PRINCE OF PERSIA: THE FORGOTTEN SANDS (WII VERSION)
copyright 2010 Ubisoft Entertainment

WALKTHROUGH
written by grannyplayer, 2010

ACKNOWLEDGEMENTS:
This document is my own creation, except as noted, where the work or
contributions of other people are noted and acknowledged. I am indebted to
both darthmarsden for excerpts from his Heroic Challenges FAQ and cripster1971
for his help, guidance, and encouragement.

COPYRIGHT
This document may not be reproduced under any circumstances except for
personal, private use.

It may not be placed on any website or otherwise distributed publicly without
my written permission.  Use of this guide on any other website or as part of
any public display is strictly prohibited.

This document is copyright 2010 Judith Jaffray



TABLE OF CONTENTS:
I.   CHARACTERS
II.  STORY
III. SAVING THE GAME
IV.  LIFE ORBS & UPGRADES
V.   LIFE BAR & UPGRADES
VI.  HEROIC SKILLS
VII. HEROIC CHALLENGES
VIII.PUZZLE DOORS
IX.  UNLOCKABLES
 i)  OUTFIT MANAGER
 ii) PRINCE WEAPONS
 iii)SECRET MAPS
 iv) ART GALLERIES
 v)  VIDEOS
X.   WALKTHROUGH
  - The Stranded Castle
  - The Kingdom of Izdihar
    - 3 Life Orbs acquired
  - The Antique Road of the Merchants (the bridge)
  - The Alley of the Nobles
    - 12 Easy Steps 
    - Boss Battle: The Guardian
  - The Souk of Izdihar
    - Life Orb Upgrade #1 (4th Orb)
  - The Gate of the Chosen Ones 
  - The Menagerie of the Myths 
    - "Bugs!" scarab chase
  - The Gate of the Chosen Ones (1st return visit)
  - The Garden of Endless Blossoming
  - The Gate of the Chosen Ones (2nd return visit)
    - Gate of the Chosens One Puzzle
  - The Path of the Pilgrim
    - Evil Meeting with the Sorceress
  - The Gate of the Chosen Ones (3rd return visit)
    - Life Bar Upgrade #1
  - The Souk of Izdihar (2nd visit)
    - Life Orb Upgrade #2 (5th Orb)
  - The Palace Gate
  - The Water Bearer Map
    - Water Wheel Puzzle
  - The Palace Gate (2nd visit)
  - The Hearth of the Sacred Fire Map 
  - The Palace Gate (3rd visit)
    - Embrace of the Ancients puzzle
  - The Fallen King Map 
    - "Eat My Dust!" scarab chase
    - Beast Battles #1, #2, and #3
  - The Palace Gate (final visit)
    - Life Bar Upgrade #2 
  - The Souk of Izdihar (final visit)
    - Life Orb Upgrade #3 (final - 6th Orb)
  - The Challenge of the Gods
    - Life Bar Upgrade #3 (final) 
  - The Forge of the Gods
    - The Challenge of Faith
    - The Challenge of Virtue
    - The Challenge of Wisdom
    - The Challenge of Humility
  - The Forge of the Gods (final visit)
    - repair the sword
  - Final Battle: The Sorceress
  - Post Battle Event: Princess Nasreen
  - The Stranded Castle (the re-run)
  - The Realm of Eternal Fire

XI.  REPLAY BONUSES




INTRODUCTORY INFORMATION

This game is the fourth installment of the Prince of Persia story.  The first 
was "The Sands of Time", followed by "The Warrior Within", and then "The Two 
Thrones".  That trilogy was sequential - each installment picking up a short 
time after the previous one ended.  This game breaks that pattern.  The story
seems to take place in a time period after "The Sands of Time" and prior to the
events in "The Warrior Within".

I. CHARACTERS

PRINCE
As with all games in the Prince of Persia series, Prince is the only playable
character.  This story takes place after the events of "The Sands of Time" and
before the events of "Warrior Within".  Prince hopes to earn his fatherís
respect by finding his own place in the world and proving himself a worthy
ruler.

ZAHRA
Zahra is a genie (a djinn) who is Princeís constant companion and guide
throughout this story.  Prince bought the genie "in a peculiar marketplace".
She has promised to grant Princeís wish to have a kingdom of his own.



II. STORY

Having promised to grant Princeís wish to have a kingdom of his own, Zahra has
led Prince to the Kingdom of Izdihar. He is not impressed. The Kingdom is in
the stranglehold of a terrible curse and is in a state of ruin.  Early in the
story Prince comes across an inscription which reads "He who rescues my
daughter and frees my kingdom from evil shall have both". Right beside the
inscription Prince sees a sword imbedded in the wall and pulls it out before
Zahra can stop him.  By removing the sword, Prince has destroyed the barrier
that kept legions of monsters at bay - in particular, The Sorceress, who seems
to be the source of the curse and the creator of the monsters.  An enormous
monster (the Beast) immediately attacks Prince.  During the struggle, Prince
thrusts the sword heís just acquired into the Beast. The sword breaks, leaving
Prince with the hilt and the blade imbedded in the Beast.  If Prince is to
correct his mistake, he must catch and defeat the Beast to get the sword blade
back, repair the sword, and use it to seal the Sorceress and her evil power,
thus "freeing the kingdom of evil".


III.SAVING THE GAME

The game is saved automatically whenever Prince merely comes close to a
fountain or enters an upgrade sanctuary.  The only time you need to make a
"deliberate save" is when the Prince has less than full health - press Z at a
fountain so he will drink to replenish his Life Bar and save.

The automatic save function is as annoying as it is helpful. On many occasions,
Prince may be perilously short of Life Orbs when he reaches a fountain and you
(the gamer) might prefer to rely upon a save point further back in the story
when Prince was both at full health and had a full complement of Life Orbs. If
youíre having great difficulty getting him through a particular section of the
story, having to restart from a point at which he has few or no Life Orbs is
not an advantage. Therefore, create a backup save whenever Prince is at full
health with all (or most) Life Orbs intact.

Creating a backup save is cumbersome.  You must press (+) during game play,
choose "Quit the game", and go back to the Main Menu. You must delete the
previous backup save file, then copy the most current save file to fill the
empty space resulting from the deletion. A total of 3 save files is allowed.



IV. LIFE ORBS & UPGRADES

In this installment of the series, Prince does not have any "sand powers" that
can rewind time or alter the passage of time.  However, Zahra grants him Life
Orbs, which are described as "immortality at a price".  Each Life Orb will
resurrect him from death one time, allowing him to continue as though he had
not been killed.  Unlike sand powers which rewound time and allowed the Prince
to retry a sequence of events, Life Orbs instantly restore his health and allow
him to continue the current activity after a momentary blip. If he runs out of
Life Orbs, he will die when injured and the story will automatically restart
from the last save point (the last fountain he passed).

As Life Orbs are used up, Prince can restore them by collecting 3 djinn souls
to regenerate one Life Orb.  Djinn souls are plentiful and easy to obtain. The
majority of djinn souls are visible golden spheres littering the landscape.
They can also be found by breaking any of the numerous pots lying about. Only
in the most dire circumstances will Prince run out of Life Orbs and be unable
to find enough djinn souls to replace the Orbs.  Still, it does happen.

Life Orbs are not restored by drinking at a fountain.  Only djinn souls will
restore Life Orbs.

Prince initially has 3 Life Orbs.  There are 3 Life Orb upgrades to be found to
attain the maximum of 6 Life Orbs.  They are all in the Souk of Izdihar, found
at different times, using different skills.  The details about finding each of
the upgrades are described at the relevant points in the walkthrough.



V.  LIFE BAR & UPGRADES

Princeís health and stamina are represented by a blue crescent displayed in the
health status symbol in the top left corner of the screen. Any injury from
enemy blows, falls, environmental traps, or contact with poisonous plants will
diminish his Life Bar. When all the blue is lost due to injury, one of two
things happens:

- a gold-coloured Life Orb will be used to resurrect Prince with full health
  and one less orb

- if no gold-coloured Life Orbs remain, Prince dies and is resurrected at the
  last save point with the amount of health and the number of orbs that existed
  when the save was made

Drinking at a fountain completely refills the blue Life Bar crescent. (Life
Orbs are not restored by drinking at fountains).

When Prince defeats enemies, a blue sphere will leave the enemyís body and fly
to Prince to replenish some portion of his blue Life Bar crescent by varying
amounts determined by the type of enemy defeated. Therefore, Prince can enter
a battle with low health and come out of it with restored health, simply by
inflicting more damage than he receives!

There are 3 Life Bar upgrades to be found.  They are located in 3 different
locations and will require Prince to use different skills to reach them.
Directions to find the upgrades are described at the relevant points in the
walkthrough.




VI.  HEROIC SKILLS & UPGRADES

The Prince acquires 3 types skills in this story.
- Sword Skills (attack)
- Gauntlet Skills (defense)
- Creation Power Skills (magic)

The functions of the three types of skills are not entirely distinct.  The
Gauntlet skill Grab & Throw is more offensive than defensive. Two of the three
Creation Powers can be used as attack skills.

While thereís nothing new in the sword or gauntlet skills, the creation power
skills allow Prince to create hooks as handholds, whirlwinds to raise him to
new heights, and magical spheres to encase him in mid-air bubbles. Those same
creation skills allow him to petrify enemies briefly or propel them into the
air to land, stunned and vulnerable.

Skills are acquired in a predetermined order.  Prince does not get to choose
which skill will be acquired next.  Nor can he determine which skill will be
upgraded next. He can, however, affect the rate at which he learns and upgrades
skills.  The only way to upgrade them is to find and break treasure chests
(blue, red, and gold).  The resulting "experience points" will count toward
the acquisition of a new skill or upgrading the next skill in line.

HEROIC SKILLS DEVELOPMENT GAUGE

The Skill which is next to be received or upgraded is displayed in the top
right corner of the screen as an icon in a circle.  The icon in the middle of
the circle indicates which skill is being earned or upgraded.

The green perimeter around the skill icon will fill as Prince finds and breaks
chests of various colours. When the green perimeter is complete, the new Heroic
Skill is learned or upgraded and the next "new skill" icon will appear in the
middle of the circle.

The Heroic Skills Development Gauge is displayed onscreen only when something
has happened to add to that green border. During game play you can press(+) to
open the Pause Menu.  Choose Heroic Skills to see the skills icons displayed in
a chart.  At the start of the game only one icon will be there. As he learns
new skills, additional icons will appear on the chart. Place the cursor over
any skill icon to see its name and brief description of it. When the skill is
highlighted look at the bottom right corner of the chart. If the skill can be
upgraded, there will be 3 small circles - each upgrade achieved will fill one
of those small circles with colour. If only one circle is displayed there, the
skill cannot be upgraded. An announcement will be displayed during game play
whenever a new skill or an upgrade has been obtained.


***********SWORD & GAUNTLET SKILLS - ORDER OF ACQUISITION**

JUMP ATTACK - jump on enemy, shake Remote to rise into the air and slash
              downward.

MASTER BLOCK - your gauntlet absorbs more damage

GRAB & THROW - jump on enemy, shake Nunchuk to throw enemy

TORNADO ATACK - shake both the Nunchuk & Remote to perform a spin attack

JUMP ATTACK #2 - deals more damage and pushes the target away

CHARGE ATTACK - wall run either horizontally or vertically, shake the Remote
   to perform a "dive attack".  This attack is a one-hit kill for weaker
   enemies and will break the shields of the most powerful enemies.

SWORD MASTERY - your sword does even more damage

KILLING BLOW - swing the remote (OR) swing the nunchuk on a proned foe to kill
               it instantaneously

COUNTER ATTACK - hold Z and swing the nunchuk to counter an incoming enemy
                 attack

TORNADO ATTACK #2 - your Tornado Attacks affect a larger area and deal more
                    damage

GRAB & THROW #2 - you can throw an enemy farther

SWORD MASTERY #2 - your sword attacks deal deadly damage 

GRAB & THROW #3 -  you can throw an enemy further

JUMP ATTACK #3 - jump attacks do even more damage and push your target further

SWORD MASTERY #3 - your sword attacks deal deadly damage

TORNADO ATTACK #3 - your tornado attacks affect an even larger area and deal
                    even more damage


**************CREATION POWER SKILLS - ORDER OF ACQUISITION**

SPIRIT HOOK 
- can activate Spirit Hook wall plates
- can petrify enemies in battle (place the cursor over the enemy and press B)

WHIRLWIND
- can activate whirlwind floor plates

MASTER SPIRIT HOOK
- can create Hooks and Whirlwinds "on normal surfaces" without the need for
  powerplates
- enemies will remain petrified longer
- can create whirlwinds in battle arenas to throw enemies into the air
- hooks and whirlwinds cannot be created where there is yellow or red
  vegetation, nor on rough surfaces, or curved surfaces; a flat, clear wall or
  floor is needed

WHIRLWIND UPPERCUT
- swing the nunchuk when a thrown foe passes over you to deliver an uppercut
- the only way to achieve this is to place a whirlwind on the floor during
  battle; when a foes steps on it and is thrown into the air, Prince must be
  where the enemy will pass overhead; time the uppercut accordingly

MAGICAL SPHERE
- can create magical spheres in mid-air; press B while jumping
- can be used in battle to petrify 1 to 6 enemies at once;  jump onto the head
  of an enemy and press B; the enemy (and any others standing within the
  "blast radius") will be petrified




VII. HEROIC CHALLENGES

There are 84 Heroic Challenges to be met during the main story and in secret
maps.  To complete them all requires playing the game a minimum of twice. Only
a skilled and persistent player is likely to meet all the challenges in just 2
times through the game; many people will require more attempts than that.

The list of completed and unfinished challenges cannot be viewed while you are
actively playing the game. To see the whole list, you must quit the file, go
back to the Main Menu, and choose "Heroic Challenges".  The list gives a
one-sentence description of the criterion to be met to complete each challenge.
That sentence is often woefully inadequate! 

The location-specific challenges are listed chronologically, which should give
you a clue about when and where the challenge must be met. Whenever one or more
Heroic Challenges apply to a specific location in the story, they are listed at
that point in the walkthrough. Instructions for meeting that challenge are
detailed there, as well.

Some challenges depend on your battle skills - for instance, the point at which
you succeed at throwing 6 enemies into a pit will vary both in time and
location.

Completed Challenges will be marked by a "genie lamp" icon. Challenges that
are not yet completed will have a "lock" icon. The effort required to complete
the challenges ranges from zero to fiendishly difficult.  The easiest ones to
complete merely require that you reach a certain point in the story line where
a cutscene will play. The most difficult ones require a complex & very precise
sequence of activities. An announcement will appear onscreen when you have met
the requirements for one or more challenges. Be certain to save at the earliest
opportunity after that!!!

Completing certain Heroic Challenges will unlock other items:
- Outfit Manager 
- Prince Weapons
- Dark Labyrinth and Prince of Persia Classic secret maps
- Art Galleries
- Videos

There is no additional reward for completing all 84 Heroic Challenges, other
than the personal satisfaction of having done so.



***********HEROIC CHALLENGES LIST***********

****SPECIAL NOTE AND ACKNOWLEDGEMENT:

While I was able to determine where, when and how to meet the criteria for most
of the challenges, there were a few that I did not and probably could not have
determined on my own.  The Heroic Challenges Guide written by darthmarsden and
posted on the Gamefaqs site is invaluable. With his permission, I have included
verbatim quotations from his guide for some of the challenges. I am deeply
indebted to him for his help, encouragement, and generosity.

The following list is ordered as it is in the in-game list with the game's
one-sentence description of the conditions to be met and, in some cases, an
expanded description of how to meet the conditions.  Direct quotations from
darthmarsden's guide are clearly noted. I have placed brackets [ ] beside each
challenge to serve as a checklist to help you keep track of which ones you've
finished in the current playthrough. If the details of the challenge are in the
walkthrough, I have listed only the location where that challenge is relevant.

[ ] GREEN RETRO DRINK - find and drink the green potion
    This occurs on the beach in the event following the Stranded Castle. It
    unlocks the original Prince of Persia secret map. Details in the
    walkthrough

[ ] YOU BROKE IT! - break the king's nose in the Kingdom of Delusions map.
    You will complete this challenge merely by triggering a cutscene when
    Prince returns to the giant head statue. It's an un-missable story line
    event. 

[ ] PERFECT - beat the first boss and never miss an action input while playing
    the 3 finishing sequences. This refers to the battle with Guardian.
    Complete details in the walkthrough

[ ] STAY DOWN! - stun the first boss in a minimal amount of time for each of 3
    phases of the fight.
    This refers to the battle with Guardian.
    Complete details in the walkthrough.

[ ] CLOSE CALL - move the stone pedestal on the bridge only one third of the
    way in the Antique Road of the Merchants map
    Complete details in the walkthrough 

[ ] SHADOWY - destroy the shield guard and claim your first magical power.
    Complete details in the walkthrough (Antique Road of the Merchants)

[ ] 12 EASY STEPS - use a max of 12 crystals and amplifiers in the Alley of the
    Nobles.

    "Amplifiers" are Hook Plates and Whirlwind Plates. "Crystals" refers to
    blue crystals required to make pillars rotate and, in one sequence,
    crystals that cause the archers' platforms to fall. "Crystals" does not
    apply to puzzle doors.  

I, like many others, could get through this area, but consistently failed the
challenge until darthmarsden defined it precisely.

from darthmarsden's posted update on the Gamefaqs message board:

"This challenge is tricky if you don't know what you're doing. It starts with
the pillar where you activate a crystal for the first time. Start by dropping
down to the floor and running to the other side of the pillar, then climbing up
it to the ledge. Jump to the wall-plate,activate it and jump back to the ledge.
Next, activate the lower-most crystal to spin the bottom layer round 90 
degrees. Make your way to the other ledge and activate the other "low" wall
plate. Once done, you'll need to wall-run up the actual pillar and jump onto
the ledge above you.  This is tricky, but it's possible. Jump at the last
second to reach the ledge.  Once on the ledge, activate the wall-plate. Now
drop down to the ground and make your way to the other ledges. Climb up to the
top one, then activate the the higher crystal to spin the top layer 90 degrees.
Activate the final wall-plate, then make your way down to the ground. You'll
hurt yourself, but you'll live. Make your way over to the 'connect the dots
door. THESE DOORS DO NOT COUNT TOWARD THE 12.

Past the door are three more pillars. Start by running to the left of the first
pillar and climbing up to the ledge.  Now activate the crystal to spin round.
Wall-run up and jump to the next ledge. Now activate the crystal next to the
ledge TWICE. You'll end up under another ledge - climb up to it.  Now you'll
need to activate the crystals above you until all three blue plates are lined
up above you. The top crystal will only take one use, while the other layers
will take two.  When they're all lined up, activate one of the plates to create
hook on them all, and climb up to the top of the pillar.  Jump across to the
next one.

On the second pillar, hang over the edge and you'll see a crack below you that
you can grab. Drop down to it. Instead of moving the pillar around, activate
the green plate.  If you move around the crack you're on, you'll see a green
plate pretty far below you. Drop down to it, then to the ledge below it. Don't
worry, you'll make it in one piece. Then, from the ledge, jump onto the wall
and climb up to the top. When you're there, hang over the edge of the platform
and move over the wall-switch, then activate the plate. Drop down to the plate,
run along the wall to the next one and climb up.

You need to continue through this corridor to the combat section, beat all the
enemies (or the one glowing one, if you're smart)and then head past the
fountain.  Climb down the pillars and head down the next corridor, pausing only
to throw the enemy that appears into one of the spiked pillars, before arriving
at a 2D section. You need to make it through this section without using the
crystals on the platforms which have archers on them. This can be tricky, but
you can make it through the section. You can pause for a while to get your
bearing by making sure you're facing away from the archers behind a wall or
pillar.  Also, you can die, so don't worry if you do - you haven't screwed up
the challenge!

Once you make your way past the 2D section, defeat all the enemies, use the
crank to open the door and pass through said door. Beyond this is an area of
saws. Again, you need to avoid using the plates on the walls.  Take this path
slowly, hang from the ledges until the saws go past and be careful. At the end,
you'll need to step on a floor switch to make a wall raise, then jump to the
crack in said wall, climb up it and wall run over another wall switch before
jumping off and landing back on the first floor switch. Complete the 
'connect-the-dots' puzzle on the door and step through. If you've done
everything properly, you should now get the challenge."  
Thank you, darthmarsden!!!!!

[ ] DON'T FEEL LIKE IT - skip the amplifier challenge in the Gate of the Chosen
    Ones
    Complete details in the walkthrough

[ ] MOAR! - complete the main puzzle from the Gate of the Chosen Ones in 30
    moves or more without resetting it
    Complete details in the walkthrough

[ ] SHORT Ďní SWEET! - complete the main puzzle for the Gate of the Chosen Ones
    in 5 moves without resetting it
    Complete details in the walkthrough

[ ] YOU GOT BRAIN - open the gate in the Gate of the Chosen Ones map
    Complete details in the walkthrough

[ ] BUGS! - do not get hurt by any scarabs in the Menagerie of the Myths
    Complete details in the walkthrough

[ ] FLUSH - get rid of scavenger scarabs in the Menagerie of the Myths
    Complete details in the walkthrough

[ ] SQUISH - step on the lone scarab 
    Complete details in the walkthrough (Menagerie of the Myths)

[ ] BLUE RETRO DRINK - find and drink the blue potion
    Complete details in the walkthrough (Menagerie of the Myths)
    Unlocks the Sands of Time Prince in the Outfit Manager

[ ] NATURE DODGER - never get hit by evil vegetation in the Garden of
    Endless Blossoming
    Complete details in the walkthrough

[ ] LAWN MOWER - cut down the giant plant in the Garden of Endless Blossoming
    Complete details in the walkthrough

[ ] EVIL MEETING - reach the sorceress in The Path of the Pilgrim map
    Complete details in the walkthrough
    Unlocks the Dark Labyrinth secret map

[ ] FAST Ďní FASTER - complete the Embrace of the Ancients puzzle in 5 moves
    without resetting
    Complete details in the walkthrough (The Palace Gate)

[ ] BRAIN +1 - open the main door of the Embrace of the Ancients puzzle
    Complete details in the walkthrough (The Palace Gate)

[ ] SWORDLESS - push or throw 6 enemies into a pit in the Water Bearer map
    Complete details in the walkthrough

[ ] WATER  - bring back the water from the Water Bearer map
    Complete details in the walkthrough

[ ] RED RETRO DRINK - find and drink the red potion 
    Complete details in the walkthrough (Water Bearer Map).
    Unlocks the Dark Prince in the Outfit Manager

[ ] FIRE - complete the Hearth of the Sacred Fire map
    Complete details in the walkthrough

[ ] EAT MY DUST - complete the scavenger scarabs chase without being hurt once
    in The Fallen King map
    Complete details in the walkthrough

[ ] CRYSTAL - find and touch the red crystal
    Complete details in the walkthrough (The Fallen King map)
    Unlocks the King Sword in Prince Weapons

[ ] MUSHROOM SAUT… - defeat the beast by burning him with sunlight
    Complete details in the walkthrough (The Fallen King map)

[ ] BRAINIAC - complete the puzzle in the Forge of the Gods
    Complete details in the walkthrough

[ ] YOU KNEW IT - open the portal to the Challenge of Faith in a single move
    Complete details in the walkthrough

[ ] ROOT OF ALL - defeat the Sorceress in the final battle
    Complete details in the walkthrough

[ ] ROGUE PRINCE - skip all challenge arenas in the Challenge of Faith
    Complete details in the walkthrough.  
    **acknowledgement: the information about how to avoid the second Combat
    Arena is darthmarden's. I might never have figured it out!  Thank you!!!

[ ] SKY - bring back the energy from the Challenge of Faith
    Complete details in the walkthrough

[ ] SLIPPERY - complete the Challenge of Wisdom map without performing any wall
    runs
    Complete details in the walkthrough

[ ] WET - bring back the energy from the Challenge of Wisdom
    Complete details in the walkthrough

[ ] CANNONBALL - launch yourself using the giant cannonball
    Complete details in the walkthrough (Challenge of Wisdom)
    Unlocks the Sand Dagger in Prince Weapons.

[ ] HUNTER - find the secret arena in the Challenge of Virtue and kill all the
    enemies
    Complete details in the walkthrough

[ ] UNDERGROUND - complete the Challenge of Virtue map
    Complete details in the walkthrough

[ ] NO SAFETY NET - complete the Challenge of Humility map without using any
    fountains
    **ACKNOWLEDGEMENT - Because I consistently failed to avoid the third
    fountain and might never have succeeded without darthmarsden's guide, I
    owe him full credit
    Complete details in the walkthrough

[ ] SPACE MASTER - complete the Challenge of Humility without falling
    Complete details in the walkthrough

[ ] SPACE AND BEYOND - bring back the energy from the Challenge of Humility
    Complete details in the walkthrough

[ ] MONOLITH - find and reach the Monolith
    Complete details in the walkthrough (Challenge of Humility)

[ ] ACHIEVEMENT - you have unlocked a HEROIC FEAT  (achieved by moving in the
    second run of the game)
    See Replay Bonuses at the end of the walkthrough

[ ] YOU'RE GOOD - complete the Stranded Castle level without dying
    Complete details in the walkthrough

[ ] PATHFINDER - use the hidden alternate path 
    Complete details in the walkthrough (Stranded Castle map)

[ ] BRONZE MEDAL - complete the first part of 2D (Secret Map)
    Self-explanatory

[ ] SILVER MEDAL - complete the second part of 2D (Secret Map)
    Self Explanatory
    Unlocks  Art Gallery: Environments I

[ ] GOLD MEDAL - complete the third part of 2D (Secret Map)
    Self-explanatory
    Unlocks Video: Developer's Diary I

[ ] BRONZE MEDAL - complete the first part of the Dark Labyrinth (secret map)
    Self-explanatory.

[ ] SILVER MEDAL - complete the second part of the Dark Labyrinth(secret map)
    Self-explanatory
    Unlocks Art Gallery - Characters I

[ ] GOLD MEDAL - complete the third part of the Dark Labyrinth (secret map)
    Self-explanatory.
    Unlocks Video: Developer's Diary II

[ ] BRONZE MEDAL - complete the first part of the Tower of the Gods(secret map)
    Self-explanatory.

[ ] SILVER MEDAL -complete the second part of the Tower of the Gods(secret map)
    Self-explanatory
    Unlocks Art Gallery: Characters II

[ ] GOLD MEDAL - complete the third part of the Tower of the Gods (secret map)
    Self-explanatory
    Unlocks video Developerís Diary III

[ ] BRONZE MEDAL - complete the first part of the Speed Run (secret map)
    Self-explanatory

[ ] SILVER MEDAL - complete the second part of the Speed Run (secret map)
    Self-explanatory
    Unlocks Art Gallery: Environments II

[ ] GOLD MEDAL - complete the third part of the Speed Run (secret map)
    Self-explantory
    Unlocks Video: Developer's Diary IV

[ ] RICK - roll 20 times in a row
    Press down on the D-Pad to make Prince do a forward roll. Can be done
    anywhere, anytime, if there's room.  Save time and trouble by doing 20
    forward rolls into a wall to complete this challenge and "Headache" at the
    same time!

[ ] HEADACHE - do 20 rolls into a wall in a row
    Self-explanatory (see "Rick" above)

[ ] PERSIAN HERO - complete the game once
    Self-explanatory

[ ] NOBLE OF PERSIA - complete the game two times
    Self-explanatory

[ ] RELENTLESS WARRIOR - defeat 100 enemies
    Self-explanatory. 
    Compulsory battles ensure that you will meet this criterion well before
    the end of the game.

[ ] POP! - make an arrow trap destroy a magical sphere
    You are likely to complete this challenge "by accident", but you can
    certainly choose to do it on purpose. Pick any location where there is an
    arrow trap, but preferably one not far from a save fountain where Prince
    can heal any damage he sustains.  Either jump off a ledge to create a
    sphere near an arrow trap or, if the arrow trap is above head height,
    create a whirlwind to stand on, then jump off to create a sphere. Wait in
    the sphere until the arrows pop it.

[ ] SAND BLAST - petrify 6 enemies in the magical sphere
    This requirement is extremely difficult to meet. First, it requires an
    enemy party that consists of 6 enemies, all present at the same time.
    Second, all the enemies must be grouped closely together, so that the sand
    blast from the magical sphere will petrify all 6 at one time. If there are
    archers in the enemy group, they tend to distance themselves from the main
    group and (annoyingly) are likely to kill off one of their allies, leaving
    only 5 enemies to be petrified. 

    The ONLY place where this challenge can be met is in the "secret" combat
    arena found in the Challenge of Virtue (location is described in the
    walkthrough).

    The ONLY METHOD THAT SUCCEEDED was to enter that arena, step quickly into
    the midst of the FIRST WAVE OF ENEMIES, jump into the air, and "HOLD" B.
    Do not "tap" B.  Expect to fail, quit, and retry many times before
    succeeding.



***TIME OF COMPLETION CHALLENGES: 

In the following 4 challenges, the total time accumulated to finish the
game is relevant. This is the time shown on your save file(s) and is ONLY THE
TIME SPENT IN THE MAIN GAME. It does not include time spent in Secret Maps.
You can spend as much time as you like in secret maps without adding to your
total game time.  All "time of completion" Heroic Challenges are awarded at
the start of a replay game.  More than one can be awarded at the same time.
For example, if you finish your first game in 10 hours, you will be awarded
two Heroic Challenges - "Fast" for 13 hours and "Faster" for 10 hours.

[ ] FAST - complete the game in 13 hours
    You can achieve this on a first play through if you don't spend endless
    hours trying to meet other Heroic Challenges which are giving you great
    difficulty. There are plenty of easier ones to do and, since you'll have to
    play a second time anyway, leave some of the harder challenges to the
    replay when they will take less time.  Due to replay bonuses, you can move
    through a replay faster, so you will have more time to spend on a few
    things and still finish in less time than a first run.

[ ] FASTER - complete the game in 10 hours
    If you were able to find all the gold chests and achieve all the Heroic
    Skills upgrades in your first playthrough, you can move through the game
    much more quickly on your replay. You do not have to repeat any completed
    Heroic Challenges which also saves a lot of time. In fact, you can very
    likely finish in 7 hours and succeed at both this challenge and the one
    below.

[ ] FASTEST - complete the game in 7 hours
    See above.  To finish within this time limit, you cannot spend time looking
    for chests, you must make every attempt to move through the environment
    with familiarity and efficiency. Skip all the cutscenes that you're allowed
    to skip. The primary reason you would fail to achieve this time is if you
    still have some really difficult Heroic Challenges left and spend a lot of
    time repeating them. If you're having trouble, quit and reload - you'll
    still get to try a challenge as many times as you need, but "the clock will
    be stopped". If you want to finish this challenge (for time) and use a
    subsequent play through to finish other difficult challenges, you can.

[ ] LIGHTNING FAST - complete the game in 5 hours
    You must have completed (or plan to ignore) all the Heroic Challenges, must
    have obtained all the skills upgrades which make battles go faster, and
    know your way through the landscape like the back of your hand to even
    consider attaining this goal. 

Some "time saving tips" that I found useful:
- turn off the tutorials
- skip all the cutscenes you're allowed to skip by pressing A+B
- save at every fountain; quit and reload when you make even the smallest
  mistake; repeat sections as necessary until you can do them faultlessly in
  the least amount of time
- have diagrams of every puzzle door (rehearse them); I quit and reloaded if I
  made any mistakes with puzzle doors 
- do everything to make battles short
  - run away from any that the game will let you avoid; this applies to the
    final 4 challenges, too.  I threw any enemies that were in the way over a
    ledge and just ignored the rest.  They don't follow Prince if he can get
    far enough away.
  - throw enemies off ledges often; uses one move instead of many sword strikes
  - concentrate on "enemy leaders" marked by shaft of light
  - set up killing blows by throwing enemies & placing whirlwinds

The 4 challenges in the Forge of the Gods (Faith, Virtue, Wisdom, Humility)
will require at least 1 hour, try to arrive at the Forge the first time
with no more than 3:15 total time on your save file.  If it happens to take
more than an hour to complete those 4 challenges, you will still be able to
finish the remaining events within the 5-hour time limit. (my time was 4:36)

[ ] YOU GO DOWN? - push or throw 10 enemies into a pit
    The definition of "pit" is very loose. It includes throwing an enemy off
    any ledge or platform to any area below. However, the enemy must DIE as a
    result. If they land somewhere below, but survive the fall, they will not
    count toward the 10 you need.  Nonetheless, this is very easy to achieve.

[ ] TRAPPED - push or throw 10 enemies into traps
    The definition of "trap" includes almost anything and everything hazardous
    to health - spiked poles (horizontal or vertical), arrow traps, spike mats,
    etc. It is very easy to achieve this AND the one above, by throwing every
    enemy Prince can get his hands on when he has the Grab & Throw skill. The
    "push" part of the description refers to using the nunchuk to make Prince
    punch enemies, thus pushing them back.

[ ] YOUR OWN PATH - chain 10 magical spheres and spirit hooks
    Pick a wall, any wall. Create a hook above head height (Prince can stand on
    a whirlwind to get the most height). Jump to the hook, then wall run
    upwards, jump off and create a sphere. Create another hook on the wall and
    jump from the sphere to the hook. Repeat 10 times. Don't stop until the
    announcement appears onscreen, though!!

[ ] BUBBLY - chain 10 runs on walls and magical spheres
    There are any number of locations where this challenge can be met.  I
    prefer a specific location, having tried several.
    Just after Prince obtains the magical sphere ability, he returns to the
    Souk of Izdihar where he gets the final Life Orb upgrade (6th Orb). When he
    approaches the puzzle door to leave that area, STOP. Create a whirlwind
    close to, but on the left or right side of the puzzle door. Place a hook on
    the wall and jump to it.  Wall run a few steps away from the hook, jump
    off, and create a sphere. Prince will be right beside the other wall
    leading to the puzzle door. Jump out of the sphere, hit the wall, and run a
    few steps toward the door, jump off, create a sphere. He'll now be right
    beside the first wall he ran on. Jump out of the sphere, run a few steps,
    jump back, create a sphere. Repeat until the announcement appears onscreen.
    *this suggested location is highlighted in the walkthrough*

[ ] HOOKED - chain 10 runs on walls and spirit hooks
    You cannot use a Creation Power hook for this challenge - it must be done
    on a hook plate. If there are 2 hook plates of the same colour (one above
    the other) it's fantastically easy. Activate the hook plates and jump to
    one. Either run up to the higher one or drop to the lower one. Run back to
    the higher one. Repeat. If there's only one hook plate, hang from it, wall
    run up from it, drop back to it, wall run up again...and again ... until
    the announcement appears onscreen.

[ ] FULL OF WISHES - find all Life Orb extensions
    The locations of all 3 Life Orb Upgrade sanctuaries and how to reach them
    are detailed in the walkthrough.

[ ] STILL ALIVE - find all Life Bar extensions
    The locations of all 3 Life Bar Upgrade sanctuaries and how to reach them
    are detailed in the walkthrough

[ ] SWORD MASTER - earn all sword heroic skills
    See "Heroic Skills" for more detail. 
    All Sword Skills must be obtained and fully upgraded. In short, the best
    way to acquire and upgrade any Heroic Skill is to find treasure chests
    (especially gold treasure chests). The instruction manual states that
    defeating enemies, finding djinn souls, and completing Heroic Challenges
    also contribute to Heroic Skills development. They do, but their
    contribution is minimal.  

    Near the end of the game, in the Challenge of Humility, there is a location
    where repeated (virtually infinite) collection of gold chests is possible.
    You can stay there, collecting gold chests, until you've achieved all the
    upgrades for all the Heroic Skills.  That location is clearly identified in
    the walkthrough, so you won't miss it!!

[ ] GAUNTLET MASTER - earn all gauntlet heroic skills
    This challenge requires that all Gauntlet Skills are fully upgraded. 
    See Heroic Challenge: Sword Master above.

[ ] POWER MASTER - earn all creation powers heroic skills
    This challenge requires that all Creation Power Skills are fully upgraded. 
    See Heroic Challenge: Sword Master above.

[ ] FULLY EQUIPPED - learn all Heroic Skills
    This challenge is complete when all Sword Skills, Gauntlet Skills, and
    Creation Power Skills have been obtained and fully upgraded. Therefore,
    when you attain the final skills upgrade, this challenge will be completed
    at the same time.

[ ] SHIELD BREAKER - break 15 Minotaur Champion shields
    Minotaur Champions are the first enemy Prince meets which carry shields.
    While they have the shield they are virtually invulnerable. They cannot be
    petrified while they hold the shield and they will block every blow aimed
    at them. In the first few encounters with Minotaurs, the only option Prince
    has is to observe their attack pattern. When they make a particularly
    violent swing of their sword it will lodge in the ground for a second. At
    that moment, Prince must roll (or run or jump) behind them and hit them in
    the back. After several such back hits, their shield will break, making
    them as vulnerable to attack as any other strong enemy.

    Later, when Prince acquires the Charge Attack skill, he can wall run either
    vertically or horizontally, shake the remote while he's running, and he'll
    launch himself at the targeted enemy. The Charge Attack breaks a Minotaur
    shield in one blow.

    Prince can also use a Tornado Attack to break shields, but until he has the
    fully upgraded Tornado Attack, it will require as many as 3 or 4 attacks to
    break a Minotaur shield. A fully upgraded Tornado Attack will not only
    break a Minotaur shield in one blow, but also drive the beast back out of
    arm's reach preventing it from counter-attacking.

    No matter which attack or combination of attacks you care to have Prince
    use, this challenge will be met during your first run through the game.

[ ] GOLDEN - find all gold treasure chests
    The importance of this challenge is not only that it's a Heroic Challenge,
    but that finding gold chests is the primary source of upgrading Heroic
    Skills.  The exact number of gold chests that exist in the game is not
    known, but the challenge description is misleading.  You do not have to
    find "all" gold chests - I forgot to keep count, but it seems that if you
    find 25 you will succeed at the challenge. 

    There is a location in the Challenge of Humility where repeated (and
    virtually infinite) collection of gold chests is possible. That location is
    clearly identified in the walkthrough - as are quite a number of all types
    of chests (blue, red, and gold). Chests of every colour contribute to
    Heroic Skills development. Only gold chests count toward completion of this
    particular Heroic Challenge.

    Be sure to collect all the gold chests described in the walkthrough before
    arriving at the Challenge of Humility.

    If you want to cross-reference the description of gold chest locations in
    this walkthrough with the list in darthmarsden's Heroic Challenge Guide,
    you cannot fail this challenge if you collect all that are listed in both
    FAQs.

[ ] YOU ONLY DIE ONCE - Complete the game without dying
    The most important factor to understand in regard to this challenge is the
    definition of "dying". And then, how to prevent it!!!

    "Dying" means that Prince has used up all his Life Orbs (none remain). He
    then must suffer enough additional injury to completely empty his blue Life
    Bar and automatically resurface at the last save fountain he passed. If
    that happens, he has died and you have failed this challenge.

    Using a Life Orb does NOT count as dying. As long as Prince does not
    resurface at the last save fountain, he has not "died" and you have not yet
    failed this challenge. However, if you are trying to succeed at this
    challenge, you are strongly advised to quit and reload when he uses his
    last available Life Orb. It is far better to replay merely the previous
    segment of the game than to fail the challenge and have to start over from
    scratch in a replay game.

    Remember, you can press (+) to pause and quit the game, even in mid-battle,
    mid-fatal-fall, or any other time. If it looks like Prince is about to die,
    quit and reload. I have not yet confirmed this, but dying during the
    opening "Stranded Castle" event will cause you to fail this challenge.

[ ] SOULS STREAK - collect 100 djinn souls without dying
    Djinn souls are the glowing gold-coloured spheres that litter the landscape
    and which, so often, point out the path to follow. They are also found in
    pots to be smashed - those pots are usually grouped with chests. Collecting
    3 djinn souls will refill one Life Orb. Prince collects the first 3 during
    the tutorial on the beach very early in the game. There are many, many more
    than 100 djinn souls along the way. See "You Only Die Once" above for an
    explanation of what counts as "dying". If Prince dies before he collects
    100 djinn souls, you fail this challenge.

[ ] KING OF PERSIA - complete all Heroic Challenges
    Self-explanatory.

[ ] THIS IS PERSIA - kick an enemy into a pit
    Getting Prince to "kick on demand" is simple enough in principle, but
    erratic and difficult in practise. To meet the challenge, Prince must be
    near the edge of a platform where there is drop-off area (a "pit").  There
    must be at least two enemies.  You have to move Prince so that one enemy is
    standing very near the drop-off edge.  Prince must have his back toward
    that enemy while facing the other enemy.  He must be "locked-on" to the
    enemy he's facing. Quickly turn him around toward the enemy behind him and
    swing the remote.  As cripster1971 pointed out, Prince is unable to swing
    his sword behind his back, so he SHOULD kick by default.  "Should", but
    often doesn't!  

    I tried every location I could think of where I might be able to implement
    this move - with zero success.  Until I noticed a suggestion on the
    discussion board posted by slyjakprinceico. The location he suggested was
    in the Path of the Pilgrim, just after the meeting with the Sorceress.  It
    took only 2 attempts there to succeed!  I then loaded my backup file and
    tried again - 2 attempts and success again.  So - I have repeated this
    description of the challenge at that point in the walkthrough and have
    clearly highlighted the location where you can attempt this manoeuver.

    I can't state that the locationin the Path of the Pilgrim is the ONLY place
    where "kicking on demand" will succeed, but I CAN state that it did work
    there.  


VIII.  PUZZLE DOORS

As Prince explores the Kingdom of Izdihar he will encounter the usual array of
"security measures" designed to repel intruders - spike mats, spiked poles
(vertical and horizontal; stationary, rotating, swinging), flipping panels with
spikes on one side, various types of saw blades moving horizontally or
vertically.  All of these traps are familiar barriers to Prince of Persia fans.

Puzzle doors (while not hazardous to health) are a new type of barrier that has
been introduced in this story.  Virtually every location requires that Prince
unlocks one or more puzzle doors. As he approaches the door, a connect-the-dots
arrangement of blue crystals is displayed. You must place the remote cursor
over the first crystal in the series, press B to begin, then click on each
crystal in the correct sequence. When done correctly the entire door will glow
blue and the Z-prompt will appear to indicate that Prince can now go through
the door.  

The initial puzzles are ridiculously easy - first 2, then 3, crystals!
Predictably, the difficulty level increases.  Not only will there be more
crystals to connect, but many of the puzzle circles will rotate continuously
while you're trying to replicate the pattern. Some of the door circles 
alternate the direction of rotation as you click on each subsequent crystal.
Some rotate rapidly, although most will move at a leisurely pace.  There is no
time limit and no penalty for failure other than being stuck there until you
get it right. The design will be displayed continuously as long as Prince
stands in front of the door, so you will have plenty of time to study the
arrangement before attempting to replicate it. Make a drawing of the design
for the truly complex ones, then just take your time as you reproduce it.

After a puzzle door has been opened, it never has to be unlocked again. It will
remain usable for as long as Prince is in that area. If he has to return to an
area, the puzzle door will still be unlocked. When the story line prohibits him
from returning to an area, the puzzle door will be permanently destroyed after
he passes through it - the puzzle circle will become a charred ruin.


IX.  UNLOCKABLES

To "activate" any of the unlockables, go to:
   MAIN MENU => EXTRAS => list of unlockables

i) OUTFIT MANAGER
   When an outfit has been unlocked, click on it to change the Princeís
   onscreen avatar.

Forgotten Sands Prince
Location: default

Sands of Time Prince
Location: in the Menagerie of the Myths map
complete Heroic Challenge: Blue Retro Drink

Dark Prince from The Two Thrones
Location: in the Water Bearerís Map
complete the Heroic Challenge: Red Retro Drink


ii) PRINCE WEAPONS
    When a weapon has been unlocked, click it to change the appearance of the
    onscreen weapon that Prince uses. There is no difference in strength or
    function, no matter which weapon is equipped. It is purely cosmetic.

The Forgotten Prince sword
Location: default

Prince sword (from the Sands of Time)
Location: In Menagerie of the Myths; complete the Heroic Challenge: Squish!

King Sword
Location: in The Fallen King map; complete the Heroic Challenge: Crystal

Sand dagger (from the Sands of Time)
Location: in Challenge of Wisdom map; complete Heroic Challenge: Cannonball

Wall breaker
Location: in the Challenge of Humility map; complete Heroic Challenge:Monolith

iii) SECRET MAPS
    After a Secret Map has been unlocked, it becomes a playable location; a 
    mini-game. Each Secret Map has 3 levels to complete. A Heroic Challenge is
    awarded for each completed level. Furthermore, completing the Silver and
    Gold Medal levels of each Secret Map, unlocks Art Galleries and Videos.

Silver Medals of each secret map unlock art galleries

Gold Medals unlock videos

GENERAL TIPS FOR SECRET MAPS

Prince will enter a secret map with whatever upgrades he has attained in the
main game events.  It's possible to complete the Bronze Medal level of some
secret maps with less than maximum upgrades to his Life Bar and Life Orbs, but
I recommend waiting until he has all upgrades before attempting the Silver
Medal and Gold Medal levels.

Prince can use his Creation Powers in some, but not all, of the secret maps.
Again, waiting until he has attained all of them is helpful in the maps where
the Creation Powers can be used.

Every time you exit/quit a secret map, regardless of where you were when you
quit, you will have to start over from the very beginning when you re-enter
that map.

Remember that time spent in secret maps does not add to the "total game time"
displayed on your save file.  Time spent in secret maps will not jeopardize the
Herioic Challenges which require you to finish the game in "x" number of hours.



*************2D: A CLASSIC VIEW OF THINGS

How to Unlock: Win the first boss battle to defeat the Guardian

[ ]Heroic Challenge: Bronze Medal - complete the first part of 2D

[ ]Heroic Challenge: Silver Medal - complete the second part of 2D
   - unlocks Art Gallery: Environments I

[ ]Heroic Challenge: Gold Medal - complete the third part of 2D
   - unlocks Video: Developer's Diary I

Description of 2D:

This secret map plays out exactly like the 2D segments of the main game.  It
looks like Forgotten Sands, but plays like a side-scrolling game.  Prince's
movements are strictly limited to left-right and up-down movements.  He cannot
move in the 3rd dimension to avoid obstructions or hazardous traps.  He can
wall run, do a forward roll, and back-and-forth jump to climb a level.

He comes to the map with his Life Orbs which work the same way here as in the
main game.  They will resurrect him from death once each until he runs out.  In
the Gold Medal level there is one place where he can collect 6 djinn souls to
regenerate 2 Life Orbs.

He does not have access to Spirit Hooks, Whirwinds, or Magical Spheres.

As he completes each medal level, he will pass over a circular plaque on the
ground.  They serve as a "temporary save point".  If he dies after passing that
point he will be resurrected at the most recent plaque to retry the the 2nd and
3rd segments.  If you quit this secret map, you have to start over from the
beginning of Level 1 every time you re-enter it.

The route through all 3 levels is relatively obvious.  In general, Prince must
find a way to the far left or right of an area, step on a pressure switch to
open a door, and work his way back to pass through the doorway.  A cutscene
will play to show you where the opened door is in relation to where Prince
activated the switch,

The hazards are all familiar - spike mats, spiked poles of every type, various
kinds of saws, and arrow traps.  In the Gold Medal third level he will face
some particularly difficult saw traps.  To get past them he must wall run up,
jump back to a beam, stand up to jump off the beam to wall run up again, before
jumping back to land on the next higher beam.  What makes it so difficult, in
my opinion, is that the saws are moving up and down rapidly and give him only a
fraction of a second to climb to a standing position on the beam to be able
to jump to the wall again.  Having the maxiumum number of Life Orbs is the only
way I was able to complete that final level.  A more skilled player might be
able to do it with fewer than 6 Life Orbs, but I'd still recommend going in
with greatest number of "retry" orbs available. 


*******THE DARK LABYRINTH - find your way out of the dark and gloomy labyrinth

How to Unlock: Heroic Challenge: Evil Meeting - reach the Sorceress in the
Path of the Pilgrim map

[ ]Heroic Challenge: Bronze Medal - complete the first part of the Dark
   Labyrinth

[ ]Heroic Challenge: Silver Medal - complete the second part of the Dark
   Labyrinth
   Unlocks Art Gallery: Characters I

[ ]Heroic Challenge: Gold Medal - complete the third part of the Dark Labyrinth
   Unlocks Video: Developer's Diary II

Description:

This secret map is perhaps the most difficult one of all to complete (Speed Run
may be worse, but it's a close contest).  Prince can use and will need all of
his creation Powers to survive.  

He must find his way through 18 maze-like floors.  Each floor is populated by
only one type of enemy.

His Life Orbs are his "lanterns" which allow him to see where he's going.  The
orbs diminish steadily and when all of them are consumed, Prince will find
himself in total darkness.  If the maze was confusing when he could see, it is
many times more so in the dark. Along the way, there are yellow-gold lamp oil
icons. Each icon will refill 3 Life Orbs.  When the labyrinth is plunged into
total darkness, those lamp icons will glow faintly in the dark. Prince can cast
light in the darkness by placing a hook on a wall, creating a whirlwhind, or
performing an attack move. Enemies glow in the dark, so he can still "see" them
when he's out of lamp oil.

His Life Bar also steadily depletes as he explores the route - he can suffer
zero damage from enemies and still empty his Life Bar.  As in the main game, he
can restore some portion of his Life Bar by defeating enemies.  However, the
time he spends fighting enemies will consume more "lamp oil", increasing the
odds of being plunged into total darkness.  In general, I recommend avoiding
enemy battles as much as possible, fighting only when he needs a health boost.
Avoidance is not possible or wise on floors populated by archers because they
will kill him from a distance well before he can get out of their range.  There
are "lunchbox" icons which will restore a portion of his Life Bar.  If his Life
Bar is completely emptied, he will be resurrected back at the beginning of
Floor 1 with whatever Life Bar and Life Orbs he had when he first entered the
labyrinth.

There are no "temporary save points" when he completes the Bronze and Silver
Medal levels.  If he dies at any point along the 18-floor route, he has to
start over from the beginning of Floor 1.  The floor plans becomes increasingly
complex and difficult with each level.  The final floors are hideously
convoluted, with a large number of dead end routes.  The floor plans are
randomly generated and change every time you start over (don't waste your time
trying to draw floor maps thinking that they will help you when you have to
start over!)

Holding (-) will display the floor map which develops as Prince moves through
each corridor.  The map feature is not available on any floor at the entrance
point. Prince must move partway into the first corridor to see the beginning of
the map. He is represented as a black circle on a white map.  You can use the
Control Stick to move Prince through the level while the map is displayed. When
plunged into total darkness, I recommend that you toggle the map on and off.
You can move him on the map, but you need to be able to see any glowing lamp
icons along the way which will restore light and visibility for a while.
Enemies almost never attack Prince as he moves through the corridors while the
map is displayed. 

The exit for every floor is in the opposite corner from the entrance.  If he
enters a floor at the bottom right (BR), the exit is at the top left (TL),
although there are many twists and turns to get there.  Occasionally, there are
stationary blue spheres along the route.  If Prince bumps into those blue
spheres they will not replenish his Life Bar, but they will rapidly move along
the corridors to indicate the next few correct turns leading to the exit.  They
rush away very quickly, so be prepared to follow them!  Annoyingly, if there
are enemies along the route, Prince will automatically lock onto the enemy and
you will lose sight of the blue sphere route as he turns to face the enemy
instead.  The "exit" for every floor is a doorway facing a vertical crevice on
wall across a small gap.  Jump to the crevice and slide down to the next floor.

The following is a list of the floors, the general location of the exit
 (TL = top left; BR = bottom right), and the type of enemy on each floor.

Floor 1   (TL) Haoma Minions
Floor 2   (BR) Archers
Floor 3   (TL) Haoma Minions
Floor 4   (BR) Haoma Minions
Floor 5   (TL) Archers
Floor 6   (BR) Haoma Warriors - Bronze Medal complete

Floor 7   (TL) Hunter Archers (red outfits, have a sword to block attacks, 
          rapid fire arrows; attack in multiples from several directions)
Floor 8   (BR) Minotaurs
Floor 9   (TL) Haoma Warriors
floor 10  (BR) Minotaurs
Floor 11  (TL) Chthonian Beasts
Floor 12  (BR) Minotaurs - Silver Medal complete

Floor 13  (TL) Temptress Assassins
Floor 14  (BR) Chthonian Beasts
Floor 15  (TL) Temptress Assassins
Floor 16  (BR) Chthonian Beasts
Floor 17  (TL) Large Scarabs - the maps for both this and the final floor are
           VERY complex; avoid killing scarabs until Prince needs health as he
           will surely get lost and have to spend a lot of time retracing his
           steps as his Life Bar dwindles
Floor 18  (BR) Large Scarabs - Gold Medal level complete 



********THE TOWER OF THE GODS - fight your way out of the Tower of the Gods

How to Unlock: win all three Beast battles

[ ]Heroic Challenge: Bronze Medal - complete the first part of the Tower of the
   Gods

[ ]Heroic Challenge: Silver Medal - complete the second part of the Tower of
   the Gods
   - unlocks Art Gallery: Characters II

[ ]Heroic Challenge: Gold Medal - complete the third part of the Tower of the
   Gods
   - unlocks Video: Developer's Diary III

Description:

In my opinion, this is the easiest of the secret maps and the only one in which
having all Life Bar and Life Orb upgrades is not necessary to complete all
three medal levels.  Prince fights a continuous series of battles with mixed
groups of enemies.  He can use all of Creation Powers here and can rely on his
Life Orbs for resurrection.  I do not know what happens if he dies on a level,
because I played straight through the entire map 4 times without him dying.  At
least, not dying with no Life Orbs remaining.  If you are having reasonable
success in battles in the main game, there is nothing here that is any more
difficult.

Just as in the main game, defeated enmies release blue spheres to restore his
Life Bar, so the overall likelihood of dying is low. Each enemy he defeats will
heal him.  Because there are Minotaurs in the advanced levels, I recommend
waiting until Prince has the Tornado Attack (at least partly, if not fully
upgraded).  Although he can use the Charge Attack against Minotaurs, they
appear on levels where Prince can't always wall run to use the Charge Attack.
Plus, using the Charge Attack may result in Prince diving into a Haoma pit
during or after striking the Minotaur or any other enemy on those levels.

Each of the medal levels has a different battle arena.  The Bronze Medal level
is a circular room with a complete floor.  The Silver Medal level is a square
room with a square platform in the centre; Prince call fall off or be knocked
off the battle floor into the Haoma pit on all 4 sides of the battle arena. The
Gold Medal level has a large rectangular battle floor and a small rectangular
battle floor, both with drop-offs to a Haoma pit. Prince will have to jump from
one rectangle to the other to defeat any archers in this level.

***********THE SPEED RUN - move through the environment as fast as you can

How to Unlock: Finish the game once.

[ ]Heroic Challenge: Bronze Medal - complete the first part of the Speed Run

[ ]Heroic Challenge: Silver Medal - complete the second part of the Speed Run
   - unlocks Art Gallery: Characters II

[ ]Heroic Challenge: Gold Medal - complete the third part of the Speed Run
   - unlocks Video: Developer's Diary III

Description:

This secret map is at least as difficult as the Dark Labyrinth.  The
platforming is massively more difficult, but at least it has "temporary save
points".  If you complete Level 1, enter Level 2 and die, Prince will restart
from the beginning of Level 2.  As with all the secret maps, if you quit and
re-enter, you must start over at the beginning of Level 1.

Prince can use all of his usual moves (wall runs, etc) and he can create
Magical Spheres and whirlwinds.  However, using spheres is neither wise nor
helpful.  If he missed a landing, he's not likely to get to it from a sphere
either. He cannot place Spirit Hooks.

He is not allowed to use Life Orbs here.  When he dies from injury he is thrust
back to the beginning of the level.  There are no second chances.  The only way
to succeed is to repeat a level until you've memorized the route and the
strategies and timing to get past the hazards without injury and without making
a single mis-step.

The environment is a "bare bones" representation of all the familiar hazards.
The map description which says "move as fas as you can" is paramount.  There is
no time to assess, observe, or think about how to negotiate the hazards.  The
bright red sand is rapidly rising and will consume and kill Prince very quickly
if he hesitates.

This is pure platforming that requires quick thinking, masterful control of
Prince's movements, and has no room for error.



*****PRINCE OF PERSIA CLASSIC - the original Prince of Persia game (1992)

How to unlock: complete the Heroic Challenge: Green Retro Drink in the first
story event on the beach.

(There are no Heroic Challenge medals for this secret map)

Description:

This is the classic game that brought Prince of Persia to fame and adulation.
I suggest that you search the Web to find a walkthrough.  I found the controls
so frustrating that I lost interest.  I will return to it at some point, but
not now.  If you go to the Gamefaqs site for Prince of Persia: Sands of Time,
the walkthrough written by deadmeatX also has a complete walkthrough for this
game. You will have to substitute the Wii controls for the PS2 controls
described, but it is a very complete, very accurate, guide to this secret map.



iv) ART GALLERIES

ENVIRONMENTS I - beautiful landscape art pieces used to develop the game
How to Unlock: complete the Silver Medal level of 2D: A Classic View of things

CHARACTERS I - beautiful character art pieces used to develop the game
How to Unlock: complete the Silver Medal level of the Dark Labyrinth secret map

CHARACTERS II - beautiful character art pieces used to develop the game
How to unlock: complete the Silver Medal level; Tower of the Gods secret map

ENVIRONMENTS II - beautiful landscape art pieces used to develop the game
How to Unlock: complete the Silver Medal level; The Speed Run secret map


v)  VIDEOS

DEVELOPERíS DIARY I - How we did animations for the game
How to unlock:  complete the Gold Medal level of 2D: A Classic View of Things

DEVELOPERíS DIARY II - How we did the levels for the game
How to unlock: complete the Gold Medal level; Dark Labyrinth secret map

DEVELOPERíS DIARY III - How we did the environments for the game
How to unlock: complete the Gold Medal level; Tower of the Gods secret map

DEVELOPERíS DIARY IV - How we did cinematics for the game
How to unlock: complete the Gold Medal level; The Speed Run secret map







X.  WALKTHROUGH

As a player, I dislike having to flip back and forth between the instructions
for each section of the game and "other resource material" that contains info
I need.  So I have structured this walkthrough with as much info as possible
grouped together in a continuous narrative.

If there are Heroic Challenges that must be completed in a particular location,
they are listed in that location's instructions with a detailed explanation of
how to meet the requirements to complete the challenge.

Since some Heroic Challenges must be completed over time, I have indicated when
you can START to meet the requirements for that kind of challenge. When you
complete it will depend on when and whether you fulfill the requirements.

Finding chests of all sorts (red, blue, gold) must be done as you go through a
location. I have tried to include the instructions to help you find a good
number of them as you go along.  

I have indicated where in the story line that Heroic Skills were acquired as I
played through the game. Since acquiring Heroic Skills depends upon finding a
sufficient number of chests, you will likely acquire those same skills at about
the same time that they're listed in the walkthrough if you have collected the
chests described to that point.

Playing through a game is not an exact science. Even if you follow this
walkthrough carefully you will find variations and improvements of your own.
Quite often there is more than one way to get from Point A to Point B.
This walkthrough describes only one of those many ways.  

Enjoy the adventure!





**************THE STRANDED CASTLE***

================
There are 2 Heroic Challenges that can be completed either now or very late in
the game.

[ ] HEROIC CHALLENGE: YOUíRE GOOD - complete the Stranded Castle level without
    dying

This challenge is moderately difficult at the beginning of the game. You will
have to quit the game and reload to start over every time Prince dies. You 
should find it remarkably easy if you do it when you return to this location
near the end of the game. The challenge ends when Prince dives off a tower in
a cutscene.

[ ] HEROIC CHALLENGE: PATHFINDER - use the hidden alternate path

There are two possible routes through this story segment - one more obvious
than the other. The specific directions for taking the "alternate path" are
clearly highlighted in the walkthrough notes that follow. The challenge is
complete when the cutscene occurs and Prince dives off the platform.
==============  

The Stranded Castle event is, in fact, almost the end of the story. Most of the
game is a flashback to explain the events leading up to this hectic event.
Although you will have no idea where Prince is or why heís racing through a
collapsing castle grounds which are sinking rapidly into the sand, this event
is designed as a movement tutorial. Instructions appear on screen to tell you
which buttons to use to implement Princeís notoriously acrobatic moves. He gets
an infinite number of retries, no matter how many times he dies in this segment.

He will die and have to start over if he:
- makes contact with the sand
- misses a jump or falls from too great a height
- stands on a collapsing beam until it does collapse

If he does die, youíve lost nothing but the chance to complete a Heroic
Challenge sooner rather than later. (I have not yet confirmed this, but I
believe that dying during The Stranded Castle makes it impossible to complete
the Heroic Challenge: You Only Die Once.  Not to worry. You have to play the
game at least twice anyway. In a replay, you will easily get through Stranded
Castle the first time without dying.) 

As Prince bursts onto the screen, emerging from a blue door, a female voice
urges him, "If you want to live, follow me!" When the cutscene ends, go forward
through the doorway, along a short corridor, and outside. Go down the stairs
and keep to the left side. Then ahead, at the top of a short set of stairs,
jump to the slightly higher ledge beyond.

Go down the ramp, move to the left & run ahead, jumping over each gap as Prince
gets to it.  After the 3rd gap, move to the right. Then immediately turn left.

Wall run horizontally over the next gap. Run a few steps, then jump to the left
so Prince will grab a horizontal crevice in the stone wall (he might make the
jump and land on the walkway). Edge left in the crevice and climb onto the next
walkway.  The path curves down. Follow it to a wall where Prince must wall run
vertically to grab hold of a crevice. Whenever he is in such a position, just
move the Control Stick to see a white line that will indicate where he can and
will move when you press A. Go to the top, run straight ahead and jump to a
collapsing wooden beam (donít linger!), then to the platform beyond it. 

Jump toward the next structure with 3 stone railings and jump over all 3. Then
to a smooth platform ahead. Turn right, then jump to an octagonal platform
with railings.

From there, turn left and jump to the crevice on a cylindrical pillar, then to
another flat octagonal platform. A huge stone column falls from above and
lands at the left. Jump onto it, then to the nearby wall face with crevices.
Prince will grab the bottom crevice - go up to the next highest, then to the
top. Run forward and jump to the next flat platform.

***PATHFINDER: The Alternate Path*** Immediately go to the right and hang off
the edge where thereís a gap in the stone railing (the camera angle will
change). Wall run to Princeís right to a small protrusion. From there, jump
across to the next flat platform to the right.  There is a vertical channel in
the stonework. Run up either side and press A repeatedly to make Prince jump
back and forth between the two side walls to get to the top. Go up the dark
stone wall - immediately turn left to find a wooden beam.  Jump from the beam
to the wall with crevices. Follow the crevices to the top, moving left or right
as necessary.  A cutscene will occur to signal the end of the segment - Prince
dives off the final platform into a seeming void at the urging of a female
voice.  You will now enter the flashback portion of the story.

    "Some have whispered that the genie lured the Prince
     into the desert with promises of wealth and power,
     only to drown him in the sands.

     But I will tell you a different tale.
     I will tell you the truth."


************THE KINGDOM OF IZDIHAR***

You will learn that "Searching for untold riches, the Prince had been traveling
for months with a small genie that he had acquired in a peculiar marketplace."
From their conversation, you will also learn that the genie promised Prince she
would lead to him to a kingdom he could claim as his own. And this is it. He is
not impressed.  They arrive at a beach-like area with a statue on the shore.

You will be given a camera control tutorial and be told to have Prince approach
the statue. In a cutscene, he will kiss the statue -  3 Life Orb spaces will be
added to his life meter. Each filled orb can be used to resurrect him one time
if his blue life crescent empties due to injury. If he runs out of golden Life
Orbs and empties his blue life crescent again, he will have "died" and will
automatically restart his adventure at the last save fountain. 

He must collect 3 djinn souls to fill each Life Orb - djinn souls are the
glowing gold spheres visible in the environment. You are told to collect the 3
djinn souls only inches away to fill the first of his 3 Life Orbs. Djinn souls
can also be found by breaking pots.

===============
There are 2 Heroic Challenges which you can start now, but can't complete for
some time:

[ ]HEROIC CHALLENGE: YOU ONLY DIE ONCE - Complete the game without dying

"Dying" is defined as using all available Life Orbs and suffering enough
additional injury to empty the blue Life Bar. Prince will "die" and 
automatically emerge from the most recent previous save fountain. If that
happens, you have failed the challenge. To avoid that, quit without saving
if Prince has used up all his Life Orbs (and before he actually dies) and
reload from your last save.  Being resurrected by a Life Orb does not count
as dying.   

[ ]HEROIC CHALLENGE: SOULS STREAK - collect 100 djinn souls without dying


At the start of the game the djinn souls are plentiful and the enemies are the
weakest you will ever meet in the story. The same conditions apply in regard to
what constitutes "dying". Until you complete at least Souls Streak, make it a
practise to quit and reload after every Fountain and make a backup save.
==================


Press (+) to pause the game and select "HEROIC SKILLS" to learn that Prince
currently has no Heroic Skills. But if you look carefully, youíll see that
Jump Attack (the first skill he will acquire) has a different kind of circle
around it.  Very shortly, the perimeter of that circle will start to fill with
green. When the entire perimeter of the circle is green, he will acquire that
skill and the next skill in the predetermined order will have a fill-the-green
perimeter around it.  (*see Heroic Skills section)   According to the game's
instruction manual, Prince acquires the "experience" to learn his next Heroic
Skill by:
- finding and breaking blue, red, and gold chests
- defeating enemies
- collecting djinn souls visible in the environment and found by breaking pots
- completing Heroic Challenges

Of these, breaking treasure chests is the preferred action; the only one that
will produce enough experience points to be immediately noticeable on the
Heroic Skills Development Gauge (the green circle). The point at which Prince
will likely have enough experience to acquire the next Heroic Skill will be
noted in this walkthrough, but depending on the number of enemies and chests
heís dealt with at any given point, the Heroic Skill might be acquired slightly
sooner or later than indicated.

=======================================
[ ] HEROIC CHALLENGE: GREEN RETRO DRINK - find and drink the green potion

After Prince kisses the statue, look behind the nearby waterfall to find
the green potion. You may not see the potion unless you manipulate the camera
angle, so be watchful for the Z prompt to appear onscreen. Press Z to drink it
and you'll unlock the Prince of Persia Classic (the original PoP game), as well
as complete this challenge.
=======================================

THE HINT BUTTON (Press up on the D-Pad)
At certain points in the game, the word Hint and the Hint button icon will
appear onscreen.  Press up on the D-Pad for the hint to be displayed. If you
leave Prince motionless in the environment for a minute or two, the hint icon
can be made to appear almost any time.  In general, the hints are useless. For
instance, when faced with a complex puzzle, don't look for help from the Hint
button. It will merely state the obvious goal. The hints NEVER include a
suggestion about how to solve any puzzle. The most useful function of the Hint
button is that, occasionally, it is not clear where Prince should go next. The
hint button will tell you where to go - it will point out the nearest doorway
to start Prince on his trek to the next location and it will name the
destination to be reached.
===========================

Nonetheless, use the Hint button now.  Go through the opening that the Hint
button will indicate and follow the only available path. Very quickly, Prince
will meet his first enemy and youíll be given an introductory battle tutorial.

Continue to follow the only available route until Prince arrives at a FOUNTAIN.
To the right of the fountain drop down two ledges, then look for a waterfall.
Drop down to it to find a blue chest and pots.  Backtrack a very short way to
return to the fountain.  Again, drop down those two ledges and follow the path
to trigger a battle (the first in which there are multiple enemies).  At this
point Prince may receive ...

>>HEROIC SKILL: JUMP ATTACK - jump on enemyís head, shake Remote to rise into
  the air and slash them from above

If you become disoriented after this battle (or any of the many to come) and
canít quite remember which direction you were heading, look for djinn souls.
A trail of them will always indicate which direction Prince should be moving
next.

Continue following the path to arrive at an area with a number of broken walls
below with the obvious goal of walking along the tops of the walls to get to
the next area.  Do so, but stop after collecting the last visible djinn soul,
and retrace the route to the beginning of this area.   Hold (-) to see an
overview of the area (OR) use C + Control Stick to rotate the camera to see a
blue chest and some pots in an upper alcove on the left side. Starting from
ground level, climb wall cracks to reach and break them. You will then be in
exactly the same place as you would have been if youíd continued forward after
the final djinn soul was collected and can continue following the only route
forward.  At this point, I received:

>>HEROIC SKILL: MASTER BLOCK - your gauntlet absorbs more damage

Prince will arrive at a clearing where there is a giant stone face carving and
(inexplicably) the gameís title will be displayed. Apparently, to signal that
the tutorial is over and the real game begins now. Follow the stairs to the
bottom of this area and walk forward to trigger a cutscene.

Prince finds an inscription: "He who rescues my daughter and frees my kingdom
from evil shall have both". Youíve now been given the premise of this story.
The remainder of the game is devoted to meeting those two goals - rescue the
daughter and free the kingdom of evil. As the cutscene continues Prince sees a
sword embedded in the wall near the inscription. When he pulls out the glowing
sword, he unwittingly releases an evil being - the Sorceress. Immediately
afterward he is attacked by a hideous beast!! In the struggle with the Beast,
the sword becomes lodged in the beastís body and breaks, leaving Prince with
the hilt and the beast with the blade. Zahra, the genie, chides Prince. By
removing the sword, he removed a powerful ward that kept monsters at bay.
However, if he can retrieve the sword blade (literally from the belly of the
beast) it can be repaired and will be the most effective tool to destroy the
monsters.

For most of the rest of the story, Prince will be pursuing the Beast to
retrieve the sword blade.  He will see occasional glimpses of the Beast as he
goes along, but itís a long journey before heíll catch up to it.

Note that to one side of the giant head carving, there is a large door with a
blue crystal.  There is no way to open it at this time - a return visit is
required. So start Prince on his pursuit of the Beast by climbing the wall vine
and following the only route available.  Tip: green vines with blue flowers are
safe to climb on. The red vines he will soon come across spell instant death
the moment that he touches them. 

The enemies Prince comes across will now start to become more numerous and
stronger, so he may start to suffer more damage from enemy attacks. Defeated
enemies release a blue sphere which flies to Prince and partially refills his
blue Life Bar.

The next area is another beam and wall maze with 2 possible routes through it.
Use (-) to see the overview and look for a high alcove with a blue chest. Use
the broken walls and wooden beams to get up there. There are 6 pots at ground
level. (Donít climb the cliff face until youíve collected all the djinn souls,
chests, and pots).

>>HEROIC SKILL:  GRAB & THROW - swing the Nunchuk while on an enemy to throw
  the enemy.

=========================
There are now 2 Heroic Challenges to begin to work toward. Try to throw enemies
as often as possible until these goals are met:

HEROIC CHALLENGE: YOU GO DOWN? - push or throw 10 enemies into a pit (off
any ledge to a lower area, resulting in their death.  It doesn't count if they
don't die from the fall)

HEROIC CHALLENGE: TRAPPED - push or throw 10 enemies into traps
(e.g. Spike mats, spiky poles)  They must be killed by the trap.
=========================

Climb the cliff face and follow the route to the next FOUNTAIN. From there,
wall run and Vine to go down one level where Prince will enter the first of
many COMBAT ARENAS.  The entrance and exit to the area will suddenly be blocked
by yellow vines and enemies will appear out of nowhere.  All the enemies must
be defeated to be able to go on with the story.  This battle group introduces
Archers who are physically weaker than other enemies, but who have unerring
bow skills to inflict a great amount of injury in the least amount of time. 
Hold Z continuously to deflect arrows as Prince approaches an Archer.  Get rid
of them first and quickly.  There are pots to break in this area.

>>HEROIC SKILL: TORNADO ATTACK - shake both the Nunchuk and Remote at the same
  time for a powerful spin attack that will hit every enemy in a radius of
  armís reach.

Go through an arch and follow the tunnel to come to a vine wall that leads to
an arrow trap. Observe the timing of the arrows, jump to the ledge and quickly
jump up to the next higher level. Stop, turn 180 degrees to see a blue chest on
a small ledge.  Smash it and resume traveling in the original direction to
arrive at a T-Beam.  Jump to the top of the T; observe the timing of the arrow
trap carefully - step out onto the perpendicular arm of the T and immediately
drop to hang from that arm; scoot along to the end while still keeping track of
the arrow trap firing sequence.  When itís safe, jump up to stand on the beam
and immediately jump to the vertical wall crack.  Follow the route to the next
FOUNTAIN.

This one is at the bottom of a two-level area.  The game instructs you to use Z
and Control Stick to move the pedestal to sit on the pressure switch on the
ground.  Doing so opens a door at the upper level.  Stand on the pedestal, jump
to the upper level and go through the open doorway.


*************THE ANTIQUE ROAD OF THE MERCHANTS (the bridge)***

A cutscene will show the Beast thundering across a bridge up above. The task is
to negotiate a maze of bridge support pillars to find a way to get to the top
of the bridge. Use (-) for an overhead view.  There is an alcove above Princeís
head that has a chest and pots and a similar alcove with chests and pots across
the chasm. Use wooden beams and cracks in the support pillars to get across to
the other side.  Prince will have to back-and-forth jump between 2 pillars to
climb a level (but not yet reach the top of the bridge). If you want both sets
of chests, DO NOT JUMP TO THE CLIFF FACE. Instead, at this higher level, go
back the way Prince came from - to arrive at the chest alcove. Once again,
cross the chasm.  You can see the other blue chest "right there", but canít get
to it yet. Jump to the cliff face and use vines to climb to the top.  Prince
will be at the top of the bridge and is free to cross.

If you want the chest in the other alcove, donít cross the bridge. Carefully
hang off the edge of the cliff, rotate the camera to see below him, and use the
nearby vertical crack to slide down to the alcove. Climb back to the top and
cross the bridge.  Prince will have to battle a number of enemies, including
archers, to get to the other side.

He will come to a closed door .  Nearby thereís pedestal sitting at one end of
a zig-zag path on the ground. DONíT MOVE THE PEDESTAL YET.

=================================
[ ] HEROIC CHALLENGE: CLOSE CALL - move the stone pedestal on the bridge only
    one third of the way in the Antique Road of the Merchants map.

First, climb onto the pedestal to learn that the pressure switch on the top of
the pedestal opens the door. But as soon as Prince steps or jumps off the
pedestal, the door will slowly close. Use Z to push the pedestal forward to the
end of the first straight section. DO NOT MOVE THE PEDESTAL SIDEWAYS. Climb the
pedestal again, wait for the door to be fully open, jump off and run to the
closing door.  Press down on the D-Pad for Prince to roll under it at the last
second.  Challenge complete.
==================================

The next hazard Prince comes to is a swinging spiked log.  He can either jump
over the log at the lowest part of its swing or roll under it at the height of
its swing.  Follow the wall cracks to arrive at the next FOUNTAIN.  Just beyond
the fountain, Prince must back-and-forth jump between 2 walls while a spiked
log swings back and forth near the bottom.  Start the vertical wall run as the
log swings away from either wall (pick whichever side you like). At the zenith
of his wall run, jump toward the opposite wall and continue to the top.

A cutscene will draw attention to a blue mesh door.  Before he can approach the
door, he is thrust into...

==============================
[ ] HEROIC CHALLENGE: SHADOWY - destroy the shield guard and claim your first
    magical power

BATTLE: MINOTAUR CHAMPION - This is the first enemy which has a shield. Prince
can do zero damage to it while it holds the shield.  By contrast, the Minotaur
can do massive damage to Prince. Guard, keep your distance, and observe its
movements. It will swing its sword so violently that the sword lodges in the
ground for a second. Prince must roll behind the Minotaur at that second and
strike it from behind. After several such back strikes, the shield will break.
The Minotaur is then as vulnerable as any other strong enemy and Prince can use
any attack moves to defeat it.  If Prince has the Tornado Attack skill, it will
also break Minotaur shields.

After the battle, Prince can pass through the blue mesh door to receive:

^^CREATION SKILL: SPIRIT HOOK - point the remote and press B to activate hook
  plates on walls. 

Prince can jump or wall run to reach those hooks.  While holding onto a hook,
he can wall run further up or wall run sideways - either to another hook, a
wall crack, or solid ground. The game requires you to use this new power on a
nearby hook plate. (technically, those hook plates  are called "amplifiers").
Prince will now have completed the Heroic Challenge: Shadowy
============================

Note: 
Prince can now place the Remote cursor on an enemy and Press B to petrify
that enemy for a short time. It wonít work on shielded enemies until their
shield is removed.

===================================
THE "RULES" OF HOOK PLATE USE:

- all hook plates must be "activated" by using B to click on them
- until you activate them, they are merely "plates" with no "hooks"
- if there is more than one hook plate of the same colour, ALL matching hook
  plates are activated by clicking on any one of them
- if there is more than one colour of hook plate in an area ONLY ONE COLOUR
  OF HOOK PLATE CAN BE ACTIVE.  If there is both a green and a blue hook plate
  in the same area, EITHER blue OR green can be active - NOT BOTH colours at
  once.
- if the green hook plate was activated and you click on the blue hook plate,
  the hook on the green hook plate will disappear.
====================================

All doors like this first one lead to a sanctuary where Prince will receive a
magical Creation Power, a Life Bar Upgrade or a Life Orb Upgrade. The locations
of all of them will be described during the walkthrough, just as this first one
was.

Activate the hook plate, run up the wall to grab the hook.  Continue along a
series of hook plates. Cross a gap with a swinging log and arrow traps; break
the nearby pots and blue chest.

============================
[ ] HEROIC CHALLENGE: HOOKED -  chain 10 runs on walls and spirit hooks

When Prince arrives at the series of green hook plates, jump to the first one,
then run up to the one directly above it.  From the top one, wall run upwards
and drop back to the same hook.  Repeat 10 times (or until an announcement
appears onscreen)
============================

Wall run to the right to the remaining green hooks, jumping back as necessary
to change sides and to reach the next landing. 

Immediately after Prince lands on solid ground, the path splits.  Go left to
find a blue chest and 9 pots.  To avoid the swinging spiked log, drop into the
pit.  Climb to the chest ledge based on the timing of the arrow traps & log.
Go back to the fork in the path.

>>HEROIC SKILL: JUMP ATTACK #2 - Princeís jump attack now does more damage and
  pushes the target

Jump to the ledge, go right past arrow traps, up a level, left past more
arrows, jump to a hook plate and up to the next level with a FOUNTAIN.

Climb a vertical crevice, wall run up to a horizontal crevice, to reach a blue
hook plate.  Carefully follow the blue vine route.
 
In the next ledge-arrow-trap-hook maze, the arrow traps reload "slowly". Just
drop down to hang off the beam as the arrow heads start to protrude to get
through it without injury and arrive at the FOUNTAIN.

Near the fountain, activate the series of blue spirit hooks.  Wall run to the
first hook, follow the series to a blue chest on an upper ledge.  Use the hook
plates to return to the fountain.

Then go the opposite direction to reach a gap with red Haoma (lethal) plants.
Carefully follow the blue vine route on the wall without touching the red vine
sections. Prince will arrive back at the big stone head carving. This time he
can go through the blue door beside the carved stone head to arrive at the
next FOUNTAIN.

He will be in a courtyard with many vertical columns. Most have stone sections
(which he canít cling to or climb) as well as wooden sections (which he can 
use). Negotiate the maze of columns, jump to wooden beams and swing to the top
of the area.  Look around to see a blue chest and 3 pots on top of a small
ledge sticking out from the wall.  From this high area Prince has reached, he
can wall run to get to the chest and use wall vines to get back.

Drop down on the other side to land in a smaller courtyard to trigger a Combat
Arena with a battle group that includes a Minotaur. Follow djinn souls through
the next series of hooks, wall crevices and beams to a FOUNTAIN.

Go past 2 sets of vertical spike poles to reach Combat Arena in which the
"enemy leader is marked by a column of blue light". When the enemy leader is
defeated, all other monsters disappear. This applies to all subsequent battles
in the story.


***************THE ALLEY OF THE NOBLES***

===================================
[ ] HEROIC CHALLENGE: 12 EASY STEPS - use a max of 12 crystals and amplifiers
in the Alley of the Nobles

** see the Heroic Challenge list for detailed instructions to get through this
area and meet the requirements of this challenge*** 

In a first playthrough, I opted to skip this challenge in favour of finding
chests to build up Heroic Skills as early as possible instead. The instructions
for this section assume you are making the same choice.  Following this part
of the walkthrough will contribute to Heroic Skills development, but cause you
to fail the Heroic Challenge. 
===================================

Note 1:
"Amplifiers" = the blue "turning crystals" and the hook plates. The
 crystals on the puzzle doors do not count as amplifiers.

Prince must negotiate a rotating column & balance beam puzzle to remove 4 bars
from the door on the opposite side. All 4 bars are removed the same way. Get on
a wooden beam, use the Remote to click on a blue crystal to rotate the column
until the bar heís standing on is opposite a wall-mounted pressure switch, jump
from the bar to the plate, wall run up to press the switch and jump back to the
beam. When the 4th bar is removed from the door, rotate the column to place
Prince opposite the exit door, drop down the beams, and jump to the exit ledge.
The door now becomes a simple puzzle door with 2 dots to connect.

The next area is a nearly identical puzzle of 3 columns with beams and "turning
crystals". There are 2 blue chests on the left side before Price starts on the
beam-column maze. You have a choice of completing a Heroic Challenge or finding
chests and pots for experience points (you canít do both).

Start by moving the first layer of the first pillar once. You can then wall run
up and jump at the apex of the run to reach the next beam above, skipping one
along the way. Spin this level twice, then climb to the next level. Spin the
three levels around until they line up above Prince, then activate one of them
and climb to the top. 

Note 2:
If youíd rather get experience points toward activating the next Heroic
Skill by finding chests and pots (that are in an alcove in one of the columns),
follow the directions to get to the exit door.  Hang off the exit door ledge,
drop to the orange hook plate, and jump to the nearest pillar. Use the crevices
and hook plates on the pillar to get to the alcove in the pillar where there is
a blue chest.  Return to the exit door. There are also chests to be found in an
alcove on a side wall. You will get the chests, but fail the challenge.

>>HEROIC SKILL: CHARGE ATTACK: swing the remote during a vertical or horizontal
  wall run to perform a "dive attack" that results in an instant kill for
  weaker enemies and instant destruction of a Minotaur shield 

Just beyond the exit door, Prince must pass 2 vertical spike logs. His next
task is to get through a beam and column maze while 2 archers are shooting at
him.

Note 3:
Both archers are standing on platforms with a blue crystal on the front
edge. Use B on those crystals to drop and kill the archers, making the beam and
column maze completely safe. If you do so, you will fail the 12 Easy Steps
challenge. 

When Prince arrives at the area where the archers were (or still are if you
chose not to kill them) he enters a Combat Arena. If he already has the
Charge Attack skill, he can make short work of the Minotaurs and Archers in
this group. After the battle, go out through any of the 3 openings to reach a
turnstile that will open a door directly below the turnstile.  Use either of
the 2 ledges that separate the turnstile and two smaller archer platforms,
slide down the vertical crevice and go through the open door to reach the next
FOUNTAIN. There are several pots in alcoves on both sides of the wall on the
way to the fountain. 

Beyond the fountain turn right to find a Hook Plate that is essential for
Prince to reach the next higher level.

Note 4:
This Hook Plate counts as an "amplifier" in the 12 Easy Steps Heroic Challenge. 

Next, Prince must get through the area with "enough saws to build a
kingdom". There are Hook Plates that will allow him to cross above the saws. 
Using them will result in failure of 12 Easy Steps. Itís easy to get past the
saws using the ledges, though. Be aware that hangind from some of the ledges
will cause Prince to touch the red plants below, resulting in instant death.
If he's hanging from a ledge to wait for a saw to move out of his way, don't 
go sideways unless you're certain there's room.  When he gets past the saws he
must stand on a pressure plate to cause a vertical wall crevice to appear,
jump to the crevice, wall run over a pressure switch on the wall to remove a
bar from the door. This is the puzzle door that is the final step in 12 Easy
Steps. When he goes through that door, the challenge is ended.

The door leads back to the gate where the huge stone head carving is. Activate
the Hook Plate up and to the right, then wall run to a series of ledges.  In a
cutscene, Prince falls, the nose breaks off the carving, and Prince clambers
into the opening created. There is a FOUNTAIN a few steps ahead.

===================================
[ ] HEROIC CHALLENGE: YOU BROKE IT! - break the Kingís nose in the Kingdom of
    Delusion map (automatically completed during the cutscene)
===================================

Prince comments that there is "a whole series of caverns behind that statue".
Jump to the pole, then to the vine wall. Follow the vine sideways and up to a
ledge with a puzzle door. Beyond that door, back-and-forth jump between the
wall and a wooden structure.  From the top of the wooden structure, jump to the
wall - Prince will run up to a crevice that leads to an alcove with 4 blue
chests and 6 pots (guarded by 2 Minotaurs). The experience points from those
chests will likely produce. . .

>>HEROIC SKILL: SWORD MASTERY - your sword deals even more damage

Climb back to the wooden structure, jump to 3 wooden beams ... wall vine...
then use beams, hook plates and vines to reach the top an enormous pillar
where there is a FOUNTAIN.  Save here - the first boss battle is next.

The Sorceress suddenly appears, looks at Zahra contemptuously, and says she
thought that all Genies had been expelled from this kingdom long ago.  Prince
challenges Sorceress to fight, but she declines and, instead, activates an
enormous monster to kill Prince on her behalf.

=============================
[ ] HEROIC CHALLENGE: PERFECT -  beat the first boss and never miss an action
    input while playing the 3 finishing sequences
    * more detail to follow below *

[ ] HEROIC CHALLENGE: STAY DOWN! - stun the first boss in a minimal amount of
    time for each of 3 phases of the fight.

To meet the criterion of "a minimal amount of time", Prince must not be hit,
stunned, or killed (use a Life Orb) due to blows from the Guardian.  He must
get to the flower buds and hit them quickly and often. He must negotiate the
wall maze efficiently. If he fails to press A or shake the remote before the
onscreen prompt turns red he will have to stun the Guardian again, using more
time.  It sounds a lot harder than it is!  You may have to quit and reload a
couple of times before you get the timing right.
============================

BOSS BATTLE: THE GUARDIAN

This battle will play out in 3 nearly identical stages. When the Guardian was
activated it took a small (by comparison) head carving off the wall to serve as
its face/head. The goal is to cut off that head.

Phase #1:

Guardian will swing its massive arm and crash its fist to the ground.  The fist
has 3 flower buds - the buds will open only when the fist is on the ground
after a blow. Prince must slash any of those 3 flowers to inflict injury on
Guardian.  The buds will not open if Guardian actually hits Prince; only when
its fist hits the ground when Prince successfully dodges a blow.  Run and dodge
and try to predict where that fist will come crashing down - one blow from that
fist will deplete Princeís health by three-quarters. When sufficient damage has
been done, the Guardian is stunned, and its arm will lie near the wall.  Prince
must clamber up the arm, activate Hook Plates and work his way to a wooden beam
that extends above the proned Guardian.

When Prince leaps from that beam to the Guardian's body, a series of onscreen
prompts will be displayed. You must press A or shake the remote immediately in
response to those prompts. If you get it right, the onscreen prompts glows
green. If you don't get the timing right, the onscreen prompt turns red. If you
fail an action input and the onscreen symbol glows red, Prince will be thrown
back to the ground and will have to inflict more damage to the Guardian before
being allowed to climb back to the overhanging beam. Prince will either jump
(A prompt) or slash (remote prompt) until he cuts off the Guardian's head.  One
"finishing sequence" has been completed.  You'll know you've done it right if
a brief cutscene shows Prince walking away from Guardian.

Phase #2 and Phase #3:

The Guardian's health bar is fully refilled at the beginning of each phase;
Prince's Life Bar and Life Orbs will not be restored.

At the beginning of Phase #2 the game will draw your attention to an archer on
a small platform above and behind the Guardian's right shoulder.  The archer's
platform has a blue crystal on the front of it.  If you click on that crystal
with the B button, the platform will fold down, dropping the archer to his
death, and sending a blue health sphere to partially heal Prince.  It sounds
useful, but your time is better spent ensuring that Prince successfully dodges
blows.  In the time it can take to aim and hit that blue crystal, Guardian may
have landed a killing blow on Prince.

After its head is cut off in Phase 1, Guardian pulls another face carving off
the wall and repairs itself. In Phases 2 and 3 the Guardian's other arm comes
into play - holding a massive stone column it uses as a cudgel.  Prince must
dodge blows from both arms.  When it uses its left arm to swing the cudgel, it
tucks its right arm close to its body, so Prince may have to run a long way to
slash at the flowers on its right hand. The climbing sequences to get to the
beam above the Guardianís body are slightly more complex. When the Guardian's
3rd head is severed, the battle is won and the two Heroic Challenges are
complete.  

By winning this battle you will have unlocked secret map 2D: A Classic View of
Things. After the next save point you can get to the secret map by quitting,
going back to the main Menu =>Extras =>Bonus =>Secret Maps.

Prince can now go through the doorway behind Guardian's former location.  This
is an upgrade sanctuary. In the cutscene he kisses the statue to receive. . . 


^^CREATION POWER: WHIRLWIND: Prince can activate floor plates to create a
  vertical column of air (a whirlwind) that will elevate him when he steps into
  it. If there is a whirlwind plate in a combat arena, he can activate it.
  Enemies that step into it will be thrown high into air and crash to the
  ground, momentarily stunned and vulnerable.



*****************THE SOUK OF IZDIHAR***

Prince now enters an important new area - one that he will return to several
times.  It contains a number of treasures and upgrades that he can obtain at
different times.  Several Hook Plates are visible high on the right hand side,
but none of them can be accessed yet. Go down the stairs to the FOUNTAIN on the
lower level. 

============================
[ ] HEROIC CHALLENGE: RICK - roll 20 times in a row
[ ] HEROIC CHALLENGE: HEADACHE - do 20 rolls into a wall in a row

This is as good a time as any to complete these 2 challenges by having Prince
do 20 forward rolls into a wall
============================
 

Activate the Whirlwind Plates.  Jump across the 3 whirlwinds to pass above the
lethal red plants, then ... beam x2... hook plate...wall crevice...hook plate..
horizontal bars...ledge above the lower level Save Fountain.

There is an Upgrade Sanctuary door here. Prince kisses the statue to receive:

**LIFE ORB UPGRADE #1: 4TH ORB**

Leave the sanctuary and find a puzzle door to Princeís right (your left). Zahra
says "this is the path to the garden". Follow the djinns to 2 Hook Plates (one
green, one blue). There is a blue crystal on the side wall that will change the
colour of the top plate until it becomes blue - (OR) - activate the green one,
jump to it; activate the blue one which will cause Prince to fall from the
green and grab onto the blue one below. Wall run over the spike mats to reach
a Combat Arena. There is a Whirlwind Plate that can be activated to throw
enemies into the air if they step into it.

After the battle, use that whirlwind to get to a balcony. Activate and use the
hook plates to cross the room to another balcony where there are chests and
pots to break. Jump from that balcony to the whirlwind (reactivate it if has
stopped) to get back to the first balcony. Once again, use the Hook Plates, but
this time climb to the level above to walk along the narrow top edge of a wall
and arrive on an outdoor ledge.

Ahead there is an arrow trap on the left wall and 3 Hook Plates to the right of
the arrow trap.  Time your run carefully, then wall run to the arrow trap and
jump right catch a hook. The jump-off point is precisely centered on the arrow
trap.  The following sequence is...hook plates...stone beam...ledge with a blue
chest...wooden beams...blue hook...wall run past arrow trap... wall crevice...
wooden beams...horizontal crevice...vertical crevice.

Then activate a whirlwind to reach the next Hook Plate, wall run to a 2nd Hook
Plate (passing over a pressure switch that opens the door below, jump back to
the whirlwind, drop down, and roll under the slowly closing door.



********************THE GATE OF THE CHOSEN ONES***

Prince will be facing a wall of 8 various-coloured hook plates arranged in two
vertical columns. There are also 4 blue crystals which will change the colours
of the hook plates. You have 2 choices here - change the colours of the hook
plates until Prince has a path of blue hooks to get to the top - (OR) - leave
all the hook plates unchanged and get to the top. Leaving the hook plates
unchanged will complete a Heroic Challenge. (remember:hook plates and crystals
are "amplifiers')

========================================
[ ] HEROIC CHALLENGE: DONíT FEEL LIKE IT! - skip the amplifier challenge in the
    Gate of the Chosen Ones.

If you use the 4 crystals in the centre to change the colour of any of the hook
plates you will fail the challenge.  To succeed at the challenge, activate the
whirlwind below the right hand column of hook plates; activate the bottom right
orange hook plate and jump to it. Start a wall run up to the the green plate &
activate it in time for Prince to grab it. Go up to the next green hook
(already activated). Wall run up to the blue hook, activating it in time for
Prince to grab it. Wall run to the right to grab a blue hook on the side wall.
In an act of faith, wall run to the right again - just before reaching the back
wall jump back to reach a wooden beam.  Walk along the beam to be able to jump
up to enter the next area
 
**the same process can be used starting from the left side if you prefer**
=======================================

In this next area there are 3 low walls segmenting a lethal red plant area. DO
NOT WALL RUN...JUMP TO EACH DIVIDING WALL SEPARATELY. From there, use the Hook
Plates to reach the end of the corridor where Prince will run over a
wall-mounted pressure switch. A moving boardwalk will roll closer to Prince,
who will be hanging from the final crevice. Jump back to land on the boardwalk
before it retracts and walk ahead to reach the FOUNTAIN.  *Save*

>>HEROIC SKILL: KILLING BLOW - swing the Nunchuk - or - the Remote on a proned
  foe to kill it instantaneously

(from now on, using Grab and Throw or a whirlwind to knock down an enemy,
makes them vulnerable to instant kill if Prince can slash them before they
get up)

===========================
[ ] HEROIC CHALLENGE: BUGS! - donít get hurt by any scarabs in the Menagerie of
    the Myths

To succeed at this challenge, Prince must not be touched by any type of scarab
from now until the end of the Menagerie of Myths map (which he has not yet
"officially" entered).

Just beyond the fountain, Prince will be attacked by a group of Scarabs (the
big ones, not the smaller red Scavenger Scarabs which are invincible). If heís
injured by these Scarabs he will have failed the Bugs challenge before it even
begins!  If any Scarab so much as touches Prince in this battle, quit and
reload.

I suggest that you return to fountain and save before going forward.  At least
you won't have to repeat this first battle if you have to retry this segment.

The next puzzle door leads to a new area.


***************THE MENAGERIE OF THE MYTHS***

=============================
[ ] HEROIC CHALLENGE: FLUSH - get rid of scavenger scarabs in the Menagerie of
    the Myths

    *complete details to follow*

[ ] HEROIC CHALLENGE - SQUISH - step on the lone scarab

    *complete details to follow*
=============================

The cutscene will highlight a swarm of small red scavenger scarabs surrounding
a turnstile and a nearby alcove with a brightly coloured plant. Slash the plant
to cause the scarabs to swarm to it. Turn the turnstile to open the door to the
next area ... then RUN!!! Annoyingly, a cutscene prevents Prince from starting
this chase until the scarabs are right at his feet, so jump over them and run
through the newly opened door.  I found that it helped to place Prince with his
back to main room when he started to turn the turnstile.  If he's in the alcove
and facing the main room when he starts to turn the crank, he tends to get
trapped there when the scarabs arrive. 

The corridor Prince enters has lethal red plants on the floor and the walls, so
it is extremely hazardous to his health even without a swarm of scarabs chasing
him.  Wall run along the right wall to get over the red plants. At the next
obstruction, wall run on the right and jump left to a small safe spot. Follow
the narrow path and jump forward over the small patch of red Haoma to reach the
collapsing horizontal bars (activate the hook plate as he runs and swings,
even though it's not strictly necessary to use the hook plate) and swing to a
ledge.  Finding the "sweet spot" where Prince can jump over that last little
patch of Haoma before jumping to the bars is difficult.  He must make that jump
at the last possible second before actually stepping on the plants.

When he lands on solid ground again, turn right.  There is an easily missed
FOUNTAIN on the right.  If he is free of injury to this point, save.  Go
through the "doorway" created by fallen bricks.

There is an open pit with beams above.  From Beam #1 wall run up and jump right
to Beam #2. Wall run up and jump left to Beam #3. Follow the corridor of beams
to a lower corridor of beams.

From the third beam in the lower corridor, repeat the wall-run-jump-back
manoeuver, timing jumps to avoid the arrow traps on the left wall. Prince must
jump to the final 3 beams in one fluid movement (DONíT HESITATE FOR A FRACTION
OF A SECOND) to reach the vertical wall crevice.

Slide down the switch to open a door; activate 2 whirlwind plates. Jump from
the first to the second whirlwind to get over the spike poles.

The new room has a central turnstile, scarabs, and a plant in an alcove.  Slash
the plant and start turning the turnstile to open the gate to a cage. 

WHILE PRINCE IS STILL TURNING THE CRANK, ACTIVATE THE WHIRLWIND PLATE INSIDE
THAT CAGE.  At the first possible instant, run into the cage & use the
whirlwind to get up to a platform. IGNORE ALL THE CHESTS AND POTS IN THE CAGE.
Wall run to 2 Hook Plates, drop carefully from the second one.

Follow the obvious route, wall running to a series of platforms on the wall, to
get to a series of horizontal bars; swing to a vertical crevice then drop down
narrow ledges to a combat arena and on to the FOUNTAIN.

The next series of movements: wooden beam (activate the whirlwind plate and
hook plate) =>hook plates x2 =>whirlwind =>hook plate =>wall run + Charge
Attack to land on platform, killing the waiting archer instantly.  Wall run to
a vertical crevice; use the crevice to get to the next room.

Zahra says this is a water holding tank which might be useful. Sheís right. The
"floor" is fan blades with metal mesh between the blades. As soon as the
cutscene ends, the scarabs catch up. Run or jump from blade to blade to reach a
Hook Plate, cross 2 wooden beams and jump to a vertical pole. From there jump
to a nearly invisible wooden beam nestled among the red plants on the wall.
Wall run to the next hook plate (it looks to be too far away, but isnít). Wall
run up to a narrow ledge and jump to a balcony with a turnstile.

The turnstile activates the sluice, water rushes out, the metal mesh retracts,
and the scarabs are drowned to meet the criterion of the "Flush" challenge.
A FOUNTAIN is just beyond the turnstile. I suggest saving before continuing.

Retrace the route down to the fan blades. Go carefully from blade to blade
(there are gaps where the mesh used to be) to reach a red chest. Go up a short
stairway to find a dead scarab. Walk over it as many times as necessary until
the challenge "Squish" is complete and an announcement appears onscreen. Return
to the turnstile at the top.

Prince faces a series of beams with spiked logs swinging back and forth above
them.  With care and good timing, Prince can jump over the spiked logs like
skipping ropes if he moves without hesitation. He then faces an area with an
arrow trap on the left wall, a spike mat in the centre and vertical spiked logs
on both sides. Simply run forward based on the timing of the arrow trap.

Prince enters a COMBAT ARENA with spiked logs moving around the perimeter and
one in the centre. Itís a good opportunity to throw more enemies into the 
spiked logs. During and just after this battle, I got...

=============================
[ ] HEROIC CHALLENGE: TRAPPED - push or throw 10 enemies into traps
=============================

>> HEROIC SKILL: COUNTER ATTACK - hold Z and swing the Nunchuk to counter
   incoming enemy attack

>> HEROIC SKILL: TORNADO ATTACK #2 - your tornado attacks affect a larger area
   and deal more damage

From the whirlwind, jump to Hook Plates and wall run to reach an outdoor
balcony; hang from the pull switch to open a door to enter a 2D segment.

======================================
[ ] HEROIC CHALLENGE: BLUE RETRO DRINK - find and drink the blue potion.

The pressure switch on the floor moves a see-saw boardwalk.  Jump down and go
right to find 2 blue chests and the Blue Retro Drink which unlocks the Sands
of Time Prince Outfit - you can change the onscreen avatar to Princeís former
appearance, but only when you quit and reload.
======================================  

Go up the boardwalk, stand on the pressure plate near the next door on the
left, jump down and hang off the pull switch that's under that left hand door.
Return to the first pressure plate in the upper right area, jump down and run
to the slowly closing door on the left side (roll under it).  Be careful as you
pass through that doorway - there are 4 flipping spike panels just a few steps
into the new area.  Go over the flipping spike panels to enter the next area.
Wall run to the right to horizontal bars, swing to a ledge on the right and run
over collapsing stone stairs. Wall run to reach a pull switch which opens a
time-limited door back at the left.

Jump directly from the pull switch to a beam right above and swing on the
horizontal bars over the collapsed stairs and the Haoma pit to reach the slowly
closing door.

Jump to the nearest wooden beam, swing across 2 bars to reach a wall switch.
Wall run up to press it. Turn around, swing on the bars to reach wood beams at
a higher level and to reach an upper ledge at the far right.  Hang from the
pull switch.  A door above the pressure switch opens at the far left.

Jump to the highest beam and swing on horizontal bars to reach the closing door
(end of 2D section)

Prince is now on an upper balcony in the initial area of the Menagerie of 
Myths. The ever-helpful Hint says to return to the Gate of the Chosen Ones, so
retrace your route.  When Prince arrives there, he must move a pedestal onto a
pressure plate to re-enter the area.



**************THE GATE OF THE CHOSEN ONES (1st return visit)***

Prince has met the first goal - to get rid of the scarabs that were swarming
one of the statues (it is, in fact, only half of a statue). Well almost all the
scarabs are gone - one scarab remains which Prince promptly stomps to death. At
the beginning of the previous task, the game said that Scavenger Scarabs are
invincible, but perhaps they thought Prince and we would derive satisfaction
from stomping one to death. I did.

The next task is to break the stranglehold the Haoma plant has on the other
statue. Go through the doorway near the plant-strangled statue to find a lethal
plant pit.  Wall run on the right hand side to a ledge; edge left, jump to a
crevice and drop down to a FOUNTAIN.


**************THE GARDEN OF ENDLESS BLOOMING***

====================================
[ ] HEROIC CHALLENGE: NATURE DODGER - never get hit by evil vegetation in the
    Garden of Endless Blooming

[ ] HEROIC CHALLENGE: LAWN MOWER - cut down the giant plant in the Garden of
    Endless Blooming.

To succeed at the Nature Dodger challenge will require that you save at every
opportunity. If Prince touches or is hit by evil plants (which he will be) quit 
without saving, reload, and repeat that segment until you can get Prince
through it unscathed.  There are 3 areas where he will use a turnstile to cut
part of the plantís root system.  There are plenty of fountains in all 3 areas
which allow you to save while he is still free of injury, so quitting and
reloading wonít involve much repetition of activities.  Simply finishing all 3
areas will meet the criterion of the Lawn Mower challenge.
=====================================

Follow the djinns across wooden beams and horizontal bars to an alcove.
Back-and-forth jump to climb. At the top, there are 2 spike mats that form a
double-wide spike mat and 4 vertical rotating spike logs. Simply wait until the
logs are in the 4 corners and run quickly over the spike mats without injury.

Wall run to two successive platforms. Edge along the narrow ledge, wall run to
the right to a narrow ledge on the opposite side. Wall run up to a crevice,
move left, wall run up to another crevice, move upward, then wall run to the
opposite side, jump to a beam and go through the doorway.

Wall run to the first of a series of horizontal bars; swing continuously to all
5 to go around a corner and arrive at the next FOUNTAIN.

Go past the fountain to reach the COMBAT ARENA. After the battle, use the
puzzle door to arrive at a bridge. This bridge is the hub which connects all
segments of the garden.  There is a FOUNTAIN and a turnstile which will rotate
the bridge to reach the other 3 doors which lead into the separate segments of
the garden. The order that Prince completes each segment does not matter. With
Princeís back to the fountain, rotate the bridge one segment to the left. Open
the puzzle door.

AREA #1:
Both to the right and left, there are some pots that contain 3 djinns (at the
base of stone structures), but it might be wise to leave them until after
clearing the Combat Arena.

Just beyond that, Prince comes to the COMBAT ARENA where he faces a Haomaís
Warrior. A spike mat occupies the centre of the arena.  For whatever reason,
trying to throw the warrior into the spike mat usually ended with Prince
throwing the warrior well above and beyond the spike mat, while Prince stepped
into the trap doing himself major injury. Because dying in the Arena doesnít
count as being injured by vegetation itís not necessary to quit and reload if
heís so injured that he uses a Life Orb (replace it with those  djinns in the
pots).  If you're still trying to achieve "Trapped", use the nunchuk to have
Prince punch the enemies to push them into the spike mat.

Just past the arena is another FOUNTAIN on a balcony. The cutscene will pan the
area and highlight the location of the turnstile which Prince will use to cut
the Haoma root in this area.

Wall run to 2 platforms (thereís an archer on the 2nd one). Wall run up to a
wooden ledge.  Wall run to the right past a saw blade to get to the next wooden
ledge.  From there wall run to a wall vine and drop down onto a small stone
platform.

Wall run to a platform and drop down to a narrow ledge. Stop to observe the
hazards below.  Prince must drop twice more while avoiding a saw and an arrow
trap.  Move left around the corner.  He must now drop down 3 times, avoiding
another saw, to reach the grassy ground level.

He faces a Hook Plate and there are two more Hook Plates to the left. The first
one is stationary, but the other two slide back and forth horizontally in
opposing directions.  Those two plates align vertically for a second or two.
Grab the 1st hook, wall run left when the other 2 are aligned, and immediately
drop to the lower of the 2 and immediately wall run to the left to reach safe
ground and the turnstile.

The turnstile causes huge blades to emerge from the wall & cut the Haoma root.
It also causes a wall panel to appear with a column of 3 Hook Plates. There is
a whirlwind plate at the base of the column, so use all of them to return to
the fountain. Then return to the bridge. Rotate the bridge left once more. Open
the new puzzle door.

AREA #2:
A new plant hazard is introduced - a "spitting blossom" that swells up, then
spits out lethal pollen in a fairly wide spray pattern. There is one on the
left wall at the beginning of this segment. Getting past it is effortless. Up
ahead, Prince must stand by the right wall, do a wall run to the corner
straight ahead and jump off to the left.  However, there is a spitting blossom
precisely at the point where he has to make that jump, so he must time his wall
run to arrive at the jumping point between "spits".

His next task is to wall run to a hook plate, then wall run beyond the hook.
However, the spitting blossoms have another effect - the pollen they spew
deactivates hook plates or whirlwind plates when the spray hits the plates. So
Prince must wait for the blossom to spit, activate the hook plate, run to grab
the hook, and wall run beyond it before the blossom spits again.

Next is a similar task - activate a hook plate, wait for a blossom to spit,
activate a whirlwind, jump on it to reach the hook above, wall run to the left,
and jump back off the wall to pass over lethal vegetation and land on safe
ground.

The obligatory COMBAT ARENA is next, after which Prince can get to the FOUNTAIN

Go to the alcove ahead and to the right of the fountain. The cutscene will show
an overview of the area and the location of the turnstile.  Get onto the
whirlwind, face the right hand wall, and jump to start the back-and-forth
jumping sequence to get to the top left.

Follow the narrow ledge to reach a double arrow trap, run past them, following
the ledge to the left.  Activate the Hook Plate below, drop down to a narrow
ledge and around the corner to a ground level grassy alcove.  Activate the hook
plate, wait for the blossom to spit, activate the whirlwind & jump to the hook.

Wall run left past a saw to a 2nd hook...wall run left again to a 3rd hook...
wall run left again to a 4th hook.  Drop down to the turnstile which will cut
the Haoma root in this area.

Jump down to see two pedestals straight ahead (theyíre so close together that
they look like one). Move the nearest one to the left & place it on a pressure
switch at the base of a brick structure.  A hook plate will appear on the wall.

Use the pedestal to reach the top of the brick structure where there is another
pedestal to be moved onto a pressure plate right beside it.  A 2nd hook plate
appears on the wall.

Get back to ground level & move the remaining pedestal onto the pressure plate
directly ahead, revealing the 3rd hook plate required to get out of here.  Wall
run to all 3 hooks and jump left to land safely by the fountain.

There are 3 chests (2 blue, 1 red) in an alcove to the right of the fountain.
To get to the exit, go to the whirlwind plate with a hook plate above it and a
spitting blossom on the ground between them.  The spitting blossom cannot spray
high enough to deactivate the hook plate, but it CAN spit high enough to kill
Prince if heís hanging from that hook.  So activate the hook, wait for the
blossom to spit, activate the whirlwind, jump to the hook & wall run off it to
the left in double-quick time.

Return to the bridge and rotate it once more to the left. Open the puzzle door.

AREA #3:
Yet another new lethal plant species is introduced - the Whipping Plant. This
one is a vertical plant (horizontal varieties to be introduced later) that
whips around in a set pattern, emitting red pollen. Prince will either die from
being whipped or be injured by pollen spray. To get past any of these plants
requires taking the time to observe its movement pattern, the range of its
reach, and the safe "borders" near it.

Whipping Plant #1:  hug the left wall, run straight ahead, turn left. Turn left
again.

Whipping Plant #2: stay left, duck into a shallow alcove to the left as Prince
comes level with the plant. PAUSE HERE before moving past the next Whipping
Plant #3. Turn right. 

Djinns indicate that Prince should hug the wall to pass Whipping Plants #4 and
#5. Get the timing right and dash past both plants. Just beyond them is the
COMBAT ARENA and beyond that, the FOUNTAIN.

Turn left.  Use the whirlwind plate to reach a series of horizontal bars that
will take Prince to an upper balcony at the end of the corridor.  Wall run up
to a crevice, follow the series of crevices to reach another balcony above the
whirlwind plate where this sequence began.  Smash the chests (1 red, 2 blue);
hang from the balcony railing, drop to the whirlwind and return to the other
balcony at the end of the corridor.  Go through the doorway to the left.

>>HEROIC SKILL: MASTER SPIRIT HOOK - enemies will be petrified longer

Up ahead there is a horizontal Whipping Plant protruding from the wall. It will
not move as long as Prince stands here, but WILL whip around as he gets close
to it. Wall run toward it and jump left exactly where the djinn is (just this
side of the plant) and use back-and-forth jumping to get to the top where there
is both an archer and a vertical whipping plant. Guard with Z against archer
arrows (and/or petrify him) while edging around the plant to get close to hit
the archer. Movement space is limited, so petrification and slashing is the
safest plan. Tornado Attack also works well.

From the wall ahead, a series of stone platforms is protruding and retracting.
Observe the timing, then wall run along the right wall, jump left to land on
the first platform and run non-stop across all 4 and jump to a crevice.  Move
left and pause.  Use B on the blue crystal below to bring an elevator platform
up, drop to it, and ride it to ground level where the turnstile is located.

The turnstile not only cuts the final Haoma root, but also raises a portcullis
that was blocking the exit. Go through that doorway, turn right to find an
alcove with a blue chest, a red chest, and some pots. Save, then retrace the
route past all the Whipping Plants and return to the bridge.  Rotate the bridge
to get to the exit door (the door through which Prince entered this area).
Retrace the route to the Gate of the Chosen Ones (just follow the djinns). Use
the Hint button if you're completely lost.



***************THE GATE OF THE CHOSEN ONES (2nd return visit)***

Both halves of the statue are now freed from hindrance - the scarabs and the
haoma roots are gone.  The next task is to solve the puzzle that will reunite
the statue halves and open the door to the next area.

==========================
[ ]HEROIC CHALLENGE: MOAR! - complete the main puzzle in the Gate of the Chosen
   Ones in 30 moves or more without resetting it.

[ ]HEROIC CHALLENGE: SHORT ĎNí SWEET - complete the main puzzle from the Gate
   of the Chosen Ones in 5 moves without resetting it.

Obviously, you canít succeed at both challenges at the same time. You will fail
both of them if you reset the puzzle to its default layout. Decide which
challenge you want to complete on your current playthrough - you can meet the
other challenge on your next play through.
==========================

Go up to the balcony and save at the fountain. At the midpoint of this balcony
two things have changed. A previously blank wall plaque displays the solution
to the upcoming puzzle.  If Prince wall runs up and over the pressure plate in
the centre of that wall plaque he can reset the puzzle to its default setting.
Resetting the puzzle means you will fail both challenges.

At the foot of that plaque, the control mechanism for the puzzle is now
accessible. One half of an obstructive metal mesh was removed as each statue
was freed.  The control mechanism overlooks the puzzle below. The two halves of
the statue must be reunited so they can move to unlock the door at the top of
the puzzle.  There are concrete tiles that must be moved to create a path as
illustrated on the wall plaque.  Using the remote to point and pressing B to
click on the blue crystal on the moveable tiles will cause them to move.

The 5-Step Solution:

- click on the bottom left tile (it will move up)
- click on that same tile again (it will move right)
- click on the top left tile (it will move down)
- click on the top right tile (it will move left)
- click on the bottom right tile (it will move up)

==================================
[ ] HEROIC CHALLENGE: YOU GOT BRAIN - open the gate in the Gate of the Chosen
    Ones map (complete)
==================================

Go through the newly opened gate.


*********************THE PATH OF THE PILGRIM**


===================================
[ ]HEROIC CHALLENGE: THIS IS PERSIA - kick an enemy into a pit


Getting Prince to "kick on demand" is simple enough in principle, but erratic
and difficult in practise. To meet the challenge, Prince must be near the
edge of a platform where there is drop-off area (a "pit").  There must be at
least two enemies.  You have to move Prince so that one enemy is standing very
near the drop-off edge.  Prince must have his back toward that enemy while
facing the other enemy.  He must be "locked-on" to the enemy he's facing.
Quickly turn him around toward the enemy behind him and swing the remote.  As
cripster1971 pointed out, Prince is unable to swing his sword behind his back,
so he SHOULD kick by default.  "Should", but often doesn't!!  

Technically, this move should be possible anywhere there's a pit and multiple
enemies.  I tried every location I could think of to try to implement this
move - with zero success. Until I noticed a suggestion on the discussion board
posted by slyjakprinceico.  The location he suggested was in the Path of the
Pilgrim, just after the meeting with the Sorceress.  It took only 2 attempts
there to succeed!  I then loaded my backup file and tried again - 2 attempts
and success again.  So - get out of the tower where Prince acquires the ability
to place hooks and whirlwinds on any normal surface.  ** Be certain to save at
the fountain **  Go back to the entry point for this area, where there will be
2 archers on a very small ledge. The "very small ledge" seems to be a critical
factor.  Prince may take some damage as he jockeys for position - his back to
one archer who is RIGHT BY THE EDGE and facing and locked onto the other
archer.  Use the Control Stick to turn Prince around and swing the remote.
Apparently, there is a 50% chance he will kick the archer into a pit.  This
may not be the only location where you can accomplish this, but it's the only
place where I was able to succeed.  
==============================


Go left up the incomplete staircase.  Jump to =>vertical pole x2 =>balcony.
Stand on the balcony railing, jump to =>trapeze bar x2 =>crevice x2.  Wall run
left, jump left to a pole =>to another pole =>to a platform above the balcony.  

Go through the door to face a multi-hazard passageway.  There are arrow traps
on both facing walls, 2 spike mats and sliding spike poles in the middle. Wall
run on the right wall just after the arrows fire.

Turn right to arrive at an outdoor balcony.  Stand on balcony railing; jump to
a pole, slide down (you can see chests on an opposite balcony; you can get
them later).

Hang from the pull switch near the fountain to open the door and go outside. To
the left, thereís a wall with crevices.  Go up, over, and down the other side
for 3 chests (2 red, 1 blue) - then back up and over again.

Walk ahead, then wall run to 2 collapsing bars & swing to a small platform with
an archer.  Jump left to the next small platform and archer.

Ahead, there are two whirlwind plates, a spitting blossom and a tall pole. Wait
for the blossom to spit, activate the whirlwind, jump from it to a 2nd
whirlwind and to the pole (all before the blossom spits again). Jump to a wall
crevice, then a small staircase.

Wall run to the next landing, then back-and-forth jump to the top left.  Turn
left and walk to a pull switch. Hang from it to move a wooden platform. Wall
run from that platform past a saw blade, land on a very small platform guarded
by  2 Minotaurs. (Prince can escape that battle simply by going through the
doorway - the Minotaurs wonít follow. I recommend avoiding them for now).

The next corridor has 4 protruding blocks. There is "just" enough space between
the blocks for Prince to go past one, wait for the next one to retract, and get
to the end unhurt. The FOUNTAIN is next.

Just past the fountain is the COMBAT ARENA with the first Haoma Priestess. She
floats in the air and connects herself to the other combatants with a quivering
green filament(which may strengthen both her and them?). The only way to strike
a blow to her is if Prince petrifies her - otherwise she darts about and evades
every blow.  After the battle, pass through the arena, through the door in the
corner, down the stairs and turn left to enter a room with several visible hook
plates.

Straight ahead thereís a moveable pedestal and a brick column to the left. The
column has a pull switch, a hook plate above it, and another pull switch above
the hook plate. Drag the pedestal to sit upon a wood floor section to the left
of the brick column (place it snugly against the brick column).  Activate the
hook plate on the column, wall run up to the hook plate and then to the pull
switch above it.  Hang there until an upper panel moves all the way to the far
left, then quickly drop to the pull switch below the hook plate & hang there.
The wood floor section that the pedestal is sitting on rises, the wall panel
moves back to the right & sweeps the pedestal onto the top of the brick column.

Climb to the top and drag the pedestal to sit upon another wooden platform.
Activate the nearby hook plate. Leave the pedestal there and return to ground
level. Wall run or jump up onto another platform nearby. There is a pull switch
there.  It causes a lower wood section to move horizontally, but only for a
limited amount of time.  Quickly return to the column and get to the upper wood
section, wall run to hang off the pull switch near the pedestal Prince moved.
The upper section the pedestal is sitting on will move to the right where an
obstructing wall will hold the pedestal in place as the upper wood section
moves away and the lower wooden section moves under the pedestal - to catch
it as it falls.  Push the pedestal off the lower wooden section onto a pressure
plate on the nearby platform.  A door at floor level will open.   There is a
FOUNTAIN there.

From the fountain, go left.  Wall run to 2 hook plates, slide down a crevice.
Activate the nearby orange hook plates which are too high for Prince to reach.
Turn around to find an alcove below the fountain above. Hang off the pull
switch in the alcove to activate spiky poles in this lower corridor and cause
the orange hook plates to lower. Hurry back to the now-lowered orange hook
plates that will rise and take Prince to an upper balcony at the other end of
the corridor where there are 2 visible blue chests and 2 red chests further
back. Return to the lower corridor and continue in the original direction.

The next area is a COMBAT ARENA (Haoma Priestess and Minotaurs).  Beyond that,
a cutscene indicates that Prince must get to the top of a tower.

The route: Horizontal bars x2 =>beam =>wall run up to crevice. Wall run left
past two saws to horizontal bars x2 to a ledge in the corner. ** Prince will
land on a collapsing beam and must IMMEDIATELY back-and-forth jump to reach
2 crevices and the next higher level.

From the 2nd crevice, wall run past 2 saws to horizontal bars to another
collapsing beam. Jump to the right; back-and-forth jump to the top left to
reach a balcony and a FOUNTAIN.

There is an incomplete staircase to the right (facing a corner with red plants)
Wall run toward the plants, jump to the right precisely where the djinn is
located, to land on a wood beam.  Move right.  Drop to a crevice, move right to
the corner. Prince must get past 2 parallel saws and above them. Follow the
lower saw, jump to a window and enter the tower.  The area where Prince lands
is a COMBAT ARENA full of large scarabs. In the next area jump over the 1st
swinging spiked log and roll under the 2nd swinging log.  Hang off the pull
switch to reach an outdoor area (2 red chests visible up and to the left; to be
collected later). Follow the djinns through the obvious path to a "tilted"
pillar with crevices and saws.   Follow the crevices around the pillar.

Wall run up and jump back to a trapeze bar; swing up to the next level, go
around the corner. Drop down 2 crevices past a saw  (stay to the right!!). From
the crevices, jump back to a platform with a door and a FOUNTAIN.  Hang off the
pull switch to open the door.  Directly opposite his entry point in this room,
there is an Upgrade Sanctuary. 

^^CREATION SKILL: Prince can now create Spirit Hooks where there is no hook 
  plate and whirlwinds where there is no floor plate. This can be done almost
  anywhere. It can't be done where red or yellow plants exist, nor on many
  columns or rough wall surfaces.  A flat, clear wall or floor is required.

=========================
Notes about Homemade Whirlwinds

Unlike whirlwind plates, when Prince is standing on a homemade whirlwind he
can "cancel" it by pressing Z.  This always ensures a soft landing and will be
a useful strategy late in the game.

Prince can now create whirlwinds in any battle.  Place a whirlwind directly in
front of an enemy.  When the enemy moves toward Prince, it will step into the
whirlwind, be thrown high, and land hard.  This is particularly useful in 
battles with multiple Chthonian Beasts or Minotaurs.  Place a whirlwind in
front of one of them while it is "charging up" prior to rushing at Prince.  He
can then concentrate on attacking another one.  It is not a useful tactic for
archers who seldom move far and never rush toward Prince.
==========================

The Sorceress appears and tries to tempt Prince.  She says she can give him the
Princess and the Kingdom of Izdihar, but Zahra cannot. Prince says he will earn
his victory and will take nothing from the Sorceress.  He must now get back to
the top of the tower room heís in and out the window highlighted in the
cutscene.  As he makes his way to the top of the room the Sorceress will fire
damaging red balls that can knock him off the wall if he hesitates too long
and bits of Haoma plant will erupt unexpectedly from walls to injure him or
knock him off the wall.

Start by creating a whirlwind to get Prince up to the balcony in this room. The
necessary path is obvious & repetitive. He will have to wall run to hook
plates (passing over a pressure switch that makes a wooden platform emerge from
the wall),then to wooden platforms and then to trapeze bars to reach a central
column. On the central column he must create a whirlwind to reach trapeze bars
that take him to the opposite wall where he will repeat the hook-and-run
procedure.  Near the beginning, there are hook plates he can activate; the
further up he goes, he must create his own hooks. The final segment before
reaching the window is a series of wooden beams with saws between them.

Drop to the ledge outside the window, move left, create a hook, wall run to it.
Wall run left to a narrow ledge, go around the corner. Create a hook where the
djinn is; wall run to the hook, then to a vertical crevice that leads back down
to the FOUNTAIN.   ***SAVE HERE TO ALLOW YOU TO RELOAD & RETRY IF YOU ARE
TRYING TO SUCCEED AT HERIOC CHALLENGE:THIS IS PERSIA***

==================================
[ ] HEROIC CHALLENGE: EVIL MEETING - reach the Sorceress in the Path of the
    Pilgrims map (This is automatically completed and unlocks the Dark
    Labyrinth Secret Map)
==================================

GOLD CHEST:
Place a whirlwind at the front edge of the fountain platform and retrace the
route to the other side of the titled pillar where there is another sliding 
saw.  Go to the far left above that saw.  Place a hook above Prince so he can
reach a higher crevice.  Place another hook above Prince and wall run to it.
Wall run to a crevice on the right, use a hook to reach the next higher crevice
and then the top of the tilted pillar.  Walk around the broken walls to find
the gold chest.  (**credit for finding this chest goes to JohnnySarcastic)

This is the first gold chest of many, which will eventually complete
HEROIC CHALLENGE: GOLDEN.

Return to the crevice above the saw where Prince can jump back to the landing.
Parts of the brick structure there will fall away.    

Create a whirlwind to get on top of that structure. Look for a gap in the
railing on the left side of this structure.  Hang off the "back edge", create
a hook about half-way down.  Drop to the hook, then to the ledge with one red
chest.  Create a whirlwind to get back on top. Walk to the end of the wood beam
and jump across to the beam on the next brick structure. Don't be tempted by
the visible red chests - they canít be reached yet.  

***THIS IS THE RECOMMENDED LOCATION FOR HC:THIS IS PERSIA*** 

Drop down to the small platform to the left where 2 archers are waiting. Use
the strategy described earlier to kick one of them off the edge. Quit and retry
if you fail. There is no other location where you will have a better chance of
success.

Jump to the main ledge where Prince first entered this area. Create a whirlwind
and hook to finally reach those red chests.

>>HEROIC SKILL: GRAB & THROW #2 - you can throw opponents farther

Hang off the edge of the main platform, use crevices and a homemade hook to go
left and down; right and down, land on a narrow ledge and enter the next room.

Go left up the stairs; turn right.  Create a whirlwind to get over horizontal
spike logs. Turn right to enter the COMBAT ARENA ( big Scarabs - 2 waves). Stay
on one side of the arena - blocks will protrude and will crush Prince if he is
too close to them when they slide out. 

The nearby puzzle door leads to a cylindrical room with a turnstile.  The crank
opens the ceiling.  Create a whirlwind and hook to get to a wood ledge near the
top, then up a crevice to another COMBAT ARENA with a Haoma Priestess and
Minotaur x2 (you were here before). There are pots in an alcove in this combat
arena. Look around for a high balcony. Create a whirlwind, then use a spirit
hook to reach the balcony and a GOLD CHEST.  

Go to the nearby FOUNTAIN and outside.  Instead of negotiating the protruding
blocks beyond the fountain, create a whirlwind to reach a series of bars to
pass safely above the moving blocks. Go through the door to the small outdoor
balcony. If Prince avoided the 2 Minotaurs here previously, theyíll still be
there now. He can create a whirlwind that will lift and toss the Minotaurs if
they step into it.  He has just enough room on this tiny platform for a
Tornado Attack that will remove the Minotaur shields.

Create a hook under saw level, just below the djinn.  Wall run to the wood
platform, go forward, stand on top of a narrow wall.  There is a balcony not
far away with visible chests and pots. Rotate the camera so you can get Prince
to hang off the edge of the wall (his back will be to the chests).  Drop to a
crevice, move right, and create a hook on the wall halfway to the chest
balcony. Wall run to the balcony with 2 red and 3 blue chests. Hang off the
railing, drop to a crevice, a wood beam and another crevice to reach ground
level. A Haoma Priestess and Haoma Warriors will attack. Throw them into the
abyss!  Hang off the pull switch to open the door to the FOUNTAIN.

When Prince gets to the room with a tall wood pole, create a whirlwind & a hook
to reach a balcony with the 2 blue chests and pots you saw earlier; use a hook
to descend safely.

Create a whirlwind to get onto the pole, jump to a balcony, drop to the lower
balcony and wall run to get to the bottom level. Use poles, a homemade hook,
and a whirlwind to get to the next area, where Prince must defeat 3 Hunter
Archers before re-entering the Gate of the Chosen Ones. 

Before leaving this room, look up to see a chest in an alcove above.  Use a
whirlwind, hook, and wall run to get to it.  There are both chests and pots
there, guarded by Minotaurs. Hang down and place a hook on the wall to descend. 



***************** THE GATE OF THE CHOSEN ONES (3rd visit)***

***LIFE BAR UPGRADE #1***  
Start from either side of the door that opened when the statues united.  Create
a whirlwind and hook to reach the first balcony and another whirlwind and hook
to reach the next higher balcony where there is an Upgrade Sanctuary.

Go back to ground level, then up to the save fountain balcony.  Wall run up to
a pressure plate to open the door and return to the Souk of Izdihar (follow the
djinn trail if youíre uncertain where to go and/or use the Hint button).



****************THE SOUK OF IZDIHAR (2nd visit)**

Zahra says the Beast and the blade are "there" in the Palace.  Prince can now
use a whirlwind to reach  the first in a series of hook plates high on the
wall to get to the area with a blue chest and a network of beams to drop down.
Several of the beams will collapse if he lingers on them, so be certain heís
positioned to land on the beam directly below whichever one is collapsing.

In the next room there are blue chests at ground level, so drop down to collect
them.  Then start at the blue hook plate & work your way around the wall.  The
pull-down switch at the corner of the wall opens a "secret" wall and the
entrance to an Uprgrade Sanctuary:

**LIFE ORB UPGRADE #2: 5TH ORB**
Hang from a pull switch to exit the sanctuary. Hang from the edge, shimmy
right, and up to the next area.  

Follow the path to be introduced to a new hazard/limitation - yellow vegetation
which prevents Prince from using any creation powers.  He canít create hooks or
whirlwinds if yellow vegetation is on the wall or floor & he canít create those
things on otherwise "acceptable" surfaces while heís standing on or hanging
from yellow vegetation. Touching yellow vegetation is not harmful to Prince. 

In this current location, he CAN create a whirlwind very close to the vertical
spike poles.  Activate the whirlwind plates among the red plants on the floor.
Create a hook half way along the wall, wall run to it and then to the djinn.
Jump back to the whirlwinds. The nearby puzzle door leads to a FOUNTAIN.

Use a whirlwind to reach the balcony where enemies will attack.  Activate the
whirlwind plate on the floor, wall run over the yellow vines, jump to the
whirlwind.  At the spiky poles, watch the timing, then nip into the space
beyond the first pole on the right to a "safe spot" near the wall.  Create a
whirlwind to get over the front right spike pole. Create 2 whirlwinds to be
able to jump over the spike poles.  Enter a room with a very tall vertical pole
that gets Prince, first to a narrow ledge, and then onto a balcony with a
blue chest. 

NOTE: There is a vertical channel lined with arrow traps that also leads to the
level above.  It's not only more hazardous, but you will still have to go back
for the blue chest anyway.  Skip the arrow traps and take the safer pole route!!

Wall run from the chest ledge, past a saw, to the opposite balcony which allows
Prince to pass above the alcove with arrow traps!!  Go downstairs to the puzzle
door.  Prince arrives on a high balcony.  Jump to the pole and slide down to
the floor below.


*****************THE PALACE GATE***

Zahra explains that the gate has a devious lock that has never been breached.
There is a FOUNTAIN at ground level.  The task requires two actions - bring
both water and fire to this room.   There are two puzzle doors - one to the
left of the fountain and one to the right.  The Hint button will identify which
leads to water and which leads to fire (depending on which half of the room
Prince is standing in when you press the hint button).  It does not matter
which door he goes through first.  Open the puzzle door to the right of the
fountain.



*****************WATER BEARER MAP***

=====================================
[ ] HEROIC CHALLENGE: RED RETRO DRINK - find and drink the red potion
    This will be detailed below

[ ] HEROIC CHALLENGE: SWORDLESS - push or throw 6 enemies into a pit in the
    Water Bearer Map

Note: "into a pit" includes throwing them off any ledge to a lower level where
they die.  Keep this goal in mind & throw every enemy off a ledge in the next
few areas.
====================================

In the first room use a whirlwind and hook to reach a narrow ledge, create a
hook just past the first saw, wall run to it, then wall run past the next two
saws.

The next area has a Whipping Plant with a spike mat on either side of it. Just
like in the Garden, observe its whipping pattern and run past it quickly. Use a
whirlwind to be able to wall run up the stairs, another whirlwind to go over
the spike poles, and defeat 2 archers to get to the puzzle door that leads to a
FOUNTAIN. Then up the stairs to a balcony.

The lower level is a COMBAT ARENA (CHTHONIAN BEASTS)  These horrible creatures
are powerful, have horns, & make a devastatingly damaging charge at Prince. If
possible, petrify them before they can charge and/or use a Charge Attack to
inflict the greatest amount of damage to them.  Prince can now create a 
whirlwind in front of a C.Beast while it is "charging up" prior to its rush
attack. There are 4 waves of enemies in this combat sequence.  After that,
Prince must reach the upper doorway that is highlighted in a cutscene.  There
are 2 possible routes to it (press the Hint or (-) to see it more clearly):
  - Because there's yellow vegetation on parts of the wall and floor, start in
    the corner opposite the doorway.  Create a whirlwind to reach a series of
    wooden beams on the walls (sections of all those beams will collapse if
    Prince lingers on them) to reach a crevice.  Edge along the crevice.
                      -(OR)- 
  - Look for djinns in one corner.  Create a whirlwind, place a hook on the
    wall, run up to the djinn, and jump back to a horizontal bar.  Swing-jump
    to a crevice.  Repeat the process of hook-wall-run-jump to the next higher
    bar.  Place a hook halfway to the final crevice on the right.

Create a hook, wall run to it, then to the djinn and leap backwards to a pole,
dropping straight down to another pole to land on the FOUNTAIN balcony.

There are 2 blue and 2 red chests and 6 pots in the area below the fountain
guarded by Minotaur champions and Chthonian Beasts.  At this point I completed
...

====================================
[ ] HEROIC CHALLENGE: SHIELD BREAKER - break 15 Minotaur Champion shields.

You may also be awarded this challenge now.  If not, it will come soon.
====================================

Beyond the fountain there is a corridor with a horizontal arrow trap that
extends the full length of the left side. At the far end, there is a section of
yellow vegetation that covers both side walls and the end wall. The arrows
erupt from where Prince is standing, all the way to the yellow vegetation and
then fire in sequence back to the direction where they started. Prince should
follow the arrows to the yellow area, step into it, wait for the arrows to
start their "return sequence", quickly step outside the yellow area to create a
whirlwind, stand on it to create a hook on the side wall and jump to it before
the arrows return. Even though Prince is above the arrows, they will "cancel"
his whirlwind if it's in their line of fire. Wall run to the top of the end
wall.

Go down the stairs lined with arrow traps.  **At the top of the next set of
stairs (which is also lined with arrow traps) create a whirlwind to reach the
horizontal bars that pass over the arrow traps & lead to a balcony with 2 blue
chests, 2 red chests, and some pots.  Hang off the balcony, make a whirlwind
below to be able to drop to it at the bottom of the stairs. (change the camera
angle to see a good location)

In the Haoma-filled room, turn left.  Before moving anywhere, create a hook on
the opposite wall, halfway between the djinn and the floor.  Wall run to that
area which has yellow plants on the floor.  Wall run up to the hook, then up to
the djinn, and jump back to a beam on which a devilish saw is moving back and
forth - the saw has both vertical and horizontal blades. From that beam,
quickly jump up to a wooden ledge with 3 blue chests and pots (by-passing that
horrible saw trap which runs below this wooden ledge).  

Hang from the edge of the chest ledge, drop to a crevice, and create a
whirlwind below Prince.

Jump to the wood beam across the gap and move right. Activate the hook plates.
Wall run and jump back to beams (alternating sides) to reach the FOUNTAIN.

To the right of the fountain, create a whirlwind, place a hook by the djinn,
and run up to it.  Wall run to the right to a wood beam and the next platform
where an archer will appear. On the archer's platform, turn around to see an
upper level.  Create a whirlwind and hook to get up there to reach 3 blue
chests and some pots.  Hang from that ledge, place a hook on the wall at the
djinn location, and wall run to the next balcony. 

DO NOT use a whirlwind and hook to try to pass above the saw blades - thereís
an obstruction on the wall at that height. Place the hook by the nearest djinn,
wall run past the saws to the second djinn, and jump right to land on the
balcony.  ** caution **  There is a spike mat at the precise point where Prince
will land on the balcony, so move forward or left very, very quickly.  An enemy
group will attack immediately after he clears the spike mat. Remember to throw
them off the ledge for the "Swordless" challenge.

Go left to a corridor.  Create a whirlwind on the 6-sided pillar in the middle
of the gap below.  Create a hook on the left wall so Prince can wall run to it
and jump from there to the whirlwind (the hook is mostly for insurance).  While
on the whirlwind, create a hook on the opposite wall, jump to it and wall run
left to the next balcony.  Wall run across the gap.  Create a whirlwind on the
low circular platform to be able to reach the area above through the hole in
the ceiling.  The FOUNTAIN is right there.

Jump to a wood beam on a central square pillar. Edge along the collapsing beams
around 2 sides of the pillar to the point where the saw trap is directly below
Prince.  **Look up to see more beams above**  Place a hook and wall run to
those beams and climb to reach an alcove near the top of that pillar where
there is a **GOLD CHEST**. Drop from the chest alcove back to the beams below
and return to the point directly above the saw hazard.

Rotate the camera to be able to create a hook at the djinn location on the
opposite wall. Wait for the saw to move directly below Prince so he can jump
over it and as quickly as possible move to the wall to run up to the hook, then
the crevice.  Wall run to the right, jump back at the djinn location to land on
a U-shaped beam structure, then to the next platform. A Priestress and shielded
Minotaurs will attack.  Break their shields, then throw them off!

Walk out on the T-beam on the far side.  The djinn indicates that Prince should
jump to a crevice on a pillar with yellow vegetation - DONíT! Instead, face the
wall on the left.  Place a hook, jump to it, wall run to the right, and jump
back to reach the top of the vegetation-coated pillar (an Archer attacks).
Collect 2 blue chests, 2 red chests and 3 pots. Hang off the edge of this
pillar, drop to a crevice, then down to a beam.  Place a hook just above the
flipping spike panel, wall run to the FOUNTAIN.

Step on the pressure switch to open the nearby door.  This segment is a series
of increasingly difficult traps:
- Run over the flipping spike panels in the next corridor.
- Run over flipping spike panels and move left or right to dodge spike poles
- Run over a series of flipping spike panels and roll under the lowering saws
  at the end (* be careful - the panels here do a "double flip", not the usual
  spike up/spike down alternation.  The spikes will come up twice in a row.)

The final leg of the corridor has a swinging spike log that passes over the
pressure switch that opens the door at the end of the corridor.  Prince must
stand on the switch and play "jump rope" with the spiked log, so that he
continues to jump on the pressure switch enough times to fully open the door,
then time his run to that door so the spiked log doesnít kill him from behind.


***************WATER WHEEL PUZZLE***

Solving the puzzle in this room is the whole purpose of being here. The goal is
to direct running water to get all 4 water wheels turning simultaneously. The
water source is 4 overhead pipes that drop vertical columns of water.  

There are a number of stone pedestals, each with an angled slab on top.  Prince
must place 4 pedestals under the 4 columns of water so that the slabs on top of
the pedestals direct water to the waterwheels. 

All the pedestals are arranged on 2 moveable rings. The rings overlap at one
point.  There is a turnstile to rotate each ring.  Where the rings overlap,
itís possible to move a pedestal from one ring to the other. There is no reset
switch to return the puzzle to its original arrangement, so if you make errors,
it can take a long time to sort it out again.  Save before starting the puzzle,
so you can reload to its original configuration if you get hopelessly muddled.
...(OR)... follow these steps:

============================
[ ] HEROIC CHALLENGE: WATER - bring back water from the Water Bearer Map

Prince should stand across the room, facing the save fountain.
- Move the left turnstile clockwise 2 "notches".
- Move the right turnstile counter-clockwise 1 notch.
- Move the left turnstile clockwise 1 notch. 

Water will now flow to the Palace Gate area.  Challenge complete.
=======================================

The door for the return journey will open beside the save fountain.

Wall run to crevices across the gap, drop down to the lowest one.  Wall run to
the crevices on the right and drop to the lowest one. Wall run back to the left
and jump back to grab the pole.  Jump to a series of poles to reach a stone
landing. Jump to a beam on the nearby wall, place a hook above Princeís head,
and use it to wall run to the ledge on the left where there are 2 red chests,
2 blue chests, and pots.  Wall run back to the beam and jump back to the stone
landing.

Go forward to the next stone landing. Change the camera angle to see the best
location to place a hook on the wall.  You wonít be allowed to have a
first-person camera view when Prince makes that jump - you can only see the
jump from the side. If the hook isnít placed precisely, he will jump to his
death. Jump to that hook, wall run left to the next djinn and jump to the next
stone landing.  From there, wall run to the next djinn and jump to the wooden
beam and ledge.

Run over flipping spike panels & jump over the swinging spiked log. Large
Scarabs will attack.  Defeat them, then stand on the pressure plate to open the
door to a 2D segment. In this area, Prince can move only on a set left-right,
up-down axis.  

Drop down, run over the spike mat, past the arrow trap and try to jump over the
final spike mat to start back-and-forth jumping without triggering the spikes
in that mat. Jump to the top right.  Stand on the switch to open the door.

Jump over the saw to a slightly higher ledge ahead.  On the other side, drop to
beams to get to the bottom.  Step on the pressure switch to open a time-limited
door up a level and further to the right. DONíT GO TO THAT DOOR YET. 

=====================================
[ ] HEROIC CHALLENGE: RED RETRO DRINK - find and drink the red potion.

While still on the pressure switch, run to the right and wall run up the facing
wall - Prince will disappear from view. At the height of the wall run (which
you canít see), Prince must jump to the left.  When done correctly, the
apparently solid wall that blocked your view will magically become transparent.
Prince will have landed on a ledge inside that secret area, the Z-prompt will
appear onscreen.  Prince will find and drink the Red Potion - which unlocks the
Dark Prince Outfit.
====================================

Go back over the pressure switch, hustle to the closing door, & roll under it
to the next area.

As Prince jumps to the left, parts of the structure collapse.  Hang from the
pull switch. A time-limited door to the far left will open. Prince must retrace
the route to the right, drop down to the beams, and run left.   Prince will be
hit TWICE by an unavoidable arrow trap!!  Jump to the wall above the arrow trap
and back-and-forth jump to the top left and roll under the door.

Once again, go left over flipping spike panels and hang off the pull switch to
open a time-limited door further left.  Run back to the right, drop down two
beams, jump to a series of beams with saws moving up and down between them,
wall run up the wall, and then roll under the door to end the 2D segment.

In the next room, play jump rope with another swinging log while standing on a
pressure switch that will open the door ahead. There are a good number of pots
along the sides of this room - if Princeís Life Orbs have been depleted by
unavoidable injury in the 2D section, there are enough djinns in the pots to
replace 3 Life Orbs. Be careful when you go through the door.  You're back at
the yellow vegetation area with the 2-way arrow trap. The FOUNTAIN is straight
ahead past the arrow trap.

If you didnít do it earlier, hang off the edge just past the fountain, edge
over to the wall crevice, place a hook on the wall halfway to the floor below
and drop down.  Defeat 2 Minotaurs and 2 Chthonian Beasts to get 2 blue chests,
2 red chests, and 6 pots.

From here, itís simply a matter of retracing the route to the Palace Gate.
- create a whirlwind, stand on it and jump back to the pole, then jump to the
  wall crevice; place a hook halfway to the ledge on the right and run to it
  (archer appears)
- drop down and across beams to the Combat Arena
- whirlwind up to the next higher level (2 archers)
- go downstairs to the FOUNTAIN and puzzle door
- wall run over haoma on the stairs; use whirlwind to pass over spike poles
- climb ledges, place a hook beyond the closest saw blade. Wall run between
  the next 2 saw blades to the next ledge and then down to the exit door



********************THE PALACE GATE (2nd visit)***

Prince has completed one half of the first task in this area - he has caused
the flow of water to return.  The shield on the water statue now glows blue,
water is running in the wall sconces near that statue, and one of the columns
flanking the enormous door glows blue.

The next task is to bring fire to this area by lighting 4 torches in another
location.  Open the puzzle door to the left of the save fountain.


*******************THE HEARTH OF THE SACRED FIRE MAP***

===========================
[ ] HEROIC CHALLENGE: FIRE - complete the Hearth of the Sacred Fire map
    This will be complete when Prince lights the 4th torch
===========================

In the first room, create a whirlwind to get to beams guarded by spitting
blossoms.  In the second room, create a whirlwind to get up to a balcony, then
a whirlwind to get to a wall ledge.  Place a hook above Prince as he stands on
the ledge.  Wall run to the right to pass above the saws to land on the next
wall ledge.

Place the next hook as close as possible to the open doorway on the left. Wall
run to the hook and climb to the doorway leading to the FOUNTAIN. Near the
fountain, enter the circular area with a turnstile and use it to descend to
another FOUNTAIN where the main challenge will begin.  Wall run over the
pressure plate on the wall to open the door.

NOTE: 
The same pattern will be repeated in each of the 4 areas to follow. Prince will
enter the door to a combat arena.  He must find his way up to a torch to light.
After lighting the torch, he must run over a wall-mounted pressure plate that
will open an exit door on the opposite side of the room from the entrance door.

TORCH #1:
Priestesses and Chthonian Beasts are in the combat arena.
Note that retracting-protruding hook plates in this room must be FULLY FLUSH to
the wall for Prince to be able to wall run to or from them.  

Place wall hooks so that Prince runs over a pressure switch on the wall.  While
hanging from the hook, click on the nearby blue crystal which causes a small
ledge to emerge from the wall. Stand on that ledge and repeat, then jump to the
bridge where the torch sits - Prince will ignite it in a cutscene.

Retrace the route over the small platforms, run over the wall switch in the
nearby alcove to open the exit door (not time-limited)  

Jump to the retracting hook plate and go across the wall to the exit door which
leads to a FOUNTAIN.  Beyond the fountain, place a hook on the wall halfway
across the gap and time a wall run to reach the other side of the gap so Prince
can HANG OFF THE EDGE where crusher blocks are moving back and forth. While
hanging from the edge, wait for the nearest block to retract. VERY QUICKLY jump
up & move forward to the next pair of blocks, jump up onto them & drop down on
the far side of them. This must be done rapidly. The slightest hesitation or
mis-step will result in instant death.  

Beyond those blocks there is a clockwork-like mechanism with rotating hook
plates.  Activate them.  Jump to the first one and from it, to a wall crevice.
Slide down to the next crevice below and jump back to the next hook plate.
Stay on it as it rotates to access a "hidden" alcove with 2 red chests & pots.
Then back to the hook plate, another crevice, and the next doorway where there
is a FOUNTAIN

TORCH #2:
There are Archers, Priestesses, and Chthonian Beasts in the combat arena.
Place a hook below 2 saws. Run to the next djinn and jump to a pole. Place a
hook on the wall where the next djinn is located and jump to it. Wall run past
2 saws to a platform. Use a whirlwind to reach a crevice; place a hook so
Prince can wall run over the flipping spike panels to the next crevice. And
from there to the torch bridge.

A whirlwind makes it easy to pass over the blades to light the torch.  Pass
back over the blades to reach the pressure switch to open the exit door (not
time-limited). Go back over the blades again and use the retracting hook plates
to go to the exit on the right where there is a FOUNTAIN

Beyond the fountain there is another hook plate clockwork mechanism with 2 sets
of hook plates leading to the next area. The alternate route is to stand by the
edge, place a hook above Prince's head, wall run to the hook and then to a
crevice.  Wall run horizontally to crevices around to the next door.  A hook is
needed between the 2nd and 3rd crevices.

TORCH #3:
The Combat Arena here comes later in this area, not at the beginning.
Go down the stairs; wall run to a crevice; wall run to hook plates. Jump to the
first wooden beam of a beam-and-arrow-trap maze which is simply a matter of
timing jumps & drops according to the firing pattern of arrows. At the bottom,
use whirlwinds to pass over 2 hazards:crusher block & blades/spike mat& blades.
You can simply jump over them or (good practise) jump from the whirlwind to do
a wall run over them.

Climb the nearby rubble to reach the pull switch to open a time-limited door.
Go back over the 2 hazards and roll under the time-limited door which leads to
a FOUNTAIN.  There is an alcove with 3 red chests nearby, but they are behind
a barred gate.

Use a whirlwind to go over the first spiked log; roll under the second.
The Combat Arena contains Shielded Minotaurs, Chthonian Beasts, and Archers.
The wall on the opposite side of the room has a number of vertical columns with
hazards between and above them. The column furthest to the right (as Prince
faces them) has a red chest on top of it, but must be accessed by using a
whirlwind, hook, and wall run to get to the top of the column to its immediate
left.  Neither of those columns leads to the torch (and 1 red chest is not
worth the risk of getting there).

Look for the column to the left of a vertical arrow trap to start the climb to
the torch.  Via whirlwind and hook go up to hang from the top edge of that
column.  A horizontal saw blade passes over it; another blade goes up and down
between it and the next column.  Observe the timing, then stand on the column
Prince has been hanging from and very quickly jump to the next column - he will
either grab the top edge of it or land on top of it.  Place a hook on the
flipping spike panel and jump to the torch bridge. Run over the pressure switch
to open the exit door (not time-limited).

GOLD CHEST -  Use a hook and wall run to get to the first wall crevice; follow
the "crevice trail", but watch for crevices leading up to a high alcove where
there is a gold chest guarded by Shielded Minotaurs.

>>HEROIC SKILL: WHIRLWIND UPPERCUT - swing the nunchuk when a thrown foe passes
  over you to deliver an uppercut.

The only way to accomplish the Uppercut is to place a whirlwind in a battle
arena; when a foe steps into it and is thrown into the air, Prince must be
located where the enemy will pass overhead and time his uppercut accordingly.
It's not easy to get the timing right, but it's very satisfying and effective
when it works.

The exit door leads to a FOUNTAIN.  From there, activate the whirlwind plate.
Place a hook just beyond the flipping spike panel (near its bottom edge), wall
run to the hook and then to the darker-coloured strip on the wall and jump to
the whirlwind and from there to the ledge.  Go down the stairs by rolling under
and jumping over rolling spike logs (under and over depends on the timing of
Princeís movements toward each log).

TORCH #4:
There is no Combat Arena in this area.
Prince is facing a HUGE furnace; place a whirlwind to reach the vertical slit
on the front of it.  At the top, step out onto a beam and jump across.  Place
a hook just above the arrow trap; go from the beam to horizontal bars to a
crevice.

Create a hook just below the upper arrow trap in the vertical alcove before
starting a wall run. When Prince gets to the arrow trap he must back-and-forth
jump to the top - the hook is a safety measure in case he needs it.  At the top
of the back-and-forth jump he will grab a crevice; follow it sideways.

Create a hook just above the next arrow trap, run up, and move left immediately
to avoid a sliding saw blade.  There are 2 vertical rows of arrow traps above.
If he places a hook between the rows of arrows he cannot climb safely. Place a
hook halfway up, either to left or right side of the arrows. That means Prince
has to avoid only one row of arrows on his ascent.  Above the arrows he will
grab another vertical slit leading to the top of the furnace & the final torch
balcony. There is a blue chest straight ahead when he arrives at the top. Climb
the slit on the furnace to reach the final torch. Beyond the torch there is a
FOUNTAIN.

DO NOT LEAVE YET.  GOLD CHEST: Turn around to face the furnace. Go back to the
vertical slit - at the very top of the slit, place a hook above Princeís head
to reach an invisible handhold at the top edge of the furnace.  Shimmy all the
way to the left to reach a ledge where there are 2 blue chests,  2 red chests,
and a gold chest.

Return to the fountain and from there, to the entry hall. Stand on a whirlwind,
place a hook on the wall halfway to the flipping spike panel (the hook must be
placed high enough not to be injured by running above the spike mat), then wall
run over the panel to the other side of the gap.

Use the pedestal as a shield while Prince drags it through an arrow trap
corridor and places it on a pressure switch to open the exit door.  Just beyond
that door there is an alcove with 3 red chests (when Prince entered this area
the first time, there was a barred gate in front of those chests).  Return to
the circular elevator and use the turnstile to go back up. Retrace the route to
the Palace Gate.



**************THE PALACE GATE (3rd visit)***

When Prince returns from the Hearth of the Sacred Fire:
- the fire statue shield glows red (the statue is activated)
- there is fire in the wall sconces indicating that fire is available
- the pillar flanking the huge doors glows red

Zahra says that fire and water must be combined in the floor beneath them to
create steam. The fire and water statues are the keys that will open the doors.

*************EMBRACE OF THE ANCIENTS PUZZLE***

There are 9 circles on the floor. Each of them is grooved to allow the passage
of fire and water.

There are 4 turnstiles which will rotate some of the floor circles, changing
the orientation of the grooves.

There is a pressure switch on the floor which will reset the puzzle to its
original configuration.

The task is to rotate the circles to create two paths:
- a path for the water statue to reach the glowing blue pillar
- a path for the fire statue to reach the glowing red pillar.

=====================================
[ ] HEROIC CHALLENGE: FAST Ďní FASTER - complete the Embrace of the Ancients
    puzzle in 5 moves without resetting.


- move the top left turnstile clockwise once
- move the bottom left turnstile clockwise once
- move the top right turnstile counter-clockwise once...the water statue will
  move to the blue pillar
- move the same turnstile counter-clockwise once more
- move the bottom right turnstile counter-clockwise ...the fire statue will
  move to the red pillar
=====================================

The great doors will open.

============================
[ ] HEROIC CHALLENGE: BRAIN +1 - open the main door of the Embrace of the
    Ancients puzzle. (complete)
============================


**Before going through the open doors, turn around to face the save fountain.
On a high ledge directly above the fountain there is a Life Bar Upgrade door. 
Prince cannot reach it now, but remember this spot when he returns here later
with the magical skill that will give him access to it.


****************THE FALLEN KING MAP ***

One side of the room beyond the great doors is completely covered by yellow
plants. Look up to see inaccessible balconies near the vaulted ceiling.  There
are climbing crevices on the support pillars in this room, but Prince needs a
new magical skill to get from the pillars to the balconies. He can do that when
he returns here later. There is a FOUNTAIN at the far end of the room.

=============================
[ ] HEROIC CHALLENGE: EAT MY DUST - complete the scarabs chase without being
    hurt once in the Fallen King map
  *detailed instructions to follow*

[ ] HEROIC CHALLENGE:CRYSTAL - find and touch the Red Crystal
   (unlocks the King Sword)
  *detailed instructions to follow*

[ ] HEROIC CHALLENGE: MUSHROOM SAUTE - defeat the Beast by burning him with
    sunlight
This challenge will be complete after the 3rd Beast battle.
============================

Hanging from the pull switch opens the door only partway, so roll under it.

>>>>BEAST BATTLE #1:

This is the first of 3 such battles. There are factors consistent to all three 
battles:
- the battle arena is a circular platform suspended over a sea of Haoma plants
  (donít fall off the platform!)
- the floor of the battle arena is segmented into coloured sections; the number
  of coloured segments differs in each battle
- when Prince downs the Beast, an overhead view will allow you to see which
  coloured segment itís lying on (pay attention when that happens!)
- coloured panels will appear on the wall; Prince must click on the coloured
  panel which is the same colour as the floor segment the Beast lies on,
  causing sunlight to stream down from an opening in the ceiling to burn the
  Beast, ending the battle
- failure to choose the right colour means that the sunlight wonít hit the
  Beast and it will arise with full health (you REALLY don't want that!)

BATTLE STRATEGY:
The Beast is equipped with an enormous hooked club in his right hand.  He can
swing the club to left and right and behind himself.  He has a very long reach
with that club!!  In his left hand he holds a boulder on a chain. He will throw
that boulder a considerably further distance than he can swing his club. If
Prince stays "fairly" close to the Beastís left side it is less likely to throw
the boulder-chain weapon.  A blow from the club will reduce Princeís health by
at least half.  A blow from the boulder is a one-hit kill, even if Prince is at
full health at the time. All frontal attacks on the Beast are useless - he will
use his weapons to kill Prince instantly. The Beastís only vulnerable spot is
his back.  But Prince has to exercise great caution, remembering that the Beast
can swing his club behind himself, easily reaching Prince there.

Prince must use a hit and run strategy - mostly running!!!   Stay out of range
of both the club and the boulder while running. Prince does run faster than the
Beast, so with diligence, frequent direction changes, skillful dodging, and a
great deal of patience, he can get behind the Beast to attack its only
vulnerable spot. Observe its attack pattern. Every once in a while it jumps,
swings both arms, and comes to rest with both arms more or less crossed in
front of itself.  That is the "safest" time for Prince to attack, but take care
as he rushes toward the Beast - there is a shockwave from that jump.  The best
attack to use is the Jump Attack (jump and shake the remote).

Prince should never linger long enough to inflict more than two blows. The
Beast will swing his club behind himself, reducing Princeís health by half (or
more) with a single blow. At some point in each of the 3 Beast Battles, a group
of large scarabs will appear.  This is a good thing!!  If either Prince or the
Beast kills a scarab, the blue sphere will refill part of Princeís life bar!

This first battle arena has 2 coloured segments - green and blue.

After the battle, the arena collapses, the Beast chops a surprisingly precise
square hole in the floor in the yellow plant area, and jumps into the
subterranean area.  Prince will almost certainly need to heal at the fountain
before going on.

Hang from the edge of the square hole, edge around if necessary to place him
above a section that is clear of yellow plants below him. Place a hook near the
bottom edge, drop to a crevice, then the hook. Create a whirlwind on the
platform below and drop to it.

***A new type of enemy is introduced - the Fugu Plant. It is a floating, spiked
spore-like thing.  It eats anything Prince creates with his creation powers -
hooks and whirlwinds. It will hover close to Prince, waiting for him to create
something, then zoom in, eat the hook or whirlwind and injure Prince in the
process.  The only way to proceed is to distract the Fugu by creating a hook
or whirlwind in some distant part of the room, wait for it to fly over there,
then use whichever creation skill Prince needs to make his next move.  Prince
must use his hook or whirlwind very, very quickly before the Fugu Plant arrives
to eat it out from under him!!!***

Jump to the next platform; create a hook anywhere (as far away as possible)
to distract the Fugu.  Quickly create a whirlwind to get Prince up to the
horizontal bars.  Swing to the wall crevice and edge along it until it ends
quite a distance away.  Create a hook between Prince and the floor (drop to it
quickly before the Fugu eats it). Two Shielded Minotaurs attack at floor level.

Create a hook somewhere to distract the Fugu, then a whirlwind to reach the
next level up where Scarabs will attack.  Jump up to the next higher level.
The Beast will be shown running away through a patch of Haoma where Prince
canít go. When Zahra says, "Quick!  Follow him!"  Prince asks "How do you
propose I should do that?"  There is a FOUNTAIN nearby.

=================================
[ ] HEROIC CHALLENGE: EAT MY DUST! - complete the scavenger scarabs chase
    without being hurt once in the The Fallen King map

This challenge is probably the most difficult one in the story.  Expect to fail
and retry MANY times before you succeed. Create a whirlwind & jump to hang off
the pull switch to open the first gate in a long, devilishly hazardous
corridor. If Prince is injured the slightest bit in any way during this chase
sequence you will fail the Heroic Challenge at stake. The route is divided by
a number of gates, each of which is opened by clicking on the blue crystal on
it. Try to click on those crystals while Prince is moving toward the gate.
Donít wait until he gets to a gate to open it. 

In the first segment, run along the left wall over red plants, then through
the gate.

The second segment is identical.

Beyond the second gate Prince will cross a collapsing bridge with an archer at
the other end of it; use B to freeze the archer.  Remember that enemies donít
stay frozen long, so time the freezing so the archer doesnít have time to shoot
an arrow, but will stay frozen until Prince passes him. The corridor curves to
the left behind the archer, making it harder to open the gate ahead of Princeís
arrival.

In the next segment Prince must jump to horizontal bars above a section of red
plants. Donít linger on the bars; they will collapse. The corridor curves to
the left, making it difficult to open the gate in advance.

Wall run on the left side over red plants to the next gate.

Again, Prince must jump to horizontal bars above red plants, but...  The bars
are quite low to the ground.  It takes precise timing and placement to get
Prince onto the first bar and to prevent him from swinging on the bars which
will cause him to be injured by the red plants below. He must jump from bar to
bar, not swing on them.  (once or twice among my hundreds of attempts, Prince
did manage to swing on those low bars without being hurt by plants below, but
precise placement of where he can swing safely never became clear to me.
Update: I have spent more time here and discovered that Prince seems to be able
to swing safely on those low bars if he starts on the far left side. It's still
very, very difficult to find the exact spot where he can do this, but at least
I can confirm that it IS possible).

The final section is next & it is the most difficult by far. Prince must first
wall run on the left side, take a few steps while moving rapidly to wall run on
the right side, cross again to wall run on the left side, open the gate at the
end, and jump across a gap.

The Hunter Archer at the end of the corridor will start firing the very instant
that Prince steps into this section.  He fires very, very rapidly and never
misses a shot. Typically, he kills Prince one second into this segment.

The only way to survive is to be lucky enough (and luck truly is required) to
get Prince started on the first wall run on the left, then aim and freeze the
archer while Prince is still running on the wall.  Again, with luck, the archer
will remain immobilized long enough for Prince to start his wall run on the
right.  The Archer will "thaw" at the very instant that Prince finishes that
right-hand wall run (sometimes while heís still in mid-run).  One of two
strategies will work next - either freeze the archer again or jump on his head
and throw him into the red plants.  Either way, there is only a fraction of a
second to stop the archerís next shot before Prince makes the final wall run on
the left, opens the gate and jumps the gap. I found that re-freezing the archer
worked better because, in the time it took to throw the archer, the scavenger
scarabs caught up to and killed Prince.

A cutscene plays in which Prince is hanging from a crevice on the other side of
the gap while the horde of scarabs fall to their death in the chasm below.  The
Beast is seen escaping through a doorway above Prince.  Challenge complete
========================

GOLD CHEST - As Prince hangs from the crevice, move all the way left and up to
a ledge where 2 blue chests are visible.  Roll through the low hole to find
4 blue chests, 1 gold chest and some pots.

Wall run back to the crevices and use the series of crevices to get to the next
higher level where there is a FOUNTAIN. The door opposite the fountain leads to
the next Beast Battle.

>>>>BEAST BATTLE #2:

Everything remains the same - the Beast has the same weapons & attack patterns;
Princeís strategy is the same.  The main difference is that the battle arena
now has 3 coloured segments - blue, green, and yellow - which means that Prince
will have to choose among 3 coloured panels to cause sunlight to stream down.
The Beastís stamina has increased slightly, so it will require more successful
blows from Prince to make the Beast collapse.

If Prince has used up all or most of his life orbs during this beast battle,
consider reloading and refighting the battle until you can finish it with the
greatest number of Life Orbs.  Upcoming events are difficult & will be more so
if Prince has very few Life Orbs to sustain him through hazardous times.

After the battle, go back to the fountain to heal.  Beyond the fountain Prince
must go through a corridor with 4 flipping spike panels and 2 spiked logs
swinging above the panels.  Observe the timing carefully and Prince should be
able to run along 2 panels on one side and either jump over or roll under the
spiked logs to land safely on the other side. Again, if Prince is badly injured
here, consider reloading and retrying until he gets through with the maximum
amount of health and the maximum number of Life Orbs.

As Prince enters the next room, the Beast is seen to be escaping at the upper
reaches of the room. Immediately after the scene, the COMBAT ARENA activates.
There are two waves of enemies, consisting mostly of Chthonian Beasts and
assorted other strong enemies.  

After the combat groups are defeated, Prince must ascend a narrow vertical
channel which has 4 stationary saw blades.  Before attempting the ascent, place
a hook on the inside right wall at a level just below the top saw blade. DO NOT
PLACE THE HOOK ON THE BACK WALL WHERE THE SAW BLADES ARE ATTACHED.

Create a whirlwind at the base of the narrow channel (on the left side). Jump
to the left wall, wall run up only one or two steps, then immediately jump to
the right between the bottom 2 saws, hit the right wall, and run up to catch
the hook (by-passing the next highest saw). From the hook, wall run upward to
clear the top blade and resume back-and-forth jumping to reach the crevice
hand-hold at the top.  Edge along the crevice to its end.

During the cutscene at the beginning of this room, a huge red crystal was shown
to be floating above a balcony.  If you missed seeing it then, you canít miss
seeing it as Prince hangs from the end of the crevice route now.  It will be
necessary to come back here later.

Jump to the horizontal bars and swing to the other side of the room.  Prince
will be hanging from a bar with a huge pennant hanging from it.  Behind that
pennant there is an alcove with a spitting blossom on the inside right wall.
Place a hook on the back wall opposite Prince.  Wait for the blossom to spit.
He must swing to that hook, wall run to the right, and jump back to the same
bar (on the far side of the pennant) before the blossom spits again. 

Further to the right on that same bar is a nearly identical set-up. This time
there is a spitting blossom on each side wall.  He canít place a hook on the
back wall in advance of his swing-jump because the left spitting blossom will
remove it.  So wait until both blossoms have spit, place the hook, jump to it,
wall run to the right, and jump back to the bar before either blossom spits
again.

From there swing across a series of horizontal bars to a crevice; edge over to
hang above the balcony, place a whirlwind to drop onto, and get to the floor.
Wall run to a beam, jump to a ledge.

Prince is facing a huge circular symbol with 3 blue crystals that control the
movement of 3 hook plates to the left. Use the crystals to align the hook
plates to allow Prince to get to the far left side.

Jump the gap to a vertical crevice, slide down to a puzzle door and a FOUNTAIN.
There is an upgrade sanctuary directly beside the fountain, but Prince cannot
enter it until he has defeated the Beast once more.  Roll under the door
directly opposite the fountain.


===================================
[] HEROIC CHALLENGE: MUSHROOM SAUTE - defeat the Beast by burning him with
sunlight (win all 3 Beast battles)

>>>>BEAST BATTLE #3:

The arena now has 4 coloured segments - blue, green, yellow, and purple.
The Beastís stamina has also increased, but his attacks and Princeís strategy
remain the same.

When the Beast is defeated this final time ("Mushroom Saute" is complete), itís
revealed to be the last Sultan of Izdihar, Amir Rahman. He was transformed into
the hideous beast by the curse of the Haoma.  He begs Prince to save his
daughter, Nasreen. And, after telling Prince that Princeís father must be proud
to have such a son, Rahman dies. The sword blade is released. Prince now must
find a way to reforge the blade and hilt into functional sword again.
==================================

Go back to the fountain and enter the upgrade sanctuary.

>>CREATION POWER: MAGICAL SPHERE - you can now create magical spheres in
  mid-air.  Press B while jumping.

The primary use for homemade spheres is to bridge a gap that would otherwise be
too wide for Prince to jump across.  The sphere will quite often take him half
way to the destination.  He can then jump out of the sphere to get the rest of
the way.  	

Prince can also use the sphere in battle; jump above an enemy and hold B; the
sphere will not only petrify the enemy, but also any other enemies within its
"blast radius".  

While Prince is suspended in a sphere, use the Control Stick to rotate him 
within it. If he is to jump to a hook, a crevice or another sphere, be certain
that a white "safe jump" line connects him to it.   This may require rotating
him within the sphere or, in the case of homemade hooks, placing the hook
differently until he is "connected" to it. Often, you must release the Control
Stick for the white line to appear.

A sphere can prevent death from deliberate and accidental falls.  If he
falls or jumps off a ledge, create a sphere before he hits the ground. Then
cancel the sphere to let him drop the rest of the way safely.  You can use
this technique to reach a ledge below one that Prince is standing on.  Jump
off a ledge, drop only partway, create a sphere, and Prince can jump to the
lower ledge.

Creation Power Magical Spheres can be "cancelled" by pressing Z.   

==================================
ABOUT HEROIC CHALLENGE: SAND BLAST - petrify 6 enemies in the magical sphere.
To succeed at this challenge, you must petrify 6 enemies at the same time with
one sphere; either stand and wait for enemies to approach Prince in a group, or
deliberately throw them all into a corner. The ONLY place to find 6 enemies at
once is in the Challenge of Virtue (an upcoming event).  In the meantime,
practise this move as often as possible.  "Hold" B, don't just tap it briefly.
=================================


[ ] HEROIC CHALLENGE: CRYSTAL - find and touch the red crystal
   *unlocks the King Sword*

Now that Prince has the magical sphere ability, he can return to the Red
Crystal in the previous area. Go back through the puzzle door.  There does not
seem to be a way to backtrack, but use a whirlwind to place a hook high on the
wall, jump to it, run up the wall, jump back and press B to create a sphere.
While suspended in the sphere, create another hook on the wall (be sure that a
"safe jump" white line connects the sphere to the hook; if not, place the hook
differently until itís clearly safe to jump to it).  The goal at the moment is
a crevice high on the wall from which Prince can wall run to the ledge.

Backtrack to the room where Prince had to ascend that channel with 4 saw
blades. He will need a sphere to get to the first green hook plate. When he
gets back to the Red Crystal room he will emerge on one of the two high
balconies, but the Red Crystal is on the high balcony on the other side of the
room. Jump off the balcony, drop, and create a sphere before he hits the floor.
Create a whirlwind to land safely on the ground floor. Make your way back up
the saws channel.  Follow the path to the first horizontal pole, then stop.
Drop off the pole and quickly create a sphere and jump onto the balcony where
the red crystal hovers. Create a whirlwind and wall run or simply jump to reach
the crystal. Challenge complete.
============================

Return to the fountain and upgrade sanctuary by the final beast battle
location.


==========================
[ ] HEROIC CHALLENGE: POP! - make an arrow trap destroy a magical sphere.

The next time you come to an arrow trap, create a sphere and just wait for the
arrows to destroy the sphere.  
==========================

Use the sphere to cross the next 2 gaps - jump out over the gap, press B to
create a sphere, jump from the sphere to the other side.

Prince will come to a series of ready-made spheres.  Jump into the nearest one,
check for a "safe jump" white line, and jump to the "connected" sphere.  The
following area requires a combination of hook plates and spheres. Jump from a
hook, create a sphere, jump to the next hook.  You can dally in this area (or
any nearby area) to complete another Heroic Challenge:

===================================
[ ] HEROIC CHALLENGE: YOUR OWN PATH - chain 10 magical spheres and spirit hooks

Create a spirit hook on a wall.  Jump away from it and create a sphere.  Create
another hook in the same place and jump back to it.  Repeat 10 times to
complete the challenge.  Don't stop until the onscreen announcement appears.
===================================

Prince will come to a gate that leads back to the Fugu area.  Jump into the
ready-made sphere, then to the narrow beam nearby (before the Fugu arrives!).
Backtrack through the subterranean area and back up through the square hole to
the room half-covered in yellow plants.  There are *THREE GOLD CHESTS* in this
room. ACKNOWLEDGEMENT:  although I found all 3 chests on my own, I simply can't
find a way to describe the locations that is sufficiently different from
darthmarsden's description in his FAQ. Therefore, I quote his description here
with full credit to him. 

(1 of 3) Return to the now blocked entrance in this room. Create a whirlwind to
the left of it and climb the wall to reach a crack in the wall right above the
blocked entrance. From there, wall-run to the right, then jump away from the
wall, create a sphere, and jump over to the balcony where the gold chest is
located.

(2 of 3) From the last gold chest, jump over to the pillar using a sphere.
You'll need to make your way to the next balcony along, using the pillars (and
a wall-run) to do so. Another gold chest awaits you there.


(3 of 3) From the last gold chest, return to the ground and head to the pillar
opposite the last one you climbed on. Use a whirlwind to reach the lowest
ledge, then make your way from pillar to pillar until you reach the last
balcony with the final gold chest of this room." (END QUOTE)

>>HEROIC SKILL: GRAB & THROW #3 - you can throw an enemy even further

*****************THE PALACE GATE (final)***

***LIFE BAR UPGRADE #2***

Return through the giant doors to the Embrace of the Ancients puzzle room 
where Prince moved the fire and water statues to open the Palace Gate. Remember
that there is an upgrade sanctuary high above the save fountain.  Save before
going up to the upgrade sanctuary. Start on either side of the save fountain.
Use a combination of spirit hooks and spheres to reach the upgrade sanctuary.

Jump off the life upgrade sanctuary ledge, let Prince fall until there is a
slight "hesitation" in the animation. That tiny signal indicates the maximum
distance he can fall before creating a sphere. If he falls further than that,
it is too late to save him with a sphere.  Given the proximity of the save
fountain and the recent save this is an ideal time to practise!!!

The goal now is to return to the Souk of Izdihar, and from there, get to the
Forge of the Gods to repair the sword.

Climb the pole to the upper balcony, go through the puzzle door, and up the
stairs.  Jump off the balcony, create a sphere, jump to the pole & slide to the
floor.  Simply follow the trail of djinns to retrace the rest of the route to
the Souk where Prince will have to climb a very tall pole, jump off, create a
sphere, and jump to a bridge with a railing.



****************THE SOUK OF IZDIHAR (final visit)***

At the first railing, drop to the ground (between it and the second bridge) to
find 3 blue and and 2 red chests.  Go up to the second railing/bridge.

GOLD CHEST: The trail of djinns leads to a series of horizontal bars, but
again, go to ground level first to find 3 blue chests, 2 red chests and 1 gold
chest.

Go back up to the second bridge and swing across all the horizontal bars to get
to the upper level on the opposite side of the courtyard. He will need to use
a sphere between some of the horizontal bars. When Prince lands on the balcony
there, hang off the edge of the railing, drop, create a sphere, and jump to an
upgrade sanctuary.

***LIFE ORB UPGRADE #3: 6th ORB (* final upgrade)

====================================
[ ] HEROIC CHALLENGE: FULL OF WISHES - find all Life Orb extensions (complete)
=====================================

Jump off the upgrade sanctuary ledge, create a sphere and use a combination of
spheres and hooks to get back up to the balcony. Go up the stairs to the puzzle
door that leads to a FOUNTAIN.  Don't go through the puzzle door yet.

============================
[ ] HEROIC CHALLENGE: BUBBLY - chain 10 runs on walls and magical spheres

This short corridor is an ideal place to complete this challenge. Place a
whirlwind near the door. Stand on it, place a hook on the wall, and jump to it.
Wall run only a few steps, jump off, create a sphere.  Turn around to face the 
other wall, and jump to it.  Run a couple of steps toward the door, jump off,
create a sphere. Jump to the other wall and run only a couple of steps before
jumping off to create a sphere. Repeat 10 times, going back and forth between
the two closely spaced walls

(don't stop until the announcement appears onscreen!)
=============================

Go through the puzzle door. Wall run and jump off, create a sphere =>create a
hook =>bar =>jump in the air =>sphere =>top edge of narrow wall.  Continue in
the same manner through the passageway ahead, and go up a crevice wall to a 
platform where Temptress Assassins will attack.  Continue through the next
passageway, using the same skills, to reach the next FOUNTAIN.




******************THE CHALLENGE OF THE GODS**

Look beyond the fountain.  At the far end the destination door is at the top.
An upgrade sanctuary is immediately below that door.  There are a number of
haoma-covered pillars in between.  Create a whirlwind at the front edge of
the fountain ledge to get some height, jump out, create a sphere.  Place a
hook on the nearest pillar to the right; jump to it.  Jump back, create a
sphere, place a hook on the nearest pillar on the left side. Repeatedly use
spheres and hooks to get past the remaining pillars. At the end of these
pillars there is a cylindrical stone pillar with a flat surface - place a
whirlwind there and jump to it.  Jump from the whirlwind toward the destination
door ledge, create a sphere, place a hook, and climb to the destination ledge
where a Priestess and Minotaurs attack. 

Hang off the right side edge of the platform and drop.  Create a sphere.  Place
a hook on the wall - the edge of the platform will not accept a hook. Jump to
the hook on the wall.  Drop again and create another sphere. You may be able to
jump to the upgrade sanctuary from the 2nd sphere.  If not, repeat.

***LIFE BAR UPGRADE #3 (final)***

=================================
[ ] HEROIC CHALLENGE: STILL ALIVE - find all the Life Bar Extensions (complete)
=================================

Return to the balcony above using the same sphere and hook skills.  To open the
door, Prince must press 2 pressure plates located high on the side walls "in a
short amount of time" (according to the ever-helpful Hint button).  Create a
whirlwind beneath either one, place a hook just below the pressure switch, and
wall run up over the switch.  Immediately jump toward the other switch, create
a sphere, and jump to wall run over the 2nd switch. (It may take several
attempts to satisfy the time limit). When the doors open they are time-limited,
so don't waste any time getting through them.

In the new area, a statue rises out of the floor, a barred gate blocks forward
progress, and an identical statue is on the other side of the gate.  Both
statues have a blue crystal.  Click on the blue crystal on the nearest statue.
According to the Hint button, this will take Prince "to the spirit world". What
happens is the lighting changes to "twilight", the barred gate disappears, and
Prince can walk to the far end of the room.  Click on the second statue to
return things to normal.  The pressure switch on the floor behind the statue
opens the door ahead.



********************THE FORGE OF THE GODS***

================================
[ ] HEROIC CHALLENGE: BRAINIAC - complete the puzzle in the Forge of the Gods

"Brainiac" will be awarded when Prince returns to this room after having
completed all 4 challenges to follow - Faith, Virtue, Wisdom, and Humility 
================================


Zahra tells Prince he must prove himself worthy to forge the sword. He will do
that by completing 4 challenges.  This room is a "hub" that connects to the
4 challenge areas. To open the doorway to each area, 4 crystals (3 of the same
colour plus 1 white crystal) must be aligned so that a beam of light will pass
through all 4 of them at once.

The crystals sit on overlapping floor circles identical to those used to solve
the Water Wheel puzzle.  And, just like that previous puzzle, crystals can be
transferred from one circle to the other at the point of overlap. 

How to transfer crystals:
- place the crystal you want to move in a space immediately beside an overlap
  point
- rotate the other circle so that the space where you want the crystal to be is
  on the overlap point
- move the crystal onto the overlap point
- rotate the other circle to get the crystal away from the overlap point

When all crystals of one colour are aligned with the white crystal and the
light source, the door to a challenge area will be opened.  To align the
crystals for any of the challenges, Prince must place a crystal at "12 oíclock"
and "6 oíclock" on each circle (2 coloured crystals on one circle; 1 white
crystal and 1 coloured crystal on the other circle)

It doesnít matter in which order Prince completes the 4 challenges, but doing
"Faith" first always makes sense and will complete a Heroic Challenge:
- Challenge of Faith (yellow crystals)
- Challenge of Virtue (green crystals)
- Challenge of Wisdom (orange crystals)
- Challenge of Humility (purple crystals)

There are no visible turnstiles to rotate the circles, so activate the blue
crystal on the one shorter angel statue standing away from the circles.  The 
turnstiles appear on a low platform near the fountain.  **DON'T DO ANYTHING
WITH THEM YET** 


***CHALLENGE OF FAITH - yellow crystals

=================================
[ ] HEROIC CHALLENGE: YOU KNEW IT - open the portal to the Challenge of Faith
    in a single move.

The yellow crystals are already placed on the circles where they need to be.
Prince should stand with his back to the fountain and face the crystals. All
he has to do is turn the right hand turnstile one move counter-clockwise.

[ ] HEROIC CHALLENGE: ROGUE PRINCE - skip all the challenge arenas (combat
    arenas) in the Challenge of Faith
   *details to follow*
==================================

NOTE: Prince now has everything he needs to attempt to complete all of the
  secret maps.  This is a good time to save, quit, reload, and spend some time
  trying to complete those challenges.  

Use the turnstile. Go through the newly activated portal.

In this very first area, hang off the edge of the bridge at the bottom of the
stairs;  at the bottom there are ***3 GOLD CHESTS*** on the floor.
Use whirlwind + Hook + Sphere to get back up.

Go through the "wet" doorway to an outdoor area;the bridge ahead will collapse.
Across the chasm, there is an archer above the destination door.  Cross the
chasm as quickly as possible, use hooks and spheres to reach the archer and
defeat him.  If you want the Rogue Prince challenge, donít hang from the pull
switch at the archerís location - it opens the door below which leads directly
into a combat arena.  Instead, use a combination of hooks and spheres to go
around the outside of the building, moving to the right. The next FOUNTAIN is
on an outdoor ledge at the back of the building. (if you need djinns, you can
collect a few on the way to the fountain, but don't enter the building through
the window above the djinns).

Again, the walkway and stairs ahead will collapse, leaving a great chasm to be
crossed.  Create a whirlwind on a lower pedestal at the mid-way point. Jump,
create a sphere, jump to the whirlwind.  Jump again, create another sphere, and
jump to grab a crevice and then up to the puzzle door. Temptress Assassins will
attack (this is not a combat arena - only those areas where yellow vegetation
blocks the exits meet that definition).

The room in the next building has a Fugu Plant that will "eat" any hooks,
spheres, or whirlwinds that Prince creates. The trail of djinns says "go to the
right" and around the perimeter of the room to the door on the opposite side.
DONíT DO THAT.

Instead, hang off the edge of the entrance platform, change the camera angle to
see directly below Prince where there is a "chest island"; use a sphere and
whirlwind to get to the 2 blue chests and pots.

Use a whirlwind & sphere to get to a similar nearby "chest island". Then stand
on a whirlwind to get to the nearby wall crevice; climb wall crevices to reach
the puzzle door exit that leads to a FOUNTAIN.

This room has a door at the far end with 4 bars across it. Prince must get to
4 pressure switches located on high ledges in the room.  The cutscene will show
the overhead view, as will the (-) button.  As each pressure switch is pressed,
a bar will be removed from the door. 

***When all 4 bars are removed, this room becomes a Combat Arena the instant
that Prince steps on the floor again*** If youíre trying to complete the Rogue
Prince challenge, he must open the puzzle door without stepping on the floor
after the 4th switch is pressed.

SWITCH #1:
It is directly ahead of Prince when he enters this room. Step on it.

SWITCH #2:
Stand facing the barred door; go left; use a whirlwind and sphere to reach the
platform above. Jump the gap; place a hook past the 2nd saw and wall run to it.
(pause)  The next pair of saws never move far enough away to wall run sideways
from this hook to the ledge.  So wall run UP, jump off to create a sphere, then
place a higher hook that will let Prince wall run safely ABOVE the saws to the
next ledge.  Jump into the gap and create a sphere.  A Whipping Plant will
emerge on the next platform, exactly where Prince needs to land. As before,
observe its movements and jump to grab the EDGE of the platform. While hanging
there, shimmy around to a point where itís safe to climb onto the ledge & step
on the pressure plate.

SWITCH #3:
Create a whirlwind in the back corner and use a hook & sphere to get one level
higher.  Follow the spike poles on their tracks and dodge left to get out of
the way of their return - being careful not to move left until the space is
wide enough to avoid stepping on red plants along the outside edge. Place a
hook past the 2nd saw ahead, but lower than usual. Wall run to it. Up above, a
whipping plant will have emerged from the wall - if Prince tries to go any
higher, the plant will knock him off the wall. Jump off the hook, create a
sphere then create a hook between the 3rd and 4th saws.  From that hook, Prince
can safely wall run UNDER the saw to reach the next ledge safely.

Wall run to the ledge with the pressure plate; a spitting blossom on the right
wall spits directly onto the switch, so time Princeís approach to the switch to
occur between spits, then step out of range of the blossom.

SWITCH #4:
Place a hook on the wall in the back corner. Based on the timing of the
spitting blossom, create a whirlwind in the back corner to reach the hook & go
up another level. Again, there is a spitting blossom on the right side, but
also red plants covering all but a small portion of the ledge. Prince must wait
for the plant to spit, jump off this ledge from directly in front of the
blossom, create a sphere, and jump to the next nearby ledge before the blossom
here spits again and deactivates the sphere. The next ledge has an arrow trap,
but itís simply a matter of walking quickly past it between salvos. Prince
again has to jump, create a sphere and jump to a ledge without being
obliterated by the spitting blossom.

The next ledge is divided by a barrier wall - the switch is, naturally, on the
other side of the wall. Jump out, create a sphere, and jump back on the other
side of the barrier.  Step on the switch to remove the final bar from the exit
door.

**From this moment, the ground floor is a Combat Arena to be avoided.**

- drop from the final switch; use a sphere to reach the platform immediately
  below
- wall run to the ledge where there is just one spitting blossom
- get back to the whipping plant ledge (be careful of timing - donít let it
  knock Prince to the floor); hang off the edge of this ledge with Prince's
  back toward the exit door
- the previously barred door is now the puzzle door and exit, but Prince
  cannot stand on the floor to open it.

(darthmarsden's solution):
"The best way to do this is to hang off the ledge and jump away from it. Create
a sphere, then, on the floor in front of the door, create a whirlwind. Jump
onto the whirlwind, then get rid of it. As Prince is falling, create another
sphere. He should be right in front of the door now, so go ahead and solve the
puzzle." 

Jump through the doorway to reach the next FOUNTAIN.  ("Rogue Prince" complete)

This next area has a Fugu Plant flying around and like the previous Fugu room,
the trail of djinns indicates that Prince should go around the right side of
the room.  DONíT DO THAT.  

GOLD CHEST:  Hang off the left edge and go down to a red chest and pot and then
down once more.  Place a hook on the wall halfway to a low ledge with a red
chest and pots.  Directly opposite this ledge there is a crevice in the wall.
Jump to the crevice. Distract the Fugu by placing a hook or whirlwind somewhere
distant, then use hooks to get to an alcove near the top of this wall.  The
gold chest is in the alcove. Use hooks and spheres to get to the puzzle door
directly above the alcove and exit to an outdoor area.

There are 4 Hunter Archers standing on Haoma-covered pillars. If Prince lingers
or hesitates, the archers will quickly kill him.  BUT - each archer pillar has
a blue crystal. Click on them to instantly kill the archers - (OR) - Ignore the
archers and move forward quickly to the opposite side. 

To cross the gap, get onto the balcony railing, jump out, create a sphere, and
jump forward.  When Prince gets to the other side, go up the outside wall,
moving left around the corner to avoid the whipping plant on the wall; then up
to the roof where Archers and Temptress Assassins are waiting. After defeating
them, jump down toward the djinn and the next puzzle door to enter the building

There is an enormous staircase ahead.  Go to the left side of the staircase to
find 6 blue chests and pots. Go to the right side for another 6 blue chests and
pots.  The FOUNTAIN is at the top of the stairs.

A cutscene will draw attention to a pressure plate on the wall. Place a hook
just beyond the pressure plate and wall run to it. Exactly like the series in
the Hearth of the Sacred Fire, click on the nearby blue crystal to cause a
platform to emerge from the wall (directly under Prince if the the hook was
placed correctly). Use a whirlwind, sphere & hook to get to the balcony on the
left.  Continue to follow the procedure of placing a hook, wall running, and
bringing platforms out of the wall until Prince reaches a place where he is
facing a corner.  Place a hook halfway to the corner, wall run to it, click the
blue crystal to cause a ledge to emerge temporarily (it retracts into the wall
quite quickly, so move!) Repeat for the next ledge.

The "final" ledge is below 2 green hook plates; wall run UP from the top hook
plate and jump back to a ready-made sphere, to a second ready-made sphere, to
a balcony. Use a whirlwind & hook to go up the wall; jump back to a ready-made
sphere.  Follow a series of ready-made spheres to the next higher balcony; go
outside.

The cutscene shows the massively high tower to be climbed. There is a FOUNTAIN
around the corner.  Go beyond the fountain and around another corner to find
4 blue chests, 2 red chests, and some pots.  The tower climb is a simple series
of crevices (vertical and horizontal). Near the top, a Fugu Plant and a
Whipping Plant require some caution. Distract the Fugu by placing a distant
hook if it's not allowing Prince to proceed.  Just remember to be very quick
about placing and using any other hook he needs to ascend. At the top there is
a complex puzzle door; jump the gap to be able to see and solve it. It leads
back to the "hub" - The Forge of the Gods.

==========================
[ ] HEROIC CHALLENGE: SKY - bring back the energy from the Challenge of Faith
    This is automatically completed when Prince re-enters the hub.
==========================


**************THE CHALLENGE OF VIRTUE - green crystals***

I strongly recommend that you save before starting to arrange the crystals for
this and the next two challenges.  If you make a mistake, quit and reload so
the crystals will be back to the way they were when you started.

For this challenge:
- Move the left turnstile counter-clockwise once
- Move the right turnstile counter-clockwise once

The first room has a barred door and fountain on a balcony at the opposite end
of the room. There are 2 pressure plates - each one high on the wall on either
side of the barred door balcony.

Left side:

Wall run to the 1st narrow ledge, then the 2nd (hang off it quickly - thereís
an arrow trap above it).

Place a hook just below the pressure plate flanked by 2 saws.  Wall run up over
the pressure plate, jump back, and create a sphere. Use a sphere and hook to
get to, then onto, the barred door ledge where there is also a FOUNTAIN.

Right side:

Hang off the front edge of the fountain ledge and drop to a narrow ledge.
Go to the right & around the corner.  Place a hook above Prince, run up, jump
back, and create a sphere. Turn around to face the pressure plate, place a
hook on or above it, jump from the sphere to the hook; drop down over the
pressure plate, then create a sphere.  Use hooks and spheres to get back to the
fountain ledge.

Open the nearby puzzle door.  Beyond it, there is a ready-made sphere over a
square hole in the floor.  Jump into that sphere (you may need to create your
own sphere to be able to get into the ready-made one). Below, there is a
spitting blossom and another ready-made sphere. Time your drop to occur between
blossom spits.  From the bottom sphere, drop to the ledge. Prince should land
on a pressure plate that opens the door at the end of a corridor just ahead.
If he doesnít land on it, step on it!!

That short corridor is full of traps!! It starts with a double-wide spike mat,
immediately followed by another spike mat. There are arrow traps on both side
walls - in an alternating left-right arrangement.  Move the nearby pedestal and
position it at the middle-point of the start of the corridor.  Prince must
stand on the right side of the pedestal. The spike mat will not activate as
Prince drags it sideways over the spike mat. But...if Prince stands behind the
pedestal and pushes it, he will be impaled.  

Drag the pedestal to the end of all 3 spike mats & stop moving. Place Prince
on the side of the pedestal where it will act as a shield between him and the
first arrow trap.  Stop.  Prince must climb over the pedestal and use it as a
shield from the next arrow trap on the other side of the corridor. Repeat.

When Prince drags the pedestal into the next room, it will move of its own
volition onto a pressure plate, to reveal a square opening in the floor.
There is a puzzle door in this room, but it canít be opened yet.  (If you
look up, you can see that Prince is immediately below the original entrance
door and the first save fountain)

In the square hole in the floor, there is a ready-made sphere above 2 spitting
blossoms and a whirlwind plate below.  Activate the whirlwind plate, jump into
the sphere, and drop down between blossom spits.  There is a FOUNTAIN nearby.

The level below the fountain has a barred door (3 bars) which means that Prince
must find 3 pressure plates.  Place a hook at the djinn location on the left
wall.  Wall run to the hook.  Wall run and jump to the ready-made sphere. Place
a hook on the facing wall, wall run up, jump back to the sphere, & jump to the
landing with the whirlwind plate.

Activate the whirlwind plate; activate the top orange hook plate.  Stand on the
whirlwind to get over the wall to the hook plate. Drop down the vertical row of
orange hook plates, between arrow trap salvos. Wall run toward the left switch,
jump off, create a sphere.  Place a hook by the switch, wall run over it, and
jump back to create a sphere.

Return to the top orange hook plate, wall run to the right over the wall.
Create a sphere and hook to land safely.

Activate the blue hook plates, drop to the lower of the two (timed to avoid
arrow traps).  Wall run to the left, create a sphere.  Jump to the blue hook
plate below the pressure switch, wall run over the switch & jump back to create
a sphere.  Use the ready-made spheres to drop to the balcony below. 

Go through the puzzle door - it leads to a Combat Arena (2 waves of Priestesses
and Temptress Assassins).  A red chest can be found along the side wall.  Move
the pedestal onto the floor switch to open the Subterranean Level.  Jump down
using the ready-made sphere to land on a pressure plate that opens the door.

Jump to the balcony where there is a pedestal.  Use the pedestal as a shield
against the arrow traps.  Drag it to and through the doorway and activate the
puzzle door by the FOUNTAIN.  **Save here; be sure to have a backup save**

The puzzle door leads to a room with ready-made spheres, a square hole over an
abyss, and a lower level with pots and a door.  The medallion on the wall above
and opposite the door is the "puzzle key".  Use a combination of ready-made
and homemade spheres to cross the gap. Step on the floor switch to activate
the medallion puzzle and solve it.  A blue sphere will emerge and open the
exit door in another part of this building.  DON'T LEAVE YET.

==============================
[ ] HEROIC CHALLENGE: HUNTER - find the secret arena in the Challenge of
    Virtue and defeat all the enemies

[ ] HEROIC CHALLENGE: SAND BLAST - petrify 6 enemies in a magical sphere

After solving the puzzle medallion, the ready-made spheres below will have
disappeared.  Use hooks and spheres to get to the bottom level.  Go through the
door to the  ** THE SECRET COMBAT ARENA **.  This is only place where
6 enemies attack at once. Only the first wave of enemies has 6 members.  If
you can petrify all 6 at once you will complete the "Sand Blast" challenge.

Step into the combat arena and try to place Prince as close to the centre of
the group as possible. Jump into the air, and "hold" B (don't just tap B) to 
get maximum "blast radius".  If you don't petrify all 6 immediately, quit and
reload - by the time Prince can make a second sphere, the archers will have
killed at least one of their allies, leaving only 5 enemies.  Don't be 
surprised if you fail more than once.  If you do succeed, the announcement will
appear onscreen right away. There are at least 3 more waves of enemies before 
you can leave.

No matter how you defeat the enemies (all 6 at once or one at a time), you will
have completed the "Hunter" challenge when all the waves of enemies are
defeated.
===============================

GOLD CHEST: There are 7 chests in the combat arena - 3 blue, 3 red, 1 gold.

Use hooks and spheres to get back up and return to the previous room. Although
there are ready-made spheres intended to help Prince ascend above the band of
yellow vegetation that rings this room, I prefer a different route.  

Prince must now negotiate the wall above the fountain.  Start to the far left
of the fountain.  Place a whirlwind to be able to reach the narrow ledge on
the wall just below the yellow plants.  Use a hook  to get Prince up to the
next highest narrow ledge.  Activate the green hook plates and run up to all 
3 of them.  From there, wall run to the right over flipping spike panels to
2 more hook plates.  Jump back, create a sphere, and jump to the next
FOUNTAIN.

Activate the nearby whirlwind plate. Place a hook on the wall and jump to it.
There are 2 spitting blossoms above.  Wait for them to spit, place a hook
between and above them and jump to it before they spit again.  After the 
next spit, jump back, create a sphere and quickly jump to grab the edge of
the floor above.

Prince is almost back where he started (the original entrance to this area
is overhead).  The puzzle door that was inactive when he placed the pedestal
here can now be opened.  It leads to a Combat Arena (Chthonian Beasts and
Priestess).  After the battle, find the vertical channel in this room with
spheres and arrow traps.  Use a whirlwind to get into the spheres where 
Prince will not be hit by arrows. If you've failed or forgotten to complete
Heroic Challenge: Pop! now is the time to do it. Place a hook on the back wall
below the nearest arrow trap.  When it's safe, wall run up, quickly jump back
to create a sphere, and quickly place a hook below the next highest arrow trap.
Repeat until you can activate the hook plates at the top.  Wall run to the left
to reach the next landing.  Turn left to find the portal leading back to the
"hub".  

=================================
[ ] HEROIC CHALLENGE: UNDERGROUND - complete the Challenge of Virtue map
    (completed)
=================================


***************THE CHALLENGE OF WISDOM - orange crystals**

I haven't found a truly efficient way to arrange the orange crystals, but the
following steps will work:
- turn the right turnstile clockwise x2 
- turn the left turnstile clockwise x1
- turn the right turnstile counter-clockwise x1
- turn the left turnstile clockwise x2
- turn the right turnstile clockwise x1

===============================
[ ] HEROIC CHALLENGE: SLIPPERY - complete the Challenge of Wisdom without
    performing any wall runs

To avoid wall runs you will have to do a few things differently than usual.

Pull Switches:
use a whirlwind in front of a switch, cancel it with Z, then immediately create
a sphere and jump to hang off the switch.  If you use only a whirlwind, thereís
a chance Prince will still run up the wall a short distance before grabbing the
pull switch ring.

Wall Runs:
use a combination of spheres & hooks to replace wall runs when you need to move
sideways along a wall.  Be certain when you place hooks that Prince can jump
directly to them and not risk wall-running a short distance.  Make each sphere
and hook just a very short distance closer to your destination.

Wall Hooks:
again, on solid ground locations, use a whirlwind to reach any hook you place
above Princeís head. Be certain he can jump directly to the hook without wall
running even a single step to reach the hook

** If you are trying to obtain "Slippery", substitute the appropriate move(s)
whenever you see "wall run" "pull switch" or "wall hook" in the instructions
for this challenge.  Otherwise, proceed as written.

=======================================

1st Room:
GOLD CHEST: Hang off the left side stairs to see chests in an alcove (1 red,
1 gold, and pots).  There is a wall crevice to use to get down there and to get
back up.

=================================
[ ] HEROIC CHALLENGE: CANNONBALL - launch yourself using the giant cannonball

Hang off the right side stairs to see a large red pipe below.  Place a hook
and drop to it; then jump back toward the pipe and create a sphere.  Jump from
the sphere to enter the pipe.  At the far end of the pipe interior there is a
ready-made sphere.  Walk into it to trigger a cutscene. The pipe is a cannon of
sorts.  Prince will be shot from the cannon while in a sphere, ricochet several
times, and land on an upper balcony (unhurt). Even if youíre not trying for the
Cannonball challenge, this is the most efficient way to arrive at this location
so I will not detail the "long route"!!!
=================================

At this high landing there is a large, split staircase curving up to the left
and right.  The door at the top is guarded by huge saw traps on both sides.
Place a whirlwind by either saw trap. Go back down the stairs and hang from the
pull switch to open the time-limited door; hurry back up the stairs, use the
whirlwind to pass over the saw trap, and roll under the door.

2nd Room:
Jump into the ready-made sphere, watch the timing of the arrow traps. Between
salvos, hit the blue crystal which will raise the sphere to the top. (Pay
attention - Prince will come back down this way near the end of the challenge)

3rd room:
This is a Combat Arena (Priestess and Haoma Minions).  When all are defeatd,
a turnstile rises out of the floor. It causes the roomís "dome" to rotate and a
new door to open - leading to a FOUNTAIN

There is a pull switch beside the fountain that will open a time-limited door
in a parallel corridor. Place a whirlwind at the left front edge of this area
so Prince can jump to horizontal bars ahead. Go back to hang off the switch.
Use the whirlwind to reach the bars.  At two points in the swing-jump sequence,
Prince will land on a 4-way bar that changes his direction of travel - pause
very briefly to let that direction change take place before letting go of the
4-way bar.  Land at the end of the corridor and roll under the door.

If Prince arrives too late, use a whirlwind and a sphere to get back on the
horizontal bars to retrace the route to the pull switch (a whirlwind alone will
not get him onto the bars at this end of the U-shaped corridor).

Back to the 1st Room:

The entrance balcony at this higher level of the room is completely covered in
yellow vegetation.

GOLD CHEST: Press (-) for an overhead view.  The chest is prominently on view.
Itís directly above the entrance where Prince is standing. What is NOT shown is
that the chest is protected by a horizontal saw blade.  Hang off the balcony
railing; use hooks & spheres to get up to a wall crevice that is beside the saw
trap, then into the chest alcove.  Return to the entrance balcony below.

The goal is to get to the upper balcony on the opposite side of the room where
there is a turnstile. Press the ever-helpful Hint button if you want a close-up
look at it. The room has several vertical poles; each one with 4-way swing bars
attached.  There are side landings on the far half of the room, below the
destination landing.  It doesnít really matter which pole-and-bar Prince starts
from - one way or the other, just pick one & keep swinging and jumping to reach
either side landing at the far end of the room.  Just remember - every time he
swings on a bar, it will rotate by 90 degrees.  "Think before you leap" is the
guiding principle. I found it most efficient to start Prince on the bar
furthest to right. The worst that will happen is that Prince will end up back
on the entrance balcony and have to try again.

From either side landing (it doesnít matter which one Prince lands on), create
a whirlwind and jump back to the nearest pole. He will be at a level above the
4-way swing bars.  Look for the trail of djnnns which indicates which side wall
Prince must cross to get to the destination landing.  Jump from pole to pole
until heís in position to jump to the wall with the trail of djinns.  Jump back
toward the wall and create a sphere.  Place a hook, jump to it and wall run to
a crevice.  Use hooks and spheres to get to the final crevice, then onto the
destination landing where there is a turnstile.  It activates water flow in the
lowest level of this room.

Descend to either side ledge, then down to the basement.  Note that there's a
red chest high up on one side of the room. You can make a side excursion to
collect it before descending to the basement.

There are 3 concentric circles on the floor, each one with a number of channels
cut into it.  Each circle also has a small plate with a blue crystal.  There is
a turnstile in the centre.

- Water will enter the circles at the 9 o'clock & 3 oíclock positions and must
  flow out from the 12 oíclock position.

- The plates with the blue crystals must be lined up at the 6 oíclock position

- clicking on the blue crystal plates will determine which of the 3 circles
  moves in response to the central turnstile.

When Prince succeeds, Chthonian Beasts will attack.  Defeat them, then open the
puzzle door that leads to a FOUNTAIN.

From the fountain, walk out on the protruding ledge.  Prince is back at the
"sphere elevator".  Jump to the ready-made sphere, hit the crystal to descend.
If the original sphere doesnít get broken, jump off onto the landing to the
left. If the arrow traps break the sphere, create a sphere and rotate 180
degrees. Thereís a solid wall there, so Prince can use spheres and hooks to
descend. Keep rotating the camera, though, to see when heís level with the
doorway and landing that is now behind him.

The doorway leads to a Combat Arena (Priestess & Minotaurs,2 waves). When they
are defeated a turnstile rises from the floor, which causes the room to rotate.
Go through the open doorway.

Ahead there are arrow traps on both sides of the room.  There are 2 whirlwind
plates in the centre (surrounded by Haoma), but the arrow traps will "cancel"
the whirlwinds when the arrows fire. Prince must jump forward, create a sphere,
wait for the arrows to fire, activate the nearest whirlwind, jump to it, then
quickly jump toward the next whirlwind and create another sphere.  Repeat.

At the other end, Prince will land on a cross-shaped bridge with a FOUNTAIN.
2 GOLD CHESTS: With his back to the fountain, Prince should move to the
northeast quadrant, hang off the edge and use hooks & spheres to drop to the
chests below. Use hooks and spheres to get back up to the fountain level.

Go through the doorway.  There are 3 sphere-generating tubes in the walls;
2 on the right side of the room, 1 on the left.  There is an enormous Haoma
pit in the bottom of the room.  Create a whirlwind on the right hand side to
get some height, jump out and create a sphere.  Click on the nearest sphere
tube and it will eject a sphere - quickly jump into it to be carried to the
left side of the room.  As you get close to the sphere tube there, jump out
of the ready-made sphere and create a sphere.  Click on the tube so it will
eject a sphere & jump into it to be carried back to the right side of the room.
Repeat the process there to be carried to the left again where Prince can jump
off to the exit landing.

The doorway leads to a Combat Arena (Priestess & Temptress Assassins, 2 waves).
The turnstile that appears will rotate the room & open a door to a split stair
case. This time there are no traps guarding the time-limited door, so hang
from the pull switch and hurry to the exit.

Back to the 1st room:

The water that Prince directed from the basement has filled an enormous glass
cylinder.  The water must be transferred to another, identical cylinder.   Just
turn the turnstile. As the water fills the new cylinder, a platform is floating
on the water.  Go up the stairs and jump onto the platform in that water-filled
cylinder to activate a puzzle doorway.  Open the puzzle door to return to the
"hub".

========================
[ ]HEROIC CHALLENGE: WET- bring back energy from the Challenge of Wisdom
(complete)
========================


******************THE CHALLENGE OF HUMILITY - purple crystals***

Getting the purple crystals arranged seems to be a nightmare for everyone!!
People are breaking down in tears after spending an hour or more in total
failure.  There must be a better way, but if you use the following steps, you
will get the purple crystals aligned (save before you start - quit and reload
if you get hopelessly muddled):

- left turnstile - clockwise x2
- right turnstile - clockwise x4 (yes, 4)
- left turnstile - clockwise x1
- right turnstile - clockwise x2
- left turnstile - clockwise x2
- right turnstile - counter-clockwise x1
- left turnstile - counter-clockwise x4 (yes, 4)
- right turnstile - counter-clockwise x1 

=====================================
[ ] HEROIC CHALLENGE: NO SAFETY NET-complete the Challenge of Humility without
    using any fountains

The difficult part of this challenge is the auto-save function that kicks in
if Prince merely comes close to a fountain. Details about "fountain avoidance"
are described at the relevant points below.  Obviously, if you avoid every
fountain, you will have no save points from the beginning to the end of this
area.

[ ] HEROIC CHALLENGE: SPACE MASTER - complete the Challenge of Humility without
    falling

The only way to succeed at this challenge is to quit and reload whenever Prince
STARTS to fall.  If you are trying to complete "No Safety Net" you won't have
any saves and will have to repeat the entire Humility area from the beginning.
I don't recommend trying to succeed at both challenges in the same play through

[ ] HEROIC CHALLENGE: MONOLITH - find and reach the Monolith
    *details to follow*

[ ] HEROIC CHALLENGE: SPACE AND BEYOND - bring back energy from the Challenge
    of Humility

    This will be complete when Prince solves the puzzle door at the end.


[ ] HEROIC CHALLENGE: GOLDEN - find all the gold treasure chests

You have been working toward this challenge for some time, collecting a
good number of gold chests that were described along the way.  There is a
location in the upcoming route where you can not only collect several gold
chests, but you can collect the same chests repeatedly!!  Repeat collection is
possible only if Prince has at least 2 Life Orbs when he gets to that point
(which will be flagged in the instructions to follow).  Collect all the chests
and pots, die on purpose, and Prince will be resurrected at that same spot with
all chests and pots having regenerated for repeat collection.  As long as you
break enough pots to refill one Life Orb each time, Prince can die on purpose
as many times as you like.

** You cannot use this technique if you are trying to complete "Space Master"
which requires that Prince never falls.  It CAN be done in the same game as 
"No Safety Net" (no save fountains) as long as you don't let Prince run out of
Life Orbs to die completely.


Any remaining Heroic Skills under development are very quickly completed here,
so you should also be able to complete the following challenges:

Note: "earn" = acquire and fully upgrade all possible skills in a category

[ ] HEROIC CHALLENGE: SWORD MASTER - earn all Sword Heroic Skills

[ ] HEROIC CHALLENGE: GAUNTLET MASTER - earn all Gauntlet Heroic Skills

[ ] HEROIC CHALLENGE: POWER MASTER - earn all Creation Powers Heroic Skills

[ ] HEROIC CHALLENGE: FULLY EQUIPPED - learn all Heroic Skills

This means that you have acquired & fully upgraded all possible skills in all
three categories.
=========================================


Prince is baffled when he enters this area - he doesnít know where to go or
what to do.  Zahra suggests asking Mah, the god of this area, for advice.
Mah is the huge statue that is opposite, but far distant, from the entrance.

Immediately use (-) to see the overview of this area. It is a ring of rubble
floating in space.  There is no way to cross the centre of the ring.  To get to
Mah, Prince will have to make a complete circuit of the confusing rubble. As he
points out, itís all floating in nothingness - falling off any of the rubble
spells certain death.  Happily, this is the only location where there are
virtually no enemies.  Small comfort, really, since nearly any misstep results
in death.  At least monsters can not only be defeated, but they heal Prince
into the bargain with the blue sphere they release.  The hazards ahead are
complex, confusing, and life-threatening.

Go forward, jumping to the small islands to reach a more substantial structure,
with a crevice to get to the top of it.  Temptress Assassins and Archers will
attack.  Use a whirlwind to get to the top of the table-like structure where
there is a blue chest, then come back down.

To the right there is a structure with several saws rising and falling along
the length of a wall.  There is a FOUNTAIN beyond the saws.  Jump to that
structure and use a whirlwind to get to the narrow top edge of the wall where
Prince can simply walk above the saws.

If you are avoiding save fountains, jump off into space above the fountain and
create a sphere from which Prince can jump to the next "island", with 2 red
chests and many pots. Hang off the top edge, drop to a narrow ledge about half
way down, then jump to a vertical pole. From there jump across 2 small islands.
Beyond them there is a rising/falling structure with a narrow ledge on its 
side.

The next "chunk" has Haoma on the top, crevices on its sides. Edge around its
bottom crevice and jump to the vine-covered wall which also has 2 blue crystals
on it.  Hang onto the vine and activate either blue crystal to make the wall
turn to be flush with a flipping spike panel. Wall run to the next vine 
section.

Hang from that 2nd vine panel, activate its blue crystal to rotate that panel.
Wall run toward the corner (to the left) and jump off to create a sphere.  From
the sphere, jump to the 3rd vine panel.  Use the crystal to rotate this vine
panel. Activate a blue crystal on the brick surface ahead - the protrusion will
recede to make that area flush with the rest of the wall.  Wall run to the left
and jump into a ready-made sphere.

Go from sphere to sphere to reach a structure with a pot and a pressure switch
on top.  The switch causes a small island to rotate, putting its Haoma-covered
side up, and making it unusable.   Create a whirlwind and jump to a nearby
vine panel. Activate the crystal to rotate the panel 180 degrees. This side has
hook plates and a pressure switch.  Use the hook plates to wall run over the
switch, causing the Haoma-covered island to rotate again.  Follow the crevices
under and around this current structure to find a curved wall with a pressure
switch.  Wall run over the switch and jump to the ready-made sphere near it.
The little island ahead rotates a final time, turning a "safe" surface up. Use
the ready-made spheres to get back to the crevices and retrace the route to
where you started this segment.

The rotated island is between Prince and the next FOUNTAIN.  To reach the
fountain, jump into space, create a sphere, and jump to the fountain platform.
To avoid the fountain, jump, allow Prince to drop below the fountain platform,
create a sphere, and jump to the wooden trapeze-like bar below. From there,
jump to two ready-made spheres and then to any one of the series of rotating
bits of rubble (each of them has a crevice to grab onto).

From there, jump to a ready-made sphere, jump again, & create a sphere. Place
a hook on the facing wall, wall run to the right over a pressure switch and
jump back to another ready-made sphere.  The switch causes a panel in the
structure to drop, creating a landing platform.  Place a whirlwind on the
landing and jump from whichever sphere Prince is in to the whirlwind and go
through the doorway.

Prince is facing a curved inside wall of a huge cylindrical structure.  There
is a small "island" between Prince and the wall and there is a Fugu Plant
hovering about.  Quickly jump toward the wee island, create a sphere, and jump
again before the Fugu eats the sphere!!  Distract the Fugu by placing a hook
somewhere distant.  When it flies away, create a whirlwind, jump out to create
a sphere, and jump to a narrow ledge with a vine-covered area above it.

Distract the Fugu again by placing a hook somewhere. Then place a hook on
the wall to the left, wall run to it, then to a crevice.  Wall run from the
crevice and Prince will run to a crevice which is best described as "behind
him".

The outside edge of this structure is completely covered in Haoma. But there
are blue crystals imbedded in it.  Click on each crystal and sections of the
Haoma fall away, leaving a smooth, safe surface.  Follow the crevice in that
surface, drop to the next cevice and climb. Place a wall hook, wall run to it
and climb to the top edge.  Jump off, make a sphere, place a hook on the next
structure, wall run left to a vertical crevice and up to the top.

Use a whirlwind to reach a wooden beam.  The next structure looks like a huge
bowl with a whirlwind plate in the centre.  Jump to the rim of the bowl,
activate the whirlwind, and jump to 2 ready-made spheres to reach a pillar on
the right where there are pots.

Hang from the edge, place a hook below, drop to it & wall run left to a 
crevice. Wall run left again and jump off to a tiny island (create a sphere,
if necessary, to get there).  Create a whirlwind on the island to get to the
FOUNTAIN just above.  

If youíre avoiding fountains, jump toward the vertical poles on the left and
donít walk close to the fountain itself.(credit to darthmarsden for that tip!)
Jump from pole to pole, creating a sphere as Prince jumps from the final pole.
Jump to the wooden bar contraption which will start to rotate when Prince lands
on it.

Swing jump to grab a ledge on the rotating cylindrical structure ahead. It
seems to be part of a once-enormous pillar which is now broken into 5 segments.
Each segment is floating where it would be if the pillar were still intact. But
there are gaps. Go to the top edge of the cylinder, jump out & create a sphere.
If Prince got enough height with the jump, he should be able to reach the next
segment up.  If not, go back the first segment and try again.  Repeat the
process until Prince is on the second-highest segment.  If you get all the way
to the top, drop back down to the second-highest segment.

Stand on its outside edge as it rotates.  The next destination is a  small flat
island with a HUGE chunk of rotating Haoma beyond it.  Jump to the small island
and create a whirlwind. Observe the gaps in the Haoma as they come around - one
is bigger than the others.  Time the jump carefully, then jump through the gap,
create a sphere, and jump to the platform beyond the Haoma.  Depending on how
the Haoma rotates, the jump from the sphere to the platform may have to be "on
faith" because the view of Prince may be partially obscured.

Face the large wall to the left.   Create a whirlwind and jump to the vertical
wall crevice.  Edge to the right to reach a horizontal bar.   

(**) This is the location where repeated collection of gold chests is possible.
Every time Prince dies here, he will restart from this horizontal bar.  As long
as he has more than one Life Orb and/or can break enough pots on the floating
rubble ahead to regenerate at least one orb, he can repeat this segment
indefinitely.  Continue to collect chests until "Golden" is complete and, if
you wish, all Heroic Skills are obtained and fully upgraded. It should take
approximately 6 gold chests here to complete "Golden" if you've collected all
the gold chests described previously.  I didn't count how many chests it
required to complete all the Heroic Skills, but it didn't take more than 10 or
15 minutes to get all the gold chests I needed to complete everything(**)

Swing to any of the floating bits of rubble that circulate here. The ring of
rubble rotates in a "ferris wheel" configuration. It doesnít much matter
whether the particular chunk of rubble has a gold chest or not. From whichever
piece of rubble Prince is standing on, observe the movements of the other bits
of rubble - he can hang off the edge of the current one, drop slightly, create
a sphere and wait for the next bit of rubble to come close enough to jump to
it.

Note that there are two rings of rubble with chests available. To get to the
other ring of rubble, just jump out into space, create a sphere, and wait for
the first available bit of rubble in the other ring to come by.  Again, he can
drop from one to another, with care.  When youíve finished collecting gold
chests and pots, Prince must be on this second ring of rubble.  

The final FOUNTAIN is next. If youíre avoiding fountains, jump to the roof
above the fountain (a sphere is necessary). Jump off that roof to a ledge
sticking out at the far end of the fountain platform. If you're not avoiding
fountains, wait for the current chunk of rubble to come level with the small
ledge sticking out near the fountain.

Go to the ledge sticking out on the far side of the fountain platform & jump
to a small island inside an enormous rotating tube of Haoma.  Stand on a 
whirlwind, place a hook on the wall to the left and jump to it. Wall run to the
right. There are two identical wall segments with a space between them. Hang
off the top edge of the nearest one. Wait for a large opening to pass overhead,
stand on the top edge of this nearest wall segment, jump to the next top edge,
and hang down quickly before the Haoma hits Prince. Edge as far to the right as
possible.

There is a wall behind Prince as he hangs here.  Rotate the camera to get a
good look at it.  When there's an opening overhead, stand on this second wall
segment, jump toward the wall that was behind Prince, create a sphere, then
place a hook on the wall, and jump to the hook.  Wall run to Princeís left,
jump back toward the first side, create a sphere, place a hook on the wall and
jump to it. Wall run to Princeís right along that wall and jump back again to
reach a T-shaped bit of rubble in the middle.

Hang off the top of the T, drop to a crevice near the bottom.  Wait for a
suitable opening below as the Haoma rotates, then drop through the opening,
create a sphere halfway down to a ready-made sphere.  Activate the whirlwind
plate below, and drop to it.

Jump to a series of ready-made spheres, plus any created spheres you may need
to reach a crevice in one "leg" of a 4-legged structure.  Each leg has crevices
to hang onto.  Go from leg to leg, by jumping back, creating a sphere, and
placing a hook on the next leg. When Prince gets to the 4th leg, edge around
it, follow the crevices as high as they go, place a hook above Princeís head,
wall run to it, then jump off into a ready-made sphere. Jump out of that 
sphere, create a sphere, then jump to a small platform with a turnstile.  The
turnstile will rotate the 4-legged structure 90 degrees.  Legs that were
vertical, are now horizontal.

Jump off the turnstile platform, create a sphere, and jump to the lowest leg.
Create a whirlwind and sphere to get up to each leg in turn.  At the top, jump
to a vine-covered panel. It will start to rotate as soon as Prince lands on it.
It is the first of 5 vine panels he has to jump to. It is very difficult to see
when itís safe for him to jump from one panel to the next, so rotate the camera
as close to an overhead view as you can manage.  When he lands on the 5th vine
panel, it is stationary.  Activate the blue crystal to rotate it 180 degrees.
Drop to the crevice on this panel, then wall run to the crevice on the right.
Prince should be near the top of this crevice for the next step.  He must wall
run further to the right over some brown panels, then jump off at the end to
reach a vertical pole.  Those final few panels will fall away as he runs on
them.  

While clinging to the pole, look for a number of blue crystals floating in the
area ahead.  Activate all of them to reveal a number of small islands.  Be
cautious. There are flying saw blades that pass beween the islands. Observe the
saw movements before jumping from one island to another.  You may also notice 
(if you activated EVERY blue crystal) that there are 2 more gold chests.  They
are not easy to get to, I already had all the upgrades I needed, so nothing on
earth would induce me to collect them!!  However, having ignored them and
having completed "Golden" earlier, I can state confidently that you do not have
to collect "all" gold chests to meet the requirements of "Golden"!! On the
last wee "island" Temptress Assassins will attack.  Prince will finally have
arrived at Mahís statue!!!  

Follow the stairs to the back of the statue where there is a vertical crevice
leading to the head.  DON'T CLIMB YET!  Go to edge of this level, hang off,
then use hooks and spheres to descend the sheer wall below.  At the bottom
Prince can see a huge black slab lying horizontally under this structure. It is
the ** MONOLITH **.  Jump onto it to complete that particular Heroic Challenge.
The Monolith will slide out from under the structure just far enough for Prince
to be able to create a whirlwind, place a hook, and ascend the sheer face
again.

Climb the vertical crevice to the top. Stand on the floor symbol to activate a
rotating door puzzle.  When the puzzle is solved, a boat will appear below (you
canít really see it from here).  Prince says, "Ah!  A boat!  With no water! 
Suspended above nothing!"   But he decides to get into it anyway. It makes as
much sense as anything else in this confusing location. Slide back down the
crevice - the boat is docked in front of the statue.  Prince will ride it back
to the hub in a cutscene.



*************THE FORGE OF THE GODS (final visit)**

As each of the 4 challenges was completed, one of the 4 skylights in this area
was activated.  Now, a pillar of light has appeared because Prince has proven
himself worthy, so Zahra tells Prince to put the hilt and the blade "into the
light" where they are reconstituted into an impressive-looking weapon.  She
then says that all that remains is to "strike at the heart of the enemy".  The
portal is activated and will lead to a battle.  Break pots as necessary to
ensure that Prince has all Life Orbs filled and save before going through the
portal.

This is also your last chance to spend time in the secret maps in this play
through.  Automatic saves will occur, but Prince will not see another fountain
where you can quit and reload.  



*************FINAL BATTLE: THE SORCERESS***

Following the cutscene, the Sorceress breaks the room apart.  The battle arena
is one remnant of the ruin.

This is another 3-stage battle - each stage essentially the same. The Sorceress
hovers above the battle arena, out of reach. She throws damaging balls of Haoma
and occasionally sends out a rolling wave of Haoma at ground level.  Princeís
gauntlet will deflect the thrown Haoma if you're holding Z, but itís next to
impossible to avoid the rolling wave which can kill Prince instantly.  Expect
to lose one or two Life Orbs, depending on how often she sends out that wave.

I tried putting Prince on a whirlwind to get him closer to her level, but she
constantly flits about & warps to some other part of the battle arena. The ONLY
attack that worked was for Prince to run toward her as rapidly as possible,
jump into the air, and use a Jump Attack (shake the remote).

When her health bar is approximately 9/10 depleted, she calls upon the "Heart
of the Haoma".  A big ugly plant erupts, destroying the battle arena.  Chunks
of it are floating about.  Prince must place whirlwinds and use the occasional
sphere and/or hook to get from chunk to chunk.  On the final chunk, there is a
wooden beam extended out above the Haoma. When Prince steps out onto that beam,
a cutscene takes over to show him plunging that glowing new weapon into the
heart of the Haoma.

After which, the battle arena reassembles for Stage #2 and Stage #3.  In the
final 2 phases, the Sorceress adds a new attack.  She will scoop Prince up,
fly around in a sweeping circle and drop him from a great height.  The only
challenge that poses is getting the timing right to create a sphere for him
at the right moment to break his fall.  Too soon, and heíll also have to try
to create a whirlwind as the Sorceress bombards him Haomo balls.  Too late,
and heíll die from the fall.

In Stage #3 there are not only more chunks of debris to negotiate, but itís
the only stage where it seems to matter how much time it takes for Prince to
reach that overhanging beam.  Failure to get there within the time limit only
means that the battle arena reassembles for Prince to have another go-round
with the Sorceress and then climb back to attack the Haoma.

There are always a good number of djinn souls on the debris as Prince wends
his way to the Haoma plant, so Life Orbs shouldnít run out, even if he dies a
few times from the rolling wave of Haoma.



***************POST-BATTLE EVENT: PRINCESS NASREEN***

When Prince has plunged the sword into the Haoma for the 3rd time, the
Sorceress flies into the air, screams, and transforms.  What remains is the
Sultanís daughter, Nasreen.  She thanks Prince for releasing her, but before
anyone can draw breath, green tendrils of Haoma are snaking about - all of them
reaching for Nasreen.  Very quickly, she is hopelessly ensnared, being pulled
over the edge and into the sands below.  Prince struggles to pull her free, but
both of them can see itís a losing battle.  She is going to be consumed.  She
shouts that she brought the curse down upon her people and urges Prince to let
her go to her death and save himself.  Zahra says that Nasreen MUST be saved
for the lineage to continue.

Prince leans close to Nasreen and says, "I grant you my immortal spirit".  He
kisses her as he has kissed the statues.  Zahra immediately fuses physically
with Prince, her protective essence entering his body as he transfers to
Nasreen the protection that has kept him alive in this kingdom. Nasreen slips
away and disappears beneath the sand. (thanks to cripster1971 for helping me
comprehend Zahra's action)

Prince is thrust back through the portal, with all of Izdihar crumbling and
sinking into the sand.


****************THE STRANDED CASTLE (the re-run)***

The flashback is over and the story loop is complete. This segment is identical
to the opening segment - other than now you know where Prince is and (more or
less) why heís running for his life.  It seems that when Prince killed the
Haoma, everything that it was "holding together" with its stranglehold is now
falling apart and the whole kingdom is sinking into the sand.

[ ]HEROIC CHALLENGE:YOUíRE GOOD - complete the Stranded Castle level without
   dying

[ ]HEROIC CHALLENGE:PATHFINDER - use the hidden alternate path

If you didnít complete these two challenges at the beginning of the game, you
certainly should be able to complete both of them easily now.

At the end of the route, Zahra urges Prince to jump into the void and he says
"I trust you."  before diving off into a vortex.



***************THE REALM OF ETERNAL FIRE***

This is a strange surreal environment. Everything is twilight blue and slightly
blurred.  Prince is transparent.  His movements are slightly surreal as well.
He moves both slower and with greater ease.  He jumps higher and farther in
slightly-slowed motion.  

He asks, "Am I dead?'

Zahra says "Remember!"

In fact, no matter what Prince says, Zahra urges him to remember and to follow
the sound of her voice. The only instructions for this segment that I can offer
are to keep moving forward.  Buildings and walls arise out of nowhere, and itís
virtually impossible to discern whether thereís a hand-hold to aim for. It
doesn't seem to matter if Prince misses a jump and falls to what would normally
be his death.  He doesn't die, he just reappears at the point of the same jump.
The scenes repeat themselves, so itís hard to tell whether that occurs because
an error was made or because it was designed that way.

Periodically, Prince will reach a "bowl" with a shaft of light rising out of it.
They seem to be "restoration fountains".  He enters the light and is shown as
his "normal" self, flailing and reaching out, as though trying to climb out of
the vortex.  Then he is sucked back into the mysterious realm for more of the
same. 

The entire sequence is repeated either 3 or 4 times (I lost count).  Every
once in a while a real-looking hazard appears, but disappears just as quickly.

Eventually, when he enters that shaft of light, he manages to get out - more
like heís ejected.  To land on the beach from the beginning of the story.  The
genie statue there shatters and crumbles - the cutscene draws attention to the
broken remnant of the face.  Zahra's face. Prince drops to his knees, bent in
grief, holding that remnant of a face.

His body language changes.  He stands, squares his shoulders, lets the facial
fragment fall from his hand, and walks into the desert ... 

...as Nasreenís voiceover tells us "As Izdihar sunk into the sands, destiny
tore us apart.  But I know that, one day, he will come for me.  I will meet my 
Prince again!"


RUN THE CREDITS!!



XI.  REPLAY BONUSES

After the credits run, the game is automatically saved.  To start a replay, go
to the Profile menu and select the end-of-game file to load. It will have a
circular icon and the numeral "1" by the file name.  Choose "retell the story"
to begin again.

>>LIFE BAR & LIFE ORBS

Upgrades to the Life Bar and Life Orbs do NOT carry forward and have to be
obtained again at the same story line points in the replay.



>>HEROIC SKILLS

All Heroic Skills learned & fully upgraded in the previous game are available
(and upgraded) at the beginning of a replay game. Skills learned, but not
fully upgraded are carried forward "as is".  You can finish upgrading them in
a replay.  Don't be discouraged if no upgrading seems to be happening.  It
takes a lot of blue chests (which is all that's available at the beginning of
the story) to make a noticeable difference in the Heroic Skills Development
Gauge for the "higher level" skills.  

Creation Skills are not on the skill chart and are not available at the START
of a replay.  When Prince reaches the story line point where those skills are
re-acquired, though, they will be fully upgraded when he gets them back. Or, at
least, as upgraded as they were at the end of the previous game.

You should find all battles, but especially the early ones, much easier than
they were the first time through.  A lot of time is saved when just about
every hit that Prince lands is a one-hit kill!  Minotaurs, in particular, are
far less of a challenge since Prince has a fully upgraded Tornado Attack and 
his Sword Attack Skills are at maximum strength.  He has the Killing Blow at
his disposal if an enemy is proned for any reason.  A fully upgraded Grab and
Throw will kill many enemies, even if they don't fall off a ledge.

If all skills are fully upgraded, you no longer have to go in quest of chests.
Ignore them all (another big time saver).



>>HEROIC CHALLENGES

All completed Heroic Challenges carry forward and don't have to be done again.

[ ] HEROIC CHALLENGE:PERSIAN HERO-complete the game once
    (automatically awarded)

[ ] HEROIC CHALLENGE:ACHIEVEMENT - you have unlocked a HEROIC FEAT
   (achieved by moving in the second run of the game) - automatically awarded
   at the instant that you take control of Prince.

In a replay game, you have a much better chance of completing the Heroic
Challenges relating to total game time - 7 hours is achievable in your first
replay (which satisfies 3 challenges at once; 13 hours, 10 hours, and 7 hours).
Any of the "time of completion" challenges for which you met the requirements
in the previous game will be awarded at the start of a replay game.  

[ ] HEROIC CHALLENGE: NOBLE OF PERSIA - complete the game two times (this will
    be awarded at the start of your second replay)

[ ] HEROIC CHALLENGE: KING OF PERSIA - complete all Heroic Challenges
    By now, you will have a better understanding of my earlier statement that
    it will likely take more than 2 times through the game to succeed at all
    Heroic Challenges!



>>UNLOCKABLES

All items and secret maps that were unlocked in the previous game are present
and unlocked at the beginning of a replay game.  Finishing secret maps is still
best put off until Prince has all Life Bar and Life Orb upgrades.

The Speed Run secret map is unlocked at the start of the replay game.  You
qualifed for that by completing the game once.



>>THE STORY LINE

Nothing has changed and nothing carries forward.  All puzzles have to be solved
again and all puzzle doors have to be unlocked again.  However, you will likely
find that puzzles that stumped you previously are now easily and quickly solved
and areas that you found confusing and difficult are much easier to negotiate
quickly.  Not only is that a big time saver, but it leaves you free to use the
"time gained" to devote to some of the Heroic Challenges that remain to be
completed.  

Enjoy!


=====================
CONTACT INFO
=====================

I have attempted to make this walkthrough guide as complete as possible.
I fervently hope that it is finally finished!!  And that it makes some
sort of sense to newcomers to the game.

However, there are a few areas where I think that better or additional
information would be useful:

- There simply MUST be a better way to get the orange crystals placed
  for the Challenge of Wisdom and the purple crystals placed for the
  Challenge of Humility!  I tried doing those 4 challenges in different
  orders on the off chance that Ubisoft had a specific order in mind, but
  no matter which challenges came 3rd and 4th, the crystals were a headache
  to place.  Perhaps they were intended to be "challenging" no matter what.
- I have not been able to explore the Co-op Play Mode in which Zahra can aid
  Prince in a number of ways.  There is not (at the time of this writing) a
  single comment on the discussion board on this aspect of the game, so I
  wonder if it's of any use at all
- There may yet be more gold chest locations (or any other chests, for that
  matter) prior to the Challenge of Humility; every time I think I've found all
  of them, more are discovered

If anyone has information or useful suggestions on any of those points, my
email address is j(underscore)jaffray(at)telus(dot)net.  All letters are in
lower case with no spaces between them and, of course, you must use the
appropriate symbols for the words in parentheses!   Any information that I use
in a subsequent update will be properly credited to the person who submitted
it. 

I always delete emails from unfamiliar sources without opening them.  To avoid
such a fate, put the words "Forgotten Sands FAQ" in the subject line of your
email.

Barring a significant number of new pieces of information, I do not intend to
submit another update or revision to this walkthrough.

Thanks for reading it!!
===========================