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    FAQ/Walkthrough by grannyplayer

    Version: 1.5 | Updated: 09/07/10 | Printable Version | Search Guide | Bookmark Guide

    
    
    
    PRINCE OF PERSIA: THE FORGOTTEN SANDS (WII VERSION)
    copyright 2010 Ubisoft Entertainment
    
    WALKTHROUGH
    written by grannyplayer, 2010
    
    ACKNOWLEDGEMENTS:
    This document is my own creation, except as noted, where the work or
    contributions of other people are noted and acknowledged. I am indebted to
    both darthmarsden for excerpts from his Heroic Challenges FAQ and cripster1971
    for his help, guidance, and encouragement.
    
    COPYRIGHT
    This document may not be reproduced under any circumstances except for
    personal, private use.
    
    It may not be placed on any website or otherwise distributed publicly without
    my written permission.  Use of this guide on any other website or as part of
    any public display is strictly prohibited.
    
    This document is copyright 2010 Judith Jaffray
    
    
    
    TABLE OF CONTENTS:
    I.   CHARACTERS
    II.  STORY
    III. SAVING THE GAME
    IV.  LIFE ORBS & UPGRADES
    V.   LIFE BAR & UPGRADES
    VI.  HEROIC SKILLS
    VII. HEROIC CHALLENGES
    VIII.PUZZLE DOORS
    IX.  UNLOCKABLES
     i)  OUTFIT MANAGER
     ii) PRINCE WEAPONS
     iii)SECRET MAPS
     iv) ART GALLERIES
     v)  VIDEOS
    X.   WALKTHROUGH
      - The Stranded Castle
      - The Kingdom of Izdihar
        - 3 Life Orbs acquired
      - The Antique Road of the Merchants (the bridge)
      - The Alley of the Nobles
        - 12 Easy Steps 
        - Boss Battle: The Guardian
      - The Souk of Izdihar
        - Life Orb Upgrade #1 (4th Orb)
      - The Gate of the Chosen Ones 
      - The Menagerie of the Myths 
        - "Bugs!" scarab chase
      - The Gate of the Chosen Ones (1st return visit)
      - The Garden of Endless Blossoming
      - The Gate of the Chosen Ones (2nd return visit)
        - Gate of the Chosens One Puzzle
      - The Path of the Pilgrim
        - Evil Meeting with the Sorceress
      - The Gate of the Chosen Ones (3rd return visit)
        - Life Bar Upgrade #1
      - The Souk of Izdihar (2nd visit)
        - Life Orb Upgrade #2 (5th Orb)
      - The Palace Gate
      - The Water Bearer Map
        - Water Wheel Puzzle
      - The Palace Gate (2nd visit)
      - The Hearth of the Sacred Fire Map 
      - The Palace Gate (3rd visit)
        - Embrace of the Ancients puzzle
      - The Fallen King Map 
        - "Eat My Dust!" scarab chase
        - Beast Battles #1, #2, and #3
      - The Palace Gate (final visit)
        - Life Bar Upgrade #2 
      - The Souk of Izdihar (final visit)
        - Life Orb Upgrade #3 (final - 6th Orb)
      - The Challenge of the Gods
        - Life Bar Upgrade #3 (final) 
      - The Forge of the Gods
        - The Challenge of Faith
        - The Challenge of Virtue
        - The Challenge of Wisdom
        - The Challenge of Humility
      - The Forge of the Gods (final visit)
        - repair the sword
      - Final Battle: The Sorceress
      - Post Battle Event: Princess Nasreen
      - The Stranded Castle (the re-run)
      - The Realm of Eternal Fire
    
    XI.  REPLAY BONUSES
    
    
    
    
    INTRODUCTORY INFORMATION
    
    This game is the fourth installment of the Prince of Persia story.  The first 
    was "The Sands of Time", followed by "The Warrior Within", and then "The Two 
    Thrones".  That trilogy was sequential - each installment picking up a short 
    time after the previous one ended.  This game breaks that pattern.  The story
    seems to take place in a time period after "The Sands of Time" and prior to the
    events in "The Warrior Within".
    
    I. CHARACTERS
    
    PRINCE
    As with all games in the Prince of Persia series, Prince is the only playable
    character.  This story takes place after the events of "The Sands of Time" and
    before the events of "Warrior Within".  Prince hopes to earn his fatherís
    respect by finding his own place in the world and proving himself a worthy
    ruler.
    
    ZAHRA
    Zahra is a genie (a djinn) who is Princeís constant companion and guide
    throughout this story.  Prince bought the genie "in a peculiar marketplace".
    She has promised to grant Princeís wish to have a kingdom of his own.
    
    
    
    II. STORY
    
    Having promised to grant Princeís wish to have a kingdom of his own, Zahra has
    led Prince to the Kingdom of Izdihar. He is not impressed. The Kingdom is in
    the stranglehold of a terrible curse and is in a state of ruin.  Early in the
    story Prince comes across an inscription which reads "He who rescues my
    daughter and frees my kingdom from evil shall have both". Right beside the
    inscription Prince sees a sword imbedded in the wall and pulls it out before
    Zahra can stop him.  By removing the sword, Prince has destroyed the barrier
    that kept legions of monsters at bay - in particular, The Sorceress, who seems
    to be the source of the curse and the creator of the monsters.  An enormous
    monster (the Beast) immediately attacks Prince.  During the struggle, Prince
    thrusts the sword heís just acquired into the Beast. The sword breaks, leaving
    Prince with the hilt and the blade imbedded in the Beast.  If Prince is to
    correct his mistake, he must catch and defeat the Beast to get the sword blade
    back, repair the sword, and use it to seal the Sorceress and her evil power,
    thus "freeing the kingdom of evil".
    
    
    III.SAVING THE GAME
    
    The game is saved automatically whenever Prince merely comes close to a
    fountain or enters an upgrade sanctuary.  The only time you need to make a
    "deliberate save" is when the Prince has less than full health - press Z at a
    fountain so he will drink to replenish his Life Bar and save.
    
    The automatic save function is as annoying as it is helpful. On many occasions,
    Prince may be perilously short of Life Orbs when he reaches a fountain and you
    (the gamer) might prefer to rely upon a save point further back in the story
    when Prince was both at full health and had a full complement of Life Orbs. If
    youíre having great difficulty getting him through a particular section of the
    story, having to restart from a point at which he has few or no Life Orbs is
    not an advantage. Therefore, create a backup save whenever Prince is at full
    health with all (or most) Life Orbs intact.
    
    Creating a backup save is cumbersome.  You must press (+) during game play,
    choose "Quit the game", and go back to the Main Menu. You must delete the
    previous backup save file, then copy the most current save file to fill the
    empty space resulting from the deletion. A total of 3 save files is allowed.
    
    
    
    IV. LIFE ORBS & UPGRADES
    
    In this installment of the series, Prince does not have any "sand powers" that
    can rewind time or alter the passage of time.  However, Zahra grants him Life
    Orbs, which are described as "immortality at a price".  Each Life Orb will
    resurrect him from death one time, allowing him to continue as though he had
    not been killed.  Unlike sand powers which rewound time and allowed the Prince
    to retry a sequence of events, Life Orbs instantly restore his health and allow
    him to continue the current activity after a momentary blip. If he runs out of
    Life Orbs, he will die when injured and the story will automatically restart
    from the last save point (the last fountain he passed).
    
    As Life Orbs are used up, Prince can restore them by collecting 3 djinn souls
    to regenerate one Life Orb.  Djinn souls are plentiful and easy to obtain. The
    majority of djinn souls are visible golden spheres littering the landscape.
    They can also be found by breaking any of the numerous pots lying about. Only
    in the most dire circumstances will Prince run out of Life Orbs and be unable
    to find enough djinn souls to replace the Orbs.  Still, it does happen.
    
    Life Orbs are not restored by drinking at a fountain.  Only djinn souls will
    restore Life Orbs.
    
    Prince initially has 3 Life Orbs.  There are 3 Life Orb upgrades to be found to
    attain the maximum of 6 Life Orbs.  They are all in the Souk of Izdihar, found
    at different times, using different skills.  The details about finding each of
    the upgrades are described at the relevant points in the walkthrough.
    
    
    
    V.  LIFE BAR & UPGRADES
    
    Princeís health and stamina are represented by a blue crescent displayed in the
    health status symbol in the top left corner of the screen. Any injury from
    enemy blows, falls, environmental traps, or contact with poisonous plants will
    diminish his Life Bar. When all the blue is lost due to injury, one of two
    things happens:
    
    - a gold-coloured Life Orb will be used to resurrect Prince with full health
      and one less orb
    
    - if no gold-coloured Life Orbs remain, Prince dies and is resurrected at the
      last save point with the amount of health and the number of orbs that existed
      when the save was made
    
    Drinking at a fountain completely refills the blue Life Bar crescent. (Life
    Orbs are not restored by drinking at fountains).
    
    When Prince defeats enemies, a blue sphere will leave the enemyís body and fly
    to Prince to replenish some portion of his blue Life Bar crescent by varying
    amounts determined by the type of enemy defeated. Therefore, Prince can enter
    a battle with low health and come out of it with restored health, simply by
    inflicting more damage than he receives!
    
    There are 3 Life Bar upgrades to be found.  They are located in 3 different
    locations and will require Prince to use different skills to reach them.
    Directions to find the upgrades are described at the relevant points in the
    walkthrough.
    
    
    
    
    VI.  HEROIC SKILLS & UPGRADES
    
    The Prince acquires 3 types skills in this story.
    - Sword Skills (attack)
    - Gauntlet Skills (defense)
    - Creation Power Skills (magic)
    
    The functions of the three types of skills are not entirely distinct.  The
    Gauntlet skill Grab & Throw is more offensive than defensive. Two of the three
    Creation Powers can be used as attack skills.
    
    While thereís nothing new in the sword or gauntlet skills, the creation power
    skills allow Prince to create hooks as handholds, whirlwinds to raise him to
    new heights, and magical spheres to encase him in mid-air bubbles. Those same
    creation skills allow him to petrify enemies briefly or propel them into the
    air to land, stunned and vulnerable.
    
    Skills are acquired in a predetermined order.  Prince does not get to choose
    which skill will be acquired next.  Nor can he determine which skill will be
    upgraded next. He can, however, affect the rate at which he learns and upgrades
    skills.  The only way to upgrade them is to find and break treasure chests
    (blue, red, and gold).  The resulting "experience points" will count toward
    the acquisition of a new skill or upgrading the next skill in line.
    
    HEROIC SKILLS DEVELOPMENT GAUGE
    
    The Skill which is next to be received or upgraded is displayed in the top
    right corner of the screen as an icon in a circle.  The icon in the middle of
    the circle indicates which skill is being earned or upgraded.
    
    The green perimeter around the skill icon will fill as Prince finds and breaks
    chests of various colours. When the green perimeter is complete, the new Heroic
    Skill is learned or upgraded and the next "new skill" icon will appear in the
    middle of the circle.
    
    The Heroic Skills Development Gauge is displayed onscreen only when something
    has happened to add to that green border. During game play you can press(+) to
    open the Pause Menu.  Choose Heroic Skills to see the skills icons displayed in
    a chart.  At the start of the game only one icon will be there. As he learns
    new skills, additional icons will appear on the chart. Place the cursor over
    any skill icon to see its name and brief description of it. When the skill is
    highlighted look at the bottom right corner of the chart. If the skill can be
    upgraded, there will be 3 small circles - each upgrade achieved will fill one
    of those small circles with colour. If only one circle is displayed there, the
    skill cannot be upgraded. An announcement will be displayed during game play
    whenever a new skill or an upgrade has been obtained.
    
    
    ***********SWORD & GAUNTLET SKILLS - ORDER OF ACQUISITION**
    
    JUMP ATTACK - jump on enemy, shake Remote to rise into the air and slash
                  downward.
    
    MASTER BLOCK - your gauntlet absorbs more damage
    
    GRAB & THROW - jump on enemy, shake Nunchuk to throw enemy
    
    TORNADO ATACK - shake both the Nunchuk & Remote to perform a spin attack
    
    JUMP ATTACK #2 - deals more damage and pushes the target away
    
    CHARGE ATTACK - wall run either horizontally or vertically, shake the Remote
       to perform a "dive attack".  This attack is a one-hit kill for weaker
       enemies and will break the shields of the most powerful enemies.
    
    SWORD MASTERY - your sword does even more damage
    
    KILLING BLOW - swing the remote (OR) swing the nunchuk on a proned foe to kill
                   it instantaneously
    
    COUNTER ATTACK - hold Z and swing the nunchuk to counter an incoming enemy
                     attack
    
    TORNADO ATTACK #2 - your Tornado Attacks affect a larger area and deal more
                        damage
    
    GRAB & THROW #2 - you can throw an enemy farther
    
    SWORD MASTERY #2 - your sword attacks deal deadly damage 
    
    GRAB & THROW #3 -  you can throw an enemy further
    
    JUMP ATTACK #3 - jump attacks do even more damage and push your target further
    
    SWORD MASTERY #3 - your sword attacks deal deadly damage
    
    TORNADO ATTACK #3 - your tornado attacks affect an even larger area and deal
                        even more damage
    
    
    **************CREATION POWER SKILLS - ORDER OF ACQUISITION**
    
    SPIRIT HOOK 
    - can activate Spirit Hook wall plates
    - can petrify enemies in battle (place the cursor over the enemy and press B)
    
    WHIRLWIND
    - can activate whirlwind floor plates
    
    MASTER SPIRIT HOOK
    - can create Hooks and Whirlwinds "on normal surfaces" without the need for
      powerplates
    - enemies will remain petrified longer
    - can create whirlwinds in battle arenas to throw enemies into the air
    - hooks and whirlwinds cannot be created where there is yellow or red
      vegetation, nor on rough surfaces, or curved surfaces; a flat, clear wall or
      floor is needed
    
    WHIRLWIND UPPERCUT
    - swing the nunchuk when a thrown foe passes over you to deliver an uppercut
    - the only way to achieve this is to place a whirlwind on the floor during
      battle; when a foes steps on it and is thrown into the air, Prince must be
      where the enemy will pass overhead; time the uppercut accordingly
    
    MAGICAL SPHERE
    - can create magical spheres in mid-air; press B while jumping
    - can be used in battle to petrify 1 to 6 enemies at once;  jump onto the head
      of an enemy and press B; the enemy (and any others standing within the
      "blast radius") will be petrified
    
    
    
    
    VII. HEROIC CHALLENGES
    
    There are 84 Heroic Challenges to be met during the main story and in secret
    maps.  To complete them all requires playing the game a minimum of twice. Only
    a skilled and persistent player is likely to meet all the challenges in just 2
    times through the game; many people will require more attempts than that.
    
    The list of completed and unfinished challenges cannot be viewed while you are
    actively playing the game. To see the whole list, you must quit the file, go
    back to the Main Menu, and choose "Heroic Challenges".  The list gives a
    one-sentence description of the criterion to be met to complete each challenge.
    That sentence is often woefully inadequate! 
    
    The location-specific challenges are listed chronologically, which should give
    you a clue about when and where the challenge must be met. Whenever one or more
    Heroic Challenges apply to a specific location in the story, they are listed at
    that point in the walkthrough. Instructions for meeting that challenge are
    detailed there, as well.
    
    Some challenges depend on your battle skills - for instance, the point at which
    you succeed at throwing 6 enemies into a pit will vary both in time and
    location.
    
    Completed Challenges will be marked by a "genie lamp" icon. Challenges that
    are not yet completed will have a "lock" icon. The effort required to complete
    the challenges ranges from zero to fiendishly difficult.  The easiest ones to
    complete merely require that you reach a certain point in the story line where
    a cutscene will play. The most difficult ones require a complex & very precise
    sequence of activities. An announcement will appear onscreen when you have met
    the requirements for one or more challenges. Be certain to save at the earliest
    opportunity after that!!!
    
    Completing certain Heroic Challenges will unlock other items:
    - Outfit Manager 
    - Prince Weapons
    - Dark Labyrinth and Prince of Persia Classic secret maps
    - Art Galleries
    - Videos
    
    There is no additional reward for completing all 84 Heroic Challenges, other
    than the personal satisfaction of having done so.
    
    
    
    ***********HEROIC CHALLENGES LIST***********
    
    ****SPECIAL NOTE AND ACKNOWLEDGEMENT:
    
    While I was able to determine where, when and how to meet the criteria for most
    of the challenges, there were a few that I did not and probably could not have
    determined on my own.  The Heroic Challenges Guide written by darthmarsden and
    posted on the Gamefaqs site is invaluable. With his permission, I have included
    verbatim quotations from his guide for some of the challenges. I am deeply
    indebted to him for his help, encouragement, and generosity.
    
    The following list is ordered as it is in the in-game list with the game's
    one-sentence description of the conditions to be met and, in some cases, an
    expanded description of how to meet the conditions.  Direct quotations from
    darthmarsden's guide are clearly noted. I have placed brackets [ ] beside each
    challenge to serve as a checklist to help you keep track of which ones you've
    finished in the current playthrough. If the details of the challenge are in the
    walkthrough, I have listed only the location where that challenge is relevant.
    
    [ ] GREEN RETRO DRINK - find and drink the green potion
        This occurs on the beach in the event following the Stranded Castle. It
        unlocks the original Prince of Persia secret map. Details in the
        walkthrough
    
    [ ] YOU BROKE IT! - break the king's nose in the Kingdom of Delusions map.
        You will complete this challenge merely by triggering a cutscene when
        Prince returns to the giant head statue. It's an un-missable story line
        event. 
    
    [ ] PERFECT - beat the first boss and never miss an action input while playing
        the 3 finishing sequences. This refers to the battle with Guardian.
        Complete details in the walkthrough
    
    [ ] STAY DOWN! - stun the first boss in a minimal amount of time for each of 3
        phases of the fight.
        This refers to the battle with Guardian.
        Complete details in the walkthrough.
    
    [ ] CLOSE CALL - move the stone pedestal on the bridge only one third of the
        way in the Antique Road of the Merchants map
        Complete details in the walkthrough 
    
    [ ] SHADOWY - destroy the shield guard and claim your first magical power.
        Complete details in the walkthrough (Antique Road of the Merchants)
    
    [ ] 12 EASY STEPS - use a max of 12 crystals and amplifiers in the Alley of the
        Nobles.
    
        "Amplifiers" are Hook Plates and Whirlwind Plates. "Crystals" refers to
        blue crystals required to make pillars rotate and, in one sequence,
        crystals that cause the archers' platforms to fall. "Crystals" does not
        apply to puzzle doors.  
    
    I, like many others, could get through this area, but consistently failed the
    challenge until darthmarsden defined it precisely.
    
    from darthmarsden's posted update on the Gamefaqs message board:
    
    "This challenge is tricky if you don't know what you're doing. It starts with
    the pillar where you activate a crystal for the first time. Start by dropping
    down to the floor and running to the other side of the pillar, then climbing up
    it to the ledge. Jump to the wall-plate,activate it and jump back to the ledge.
    Next, activate the lower-most crystal to spin the bottom layer round 90 
    degrees. Make your way to the other ledge and activate the other "low" wall
    plate. Once done, you'll need to wall-run up the actual pillar and jump onto
    the ledge above you.  This is tricky, but it's possible. Jump at the last
    second to reach the ledge.  Once on the ledge, activate the wall-plate. Now
    drop down to the ground and make your way to the other ledges. Climb up to the
    top one, then activate the the higher crystal to spin the top layer 90 degrees.
    Activate the final wall-plate, then make your way down to the ground. You'll
    hurt yourself, but you'll live. Make your way over to the 'connect the dots
    door. THESE DOORS DO NOT COUNT TOWARD THE 12.
    
    Past the door are three more pillars. Start by running to the left of the first
    pillar and climbing up to the ledge.  Now activate the crystal to spin round.
    Wall-run up and jump to the next ledge. Now activate the crystal next to the
    ledge TWICE. You'll end up under another ledge - climb up to it.  Now you'll
    need to activate the crystals above you until all three blue plates are lined
    up above you. The top crystal will only take one use, while the other layers
    will take two.  When they're all lined up, activate one of the plates to create
    hook on them all, and climb up to the top of the pillar.  Jump across to the
    next one.
    
    On the second pillar, hang over the edge and you'll see a crack below you that
    you can grab. Drop down to it. Instead of moving the pillar around, activate
    the green plate.  If you move around the crack you're on, you'll see a green
    plate pretty far below you. Drop down to it, then to the ledge below it. Don't
    worry, you'll make it in one piece. Then, from the ledge, jump onto the wall
    and climb up to the top. When you're there, hang over the edge of the platform
    and move over the wall-switch, then activate the plate. Drop down to the plate,
    run along the wall to the next one and climb up.
    
    You need to continue through this corridor to the combat section, beat all the
    enemies (or the one glowing one, if you're smart)and then head past the
    fountain.  Climb down the pillars and head down the next corridor, pausing only
    to throw the enemy that appears into one of the spiked pillars, before arriving
    at a 2D section. You need to make it through this section without using the
    crystals on the platforms which have archers on them. This can be tricky, but
    you can make it through the section. You can pause for a while to get your
    bearing by making sure you're facing away from the archers behind a wall or
    pillar.  Also, you can die, so don't worry if you do - you haven't screwed up
    the challenge!
    
    Once you make your way past the 2D section, defeat all the enemies, use the
    crank to open the door and pass through said door. Beyond this is an area of
    saws. Again, you need to avoid using the plates on the walls.  Take this path
    slowly, hang from the ledges until the saws go past and be careful. At the end,
    you'll need to step on a floor switch to make a wall raise, then jump to the
    crack in said wall, climb up it and wall run over another wall switch before
    jumping off and landing back on the first floor switch. Complete the 
    'connect-the-dots' puzzle on the door and step through. If you've done
    everything properly, you should now get the challenge."  
    Thank you, darthmarsden!!!!!
    
    [ ] DON'T FEEL LIKE IT - skip the amplifier challenge in the Gate of the Chosen
        Ones
        Complete details in the walkthrough
    
    [ ] MOAR! - complete the main puzzle from the Gate of the Chosen Ones in 30
        moves or more without resetting it
        Complete details in the walkthrough
    
    [ ] SHORT Ďní SWEET! - complete the main puzzle for the Gate of the Chosen Ones
        in 5 moves without resetting it
        Complete details in the walkthrough
    
    [ ] YOU GOT BRAIN - open the gate in the Gate of the Chosen Ones map
        Complete details in the walkthrough
    
    [ ] BUGS! - do not get hurt by any scarabs in the Menagerie of the Myths
        Complete details in the walkthrough
    
    [ ] FLUSH - get rid of scavenger scarabs in the Menagerie of the Myths
        Complete details in the walkthrough
    
    [ ] SQUISH - step on the lone scarab 
        Complete details in the walkthrough (Menagerie of the Myths)
    
    [ ] BLUE RETRO DRINK - find and drink the blue potion
        Complete details in the walkthrough (Menagerie of the Myths)
        Unlocks the Sands of Time Prince in the Outfit Manager
    
    [ ] NATURE DODGER - never get hit by evil vegetation in the Garden of
        Endless Blossoming
        Complete details in the walkthrough
    
    [ ] LAWN MOWER - cut down the giant plant in the Garden of Endless Blossoming
        Complete details in the walkthrough
    
    [ ] EVIL MEETING - reach the sorceress in The Path of the Pilgrim map
        Complete details in the walkthrough
        Unlocks the Dark Labyrinth secret map
    
    [ ] FAST Ďní FASTER - complete the Embrace of the Ancients puzzle in 5 moves
        without resetting
        Complete details in the walkthrough (The Palace Gate)
    
    [ ] BRAIN +1 - open the main door of the Embrace of the Ancients puzzle
        Complete details in the walkthrough (The Palace Gate)
    
    [ ] SWORDLESS - push or throw 6 enemies into a pit in the Water Bearer map
        Complete details in the walkthrough
    
    [ ] WATER  - bring back the water from the Water Bearer map
        Complete details in the walkthrough
    
    [ ] RED RETRO DRINK - find and drink the red potion 
        Complete details in the walkthrough (Water Bearer Map).
        Unlocks the Dark Prince in the Outfit Manager
    
    [ ] FIRE - complete the Hearth of the Sacred Fire map
        Complete details in the walkthrough
    
    [ ] EAT MY DUST - complete the scavenger scarabs chase without being hurt once
        in The Fallen King map
        Complete details in the walkthrough
    
    [ ] CRYSTAL - find and touch the red crystal
        Complete details in the walkthrough (The Fallen King map)
        Unlocks the King Sword in Prince Weapons
    
    [ ] MUSHROOM SAUT… - defeat the beast by burning him with sunlight
        Complete details in the walkthrough (The Fallen King map)
    
    [ ] BRAINIAC - complete the puzzle in the Forge of the Gods
        Complete details in the walkthrough
    
    [ ] YOU KNEW IT - open the portal to the Challenge of Faith in a single move
        Complete details in the walkthrough
    
    [ ] ROOT OF ALL - defeat the Sorceress in the final battle
        Complete details in the walkthrough
    
    [ ] ROGUE PRINCE - skip all challenge arenas in the Challenge of Faith
        Complete details in the walkthrough.  
        **acknowledgement: the information about how to avoid the second Combat
        Arena is darthmarden's. I might never have figured it out!  Thank you!!!
    
    [ ] SKY - bring back the energy from the Challenge of Faith
        Complete details in the walkthrough
    
    [ ] SLIPPERY - complete the Challenge of Wisdom map without performing any wall
        runs
        Complete details in the walkthrough
    
    [ ] WET - bring back the energy from the Challenge of Wisdom
        Complete details in the walkthrough
    
    [ ] CANNONBALL - launch yourself using the giant cannonball
        Complete details in the walkthrough (Challenge of Wisdom)
        Unlocks the Sand Dagger in Prince Weapons.
    
    [ ] HUNTER - find the secret arena in the Challenge of Virtue and kill all the
        enemies
        Complete details in the walkthrough
    
    [ ] UNDERGROUND - complete the Challenge of Virtue map
        Complete details in the walkthrough
    
    [ ] NO SAFETY NET - complete the Challenge of Humility map without using any
        fountains
        **ACKNOWLEDGEMENT - Because I consistently failed to avoid the third
        fountain and might never have succeeded without darthmarsden's guide, I
        owe him full credit
        Complete details in the walkthrough
    
    [ ] SPACE MASTER - complete the Challenge of Humility without falling
        Complete details in the walkthrough
    
    [ ] SPACE AND BEYOND - bring back the energy from the Challenge of Humility
        Complete details in the walkthrough
    
    [ ] MONOLITH - find and reach the Monolith
        Complete details in the walkthrough (Challenge of Humility)
    
    [ ] ACHIEVEMENT - you have unlocked a HEROIC FEAT  (achieved by moving in the
        second run of the game)
        See Replay Bonuses at the end of the walkthrough
    
    [ ] YOU'RE GOOD - complete the Stranded Castle level without dying
        Complete details in the walkthrough
    
    [ ] PATHFINDER - use the hidden alternate path 
        Complete details in the walkthrough (Stranded Castle map)
    
    [ ] BRONZE MEDAL - complete the first part of 2D (Secret Map)
        Self-explanatory
    
    [ ] SILVER MEDAL - complete the second part of 2D (Secret Map)
        Self Explanatory
        Unlocks  Art Gallery: Environments I
    
    [ ] GOLD MEDAL - complete the third part of 2D (Secret Map)
        Self-explanatory
        Unlocks Video: Developer's Diary I
    
    [ ] BRONZE MEDAL - complete the first part of the Dark Labyrinth (secret map)
        Self-explanatory.
    
    [ ] SILVER MEDAL - complete the second part of the Dark Labyrinth(secret map)
        Self-explanatory
        Unlocks Art Gallery - Characters I
    
    [ ] GOLD MEDAL - complete the third part of the Dark Labyrinth (secret map)
        Self-explanatory.
        Unlocks Video: Developer's Diary II
    
    [ ] BRONZE MEDAL - complete the first part of the Tower of the Gods(secret map)
        Self-explanatory.
    
    [ ] SILVER MEDAL -complete the second part of the Tower of the Gods(secret map)
        Self-explanatory
        Unlocks Art Gallery: Characters II
    
    [ ] GOLD MEDAL - complete the third part of the Tower of the Gods (secret map)
        Self-explanatory
        Unlocks video Developerís Diary III
    
    [ ] BRONZE MEDAL - complete the first part of the Speed Run (secret map)
        Self-explanatory
    
    [ ] SILVER MEDAL - complete the second part of the Speed Run (secret map)
        Self-explanatory
        Unlocks Art Gallery: Environments II
    
    [ ] GOLD MEDAL - complete the third part of the Speed Run (secret map)
        Self-explantory
        Unlocks Video: Developer's Diary IV
    
    [ ] RICK - roll 20 times in a row
        Press down on the D-Pad to make Prince do a forward roll. Can be done
        anywhere, anytime, if there's room.  Save time and trouble by doing 20
        forward rolls into a wall to complete this challenge and "Headache" at the
        same time!
    
    [ ] HEADACHE - do 20 rolls into a wall in a row
        Self-explanatory (see "Rick" above)
    
    [ ] PERSIAN HERO - complete the game once
        Self-explanatory
    
    [ ] NOBLE OF PERSIA - complete the game two times
        Self-explanatory
    
    [ ] RELENTLESS WARRIOR - defeat 100 enemies
        Self-explanatory. 
        Compulsory battles ensure that you will meet this criterion well before
        the end of the game.
    
    [ ] POP! - make an arrow trap destroy a magical sphere
        You are likely to complete this challenge "by accident", but you can
        certainly choose to do it on purpose. Pick any location where there is an
        arrow trap, but preferably one not far from a save fountain where Prince
        can heal any damage he sustains.  Either jump off a ledge to create a
        sphere near an arrow trap or, if the arrow trap is above head height,
        create a whirlwind to stand on, then jump off to create a sphere. Wait in
        the sphere until the arrows pop it.
    
    [ ] SAND BLAST - petrify 6 enemies in the magical sphere
        This requirement is extremely difficult to meet. First, it requires an
        enemy party that consists of 6 enemies, all present at the same time.
        Second, all the enemies must be grouped closely together, so that the sand
        blast from the magical sphere will petrify all 6 at one time. If there are
        archers in the enemy group, they tend to distance themselves from the main
        group and (annoyingly) are likely to kill off one of their allies, leaving
        only 5 enemies to be petrified. 
    
        The ONLY place where this challenge can be met is in the "secret" combat
        arena found in the Challenge of Virtue (location is described in the
        walkthrough).
    
        The ONLY METHOD THAT SUCCEEDED was to enter that arena, step quickly into
        the midst of the FIRST WAVE OF ENEMIES, jump into the air, and "HOLD" B.
        Do not "tap" B.  Expect to fail, quit, and retry many times before
        succeeding.
    
    
    
    ***TIME OF COMPLETION CHALLENGES: 
    
    In the following 4 challenges, the total time accumulated to finish the
    game is relevant. This is the time shown on your save file(s) and is ONLY THE
    TIME SPENT IN THE MAIN GAME. It does not include time spent in Secret Maps.
    You can spend as much time as you like in secret maps without adding to your
    total game time.  All "time of completion" Heroic Challenges are awarded at
    the start of a replay game.  More than one can be awarded at the same time.
    For example, if you finish your first game in 10 hours, you will be awarded
    two Heroic Challenges - "Fast" for 13 hours and "Faster" for 10 hours.
    
    [ ] FAST - complete the game in 13 hours
        You can achieve this on a first play through if you don't spend endless
        hours trying to meet other Heroic Challenges which are giving you great
        difficulty. There are plenty of easier ones to do and, since you'll have to
        play a second time anyway, leave some of the harder challenges to the
        replay when they will take less time.  Due to replay bonuses, you can move
        through a replay faster, so you will have more time to spend on a few
        things and still finish in less time than a first run.
    
    [ ] FASTER - complete the game in 10 hours
        If you were able to find all the gold chests and achieve all the Heroic
        Skills upgrades in your first playthrough, you can move through the game
        much more quickly on your replay. You do not have to repeat any completed
        Heroic Challenges which also saves a lot of time. In fact, you can very
        likely finish in 7 hours and succeed at both this challenge and the one
        below.
    
    [ ] FASTEST - complete the game in 7 hours
        See above.  To finish within this time limit, you cannot spend time looking
        for chests, you must make every attempt to move through the environment
        with familiarity and efficiency. Skip all the cutscenes that you're allowed
        to skip. The primary reason you would fail to achieve this time is if you
        still have some really difficult Heroic Challenges left and spend a lot of
        time repeating them. If you're having trouble, quit and reload - you'll
        still get to try a challenge as many times as you need, but "the clock will
        be stopped". If you want to finish this challenge (for time) and use a
        subsequent play through to finish other difficult challenges, you can.
    
    [ ] LIGHTNING FAST - complete the game in 5 hours
        You must have completed (or plan to ignore) all the Heroic Challenges, must
        have obtained all the skills upgrades which make battles go faster, and
        know your way through the landscape like the back of your hand to even
        consider attaining this goal. 
    
    Some "time saving tips" that I found useful:
    - turn off the tutorials
    - skip all the cutscenes you're allowed to skip by pressing A+B
    - save at every fountain; quit and reload when you make even the smallest
      mistake; repeat sections as necessary until you can do them faultlessly in
      the least amount of time
    - have diagrams of every puzzle door (rehearse them); I quit and reloaded if I
      made any mistakes with puzzle doors 
    - do everything to make battles short
      - run away from any that the game will let you avoid; this applies to the
        final 4 challenges, too.  I threw any enemies that were in the way over a
        ledge and just ignored the rest.  They don't follow Prince if he can get
        far enough away.
      - throw enemies off ledges often; uses one move instead of many sword strikes
      - concentrate on "enemy leaders" marked by shaft of light
      - set up killing blows by throwing enemies & placing whirlwinds
    
    The 4 challenges in the Forge of the Gods (Faith, Virtue, Wisdom, Humility)
    will require at least 1 hour, try to arrive at the Forge the first time
    with no more than 3:15 total time on your save file.  If it happens to take
    more than an hour to complete those 4 challenges, you will still be able to
    finish the remaining events within the 5-hour time limit. (my time was 4:36)
    
    [ ] YOU GO DOWN? - push or throw 10 enemies into a pit
        The definition of "pit" is very loose. It includes throwing an enemy off
        any ledge or platform to any area below. However, the enemy must DIE as a
        result. If they land somewhere below, but survive the fall, they will not
        count toward the 10 you need.  Nonetheless, this is very easy to achieve.
    
    [ ] TRAPPED - push or throw 10 enemies into traps
        The definition of "trap" includes almost anything and everything hazardous
        to health - spiked poles (horizontal or vertical), arrow traps, spike mats,
        etc. It is very easy to achieve this AND the one above, by throwing every
        enemy Prince can get his hands on when he has the Grab & Throw skill. The
        "push" part of the description refers to using the nunchuk to make Prince
        punch enemies, thus pushing them back.
    
    [ ] YOUR OWN PATH - chain 10 magical spheres and spirit hooks
        Pick a wall, any wall. Create a hook above head height (Prince can stand on
        a whirlwind to get the most height). Jump to the hook, then wall run
        upwards, jump off and create a sphere. Create another hook on the wall and
        jump from the sphere to the hook. Repeat 10 times. Don't stop until the
        announcement appears onscreen, though!!
    
    [ ] BUBBLY - chain 10 runs on walls and magical spheres
        There are any number of locations where this challenge can be met.  I
        prefer a specific location, having tried several.
        Just after Prince obtains the magical sphere ability, he returns to the
        Souk of Izdihar where he gets the final Life Orb upgrade (6th Orb). When he
        approaches the puzzle door to leave that area, STOP. Create a whirlwind
        close to, but on the left or right side of the puzzle door. Place a hook on
        the wall and jump to it.  Wall run a few steps away from the hook, jump
        off, and create a sphere. Prince will be right beside the other wall
        leading to the puzzle door. Jump out of the sphere, hit the wall, and run a
        few steps toward the door, jump off, create a sphere. He'll now be right
        beside the first wall he ran on. Jump out of the sphere, run a few steps,
        jump back, create a sphere. Repeat until the announcement appears onscreen.
        *this suggested location is highlighted in the walkthrough*
    
    [ ] HOOKED - chain 10 runs on walls and spirit hooks
        You cannot use a Creation Power hook for this challenge - it must be done
        on a hook plate. If there are 2 hook plates of the same colour (one above
        the other) it's fantastically easy. Activate the hook plates and jump to
        one. Either run up to the higher one or drop to the lower one. Run back to
        the higher one. Repeat. If there's only one hook plate, hang from it, wall
        run up from it, drop back to it, wall run up again...and again ... until
        the announcement appears onscreen.
    
    [ ] FULL OF WISHES - find all Life Orb extensions
        The locations of all 3 Life Orb Upgrade sanctuaries and how to reach them
        are detailed in the walkthrough.
    
    [ ] STILL ALIVE - find all Life Bar extensions
        The locations of all 3 Life Bar Upgrade sanctuaries and how to reach them
        are detailed in the walkthrough
    
    [ ] SWORD MASTER - earn all sword heroic skills
        See "Heroic Skills" for more detail. 
        All Sword Skills must be obtained and fully upgraded. In short, the best
        way to acquire and upgrade any Heroic Skill is to find treasure chests
        (especially gold treasure chests). The instruction manual states that
        defeating enemies, finding djinn souls, and completing Heroic Challenges
        also contribute to Heroic Skills development. They do, but their
        contribution is minimal.  
    
        Near the end of the game, in the Challenge of Humility, there is a location
        where repeated (virtually infinite) collection of gold chests is possible.
        You can stay there, collecting gold chests, until you've achieved all the
        upgrades for all the Heroic Skills.  That location is clearly identified in
        the walkthrough, so you won't miss it!!
    
    [ ] GAUNTLET MASTER - earn all gauntlet heroic skills
        This challenge requires that all Gauntlet Skills are fully upgraded. 
        See Heroic Challenge: Sword Master above.
    
    [ ] POWER MASTER - earn all creation powers heroic skills
        This challenge requires that all Creation Power Skills are fully upgraded. 
        See Heroic Challenge: Sword Master above.
    
    [ ] FULLY EQUIPPED - learn all Heroic Skills
        This challenge is complete when all Sword Skills, Gauntlet Skills, and
        Creation Power Skills have been obtained and fully upgraded. Therefore,
        when you attain the final skills upgrade, this challenge will be completed
        at the same time.
    
    [ ] SHIELD BREAKER - break 15 Minotaur Champion shields
        Minotaur Champions are the first enemy Prince meets which carry shields.
        While they have the shield they are virtually invulnerable. They cannot be
        petrified while they hold the shield and they will block every blow aimed
        at them. In the first few encounters with Minotaurs, the only option Prince
        has is to observe their attack pattern. When they make a particularly
        violent swing of their sword it will lodge in the ground for a second. At
        that moment, Prince must roll (or run or jump) behind them and hit them in
        the back. After several such back hits, their shield will break, making
        them as vulnerable to attack as any other strong enemy.
    
        Later, when Prince acquires the Charge Attack skill, he can wall run either
        vertically or horizontally, shake the remote while he's running, and he'll
        launch himself at the targeted enemy. The Charge Attack breaks a Minotaur
        shield in one blow.
    
        Prince can also use a Tornado Attack to break shields, but until he has the
        fully upgraded Tornado Attack, it will require as many as 3 or 4 attacks to
        break a Minotaur shield. A fully upgraded Tornado Attack will not only
        break a Minotaur shield in one blow, but also drive the beast back out of
        arm's reach preventing it from counter-attacking.
    
        No matter which attack or combination of attacks you care to have Prince
        use, this challenge will be met during your first run through the game.
    
    [ ] GOLDEN - find all gold treasure chests
        The importance of this challenge is not only that it's a Heroic Challenge,
        but that finding gold chests is the primary source of upgrading Heroic
        Skills.  The exact number of gold chests that exist in the game is not
        known, but the challenge description is misleading.  You do not have to
        find "all" gold chests - I forgot to keep count, but it seems that if you
        find 25 you will succeed at the challenge. 
    
        There is a location in the Challenge of Humility where repeated (and
        virtually infinite) collection of gold chests is possible. That location is
        clearly identified in the walkthrough - as are quite a number of all types
        of chests (blue, red, and gold). Chests of every colour contribute to
        Heroic Skills development. Only gold chests count toward completion of this
        particular Heroic Challenge.
    
        Be sure to collect all the gold chests described in the walkthrough before
        arriving at the Challenge of Humility.
    
        If you want to cross-reference the description of gold chest locations in
        this walkthrough with the list in darthmarsden's Heroic Challenge Guide,
        you cannot fail this challenge if you collect all that are listed in both
        FAQs.
    
    [ ] YOU ONLY DIE ONCE - Complete the game without dying
        The most important factor to understand in regard to this challenge is the
        definition of "dying". And then, how to prevent it!!!
    
        "Dying" means that Prince has used up all his Life Orbs (none remain). He
        then must suffer enough additional injury to completely empty his blue Life
        Bar and automatically resurface at the last save fountain he passed. If
        that happens, he has died and you have failed this challenge.
    
        Using a Life Orb does NOT count as dying. As long as Prince does not
        resurface at the last save fountain, he has not "died" and you have not yet
        failed this challenge. However, if you are trying to succeed at this
        challenge, you are strongly advised to quit and reload when he uses his
        last available Life Orb. It is far better to replay merely the previous
        segment of the game than to fail the challenge and have to start over from
        scratch in a replay game.
    
        Remember, you can press (+) to pause and quit the game, even in mid-battle,
        mid-fatal-fall, or any other time. If it looks like Prince is about to die,
        quit and reload. I have not yet confirmed this, but dying during the
        opening "Stranded Castle" event will cause you to fail this challenge.
    
    [ ] SOULS STREAK - collect 100 djinn souls without dying
        Djinn souls are the glowing gold-coloured spheres that litter the landscape
        and which, so often, point out the path to follow. They are also found in
        pots to be smashed - those pots are usually grouped with chests. Collecting
        3 djinn souls will refill one Life Orb. Prince collects the first 3 during
        the tutorial on the beach very early in the game. There are many, many more
        than 100 djinn souls along the way. See "You Only Die Once" above for an
        explanation of what counts as "dying". If Prince dies before he collects
        100 djinn souls, you fail this challenge.
    
    [ ] KING OF PERSIA - complete all Heroic Challenges
        Self-explanatory.
    
    [ ] THIS IS PERSIA - kick an enemy into a pit
        Getting Prince to "kick on demand" is simple enough in principle, but
        erratic and difficult in practise. To meet the challenge, Prince must be
        near the edge of a platform where there is drop-off area (a "pit").  There
        must be at least two enemies.  You have to move Prince so that one enemy is
        standing very near the drop-off edge.  Prince must have his back toward
        that enemy while facing the other enemy.  He must be "locked-on" to the
        enemy he's facing. Quickly turn him around toward the enemy behind him and
        swing the remote.  As cripster1971 pointed out, Prince is unable to swing
        his sword behind his back, so he SHOULD kick by default.  "Should", but
        often doesn't!  
    
        I tried every location I could think of where I might be able to implement
        this move - with zero success.  Until I noticed a suggestion on the
        discussion board posted by slyjakprinceico. The location he suggested was
        in the Path of the Pilgrim, just after the meeting with the Sorceress.  It
        took only 2 attempts there to succeed!  I then loaded my backup file and
        tried again - 2 attempts and success again.  So - I have repeated this
        description of the challenge at that point in the walkthrough and have
        clearly highlighted the location where you can attempt this manoeuver.
    
        I can't state that the locationin the Path of the Pilgrim is the ONLY place
        where "kicking on demand" will succeed, but I CAN state that it did work
        there.  
    
    
    VIII.  PUZZLE DOORS
    
    As Prince explores the Kingdom of Izdihar he will encounter the usual array of
    "security measures" designed to repel intruders - spike mats, spiked poles
    (vertical and horizontal; stationary, rotating, swinging), flipping panels with
    spikes on one side, various types of saw blades moving horizontally or
    vertically.  All of these traps are familiar barriers to Prince of Persia fans.
    
    Puzzle doors (while not hazardous to health) are a new type of barrier that has
    been introduced in this story.  Virtually every location requires that Prince
    unlocks one or more puzzle doors. As he approaches the door, a connect-the-dots
    arrangement of blue crystals is displayed. You must place the remote cursor
    over the first crystal in the series, press B to begin, then click on each
    crystal in the correct sequence. When done correctly the entire door will glow
    blue and the Z-prompt will appear to indicate that Prince can now go through
    the door.  
    
    The initial puzzles are ridiculously easy - first 2, then 3, crystals!
    Predictably, the difficulty level increases.  Not only will there be more
    crystals to connect, but many of the puzzle circles will rotate continuously
    while you're trying to replicate the pattern. Some of the door circles 
    alternate the direction of rotation as you click on each subsequent crystal.
    Some rotate rapidly, although most will move at a leisurely pace.  There is no
    time limit and no penalty for failure other than being stuck there until you
    get it right. The design will be displayed continuously as long as Prince
    stands in front of the door, so you will have plenty of time to study the
    arrangement before attempting to replicate it. Make a drawing of the design
    for the truly complex ones, then just take your time as you reproduce it.
    
    After a puzzle door has been opened, it never has to be unlocked again. It will
    remain usable for as long as Prince is in that area. If he has to return to an
    area, the puzzle door will still be unlocked. When the story line prohibits him
    from returning to an area, the puzzle door will be permanently destroyed after
    he passes through it - the puzzle circle will become a charred ruin.
    
    
    IX.  UNLOCKABLES
    
    To "activate" any of the unlockables, go to:
       MAIN MENU => EXTRAS => list of unlockables
    
    i) OUTFIT MANAGER
       When an outfit has been unlocked, click on it to change the Princeís
       onscreen avatar.
    
    Forgotten Sands Prince
    Location: default
    
    Sands of Time Prince
    Location: in the Menagerie of the Myths map
    complete Heroic Challenge: Blue Retro Drink
    
    Dark Prince from The Two Thrones
    Location: in the Water Bearerís Map
    complete the Heroic Challenge: Red Retro Drink
    
    
    ii) PRINCE WEAPONS
        When a weapon has been unlocked, click it to change the appearance of the
        onscreen weapon that Prince uses. There is no difference in strength or
        function, no matter which weapon is equipped. It is purely cosmetic.
    
    The Forgotten Prince sword
    Location: default
    
    Prince sword (from the Sands of Time)
    Location: In Menagerie of the Myths; complete the Heroic Challenge: Squish!
    
    King Sword
    Location: in The Fallen King map; complete the Heroic Challenge: Crystal
    
    Sand dagger (from the Sands of Time)
    Location: in Challenge of Wisdom map; complete Heroic Challenge: Cannonball
    
    Wall breaker
    Location: in the Challenge of Humility map; complete Heroic Challenge:Monolith
    
    iii) SECRET MAPS
        After a Secret Map has been unlocked, it becomes a playable location; a 
        mini-game. Each Secret Map has 3 levels to complete. A Heroic Challenge is
        awarded for each completed level. Furthermore, completing the Silver and
        Gold Medal levels of each Secret Map, unlocks Art Galleries and Videos.
    
    Silver Medals of each secret map unlock art galleries
    
    Gold Medals unlock videos
    
    GENERAL TIPS FOR SECRET MAPS
    
    Prince will enter a secret map with whatever upgrades he has attained in the
    main game events.  It's possible to complete the Bronze Medal level of some
    secret maps with less than maximum upgrades to his Life Bar and Life Orbs, but
    I recommend waiting until he has all upgrades before attempting the Silver
    Medal and Gold Medal levels.
    
    Prince can use his Creation Powers in some, but not all, of the secret maps.
    Again, waiting until he has attained all of them is helpful in the maps where
    the Creation Powers can be used.
    
    Every time you exit/quit a secret map, regardless of where you were when you
    quit, you will have to start over from the very beginning when you re-enter
    that map.
    
    Remember that time spent in secret maps does not add to the "total game time"
    displayed on your save file.  Time spent in secret maps will not jeopardize the
    Herioic Challenges which require you to finish the game in "x" number of hours.
    
    
    
    *************2D: A CLASSIC VIEW OF THINGS
    
    How to Unlock: Win the first boss battle to defeat the Guardian
    
    [ ]Heroic Challenge: Bronze Medal - complete the first part of 2D
    
    [ ]Heroic Challenge: Silver Medal - complete the second part of 2D
       - unlocks Art Gallery: Environments I
    
    [ ]Heroic Challenge: Gold Medal - complete the third part of 2D
       - unlocks Video: Developer's Diary I
    
    Description of 2D:
    
    This secret map plays out exactly like the 2D segments of the main game.  It
    looks like Forgotten Sands, but plays like a side-scrolling game.  Prince's
    movements are strictly limited to left-right and up-down movements.  He cannot
    move in the 3rd dimension to avoid obstructions or hazardous traps.  He can
    wall run, do a forward roll, and back-and-forth jump to climb a level.
    
    He comes to the map with his Life Orbs which work the same way here as in the
    main game.  They will resurrect him from death once each until he runs out.  In
    the Gold Medal level there is one place where he can collect 6 djinn souls to
    regenerate 2 Life Orbs.
    
    He does not have access to Spirit Hooks, Whirwinds, or Magical Spheres.
    
    As he completes each medal level, he will pass over a circular plaque on the
    ground.  They serve as a "temporary save point".  If he dies after passing that
    point he will be resurrected at the most recent plaque to retry the the 2nd and
    3rd segments.  If you quit this secret map, you have to start over from the
    beginning of Level 1 every time you re-enter it.
    
    The route through all 3 levels is relatively obvious.  In general, Prince must
    find a way to the far left or right of an area, step on a pressure switch to
    open a door, and work his way back to pass through the doorway.  A cutscene
    will play to show you where the opened door is in relation to where Prince
    activated the switch,
    
    The hazards are all familiar - spike mats, spiked poles of every type, various
    kinds of saws, and arrow traps.  In the Gold Medal third level he will face
    some particularly difficult saw traps.  To get past them he must wall run up,
    jump back to a beam, stand up to jump off the beam to wall run up again, before
    jumping back to land on the next higher beam.  What makes it so difficult, in
    my opinion, is that the saws are moving up and down rapidly and give him only a
    fraction of a second to climb to a standing position on the beam to be able
    to jump to the wall again.  Having the maxiumum number of Life Orbs is the only
    way I was able to complete that final level.  A more skilled player might be
    able to do it with fewer than 6 Life Orbs, but I'd still recommend going in
    with greatest number of "retry" orbs available. 
    
    
    *******THE DARK LABYRINTH - find your way out of the dark and gloomy labyrinth
    
    How to Unlock: Heroic Challenge: Evil Meeting - reach the Sorceress in the
    Path of the Pilgrim map
    
    [ ]Heroic Challenge: Bronze Medal - complete the first part of the Dark
       Labyrinth
    
    [ ]Heroic Challenge: Silver Medal - complete the second part of the Dark
       Labyrinth
       Unlocks Art Gallery: Characters I
    
    [ ]Heroic Challenge: Gold Medal - complete the third part of the Dark Labyrinth
       Unlocks Video: Developer's Diary II
    
    Description:
    
    This secret map is perhaps the most difficult one of all to complete (Speed Run
    may be worse, but it's a close contest).  Prince can use and will need all of
    his creation Powers to survive.  
    
    He must find his way through 18 maze-like floors.  Each floor is populated by
    only one type of enemy.
    
    His Life Orbs are his "lanterns" which allow him to see where he's going.  The
    orbs diminish steadily and when all of them are consumed, Prince will find
    himself in total darkness.  If the maze was confusing when he could see, it is
    many times more so in the dark. Along the way, there are yellow-gold lamp oil
    icons. Each icon will refill 3 Life Orbs.  When the labyrinth is plunged into
    total darkness, those lamp icons will glow faintly in the dark. Prince can cast
    light in the darkness by placing a hook on a wall, creating a whirlwhind, or
    performing an attack move. Enemies glow in the dark, so he can still "see" them
    when he's out of lamp oil.
    
    His Life Bar also steadily depletes as he explores the route - he can suffer
    zero damage from enemies and still empty his Life Bar.  As in the main game, he
    can restore some portion of his Life Bar by defeating enemies.  However, the
    time he spends fighting enemies will consume more "lamp oil", increasing the
    odds of being plunged into total darkness.  In general, I recommend avoiding
    enemy battles as much as possible, fighting only when he needs a health boost.
    Avoidance is not possible or wise on floors populated by archers because they
    will kill him from a distance well before he can get out of their range.  There
    are "lunchbox" icons which will restore a portion of his Life Bar.  If his Life
    Bar is completely emptied, he will be resurrected back at the beginning of
    Floor 1 with whatever Life Bar and Life Orbs he had when he first entered the
    labyrinth.
    
    There are no "temporary save points" when he completes the Bronze and Silver
    Medal levels.  If he dies at any point along the 18-floor route, he has to
    start over from the beginning of Floor 1.  The floor plans becomes increasingly
    complex and difficult with each level.  The final floors are hideously
    convoluted, with a large number of dead end routes.  The floor plans are
    randomly generated and change every time you start over (don't waste your time
    trying to draw floor maps thinking that they will help you when you have to
    start over!)
    
    Holding (-) will display the floor map which develops as Prince moves through
    each corridor.  The map feature is not available on any floor at the entrance
    point. Prince must move partway into the first corridor to see the beginning of
    the map. He is represented as a black circle on a white map.  You can use the
    Control Stick to move Prince through the level while the map is displayed. When
    plunged into total darkness, I recommend that you toggle the map on and off.
    You can move him on the map, but you need to be able to see any glowing lamp
    icons along the way which will restore light and visibility for a while.
    Enemies almost never attack Prince as he moves through the corridors while the
    map is displayed. 
    
    The exit for every floor is in the opposite corner from the entrance.  If he
    enters a floor at the bottom right (BR), the exit is at the top left (TL),
    although there are many twists and turns to get there.  Occasionally, there are
    stationary blue spheres along the route.  If Prince bumps into those blue
    spheres they will not replenish his Life Bar, but they will rapidly move along
    the corridors to indicate the next few correct turns leading to the exit.  They
    rush away very quickly, so be prepared to follow them!  Annoyingly, if there
    are enemies along the route, Prince will automatically lock onto the enemy and
    you will lose sight of the blue sphere route as he turns to face the enemy
    instead.  The "exit" for every floor is a doorway facing a vertical crevice on
    wall across a small gap.  Jump to the crevice and slide down to the next floor.
    
    The following is a list of the floors, the general location of the exit
     (TL = top left; BR = bottom right), and the type of enemy on each floor.
    
    Floor 1   (TL) Haoma Minions
    Floor 2   (BR) Archers
    Floor 3   (TL) Haoma Minions
    Floor 4   (BR) Haoma Minions
    Floor 5   (TL) Archers
    Floor 6   (BR) Haoma Warriors - Bronze Medal complete
    
    Floor 7   (TL) Hunter Archers (red outfits, have a sword to block attacks, 
              rapid fire arrows; attack in multiples from several directions)
    Floor 8   (BR) Minotaurs
    Floor 9   (TL) Haoma Warriors
    floor 10  (BR) Minotaurs
    Floor 11  (TL) Chthonian Beasts
    Floor 12  (BR) Minotaurs - Silver Medal complete
    
    Floor 13  (TL) Temptress Assassins
    Floor 14  (BR) Chthonian Beasts
    Floor 15  (TL) Temptress Assassins
    Floor 16  (BR) Chthonian Beasts
    Floor 17  (TL) Large Scarabs - the maps for both this and the final floor are
               VERY complex; avoid killing scarabs until Prince needs health as he
               will surely get lost and have to spend a lot of time retracing his
               steps as his Life Bar dwindles
    Floor 18  (BR) Large Scarabs - Gold Medal level complete 
    
    
    
    ********THE TOWER OF THE GODS - fight your way out of the Tower of the Gods
    
    How to Unlock: win all three Beast battles
    
    [ ]Heroic Challenge: Bronze Medal - complete the first part of the Tower of the
       Gods
    
    [ ]Heroic Challenge: Silver Medal - complete the second part of the Tower of
       the Gods
       - unlocks Art Gallery: Characters II
    
    [ ]Heroic Challenge: Gold Medal - complete the third part of the Tower of the
       Gods
       - unlocks Video: Developer's Diary III
    
    Description:
    
    In my opinion, this is the easiest of the secret maps and the only one in which
    having all Life Bar and Life Orb upgrades is not necessary to complete all
    three medal levels.  Prince fights a continuous series of battles with mixed
    groups of enemies.  He can use all of Creation Powers here and can rely on his
    Life Orbs for resurrection.  I do not know what happens if he dies on a level,
    because I played straight through the entire map 4 times without him dying.  At
    least, not dying with no Life Orbs remaining.  If you are having reasonable
    success in battles in the main game, there is nothing here that is any more
    difficult.
    
    Just as in the main game, defeated enmies release blue spheres to restore his
    Life Bar, so the overall likelihood of dying is low. Each enemy he defeats will
    heal him.  Because there are Minotaurs in the advanced levels, I recommend
    waiting until Prince has the Tornado Attack (at least partly, if not fully
    upgraded).  Although he can use the Charge Attack against Minotaurs, they
    appear on levels where Prince can't always wall run to use the Charge Attack.
    Plus, using the Charge Attack may result in Prince diving into a Haoma pit
    during or after striking the Minotaur or any other enemy on those levels.
    
    Each of the medal levels has a different battle arena.  The Bronze Medal level
    is a circular room with a complete floor.  The Silver Medal level is a square
    room with a square platform in the centre; Prince call fall off or be knocked
    off the battle floor into the Haoma pit on all 4 sides of the battle arena. The
    Gold Medal level has a large rectangular battle floor and a small rectangular
    battle floor, both with drop-offs to a Haoma pit. Prince will have to jump from
    one rectangle to the other to defeat any archers in this level.
    
    ***********THE SPEED RUN - move through the environment as fast as you can
    
    How to Unlock: Finish the game once.
    
    [ ]Heroic Challenge: Bronze Medal - complete the first part of the Speed Run
    
    [ ]Heroic Challenge: Silver Medal - complete the second part of the Speed Run
       - unlocks Art Gallery: Characters II
    
    [ ]Heroic Challenge: Gold Medal - complete the third part of the Speed Run
       - unlocks Video: Developer's Diary III
    
    Description:
    
    This secret map is at least as difficult as the Dark Labyrinth.  The
    platforming is massively more difficult, but at least it has "temporary save
    points".  If you complete Level 1, enter Level 2 and die, Prince will restart
    from the beginning of Level 2.  As with all the secret maps, if you quit and
    re-enter, you must start over at the beginning of Level 1.
    
    Prince can use all of his usual moves (wall runs, etc) and he can create
    Magical Spheres and whirlwinds.  However, using spheres is neither wise nor
    helpful.  If he missed a landing, he's not likely to get to it from a sphere
    either. He cannot place Spirit Hooks.
    
    He is not allowed to use Life Orbs here.  When he dies from injury he is thrust
    back to the beginning of the level.  There are no second chances.  The only way
    to succeed is to repeat a level until you've memorized the route and the
    strategies and timing to get past the hazards without injury and without making
    a single mis-step.
    
    The environment is a "bare bones" representation of all the familiar hazards.
    The map description which says "move as fas as you can" is paramount.  There is
    no time to assess, observe, or think about how to negotiate the hazards.  The
    bright red sand is rapidly rising and will consume and kill Prince very quickly
    if he hesitates.
    
    This is pure platforming that requires quick thinking, masterful control of
    Prince's movements, and has no room for error.
    
    
    
    *****PRINCE OF PERSIA CLASSIC - the original Prince of Persia game (1992)
    
    How to unlock: complete the Heroic Challenge: Green Retro Drink in the first
    story event on the beach.
    
    (There are no Heroic Challenge medals for this secret map)
    
    Description:
    
    This is the classic game that brought Prince of Persia to fame and adulation.
    I suggest that you search the Web to find a walkthrough.  I found the controls
    so frustrating that I lost interest.  I will return to it at some point, but
    not now.  If you go to the Gamefaqs site for Prince of Persia: Sands of Time,
    the walkthrough written by deadmeatX also has a complete walkthrough for this
    game. You will have to substitute the Wii controls for the PS2 controls
    described, but it is a very complete, very accurate, guide to this secret map.
    
    
    
    iv) ART GALLERIES
    
    ENVIRONMENTS I - beautiful landscape art pieces used to develop the game
    How to Unlock: complete the Silver Medal level of 2D: A Classic View of things
    
    CHARACTERS I - beautiful character art pieces used to develop the game
    How to Unlock: complete the Silver Medal level of the Dark Labyrinth secret map
    
    CHARACTERS II - beautiful character art pieces used to develop the game
    How to unlock: complete the Silver Medal level; Tower of the Gods secret map
    
    ENVIRONMENTS II - beautiful landscape art pieces used to develop the game
    How to Unlock: complete the Silver Medal level; The Speed Run secret map
    
    
    v)  VIDEOS
    
    DEVELOPERíS DIARY I - How we did animations for the game
    How to unlock:  complete the Gold Medal level of 2D: A Classic View of Things
    
    DEVELOPERíS DIARY II - How we did the levels for the game
    How to unlock: complete the Gold Medal level; Dark Labyrinth secret map
    
    DEVELOPERíS DIARY III - How we did the environments for the game
    How to unlock: complete the Gold Medal level; Tower of the Gods secret map
    
    DEVELOPERíS DIARY IV - How we did cinematics for the game
    How to unlock: complete the Gold Medal level; The Speed Run secret map
    
    
    
    
    
    
    
    X.  WALKTHROUGH
    
    As a player, I dislike having to flip back and forth between the instructions
    for each section of the game and "other resource material" that contains info
    I need.  So I have structured this walkthrough with as much info as possible
    grouped together in a continuous narrative.
    
    If there are Heroic Challenges that must be completed in a particular location,
    they are listed in that location's instructions with a detailed explanation of
    how to meet the requirements to complete the challenge.
    
    Since some Heroic Challenges must be completed over time, I have indicated when
    you can START to meet the requirements for that kind of challenge. When you
    complete it will depend on when and whether you fulfill the requirements.
    
    Finding chests of all sorts (red, blue, gold) must be done as you go through a
    location. I have tried to include the instructions to help you find a good
    number of them as you go along.  
    
    I have indicated where in the story line that Heroic Skills were acquired as I
    played through the game. Since acquiring Heroic Skills depends upon finding a
    sufficient number of chests, you will likely acquire those same skills at about
    the same time that they're listed in the walkthrough if you have collected the
    chests described to that point.
    
    Playing through a game is not an exact science. Even if you follow this
    walkthrough carefully you will find variations and improvements of your own.
    Quite often there is more than one way to get from Point A to Point B.
    This walkthrough describes only one of those many ways.  
    
    Enjoy the adventure!
    
    
    
    
    
    **************THE STRANDED CASTLE***
    
    ================
    There are 2 Heroic Challenges that can be completed either now or very late in
    the game.
    
    [ ] HEROIC CHALLENGE: YOUíRE GOOD - complete the Stranded Castle level without
        dying
    
    This challenge is moderately difficult at the beginning of the game. You will
    have to quit the game and reload to start over every time Prince dies. You 
    should find it remarkably easy if you do it when you return to this location
    near the end of the game. The challenge ends when Prince dives off a tower in
    a cutscene.
    
    [ ] HEROIC CHALLENGE: PATHFINDER - use the hidden alternate path
    
    There are two possible routes through this story segment - one more obvious
    than the other. The specific directions for taking the "alternate path" are
    clearly highlighted in the walkthrough notes that follow. The challenge is
    complete when the cutscene occurs and Prince dives off the platform.
    ==============  
    
    The Stranded Castle event is, in fact, almost the end of the story. Most of the
    game is a flashback to explain the events leading up to this hectic event.
    Although you will have no idea where Prince is or why heís racing through a
    collapsing castle grounds which are sinking rapidly into the sand, this event
    is designed as a movement tutorial. Instructions appear on screen to tell you
    which buttons to use to implement Princeís notoriously acrobatic moves. He gets
    an infinite number of retries, no matter how many times he dies in this segment.
    
    He will die and have to start over if he:
    - makes contact with the sand
    - misses a jump or falls from too great a height
    - stands on a collapsing beam until it does collapse
    
    If he does die, youíve lost nothing but the chance to complete a Heroic
    Challenge sooner rather than later. (I have not yet confirmed this, but I
    believe that dying during The Stranded Castle makes it impossible to complete
    the Heroic Challenge: You Only Die Once.  Not to worry. You have to play the
    game at least twice anyway. In a replay, you will easily get through Stranded
    Castle the first time without dying.) 
    
    As Prince bursts onto the screen, emerging from a blue door, a female voice
    urges him, "If you want to live, follow me!" When the cutscene ends, go forward
    through the doorway, along a short corridor, and outside. Go down the stairs
    and keep to the left side. Then ahead, at the top of a short set of stairs,
    jump to the slightly higher ledge beyond.
    
    Go down the ramp, move to the left & run ahead, jumping over each gap as Prince
    gets to it.  After the 3rd gap, move to the right. Then immediately turn left.
    
    Wall run horizontally over the next gap. Run a few steps, then jump to the left
    so Prince will grab a horizontal crevice in the stone wall (he might make the
    jump and land on the walkway). Edge left in the crevice and climb onto the next
    walkway.  The path curves down. Follow it to a wall where Prince must wall run
    vertically to grab hold of a crevice. Whenever he is in such a position, just
    move the Control Stick to see a white line that will indicate where he can and
    will move when you press A. Go to the top, run straight ahead and jump to a
    collapsing wooden beam (donít linger!), then to the platform beyond it. 
    
    Jump toward the next structure with 3 stone railings and jump over all 3. Then
    to a smooth platform ahead. Turn right, then jump to an octagonal platform
    with railings.
    
    From there, turn left and jump to the crevice on a cylindrical pillar, then to
    another flat octagonal platform. A huge stone column falls from above and
    lands at the left. Jump onto it, then to the nearby wall face with crevices.
    Prince will grab the bottom crevice - go up to the next highest, then to the
    top. Run forward and jump to the next flat platform.
    
    ***PATHFINDER: The Alternate Path*** Immediately go to the right and hang off
    the edge where thereís a gap in the stone railing (the camera angle will
    change). Wall run to Princeís right to a small protrusion. From there, jump
    across to the next flat platform to the right.  There is a vertical channel in
    the stonework. Run up either side and press A repeatedly to make Prince jump
    back and forth between the two side walls to get to the top. Go up the dark
    stone wall - immediately turn left to find a wooden beam.  Jump from the beam
    to the wall with crevices. Follow the crevices to the top, moving left or right
    as necessary.  A cutscene will occur to signal the end of the segment - Prince
    dives off the final platform into a seeming void at the urging of a female
    voice.  You will now enter the flashback portion of the story.
    
        "Some have whispered that the genie lured the Prince
         into the desert with promises of wealth and power,
         only to drown him in the sands.
    
         But I will tell you a different tale.
         I will tell you the truth."
    
    
    ************THE KINGDOM OF IZDIHAR***
    
    You will learn that "Searching for untold riches, the Prince had been traveling
    for months with a small genie that he had acquired in a peculiar marketplace."
    From their conversation, you will also learn that the genie promised Prince she
    would lead to him to a kingdom he could claim as his own. And this is it. He is
    not impressed.  They arrive at a beach-like area with a statue on the shore.
    
    You will be given a camera control tutorial and be told to have Prince approach
    the statue. In a cutscene, he will kiss the statue -  3 Life Orb spaces will be
    added to his life meter. Each filled orb can be used to resurrect him one time
    if his blue life crescent empties due to injury. If he runs out of golden Life
    Orbs and empties his blue life crescent again, he will have "died" and will
    automatically restart his adventure at the last save fountain. 
    
    He must collect 3 djinn souls to fill each Life Orb - djinn souls are the
    glowing gold spheres visible in the environment. You are told to collect the 3
    djinn souls only inches away to fill the first of his 3 Life Orbs. Djinn souls
    can also be found by breaking pots.
    
    ===============
    There are 2 Heroic Challenges which you can start now, but can't complete for
    some time:
    
    [ ]HEROIC CHALLENGE: YOU ONLY DIE ONCE - Complete the game without dying
    
    "Dying" is defined as using all available Life Orbs and suffering enough
    additional injury to empty the blue Life Bar. Prince will "die" and 
    automatically emerge from the most recent previous save fountain. If that
    happens, you have failed the challenge. To avoid that, quit without saving
    if Prince has used up all his Life Orbs (and before he actually dies) and
    reload from your last save.  Being resurrected by a Life Orb does not count
    as dying.   
    
    [ ]HEROIC CHALLENGE: SOULS STREAK - collect 100 djinn souls without dying
    
    
    At the start of the game the djinn souls are plentiful and the enemies are the
    weakest you will ever meet in the story. The same conditions apply in regard to
    what constitutes "dying". Until you complete at least Souls Streak, make it a
    practise to quit and reload after every Fountain and make a backup save.
    ==================
    
    
    Press (+) to pause the game and select "HEROIC SKILLS" to learn that Prince
    currently has no Heroic Skills. But if you look carefully, youíll see that
    Jump Attack (the first skill he will acquire) has a different kind of circle
    around it.  Very shortly, the perimeter of that circle will start to fill with
    green. When the entire perimeter of the circle is green, he will acquire that
    skill and the next skill in the predetermined order will have a fill-the-green
    perimeter around it.  (*see Heroic Skills section)   According to the game's
    instruction manual, Prince acquires the "experience" to learn his next Heroic
    Skill by:
    - finding and breaking blue, red, and gold chests
    - defeating enemies
    - collecting djinn souls visible in the environment and found by breaking pots
    - completing Heroic Challenges
    
    Of these, breaking treasure chests is the preferred action; the only one that
    will produce enough experience points to be immediately noticeable on the
    Heroic Skills Development Gauge (the green circle). The point at which Prince
    will likely have enough experience to acquire the next Heroic Skill will be
    noted in this walkthrough, but depending on the number of enemies and chests
    heís dealt with at any given point, the Heroic Skill might be acquired slightly
    sooner or later than indicated.
    
    =======================================
    [ ] HEROIC CHALLENGE: GREEN RETRO DRINK - find and drink the green potion
    
    After Prince kisses the statue, look behind the nearby waterfall to find
    the green potion. You may not see the potion unless you manipulate the camera
    angle, so be watchful for the Z prompt to appear onscreen. Press Z to drink it
    and you'll unlock the Prince of Persia Classic (the original PoP game), as well
    as complete this challenge.
    =======================================
    
    THE HINT BUTTON (Press up on the D-Pad)
    At certain points in the game, the word Hint and the Hint button icon will
    appear onscreen.  Press up on the D-Pad for the hint to be displayed. If you
    leave Prince motionless in the environment for a minute or two, the hint icon
    can be made to appear almost any time.  In general, the hints are useless. For
    instance, when faced with a complex puzzle, don't look for help from the Hint
    button. It will merely state the obvious goal. The hints NEVER include a
    suggestion about how to solve any puzzle. The most useful function of the Hint
    button is that, occasionally, it is not clear where Prince should go next. The
    hint button will tell you where to go - it will point out the nearest doorway
    to start Prince on his trek to the next location and it will name the
    destination to be reached.
    ===========================
    
    Nonetheless, use the Hint button now.  Go through the opening that the Hint
    button will indicate and follow the only available path. Very quickly, Prince
    will meet his first enemy and youíll be given an introductory battle tutorial.
    
    Continue to follow the only available route until Prince arrives at a FOUNTAIN.
    To the right of the fountain drop down two ledges, then look for a waterfall.
    Drop down to it to find a blue chest and pots.  Backtrack a very short way to
    return to the fountain.  Again, drop down those two ledges and follow the path
    to trigger a battle (the first in which there are multiple enemies).  At this
    point Prince may receive ...
    
    >>HEROIC SKILL: JUMP ATTACK - jump on enemyís head, shake Remote to rise into
      the air and slash them from above
    
    If you become disoriented after this battle (or any of the many to come) and
    canít quite remember which direction you were heading, look for djinn souls.
    A trail of them will always indicate which direction Prince should be moving
    next.
    
    Continue following the path to arrive at an area with a number of broken walls
    below with the obvious goal of walking along the tops of the walls to get to
    the next area.  Do so, but stop after collecting the last visible djinn soul,
    and retrace the route to the beginning of this area.   Hold (-) to see an
    overview of the area (OR) use C + Control Stick to rotate the camera to see a
    blue chest and some pots in an upper alcove on the left side. Starting from
    ground level, climb wall cracks to reach and break them. You will then be in
    exactly the same place as you would have been if youíd continued forward after
    the final djinn soul was collected and can continue following the only route
    forward.  At this point, I received:
    
    >>HEROIC SKILL: MASTER BLOCK - your gauntlet absorbs more damage
    
    Prince will arrive at a clearing where there is a giant stone face carving and
    (inexplicably) the gameís title will be displayed. Apparently, to signal that
    the tutorial is over and the real game begins now. Follow the stairs to the
    bottom of this area and walk forward to trigger a cutscene.
    
    Prince finds an inscription: "He who rescues my daughter and frees my kingdom
    from evil shall have both". Youíve now been given the premise of this story.
    The remainder of the game is devoted to meeting those two goals - rescue the
    daughter and free the kingdom of evil. As the cutscene continues Prince sees a
    sword embedded in the wall near the inscription. When he pulls out the glowing
    sword, he unwittingly releases an evil being - the Sorceress. Immediately
    afterward he is attacked by a hideous beast!! In the struggle with the Beast,
    the sword becomes lodged in the beastís body and breaks, leaving Prince with
    the hilt and the beast with the blade. Zahra, the genie, chides Prince. By
    removing the sword, he removed a powerful ward that kept monsters at bay.
    However, if he can retrieve the sword blade (literally from the belly of the
    beast) it can be repaired and will be the most effective tool to destroy the
    monsters.
    
    For most of the rest of the story, Prince will be pursuing the Beast to
    retrieve the sword blade.  He will see occasional glimpses of the Beast as he
    goes along, but itís a long journey before heíll catch up to it.
    
    Note that to one side of the giant head carving, there is a large door with a
    blue crystal.  There is no way to open it at this time - a return visit is
    required. So start Prince on his pursuit of the Beast by climbing the wall vine
    and following the only route available.  Tip: green vines with blue flowers are
    safe to climb on. The red vines he will soon come across spell instant death
    the moment that he touches them. 
    
    The enemies Prince comes across will now start to become more numerous and
    stronger, so he may start to suffer more damage from enemy attacks. Defeated
    enemies release a blue sphere which flies to Prince and partially refills his
    blue Life Bar.
    
    The next area is another beam and wall maze with 2 possible routes through it.
    Use (-) to see the overview and look for a high alcove with a blue chest. Use
    the broken walls and wooden beams to get up there. There are 6 pots at ground
    level. (Donít climb the cliff face until youíve collected all the djinn souls,
    chests, and pots).
    
    >>HEROIC SKILL:  GRAB & THROW - swing the Nunchuk while on an enemy to throw
      the enemy.
    
    =========================
    There are now 2 Heroic Challenges to begin to work toward. Try to throw enemies
    as often as possible until these goals are met:
    
    HEROIC CHALLENGE: YOU GO DOWN? - push or throw 10 enemies into a pit (off
    any ledge to a lower area, resulting in their death.  It doesn't count if they
    don't die from the fall)
    
    HEROIC CHALLENGE: TRAPPED - push or throw 10 enemies into traps
    (e.g. Spike mats, spiky poles)  They must be killed by the trap.
    =========================
    
    Climb the cliff face and follow the route to the next FOUNTAIN. From there,
    wall run and Vine to go down one level where Prince will enter the first of
    many COMBAT ARENAS.  The entrance and exit to the area will suddenly be blocked
    by yellow vines and enemies will appear out of nowhere.  All the enemies must
    be defeated to be able to go on with the story.  This battle group introduces
    Archers who are physically weaker than other enemies, but who have unerring
    bow skills to inflict a great amount of injury in the least amount of time. 
    Hold Z continuously to deflect arrows as Prince approaches an Archer.  Get rid
    of them first and quickly.  There are pots to break in this area.
    
    >>HEROIC SKILL: TORNADO ATTACK - shake both the Nunchuk and Remote at the same
      time for a powerful spin attack that will hit every enemy in a radius of
      armís reach.
    
    Go through an arch and follow the tunnel to come to a vine wall that leads to
    an arrow trap. Observe the timing of the arrows, jump to the ledge and quickly
    jump up to the next higher level. Stop, turn 180 degrees to see a blue chest on
    a small ledge.  Smash it and resume traveling in the original direction to
    arrive at a T-Beam.  Jump to the top of the T; observe the timing of the arrow
    trap carefully - step out onto the perpendicular arm of the T and immediately
    drop to hang from that arm; scoot along to the end while still keeping track of
    the arrow trap firing sequence.  When itís safe, jump up to stand on the beam
    and immediately jump to the vertical wall crack.  Follow the route to the next
    FOUNTAIN.
    
    This one is at the bottom of a two-level area.  The game instructs you to use Z
    and Control Stick to move the pedestal to sit on the pressure switch on the
    ground.  Doing so opens a door at the upper level.  Stand on the pedestal, jump
    to the upper level and go through the open doorway.
    
    
    *************THE ANTIQUE ROAD OF THE MERCHANTS (the bridge)***
    
    A cutscene will show the Beast thundering across a bridge up above. The task is
    to negotiate a maze of bridge support pillars to find a way to get to the top
    of the bridge. Use (-) for an overhead view.  There is an alcove above Princeís
    head that has a chest and pots and a similar alcove with chests and pots across
    the chasm. Use wooden beams and cracks in the support pillars to get across to
    the other side.  Prince will have to back-and-forth jump between 2 pillars to
    climb a level (but not yet reach the top of the bridge). If you want both sets
    of chests, DO NOT JUMP TO THE CLIFF FACE. Instead, at this higher level, go
    back the way Prince came from - to arrive at the chest alcove. Once again,
    cross the chasm.  You can see the other blue chest "right there", but canít get
    to it yet. Jump to the cliff face and use vines to climb to the top.  Prince
    will be at the top of the bridge and is free to cross.
    
    If you want the chest in the other alcove, donít cross the bridge. Carefully
    hang off the edge of the cliff, rotate the camera to see below him, and use the
    nearby vertical crack to slide down to the alcove. Climb back to the top and
    cross the bridge.  Prince will have to battle a number of enemies, including
    archers, to get to the other side.
    
    He will come to a closed door .  Nearby thereís pedestal sitting at one end of
    a zig-zag path on the ground. DONíT MOVE THE PEDESTAL YET.
    
    =================================
    [ ] HEROIC CHALLENGE: CLOSE CALL - move the stone pedestal on the bridge only
        one third of the way in the Antique Road of the Merchants map.
    
    First, climb onto the pedestal to learn that the pressure switch on the top of
    the pedestal opens the door. But as soon as Prince steps or jumps off the
    pedestal, the door will slowly close. Use Z to push the pedestal forward to the
    end of the first straight section. DO NOT MOVE THE PEDESTAL SIDEWAYS. Climb the
    pedestal again, wait for the door to be fully open, jump off and run to the
    closing door.  Press down on the D-Pad for Prince to roll under it at the last
    second.  Challenge complete.
    ==================================
    
    The next hazard Prince comes to is a swinging spiked log.  He can either jump
    over the log at the lowest part of its swing or roll under it at the height of
    its swing.  Follow the wall cracks to arrive at the next FOUNTAIN.  Just beyond
    the fountain, Prince must back-and-forth jump between 2 walls while a spiked
    log swings back and forth near the bottom.  Start the vertical wall run as the
    log swings away from either wall (pick whichever side you like). At the zenith
    of his wall run, jump toward the opposite wall and continue to the top.
    
    A cutscene will draw attention to a blue mesh door.  Before he can approach the
    door, he is thrust into...
    
    ==============================
    [ ] HEROIC CHALLENGE: SHADOWY - destroy the shield guard and claim your first
        magical power
    
    BATTLE: MINOTAUR CHAMPION - This is the first enemy which has a shield. Prince
    can do zero damage to it while it holds the shield.  By contrast, the Minotaur
    can do massive damage to Prince. Guard, keep your distance, and observe its
    movements. It will swing its sword so violently that the sword lodges in the
    ground for a second. Prince must roll behind the Minotaur at that second and
    strike it from behind. After several such back strikes, the shield will break.
    The Minotaur is then as vulnerable as any other strong enemy and Prince can use
    any attack moves to defeat it.  If Prince has the Tornado Attack skill, it will
    also break Minotaur shields.
    
    After the battle, Prince can pass through the blue mesh door to receive:
    
    ^^CREATION SKILL: SPIRIT HOOK - point the remote and press B to activate hook
      plates on walls. 
    
    Prince can jump or wall run to reach those hooks.  While holding onto a hook,
    he can wall run further up or wall run sideways - either to another hook, a
    wall crack, or solid ground. The game requires you to use this new power on a
    nearby hook plate. (technically, those hook plates  are called "amplifiers").
    Prince will now have completed the Heroic Challenge: Shadowy
    ============================
    
    Note: 
    Prince can now place the Remote cursor on an enemy and Press B to petrify
    that enemy for a short time. It wonít work on shielded enemies until their
    shield is removed.
    
    ===================================
    THE "RULES" OF HOOK PLATE USE:
    
    - all hook plates must be "activated" by using B to click on them
    - until you activate them, they are merely "plates" with no "hooks"
    - if there is more than one hook plate of the same colour, ALL matching hook
      plates are activated by clicking on any one of them
    - if there is more than one colour of hook plate in an area ONLY ONE COLOUR
      OF HOOK PLATE CAN BE ACTIVE.  If there is both a green and a blue hook plate
      in the same area, EITHER blue OR green can be active - NOT BOTH colours at
      once.
    - if the green hook plate was activated and you click on the blue hook plate,
      the hook on the green hook plate will disappear.
    ====================================
    
    All doors like this first one lead to a sanctuary where Prince will receive a
    magical Creation Power, a Life Bar Upgrade or a Life Orb Upgrade. The locations
    of all of them will be described during the walkthrough, just as this first one
    was.
    
    Activate the hook plate, run up the wall to grab the hook.  Continue along a
    series of hook plates. Cross a gap with a swinging log and arrow traps; break
    the nearby pots and blue chest.
    
    ============================
    [ ] HEROIC CHALLENGE: HOOKED -  chain 10 runs on walls and spirit hooks
    
    When Prince arrives at the series of green hook plates, jump to the first one,
    then run up to the one directly above it.  From the top one, wall run upwards
    and drop back to the same hook.  Repeat 10 times (or until an announcement
    appears onscreen)
    ============================
    
    Wall run to the right to the remaining green hooks, jumping back as necessary
    to change sides and to reach the next landing. 
    
    Immediately after Prince lands on solid ground, the path splits.  Go left to
    find a blue chest and 9 pots.  To avoid the swinging spiked log, drop into the
    pit.  Climb to the chest ledge based on the timing of the arrow traps & log.
    Go back to the fork in the path.
    
    >>HEROIC SKILL: JUMP ATTACK #2 - Princeís jump attack now does more damage and
      pushes the target
    
    Jump to the ledge, go right past arrow traps, up a level, left past more
    arrows, jump to a hook plate and up to the next level with a FOUNTAIN.
    
    Climb a vertical crevice, wall run up to a horizontal crevice, to reach a blue
    hook plate.  Carefully follow the blue vine route.
     
    In the next ledge-arrow-trap-hook maze, the arrow traps reload "slowly". Just
    drop down to hang off the beam as the arrow heads start to protrude to get
    through it without injury and arrive at the FOUNTAIN.
    
    Near the fountain, activate the series of blue spirit hooks.  Wall run to the
    first hook, follow the series to a blue chest on an upper ledge.  Use the hook
    plates to return to the fountain.
    
    Then go the opposite direction to reach a gap with red Haoma (lethal) plants.
    Carefully follow the blue vine route on the wall without touching the red vine
    sections. Prince will arrive back at the big stone head carving. This time he
    can go through the blue door beside the carved stone head to arrive at the
    next FOUNTAIN.
    
    He will be in a courtyard with many vertical columns. Most have stone sections
    (which he canít cling to or climb) as well as wooden sections (which he can 
    use). Negotiate the maze of columns, jump to wooden beams and swing to the top
    of the area.  Look around to see a blue chest and 3 pots on top of a small
    ledge sticking out from the wall.  From this high area Prince has reached, he
    can wall run to get to the chest and use wall vines to get back.
    
    Drop down on the other side to land in a smaller courtyard to trigger a Combat
    Arena with a battle group that includes a Minotaur. Follow djinn souls through
    the next series of hooks, wall crevices and beams to a FOUNTAIN.
    
    Go past 2 sets of vertical spike poles to reach Combat Arena in which the
    "enemy leader is marked by a column of blue light". When the enemy leader is
    defeated, all other monsters disappear. This applies to all subsequent battles
    in the story.
    
    
    ***************THE ALLEY OF THE NOBLES***
    
    ===================================
    [ ] HEROIC CHALLENGE: 12 EASY STEPS - use a max of 12 crystals and amplifiers
    in the Alley of the Nobles
    
    ** see the Heroic Challenge list for detailed instructions to get through this
    area and meet the requirements of this challenge*** 
    
    In a first playthrough, I opted to skip this challenge in favour of finding
    chests to build up Heroic Skills as early as possible instead. The instructions
    for this section assume you are making the same choice.  Following this part
    of the walkthrough will contribute to Heroic Skills development, but cause you
    to fail the Heroic Challenge. 
    ===================================
    
    Note 1:
    "Amplifiers" = the blue "turning crystals" and the hook plates. The
     crystals on the puzzle doors do not count as amplifiers.
    
    Prince must negotiate a rotating column & balance beam puzzle to remove 4 bars
    from the door on the opposite side. All 4 bars are removed the same way. Get on
    a wooden beam, use the Remote to click on a blue crystal to rotate the column
    until the bar heís standing on is opposite a wall-mounted pressure switch, jump
    from the bar to the plate, wall run up to press the switch and jump back to the
    beam. When the 4th bar is removed from the door, rotate the column to place
    Prince opposite the exit door, drop down the beams, and jump to the exit ledge.
    The door now becomes a simple puzzle door with 2 dots to connect.
    
    The next area is a nearly identical puzzle of 3 columns with beams and "turning
    crystals". There are 2 blue chests on the left side before Price starts on the
    beam-column maze. You have a choice of completing a Heroic Challenge or finding
    chests and pots for experience points (you canít do both).
    
    Start by moving the first layer of the first pillar once. You can then wall run
    up and jump at the apex of the run to reach the next beam above, skipping one
    along the way. Spin this level twice, then climb to the next level. Spin the
    three levels around until they line up above Prince, then activate one of them
    and climb to the top. 
    
    Note 2:
    If youíd rather get experience points toward activating the next Heroic
    Skill by finding chests and pots (that are in an alcove in one of the columns),
    follow the directions to get to the exit door.  Hang off the exit door ledge,
    drop to the orange hook plate, and jump to the nearest pillar. Use the crevices
    and hook plates on the pillar to get to the alcove in the pillar where there is
    a blue chest.  Return to the exit door. There are also chests to be found in an
    alcove on a side wall. You will get the chests, but fail the challenge.
    
    >>HEROIC SKILL: CHARGE ATTACK: swing the remote during a vertical or horizontal
      wall run to perform a "dive attack" that results in an instant kill for
      weaker enemies and instant destruction of a Minotaur shield 
    
    Just beyond the exit door, Prince must pass 2 vertical spike logs. His next
    task is to get through a beam and column maze while 2 archers are shooting at
    him.
    
    Note 3:
    Both archers are standing on platforms with a blue crystal on the front
    edge. Use B on those crystals to drop and kill the archers, making the beam and
    column maze completely safe. If you do so, you will fail the 12 Easy Steps
    challenge. 
    
    When Prince arrives at the area where the archers were (or still are if you
    chose not to kill them) he enters a Combat Arena. If he already has the
    Charge Attack skill, he can make short work of the Minotaurs and Archers in
    this group. After the battle, go out through any of the 3 openings to reach a
    turnstile that will open a door directly below the turnstile.  Use either of
    the 2 ledges that separate the turnstile and two smaller archer platforms,
    slide down the vertical crevice and go through the open door to reach the next
    FOUNTAIN. There are several pots in alcoves on both sides of the wall on the
    way to the fountain. 
    
    Beyond the fountain turn right to find a Hook Plate that is essential for
    Prince to reach the next higher level.
    
    Note 4:
    This Hook Plate counts as an "amplifier" in the 12 Easy Steps Heroic Challenge. 
    
    Next, Prince must get through the area with "enough saws to build a
    kingdom". There are Hook Plates that will allow him to cross above the saws. 
    Using them will result in failure of 12 Easy Steps. Itís easy to get past the
    saws using the ledges, though. Be aware that hangind from some of the ledges
    will cause Prince to touch the red plants below, resulting in instant death.
    If he's hanging from a ledge to wait for a saw to move out of his way, don't 
    go sideways unless you're certain there's room.  When he gets past the saws he
    must stand on a pressure plate to cause a vertical wall crevice to appear,
    jump to the crevice, wall run over a pressure switch on the wall to remove a
    bar from the door. This is the puzzle door that is the final step in 12 Easy
    Steps. When he goes through that door, the challenge is ended.
    
    The door leads back to the gate where the huge stone head carving is. Activate
    the Hook Plate up and to the right, then wall run to a series of ledges.  In a
    cutscene, Prince falls, the nose breaks off the carving, and Prince clambers
    into the opening created. There is a FOUNTAIN a few steps ahead.
    
    ===================================
    [ ] HEROIC CHALLENGE: YOU BROKE IT! - break the Kingís nose in the Kingdom of
        Delusion map (automatically completed during the cutscene)
    ===================================
    
    Prince comments that there is "a whole series of caverns behind that statue".
    Jump to the pole, then to the vine wall. Follow the vine sideways and up to a
    ledge with a puzzle door. Beyond that door, back-and-forth jump between the
    wall and a wooden structure.  From the top of the wooden structure, jump to the
    wall - Prince will run up to a crevice that leads to an alcove with 4 blue
    chests and 6 pots (guarded by 2 Minotaurs). The experience points from those
    chests will likely produce. . .
    
    >>HEROIC SKILL: SWORD MASTERY - your sword deals even more damage
    
    Climb back to the wooden structure, jump to 3 wooden beams ... wall vine...
    then use beams, hook plates and vines to reach the top an enormous pillar
    where there is a FOUNTAIN.  Save here - the first boss battle is next.
    
    The Sorceress suddenly appears, looks at Zahra contemptuously, and says she
    thought that all Genies had been expelled from this kingdom long ago.  Prince
    challenges Sorceress to fight, but she declines and, instead, activates an
    enormous monster to kill Prince on her behalf.
    
    =============================
    [ ] HEROIC CHALLENGE: PERFECT -  beat the first boss and never miss an action
        input while playing the 3 finishing sequences
        * more detail to follow below *
    
    [ ] HEROIC CHALLENGE: STAY DOWN! - stun the first boss in a minimal amount of
        time for each of 3 phases of the fight.
    
    To meet the criterion of "a minimal amount of time", Prince must not be hit,
    stunned, or killed (use a Life Orb) due to blows from the Guardian.  He must
    get to the flower buds and hit them quickly and often. He must negotiate the
    wall maze efficiently. If he fails to press A or shake the remote before the
    onscreen prompt turns red he will have to stun the Guardian again, using more
    time.  It sounds a lot harder than it is!  You may have to quit and reload a
    couple of times before you get the timing right.
    ============================
    
    BOSS BATTLE: THE GUARDIAN
    
    This battle will play out in 3 nearly identical stages. When the Guardian was
    activated it took a small (by comparison) head carving off the wall to serve as
    its face/head. The goal is to cut off that head.
    
    Phase #1:
    
    Guardian will swing its massive arm and crash its fist to the ground.  The fist
    has 3 flower buds - the buds will open only when the fist is on the ground
    after a blow. Prince must slash any of those 3 flowers to inflict injury on
    Guardian.  The buds will not open if Guardian actually hits Prince; only when
    its fist hits the ground when Prince successfully dodges a blow.  Run and dodge
    and try to predict where that fist will come crashing down - one blow from that
    fist will deplete Princeís health by three-quarters. When sufficient damage has
    been done, the Guardian is stunned, and its arm will lie near the wall.  Prince
    must clamber up the arm, activate Hook Plates and work his way to a wooden beam
    that extends above the proned Guardian.
    
    When Prince leaps from that beam to the Guardian's body, a series of onscreen
    prompts will be displayed. You must press A or shake the remote immediately in
    response to those prompts. If you get it right, the onscreen prompts glows
    green. If you don't get the timing right, the onscreen prompt turns red. If you
    fail an action input and the onscreen symbol glows red, Prince will be thrown
    back to the ground and will have to inflict more damage to the Guardian before
    being allowed to climb back to the overhanging beam. Prince will either jump
    (A prompt) or slash (remote prompt) until he cuts off the Guardian's head.  One
    "finishing sequence" has been completed.  You'll know you've done it right if
    a brief cutscene shows Prince walking away from Guardian.
    
    Phase #2 and Phase #3:
    
    The Guardian's health bar is fully refilled at the beginning of each phase;
    Prince's Life Bar and Life Orbs will not be restored.
    
    At the beginning of Phase #2 the game will draw your attention to an archer on
    a small platform above and behind the Guardian's right shoulder.  The archer's
    platform has a blue crystal on the front of it.  If you click on that crystal
    with the B button, the platform will fold down, dropping the archer to his
    death, and sending a blue health sphere to partially heal Prince.  It sounds
    useful, but your time is better spent ensuring that Prince successfully dodges
    blows.  In the time it can take to aim and hit that blue crystal, Guardian may
    have landed a killing blow on Prince.
    
    After its head is cut off in Phase 1, Guardian pulls another face carving off
    the wall and repairs itself. In Phases 2 and 3 the Guardian's other arm comes
    into play - holding a massive stone column it uses as a cudgel.  Prince must
    dodge blows from both arms.  When it uses its left arm to swing the cudgel, it
    tucks its right arm close to its body, so Prince may have to run a long way to
    slash at the flowers on its right hand. The climbing sequences to get to the
    beam above the Guardianís body are slightly more complex. When the Guardian's
    3rd head is severed, the battle is won and the two Heroic Challenges are
    complete.  
    
    By winning this battle you will have unlocked secret map 2D: A Classic View of
    Things. After the next save point you can get to the secret map by quitting,
    going back to the main Menu =>Extras =>Bonus =>Secret Maps.
    
    Prince can now go through the doorway behind Guardian's former location.  This
    is an upgrade sanctuary. In the cutscene he kisses the statue to receive. . . 
    
    
    ^^CREATION POWER: WHIRLWIND: Prince can activate floor plates to create a
      vertical column of air (a whirlwind) that will elevate him when he steps into
      it. If there is a whirlwind plate in a combat arena, he can activate it.
      Enemies that step into it will be thrown high into air and crash to the
      ground, momentarily stunned and vulnerable.
    
    
    
    *****************THE SOUK OF IZDIHAR***
    
    Prince now enters an important new area - one that he will return to several
    times.  It contains a number of treasures and upgrades that he can obtain at
    different times.  Several Hook Plates are visible high on the right hand side,
    but none of them can be accessed yet. Go down the stairs to the FOUNTAIN on the
    lower level. 
    
    ============================
    [ ] HEROIC CHALLENGE: RICK - roll 20 times in a row
    [ ] HEROIC CHALLENGE: HEADACHE - do 20 rolls into a wall in a row
    
    This is as good a time as any to complete these 2 challenges by having Prince
    do 20 forward rolls into a wall
    ============================
     
    
    Activate the Whirlwind Plates.  Jump across the 3 whirlwinds to pass above the
    lethal red plants, then ... beam x2... hook plate...wall crevice...hook plate..
    horizontal bars...ledge above the lower level Save Fountain.
    
    There is an Upgrade Sanctuary door here. Prince kisses the statue to receive:
    
    **LIFE ORB UPGRADE #1: 4TH ORB**
    
    Leave the sanctuary and find a puzzle door to Princeís right (your left). Zahra
    says "this is the path to the garden". Follow the djinns to 2 Hook Plates (one
    green, one blue). There is a blue crystal on the side wall that will change the
    colour of the top plate until it becomes blue - (OR) - activate the green one,
    jump to it; activate the blue one which will cause Prince to fall from the
    green and grab onto the blue one below. Wall run over the spike mats to reach
    a Combat Arena. There is a Whirlwind Plate that can be activated to throw
    enemies into the air if they step into it.
    
    After the battle, use that whirlwind to get to a balcony. Activate and use the
    hook plates to cross the room to another balcony where there are chests and
    pots to break. Jump from that balcony to the whirlwind (reactivate it if has
    stopped) to get back to the first balcony. Once again, use the Hook Plates, but
    this time climb to the level above to walk along the narrow top edge of a wall
    and arrive on an outdoor ledge.
    
    Ahead there is an arrow trap on the left wall and 3 Hook Plates to the right of
    the arrow trap.  Time your run carefully, then wall run to the arrow trap and
    jump right catch a hook. The jump-off point is precisely centered on the arrow
    trap.  The following sequence is...hook plates...stone beam...ledge with a blue
    chest...wooden beams...blue hook...wall run past arrow trap... wall crevice...
    wooden beams...horizontal crevice...vertical crevice.
    
    Then activate a whirlwind to reach the next Hook Plate, wall run to a 2nd Hook
    Plate (passing over a pressure switch that opens the door below, jump back to
    the whirlwind, drop down, and roll under the slowly closing door.
    
    
    
    ********************THE GATE OF THE CHOSEN ONES***
    
    Prince will be facing a wall of 8 various-coloured hook plates arranged in two
    vertical columns. There are also 4 blue crystals which will change the colours
    of the hook plates. You have 2 choices here - change the colours of the hook
    plates until Prince has a path of blue hooks to get to the top - (OR) - leave
    all the hook plates unchanged and get to the top. Leaving the hook plates
    unchanged will complete a Heroic Challenge. (remember:hook plates and crystals
    are "amplifiers')
    
    ========================================
    [ ] HEROIC CHALLENGE: DONíT FEEL LIKE IT! - skip the amplifier challenge in the
        Gate of the Chosen Ones.
    
    If you use the 4 crystals in the centre to change the colour of any of the hook
    plates you will fail the challenge.  To succeed at the challenge, activate the
    whirlwind below the right hand column of hook plates; activate the bottom right
    orange hook plate and jump to it. Start a wall run up to the the green plate &
    activate it in time for Prince to grab it. Go up to the next green hook
    (already activated). Wall run up to the blue hook, activating it in time for
    Prince to grab it. Wall run to the right to grab a blue hook on the side wall.
    In an act of faith, wall run to the right again - just before reaching the back
    wall jump back to reach a wooden beam.  Walk along the beam to be able to jump
    up to enter the next area
     
    **the same process can be used starting from the left side if you prefer**
    =======================================
    
    In this next area there are 3 low walls segmenting a lethal red plant area. DO
    NOT WALL RUN...JUMP TO EACH DIVIDING WALL SEPARATELY. From there, use the Hook
    Plates to reach the end of the corridor where Prince will run over a
    wall-mounted pressure switch. A moving boardwalk will roll closer to Prince,
    who will be hanging from the final crevice. Jump back to land on the boardwalk
    before it retracts and walk ahead to reach the FOUNTAIN.  *Save*
    
    >>HEROIC SKILL: KILLING BLOW - swing the Nunchuk - or - the Remote on a proned
      foe to kill it instantaneously
    
    (from now on, using Grab and Throw or a whirlwind to knock down an enemy,
    makes them vulnerable to instant kill if Prince can slash them before they
    get up)
    
    ===========================
    [ ] HEROIC CHALLENGE: BUGS! - donít get hurt by any scarabs in the Menagerie of
        the Myths
    
    To succeed at this challenge, Prince must not be touched by any type of scarab
    from now until the end of the Menagerie of Myths map (which he has not yet
    "officially" entered).
    
    Just beyond the fountain, Prince will be attacked by a group of Scarabs (the
    big ones, not the smaller red Scavenger Scarabs which are invincible). If heís
    injured by these Scarabs he will have failed the Bugs challenge before it even
    begins!  If any Scarab so much as touches Prince in this battle, quit and
    reload.
    
    I suggest that you return to fountain and save before going forward.  At least
    you won't have to repeat this first battle if you have to retry this segment.
    
    The next puzzle door leads to a new area.
    
    
    ***************THE MENAGERIE OF THE MYTHS***
    
    =============================
    [ ] HEROIC CHALLENGE: FLUSH - get rid of scavenger scarabs in the Menagerie of
        the Myths
    
        *complete details to follow*
    
    [ ] HEROIC CHALLENGE - SQUISH - step on the lone scarab
    
        *complete details to follow*
    =============================
    
    The cutscene will highlight a swarm of small red scavenger scarabs surrounding
    a turnstile and a nearby alcove with a brightly coloured plant. Slash the plant
    to cause the scarabs to swarm to it. Turn the turnstile to open the door to the
    next area ... then RUN!!! Annoyingly, a cutscene prevents Prince from starting
    this chase until the scarabs are right at his feet, so jump over them and run
    through the newly opened door.  I found that it helped to place Prince with his
    back to main room when he started to turn the turnstile.  If he's in the alcove
    and facing the main room when he starts to turn the crank, he tends to get
    trapped there when the scarabs arrive. 
    
    The corridor Prince enters has lethal red plants on the floor and the walls, so
    it is extremely hazardous to his health even without a swarm of scarabs chasing
    him.  Wall run along the right wall to get over the red plants. At the next
    obstruction, wall run on the right and jump left to a small safe spot. Follow
    the narrow path and jump forward over the small patch of red Haoma to reach the
    collapsing horizontal bars (activate the hook plate as he runs and swings,
    even though it's not strictly necessary to use the hook plate) and swing to a
    ledge.  Finding the "sweet spot" where Prince can jump over that last little
    patch of Haoma before jumping to the bars is difficult.  He must make that jump
    at the last possible second before actually stepping on the plants.
    
    When he lands on solid ground again, turn right.  There is an easily missed
    FOUNTAIN on the right.  If he is free of injury to this point, save.  Go
    through the "doorway" created by fallen bricks.
    
    There is an open pit with beams above.  From Beam #1 wall run up and jump right
    to Beam #2. Wall run up and jump left to Beam #3. Follow the corridor of beams
    to a lower corridor of beams.
    
    From the third beam in the lower corridor, repeat the wall-run-jump-back
    manoeuver, timing jumps to avoid the arrow traps on the left wall. Prince must
    jump to the final 3 beams in one fluid movement (DONíT HESITATE FOR A FRACTION
    OF A SECOND) to reach the vertical wall crevice.
    
    Slide down the switch to open a door; activate 2 whirlwind plates. Jump from
    the first to the second whirlwind to get over the spike poles.
    
    The new room has a central turnstile, scarabs, and a plant in an alcove.  Slash
    the plant and start turning the turnstile to open the gate to a cage. 
    
    WHILE PRINCE IS STILL TURNING THE CRANK, ACTIVATE THE WHIRLWIND PLATE INSIDE
    THAT CAGE.  At the first possible instant, run into the cage & use the
    whirlwind to get up to a platform. IGNORE ALL THE CHESTS AND POTS IN THE CAGE.
    Wall run to 2 Hook Plates, drop carefully from the second one.
    
    Follow the obvious route, wall running to a series of platforms on the wall, to
    get to a series of horizontal bars; swing to a vertical crevice then drop down
    narrow ledges to a combat arena and on to the FOUNTAIN.
    
    The next series of movements: wooden beam (activate the whirlwind plate and
    hook plate) =>hook plates x2 =>whirlwind =>hook plate =>wall run + Charge
    Attack to land on platform, killing the waiting archer instantly.  Wall run to
    a vertical crevice; use the crevice to get to the next room.
    
    Zahra says this is a water holding tank which might be useful. Sheís right. The
    "floor" is fan blades with metal mesh between the blades. As soon as the
    cutscene ends, the scarabs catch up. Run or jump from blade to blade to reach a
    Hook Plate, cross 2 wooden beams and jump to a vertical pole. From there jump
    to a nearly invisible wooden beam nestled among the red plants on the wall.
    Wall run to the next hook plate (it looks to be too far away, but isnít). Wall
    run up to a narrow ledge and jump to a balcony with a turnstile.
    
    The turnstile activates the sluice, water rushes out, the metal mesh retracts,
    and the scarabs are drowned to meet the criterion of the "Flush" challenge.
    A FOUNTAIN is just beyond the turnstile. I suggest saving before continuing.
    
    Retrace the route down to the fan blades. Go carefully from blade to blade
    (there are gaps where the mesh used to be) to reach a red chest. Go up a short
    stairway to find a dead scarab. Walk over it as many times as necessary until
    the challenge "Squish" is complete and an announcement appears onscreen. Return
    to the turnstile at the top.
    
    Prince faces a series of beams with spiked logs swinging back and forth above
    them.  With care and good timing, Prince can jump over the spiked logs like
    skipping ropes if he moves without hesitation. He then faces an area with an
    arrow trap on the left wall, a spike mat in the centre and vertical spiked logs
    on both sides. Simply run forward based on the timing of the arrow trap.
    
    Prince enters a COMBAT ARENA with spiked logs moving around the perimeter and
    one in the centre. Itís a good opportunity to throw more enemies into the 
    spiked logs. During and just after this battle, I got...
    
    =============================
    [ ] HEROIC CHALLENGE: TRAPPED - push or throw 10 enemies into traps
    =============================
    
    >> HEROIC SKILL: COUNTER ATTACK - hold Z and swing the Nunchuk to counter
       incoming enemy attack
    
    >> HEROIC SKILL: TORNADO ATTACK #2 - your tornado attacks affect a larger area
       and deal more damage
    
    From the whirlwind, jump to Hook Plates and wall run to reach an outdoor
    balcony; hang from the pull switch to open a door to enter a 2D segment.
    
    ======================================
    [ ] HEROIC CHALLENGE: BLUE RETRO DRINK - find and drink the blue potion.
    
    The pressure switch on the floor moves a see-saw boardwalk.  Jump down and go
    right to find 2 blue chests and the Blue Retro Drink which unlocks the Sands
    of Time Prince Outfit - you can change the onscreen avatar to Princeís former
    appearance, but only when you quit and reload.
    ======================================  
    
    Go up the boardwalk, stand on the pressure plate near the next door on the
    left, jump down and hang off the pull switch that's under that left hand door.
    Return to the first pressure plate in the upper right area, jump down and run
    to the slowly closing door on the left side (roll under it).  Be careful as you
    pass through that doorway - there are 4 flipping spike panels just a few steps
    into the new area.  Go over the flipping spike panels to enter the next area.
    Wall run to the right to horizontal bars, swing to a ledge on the right and run
    over collapsing stone stairs. Wall run to reach a pull switch which opens a
    time-limited door back at the left.
    
    Jump directly from the pull switch to a beam right above and swing on the
    horizontal bars over the collapsed stairs and the Haoma pit to reach the slowly
    closing door.
    
    Jump to the nearest wooden beam, swing across 2 bars to reach a wall switch.
    Wall run up to press it. Turn around, swing on the bars to reach wood beams at
    a higher level and to reach an upper ledge at the far right.  Hang from the
    pull switch.  A door above the pressure switch opens at the far left.
    
    Jump to the highest beam and swing on horizontal bars to reach the closing door
    (end of 2D section)
    
    Prince is now on an upper balcony in the initial area of the Menagerie of 
    Myths. The ever-helpful Hint says to return to the Gate of the Chosen Ones, so
    retrace your route.  When Prince arrives there, he must move a pedestal onto a
    pressure plate to re-enter the area.
    
    
    
    **************THE GATE OF THE CHOSEN ONES (1st return visit)***
    
    Prince has met the first goal - to get rid of the scarabs that were swarming
    one of the statues (it is, in fact, only half of a statue). Well almost all the
    scarabs are gone - one scarab remains which Prince promptly stomps to death. At
    the beginning of the previous task, the game said that Scavenger Scarabs are
    invincible, but perhaps they thought Prince and we would derive satisfaction
    from stomping one to death. I did.
    
    The next task is to break the stranglehold the Haoma plant has on the other
    statue. Go through the doorway near the plant-strangled statue to find a lethal
    plant pit.  Wall run on the right hand side to a ledge; edge left, jump to a
    crevice and drop down to a FOUNTAIN.
    
    
    **************THE GARDEN OF ENDLESS BLOOMING***
    
    ====================================
    [ ] HEROIC CHALLENGE: NATURE DODGER - never get hit by evil vegetation in the
        Garden of Endless Blooming
    
    [ ] HEROIC CHALLENGE: LAWN MOWER - cut down the giant plant in the Garden of
        Endless Blooming.
    
    To succeed at the Nature Dodger challenge will require that you save at every
    opportunity. If Prince touches or is hit by evil plants (which he will be) quit 
    without saving, reload, and repeat that segment until you can get Prince
    through it unscathed.  There are 3 areas where he will use a turnstile to cut
    part of the plantís root system.  There are plenty of fountains in all 3 areas
    which allow you to save while he is still free of injury, so quitting and
    reloading wonít involve much repetition of activities.  Simply finishing all 3
    areas will meet the criterion of the Lawn Mower challenge.
    =====================================
    
    Follow the djinns across wooden beams and horizontal bars to an alcove.
    Back-and-forth jump to climb. At the top, there are 2 spike mats that form a
    double-wide spike mat and 4 vertical rotating spike logs. Simply wait until the
    logs are in the 4 corners and run quickly over the spike mats without injury.
    
    Wall run to two successive platforms. Edge along the narrow ledge, wall run to
    the right to a narrow ledge on the opposite side. Wall run up to a crevice,
    move left, wall run up to another crevice, move upward, then wall run to the
    opposite side, jump to a beam and go through the doorway.
    
    Wall run to the first of a series of horizontal bars; swing continuously to all
    5 to go around a corner and arrive at the next FOUNTAIN.
    
    Go past the fountain to reach the COMBAT ARENA. After the battle, use the
    puzzle door to arrive at a bridge. This bridge is the hub which connects all
    segments of the garden.  There is a FOUNTAIN and a turnstile which will rotate
    the bridge to reach the other 3 doors which lead into the separate segments of
    the garden. The order that Prince completes each segment does not matter. With
    Princeís back to the fountain, rotate the bridge one segment to the left. Open
    the puzzle door.
    
    AREA #1:
    Both to the right and left, there are some pots that contain 3 djinns (at the
    base of stone structures), but it might be wise to leave them until after
    clearing the Combat Arena.
    
    Just beyond that, Prince comes to the COMBAT ARENA where he faces a Haomaís
    Warrior. A spike mat occupies the centre of the arena.  For whatever reason,
    trying to throw the warrior into the spike mat usually ended with Prince
    throwing the warrior well above and beyond the spike mat, while Prince stepped
    into the trap doing himself major injury. Because dying in the Arena doesnít
    count as being injured by vegetation itís not necessary to quit and reload if
    heís so injured that he uses a Life Orb (replace it with those  djinns in the
    pots).  If you're still trying to achieve "Trapped", use the nunchuk to have
    Prince punch the enemies to push them into the spike mat.
    
    Just past the arena is another FOUNTAIN on a balcony. The cutscene will pan the
    area and highlight the location of the turnstile which Prince will use to cut
    the Haoma root in this area.
    
    Wall run to 2 platforms (thereís an archer on the 2nd one). Wall run up to a
    wooden ledge.  Wall run to the right past a saw blade to get to the next wooden
    ledge.  From there wall run to a wall vine and drop down onto a small stone
    platform.
    
    Wall run to a platform and drop down to a narrow ledge. Stop to observe the
    hazards below.  Prince must drop twice more while avoiding a saw and an arrow
    trap.  Move left around the corner.  He must now drop down 3 times, avoiding
    another saw, to reach the grassy ground level.
    
    He faces a Hook Plate and there are two more Hook Plates to the left. The first
    one is stationary, but the other two slide back and forth horizontally in
    opposing directions.  Those two plates align vertically for a second or two.
    Grab the 1st hook, wall run left when the other 2 are aligned, and immediately
    drop to the lower of the 2 and immediately wall run to the left to reach safe
    ground and the turnstile.
    
    The turnstile causes huge blades to emerge from the wall & cut the Haoma root.
    It also causes a wall panel to appear with a column of 3 Hook Plates. There is
    a whirlwind plate at the base of the column, so use all of them to return to
    the fountain. Then return to the bridge. Rotate the bridge left once more. Open
    the new puzzle door.
    
    AREA #2:
    A new plant hazard is introduced - a "spitting blossom" that swells up, then
    spits out lethal pollen in a fairly wide spray pattern. There is one on the
    left wall at the beginning of this segment. Getting past it is effortless. Up
    ahead, Prince must stand by the right wall, do a wall run to the corner
    straight ahead and jump off to the left.  However, there is a spitting blossom
    precisely at the point where he has to make that jump, so he must time his wall
    run to arrive at the jumping point between "spits".
    
    His next task is to wall run to a hook plate, then wall run beyond the hook.
    However, the spitting blossoms have another effect - the pollen they spew
    deactivates hook plates or whirlwind plates when the spray hits the plates. So
    Prince must wait for the blossom to spit, activate the hook plate, run to grab
    the hook, and wall run beyond it before the blossom spits again.
    
    Next is a similar task - activate a hook plate, wait for a blossom to spit,
    activate a whirlwind, jump on it to reach the hook above, wall run to the left,
    and jump back off the wall to pass over lethal vegetation and land on safe
    ground.
    
    The obligatory COMBAT ARENA is next, after which Prince can get to the FOUNTAIN
    
    Go to the alcove ahead and to the right of the fountain. The cutscene will show
    an overview of the area and the location of the turnstile.  Get onto the
    whirlwind, face the right hand wall, and jump to start the back-and-forth
    jumping sequence to get to the top left.
    
    Follow the narrow ledge to reach a double arrow trap, run past them, following
    the ledge to the left.  Activate the Hook Plate below, drop down to a narrow
    ledge and around the corner to a ground level grassy alcove.  Activate the hook
    plate, wait for the blossom to spit, activate the whirlwind & jump to the hook.
    
    Wall run left past a saw to a 2nd hook...wall run left again to a 3rd hook...
    wall run left again to a 4th hook.  Drop down to the turnstile which will cut
    the Haoma root in this area.
    
    Jump down to see two pedestals straight ahead (theyíre so close together that
    they look like one). Move the nearest one to the left & place it on a pressure
    switch at the base of a brick structure.  A hook plate will appear on the wall.
    
    Use the pedestal to reach the top of the brick structure where there is another
    pedestal to be moved onto a pressure plate right beside it.  A 2nd hook plate
    appears on the wall.
    
    Get back to ground level & move the remaining pedestal onto the pressure plate
    directly ahead, revealing the 3rd hook plate required to get out of here.  Wall
    run to all 3 hooks and jump left to land safely by the fountain.
    
    There are 3 chests (2 blue, 1 red) in an alcove to the right of the fountain.
    To get to the exit, go to the whirlwind plate with a hook plate above it and a
    spitting blossom on the ground between them.  The spitting blossom cannot spray
    high enough to deactivate the hook plate, but it CAN spit high enough to kill
    Prince if heís hanging from that hook.  So activate the hook, wait for the
    blossom to spit, activate the whirlwind, jump to the hook & wall run off it to
    the left in double-quick time.
    
    Return to the bridge and rotate it once more to the left. Open the puzzle door.
    
    AREA #3:
    Yet another new lethal plant species is introduced - the Whipping Plant. This
    one is a vertical plant (horizontal varieties to be introduced later) that
    whips around in a set pattern, emitting red pollen. Prince will either die from
    being whipped or be injured by pollen spray. To get past any of these plants
    requires taking the time to observe its movement pattern, the range of its
    reach, and the safe "borders" near it.
    
    Whipping Plant #1:  hug the left wall, run straight ahead, turn left. Turn left
    again.
    
    Whipping Plant #2: stay left, duck into a shallow alcove to the left as Prince
    comes level with the plant. PAUSE HERE before moving past the next Whipping
    Plant #3. Turn right. 
    
    Djinns indicate that Prince should hug the wall to pass Whipping Plants #4 and
    #5. Get the timing right and dash past both plants. Just beyond them is the
    COMBAT ARENA and beyond that, the FOUNTAIN.
    
    Turn left.  Use the whirlwind plate to reach a series of horizontal bars that
    will take Prince to an upper balcony at the end of the corridor.  Wall run up
    to a crevice, follow the series of crevices to reach another balcony above the
    whirlwind plate where this sequence began.  Smash the chests (1 red, 2 blue);
    hang from the balcony railing, drop to the whirlwind and return to the other
    balcony at the end of the corridor.  Go through the doorway to the left.
    
    >>HEROIC SKILL: MASTER SPIRIT HOOK - enemies will be petrified longer
    
    Up ahead there is a horizontal Whipping Plant protruding from the wall. It will
    not move as long as Prince stands here, but WILL whip around as he gets close
    to it. Wall run toward it and jump left exactly where the djinn is (just this
    side of the plant) and use back-and-forth jumping to get to the top where there
    is both an archer and a vertical whipping plant. Guard with Z against archer
    arrows (and/or petrify him) while edging around the plant to get close to hit
    the archer. Movement space is limited, so petrification and slashing is the
    safest plan. Tornado Attack also works well.
    
    From the wall ahead, a series of stone platforms is protruding and retracting.
    Observe the timing, then wall run along the right wall, jump left to land on
    the first platform and run non-stop across all 4 and jump to a crevice.  Move
    left and pause.  Use B on the blue crystal below to bring an elevator platform
    up, drop to it, and ride it to ground level where the turnstile is located.
    
    The turnstile not only cuts the final Haoma root, but also raises a portcullis
    that was blocking the exit. Go through that doorway, turn right to find an
    alcove with a blue chest, a red chest, and some pots. Save, then retrace the
    route past all the Whipping Plants and return to the bridge.  Rotate the bridge
    to get to the exit door (the door through which Prince entered this area).
    Retrace the route to the Gate of the Chosen Ones (just follow the djinns). Use
    the Hint button if you're completely lost.
    
    
    
    ***************THE GATE OF THE CHOSEN ONES (2nd return visit)***
    
    Both halves of the statue are now freed from hindrance - the scarabs and the
    haoma roots are gone.  The next task is to solve the puzzle that will reunite
    the statue halves and open the door to the next area.
    
    ==========================
    [ ]HEROIC CHALLENGE: MOAR! - complete the main puzzle in the Gate of the Chosen
       Ones in 30 moves or more without resetting it.
    
    [ ]HEROIC CHALLENGE: SHORT ĎNí SWEET - complete the main puzzle from the Gate
       of the Chosen Ones in 5 moves without resetting it.
    
    Obviously, you canít succeed at both challenges at the same time. You will fail
    both of them if you reset the puzzle to its default layout. Decide which
    challenge you want to complete on your current playthrough - you can meet the
    other challenge on your next play through.
    ==========================
    
    Go up to the balcony and save at the fountain. At the midpoint of this balcony
    two things have changed. A previously blank wall plaque displays the solution
    to the upcoming puzzle.  If Prince wall runs up and over the pressure plate in
    the centre of that wall plaque he can reset the puzzle to its default setting.
    Resetting the puzzle means you will fail both challenges.
    
    At the foot of that plaque, the control mechanism for the puzzle is now
    accessible. One half of an obstructive metal mesh was removed as each statue
    was freed.  The control mechanism overlooks the puzzle below. The two halves of
    the statue must be reunited so they can move to unlock the door at the top of
    the puzzle.  There are concrete tiles that must be moved to create a path as
    illustrated on the wall plaque.  Using the remote to point and pressing B to
    click on the blue crystal on the moveable tiles will cause them to move.
    
    The 5-Step Solution:
    
    - click on the bottom left tile (it will move up)
    - click on that same tile again (it will move right)
    - click on the top left tile (it will move down)
    - click on the top right tile (it will move left)
    - click on the bottom right tile (it will move up)
    
    ==================================
    [ ] HEROIC CHALLENGE: YOU GOT BRAIN - open the gate in the Gate of the Chosen
        Ones map (complete)
    ==================================
    
    Go through the newly opened gate.
    
    
    *********************THE PATH OF THE PILGRIM**
    
    
    ===================================
    [ ]HEROIC CHALLENGE: THIS IS PERSIA - kick an enemy into a pit
    
    
    Getting Prince to "kick on demand" is simple enough in principle, but erratic
    and difficult in practise. To meet the challenge, Prince must be near the
    edge of a platform where there is drop-off area (a "pit").  There must be at
    least two enemies.  You have to move Prince so that one enemy is standing very
    near the drop-off edge.  Prince must have his back toward that enemy while
    facing the other enemy.  He must be "locked-on" to the enemy he's facing.
    Quickly turn him around toward the enemy behind him and swing the remote.  As
    cripster1971 pointed out, Prince is unable to swing his sword behind his back,
    so he SHOULD kick by default.  "Should", but often doesn't!!  
    
    Technically, this move should be possible anywhere there's a pit and multiple
    enemies.  I tried every location I could think of to try to implement this
    move - with zero success. Until I noticed a suggestion on the discussion board
    posted by slyjakprinceico.  The location he suggested was in the Path of the
    Pilgrim, just after the meeting with the Sorceress.  It took only 2 attempts
    there to succeed!  I then loaded my backup file and tried again - 2 attempts
    and success again.  So - get out of the tower where Prince acquires the ability
    to place hooks and whirlwinds on any normal surface.  ** Be certain to save at
    the fountain **  Go back to the entry point for this area, where there will be
    2 archers on a very small ledge. The "very small ledge" seems to be a critical
    factor.  Prince may take some damage as he jockeys for position - his back to
    one archer who is RIGHT BY THE EDGE and facing and locked onto the other
    archer.  Use the Control Stick to turn Prince around and swing the remote.
    Apparently, there is a 50% chance he will kick the archer into a pit.  This
    may not be the only location where you can accomplish this, but it's the only
    place where I was able to succeed.  
    ==============================
    
    
    Go left up the incomplete staircase.  Jump to =>vertical pole x2 =>balcony.
    Stand on the balcony railing, jump to =>trapeze bar x2 =>crevice x2.  Wall run
    left, jump left to a pole =>to another pole =>to a platform above the balcony.  
    
    Go through the door to face a multi-hazard passageway.  There are arrow traps
    on both facing walls, 2 spike mats and sliding spike poles in the middle. Wall
    run on the right wall just after the arrows fire.
    
    Turn right to arrive at an outdoor balcony.  Stand on balcony railing; jump to
    a pole, slide down (you can see chests on an opposite balcony; you can get
    them later).
    
    Hang from the pull switch near the fountain to open the door and go outside. To
    the left, thereís a wall with crevices.  Go up, over, and down the other side
    for 3 chests (2 red, 1 blue) - then back up and over again.
    
    Walk ahead, then wall run to 2 collapsing bars & swing to a small platform with
    an archer.  Jump left to the next small platform and archer.
    
    Ahead, there are two whirlwind plates, a spitting blossom and a tall pole. Wait
    for the blossom to spit, activate the whirlwind, jump from it to a 2nd
    whirlwind and to the pole (all before the blossom spits again). Jump to a wall
    crevice, then a small staircase.
    
    Wall run to the next landing, then back-and-forth jump to the top left.  Turn
    left and walk to a pull switch. Hang from it to move a wooden platform. Wall
    run from that platform past a saw blade, land on a very small platform guarded
    by  2 Minotaurs. (Prince can escape that battle simply by going through the
    doorway - the Minotaurs wonít follow. I recommend avoiding them for now).
    
    The next corridor has 4 protruding blocks. There is "just" enough space between
    the blocks for Prince to go past one, wait for the next one to retract, and get
    to the end unhurt. The FOUNTAIN is next.
    
    Just past the fountain is the COMBAT ARENA with the first Haoma Priestess. She
    floats in the air and connects herself to the other combatants with a quivering
    green filament(which may strengthen both her and them?). The only way to strike
    a blow to her is if Prince petrifies her - otherwise she darts about and evades
    every blow.  After the battle, pass through the arena, through the door in the
    corner, down the stairs and turn left to enter a room with several visible hook
    plates.
    
    Straight ahead thereís a moveable pedestal and a brick column to the left. The
    column has a pull switch, a hook plate above it, and another pull switch above
    the hook plate. Drag the pedestal to sit upon a wood floor section to the left
    of the brick column (place it snugly against the brick column).  Activate the
    hook plate on the column, wall run up to the hook plate and then to the pull
    switch above it.  Hang there until an upper panel moves all the way to the far
    left, then quickly drop to the pull switch below the hook plate & hang there.
    The wood floor section that the pedestal is sitting on rises, the wall panel
    moves back to the right & sweeps the pedestal onto the top of the brick column.
    
    Climb to the top and drag the pedestal to sit upon another wooden platform.
    Activate the nearby hook plate. Leave the pedestal there and return to ground
    level. Wall run or jump up onto another platform nearby. There is a pull switch
    there.  It causes a lower wood section to move horizontally, but only for a
    limited amount of time.  Quickly return to the column and get to the upper wood
    section, wall run to hang off the pull switch near the pedestal Prince moved.
    The upper section the pedestal is sitting on will move to the right where an
    obstructing wall will hold the pedestal in place as the upper wood section
    moves away and the lower wooden section moves under the pedestal - to catch
    it as it falls.  Push the pedestal off the lower wooden section onto a pressure
    plate on the nearby platform.  A door at floor level will open.   There is a
    FOUNTAIN there.
    
    From the fountain, go left.  Wall run to 2 hook plates, slide down a crevice.
    Activate the nearby orange hook plates which are too high for Prince to reach.
    Turn around to find an alcove below the fountain above. Hang off the pull
    switch in the alcove to activate spiky poles in this lower corridor and cause
    the orange hook plates to lower. Hurry back to the now-lowered orange hook
    plates that will rise and take Prince to an upper balcony at the other end of
    the corridor where there are 2 visible blue chests and 2 red chests further
    back. Return to the lower corridor and continue in the original direction.
    
    The next area is a COMBAT ARENA (Haoma Priestess and Minotaurs).  Beyond that,
    a cutscene indicates that Prince must get to the top of a tower.
    
    The route: Horizontal bars x2 =>beam =>wall run up to crevice. Wall run left
    past two saws to horizontal bars x2 to a ledge in the corner. ** Prince will
    land on a collapsing beam and must IMMEDIATELY back-and-forth jump to reach
    2 crevices and the next higher level.
    
    From the 2nd crevice, wall run past 2 saws to horizontal bars to another
    collapsing beam. Jump to the right; back-and-forth jump to the top left to
    reach a balcony and a FOUNTAIN.
    
    There is an incomplete staircase to the right (facing a corner with red plants)
    Wall run toward the plants, jump to the right precisely where the djinn is
    located, to land on a wood beam.  Move right.  Drop to a crevice, move right to
    the corner. Prince must get past 2 parallel saws and above them. Follow the
    lower saw, jump to a window and enter the tower.  The area where Prince lands
    is a COMBAT ARENA full of large scarabs. In the next area jump over the 1st
    swinging spiked log and roll under the 2nd swinging log.  Hang off the pull
    switch to reach an outdoor area (2 red chests visible up and to the left; to be
    collected later). Follow the djinns through the obvious path to a "tilted"
    pillar with crevices and saws.   Follow the crevices around the pillar.
    
    Wall run up and jump back to a trapeze bar; swing up to the next level, go
    around the corner. Drop down 2 crevices past a saw  (stay to the right!!). From
    the crevices, jump back to a platform with a door and a FOUNTAIN.  Hang off the
    pull switch to open the door.  Directly opposite his entry point in this room,
    there is an Upgrade Sanctuary. 
    
    ^^CREATION SKILL: Prince can now create Spirit Hooks where there is no hook 
      plate and whirlwinds where there is no floor plate. This can be done almost
      anywhere. It can't be done where red or yellow plants exist, nor on many
      columns or rough wall surfaces.  A flat, clear wall or floor is required.
    
    =========================
    Notes about Homemade Whirlwinds
    
    Unlike whirlwind plates, when Prince is standing on a homemade whirlwind he
    can "cancel" it by pressing Z.  This always ensures a soft landing and will be
    a useful strategy late in the game.
    
    Prince can now create whirlwinds in any battle.  Place a whirlwind directly in
    front of an enemy.  When the enemy moves toward Prince, it will step into the
    whirlwind, be thrown high, and land hard.  This is particularly useful in 
    battles with multiple Chthonian Beasts or Minotaurs.  Place a whirlwind in
    front of one of them while it is "charging up" prior to rushing at Prince.  He
    can then concentrate on attacking another one.  It is not a useful tactic for
    archers who seldom move far and never rush toward Prince.
    ==========================
    
    The Sorceress appears and tries to tempt Prince.  She says she can give him the
    Princess and the Kingdom of Izdihar, but Zahra cannot. Prince says he will earn
    his victory and will take nothing from the Sorceress.  He must now get back to
    the top of the tower room heís in and out the window highlighted in the
    cutscene.  As he makes his way to the top of the room the Sorceress will fire
    damaging red balls that can knock him off the wall if he hesitates too long
    and bits of Haoma plant will erupt unexpectedly from walls to injure him or
    knock him off the wall.
    
    Start by creating a whirlwind to get Prince up to the balcony in this room. The
    necessary path is obvious & repetitive. He will have to wall run to hook
    plates (passing over a pressure switch that makes a wooden platform emerge from
    the wall),then to wooden platforms and then to trapeze bars to reach a central
    column. On the central column he must create a whirlwind to reach trapeze bars
    that take him to the opposite wall where he will repeat the hook-and-run
    procedure.  Near the beginning, there are hook plates he can activate; the
    further up he goes, he must create his own hooks. The final segment before
    reaching the window is a series of wooden beams with saws between them.
    
    Drop to the ledge outside the window, move left, create a hook, wall run to it.
    Wall run left to a narrow ledge, go around the corner. Create a hook where the
    djinn is; wall run to the hook, then to a vertical crevice that leads back down
    to the FOUNTAIN.   ***SAVE HERE TO ALLOW YOU TO RELOAD & RETRY IF YOU ARE
    TRYING TO SUCCEED AT HERIOC CHALLENGE:THIS IS PERSIA***
    
    ==================================
    [ ] HEROIC CHALLENGE: EVIL MEETING - reach the Sorceress in the Path of the
        Pilgrims map (This is automatically completed and unlocks the Dark
        Labyrinth Secret Map)
    ==================================
    
    GOLD CHEST:
    Place a whirlwind at the front edge of the fountain platform and retrace the
    route to the other side of the titled pillar where there is another sliding 
    saw.  Go to the far left above that saw.  Place a hook above Prince so he can
    reach a higher crevice.  Place another hook above Prince and wall run to it.
    Wall run to a crevice on the right, use a hook to reach the next higher crevice
    and then the top of the tilted pillar.  Walk around the broken walls to find
    the gold chest.  (**credit for finding this chest goes to JohnnySarcastic)
    
    This is the first gold chest of many, which will eventually complete
    HEROIC CHALLENGE: GOLDEN.
    
    Return to the crevice above the saw where Prince can jump back to the landing.
    Parts of the brick structure there will fall away.    
    
    Create a whirlwind to get on top of that structure. Look for a gap in the
    railing on the left side of this structure.  Hang off the "back edge", create
    a hook about half-way down.  Drop to the hook, then to the ledge with one red
    chest.  Create a whirlwind to get back on top. Walk to the end of the wood beam
    and jump across to the beam on the next brick structure. Don't be tempted by
    the visible red chests - they canít be reached yet.  
    
    ***THIS IS THE RECOMMENDED LOCATION FOR HC:THIS IS PERSIA*** 
    
    Drop down to the small platform to the left where 2 archers are waiting. Use
    the strategy described earlier to kick one of them off the edge. Quit and retry
    if you fail. There is no other location where you will have a better chance of
    success.
    
    Jump to the main ledge where Prince first entered this area. Create a whirlwind
    and hook to finally reach those red chests.
    
    >>HEROIC SKILL: GRAB & THROW #2 - you can throw opponents farther
    
    Hang off the edge of the main platform, use crevices and a homemade hook to go
    left and down; right and down, land on a narrow ledge and enter the next room.
    
    Go left up the stairs; turn right.  Create a whirlwind to get over horizontal
    spike logs. Turn right to enter the COMBAT ARENA ( big Scarabs - 2 waves). Stay
    on one side of the arena - blocks will protrude and will crush Prince if he is
    too close to them when they slide out. 
    
    The nearby puzzle door leads to a cylindrical room with a turnstile.  The crank
    opens the ceiling.  Create a whirlwind and hook to get to a wood ledge near the
    top, then up a crevice to another COMBAT ARENA with a Haoma Priestess and
    Minotaur x2 (you were here before). There are pots in an alcove in this combat
    arena. Look around for a high balcony. Create a whirlwind, then use a spirit
    hook to reach the balcony and a GOLD CHEST.  
    
    Go to the nearby FOUNTAIN and outside.  Instead of negotiating the protruding
    blocks beyond the fountain, create a whirlwind to reach a series of bars to
    pass safely above the moving blocks. Go through the door to the small outdoor
    balcony. If Prince avoided the 2 Minotaurs here previously, theyíll still be
    there now. He can create a whirlwind that will lift and toss the Minotaurs if
    they step into it.  He has just enough room on this tiny platform for a
    Tornado Attack that will remove the Minotaur shields.
    
    Create a hook under saw level, just below the djinn.  Wall run to the wood
    platform, go forward, stand on top of a narrow wall.  There is a balcony not
    far away with visible chests and pots. Rotate the camera so you can get Prince
    to hang off the edge of the wall (his back will be to the chests).  Drop to a
    crevice, move right, and create a hook on the wall halfway to the chest
    balcony. Wall run to the balcony with 2 red and 3 blue chests. Hang off the
    railing, drop to a crevice, a wood beam and another crevice to reach ground
    level. A Haoma Priestess and Haoma Warriors will attack. Throw them into the
    abyss!  Hang off the pull switch to open the door to the FOUNTAIN.
    
    When Prince gets to the room with a tall wood pole, create a whirlwind & a hook
    to reach a balcony with the 2 blue chests and pots you saw earlier; use a hook
    to descend safely.
    
    Create a whirlwind to get onto the pole, jump to a balcony, drop to the lower
    balcony and wall run to get to the bottom level. Use poles, a homemade hook,
    and a whirlwind to get to the next area, where Prince must defeat 3 Hunter
    Archers before re-entering the Gate of the Chosen Ones. 
    
    Before leaving this room, look up to see a chest in an alcove above.  Use a
    whirlwind, hook, and wall run to get to it.  There are both chests and pots
    there, guarded by Minotaurs. Hang down and place a hook on the wall to descend. 
    
    
    
    ***************** THE GATE OF THE CHOSEN ONES (3rd visit)***
    
    ***LIFE BAR UPGRADE #1***  
    Start from either side of the door that opened when the statues united.  Create
    a whirlwind and hook to reach the first balcony and another whirlwind and hook
    to reach the next higher balcony where there is an Upgrade Sanctuary.
    
    Go back to ground level, then up to the save fountain balcony.  Wall run up to
    a pressure plate to open the door and return to the Souk of Izdihar (follow the
    djinn trail if youíre uncertain where to go and/or use the Hint button).
    
    
    
    ****************THE SOUK OF IZDIHAR (2nd visit)**
    
    Zahra says the Beast and the blade are "there" in the Palace.  Prince can now
    use a whirlwind to reach  the first in a series of hook plates high on the
    wall to get to the area with a blue chest and a network of beams to drop down.
    Several of the beams will collapse if he lingers on them, so be certain heís
    positioned to land on the beam directly below whichever one is collapsing.
    
    In the next room there are blue chests at ground level, so drop down to collect
    them.  Then start at the blue hook plate & work your way around the wall.  The
    pull-down switch at the corner of the wall opens a "secret" wall and the
    entrance to an Uprgrade Sanctuary:
    
    **LIFE ORB UPGRADE #2: 5TH ORB**
    Hang from a pull switch to exit the sanctuary. Hang from the edge, shimmy
    right, and up to the next area.  
    
    Follow the path to be introduced to a new hazard/limitation - yellow vegetation
    which prevents Prince from using any creation powers.  He canít create hooks or
    whirlwinds if yellow vegetation is on the wall or floor & he canít create those
    things on otherwise "acceptable" surfaces while heís standing on or hanging
    from yellow vegetation. Touching yellow vegetation is not harmful to Prince. 
    
    In this current location, he CAN create a whirlwind very close to the vertical
    spike poles.  Activate the whirlwind plates among the red plants on the floor.
    Create a hook half way along the wall, wall run to it and then to the djinn.
    Jump back to the whirlwinds. The nearby puzzle door leads to a FOUNTAIN.
    
    Use a whirlwind to reach the balcony where enemies will attack.  Activate the
    whirlwind plate on the floor, wall run over the yellow vines, jump to the
    whirlwind.  At the spiky poles, watch the timing, then nip into the space
    beyond the first pole on the right to a "safe spot" near the wall.  Create a
    whirlwind to get over the front right spike pole. Create 2 whirlwinds to be
    able to jump over the spike poles.  Enter a room with a very tall vertical pole
    that gets Prince, first to a narrow ledge, and then onto a balcony with a
    blue chest. 
    
    NOTE: There is a vertical channel lined with arrow traps that also leads to the
    level above.  It's not only more hazardous, but you will still have to go back
    for the blue chest anyway.  Skip the arrow traps and take the safer pole route!!
    
    Wall run from the chest ledge, past a saw, to the opposite balcony which allows
    Prince to pass above the alcove with arrow traps!!  Go downstairs to the puzzle
    door.  Prince arrives on a high balcony.  Jump to the pole and slide down to
    the floor below.
    
    
    *****************THE PALACE GATE***
    
    Zahra explains that the gate has a devious lock that has never been breached.
    There is a FOUNTAIN at ground level.  The task requires two actions - bring
    both water and fire to this room.   There are two puzzle doors - one to the
    left of the fountain and one to the right.  The Hint button will identify which
    leads to water and which leads to fire (depending on which half of the room
    Prince is standing in when you press the hint button).  It does not matter
    which door he goes through first.  Open the puzzle door to the right of the
    fountain.
    
    
    
    *****************WATER BEARER MAP***
    
    =====================================
    [ ] HEROIC CHALLENGE: RED RETRO DRINK - find and drink the red potion
        This will be detailed below
    
    [ ] HEROIC CHALLENGE: SWORDLESS - push or throw 6 enemies into a pit in the
        Water Bearer Map
    
    Note: "into a pit" includes throwing them off any ledge to a lower level where
    they die.  Keep this goal in mind & throw every enemy off a ledge in the next
    few areas.
    ====================================
    
    In the first room use a whirlwind and hook to reach a narrow ledge, create a
    hook just past the first saw, wall run to it, then wall run past the next two
    saws.
    
    The next area has a Whipping Plant with a spike mat on either side of it. Just
    like in the Garden, observe its whipping pattern and run past it quickly. Use a
    whirlwind to be able to wall run up the stairs, another whirlwind to go over
    the spike poles, and defeat 2 archers to get to the puzzle door that leads to a
    FOUNTAIN. Then up the stairs to a balcony.
    
    The lower level is a COMBAT ARENA (CHTHONIAN BEASTS)  These horrible creatures
    are powerful, have horns, & make a devastatingly damaging charge at Prince. If
    possible, petrify them before they can charge and/or use a Charge Attack to
    inflict the greatest amount of damage to them.  Prince can now create a 
    whirlwind in front of a C.Beast while it is "charging up" prior to its rush
    attack. There are 4 waves of enemies in this combat sequence.  After that,
    Prince must reach the upper doorway that is highlighted in a cutscene.  There
    are 2 possible routes to it (press the Hint or (-) to see it more clearly):
      - Because there's yellow vegetation on parts of the wall and floor, start in
        the corner opposite the doorway.  Create a whirlwind to reach a series of
        wooden beams on the walls (sections of all those beams will collapse if
        Prince lingers on them) to reach a crevice.  Edge along the crevice.
                          -(OR)- 
      - Look for djinns in one corner.  Create a whirlwind, place a hook on the
        wall, run up to the djinn, and jump back to a horizontal bar.  Swing-jump
        to a crevice.  Repeat the process of hook-wall-run-jump to the next higher
        bar.  Place a hook halfway to the final crevice on the right.
    
    Create a hook, wall run to it, then to the djinn and leap backwards to a pole,
    dropping straight down to another pole to land on the FOUNTAIN balcony.
    
    There are 2 blue and 2 red chests and 6 pots in the area below the fountain
    guarded by Minotaur champions and Chthonian Beasts.  At this point I completed
    ...
    
    ====================================
    [ ] HEROIC CHALLENGE: SHIELD BREAKER - break 15 Minotaur Champion shields.
    
    You may also be awarded this challenge now.  If not, it will come soon.
    ====================================
    
    Beyond the fountain there is a corridor with a horizontal arrow trap that
    extends the full length of the left side. At the far end, there is a section of
    yellow vegetation that covers both side walls and the end wall. The arrows
    erupt from where Prince is standing, all the way to the yellow vegetation and
    then fire in sequence back to the direction where they started. Prince should
    follow the arrows to the yellow area, step into it, wait for the arrows to
    start their "return sequence", quickly step outside the yellow area to create a
    whirlwind, stand on it to create a hook on the side wall and jump to it before
    the arrows return. Even though Prince is above the arrows, they will "cancel"
    his whirlwind if it's in their line of fire. Wall run to the top of the end
    wall.
    
    Go down the stairs lined with arrow traps.  **At the top of the next set of
    stairs (which is also lined with arrow traps) create a whirlwind to reach the
    horizontal bars that pass over the arrow traps & lead to a balcony with 2 blue
    chests, 2 red chests, and some pots.  Hang off the balcony, make a whirlwind
    below to be able to drop to it at the bottom of the stairs. (change the camera
    angle to see a good location)
    
    In the Haoma-filled room, turn left.  Before moving anywhere, create a hook on
    the opposite wall, halfway between the djinn and the floor.  Wall run to that
    area which has yellow plants on the floor.  Wall run up to the hook, then up to
    the djinn, and jump back to a beam on which a devilish saw is moving back and
    forth - the saw has both vertical and horizontal blades. From that beam,
    quickly jump up to a wooden ledge with 3 blue chests and pots (by-passing that
    horrible saw trap which runs below this wooden ledge).  
    
    Hang from the edge of the chest ledge, drop to a crevice, and create a
    whirlwind below Prince.
    
    Jump to the wood beam across the gap and move right. Activate the hook plates.
    Wall run and jump back to beams (alternating sides) to reach the FOUNTAIN.
    
    To the right of the fountain, create a whirlwind, place a hook by the djinn,
    and run up to it.  Wall run to the right to a wood beam and the next platform
    where an archer will appear. On the archer's platform, turn around to see an
    upper level.  Create a whirlwind and hook to get up there to reach 3 blue
    chests and some pots.  Hang from that ledge, place a hook on the wall at the
    djinn location, and wall run to the next balcony. 
    
    DO NOT use a whirlwind and hook to try to pass above the saw blades - thereís
    an obstruction on the wall at that height. Place the hook by the nearest djinn,
    wall run past the saws to the second djinn, and jump right to land on the
    balcony.  ** caution **  There is a spike mat at the precise point where Prince
    will land on the balcony, so move forward or left very, very quickly.  An enemy
    group will attack immediately after he clears the spike mat. Remember to throw
    them off the ledge for the "Swordless" challenge.
    
    Go left to a corridor.  Create a whirlwind on the 6-sided pillar in the middle
    of the gap below.  Create a hook on the left wall so Prince can wall run to it
    and jump from there to the whirlwind (the hook is mostly for insurance).  While
    on the whirlwind, create a hook on the opposite wall, jump to it and wall run
    left to the next balcony.  Wall run across the gap.  Create a whirlwind on the
    low circular platform to be able to reach the area above through the hole in
    the ceiling.  The FOUNTAIN is right there.
    
    Jump to a wood beam on a central square pillar. Edge along the collapsing beams
    around 2 sides of the pillar to the point where the saw trap is directly below
    Prince.  **Look up to see more beams above**  Place a hook and wall run to
    those beams and climb to reach an alcove near the top of that pillar where
    there is a **GOLD CHEST**. Drop from the chest alcove back to the beams below
    and return to the point directly above the saw hazard.
    
    Rotate the camera to be able to create a hook at the djinn location on the
    opposite wall. Wait for the saw to move directly below Prince so he can jump
    over it and as quickly as possible move to the wall to run up to the hook, then
    the crevice.  Wall run to the right, jump back at the djinn location to land on
    a U-shaped beam structure, then to the next platform. A Priestress and shielded
    Minotaurs will attack.  Break their shields, then throw them off!
    
    Walk out on the T-beam on the far side.  The djinn indicates that Prince should
    jump to a crevice on a pillar with yellow vegetation - DONíT! Instead, face the
    wall on the left.  Place a hook, jump to it, wall run to the right, and jump
    back to reach the top of the vegetation-coated pillar (an Archer attacks).
    Collect 2 blue chests, 2 red chests and 3 pots. Hang off the edge of this
    pillar, drop to a crevice, then down to a beam.  Place a hook just above the
    flipping spike panel, wall run to the FOUNTAIN.
    
    Step on the pressure switch to open the nearby door.  This segment is a series
    of increasingly difficult traps:
    - Run over the flipping spike panels in the next corridor.
    - Run over flipping spike panels and move left or right to dodge spike poles
    - Run over a series of flipping spike panels and roll under the lowering saws
      at the end (* be careful - the panels here do a "double flip", not the usual
      spike up/spike down alternation.  The spikes will come up twice in a row.)
    
    The final leg of the corridor has a swinging spike log that passes over the
    pressure switch that opens the door at the end of the corridor.  Prince must
    stand on the switch and play "jump rope" with the spiked log, so that he
    continues to jump on the pressure switch enough times to fully open the door,
    then time his run to that door so the spiked log doesnít kill him from behind.
    
    
    ***************WATER WHEEL PUZZLE***
    
    Solving the puzzle in this room is the whole purpose of being here. The goal is
    to direct running water to get all 4 water wheels turning simultaneously. The
    water source is 4 overhead pipes that drop vertical columns of water.  
    
    There are a number of stone pedestals, each with an angled slab on top.  Prince
    must place 4 pedestals under the 4 columns of water so that the slabs on top of
    the pedestals direct water to the waterwheels. 
    
    All the pedestals are arranged on 2 moveable rings. The rings overlap at one
    point.  There is a turnstile to rotate each ring.  Where the rings overlap,
    itís possible to move a pedestal from one ring to the other. There is no reset
    switch to return the puzzle to its original arrangement, so if you make errors,
    it can take a long time to sort it out again.  Save before starting the puzzle,
    so you can reload to its original configuration if you get hopelessly muddled.
    ...(OR)... follow these steps:
    
    ============================
    [ ] HEROIC CHALLENGE: WATER - bring back water from the Water Bearer Map
    
    Prince should stand across the room, facing the save fountain.
    - Move the left turnstile clockwise 2 "notches".
    - Move the right turnstile counter-clockwise 1 notch.
    - Move the left turnstile clockwise 1 notch. 
    
    Water will now flow to the Palace Gate area.  Challenge complete.
    =======================================
    
    The door for the return journey will open beside the save fountain.
    
    Wall run to crevices across the gap, drop down to the lowest one.  Wall run to
    the crevices on the right and drop to the lowest one. Wall run back to the left
    and jump back to grab the pole.  Jump to a series of poles to reach a stone
    landing. Jump to a beam on the nearby wall, place a hook above Princeís head,
    and use it to wall run to the ledge on the left where there are 2 red chests,
    2 blue chests, and pots.  Wall run back to the beam and jump back to the stone
    landing.
    
    Go forward to the next stone landing. Change the camera angle to see the best
    location to place a hook on the wall.  You wonít be allowed to have a
    first-person camera view when Prince makes that jump - you can only see the
    jump from the side. If the hook isnít placed precisely, he will jump to his
    death. Jump to that hook, wall run left to the next djinn and jump to the next
    stone landing.  From there, wall run to the next djinn and jump to the wooden
    beam and ledge.
    
    Run over flipping spike panels & jump over the swinging spiked log. Large
    Scarabs will attack.  Defeat them, then stand on the pressure plate to open the
    door to a 2D segment. In this area, Prince can move only on a set left-right,
    up-down axis.  
    
    Drop down, run over the spike mat, past the arrow trap and try to jump over the
    final spike mat to start back-and-forth jumping without triggering the spikes
    in that mat. Jump to the top right.  Stand on the switch to open the door.
    
    Jump over the saw to a slightly higher ledge ahead.  On the other side, drop to
    beams to get to the bottom.  Step on the pressure switch to open a time-limited
    door up a level and further to the right. DONíT GO TO THAT DOOR YET. 
    
    =====================================
    [ ] HEROIC CHALLENGE: RED RETRO DRINK - find and drink the red potion.
    
    While still on the pressure switch, run to the right and wall run up the facing
    wall - Prince will disappear from view. At the height of the wall run (which
    you canít see), Prince must jump to the left.  When done correctly, the
    apparently solid wall that blocked your view will magically become transparent.
    Prince will have landed on a ledge inside that secret area, the Z-prompt will
    appear onscreen.  Prince will find and drink the Red Potion - which unlocks the
    Dark Prince Outfit.
    ====================================
    
    Go back over the pressure switch, hustle to the closing door, & roll under it
    to the next area.
    
    As Prince jumps to the left, parts of the structure collapse.  Hang from the
    pull switch. A time-limited door to the far left will open. Prince must retrace
    the route to the right, drop down to the beams, and run left.   Prince will be
    hit TWICE by an unavoidable arrow trap!!  Jump to the wall above the arrow trap
    and back-and-forth jump to the top left and roll under the door.
    
    Once again, go left over flipping spike panels and hang off the pull switch to
    open a time-limited door further left.  Run back to the right, drop down two
    beams, jump to a series of beams with saws moving up and down between them,
    wall run up the wall, and then roll under the door to end the 2D segment.
    
    In the next room, play jump rope with another swinging log while standing on a
    pressure switch that will open the door ahead. There are a good number of pots
    along the sides of this room - if Princeís Life Orbs have been depleted by
    unavoidable injury in the 2D section, there are enough djinns in the pots to
    replace 3 Life Orbs. Be careful when you go through the door.  You're back at
    the yellow vegetation area with the 2-way arrow trap. The FOUNTAIN is straight
    ahead past the arrow trap.
    
    If you didnít do it earlier, hang off the edge just past the fountain, edge
    over to the wall crevice, place a hook on the wall halfway to the floor below
    and drop down.  Defeat 2 Minotaurs and 2 Chthonian Beasts to get 2 blue chests,
    2 red chests, and 6 pots.
    
    From here, itís simply a matter of retracing the route to the Palace Gate.
    - create a whirlwind, stand on it and jump back to the pole, then jump to the
      wall crevice; place a hook halfway to the ledge on the right and run to it
      (archer appears)
    - drop down and across beams to the Combat Arena
    - whirlwind up to the next higher level (2 archers)
    - go downstairs to the FOUNTAIN and puzzle door
    - wall run over haoma on the stairs; use whirlwind to pass over spike poles
    - climb ledges, place a hook beyond the closest saw blade. Wall run between
      the next 2 saw blades to the next ledge and then down to the exit door
    
    
    
    ********************THE PALACE GATE (2nd visit)***
    
    Prince has completed one half of the first task in this area - he has caused
    the flow of water to return.  The shield on the water statue now glows blue,
    water is running in the wall sconces near that statue, and one of the columns
    flanking the enormous door glows blue.
    
    The next task is to bring fire to this area by lighting 4 torches in another
    location.  Open the puzzle door to the left of the save fountain.
    
    
    *******************THE HEARTH OF THE SACRED FIRE MAP***
    
    ===========================
    [ ] HEROIC CHALLENGE: FIRE - complete the Hearth of the Sacred Fire map
        This will be complete when Prince lights the 4th torch
    ===========================
    
    In the first room, create a whirlwind to get to beams guarded by spitting
    blossoms.  In the second room, create a whirlwind to get up to a balcony, then
    a whirlwind to get to a wall ledge.  Place a hook above Prince as he stands on
    the ledge.  Wall run to the right to pass above the saws to land on the next
    wall ledge.
    
    Place the next hook as close as possible to the open doorway on the left. Wall
    run to the hook and climb to the doorway leading to the FOUNTAIN. Near the
    fountain, enter the circular area with a turnstile and use it to descend to
    another FOUNTAIN where the main challenge will begin.  Wall run over the
    pressure plate on the wall to open the door.
    
    NOTE: 
    The same pattern will be repeated in each of the 4 areas to follow. Prince will
    enter the door to a combat arena.  He must find his way up to a torch to light.
    After lighting the torch, he must run over a wall-mounted pressure plate that
    will open an exit door on the opposite side of the room from the entrance door.
    
    TORCH #1:
    Priestesses and Chthonian Beasts are in the combat arena.
    Note that retracting-protruding hook plates in this room must be FULLY FLUSH to
    the wall for Prince to be able to wall run to or from them.  
    
    Place wall hooks so that Prince runs over a pressure switch on the wall.  While
    hanging from the hook, click on the nearby blue crystal which causes a small
    ledge to emerge from the wall. Stand on that ledge and repeat, then jump to the
    bridge where the torch sits - Prince will ignite it in a cutscene.
    
    Retrace the route over the small platforms, run over the wall switch in the
    nearby alcove to open the exit door (not time-limited)  
    
    Jump to the retracting hook plate and go across the wall to the exit door which
    leads to a FOUNTAIN.  Beyond the fountain, place a hook on the wall halfway
    across the gap and time a wall run to reach the other side of the gap so Prince
    can HANG OFF THE EDGE where crusher blocks are moving back and forth. While
    hanging from the edge, wait for the nearest block to retract. VERY QUICKLY jump
    up & move forward to the next pair of blocks, jump up onto them & drop down on
    the far side of them. This must be done rapidly. The slightest hesitation or
    mis-step will result in instant death.  
    
    Beyond those blocks there is a clockwork-like mechanism with rotating hook
    plates.  Activate them.  Jump to the first one and from it, to a wall crevice.
    Slide down to the next crevice below and jump back to the next hook plate.
    Stay on it as it rotates to access a "hidden" alcove with 2 red chests & pots.
    Then back to the hook plate, another crevice, and the next doorway where there
    is a FOUNTAIN
    
    TORCH #2:
    There are Archers, Priestesses, and Chthonian Beasts in the combat arena.
    Place a hook below 2 saws. Run to the next djinn and jump to a pole. Place a
    hook on the wall where the next djinn is located and jump to it. Wall run past
    2 saws to a platform. Use a whirlwind to reach a crevice; place a hook so
    Prince can wall run over the flipping spike panels to the next crevice. And
    from there to the torch bridge.
    
    A whirlwind makes it easy to pass over the blades to light the torch.  Pass
    back over the blades to reach the pressure switch to open the exit door (not
    time-limited). Go back over the blades again and use the retracting hook plates
    to go to the exit on the right where there is a FOUNTAIN
    
    Beyond the fountain there is another hook plate clockwork mechanism with 2 sets
    of hook plates leading to the next area. The alternate route is to stand by the
    edge, place a hook above Prince's head, wall run to the hook and then to a
    crevice.  Wall run horizontally to crevices around to the next door.  A hook is
    needed between the 2nd and 3rd crevices.
    
    TORCH #3:
    The Combat Arena here comes later in this area, not at the beginning.
    Go down the stairs; wall run to a crevice; wall run to hook plates. Jump to the
    first wooden beam of a beam-and-arrow-trap maze which is simply a matter of
    timing jumps & drops according to the firing pattern of arrows. At the bottom,
    use whirlwinds to pass over 2 hazards:crusher block & blades/spike mat& blades.
    You can simply jump over them or (good practise) jump from the whirlwind to do
    a wall run over them.
    
    Climb the nearby rubble to reach the pull switch to open a time-limited door.
    Go back over the 2 hazards and roll under the time-limited door which leads to
    a FOUNTAIN.  There is an alcove with 3 red chests nearby, but they are behind
    a barred gate.
    
    Use a whirlwind to go over the first spiked log; roll under the second.
    The Combat Arena contains Shielded Minotaurs, Chthonian Beasts, and Archers.
    The wall on the opposite side of the room has a number of vertical columns with
    hazards between and above them. The column furthest to the right (as Prince
    faces them) has a red chest on top of it, but must be accessed by using a
    whirlwind, hook, and wall run to get to the top of the column to its immediate
    left.  Neither of those columns leads to the torch (and 1 red chest is not
    worth the risk of getting there).
    
    Look for the column to the left of a vertical arrow trap to start the climb to
    the torch.  Via whirlwind and hook go up to hang from the top edge of that
    column.  A horizontal saw blade passes over it; another blade goes up and down
    between it and the next column.  Observe the timing, then stand on the column
    Prince has been hanging from and very quickly jump to the next column - he will
    either grab the top edge of it or land on top of it.  Place a hook on the
    flipping spike panel and jump to the torch bridge. Run over the pressure switch
    to open the exit door (not time-limited).
    
    GOLD CHEST -  Use a hook and wall run to get to the first wall crevice; follow
    the "crevice trail", but watch for crevices leading up to a high alcove where
    there is a gold chest guarded by Shielded Minotaurs.
    
    >>HEROIC SKILL: WHIRLWIND UPPERCUT - swing the nunchuk when a thrown foe passes
      over you to deliver an uppercut.
    
    The only way to accomplish the Uppercut is to place a whirlwind in a battle
    arena; when a foe steps into it and is thrown into the air, Prince must be
    located where the enemy will pass overhead and time his uppercut accordingly.
    It's not easy to get the timing right, but it's very satisfying and effective
    when it works.
    
    The exit door leads to a FOUNTAIN.  From there, activate the whirlwind plate.
    Place a hook just beyond the flipping spike panel (near its bottom edge), wall
    run to the hook and then to the darker-coloured strip on the wall and jump to
    the whirlwind and from there to the ledge.  Go down the stairs by rolling under
    and jumping over rolling spike logs (under and over depends on the timing of
    Princeís movements toward each log).
    
    TORCH #4:
    There is no Combat Arena in this area.
    Prince is facing a HUGE furnace; place a whirlwind to reach the vertical slit
    on the front of it.  At the top, step out onto a beam and jump across.  Place
    a hook just above the arrow trap; go from the beam to horizontal bars to a
    crevice.
    
    Create a hook just below the upper arrow trap in the vertical alcove before
    starting a wall run. When Prince gets to the arrow trap he must back-and-forth
    jump to the top - the hook is a safety measure in case he needs it.  At the top
    of the back-and-forth jump he will grab a crevice; follow it sideways.
    
    Create a hook just above the next arrow trap, run up, and move left immediately
    to avoid a sliding saw blade.  There are 2 vertical rows of arrow traps above.
    If he places a hook between the rows of arrows he cannot climb safely. Place a
    hook halfway up, either to left or right side of the arrows. That means Prince
    has to avoid only one row of arrows on his ascent.  Above the arrows he will
    grab another vertical slit leading to the top of the furnace & the final torch
    balcony. There is a blue chest straight ahead when he arrives at the top. Climb
    the slit on the furnace to reach the final torch. Beyond the torch there is a
    FOUNTAIN.
    
    DO NOT LEAVE YET.  GOLD CHEST: Turn around to face the furnace. Go back to the
    vertical slit - at the very top of the slit, place a hook above Princeís head
    to reach an invisible handhold at the top edge of the furnace.  Shimmy all the
    way to the left to reach a ledge where there are 2 blue chests,  2 red chests,
    and a gold chest.
    
    Return to the fountain and from there, to the entry hall. Stand on a whirlwind,
    place a hook on the wall halfway to the flipping spike panel (the hook must be
    placed high enough not to be injured by running above the spike mat), then wall
    run over the panel to the other side of the gap.
    
    Use the pedestal as a shield while Prince drags it through an arrow trap
    corridor and places it on a pressure switch to open the exit door.  Just beyond
    that door there is an alcove with 3 red chests (when Prince entered this area
    the first time, there was a barred gate in front of those chests).  Return to
    the circular elevator and use the turnstile to go back up. Retrace the route to
    the Palace Gate.
    
    
    
    **************THE PALACE GATE (3rd visit)***
    
    When Prince returns from the Hearth of the Sacred Fire:
    - the fire statue shield glows red (the statue is activated)
    - there is fire in the wall sconces indicating that fire is available
    - the pillar flanking the huge doors glows red
    
    Zahra says that fire and water must be combined in the floor beneath them to
    create steam. The fire and water statues are the keys that will open the doors.
    
    *************EMBRACE OF THE ANCIENTS PUZZLE***
    
    There are 9 circles on the floor. Each of them is grooved to allow the passage
    of fire and water.
    
    There are 4 turnstiles which will rotate some of the floor circles, changing
    the orientation of the grooves.
    
    There is a pressure switch on the floor which will reset the puzzle to its
    original configuration.
    
    The task is to rotate the circles to create two paths:
    - a path for the water statue to reach the glowing blue pillar
    - a path for the fire statue to reach the glowing red pillar.
    
    =====================================
    [ ] HEROIC CHALLENGE: FAST Ďní FASTER - complete the Embrace of the Ancients
        puzzle in 5 moves without resetting.
    
    
    - move the top left turnstile clockwise once
    - move the bottom left turnstile clockwise once
    - move the top right turnstile counter-clockwise once...the water statue will
      move to the blue pillar
    - move the same turnstile counter-clockwise once more
    - move the bottom right turnstile counter-clockwise ...the fire statue will
      move to the red pillar
    =====================================
    
    The great doors will open.
    
    ============================
    [ ] HEROIC CHALLENGE: BRAIN +1 - open the main door of the Embrace of the
        Ancients puzzle. (complete)
    ============================
    
    
    **Before going through the open doors, turn around to face the save fountain.
    On a high ledge directly above the fountain there is a Life Bar Upgrade door. 
    Prince cannot reach it now, but remember this spot when he returns here later
    with the magical skill that will give him access to it.
    
    
    ****************THE FALLEN KING MAP ***
    
    One side of the room beyond the great doors is completely covered by yellow
    plants. Look up to see inaccessible balconies near the vaulted ceiling.  There
    are climbing crevices on the support pillars in this room, but Prince needs a
    new magical skill to get from the pillars to the balconies. He can do that when
    he returns here later. There is a FOUNTAIN at the far end of the room.
    
    =============================
    [ ] HEROIC CHALLENGE: EAT MY DUST - complete the scarabs chase without being
        hurt once in the Fallen King map
      *detailed instructions to follow*
    
    [ ] HEROIC CHALLENGE:CRYSTAL - find and touch the Red Crystal
       (unlocks the King Sword)
      *detailed instructions to follow*
    
    [ ] HEROIC CHALLENGE: MUSHROOM SAUTE - defeat the Beast by burning him with
        sunlight
    This challenge will be complete after the 3rd Beast battle.
    ============================
    
    Hanging from the pull switch opens the door only partway, so roll under it.
    
    >>>>BEAST BATTLE #1:
    
    This is the first of 3 such battles. There are factors consistent to all three 
    battles:
    - the battle arena is a circular platform suspended over a sea of Haoma plants
      (donít fall off the platform!)
    - the floor of the battle arena is segmented into coloured sections; the number
      of coloured segments differs in each battle
    - when Prince downs the Beast, an overhead view will allow you to see which
      coloured segment itís lying on (pay attention when that happens!)
    - coloured panels will appear on the wall; Prince must click on the coloured
      panel which is the same colour as the floor segment the Beast lies on,
      causing sunlight to stream down from an opening in the ceiling to burn the
      Beast, ending the battle
    - failure to choose the right colour means that the sunlight wonít hit the
      Beast and it will arise with full health (you REALLY don't want that!)
    
    BATTLE STRATEGY:
    The Beast is equipped with an enormous hooked club in his right hand.  He can
    swing the club to left and right and behind himself.  He has a very long reach
    with that club!!  In his left hand he holds a boulder on a chain. He will throw
    that boulder a considerably further distance than he can swing his club. If
    Prince stays "fairly" close to the Beastís left side it is less likely to throw
    the boulder-chain weapon.  A blow from the club will reduce Princeís health by
    at least half.  A blow from the boulder is a one-hit kill, even if Prince is at
    full health at the time. All frontal attacks on the Beast are useless - he will
    use his weapons to kill Prince instantly. The Beastís only vulnerable spot is
    his back.  But Prince has to exercise great caution, remembering that the Beast
    can swing his club behind himself, easily reaching Prince there.
    
    Prince must use a hit and run strategy - mostly running!!!   Stay out of range
    of both the club and the boulder while running. Prince does run faster than the
    Beast, so with diligence, frequent direction changes, skillful dodging, and a
    great deal of patience, he can get behind the Beast to attack its only
    vulnerable spot. Observe its attack pattern. Every once in a while it jumps,
    swings both arms, and comes to rest with both arms more or less crossed in
    front of itself.  That is the "safest" time for Prince to attack, but take care
    as he rushes toward the Beast - there is a shockwave from that jump.  The best
    attack to use is the Jump Attack (jump and shake the remote).
    
    Prince should never linger long enough to inflict more than two blows. The
    Beast will swing his club behind himself, reducing Princeís health by half (or
    more) with a single blow. At some point in each of the 3 Beast Battles, a group
    of large scarabs will appear.  This is a good thing!!  If either Prince or the
    Beast kills a scarab, the blue sphere will refill part of Princeís life bar!
    
    This first battle arena has 2 coloured segments - green and blue.
    
    After the battle, the arena collapses, the Beast chops a surprisingly precise
    square hole in the floor in the yellow plant area, and jumps into the
    subterranean area.  Prince will almost certainly need to heal at the fountain
    before going on.
    
    Hang from the edge of the square hole, edge around if necessary to place him
    above a section that is clear of yellow plants below him. Place a hook near the
    bottom edge, drop to a crevice, then the hook. Create a whirlwind on the
    platform below and drop to it.
    
    ***A new type of enemy is introduced - the Fugu Plant. It is a floating, spiked
    spore-like thing.  It eats anything Prince creates with his creation powers -
    hooks and whirlwinds. It will hover close to Prince, waiting for him to create
    something, then zoom in, eat the hook or whirlwind and injure Prince in the
    process.  The only way to proceed is to distract the Fugu by creating a hook
    or whirlwind in some distant part of the room, wait for it to fly over there,
    then use whichever creation skill Prince needs to make his next move.  Prince
    must use his hook or whirlwind very, very quickly before the Fugu Plant arrives
    to eat it out from under him!!!***
    
    Jump to the next platform; create a hook anywhere (as far away as possible)
    to distract the Fugu.  Quickly create a whirlwind to get Prince up to the
    horizontal bars.  Swing to the wall crevice and edge along it until it ends
    quite a distance away.  Create a hook between Prince and the floor (drop to it
    quickly before the Fugu eats it). Two Shielded Minotaurs attack at floor level.
    
    Create a hook somewhere to distract the Fugu, then a whirlwind to reach the
    next level up where Scarabs will attack.  Jump up to the next higher level.
    The Beast will be shown running away through a patch of Haoma where Prince
    canít go. When Zahra says, "Quick!  Follow him!"  Prince asks "How do you
    propose I should do that?"  There is a FOUNTAIN nearby.
    
    =================================
    [ ] HEROIC CHALLENGE: EAT MY DUST! - complete the scavenger scarabs chase
        without being hurt once in the The Fallen King map
    
    This challenge is probably the most difficult one in the story.  Expect to fail
    and retry MANY times before you succeed. Create a whirlwind & jump to hang off
    the pull switch to open the first gate in a long, devilishly hazardous
    corridor. If Prince is injured the slightest bit in any way during this chase
    sequence you will fail the Heroic Challenge at stake. The route is divided by
    a number of gates, each of which is opened by clicking on the blue crystal on
    it. Try to click on those crystals while Prince is moving toward the gate.
    Donít wait until he gets to a gate to open it. 
    
    In the first segment, run along the left wall over red plants, then through
    the gate.
    
    The second segment is identical.
    
    Beyond the second gate Prince will cross a collapsing bridge with an archer at
    the other end of it; use B to freeze the archer.  Remember that enemies donít
    stay frozen long, so time the freezing so the archer doesnít have time to shoot
    an arrow, but will stay frozen until Prince passes him. The corridor curves to
    the left behind the archer, making it harder to open the gate ahead of Princeís
    arrival.
    
    In the next segment Prince must jump to horizontal bars above a section of red
    plants. Donít linger on the bars; they will collapse. The corridor curves to
    the left, making it difficult to open the gate in advance.
    
    Wall run on the left side over red plants to the next gate.
    
    Again, Prince must jump to horizontal bars above red plants, but...  The bars
    are quite low to the ground.  It takes precise timing and placement to get
    Prince onto the first bar and to prevent him from swinging on the bars which
    will cause him to be injured by the red plants below. He must jump from bar to
    bar, not swing on them.  (once or twice among my hundreds of attempts, Prince
    did manage to swing on those low bars without being hurt by plants below, but
    precise placement of where he can swing safely never became clear to me.
    Update: I have spent more time here and discovered that Prince seems to be able
    to swing safely on those low bars if he starts on the far left side. It's still
    very, very difficult to find the exact spot where he can do this, but at least
    I can confirm that it IS possible).
    
    The final section is next & it is the most difficult by far. Prince must first
    wall run on the left side, take a few steps while moving rapidly to wall run on
    the right side, cross again to wall run on the left side, open the gate at the
    end, and jump across a gap.
    
    The Hunter Archer at the end of the corridor will start firing the very instant
    that Prince steps into this section.  He fires very, very rapidly and never
    misses a shot. Typically, he kills Prince one second into this segment.
    
    The only way to survive is to be lucky enough (and luck truly is required) to
    get Prince started on the first wall run on the left, then aim and freeze the
    archer while Prince is still running on the wall.  Again, with luck, the archer
    will remain immobilized long enough for Prince to start his wall run on the
    right.  The Archer will "thaw" at the very instant that Prince finishes that
    right-hand wall run (sometimes while heís still in mid-run).  One of two
    strategies will work next - either freeze the archer again or jump on his head
    and throw him into the red plants.  Either way, there is only a fraction of a
    second to stop the archerís next shot before Prince makes the final wall run on
    the left, opens the gate and jumps the gap. I found that re-freezing the archer
    worked better because, in the time it took to throw the archer, the scavenger
    scarabs caught up to and killed Prince.
    
    A cutscene plays in which Prince is hanging from a crevice on the other side of
    the gap while the horde of scarabs fall to their death in the chasm below.  The
    Beast is seen escaping through a doorway above Prince.  Challenge complete
    ========================
    
    GOLD CHEST - As Prince hangs from the crevice, move all the way left and up to
    a ledge where 2 blue chests are visible.  Roll through the low hole to find
    4 blue chests, 1 gold chest and some pots.
    
    Wall run back to the crevices and use the series of crevices to get to the next
    higher level where there is a FOUNTAIN. The door opposite the fountain leads to
    the next Beast Battle.
    
    >>>>BEAST BATTLE #2:
    
    Everything remains the same - the Beast has the same weapons & attack patterns;
    Princeís strategy is the same.  The main difference is that the battle arena
    now has 3 coloured segments - blue, green, and yellow - which means that Prince
    will have to choose among 3 coloured panels to cause sunlight to stream down.
    The Beastís stamina has increased slightly, so it will require more successful
    blows from Prince to make the Beast collapse.
    
    If Prince has used up all or most of his life orbs during this beast battle,
    consider reloading and refighting the battle until you can finish it with the
    greatest number of Life Orbs.  Upcoming events are difficult & will be more so
    if Prince has very few Life Orbs to sustain him through hazardous times.
    
    After the battle, go back to the fountain to heal.  Beyond the fountain Prince
    must go through a corridor with 4 flipping spike panels and 2 spiked logs
    swinging above the panels.  Observe the timing carefully and Prince should be
    able to run along 2 panels on one side and either jump over or roll under the
    spiked logs to land safely on the other side. Again, if Prince is badly injured
    here, consider reloading and retrying until he gets through with the maximum
    amount of health and the maximum number of Life Orbs.
    
    As Prince enters the next room, the Beast is seen to be escaping at the upper
    reaches of the room. Immediately after the scene, the COMBAT ARENA activates.
    There are two waves of enemies, consisting mostly of Chthonian Beasts and
    assorted other strong enemies.  
    
    After the combat groups are defeated, Prince must ascend a narrow vertical
    channel which has 4 stationary saw blades.  Before attempting the ascent, place
    a hook on the inside right wall at a level just below the top saw blade. DO NOT
    PLACE THE HOOK ON THE BACK WALL WHERE THE SAW BLADES ARE ATTACHED.
    
    Create a whirlwind at the base of the narrow channel (on the left side). Jump
    to the left wall, wall run up only one or two steps, then immediately jump to
    the right between the bottom 2 saws, hit the right wall, and run up to catch
    the hook (by-passing the next highest saw). From the hook, wall run upward to
    clear the top blade and resume back-and-forth jumping to reach the crevice
    hand-hold at the top.  Edge along the crevice to its end.
    
    During the cutscene at the beginning of this room, a huge red crystal was shown
    to be floating above a balcony.  If you missed seeing it then, you canít miss
    seeing it as Prince hangs from the end of the crevice route now.  It will be
    necessary to come back here later.
    
    Jump to the horizontal bars and swing to the other side of the room.  Prince
    will be hanging from a bar with a huge pennant hanging from it.  Behind that
    pennant there is an alcove with a spitting blossom on the inside right wall.
    Place a hook on the back wall opposite Prince.  Wait for the blossom to spit.
    He must swing to that hook, wall run to the right, and jump back to the same
    bar (on the far side of the pennant) before the blossom spits again. 
    
    Further to the right on that same bar is a nearly identical set-up. This time
    there is a spitting blossom on each side wall.  He canít place a hook on the
    back wall in advance of his swing-jump because the left spitting blossom will
    remove it.  So wait until both blossoms have spit, place the hook, jump to it,
    wall run to the right, and jump back to the bar before either blossom spits
    again.
    
    From there swing across a series of horizontal bars to a crevice; edge over to
    hang above the balcony, place a whirlwind to drop onto, and get to the floor.
    Wall run to a beam, jump to a ledge.
    
    Prince is facing a huge circular symbol with 3 blue crystals that control the
    movement of 3 hook plates to the left. Use the crystals to align the hook
    plates to allow Prince to get to the far left side.
    
    Jump the gap to a vertical crevice, slide down to a puzzle door and a FOUNTAIN.
    There is an upgrade sanctuary directly beside the fountain, but Prince cannot
    enter it until he has defeated the Beast once more.  Roll under the door
    directly opposite the fountain.
    
    
    ===================================
    [] HEROIC CHALLENGE: MUSHROOM SAUTE - defeat the Beast by burning him with
    sunlight (win all 3 Beast battles)
    
    >>>>BEAST BATTLE #3:
    
    The arena now has 4 coloured segments - blue, green, yellow, and purple.
    The Beastís stamina has also increased, but his attacks and Princeís strategy
    remain the same.
    
    When the Beast is defeated this final time ("Mushroom Saute" is complete), itís
    revealed to be the last Sultan of Izdihar, Amir Rahman. He was transformed into
    the hideous beast by the curse of the Haoma.  He begs Prince to save his
    daughter, Nasreen. And, after telling Prince that Princeís father must be proud
    to have such a son, Rahman dies. The sword blade is released. Prince now must
    find a way to reforge the blade and hilt into functional sword again.
    ==================================
    
    Go back to the fountain and enter the upgrade sanctuary.
    
    >>CREATION POWER: MAGICAL SPHERE - you can now create magical spheres in
      mid-air.  Press B while jumping.
    
    The primary use for homemade spheres is to bridge a gap that would otherwise be
    too wide for Prince to jump across.  The sphere will quite often take him half
    way to the destination.  He can then jump out of the sphere to get the rest of
    the way.  	
    
    Prince can also use the sphere in battle; jump above an enemy and hold B; the
    sphere will not only petrify the enemy, but also any other enemies within its
    "blast radius".  
    
    While Prince is suspended in a sphere, use the Control Stick to rotate him 
    within it. If he is to jump to a hook, a crevice or another sphere, be certain
    that a white "safe jump" line connects him to it.   This may require rotating
    him within the sphere or, in the case of homemade hooks, placing the hook
    differently until he is "connected" to it. Often, you must release the Control
    Stick for the white line to appear.
    
    A sphere can prevent death from deliberate and accidental falls.  If he
    falls or jumps off a ledge, create a sphere before he hits the ground. Then
    cancel the sphere to let him drop the rest of the way safely.  You can use
    this technique to reach a ledge below one that Prince is standing on.  Jump
    off a ledge, drop only partway, create a sphere, and Prince can jump to the
    lower ledge.
    
    Creation Power Magical Spheres can be "cancelled" by pressing Z.   
    
    ==================================
    ABOUT HEROIC CHALLENGE: SAND BLAST - petrify 6 enemies in the magical sphere.
    To succeed at this challenge, you must petrify 6 enemies at the same time with
    one sphere; either stand and wait for enemies to approach Prince in a group, or
    deliberately throw them all into a corner. The ONLY place to find 6 enemies at
    once is in the Challenge of Virtue (an upcoming event).  In the meantime,
    practise this move as often as possible.  "Hold" B, don't just tap it briefly.
    =================================
    
    
    [ ] HEROIC CHALLENGE: CRYSTAL - find and touch the red crystal
       *unlocks the King Sword*
    
    Now that Prince has the magical sphere ability, he can return to the Red
    Crystal in the previous area. Go back through the puzzle door.  There does not
    seem to be a way to backtrack, but use a whirlwind to place a hook high on the
    wall, jump to it, run up the wall, jump back and press B to create a sphere.
    While suspended in the sphere, create another hook on the wall (be sure that a
    "safe jump" white line connects the sphere to the hook; if not, place the hook
    differently until itís clearly safe to jump to it).  The goal at the moment is
    a crevice high on the wall from which Prince can wall run to the ledge.
    
    Backtrack to the room where Prince had to ascend that channel with 4 saw
    blades. He will need a sphere to get to the first green hook plate. When he
    gets back to the Red Crystal room he will emerge on one of the two high
    balconies, but the Red Crystal is on the high balcony on the other side of the
    room. Jump off the balcony, drop, and create a sphere before he hits the floor.
    Create a whirlwind to land safely on the ground floor. Make your way back up
    the saws channel.  Follow the path to the first horizontal pole, then stop.
    Drop off the pole and quickly create a sphere and jump onto the balcony where
    the red crystal hovers. Create a whirlwind and wall run or simply jump to reach
    the crystal. Challenge complete.
    ============================
    
    Return to the fountain and upgrade sanctuary by the final beast battle
    location.
    
    
    ==========================
    [ ] HEROIC CHALLENGE: POP! - make an arrow trap destroy a magical sphere.
    
    The next time you come to an arrow trap, create a sphere and just wait for the
    arrows to destroy the sphere.  
    ==========================
    
    Use the sphere to cross the next 2 gaps - jump out over the gap, press B to
    create a sphere, jump from the sphere to the other side.
    
    Prince will come to a series of ready-made spheres.  Jump into the nearest one,
    check for a "safe jump" white line, and jump to the "connected" sphere.  The
    following area requires a combination of hook plates and spheres. Jump from a
    hook, create a sphere, jump to the next hook.  You can dally in this area (or
    any nearby area) to complete another Heroic Challenge:
    
    ===================================
    [ ] HEROIC CHALLENGE: YOUR OWN PATH - chain 10 magical spheres and spirit hooks
    
    Create a spirit hook on a wall.  Jump away from it and create a sphere.  Create
    another hook in the same place and jump back to it.  Repeat 10 times to
    complete the challenge.  Don't stop until the onscreen announcement appears.
    ===================================
    
    Prince will come to a gate that leads back to the Fugu area.  Jump into the
    ready-made sphere, then to the narrow beam nearby (before the Fugu arrives!).
    Backtrack through the subterranean area and back up through the square hole to
    the room half-covered in yellow plants.  There are *THREE GOLD CHESTS* in this
    room. ACKNOWLEDGEMENT:  although I found all 3 chests on my own, I simply can't
    find a way to describe the locations that is sufficiently different from
    darthmarsden's description in his FAQ. Therefore, I quote his description here
    with full credit to him. 
    
    (1 of 3) Return to the now blocked entrance in this room. Create a whirlwind to
    the left of it and climb the wall to reach a crack in the wall right above the
    blocked entrance. From there, wall-run to the right, then jump away from the
    wall, create a sphere, and jump over to the balcony where the gold chest is
    located.
    
    (2 of 3) From the last gold chest, jump over to the pillar using a sphere.
    You'll need to make your way to the next balcony along, using the pillars (and
    a wall-run) to do so. Another gold chest awaits you there.
    
    
    (3 of 3) From the last gold chest, return to the ground and head to the pillar
    opposite the last one you climbed on. Use a whirlwind to reach the lowest
    ledge, then make your way from pillar to pillar until you reach the last
    balcony with the final gold chest of this room." (END QUOTE)
    
    >>HEROIC SKILL: GRAB & THROW #3 - you can throw an enemy even further
    
    *****************THE PALACE GATE (final)***
    
    ***LIFE BAR UPGRADE #2***
    
    Return through the giant doors to the Embrace of the Ancients puzzle room 
    where Prince moved the fire and water statues to open the Palace Gate. Remember
    that there is an upgrade sanctuary high above the save fountain.  Save before
    going up to the upgrade sanctuary. Start on either side of the save fountain.
    Use a combination of spirit hooks and spheres to reach the upgrade sanctuary.
    
    Jump off the life upgrade sanctuary ledge, let Prince fall until there is a
    slight "hesitation" in the animation. That tiny signal indicates the maximum
    distance he can fall before creating a sphere. If he falls further than that,
    it is too late to save him with a sphere.  Given the proximity of the save
    fountain and the recent save this is an ideal time to practise!!!
    
    The goal now is to return to the Souk of Izdihar, and from there, get to the
    Forge of the Gods to repair the sword.
    
    Climb the pole to the upper balcony, go through the puzzle door, and up the
    stairs.  Jump off the balcony, create a sphere, jump to the pole & slide to the
    floor.  Simply follow the trail of djinns to retrace the rest of the route to
    the Souk where Prince will have to climb a very tall pole, jump off, create a
    sphere, and jump to a bridge with a railing.
    
    
    
    ****************THE SOUK OF IZDIHAR (final visit)***
    
    At the first railing, drop to the ground (between it and the second bridge) to
    find 3 blue and and 2 red chests.  Go up to the second railing/bridge.
    
    GOLD CHEST: The trail of djinns leads to a series of horizontal bars, but
    again, go to ground level first to find 3 blue chests, 2 red chests and 1 gold
    chest.
    
    Go back up to the second bridge and swing across all the horizontal bars to get
    to the upper level on the opposite side of the courtyard. He will need to use
    a sphere between some of the horizontal bars. When Prince lands on the balcony
    there, hang off the edge of the railing, drop, create a sphere, and jump to an
    upgrade sanctuary.
    
    ***LIFE ORB UPGRADE #3: 6th ORB (* final upgrade)
    
    ====================================
    [ ] HEROIC CHALLENGE: FULL OF WISHES - find all Life Orb extensions (complete)
    =====================================
    
    Jump off the upgrade sanctuary ledge, create a sphere and use a combination of
    spheres and hooks to get back up to the balcony. Go up the stairs to the puzzle
    door that leads to a FOUNTAIN.  Don't go through the puzzle door yet.
    
    ============================
    [ ] HEROIC CHALLENGE: BUBBLY - chain 10 runs on walls and magical spheres
    
    This short corridor is an ideal place to complete this challenge. Place a
    whirlwind near the door. Stand on it, place a hook on the wall, and jump to it.
    Wall run only a few steps, jump off, create a sphere.  Turn around to face the 
    other wall, and jump to it.  Run a couple of steps toward the door, jump off,
    create a sphere. Jump to the other wall and run only a couple of steps before
    jumping off to create a sphere. Repeat 10 times, going back and forth between
    the two closely spaced walls
    
    (don't stop until the announcement appears onscreen!)
    =============================
    
    Go through the puzzle door. Wall run and jump off, create a sphere =>create a
    hook =>bar =>jump in the air =>sphere =>top edge of narrow wall.  Continue in
    the same manner through the passageway ahead, and go up a crevice wall to a 
    platform where Temptress Assassins will attack.  Continue through the next
    passageway, using the same skills, to reach the next FOUNTAIN.
    
    
    
    
    ******************THE CHALLENGE OF THE GODS**
    
    Look beyond the fountain.  At the far end the destination door is at the top.
    An upgrade sanctuary is immediately below that door.  There are a number of
    haoma-covered pillars in between.  Create a whirlwind at the front edge of
    the fountain ledge to get some height, jump out, create a sphere.  Place a
    hook on the nearest pillar to the right; jump to it.  Jump back, create a
    sphere, place a hook on the nearest pillar on the left side. Repeatedly use
    spheres and hooks to get past the remaining pillars. At the end of these
    pillars there is a cylindrical stone pillar with a flat surface - place a
    whirlwind there and jump to it.  Jump from the whirlwind toward the destination
    door ledge, create a sphere, place a hook, and climb to the destination ledge
    where a Priestess and Minotaurs attack. 
    
    Hang off the right side edge of the platform and drop.  Create a sphere.  Place
    a hook on the wall - the edge of the platform will not accept a hook. Jump to
    the hook on the wall.  Drop again and create another sphere. You may be able to
    jump to the upgrade sanctuary from the 2nd sphere.  If not, repeat.
    
    ***LIFE BAR UPGRADE #3 (final)***
    
    =================================
    [ ] HEROIC CHALLENGE: STILL ALIVE - find all the Life Bar Extensions (complete)
    =================================
    
    Return to the balcony above using the same sphere and hook skills.  To open the
    door, Prince must press 2 pressure plates located high on the side walls "in a
    short amount of time" (according to the ever-helpful Hint button).  Create a
    whirlwind beneath either one, place a hook just below the pressure switch, and
    wall run up over the switch.  Immediately jump toward the other switch, create
    a sphere, and jump to wall run over the 2nd switch. (It may take several
    attempts to satisfy the time limit). When the doors open they are time-limited,
    so don't waste any time getting through them.
    
    In the new area, a statue rises out of the floor, a barred gate blocks forward
    progress, and an identical statue is on the other side of the gate.  Both
    statues have a blue crystal.  Click on the blue crystal on the nearest statue.
    According to the Hint button, this will take Prince "to the spirit world". What
    happens is the lighting changes to "twilight", the barred gate disappears, and
    Prince can walk to the far end of the room.  Click on the second statue to
    return things to normal.  The pressure switch on the floor behind the statue
    opens the door ahead.
    
    
    
    ********************THE FORGE OF THE GODS***
    
    ================================
    [ ] HEROIC CHALLENGE: BRAINIAC - complete the puzzle in the Forge of the Gods
    
    "Brainiac" will be awarded when Prince returns to this room after having
    completed all 4 challenges to follow - Faith, Virtue, Wisdom, and Humility 
    ================================
    
    
    Zahra tells Prince he must prove himself worthy to forge the sword. He will do
    that by completing 4 challenges.  This room is a "hub" that connects to the
    4 challenge areas. To open the doorway to each area, 4 crystals (3 of the same
    colour plus 1 white crystal) must be aligned so that a beam of light will pass
    through all 4 of them at once.
    
    The crystals sit on overlapping floor circles identical to those used to solve
    the Water Wheel puzzle.  And, just like that previous puzzle, crystals can be
    transferred from one circle to the other at the point of overlap. 
    
    How to transfer crystals:
    - place the crystal you want to move in a space immediately beside an overlap
      point
    - rotate the other circle so that the space where you want the crystal to be is
      on the overlap point
    - move the crystal onto the overlap point
    - rotate the other circle to get the crystal away from the overlap point
    
    When all crystals of one colour are aligned with the white crystal and the
    light source, the door to a challenge area will be opened.  To align the
    crystals for any of the challenges, Prince must place a crystal at "12 oíclock"
    and "6 oíclock" on each circle (2 coloured crystals on one circle; 1 white
    crystal and 1 coloured crystal on the other circle)
    
    It doesnít matter in which order Prince completes the 4 challenges, but doing
    "Faith" first always makes sense and will complete a Heroic Challenge:
    - Challenge of Faith (yellow crystals)
    - Challenge of Virtue (green crystals)
    - Challenge of Wisdom (orange crystals)
    - Challenge of Humility (purple crystals)
    
    There are no visible turnstiles to rotate the circles, so activate the blue
    crystal on the one shorter angel statue standing away from the circles.  The 
    turnstiles appear on a low platform near the fountain.  **DON'T DO ANYTHING
    WITH THEM YET** 
    
    
    ***CHALLENGE OF FAITH - yellow crystals
    
    =================================
    [ ] HEROIC CHALLENGE: YOU KNEW IT - open the portal to the Challenge of Faith
        in a single move.
    
    The yellow crystals are already placed on the circles where they need to be.
    Prince should stand with his back to the fountain and face the crystals. All
    he has to do is turn the right hand turnstile one move counter-clockwise.
    
    [ ] HEROIC CHALLENGE: ROGUE PRINCE - skip all the challenge arenas (combat
        arenas) in the Challenge of Faith
       *details to follow*
    ==================================
    
    NOTE: Prince now has everything he needs to attempt to complete all of the
      secret maps.  This is a good time to save, quit, reload, and spend some time
      trying to complete those challenges.  
    
    Use the turnstile. Go through the newly activated portal.
    
    In this very first area, hang off the edge of the bridge at the bottom of the
    stairs;  at the bottom there are ***3 GOLD CHESTS*** on the floor.
    Use whirlwind + Hook + Sphere to get back up.
    
    Go through the "wet" doorway to an outdoor area;the bridge ahead will collapse.
    Across the chasm, there is an archer above the destination door.  Cross the
    chasm as quickly as possible, use hooks and spheres to reach the archer and
    defeat him.  If you want the Rogue Prince challenge, donít hang from the pull
    switch at the archerís location - it opens the door below which leads directly
    into a combat arena.  Instead, use a combination of hooks and spheres to go
    around the outside of the building, moving to the right. The next FOUNTAIN is
    on an outdoor ledge at the back of the building. (if you need djinns, you can
    collect a few on the way to the fountain, but don't enter the building through
    the window above the djinns).
    
    Again, the walkway and stairs ahead will collapse, leaving a great chasm to be
    crossed.  Create a whirlwind on a lower pedestal at the mid-way point. Jump,
    create a sphere, jump to the whirlwind.  Jump again, create another sphere, and
    jump to grab a crevice and then up to the puzzle door. Temptress Assassins will
    attack (this is not a combat arena - only those areas where yellow vegetation
    blocks the exits meet that definition).
    
    The room in the next building has a Fugu Plant that will "eat" any hooks,
    spheres, or whirlwinds that Prince creates. The trail of djinns says "go to the
    right" and around the perimeter of the room to the door on the opposite side.
    DONíT DO THAT.
    
    Instead, hang off the edge of the entrance platform, change the camera angle to
    see directly below Prince where there is a "chest island"; use a sphere and
    whirlwind to get to the 2 blue chests and pots.
    
    Use a whirlwind & sphere to get to a similar nearby "chest island". Then stand
    on a whirlwind to get to the nearby wall crevice; climb wall crevices to reach
    the puzzle door exit that leads to a FOUNTAIN.
    
    This room has a door at the far end with 4 bars across it. Prince must get to
    4 pressure switches located on high ledges in the room.  The cutscene will show
    the overhead view, as will the (-) button.  As each pressure switch is pressed,
    a bar will be removed from the door. 
    
    ***When all 4 bars are removed, this room becomes a Combat Arena the instant
    that Prince steps on the floor again*** If youíre trying to complete the Rogue
    Prince challenge, he must open the puzzle door without stepping on the floor
    after the 4th switch is pressed.
    
    SWITCH #1:
    It is directly ahead of Prince when he enters this room. Step on it.
    
    SWITCH #2:
    Stand facing the barred door; go left; use a whirlwind and sphere to reach the
    platform above. Jump the gap; place a hook past the 2nd saw and wall run to it.
    (pause)  The next pair of saws never move far enough away to wall run sideways
    from this hook to the ledge.  So wall run UP, jump off to create a sphere, then
    place a higher hook that will let Prince wall run safely ABOVE the saws to the
    next ledge.  Jump into the gap and create a sphere.  A Whipping Plant will
    emerge on the next platform, exactly where Prince needs to land. As before,
    observe its movements and jump to grab the EDGE of the platform. While hanging
    there, shimmy around to a point where itís safe to climb onto the ledge & step
    on the pressure plate.
    
    SWITCH #3:
    Create a whirlwind in the back corner and use a hook & sphere to get one level
    higher.  Follow the spike poles on their tracks and dodge left to get out of
    the way of their return - being careful not to move left until the space is
    wide enough to avoid stepping on red plants along the outside edge. Place a
    hook past the 2nd saw ahead, but lower than usual. Wall run to it. Up above, a
    whipping plant will have emerged from the wall - if Prince tries to go any
    higher, the plant will knock him off the wall. Jump off the hook, create a
    sphere then create a hook between the 3rd and 4th saws.  From that hook, Prince
    can safely wall run UNDER the saw to reach the next ledge safely.
    
    Wall run to the ledge with the pressure plate; a spitting blossom on the right
    wall spits directly onto the switch, so time Princeís approach to the switch to
    occur between spits, then step out of range of the blossom.
    
    SWITCH #4:
    Place a hook on the wall in the back corner. Based on the timing of the
    spitting blossom, create a whirlwind in the back corner to reach the hook & go
    up another level. Again, there is a spitting blossom on the right side, but
    also red plants covering all but a small portion of the ledge. Prince must wait
    for the plant to spit, jump off this ledge from directly in front of the
    blossom, create a sphere, and jump to the next nearby ledge before the blossom
    here spits again and deactivates the sphere. The next ledge has an arrow trap,
    but itís simply a matter of walking quickly past it between salvos. Prince
    again has to jump, create a sphere and jump to a ledge without being
    obliterated by the spitting blossom.
    
    The next ledge is divided by a barrier wall - the switch is, naturally, on the
    other side of the wall. Jump out, create a sphere, and jump back on the other
    side of the barrier.  Step on the switch to remove the final bar from the exit
    door.
    
    **From this moment, the ground floor is a Combat Arena to be avoided.**
    
    - drop from the final switch; use a sphere to reach the platform immediately
      below
    - wall run to the ledge where there is just one spitting blossom
    - get back to the whipping plant ledge (be careful of timing - donít let it
      knock Prince to the floor); hang off the edge of this ledge with Prince's
      back toward the exit door
    - the previously barred door is now the puzzle door and exit, but Prince
      cannot stand on the floor to open it.
    
    (darthmarsden's solution):
    "The best way to do this is to hang off the ledge and jump away from it. Create
    a sphere, then, on the floor in front of the door, create a whirlwind. Jump
    onto the whirlwind, then get rid of it. As Prince is falling, create another
    sphere. He should be right in front of the door now, so go ahead and solve the
    puzzle." 
    
    Jump through the doorway to reach the next FOUNTAIN.  ("Rogue Prince" complete)
    
    This next area has a Fugu Plant flying around and like the previous Fugu room,
    the trail of djinns indicates that Prince should go around the right side of
    the room.  DONíT DO THAT.  
    
    GOLD CHEST:  Hang off the left edge and go down to a red chest and pot and then
    down once more.  Place a hook on the wall halfway to a low ledge with a red
    chest and pots.  Directly opposite this ledge there is a crevice in the wall.
    Jump to the crevice. Distract the Fugu by placing a hook or whirlwind somewhere
    distant, then use hooks to get to an alcove near the top of this wall.  The
    gold chest is in the alcove. Use hooks and spheres to get to the puzzle door
    directly above the alcove and exit to an outdoor area.
    
    There are 4 Hunter Archers standing on Haoma-covered pillars. If Prince lingers
    or hesitates, the archers will quickly kill him.  BUT - each archer pillar has
    a blue crystal. Click on them to instantly kill the archers - (OR) - Ignore the
    archers and move forward quickly to the opposite side. 
    
    To cross the gap, get onto the balcony railing, jump out, create a sphere, and
    jump forward.  When Prince gets to the other side, go up the outside wall,
    moving left around the corner to avoid the whipping plant on the wall; then up
    to the roof where Archers and Temptress Assassins are waiting. After defeating
    them, jump down toward the djinn and the next puzzle door to enter the building
    
    There is an enormous staircase ahead.  Go to the left side of the staircase to
    find 6 blue chests and pots. Go to the right side for another 6 blue chests and
    pots.  The FOUNTAIN is at the top of the stairs.
    
    A cutscene will draw attention to a pressure plate on the wall. Place a hook
    just beyond the pressure plate and wall run to it. Exactly like the series in
    the Hearth of the Sacred Fire, click on the nearby blue crystal to cause a
    platform to emerge from the wall (directly under Prince if the the hook was
    placed correctly). Use a whirlwind, sphere & hook to get to the balcony on the
    left.  Continue to follow the procedure of placing a hook, wall running, and
    bringing platforms out of the wall until Prince reaches a place where he is
    facing a corner.  Place a hook halfway to the corner, wall run to it, click the
    blue crystal to cause a ledge to emerge temporarily (it retracts into the wall
    quite quickly, so move!) Repeat for the next ledge.
    
    The "final" ledge is below 2 green hook plates; wall run UP from the top hook
    plate and jump back to a ready-made sphere, to a second ready-made sphere, to
    a balcony. Use a whirlwind & hook to go up the wall; jump back to a ready-made
    sphere.  Follow a series of ready-made spheres to the next higher balcony; go
    outside.
    
    The cutscene shows the massively high tower to be climbed. There is a FOUNTAIN
    around the corner.  Go beyond the fountain and around another corner to find
    4 blue chests, 2 red chests, and some pots.  The tower climb is a simple series
    of crevices (vertical and horizontal). Near the top, a Fugu Plant and a
    Whipping Plant require some caution. Distract the Fugu by placing a distant
    hook if it's not allowing Prince to proceed.  Just remember to be very quick
    about placing and using any other hook he needs to ascend. At the top there is
    a complex puzzle door; jump the gap to be able to see and solve it. It leads
    back to the "hub" - The Forge of the Gods.
    
    ==========================
    [ ] HEROIC CHALLENGE: SKY - bring back the energy from the Challenge of Faith
        This is automatically completed when Prince re-enters the hub.
    ==========================
    
    
    **************THE CHALLENGE OF VIRTUE - green crystals***
    
    I strongly recommend that you save before starting to arrange the crystals for
    this and the next two challenges.  If you make a mistake, quit and reload so
    the crystals will be back to the way they were when you started.
    
    For this challenge:
    - Move the left turnstile counter-clockwise once
    - Move the right turnstile counter-clockwise once
    
    The first room has a barred door and fountain on a balcony at the opposite end
    of the room. There are 2 pressure plates - each one high on the wall on either
    side of the barred door balcony.
    
    Left side:
    
    Wall run to the 1st narrow ledge, then the 2nd (hang off it quickly - thereís
    an arrow trap above it).
    
    Place a hook just below the pressure plate flanked by 2 saws.  Wall run up over
    the pressure plate, jump back, and create a sphere. Use a sphere and hook to
    get to, then onto, the barred door ledge where there is also a FOUNTAIN.
    
    Right side:
    
    Hang off the front edge of the fountain ledge and drop to a narrow ledge.
    Go to the right & around the corner.  Place a hook above Prince, run up, jump
    back, and create a sphere. Turn around to face the pressure plate, place a
    hook on or above it, jump from the sphere to the hook; drop down over the
    pressure plate, then create a sphere.  Use hooks and spheres to get back to the
    fountain ledge.
    
    Open the nearby puzzle door.  Beyond it, there is a ready-made sphere over a
    square hole in the floor.  Jump into that sphere (you may need to create your
    own sphere to be able to get into the ready-made one). Below, there is a
    spitting blossom and another ready-made sphere. Time your drop to occur between
    blossom spits.  From the bottom sphere, drop to the ledge. Prince should land
    on a pressure plate that opens the door at the end of a corridor just ahead.
    If he doesnít land on it, step on it!!
    
    That short corridor is full of traps!! It starts with a double-wide spike mat,
    immediately followed by another spike mat. There are arrow traps on both side
    walls - in an alternating left-right arrangement.  Move the nearby pedestal and
    position it at the middle-point of the start of the corridor.  Prince must
    stand on the right side of the pedestal. The spike mat will not activate as
    Prince drags it sideways over the spike mat. But...if Prince stands behind the
    pedestal and pushes it, he will be impaled.  
    
    Drag the pedestal to the end of all 3 spike mats & stop moving. Place Prince
    on the side of the pedestal where it will act as a shield between him and the
    first arrow trap.  Stop.  Prince must climb over the pedestal and use it as a
    shield from the next arrow trap on the other side of the corridor. Repeat.
    
    When Prince drags the pedestal into the next room, it will move of its own
    volition onto a pressure plate, to reveal a square opening in the floor.
    There is a puzzle door in this room, but it canít be opened yet.  (If you
    look up, you can see that Prince is immediately below the original entrance
    door and the first save fountain)
    
    In the square hole in the floor, there is a ready-made sphere above 2 spitting
    blossoms and a whirlwind plate below.  Activate the whirlwind plate, jump into
    the sphere, and drop down between blossom spits.  There is a FOUNTAIN nearby.
    
    The level below the fountain has a barred door (3 bars) which means that Prince
    must find 3 pressure plates.  Place a hook at the djinn location on the left
    wall.  Wall run to the hook.  Wall run and jump to the ready-made sphere. Place
    a hook on the facing wall, wall run up, jump back to the sphere, & jump to the
    landing with the whirlwind plate.
    
    Activate the whirlwind plate; activate the top orange hook plate.  Stand on the
    whirlwind to get over the wall to the hook plate. Drop down the vertical row of
    orange hook plates, between arrow trap salvos. Wall run toward the left switch,
    jump off, create a sphere.  Place a hook by the switch, wall run over it, and
    jump back to create a sphere.
    
    Return to the top orange hook plate, wall run to the right over the wall.
    Create a sphere and hook to land safely.
    
    Activate the blue hook plates, drop to the lower of the two (timed to avoid
    arrow traps).  Wall run to the left, create a sphere.  Jump to the blue hook
    plate below the pressure switch, wall run over the switch & jump back to create
    a sphere.  Use the ready-made spheres to drop to the balcony below. 
    
    Go through the puzzle door - it leads to a Combat Arena (2 waves of Priestesses
    and Temptress Assassins).  A red chest can be found along the side wall.  Move
    the pedestal onto the floor switch to open the Subterranean Level.  Jump down
    using the ready-made sphere to land on a pressure plate that opens the door.
    
    Jump to the balcony where there is a pedestal.  Use the pedestal as a shield
    against the arrow traps.  Drag it to and through the doorway and activate the
    puzzle door by the FOUNTAIN.  **Save here; be sure to have a backup save**
    
    The puzzle door leads to a room with ready-made spheres, a square hole over an
    abyss, and a lower level with pots and a door.  The medallion on the wall above
    and opposite the door is the "puzzle key".  Use a combination of ready-made
    and homemade spheres to cross the gap. Step on the floor switch to activate
    the medallion puzzle and solve it.  A blue sphere will emerge and open the
    exit door in another part of this building.  DON'T LEAVE YET.
    
    ==============================
    [ ] HEROIC CHALLENGE: HUNTER - find the secret arena in the Challenge of
        Virtue and defeat all the enemies
    
    [ ] HEROIC CHALLENGE: SAND BLAST - petrify 6 enemies in a magical sphere
    
    After solving the puzzle medallion, the ready-made spheres below will have
    disappeared.  Use hooks and spheres to get to the bottom level.  Go through the
    door to the  ** THE SECRET COMBAT ARENA **.  This is only place where
    6 enemies attack at once. Only the first wave of enemies has 6 members.  If
    you can petrify all 6 at once you will complete the "Sand Blast" challenge.
    
    Step into the combat arena and try to place Prince as close to the centre of
    the group as possible. Jump into the air, and "hold" B (don't just tap B) to 
    get maximum "blast radius".  If you don't petrify all 6 immediately, quit and
    reload - by the time Prince can make a second sphere, the archers will have
    killed at least one of their allies, leaving only 5 enemies.  Don't be 
    surprised if you fail more than once.  If you do succeed, the announcement will
    appear onscreen right away. There are at least 3 more waves of enemies before 
    you can leave.
    
    No matter how you defeat the enemies (all 6 at once or one at a time), you will
    have completed the "Hunter" challenge when all the waves of enemies are
    defeated.
    ===============================
    
    GOLD CHEST: There are 7 chests in the combat arena - 3 blue, 3 red, 1 gold.
    
    Use hooks and spheres to get back up and return to the previous room. Although
    there are ready-made spheres intended to help Prince ascend above the band of
    yellow vegetation that rings this room, I prefer a different route.  
    
    Prince must now negotiate the wall above the fountain.  Start to the far left
    of the fountain.  Place a whirlwind to be able to reach the narrow ledge on
    the wall just below the yellow plants.  Use a hook  to get Prince up to the
    next highest narrow ledge.  Activate the green hook plates and run up to all 
    3 of them.  From there, wall run to the right over flipping spike panels to
    2 more hook plates.  Jump back, create a sphere, and jump to the next
    FOUNTAIN.
    
    Activate the nearby whirlwind plate. Place a hook on the wall and jump to it.
    There are 2 spitting blossoms above.  Wait for them to spit, place a hook
    between and above them and jump to it before they spit again.  After the 
    next spit, jump back, create a sphere and quickly jump to grab the edge of
    the floor above.
    
    Prince is almost back where he started (the original entrance to this area
    is overhead).  The puzzle door that was inactive when he placed the pedestal
    here can now be opened.  It leads to a Combat Arena (Chthonian Beasts and
    Priestess).  After the battle, find the vertical channel in this room with
    spheres and arrow traps.  Use a whirlwind to get into the spheres where 
    Prince will not be hit by arrows. If you've failed or forgotten to complete
    Heroic Challenge: Pop! now is the time to do it. Place a hook on the back wall
    below the nearest arrow trap.  When it's safe, wall run up, quickly jump back
    to create a sphere, and quickly place a hook below the next highest arrow trap.
    Repeat until you can activate the hook plates at the top.  Wall run to the left
    to reach the next landing.  Turn left to find the portal leading back to the
    "hub".  
    
    =================================
    [ ] HEROIC CHALLENGE: UNDERGROUND - complete the Challenge of Virtue map
        (completed)
    =================================
    
    
    ***************THE CHALLENGE OF WISDOM - orange crystals**
    
    I haven't found a truly efficient way to arrange the orange crystals, but the
    following steps will work:
    - turn the right turnstile clockwise x2 
    - turn the left turnstile clockwise x1
    - turn the right turnstile counter-clockwise x1
    - turn the left turnstile clockwise x2
    - turn the right turnstile clockwise x1
    
    ===============================
    [ ] HEROIC CHALLENGE: SLIPPERY - complete the Challenge of Wisdom without
        performing any wall runs
    
    To avoid wall runs you will have to do a few things differently than usual.
    
    Pull Switches:
    use a whirlwind in front of a switch, cancel it with Z, then immediately create
    a sphere and jump to hang off the switch.  If you use only a whirlwind, thereís
    a chance Prince will still run up the wall a short distance before grabbing the
    pull switch ring.
    
    Wall Runs:
    use a combination of spheres & hooks to replace wall runs when you need to move
    sideways along a wall.  Be certain when you place hooks that Prince can jump
    directly to them and not risk wall-running a short distance.  Make each sphere
    and hook just a very short distance closer to your destination.
    
    Wall Hooks:
    again, on solid ground locations, use a whirlwind to reach any hook you place
    above Princeís head. Be certain he can jump directly to the hook without wall
    running even a single step to reach the hook
    
    ** If you are trying to obtain "Slippery", substitute the appropriate move(s)
    whenever you see "wall run" "pull switch" or "wall hook" in the instructions
    for this challenge.  Otherwise, proceed as written.
    
    =======================================
    
    1st Room:
    GOLD CHEST: Hang off the left side stairs to see chests in an alcove (1 red,
    1 gold, and pots).  There is a wall crevice to use to get down there and to get
    back up.
    
    =================================
    [ ] HEROIC CHALLENGE: CANNONBALL - launch yourself using the giant cannonball
    
    Hang off the right side stairs to see a large red pipe below.  Place a hook
    and drop to it; then jump back toward the pipe and create a sphere.  Jump from
    the sphere to enter the pipe.  At the far end of the pipe interior there is a
    ready-made sphere.  Walk into it to trigger a cutscene. The pipe is a cannon of
    sorts.  Prince will be shot from the cannon while in a sphere, ricochet several
    times, and land on an upper balcony (unhurt). Even if youíre not trying for the
    Cannonball challenge, this is the most efficient way to arrive at this location
    so I will not detail the "long route"!!!
    =================================
    
    At this high landing there is a large, split staircase curving up to the left
    and right.  The door at the top is guarded by huge saw traps on both sides.
    Place a whirlwind by either saw trap. Go back down the stairs and hang from the
    pull switch to open the time-limited door; hurry back up the stairs, use the
    whirlwind to pass over the saw trap, and roll under the door.
    
    2nd Room:
    Jump into the ready-made sphere, watch the timing of the arrow traps. Between
    salvos, hit the blue crystal which will raise the sphere to the top. (Pay
    attention - Prince will come back down this way near the end of the challenge)
    
    3rd room:
    This is a Combat Arena (Priestess and Haoma Minions).  When all are defeatd,
    a turnstile rises out of the floor. It causes the roomís "dome" to rotate and a
    new door to open - leading to a FOUNTAIN
    
    There is a pull switch beside the fountain that will open a time-limited door
    in a parallel corridor. Place a whirlwind at the left front edge of this area
    so Prince can jump to horizontal bars ahead. Go back to hang off the switch.
    Use the whirlwind to reach the bars.  At two points in the swing-jump sequence,
    Prince will land on a 4-way bar that changes his direction of travel - pause
    very briefly to let that direction change take place before letting go of the
    4-way bar.  Land at the end of the corridor and roll under the door.
    
    If Prince arrives too late, use a whirlwind and a sphere to get back on the
    horizontal bars to retrace the route to the pull switch (a whirlwind alone will
    not get him onto the bars at this end of the U-shaped corridor).
    
    Back to the 1st Room:
    
    The entrance balcony at this higher level of the room is completely covered in
    yellow vegetation.
    
    GOLD CHEST: Press (-) for an overhead view.  The chest is prominently on view.
    Itís directly above the entrance where Prince is standing. What is NOT shown is
    that the chest is protected by a horizontal saw blade.  Hang off the balcony
    railing; use hooks & spheres to get up to a wall crevice that is beside the saw
    trap, then into the chest alcove.  Return to the entrance balcony below.
    
    The goal is to get to the upper balcony on the opposite side of the room where
    there is a turnstile. Press the ever-helpful Hint button if you want a close-up
    look at it. The room has several vertical poles; each one with 4-way swing bars
    attached.  There are side landings on the far half of the room, below the
    destination landing.  It doesnít really matter which pole-and-bar Prince starts
    from - one way or the other, just pick one & keep swinging and jumping to reach
    either side landing at the far end of the room.  Just remember - every time he
    swings on a bar, it will rotate by 90 degrees.  "Think before you leap" is the
    guiding principle. I found it most efficient to start Prince on the bar
    furthest to right. The worst that will happen is that Prince will end up back
    on the entrance balcony and have to try again.
    
    From either side landing (it doesnít matter which one Prince lands on), create
    a whirlwind and jump back to the nearest pole. He will be at a level above the
    4-way swing bars.  Look for the trail of djnnns which indicates which side wall
    Prince must cross to get to the destination landing.  Jump from pole to pole
    until heís in position to jump to the wall with the trail of djinns.  Jump back
    toward the wall and create a sphere.  Place a hook, jump to it and wall run to
    a crevice.  Use hooks and spheres to get to the final crevice, then onto the
    destination landing where there is a turnstile.  It activates water flow in the
    lowest level of this room.
    
    Descend to either side ledge, then down to the basement.  Note that there's a
    red chest high up on one side of the room. You can make a side excursion to
    collect it before descending to the basement.
    
    There are 3 concentric circles on the floor, each one with a number of channels
    cut into it.  Each circle also has a small plate with a blue crystal.  There is
    a turnstile in the centre.
    
    - Water will enter the circles at the 9 o'clock & 3 oíclock positions and must
      flow out from the 12 oíclock position.
    
    - The plates with the blue crystals must be lined up at the 6 oíclock position
    
    - clicking on the blue crystal plates will determine which of the 3 circles
      moves in response to the central turnstile.
    
    When Prince succeeds, Chthonian Beasts will attack.  Defeat them, then open the
    puzzle door that leads to a FOUNTAIN.
    
    From the fountain, walk out on the protruding ledge.  Prince is back at the
    "sphere elevator".  Jump to the ready-made sphere, hit the crystal to descend.
    If the original sphere doesnít get broken, jump off onto the landing to the
    left. If the arrow traps break the sphere, create a sphere and rotate 180
    degrees. Thereís a solid wall there, so Prince can use spheres and hooks to
    descend. Keep rotating the camera, though, to see when heís level with the
    doorway and landing that is now behind him.
    
    The doorway leads to a Combat Arena (Priestess & Minotaurs,2 waves). When they
    are defeated a turnstile rises from the floor, which causes the room to rotate.
    Go through the open doorway.
    
    Ahead there are arrow traps on both sides of the room.  There are 2 whirlwind
    plates in the centre (surrounded by Haoma), but the arrow traps will "cancel"
    the whirlwinds when the arrows fire. Prince must jump forward, create a sphere,
    wait for the arrows to fire, activate the nearest whirlwind, jump to it, then
    quickly jump toward the next whirlwind and create another sphere.  Repeat.
    
    At the other end, Prince will land on a cross-shaped bridge with a FOUNTAIN.
    2 GOLD CHESTS: With his back to the fountain, Prince should move to the
    northeast quadrant, hang off the edge and use hooks & spheres to drop to the
    chests below. Use hooks and spheres to get back up to the fountain level.
    
    Go through the doorway.  There are 3 sphere-generating tubes in the walls;
    2 on the right side of the room, 1 on the left.  There is an enormous Haoma
    pit in the bottom of the room.  Create a whirlwind on the right hand side to
    get some height, jump out and create a sphere.  Click on the nearest sphere
    tube and it will eject a sphere - quickly jump into it to be carried to the
    left side of the room.  As you get close to the sphere tube there, jump out
    of the ready-made sphere and create a sphere.  Click on the tube so it will
    eject a sphere & jump into it to be carried back to the right side of the room.
    Repeat the process there to be carried to the left again where Prince can jump
    off to the exit landing.
    
    The doorway leads to a Combat Arena (Priestess & Temptress Assassins, 2 waves).
    The turnstile that appears will rotate the room & open a door to a split stair
    case. This time there are no traps guarding the time-limited door, so hang
    from the pull switch and hurry to the exit.
    
    Back to the 1st room:
    
    The water that Prince directed from the basement has filled an enormous glass
    cylinder.  The water must be transferred to another, identical cylinder.   Just
    turn the turnstile. As the water fills the new cylinder, a platform is floating
    on the water.  Go up the stairs and jump onto the platform in that water-filled
    cylinder to activate a puzzle doorway.  Open the puzzle door to return to the
    "hub".
    
    ========================
    [ ]HEROIC CHALLENGE: WET- bring back energy from the Challenge of Wisdom
    (complete)
    ========================
    
    
    ******************THE CHALLENGE OF HUMILITY - purple crystals***
    
    Getting the purple crystals arranged seems to be a nightmare for everyone!!
    People are breaking down in tears after spending an hour or more in total
    failure.  There must be a better way, but if you use the following steps, you
    will get the purple crystals aligned (save before you start - quit and reload
    if you get hopelessly muddled):
    
    - left turnstile - clockwise x2
    - right turnstile - clockwise x4 (yes, 4)
    - left turnstile - clockwise x1
    - right turnstile - clockwise x2
    - left turnstile - clockwise x2
    - right turnstile - counter-clockwise x1
    - left turnstile - counter-clockwise x4 (yes, 4)
    - right turnstile - counter-clockwise x1 
    
    =====================================
    [ ] HEROIC CHALLENGE: NO SAFETY NET-complete the Challenge of Humility without
        using any fountains
    
    The difficult part of this challenge is the auto-save function that kicks in
    if Prince merely comes close to a fountain. Details about "fountain avoidance"
    are described at the relevant points below.  Obviously, if you avoid every
    fountain, you will have no save points from the beginning to the end of this
    area.
    
    [ ] HEROIC CHALLENGE: SPACE MASTER - complete the Challenge of Humility without
        falling
    
    The only way to succeed at this challenge is to quit and reload whenever Prince
    STARTS to fall.  If you are trying to complete "No Safety Net" you won't have
    any saves and will have to repeat the entire Humility area from the beginning.
    I don't recommend trying to succeed at both challenges in the same play through
    
    [ ] HEROIC CHALLENGE: MONOLITH - find and reach the Monolith
        *details to follow*
    
    [ ] HEROIC CHALLENGE: SPACE AND BEYOND - bring back energy from the Challenge
        of Humility
    
        This will be complete when Prince solves the puzzle door at the end.
    
    
    [ ] HEROIC CHALLENGE: GOLDEN - find all the gold treasure chests
    
    You have been working toward this challenge for some time, collecting a
    good number of gold chests that were described along the way.  There is a
    location in the upcoming route where you can not only collect several gold
    chests, but you can collect the same chests repeatedly!!  Repeat collection is
    possible only if Prince has at least 2 Life Orbs when he gets to that point
    (which will be flagged in the instructions to follow).  Collect all the chests
    and pots, die on purpose, and Prince will be resurrected at that same spot with
    all chests and pots having regenerated for repeat collection.  As long as you
    break enough pots to refill one Life Orb each time, Prince can die on purpose
    as many times as you like.
    
    ** You cannot use this technique if you are trying to complete "Space Master"
    which requires that Prince never falls.  It CAN be done in the same game as 
    "No Safety Net" (no save fountains) as long as you don't let Prince run out of
    Life Orbs to die completely.
    
    
    Any remaining Heroic Skills under development are very quickly completed here,
    so you should also be able to complete the following challenges:
    
    Note: "earn" = acquire and fully upgrade all possible skills in a category
    
    [ ] HEROIC CHALLENGE: SWORD MASTER - earn all Sword Heroic Skills
    
    [ ] HEROIC CHALLENGE: GAUNTLET MASTER - earn all Gauntlet Heroic Skills
    
    [ ] HEROIC CHALLENGE: POWER MASTER - earn all Creation Powers Heroic Skills
    
    [ ] HEROIC CHALLENGE: FULLY EQUIPPED - learn all Heroic Skills
    
    This means that you have acquired & fully upgraded all possible skills in all
    three categories.
    =========================================
    
    
    Prince is baffled when he enters this area - he doesnít know where to go or
    what to do.  Zahra suggests asking Mah, the god of this area, for advice.
    Mah is the huge statue that is opposite, but far distant, from the entrance.
    
    Immediately use (-) to see the overview of this area. It is a ring of rubble
    floating in space.  There is no way to cross the centre of the ring.  To get to
    Mah, Prince will have to make a complete circuit of the confusing rubble. As he
    points out, itís all floating in nothingness - falling off any of the rubble
    spells certain death.  Happily, this is the only location where there are
    virtually no enemies.  Small comfort, really, since nearly any misstep results
    in death.  At least monsters can not only be defeated, but they heal Prince
    into the bargain with the blue sphere they release.  The hazards ahead are
    complex, confusing, and life-threatening.
    
    Go forward, jumping to the small islands to reach a more substantial structure,
    with a crevice to get to the top of it.  Temptress Assassins and Archers will
    attack.  Use a whirlwind to get to the top of the table-like structure where
    there is a blue chest, then come back down.
    
    To the right there is a structure with several saws rising and falling along
    the length of a wall.  There is a FOUNTAIN beyond the saws.  Jump to that
    structure and use a whirlwind to get to the narrow top edge of the wall where
    Prince can simply walk above the saws.
    
    If you are avoiding save fountains, jump off into space above the fountain and
    create a sphere from which Prince can jump to the next "island", with 2 red
    chests and many pots. Hang off the top edge, drop to a narrow ledge about half
    way down, then jump to a vertical pole. From there jump across 2 small islands.
    Beyond them there is a rising/falling structure with a narrow ledge on its 
    side.
    
    The next "chunk" has Haoma on the top, crevices on its sides. Edge around its
    bottom crevice and jump to the vine-covered wall which also has 2 blue crystals
    on it.  Hang onto the vine and activate either blue crystal to make the wall
    turn to be flush with a flipping spike panel. Wall run to the next vine 
    section.
    
    Hang from that 2nd vine panel, activate its blue crystal to rotate that panel.
    Wall run toward the corner (to the left) and jump off to create a sphere.  From
    the sphere, jump to the 3rd vine panel.  Use the crystal to rotate this vine
    panel. Activate a blue crystal on the brick surface ahead - the protrusion will
    recede to make that area flush with the rest of the wall.  Wall run to the left
    and jump into a ready-made sphere.
    
    Go from sphere to sphere to reach a structure with a pot and a pressure switch
    on top.  The switch causes a small island to rotate, putting its Haoma-covered
    side up, and making it unusable.   Create a whirlwind and jump to a nearby
    vine panel. Activate the crystal to rotate the panel 180 degrees. This side has
    hook plates and a pressure switch.  Use the hook plates to wall run over the
    switch, causing the Haoma-covered island to rotate again.  Follow the crevices
    under and around this current structure to find a curved wall with a pressure
    switch.  Wall run over the switch and jump to the ready-made sphere near it.
    The little island ahead rotates a final time, turning a "safe" surface up. Use
    the ready-made spheres to get back to the crevices and retrace the route to
    where you started this segment.
    
    The rotated island is between Prince and the next FOUNTAIN.  To reach the
    fountain, jump into space, create a sphere, and jump to the fountain platform.
    To avoid the fountain, jump, allow Prince to drop below the fountain platform,
    create a sphere, and jump to the wooden trapeze-like bar below. From there,
    jump to two ready-made spheres and then to any one of the series of rotating
    bits of rubble (each of them has a crevice to grab onto).
    
    From there, jump to a ready-made sphere, jump again, & create a sphere. Place
    a hook on the facing wall, wall run to the right over a pressure switch and
    jump back to another ready-made sphere.  The switch causes a panel in the
    structure to drop, creating a landing platform.  Place a whirlwind on the
    landing and jump from whichever sphere Prince is in to the whirlwind and go
    through the doorway.
    
    Prince is facing a curved inside wall of a huge cylindrical structure.  There
    is a small "island" between Prince and the wall and there is a Fugu Plant
    hovering about.  Quickly jump toward the wee island, create a sphere, and jump
    again before the Fugu eats the sphere!!  Distract the Fugu by placing a hook
    somewhere distant.  When it flies away, create a whirlwind, jump out to create
    a sphere, and jump to a narrow ledge with a vine-covered area above it.
    
    Distract the Fugu again by placing a hook somewhere. Then place a hook on
    the wall to the left, wall run to it, then to a crevice.  Wall run from the
    crevice and Prince will run to a crevice which is best described as "behind
    him".
    
    The outside edge of this structure is completely covered in Haoma. But there
    are blue crystals imbedded in it.  Click on each crystal and sections of the
    Haoma fall away, leaving a smooth, safe surface.  Follow the crevice in that
    surface, drop to the next cevice and climb. Place a wall hook, wall run to it
    and climb to the top edge.  Jump off, make a sphere, place a hook on the next
    structure, wall run left to a vertical crevice and up to the top.
    
    Use a whirlwind to reach a wooden beam.  The next structure looks like a huge
    bowl with a whirlwind plate in the centre.  Jump to the rim of the bowl,
    activate the whirlwind, and jump to 2 ready-made spheres to reach a pillar on
    the right where there are pots.
    
    Hang from the edge, place a hook below, drop to it & wall run left to a 
    crevice. Wall run left again and jump off to a tiny island (create a sphere,
    if necessary, to get there).  Create a whirlwind on the island to get to the
    FOUNTAIN just above.  
    
    If youíre avoiding fountains, jump toward the vertical poles on the left and
    donít walk close to the fountain itself.(credit to darthmarsden for that tip!)
    Jump from pole to pole, creating a sphere as Prince jumps from the final pole.
    Jump to the wooden bar contraption which will start to rotate when Prince lands
    on it.
    
    Swing jump to grab a ledge on the rotating cylindrical structure ahead. It
    seems to be part of a once-enormous pillar which is now broken into 5 segments.
    Each segment is floating where it would be if the pillar were still intact. But
    there are gaps. Go to the top edge of the cylinder, jump out & create a sphere.
    If Prince got enough height with the jump, he should be able to reach the next
    segment up.  If not, go back the first segment and try again.  Repeat the
    process until Prince is on the second-highest segment.  If you get all the way
    to the top, drop back down to the second-highest segment.
    
    Stand on its outside edge as it rotates.  The next destination is a  small flat
    island with a HUGE chunk of rotating Haoma beyond it.  Jump to the small island
    and create a whirlwind. Observe the gaps in the Haoma as they come around - one
    is bigger than the others.  Time the jump carefully, then jump through the gap,
    create a sphere, and jump to the platform beyond the Haoma.  Depending on how
    the Haoma rotates, the jump from the sphere to the platform may have to be "on
    faith" because the view of Prince may be partially obscured.
    
    Face the large wall to the left.   Create a whirlwind and jump to the vertical
    wall crevice.  Edge to the right to reach a horizontal bar.   
    
    (**) This is the location where repeated collection of gold chests is possible.
    Every time Prince dies here, he will restart from this horizontal bar.  As long
    as he has more than one Life Orb and/or can break enough pots on the floating
    rubble ahead to regenerate at least one orb, he can repeat this segment
    indefinitely.  Continue to collect chests until "Golden" is complete and, if
    you wish, all Heroic Skills are obtained and fully upgraded. It should take
    approximately 6 gold chests here to complete "Golden" if you've collected all
    the gold chests described previously.  I didn't count how many chests it
    required to complete all the Heroic Skills, but it didn't take more than 10 or
    15 minutes to get all the gold chests I needed to complete everything(**)
    
    Swing to any of the floating bits of rubble that circulate here. The ring of
    rubble rotates in a "ferris wheel" configuration. It doesnít much matter
    whether the particular chunk of rubble has a gold chest or not. From whichever
    piece of rubble Prince is standing on, observe the movements of the other bits
    of rubble - he can hang off the edge of the current one, drop slightly, create
    a sphere and wait for the next bit of rubble to come close enough to jump to
    it.
    
    Note that there are two rings of rubble with chests available. To get to the
    other ring of rubble, just jump out into space, create a sphere, and wait for
    the first available bit of rubble in the other ring to come by.  Again, he can
    drop from one to another, with care.  When youíve finished collecting gold
    chests and pots, Prince must be on this second ring of rubble.  
    
    The final FOUNTAIN is next. If youíre avoiding fountains, jump to the roof
    above the fountain (a sphere is necessary). Jump off that roof to a ledge
    sticking out at the far end of the fountain platform. If you're not avoiding
    fountains, wait for the current chunk of rubble to come level with the small
    ledge sticking out near the fountain.
    
    Go to the ledge sticking out on the far side of the fountain platform & jump
    to a small island inside an enormous rotating tube of Haoma.  Stand on a 
    whirlwind, place a hook on the wall to the left and jump to it. Wall run to the
    right. There are two identical wall segments with a space between them. Hang
    off the top edge of the nearest one. Wait for a large opening to pass overhead,
    stand on the top edge of this nearest wall segment, jump to the next top edge,
    and hang down quickly before the Haoma hits Prince. Edge as far to the right as
    possible.
    
    There is a wall behind Prince as he hangs here.  Rotate the camera to get a
    good look at it.  When there's an opening overhead, stand on this second wall
    segment, jump toward the wall that was behind Prince, create a sphere, then
    place a hook on the wall, and jump to the hook.  Wall run to Princeís left,
    jump back toward the first side, create a sphere, place a hook on the wall and
    jump to it. Wall run to Princeís right along that wall and jump back again to
    reach a T-shaped bit of rubble in the middle.
    
    Hang off the top of the T, drop to a crevice near the bottom.  Wait for a
    suitable opening below as the Haoma rotates, then drop through the opening,
    create a sphere halfway down to a ready-made sphere.  Activate the whirlwind
    plate below, and drop to it.
    
    Jump to a series of ready-made spheres, plus any created spheres you may need
    to reach a crevice in one "leg" of a 4-legged structure.  Each leg has crevices
    to hang onto.  Go from leg to leg, by jumping back, creating a sphere, and
    placing a hook on the next leg. When Prince gets to the 4th leg, edge around
    it, follow the crevices as high as they go, place a hook above Princeís head,
    wall run to it, then jump off into a ready-made sphere. Jump out of that 
    sphere, create a sphere, then jump to a small platform with a turnstile.  The
    turnstile will rotate the 4-legged structure 90 degrees.  Legs that were
    vertical, are now horizontal.
    
    Jump off the turnstile platform, create a sphere, and jump to the lowest leg.
    Create a whirlwind and sphere to get up to each leg in turn.  At the top, jump
    to a vine-covered panel. It will start to rotate as soon as Prince lands on it.
    It is the first of 5 vine panels he has to jump to. It is very difficult to see
    when itís safe for him to jump from one panel to the next, so rotate the camera
    as close to an overhead view as you can manage.  When he lands on the 5th vine
    panel, it is stationary.  Activate the blue crystal to rotate it 180 degrees.
    Drop to the crevice on this panel, then wall run to the crevice on the right.
    Prince should be near the top of this crevice for the next step.  He must wall
    run further to the right over some brown panels, then jump off at the end to
    reach a vertical pole.  Those final few panels will fall away as he runs on
    them.  
    
    While clinging to the pole, look for a number of blue crystals floating in the
    area ahead.  Activate all of them to reveal a number of small islands.  Be
    cautious. There are flying saw blades that pass beween the islands. Observe the
    saw movements before jumping from one island to another.  You may also notice 
    (if you activated EVERY blue crystal) that there are 2 more gold chests.  They
    are not easy to get to, I already had all the upgrades I needed, so nothing on
    earth would induce me to collect them!!  However, having ignored them and
    having completed "Golden" earlier, I can state confidently that you do not have
    to collect "all" gold chests to meet the requirements of "Golden"!! On the
    last wee "island" Temptress Assassins will attack.  Prince will finally have
    arrived at Mahís statue!!!  
    
    Follow the stairs to the back of the statue where there is a vertical crevice
    leading to the head.  DON'T CLIMB YET!  Go to edge of this level, hang off,
    then use hooks and spheres to descend the sheer wall below.  At the bottom
    Prince can see a huge black slab lying horizontally under this structure. It is
    the ** MONOLITH **.  Jump onto it to complete that particular Heroic Challenge.
    The Monolith will slide out from under the structure just far enough for Prince
    to be able to create a whirlwind, place a hook, and ascend the sheer face
    again.
    
    Climb the vertical crevice to the top. Stand on the floor symbol to activate a
    rotating door puzzle.  When the puzzle is solved, a boat will appear below (you
    canít really see it from here).  Prince says, "Ah!  A boat!  With no water! 
    Suspended above nothing!"   But he decides to get into it anyway. It makes as
    much sense as anything else in this confusing location. Slide back down the
    crevice - the boat is docked in front of the statue.  Prince will ride it back
    to the hub in a cutscene.
    
    
    
    *************THE FORGE OF THE GODS (final visit)**
    
    As each of the 4 challenges was completed, one of the 4 skylights in this area
    was activated.  Now, a pillar of light has appeared because Prince has proven
    himself worthy, so Zahra tells Prince to put the hilt and the blade "into the
    light" where they are reconstituted into an impressive-looking weapon.  She
    then says that all that remains is to "strike at the heart of the enemy".  The
    portal is activated and will lead to a battle.  Break pots as necessary to
    ensure that Prince has all Life Orbs filled and save before going through the
    portal.
    
    This is also your last chance to spend time in the secret maps in this play
    through.  Automatic saves will occur, but Prince will not see another fountain
    where you can quit and reload.  
    
    
    
    *************FINAL BATTLE: THE SORCERESS***
    
    Following the cutscene, the Sorceress breaks the room apart.  The battle arena
    is one remnant of the ruin.
    
    This is another 3-stage battle - each stage essentially the same. The Sorceress
    hovers above the battle arena, out of reach. She throws damaging balls of Haoma
    and occasionally sends out a rolling wave of Haoma at ground level.  Princeís
    gauntlet will deflect the thrown Haoma if you're holding Z, but itís next to
    impossible to avoid the rolling wave which can kill Prince instantly.  Expect
    to lose one or two Life Orbs, depending on how often she sends out that wave.
    
    I tried putting Prince on a whirlwind to get him closer to her level, but she
    constantly flits about & warps to some other part of the battle arena. The ONLY
    attack that worked was for Prince to run toward her as rapidly as possible,
    jump into the air, and use a Jump Attack (shake the remote).
    
    When her health bar is approximately 9/10 depleted, she calls upon the "Heart
    of the Haoma".  A big ugly plant erupts, destroying the battle arena.  Chunks
    of it are floating about.  Prince must place whirlwinds and use the occasional
    sphere and/or hook to get from chunk to chunk.  On the final chunk, there is a
    wooden beam extended out above the Haoma. When Prince steps out onto that beam,
    a cutscene takes over to show him plunging that glowing new weapon into the
    heart of the Haoma.
    
    After which, the battle arena reassembles for Stage #2 and Stage #3.  In the
    final 2 phases, the Sorceress adds a new attack.  She will scoop Prince up,
    fly around in a sweeping circle and drop him from a great height.  The only
    challenge that poses is getting the timing right to create a sphere for him
    at the right moment to break his fall.  Too soon, and heíll also have to try
    to create a whirlwind as the Sorceress bombards him Haomo balls.  Too late,
    and heíll die from the fall.
    
    In Stage #3 there are not only more chunks of debris to negotiate, but itís
    the only stage where it seems to matter how much time it takes for Prince to
    reach that overhanging beam.  Failure to get there within the time limit only
    means that the battle arena reassembles for Prince to have another go-round
    with the Sorceress and then climb back to attack the Haoma.
    
    There are always a good number of djinn souls on the debris as Prince wends
    his way to the Haoma plant, so Life Orbs shouldnít run out, even if he dies a
    few times from the rolling wave of Haoma.
    
    
    
    ***************POST-BATTLE EVENT: PRINCESS NASREEN***
    
    When Prince has plunged the sword into the Haoma for the 3rd time, the
    Sorceress flies into the air, screams, and transforms.  What remains is the
    Sultanís daughter, Nasreen.  She thanks Prince for releasing her, but before
    anyone can draw breath, green tendrils of Haoma are snaking about - all of them
    reaching for Nasreen.  Very quickly, she is hopelessly ensnared, being pulled
    over the edge and into the sands below.  Prince struggles to pull her free, but
    both of them can see itís a losing battle.  She is going to be consumed.  She
    shouts that she brought the curse down upon her people and urges Prince to let
    her go to her death and save himself.  Zahra says that Nasreen MUST be saved
    for the lineage to continue.
    
    Prince leans close to Nasreen and says, "I grant you my immortal spirit".  He
    kisses her as he has kissed the statues.  Zahra immediately fuses physically
    with Prince, her protective essence entering his body as he transfers to
    Nasreen the protection that has kept him alive in this kingdom. Nasreen slips
    away and disappears beneath the sand. (thanks to cripster1971 for helping me
    comprehend Zahra's action)
    
    Prince is thrust back through the portal, with all of Izdihar crumbling and
    sinking into the sand.
    
    
    ****************THE STRANDED CASTLE (the re-run)***
    
    The flashback is over and the story loop is complete. This segment is identical
    to the opening segment - other than now you know where Prince is and (more or
    less) why heís running for his life.  It seems that when Prince killed the
    Haoma, everything that it was "holding together" with its stranglehold is now
    falling apart and the whole kingdom is sinking into the sand.
    
    [ ]HEROIC CHALLENGE:YOUíRE GOOD - complete the Stranded Castle level without
       dying
    
    [ ]HEROIC CHALLENGE:PATHFINDER - use the hidden alternate path
    
    If you didnít complete these two challenges at the beginning of the game, you
    certainly should be able to complete both of them easily now.
    
    At the end of the route, Zahra urges Prince to jump into the void and he says
    "I trust you."  before diving off into a vortex.
    
    
    
    ***************THE REALM OF ETERNAL FIRE***
    
    This is a strange surreal environment. Everything is twilight blue and slightly
    blurred.  Prince is transparent.  His movements are slightly surreal as well.
    He moves both slower and with greater ease.  He jumps higher and farther in
    slightly-slowed motion.  
    
    He asks, "Am I dead?'
    
    Zahra says "Remember!"
    
    In fact, no matter what Prince says, Zahra urges him to remember and to follow
    the sound of her voice. The only instructions for this segment that I can offer
    are to keep moving forward.  Buildings and walls arise out of nowhere, and itís
    virtually impossible to discern whether thereís a hand-hold to aim for. It
    doesn't seem to matter if Prince misses a jump and falls to what would normally
    be his death.  He doesn't die, he just reappears at the point of the same jump.
    The scenes repeat themselves, so itís hard to tell whether that occurs because
    an error was made or because it was designed that way.
    
    Periodically, Prince will reach a "bowl" with a shaft of light rising out of it.
    They seem to be "restoration fountains".  He enters the light and is shown as
    his "normal" self, flailing and reaching out, as though trying to climb out of
    the vortex.  Then he is sucked back into the mysterious realm for more of the
    same. 
    
    The entire sequence is repeated either 3 or 4 times (I lost count).  Every
    once in a while a real-looking hazard appears, but disappears just as quickly.
    
    Eventually, when he enters that shaft of light, he manages to get out - more
    like heís ejected.  To land on the beach from the beginning of the story.  The
    genie statue there shatters and crumbles - the cutscene draws attention to the
    broken remnant of the face.  Zahra's face. Prince drops to his knees, bent in
    grief, holding that remnant of a face.
    
    His body language changes.  He stands, squares his shoulders, lets the facial
    fragment fall from his hand, and walks into the desert ... 
    
    ...as Nasreenís voiceover tells us "As Izdihar sunk into the sands, destiny
    tore us apart.  But I know that, one day, he will come for me.  I will meet my 
    Prince again!"
    
    
    RUN THE CREDITS!!
    
    
    
    XI.  REPLAY BONUSES
    
    After the credits run, the game is automatically saved.  To start a replay, go
    to the Profile menu and select the end-of-game file to load. It will have a
    circular icon and the numeral "1" by the file name.  Choose "retell the story"
    to begin again.
    
    >>LIFE BAR & LIFE ORBS
    
    Upgrades to the Life Bar and Life Orbs do NOT carry forward and have to be
    obtained again at the same story line points in the replay.
    
    
    
    >>HEROIC SKILLS
    
    All Heroic Skills learned & fully upgraded in the previous game are available
    (and upgraded) at the beginning of a replay game. Skills learned, but not
    fully upgraded are carried forward "as is".  You can finish upgrading them in
    a replay.  Don't be discouraged if no upgrading seems to be happening.  It
    takes a lot of blue chests (which is all that's available at the beginning of
    the story) to make a noticeable difference in the Heroic Skills Development
    Gauge for the "higher level" skills.  
    
    Creation Skills are not on the skill chart and are not available at the START
    of a replay.  When Prince reaches the story line point where those skills are
    re-acquired, though, they will be fully upgraded when he gets them back. Or, at
    least, as upgraded as they were at the end of the previous game.
    
    You should find all battles, but especially the early ones, much easier than
    they were the first time through.  A lot of time is saved when just about
    every hit that Prince lands is a one-hit kill!  Minotaurs, in particular, are
    far less of a challenge since Prince has a fully upgraded Tornado Attack and 
    his Sword Attack Skills are at maximum strength.  He has the Killing Blow at
    his disposal if an enemy is proned for any reason.  A fully upgraded Grab and
    Throw will kill many enemies, even if they don't fall off a ledge.
    
    If all skills are fully upgraded, you no longer have to go in quest of chests.
    Ignore them all (another big time saver).
    
    
    
    >>HEROIC CHALLENGES
    
    All completed Heroic Challenges carry forward and don't have to be done again.
    
    [ ] HEROIC CHALLENGE:PERSIAN HERO-complete the game once
        (automatically awarded)
    
    [ ] HEROIC CHALLENGE:ACHIEVEMENT - you have unlocked a HEROIC FEAT
       (achieved by moving in the second run of the game) - automatically awarded
       at the instant that you take control of Prince.
    
    In a replay game, you have a much better chance of completing the Heroic
    Challenges relating to total game time - 7 hours is achievable in your first
    replay (which satisfies 3 challenges at once; 13 hours, 10 hours, and 7 hours).
    Any of the "time of completion" challenges for which you met the requirements
    in the previous game will be awarded at the start of a replay game.  
    
    [ ] HEROIC CHALLENGE: NOBLE OF PERSIA - complete the game two times (this will
        be awarded at the start of your second replay)
    
    [ ] HEROIC CHALLENGE: KING OF PERSIA - complete all Heroic Challenges
        By now, you will have a better understanding of my earlier statement that
        it will likely take more than 2 times through the game to succeed at all
        Heroic Challenges!
    
    
    
    >>UNLOCKABLES
    
    All items and secret maps that were unlocked in the previous game are present
    and unlocked at the beginning of a replay game.  Finishing secret maps is still
    best put off until Prince has all Life Bar and Life Orb upgrades.
    
    The Speed Run secret map is unlocked at the start of the replay game.  You
    qualifed for that by completing the game once.
    
    
    
    >>THE STORY LINE
    
    Nothing has changed and nothing carries forward.  All puzzles have to be solved
    again and all puzzle doors have to be unlocked again.  However, you will likely
    find that puzzles that stumped you previously are now easily and quickly solved
    and areas that you found confusing and difficult are much easier to negotiate
    quickly.  Not only is that a big time saver, but it leaves you free to use the
    "time gained" to devote to some of the Heroic Challenges that remain to be
    completed.  
    
    Enjoy!
    
    
    =====================
    CONTACT INFO
    =====================
    
    I have attempted to make this walkthrough guide as complete as possible.
    I fervently hope that it is finally finished!!  And that it makes some
    sort of sense to newcomers to the game.
    
    However, there are a few areas where I think that better or additional
    information would be useful:
    
    - There simply MUST be a better way to get the orange crystals placed
      for the Challenge of Wisdom and the purple crystals placed for the
      Challenge of Humility!  I tried doing those 4 challenges in different
      orders on the off chance that Ubisoft had a specific order in mind, but
      no matter which challenges came 3rd and 4th, the crystals were a headache
      to place.  Perhaps they were intended to be "challenging" no matter what.
    - I have not been able to explore the Co-op Play Mode in which Zahra can aid
      Prince in a number of ways.  There is not (at the time of this writing) a
      single comment on the discussion board on this aspect of the game, so I
      wonder if it's of any use at all
    - There may yet be more gold chest locations (or any other chests, for that
      matter) prior to the Challenge of Humility; every time I think I've found all
      of them, more are discovered
    
    If anyone has information or useful suggestions on any of those points, my
    email address is j(underscore)jaffray(at)telus(dot)net.  All letters are in
    lower case with no spaces between them and, of course, you must use the
    appropriate symbols for the words in parentheses!   Any information that I use
    in a subsequent update will be properly credited to the person who submitted
    it. 
    
    I always delete emails from unfamiliar sources without opening them.  To avoid
    such a fate, put the words "Forgotten Sands FAQ" in the subject line of your
    email.
    
    Barring a significant number of new pieces of information, I do not intend to
    submit another update or revision to this walkthrough.
    
    Thanks for reading it!!
    ===========================