__________________________________________________________________________
.'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
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|  Thank you, and enjoy the guide! :)                                          |
'.____________________________________________________________________________.'
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                ``:`' :  : :``'
                                  :   :'': :``
                                  '   '  ' ```'
                              .                    .      .-`
 ::       .::   .:``': .'``::``:     .:``': .'``::``:  .'` `'.   ::''':.`:`  `:'
 ::       ' :.  `::..      ::        `::..      ::    :`     `:  :: .:'   ::.'
 ::     `:''::     ``':    ::           ``':    ::    :.      :  ::``:.    ::
 ::   . :    ': :    :'    ::        :    :'    ::    `:.    :' `:'   :.   ::
 '''''  '    ''  ''''`     ''         ''''`     ''      `'_.`    ''   ''   ''
 ______________________________________________________________________________
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              "Until the day that we look up at the stars again."

                                FAQ/Walkthrough
                         by noz3r0 & A Backdated Future
                                 Version 1.00
        ______________________________________________________________
       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
       |                     Table of Contents                        |
       |                                                              |
       |     I. Intro                                          [0100] |
       |    II. Basics                                         [0200] |
       |   III. Walkthrough                                    [0300] |
       |        - Chapter 1 - Reptids' Cave                    [0301] |
       |        - Chapter 2 - Lazulis Road                     [0302] |
       |        - Chapter 3 - Ariela's Tavern: Day             [0303] |
       |        - Chapter 4 - Lazulis City                     [0304] |
       |        - Chapter 5 - Ariela's Tavern: Night           [0305] |
       |        - Chapter 6 - Bandits' Warehouse               [0306] |
       |        - Chapter 7 - Stargazers' Tower                [0307] |
       |        - Chapter 8 - Lazulis Castle: Great Hall       [0308] |
       |        - Chapter 9 - Lazulis Castle: Ballroom         [0309] |
       |        - Chapter 10 - Cliffside Path                  [0310] |
       |        - Chapter 11 - Gurak Warship                   [0311] |
       |        - Chapter 12 - The Mercenaries' Warship        [0312] |
       |        - Chapter 13 - The Vono Islands                [0313] |
       |        - Chapter 14 - Shipwreck                       [0314] |
       |        - Chapter 15 - Mysterious Forest               [0315] |
       |        - Chapter 16 - Gurak Military Base             [0316] |
       |        - Chapter 17 - Asthar's Warship                [0317] |
       |        - Chapter 18 - Lazulis Castle: Dungeon         [0318] |
       |        - Chapter 19 - Underground Tunnel              [0319] |
       |        - Chapter 20 - Haunted Mansion                 [0320] |
       |        - Chapter 21 - The Flame & Lizard              [0321] |
       |        - Chapter 22 - Dark Spirit Passage             [0322] |
       |        - Chapter 23 - Tower of Trials                 [0323] |
       |        - Chapter 24 - Reptid Catacombs                [0324] |
       |        - Chapter 25 - Sea Cave                        [0325] |
       |        - Chapter 26 - Lazulis Castle                  [0326] |
       |        - Chapter 27 - Lazulis Castle: Dungeon         [0327] |
       |        - Chapter 28 - Lazulis Castle: Courtyard       [0328] |
       |        - Chapter 29 - Gurak Castle                    [0329] |
       |        - Chapter 30 - Lazulis Castle: Great Hall      [0330] |
       |        - Chapter 31 - Place of Secrets                [0331] |
       |        - Chapter 32 - Lazulis Castle: Count's Chamber [0332] |
       |        - Chapter 33 - Lazulis Castle: Great Hall      [0333] |
       |        - Chapter 34 - Turret Basement                 [0334] |
       |        - Chapter 35 - Port Lazulis                    [0335] |
       |        - Chapter 36 - Sewer                           [0336] |
       |        - Chapter 37 - Fortress Island                 [0337] |
       |        - Chapter 38 - Raging Ocean                    [0338] |
       |        - Chapter 39 - Reptids' Cave Revisited         [0339] |
       |        - Chapter 40 - The Last World                  [0340] |
       |        - Chapter 41 - Stargazer's Tower: Day          [0341] |
       |        - Epilogue - The Last Story                    [0342] |
       |        - Chapter 42 - Arganan Temple                  [0343] |
       |        - Chapter 43 - Contaminated Cave               [0344] |
       |        - Chapter 44 - Stargazer's Tower: Night        [0345] |
       |        - New Game Plus                                [0346] |
       |    IV. Side Quests                                    [0400] |
       |     V. Revisiting Dungeons                            [0500] |
       |    VI. Version History                                [0600] |
       |   VII. Outro                                          [0700] |
       |______________________________________________________________|
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |             Intro              |                 [0100]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Thank you for choosing our guide on The Last Story. A.B.F. was working on
this a while back when the game first came out and I've decided to pick up where
he left off to finish what he started. The guide will cover a full beginning to
end walkthrough with all the side quests and miscellaneous events covered.

  If you want to keep up on the latest from noz3r0, check me out at:

facebook.com/noz3r0
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |            Basics              |                 [0200]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Controls
¯¯¯¯¯¯¯¯

        FRONT              BACK                 NUNCHUCK
        ¯¯¯¯¯              ¯¯¯¯                 ¯¯¯¯¯¯¯¯
     .`¯¯¯¯¯¯¯`.        .`¯¯¯¯¯¯¯`.             .——————.
     |(*)      |        |         |             ¯| AG |¯
     |         |        |         |           /¯¯¯¯¯¯¯¯`—._
     |    _    |        |         |        .—|             `—.
     |  _| |_  |        |   ___   |        |C|                `.
     | |_   _| |        |  |   |  |        '—|                  `.
     |   |_|   |        |  | B |  |        .—\                    `.
     |         |        |  |___|  |         \Z\                     `.
     |   .-.   |        |         |          '—\__.'¯¯¯`.             \
     |  ( A )  |        |         |                      `.            \
     |   '­'   |        |         |                        `.           |
     |         |        |         |                          `.         |
     |         |        |         |                            `._      /
     |(-)(^)(+)|        |         |                               `————'
     |         |        |         |
     |         |        |         |       _________________________________
     |         |        |         |      |               |                 |
     |         |        |         |      |   * = POWER   |    B = B        |
     |   (1)   |        |         |      |   A = A       |_________________|
     |         |        |         |      |   - = -       |                 |
     |   (2)   |        |         |      |   ^ = HOME    |   AG = ANALOG   |
     |         |        |         |      |   + = +       |    C = C        |
     | . . . . |        |         |      |   1 = 1       |    Z = Z        |
     |   Wii   |        |         |      |   2 = 2       |                 |
     '._______.`        '._______.`      |_______________|_________________|

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Wii Remote and Nunchuk (Basic)         | Wii Remote and Nunchuk (Battle)     |
|========================================|=====================================|
| A Button | Confirm/Action/Fast Forward | Hide/Gale/Fire Crossbow             |
| B Button | Cancel/Look Behind          | Guard/Zoom                          |
| - Button | Display Main Menu           | Display Main Menu                   |
| + Button | Skip FMV/Display Map        | N/A                                 |
| D-Pad    | Select Option/Move Camera   | Command Mode/Select Arrow Type      |
| Stick    | Select/Move                 | Attack/Dive/Slash/Vertical Slice    |
| Z Button | Seek Mode/Camera Reset      | N/A                                 |
| C Button | N/A                         | Gathering                           |
|__________|_____________________________|_____________________________________|

             _.——————————._    ______      ______    _.——————————._
         _.—¯————— L ——————`——'— ZL —'————'— ZR —'——`—————— R —————¯—._
       .'                                                              '.
     .'                                                        .—.       '.
    /         .——.                    W i i                   ( X )        \
   /          |UP|                                             '—'          \
  /       .———'  '———.                                   .—.         .—.     \
 |        | LT    RT |             (-) (^) (+)          ( Y )       ( A )     |
 |        '———.  .———'                                   '—'         '—'      |
 |            |DN|                                             .—.            |
 |            '——'                                            ( B )           |
  \                         .´¯¯`.            .´¯¯`.           '—'           /
   \                       .  LA  .          .  RA  .                       /
    \                      '      '          '      '                      /
     '.                     `.__.´            `.__.´                     .'
       '.                                                              .'
         `—,_          _,——————————————————————————————,_          _,—`
             ¯¯¯'———'¯¯                                  ¯¯'———'¯¯¯


|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Classic Controller (Basic)             | Classic Controller (Battle)         |
|========================================|=====================================|
| A Button    | Confirm/Action/FFwd      | Hide/Gale/Fire Crossbow             |
| B Button    | Cancel                   | N/A                                 |
| X Button    | Display Main Menu        | N/A                                 |
| Y Button    | Skip FMV Cutscene        | N/A                                 |
| R/ZR Button | Look Behind              | Guard/Zoom                          |
| L/ZL Button | Seek Mode/Camera Reset   | Gathering                           |
| Control Pad | Select Option            | Command Mode/Select Arrow Type      |
| L Stick     | Select/Move              | Attack/Dive/Slash/Vertical Slice    |
| R Stick     | Move Camera              | Move Camera                         |
| + Button    | Display Map              | N/A                                 |
|_____________|__________________________|_____________________________________|

________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       N         =                Up = North                 =         U
    NW | NE      =                                           =      UL | UR
      \|/        =                    /\                     =        \|/
   W --x-- E     =     Left = West  < () >  Right = East     =     L --x-- R
      /|\        =                    \/                     =        /|\
    SW | SE      =                                           =      LL | LR
       S         =               Down = South                =         D


 Directions    This game does not feature a compass and the maps will not
 ¯¯¯¯¯¯¯¯¯¯    rotate with you. For the purpose of simplicity and understanding
               directions will be given in correlation to the map (ex; Upper
               -left corner)
________________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Characters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                           ZAEL                           \  /
       \/————————————————————————————————————————————————————————————\/

  After losing his entire family at a young age, he has known little more than
the life of a mercenary, wandering through desolate lands from one battlefield
to another.

  Zael has grown tired of the everyday fighting needed to simply feed himself,
and dreams of one day becoming a knight. Little does he know that a mysterious
encounter on his first mission on Lazulis Island will change his life forever...

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                          DAGRAN                          \  /
       \/————————————————————————————————————————————————————————————\/

  The leader of the mercenaries, Dagran is an exceptionally driven and capable
individual, be it on the battlefield or while negotiating with potential
employees. His actions and drive have earned him the full trust and respect of
his team. Dagran met and recruited Zael at a young age and, through time, has
become like an older brother to Zael.

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                         SYRENNE                          \  /
       \/————————————————————————————————————————————————————————————\/

  A feisty warrior who specialises in a fighting style that uses two blades
simultaneously. Syrenne is the heart and soul of any party and helps make life
a little bit brighter for Zael and his friends.

  She is foul-mouthed and probably drinks a bit too much, but when it comes to
looking after her friends, none can compare. Above all, Syrenne loves a good
fight and will charge into battle without any fear or regret.

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                          LOWELL                          \  /
       \/————————————————————————————————————————————————————————————\/

  A mage who commands the power of ice. At first, Lowell seems like nothing more
than a cynical skirt-chaser. However, underneath, he is a fiercely loyal
individual who is also smart, witty and actually quite popular with the ladies.

  Lowell is an optimist at heart and thinks of his friends as his own family -
he cherishes the time spent with them. In combat he tends to use his magic, but
he is also a talented swordsman. Lowell is a battle-hardened all-rounder who
can complement any team.

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                          YURICK                          \  /
       \/————————————————————————————————————————————————————————————\/

  A mage who uses fire to fight his adversaries. Yurick may be the youngest of
the mercenaries, but his prowess marks him out as one of the most powerful.

  Yurick is a man of few words and seemingly even less emotion. He works as a
mercenary purely as a method of survival.

  His father disappeared under dubious circumstances when he was young, and his
mother passed away shortly after. Fate has left Yurick without any family in
the world.

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                         MIRANIA                          \  /
       \/————————————————————————————————————————————————————————————\/

  Skilled in arcane healing arts, Mirania specialises in recovery magic.

  Some think of her as a deeply mysterious and spiritual person, while others
consider her a bit of a weirdo. Whichever way you look at it, there's no doubt
that Mirania is unique.

  Her philosophical words and motherly nature are apparently a result of her
mysterious childhood.

  If that wasn't enough, Mirania harbours a terrible power - her appetite and
love for food are possibly beyond the ken of mere humans!

      ./\.——————————————————————————————————————————————————————————./\.
      \  /                         CALISTA                          \  /
       \/————————————————————————————————————————————————————————————\/

  She is the sole heir to the official rulers of Lazulis Island, the House of
Arganan. She lost her parents when she was young, but she was old enough to
remember them.

  Her uncle, Count Arganan, is the current ruler of Lazulis Castle, and under
his own decree Calista finds herself a prisoner in her own home.

  Calista dreams of someday escaping her life, and leaving the castle to travel
and explore the world.
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |          Walkthrough           |                 [0300]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        /\                                                           /\
       (  )                                                         (  )  [0301]
        )(                                                           )(
 _,-'¯\_||_/¯'-._         Chapter 01 - Reptids' Cave          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||    At the request of Count Arganan, ruler of Lazulis      ||
        ||   Island, the group ventures into the Reptids' Cave on    ||
       (  )  a mission to exterminate the monsters that dwell       (  )
        \/   there.                                                  \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Items | [ ] Wizard Slayer x10    [ ] Heart of the Outsider              |
|------------+-----------------------------------------------------------------|
|    Enemies | • Reptid Swordsman       (Weak against Fire)                    |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Undead Swordsman       (Weak against Light)                   |
|            | • Undead Archer          (Weak against Light)                   |
|            | * Cocoon                                                        |
|____________|_________________________________________________________________|

Meet the Mercenaries
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You'll gain control of Dagran to start the game, with Syrenne running ahead.
Make sure to check out new tutorials as they come along so you're better
prepared for the game and learn the new abilities/tactics you unlock. From
where you start, turn around and head south in the opposite direction of
Syrenne to find a wall that looks like it has a weak spot; break the rocks, then
head through and open the chest that contains the [HEART OF THE OUTSIDER] rare
item.

  Head back out into the hallway and follow the path to Syrenne, then continue
along, fighting the enemies as they appear. Keep moving, taking note of the
new tutorials that pop up along the way, until you reach a large room. At this
point several groups of enemies will attack; just keep taking them out until
the perspective switches to the next character.

  You'll now be in control of Zael, accompanied by Yurick. You'll have another
tutorial, but this time on Seek Mode. Use Zael's Seek Mode to aim at one of the
pillars. You now have a choice.

      [1] Destroy it!
      [2] Leave it alone.

  Choose whichever you like, but keep in mind that destroying the pillar makes
quick work of all of the enemies here, otherwise, you must defeat them manually.
Once they're finished, keep following along the path. You'll eventually catch up
to Dagran and Syrenne, and will be able to use Seek Mode once again.

      [1] Defeat them with your crossbow.
      [2] Have Yurick use his magic.

  If you choose 1, you'll have another tutorial on Seek Mode, but this time with
using Zael's Crossbow. Otherwise, just use two shots to take out the enemies.
Whichever you decide, finish defeating the enemies for a quick breather. An
oversized Reptid Gladiator will enter with some more flunkies.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Reptid Gladiator                                                             |
|______________________________________________________________________________|
|                           DESCRIPTION / WEAK POINT                           |
|                                                                              |
|   A large form of Reptid. Its huge frame and heavy shield give it great      |
|  attack and defence. Ice (weak against Fire)                                 |
|______________________________________________________________________________|
|                                   STRATEGY                                   |
|                                                                              |
|  Just do as Dagran says; distract the enemies with your attacks while        |
|  Yurick casts magic by jumping into the fray, taking out the smaller         |
|  Reptid Swordsmen first. Once they're gone, and if there's a safe distance   |
|  between Yurick and the Reptid Gladiator, have Zael attack from afar using   |
|  his Arrows, and the beast should fall after a couple of Yurick's Fire       |
|  attacks.                                                                    |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
A Series of Unfortunate Events
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After a short cut scene from three days earlier, you'll regain control. Make
sure to pick up the [WIZARD SLAYER x10] arrows that are dropped. Once you
have them, continue following your party to come to a Save Point. Be sure to
utilize these throughout the game. Continue ahead for another cut scene, where
you'll come to a room that contains four Reptid Swordsmen, a Reptid Sorcerer who
can cast Flare, and a Reptid Healer who can Heal the others. You should do as
Dagran says, which is to flank the right side, but you can take them head on,
if you wish. To flank, head on over to the right side and climb the stairs onto
the top of the platform.

  To save yourself some grief, approach the enemy, then hide against the large
block that's behind the Reptid Sorcerer. It would be to take out the Reptid
Healer first, using Seek Mode and nailing him with some Arrows quickly to take
him out. (The Wizard Slayer Arrows will take him out in one shot.) Once he's
down, jump into the fray and take out the Reptid Sorcerer as quickly as you can
while everyone else helps take out the Reptid Swordsmen.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |  Walking through Yurick's spells will add that element to your attacks, |
     |  so for a quicker time taking out the Reptids, run through his Fire to  |
     |  add it to Zael's sword.                                                |
     |_________________________________________________________________________|

  After the battle examine the object in the center of the platform to create a
bridge for you to continue on. Continue forward and you'll eventually come to
a dead end. Move against the wall and break it when prompted. Head through the
new path to be within some ruins. Head in the direction opposite of the altar
for a short scene. After some discussion with Syrenne, a group of Undead
Swordsmen will come alive and uncover a new path. Fight/follow them to the next
room, then examine the altar here to make the story proceed. Watch the cut
scenes, then you'll get to use a new ability -- Gathering. This ability forcibly
draws enemy attention. When activate, any enemy that can see Zael will attack
him and move a little slower. You can now also Cure allies by touching them
when Gathering is active to revive them.

Ambush on the Bridge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  With this new opportunity, take out the rest of the Undead Swordsmen. Once
they are down, go through the new path that opens up to the left of the altar.
Keep along the path until you come to another Save Point. Attempt to cross the
bridge to start another battle. There are two Undead Archers off in the
distance; activate the Gathering to distract the enemies from Yurick, then
target the bridges.

      [1] Destroy it!
      [2] Not that one.

  You can use Zael's Arrows to disrupt the Archers into the abyss, but you need
to choose 1 to have Yurick take out the bridge and let them fall into the
abyss. Once the Archers are down, focus on just the Swordsmen to take them out.
Another group of reinforcements will reappear on the other bridges, so take the
bridges out as well, then finish off the last of the Undead Swordsmen.

  After the battle, head back and use the Save Point once again, then head back
to where your party is waiting for you.

     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
NOTE |  Beside Dagran and Syrenne is a red Summon Circle; use Zael's Gathering |
¯¯¯¯ |  ability at these circles to summon enemies! Defeating these enemies    |
     |  will net you more EXP than usual. Feel free to take some time to grind |
     |  whenever you come across one! It's a good way to prepare for the       |
     |  upcoming boss. By getting to level 7, you'll learn Zael's "Slash"      |
     |  ability.                                                               |
     |_________________________________________________________________________|

  When you're ready, continue forward through the large door. Open the second
large door as well and you'll see a short scene leading to the boss.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Cocoon                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   This monster appeared suddenly. Magic aimed at the head is effective. When |
|  it hides its face, lure it back out by using gathering.                     |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|   At the start of the battle you'll get a brief tutorial on dodging. Start   |
|  off with Gathering and lure the Cocoon away. Target the head and answer the |
|  cry of your teammates.                                                      |
|                                                                              |
|        [1] Use magic to attack the head.                                     |
|        [2] Not right now.                                                    |
|                                                                              |
|   Choose 1 to start attacking the head. Rush in to the bosses side and/or    |
|  back and start attacking, letting Yurick's Fire give your weapon the        |
|  edge. After short while you'll see that defeating this foe is going to take |
|  quite a long time. At this point use Gathering and make your way to the door|
|  where you entered and lead the massive beast out to the bridge. You'll see a|
|  scene where Yurick's Fire hits the beast one last time, causing it to fall  |
|  into the valley.                                                            |
|                                                                              |
|  NOTE   It is possible to win this fight but it will take a long time to     |
|  ¯¯¯¯  beat this enemy into submission. The reward is a minor amount of      |
|        experience and no items, so it's not worth it.                        |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  The chapter comes to a close at this point. Watch the scenes and you'll end
up at your next location.

        /\                                                           /\
       (  )                                                         (  )  [0302]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Chapter 02 - Lazulis Road          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     Upon arriving at what appear to be ruins after        ||
        ||   exiting the cave, Zael hears a mysterious voice and     ||
       (  )  is bestowed with a strange power. The group must       (  )
        \/   repel a giant monster and then head for Lazulis City.   \/

|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|     Enemies | • Forest Beast          (Weak against Star)                    |
|_____________|________________________________________________________________|

  Move forward and past your party to trigger another scene, and in the next
area, you'll come across a white tiger that has two kids cornered!

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Forest Beast                                                                 |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A mysterious forest beast. Has strong physical defence but is vulnerable   |
|  to magic. Also very vulnerable to chain damage.                             |
|                        Nature (weak against Star)                            |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|   Yurick won't be casting any magic until you lead the Beast away, so use    |
|  Gathering to attract the beast, blocking and avoiding his attacks as he     |
|  hits you. As you fight, Yurick will rescue the children; once they are      |
|  both safe, go all out on the beast with physical attacks.                   |
|                                                                              |
|   Once you have done so much damage, the battle will end and the Beast will  |
|  flee.                                                                       |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Watch the cut scenes, then once you regain control, follow the ascending path
here to a fork. Use the previous Save Point to the left again if you wish, then
take the path on the right and follow it up several stairs until you finally
arrive within the Lazulis City gates.

        /\                                                           /\
       (  )                                                         (  )  [0303]
        )(                                                           )(
 _,-'¯\_||_/¯'-._      Chapter 03 - Ariela's Tavern: Day      _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ¯'-._/¯||¯\_.-'¯
        ||     Zael and the others arrive in Lazulis City. They      ||
        ||   have found lodging in Ariela's Tavern, which they use   ||
       (  )  as a base to explore their new surroundings. The       (  )
        \/   The lively, bustling city is the most prosperous in     \/
             the whole Empire.

|¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|       Items | [ ] 2000G                                                      |
|_____________|________________________________________________________________|

Rest and Relaxation
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  When you regain control, feel free to use Seek Mode on the purple tapestry on
the wall to get a backstory, or even save your game at the top of the stairs
in the bar.

  Let's start up on the second floor. Talking to the mercenary closest to the
Save Point will allow you to learn some useful information regarding Earning
Money, Upgrading equipment, and also information About merchants. The party's
bedrooms are also up here; you can talk to a small boy named Warren in Ariela's
room, but there's nothing of interest in the other two rooms.

  On the bottom floor, make your way from the back of the bar to the front of
the room, talking to Ariela the bartender, Lowell, Mirania, Syrenne, Yurick, and
finally Dagran when you're ready to proceed. (None of the choices have an
effect on the story, so feel free to choose however you like.) After talking to
Dagran, talk to him again by the exit, and he'll offer to give you the money
they earned today.

      [1] Understood.
      [2] Hmm... no thanks.

  Choose option 1 to receive [2000G], and a suggestion to get some new gear from
the shop. Examine the small door here to head into the Merchant's Room. Talk to
the woman in here to check out her goods. Hold off on buying anything right now;
there is better stuff out in the city. Once you're done checking out the lady's
weapons, it's time to head out through the big doors to Lazulis City, bringing
an end to this short chapter.

        /\                                                           /\
       (  )                                                         (  )  [0304]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Chapter 04 - Lazulis City          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     Zael and the others arrive in Lazulis City. They      ||
        ||   have found lodging in Ariela's Tavern, which they use   ||
       (  )  as a base to explore their new surroundings. The       (  )
        \/   The lively, bustling city is the most prosperous in     \/


NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |  You'll be notified that items that you can find can actually be        |
     | airborne! There also can be some found on the ground nearby that result |
     | in treasures. Just press the Seek Mode button the second you see it     |
     | appear on the screen, and good luck hitting them all.                   |
     |                                                                         |
     |  For the airborne ones, they fly around VERY quickly and are hard to    |
     | track. Just switch to Seek Mode and try to focus on them as they appear |
     | to get small bonuses.                                                   |
     |                                                                         |
     |  For the nearby ground ones, nine times out of ten, they are DIRECTLY   |
     | behind you and on the ground, so QUICKLY turn around, face that         |
     | direction, then use Seek Mode on the target on the ground to make it    |
     | "stay," then walk over and pick up the random item.                     |
     |_________________________________________________________________________|

In the Big City
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  With a big city comes a lot to do! There are actually several side quests
available at this point, but let's proceed the story a bit. Leave the bar and
start heading south toward the city's gate to have a voice call out to you. In
first person view, rotate your view to face Dagran. After some discussion, you
will have a choice.

      [1] Go with him now.
      [2] Meet up with him later.

• If you do not want to do any side quests, choose option 1 and continue reading
  to progress the story.

• If you want to do the side quests, then choose option 2 and skip down to the
  Side Quests section, [0400], which covers all the Side Quests you can do at
  this point in the game. You can currently do:

   [0401] The Fortune Teller's Prophecy
   [0402] The Frog Lover's Special Skill
   [0403] The Old Man of the River's Observations
   [0404] An Elderly Man's Reminiscence
   [0405] The Orchid Gang's Thievery
   [0406] The Tent Watchman's Treasure
   [0407] The Cook's Pickle
   [0408] The Comedy Actor's Prank
   [0409] The Budding Confectioner's Request
   [0410] The Charismatic Chef's Request
   [0411] A Boy's Toy Coins
   [0412] Trader's Request
   [0413] The Café Girl's Revenge
   [0414] The Arena, Season 1
   [0415] The Many Treasures of Lazulis City

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |  You can do all of the side quests now, and it will actually make one   |
     | of them slightly easier, but remember; if one of them leads you to the  |
     | Castle Gate Plaza, then the story will automatically proceed anyway, so |
     | keep that in mind.                                                      |
     |_________________________________________________________________________|

The Knights Arrival
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head to the Castle Gate Plaza to watch the entrance of the Knights. This will
take the day to dusk. Finish up whatever you plan on doing then return Ariela's
Tavern where the group awaits. Syrenne is drunk and needs more ail, so she
volunteers Zael for the task. Leave the tavern and head north through the
Central Plaza until someone sneezes. Use Seek to find a woman named Lisa hiding
in a wagon. Time to make a run for it, run southeast across the bridge then
dash through the market until Zael beats up some guards.

  You are now on the run, don't get caught or you'll have to shake free before
you run out of HP. Lisa gets caught often, so make your turns quick and when
you dodge the guards lay low. The best places to lose the guards is in the back
alleys and narrow corners where you can throw down baskets of fruit to make the
guards slip. Head back to Ariela's Tavern once you are free.

        /\                                                           /\
       (  )                                                         (  )  [0305]
        )(                                                           )(
 _,-'¯\_||_/¯'-._     Chapter 05 - Ariela's Tavern: Night     _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯'-._/¯||¯\_.-'¯
        ||     Zael meets a mysterious girl named Lisa. The two of   ||
        ||   them evade the pursuing guards and return to Ariela's   ||
       (  )  Tavern. There, it looks like Lowell and Mirania are    (  )
        \/   discussing something.                                   \/

Peekaboo!
¯¯¯¯¯¯¯¯¯
  Speak with Lisa and she'll head into the room for a bath with Syrenne. You
can go to the door there and peek in but Zael gets caught. This will cause a
small scene and another will occur a little later. Keep in mind that you still
have access to the city in case you wanted to do anything. Speak with Lowell
and Mirania when you are ready to progress the story. After a short explanation,
head upstairs to visit Ariela and Warren.

    [1] Yes, let's go.
    [2] I need to make preparation

  Choose 1 to get the story rolling or 2 if you need some time to finish up any
loose ends.

        /\                                                           /\
       (  )                                                         (  )  [0306]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 06 - Bandits' Warehouse       _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯'-._/¯||¯\_.-'¯
        ||     In an attempt to obtain some medicine that can        ||
        ||   treat Warren's condition, the group breaks into the     ||
       (  )  Bandits' Warehouse.                                    (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Bandit                 (Weak against Star)                    |
|            | • Ogre                   (Weak against Ice)                     |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Berserker       (Weak against Fire)                    |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|            | * Terracor               (Weak against Light)                   |
|            | • Zoran                  (Weak against Star)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Red Volcanic Rock    [ ] Killer Cutter                      |
|            | [ ] Random Weapon        [ ] Reptid Edge                        |
|            | [ ] Random Weapon        [ ] Random Item                        |
|            | [ ] Random Greaves       [ ] Random Weapon                      |
|            | [ ] Killer Cutter +2     [ ] Prank Banana x10                   |
|____________|_________________________________________________________________|

Stealth Mission Begins
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Cross the beam all the way behind the guard then drop down and take him out.
You'll get some [RANDOM TREASURE] from Mirania searching. Head toward the Save
Point to find a [RANDOM WEAPON] and then squeeze through the crack to find
another [RED VOLCANIC ROCK]. Another chest with a [REPTID EDGE] can be found
near Lowell and he'll open a secret entrance by accident. Use Seek on the
banner when Dagran asks you to look at it.

  Head down the steps then, on Dagran's cue, bust into the room and take out
Zoran. The battle is fairly straight forward and the Bandits you'll fight will
die in a single slash more often than not. After the battle the group becomes
separated and Zael teams up with Mirania. Swim to the landing and defeat the
Reptid Archers and Swordsman. Use Seek to check the opening above then climb
up.

Through the Sewers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Run through the sewer until a scene takes over at a dead end. Defeat the
Reptids then go through the newly opened crack to a chest with a [RANDOM WEAPON]
then you can regroup with Dagran and Lowell, just in time to take out a Reptid
Gladiator. You get the bonus of starting out with a Slash to one-shot it. Crawl
through the crack and use the Summoning Circle if you wish. When you are
finished, head up the ladder to continue through a prison-like area. You can use
the Save Point but don't pass up the chest with a [RANDOM ITEM] down the hall
to the left. Open the door to start a fight.

  Defeat the Sorcerer and Healer first, then use Gathering to draw attention
to Zael so spells can bombard the remaining group. Be sure to utilize the fire
enhancement from the spells that get cast as Reptids are weak to Fire. In the
next room you'll have to fight an Ogre and a bunch of Reptids that seem to pour
out of the walls. The easiest way to win this battle is to have Lowell blast
the pillar with magic and crush everything, just target it with Seek.

Easter Egg |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯ |   If you check the cells in the back before progressing you can   |
           |  find a Reptid dancing, quite possibly going crazy.               |
           |___________________________________________________________________|

  Enter the next room and turn left to spot two chests, one with [RANDOM
GREAVES] the other with a [RANDOM WEAPON] that could be Crescent Moon, very
useful. Save if necessary then enter the next area for a boss battle.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Terracor                                                                     |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A giant Undead in full armour. Has strong physical defence. Vulnerable to  |
| Slashes to the head. Darkness (weak against Light)                           |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|   This fight is one of the easier ones because the plan has already been     |
| laid out before you. Zael starts on the balcony, so use Gathering and then   |
| Slash to send Terracor bouncing around the room. It will eventually get      |
| caught in the wall, exposing it's rear and allowing for massive damage. Be   |
| sure to get the elemental enchantment from the spells and chain your attacks |
| like the Tutorial you receive demonstrates, to get the most out of this time.|
| You might only have to do this once if you can put out enough damage, but    |
| generally two rounds of a Slash and butt-beating will suffice.               |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [KILLER CUTTER +2] and the [PRANK BANANA x10] then head up the
ladder and into the room with Zoran to trigger a cut scene. You'll be taken back
to Ariela's Tavern where Lisa awaits Zael. Speak with her to progress the story
but read on if you want to partake in some extra adventures.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |  If you head behind Ariela's Tavern and go through the crack on the     |
     | west side you can hear a conversation between Dagran, Yurick, and       |
     | Lowell. This is your last chance to hear the conversation.              |
     |_________________________________________________________________________|

Revisiting Dungeons
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You can replay a dungeon where money and rare items will appear more commonly
than before. You will not gain experience and you cannot save, but you can Quit
and leave the area at any time. You can check out section [0500] for more
information on the loot in the revisited dungeons.

        /\                                                           /\
       (  )                                                         (  )  [0307]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 07 - Stargazers' Tower        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     After obtaining the medicine at the Bandits'          ||
        ||   Warehouse, the groups takes it to Warren. Lisa is       ||
       (  )  waiting for Zael back at the tavern but has a request  (  )
        \/   to ask of him before she returns home.                  \/


  Cut scenes take over heavily in this chapter. Just enjoy them until you get
the option to talk to Lisa.

    [1] Talk to her
    [2] Touch her

  If you choose 2 twice in a row you can get a somewhat comedic response. Every
successive time will produce the same result, so choose 1 to progress. You'll
return to the tavern, so head to bed. In the morning talk to Dagran and inform
him you are ready to go to Lazulis Castle.

        /\                                                           /\
       (  )                                                         (  )  [0308]
        )(                                                           )(
 _,-'¯\_||_/¯'-._   Chapter 08 - Lazulis Castle: Great Hall   _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯'-._/¯||¯\_.-'¯
        ||     The group has been ordered to provide security for    ||
        ||   a ball being held at Lazulis Castle. They have a look   ||
       (  )  around the castle. There is some commotion in the      (  )
        \/   Courtyard. Zael returns to Dagran and they begin their  \/
             security duty.

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|      Items | [ ] Gnome Copper         [ ] Castle Pass                        |
|____________|_________________________________________________________________|

Preparation for a Journey
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  In the near future you will be restricted from Lazulis City for a while. This
is a good time to do a few more side quests that you have unlocked and gather
some things from the city. With the [CASTLE PASS] in hand you can travel freely
between the city and castle. There are also a few side quests you should do
now:

   [0416] Zoran's Sword
   [0417] The Incredible Invisibility Dye
   [0418] Mari the Cat
   [0419] Precious Foot Ointment

  When you are ready to progress the story head to the courtyard at the north
end of the Lazulis Castle. After the scenes, head down the east side and try
to open the gate. The guard denies you passage but gives up a [GNOME COPPER].
Return to the Great Hall and speak with Dagran on the second floor. Be sure
that you are done with all your side questing and adventures, you are starting
a chain of events that will deny you access to Lazulis City for some time.

        /\                                                           /\
       (  )                                                         (  )  [0309]
        )(                                                           )(
 _,-'¯\_||_/¯'-._    Chapter 09 - Lazulis Castle: Ballroom    _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯'-._/¯||¯\_.-'¯
        ||                                                           ||
        ||                                                           ||
       (  )                                                         (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Gurak Sorcerer         (Weak against Ice)                     |
|____________|_________________________________________________________________|

Twinkle Twinkle Little Star
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Listen as Dagran points out the important people at the ball. When Calista
heads outside follow her. After a seen you are forced to fight against the
Gurak. Defeat them and rush into the ballroom and assist the knights. Head up
the stairs with Calista to a hallway filled with more enemies. Defeat them and
open the door behind Calista so she can change. Head across the bridge after
using Seek on the building, you enter the Great Hall just in time to watch it
burn.

Return to the Great Hall
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Another group of Gurak impede your way down the steps. Defeat the Commando
first then continue down the steps. Another scenes takes over and Dagran meets
up with Zael. Take the left set of steps on your way back up. Stop before
entering the courtyard because a Lazulis Mage can upgrade your gear! In the
courtyard you'll have to take out a few more Gurak. If you haven't noticed, this
is a full on invasion so Gurak are everywhere. You can talk with the Lazulis
Knight and choose [1] Yes to keep fighting in this area.

  When your thirst for blood is satiated head down the steps to the east gate.
You rejoin the rest of the party and just in time to get some ice-based damage
to deal with the Gurak more handily. Take out the healers first and use Gale
to diffuse their healing circles. Upgrade with the Lazulis Mage again if you
need to then head through the door.

        /\                                                           /\
       (  )                                                         (  )  [0310]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 10 - Cliffside Path          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     Zael is knocked unconscious by Zangurak, king of      ||
        ||   the Gurak, who abducts Calista. After regaining         ||
       (  )  consciousness, Zael chases after them in desperation.  (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Beast            (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Gurak Sorcerer         (Weak against Ice)                     |
|____________|_________________________________________________________________|

The Chase
¯¯¯¯¯¯¯¯¯
  Utilize the Save Point then head down the cliff. Defeat the Gurak Beast by
dodging it's charge and striking from behind. Move further along to get attacked
from both sides, a pincer attack! Take out the enemies on your back first then
the Gurak Guards in front. The easiest way to win this fight is to utilize Gale
for a diffuse, this causes an Armor Break. Fight through the seemingly endless
waves of Gurak until you reach the end of the road.

Zangurak
¯¯¯¯¯¯¯¯
  Head up the cliff to the dead end where Zangurak has Calista. After three
attempts at attacking Zangurak a scene occurs and Zael becomes empowered. At
this time you can charge Zangurak and deal a ton of damage. Another scene takes
over though and the group reaches the next chapter.


        /\                                                           /\
       (  )                                                         (  )  [0311]
        )(                                                           )(
 _,-'¯\_||_/¯'-._         Chapter 11 - Gurak Warship          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     The group stows away on a Gurak vessel that evaded    ||
        ||   the bombardment. Aboard, they proceed with caution.     ||
       (  )  With any luck, they might be able to take control of   (  )
        \/   the ship.                                               \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Battle Spider          (Weak against Ice)                     |
|            | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Gurak Marine           (Weak against Ice)                     |
|            | • Gurak Sorcerer         (Weak against Ice)                     |
|            | • Ogre                   (Weak against Ice)                     |
|            | * Muruk                  (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Weapon       [ ] Random Weapon                       |
|            | [ ] Pirate Ring         [ ] Lift Key                            |
|            | [ ] Random Item         [ ] Rusty Set of Keys                   |
|            | [ ] Random Weapon       [ ] Random Greaves                      |
|            | [ ] Storeroom Key       [ ] Random Weapon                       |
|            | [ ] Random Greaves      [ ] ?Sword (Undead Edge +1)             |
|            | [ ] Gurak Dust          [ ] Ogre Hammer                         |
|            | [ ] Random Item         [ ] Para Axe +2                         |
|____________|_________________________________________________________________|

Stealth Mode Activate!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There is a new tutorial on command mode and it's a very good one so do not
skip it or you'll be crippling yourself and definitely missing out maximizing
your combat effectiveness. Climb over the railing and shimmy above the cannons
where Zael will climb up. Move through the thin path to a chest with a [RANDOM
WEAPON] then double back down the steps to open the door. Take out the Gurak
Marine and let Dagran and Calista in. Open the chest in this room for another
[RANDOM WEAPON] then upgrade anything you need to with the man. Any Gladiator
or Magic Dagger you acquired in the previous area would be at the top of the
list to upgrade.

  Open the door and defeat another hapless Gurak Marine. You'll start to notice
that they drop [PIRATE RINGS] which are used to upgrade your equipment past
level 3. Move through this short area and head down the ladder at the end of
the way. There is an Ogre that drops in this narrow pathway but simply defend
and the Arganan Fleet will clean up for you. In the next area you can rush in
and slay the Gurak Fighters, thus alerting others and causing a ruckus -- or you
fire a single arrow, hide and slash the enemies one at a time for more total
experience. Pick up the [LIFT KEY] from the last Fighter then open the chest
for a [RANDOM ITEM].

Down the Lift
¯¯¯¯¯¯¯¯¯¯¯¯¯
  Use the lift then use the ladder to reach the hull. Move into a cell area
and pick off the Gurak Commando. Pick up the [RUSTY SET OF KEYS] and open the
cell you passed with the Lily-Shaped Key. Open the chest for a [RANDOM WEAPON]
then open the other cell with the Rose-Shaped Key to have Yurick rejoin the
party. Open the door and button hook left around the crates to sneak through a
crack and find a chest with [RANDOM GREAVES]. Make your way through the door
that Calista and Yurick are standing by then swim through the water to free
Mirania. She gives you the [STOREROOM KEY] which opens the larger door. Use the
Save Point if you need to.

The Storeroom
¯¯¯¯¯¯¯¯¯¯¯¯¯
  As you enter be quick about using Seek on the crates to the top right or else
the Spiders drop down dealing damage to start the battle. Have Calista cast
Holy and Yurick get some flames going. A diffuse on these will give you Barrier
and the Battle Spiders an Armour Break, definitely turning the tides of battle.
Towards the end of the fight Dagran will rejoin the party. Climb the ladder and
lure the Gurak Commando over for an "Alone" defeat then kill the Marine. Check
near the ladder for a chest holding a [RANDOM WEAPON]. Another chest to the
right of the prisoner has a [?SWORD], and the last one has [RANDOM GREAVES].
Talk to the prisoner for some [GURAK DUST] then enter the next room.

The Holding Cells
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Start this battle and lure the lone Gurak Fighter first. If you mess any of
this up you're in for a real battle as a Leader joins the fray, plus you get
more experience for being sneaky. Lure the two at the bottom up one at a time
then another ambush occurs for the party. Take out the Sorcerer at the top of
the steps first then worry about the Fighters. Enter the lift to reach the
inside portion of the deck. Lure the Ogre and defeat it swiftly to avoid any
reinforcements; it has a chance to drop an [OGRE HAMMER]. Open the chest to the
left for a [RANDOM ITEM] then enter the room by the stairs.

  Upgrade here for any of the newer items you acquired and re-equip. If you go
back out and up the stairs you can grind at the Summoning Circle, but only if
you want to. Enter the room to the right of the prisoner and search the back
right corner for a chest with a [RANDOM WEAPON]. Use the Save Point and enter
the Captain's Room to begin a boss fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Muruk                                                                        |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A beast with an incredibly tough shell. Strong all-around defence. Use     |
|  Barrier to deflect its spines. Weakest after it stops spinning. Ice (weak   |
|  against Fire)                                                               |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The trick to this fight is utilizing your Command Mode and having Calista   |
| drop down Holy. Diffusing this causes Barrier which lets you deflect the     |
| spines that Muruk launches at you when he spins. Not having Barrier will     |
| result in a lot of damage. Be sure to lay down some Fire and chain your      |
| attacks when Muruk is done spinning that way you are inflicting the most     |
| damage. Get the Ride command and you can take out Muruk quickly.             |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [PARA AXE +2] for your reward and then enjoy the scenes as the
chapter comes to an end.

        /\                                                           /\
       (  )                                                         (  )  [0312]
        )(                                                           )(
 _,-'¯\_||_/¯'-._    Chapter 12 - The Mercenaries' Warship    _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯'-._/¯||¯\_.-'¯
        ||     The group stows away on a Gurak vessel that evaded    ||
        ||   the bombardment. Aboard, they proceed with caution.     ||
       (  )  With any luck, they might be able to take control of   (  )
        \/   the ship.                                               \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Undead Skeleton        (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Material     [ ] Sylph Bowstring                     |
|____________|_________________________________________________________________|

Shopping and Appraising
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Speak with the Crewman under the mast to get your ?Sword appraised as the
[UNDEAD EDGE +1]. Stop by the shop and pick up some new weapons, the Knight
Swords in particular are nice as they reach +200 Attack at level 5. Enter the
Captain's Room and open the chest to the right for a [RANDOM MATERIAL]. Opposite
this chest is another with [SYLPH BOWSTRING] which upgrades Zael's bow. You can
fight via the Summoner Circle in the back here but otherwise that's it for this
short chapter. Talk to Calista on the backside of the ship then speak with
Dagran to end Seek the Vono Islands and end this chapter.

        /\                                                           /\
       (  )                                                         (  )  [0313]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 13 - The Vono Islands        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     Still bearing the scars of battle, the vessel is      ||
        ||   taking on more water than initially thought. The group  ||
       (  )  anchor in the bay of an isolated island to conduct     (  )
        \/   repairs. Mirania and Yurick want to go ashore           \/

  This is a short chapter that serves as a split point. Yurick and Mirania both
have issues that need to be addressed and each issue has a chapter. Start with
Yurick who is in the room outside the Captain's room. Choose [2] "I'm coming
with you" to start the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0314]
        )(                                                           )(
 _,-'¯\_||_/¯'-._           Chapter 14 - Shipwreck            _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯            ¯'-._/¯||¯\_.-'¯
        ||     Zael explores the Shipwreck with Yurick, who seems    ||
        ||   to have a strange attachment to the vessel.             ||
       (  )                                                         (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Doppelganger           (Weak against Light)                   |
|            | • Giant Crab             (Weak against Fire)                    |
|            | • Icy Giant Crab         (Weak against Fire)                    |
|            | • Spotted Giant Crab     (Weak against Fire)                    |
|            | • Undead Archer          (Weak against Light)                   |
|            | • Upside-Down Giant Crab (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] ?Sword (Blunt Copper Sword) [ ] Random Weapon               |
|            | [ ] Random Material             [ ] Random Weapon               |
|            | [ ] Poison Antidote             [ ] Random Material             |
|            | [ ] Random Material             [ ] Random Material             |
|            | [ ] ?Sword (Blunt Copper Sword) [ ] Random Material             |
|            | [ ] Random Weapon               [ ] Random Greaves              |
|            | [ ] ?Sword (Fang)               [ ] Memento Dagger              |
|____________|_________________________________________________________________|

In Search of...
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Start by Seeking the pool of water and entering the second area with a Save
Point. Go through the door and into the open space where two crabs will ambush
you. Defeat them with a "Ride" action then double back down the left path to
a room with a chest containing a [?SWORD]. Head towards Yurick but go left of
him across the box to a chest with a [RANDOM WEAPON]. Enter the next room where
Yurick needs to rest as the poison is effecting him. Go inside the room adjacent
to him to spot a chest in the corner, it holds a [RANDOM MATERIAL]. The room
opposite this one has a chest as well, but it has a [RANDOM WEAPON].

  Go up the ladder and open the chest to your right for the [POISON ANTIDOTE].
Do not go back down the ladder! Enter the room via the door on the left then
move straight ahead to a chest with a [RANDOM MATERIAL]. If you go diagonally
across the room you'll find another chest that also has a [RANDOM MATERIAL].
Backtrack to the previous room and go through the right door at the top of the
steps. Follow the hallway to a chest with yet another [RANDOM MATERIAL]. Return
to Yurick and give him the antidote.

...a Doppelganger?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head back up the ladder and choose the right door once more once Dagran asks
you. Run to the end of the hallway and Seek the barrels to have Yurick blast
them. Move into the next room and check the corner to kick it in, then break
another wall into a room with an exit. Before leaving, break the wall to the
right to acquire another [?SWORD] from a chest. Follow Yurick and turn left
into another room with yet another chest, this one has a [RANDOM MATERIAL].
Enter the next room and defeat the crab.

  Rejoin Dagran and Mirania in the next area. There are four crabs and some
Undead Archers up high. Target the barrels with Seek to blow up the Undead
Archers then focus on the crabs. If any items get stuck up on the ledge, use
your bow to grab them. There is a single chest visible from standing behind
the wheel, look right to spot it in the corner, that contains a [RANDOM WEAPON].
Go up the ladder and check the mirror in the back of the room. Go through the
door and turn right for a chest with [RANDOM GREAVES]. Further down the hall is
a room with a Save Point. Use it if need be then enter the next room for a
fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Doppelganger                                                                 |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A Doppelganger that has assumed Zael's appearance. Attacking it will cause |
| it to change its form. Darkness (weak against Light)                         |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The battle starts with Zael's doppelganger mimicking his actions. You can't |
| attack the mirror or you just get countered. Let Yurick cast Flare then make |
| the doppelganger run through the flames. This phase continues until Zael's   |
| doppelganger reaches 50% health. At this time four doppelgangers will appear,|
| one for each party member. Use Gathering to show lines that point out the    |
| enemy. You can also recognize the enemy with Black or Red casting timers, or |
| by diffusing a Flare circle and causing Armour Break. Just be careful not to |
| harm your own team in this fight, though it likely won't matter too much.    |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
Back on the Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You receive a [?SWORD] for defeating this foe and when you return to the
Mercenaries' Ship the [MEMENTO DAGGER] which is a great item for Yurick, so
equip it on him immediately! Be sure to get everything appraised, you should
have Fang and two Blunt Copper Swords that you can sell. Fang has a nice Ice
Element to it but requires a Sun Stone for level 5 upgrade. The Memento Dagger
takes a Pirate Ring to upgrade at the moment but the jump from 55 to 150 in
Magic Attack is immensely worth it. Speak with Mirania in the back room to
begin the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0315]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 15 - Mysterious Forest        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     The group heads for the Mysterious Forest, spurred    ||
        ||   on by Mirania's desire to investigate the strong life   ||
       (  )  force of the island. When they arrive, they see that   (  )
        \/   it is lush and brimming with life.                      \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Cave Cougar            (Weak against Star)                    |
|            | • Mystic Plant           (Weak against Star)                    |
|            | * Mystic Spider          (weak against Ice)                     |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Skeleton               (Weak against Light)                   |
|            | • Sylvian Reptid         (Weak against Star)                    |
|            | * Sylvian Spider         (weak against Ice)                     |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Blighted Skull       [ ] Blunt Copper Sword                 |
|            | [ ] Random Material      [ ] Random Material                    |
|            | [ ] Random Weapon        [ ] Gnome Copper x4                    |
|            | [ ] Random Greaves       [ ] ?Sword (Rising Sun)                |
|            | [ ] Blunt Silver Sword   [ ] Random Greaves                     |
|            | [ ] Gnome Copper x4      [ ] Random Greaves                     |
|            | [ ] ?Sword (Karma)       [ ] Sylph Bowstring                    |
|            | [ ] Cabinet Key          [ ] Random Material                    |
|            | [ ] Gnome Gold           [ ] Guardian Blade                     |
|____________|_________________________________________________________________|

The Guardian of the Forest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Turn away from the gate and go the opposite direction. Climb down and open
the nearby chest for a [BLIGHTED SKULL]. The Cave Cougars and Reptid Healers
down the path are very tough as they are fixed at levels 35 and 40 and you
likely cannot even dent them at this point. This level is replayable though so
you can return later for the two chests at the end of the path they guard. Go
back to the gate and move into the ruins to trigger a scene. Check the fountain
for a [BLUNT COPPER SWORD] then head up to start the battle scene.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   The Cave Cougars in the back can be more easily defeated after you    |
     |  reach Chapter 28. Come back then and beat them. The chests in the back |
     |  have a [GNOME GOLD] and a [GUARDIAN BLADE].                            |
     |_________________________________________________________________________|

  To take all of the enemies out stealthily, head around the left side and draw
the first Skeleton down the path to you with an arrow. Head back past the group
and do the same thing on the right side. Move up to the pillars and look left
where you can draw in another Skeleton. Go up to the end of the alley and look
left for the fourth Skeleton, defeat him and then draw in the last guy who is
up the middle. Now it's time to collect all the treasure!

Treasure Time
¯¯¯¯¯¯¯¯¯¯¯¯¯
  From the gate, head left down the path along the wall to a chest with a
[RANDOM MATERIAL]. Continue this course until you pass some more pillars, turn
around open the chest for a [RANDOM MATERIAL]. Head to the fountain and take
the path right then the first left. Examine the wall on the right to break it
down. Check the fountain here for a [?SWORD] then open the three chests in the
corner for a [RANDOM WEAPON], [GNOME COPPER x4], and [RANDOM GREAVES].

  From the gate again, head down the left path and take the first right. There
is a split in the wall, enter and examine the fountain for a [BLUNT SILVER
SWORD]. The three chests have, [RANDOM GREAVES], [GNOME COPPER x4], and more
[RANDOM GREAVES]. Continue to the opposite end and Seek the footprint, then the
gate.

After the Guardian
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Go through the gate and run up to the water's edge, look right for a chest
with [GURAK DUST]. Head up to the islands and defeat the Mystic Plants with the
use of the bombs around here. The path splits here, left leads to a Summoning
Circle and right continues to some Sylvian Reptids and a Save Point.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Mystic Spider                                                                |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A spider dwelling in the Mysterious Forest. Spits out a web to ensnare its |
| prey. Using Gale will break the web. Fire (weak against Ice)                 |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The Mystic Spider has two main attacks, one is a web the entangles everyone |
| and the other spawns Sylvian Spiders. Free yourself of the web then use Gale |
| to break everyone free or else you will lose them for the rest of the fight. |
| The Sylvian Spiders should die to one hit but if they hit you then you must  |
| free yourself of paralysis. It's likely best to have Dagran draw the Mystic  |
| Spider's attention so you can go all out with Zael for the back attacks.     |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
Back on the Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Pick up the [?SWORD] then head to the end of the path and break down the wall
to start a scene. After the scene is over you arrive back on the ship. Open
the chest in this room for a [SYLPH BOWSTRING]. You can replay the previous area
if you want, but you should definitely identify your ?Swords because they are
Karma and Rising Sun. You should also level those weapons up because they can
be useful soon. Enter the previously sealed room to trigger a scene and
receive the [CABINET KEY]. Open the chest for a [RANDOM MATERIAL] then head to
the Captain's room. Seek the cabinet to the left then the map in the next room.
Speak with Dagran to start the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0316]
        )(                                                           )(
 _,-'¯\_||_/¯'-._      Chapter 16 - Gurak Military Base       _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯'-._/¯||¯\_.-'¯
        ||     The group infiltrates the Gurak front-line base.      ||
        ||   They evade the patrol and head for the center of the    ||
       (  )  base.                                                  (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weal against Ice)                     |
|            | • Gurak Scout            (Weak against Ice)                     |
|            | • Gurak Sniper           (Weak against Ice)                     |
|            | • Gurak Witch            (Weak against Ice)                     |
|            | * Marbas                 (Weak against Ice)                     |
|            | • Smelly Ogre            (Weak against Ice)                     |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Blighted Skull       [ ] Random Weapon                      |
|            | [ ] *Blood Sword         [ ] Random Item                        |
|            | [ ] Burst Arrow x10      [ ] Burst Arrow x10                    |
|            | [ ] Random Item          [ ] Burst Arrow x10                    |
|            | [ ] Burst Arrow x10      [ ] Random Greaves                     |
|            | [ ] ?Sword (Speed Star)                                         |
|____________|_________________________________________________________________|

To the Living Quarters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Swim up to the ledge and pick off the Gurak Scout. Move up to the next room
where a Gurak Commander to Smelly Ogres reside. Lure the Commander over and
defeat him Alone. The places to hide are useful for getting off Slash often to
take out the Ogres. Head to the next area then open the two chests for a
[BLIGHTED SKULL] and [RANDOM WEAPON]. You get stuck with a tough group of
enemies here. The easy way out is to have Yurick blast the rocks above them
but you get less experience and no items.

  Fight this out! Lure the Commando over and take him out alone. The Witch will
cast a Damage Circle that should be Reversed by Yurick. Have Calista cast Heal
so you can fight safely and be sure to target the Witch first to stop all the
future damage circles. The Witch has a chance to drop a [BLOOD SWORD], a fairly
good sword. Continue to the next area where you can finally save your game.

Calista's Gambit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head through the next area where a scene takes over. Defeat the Gurak then
another scene takes over where the group is split. Venture to the next area
where Zael and Calista get surrounded on a bridge. It's only Gurak Fighters,
so use Gathering and just hold out while Calista blasts a good chunk of them.
After a short time of defeating the Gurak, another great scene takes over. When
you regain control, finish crossing the bridge and assist Yurick with a simple
battle.

  Head into the next room to find Dagran surrounded. Immediately cast Reverse
and Heal then pick off the Witch then the Commando. Be sure to diffuse Heal if
you are low on HP. Head back outside and watch the cliffside collapse, then
return inside and into the next area to spot a chest to the left -- it has a
completely [RANDOM ITEM] inside.

The Heart of the Enemy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Use the Save Point up ahead then make your way back outside to have Sir
Therius give the party a lift. When you land, be sure to have Yurick blow up
the Sniper high above, the rest of the fight is simple. On the right side,
looking at over the cliff, is a chest with [BURST ARROW x10] though you'll have
to climb the small ledge. Head into the hallway through the door and save your
game because the next room can be brutal.

  Fight through this area with caution. At every point is a Sniper and some
melee reinforcements. You can take out Snipers with a Burst Arrow or have
Yurick and Calista blast them. It's best to divide the effort between the Sniper
and taking down some of the crystals on the ceiling which often land on the
enemies taking them down. The Ogres is where it gets rough because you will
encounter multiple snipers and Sorcerers from a distance as well as having to
deal with their smelliness. Focus on diffusing Flare for an Armour Break then
the enemies Heals. Let Yurick and Calista blast the Snipers from afar. End the
battle when Dagran asks, you'll have a chance to grind in a moment.

Treasure Time!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head up the steps after picking up the items from the enemies. Follow the
path all the way around to a chest with [BURST ARROW x10]. Further along is
another chest with a [RANDOM ITEM], then another with [BURST ARROW x10]. Run
to the beginning of the area from here then make your way back towards the
party. Hug the left edge to find a platform that extends with a chest holding
more [BURST ARROW x10]. Use the lift then run to the end of the hallway to
find a Summoning Circle and a Save Point. Grind if you need to then proceed
through the door, but only after grabbing the chest with [RANDOM GREAVES].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Marbas                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A giant beast with claws and fangs. Evades attacks with its lightning      |
| speed. Use bombs to stop it from moving. Fire (weak against Ice)             |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Marbas moves incredibly fast and there's only two ways to have him slow     |
| down enough for you hurt him -- Daze Bombs and a Burst Max. The first time   |
| is best done with the Daze Bomb but afterwards you can build up a Burst Max  |
| quite easily. When Marbas is no longer dazed/stopped it will jump to the     |
| middle and summon Gurak. It's easy to build a Burst Max and then take them   |
| all out in one shot, which also causes Marbas to freeze.                     |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive a [?SWORD] for defeating this creature. Follow Dagran and
Zangurak to trigger a scene where you'll end up on Asthar's Warship and start
the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0317]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 17 - Asthar's Warship        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     The Gurak front-line base has been destroyed. The     ||
        ||   group board General Asthar's ship and set sail back to  ||
       (  )  Lazulis Island. Calista is apprehensive at the         (  )
        \/   prospect of returning to the castle.                    \/


Return to Lazulis
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This is a short chapter but you should take some time to make a purchase or
two and upgrade your weapons. The appraiser is below deck and a shop that sells
Giant Shark Fin. You need to buy this now for a quest later in the game because
this is the only place you can purchase the item. Below decks, Seek Calista and
follow her to the back of the ship behind the cannons. A scene occurs and you
are taken back above deck. Be sure to pick up some Burst Arrows then speak with
Asthar.

        /\                                                           /\
       (  )                                                         (  )  [0318]
        )(                                                           )(
 _,-'¯\_||_/¯'-._    Chapter 18 - Lazulis Castle: Dungeon     _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯'-._/¯||¯\_.-'¯
        ||     Upon returning to Lazulis Castle, Zael and his        ||
        ||   companions are imprisoned for the crime of abducting    ||
       (  )  Calista. In their cell, an archaeologist named Horace  (  )
        \/   is up to something strange.                             \/

Horace
¯¯¯¯¯¯
  After waiting in the dungeon for a little bit, Zael is taken in for
questioning. The answer you give has no bearing on the story so choose which
ever answer you desire. When you return to the cell, stock up with whatever
you need at the shop then speak with Horace in the corner. Time to break out of
this dump!

        /\                                                           /\
       (  )                                                         (  )  [0319]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 19 - Underground Tunnel       _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯'-._/¯||¯\_.-'¯
        ||     As the interrogation continues, Horace discovers      ||
        ||   the entrance to an underground passage. The group       ||
       (  )  attempts to escape through the tunnel.                 (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Necromancer            (Weak against Light)                   |
|            | • Poison Spider          (Weak against Ice)                     |
|            | • Stone Blade            (Weak against Light)                   |
|            | • Undead Archer          (Weak against Light)                   |
|            | • Undead Assassin        (Weak against Light)                   |
|            | • Undead Healer          (Weak against Light)                   |
|            | • Undead King            (Weak against Light)                   |
|            | • Undead Sorcerer        (Weak against Light)                   |
|            | • Undead Swordsman       (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] 2000g                [ ] Random Greaves                     |
|            | [ ] 2500g                [ ] Random Weapon                      |
|            | [ ] 3000g                [ ] Random Weapon                      |
|            | [ ] 2300g                [ ] Random Greaves                     |
|            | [ ] 2300g                [ ] Random Armour                      |
|            | [ ] 3000g                [ ] Random Item                        |
|            | [ ] 2000g                [ ] Random Item                        |
|            | [ ] Deadly Crossbow      [ ] Rapier                             |
|____________|_________________________________________________________________|

Bringing Down the Walls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  A lot of walls in this dungeon can be Seeked, letting either Horace or Zael
investigate them. Seek the wall to the left and have Zael check it out. Pick
up the bag and throw it for [2000G]. Open the chest for some [RANDOM GREAVES]
then have Horace check the wall on the opposite end. Crawl through the crack
then let Horace check the right wall in the next area. Seek the left wall and
have Zael open it. Throw the bag here for [2500G] then open the chest for a
[RANDOM WEAPON].

  Crawl through the crack into another room. There is a Seek event, quickly look
to your top right at the web to spot the Poison Spider or you will be knocked
down to start the fight. The well here can be diffused like a Heal spell but
it doesn't ever go away, very useful. Seek the wall in this room and check it
out with Zael. Throw the bag for [3000G] then open the chest for a [RANDOM
WEAPON]. Move into the next room then Seek the wall to the left. Open the path
with Zael then throw the bag and quickly grab the [2300G]. An event is about to
take place.

Death Approaches
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  During this Seek event, look left to find one of the statues is alive. Defeat
the Stone Blades then open the chest for [RANDOM GREAVES]. You can run around
the group to the Save Point in the first room if you want, but ultimately you
need to go down the stairs. After the scene you are thrust into combat. Take out
the Sorcerer and the Spider first. Have Yurick target the Spider with Flare to
speed things up. Seek the wall in this room and have Zael check it out. Throw
the bag for another [2300G] then open the chest for some [RANDOM ARMOUR].

  Open the door on the left and head into the room. Seek the wall and have Zael
search it. Throw the bag for [3000G] and open the chest for a [RANDOM ITEM].
You might want to use the Summoning Circle a few times just to have Syrenne
catch up in levels. After you are done here, go back to the main room and open
the other door. Seek the left wall and open it with Zael, then throw the bag
for [2000G] and open the chest for a [RANDOM ITEM]. Defeat the Undead you have
awoken then have Horace open the other path.

Deadly Crossbow
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Horace will immediately fall down, but don't follow him yet! Use a Burst Arrow
on the crystals above to knock the chest down then follow. Open the chest for
the [DEADLY CROSSBOW], a weapon with a high chance of inflicting Death on a
headshot. In the next room have Horace check the wall then go up the flight of
stairs. Seek the coffin to have the Necromancer emerge. Hit this foe a few times
and it will run away. Go down the steps beneath the coffin to find an Undead
King and his lackeys. Diffuse any enemy Heals and take out the Undead King. Just
remember that Death is a 30 second countdown, so step into a Heal circle to
remove it. Go through the door to find another coffin and fight the Necromancer.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Necromancer                                                                  |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A sorcerer who manipulates spirits. Vanishes when attacked, rematerialising|
|  in another location. Summons Undeads. Darkness (weak against Light)         |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Have Horace open the coffin then immediately use Gathering. The most useful |
| tricks in your bag are Leaf and Magic Guard. These will keep the Necromancer |
| from inflicting you with Paralyze. Charging the Necromancer and simply doing |
| a Magic Guard will make him cast again, but you take no damage. Repeat this  |
| to close in on the enemy and bash him. Using Gale is a plus because you can  |
| find the Necromancer and close in on him very quickly.                       |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
Free of All Charges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Pick up the [RAPIER] then check the wall to have Horace give you the [SUN
STONE]. Go down the hallway for a disappointing end to this mini-adventure.
Back in the cell, Asthar will approach and question Zael but the answer doesn't
matter. After the scenes, have Horace upgrade either Fang or Karma with the Sun
Stone you received. Check the cell door to start another scene that see the
party freed.

  You can stop by the library to read about the Outsider prophecy if you wish,
but your destination is the courtyard. After the scene, talk to the maid to
your left to upgrade Calista's armour. Visit the Count on the second floor then
follow Calista to her room just next door. She isn't in any of the rooms here,
but the maid hints that she's on the balcony past the ballroom. Speak with the
Lady then talk to the Maid to be taken to Ariela's Tavern. You unlock quite a
few side quests that are worth taking up right now:

   [0420] The Cliffside Revenge
   [0421] The Charismatic Chef Part 2
   [0422] Pickpocket for Invisibility
   [0423] The Farmer's Pumpkins
   [0424] Zael the Salesman
   [0425] Dragon Skin Equipment
   [0426] Devoted Younger Brother

  When you are done, head to the bridge west of Ariela's Tavern and agree to
help Horace. This will start the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0320]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 20 - Haunted Mansion         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     In order to save Horace's wife Meredith, the group    ||
        ||   enters an eerie house known as the man-eating mansion.  ||
       (  )  The entire place is filled with an aura of evil.       (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Nebirous               (Weak against Light)                   |
|            | • Phantom Armour         (Weak against Light)                   |
|            | • Skeleton               (Weak against Light)                   |
|            | • Skeleton Archer        (Weak against Light)                   |
|            | • Skeleton Sorcerer      (Weak against Light)                   |
|            | • Terracor               (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Phantom Sword        [ ] Rusty Key                          |
|            | [ ] Silver Arrow         [ ] Death                              |
|____________|_________________________________________________________________|

Man-eating Mansion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head inside the mansion and use the Save Point. When you get the Seek event
with Yurick look straight up at the Chandelier to dodge. Approach Dagran and
he gets taken through the wall. Open the door and during the Seek event look
at the mirror. Check the mirror after Lowell gets taken then defeat the two
Skeleton Archers. Seek the book in the corner for a quick read then move into
the next room. Move down the hall and Yurick gets nabbed. Go through the door
into another room.

  Seek the book in the corner and two Skeletons pop in through the window. You
can't avoid Horace being taken no matter how fast you take them down. Head into
the next area and quickly turn right, Seeking the sword and shield on the right
wall. Zael will dodge the sword and it gets stuck in the wall. This is the only
way to obtain the [PHANTOM SWORD] in the entire game.

Free Your Souls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head outside and use the Save Point if you need, then check the coffins. The
one at 7 o'clock has a Skeleton, the one at 2 o'clock explodes, and all the
others contain your party members. Attempt to enter the mansion again and a
Terracor is summoned. Use Slash to make it fly around the graveyard and take
damage, but the best attack is Vertical Slice onto its head which are best
timed after using Burst Max to slow it down.

  Head back inside and follow the ghost to the next room. You can Seek the
bookshelf and keyhole, but you need the key so head outside to the patio. A
Terracor, a Sorcerer, and Archer all attack you here. Take out the Skeletons
first then use Vertical Slice to quickly defeat the Terracor. Just watch out
for the Black Skeleton if anyone gets downed, you have to disrupt or be he
takes the character back to the graveyard. Continue into the next room and be
ready to move the analog stick as some bats approach and can knock down Zael.

Solve the Mystery
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Seek the book in the corner then go through the door to return to the hall.
Seek the [RUSTY KEY] under the broken chandelier and some Phantom Armours
emerge. The simplest way to avoid fighting them all is to around the room and
bust the armour that isn't animated yet that way they don't come alive. After
the battle head through the center door and back into the room with the book
shelf, just watch out for the bats again. Have Horace open the secret passage
and get ready for a fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Nebirous                                                                     |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   An evil vampire. Resistant to all attacks. Said to be vulnerable to silver.|
| Darkness (weak against Light)                                                |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Start the battle in Command Mode and tell everyone to flee. Run around the  |
| house and pick up some Silver Arrows. Have everyone charge the vampire at    |
| this time and fire a Silver Arrow into it. If it flees just hit again with   |
| another arrow. You should be able to just run around the house and pick up   |
| arrows again before Nebirous becomes invulnerable. Simply put, fire a Silver |
| Arrow and then just pummel him.                                              |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up [DEATH] after the battle and a scene occurs where Horace is reunited
with Meredith. You are returned to the Tavern, just where you need to be for
the next chapter. Talk to the man in the back of the first floor.

        /\                                                           /\
       (  )                                                         (  )  [0321]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 21 - The Flame & Lizard       _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯'-._/¯||¯\_.-'¯
        ||     The search for the abducted girl has taken the group  ||
        ||   to an out-of-the-way tavern. They defeat the shadowy    ||
       (  )  individuals attacking them and search the building.    (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Lesser Shade           (Weak against Light)                   |
|            | • Tavern Archer          (Weak against Star)                    |
|            | • Tavern Fighter         (Weak against Star)                    |
|            | • Tavern Guard           (Weak against Star)                    |
|            | • Tavern Leader          (Weak against Star)                    |
|            | • Tavern Sorcerer        (Weak against Star)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Item          [ ] Random Item                        |
|            | [ ] Reptid Fang          [ ] Random Weapon                      |
|            | [ ] Random Weapon        [ ] Random Greaves                     |
|            | [ ] ?Crossbow (Fast Crossbow or Sniper Crossbow)                |
|            | [ ] Dragon Fang x3       [ ] Fallen Angel                       |
|____________|_________________________________________________________________|

An Ancient Ritual
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head to the Fountain Plaza and followed the robed man to the Flame and Lizard
tavern. Seek him once inside to start a fight that is easily won. Afterwards,
the party joins Zael and a Leader emerges. Defeat him then open the two chests
for two [RANDOM ITEMS]. Head up the steps and knock the two Guards over the
banisters. Go through the door with Syrenne and clear it out. Search the corner
for a chest with a [REPTID FANG]. You can't open the door here, so regroup with
Dagran. Search the room he was in for two chests, one has a [RANDOM WEAPON] and
the other is [RANDOM GREAVES].

  Use the Save Point because the upcoming boss has a random drop and you'll
want to make you get the right one. Go through the previously locked door and
Seek the shutter. Shimmy to the other room and clear out the enemies to free
the little girl. Go downstairs for a boss fight!

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Lesser Shade                                                                 |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A monster cloaked in darkness. It can disappear, call for allies, and      |
| brainwash its enemies. Invulnerable to physical attacks. Darkness (weak      |
| against Light)                                                               |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The little girl will cast Heal and that's very useful because when someone  |
| gets brainwashed you'll want to diffuse the Heal and cure the party. Knock   |
| over the braziers and use the enchantment to deal damage to the Lesser Shade |
| until it calls for reinforcements. You must take them out quickly because    |
| the Lesser Shade will absorb them and heal a lot.                            |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive the [?CROSSBOW] which you'll want to get appraised and hope that
it's the [FAST CROSSBOW] and not the [SNIPER CROSSBOW]. You can acquire the
latter at other points in the game, but the former is only dropped here. Talk to
the father of the girl to receive [DRAGON FANG x3]. Time to start the next
chapter, visit Count Arganan in his chambers at Lazulis Castle. Swear your
allegiance to receive the [FALLEN ANGEL] and start a scene.

  Try to leave the Tavern then accept Syrenne's offer to drink the night away.
The next morning arrives and there are a few things you can do before heading
back to the Count:

    [0427] The Master of Archery
    [0428] The Orchid Gang Part 2

  Speak to Count Arganan, then check the fixture near the guard in the center
of the courtyard to reveal a hidden staircase. Head down and use the elevator
to reach the Castle Depths. Likewise, you can finish the Zoran's Sword quest
by going to the dungeon and speaking with Zoran who is to the left after you
enter. Step into the ball of energy to start the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0322]
        )(                                                           )(
 _,-'¯\_||_/¯'-._      Chapter 22 - Dark Spirit Passage       _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯'-._/¯||¯\_.-'¯
        ||     It is said that he who bears the Mark of the          ||
        ||   Outsider can reawaken a moving fortress concealed on    ||
       (  )  Lazulis Island. In order to achieve this, Zael         (  )
        \/   proceeds through the Dark Spirit Passage, a place       \/
             permeated by an ominous air.

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Assassin               (Weak against Star)                    |
|            | • Assassin Archer        (Weak against Star)                    |
|            | • Dark Master            (Weak against Light)                   |
|            | • Dark Servant           (Weak against Light)                   |
|            | * Shade                  (Weak against Light)                   |
|            | • Skeleton Archer        (Weak against Light)                   |
|            | • Skeleton Viper         (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Weapon        [ ] Random Greaves                     |
|            | [ ] Random Item          [ ] Lapis Lazuli                       |
|            | [ ] Ogre Nail            [ ] Random Armour                      |
|            | [ ] Paladin                                                     |
|____________|_________________________________________________________________|

The Dark Master
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Turn around and check behind the gate for a chest with a [RANDOM WEAPON]. Go
down the path to the lantern to find another chest in the open, it has [RANDOM
GREAVES]. Continue to the end of the path for a mini-boss fight against a Dark
Master and Dark Servant. The Dark Master is invulnerable until the Dark Servant
is knocked inactive. The Dark Servant can only be seen when Gathering is active.
Basically, use Gathering and attack the Dark Servant and guard against it's
slow attacks until it goes inactive, then get one good shot in on the Dark
Master. Repeat this process until you've achieved victory.

  Operate the lift to reach a weird area. Seek the two doors then operate the
lift once more. Enter the area and defeat the Dark Master who spawns Skeleton
Vipers. These Skeletons cast Poison so be sure to stand in Mirania's Heal to
cure the affliction. Operate the lift once you've won to be taken to another
room that has a Dark Master with Skeleton Archers. Be sure to check the items
that fall on the ground, it's a good way to acquire many [LIGHT OF THE OUTSIDER]
for the future.

Mirania's Salvation
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Return to the lift then head up the blue set of stairs. Turn around in the
next area to spot a chest with a [RANDOM ITEM]. Run towards the end of the path
and fight off a Dark Master that has two Dark Servants, you'll need to take
them both down before hitting the Dark Master. Take the right path to a Summon
Circle and a chest with [LAPIS LAZULI]. Level up to 29 so you can get Forest for
Mirania, an upgrade to Leaf, because the next boss fight depends on Mirania.

  Head down the other path to find a chest with an [OGRE NAIL] and then another
near the Save Point with [RANDOM ARMOUR]. Save then proceed through the gate
for the boss fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Shade                                                                        |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A dark enemy from another realm. It can vanish, summon Undead, and         |
| brainwash its foes. Immune to physical attacks. Darkness (weak against Light)|
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Dagran points out at the start of the fight, this foe cannot be hurt by a   |
| mere physical attack. There is a simple pattern to this fight and it plays   |
| out much like the Lesser Shade. When the Shade is visible have Mirania cast  |
| Leaf/Forest to make it vulnerable then go to town on the Shade. When it      |
| begins to fade, have Mirania cast Heal and run into the circle to cure any   |
| brainwashing that might occur (likewise, you can diffuse the circle). When   |
| the Shade summons Skeletons do your best to knock them off the edge because  |
| they have a lot of health and you might not be able to kill them before the  |
| Shade returns. Any Skeleton that is left alive when the Shade returns will   |
| become absorbed and heal the dark menace. Repeat this cycle until the Shade  |
| has been defeated.                                                           |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
The Fortress Awakened
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You receive [PALADIN] for defeating this foe. A scene takes over and when the
Count asks you to awaken the fortress do so. You regain control of Zael in his
own room. Check the cabinet next to the Save Point for some [KNIGHT'S ATTIRE].
Head to the courtyard to continue the story, but there are a few additional
things you can do right now. The party offers insight on the Outsider, most of
the members can be found on the way to the library which has some new readings.
You'll want to stop by Ariela's Tavern and speak with Yurick for some good
background.

   [0429] The Budding Confectioner Part 2
   [0430] Mina and Mini

  The Budding Confectioner will hand out 4 Gnome Silver for completion of her
quest, you'll want to do it so you can upgrade your armor. There is also an
upgrade shop in the north end of Artisan's Way to upgrade your Knight's Attire.
To continue the story head to the courtyard in the Castle. Some Assassin's try
to take out Zael, you'll get some assistance in taking them down. Enter the
Military Wing and take the lift to the Lookout Point to speak with Sir Therius.
Return to the Military Wing and then head to the courtyard to speak with
General Asthar about undergoing the trials.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   You can speak with Syrenne and Lowell at Ariela's Tavern for a bit   |
     |  of background. Yurick is also there if you haven't learned about his  |
     |  tidbit of past. Both are worth listening to if you enjoy the story.   |
     |________________________________________________________________________|

        /\                                                           /\
       (  )                                                         (  )  [0323]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 23 - Tower of Trials         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     Zael proceeds through the Tower of Trials. The        ||
        ||   tower was originally built to train the knights of      ||
       (  )  Lazulis Island, but is no longer used due to the sheer (  )
        \/   brutality that took place there.                        \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Asthar                 (Weak against Star)                    |
|            | • Black Chess Knight     (Weak against Star)                    |
|            | • Chess Archer           (Weak against Star)                    |
|            | • Chess Healer           (Weak against Star)                    |
|            | • Chess Knight           (Weak against Star)                    |
|            | • Chess Viper            (Weak against Star)                    |
|            | • Chess witch            (Weak against Star)                    |
|            | • Ogre                   (Weak against Ice)                     |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Jewel of Life        [ ] +10 Physical Defence               |
|            | [ ] +10 Physical Attack  [ ] +5.0 Arrow Damage                  |
|            | [ ] +10 Agility          [ ] +100 Max HP                        |
|            | [ ] Wisdom Dagger                                               |
|____________|_________________________________________________________________|

The Trial of Protection
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You receive the [JEWEL OF LIFE] when you reach the first trial. The Chess
Archers will fire rhythmically, firing four shots then reloading. Run during
this time from one pillar to another until you reach the end of the path. Here,
activate Gathering and touch the mage then order him to cast Freeze. Run away
from him to lure the fire towards Zael. You receive [+10 PHYSICAL DEFENCE] for
navigating this trial.

The Trial of Strength
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This trial requires you to defeat all of the enemies. Start by picking off
the Ogres down the sides then take the left path up to the Healer. Slash him
and the Viper here then you can slash down into the middle. The Black Chess
Knights cannot be defeated, you must knock them off the edge or into the hole
in the middle. To cure poison use the healing well. For clearing this trial you
receive [+10 PHYSICAL ATTACK].

The Trial of Wisdom
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There is a Save Point at the start of this trial. You can only control one
of your allies at a time. The offensive mage on the left is the best choice
for taking out the Black Chess Knight, but the Archer is good for knocking down
the Witch and Healer until you can take them out. Obviously, start with the
Witch to negate the Damage Circle then take out the Healer. You receive [+5.0
ARROW DAMAGE] for passing this trial.

The Trial of Loyalty
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  All of the enemies are level 60 so you can't really do much besides use
Gathering to distract the ranged enemies and deflect their attacks, and diffuse
Healing Circles to aid -- so you can still do a lot. Have your allies defeat the
Healer and then the Viper first. Be sure to diffuse the Heal circle then try
to bunch the melee enemies up so your healer can cast a nice Heal circle for
the team to stand in. Diffuse Freeze to cause Slip and gain a nice advantage.
For clearing this trial you receive [+10 AGILITY].

The Trial of Bravery
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  There is a Save Point just before the door to this trial. Enter to find that
General Asthar himself is your lone opponent.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Asthar                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Former imperial supreme commander. Evades attacks using his Mind's Eye.    |
| Slash and Vertical Slice can overcome this, but not if used repeatedly.      |
| Nature (weak against Star)                                                   |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The battle against Asthar requires you to use Vertical Slice and Slash in   |
| an alternating pattern so that Mind's Eye does not guard against it. After   |
| dealing 15-20% of Asthar's health you will have to do a series if directional|
| prompts involving pressing Up or Down to guard against Asthar. After the     |
| third and fourth successful parries, Mind's Eye will become active. Be sure  |
| to use Burst Max to slow down Asthar and follow up when he hits the ground   |
| for some easy damage.                                                        |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Zael receives [+100 MAX HP] and learns the Guard Counter ability. Head back
up the steps to speak with General Asthar twice for some interesting information
regarding Lazulis City. Head down the steps to be thrust into battle against an
Ogre. Normally you could take your time with this foe, but you have 30 seconds
or it's game over. You must block the Ogre's attacks or you'll waste too much
time. The Ogre drops a [WISDOM DAGGER] which is the next evolution of caster
weapons.

Optional Chapters
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  While you can progress immediately, Chapters 20, 21, 24, and 25 are actually
optional. If you haven't done them and you still want to, now's your last
chance. Doing 20 and 24 will let Horace remove the curse on a weapon. 25 is
great for acquiring Gnome Silvers to upgrade your armour and greaves, not to
mention all the chapters give good insight to the overall plot and grant you
additional weapons, armour, and experience.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   There is a new page to read at the library. If you haven't been       |
     |  reading them then you are missing out on some good foreshadowing.      |
     |_________________________________________________________________________|

        /\                                                           /\
       (  )                                                         (  )  [0324]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 24 - Reptid Catacombs        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     Lazulis Island is heading toward the Gurak Continent. ||
        ||   Emerging victorious from the Tower of Trials, Zael is   ||
       (  )  visited by Therius who tells him to report to General  (  )
        \/   Asthar as soon as he is ready.                          \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Queen of the Abyss     (Weak against Ice)                     |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Commando        (Weak against Fire)                    |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Scout           (Weak against Fire)                    |
|            | • Reptid Sniper          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|            | • Reptid Venom           (Weak against Fire)                    |
|            | • Reptid Witch           (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Weapon        [ ] Random Item                        |
|            | [ ] Random Armour        [ ] Random Greaves                     |
|            | [ ] Random Item          [ ] Ivory Fang                         |
|            | [ ] Ivory Fang           [ ] Ivory Fang                         |
|            | [ ] Flame Reptid         [ ] Ancient Grimoire                   |
|____________|_________________________________________________________________|

Reptids Return
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  After completing Chapter 20, speak with Horace at his shop and accept his
quest. Venture to the Market and look on your minimap for a red dot. Head over
to it and dive into the well. At the bottom, turn around and open a chest for a
[RANDOM WEAPON]. Follow the path to a Save Point just before entering a large
room. Dagran gets surrounded by the Reptid, so use Gathering and help him out.
The gate opens up and an Ogre, Swordsman, and Gladiator waltz in. In the
opposite direction of the gate is a chest with a [RANDOM ITEM].

  In the next portion of the room are a bunch of Reptid Scouts. They are simple
enough to dispatch but there are mines all over the ground that you can't see.
Pick up all the stat increases and open the chest for [RANDOM ARMOUR] or the
sword [JUSTICE]. Go through the gate and use the Save Point, then check the two
chests for [RANDOM GREAVES] and a [RANDOM ITEM]. The random item can turn out
to be a [?SWORD] and when appraised is Demon. You can get this item in replays
of this dungeon but the Save Point here allows you to do quick resets until you
get the item if you must have it.

Assassinating the Enemy
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Go up the steps and through the gate. Here you'll encounter a large number of
Reptid forces. Head down the paths and take out the Scouts then go to the left
area first. Take out the Sorcerer and Witch first, a well place arrow can do
about 800 damage which is plenty to take them down. Open the chest here for an
[IVORY FANG]. Face off against the center group, again picking off the Witch
with an arrow then rushing in against the Snipers. Yurick's fire-based magic is
great for getting in extra damage. Open the chest for another [IVORY FANG].

  Move to the final grouping and take out the Witch then the Snipers. Open the
chest here for a third [IVORY FANG]. Seek then check the statue to insert the
three fangs and create a new passage. Head down the steps then shoot through
the bars to lure the Reptid Gladiators over one at a time. Use the Summon Circle
if you need then enter the next room for a Save Point. Move through the next
gate to face the boss of these catacombs.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Queen of the Abyss                                                           |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A tough-skinned dinosaur that rules the world underground. Strong all-     |
|  around defence. Its open mouth is its weak point. Fire (weak against Ice)   |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The trick to this fight is that the Queen likes to eat things. Stand near a |
| Damage Bomb and use Gathering. When the Queen nudges down to flick you up in |
| the air simply move and she picks up a bomb instead. It will take three to   |
| take her out but otherwise this is a simple battle. Don't sweat the Reptid,  |
| they are endless and just a distraction.                                     |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [FLAME REPTID] and then the [ANCIENT GRIMOIRE] before heading up
the stairs to freedom. Return to Horace who is of course elated. He can now
remove curses from weapons with a Light of the Outsider. To start the next
chapter, head to Lazulis Castle and talk to the Knight pacing outside the door
to the courtyard. Head down to the Castle Depths and speak with the Knights by
the door to the right.

        /\                                                           /\
       (  )                                                         (  )  [0325]
        )(                                                           )(
 _,-'¯\_||_/¯'-._            Chapter 25 - Sea Cave            _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯            ¯'-._/¯||¯\_.-'¯
        ||     Lazulis Island is heading toward the Gurak Continent. ||
        ||   Emerging victorious from the Tower of Trials, Zael is   ||
       (  )  visited by Therius who tells him to report to General  (  )
        \/   Asthar as soon as he is ready.                          \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Kraken                 (Weak against Fire)                    |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Scout           (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|            | • Reptid Venom           (Weak against Fire)                    |
|            | • Sea Reptid             (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Item          [ ] Random Armour / ?Sword             |
|            | [ ] Random Item          [ ] Random Armour                      |
|            | [ ] Random Greaves       [ ] Light of the Outsider              |
|            | [ ] Ogre Nail            [ ] Random Armour                      |
|            | [ ] Random Item          [ ] Random Item                        |
|            | [ ] Random Item          [ ] Noble Ring x2                      |
|            | [ ] Grand Swell                                                 |
|____________|_________________________________________________________________|

Back to Your Roots
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Off to the right by the steps is a chest as soon you enter. Open it for a
[RANDOM ITEM]. Go past the Save Point and look left for another chest, it has
[RANDOM ARMOUR] or a [?SWORD]. Head back to the room where Zael learned
Gathering then Seek the door. Run to the end of the cliff to spawn some Reptids
in the distance. Jump down near Lowell and take out the Reptids then climb into
the hole.

  Take out the Venom and Swordsman in this room quietly or face reinforcements.
Look left of the hole they made for a chest with a [RANDOM ITEM]. Head up the
steps to be overlooking a battlefield. Note that you can shoot a brazier into
a pillar and do massive damage, you could realistically win without jumping
down. Either way, pummel the Reptids into submission then open the two chests
along the back wall. One has [RANDOM ARMOUR] and the other [RANDOM GREAVES].

Save the Knights
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Speak with the Knight near the pillar. Lowell regroups with Zael at this
point. Proceed through the door and make your way to the next area. Lowell
points out the Healer, be sure to take him out first. After they are defeated
Mirania comes rushing in with some Reptid Scouts. Sea Reptid join the fray as
the battle rages on. Switch Lowell to Berserker mode because his Blizzard spell
will just heal the Sea Reptids. Be sure to use Heal as the Sea Reptids spit.

  Run down the way Mirania came out to find a chest with a [LIGHT OF THE
OUTSIDER] inside. Back in the main room, use Seek on the wall to the left of
the door that Mirania and Lowell are near. Run over there and open the chest for
an [OGRE NAIL]. You must check the wall here before going through the door that
Mirania and Lowell are near or else Dagran and Syrenne won't join the party.
Bail out the two members then check the room for two chests, one with [RANDOM
ARMOUR] the other with a [RANDOM ITEM].

  Go back to the previous room and through the large door. Open the two chests
that are gift wrapped for at the top of the steps; they both have [RANDOM ITEMS]
inside. Head down the steps and don't fall off the edge. Defeat the Reptids
that ambush you and check the end of the path for a chest with [NOBLE RING x2],
very handy. Defeat the continuing Reptids then choose to "Move On" when you
have had your fill. Enter the water to find out what's been attacking the
Knights!

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Kraken                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Once slumbered on the Seabed, now awoken by earthquakes. Vertical Slices   |
|  are effective. Its tentacles regrow indefinitely. Ice (weak against Fire)   |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The easiest way to win this fight is use Gathering and blast all the        |
| tentacles at once. When the Kraken appears use Vertical Slice for a special  |
| animation. Watch out for the falling debris, it causes a lot of damage. Have |
| Heal ready and be sure to tell your party to stand in it (retreat). You'll   |
| want to Burst Max to drop Gathering and kill the tentacles then only turn it |
| back on after you've done your Vertical Slice.                               |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  [GRAND SWELL] is dropped by the Kraken and at least one Knight is saved. The
Grand Swell is pretty good so you might want to do a replay once or twice to
get a second/third one and pick up Gnome Silver/Noble Rings to upgrade all of
your gear. Speak with Therius when you are done with everything to start the
next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0326]
        )(                                                           )(
 _,-'¯\_||_/¯'-._         Chapter 26- Lazulis Castle          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     The Gurak fight ferociously to impede the humans      ||
        ||   approaching their continent. Zael and the others head   ||
       (  )  for the Turret Control Room along with the Count in    (  )
        \/   order to protect the Lazulis Cannon.                    \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Gurak Sorcerer         (Weak against Ice)                     |
|            | • Gurak Witch            (Weak against Ice)                     |
|            | • Phantom Coffin         (Weak against Light)                   |
|____________|_________________________________________________________________|

Defend Count Arganan!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Cross the bridge and head into the Great Hall. Take out the Gurak at the top
of the steps, focus the Healer and Sorcerer. Head down the steps and destroy
the Witch then the Healer. Enter the Courtyard and defeat the Phantom Coffins,
just be sure to dodge their long charge attack. Save if you need then enter
the Military Wing. Seek the walkways above and have the Magician blast them
with magic. Defeat the Gurak Beast and the Fighter on it, they drop [HEALEL]
and [DEFENDER] so be sure to pick them up.

  Move ahead and defeat some more Coffins and be sure to grab any items they
drop because a scene takes over that effectively stops you from picking them
up.

        /\                                                           /\
       (  )                                                         (  )  [0327]
        )(                                                           )(
 _,-'¯\_||_/¯'-._     Chapter 27- Lazulis Castle: Dungeon     _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯'-._/¯||¯\_.-'¯
        ||     The Gurak fight ferociously to impede the humans      ||
        ||   approaching their continent. Zael and the others head   ||
       (  )  for the Turret Control Room along with the Count in    (  )
        \/   order to protect the Lazulis Cannon.                    \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Lazulis Knight         (Weak against Star)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Gurak Dust            [ ] Courtyard Key                     |
|            | [ ] Dragon Fang           [ ] Sylph Bowstring                   |
|            | [ ] Light of the Outsider [ ] Dragon Fang                       |
|            | [ ] Light of the Outsider [ ] Gurak Dust                        |
|____________|_________________________________________________________________|

Say Good Knight
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Speak with Dagran and then Calista. Once you regain control, go to the
Courtyard. Use the Sleep Arrows to put the Lazulis Knights to sleep. Check the
door to the Grand Hall then start looting the sleeping Knights. You'll find a
[GURAK DUST] and the [COURTYARD KEY] in the main area. Check the west side and
put the Knight to sleep to loot a [DRAGON FANG]. Head to the other side and
knock out the first Knight for a [SYLPH BOWSTRING]. Put the other three down to
find [LIGHT OF THE OUTSIDER x2] and another [DRAGON FANG].

  Enter the Great Hall and make your way up the steps. Knock out the two Knights
near the Count's Chambers, one has a [GURAK DUST]. Enter the Library and speak
with Mirania. You are taken back to Ariela's Tavern. Either talk with Dagran
to progress or enter the Castle.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   Now is a great time to visit the Flame & Lizard. There is a man just  |
     |  outside that you can Seek for [BOTTLE].                                |
     |_________________________________________________________________________|

        /\                                                           /\
       (  )                                                         (  )  [0328]
        )(                                                           )(
 _,-'¯\_||_/¯'-._   Chapter 28 - Lazulis Castle: Courtyard    _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯'-._/¯||¯\_.-'¯
        ||     Zael and Dagran sneak into Jirall's room to find      ||
        ||   evidence of General Asthar's murder.                    ||
       (  )                                                         (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Lazulis Knight         (Weak against Star)                    |
|____________|_________________________________________________________________|

Finding Evidence
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  When the guard moves past you to your right, dash across to the center of the
courtyard then turn into the Great Hall. Head up the right set of stairs and
pause while the Knight moves by. Approach the Count's Chamber and Dagran clears
the path the rest of the way. Enter Jirall's room and Seek the desk to start a
scene.

The Next Day
¯¯¯¯¯¯¯¯¯¯¯¯
  Head out to Lazulis City for a quick scene. To continue the story head back
inside and speak with the Count, but there are plenty of things to do at this
point:

    [0431] The Arena, Season 2
    [0432] The Trader's Request Part 2
    [0433] Cougars in Lazulis City

  These will all help out a bunch in terms of boosting you statistics. You can
be using Calista to level her up and benefit from Barrier, it's amazing for
replaying some old dungeons and beating the Cave Cougars that previously halted
your progress to some chests (Mysterious Forest, Sea Cave). Having upgrade the
Nameless to a Nameless Nothingness with the Salamander Bone from finishing
Season 2 of the Arena will make things infinitely easier. When you are ready,
head to the Lookout Point and talk to the Count then tell him you are ready.

        /\                                                           /\
       (  )                                                         (  )  [0329]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Chapter 29 - Gurak Castle          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     The knights have taken the residential areas of       ||
        ||   Gurak Castle with little resistance, and now launch     ||
       (  )  an invasion on their final objective - the central     (  )
        \/   keep. However, they could not be prepared for what      \/
             they are about to encounter...

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Ogre                   (Weak against Ice)                     |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Gurak Cooking Pot    [ ] Gurak Comb                         |
|            | [ ] Gurak Doll                                                  |
|____________|_________________________________________________________________|

To the Throne Room
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move up to the Save Point then a little further to view a scene. There are
three chests in this area. One is in the southern middle area at the end of the
crevice, it has a [GURAK COOKING POT]. In the next crack over, hop the barrier
and open the chest for a [GURAK COMB]. Now head to the northwest and squeeze
through a crack for a [GURAK DOLL]. Follow Syrenne and take the lift, then
speak with Therius when you are ready to continue.

  Follow the Gurak up the steps for a scene. Return to Throne Room and defeat
the two Ogre. Take the lift and run out of the Gurak Castle to end the chapter.

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   If you want to obtain [GURAK TOMES] during the Epilogue, DO NOT pick  |
     |  up the Gurak items you find here. There is a side quest that requires  |
     |  you to come back and pick them up later, but doing so now will ruin    |
     |  the quest.                                                             |
     |_________________________________________________________________________|

        /\                                                           /\
       (  )                                                         (  )  [0330]
        )(                                                           )(
 _,-'¯\_||_/¯'-._   Chapter 30 - Lazulis Castle: Great Hall   _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯'-._/¯||¯\_.-'¯
        ||     Zael hears mysterious singing but does not know       ||
        ||   where it is coming from or who is singing. He searches  ||
       (  )  for the source.                                        (  )
        \/                                                           \/

Singing to the Depths
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  This chapter is fairly short but there are some side quests you can complete:

     [0430] Mina and Mini (Collect the Dragon Fang)
     [0434] The Orchid Gang Part 3
     [0435] Long Distance Relationship

  Return to Lazulis Castle when you are ready to progress. Follow the singing
voice down into the Courtyard and into the Castle Depths. Turn right and open
the door here then meet up with Calista. Break down the wall then observe the
source of the singing and enter the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0331]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 31 - Place of Secrets        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     Several days has passed since Zael and Calista        ||
        ||   the secret of the Outsider. Count Arganan is making     ||
       (  )  preparations for Zael's knighting ceremony and his     (  )
        \/   marriage to Calista.                                    \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Tracer                 (Weak against Nature)                  |
|____________|_________________________________________________________________|

Chamber of Secrets
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move down the steps and use Gathering until you can Burst Max to stop the
Tracer from storming around. At the bottom, fend off the Tracers then enter the
gate. After the scene return to Lazulis Castle. You can read a few more texts
at the Library now. You'll want to finish up any out-standing side quests you
haven't done before heading to visit Count Arganan in his chambers. Leave the
Castle and return to the Count's Chambers to progress.

        /\                                                           /\
       (  )                                                         (  )  [0332]
        )(                                                           )(
 _,-'¯\_||_/¯'-._Chapter 32 - Lazulis Castle: Count's Chamber _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯'-._/¯||¯\_.-'¯
        ||     After refusing to become a knight, Zael takes         ||
        ||   Calista hoping for a life of freedom. However the two   ||
       (  )  are unaware that a new threat is approaching.          (  )
        \/                                                           \/

Knighthood
¯¯¯¯¯¯¯¯¯¯
  Refuse the Count's offer then dash to the Living Area. After some more scenes
make your way to the Turret Control Room.

        /\                                                           /\
       (  )                                                         (  )  [0333]
        )(                                                           )(
 _,-'¯\_||_/¯'-._   Chapter 33 - Lazulis Castle: Great Hall   _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯'-._/¯||¯\_.-'¯
        ||     Lowell and his companions escort Count Arganan to     ||
        ||   the Turret Control Room in the Military Wing in order   ||
       (  )  to manually operate the cannon and attack the Gurak    (  )
        \/   Fortress Island.                                        \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Battle Spider          (Weak against Ice)                     |
|            | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Ogre                   (Weak against Ice)                     |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Scout           (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|______________________________________________________________________________|

Gurak Strike Back
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You are in control of Lowell for this portion. Head into the Courtyard as an
Ogre drops in. Take out the Commandos on the sides and the Archers above. Enter
the Military Wing and take out the Bridge above to stop the Reptids from
pouring in then go to the Turret Control Room. You regain control of Zael and
must defeat some Gurak. Another scene takes place and you are taken to the next
chapter.

        /\                                                           /\
       (  )                                                         (  )  [0334]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 34 - Turret Basement         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     Zael links up with the Count in order to stop         ||
        ||   Fortress Island. Entering a crack in the control room   ||
       (  )  made by the Gurak attack, they head for the Outsider.  (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Berith                 (Weak against Star)                    |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Scout           (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|            | • Reptid Witch           (Weak against Fire)                    |
|            | * Sentinel Beast: Mitra  (Weak against Silence)                 |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Royal Ring           [ ] Sanctuary                          |
|            | [ ] Random Material      [ ] Random Weapon                      |
|            | [ ] Chaos Blade          [ ] Random Weapon                      |
|            | [ ] Gurak Stardust       [ ] Random Weapon                      |
|____________|_________________________________________________________________|

Through the Fire and the Flames
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Turn around and go up the steps to find a chest with a [ROYAL RING] inside.
Ahead are some Scouts and a Gladiator infused with Nitro, an aggression and
speed modifier. Quickly defeat the Scouts then defeat the Gladiator alone. It
drops a random weapon that is often [SANCTUARY]. Open the door and take the left
edge to a chest with a [RANDOM MATERIAL]. Head down the stairs for a somewhat
rough fight. The Witch in the back causes all the damage and there is a group
of melee attackers that will simply block your path. Have Calista cast her magic
then Diffuse it for Barrier. Have Mirania hit the Witch from range then rush in
to defeat the Witch.

  Continue to another fight, this one you'll want to take out the Archers and
Sorcerers first to avoid Paralysis and death-balls. Continue the path down the
steps to a chest with a [RANDOM WEAPON], hopefully a [SORCERER]. In the next
area go straight ahead for a chest with a [RANDOM MATERIAL]. Open the door here
to find a Summon Circle. It's not a bad idea to grind/farm here for a Sorcerer
and some Gurak Stardust. You can easily reach level 47/48 in no time, after that
the experience starts to drop off.

Upgrades!
¯¯¯¯¯¯¯¯¯
  Head down the steps when you are ready to trigger a scene. Meet with Zoran
and purchase some Prank Bananas then upgrade your items. If you picked up a
Sorcerer be sure to upgrade it and give it to Calista. Save and go through the
door for a boss fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Berith                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A demon held captive in the castle dungeon. Its barrier will fall after    |
|  sustaining a certain amount of damage. Nature (weak against Star)           |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Berith is much easier than he appears. You'll have to take down his shield  |
| before you can actually harm the demon. It will fire some arrows that have a |
| delayed blast so if you don't initially guard it then make sure you block the|
| blast. You might be able to defeat him before the rest of the party arrives  |
| but if you don't then the added firepower will help. Berith can cast a form  |
| of Silence but overall isn't that tough.                                     |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [CHAOS BLADE] and upgrade it before continuing. Enter the area to
the left of the main door and follow the path to three chests; they hold a
[RANDOM WEAPON], [GURAK STARDUST], and another [RANDOM WEAPON]. You can save
in the next room before entering the gateway to a boss fight.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Sentinel Beast: Mitra                                                        |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Sentinel Beast of the Outsider. Deploys powerful magic from the air. Can   |
|  be forced to the ground using Silence. Guard Counter is also effective.     |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  It doesn't have many weaknesses, but the one it does cripples it when it is |
| exposed. Have Mirania cast Forest and diffuse it to Silence Mitra or simply  |
| Guard Counter. Avoid the Flare Blasts and unleash everything you got, that   |
| means Accelerate and all, to do as much damage as possible quickly. Be sure  |
| to keep Mitra silenced and pummel it down to about 5% health to win.         |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
        /\                                                           /\
       (  )                                                         (  )  [0335]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Chapter 35 - Port Lazulis          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     The arrival of the Gurak Fortress Island and an       ||
        ||   armada of ships transforms Lazulis Island into a vision ||
       (  )  of Hell. Zael and the others split up to strike back   (  )
        \/   against the Gurak.                                      \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Dark Muruk             (Weak against Fire)                    |
|            | • Fire Sorcerer          (No Elemental Weakness)                |
|            | • Gurak Archer           (Weak against Fire)                    |
|            | • Gurak Fighter          (Weak against Fire)                    |
|            | • Gurak Guard            (Weak against Fire)                    |
|            | • Gurak Healer           (Weak against Fire)                    |
|            | • Gurak Sniper           (Weak against Fire)                    |
|            | • Wyrm                   (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Burst Arrow x20      [ ] Gnome Silver/Gurak Stardust        |
|            | [ ] General Sword        [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Gnome Gold           [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Sewer Key            [ ] Divine Poet/Blunt Diamond Sword    |
|____________|_________________________________________________________________|

Defend the City
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move up and defeat the guards, be sure to pick off the Archers up above. As
you move down the docks Sniper appear from the ship. You can have Yurick destroy
them with a spell. Ahead, a Lazulis Knight shows you how to take out the Wyrms
but pays the ultimate price. He does drop [BURST ARROW x20] though, so put them
to good use and shoot down the Wyrms. Gurak Fighters will land on the ground,
you can defeat them to receive an additional 5 Burst Arrows if you need more.

  Head past the Save Point and turn left to reach the end of the alley. Open
the two chests here, one has either [GNOME SILVER] or [GURAK STARDUST], the
other is either [SORCERER] or a [BLUNT SILVER SWORD]. Use the Save Point then
proceed to the next portion to initiate a boss fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Dark Muruk                                                                   |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A beast with an extremely tough shell. Possesses high attack strength. Its |
|  spines inflict Shade and Paralysis. Ice (weak against Fire)                 |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  This fight is a lot like the original Muruk and Frost Muruk fights, the     |
| objective is to sit back and defend against the spines. Make sure Mirania    |
| has a Recover circle down so you can diffuse it and cure Shade, a brainwash  |
| affliction. Dark Muruk can grab a character and deal 9999 damage so keep a   |
| little distance. After using it's spine attack, knock the Dark Muruk over    |
| and Ride it to deal massive damage.                                          |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
A Knight's Honor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Pick up the [GENERAL SWORD] after the scene. You'll want to save again because
the upcoming fight hosts the only opportunity to obtain a [DIVINE POET]. Have
Yurick blast the gate then take out the Snipers and Fighters. Regroup with Sir
Therius and fight off the groups of Gurak. The Fire Sorcerers absorb Fire and
are weak to nothing, so tell Yurick to chill. Head to the end of the road to
find two chests, one with a [GNOME GOLD] and the other with a [BLUNT SILVER
SWORD] or [SORCERER]. Use the [SEWER KEY] that Therius gave you to enter the
next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0336]
        )(                                                           )(
 _,-'¯\_||_/¯'-._             Chapter 36 - Sewer              _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯              ¯'-._/¯||¯\_.-'¯
        ||     Against the odds, Therius, Zael, and the others       ||
        ||   manage to repel the enemy. However Therius is severely  ||
       (  )  wounded and gives Zael the key to the Sewer, where the (  )
        \/   group discover humans taking refuge.                    \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Giant Crab             (Weak against Light)                   |
|            | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | * Monstrous Spider       (Weak against Ice)                     |
|            | * Nebirous               (Weak against Light)                   |
|            | • Skeleton Archer        (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Light of the Outsider [ ] Salamander Bone                   |
|            | [ ] Summon Stone          [ ] Random Material                   |
|            | [ ] Random Material       [ ] Gnome Silver/Gurak Stardust       |
|            | [ ] Silver Arrow x2       [ ] Gnome Gold                        |
|            | [ ] Random Material       [ ] Gnome Silver/Gurak Stardust       |
|            | [ ] Random Material       [ ] Random Material                   |
|            | [ ] Dragon Fang           [ ] Gnome Silver/Gurak Stardust       |
|            | [ ] General Sword +2      [ ] Sorcerer/Blunt Silver Sword       |
|____________|_________________________________________________________________|

Feeling Pretty Crabby
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  As you enter the Sewer you'll notice that there are plenty of people gathered
around. Shop around, appraise, and upgrade. If you have a lot of cash then
maybe buy 20-30 Silver Arrows, they'll come in handy in the near future. Talk
to Warren for a [LIGHT OF THE OUTSIDER] and the boy near Mirania for a valuable
[SALAMANDER BONE]. Open the door and Horace will give you a [SUMMON STONE]. Move
down into the water to officially start the chapter.

  Take the path all the way to an intersection, cross it to spot a chest with a
[RANDOM MATERIAL]. Take the path left to find a Giant Crab. Lure it up on the
land so it stops regenerating then open the two chests once it's defeated. The
chests hold [RANDOM MATERIALS] like Gnome Silver or Gurak Stardusk, though you
can snag a Reptid Fang. Ahead is a Summon Circle but it might be annoying to
lure the Giant Crabs to you if you want to grind.

Onward to Battle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head back the other way and some more Giant Crabs will attack. Defeat them
and go through the hole in the wall to the right, not the one the Crabs made.
Inside are two chests with [SILVER ARROW x2] and a [GNOME GOLD]. Call Horace
and use that Gnome Gold to upgrade something then Save if you need. Head through
the other crack now and down the ladder. Continue through the sewers to a room
with plenty of Giant Crabs. Open the chest near the door for [GNOME SILVER] or
[GURAK STARDUST] then down to the end for a chest with a [RANDOM MATERIAL].

  Cross to the other side for another [RANDOM MATERIAL] then open the last chest
that's near the group for a final [RANDOM MATERIAL]. Head out the door and turn
right at the bottom of the steps then take another right. Open the two chests
for a [GNOME SILVER] or [GURAK STARDUST]. Run back around to the Save Point you
passed earlier and use it as a boss is ahead.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Nebirous                                                                     |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   An evil vampire. Resistant to all attacks. Said to be vulnerable to silver.|
| Darkness (weak against Light)                                                |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Start the battle in Command Mode and tell everyone to flee. Run around the  |
| sewer and pick up some Silver Arrows. Have everyone charge the vampire at    |
| this time and fire a Silver Arrow into it. If it flees just hit again with   |
| another arrow. You should be able to just run around the sewer and pick up   |
| arrows again before Nebirous becomes invulnerable. Simply put, fire a Silver |
| Arrow and then just pummel him.                                              |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [DRAGON FANG] then continue on. Swim through the area to a chest
with a [SORCERER] or [BLUNT SILVER SWORD] and a Save Point. Continue to the
bridge and look up quickly during the Seek event to avoid damage.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Monstrous Spider                                                             |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A giant spider that lurks underground. Vulnerable to rear attacks and      |
|  Armour Break. Also weak against magic attacks. Fire (weak against Ice)      |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  This fight isn't that hard, just keep up a Barrier by diffusing Calista's   |
| magic and diffuse Yurick's magic to inflict Armour Break. Lowell should be   |
| supplying the Ice damage that Zael and Syrenne can use to pummel the beast   |
| into submission. At 50% health some Gurak Commando, Archers, and Guards will |
| burst in. Take them out quickly then regroup on the Spider.                  |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  Pick up the [GENERAL SWORD +2] then use the Blue Summon Circle if you need.
Save and continue to the next chapter.

        /\                                                           /\
       (  )                                                         (  )  [0337]
        )(                                                           )(
 _,-'¯\_||_/¯'-._        Chapter 37 - Fortress Island         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     After successfully infiltrating Fortress Island via   ||
        ||   the Sewer, Zael and the others undergo fierce fighting  ||
       (  )  as they make their way to its center.                  (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Fire Sorcerer          (No Elemental Weakness)                |
|            | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Commando         (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Gurak Obstructor       (Weak against Ice)                     |
|            | • Gurak Sniper           (Weak against Ice)                     |
|            | • Gurak Viper            (Weak against Ice)                     |
|            | • Ice Sorcerer           (No Elemental Weakness)                |
|            | • Ogre                   (Weak against Ice)                     |
|            | * Sentinel Beast: Atar   (No Elemental Weakness)                |
|            | * Zepha                  (No Elemental Weakness)                |
|            | * Zesha                  (No Elemental Weakness)                |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Material      [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Random Material      [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Gnome Gold           [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Gurak Stardust       [ ] Gnome Gold/Gurak Stardust          |
|            | [ ] Salamander Bone      [ ] Sorcerer/Blunt Silver Sword        |
|            | [ ] Royal Ring           [ ] Gnome Gold/Gurak Stardust          |
|            | [ ] Gnome Gold           [ ] Gnome Gold/Gurak Stardust          |
|            | [ ] Gnome Gold                                                  |
|____________|_________________________________________________________________|

Overcoming the Obstructor
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Move up to the wall and listen to the introduction of the Obstructor. When
a spell hits the shield fire an arrow through to knock it down. Take out the
Archers then turn around to spot two chests; a [RANDOM MATERIAL] and a
[SORCERER] or [BLUNT SILVER SWORD]. Near the Save Point you'll find a second
chest that contains a [SORCERER] or [BLUNT SILVER SWORD], you can also summon
Horace again if you need.

  Move to the next room where you are given the option to fight or sneak through
the area. In the next room quickly Seek the bridge to stop the Ogres from
coming down then turn to the lift and take out the Commando and Snipers. Use
the lift to force another fight, but this time you can get the jump on the
enemy. Take out the Healer and have Lowell launch Blizzard, then pick off the
Commando. You can get a really good jump by having Zael go up the ladder then
taking out the Obstructors, Healer, and Ice Sorcerer. More Nitro-infused foes
join the ranks from above, so take the fight to them with Yurick blasting the
crystals above them.

Rising Up to the Challenge
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Take the lift once the area is clear and open the chests; one is mostly [GNOME
GOLD] while the other is [RANDOM MATERIAL]. Utilize the Save Point and enter
the next room. Take out the Obstructor then guard through the attacks of the
Fire and Ice Sorcerers while the rest of the party nukes them because stepping
into the middle of the room triggers a scene that splits the party. Calista
sticks with Zael, so move through the door. Open the chests here for a
[SORCERER]/[BLUNT SILVER SWORD] and [GNOME GOLD]/[GURAK STARDUST] then take the
lift.

  Open the chest to the left for a [GURAK STARDUST]/[GNOME GOLD] and open the
door to find Lowell. The statues ahead are actually Gold Coffins, they aren't
that difficult but can pack a wallop if you let them charge up and hit you.
Syrenne will come down the lift but is stuck. You can free her during battle but
it might be easier to do so after. Head down the hall to a room simply covered
with Gurak. Break through the Obstructors quickly and hit the upper levels as
soon as possible. Mirania and Yurick regroup midway through the fight to help
out.

Ending the War
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Go through the door on the upper level to find a Summon Circle in case you
need to level up. Move through to the next room to find three chests; two are
[SORCERER]/[BLUNT SILVER SWORD], the other is [GURAK STARDUST]/[GNOME GOLD].
Summon Horace and upgrade what you have then Save because you are about to
fight three bosses in a row. use the lift when you are ready and enter the room
at the next floor.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zepha and Zesha                                                              |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Zepha - A mage who serves Zangurak. Erects elemental barriers and uses a   |
|           strategy balancing attack and defence. The twin brother of Zesha.  |
|                                                                              |
|   Zesha - A warrior who serves Zangurak. Fights using a unique style, able   |
|           to fell an army by himself. His attacks create lightning. The twin |
|           brother of Zepha.                                                  |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The barriers that Zepha erects must be taken down. To do that, cast magic   |
| that is the same color as the barrier, ie; Green -> Forest, Red -> Flare, or |
| Blue -> Blizzard. This will lower the barrier and allow you to take out      |
| Zepha. Zesha can be an annoyance but he cannot be killed, so focus on Zepha  |
| to end the battle.                                                           |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive a [GURAK STARDUST] and [SALAMANDER BONE] for winning the battle.
Check the outlets for three chests; a [ROYAL RING] and two [GNOME GOLD]. Move
ahead and upgrade with Horace again then save before the next fight.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Sentinel Beast: Atar                                                         |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Sentinel Beast of the Outsider. Like Mitra, it deploys powerful magic from |
|  the air. Violently enraged by the damage caused to the Outsider.            |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Atar will be helping you defeat himself in this battle. He casts Flare and  |
| Silence circles which can be diffused. Silencing Atar causes it to land and  |
| so does Guard Countering. The party will rejoin early in the fight so don't  |
| worry. What you want to worry about is the Lightning that Atar causes. If    |
| you get you'll die, so just Guard and you will live. Calista will tell you   |
| when she can summon an Ancient Beast, it will clip Atars wings and make it   |
| permanently grounded. Don't forget you can diffuse Mirania's Forest to cause |
| a silence as well.                                                           |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
        /\                                                           /\
       (  )                                                         (  )  [0338]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Chapter 38 - Raging Ocean          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||                                                           ||
        ||                                                           ||
       (  )                                                         (  )
        \/                                                           \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Jirall                 (Weak against Light)                   |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Emperor                                                     |
|____________|_________________________________________________________________|

Swimming in Circles
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You'll swim around for a while and eventually get to Seek a Gurak Ship in
the distance. When you reach the ship a scene takes over and you are thrust
into battle.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Jirall                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Jirall is possessed by a magical sword. Greed and the urge to destroy have |
|  driven him insane. Vulnerable to Gravity and Stop. Darkness (weak against   |
|  Light)                                                                      |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Jirall has some fast attacks and can pierce Zael, draining his life. The    |
| best way to win the fight is to either Guard Counter and use Burst Max or    |
| fire a Paralysis Arrow to stun Jirall. This will leave him vulnerable and    |
| you can take his HP down quite a lot. Be sure to using Gathering so you are  |
| regaining HP for your attacks. Every 25% you'll have a button sequence to    |
| deal damage to Jirall and continue to the next phase.                        |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive a cursed [EMPEROR] for defeating Jirall.

        /\                                                           /\
       (  )                                                         (  )  [0339]
        )(                                                           )(
 _,-'¯\_||_/¯'-._    Chapter 39 - Reptids' Cave Revisited     _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯'-._/¯||¯\_.-'¯
        ||     Guided by the emissary of the Guardians, Zael and     ||
        ||    the others pursue Zangurak. As they head to the        ||
       (  )   door which leads to where the Outsider is enshrined   (  )
        \/    below Lazulis Castle, they pass through the winding    \/
              caves that were the site of their very first battle
              on Lazulis Island.

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Fire Sorcerer          (No Elemental Weakness)                |
|            | • Gurak Archer           (Weak against Fire)                    |
|            | • Gurak Guard            (Weak against Fire)                    |
|            | • Gurak Healer           (Weak against Fire)                    |
|            | • Gurak Obstructor       (Weak against Fire)                    |
|            | • Ice Sorcerer           (No Elemental Weakness)                |
|            | * Last Cocoon            (No Elemental Weakness)                |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Royal Ring           [ ] Gnome Silver/Gnome Gold            |
|            | [ ] Random Material      [ ] Gurak Stardust                     |
|            | [ ] Gnome Gold           [ ] Random Weapon                      |
|            | [ ] Random Weapon        [ ] Random Weapon                      |
|            | [ ] Random Material      [ ] Nightmare                          |
|            | [ ] Random Material      [ ] Random Material                    |
|            | [ ] Salamander Bone                                             |
|____________|_________________________________________________________________|

End of the Beginning
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You can Seek the Gurak Ship for some foreshadowing. Go to your left to find
three chests; a [ROYAL RING], a [GNOME SILVER]/[GNOME GOLD], and a [RANDOM
MATERIAL]. Check the right side for a solo chest with a [GURAK STARDUST]. There
is a Blue Summon Circle in the middle if you need to upgrade. Head up the steps
to the Save Point when you are finished. Progress to the next area and turn
right to find a chest with [GNOME GOLD] inside. Follow the path to a second
chest, this one has a [RANDOM WEAPON].

  Enter the large room and lay siege to the Gurak. They take off and block your
path. Luckily, you can Seek the wall for a path leading out. The path does lead
to a group of Gurak, be sure to pick off the Archers and Sorcerers first then
the Healer. Before continuing on, check the path near where you entered for a
chest that has a [RANDOM WEAPON]. Continue to the next area where you'll find
two Summon Circles, a Save Point, and two chests with a [RANDOM WEAPON] and
[RANDOM MATERIAL]. Head to the next room to face a familiar foe.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Last Cocoon                                                                  |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A young spirit born from a cocoon. Charges at high-speed. Throws swords    |
|  stuck in its back. Deflects sword blows, but falling from a height leaves   |
|  it weak.                                                                    |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The battle begins with Cocoon absorbing your energy. Use a Recover diffuse  |
| to regain some health, when Last Cocoon is fully healed Zael is taken to a   |
| nightmare. Defeat the Bandits to force a scene and move to another phase of  |
| the fight. The room goes all white with Last Cocoon chasing, you can't harm  |
| it with attacks right now. Wait until it jumps on a pillar then Counter the  |
| attack or have Yurick blast the pillar to bring Last Cocoon down and able to |
| take damage. Repeat this process until 50% of its life remains.              |
|                                                                              |
|  The second half of this battle is best ended by using the environment. The  |
| Last Cocoon continually throws exploding swords and it gets pretty rough.    |
| Chuck a Bomb into the middle of the platform at the center of the battlefield|
| to weaken it. Lure the Last Cocoon over it and it falls, becoming immobile.  |
| Shoot the giant sword above with a few arrows and it pierces Last Cocoon.    |
| At this time you can initiate a Ride command to kill the monster.            |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive [NIGHTMARE] for winning for the fight. There are three chests to
be opened, two [RANDOM MATERIAL] and one [SALAMANDER BONE]. Summon Horace one
last time because you won't be able to summon him again.

        /\                                                           /\
       (  )                                                         (  )  [0340]
        )(                                                           )(
 _,-'¯\_||_/¯'-._         Chapter 40 - The Last World         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     Zael and the others pursue Zangurak to the Last       ||
        ||    World - the place where the Outsider slumbers deep     ||
       (  )   below Lazulis Castle. The final battle is about to    (  )
        \/    commence.                                              \/

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | * Berith                 (Weak against Star)                    |
|            | • Gurak Archer           (Weak against Ice)                     |
|            | • Gurak Beast            (Weak against Ice)                     |
|            | • Gurak Fighter          (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Ice Sorcerer           (No Elemental Weakness)                |
|            | • Lazulis Golem          (Weak against Star)                    |
|            | • Tiny Golem             (Weak against Star)                    |
|            | * Zangurak               (No Elemental Weakness)                |
|            | * Zepha                  (No Elemental Weakness)                |
|            | * Zesha                  (No Elemental Weakness)                |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Witchcraft           [ ] Dragon Skin x3                     |
|            | [ ] North Wing           [ ] South Wing                         |
|            | [ ] Zan Lance            [ ] Traive                             |
|            | [ ] East Wing            [ ] West Wing                          |
|____________|_________________________________________________________________|

  A short scene and you are thrust immediately into battle.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Berith                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A demon from another realm. Its barrier will fall after sustaining enough  |
|  damage. Has a strong physical defence. Nature (weak against Star)           |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Berith is a lot tougher this go around. He immediately splits into three,   |
| making you guess which is the real McCoy. Defeating a fake will cause it to  |
| explode after three seconds so run away. You do get the advantage of the     |
| Lazulis Golem in the far corner, simply Reboot it and if it falls, do it     |
| again. Guard to gain a Burst Max and release it to take out all the fakes at |
| once then make sure to get a Guard Break in. You can use Accelerate if you   |
| want, it will end the battle quickly and you can regain the Spirit Points    |
| after the fight relatively fast.                                             |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
The End
¯¯¯¯¯¯¯
  You receive [WITCHCRAFT] for winning the fight. Afterwards the group splits
up and you take control of Syrenne and Lowell. The battle will last until the
Gurak Beasts are defeated then it switches to Yurick. Defeat three rounds of
Tiny Golems with Yurick and you are switched back to Syrenne and Lowell. This
time Lazulis Golems will come into the fight. Take them out and activate them
to fight on your side! Control switches back to Yurick once more for a few
quick kills. When it switches for the a final time to Syrenne start dodging
until the path reveals itself.

  Use the Save Point and proceed down the path. After the second set of pillars
look right for a chest with [DRAGON SKIN x3]. Continue to a dead end to trigger
a scene that thrusts you into battle once more, this time with Zael and Mirania
against Zepha.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zepha                                                                        |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A mage who serves Zangurak. His barriers have weakened due to his wounds.  |
|  He fights for his master's ideals entirely devoid of fear or hesitation.    |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The battle starts and a few Gurak enter the fray. Zepha will cast Damage    |
| Circle usually at the start of the fight and then throughout the course of   |
| the battle. Use Gathering and strike Zepha until he erects a barrier. Have   |
| Mirania destroy it then get in your one hit before Zepha teleports again.    |
| Repeat this pattern until the barrier turns red, at which point you'll want  |
| to cast Recover and just sit in the healing aura and defend until Yurick     |
| arrives. Command the mages to cast their magic and break the barriers until  |
| you deal a decisive blow.                                                    |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive [NORTH WING] and [SOUTH WING] for winning the fight. A scene
occurs and you are forced into combat against Zesha.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zesha                                                                        |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A warrior who serves Zangurak. Capable of defeating an entire army single- |
|  handedly. He fights for his master's ideals entirely devoid of fear or      |
|  hesitation.                                                                 |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  The trick to this fight is to get in a Guard Break by diffusing Yurick's    |
| Prominence. After some time Syrenne and Lowell join the fight to make things |
| really easy. The battle comes to a halt as Lowell takes a brutal hit. The    |
| team urges to go on, which you should because there isn't any upside to      |
| beating Zesha and the fight continues forever anyways.                       |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  continue to a Save Point and Summon Circle. Save your game and open the door
for the battle against Zangurak.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zangurak                                                                     |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   Zangurak, king of the Gurak. Armed with his giant lance, he faces Zael     |
|  in mortal combat.                                                           |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Zangurak moves swiftly and has a Gathering Burst of his own. Be sure to     |
| dodge when Zangurak lifts his leg up for a stomp. You can get countered if   |
| you just attack wildly. If you ever get knocked over the edge start hitting  |
| (A) to quickly recover and dodge a powerful attack. A cheap and easy way to  |
| win this battle is to shoot Zangurak with Prank Bananas. When you drain the  |
| King of the Gurak of his health a second round will start.                   |
|                                                                              |
|  The second phase of the battle starts with Zael and Calista. Almost         |
| immediately the other party members appear at a blue door so let them in.    |
| Start off by getting Prominence and Recover going then focus on getting a    |
| Guard Counter, it's the only way you can make Zangurak drop the Zan Lance.   |
| When the lance drops, pick it up and hack away to destroy the shield that is |
| protecting Zangurak. He can knock you down though, forcing the Zan Lance to  |
| drop from your hands. Once the shield is down, this becomes a standard fight |
| where Deflector and Recover will make you almost invulnerable. The Prank     |
| Bananas still work wonders here if you are having trouble.                   |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive the [ZAN LANCE] permanently. Move to the next screen for a scene.
Use the Summon Circle if you need it then head up the steps and save. Continue
to the next screen for the final boss.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Dagran                                                                       |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   With the Outsider's power, the path towards Dagran's dream has taken a     |
|  different turn. The kindly smile that once graced his face is no more.      |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  To start, this is a three phase fight. You'll want to keep Shining and      |
| Recover up throughout the battle so you can have Deflector and a Healing     |
| circle to diffuse should you need a sudden heal. The first phase of the      |
| battle, Dagran uses a Counter Stance which means you need to Guard Break.    |
| Cast Prominence and diffuse it then let him have it. Dagran can still do a   |
| Death attack, just diffuse the Recover circle to cure everyone of it and     |
| continue the fight until Dagran transforms.                                  |
|                                                                              |
|  During the second phase it's important to keep up Deflector as Dagran has   |
| new abilities that fire deadly blasts, Deflector will mitigate the damage    |
| enough to where it won't cripple you. After 15% health is drained, Dagran    |
| puts up a barrier that only Yurick can break. After a scene, have Yurick use |
| Big Bang to break the barrier, then continue to pummel Dagran while keeping  |
| up Deflector and healing when you need to.                                   |
|                                                                              |
|  This is the phase where you want to be right up in Dagran's face. Take the  |
| the fight to him and guard when he attacks. Use all of your Spirit skills    |
| to get a lot of damage out, Syrenne's in particular is nice to hold Dagran   |
| in place for a little bit. You'll want to continually use these abilities    |
| during this entire phase. Big Bang from Yurick deals about 10% of Dagran's   |
| life and Revive from Mirania is simply invaluable during this phase. The key |
| attacks to watch out for are the long range beam and when Dagran jumps back  |
| for a charge punch, you must defend these or take 10,000 damage. At the end  |
| of the fight, climb to the top of the room and do a Vertical Slice.          |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````
  You receive a [TRAIVE] and then must leave the Last World. Don't miss the
[EAST WING] and [WEST WING] after you enter the Zesha area. You'll have to
fight some Tiny Golems on the elevator but after that it's all cutscene.

        /\                                                           /\
       (  )                                                         (  )  [0341]
        )(                                                           )(
 _,-'¯\_||_/¯'-._     Chapter 41 - Stargazer's Tower: Day     _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ¯'-._/¯||¯\_.-'¯
        ||     It is all over. An agreement has been reached with    ||
        ||    the Gurak, the war has ended, and both sides are at    ||
       (  )   peace. As for the Outsider, the time has finally come (  )
        \/    for it to be returned to the cosmos.                   \/

  Speak with Calista to start a scene. That's all there is for this short
chapter.

        /\                                                           /\
       (  )                                                         (  )  [0342]
        )(                                                           )(
 _,-'¯\_||_/¯'-._          Epilogue - The Last Story          _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          ¯'-._/¯||¯\_.-'¯
        ||     The Outsider has been returned to the cosmos. Now     ||
        ||    the decay that had once befallen the land has ended,   ||
       (  )   and the reconstruction of the island is under way     (  )
        \/    thanks to the hard work of both the humans and the     \/
              Gurak.

New Adventures Await!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You can do pretty much whatever you want at this point, though there are some
limitations. A good place to start is with some of the new side quests:

    [0436] The Orchid Gang Conclusion
    [0437] The Budding Confectioner Part 3
    [0438] The Charismatic Chef Part 3
    [0439] Gurak Tomes
    [0440] The Arena, Season 3

  If you talk to the Maid in the Castle and then Ariela, you'll run into Lowell
on the way to Castle Gate Plaza. Choosing to go with him starts a chain of
scenes that ends the game and moves to Chapter 44.

        /\                                                           /\
       (  )                                                         (  )  [0343]
        )(                                                           )(
 _,-'¯\_||_/¯'-._         Chapter 42 - Arganan Temple         _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯         ¯'-._/¯||¯\_.-'¯
        ||     A new island has been forged by the joining of        ||
        ||    Lazulis Island and Fortress Island. As the             ||
       (  )   reconstruction continues, Calista takes Zael to visit (  )
        \/    her parents' graves so that they will be able to hold  \/
              an official wedding.

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Gold Archer            (Weak against Darkness)                |
|            | * Gold Spider            (Weak against Darkness)                |
|            | • Gold Reptid            (Weak against Darkness)                |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Commando        (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Obstructor      (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Viper           (Weak against Fire)                    |
|            | • Reptid Witch           (Weak against Fire)                    |
|            | • Sea Reptid             (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Random Material      [ ] Random Material                    |
|            | [ ] Random Material      [ ] ?Sword (Grand Swell +3)            |
|            | [ ] Arganan Dagger       [ ] Gnome Gold/Salamander Bone         |
|____________|_________________________________________________________________|

Graves of Her Parents
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head to Calista's room and Seek the picture in the back. This will start this
chapter, simply agree to venture to the Arganan Temple. Defeat the Reptids at
the entrance, the smart way is by flanking and throwing the bombs at the group.
Enter the next room where Zael and Calista hide to dodge an ambush. Defeat the
Obstructor and the rest of the group then switch Calista to casting Recover
because some Gold Reptids break in and they absorb Light.

  Venture into the holes the Reptids made to find chests, all of which
contain [RANDOM MATERIALS]. Open the door and have Calista take out the bridge
across the way then defeat the remaining forces. Head to the next area and
pick a door. Before entering one, shimmy left past the rubble to a chest with
an [ARGANAN DAGGER]. The right path has a chest but you can get back to it even
if you take the left path, which is recommended. Both rooms lead to a single
point with a large group of Gold and Sea Reptids. The chest, in case you missed
it by going left, has a [GNOME GOLD]/[SALAMANDER BONE]. Head down the hole when
you are ready then open the door. Look up quickly during the Seek event, the
boss is upon you!

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Gold Spider                                                                  |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A shiny golden spider. Spits out a web to ensnare its prey and swallow it. |
|  Vulnerable to attack from the inside. Light (weak against Darkness)         |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  You'll want to let the Gold Spider consume Zael, so use Gathering and then  |
| Accelerate. Get eaten and then start destroying the Gold Spider from within. |
| This should trigger the Reptid reinforcements, one of which is a Witch that  |
| should be promptly disposed of. To win the fight, Guard Counter then get in  |
| a few hits at a time. Being cornered helps because Calista can cast Recover  |
| and you'll just heal any damage you take while attempting to Counter.        |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````

  Head up the steps after grabbing the [?SWORD]. Speak with the group to start
the ceremony. You can choose "No way!" twice, but a third time is a game over!
After the scene you are returned to the Castle. Check out the Library, it's all
fixed now and there are two new texts.

        /\                                                           /\
       (  )                                                         (  )  [0344]
        )(                                                           )(
 _,-'¯\_||_/¯'-._       Chapter 43 - Contaminated Cave        _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        ¯'-._/¯||¯\_.-'¯
        ||     The Outsider has been returned to the cosmos. Now     ||
        ||    the decay that had once befallen the land has ended,   ||
       (  )   and the reconstruction of the island is under way     (  )
        \/    thanks to the hard work of both the humans and the     \/
              Gurak.

|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|    Enemies | • Cave Cougar            (Weak against Star)                    |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Berserker       (Weak against Fire)                    |
|            | • Reptid Commando        (Weak against Fire)                    |
|            | • Reptid Gladiator       (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Scout           (Weak against Fire)                    |
|            | • Reptid Sniper          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Swordsman       (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|      Items | [ ] Horace's Ring        [ ] Royal Ring                         |
|            | [ ] Royal Ring           [ ] Gnome Gold                         |
|            | [ ] Random Material      [ ] Salamander Bone                    |
|            | [ ] Royal Ring           [ ] Light of the Outsider              |
|            | [ ] Random Material      [ ] Heart of the Outsider              |
|            | [ ] Gnome Gold           [ ] Salamander Bone                    |
|            | [ ] Treasure Hoard Key   [ ] 13000g                             |
|            | [ ] Shrine Key           [ ] Blunt Gold Sword                   |
|            | [ ] Blunt Diamond Sword  [ ] Dragon Skin x5                     |
|            | [ ] Nightmare +3         [ ] Gnome Gold                         |
|            | [ ] Ancient Alloy        [ ] Legendary Fertiliser x3            |
|            | [ ] Ancient Alloy                                               |
|____________|_________________________________________________________________|

Horace's Ring
¯¯¯¯¯¯¯¯¯¯¯¯¯
  Speak with Horace at his shop then speak with the Guard to start the chapter
and be taken to the cave. Defeat the group of Reptids then pull out your bow
and switch to Horace's Ring. Observe the north wall to notice a white doorway.
Check it out to find a chest that contains mainly [ROYAL RING]. Use the Save
Point if you need then progress up the steps to a large room with plenty of
fight in it. Check the left wall for a another hidden chest, containing mostly
[ROYAL RINGS] then check the right wall opposite this one for a chest mostly
filled with [GNOME GOLD].

  Before continuing, head back towards where the game started (you are in the
large room from the first mission) and kill some Scouts along the way. From
the start, look under the first torch for a hidden chest that has a [RANDOM
MATERIAL]. Make your way back until there is an alcove that goes right to a
dead end. Turn around and spot the chest filled with mostly [SALAMANDER BONES].
Head back to the main room and Seek the secret entrance.

Cougars and Treasure
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head into the next room and use the mechanism in the middle. Go through the
door and into the next area. There are Cougars to the right with a Commando.
Take out the Commando and the smaller Reptids first then get a good Guard Break
going and pummel the Cougars. Your reward is two chests one with mostly [ROYAL
RINGS] and another with [LIGHT OF THE OUTSIDER]/[SALAMANDER BONE]. The group
has a little competition when you move into the next section. There are 100
Reptids that will slowly pour in, just kill them all. Having 40-50 should
suffice for a win.

  Check the area right of the Save Point for a chest with a [RANDOM MATERIAL].
Proceed to the next area and then start checking the ends of each path. The
left one has a hidden chest with a chance for [HEART OF THE OUTSIDER]. The
middle is mainly [GNOME GOLD] and the right is mostly [SALAMANDER BONE]. Move
down the steps and to the dead end where you cannot open the door onwards.
Seek the walls to find a hidden chest with the [TREASURE HOARD KEY]. Start
opening the gates for a total of [13000G], [SHRINE KEY], a [BLUNT GOLD SWORD],
a [BLUNT DIAMOND SWORD], [DRAGON SKIN x5], a [NIGHTMARE +3], a [GNOME GOLD],
and [LEGENDARY FERTILISER x3]. Open the door and use the Save Point. Switch to
strong weapons that aren't ice-based and can steal. This is the only battle in
the game where you can get [ANCIENT ALLOY] and one can be stolen, the other is
a drop.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Berserk Kraken                                                               |
|______________________________________________________________________________|
|                          DESCRIPTION / WEAK POINT                            |
|                                                                              |
|   A new form of Kraken, infested by a terrible disease. Strong all-around    |
|  defence. Its tentacles regenerate. Ice (weak against Fire)                  |
|______________________________________________________________________________|
|                                  STRATEGY                                    |
|                                                                              |
|  Destroy the tentacles and the main body appears. It will appear with its    |
| disease fuming so wait till it goes away to attack. Strike until you get the |
| steal then switch back to your main weapons. You can go to down on it then   |
| use a Vertical Slice to inflict the most damage. Watch out for the Death     |
| Ring and exploding rings that the Kraken can cast, they appear underneath    |
| the target. Repeat the process of Burst max on the tentacles and Vertical    |
| Slice on the main body to end the battle.                                    |
|______________________________________________________________________________|
 ``````````````````````````````````````````````````````````````````````````````

  You receive an [ANCIENT ALLOY] for defeating the foe. You can take these
items to the upgrade shop in north Artisan's Way to upgrade the Knight's Attire.

        /\                                                           /\
       (  )                                                         (  )  [0345]
        )(                                                           )(
 _,-'¯\_||_/¯'-._    Chapter 44 - Stargazers' Tower: Night    _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    ¯'-._/¯||¯\_.-'¯
        ||                                                           ||
        ||                                                           ||
       (  )                                                         (  )
        \/                                                           \/


  Speak with the Maid inside Lazulis Castle then Ariela outside the tavern.
Head towards Castle Gate Plaza then speak agree to go with Lowell. The ending
scenes take you to the start of this chapter. Speak with Calista to trigger the
end game sequence.

        /\                                                           /\
       (  )                                                         (  )  [0346]
        )(                                                           )(
 _,-'¯\_||_/¯'-._               New Game Plus                 _,-'¯\_||_/¯'-._
 ¯'-._/¯||¯\_.-'¯               ¯¯¯¯¯¯¯¯¯¯¯¯¯                 ¯'-._/¯||¯\_.-'¯
        ||                                                           ||
        ||                                                           ||
       (  )                                                         (  )
        \/                                                           \/

What's Different?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- All Weapons, Equipment, Goods, and Other items are retained.
- All valuables are lost with the exception of Dragon Skin, Incredible Invis.
  Dye, and Outrageous Invis. Dye.
- All Levels, Stats, and Skills carry over. That includes Gathering.
- Dagran starts the game with an Emperor equipped.
- Bosses and Ogres are a higher level than normal.
- They often drop Particles of the Outsider which are used to upgrade Weapons
  and Armour to incredible levels and strength.
- Particles of the Outsider are also a mixed in with Random Materials from
  chests and defeated enemies.

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |          Side Quests           |                 [0400]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Fortune Teller's Prophecy                                         [0401] |
|==============================================================================|
|    Rewards | [ ] Free Weapon or Armor Upgrade                                |
|____________|_________________________________________________________________|

  Talk to the Fortune Teller just to the east of the Save Point near Ariela's
Tavern and Central Plaza. She'll tell you that good fortune awaits you at
Horace's Shop, so make your way a bit east and south to enter the shop. Once
you do, you'll be told that you're the one thousandth customer, and to
celebrate, you receive a one-time-only free weapon or equipment upgrade!

  Since you don't have any Gnome Copper, you can only upgrade your weapons at
this point, so you might as well strengthen Syrenne's Rogue Edge, a weapon that
will gain the Steal attribute at level 3.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Frog Lover's Special Skill                                        [0402] |
|==============================================================================|
|    Rewards | [ ] Party Agility +5                                            |
|            | [ ] Party Agility +5                                            |
|            | [ ] Party Agility +5                                            |
|            | [ ] "Dive" Ability                                              |
|            | [ ] Party Agility +5                                            |
|            | [ ] Party Agility +5                                            |
|            | [ ] Party Agility +5                                            |
|            |*[ ] Green Clover             * Collect as many as you want      |
|            |*[ ] Golden Scale                                                |
|____________|_________________________________________________________________|

  Head over to the Central Plaza and take the western stairs down to the lower
level beside the river. Head all the way west to find a boy, the Frog Lover,
who will decide to teach you his special skill, but only if you find three
frogs. You can ask the Fortune Teller in Central Plaza for hints.

  To make the Fortune Teller tell you a new hint, you must re-enter the Tavern
and come back out to reset her "trigger." You can only do this during the day.
If it is already dusk (meaning you saw the scene in the Castle Gate Plaza),
then you have to battle at the Arena to reset her trigger. You can also leave
the city instead of visiting the Tavern; it does the same thing. To catch the
frogs, you have to approach them from behind and grab them before they jump
away.

Here are the locations of all of the frogs in the city:

    • "Luck shall befall you if you catch a frog on the wooden decking along
      the river." - From the Central Plaza, head north, then turn west,
      following the southern wall until you can go down some stairs to the
      lower level by the river. The frog is on the wooden decking here.

    • "Luck shall befall you if you catch a frog behind Ariela's Tavern."
      - Easy enough, just go east and around the Tavern through this narrow
      path to find the frog near a small bucket.

    • "Luck shall befall you if you catch a frog in Fountain Plaza." - Very
      easy. Once you arrive in Fountain Plaza, the frog is on the eastern side
      of the fountain.

    • "Luck shall befall you if you catch a frog by the well at the east gate."
      This one is at the east gate, which is a bit south, then east of the
      Market. The frog is down the small alley to the north by the well; just
      hug the left wall to sneak up behind it.

    • "Luck shall befall you if you catch a frog by the well north of Central
      Plaza." - Head north of Central Plaza to the first fork, then go
      northeast to the Upgrade Shop. To the northwest is a somewhat-hidden area
      where the frog is waiting to be caught. Stay against the eastern wall,
      then sneak up behind him.

    • "Luck shall befall you if you catch a frog by the fountain at Castle Gate
      Plaza." - Remember, RELOAD your game if you get this prompt in the day
      time, as noted below. Go to Castle Gate Plaza, and the frog is on the
      south side of the fountain, facing north. Sneak over to the Save Point to
      the south, then approach him from behind.

  For each frog that you find, you will gain +5 Party Agility! Once you have
all three frogs, return to the Frog Lover on the lower side of the river, west
of the Central Plaza. You will learn how to Dive into the river! By doing this,
you open a few more side quests!

  Technically this quest is over, but you can get one more item! Keep catching
frogs like you have been doing. For the first three times (sixth total), you
will receive the +5 Party Agility boost. For every time you catch a frog after
this, you'll receive either a [GREEN CLOVER] or a [GOLDEN SCALE] used in a new
Dye.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Old Man of the River's Observations                               [0403] |
|==============================================================================|
|    Rewards | [ ] Leek            * 10% chance of inflicting Sticky           |
|            | [ ] Frying Pan      * 10% chance of inflicting Charm            |
|            | [ ] Kitchen Knife   * 5% chance of obtaining 30% damage as gold |
|            | [ ] Hammer          * 10% chance of inflicting Silence          |
|            | [ ] Axe             * 1% chance of inflicting Instant Death     |
|            | [ ] Lance           * 10% chance of inflicting Petrify          |
|            | [ ] Pitchfork       * 5% chance of inflicting Paralysis         |
|            | [ ] Wooden Club     * 10% chance of inflicting Daze             |
|            | [ ] Chair           * 10% chance of inflicting Silence          |
|            | [ ] Dragon Fang x9                                              |
|            | [ ] Dragon Fang x9                                              |
|            | [ ] Dragon Fang x9                                              |
|____________|_________________________________________________________________|

  You must have completed "The Frog Lover's Special Skill" side quest and have
obtained the ability to Dive into the river to do this one, so if you haven't
done it yet, do so now. Take a dive into the river at any location and swim the
length of the river to the northeast portion. Here you can climb up and speak
with the Old Man of the River. He'll give you a [DRAGON SKIN] and track how many
times you've gotten a bump. It's actually good to do these things, check the
chart below to see what items you can receive.
  _____________________________________________________________________________
 |      |                       |                       |                      |
 |    # |  Bumping into People  |  Hitting Signs        |  Falling Over        |
 |======|=======================|=======================|======================|
 |  20x |  ---                  |  Hammer               |  Pitchfork           |
 |  50x |  Leek                 |  Axe                  |  Wooden Club         |
 | 100x |  Frying Pan           |  Lance                |  Chair               |
 | 150x |  Kitchen Knife        |  Dragon Fang x9       |  Dragon Fang x9      |
 | 300x |  Dragon Fang x9       |  ---                  |  ---                 |
 |______|_______________________|_______________________|______________________|


    • Bumping into People: Very simple. Just run into people. Anywhere. I find
      the road east of Ariela's Tavern a good place to bump people, since there
      is a nice string of them AND you can catch floating objects in Seek Mode.

    • Hitting your head on Signs: The best place to do this is in front of the
      Tavern. Just run back and forth under the sign, banging it every time.

    • Falling Over: The best place to do this is the northwestern side of the
      northeastern bridge. There are two boxes of lemons here sitting on a
      barrel where some people are talking. There is another a box just to the
      northwest near the guards. Examine the box to knock it over, then just
      start slipping! Once you've slipped on them all, leave the area and come
      back and they should be ready to knock over again.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| An Elderly Man's Reminiscence                                         [0404] |
|==============================================================================|
|    Rewards |*[ ] Physical Defence +1 Boost (Party)           * Choose one    |
|            |*[ ] 100G                                          or the other  |
|____________|_________________________________________________________________|

  From the market, head southeast, then east to the open area here with a locked
city gate: the east gate. Talk to the Elderly Man sitting on the bench here.
He'll ask you to have a seat, so sit next to him. He'll start talking about the
docks, and will ask you what the most important part of being a docker is.

      [1] Being strong.
      [2] Good business acumen.

 • Option 1 results in your party getting a Physical Defence +1 boost.
 • Option 2 results in you getting [100G].

  The better choice is option 1 because 100g is very easy to come by.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Orchid Gang's Thievery                                            [0405] |
|==============================================================================|
|  Rewards   | [ ] Dragon Skin                                                 |
|____________|_________________________________________________________________|

  For the next quest, we must go to South Gate Plaza. From the center of the
Plaza, head west at down the path here to find a little girl sitting on a box.
Talk to the little girl (Catoleya), and your wallet will be stolen by her
friend, the Orchid Gang! To get your 100G back, we must find all three members
of this little gang.

   1) Catoleya: Return to the main area in the South Gate, then use Seek Mode
      to spot Catoleya sitting on top of a lamp post beside the actual gate to
      your south. (If you're facing the gate itself, she's on the right, and
      UP.)

   2) Lelio: From Catoleya, head back west to where you met her, then continue
      west, north, then northeast until you come to Arganan Bridge. Sitting on
      a lamp post just before the southeastern entrance to the bridge is Lelio.

   3) Braso: Return to the area just outside the Tavern, and use Seek Mode once
      again to spot Braco on the roof. Once you've found him, you'll get your
      100G back, as well as a [DRAGON SKIN] valuable.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Tent Watchman's Treasure                                          [0406] |
|==============================================================================|
|  Rewards   | [ ] Dragon Skin                                                 |
|____________|_________________________________________________________________|

  You'll need to purchase a Firework from the South Gate Plaza's Archery Shop.
Once you have it, make your way to Central Plaza, then head east and down the
stairs here to the lower area by the river. Make your way east to the very last
tent -- you'll see a boy guarding the tent here. Draw your bow and select
Firework from your Arrow menu. Take a few steps away from the tent and shoot
a Firework into the air, making the Tent Watchman run over to check it out!

  While he's away, open the chest in his tent for a [DRAGON SKIN] valuable.
Make sure that you leave the tent immediately after grabbing the item,
otherwise, if you're still in the tent the Tent Watchman will make you put it
back. Of course if that happens, just try again.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Cook's Pickle                                                     [0407] |
|==============================================================================|
|    Rewards | [ ] 3000G                                                       |
|            | [ ] Dragon Skin                                                 |
|____________|_________________________________________________________________|

  Make your way to the Arena, then talk to the Cook at the shop to your east.
She claims to have run out of ingredients, and has more customers to serve.

      [1] I'll get them for you.
      [2] Sounds terrible.

Choose option 1 to get them for her. She'll ask you to get...

 • ONE Banana
 • TWO Eggs
 • THREE Coconuts

...and she will give you [3000G] to buy them, even though you only need 1500g
to purchase them all. Make your way to the Market and go to the Greengrocer.
Once you're there, buy the three items listed above, then head back to her shop
to deliver the goods. She asks if you were able to get them.

      [1] Hand over the items.
      [2] Ask what is needed.

  Choose option 1, and she'll thank you. In addition to the extra ~1500g you
have already pocketed, she'll give you a [DRAGON SKIN]. You can also now shop
here for Goods!
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Comedy Actor's Prank                                              [0408] |
|==============================================================================|
|    Rewards | [ ] Prank Banana x50                                            |
|____________|_________________________________________________________________|

  First, stop by the Market and buy a Banana at the Greengrocer. Once you have
it, make your way to the northern side of the Arena, and talk to the Comedy
Actor sitting on a bench. He asks if you think Banana skins are a funny prop.

      [1] Banana skins are great!
      [2] I couldn't care less.

  Choose 1 to agree with him. As long as you have a Banana, talk to him again.

      [1] Hand over the items.
      [2] Ask what is needed.

  Choose 1 again, and you'll receive [PRANK BANANA x50]. These will come in
handy for a later side quest! Now, let's move on.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Budding Confectioner's Request                                    [0409] |
|==============================================================================|
|    Rewards | [ ] Gnome Copper x2                                             |
|____________|_________________________________________________________________|

  Head over to the Artisan's Way, to the northwestern side. There's a girl here
you can talk to, and she'll ask you if you can get her some ingredients.

      [1] Of course.
      [2] Can't you ask someone else?

Choose 1, then choose the following recipe, at which point you'll need to buy
the following ingredients as well:

   Coconut Milk
   ¯¯¯¯¯¯¯¯¯¯¯¯
    • ONE Coconut
    • ONE Sugar
    • ONE Banana

  Stop at the Greengrocer in the Market and pick up the Coconut and Banana. For
the Sugar, make your way to the Arena and grab a bag at the Goods shop (if you
completed "The Cook's Pickle" sidequest.) If you didn't, then either complete
the quest, or wander the city, hoping for a Wandering Merchant to offer it to
you.

  Once you have everything, return to Artisan's Way and talk to the Budding
Confectioner again.

      [1] Hand the items over.
      [2] Decline the request.
      [3] Ask what is needed.

  Choose option 1 and you'll receive the [GNOME COPPER x2], as promised. Next
mission!

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Charismatic Chef's Request                                        [0410] |
|==============================================================================|
|    Rewards | [ ] Gnome Copper x2                                             |
|____________|_________________________________________________________________|

  Make your way to the Market. As you walk south, you should notice a man
walking briskly up the street to the north. Talk to this man, the Charismatic
Chef, and he'll ask you if you can get some ingredients for him.

      [1] Of course.
      [2] Can't you ask someone else?

  Choose 1, then choose the following recipe, at which point you'll need to buy
the following ingredients as well:

   Monthly Birthday Party
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    • ONE Coconut
    • ONE Wheat
    • ONE Egg

  Stop at the Greengrocer and pick up the Egg and Coconut. If you don't have any
Wheat, make your way to the Arena and grab a bag at the Goods shop (if you
completed "The Cook's Pickle" side quest.) If you didn't, then either complete
the quest, or wander the city, hoping for a Wandering Merchant to offer it to
you. You could also complete "The Café Girl's Revenge" quest to earn a bag of
Wheat. You can complete this now if you like, or just take care of "The Cook's
Pickle".

  Once you have everything, return to the Market and talk to the Charismatic
Chef again.

      [1] Hand the items over.
      [2] Decline the request.
      [3] Ask what is needed.

  Choose option 1 and you'll receive the [GNOME COPPER x2], as promised. Next
mission!

NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |  To do quests #11, #12, and #13, you must have encountered Dagran in    |
     | the Castle Gate Plaza and watched the parade, since you are required to |
     | explore this area to complete the side quests.                          |
     |_________________________________________________________________________|

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| A Boy's Toy Coins                                                     [0411] |
|==============================================================================|
|    Rewards | [ ] Hoe                                                         |
|____________|_________________________________________________________________|

  Make your way to the South Gate Plaza once again. There's a really small boy
in the southeastern corner of the Plaza. He wants to play a game with you; he
will hide 6 Toy Coins all over the city, and if you find them, he will give you
a prize!

      [1] Absolutely.
      [2] Not right now.

  Choose option 1 to begin hunting for the coins! They'll be really shiny and
easy to see, so let's get started.

   1) South Gate Plaza: The first coin is directly west of where the boy is
      standing, near the entrance to the western alley.

   2) Fountain Plaza: This coin is directly southeast of the fountain.

   3) Market: This coin is directly west of the southernmost vendor; if you're
      going south through the Market, it'll be on the right side, across from
      the vendor under a green canopy (a vendor that you cannot shop with.)

   4) Central Plaza: This coin is directly southwest of the large monument.

   5) Arena: From the Arena entrance, head directly west to find the coin.

   6) Castle Gate Plaza: This coin is southwest of the small fountain here,
      in the small area between the arches near a table and stool.

  Return to South Gate Plaza and talk to the boy again, and he'll give you a
[HOE]. While it sounds worthless, it actually has a 1% chance of Instant Death!
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Trader's Request                                                  [0412] |
|==============================================================================|
|    Rewards | [ ] Light of the Outsider                                       |
|____________|_________________________________________________________________|

  Make your way to the Castle Gate Plaza, to the eastern side. There's a Trader
here you can talk to, and she'll ask you if you can get her some ingredients.

      [1] Of course.
      [2] Can't you ask someone else?

  Choose 1, then choose the following item, at which point you'll need to buy
the following materials as well:

   Pocket Watch
   ¯¯¯¯¯¯¯¯¯¯¯¯
    • ONE Copper
    • ONE Iron

  This one is a bit more expensive than the last two. Stop at the Goods shop in
the southern part of Artisan's Way and pick up the Copper and Iron. Once you
have them, return to Artisan's Way and talk to the Trader again.

      [1] Hand the items over.
      [2] Decline the request.
      [3] Ask what is needed.

  Choose option 1 and you'll receive the [LIGHT OF THE OUTSIDER], as promised.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Café Girl's Revenge                                               [0413] |
|==============================================================================|
|    Rewards | [ ] Wheat                                                       |
|____________|_________________________________________________________________|

  With the Prank Bananas in hand, let's get some good use out of them! Make your
way to the Castle Gate Plaza, then go to the right side of the area and talk to
the Café Girl to have her tell you about the snobbish merchant families, and
wonders if she can get her own back by making them slip somehow.

  The three snobs are at a nearby table to the northeast, and two more to the
north of them. To make our Café Girl happy, we need to make each one fall! Aim
your bow at them (wherever, whether it's their feet, body, or even head) and
it'll make them fall off their chairs and onto their snobbish bums, one by one.

  After you hit the 5th one, the girl will thank you, saying it felt good to
watch! She'll also give you some [WHEAT].
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Arena, Season 1                                                   [0414] |
|==============================================================================|
|    Enemies | • Reptid Sorcerer        (Weakness: Fire)                       |
|            | • Reptid Healer          (Weakness: Fire)                       |
|            | • Reptid Archer          (Weakness: Fire)                       |
|            | • Reptid Commando        (Weakness: Fire)                       |
|            | • Reptid Gladiator       (Weakness: Fire)                       |
|            | • Battle Spider          (Weakness: Ice)                        |
|------------|-----------------------------------------------------------------|
|    Rewards | [ ] 1000G               [ ] 300G                                |
|            | [ ] 2000G               [ ] 3000G                               |
|            | [ ] 4000G               [ ] 5000G                               |
|            | [ ] 6000G               [ ] 7000G                               |
|            | [ ] 8000G               [ ] 9000G                               |
|            | [ ] 100G                [ ] 150G                                |
|            | [ ] 500G                [ ] Almond                              |
|            | [ ] Coconut             [ ] Wine                                |
|            | [ ] Gnome Copper x10    [ ] Gnome Copper                        |
|            | [ ] Gnome Copper        [ ] Gnome Copper                        |
|____________|_________________________________________________________________|

  In the northwest corner of the Lazulis City map is the Arena! Talk to Syrenne
here to have her tell you about it, then examine the door. They recommend you
be at least level 8 before starting, but you still can at lower levels. Choose
"Compete" to get started in the first season of the Arena!

  For the first time, you'll fight with just Syrenne and Lowell. In future
battles, you can choose your entire party.

\    Round 1 - Northern Room      Reptid Sorcerer x1
 `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   Reptid Healer x1
                                  Reptid Archer x2
                                  Reptid Commando x3

  Proceed all the way north for your first battle.

  If you need to heal, make a quick run to the southwestern portion of the area
and stand in the Recovery Spring. Feel free to shoot Arrows while you're here
to continue to help out. Also, make sure to take advantage of the healing,
stunning, and damaging bombs here as well. You can also make really good use of
Zael's Slash skill by utilizing the northern wall to hide, then Slash surprised
enemies.

  First things first, the Reptid Commandos will do major damage very quickly,
you need to get them out of the way. Use Gathering so all of the monsters will
target Zael, then grab a Bomb and toss it at them, damaging both the Sorcerer
and the Commandos. From there, quickly run to the  northern side of the area.
This wall here will make a good barrier between you and the Commandos, so take
that opportunity to take out both the Sorcerer and Healer while they're stuck
behind it, using the Slash ability every time, retreating back behind the wall
afterward. Once they're down, quickly head over to take out the Archer.

  If the Sorcerer or Healer is causing you too much trouble, don't be afraid to
take them out first with the Wizard Slayer arrows.

  By that time, only the Commandos should be left, and Lowell should've done a
decent amount of damage to them. Use the nearby fire kettles as a quick method
to do some fire damage and to coat your sword in fire, if needed. Afterward,
take this opportunity to finish them off and end the first round. Make sure to
pick up your drops before moving on!


\    Round 2 - Eastern Room       Reptid Sorcerer x2
 `¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    Reptid Archer x1
                                  Reptid Gladiator x1
                                  Battle Spider x2

  Start making your way back, but instead of going down the stairs, take a left
and follow the path to reach the next gate. Open it, then proceed in to the
next battle!

  This round is a little tougher, so we need to take a different approach. Let
Lowell worry about the Spiders while you have Zael work on the Reptid Sorcerers.
Keep both of them from casting, using Arrows on one while attacking the other,
and once one is down, head over and take out the other. Syrenne should've taken
out the Archer by now, but if not, get rid of him, then focus on the Reptid
Gladiator.

  The Reptid Gladiator should fall a lot faster than your first sub-boss battle
with him, then after that, worry about the Battle Spiders. Yeah, they're
freaky, but you can also only attack them from behind, so if you like, use
Gathering and have them follow you around while Lowell does the dirty work.
Your best bet would be to just distract them at the front while Syrenne attacks
them from behind, or if you want, just directly assault them and hope for the
best. Make sure to pick up your drops before the announcer finishes talking.

Here are your rewards for winning:

      Round 01: [1000G] & [300G] from Syrenne.
      Round 02: [2000G]
      Round 03: [3000G]
      Round 04: [4000G]
      Round 05: [5000G]
      Round 06: [6000G]
      Round 07: [7000G]
      Round 08: [8000G]
      Round 09: [9000G]
      Round 10: [GNOME COPPER x10]
      Round 11+ result in no reward.

  You can now do this as many times as you want, at least until season 2 begins!
Just know that the difficulty will increase each time, but at least you'll be
able to choose your party this time, and the reward will be higher.

  There is a group of bettors outside the Arena. Be sure to talk them because
when you win they will shower you with praise and reward:

    • Reward 1 - [ALMOND], [COCONUT], [WINE]
    • Reward 2 - [GNOME COPPER], [GNOME COPPER], [GNOME COPPER]
    • Reward 3 - [100G], [150G], [500G]
    • Reward 1 will net you the most Gold if you choose to resell, then
      Reward 2, then of course, the piddly 750G you get for Reward 3.
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Many Treasures of Lazulis City                                    [0415] |
|==============================================================================|
|      Items | [ ] Dragon Fang x5                                              |
|            | [ ] Various Random Treasures                                    |
|____________|_________________________________________________________________|

                                Treasure Chests
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  There are five Dragon Fangs that you can obtain in treasure chests scattered
throughout the city, located below:

[ ] On the northwestern side of the eastern bridge, at a dead-end through a
    very small alley to the northeast, hidden just to the northwest after
    hitting the northeastern wall, is a chest containing a [DRAGON FANG].

[ ] From the South Gate Plaza, head east into these alleyways. If you look at
    the map, you should see a VERY SKINNY path leading to the east from the
    clearing you are in now. Shimmy through this thin path, then head east and
    into another very thin path. In this very well hidden cubby is a chest;
    open it for a [DRAGON FANG].

[ ] From the Fountain Plaza, take the northwestern path to a fork. From there,
    go east. Just as the path turns northeast, look for a small jut along the
    eastern wall; there should be a well-hidden chest here, with a
    [DRAGON FANG] inside.

[ ] From the Market, go northwest toward the bridge, but before crossing it,
    take the northeastern path, then head into the small clearing to the east,
    checking out the small jut to the west to find a chest containing a
    [DRAGON FANG].

[ ] From the Arena, take the eastern southern path to the path right beside the
    Arganan Bridge. There's a very skinny path along the southern wall there,
    and it leads to a chest containing a [DRAGON FANG].

                                Random Treasure
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

  There are several places throughout the city that just has treasure lying
around. These items are located in the list below.

[ ] From the Central Plaza, take the eastern stairs down. On the southern side
    of the river, on the lower level, all the way to the northeast is the
    treasure.

[ ] From the Central Plaza, take the eastern stairs down. On the southern side
    of the river, on the lower level, in one of the tents on the northeastern
    side is the treasure.

[ ] From the Central Plaza, take the western stairs down. On the southern side
    of the river, on the lower level, in one of the tents on the southwestern
    side is the treasure.

[ ] From the northwestern side of the northeastern bridge, take the western
    path down to be on the lower level by the river. The wooden dock near the
    northeastern bridge will have a treasure.

[ ] On the northwestern side of the eastern bridge, at a dead-end through a
    very small alley to the northeast, hidden just to the southeast after
    hitting the northeastern wall.

[ ] West of Ariela's Tavern, then southwest at the bridge fork. Take the first
    southeastern path, and it'll lead to a clearing to the north with the
    treasure.

[ ] There are TWO treasures here. From the South Gate Plaza, head west into
[ ] these alleyways, taking the very first path to the north into a clearing
    that's east and north. One treasure is in a small jut to the east, whereas
    the other is to the west.

[ ] From the South Gate Plaza, head west into these alleyways, taking the very
    first path to the north, turning west when you can. Keep going all the way
    west to wind up in a clearing with the treasure.

[ ] From the Fountain Plaza, go south and down this path, until you turn west
    and come to a building. On the skinny path on the east side of this
    building is another treasure.

[ ] From the Fountain Plaza, go east toward the Market. When you see a large
    path branching off to the southeast, follow it, then turn west to a small
    clearing, where you'll find this treasure at the dead-end.

[ ] From the Market, go northwest toward the bridge, but before crossing it,
    take the northeastern path and explore the dead-end to the east to find the
    treasure.

[ ] The Upgrade Shop, which is just to the left of the northeastern bridge, on
    the western side, has a clearing to the northwest. There's a treasure in
    the skinny area to the northeast, inside that clearing.

[ ] From the Arena, take the western southern path down to a fork. There's
    another path going south to a dead-end just to the east, so go down here
    and check the dead-end to the east for the treasure.

[ ] There are THREE treasures here. From the Castle Gate Plaza, head west
[ ] toward the arena, taking the very first south that you can. In this
[ ] cluttered clearing, check the dead-end to the west for the treasure, then
    head south, then east and hop down to find another. Afterward, head east,
    then north to find one last one at the dead-end here.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zoran's Sword                                                         [0416] |
|==============================================================================|
|      Items | [ ] Zoran's Sword                                               |
|____________|_________________________________________________________________|

  Available after Chapter 7, talk to Ariela in the tavern to receive [ARIELA'S
HANDMADE LUNCH]. Head to Central Plaza just outside the tavern and go east down
the steps to the bank of the river. Give the lunch to the boy in exchange for
an [ABSORBENT TOWEL]. Now go to Artisan's Way and run through the area until a
craftsman stops you. Trade him for [THE ART OF MAGIC] then enter the library at
the Lazulis Castle and trade Uril for the [RULES OF NOBILITY] then head back
into the city. At the northeast of the Castle Gate Plaza is a woman who will
trade you for a [PRECIOUS JEWEL]. Enter Lazulis Castle and head up the stairs
to the right, opposite the Library. A Noblewoman at the end of the balcony will
trade you [ZORAN'S VOYAGE LOG].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Incredible Invisibility Dye                                       [0417] |
|==============================================================================|
|      Items | [ ] Incredible Invisibility Dye                                 |
|____________|_________________________________________________________________|

  Available after Chapter 7, talk to the Dye Maker on the second floor of
Ariela's Tavern and agree to collect four Angel Threads. Head into Central Plaza
and Seek the blue birds. They appear in the following order:

   • Atop the central monument
   • Along the gate surrounding the monument
   • Atop the sign near the eastern gate
   • Atop the sign near the western gate

  Chase the final one down to the fountain in the Castle Gate Plaza. Return to
the Dye Maker for the [INCREDIBLE INVISIBILITY DYE].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Mari the Cat                                                          [0418] |
|==============================================================================|
|      Items | [ ] Ladle * 10% chance of obtaining 30% of damage dealt as gold |
|____________|_________________________________________________________________|

  In Central Plaza you'll receive a Seek notification. Check the roof to spot a
boy then run around the backside of the building and climb the ladder to speak
with him. Talk to the Fortune Teller for a clue then venture to the Fountain
Plaza. Follow the cat here all the way through the South Gate Plaza to find
Mari. You return to the boy and receive a [LADLE] for your efforts.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Precious Foot Ointment                                                [0419] |
|==============================================================================|
|      Items | [ ] Dragon Skin                                                 |
|____________|_________________________________________________________________|

  Head to the west side of the Lazulis Castle Courtyard and speak with the guard
at the Forbidden Gate; this is a trigger event for the quest. Head to South Gate
Plaza and speak with an Elderly Man on the west bench to receive an [OINTMENT].
Return to the guard for a [DRAGON SKIN].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Cliffside Revenge                                                 [0420] |
|==============================================================================|
|      Items | [ ] Noble Ring/Pirate Ring                                      |
|____________|_________________________________________________________________|

  Available after returning from the Gurak Military Base. Speak with the guard
in the courtyard (he's on the eastern side at the top of the steps) and accept
the challenge from the mystery man. Knock the Reptid off his mount then ride it
yourself, pummeling the hapless Reptids. After some time the battle fades out
and you receive either a [NOBLE RING] or [PIRATE RING].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Charismatic Chef Part 2                                           [0421] |
|==============================================================================|
|      Items | [ ] Gurak Dust x4                                               |
|____________|_________________________________________________________________|

  The Charismatic Chef has another catering to do, this time for a Merchants'
Banquet.

   Merchant's Banquet
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    • ONE Ordinary Pumpkin
    • ONE Almond
    • ONE Coconut.

  You reward for returning these items is [GURAK DUST x4].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Pickpocket for Invisibility                                           [0422] |
|==============================================================================|
|      Items | [ ] Outrageous Invisibility Dye                                 |
|____________|_________________________________________________________________|

  Speak with the Dye Maker in Artisan's Way that gave you the Incredible
Invisibility Dye earlier for finding the Angel Threads. She wants you to track
down a pickpocket and he happens to be right there! Chase him and in the open
shoot him with a Prank Banana. Catch him and you'll receive the [OUTRAGEOUS
INVISIBILITY DYE].
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Farmer's Pumpkins                                                 [0423] |
|==============================================================================|
|      Items | [ ] Miniature Pumpkin    [ ] Ordinary Pumpkin                   |
|            | [ ] Giant Pumpkin                                               |
|____________|_________________________________________________________________|

  Speak with the man just west of Ariela's Tavern. Agree to go with him to his
farm and you'll learn about planting and growing pumpkins.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Zael the Salesman                                                     [0424] |
|==============================================================================|
|      Items |                                                                 |
|____________|_________________________________________________________________|

  Talk to the merchant in the north part of the Market. Here you can sell things
from your inventory at a higher rate to people who want what you are selling.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Dragon Skin Equipment                                                 [0425] |
|==============================================================================|
|      Items | [ ] Dragon Armour        [ ] Dragon Greaves                     |
|____________|_________________________________________________________________|

  There is a Dragon Master in the back alleys west of the Castle Gate Plaza.
Present to him 5 Dragon Skins and he'll make you a piece of armour or greaves.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Devoted Younger Brother                                               [0426] |
|==============================================================================|
|      Items | [ ] +20 Agility          [ ] Dragon Fang                        |
|____________|_________________________________________________________________|

  Follow the road north of the Arena and speak with the Devoted Younger Brother.
Head to Ariela's Tavern and leave -- the boy steals the Castle Pass. Run him
down twice to receive your reward, [+20 AGILITY] and a [DRAGON FANG].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Master of Archery                                                 [0427] |
|==============================================================================|
|      Items | [ ] Arrow Damage +2.0                                           |
|____________|_________________________________________________________________|

  After become a Knight in training, speak with the Former Mercenary on the
second floor of Ariela's Tavern to learn of the Master of Archery. Go to the
Fountain Plaza and help the man by shooting the woman in blue with a Charm
Arrow that he gives you. You receive [ARROW DAMAGE +2.0] and you can reset this
repeatedly; Arrow Damage maxes at +99.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Orchid Gang Part 2                                                [0428] |
|==============================================================================|
|      Items | [ ] Light of the Outsider                                       |
|____________|_________________________________________________________________|

  Head over to Artisan's Way then go south to find Catoleya again. Lelio has
your money and he is west of the Arena up high. You receive a [LIGHT OF THE
OUTSIDER] for your troubles.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Budding Confectioner Part 2                                       [0429] |
|==============================================================================|
|    Rewards | [ ] Gnome Silver x4                                             |
|____________|_________________________________________________________________|

  Head over to the Artisan's Way, to the northwestern side. There's a girl here
you can talk to, and she'll ask you if you can get her some ingredients. You
can choose Almond Biscuits if you've cleared the Dark Spirit Passage.

   Almond Biscuits
   ¯¯¯¯¯¯¯¯¯¯¯¯
    • ONE Wine
    • ONE Almond
    • ONE Sugar

  You receive [GNOME SILVER x4] which is very handy for upgrading your armour
and greaves.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Mina and Mini                                                         [0430] |
|==============================================================================|
|    Rewards | [ ] Gnome Silver x4                                             |
|____________|_________________________________________________________________|

  After clearing the Dark Spirit Passage head to the south end of the Market. A
girl named Mina will drop lemons everywhere then apologize. Leave the city and
return to the same spot where Mina will again drop some lemons. Do a reset one
more time and return to Mina. Agree to follow her to find Mini, who you can
feed Almonds to. Return to Mina at the start of Chapter 30 to receive a [DRAGON
FANG].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Arena, Season 2                                                   [0431] |
|==============================================================================|
|    Enemies | • Frost Muruk            (Weak against Fire)                    |
|            | • Lazulis Archer         (Weak against Star)                    |
|            | • Lazulis Healer         (Weak against Star)                    |
|            | • Lazulis Knight         (Weak against Star)                    |
|            | • Lazulis Sorcerer       (Weak against Star)                    |
|            | • Reptid Archer          (Weak against Fire)                    |
|            | • Reptid Commando        (Weak against Fire)                    |
|            | • Reptid Healer          (Weak against Fire)                    |
|            | • Reptid Sorcerer        (Weak against Fire)                    |
|            | • Reptid Venom           (Weak against Fire)                    |
|------------|-----------------------------------------------------------------|
|    Rewards | [ ] 5000g                [ ] 6000g                              |
|            | [ ] 7000g                [ ] 8000g                              |
|            | [ ] 9000g                [ ] 10000g                             |
|            | [ ] 11000g               [ ] Gnome Copper x10                   |
|            | [ ] Gnome Silver x10     [ ] Salamander Bone                    |
|____________|_________________________________________________________________|

  Head to the Arena after Chapter 28, Season 2 is in session.

\    Round 1   Reptid Archer x6
 `¯¯¯¯¯¯¯¯¯¯   Reptid Healer x2
               Sea Reptid x4

  You'll want to target the pillar in the center with Magic or a Burst Arrow
then cross over and take out the Reptid Healer. Be sure to knock over the
braziers and diffuse the enemy Heal circles. This is any easy warm up round,
just remember that Sea Reptids absorb Ice damage.

\    Round 2   Frost Muruk
 `¯¯¯¯¯¯¯¯¯¯
  The Frost Muruk will require you to put Lowell in Berserker mode. In the
subsequent fights have Yurick cast offensive magic, but for the first time be
sure to kick over the braziers. When the Frost Muruk stops spinning capitalize
with a "Ride" command for massive damage. Try to steal from this creature to
get a [NAMELESS] or [AIR BLADE], it also drops these items.

\    Round 3   Reptid Archer x3
 `¯¯¯¯¯¯¯¯¯¯   Reptid Commando x3
               Reptid Healer x1
               Reptid Sorcerer x1
               Reptid Venom x2

  Start the battle by inflicting fire damage either by brazier or spell. Take
out the Commando Leader or else reinforcements will pour in. Afterword, the
Healer and Sorcerer need to go followed by the Viper and Archers. Leave the
Commandos till the end and be sure to use Slash to quickly decimate the back
row.

\    Round 4   Lazulis Archer x1
 `¯¯¯¯¯¯¯¯¯¯   Lazulis Healer x1
               Lazulis Knight x2
               Lazulis Sorcerer x1

  You only fight this round if it's your first go around. It's pretty tough so
make sure you give it everything you've got!

Here are your rewards for winning:

      Round 01: [5000G]  + 1500g from Syrenne
      Round 02: [6000G]
      Round 03: [7000G]
      Round 04: [8000G]
      Round 05: [9000G]  - Syrenne and Lowell talk to Zael
      Round 06: [10000G]
      Round 07: [11000G]
      Round 08: [GNOME COPPER x10]
      Round 09: [GNOME SILVER x10]
      Round 10: [SALAMANDER BONE]
      Round 11+ result in no reward.

  There is a group of bettors outside the Arena. Be sure to talk them because
when you win they will shower you with praise and reward:

    • Reward 1 - [ALMOND], [COCONUT], [WINE]
    • Reward 2 - [GNOME COPPER], [GNOME COPPER], [GNOME COPPER]
    • Reward 3 - [100G], [150G], [500G]
    • Reward 1 will net you the most Gold if you choose to resell, then
      Reward 2, then of course, the piddly 750G you get for Reward 3.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Trader's Request Part 2                                           [0432] |
|==============================================================================|
|    Rewards | [ ] Ogre Nail                                                   |
|            | [ ] Reptid Fang                                                 |
|____________|_________________________________________________________________|

  Speak with the Trader in the Castle Gate Plaza to find he has new items he's
looking for.

   Designer Handbag
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   • ONE Pelt
   • ONE Diamond

  For this task you receive a [REPTID FANG].

   Silk Dress
   ¯¯¯¯¯¯¯¯¯¯
   • ONE Silk
   • ONE Pelt

  For this task you receive an [OGRE NAIL].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Cougars in Lazulis City                                               [0433] |
|==============================================================================|
|    Rewards | [ ] Guardian Blade       [ ] Indigo Thread                      |
|            | [ ] Silver Thread                                               |
|____________|_________________________________________________________________|

  After you've learned to Dive talk to a man just north of the Fountain Plaza.
He'll mention that the floodgates have opened. Swim to the east end near the
Old Man of the River and face off against three Cave Cougars. You'll want to
wait until Chapter 28 or so to take them down, but you must complete it before
Chapter 32. The chests contain a [GUARDIAN BLADE], [INDIGO THREAD], and [SILVER
THREAD].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Orchid Gang Part 3                                                [0434] |
|==============================================================================|
|    Rewards | [ ] Gnome Silver x3                                             |
|____________|_________________________________________________________________|

  After Chapter 30 starts, head over to the Dragon Master west of the Castle
Gate Plaza. Speak with Catoleya to have your wallet pickpocketed once again.
Go to the area behind the Dye Shop just north of Central Plaza to find Catoleya
atop the well. You receive your money back and [GNOME SILVER x3].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Long Distance Relationship                                            [0435] |
|==============================================================================|
|    Rewards | [ ] Dragon Fang                                                 |
|____________|_________________________________________________________________|

  After Chapter 30 starts, head to the east gate and listen to the Brave Woman
talk about her beloved. Head to Gurak Castle and listen to the Lazulis Knight
behind you talk about a Fashion Magazine, then talk to him. Return to the Brave
Woman and talk to her this time. Return to Gurak Castle and give the Lazulis
Knight the Fashion Magazine to receive a Passionate Letter. Give this to the
Brave Woman to receive a [DRAGON FANG].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Orchid Gang Conclusion                                            [0436] |
|==============================================================================|
|    Rewards | [ ] Salamander Bone                                             |
|____________|_________________________________________________________________|

  Speak with Catoleya in the Castle Gate Plaza during the Epilogue to receive a
[SALAMANDER BONE].

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Budding Confectioner Part 3                                       [0437] |
|==============================================================================|
|    Rewards | [ ] Gnome Gold x3                                               |
|____________|_________________________________________________________________|

  Speak with the Budding Confectioner during the Epilogue in Artisan's Way to
discover she wants some new ingredients:

   Pumpkin Cake
   ¯¯¯¯¯¯¯¯¯¯¯¯
   • ONE Giant Pumpkin
   • ONE Wheat
   • ONE Egg

  You reward for completing this repeatable task is [GNOME GOLD x3].
 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Charismatic Chef Part 3                                           [0438] |
|==============================================================================|
|    Rewards | [ ] Gnome Gold x4                                               |
|____________|_________________________________________________________________|

  Speak with the Charismatic Chef during the Epilogue to find a new recipe is
available:

   Nobles' Dinner Party
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   • ONE Wine
   • ONE Banana
   • ONE Giant Shark Fin

  Returning these items to the Chef results in [GNOME GOLD x4]. This is a
repeatable quest.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| Gurak Tomes                                                           [0439] |
|==============================================================================|
|    Rewards | [ ] Gurak Tome x3                                               |
|____________|_________________________________________________________________|

  During the Epilogue speak with a Gurak Woman in Castle Gate Plaza near the
Fountain, a Gurak cook in the Market, and a Gurak Girl in the South Gate Plaza
to hear about the items they lost. Head to the Gurak Castle and open the three
chests that you didn't open the first time you were there. Return the items to
the Gurak for a [GURAK TOME] each.

 ______________________________________________________________________________
|``````````````````````````````````````````````````````````````````````````````|
| The Arena, Season 3                                                   [0440] |
|==============================================================================|
|    Enemies | • Fire Sorcerer          (No Elemental Weakness)                |
|            | • Giga Muruk             (Weak against Light)                   |
|            | • Gurak Beast            (Weak against Ice)                     |
|            | • Gurak Gorgon           (Weak against Ice)                     |
|            | • Gurak Guard            (Weak against Ice)                     |
|            | • Gurak Healer           (Weak against Ice)                     |
|            | • Ice Sorcerer           (No Elemental Weakness)                |
|            | • Lazulis Healer         (Weak against Star)                    |
|            | • Lazulis Knight         (Weak against Star)                    |
|            | • Lazulis Sorcerer       (Weak against Star)                    |
|            | • Lazulis Witch          (Weak against Star)                    |
|            | • Terracor               (Weak against Light)                   |
|            | • Web Archer             (Weak against Star)                    |
|------------|-----------------------------------------------------------------|
|    Rewards | [ ] 15000g               [ ] 17000g                             |
|            | [ ] 19000g               [ ] 21000g                             |
|            | [ ] 23000g               [ ] 25000g                             |
|            | [ ] 27000g               [ ] Gnome Silver x10                   |
|            | [ ] Gnome Gold x10       [ ] Salamander Bone x3                 |
|____________|_________________________________________________________________|

  Head to the Arena during the Epilogue, Season 3 is in session.

\    Round 1   Lazulis Healer x2
 `¯¯¯¯¯¯¯¯¯¯   Lazulis Knight x4
               Lazulis Sorcerer x2
               Lazulis Witch x1
               Web Archer x2

  This battle will require some haste in reaching the casters, mainly the
Witch who casts Damage Circle. Once you get there you can use the short wall
for repeated slashes, it shouldn't be too hard.

\    Round 2   Fire Sorcerer
 `¯¯¯¯¯¯¯¯¯¯   Gurak Beast x2
               Gurak Gorgon x2
               Gurak Guard x2
               Gurak Healer x1
               Ice Sorcerer x1

  Your prime concern is the Healer first as always. The Beasts will likely
rush your back row so you should turn and take them out then focus on the
other casters. A good Burst Max can stop all the enemies and make this fight
a breeze.

\    Round 3   Terracor
 `¯¯¯¯¯¯¯¯¯¯
  Like any fight against a Terracor, you are looking to get in a Slash to
bounce the beast around and then watch it get stuck. That doesn't happen with
this guy, Slash won't get it stuck. Instead look for a Guard Counter or dodge
then attack it's rear when exposed. Having a full Burst Max then using Gathering
is also great, it renders the Terracor immobile. Remember to Guard Break with
Yurick or a brazier.

\    Round 4   Giga Muruk
 `¯¯¯¯¯¯¯¯¯¯
  This is fight you only have to fight this battle your first time through. The
Giga Muruk is weak against Fire. The rest of your team joins you for this fight
so don't think it's just the three of you. Use Prominence and any Spirit
abilities you have to quickly dispatch it. Remember to diffuse Calista's magic
for the Deflector. The Muruk doesn't topple like the others so you have to
simply beat it to death or diffuse a Blizzard when it's dizzy. You receive a
[LIGHT OF THE OUTSIDER] for winning.

Here are your rewards for winning:

      Round 01: [15000G]  + 2000g from Syrenne
      Round 02: [17000G]
      Round 03: [19000G]
      Round 04: [21000G]
      Round 05: [23000G]
      Round 06: [25000G]
      Round 07: [27000G]
      Round 08: [GNOME SILVER x10]
      Round 09: [GNOME GOLD x10]
      Round 10: [SALAMANDER BONE x3]
      Round 11+ result in no reward.

  There is a group of bettors outside the Arena. Be sure to talk them because
when you win they will shower you with praise and reward:

    • Reward 1 - [ALMOND], [COCONUT], [WINE]
    • Reward 2 - [GNOME COPPER], [GNOME COPPER], [GNOME COPPER]
    • Reward 3 - [100G], [150G], [500G]
    • Reward 1 will net you the most Gold if you choose to resell, then
      Reward 2, then of course, the piddly 750G you get for Reward 3.
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |      Revisiting Dungeons       |                 [0500]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Bandits' Warehouse
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Take out the guard then go through the doorway. Take a left and run to the
end of hall, but turn around to grab the [GNOME COPPER] from the chest. Continue
around to a chest with a [RANDOM WEAPON] then enter the central area and take
out the Bandits. The two chests have a [RANDOM POWER UP] each, useful for
getting a small stat increase. Drop down the hole and defeat the Reptids then
climb up into the sewers. Run to the dead end and take out some more of the
filthy Reptids then open the chest for a [GNOME COPPER].

  Make your way through the cell blocks and past the Ogre. Through the door
make a quick left to spot a chest with either a [DRAGON SKIN] or [DRAGON FANG].
Defeat Terracor in the next room - he stills drops a [KILLER CUTTER +2] - and
then climb the ladder to find two more chests, one is a [RANDOM WEAPON] and the
other is [GNOME COPPER x2].

Reptids' Cave
¯¯¯¯¯¯¯¯¯¯¯¯¯
  Fight through the large Reptid Gladiator and into the area that is circular
where Dagran has Zael flank. Defeat the Reptids here the check the base of the
flanking area for two chests. One contains either a [DRAGON SKIN] or [DRAGON
FANG] and the other is a [RANDOM WEAPON]. Allow the rocks to fall creating a
bridge and check the chest just across for some [RANDOM GREAVES]. Enter the
church-like area and run straight ahead to the right side of the altar for a
chest with [RANDOM ARMOUR] inside. Defeat the Undead and move down the hall
into the next room.

  Clear out the Undead once more and open the two chests. One has [SYLPH
BOWSTRING x2] and the other is a [RANDOM WEAPON]. Head to the bridge and win
another battle. At the opposite end open a chest with a [RANDOM WEAPON] then
enter the small stairway. The chests at the top of the steps have [RANDOM
GREAVES] and a [RANDOM WEAPON] inside. Enter the next room and defeat Cocoon
the old fashioned way. You receive a [KILLER CUTTER +2] for defeating this
massive beast.

Mysterious Forest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
NOTE |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯ |   The Cave Cougars in the back can be more easily defeated after you    |
     |  reach Chapter 28. Come back then and beat them. The chests in the back |
     |  have a [GNOME GOLD] and a [GUARDIAN BLADE].                            |
     |_________________________________________________________________________|

  Head through the gate and take out the Skeletons like you did the first time
around. Break through the wall in the middle of the maze to find two more
chests in the area, one has a [RANDOM WEAPON] and the other a [RANDOM MATERIAL].
In the other area inside the walls closer to the gate is a chest with [RANDOM
ARMOUR/GREAVES]. Head down the left path to spot a chest with either a [DRAGON
SKIN] or [DRAGON FANG]. Loop around past the gate and down the other end for
the final chest in this area, it contains a [RANDOM MATERIAL].

  The next portion of the Mysterious Forest has the floating islands. Search
the left side before you reach the water for a chest with a [DRAGON FANG] or
[DRAGON SKIN]. Fight your way through the end of the level, there are no more
chests. The Mystic Spider will drop [KARMA] every time.

Haunted Mansion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Head inside and open the chest for a [DRAGON SKIN] or [DRAGON FANG]. Defeat
the Phantom Armours then head to the graveyard. Open the two chests for [SYLPH
BOWSTRING x2] and [RANDOM ARMOUR]. As you leave a Terracor attacks and it must
be defeated. Head back inside and turn right to a dead end with a chest that
has [RANDOM GREAVES]. Enter the bedroom and open another chest with a [BLIGHTED
SKULL] inside. Open the bookshelf and defeat Nebirous again, he will always
drop [DEATH].

Reptid Catacombs
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Fight through the large room, both sections. Open the gate and turn right
to where you opened two chests earlier, you'll find another with a [SLYPH
BOWSTRING X2]. Head left of the pillars before going up the steps to spot a
second chest with a [RANDOM ITEM]. Head to the next room and go down the steps,
turn left to find a chest nestled against the stairs -- it has either a [DRAGON
FANG] or [DRAGON SKIN]. Move to the next area afterwards and defeat the Reptid
Gladiators then open the chest to the right of the next area for a [RANDOM
WEAPON].

  The final room still has the Queen of the Abyss and she stills drops the
[FLAME REPTID] that's cursed. While this replay doesn't offer a whole lot of
treasure chests it's not a bad way to acquire Lights of the Outsider.

Sea Cave
¯¯¯¯¯¯¯¯
  Head up through the hole in the wall after dropping down. Defeat the two
Reptids then head towards the overlook to find a chest with [SYLPH BOWSTRING
x2]. Defeat the enemies here then open the door and head up the steps to a
chest with a [RANDOM ITEM]. Head to the next room and defeat the Sea Reptids
then venture down the path where Mirania normally comes from to find a chest
with a [?SWORD].

  In the room where you saved Dagran and Syrenne is a tough battle but also
four chests. Defeat the Sorcerers and then the Cougars, they are pretty strong.
The chests have a [RANDOM WEAPON], a [DRAGON FANG] or [DRAGON SKIN], a [RANDOM
WEAPON], and [LIGHT OF THE OUTSIDER]. Head to the next area and defeat the
Sea Reptids then open the final chest for a [GNOME SILVER x4]. Face off against
Kraken again who continually drops [GRAND SWELL].

The Tower of Trials
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You're still on a solo mission with Zael on this. After the first trial is a
gold chest with a [RANDOM WEAPON]. After the second trial is a chest with a
[RANDOM ITEM]. The third trial gives no reward but the fourth has a chest with
a [LIGHT OF THE OUTSIDER]. The final trial is replaced by four level 30 Cave
Cougars and one that's level 40. Take out the low level ones and use a Nameless
Nothingness in conjunction with Accelerate to defeat it. Your reward is a
[GUARDIAN BLADE].

Arganan Temple
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  You can still only go with two people, so bring Yurick. Defeat the first
Reptids then enter the building. Clear these guys out too, then make for the
door only to get ambushed again. There are three chests still; a [BLUNT GOLD
SWORD], [RANDOM MATERIAL], and [SALAMANDER BONE]. Fight through the courtyard
and then check near the Arganan Dagger chest for a [RANDOM MATERIAL]. Take
whichever path, just know the right path has a chest with a [RANDOM MATERIAL],
Drop down the hole and defeat the Gold Spider for a [?SWORD].
                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |        Version History         |                 [1000]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 0.25 - Initial release.
Version 1.00 - Walkthrough, Side Quests, and Revisiting Dungeons complete.

                        ________________________________
                       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
=======================|                                |=======================
                       |             Outro              |                 [1100]
=======================|                                |=======================
                       |________________________________|
                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thanks!
¯¯¯¯¯¯¯
- GameFAQs

Legal
¯¯¯¯¯
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