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    FAQ/Strategy Guide by Uber_Awesomenes

    Version: 1.10 | Updated: 01/14/12 | Search Guide | Bookmark Guide

    Greg Hastings Paintball 2
    FAQ/Strategy Guide
    Version 1.10
    
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    Table of Contents
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    1. Version History
    
    2. Legal/copyright
    
    3. Intro
    
    4. Main Menu
          4.1 Career Mode
          4.2 Local Mode
          4.3 Field Editor
    
    5. Controls
          5.1 Wii Remote & Nunchuck
          5.2 Wii Zapper
          5.3 Classic Controller(pro)
          5.4 Gamecube Controller
          
    6. Loctaions/Fields
          6.1  Pev's Paintball Park
          6.2  EuroBigGame
          6.3  National Paintball Fields
          6.4  KM Paintball Resort
          6.5  SC Village
          6.6  D-Day Adventure Park
          6.7  SPLATXD Adventure Park
          6.8  Hell Survivors
          6.9  Skirmish USA
          6.10 Boston Paintball
          6.11 Diamond Head Paintball
          6.12 EMR Paintball Park
    
    7. Weapons
          7.1  Marker Overviews
          7.2  Barrel Overviews
          7.3  Hopper Overviews
          7.4  Air Tank Overviews
          7.5  Goggles Overviews
          7.6  Pods Overviews
          7.7  Uniform Overviews
          7.8  Pistols Overviews
          7.9  Grenade Overviews
           
    8. Strategies & Tips 
          8.1 General(includes grenade tips)
          8.2 Woods
          8.3 Buildings
          8.4 Speedball
    
    9. Special Thanks
    
    10. Contact Info
    
    11. My Other Guides
    
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    1. VERSION HISTORY
    
    Version 0.50 Submitted Sections 1-5.
    
    Version 1.0  Added locations, weapons, strategies and tips, special thanks, and 
    contact info.
    
    Version 1.05 Made file within margin.
    
    Version 1.06 Added that Cheat Code Central, Neo Seeker, and Super Cheats now
    have permission to use my FAQ on their sites.
     
    
    
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    2. LEGAL/COPYRIGHT
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    Copyright 2011 Drew Williams
    Currently, only neoseeker.com, supercheats.com, gamefaqs.com, and cheatcc.com 
    have permission to use this FAQ on their sites If you wish to seek my 
    permission, contact me by email at dpw1998@comcast.net
    
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    3. INTRODUCTION
    
    Hey guys, Uber Awesomeness here with a FAQ for Greg Hastings Paintball 2. 
    In the game's career mode, you take the role of an aspiring team captain 
    of a small paintball team, where (hopefully) it will become the national 
    paintball champions of the world! There's also a Single Player and Multiplayer
    mode that's free of the career mode. Plus, there's a field editor in which you 
    can make your own custom fields or replicate real ones! This is my first FAQ, 
    so I hope you like it!
    
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    4. MAIN MENU
       4.1 Career Mode: In this mode, you have your own custom team of ballers
       that you can train, equip, and trade. In battle, you can even issue special
       field commands that can greatly affect the battle. You have three different 
       tracks to compete in: Speedball, Woodsball, and Recball. Speedball consists
       of a rectangular field in which inflatable barriers are placed. These 
       battles often take place in under a minute, hence the name Speedball. 
       Woodsball is played in an area that often is wooded or has many buildings
       for lots of cover. Recball is just for recreation and doesn't pay out much;
       just for practice. Events lets you choose paintball events in which to 
       play. Recruit lets you trade, equip, or train your players. Press A
       on a player to bring up a menu to trade between teams. If your player 
       is more valuable, then you actually get a refund. Press Z to equip or
       buy gear to players. You can equip individually or the entire team.
       Press C to train players to become better in certain skills.
    
       4.2 Local Mode: Single player is where you get to choose everything: guns, 
       jeresey pods, even the barrels. You can choose the weather, wind, game type, 
       everything! Multiplayer is where you can do split screen whith a friend. 
       To set up a game, first choose the gear loadout. You can have 2 premade . 
       The types are:
       Elimination, standard team deathmatch style game
       Single Flag CTF, one flag in the middle, and you must bring it to the 
       opponents gate
       Two Flag CTF, you must bring the opponents flag on thier gate to yours
       Point Capture, you must touch several points on the course to gain points
       Assault, Defense: defend the points Attack: Take the points
       Recon, touuch all points possible
       Sniper, hit your targets, while keeping them from hitting theirs
       X-Ball, Elimination/Single Flag CTF, time limit
       RaceTo, X-Ball with no time limit.
       Then choose a location, after which you choose a specific field.
       Finally, you can choose your rounds, time limit, team size, and,
       if needed, the objectives. In Bots, choose your difficulty. The 
       higher divion numbers are easy, while upwards is harder.
       In equipment, you can choose marker limitations and paint.
       Rules lets you choose friendly fire, cheating, reinsertion, and weather.
       From there, have a blast!
    
       4.3 Field Editor: Here is one of the best parts of the game: where you can
       create your own fields, or recreate the classics.  
        
    
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    5. CONTROLS
    
    5.1 Wii Remote & Nunchuck
        Move: Control Stick
        Quick Look: C 
        Change Stance: Z = Stand/Crouch Hold=Dive/Go prone Tap while running=slide
        Reload: 1 
        Fire/Lob Grenade: B 
        Zoom: A 
        Change Snap: - 
        Switch Hands: + 
        Cheat: A Button
        Field Commands: UP Button LEFT:Go there RIGHT:Cover fire DOWN:Defend
        Change Gear: LEFT & RIGHT
        Summary: DOWN
        Aim: Point
        Snap: Turn Nunchuck Left/Right
        Pitch/Lob Grenade: Hold B at the area in which you whish to fire, then make 
        an overhand or underhand motion with the Wii Remote.
        Pause: 2
        
    5.2 Wii Zapper
        Move: Control Stick 
        Quick Look: 1 
        Change Stance: A 
        Reload: +
        Fire/Lob Grenade: C
        Zoom: B 
        Change Snap: -
        Switch Hands: Tilt Zapper opposite of current hand
        Cheat: B
        Field Commands: Same as Wii Remote & Nunchuck
        Change Gear: LEFT & RIGHT
        Summary: DOWN
        Aim: Point
        Snap: Tilt Zapper left/right
        Grenade: Same
        Pause: 2
    
    5.3 Classic Controller(Pro)
        Move: L-Stick
        Quick Look: LZ
        Change Stance: b
        Reload: x
        Fire: R
        Zoom: x
        Change Snap: Hold y
        Switch Hands: y
        Cheat: y
        Field Commands: Same
        Change Gear: Same
        Summary: Same
        Aim: R Stick
        Snap: L
        Grenade: Pitch= R Lob= RZ Hold for long, half for short
        Pause: +
        Pro:L and LZ/R and RZ functions swapped
    
    5.4 Gamecube Controller
        Move: Control Stick
        Quick Look: Z
        Change Stance: A
        Reload: X
        Fire/Grenade: R
        Zoom: Y
        Change Snap: Hold B
        Switch Hands: B
        Cheat: B
        Field Commands: Same
        Change Gear: Same
        Summary: Same
        Aim: C Stick
        Snap: L
        Pause: Start/Pause
    
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    6. LOCATIONS/FIELDS
    
    OK, so here's how I'm going to do this:
    Location
    Field
    Description
    POI(Points of Interest).
    Also, I'll be skipping all Speedball courses, as they're very hard to explain.
    
    Pev's Paintball Park
    Hill Fort
    This looks just like it sounds, you can actually see the fort on the hill in 
    the preview pic. Then to the right is a sparse forest. This is an awesome 
    course for capture point games.
    The fort is easily defended, the woods provide good cover, and STAY HIDDEN!
    
    Pev's Paintball Park
    Sherwood
    I would call this a speedball course, but it's very long so techincally, it's 
    not. However, it is very narrow, with tons of cover in the form of logs. Great 
    for long games of elimination!
    Just make sure to keep an eye on where they spawn from, they  can practically 
    run the entire course while they're invincible!
    
    Pev's Paintball Park
    Shanty Town 
    This field has cover, cover, and more cover! Basically, it's divided into three
    sectors: left, right, and middle. Each has a column of shells of houses,
    the left and right having more than the center.
    Take ONE column, no switching!, STAY HIDDEN, I cannot stress that enough!
    
    Pev's Paintball Park
    Pev's Rocks
    This field is interesting, as the only cover you'll get besides 2 shelters is
    geometrically shaped rocks! Not much to say here, as that's pretty much it.
    Just stay on the higher side of the field, and open assults are supported!
    
    EuroBigGame
    Barrack Battle
    The pic says it all: a courtyard with plenty of cover, inbetween 2 Large 
    buildings that are accessible. You start behind the barracks. Great for no 
    reinsertion rounds of CTF!
    The barracks(duh).
    
    EuroBigGame
    Hill Battle
    The name says it all. I personally don't favor this course much because you get 
    stuck in the hills very often. There's almost no cover except for the hills, 
    and enemies are usually widely scattered. 
    TAKE THE HILLS! Then you'll have easy shots when they come running up them!
    
    EuroBigGame
    Black Forest Battle
    This is a fun course. It has everything: buildings, forest, cover. Great 
    all-round course.
    Spreading out is probably the best idea here, as there's no one objective to 
    take.
    
    EuroBigGame
    Plaza Battle
    This is basically Speedball with more cover and side buildings. Barrack Battle
    restricted to the courtyard.
    Take the plaza, it has cover from every side.
    
    National Paintball Fields
    Temple
    This is a really cool course that has you battling it out in a temple complex. 
    There's barely any room for your balls to go, and it very hard to make hits. 
    Largely a snap battle. 
    
    National Paintball Fields
    Wild West
    This is 100% guerilla warfare. If you don't know what that means, it's 
    basically  like you can see them, they can't see you. In other words, you can 
    shoot them, yet they can't shoot you. Basically, it's got a ton of buildings 
    to hide out in,and the starting gate on one side of the course has a narrow 
    section of rocks to snipe from. 
    STAY HIDDEN! If somebody sees you stop and shoot them, so they can't go running
    back or start firing LOUDLY at you. Gunfire brings help, even in this game.
    
    National Paintball Fields
    Operation Diamond
    FUN COURSE! Anyway, there's ton of cover, and cover eqauls snipers, on both 
    teams. Keep an eye out for them, always stay moving, or snipe yourself.
    Snipers are everywhere, and remember you are NEVER safe from a sniper.
    
    National Paintball Fields
    Trenches
    Just as it sounds, this course is marked up with trenches. The areial view
    probably makes it look like a maze. Believe it or not, the trenches are not
    the way to go. Your best bet is to make a slow advance, using all the cover 
    you can except the trenches.
    Only use the trenches as "service tunnels", shuttling your men through for 
    an ultra secret strike, but you run the risk of paint grenades taking out
    your entire party in one hit.
    
    National Paintball Fields
    Rescue Rambo
    The course, despite the pic, has little cover in the form of buildings, 
    it's mostly just barrels and scrap. Fun for CTF though.
    Stay out of the buildings with alot of windows, there what's known as 
    a "kill box".
    
    KM Paintball Resort
    Castle South
    Basically, there's a castle on top of the hill, and a lot of rock walls
    for cover going up. Just use the cover and snap out alot, and you'll 
    do fine.
    When in the castle, you can see the entire battlefield. Use this for
    field commands and, with the right marker, sniping.
    
    KM Paintball Resort
    Castle North
    Bassically the same as Castle South, just more castle to explore.
    Same as Castle South, except in a much closer proximity so sniping
    gets a bonus here.
    
    SC Village
    Belnut
    This is just about as real as it gets in this game, making you feel like
    your storming this town in the middle of a desert. Crazy fun! There's a
    TON of empty houses to snipe from.
    Just stay crouched, and shoot first, think second.
    
    SC Village
    Iraq
    The picture sums it up. A couple of small-medium hills on a dry barren 
    landscape.
    Just go all out assault and you'll do good.
    
    SC Village
    North Vietnam
    This is a fun course if you love staking out in buildings and only going out 
    to survey the field. It requires everything: stealth, sniping, assaults, even
    recon skills in multiplayer.
    Grenades are a must for clearing out crowded buildings.
    
    SC Village
    Kuwait
    Again the pic is all seeing. A plateu with cover in the middle, ringed by mini
    valleys.
    Get a ton of paint for this one.
    
    D-Day Adventure Park
    Airfield
    This has a ton of buildings to hide in, so be aware of snipers, and use the 
    buildings. They aren't the only ones who can take cover!
    Snipe!
    
    D-Day Adventure Park
    Sainte-Mere-Eglise
    Whole lotta cover, so stay alert if you happen to stray from it. That fort in
    the pic is terrible by the way, never go in.
    Stay behind cover, only snap out when you have to.
    
    D-Day Adventure Park
    Pegasus Bridge
    The bridge actually isn't important, it's what's under that's helpful. Great 
    source of cover. Has a couple of hills and plenty of bunkers.
    Secure under the bridge as a stronghold, then branch out to take the high 
    ground!
    
    D-Day Adventure Park  
    Omaha Beach
    A true military defend the hill style game, camo is a must for going prone
    in the long brush.
    Keep a tab on all enemies, I once played a game where one guy on the red team
    stayed hidden for 1:30 against 4 guys on the blue team!
    
    D-Day Adventure Park
    Normandy
    Kinda sorta the same as Sainte-Mere-Eglise, in terms of the types of cover you
    recieve, just alot less.
    Stay behind cover, only snap out when you need to.
    
    SPLATXD Paintball Park
    All Speedball Courses
    
    Hell Survivors
    Castle Roc
    Very fun, challenging course with a mini castle in the middle and two ways to 
    go for the sides.
    Beware snipers in or near the castle. They LOVE it there!
    
    Hell Survivors
    Highlands Fort
    To be honest, the fort is not the main objective: the junkyard is. It's got
    junk all over, and that means cover from everywhere.
    Stay hidden.
    
    Hell Survivors
    Sin City
    This course is AWESOME!!! It's got a tank! That YOU can GO IN! However it's
    facing the wrong way. ANYWAY, it is a pretty good field, with plenty of cover,
    and you should always use field commands.
    Make extensive use of the field commands button.
    
    Hell Survivors
    River Siege
    The river annoys me first of all. It's near impossible to find the way across,
    and this is especially annoying for CTF. But it's awsome for elimination,
    with a large hill, short flatland, and the river bridges to protect.
    Take the bridge and any small pieces of cover available. They will prove
    invaluable in any mode type.
    
    Skirmish USA
    Metalands
    It's kind of sort of speedball with a longer field and short boxes instead 
    of inflatables.
    Creep forward while prone in stealth.
    
    Skirmish USA
    Tunnel Town
    Do you see those holes in the hills in the pic? Those are tunnels that you can 
    crawl through. Those and the hills are your only cover. 
    Sniping in the tunnels is usually a good idea. Tons of people pass them every 
    second. Just choose one with a high traffic level and snipe away.
    
    Skirmish USA
    *Hemlock* FAVORITE COURSE
    This is what I think is the greatest field of all time. It has everything: 
    woods,a river that you can crawl in, bunkers, cover, the whole 9 yards. It's 
    amazing. Great course for stealth, by the way.
    CRAWL, and wear camo.
    
    Skirmish USA
    Circle City
    "A picture is worth a thousand words". Good, because I'm not about to write a
    1000 words on this course. Just look at the pic instead! Short white buildings
    with 1-2 doors, and alot of cover.
    Stay in the buildings.
    
    Boston Paintball
    Salem
    A fun, varied course that's got it all: forest, forts, and cover.
    Stay in a fort.
    
    Diamond Head Paintball
    The Yard 
    A fun, scrap yard looking field with plenty of cover, or you can go all-
    out DEFCON-1 mode against everything you see. Both are fitted to this course.
    Everything goes.
    
    Diamond Head Paintball
    Switchback, Valley Battle, Path Climb
    These three are all seperate courses, but they are very much alike, so I 
    figuredI'd save time by summing them all up. The all are on hills/mountains 
    where one team starts on the to and the other the bottom. Grenades and sniping
    rules.
    Grenades dominate, sniping is the name of the game.
    
    EMR Paintball Park
    Courtyard Conquest, Castle Conquest NE, Castle Conquest SE,Castle Conquest S,
    Tower Battle
    These are, again, seperate fields yet so alike, it made sense to bundle them 
    together. They each have an outlying castle, and a little bit to much cover for 
    my taste. 
    Shoot, shoot, and shoot. 
    
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    7. GEAR*
    
    7.1 Marker Overviews
        Personally, I use the Infinity Legend and LUXE for normal markers, and the 
        Modified Pump Gun for sniping. The Infinity Legend has a LARGE firing rate
        and good speed, while the Pump is better in every way except for the firing 
        rate. 
    
    7.2 Barrel Overviews
        I use the Hammerhead Bang Stikxx for almost all the markers, no matter what 
        it is. There's not much to say with the barrels.
    
    7.3 Hopper Overviews
        I equip the Empire Prophecy for my quick guy, and the Pinokio Hopper for my 
        not-so-fast guy. Empire Prophecy is a good all-round hopper, while the 
        Pinokio Hopper will keep you firing the whole match.
     
    7.4 Air Tank Overviews
        I just use the Crossfire 45 4500, because you really don't need that much 
        air.
    
    7.5 Goggle Overviews
        I use either the Save Phace Blue or the Save Phace Digi Camo depending if 
        I'm playing Woodsball or Speedball. They both perform about equal.
    
    7.6 Pods Overeviews
        I use R7 Advantage or R7 Titan tepending on wether I'm going for speed, or
        firepower.
    
    7.7 Uniform Overviews
        These are largely your choice of design and ball break resistance. I use 
        the Angel set and the Tippman set for Speedball and Woodsball.
    
    7.8 Pistol Overviews
        Use the T8.1 with First Strike. I have no idea what that means, but if you
        compare it to all the other pistols, it weighs the same, but with WAY 
        better performance.
    
    7.9 Grenade Overviews
        Just equip it, as there's no other choice, and it helps a ton and weighs 
        almost nothing.
        *For local singleplayer mode, not career. 
    
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    8. STRATEGIES & TIPS
    
    8.1 General
        >Stay low, and use cover
        >Only use aim when the enemy can't see you, or you'll be to slow to evade
        attacks
        >It takes time to go from crouch to prone, or vice versa, so do it behind
        cover
        >Remember how much time it takes to reload, and plan accordingly
        >Balls travel in wierd patterns and arc, so you're never truly safe
        >Try to make use of the Quick Look feature. I know it's hard, but it helps
        alot
        >Crawing is for a time and place, but not everywhere. Crawl wisely
        >Remember how many pods you have left, and keep in mind that 1 pod doesn't
        always fill the hopper
        >Diving and sliding are both great ways to evade shots, but with sliding,
        you can keep shooting
        On Grenades
        >ALWAYS have one equiped, if the oppurtunity arises, you'll be thanking
        yourself
        >For use in buildings, not open spaces
        >Best for a group of enemies, not a single opponent
        >You hear a grenade by a distinct whistling sound
        >Yes, you can zoom with grenades
        >To throw: point at the target area, hold B, and make an underhand or
        overhand
         motion with the Wii Remote
        >Grenades will explode the second it touches anything. No fuses or
        "glue grenades"
       
    8.2 Woods
        >Stay low, stealth and sniping rule
        >Wear camo
        >Always stay moving
        >Crawl in tall grass with a pistol to get around quick and efficiently
        >You're faster crawling than crouching
        >Use snap and aim to clear an area, then advance
        >NO GRENADES
        >Pistol=Self Protection Marker=Assault
        >STAY HIDDEN!!! I can't STRESS this enough!!!
        
    8.3 Buildings
        >Very cramped, so never inflitrate an enemy building unless you have a 
        grenade IN HAND
        >Windows aren't always protection, the CPU are excellent shots
        >Go to the highest level possible to use field commands and snipe
        >Make sure NOBODY sees you going in the building, as the buildings are 
        hiding places
        >Use grenades to clear them out
        >Remember, even in a building, you are NEVER SAFE
    
    8.4 Speedball
         At the begining, there will be a massive barrage of balls in the center.
         If you want to survive go to the right or left, and send a volley of 
         your own. Then, you have 5 choices: defensive maneuvers, storm left,
         right, or center, and sneak onto thier territory and shoot them from 
         behind. The latter is usually my choice, and I usually win. Just snap 
         out a ton and you'll do fine!
    
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    9. SPECIAL THANKS
       I would like to thank Greg Hastings for having the original thought of the 
       game, Mobiclip Video Codec and Majesco Entertainment for producing the game,
       and my family, for letting me use the TV to get all the info for the FAQ.
       Finally, I would like to thank Gamefaqs and everybody who's reading this!
    
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    10. CONTACT INFO
        If you have any suggestions, corrections, or comments about this FAQ,
        please email me at dpw1998@comcast.net.
    
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    11. My Other Guides
    Call of Duty: Black Ops (DS)
    http://www.gamefaqs.com/ds/603735-call-of-duty-black-ops/faqs/63643
    

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