Review by Mewtwo64
"Has the Wii's flagship Online FPS has arrived?"
13 years ago, the world was introduced to the FPS that set the standard for all the ones that would follow: Halo, Call of Duty, Gears of War, etc. When Microsoft bought Rareware--the company that made Goldeneye 64--earlier this decade, all hope of a rerelease seemingly died with it. When scores of vintage games were released via the Virtual Console, it was a sad fact Goldeneye 007 would not be one of them. As N64 games like Super Smash Bros., Majora's Mask and Paper Mario were released, Goldeneye 007 quickly shot to the top of Nintendo's most wanted N64 games list. 13 years after the original, Activision and Eurocom answered the call of many Goldeneye 64 fans for a new Goldeneye.
Single Player: 9/10
Daniel Craig replaces Pierce Brosnan as James Bond in the remake. For those wondering, for legal reasons unrelated to Rareware they had to use the likeness and image of the current Bond or an ambiguous stand-in. The storyline has been updated to reflect the current times (Russian Federation instead of U.S.S.R., etc.). Like the original, the storyline is loosely based on the 1997 movie of the same name. I haven't completed Single Player yet but if you've seen the namesake movie, you won't feel lost playing it.
Enemy AI: 10/10
I have no complaints here. Like Activision's Call of Duty (note: I'll refer to it as CoD from here on) franchise, the AI adjusts based on the player's movements. They will almost always try to take you out as a team or behind cover. Grenades are a hazard to be wary of, as are soldiers who will try to subdue you up close.
Of course this is the meat of the game. You and 4 to 8 other people have your choice of a number of maps to play an array of game modes on. CoD vets have complained about the rewards system being used in this game and it's to be expected--Activision did make both games, after all. My major gripe about Online (which can be applied to multiplayer split screen as well) are the spawn points. A player who knows where all the spawn points in say, The Archives are could easily rack up a quick succession of kills and accolades before their targets have assessed where exactly they spawned, etc.
A known complaint overall is regarding the Host. If the Host leaves during a match, all involved in the Conflict in progress lose any EXP, Points, etc. they earned. Another problem I've noticed are the matchups themselves. You don't know until after the match s over what levels your opponents are. The makeup is random with no regard to a player's track record, etc. This works both ways: It allows lower-level players to gain EXP fighting more experienced players but at the same time, the inexperienced have to cope with players with powerups they don't have. Some consideration on Activision's part would be appreciated.
Sound and Video: 5/10
No real complaints on the sound, etc. The brightness leaves something to be desired in all game modes. Even with the brightness turned all the way up, finding your way through dark areas is a chore. This more or less "creates" camping spots online/multiplayer that those who find them are quick to exploit. Given you're invisible on the Mini Map unless you fire a non-silenced weapon, early on you're at the mercy of your opponents.
Nostalgia Factor: 10/10
Weather you saw the movie or played the original, the charm of both is intact. The stable of weapons are bigger and more varied to boot.
I have little doubt many of those who bought it expected either a direct port of the original with updated graphics OR decided buy the Wii Game after hearing so much about the original. Despite the noted issues above, it's well worth the price tag and is a definite keeper just for the online alone.
If You Liked This Game...
Play the Original. 'Nuff said.
Reviewer's Score: 8/10 | Originally Posted: 11/08/10
Game Release: GoldenEye 007 (US, 11/02/10)
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