__  __ _______ ______ ______ ___ ___ __ _______ 
 |  |/  |_     _|   __ \   __ \   |   |_/|     __|      COMPLETE WALKTHROUGH  
 |     < _|   |_|      <   __ <\     /   |__     |         AND COMPENDIUM
 |__|\__|_______|___|__|______/ |___|    |_______|	   
  ____  ____  ____  ___    _  _   __    ____  _  _ 
 ( ___)(  _ \(_  _)/ __)  ( \/ ) /__\  (  _ \( \( )   Written and compiled by
  )__)  )___/ _)(_( (__    \  / /(__)\  )   / )  (         STEVEN  CHASE
 (____)(__)  (____)\___)   (__)(__)(__)(_)\_)(_)\_)     ("Paper Ace Chase")









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If there is any information that is incomplete or inaccurate in this FAQ,
please do not hesitate to contact me. Furthermore, if you are reading this
FAQ on any website other than GameFAQs or my own personal website(s), please 
notify me.

AOL Instant Messenger: "Crimson Seiko"
Website: http://www.steven-chase.com

-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-












___ ____ ___  _    ____    ____ ____    ____ ____ _  _ ___ ____ _  _ ___ ____ 
 |  |__| |__] |    |___    |  | |___    |    |  | |\ |  |  |___ |\ |  |  [__  
 |  |  | |__] |___ |___    |__| |       |___ |__| | \|  |  |___ | \|  |  ___] 


// SHORTCUT KEYS //
Use the "Search" function in your browser window (usually ALT+F) to quickly
jump to any section of this guide. Highlight the text surrounded by brackets
(including the brackets) and use this as your search query.




~~~ BASIC FABRICATIONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A.1 - Moving Kirby [MOVE]
A.2 - Items and Objects [ITEMS]
A.3 - Goal of Kirby's Epic Yarn [GOAL]
A.4 - Kirby's Pad [PAD]
A.5 - Two Player [TWO]


~~~ WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

B.1 - Hub World: Quilty Square [QUILTY]
        - Stage 0-1: Patch Castle [0-1]
        - Dom Woole's Apartment Complex [APT]
        - Quilty Shops [SHOPS]
        - Patch Plaza [PLAZA]

B.2 - World 1: Grass Land [GRASS]
        - Stage 1-1: Fountain Gardens [1-1]
        - Stage 1-2: Flower Fields [1-2]
        - Stage 1-3: Rainbow Falls [1-3]
        - Stage 1-4: Big-Bean Vine [1-4]
        - BOSS: Fangora [1-B]
        - Stage 1-5: Mole Hole [1-5]
        - Stage 1-6: Weird Woods [1-6]

B.3 - World 2: Hot Land [HOT]
        - Stage 2-1: Pyramid Sands [2-1]
        - Stage 2-2: Lava Landing [2-2]
        - Stage 2-3: Cool Cave [2-3]
        - Stage 2-4: Dino Jungle [2-4]
        - BOSS: Hot Wings [2-B]
        - Stage 2-5: Temper Temple [2-5]
        - Stage 2-6: Dusk Dunes [2-6]

B.4 - World 3: Treat Land [TREAT]
        - Stage 3-1: Toy Tracks [3-1]
        - Stage 3-2: Mushroom Run [3-2]
        - Stage 3-3: Sweets Park [3-3]
        - Stage 3-4: Melody Town [3-4]
        - BOSS: Squashini [3-B]
        - Stage 3-5: Cocoa Station [3-5]
        - Stage 3-6: Dark Manor [3-6]

B.5 - World 4: Water Land [WATER]
        - Stage 4-1: Splash Beach [4-1]
        - Stage 4-2: Blub-Blub Ocean [4-2]
        - Stage 4-3: Secret Island [4-3]
        - Stage 4-4: Deep-Dive Deep [4-4]
        - BOSS: Capamari [4-B]
        - Stage 4-5: Boom Boatyard [4-5]
        - Stage 4-6: Fossil Reef [4-6]

B.6 - World 5: Snow Land [SNOW]
        - Stage 5-1: Snowy Fields [5-1]
        - Stage 5-2: Cozy Cabin [5-2]
        - Stage 5-3: Mt. Slide [5-3]
        - Stage 5-4: Frosty Wheel [5-4]
        - BOSS: King Dedede [5-B]
        - Stage 5-5: Frigid Fjords [5-5]
        - Stage 5-6: Evergreen Lift [5-6]

B.7 - World 6: Space Land [SPACE]
        - Stage 6-1: Future City [6-1]
        - Stage 6-2: Tube Town [6-2]
        - Stage 6-3: Mysterious UFO [6-3]
        - Stage 6-4: Stellar Way [6-4]
        - BOSS: Meta Knight [6-B]
        - Stage 6-5: Moon Base [6-5]
        - Stage 6-6: Outer Rings [6-6]

B.8 - World 7: Dream Land [DREAM]
        - Stage 7-1: Whispy's Forest [7-1]
        - Stage 7-2: Tempest Towers [7-2]
        - Stage 7-3: Cloud Palace [7-3]
        - Stage 7-4: Castle Dedede [7-4]
        - BOSS: Yin-Yarn [7-B]
        - Stage 7-5: Meta Melon Isle [7-5]
        - Stage 7-6: Battleship Halberd [7-6]


~~~ TENANT CHALLENGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

C.1 - Zeke's Hide-and-Seek [ZEKE]
C.2 - Beadrix's Run [BEADRIX]
C.3 - Carrier's Transport [CARRIE]
C.4 - Buster's Training [BUSTER]
C.5 - Mara's Race [MARA]


~~~ ADDENDUMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

D.1 - Metamortex Transformations [TRANS]
D.2 - Bestiary / Cast List [CAST]
D.3 - Stuff Collection [STUFF]
D.4 - Fabric Collection [FABRIC]
D.5 - Tunes Collection [TUNES]





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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ____    __    ___  ____  ___                                            ~~
(  _ \  /__\  / __)(_  _)/ __)                                             ~~
 ) _ < /(__)\ \__ \ _)(_( (__                                                ~~
(____/(__)(__)(___/(____)\___)                                               ~~
 ____  __    ____  ____  ____  ___    __   ____  ____  _____  _  _  ___      ~~
( ___)/__\  (  _ \(  _ \(_  _)/ __)  /__\ (_  _)(_  _)(  _  )( \( )/ __)     ~~
 )__)/(__)\  ) _ < )   / _)(_( (__  /(__)\  )(   _)(_  )(_)(  )  ( \__ \     ~~
(__)(__)(__)(____/(_)\_)(____)\___)(__)(__)(__) (____)(_____)(_)\_)(___/   ~~
                                                                         ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






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// A.1 //                                     [MOVE]
_  _ ____ _  _ _ _  _ ____    _  _ _ ____ ___  _   _ 
|\/| |  | |  | | |\ | | __    |_/  | |__/ |__]  \_/  
|  | |__|  \/  | | \| |__]    | \_ | |  \ |__]   |   


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Those familiar with Kirby games may find the gameplay of Kirby's Epic Yarn to
be vastly unlike past titles. Now that Kirby is comprised of yarn, he can no
longer perform many of his signature moves, including his vacuum inhale 
ability, copying other enemies' powers, and inflating himself to fly.

x-------------------x
| Walk              |
| D-Pad: Left/Right |
x-------------------x---------------------------------------------------------x
| Simply hold left or right to move Kirby in that direction.                  |
x-----------------------------------------------------------------------------x

x------------------------------x
| Dash (Car Kirby)             |
| D-Pad: Double-Tap Left/Right |
x------------------------------x----------------------------------------------x
| By double-tapping, Kirby will transform into a car, allowing him to dash    |
| forward more quickly. Use this in conjunction with jumping to make much     |
| longer jumps.                                                               |
x-----------------------------------------------------------------------------x

x-------------x
| Crouch      |
| D-Pad: Down |
x-------------x---------------------------------------------------------------x
| By holding down, Kirby will be half the height. You'll need to do this to   |
| avoid certain obstacles.                                                    |
x-----------------------------------------------------------------------------x

x-----------x
| Look Up   |
| D-Pad: Up |
x-----------x-----------------------------------------------------------------x
| This has no function other than aesthetic.                                  |
x-----------------------------------------------------------------------------x

x-----------------------x
| Climb/Descend Ladders |
| D-Pad: Up/Down        |
x-----------------------x-----------------------------------------------------x
| When in front of a ladder, use Up and Down to climb or descend the ladder.  |
| You can jump from a ladder, so try jumping straight up repeatedly to climb  |
| a ladder more quickly.                                                      |
x-----------------------------------------------------------------------------x

x----------------x
| Entering Doors |
| D-Pad: Up      |
x----------------x------------------------------------------------------------x
| Entering a doorway allows Kirby to go "behind the seams," or in another     |
| words, switch between the foreground and background. Some doorways will     |
| simply warp him to other areas, especially in World 7.                      |
x-----------------------------------------------------------------------------x

x-------------x
| Snake Kirby |
x-------------x---------------------------------------------------------------x
| You'll encounter various small snake-holes that Kirby can enter by walking  |
| into them. Kirby moves along the snake-hole automatically, but the player   |
| will need to press a direction if there's a fork in the road.               |
x-----------------------------------------------------------------------------x

x------------x
| Jump       |
| "2" Button |
x------------x----------------------------------------------------------------x
| Simply press "2" to jump. The longer "2" is held, the higher the jump.      |
| Combine a jump with a dash for a longer distance traveled.                  |
x-----------------------------------------------------------------------------x

x-----------------x
| Parachute Kirby |
| Hold "2"        |
x-----------------x-----------------------------------------------------------x
| When airborne, press and hold "2" to turn into a parachute and slowly       |
| descend. Use Left/Right to move in the air. Kirby's movement is based on    |
| his momentum, so if you perform a dash-jump, the parachute will be able to  |
| clear a much greater distance horizontally than if performed after a        |
| walk-jump. Keep this in mind when clearing long jumps.                      |
x-----------------------------------------------------------------------------x

x------------------------x
| Weight Kirby           |
| D-Pad: Down (airborne) |
x------------------------x----------------------------------------------------x
| When in the air, press down and Kirby will transform into a two-ton weight, |
| stamping down on enemies below. Most enemies can be defeated this way, and  |
| Kirby can also stomp right through Yarn or Cloth Blocks this way. Note that |
| the only way to cancel Weight Kirby is to press "2" and turn into a para-   |
| chute; otherwise, Kirby will quickly descend down until he hits ground.     |
x-----------------------------------------------------------------------------x

x------------------------------------------------------------x
| Swimming (Submarine Kirby)                                 |
| "2" Button (hold or rapidly press) / D-Pad (any direction) |
x------------------------------------------------------------x----------------x
| When underwater, Kirby transforms into a submarine. You can hold "2" to     |
| tread water, or press "2" rapidly to move more quickly. When underwater,    |
| you can swim in any direction. To jump out of water, hold up near the sur-  |
| face of the water, and press "2". Note that Kirby will not revert from      |
| submarine form until he lands on solid, dry land... So you can't turn into  |
| a parachute or weight while airborne as a submarine.                        |
x-----------------------------------------------------------------------------x

x------------x
| Star Whip  |
| "1" Button |
x------------x----------------------------------------------------------------x
| Press "1" and Kirby will whip a piece of yarn forward. Kirby can whip       |
| horizontally, straight up, or upward-diagonally. (He cannot whip downward   |
| except when underwater.) Kirby relies on his whip to interact with nearly   |
| every object in the game. Actions include:                                  |
|                                                                             |
|  o  Unravel                                                                 |
|     Certain objects will unravel upon being whipped. Most enemies can be    |
|     unraveled this way, and upon being unraveled, they will disappear       |
|     from the map.                                                           |
|                                                                             |
|  o  Roll-Up                                                                 |
|     By holding "1" once connecting with an enemy, Kirby will roll them up   |
|     into a ball instead of simply unraveling them. Kirby will then carry    |
|     the ball around and can throw it as an attack. Kirby doesn't have to    |
|     throw the ball, however; press Down to set it down, and then you can    |
|     pick it up later.                                                       |
|                                                                             |
|     Rolled-up items have several unique properties when thrown depending    |
|     on what Kirby rolled-up:                                                |
|                                                                             |
|       <>  Normal                                                            |
|           The ball is thrown in a straight line forward, upward, or         |
|           diagonally-upward. It defies all gravity and will disappear upon  |
|           colliding with a surface or object.                               |
|           Examples: Waddle Dee, Yarn Blocks                                 |
|                                                                             |
|       <>  Piercing                                                          |
|           Instead of rolling up a ball, Kirby rolls up a small arrow.       |
|           These arrows are thrown like regular balls, except they will not  |
|           dissipate once hitting an enemy or object; for example, a line of |
|           enemies can be destroyed with a single arrow.                     |
|           Examples: Sawgill, a Waddle Dee's spear                           |
|                                                                             |
|       <>  Winged / Triple Winged                                            |
|           Winged balls will home onto a nearby enemy and take them out      |
|           automatically. Some enemies when rolled up will comprise three    |
|           winged balls; upon throwing, the ball will split into three       |
|           homing shots. Extremely useful.                                   |
|           Examples: Bronto Burt (Winged), Battin (Triple Winged)            |
|                                                                             |
|       <>  Arched                                                            |
|           Some balls will conform to gravity and are thrown in arches.      |
|           What goes up must come down!                                      |
|           Examples: Bomber, Carrie                                          |
|                                                                             |
|       <>  Rolling                                                           |
|           This is like a combination of Piercing and Arched. The ball will  |
|           conform to gravity and roll along a surface, however it will bowl |
|           through lines of enemies and objects without stopping.            |
|           Examples: Shelby                                                  |
|                                                                             |
| More information about interactive objects can be found below.              |
x-----------------------------------------------------------------------------x






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// A.2 //                                                         [ITEMS]
_ ___ ____ _  _ ____    ____ _  _ ___     ____ ___   _ ____ ____ ___ ____ 
|  |  |___ |\/| [__     |__| |\ | |  \    |  | |__]  | |___ |     |  [__  
|  |  |___ |  | ___]    |  | | \| |__/    |__| |__] _| |___ |___  |  ___] 


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There are various items and objects sprinkled throughout Kirby's adventure in
Patch Land that are worth noting here.

x-------x
| Beads |
x-------x---------------------------------------------------------------------x
| The purpose of every level is to collect as many beads as possible. They    |
| come in an assortment of sizes and colors, although size is the only thing  |
| that affects their quantity.                                                |
|   o  Small-sized Beads are worth 1                                          |
|   o  Medium-sized Beads are worth 5                                         |
|   o  Large-sized Beads are worth 10                                         |
|   o  Star-shaped Beads are worth 100                                        |
| Aside from being used to score Medals in stages, your total Bead count is   |
| used as currency to purchase Furniture and Fabric in Quilty Square.         |
x-----------------------------------------------------------------------------x

x---------------x
| Bead Triggers |
x---------------x-------------------------------------------------------------x
| These are white spheres with a red exclamation point in the center (with    |
| the dot of the point being a bead). When Kirby collects one of these, a     |
| series of beads suddenly appear. Some of these beads will remain on-screen  |
| permanently, while others will disappear if not collected quickly enough.   |
x-----------------------------------------------------------------------------x

x-------------x
| Bonus Stars |
x-------------x---------------------------------------------------------------x
| These are round emblems with stars on them on top of a pink/red backdrop.   |
| There are three in every level: a 2-Star Piece, a 3-Star Piece, and a       |
| 5-Star Piece. By collecting these, you add a "slice" to the Bonus Bell at   |
| the end of the level. By collecting all three, you're guaranteed extra      |
| beads at the end of the level (200/300/500 respectively), but if you miss   |
| one, you risk losing out on any kind of bead bonus at the end.              |
x-----------------------------------------------------------------------------x

x--------x
| Blocks |
x--------x--------------------------------------------------------------------x
| Scattered throughout Kirby's adventure are a variety of blocks, both in     |
| small and large sizes.                                                      |
|                                                                             |
|   o  Yarn Blocks                                                            |
|      These are comprised of a single yarn outline. Kirby can unravel these, |
|      roll them up, stamp down on them, or destroy them with projectiles.    |
|                                                                             |
|   o  Cloth Blocks                                                           |
|      These are solid blocks made of cloth. Although Kirby can stamp them    |
|      and destroy them with projectiles, he cannot whip them.                |
|                                                                             |
|   o  Denim Blocks                                                           |
|      These blocks are impervious to all attacks; they cannot be destroyed.  |
|                                                                             |
|   o  Star Blocks                                                            |
|      Solid blocks with a star on them that act the same as Cloth Blocks.    |
|                                                                             |
|   o  Bomb Blocks                                                            |
|      Solid blocks with a bomb on them. They are solid like Cloth Blocks,    |
|      which means they can't be whipped, but once one is destroyed, all      |
|      connected Star Blocks will be destroyed with it.                       |
|                                                                             |
| The first three blocks all come in a variety that has a "V" on them. Nor-   |
| mally, the blocks defy gravity, sitting in place in the air. But the "V"    |
| indicates that gravity dictates, and if anything below the block is moved,  |
| the "V" block will fall. Be careful not to get squashed!                    |
x-----------------------------------------------------------------------------x

x---------x
| Buttons |
x---------x-------------------------------------------------------------------x
| When Kirby whips a button, the effect is different depending on the color   |
| of the button:                                                              |
|                                                                             |
|  o  Bronze Button                                                           |
|     Kirby will attach and turn into Pendulum Kirby, allowing you to         |
|     swing left and right with the D-Pad. When you're ready, swing           |
|     yourself off by pressing "2".                                           |
|                                                                             |
|  o  Red Button / Blue Button                                                |
|     Red buttons will do something to the environment (such as folding       |
|     up the fabric), however the effect is not permanent, and the            |
|     fabric will go back into place after the strings loosen up. Blue        |
|     buttons do the same thing, however the effect is permanent.             |
x-----------------------------------------------------------------------------x

x--------x
| Spools |
x--------x--------------------------------------------------------------------x
| Green spools are designed for raveling; hold "1" to turn into Top Kirby     |
| and quickly roll-up the fabric around the spool. This is usually linked     |
| to some kind of pulley system, such as for a draw-bridge.                   |
x-----------------------------------------------------------------------------x

x---------x
| Zippers |
x---------x-------------------------------------------------------------------x
| Grab a zipper and begin pulling on it to unzip the fabric. This usually     |
| reveals new environments or objects.                                        |
x-----------------------------------------------------------------------------x

x---------x
| Patches |
x---------x-------------------------------------------------------------------x
| If you see an object with a Red Tab, give it a good whip to yank a Patch    |
| off of the background. There are usually goodies hidden behind Patches.     |
x-----------------------------------------------------------------------------x

x---------------x
| Enemy Patches |
x---------------x-------------------------------------------------------------x
| These are red patches with Yin-Yarn's face on them. The patch cannot be     |
| yanked. Instead, enemies will infinitely spawn from behind this patch.      |
x-----------------------------------------------------------------------------x

x----------x
| Red Tabs |
x----------x------------------------------------------------------------------x
| Occasionally, you'll pull off a Patch only to reveal a red exclamation      |
| point-shaped Red Tab. Follow the Red Tab, because it will transform some-   |
| thing into a removable Patch!                                               |
x-----------------------------------------------------------------------------x

x------------x
| Warp Seams |
x------------x----------------------------------------------------------------x
| Pull the button on a Warp Seam and hop inside; Kirby will be teleported to  |
| another spot in the stage.                                                  |
x-----------------------------------------------------------------------------x

x------------x
| Metamortex |
x------------x----------------------------------------------------------------x
| A Metamortex is a small glowing orb of fabric that will transform Kirby     |
| if he collects it. There are 10 different kinds in the game. More infor-    |
| mation about Kirby's transformations can be found in Addendum [D.1]         |
x-----------------------------------------------------------------------------x






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// A.3 //                                                  [GOAL]
____ ____ ____ _       ____ ____    _  _ _ ____ ___  _   _ _ ____ 
| __ |  | |__| |       |  | |___    |_/  | |__/ |__]  \_/  | [__  
|__] |__| |  | |___    |__| |       | \_ | |  \ |__]   |     ___] 
____ ___  _ ____    _   _ ____ ____ _  _ 
|___ |__] | |        \_/  |__| |__/ |\ | 
|___ |    | |___      |   |  | |  \ | \| 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Unlike most Kirby games (or platformers in general), Kirby has no life gauge.
Or, in other words, you can't die. Crushed? Fall in a bottomless pit? Tripped
into a pool of hot magma? It'll hurt, but there's nothing you can do to 
actually "lose" in a level. So completing levels and defeating bosses is not
in the slightest bit a challenge.

However, that's not to say that the game is easy. The goal of Kirby's Epic
Yarn is not to simply "complete" the levels, but to collect everything you can
and take them to the end without dropping them. Throughout the levels are
various types of beads. By gathering beads and completing the level, Kirby
earns medals based on how many beads he collected, ranging from Wooden to
Bronze to Silver to Gold. By taking damage, Kirby drops these beads, and
sometimes he is unable to pick them back up.

Other than being used to collect medals, beads act as currency and can be used
to purchase more fabrics and furniture for Kirby's apartment. On top of that,
every level has three hidden treasures: 2 pieces of furniture that cannot be
bought in the shops, and a music CD of background music used throughout the
game. Each level also has three Bonus Star pieces which are used to add slots
to the Bonus Bell at the end of the level, upping Kirby's chance of acquiring
more beads at the end. Treasures also add to the total bead tally (100 per
treasure), and Kirby can even add more beads to his final total by maintaining
a high "Bead Strike" (the largest amount of beads he's held before getting
hit).

In order to fully complete the game, that means the player will need to acquire
a Gold Medal in all 43 regular stages, as well as the 7 boss stages: 50 total.
That also means there are 129 treasures to collect in each level. Plus, there's
a huge quantity of fabrics and furniture to earn in the shops by collecting
beads, which will add to the final completion percentage.

To top it all off, Kirby can use beads and the furniture collected to help
build and furnish new apartments in Quilty Square. The tenants of these apart-
ments offer extra challenges for the 43 levels, such as collecting a certain
number of beads or defeating a certain number of enemies before time runs out.
Completing each challenge awards Kirby a unique fabric that cannot be purchased
in the shops, and there are 100 total challenges to complete.

This is how Kirby's Epic Yarn is truly unique. Actually completing the levels
and bosses is simple enough that any player can do it, making it a perfect
title for younger gamers. However, there are enough collectibles and 
challenges scattered throughout to keep more "hardcore" gamers in check.

Furthermore, the entire game can be played with a second player simultaneously
controlling Prince Fluff. Although the added abilities makes nearly every
challenge in the game a total cinch, it adds a certain amount of entertainment
factor that can't be attained in the single player campaign alone. So even if
you've aced through the game a few times, try it with a friend!






-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// A.4 //                                [PAD]
_  _ _ ____ ___  _   _ _ ____    ___  ____ ___  
|_/  | |__/ |__]  \_/  | [__     |__] |__| |  \ 
| \_ | |  \ |__]   |     ___]    |    |  | |__/ 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

On top of the all of the above, the game has a sort of Animal Crossing-esque
"apartment" system. Kirby can collect various pieces of furniture that he can
use to furnish his one-room apartment, as well as an assortment of fabrics
that can be used for wallpaper, carpeting, or even to reupholster the
furniture itself.

Kirby's apartment is a single-level room that appears to have both a back-
ground and foreground based on Kirby's position in the room. However, all
objects are treated as background, even if their placement would appear to
be in front of Kirby. Therefore, actual decoration is somewhat limited. But
to make up for it, all objects completely defy gravity, almost acting more
like stickers or patches than physical objects. You want that couch hanging
on the ceiling? Not a problem. (Just don't expect to use it!)

There's nothing to be earned from decorating Kirby's apartment other than the
satisfaction of having a rocking pad. The game offers a Photo-Taking option
in the hub worlds so you can deck out your place and share it on the Wii's
message board.






-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// A.5 //                                  [TWO]
___ _ _ _ ____    ___  _    ____ _   _ ____ ____ 
 |  | | | |  |    |__] |    |__|  \_/  |___ |__/ 
 |  |_|_| |__|    |    |___ |  |   |   |___ |  \ 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

As noted earlier, the game seems to be primarily designed with two players
in mind, especially in certain challenges (such as Beatrix's Battleship Halberd
challenge). However at the same time, certain treasures and obstacles seem
to have been constructed with only one player in mind, making certain tasks
that would otherwise be difficult alone easy with a friend.

Here's a list of reasons two player makes the game a breeze:

 o  Either player can roll-up their partner to use as projectiles against
    enemies, Yarn/Cloth Blocks, or to just give their partner an extra boost.
    This eliminates the need to hunt down enemies to roll-up as projectiles,
    or to climb up to certain platforms.

 o  Every Metamortex transformation is upgraded by either allowing the second
    player to perform certain actions that the single player could not alone
    (such as a rocket punch for the Tankbot), or by adding a second Metamortex
    transformation for the second player to control, thus doubling offenses.

 o  Many levels have multiple on-screen paths in auto-scrolling levels,
    preventing a single player from obtaining everything. However, with two
    players, the gang can split up.










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                              ~~
                                                                ~~
 _    _    __    __    _  _  ____  _   _  ____  _____  __  __  ___~~_   _ 
( \/\/ )  /__\  (  )  ( )/ )(_  _)( )_( )(  _ \(  _  )(  )(  )/ __)( )_( )
 )    (  /(__)\  )(__  )  (   )(   ) _ (  )   / )(_)(  )(__)(( (_-. ) _ ( 
(__/\__)(__)(__)(____)(_)\_) (__) (_) (_)(_)\_)(_____)(______)\___/(_) (_)
                                                                  ~~
                                                                ~~
                                                              ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.1 //                          [QUILTY]
_  _ _  _ ___     _ _ _ ____ ____ _    ___  
|__| |  | |__]    | | | |  | |__/ |    |  \ 
|  | |__| |__]    |_|_| |__| |  \ |___ |__/ 
____ _  _ _ _    ___ _   _    ____ ____ _  _ ____ ____ ____ 
|  | |  | | |     |   \_/     [__  |  | |  | |__| |__/ |___ 
|_\| |__| | |___  |    |      ___] |_\| |__| |  | |  \ |___ 
                                                


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

The Hub World only houses one normal stage level. A majority of your time
spent in Quilty Square will be in Dom Woole's apartment complex, either 
decorating Kirby's Pad, or visiting other tenants to participate in their
challenges.






// STAGE [0-1] PATCH CASTLE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Dropso, Spear Waddle Dee

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 150
 Silver - 300
   Gold - 450

-PATCH REWARD-
 None


-HIDDEN ITEMS-
 >> Bonus Star (2-Piece)
    The first patch of water is also home to the first Bonus Star Piece.

 >> Treasure 1 (Chandelier)
    Immediately after the 2-Piece Star, climb the ladder to the open Treasure 
    Patch.

 >> Bonus Star (3-Piece)
    After climbing the first ladder, this piece is hanging over a Spear Waddle
    Dee. Be careful where you land!

 >> Treasure 2 (King's Throne)
    In the area with the swinging pendulum button, you can see the Treasure 
    Patch on a platform in the top-left. Use the button to swing up to it.

 >> Bonus Star (5-Piece)
    Right after stomping through the Yarn Blocks near the end of the level, 
    walk left through the wall.

 >> Treasure 3 ("Patch Castle" CD)
    Immediately after the 5-Piece Star, dash forward as Car Kirby and follow 
    the trail of Beads up to a platform with the Treasure Patch.


-TIPS-
There's nothing to be said here. This is a tutorial level, and every action of
Kirby's will display on tutorial boards in the background. Every treasure (with
the exception of the 5-Star Piece) is out in the open. You should have no
problems clearing this stage with a high Bead count.


-NOTES-
After completing this stage, the Dom Woole apartment complex becomes open, and
Kirby can enter his apartment for the first time. By doing so, you
automatically obtain the First Wall and First Floor Fabrics, as well as the
Normal Chair item. Once you leave, you'll be able to enter Grass Land.





// DOM WOOLE'S APARTMENT COMPLEX // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Upon completing Patch Castle, you'll meet Dom Woole and acquire your apartment.
For moving in, Dom Woole gives you the Normal Chair. You can go ahead and play
around in your apartment, but with only three pieces of furniture and two
fabrics under your belt, there's not a tremendous amount you can do.

For now, the apartment complex only has one level, and the neighboring apart-
ment is empty. Later in the game, Dom will enlist Kirby and Prince Fluff to
donate beads for the building's expansion, as well as ask them to decorate the
apartments with certain pieces of furniture in order to attract new tenants.
By bringing in new tenants, you unlock challenges for the levels you've
completed, allowing you to earn more fabrics.






// QUILTY SHOPS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In the center of Quilty Court, there are two shops run by Dom's brothers. At
the time, they are closed. However, they will open up shortly. The shop on
the left is run by Loomis Woole and sells fabrics, while the shop on the
right is run by Chaise Woole and sells furniture. You can only buy one of each
fabric/furniture, so don't worry about duplicates.

When you enter the shop, you will only see 8 items for sale at a time. If
you're looking for something in particular, leave and re-enter to refresh
the current catalog.





// PATCH PLAZA // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The doorway above the Quilty Shops takes you to Patch Plaza. This is basically
the game's built-in addendum of collectibles and progress you've made through-
out the game, divided into several categories: Cast (including enemies and
bosses), Stuff (furniture), Fabric, Medals, Tunes, and Flicks. Once every
category reaches 100%, the game is complete.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.2 //                           [GRASS]
_ _ _ ____ ____ _    ___     ____ _  _ ____ 
| | | |  | |__/ |    |  \    |  | |\ | |___ 
|_|_| |__| |  \ |___ |__/    |__| | \| |___ 
____ ____ ____ ____ ____    _    ____ _  _ ___  
| __ |__/ |__| [__  [__     |    |__| |\ | |  \ 
|__] |  \ |  | ___] ___]    |___ |  | | \| |__/ 
                                                


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Grass Land is your typical first-world Kirby land. The stages typically depict
sunny meadows with flowers and rivers. The stages are fairly basic and help
ease players into the mechanics of the game, many of which will be put to the
test in the later worlds.






// STAGE [1-1] FOUNTAIN GARDENS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Ooki, Blipper, Spear Waddle Dee, Bronto Burt

-TRANSFORMATIONS-
 Tankbot

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Butterfly Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Flower Sofa)
   Climb the first tree where you encounter your first Ooki. To the right,
   pull on the button to reveal the Treasure Patch.

>> Bonus Star (3-Piece)
   Climb the castle where you encounter the second Ooki. It's in the top left
   behind a Patch.

>> Treasure 2 (Fountain)
   Unzip the first zipper you encounter to reveal a path below. Follow this
   path to find the Treasure Patch.

>> Bonus Star (2-Piece)
   Immediately after the Fountain treasure, jump onto the second geyser and 
   hang a left. It's behind the Patch.

>> Treasure 3 ("Fountain Gardens" CD)
   Immediately after the 2-Piece Star, jump onto the third and final geyser
   and hang a right. The Treasure Patch is resting on a large cloud platform.

>> Bonus Star (5-Piece)
   Immediately after the CD, enter the castle and climb behind the seams to 
   the left.


-TIPS-
As the first non-tutorial level, it's pitifully easy to acquire the Gold medal. 
Even if one were to avoid nearly every Bead in the stage, the Tankbot segment 
at the end is enough to nearly double the Gold medal requirements.






// STAGE [1-2] FLOWER FIELDS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Uniclod, Buttonfly, Blipper, Parasol Waddle Dee, Cyclod, Gordo, 
 Buttonbee

-TRANSFORMATIONS-
 Saucer

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Alarm Clock Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Flower Clock)
   Follow the large spinning flower platforms at the start of the stage up 
   to find the Treasure Patch.

>> Bonus Star (2-Piece)
   From the Flower Clock treasure, perform a dash-jump off the platform
   to the right to grab the piece.

>> Treasure 2 (Frog Umbrella Stand)
   Ride the first set of floating dandelion buttons to the top-right to reach 
   a higher platform that enters the rainy section. Swing across the frog
   button to the right to find the Treasure Patch.

>> Treasure 3 ("Flower Fields" CD)
   In the rainy section, there's a two-set of frog buttons above the water.
   Swing across to a Patch which reveals a Red Tab. Follow the Red Tab down to
   the surface of the water where it will turn the fountain in the background
   into a removable Patch. Remove it, and the CD is behind.

>> Bonus Star (5-Piece)
   After the rainy section, ride the dandelion buttons upward and hang a left 
   to find another dandelion button. Ride this one up.

>> Bonus Star (3-Piece)
   After turning into Saucer Kirby, there is a path blocked off by Cloth Blocks 
   to the right of the tutorial board. Suck up some Yarn Blocks to charge your 
   energy shock, then use it near the Cloth Blocks to destroy them. The 3-Piece 
   Star is behind them.


-TIPS-
Like the last level, the Saucer segment of the stage makes it painfully easy
to meet the Medal requirements since a majority of the Beads are in this
segment of the stage. There's nothing very noteworthy to mention here.


-NOTES-
After completing this stage, Dom Woole will pull Kirby and Prince Fluff back
to Quilty Square. He's trying to decorate an apartment for a new tenant. To
complete the apartment, you simply need the Flower Clock and Flower Sofa.

Once they're put into place, Zeke will move in, and you can now participate in
Zeke's Hide-and-Seek challenges. Furthermore, the Furniture and Fabric Shops
in Quilty Square also open up, and nearly every Fabric and Item in the game is
available from the get-go. Start saving those Beads!

Once you complete Zeke's first challenge, Dom Woole will ask another favor:
if you donate 10,000 Beads, he can add a second level to the building, which
opens up the possibility of two more tenants moving in.

Although it's very possible you have 10,000 Beads at this point in the game,
you will require treasures from Stages 1-3 and 2-1 to furnish Beadrix's
apartment, and it'll be treasures from Stages 2-4, 3-1, and 3-3 before Carrie
will move in. So take your time earning those Beads.






// STAGE [1-3] RAINBOW FALLS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Spear Waddle Dee, Gator, Parasol Waddle Dee, Buttonfly,
 Bronto Burt

-TRANSFORMATIONS-
 Spin Boarder

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Bean Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Rainbow Arch)
   After the first Spear Waddle Dee, the Treasure Patch can be seen on a ledge
   too high for Kirby to reach. To the right is a "V" Cloth Block on top of a
   Yarn Block. Once the Yarn Block is unraveled, the Cloth Block will fall and
   slide with the current of the water. Use the Cloth Block to reach the
   ledge and claim your prize.

>> Bonus Star (2-Piece)
   From the Rainbow Arch, simply make a dashing-jump to a Patch on a ledge to
   the right.

>> Treasure 2 (Outdoor Bath)
   Shortly after the stage's first appearance of Parasol Waddle Dee, there is
   a Spear Waddle Dee below a Bead Trigger. The Bead Trigger creates a Star
   Bead (worth 100) that Kirby must race to catch before it washes away.
   Immediately after this, Kirby can either follow the arrow sign right, or
   go up. Go up to find three ledges to the left guarded by Gators. Unravel
   them to cross, and the Treasure Patch waits at the other end.

>> Bonus Star (3-Piece)
   During the Spin Boarder segment, keep the high road and you'll eventually
   see the Bonus Star hanging over a Gator.

>> Bonus Star (5-Piece)
   During the Spin Boarder segment, keep the high road again once entering
   the short cave. You'll be able to reach the Bonus Star coming up.

>> Treasure 3 ("Rainbow Falls" CD)
   Right before the end of the Spin Boarder segment, there is a Bead Trigger
   that will create arches of Beads leading to Bronto Burts. Keep following
   the trail of Beads, bouncing off of the Bronto Burts' heads, and you'll
   maintain the momentum to reach the CD right before the end of the level.


-TIPS-
Although this is a water level, there is no water deep enough that Kirby will
have to swim. Instead, most of the platforms have a steady stream of water that
will push Kirby and other objects along with it. Keep this in mind when
collecting Beads, because they too will conform to the current. The Spin
Boarder section takes some getting used to to time the bounces off of enemies'
heads, but is generally a nice warm-up for some much faster versions of it
that we'll see in the future.


-NOTES-
After completing this stage, Zeke Challenge #2 (Rainbow Falls) becomes 
available at Zeke's apartment.






// STAGE [1-4] BIG-BEAN VINE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Bow Waddle Dee, Waddle Dee, Parasol Waddle Dee, Balloon Waddle Dee, Dandan,
 Buttonfly, Sulkworm

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Watering Can Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
   Right at the start of the stage beside a Bow Waddle Dee in the top-left
   of your starting position.

>> Treasure 1 (Lattice)
   Near the top of the first vine, there are two Parasol Waddle Dees floating
   on the left near a cloud platform. Ride them across to the Treasure Patch.

>> Treasure 2 ("Big-Bean Vine" CD)
   In the segment with Balloon Waddle Dees, the Treasure Patch is on a ledge
   in the top-right near the first Dandan. To reach it, stand on the Waddle
   Dee below it for that extra height.

>> Bonus Star (3-Piece)
   Hanging directly over the Enemy Patch where the Balloon Waddle Dees are
   generating. Use a Waddle Dee as a stepping stool to reach it.

>> Treasure 3 (Cloud Pillow)
   In the Balloon Waddle Dee segment directly above the Sulkworm encounter,
   keep riding the balloons, but stay right. Eventually you will see a 
   platform high enough to help Kirby reach the Treasure Patch nestled in
   on a cloud platform.

>> Bonus Star (5-Piece)
   The 5-Piece Star is directly beside the Cloud Pillow in plain-sight.


-TIPS-
This is a vertical stage, and most of the traversing is spent riding Balloon
Waddle Dees. The longer you stand on them, the more quickly their balloons
deplete, so keep hopping between Waddle Dees and platforms. There's no shortage
of Waddle Dees, so it should not be difficult to keep moving. The single
Sulkworm is one of the rare instances an enemy cannot be whipped; instead,
you have to grab its projectiles and toss it back at it (twice).


-NOTES-
After completing this stage, Zeke Challenge #3 (Big-Bean Vine) becomes 
available at Zeke's apartment.






// [1-B] BOSS: FANGORA // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Fangora

-MEDAL REQUIREMENTS-
      Bronze - 300
      Silver - 600
        Gold - 900

-PATCH REWARD-
 Mole Patch (complete the level with 1,200 Beads)

-TIPS-
Before Fangora does any of his attack routines, he always beats his wings and
creates a powerful gust, knocking Kirby all the way to the left of the screen.
At the start of the battle, Fangora always whips his tongue out where Kirby is
standing. Just time a jump/parachute to avoid it. He'll show exhaustion from
this first attack, so grab his button and yank him to deal damage. This also
earns you exactly 300 Beads.

After taking damage, Fangora escapes to the skies. He'll attempt to attack you
from below. Stand in a position on the side of the screen, and the moment the
fog below Kirby's feet begins to spike, quickly dash-jump away. It takes some
crazy practice to time this right, so don't feel bad if you lose all of your
Beads to this attack the first few go-arounds.

After this, Fangora's next attack will consist of spitting fireballs. Although
you can easily avoid them, it's an absolute must in order to earn more Beads
that you roll one up and chuck it at him. While this doesn't actually deal
damage that contributes to his defeat, it will sprinkle another 300 Beads
on you, earning you a Silver medal. Immediately after, Fangora will gust Kirby
to the side again and perform another tongue whip, this time twice in rapid
succession. Once avoiding both, you can grab his button and deal damage
again, earning Kirby 350 more Beads. With 950 under your belt, you now have
a Gold, but you'll need 250 more to earn the Patch.

Fangora will repeat his attack-from-below. Once dodging it, he'll begin his
final and more fierce attack routine. He'll begin by spitting fireballs again.
Again, chuck one at him to net you the final 300 Beads you need to earn the
Mole Patch. You also automatically earn the "Fangora" CD.


-NOTES-
Completing a Boss Battle will always unlock the next World, however Kirby must
earn enough Beads to unlock a new Patch which will in turn unlock the next
stage in the world. Every world has two extra stages after the Boss Battle,
usually centered around transformations or gimmicks. However, they play just
as a normal stage would (3 Treasures, 3 Bonus Stars, Medal requirements), so
completing them is necessary to achieving 100% in the Patch Plaza.






// STAGE [1-5] MOLE HOLE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Candlemander, Gator

-TRANSFORMATIONS-
 Digger

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Firecracker Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
   To the right of the first Candlemander encounter is a Bonus Star positioned
   below a "V" Cork Block. Make sure to dig around it so the block doesn't
   fall on the star and prevent Kirby from grabbing it.

>> Treasure 1 (Carrot Dresser)
   After dropping down from the 2-Piece Star, there is a crystal blocking a
   doorway behind the seams. Break it and travel left, then grab the Carrot
   Dresser on your way down.

>> Bonus Star (3-Piece)
   After falling, travel right and dig in the center into a small pit of
   quicksand. Grab the Bonus Star as you sink, but not too far! A Gator is
   waiting below!

>> Bonus Star (5-Piece)
   From here, travel left and dig down. Once falling, travel to the right
   without digging. Then on the right side, dig down beside a group of squared
   platforms with Candlemanders. The Bonus Star is nestled at the bottom.
   To reach it, you must dig through one of the platforms, which will in turn
   release "V" Cork Blocks from above. Quickly grab the Bonus Star and hug
   the wall on the left or right to avoid being squashed, then use the Cork
   Blocks as footing to get back up.

>> Treasure 3 ("Mole Hole" CD)
   Drop down another level. In the left, there is a grouping of "V" Cork
   Blocks guarding a Bead Trigger. Start the bottom and dig left, pushing the
   block to the side, dropping down to grab the trigger, then quickly move
   left and start digging before you get squashed. Follow the trail of Beads
   to a crystal; break it, enter the door, and from behind the seams, you'll
   fall. Upon landing, you'll see the CD in plain-sight to your left.

>> Treasure 2 (Tree Stump Bed)
   From the CD, dig right and push the Cork Block to free yourself. The Tree
   Stump Bed is sitting in plain-sight.


-TIPS-
This entire level is played as Digger Kirby and is a vertical dropping stage.
While it's easy to go dig-crazy holding "2" in this level, you want to take
things slow. There are a lot of hidden items that take a smidge of planning
to grab, or else falling "V" Cork Blocks will block your path. Beads also
seem a big scarce at first, but there are a ton of Star Beads (worth 100)
hidden behind the dirt. If you see trails of similarly-colored Beads, dig
along that direction, and you'll usually find a Star Bead hiding.






// STAGE [1-6] WEIRD WOODS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Bronto Burt, Waddle Dee, Bow Waddle Dee, Shotzo, Waddle Doo, Wicked Willow,
 Scarfy, Spear Waddle Dee, Buttonbee

-TRANSFORMATIONS-
 Saucer

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Immediately after the two Shotzos with a Bead Trigger between them, make sure
to have a Thunder Spark charged. There is a Bonus Star behind some Cloth
Blocks. It's possible to swoop around to the other side, but there's a bumper
on the other side that will probably impede your journey.

>> Treasure 1 (Telescope)
Directly below the first spinning thorn obstacle, the Telescope is resting
surrounded by purple beads. It's easier to snag it by using a Thunder Spark
to destroy the thorns.

>> Treasure 2 (Log Cake)
Right after the Telescope, the Log Cake is in plain sight surrounded by
Cloth Blocks. There's more than enough Bronto Burts and Waddle Doos in this
section to charge your Thunder Spark and free the treasure.

>> Bonus Star (3-Piece)
After the first Wicked Willow encounter, you'll see the Bonus Star in plain
sight beneath some Yarn and Cloth Blocks. Suck up the Yarn Blocks, or use a
Thunder Spark, and rush down to retrieve it.

>> Treasure 3 ("Weird Woods" CD)
After the 3-Piece Star, the next section is full of Bronto Burts, Spear
Waddle Dees, and bumpers. Quickly suck up three enemies and prepare to use
the Thunder Spark to destroy the Cloth Blocks guarding the CD.

>> Bonus Star (5-Piece)
After the CD, you will encounter Buttonbees for the first time. Go ahead and
charge the Thunder Spark, because you'll see three Buttonbees guarding the
Bonus Star. To pass them, you'll need to shock them.


-TIPS-
You will spend this entire stage in the Saucer transformation, and the stage
will automatically scroll to the right (with the exception of during Wicked
Willow encounters). There are plenty of pointy objects and bumpers to keep
your already-loose Saucer from sticking to a straight path, so take things slow
and easy. Always keep a Thunder Spark charged, because you'll need it to free
most of the items in this level. Beads are extremely plentiful, so you 
shouldn't have to really go out of your way to achieve Gold.


-NOTES-
Since this is the first time Kirby has encountered a Waddle Doo and a Scarfy,
both of them are now available to purchase in the Furniture shop as dolls.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.3 //                             [HOT]
_ _ _ ____ ____ _    ___     ___ _ _ _ ____ 
| | | |  | |__/ |    |  \     |  | | | |  | 
|_|_| |__| |  \ |___ |__/     |  |_|_| |__| 
_  _ ____ ___    _    ____ _  _ ___  
|__| |  |  |     |    |__| |\ | |  \ 
|  | |__|  |     |___ |  | | \| |__/ 
                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

As the name suggests, Hot Land's stages have a motif of volcanic and desert
regions. The world itself is printed on a large carpet that slowly unrolls
as patches are collected. The game is still pretty innocent on the difficulty,
so sit back and enjoy a few more levels!






// STAGE [2-1] PYRAMID SANDS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Swadclod, Sneak Sack, Spear Waddle Dee, Bow Waddle Dee, Rolling Clod, 
 Parasol Waddle Dee, Truck Monster, Cyclod, Dandan

-TRANSFORMATIONS-
 Off-Roader

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Magic Lamp Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Camel Sofa)
Directly beside the second Swadclod (which is secretly a Sneak Sack underneath
his mummy wrap), there is a red button that will allow access to an under-
ground path. The Treasure Patch is down there. (Alternately, sink in the
quick sand to the right of the Swadclod to gain access to the same spot.)

>> Bonus Star (2-Piece)
Continue right and you'll see the Bonus Star in plain sight on a platform.
You may need to dash-jump from the platform to the left to reach it, or
pull the red button to move the platform closer.

>> Treasure 2 (Cactus Juice)
To the left of the Bonus Star is a red button. Use it to reveal an underground
path. Below is a rope bridge leading to a Patch. (Watch out for the Spear
Waddle Dees!) Beneath the Patch is a Red Tab; follow the tab back up, and it
will turn a pyramid in the background into a removable patch.

>> Bonus Star (3-Piece)
Continue until you reach a lake of quick sand. You'll see a Patch on a
platform too high to reach without the aid of a tornado, however a Rolling
Clod is hogging the tornado. Use the Spear Waddle Dee to the right to destroy
the Rolling Clod. The Bonus Star is behind the Patch.

>> Bonus Star (5-Piece)
During the Off-Roader section, make sure to stay on the high ground in the
section group of floating platforms. You'll easily nab the Bonus Star.

>> Treasure 3 ("Pyramid Sands" CD)
Following the Bonus Star is another set of floating platforms. Again, you'll
need to take the high ground to reach the CD at the very end, but because
of the cacti, you may have to alternate your path between the three levels
to avoid taking hits. The safest method is to just follow the beads; they
won't steer you wrong.


-TIPS-
The Off-Roader segment of this stage is the most noteworthy. These sections
are all about speed; slowing down or hitting obstacles will usually screw up
your trek to collect the most prizes, and you want to place in first place
against the Truck Monsters to receive the biggest bead reward at the end.
As a general rule, follow every bead and collect every Turbo Boost to ensure
you go the right way every time, and remember that you can destroy a Truck
Monster by jumping on top of it.


-NOTES-
After completing this stage, Zeke Challenge #4 (Pyramid Sands) becomes 
available at Zeke's apartment.

Also, with the Camel Sofa now in your possession, you can decorate Beadrix's
apartment and start tackling her challenges. Once she moves in, you have
enough stages under your belt to play through Beadrix Challenges #1-3.






// STAGE [2-2] LAVA LANDING // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Bronto Burt, Spear Waddle Dee, Bomber, Calderon, Magmotamus, Emba, Waddle Dee

-TRANSFORMATIONS-
 Fire Engine

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Boxing Bell Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
To the right of the first Spear Waddle Dee, the Bonus Star is surrounded by
small Cloth Blocks floating over lava. Using Weight Kirby will send him into
the pool of lava below, so snag a missile from one of the Bronto Burts to
blow a hole through the barrier.

>> Bonus Star (3-Piece)
After blowing away the wall of Cloth Blocks with a Bomber or two, you'll see
the Bonus Star floating at the top of the next area. Throw a Bomber into the
small nook in the top left to drop a Denim Block down. Use it as footing to
reach the Bonus Star. Or... Just jump up to it from the platform where the
Bombers are spawning.

>> Treasure 1 (Stone Lamp)
Jump across a few Magmotamuses until you reach a Patch beside an erupting
volcano. The Patch reveals a Red Tab. Carefully follow it to the right and
it will reveal a removable patch behind another erupting volcano. Pull the
red button to plug up the volcano for a moment, and quickly snag your prize.

>> Treasure 2 (Cartoon Meat)
From there, climb the platforms toward the ceiling. Use the Bombers to destroy
the tower of "V" Cloth Blocks guarding the Treasure Patch.

>> Treasure 3 ("Lava Landing" CD)
In the final segment of the stage with the rising lava, you will see the
Treasure Patch guarded by three large Yarn Blocks. Quickly unravel them and
claim your prize.

>> Bonus Star (5-Piece)
From the CD, -DO NOT- climb upward. Instead, quickly backtrack to the right
and grab the Bonus Star resting above a Spear Waddle Dee. If you continue up
from the spot where the CD is, it's impossible to return down and grab the
Bonus Star.


-TIPS-
This stage introduces Bombers which behave unlike any other enemy. Merely
touching them will cause them to count-down for an explosion, an explosion
which will harm Kirby if he's caught in it. However, if Kirby rolls one up,
he can then toss the bomb to destroy Cloth Blocks. Throwing rolled-up Bombers
travels at a small arch and can't be thrown very far, so it's necessary to
plan these throws strategically. Not so much in this level... But later in the
game, yes. The Fire Engine section of this stage is extremely short and
easy, but it's possible to net all 900 Beads for a Gold Medal in this short
section alone. The final segment with the rising lava isn't as panic-inducing
as it could have been, but be wary of the very top... The lava speeds up as
you race to exit the volcano, and if you get caught in it at this final spot,
Angie will drop Kirby off at the top of the volcano with no possible method
of retrieving every bead you just dropped.


-NOTES-
Since this is the first time Kirby has encountered a Bomber, the Bomber doll 
is now available to purchase in the Furniture shop.






// STAGE [2-3] COOL CAVE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Battin, Slobba, Snip-Snap, Rolling Clod, Dandan, Dropso, Waddle Dee, Flamer

-TRANSFORMATIONS-
 Digger

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Torch Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Crystal)
In the section with the first Slobba encounter, there is a Patch that reveals
a beam of light. To the left is a loose fabric platform. Fall down the platform
and immediately enter the snake-hole to the right. This will lead you straight
to the Treasure Patch.

>> Bonus Star (2-Piece)
The Bonus Star is in a patch directly above the first Rolling Clod. The Battin
before this spot will make short work of the Rolling Clod so you can retrieve
the Bonus Star more safely.

>> Treasure 3 ("Cool Cave" CD)
You'll pass the Treasure Patch being guarded by Cloth Blocks. To the right
is a pit of spikes with a green button above it. Rolling up the green button
will raise the terrain over the spikes, but don't do this yet. Continue right
and a large Rolling Clod will start rolling toward you. Rush back, roll up
the green button, then climb the ladder out of the way. The giant Rolling Clod
will roll through the Cloth Blocks, creating a path for you to the Treasure
Patch.

>> Bonus Star (5-Piece)
During the section with the waves of rising terrain sprinkled with Dandans,
you'll see the Bonus Star on a lower path. Wait for an opening in the waves,
then make a mad-dash toward it before you get squished.

>> Bonus Star (3-Piece)
In the section with the falling crystals, immediately after the first snake-
hole of this section, you will see a Dropso. There is a path up toward the
ceiling leading to a Patch, but a Cloth Block is blocking it. Roll-up a
Dropso, use the crystal to climb up, and claim your prize. If you go too
far right into the pool of water, you won't be able to return here unless
you intentionally sink to the bottom of the water; Angie will then drop you
off up top. But is it worth losing a few hundred beads?

>> Treasure 2 (Frog Mirror)
There are two levels in which you can exit the Reel Gate at the end of the
Digger segment. Stay on the high ground, and you'll exit beside the Treasure
Patch. If you exit low, you can't retrieve it.


-TIPS-
Well, Cool Cave certainly breaks the motif of Hot Land. The stage itself has
a lot of obstacles, so maintaining a solid Bead Streak can be a bit of a
challenge. But for the most part, there's not a tremendous amount here that's
worth noting; it's pretty straight-forward. You'll revisit the Digger trans-
formation at the end, but this segment is not at all as complex as the
Mole Hole stage in Grass Land. Take advantage of Battins as projectiles,
however; they're particularly useful against the Rolling Clods.


-NOTES-
After completing this stage, Zeke Challenge #5 (Cool Cave) becomes available at 
Zeke's apartment. Completing this challenge will also open up Zeke Challenge #6 
(Flower Fields).






// STAGE [2-4] DINO JUNGLE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Spear Waddle Dee, Buttonbee, Shelby, Waddle Dee, Waddle Doo, Candlemander,
 Bow Waddle Dee

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Pepper Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (3-Piece)
In the third river in which Kirby rides atop the dinosaur heads, you will
reach a point where you can either keep high by swinging across pterodactyl
beads, or stay load and avoid Buttonbees. Keep high to reach the Bonus Star.

>> Treasure 1 (Torch)
The next river has a blue dinosaur head that will rise and descend slowly.
There is a series of four red dinosaur heads; hop across them instead of
following the green beads below, and you'll reach the Treasure Patch.

>> Bonus Star (2-Piece)
Directly above the first Candlemander is a secret ledge hidden behind some
vines. Hop up and claim your prize.

>> Treasure 3 ("Dino Jungle" CD)
The CD is in plain sight beneath the ground. To the right is a blue button
that will give way to a path down to some shallow water. Pass through the
wall to the left covered in vines to reach the Treasure Patch.

>> Bonus Star (5-Piece)
In the section with two tyrannosaurus rexes, there is a Bonus Star in the
mouth of the darker t-rex on the right. Wait until there's an opening
(literally), and dive in!

>> Treasure 2 (Bronto Slide)
Below the t-rexes is a Patch with a Red Tab behind it. Follow up to the right
below the second t-rex and it will reveal a removable patch.


-TIPS-
There's not a lot to note here. The stage is very straight-forward, and all
of the obstacles are very simple to avoid. Take it nice and easy!



-NOTES-
After completing this stage, Zeke Challenge #7 (Dino Jungle) becomes available 
at Zeke's apartment.






// [2-B] BOSS: HOT WINGS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Hot Wings, Embird

-MEDAL REQUIREMENTS-
      Bronze - 400
      Silver - 800
        Gold - 1,200

-PATCH REWARD-
 Hourglass Patch (complete the level with 1,600 Beads)

-TIPS-
The battlefield has multiple levels of platforms that will consistently
change throughout the battle, and your footing is very important to avoid
attacks and keep from getting hit with magma splashes. Fortunately, there's
not nearly as little margin for error in this battle as there is against
Fangora. Scoring the bead requirements is extremely easy, even if Kirby is
taking a beating.

The battle begins with Hot Wings throwing some Embirds at you. Catch one
and toss it back to collect 400 Beads (Bronze) and put Hot Wings flames out.
Grab his button to deal damage, scoring around 400 Beads (Silver). See? We're
already half-way there!

He'll dive into the magma which will cause it to splash up. If you're standing
on a platform, the splash won't hit you, so make sure you stay put during
this. After he returns, he'll be on the left side. He'll spit fireballs into
the sky which will fall in a simple formation; position Kirby between them to
avoid getting burnt. You can also stand directly below Hot Wings to avoid
damage; the fireballs won't rain over top of him.

Now, Hot Wings will rush at you horizontally, and he'll either be in the
middle of the screen, the bottom, or the top. Prepare yourself and make sure
you're on the right level to avoid damage. It's easy to tell where he'll
rush because that level will light up on the side of the screen before he
rushes.

After avoiding him twice, he'll descend and throw more Embirds at you. Toss
one at him to score 400 more Beads (Gold). Then pull his button for 400 more,
earning you the Patch. The pattern before repeats; the magma splash, then
the raining fireballs--except this time, two series of fireballs rain down,
so prepare to edge sideways to avoid the second string.

He'll rush sideways again, and the platforms will change in an attempt to
push you into him. After two rushes, he'll descend on the left side and
spit two strings of fireballs at you again. After dodging, he'll rush sideways
once more before finally descending on the right side. Catch another Embird,
hit him, earn 400 more beads, then pull his button to finish the job.

You'll earn the Hourglass Patch and the "Hot Wings" CD for your victory.






// STAGE [2-5] TEMPER TEMPLE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Emba, Embaconda

-TRANSFORMATIONS-
 Fire Engine

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 Candle Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
You'll see this Bonus Star immediately after climbing onto the first moving
platform. Simply douse the fire with water to reach it.

>> Treasure 1 (Pyramid)
After the first moving platform, you'll encounter your first Embaconda. 
Simply defeating it will net you the Pyramid.

>> Treasure 2 (Camel Pillow)
In the second moving platform, as you begin to ascend upward, make sure to
defeat all of the Embacondas you see; the third one holds the Camel Pillow.

>> Bonus Star (3-Piece)
Early in the segment with the two moving platforms, they will split and begin
moving upward and downward alternately. The red platform will start low and
then return high; on its ascent upward, ride it to grab the Bonus Star
guarded by an Embaconda.

>> Bonus Star (5-Piece)
In the second two-platform section, the platforms will split and go left
while the other goes right. Take the left path to grab the Bonus Star; it's
not possible if you take the right path.

>> Treasure 3 ("Quilty Square" CD)
At the top, you'll see an Embaconda. Defeat it to retrieve the CD.


-TIPS-
This stage is played in its entirety as the Fire Engine transformation, and
it will put you much more to the test than the Fire Engine segment of Lava
Landing did. There are plenty of beads that will require water torrents to
pull down, but as you are consistently on a moving platform, you'll need to
plan your sprays accordingly so you don't drop the beads into the lava. The
stage is clearly designed for two people since the platform will split into
two in some segments, giving each player their own ride. But this won't
put a hindrance on your bead collecting; even on single-player, it's a breeze
to net around 6,000 beads.






// STAGE [2-6] DUSK DUNES // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Truck Monster, Cyclod, Dandan

-TRANSFORMATIONS-
 Off-Roader

-MEDAL REQUIREMENTS-
 Bronze - 300
 Silver - 600
   Gold - 900

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Pass the first Truck Monster and take the high-road. Follow the beads with
your jumps and you'll hit a Turbo-Boost, launching you into the Bonus Star.

>> Treasure 1 (Magic Carpet)
You'll need to be quick with your jumps to nab this. Pass the second Truck
Monster and take the high-road, following the beads and the Turbo-Boosts.
You'll need to hop off of the destructible rock obstacles to keep on the
high-road and hit a double Turbo-Boost, bouncing you into the Magic Carpet.

>> Bonus Star (3-Piece)
Pass the third Truck Monster and jump with the arches of beads along the
sand dunes; the third jump leads to the Bonus Star.

>> Treasure 2 (Hourglass)
After this, you'll discover little springboards in the course. Hit the
Turbo-Boost beside the second springboard and let it launch you upward
toward the Hourglass.

>> Bonus Star (5-Piece)
In this next section, there are multiple levels with beads and Turbo-Boosts.
Follow the Turbo-Boosts and you'll get launched up to a platform with Yarn
Blocks. The Turbo-Boost will allow you to smash through them and grab
the Bonus Star.

>> Treasure 3 ("Dusk Dunes" CD)
Although smashing through the rock barriers is usually ideal, you'll want
to keep the high-ground on this section and follow the Turbo-Boosts to bounce
into the CD. Otherwise, you won't be able to reach it.


-TIPS-
Similar to Temper Temple, this stage is played entirely as the Off-Roader, and
unlike the Off-Roader section of Pyramid Sands, this stage will put your
dune-buggy abilities more to the test. Follow the same basic principles
that you did in Pyramid Sands, however: keep moving, follow the beads, and
try to hit every Turbo-Boost you see. Note that taking the paths toward the
Treasures will usually compromise grabbing Star Beads, but since Treasures and 
Star Beads are both worth 100 beads, it balances itself out in the long-run.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.4 //                                    [TREAT]
_ _ _ ____ ____ _    ___     ___ _  _ ____ ____ ____ 
| | | |  | |__/ |    |  \     |  |__| |__/ |___ |___ 
|_|_| |__| |  \ |___ |__/     |  |  | |  \ |___ |___ 
___ ____ ____ ____ ___    _    ____ _  _ ___  
 |  |__/ |___ |__|  |     |    |__| |\ | |  \ 
 |  |  \ |___ |  |  |     |___ |  | | \| |__/
                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

What could be challenging about a world made of treats? Like the name suggests,
this world is the epitome of cute; you'll romp through worlds made of toys and
chocolate. The difficulty however is slowly edging upwards, so don't take this
carnival world so lightly. The bead requirements have increased by 150 for each
Medal, so stay on your toes!






// STAGE [3-1] TOY TRACKS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Waddle Doo, Sword Soldier, Spear Soldier, Cannon Soldier, 
 Whistle Soldier

-TRANSFORMATIONS-
 Train

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Hammer Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Stuffed Bear)
Keep the Denim Block-throwing Waddle Dees alive. If you take out any members,
the Denim Blocks will come to a stop. Instead, ride the Blocks. There's a set
of 4 that will toss the Block upward, use it to reach the Treasure Patch.

>> Bonus Star (2-Piece)
The Bonus Star is in plain sight beside the first rubber ducky toy.

>> Treasure 2 (Tin Robot)
In the section with the giant marching toy soldiers, keep the low ground and
travel beneath their feet by traveling behind the seams. You'll reach a Patch
that reveals a Red Tab. Follow the tab upward and it will turn one of the
soldiers' hats into a patch; remove it for your prize.

>> Bonus Star (3-Piece)
There is a secret opening in the wall to the right beside the very first giant
marching robot. The blue polka-dotted block can be passed through. Enter the
opening and pull open the Patch for your reward.

>> Bonus Star (5-Piece)
In the section with the giant marching robots, you will encounter a Waddle
Doo standing on a platform above the Bonus Star. The Bonus Star is blocked
by a pink Cloth Block, so roll him up and use him to claim it.

>> Treasure 3 ("Toy Tracks" CD)
In the Train section, the CD is in plain sight guarded by colored Cloth
Blocks. Simply guide yourself through to it using a Turbo-Boost to break
through the blocks.


-TIPS-
Remember the Nintendo DS game, Kirby Canvas Curse? That is essentially how
the Train transformation works. Like most transformations, this level acts
as the tutorial for the Train, and we'll get an entire level dedicated to it
later. So, go ahead and get used to how it works. The stage itself is very
straight-forward, so enjoy yourself. You'll also meet Soldier enemies for
the first time; get in the habit of rolling up their swords and spears to use
as useful piercing projectiles.


-NOTES-
After completing this stage, Zeke Challenge #8 (Toy Tracks) becomes available 
at Zeke's apartment.






// STAGE [3-2] MUSHROOM RUN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Doo, Shelby, Buttonbee, Sea Jelly, Slobba

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Cake Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Directly to the right of the first Sea Jelly encounter.

>> Treasure 1 (Mushroom Bed)
After the area with the Sea Jellies, bounce off the mushroom and hang a right.
Stomp through the Cloth Blocks from above to land on the Treasure Patch.

>> Bonus Star (3-Piece)
In the vertical area with the swinging mushrooms, jump onto the ledge on the
right with a Patch and a Waddle Doo. The Bonus Star is behind the Patch.

>> Treasure 2 (Mushroom Lamp)
In this same area, instead of progressing right near the top, use the bronze
button to swing upward to the left. Ride this swinging mushroom to the 
Treasure Patch on a ledge at the top.

>> Treasure 3 ("Mushroom Run" CD)
In the area with the two tree-stump houses, enter the first one and begin
bouncing off the mushrooms upward, keeping left. You will reach a ledge with
three Cloth Blocks blocking the path to a Treasure Patch. Roll up the nearby
Shelby; they have unique throwing properties that act similarly to piercing
projectiles, rolling through all three Cloth Blocks at once.

>> Bonus Star (5-Piece)
Climb up the tree-stump house on the right edge of this area and use the
mushrooms to reach a small hook in the right. The Bonus Star is behind
the Patch here.



-TIPS-
There are three kinds of bouncy mushrooms in this level. The red and orange
ones bounce Kirby upward, with the orange ones launching him much higher than
the red... and the blue ones will launch him sideways if he lands on the corner 
of them. Performing a stomp on them will launch Kirby higher and farther than 
normal, so take that into account when exploring.


-NOTES-
After completing this stage, Zeke Challenge #9 (Mushroom Run) becomes available 
at Zeke's apartment.






// STAGE [3-3] SWEETS PARK // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Spear Waddle Dee, Bow Waddle Dee, Waddle Doo, Parasol Waddle Dee

-TRANSFORMATIONS-
 Digger

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Candy Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
In the pudding factory, you can see the Bonus Star beneath a lone Cloth Block
in which pudding is dropping onto. Stand on top of the pudding, and use Weight
Kirby to pound through it and the block. Destroy the "V" Yarn Blocks on the
left to drop the Denim Block and climb out.

>> Treasure 1 (Donut Pillow)
Use the pudding at the top of the factory to reach the Treasure Patch on the
left. A dash-jump should do it.

>> Bonus Star (3-Piece)
After climbing the ladder out of the pudding factory, ride the first spinning
donut and climb onto the platform on the left. Use a dashing-jump with a para-
chute (for extended reach) to reach a Patch on the far left.

>> Treasure 2 (Dessert Dresser)
There is an alternate path by climbing a ladder upward after the spinning
donut section. At the top, enter the Warp Seam and you'll be transferred to
a Metamortex, turning Kirby into a Digger. He'll land right on top of the
Treasure Patch, but he can't peel it in Digger form! As you descend the
three layers of dirt, take out the top layer only on each level, then enter
the Reel Gate. Now loop around and enter that area again in Kirby's normal
form, using the new path to climb the platforms and reach the Treasure Patch.

>> Bonus Star (5-Piece)
On your way up to the Dessert Dresser, there's a Patch behind the bottom level
of dirt. If you take out only the top layer of that level, you can see the
tab of the Patch; pull it away to snag the Bonus Star.

>> Treasure 3 ("Grass Land" CD)
Return down the ladder to the spinning donuts. To the right of a lone Waddle
Doo is a spinning donut with an opening. Carefully ride around it to the bottom
where you can hop across a tiny spinning treat to the Treasure Patch.


-TIPS-
There's not a lot noteworthy here other than the Digger section; if you go
at this too quickly, you'll prevent yourself from reaching the Treasure Patch.
All-in-all, though... this is another leisurely skip through fun-town.


-NOTES-
After completing this stage, Zeke Challenge #10 (Sweets Park) and Beadrix
Challenge #4 (Sweets Park) become available at their respective apartments.
Furthermore, you now have all of the necessary pieces to furnish Carrie's
apartment. Doing so opens up Carrie Challenges #1-5. That's seven more Fabrics
you didn't have before, so get to work!

After completing the first Carrie Challenge, Dom Woole has another proposition 
for you. Give him 25,000 beads, and he'll add the third and final level to the 
apartment complex, which will allow two more tenants to move in.

Again, while you probably have the beads to do so, there's no rush. It takes 
treasures from stages 1-3, 2-4, 4-3, and 5-2 to furnish Buster's apartment,
and Mara's apartment requires treasures from stages 3-4, 4-2, 5-3, and 6-1.
That's a pretty long way's off!






// STAGE [3-4] MELODY TOWN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Sword Soldier, Waddle Dee, Cannon Soldier, Spear Soldier

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Air Pump Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
After you ride across the first music note line, you'll see some Waddle Dees
bouncing on some cymbals. The Bonus Star can be reached if you bounce off of
the same cymbals.

>> Treasure 1 (Toy Piano)
Directly to the right of these same cymbals is a large drum moving up and down.
Use it to reach the Treasure Patch across a pit to the right, on a platform
below the first Cannon Soldier.

>> Bonus Star (3-Piece)
Behind a Patch next to the first Spear Soldier, which is resting on a
platform immediately after the first harp swing.

>> Treasure 2 (Clef Tree)
Continue right from here, swinging across the harp swings. The beads will
lead you upward toward another music note line ride, but continue right.
You'll see the Treasure Patch blocked by a diamond-printed wall. You can just
waltz right through this wall to the treasure.

>> Treasure 3 ("Melody Town" CD)
In the area with the red buttons that pull down the platforms like accordions,
you can see the Treasure at the top of a platform beside a rising/descending
drum. Pull the red button while the drum is descended, then quickly jump back
onto it and use it to reach the Treasure before the accordion expands.

>> Bonus Star (5-Piece)
As you drop down the right from here, you'll see the Bonus Star on the other
side of the wall. Simply follow the cymbals and you'll reach the ledge with
the Bonus Star, blocked by several small Yarn Blocks that you can unravel.


-TIPS-
Just about everything Kirby touches in this level creates music notes which
contain beads, and the music notes usually lead you to the next interactive
instrument that will create more beads. So suffice to say, bead collecting is
a breeze here.


-NOTES-
After completing this stage, Zeke Challenge #11 (Melody Town) and Carrie
Challenge #6 (Melody Town) become available at their respective apartments.






// [3-B] BOSS: SQUASHINI // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Squashini

-MEDAL REQUIREMENTS-
      Bronze - 470
      Silver - 940
        Gold - 1,410

-PATCH REWARD-
 Cookie Patch (complete the level with a Gold Medal)

-TIPS-
Squashini has a variety of attacks that are determined by the slot machine in
the background.

THREE TOP HATS: Three top hats appear and shuffle themselves on the playing
field. If Kirby is caught beneath one, he'll take damage... but since this is
always the first attack in the match, Kirby can't have any beads, so it's not
that big a deal if he takes a hit. Once they've shuffled, red buttons appear on
all three. Pull one at random; if Squashini is underneath it, you can score
a hit on him and win yourself 500 beads. Otherwise, the wrong hat will launch
an attack at you, so get out of the way!

THREE ROPES: The curtain will close, and when it opens back up, Kirby is tied
to a bomb with a lit fuse! Luckily, you have more than enough time to mash
the buttons and free yourself. Before the fuse burns up, whack the pink bell
at the top of the bomb repeatedly. Each whack will sprinkle beads all over
the playing field, and you should be able to score more than enough to award
yourself another Medal. There's no way to damage Squashini here, and as long
as you're not near the bomb when it detonates, there's no threat to Kirby
either. You may want to intentionally play this attack a few times just to
collect beads.

THREE CARDS: Stand on the left corner of the stage, because Squashini is going
to throw a series of cards your way. You're safe on the left, so immediately
pick up a card and toss it at him before he has the opportunity to throw 
another string of them. This will shoot 500 more beads your way. Now grab
his red button, and you'll deal a hit, awarding you another 500. You should
have more than enough to win the Patch by now!

THREE PIRATE FLAGS: Squashini will turn his wand into a pirate flag and
start hovering toward Kirby. Keep moving because wherever he decides to stop
will be the spot he throws bombs down onto. Grab a bomb and toss it back at
him to give yourself some more beads and the opportunity to land another hit.

As far as I can tell, Squashini will never land on Three Star Beads or Three
Squashini Heads. If you've landed a hit on Squashini at every opportunity he's 
given you, the battle should be over by now. Otherwise, the slot machine will 
continue until you've defeated him. Defeating him awards you the "Squashini" 
CD and access to Water Land.






// STAGE [3-5] COCOA STATION // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 None

-TRANSFORMATIONS-
 Train

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Chocolate Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
You'll see it inside a blob of pudding near the beginning. Use a nearby Turbo-
Boost to smash through the pudding.

>> Treasure 1 (Choco Ottoman)
After the donut tunnel, stay high to pull a lever and open a path to the
Choco Ottoman.

>> Bonus Star (3-Piece)
After the Choco Ottoman, you'll see the Bonus Star beneath a barrier of orange
slices. Simply pull the lever beside it to gain access.

>> Treasure 2 (Chocolate Bar)
After this, you'll see two sets of orange slices, the higher one holding the
Chocolate Bar. Pull the lever to the right to open the orange slices on the
bottom. Press B to turn-around and press the lever under these orange slices,
then make your way up to the treasure.

>> Bonus Star (5-Piece)
You'll see it blocked off by two Cloth Blocks. Use the Turbo-Boost shortly
before it to bust through.

>> Treasure 3 ("Hot Land" CD)
The CD is in plain sight amidst several Yarn/Cloth Blocks right before the
Reel Gate. Just use the abundance of Turbo-Boosts before it to bust through.


-TIPS-
This stage is played entirely in the Train form. I'd include some tips and
tricks, but the Train segments are so incredibly leisurely that there's no
way to mess up. You think I'm kidding? There are no enemies in this stage.
There are no obstacles. You literally cannot drop beads.






// STAGE [3-6] DARK MANOR // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Battin, Waddle Dee, Stogue, Flamer

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Treasure 1 (Ghost-in-a-Box)
The Treasure Patch gives off light, so you can see it in the ceiling. Keep
going right until you see a ladder. Climb up and pull off a Patch to create
a lit trail of beads leading straight to the Treasure Patch.

>> Bonus Star (2-Piece)
While climbing the candle-lit stairs, hang a left on the second set. You'll see
a wall of "V" Yarn Blocks. Unravel them, and the Bonus Star is behind a Patch
on the other side.

>> Treasure 2 (Pumpkin)
At the top of the third set of stairs, you'll see a Stogue. Roll him up and
walk right. Instead of stomping through the Cloth Blocks on the floor, use him
to break a Cloth Block in the top-right corner. Follow this trail to the
Treasure Patch in the ceiling.

>> Bonus Star (3-Piece)
Stomp through the first set of Cloth Blocks, walk right, stomp through the
second set, then walk left. Unravel the "V" Yarn Block walls, and the second
Patch contains the Bonus Star.

>> Treasure 3 ("Dark Manor" CD)
There's nothing in the second manor (the one with water). In the third manor,
immediately upon entering, hop across the gaps to the right and pull a red
button to light up some candles. You'll notice one in the top-left lit up;
use a bronze button to swing up to it. Keep going left until you reach the
Treasure Patch.

>> Bonus Star (5-Piece)
Drop back down and continue right, pulling red buttons to light candles as
you go. You'll notice one of them lights up a candle at the bottom of a long
narrow pit. Drop down and pull the Patch at the bottom.


-TIPS-
Dark Manor is one of a kind. Most of the stage is spent inside of just what the
name suggests: a dark manor. Everything is covered in dark fabric, and you
can only see in your immediate vicinity... that is, unless you use a variety
of interactive objects to temporarily light up your playing field. The stage
isn't particularly difficult, however since so many nooks and crannies are
shrouded in darkness, it might take a few playthroughs to snag everything.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.5 //                                [WATER]
_ _ _ ____ ____ _    ___     ____ ____ _  _ ____ 
| | | |  | |__/ |    |  \    |___ |  | |  | |__/ 
|_|_| |__| |  \ |___ |__/    |    |__| |__| |  \ 
_ _ _ ____ ___ ____ ____    _    ____ _  _ ___  
| | | |__|  |  |___ |__/    |    |__| |\ | |  \ 
|_|_| |  |  |  |___ |  \    |___ |  | | \| |__/ 
                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

As the name suggests, Water Land is full of water. However, this does not
mean every single level is spent as Submarine Kirby. Tropical island motifs
prevail here as well, so kick back and enjoy yourself a nice drink on the 
beach. Water Land is paradise!






// STAGE [4-1] SPLASH BEACH // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Sawgill, Spear Waddle Dee, Bobber Clod, Snip-Snap, Bronto Burt, Waddle Dee,
 Bow Waddle Dee, Gordo

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Whistle Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
In the first pool of water behind the wall of sleeping sea turtles; pull open
the Patch to claim it.

>> Treasure 1 (Sun Clock)
In plain-sight underneath the first Bow Waddle Dee.

>> Treasure 2 (Moon Clock)
You'll see it on the top of a ledge that you can't reach, but instead you must
drop down the left side of it into a pool of water. There is a Sawgill here
swimming below an umbrella at the top of the rising water. Pull the red button
on the umbrella to open it, hop on, and grab the ladder above it.

>> Bonus Star (5-Piece)
Continue right and you'll see a few stacked Cloth Blocks with purple beads
inside of them. When the water falls, stomp down through them. To the right is
a line of Gordos. Once they rise with the water level, swim underneath them
to the right and pull open the Patch in the nook.

>> Bonus Star (3-Piece)
While swimming through the waves, there's a Patch in plain sight that holds the
final Bonus Star.

>> Treasure 3 ("Secret Island" CD)
To the right is a Treasure Patch, also in plain sight. Simply ride a wave up
to it and claim your prize.


-TIPS-
There's nothing noteworthy there. The stage is as easy as it is sandy.


-NOTES-
After completing this stage, Zeke Challenge #12 (Splash Beach) and Carrie
Challenge #7 (Splash Beach) become available at their respective apartments.

Also, this is not an error in the FAQ. For no apparent reason, you receive
the music for "Secret Island" in this stage. (The daytime theme music in 
Splash Beach is the same as the music in Secret Island, however you receive
the nighttime theme music for Splash Beach in Secret Island, despite it never
playing on any other stages. To further confuse it, the picture used for
"Secret Island" in Patch Plaza is a picture of Splash Beach. Good Feel seems
to have made a boo-boo.)






// STAGE [4-2] BLUB-BLUB OCEAN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Blipper, Sawgill, Jelly Jr., Anemonee

-TRANSFORMATIONS-
 Dolphin

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Hoop Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Jellyfish Light)
Above the first Sawgill are four Cloth Blocks. Roll him up and use him as a
piercing projectile to break through. Swim up and onto the island to snag
your Treasure Patch.

>> Bonus Star (2-Piece)
Right before swimming down into an undersea cave, there are four jet streams
with a Patch on the far right. Pull it off.

>> Bonus Star (3-Piece)
In the dolphin segment, in the section with waterfalls, keep swimming up them
to the top-right to snag the Bonus Star.

>> Treasure 3 ("Blub-Blub Ocean" CD)
After this section, there is a small undersea tunnel with a few Anemonees.
After this, dive upward out of the water and you should see the CD floating
up in the sky. Get a good head start and blast toward it.

>> Bonus Star (5-Piece)
In the next undersea tunnel of Anemonees, you'll see it nested beside two
Anemonees on the ceiling. Be careful not to get caught in their feelers!

>> Treasure 2 (Aquarium)
After this, there are three balls floating on the surface of the water. Clear
out the three Jelly Jr.'s so you have room, then use "2" to balance the balls
on your nose and throw them into the basket above. The red ball releases the
third Treasure, while the two blue/yellow balls give you beads.


-TIPS-
This stage is largely played as a Dolphin, which is probably the most fun
you'll ever have in a water-stage on a Nintendo platformer. The speed and
maneuverability offered as a Dolphin is unmatched! Take good advantage of
your Surge Attack; it can take out most enemies, even Sawgills head-on.


-NOTES-
After completing this stage, Zeke Challenge #13 (Blub-Blub Ocean) and Beadrix
Challenge #5 (Blub-Blub Ocean) become available at their respective apartments.






// STAGE [4-3] SECRET ISLAND // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Buttonbug, Bow Waddle Dee, Gordo, Spear Waddle Dee, 
 Balloon Waddle Dee

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Heart Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Climb behind the seams at the start, but DON'T pull the blue button! First,
climb the Denim Blocks up to the Bonus Star. Once you pull the button, the
blocks drop, and you can't reach it.

>> Treasure 1 (Treasure Rug)
You'll be able to see the Treasure Patch, however you can't reach it on the
same side of the seams as it is on. From the Treasure Patch, go behind the
seams, walk through the spikes, then climb upward, past the Buttonbug. Up
here, enter the door to go in front of the seams and pull the blue button.
Now drop down and claim your prize.

>> Treasure 2 (Totem Pole)
After clearing the ladder/Gordo section, drop down the narrow pit. At the
bottom, you see several Denim Blocks on top of four Cloth Blocks in a row.
To the right is a marching Spear Waddle Dee in the ceiling. Roll up his spear
(not him) and use the piercing projectile to destroy all four Cloth Blocks
in a single throw. Once the blocks drop, pull the Patch behind it to reveal
a Red Tab. Follow it to the right through the spikes, and it will turn the
fossil into a removable Patch. Remove the Patch, and a large prehistoric
chicken will emerge. Use the chicken as footing to reach the Treasure Patch.

>> Bonus Star (3-Piece)
In this next section, there are several Balloon Waddle Dees. Ride them to a
ledge in the top left. Enter the door and walk behind the seams to the left.
On this side, roll-up an arrow from the Bow Waddle Dee and destroy the two
"V" Cloth Blocks in a single throw. Then, go back behind the seams and walk
right again. Here, use an arrow from the Bow Waddle Dee above you to destroy
another row of Cloth Blocks. Now enter behind the seams again, walk left,
and climb up the Denim Blocks that have dropped.

>> Treasure 3 ("Splash Beach" CD)
From here, just hop across the pit to the right using Balloon Waddle Dees as
footing. The Treasure Patch is in plain-sight on the other side.

>> Bonus Star (5-Piece)
From here, drop down and head right. Climb up the left of this area until
you reach a door at the very tip-top. Use the horizontally-moving creatures
here to ride beneath some spikes on the ceiling and snag the Bonus Star in
a small opening between spikes.


-TIPS-
The motif behind this stage is basically "messing with your head." Since so
much time is spent switching between the foreground and background (i.e.,
going behind the seams), it's easy to get confused. You'll also need to 
really take advantage of piercing projectiles in order to snag the treasures;
if you try and destroy many of the Cloth Blocks using ordinary projectiles,
it will cost you the whole thing.


-NOTES-
After completing this stage, Carrie Challenge #8 (Secret Island) becomes 
available at Carrie's apartment.

Also, this is not an error in the FAQ. For no apparent reason, you receive
the music for "Splash Beach" in this stage. (The daytime theme music in 
Splash Beach is the same as the music in Secret Island, however you receive
the nighttime theme music for Splash Beach in this level, despite it never
playing on any other stages. To further confuse it, the picture used for
"Secret Island" in Patch Plaza is a picture of Splash Beach. Good Feel seems
to have made a boo-boo.)






// STAGE [4-4] DEEP-DIVE DEEP // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Blipper, Sawgill, Jelly Jr., Amprey, Danglerfish, Gordo

-TRANSFORMATIONS-
 Dolphin

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Octopus Nook Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Behind the first Danglerfish. Wait for him to stop sucking in water, then pull
the button on his head to defeat him.

>> Treasure 1 (Dangler Light)
Behind the next Danglerfish to the left of a wall of Gordos.

>> Treasure 2 (Mast)
In the segment with the Dolphin, follow the first Amprey as it swims around 
in a counter-clockwise formation. At the bottom-left, swim through a secret
passage and around to the Mast.

>> Bonus Star (3-Piece)
The Bonus Star is in the bottom right corner of the second Amprey's swimming
circle. Follow him behind him and snag it in a small nook.

>> Treasure 3 ("Deep-Dive Deep" CD)
Swim around the third Amprey and exit in a small passage in the top-right of
his swimming circle. Surge through the Cloth Blocks, then swim down and
destroy the Cloth Blocks to the left beneath some Denim Blocks. Then swim
back around from the bottom and claim your prize.

>> Bonus Star (5-Piece)
The Bonus Star is in plain-sight around some Gordos during the second giant
Danglerfish chase. As a Dolphin, you have plenty of time to swoop around
and grab it before the Danglerfish catches up.


-TIPS-
The trick to this stage is just "take it slow." That is, until you reach the
first giant Danglerfish chase. As Submarine Kirby, you're just not fast enough
to claim all of the beads in this segment, and if you take a hit? There's no
way to retrieve the beads lost. Just keep bookin' it; there are two more
Danglerfish chases later, both of which you get to be a Dolphin in. Those two
are far easier to rack up beads in. Other than that, take it slow around the
Ampreys, because it's easy to accidently touch them if you get impatient.


-NOTES-
After completing this stage, Beadrix Challenge #6 (Deep-Dive Deep) becomes 
available at Beadrix's apartment. Completing this challenge will also open up
Beadrix Challenge #7 (Lava Landing).






// [4-B] BOSS: CAPAMARI // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Capamari, Octopea

-MEDAL REQUIREMENTS-
      Bronze - 600
      Silver - 1,200
        Gold - 1,800

-PATCH REWARD-
 Treasure Map Patch (complete the level with a 2,400 Beads)

-TIPS-
This boss battle comes in two stages. Starting out, Capamari will position
himself on the right side of the screen, and various tentacles will try and
catch Kirby. The tentacles have buttons, allowing Kirby to unravel them or
roll them up. There's an endless supply of tentacles, but no more than three
will ever be on the screen at once. You can use them to hit Capamari. This
won't hurt him, but you can hit him twice for 500 Beads each hit. Just be
careful around his tentacles -- 1,000 Beads is a nice start to this battle,
but the tentacles are really good at scattering them, and thanks to how
much range they have, it's sometimes impossible to retrieve the scattered
beads before they disappear.

To actually hurt Capamari, you need to start unraveling his head by pulling
on the green button. His head has two layers of yarn that must be unraveled,
and as you unravel them, his tentacles start to move much more quickly. 
Remember that while holding "1" to unravel, you can tap "2" rapidly to keep
swimming away from them.

Once both layers of his head are unraveled, four vases appear in each corner
of the screen, and Capamari escapes to one of them. He'll spit a cloud of
ink that hides his body (except for his eyes), and now three red tentacles
will start circling around Kirby like a crosshair. Grab one of them and wait
for the tentacles to attempt to lash out at you. Once dodging, hit his
visible eyes in whichever vase they're sticking out of. This gives you 500
more Beads, but also the opportunity to grab his button and deal damage...
There's 500 more!

Now he'll start shooting out of the vases at diagonal angles, and with
each shot, bubbles full of beads trail behind him... Containing over 200 in
each shot! He does this 4-5 times, so that's around 1,000 more! Just make
sure not to get caught in his path while you're stealing beads.

After this, several Octopea will scatter the playing field. Roll on up and
then position yourself to the side of one, not directly below or above. They'll
take a moment to position themselves, then they'll dive like a drill either
straight up or down. Once they're gone, four blobs appear out of each vase,
and one of them will show off eyeballs. As soon as you see eyes, hit it with
a rolled-up Octopea, then pull on his button to deal another hit.

The patterns basically persist from here, except faster and more intense.
You should have more than enough beads for the Patch now, so repeat the
steps above to claim victory. You receive the "Capamari" CD for your win.






// STAGE [4-5] BOOM BOATYARD // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Sword Mariner, Spear Mariner, Cannon Mariner, Bomber, Bronto Burt, 
 Whistle Mariner, Blast Mariner

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 Wrench Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Early on, keep the high-road. At the very end of this section, you'll see a
Patch with the Bonus Star behind it.

>> Treasure 1 (Treasure Chest)
You'll see the Treasure Patch on a ledge up high. As the stage scrolls a bit
more, you'll see the footing you need to reach it; just watch out for a lone
missile on the right of the Patch that will hit you.

>> Bonus Star (3-Piece)
Keep going right. You'll see a bronze button. You'll need to swing from it to
the right to a Patch with the Bonus Star. Watch out, though, because a huge
string of missiles is about to rain down on that button!

>> Treasure 3 ("Treat Land" CD)
Once you've encountered a Cannon Mariner, keep climbing the ladders to the
high road in this section. Climb to the top of the mast and pull away a blue
button on a pirate flag. The CD is behind it.

>> Bonus Star (5-Piece)
From here, there are two small floating ships before a set of step-like plat-
forms up to higher ground. Follow these steps up, and the Bonus Star is
behind a Patch at the end.

>> Treasure 2 (Pirate Ship)
On the second pirate ship (guarded by a Cannon Mariner), keep the high-ground
again, but be careful once you climb upward; two Bronto Burts with missiles
will surprise attack you! There's another pirate flag with a blue button;
the Pirate Ship is behind it.


-TIPS-
Unlike most extra stages, this one has no transformation. Instead, you're on
an automatically-scrolling stage amidst various small pirate ships, all the
while missiles are raining from the sky. If this sounds like a ramp-up in
difficulty from past stages, you're right. This stage is anything but a walk
in the park. You're at an advantage if you spend most of the stage hugging
the right side of the screen; otherwise, the missiles will probably hit you.

If beads seem kind of scarce, it's because they sort of are... At least, if
you're taking the routes for the Treasures. Fortunately, as long as you keep
yourself relatively un-hit, the Blast Mariner at the end should give you
enough to earn a Gold Medal.






// STAGE [4-6] FOSSIL REEF // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Anemonee, Blipper, Cutfish, Gordo

-TRANSFORMATIONS-
 Dolphin

-MEDAL REQUIREMENTS-
 Bronze - 450
 Silver - 900
   Gold - 1,350

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
The beads are literally pointing right to it. Or, in other words... Early on,
you'll see a large bubble with yellow beads in the formation of an up arrow.
Simply Surge Attack straight up to reach it.

>> Treasure 1 (Anemone Sofa)
After the first encounter with three Cutfish, the Anemone Sofa is in the top-
left of this area. Just follow the bubbles up to it.

>> Bonus Star (3-Piece)
Right after the first encounter with Gordos, dive up into the moving bubble,
then dive upward again into another bubble with the Bonus Star.

>> Treasure 2 (Fossil)
Continue following these moving bubbles in the same area to the top-right.

>> Treasure 3 ("Water Land" CD)
In the final rising bubble area before the end of the level, at the very
beginning, enter the first bubble, move over to the bubble to its right, and
then move back left to the first bubble as soon as it passes the rocks. Then
hang left to grab the CD.

>> Bonus Star (5-Piece)
It's in a small nook underneath a platform right before the ledge with the
Reel Gate.


-TIPS-
Good Feel knows when they have a good thing, because here's a third Dolphin
level! Otherwise, there's nothing very noteworthy here. This is a very novel,
feel-good sort of level.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.6 //                              [SNOW]
_ _ _ ____ ____ _    ___     ____ _ _  _ ____ 
| | | |  | |__/ |    |  \    |___ | |  | |___ 
|_|_| |__| |  \ |___ |__/    |    |  \/  |___ 
____ _  _ ____ _ _ _    _    ____ _  _ ___  
[__  |\ | |  | | | |    |    |__| |\ | |  \ 
___] | \| |__| |_|_|    |___ |  | | \| |__/ 
                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Like World Three, the bead requirements have now gone up again by another 150,
so now you're going to need nearly 2,000 beads per course to get your Gold
Medal. The regions in Snow Land are as the name would imply: snowy and icy.
Get ready for plenty of slippery footing!






// STAGE [5-1] SNOWY FIELDS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Spear Waddle Dee, Chilly

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Mitten Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (3-Piece)
Climb the platforms with the Chillies over top of a small pool of water. Roll-
up a Chilly and use it to break through the Cloth Blocks on a ledge to the
right. The Bonus Star is on the other side.

>> Treasure 1 (Big Bear Bed)
You'll see the Treasure Patch on a ledge in the top-right of an area where
Waddle Dees are throwing snowballs. Use the bronze button beside it to easily
swing and claim your booty.

>> Bonus Star (2-Piece)
After the area with the Big Bear Bed, you'll reach a large slope where a
Waddle Dee rolls down a relatively large snowball. After this slope, you'll
reach another one just like it, except this snowball is HUGE. Ride this
snowball along to a ledge where you can grab the Bonus Star.

>> Treasure 2 (Penguin Mirror)
The next area has you walking toward another giant snowball, jumping into
small holes or behind the seams to avoid getting rolled up. Enter the first
door you see and, from behind the seams, climb up and exit on the top. Then
swing across the bronze button to the left and to a ledge with the
Treasure Patch.

>> Bonus Star (5-Piece)
The next area has Waddle Dees throwing snowballs straight down. Carefully
make your way up to the top-left to find the Bonus Star.

>> Treasure 3 ("Snowy Fields" CD)
In the final stretch, there's another giant snowball. This time, pull off
the Door Patch and climb to the top of the tower from behind the seams, but
don't step out of the door up there until the giant snowball is right under
you. Now ride it to a ledge to the right and claim your prize.


-TIPS-
Fear the snowballs. You can ride them for extra footing (and will need to to
reach a lot of the Treasures), but if you get caught in one, you'll more than
likely roll into a pit and lose a huge chunk of your beads. Sure, you can
dig out if you mash the buttons, but you can rarely do it fast enough.


-NOTES-
After completing this stage, Zeke Challenge #14 (Snowy Fields) becomes 
available at Zeke's apartment.

Since this is the first time Kirby has encountered a Chilly, the Chilly doll 
is now available to purchase in the Furniture shop.






// STAGE [5-2] COZY CABIN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Sneak Sack, Spear Waddle Dee, Waddle Dee, Bow Waddle Dee

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Spool Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Fireplace)
Once entering the first cabin, you'll see the Treasure Patch over top of the
second spool drawbridge behind some Yarn Blocks. Quickly unravel them and
claim the Treasure.

>> Bonus Star (2-Piece)
Immediately after dropping down the same spool drawbridge, roll up the bottom
Yarn Block and use it as a projectile to destroy the "V" Cloth Blocks on top
of it. The Bonus Star is on the other side.

>> Bonus Star (3-Piece)
Once entering the second cabin, unravel a Yarn Block to drop a series of "V"
Cloth Blocks down, then stomp on top of them to clear a path for the next
Bonus Star.

>> Treasure 2 (Chimney)
To the top-left of the first Bow Waddle Dee is a Cloth Block holding a single
"V" Denim Block. It's easy to miss. Roll something up and break the Cloth
Block, then use the Denim Block as footing to climb up the ladder and grab
the Treasure Patch at the top.

>> Bonus Star (5-Piece)
The Bonus Star is in plain-sight to the left of a spike pit in the third
cabin. It's impossible to miss.

>> Treasure 3 ("Cozy Cabin" CD)
From here, drift up to the next level, cross another pit of spikes, and now
drift up to a ladder. To the right is a Spear Waddle Dee blocked by two
Yarn Blocks. Unravel them and steal his spear. Bust through the line of
Cloth Blocks to the left and use the Denim Blocks as footing across the
spikes. Unravel the "V" Yarn Blocks to the left, climb the ladder, and now hop
to the right and unravel one of the Yarn Blocks blocking a small nook with
the treasure. Use a combination of parachuting to avoid falling back down.


-TIPS-
The stage comprises three cabins with some peaceful snowy areas in between.
Inside each cabin, a large rolling pin will begin to progress toward Kirby
either from the ceiling or from the floor, and Kirby has to rush from level to
level to reach the exit. If the pin touches Kirby, the reaction is the same
as falling in a pit; Angie will drop him off somewhere safe, and he'll drop
a huge chunk of his beads. Fortunately, it's not difficult to leave this stage
with 5,000 some beads, so don't fret too much. The pin isn't moving THAT fast!


-NOTES-
After completing this stage, Carrie Challenge #9 (Cozy Cabin) becomes 
available at Carrie's apartment.

You also now have the necessary furniture pieces to furnish Buster's apartment.
With it comes Buster Challenges #1-10, so get to work!






// STAGE [5-3] MT. SLIDE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Spear Waddle Dee, Bronto Burt

-TRANSFORMATIONS-
 Spin Boarder

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Snowflake Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Near the beginning, there is a set of two very wide tree springboards, right
before your first Wing power-up. You'll need to jump off of the second and
use the Bronto Burt as a stepping stool to reach it.

>> Bonus Star (3-Piece)
Inside the first cave, continue hopping off of the giant icicles as they land
to reach the Bonus Star on your way out.

>> Treasure 3 ("Mt. Slide" CD)
This one is deceiving, and I miss it EVERY time. After coming out of the cave,
grab the Wing power-up and use it to reach the high-ground. After getting
the next one, you can either use it to go high (toward a Bead Trigger), or
stay low toward a Star Bead. It's not until after you make your decision
that you realize that the CD is on the lower level with the Star Bead,
NOT toward the Bead Trigger. Use your Wing Jump off of the Star Bead and
you'll hit the CD no problem.

>> Treasure 1 (Knit-Cap Sofa)
After this, continue with the high-ground, and carefully maneuver around the
Spear Waddle Dees and hop off any Bronto Burts in your path. You'll reach the
Knit-Cap Sofa on your descent back to solid ground.

>> Treasure 2 (Snowman)
In the second cave, you'll need to follow the beads to the Wing power-up,
then use it immediately after leaving toward another Wing power-up, and
the second you grab it, use it once more to hit the Snowman coming up.

>> Bonus Star (5-Piece)
It's tempting at the end to follow the beads and Wing power-ups on the
high-ground, hopping off of Bronto Burts... But you'll fly right over the
Bonus Star, which is actually positioned lower down right before the
Gate Reel.


-TIPS-
This stage is played entirely as a Spin Boarder and is far trickier than any
previous Spin Boarder endeavors. This stage also introduces a power-up for
the Spin Boarder (at least, if you're playing Single Player): a set of wings
which will let Kirby jump very high, but only once. This stage also has trees
that will spring to life (literally) when Kirby rides over them, but unlike
the springboards in the Off-Roader sections, you have to manually jump at
the peak to actually get some height.


-NOTES-
After completing this stage, Beadrix Challenge #8 (Mt. Slide) becomes 
available at Beadrix's apartment.






// STAGE [5-4] FROSTY WHEEL // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Chilly, Sawgill

-TRANSFORMATIONS-
 Bobsled

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Diamond Dust Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Snow Clock)
After the second ramp, there is a pool of water with your first Sawgill. The
Treasure Patch is along the surface of the water, but Kirby won't be able to
get up there unless he skims across the water. Get a running start at the
ramp before it, and as soon as you clear it, jump to dash forward, land on
the water, skim, and almost immediately jump up to the Treasure Patch.

>> Bonus Star (2-Piece)
Shortly after the Treasure Patch, you'll see the Bonus Star on a lower level
being blocked by a small gap with multiple pits. All you need to do is dash
through as a Bobsled to clear the pits and grab the Bonus Star.

>> Treasure 2 (Snow Globe)
The second frosty wheel you encounter has the Treasure Patch resting to the
left of it in plain-sight, and hopping over to claim it is just as simple.

>> Bonus Star (3-Piece)
After the third frosty wheel, simply climb the platforms above the icy geyser.
The Bonus Star is on the top, slightly off-screen.

>> Treasure 3 ("Frosty Wheel" CD)
You'll see the Treasure Patch as you naturally progress through the stage,
however it is being blocked off by two Cloth Blocks. Fortunately, there is
a Chilly right below them, next to the frosty wheel you'll be currently stand-
ing on. Hop down, roll him up, climb back up the frosty wheel, destroy the
Cloth Blocks, and snag your CD.

>> Bonus Star (5-Piece)
The end of the stage is designed to be cleared as the bobsled. Keep the high-
road and you'll easily snag the Bonus Star.


-TIPS-
Kirby has a unique attribute in this stage only. Instead of turning into a car
when dashing, he turns into a bobsled. Dashing as a bobsled is much faster,
and Kirby can slide up slopes to get big air. He can also slide across the
surface of water if he gathers enough speed. This stage takes big advantage
of this, so have fun while it lasts! (Also remember that you can STOP quite
easily on the bobsled. Just because you missed some beads doesn't mean you
can't just stop on a dime and backtrack.)


-NOTES-
After completing this stage, Buster Challenge #11 (Frosty Wheel) becomes 
available at Buster's apartment.






// [5-B] BOSS: KING DEDEDE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 King Dedede, Gordo

-MEDAL REQUIREMENTS-
      Bronze - 750
      Silver - 1,500
        Gold - 2,250

-PATCH REWARD-
 Penguin Patch (complete the level with a 3,000 Beads)

-TIPS-
Unlike previous boss fights, the fight with King Dedede is far more chaotic.
The battle arena is much larger, and Dedede is going to be consistently 
tracking you, so staying still is never an option.

The main method of damaging Dedede is to do something to knock him on his
stomach, then ground-pound him as Weight Kirby on his back. Then, you can
grab one of the four buttons controlling him to deal damage.

Since his pattern is so unpredictable, here's a list of possible attacks.

HAMMER SMASH: When Dedede pulls out his mallet, he'll lunge at you and smash
down on the ground. The attack is very slow and easy to dodge, but be prepared
to roll-up one of the stars that appear from the impact. Hit him with this
for 500 beads. This will knock him onto his stomach to land another hit and
another 500 beads.

DIVE: Dedede will charge up and dive at Kirby, head-first. Stand at the edge
of the screen and jump right before impact to land on his back. Then stomp 
to land a hit.

GORDO STOMP: When Gordos appear on the top of the screen, get ready. Dedede
will stomp the ground, sending a shockwave at Kirby, AND knocking the Gordos
down. A simple jump will clear the shockwave. When he takes more damage, he'll
do a rapid series of this, alternating the Gordos' positions and the shock-
waves' speed, so be ready. Immediately after, he will dive at you.

ROLLING HAMMER: Dedede will stomp down on his hammer, releasing a star or two
at you, and then bounce all over the screen. Grab a star, and when Dedede is
bouncing over you, toss it straight up at him.

All-in-all, the Dedede fight is very simple, and there are TONS of chances to
earn big money. A lot of bosses stop giving out beads after landing a certain
amount of hits, but Dedede seems to never stop. And since most of the methods
of hurting him involve hitting him with a projectile, you're really getting
about 1,000 beads per hit. With four buttons to remove before he's defeated,
that's a good 4,000 beads just to defeat him.

For defeating Dedede, you open the path to Space Land, and you obtain the
"King Dedede" CD in Patch Plaza.


-NOTES-
Since this is the first time Kirby has encountered King Dedede, the King Dedede
doll is now available to purchase in the Furniture shop.






// STAGE [5-5] FRIGID FJORDS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Truck Monster, Cyclod, Dandan 

-TRANSFORMATIONS-
 Off-Roader

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Holiday Gift Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Use the very first sinking icicle step to hop up to the Bonus Star early on.

>> Treasure 1 (Penguin Chest)
Immediately after is an upper platform with a Turbo Boost. Follow this to
reach another icicle platform. As soon as you land, get ready to jump into
the Turbo Boost beside it, which will launch Kirby into the Treasure.

>> Treasure 2 (Sleigh)
Shortly after is a set of three tall icicle platforms. Hop across all three,
using Turbo Boosts to make it across, and you'll reach the Treasure.

>> Bonus Star (3-Piece)
Inside the cave, after the long pool of shallow water, take the middle level
to get the Bonus Star.

>> Treasure 3 ("Snow Land" CD)
Near the end, there is a Turbo Boost right before three destructible rock
towers side-by-side. Grab the Turbo Boost and ram through the rocks,
activating a Bead Trigger. Follow the beads into the cave (instead of going
on top of it), then hit the Turbo Boost and jump into the higher level to
grab the CD.

>> Bonus Star (5-Piece)
This is one of the few stages where you cannot obtain all three Bonus Stars
and all three Treasures in one run-through. If you take the high-road instead
of the middle level where the CD rests, you'll encounter this Bonus Star
instead.


-TIPS-
This is the final Off-Roader stage, and it's also one of the most difficult
Metamortex stages out there. The key to this stage is precision and lightning-
fast reflexes. There is very little room for error, and a single slip of the
button can cost you not just a Treasure, but the Gold Medal. Obtaining enough
beads is almost solely dependent on placing first in the race, which means
hitting nearly every Turbo Boost and never stopping. A perfect run-through
to grab every Treasure will only land you at the end with a Silver Medal, but
the bead reward for placing first is just enough to reach Gold.






// STAGE [5-6] EVERGREEN LIFT // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Parasol Waddle Dee, Waddle Doo, Bronto Burt, Dandan, Bow Waddle Dee, Chilly,
 Uniclod, Freezo, Waddle Dee

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
At the beginning, the spool should wear out the first time right before you
see the Bonus Star. It's on the left over top of some Yarn Blocks. Clear them
out, roll-up the spool, and rise up to it. Cake!

>> Treasure 1 (Holiday Tree)
The treasure will be on a nook to the left, blocked by two Cloth Blocks, with
a Chilly positioned on the other side. Depending on what rate you're rolling
up the spool, you may have trouble snagging it as you rise by it too quickly.
Therefore, make sure to have a rolled-up enemy handy to bust through the 
blocks and claim your prize quickly.

>> Bonus Star (3-Piece)
This Bonus Star will be on the left side again, directly above the first
snowball-rolling Waddle Dee you encounter.

>> Treasure 2 (Star Wreath)
You'll see this Treasure Patch on the right, surrounded by Cloth Blocks, and
very few enemies nearby to use as cannon fodder. Fortunately, there is a 
snowball-throwing Waddle Dee on the left side of the screen. Left him stay
put; his snowballs will eventually crash through the blocks for you.

>> Bonus Star (5-Piece)
This guy is sitting in plain sight on the left side, shortly after the second
treasure. Just unravel the Yarn Block guarding it and swipe it.

>> Treasure 3 ("Quilty Court" CD)
Coming up from here, the path will split; stay left, or stay right. Definitely
hang a right for a Star Bead and a Treasure Patch; the left route doesn't
score you anything nice at all!


-TIPS-
This stage is entirely vertical. Kirby is resting on a wooden log with a
green spool in the center of the screen; roll-up the spool, and the log will
begin to rise. Eventually, the log will stop, and Kirby will need to roll-up
the spool again. Depending on what rate you roll-up the spool, you may
find the log stopping in all the right places, or flying by precious goodies
before you can snag them. I've found that re-rolling the spool even before it
is finished up will throw off the log's naturally-intended progression, allow-
ing you to grab certain items much more easily.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.7 //                        [SPACE]
_ _ _ ____ ____ _    ___     ____ _ _  _ 
| | | |  | |__/ |    |  \    [__  |  \/  
|_|_| |__| |  \ |___ |__/    ___] | _/\_ 
____ ___  ____ ____ ____    _    ____ _  _ ___  
[__  |__] |__| |    |___    |    |__| |\ | |  \ 
___] |    |  | |___ |___    |___ |  | | \| |__/



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Enter a world far, far away! Space Land is pretty much home to all things
futuristic and alien. This is probably the point in the game in which the
difficulty has officially taken a jump forward, so put your seatbelt on!






// STAGE [6-1] FUTURE CITY // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, UFO, Waddle Doo, Scarfy, Space Jelly, Bow Waddle Dee

-TRANSFORMATIONS-
 Saucer

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Plug Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
At the bottom of the first roller-coaster is a platform with two ladders side-
by-side. Grab one on your descent and climb up to the Bonus Star.

>> Treasure 1 (Space Monitor)
Above an Enemy Patch creating Waddle Dees if a Treasure Patch. To the right is
the entry to the nook with two Cloth Blocks blocking the path. Further right
is a wavy seam that will harm Kirby if he touches it. Roll-up a Waddle Dee,
set it down, pull the red button to temporarily flatten the seam, then pick
the balled-up Waddle Dee, hop up onto the seam, break the Cloth Blocks, and
claim your booty.

>> Bonus Star (3-Piece)
Continue through the stage to reach several balance boards with Waddle Dees
on them. At the top, you can either go right to continue through the stage,
or hop left to collect a Bonus Star.

>> Treasure 2 (Space Table)
After the Saucer segment, you'll see a lone Waddle Dee. Roll him up and
progress right to a conveyer belt. In the top left is a Cloth Block holding
up a single "V" Denim Block. Use the rolled up Waddle Dee to destroy the Cloth
Block. Now you can reach the path being blocked, which is a snake-hole leading
to the Treasure Patch.

>> Bonus Star (5-Piece)
That same "V" Denim Block will position itself right below another snake-hole
thanks to the conveyer belt it lands on. Slither inside to enter a small
room with a wavy seam. Pull the red button and enter the snake-hole to the 
right while the seam is flattened, and hop up to grab the Bonus Star.

>> Treasure 3 ("Future City" CD)
Like the first Treasure, it's resting on a platform at the bottom of the
second roller coaster, and you'll need to grab the ladder and climb up to it.


-TIPS-
This stage is much more difficult than any stage you've played so far, so don't
go into it expecting a cake-walk like the previous stages. There are plenty of
places to make really stupid mistakes, and with the bead requirements being
at their highest, you don't want to risk losing them.


-NOTES-
After completing this stage, Zeke Challenge #15 (Future City) becomes 
available at Zeke's apartment.

You also now have the necessary furniture pieces to furnish Mara's apartment.
With it comes Mara Challenges #1-21, so get to work!






// STAGE [6-2] TUBE TOWN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Doo, Snip-Snap, Dandan, Gordo

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Radio Waves Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Digital Clock)
Use the first Waddle Doo encountered to destroy a lone Cloth Block to his left.
Behind it is a bronze button; use it to swing to the Treasure Patch.

>> Bonus Star (2-Piece)
Directly below the second Waddle Doo. Maneuver carefully around the wavy parts
of the seams to avoid unnecessary damage.

>> Bonus Star (3-Piece)
Directly under the first Dandan is a small nook with another Dandan in front
of two Cloth Blocks. The top Cloth Block is holding a Star Bead, and the
bottom one is holding a Bonus Star. With only one Dandan to roll-up, it might
seem like you have a choice to make. Of course, you can break both blocks
by hitting right in the center of the stack, or simply destroy the top block
and stamp down as Weight Kirby to destroy the bottom one. Gotta stay greedy!

>> Treasure 3 ("Tube Town" CD)
Directly above that Bonus Star, with the first Dandan, is a Patch with a Red
Tab behind it. It heads left, but because of the pattern of the rising
laser steps, you can't make it to any of the nooks on the left. So travel
down and reach the bottom, then hop into the nook to the left from the ground
level when there's an opening in the steps, then travel from the inside of
the steps to the circuitry board patch that holds the treasure.

>> Bonus Star (5-Piece)
Activate the second rising laser step section using the same Snip-Snap. The
first nook on the left has the Bonus Star. You'll need to keep the nearby
Dandan alive and use him as a stepping stool to hop on the lasers on the left
side. If you climb from the right ledge, you won't be on the right side to
claim your prize.

>> Treasure 2 (Circuitry Rug)
From here, continue up until you reach an arrow sign pointing right. You want
to climb up-left instead. You'll encounter a flat moving laser moving left
underneath a square platform with wavy seams traveling around it. To pass
under it, you need to crouch down on the laser, leaving you immobile until
you reach the other hand. Position yourself just right so you don't get
hit by the wavy seams during your travel, then hop up and claim the Treasure
Patch on the other side.


-TIPS-
Tube Town is so much fun because a lot of the goodies in this stage require a
lot of brain-storming (unlike most levels). The laser puzzles are a joy to
play through, and the stage itself is really unique. In terms of difficulty,
you'll only sustain damage if you rush. Take it slow, and you'll come out
with a good 4,000 beads.

On the other hand, if you really want to make a lasting impression, it's
possible to obtain 9,999 beads (with a 999 streak) in this level. You see,
the infinite amount of Snip-Snaps you can spawn will drop 5 beads every time
you defeat one by hitting it with a projectile. And fortunately, because of
the abundance of Dandans and their projectile buttons, you can camp out
and defeat Snip-Snaps all day. Thanks to Ryuto138 of YouTube for discovering
this trick! http://www.youtube.com/watch?v=FnjPgY5PrNM


-NOTES-
After completing this stage, Carrie Challenge #10 (Tube Town) and Mara
Challenge #22 (Tube Town) become available in their respective apartments.
Also by completing Carrie Challenge #10, you'll open up #11 (Big-Bean Vine).






// STAGE [6-3] MYSTERIOUS UFO // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Doo, UFO, Gordo

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Twinkling Star Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Communicator)
In the first room of the level, after turning the gravity down, progress up
and to the left. The Treasure Patch is sitting on the other side of some
Yarn Blocks.

>> Bonus Star (2-Piece)
In the next room, work your way to the bottom and turn the gravity down
again. Climb back up and hop to the right. You'll see a Waddle Doo inside of
a platform. There's a Bonus Star above him.

>> Treasure 2 (Space Food)
Enter the first circular spinning platform and pull the red button to turn it
counter-clockwise, gaining access to the Patch in the lower right. Behind it
is a Red Tab. Follow it upward into another room where it will turn a window
into a Patch. The treasure is behind it.

>> Bonus Star (3-Piece)
In the section with the Gordos slowly revolving around platforms, the second
set of them has a Bonus Star in the lower-right corner. Carefully maneuver
around and claim it.

>> Treasure 3 ("Space Land" CD)
This one's a little tricky at first. Above the last set of revolving Gordos
is a shaft in the ceiling, and even with the gravity turned down, Kirby can't
jump up to the top. On the left is a Waddle Doo inside of the wall, and a bit
more upward on the right wall is another. By unraveling an enemy in the air,
Kirby performs a tiny "air hop" due to the low gravity. Make a dashing jump
toward the left Waddle Doo, unravel him, "air hop" to the right, unravel the
next, and then "air hop" up to the Treasure Patch.

>> Bonus Star (5-Piece)
In the next room, there's another circular spinning platform, except this one
is much larger than the previous. The Bonus Star is in the bottom-left section
of the room. Roll up the nearby Waddle Doo, and carry him into the platform.
Pull the red button to turn the platform once, then carry him with you down
to the bottom-left. You'll need him to destroy a Cloth Block blocking your path
to the Bonus Star.


-TIPS-
This stage allows you to turn gravity down by pulling on certain red buttons.
The gravity can be turned on and off with these, and it's necessary to alter
between the two in order to progress through the stage. For example, with the
gravity down, Kirby is able to much make higher and farther jumps. However,
his Weight Kirby stamp is not strong enough to break through anything, so
you'll need to turn the gravity back on to break through Cloth Blocks in the
floor at certain points. All-in-all, another great stage since the treasures
are mostly thinkers like Tube Town's.


-NOTES-
After completing this stage, Buster Challenge #12 (Mysterious UFO) becomes 
available at Buster's apartment.






// STAGE [6-4] STELLAR WAY // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Doo, Sword Soldier, Spear Soldier, UFO, Orbitfly, Spore Jelly

-TRANSFORMATIONS-
 Rocket

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Switch Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
The second revolving cityscape planet has the Bonus Star at the very tip-top.
Wait until the tallest skyscraper comes around, and use it as a stepping stool
to reach the Bonus Star.

>> Treasure 1 (Star Candy)
Inside of the large circular space station with the UFO's and revolving
platforms, work your way to the top-left to find a doorway. It leads to a 
balcony with the Treasure Patch.

>> Bonus Star (3-Piece)
Exit the space station and progress right to the spinning object. Ride it
up and jump onto a platform. Travel left across the moon and star platforms,
then climb ON TOP of the space station. The Bonus Star is behind the Patch
above the two Spear Soldiers.

>> Treasure 3 ("Stellar Way" CD)
Now climb back down and enter the upper-level of the space station blocked
by three Yarn Blocks. Swing across with the bronze button to the CD.

>> Treasure 2 (Rocket Bed)
Continue through the stage. You'll reach an extremely large revolving planet
with a hollow core. To the bottom-right of it, there are two fairly-fast
revolving star platforms. The right-most one has the Treasure Patch.

>> Bonus Star (5-Piece)
At the top of that same giant revolving planet is a ladder. Climb it and up
to a Patch that holds the Bonus Star.


-TIPS-
This is the cute side of space. The level in general is very leisurely,
although the abundance of revolving platforms takes some getting used to. The
Rocket section is a great place to stock up on beads; first of all, it's
great for your streak. And if you take out every Orbitfly in a single line
of them, you'll get rewarded with an extra medium bead (worth 10). Just watch
out for UFOs; it's easy to take hits from their triple laser attack.


-NOTES-
After completing this stage, Beatrix Challenge #9 (Stellar Way), Buster
Challenge #13 (Stellar Way), and Mara Challenge #23 (Stellar Way) become
available in their respective apartments. Furthermore, by completing Beatrix 
Challenge #9, you'll open up challenges #10-12.






// [6-B] BOSS: META KNIGHT // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Meta Knight

-MEDAL REQUIREMENTS-
      Bronze - 700
      Silver - 1,400
        Gold - 2,100

-PATCH REWARD-
 Satellite Patch (complete the level with a 2,800 Beads)

-TIPS-
Go ahead and get the notion of maintaining a streak out of your head. Meta
Knight is ruthless by the end of the battle, and actually getting through this
fight without a scratch is very unlikely.

Meta Knight maintains a basic routine, but as he takes damage, the routine
gets progressively faster and stronger until he's finally launching attacks at
you that encompass the entire room.

The basic idea is to hit Meta Knight with a projectile, and then yank his
sword out of his hands (via the red button). He'll continue until he has
exhausted all four swords offered to him. He flies around the room frantically
and often sets down right beside Kirby. When he does, immediately dash the 
other way to avoid a sword slash.

Note that the only time you can hit him with a projectile is immediately 
following one of his attacks such as this one. If you try to hit him with one 
at any other time, he will parry it instantly. To roll-up a projectile, you'll 
need to catch the shockwaves he throws at you. The shockwaves home after Kirby, 
and as the battle progresses, the shockwaves start multiplying.

SWORD 1: He'll progress between trying to slash you close-range and throwing
a single shockwave at you. Roll-up the shockwave and carry it until he tries
to slash you. When he misses, smack him in the face with it. This will earn
you 500 beads for the projectile it, 500 for yanking his sword away.

SWORD 2: He's more intense and this stage, and he can now fire either a
single fast-moving shockwave, or two smaller ones that home onto Kirby.

SWORD 3: Now he's learned a few new attacks. If he parks it in the center of
the arena on the floor, rush to either wall; he's going to slash with a giant-
sized sword. If he flies directly above you, immediately move to the side. He's
going to try and impale you from above. Wait for him to throw the shockwaves
at you, still only two at a time. Note that he's also open whenever he 
tries to impale you from above, so hit him at that moment.

SWORD 4: You should have enough beads for the Patch at this point; now it's
just a matter of KEEPING them! This phase is crazy. He'll continue using his
giant sword attack consistently, but he now has a new, horribly dangerous
tornado attack. When he parks it in the center, he'll extend two twisters to
both sides of the wall. You can avoid them by hugging the wall, but he always
follows up with a fast-moving shockwave straight at Kirby (while the twisters
are still on-screen), then three smaller homing shockwaves. Unfortunately, the
only opportunity to hit him is actually after he shoots the three smaller
ones. If you get caught in the twisters, you'll be launched into the ceiling
which is lined with spikes. The best method is to catch the first shockwave
he tosses at you, then dash toward him and try and hit him from behind when
he throws the third shockwave.

For defeating this monster, you get the "Meta Knight" CD and access to the
seventh and final world: Dream Land!


-NOTES-
Since this is the first time Kirby has encountered Meta Knight, the Meta Knight
doll is now available to purchase in the Furniture shop.






// STAGE [6-5] MOON BASE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Bronto Burt, Bomber

-TRANSFORMATIONS-
 Tankbot 

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 Shooting Star Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Cosmic Bin)
The first treasure is in plain sight before the first wall of Yarn Blocks.
Simply hover up to it.

>> Bonus Star (2-Piece)
The first cannon wall you encounter will release the Bonus Star upon defeating
it. You can't miss it... literally. It's not possible.

>> Treasure 2 (Porthole)
It's hanging below the ceiling above the Enemy Patch that is spawning endless
supplies of Bombers. Simply hover up to it.

>> Bonus Star (3-Piece)
The second cannon wall holds this one. Again, you can't miss it.

>> Treasure 3 ("Tankbot" CD)
In the comet shower area, you'll see the CD floating up top. You'll need to
hover up to when there's an opening.

>> Bonus Star (5-Piece)
The final set of cannon walls hold the last Bonus Star.


-TIPS-
It's been a long time coming for the Tankbot, and now we get an entire
level dedicated to it! The gravity is low here like it was in Mysterious UFO,
so the Tankbot is able to jump higher than normal. Although this stage is very
straight-forward and fun, obtaining the Gold Medal can be difficult if you
don't hold onto a steady streak throughout the entire stage. Without the streak
bonuses, you're almost entirely dependent on the Bonus Bell at the end for
that extra boost to a Gold Medal. Camp out at the comet shower for some
extra money if you need to, and try to shoot down Bronto Burts instead of just
rolling through them. (This earns you 5 beads per Burt.) Otherwise, just take
it easy and have fun! With a successful, spot-free run, you can come out of
this with around 4,000 beads.






// STAGE [6-6] OUTER RINGS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Orbitfly, UFO, Spore Jelly, Space Kracko

-TRANSFORMATIONS-
 Rocket 

-MEDAL REQUIREMENTS-
 Bronze - 600
 Silver - 1,200
   Gold - 1,800

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Destroy the comet on the right side of the screen early in the stage, and it
will drop the Bonus Star.

>> Treasure 1 (Saturn Stands)
After the first set of comets, get ready to get attacked by eight Orbitflies
that will burst out of the fabric in the background. They'll attack you in
two groups of four. If you succeed in annihilating all eight, they'll drop
the Saturn Stands.

>> Bonus Star (3-Piece)
After this, three lines of Orbitflies will fly toward the center. If you
take out all of the Orbitflies in the center line, they'll drop the Bonus Star.

>> Treasure 2 (Saturn Donuts)
You will encounter a group of three Spore Jellies in the center of the screen.
Destroy all three and they'll drop the Saturn Donuts.

>> Bonus Star (5-Piece)
After this, you will encounter a comet shower with three exceptionally large
comets. Destroy all three jumbo-sized comets to collect the Bonus Star.

>> Treasure 3 ("Outer Rings" CD)
Defeat Space Kracko at the end of the level, and he'll drop the CD.


-TIPS-
Now this is fun! It's a stage entirely dedicated to the Rocket transformation,
so it's more-or-less a classic arcade shooter. All of your goodies are earned
by defeating certain groups of enemies, so the easiest way to claim victory
is to just destroy everything. Remember, holding "1" fires a steady stream
forward, will pressing "1" rapidly spreads the shots out. Use this in certain
groups to take out more enemies (such as Orbitfly formations), but use a steady
stream to take out stronger foes (like jumbo-sized comets or Spore Jellies).
This stage is also unique in that it has a boss at the end: Space Kracko.
His attacks are simple enough to dodge as long as you move away from him when-
ever he prepares to attack. Use a steady stream to take him out quickly.










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// B.8 //                                     [DREAM]
_ _ _ ____ ____ _    ___     ____ ____ _  _ ____ _  _ 
| | | |  | |__/ |    |  \    [__  |___ |  | |___ |\ | 
|_|_| |__| |  \ |___ |__/    ___] |___  \/  |___ | \| 
___  ____ ____ ____ _  _    _    ____ _  _ ___  
|  \ |__/ |___ |__| |\/|    |    |__| |\ | |  \ 
|__/ |  \ |___ |  | |  |    |___ |  | | \| |__/ 
       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Now that Patch Land has been put back together, Prince Fluff needs to lend
Kirby a hand in stopping Yin-Yarn from taking over Kirby's home land! Don't
let the nature of Dream Land delude you: this is the final world, so the
stages are the most difficult you've seen yet.






// STAGE [7-1] WHISPY'S FOREST // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Doo, Spear Waddle Dee, Waddle Dee, Bronto Burt, Bow Waddle Dee, 
 Twiggy Woods, Gordo, Shotzo, Grizzo, Ooki, Whispy Woods

-TRANSFORMATIONS-
 Tankbot

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 Crank Handle Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
At the very beginning, destroy the Bomb Block and Star Block pile to reveal
a door. The door leads to a secret underground room with the Bonus Star in
the top-left. Use the bouncy fabric to reach it.

>> Treasure 1 (Whispy Woods)
The first red button you encounter pulls down an accordion-style platform that
will bring Kirby up to a pile of Bomb/Star Blocks. Bring a rolled-up enemy 
with you to destroy them and reveal a door. The door warps you to an under-
ground room with a cannon. Blast through the blocks to the left with the cannon
to find the Treasure Patch.

>> Bonus Star (3-Piece)
After entering the underground area after the first Twiggy Woods, use the
bouncy fabric to hop to a nook in the top-left.

>> Treasure 2 (Apple Table)
In the same area, stamp through the Bomb/Star Blocks as Weight Kirby to enter
a cannon. Fire straight up and enter a door. Now maneuver around the room
with the bouncy fabric, avoiding spikes and Shotzo fire, to reach the Treasure
Patch on the other side of the room.

>> Bonus Star (5-Piece)
In the next area, roll-up a Waddle Doo and jump onto the winged platforms
hovering over some spikes. There's a nook in the left wall guarded by Bomb/
Star Blocks. Destroy them with the Waddle Doo and enter the door. Ride the
winged platforms up the room to gather the Bonus Star, then stamp through
the blocks on the left to get back down.

>> Treasure 3 ("Green Greens" CD)
In the vertical area with the Waddle Doos and Dees, break the Star Blocks
with them to reach a door in the left. Use the cannons on either side of
the room to reach the top, then blast down the center to the Treasure Patch.


-TIPS-
All-in-all, a pretty relaxed throw-back to the original first level of Kirby's
Dreamland on the Game Boy. The Tankbot makes a return here in a mid-boss battle
with Whispy Woods himself; just hang tight on the left-side of the screen and
blast straight forward to not only defend against every attack he throws at
you, but also to destroy him in no time flat.


-NOTES-
After completing this stage, Beatrix Challenge #13 (Whispy's Woods), Buster
Challenge #14 (Whispy's Woods), and Mara Challenge #24 (Whispy's Woods) become
available in their respective apartments. Furthermore, for completing Beatrix
Challenge #13, you will open up challenges #14-18.






// STAGE [7-2] TEMPEST TOWERS // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Spear Waddle Dee, Bow Waddle Dee, Shotzo, Waddle Doo, Gordo, Scarfy,
 Waddle Dee, Bomber

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 Pinwheel Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Treasure 1 (Bookcase)
Destroy the first Bomb Block/Star Block pile you see by stamping down on the
Bomb Block as Weight Kirby. This reveals a door leading to an area outside
of the tower. Carefully maneuver left and then climb up from the Shotzo to
reach the Treasure Patch. While you're there, ride the wind to the right to
reach a secret nook with a Star Bead.

>> Bonus Star (5-Piece)
After climbing your first ladder, there's a small nook directly above this
first ladder. You'll need to carry a rolled-up enemy or Yarn Block so you can
destroy the Bomb/Star Block pile here and reveal a secret door. In this room,
use a Waddle Doo to destroy the Bomb Block. This releases fabric blocks that
will fall downward at a slow rate. Once they've fallen, roll up another
Waddle Doo and destroy the next Bomb Block. This releases more. Quickly rush
left to the Bonus Star before you get squished. You don't have to rush back
out (although it's possible); you can jump up through the ceiling from here.

>> Treasure 2 (Pancakes)
In this same room, the Treasure Patch is in the top-right, easily accessible
from the Bonus Star.

>> Bonus Star (3-Piece)
Return to the previous room and climb up to the cannon at the top. Instead of
launching yourself straight up, fire to the right. You'll crash through some
Star Blocks and into the Bonus Star.

>> Bonus Star (2-Piece)
In the vertical area with the rising air gusts, you'll find two Waddle Dees
on both sides of the room, tossing missiles. The one on the right is standing
on a pile of Bomb Blocks that contain a Bonus Star.

>> Treasure 3 ("Butter Building" CD)
The missile-tossing Waddle Dee on the other side is standing on Bomb Blocks
that hide a door. Inside this door is a room with a bottomless pit; however,
thanks to your parachute, you can maneuver it with ease. Avoid the Gordos and
work your way up to the Treasure Patch.



-TIPS-
Throughout most of the stage, the wind will alternate between blowing left
and blowing right with a brief pause in between. While the wind is blowing,
Kirby can ride it as a parachute to make longer jumps. The wind also slowly
rises him upward too. You'll need to use this consistently to clear most of
the jumps, but try not to get too impatient; if you try to proceed against the
wind, you'll probably regret it.


-NOTES-
After completing this stage, Zeke Challenge #16 (Tempest Towers), Carrie
Challenge #12 (Tempest Towers), Buster Challenge #15 (Tempest Towers), and
Mara Challenge #25 (Tempest Towers) all become available in their respective
apartments. Also by completing Zeke Challenge #16, challenges #17-18 also
open up.

Note that this means the remainder of Zeke and Carrie's challenges are now
available. If you finish them up, keep an eye out for a notification after
completing a stage that Zeke or Carrie are visiting Kirby's Pad. If you enter
while they are visiting and have completed all of their challenges, they'll
give you their respective fabrics.






// STAGE [7-3] CLOUD PALACE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Boinger, Waddle Doo, Waddle Dee, Kracko, Buttonbee, Bronto Burt, Li'l Kracko,
 Bow Waddle Dee, Shotzo, Spear Waddle Dee

-TRANSFORMATIONS-
 Star Shooter 

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 Boxing Glove Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Swing into the Bonus Star early in the stage in the second set of winged
bronze buttons. It's hard to miss.

>> Treasure 1 (Cloud Rug)
Use the first set of Boingers to reach a line of winged bronze buttons at the
top of the screen. They lead to the Treasure Patch. You'll need to use Weight
Kirby off of a Boinger for extra height.

>> Treasure 2 (Bubbly Soda)
Immediately after the attack from Kracko, use the winged bronze buttons to
reach the Treasure Patch at the top of the screen.

>> Bonus Star (3-Piece)
From here, use the next set of winged bronze buttons to reach the Bonus Star
high in the area.

>> Bonus Star (5-Piece)
After this is a huge grouping of Boingers drifting over a bottomless pit.
You need to use them to reach the winged bronze buttons up high and continue
with the stage, but if you follow them to the bottom-right corner of the
group, you'll find a Patch with the Bonus Star behind it.

>> Treasure 3 ("Bubbly Clouds" CD)
Right before the Kracko encounter, there is a multi-level path. Take the
bottom path with the Bronto Burts. The CD is at the end.


-TIPS-
First thing's first: there is a segment where Kracko descends from the heavens
and beats the stitches out of Kirby. You can't hurt Kracko here, and there's
no way to avoid his attack other than to RUN LIKE MAD. You'll miss a couple of
beads, but no treasures or Bonus Stars. Furthermore, the Star Shooter segment
at the end (which is essentially just like the Rocket Metamortex, except
it's a horizontal arcade shooter) is where you'll get a majority of your beads.
You will probably enter this segment with only a Bronze Medal, but don't
fret. It's a cinch to grab the gold from here.


-NOTES-
After completing this stage, Buster Challenge #16 (Cloud Palace) and Mara
Challenge #26 (Cloud Palace) become available in their respective apartments.
Furthermore, by completing Buster Challenge #16, you will open up challenges
#17-20, which will complete all of Buster's challenges. With them completed,
you can now earn the Buster Fabric by entering Kirby's Pad when Buster visits.






// STAGE [7-4] CASTLE DEDEDE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Waddle Dee, Uniclod, Bow Waddle Dee, Dandan, Bomber, Spear Waddle Dee, UFO,
 Waddle Doo, Sulkworm, 

-TRANSFORMATIONS-
 None

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 Bells of Joy Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Ride the first set of upward-rising cannonballs to a door. The door leads you
to a small room with three Waddle Dees. All of the treasures in this stage are
inside rooms in which the goal is to defeat every enemy inside. Upon doing so,
a Red Tab appears and turns a portrait of that enemy into a removable Patch.
Simply unravel all three sleeping Waddle Dees in here.

>> Treasure 1 (Castle Dedede)
There is a set of three cannons firing cannonballs to the left that you must
climb to reach the ledge up top. Ride them to the left to reach a door. 
Inside are two Bow Waddle Dees. Roll-up their arrows to defeat them.

>> Bonus Star (3-Piece)
You'll reach a room with several cannons. A door is visible directly above
the room's starting position from the ladder. Use the cannons to climb up to
the door from above. Don't stamp down toward it! The door is set on top of
several Cloth Blocks; if you destroy the footing, you can't enter. Inside,
defeat all of the Bombers.

>> Treasure 2 (Dedede's Robe)
Exit this room with the cannons and enter a new room with two Spear Waddle
Dees. Above them is a blue button. Yank on it to reveal a new hidden door to
the left. Inside, defeat all of the UFOs.

>> Bonus Star (5-Piece)
Continue until you reach a set of three cannons accompanied with 2 Waddle
Doos. The first two cannons fire downward, but the third fires upward. Ride
the third one to a blue button which will reveal another door. Use the same
cannon to reach the door. Inside, defeat the two Sulkworms.

>> Treasure 3 ("Gourmet Race" CD)
Continue through the area in which you must maneuver around multiple spiked
walls riding cannonballs firing from the right. At the end, instead of climb-
ing the ladder to the right to continue, make a dashing jump to the left to
a door. Inside, you'll need to defeat all of the Bombers, but be careful.
There are two out of reach that can only be defeated by throwing other Bombers
into them. If you mess up and run out of Bombers, it's impossible to spawn 
more, thus disabling you from gaining the last treasure.


-TIPS-
The stage as a whole is a breeze, however the final stretch before the Bonus
Bell contains three cannons that you must fire upward between spiked walls.
If you get nervous and blast yourself into the spiked walls, you can screw up
a Gold Medal at the very last minute. Not to mention that the last treasure is
very easy to mess up and not obtain... Let's just say I usually have to
play this stage twice every time I play through the game.


-NOTES-
After completing this stage, Mara Challenge #27 (Castle Dedede) becomes 
available at Mara's apartment. Upon completing Mara Challenge #27, you also
open up challenges #28-30, which finishes up Mara's challenges. Once you 
finish them all up, watch for a notification from Mara that she is visiting
Kirby's Pad. Enter while she's there to receive the Mara Fabric.






// [7-B] BOSS: YIN-YARN // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Yin-Yarn, Fangora, Soocher, Capamari, Octopea, Mega Yin-Yarn, Uniclod,
 Scarfy, Bow Waddle Dee, Buttonbees, Waddle Dee, Chilly

-TRANSFORMATIONS-
 Tankbot

-MEDAL REQUIREMENTS-
      Bronze - 900
      Silver - 1,800
        Gold - 2,700

-PATCH REWARD-
 Baseball Bat Patch (complete the level with 3,600 Beads)

-TIPS-
Yin-Yarn is an unpredictable, multi-phase boss. At the very beginning, he 
summons Fangora. Catch Fangora's fireball and toss it at him to earn yourself
200 beads. He'll continue spitting fireballs. You can't earn anymore beads
from throwing them back at him, so dodge them and he'll wear himself out.
Yank his red button to do him in and earn 300 more beads.

After this, he'll cast a drape onto the foreground, placing Kirby behind the
seams. Then, he tosses various Soochers your way. The Soochers fly in a
distinct pattern and leave behind seams in their path. Use the seams to tell
where the Soochers will go. Dodge the first set, then use the second set to
reach the door in the top-left by climbing the seams they leave behind.

Now Yin-Yarn fills the arena with water and summons Capamari in his second
phase. Roll-up an Octopea, dodge their attack, then hit Capamari with it.
Yank his red button to earn 550 more beads, earning you a Bronze Medal. So far,
so good... Not too bad, right?

Yin-Yarn casts another drape onto foreground and summons more Soochers.
Follow the same routine before to reach the door. 

Now things get a little more hectic. Yin-Yarn starts sewing up various enemies
for you to deal with. Suddenly surrounded, quickly try and roll up an enemy
to hit him with, and then pull his red button. Once you do this, he'll then
unravel some of the arena creating a few bottomless pits. He'll continue this
routine, alternating between Scarfies (which you have no choice but to dodge),
and then throwing two giant Waddle Dees and an enemy down. Avoid the Waddle 
Dees and roll-up the other enemy to use as a projectile.

After this, he is seemingly defeated, and you probably don't have enough
beads for a Gold Medal. However, it's not over. Yin-Yarn is respawned as
Mega Yin-Yarn (essentially Yin-Yarn if he had the Tankbot Metamortex).
Fortunately for you, Meta Knight flies by and drops off just that: the Tankbot
Metamortex.

In this stage, basically sit back and wail on him with missiles. He should
drop beads every time he takes damage, giving you enough for the Gold Medal
and the Patch. There's not much strategy here, but avoid taking damage. Beads
can scatter behind Mega Yin-Yarn, preventing you from retrieving them. 

Actually defeating Mega Yin-Yarn creates a massive explosion of beads, so it's
possible on a spot-free run to finish this fight with well over 6,000 beads.
For completing the main game, you will receive CD's for "Yin-Yarn," "Staff
Credit," and "Dream Land." You also unlock the final two pieces of furniture
in the Furniture Shop.






// STAGE [7-5] META MELON ISLE // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Embaconda, Magmotamus, Gordo, Sawgill, Bronto Burt, Spear Waddle Dee, Gator, 
 Buttonbee

-TRANSFORMATIONS-
 Off-Roader, Fire Engine, Dolphin, Train, Spin Boarder

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 Galaxia Sword Patch (complete the level with any medals)


-HIDDEN ITEMS-
>> Bonus Star (3-Piece)
At the very beginning is the Off-Roader section. The only treasure in this seg-
ment is the Bonus Star. Simply follow the trail of beads; you can't miss it.

>> Treasure 1 (Palm Chair)
In the Fire Engine segment, defeat the second Embaconda and it will drop the
Palm Chair.

>> Bonus Star (2-Piece)
Directly above the second Embaconda is the Bonus Star. Simply hop up to it.

>> Treasure 2 (Ice Cream)
In the Train segment, it's just hanging out at the bottom of the area. It's
easy to miss because you expect it to be hidden.

>> Bonus Star (5-Piece)
In the Spin Boarder segment, keep the high road to easily grab the Bonus Star
mid-way through.

>> Treasure 3 ("Ice Cream Island" CD)
Near the end, you're going to need to keep the high-ground and ride the
rainbow arches in order to reach a set of Bronto Burts that you can bounce off
of and reach the CD right before the Reel Gate.


-TIPS-
There's nothing difficult about this stage. It's, simply put, a fun little
Metamortex marathon with catchy island music. Nothing more, nothing less.






// STAGE [7-6] BATTLESHIP HALBERD // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-ENEMIES ENCOUNTERED-
 Bronto Burt, Spear Waddle Dee, UFO, Waddle Doo

-TRANSFORMATIONS-
 Star Shooter

-MEDAL REQUIREMENTS-
 Bronze - 750
 Silver - 1,500
   Gold - 2,250

-PATCH REWARD-
 None


-HIDDEN ITEMS-
>> Bonus Star (2-Piece)
Destroy the first large cannon you encounter. It's holding the Bonus Star.

>> Treasure 1 (Galaxia Sword)
The second large cannon you encounter holds the treasure.

>> Treasure 2 (Knight Helmet)
The first large cannon you encounter inside of the Halberd holds the treasure.

>> Bonus Star (3-Piece)
Inside the Halberd, you'll reach a point where you can stay low and get the
Bonus Star, or stay high to get a Star Bead and more beads. If you're fast
enough, you can stay high, grab the beads, and loop back around. But because
of the Yarn Blocks on the right side of the top level, you can't do it the
other way around.

>> Treasure 3 ("Halberd" CD)
You'll reach a point before a wall of Yarn Blocks in which there are two
giant cannons... one on the ceiling, and one below it on the floor. The one
on the floor holds the CD.

>> Bonus Star (5-Piece)
However, the giant cannon on the top holds the Bonus Star. If you're fast
enough, you can grab both.


-TIPS-
This stage is the ultimate test of your Star Shooter abilities. Basically, you
infiltrate the Halberd, Kirby Super Star-style, and destroy everything in your
path. The stage itself is just a good old-fashioned arcade shooter; the 
challenge doesn't come in until you have to complete Beatrix's challenge on
this. Then, you may want to hit things.


-NOTES-
After completing this stage, Beatrix Challenge #19 (Battleship Halberd)
becomes available in Beatrix's apartment. For completing it, you gain access
to Beatrix Challenge #20 (Outer Rings).

Assuming you've been completing tenant challenges as they become available,
purchasing fabric/furniture when you can afford them, and collecting every
treasure/CD/Gold Medal in every stage... then completing Beatrix's challenges
and earning the last few tenant fabrics will get you 100% in Patch Plaza.

Congratulations! The game is over!










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  ____  ____  _  _    __    _  _  ____                        ~~
 (_  _)( ___)( \( )  /__\  ( \( )(_  _)                         ~~
   )(   )__)  )  (  /(__)\  )  (   )(                             ~~
  (__) (____)(_)\_)(__)(__)(_)\_) (__)  _  _  ___  ____  ___      ~~
 / __)( )_( )  /__\  (  )  (  )  ( ___)( \( )/ __)( ___)/ __)     ~~
( (__  ) _ (  /(__)\  )(__  )(__  )__)  )  (( (_-. )__) \__ \     ~~
 \___)(_) (_)(__)(__)(____)(____)(____)(_)\_)\___/(____)(___/   ~~
                                                              ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~






-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// C.1 //           [ZEKE]
___  ____ _  _ ____ _ ____ 
  /  |___ |_/  |___ | [__  
 /__ |___ | \_ |___   ___] 
_  _ _ ___  ____    ____ _  _ ___     ____ ____ ____ _  _ 
|__| | |  \ |___ __ |__| |\ | |  \ __ [__  |___ |___ |_/  
|  | | |__/ |___    |  | | \| |__/    ___] |___ |___ | \_ 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Zeke's Hide-and-Seek calls for Kirby to explore a stage in different ways,
now hunting for all five "Zekes," little brown monkey people. To catch them,
Kirby has to "tag" them by hitting them with his whip. Most stages give Kirby
a lot of time to explore and find the Zekes, but sometimes, he is confined to
one small area and must rush to catch all five Zekes within a strict time
limit (almost like whack-a-mole). For the most part, Zeke's challenges are
the easiest of the five tenants'.

In order to furnish Zeke's apartment, you will need the following treasures:

 o  Flower Sofa (Stage 1-1: Fountain Gardens)
 o  Flower Clock (Stage 1-2: Flower Fields)


x------------------------------------x----------------------------------------x
| Challenge # 1 - Fountain Gardens   | #1 - Behind a bush beside the first    |
| Time Limit - 3:00                  |      Waddle Dee.                       |
| Difficulty - 1 / 5                 | #2 - Hanging from a limb where you     |
| Reward - Blue Sky fabric           |      would have found the Flower Sofa. |
| Need - comes with Zeke's apartment | #3 - In the first pool of water.       |
|                                    | #4 - Riding the first geyser.          |
|                                    | #5 - Behind the first shake-able tree. |
x------------------------------------x----------------------------------------x
| Challenge # 2 - Rainbow Falls      | #1 - Beside the Spear Waddle Dee at    |
| Time Limit - 3:00                  |      your starting position.           |
| Difficulty - 1 / 5                 | #2 - Where the Outdoor Bath treasure   |
| Reward - Rainbow Dot fabric        |      would have been.                  |
| Need - complete 1-3 (Rainbow Falls)| #3 - Randomly appears along with the   |
|                                    |      Waddle Dees in the stream below   |
|                                    |      the second Zeke.                  |
|                                    | #4 - In a cloud beside the Parasol     |
|                                    |      Waddle Dees.                      |
|                                    | #5 - At the far left, behind the drape.|
x------------------------------------x----------------------------------------x
| Challenge # 3 - Big-Bean Vine      | #1 - Bottom-left corner of the stage.  |
| Time Limit - 1:00                  | #2 - Directly above the Door Patch.    |
| Difficulty - 2 / 5                 | #3 - Enter behind the seams and climb  |
| Reward - Natural Dot fabric        |      to the top-left.                  |
| Need - complete 1-4 (Big-Bean Vine)| #4 - Now go to the top-right.          |
|                                    | #5 - From behind the seams, enter the  |
|                                    |      door at the top, and whip left.   |
x------------------------------------x----------------------------------------x
| Challenge # 4 - Pyramid Sands      | #1 - On top of the column at your      |
| Time Limit - 3:00                  |      starting position.                |
| Difficulty - 2 / 5                 | #2 - Underneath the first Swadclod.    |
| Reward - Red Dot fabric            | #3 - Pull the first red button.        |
| Need - complete 2-1 (Pyramid Sands)| #4 - Riding the tornado beside the     |
|                                    |      first Spear Waddle Dee.           |
|                                    | #5 - At the end of the course, beside  |
|                                    |      the second Rolling Clod.          |
x------------------------------------x----------------------------------------x
| Challenge # 5 - Cool Cave          | #1 - Top-left of the first giant       |
| Time Limit - 3:00                  |      Rolling Clod.                     |
| Difficulty - 2 / 5                 | #2 - Hiding in the wall above the next |
| Reward - Red Tartan fabric         |      Rolling Clod.                     |
| Need - complete 2-3 (Cool Cave)    | #3 - Behind the arrow sign on the other|
|                                    |      side of the same Rolling Clod.    |
|                                    | #4 - Pick up the only Dropso and use it|
|                                    |      to break the first column of Cloth|
|                                    |      Blocks below it.                  |
|                                    | #5 - At the very end of the course.    |
x------------------------------------x----------------------------------------x
| Challenge # 6 - Flower Fields      | #1 - Hiding in the corner beside the   |
| Time Limit - 3:00                  |      first Waddle Dee.                 |
| Difficulty - 2 / 5                 | #2 - In the section with the giant     |
| Reward - Sunflower fabric          |      rolling flowers on the ground, he |
| Need - complete Zeke Challenge #5  |      is on the second one.             |
|                                    | #3 - Ride the first dandelion button   |
|                                    |      and jump into the nook on the left|
|                                    | #4 - Ride the second dandelion button  |
|                                    |      to the top level.                 |
|                                    | #5 - In the rainy section, he's hiding |
|                                    |      beneath the large lily pad.       |
x------------------------------------x----------------------------------------x
| Challenge # 7 - Dino Jungle        | #1 - At the beginning, dash right along|
| Time Limit - 3:00                  |      the water, and whip the vines on  |
| Difficulty - 3 / 5                 |      the wall.                         |
| Reward - Dino Egg fabric           | #2 - Roll-up the green button to raise |
| Need - complete 2-4 (Dino Jungle)  |      the dinosaur head. He's behind the|
|                                    |      dinosaur head.                    |
|                                    | #3 - In the first river, he's behind   |
|                                    |      the dinosaur you ride.            |
|                                    | #4 - At the end of the first river.    |
|                                    | #5 - To the right of the second plat-  |
|                                    |      form in the second river.         |
x------------------------------------x----------------------------------------x
| Challenge # 8 - Toy Tracks         | #1 - Hiding amidst the block-tossing   |
| Time Limit - 3:00                  |      Waddle Dees.                      |
| Difficulty - 3 / 5                 | #2 - From here, ride the blocks up to  |
| Reward - Colored Blocks fabric     |      the left in a nook where he's     |
| Need - complete 3-1 (Toy Tracks)   |      hiding amidst beads.              |
|                                    | #3 - Behind the first rubber ducky.    |
|                                    | #4 - Behind the marching soldier's hat.|
|                                    | #5 - Beneath the marching soldier,     |
|                                    |      behind the seams.                 |
x------------------------------------x----------------------------------------x
| Challenge # 9 - Mushroom Run       | #1 - Behind the bottom Cloth Block at  |
| Time Limit - 3:00                  |      the bottom-right corner of the    |
| Difficulty - 3 / 5                 |      stage.                            |
| Reward - Mushroom fabric           | #2 - The nook where the 5-Piece Bonus  |
| Need - complete 3-2 (Mushroom Run) |      Star would normally be.           |
|                                    | #3 - Near the top, behind a cloud.     |
|                                    | #4 - In a secret room in the tree      |
|                                    |      above the third Zeke.             |
|                                    | #5 - At the top where the stage would  |
|                                    |      normally end.                     |
x------------------------------------x----------------------------------------x
| Challenge #10 - Sweet Parks        | #1 - Behind the spinning donut beside  |
| Time Limit - 3:00                  |      the starting position.            |
| Difficulty - 3 / 5                 | #2 - Climb down the ladder. He's under |
| Reward - Gifts of Love fabric      |      the first pudding chute.          |
| Need - complete 3-3 (Sweet Parks)  | #3 - Where the Donut Pillow would      |
|                                    |      normally be.                      |
|                                    | #4 - Keep following the conveyer belts;|
|                                    |      you'll see him in a small nook.   |
|                                    | #5 - On the conveyer belt to the left  |
|                                    |      of where the 2-Piece Star would   |
|                                    |      have been.                        |
x------------------------------------x----------------------------------------x
| Challenge #11 - Melody Town        | # 1 - Below the higher cymbal.         |
| Time Limit - 0:20                  | # 2 - In the corner below the cymbals. |
| Difficulty - 3 / 5                 | # 3 - On the drum below the cymbals.   |
| Reward - Music Lover fabric        | # 4 - Top-right corner of the harp.    |
| Need - complete 3-4 (Melody Town)  | # 5 - Top-left corner of the harp.     |
x------------------------------------x----------------------------------------x
| Challenge #12 - Splash Beach       | #1 - Jump down the pool of water to    |
| Time Limit - 3:00                  |      your left from the start.         |
| Difficulty - 3 / 5                 | #2 - Behind the castle on top of the   |
| Reward - At the Beach fabric       |      platform above two Bobber Clods.  |
| Need - complete 4-1 (Splash Beach) | #3 - Beneath the two Bobber Clods; wait|
|                                    |      for the water to rise.            |
|                                    | #4 - In the tree behind the Bow Waddle |
|                                    |      Dee.                              |
|                                    | #5 - Where the Moon Clock treasure     |
|                                    |      would have been.                  |
x------------------------------------x----------------------------------------x
| Challenge #13 - Blub-Blub Ocean    | #1 - Amidst the coral on the left      |
| Time Limit - 3:00                  |      wall where you jump in the water. |
| Difficulty - 3 / 5                 | #2 - Below the three Yarn Blocks near  |
| Reward - Wave fabric               |      the Sawgill.                      |
| Need - complete 4-2                | #3 - Where the Jellyfish Light treasure|
|        (Blub-Blub Ocean)           |      would have been.                  |
|                                    | #4 - In a small nook surrounded by jet |
|                                    |      streams and filled with yellow    |
|                                    |      beads.                            |
|                                    | #5 - In the Anemonee's feelers at the  |
|                                    |      end of the course.                |
x------------------------------------x----------------------------------------x
| Challenge #14 - Snowy Fields       | #1 - Behind the trees where the Spear  |
| Time Limit - 2:00                  |      Waddle Dees just got creamed.     |
| Difficulty - 3 / 5                 | #2 - Behind the fence to the left.     |
| Reward - Igloo fabric              | #3 - Enter the first igloo and fall    |
| Need - complete 5-1 (Snowy Fields) |      down the chute, then whip up.     |
|                                    | #4 - Behind the towers above the water.|
|                                    | #5 - Where the 3-Piece Bonus Star would|
|                                    |      have normally been.               |
x------------------------------------x----------------------------------------x
| Challenge #15 - Future City        | #1 - Top-right of the Yarn Blocks at   |
| Time Limit - 3:00                  |      the beginning.                    |
| Difficulty - 4 / 5                 | #2 - Where the Space Monitor would have|
| Reward - Future City fabric        |      been.                             |
| Need - complete 6-1 (Future City)  | #3 - Randomly appears with the Waddle  |
|                                    |      Dees on the upper-level conveyer. |
|                                    | #4 - Underneath the left platform of   |
|                                    |      the 1st set of weighted platforms.|
|                                    | #5 - Top-right of the 2nd set of       |
|                                    |      weighted platforms.               |
x------------------------------------x----------------------------------------x
| Challenge #16 - Tempest Towers     | #1 - Beside the second Gordo.          |
| Time Limit - 2:00                  | #2 - Above the Waddle Doo-spawning     |
| Difficulty - 4 / 5                 |      Enemy Patch, destroy the rightmost|
| Reward - Butter Building fabric    |      stack of Bomb/Star Blocks.        |
| Need - complete 7-2 (Tempest       | #3 - Where the CD would have been.     |
|        Towers)                     | #4 - On the left edge of the window in |
|                                    |      the Bomber section.               |
|                                    | #5 - At the very top of the area.      |
x------------------------------------x----------------------------------------x
| Challenge #17 - Mole Hole          | #1 - Bottom-left.                      |
| Time Limit - 0:15                  | #2 - Top-left.                         |
| Difficulty - 4 / 5                 | #3 - Ceiling, left of center.          |
| Reward - Veggie fabric             | #4 - Top-right.                        |
| Need - complete 1-5 (Mole Hole)    | #5 - Bottom-right.                     |
x------------------------------------x----------------------------------------x
| Challenge #18 - Dark Manor         | #1 - Behind the fourth candle.         |
| Time Limit - 3:00                  | #2 - Where the first Treasure Patch    |
| Difficulty - 5 / 5                 |      would have been.                  |
| Reward - Floaty Ghost fabric       | #3 - Climb two sets of stairs, then go |
| Need - complete 3-6 (Dark Manor)   |      go left. Unravel the Yarn Blocks. |
|                                    |      Go left and whip on the ladder.   |
|                                    | #4 - Enter the passageway that leads to|
|                                    |      where the second Treasure Patch   |
|                                    |      would have been. Whip against the |
|                                    |      rightmost wall before hopping up. |
|                                    | #5 - Where the second Treasure Patch   |
|                                    |      would have been.                  |
x------------------------------------x----------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// C.2 //                                      [BEADRIX]
___  ____ ____ ___  ____ _ _  _ _ ____    ____ _  _ _  _ 
|__] |___ |__| |  \ |__/ |  \/  | [__     |__/ |  | |\ | 
|__] |___ |  | |__/ |  \ | _/\_   ___]    |  \ |__| | \| 
                                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

In Beadrix's Run, the goal is to obtain a certain amount of beads before the
time limit runs out. Taking damage will not only cause you to drop beads, but
it also automatically deducts 5 seconds from your time. While this does not
impede your progress too much in the earlier challenges, the later ones have
such a small margin of error that a single hit can cost you the entire game.

In order to furnish Beadrix's apartment, you will need the following treasures:

 o  Rainbow Arch (Stage 1-3: Rainbow Falls)
 o  Camel Sofa (Stage 2-1: Pyramid Sands)


x------------------------------------x----------------------------------------x
| Challenge # 1 - Flower Fields      |                                        |
| Goal - 600 beads in 1:30           | Reward - Happy Flower fabric           |
| Difficulty - 1 / 5                 | Need - comes with Beadrix's apartment  |
x------------------------------------x----------------------------------------x
| The challenge is played entirely in the Saucer transformation. Collect all  |
| of the beads on your way up, then charge the Thunder Spark and clear out the|
| Cloth Blocks on your descent. Actuate the Bead Trigger, then collect the    |
| plentiful bounty of beads that appear above you.                            |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 2 - Pyramid Sands      |                                        |
| Goal - 200 beads in 0:30           | Reward - Hot Land fabric               |
| Difficulty - 2 / 5                 | Need - complete Beadrix Challenge #1   |
x------------------------------------x----------------------------------------x
| You only have 30 seconds, so dash forward along the trail of beads,         |
| avoiding the cacti. You won't need to collect every single bead to reach    |
| your goal, so don't slow down if you miss some. Unravel the mummy wraps of  |
| the Swadclod to turn him into a Sneak Sack; unravel him for your biggest    |
| bounty of beads.                                                            |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 3 - Big-Bean Vine      |                                        |
| Goal - 200 beads in 1:00           | Reward - Grass Land fabric             |
| Difficulty - 2 / 5                 | Need - complete Beadrix Challenge #2   |
x------------------------------------x----------------------------------------x
| The trick here is to keep grabbing the Bead Triggers, then follow the trail |
| of beads to the next Bead Trigger. The Bow Waddle Dees are the biggest      |
| threat; a single hit will cause your beads to scatter downwards and will    |
| probably cost you the game. Take it slow; one minute is plenty of time. If  |
| you need extra beads, roll up some Waddle Dees and throw them at the others;|
| this will score you 5-10 beads.                                             |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 4 - Sweets Park        |                                        |
| Goal - 250 beads in 0:40           | Reward - Ice Cream fabric              |
| Difficulty - 2 / 5                 | Need - complete 3-3 (Sweet Parks)      |
x------------------------------------x----------------------------------------x
| This is the first of a few "Sneak Sack" challenges. Basically, the goal is  |
| to unravel the Sneak Sacks and steal their beads without startling them. If |
| you startle them, they will run away and disappear for good, preventing you |
| from completing the challenge. In this particular challenge, there are three|
| Sneak Snacks. From your start position: top-left (A), top-right (B), and    |
| below you (C). Walk left and whip upwards to unravel A. Collecting the beads|
| will start B, so immediately unravel him, then collect the beads of both A  |
| and B. Then unzip the fabric and travel down to C.                          |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 5 - Blub-Blub Ocean    |                                        |
| Goal - 200 beads in 0:20           | Reward - Blue Star fabric              |
| Difficulty - 2 / 5                 | Need - complete 4-2 (Blub-Blub Ocean)  |
x------------------------------------x----------------------------------------x
| You only have twenty seconds, four of them in which you will spend trans-   |
| forming into a Dolphin. Immediately hit the Bead Trigger and start swimming |
| in circles, collecting beads, making sure to avoid the Gordo in the center  |
| of the course.                                                              |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 6 - Deep-Dive Deep     |                                        |
| Goal - 200 beads in 0:20           | Reward - Raindrops fabric              |
| Difficulty - 2 / 5                 | Need - complete 4-4 (Deep-Dive Deep)   |
x------------------------------------x----------------------------------------x
| Like the last challenge, you only get twenty seconds, and four are spent    |
| turning into a Dolphin. Hit the Bead Trigger to the right and start follow- |
| ing the trail of beads to more Bead Triggers. Repeat and try your best not  |
| to stop. As a general rule of thumb, follow the green beads, not the red    |
| beads. They'll lead you to victory.                                         |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 7 - Lava Landing       |                                        |
| Goal - 160 beads in 0:30           | Reward - Fireball fabric               |
| Difficulty - 2 / 5                 | Need - complete Beadrix Challenge #6   |
x------------------------------------x----------------------------------------x
| Hit the Bead Trigger and carefully move right; even though you have nothing |
| to lose, a hit costs you 5 seconds. As soon as the Star Bead enters the     |
| volcano, pull the red button so you can claim it. Hit the next Bead Trigger |
| and follow the yellow beads to finish up. Not so bad!                       |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 8 - Mt. Slide          |                                        |
| Goal - 100 beads in 0:30           | Reward - Iceberg fabric                |
| Difficulty - 3 / 5                 | Need - complete 5-3 (Mt. Slide)        |
x------------------------------------x----------------------------------------x
| As soon as you start down the slope, you hit a Bead Trigger which creates a |
| single Star Bead. The Star Bead is just out of reach, so Kirby has to chase |
| it down before the time runs out. Since the Star Bead is worth 100 beads,   |
| touching it will complete the challenge. All you really have to do is       |
| complete the start of the stage without any errors, and you'll catch the    |
| Star Bead. It's a cinch!                                                    |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 9 - Stellar Way        |                                        |
| Goal - 320 beads in 0:40           | Reward - Milky Way fabric              |
| Difficulty - 3 / 5                 | Need - complete 6-4 (Stellar Way)      |
x------------------------------------x----------------------------------------x
| Make a mad dash to the right, avoiding the falling comets and grabbing the  |
| beads on top of the spinning stars. Swing on the bronze button up to a Bead |
| Trigger which will turn all of the comets into medium-sized beads (worth 10)|
| for a short time. Just run back and forth, collecting beads. You have just  |
| enough time to hit 320 before time runs out.                                |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #10 - Dino Jungle        |                                        |
| Goal - 250 beads in 0:25           | Reward - Spooky Woods fabric           |
| Difficulty - 3 / 5                 | Need - complete Beatrix Challenge #9   |
x------------------------------------x----------------------------------------x
| This is a Sneak Sack challenge. All three are below you. From your starting |
| position, enter the door and drop down from behind the seams. Re-enter the  |
| foreground and unravel the lowest Sneak Sack from below. Now jump up,       |
| unravel the center one, and then immediately unravel the one on the left    |
| before it runs. Now quickly jump from platform to platform, collecting beads|
| before they disappear. It might take a few tries, but it's very doable.     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #11 - Mushroom Run       |                                        |
| Goal - 250 beads in 0:30           | Reward - Bitter Cocoa fabric           |
| Difficulty - 3 / 5                 | Need - complete Beatrix Challenge #10  |
x------------------------------------x----------------------------------------x
| There are exactly 250 beads in this stage. No more, no less. Jump left and  |
| stomp through the Cloth Block, hitting the Bead Trigger along your way.     |
| You'll launch straight up through some beads and into another Bead Trigger  |
| which will create a giant Prince Fluff composed of beads. Hop off of the    |
| two mushrooms repeatedly until you've collected all 250 beads.              |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #12 - Fountain Gardens   |                                        |
| Goal - 200 beads in 0:20           | Reward - Brick fabric                  |
| Difficulty - 4 / 5                 | Need - complete Beatrix Challenge #11  |
x------------------------------------x----------------------------------------x
| This one is very, very rough. Dash forward and into the Bead Trigger. This  |
| will create a trail of beads that you will need to continue following at    |
| full speed ahead. There's just enough time to reach the end of the trail if |
| you don't stop once, and there's just enough beads to reach your goal.      |
| The best tip is to NOT use your parachute. The bead trails are designed in  |
| such a way that Kirby can follow them with normal dash jumps. A parachute   |
| will slow down your momentum, causing you to screw up. Try to jump on top   |
| of Waddle Dees rather than around them, and you should be fine.
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #13 - Whispy's Forest    |                                        |
| Goal - 250 beads in 0:30           | Reward - Green Dot fabric              |
| Difficulty - 4 / 5                 | Need - complete 7-1 (Whispy's Forest)  |
x------------------------------------x----------------------------------------x
| You're in the area where you would have found the "Green Greens" CD. Simply |
| fire around the room with the cannons grabbing every line of beads you see; |
| you'll need nearly all of them. Don't let the clock pressure you; if you    |
| slip and hit the spikes, it'll cost you valuable time.                      |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #14 - Cozy Cabin         |                                        |
| Goal - 680 beads in 0:50           | Reward - Hot Dog fabric                |
| Difficulty - 4 / 5                 | Need - complete Beatrix Challenge #13  |
x------------------------------------x----------------------------------------x
| This one is crazy hard. Basically, the entire area is one giant air gust    |
| that enables Kirby to float upward in parachute mode. When you hit the Bead |
| Trigger, a small trail of beads will appear on the right side in a fireworks|
| formation. After a short amount of time, another will appear in the center, |
| then again on the left, then a larger one on the right, then an even larger |
| one on the left, and finally a giant one at the top center with a Star Bead |
| in the center. This seems like an abundance of beads, but no group of beads |
| stay on the board forever, so you need to grab as many in a single group as |
| possible before moving to another group. Most of the beads are small (worth |
| 1 each), so you're going to be scraping the bucket to get your 680 in time. |
| There's no real strategy here other than practice practice practice.        |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #15 - Future City        |                                        |
| Goal - 340 beads in 0:40           | Reward - Chain Link fabric             |
| Difficulty - 5 / 5                 | Need - complete Beatrix Challenge #14  |
x------------------------------------x----------------------------------------x
| You're on the roller coaster at the start of the stage. There's only two    |
| points of interest here that will amount to more of a strategy than "jump   |
| along the trail of beads". When you see a bronze button, you'll need to     |
| latch on and grab the group of beads with the three bronze buttons here.    |
| You'll miss you ride, so hang on the lower one and wait for another one.    |
| After that, you'll come up to a trail of red beads. You need to use a       |
| combination of the roller coaster's momentum and your parachute to keep     |
| with the trail and land back on your roller coaster at the end.             |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #16 - Mole Hole          |                                        |
| Goal - 240 beads in 0:40           | Reward - Stone Wall fabric             |
| Difficulty - 4 / 5                 | Need - complete 1-5 (Mole Hole)        |
x------------------------------------x----------------------------------------x
| This one is a breeze. Simply grab the Digger Metamortex, collect the 37     |
| beads at the starting position, then move right. Hit the Bead Trigger and   |
| follow the trail of beads. It'll lead to another Bead Trigger. Again, follow|
| the beads. There's really not much that can mess you up here.               |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #17 - Evergreen Lift     |                                        |
| Goal - 280 beads in 1:00           | Reward - Holiday Trees fabric          |
| Difficulty - 4 / 5                 | Need - complete 5-6 (Evergreen Lift)   |
x------------------------------------x----------------------------------------x
| Another breeze. Roll up the spool and simply grab the beads as you can.     |
| Roll up enemies and defeat others with them for 5 extra beads per kill, and |
| hang a left to find a Sneak Sack early on. Keep re-rolling the spool, even  |
| if it's not up, so that the stage never stops moving up.                    |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #18 - Moon Base          |                                        |
| Goal - 350 beads in 0:50           | Reward - Planetarium fabric            |
| Difficulty - 5 / 5                 | Need - complete 6-5 (Moon Base)        |
x------------------------------------x----------------------------------------x
| You're in the comet shower portion of the stage, except now you're normal   |
| Kirby instead of Tankbot Kirby. The gravity is low, so you'll be able to    |
| jump a lot higher. There's more than enough beads in the area; just take it |
| slow and use the parachute if you need to to move away from any comets.     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #19 - Battleship Halberd |                                        |
| Goal - 1,200 beads in 1:20         | Reward - Halberd fabric                |
| Difficulty - 5 / 5                 | Need - complete 7-6 (Battleship        |
|                                    |        Halberd)                        |
x------------------------------------x----------------------------------------x
| Prepare to curse like a sailor. This challenge is extremely difficult, and  |
| the only way you can really succeed is to not get hit a single time. The    |
| stage scrolls twice as fast as it does normally, so it's much easier to take|
| damage. You're going to need to basically destroy every enemy and obstacle  |
| you see and claim every bead that is dropped. Remember that the top and     |
| bottom of the Star Shooter will damage enemies up-close while firing, so    |
| you may want to move in close when you're clear of damage to destroy certain|
| foes more quickly (especially the cannon mid-boss). You're not going to get |
| enough beads until you reach the inside, and the UFOs inside have the       |
| potential to rape you of everything you've earned.                          |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #20 - Outer Rings        |                                        |
| Goal - 1,000 beads in 1:30         | Reward - Ringed Planet fabric          |
| Difficulty - 5 / 5                 | Need - complete 6-6 (Outer Rings)      |
x------------------------------------x----------------------------------------x
| After the pure unadulterated nightmare that was Battleship Halberd, you may |
| be pleased to hear that Beatrix's final challenge is far easier. Although   |
| the difficulty of the stage has been amped up a bit (with the inclusion of  |
| more UFOs to make your life hell), it doesn't nearly have the slim margin of|
| error that Battleship Halberd does.                                         |
x-----------------------------------------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// C.3 //                [CARRIE]
____ ____ ____ ____ _ ____ _ ____ 
|    |__| |__/ |__/ | |___ | [__  
|___ |  | |  \ |  \ | |___   ___] 
___ ____ ____ _  _ ____ ___  ____ ____ ___ 
 |  |__/ |__| |\ | [__  |__] |  | |__/  |  
 |  |  \ |  | | \| ___] |    |__| |  \  | 
                                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

In Carrie's Transport, Carrie will roll herself up into a ball, and Kirby
must carry her to her throne at a certain spot in the stage. Holding Carrie is
like holding any rolled-up enemy; Kirby can still dash, turn into a parachute,
and stomp down as a weight. However, he cannot enter doors or climb ladders.

Carrie has the same projectile properties that a Bomber does; she is thrown at
an arch instead of a straight line, except when thrown up. Kirby can set her
down like any object by pressing down, but enemies can harm her (which will
paralyze her for a moment). The same effect happens if she falls into a pit
or another pool of danger (lava, spikes, etc.) Furthermore, any nearby Bronto
Burts will attempt to kidnap her the second Kirby drops her.

With all of this in mind, it's obvious that a certain degree of strategy comes
into play when completing Carrie's challenges, and with a time limit against
you, you rarely have time to think on it!

In order to furnish Carrie's apartment, you will need the following treasures:

 o  Bronto Slide (Stage 2-4: Dino Jungle)
 o  Stuffed Bear (Stage 3-1: Toy Tracks)
 o  Dessert Dresser (Stage 3-3: Sweets Park)


x------------------------------------x----------------------------------------x
| Challenge # 1 - Patch Castle       | Need - comes with Carrie's apartment   |
| Time Limit - 2:00                  | Destination - end of level             |
| Difficulty - 1 / 5                 |                                        |
| Reward - Fluff Blue fabric         |                                        |
x------------------------------------x----------------------------------------x
| You basically have to play through Patch Castle in its entirety while       |
| transporting Carrie with you. The stage is largely unchanged from its       |
| original iteration with the exception of a small ledge added beside the     |
| stage's only ladder, allowing you to take Carrie with you.                  |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 2 - Fountain Gardens   | Need - complete Carrie Challenge #1    |
| Time Limit - 1:00                  | Destination - beside the cloud where   |
| Difficulty - 1 / 5                 |   Warp Seam takes you                  |
| Reward - Green Tartan fabric       |                                        |
x------------------------------------x----------------------------------------x
| Your starting point is directly below Carrie's throne, but you can't take   |
| Carrie with you in the Warp Seam to reach it. Toss her straight up above    |
| the zipper, unzip the fabric, follow the path below to the Warp Seam, and   |
| Kirby will appear right beside where you tossed her.                        |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 3 - Flower Fields      | Need - complete Carrie Challenge #2    |
| Time Limit - 1:00                  | Destination - where the Frog Umbrella  |
| Difficulty - 2 / 5                 |   Stand treasure would normally be     |
| Reward - Berry Soda fabric         |                                        |
x------------------------------------x----------------------------------------x
| You can't ride the dandelion buttons with Carrie, so toss her up the ledge  |
| on the right and use the button to reach her. Do it again with the next     |
| ledge and ride the second button to reach her. From here, enter the rainy   |
| area and toss her onto a platform beside her throne. Now, loop back and     |
| ride the second dandelion button to the top level, swing across the frog's  |
| bronze button, and you'll reach her and the throne.                         |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 4 - Lava Landing       | Need - complete Carrie Challenge #3    |
| Time Limit - 2:00                  | Destination - right before the snake-  |
| Difficulty - 3 / 5                 |   hole that leads to the Fire Engine   |
| Reward - Lava fabric               |   segment                              |
x------------------------------------x----------------------------------------x
| You start at the beginning of the stage, so you have a lot of ground to     |
| cover in 2 minutes. Make a mad dash right; you're too fast to get caught in |
| the Bronto Burts' missiles as long as you don't stop. Get ready to drop     |
| Carrie so you can blow through the Cloth Block wall with the Bombers, then  |
| rush forward again. You'll need to repeatedly set Carrie down, pull the     |
| button on an erupting volcano, pick her up, and pass. You'll do this about  |
| three or four times before you finally reach her throne. Take your time at  |
| this part; as long as you get here fast, you have time to be careful.       |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 5 - Mushroom Run       | Need - complete Carrie Challenge #4    |
| Time Limit - 1:30                  | Destination - beside the Sea Jelly     |
| Difficulty - 3 / 5                 |   in the cave                          |
| Reward - Mushroom Soil fabric      |                                        |
x------------------------------------x----------------------------------------x
| The destination is straight-forward enough. Start by setting Carrie down and|
| unraveling the "V" Yarn Blocks beside the Waddle Doo. Toss her up the ladder|
| and continue across the swinging mushrooms. You'll reach another tower of   |
| "V" Yarn Blocks that need unraveling; just be wary of the nearby Bronto Burt|
| who will fly off with Carrie if you let him. From here, continue riding the |
| swinging mushrooms up and to the right. You can clear the jump with the     |
| bronze swinging button, so don't bother tossing Carrie across; she'll just  |
| fall down into the cave and you'll lose precious time. Inside the cave,     |
| descend along the left wall, and you're done.                               |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 6 - Melody Town        | Need - complete 3-4 (Melody Town)      |
| Time Limit - 1:30                  | Destination - a platform to the left of|
| Difficulty - 3 / 5                 |   where the "Melody Town" CD treasure  |
| Reward - Yellow Dot fabric         |   would have been                      |
x------------------------------------x----------------------------------------x
| This one is a little tricky at first. You start out right before the last   |
| music note line ride, and you need to work your way left. At the very       |
| beginning, you can't jump onto the rising/descending drum without swinging  |
| onto it, so position yourself slightly on the right of the closest ledge to |
| the drum, jump, and toss Carrie onto the drum. Once she's safely landed,    |
| bounce up the cymbals and harp-swing across to her. Pick her up and make a  |
| mad dash left to the accordion platform that leads to the throne. Jump onto |
| the rising/descending drum beside the red button, set Carrie down, now wait |
| by the button. Once the drum has descended all the way down, pull the       |
| button, jump onto the drum, pick Carrie up, and jump onto the top of the    |
| accordion before it re-expands. Timing is key in this challenge.            |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 7 - Splash Beach       | Need - complete 4-1 (Splash Beach)     |
| Time Limit - 2:00                  | Destination - where the Moon Clock     |
| Difficulty - 3 / 5                 |   treasure would have been             |
| Reward - Palm Island fabric        |                                        |
x------------------------------------x----------------------------------------x
| You start all the way back where the wall of sleeping sea turtles would     |
| have been, so let's get moving! You can make it all the way to the Bow      |
| Waddle Dee without needing to set Carrie down. Once you get past him, go as |
| far right as you can and toss Carrie up on top of the ledge, then make your |
| way up to it using the umbrellas and bronze button. From here, toss Carrie  |
| over another ledge and swing up and over it with another bronze button. At  |
| the bottom, wait for the water to rise, then swim all the way up to the     |
| umbrella, hop out of the water, and throw Carrie straight up. She should    |
| clear the ladder and land at the top. Then just open the umbrella and make  |
| your way up to her.                                                         |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 8 - Secret Island      | Need - complete 4-3 (Secret Island)    |
| Time Limit - 1:30                  | Destination - directly beneath where   |
| Difficulty - 3 / 5                 |   the 5-Piece Bonus Star would normal- |
| Reward - Treasure Map fabric       |   ly have been                         |
x------------------------------------x----------------------------------------x
| Start by throwing Carrie up onto the ledge, then enter the door to go behind|
| the seams. Move upward to the right to return to the foreground, then pick  |
| Carrie up and toss her on the moving platform to the left. Enter behind the |
| seams and go up to her. Pull the blue button above, pick her up, then       |
| leisurely hop up to the throne.                                             |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 9 - Cozy Cabin         | Need - complete 5-2 (Cozy Cabin)       |
| Time Limit - 1:30                  | Destination - the top of cabin #3      |
| Difficulty - 4 / 5                 |                                        |
| Reward - Warm Mittens fabric       |                                        |
x------------------------------------x----------------------------------------x
| You have to progress through the third cabin to the top in less than two    |
| minutes, and yes, this is a chore. Start out by tossing Carrie up the       |
| ladder and immediately fend off the Bronto Burt. Inside the cabin, set her  |
| down and unravel the two Yarn Blocks, then hop across the spikes. Set her   |
| down and unravel the Yarn Block to break the Cloth Block holding up the     |
| stack of Denim Blocks, then carry her up the air stream. Set her down and   |
| bust through some more blocks, then carry her left and up to the next level.|
| Avoid the Bronto Burt as you hop across the pit, then float up the air      |
| stream to the top of the ladder. Set her down, unravel a Yarn Block, roll   |
| up the Spear Waddle Dee's spear, and use it to pierce through the line of   |
| Yarn Blocks to the left. Take her over, set her down, unravel the stack of  |
| "V" Yarn Blocks, toss her up the ladder, climb up, pick her up, jump into   |
| the air stream, and float your way up to the roof. Make a mad dash right    |
| and claim victory.                                                          |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #10 - Tube Town          | Need - complete 6-2 (Tube Town)        |
| Time Limit - 1:00                  | Destination - where the Circuitry      |
| Difficulty - 4 / 5                 |   Board treasure would have been       |
| Reward - Famicom fabric            |                                        |
x------------------------------------x----------------------------------------x
| You're basically positioned in a small room separated from the throne by a  |
| square platform with two wavy seams traveling around its border, and a      |
| left-moving "conveyer belt" laser beneath it. In the top-right is an Enemy  |
| Patch spawning endless Bronto Burts. Kirby is too short to hop onto the     |
| platform, and he needs to crouch to go beneath the platform, so he can't    |
| hold Carrie while going under it. She's also too big to fit underneath it,  |
| so the only way to get her to the other side is by throwing her. To make    |
| matters worse, if she's left alone for too long, a Bronto Burt will carry   |
| her back to the starting position. This all might seem like a total pain,   |
| but there's actually an incredibly simple solution. At the very start of    |
| challenge, roll-up a Bronto Burt and throw it left. Another one will spawn  |
| almost immediately, but ignore it and toss Carrie as far onto the top of    |
| platform as you can, then crouch and start going under it. The rolled-up    |
| Bronto Burt is a Winged projectile, so even though you seemingly threw it   |
| off-screen, it will U-turn and wipe out the second Bronto Burt that spawns. |
| This gives you more than enough time to get on the other side, pick Carrie  |
| up, and place her in her throne.                                            |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #11 - Big-Bean Vine      | Need - complete Carrie Challenge #10   |
| Time Limit - 1:30                  | Destination - where the Sulkworm       |
| Difficulty - 4 / 5                 |   would have been                      |
| Reward - Blue Dot fabric           |                                        |
x------------------------------------x----------------------------------------x
| You begin in the second cloud section and have to work your way up to the   |
| next where you encounter the Sulkworm. The area is littered with Dandans    |
| who will pelt you with buttons if you stand still too long. Start by launch-|
| ing Carrie straight up at the platform to the right, then swing up to her   |
| with the bronze button. Pick her up and hop onto the head of the Dandan to  |
| the left. Above him is a set of two winged platforms. Work your way to the  |
| one on the right, avoiding Dandan fire from both sides. After it ascends,   |
| hop onto the platform to the left. Now, make a dash-jump to the right. You  |
| should see a platform at the very top of the screen. Toss her straight up   |
| onto it. Now leisurely climb up to her with the bronze buttons. Hop around  |
| the Dandans to the left to another winged platform, and ride it up to the   |
| throne. Piece of cake!                                                      |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #12 - Tempest Towers     | Need - complete 7-2 (Tempest Towers)   |
| Time Limit - 2:00                  | Destination - where the cannon leading |
| Difficulty - 5 / 5                 |   to the rising gust area would have   |
| Reward - Pink Waves fabric         |   been                                 |
x------------------------------------x----------------------------------------x
| Just take your time and ride the wind. Despite being the highest-rated      |
| Carrie challenge, it's pathetically easy.                                   |
x-----------------------------------------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// C.4 //                                                      [BUSTER]
___  _  _ ____ ___ ____ ____ _ ____    ___ ____ ____ _ _  _ _ _  _ ____ 
|__] |  | [__   |  |___ |__/ | [__      |  |__/ |__| | |\ | | |\ | | __ 
|__] |__| ___]  |  |___ |  \   ___]     |  |  \ |  | | | \| | | \| |__] 
                                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

In Buster's Training, Kirby's goal is to defeat a certain amount of enemies
within a specific time limit. The enemy is considered defeated when it is 
unraveled, stomped, or even rolled-up (or in other words, the rolled-up version
of the enemy does not need to be disposed of before the enemy is counted as
defeated). Usually, the stage has exactly enough enemies to meet your goal,
when other times, there is a non-stop onslaught of enemies that must be dealt
with. Taking damage will deduct 5 seconds from your time, so be defensive!

In order to furnish Buster's apartment, you will need the following treasures:

 o  Outdoor Bath (Stage 1-3: Rainbow Falls)
 o  Torch (Stage 2-4: Dino Jungle)
 o  Totem Pole (Stage 4-3: Secret Island)
 o  Chimney (Stage 5-2: Cozy Cabin)


x------------------------------------x----------------------------------------x
| Challenge # 1 - Sweets Park        |                                        |
| Goal - 10 enemies in 1:20          | Reward - Sweet Dot fabric              |
| Difficulty - 1 / 5                 | Need - comes with Buster's apartment   |
x------------------------------------x----------------------------------------x
| With the exception of the Waddle Doo hiding behind the zipped-up fabric at  |
| the start, all enemies are in plain-sight.                                  |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 2 - Rainbow Falls      |                                        |
| Goal - 20 enemies in 1:30          | Reward - Waddle Dee fabric             |
| Difficulty - 1 / 5                 | Need - complete Buster Challenge #1    |
x------------------------------------x----------------------------------------x
| This stage is horribly deceiving for one reason: if any of the Waddle Dees  |
| get washed away into a pit, they don't count as defeated. Since there are   |
| exactly 20 enemies in the stage, you can't spare to lose a single one. Just |
| keep progressing right, defeating enemies the moment you see them. Once you |
| reach the end, U-turn up the ladder in the ceiling, roll-up the Waddle Dee's|
| spear, and toss it left to take out about 4-5 enemies at once.              |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 3 - Pyramid Sands      |                                        |
| Goal - 10 enemies in 1:30          | Reward - Mummy Mania fabric            |
| Difficulty - 2 / 5                 | Need - complete Buster Challenge #2    |
x------------------------------------x----------------------------------------x
| The Rolling Clods in the tornados are the only real problems here. You'll   |
| need to have something rolled-up to defeat them. Fortunately, since 1:30 is |
| plenty of time, you can get away with just jumping into them to defeat them.|
| Sure, you drop beads and lose 5 seconds, but you have plenty margin for     |
| error in this challenge.                                                    |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 4 - Mushroom Run       |                                        |
| Goal - 15 enemies in 2:30          | Reward - Buttonfly fabric              |
| Difficulty - 2 / 5                 | Need - complete Buster Challenge #3    |
x------------------------------------x----------------------------------------x
| Take advantage of rolled up Buttonbees here. Tossing one will guarantee you |
| three KO's if there are that many enemies on the screen at once. Spots of   |
| notable mention: the left ledge has a Shelby. Roll it up and throw it at    |
| the blocks to the left to clear a path quickly for a hidden Buttonbee. Also |
| there is a Waddle Dee hiding in the small nook on the cliffside to the      |
| right, and a lone Buttonfly at the very top of the stage in a hidden nook   |
| in the tree.                                                                |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 5 - Melody Town        |                                        |
| Goal - 10 enemies in 0:40          | Reward - Orange Soda fabric            |
| Difficulty - 2 / 5                 | Need - complete Buster Challenge #4    |
x------------------------------------x----------------------------------------x
| The area is straight-forward, and 40 seconds is more than enough time to    |
| clear it out. Focus more on unraveling than rolling up, and don't stop      |
| moving. This one is cake.                                                   |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 6 - Cool Cave          |                                        |
| Goal - 15 enemies in 1:30          | Reward - Dandan fabric                 |
| Difficulty - 3 / 5                 | Need - complete Buster Challenge #5    |
x------------------------------------x----------------------------------------x
| This one's pretty straight-forward too. Take out the two Dandans in your    |
| starting position, then make a mad dash right, eliminating enemies in your  |
| path. The Dandans are extra vicious, so avoid unnecessary hits. Remember, a |
| hit is worth 5 seconds. Roll-up Battins as projectiles.                     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 7 - Dino Jungle        |                                        |
| Goal - 25 enemies in 0:45          | Reward - Hot Wings fabric              |
| Difficulty - 3 / 5                 | Need - complete Buster Challenge #6    |
x------------------------------------x----------------------------------------x
| This one is a cakewalk, but a fun one at that. There is an endless supply   |
| of Buttonbees here, so just keep rolling them up and throwing them. Button- |
| bees are Tripled Winged projectiles, so they split into three homing shots  |
| that will guarantee you 3 hits with every throw. You'll have your 25 KO's   |
| in no time flat.                                                            |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 8 - Splash Beach       |                                        |
| Goal - 15 enemies in 0:40          | Reward - Water Hoop fabric             |
| Difficulty - 3 / 5                 | Need - complete Buster Challenge #7    |
x------------------------------------x----------------------------------------x
| The trick to this one is taking advantage of the Piercing projectile types  |
| that you can roll up. Start by rolling up the Waddle Dee's spear and wiping |
| out a line of Waddle Dees. Destroy the remaining 3 Waddle Dees one-by-one,  |
| then slowly descend from the clouds. Try to roll up the Bronto Burt who will|
| drop a Spear Waddle Dee below, then use the rolled-up Bronto Burt to take   |
| him out. Rush left while rolling up Bobber Clods and using them against the |
| Sawgills or vice versa. At the end, there's a line of 4 Bobber Clobs. Make  |
| sure you save a rolled-up Bobber Clob or Sawgill to use against all 4 with  |
| one shot. Presto!                                                           |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge # 9 - Blub-Blub Ocean    |                                        |
| Goal - 10 enemies in 0:30          | Reward - Waterfall fabric              |
| Difficulty - 3 / 5                 | Need - complete Buster Challenge #8    |
x------------------------------------x----------------------------------------x
| There are actually more than 10 enemies here, so there's a little bit of    |
| room for error. Start by swimming right and rolling up the Sawgill from     |
| below, then swim upward to the top-right of a line of four Anemonees on the |
| ceiling. Throw it at the one in the top-right, and the arrow will angle     |
| itself off the ceiling and wipe out all 4. That's half of your goal already.|
| Now roll-up one of the two remaining Sawgills and toss it right to take out |
| about 3 more, and roll-up another Sawgill to take out the Anemonee on the   |
| floor. If you run out of Sawgills, you can roll up Jelly Jr's.              |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #10 - Snowy Fields       |                                        |
| Goal - 20 enemies in 1:00          | Reward - Midnight Dot fabric           |
| Difficulty - 3 / 5                 | Need - complete Buster Challenge #9    |
x------------------------------------x----------------------------------------x
| There's an endless supply of Chillies here, so just keep running back and   |
| forth, defeating them. More will fall from the sky. Just avoid losing your  |
| footing and falling into the water; it'll cost you time. Remember that the  |
| Chilly in the top-left corner has a "jump-through" platform, so you can     |
| throw another one straight up at it for a quick KO.                         |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #11 - Frosty Wheel       |                                        |
| Goal - 10 enemies in 0:45          | Reward - Snowflakes fabric             |
| Difficulty - 3 / 5                 | Need - complete 5-4 (Frosty Wheel)     |
x------------------------------------x----------------------------------------x
| The trick here is to NOT get frozen. With so much slippery footing, one     |
| touch of the icy geysers or an attacking Chilly, and you may fall to your   |
| doom. Forty-five seconds is actually plenty of time to clear the area out   |
| at a leisurely pace, so focus more on your footing and you'll be fine.      |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #12 - Mysterious UFO     |                                        |
| Goal - 4 enemies in 0:15           | Reward - UFO Sighting fabric           |
| Difficulty - 3 / 5                 | Need - complete 6-3 (Mysterious UFO)   |
x------------------------------------x----------------------------------------x
| This one is more of a puzzle than anything. With only 15 seconds, there's   |
| no time to waste! Make an immediate dash-jump to the right, using your      |
| parachute to extend the jump as much as possible. You need to make it all   |
| the way to the other end as fast as possible. When you get there, you'll see|
| a UFO and three Waddle Doos. Roll up the UFO and throw it; it's a Triple    |
| Winged projectile that will automatically wipe out all three Waddle Doos.   |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #13 - Stellar Way        |                                        |
| Goal - 30 enemies in 1:00          | Reward - Meta Knight fabric            |
| Difficulty - 4 / 5                 | Need - complete 6-4 (Stellar Way)      |
x------------------------------------x----------------------------------------x
| You're basically placed in the middle of the comet shower with an endless   |
| supply of Spear Soldiers and Sword Soldiers raining from the sky. The trick |
| is to continually roll up their weapons (not them) and toss them to either  |
| side, wiping out a series of soldiers all at once. Try to avoid hits since  |
| it deducts from your time. A good place to camp out is right in the center, |
| allowing you to cover both sides of the area with ease.                     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #14 - Whispy's Forest    |                                        |
| Goal - 20 enemies in 0:50          | Reward - Woods fabric                  |
| Difficulty - 4 / 5                 | Need - complete 7-1 (Whispy's Forest)  |
x------------------------------------x----------------------------------------x
| The key here is to NOT move from a level until you've cleared every enemy   |
| on it. If you hop up too early and didn't clear out an enemy on that level, |
| you can't move back down. And since there's exactly 20 enemies in this room,|
| that makes victory impossible. Just take it slow; fifty seconds is really   |
| plenty of time to do this in.                                               |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #15 - Tempest Towers     |                                        |
| Goal - 10 enemies in 0:35          | Reward - Candy Dot fabric              |
| Difficulty - 4 / 5                 | Need - complete 7-2 (Tempest Towers)   |
x------------------------------------x----------------------------------------x
| This one's not too bad. Just take it slow to avoid damage from the missile- |
| throwing Waddle Dees, and make sure to save at least one of the enemies as  |
| a projectile for the Scarfy at the top.                                     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #16 - Cloud Palace       |                                        |
| Goal - 70 enemies in 1:10          | Reward - Yin-Yarn fabric               |
| Difficulty - 4 / 5                 | Need - complete 7-3 (Cloud Palace)     |
x------------------------------------x----------------------------------------x
| Despite there being 4 more challenges after this one, this is probably      |
| Buster's most difficult one. You're in the Star Shooter segment except      |
| the screen is moving twice as fast. You're going to basically need to       |
| destroy EVERY enemy in your path if you hope to achieve this, but you'll    |
| also need to do a spot-free damage-less run. Any damage you take deducts 5  |
| seconds from your time, and you're going to need every micro-second to make |
| this. Remember that while firing, the top and bottom of the Star Shooter    |
| also deals damage, so go in close for the kill against certain enemies.     |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #17 - Weird Woods        |                                        |
| Goal - 30 enemies in 1:00          | Reward - Fangora fabric                |
| Difficulty - 4 / 5                 | Need - complete 1-6 (Weird Woods)      |
x------------------------------------x----------------------------------------x
| You're in the Saucer form throughout this one, but it's not nearly as bad   |
| as it may seem. The stage is moving twice as fast, so the bumpers will make |
| it really hard to maneuver. However, there are actually Enemy Patches here  |
| that you can camp out on to earn some more kills.                           |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #18 - Dark Manor         |                                        |
| Goal - 15 enemies in 1:30          | Reward - Squashini fabric              |
| Difficulty - 5 / 5                 | Need - complete 3-6 (Dark Manor)       |
x------------------------------------x----------------------------------------x
| At this point, you should know all of the nooks-and-crannies of the first   |
| Dark Manor area like the back of your hand. There's exactly 15 enemies, but |
| there's more than enough time to find them all. There's only one enemy      |
| blocked by a Cloth Block, so make sure to use another to reach him.         |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #19 - Boom Boatyard      |                                        |
| Goal - 20 enemies in 1:30          | Reward - Capamari fabric               |
| Difficulty - 5 / 5                 | Need - complete 4-5 (Boom Boatyard)    |
x------------------------------------x----------------------------------------x
| The screen is moving fast enough to encounter exactly 20 enemies right      |
| before the time is depleted. Near the beginning, take the high-road or else |
| you'll miss out on about 4 Mariners. After clearing them, stamp through the |
| blocks to defeat one on the lower level, then climb back up. Everything else|
| is pretty straight-forward.                                                 |
x-----------------------------------------------------------------------------x

x------------------------------------x----------------------------------------x
| Challenge #20 - Evergreen Lift     |                                        |
| Goal - 20 enemies in 1:20          | Reward - King Dedede fabric            |
| Difficulty - 5 / 5                 | Need - complete 5-6 (Evergreen Lift)   |
x------------------------------------x----------------------------------------x
| There's a lot of Freezos in this challenge; they can't be whipped, so you'll|
| need to either stamp them as Weight Kirby or hit them with other enemies to |
| defeat them. Otherwise, just keep rolling up the spool every chance you get,|
| even if it's not about to run out, and annihilate everything in your path.  |
x-----------------------------------------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// C.5 //                                  [MARA]
_  _ ____ ____ ____ _ ____    ____ ____ ____ ____ 
|\/| |__| |__/ |__| | [__     |__/ |__| |    |___ 
|  | |  | |  \ |  |   ___]    |  \ |  | |___ |___ 
                                                       


-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Instead of racing the clock, you are now literally racing someone! Mara's Race
is all about just that: beating Mara to the finish line. Fortunately for you,
Mara is not the most seasoned racer. Although she can fly and can usually get
ahead of Kirby by flying right through obstacles that will slow him down, she
has poor endurance, and will usually stop to catch her breath.

You can keep track of Mara's position in relation to Kirby's with a tracker
along the top of the screen. Also remember that Mara has to actually touch
the finish ball, but Kirby has to grab the blue button to claim victory. Since
Kirby has more range with his whip, it's possible to grab the button even
though Mara is ahead of you. You can also whip Mara herself to slow her down
a bit, but not by much.

In order to furnish Mara's apartment, you will need the following treasures:

 o  Clef Tree (Stage 3-4: Melody Town)
 o  Jellyfish Light (Stage 4-2: Blub-Blub Ocean)
 o  Knit-Cap Sofa (Stage 5-3: Mt. Slide)
 o  Space Monitor (Stage 6-1: Future City)

The key to winning these races is to learn the levels. The levels are not
going to be any different than they were when you played them originally, with
the exception of (most) Metamortex sections being omitted. Because of this, the
strategies are going to be left blank except for particularly difficult
races that need some advising.


x------------------------------------x----------------------------------------x
| Challenge # 1 - Patch Castle       | Start - start of level                 |
| Difficulty - 1 / 5                 | Destination - end of level             |
| Reward - Twirling Cross fabric     |                                        |
| Need - comes with Mara's apartment |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 2 - Fountain Gardens   | Start - start of level                 |
| Difficulty - 1 / 5                 | Destination - where the Tankbot        |
| Reward - Green Star fabric         |   Metamortex would have been           |
| Need - complete Mara Challenge #1  |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 3 - Flower Fields      | Start - start of level                 |
| Difficulty - 2 / 5                 | Destination - right after the          |
| Reward - Honeycomb fabric          |   rainy section                        |
| Need - complete Mara Challenge #2  |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 4 - Rainbow Falls      | Start - start of level                 |
| Difficulty - 2 / 5                 | Destination - right before the Spin-   |
| Reward - Green Textile fabric      |   Boarder section                      |
| Need - complete Mara Challenge #3  |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 5 - Big-Bean Vine      | Start - start of level                 |
| Difficulty - 2 / 5                 | Destination - the top of the very      |
| Reward - Preppy fabric             |   first bean stalk                     |
| Need - complete Mara Challenge #4  |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 6 - Pyramid Sands      | Start - start of level                 |
| Difficulty - 3 / 5                 | Destination - where the Off-Roader     |
| Reward - Red Textile fabric        |   Metamortex would have been           |
| Need - complete Mara Challenge #5  |                                        |
x------------------------------------x----------------------------------------x
| Challenge # 7 - Lava Landing       | Start - start of level                 |
| Difficulty - 3 / 5                 | Destination - right before the snake-  |
| Reward - Burning Flame fabric      |   hole leading to the Fire Engine      |
| Need - complete Mara Challenge #6  |   Metamortex                           |
x------------------------------------x----------------------------------------x
| Challenge # 8 - Cool Cave          | Start - after the snake-holes          |
| Difficulty - 3 / 5                 | Destination - right before the falling |
| Reward - Battins fabric            |   spike platform section (which is     |
| Need - complete Mara Challenge #7  |   right after the wavy floor section)  |
x------------------------------------x----------------------------------------x
| Challenge # 9 - Dino Jungle        | Start - after the river sections       |
| Difficulty - 3 / 5                 | Destination - the end of the level     |
| Reward - Ancient Ruins fabric      |                                        |
| Need - complete Mara Challenge #8  |                                        |
x------------------------------------x----------------------------------------x
| Challenge #10 - Toy Tracks         | Start - right before the first giant   |
| Difficulty - 3 / 5                 |   marching robot                       |
| Reward - Happy Train fabric        | Destination - right after the rubber   |
| Need - complete Mara Challenge #9  |   ducky on a long incline              |
x------------------------------------x----------------------------------------x
| This is the first truly challenging one. There's very little opportunity to |
| actually get moving quickly. Mara gets a head-start when you're forced to   |
| slowly crawl between the seams to bypass the marching soldier at the start  |
| of the race, and the series of marching soldiers after will inevitably slow |
| you down more. To make matters worse, you have to slowly pull the rubber    |
| ducky down a hill in order to use it to reach the finish line.              |
x------------------------------------x----------------------------------------x
| Challenge #11 - Mushroom Run       | Start - start of level                 |
| Difficulty - 3 / 5                 | Destination - the end of the first     |
| Reward - Caramel Star fabric       |   portion of the stage, directly after |
| Need - complete Mara Challenge #10 |   the swinging mushroom segment        |
x------------------------------------x----------------------------------------x
| Challenge #12 - Sweets Park        | Start - start of level                 |
| Difficulty - 3 / 5                 | Destination - right after the pudding  |
| Reward - Cookie Cookie fabric      |   factory                              |
| Need - complete Mara Challenge #11 |                                        |
x------------------------------------x----------------------------------------x
| Challenge #13 - Melody Town        | Start - right after the first music    |
| Difficulty - 3 / 5                 |   note line ride                       |
| Reward - Treat Land fabric         | Destination - shortly before the third |
| Need - complete Mara Challenge #12 |   music note line ride                 |
x------------------------------------x----------------------------------------x
| This race seems incredibly difficult until you realize that Mara's path is  |
| a huge red herring. Mara takes various detours that Kirby does not need to  |
| take, and it deludes you from the fact that there are several shortcuts. The|
| biggest is bypassing the music note line ride altogether by following the   |
| harp swings to the right where Treasure #2 would have been. You can climb   |
| up the ledge here where the ride would have set Kirby down. Also don't get  |
| distracted and follow Mara on the section immediately after with the key-   |
| boards. Kirby can jump from the second level platform to the right without  |
| having to make all the U-turns that Mara insists on making.                 |
x------------------------------------x----------------------------------------x
| Challenge #14 - Splash Beach       | Start - right after the wall of        |
| Difficulty - 3 / 5                 |   sleeping sea turtles                 |
| Reward - Baby Blue Dot fabric      | Destination - right before the waves   |
| Need - complete Mara Challenge #13 |   section                              |
x------------------------------------x----------------------------------------x
| Challenge #15 - Blub-Blub Ocean    | Start - the Dolphin Metamortex         |
| Difficulty - 3 / 5                 | Destination - end of level             |
| Reward - Water Land fabric         |                                        |
| Need - complete Mara Challenge #14 |                                        |
x------------------------------------x----------------------------------------x
| Challenge #16 - Secret Island      | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - right before the         |
| Reward - Jolly Roger fabric        |   Balloon Waddle Dee section           |
| Need - complete Mara Challenge #15 |                                        |
x------------------------------------x----------------------------------------x
| Challenge #17 - Deep-Dive Deep     | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - the end of the first     |
| Reward - Blue Textile fabric       |   giant Danglerfish chase (but without |
| Need - complete Mara Challenge #16 |   the Danglerfish)                     |
x------------------------------------x----------------------------------------x
| Challenge #18 - Snowy Fields       | Start - right before the first giant   |
| Difficulty - 4 / 5                 |   snowball that rolls left             |
| Reward - Snow Mountain fabric      | Destination - end of level             |
| Need - complete Mara Challenge #17 |                                        |
x------------------------------------x----------------------------------------x
| Challenge #19 - Cozy Cabin         | Start - the second cabin               |
| Difficulty - 4 / 5                 | Destination - the bottom of the long   |
| Reward - Knit fabric               |   drop outside the second cabin        |
| Need - complete Mara Challenge #18 |                                        |
x------------------------------------x----------------------------------------x
| It's easy to get slowed down in the cabin, but you can leave Mara in your   |
| dust if you turn into Weight Kirby on the long drop at the end.             |
x------------------------------------x----------------------------------------x
| Challenge #20 - Frosty Wheel       | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - the first frosty wheel   |
| Reward - Snow Land fabric          |                                        |
| Need - complete Mara Challenge #19 |                                        |
x------------------------------------x----------------------------------------x
| Challenge #21 - Future City        | Start - right after the first roller-  |
| Difficulty - 4 / 5                 |   coaster                              |
| Reward - Denim fabric              | Destination - right after the first    |
| Need - complete Mara Challenge #20 |   set of weighted platforms            |
x------------------------------------x----------------------------------------x
| Challenge #22 - Tube Town          | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - right before the first   |
| Reward - Space Land fabric         |   Snip-Snap outlet                     |
| Need - complete 6-2 (Tube Town)    |                                        |
x------------------------------------x----------------------------------------x
| Challenge #23 - Stellar Way        | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - outside of the giant     |
| Reward - Galaxy fabric             |   space station                        |
| Need - complete 6-4 (Stellar Way)  |                                        |
x------------------------------------x----------------------------------------x
| Challenge #24 - Whispy's Forest    | Start - the multi-level room with the  |
| Difficulty - 4 / 5                 |   multiple Waddle Doos and Dees        |
| Reward - Baby Stars fabric         | Destination - where the Tankbot        |
| Need - complete 7-1 (Whispy's      |   Metamortex would have been           |
|          Forest)                   |                                        |
x------------------------------------x----------------------------------------x
| Challenge #25 - Tempest Towers     | Start - the top of the first ladder    |
| Difficulty - 5 / 5                 | Destination - the bottom of the rising |
| Reward - Spinning Stars fabric     |   air gust section                     |
| Need - complete 7-2 (Tempest       |                                        |
|          Towers)                   |                                        |
x------------------------------------x----------------------------------------x
| Challenge #26 - Cloud Palace       | Start - start of level                 |
| Difficulty - 5 / 5                 | Destination - right after the Kracko   |
| Reward - Bubbly Clouds fabric      |   encounter                            |
| Need - complete 7-3 (Cloud Palace) |                                        |
x------------------------------------x----------------------------------------x
| Challenge #27 - Castle Dedede      | Start - start of level                 |
| Difficulty - 5 / 5                 | Destination - right after the door     |
| Reward - Castle Dedede fabric      |   leading to the third Treasure        |
| Need - complete 7-4 (Castle Dedede)|                                        |
x------------------------------------x----------------------------------------x
| Challenge #28 - Mole Hole          | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - end of level             |
| Reward - Candlemander fabric       |                                        |
| Need - complete 1-5 (Mole Hole)    |                                        |
x------------------------------------x----------------------------------------x
| Challenge #29 - Dark Manor         | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - outside of the second    |
| Reward - Pumpkin Party fabric      |   manor                                |
| Need - complete 3-6 (Dark Manor)   |                                        |
x------------------------------------x----------------------------------------x
| Challenge #30 - Fossil Reef        | Start - start of level                 |
| Difficulty - 4 / 5                 | Destination - end of level             |
| Reward - Fossil fabric             |                                        |
| Need - complete 4-6 (Fossil Reef)  |                                        |
x------------------------------------x----------------------------------------x










~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                              ~~
    __    ____  ____  ____  _  _  ____  __  __  __  __  ___     ~~
   /__\  (  _ \(  _ \( ___)( \( )(  _ \(  )(  )(  \/  )/ __)      ~~
  /(__)\  )(_) ))(_) ))__)  )  (  )(_) ))(__)(  )    ( \__ \      ~~
 (__)(__)(____/(____/(____)(_)\_)(____/(______)(_/\/\_)(___/      ~~
                                                                ~~
                                                              ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// D.1 //                               [TRANS]
_  _ ____ ___ ____ _  _ ____ ____ ___ ____ _  _ 
|\/| |___  |  |__| |\/| |  | |__/  |  |___  \/  
|  | |___  |  |  | |  | |__| |  \  |  |___ _/\_
___ ____ ____ _  _ ____ ____ ____ ____ _  _ ____ ___ _ ____ _  _ ____ 
 |  |__/ |__| |\ | [__  |___ |  | |__/ |\/| |__|  |  | |  | |\ | [__  
 |  |  \ |  | | \| ___] |    |__| |  \ |  | |  |  |  | |__| | \| ___] 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

There are 10 total Metamortex transformations throughout the game. This section
outlines all of them and their abilities, both in single and two player modes.



x--------------x--------------------------------------x-----------------------x
| Tankbot      | Appears in: 1-1 (Fountain Gardens)   | When using this form, |
|              |             6-5 (Moon Base)          | the music changes to  |
|              |             7-1 (Whispy's Forest)    | "Tankbot"             |
|              |             7-B (Yin-Yarn)           |                       |
x--------------x----------------------------x---------x-----------------------x
| Controls: Left/Right on the D-Pad (Move)  | Second Player:                  |
|           "2" Button (Jump/Hover)         |   "2" Button (Flying Punch)     | 
|           "1" Button (Missile)            |   "1" Button (Spring Punch)     |
|           Tilt D-Pad (Aim)                |   Shake Remote (Spin Punch)     |
x-------------------------------------------x---------------------------------x
| In the Tankbot form, you are a total powerhouse to be reckoned with. Any    |
| enemy that does not have contact damage will be destroyed upon touching the |
| Tankbot, but you're not impervious to explosives and the like. You have very|
| limited jumping abilities, so you'll mostly be grounded.                    |
|                                                                             |
| Whoever grabs the Metamortex will transform into the Tankbot itself and thus|
| will control all of the moving, jumping, and missile firing. In the single  |
| player mode, this is the extent of your arsenal. However, with two players, |
| the other player will ride inside and add an arsenal of punch attacks to    |
| the mix.                                                                    |
|                                                                             |
| The Flying Punch is a rocket fist that is controlled by tilting the remote. |
| It will return after a preset amount of time or by pressing "2" again. The  |
| fist can actually collect beads, which is especially handy. (Get it?)       |
|                                                                             |
| Other than that, the Spring Punch is a long-range punch, or the player can  |
| just shake the remote to wreak havoc on the entire playing field.           |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Saucer       | Appears in: 1-2 (Flower Fields)      | When using this form, |
|              |             1-6 (Weird Woods)        | the music does not    |
|              |             6-1 (Future City)        | change                |
x--------------x----------------------------x---------x-----------------------x
| Controls: D-Pad in any direction (Move)   | Second Player:                  |
            Hold "2" Button (Capture Beam)  |   same                          |
|           "1" Button (Thunder Spark)      |                                 |
x-------------------------------------------x---------------------------------x
| Transform into a UFO and abduct stuff! Movement as a Saucer is very loose,  |
| so bumping into walls and bumpers is very easy. Take it slow if there are   |
| dangers nearby. You'll basically want to just keep "2" held the entire time |
| to keep your Capture Beam out. The Capture Beam will suck up beads below it,|
| as well as Yarn Blocks and enemies. Once the Saucer has sucked up three     |
| objects (enemies/blocks), it will charge the Thunder Spark.                 |
|                                                                             |
| The Thunder Spark is a massive full-screen attack that will instantly       |
| destroy all enemies and blocks on the field. You'll want to have this       |
| charged and ready to go at all times.                                       |
|                                                                             |
| With two players, both players transform into the Saucer with no added      |
| abilities for either.                                                       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Spin Boarder | Appears in: 1-3 (Rainbow Falls)      | When using this form, |
|              |             5-3 (Mt. Slide)          | the music does not    |
|              |             7-5 (Meta Melon Isle)    | change                |
x--------------x----------------------------x---------x-----------------------x
| Controls: "2" Button (Jump)               | Second Player:                  |
|           "1" Button (Spin Attack)        |   Shake Remote (Flutter)        |
x-------------------------------------------x---------------------------------x
| The player that grabs the Metamortex will transform into a penguin on a     |
| surf/snow-board while the second player rides on top. Press "2" to jump,    |
| and tap "1" to perform a small aerial spin, giving yourself an extra boost. |
| This spin must also be used to bounce off of enemies' heads.                |
|                                                                             |
| You will find Metamortex boosts throughout the stage that will give you a   |
| set of wings. The next time you press "1", your hop will be especially high,|
| but only once.                                                              |
|                                                                             |
| The second player is basically just in it for the ride, although they are   |
| able to shake the remote to give the Spin Boarder a tiny little boost in    |
| height. This extra boost is unavailable in a single player campaign.        |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Digger       | Appears in: 1-5 (Mole Hole)          | When using this form, |
|              |             2-3 (Cool Cave)          | the music changes to  |
|              |             3-3 (Sweets Park)        | "Mole Hole"           |
x--------------x----------------------------x---------x-----------------------x
| Controls: Left/Right on the D-Pad (Move)  | Second Player:                  |
|           "2" Button (Jump)               |   same                          |
|           Hold "1" Button (Dig)           |                                 |
x-------------------------------------------x---------------------------------x
| Basically, you transform into a mole that is able to dig through cotton-like|
| dirt fabric. With every swipe of your diggers, you will destroy a single    |
| "block" of dirt. While digging, you can dig in straight lines vertically or |
| horizontally. The digger mechanism is able to also push blocks to the side  |
| as well as destroy enemies.                                                 |
|                                                                             |
| With two players, both players transform into the Digger with no added      |
| abilities for either.                                                       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Off-Roader   | Appears in: 2-1 (Pyramid Sands)      | When using this form, |
|              |             2-6 (Dusk Dunes)         | the music changes to  |
|              |             5-5 (Frigid Fjords)      | "Dusk Dunes," except  |
|              |             7-5 (Meta Melon Isle)    | in Meta Melon Isle    |
x--------------x----------------------------x---------x-----------------------x
| Controls: Hold "2" Button (Accelerate)    | Second Player:                  |
|           "1" Button (Jump)               |   Shake Remote (Turbo Boost)    |
x-------------------------------------------x---------------------------------x
| As the Off-Roader, you'll need to hold "2" button to accelerate. Although   |
| you can release it to slow down, there's never an instance where you will   |
| need to. Off-Roader segments are races against Truck Monsters, and by coming|
| in first, you win a huge bounty of beads. So take a risk and go full-speed  |
| ahead!                                                                      |
|                                                                             |
| Basically, just go full-speed ahead, jumping where necessary. You will      |
| encounter Metamortex speed boosts that will blast the Off-Roader forward,   |
| capable of crashing through rock obstacles and Truck Monsters. If you grab  |
| one in the air, it also gives you a small "hop" forward.                    |
|                                                                             |
| The second player is incredibly useful when using the Off-Roader transfor-  |
| mation. While the player who actually grabs the Metamortex will do all of   |
| the driving, the second player can shake the remote to give the player a    |
| Turbo Boost identical to the ones gained from the Metamortex speed boosts   |
| littered on the track. Coming in first is a breeze with this kind of        |
| teamwork!                                                                   |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Fire Engine  | Appears in: 2-2 (Lava Landing)       | When using this form, |
|              |             2-5 (Temper Temple)      | the music does not    |
|              |             7-5 (Meta Melon Isle)    | change                |
x--------------x----------------------------x---------x-----------------------x
| Controls: Left/Right on the D-Pad (Move)  | Second Player:                  |
|           "2" Button (Jump)               |   same                          |
|           Hold "1" Button (Spray Water)   |                                 |
|           Tilt Remote (Aim)               |                                 |
x-------------------------------------------x---------------------------------x
| As a Fire Engine, you have an infinite supply of water to douse all the     |
| nearby flames with. Hold the "1" button to spray a torrent of water in what-|
| ever direction you have the remote tilted in. Although it seems like you    |
| should just keep a constant torrent going, this can be more detrimental than|
| helpful. The water sprays will pull beads down to the ground, and you may   |
| knock some into lava if you're not careful.                                 |
|                                                                             |
| In Meta Melon Isle, you'll need to spray the water onto the lava to create  |
| stepping stools made from rock.                                             |
|                                                                             |
| With two players, both players transform into the Fire Engine with no added |
| abilities for either.                                                       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Train        | Appears in: 3-1 (Toy Tracks)         | When using this form, |
|              |             3-5 (Cocoa Station)      | the music does not    |
|              |             7-5 (Meta Melon Isle)    | change                |
x--------------x----------------------------x---------x-----------------------x
| Controls: Move cursor with Remote pointed | Second Player:                  |
|             at the screen                 |   same                          |
|           Hold "A" Button (Lay Track)     |                                 |
|           "B" Trigger (U-Turn)            |                                 |
x-------------------------------------------x---------------------------------x
| The Train transformation is basically a slow-paced, low-stress version of   |
| the Nintendo DS game, Kirby Canvas Curse. The Train will continually move   |
| forward without stopping. Pressing "B" will cause it to perform an immediate|
| U-turn and go the other way. To explore the area, you'll need to lay track  |
| by moving the cursor with the remote and holding "A". The Train will move   |
| along the tracks until it falls off of them, or they disappear.             |
|                                                                             |
| Various Metamortex patches are scattered throughout the area that will give |
| the Train a boost of speed, allowing it to bust through obstacles. Further- |
| more, look for various robots that can latch to the back of the Train. If   |
| you carry these to the Reel Gate, each one is worth 100 beads.              |
|                                                                             |
| With two players, the player who actually grabbed the Metamortex will be the|
| only one able to perform U-turns. Otherwise, who lays tracks alternates     |
| between players, with the player grabbing the Metamortex going first.       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Dolphin      | Appears in: 4-2 (Blub-Blub Ocean)    | When using this form, |
|              |             4-4 (Deep-Dive Deep)     | the music does not    |
|              |             4-6 (Fossil Reef)        | change                |
|              |             7-5 (Meta Melon Isle)    |                       |
x--------------x----------------------------x---------x-----------------------x
| Controls: D-Pad in any direction (Move)   | Second Player:                  |
|           "1" Button (Surge Attack)       |   same                          |
|           "2" Button (Play)               |                                 |
x-------------------------------------------x---------------------------------x
| As a Dolphin, underwater maneuvering is fast and tight. Simply move the     |
| D-Pad to skim through the water like it's nothing. Press "1" to perform a   |
| rushing Surge Attack forward that is capable of destroying blocks and most  |
| enemies, even if they are spiked. The Surge Attack can also be used on the  |
| surface of the water to dive out of it and reach items above the surface.   |
|                                                                             |
| In Deep-Dive Deep, you will encounter some balls floating on the surface of |
| the water, and a basket above them. Press and hold "2" near the ball to pick|
| it up with your nose, then release "2" to toss it upward. If you make a     |
| basket, you'll gain some goodies!                                           |
|                                                                             |
| With two players, both players transform into the Dolphin with no added     |
| abilities for either.                                                       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Rocket       | Appears in: 6-4 (Stellar Way)        | When using this form, |
|              |             6-6 (Outer Rings)        | the music changes to  |
|              |                                      | "Outer Rings"         |
x--------------x----------------------------x---------x-----------------------x
| Controls: D-Pad in any direction (Move)   | Second Player:                  |
|           "1" Button (Spread Shot)        |   same                          |
|           Hold "1" Button (Steady Shot)   |                                 |
x-------------------------------------------x---------------------------------x
| As a Rocket, the game transforms into a vertical arcade shooter. Every time |
| you shoot, you will fire three stars forward. However, by tapping "1"       |
| repeatedly, the stars will spread, allowing you to cover a greater field.   |
| The Spread Shot should be used when the field is filled with weaker enemies,|
| while the Steady Shot should be used to take down stronger enemies faster.  |
|                                                                             |
| With two players, both players transform into the Rocket with no added      |
| abilities for either.                                                       |
x-----------------------------------------------------------------------------x


x--------------x--------------------------------------x-----------------------x
| Star Shooter | Appears in: 7-3 (Cloud Palace)       | When using this form, |
|              |             7-6 (Battleship Halberd) | the music does not    |
|              |                                      | change                |
x--------------x----------------------------x---------x-----------------------x
| Controls: D-Pad in any direction (Move)   | Second Player:                  |
|           Hold "1" Button (Star Shot)     |   same                          |
x-------------------------------------------x---------------------------------x
| Transform into the same Star Shooter Kirby used to take down the Battleship |
| Halberd in Kirby Super Star! This transformation acts largely the same,     |
| turning the game into a horizontal arcade shooter. Simply hold the "1"      |
| button to keep a steady stream of stars firing forward. Although you only   |
| fire one star at a time (as opposed to the Rocket's three), the top and     |
| bottom of the front of the Star Shooter will blast out short rays, not      |
| only defending the front of your aircraft, but damaging anything nearby.    |
| Ride up close to an enemy to hit it with three times as much power!         |
|                                                                             |
| With two players, both players transform into the Star Shooter with no      |
| added abilities for either.                                                 |
x-----------------------------------------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// D.2 //                          [CAST]
___  ____ ____ ___ _ ____ ____ _   _    _
|__] |___ [__   |  | |__| |__/  \_/    /
|__] |___ ___]  |  | |  | |  \   |   _/ 
____ ____ ____ ___    _    _ ____ ___ 
|    |__| [__   |     |    | [__   |  
|___ |  | ___]  |     |___ | ___]  |  



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

This section of the Addendum outlines every member of the Patch Plaza's Cast
room, which essentially includes every character, enemy, and boss in the game.
I've combined this section with the FAQ's intended Bestiary. To populate an
entry on the Cast room of the Patch Plaza, simply encounter that character in
the main adventure.




// NON-ENEMY CAST MEMBERS //

x----x--------------------x---------------------------------------------------x
| 01 | Zeke               | First appearance: furnish Zeke's apartment        |
x----x--------------------x---------------------------------------------------x
| The tenant of apartment #102 and an inhabitant of Patch Land. Zeke is com-  |
| posed of a brown circle with a curly yellow tail, resembling a monkey. His  |
| name is a play on the word "seek," a reference to his Challenge games in    |
| which Kirby must play hide-and-seek with him and four of his look-alike     |
| friends.                                                                    |
x----x--------------------x---------------------------------------------------x
| 02 | Beadrix            | First appearance: furnish Beatrix's apartment     |
x----x--------------------x---------------------------------------------------x
| The tenant of apartment #201 and an inhabitant of Patch Land. Beadrix is    |
| diamond shaped with various smaller diamonds as hair, resembling beads. Her |
| name is a play on the word "bead," a reference to her Challenge games in    |
| which Kirby must help her gather a certain number of beads within a limited |
| timeframe.                                                                  |
x----x--------------------x---------------------------------------------------x
| 03 | Carrie             | First appearance: furnish Carrie's apartment      |
x----x--------------------x---------------------------------------------------x
| The tenant of apartment #202 and an inhabitant of Patch Land. Carrie is     |
| circular with various spikes, resembling a flower. Her name is a play on    |
| the word "carry," a reference to her Challenge games in which Kirby must    |
| physically carry her to a certain spot in the stage.                        |
x----x--------------------x---------------------------------------------------x
| 04 | Buster             | First appearance: furnish Buster's apartment      |
x----x--------------------x---------------------------------------------------x
| The tenant of apartment #301 and an inhabitant of Patch Land. Buster is a   |
| brown hexagonal shape resembling a honey comb. His name is a play on the    |
| word "bust," a reference to his Challenge games in which Kirby must "bust-  |
| up" a certain number of enemies within a limited timeframe.                 |
x----x--------------------x---------------------------------------------------x
| 05 | Mara               | First appearance: furnish Mara's apartment        |
x----x--------------------x---------------------------------------------------x
| The tenant of apartment #302 and an inhabitant of Patch Land. Mara resembles|
| a T-shirt with the sleeves acting as pigtails. Her name is a play on the    |
| word "marathon," a reference to her Challenge games in which Kirby must     |
| race her to the finish line.                                                |
x----x--------------------x---------------------------------------------------x
| 06 | Angie              | comes with Patch Plaza                            |
x----x--------------------x---------------------------------------------------x
| Angie is never formally introduced and thus comes pre-loaded with the Cast  |
| room of Patch Plaza. When Kirby falls into a pit or is squished, Angie will |
| appear and airlift him back to safety. Angie will also pick you up and take |
| you to your partner if you press "A" in two-player mode.                    |
x----x--------------------x---------------------------------------------------x
| 07 | Dom Woole          | First appearance: complete 0-1: Patch Castle      |
x----x--------------------x---------------------------------------------------x
| Dom Woole is the landlord over the Quilty Court apartment building. He      |
| gives Kirby his own apartment free of charge and will often ask Kirby to    |
| donate beads toward building expansions to the building, or asking him to   |
| decorate empty apartments in order to attract new tenants.                  |
x----x--------------------x---------------------------------------------------x
| 08 | Chaise Woole       | First appearance: complete 1-2: Flower Fields     |
x----x--------------------x---------------------------------------------------x
| Dom's brother who runs the Furniture Shop in Quilty Square.                 |
x----x--------------------x---------------------------------------------------x
| 09 | Loomis Woole       | First appearance: complete 1-2: Flower Fields     |
x----x--------------------x---------------------------------------------------x
| Dom's brother who runs the Fabric shop in Quilty Square.                    |
x-----------------------------------------------------------------------------x




// ENEMY CAST MEMBERS //
(access shortcut [MOVE] for more information about Projectile Types)

x----x--------------------x---------------------------------------------------x
| 10 | Waddle Dee         |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  0-1: Patch Castle       | 3-6: Dark Manor        |
| Contact damage? --> | N |  1-1: Fountain Gardens   | 4-1: Splash Beach      |
| Can stomp? -------> | Y |  1-2: Flower Fields      | 4-3: Secret Island     |
| Can unravel? -----> | Y |  1-3: Rainbow Falls      | 5-1: Snowy Fields      |
| Can roll-up? -----> | Y |  1-4: Big-Bean Vine      | 5-2: Cozy Cabin        |
x---------------------x---x  1-6: Weird Woods        | 5-6: Evergreen Lift    |
   \  Projectile Type |      2-1: Pyramid Sands      | 6-1: Future City       |
    \  NORMAL         |      2-2: Lava Landing       | 7-1: Whispy's Forest   |
     x----------------x      2-3: Cool Cave          | 7-2: Tempest Towers    |
                       \     2-4: Dino Jungle        | 7-3: Cloud Palace      |
                        \    3-1: Toy Tracks         | 7-4: Castle Dedede     |
-------------------------\   3-4: Melody Town        | 7-B: Yin-Yarn          |
                          x--------------------------x------------------------x
 Waddle Dee is the "Goomba" of the Kirby series. Although you encounter some  
 variation of Waddle Dee in every level, most of them are categorized as sep-
 arate enemies based on what weapon they are wielding. However, these are 
 plain ol' weapon-less Waddle Dees. As such, they can't actually harm you at
 all, even though they'll attempt to tackle you. Even if they connect, it will
 do nothing more than bump Kirby a bit.

 In later levels, you'll encounter a jumbo-sized variation of the Waddle Dee
 that cannot be whipped. However, it can still be stomped or defeated with 
 other projectiles.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 11 | Dropso             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  0-1: Patch Castle       |                        |
| Contact damage? --> | N |  2-3: Cool Cave          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Dropsos are nothing more than blobs of water that drip out of faucets. You
 only encounter a few in the game, and they serve no greater function than to
 roll-up and use as projectiles.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 12 | Spear Waddle Dee   |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  0-1: Patch Castle       | 5-3: Mt. Slide         |
| Contact damage? --> | Y |  1-1: Fountain Gardens   | 7-1: Whispy's Forest   |
| Can stomp? -------> | Y |  1-3: Rainbow Falls      | 7-2: Tempest Towers    |
| Can unravel? -----> | Y |  1-6: Weird Woods        | 7-3: Cloud Palace      |
| Can roll-up? -----> | Y |  2-1: Pyramid Sands      | 7-4: Castle Dedede     |
x---------------------x---x  2-2: Lava Landing       | 7-5: Meta Melon Isle   |
   \  Projectile Type |      2-4: Dino Jungle        | 7-6: Battleship Halberd|
    \ NORMAL/PIERCING |      3-3: Sweets Park        |                        |
     x----------------x      4-1: Splash Beach       |                        |
                       \     4-3: Secret Island      |                        |
                        \    5-1: Snowy Fields       |                        |
-------------------------\   5-2: Cozy Cabin         |                        |
                          x--------------------------x------------------------x
 These are Waddle Dees that are carrying spears. The Waddle Dee itself still
 cannot harm Kirby, but the spear itself can. Depending on how the Waddle Dee
 is holding the spear, bumping into the tip can damage Kirby. This makes these
 guys technically dangerous from either the sides or above. Rolling up the
 spear itself will act as a piercing projectile and render the Waddle Dee
 weaponless (and thus, harmless).

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 13 | Ooki               |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-1: Fountain Gardens   |                        |
| Contact damage? --> | N |  7-1: Whispy's Forest    |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Ookis are so harmless that they're helpful. You only encounter them twice in
 the game. In the first level, they simply hang from platforms or branches and
 toss beads at Kirby. They pose zero threat. Although they reappear later in
 Whispy's Forest, they are now throwing apples at Kirby's Tankbot which can
 damage it. Don't let them go unscathed in the second encounter!

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 14 | Blipper            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-1: Fountain Gardens   |                        |
| Contact damage? --> | N |  1-2: Flower Fields      |                        |
| Can stomp? -------> | N |  4-2: Blub-Blub Ocean    |                        |
| Can unravel? -----> | Y |  4-4: Deep-Dive Deep     |                        |
| Can roll-up? -----> | Y |  4-6: Fossil Reef        |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Blippers are essentially the water version of Waddle Dees. They are utterly
 harmless, and although they will attempt to attack Kirby, they cannot 
 actually hurt him. They function more as projectile fodder than threats.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 15 | Bronto Burt        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-1: Fountain Gardens   | 7-5: Battleship Halberd|
| Contact damage? --> | N |  1-3: Rainbow Falls      |                        |
| Can stomp? -------> | Y |  1-6: Weird Woods        | Bronto Burt also       |
| Can unravel? -----> | Y |  2-2: Lava Landing       | appears in the follow- |
| Can roll-up? -----> | Y |  4-1: Splash Beach       | ing levels during      |
x---------------------x---x  4-5: Boom Boatyard      | Carrie challenges:     |
   \  Projectile Type |      5-3: Mt. Slide          |                        |
    \  WINGED         |      5-6: Evergreen Lift     | 3-2: Mushroom Run      |
     x----------------x      6-5: Moon Base          | 5-2: Cozy Cabin        |
                       \     7-1: Whispy's Forest    | 6-2: Tube Town         |
                        \    7-3: Cloud Palace       |                        |
-------------------------\   7-5: Meta Melon Isle    |                        |
                          x--------------------------x------------------------x
 Bronto Burts are the stock aerial foe. Like Waddle Dees, they can't actually
 harm you upon contact, although bumping you in the air may pose more of a 
 threat since it can adversely affect your jump. Bronto Burts often carry
 objects in their feet, and although it can sometimes be to Kirby's advantage
 (such as beads), they more often carry missiles (which they will drop on
 Kirby upon flying over him), or other enemies. This makes Bronto Burts much
 more dangerous than most stock foes.

 It's notable that Bronto Burts love to kidnap Kirby's neighbor Carrie. So
 in Carrie challenges, don't leave her left alone near a Bronto Burt.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 16 | Uniclod            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-2: Flower Fields      |                        |
| Contact damage? --> | Y |  5-6: Evergreen Lift     |                        |
| Can stomp? -------> | Y |  7-4: Castle Dedede      |                        |
| Can unravel? -----> | Y |  7-B: Yin-Yarn           |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  PIERCING       |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Uniclods are basically brown one-eyed monsters with spikes on their heads.
 Actually touching the body of a Uniclod instead of the spike on its head 
 won't harm Kirby. While walking around, the Uniclod's head is held up high,
 so he is protected from above, so you can't stomp him as Weight Kirby. When
 he sees Kirby, he'll tackle at him, head-first. This will allow you to stomp
 him from above, but he's protected from the front while dashing at you.
 Regardless of what part of him you whip, you'll always roll up a Piercing
 type projectile.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 17 | Cyclod             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-2: Flower Fields      |                        |
| Contact damage? --> | N |  2-1: Pyramid Sands      |                        |
| Can stomp? -------> | Y |  2-6: Dusk Dunes         |                        |
| Can unravel? -----> | Y |  5-5: Frigid Fjords      |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Cyclods are identical to Uniclods in appearance and behavior with one
 exception: they don't have a spike on their head. Thus, they offer no contact
 damage whatsoever and can only bump into Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 18 | Buttonfly          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-2: Flower Fields      |                        |
| Contact damage? --> | N |  1-3: Rainbow Falls      |                        |
| Can stomp? -------> | Y |  1-4: Big-Bean Vine      |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |  Buttonfly also appears  |                        |
x---------------------x---x  in the following        |                        |
   \  Projectile Type |      levels during Buster    |                        |
    \  WINGED         |      challenges:             |                        |
     x----------------x                              |                        |
                       \     3-2: Mushroom Run       |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 There are various versions of the "Button" insect, which is essentially
 nothing more than a button with wings. The green variation, the Buttonfly, is
 the harmless variation. It will simply drift in place, offering no inter-
 action with Kirby other than a gentle bump if he jumps into it. Thus, Button-
 flies are nothing more than projectile fodder for Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 19 | Parasol Waddle Dee |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-2: Flower Fields      |                        |
| Contact damage? --> | N |  1-3: Rainbow Falls      |                        |
| Can stomp? -------> | Y |  1-4: Big-Bean Vine      |                        |
| Can unravel? -----> | Y |  2-1: Pyramid Sands      |                        |
| Can roll-up? -----> | Y |  3-3: Sweets Park        |                        |
x---------------------x---x  5-6: Evergreen Lift     |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 This variation of Waddle Dee holds a large red-and-white parasol. This       
 allows it to drift through the air, sometimes in place. While floating in the
 sky, Kirby can jump on top of its parasol to use as footing. Once a Parasol
 Waddle Dee lands, he will hold the parasol in front of him as he walks 
 around. The parasol itself is impervious to all attacks and cannot be rolled
 up, so this serves as a shield. However, the Waddle Dee's parasol does not
 function as a weapon, so he still can't hurt Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 20 | Gordo              |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  1-2: Flower Fields      |                        |
| Contact damage? --> | N |  4-1: Splash Beach       |                        |
| Can stomp? -------> | N |  4-3: Secret Island      |                        |
| Can unravel? -----> | N |  4-4: Deep-Dive Deep     |                        |
| Can roll-up? -----> | N |  4-6: Fossil Reef        |                        |
x---------------------x---x  5-B: King Dedede        |                        |
   \  Projectile Type |      6-2: Tube Town          |                        |
    \  N/A            |      6-3: Mysterious UFO     |                        |
     x----------------x      7-1: Whispy's Forest    |                        |
                       \     7-2: Tempest Towers     |                        |
                        \    7-5: Meta Melon Isle    |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Gordos are the indestructible spiked balls that inhabit Patch Land. They
 serve as obstacles, sometimes stationary against walls or ceilings, but can
 also move in set patterns. Since Gordos cannot be defeated in any way, they
 are usually placed in areas in which Kirby must carefully maneuver.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 21 | Buttonbee          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-2: Flower Fields      |                        |
| Contact damage? --> | Y |  1-6: Weird Woods        |                        |
| Can stomp? -------> | Y |  2-4: Dino Jungle        |                        |
| Can unravel? -----> | Y |  3-2: Mushroom Run       |                        |
| Can roll-up? -----> | Y |  7-3: Cloud Palace       |                        |
x---------------------x---x  7-B: Yin-Yarn           |                        |
   \  Projectile Type |      7-5: Meta Melon Isle    |                        |
    \  TRIPLE WINGED  |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 This variation of the "Button" insect is yellow and has a stinger. If they
 catch sight of Kirby, they will dart toward him, attempting to poke him with
 his stinger. For that reason, they are far more dangerous than the Button-
 flies. However, rolling them up into a ball has an extra property that normal
 Buttonflies do not: you get three homing shots in one! Take major advantage
 of this when fighting large swarms.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 22 | Gator              |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-3: Rainbow Falls      |                        |
| Contact damage? --> | Y |  1-5: Mole Hole          |                        |
| Can stomp? -------> | N |  7-5: Meta Melon Isle    |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Gators are green crocodile heads that continually open and close. When
 closed, there is zero contact damage. However, they will open their mouth
 and reveal their sharp teeth which can damage Kirby. Whip their lone button
 to unravel or roll them up.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 23 | Bow Waddle Dee     |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-4: Big-Bean Vine      | 7-3: Cloud Palace      |
| Contact damage? --> | N |  1-6: Weird Woods        | 7-4: Castle Dedede     |
| Can stomp? -------> | Y |  2-1: Pyramid Sands      | 7-B: Yin-Yarn          |
| Can unravel? -----> | Y |  2-4: Dino Jungle        |                        |
| Can roll-up? -----> | Y |  3-3: Sweets Park        |                        |
x---------------------x---x  4-1: Splash Beach       |                        |
   \  Projectile Type |      4-3: Secret Island      |                        |
    \ NORMAL/PIERCING |      5-2: Cozy Cabin         |                        |
     x----------------x      5-6: Evergreen Lift     |                        |
                       \     6-1: Future City        |                        |
                        \    7-1: Whispy's Forest    |                        |
-------------------------\   7-2: Tempest Towers     |                        |
                          x--------------------------x------------------------x
 This variation of Waddle Dee wields a bow and arrow, and he will continually
 shoot arrows in a slow arching formation. The arrows themselves can be rolled
 up into a Piercing-type projectile, or Kirby can also whip his bow and roll
 it up into the same type. This also renders the Waddle Dee harmless. These
 guys are usually positioned at the top of ledges, making Kirby's timing
 difficult when approaching.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 24 | Balloon Waddle Dee |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-4: Big-Bean Vine      |                        |
| Contact damage? --> | N |  4-3: Secret Island      |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 These are simply Waddle Dees floating upward with the aid of several colorful
 balloons. They have no method of damaging Kirby. However, Kirby can hop onto
 them or the balloons themselves for a lift. The longer Kirby stands on the
 balloons, the more quickly they deplete until they eventually pop, sending
 the Waddle Dee plummeting downward.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 25 | Dandan             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-4: Big-Bean Vine      |                        |
| Contact damage? --> | N |  2-1: Pyramid Sands      |                        |
| Can stomp? -------> | Y |  2-3: Cool Cave          |                        |
| Can unravel? -----> | Y |  2-6: Dusk Dunes         |                        |
| Can roll-up? -----> | Y |  5-5: Frigid Fjords      |                        |
x---------------------x---x  5-6: Evergreen Lift     |                        |
   \  Projectile Type |      6-2: Tube Town          |                        |
    \  NORMAL         |      7-4: Castle Dedede      |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Dandans are greenish-yellow bird-like enemies with headbands and beaks. When
 Kirby is lined up with them horizontally, they will spit buttons in the shape
 of blue fireballs. These buttons will damage Kirby upon impact and can 
 travel through solid surfaces, however Kirby can roll them up and toss them
 back. Dandans themselves are harmless and can easily be used as stepping
 stools without any threat to Kirby. Bronto Burts like to carry them and use
 them are weapons, so be careful of that combination.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 26 | Sulkworm           |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-4: Big-Bean Vine      |                        |
| Contact damage? --> | Y |  7-4: Castle Dedede      |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Sulkworms are floated silk-worms that are stationary on the environment. You
 only encounter three in the entire game. Although you cannot harm them 
 directly, they will continually spit out balls of threat that you can roll up
 and toss back at them. It takes two hits from a projectile to defeat one.

 In the first level in which you encounter one, it is guarding a Door Patch.
 In the final level, you must defeat two in a secret room in order to earn the
 prize they are guarding.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 27 | Candlemander       |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-5: Mole Hole          |                        |
| Contact damage? --> | Y |  2-4: Dino Jungle        |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Candlemanders are salamanders that burn like candles. They climb around on
 the background and remain fairly harmless unless Kirby approaches. Then, they
 will burst into flames and pursue him. Simply whip at them to take care of
 them. When encountering them in Digger form, push blocks on top of them to
 squish them.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 28 | Shotzo             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  1-6: Weird Woods        |                        |
| Contact damage? --> | Y |  7-1: Whispy's Forest    |                        |
| Can stomp? -------> | N |  7-2: Tempest Towers     |                        |
| Can unravel? -----> | N |  7-3: Cloud Palace       |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Shotzos are small black cannons mounted to the environment. The cannon will
 move to follow Kirby and fire small button-shaped cannonballs toward him.
 Sometimes they shoot single cannonballs, and sometimes they shoot two or
 three at a time. Furthermore, some do not follow Kirby and only fire in set
 directions. Regardless, Shotzos cannot be defeated in any way, and the only
 ways to defend against their shots are to either get out of the way, or hit
 them with a rolled-up object/enemy.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 29 | Wicked Willow      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-6: Weird Woods        |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Wicked Willows only appear in the Weird Woods stage and act as mini-bosses
 against the Saucer Metamortex. When encountering one, they remain motion-
 less on the side of the screen, simply throwing small spiked seeds at the
 player. The seeds slowly drift downward to the ground before vanishing. To
 defeat a Wicked Willow, Kirby must suck-up three of the seeds with his
 Capture Beam in order to use the Thunder Spark. Two hits with the Thunder
 Spark will defeat the Wicked Willow and allow Kirby to progress forward.

 The second Wicked Willow encounter is the same, however now Saucer Kirby must
 deal with a weak breeze that is slowly pushing him down toward spikes.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 30 | Scarfy             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-6: Weird Woods        |                        |
| Contact damage? --> | Y |  6-1: Future City        |                        |
| Can stomp? -------> | N |  7-2: Tempest Towers     |                        |
| Can unravel? -----> | N |  7-B: Yin-Yarn           |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Scarfies are cute orange heads with two horns. They typically float in place
 and leave Kirby alone. However, if he gets too close or attempts to attack
 them, their face will mutate into a one-eyed demon that will chase after
 Kirby until finally self-destructing. The only way to defeat a Scarfy is to
 hit it with a projectile; they cannot be whipped.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 31 | Waddle Doo         |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  1-6: Weird Woods        | 7-3: Cloud Palace      |
| Contact damage? --> | N |  2-4: Dino Jungle        | 7-4: Castle Dedede     |
| Can stomp? -------> | Y |  3-1: Toy Tracks         | 7-6: Battleship Halberd|
| Can unravel? -----> | Y |  3-2: Mushroom Run       |                        |
| Can roll-up? -----> | Y |  3-3: Sweets Park        |                        |
x---------------------x---x  5-6: Evergreen Lift     |                        |
   \  Projectile Type |      6-1: Future City        |                        |
    \  NORMAL         |      6-2: Tube Town          |                        |
     x----------------x      6-3: Mysterious UFO     |                        |
                       \     6-4: Stellar Way        |                        |
                        \    7-1: Whispy's Forest    |                        |
-------------------------\   7-2: Tempest Towers     |                        |
                          x--------------------------x------------------------x
 Waddle Doos are the same shape as Waddle Dees except their face is comprised
 of one large eyeball and two black hairs. Waddle Doos act similarly to Waddle
 Dees, however they have a trump card up their sleeves. Instead of trying to
 bump into Kirby, Waddle Doos will whip a wave-like "beam" at Kirby, and this
 can very much damage him. If you get close, a Waddle Doo will prepare his
 attack, so quickly get out of the way, or hit him before he can hit you!

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 32 | Swadclod           |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-1: Pyramid Sands      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Swadclods are mummified Cyclods. They are very slow and pose little threat,
 however they will reach for Kirby with their mummy wraps if he gets too close.
 Unravel their wrap to reveal a normal Cyclod underneath -- however sometimes,
 there was really a Sneak Sack underneath!

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 33 | Sneak Sack         |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-1: Pyramid Sands      |                        |
| Contact damage? --> | N |  5-2: Cozy Cabin         |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |  Sneak Sacks also appear |                        |
| Can roll-up? -----> | Y |  in the following        |                        |
x---------------------x---x  Beatrix challenges:     |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |      2-4: Dino Jungle        |                        |
     x----------------x      3-3: Sweets Park        |                        |
                       \     5-6: Evergreen Lift     |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Sneak Sacks look like brown sacks with feet. They are very skittish, so if
 they catch Kirby looking at them, they'll get spooked and run away. Upon
 running into a wall, they will vanish forever. When dealing with Snack Sacks,
 you always want to unravel them, NOT roll them up. Upon unraveling them,
 you'll receive the bounty of their sacks: tons of beads.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 34 | Rolling Clod       |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-1: Pyramid Sands      |                        |
| Contact damage? --> | Y |  2-3: Cool Cave          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Rolling Clods are brown spiked balls that come in a variety of sizes. If set
 on inclines, they will roll back and forth. Some will spawn from Enemy Patches
 and roll forward like boulders until they hit a wall. Others will get caught
 in tornados and fly around the stage. Either way, touching one will hurt,
 and the only way to defeat one is to hit it with a projectile. Note that 
 although touching one WILL hurt Kirby, it will simultaneously destroy the
 Rolling Clod. This is an unconventional strategy you may want to keep in mind
 when beads are not an issue.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 35 | Truck Monster      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-1: Pyramid Sands      |                        |
| Contact damage? --> | Y |  2-6: Dusk Dunes         |                        |
| Can stomp? -------> | Y |  5-5: Frigid Fjords      |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Truck Monsters are basically the competing racers in Off-Roader segments.
 They are either driven by Waddle Dees, Dandans, or Cyclods, although the
 driver does not actually alter how they act. The Truck Monsters have a spike
 on the back which will damage Kirby if he drives into it (unless he is under
 the effect of a Turbo Boost). To defeat a Truck Monster, Kirby needs to jump
 on top of him (which will award him a few beads), or crash through them with
 a Turbo Boost. But really, the biggest focus is to just pass them.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 36 | Bomber             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-2: Lava Landing       |                        |
| Contact damage? --> | Y |  4-5: Boom Boatyard      |                        |
| Can stomp? -------> | Y |  6-5: Moon Base          |                        |
| Can unravel? -----> | N |  7-2: Tempest Towers     |                        |
| Can roll-up? -----> | Y |  7-4: Castle Dedede      |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  ARCHED         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Bombers are small, slow-moving bombs. They are marked with a skull for a 
 good reason; when they begin to flash, they will explode. The explosion will
 damage any enemies nearby, detonate other Bombers, destroy blocks, and most
 importantly, hurt Kirby. A Bomber won't begin to flash unless it is irritated,
 which can range from bumping into it to whipping it. However, Kirby can roll
 it up and throw it to destroy certain obstacles that he can't normally reach.
 Because of their unique arching property, there's usually some strategy
 involved with tossing Bombers to certain places.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 37 | Calderon           |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  2-2: Lava Landing       |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Calderon is a smaller-scale volcano-like creature that lives in magma.
 He will spit fireballs upward in Kirby's path. Simply wait for a pause in
 his attack and jump over him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 38 | Magmotamus         |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  2-2: Lava Landing       |                        |
| Contact damage? --> | N |  7-5: Meta Melon Isle    |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Magmotamus is a dragon-like monster that lives in magma. The top of his head
 is flat, perfect to use as a stepping stool. And that's exactly what function
 he serves: to be used as a stepping stool for Kirby to cross the magma. If
 you stand on him for too long, however, he will begin to sink.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 39 | Emba               |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-2: Lava Landing       |                        |
| Contact damage? --> | Y |  2-5: Temper Temple      |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Emba is essentially a fireball that will approach Kirby to attempt to burn
 him. Kirby will only ever face Emba while in Fire Engine form, so douse him
 with water to destroy him. The more he is doused, the smaller he gets, but if
 let undefeated, he will eventually return to his normal size.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 40 | Battin             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-3: Cool Cave          |                        |
| Contact damage? --> | Y |  3-6: Dark Manor         |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  TRIPLE WINGED  |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 As the name suggests, Battins are bats made up of buttons. They hang from
 the ceiling and remain motionless until Kirby approaches. Then, they try to
 swoop down and attack Kirby. Simply unravel them for an easy defeat, or roll
 them up and use them as a powerful projectile against nearby foes.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 41 | Slobba             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-3: Cool Cave          |                        |
| Contact damage? --> | Y |  3-2: Mushroom Run       |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Slobba is basically a large frog-like creature with a long tongue. He can't
 be rolled up, similar to a Sulkworm. Instead, wait for him to try and lash his
 tongue at you. When he misses, pull it to defeat him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 42 | Snip-Snap          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-3: Cool Cave          |                        |
| Contact damage? --> | Y |  4-1: Splash Beach       |                        |
| Can stomp? -------> | N |  6-2: Tube Town          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Snip-Snaps live in snake-holes and will chase after Kirby if he slivers past
 their home. They have infinite reach and will follow Kirby until they either
 exit the snake-hole or latch onto Kirby. Once they have emerged from the
 snake-hole, Kirby can unravel them, however he cannot roll them up.

 In Tube Town, Snip-Snaps also double as plugs. If Kirby leads them into an
 electric outlet, they will plug themselves in and begin powering nearby
 machinery.

 Snip-Snaps have a unique property in that a new one is always spawned from
 their home in the snake-hole maze, and every one will give Kirby 5 beads if
 defeated via projectile. This makes it possible to achieve 9,999 beads in the
 levels with Snip-Snaps (if one is patient enough).

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 43 | Flamer             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  2-3: Cool Cave          |                        |
| Contact damage? --> | Y |  3-6: Dark Manor         |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Flamers are pinkish-colored spheres that revolve around the outer edges of
 a platform. When Kirby gets too close, the Flamer will jump away from the
 platform, burst into flames, and then blast itself toward Kirby. There's no
 way to defeat a Flamer, so the best method is to just avoid them altogether.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 44 | Shelby             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-4: Dino Jungle        |                        |
| Contact damage? --> | N |  3-2: Mushroom Run       |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  ROLLING        |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Shelbies are large snails. When Kirby gets too close, they will roll into
 their shell and then dash toward Kirby at full speed. If Kirby gets caught
 in their dash, he will get rolled up and receive damage once Shelby collides
 with a wall. Otherwise, Shelby cannot damage Kirby. Shelbies are the only
 enemy in the game that have the Rolling projectile property, which works like
 a Piercing projectile, except it rolls along surfaces.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 45 | Embird             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-B: Hot Wings          |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Embirds only appear in the battle with Hot Wings. He will summon several of
 them at a time to rush at Kirby, and because of their fiery bodies, they
 will hurt Kirby upon impact. Otherwise, they serve no other function than to
 act as projectile fodder for Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 46 | Embaconda          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  2-5: Temper Temple      |                        |
| Contact damage? --> | Y |  7-5: Meta Melon Isle    |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Like Embas, Embacondas are only encountered in Train Engine form, and they are
 defeated by dousing them with water. Embacondas are basically composed of
 various fireballs resembling a large snake, and they sliver around the stage
 in a set formation. Defeating them usually drops various beads contained 
 within the fireballs. It's not uncommon for them to also hold treasures.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 47 | Sword Soldier      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-1: Toy Tracks         |                        |
| Contact damage? --> | N |  3-4: Melody Town        |                        |
| Can stomp? -------> | Y |  6-4: Stellar Way        |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \ NORMAL/PIERCING |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Soldier enemies are very similar to Waddle Dees in that, by themselves, they
 are harmless... in fact, they're cowards, and they'll run away when weapon-
 less. However they all contain a variety of weapons, and they are much more
 ruthless when attacking. (For example, a Spear Waddle Dee never actually
 attacks. But a Spear Soldier will rush at Kirby and try to impale him.)

 Rolling up the sword itself will act as a Piercing projectile, but the
 Soldier is merely a Normal projectile. Use similar tactics to defeat them.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 48 | Spear Soldier      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-1: Toy Tracks         |                        |
| Contact damage? --> | N |  3-4: Melody Town        |                        |
| Can stomp? -------> | Y |  6-4: Stellar Way        |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \ NORMAL/PIERCING |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Soldiers with spears. Read up on #47 Sword Soldier for more details.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 49 | Cannon Soldier     |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-1: Toy Tracks         |                        |
| Contact damage? --> | Y |  3-4: Melody Town        |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Soldiers with cannons on their heads. Unlike Sword and Spear Soldiers, Kirby
 cannot remove the cannon from a Cannon Soldier's head. When Kirby gets close,
 the Cannon Soldier will tilt his head forward and shoot a cannonball at
 Kirby. They're fairly easy to avoid, so simply jump over it and defeat him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 50 | Whistle Soldier    |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-1: Toy Tracks         |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Whistle Soldiers are harmless. However, if you let them blow their whistle,
 they will summon 5-6 Soldiers onto the playing field instantly, usually
 surrounding Kirby. Take these guys out quickly.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 51 | Sea Jelly          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-2: Mushroom Run       |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Despite being labeled a Sea Jelly, you'll never actually encounter this
 enemy in water. No, these guys hang out on dry land. They'll spray spores
 down below them, and although the spores won't hurt Kirby, they will slow
 him down so other enemies can!

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 52 | Stogue             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  3-6: Dark Manor         |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Stogue is a ghost creature that lives in Dark Manor. They drift throughout
 the air and water and will follow after Kirby, attempting to damage him
 with their electrifying touch. Note though that Stogues emit light, even when
 rolled-up, so you may want to keep them around to expand your field of vision.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 53 | Sawgill            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-1: Splash Beach       |                        |
| Contact damage? --> | Y |  4-2: Blub-Blub Ocean    |                        |
| Can stomp? -------> | N |  4-4: Deep-Dive Deep     |                        |
| Can unravel? -----> | Y |  5-4: Frosty Wheel       |                        |
| Can roll-up? -----> | Y |  7-5: Meta Melon Isle    |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  PIERCING       |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Sawgills resemble swordfish, however their noses have saw blades on them.
 They can only harm you if you swim into their noses; the rest of their body
 won't harm Kirby. For that reason, you want to approach them from below, 
 above, or behind. In Splash Beach, the tide may put some Sawgills on dry
 land; be careful not to get hurt with their saw blade nose while they flop
 around! Also note that despite being a Piercing projectile when rolled up,
 Kirby cannot actually whip their saw blade noses.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 54 | Bobber Clod        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-1: Splash Beach       |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  PIERCING       |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Bobber Clods behave in the exact same manner as Uniclods; the only difference
 is the water tube around their waists that allow them to float on the surface
 of water. Otherwise, these enemies are one in the same.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 55 | Jelly Jr.          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-2: Blub-Blub Ocean    |                        |
| Contact damage? --> | Y |  4-4: Deep-Dive Deep     |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Jelly Jr.'s are the only jellyfish-type enemy that Kirby will actually
 encounter in water. Smaller than Sea Jellies, these guys are also able to
 surround their bodies in electricity. Even the Dolphin Metamortex is unable
 to defeat it while it is covered in sparks. Also, if Kirby tries to whip it
 while it is electrified, he'll get zapped. Wait for the volts to subside,
 then go in for the kill.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 56 | Anemonee           |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-2: Blub-Blub Ocean    |                        |
| Contact damage? --> | Y |  4-6: Fossil Reef        |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Anemonees are latched onto ceilings or floors and extend their feelers from
 the tops of their bodies. If you swim into the feelers, you'll get pulled
 in and bitten. Kirby is unable to defeat Anemonees in his normal form, but
 as a Dolphin, you can perform a Surge Attack on the base of the enemy to
 defeat it. Otherwise, carefully swim around those feelers.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 57 | Buttonbug          |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-3: Secret Island      |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  TRIPLE WINGED  |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Buttonbugs resemble Buttonbees but are red in color. The red color indicates
 that Kirby best steer clear of these monsters. When they catch wind of him,
 they will fly at him, stinger-forward, and attempt to sting him. Unlike
 Buttonbees (which will only fly in straight lines), the Buttonbug will chase
 after Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 58 | Danglerfish        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-4: Deep-Dive Deep     |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 These very large fish position themselves near Gordos and attempt to suck 
 Kirby into their teethed mouths, or blow them into Gordos. If Kirby is able
 to avoid damage, the Danglerfish will need a second to catch its breath.
 Take this opportunity to yank its button and defeat it.

 In the same level, Kirby will encounter two giant Danglerfish that will
 occupy the entire screen and chase after Kirby from either the side or bottom
 of the screen. There's no way to defeat the jumbo-sized variation; simply
 swim away like mad.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 59 | Amprey             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  4-4: Deep-Dive Deep     |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Amprey is a large electric eel that circles around a platform endlessly.
 An Amprey cannot be defeated and will shock Kirby if he gets too close. They
 usually have a few beads trailing behind on their tail, but be careful
 taking them. It's easy to swim too close.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 60 | Octopea            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-B: Capamari           |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Octopea are tiny orange octopi that are summoned during the boss battle with
 Capamari. They will dance around the playing field before blasting off like
 drills. Usually, they will only thrust vertically, but occasionally they will
 rush off in diagonal formations. They serve no purpose other than to use as
 projectiles against Capamari.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 61 | Sword Mariner      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-5: Boom Boatyard      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \ NORMAL/PIERCING |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Sword Mariners are the exact same as Sword Soldiers except they are blue in
 color. Their behavior and properties are otherwise identical.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 62 | Spear Mariner      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-5: Boom Boatyard      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \ NORMAL/PIERCING |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Spear Mariners are the exact same as Spear Soldiers except they are blue in
 color. Their behavior and properties are otherwise identical.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 63 | Cannon Mariner     |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-5: Boom Boatyard      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Cannon Mariners are the exact same as Cannon Soldiers except they are blue
 in color. Their behavior and properties are otherwise identical.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 64 | Whistle Mariner    |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-5: Boom Boatyard      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Whistle Mariners are the exact same as Whistle Soldiers except they are blue
 in color. Their behavior and properties are otherwise identical.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 65 | Blast Mariner      |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-5: Boom Boatyard      |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 A Blast Mariner is a jumbo-sized Cannon Mariner responsible for the barrage
 of missiles that occupy the Boom Boatyard stage. At the end, Kirby must
 defeat him in order to reach the Bonus Bell. He alternates between firing
 three small missiles and one large missile. The small missiles can be thrown
 back at him as projectiles. It takes two to defeat him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 66 | Cutfish            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  4-6: Fossil Reef        |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Cutfish are small green fish with thorns. Kirby will only ever encounter them
 in Dolphin form. They are slow, but they will pursue after Kirby if they
 see him. Dolphin Kirby can easily defeat them with a Surge Attack, but if he
 gets careless, bumping into a Cutfish will damage him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 67 | Chilly             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  5-1: Snowy Fields       |                        |
| Contact damage? --> | N |  5-4: Frosty Wheel       |                        |
| Can stomp? -------> | Y |  5-6: Evergreen Lift     |                        |
| Can unravel? -----> | Y |  7-B: Yin-Yarn           |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Chillies are small snowmen. Like Waddle Dees, they can't physically harm
 Kirby. However, they are able to perform a freezing attack that will seal
 Kirby in a block of ice temporarily if he gets too close. Note that being
 frozen does not actually hurt Kirby, it simply leaves him incapacitated until
 he can break free. On flat surfaces, this is no big deal, but if Kirby gets
 frozen on a slope, he'll slide down it, probably to his doom.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 68 | Freezo             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  5-6: Evergreen Lift     |                        |
| Contact damage? --> | N |  5-4: Frosty Wheel       |                        |
| Can stomp? -------> | Y |  5-6: Evergreen Lift     |                        |
| Can unravel? -----> | N |  7-B: Yin-Yarn           |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Freezos have large snouts and wear snowcaps. They position themselves and
 fire snowballs forward. If Kirby is caught in one, he'll get rolled up and
 pushed along with the snowball. Actually bumping into a Freezo will seal
 Kirby in a block of ice similar to a Chilly's attack. To defeat a Freezo,
 Kirby must either stomp on them from above, or hit them with a projectile.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 69 | UFO                |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  6-1: Future City        |                        |
| Contact damage? --> | N |  6-3: Mysterious UFO     |                        |
| Can stomp? -------> | N |  6-4: Stellar Way        |                        |
| Can unravel? -----> | Y |  6-6: Outer Rings        |                        |
| Can roll-up? -----> | Y |  7-4: Castle Dedede      |                        |
x---------------------x---x  7-6: Battleship Halberd |                        |
   \  Projectile Type |                              |                        |
    \  TRIPLE WINGED  |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 UFOs are small silver flying saucers with eyes. They move very sporadically
 through the air, making it difficult to catch one. Although bumping into one
 won't hurt, it can really screw up Kirby's jumps, especially considering how
 unpredictably they move about. If one stands in place for too long, you'll
 want to move away, because it's getting ready to fire a laser at you.

 UFOs are also encountered in both the Rocket and Star Shooter segments and
 react differently in both appearances. In the Rocket segments, they will fire
 three lasers down at different angles, and they take more hits to defeat than
 Orbitflies. In the Star Shooter segments, they react the same as they would
 normally, however they will fire three lasers in rapid succession directly
 toward Kirby. Alone, a UFO is not too big a threat, but in these segments,
 they usually appear in packs of 3-5, making them extremely dangerous.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 70 | Space Jelly        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  6-1: Future City        |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | Y |                          |                        |
| Can roll-up? -----> | Y |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  NORMAL         |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 The Space Jelly behaves the same way as the Sea Jelly except they are a 
 different coloring, and the spores they emit will actually harm Kirby instead
 of simply paralyzing him.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 71 | Orbitfly           |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  6-4: Stellar Way        |                        |
| Contact damage? --> | Y |  6-6: Outer Rings        |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Orbitflies only appear in the Rocket segments and act as the weakest enemy,
 usually flying in formations on the battlefield. Defeating an entire line of
 them will reward Kirby with a medium-sized bead in addition to the several
 smaller beads they release when defeated. Occasionally, they will burst from
 the fabric in the background to surprise attack, but you can see their bumps
 in the fabric as they approach.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 72 | Spore Jelly        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  6-4: Stellar Way        |                        |
| Contact damage? --> | Y |  6-6: Outer Rings        |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 A Spore Jelly is the exact same as a Space Jelly except it has a different
 coloring and only appears in the Rocket segments. Defeating them rewards the
 player with about 3-4 medium-sized beads.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 73 | Space Kracko       |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  6-6: Outer Rings        |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Space Kracko is the mid-boss that must be defeated at the end of Outer Rings
 before Kirby can progress to the Reel Gate. He is essentially a large black
 storm-cloud with a single eyeball and several lightning-bolt-like spikes
 jutting out of his body. He has a set routine: he'll shimmy back and forth
 releasing several comets from his eye. Then, he'll dive at Kirby. The comet
 set repeats, and then he'll attempt to wave two beams around the arena.
 After another comet set, he'll attempt to blast Kirby head-on with a lightning
 bolt. The comet attacks can be defended by simply blasting the comets, and
 every other attack can easily be avoided by escaping to the lower corners of
 the screen. Blast him with Star Shots until he explodes.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 74 | Twiggy Woods       |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  7-1: Whispy's Forest    |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Twiggy Woods is a small-scale version of Whispy Woods that doesn't bear any
 fruit. Instead, Gordos live in his branches, and they'll occasionally bounce
 out toward Kirby. Twiggy Woods cannot actually be defeated and cannot direct-
 ly harm Kirby. Instead, Kirby must maneuver around the Gordos and yank the
 button on his head to fold them up, allowing Kirby to jump onto their
 branches and reach a higher platform.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 75 | Whispy Woods       |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  7-1: Whispy's Forest    |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Whispy Woods appears as the mid-boss at the end of the Tankbot segment of
 Whispy's Forest. In order to reach the Reel Gate, Kirby must blast him
 continually with missiles until he is destroyed. He'll attempt to damage
 Kirby by throwing large apples down from his branches or hitting him with
 "airballs" made of threads. All of his projectiles can easily be countered
 with your own, so just hang back and blast him to bits.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 76 | Grizzo             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  7-1: Whispy's Forest    |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | Y |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Grizzo is a large bear-like creature with a pink headband. If it catches
 sight of Kirby, it will attempt to tackle him. Despite being able to harm
 Kirby this way, Kirby can still ride on top of his back. Grizzos cannot
 be whipped, and it takes two hits (from either stomps or projectiles) to
 defeat them. Otherwise though, they are fairly tame.

 Kirby also encounters Grizzos during the Tankbot segment. They're a little
 more dangerous here since they are so low to the ground, and they can
 crash right through walls of Star Blocks. Plus, they still take two missile
 hits to defeat. Remember to aim low in this segment.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 77 | Boinger            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  7-3: Cloud Palace       |                        |
| Contact damage? --> | N |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Despite being listed with the enemies, Boingers will not harm Kirby. In
 fact, they help him. Packs of Boingers will hop around certain areas of
 Cloud Palace, usually out of bottomless pits. If Kirby jumps off of their
 heads, he will spring upward. Stomping onto one will launch him even higher.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 78 | Li'l Kracko        |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  7-3: Cloud Palace       |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 These small-scale versions of Kracko appear during the Star Shooter segment
 of Cloud Palace. They are easily defeated, however if left untouched for
 too long, they will start rushing toward Kirby.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 79 | Kracko             |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | Y |  7-3: Cloud Palace       |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 The earthly version of Kracko is fought as a mid-boss at the end of the Star
 Shooter segment in Cloud Palace. His battle tactics are pretty much the same
 as Space Krackos, except everything is now horizontal instead of vertical.
 He also fires Li'l Krackos out of his eye instead of comets.

-------------------------------------------------------------------------------



x----x--------------------x---------------------------------------------------x
| 80 | Soocher            |  Appears in the following stages:                 |
x----x----------------x---x--------------------------x------------------------x
| Can be defeated? -> | N |  7-B: Yin-Yarn           |                        |
| Contact damage? --> | Y |                          |                        |
| Can stomp? -------> | N |                          |                        |
| Can unravel? -----> | N |                          |                        |
| Can roll-up? -----> | N |                          |                        |
x---------------------x---x                          |                        |
   \  Projectile Type |                              |                        |
    \  N/A            |                              |                        |
     x----------------x                              |                        |
                       \                             |                        |
                        \                            |                        |
-------------------------\                           |                        |
                          x--------------------------x------------------------x
 Soochers are small needle-like creatures that aid Yin-Yarn in the game's
 final battle. When Yin-Yarn drapes fabric over the foreground and traps Kirby
 behind, Soochers will then buzz through the fabric, sewing platforms and
 walls into it. While the resulting seams will help Kirby reach a door and
 exit the fabric, if he's caught in a Soocher's path, he'll take damage.

-------------------------------------------------------------------------------




// BOSS CAST MEMBERS //


x----x--------------------x---------------------------------------------------x
| 81 | Fangora            | For specific battle tips, search [1-B]            |
x----x--------------------x---------------------------------------------------x
| A large green dragon that guards Grass Land. He is able to spit out flaming |
| rocks, and his tongue is pointed like an arrow.                             |
x----x--------------------x---------------------------------------------------x
| 82 | Hot Wings          | For specific battle tips, search [2-B]            |
x----x--------------------x---------------------------------------------------x
| A large flaming bird that guards Hot Land. He rushes in and out of lava and |
| tries to burn Kirby with his fiery body. He also summons Embirds in battle. |
x----x--------------------x---------------------------------------------------x
| 83 | Squashini          | For specific battle tips, search [3-B]            |
x----x--------------------x---------------------------------------------------x
| A magician with a pumpkin head, Squashini is a master of deception and      |
| trickery. He uses a slot machine to determine his attacks.                  |
x----x--------------------x---------------------------------------------------x
| 84 | Capamari           | For specific battle tips, search [4-B]            |
x----x--------------------x---------------------------------------------------x
| A giant squid that guards Water Land. Capamari hides beneath a large fabric |
| wig. When removed, he becomes enraged and summons Octopea for help.         |
x----x--------------------x---------------------------------------------------x
| 85 | King Dedede        | For specific battle tips, search [5-B]            |
x----x--------------------x---------------------------------------------------x
| The large penguin king is brainwashed at Kirby and will attack with his     |
| trusty mallet.                                                              |
x----x--------------------x---------------------------------------------------x
| 86 | Meta Knight        | For specific battle tips, search [6-B]            |
x----x--------------------x---------------------------------------------------x
| Meta Knight is the pilot of the Halberd and a strong knight of Dream Land.  |
| Under Yin-Yarn's mind control, he becomes Kirby's biggest enemy.            |
x----x--------------------x---------------------------------------------------x
| 87 | Yin-Yarn           | For specific battle tips, search [7-B]            |
x----x--------------------x---------------------------------------------------x
| The main villain of Kirby's Epic Yarn, Yin-Yarn is an evil sorcerer who     |
| creates henchmen from needle and thread. He's also responsible for taking   |
| over Dream Land and turning its inhabitants into fabric.                    |
x----x--------------------x---------------------------------------------------x
| 88 | Mega Yin-Yarn      | For specific battle tips, search [7-B]            |
x----x--------------------x---------------------------------------------------x
| This is essentially Yin-Yarn were he to use a Tankbot Metamortex.           |
x-----------------------------------------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// D.3 //                                                        [STUFF]
____ ___ _  _ ____ ____    ____ ____ _    _    ____ ____ ___ _ ____ _  _ 
[__   |  |  | |___ |___    |    |  | |    |    |___ |     |  | |  | |\ | 
___]  |  |__| |    |       |___ |__| |___ |___ |___ |___  |  | |__| | \| 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

This addendum reviews all 168 pieces of "Stuff" that can be collected for
Kirby's apartment. Most of these items are scattered throughout the stages,
2 per non-boss stage, to be exact. Because these items are hidden in stages,
they are themed after the stage they are hidden in, and therefore cannot be
customized via the Reupholster option. The remaining items are purchased in
the Furniture Shop in Quilty Square, and while they are typically more generic,
they are mostly customizable with various fabrics.

The Furniture Shop becomes open after completing Stage 1-2 (Flower Fields).
Nearly every item is available from the moment it opens, with the exception
of character dolls (which will not appear until Kirby encounters that enemy
in the main adventure), and the Star Bed/Bell Hanging items (which do not
become available until Yin-Yarn is defeated in World 7).

To purchase all 82 purchase-able items, it will cost Kirby 79,600 Beads.

Stuff can be placed anywhere in Kirby's apartment, even if it defies gravity.
Only a handful of them are interactive by allowing Kirby to stand on top of
them, sit down on them (by pressing "down"), or whip them for a resulting
action (such as an alarm clock ringing). Non-interactive items are for nothing
more than looks.

As a general rule of thumb, chairs/beds/sofas/rugs/cushions/pillows act as a 
surface and can be sat on, tables/most dressers act as a surface but cannot be 
sat on, and most small devices and toys (like clocks) can be whipped.

The charts below indicate how to obtain each piece of Stuff, what parts of it
can be Reupholstered, and what interaction Kirby can have with it.

NOTE: The numbering is based on the order that Stuff appears in Patch Plaza.
Items are listed in a very different order when viewing your inventory from
within Kirby's apartment.




// ITEMS 1 // (Listed as "MOTIF" in Kirby's apartment)

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  1 | Chandelier          | Patch Castle       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  2 | Flower Sofa         | Fountain Gardens   | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  3 | Flower Clock        | Flower Fields      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  4 | Rainbow Arch        | Rainbow Falls      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  5 | Lattice             | Big-Bean Vine      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  6 | Carrot Dresser      | Mole Hole          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  7 | Telescope           | Weird Woods        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  8 | Camel Sofa          | Pyramid Sands      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  9 | Stone Lamp          | Lava Landing       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 10 | Crystal             | Cool Cave          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 11 | Bronto Slide        | Dino Jungle        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 12 | Pyramid             | Temper Temple      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 13 | Magic Carpet        | Dusk Dunes         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 14 | Stuffed Bear        | Toy Tracks         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 15 | Mushroom Bed        | Mushroom Run       | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 16 | King's Throne       | Patch Castle       | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 17 | Fountain            | Fountain Gardens   | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 18 | Frog Umbrella Stand | Flower Fields      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 19 | Outdoor Bath        | Rainbow Falls      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 20 | Cloud Pillow        | Big-Bean Vine      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 21 | Tree-Stump Bed      | Mole Hole          | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 22 | Log Cake            | Weird Woods        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 23 | Cactus Juice        | Pyramid Sands      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 24 | Cartoon Meat        | Lava Landing       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 25 | Frog Mirror         | Cool Cave          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 26 | Torch               | Dino Jungle        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 27 | Camel Pillow        | Temper Temple      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 28 | Hourglass           | Dusk Dunes         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 29 | Tin Robot           | Toy Tracks         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 30 | Mushroom Lamp       | Mushroom Run       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x




// ITEMS 2 // (Listed as "MOTIF" in Kirby's apartment)

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  1 | Donut Pillow        | Sweets Park        | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  2 | Toy Piano           | Melody Town        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  3 | Choco Ottoman       | Cocoa Station      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  4 | Ghost-in-a-Box      | Dark Manor         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  5 | Sun Clock           | Splash Beach       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  6 | Jellyfish Light     | Blub-Blub Ocean    | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  7 | Treasure Rug        | Secret Island      | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  8 | Dangler Light       | Deep-Dive Deep     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  9 | Pirate Ship         | Boom Boatyard      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 10 | Anemone Sofa        | Fossil Reef        | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 11 | Big Bear Bed        | Snowy Fields       | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 12 | Fireplace           | Cozy Cabin         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 13 | Knit-Cap Sofa       | Mt. Slide          | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 14 | Snow Clock          | Frosty Wheel       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 15 | Penguin Chest       | Frigid Fjords      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 16 | Dessert Dresser     | Sweets Park        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 17 | Clef Tree           | Melody Town        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 18 | Chocolate Bar       | Cocoa Station      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 19 | Pumpkin             | Dark Manor         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 20 | Moon Clock          | Splash Beach       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 21 | Aquarium            | Blub-Blub Ocean    | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 22 | Totem Pole          | Secret Island      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 23 | Mast                | Deep-Dive Deep     | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 24 | Treasure Chest      | Boom Boatyard      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 25 | Fossil              | Fossil Reef        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 26 | Penguin Mirror      | Snowy Fields       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 27 | Chimney             | Cozy Cabin         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 28 | Snowman             | Mt. Slide          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 29 | Snow Globe          | Frosty Wheel       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 30 | Sleigh              | Frigid Fjords      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x





// ITEMS 3 // (Listed as "MOTIF" in Kirby's apartment)

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  1 | Holiday Tree        | Evergreen Lift     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  2 | Space Monitor       | Future City        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  3 | Digital Clock       | Tube Town          | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  4 | Communicator        | Mysterious UFO     | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  5 | Rocket Bed          | Stellar Way        | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  6 | Cosmic Bin          | Moon Base          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  7 | Saturn Stand        | Outer Rings        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  8 | Whispy Woods        | Whispy's Forest    | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  9 | Bookcase            | Tempest Towers     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 10 | Cloud Rug           | Cloud Palace       | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 11 | Castle Dedede       | Castle Dedede      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 12 | Palm Chair          | Meta Melon Isle    | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 13 | Galaxia Sword       | Battleship Halberd | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 14 | Star Wreath         | Evergreen Lift     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 15 | Space Table         | Future City        | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 16 | Circuitry Rug       | Tube Town          | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 17 | Space Food          | Mysterious UFO     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 18 | Star Candy          | Stellar Way        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 19 | Porthole            | Moon Base          | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 20 | Saturn Donuts       | Outer Rings        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 21 | Apple Table         | Whispy's Forest    | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 22 | Pancakes            | Tempest Towers     | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 23 | Bubbly Soda         | Cloud Palace       | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 24 | Dedede's Robe       | Castle Dedede      | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 25 | Ice Cream           | Meta Melon Isle    | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 26 | Knight Helmet       | Battleship Halberd | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x






// FURNITURE //

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: cushion/wood     |
|  1 | Normal Chair        | comes with apt.    | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: cushion/wood     |
|  2 | Elegant Chair       | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: cushion/frame    |
|  3 | Sofa                | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: cushion/wood     |
|  4 | Elegant Sofa        | Shop (800)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: surface/base     |
|  5 | Round Table         | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: surface/base     |
|  6 | Counter Table       | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: surface/base     |
|  7 | Table               | Shop (800)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: wood/frame       |
|  8 | TV Stand            | Shop (500)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: drawer/wood      |
|  9 | Small Dresser       | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: wood/drawers     |
| 10 | Large Dresser       | Shop (800)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: drawers/wood     |
| 11 | Wardrobe            | Shop (1200)        | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: outer/inner      |
| 12 | Box                 | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: surface/base     |
| 13 | Display Stand       | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 14 | Round Rug           | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 15 | Rug                 | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 16 | Diamond Rug         | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 17 | Fabric Frame        | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: cushion/headboard|
| 18 | Normal Bed          | Shop (500)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: blanket/pillow   |
| 19 | Elegant Bed         | Shop (1200)        | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame            |
| 20 | Long Mirror         | Shop (500)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame            |
| 21 | Wall Mirror         | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/wood       |
| 22 | Vanity              | Shop (800)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 23 | Round Cushion       | Shop (300)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 24 | Cushion             | Shop (300)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 25 | Seat Cushion        | Shop (300)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: fabric           |
| 26 | Long Cushion        | Shop (300)         | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: shade/base       |
| 27 | Floor Lamp          | Shop (800)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: shade/base       |
| 28 | Table Lamp          | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: shade/base       |
| 29 | Ceiling Lamp        | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: shade/base       |
| 30 | Wall Sconce         | Shop (500)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x






// OBJECTS //

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/base       |
|  1 | Plasma TV           | Shop (1200)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/top        |
|  2 | Tube TV             | Shop (500)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/frame       |
|  3 | Refrigerator        | Shop (800)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/handle      |
|  4 | Mini Fridge         | Shop (500)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: receiver/body    |
|  5 | Rotary Phone        | Shop (300)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: receiver/body    |
|  6 | Phone               | Shop (300)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/edges       |
|  7 | Sewing Machine      | Shop (800)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/feet       |
|  8 | Alarm Clock         | Shop (300)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: wood/frame       |
|  9 | Wall Clock          | Shop (500)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/wood       |
| 10 | Old Clock           | Shop (800)         | STAND: Y   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: dish             |
| 11 | Cake                | Shop (800)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: dish             |
| 12 | Turkey              | Shop (1200)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 13 | Steak               | Shop (500)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 14 | Pizza               | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 15 | Sushi               | Shop (1200)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: bowl             |
| 16 | Fruit Bowl          | Shop (800)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 17 | Toast               | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 18 | Omelette            | Shop (500)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 19 | Sandwich            | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: mug and dish     |
| 20 | Coffee              | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: pot              |
| 21 | Potted Plant        | Shop (500)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: pot              |
| 22 | Square Planter      | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: vase             |
| 23 | Bouquet Vase        | Shop (800)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: vase             |
| 24 | Flower Vase         | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: basket           |
| 25 | Hanging Plant       | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x






// TOY BOX //

x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  1 | Star Bed            | Shop (8000)        | STAND: Y   SIT: Y   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
|  2 | Bell Hanging        | Shop (8000)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: board/rim        |
|  3 | Basketball Net      | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: base/ring        |
|  4 | Flying Saucer       | Shop (1200)        | STAND: Y   SIT: Y   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: frame/face       |
|  5 | Dartboard           | Shop (300)         | STAND: Y   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: basket/blanket   |
|  6 | Picnic Basket       | Shop (500)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: crayon box       |
|  7 | Coloring Set        | Shop (300)         | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: outer/inner      |
|  8 | Steamboat           | Shop (800)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: horse/frame      |
|  9 | Rocking Horse       | Shop (300)         | STAND: Y   SIT: Y   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/wheels      |
| 10 | Car                 | Shop (500)         | STAND: Y   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/wheels      |
| 11 | Train               | Shop (800)         | STAND: Y   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/blades      |
| 12 | Helicopter          | Shop (1200)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/strings     |
| 13 | Guitar              | Shop (800)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/strings     |
| 14 | Electric Guitar     | Shop (1200)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/edges       |
| 15 | Trumpet             | Shop (500)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: outer/inner      |
| 16 | Xylophone           | Shop (800)         | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: stand/phone      |
| 17 | Microphone          | Shop (1200)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/drum        |
| 18 | Taiko Drum          | Shop (1200)        | STAND: Y   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: body/frame       |
| 19 | Snare Drum          | Shop (500)         | STAND: Y   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 20 | Waddle Dee          | Shop (2000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 21 | Waddle Doo          | Shop (2000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 22 | Chilly              | Shop (2000)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 23 | Scarfy              | Shop (2000)        | STAND: N   SIT: N   WHIP: Y |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 24 | Bronto Burt         | Shop (2000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 25 | Bomber              | Shop (2000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 26 | Meta Knight         | Shop (5000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x
| No | NAME                | LOCATION           | REUPHLSTR: No               |
| 27 | King Dedede         | Shop (5000)        | STAND: N   SIT: N   WHIP: N |
x----x---------------------x--------------------x-----------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// D.4 //                                                          [FABRIC]
____ ____ ___  ____ _ ____    ____ ____ _    _    ____ ____ ___ _ ____ _  _ 
|___ |__| |__] |__/ | |       |    |  | |    |    |___ |     |  | |  | |\ | 
|    |  | |__] |  \ | |___    |___ |__| |___ |___ |___ |___  |  | |__| | \| 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

There are 180 Fabrics in the game that can be used in Kirby's apartment as 
wallpaper, carpet, or to reupholster certain furniture and objects. A majority
of these Fabrics are obtained by completing the Tenant Challenges offered by
the other residents of Dom Woole's Apartment Complex. The remainder are
purchased in the Fabric Shop in Quilty Square.

The Fabric Shop becomes open after completing Stage 1-2 (Flower Fields). From
the moment it opens, every purchase-able Fabric becomes available in the shop.

To purchase all 73 purchase-able Fabrics, it will cost Kirby 30,000 Beads.

The chart below is a list of every Fabric in the game, and how to obtain it.



// MOTIF 1 //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | Blue Sky               | Complete Zeke Challenge #1                    |
|  2 | Sunflower              | Complete Zeke Challenge #6                    |
|  3 | Buttonfly              | Complete Buster Challenge #4                  |
|  4 | Dandan                 | Complete Buster Challenge #6                  |
|  5 | Veggie                 | Complete Zeke Challenge #17                   |
|  6 | Waddle Dee             | Complete Buster Challenge #2                  |
|  7 | Mummy Mania            | Complete Buster Challenge #3                  |
|  8 | Fireball               | Complete Beadrix Challenge #7                 |
|  9 | Battins                | Complete Mara Challenge #8                    |
| 10 | Dino Egg               | Complete Zeke Challenge #7                    |
| 11 | Lava                   | Complete Carrie Challenge #4                  |
| 12 | Candlemander           | Complete Mara Challenge #28                   |
| 13 | Colored Blocks         | Complete Zeke Challenge #8                    |
| 14 | Mushroom               | Complete Zeke Challenge #9                    |
| 15 | Gifts of Love          | Complete Zeke Challenge #10                   |
| 16 | Music Lover            | Complete Zeke Challenge #11                   |
| 17 | Bitter Cocoa           | Complete Beadrix Challenge #11                |
| 18 | Floaty Ghost           | Complete Zeke Challenge #18                   |
| 19 | At the Beach           | Complete Zeke Challenge #12                   |
| 20 | Waves                  | Complete Zeke Challenge #13                   |
| 21 | Treasure Map           | Complete Carrie Challenge #8                  |
| 22 | Water Hoop             | Complete Buster Challenge #8                  |
| 23 | Jolly Roger            | Complete Mara Challenge #16                   |
| 24 | Fossil                 | Complete Mara Challenge #30                   |
| 25 | Igloo                  | Complete Zeke Challenge #14                   |
| 26 | Warm Mittens           | Complete Carrie Challenge #9                  |
| 27 | Snow Mountain          | Complete Mara Challenge #18                   |
| 28 | Snowflakes             | Complete Buster Challenge #11                 |
| 29 | Iceberg                | Complete Beadrix Challenge #8                 |
| 30 | Holiday Trees          | Complete Beadrix Challenge #17                |
x----x------------------------x-----------------------------------------------x


// MOTIF 2 //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | Future City            | Complete Zeke Challenge #15                   |
|  2 | Famicom                | Complete Carrie Challenge #10                 |
|  3 | UFO Sighting           | Complete Buster Challenge #12                 |
|  4 | Milky Way              | Complete Beadrix Challenge #9                 |
|  5 | Planetarium            | Complete Beadrix Challenge #18                |
|  6 | Ringed Planet          | Complete Beadrix Challenge #20                |
|  7 | Woods                  | Complete Buster Challenge #14                 |
|  8 | Butter Building        | Complete Zeke Challenge #16                   |
|  9 | Bubbly Clouds          | Complete Mara Challenge #26                   |
| 10 | Castle Dedede          | Complete Mara Challenge #27                   |
| 11 | Ice Cream              | Complete Beadrix Challenge #4                 |
| 12 | Halberd                | Complete Beadrix Challenge #19                |
| 13 | Fangora                | Complete Buster Challenge #17                 |
| 14 | Hot Wings              | Complete Buster Challenge #7                  |
| 15 | Squashini              | Complete Buster Challenge #18                 |
| 16 | Capamari               | Complete Buster Challenge #19                 |
| 17 | King Dedede            | Complete Buster Challenge #20                 |
| 18 | Meta Knight            | Complete Buster Challenge #13                 |
| 19 | Yin-Yarn               | Complete Buster Challenge #16                 |
| 20 | Beadrix                | Complete all of Beadrix's Challenges.*        |
| 21 | Mara                   | Complete all of Mara's Challenges.*           |
| 22 | Buster                 | Complete all of Buster's Challenges.*         |
| 23 | Carrie                 | Complete all of Carrie's Challenges.*         |
| 24 | Zeke                   | Complete all of Zeke's Challenges.*           |
| 25 | Grass Land             | Complete Beadrix Challenge #3                 |
| 26 | Hot Land               | Complete Beadrix Challenge #2                 |
| 27 | Treat Land             | Complete Mara Challenge #13                   |
| 28 | Water Land             | Complete Mara Challenge #15                   |
| 29 | Snow Land              | Complete Mara Challenge #20                   |
| 30 | Space Land             | Complete Mara Challenge #22                   |
x----x------------------------x-----------------------------------------------x

* After completing all of a tenants' challenges, they may come to visit Kirby's
  Pad after completing a stage. Enter Kirby's Pad while a tenant is visiting,
  and they will give you their respective Fabric. If you've completed every
  stage, simply go replay one (like Patch Castle). You'll receive a notice of
  a new visitor afterwards. Note: The tenants may visit before the challenges
  are completed, but they won't give Kirby anything until he completes all of
  their challenges.


// PLAIN //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | Red Cotton             | Shop (100)                                    |
|  2 | Orange Cotton          | Shop (100)                                    |
|  3 | Pink Cotton            | Shop (100)                                    |
|  4 | Yellow Cotton          | Shop (100)                                    |
|  5 | Lime Cotton            | Shop (100)                                    |
|  6 | Green Cotton           | Shop (100)                                    |
|  7 | Light Blue Cotton      | Shop (100)                                    |
|  8 | Blue Cotton            | Shop (100)                                    |
|  9 | Purple Cotton          | Shop (100)                                    |
| 10 | Brown Cotton           | Shop (100)                                    |
| 11 | White Cotton           | Shop (100)                                    |
| 12 | Black Cotton           | Shop (100)                                    |
| 13 | Red Felt               | Shop (200)                                    |
| 14 | Orange Felt            | Shop (200)                                    |
| 15 | Pink Felt              | Shop (200)                                    |
| 16 | Yellow Felt            | Shop (200)                                    |
| 17 | Lime Felt              | Shop (200)                                    |
| 18 | Green Felt             | Shop (200)                                    |
| 19 | Light Blue Felt        | Shop (200)                                    |
| 20 | Blue Felt              | Shop (200)                                    |
| 21 | Purple Felt            | Shop (200)                                    |
| 22 | Brown Felt             | Shop (200)                                    |
| 23 | White Felt             | Shop (200)                                    |
| 24 | Black Felt             | Shop (200)                                    |
| 25 | Pink Quilted           | Shop (300)                                    |
| 26 | Beige Quilted          | Shop (300)                                    |
| 27 | Green Quilted          | Shop (300)                                    |
| 28 | Aqua Quilted           | Shop (300)                                    |
| 29 | Purple Quilted         | Shop (300)                                    |
| 30 | Gray Quilted           | Shop (300)                                    |
x----x------------------------x-----------------------------------------------x


// SIMPLE //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | Pink Border            | Shop (400)                                    |
|  2 | Orange Border          | Shop (400)                                    |
|  3 | Green Border           | Shop (400)                                    |
|  4 | Light Blue Border      | Shop (400)                                    |
|  5 | Black Border           | Shop (400)                                    |
|  6 | Pink Striped           | Shop (600)                                    |
|  7 | Yellow Striped         | Shop (600)                                    |
|  8 | Green Striped          | Shop (600)                                    |
|  9 | Light Blue Striped     | Shop (600)                                    |
| 10 | Purple Striped         | Shop (600)                                    |
| 11 | Red Tile               | Shop (500)                                    |
| 12 | Yellow Tile            | Shop (500)                                    |
| 13 | Green Tile             | Shop (500)                                    |
| 14 | Blue Tile              | Shop (500)                                    |
| 15 | Brown Tile             | Shop (500)                                    |
| 16 | Checkerboard           | Shop (500)                                    |
| 17 | Bumblebee              | Shop (500)                                    |
| 18 | Choco Mint             | Shop (500)                                    |
| 19 | Blue Checked           | Shop (500)                                    |
| 20 | Blackberry             | Shop (500)                                    |
| 21 | Picnic                 | Shop (500)                                    |
| 22 | Vanilla Mint           | Shop (500)                                    |
| 23 | Blueberry              | Shop (500)                                    |
| 24 | Choco Chip             | Shop (500)                                    |
| 25 | Beige                  | Shop (500)                                    |
| 26 | Country Red            | Shop (600)                                    |
| 27 | Lemonade               | Shop (600)                                    |
| 28 | Pistachio              | Shop (600)                                    |
| 29 | Sky Blue               | Shop (600)                                    |
| 30 | Lavender               | Shop (600)                                    |
x----x------------------------x-----------------------------------------------x


// PATTERN //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | Pink Argyle            | Shop (700)                                    |
|  2 | Green Argyle           | Shop (700)                                    |
|  3 | Blue Argyle            | Shop (700)                                    |
|  4 | Green Tartan           | Complete Carrie Challenge #2                  |
|  5 | Red Tartan             | Complete Zeke Challenge #5                    |
|  6 | Red Dot                | Complete Zeke Challenge #4                    |
|  7 | Yellow Dot             | Complete Carrie Challenge #6                  |
|  8 | Green Dot              | Complete Beadrix Challenge #13                |
|  9 | Baby Blue Dot          | Complete Mara Challenge #14                   |
| 10 | Candy Dot              | Complete Buster Challenge #15                 |
| 11 | Rainbow Dot            | Complete Zeke Challenge #2                    |
| 12 | Blue Dot               | Complete Carrie Challenge #11                 |
| 13 | Natural Dot            | Complete Zeke Challenge #3                    |
| 14 | Midnight Dot           | Complete Buster Challenge #10                 |
| 15 | Sweet Dot              | Complete Buster Challenge #1                  |
| 16 | Black Star             | Shop (600)                                    |
| 17 | White Star             | Shop (600)                                    |
| 18 | Gold Star              | Shop (600)                                    |
| 19 | Baby Blue Star         | Shop (600)                                    |
| 20 | Flower Dot             | Shop (600)                                    |
| 21 | Honeycomb              | Complete Mara Challenge #3                    |
| 22 | Waterfall              | Complete Buster Challenge #9                  |
| 23 | Green Star             | Complete Mara Challenge #2                    |
| 24 | Blue Star              | Complete Beadrix Challenge #5                 |
| 25 | Caramel Star           | Complete Mara Challenge #11                   |
| 26 | Berry Soda             | Complete Carrie Challenge #3                  |
| 27 | Orange Soda            | Complete Buster Challenge #5                  |
| 28 | Red Textile            | Complete Mara Challenge #6                    |
| 29 | Green Textile          | Complete Mara Challenge #4                    |
| 30 | Blue Textile           | Complete Mara Challenge #17                   |
x----x------------------------x-----------------------------------------------x


// OTHER //

x----x------------------------x-----------------------------------------------x
| No | NAME                   | LOCATION                                      |
x----x------------------------x-----------------------------------------------x
|  1 | First Wall             | Included in Kirby's apartment                 |
|  2 | First Floor            | Included in Kirby's apartment                 |
|  3 | Fluff Blue             | Complete Carrie Challenge #1                  |
|  4 | Brick                  | Complete Beadrix Challenge #12                |
|  5 | Stone Wall             | Complete Beadrix Challenge #16                |
|  6 | Tiger Print            | Shop (800)                                    |
|  7 | Zebra Print            | Shop (800)                                    |
|  8 | Leopard Print          | Shop (800)                                    |
|  9 | Cow Print              | Shop (800)                                    |
| 10 | Giraffe Print          | Shop (800)                                    |
| 11 | Mushroom Soil          | Complete Carrie Challenge #5                  |
| 12 | Happy Train            | Complete Mara Challenge #10                   |
| 13 | Palm Island            | Complete Carrie Challenge #7                  |
| 14 | Raindrops              | Complete Beadrix Challenge #6                 |
| 15 | Twirling Cross         | Complete Mara Challenge #1                    |
| 16 | Spinning Stars         | Complete Mara Challenge #25                   |
| 17 | Baby Stars             | Complete Mara Challenge #24                   |
| 18 | Galaxy                 | Complete Mara Challenge #23                   |
| 19 | Happy Flower           | Complete Beadrix Challenge #1                 |
| 20 | Pink Waves             | Complete Carrie Challenge #12                 |
| 21 | Ancient Ruins          | Complete Mara Challenge #9                    |
| 22 | Cookie Cookie          | Complete Mara Challenge #12                   |
| 23 | Knit                   | Complete Mara Challenge #19                   |
| 24 | Pumpkin Party          | Complete Mara Challenge #29                   |
| 25 | Spooky Woods           | Complete Beadrix Challenge #10                |
| 26 | Hot Dog                | Complete Beadrix Challenge #14                |
| 27 | Chain Link             | Complete Beadrix Challenge #15                |
| 28 | Burning Flame          | Complete Mara Challenge #7                    |
| 29 | Preppy                 | Complete Mara Challenge #5                    |
| 30 | Denim                  | Complete Mara Challenge #21                   |
x----x------------------------x-----------------------------------------------x










-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-


// D.5 //                                                          [TUNES]
___ _  _ _  _ ____ ____    ____ ____ _    _    ____ ____ ___ _ ____ _  _ 
 |  |  | |\ | |___ [__     |    |  | |    |    |___ |     |  | |  | |\ | 
 |  |__| | \| |___ ___]    |___ |__| |___ |___ |___ |___  |  | |__| | \| 



-x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x-

Below is a list of every "CD" that can be collected in the game, and where the
corresponding songs are used throughout the game.



x----x--------------------x--------------------x------------------------------x
| No | Name               | Location           | Plays in...                  |
x----x--------------------x---------------------------------------------------x
|  1 | "Quilty Square"    | Temper Temple      | Quilty Square                |
|  2 | "Grass Land"       | Sweets Park        | Grass Land                   |
|  3 | "Hot Land"         | Cocoa Station      | Hot Land                     |
|  4 | "Treat Land"       | Boom Boatyard      | Treat Land                   |
|  5 | "Water Land"       | Fossil Reef        | Water Land                   |
|  6 | "Snow Land"        | Frigid Fjords      | Snow Land                    |
|  7 | "Space Land"       | Mysterious UFO     | Space Land                   |
|  8 | "Dream Land"       | Defeat Yin-Yarn    | Dream Land                   |
|  9 | "Quilty Court"     | Evergreen Lift     | tenants' apartments          |
| 10 | "Patch Castle"     | Patch Castle       | Patch Castle                 |
| 11 | "Fountain Gardens" | Fountain Gardens   | Fountain Gardens             |
| 12 | "Flower Fields"    | Flower Fields      | Flower Fields                |
| 13 | "Rainbow Falls"    | Rainbow Falls      | Rainbow Falls, Sweets Park   |
| 14 | "Big-Bean Vine"    | Big-Bean Vine      | Big-Bean Vine                |
| 15 | "Mole Hole"        | Mole Hole          | Mole Hole, Digger form       |
| 16 | "Weird Woods"      | Weird Woods        | Weird Woods                  |
| 17 | "Pyramid Sands"    | Pyramid Sands      | Pyramid Sands                |
| 18 | "Lava Landing"     | Lava Landing       | Lava Landing, Temper Temple  |
| 19 | "Cool Cave"        | Cool Cave          | Cool Cave                    |
| 20 | "Dino Jungle"      | Dino Jungle        | Dino Jungle                  |
| 21 | "Dusk Dunes"       | Dusk Dunes         | Off-Roader form, Dusk Dunes, |
|    |                    |                    |   Frigid Fjords              |
| 22 | "Toy Tracks"       | Toy Tracks         | Toy Tracks, Cocoa Station    |
| 23 | "Mushroom Run"     | Mushroom Run       | Mushroom Run                 |
| 24 | "Melody Town"      | Melody Town        | Melody Town                  |
| 25 | "Dark Manor"       | Dark Manor         | Dark Manor                   |
| 26 | "Splash Beach"     | Secret Island      | Splash Beach (night)         |
| 27 | "Secret Island"    | Splash Beach       | Splash Beach (day), Secret   |
|    |                    |                    |   Island, Boom Boatyard      |
| 28 | "Blub-Blub Ocean"  | Blub-Blub Ocean    | Blub-Blub Ocean              |
| 29 | "Deep-Dive Deep"   | Deep-Dive Deep     | Deep-Dive Deep, Fossil Reef  |
| 30 | "Snowy Fields"     | Snowy Fields       | Snowy Fields, Evergreen Lift |
| 31 | "Cozy Cabin"       | Cozy Cabin         | Cozy Cabin                   |
| 32 | "Mt. Slide"        | Mt. Slide          | Mt. Slide                    |
| 33 | "Frosty Wheel"     | Frosty Wheel       | Frosty Wheel                 |
| 34 | "Future City"      | Future City        | Future City, Mysterious UFO  |
| 35 | "Tube Town"        | Tube Town          | Tube Town                    |
| 36 | "Stellar Way"      | Stellar Way        | Stellar Way                  |
| 37 | "Tankbot"          | Moon Base          | Tankbot form, Moon Base      |
| 38 | "Outer Rings"      | Outer Rings        | Rocket form, Outer Rings     |
| 39 | "Green Greens"     | Whispy's Forest    | Whispy's Forest              |
| 40 | "Butter Building"  | Tempest Towers     | Tempest Towers               |
| 41 | "Bubbly Clouds"    | Cloud Palace       | Cloud Palace                 |
| 42 | "Gourmet Race"     | Castle Dedede      | Castle Dedede                |
| 43 | "Ice Cream Island" | Meta Melon Isle    | Meta Melon Isle              |
| 44 | "Halberd"          | Battleship Halberd | Battleship Halberd           |
| 45 | "Fangora"          | Defeat Fangora     | Fangora battle               |
| 46 | "Hot Wings"        | Defeat Hot Wings   | Hot Wings battle             |
| 47 | "Squashini"        | Defeat Squashini   | Squashini battle             |
| 48 | "Capamari"         | Defeat Capamari    | Capamari battle              |
| 49 | "King Dedede"      | Defeat King Dedede | King Dedede battle           |
| 50 | "Meta Knight"      | Defeat Meta Knight | Meta Knight battle           |
| 51 | "Yin-Yarn"         | Defeat Yin-Yarn    | Yin-Yarn battle              |
| 52 | "Staff Credits"    | Defeat Yin-Yarn    | Staff Credits                |
x----x--------------------x---------------------------------------------------x




















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____ _    ____ ____ _ _  _ ____ 
|    |    |  | [__  | |\ | | __ 
|___ |___ |__| ___] | | \| |__] 

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Kirby's Epic Yarn 
(c) 2010 Nintendo/Good-Feel.
(c) 2010 HAL Laboratory, Inc./Nintendo.
Kirby and Wii are trademarks of Nintendo. (c) 2010 Nintendo. 

I am in no way associated with the aforementioned companies. However, this 
document is my property (Steven Chase) and is intended only for use on
GameFAQs or my own personal website(s).

If you are reading this guide from another website, please notify me.

AOL Instant Messenger: "Crimson Seiko"
Website: http://www.steven-chase.com

Thank you all for reading. I hope this FAQ proved useful.