hide results

    FAQ/Walkthrough by Sleight1

    Updated: 04/16/06 | Printable Version | Search Guide | Bookmark Guide

    ======================================================================
    ======================================================================
    ==                                     ¥ ¥     = Digimon Adventure  ==
    == ¥¥¥¥¥¥¥¥¥¥      ¥¥               ¥¥  ¥ ¥    = Anode/Cathode Tamer==
    == ¥¥¥¥¥¥¥¥¥       ¥¥               ¥¥         =  for Bandai WS/WSC ==
    ==       ¥¥       ¥¥   ¥¥¥¥¥¥¥¥¥¥   ¥¥¥        =--------------------==
    ==    ¥¥         ¥¥    ¥¥¥¥¥¥¥¥¥¥   ¥¥ ¥¥      = Walkthrough by     ==
    ==   ¥¥         ¥¥                  ¥¥	¥¥     = Ajora Fravashi     ==
    ==  ¥¥         ¥¥                   ¥¥	       =--------------------==
    == ¥¥        ¥¥                     ¥¥	       =     Version 1.0    ==
    ==                                             = (March 5, 2005)    ==
    ==  ¥¥¥¥¥¥¥¥       ¥¥  ¥¥¥¥¥¥¥¥¥¥              =                    ==
    ==                ¥¥   ¥¥¥¥¥¥¥¥¥¥              =                    ==
    == ¥¥¥¥¥¥¥¥¥¥    ¥¥¥          ¥¥   ¥¥¥¥¥¥¥¥¥¥  =                    ==
    ==     ¥¥      ¥¥ ¥¥     ¥¥  ¥¥    ¥¥¥¥¥¥¥¥¥¥  =                    ==
    ==    ¥¥          ¥¥      ¥¥¥¥	               =                    ==
    ==   ¥¥           ¥¥       ¥¥	               =                    ==
    ==  ¥¥            ¥¥        ¥¥                 =                    ==
    ======================================================================
    == e-mail: ajorafravashi@gmail.com                                  ==
    ======================================================================
    
    Table of Contents                                                (ToC)
    1: Introduction                                                (Intro)
    2: Updates                                                       (LOG)
    3: Legalities                                                    (LGL)
    4: Frequently Asked Questions                                    (FAQ)
    
    Part I: What do those funny symbols mean?
    5: Battle Menu Translation                                       (BMT)
    6: System                                                        (SYS)
    7: Shop Menu Translations                                        (SMT)
    
    Part II: What's this about?
    8: The Story                                                      (NS)
    9: Walkthrough (Anode/Cathode/Veedramon Version)                  (WT)
    
    Part III: For the nitpickers
    10: The Digimon Index                                            (DGI)
    11: Variable Guide                                               (VAR)
    12: Other                                                        (OTH)
    
    Part IV: Odds and Ends
    13: WSC vs Emulator                                              (WSC)
    14: Credits                                                       (CR)
    
    ======================================================================
    =Introduction                                                 (Intro)=
    ======================================================================
    
       Given the fairly straight-forward nature of the Anode/Cathode game,
    this FAQ exists more as a guide to variables and how to get them. The
    Walkthrough section is for those who want to know exactly what they're
    getting into. As such, I don't go into detail on the story, since most
    people using this guide will likely be playing the English Anode/
    Cathode Tamer Veedramon version. This guide will acknowledge the
    differences inherent in all versions of this game.
       For reference, I'm playing the first edition release of Cathode
    Tamer, which came with a Millenniumon card and shiny foil box. My
    Wonderswan Color is the silver Limited Version model made in 2000.
    This walkthrough will be written with the Japanese names of the
    digimon in mind, not the English dub names, because I am more familiar
    with the Japanese names and the strategy guide I'm using for reference
    is entirely in Japanese.
       Because this game is available in English, I don't really need to
    provide a script or story details. But if you really, really want to
    see the script, visit my site: http://syldra.net/yesterday
    
    ======================================================================
    =Updates                                                        (LOG)=
    ======================================================================
    
       March 5th, 2005 - At the behest of those who have come to me in the
    past with questions about the gameplay, I've decided to work on this.
    I hope it helps.
    
    ======================================================================
    =Legalities                                                     (LGL)=
    ======================================================================
    
       This particular Walkthrough for Digimon Adventure: Anode Tamer (as
    well as Cathode Tamer and the English Anode/Cathode Tamer Veedramon
    Version) is by Ajora Fravashi. GameFaqs.com and syldra.net are the
    sites where this Walkthrough can be found. If you'd like to
    distribute, feel free, but please let me know whether or not it will
    turn up on a site other than the ones stated above. And please, do
    leave it intact.
       The actual games Anode Tamer and Cathode Tamer are ©Bandai Co.,
    Ltd. 2000, as well as by Akiyoshi Hongo and Toei Animation. The
    Anode/Cathode Tamer Veedramon version is for Wonderswan Color and
    ©Bandai Co., Ltd. 2001. 
    
    ======================================================================
    =Frequently Asked Questions                                     (FAQ)=
    ======================================================================
    
       These are questions I've either been asked personally or found on a
    forum or two.
    
       Q1 - How do I get the digimon to evolve?
       A1 - You don't. Seriously. However, the digimon do aquire more
    points in their DP and VP as they go along. Additionally, they're
    capable of learning variables, which summons specific digimon attacks
    for one round. For example, throw Agumon and patamon together for a
    dungeon or two and they'll end up learning each other's evolutions as
    variables.
    
       Q2 - How do I get to learn variables?
       A2 - You see, when two digimon love each other very much... Oh,
    wait, wrong question. Really, though, you just need two or more
    digimon fighting side by side for awhile. Sooner or later, they'll
    learn some variable or another. This file has a Variable Guide.
    
       Q3 - Why does randomon look so unhappy on the battlefield?
       A3 - Chances are, your digimon either needs to take a dump, eat, or
    both. To clear out these status problems, use the Toilet or the Meat
    ("niku" for those playing the Japanese version) on the digimon in
    question. After using the toilet, the digimon will still be affected,
    but by a little wavy water icon. This clears up after one round.
    
    ======================================================================
    =Battle Menu Translation                                        (BMT)=
    ======================================================================
    
    1) Outside of battle:
        Jouhou (Unit): When you selected Jouhou, you can call up a list of
            digimon currently available to you (that you have taken out of
            Nanomon's Server Room). Selecting a digimon on this list
            allows you to look over its stats.
        Item: Calls up the items list.
        Save
        Owari (End)
    
    2) In battle (drawn up by selecting a map square):
        Jouhou/Unit: Same as above, but only the digimon on your fighting 
            team are available.
        Item: Allows you to use any and all battle items.
        AI: Attack, Guard, Command. Basically lets the AI do all the work.
        Owari (End)
        
    2) In battle (Digimon-specific):
        Ugoku (Move): Lets you move a certain number of squares
        Battle: Tells the digimon to attack
        Variable: Calls up the variables menu
        Owari (End)
    
    ======================================================================
    =System                                                         (SYS)=
    ======================================================================
    ______________________________________________________________________
    A - The Stats
    
    Naturally, the numbers themselves vary with the base level of the
    digimon in question.:
    
    DP - Digimon Power. Basically, how many points they have in health.
    AP - Attack Power. How much damage they do.
    SP - Speed Power. Evasion rate.
    PP - Protect Power. Digimon's defense power
    VP - Variable Power. How many points they have for special moves.
    EP - Eat Power. Countdown for how long you have until it's hungry.
    UP - Unchi Power. Countdown for how long you have until potty time. 
    MP - Map Power. How many squares a digimon can move on a map.
    
    *Note: Map Power is the base number of squares a digimon can move in
    the field type suitable to it. A water digimon will be extremely
    restricted on land, and a land digimon will be extremely restricted in
    water. Something to keep in mind. 
    ______________________________________________________________________
    
    B - A Note on Fields, Battle, and Miscellaneous Junk
    
      Fields vary with each dungeon. There are three types:
        - Land: Flat field with a few water or mountain spots
        - Sky: Mountainous field, with a few flat or water spots
        - Water: Mostly water, with a few mountains and flat land spots
      Naturally, digimon suited to their own field type do better in those
    particular fields. Agumon will do better on a land field than a water
    field, while Seadramon will be fairly useless on land.
      Battle-wise, there are a number of strategies one can use despite
    the inhibitions of the field types (the maze-like sky fields later in
    the game are particularly annoying to get around without a flying
    digimon). Here are three types suggested by the book:
        - Variable Abuse: It won't matter if you have Agumon stuck behind
          a giant maze while some big bad digimon comes bearing down
          because he's a bitch and can fly, because Agumon will still be
          able to attack from afar using variables. Do keep in mind that
          this is hard on your cash, and you'll want all of your digimon 
          to have enough good variables to abuse. Sample party: Agumon, 
          Tailmon, Patamon.
        - The Flying Nuns: You may just want to ditch the field annoyances
          entirely, in which case you'll want an entire party of flying 
          digimon. You'll probably want healing items handy. Very useful 
          if one of your digimon is near death from a land digimon, then
          you can have the wounded member retreat to a mountain for
          recovery and/or item use. Sample: Yanmamon, Unimon, Piyomon.
        - The Armstrong Defense: Okay, so maybe you want to have an entire
          party of tanks that can absorb the hits and just keep going. 
          This party may be slow-moving and probably not have many 
          variables, but it can work. Sample: Tuskmon, Ganimon, Tyranomon.
      A final note: Your digimon party can and will go hungry or want to
    take a dump right in the middle of battle. Ludicrous, yes, but you'll
    want a ready supply of meat to keep them happy and keep an eye on
    their UPs. Nothing's more embarassing than having Agumon get knocked
    out because he's busy in the john.
    ______________________________________________________________________
    
    ======================================================================
    =Shop Menu Translations                                         (SMT)=
    ======================================================================
    
    Welcome to the Village of Beginnings. This is the only town actually 
    available to you, so everything other than dungeons are here.
    
    1) Gennai's House - This is where you'll go to take orders and respawn
    should your party be taken out.
    
    2) Nanimon Shop - Buy & sell items, and expand HD space. Note: You
    cannot sell off the digivice, digimon analyzer, or the toilet.
    - Buy an item
    - Sell an item
    - Increase HD
    - Leave
    
    3) The Giant Tree - This mostly exists to give you some pointers. For
    each major dungeon you clear, another leaf will drop. Stand on them
    and hit the A button to see what they say. There are eight leaves.
    
    4) Server Room - Headed by Nanomon. This is where all the digimon you
    get through clearing dungeons or capturing them with the digivice go.
    - Get a digimon
    - Return a digimon
    - Leave
    
    5) Piccolo Battle Lesson - A training ground headed by Piccolomon.
    It'll help you get used to the system.
    - Test Battle
      - Standard
      - Earth digimon
      - Sky digimon
      - Water digimon
    - Leave
    *Note: After a completed battle at Piccolomon's, he offers you a
    present: he makes the side of a mountain explode to reveal a secret
    type of colosseum. This allows you to connect to the Portable systems
    made awhile back, namely Digital Monster and Digimon Pendulum, with a
    special adapter. Given that this game is mostly being played by
    emulation users, this is meaningless to most of you.
    
    6) Penmon/Penguinmon Trading House - Something else useless to the
    emulation users, this allows you to hook up to someone else's
    Wonderswan and trade items and digimon with other players.
    - Log In
      - Trade
      - Upload
    - Install
    - Remove
    - Leave
    
    7) Leomon Colosseum - Another useless thing for the emulation users.
    This is where you go if you have a friend with a Wonderswan, a link
    cable, and a copy of the game and proceed to either kick their asses
    or get your own ass kicked. 
    - Versus Battle
    - Leave
    
    ======================================================================
    =The Story                                                       (NS)=
    ======================================================================
    
       At the very tail end of 1999, something very peculiar happened. At
    some point, Chimeramon and Mugendramon fused together in order to
    survive, resulting in Millenniumon. Millenniumon then imprisoned the
    Chosen Children, generated a time slip that resurrected many of the
    evil digimon from season 1 of the TV show, and was generally evil.
    Agumon escaped with Taichi's digivice and tried to send it to
    different children. On New Year's Eve, he finally found a child
    willing to take up the digivice and help him save Taichi and the
    others: an eleven year old boy with no digimon partner or digivice of
    his own, named Akiyama Ryo.
    
    ======================================================================
    =Walkthrough                                                     (WT)=
    ======================================================================
    
       First, I'm running on the assumption that people reading this are
    more interested in the gameplay than the actual story. With that out
    of the way, I'm going to hold your hand for the majority of the game
    and make sure you don't do something silly.
       Because of Ryo's unique circumstances (no available digimon
    partner, no digivice of his own), he is only capable of using a
    limited amount of the power available from Taichi's digivice. Namely,
    he can capture other digimon and raise them, but that's it. Even with
    this sort of limit, he has to defeat various and sundry evil digimon
    along the road to rescuing the Chosen Children and finally taking on
    Millenniumon. There's a lot more to Millenniumon than just being the
    big baddie of the game, and what his connection to Ryo is, but that's
    another story for another time and another game. 
    
    ______________________________________________________________________
    |STAGE 1: Mountain Cave (Yama no Doukutsu)                           |
    |Floors: 2                                                           |
    |Enemies:                                                            |
    |  Anode & Cathode: Botamon, Koromon, Punimon, Tsunomon              |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       As the first dungeon, this is pretty easy. Just run through it and
    at the end you should be able to acquire a koromon and tyrannomon from
    the Server Room. Grab them the moment you can, because until you
    rescue the first set of Chosen Children, that will be your party.
    Additionally, the koromon and tyrannomon will teach Agumon the
    mamemon/metalmamemon/big mamemon line of variables. This will tide you
    over until you get the other Chosen Children's digimon.
       Afterwards, Gennai tells you that while the digivice Ryo is
    carrying isn't actually his, he *can* capture digimon with it. Good to
    know. On to the mansion.
    
    ______________________________________________________________________
    |STAGE 2: File Island Mansion - left (File tou no yakata - hidari)   |
    |Floors: 3                                                           |
    |Enemies:                                                            |
    |  Anode: Poyomon, Tokomon, Elecmon, Betamon, Tyrannomon, Numemon,   |
    |    Yukidarumon, Veggimon                                           |
    |  Cathode: Poyomon, Tokomon, Elecmon, Betamon, Tyrannomon, Shellmon |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Nothing special happens after this. You might want to catch a
    betamon while you're here, especially if you're a fan of Wizardmon and
    want to catch him and make him useful with a variable.
    
    ______________________________________________________________________
    |STAGE 3: File Island Mansion - right (File tou no yakata - migi)    |
    |Floors: 3                                                           |
    |Enemies:                                                            |
    |  Anode: Yuramon, Tanemon, Kunemon, Unimon, Kentarumon, Ogremon,    |
    |    Drimogemon, Shellmon, Kokatorimon, Leomon, Nanimon              |
    |  Cathode: Yuramon, Tanemon, Kunemon, Unimon, Kentarumon, Ogremon,  |
    |    Drimogemon, Shellmon, Kokatorimon, Leomon, Nanimon, Mojamon     |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       After both levels of the mansion are cleared up, the vacuum tube
    things blocking the passage to Devimon's mountain are cleared away.
    Stock up on healing items and it's off to pay Devimon a visit.
    
    ______________________________________________________________________
    |STAGE 4: Devimon's Cave (Devimon no Doukutsu)                       |
    |Floors: 4                                                           |
    |Enemies:                                                            |
    |  Anode: Yuramon, Tokomon, Drimogemon, Tanemon, Zurumon, Nanimon,   |
    |    Leomon, Kokatorimon, Pagumon, Gazimon, DarkTyrannomon, Gizamon, |
    |    Cyclomon, Tuskmon, Flymon, Deltamon, Raremon                    |
    |  Cathode: Yuramon, Tokomon, Drimogemon, Tanemon, Mojamon, Zurumon, |
    |    Nanimon, Leomon, Kokatorimon, Pagumon, Gazimon, DarkTyrannomon, |
    |    Gizamon, Cyclomon, Tuskmon, Flymon, Deltamon, Raremon           |
    |Boss: Devimon                                                       |
    |Minions: Devidramon, Gazimon                                        |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       By now you should be familiar with some sort of strategy (like
    using the koromon as an item-thrower and the tyrannomon as a tank), so
    the battle with Devimon shouldn't be too hard. 
       When Devimon is defeated, Koushiro and Mimi (Izzy and Mimi for
    those playing the English version) are released, give Ryo their
    thanks, and let Tentomon and Palmon join Ryo in the battle with
    Millenniumon while they high-tail it back to the real world. With that
    done, it's back to Gennai's. Gennai will then send you to a space
    south of the main town, which holds a teleporter to the continent of
    server. After a scenario with Toy Agumon and Gennai, the teleporter is
    activated and it's off to the continent where PicoDevimon makes an ass
    of himself and flies off. New dungeons!
    
    ______________________________________________________________________
    |STAGE 5: Continent's Fortress (Tairiku no Toride)                   |
    |Floors: 3                                                           |
    |Enemies:                                                            |
    |  Anode: Babumon, Mochimon, Monochromon, Otamamon, Tortamon,        |
    |    Starmon, Kuwagamon                                              |
    |  Cathode: Babumon, Mochimon, Monochromon, Gotsumon, Otamamon,      |
    |    Starmon, Kuwagamon, Wizardmon                                   |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Nothing major here, but you might want to make several passes
    through this dungeon to level, gather digimon, and let your new party
    of Agumon, Palmon, and Tentomon gain variables.
       Next up is Etemon's base, which is almost entirely a water field.
    Stock up before heading there.
    
    ______________________________________________________________________
    |STAGE 6: Etemon's Palace (Etemon no Goten)                          |
    |Floors: 4                                                           |
    |Enemies:                                                            |
    |  Anode: Pichimon, Mochimon, Ganimon, Otamamon, Shakomon, Rukamon,  |
    |    Seadramon, Pukamon, Gesomon                                     |
    |  Cathode: Pichimon, Gotsumon, Ganimon, Otamamon, Shakomon, Rukamon,|
    |    Coelamon, Pukamon, Gesomon                                      |
    |Boss: Etemon                                                        |
    |Minions: Rukamon (Octomon in Cathode), Ganimon                      |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       After this, Sora and Takeru are released and the bigass gate opens
    up to the rest of the continent. You'll probably want to do a bit more
    levelling and collecting of digimon and variables before going on to
    Vandemon's domain. Did I mention that items are your friends?   
    
    ______________________________________________________________________
    |STAGE 7: Temple of Darkness - Right (Yami no Seidou - Migi)         |
    |Floors: 4                                                           |
    |Enemies:                                                            |
    |  Anode: Mochimon, Otamamon, Shakomon, Pichimon, Ganimon, Pukamon,  |
    |    Rukamon, Mokumon, Bakumon, Hanumon, Candmon, PetitMeramon,      |
    |    Meramon, Wizardmon, Bakemon                                     |
    |  Cathode: Mochimon, Otamamon, Shakomon, Pichimon, Ganimon, Pukamon,|
    |    Octomon, Mokumon, Bakumon, Hanumon, Candmon, PetitMeramon,      |
    |    Meramon, Wizardmon, Bakemon                                     |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Note: This dungeon is almost entirely either water or sky field,
    with the land field at the last level. You'll likely want at least one
    flying digimon.
    
    ______________________________________________________________________
    |STAGE 8: Temple of Darkness - Left (Yami no Seidou - Hidari)        |
    |Floors: 4                                                           |
    |Enemies:                                                            |
    |  Anode: Pichimon, Ganimon, Rukamon, Shakomon, Gesomon, Nyokimon,   |
    |    Bakumon, Meramon, Candmon, Wizardmon, Bakemon, Hanumon,Pyokomon,|
    |    Floramon, Mushmon, Kiwimon                                      |
    |  Cathode: Pichimon, Ganimon, Rukamon, Shakomon, Gesomon, Octomon,  |
    |    Coelamon, Nyokimon, Bakumon, Meramon, Candmon, Wizardmon,       |
    |    Bakemon, Hanumon, Floramon, Pyokomon                            |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Again, you'll want to level around here for a bit, because coming
    up is Vandemon's dungeon and you don't want to be caught by surprise.
    Standard item/level/digimon-gathering advice applies.
    
    ______________________________________________________________________
    |STAGE 9: Vandemon's Mansion (Vandemon no Yakata)                    |
    |Floors: 5                                                           |
    |Enemies:                                                            |
    |  Anode: Pichimon, Ganimon, Rukamon, Pukamon, Shakomon, Coelamon,   |
    |    Gesomon, Nyokimon, Bakumon, Meramon, Pyokomon, Candmon,         |
    |    Wizardmon, Bakemon, Hanumon, Choromon, Floramon, ToyAgumon,     |
    |    Kapurimon, Kokuwamon, Hagurumon, Revolvmon, Tankmon, Clockmon,  |
    |    Guardromon, Mechanorimon                                        |
    |  Cathode: Pichimon, Ganimon, Octomon, Pukamon, Shakomon, Rukamon,  |
    |    Gesomon, Nyokimon, Bakumon, Meramon, Pyokomon, Candmon,         |
    |    Wizardmon, Bakemon, Hanumon, Choromon, Floramon, RedVeggimon,   |
    |    Woodmon, Kapurimon, ToyAgumon, Kokuwamon, Hagurumon, Revolvmon, |
    |    Tankmon, Clockmon, Guardromon, Mechanorimon                     |
    |Boss: Vandemon                                                      |
    |Minions: Clockmon, Kokuwamon                                        |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       When Vandemon and his lackeys are defeated, Hikari, Yamato, and Jou
    (or Kari, Matt, and Joe) are released along with their partners.
    Happiness all around, the kids return to the real world, and the
    digimon go with Ryo. If you want a healer in the party and don't want
    to spend so much money on floppies, make Tailmon/Gatomon a permanent
    member. You won't regret it. Holydramon has the best healing ability
    you can hope for.
       Now a landbridge opens up to Piemon's realm. The difficulty in the
    dungeons afterwards is a bit higher, so be careful. And remember what
    I said about Tailmon.
       
    ______________________________________________________________________
    |STAGE 10: Shrine of Evil - Left (Ma no Shinden - Hidari)            |
    |Floors: 5                                                           |
    |Enemies:                                                            |
    |  Anode: Babumon, Mochimon, Ebidramon, Tortamon, Monochromon,       |
    |    Starmon, Pichimon, Rukamon, Gorimon, Pukamon, Seadramon,Gesomon,|
    |    Mokumon, Hanumon, Evilmon, PetitMeramon, Meramon, Wizardmon,    |
    |    Bakemon, Nyokimon, Kiwimon, Gokimon, Choromon, Revolvmon,       |
    |    Minotarumon, Kapurimon, Tankmon, Clockmon, Guardromon           |
    |  Cathode: Babumon, Gotsumon, Ebidramon, Mochimon, Monochromon,     |
    |    Starmon, Pichimon, Rukamon, Gorimon, Pukamon, Seadramon,Gesomon,|
    |    Mokumon, Hanumon, Evilmon, PetitMeramon, Meramon, Wizardmon,    |
    |    Bakemon, Nyokimon, RedVeggimon, Woodmon, Gokimon, Choromon,     |
    |    Revolvmon, Minotarumon, Kapurimon, Tankmon, Clockmon, Guardromon|
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Yeah, I know, again with the levelling. Millenniumon will prance
    around the battleground with your party as clogs if you don't. This is
    a relatively good levelling ground. 
    
    ______________________________________________________________________
    |STAGE 11: Shrine of Evil - Right (Ma no Shinden - Migi)             |
    |Floors: 5                                                           |
    |Enemies:                                                            |
    |  Anode: Babumon, Otamamon, Starmon, Mochimon, Kokuwamon, Tortamon, |
    |    Pichimon, Ganimon, Dokugumon, Pukamon, Shakomon, Rukamon,       |
    |    Seadramon, Mokumon, Candmon, Mushamon, PetitMeramon, Bakumon,   |
    |    Nyokimon, Bakemon, Golemon, Pyokomon, Kiwimon, Choromon, Snimon,|
    |    Revolvmon, Kapurimon, Tankmon, Clockmon, Guardromon             |
    |  Cathode: Babumon, Gotsumon, Starmon, Mochimon, Kokuwamon,Gotsumon,|
    |    Pichimon, Ganimon, Dokugumon, Pukamon, Shakomon, Rukamon,       |
    |    Mokumon, Candmon, Mushamon, PetitMeramon, Bakumon, RedVeggimon, |
    |    Nyokimon, Golemon, Woodmon, Pyokomon, Choromon, Snimon, Tankmon,|
    |    Revolvmon, Kapurimon, Clockmon, Guardromon                      |
    |Boss: None                                                          |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Standard levelling advice applies, because next up is Piemon's
    Lair. I hope you have lots of recovery items and variables.
    
    ______________________________________________________________________
    |STAGE 12: Piemon's Palace (Piemon no Kyuuden)                       |
    |Floors: 6                                                           |
    |Enemies:                                                            |
    |  Anode: Pichimon, Ganimon, Igamon, Pukamon, Shakomon, Rukamon,     |
    |    Seadramon, Mokumon, Candmon, ShimaUnimon, PetitMeramon, Bakumon,|
    |    Nyokimon, Flarizarmon, Pyokomon, Kiwimon, Choromon, Penmon,     |
    |    Yanmamon, Kapurimon, Goblimon                                   |
    |  Cathode: Pichimon, Ganimon, Igamon, Pukamon, Shakomon, Rukamon,   |
    |    Mokumon, Candmon, ShimaUnimon, PetitMeramon, Bakumon, Nyokimon, |
    |    Flarizarmon, Pyokomon, Woodmon, RedVeggimon, Choromon, Penmon,  |
    |    Yanmamon, Kapurimon, Goblimon                                   |
    |Boss: Piemon                                                        |
    |Minions: None                                                       |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Suggested strategy: reserve all VP until the Piemon battle, then
    take potshots at him with variables because he hits *hard*. At least
    he doesn't move very fast.
       With Piemon defeated, there's one last boss to take on. Cue
    Millenniumon, stage left, to the tune of The Rolling Stones' "Sympathy
    For The Devil." This guy is a bastard. If this is the first Ryo game
    you've played and you intend to go on to the later games, get used to
    Millenniumon cheerfully kicking your ass.
       Also, a note before I go on: the strategy guide this walkthrough is
    based on does not cover the last stage, so the data for this is
    incomplete. If *anyone* has completed this stage on Anode Tamer,
    please fill me in on the missing data.
    
    ______________________________________________________________________
    |STAGE 13: Millenniumon's Lair                                       |
    |Floors: 6                                                           |
    |Enemies:                                                            |
    |  Anode: Unknown, probably similar to the Cathode list              |
    |  Cathode: Monochromon, Otamamon, Kuwagamon, Rukamon, Shakomon,     |
    |    Starmon, Bakumon, Wizardmon, Meramon, Hanumon, Floramon,        |
    |    RedVeggimon, Revolvmon, ToyAgumon, Mechanorimon, Mushamon,      |
    |    Gorimon, ShimaUnimon, Ogremon, Devimon, Etemon, Gazimon,        |
    |    Vandemon, PicoDevimon, Meramon, Piemon                          |
    |Boss: Mugendramon/Chimeramon, Millenniumon                          |
    |Minions: None                                                       |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Millenniumon cheats. His variable as Mugendramon is Apocalymon,
    which does a hell of a lot of damage. Be ready to spend most of your
    time with him on the defensive. When his Mugendramon form (Chimeramon
    in Anode) is defeated, he turns into his true form, Millenniumon. But,
    he *is* manageable. My personal strategy is to have Wizardmon reduce
    his defense with the Vadermon variable, have Tailmon act as tank and
    physical attacker, and Agumon as healer and sniper. 
       When all's said and done, Taichi is released, reunites with Agumon,
    and they have their touching moment before Taichi returns to the real
    world and all the digimon leave Ryo behind. He returns to the village,
    everyone thanks him, then he wakes up back at home. His parents
    noticed that he changed somehow, but don't know why.
       End Game.
    
    ======================================================================
    =The Digimon Index                                              (DGI)=
    ======================================================================
    Key:
    
    ______________________________________________________________________
    |#No. = reference number (in analyzer) |Battle = field type          |
    |Type = Attribute                      |Level = self-explanatory     |
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    #No.| Digimon Name        | Type |Origin|Battle|Level
    ¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    001 | Botamon             | None | Ver1 | Land | Baby/Fresh
    002 | Koromon             | None | Ver1 | Land | Baby/In-Training
    003 | Agumon              | Vacc | Ver1 | Land | Child/Rookie
    004 | Betamon             | Virus| Ver1 | Land | Child/Rookie
    005 | Tyrannomon          | Data | Ver1 | Land | Adult/Champion
    006 | Airdramon           | Vacc | Ver1 | Sky  | Adult/Champion
    007 | Numemon             | Virus| Ver1 | Land | Adult/Champion
    008 | Punimon             | None | Ver2 | Land | Baby/Fresh
    009 | Tsunomon            | None | Ver2 | Land | Baby/In-Training
    010 | Gabumon             | Data | Ver2 | Land | Child/Rookie
    011 | Elecmon             | Data | Ver2 | Land | Child/Rookie
    012 | Yukidarumon         | Vacc | Ver2 | Land | Adult/Champion
    013 | Veggimon            | Virus| Ver2 | Land | Adult/Champion
    014 | Poyomon             | None | Ver3 | Land | Baby/Fresh
    015 | Tokomon             | None | Ver3 | Land | Baby/In-Training
    016 | Patamon             | Data | Ver3 | Sky  | Child/Rookie
    017 | Kunemon             | Virus| Ver3 | Land | Child/Rookie
    018 | Unimon              | Vacc | Ver3 | Sky  | Adult/Champion
    019 | Kentarumon          | Data | Ver3 | Land | Adult/Champion
    020 | Ogremon             | Virus| Ver3 | Land | Adult/Champion
    021 | Shellmon            | Data | Ver3 | Water| Adult/Champion
    022 | Drimogemon          | Data | Ver3 | Land | Adult/Champion
    023 | Sukamon             | Virus| Ver3 | Land | Adult/Champion
    024 | Etemon              | Virus| Ver3 | Land | Perfect/Ultimate
    025 | Yuramon             | None | Ver4 | Sky  | Baby/Fresh
    026 | Tanemon             | None | Ver4 | Land | Baby/In-Training
    027 | Palmon              | Data | Ver4 | Land | Child/Rookie
    028 | Kokatorimon         | Data | Ver4 | Land | Adult/Champion
    029 | Leomon              | Vacc | Ver4 | Land | Adult/Champion
    030 | Mojamon             | Vacc | Ver4 | Land | Adult/Champion
    031 | Nanimon             | Virus| Ver4 | Land | Adult/Champion
    032 | Zurumon             | None | Ver5 | Land | Baby/Fresh
    033 | Pagumon             | None | Ver5 | Land | Baby/In-Training
    034 | Gazimon             | Virus| Ver5 | Land | Child/Rookie
    035 | Gizamon             | Virus| Ver5 | Water| Child/Rookie
    036 | DarkTyrannomon      | Virus| Ver5 | Land | Adult/Champion
    037 | Cyclomon            | Virus| Ver5 | Land | Adult/Champion
    038 | Devidramon          | Virus| Ver5 | Sky  | Adult/Champion
    039 | Tuskmon             | Virus| Ver5 | Land | Adult/Champion
    040 | Flymon              | Virus| Ver5 | Sky  | Adult/Champion
    041 | Deltamon            | Virus| Ver5 | Land | Adult/Champion
    042 | Raremon             | Virus| Ver5 | Land | Adult/Champion
    043 | Babumon             | None | Pen1 | Land | Baby/Fresh
    044 | Mochimon            | None | Pen1 | Land | Baby/In-Training
    045 | Tentomon            | Vacc | Pen1 | Sky  | Child/Rookie
    046 | Gotsumon            | Data | Pen1 | Land | Child/Rookie
    047 | Otamamon            | Virus| Pen1 | Water| Child/Rookie
    048 | Tortamon            | Vacc | Pen1 | Land | Adult/Champion
    049 | Monochromon         | Data | Pen1 | Land | Adult/Champion
    050 | Starmon             | Data | Pen1 | Land | Adult/Champion
    051 | Kuwagamon           | Virus| Pen1 | Sky  | Adult/Champion
    052 | Gekomon             | Virus| Pen1 | Water| Adult/Champion
    053 | Pichimon            | None | Pen2 | Water| Baby/Fresh
    054 | Pukamon             | None | Pen2 | Water| Baby/In-Training
    055 | Gomamon             | Vacc | Pen2 | Water| Child/Rookie
    056 | Ganimon             | Data | Pen2 | Water| Child/Rookie
    057 | Shakomon            | Virus| Pen2 | Water| Child/Rookie
    058 | Rukamon             | Vacc | Pen2 | Water| Adult/Champion
    059 | Seadramon           | Data | Pen2 | Water| Adult/Champion
    060 | Coelamon            | Data | Pen2 | Water| Adult/Champion
    061 | Gesomon             | Virus| Pen2 | Water| Adult/Champion
    062 | Octomon             | Virus| Pen2 | Water| Adult/Champion
    063 | Mokumon             | None | Pen3 | Sky  | Baby/Fresh
    064 | PetitMeramon        | None | Pen3 | Sky  | Baby/In-Training
    065 | Bakumon             | Vacc | Pen3 | Land | Child/Rookie
    066 | Candmon             | Virus| Pen3 | Sky  | Child/Rookie
    067 | PicoDevimon         | Virus| Pen3 | Sky  | Child/Rookie
    068 | Hanumon             | Vacc | Pen3 | Land | Adult/Champion
    069 | Meramon             | Data | Pen3 | Land | Adult/Champion
    070 | Wizardmon           | Vacc | Pen3 | Sky  | Adult/Champion
    071 | Devimon             | Virus| Pen3 | Sky  | Adult/Champion
    072 | Bakemon             | Virus| Pen3 | Sky  | Adult/Champion
    073 | Vandemon            | Virus| Pen3 | Sky  | Perfect/Ultimate
    074 | Piemon              | Virus| Pen3 | Land | Ultimate/Mega
    075 | Nyokimon            | None | Pen4 | Land | Baby/Fresh
    076 | Pyokomon            | None | Pen4 | Land | Baby/In-Training
    077 | Piyomon             | Vacc | Pen4 | Sky  | Child/Rookie
    078 | Floramon            | Data | Pen4 | Land | Child/Rookie
    079 | Mushmon             | Data | Pen4 | Land | Child/Rookie
    080 | Vdramon             | Vacc | Pen4 | Land | Adult/Champion
    081 | Kiwimon             | Data | Pen4 | Land | Adult/Champion
    082 | Woodmon             | Virus| Pen4 | Land | Adult/Champion
    083 | RedVeggimon         | Virus| Pen4 | Land | Adult/Champion
    084 | Choromon            | None | Pen5 | Land | Baby/Fresh
    085 | Kapurimon           | None | Pen5 | Land | Baby/In-Training
    086 | ToyAgumon           | Vacc | Pen5 | Land | Child/Rookie
    087 | Kokuwamon           | Data | Pen5 | Land | Child/Rookie
    088 | Hagurumon           | Virus| Pen5 | Land | Child/Rookie
    089 | Revolvmon           | Vacc | Pen5 | Land | Adult/Champion
    090 | Tankmon             | Data | Pen5 | Land | Adult/Champion
    091 | Clockmon            | Data | Pen5 | Land | Adult/Champion
    092 | Guardromon          | Virus| Pen5 | Land | Adult/Champion
    093 | Mechanorimon        | Virus| Pen5 | Land | Adult/Champion
    094 | Tailmon             | Vacc | SS   | Land | Adult/Champion
    095 | Ebidramon           | Data | SS   | Water| Adult/Champion
    096 | Gorimon             | Data | SS   | Land | Adult/Champion
    097 | Evilmon             | Virus| SS   | Land | Adult/Champion
    098 | Gokimon             | Virus| SS   | Land | Adult/Champion
    099 | Minotarumon         | Virus| SS   | Land | Adult/Champion
    100 | Dokugumon           | Virus| WS   | Land | Adult/Champion
    101 | Mushamon            | Virus| WS   | Land | Adult/Champion
    102 | Golemon             | Virus| WS   | Land | Adult/Champion
    103 | Snimon              | Vacc | WS   | Land | Adult/Champion
    104 | Penmon              | Vacc | PS   | Water| Child/Rookie
    105 | Goblimon            | Virus| PS   | Land | Child/Rookie
    106 | Igamon              | Data | PS   | Land | Adult/Champion
    107 | ShimaUnimon         | Vacc | PS   | Land | Adult/Champion
    108 | Soulmon             | Virus| PS   | Sky  | Adult/Champion
    109 | Flarizamon          | Data | PS   | Land | Adult/Champion
    110 | Yanmamon            | Data | PS   | Sky  | Adult/Champion
    111 | Chimeramon          | ?    | WS   | ?    | Ultimate/Mega 
    112 | Mugendramon         | ?    | WS   | ?    | Ultimate/Mega
    113 | Millenniumon        | ?    | ORG  | ?    | Ultimate/Mega
    
    ======================================================================
    =Variable Guide                                                 (VAR)=
    ======================================================================
    
       Technically, ANY digimon can learn a skill from any other digimon
    if s/he sees it in use often enough. However, some are just more
    compatable than others. The following guide offers the most compatable
    of the digimon that generate that particular variable.
    
    #No.| Digimon      | Combination | VP | Effect
    ¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    114 | Greymon      | Agu + Tento | 07 | Physical damage to 1 enemy
    115 | MetalGreymon | Agu + Tail  | 14 | Physical damage to 1 enemy
    116 | WarGreymon   | Agu + Tail  | 16 | Physical damage to all enemies
    117 | Birdramon    | Piyo + Agu  | 07 | Physical damage to 1 enemy
    118 | Garudamon    | Piyo + Tail | 16 | Physical damage to all enemies
    119 | Garurumon    | Agu + Gabu  | 07 | Physical damage to 1 enemy
    120 | Weregarurumon| Gabu + Goma | 14 | Physical damage to 1 enemy
    121 | MetalGaruru  | Gabu + Tail | 16 | Physical damage to all enemies
    122 | Kabuterimon  | Tento + Agu | 07 | Physical damage to 1 enemy
    123 | AtlurKabuteri| Tento + Tail| 16 | Physical damage to all enemies
    124 | Togemon      | Palm + Agu  | 07 | Physical damage to 1 enemy
    125 | Lilymon      | Palm + Tail | 16 | Physical damage to all enemies
    126 | Ikkakumon    | Goma + Agu  | 07 | Physical damage to 1 enemy
    127 | Zudomon      | Piyo + Tail | 16 | Physical damage to all enemies
    128 | Angemon      | Pata + Agu  | 07 | Physical damage to 1 enemy
    129 | HolyAngemon  | Pata + Tail | 16 | Physical damage to all enemies
    130 | Angewomon    | Tail + Agu  | 08 | Restore DP to 1 ally
    131 | Holydramon   | Tail + Piyo | 20 | Restore DP to all allies
    132 | Pukumon      | Tusk + Gani | 09 | Physical damage to 1 enemy
    133 | MetalSeadra  | Seadra+Coela| 36 | Attack to 1 sky enemy
    134 | AeroVdramon  | Vdra + ???  | 62 | Power up against 1 sky enemy
    135 | Dagomon      | Octo + Sni  | 16 | Physical damage to 1 enemy
    136 | Hangyomon    | Mush + Ruka | 17 | Physical damage to 1 enemy
    137 | LadyDevimon  | Devi + PDevi| 26 | Physical damage to 1 enemy
    138 | MarineDevimon| Geso+Devidra| 10 | Physical damage to 1 enemy
    139 | SkullGreymon | DarkTy+Cyclo| 18 | Physical damage to 1 enemy
    140 | Mammon       | Yukidar+Moja| 38 | Physical damage to 1 enemy
    141 | SkullMammon  | Yukidar+Moja| 42 | Physical damage to all enemies
    142 | DeathMeramon | PetMera+Mera| 19 | Physical damage to 1 enemy
    143 | Blossomon    | Tane + Veggi| 20 | Physical damage to 1 enemy
    144 | MegaSeadramon| Shako+Gobli | 12 | Raise AP of 1 ally
    145 | Jijimon      | Moja + Wood | 26 | Raise AP of all allies
    146 | Digitamamon  | Veggi+RVeggi| 12 | Reduce AP of 1 enemy
    147 | Phantomon    | Soul + ???  | 26 | Reduce AP of all enemies
    148 | ExTyrannomon | ToyAgu + Pen| 12 | Raise PP of 1 ally
    149 | Jagamon      | Torta + ??? | 38 | Raise PP of all allies
    150 | Monzaemon    | Nume + Nani | 26 | Raise PP of all allies
    151 | Vadermon     | Wizard+Star | 12 | Reduce PP of 1 enemy
    152 | Jureimon     | Wood + ???  | 38 | Reduce PP of all enemies
    153 | WaruMonzaemon| PDevi + Nani| 16 | Reduce PP of all enemies
    154 | Piccolomon   | Wizard+Beta | 12 | Raises 1 ally's Sp by 2
    155 | Nanomon      | Guard+Haguru| 16 | Raises all allies' SP by 1.5
    156 | SaberLeomon  | Leo+ShimaUni| 08 | Reduce 1 enemy's SP by 1/3
    157 | Griffomon    | Airdra+Koka | 18 | Reduce all enemy SP to 2/3
    158 | TonosamaGecko| Gecko+Otama | 48 | Random variable changes to all
    159 | Ookuwamon    | Kuwaga + Fly| 14 | Raises all ally critical rates
    160 | Giromon      | Rare + Gotsu| 08 | Disables all variables: 1 turn
    161 | MarineAngemon| Poyo + Pichi| 24 | 1 enemy useless: 1 turn
    162 | MetalEtemon  | Ete + Hanu  | 08 | Enemies unable to use items
    163 | Garbamon     | Nume + Suka | 18 | All enemies UP Max
    164 | Boltmon      | Tank + Hanu | 42 | Allies take no damage: 1 turn
    165 | Ashuramon    | Musha+Gole  | 08 | Reduce 1 enemy VP by 2/3
    166 | Brachimon    | Pen+ShimaUni| 32 | AP/PP/SP/VP down for 1 enemy
    167 | Whamon       | Koro + Agu  | 03 | Restore 25% DP for 1 ally
    168 | Mamemon      | Bota + Koro | 03 | Physical damage to 1 enemy
    169 | MetalMamemon | Koro + Agu  | 06 | Physical damage to all enemies
    170 | BigMamemon   | Agu + Tyrann| 08 | Physical damage to 1 enemy
    171 | Megadramon   | Leo + Kokato| 04 | Missile damage to 1 enemy
    172 | Andromon     | Kenta+Drimog| 03 | Missile damage to 1 enemy
    173 | Anomalocari  | Shako + Gani| 07 | Physical damage to 1 enemy
    174 | Pinocchimon  | Kiwi + Wood | 09 | Hammer damage to 1 enemy
    175 | Pumpmon      | Baku + Cand | 08 | Damage 1 enemy
    176 | Deramon      | Flora + Mush| 10 | Enemy skill useless, damage
    177 | Triceramon   | Gotsu+Otama | 06 | Enemy skill useless, damage
    178 | MetalTyranno | DTyran+Tyran| 05 | Enemy skill useless, damage
    179 | Knightmon    | ToyAgu+Kokuw| 12 | 1 enemy skill ineffective
    180 | SkullSatamon | Devi + Ogre | 48 | Ally uses attack outside turn
    181 | KingEtemon   | Ete + Gazi  | 48 | Ally receives 0 var. damage
    182 | VenomVandemon| Vande+PDevi | 48 | Enemies' VP = 0
    
    ======================================================================
    =Other                                                          (OTH)=
    ======================================================================
    
    There are some digimon only available on one specific game or another,
    thus unobtainable unless you know someone playing the game opposite of
    yours and can link up to trade. They are as follows:
    
    Anode                            |Cathode
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Seadramon                        |Coelamon                      
    Mushmon                          |Octomon                       
    Yukidarumon                      |Mojamon                       
    Veggimon                         |RedVeggimon                       
    Tortamon                         |Gotsumon                       
    Kiwimon                          |Woodmon                       
    Airdramon                        |Mugendramon                       
    Chimeramon                       |                      
    
    ======================================================================
    =WSC vs Emulator                                                (WSC)=
    ======================================================================
    
       I will say though that I do not condone the use of roms, but given
    that Wonderswans are hard to come by and a rather expensive hobby, the
    use of them by others is to be expected. If you decide to go the way
    of emulation, be warned that both Cygne and WSCamp are processor-
    intensive and the gameplay will be extremely lagged and erratic if
    played on an older computer. Also, if you do intend to play Anode or 
    Cathode Tamer on emulator, Cygne has had a history of freezing on the
    very first battle. Use WSCamp if you must.
       If at all possible, I recommend getting a WSC and the actual cart.
    They can be taken anywhere and used at any time, there's no lag time,
    and chances are you'll be less likely to get carpal tunnel.
    
    ======================================================================
    =Credits                                                         (CR)=
    ======================================================================
    
    Thanks to...
    
       Meimi/Ereshkigal - For everything, including getting me Anode/
    Cathode Tamer Veedramon Version as a gift.
       Shining Celebi - For assistance in digging out the Veedramon 
    Version translation stuff when I can't seem to find my cart.