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    FAQ/Walkthrough by lastfirstborn

    Version: Full Dark | Updated: 07/07/07 | Printable Version | Search Guide | Bookmark Guide

    The Darkness
    FULL GUIDE Version
    June 28, 2007 - July 1, 2007
    Xbox 360 Guide
    written by lastfirstborn - Joe Barbee
    See end section for contact information (email, Live tag)
    Copyright - lastfirstborn, Joe Barbee, June 28 2007.  
    Please do not steal
    this guide in any way shape or form.  You may save this for
    personal use.  Do not post it on your website without telling
    me and getting my approval, and even then do not alter it in
    any way.  This guide is my intelluctual property, and is 
    protected by the law.  Thanks!
    See version history for details!  I just needed to get some 
    good tips and tricks out there as the boards are a bit clogged
    with the same questions day in and day out.  The FULL GUIDE
    is finally OUT!!
    Please keep in mind, if you use ctrl and F on your keyboard,
    you can search for anything in this guide.  Just type in the
    keyword (like a place, a power, event, or an achievement), and
    you will hopefully find what you want.  Or just read through
    all of section 3, it's not that long.
    It's a bit FAQ heavy in the front, but this is one of those
    games where a couple of simple questions can help you along,
    so they come before the full walkthrough.  Bear with me on
    having to scroll down to reach the guide.
    1) Introduction and Version History
    2) General Tips and Hints
    3) Hard to find stuff and frenquently asked questions section
    4) Walkthrough (with epilouge about comic at very end)
    5) Achievements (and notes on them)
    6) Ending Notes and Credits
    1) Introduction
    Hello hello!  First off, let me say, see section 3 if you're
    having trouble with anything.  I hit all the hard to reach 
    spots people talk about on the message boards at gamefaqs.com
    first there.  This includes ALL the phone numbers and ALL the
    Darkling Costumes.
    To get it out of the way, please don't contact me for spelling
    or grammar mistakes, capiche?  It's a waste of both our time.
    The full guide will be out SOON.  Right now, I just wanted to
    get the general hints and tips out there for those that are
    clogging up the message boards.  I've played through parts
    of normal up to three times now, and will start hard once I
    completel normal all the way.  It is THEN, that I will begin
    the full walkthrough guide.  Until then, the gamefaqs.com
    message boards are a wonderful place to visit, just please
    use the search function first if it is available to you.  Odds
    are, your questions HAVE been answered there, I promise.
    Now, as a short intro about me, since I like to do that to my
    FAQs.  I've written a handful of faqs for gamefaqs.com, and
    loads of reviews.  I love gaming, have been at it since the
    NES days.  I'm 24, living on my own, have a cool family, a 
    small circle of friends, and a great girl (hopefully for a
    long while :P).  I'm a huge dork when it comes to games, 
    movies, comics, and music, in that order.  I've been into The
    Darkness since the late nineties Image/Top Cow comics boom.
    You should definately check it out if you like the game!  
    Witchblade is also quite cool, though I like Darkness more.
    The Darkness was a title slated for 360 launch but it has been
    delayed time and again.  I say the tweaking done during this
    time of delay was well worth, as we have a very polished end
    product, and a fun game!  If you're iffy about how long the 
    game is, give it a rental first, as it only lasts around 10
    hours, unless you really, REALLY stop to smell the roses.
    However, I love the title so far, and I'm not tired of it yet.
    Good achievements, multiple ways to play, a variety of good
    side missions and character interaction, and some good, pulse
    pounding shoot outs make this one a replayable title if you
    ask me!
    Look into the comics if you enjoyed the game.  Consider the 
    game a sort of "Hollywood-ized" plotline.  It's very basic and
    a bit different from the comic books, so odds are if you dig
    this game, you'll LOVE the comic books.  Trade paperbacks 
    (graphic novels) of the titles are out, and contain alot of
    content.  Dimension Films (The Crow, the Scream movies, etc)
    owns the rights to a film, but I'm not sure if they'll go and
    make one or not.  If they do, odds are, it'll  be alot like
    this game in terms of story and special effects.  That suits
    me just fine actually.  I do hope to see a sequel to this 
    title, and one can be done.  The ending is sort of like in
    the comics, the ending to issue 40 actually.  And they went
    on for several more crossovers and issues, so that's NOT the
    end for Jackie Estacado!
    Let's get into it, shall we?
    Come, embrace The Darkness...
    Version History
    June 28 2007 - Wrote out the FAQ and Tips section.  Filled in
    all Achievements, and gave some pointers on the tougher single
    player achievements to understand.
    June 29 2007 - Beat several chapters on Normal more than once,
    beat entire game on Normal Mode and found all the Outfits and
    several collectables and numbers.  Added to my lists.  Was
    bombarded by several positive people via email and Xbox Live.
    Thanks for the input everybody!
    June 30 2007 - Getting started on Hard Mode, beginning to 
    write out the walkthrough.  Over the past two days I have also
    added to some of my lists, in the tips and FAQs section.
    July 1 2007 - COMPLETED the guide!  Will list this version as
    final but plan on updating in the future on small details and
    hard to find items.  Posted to Gamefaqs.com today, will be up
    by next site update.
    2) General Tips and Hints
    Just because you're the Darkness, doesn't mean you're an 
    invincible killing robot.  Take cover, use your FPS skills!
    Aim for the head or other critical points when using guns.
    A few well placed shots and your foes will drop you, powers
    or not!
    Never forget, when you lean around an object, or press up on
    someone/thing/object, Jackie will aim his guns around them
    sort of, giving you better accuracy.  
    If you go around sticking guns in people's faces, or if you
    walk away from them while they speak to you about something
    they find important, they may not be so friendly next time
    around, so show some respect!
    Use the Creeping Dark!  It can scout out new areas for foes,
    stealth kill one or two in a group, making it easier on you,
    or destroy lights, open doors, and unlock other areas other-
    wise unavailble to you.  It IS weapon too, don't forget!
    Hey, never forget you can do cool execution type moves for
    almost ALL the guns, including shotguns, double kill with
    two hand guns and differing left and right clicks (and double
    click), and rifles of all types.  Keep those eyes open!
    You can see how much ammo you have for all your guns at one
    time by going to the Inventory screen (select button).
    You can throw vehicles and other large objects at your foes!
    Even if you don't kill em, it'll wound them and slow them
    down enough for you to do harm.
    While in shadow, The Darkness will feed upon the dark to
    help restore expended power.  See below for more info.
    The light is your enemy now.  In games were it used to help,
    here it hurts in more ways than one.  Not only can bright 
    lights impair your vision, they help your foes see you!
    Plus, they weaken you when in Darkness mode, thusly depleting
    your shileds faster and making your attacks lesser.  Use
    bullets, creeping dark, or the demon arm (my fave!) to take
    out lights ASAP!  In a battle, this can mean the difference
    between victory, and becoming a little red stain.
    Doing side missions can help you learn maps better, get you 
    more guns, increase your darkness level (more hearts to eat),
    get your collectable numbers, and add to the number of kills
    with each type of power you have, plus other such achievements
    , if you care about those.  Not only that, it gives you the
    warm fuzzies inside, since Jackie Estacado beleives in doing
    things the old school way, and helping out the neighborhood!
    Darklings are good, from killing in various ways, to just 
    plain distracting foes away from your presence.  Don't forget!
    There are five levels of Darkness power.  You need to consume
    around 200 hearts to get the maximum power and energy.  This
    can be done by the time you reach the Turkish baths, if you
    do every side mission and eat every heart from the moment you
    first can.  If not, don't worry, you will get it before the 
    you finish the game, if you just eat alot throughout.  Don't
    forget to eat the hearts!  Trust me, the more energy you have,
    the better.  It sustains your shields, and your skill to use
    powers over and over (including ammo for the darkness guns!).
    The black hole power is great.  Convienent, strong, etc.  But,
    if you use it, count on your shield dropping almost every 
    time.  Meaning, be sure you kill everything in the room that
    poses and threat to you, or you're probably going to die after
    you leave yourself vulnerable for that short time.
    To destroy the chopper, aim a black hole up out the skylight
    window.  You'll know when and where.
    There are phone numbers all over the walls, billboards, and
    everywhere really.
    Guess what?  When a human (usually a bad guy target) is around
    the corner, or otherwise nearby you, you'll notice the 
    Creeping Dark heads rear up and snap or hiss towards them.
    This is a great way of knowing whether or not a threat is
    right around the corner, so that you can melee, use a shotgun,
    or the Demon Arm (my personal favorite).
    Need a subway train fast?  Stand on or very near the track,
    it'll be there within seconds!
    Know your weapons.  You may find yourself often swapping 
    weapons out, due to lost weapons, or losing the darkness
    guns.  Since it autoswaps you to whatever weapons it finds
    strongest, know your weapons in case this happens to you in
    the middle of a fire fight.
    Everything in this game can be reached through simple means.
    You're never as lost as you might think you are.  Think of the
    game's two subway stations as two hubs.  Use the transit 
    service machines if you feel lost.  I will go into detail on
    where to find places in the guide as well.  Some things are
    more well hidden than others.  Things like Gun Hill, and City
    Hall station.  They are off the beaten path of the subways,
    but still within the subways.  Keep this in mind while playing
    the game and you might not feel as frustrated.
    If you're stuck, and you just got a certain power, try using
    it!  All over the place.  This is especially true for the
    black hole power.  It can tear open walls, or bend barred
    areas open in certain levels.
    Stuck?  Section 3 is for you, my FAQ section!!
    Can't reach a heart to eat or what not?  Don't forget the 
    Creeping Dark power!  That handy head can eat hearts on it's
    own, pick up collectable papers, and ammo!
    Canal is the first subway station.
    Fulton is the second.
    Fulton has two tunnels and utility access type points to go
    further in the game, later on.
    I will be writing this guide in Hard mode, so if you need any
    tactics and tips for it, read on!
    Pay attention to the select button and all the in game
    tutorials, capiche?  This makes my job a bit easier here.
    3) Hard to find stuff and FAQ section
    I've noticed *alot* of help topics about the same things on
    the boards.  So, let's get to those first eh?  There may be
    spoilers in this section, just so you know.  I will cover
    everything in the guide in full, but here's some ideas on 
    what to do and what may be wrong for a few of the tougher
    Where are all the Darkling Outfits? See full guide when it's
    up for more detail on these if you need it.
    Broken sword: Broken Sword one is in Chinatown. As soon as you
    get out of the subway. Walk straight up the stairs and 
    continue straight. It's right there.
    Fireman: Grinder's Lane in the 261 room where you kill the 
    snitch Petey Pajama on the side mission.
    Saw: Help the girl at the subway station (first one) get her 
    keys. She complains about being locked out of her apartment 
    by her boyfriend. You go to her apartment and it's there 
    (directions are given in this side mission).  See full guide
    when it's up for more detail if you need it.
    Sledgehammer: The last guy on Vinny's list. By Shrote's 
    apartment entrance. The open window with the guy who's 
    monitoring him. It's in there on the wall to the right.
    Jackhammer: Going to City hall, in the abandoned subway car
    before you get to the Turkish baths.
    Golf Club: Any phone, dial 5664
    2K: dial GAME (4263) at any phone.
    Jungle Outfit: You need to restart Chapter One via checkpoint
    menu at the main title screen.  Don't worry, while you lose
    checkpoint save you won't lose chapter save and details on
    your hearts eaten, etc when you restart where you last were.
    This can ONLY be done during the section of the game, it's
    blocked if you try to go back at any time after.
    After you get past the first helicopter part 
    (after you first meet butcher) go through the pool hall. 
    After you exit the pool hall you should be in a place were 
    there is a bum who asks for money and you can also ask him 
    about dutch oven harry. Now there is a door on the LEFT wall, 
    above it is a vent that you can send the creeping dark 
    through. Go in there and you will see a hole in the vent. 
    You can't miss the hole. Anyways go down into the room were 
    there is a collectible and the jungle outfit (known as the 
    machete outfit).
    Where are all the collectables, including the one's in Hell?
    A disclaimer.  Between my two buddies and myself, we found ALL
    these without using the strategy guide or any websites.  If
    you have anything to add to it, I will most definately credit
    you, just email me.  I am still missing all of the #40s as of
    this update.  You can cover yourself and have most all of them
    by calling all the phone numbers too, but some still slip
    through the cracks.  Good luck searching, to everyone!
    Construction Site:
    Collectible # 1 - At the beginning of the game, after you shot
    open the door with your very first pair of guns.
    Collectible # 89 - Located on the second floor of the 
    construction site.
    Collectible # 2 - Inside the garage, located outside of 
    the cemetery.
    Collectible # 29 - Inside the locked room, towards 
    beginning of the level.
    Canal Street Station:
    Collectible # 3 - Inside the station, by the waiting 
    Collectible # 19 - Behind info kiosk near the Lower East 
    Side exit. 
    Collectible # 34 - Behind info kiosk near the Trinity 
    Cemetary exit.
    Collectible # 88 - Located directly on the train tracks at
    far end.
    Collectible # 4 - Inside Joey Skeletons apartment.
    Collectible # 5 - To the right of the intersection, 
    behind the dumpster near where one of the mobsters hangs 
    out. You'll see him walking around the area.
    Collectible # 53 - To the left of the first intersection, past 
    the two mobsters on the corner, and through the side 
    Collectible # 90 - In Mulberry Alley, next to the summon 
    portal on the ground.
    Collectible # 91 - Next to the phone booth, where you first 
    meet the guy getting interrogated about Jackie by the two
    Lower East Side:
    Collectible # 6 - Inside the Butcher's fridge/storage room.
    Collectible # 7 - Inside the phone booth by the road, 
    towards the exit of the alley.
    Collectible # 20 - Inside Sarah's apartment.
    Collectible # 35 - Inside the Whitefish, underneath a 
    container. (careful on this one, it's one time only)
    Collectible # 54 - In the alley outside of Whitefish, 
    on top of a container.
    Collectible # 55 - Inside the second ventilation opening 
    in the alley.
    Collectible # 56 - Take a left towards Sarah's apartment, 
    in the alley which is the furthest away from your position.
    Dutch Oven Harry's Place: (ALL one time only)
    Collectible # 8 - Outside of the pool hall.
    Collectible # 57 - Inside the kitchen on the third floor.
    Collectible # 9 - Under the table where Roach was sitting.
    Collectible # 58 - Behind the barricade on the stairs.
    Collectible # 59 - Next to the railroad track when Harry 
    takes a fall, underneath the air conditioner unit.
    Collectible # 97 - By the Golfshirt Outfit secret area, 
    in the ventilation shaft above the basement.
    Fulton Street Station:
    Collectible # 10 - By the wall on the other side of the 
    platform, by the tracks.
    Collectible # 95 - In the last toilet booth in the men's 
    Collectible # 96 - Near the closed off railway line.
    Grinder's Alley:
    Collectible # 11 - Inside the room with the whiteboard.
    Collectible # 36 - Inside the vent to freezer room.
    Collectible # 60 - On the house bridge, above the stairs 
    to the subway.
    Collectible # 61 - Behind the gates that lead to Orphanage.
    Collectible # 62 - On a little roof above the entrance to 
    the freezer.
    St. Mary's Orphanage:
    Collectible # 12 - Outside on the streets, wedged in 
    between two buildings.
    Collectible # 98 - Outside the door leading out from the 
    second floor.
    Collectible # 99 - On the second floor, by the first 
    ruined area, around the wall to the right, inside 
    the bathroom.
    Collectible # 100 - Inside the classroom.
    Collectible # 13 - Down the hatch, into the secret area.  To
    the left of the Pestilence Statue/Being.
    Collectible # 14 - Above the middle of the trench in the 
    beginning.  You have to exit trench first then backtrack 
    around the sides up top.
    Collectible # 38 - On tunnel ledge outside of middle bunker.
    Collectible # 63 - By the wall that you break during the tank 
    Collectible # 15 - Use the Creeping Dark power to crawl 
    through a hole in front of the harmonica guy, and at the 
    end of the sewer.
    Collectible # 16 - In the broken building next to the 
    Church, close to the horse.
    Collectible # 28 - On the way to sewers.
    Collectible # 64 - On the second floor of the church tower.
    Collectible # 65 - By the little area with a ladder, where 
    you get up from the water.
    Collectible # 66 - On shelf in small room close to entrance 
    of the sewers leading to the trenches.
    Collectible # 17 - To the right of the pump-door, and jump 
    Collectible # 67 - Inside the drain-pipe, take a left 
    instead of going straight forward.
    Cannon: (ONE time only)
    Collectible # 18 - Beneath the front of the train.
    Collectible # 26 - On the left side of the cannon, on top of
    the train.
    Collectible # 27 - By the huge gates.
    Collectible # 68 - Beneath the catwalk in the small room on 
    the 1st floor.
    Gun Hill: (creeping dark can reach many of these, even after
    the story mission part is done)
    Collectible # 21 - In the bookcase, in Eddie Shrote's living 
    room. Can still be collected after story using Creeping Dark
    to enter via skylight.
    Collectible # 69 - On top of the little roof by the phone, 
    just when you enter Gun Hill.
    Collectible # 70 - On top of the exit to the roof, 
    when you're fighting the helicopter.
    Collectible # 71 On roof outside of Eddie Shrote's apartment,
    when the helicopter is attacking you and you have to run away.
    City Hall Station:
    Collectible # 22 - Located by the road-worker outfit, inside 
    the old train you first spot.
    Collectible # 23 - In toilet stall before ambush.
    Collectible # 30 - On scaffold in ambush room.
    Collectible # 72 - Near the sewer lines, sitting on top of a 
    small metal grate.
    Collectible # 73 - Ledge on wall in the corridor leading to 
    ladder up to Turkish Baths.
    Collectible # 81 - Left of the stairs, towards Ernie Deval's 
    (crazy hobo with molotovs) location.
    Turkish Baths:
    Collectible # 24 - Inside the first pool/bath.
    Collectible # 25 - Located inside the sauna.
    Collectible # 74 - After opening the steel gate, walk to your 
    left and pick it up.
    Collectible # 75 - On top of the scaffolding, near the paint
    Collectible # 82 - Head to your right, instead of towards the 
    briefcase room.
    Collectible # 31 - On the catwalk, above the shell cart.
    Collectible # 32 - Below the scaffolding  bridge leading 
    to the castle.
    Collectible # 33 - Inside the castle, to the left, opposite 
    of the stairs to Dark Jackie area (when you first enter).
    Collectible # 76 - Underneath cannon tracks.
    Collectible # 77 - On face of cliff towards castle.
    Collectible # 78 - Towards the end of the sewer pipe
    Collectible # 83 - After shooting the beast with tank, in a 
    side room from the main path.
    Darkness area:
    Collectible # 84 - Behind the broken down gate.
    Pier 19:
    Collectible # 37 - At the lowest level of the ship, with all 
    the containers, in the one furthest away.
    Collectible # 85 - After knocking the mobster down into the 
    Collectible # 6 - Use Creeping Dark to get on top of a 
    container, and grab the collectible.
    Collectible #37 - In a garage nearby? (work in progress)
    Collectible # 92 - Furthest point from the dead end alley, 
    at the beginning of the mission.
    Collectible # 93 - Beneath container where the workers argue.
    Use the Demon Arm to move containers, may have to kill the
    armed workers first.  (GO HERE BEFORE PLOT EVENTS OR IT'S GONE
    Collectible # 94 - Front of ship, underneath the stairs.
    The Hills (again):
    Collectible # 79 - Inside the fireplace of a house ruin.
    Collectible # 80 - Inside the trenches that are near the 
    large cross.
    Collectible # 87 - On the ledge, opposite where you enter 
    That's not quite right!  And it's ALL your fault!!!  I NEEEEED
    to find all these and I can't.  Do you know of another list,
    or secondary methods you haven't tried yet?
    Well...no, it's not really, and that's not even a question, 
    BUT, here's a second list, thanks to Namingstandard of the
    gamefaqs.com boards and a few credited to my buddy Xand for
    searching em out with me over Live chat this past weekend.
    I will mark those that I'm still not certain of.
    This list is chronological and by area.
    Graves End Construction Site:
    #01 - at the beginning of the game, on the floor right in 
    front of the door with the lock that you have to shoot off
    #89 - located on the second floor of the construction site, 
    jump off the lift as it rises and then jump across the gap 
    to find the note at the end of the path
    Trinity Cemetery:
    #02 - after you get past the car blocking the gate, send 
    creeping dark inside the half-open garage that's located 
    directly outside of the cemetery and you'll the find the 
    note on the floor
    #29 - once the Darkness has manifested, head back towards 
    beginning of the level and use creeping dark to crawl through
    the vent on the locked door, the note is inside the room
    Canal Street Station:
    #03 - inside the station, on the waiting platform at the end 
    closer to the Lower East Side/Trinity Cemetary stairs
    #19 - behind info kiosk near the Lower East Side exit
    #34 - behind info kiosk near the Trinity Cemetary exit
    #39 - SIDEQUEST HADEL1 (chapter 1)
    #40 - SIDEQUEST CUTRONE (chapter 3)
    #45 - SIDEQUEST HADEL2 (chapter 3)
    #46 - SIDEQUEST CUPS (chapter 3)
    #47 - SIDEQUEST WILLIS (chapter 3)
    #51 - SIDEQUEST SCARDINA (chapter 5)
    #52 - SIDEQUEST BLACKMOORE (chapter 5)
    #88 - directly on the tracks of the working train line, near 
    the end closer to the Lower East Side/Trinity Cemetary stairs
    #04 - inside Joey Skelton's apartment, get this during the 
    CUTRONE sidequest (chapter 3)
    #05 - behind a dumpster that's near some shipping crates at 
    the corner of Orchid and Harcourt
    #44 - SIDEQUEST CHEN (chapter 1)
    #53 - the note is in a small side entrance in the middle of 
    George street
    #90 - in the Mulberry alley nearer to Lester, next to the 
    summon portal on the ground by Cutrone's building entrance
    #91 - behind a closed newstand, at the corner of Victoria and 
    Lower East Side:
    #06 - inside Butcher's fridge/storage room
    #07 - inside the phone located on the intersection between 
    Bass and Clark
    #20 - inside Aunt Sarah's apartment bedroom, on a shelf
    #35 - inside the Whitefish Pool lot, on top of a shipping 
    #54 - in Whitefish alley, on top of shipping crate
    #55 - inside the second ventilation opening in the alley 
    between Bass and Thompson
    #56 - in an alley on the corner of Thompson and Raspberry, 
    near Aunt Sarah's apartment
    Hunterspoint Alley:
    #08 - outside of the pool hall as you exit
    #09 - under the table where Roach was sitting
    #57 - inside the kitchen on the third floor of Harry's 
    #58 - inside the hideout, behind the barricade on the 
    stairs that's right outside of the apartment with #57
    #59 - after you chase Harry out off the roof, drop down next 
    to the railroad track where his body is, the note is 
    underneath the air conditioner unit
    #97 - by the Darkling Jungle outfit secret area, use creeping 
    dark to get through the ventilation shaft above the locked 
    door, below the train tracks outside pool hall  
    Fulton Street Station:
    #10 - by the wall on the other side of the platform across 
    the tracks of the nonworking train line
    #41 - SIDEQUEST PULANSKI (chapter 1)
    #42 - SIDEQUEST WARBURTON (chapter 1)
    #43 - SIDEQUEST MORTARELLO (chapter 3)
    #48 - SIDEQUEST DEVAL (chapter 3)
    #49 - SIDEQUEST HAZELGROVE (chapter 4&5)
    #50 - SIDEQUEST TERRONE (chapter 5)
    #95 - in the last toilet stall in the men's bathroom
    #96 - after getting the key to unlock the gate that leads to 
    the City Hall Station and reaching the exit, turn back around 
    and to where the Canal-Fulton train runs, make sure the train 
    has just past and search for the note at the very tip of the 
    tracks, turn up the screen brightness if it helps (chapter 3)
    Grinder's Alley:
    #11 - inside the office room with a whiteboard
    #36 - as you enter the the small room where Paulie's money is 
    being kept, look for a vent in the upper left corner and send 
    creeping dark there to get the note
    #60 - as you exit the station, turn around and look up, there 
    are a few breakable windows in the building above the station,
    use creeping dark to go through the rightmost one to find the 
    note on the floor inside
    #61 - after you gain access to the orphanage, head back to 
    where the gates were closed before, the note is hiding behind 
    a dumpster all the way in the back, at the dead end alley
    #62 - before enter the freezer sections, while still standing 
    outside, send creeping dark up on top of the tin roof to find 
    the note
    Saint Mary's Orphanage:
    #12 - as you leave the station, head straight to the end of 
    the street, turn around and you should see the note 
    underneath an elevated concrete ramp
    #98 - stand outside the orphanage and send creeping dark up 
    to the second floor, the note is in front of a locked door on 
    the balcony
    #99 - on the second floor, by the first ruined area, around 
    the wall to the right, inside a small closed room
    #100 - take the first left as you enter the orphanage, 
    the note is on the floor in the classroom
    #13 - once you exit the trenches, go straight and you'll see 
    the remains of a building, on the ground is a breakable hatch 
    and the letter should be down there
    #14 - go back to the trenches but stay above them and go past 
    the area of the crashed airplane to the next set of 
    structures, the area that has a soldier hidden above the 
    trench, the letter is the on the ground near there
    #38 - after you exit the bunkers by using the kamikaze 
    darkling, turn around to face the opening, the letter is on 
    the other side of the bunker, on the cliff side, send 
    creeping dark up on top of the bunker and to the other side 
    and then go left to find it
    #63 - right by Pestilence, the bird creature strung up on the 
    #15 - in the tunnel you use to get into the village, the 
    letter is in plain set between the stairs and next to the 
    soldier playing the harmonica
    #16 - in the broken house right next to the bridge to Famine, 
    the decrepit horse, and next to the entrance to the church, 
    can't miss it
    #28 - after getting the darkness guns and meeting up with 
    Anthony, go down the hatch he opens for you, the letter is 
    right past the hole you have to crouch under, turn around 
    after you pass it to find it
    #64 - in the pipe that leads back into the village river 
    (chapter 4)
    #65 - after that, drop into the water and, if you were 
    facing the bridge, turn left to find the way back up, near 
    that ladder is the letter
    #66 - right after you get out of the tunnel, turn right 
    and the letter is in the little shed at the end of the alley  
    The Hills:
    **keep in mind that once you get to the Hill area itself, 
    if you stray off the path, you will be teleported somewhere 
    near the hill where Death, the pole where several people are 
    reverse crucified, is on, use Death as a point of reference, 
    wherever it's facing is the right way
    #87 - once you enter, it's on the platform across from you, 
    on the left, either jump there or use creeping dark
    #79 - stay on the path and as you approach the hill, keep an 
    eye on the right, eventually the remains of a house will come 
    into view through the fog, the letter is in the fireplace of 
    this building
    #80 - head back to the path and make sure Death is facing you,
    head up the hill halfway and on the left should be a trench, 
    go through it and the letter is near its end
    #17 - go up the stairs next to the sewer door you have to 
    drain, once on top, go into the right corner and send 
    creeping dark over the fence, the letter is straight below
    #67 - after draining the water, the letter is on the left 
    detour of the sewers
    #18 - in the room right before you head outside to where the 
    cannon is, the letter is laying in a corner behind the stairs
    #27 - before going into the cannon itself, head towards the 
    big gate, the letter is in the right corner
    #68 - inside the cannon, on the first floor inside the second 
    room, the letter is underneath the walkway
    #26 - once you're on top of the cannon, where the hatch to 
    the control booth is, face away from the hatch and use 
    creeping dark to climb up the cannon's right side (
    from what you can see), the letter is there not on the 
    cannon itself but on top of some step like grooves, perhaps 
    the joint of the cannon
    Gun Hill:
    #21 - in a bookcase in Eddie Shrote's living room
    #69 - right after exiting the door that leads from 
    Fulton Street Station, you'll see a small tin roof to your 
    right, the note is on top of that
    #70 - after the helicopter blows out a piece of Shrote's 
    apartment, you'll drop down after using the ladder, the 
    note is in a corner across from you on this particular roof 
    top (not the next one!)
    #71 - this note is right behind the stairwell that you exit 
    out from, on the roof that the helicopter takes off from and 
    attacks and where you later jump off of onto a crumbling 
    City Hall:
    #22 - by the Darkling Roadworker outfit, inside the old train 
    at the end of the path, just when you enter City Hall Station
    #23 - in toilet stall before SWAT team ambush
    #30 - on the higher scaffold in the ambush room
    #72 - after getting through the knife attackers, as you enter 
    the sewer line rife with traps, the letter is on a pipe grate
    between the cinder block and flame traps
    #73 - on top of a light bulb in the area where you drop down 
    into the corridor leading to the Turkish Baths ladder
    #81 - left of the stairs behind Ernie Deval, where you 
    obtain the black hole power
    Turkish Baths:
    #24 - in the room with the briefcase, the note is behind the 
    #25 - inside the sauna
    #74 - in the general area where you have to use the 
    kamikaze darkling to blow open a path, the note is near the 
    iron gate that's by the blown opening (or Black Hole open)
    #75 - on top of the scaffolding, near the paint buckets in 
    the large room with two floors and a skylight, the same area 
    where the SWAT later rappel in from
    #82 - as you approach the briefcase room, take a right to 
    find a note lying on the floor  
    Castle Entrance:
    #31 - in the armory bunker, the note is on the catwalk above 
    the shell cart
    #32 - near the castle and across the plank bridge, the note 
    is behind one of the light pillars on the right
    #33 - inside the castle, to the left, opposite of the stairs 
    to the darkness, the note is in a dirt pile
    #76 - underneath the cart platform by the cannon
    #77 - in front of the cannon and right before crossing the 
    wooden plank bridge to the castle, it's next to the left 
    light pillar
    #78 - after leaving the cannon area to head to the village 
    and after passing through the narrow cliff path, there should 
    be a note lying at the end of dead end sewer pipe with a 
    grate you can see through
    #83 - right after defeating the monster with the turret, in 
    the room to the left
    Castle Hall:
    #84 - behind the broken down gate across from you as you 
    descend the stairs
    Pier 19:
    #86 - use creeping dark to get on top of a container at the 
    back of the lowest level of the ship
    #92 - in a dead-end alley right from the beginning of the 
    area, after you kill the goons in the parking lot
    #94 - front of ship, underneath the stairs
    These are the ones we're all still working on, and now you 
    can too!
    ?? #37 - Found in Chapters 1-4, any time at the Pier BEFORE
    the plot takes you here.  Look for a bright sign that says
    something like Hardware.  Use a Creeping Dark and get past a
    shutter here to find it.  
    (Not confirmed by me just yet, but sounds about right)
    ?? #85 - I *think* it's as you exit the ship after you kill
    the Capt... (something to do with a man sitting at the water's
    edge that you can kick in?  Not confirmed just yet...)
    ?? #93 - beneath container where the workers argue  
    (I have CONFIRMED this one, must go there BEFORE Chapter 5 
    and use the Demon Arm on the crates in the way)
    George Hadel (chapter 1)
    on the stairs to the Chinatown exit, asks you to deal with 
    compton scarr, not too far away
    Pete Chen (chapter 1)
    after leaving Jenny's, head straight to see two mobsters 
    harassing Chen, kill them then choose to explain yourself
    Ingrid Pulanski (chapter 1)
    in Fulton Street Station, find her by the working train line 
    tracks, her bracelet is just beneath the platform, around 
    the middle section, jump down and look towards the platform 
    for anything shining by the tracks
    Warburton (chapter 1)
    opposite Pulanski in Fulton Street Station, talk to her for 
    the coin fetching game, spam the A button as she's throwing 
    the coins and then pick up any you've missed for 
    an easy reward
    Moratarello (chapter 3)
    near the St. Mary's Orphanage exit of Fulton Street Station,
    Vinny sends you on a few assassination missions, most are 
    simple affairs but the last one you'll find in Gun Hill, 
    near the entrance to Shrote's building, there's an open 
    second-story window that you'll have to use creeping dark to 
    Mitch Deval (chapter 3)
    talk to him before leaving for City Hall Station and agree to
    help him, after killing his brother and finishing the 
    briefcase arc, help him again for the note reward
    Hadel Redux (chapter 3)
    Scarr's beaten Hadel up and has taken his harmonic, 
    kill Scarr and his cronies on the Lower East Side and return 
    the treasured musical instrument for the sake of a 
    phone number
    Dana Cutrone (chapter 3)
    find her in the Canal Street Station sitting by the nonworking
    train line, you're told to go to Chinatown, find her 
    building between Mulberry and Lester, there is a door that 
    you can go into from either street, then find her apartment 
    and talk to Joey Skelton
    Terence Willis (chapter 3)
    at one of the ends of the Canal Street Station platform, 
    asks you to kill a gang that hangs out in the Whitefish Pool 
    Lucas Hellinger (chapter 3)
    right behind Willis, his cups game is only winnable after 
    you finish helping with Willis's gang hit
    Jimmy the Grape (chapter 3) **NO NOTE REWARD
    standing in the middle of Canal Street Station, Jimmy tells 
    you to make a hit on snitch in Grinder's Alley, make two 
    lefts as you leave the station and find the apartment 261 
    and let your guns do the rest
    Hazelgrove (chapter 4&5)
    in Chapter 4, as you head out to the Trenches to the tankride 
    section, talk to Charlie Hazelgrove in the underground path, 
    he'll give you a bracelet to take to his wife, 
    Rosie Hazelgrove can be found later in Chapter 5 in 
    Fulton Street Station, near where Vinny Moratello usually 
    Terrone (chapter 5)
    "Little Petey", near the Grinder's Alley exit in Fulton 
    Street Station, asks you to give a letter to Mickey Famiano 
    in Canal Street Station, simple hide & seek mission
    Blackmoore (chapter 5)
    right before the exit to Chinatown, Alfred Blackmoore is an 
    overset man past the turnstiles that ask you to evict 
    Dana Cutrone from Chapter 3, go to her apartment and do your
    Enzo Scardina (chapter 5)
    near the Trinity Cemetary exit, the same guy you spoke to 
    from in the beginning of the game, asks you to switch 
    briefcases with Frankie 'Noses' Tieri, who can be found in 
    front of an info booth on the Fulton Street Station platform
    Rottenberg (chapter 5) **NO NOTE REWARD
    go back to Trinity Cemetary and you'll find the homeless man 
    from Chapter 1, he wants you to get his bottle of insulin, 
    use creeping dark and go back to the bathroom/his home and 
    retrieve it, he gives you some trinket as thanks 
    You SUCK!  And your &%$^@#$ guide sucks too!  What's wrong 
    with you?  These lists suck too!!!!  
    Not really a question either.  But no, I'd say I did pretty
    okay on this guide.  And yes, as I have STATED PREVIOUSLY,
    this list and guide is far from perfect.  This is a new game
    as of my writing, and I'm doing my best, in my own free time.
    Write a better guide, or at the very least TELL me what you
    think is wrong so that I can work on it in this and other
    future guides.  How many FAQ/Guides have you written?  Anyway,
    relax, it's a video game.  And I'm not the only source of info
    in town, there are still message boards for your well thought
    out rantings and poor grammar skills.
    When/where can I destroy a Helicopter?!
    You will see a couple of sections with choppers in the start.
    You can't fight them with regular guns, you need the black
    hole power.
    Not until the Turkish Baths section, use a Black Hole (right
    How do I shoot down those bloody Jerry planes?! (No offence
    meant towards any Germans out there, I'm merely talking
    about the Nazi Demons you face in this game, they aren't
    even human characters)
    You'll see them your first time in Hell, but, you can't shoot
    them down like this.  You'll know when you can, as you'll be
    manning large gun set on the back of a tank.  There are 
    probably around 15 planes total, maybe 12 or so.  All you need
    are six, so don't beat yourself up if you miss the first one
    or two, but go for the big groups and do your best to get all
    those.  If you pass the checkpoint, there will be ONE more
    plane left to shoot.
    How do I complete the final hit for Vinny!?
    When you first go to kill Shrote, you'll head into an elevator
    area.  Back out of the little indention that leads to him and
    turn right.  See the wall that says Mace!, vaugely?  It helps
    if you left the lights on.  The first window, on the left, 
    lowest floor should be wide open and whitish with a faint 
    glowing.  If it's not, go back to the subway and speak with
    Vinny again.  He'll give you the mission, yet again.  Wait
    for the objective marker to reappear, turn around and rush
    back to the area I've described.  The window should now be 
    wide open.  Also, in here, is a Berserker outfit.  You must
    use the creeping arm with right bumper to slither up in there.
    How do I move the bell after speaking to Anthony and heading
    to The Hills?
    Simply use the Demon Arm.  Remember, it doesn't just whip, 
    hold down the right bumper to grab objects.  This counts for
    cars, and even people as well!
    How do I get out of the room with Deval's brother? 
    (Obtained Black Hole)
    You should have just recieved the black hole power, yes?  Use
    it on the barred door behind where he was, to suck an opening
    out for yourself.  If you can't get up to where he was, use
    the black hole power lower in the room to make the boxes in
    the corner move out.  Then manually push them by walking into
    them, for a boost to your jump.
    How do I kill all or most of the workers in the tunnel at the
    start sequence?  I want the achievement!
    Roadkill is a tough one.  Go to your options and set your auto
    aim slider all the way over to help.  Keep in mind you never
    have to reload (somehow!) and you have unlimited shots to boot
    , and you might start to have a chance.  I know it's tedious,
    but you may have to restart several times and memorize the
    locations of the men until you find a video of this section
    or something.  Some people say you only need four kills, but
    that didn't work for me, I give five and still nothing.  So
    try for six.  I think there are a total of nine men, but there
    may be only be like seven.  Good luck!
    How do I mail letters from Hell?
    Simple!  When you return to the real world, you'll find 
    normal, blue mailboxes all over the city.  Any one of them
    will allow you to use the A button when you're close enough
    and have letters to send.
    Where is the bracelet, how do I get all four coins on the
    I put these together as they're nearby one another and on
    tracks, having you "race" the trains.  Ok, for the bracelet,
    watch the woman, see where she leans?  Try hoping down real
    fast, and looking at the ground near there, sort of to the 
    right of her, while pressing A repeatedly.  Keep doing this,
    you will eventually get it.  It IS there once you speak to
    her to start the mission.
    For the coins, speak to the lady, go on and jump down, and 
    watch where she throws them.  Quickly rush where you saw them
    go, pressing A rapidly.  After around two or so tries, you
    should have the hang of this.  Keep talking to her to restart
    if you need to.  Be quick, you have around six seconds to
    safely live and get them all.  Repetetion is key really.
    Where is the key to get to City Hall Station?  For that 
    matter, where is the gate?
    First off, go to the gate.  It's in Fulton Station.  Follow
    the tracks until getting to a gated door with a man next to
    it (Deval).  He gives you a sidequest about his brother.  
    Anywho, turn directly around and look for the bathroom on THIS
    side of the tracks.  Inside, you'll see a door that's locked
    and says out of order.  Kick it in with A button, search
    the toliet for the key to the gate.
    How do I get Heart of Gold, Ghandi, Romantic, Darkness Master,
    Check my achievements section at the bottom for details.
    For the record, some of these can be found within your own
    game menu, via achievemnts.  NOT the guide button used via
    your controller, the actual in game section under 
    How do I get out of Hell in repeating sections?
    (just got Darkness Guns)
    Try turning off your powers and backtracking.  Also, read
    your mission menu using the select button for hints.  It
    usually says where to go, and that usually says to go back.
    For better detail, see the main guide when it's up.
    Whoa, I just got mugged!
    Again, not really a question.  Yes though, people sometimes
    try to stick you up.  Other times you might play the entire
    game and not see this.  All you have to do, is what you do
    best...heh heh heh...
    What are all of the in game phone numbers?
    Number that is always busy
    5559051 (busy)
    Pre order 2k Darkling Number
    Dial this number to unlock the special 2k Darkling
    5554263 phone retailer answermachine,phone retailer
    Random answering machine numbers (none collectable)
    5556402 phone sarah machine
    5558672 phone sbz machine
    5555664 phone retailer answermachine,phone retailer
    5557373 phone butcher machine
    5557735 phone paulie machine
    5552284 phone jenny machine
    Keeper of Secrets Numbers
    Dial any 16 of these numbers to unlock "Keeper of Secrets" 
    5556118 phone secret 0
    5551847 phone secret 1
    5556667 phone secret 2
    5554569 phone secret 3
    5559985 phone secret 4
    5551037 phone secret 5
    5551206 phone secret 6
    5559528 phone secret 7
    5553285 phone secret 8
    5555723 phone secret 9
    5558024 phone secret 10
    5556322 phone secret 11
    5559132 phone secret 12
    5556893 phone secret 13
    5552402 phone secret 14
    5556557 phone secret 15
    5552309 phone secret 16
    5554372 phone secret 17
    5559723 phone secret 18
    5555289 phone secret 19 
    5556205 phone secret 20
    5557658 phone secret 21
    5551233 phone secret 22
    5553947 phone secret 23
    5559562 phone secret 24
    5557934 phone secret 25
    5557892 phone secret 26 
    5558930 phone secret 27 
    5553243 phone secret 28
    5553840 phone secret 29
    5552349 phone secret 30
    5556325 phone secret 31
    5554565 phone secret 32
    5559898 phone secret 33
    5557613 phone secret 34 
    5556969 phone secret 35
    Collectables Numbers
    (In order of part(ny1)? place and number)
    5552941 collectible ny1 canal 1
    5555465 collectible ny1 cemetery 1
    5558989 collectible ny1 chinatown 1
    5557526 collectible ny1 chinatown 2
    5553318 collectible ny1 chinatown 3
    5555709 collectible ny1 chinatown 4
    5553440 collectible ny1 chinatown 5
    5559345 collectible ny1 consite 1
    5551093 collectible ny1 consite 2
    5554525 collectible ny1 fulton 1
    5555211 collectible ny1 fulton 2
    5559903 collectible ny1 fulton 3
    5559868 collectible ny1 grinder 1
    5557642 collectible ny1 grinder 2
    5554649 collectible ny1 grinder 3
    5558416 collectible ny1 grinder 4
    5553429 collectible ny1 hunterspoint 1
    5553520 collectible ny1 hunterspoint 2
    5552734 collectible ny1 hunterspoint 3
    5553492 collectible ny1 hunterspoint 4
    5554682 collectible ny1 hunterspoint 5
    5555438 collectible ny1 hunterspoint 6
    5557710 collectible ny1 lowereast 1
    5551266 collectible ny1 lowereast 2
    5555311 collectible ny1 lowereast 3
    5559588 collectible ny1 lowereast 4
    5556441 collectible ny1 lowereast 5
    5551234 collectible ny1 orphanage 1
    5557643 collectible ny1 orphanage 2
    5558881 collectible ny1 orphanage 3
    5555569 collectible ny1 orphanage 4
    NY1 Side (given to you by passers by)
    5556454 collectible side ny1 pulanski
    5551229 collectible side ny1 cutrone
    5555549 collectible side ny1 hadel
    5558856 collectible side ny1 chen
    5558766 collectible side ny1 warburton
    5552763 collectible ny2 canal 1
    5555619 collectible ny2 canal 2
    5553849 collectible ny2 cityhall 1
    5555466 collectible ny2 cityhall 2
    5553794 collectible ny2 cityhall 3
    5556799 collectible ny2 cityhall 4
    5553791 collectible ny2 turkish 1
    5553452 collectible ny2 turkish 2
    5552575 collectible ny2 turkish 3
    5554676 collectible ny2 turkish 4
    5555477 collectible ny2 gunhill 1
    5559913 collectible ny2 gunhill 2
    5555197 collectible ny2 gunhill 3
    5554691 collectible ny2 gunhill 4
    5558164 collectible ny2 lowereast 1
    NY2 Side
    5556713 collectible side ny2 cups
    5553249 collectible side ny2 willis
    5555327 collectible side ny2 mortarello
    5555595 collectible side ny2 deval
    5554336 collectible side ny2 hadel
    5556418 collectible ny3 canal 1
    5557614 collectible ny3 grinder 1
    5553496 collectible ny3 pier 1
    5552764 collectible ny3 pier 2
    5551917 collectible ny3 pier 3
    5554603 collectible ny3 pier 4
    5558896 collectible ny3 pier 5
    5556503 collectible ny3 mansion 2 
    5551952 collectible ny3 lowereast 1
    NY3 Side
    5554463 collectible side ny3 scardina
    5555439 collectible side ny3 blackmoore
    5557641 collectible side ny3 terrone
    OW2 (other world? Hell?)
    5557761 collectible ow2 hq 1
    5551228 collectible ow2 hq 2
    5556892 collectible ow2 hq 3
    5553495 collectible ow2 hq 4
    OW2 Side
    5557467 collectible side ow2 guns
    I've dialed all the numbers, why don't I have ALL the 
    collectables and the achievements for them?!
    Unfortunately, you only get *nearly* 75% from all those above.
    You need to find all the Hell letters for more and mail them
    in the real world, and other such things to be included in
    the full guide later on.  See above for details on collectable
    locations.  This is STILL very much a work in progress, and
    may take a great deal of time to work on.  
    How do I beat the Cups game?  Is it rigged?!
    Yep, it's rigged.  Look around to the right corner, find a 
    young black male in camo pants nearby.  He sets you up on
    a mission to go kill some scum over at the lower east side
    map.  Do it, return, speak to him twice, he'll teach you
    how to mark the game in your favor.  From here, approach
    the cups man again, but this time choose the third option,
    distract him, first.  Now, when the ball is UNDER the chalk
    cup, choose it, and voila!
    I want to "bring people together"...how do I score this
    achievement with ease?
    Don't fret, wait right up until the end of the game.  There 
    is a lighthouse...that's all I think I should say.
    How do I kill the big beastie after the tank ride?  I'm stuck
    in it and he keeps hitting me!
    Ok, aim for the mouth, and keep shooting.  He'll open his
    circular jaw soon.  That's when the damage is done.  He'll hit
    you a few times anyway, just keep readjusting your aim and 
    turning to shoot his mouth, to slow him enough for you to heal
    fully.  After shooting his mouth several times as it opens,
    he'll drop you and be dead.
    How do I beat my other self?
    Hang back, shooting any darklings that appear.  Two shots each
    will do it, hopefully.  I use the hand guns for speed.  Stay
    away from the Darkness, let it use black holes and what not,
    but stay far so that you won't die.  DO NOT SHOOT HIM.  Stay
    back until more Darklings come, kill them, then rush yourself
    and you will join safely again.
    How do I kill seven people in fifteen seconds?  I don't even
    remember a spot in the game where this is possible without
    Don't worry, there are a couple of parts in the later chapters
    , but yeah, if you really want the achievement maybe you 
    should load up the final chapter in Easy mode.  On Hard or
    even Normal, you will die alot attempting it, as it usually
    requires using the Black Hole at the Light House Mansion alot.
    It helps to have a maxed out Darkness level, a good dark spot,
    obviously, and just wait until the front of the Mansion where
    people respawn infinetly.  You will get it eventually.  Try
    using a Black Hole on men up close, and shooting those that 
    are far away, all at once.  
    I may add more as I see fit, but for now, hopefully, this will
    keep everyone happy!
    4) Walkthrough - Game Guide (some SPOILERS within)
    I will include anything for Hard Mode in terms of advice that
    I can, as while I write this guide I am playing on that mode.
    In the beginning...
    Chapter One  
    The ride, and Grave's End Construction site
    Hey everybody, and welcome to the walkthrough.  I tend to get
    wordy, but I'll do my best to keep it basic and omit major
    spoilers for you.  Shall we step into The Darkness?
    Enjoy the ride.  I HIGHLY recommend you turn on the subtitles
    here, and set your autoaim and how fast your turn and look
    in the options menu.  Turn on ALL the subtitles, trust me.
    They won't distract too much when you get used to them, and
    they can be very valuable to you during certain plotpoints.
    Once you're armed, locked, and loaded, fire at will on the
    men dressed like construction guys.  You have unlimited ammo
    and won't have to reload magically this entire ride!  Enjoy.
    I think there are around
    10 of them minimum, if you want the achievement for Roadkill
    you need to nab around six to eight kills here.  It's tough
    and may take several tedious retries of the whole opening
    scene.  Try to aim a few feet ahead of the targets.  Yes, the
    man on the windshield counts.  I think.  Pay attention to the
    select screen and all the turorials, to make my job here 
    easier, caphiche?
    When you get control again, talk to your buddy and note the
    door right next to him.  When you're finally armed, talk to
    him again, and shoot open the door by blasting the lock on it.
    Head inside and try to be croutched so that you aren't 
    detected by the two men.  If you wait a long time you might
    come up on three, as one is in a nearby hallway.  Listen in if
    you want (always fun in this game), and get ready to do some
    Basic tips here.  Aim for the head and chest areas.  If you 
    get in really close, you'll do a cool execution move.  It
    differs depending upon what you press to do the kill, even 
    pressing both buttons to fire is different!
    Follow the linear path, taking cover to heal your health back,
    and take on the next four or five guys.  When you're on the 
    roof, a man shoots out the window, kill him off, ignore the
    chopper, and enter the window by jumping up the ducts.
    Enjoy the little message from Uncle Paulie...or show him
    what you think of him by shooting the t.v.  Approach the
    closet, run for the nearby window, enjoy the nap.
    When you wake up...it's time to get the hell outta Dodge!
    Trinity Church
    The birth of the Darkness
    Again, straightforward path.  Listen in on the mooks tailing 
    you, and hit the bricks.  Be wary of the two guys here, 
    shoot em from the side once you learn their position.  They
    wouldn't give you any mercy, why should you?  Or, you could
    just duck and pray to sneak past them.  Careful though, if
    you take a while a third man drops over the wall, and more
    are coming from outside the gate area!  If you look up and
    right from where you emerge, you'll see a tunnel area leading
    down to the bathroom.
    Search around until you can find a bathroom area down the
    stairs.  Speak to your buddy in the bathroom,
    and don't hurt him.  Trust me.  He'll tell you how to leave,
    but still don't hurt him, for a future thing in Chapter 5, k?
    Now that you've dispatched a couple of goons, been hiding, and
    are ready to go, head up to enjoy your newfound powers.
    Do what it says and summon your first Darkling.  Lovable 
    lil Imp, eh?  He'll help you leave.  Go around to the duct
    and use your creeping dark on the moron with the key.  Now
    go down the subway steps and unlock the door with said key.
    Welcome to Canal Station.
    Now, don't forget, devour every heart from every dead body
    you create.  And pick up all the ammo you can carry, 
    especially on Hard.  You can't eat the hearts of the innocent,
    so don't go around killing the undeserving.  That's not the
    way.  Also, stay out of direct light, and keep darklings in
    shadow too.  If there isn't any, destroy the light source.
    While in shadow, The Darkness can eat the dark to gain power
    back.  Your body shield is important, so try to fight while in
    the dark!
    Canal Station
    Calling some folks
    Meeting some folks in the subway
    Heading out to Chinatown
    There's a phone in the very first room you're in, where
    you recieve the page.  Call Jenny now if you like.  Remember,
    to progress, you need to call her up.
    Head around the corner and speak to Enzo.  Good man, funny
    guy too.  He's one of the old schoolers, a "family man" 
    through and through.  He'll tell you where to find yet another
    phone, if you want it for later.  Now, if you go straight at
    the stairs, you'll hit the lower east side.  No need to go
    there just yet, but you can if you want.  You'll be there
    real soon though.  Go down to the platform.
    Explore this tiny area.  There's a rambling guy talking about
    a dark war here, and this other guy near the Chinatown Entry,
    Scarr.  If you look close enough on the tracks, and in back
    areas of the platform, you may find some collectable notes,
    with numbers for you to call up, for fun.  You can board a
    train for the Fulton Street Station, but there's really no
    need just yet.  Go for the Chinatown exit, and speak to
    a man standing on the middle flight of steps about his 
    music.  Help him out, because that's what the old school mob
    does!  Or don't, but I'm going to highlight all the extras in
    the guide, so be ready to skip a bit if you don't wanna do it.
    Go back down and find Scarr on the platform, get in his face,
    and get your buddy permission.  Go back to speak to the man on
    the steps again, for helping you get his praise and a collect-
    able number!  
    Watch t.v. if you want, for as long as you want, and get ready
    to go find Jenny's place.  Stop to speak to old man Nicky on
    the way out, he's got some advice and a heads up for you.  He
    can also supply you with directions directly to Jenny's place
    through the alleyways.
    Move on, out of the station and up into Chinatown.
    Chinatown (1st visit)
    Go see your lady
    Off a few mafioso triggermen
    Help out Chen, and meet Butcher Joyce
    Lookie here.  Straight ahead is a Darkling costume.  Keep an
    eye out for these shiny cases throughout the game.  Up on your
    right you'll find a thug walking the street, he's heading 
    towards a couple more.  You're now in a fighting map, so you
    can feel free to use the Darkness powers and your guns here.
    There is a map immediately on your right if you want to try 
    and learn Chinatown now.
    Take it's advice, and stay in or make shadows for you and your
    darklings.  Use guns, creeping dark (from behind foes), or a
    darkling, hell, all of the above, and make mincemeat outta the
    bad guys before they shoot you up.  Keep your eyes open, a 
    handful patrols the streets.  I count eight initially.  Four
    down the far right side of the street, four in front of you.
    I'm on Hard mode, however.  Moving on, if you think you hear
    another guy, or just don't feel right, send out a darkling!  
    They can give you a heads up verbally.  You can order your
    darkling buddies to cheerfully hang in one spot briefly by
    using the X button, they go to where you look/point.
    From the subway entry, take your first left through a tiny,
    L shaped alleyway.  Then, take an immediate right and find
    the other alleyway in the middle of the street here.  From 
    there, pass through, make a left, then another left to hear
    Jenny yell for you.  Go into this little area, take the back
    door inside the building, and go up a couple of flights to
    find apartment eleven in the corner.  Ring the bell.
    What a sweetheart.  Do like she asks, and when you're prompted
    to choose how to talk, say what you like.  Though, I think, 
    for the most storyline, I'd choose "protect her from the 
    truth".  Follow her to the sofa, and don't forget to get 
    Butcher Joyce's number.  Yeah, he made it in, realitively
    unchanged from the comics!  Get the number, and remember to
    call him at some point during your stay.  For now, do what you
    like.  If you stay long enough cuddled up on the sofa, you'll
    get an achievement.  Good man!  Whenever you're done, look 
    around to prompt for a stand command.  Whatever you did here,
    go ahead and use Jenny's phone to call Butch.
    Do as he says, you need the help, trust me.  Leave the 
    apartment slowly, and look outfront, directly down the alley
    you didn't come from.  You'll see a man running, and two 
    thugs.  Listen to them, then send up creeping dark to kill em
    both, or just off them yourself.  Speak to the man.  You can
    do what you want, but if you tell the truth, he'll like you
    more and give you a collectable paper.  Now, eat these hearts,
    and if you've eaten every one till now, you should gain a 
    level.  It means you have more power.  A longer lasting 
    shield in Darkness mode, and a longer lasting power mode to
    draw from in general from your abilities.  Look near this guy,
    there's a map to get your bearings here.  You're heading for
    Doyer's on the map.  It's a small box, see?  It actually will
    connect you to the back of a place on the Lower East Side map.
    Best to backtrack to get there.  Go back towards Jenny's place
    and then back to where you started this map, sort of.  Instead
    of taking that other L shaped alley though, seek out yet 
    another small alleyway, to find the Doyer's lot.  When you get
    near enough, you'll find at least three triggermen, ready to
    do the job on you.  Butcher said not to be seen, but this just
    can't be helped.  If they're dead, they can't talk, right?
    Find a nice, dark spot near enough by and use Creeping Dark if
    they give you problems.  You can eat them so long as they 
    don't look directly at you.  If the creeper get's shot, it
    leaves though, be careful.  If you eat the heart of each man 
    you kill like this, you'll sustain this form much longer.  
    When at least those three are down, cautiously make your way
    into the Doyer's lot.
    Get into the mouth of the alley and use a creeping dark to
    do some recon on the two thugs at the loading bay of the
    resturant.  They'll chat a bit about Jackie and Paulie.  Do
    what you gotta do.  You can use a berserker darkling here, the
    creeper, or your own guns to finish these two.  Eat up, hop
    the rail, and head into the rear of the resturant, to the 
    kitchens.  You're now technically in the Lower East Side map.
    The Lower East Side
    Escape the resturant "Olive Corner" alive
    Outrun the airborne assualt
    Pay Dutch Oven Harry a visit
    Ok, just as a heads up, you're going to visit two spots in 
    this area you will never be able to visit again in the game,
    so if you're looking for a darkling outfit and some 
    collectables from the list, be sure to get them here or be
    ready to reload all of chapter one to reach this point again.
    Good ole Butch.  Meet up, chat, search for collectables if you
    want, and help lift the bodies.  Speak some more, say what you
    want, and rush back inside.  Great, just great.  Shrote's men
    are here.  You're in trouble now.
    Rush the lobby, and shoot out the two lights.  FAST.  Get in
    the far left corner (left from where you enter) and duck.  Use
    a darkling if you want, and watch the far window.  In they
    come, pretty cool entry too.  Shoot, shoot, shoot.  Now, take
    a central or right(ish) position, but stay away from windows
    or you might get pegged from outside.  Boom, in come two more,
    from the front doors.  Take em out however you want, but fast,
    and get outside the place.  Watch out, they've got body armor.
    Grab their shotguns if you want, but I'd stick to the pistols,
    to keep them away from good shotgun range against you.
    When in the alley of the Lower East Side, call up a Darkling,
    and cover behind the dumpster.  Use a Creeper if you want,
    and take out the cops here.  Remember, they are shotgunners.
    Some have longer range weapons too.  Don't forget to eat 
    Rush to the street, and be wary of other cops and a chopper
    (!!!) off to the far right of you.  Rush left, and don't stop,
    look for a small alleyway.  A car appears, and there's a gate.
    Lucky for you, you can call a darkling (and have to) to open
    the gate up.  Take out your new targets and head left.  Eat,
    and grab weapons.  Up the ladder.  Carefully drop down and 
    watch out for more opposition.  Avoid the chopper at all 
    costs, it's deadly on any difficulty.  Make for the street
    straight ahead of you, and look for an opening in the fence on
    the left.  Look in briefly, a car slams through for you.  Go
    to it, after taking down the cop, drop downstairs on the left,
    and enter the Whitefish Poolhall.  Go normal.
    Scan for collectables if you want them, and listen to the 
    weirdos have their talk about the moose.  Move on to the
    alleyway, and speak with the bum here for some info.  Be sure
    you get the password if you want this to go smooth.  Look
    around the upper area in this alley before you go.  You'll
    eventually find a vent on the left.  Use your Creeping Dark, 
    go all the way in, grab the collectable and the Jungle outfit
    for yourDarkling.  It has a machete!  Exit.
    Find a dumpster on the right, jump it, and look for stairs
    going down into the side of the building here.  Give them the
    password, and be sure not to bring out The Darkness or any 
    guns...yet.  Listen to the various conversations.  Someone
    told me you can here one about the Witchblade here (part of 
    the Power triarchy including you, and a sister comic series),
    it's briefly mentioned when they talk about Frankie the Snake.
    Go in the back after (pay attention to the guys, all armed)
    you memorize the place and it's light locations, and speak
    to Roach.  Play along and try to find out about Harry here.
    You'll gain an achievement if you played cool this far.  At
    that point, best to bring out your powers and guns, and blow
    out all the lights in Roach's little area here.  Get ready to
    kill off everybody.  Make your stand from here, as there's 
    only one way in.  Including Roach, there's seven guys here
    initially.  Use any means you have available, the shotgun
    works quite well up close too.
    When you've cleaned up the trash, go into Roach's room again
    and go to the back left corner.  Use the speaker thingee 
    here (if it's dark just feel around the back left corner) to
    speak to Harry.  Do what you want here when prompted to talk.
    Either way you have to kill more mob guys.  If you chose to
    be a smart ass, they actually come in for you, which I think 
    is easier, as it's dark now, right?  If you play Roach, they
    will be up top waiting.  Either way, eat all the hearts you 
    can find, and grab every gun.  Especially of note, are the
    guns Roach was packing.  Auto pistols.  Save them for the
    sticky spots that are bound to be coming.  Leave.
    (This is also a GREAT spot for getting the Gunslinger 
    Achievement, if you want it.  Don't waste time shooting lights
    out, just go to town with the shotgun and rush all the
    guys, including the doorman.  Experiment on who to shoot first
    and how.  Credit goes to Dragon Kaisos for this helpful tip!)
    Outside there's probably one or two more sweepers around. 
    Kill these guys the good ole fashioned way or with your
    powers.  Easier to use guns, as it's so bright out, but you
    can change the brightness using bullets and powers really.
    Look behind you and up left for a ladder in this lot.  It is
    possible to get a Darkling to go there, or your Creeper, but
    it's tough to do it without the guy hitting you hard.  So just
    have your guns ready and blow him away.  Climb on up.
    Nearly at the top of the fire escape is an open window.  Read
    your pager, and send the creeper in to take out the light in
    this small room.  Regain power and slowly creep out with it
    to find the hitmen in the living room of this place.  Again,
    search for collectables if you want, you won't get back here
    unless you reload the chapter.  Kill the guys, hit the lights,
    and head out into the hall.  Two men here, one near you, one
    up the small steps.  Do it how you want, and proceed to shoot
    all the lights you see at the next flight.  Go into the
    one labled 13, this guy is scared of you!  Free kill.
    In the next room you'll find three guys, waste them, eat up,
    do your recon with the creeping dark if you want.  Rush up 
    the steps, onto the roof, witness the plot point.  See where
    the guy fell?  You go towards there.  Drop down on the left
    side to land safely, get the paper here, and eat the heart for
    a new darkling, the gunner (apparently from the film, 
    Apocalypse Now!  haha).  She'll take point in front of the
    oncoming train and "slow it down" for you a bit with heavy
    fire.  Sweet.  Head slowly down the tracks now the other way,
    to hear from The Darkness about what just happened.  Sad, 
    and disturbed.  Move on into the next part.
    Canal Street Station (the return)
    Fulton Street Station
    Make some calls
    Take a train ride
    Help some folks out
    Make your calls here.  Hop on the Fulton bound train.  Want
    a subway train to arrive faster?  Stand on or near the track,
    it'll be there within seconds.  When you arrive, turn right 
    and locate an old woman in a brown coat, Mrs. Pulanski.  It's
    important to her you find her bracelet.  Spend a moment or 
    three hopping off and on the track until you find it.  It's
    always sort of nearby the platform side (Not the wall side),
    and you need to look sort of directly down.  Pick it up with
    A button, and return it to her.  It's very nearby her, random-
    ly placed.  Oh, be sure you speak to her and tell her you'll
    help first off.  She chats some, gives you a collectable 
    number, and you can explore freely now.
    Look around, grab any numbers you find and take note of the
    sleeping old lady down one of the two halls here.  On the 
    other end of the platform, at the second set of tracks, you'll
    find another older woman.  She jokingly dares you to hop down
    and grab all the coins she throws before you get run over by
    the train.  Agree, then immediately hop down.  Watch her real
    close.  If you back up and angle your view just right, you 
    should get a general idea of where all four land.  Run over
    them (you don't have to look down) and press A rapidly as you
    do, and hopefully you'll nab all four.  It might take a few
    tries but this is the best method.  Speak to her to restart
    the mini-game, or again when you finish.  You'll get another
    number and her thanks for a good time.  Remember, she'll 
    scream to you if you're about to get nailed.
    Moving on, locate the nearby St. Mary's exit and head up the
    stairs.  You'll meet Jimmy the Grape and Jenny here, and view
    a nearby t.v. for some news on the bombing.  Jenny and Jimmy
    will speak to you.  Jimmy wants a word about Paulie.  Time to
    put real hurt on.  
    Locate the Grinder's Lane exit platform, and make for it.
    Grinder's Lane 
    Paulie's meat plant cash hideout
    Get Chicago's attention by going after Paulie's cash supply
    Clean some house
    Head up, straight ahead from your emergence and speak to the
    man.  He'll give you a heads up on how to get into the meat
    packing plant.  Listen in on the mob dude's chat, and locate
    the billboard on the fence.  You want to send the Creeping 
    Dark slithering up there, over it, and into the yard.  Look
    right, and destroy the power box.  Take out the men out front,
    quietly if you can.
    Look right, for the workshop.  Go into it, grab the gasoline
    can, and use the radio if you want to hear about a ship.  Now,
    head back out into the main yard and look at the middle, 
    loading bay door.  It has a red light button next to it.  
    Press it and head in.  Destroy a couple of the lights in here,
    position well, and open the next door.  Do that in the next
    two rooms.  Go ahead and call up either Darkling you want.
    I like to use the Gunner darkling and creeping dark in here.
    Feel free to perforate them with your handguns though, but 
    save the powerful guns for later on.  Clear this large room
    and stay cautious, odds are everyone knows you're here now.
    There were five men in this large room.  Guess what?  With
    more than one portal in a place, you can now summon both types
    of Darkling if you want!  Good.
    Destroying the lights as you go, move through the building's
    interior, looking for the money.  You'll likely locate the
    door (with a few men inside) that you can't open.  It has the
    objective you're looking to burn up.  You'll need to take a 
    long way around, if you can't get your creeping dark through
    the window in the door.  No worries, there is another way in
    for you.
    Head through the locker room into the next room.  Two guys 
    make their last stand here.  Take em down, enter the hallway,
    and look to the right of the door you came from.  In here, 
    swtich off the lights to save a bullet and find the lower
    vent.  Follow it with Creeping Dark, and open the path into
    the money room by destroying the electric box up here in 
    the corner.  Take out any surviors here too.  Go back, and
    burn up the cash.  Good job.
    Go back into the hallway you'd found earlier.  Take out any
    lights in your way, but be wary of a guy watching t.v. in the
    first side room on your right.  Sneak up to him and execute
    him properly.  Go to leave at the end of this hall, opposite
    where you came in from.
    Good job, you did it like a professional should.  Exit and 
    you'll recognize you're outside the lot now.  Time to head
    back to Jimmy and Jenny where you left them.
    Fulton St. Station
    St. Mary's Orphanage
    Relive Jackie's childhood briefly
    Explore the burnt out Orphanage remains
    Close the chapter with a bang
    Over by the t.v. on St. Mary's platform side of things, you'll
    find Jimmy.  Speak briefly and rush past him to the Orphanage.
    While here, listen to the three chat if you want, take em out,
    and move into the Orphanage area.
    Haunting.  Look around, follow the path, get some collectables
    if you want, pay attention to the visions.  The Darkness will
    talk to you alot if you go into the right places here.
    Finally, witness the horror, and the chapter ends.  It wanted
    you strong.  It didn't count on you being dead.  Some birthday
    , right chief?  Prepare for the infinite shores of Hell...
    The never-ending war in Hell...  In you.
    Chapter 2
    The Trenches of Hell
    Brave the trenches
    Arm up with new (old) weapons
    Make for the village to find a little sanity
    You awaken to a horrifying site, after some talk.  Get
    ready, because there's lot's more like him.  Get the guns in
    this small room, and see my above section of the guide for the
    collectables here in you're interested.  Some are hard to 
    find here.
    You probably reached your next level by now.  Sneak up on the
    Nazi.  Note that when you kill them, you MUST eat the heart
    for them to stay dead.  Otherwise they keep getting up, even
    from head shots!  From this first heart you consume, you'll
    gain the Demon Arm power.  It's great for tossing huge objects
    at foes, striking out lights without using loud guns, and
    impaling foes by holding the button down rather than just
    taping it.  Remember that for later.
    Now, follow the trenches and kill everything.  Eat the hearts,
    earn the Kamakazie Darkling, and keep pressing forward.  A bit
    before that, you can use a periscope to view Pestilence, and 
    the spot you're sort of headed for when you get up and out.
    Use Kamakazie immediately when you first get it, and you'll
    be able to crawl through the next space.  Kill some more and
    follow the trench to get out.
    Follow the debris, spawn a gunner upon arrival and kill the
    three guards here.  Locate pestilence and find the wood path.
    Be SURE you're in Darkness form and rush over the wood area
    quickly.  Pestilence can use an attack that will kill a human
    Follow the sort of narrow path, spawn a gunner if you want,
    and take out the two guards.  Locate the bunker.  Use Creeping
    Dark here to snake into the pill box window, kill the couple
    of guards you'll find, and slither to the front door.  Unlock
    it from inside, return to Jackie form and enter.  Clear the
    bunker of a few more soliders here, and slither once again
    to unlock yet another door (there is a small square hole ABOVE
    the door you need to go through).  By the 
    way, using the Demon Arm to impale enemies works about as 
    well as a shotgun in close quarters, so do use it if you need 
    help.  Spawn a Kamakazie here, and he'll automatically clear 
    your path.  Exit the bunker.  Remember too, Kamakazies not 
    only clear paths, they blow up foes easily and can distract 
    multiple foes at once from your presence.
    Push forward hard until you see an allied flag.  Speak to all
    the scarred up British soldiers.  Follow to the left after you
    have, speak more, open the hatch, and jump in.  Ignore the
    Darkness' protests.
    The Village
    Speak to some more friendlies
    Meet Anthony
    Head for the Hills
    Once in, explore about a bit, find some letters if you want.
    They lead to collectables when you get out of this place.
    Notice the famine cow in the corner for kicks.  Look around
    until you reach the church/medic hall.  Speak to the man here
    asking for you.  Learn all that you can about The Darkness for
    From the Medical wing, head left, then make a quick right.
    Go all the way out to the Hills entrance, to locate the 
    weapons you might be able to use to control it.
    The Hills
    Get the powerful Darkness Guns from the man on the cross
    Don't trust The Darkness here
    Okay, head in, drop down real quick.  Look left, there's a big
    church bell blocking the path.  Shoot the one light right in
    front of it, and go into Darkness mode.  Use the Demon Arm on
    the bell (by HOLDING down the right bumper).  Back up with it,
    and toss it somewhere in the room.  Head out, kill some bad 
    guys however you need to, and locate the man on the cross, you
    will need to follow the lit path quite a ways.  Don't be 
    confused, turned around, or scared off by your inner demons.
    Be aware of the lightning.  If it hits too close by you, you
    lose your Dark Mode, and can die easily.  Put it back up 
    quickly!  The rifle and/or Darkness guns work well here.
    Speak to the man, gain the power.  These require no ammo, but
    share an unseen power meter with your shield and other powers,
    so use it sparingly until you gain some Darkness levels from
    eating hearts.  The left gun is a very powerful close range
    blast of wind substance, the right is a rapid fire pistol type
    gun.  Good deal, and always loaded as long as you're in the 
    Ok, now about face and go directly back to where you came from
    if you aren't exploring for letters.  Go back to the town and
    speak with Anthony again in the field medical hospital, in the
    church where he was before.  Be careful, enemies are always
    Village (the return trip)
    Do what you want here, go see Anthony, and listen to what he 
    has to say.  Good men here.  Hope they don't lose, for your
    Chat and ask whatever you want, and drop in.  You're heading
    out to...
    The Catacombs and The Cannon
    Get to the cannon, through the tunnels below
    Earn a new Darkling
    Comandeer the cannon and blow through the giant gate
    Mow down a ton of bad guys to get there
    Get moving soldier.  You have your orders, they have theirs.
    Shoot out the last light of your tunnel, and send the Creeper
    up through to kill off the three nazis in here.  Scout a bit
    if you can't find em, trust me it's easier than being a target
    when you emerge from the tunnel.  Go up and find the stairs.
    You need to drain the water to use the main door on your 
    level.  Head up and scout with Creeper Arm if you want.
    Kill off three more baddies, and eat the hearts.  You should
    hopefully have around 110 or so.  Head into the pump station
    areas.  You will likely gain another level here.  Good.  The
    Darkness Guns will last a bit longer now, and the Creeping
    Dark is now a force capable of emptying out a room of bad guys
    if you plan right and act fast.
    Head right, kill more baddies, kill the lights, enter a room
    and note that the pumps have no power.  Go around the perime-
    ter of this area and eat the already dead guy's heart.  You
    will now gain your last Darkling.  Use him to restore the
    power!  The Light Killer darkling also likes to shock foes and
    kill off lights when reachable.  Now get the pumps going, and
    head back to the center area.  Clear through here and get the
    second pump area going on the left side of the place.  Good,
    with both going, you can now enter a door down in the main 
    area (back down the steps) where you killed off the three guys
    Climb on up, kill three more baddies eventually, climb up 
    again, and head for the bunker!
    You've got to shoot out the light here and hide a bit.  Send
    a Creeper into the next area and stealthily kill (and eat)
    each bad guy.  Three or four up here.  Reposition where they
    were at when you're done with killing them.  
    From here, summon a berserker and a lightkiller Darkling duo.
    Shoot out the lights and rush up to kill the two baddies, or
    try to send them up and after them.  Or, use the Creeper once
    more if you're getting shot to death constantly from two 
    This part can be a little hard.  You've reached the mobile
    cannon.  Go around the back and take out the three soldiers
    guarding the ladder in.  If you're on hard mode, try to use
    the Creeping Dark from the outside platform on the three or
    four baddies inside.  Just remember to position right to eat
    the hearts quick or they reanimate.  As soon as you're in,
    activate the panel immediately to your left to turn off the
    bright lights in most of the rooms.  Spawn a Kamakazie in the
    second room to kill the three across from you.  Eat them, go
    upstairs, around and up, and into the firing room.  You know
    what you have to do here.  Congrats on beating this fairly
    challenging section!
    Chapter 3
    Time for some payback...
    Canal Station
    Lower East Side
    Chat up some good guys
    Learn of a few more side missions
    Begin to plan for dark retribution
    So, leave the...train?!  That's right, you're at Canal St.
    Station again.  And Jimmy the Grape is here!  Talk to him
    some, and learn where Aunt Sarah lives.  Good lady.  Talk to
    Jimmy a second time immediately to learn a vauge story about
    Petey Pajamas.  They know he's being held somewhere, but where
    is Apartment 261?  I'll tell you now.  You have to ride to 
    Fulton St. again, and go to Grinder's Alley again.  From 
    there, there is an apartment building you can find if you 
    search around.  I'll give you more detail when it's convient
    for you to go there.  Also, don't forget to check your 
    inventory screen (select button) to find a letter from Anthony
    given to you without the Darkness realizing.
    In fact, there's quite a few side things to do in this chapter
    , and I'm going to do what I can to make it as easy on you
    as possible.  Easy as in, as few loading screens as possible,
    since many missions require alot of backtracking and stuff
    like that.
    Now then, first order of business here.  Turn to the exit
    that has the cemetary and lower east side at it.  But don't
    go up, go to the right of the steps up and meet Mr. Willis.
    He'll ask you for a favor, and in return he'll tell you how
    to beat the cups game, which is just around the corner.  You
    just need to kill some punks over at Lower East Side, right
    where you want to be to meet Sarah anyway.  Good.  First 
    though, head to the Chinatown steps and see a beaten up Hadel.
    Talk to him about this Scarr guy making trouble again, and 
    learn that he's at lower east side as well.  Imagine that.
    Head to lower east side's map, and make for the whitefish pool
    hall.  Use the street maps to find the corner it's at.  If
    you're on hard mode, use the Creeping Dark to end all five of
    them with little trouble.  Or just do whatever you feel like.
    You can also shoot the music off. As you take the looooong
    way back around, you'll come upon Scarr and his two buddies.
    Dispose of this trash however you want, and don't forget to
    pick up the harmonica Scarr drops.
    Now, go back to the subway entry, but locate an apartment on 
    the corner of Rasberry street behind the subway exit.  It has
    windows you can actually see into.  That's where you should go
    ring the bell at, and make note of for later.  Head in, speak
    and say what you want, learn some interesting things, and
    Canal Station
    Do some more favors
    Go back to Terence Willis, get your reward, and talk to him a
    second time to learn about the cups game.  It's literally 
    RIGHT behind him, around the corner here in the station.
    Now, mark the cup with the third distraction option.  Wait 
    until you see that the ball is under THAT cup, then pick it,
    otherwise you lose each time.  Exellent.
    Now go for the Chinatown steps, but again, head down the right
    side.  Meet this Dana girl.  Help her out.  Her place is over
    at Chinatown, off Mulberry alley, near where Jenny's back
    entrance used to be.  Head up the steps and give back the
    harmonica while you're here.  Good man!
    Make for Mulberry alley again, and keep your eyes open for a
    steel door with a handle you can use.  Head inside this place,
    and go left.  Knock, and threaten the guy for the keys.  Don't
    miss the Darkling outfit in here too!  Joey Skeleton, heh, 
    what a wuss.
    Go speak with Dana again for a reward, and get on the train to
    Fulton Station.
    Fulton Station
    Several other maps for Vinny
    Do tons of side missions here
    Endure mild loading screen tedium (the stories are cool!!)
    Head immediately left and talk to Deval about City Hall 
    Station.  Remember this gate.  Help Deval out.  You can do
    his mission later on.  Take note of the sleeping old woman in
    one of the halls, still.  Remember her for later on too.
    Vinny is also in this hall.  A good man, one of the old
    schooler types.  Speak to him, get some information on some
    contract kills.  The first guy is on rasberry street back at
    aunt sarah's.  Initiate the mission, and don't forget to speak
    to the two old women here for two missions if you didn't 
    already do them earlier (bracelet and coins; see other parts
    of my guide for info on how to do these if you need help).
    It's tedious, but go ahead and ride back to Canal Station, go
    to Lower East Side, turn immediately back and go towards Aunt
    Sarah's on Rasberry, locate the man in a jumpsuit over at the
    end of her street (left side) and off him.  As you go to leave
    things get complicated.  Kill off all the men in the car.  You
    might want to consider using the auto handguns here if you 
    have problems.  Or, again, kill some lights and send in the
    Creeper Power to clean house.
    Now, unfortunately, time to ride two whole loading screens 
    BACK over to see Vinny where you met him before at Fulton 
    Station. Whew. Talk to him again to learn of another hit.  
    Head over to Grinder's this time.  Good, a two for one.  You
    can find Petey Pajamas here for Jimmy as well as make your hit
    for Vinny.  I recommend the hit first.  Send the Creeping Dark
    around the corner to the front of the packing place and take
    note.  Four cops plus your hit.  They're all Shrote's people,
    so don't feel bad about offing them.  On Hard mode, use the
    auto pistols, Darkness Guns, or your Creeper to kill at least
    three up front, then go in and clean up, and eat the hearts.
    Now, turn around and go straight ahead to find an apartment
    building that is now open to you.  Sneak quickly down the hall
    and send the Creeping Dark around the left corner to kill the
    duo out front.  Go unlock the door and shotgun the two inside
    for easy kills, then off Petey however you want.  Do NOT
    forget to grab the snitch list his body has.  After all this,
    you probably have nearly 150 hearts.  Be sure to grab the
    Darkling outfit in here.
    Back to Vinny, get your hit.  It's over at Lower East Side
    again, so take the train back there.  Speak to Jimmy the Grape
    on the way, and get a reward for offing Petey and getting his
    list.  Careful, this part can glitch to where you can't give
    the list.  If this happens, reload the last checkpoint, or
    reload the whole chapter (ugh).  It's rare, but it can happen.
    Out of playing this part around five times, it happened to me
    once.  Some say it hasn't happened to them ever though.  
    Moving on.
    At Lower East Side, turn backwards towards Sarah's 
    place again, but this time look to a small vacant lot on your
    right side.  There is a car there with loud music playing,
    and some enforcers of Paulie's.  Take them out.  Don't forget
    that the Demon Arm power will let you throw the car at them if
    you want to get in that close.  With these clowns gone, you 
    can leave.
    Ride back to Fulton and talk to Vinny once again.  To 
    Chinatown it is then.  Ride all the way back, head up, and
    make for the first left, the L shaped alley.  Sneak around or
    just rush him, kill this guy and you're done with the drug
    dealer.  Triva, this was the guy that idiot hitman was 
    supposed to whack earlier in the game, where Butcher tells you
    about the mistake at the Olive Corner.  Head back to good ole
    Vinny and learn about the final hit contract.
    Finally, Gun Hill.  To find it, go down Vinny's hallway here,
    to the tracks that don't "work" so to speak.  Go a little to
    the right and search for a gray utility doorway.  Head in,
    upstairs and to the hill.
    Gun Hill
    Do the last hit for Vinny
    Seek out vengence at Shrote's home
    First off, follow this path all the way, but do not go into
    the room with Abe and the elevator just yet.  Look on the 
    righthand wall, and up, for a window that's open, first floor,
    left side.  If it's not open, and you can't use the Creeper to
    get in, go back to Vinny and get the mission again.  Odd 
    glitch, I know.  I cover it in more detail up in section 3 of
    this guide, if you need to know more about where the window is
    located.  There is a darkling outfit in here too, so make your
    kill, get the outfit, and then go into the alcove to see Abe
    about the elevator key to Shrote's place.  Chat him up if you
    want, and go upstairs.  
    Chase the weasel through his place, using the Demon Arm when
    you get stuck.  You can get loads of guns in this place if
    you search around a bit, and a collectable.
    When a chopper starts to shoot, bait him a
    few times (shield up with lights shot out) and finally he'll
    yell at you and fire a missle.  Back way up into the hall and
    let it make your exit.  Go to the ladder on the right from
    here, quick, or you're dead.
    Stay high on the right, get the note, ignore the taunts of
    both parties, and finally, drop down and follow the ducts.
    Get a leg up and follow Shrote.  When on the roof take out the
    lights and watch the large and small windows for cops.  Kill
    all the crooked cops you can see, and head into the window by
    carefully jumping across.  Cautiously take out the lights, 
    keep good cover, and get into it with a room full of the 
    I like to use the autopistols and if I have a tough time
    hitting anyone, I send in, of course, the Creeping Dark to
    nab them.  Turn off the light switches and go eat all the
    hearts you can find.  Make for the side door, up the stairs,
    and up to the roof.  Nope, still can't fight the chopper.  
    Look behind you for a hole in the fence up there.  Hop through
    and enjoy barely surviving!  Oh well...you'll get him next
    time.  Time to go back to Fulton.
    Fulton Station (down but not out)
    Chat, make a call, go to City Hall Station
    First things first, go speak with Vinny for a pat on the back
    on a job well done.  Next, turn around to the nearby phone 
    and call Butch.  He'll fill you on in where to find the key
    you need.  It's here in Fulton, beleive it or not!
    Go to the bathroom that's facing the Grinder's Lane sign.
    Kick in the door that is locked and "out of order".  You found
    the cop's key at the toliet!  Now, remember where that Deval
    guy was?  Head to his end of the platform here in Fulton and
    unlock the gate with your new key.  Time for a party.
    City Hall
    Get the briefcase full of secrets to lure out Shroat and hurt
    Paulie too
    Find Deval's missing brother
    Tear through the maddened homeless and brave traps
    Here we go.  Listen to The Darkness a bit, and go into the
    broken down old train car.  Get the final Darkling outfit
    here and a collectable note.
    Head in, stay cool and chat with the homeless
    folks here.  Follow the path and use your Demon Arm on all the
    knifing hobos on Shroat's payroll.  That, or they're just 
    crazy.  Follow this path as far as you can go.  You will
    eventually come upon a door with a pentagram drawn on it.  
    Enter, and see a freebie trap go off.  Now you know you're
    in a dagerous spot.  Shoot out lights if you have to, but
    always stay in Darkness mode, especially when you go past any
    wires.  They all trigger a different type of trap, but you 
    can survive all of them as long as your shield is up in
    Darkness mode.  When you reach the electric water, use a 
    Creeping Dark along the wall, and bite at the power box on the
    left wall to make the water safe to hope across.
    When you finally get stuck at a "dead end",
    use your Creeping Dark to slither up into the next room and 
    open the door.  There is no going back for a short time now.
    Well, you have just found Deval's brother.  And he's really
    quite insane.  The door locks behind you and this guy is
    lobbing molotov explosives at you.  Fire hurts the Dark!  Hit
    the lights with shots, and note his bulletproof shielding.
    No good here.  Go ahead and either shoot all the locks off to
    your left and right (on his end) or use Creeping Dark to "eat"
    all the locks off.  Then, go around and nail him.  You should
    have the Black Hole power by now, the final skill.  Good.  It
    EATS power up bad, so only use it if you can lose the mode for
    a moment or two (no shields).  Face the bars up the steps 
    behind Deval's position (use a box in the room to get height
    if you can't jump up to where he was) and use the Black Hole
    on the bars.  They'll open up just enough for you to crawl
    under them if you shoot all the lights out and let the Hole
    last long enough.  This is done by absorbing shadows that 
    feed your Darkness.
    Now, go through the linear area, kill the two knife guys, and
    drop down.  Go right and through the door, up the ladder, and
    to the next area.
    Turkish Baths
    Steal the briefcase containing evidence against Shrote and
    Paulie, to bring Shrote out of hiding and finish the job
    Face some real opposition near the end
    It's time to draw Eddie Shrote out of hiding once and for all.
    Make your way down this fairly straightforward path, using 
    the Demon Arm if you need to destroy lights that sap your
    powers, and use the Black Hole on the big pile of debris you
    come up on first.  Then, continue past the little dead body
    with no limbs and you'll reach a locked gate/door and a semi-
    bricked up wall.  Shoot a Black Hole near the bricks and open
    the path.  Nothing will stop you.
    Just at the brick opening when you go through you'll notice 
    you've picked up some machine gun ammo.  It may come in handy,
    but refrain from using it just yet.  These are regular crooked
    officers, coming up, just use the auto pistols or regular hand
    guns on them.
    Kill off the two cops at the far end of the room as simple as
    you can.  A Black Hole works here, but may eat too much of 
    your power reserves up and you'll need your shield.  Cross the
    room as quickly as you can, destroying lights as needed, and
    go to where the two cops were standing.  Follow this hall, and
    be sure to destroy the bulbs here to regain energies from the
    shadows.  Tear this little spa room open with either your
    weapons or a Black Hole.  Destroy the two lights after the two
    cops are down, regain power, and direct another Black Hole 
    right at the debris pile, hopefully taking two more guards 
    with it.  Move on.
    Two more cops immediately in front of you and two more across
    the holes in this upper area.  Do what you do best, being sure
    to eat the hearts and destroy all lights up here.  On the 
    right side of this top floor is a small beam you can use as a
    bridge to cross, but kill the guard on that side.  Then, send
    the Creeping Dark across first and over to the left side of
    the back part of this area to kill the fourth policeman.  If
    you've eaten all the hearts I've suggested up to now, you'll 
    gain another level around here and have something like 182
    hearts eaten.  Good job!  Hit all the lights and follow the
    Notice the portal that can spawn a darkling for you?  Get a
    Berserker or a Kamakazie (if you feel lucky) and send them
    into the next little room.  Two guys here with auto pistols 
    and powerful machine guns.  This is why you need the Darklings
    to do the work for you if you're on Hard mode.  As soon as you
    start to enter, the door ahead pops open to show another 
    guard.  Shoot him in the head or spear him with the demon arm,
    and note another cop down this hall the guy just opened the 
    door for.  You can send out your Creeper here to bite a 
    flamable canister that will ignite the hallway and every cop
    in it.
    Now, go back to the little square room.  If you choose to
    explore, you'll find a few guns and some collectables.  The
    paths all dead end in a little wooden, sauna room.  So, rather
    than lead you all through the couple of side rooms, I'll tell
    you where to go if you want to move on in the story.  (keep 
    in mind section three of this guide has locations for almost
    all the collectables and the phone numbers themselves, also
    of note if you take the extra routes for fun you'll get a few
    more hearts to eat).
    the third officer that busted down the door?  Go there, down
    the flammable canister hall I mentioned, and take the first 
    door right in front of you.  Send a Black Hole in to the far
    wall here, and the two well armed cops will drop like flies.
    Enter the room, Demon Arm the lights out, and collect ALL the
    illegal guns in here.  Good deal!  You now have an auto 
    shotgun.  It's got a huge drum barrel of ammo and can rapid
    fire powerful slugs.  Save it for the end game.  You will also
    find all other types of ammo here, and a collectable behind
    the fence (Creeper over to it).
    And, in the corner, what all the killing of late has been
    about.  The briefcase.  Press A to grab it, and go try to exit
    the way you came from.  Uh-oh.  Bad news.  A well trained, 
    up to date on your powers, orgainized SWAT team is here for
    your head, and they're lead by the chopper that tried to take
    you down at Gun Hill.
    Demon Arm the first guy and call a Darkling if you want but
    it doesn't matter.  Send a Black Hole out immediately all the
    way across the room (where you entered from earlier).  It will
    grab a flamable container and hopefully sweet up the other 
    four or so troops.  Then, let the chopper guy chat some, and
    when he talks about staying to fight this time, use a Black
    Hole up on the skylight above you to suck him in and finish
    him for good.  There's your achievement too, by the way.
    If you were quick, you can cross over and run out of here.  If
    not, a few troops can and WILL sneak up behind you and kill
    you from behind while your shields are weak from casting the
    Black Hole at the chopper.  I told you they were well trained.
    Do your best to leave fast as he dies or he can still hurt
    you on his way out.  Keep your shield up and stay in the dark.
    Cross back over or just drop down if it's safe and get ready
    for some more SWAT troops.  Remember, these guys have good
    machine guns with powerful ammo in em and body armor so aim
    for the head if you use guns.  I'd use the demon arm and 
    creeping dark powers myself.  Avoid the black hole here as it
    can drain you too much to be safe.  As you exit, you'll run 
    up on your first riot shield troop.  A black hole is a quick
    way to eliminate one, but I use the Creeper as it's much more
    cost effective for your power in general.  Just get behind 
    them or right under the shield and bite bite bite until they
    Ok, down stairs and now is the time for a quick Black Hole
    attack.  Regain your power and follow the path and use another
    one (or a kamikaze darkling) on the THREE shilded SWAT guys.
    Wow, pulling out all the stops for you, I'm touched.  
    Good, you made it.
    City Hall (redux)
    Get "ambushed"
    Get back to Fulton St. Station alive
    Like Jackie just said in the cinema, they must think he's an
    idiot or something.  Nonetheless, you'll face several more,
    very well armed and armored SWAT guys here.  You're simply
    going back the way you came for the most part, just around
    the trap corridor first as it's sealed off.  You eventually
    want to hit Fulton Station to meet up with Joyce.
    So, go the only way you can go and meet up with the hobo 
    buddy from earlier.  Chat some and move on.  You'll hear them
    giving away their numbers and positions ahead.  Keep going
    until you reach the bathroom hallway.  Head in to chat and to
    find a collectable in the stalls.  When you're ready, be sure
    all the lights in your hall are out.  Spawn two types of 
    Darkling (either to help you fight or just to take attention
    and heat away from you).  Run in and QUCIKLY run backwards
    out as the floodlights hit.  They were ready for you eh?
    Ok, first order, send a Black Hole up between the two sets of
    flood lights to take them and the two SWATs out.  Then, auto
    pistol pop the other four lights on the left side.  Get more
    Darkling soldiers spawned and equip your favorite gun and the
    Black Hole for emergency.  You have at least two more guards
    to nail if not three, go for head shots or Creep up on them
    and finish them using the Creeper.  Careful, they usually 
    shoot it.
    When they're out, eat them all and make for the left back side
    of the room.  A door will burst open and you'll have more
    SWAT troops to off.  Black Hole keeps it quick and simple, but
    for a little more finesse I like to use all my skills and guns
    available.  IF you get stuck here though just use the Hole.
    You can also send in a Kamakazie or two to get the job done
    loud and bloody.  Eat up and go right from here to move on.
    Explore a bit if you want but watch your back and use the
    submachine gun (not the major assualt rifle).  There isn't
    much to find but a troop or two anyway, for the hearts.
    Down each long hall you'll need to use guns or the Creeping
    Dark to get by without much blood loss.  Stay in the dark.
    At the bottom of the steps to the main, derelict, platform,
    send out a Black Hole.  All four should bite it quick.  If you
    forgot the Darkling outfit or the collectable, you'd best
    grab it now.  It's in the old subway car.  Also, another 
    spawn portal for a Darkling.  Meaning baby makes three.  Get
    three of your favorite type of Darkling (a gunner is useful
    here), and storm down the tracks.  You have to pass a recon
    SWAT guy and his team at the FAR end of the tracks, and you're
    home free.  Careful, on Hard mode they're devastatingly good
    shots and go for your head, no matter how scared they are of
    your powers or allies.  Again, IF you can get close enough, a
    Creeping Dark or Black Hole can end them all fairly quickly.
    Shoot the lights and follow the usual plan and take down this
    final team.  If you have a tough time on Hard mode, feel free
    to use the best machine gun, the full on assualt rifle.  Try
    to fire in three round bursts though, and aim for the head. 
    When the numbers are lowered a bit from good ole fashioned
    shooting, send in the Creeping Dark to kill anyone with a 
    shield.  If they shoot the Dark too much, distract them with
    a gunner Darkling or something like that.
    Go past what's left of them, eat hearty, and leave for Fulton 
    Fulton St. Station  (the meeting)
    Chat with Butcher Joyce and rig the case
    Call an old, dear friend  (heh heh)
    Finish up any business with side stories I've mentioned before
    Go to church
    Well well, here we are.  Guess their best just wasn't good
    enough for you.  Go to the bathroom facing directly where
    you emerge from City Hall, and talk to Butch a bit about
    whatever you want.  Rig up the case and make the phone call.
    Time to go to church.  If you haven't done any of the side
    missions, now's a good time to.  It isn't your last chance,
    but it's good to just have it out of the way so that when you
    return for the finale you don't have as much to worry about
    doing.  Be sure to speak with Deval by the City Hall gate 
    about his brother.
    Take the train over to Canal Station, and locate the steps
    leading to the Holy Trinity Church.
    Trinity Church  (the big payback)
    Make them all pay for what they did!
    With the words of Jackie, Anthony, and The Darkness still
    ringing in your head, make for the church doors within the
    gates.  Once inside, look around, get comfy, and note the 
    extreme left and right sides.  You will be camping there.
    I hope you brought alot of ammo for the assualt rifle machine
    gun.  Do as Shrote says and approach the altar up front, from
    the front side.  Lay down the case with A.
    Here we go.
    Stand in the middle VERY briefly to call up two Darklings if
    you want some help.  On Hard, you certainly do.  I like to
    use a berserker and a light killer here, but it's up to you.
    Then, choose a side and cover behind pillars as you move about
    , killing everything that moves with your machine gun.  If you
    lose any Darklings just bring em back.  If they get in real 
    close, use the Demon Arm and save the bullets.  When they
    begin to fire at you from up top, you can attempt using the
    Creeping Dark, but it's pretty tough to get up there in time
    before they shoot it out.  Just be patient, and realize they
    have armor, the best guns, and night vision goggles.  Time
    for round two, it definately get's worse from here on out.
    You hear one of the cops scream about being torn apart.  This
    is where Eddie Shroat get's smart and uses the FLOODLIGHTS he
    brought along.  All your Darklings are going to die now.  Just
    stay where you are in the side areas and out of the light,
    pop out and shoot with whatever gun you are best with, and
    aim for the head.  Spawn Lightkiller Darklings if you can,
    and beware the four new SWAT troops that have rapelled in from
    the skylights.  Eventually, the lights will go again.  Thank
    God for that, right?  Look up top on both sides and kill off
    the sniper dudes up there.  If you need to distract fire off
    of you, summon up some Gunner Darklings.  That'll do it for a
    bit, and the guy's up top reveal their positions if you keep
    an eye open for the muzzle flashes from their fire.  The
    Gunners can usually kill off a guy or two for you too, even on
    Hard if you spawn them more than once.
    Finally, you're hit by flash bangs and some heavy spotlights.
    The Darkness freaks out of course, and you lose consciousness.
    You'll be beaten on a bit, tortured old school something 
    fierce, and finally be able to chat with the other crooked
    cops there when a chance presents itself.  Say whatever you
    want to, but I save the "come closer" one for last.
    Smart how that works eh?  Gotta love the shadows if you're
    Jackie Estacado.  Thanks to the Demon Arm and Butch's C4
    implant, you take little Shrote for a ride he'll never forget.
    And you're heading back...to the war within.
    Chapter 4  
    Hellscape - Near the Dark Bastion
    Take everything back that's yours...
    Grab some cannon ammo
    Ride in the tank and shoot down some planes
    Gain control over the dark within
    Try to fire.  Now leave via the hatch, and follow the path off
    the cannon.  Speak to the dying ally.  He tells you you must
    reload.  To find the shell ammo you need, turn right from his
    location, and follow the tracks back the way the cannon came
    from.  Get into it with some nazis, and make your way down.
    Use the Creeping Dark to scout ahead, and be wary of the small
    lights.  They drain you fast.  Kill your way towards a bunker.
    You should have 230 or so hearts now.  Your Darkness level
    has long been maxed way out.  Good job.  If you want the
    achievement, or just need to keep the soldiers dead, eat the
    hearts!  I like the rifle here, but if it's too slow for you,
    use the pistols when you get the ammo.  They're so fast that
    pumping like four rounds (2 from each side) into a soldier,
    even on Hard, should be no problem.
    Get into the building, and search the area for letters if you
    want them.  This is the only time in the game you'll be in 
    this particular building.  Some of the areas you just came
    from have some too, see section 3 of the guide for info, 
    though it's still a big work in progress.  Eventually, after
    the dead ends, you'll find the correct path.  
    Press through the grate or Demon Arm it, and go right to get
    out of this canal.  Seek out Anthony and find that the 
    field hospital is closed up.  Speak to the first two men you
    see here in town, eventually one gives you a lead.  Head to...
    The Trenches (part 2)
    Deliver some payback, using the halftrack with Anthony
    Shoot down six planes minimum if you want the achievement
    Survive two Dark encounters
    Locate the sign in the village if you need help.  Hop down the
    ladder that got you here the first time you were in this 
    world, and follow the tunnels out and up into the trench 
    area.  Just as you get to go up (near it) there's a man, a
    Charlie Hazelgrove.  Speak to him until he gives you a
    locket and you get a mission objective update.  Then head
    on up.
    Time for a ride.  Speak, then, while still down in the 
    trenches, go to the side of the tank and look up for the
    ladder.  Some folks get tricked here, you do not leave the
    Trench to man the gun.  This is the section where you can 
    shoot down planes, just so you know, for the achievement.
    There isn't much I can tell you here.  My advice is to keep
    your aim true.  If you keep dying (on Hard mode especially),
    just keep repeating the section and remembering where the
    enemy is.  All infantry with rifles can be blown up, just hail
    fire in the direction of their burnt out areas and they'll
    eventually blow.  Unleash on the tanks before anything else,
    when you see them, and watch for a small fizzle explosion to
    know you killed the men inside.  When you see pill boxes of
    enemies, aim inside the little slots to fire, and you should
    trigger explosions just like with exposed infantrymen.
    As for the planes, repeat
    the checkpoint until you memorize the first nine or so planes,
    and you'll very likely easily get all six done within the
    first couple tries.  Go for groups, not singles.  See my
    Achievements section below for more detail.  Good luck to you!
    Near the end of the section you will get a checkpoint save.
    Anthony warns of most dangers, 9 oclock, 12, etc.  When he
    talks about Snipers, be cool and see what he does.  Keep 
    firing though as a distraction.
    You finally ram in and flip, within the new base.  You're 
    going to be down and out for a few, so relax and just listen
    to him and what's going down.  Then, you're lifted up and...
    Remember when I talked about a couple of encounters with Dark
    forces?  Here's one of them.  He will swat at you and through
    your aim off.  Just readjust yourself fast and keep on him.
    Repeatedly fire the miniguns into the creatures mouth, even
    when it's closed.  KEEP your aim centered and fire, and he'll
    opens his mouth several times, letting you fire into the meat.
    Keep at this and don't let your aim be thrown off for too long
    or it's over for you.  He will eventually drop dead, and you
    can free yourself from the tank.  Go see Anthony real quick.
    And shoot that thing in the head a few times just to be sure.
    After you learn some interesting stuff from Anthony, explore
    if you want for letters and eventually make for the exit 
    passage.  If you stand facing the gaping hole the creature
    made, look to the far right from that spot, for an alcove,
    with a door and some beams on the ground.  To the immediate
    left of that dead end, go into the passage, through the door,
    turn a hard left right away and into that semi obscured door.
    Follow this fairly straight forward path until you reach the
    next area.
    Castle Entrance
    Get the shell outta here! (sorry, couldn't resist the bad pun)
    Blow open the castle gates
    Head up the steps nearby, use the Demon Arm on every light, 
    and be ready to shoot up two nazis.  Locate the switch up top
    (near one nazi if you're quick) in the corner, and activate
    it.  Head back down to the shell cart's side and climb up it.
    Now look a bit down and activate the cart engine.  Weeeee!
    Shoot down the plane and pick at the infantry as you arrive.
    Activate your shields and hop down to battle.  Take out the
    four or five here, climb up and take out one more, and go into
    the hatch again.  Fire the shell!  Isn't that cute, it's 
    begging now.
    Now, with the way open and you up top for an advantage, take
    out the guys and rush down to eat the hearts before they can
    reanimate on you.  Cross the scafold and search for letters if
    you want to.  Enter the castle and get ready to free yourself.
    Castle Hall
    Penetrate the heart of Darkness
    Head down, and don't forget to look straight ahead for a gate
    with a letter for collectables within it.  See the four areas
    here to the sides, two each?  Interact with each.  Then, get
    ready for that other encounter with the Dark I mentioned
    earlier.  This time, it's quite serious.
    When battling yourself, simply stay half the room away at the
    very least, and shoot each Darkling twice to kill it with
    pistols.  They're fast enough to work here.  You have no
    powers or shield, so use speed with the guns and pray.
    When he summons a Black Hole void to kill you (once, twice, 
    sometimes three times) just run backwards while facing him and
    you should be fine.  Kill one more wave of Darklings off 
    before they can shred you up, and do NOT shoot the Darkness.
    Take a step towards it and see if it talks about you staying
    back.  If so, rush into it's body and you've won!  
    Chapter 5
    The beginning of the end
    St. Mary's Orphanage  (triumphant return)
    Shrote mentioned something about Mother of God...
    What a ride you've been on.  You wake up here, to Jenny.
    Sort of.
    Let's go find out what some of the old Family knows about
    the clue our dear departed Eddie left us.  Listen to the
    weird convo if you want, and head down to the subway.
    Fulton St. Station  (Paulie MUST die!)
    Help some more folks out
    Meet up with the old Family
    Seek out a lead to finding Paulie
    Head down to the platform and speak to Vinny for a bit.
    Rasberry St. on the Lower East Side again eh?  Sounds good.
    First, seek out the sleeping old lady down one of the halls
    and give her the locket.  Good man.  Head down the other hall
    and speak to Little Petey.  Hop the train to Canal St. 
    Canal Station  (a few errands, some planning)
    Trinity Church
    Lower East Side
    Now, locate the Chinatown exit, but don't take it.  Instead,
    go by the right side of it and delivery the letter for Petey
    to the man staring at the soda machine.  You can also speak
    with Jimmy the Grape if you should have need here.  Anywho,
    head up the Chinatown side and speak to a man leaning against
    the wall almost at the exit of the map.  Remember Dana, the
    girl you got the key for?  You have to go back to that SAME
    spot and get either the rent, or the key from her.  Go to
    Chinatown, find her, talk to her, and get the key.  If you 
    somehow don't already have the Darkling outfit, it's on her 
    back wall.  
    After that, return and get your reward.  Now
    head over to Trinity Church to find it all taped and borded up
    .  You can speak to the hobo out front of the main gate and
    learn he needs his medicine or he'll die.  Go around the wall
    and bring out the creeping dark power (away from light).
    It's hard to remember for some, but look for the way down on
    the left here, snake down and into the bathroom where you
    met this guy and first got your powers, and slither up onto
    the counter to find his meds.  Grab them with A, return,
    He gives you a trinket...no one really knows what it
    does yet, if anything, but it stays with you the rest of the
    game.  You probably also encountered Enzo here, at the Trinity
    exit.  Speak to him and help.  Ride over to Fulton again real
    quick and switch the cases as he asks, just come up behind the
    mook at the machine.  Return for your reward, and the Heart of
    Gold Achievement!  That is, if you did all the missions I 
    told you to, and found each person.  See section 3 or the next
    one for more detail on the list of things needed for this.
    Whew, that was some running about, eh?  Time to go visit Butch
    and Aunt Sarah over on the Lower East Side.  You remember
    where her place is, right?  Just behind you on the left as you
    come into the map and turn around.
    After a great deal of talk and some interesting knowledge on
    how to flush Paulie out, you realize you need to first go to
    Grinder's Lane again.  Remember the meat place you shot up?
    You're going back in there, to the room where you found the
    gasoline earlier.  You've got a ship to page.
    Canal Station
    Fulton Station
    Grinder's Lane
    Lower East Side
    Pier 19
    Lure the "Mother of God", a Chicago Family ship, in
    Head to Pier 19, off the Lower East Side map
    Fight to the boat, kill everyone on board to make it like
    it was Paulie's idea
    Get back in touch with your allies
    You know the drill by now I'm sure.  In case you don't, all
    the locales are listed up top.  Ride over to Grinder's first,
    it's at Fulton St. Station's neck of the woods.
    What happens here is, you're going in the back way, since the
    front gate isn't open to you like it was last time.  You
    probably remember the layout of the building well enough.
    There's roughly ten men in this building, that will try to
    pop out and suprise you, or just plain catch you in crossfire
    in the larger rooms.  Just don't stand directly under any 
    lights, use your powers accordingly, and try to stick to reg-
    ular handguns here to save ammo for later.  I use gunner dark-
    lings too.  By now, you know the drill, and these guys are 
    much weaker and dumber than those you faced in SWAT and in
    Hell.  Just pace yourself, keep cover, and stay in the dark.
    Finally, you'll emerge in the main lot, behind the locked up
    front gate.  Look for the machine room there on the left, and
    go inside.  Neat, the buzzsaw works.  Anywho, go over to the
    radio in the corner, and use it.
    Leave, and prepare a Black Hole or other such welcome
    reception for the carload of mafia thugs coming your way.
    With them dead and the ship called in, all that's left now
    is to hit Pier 19.  Hard.
    Pier 19  (Dark Assualt)
    Use a phone to call Butch, once he pages you.  
    Get yourself onto a train and over to Lower East Side.  Use
    the street map if you need to, locate the Pier 19 exit there.
    Listen to the interesting conversation, this is the third time
    we hear of this bungling guy.  Go ahead and Creeping Dark all
    three mooks to death and round the corner carefully, as there
    is a guy up top that's kind of hard to spot, who will sort of
    snipe at you.  On Hard, he's deadly, as he hits the head often
    and easy.  Zoom in with a rifle and let fly.
    Follow the path straight up to the ship.  If you bring a
    healthy Darkling up too, and be aggressive here, you can
    kill off the three or so guys guarding the front area of the
    ship with ease.  If not, they will pin you down and you need
    to use Creeping Dark, or a very well placed Black Hole.  Now,
    board and get ready for a battle.
    Go in the very first door you see here, and send a Black Hole
    up to the ceiling to off a couple of the guards here.  Now 
    go back outside on the boat and around the left corner if 
    you're facing the boat from where you first came in.  Go
    around here and locate the steps.  It'll save here too.
    Kill one or two of the guards and head on up, quickly now or
    you might have some company from behind, depending on how well
    you've killed so far.  If you do, take cover and spam Black
    Holes until there's nothing left of them.  Upstairs, you can
    kill off three or four more men as you cover a couple more 
    flights up.  Hit the lights as you go and keep the Demon Arm
    ready for up close and personal shooters.  When you reach a 
    man crying and saying he's unarmed, note that he does have a
    knife.  When you turn your back to him, he tries to kill you
    off.  Do what you need to do.  Keep following this path.
    Turn around past the knife guy's door and you'll find an 
    opening with a matress blocking it.  Use the demon arm to move
    it if you want, but I strongly advise killing all the lights
    and looking backwards to find a Darkling spawn.  Get a
    Berserker and send him in first, THEN take the matress down
    with the Arm and shoot whatever's left.  Head down when you
    can, and after the stairs is the bridge.  The Captain you
    have to kill is here.  Plug him, eat him, black hole him,
    whatever you want.  Go get his autoshotgun too.  By now, you
    must be nearing 300 hearts eaten if you want that achievement.
    Leave the boat.  If you jump down it rather than taking the
    same route back, you'll avoid some trouble.  If not, just
    fight it out.  Get a page from Sarah.  Bummer.  As you leave,
    The Darkness gives you an order you just cannot refuse.
    Take up a good cover spot in the dark and do whatever you want
    to these five or so guys.  Keep in mind there is one on the
    far left, in a sniping type position up high on a railing.
    I like to use Creeping Dark or Black Holes to be quick and
    safe, but it's your call.  Remember, the Demon Arm can throw
    Now, carry the car down the street with you for a moving
    shield.  Good ole fashioned sharp shooting works, but I 
    prefer to get a lil closer.  Move in and eliminate these
    enforcer goons, you've gotta get over to Sarah's!!
    You're going to want to pick up all the guns they drop, 
    these are high quality.
    Lower East Side  (The opprotunity to impress)
    Take to the matresses with the old Family (it means prepare
    for war, sort of, read a book ya mooks!)
    Make for Aunt Sarah's place QUICK.  As you're coming near
    an alley, note the car.  Listen to the ironic and funny
    conversation if you want, then Creep or Darkling these two
    to death.  Rounding the corner, get ready for two more 
    mafia goons.  Now then, as you get near the back of the
    apartment, you see one of your old pals bite the dust, through
    a window no less!  Don't get distracted...look right and kill
    the goon over there first.  Blast your way to the front door
    and speak to everyone.  In the back bedroom (bluish tint to 
    it) there is an old, old man that will supply you with basic
    ammo.  Use whatever you need to, but go to each window
    and kill every last one of these bad guys.  You will very
    likely witness a few of your allies die here, there isn't much
    you can do.  And you don't get to use any powers, so try not
    to get shot!!
    Basic survival tips here:
    When using auto hand guns, lead in with one first, before
    using the other.  That way, when you reload, you can stream
    bullets with the second gun still, and keep them guessing.
    Go to the back bedroom for ammo.
    If you're hurt, duck into a corner for several seconds.
    Remember, Jackie sort of leans his guns around obstacles, so
    feel free to duck low and stay to the sides of the windows
    when taking aim.  Don't give them a target.
    Move about the rooms to confuse the bad guys, but don't expect
    all your allies to survie this ordeal.
    Don't forget the zoom function, but get out of it if you need
    to take cover!  (click in the right stick for zoom)
    Try not to use the best machine gun or shotgun, you may need
    it for the end game.
    Despite the last bit of advice up there, if you keep dying, 
    you're going to have to use the best weapons you've got!
    You can see how much ammo you've got total for all the guns
    at one time by going to the select button screen.
    Thankfully, Butcher Joyce arrives.  He'll chat about Paulie,
    the traitors to the family, Chicago, and lastly, he'll let
    you in on where you can find Uncle Paulie.  There will be
    blood, oh yes.
    Then, speak to Jimmy.  Do whatever you want here, speak to
    whoever else you want, and get ready to go.  Outside, pick up
    all the guns the guys dropped.
    Pier 19  (End of the line)
    Go to the pier, and look over to the left of where the giant
    boat was you just scared off.  Meet up with Mario, and hitch
    a ride.  Careful about going too far to the right with your
    powers out or the guns showing, as there's several good guy
    cops over there on the right side of the pier.
    Paulie's Lighthouse Mansion  (The End of Days)
    Take on the legions of mafia hitmen that turned against your
    real Family, with unbrilded power
    Let The Darkness have control
    End Paulie Franchetti, or die trying
    This is the time of reckoning.
    When you're moving again, don't fret.  Yes, it's morning and
    you can't summon The Darkness yet.  But remember what Jackie
    talked about a bit back?  You will.  And you can constantly
    try to summon the Darkness anyhow, you might find a shadow
    or two.  But soon, it won't matter.  Watch the sun as you
    Get out the tactical assualt rifle for this one.  Edge up to 
    the side of the big hill and be ready for the guys.  Since you
    can't have your shield and they're using this gun too, make 
    your shots count, or you'll die screaming.
    Follow the linear path and witness the beginnings of the
    eclipse.  This is your chance.  This is your time.  End this
    miserable pile now, and make him feel every bullet for what
    he did.
    As you traverse this final path, you'll be able to drag out
    the Darkness from you by devouring hearts.  Also, from here
    on out in the stage, some Darklings will just appear randomly
    without your summons.  Feel free to summon some too, if you 
    can spare the shield energy for it.  Keep going until you
    reach the large central step area.
    Well, you just mowed down more mob guys than you normally see
    in one place ever.  Good job!  It should be fully dark now, at
    the front steps.  Shoot out every light you see, and prepare
    any powers or favorite guns of yours.  As you approach the
    mansion, get ready to fall back and cover, as there are flood
    lights all over the place.  Shoot them out, keep calling for
    Darklings, and waste every bad guy you can see.  This is the
    spot in the game where they are infinte, by the way, so if you
    want achievements dealing with lots of kills or Black Hole or
    what not, here's a fine place for it.  Kill em all.
    And do be careful of any Kamakazie Darklings, they're wild.
    When you tire of all this bloodshed (yeah, right), head up to
    the front doors.  If you have a hard time getting there on 
    Hard, simply cut left or right first and then make your way
    to the front doors, it's a bit safer and you get more auto-
    darkling spawns from here.
    Enjoy the awesome scenes here as it takes control and 
    slaughers tons of bad guys.  When you do briefly get control,
    just do whatever you want until it takes over again, pretty
    hard to die or lose out here.  In the hallway, when you have
    control, use lots of black holes or darklings and this will
    be over quick.  You can also score the Black Hole achievements
    here easily.
    When you regain control yet again (after the awesome scene!),
    enjoy your fruits, and kill any survivors laying around.  
    Make your way outside, around, and back into the house.  Go
    through the main front area, up stairs, and into a doorway,
    cleaning up any lingering survivors if you so desire.
    Wind around until you reach the renovated light house.  Climb
    the spiral, listen to Paulie sweat, and chase him to his final
    resting place.  When you get there, lean in and shoot him once
    or twice for a cinema.  He still has a gun though, and keep in
    mind no powers work on him here.  When prompted, you're going
    to know what you have to do.  What you want to do. It's all
    for you, Jenny.  
    CONGRATULATIONS, you just beat The Darkness!!!
    Now try Hard mode, multiplayer, and go for all the 
    And yes, Jackie Estacado WILL be back!
    In the comics, he goes to Hell to find Jenny, comes back alone
    (rebuilt from a TOOTH the Darkness hid in), and meets more
    Family to kill off.  He finally becomes a bit more of a "good
    guy" type after meeting Batman and a few other famous types
    that beleive in human spirit.  He masters his Darkness and
    learns to create all sorts of creatures and weapons.  He
    also has full body armor (from the start actually) and learns
    how to summon up Darkness from shadows some never even think
    to see.  He eventually takes over his branch of the family, 
    and continues to fight all sorts of crazed evil.  Be it man,
    demon, or even angel (yes, not ALL angels are good guys!).
    He continues to uphold good moral fiber though, and likes to
    help those in need after having come around to what his powers
    can do.  That does not mean he quits living his mafia life 
    though.  Jenny will always be with him, in his heart.
    And yes, Dimension Films purchased the rights to make a film,
    so let them know you wanna see it!  I have no idea if they 
    will make a movie, or what it will be like, but they do own
    rights to it.
    As far as I know, the comics are out of production, but may
    come back any time.  It has already returned once after a 
    hiatus, it can easily do it again.  The characters in this 
    game vary greatly for the most part, or just plain don't
    exist.  Check out the comics for more depth if you liked this
    story and characters.  Several well known, great writers and
    artists worked on the book and it's various cross overs.
    The Darkness is part of The Triarchy.  That is The Witchblade,
    The Darkness, and The Angelus.  The Witchblade is another
    popular, ongoing comic about a female cop with powers close
    to Jackie's, but different.  They have met on several 
    occasions and live in the same city.
    If you want to learn any more basic stuff about The Darkness,
    look it up at www.wikipedia.org !
    5) Achievements (and notes on them)
    Anti Air (15) Bring down the Chopper 
    Anti Hero (25) Complete game on normal setting 
    Beginnings (25) Complete the first part of the game 
    Bringing People Together (5) Trap 5 enemies within a 
    Black Hole - Near the end game, at the lighthouse, you'll
    find your best chance.  So don't fret too much over it at 
    Bullet Dodger (20) Finish a multiplayer match with less 
    than 5 deaths (minimum of 4 players) 
    Butcher (25) Claim 20 Killing Streaks in multiplayer 
    Cannibal (25) Devour 300 enemies - Eat loads of hearts.  You
    will get this one just by eating EVERY heart you come across.
    Near the Turkish Baths of chapter 3, you'll want around 230.
    By the end of Chapter 2, you'll need around 170ish.
    Completionist (20) Unlock 100 collectables - Not just all the
    phone numbers, but also letters from Hell to be mailed.
    Contract Killer (25) Be on the winning side in 
    50 multiplayer matches 
    Crazy For You (25) Acquire Black Hole 
    Darkling Master (15) Acquire all Darkling types 
    Darkness Master (100) Only for those who are completely in 
    tune with the Darkness  - see menu within game, under
    achievements section.  NOT the guide button achievements 
    section though.  Basically, use your powers to kill several
    times each.  It keeps track in game, via menu I mentioned.
    Executioner (10) Kill 25 enemies using execution moves 
    Fashionable (25) Collect all the Darkling outfits - for a 
    complete list, see section 3 of this guide to find em!
    Flag Owner (10) Capture 50 flags in a CTF match 
    Flag Runner (5) Capture 20 flags in a CTF match 
    Gatherer (5) Unlock 25 collectables 
    Ghandi (10) Find a peaceful solution. At least momentarily -
    When you reach the part about Dutch Oven Harry, speak with
    a bum first, just after meeting Butcher Joyce the first time.
    Learn the password, use it, go into the building, and speak
    to Roach rather than kill everyone.  THEN, kill everyone!  
    Gunner (15) Kill 30 enemies using Darkness Guns 
    Gunslinger (25) Kill 7 enemies within 15 seconds 
    Powers do count for this one!  Also, Dutch Oven Harry's place
    holds exactly seven men, so if you kill them quick, you're
    good to go!  Try it on easy mode if you keep dying.  Shotgun
    works well here at first.  (credit for the Dutch Oven Harry
    tip goes to Dragon Kaisos over Live!!  Thanks buddy!)
    Happy Birthday (25) Acquire Creeping Dark 
    Hard to Kill (5) Take enough damage without dying within 
    a multiplayer match 
    Heart of Gold (50) Help those in need - There are several side
    missions you must do for this one.  All the hit missions, 
    the petey pajama one, bracelet, coins, cups game, deval's
    brother, a bum that needs meds, apartment key, both harmonica
    missions, rent/key collect, case switch, return the locket.
    I will cover them in the guide as we come up on them.  All are
    done in subway except the hobo's meds and locket.  And those 
    come much later in the game.
    Henchman (15) Be on the winning side in 20 multiplayer 
    Hills (25) Acquire Darkness Guns 
    Hoodlum (5) Be on the winning side in a multiplayer match 
    in any of the multiplayer modes 
    Into the Dark (50) Complete the second part of the game 
    Keeper of the Secret (10) Someone's waiting by the phone
    For Keeper of Secrets, see my FAQ (section 3) bit, to learn
    of the numbers you can call.  The guy is actually interesting,
    and is frustratingly funny as well. 
    Knuckle, Meet Face (5) Perform a melee kill for the first 
    Legendary Dark (35) Complete game on hard setting 
    Legendary Executioner (20) Kill 50 enemies using execution 
    Legendary Summoner (25) Summon 50 Darklings 
    Made Man (35) Be on the winning side in 100 multiplayer 
    Mook (5) Be on the winning side in 5 multiplayer matches 
    Murderer (5) Claim 20 Killing Streaks in multiplayer 
    No Man's Land (25) Acquire Demon Arm 
    One With the Dark (25) Achieve maximum Darkness level 
    Patriot (5) Capture a flag in a CTF match 
    Picking Up Stuff (5) Unlock a collectable for the first time 
    Ripper (15) Kill 30 enemies using Demon Arm 
    Roadkill (10) Kill the workers in the tunnel 
    Rogue Killer (15) Kill 15 enemies using Creeping Dark 
    Romantic (10) Real guys stick around for their ladies - Just
    sit on the sofa with Jenny when she asks, after you blow out
    your birthday candles.  Stay there and let her snuggle up 
    some, and eventually you get this achievement.  Unique!
    Summoner (5) Summon 5 Darklings 
    Take a Look at the Sky (50) Take down 6 airplanes. 
    The Collector (10) Unlock 50 collectables 
    The Don (45) Be on the winning side in 250 multiplayer matches 
    The Obsessive Collector (15) Unlock 75 collectables 
    Up Close and Personal (5) Perform an execution move for the 
    first time 
    Void Bringer (15) Kill 20 enemies using Black Hole 
    6) End Notes and Credits
    Many thanks to alien8d and wan5 (of the gamefaqs.com boards)
    for the information on the phone numbers, and on the sorting!
    Also, thanks to demonlord13 and DarkFury (also of the
    gamefaqs.com boards!) for the info on the machete darkling
    outfit!!  And thanks to Xaven44 for the heads up on where
    some of the collectables were that I was missing!
    Thanks alot for reading this guide!  I appreciate it.  Feel
    free to contact me via email or GT.  Just don't waste our time
    on spelling errors or poor grammar, capiche?  There's little
    point to that.  But, AFTER my guide is posted, if you feel
    you can contribute something, feel free!  I'll add you to
    the credits here by whatever name YOU specify to me.  If you
    don't, I won't add ya, as I don't know if you want privacy
    or not.
    See the very end of this guide's Walkthrough section to learn
    a bit more about the world of The Darkness, created by Top
    Cow and Image comics.
    If you enjoyed this title, please check out:
    Chronicles of Riddick: Escape From Butcher Bay
    Deus Ex: The Conspriacy
    Deus Ex: Invisible War
    Red Faction
    These games above are also good narrative FPS titles.
    These games are on original Xbox, PC, and last but never least
    the PS2.  You can find em all really cheap, and they're 
    really great FPS with tons of extra power features and/or
    great dialouge and side stories!
    Copyright - lastfirstborn, Joe Barbee, June 28 2007.  
    Please do not steal
    this guide in any way shape or form.  You may save this for
    personal use.  Do not post it on your website without telling
    me and getting my approval, and even then do not alter it in
    any way.  This guide is my intelluctual property, and is 
    protected by the law.  Thanks!
    Email - lastfirstborn@gmail.com
    Xbox Live GT - lastfirstborn
    Please do not take offense if I don't get back to you 
    immediately.  I only get on Live when I'm going to play or
    download something, so be patient.  This is not my main email
    address either, so it may take me a while to check it if my
    personal life or job slows me down some.  Please understand
    I do appreciate any and all input, unless it's gibbersh or 
    just plain insulting for the sake of it.  Even if I don't get
    back to you, it may just be because I've already answered the
    question somewhere in my guide, or I just haven't had time
    for letters.  But don't think I don't read them!  I do care
    about your input here, and I hope that you enjoy the game, 
    and the guide!