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    Walkthrough by RARusk

    Version: 4.5 | Updated: 11/11/14 | Search Guide | Bookmark Guide

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    +|                                                                         |+
    +|                      "The Darkness" Strategy Guide                      |+
    +|                                                                         |+
    +|                  [Xbox 360 and PlayStation 3 Versions]                  |+
    +|                Version 4.5 [Revision 8] (November 2014)                 |+
    +|                                                                         |+
    +|                          By Robert Allen Rusk.                          |+
    +|                 Copyright 2008-2014 Robert Allen Rusk.                  |+
    +|                                                                         |+
    +|                    E-MAIL: rarusk[at]netzero[dot]com                    |+
    +|                                                                         |+
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    Finally got around to playing the PlayStation 3 version and did some major
    rewriting to incorporate new information and new format changes.
    
    <+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++>
    
    "The Darkness" is copyright 2007 by Take 2 Interactive. Developed by
    Starbreeze Studios. "The Darkness" is a registered trademark of Top Cow
    Productions, Inc.
    
    All other trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    A complete listing of contact and other information can be found at the end
    of this guide.
    
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     /=========================================================================\
    | >TBCT. Table of Contents                                                  |
     \=========================================================================/
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    This guide uses a Quick Search Feature which takes advantage of the Find
    feature used by many web browsers. This feature will allow you to go to any
    chapter or section in this guide quickly. To access any of those chapters,
    sections, or to the Table of Contents do CTRL-F (PC) or Clover-F (Mac) to
    activate the Find feature in the web browser. Then enter the code like this:
    
      >KR6 or >ZD12
    
    0============================================0============================0
    | DKN1. Introduction And General Information |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0============================================0==============================0
    
      GEN1. About The Guide
      GEN2. The Darkness
      GEN3. Technical Information
      GEN4. Controls
              A. Main Controls
              B. Additional Actions
      GEN5. The Main Screen
      GEN6. Game Menus
      GEN7. The Journal
      GEN8. Weapons and Weapon Usage
      GEN9. Health
      GEN10. The Darkness Explained
      GEN11. The Darkness Powers
      GEN12. Other Activities
               A. Collectables
               B. Side-Quests
      GEN13. Accomplishments
               A. Visible Single Player Accomplishments
               B. Secret Single Player Accomplishments
               C. Multiplayer Accomplishments
      GEN14. The Order of Things
    
    0======================0==================================================0
    | DKN2. The Main Story |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0======================0====================================================0
    
      MSY1. Chapter One - Beginnings
      ==============================
            BGN1. The Tunnel
            BGN2. Grave's End Construction Site
            BGN3. Trinity Church and Cemetery (Part 1)
            BGN4. Canal Street Station (Part 1)
            BGN5. Chinatown
            BGN6. Lower East Side (Part 1)
            BGN7. Pier 19 (Part 1)
            BGN8. Lower East Side (Part 2)
            BGN9. Hunterspoint Alley
            BGN10. Canal Street Station (Part 2)
            BGN11. Fulton Street Station (Part 1)
            BGN12. Grinder's Lane (Part 1)
            BGN13. St. Mary's Orphanage (Part 1)
            BGN14. The Confrontation
    
      MSY2. Chapter Two - No Man's Land
      =================================
            NML1. Trenches (Part 1)
            NML2. Village (Part 1)
            NML3. The Hills
            NML4. Village (Part 2)
            NML5. Sewers
            NML6. German Bunker
    
      MSY3. Chapter Three - Chasing Capt. Shrote
      ==========================================
            CSH1. Canal Street Station (Part 3)
            CSH2. Lower East Side (Part 2)
            CSH3. Pier 19 (Part 2)
            CSH4. Lower East Side (Part 3)
            CSH5. Canal Street Station (Part 4)
            CSH6. Gun Hill
            CSH7. Fulton Street Station (Part 2)
            CSH8. City Hall Station (Part 1)
            CSH9. Turkish Baths
            CSH10. City Hall Station (Part 2)
            CSH11. Fulton Street Station (Part 3)
            CSH12. Trinity Church and Cemetery (Part 2)
            CSH13. Capt. Eddie Shrote
    
      MSY4. Chapter Four - Return to No Man's Land
      ============================================
            RTN1. Castle Entrance (Part 1)
            RTN2. Village (Part 3)
            RTN3. Trenches (Part 2)
            RTN4. Castle Entrance (Part 2)
            RTN5. Castle Hall
            RTN6. The Darkness
    
      MSY5. Chapter Five - Destroying Paulie Franchetti
      =================================================
            DPF1. St. Mary's Orphanage (Part 2)
            DPF2. Fulton Street Station (Part 4)
            DPF3. The Remaining Side-Quests
            DPF4. Lower East Side (Part 4)
            DPF5. Grinder's Lane (Part 2)
            DPF6. Pier 19 (Part 3)
            DPF7. Lower East Side (Part 5)
            DPF8. The Lighthouse
            DPF9. Paulie Franchetti
    
      MSY6. End of the Line
      =====================
    
    0==================0
    | DKN3. Conclusion |
    0==================0
    
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    | >DKN1. Introduction And General Information                               |
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      \==++====++==/                                             \==++====++==/
    
    My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
    of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
    Games, Point Of View Computing) and an ex-arcade attendant (Namco
    Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such
    as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation
    1 and 2, Xbox, and Xbox 360.
    
    I started writing guides in 2003 because I felt it was something I could do
    utilizing my writing skills gained in college and gametesting along with my
    passion for vidgames. Over time I have honed my overall writing and
    organization skills plus my creative thinking skills. Additionally, I have
    extended the play value of the games I have written guides and FAQs for many
    times over plus I have received many letters from all over the world.
    
    I am also what one may call an RGB Analog Video enthusiast. I hack most of my
    game consoles to try to get the best possible video from them and that
    usually involves tapping into the RGB Analog video signals and using them on
    the right monitors to achieve my desires. To this end I became a member of
    the GamesX.com mod forum and I post on their "RGB + Video Discussions" forum
    area from time to time.
    
    In addition, I am a member of the X-Otic Computer Systems of San Antonio
    (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. We
    are also a group of hackers and electronics enthusiasts.
    
    I am also a regular forum poster at GameFAQs, an occasional poster at
    AtariAge, Digital Press, GTA Forums, and Video Game Saga. I am also a member
    of The MoFaT (a members only message board set up by "Grand Theft Auto: Vice
    City" players who met on the Vice City message boards at GameFAQs).
    
    Outside of gaming, my interests include "Godzilla" (I have been a G-Fan since
    the age of ten) and "Red Dwarf". I am also a long time soundtrack collector
    with many titles in my possession. As far as favorite sports teams go, my
    teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos
    (NFL) [although I live in Texas, I am originally from Colorado Springs,
    Colorado] and the Air Force Falcons (NCAA Football).
    
    This guide was constructed using TextWrangler on an Apple Mac Mini. I view my
    work in Safari to help in seeing how it would look on the web and correct
    format errors. I also play the game on a Viewsonic A70 RGB monitor using the
    Xbox 360 VGA cable.
    
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     /=========================================================================\
    | >GEN1. About The Guide                                                    |
     \=========================================================================/
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    Welcome to my guide for the Starbreeze Studios game "The Darkness"! In this
    guide you will find a lot of useful information in a highly organized format
    that you can use to get the most out of the game. Quotes taken from readers'
    e-mail are presented "as is" and may include spelling and grammatical errors.
    
    The main emphasis of this guide is to provide a straightforward way to
    complete the game as well as acquire all of the unlockable bonuses. This
    means activating all of the Side-Quests available within the game and
    acquiring all of the Collectables.
    
    Although the game has three difficulty settings, this guide was written based
    on the *EASY* setting. This is so I can focus on obtaining all of the
    Collectables, doing all of the Side-Quests, and getting most of the single
    player Accomplishments.
    
    Two of the Accomplishments are tied to game difficulty so by doing all of the
    collecting and obtaining most of the Accomplishments on the Easy difficulty
    setting then you can focus on straight gameplay on them.
    
    During the construction of this guide I used the following user created FAQs
    for additional reference:
    
      >>"The Darkness Collectables and Sidequests Guide" - by John McKenna.
        *******************************************************************
          I used this FAQ to help me find Collectables that I hadn't found on my 
          own. I have also tried to come up with better descriptions on where to 
          find and obtain certain Collectables within this guide.
    
      >>"The Darkness In-Depth Accomplishments Guide" - by Scott Grohs.
        ************************************************************
          I used this FAQ to help me attain certain Accomplishments. I have also 
          tried to come up with better ways and places to do some of the 
          Accomplishments for this guide.
    
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     /=========================================================================\
    | >GEN2. The Darkness                                                       |
     \=========================================================================/
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    "The Darkness" is based on an obscure comic book published by Top Cow
    Productions. An odd choice for a licensed based vidgame. But the fact that it
    was being developed by Starbreeze Studios, the same studio that did the
    amazing "The Chronicles of Riddick: Escape From Butcher Bay", made this
    project one to watch.
    
    I eventually received this game as a Xmas present in 2007. I throughly
    enjoyed this game, enough to make a guide for it which is what you are now
    reading. Just like TCOR:EFBB it has wonderful graphics, very good story
    telling and cutscenes (this also includes the scenes that play as the game
    loads a new area - a nice touch), and very good music.
    
    But, just like TCOR:EFBB, it is also a little short and easy (even at the
    Hard difficulty). In addition, this game was heavily criticized for its
    lackluster Multiplayer. Even with these weaknesses "The Darkness" is still a
    worthy title to add to one's Xbox 360 or PlayStation 3 game collection.
    
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     /=========================================================================\
    | >GEN3. Technical Information                                              |
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    Listed in this chapter are certain technical aspects of the game based on
    console:
    
      >>Xbox 360
        ********
          The game can be installed and played from the hard drive. The game also 
          supports high resolutions such as 1080p and higher if you use the VGA 
          cable.
    
          However, the sound quality on most of the music and dialogue is bad. It 
          sounds like the music and speech was put onto a old cassette tape and 
          run about 100 times until it became worn. This is most apparent during 
          the end credits sequence.
    
      >>PlayStation 3
        *************
          Even though the console has a hard drive the game cannot be installed 
          to it. The game graphics are set at 720p resolution which is inferior 
          to what the Xbox 360 can do. But it does have much better sound 
          encoding than the Xbox 360 version.
    
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     /=========================================================================\
    | >GEN4. Controls                                                           |
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    0===========================================================================0
    |           Command          |       Xbox 360       |     PlayStation 3     |
    0===========================================================================0
    | Move Around................|    Left Analog Stick |     Left Analog Stick |
    | Rotate Camera..............|   Right Analog Stick |    Right Analog Stick |
    | Crouch.....................|    Left Stick Button |             L3 Button |
    | Zoom.......................|   Right Stick Button |             R3 Button |
    | Switch Darkness Power......|        D-Pad Up/Down |         D-Pad Up/Down |
    | Switch Weapons.............|     D-Pad Left/Right |      D-Pad Left/Right |
    | Use........................|             A Button |              X Button |
    | Redirect Darklings.........|             X Button |         Square Button |
    | Reload.....................|             B Button |         Circle Button |
    | Jump.......................|             Y Button |       Triangle Button |
    | Manifest The Darkness......|          Left Bumper |             L1 Button |
    | [1] Use Darkness Power.....|         Right Bumper |             R1 Button |
    | Fire Left Weapon...........|         Left Trigger |             L2 Button |
    | Fire Right Weapon..........|        Right Trigger |             R2 Button |
    | Pause......................|         Start Button |          Start Button |
    | Journal/Inventory..........|          Back Button |         Select Button |
    0===========================================================================0
    
    [1] - This can be used without manifesting The Darkness first. When pressed 
          then you will manifest The Darkness and use the selected power 
          simultaneously.
    
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    | B. Additional Actions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
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    Listed below are additional actions you can do within the game:
    
      >>Execution Kills
        ***************
          This is performed by getting up close to an enemy and shooting a 
          weapon. You will go through a graphically violent animation and you 
          don't use up any ammo as you perform the action. There are a couple of 
          Accomplishments that are based on this particular action (explained 
          later).
    
      >>Melee Attacks
        *************
          You can perform this type of attack with the Tactical Rifle, Combat 
          Shotgun, Automatic Rifle, or Riot Shotgun by using the Fire Left Weapon 
          command to smack somebody in the face with the butt of the weapon. This 
          can also be done with Pistols and Sub-Machine Guns but it has to be '
          empty first.
    
      >>Talking
        *******
          To initiate a conversation with certain people within the game then you 
          walk up to that person, wait for a prompt, select what you want to say, 
          then press Use.
    
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     /=========================================================================\
    | >GEN5. The Main Screen                                                    |
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    Your Main Screen is where all of the action in "The Darkness" take place. The
    aiming reticle for your Weapons will appear in the center of your screen.
    
    In the upper left corner of the Main Screen is where you will see The
    Darkness Power Icon. This comes on the screen for a few seconds when you
    switch Darkness Powers.
    
    In the upper center of the Main Screen is the Objective Indicator. When you
    get or complete objectives then you will see the message here.
    
    In the upper right corner of the Main Screen is the Weapon Icon. This comes
    on the screen for a few seconds when you switch Weapons.
    
    In the lower right corner of the Main Screen is the Weapon Ammo Indicator.
    This comes on the screen for a few seconds when you are reloading a Weapon.
    
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     /=========================================================================\
    | >GEN6. Game Menus                                                         |
     \=========================================================================/
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    When you load up or pause the game then you also bring up certain menus:
    
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    The Main Menu appears when you load up the game:
    
    0===========================================================================0
    | Continue      | This is used to continue from your last saved position.   |
    |               | This game has an auto-save feature that saves your        |
    |               | progress every so often (and when you load up a new area) |
    |               | as you progress through each of the five Chapters.        |
    |               | However, if you need to go back to a certain point, then  |
    |               | you will have to restart the Chapter from the beginning.  |
    |---------------+-----------------------------------------------------------|
    | New Game      | This is used when you want to start anew. You have three  |
    |               | difficulty levels (Easy, Medium, and Hard) to choose      |
    |               | from. Two of the Accomplishments are difficulty based.    |
    |---------------+-----------------------------------------------------------|
    | Checkpoints   | This is used when you want to backtrack or load up the    |
    |               | last checkpoint. If you choose to redo a Chapter you have |
    |               | already played then you can also choose the difficulty to |
    |               | play under.                                               |
    |---------------+-----------------------------------------------------------|
    | Multiplayer   | This is used to set up multiplayer matches on-line. Some  |
    |               | of the Accomplishments are multiplayer based.             |
    |---------------+-----------------------------------------------------------|
    | Options       | This contains a subset of additional choices:             |
    |               |                                                           |
    |               |   --Controls                                              |
    |               |     ========                                              |
    |               |       Allows you to customize your control scheme.        |
    |               |                                                           |
    |               |   --Audio                                                 |
    |               |     =====                                                 |
    |               |       Allows you to customize your audio. LFE Volume and  |
    |               |       LFE Output only affect multiple speaker setups.     |
    |               |       ----------------------------------------------------|
    |               |       **NOTE: LFE stands for Low Frequency Effects        |
    |               |         otherwise known as a subwoofer or the .1 in 5.1   |
    |               |         sound. May only work for surround-sound-encoded   |
    |               |         audio.                                            |
    |               |                                                           |
    |               |   --Video Quality                                         |
    |               |     =============                                         |
    |               |       Allows you to customize your video setup.           |
    |               |                                                           |
    |               |   --Game                                                  |
    |               |     ====                                                  |
    |               |       Allows you to turn on/off Gore and Tutorials plus   |
    |               |       Select Storage Device (Xbox 360 only).              |
    |               |                                                           |
    |               |   --Subtitles                                             |
    |               |     =========                                             |
    |               |       Allows you to turn on/off Subtitles for several     |
    |               |       situations within the game environment.             |
    |               |                                                           |
    |               |   --Multiplayer                                           |
    |               |     ===========                                           |
    |               |       Allows you to fiddle with Friendly Names, Enemy     |
    |               |       Names, and Auto Switch Weapons when playing         |
    |               |       Multiplayer games.                                  |
    |               |                                                           |
    |               |   --Load Default                                          |
    |               |     ============                                          |
    |               |       Allows you revert all options back to their         |
    |               |       original settings.                                  |
    |---------------+-----------------------------------------------------------|
    | Extra Content | This allows you to look at Achievements (Xbox 360),       |
    |               | Accomplishments (PS3), Game Credits, and all of the       |
    |               | Collectables that you have unlocked as you play the game. |
    0===========================================================================0
    
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    The Pause Menu appears when you pause the game by pressing Start:
    
    0===========================================================================0
    | Resume                  | This is used to resume your paused game.        |
    |-------------------------+-------------------------------------------------|
    | Checkpoint Restart      | This is used to restart from your previous      |
    |                         | saved checkpoint.                               |
    |-------------------------+-------------------------------------------------|
    | Options                 | This is used to change various game settings    |
    |                         | using the same submenu as listed above.         |
    |-------------------------+-------------------------------------------------|
    | Achievements (Xbox 360) | This is used to keep track of your unlocked     |
    | Accomplishments (PS3)   | awards.                                         |
    |-------------------------+-------------------------------------------------|
    | Quit To Menu            | This is used to quit the game and return to the |
    |                         | Main Menu.                                      |
    0===========================================================================0
    
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     /=========================================================================\
    | >GEN7. The Journal                                                        |
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    The Journal is where you keep track of important information. This is
    accessed by pressing Back (Xbox 360) or Select (PlayStation 3). This also
    serves to pause the game as you look inside. You use D-Pad Left/Right to
    access the subareas within the Journal:
    
    0===========================================================================0
    | Inventory | This lists all of the Weapons you currently carry plus the    |
    |           | amount of ammunition. In addition, it also shows what other   |
    |           | objects you have plus status of current objectives and        |
    |           | Darkness Level.                                               |
    |-----------+---------------------------------------------------------------|
    | Map       | Shows the map of Manhattan and which district you are         |
    |           | currently in.                                                 |
    |-----------+---------------------------------------------------------------|
    | Darkness  | Shows what Darkness Level you are at and lists your current   |
    |           | Darkness Powers and Darklings. It also tells you what they    |
    |           | are and how to use them.                                      |
    0===========================================================================0
    
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     /=========================================================================\
    | >GEN8. Weapons and Weapon Usage                                           |
     \=========================================================================/
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    Listed in this chapter are the Weapons that you can wield plus additional
    knowledge on them:
    
    0===========================================================================0
    | Hands            | This is not a weapon but it shows that you are         |
    |                  | disarmed.                                              |
    |------------------+--------------------------------------------------------|
    | Pistols          | Most of your enemies will drop this dual-wielded       |
    |                  | weapon when killed. This is mainly used for close      |
    |                  | combat situations and shooting out lights.             |
    |                  |                                                        |
    |                  | When using the Zoom then the Pistol can be pretty      |
    |                  | accurate at medium range distances. When you reload    |
    |                  | you don't reload the Pistol but swap to another one    |
    |                  | you have in your inventory.                            |
    |------------------+--------------------------------------------------------|
    | Sub-Machine Guns | These dual-wielded weapons are pretty nice in a tight  |
    |                  | situation. But you won't find as many of these as you  |
    |                  | would the Pistols so save them when the going gets     |
    |                  | tough.                                                 |
    |                  |                                                        |
    |                  | In addition, even though they are rapid fire these     |
    |                  | weapons are not very accurate so it is best to use     |
    |                  | them in close combat.                                  |
    |------------------+--------------------------------------------------------|
    | Combat Shotgun   | This is also known as a SPAS Shotgun (often used in    |
    |                  | the Grand Theft Auto games). This pretty powerful      |
    |                  | weapon is only good at close range and can only fire   |
    |                  | one shot at a time. This weapon is mainly used by the  |
    |                  | Police.                                                |
    |------------------+--------------------------------------------------------|
    | Tactical Rifle   | This is also known as an M-16. This is a nice rapid    |
    |                  | fire weapon with a 25-round clip. This is also         |
    |                  | accurate from long distance when using the Zoom. This  |
    |                  | weapon is mainly used by the SWAT Team.                |
    |------------------+--------------------------------------------------------|
    | Automatic Rifle  | This is also known as an AK-47. Unlike the Tactical    |
    |                  | Rifle this weapon has a slower rate of fire and is not |
    |                  | as accurate from long distance when using the Zoom.    |
    |------------------+--------------------------------------------------------|
    | Riot Shotgun     | If you like Shotguns then you are going to love this   |
    |                  | bad boy. This weapon kind of looks like a Grenade      |
    |                  | Launcher but this is much better, especially in a      |
    |                  | crowded room. Imagine a cross between a machine gun    |
    |                  | and a Shotgun. This puppy can rapid fire shotgun       |
    |                  | shells from a 64-round barrel.                         |
    |                  |                                                        |
    |                  | Nice, huh? Too bad this weapon gets overshadowed by    |
    |                  | the Darkness Guns but this is still a nice toy to play |
    |                  | with even with the short range. This weapon is mainly  |
    |                  | used by the SWAT Team.                                 |
    0===========================================================================0
    
    You can use the above Weapons and The Darkness in combination.
    
    When entering a Subway then you will automatically disarm. You cannot use
    Weapons when in the Subway system.
    
    In addition, when Disarmed, you can bring out a Weapon by either using Fire
    Left or Fire Right. It should be noted that the Weapon you bring out by doing
    this will be the Weapon you had last before Disarming.
    
    For example, if the last Weapon you had in your hand before Disarming was the
    Tactical Rifle then when you do Fire Right (or Left) you will bring out the
    Tactical Rifle. This can be useful when walking into a hostile situation by
    allowing you to do a surprise attack.
    
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     /=========================================================================\
    | >GEN9. Health                                                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    There are no health indicators on your screen. But there is a way to tell
    when you have taken too much damage. If you are being shot at and receive
    damage then you may find your screen going red. If this happens then get away
    from the situation for a little bit.
    
    Once the redness disappears then you are recovered and and you can continue
    fighting. If you continue receiving damage when your screen is red then you
    will "die" and you will restart from the last saved checkpoint.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN10. The Darkness Explained                                            |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Darkness is a parasitic creature, "old as time", that is passed down from
    generation to generation within a given family line and makes itself known to
    the host, which is a first born male, on the host's 21st birthday. And it
    cannot allow the host to die until it is the appropriate time.
    
    It is a very powerful being and gives you all kinds of incredible powers. But
    it is also a dark and malevolent beast who has consumed many a soul during
    its lifetime.
    
    Now to explain its capabilities.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN11. The Darkness Powers                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    The Darkness is best used when there is no light. So you need to knock out
    all nearby light sources when you decide to use your Darkness Powers.
    
    The Darkness is brought out by pressing Manifest The Darkness. When you do
    this then two Demon Heads will appear on both sides of the screen. If your
    Darkness Energy is low then the Demon Heads will suck up the darkness to
    replenish itself (it looks like they are sucking up a dark mist).
    
    You will see glowing dots on the Demon Heads and they indicate your current
    Darkness Energy level. When they are all alight and bright then your Darkness
    Energy is full. These lights will also indicate what Darkness power you are
    using.
    
    If you walk into a bright area when The Darkness is manifested then you will
    hear a sizzling sound. At this point your Darkness Energy will drain. When it
    is completely drained then The Darkness will automatically de-manifest and
    you cannot use it again until you go back into a dark area.
    
    When you use a Darkness Power then you will use your Darkness Energy. If you
    use up all of your Darkness Energy then you cannot use that Darkness Power
    again until you replenish your Darkness Energy.
    
    As stated in the Controls chapter, you can Activate Darkness Power without
    manifesting The Darkness first. When pressed then you will manifest The
    Darkness and use the selected power simultaneously. This action is quite
    useful when planning attacks.
    
    When entering the Subway then you will automatically de-manifest The
    Darkness. You cannot use The Darkness within the Subway system.
    
    0==============0
    | Darkness Mode \
    0=====================================>
    
      When you manifest The Darkness then you automatically enter Darkness Mode. 
      It will provide you with the following powers:
    
        >>Darkness Vision
          ***************
            This allows you to see the Darkling Portals that only appear when The 
            Darkness is manifested. This also gives the objects you see in a 
            golden glow so you can see in the dark.
    
        >>Darkness Shield
          ***************
            This provides a shield to protect you from harm. However, it doesn't 
            make you invincible so you still need to take cover when in a combat 
            situation. But it will make you harder to kill. This drains Darkness 
            Energy when you take damage.
    
    0==============0
    | Devour Hearts \
    0=====================================>
    
      This is one of the most important things you can do. When you kill an enemy 
      then you can then Devour the enemy's Heart. This automatically maximizes 
      your Darkness Energy. Certain enemies will emit black smoke from their 
      mouths when they are dead. Devouring these Hearts will give you new powers 
      and Darklings.
    
      In addition, you cannot devour Hearts of dead civilians. Only those of 
      people that attack you. But, most importantly, Devouring Hearts will 
      increase your.....
    
    0===============0
    | Darkness Level \
    0=====================================>
    
      When The Darkness first makes itself known it isn't very powerful at 
      first. But with each Heart you devour then you gradually increase your 
      Darkness Level. There are five levels and you start at Level One. When you 
      gain a Darkness Level then you will become more powerful. You will achieve 
      Level Five, maximum Darkness Level, at 180 Hearts.
    
      You must make it a habit to Devour Hearts whenever you can to maximize 
      your Darkness Level as quickly as possible. This guide will show you places 
      where you can get extra Hearts to speed up the process.
    
      These Hearts are also *NON-CUMULATIVE*. What this means is that if you 
      start an area with 10 Devoured Hearts then Devour 10 more to make it twenty 
      and then die and restart the area, the Hearts Devoured will be reset to 10.
      This keeps you from re-doing an area over and over again to maximize your 
      Darkness Level early.
    
      Since I will be attacking and Devouring Hearts a lot in this guide I will 
      use the shorthand "Devour". This means "Attack the enemy then Devour his 
      Heart". There are also a couple of Accomplishments based on Devouring 
      Hearts.
    
    0==============0
    | Creeping Dark \
    0=====================================>
    
      This is the first major power you gain in Chapter One. You will be using 
      this power a lot. The lights on the Demon Heads will glow orange when this 
      power is selected.
    
      Creeping Dark is used to scout out areas, stealth kill enemies, and obtain 
      hard to reach objects. You use Darkness Energy when you use this power. 
      When you run out of Darkness Energy then Creeping Dark will automatically 
      retract. It will auto retract if an enemy manages to get a good shot on the 
      Demon Head.
    
      When stealth killing an enemy then get close to him and press Fire Right 
      to rip out his throat. You can also Devour Hearts with Creeping Dark. When 
      you Devour Hearts with Creeping Dark then your Darkness Energy will be 
      maximized and you can continue using it. You can make Creeping Dark last a 
      long time in an area full of enemies if you Attack them then Devour Hearts.
    
      You can also grab objects, like Collectables, with Creeping Dark. Just go 
      to an object and press Use when close enough and prompted. In addition, you 
      can do other interactions, like smashing panels and unlocking doors, with 
      Creeping Dark. Creeping Dark will automatically pick up weapons on its own 
      when close enough to one.
    
      If the enemy gets a good shot on the head then it will automatically 
      retract regardless of how much energy it has. If you are being shot then 
      the head will also automatically retract.
    
    0==========0
    | Demon Arm \
    0=====================================>
    
      You gain this power in Chapter Two. This is a long deadly arm that can be 
      used for multiple purposes. The Demon Heads will glow red when this power 
      is selected.
    
      With the Demon Arm you can move and throw large objects, silently destroy 
      light sources, and kill your enemies by impaling them. It should be noted 
      that certain enemies cannot be killed with this power.
    
    0==============0
    | Darkness Guns \
    0=====================================>
    
      You gain this power in Chapter Two. These are very special weapons that 
      use Darkness Energy. The Demon Heads will glow green when this power is 
      selected.
    
      The right gun is essentially a handgun and behaves as such. The left gun 
      emits a powerful shockwave that can kill at close range. When this power is 
      activated then press Activate Darkness Power to switch from your standard 
      weapons to the Darkness Guns.
    
      If you are sitting in a dark area then you have near infinite ammo and you 
      don't have to reload. This weapon can kill those that cannot be killed by 
      normal means.
    
    0===========0
    | Black Hole \
    0=====================================>
    
      You gain this power in Chapter Three. With this you can create a powerful 
      Black Hole that sucks in nearby enemies and kill them. The Demon Heads will 
      glow blue when this power is selected.
    
      It can also destroy wooden objects. You can detonate it, and create more 
      damage, by pressing Activate Darkness Power before it evaporates. This will 
      use up all of your Darkness Energy regardless so it is best to use this 
      while in a dark area so you can quickly replenish your Darkness Energy.
    
    0==========0
    | Darklings \
    0=====================================>
    
      Darklings are impish little creatures born from The Darkness. They can 
      only be called up from a Darkling Portal.
    
      These portals are holes of light on the ground with tentacles. You need to 
      keep the Darklings out of the light or they will die. You can direct them 
      by aiming the Aiming Reticle in the direction you want it to go and press 
      Redirect Darkling. You can have up to two different Darklings active at any 
      given time.
    
      Listed below are the four Darkling types found in the game:
    
        >>Berzerker
          *********
            This Darkling is acquired in in Chapter One. The Berzerker will 
            attack nearby enemies until killed. This particular Darkling can be 
            randomly outfitted with various clothing that you find within the 
            game.
    
            There are a total of eight outfits (six within the game story plus 
            two through phone calls). This guide will show you where to find them 
            all. There is an Accomplishment tied to finding the Darkling Outfits.
    
        >>Gunner
          ******
            This Darkling is acquired in in Chapter One. The Gunner has a 
            Mini-Gun which she uses to mow down her enemies. Even if she doesn't 
            manage to kill enemies this Darkling makes for a good diversion so 
            you can do other things.
    
        >>Kamikaze
          ********
            This Darkling is acquired in in Chapter Two. The Kamikaze goes up to 
            enemies and blows himself up taking them with him.
    
        >>Lightkiller
          ***********
            This Darkling is acquired in in Chapter Two. The Lightkiller has a 
            device that will destroy nearby lights. This device can also be used 
            as a weapon against nearby enemies.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN13. Other Activities                                                  |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    In this chapter I go over a couple of things that you can do in addition to
    the Main Story:
    
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Collectables |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Throughout the game you will find flashing pieces of paper (Scraps) and
    Letters. These are the Collectables. They help to open up Extra Content that
    can be viewed in the Extra Content option in the Main Menu.
    
    However, picking up Collectables doesn't automatically unlock the content.
    You either have to find a Phone and call the numbers on the Scraps or post
    the Letters in a mailbox. In addition, certain Collectables can only be
    obtained by doing Side-Quests which are explained later.
    
    If you pick up a Collectable and do Checkpoint Restart then you will have to
    pick up that item again. You should keep this in mind if you redo certain
    areas over repeatedly to increase certain Darkness Power stats for
    Accomplishments.
    
    There are a total of 100 Collectables that unlock a total of 116 pieces of
    Extra Content. This guide will show you where to find them and the best way
    to obtain them.
    
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Side-Quests |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
    Within the game you will encounter many people. Most of them don't want
    anything to do with you. But others want your help with certain activities.
    By helping people out then you are activating Side-Quests. Most Side-Quests
    are easy and won't take long to complete. You are usually rewarded by with
    Collectables. There is also an Accomplishment tied to doing Side-Quests.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN13. Accomplishments                                                   |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    Listed in this chapter are all of the Achievements for the Xbox 360 version
    of "The Darkness". Even though the PS3 now has Trophies, something that
    wasn't around when the game was released, Starbreeze Studios didn't add
    Trophies to this game after the fact.
    
    To those who do not own an Xbox 360, Achievements can be considered a
    different kind of scoring system. Each Xbox 360 game has 1000 Achievement
    Points that can be obtained.
    
    Even though there are no PS3 Trophies there is an Accomplishments list that
    you can access in the Main and Pause Menus. They match that of the Xbox 360's
    Achievement list and with the same requirements. So you can still do them
    even though there is no ability to register them on the PlayStation Network.
    When you get one then you will see "Accomplishment Completed!" in the lower
    right corner of the screen.
    
    As such I will use the term Accomplishments for the remainder of the guide to
    refer to both the X360's Achievements and the PS3's Accomplishments.
    
    Some Accomplishments can be acquired by simply playing through the game.
    Others can be obtained by doing certain objectives outside of normal
    gameplay. To many gamers this adds to the replay value of the game and gives
    them bragging rights on Xbox Live where these scores are posted.
    
    One annoyance to Accomplishments is that, depending on the game, the 1000
    Accomplishment points are split between Single Player and Multiplayer modes.
    So, if you do not have the necessary connections to get on-line, then you
    most likely cannot get into multiplayer matches to obtain the Multiplayer
    Accomplishments.
    
    Sadly, "The Darkness" is one of these split Accomplishment games.
    
    Many of the Accomplishments within the game are easy to get. Some require
    more work. They are broken down into Single Player and Multiplayer sections.
    They are listed in order of appearance and grouped based on certain
    attributes:
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | A. Visible Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      >>Roadkill
        ********
          Description: Kill the workers in the tunnel.
          Xbox 360 Achievement Points: 10 GS.
          Notes: This can only be done in the tunnel at the very beginning of 
                 Chapter One. I will go into more explanation there.
    
      >>Up Close and Personal
        *********************
          Description: Perform an Execution Move for the first time.
          Xbox 360 Achievement Points: 5 GS.
          Notes: This can be easily acquired in the Grave's End Construction Site 
                 section of Chapter One.
    
      >>Romantic
        ********
          Description: Real guys stick around for their ladies.
          Xbox 360 Achievement Points: 10 GS.
          Notes: This can only be done within Jenny Romano's apartment in Chapter 
                 One. I will go into more explanation there.
    
      >>Ghandi
        ******
          Description: Find a peaceful solution. At least momentarily.
          Xbox 360 Achievement Points: 10 GS.
          Notes: This can only be acquired in Chapter One within Dutch Oven 
                 Harry's hideout. I will go into more explanation there.
    
      >>Knuckle, Meet Face
        ******************
          Description: Perform a melee kill for the first time.
          Xbox 360 Achievement Points: 5 GS.
          Notes: Self explanatory. But I do point out one place (Dutch Oven 
                 Harry's hideout in Chapter One) where it can be easily done.
    
      >>Gunslinger
        **********
          Description: Kill 7 enemies within 15 seconds.
          Xbox 360 Achievement Points: 25 GS.
          Notes: This can be acquired in Chapter One within Dutch Oven Harry's 
                 hideout. I will go into more explanation there.
    
      >>Anti Air
        ********
          Description: Bring down the Chopper.
          Xbox 360 Achievement Points: 15 GS.
          Notes: This can only be done in Chapter Three within the Turkish Baths 
                 section. I will go into more explanation there.
    
      >>Take a Look at the Sky
        **********************
          Description: Take down 6 airplanes.
          Xbox 360 Achievement Points: 50 GS.
          Notes: This can only be done in the Trenches section of Chapter Four. I 
                 will go into more explanation there.
    
      >>Cannibal
        ********
          Description: Devour 300 enemies.
          Xbox 360 Achievement Points: 25 GS.
          Notes: Once you Devour 180 Hearts to obtain maximum Darkness Level then 
                 it is just 120 more to get this Accomplishment. It isn't really 
                 hard. Just continue Devouring every Heart you find to get this 
                 Accomplishment. You should get this partway through Chapter 
                 Five.
    
      >>Fashionable
        ***********
          Description: Collect all the Darkling Outfits.
          Xbox 360 Achievement Points: 25 GS.
          Notes: As explained earlier, there are a total of eight Darkling 
                 Outfits but six of them are used for this Accomplishment. You 
                 should get this Accomplishment in Chapter Five. I will point out 
                 where they are found throughout this guide.
    
      >>Heart of Gold
        *************
          Description: Help those in need.
          Xbox 360 Achievement Points: 50 GS.
          Notes: You must do all of the Side-Quests to obtain this 
                 Accomplishment. Most of them are done in Chapter Five. I will 
                 explain them as I activate them within the guide.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    The following are based on game difficulty. One of the unique things about
    this game is that you can replay any Checkpoint and change the difficulty in
    the middle of your session.
    
    If you change the difficulty when you replay a Checkpoint, even if you play
    it for a few seconds and not do anything, then you will not acquire either of
    these Accomplishments. You must play all the way from beginning to end
    without changing the difficulty in order to acquire them.
    
    In many games the difficulty based Accomplishments are stackable. This means
    that if you play the hardest difficulty setting without playing the easier
    ones first then you can get all of the difficulty based Accomplishments at
    once when you beat the game. This game is one where the difficulty based
    Accomplishments *ARE* stackable.
    
      >>Anti Hero
        *********
          Description: Complete the game on Normal setting.
          Xbox 360 Achievement Points: 25 GS.
    
      >>Legendary Dark
        **************
          Description: Complete the game on Hard setting.
          Xbox 360 Achievement Points: 35 GS.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    The following are based on Executions:
    
      >>Executioner
        ***********
          Description: Kill 25 enemies using Execution Moves.
          Xbox 360 Achievement Points: 10 GS.
    
      >>Legendary Executioner
        *********************
          Description: Kill 50 enemies using Execution Moves.
          Xbox 360 Achievement Points: 20 GS.
          Notes: This and {Executioner} are cumulative tasks so you can stay in 
                 the same area and use Checkpoint Restart to do an area over to 
                 get the necessary kills needed. The best place for this is in 
                 Chapter Two.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    The following are based on Collectables:
    
      >>Picking Up Stuff
        ****************
          Description: Unlock a Collectable for the first time.
          Xbox 360 Achievement Points: 5 GS.
          Notes: On the PS3 version this is called {Picking Up Stuff on the 
                 Streets}.
    
      >>The Collector
        *************
          Description: Unlock 50 Collectables.
          Xbox 360 Achievement Points: 10 GS.
    
      >>Gatherer
        ********
          Description: Unlock 25 Collectables.
          Xbox 360 Achievement Points: 5 GS.
    
      >>The Obsessive Collector
        ***********************
          Description: Unlock 75 Collectables.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Completionist
        *************
          Description: Unlock 100 Collectables.
          Xbox 360 Achievement Points: 20 GS.
          Notes: You should get this just before the last portion of the game.
    
           <0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
    
    The following are based on Darkness Powers. It should be pointed out that
    these are based on using your four major Darkness Powers, plus Darkling
    Portals, a set number of times. Unlike with Devouring Hearts these stats are
    *CUMULATIVE*. This means that you can redo certain areas multiple times
    without resetting the stats:
    
      >>Rogue Killer
        ************
          Description: Kill 15 enemies using Creeping Dark.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Ripper
        ******
          Description: Kill 30 enemies using Demon Arm.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Bringing People Together
        ************************
          Description: Trap 5 enemies within a Black Hole.
          Xbox 360 Achievement Points: 5 GS.
          Notes: You must trap five people within one Black Hole. There are a 
                 couple of places to get this and I will point them out within 
                 the guide.
    
      >>Void Bringer
        ************
          Description: Kill 20 enemies using Black Hole.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Gunner
        ******
          Description: Kill 30 enemies using Darkness Guns.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Summoner
        ********
          Description: Summon 5 Darklings.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Legendary Summoner
        ******************
          Description: Summon 50 Darklings.
          Xbox 360 Achievement Points: 25 GS.
          Note: An important thing to note about this and the previous 
                Accomplishment. Although you can Summon as many Darklings from a 
                Portal as you want only the first one will count towards this 
                task. So instead of doing fifty Summonings from one Portal you 
                have to do one Summoning from fifty Portals.
    
                But, as already noted, this task is cumulative so you can do a 
                Summon from several Portals in a given area then Checkpoint 
                Restart and do it again to add to this stat.
    
      >>Darkness Master
        ***************
          Description: Only for those who are completely in tune with the 
                       Darkness.
          Xbox 360 Achievement Points: 100 GS.
          Notes: Just like with the above Accomplishments you need to use all of 
                 your Powers a set number of times. However, you have to kill 
                 double the enemies that you needed for the above:
    
                   --Creeping Dark - 30 Kills.
                   --Demon Arm - 60 Kills.
                   --Black Hole - 40 Kills.
                   --Darkness Guns - 60 Kills.
                   --Darklings - 50 Summonings.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | B. Secret Single Player Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      >>Happy Birthday
        **************
          Description: Acquire Creeping Dark.
          Xbox 360 Achievement Points: 25 GS.
          Notes: Enter the Subway after the Trinity Cemetery area in Chapter One 
                 to get this Accomplishment.
    
      >>Beginnings
        **********
          Description: Complete the first part of the game.
          Xbox 360 Achievement Points: 25 GS.
          Notes: You must actually kill the German Soldier at the very beginning 
                 of Chapter Two to obtain this one.
    
      >>No Man's Land
        *************
          Description: Acquire Demon Arm.
          Xbox 360 Achievement Points: 25 GS.
          Notes: After acquiring this power then you must enter the Village to 
                 get the Accomplishment.
    
      >>Darkling Master
        ***************
          Description: Acquire all Darkling types.
          Xbox 360 Achievement Points: 15 GS.
          Notes: You will get this when you unlock the Lightkiller Darkling in 
                 the latter stages of Chapter Two.
    
      >>Hills
        *****
          Description: Acquire Darkness Guns.
          Xbox 360 Achievement Points: 25 GS.
          Notes: This is acquired within Chapter Two.
    
      >>Crazy For You
        *************
          Description: Acquire Black Hole.
          Xbox 360 Achievement Points: 25 GS.
          Notes: This is acquired in Chapter Three within the Turkish Baths 
                 section.
    
      >>Into the Dark
        *************
          Description: Complete the second part of the game.
          Xbox 360 Achievement Points: 50 GS.
          Notes: This is actually acquired when you load up Chapter Four.
    
      >>Keeper of Secrets
        *****************
          Description: Someone is waiting by the phone.
          Xbox 360 Achievement Points: 10 GS.
          Notes: This is an interesting little side mission. As you go around the 
                 various areas within Manhattan you will find posters, 
                 billboards, and advertisements. Most of them have phone numbers.
    
                 Some of these numbers, when dialed, will start a phone call with 
                 the Keeper of Secrets. You need to dial eighteen special phone 
                 numbers to complete this side-mission and acquire this 
                 Accomplishment. I will go over this Accomplishment in more 
                 detail in Chapter 1.
    
      >>One with the Dark
        *****************
          Description: Achieve maximum Darkness Level.
          Xbox 360 Achievement Points: 25 GS.
          Notes: If you Devour every Heart you encounter throughout the game from 
                 the start, including extra Hearts, then you should Devour the 
                 180th Heart (which will get you maximum Darkness Level) within 
                 the Turkish Baths section of Chapter Three.
    
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    | C. Multiplayer Accomplishments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
    
      >>Bullet Dodger
        *************
          Description: Finish a Multiplayer match with less than 5 deaths 
                       (minimum of 4 players).
          Xbox 360 Achievement Points: 20 GS.
    
      >>Butcher
        *******
          Description: Claim 20 killing streaks in Multiplayer.
          Xbox 360 Achievement Points: 25 GS.
    
      >>Contract Killer
        ***************
          Description: Be on the winning side in 50 Multiplayer matches.
          Xbox 360 Achievement Points: 25 GS.
    
      >>Flag Owner
        **********
          Description: Capture 50 flags in a CTF match.
          Xbox 360 Achievement Points: 10 GS.
    
      >>Flag Runner
        ***********
          Description: Capture 20 flags in a CTF match.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Hard to Kill
        ************
          Description: Take enough damage without dying in a Multiplayer match.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Henchman
        ********
          Description: Be on the winning side in 20 Multiplayer matches.
          Xbox 360 Achievement Points: 15 GS.
    
      >>Hoodlum
        *******
          Description: Be on the winning side in a Multiplayer match in any of 
                       the Multiplayer modes.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Made Man
        ********
          Description: Be on the winning side in 100 Multiplayer matches.
          Xbox 360 Achievement Points: 35 GS.
    
      >>Mook
        ****
          Description: Be on the winning side in 5 Multiplayer matches.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Murderer
        ********
          Description: Kill enough players to achieve a killing streak within a 
                       Multiplayer match.
          Xbox 360 Achievement Points: 5 GS.
    
      >>Patriot
        *******
          Description: Capture a flag in a CTF match.
          Xbox 360 Achievement Points: 5 GS.
    
      >>The Don
        *******
          Description: Be on the winning side in 250 Multiplayer matches.
          Xbox 360 Achievement Points: 45 GS.
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >GEN14. The Order of Things                                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    As I have already stated, this guide was written based on the Easy difficulty
    setting. But I do have some side notes for those who play through the Hard
    difficulty. This guide also points out the locations of all of the
    Collectables and is also designed to help you acquire all of the
    Accomplishments in the game.
    
    This is what I consider the best order to do things to get all of the single
    player Accomplishments quickly:
    
      >>First Playthrough
        *****************
          Play through the story on the Easy setting and acquire all of the
          non-difficulty based Accomplishments. The difficulty based 
          Accomplishments should be the last two on the list.
    
      >>Second Playthrough
        ******************
          Start a New Game on Hard and play through to the end to get the {Anti 
          Hero} and {Legendary Dark} Accomplishments. I will make some notes here 
          and there for the Hard setting.
    
    Now, with all of that said, it is time to start the main portion of the
    guide.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >DKN2. The Main Story                                                     |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    Before I go on let's go over the cast of characters:
    
    0================0
    | Jackie Estacado \
    0=====================================>
    
      When Jackie was a young boy he lost his parents and was consigned to St. 
      Mary's Orphanage in Manhattan. At the age of 12 he was finally adopted by 
      the Franchetti family.
    
      However, the Franchetti's are also a Mob family and Jackie grew up to 
      become a part of it eventually becoming a hitman and enforcer for them. He 
      also grew up understanding and respecting the old ways of the Mob, much to 
      the dismay of his Uncle Paulie who runs the Franchetti crime family.
    
    0=============0
    | Jenny Romano \
    0=====================================>
    
      Jenny was also an orphan growing up at St. Mary's Orphanage. She became 
      friends with Jackie during the time they spent together at the Orphanage. 
      Jenny is the person Jackie loves. But Jackie has never told her the truth 
      about what he does for a living. Sooner or later he will have to tell her.
    
    0==================0
    | Paulie Franchetti \
    0=====================================>
    
      Paulie Franchetti is the current Don of the Franchetti crime family. He 
      took over when Jimmy Franchetti died thirty years ago. Paulie is also a 
      psychopath and parasite. In addition, he has forsaken the old Mob ways and 
      made up his own rules much to the anger of the older members. Paulie is 
      also Jackie's "father" and the two are always at odds over how things 
      should be.
    
    0===========0
    | Aunt Sarah \
    0=====================================>
    
      Aunt Sarah is the widow of Jimmy Franchetti. Although she doesn't do much 
      within the crime family she is the symbolic figurehead of the Franchetti's.
      She loves Jackie and he considers her the mother he didn't get to have. 
      When Paulie took over the crime family most of the members forgot about 
      her, except for the older members and Jackie himself.
    
    0======================0
    | Captain Edward Shrote \
    0=====================================>
    
      There are many wonderful, brave individuals who help protect and serve in 
      the many Police forces within the United States and around the world. 
      However, Edward Shrote is *NOT* one of them. He was bent long before he 
      became a member of the Police force of New York.
    
      Shortly after he joined up he met Paulie Franchetti. The two have much in 
      common and became friends and business partners. Paulie helped Shrote bust 
      up some of Paulie's enemies and that helped make Shrote become Captain. 
      Shrote also serves as Paulie's main enforcer using other bent Cops to 
      collect protection money and intimidate the weak.
    
    0==============0
    | Butcher Joyce \
    0=====================================>
    
      Butcher Joyce is what is known as a Cleaner. A Cleaner enters the scene of 
      a Mob hit and scrubs the place down thus removing all evidence. He has been 
      working for the Mob for over thirty years. The main reason he has managed 
      to stay alive within the volatile power struggles of the Mob is that he has 
      never taken sides. Ever.
    
      But Butcher is a supporter of the old ways and would like to see them 
      restored. However, he may have to forgo his neutrality in order for that to 
      happen.
    
    With that explained, let's start the story.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY1. Chapter One - Beginnings                                           |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When the game begins it is Jackie's 21th birthday. However, it is not a good
    day so far. Jackie and a couple of other guys went to collect some money from
    some bar but the money was gone. On top of that Jackie was knocked out by
    some bouncer. He is now in the backseat of a convertible heading into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN1. The Tunnel                                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                                \ Chapter One /
                                                                 0=+=+=+=+=+=0
    
    When you begin the chapter it is black and you start to hear voices. Pull
    your Right Analog Stick either up or down depending on your setup to awaken.
    
    There are two guys, Mikey Cimino and Nino Moretti, in the front seat of the
    convertible. They begin to talk about how they didn't get the money for
    Paulie and how upset he is going to be. As they continue talking they mention
    about going over to Grave's End Construction Site to whack a guy there. They
    feel that doing the job would calm down Paulie.
    
    Unfortunately, the Cops find them and begin to chase them. Mikey begins to
    drive erratically to shake off the Police. Nino then gives Jackie a Combat
    Shotgun and Jackie begins to load it with shells.
    
    Then, one of the Cop cars hits the convertible which sends Nino hanging over
    the side. But, before he can get back in, Mikey sideswipes a large truck
    which slams Nino's head into the back corner of the truck taking out a large
    chunk of his skull, killing him in the process.
    
    Jackie then goes into the front seat and you are finally given control. Shoot
    out the front windshield. Shortly afterwards you enter the Grave's End area.
    You will encounter multiple workers who will shoot at the vehicle but can't
    hurt you. This is also where you will get your first chance at an
    Accomplishment:
    
      >>{Roadkill} Accomplishment
        *************************
          For this one you need to kill most of the workers inside the tunnel. If 
          you set up your controls properly (high X and Y Sensitivity, maximum
          Auto Aim) you can get this Accomplishment in about three tries (once 
          you have memorized the area). This Combat Shotgun doesn't need to be 
          reloaded so keep your finger on the trigger the whole time.
    
          By setting your controls for maximum sensitivity then you can whip the 
          gun around quickly. By setting the Auto Aim at maximum then the weapon 
          will quickly move to where you can do the most damage to the enemy. You 
          need to kill about six of the workers to get the Accomplishment.
    
    When you have reached the end of the tunnel then you will crash and you will
    end up at.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN2. Grave's End Construction Site                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    You will be dazed and on the ground. The game will prompt you to go to your
    Journal. Once you do that then you will be able to get up. Go over to Mikey
    who is laying on the ground. Help Him and Jackie will drag him to something
    he can sit on. Mikey is badly injured (bones sticking out of a leg isn't a
    good thing, you know?).
    
    Mikey then pulls out a couple of guns which happens to be his birthday
    present to Jackie. You can spend some time talking to Mikey about Sullivan
    (the foreman - and target).
    
    When you suggest that they cancel the hit then Mikey refuses and states that
    he is feeling good enough to do the hit. But this feeling is all too brief as
    Mikey collapses and dies. Bring out your guns and shoot off the lock to open
    the nearby door. Right in front of you, on the floor is the first paper
    Scrap:
    
         ================
      ##[ Collectable #1 ]##
         ================
    
    Turn right, jump over the crates, and turn right at the corner. You will see
    a gated elevator on your right and a stack of drywall ahead of you. Go to the
    stack of drywall to find some Pistols then enter the lift. You will also hear
    a weird voice inside your head.
    
    After you exit the lift then you will hear a couple of Workers talking
    amongst themselves. Carefully peek around the edge of the pillar and kill one
    of them then go around the pillar and kill the other.
    
    There are Pistols on some drywall to the left of the elevator and on a table
    at the right side of the room. Don't forget to pick up the Pistols left
    behind by the dead Workers. Go through the door and go right. You will also
    hear that weird voice again.
    
    Go through the next door and gently creep up the stairs to your left. You
    will also get a notice on performing an Execution Move. Sneak up to the
    Worker at the top of the stairs and perform an Execution Move. In the process
    you should also acquire the:
    
      >>{Up Close and Personal} Accomplishment
        **************************************
    
    Killing this Worker will alert two more who come out to confront you. Go back
    down the stairs a bit and pick them off from there. Once you kill them, come
    up and collect the weapons they drop. From here, enter the main building and
    go right. Go through the door and go left but stop at the corner.
    
    You should hear a television but there are three Workers around the corner.
    Peek around the corner and pick them off. After you kill them then you will
    hear a helicopter overhead.
    
    Turn around and go back outside then look down the set of stairs you came up
    on earlier. Three Workers will come up these stairs to confront you. Kill
    them, get their dropped weapons, then go back into the main building. Pick up
    the Pistols from the dead Workers plus the three on the table near the
    television set. Go to the lift on one side of the room.
    
    Go up but walk off at the next floor. Turn left and make the jump. Then
    follow the walkway until you reach a stack of drywall and a blue trash bin.
    On the floor nearby is:
    
         =================
      ##[ Collectable #89 ]##
         =================
    
    Now head back and jump down to the first floor. There will be three more
    Workers waiting for you down here. Kill them then call back the lift and take
    it up to the top floor. Turn left and go around the corner. Crouch under the
    obstacle and turn left.
    
    You will then be taunted by another Worker who will open the door ahead. Pick
    him off when he peeks his head out. After killing the Worker then go through
    the door, go left, and outside. Go right and go up the ladder.
    
    Once at the top then you will see another Worker across the way shooting at
    you from a window. Pick him off from your position then climb the trash bin
    and air conditioners to go through the window. After you go through the
    window then turn right and follow the corner and enter the open door to your
    left.
    
    Here you will see a television set which will activate when you enter the
    room. On it will be Uncle Paulie. He is upset that you are constantly arguing
    with him concerning the business. But he has a birthday present for you in
    the closet.
    
    However, when you open the closet, then you find the dead foreman.....and a
    bomb meant for you. Run from the room. But once you do that then the bomb
    will explode sending you out and down into the.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN3. Trinity Church and Cemetery (Part 1)                               0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    Here you will land in a small room. When you get up you will be injured.
    Head out of the room to regain yourself. It is an option if you want to go
    back and face the two Goons who will shoot at you from above. Go down the
    stairs and turn left. As you proceed you will hear that strange voice again:
    "Darkness will fall".
    
    Just before you turn the corner you will see a window to your right that
    looks into another room. There is a Collectable there but you can't access
    that.....yet. Grab the two Pistols on the picnic table and turn the corner.
    Go out the door and go right. You will eventually enter the Cemetery and you
    will hear a couple of Goons talking amongst themselves. Go around the small
    crypts and ambush them.
    
    After killing them then head into the nearby doorway that leads to the
    bathrooms. From the bathroom entrance you can pick off the five additional
    Goons who come to confront you. This will give you additional ammo for your
    guns when you kill them.
    
    Now go into the bathroom until you find Frank Rottenberg. Sometimes you can
    talk to him, sometimes you can't. If you can talk to him then ask him how to
    get out. After talking, or not talking to Frank, leave the restroom.
    
    But, as you near the door, The Darkness finally makes its presence known and
    manifests itself. The resulting cutscene shows off the awesome power of The
    Darkness and makes quick work of Paulie's Goons. After that then you are
    finally given control. Manifest The Darkness then go and Devour the Heart of
    the Goon impaled on the fence ahead of you when he dies and the Goon near the
    small crypt left of the bathroom door.
    
    You will notice that the dead Goon just in front of the bathroom door will
    have black smoke coming from it. This is one of the special Hearts that
    reveal new powers. When this Heart is Devoured then it will give you the
    ability to bring up a Berserker Darkling. Call up a Darkling and he will open
    up the gate so you can leave.
    
    After opening the gate, this Berserker will attack another Goon hiding behind
    a large object. After that Goon dies then Devour his Heart plus the one from
    the Goon that was thrown out earlier.
    
    Now turn around and head back through the Cemetery. Remember that window
    where you saw the Collectable? We're heading back to that room. Shoot out the
    nearby lights, back away from the door, manifest The Darkness, and use
    Creeping Dark. Go to the small vent at the bottom of the door and attack it
    to dislodge it then enter the room to collect:
    
         =================
      ##[ Collectable #29 ]##
         =================
    
    After acquiring the Collectable then retract Creeping Dark and head back
    through the Cemetery and to the gates. After that then turn left and head
    forward toward a garage door. You will notice that it is partially open. Use
    Creeping Dark and enter the garage where you will find:
    
         ================
      ##[ Collectable #2 ]##
         ================
    
    Now turn left and head toward the subway entrance. But you will hear a
    struggle and a maintenance man will be killed. When you go down to him then
    you will find a locked gate. You will also be taunted by a Goon.
    
    Go back up and turn left. You will see a small mini building. It has a vent
    that will allow you to gain access to where the Goon is. Use Creeping Dark to
    enter the vent and attack the fan. Then go inside, Devour the Goon, and get
    the key. Retract Creeping Dark and de-manifest. After that then head into the
    Subway and in the process you will acquire the:
    
      >>{Happy Birthday} Accomplishment
        *******************************
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN4. Canal Street Station (Part 1)                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 5 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you enter the Subway then hang a left to enter Trinity Cemetery Station.
    When you do then you will get a page from Jenny who wants you to call her.
    Before we do that, however, it is time to do a little exploring of the Canal
    Street Station area.
    
    When you enter the Trinity Cemetery Station area then turn left and you will
    see a Phone and a Subway Information Terminal. Go behind the Subway
    Information Terminal and you should find:
    
         =================
      ##[ Collectable #34 ]##
         =================
    
    Head out of the Trinity Cemetery Station area and toward the Canal Street
    platform. As you near the corner you will be flagged down by Enzo Scardina.
    Talk to Enzo and he will tell you where to find a phone to call Jenny. After
    talking to him then head down the stairs but continue straight and up toward
    the Lower East Side Station.
    
    When you get past the Subway gates then you should see another Subway
    Information Terminal to your right. Behind it is another Scrap:
    
         =================
      ##[ Collectable #19 ]##
         =================
    
    It should be noted that if you try to go into the Lower East Side you will
    find a locked gate with a Police Officer.
    
    Head back and down toward the Canal Street platform. When you reach the
    bottom of the stairs then turn right. You should see a Phone but don't use
    it. Continue forward to the track and turn right. Continue past the bench and
    turn right near the red signal light. In the small hallway you should find
    another Scrap:
    
         ================
      ##[ Collectable #3 ]##
         ================
    
    Continue forward to the next track and you will find a green signal light.
    Look to your left and you should see another Scrap sitting just inside the
    tunnel:
    
         =================
      ##[ Collectable #88 ]##
         =================
    
    After acquiring the Scrap then get back on the platform and head toward the
    Chinatown Station area. As you climb the stairs then you will find a man
    standing by himself.
    
    Talking to him will give you the option of doing a Side-Quest. Normally I
    would wait until near the end of the game to do most of the Side-Quests but
    there have been reports concerning not being able to get this Side-Quest
    later in the game so I will do his now:
    
      >>Side-Quest: George Hadel
        ************************
          George is upset that a certain person, Compton Scarr, won't let him 
          play his harmonica. You agree to talk to Compton so George can play his 
          instrument again. Compton Scarr is down on the platform near the Phone 
          leaning up against a pillar about twenty feet away from George. After 
          talking to Compton then go back up to George to complete the 
          Side-Quest. In return he will give you:
    
               =================
            ##[ Collectable #39 ]##
               =================
    
    After completing this Side-Quest then head into the Chinatown Station area.
    Go to the left side of the area to find a Phone. Now it is time to call some
    phone numbers. First, call Jenny. She will tell you where to find her. She is
    in an apartment in Chinatown near the basketball court. Next, call the
    Collectable numbers. When you call the first one then you will receive the:
    
      >>{Picking Up Stuff} Accomplishment
        *********************************
    
    And then there is the:
    
      >>{Keeper of Secrets} Accomplishment
        **********************************
          As noted earlier there are special phone numbers that will allow you to 
          interact with the Keeper of Secrets. You need to dial eighteen special 
          phone numbers to complete his calls and acquire this Accomplishment.
    
          Someone had posted on the GameFAQs Message Boards a listing of thirty 
          five numbers that can be used for this side mission but I only managed 
          to find twenty of them within the game. When you use the phone then you 
          have the option of actually dialing in the number. But you don't need 
          to dial the whole number, just the last four digits.
    
          Listed below are the last digits of the twenty numbers I found that can 
          be used to quickly acquire this Accomplishment:
    
          1206, 7934, 3947, 4565, 3243, 3840, 6325, 4569, 5723, 1233, 8024, 9898, 
          1037, 9562, 1847, 9132, 9985, 6322, 6893, 2402
    
    In addition, there are also two special phone numbers that you can call which
    will unlock optional Darkling Outfits:
    
      >>Special 2K Darkling (555-4263)
        ******************************
    
      >>European Retailer (Golfer) Darkling (555-5664)
        **********************************************
    
    As you head toward the Chinatown Station exit then you will encounter Nicky
    Barruci. He can give you more information on where to find Jenny. After
    talking to Nicky then go up and into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN5. Chinatown                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 5 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you enter the Chinatown area then you will find multiple Hitmen waiting
    for you above ground. We need to get rid of them first before we can explore.
    
    When you climb up the stairs to ground level then sidestep right to find the
    Tourist Information Map. It shows all of the streets in the Chinatown area,
    landmarks, and where you are currently at in relation to everything. You will
    find these Maps in many places in all of the New York areas and this will
    help you find where you are at.
    
    In addition to the Map you should also find posts with street name signs,
    usually at the intersections, that will tell you where you are at. You will
    also find street name signs on walls at intersections as well. The
    combination of street signs and Maps will help you from keeping lost.
    
    Before attacking the Hitmen (or after killing them off) then proceed north
    from the Subway entrance and to the nearby L-shaped alley. You should find a
    glass case with some kind of clothing inside against the wall. This is one of
    the six main Darkling Outfits:
    
      >>Darkling Outfit #1 - Potato Sack Outfit
        ***************************************
    
    From here, turn left and enter the nearby alley. Turn right at the corner and
    proceed to the end of the alley. Creep out and turn right then pick off the
    nearby Hitmen.
    
    After killing the five Hitmen then blow out all nearby lights and go to the
    end of Orchid St. where it meets Harcourt St. Here, near the large container
    crates, you will encounter two more Hitmen. Deal with them the same way as
    you did the others.
    
    Not far from the container crates, near the corner, is a trash bin against
    the wall. In the corner next to the trash bin is:
    
         ================
      ##[ Collectable #5 ]##
         ================
    
    After obtaining the Scrap then continue along Harcourt St. where you will
    find two more Hitmen. Devour them and, at this point, with fifteen Hearts
    taken, you should now get an additional Darkness Level.
    
    From here, continue around the corner and back to the Subway entrance. Now go
    back to Orchid St. and turn left. Continue forward and when you get to the
    corner of Orchid and George streets, then you will find two more Hitmen. But
    before you get there, go to where the blocked off apartment entrance is at,
    kill a couple of lights, then activate Creeping Dark.
    
    Now creep up to the corner but don't turn it quite yet. If you stay put you
    can listen to a funny conversation between the two Hitmen. If you turn to
    your left you should see the entrance to Doyers Alley and the back entrance
    to the Green Olive Grove Restaurant.
    
    When they're finished talking then go around the corner, Devour them, and
    pick up weapons. Then retract Creeping Dark, shoot out all nearby lights at
    and inside Doyers Alley, and go back to the corner and down George St. After
    you get past the two trash bins and phone booth you should see two small
    poles on the right side of the street. This indicates the entrance of a small
    L-shaped entranceway for a closed door. By this door is:
    
         =================
      ##[ Collectable #53 ]##
         =================
    
    Continue down George St. and turn right at the corner then go along Victoria
    St. while shooting out all the lights you encounter. As you get to the
    intersection with Mulberry Alley you should start to hear Jenny call out to
    you. Ignore her for now.
    
    Continue down Victoria St. and, when you get to the the intersection with
    Lester St., then you will find the last two Hitmen. Hang back, knock out some
    lights leading to the intersection, and use Creeping Dark. Creep up to the
    hitmen, Devour them, pick up weapons, and retract Creeping Dark. Not far from
    this corner is a closed Newsstand and a Phone Booth. In front of this closed
    Newsstand is another Scrap:
    
         =================
      ##[ Collectable #91 ]##
         =================
    
    Fron here, continue down Lester St. then turn right when you reach Orchid St.
    Go forward until you get back to the Orchid and Plum St. intersection. When
    you reach the Orchid and Plum intersection again then look to your right.
    
    You should see another entrance into Mulberry Alley. Head into the alley
    until you reach a small chain-link fence which should be to your right. Do a
    180 around the end of the chain-link fence and you should see another Scrap
    ahead of you near the wall:
    
         =================
      ##[ Collectable #90 ]##
         =================
    
    After acquiring the Scrap then head back around the fence and continue
    through the alley until you hear Jenny's voice. When you do then angle left
    at the corner to find the building she lives in. Enter the apartment and go
    up to the second floor where Apartment 11 is. Ring the Doorbell and enter her
    apartment.
    
    She will surprise you with a cake. Blow Out the Candles and you will be able
    to talk to her. You can pretty much tell her anything, including the truth,
    and the conversation will end up the same. She wants you to stay for awhile
    and tells you that Butcher came for him and wants Jackie to call. She has the
    number by her phone. Get the number and Jenny will ask Jackie to sit with
    her.
    
    It is also here that you can get an easy Accomplishment. You need to sit with
    Jenny for awhile watching the movie "To Kill A Mockingbird". After about
    three minutes, about halfway through the main credits, then you should get
    the:
    
      >>{Romantic} Accomplishment
        *************************
    
    One interesting thing about the televisions that you find throughout the
    game. You can actually watch full length cartoons, music videos, and even
    movies. If you wanted to you could sit in Jenny's apartment and watch "To
    Kill A Mockingbird" in its entirety.
    
    Look right towards the Phone and you should get the prompt that will let you
    get up and leave. Go to the Phone and call Butcher Joyce. He will tell you to
    meet him at The Green Olive Grove Restaurant (in Doyer's Alley) where he is
    doing a cleanup after the chef got killed. You need to go to the kitchen
    entrance at Doyer's Alley near Jenny's apartment.
    
    Leave the apartment and, as you reach the door, you will get a nasty page
    from Paulie. After you exit the apartment and head towards Victoria St. then
    you will see someone getting chased by a couple of Goons looking for Jackie.
    
    Blow out a couple of nearby lights (if you haven't done so already) and use
    Creeping Dark to deal with the Goons. After killing them then retract
    Creeping Dark and de-manifest. Go to Victoria St, turn left at the corner,
    and talk to the man you saved, Pete Chen. Explain the Situation and he will
    give you:
    
         =================
      ##[ Collectable #44 ]##
         =================
    
    Now go forward to the corner of Victoria and George streets. When you do then
    you will see a car drive up with a couple of Goons. Stay just around the
    corner and use Creeping Dark to Devour them. Then head down along George St.
    and to the two trash bins near the next corner. Either shoot the three Goons
    at the entrance of Doyer's Alley or use Creeping Dark to Devour them.
    
    After that, head to the entrance of Doyer's Alley, shoot out the nearby
    lights (if you didn't do so already), and use Creeping Dark to go inside the
    alley. You will encounter two more Goons.
    
    If you just hang back a little then you will hear some interesting
    conversation. Devour them and retract. Another option is to use the Darkling
    Portal to spawn a Berzerker, kill the light deep inside the alley, and sic
    him on the two Goons.
    
    After dealing with all of the Goons then jump over the railing and to the
    kitchen entrance for The Green Olive Grove Restaurant and into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN6. Lower East Side (Part 1)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 5 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=++0                                         0=+=+=+=+=+=0
    
    Enter the kitchen entrance and follow the short hallway to the kitchen. It is
    here where you will find Butcher Joyce who is busy cleaning up after a messy
    hit job. While he is talking turn left and you should see a refrigerator
    door. Enter the refrigerator and look left at the shelves. Here you should
    find:
    
         ================
      ##[ Collectable #6 ]##
         ================
    
    Go back out and help Butcher pick up one of the bodies. Then head back to his
    car. After putting the body in the car then you can ask him for various
    information on Eddie Shrote and the Chicago Families.
    
    Then Butcher suggests that you take down Paulie before he does the same to
    Jackie. He also suggests that you hurt Paulie's business enough to get the
    Chicago Families to get rid of Paulie. He says that you should go after Dutch
    Oven Harry who is one of Paulie's partners. You need to go through the
    Whitefish Alley Pool Hall to get to Dutch Oven Harry.
    
    As the conversation ends, you hear the Cops. Butcher tells Jackie to go back
    into the restaurant. When you go back into the restaurant then pull out your
    Pistols and shoot out the Light Control Panel which is right next to the
    kitchen door.
    
    You will also be threatened by Captain Shrote who wants you to come out with
    your hands up. However, he has no interest in taking you in alive. So head
    back to the kitchen entrance door and manifest The Darkness. Then use
    Creeping Dark and head to the dining room. At this point the SWAT team has
    managed to bust through one of the walls and are making their entrance.
    
    Use the Creeping Dark to Devour them. Make sure none of the three SWAT
    members get to your position. Since they wield Combat Shotguns they can kill
    you before you can fully retract the Creeping Dark.
    
    Two more SWAT members will come through the main entrance. Kill them with the
    Creeping Dark before they get to you. After Devouring all available Hearts
    then head to the main entrance.
    
    When you get outside then blow out the two lights. When you get closer to the
    nearby trash bin then you will be attacked by a Police helicopter so hang
    inside the doorway. When it goes away then stand just outside the main
    entrance and activate Creeping Dark.
    
    Head toward the Police cars ahead. Devour the Cops so you aren't forced back
    too soon. After killing all four Cops then retract Creeping Dark then proceed
    out to the parking lot and to the metal archway for the Restaurant.
    De-manifest The Darkness for now.
    
    When you get to the Police car near the metal archway then you should see a
    Mailbox across the street. To the left of the Mailbox is an alley. Approach
    the alley and you will be attacked by a Police helicopter. Enter the alley
    but go in just a little bit. At the end of the alley is a chain-link fence
    that will close and lock on you and you will be attacked by a pair of Cops.
    
    Just ahead of you is a little nook with a trash bin. Just above it and to the
    left is a vent. Blow out the nearby lights and use Creeping Dark to enter the
    vent. When you enter the vent then turn left and proceed forward. Continue
    forward and you will see another vent at the end. But, before you get to the
    vent, you should find:
    
         =================
      ##[ Collectable #55 ]##
         =================
    
    After obtaining the Scrap then attack the vent ahead and proceed out and
    down. Devour the two Cops and then Destroy the Lock to open the gate. Retract
    Creeping Dark and go through it. After you get past the gate, stop. You are
    now on Bass St. (even though it is nothing more than an over glorified
    alley).
    
    Turn right and send Creeping Dark out through the alley and toward Clark St.
    (after shooting out any nearby lights). As you near the street then you will
    encounter a approaching Police Car and two Cops will exit. Devour them and
    this will get you a little closer to obtaining full Darkness Level sooner.
    
    But, before you retract Creeping Dark, there is something else you can do.
    Next to the front of the Police car, to the left, is a Tourist Information
    Map and a Telephone Booth. Inside this Telephone Booth is:
    
         ================
      ##[ Collectable #7 ]##
         ================
    
    After obtaining the Scrap, retract Creeping Dark and proceed to Clark St. As
    you near the street then the Police helicopter will re-appear and hover to
    your left. You have to go through the alleys to get to where you need to go
    otherwise you will be shot it.
    
    But, by getting the helicopter to move here then you can gain early access to
    a Collectable. From here, turn around and go back through the alley you came
    from and to the Police cars outside the restaurant. Then turn right and you
    should see the top of the Subway stairs. Continue past them and you should
    enter a large dead-end area.
    
    On one side of this dead-end area is a short alley. At the end of this alley
    is another Scrap:
    
         =================
      ##[ Collectable #56 ]##
         =================
    
    Now turn around and go through the alley back to Bass St. When you get back
    then turn left, go towards the end of the alley, and climb the ladder. Walk
    the planks above Whitefish Alley and jump down onto the container crate below
    where you should find another Scrap:
    
         =================
      ##[ Collectable #54 ]##
         =================
    
    As you collect the Scrap then you will see another Cop car approach. Jump
    down behind the container crate, and near the Darkling Portal, and use
    Creeping Dark to Devour the two Cops.
    
    When you get past the Cop car then you will be at the intersection of
    Waterfront St. and Whitefish Alley with the Whitefish Pool Hall to your left.
    However, I am going after an additional couple of Hearts for my Darkness
    Level.
    
    Head down Waterfront St. a little bit and you will see a Cop car coming from
    a tunnel, which leads to Pier 19, ahead of you. It will park at the
    intersection and two more Cops will emerge. Go back to the nearby
    intersection with Whitefish Alley and use Creeping Dark to Devour the two
    Cops. Then head past the Police car and into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN7. Pier 19 (Part 1)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    You won't need to come here until later in the game but you can get some
    extra Hearts here in Chapter One. When you start this area then you will be
    at the bottom of an incline. Move forward a couple of steps and a small gang
    will appear in the area to your right.
    
    Use Creeping Dark and move it forward toward the gang. There are five of them
    and Devour them to claim their Hearts. This will allow you to get closer to
    maximum Darkness Power sooner. After killing the gang then retract Creeping
    Dark.
    
    Now move up to the top of the incline. When you get to the top of this
    incline then turn right. You should see a small building to your right. Go
    past this building and you will find a small parking lot. In the parking lot
    you should see a large moving van. In one corner of the parking lot you
    should find a long alley. At the end of this alley is:
    
         =================
      ##[ Collectable #92 ]##
         =================
    
    From here, exit the alley and head back to the moving truck. Across the
    street from it is a large sign for the Whitefish Pool Hall. Next to it is an
    opening into larger area. Here you will find a Pistol next to a doorway and a
    body in the middle of this area. But the body is of an innocent person and
    therefore you cannot get a Heart from him.
    
    Get back onto the main road and head into the Pier 19 area. When you get
    there then you should see a large red crane near the edge of the water. Go
    past the red crane and to the water's edge. Then turn right and proceed
    forward. You should encounter a garage door.
    
    However, this garage door is partially open. Send in Creeping Dark to get
    inside and navigate to the rear of the storage area. Here you should find:
    
         =================
      ##[ Collectable #37 ]##
         =================
    
    After obtaining this Collectable then retract Creeping Dark, turn around, and
    head back to.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN8. Lower East Side (Part 2)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    From the Pier 19 entrance proceed forward up Waterfront St. and to a locked
    gate that leads to the Whitefish Pool Hall. There is an entryway to the right
    of the locked gate. Go through the entryway but, just as you enter, another
    Cop car will bust through the gate.
    
    Go back out and toward the nearby container crate. Use Creeping Dark to go
    out and Devour the nearby Cops. After that then continue forward toward the
    pair of large container crates. Go up to the top of the crates and you should
    find:
    
         =================
      ##[ Collectable #35 ]##
         =================
    
    After obtaining the Scrap then retract Creeping Dark and head toward
    the Whitefish Pool Hall and into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN9. Hunterspoint Alley                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 6 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you enter the main pool hall then go forward and angle right at the
    corner. You should see the Exit door here. Go through it and head back
    outside. Just as you get outside, and at the top of the stairs ahead of you,
    is another Scrap:
    
         ================
      ##[ Collectable #8 ]##
         ================
    
    Head down the stairs to encounter Matty Forehand. Ask About Dutch Oven Harry
    and Matty will give you the password to enter his place ("hit me"). After
    talking to Matty, look around. You should see a light on the wall to the
    left. Near the light is a locked door.
    
    Now head to a point on the other side of the alley directly across from the
    door. Then use Creeping Dark to knock out the window above the door and creep
    behind the door then unlock it. Retract Creeping Dark, de-manifest, and go
    through the now unlocked door. Once inside, go right and enter the main room.
    On the floor ahead of you is another Scrap:
    
         =================
      ##[ Collectable #97 ]##
         =================
    
    And on the wall ahead of you is another Darkling Outfit:
    
      >>Darkling Outfit #2 - Jungle Outfit
        **********************************
    
    After you obtain the Scrap and Outfit then exit the room and head toward the
    blue trash bin ahead of you and to the left. Climb over the trash bin and
    into the open area. On the right side of the open area is a set of stairs
    leading down to Dutch Oven Harry's hideout.
    
    Before I go any further I should point out that this place is where you can
    get three Accomplishments. Two can only be done here and the third is
    optional. Before going up to the door, switch to your Combat Shotgun then
    back to your hands. This will help with one of the Accomplishments.
    
    For starters, go up to the door and it will be answered by Dmitri Mihailov.
    Give him the answer he is looking for and he will let you enter and suggests
    you talk to Roach.
    
    After getting past him then continue forward and you will encounter Little
    Teaford and Bobby Caballero. Just to Bobby's right is a barrel with a pair of
    Pistols on top. Continue past them and you will enter the "living room" with
    three more Goons (Bill Hagensen, Ernesto Macabeo, Jerry Wodskow).
    
    On the other side of the "living room" is another hallway which will get you
    to Roach. When you reach Roach's room then you should see another Scrap on
    the floor near the table lamp and Combat Shotgun:
    
         ================
      ##[ Collectable #9 ]##
         ================
    
    Grab the Combat Shotgun and go up to Roach. After asking him about Harry then
    you should acquire the following Accomplishment:
    
      >>{Ghandi} Accomplishment
        ***********************
          You need to walk up to Roach without any hostilities and ask about 
          Dutch Oven Harry. If you go into the hideout and kill everybody then 
          you will not get this Accomplishment.
    
    When Roach finishes up the phone call then he will attack you. At this point
    you might want to go after the optional Accomplishment:
    
      >>{Knuckle, Meet Face} Accomplishment
        ***********************************
          Get behind Roach and use the Fire Right Button to pull out the Combat 
          Shotgun then use the Left Fire Button to melee with it and smack Roach. 
          After about three hits then you should kill Roach and get the 
          Accomplishment.
    
    At this point you can go ahead and kill the remaining Goons within the
    hideout so you can proceed. However, if you want, you can do Checkpoint
    Restart and try for the third Accomplishment:
    
      >>{Gunslinger} Accomplishment
        ***************************
          According to Xbox360Achievements.com you can do this near the end of 
          the game but this is probably the best place to do this because you 
          have more control here. There are seven Goons in this room which is the 
          number needed to do this task. The important thing to know is that to 
          best get this Accomplishment you must properly place yourself within 
          the hideout.
    
          Before you get to the hideout, whip out the Pistols then switch back to 
          your hands. This will ensure that you have the correct weapons in hand 
          later.
    
          When you enter the hideout then head straight for the "living room". 
          When you enter the "living room" then look to your right. You should 
          see the wall curve toward a corner with a pallet.
    
          You need to put yourself in this corner and turn to face the three 
          Goons in this room. This will put you in a position to be as close to 
          as many Goons as possible (three in this room plus the two you just 
          passed).
    
          Now rotate the camera slightly so you are "aiming" at Ernesto (who is 
          leaning against the wall). Push the Right Fire Button to pull out the 
          Pistols and the reticle should be close to Ernesto's head. Aim at 
          Ernesto's head and kill him with a headshot as the Goons are trying to 
          get into position (and start the clock).
    
          Next, quickly kill Bill and Jerry with headshots as they are trying to 
          get up off the couch. Then turn the corner and face Bobby and Little 
          Teaford. Shoot at Bobby first since he has a Shotgun. Keep your gun 
          high to get headshots. Do *NOT* move forward or you may get yourself 
          into potential Execution Moves which will waste valuable time.
    
          After killing Bobby and Little Teaford then go after Dmitri. Do not go 
          forward after Dmitri but stay near Bobby/Little Teaford. Dmitri is the 
          wild card here. He is quite tough so it may take several shots to put 
          him down unless you get him with a headshot.
    
          If he manages to shoot out the light control panel near the entrance 
          then quickly manifest The Darkness so you can use Darkness Shield. 
          Dmitri is the one you may lose the most time with so it is important to 
          try for a quick headshot.
    
          Once Dmitri is down then run toward Roach as fast as you can. When you 
          get to him then shoot him up as quickly as possible to get the 
          Accomplishment. If you don't get the Accomplishment, do Checkpoint 
          Restart and try again.
    
    It should be pointed that if you Devoured every Heart that you have come
    across, including the four extra Hearts from the Lower East Side and the five
    from Pier 19, then you should move up to the next Darkness Level.
    
    After you have killed everybody in the hideout, collected weapons, and
    Devoured Hearts, then shoot out the light control panel near the entrance to
    knock out the lights, manifest The Darkness, and head over back to Roach's
    body then talk to Harry over the intercom.
    
    It doesn't matter how you answer, two more Goons will appear. One will enter
    the hideout with the other just outside. Use Creeping Dark to take down the
    one in the hideout and the other outside if you can.
    
    Once both Goons are down, head outside. You will find a fire escape ladder
    has been lowered. But there is another Goon on the first fire escape level.
    Kill him with a Pistol headshot the climb the ladder and Devour his Heart.
    Go up to the third fire escape level and enter the open window. Go to the
    lamp on the left side of the room and shoot it out. As you are doing so you
    will get another nasty page from Paulie.
    
    From this room, use Creeping Dark to go to the living room of this apartment
    and kill the two Goons there. After that, retract Creeping Dark and proceed
    into the living room. When you get into the living room then look to your
    right and you should see an entranceway into the kitchen. You should see two
    Pistols on the table plus one Scrap on the floor:
    
         =================
      ##[ Collectable #57 ]##
         =================
    
    Collect everything and head toward the front door. After you open the door
    you will see stairs to your left. Two Goons will come down to attack you.
    Kill them both and Devour Hearts. Don't go up the stairs yet. To the right of
    the door is a blocked off stairwell. But, just below the wall that blocks the
    stairwell, is another Scrap:
    
         =================
      ##[ Collectable #58 ]##
         =================
    
    After that, head up the stairs. Go through the next door to knock down a
    Goon. Shoot him and Devour his Heart. Shoot out the lights and use Creeping
    Dark to enter the next room where you will find three more Goons. Devour them
    then enter the kitchen area.
    
      **Alternate Method
        ****************
          If you're good at using Creeping Dark then you can stand just inside 
          the darkened hideout and use it to clear out the entire building before 
          proceeding to Dutch Oven Harry (and obtaining the Collectables along 
          the way).
    
    As you get into the kitchen then you will hear Dutch Oven Harry proclaiming
    that Estacado is approaching and he is telling Paulie to blow up the
    orphanage. The orphanage? He doesn't mean St. Mary's Orphanage does he? This
    sounds bad.
    
    As you enter the kitchen area then you should see a whiteboard. On the
    whiteboard you will find a crudely drawn plan to blow up the orphanage that
    Jackie grew up in. Oh, now this is real bad.
    
    Run up the stairs and to Dutch Oven Harry. But, at this point, The Darkness
    takes control and pulls Jackie forward. You will see something explode in the
    background and this will cause Dutch Oven Harry to fall over backward and to
    his death.
    
    When The Darkness is finished then you will be on a lower platform just above
    the subway tunnel entrance. Jump down to the platform below but stay on the
    right side to avoid the tracks. When you reach the bottom then you should
    find another Scrap:
    
         =================
      ##[ Collectable #59 ]##
         =================
    
    If you look at Dutch Oven Harry's body you will see black smoke coming from
    his mouth. This is one of the special Hearts and when Devoured you will gain
    the ability to call up Gunner Darklings. Call up a Gunner Darkling and she
    will shoot up an oncoming train which will cause it to stop. Then head
    through the other end of the tunnel so you can re-enter.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN10. Canal Street Station (Part 2)                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                                \ Chapter One /
                                                                 0=+=+=+=+=+=0
    
    As you are going through the tunnel then you will get another nasty page from
    Paulie. When you get into Canal Street Station then you will also get a page
    from Jenny. When you jump onto the platform then head to a nearby Phone.
    
    When you call Paulie then he will scream at you that the destruction of St.
    Mary's Orphanage was Jackie's fault and that Jackie will never have another
    day of peace as long as he lives. When you call Jenny you find she is upset
    at the destruction and that she is heading over to the St. Mary's Orphanage
    area to try to help.
    
    But, before you go there, let's go ahead and call the Collectable numbers to
    get them out of the way. Then head to the side of the platform where the Next
    Train sign is pointing to so you can enter a train for.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN11. Fulton Street Station (Part 1)                                    0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    Before we head to the St. Mary's Orphanage Station let's explore a little.
    Turn right and you should see the door to the Men's Room. Enter and head to
    the stalls. In the leftmost stall is where you can find another Scrap:
    
         =================
      ##[ Collectable #95 ]##
         =================
    
    After exiting the Men's Room then turn right and head down the corridor and
    to the next track. Directly across the tracks is another Scrap:
    
         =================
      ##[ Collectable #10 ]##
         =================
    
    After obtaining this Scrap then jump back to the platform. Before heading to
    the St. Mary's Orphanage Station I am going to do a couple of quick
    Side-Quests here at Fulton St. Station.
    
    Find the Women's Restroom and you should see a woman with a white and gray
    jacket hanging around the train tracks nearby:
    
      >>Side-Quest: Charlene Warburton
        ******************************
          She will wager that you can't pick up all four coins she throws onto 
          the train tracks before the train comes by. Accept her challenge and 
          she will go to a point between two green poles.
    
          Go down the platform a bit then jump onto the tracks and turn in her 
          general direction. When she throws the coins they will go in a wide 
          spread. By putting yourself in this position then you can get all four 
          coins in one pass before the train comes.
    
          When the coins hit the ground then quickly proceed up the tracks 
          tapping the Use Button as fast as you can. If you do this right then 
          you should get all four coins. Then quickly jump onto the platform 
          before you are hit by the train. If you somehow didn't get all four 
          coins then you will have to try again.
    
          When you have successfully acquired all four coins then talk to her 
          again and she will give you the following Collectable:
    
               =================
            ##[ Collectable #42 ]##
               =================
    
    After that Side-Quest then head to the opposite side of the platform. Here
    you will see a woman with a tan jacket hanging around the track.
    
      >>Side-Quest: Ingrid Pulanski
        ***************************
          She is upset over the bracelet she lost on the tracks. Go to one end of 
          the tracks and back enough away from them to make the train move. Then 
          jump onto the tracks, move to go against the platform, and move forward 
          down the tracks looking for a small flashing object which should be 
          just underneath the platform.
    
          Keep an ear out for the train and jump back onto the platform when it 
          arrives. Then back away from the train to get it to move away then jump 
          back onto the tracks and continue the search. When you find the 
          Bracelet then pick it up, jump back onto the platform, and give it back 
          to her.
    
          It should be pointed out that you can get the Bracelet before you talk 
          to her to start the Side-Quest. Then, after talking to her, back away 
          for a bit then approach her again to give her the Bracelet. As a reward 
          she will give you:
    
               =================
            ##[ Collectable #41 ]##
               =================
    
    After this then head up to the St. Mary's Orphanage station to find Jenny and
    Jimmy the Grape. They are looking at a television which is tuned to a
    newscast from the St. Mary's Orphanage fire. After the newscast ends, Jimmy
    pulls Jackie away so he can talk to him.
    
    Jimmy has had enough of Paulie's antics and suggests that someone torch the
    money that Paulie has stored for the Chicago Families over in Grinder's Lane.
    Jackie wants to do it but he needs the blessing from Jimmy first. Jimmy is
    more than happy to give it to him. Now head back down to the platform and
    head to the Grinder's Lane Station so you can enter.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN12. Grinder's Lane (Part 1)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you get up the stairs then you should see a man ahead of you. This man,
    Frank Mortis, is a little freaked out about the activities inside the
    Grinder's Lane Abattoir. He will also tell you of a control box that will
    open the gate leading inside the place.
    
    Go along the wall and to the corner. Then just go past the corner and stop.
    You should hear a couple of Goons talking amongst themselves. Shoot out a
    couple of nearby lights. Then send Creeping Dark over the wall and attack the
    panel which will allow the gate to open.
    
    Then find and Devour the two Goons. Retract Creeping Dark and enter the
    Abattoir area. Head up the short steps then stop. Shoot out a couple of
    nearby lights then send Creeping Dark to the wall ahead of you and up. Then
    turn right and go around the corner. You should be above a tin roof and it is
    on this roof where you can find another Scrap:
    
         =================
      ##[ Collectable #62 ]##
         =================
    
    After obtaining the Scrap, retract Creeping Dark then angle right and under
    the tin roof. Here you should see three doors. The one on the left is not
    functional. The one in the middle is functional and the one to the right is a
    Workshop.
    
    Go and enter the Workshop. Here you will find some Gasoline. Take it then
    head to the middle door and enter the Abattoir proper. As you enter each
    freezer, shoot out lights. When you reach the fourth freezer then you will
    encounter three Goons. Stay in the doorway and pick them off with your
    Pistols. After you kill them then go just a little inside the room and shoot
    out a couple of nearby lights.
    
    At this point then you will be attacked by two more Goons including one with
    Sub-Machine Guns. Pick them off before they can do much damage. After killing
    these two Goons then go and devour Hearts and collect weapons then head to
    the next door. When you enter the next room then start shooting out lights.
    Then a Goon will come through the door on the other side of the room. Pick
    him off.
    
    As you approach the door that the Goon opened then you will find another door
    to the right. Behind this door is where the money is kept and is being
    guarded by three Goons. You can shoot out the window and kill the Goons but I
    have something else in mind.
    
    Enter the room that the first Goon came from and to the next door leading to
    the cafeteria (shooting out the lights as you go). When you open the door
    then you will find two more Goons. Pick them off from your position then
    shoot out lights and Devour Hearts.
    
    Open the door leading to the hallway and you should hear a television. Shoot
    out the two nearby lights then send Creeping Dark to the door which should be
    left of your position. Open the door and enter. Here you should see a Goon
    who is engrossed in the cartoon he is watching. Devour him then retract.
    
    Enter the room to your right and shoot out the light. Down on the floor in
    the corner is a vent. Send Creeping Dark to it, attack it to dislodge it,
    then send it inside. Go up the vent and you should encounter another
    Scrap:
    
         =================
      ##[ Collectable #36 ]##
         =================
    
    Creep ahead just a little bit and you should enter the room with the money
    and Goons. But just ahead of you on the far wall is a flashing panel.
    
    This is an electric cabinet and, if smashed, will open the door and the Goons
    will exit and head to your position. Retract Creeping Dark then send Creeping
    Dark back into the hallway and cafeteria. Then pick off the Goons as they
    either head your way or wander just outside the room they were in.
    
      **Alternate Method
        ****************
          Another way is to shoot them through the window to keep them inside the 
          room then send Creeping Dark through the window and open the door from 
          the other side.
    
    After killing the three Goons (regardless of method) then head back into the
    hallway. However, just go straight ahead and to the *SECOND* door on the
    right side of the hallway. Inside you should find a desk just ahead of you.
    Just behind the desk is:
    
         =================
      ##[ Collectable #11 ]##
         =================
    
    From here, go back through the cafeteria and to the room where the money is
    being kept. Set the money on fire then leave the Abattoir area and to the
    Subway stairs. But, stop just before you go down the Subway stairs.
    
    If you look at the stairs and then just above them you should see a
    boxcar-like structure with three windows. Shoot out one of these windows and
    send Creeping Dark up the wall and then into it. On one side of this
    structure you should find:
    
         =================
      ##[ Collectable #60 ]##
         =================
    
    Retract Creeping Dark and look to your left. You should see a chain-link
    fence. This leads to the St. Mary's Orphanage area but you can't go this way
    from here yet. Now go back down the stairs into the Subway and head to a
    nearby Phone. Call the Collectable numbers then head back to the St. Mary's
    Orphanage Station.
    
    Here you will find Jimmy the Grape who is struggling to get up. He was
    attacked from behind by Paulie and Capt. Shrote. They took Jenny to the
    orphanage and Jackie needs to get there quickly to save her. Go through the
    now opened Subway door and into.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN13. St. Mary's Orphanage (Part 1)                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter One /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you get to the Subway stairs then stop and listen. There are a couple of
    Goons talking nearby. Pull out your Pistols and gently creep up the stairs.
    Pick off the one you see to your left and two more will show themselves. Pick
    them off from your position then come up and Devour Hearts.
    
    Now let's do a little exploring first before proceeding. Go down the street
    and past the entrance to the Orphanage. Then head to the intersection and
    turn right where you will find a loading ramp area. Send Creeping Dark under
    near where the ramp is to find:
    
         =================
      ##[ Collectable #12 ]##
         =================
    
    Now head back to the Orphanage. Just before you get to the main door, stop
    and shoot out the nearby lights. Then send Creeping Dark up and to an area
    just above the main door. On the small set of steps is where you should find:
    
         =================
      ##[ Collectable #98 ]##
         =================
    
    Now, enter the Orphanage. As you enter the place you will be subjected to
    memories of your time there. When you reach the bottom of the stairs then go
    left. Here, you will enter a classroom. Go up to where the desks are and in
    the corner is where you should find:
    
         ==================
      ##[ Collectable #100 ]##
         ==================
    
    Now head back to the main door area and go straight through the other door.
    Follow the way and you will open a door into the badly damaged room. Turn
    right to find the door leading upstairs. When you get upstairs then you will
    encounter a memory of you and Jenny.
    
    Here, you will also find two doors. Go through the one on the right and you
    will be back in the badly damaged room but on the second floor.
    
    There is a Collectable nearby but it is in a room just to the right of this
    door. However, you need to jump across the platform ahead of you and then
    turn right and jump again. Then jump again to reach the burned beds. Now go
    to the nearby door where you should find:
    
         =================
      ##[ Collectable #99 ]##
         =================
    
    After obtaining this Collectable then head back the way you came and go
    through the other door. At this point, The Darkness will pull you across and
    to the next room. From here, go right and through the door. Then turn left
    and to the next door which will start.....
    
      0+=+=+=+=+=+0
     / Chapter One \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >BGN14. The Confrontation                                                 0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                                \ Chapter One /
                                                                 0=+=+=+=+=+=0
    
    When you get to this door then The Darkness takes control. It covers your
    mouth so you can't talk and holds your wrists so you can't get free. Then you
    are forced into the next room.
    
    Here, you see Jenny being held against her will by Paulie and Eddie. Paulie
    will go on about being hurt and betrayed by Jackie and how he always hurts
    those who hurt him. Jackie struggles but can't get free.
    
    Then, in one brutal instant, Paulie puts Jenny's head up against the glass
    and kills her with a shot to the head. Noticing that Jackie is helpless
    Paulie decides to finish Jackie off. But The Darkness intervenes and scares
    off Paulie and Eddie.
    
    The Darkness then releases Jackie. Jackie goes to his knees near Jenny.
    Jackie is distraught and finds the gun that Paulie dropped. Then Jackie heads
    back to the previous room and to a mirror. Jackie feels he cannot go on
    without Jenny. That and the fact that he has a weird creature buried within
    him that allowed Jenny to die.
    
    He decides to finish what Paulie tried to do and puts the gun in his mouth.
    The Darkness tries to stop him. It says that it is not his time. But Jackie
    ignores it and manages to pull the trigger.....
    
      "And that...well...that was the first time I died."
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY2. Chapter Two - No Man's Land                                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When Jackie awakens he will find himself in a strange area. Just off to his
    right he sees what appears to be a soldier casually executing some other
    soldiers, in blue outfits, tied and kneeling on the ground. The soldier doing
    the executing mumbles some weird language and doesn't even have a face.
    
    In the meantime, The Darkness is angry that Jackie killed himself and
    betrayed its gift. After executing the last blue soldier then the other
    soldier walks off. At this point, Jackie gets up and realizes he is in some
    kind of.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML1. Trenches (Part 1)                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    Now switch to your Pistols and kill the Soldier. When you do then you will
    get the:
    
      >>{Beginnings} Accomplishment
        ***************************
    
    This soldier will emit black smoke which indicates a new Darkness Power.
    Devouring this Heart will give you the Demon Arm. Now that you more than one
    Darkness Power you use the D-Pad Up/Down to switch between them. After
    acquiring the Demon Arm power, take a look around.
    
    The soldier you just killed is wearing a dark uniform and a pointy helmet
    with crosses on the collar. This is the uniform worn by German Soldiers in
    World War I. But these soldiers here are different. They are technically
    undead. If you attack them they will go down. But if you leave them alone for
    a bit then they will get back up.
    
    The only way to keep them down is if you Devour their Hearts before they get
    back up. This is why your stats for most of the {Darkness Master}
    Accomplishment, especially Demon Arm, won't go up when dealing with these
    guys.
    
    Now go back to the three dead soldiers that the German Soldier executed. If
    the solider you just killed is German then these fellows are the Allied
    Soldiers.
    
    As noted, the German Soldiers are undead and thus called Zombies by the
    Allied Soldiers. So I will call them that for the remainder of the guide.
    
    Okay, go back to the room where you started and grab all of the Pistols and
    Rifles you find. Don't forget to grab the two Pistols in the broken crate not
    far from where you killed the Zombie.
    
    Now go past the dead Zombie and to the blockage not far from him. You will
    also find another Pistol just before you get to it. Shoot out the nearby
    lights and use Demon Arm to destroy the blockage. It is also recommended to
    use the Demon Arm to destroy the lights to conserve ammo.
    
    While you still have the Demon Arm out, take down the Zombie that comes from
    the room just behind the blockage then Devour his Heart to keep him down. Do
    the same to the Zombie approaching from the other end of the corridor. Go
    into the room where the first Zombie emerged to find additional weapons.
    
    Go to where you killed the second Zombie and you will find a nook in the
    trench. Here you will find a Rifle and some Binoculars. Look through the
    Binoculars and you will see a weird looking bird-like creature sitting on a
    rock.
    
    After looking through the Binoculars then turn around but don't move. Switch
    to Creeping Dark then send it forward and up the trench wall. When it gets to
    the top of the trench wall then send it forward over the next wall and you
    should see the foundation of a ruined house. Turn right and you should find:
    
         =================
      ##[ Collectable #14 ]##
         =================
    
    You may notice that the Collectable looks different than the ones you have
    found before. These are Letters and must be mailed to be unlocked. But you
    can't do it in this chapter. Just collect them and you can mail them later.
    
    Retract Creeping Dark, turn right, then back up against the wall. The
    Binoculars should be to your right. Activate Creeping Dark then send it up
    over the trench wall. When you get to the top then angle right and go over
    the barbed wire fence.
    
    After going over the barbed wire fence then turn left and go up the wall and
    over. On the other side is a Zombie. Devour him then retract Creeping Dark
    and move forward through the trench and around the next corner.
    
    As you progress down the next trench section then you will see a bi-plane
    crash ahead of you. The crash will also eject its pilot which is another
    Zombie. He is also emitting black smoke which indicates a new Darkness Power.
    Devouring this Heart will give you the ability to call up Kamikaze Darklings.
    
    Call up a Kamikaze Darkling so you can destroy the blockage in the small
    tunnel. Then send Creeping Dark into the L-shaped tunnel and Devour the two
    Zombies in the next room. Retract then go into the small room to get another
    Rifle and exit.
    
    As you proceed then you will encounter another Zombie who comes around the
    corner but is taken down by an explosion before he can harm you. Devour his
    Heart and turn the next corner. You will find another Zombie. Shoot him and
    Devour his Heart.
    
    When you turn the next corner then you will see a barrel on the ground. Go up
    to this barrel and stop. Shoot out the nearby lights then send Creeping Dark
    around the next corner. Here you will find two more Zombies. Devour their
    Hearts so they stay down.
    
      >>{Legendary Executioner} Accomplishment Note
        *******************************************
          According to Xbox360Achievements.com this is a very good place to get 
          this Accomplishment. Kill both of the Zombies but only Devour one of 
          their Hearts. Retreat Creeping Dark and head to their position.
    
          The one that you did not Devour will get back up. Perform an Execution 
          on him and he will go down again. When he gets back up then perform 
          another Execution. Repeat until you get this Accomplishment. The reason 
          you can't do this earlier in this section is that the previous Zombies 
          will stay down even if you don't Devour them.
    
    At this point you are on a path that leads out of the Trenches. But there is
    something I'm going to do first before going any further.
    
    To the right side of this path is some ruins and four Zombies. Devouring them
    will give you four addition Hearts getting you closer to maximum Darkness
    Level sooner. I recommend using Creeping Dark to attack them from your
    current position.
    
    You can also send Creeping Dark ahead from this area and to the bird-like
    creature you saw in the Binoculars earlier. This creature is called
    Pestilence, one of the Four Horsemen of the Apocalypse. At the feet of
    Pestilence is:
    
         =================
      ##[ Collectable #63 ]##
         =================
    
    Retract Creeping Dark and proceed out of the Trenches. Now go left and up a
    small hill with a tree. Once past the tree then you should encounter another
    ruined house. Beyond this house is a chasm with a bunker on the other side.
    However, what you're looking for is a wooden hatch in the floor of this
    ruined house. Once you find it, shoot it out and go down. Here, you will find
    a downed Zombie (Devour his Heart), a Rifle and Pistol, and:
    
         =================
      ##[ Collectable #13 ]##
         =================
    
    After that then climb out of this cellar, manifest The Darkness, and proceed
    to where Pestilence is. There is a bridge to the right of it that leads to
    next area.
    
    However, Pestilence will occasionally emit a powerful sonic emission which
    will hurt you. By having The Darkness manifested you can take advantage of
    the Darkness Shield and limit the damage Pestilence can inflict. If you
    didn't get [Collectable #63] with the Creeping Dark then you have to go
    up to Pestilence to get it before crossing the bridge.
    
    Once across the bridge, and past Pestilence, then you will encounter two more
    Zombies. Attack then with your Pistols and Devour them then proceed forward
    and do the same to the next pair of Zombies you come across. If you proceed
    past the nearby barrel then you will find a couple of Pistols.
    
    From here, continue forward and you will find a large bunker. Naturally, the
    door is locked. So shoot out the light above it and send Creeping Dark
    through the window of the gun bunker to the right of the main door.
    
    Devour the Zombie you find then proceed into the main room. Devour the Zombie
    you find in the main room and do the same with the other two in the corridor
    the starts near the main door. After dealing with them, go and unlock the
    main door so you can enter. As you are killing off these Zombies then you
    should also gain a Darkness Level.
    
    After cleaning out the room of ammo, head to the next door. However, it is
    locked so shoot out the nearby lights and use Creeping Dark to go into one of
    the small windows above this door. Devour the Zombie on the other side and
    then unlock the door. Retract Creeping Dark and proceed.
    
    From this door, if you go right then left you will find another corridor with
    a Zombie at the end. Devour him.
    
    From this same door, if you go left then right you will find a clear corridor
    with a box of explosives at the end. Just at the entrance of this corridor
    you will find a Darkling Portal. Call up a Kamikaze Darkling and he will
    destroy the box of explosives, which will open a hole in the wall, so you can
    proceed.
    
    Oh, before I continue, it should be noted that if you are good at using
    Creeping Dark then you can Devour all five Zombies and unlock both doors
    while still outside.
    
    When you get through the hole the Kamikaze made then turn left. The bunker
    you just exited should be to your left. Follow the curved wall of the bunker
    to the other side. You should be almost directly across from the hole you
    exited from. Now send Creeping Dark along the wall. Once you get past the
    first abutment then look down. You should now see:
    
         =================
      ##[ Collectable #38 ]##
         =================
    
    Retract Creeping Dark and proceed away from the bunker area. De-manifest the
    Darkness and retract weapons. After awhile then you will encounter more
    trenches. However, these are the Allied Trenches and are filled with Allied
    Soldiers.
    
    If you look closely at them then you will find they all have heads that are
    stitched together. Even more odd is the fact that each stitched piece appears
    to come from a different head making them look even more surreal.
    
    At one end of the trenches you will find Captain Eldridge and Corporal
    Greenwood. Captain Eldridge will remark that you are with "that other Yank"
    in the Village. Corporal Greenwood will point to a tunnel that you must go
    through to get to the Village.
    
    As you go down the ladder then you will be warned by The Darkness to stay
    away but proceed anyway. Continue forward to enter the.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML2. Village (Part 1)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    As you are loading up this section then you should obtain the:
    
      >>{No Man's Land} Accomplishment
        ***************************
    
    After you turn the corner then you will enter a small room with a soldier
    playing the harmonica. If you look down from your higher position then you
    will see a Letter on the floor near him:
    
         =================
      ##[ Collectable #15 ]##
         =================
    
    Proceed forward from this room and climb up the ladder. When you reach the
    top then you will encounter another soldier who somehow recognizes you and
    tells you to proceed to the Church. However, before going there, then make a
    U-turn going right and proceed down the walkway into a small building. Here,
    you should find:
    
         =================
      ##[ Collectable #66 ]##
         =================
    
    From here, exit this small building, climb the two small set of stairs ahead
    of you, and turn right. Proceed forward past the soldier, down the next small
    set of stairs, and stop at the bridge that has a sign that says "Hills" next
    to it. Not far from it is another bridge but that leads to Famine, another
    one of the Four Horsemen of the Apocalypse.
    
    From the Hills bridge, turn left, proceed forward, and climb down the ladder.
    Turn around and you should see another Letter on the floor ahead of you:
    
         =================
      ##[ Collectable #65 ]##
         =================
    
    Collect that and go back up the ladder. From here, proceed forward, past the
    Hills bridge, and stop at the beginning of the second bridge. Just to the
    right is a small set of stairs that leads to a destroyed home. Go up these
    stairs, turn right, and you should see another Letter just off to the left:
    
         =================
      ##[ Collectable #16 ]##
         =================
    
    After obtaining this Letter then go forward and jump over the destroyed wall
    to the ground. Then turn right and proceed to the set of stairs ahead of you.
    When you reach these stairs then go down and through the door. Then turn left
    and proceed into the main room.
    
    Here you will meet Anthony Estacado, your great-great-grandfather. He admits
    to letting The Darkness into the family line. He explains that The Darkness
    is a living being "old as time" and it needs a living host to survive.
    
    However, Jackie broke the rules and killed himself before his time. So The
    Darkness brought him here, into some twisted version of World War I, while it
    repairs Jackie's body. Anthony also tells of a couple of weapons that can be
    used to control The Darkness. He also sends Jackie out to find them. They can
    be found in the Hills area from a man on a cross.
    
    After talking to Anthony then proceed out of the Church and head to the other
    side of the Village to the bridge leading into the Hills. Then cross the
    bridge and into the tunnel leading into.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML3. The Hills                                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 3 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    When you are finished loading then proceed forward a few steps and stop. Look
    left about 45 degrees. You should see a platform with an L-shaped pipe across
    the room from where you are standing. This platform contains a Letter.
    
    To reach it, shoot out all nearby lights. Turn to look at the door you came
    from then send Creeping Dark up the wall to the right of the door. Once on
    the wall, turn right and go along the wall to the platform. Go past the
    L-shaped pipe to find:
    
         =================
      ##[ Collectable #87 ]##
         =================
    
    Retract Creeping Dark and proceed down the stairs to the lower level. If you
    explore this area a bit then you will find multiple weapons laying around.
    You will also find a couple of undead soldiers just laying around but you
    can't get any extra Hearts from them.
    
    At one end of the lower level then you will find a corridor with a large bell
    stuck in it. Use Demon Arm to pull it out and place it inside the nook just
    to the right of this corridor. Then follow this corridor until you get
    outside.
    
    Beyond the concrete stairs is a large foggy, rainy area. You will also see a
    pathway leading to the Hills. Unfortunately, there are a lot of Zombies
    patrolling this area.
    
    To better navigate this area, here is what I am going to do. The stairs where
    you are at is *SOUTH*, the Hills are *NORTH*, the area right of the pathway
    is *EAST*, and the area on the left of the pathway is *WEST*.
    
    To deal with the Zombies it is best to use Creeping Dark. Send Creeping Dark
    down the stairs and to the body near it for a Heart. Then proceed to the
    *EAST* to find and Devour Zombies. As you roam around the *EAST* area then
    you should find a ruined house. Go to this house and to the fireplace within.
    Here, you should find another Letter:
    
         =================
      ##[ Collectable #79 ]##
         =================
    
    When you are done with the *EAST* area then proceed to the path to find and
    Devour more Zombies. Then proceed to the *WEST* area to find the remainder
    of the Zombies.
    
    Excluding the free Heart near the path there should be a total of twelve
    Zombies patrolling this area prior to the Hills. If you get all thirteen
    Hearts in this area then you should go past 110 Hearts and up another
    Darkness Level. Once you clear enough of the Zombies out then proceed up the
    path.
    
    Every now and then you will get blasted with a lightning strike. If you have
    The Darkness manifested then it will automatically de-manifest. Keep it
    de-manifested until you reach the end of the path. When the path ends and the
    ground begins to slope up then you are at the Hills.
    
    Before going up the Hills you should go around the base and take down any and
    all Zombies that appear. Get their Hearts to add to your Darkness Level. Make
    sure that you have cleared out all Zombies before proceeding. There should be
    an additional twelve Hearts around the west, north, and east sides of the
    Hills.
    
      **Info: Hard Difficulty
        *********************
          It is probably not a good idea to go around the base and go after the 
          Zombies this way because of the damage they can do with their weapons. 
          There is a better way to do this and I will get to that in a little 
          bit.
    
    After getting rid of the Zombies then proceed slightly up the Hills and you
    should see a path to a bunker to your left. In the trench for this bunker is
    another Letter:
    
         =================
      ##[ Collectable #80 ]##
         =================
    
      **Info: Hard Difficulty
        *********************
          After getting the Letter then shoot out the nearby light and use 
          Creeping Dark to go around the Hills and pick off the Zombies. There 
          are three at the west side of this area that you can attack with 
          Creeping Dark but you cannot get Hearts from them.
    
          After getting rid of most of the other Zombies around the Hills and 
          finishing your business here then return to these three and shoot them 
          with your Pistols so you can get their Hearts.
    
    From the Letter, go back to where you turned off and proceed up to the top of
    the hill. Here you should see a large tree. Manifest The Darkness and it will
    be revealed to be The Crucified (which is also Death, another of the Four
    Horsemen). Go up to The Crucified and Answer the Question.
    
    After answering his question then you will gain another Darkness Power: the
    Darkness Guns. And you will also get the:
    
      >>{Hills} Accomplishment
        **********************
    
    Outside of Devouring Hearts the Darkness Guns are the only thing that will
    permanently take down Zombies. After acquiring the Guns then turn around and
    head back to the Village.
    
      **NOTE: There may be a couple of additional Zombies getting up off the 
              ground to your right as you near the stairs. Take them down with 
              your new guns and get their Hearts.
    
    Go back to where you entered the level and through the tunnel leading back to
    the.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML4. Village (Part 2)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    After returning to the Village then head back to the Church. When you get
    back to the main room then you will find a notice that leads you down to the
    second basement. Here, you will find Anthony who is amazed that you managed
    to acquire the Darkness Guns so quickly. He also gives you important
    information.
    
    He notes that there is a large cannon outside a castle. This castle contains
    something that is important to The Darkness. When he finishes talking then he
    gives you something which can only be read in your Journal.
    
    Anthony's comrades then open up a hatch you must go down to proceed further.
    Climb down the ladder. Proceed forward to an arch you must crouch to get
    under. When you get just past it then turn left. You should spot a
    Letter on the floor:
    
         =================
      ##[ Collectable #28 ]##
         =================
    
    From here, continue forward to enter the.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML5. Sewers                                                             0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    Proceed through the tunnel and drop down. When you drop down then turn around
    to find a Pistol in a small pipe. After knocking out the lights with the
    Demon Arm then you can send in Creeping Dark ahead of you.
    
    You will enter a large dual-level room with three Zombies inside. You can use
    Creeping Dark to Devour them if you are good enough in using this Darkness
    Power. Another option is to go in and use the Darkness Guns on them.
    
    After dealing with the three Zombies, look around. There is a very large door
    on one end of this room. You need to empty the water chamber before
    proceeding further. You should also blow out every light you encounter with
    the Darkness Guns from this point in the level.
    
    Take the nearby stairs upward. As you near the top you will be attacked by
    three additional Zombies. Use the Darkness Guns on them as you approach the
    top. It should be noted that these Zombies won't appear until you get near
    the top so you cannot use Creeping Dark ahead of you to clear the way.
    
    After Devouring the Zombies Hearts, look around. You will see a door that
    says "Pumpe". From here, turn right and proceed forward to the wall. After
    you stop at the wall, turn right. Then send Creeping Dark forward, over the
    railing, and down the wall. As you proceed down you should see:
    
         =================
      ##[ Collectable #17 ]##
         =================
    
    After obtaining the Letter then retract Creeping Dark and proceed through the
    "Pumpe" door. After going through the second door then you will enter a room
    with four pillars.
    
    Here you will be attacked by three Zombies. Shoot out the nearby lights in
    the short corridor behind you so you can have enough darkness to use the
    Darkness Guns on them from the doorway. An alternate method is to stay
    outside and use Creeping Dark to ambush and Devour them.
    
    After dealing with all three Zombies then go into the room. From the second
    door you will see a small set of stairs leading up to your left. After you
    climb those stairs then you should see a small hallway leading to a door with
    a rounded top. This is one of the two pump rooms. Go inside and Turn Valve to
    release some of the water.
    
    From this pump room, go forward to the other side of the larger room then
    turn left. Proceed through another hallway and follow the path to the second
    pump room. However, the pump has no power and you must find a way to restore
    it.
    
    Not far from the pump is the body of a Zombie. This one is emitting black
    smoke which indicates a new Darkness Power. Devouring this Heart will give
    you the ability to call up Lightkiller Darklings. And this will also give you
    the:
    
      >>{Darkling Master} Accomplishment
        ********************************
    
    Now call up a Lightkiller Darkling and point him to the pump. In the process
    of blowing out the nearby lights he will also provide power to the pump. Turn
    Valve then exit the second pump room. Now head all the way back down to the
    water chamber door and Turn Valve. From here, enter the large pipe. At the
    first intersection, turn left. Proceed forward into the next room then turn
    left to find another Letter in the corner:
    
         =================
      ##[ Collectable #67 ]##
         =================
    
    From here, turn around and go back to the intersection then turn left. Then
    proceed forward and climb the ladder ahead of you. Once at the top, turn
    right and proceed to the next door. Go down the small set of stairs and stop.
    You should hear some Zombies ahead. Use Creeping Dark to go ahead and Devour
    the three Zombies laying in wait.
    
    Then retract Creeping Dark and proceed forward to where you attacked the
    Zombies and up the ladder. When you get to the top of the ladder then turn
    around and go through the door and hallway leading to the.....
    
      0+=+=+=+=+=+0
     / Chapter Two \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >NML6. German Bunker                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                       \ Chapter Two /
      0+=+=+=+=+=+=+=+=0                                         0=+=+=+=+=+=0
    
    Go forward into the small room and to the next door. Here you will enter a
    very large room. Look to your right about 45 degrees and find a higher
    platform and a series of stairs. You will also find four Zombies up there.
    From the doorway, use your Darkness Guns to take them down.
    
    But, before you do that, it is recommended to destroy the two nearby lights -
    one directly above the doorway and one on the ceiling just inside the room.
    Switch to your Pistols, go inside the room, turn around, destroy the light
    above the doorway, then go back inside the smaller room.
    
    From inside the smaller room then shoot out the other light then switch to
    your Darkness Guns to take down the Zombies. After taking down the Zombies
    then go up to the platform and Devour Hearts. Then take the stairs leading to
    the top level.
    
    As you near the top then you will be attacked by another Zombie. Shoot him
    and proceed. When you get to the top of the stairs there will be another
    Zombie in one corner of the room. Shoot him down and Devour all available
    Hearts.
    
      **Alternate Method
        ****************
          Stay in the small room and use Creeping Dark from here to Devour them. 
          However, you will have to enter the large room to get all of the 
          Zombies to appear before attacking them. You can also attack the pair 
          of Zombies at the top level from here.
    
    After the last two Zombies then find the railing for the stairwell. Follow
    it to where it bends left and you should find another Letter on the floor
    near the Darkling Portal:
    
         =================
      ##[ Collectable #18 ]##
         =================
    
    Keep The Darkness manifested and open the door that leads outside. When you
    do then you will hear a loud explosion that will cause damage to you. Go
    outside to find a giant train engine/cannon (War, it is called - another one
    of the Four Horsemen of the Apocalypse).
    
    Now, go to the very front of the cannon, to the pointed end, and look at the
    cannon. From here, turn 45 degrees left and you should see a giant gate.
    Proceed to the gate and, more specifically, to the right side of it. When you
    get there then you should see another Letter:
    
         =================
      ##[ Collectable #27 ]##
         =================
    
    Turn around and look at the cannon. Go to the rear of the cannon to find and
    kill three Zombies with the Darkness Guns. Then climb the ladder and enter
    the door into the cannon. Inside there are five Zombies, all of them firing
    at you.
    
    From the doorway, use the Darkness Guns to take down all five of them while
    blowing out all nearby lights. Then enter the cannon and Devour Hearts as you
    proceed. When you get through the first door then you should see a large
    boiler with a red star on it.
    
    Go down to the lower platform and look at the boiler. You should see a
    flashing object on the floor under it. This is another Letter:
    
         =================
      ##[ Collectable #68 ]##
         =================
    
    Use Creeping Dark to retrieve the Letter, retract, and proceed through and up
    the stairs. Then follow the path and to the door outside.
    
      **Alternate Method
        ****************
          Go just inside the door to blow out the nearby light then go back 
          outside but stay close enough to keep the door open and sidestep left 
          to keep from getting shot then use Creeping Dark to Devour all of them 
          and obtain the Collectable.
    
    After you get outside then stop and turn right. Go up against the railing to
    your left and use Creeping Dark. Proceed up the very slight incline and stop.
    To your right is a seam between two large wall plates. Go straight up the
    wall along this seam. Continue all the way to the top of the cannon and you
    should find another Letter:
    
         =================
      ##[ Collectable #26 ]##
         =================
    
    Retract Creeping Dark and proceed along the way until you reach a hatch at
    the front of the cannon. Go down the ladder to find the train controls. You
    will be warned by a Zombie but ignore him and Start Engine. As the train
    begins to move then The Darkness intervenes. It says that it has fixed
    Jackie's "broken head ball" and that there is "no more dreaming".....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY3. Chapter Three - Chasing Capt. Shrote                               |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When Jackie awakens he will find himself back in his own time and place. He
    is also inside the engineer's room of a subway train. The train then stops
    and the engineer angrily throws Jackie out and into.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH1. Canal Street Station (Part 3)                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Chapter Three /
                                                               0=+=+=+=+=+=+=0
    
    After being thrown out of the subway train then you will hear Jimmy the Grape
    behind you. He is amazed that you are alive. He also tells you that you need
    to go to Aunt Sarah, in Lower East Side, because she is very worried about
    you.
    
    From here, head to the Lower East Side Station and to a Phone. Call the
    Collectable numbers that you have collected up to this point. Then head up
    the stairs and to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH2. Lower East Side (Part 3)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Chapter Three /
                                                               0=+=+=+=+=+=+=0
    
    When you get to the top of the stairs then turn right. You should see a
    building across the street. This is Aunt Sarah's apartment. On the wall near
    the top of the stairs is another Map. This will help you in finding your way
    around this area.
    
    But, before I go to Aunt Sarah's apartment, I'm going to do a bit of
    exploring first. That last time I was here there was all these Cops around
    and you really couldn't do much of anything other that run and shoot. Now
    that things have quieted down I can do some looking around.
    
    From the top of the Subway stairs, head forward up the sidewalk and stop at
    the first lamppost which should have a Mailbox next to it. Use this Mailbox
    to post the Letters you found in No Man's Land and unlock more content.
    
    From here, continue up Thompson St. and turn left at the intersection with
    Clark St. About halfway down the street you will get to the intersection with
    Bass St. Earlier in the game you had to kill a couple of Cops here.
    
    And afterward I suggested that you acquire [Collectable #7] from the nearby
    Telephone Booth. If you didn't acquire [Collectable #7] at that point then
    this is a good time to get it. From this intersection, continue down Clark
    St. until you reach the intersection with Waterfront St. Then turn right and
    head up the tunnel back to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH3. Pier 19 (Part 2)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    Earlier I came here to kill several gang members for extra Hearts. Now I am
    returning to Pier 19 because there are some Collectables that only appear at
    this stage of the game. There are a couple of others that will only appear
    when we get back here later.
    
    Go back to the main Pier 19 area and to the large red crane. There are also
    some smaller container crates nearby. Underneath these crates is a
    Scrap.
    
    To get to this Collectable you need to move the crates with the Demon Arm.
    However, there are two workers nearby who are complaining about the crane
    being jammed. They will also mention the "Santa Maria". This may be of some
    interest to you.
    
    These guys are also working for Paulie so, after listening to their
    conversation, kill them both and Devour their Hearts (thus giving you two
    additional Hearts). Then activate Demon Arm to lift some of the crates and
    access the Scrap:
    
         =================
      ##[ Collectable #93 ]##
         =================
    
    It should also be noted that this Collectable can only be obtained here in
    Chapter Three.
    
    After obtaining the Scrap then go past the crane to the water's edge and turn
    left. Eventually you will encounter a person sitting at the edge listening to
    music (and with a Pistol nearby). He is also sitting on another Scrap.
    
    You can do three things to obtain it. One, is to send in Creeping Dark and
    get it from underneath him. Two, is to kick him into the water so you can
    pick it up. Three, and the best way, is to use Demon Arm to impale him, move
    him over, and drop him on the ground. Devour his Heart (giving you an extra
    Heart) and acquire the Scrap:
    
         =================
      ##[ Collectable #85 ]##
         =================
    
    After doing that then go back to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH4. Lower East Side (Part 4)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    .....and to Aunt Sarah's house on Raspberry St.
    
    After you are allowed inside then continue straight instead of following Aunt
    Sarah. You should enter her bedroom. After entering the bedroom then stop and
    look right to find a Scrap on a shelf:
    
         =================
      ##[ Collectable #20 ]##
         =================
    
    After obtaining the Collectable then go back and talk to her. If you talk to
    her about Jenny then she will chide you for not getting her out when Jackie
    had the chance. Continue talking and Aunt Sarah will give you her blessing to
    take down Paulie and Eddie.
    
    She also notes that the older guys are wanting to help but you need to earn
    their trust. She says that you need to go through Paulie's "police dog" Eddie
    Shrote first before you can get to Paulie. She says that Shrote lives in Gun
    Hill and that a gentleman by the name of Abe Hunter will help you get inside
    the apartment where he lives.
    
    After this conversation then head out and go into.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH5. Canal Street Station (Part 4)                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Chapter Three /
                                                               0=+=+=+=+=+=+=0
    
    Head down to the main platform and take a train to Fulton Street Station.
    Once there, head to the opposite side of the platform area then turn right
    and head for the stairs to St. Mary's Orphanage.
    
    As you get to the stairs then you should see a sign that says "Maintenance
    Use Service Entrance Gunhill" hanging from the roof just to the left of the
    stairs. Across the track from the sign is a door. Go through this door to
    enter.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH6. Gun Hill                                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    After the loading screen then go up the steps, out the door, turn right, and
    stop at the trash bin ahead. Then turn around and you should see an overhang
    with two garbage cans underneath. Switch to your Darkness Guns, shoot out the
    nearby lights, switch to Creeping Dark, and use it to go to the top of the
    overhang. Here you should find another Scrap:
    
         =================
      ##[ Collectable #69 ]##
         =================
    
    De-manifest The Darkness and, from your spot, turn right and follow the path.
    It will eventually come to a dead end. There should also be a service
    entrance door. Enter it and you will encounter a cranky Abe Hunter. He will
    give you the key to Eddie Shrote's apartment and points you to the elevator.
    
    Go into the elevator and head up. Then head to the apartment door on the left
    and unlock the door. However, Shrote sees you and makes a run for it.
    Although he shoots at you on occasion you won't need weapons for this
    section.
    
    Head left and into the kitchen. From here, go left and enter the living room.
    On the far wall you will find some Pistols and another Scrap on a shelf:
    
         =================
      ##[ Collectable #21 ]##
         =================
    
    Go back into the kitchen to find two more Pistols on the table. Then follow
    the hallway and to the stairs. Eddie will block it with a bookcase. Use the
    Pistols to blow out the nearby lights then use Demon Arm to move the
    bookcase. Switch to the Darkness Guns and head up the stairs while blowing
    out lights. You will then enter another living room area which is full of
    weapons. Pick them up and proceed.
    
    Eventually you will come up to another room with windows. Eddie has locked
    the door outside. And you will be attacked by a Police helicopter. Let it see
    you so it can shoot then duck into the hallway. Having The Darkness
    manifested will help shield you should you get hit by the machine gun.
    
    Then let the helicopter see you again so it can fire rockets. Again, duck
    back into the hallway. The rockets will blow a hole in the wall then the
    helicopter will fly off. The hole will allow you to go outside. Take the
    ladder down when you get outside. Turn around and blow out the light ahead of
    you. Proceed forward to the corner, turn left, and you should see:
    
         =================
      ##[ Collectable #71 ]##
         =================
    
    Now jump over the ventilation equipment and to the roof below. Then jump onto
    the air conditioning equipment and follow the ventilation duct piping around
    the building making occasional jumps as you go. Eventually you will get to
    another roof.
    
    You should also hear shouts as you reach the roof. Shoot out the light to
    your right and, using the air conditioning equipment (which should be to your
    left), attack the Cops across the way using the Darkness Guns. After you have
    killed them then you need to jump into the window to enter the building.
    Devour Hearts and collect weapons then proceed into the hallway shooting out
    lights as you go.
    
    You will enter a smaller room with windows that look out into a larger room
    with four Cops inside. From this smaller room use the Darkness Guns to kill
    the four Cops then enter the room to Devour Hearts and collect weapons.
    
      **Alternate Method
        ****************
          If you're really good with using Creeping Dark then you can stay 
          outside by the large air conditioner and use it to go inside and kill 
          all six Cops before proceeding.
    
    On one side of the room is a gray door with an Exit sign. Take this door, go
    up the stairs and to the roof. When you reach the roof then you will see the
    Police helicopter taking off. You cannot destroy this helicopter. Now, from
    the entrance of the stairwell, turn around and go behind it where you will
    find some pallets and another Scrap:
    
         =================
      ##[ Collectable #70 ]##
         =================
    
    From here, turn around and run for the gap in the chain-link fence which will
    allow you to escape. If you stick around, even if you go back the way you
    came, then you will be killed with rocket explosions. When you get back down
    to ground level then head back to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH7. Fulton Street Station (Part 2)                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    As you are heading back to Fulton Street Station then you will get a page
    from Butcher Joyce. When you finally get back to Fulton Street Station then
    head to a Phone.
    
    Butcher comes up with the idea of going into the Turkish Baths, where the
    Cops keep all kinds of confiscated goods, and obtain a special suitcase. This
    will draw Eddie out of hiding so he can get it back. This will give Jackie
    the advantage. Butcher also tells of the key used to enter the City Hall
    Station which is a throughway into the Turkish Baths. The key is found in the
    Mens Room inside Fulton Street Station.
    
    So, after talking to Butcher Joyce, call the Collectable numbers that you
    have acquired then go to the Mens Room and knock down the Out of Order door
    to obtain the key. From the Mens Room, head toward the Grinder's Lane Station
    steps but go to the left of them. At the end you should see a lighted map, a
    gate, and a man standing next to it:
    
      >>Side-Quest: Mitch Deval (Start)
        *******************************
          He needs you to find his brother who may be somewhere in the City Hall 
          Station area. Then come back to him with information.
    
    From here, open the locked gate and follow the path. You should see a metal
    railing to your left which ends just as the path begins to curve right.
    Continue following the path until you reach the tracks.
    
    But, instead of going forward and to City Hall Station, go onto the tracks
    back and follow them back. Just before you get back to the metal railing, at
    which point the track curve will end, then stop (you should also hear the
    Darkness proclaim "wrong way").
    
    Turn around and look down and you should see the tracks curve. But you will
    also see a straight section of track. Follow this straight section and it
    will lead you into a very dark area. Unfortunately, you cannot manifest The
    Darkness which would have helped you to see better in the dark.
    
    However, this only makes it easier to see the flashing Scrap laying on the
    ground at the end of this section:
    
         =================
      ##[ Collectable #96 ]##
         =================
    
    From here, turn around and proceed to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH8. City Hall Station (Part 1)                                         0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    When you enter this section then proceed along the tracks until you reach a
    subway car. There should be a set of stairs leading up near the car. However,
    go inside the car to find a glass case. This case houses a Darkling Outfit:
    
      >>Darkling Outfit #3 - Roadworker Outfit
        **************************************
    
    And near the glass case is another Scrap:
    
         =================
      ##[ Collectable #22 ]##
         =================
    
    Now exit the car and head up the nearby stairs. You should enter a room with
    two homeless people, one of them being Emerson Darke. They will tell you
    about the Turkish Baths being closed up because of Shrote. Proceed into the
    nearby passageway and you will be warned about Deval's people.
    
    After you get just around the corner, and not seen by the homeless couple,
    then activate your Darkness Guns and shoot out the nearby light. Then switch
    to Creeping Dark and send it around the next corner.
    
    Here you will encounter two homeless people. However, they are armed with
    Knives. Devour them and proceed forward and around the next corner. Next, you
    will enter a larger room. Two more attackers await. Devour them and continue
    down the passageway to the next corner.
    
    Around the corner is where you will find another attacker. Devour him and
    proceed around the corner. Continue forward through the large room and into
    the next passageway. Look to your left and you should see a door with an
    upside down star on it. Send Creeping Dark through the door and you will set
    off a trap.
    
    Continue around the corner and down the stairs to set off another trap then
    go right at the next corner. As you continue around the next corner then you
    will set off another trap. Proceed down the long passageway and you find a
    pool of water at the bottom of the stairs in the middle of the passageway.
    This pool is electrified.
    
    Send Creeping Dark along the wall to your left and proceed to the other side
    of the pool area where you will find a couple of wires sticking out of the
    wall. Attack these wires to de-activate and proceed forward around the next
    corner.
    
    As you proceed then you will set off another trap. At this point you may
    exhaust your Darkness Energy and Creeping Dark will automatically retract.
    Once retracted then proceed through the passageways and through the upside
    down star door. Go down the stairs and to where you activated the second
    trap.
    
    Ahead of you should be a pipe. Just behind it, in the corner and on a
    grating, is another Scrap:
    
         =================
      ##[ Collectable #72 ]##
         =================
    
    Now, proceed through the passageways, past the pool of water, and stop just
    as you get around the corner. Send Creeping Dark ahead of you.
    
    After you go down a short set of stairs then go right and you should see a
    door with an upside down star on it. You should also hear a voice. This voice
    belongs to Ernie Deval, brother to Mitch Deval, the person you met at Fulton
    Street Station.
    
    Unfortunately, Ernie is a Satan worshipper and is a bit unbalanced. He is
    also the leader of the attackers you dealt with earlier. Creep up the door
    and attack the vent above it. Creep inside the room and go left. You should
    see a padlocked gate. There are several padlocks on it. Attack them to get
    the gate to open.
    
    However, after opening the gate, Ernie will attack. In addition, Creeping
    Dark will get stuck after opening the gate so you will have to retract and
    try again. Send Creeping Dark in again and attack the lock on the door
    leading in to the room where Ernie is. Ernie will try to leave the room to
    attack you.
    
    Attack him to end his threat. And when you Devour his Heart then you will get
    the last Darkness Power: Black Hole. And, in the process, you will earn the:
    
      >>{Crazy for You} Accomplishment
        ******************************
    
    In addition, if you've collected every Heart up to this point, including all
    of the extra ones, then you should have 180 Hearts and reached maximum
    Darkness Level. This will also get you the:
    
      >>{One with the Dark} Accomplishment
        **********************************
    
    Now, you just need 120 more Hearts to get the {Cannibal} Accomplishment.
    
    From here, enter the room where Ernie was at. Jump up to the upper level
    through the gate you opened. In a corner next to the left side of the stairs
    leading up is:
    
         =================
      ##[ Collectable #81 ]##
         =================
    
    At the top of the stairs is a gate that doesn't appear to have any obvious
    ways of opening it. This is where your newly acquired Black Hole power comes
    in handy. Shoot out all nearby lights, look at the gate, and activate Black
    Hole. The gate should open about halfway up. This is enough to get through.
    
    When you get through the gate then head down the passageway and to a set of
    stairs going down. Stop at the top of the stairs and send Creeping Dark down
    and around the corner to Devour two more of Deval's followers. Then retract
    and continue forward.
    
    As you turn the next corner then you will see a chain-link fence to your
    left. Just beyond that is an opening. Look down and you should see some
    scaffolding. Jump down to the scaffolding. Look at the wall across from your
    and then look to your right about 45 degrees.
    
    On top of the light is another Scrap. Jump on the pipes ahead of you then
    walk over to collect it:
    
         =================
      ##[ Collectable #73 ]##
         =================
    
    After that then jump down and turn around. Then proceed forward through the
    passageway to an open door with a ladder. Climbing this ladder will lead you
    to the.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH9. Turkish Baths                                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 5 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    From the start, proceed up the stairs shooting out the lights as you go. At
    the top of the stairs then you will enter a larger room.
    
    At the end of the room, and inside the next passageway, is a blockade of
    various objects. Use Demon Arm and pull the metal barrel away from the
    blockade and drop it in the larger room. Then use Black Hole which will
    destroy the rest of the blockade.
    
    Go through the now unblocked passageway to a junction. You will see a door to
    your left and one to your right. Go through the left one. Proceed through the
    large room to the end and turn right. You should go through a doorway and see
    a locked gate across from you. From here, look right and you should see a
    small area. In this small area is:
    
         =================
      ##[ Collectable #74 ]##
         =================
    
    Now go back to the junction and through the other door. Go to the end of the
    large room and you should see a bricked up area. Use either Demon Arm, Black
    Hole, or the Darkness Guns to destroy it. Go through the opening and up the
    stairs. Partway up you should find a bunch of weapons. At the top of the
    stairs is a door. When you open the door then you will enter the baths
    themselves.
    
    Unfortunately, you will also find Cops here and trigger an alarm alerting
    them to your presence. From the doorway, use the Black Hole on the two Cops
    ahead of you. When you replenish your Darkness Powers then use the Black Hole
    on the Cop across and on the upper level.
    
    Proceed partway into the large bath room and you will be attacked by another
    Cop on the upper level. Use the Black Hole on him. Go into the large room and
    Devour the Hearts of the two dead Cops.
    
    On one side of this room are two sets of scaffolding - one large and one
    small. Use Creeping Dark to get to the top of the small scaffolding to
    acquire:
    
         =================
      ##[ Collectable #75 ]##
         =================
    
    After acquiring these two Hearts then proceed through the next passageway
    into a rounded room. There are more Cops here. Use the Black Hole on them,
    Devour Hearts, and proceed to the next passageway which is partially blocked.
    Use Black Hole on it to clear it and get rid of a nearby Cop.
    
    Use the Darkness Guns on the Cops that you encounter in the hallway leading
    up to the upper level. Then use Black Hole on the Cops on the other side of
    the room and Devour the Heart of the Cop you killed earlier when you were
    down below.
    
    On one side of the room is a large gap and a board that serves as a bridge to
    the other side. Cross it and proceed to the next passageway. This passageway
    leads to the changing rooms. There are three more Cops inside. Use the Black
    Hole on them and proceed inside the room. There is a door in the middle but I
    won't take that yet.
    
    Turn right and you should see another door. This door goes into a short
    hallway that leads to the showers. Use Creeping Dark and send it inside.
    Devour the Cop inside the showers and open the door behind him that enters
    into the sauna. Just inside to the right of the door is:
    
         =================
      ##[ Collectable #25 ]##
         =================
    
    After obtaining the Collectable then go back and enter the other door.
    Partway through the hallway you will encounter another Cop. Devour him and
    proceed. When you turn the corner then you will find a door. This is the
    evidence room where the briefcase is. But don't go through it yet.
    
    When you get near the door then go right then left. At the end, by the door,
    is another Scrap:
    
         =================
      ##[ Collectable #82 ]##
         =================
    
    From this Collectable, send Creeping Dark around the corner and through the
    evidence room door. Devour the two Cops inside then retract. After that then
    look around and you should see a chain-link fence in one corner of the room.
    Send Creeping Dark to this part of the room. When you get to the gate for the
    chain-link fence area then you will get a prompt to obtain the following
    Scrap:
    
         =================
      ##[ Collectable #24 ]##
         =================
    
    Next, retract Creeping Dark and go into the evidence room to obtain the
    briefcase (and a bunch of weapons). Then go out the way you came in. But,
    when you get near the large baths room, then you will be attacked by SWAT.
    One will rappel in front of you. Use the Darkness Guns on him and then on the
    two SWAT across the room.
    
    Proceed to the railing and you should see a Police helicopter overhead. It
    will fire on your as you try to get across the room. However, if you aim
    yourself near the front of the chopper and use Black Hole then you can bring
    it down and earn the:
    
      >>{Anti Air} Accomplishment
        *************************
    
    After that then head back to the plank that leads back to the other side of
    the room. When you get to the other side then you will be ambushed by more
    SWAT. Find and Devour them for more Hearts. Then head back to the door
    leading out. Right behind it is a SWAT behind a Riot Shield. Black
    Hole/Devour him and proceed.
    
    When you get down to the large room again there will be two SWAT at the end.
    Black Hole/Devour them and go through the junction and hallway to the next
    room. In the next room will be three SWAT. Black Hole/Devour them and proceed
    to the next room and back down to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH10. City Hall Station (Part 2)                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    Get out of the small room, past the scaffolding, and around the corner. As
    you head to the end of the room a door will open and Emerson Darke will
    emerge. He will tell you of the Cops ahead.
    
    Go up the stairs and follow the passageways until you reach a
    hallway/junction with gray walls and two wood doors on the left side. These
    doors are for the bathrooms. Enter the Mens Room and you should see a person
    inside. Go to the stall closest to him to find another Scrap:
    
         =================
      ##[ Collectable #23 ]##
         =================
    
    From the restrooms you should see a set of stairs leading into a larger room.
    However, there are a number of SWAT ready to ambush you. Go near the base of
    the stairs and send Creeping Dark up and around the scaffolding to Devour
    most of the SWAT inside.
    
    After that then retract Creeping Dark and use the Black Hole from the hallway
    to destroy all the floodlights and the two SWAT on the scaffolding. Head to
    the door behind the scaffolding and use the Black Hole on all of the SWAT
    that emerge from the door and on the lower area behind the door. Don't go
    through the door yet after dealing with the SWAT.
    
    Turn around and you should be looking at the scaffolding. Send Creeping Dark
    to the taller one and you should find a Scrap on the middle level:
    
         =================
      ##[ Collectable #30 ]##
         =================
    
    From here, proceed through the door and then turn right at the bottom of the
    stairs and go forward. After turning the corner and proceeding down the long
    passage then you will encounter two SWAT. Use the Darkness Guns on them then
    Devour Hearts and proceed around the corner.
    
    After turning the corner then you will encounter two more SWAT in the room
    where you first encountered Emerson Darke and his friend. Do the same to them
    and go down the stairs back to the tracks.
    
    However, just as you get to the top of the stairs then more SWAT will appear
    at the bottom. Stay at the top of the stairs and use Black Hole at the bottom
    to kill the three SWAT waiting for you.
    
      **Alternate Method
        ****************
          If you're good with using Creeping Dark then you can clear out the 
          entire area of SWAT, as well as obtain the Collectable, from the safety 
          of the restroom area.
    
    After clearing out the SWAT then go onto the tracks and head out of City Hall
    Station. As you get to the scaffolding then you will be attacked by five SWAT
    who'll be at the end of the tunnel.
    
    Stay by the scaffolding and pick them off one by one using the Darkness Guns.
    For the ones with Riot Shields shoot at their legs to bring them down. For
    the others, go for headshots. Another option is to stay just out of their
    sight and use Creeping Dark on them.
    
      >>{Bringing People Together} Accomplishment (1)
        *********************************************
          On easier difficulties an alternative to shooting at them is to get 
          close enough and use the Black Hole on them. There are five SWAT so 
          that should be enough to get this Accomplishment. If you don't get it 
          here there is another place you can get it later in the game.
    
    After killing the SWAT and Devouring Hearts then proceed forward and back
    to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH11. Fulton Street Station (Part 3)                                    0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                     \ Chapter Three /
      0+=+=+=+=+=+=+=+=0                                       0=+=+=+=+=+=+=0
    
    After you go through the gate then talk to Mitch Deval nearby:
    
      >>Side-Quest: Mitch Deval (End)
        *****************************
          Jackie has to lie to him about his brother but he falls for it. In 
          return he will give Jackie:
    
               =================
            ##[ Collectable #48 ]##
               =================
    
    Now head to the Mens Room to meet with Butcher Joyce. Butcher will plant a
    bomb in the briefcase. After Butcher talks to you then you will get a page
    from Capt. Shrote. Leave the Mens Room and head to a Phone. Talk to Eddie and
    Jackie will set up a meeting at Trinity Church.
    
    If you look at the letter Anthony Estacado gave you in No Man's Land then you
    will see that in order to defeat The Darkness you must go back there. And
    to do that you must kill yourself on holy ground. It looks like Jackie has a
    plan to go back to No Man's Land and the Church is the way in.
    
    Now call all the Collectable numbers that you have obtained up to this point.
    Then head back to Canal Street Station and to.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH12. Trinity Church and Cemetery (Part 2)                              0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Chapter Three /
                                                               0=+=+=+=+=+=+=0
    
    Go into the Church. Once inside the cathedral itself then you will be
    instructed by Capt. Shrote to place the briefcase on the altar. After you
    place the briefcase on the altar then Capt. Shrote will turn off the lights
    and send in his SWAT force to deal with you.
    
    The best place to be is at the opposite side of the altar. Kneel down, switch
    to the Tactical Rifle, and manifest The Darkness. By kneeling down behind the
    altar then you will make yourself harder to hit when the SWAT start shooting
    and you will have use of the Darkness Shield.
    
    In addition, you will be standing on top of a Darkling Portal. If you wish
    then you can send out a Berzerker and a Kamikaze Darkling to attack the
    Police when they appear and send out more when they are are killed.
    
    Use the Tactical Rifle on the SWAT at the other end of the cathedral. Kill
    all but one then send out Creeping Dark to Devour the Hearts of the four dead
    SWAT then Devour the remaining one. After awhile Capt. Shrote will turn on
    some large floodlights to make it harder for you to use your powers. However,
    the floodlights won't reach your position so you are safe.
    
    Two more SWAT will rappel down. Use the Tactical Rifle on them then send out
    Creeping Dark to Devour their Hearts. There an additional three up on the
    upper level. There is a singular SWAT at the opposite end and one on each
    side.
    
    Leave the one at the other end alone. Kill the closest SWAT at each side then
    two more will rappel down to ground level. Use the Tactical Rifle on them
    then two more will rappel down. Kill them then send out Creeping Dark to
    Devour their Hearts.
    
    If you thought about using Creeping Dark to go up to the upper level and
    Devour the dead SWAT for extra Hearts, don't bother. The moment it gets up
    there then it will automatically retract.
    
    However, that doesn't mean that you can't get the Hearts of the dead SWAT up
    there. Thanks to a glitch you can creep along the underside of the floor and
    Devour the Hearts from below. Go up under one side then get Creeping Dark to
    crawl on the underside of the floor and move around until you get the prompt.
    Do the same to the other side.
    
      >>{Legendary Summoner} Accomplishment Note
        ****************************************
          There are a lot of Portals here. On easier difficulties kill all the 
          SWAT except the last one and do a Summoning from every Portal then 
          Checkpoint Restart and do the battle again. There is also another place 
          you can increase your Summoning stat later in the game if you do not 
          wish to do it here.
    
    After acquiring all of the available Hearts then go back to the altar and
    kill the last SWAT. When you do that then Capt. Shrote will throw some
    flash-bang grenades to knock you out. When you wake up then you will come
    face-to-face with.....
    
      0+=+=+=+=+=+=+0
     / Chapter Three \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >CSH13. Capt. Eddie Shrote                                                0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                              \ Chapter Three /
                                                               0=+=+=+=+=+=+=0
    
    Here you will face Capt. Shrote who will then torture you for awhile. Then
    one of his cronies will laugh at the mention of "Mother of God" and Capt.
    Shrote will threaten him.
    
    After drilling into your face for a few seconds then the drill breaks. Then
    Capt. Shrote will go to the other end of the cathedral to fix it. At this
    point you will be given several choices on how to talk to Shrote's cronies.
    
    Each time they talk to you they will block the light and allow The Darkness
    to get stronger. It doesn't matter what order you do the choices. The last
    choice will allow you to use the Demon Arm. Use the Demon Arm and it will hit
    the briefcase. This causes the bomb to explode, killing Capt. Shrote, his
    cronies, and you.....again.
    
      "And that.....that was the second time I died."
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY4. Chapter Four - Return to No Man's Land                             |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When Jackie dies he will re-enter No Man's Land and in the process you will
    obtain the {Into The Dark} Accomplishment. When Jackie wakes up then he finds
    himself back in the cannon which eventually stops at the.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN1. Castle Entrance (Part 1)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                      \ Chapter Four /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    At this point, fire the cannon. But there is no shell. So now Jackie must go
    and find one. Exit the cannon and go down to ground level. When you finish
    climbing down the ladder then you should be looking at it. Now sidestep left
    and you should see the railing for the stairs behind the ladder. Beyond it is
    a crawl space for the concrete walkway and ramp next to the cannon. Inside
    this crawl space is a Letter:
    
         =================
      ##[ Collectable #76 ]##
         =================
    
    Crouch then go into the crawl space to get the Letter. When you obtain this
    Collectable then turn right. You should see a small tunnel that leads to the
    edge of the round platform that the engine sits on. Note this location - I'll
    come back to it later.
    
    Now switch to the Darkness Guns and proceed to the area at the rear of the
    cannon. Go past the rocks and you will find a path down. However, you will
    have to fight several Zombies as you go on this path. Use the Darkness Guns
    on them as you proceed and shoot out the lamps as you go. Don't forget to
    Devour Hearts to get closer to the {Cannibal} Accomplishment.
    
    Eventually you will get to the large wall you got past in the cannon. Take
    down the four Zombies, Devour Hearts, and then proceed through the door.
    
      **Alternate Method
        ****************
          Stay just around the rocks and use Creeping Dark to take down all of 
          the Zombies prior to going through the door.
    
    After going through the second door then turn right and go down the ladder.
    When you are finished going down the ladder then you should be looking at it.
    Now turn left. You should see a large pipe with a grate at the end. Near the
    grate is another Letter:
    
         =================
      ##[ Collectable #78 ]##
         =================
    
    Now go back and turn right. Proceed through the tunnel and into the.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN2. Village (Part 3)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                      \ Chapter Four /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    When you reach the end of the tunnel then you will find another Letter:
    
         =================
      ##[ Collectable #64 ]##
         =================
    
    Go through the grate and turn right. Follow the creek until you reach the
    wall. Turn left and you should see a small corridor with a wooden floor.
    Follow it and to a ladder. Climb it to re-enter the Village. Here you will
    find a couple of Allied Soldiers. Talk to Frances Fox and he will tell you
    where Anthony went to. Anthony went back to the Trenches to wait for Jackie.
    
    Head back through the Village and down the ladder leading to the Trenches. Go
    through the tunnel and when you enter the small room, where you found a
    harmonica player during your first trip here in Chapter Two, you will find
    another Allied Soldier:
    
      >>Side-Quest: Charlie Hazelgrove (Start)
        **************************************
          He will talk about his wife. You need to find his wife and present her 
          with the bracelet and a message.
    
    From here, proceed through the tunnel and into the.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN3. Trenches (Part 2)                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                      \ Chapter Four /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    Here you will find Anthony again who is currently prepping a tank. You need
    to climb onto the tank and use the guns. Anthony will drive. This part of the
    game is essentially a rail shooter. You have no control over where you go,
    just where you shoot. Every now and then Anthony will point out where enemy
    planes will appear.
    
    Shooting down enemy planes is a requirement for another Accomplishment:
    
      >>{Take a Look at the Sky} Accomplishment
        ***************************************
          You need to shoot down six airplanes but this isn't very hard to do. 
          This is better if you have the subtitles on since it will make it 
          easier to aim your guns in the proper direction before the planes show 
          up. Just keep your finger on the trigger and you should be able to get 
          this Accomplishment easily.
    
    In addition to shooting at planes you also have to contend with Zombies,
    tanks, and pillboxes. Just shoot at the tanks for a few seconds to blow them
    up and shoot into the windows of the pillboxes to kill the Zombies inside.
    
    Eventually you will end up at a large bunker and crash inside. The tank is on
    its side and you can't get out. Anthony will go to get something to help you.
    But he is then attacked by a creature you can't see. He goads it into
    attacking him instead of Jackie. However, the creature gets the best of
    Anthony and sends him flying.
    
    Then this large creature, called the Shlogg, grabs the tank and lifts it up.
    Now you must defend yourself from this creature. Use the guns to shoot at its
    ugly face. Every now and then the Shlogg will smack the tank into something
    in an attempt to hurt you but keep on shooting.
    
    After about a minute of shooting then you should finally bring down the
    Shlogg and end the threat. When you are finished then you will be free of the
    tank. The dead Shlogg should be ahead of you. To the left of the dead Shlogg
    is a door. Enter the door and turn right to find another Letter on the floor:
    
         =================
      ##[ Collectable #83 ]##
         =================
    
    Now exit the room and go past the dead Shlogg. You will find Anthony on the
    ground, mortally wounded.
    
    Anthony will talk about The Darkness. He finally figured something out about
    it. It concerns the "light within the Darkness". But, before he can tell
    Jackie, The Darkness intervenes and pulls Anthony down into the ground (don't
    fall into the hole yourself otherwise you will die).
    
    Just past where Anthony was is a corridor. Follow it to a door. Once through
    the door, go left and then enter another door nearby. Go through the hallway
    and turn right after you go through another doorway. Continue forward and
    through another door. Turn right and proceed forward through another door.
    Here you should see a set of stairs. Climb the stairs to go back to.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN4. Castle Entrance (Part 2)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 4 /                                      \ Chapter Four /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    Just before you go through the door, switch to the Darkness Guns and shoot
    out the light ahead. When you go through the door then you will find a shell
    cart. You will also find some walkways above. However, there are two Zombies
    on the walkways. Use the Darkness Guns on them then Devour their Hearts.
    
    After that is done then head up the stairs to get on the above walkway. When
    you get to the junction then turn right. At the end of the walkway is another
    Letter:
    
         =================
      ##[ Collectable #31 ]##
         =================
    
    After obtaining the Letter then turn around and go to the other end of the
    walkway. Here you will find the lever that opens the large door so you leave
    with the shell. After opening the door then go back down and climb the ladder
    on the shell cart. Then press Start Engine to begin.
    
    The shell cart will go along some tracks but this is much shorter than the
    tank section you did earlier. You also have the use of a gun but that isn't
    of much use here.
    
    Near the end, as you approach the cannon, you will be besieged by six
    Zombies. When you are free to leave the shell cart then immediately sidestep
    left and jump over the railing. When you land then you should be between the
    engine and the concrete platform.
    
    To your right is an opening in the concrete platform for the small crawl
    space I noted earlier when you obtained [Collectable #76]. Crouch and quickly
    enter the tunnel before the Zombies do a lot of damage. Bring out your
    Darkness Guns and use the tunnel openings at both ends to carefully and
    safely pick off the five Zombies on the ground.
    
    After that then exit the tunnel and kill off the last Zombie on the walkway
    above. Devour all Hearts before climbing up the ladder to get back into the
    cannon.
    
    It should be noted that this is the last time you will be dealing with the
    Zombies for the remainder of the game.
    
    Once you get back to the control room then fire the cannon to put a large
    hole in the castle entrance. Exit the control room, climb down and head to
    the castle. Just before you get to the wooden bridge then you should see two
    large pointed objects with lights to either side of the path. Look to your
    left and you should see a Letter sitting at the base of one of these lights:
    
         =================
      ##[ Collectable #77 ]##
         =================
    
    Now cross the wooden bridge. After crossing the wooden bridge then you should
    see three more pairs of these large pointed objects. Head to the last pair
    just before the door. Turn right to find another Letter sitting on the base:
    
         =================
      ##[ Collectable #32 ]##
         =================
    
    From here, go up the stairs and enter the castle. The door leading down
    should be to your right. However, look to your left instead. You should see a
    blocked doorway. In the upper part of this doorway is another Letter:
    
         =================
      ##[ Collectable #33 ]##
         =================
    
    Now turn around and go down the stairs leading into the.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN5. Castle Hall                                                        0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 1 /                                      \ Chapter Four /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    Go down the stairs and it will lead you into a larger room with some
    machinery. But, once through the doorway, go straight ahead and to another
    gated doorway. Here, you should find a Letter behind it:
    
         =================
      ##[ Collectable #84 ]##
         =================
    
    Now go to one end of this room to find what appears to be the remains of a
    torso head in place with some bars. But just beyond it is a bright light. If
    you look closely it looks like Jenny Romano is inside.
    
    Look to your left and you should find a body with its arms at its sides. Go
    up to it and Surrender Darkness Guns (and pick up a Rifle). This will take
    away one of your powers and adds to the torso. This also pisses off The
    Darkness.
    
    Now turn around and go across to another machine. This is an Extraction
    Machine. Activate it to take away your Black Hole power and add more to the
    torso. Now head to another Extraction Machine to the right of your position
    and pick up a Rifle. This will take away your Creeping Dark power and add
    more to the torso.
    
    Finally go across from your position and use the last Extraction Machine (and
    pick up Pistols). This will take away your last Darkness Power and complete
    the torso. This will also allow you to face.....
    
      0+=+=+=+=+=+=0
     / Chapter Four \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >RTN6. The Darkness                                                       0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Four /
                                                                0+=+=+=+=+=+=0
    
    Once this battle starts, head back to the door where you came in and get as
    far from The Darkness as possible. It will send a couple of Darklings to
    attack you. Use the Pistols on them. They only take one shot to kill so they
    are not that hard to deal with.
    
    It will also use the Black Hole on you but if you position yourself correctly
    at the door it can't reach you. After a couple of rounds of attacks, The
    Darkness will tell you to surrender to it. After the cutscene, run up to it
    and Accept It. This will end the battle and Chapter Four.
    
    However, as you leave No Man's Land, The Darkness warns that, although you
    have control, the more people you kill, the closer it comes to owning your
    soul.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY5. Chapter Five - Destroying Paulie Franchetti                        |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    After obtaining control of The Darkness, Jackie ends up back in his own world
    and awakens at.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF1. St. Mary's Orphanage (Part 2)                                      0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    The memory of a younger Jenny Romano awakens him. He finds himself in the
    front area of the still burned out Orphanage. You will also be wielding your
    Pistols. Disarm and proceed to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF2. Fulton Street Station (Part 4)                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    When you get past the gate and head down to the lower platform then take the
    right set of stairs to go down. At the bottom you will meet Vinny Mortarello
    who is amazed that Jackie is still alive.
    
    Vinny will tell him about recent events which include the Chicago Families
    wanting to pull the plug on Paulie. Jackie tells Vinny about "mother of God"
    and Vinny replies that he should go to Aunt Sarah who is being visited by
    Butcher Joyce and bounce that off of them.
    
    However, before I progress further in the story, I am going to work on all of
    the Side-Quests I have been putting off until now. This is mainly because
    some of these Side-Quests won't appear until Chapter Five. This will allow me
    to obtain more Collectables and acquire the {Heart of Gold} Accomplishment.
    This also leads into the next chapter:
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF3. The Remaining Side-Quests                                          0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 11 /                                     \ Chapter Five /
      0+=+=+=+=+=+=+=+=+0                                       0+=+=+=+=+=+=0
    
    I am going to start with the Side-Quests here at Fulton Street Station first.
    To start, head down the corridor that goes between the two sets of stairs
    leading to the St. Mary's Orphanage Station. On one of the benches you will
    find an old lady slumped over asleep.
    
    This is Rosie Hazelgrove. This is the woman you were requested to talk to by
    Charlie Hazelgrove who you met in the Village in your second trip to No Man's
    Land:
    
      >>Side-Quest: Charlie Hazelgrove (End)
        ************************************
          Awaken her and give her the bracelet and message. And in return she 
          gives you:
    
               =================
            ##[ Collectable #49 ]##
               =================
    
    Go to the Mens Room and you will find a gentleman by the corner:
    
      >>Side-Quest: 'Little Petey' Terrone (Start)
        ******************************************
          He wants you to go and deliver a message for Mickey Famiano who is 
          arriving at Canal Street Station. He wears a red hat so that will make 
          it easier to spot.
    
    Now find Vinny Mortarello who is patrolling around where you found Rosie
    Hazelgrove. He is upset that Paulie has replaced the regular "earners" within
    the family with some thugs from the West Coast. He wants Jackie to take these
    Goons down. It should be noted that this is a five part Side-Quest and I am
    going to combine them with other Side-Quests to minimize travel:
    
      >>Side-Quest: Vinny Mortarello [Part 1]
        *************************************
          You need to kill a Goon tailing Aunt Sarah. He will probably be near 
          her house on the Lower East Side.
    
    When you get this Side-Quest started then take a train to Canal Street
    Station. When you get off the train then go straight ahead to the next set of
    tracks and turn left. You should see a man with a red hat standing by a
    machine. He is Mickey Famiano. Talk to him to deliver the message from Little
    Petey:
    
      >>Side-Quest: 'Little Petey' Terrone (End)
        ****************************************
          Give Mickey the message and in return he will give you the following:
    
               =================
            ##[ Collectable #50 ]##
               =================
    
    Continue forward from Little Petey and you will see a woman sitting on a
    bench:
    
      >>Side-Quest: Dana Cutrone (Start)
        ********************************
          She complains about her boyfriend stealing her apartment in 
          Chinatown. You need to talk to her boyfriend in Chinatown so you can 
          get Dana's apartment back for her.
    
    Now turn around and head up the stairs leading up to the Chinatown Station.
    You will find George Hadel who you did a Side-Quest for earlier in the game.
    But he is on the ground in pain. As you approach then he gets back up. He
    tells you that Compton Scarr has beaten him up and stolen his harmonica. Help
    him again:
    
      >>Side-Quest: George Hadel [Part 2] (Start)
        *****************************************
          You need to recover his harmonica from Compton Scarr. George says that 
          Compton has gone to the Lower East Side.
    
    From here, turn around and head to the Lower East Side Station. Along the way
    you will encounter Jimmy the Grape:
    
      >>Side-Quest: Jimmy the Grape (Start)
        ***********************************
          He tells you about the Cops capturing Petey "Pajamas". Petey is real 
          weak and Jimmy fears that he will spill his guts about the 
          family:Jackie asks about where he is but all Jimmy can give him is a 
          room number: 261.
    
    Now head back to the stairs heading up to the Lower East Side/Trinity
    Cemetery stations but sidestep right and get closer to one of the set of
    tracks. Go past the stairs, which should be to your left, and you should see
    a black man sitting on a box. As you approach him then he will stand up and
    give you some smack. Talk to him to start:
    
      >>Side-Quest: Terrence Willis (Start)
        ***********************************
          He wants you to get rid of a gang near the Whitefish Pool Hall.
    
    Now turn around and go up the nearby stairs. You can go to either Trinity
    Cemetery or Lower East Side but turn left and head to the Trinity Cemetery
    Station instead. You will encounter Enzo Scardina again. He will tell of
    Frankie Tieri who is about to run a couple of kilos of drugs for Paulie
    through town:
    
      >>Side-Quest: Enzo Scardina (Start)
        *********************************
          Enzo will give you a duplicate suitcase to use in a switch when Frankie 
          stops at Fulton Street Station. Then bring the suitcase back to Enzo.
    
    From here, head up the stairs leading to Trinity Cemetery. When you get to
    the cemetery gates then you find that they are blocked off and Frank
    Rottenberg standing outside. He is upset that he has been thrown out but he
    is more worried about the Insulin he was forced to leave behind:
    
      >>Side-Quest: Frank Rottenberg
        ****************************
          Go back around the corner so he can't see you. Blow out some of the 
          nearby lights with the Darkness Guns then switch to Creeping Dark and 
          use it to go over the wall and into the bathroom where you met Frank 
          earlier in the game.
    
          Near the sinks is a set of drawers. The Insulin is on top of them. Once 
          you acquire it, retract Creeping Dark, de-manifest The Darkness, and 
          give the Insulin to Frank. And in return he gives you a Trinket.
    
          According to The Darkness Wiki the Trinket was originally supposed to 
          be part of a Side-Quest that was eventually removed during development. 
          This makes the Trinket useless.
    
    Now head back down into the subway and toward the Lower East Side. While
    still at the bottom of the Subway stairs at the Lower East Side, use Demon
    Arm to smash the nearby lights then switch to Creeping Dark. Send it up and
    towards Aunt Sarah's place.
    
    Nearby you should see a singular person with an orange jumpsuit. This is
    Vinny's first target. Devour him. If you stand still after the attack then
    you will hear his backup trying to contact him. This will also complete Part
    1 of Vinny's Side-Quest.
    
    Retract Creeping Dark and move to a spot between the Mailbox across the
    street from Aunt Sarah's place and the Telephone Booth. You should see the
    backup arrive and stop partway up the street. Use Creeping Dark to Devour the
    four Goons then retract and de-manifest. Switch to Demon Arm. Then post the
    Letters you got from your last trip to No Man's Land in the nearby Mailbox.
    This will unlock more Collectables.
    
    Now head up Thompson St. and turn left at Clark St. As you proceed up Clark
    St. a person will emerge from the Bass St. alley. He will then try to attack
    you. Activate Darkness Power to hit him with the Demon Arm before he can do
    anything. Devour his Heart and proceed onto Bass St.
    
    If you didn't get [Collectable #7] from your previous two trips here then get
    it now from the nearby telephone booth.
    
    Climb the ladder then jump down into Whitefish Alley. Blow out some lights
    with the Darkness Guns and refill your Darkness meter. Switch to Black Hole,
    de-manifest the Darkness, and disarm. Stay close to the wall to your left and
    proceed to the Whitefish Pool Hall.
    
    When you get there then you should hear some music. Go behind the container
    crates to find the gang that Terrence told you about. Since you are disarmed
    they won't do anything. One of them may be going back and forth along the
    side of the container crates.
    
      >>{Bringing People Together} Accomplishment (2)
        *********************************************
          If you did not get this earlier in the City Hall Subway tunnel then you 
          can easily get it here. Stand near the top of the stairs leading down 
          into the Pool Hall and look at the gang.
    
          Wait for the patrolling member to get close then Activate Darkness 
          Power to create a Black Hole in the middle of the gang which should 
          also pull the patrolling one inside. When the Black Hole runs out then 
          you will also complete Terrence's task and earn the Accomplishment.
    
    After this then go up to the dead gang, Devour Hearts, switch to Creeping
    Dark, and send it out into Waterfront St.
    
    Halfway down you should find three Goons. This is Compton Scarr and his gang.
    Devour them then retract Creeping Dark. Go up to the dead gang and pick up
    the Harmonica. This will complete the main task for George. Now head back
    down to the Canal Street Station and back to Terrence:
    
      >>Side-Quest: Terrence Willis (End)
        *********************************
          He is pleased about your work and tells you that he can help you with 
          the Cups Hustler nearby. He also gives you:
    
               =================
            ##[ Collectable #47 ]##
               =================
    
    Walk close to Terrence and he will tell you to distract the Hustler and mark
    the cup. After obtaining that piece of advice then walk past him and go
    around the corner. Here you should see the Cups Hustler, Lucas Hellinger.
    
    When he finishes talking and you get to do an action then select Distract
    Him. Then wait for him to stop talking and then Accept. He will then do his
    little game. Select the cup with the mark and Lucas will give you the
    following:
    
         =================
      ##[ Collectable #46 ]##
         =================
    
    Now take the train going back to Fulton Street Station. Return to Vinny
    Mortarello and he will give you your next assignment:
    
      >>Side-Quest: Vinny Mortarello [Part 2]
        *************************************
          Your next target is keeping an eye on things for Paulie. He can be 
          found at Grinder's Lane.
    
    Near the base of the stairs leading up to the St. Mary's Orphanage station
    you should see a man standing near an Information Machine. This is Frankie
    Tieri, Enzo Scardina's target. His briefcase is sitting on the ground near
    him. Get near the briefcase and pull the switch. After that then head up to
    Grinder's Lane.
    
    When you get up the Subway steps then turn right. The gate that was there
    when you were earlier in the game is now open. Go forward through the gate
    and until you reach a pair of trash bins. Switch to Demon Arm and move the
    left trash bin to expose the following Scrap:
    
         =================
      ##[ Collectable #61 ]##
         =================
    
    Now head to the corner of the Grinder's Lane Abattoir. Use Creeping Dark and
    go around the corner. There should be a Police Car and five Goons nearby.
    Devour the Goons and you will complete Part 2 of Vinny's Side-Quest.
    
    Now turn left and you should see a parking space for a single car. To the
    left is a set of stairs. This leads inside the Grinder's Lane Luxury
    Apartments.
    
    Knock out the nearby lights and send Creeping Dark inside. Go along the
    hallway and you should see a pair of Cops. Devour them then retract Creeping
    Dark. Switch to your Darkness Guns and go inside Grinder's Lane Luxury
    Apartments. Shoot out the lights as you go.
    
    When you get to the dead Cops then look at the nearby doors. One of the doors
    should say 261. This is where Petey "Pajamas" is located.
    
    Unlock the door and take down the two Cops inside with the Darkness Guns.
    Then head into the kitchen and kill Petey "Pajamas". Take the witness
    protection list and turn around. On the opposite wall is a Glass Case. Inside
    the Glass Case is another Darkling Outfit:
    
      >>Darkling Outfit #4 - Fireman Outfit
        ***********************************
    
      >>{Darkness Master} Accomplishment Note
        *************************************
          This area is an excellent place to finish off this task. There are ten 
          people and four Portals in this section. Select a Power that you want 
          to max out and kill the ten people with it. Then Summon a Darkling from 
          each of the four Portals and do Checkpoint Restart. Continue this way 
          until you have this Accomplishment.
    
          Since the Hearts reset (as well as the Collectable) it is recommended 
          that you wait until you have the Accomplishment before Devouring Hearts 
          and acquiring the Scrap before leaving this area.
    
    Now head back to Fulton Street Station and to Vinny. He will then give you
    your next assignment:
    
      >>Side-Quest: Vinny Mortarello [Part 3]
        *************************************
          You need to kill the leader of a gang at the Lower East Side. He also 
          likes to keep people awake with his music.
    
    After that then head back to Canal Street Station. Find Jimmy the Grape and
    talk to him:
    
      >>Side-Quest: Jimmy the Grape (End)
        *********************************
          He is pleased with your work but doesn't give you anything in return.
    
    From here, head up to the Trinity Cemetery Station and put down the Suitcase
    near Enzo Scardina:
    
      >>Side-Quest: Enzo Scardina (End)
        *******************************
          In return for completing this task he will give you the following:
    
               =================
            ##[ Collectable #51 ]##
               =================
    
    After this then head to Lower East Side. While at the bottom of the stairs,
    use Demon Arm to knock out the nearby lights then switch to Creeping Dark.
    Send it up the stairs and head around to the dead end area near Aunt Sarah's
    house.
    
    Here you will see a vehicle with a loud sound system. Go around the back of
    the vehicle so you can sneak up on the four Goons. Devour them then retract.
    This will complete Part 3 of Vinny's Side-Quest. As an option you can go up
    and shoot the sound system to turn it off.
    
    Now head back to Canal Street Station and take a train to Fulton Street
    Station. Return to Vinny to get your next assignment:
    
      >>Side-Quest: Vinny Mortarello [Part 4]
        *************************************
          You need to kill a Goon at Chinatown who is selling drugs to kids at 
          Orchid and Plum.
    
    After this then take a train back to Canal Street Station. Head up the stairs
    leading to Chinatown Station to meet with George:
    
      >>Side-Quest: George Hadel [Part 2] (End)
        ***************************************
          Giving him back his Harmonica will get you the following:
    
               =================
            ##[ Collectable #45 ]##
               =================
    
    Now go up into Chinatown. Stay at the bottom of the stairs and knock out the
    lights with Demon Arm then switch to Creeping Dark. Then send it up to ground
    level. Continue forward and turn left at the glass case where you got a
    Darkling Outfit earlier.
    
    When you turn right around the corner then you should encounter your target.
    Devour him then retract Creeping Dark and de-manifest. This will complete
    Part 4 of Vinny's Side-Quest.
    
    Now go up the stairs and head to the intersection of Orchid and Plum. Head
    north and into Mulberry Alley. Continue until you reach a small chain-link
    fence which should be to your right. Stop at the end of the fence and turn
    right.
    
    You should see a door. Go through the door to enter a hallway. Turn left at
    the corner and head to the door at the end. Knock on the door to confront
    Joey Skelton, Dana's boyfriend. Once the door opens then enter the apartment
    and to the corner to find a Glass Case that houses a Darkling Outfit:
    
      >>Darkling Outfit #5 - Lumberjack Outfit
        **************************************
    
    Now turn left to find another Scrap in the corner:
    
         ================
      ##[ Collectable #4 ]##
         ================
    
    Then confront Joey and take the keys from him. After this then head back to
    Canal Street Station and to Dana Cutrone to complete her Side-Quest:
    
      >>Side-Quest: Dana Cutrone (End)
        ******************************
          She is pleased with your efforts and gives you the following:
    
               =================
            ##[ Collectable #40 ]##
               =================
    
    Now take a train back to Fulton Street Station and talk to Vinny again to get
    your last assignment:
    
      >>Side-Quest: Vinny Mortarello [Part 5]
        *************************************
          You need to kill a Goon at Gun Hill who is keeping an eye on Shrote 
          (even though he is dead at this point).
    
    Go to Gun Hill and proceed to the back door of the apartments where you
    confronted Shrote earlier in the game. As you turn the corner leading to the
    back door, stop. Look up and you should see a light. To the right of the
    light is an air conditioner.
    
    To the left of the air conditioner is an open window. Knock out this light
    with the Demon Arm (do *NOT* use the Darkness Guns or you may bring out Abe
    who will confront you). Then send Creeping Dark up into this open window.
    Inside the room is your target.
    
    Devour him to complete Part 5 of Vinny's Side-Quest. After killing him then
    look on the wall near the video equipment. On the wall is a Glass Case that
    houses the last Darkling Outfit:
    
      >>Darkling Outfit #6 - Construction Outfit
        ****************************************
    
    And acquiring this outfit will also get you the:
    
      >>{Fashionable} Accomplishment
        ****************************
    
    Retract Creeping Dark, de-manifest, and head back to Fulton Street Station to
    talk to Vinny:
    
      >>Side-Quest: Vinny Mortarello (End)
        **********************************
          He is very pleased with your work and will give you the following:
    
               =================
            ##[ Collectable #43 ]##
               =================
    
    After this then take a train back to Canal Street Station. Then head back up
    to Chinatown Station. Not far from the active television you should see a man
    with a white sweater leaning up against the wall:
    
      >>Side-Quest: Alfred Blackmoore
        *****************************
          He complains about a woman who is way behind on her rent. He is 
          reluctant to throw her out because she is a friend of Jackie. That 
          woman is Dana Cutrone who you helped out earlier.
    
          You now have to evict evict Dana from her apartment. Go back into 
          Chinatown and to the apartment where you confronted Joey Skelton 
          earlier. Take the keys from Dana then return to Alfred to complete this 
          task. And in return he will give you the following:
    
               =================
            ##[ Collectable #52 ]##
               =================
    
    This also completes the last Side-Quest of the game and you will finally earn
    the:
    
      >>{Heart of Gold} Accomplishment
        ******************************
    
    Now let's finally return to the Main Story and head back to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF4. Lower East Side (Part 4)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    Now go to Aunt Sarah's Apartment. Both herself and Butcher Joyce are amazed
    that you are still alive. Talk to them about "mother of God" and they will
    tell you about the Santa Maria. It is a Chicago Family boat that drops off
    drugs for Paulie. It moors at Pier 19 when there is no Coast Guard around.
    
    But you can get the boat to moor by using the radio at Grinder's Lane. After
    talking to them then head out of Aunt Sarah's Apartment and to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF5. Grinder's Lane (Part 2)                                            0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    When I was here earlier doing a Side-Quest for Vinny I stopped at the corner
    near the Abattoir. I am going to stop here again and send Creeping Dark
    around the corner. Devour the three Goons by the cars then enter the door at
    the far end. When you get to the end of the long hallway then a Goon will
    emerge from the door at the end. Devour him and then go through the door to
    the Break Room.
    
    Devour the Goon within and then proceed through the smaller room and into the
    large room with the tables. Devour the single Goon there then retract
    Creeping Dark.
    
    Enter the building and make your way to the large room. Switch to your
    Darkness Guns and blow out the lights. Two Goons will enter through the side
    door and two more will enter from the door at the end of the room. Use the
    Darkness Guns to kill them then Devour Hearts and proceed through the side
    door.
    
    Enter the Workshop door, where you got the Gasoline the first time you were
    here, and use the radio to Call In The Ship. Then leave the room. But you
    will be approached by a car with more Goons. Go back near the Workshop door
    and take them down with the Darkness Guns.
    
      **Alternate Methods
        *****************
          One option is to head back the way you came. When you get to the door 
          leading back outside then use Creeping Dark and send it through the now 
          open gate, go around the car, and Devour the four Goons.
    
          Another way is to walk towards the gate from the Workshop door but stay 
          on the dock. When the car stops in front of you wait for them to start 
          to get out of the car then use Black Hole to kill them before they can 
          fire off a shot.
    
    If you have acquired every Heart you have found up to this point then you
    should have this before leaving the area:
    
      >>{Cannibal} Accomplishment
        *************************
    
    After you have taken care of all of the Goons then disarm and head back to
    Fulton Street Station. As you head there then you will get a page from
    Butcher Joyce. When you get back inside Fulton Street Station then head to a
    phone. Call Butcher and he will tell you to go to Pier 19 and kill the
    captain of the Santa Maria.
    
    Take a train back to Canal Street Station, head back to Lower East Side, then
    back to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF6. Pier 19 (Part 3)                                                   0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
     \ Collectables - 2 /                                      \ Chapter Five /
      0+=+=+=+=+=+=+=+=0                                        0+=+=+=+=+=+=0
    
    When the screen finishes loading up then you will hear some Goons talking
    nearby. From your position use Creeping Dark and Devour the three of them.
    
    Just ahead of them is a covered walkway near the top of the warehouses. There
    is a Goon there. If you're good at using Creeping Dark then just send it up
    there and Devour him. Or you can use the Darkness Guns to kill him then send
    Creeping Dark to Devour his Heart.
    
    Now head toward the crane area and you will see a lot of container crates.
    Stay near the back of the crates and pick off the lights with the Darkness
    Guns. Then send in Creeping Dark. As you climb on the catwalk you will see a
    door ahead of you. Go to the left of the door, climb up the wall, under the
    walkway, and back above the railing.
    
    Head to the stairs to your left Devouring any Goon you come across as you
    make your way to the Captain. Continue along the hallways and stairs,
    Devouring Goons, until you reach the Captain's office. Once you kill him then
    you have completed your objective.
    
    If you don't want to use Creeping Dark, then go on the ship and use Darkness
    Guns on the Goons as you go up on the ship.
    
    After you kill the Captain then it is time to go and get the Collectables
    that are exclusive to this area. When you go onto the catwalk leading onto
    the ship then you will see a door ahead of you. Go through the door and, at
    one side of the room, you will see a set of stairs going down.
    
    Go down the stairs until you reach a larger room. Down below where you
    entered will be two Goons. Kill them then go down. Go through the gap in the
    container crates then turn right and go through the next gap in the next row
    of container crates.
    
    After you have done that, turn around and send Creeping Dark up the container
    crates and to an open area just above the gap you went through. Here you
    should find a Scrap:
    
         =================
      ##[ Collectable #86 ]##
         =================
    
    Go back the way you came. Kill the Goon that is waiting for you on the upper
    level in the larger room, climb up, and head to the main deck. When you get
    back outside then turn right and head to the front of the ship. You will
    encounter another Goon as you approach the stairs. Kill him then proceed down
    and under the stairs. Here you should find:
    
         =================
      ##[ Collectable #94 ]##
         =================
    
    Now, leave the ship. As you do so you will get a urgent message from Aunt
    Sarah. They are under attack from Paulie's men. You need to get there ASAP.
    
    When you get off of the ship then head to the red crane and stop. Send
    Creeping Dark ahead and to the container crates. There are three Goons at
    ground level and another Goon on a walkway on one of the buildings nearby.
    Devour them then retract.
    
      **NOTE: If you used Creeping Dark to kill the Captain and you did not go 
              onto the ship then you won't have to deal with these guys.
    
    From here then head to the corner leading back to then entrance of Pier 19.
    Near where you found the first three Goons there are four more standing
    behind cars. Run up to the large metal conduit box, for cover, and use Black
    Hole on the four of them. Another option is to stay around the corner and use
    Creeping Dark and Devour all of them.
    
    After they are all killed, de-manifest the Darkness but keep your Pistols
    out, Devour Hearts, and head back to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF7. Lower East Side (Part 5)                                           0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    Head to the intersection and turn left at Clark St. Head down the street and
    you will see a car sticking out from the Bass St. alley. Near the car is a
    couple of Goons. Go around the corner and take them down with the Pistols.
    From there, proceed down the street and take down the two Goons at the
    corner. Go around the corner and head to Aunt Sarah's house. There will be
    Goons nearby firing at the house. Kill all of the Goons with the Pistols.
    
      **Alternate Method
        ****************
          Stop around the corner just before Bass St. and use Creeping Dark to 
          take down all of the Goons before entering Aunt Sarah's apartment.
    
    When the area is cleared then proceed inside the apartment. Jimmy the Grape
    then will push down a bookcase for cover and in the process will trap you in
    the house. If you go inside the bedroom then you will see an old man, with
    most of his limbs missing, loading up weapons. You can stock up on weapons,
    if you need to, with him.
    
    Shortly after you enter the house then more Goons will show up in cars. They
    will appear in the Olive Grove Restaurant parking lot, near the Subway
    entrance, and just in front of the house.
    
    You cannot use The Darkness here. You must use standard weapons. Switch to
    your Tactical Rifle, shoot out of the windows, and go for headshots to make
    quick kills. If you take too much damage then back away and head to the
    bedroom until you recover.
    
    Once most of the Goons are eliminated then some more will appear from the
    Subway entrance and from the dead-end area. After they are killed off then
    you will automatically disarm.
    
    Butcher Joyce will drive up then enter the house and move the bookcase. He
    remarks that the Chicago Families will be grateful that you protected Aunt
    Sarah. But Paulie has really crossed the line with this attack and that the
    Chicago Families will take him down.
    
    Then Butcher Joyce will tell you where he thinks Paulie is hiding. Paulie is
    hiding at an old lighthouse he is renovating hoping that Jackie doesn't find
    him. At this point, you will be offered the position of the Don by Jimmy the
    Grape. It doesn't matter what answer you give but I always go for the
    positive answer.
    
    Then Butcher Joyce will tell you there is a boat waiting for him at Pier 19
    that will take him to the Lighthouse. From this point, leave the house and
    pick up the weapons the dead Goons dropped. But, before I go to Pier 19, I am
    going back down into the Subway and find a Phone.
    
    Call the Collectable numbers one more time and you should unlock the last of
    the Extra Content. And you will finally get the:
    
      >>{Completionist} Accomplishment
        ******************************
    
    After that then head back out into Lower East Side then to the Pier 19 area.
    When you get to the container crates then you will find some Cops. However,
    they are just looking around so you can leave them alone if you wish. Turn
    left at the big red crane and you will eventually come to a set of stairs
    leading down.
    
    At this point a white speedboat piloted by Mario Del Arte will pull up. Enter
    the boat and he will take you to the.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF8. The Lighthouse                                                     0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    When you arrive here it will be daylight. But look at the sun. You will see
    the moon start to move in front of it. Today is the day the eclipse occurs.
    But, if you walk by a light, then it will smash on its own. There is
    something about the eclipse that gives you additional powers. Maybe this was
    what Anthony Estacado was trying to tell Jackie but was not given the chance.
    
    Hang by the boathouse until the sun is completely eclipsed. While you are
    waiting, you will be approached by two Goons. Kill them with the Pistol. When
    the sun is totally eclipsed then manifest The Darkness and head up the
    stairs.
    
    The Darkness will warn you that the more you kill the closer it gets to
    taking full control. Switch to your Darkness Guns and kill the Goons as you
    climb up the stairs. When you approach the second Darkling Portal then you
    will see a Darkling appear without you summoning it.
    
    Continue climbing up the stairs, killing Goons as you go, until you reach the
    top. Once at the top of the stairs, use any Darklings that survive to attack
    the Goons and follow the pathway. Use the Darkness Guns to attack the Goons
    yourself as you proceed. Call up additional Darklings if you want.
    
    Eventually you will come up to another set of stairs. This leads to the area
    directly in front of Paulie's mansion. If you go to the top of the stairs
    then you will be attacked by more Goons. In addition, multiple floodlights
    will be activated in front of the mansion.
    
    Hang back and pick off the floodlights while sending Darklings to distract
    and attack the Goons (use Gunners and Berzerkers). When enough of the Goons
    have been cleared then head up and toward the main door. When you get close
    enough then use Black Hole at the door to clear out any Goons that appear.
    
      **Info: Hard Difficulty
        *********************
          This is the hardest part of the game at this difficulty. The game seems 
          to infinitely generate Goons near the door and they can kill you easily 
          with their powerful weapons. It is important to clear out the first 
          wave quickly with your Darklings so you can get close enough to the 
          door to use Black Hole before they either chase you back down or kill 
          you.
    
    When you enter the front door then you will activate a cutscene. The Darkness
    takes control and attacks Paulie's men. When you regain control again then
    you will be on the upper level and a Darkling will attack a Goon ahead of you
    then head into the nearby hallway. Switch to your Pistols and kill any Goon
    that appears from the hallway.
    
    After awhile then The Darkness takes control again and you will go through
    another cutscene. When you regain control then you will be outside again.
    Kill the Goons with your weapon of choice until The Darkness takes control
    again.
    
    After the cutscene then you will be inside a hallway with a Goon in front of
    you. Kill him then proceed. You may notice that you cannot de-manifest The
    Darkness. Shoot out the lights and switch to the Darkness Guns. Peek around
    the corner and you will see some Goons at the end of the hall. When they are
    all killed then The Darkness will take control again.
    
    After the cutscene then you will be on the upper level near the front door
    again. Another Gunner Darkling will appear near you. Shoot out the lights,
    and head to the other side of the room and position yourself so you can look
    down the hallway.
    
    Kill the Goons that appear in the hallway. Also kill the Goons that appear
    beneath you and try to come up the stairs. Once this area has been cleared
    then head down and into the hallway. Shoot out the lights and get your Gunner
    Darkling to go ahead of you.
    
    Turn the corner and you should see some Goons at the next corner. Use your
    Gunner Darkling to fire back at them. You should also see a hallway junction
    in the middle of this hallway.
    
    You can either kill the Goons at the next corner and proceed forward around
    it or turn right at the junction then turn left at the next and head outside
    and turn left at the corner. Either path will lead you to the next cutscene.
    
    After the cutscene you will still be in the large room. Look for the
    fireplace. To the left of the fireplace is a door. This door leads you back
    to the front door. After you are back at the front door then go up the stairs
    and take the left path going up. Once you are upstairs then go through the
    door in front of you which is now unlocked.
    
    This will lead you to.....
    
      0+=+=+=+=+=+=0
     / Chapter Five \
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
    | >DPF9. Paulie Franchetti                                                  0
    0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
                                                               \ Chapter Five /
                                                                0+=+=+=+=+=+=0
    
    Follow the hallways until you reach the base of the Lighthouse itself. At
    this point you will be taunted by Paulie. Take the stairs leading up then go
    up the ladder you find along the way. This will take you to the top of the
    Lighthouse. Find and go through the open door then go left. Switch to your
    Darkness Guns. When you reach the next door you then will confront Paulie.
    
    Now open the door but don't go inside. You will see Paulie behind some cover.
    Fire a few shots at his head and you will take him down. This will also start
    another cutscene. While Paulie is begging for his life you are warned by The
    Darkness that, when you kill Paulie, then it will finally take your soul.
    
    However, you have *NO* choice but to kill Paulie. If you try to wait for him
    to die on his own then Paulie will shoot back at you. In addition, the
    Lighthouse door will be locked so you can't leave.
    
    So, whip out your Pistols and shoot him.....
    
                /=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
     /=========================================================================\
    | >MSY6. End of the Line                                                    |
     \=========================================================================/
                \=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
    
    When you finally kill Paulie then you will start a cutscene that ends the
    game. I won't spoil things here for you, just play through the game to see
    for yourself.
    
    And that, my friends, completes the guide. I sincerely hope that this
    document has helped you as much as I had fun playing the game. Now it is time
    to close the guide.....
    
      /==++====++==\                                             /==++====++==\
     /==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
    | >DKN3. Conclusion                                                         |
     \==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
      \==++====++==/                                             \==++====++==/
    
    0================0
    | General Notices \
    0===============================================>
    
      This document is copyright (c) Robert Allen Rusk (RARusk) 2008-2014.
    
      This guide may only be distributed and/or posted in its original format 
      (and, most importantly, *UNALTERED* in any way).
    
      If you wish to post or use excerpts from this guide then please ask for my 
      permission first before doing so (especially if you work for a magazine or 
      website). A lot of time and effort was spent putting this thing together 
      and that should be taken into consideration.
    
      And remember.....
    
        "Respect is everything."
    
      Although my guides and FAQs can be found at many sites around the internet, 
      the latest versions of my work can always be found first at GameFAQs since 
      that is my primary contribution site. A complete listing of all of my work 
      can be found here:
    
        >>http://rarusk.livejournal.com/6177.html
    
      Most of my guides are dedicated to the popular "Grand Theft Auto" game 
      series but some of my other work include "The Chronicles of Riddick" games, 
      "Bully", and "The Darkness" titles.
    
    0===================0
    | Additional Sources \
    0=======================================================>
    
      --"The Darkness" Game Manual
      --"The Darkness Collectables and Sidequests Guide" - by John McKenna.
      --"The Darkness In-Depth Accomplishments Guide" - by Scott Grohs.
      --GameFAQs "The Darkness" Message Board.
          --Lvl99blkmage ({Keeper of Secrets} Numbers)
      --Xbox360Achievements.com
          --{Gunslinger} Accomplishment
          --{Legendary Executioner} Accomplishment
      --The Darkness Wiki
          --Frank Rottenberg's Trinket
    
    0=========================0
    | Additional Contributions \
    0=======================================================>
    
      --Don (XCSSA User Group - San Antonio, TX, USA)
      --PEagle
    
    0========0
    | Credits \
    0=======================================================>
    
    Credits and thanks go out to the following:
    
      >>Starbreeze Studios
        ******************
          For creating another wonderful game based on a licensed property. This 
          company should do all games based on movies, television shows, and 
          books (standard and comic).
    
      >>GameFAQs, IGN, and many other gaming sites
        *******************************************
          For providing a place for writers like myself to publish our work and 
          help other gamers while indulging in one of our favorite pastimes.
    
    And finally, my biggest thanks of all goes to you the reader (and especially
    those who have made suggestions as well as those who took the time to write
    me).
    
    0====================0
    | Contact Information \
    0===============================================>
    
      E-MAIL: rarusk[at]netzero[dot]com
      FACEBOOK: http://www.facebook.com/robert.a.rusk
      LINKEDIN: http://www.linkedin.com/pub/robert-allen-rusk/15/539/59b
      BLOG: http://rarusk.livejournal.com
      XBOX LIVE GAMERTAG: RARusk
    
    So now I've come to the end of yet another gaming adventure and looking
    forward to new ones. I hope that my guide helps you in getting the most out
    of "The Darkness".
    
    <===++====++====++====++====++====<<##0##>>====++====++====++====++====++===>

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