-------------------------------------------------------------------------------

Dead Rising


Saint Walkthrough v0.91


by GeistCH


==================

- Contents -


[1.0] - - - - - Statement of Purpose
  [1.1] - - - - Possible Achievements

[2.0] - - - - - Survival Tips
  [2.1] - - - - Frank's Weapons
  [2.2] - - - - Arming your Survivors
  [2.3] - - - - Moving with your Survivors

[3.0] - - - - - The Walkthrough

[4.0] - - - - - Survivor List

[5.0] - - - - - Credits/Legal



- Version History -


0.9 - - - - - - Aug. 17, 06 - First Run.

0.91- - - - - - Aug. 20, 06 - Minor additions.


===================

[1.0] - Statement of Purpose -

First off, this FAQ is an enormous ***Spoiler***.  I'm not sure why you'd be
browsing FAQ's if you don't want spoilers, but I thought it fair to warn you
in case you're like the people costing me Karma on the message board who
enter topics that are clearly going to contain spoilers and then flagging
every post in the thread for a TOS violation because they're too ignorant
to deduce the contents of a thread based on it's title. =p So, here it is:

WHOLE FAQ SPOILER WARNING, DANGER!


Where will this walkthrough Get you?
--

If you follow this walkthrough to the letter, you will save 53 of the 54
survivors, which is the most survivors possible.  You can NEVER EVER save
all 54. This was by far the most challenging of the achievements for
this game.

This walkthrough is not a basic newbie walkthrough.  I am assuming you have
at least some basic knowledge of the game, how to play, and the plot. This
walkthrough is very very difficult in places. The behavior of the survivors
while they're following you is going to make you want to break your TV and
send your 360 sailing off a roof.

This FAQ, if followed, will allow you to unlock several achievements which
will be listed below.  

I realize there are probably dozens of ways to do all
of this.  This is simply the way I did it.  Please do not email me
suggesting alternate orders, because there would be so many optional routes
the FAQ would no longer make any sense.


Why Ending B?
--
The reason for this, is that I was not sure how many you could save in one
run, so I decided to save them all.  I knew already that ending A kills Ed,
Brad, and Jessie at the very least.  53 is the absolute maximum.  Either
Barnaby or Simone *MUST* die or be lost.  You basically trade Barnaby for
Simone if you want the Transmissionary achievement.

With the knowledge that you can save 53 max, it seems logical to me that it
could be possible to get Saint *and* ending A without much more difficulty
than the rest of this FAQ causes you.  I did not try this, and I likely will
not try this any time soon because I'm not sure EXACTLY who counts as dead
and when they count as dead.

Should you decide to try for the A ending you will have to save almost
everyone who can be saved. I have received many emails stating that you can 
get the Saint achievement as well as Ending A in the same playthrough. You
must save all but two mall survivors, then finish Overtime mode.  So
basically Barnaby dies and you can miss one other.

For any additions, corrections, or comments... email me at
   GeistCH@comcast.net



[1.1] - Possible Achievements -

The list of Acheivements attainable by following this walkthrough to the
letter are:

Saint
Humanist
Life Saver
Transmissionary
Psycho Photo
Psycho Collector
Peace Keeper
Punisher
Tour Guide
Portraiture
Census Taker

There are plenty of others you could get during the course of the walkthrough,
but they will not neccessarily be detailed.



====================

[2.0] - Survival Tips -

The advice contained herein is purely subjective.  None of the stuff in this
section is hard fact, it is merely the way I prefer to do things.  Some
people might like things one way or another.  These are just to help you out
if you're having trouble with your survivors.


[2.1] - Frank's Weapons -

Frank has many many weapons at his disposal, and unfortunately most of them
are just as lethal to your friends as your enemies.  When escorting surivors
you do not want to be using "Skull Crusher" weapons.  These are weapons that
score one-hit kills on zombies by popping their heads with a meaty splash.
very often one of your idiot survivors will stick their head in the way of
a bowling ball, sledge hammer, barbell, or dumbell.  I'm sure there are more,
but those are the weapons I crushed survivor skulls with myself.  One head
shot from one of these weapons will KILL a survivor outright.

Weapons with a wide path of destruction are also very dangerous for your
survivors.  If you are NOT very good at keeping zombies away from your people
you should stick to weapons that only hit one target.  I suggest the lead
pipe, as it only hits one of anything at any given time.  Using any weapon
that cuts a swath of enemies at a time such as the small chainsaws, swords,
or machette, will cause massive collateral damage to your survivors if
you are not extremely careful.

I *HIGHLY* suggest keeping at least one Queen on you at all times.  If by
some chance (and to save Pamela) a survivor gets caught in a swarm of zombies
you need a way to clear the zombies without hacking your survivor to bits,
and the queen is really the only way.  This walkthrough is very tight on time
in some places.  You do not have time to hit the Security Room after every
survivor you pick up and you'll need them to stay alive a long time in some
cases and neither will you have time to stop for food a lot.

If you are good at using waypoints and keeping a path clear for your people
it is obviously okay to use whatever weapons you prefer.  I would suggest
keeping a lead pipe and queen on you at all times for emergencies regardless.


[2.2] - Arming your Survivors -

Many of the survivors you escort can carry weapons.  What you want them to
wield is entirely up to you and your style.  If as above you're good at
using waypoints and clearing a path, I find the survivors are much better
with guns.  Some people on the boards say they far prefer their people to
carry hunting knives or other melee weapons.

In my opinion, your survivors are going to do a LOT more damage carrying
shotguns and sMG's than they will with knives and pipes.  You have to
learn to stay out of their way, but when you use waypoints your survivors
will defend that point much more effectively with guns.


[2.3] - Moving with your Survivors -

Moving survivors is probably the single most frustrating thing I've ever
done on the XBOX 360.  They AI is horrible, and the "quirks" of some of
the characters are infuriating.

When a character gets stuck or does something idiotic like crawl on the
ground or stop and cry for 10 minutes, hit them.  I use the jump kick
or a lead pipe.  Being struck tends to cause the AI to rethink their path
and actions and/or break out of their dumb behavior.  Survivors tend to
get stuck on the potted plant outside Cam's Photo, and sometimes
they'll get stuck inside the warehouse.  Other than that, obvious things
like doors, staircases, and corners will sometimes cause them to hang up.

In this guide I avoid Al Fresca Plaza at all costs when escorting anyone.
The survivors tend to get stuck on all kinds of trees and furniture, and
the place is packed hip to hip with zombies at all hours of the day.


Waypoints > Follow Me

I waypoint my people almost everywhere.  When they're following you they
tend to jitter around and jostle for position, rarely getting to a point
where they'll defend themselves.  When you set waypoints, your people
will head to that point and then defend it.  Their defense is very
effective when they have shotguns or SMGs.

Waypoints also allow you to save stragglers.  Basically, you clear a path
to a waypoint, set the waypoint, go back and kill any zombies that are
between your survivors and the new waypoint... and repeat.

Never waypoint too far away from yourself.  Outside a certain distance
zombies will respawn.  If you walk too far from your survivors they will
suddenly be drowning in zombies, and often there will be little chance to
save them.  Be especially careful with the slow or timid survivors.



====================

[3.0] - The Walkthrough -

I could not think of a better way to organize this walkthrough than as a
chronology of my movements through the mall. It's not going to look pretty,
but the information is all there.  So let's dive right in.

-Transmissions from Otis will be marked [OTX]->.  Something to remember
about Otis's calls is that you can not be in the area he wants you to go
to when it's time for him to make a call.  IE: Don't wait around in the
security room waiting for a case.  Wait somewhere else or Otis won't call.
-Survivors will be marked when you save them --->.
-If you are going for any of the photography achievements, it is
important that you photograph absolutely everyone you meet, Psychos and
survivors alike.  If you miss any psychopath photos, you will not get
the Psycho Collector if you stop the plot when I say stop.

The numbered sections below were seperated totally arbitrarily for
reference purposes.


1. After the opening sequences, head to the roof to find Jeff and Natalie.
---> #19 Jeff - On Rooftop at Start.
---> #20 Natalie - On Rooftop at Start.

[OTX]->Enter Warehouse, Warehouse Intro

Take these two WITH YOU to the food court to fight Carlito.  They can both
wield weapons, so arm them both however you like. After Carlito dies,
follow Brad to speak to Barnaby.

[OTX]->3pm-ish, Cut from the Same Cloth Scoop


2. After Barnaby is spoken to, go to the upper level of Entrance Plaza to
"In the Closet."  There in the back room you'll find
---> #21 Bill - In the Closet, in "In the Closet".

[OTX]->After 1-3, Entrance Plazo Intro.
[OTX]->4pm, Barricade Pair Scoop.
[OTX]->4:15pm, A Mother's Lament Scoop.
Return to the Al Fresca Plaza entrance, but do NOT enter.

Wait here for Otis to call you about the "Barricade Pair" and "A Mother's
Lament" scoops. (4pm ish)


3. Once you've received both the Barricade Pair and A Mother's Lament scoops
enter Al Fresca Plaza and complete both.
--->#26 Burt - Barricaded in the Clothing Store with Aaron.
--->#27 AAron - Barricaded in the Clothing Store with Burt.
--->#28 Leah - In the Jewelry Shop in Al Fresca.
Go to the Food Court.
[OTX]->Food Court Intro.
Exit to Leisure Park.


4. You now have the option to kill the convicts. If you can do it
quickly, do so.  If you think you can get across the park with 7 people
with them there, then do that.
Save Sophie and enter Paradise Plaza.
--->#25 Sophie - Chased by Convicts in Leisure Park.


5.Inside Paradise Plaza do "Cut from the Same Cloth".
You *can not* miss this scoop if you want 53 survivors.
Pick up Camera Batteries at Cam's.
Head back to the security room.


6.Go kill Cletus in the gun shop in North Plaza.
[OTX]->North Plaza Intro.
[OTX]->9pm, Out of Control Scoop Call.
[OTX]->10pm, Japanese Tourists Scoop call.


7.Wait until 10pm, then head into Wonderland Plaza.
[OTX]->Wonderland Plaza Intro.
Save Yuu and Shinji.
--->#31 Yuu - Japanese Tourist
--->#32 Shinji - Japanese Tourist


8.Kill Adam, stop Ride
--->#30 Greg - Stuck on the Space Ride in WP.
Escort Greg to the PP/WP bathroom shortcut.
[OTX]->11pm, Shadows in North Plaza scoop call.


9.Head to North Plaza, do Shadows in North Plaza scoop.
--->#33 David - in Empty store in North Plaza.
Head back to security.


10. Do Case 1-4.
[OTX]->6am, Otis calls to tell you Jessie wants to see you.
Go see Jessie.
Head out to do case 2-2.
[OTX]->During 2-2 Otis calls to tell you the EP/PP gate is open.
[OTX]->7am, The Lovers scoop call.


11.Do 2-3, Kill Steven.
[OTX]->Supermarket Intro transmission, during 2-3.
****DO *not* go directly back to Security.
Head to Wonderland Plaza, get The Lovers
--->#34 Tonya -  Lovers Scoop
--->#35 Ross - ***DO NOT GIVE HIM A GUN WHEN HE ASKS FOR IT***
Use the bathroom shortcut and return to the security room.
[OTX]->8am, Hatchet Man scoop call.


12.Head back out to Paradise Plaza
[OTX]->9am, The Coward scoop call.
Pamela and Heather will have appeared in the toy store.  Save them.
--->#40 Heather - Hiding inside Child's Play.
--->#41 Pamela - In a mess of zombies outside Child's Play. Use a Queen.
Exit out the Leisure Park doors and wait there for 11am.
[OTX]->11am, Otis Calls to say medicine works, and Jessie wants to see you.
[OTX]->11am, The Restaurant Man scoop call.
Step back inside and save Ronald from Jill's.
--->#43 Ronald - In Jill's Sandiwches, take food with you. Snack at fountain.
Return to security.


13.Case 3-1 Cutscene.
Head to Al Fresca Plaza and do "The Coward". (Kicking him helps.)
--->#42 Gordon - The Coward
[OTX]Noon, Above the Law scoop call.
Head from Al Fresca, to the Food Court, to Leisure Park, to North Plaza.


14.Do "The Hatchet Man" scoop.
Kill Cliff.
Get the survivors from the store next to Crislips.
--->#37 Josh - One of Cliff's captives.
--->#38 Barbara - One of cliff's captives.
--->#39 Rich - One of Cliff's captives.
Exit to Leisure Park, go to Paradise Plaza.
Once in Paradise Plaza, stop and show Kent your photo.  It must be an 
erotica photo of a value 700 or higher.  You must do this to save Tad later.
Go to Wonderland Plaza through the bathroom.


15.Do "Above the Law" scoop.
Kill Jo, Rescue Ladies.
--->#46 Kay - Jo's captive.
--->#47 Lilly - Jo's captive.
--->#48 Kelly - Jo's Captive
--->#49 Janet - Jo's Captive
Return to Security Room.
[OTX]->3pm, Otis calls saying he saw Isabella on the monitor.


16.4-1 Cutscene.
Return to Paradise Plaza.
Jennifer should be here now.  If not, save her when you see her.
--->#44 Jennifer - Girl in the Box.
Go to Wonderland Plaza via the Bathroom Shortcut.
Head to the south bunny to save Nick and Sally.
--->#50 Sally - Bunny-hanger.
--->#51 Nick - Bunny-hanger.
[OTX]->5pm, Antique Lovers scoop call.
[OTX]->5pm, Mark of the Sniper scoop call.
[OTX]->5pm, Woman Who Didn't Make It scoop call.


17.Go to Paradise Plaza via the bathroom, then to Entrance Plaza.
When you enter Entrance Plaza you'll see the sniper cutscene.
When you're moving again, mark a waypoint somewhere near the bottom of the
escalator.  If your survivors are running free while you do this part, they
get their faces eaten or shot.
Kill Jack, Roger, and Thomas.
Go back downstairs and get your survivors.
[OTX]->7pm, Ronald's Apetite Request call.
Go to E105 and save Jollie.
Go Upstairs to E210 and save Wayne.
Go to Ned's Nicknackery (Sword/Axe pickup store) and save Floyd.
Go to Ladies Space and save Rachel. (Must take Jollie with you.)
--->#56 Jollie - in Gramma's Kids
--->#55 Wayne - in Cosmetics store on 2nd floor, hiding from snipers.
--->#58 Floyd - Waiting to die in Ned's Nicknackery.
--->#59 Rachel - In Ladies space.
IMPORTANT: BE SURE you have FOOD for Ronald before you go back to the
security room. If you forget it, he takes his entire room out with him
to look for food and they're gone for good.
Return to Security Room to drop everyone off.


18. Go do case 4-2, Girl hunting.
After you kill Isabella, go get the maintainance tunnel key.
[OTX]->Maint Tunnel Intro/Lost key comment.
Return to Leisure Park and wait OUTSIDE the North Plaza door until midnight.
[OTX]->Midnight, Otis calls and tells you to go see Isabella
[OTX]->Midnight, A Strange Group scoop call.
Go inside North Plaza and head toward Isabella's meeting place.
Kindell should be waiting outside her door, pick him up.
--->#59 Kindell - Man in the Tux w/ Shotgun.
Go inside, see 5-1 Cutscene.
Return to Security Room with Isabella and Kindell.


19. Leave Security Room, head to Paradise Plaza.
[OTX]->2am, Floyd has Otis call you for Wine.
Go tO Chris's in the Food Court for wine.
Return and wait in the Warehouse.
[OTX]->3am, Otis calls to tell you Isabella is awake.
Return to Security room.


20. Barnaby Dies cutscene.
Give Floyd his Wine.
Stop doing plot related missions here.  
Let "The Last Resort" time out.
When get the screen that shows all of the cases expiring, simply select
"Return to Game" and you can continue playing with no expecation of
solving the cases.


21. Go do "A Strange Group".
Kill Sean, Free captives.
--->#61 Ray - Sean's Captive.
--->#62 Nathan - Sean's Captive.
--->#63 Michelle - Sean's Captive.
--->#64 Beth - Sean's Captive.
--->#65 Cheryl - Sean's Captive.
Return ro the Security Room.


22. Leave Security Room.
IMPORTANT: Take a 100%PP picture of the Air Duct.  I'm not sure if pictures
from previous games will work.
Head to the Food Court.
Find Gil drunk at Chris's
--->#66 Gil - Drunk at Chris's.
Wait at Wonderland Plaza entrance until 6am.
[OTX]->5am, Long Haired Punk scoop call.



23.Enter Wonderland Plaza.
Go defeat Paul.  While Paul is burning, grab a fire extinguisher and put him
out.  Speak to him to turn him from Psycho to Survivor.
--->#70 Paul - Arsonist
Rescue the women.
--->#71 Mindy - Paul's captive.
--->#72 Debbie - Paul's Captive.
[OTX]->8am, Sick Man scoop call.
Head to North Plaza, to the Gun Shop.
Speak to the Survivalist trio in the shop, and show them your picture of the
air duct.
--->#67 Brett - Survivalist from the Gun store.
--->#68 Jonothan - Survivalist from the Gun store.
--->#69 Alyssa - Survivalist from the Gun store.
[OTX]->11am, Otis calls saying Isabella wants to see you.
Go to Paradise Plaza.


24.Wait at Columbian Roastmasters on the second floor until Noon.
IMPORTANT:  You *MUST* be there AT NOON, or Kent kills Tad.
Kent cutscene, kill Kent.
It's irritating, but you must also answer calls from Otis as soon as your
fight with Kent starts.
[OTX]->Noon, Kindell's Brtrayal Request call.
When Kent is dead, Save Tad.
--->#76 Tad - Kent's meat puppet.
[OTX]->Noon, A Woman in Dispair
Go to Security Room.


25.Speak to Kindell, avert mutiny.
DO NOT FORGET THIS.  If you forget to speak to him, he leaves with his entire
room full of survivors.
Head for Paradise Plaza.  As you leave the warehouse turn left and go to
Entrance Plaza.  Do not trigger Simone's appearance yet.
Head for Wonderland Plaza through Entrance Plaza. Use the bike in Al Fresca
Plaza to make the trip shorter. 
Get Leroy from the Cosmetics Shop at the south end.
--->#73 Leroy - Nasty neck wound.
Get Susan off the Soccer Ball in the south play area.
--->#74 Susan - On the Ball
Go from Wonderland to the Food Court to Leisure Park to Paradise Plaza.


26.Get Simone from the CD Shop.
Barnaby MUST be dead for her to come with you.
--->#75 Simone - Raven Simone, what?
Go to Security Room.


27.Leave the Security room.
Mess around until 5pm. 
[OTX]->5pm, Paul's Present Request call.
Go back to Security Room, Talk to Paul.
Leave security room again.
Find a Handgun.
Mess around until 8pm.
[OTX]->7pm, Simone's Gun call.
[OTX]->8pm, Cheryl's Request call.
Return to security room.
Give Simone the handgun.
Take pictures of cheryl.

Done.

You now have roughly 16 hours to wait around. You can wait on the chopper pad
the whole time, or run around doing other achievements or just killing zombies
for kicks.

When noon hits you should be on the helipad. If you followed this guide, and
you're there at noon, you will have 53 survivors.

Over the course of this FAQ you could miss 3 survivors and still get Saint.
If you find yourself struggling to meet certain time restrictions, skip
one or two. Be very careful which you skip, if you skip any, as some are tied
to other things.

Should you decide to try for the A ending you will have to save almost
everyone who can be saved. I have received many emails stating that you can 
get the Saint achievement as well as Ending A in the same playthrough. You
must save all but two mall survivors, then finish Overtime mode.  So
basically Barnaby dies and you can miss one other.


================

[4.0] - The Survivor List -

Simple list of those who can be Escorted out of the mall by you.
Plot-related survivors not included.

#19 Jeff - On Rooftop at Start.
#20 Natalie - On Rooftop at Start.
#21 Bill - In the Closet, in "In the Closet".
#25 Sophie - Chased by Convicts in Leisure Park.
#26 Burt - Barricaded in the Clothing Store with Aaron.
#27 AAron - Barricaded in the Clothing Store with Burt.
#28 Leah - In the Jewelry Shop in Al Fresca.
#30 Greg - Stuck on the Space Ride in WP.
#31 Yuu - Japanese Tourist
#32 Shinji - Japanese Tourist
#33 David - in Empty store in North Plaza.
#34 Tonya -  Lovers Scoop
#35 Ross - ***DO NOT GIVE HIM A GUN WHEN HE ASKS FOR IT***
#37 Josh - One of Cliff's captives.
#38 Barbara - One of cliff's captives.
#39 Rich - One of Cliff's captives.
#40 Heather - Hiding inside Child's Play.
#41 Pamela - In a mess of zombies outside Child's Play. Use a Queen.
#42 Gordon - The Coward
#43 Ronald - In Jill's Sandiwches, take food with you. Snack at fountain.
#44 Jennifer - Girl in the Box.
#46 Kay - Jo's captive.
#47 Lilly - Jo's captive.
#48 Kelly - Jo's Captive
#49 Janet - Jo's Captive
#50 Sally - Bunny-hanger.
#51 Nick - Bunny-hanger.
#55 Wayne - in Cosmetics store on 2nd floor, hiding from snipers.
#56 Jollie - in Gramma's Kids
#57 Rachel - In Ladies space.
#58 Floyd - Waiting to die in Ned's Nicknackery.
#59 Kindell - Man in the Tux w/ Shotgun.
#61 Ray - Sean's Captive.
#62 Nathan - Sean's Captive.
#63 Michelle - Sean's Captive.
#64 Beth - Sean's Captive.
#65 Cheryl - Sean's Captive.
#66 Gil - Drunk at Chris's.
#67 Brett - Survivalist from the Gun store.
#68 Jonothan - Survivalist from the Gun store.
#69 Alyssa - Survivalist from the Gun store.
#70 Paul - Arsonist
#71 Mindy - Paul's captive.
#72 Debbie - Paul's Captive.
#73 Leroy - Nasty neck wound.
#74 Susan - On the Ball in South WP
#75 Simone - Raven Simone, what?
#76 Tad - Kent's meat puppet.

Ed can count as a Survivor.  Ending B only.
Isabela can count as a Survivor.  Ending B at least, possibly others.
Barnaby can count as a Survivor.  Ending B, if plot ended before 5-2.
Otis counts as a survivor in at least Ending A and B.
Brad counts as a survivor before 6-1.
Jessie counts as a survivor before 6-1.

48 Escortable Survivors.
6 Plot related survivors.
54 savable people.
1 must die.



==================

[5.0]  Credits and Copyright

Capcom for making the game.

All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.

This FAQ is copyrighted by Jeff Smeland 2006. 

Thanks to these folks for additions and corrections:
Donal Terrell
Cynehelm 
SpartanCell
Ross

You may contact me at:  GeistCH@comcast.net .

-------------------------------------------------------------------------------