Dead Rising No Weapons Walkthrough Version 1.00 http://youtube.com/BobbySoFamous Xbox Live: BobbySoFamous Why go through the game without using any weapons? Yes I realize that 99% of the fun playing Dead Rising is using crazy weapons to shred zombies. But killing zombies with your bare fists, knees, and disemboweling fingers is fun too. Especially if you are looking for a challenge after spending too many hours using the Real Mega Buster or Laser Sword. You'll start to realize how little you need to rely on weapons to get through the game. Some advantages are you'll stop accidentally killing survivors. It's really tough to extract a zombie from a survivor with your katana without taking out half their life bar as well. Also without keeping several melee and range weapons in stock, you'll have ample room for health and some of those books that you always wanted to use but never had the space for. You'll also likely get the Karate Champ achievement. I'm assuming you've played the game through at least once and are level 50. You will need many of the skills achieved at later levels to get through the game. I'm also assuming enough familiarity with the game that I am just calling survivors by their names, rather than the Scoop name or description. Not using weapons includes not using any Queens or giving weapons to the survivors. If a survivor comes with a weapon I just let them keep it. If you want to be particularly hardcore, you can hand them a healing item so they drop their weapon. I also don't consider using transportation as being a weapon, so I drive cars, skateboards, etc without remorse as to who I'm running over. IMPORTANT SKILLS These are the important skills to know how to do for this walkthrough: Jump Kick - Press X in mid-air Even if you're using weapons in the game, the Jump Kick is a great way to clear zombies out of your path without wasting time and losing momentum. Football Tackle - Press A while pressing in the LS Useful in certain situations, such as the elevator trick explained below. Double Lariat - Press X while pressing in the LS Great for clearing out a crowd of zombies, particularly if they're surrounding you or a survivor. Roundhouse Kick - Press X at the moment you contact the ground after a jump Useful for certain Psycopath fights Lift Up - Face a zombie and press X+A to lift up. Press X to throw the zombie Not a great move in itself, but I've found that lifting a zombie up seems to make you immune to their attacks, although it does slow you. Good in a pinch if you're low on health in a packed area like Al Fresca or North plaza. Knee Drop - While jumping, press down on LS and hit X A good move in general, it's useful to use when jumping from heights to avoid taking damage. Disembowel - Push LS toward a zombie from the front while pressing X+A. Useful against bosses and Special Forces. Somersault Kick - Press A immediately by X The crown jewel of Dead Rising skills. This is the skill you need to be able to execute at will, as it does massive damage and is indispensable for beating Psycopaths without weapons. TIPS AND RECOMMENDATIONS I recommend early getting a skateboard and skateboard book to make it last longer. The boss fights are going to be long so you'll need to get around fast to make up for lost time. You can get a skateboard book at Paradise Plaza (Bachman's Bookporium & Contemporary Reading) and Sir Book A Lot in Wonderland Plaza, which also gives you a jump trick. Note that the effects of these books multiply, so if you have one the skateboard lasts 3x as long, two it lasts 9x as long, and all three lasts 27x as long. My ideal 12 inventory spots: Skateboard, Skateboard book, Cooking book, Survival Guide, 6 Quicksteps, Untouchable, Energizer. Often you'll need one open spot for carrying people. Quickstep is important for boss fights. An easy recipe for the early part of the game is coffee creamer + orange juice (mix at Columbian Roastmasters). After the coffee creamers disappear, you can use frozen vegetables + orange juice. You can usually get frozen vegetables in one of the seven boxes between the air ducts and Paradise Plaza. Getting Survivors To The Warehouse Trick If your survivors are getting caught up in pools of zombie, for example from the bathroom in Paradise Plaza to the door leading to the Warehouse, go through the door to the Warehouse and then go back into Paradise Plaza. Your survivors won't be surrounded by zombies anymore and should have clearer running lanes. When you enter a new area the game tends to not put too many zombies near the door you came in so this is helpful for setting a rally point there and then making sure to untangle the survivors from zombies on their path. Elavator Trick Usually to get survivors in the elevator to get back to the Security Room I would first clear out all zombies with the nearby metal rack or hack them all up with a small chainsaw. I've found that it isn't even necessary to have the surivors inside the elevator, they just need to be near the elevator. Set a rally point on the 'Caution' sign just left of the elevator door, then open the elevator and immediately do a Football Tackle towards the button inside the elevator. It'll knock the zombies out of the way and you can press the button before anyone attacks you, and your party should come up with you. THE WALKTHROUGH Save Jeff and Natalie. Go outside into Leisure Park and wait for Otis' call about the photographer (2pm). Go back in and take Kent's picture until the segment's over. It's better to do this now rather than later when you'll probably have a group with you getting mauled by zombies while you're taking pictures and pressed for time. Go to the Food Court. Carlito I (Food Court) - Jump on the Crates and onto the walkways, run up and jump kick & somersault kick him until he dies, around 5 kicks should do it. Careful if he starts throwing kicks of his own, else he'll kick you right off the platforms. There's plenty of food around so you should be ok. Follow Brad to the Entrance Plaza, rescue Bill from the closet before or after the Barnaby cut scene. Wait in Entrance Plaza until you get the call to rescue Burt and Aaron (4 pm), but stay put and wait another hour (game time) for the call to rescue Leah. Go grab them and SAVE in the Gym in Al Fresca before you head into Leisure Park. The Convicts - Avoid them when they first come around. You'll likely have a full party of Bill, Burt, Aaron the weakling, Leah and Sophie so just avoid them for the time being. I like to hug the right wall all the way to Paradise Plaza. Much later in the game I decided to take them on, and it was useful to have some Quickstep to dodge the car and bullets. Somersault kick the driver to death when the car slows down or stops, then do the same when the passenger takes the driver's spot. Once the car is stopped jump the gunner until he's out too. When you get into Paradise Plaza with your five survivors, heal them up or save. It will frustrate you if you make it past the convicts only to have Bill the fatass die on the way to the warehouse. Cletus - Wait until after you get the calls for 'Out of Control' (9pm) and 'Japanese Tourists' (10pm). This is a very long tough fight and you don't want to worry about answering phone calls during it. Cletus is tough because it's almost impossible to avoid his shotgun blasts and when you get up behind the counter he'll almost instantly throw you back over. To top it off, if you do get a quick hit in, he'll usually block it with his shotgun. Make sure you're completely stocked with health before this fight. Jump over the counter so that he grabs you and throws you back. When he takes a swig of his wine, run up to the counter and do a somersault kick followed immediately by a roundhouse kick. The somersault kick will most likely be blocked and it'll put you on top of the counter. The roundhouse kick will often connect and this is where you'll do the damage. I've only been able to do real damage to him while he's taking a swig, if he's reloading his shotgun or doing anything else it doesn't seem to work. The Japanese tourists are very annoying here. Yuu wants to punch every zombie in the mall, and Shinji just follows Yuu around like his little bitch and gets grabbed a lot. I'm convinced his purple fleece is made of 100% solidified Zombait. After replaying this part, I noticed that Wonderland Plaza gets really packed with zombies after your fight with Adam. For this reason I suggest getting the Japanese Tourists FIRST, bring them to the bathroom and set a waypoint in there. The easiest path is to turn right as you leave the book store and take the stairs there. Go start the Adam cut scene, and immediately after the scene ends jump down and set a waypoint in the bathroom again to keep the Tourists in there. You'll have to do this again after the Greg cut scene, then come back for Greg (trust me, you don't want those guys leaving the bathroom at all). Adam - Surprisingly not that hard. The best thing to use is the knee drop. It'll knock him flat and take out a good chunk of damage, but beware because he'll blow smoke from the ground right after so get out of the way. If he's coughing or sharpening blades then use any variety of attacks. When he blows up balloons, using a somersault kick will pop it and hurt him without making you cough. When he spins around in circles with both chainsaws blazing GET AWAY. This move takes out huge chunks of life if you get caught up in it and you can keep getting hit by flying upwards repeatedly if you're unlucky. After you beat him, drop down to the bathroom, set a waypoint for the Tourists, then come back and get Greg. Your next quest is to get David in North Plaza, which is easy because you can use the 'offer shoulder' option so you can guide him through North and Paradise Plazas without getting grabbed. You'll have some time to kill probably before your next 6am mission so work on some achievements or gather supplies. Carlito II (Entrance Plaza) - The main strategy here is to get close enough to him so that he starts running. The best way to do that is to use Quickstep and then run for him in a zig zag pattern so his shots miss you. Once you get in close he may try a shoulder charge or kick to get you away but then he'll start running. Chase after him and try to cut him off with a jump kick followed by a somersault kick. He sometimes swings at you with his rifle with an overhead chop after you kick him. Steven - Steven's also less difficult than you'd think. You can hide between aisles and then jump up on the shelves and knee drop him. Also if you can run around or dodge him you can get a few somersault kicks in. Try not to get hit head on cause he can drag you around for a long time. After you grab the medicine, swing by Wonderland Plaza to pick up The Lovers then head back to the security room. Depending on how you're doing on time, Pamela might be getting swarmed by zombies outside the toy store in Paradise Plaza. Drop off the lovers by the warehouse door and use Double Lariat to clear out the zombies around Pamela. Talk to her and Heather and then take your group back to the security room. You'll probably be really close to the time limit but you can make it. Once you hand over the medicine you'll have a few minutes before the next mission kicks in so you can run and grab The Coward from Al Fresca if you're feeling fast, or you can wait till after the cut scene. Just save first since you won't be able to waste any time. Cliff - This battle takes a long time. You have to run around and look for Cliff, while dodging his grenades and flares. If you jump up on boxes near shelves he's standing on, he'll jump down and either attack you or run toward one of his trap doors. When you're facing him, use a combination of jump kicks and somersault kicks. He'll often impale you after a somersault kick, which will leave you with your back facing him. Do a somersault kick immediately; it'll hit him even if you aren't facing him. At some point after 1pm you'll have to rescue Jennifer, the oldest looking 27 year old ever. At first it looks intimidating to take on so many raincoat cultists, but I discovered that you can just run up to the crate, free Jennifer, then grab her hand and run away from the cultists. Bring all survivors on hand back to the Security Room. I cannot stress enough that you should take care of the 'Girl Hunting' Mission as soon as possible. The reason is that even if you think you have enough time to get to Isabela and beat her, you might not. The Girl Hunting scoop bar stays up while you fight her, so the clock is still ticking. On top of that, you have to beat her at some point BEFORE the bar runs out. I have beaten Isabela with a small red bar still left, and the cut scene I get is her driving off on her motorcycle. This must be some glitch in the game, but the moral of the story is do this mission ASAP. Isabela - I was really worried about this fight, since getting near Isabela and her motorcycle sends you flying in the air. The easiest way to kill her is to stand and wait for her to charge you, then let loose a well-timed somersault kick. You'll do a ton of damage to her and jump right over the motorcycle at the same time. Then just turn around and repeat. This way is faster and easier than using any normal weapons. Head into Wonderland Plaza, then head up to the Above the Law mission but do not go near the Food Court entrance or you'll see Nick and Sally hanging on the giant bunny. You don't want to start that just yet, go up the stairs closer to North Plaza and fight Jo first. Jo the Jumbo Cop - Somersault kick her, run away, turn around and somersault kick her when she gets close, run away, repeat. Free the girls, then head over to the giant bunny where Sally and Nick hang for their lives. Use the Double Lariat until you kill all the zombies groping for them, then take the whole group to the bathroom to zip over to Paradise Plaza. Snipers - Pretty easy but annoying. They move like Carlito when he had the sniper rifle but they lack his kicks and smash attacks. Chase them down one by one and aim to cut them off with a jump kick, followed by a somersault kick or two. Or you can outrun them by two steps, then turn around and rip off a few somersaults. All this while dodging the other snipers' bullets. Time might be tight if you rescue the Entrance Plaza survivors before meeting back up with Isabela in the North Plaza. Although the Convicts respawned when I ran through Leisure Park to meet up with Isabela, they were absent a few minutes later when I ran back through to transport her to the security room so don't bother taking them out just yet. Don't forget to grab Kendall! Sean - Sidestep Sean's sword attacks and deliver a few somersault kicks. Getting these four survivors back to the security room is a complete nightmare. The mall is packed with zombies at this point and it's night time so they're vicious too. This is especially tough without using any queens. I had a lot of trouble with people dying so once leaving the movie theater and entering Paradise Plaza I set a rally point back into the theater and then ran to the bathroom to save. Load up on Orange Juices from Columbian Roastmasters and start the long trek back to the security room. Find a clearing and set a rally point, then help your individual idiot survivors out as they get into fights with zombies. They'll need health every so often so give them the OJ and then run back up and get more. I found a method that works well, but you'll need some juices. Have two Zombaits and two Untouchables (optional). Way Point the group to the little river on the right, then take the Zombait and jump on the tall fountain outside the sandwich shop. The zombies should swarm the fountain, leaving room for the survivors to run to the water along the wall. The water typically doesn't have many zombies. Now run down the path to the Security Room, taking the zombies' attention with you. Set new rally points and drink more Zombait (and possibly Untouchable) until you get to the warehouse. Quick recipe for Zombait: Frozen or Thawed Vegetable + Pie. Untouchable: Orange Juice + Pie. Get your veggies from the boxes in the warehouse and the OJ & Pie from Columbian Roastmasters and mix them there. Leave the security room, turn around and take a picture of the Air Ducts. Make sure in the picture it says 'Air Duct' on the right. Go grab the three punks from the Hunting Shack and bring them home. Things get a little dicey here. You have to juggle the Bomb case mission, fighting Kent in Paradise Plaza to save Tad, Gil in the Food Court if you haven't saved him already, then in Wonderland Plaza you got sick boy Leroy, old lady Susan, and a boss fight with Paul where you can rescue Debbie and Mindy. At some point during all that mess you'll get a call to grab Simone from Players. If you are going to save all these people and complete the Bomb mission, you can try to take them all up in one fell swoop (gaining you Tour Guide achievement if you don't have it already. I failed at this many times, either because someone would always die or I wouldn't have enough time to shuttle along 8 idiot survivors and rescue the bombs. So while I was waiting for noon for the boss fight with Kent, I decided to go down into the Maintenance Tunnels to get two of the bombs and the maintenance key. I came up just in time for the boss fight with Kent (remember you have to be there before noon). Kent - The first thing you'll have to do in this battle is run away so you can answer Otis' call about Kindell's Betrayal. Run around Columbian Roastmasters and keep some distance between you and Kent and you'll get this long transmission out of the way. Then hide around a corner and wait for him. As usual, somersault kick is your friend. Blast off two in a row, since once you connect with one he'll immediately do his own flying kick at you, but your second somersault kick will make his kick pass right through you. Run around him in circles until he tries to kick you again, then walk up and do another two somersault kicks and repeat the whole sequence. Bring Tad into the Warehouse, wait for the call for Simone, grab her and bring them up to the Security Room. At this point you have to decide if you want to finish the bomb mission before or after rescuing the last remaining survivors. I prefer to get it out of the way so finish out the bomb mission then head over to the Food Court and grab Gil. Take him to the store where Paul is but don't go inside, set a rally point at the rear section of the store and let Gil hobble in on his own. Susan will be on the giant soccerball, so go clear out some of the zombies there near the stairs a few feet away from the soccer ball. Jump up, talk to Susan, and she should jump off in the direction of the stairs and run towards Paul's store. Grab her hand and lead her there, let go and let her go the rest of the way. Run to the cosmetics shop to talk to Leroy, then clear a path with jump kicks as he runs to Paul's store. Head in the store now. Paul - Paul is the most annoying boss in the game if you aren't using weapons, after Cletus. He runs all over the place and is pretty fast. He stops to catch his breath every so often but not for very long. The most annoying part of all though is the bombs he drops as you pursue them. You can usually avoid them but in certain narrow parts of Wonderland Plaza you can get caught up in a blast very easily. You can also get blasted forward into another bomb, forcing you to get caught up in three or four bombs that you can't escape from. Make sure to bring three or four quicksteps for this fight. After the cut scene introducing Paul, quickly set a rally point somewhere in the store so your group doesn't follow you around. You should also have a split second to knee drop Paul. The main tactic here is to knee drop or jump kick him, then hit him with a somersault kick as he stands back up, then another somersault kick as recovers from the first one. After that he'll usually escape. He is very hard to pursue and he'll often changed directions quickly. He does stop from time to time though to laugh, catch his breath, or aim a molotav cocktail at you, so take that time to land in some somersault kicks. If you have a skateboard, you can use that to catch up with him. Once you defeat Paul grab a fire extinguisher and put the fire out on him. Talk to him, Debbie, and Mindy to increase your group by 3. Set a rally point inside the store and bring Gil to the bathroom/shortcut. Drop him off and set a rally point there. Go back and help your survivors get from the store to the bathroom. Bring them up to the Security Room and finish out the rest of the case missions. Note that if you're running low on time and have to get back to the security room room to start the mission where Isabela takes you to Carlito's hideout, you can leave the survivors in Paradise Plaza or the Warehouse and rush to the Security Room, start the case, then leave Isabela by the air ducts as long as you don't talk to her. Then you can go back and bring the survivors in, just don't leave them too long or they'll slowly die. After running back and forth from North Plaza to the Security Room, you'll have to go down to the Maintenance Tunnels to fight Larry. Larry - You have some time to get your first strike in as he sharpens his blades. He'll also stop at times during the fight to sharpen so you can get free hits in there. The easiest thing to do is stand right in front of him and continuously somersault kick. He has a move where he tries to grab you like a bear hug but if you're in mid-somersault kick he'll miss. Just keep blasting away with somersault kicks and he'll die easily. Remember the clock is ticking still so don't waste time, if you still haven't fulfilled the survivor requests from Simone, Paul, and Cheryl do so fast then rush down to the butcher shop. That's the game. From this point you can do as you'd like, but if you plan on playing overtime mode, now might be a good time to start collecting queens. Shake up some Nectars (OJ + OJ) at the Columbian Roastmasters but make sure you ditch your Cook Book if you have it or else you'll have to wait twice as long for your 'Nectar' status to go away. When the Special Ops come in, the best move is to avoid them and their fire by running in zig zags. You can take them out using disembowl and somersault kicks, but the time you'll spend doing that will draw more Special Ops and you can quickly get surrounded so just try to avoid them. Overtime mode is fairly simple since you'll be avoiding fights anyway. Congratulations, you just beat a game people consider difficult without even using any weapons. I found out that although weapons can be great, there are a lot of times where it's better to go without them. Certainly I won't be using so many inventory spots on weapons anymore. Closing: You can contact me here: Xbox Live Gamertag: BobbySoFamous YouTube: http://youtube.com/BobbySoFamous This may be not be reproduced under any circumstances except for personal, private use.It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and names belong to their respective owners. Copyright 2009, BobbySoFamous.