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    FAQ/Walkthrough by Berserker

    Version: Kev | Updated: 08/26/13 | Printable Version | Search Guide | Bookmark Guide

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        | |  | ||  __|   /  \   | |  | ||  __ \ | | / ____|| ||  \| || | |_ |
        | |  | || |__   / /\ \  | |  | || |__) || || (___  | || . ` || |__| |
        | |__| ||  __| / ____ \ | |__| ||  _  / | | \___ \ | || |\  | \_____|
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
                |____|                  |_|  \_\   |_____/
          _____ _____ _       _ _____    __   _ __   _____ __  __   _ ______
         / // //  __/\ \    / // // /   |  |_/ /\ \ \____ \\ \ \ \ | |\ \ \_\
        /_//_//___/   \__\/__//_//_/    |___-__\ \_\ ____\_\\_\ \_\|_| \_\___\
    
                                Authored by: Berserker
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    An HTML version of this guide can be found at the following url:
                      http://www.cheathappens.com/features/dead_rising/dr_index.asp
    
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    =-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
    --    Press Ctrl + F and type in the code listed beside each section for     --
    ---                 quicker navigation through the guide                    ---
            .--------------------------------------------------------------.
            | Introduction  . . . . . . . . . . . . . . . . . . . . [IN00] |
            |                                                              |
            | Basics  . . . . . . . . . . . . . . . . . . . . . . . [BA00] |
            |                                                              |
            | Cases   . . . . . . . . . . . . . . . . . . . . . . . [CS00] |
            |                                                              |
            | - Case 1  . . . . . . . . . . . . . . . . . . . . . . [CS01] |
            | - Case 2  . . . . . . . . . . . . . . . . . . . . . . [CS02] |
            | - Case 3  . . . . . . . . . . . . . . . . . . . . . . [CS03] |
            | - Case 4  . . . . . . . . . . . . . . . . . . . . . . [CS04] |
            | - Case 5  . . . . . . . . . . . . . . . . . . . . . . [CS05] |
            | - Case 6  . . . . . . . . . . . . . . . . . . . . . . [CS06] |
            | - Case 7  . . . . . . . . . . . . . . . . . . . . . . [CS07] |
            | - Case 8  . . . . . . . . . . . . . . . . . . . . . . [CS08] |
            | - The Facts . . . . . . . . . . . . . . . . . . . . . [CS09] |
            | - Overtime Mode . . . . . . . . . . . . . . . . . . . [CS10] |
            |                                                              |
            | Scoops  . . . . . . . . . . . . . . . . . . . . . . . [SC00] |
            |                                                              |
            | - September 19  . . . . . . . . . . . . . . . . . . . [SC01] |
            | - September 20  . . . . . . . . . . . . . . . . . . . [SC02] |
            | - September 21  . . . . . . . . . . . . . . . . . . . [SC03] |
            |                                                              |
            | Item & Move List. . . . . . . . . . . . . . . . . . . [IM00] |
            |                                                              |
            | Survivor List . . . . . . . . . . . . . . . . . . . . [SL00] |
            |                                                              |
            | Extras  . . . . . . . . . . . . . . . . . . . . . . . [EX00] |
            |                                                              |
            | Achievements  . . . . . . . . . . . . . . . . . . . . [AC00] |
            |                                                              |
            | PP Bonus Stickers . . . . . . . . . . . . . . . . . . [PP00] |
            |                                                              |
            | Otis Transmissions  . . . . . . . . . . . . . . . . . [OT00] |
            |                                                              |
            | Infinity Mode Guide . . . . . . . . . . . . . . . . . [IG00] |
            |                                                              |
            | Everything Else . . . . . . . . . . . . . . . . . . . [EE00] |
            '--------------------------------------------------------------'
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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    |                                 INTRODUCTION                                |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [IN00]
                |____|                  |_|  \_\   |_____/
    
    Welcome to the small town of Willamette, where something is not quite right. 
    Trouble is brewing throughout the streets and the source of these problems 
    seems to be coming from the local Willamette Parkview mall.
    
    To investigate these strange happenings, you take on the role of freelance 
    photojournalist Frank West as he heads to the Willamette mall to investigate.  
    What awaits Frank inside will be the story of a lifetime as he fights through 
    legions of the undead to solve this mystery.  What in the world is causing the 
    dead to walk?  Well, while that is important and all, there is something much 
    more important.  You see, Frank's career as a photojournalist has taken a 
    nosedive over the recent years and he hopes that this scoop will be the one to 
    get him recognized once again.  In order to get this big story, the player must 
    fight against a legion of zombies and take plenty of pictures along the way.  
    Rescuing survivors and killing zombies all while snapping memorable photos of 
    Frank's action packed journey will not only help out Frank's career, but it 
    will also help you to level up.  Frank can learn over 20 different moves from 
    leveling up and will have access to a whole mall full of weapons found 
    throughout the various stores.  The armies of the dead don't stand a chance.
    
    You'll have a total of 72 hours to kill at the Willamette mall while you defeat 
    zombies, complete objectives, and snap some photos along the way.  When those 
    72 hours are up, the game will end, and all of your deeds will help Frank get 
    that big scoop he so desires.
    
    This guide offers a full walkthrough of all the cases and scoops along with 
    details on boss fights and how to make it out of the mall with every survivor 
    that is possible to save.  Check the Survivor List for the full notebook of 
    survivors and be sure to download the checklists to help you get every 
    achievement in the game!  Please enjoy the guide and contact me through the 
    email address in my profile if you have any questions, comments, or concerns.
    
    When there's no more room in hell, it's time to grab the nearest chainsaw and 
    paint the walls red while you unravel the scoop of a lifetime at the Willamette 
    mall as you take on the role of Frank West, photojournalist!  Remember that 
    name, cause the whole world's going know it in 3 days.  From fire axes to hedge 
    trimmers to even lawnmowers, arm yourself well and prepare to chop till you 
    drop.  Read on!
    
    UPDATED INFO: This guide is a full compilation of everything that I did in the 
    past for the original game of Dead Rising.  Even though this guide is dated for 
    2013, I did the all of this when the game first released.  You should be able 
    to find just about anything that you need in this guide.  The only type of 
    guide that I never got around to was a weapon guide, but Patr10t on 
    CheatHappens has got you covered for that with his own Weapon Guide for Dead 
    Rising:
    
    http://www.cheathappens.com/text/deadrising_weaponsguide.zip.txt
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    |                                    BASICS                                   |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [BA00]
                |____|                  |_|  \_\   |_____/
    
    ________________________________________________________ INTRODUCING FRANK WEST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Controlling Frank
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A                   - Jump
    X                   - Attack
    Y                   - Give Orders
    B                   - Pick Up/Cancel
    LT                  - Aiming Mode (camera)
    LB                  - Switch Weapon
    Left Analog (push)  - Used While Performing Various Moves For Frank
    RT                  - Aiming Mode (weapon)
    RB                  - Switch Weapon
    Right Analog (push) - Centers Camera
    Left Analog         - Move Frank
    Right Analog        - Move Camera
    Start               - Display Pause Menu
    Back                - Pull Up Map
    D-pad Up            - Unequip Item
    D-pad Down          - Drop Item
    D-pad Left          - Wristwatch
    D-pad Right         - Answer Transceiver
    
    Prestige Points (PP)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In order for Frank to level up, he must collect Prestige Points (PP) by 
    performing certain acts such as rescuing survivors, taking photographs, 
    defeating zombies and psychopaths, along with many other different actions.
    
    Leveling Up
    ŻŻŻŻŻŻŻŻŻŻŻ
    As Prestige Points (PP) are earned, the PP bar under Frank's life gauge will 
    increase allowing him to level up once it becomes full.
    
    Stats
    ŻŻŻŻŻ
    While leveling up Frank's stats will increase randomly throughout a certain 
    level range.  He will be able to take off more damage, run faster, live longer, 
    carry more items, and throw items further.  Below is a list of his starting 
    stats for Lv 1:
    .-----------------------.
    | Attack         | 1/7  |
    | Speed          | 0/3  |
    | Life           | 4/12 |
    | Item Stock     | 4/12 |
    | Throw Distance | 1/5  |
    '-----------------------'
    
    When Frank reaches level 50, everything will be maxed out.
    
    Skills
    ŻŻŻŻŻŻ
    Frank will learn new skills throughout the game as he levels up as well.  The 
    skills will be given to him randomly among a certain level range.  Check the 
    Items/Move List for all of Frank's moves.
    
    Saving the Game
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The only way to save your game in the mall is to go back to the Security Room 
    and save at the sofa or find one of the restrooms in each plaza of the mall.  
    Enter a stall, lie down, or take a pea break at a urinal to save your game.
    
    ________________________________________________________________ FRANK'S CAMERA
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    While in Camera View Mode (LT) the following will be displayed on Frank's 
    camera:
    
    Target Marker
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This will appear whenever a picture is taken.  When the target is large, more 
    PP will be given for that particular shot.  The target marker will become 
    bigger as you get closer to a desired target.  The color of the marker will 
    show what type of shot it is and it will register on the right side of the 
    screen as one of the following types.
    
    --> Brutality (Violent Images)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Color: Red
    
    Any depictions of chaos or zombie feastings will give you this type.
    
    - A zombie feasting on a human (even a severed hand)
    - A zombie or person hit by an explosion
    - A zombie or person being hit
    - A zombie or person that is attacking
    
    --> Drama (Emotionally Stirring Images)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Color: Orange
    
    These are some of the more rare shots and will yield the most PP out of any of 
    the shots in the game.
    
    - Survivors expressing emotion
    - Survivors calling for help
    - Cult members chanting
    - Boss performing certain moves
    
    --> Outtake (Humorous Images)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Outtakes shots are your blooper pics.  Taking a pic of an unusual action 
    through Frank's mischief or any strange action that a character performs will 
    net you these shots.
    
    Examples of Outtakes
    
    - A zombie with a clothes hangar stuck in its mouth
    - A zombie that is tripping over gumballs or pet food
    - A zombie with a hunk of meat (severed hand) or condiment shoved in its mouth
    - A zombie getting up from being knocked down
    - A zombie with a mask or other item on its head
    - A zombie with a painting or skylight bashed over its head
    
    --> Horror (Horrifying Images)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Color: Blue
    
    These photos are basically normal shots of zombies as they move.
    
    Examples of Horror
    
    - Any pic of a zombie acting normally
    
    --> Erotica (Sexually Stimulating Images)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Color: Pink
    
    These are basically any revealing shots of any female zombie or survivor's 
    lingerie.  Erotica shots are rare.
    
    Examples of Erotica
    
    - Female zombies in lingerie
    - Jessie at certain points of the game
    - Sophie while she lies down on the ground
    - Cheryl and a few other young women survivors
    
    --> No Genre
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Color: Grey
    
    These are basic shots anything that doesn't fit into another category.
    
    Examples of No Genre
    
    - Store signs
    - Store displays
    - Normal shot of survivor
    
    ________________________________________________ FRANK'S CAMERA (A CLOSER LOOK)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    PP Indicator
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    This is only used for PP Stickers (See Checklist).  A certain percentage found 
    on the bottom of the screen will show how much PP the shot will be worth.  Move 
    around and zoom in and out until you have 100% for the greatest PP amount.
    
    Battery Indicator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Battery Indicator is shown in the lower right hand corner and will show how 
    many pictures can be taken before the battery is completely dead.  Go to any 
    camera store to recharge the camera's battery.
    
    Processing Gauge
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A red processing gauge will appear in between each shot and you must wait until 
    that gauge is charged to take another pic.  The more pics you take, the longer 
    you will have to wait in between each shot.  Stop taking pics for a few seconds 
    to revert it back to its default processing time.
    
    Picture Viewer
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Access the Picture Viewer through the pause menu.  30 of the most recent pics 
    that have been taken will be showcased in the Picture Viewer.  From this 
    screen, you can Zoom (A), Keep (Y), or Delete (X) a pic from the viewer.  An 
    icon of a lock will appear on the pictures that you elect to keep.  The Picture 
    Viewer will be very important for completing the "Photo Challenge" scoop.
    
    Photo Op
    ŻŻŻŻŻŻŻŻ
    Throughout the game, a PP icon will appear above a character when they perform 
    a certain action worthy of a snapshot.  These Photo Op opportunities will yield 
    some very high PP depending on how well the shot is captured.  Be sure to take 
    the pics quick though, since some of the Photo Ops move by very quickly.
    
    PP Sticker
    ŻŻŻŻŻŻŻŻŻŻ
    These are secret PP bonus items that area hidden throughout the game.  They 
    will give you a maximum of 1,000 PP depending on how well the shot is taken.  
    Look for the PP Indicator percentage at the bottom of the Camera View screen to 
    be able to tell when one of these is in the area.
    
    _______________________________________________________________ FRANK'S JOURNEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Scoops
    ŻŻŻŻŻŻ
    Throughout the game, Otis will give you several scoops that you can take 
    advantage of to earn more PP.  The scoops will display in the upper right hand 
    corner of the screen while in the middle of gameplay and will have a certain 
    color depending on how much time is left to reach each one.
    
    Blue     - More than 6 hours remain
    Yellow   - Less than 6 hours remain
    Red      - Less than 3 hours remain
    No Color - No time limit
    
    Press D-pad left to make Frank look at his watch.  This will let you know the 
    game time and will display the current scoops available.  From this screen, you 
    can also set a Guide Arrow that will help you to get the selected scoop.  To 
    set a guide arrow, select a scoop on the right hand side then press the A 
    button to have the guide arrow in the top middle portion of the screen point 
    the way to that particular scoop while moving around with Frank.  You can also 
    set these on the map screen by pressing X to bring up the scoops.
    
    You must wait for Otis to call and tell you about a scoop before you can do 
    one.  Otis will not call if you are in the precise area where the scoops take 
    place.  Leave the area and he will call.
    
    Cases
    ŻŻŻŻŻ
    These are the vital missions of the game.  Failing any of these cases will 
    automatically guarantee termination of all the following cases afterwards.  
    Make sure to get to each case on time or you will miss out on the main 
    storyline for the game!  The time limit for most set of cases will end an hour 
    after the starting time for the next set.  So if you have one set that starts 
    at 6:00 AM on September 20 and the next one begins at 11:00 AM on the same 
    date, you must finish the first set before 12:00 PM on September 20.  Some of 
    the case sets only have a single part and that part must be completed an hour 
    after the starting time for that case.  For instance, Case 3-1 starts at 11:00 
    AM, so you have until 12:00 PM to meet up in the Security Room; if you finished 
    Case 2-3 and met up in the Security Room for that case in between 11:00 AM and 
    12:00 PM then you will automatically get the cutscene that ends Case 3-1 after 
    the cutscenes that end Case 2-3.  So in other words as long as you complete the 
    cases at the required times you should be fine.  Otis will always call you when 
    you are late for the first part of a case if you have done all the rest of the 
    prior case - in other words, he will contact you before the first part if you 
    got the "The Next Case Will Start at XXPM/AM" message after completing the 
    prior case.
    
    Be extra careful about saving since you can actually lock yourself into a 
    position which will lead to an instant fail for the cases every time if you 
    don't keep up with the time.  If that happens, you will not be able to get 
    certain endings and will not unravel the truth behind the zombie incident in 
    that game.  The only missions that will be available from a failed game will be 
    scoops.
    
    ____________________________________________________________ FRANK'S WRISTWATCH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The concept of time plays a big role throughout the main game of Dead Rising.  
    Cases and Scoops will only be available at certain times of the day on certain 
    days.  Once the time has run out on a case or scoop, there is no going back 
    unless you have a backup save.  Frank can see the current time of the game at 
    anytime during gameplay by pulling up his wristwatch on his left hand (D-pad 
    left).  Each hour of gameplay in the actual game is equal to five minutes in 
    the real world.  In 72 Hour Mode you will have 72 hours to complete everything 
    and in Overtime Mode you will have 24 hours to complete everything.
    
    Important Times
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     7:00 PM - Zombies get more aggressive and greater in number.
    
    10:00 PM - All power in the mall turns off.
    
    10:00 AM - All power in the mall turns on and the zombies become less 
    aggressive and fewer in number.
    
    ______________________________________________________________ FRANK'S THE TANK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Barehanded Combat
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    By earning PP points, Frank will level up to learn many more barehanded moves 
    compared to what he starts out with.  He will only start with the following:
    
    --> Punch
    Tap X (continuously).
    
    --> Punt Kick
    Press then hold X.
    
    Check the Item/Move List section for more moves that he can gain.
    
    Weapon Combat
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The whole mall is at your disposal and Frank has access to tons of weapons 
    found in various stores throughout the mall.  All of the items will replenish 
    upon your next visit to that location.  Each item has about two commands 
    initiated by tapping X or pressing and holding X.  Some items are more useful 
    when thrown by holding RT and tapping X.
    
    Books
    ŻŻŻŻŻ
    Books will add certain skills to Frank's stats that will help him to gain 
    bonuses that he would not normally receive.  Check under the skills menu while 
    holding a book to see what abilities it holds.  You must have the book in your 
    current inventory to receive the effect.  Check the bookstores in the mall to 
    find many different types of books.  The Item/Move List section has a list of 
    them all.
    
    Food
    ŻŻŻŻ
    Grab food items from around the mall to replenish Frank's health.  Food is 
    automatically consumed once the attack button is pressed while Frank has the 
    item equipped.  These can actually be considered weapons since you can throw 
    them at zombies and actually get some good results sometimes.  Pie in the face 
    anyone?
    
    Shoving
    ŻŻŻŻŻŻŻ
    While next to a group of zombies Frank sometimes spreads his arms out and 
    shoves away the zombies as he runs by them.  The shoving animation is usually 
    triggered by him running directly into a zombie.  Frank will immediately stop 
    in front of the zombie and say "Oh." then when you continue to move he will 
    shove back any zombie that he comes in contact with for a limited amount of 
    time.  Sometimes the shoving happens automatically and sometimes it will happen 
    if Frank starts to stagger from getting attacked, but either way, this will 
    help to keep the zombies off of you while you run through the hordes of zombies 
    spread throughout the mall.  Frank will automatically shove aside survivors 
    upon contact, which is good when you need to get them unstuck from a certain 
    area.
    
    Fast Running
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    While surrounded by zombies, Frank will run slightly faster and spread his arms 
    out while running if you run with the left analog.  When he gets to an area 
    with few zombies he will slow down to his normal pace once again.
    
    Escape Commands
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Whenever a zombie grabs Frank, you can move the left analog back and forth to 
    get free, but whenever multiple zombies grab Frank, you must enter the specific 
    command that pops up on the screen.  These commands range from a single button 
    to moving the left analog back and forth while pressing two buttons.  If you 
    are successful, Frank will throw the zombie off, but if you fail, Frank will 
    take more damage than usual from the zombie's attack.
    
    ___________________________________________________________ FRANK TO THE RESCUE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Survivors
    ŻŻŻŻŻŻŻŻŻ
    Throughout the game, you will encounter several survivors in the different 
    areas of the mall.  Most of them are seeking shelter to which you can offer by 
    escorting them to the Security Room.  The situation has gotten the best of some 
    of them however, causing them to have a mental breakdown and go on a killing 
    spree.  Either way, you can take it upon yourself to deal with these 
    complications and earn extra PP in the process.  Many of the survivors are 
    found by performing a scoop, but Otis has not noticed some of them, so you must 
    find the extra survivors yourself.
    
    Escorting Survivors
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When you find a sane survivor, you can talk to them or perform a certain action 
    based on their request to get them to join you.  Once they have successfully 
    joined, based on the message on the screen, you will be in charge of leading 
    them back to the security room.  An option will appear whenever you get close 
    to a survivor with the actions of "Give", "Carry", "Hold Hands", etc.  You must 
    always return to Paradise Plaza, take them through the warehouse, then lead 
    them to the air duct that leads to the Security Room in order to save them.
    
    Survivor Commands
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    While escorting a group of survivors you can choose from one of two commands:
    
    --> Follow
    
    Press Y to have them follow you from behind.  Be sure to wait up for them and 
    protect them.
    
    --> Goal Marker
    
    Hold RT then press Y to set a Goal Marker in an area.  The survivors will move 
    toward that marker.  This works good when you are trying to clear a path of 
    zombies, so you don't have to worry about hitting the survivors in the process.
    
    Arming Survivors
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The best command you will find when you get close to a survivor that has teamed 
    up with you is the "Give" command that will allow you to give a survivor a 
    weapon or item.  Giving them a gun will be your best option, especially an SMG. 
    While a survivor is equipped with a weapon that weapon will not break and, if 
    it is a gun, they will have infinite ammo.  A survivor can only hold one item 
    at a time, so if you give them something else they will drop the current item. 
    If you give them something by mistake then hand them something else and they 
    will drop the other item.  This also goes for items that they come equipped 
    with.  Want that shotgun that Kindell carries?  Give him another item and he 
    will drop the shotgun.  Survivors can also be given food to replenish some of 
    their health.  The food will replenish about the same amount that it will for 
    Frank.
    
    Watching out for the Survivors
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you want to go and get another group of survivors while you have some more 
    with you then tell the current survivors to stay in a safe place such as a 
    restroom by setting a goal marker in the back of the restroom.  This will keep 
    them safe while you track down the other survivors in the area.  When escorting 
    them through a zombie-infested area, it is best to direct them to a safe area 
    and clear a path for them.  Once a safe path is available then lead them 
    through that area.  You can set a Goal Marker at the area (maybe a door) that 
    you want to lead them to and protect them as they run toward that destination. 
    Last, but not least, if you have a single survivor and have the "Lift Up" 
    ability, you can actually carry them through a crowd of zombies much easier 
    than having them follow you through them at times.  Frank is less likely to get 
    hit when he is carrying a survivor in any way, except for the hold hands 
    option, in which the link is broken very easily.
    
    If you are close enough to a survivor's location when a scoop is underway or if 
    a survivor is in the area and you can here them yelling, then you must rescue 
    them right then or there life gauge will start to fall when you enter a new 
    area.  There are a few exceptions to this however.  If a survivor is already in 
    a safe place and not in your party then they will stay safe in that location as 
    long as you do not free them or speak to them. (ex. Perform "The Hatchet Man" 
    scoop, but leave the survivors locked up and they will stay safe until you 
    unlock the gate to the side of the store no matter where you go).
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                                    CASES                                    |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [CS00]
                |____|                  |_|  \_\   |_____/
    
    The Cases must be solved to unearth the truth behind the zombie outbreak.  
    Failure to finish any of the cases will result in all of the cases afterward to 
    become instant failures.  72 hour mode can still be finished with a failed set 
    of cases, but you will only have access to scoops and will not get to see any 
    of the main story.
    
    Each case set has a deadline time that you must meet for individual cases and 
    the entire case set.  The final case part must be finished no later than an 
    hour after the starting time of the next case.  The first part of a case always 
    requires you to be in a certain location in between the starting time and an 
    hour after when the case starts.  Otis will usually call you back at the 
    beginning of the first case part of each case set during the starting time of 
    each set.  If you take too long on one part of the case, you may dig yourself 
    into a hole where you cannot finish the last case because of time limits.  Case 
    2-3 will not give you any sort of warning if you go past the time limit and you 
    will only find out that you have actually failed the rest of the cases after 
    you report back to the goal destination.  The concept of time plays a crucial 
    role if you want to see the main storyline of the game so it is best to finish 
    the cases as quickly as possible then go back and sneak in a few scoops.
    
    Throughout the walkthrough, you may notice "Extra Scene" at times.  These are 
    scenes that will not happen until a specific time in the game and sometimes do 
    not have to be viewed in the main story.  Many of them can be delayed depending 
    on how long it takes to reach that area.  Some are totally optional.  If you 
    want to continue with the main cases, skip the Extra Scene areas.  I have also 
    listed the Scoops available during each case along with the times and the extra 
    survivors that show up outside of the scoops.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GENERAL TIPS
    o Be sure to complete the "Out of Control" Scoop for a very powerful weapon and 
      a time saving shortcut.  Do not skip this scoop!
    
    o Keep some sort of food with you all the time, preferably a drink.  Wine, 
      Orange Juice, Coffee Creamer, and Milk are some of the best to get.
    
    o Run to Huntin' Shack in North Plaza when you can first access Paradise Plaza 
      and make it there before 3:00 PM then grab both Sniper Rifles to make the 
      first few major fights easier.
    
    o When you are forced to go through a crowd of zombies, jump often to help 
      avoid their grabs.
    
    o Frank's Double Lariat will help to get zombie hordes off of you.  Keep in 
      mind that he will throw his currently equipped weapon at the very end of the 
      lariat however, so unequip him before you do this if you don't won't to risk 
      loosing it.
    
    o Keep a check on the current time using Frank's wristwatch.
    
    o You must first get the call from Otis for a scoop to be accessible, so make 
      sure to answer when he calls.  Otis will not call if you are in the precise 
      area for a scoop, so you will have to leave the area and get the call then 
      come back at times.
    
    o Survivor's items never break and they have infinite ammo no matter what you 
      give them, so take advantage of this by giving them weapons that are nearly 
      broken or out of ammo.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WEAPON TIPS
    o The Small Chainsaw with the Criminal Biography (Wonderland), Entertainment 
      (Paradise), and Engineering (Paradise) books.  You'll have the most powerful 
      weapon in the game that lasts 27x as long.  Finish the "Out of Control" scoop 
      for this weapon.
    
    o The Mannequin Torso with the Lifestyle Magazine (Entrance) and Interior 
      Designs (Paradise) books.  This will give you a really good starting weapon 
      that last 9x as long as normal.  The Mannequin Torso is an excellent weapon 
      for boss fights when you don't have the Small Chainsaw.  This is available in 
      the warehouse of Paradise Plaza, in the display glass at the north end of 
      Wonderland Plaza, and throughout North Plaza.
    
    o The Machete with the Criminal Biography book (Wonderland).  This is just as 
      good as the Small Chainsaw, but it doesn't have the same book support.  
      Finish the "The Hatchet Man" scoop to get this.
    
    o The Meat Cleaver with the Criminal Biography book (Wonderland).  This is also 
      just as good as the Small Chainsaw and Machete, but it has a very short 
      lifespan even with the book.  Sadly, Frank will not have access to this until 
      much later in the game after Case 8-4.
    
    o The Katana with the Criminal Biography book (Wonderland).  A good blade that 
      has a nice two hit combo.  It can be found in Ripper's Blades at North Plaza 
      or at Ned's Knicknackery in Entrance Plaza.
    
    o The Battle Axe with the Criminal Biography book (Wonderland).  Though the 
      Battle Axe is slow it still has some good attacks with some good range.  This 
      can only be found at Ned's Knicknackery in Entrance Plaza.  Hold the X button 
      for a while to charge an Axe Spin.  If you've noticed how the Axe Spin move 
      looks just like the Shadow of Rome "Tornado Maximus" move then kudos to you!
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= EXTRA WEAPON TIPS
    o The Plywood Panel with the Engineering (Paradise) and Lifestyle Magazine 
      (Entrance).  I wouldn't recommend carrying this around all the time, but it 
      will clear out a zombie horde very quickly with one swing.  It breaks easily, 
      but if you have some book power then it can be well worth picking up.  These 
      are mainly found in North Plaza.
    
    o The Hedge Trimmers with Criminal Biography (Wonderland), Lifestyle Magazine 
      (Entrance), and Engineering (Paradise).  This is another weapon that the 
      books favor like the Small Chainsaw, but it doesn't have too great of a 
      distance.  It is an instant kill on a normal zombie though and very fun to 
      use!
    
    o Sledgehammer and Sickle.  These both have some good distant moves that will 
      clear a crowd fairly well.  They both have instant kill moves as well.  The 
      Sickle's instant kill will leave Frank invincible for a while during the 
      animation.  The Sickle is more for wounding a zombie and a Sledgehammer is 
      more for instant power.  The Sledgehammer's wide swing is one of the best 
      moves in the game for multiple enemies when you first start.  The Criminal 
      Biography (Wonderland), Engineering (Paradise), and Lifestyle Magazine 
      (Entrance) books can help the Sickle to last 27x as long and the Engineering 
      will help out on the Sledgehammer also.
    
    o Hunting Knife.  When you have no other weapon this is a good close range 
      alternative and can be found just about anywhere.  Look for the zombies in 
      the yellow shirts since they will always drop one.  The Criminal Biography 
      book will help it to last longer.
    
    o The Bench.  Throw it at hordes of zombies to clear a whole trail through 
      them.  If Frank's throw ability is up high this will take quite a few zombies 
      with it before it finally stops.  Only grab this when you see it lying 
      around.
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
       ______                      ___
      / ____/____ _ _____ ___     <  /                                       [CS01]
     / /    / __ `// ___// _ \    / / ---------------------------------------------
    / /___ / /_/ /(__  )/  __/   / /                                  Frank Arrives
    \____/ \__,_//____/ \___/   /_/  ----------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 1 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 19 / From 12:00 PM / Case 1-1 / Case 1-2 / Case 1-3/ Case 1-4 --
    
    (Must complete all of Case 1 before 7:00 AM on September 20)
    
    = Scoops available during this case =           = Extra Survivors =
    
    "Cut from the Same Cloth"   -  2:00 PM   Jeff    - Rooftop
    "Barricade Pair A & B"      -  4:00 PM   Natalie - Rooftop
    "A Woman's Lament"          -  5:00 PM   Bill    - In the Closet (Entrance)
    "Out of Control"            -  9:00 PM   Sophie  - Leisure Park (after 6:00 PM)
    "Japanese Tourists A & B"   - 10:00 PM
    "Shadow of the North Plaza" - 11:00 PM
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Opening
    ŻŻŻŻŻŻŻ
    -- 11:27 AM - Willamette Colorado
    
    After the opening cutscene, the game will shift to a first person view as Frank 
    holds up his camera.  Take this chance to get familiar with the camera controls 
    as you take pictures of the chaos below.  B (Zoom in), A (Zoom out), X 
    (Shutter), right analog (Move camera) are the basics.  Don't press the start 
    button at all, or you'll skip this section and miss out on some valuable PP.  
    These are all freebie shots so take pictures of all the grizzly scenes on the 
    streets below until the battery dies on Frank's camera.  The number in the 
    bottom right hand corner will let you know how many shots you have left before 
    the battery dies.
    
    There will be a minor scene with two zombies feeding on the street below that 
    will give you a Brutality ranking.  The first major scene consists of a 
    civilian fighting off a horde of zombies from the top of a car.  Take pictures 
    as the civilian fights off the zombies and you'll get points as he hits them 
    (Brutality), waves his hands at the chopper for help (Drama), and ultimately, 
    when the zombies drag him down to the ground (Brutality).  The next big scene 
    you will encounter is a group of zombies surrounding a bus.  All the photos you 
    take of the zombies will register as No Genre, but there are plenty of them so 
    the PP is decent.
    
    If you aim your camera downward as the helicopter speeds up you will be able to 
    get a good shot of a very bloody zombie feasting on a rooftop right before you 
    get to the gas station - this scene is a little hidden.  Aim at the gas station 
    as the helicopter flies by it and take a picture just as the station blows up 
    for some Brutality PP points.  Keep snapping shots of the burning zombies for 
    some more PP.  The final scene will involve a woman on a building top as 
    several zombies corner her.  Take a snapshot as she fires her gun (Brutality), 
    while she waves her arms at the chopper (Drama), and as she falls to her death 
    (Brutality).  If you have a few more shots left then take shots of her body 
    until the camera dies.  The camera will recharge when the chopper lands.
    
    Case 1-1 - "Frank's covered wars, you know!"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- 12:00 PM - Willamette Mall
    
    Welcome to the Willamette!  This is where you will spend the entire game 
    unraveling the secrets that lie inside.  Walk by Carlito and open the door then 
    head down the stairs.  You will come across a sofa at the bottom as a tutorial 
    menu displays explaining the save system.  You can only save on this sofa or in 
    a restroom found around the mall.  Look for the yellow "S" icon on your map to 
    find the restrooms.  The game only has one slot, so you will need to overwrite 
    your current save every time that you save your game unless you have a memory 
    card.  Be sure that you actually want to save when you find a save point since 
    the one slot save system can get you stuck in the game and make you start over 
    if want to see the main story if you're not careful.  Walk through the red door 
    to enter the security monitor room.
    .-----------------------------------------------------------------------------.
    | Extra Scene - All They Do is Eat, and Eat, and Eat                          |
    |=============================================================================|
    | Examine the security cameras for a cutscene showing the zombies attacking a |
    | victim.                                                                     |
    '-----------------------------------------------------------------------------'
    
    Open the door to the right of the security cameras and go through the next door 
    on the right.  Head down the corridor and you will be greeted by another 
    cutscene as you near the end.
    
    What a lively bunch we have here!  Take some pictures of each of the survivors 
    for some Drama rankings.  Try to get as many zombies as you can in the shot of 
    the survivors near the door.  Don't use too many shots though, since the 
    greater PP shots will be available in just a moment.  Do as the guy in the 
    cutscene said and go toward the chairs and boards in the back to help the 
    survivors blockade the doors.  When you reach the pile of chairs and boards, a 
    cutscene will activate.
    
    A brutal cutscene will give way to a horde of zombies slamming through the 
    doors and feasting on the survivors.  Now, we could grab one of the many chairs 
    or boards to the side and use them to fight off the zombie hordes, but, oh no, 
    we want to take pictures of the carnage for some incredible PP scores!  Grab a 
    single 2" x 4" or bat to help you fight through the zombies and head toward the 
    stairs near the doors while snapping pictures along the way.  Try to find the 
    zombies that are in a group feasting then work tons of zombies into that shot 
    and the resulting photo will give you tons of PP points.  Go out of your way to 
    get some good shots here even if you have to take damage - you'll get some 
    recovery items in just a moment.  Don't worry about the survivors.  Even though 
    the red messages will inform you of their death, you cannot save them.  You can 
    find a shotgun if you can seek out Brian's dead body - he is usually next to 
    the left staircase (while facing the stairs).  Climb either staircase at the 
    front of this area to have a cutscene start once you reach the middle.
    
    When the cutscene ends, talk to Otis next to the ventilation shaft to receive 
    the TRANSCEIVER and a MAP OF THE MALL.  He will give it to you anyway even if 
    you try to leave through the Security Room air duct.  You might also want to 
    enter the Security Room and grab the food items in the back if you need them.  
    Enter the air duct to continue.  On the roof, you will find two people - one on 
    each side.  You'll probably notice [Jeff] first on the right side of the roof. 
    Run up to him to find out that he was separated from his wife.  Press the B 
    button while near him and talk to him to get him to follow you.  Press the Y 
    button to call him over to you or hold RT then tap Y to scope out a location 
    for him to run to (this is the Goal Marker).  You will need to remember these 
    commands while rescuing the many survivors around the mall.  Take him over to 
    the other side of the roof to find his wife [Natalie].  -- PHOTO OP -- Once 
    they regroup, take a picture as they hug to get some big PP points. -- PHOTO OP 
    -- Photo Op moments like this are spread throughout the game so look for the PP 
    icons to appear then snap a shot quickly.  Take them back through the 
    ventilation shaft (use the Jump button to get back up to it) to get them to 
    safety.
    
    Go back outside and look off the side that Jeff was on to see plenty of zombies 
    below that you can snap a pic of for some PP points.  Press the button and go 
    down the elevator or open the door on the other side of the roof.  It's best to 
    open the door since you'll come across several weapons on the shelf tops.  Jump 
    along the wooden shelves and be sure to grab the Sledge Hammer.  Frank will 
    automatically grab the sides of the shelves while jumping from shelf to shelf. 
    You'll need to fall down along the crates near the right shelf in the back to 
    avoid taking damage.  Break apart the Mannequins by throwing them then grab 
    their torso for a very powerful weapon against zombies.  There are also some 
    Mannequins near the elevator entrance, so get their torsos as well.  Run down 
    the corridor off to the side to enter the mall.  If you took the elevator, 
    you'll need to zigzag through the shelves to find the corridor entrance.  A 
    cutscene will take place as you reach the end of the hall.  This will end Case 
    1-1.
    
    Case 1-2 - "Back-up for Brad"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Jessie will give you a handgun.  Be sure to go for headshots if you use it on 
    the zombies.  Open the door at the end of the hall to enter Paradise Plaza.  
    Case 1-2 will automatically take the place of whatever scoop that you had 
    selected, so you will need to set the guide arrow once again if you want to get 
    some scoops done first.  It's always set to the latest case by default.  The 
    guide arrow is a big help since you likely don't know the layout of the mall 
    that well at the moment.  You can set a guide arrow by pulling up Frank's 
    wristwatch then highlighting and pressing "A" on the current case that you want 
    the arrow to guide you to.  This can also be done on the map menu by pressing 
    "X" to pull up the case and scoops.
    
    In this walkthrough portion, you will always be directed toward the cases 
    instead of any scoops, but feel free to check the scoop section for any scoops 
    that you may have open to you.  I will point out the times of each available 
    scoop per case set, but their time of availability in a case will depend upon 
    how you play, so you might get some at different times compared to what I have. 
    It is recommended that you try the "Cut from the Same Cloth" scoop in the 
    upstairs portion of Paradise Plaza since it will help you to understand the 
    photo system better.  Otis must call you first and tell you about the situation 
    for a scoop to be available to you - he won't call you if you stay in Paradise 
    Plaza since that is where the scoop takes place.
    
    If you have those Mannequin Torsos from the warehouse then go up to Bachman's 
    Bookporium and grab the Interior Designs book to make them last longer.  
    Judging by the map, you should head north to the middle of Paradise Plaza, then 
    enter Leisure Park through the doors to the side.  If it is before 3:00 PM then 
    you should go grab both Sniper Rifles in Huntin' Shack in North Plaza - they 
    will definitely help you out for the next few areas.  Walk all the way across 
    Leisure Park and head for the Food Court in the northwest.  Zombies will be all 
    over the park but you can easily maneuver through them.  A zombie horde will be 
    right next to the doors that lead to the Food Court.  Luckily, there is a 
    conveniently placed lawn mower on the right side of the set of doors.  Run over 
    to it and crank it up with the B button then hold X and steer with the left 
    analog to run over the zombies in your way.  A cutscene will play upon entering 
    the Food Court then you will be forced to face one of the many psychopath 
    bosses of the game.
    
    Psychopath Boss - Carlito
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    And to think, we just met this guy on the roof.  In order to defeat Carlito 
    easily, you must have a gun.  Brad will give you a gun, and if you run out of 
    ammo then talk to him and he will give you some more.  If you got those Sniper 
    Rifles at Huntin' Shack then switch to one of them and you can take down 
    Carlito very quickly.  Carlito will fire at you while moving around the 
    structure up above.  He fires with a Submachine gun that will stun you if it 
    manages to hit you, so make sure to get behind something when he starts to fire 
    or run to the sides.  In order to hit Carlito, stand behind a column and aim at 
    him then fire away with your handgun or Sniper Rifle.  You can also run behind 
    the area that he is up on and fire at him while he has his back turned.  Both 
    you and Brad will be on opposite sides giving Carlito a real disadvantage.  If 
    you want to try for it, climb the cardboard boxes next to the wooden structure 
    that he is on in the seating area and attack him physically - I would not 
    recommend this however, since he will kill you easily with his Submachine Gun 
    and will kick you away very quickly when you get close to him - I'm just 
    pointing this out.
    
    When you have shot him enough, he will make his way to the area above the food 
    stores in the very back of the Food Court.  You will actually have better cover 
    when you go to hit him here since there are more columns between you and him.  
    Be on the lookout for an occasional grenade that he will throw at you and move 
    appropriately.  If Brad gets stuck behind a table then make sure to bump into 
    him or move the obstacle that is blocking his way to make sure that he 
    continues to help you out.  While Brad is stuck, Carlito will only shoot at 
    Frank.  Use the various food items in the food stores to fill up your life 
    gauge if you sustain too much damage.  You could actually make some Spitfire 
    and spit at him to damage him if you so desire.  It is best to carry a food 
    item with you while shooting him just in case he manages to catch you off 
    guard.  A cutscene will play upon his defeat.
    
    Case 1-3 - "An Odd Old Man"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Follow Brad to Al Fresca Plaza.  Grab a cactus from the sitting area to help 
    you fight through the zombies down the stairs.  The zombies will quickly swarm 
    Brad in the current area as he waits for Frank near the door, so don't leave 
    him alone for too long.  In Al Fresca Plaza, Brad will fight through the 
    zombies and will not need any help from you so you can work on saving the 
    survivors in "Barricade Pair A & B" and "A Mother's Lament" scoops if you have 
    gotten the call from Otis for them - remember that you will not get the calls 
    if you stay in this area though.  Be sure to save your game in the restroom of 
    the Flexin' gym.  Chainsaws and other weapons (Hedge Trimmers) are available in 
    the Hardware store and there are some useful Dumbells in the gym that pack a 
    good punch.  The plywood panel from the barricade shielding the "Barricade 
    Pair" survivors is incredibly useful as well if you want to take down a horde 
    of zombies real fast.  Walk into the fountain near the end of this area to find 
    an Submachine Gun in the water along with a Dumbell.  Catch up to Brad and 
    enter the Entrance Plaza.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Don't Come Any Closer!                                        |
    |=============================================================================|
    | If you enter North Plaza and Huntin' Shack after 3:00 PM you will engage in |
    | a boss fight.  If you stand in Huntin' Shack and wait till 3:00 PM, he will |
    | not show.  You must enter the North Plaza area after 3:00 PM then he will   |
    | show up after you enter Huntin' Shack.                                      |
    '-----------------------------------------------------------------------------'
    
    Psychopath Boss - Cletus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Op: When he takes a swig of wine.  He will almost always do this after he 
              shoots you.
    
    Cletus will fire at you from behind the counter with his shotgun.  The only 
    cover that you will have for this fight is from behind the three store displays 
    spread around the room.  Do not pick them up and throw them or you will have no 
    cover from his attacks.  You must position Frank very carefully behind each 
    store display so that Cletus' bullets hit the display.  His gun cannot destroy 
    the displays, but it will cause them to shake a bit.  It's possible to move the 
    displays closer to the counter by picking them up and laying them down with D-
    pad down, but you're likely to get hit doing that.  You can actually set a good 
    wall this way though if timed correctly.
    
    You need some type of gun for this fight and plenty of ammunition.  Bring at 
    least three handguns with you along with a Submachine gun.  It's good to bring 
    some healing items as well.  You can hide behind a display and switch to aiming 
    mode then you might be able to hit him while he fires without him being able to 
    hit you, but be sure to reposition yourself when he moves after being attacked. 
    You can also count as he fires then step out and hit him after the sixth shot 
    when he goes to reload.  He will always reload after six shots and will be 
    completely open.  Make sure to hide after you hit him while he recovers though, 
    since he will immediately take a shot at you afterwards.  He has plenty of 
    Sniper Rifles, Shotguns, and Wine behind the counter but it's troublesome to 
    get over to them.  He will always grab you and throw you back over the counter 
    as he comes into contact with you.  If you want to get behind the counter, wait 
    until he reloads then make a run for it.  A most ironic cutscene will commence 
    once you have beaten him.
    
    TIP: If you have the Small Chainsaw while fighting him, run up to the counter 
    and hit him while on the other side to quickly get rid of him.  You can also do 
    this with the Mannequin Torso, but you will get hit some.  The Spitfire doesn't 
    work that well at all for this boss if you're wondering.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Prison Break!                                                 |
    |=============================================================================|
    | If it is past 6:00 PM, you will get a cutscene where three convicts in a    |
    | jeep will attack another survivor once you get to Leisure Park on your way  |
    | back to the Security Room.  These convicts will stay in Leisure Park for    |
    | the rest of the game unless you kill them.  Sadly, even if you do kill them |
    | they will come back every night at 12:00 AM.  They can be avoided by        |
    | staying to the sides where they will not notice you, but this is sometimes  |
    | easier said then done, since they may still spot you.  [Sophie] will be     |
    | running from the convicts, and she is a helpful survivor when you go to     |
    | fulfill the "Photograph Challenge" scoop that will happen later, so make    |
    | sure to save her if you can.  She will be the key Erotica shot for Kent's   |
    | viewing pleasure.                                                           |
    '-----------------------------------------------------------------------------'
    
    To defeat the convicts, you really need to grab a Sniper Rifle from Huntin' 
    Shack before going outside.  Get on top of the roof that is over the park 
    benches on the east side using Zombie Ride or by simply jumping to it (Frank 
    will sometimes grab on to the side) then scope out their location.  You can 
    also do this from the ground but it may be a bit harder to find them.  They 
    will most likely be in the trees somewhere getting stuck as usual or they may 
    not have started moving yet, which is a major plus if that happens.  Aim for 
    the gunner and take him out first then kill the two in the front seat.  Even if 
    you do kill the driver first, then the other convict in the front seat will 
    take over driving.  The back convict will always stay at the gun.  You will 
    have access to their jeep and will be able to take the Heavy Machine Gun off 
    the back of the jeep.  The Heavy Machine Gun is easily one of the most damaging 
    weapons in the game.
    
    Another way to fight off the convicts is to bring a submachine gun with you.  
    Stay up in the trees and they will constantly crash their car into a tree.  
    Stand behind a tree then aim for the gunner and kill him.  When they crash once 
    again, run up to the back of the jeep and quickly grab the Heavy Machine Gun.  
    Run away and fire at the two convicts in the front seat to kill them very 
    quickly.
    
    If you can manage to get all of the survivors in the scoops past Leisure Park 
    back into Leisure Park before 6:00 PM then you will not have to worry about 
    this menace while escorting them.  Even if it goes past 6:00 PM while you're in 
    Leisure Park then you will not have to worry - they will only show up when you 
    ENTER Leisure Park after 6:00 PM, not while you're already there.  Sophie will 
    not die unless you leave her in Leisure Park with the convicts after the 
    cutscene has played or they kill her while you're in Leisure Park.
    
    Like I've already mentioned, if you defeat the convicts they will come back 
    every night at 12:00 AM, so no matter what you do, they will still be there to 
    haunt you later in the game.  This is why I highly recommend that you perform 
    the "Out of Control" scoop once it is offered, that way you don't need to go 
    through Leisure Park most of the time.
    
    TIP: The convicts' jeep can be used for the ultimate zombie-killing machine in 
    the Maintenance Tunnels underneath Leisure Park.  Their jeep will last about as 
    long as three trucks.  Also, the Heavy Machine Gun on the back of the jeep will 
    replenish every time you enter and exit from Leisure Park to the Maintenance 
    Tunnel and vice versa.  The Heavy Machine Gun itself can be used to take down 
    any boss incredibly fast.
    
    .-----------------------------------------------------------------------------.
    | Extra Scene - The Horrible Night                                            |
    |=============================================================================|
    | You'll most likely reach the time of 7:00 PM soon.  Once this time rolls    |
    | around, the zombie hordes will become more aggressive and greater in        |
    | number.  A cutscene will play once that time is reached.                    |
    '-----------------------------------------------------------------------------'
    .-----------------------------------------------------------------------------.
    | Extra Scene - A Weakness is Found                                           |
    |=============================================================================|
    | Also, when you go back to the Warehouse on your way back to the Security    |
    | Room, a cutscene will take place where Frank will find a weakness in the    |
    | zombies by stomping on a Queen insect.  You will be able to collect Queens  |
    | from zombies by catching them inside of a bottle from then on.  Equip the   |
    | Queen and press the attack button to have Frank shatter the bottle on the   |
    | ground and kill any zombies in his immediate area.  This sequence will      |
    | activate any time after 7:00 PM when the warehouse is entered.  After the   |
    | cutscene, a zombie near the entrance to Paradise Plaza and near the         |
    | elevator will appear with Queens inside of them.                            |
    '-----------------------------------------------------------------------------'
    
    When you enter Entrance Plaza with Brad, walk over to the left side of the gate 
    where Brad is waiting to activate a cutscene.  Follow Brad into the middle of 
    Entrance Plaza once he raises the gate and run toward Everybody Luvs Books for 
    another cutscene.  If this case was failed before Brad had the chance to raise 
    the gate, Frank can still press the switch to the side to raise it.
    
    Case 1-4 - "A Temporary Agreement"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For this case, all you have to do is go back to the Security Room in Paradise 
    Plaza.  The case will be finished once you open the door to the Security Room 
    and watch the cutscenes.  You have until 7:00 AM on September 20 to go back 
    there, but you must be back there a little before that time.  If you go back 
    early, before 6:00 AM, the game will go ahead and tell you that Case 1-4 is 
    solved and will tell you that the next case will start at 6:00 AM.  If you do 
    not get back to the Security Room before 7:00 AM then you have automatically 
    failed the next case and all the preceding cases will be failed.  To avoid 
    this, always pay attention to the time and the starting time for the next case 
    set.
    .-----------------------------------------------------------------------------.
    | Extra Scene - The One That Was Left Behind                                  |
    |=============================================================================|
    | Take this time to save [Bill] in the In the Closet store on the second      |
    | floor of Entrance Plaza.  The store has a few zombies in front of it.  Rush |
    | up the steps inside of the store and go around the side corridor to find    |
    | him behind some boxes.  Throw the boxes out of the way and talk with him.   |
    | He will not join you at first since he isn't aware of the situation.  Once  |
    | he reaches the entrance of the store and sees the zombies he will quickly   |
    | decide to join up with Frank after you talk to him again.  Escort him back  |
    | to the Security Room since you're headed back there for your next case      |
    | anyway.                                                                     |
    '-----------------------------------------------------------------------------'
       ______                      ___ 
      / ____/____ _ _____ ___     |__ \                                      [CS02]
     / /    / __ `// ___// _ \    __/ / -------------------------------------------
    / /___ / /_/ /(__  )/  __/   / __/                    Rumble in the Supermarket
    \____/ \__,_//____/ \___/   /____/ --------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 2 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 20 / From 6:00 AM / Case 2-1 / Case 2-2 / Case 2-3 --
    
    (Must complete all of Case 2 before 12:00 PM September 20)
    
    = Scoops available during this case =          = Extra Survivors =
    
    "Lovers A & B"    -  7:00 AM               Pamela  - near Child's Play
    "The Hatchet Man" -  8:00 AM               Heather - inside Child's Play
    "The Coward"      -  9:00 AM        (after "Lovers" is complete or in progress)
    "Restaurant Man"  - 11:00 AM
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    .-----------------------------------------------------------------------------.
    | Extra Scene - Trust                                                         |
    |=============================================================================|
    | Travel back to the Security Room after 10:00 PM to receive a extra cutscene |
    | where Frank and Brad will have a discussion while unpacking some supplies.  |
    '-----------------------------------------------------------------------------'
    
    Case 2-1 - "Image in the Monitor"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In this set of cases, time can easily get away from you because of the two 
    required boss battles so be sure to keep a tight check on your watch and do not 
    let it go past 12:00 PM.  You have a total of six in-game hours for all three 
    parts.  For Case 2-1, all you have to do is enter the Security Room between 
    6:00 AM and 7:00 AM then a cutscene will start.
    .-----------------------------------------------------------------------------.
    | Extra Item - Maintenance Tunnel Key                                         |
    |=============================================================================|
    | You can go down into the Maintenance Tunnels via the Parking Area on the    |
    | west side of Leisure Park and retrieve the Maintenance Tunnel Key at any    |
    | time.  Drive into the tunnel and head for the middle dead end to find a     |
    | door that leads to a warehouse.  In the very back right of the room, the    |
    | MAINTENANCE TUNNEL KEY will be lying on the ground.  This will help you to  |
    | make shortcuts through the different plazas of the mall by going            |
    | underground.  There is also a Submachine Gun off behind some barrels in the |
    | warehouse of the Maintenance Tunnel.  The key is not required, but it will  |
    | make the final cases much easier to perform.                                |
    '-----------------------------------------------------------------------------'
    
    Case 2-2 - "Rescue the Professor"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Grab both of the coffee jugs from the Security room and head to Paradise Plaza. 
    If you do not have at least two handguns or a handgun and a Submachine Gun (or 
    Sniper Rifle from Huntin' Shack), then head to Colby's Movieland right now and 
    beat down some security guard zombies and take their handguns.  You may be able 
    to find some handguns in the trashcans around the area as well.  You can also 
    go make some Spitfire Juices.  Enter Entrance Plaza via the newly opened gate 
    on the south side of Paradise Plaza.  If you fail a case before you get to Case 
    2-2 then the gate that leads to Entrance Plaza through Paradise Plaza will 
    remain closed.  A cutscene will play as you walk into Entrance Plaza that will 
    lead into a boss fight.
    
    Psychopath Boss - Carlito
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Well, well, once again it's our friend Carlito, only this time he is armed with 
    a big sniper rifle.  Not only will it knock you down with incredible firepower 
    each time it hits Frank, but it will also take off two blocks of health each 
    time he catches you with it.  Brad will position himself inside of the sports 
    store most likely and will step out to fire a few shots at Carlito every few 
    seconds.  Carlito will fire off several rounds without reloading so don't even 
    think about chasing him with a melee weapon unless there is no other choice.  
    Even if you do manage to get near him, he will run and toss a grenade behind 
    him in order to keep you off.  He will also hit you over the head with the end 
    of his rifle and bum rush you if you get too close, so even if you do manage to 
    hit him physically, he will get away from your attacks shortly.
    
    The best way to take him down is to have at least two handguns or an SMG then 
    stand behind a column and aim at him.  The best column to stand behind is the 
    one right next to the Shootingstar Sporting Goods store that Brad will duck 
    into - this way you will never even have to move.  When the camera shifts 
    behind Frank while aiming the gun, you will be able to hit Carlito, but he will 
    not be able to hit you.  If he hits you then move back behind the column a 
    little more.  If you fire at him and accidentally hit the column then you will 
    need to step out further from the side of the column.  A Sniper Rifle works 
    well for this fight, but you will have to move out from around the column a bit 
    more to shoot him.  You may want to try Spitfire as well.  Darting out from the 
    back of a column as Brad steps out to fire will help you to take his life down 
    just as quick since Carlito will turn to hit you while Brad shoots him.  Brad 
    cannot kill Carlito however - Frank must score the final hit to start the 
    cutscene that will end this battle.  If Carlito kills Brad, then the case is 
    failed.  Don't spend too much time on this fight since you have another big 
    battle coming up shortly.
    
    TIP: Spitfire works just as well as a handgun in this fight.  Mix Cooking Oil + 
    Condiment in Paradise Plaza right before fighting him then spit at him from 
    behind a column.  Also, if you have the Small Chainsaw, then by all means, 
    chase after him and kill him quickly.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Carlito Escapes (Short Version)                               |
    |=============================================================================|
    | This is not really too much of an extra scene, more of a shorter version of |
    | the actual cutscene that plays after you beat Carlito, but if you kill      |
    | either Barnaby or Brad or if Carlito kills Brad then Carlito will           |
    | immediately hop off the second floor.                                       |
    '-----------------------------------------------------------------------------'
    
    Case 2-3 - "Medicine Run"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Depending on how much time you spent on the Carlito boss battle, you will need 
    to rush on this mission and get to Seon's Food & Stuff quick!  The supermarket 
    is in the North Plaza, so you will need to go through Wonderland Plaza to get 
    there.  If you did the "Out of Control" scoop then use the mirror in the 
    women's restroom of Paradise Plaza, if not, then go through Leisure Park.  Grab 
    the Submachine Gun from the blue awning next to the staircase in Paradise Plaza 
    and be sure to grab the small chainsaw in Wonderland Plaza if you did the "Out 
    of Control" scoop.  Make a trip by Ripper's Blades in North Plaza and grab a 
    few Katanas or collect some Mannequin Torsos around North Plaza if you don't 
    have a Small Chainsaw.  You will need them!  Rush to Seon's Food & Stuff 
    afterward.  Notice that the usual zombie-filled supermarket is now completely 
    silent.  When you try to open the double doors in the back of the supermarket a 
    cutscene will introduce you to the next psychopath.
    
    Psychopath Boss - Steven
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Op: When Steven tries to suddenly dash forward with the cart.  He puts 
              his feet on the back of the cart and rides it toward you.  If you hit 
              him with a gun, he will usually do this move afterwards.
    
    Thanks to the supermarket that you fight Steven in, you will have an unlimited 
    supply of food to choose from when you take damage.  Try to go for the meat, 
    milk, and yogurt and orange juice near the back for a greater health replenish. 
    Steven will start out by chasing you down one of the aisles.  Run away from him 
    and stand along either side of the aisle until he comes out.  Be sure to watch 
    out for the basket since it has blades all around it.  If the basket is about 
    to hit you then move away and let him move out of the aisle a little more.  
    Shoot him with the Submachine Gun or get about two strikes in with a Katana, 
    Mannequin Torso, or Small Chainsaw from behind him when he tries to turn.  
    Steven can be taken down extremely fast if you have the Small Chainsaw.  If you 
    hit him with a melee weapon, be sure to back off after about two strikes since 
    he will turn the cart around and hit you with the blades along the side.
    
    His main attacks are his cart push, his cart slap, and another move where he 
    will suddenly dash toward you with lightning speed and try to ram you with the 
    cart.  His cart dash will leave him wide open for an attack afterward, 
    preferably a gun attack since he will be a distance from you most likely.  The 
    main attack that you will have to watch out for is his shotgun blast.  He will 
    sometimes stop pushing the cart and aim his shotgun at you.  Be sure to get 
    behind a rack when he starts shooting and do not try to sneak up on him at that 
    time!  Wait for him at the end of the aisles or move along the side the 
    registers at the front of the store and hit him while he tries to turn the cart 
    around.
    
    TIP: If you don't bring a good enough weapon, try to use the can drinks on the 
    far aisle.  They work surprisingly well for taking his life down if you hit him 
    with a bunch of them in a row.
    
    You will receive the PHARMACY KEY once he is defeated and will also have access 
    to his unique Weapon Cart.  Move through the double doors in the back and 
    follow the corridor all the way to the Pharmacy.  Use the Pharmacy Key to 
    unlock the door then grab the MEDICINE for Brad.  Now you need to rush all the 
    way back to the Security Room in Paradise Plaza with the medicine.  This part 
    can be easily failed depending on how long you took while trying to defeat 
    Steven, so I would advise you not to save until you have completed this part of 
    the case all the way.  You can try to complete the "Lovers" scoop in Wonderland 
    Plaza on your way back if you have time, but watch the clock.  The "Lovers" 
    scoop will end at the same time that the current case will end, so it's either 
    now or never.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Two Sisters                                                   |
    |=============================================================================|
    | [Pamela] will be getting attacked in Paradise Plaza on your way back.       |
    | She'll be near the Toy Store of Paradise Plaza surrounded by zombies while  |
    | in the water.  Pamela's sister [Heather] has taken cover inside of the Toy  |
    | Store (Child's Play), so break through the glass and save her as well. They | 
    | will show up at 9:00 AM only if the "Lovers A & B" scoop is in progress or  |
    | completed.  You have to at least kill both Tonya and Ross if you are not    |
    | escorting them for the two sisters to be there.  They will show up          |
    | automatically in Paradise Plaza if the "Lovers" scoop is failed at 12:00 PM.|
    '-----------------------------------------------------------------------------'
       ______                      _____
      / ____/____ _ _____ ___     |__  /                                     [CS03]
     / /    / __ `// ___// _ \     /_ <  ------------------------------------------
    / /___ / /_/ /(__  )/  __/   ___/ /                                Killing Time
    \____/ \__,_//____/ \___/   /____/  -------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 3 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 20 / From 11:00 AM / Case 3-1 --
    
    (Must complete all of Case 3 before 12:00 PM on September 20; the next case 
    will not start until 3:00 PM)
    
    = Scoops during this case =       = Extra Survivors =
    
    * "Photo Challenge" - 12:00 PM    Jennifer - Paradise Plaza after 1:00 PM
    "Above the Law"     - 1:00 PM     Nick  - north rabbit after 3:00PM(Wonderland)
                                      Sally - north rabbit after 3:00PM(Wonderland)
    
    * only if the "Cut from the Same Cloth" scoop was completed.  You must meet 
    Kent between 12:00 PM and 1:00 PM in Paradise Plaza.
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Case 3-1 - "The Professor's Pain"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You will have to enter the Security Room a little bit after 11:00 AM and a 
    cutscene will start that will end Case 3-1.  The next case will not start until 
    3:00 PM so you have a bit of time to get a few scoops in while waiting.
    .-----------------------------------------------------------------------------.
    | Extra Scene - A Bloody Ritual                                               |
    |=============================================================================|
    | You will encounter a cutscene if you enter Paradise Plaza around 1:00 PM.   |
    | Cult members will be grouped while chanting as the cutscene ends.  You can  |
    | take a pic of them for a really good Drama shot.  They are much tougher and |
    | smarter than zombies so you'll need a good weapon to fight through the      |
    | whole crowd.  When they run at you they will either try to stab you or they |
    | will grab you and try to cause damage with the explosive on them.  Push     |
    | them off if they grab you then run!  This is actually a good way to take    |
    | out a whole crowd of them.  Lure them toward one that is about to blow up   |
    | then watch as the single member takes out his whole squad.  Sometimes they  |
    | will just run and jump at you then blow up right after hitting the ground.  |
    | While you are close to them they will either stab you or shoot a knockout   |
    | gas your way.  They may try to hit you with knockout gas as well (Read the  |
    | extra scene below).  Kill them and take the top off of the box to rescue    |
    | [Jennifer].                                                                 |
    '-----------------------------------------------------------------------------'
    .-----------------------------------------------------------------------------.
    | Extra Scene - Captured by the Cult                                          |
    |=============================================================================|
    | If the knockout gas from a cultist hits you, then you will be taken to the  |
    | annex of Colby's Movieland and will be forced to fight several cult members |
    | to get out.  Frank will wake up inside of a box and will be stripped of his |
    | clothes and all of his weapons.  You will only have two stepladders, a      |
    | sword, and a cardboard box to use when fighting off the group of cult       |
    | members so it is not easy to get away.  Kill them all and you will be given |
    | the PASSCODE.  Use the passcode on the elevator door to go back to Leisure  |
    | Park.  You cannot reenter this room once you are outside so be sure to take |
    | a picture of the two PP stickers if you're going for the PP Collector       |
    | achievement.  Take a pic of the eye emblem on the red cloth and the fox     |
    | standup next to the seat.                                                   |
    '-----------------------------------------------------------------------------'
    .-----------------------------------------------------------------------------.
    | Extra Scene - Hanging on For Dear Life                                      |
    |=============================================================================|
    | You can find [Nick] and [Sally] at the South End of Wonderland Plaza at     |
    | about 3:00 PM.  They will be hanging from the giant rabbit off to the side  |
    | as a horde of zombies look on from below each of them. --PHOTO OP-- Take a  |
    | shot of each of them while they dangle from the rabbit to get a Bonus PP    |
    | shot from each. --PHOTO OP-- To get them down, clear the zombies out of the |
    | way then throw something at each of them to get them to fall.  Throw a hunk |
    | of meat that the zombies will leave behind for a less damaging way to make  |
    | them fall.  Talk to each survivor and they will both join you.              |
    '-----------------------------------------------------------------------------'
       ______                      __ __
      / ____/____ _ _____ ___     / // /                                     [CS04]
     / /    / __ `// ___// _ \   / // /_ ------------------------------------------
    / /___ / /_/ /(__  )/  __/  /__  __/                           Who's that Lady?
    \____/ \__,_//____/ \___/     /_/   -------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 4 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 20 / From 3:00 PM / Case 4-1 / Case 4-2 --
    
    (Must complete all of Case 4 before 1:00 AM on September 21)
    
    = Scoops during this case =
    
      "The Woman Who Didn't Make It" -  5:00 PM
      "Antique Lover"                -  5:00 PM
      "Mark of the Sniper"           -  5:00 PM
    * "Ronald's Appetite"            -  6:00 PM
    
    * must have completed "Restaurant Man"
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Case 4-1 - "Another Source"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Frank must make it back to the Security Room before 4:00 PM to fulfill this 
    part of the case.  A cutscene will play upon entering the Security Room and 
    Case 4-2 will start afterwards.
    
    Case 4-2 - "Get Hunting"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head to the North Plaza near the entrance to Seon's Supermarket for a cutscene. 
    If you have access to the Machete or the Small Chainsaw, then grab one of them 
    on your way along with a few handguns and an SMG.
    
    Psychopath Boss - Isabela
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Op: When Isabela jumps one of the wooden ramps found around North Plaza. 
              You usually have to lead her toward one.  She has to be going fast in 
              order for the PP icon to appear.  Sometimes it will appear even if 
              she goes up the ramp at an angle.  She always tilts the front of the 
              motorcycle upward when the icon appears.  The window of opportunity 
              for this shot is very, very quick.
    
    Isabela will chase you down while on her motorcycle for this entire fight.  The 
    camera angle and the zombies are you main enemy for this battle however.  Run 
    to the sides as she tries to ram you and make sure to keep the camera on her.  
    It is best to keep the camera in front of Frank at times, so you can easily 
    turn the camera as she rides by you.  Don't try to hit her as she rides by.  
    After she rides by you about two times, she will stop to turn around and will 
    stand in place for a while.  That is your cue to run up and attack before she 
    darts after you again if you have a good weapon (Small Chainsaw and the usual). 
    Only attack once or twice.  She may stop and fire at you with her handgun every 
    now and then as well.  It may be hard to hit her this way, but if you have a 
    powerful weapon, this will be the quickest method.
    
    Another way to confront Isabela is to get on the very top of the high catwalk 
    or any other object (a box) in the area and shoot at her as she stops.  Bring a 
    Submachine Gun and a handgun or a few handguns.  She will always try to shoot 
    you as she stops, so you must be ready to hit her or she will hit you.  The 
    only bad part about this method is that you have to seek out more objects to 
    stand on as you follow her.  Go up the ramp and grab the catwalk above in the 
    first area then shoot her until she drives off.  You will have to follow her 
    deeper into the plaza.  When you get off of the first object she will come 
    right back to you and try to run over you.  You have to seek out a high place 
    in the area that she drove to.  If you try to go back to the first area then 
    she will drive off again.  She'll eventually drive off again and you will have 
    to track her down as she goes further into North Plaza.  If you hit her with 
    melee weapons, you won't have to worry about chasing after her.
    
    TIP: A Mannequin Torso will defeat her almost just as fast as a Small Chainsaw 
    and there are plenty of them around North Plaza and in Wonderland Plaza (behind 
    the display glass), so even if you don't have a Small Chainsaw, you can still 
    defeat her with a melee weapon quickly.
    
    Her motorcycle will be available in front of Seon's Food & Stuff from now on 
    after this fight!
    .-----------------------------------------------------------------------------.
    | Extra Scene - Isabela Drives Off                                            |
    |=============================================================================|
    | Run out of the North Plaza or enter any of the stores such as Seon's Food & |
    | Stuff, Huntin' Shack, or Crislip's Home Saloon and an extra cutscene will   |
    | play where Isabela drives off.  All of the cases will be failed afterward   |
    | though.                                                                     |
    '-----------------------------------------------------------------------------'
       ______                      ______
      / ____/____ _ _____ ___     / ____/                                    [CS05]
     / /    / __ `// ___// _ \   /___ \  ------------------------------------------
    / /___ / /_/ /(__  )/  __/  ____/ /                            Rescuing Isabela
    \____/ \__,_//____/ \___/  /_____/ --------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 5 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 21 / From 12:00 AM / Case 5-1 / Case 5-2 --
    
    (Must complete all of Case 5 before 4:00 AM on September 21)
    
    = Scoops available during this case =        = Extra Survivors =
    
    "A Strange Group"       - 12:00 AM       Kindell - 12:00 AM North Plaza
    * "Floyd the Sommelier" -  1:00 AM
    
    * If you rescued Floyd from the "Antique Lover" scoop.
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Case 5-1 - "A Promise to Isabela"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    .-----------------------------------------------------------------------------.
    | Extra Scene - Barnaby Speaks                                                |
    |=============================================================================|
    | If you go back to the Security Room, you will activate an extra cutscene in |
    | which Dr. Barnaby reveals some information about the zombie drug.           |
    '-----------------------------------------------------------------------------'
    
    Case 5-1 will start at the empty place next to the camera shop in North Plaza. 
    Enter this area between 12:00 AM and 1:00 AM for a cutscene.  Directly after 
    the cutscene you will have to save Isabela from the zombie that attacks her - 
    hit it with a melee weapon.  If you don't kill it, then the case is failed.  
    Another cutscene will begin after the zombie is killed.
    
    Case 5-2 - "Transporting Isabela"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now you need to carry Isabela on Frank's back and hurry back to the Security 
    Room in Paradise Plaza.  Carlito will speak through the intercoms and talk to 
    Isabela.  As you enter North Plaza once again, you will run into another 
    survivor by the name of [Kindell].  If you have already received the call for 
    the "A Strange Group" scoop prior to the cutscene for case 5-1 then he may not 
    be here yet - if that is the case, then you will have to come back after that 
    scoop most likely.  He comes equipped with his own shotgun.  You will have to 
    talk to him a few times to get him to join.  He's actually a little too 
    aggressive with his shotgun, which will lead to him hitting you and getting 
    surrounded easily by packs of zombies because of his constant shooting, so it 
    would be best to give him something else so he doesn't try to play hero.
    
    You will have to put down Isabela to help Kindell at times then you will have 
    to watch out for his shotgun blast also if you leave it equipped to him.  When 
    you come upon a large horde of zombies that are not too spread out, it would be 
    best to hack through them all with a small chainsaw or machete.  A queen bee 
    would work nicely as well if you have it.  Isabela must make it back to the 
    Security Room in order to advance to the next case.  As you near the air duct 
    to the Security Room, a cutscene will start.
       ______                      _____
      / ____/____ _ _____ ___     / ___/                                     [CS06]
     / /    / __ `// ___// _ \   / __ \ -------------------------------------------
    / /___ / /_/ /(__  )/  __/  / /_/ /                                Santa Cabeza
    \____/ \__,_//____/ \___/   \____/ --------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 6 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 21 / From 3:00 AM / Case 6-1 --
    
    (Must complete all of Case 6 before 4:00 AM on September 21; the next case 
    starts at 11:00 AM)
    
    = Scoops available during this case =            = Extra Survivors =
    
    "Long Haired Punk"     - 5:00 AM          Gil      - 5:00 AM (Food Court)
    "A Sick Man"           - 8:00 AM          Susan    - 8:00 AM (Wonderland park)
                                              Jonathan - 8:00 AM (Huntin' Shack)
                                              Brett    - 8:00 AM (Huntin' Shack)
                                              Alyssa   - 8:00 AM (Huntin' Shack)
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Case 6-1 - "Santa Cabeza"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You will have a slim margin of time to sneak in the "A Strange Group" scoop if 
    you want, but it is best to save the scoop for the next case set however since 
    you will be rushed.  Use this chance to stock up on good weapons such as the 
    Small Chainsaw, Machete, Mannequin Torso, Battle Axe, Katana, and a few Queen 
    Bees, or others since you will have to rescue quite a few survivors for the 
    next set of scoops.
    
    You must be back in the Security Room before 4:00 AM to view a cutscene that 
    will end Case 6-1.  The next case will start at 11:00 AM.  Now you have plenty 
    of time to do "A Strange Group" and "Long Haired Punk" scoops before case 7-1 
    starts after you complete Case 6-1.  You may be able to sneak in "A Sick War" 
    as well.  
    .-----------------------------------------------------------------------------.
    | Extra Scene - Hic...Who Care About Those Zombies?                           |
    |=============================================================================|
    | Around 5:00 AM if you enter the Food Court you will hear a person talking   |
    | around the Chris' Fine Foods area.  Walk behind the counter to find [Gil],  |
    | who is drinking himself silly while surrounded by wine.  Speak to him and   |
    | --PHOTO OP-- be ready to take a pic of him as he poses about midway through |
    | the conversation. --PHOTO OP-- This is one of the most drawn out            |
    | conversations in the game, but talk to him until he starts to laugh.  Walk  |
    | away and he will tell you to hold on.  Walk back up to him and talk to him  |
    | some more.  He will take a swig of wine then join you.  You will have to    |
    | prop him on your shoulder since he is so drunk that he can barely move.     |
    '-----------------------------------------------------------------------------'
    
    At 8:00 AM, you will have a chance to perform "A Sick War" in Wonderland Plaza. 
    Another survivor (Susan) will show up at the south end of Wonderland Plaza in 
    the playground area about this time.  She will be on top of the giant soccer 
    ball.  Cut through all the zombies with a blade or use a Queen Bee from the top 
    of the soccer ball then talk to her to get her to join.  If you don't want to 
    shove through the zombies then just hit Susan with the Queen Bee from below.
    .-----------------------------------------------------------------------------.
    | Extra Scene - A Bit of Encouragement                                        |
    |=============================================================================|
    | Around 8:00 AM in the Huntin' Shack of North Plaza, [Jonathan], [Brett],    |
    | and [Alyssa], will have taken residence inside.  It doesn't matter if you   |
    | defeated Cletus or not, he will be gone by now.  They will open fire upon   |
    | Frank as you enter the store.  Do a flying dodge back through the doors of  |
    | the store and Jonathan will quickly tell you to wait.  Walk up and talk to  |
    | him and eventually he will ask for some proof of the air duct that will     |
    | lead to the Security Room that Frank speaks of.  You must take a picture of |
    | the front of the air duct on top of the warehouse.  Just take a pic of the  |
    | PP sticker area and that will do fine.  Once they have seen the pic, they   |
    | will join up with you.  Do not ever move past Jonathan or they will open    |
    | fire again!  Do a flying dodge to keep from getting stunned if you move to  |
    | far.  They come equipped with a shotgun, machine gun, and a handgun so      |
    | escorting them won't be too bad.  You can give Brett another weapon and     |
    | take his machine gun if you want.                                           |
    |                                                                             |
    | This time a picture from a previous game will not work, unlike it did with  |
    | "Photo Challenge".  You must take a shot with the PP sticker included (look |
    | for the percentage below the camera view) in order to speak with Jonathan   |
    | again after he requests the picture.  If you don't get the right shot, the  |
    | "Speak" icon will not appear next to Jonathan.                              |
    '-----------------------------------------------------------------------------'
       ______                      _____
      / ____/____ _ _____ ___     /__  /                                     [CS07]
     / /    / __ `// ___// _ \      / / -------------------------------------------
    / /___ / /_/ /(__  )/  __/     / /                        Showdown with Carlito
    \____/ \__,_//____/ \___/     /_/ ---------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 7 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 21 / From 11:00 AM / Case 7-1 / Case 7-2 / Case 7-3 / Case 7-4 --
    
    (Must complete all of Case 7 before 6:00 PM on September 21)
    
    = Scoops available during this case =
    
    Photographer's Pride - 12:00 PM
    Kindell's Betrayal   - 12:00 PM
    A Woman in Despair   - 12:00 PM
    Paul's Present       -  5:00 PM
    
    * Three of the above scoops require you to have done another scoop to activate 
    them or save a random survivor (Kindell).  For "A Woman in Despair", you must 
    have finished Case 6-1 to complete it.
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Case 7-1 - "The Last Resort"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Carlito will speak once again over the intercom at 10:20 AM and shortly before 
    the start time for Case 7-1.  Meet up in the Security Room between 11:00 AM and 
    12:00 PM for a cutscene that ends Case 7-1.
    
    Case 7-2 - "Bomb Collector"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You need to head to the Parking Area in Leisure Park to help Brad disarm the 
    bombs.  The Parking Area is on the northwest side of Leisure Park - look for 
    the gray part near Wonderland Plaza on the map.  The guide arrow for this case 
    will really only confuse you so don't use it.  Before you go, you need to do 
    the "Photographer's Pride" scoop at 12:00 PM, or miss out on it.  It will only 
    be available if you have met with Kent the other two times and will take place 
    any time you enter Paradise Plaza between 12:00 PM and 1:00 PM.
    
    While in Leisure Park, move all the way down the street that leads to the 
    Parking Lot then get in the motorcycle and drive through the tunnel.  Don't 
    grab the car because the entrance of the Maintenance Tunnel is blocked off with 
    only a small open space.
    
    You can also use the Maintenance Tunnel Key to access the Maintenance Tunnel 
    directly from the door near the restrooms of Paradise Plaza.  This will start 
    you right near the white car in the tunnel.
    
    Boss - Carlito
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In the Maintenance Tunnel area you will have to find five bombs, which are 
    hidden in the back of trucks throughout the garage.  Carlito will eventually 
    catch up to you after you grab the first bomb.  He will be inside of a truck 
    and will try to ram you or will toss grenades at you.  Try to avoid him as much 
    as you can.  If he ever gets in your way during this mission, then head to the 
    driver's side of his truck and hit him with melee weapons, otherwise, he will 
    sit back and throw grenades at you from the comfort of his truck.  He will 
    drive off after you have taken about 25% of his life.  You can actually destroy 
    his truck if you hit it enough with a powerful weapon (see extra cutscene).  
    One other thing, if you ever find yourself without a vehicle then you need to 
    use a speed boost juice or find a zombie with a shopping cart and take it from 
    her.  Push the cart to make Frank go faster, and try to hit very few zombies so 
    you can keep it.
    
    Here is a list of the trucks with a descriptive walkthrough that follows:
    
    o BOMB 1 - In the far northwest dead end near the Meat Processing Plant and 
               near the Maintenance Tunnel door that leads to Seon's Food & Stuff.
    o BOMB 2 - In the north dead end, near North Plaza.
    o BOMB 3 - In the southeast, near the Maintenance Tunnel door that leads to 
               Entrance Plaza.
    o BOMB 4 - In the south dead end, near the Maintenance Tunnel door that leads 
               to Al Fresca Plaza.
    o BOMB 5 - In the west dead end, near the Maintenance Tunnel door that leads to 
               Wonderland Plaza.
    
    This will help you if you enter via Leisure Park:
    
    Make a left when you first enter the Maintenance Tunnel.  Plow through all the 
    zombies and drive up to the Michelle Club truck at the end of this path.  Open 
    the back door of the truck and use the B button to grab BOMB 1.  Quickly get 
    back on your motorcycle before the zombies surround you and drive over to the 
    truck near the path that you just came down.  Get inside the truck and drive 
    back down the path leading to the entrance.  Take the first left that you come 
    to followed by the next left.  Open the door to the truck at the end of that 
    path and collect BOMB 2.  Carlito will be right on top of you at this point so 
    make sure to move quickly!
    
    Go back down the path that you just drove down then turn left and follow that 
    path all the way to end if you want a new car.  If you don't want the car, then 
    take the second right.  Take the first left if you get the car however.  Drive 
    down the path ahead then after making two turns to the right you will run 
    across another truck.  Get out of the car and grab BOMB 3 inside of the back of 
    that truck.  Get back inside of the car then drive straight ahead to the left.  
    You'll be forced to make a right eventually then you will need to turn left.  
    Turn left at the circular intersection then turn left again and follow that 
    path to the end to find a truck containing BOMB 4.  One more to go!  Turn 
    directly around and go back the way you came.  Don't turn at the circular 
    intersection - keep going straight ahead then make a right before you reach the 
    dead end.  Follow this path then take the first left to find a truck at the end 
    with BOMB 5.  All the bombs have been found!  Otis will call and tell you that 
    you need to get the bombs outside right after you grab the final bomb - answer 
    his call when you get back in the vehicle.  Rush all the way back to the 
    entrance of the Parking Garage to activate a group of cutscenes that will end 
    this case.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Carlito Crashes                                               |
    |=============================================================================|
    | If you manage to destroy Carlito's truck then you will be treated to an     |
    | extra cutscene where Carlito gets out of his tumped over truck and runs.    |
    | Brad will chase after him and tell Frank to finish finding the bombs.  No   |
    | matter where you were at that time, you will be repositioned next to the    |
    | Paradise Plaza entrance of the Maintenance Tunnel, but thankfully all the   |
    | cars in the Maintenance Tunnel will respawn for you!  You can quickly get   |
    | back on track by grabbing the white car near the Paradise Plaza entrance of |
    | the tunnel.  This cutscene goes along very well with the ending cutscene    |
    | for this sequence.                                                          |
    '-----------------------------------------------------------------------------'
       ______                      ____ 
      / ____/____ _ _____ ___     ( __ )                                     [CS08]
     / /    / __ `// ___// _ \   / __  | ------------------------------------------
    / /___ / /_/ /(__  )/  __/  / /_/ /                         Underground Secrets
    \____/ \__,_//____/ \___/   \____/ --------------------------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                       CASE 8 - TIMELINE AND SCOOPS
                                                       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 21 / From 5:00 PM / Case 8-1 / Case 8-2 / Case 8-3 / Case 8-4 --
    
    (Must complete all of Case 8 before 11:00 PM on September 21)
    
    = Scoops available during this case =
    
    Simone the Gunslinger - 7:00 PM
    Cheryl's Request      - 8:00 PM
    
    * "A Woman in Despair" and "A Strange Group" must be completed for each scoop 
    respectively.
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Case 8-1 - "Jamming Device"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You need to get back to the Security Room before 6:00 PM to view a cutscene.  I 
    would advise going to the middle dead end and grabbing the Maintenance Tunnel 
    Key if you haven't.  It will help you to complete case 8-4 a bit faster.  This 
    set of cases is much like Case 2 in that you will not have much time, so it is 
    best to finish them as quick as you can.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Don't Tell Jessie About This                                  |
    |=============================================================================|
    | If you have enough extra time before the next case, head back to the        |
    | Maintenance Tunnel and go to the dead end in the middle.  This leads to the |
    | door of the warehouse that Brad and Carlito were fighting in.  There are no |
    | zombies down this section and a cutscene will begin once you start to drive |
    | down it.                                                                    |
    |                                                                             |
    | When the cutscene ends, drive to the end near the door and you will see a   |
    | single zombie.  Be sure to take a picture of zombie Brad for an Achievement |
    | then do the right thing, and finish him off.  You can also grab the         |
    | MAINTENANCE TUNNEL KEY in the warehouse behind him if you haven't yet.      |
    '-----------------------------------------------------------------------------'
    
    Case 8-2 - "Hideout"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Talk to Isabela after you go through the air duct - she's to the side as you 
    walk down the area that leads away from the air duct.  She will lead you to 
    Carlito's secret hideout in North Plaza.  Unfortunately, she wants to go down 
    using the elevator, so you're going to have to fight off the horde of zombies 
    inside as the elevator doors open.  Isabela acts much more like a partner this 
    time.  She will lead the way and is pretty gung-ho when it comes to taking down 
    zombies, so you want have to worry about her as much as you would with normal 
    party members.  She will take you through Paradise Plaza, Leisure Park, then 
    will finally lead you to North Plaza.
    
    The convicts are gone in Leisure Park no matter if you defeated them or not, so 
    you don't have to worry about them.  You must let her lead the way and take the 
    path that she chooses.  Try to keep zombies from ganging up on her.  Even 
    though she is much more aggressive and smarter than other party members, she 
    can still get pinned down because she has a habit of stopping to shoot any 
    zombie near her.  Keep in mind that you will likely take off more damage from 
    her if you hit her compared to what she will take from a zombie hit.  She will 
    take you to, one of the empty stores near Huntin' Shack then a cutscene will 
    play.  While in Carlito's Hideout, run along the catwalks up ahead to find 
    Isabela then another cutscene will play that will end this part of the case.
    
    Case 8-3 - "Jessie's Discovery"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There is a save point to the right side of Carlito's hideout, on the rug.  Now 
    it's time to head back to the Security Room.  Go back down to North Plaza 
    through either of the trap doors.  Enter Wonderland Plaza and take the shortcut 
    through the ladies restroom or head back through Leisure Park.  A cutscene will 
    play once you make it back to the Security Room that will end this part of the 
    case.
    
    Case 8-4 - "The Butcher"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The game is a little vague about where to go next especially if you are looking 
    at the icon on the map.  You need to head to the Parking Garage in Leisure Park 
    once again.  Get in the car in the parking area this time and enter the Parking 
    Garage.  Make a left and take that path to the very end.  This is the same area 
    where you grabbed the first bomb.  You will find the entrance to the Meat 
    Processing Plant on the right as you drive by.  This area is below Seon's Food 
    & Stuff on the map.  Open the doors for a cutscene.
    
    Psychopath Boss - Larry
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Op: While he is low in life, he will suddenly dash over to one of the 
              four buckets of meat found around the room and start to eat from it.
              The PP icon will appear as he bends over to grab some meat.  This 
              will replenish a small portion of his life.  He must have only 25% 
              health for him to do this.  
    
    As you can tell by the cutscene, this guy is built like a brick wall.  He has 
    many attacks and one of them is nearly unavoidable unless you put some sort of 
    shield in between you and him.  At the beginning of the battle he will stand 
    still and taunt, allowing you to get a free hit.  When he runs to grab a hunk 
    of meat from one of the hooks you must get behind all the other pieces of meat 
    as he throws his piece toward you or else you will most likely suffer some 
    major damage.  It is possible to run to the side and avoid it, but it sometimes 
    still hits you.  Frank's Flying Dodge will avoid it also.  There are plenty of 
    pieces of meat so you can hide fairly easily.  His other attacks include a 
    hatchet slice, a hatchet overhead, a ram, a grab, and a knife throw.  Make sure 
    to stay constantly moving while fighting him to avoid his attacks and only 
    attack him when he recovers from one of his attacks.  It's best to wait for him 
    to do his ram or his overhead attack then attack as he recovers.  Whenever he 
    pauses to rub his knives together be sure to get your free hit on him.  If 
    Larry manages to grab you, he will stick you on a meat hook and hit you with 
    his hatchet - shake the left analog to break free.
    
    There are a few weapons lying around such as Cleavers and Push Brooms.  The 
    Push Brooms aren't too useful but Cleavers will help a bit.  There are also two 
    cartons of milk near one of the Cleavers and another carton of milk to the 
    side.  Behind the Meat Shredder there are some racks that you can hit him with 
    as well.  The racks take some incredible damage off of him if you hit him with 
    one, but he will likely hit you as you recover.  There is also a Sledgehammer 
    behind the row of racks.  If you have a gun, try to get him locked in behind a 
    piece of meat then shoot him.  Carlito will be heading toward a meat grinder 
    during this battle while he hangs from a meat hook, so you must beat Larry 
    before he gets to the grinder or you fail this case.
    
    TIP: If you are running low on time be sure to use the Shelves or Sausage Racks 
    to hit him.  They take about the same amount of damage as the Small Chainsaw 
    and will kill him just as quick.  He will likely hit you after each strike, but 
    just use the Milk to heal yourself.
    
    A cutscene will play once you have defeated Larry then you will receive 
    CARLITO'S LOCKET.  Grab Larry's Meat Cleaver as well.  It will reappear in this 
    area like all the other boss weapons.
      ______ __             ______              __       
     /_  __// /_   ___     / ____/____ _ _____ / /_ _____                    [CS09]
      / /  / __ \ / _ \   / /_   / __ `// ___// __// ___/ -------------------------
     / /  / / / //  __/  / __/  / /_/ // /__ / /_ (__  )           Time to Clean Up
    /_/  /_/ /_/ \___/  /_/     \__,_/ \___/ \__//____/ ---------------------------
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                    THE FACTS - TIMELINE AND SCOOPS
                                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- September 21 / From 10:00 PM / The Facts (Final Case) --
    
    (must meet at Carlito's Hideout before 11:00 PM on September 22)
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Facts (Final Case) - "Memories"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Your time will likely be almost up so run back to the Parking Garage and get in 
    the delivery truck.  Drive back out of the garage and head for Leisure Park.  
    Drive across Leisure Park over to the entrance of North Plaza.  Get out of the 
    truck and run inside.  You have got to get to Carlito's Hideout before 11:00 PM 
    to complete this final case.  Look for the two empty rooms next to the question 
    mark icon on your map and rush to either of those rooms.  Move along the 
    platform on the side to avoid the zombies as you run.  Get on top of the 
    cardboard boxes in either room and enter his hideout.  Rush over to Isabela in 
    Carlito's Hideout for a cutscene that will end this final case.
    
    All Cases closed! But...
    
    Now you can go back to the Security Room for an extra scene.  A total of three 
    cutscenes will play over the next few minutes no matter what you do.  The first 
    cutscene will start as you head to the trapdoor to leave Carlito's Hideout.  
    The second cutscene will activate ten minutes after the first.  The third 
    cutscene will happen at either 11:45 PM or when you reach the end of the 
    corridor in the warehouse on the way back to the Security Room.  
    .-----------------------------------------------------------------------------.
    | Extra Scene - Jessie?                                                       |
    |=============================================================================|
    | Head back to the Security Room.  While running down the corridor of the     |
    | warehouse a most interesting and gory cutscene will play.  Keep moving      |
    | toward the Security Room after the cutscene.  When you run toward the air   |
    | duct another cutscene will play in which Frank will try to contact Jessie.  |
    | Head through the air duct and enter the monitor room and another cutscene   |
    | will play.  Open up the red door in the back of the office to find Jessie.  |
    | Be sure to snap a shot of her for an achievement.  You might want to snap a |
    | few Erotica shots of her too.  Yes, you can still take shots of her after   |
    | you plunge a weapon into her for Erotica credit if you are wondering.  Even |
    | in death, Jessie cannot escape Frank's camera.  There is also a message     |
    | from Otis on the monitor controls.                                          |
    '-----------------------------------------------------------------------------'
    
    September 22 / From 12:00 AM / Operation: Cleanup
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once 12:00 AM rolls around Special Forces units will raid the mall.  They will 
    start to kill off some of the zombies and try to kill any survivors as well.  
    They will shoot you upon sight, so you will have to fight back if you want to 
    survive.  They are heavily armored but they will drop machine guns once you 
    kill them that will definitely help you out.  
    
    The best way to deal with a Special Forces soldier is to grab one of the best 
    melee weapons you can get your hands on.  The Mannequin Torso, Katana, Battle 
    Axe, Small Chainsaw, Machete, and Meat Cleaver will be your best options.  
    Firing at them from a distance with a Machine Gun will work well, but do not 
    fire from close range.  If they manage to kill you then all is not lost.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Imprisoned by the Special Forces                              |
    |=============================================================================|
    | If you die from anything after 12:00 AM, Frank will be taken to a           |
    | helicopter and will be tied up.  Two Special Forces soldiers will stand     |
    | guard around the helicopter while Frank is tied up.  A little minigame will |
    | allow you to get away from the Special Forces soldiers.  The screen will    |
    | show a frontal view of Frank tied up.  You must move the left analog back   |
    | and forth (or rotate it) while both of the Special Forces troopers have     |
    | their backs turned.  The meter at the bottom of the screen will fill up as  |
    | Frank struggles.  The meter will start to drop if Frank doesn't struggle.   |
    | If one of them spots you trying to get away then they will knock you out    |
    | and you will lose a few hours.  Afterwards, you will be able to try again.  |
    | As long as you are not pressing the left analog when a Special Forces       |
    | trooper turns, you will get away with no problem.                           |
    '-----------------------------------------------------------------------------'
    
    There is also as Special Forces helicopter out in Leisure Park.  The helicopter 
    will fly by and shoot it's machine guns or fire rockets at you.  You can take 
    down this helicopter if you shoot the back rotor with a machine gun.  Stand on 
    top of the roof that houses the picnic area and wait for the chopper to stop 
    and move toward you.  Run toward it then turn around and aim upwards.  When it 
    flies overhead, shoot the rotor to take it down.  Taking down the helicopter 
    will actually give you an achievement.  It's best to stay inside though if this 
    is your first playthrough.
    .-----------------------------------------------------------------------------.
    | Extra Scene - Another Cover-up                                              |
    |=============================================================================|
    | Head back to North Plaza and enter Carlito's Hideout after the Special      |
    | Forces troopers arrive.  Walk up to Isabela for a cutscene once you get to  |
    | Carlito's Hideout.                                                          |
    '-----------------------------------------------------------------------------'
    
    Now there is absolutely nothing important to do until 10:00 AM on September 22. 
    To make the time go by faster you can intentionally die, then let the Special 
    Forces troopers knock you out until you reach about 10:00 AM.  You can also 
    spend this time trying to get the Perfect Gunner, Hella Copter, and Legendary 
    Soldier achievements.  Other than that, grab a collection of Small Chainsaws 
    and party!
    
    September 22 / From 10:00 AM / The Final Hope
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    At 10:00 AM, Isabela will contact you and tell you to come back to Carlito's 
    Hideout.  Get back to Carlito's Hideout and a cutscene will play once you enter 
    through the trapdoor.  You must activate this cutscene to get Ending A.  If you 
    talk to Isabela afterward, she will tell you to go ahead and leave without her. 
    Head back to the Security Room.  A few changes have taken place in the mall at 
    this point.  All the zombies in all areas are now dead and all the Special 
    Forces soldiers are nowhere to be found, so you will have no problem getting to 
    your destination.  The once welded door to the Security Room in Entrance Plaza 
    is now open as well.  When you reach the Security Room, walk out onto the 
    Helipad and wait until 12:00 PM noon for the ending cutscene.
    
    The credits will play, but all is not over yet...
    
       ____                      __   _                
      / __ \ _   __ ___   _____ / /_ (_)____ ___   ___                       [CS10]
     / / / /| | / // _ \ / ___// __// // __ `__ \ / _ \ ---------------------------
    / /_/ / | |/ //  __// /   / /_ / // / / / / //  __/               The Aftermath
    \____/  |___/ \___//_/    \__//_//_/ /_/ /_/ \___/ ----------------------------
    
    September 22 / From 12:15 PM / All is Lost
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A cutscene will play after the credits and after you have saved your game that 
    will pick up where Ending A left off.  This mode is also accessible from the 
    main menu screen if you achieved Ending A.
    
    September 22 / From 8:00 PM / What if...
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After the cutscene with Isabela, you will have to run throughout the mall and 
    collect eight items to help Isabela in formulating a suppressant for Frank's 
    zombification.  The items will be labeled with a blue key mark as you approach 
    them.  Many of the zombies in the mall are dead, except for the ones in Leisure 
    Park so the coast will almost be clear.  As you enter North Plaza, however, you 
    will be introduced to a new enemy as a cutscene plays.  These helicopter drones 
    will set off an alarm if they spot you and they will fire their machine gun.  
    The alarm will call in Special Forces soldiers from around the area so your 
    cover will be blown for that area.  Use a gun to take the drones out quickly 
    whenever you spot one and be sure to listen for them as you move out from 
    around a corner.  A Sniper Rifle or a Machine Gun works very well for the 
    drones.
    
    Stealth plays a vital role in this little item run since Special Forces 
    soldiers will be all over you if you constantly stay in the open.  Some of them 
    will have their back turned so you can get the drop on them if you sneak up 
    from behind.  You don't have access to the Small Chainsaw anymore unless you 
    still have one from 72 Hour mode, so you will need to grab either a Machete, 
    Meat Cleaver, Mannequin Torso, Katana, or Battle Axe to hack through the 
    soldiers.  The good thing about the Mannequin Torso is that it will usually 
    knock down a soldier with one hit and it's available all over North Plaza.  Be 
    sure to use Frank's Lift Up, Face Crusher, and Disembowel moves for one hit 
    kills on the Special Forces soldiers also.
    
    If you are starting Overtime Mode without playing the previous 72 Hour Mode, 
    then you will start with nothing, but if you are starting directly from 72 Hour 
    Mode then you will keep any weapons that you had as that mode ended.  Be sure 
    to save your game while in Overtime Mode in order to keep your leftover weapons 
    from 72 Hour Mode.  Luckily, you start out next to Huntin' Shack, so you can go 
    grab some good firearms right from the get go.  Suit up and move out!  Keep in 
    mind that a machinegun will help you out more than a shotgun at the moment 
    though.  Be sure to grab some Katanas from Ripper's Blades and Mannequin Torsos 
    on your way to the supermarket.  Stock up on them since you can kill a Special 
    Forces soldier with just a few hits from each weapon (depending on your attack 
    level) compared to several shots from a machinegun.
    
    Item #1 - First Aid Kit
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Seon's Food & Stuff
    Section of Mall: North Plaza 
    
    The Special Forces soldiers in here will be very hard if you take them all on 
    while they are grouped.  Run along the aisles and defeat them individually with 
    a Katana or Mannequin Torso.  There are plenty of food items so run and grab a 
    bunch for your journey ahead - stock up on milk.  The FIRST AID KIT you seek is 
    in the Pharmacy next to where you got the medicine for Brad.  Open the door 
    near the back of the supermarket and run down the corridor.  Look on the shelf 
    to the right as you enter the Pharmacy to find the first aid kit near the back. 
    Get on the motorcycle outside of Seon's Food & Stuff and drive to Wonderland 
    Plaza.
    
    Item #2 - Magnifying Glass
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Wonder Jewels
    Section of Mall: Wonderland Plaza
    
    One Special Forces soldier will be inside of Wonder Jewels.  Grab the 
    MAGNIFYING GLASS on the register counter in the back.  Drive to the Food Court 
    next.
    
    Item #3 - Blender
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Frozen Dreams, The Bean Shop, Columbian Roastmasters (both), Colby's 
    Movieland
    Section of Mall: Food Court, Al Fresca Plaza, Paradise Plaza
    
    The BLENDER is in any store that had one in 72 Hour Mode.  Look in the Food 
    Court, Al Fresca Plaza, or Paradise Plaza.  If you still have the motorcycle 
    then run over the Special Forces soldiers for an instant kill then grab one of 
    the blenders from the Food Court.  I would recommend going through Leisure Park 
    to enter Paradise Plaza since Al Fresca Plaza is full of Special Forces 
    soldiers.  Do not activate the cutscene near the clock tower of Leisure Park 
    yet.  Stay away from the clock tower or you will have a helicopter to deal 
    with!  Either way that you go, you have to ditch the motorcycle.
    
    Item #4 - Cold Spray
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Sportrance
    Section of Mall: Paradise Plaza
    
    Check on the second floor, bottom shelf of the right aisle to find the COLD 
    SPRAY.  Leap off the first set of railings in Columbian Roastmasters and grab 
    the Katana on the orange awning below the railing if you're running out of 
    weapons.
    
    Item #5 - Developing Solution
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Cam's Cameras
    Section of Mall: Paradise Plaza
    
    Check behind the register counter to find the DEVELOPING SOLUTION.
    
    Item #6 - Coffee Fillers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    
    Make sure to have one fully loaded machinegun before entering the warehouse.  
    This is one of the few areas where the machinegun that the Special Forces drop 
    will actually help to defeat some soldiers.  Two Special Forces soldiers will 
    have their back turned as you enter the warehouse.  Quickly step out from 
    behind the wall and start blasting them with the machinegun.  Keep hitting them 
    until they die, then spray the others with bullets as they drop from the tall 
    racks in the back.  When they get too close, step back behind the wall and 
    equip your Katana, then step back out and charge them with your Katana.  You 
    shouldn't receive much damage this way.
    
    You can also, go through the Security Room door on the second floor in Entrance 
    Plaza and go straight to the Security Room without having to go through the 
    warehouse.  If you do this then get Items #7 and #8 before this one then enter 
    the Security Room from Entrance Plaza.  It's your choice.
    
    The coast is clear on the roof and in the Security Office.  The COFFEE FILLERS 
    are on the shelf under the security monitors in the office area.  Be sure to 
    save your game if all is going smoothly.  If you go through the warehouse 
    again, take the elevator down and then just slice through the soldiers below on 
    your way out.  Make a run for it if the others on the tall racks come after 
    you.  I would advise you to go through the once welded door in the Security 
    Room and head straight into Entrance Plaza though.
    
    Item #7 - Perfume Bottle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Estelle's Fine-lady Cosmetics
    Section of Mall: Entrance Plaza
    
    One Special Forces soldier will be hiding in the store so kill him and grab the 
    PERFUME BOTTLE off of the left side of the middle display.
    
    Item #8 - Camp Stove
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Sports High
    Section of Mall: Entrance Plaza
    
    Check on the third small aisle as you enter Sports High to find the CAMP STOVE 
    on the bottom shelf.  One Special Forces soldier is in the store, but some more 
    may join him from behind.
    
    After you have gathered all the items, return to Isabela in Carlito's Hideout 
    at the North Plaza.  Talk to her for a cutscene.  Talk to Isabela once again 
    after the cutscene to get another mission.
    
    Finding a Generator
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: N/A
    Section of Mall: Leisure Park (Clock Tower)
    
    Isabela cannot do anything without the power from a generator.  Luckily, there 
    is one on the Clock Tower of Leisure Park.  Make your way to the middle of 
    Leisure Park for a cutscene.  Look for the helicopter wreckage to find the 
    Clock Tower.  A helicopter will attack after the cutscene.  The GENERATOR is on 
    the back of the Clock Tower, so grab it and run back to Carlito's Hideout in 
    the North Plaza before the helicopter has a chance to blast you too much.  Run 
    in between the trees and stay under the rooftops as much as possible while 
    running.  When you get to Carlito's Hideout, talk to Isabela once more while 
    you have the Generator.
    
    September 22 / Preparation of the Suppressant
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You'll likely be reaching the 12-hour mark of Overtime Mode by now.  Once this 
    time is reached, Frank will start to feel pain from his infection and will 
    start to grab his chest in at times like he is having a stomachache.  He will 
    drop his currently equipped weapon and will be vulnerable.  He will only do 
    this a few times, but it will come randomly.
    
    Talk to her again afterwards to find out that she has everything prepared now, 
    and all she needs is some adult Queens from the zombies.  She needs a total of 
    10 QUEENS.  Enter North Plaza to find out that the place is now overrun with 
    zombies once again.  I bet you're glad to see them instead of soldiers aren't 
    you?  Well, I hate to burst your bubble, but the Special Forces soldiers and 
    drones are still in the areas, so you're still going to have to deal with them. 
    To find the Queens, you are going to have to find them the same way as you have 
    throughout the whole game and find them through random zombies after you defeat 
    them.  All the zombies in Leisure Park are now dead thanks to the helicopter, 
    so don't go back there.
    
    Grab plenty of Katanas from Ripper's Blades, and get the Weekly Photo Magazine 
    from Contemporary Reading in Paradise Plaza then head through any of the 
    entrances labeled on the map that go to the Maintenance Tunnel since that is 
    where you will find tons of zombies.  The entrance in Paradise Plaza is near 
    the restrooms.  While you have the Weekly Photo Magazine with you, look for any 
    zombie that is waving its arms in the air and has a green PP icon over its head 
    signaling an Outtake shot.  These are the carriers of the Queens.  Kill them 
    with your current weapon or with a car and grab about five Queens or all ten if 
    you can carry them.
    
    Return to Isabela and give them to her by equipping each one and pressing the B 
    button near her.  You can make as many trips as you need to.  Before you give 
    all 10 Queens to her, it would be best to grab plenty of healing items and a 
    few good weapons since this is the last chance you will have to stock up on 
    items in the mall.  Grabbing a few extra Queens beside the 10 that you give to 
    Isabela would be a good idea.  Give all the Queens to Isabela for a cutscene 
    that will lead to the next part.
    
    September 22 / A Way Out
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Isabela has made a type of anti-zombie pheromone that will keep the zombies 
    away from you.  There is a save point at the beginning of this area, so save 
    your game then drop down into the zombie horde below.  A Queen will help you 
    out greatly in this area if you have one by any chance, but you can still 
    manage without one.  Take Isabela's hand and lead her through the zombie horde. 
    Make sure that you keep her by your side while you can.  The zombies will 
    bounce away from you both as they come into contact with the perfume - this 
    does not mean that you are invincible however.  The zombies can still hit you 
    sparingly and can nearly knock you away from Isabela.  Walk around the area and 
    grab some rocks if you don't have any weapons.  Walk up to the large gate ahead 
    that is sealing off the tunnel.  There is a barred circular tunnel to the left 
    side.  You will need to move over to the barred tunnel and lift up the bars so 
    Isabela can get through.  The "Open" command will appear while next to it.
    
    While Isabela is crawling through the tunnel, Frank will have to fight off the 
    zombies the best way he can.  Beat them with rocks or use some double lariats 
    to knock them back until Isabela turns the valve handle on the other side to 
    open the gate then rush to her side.  Grab her hand and walk deeper into the 
    tunnel.  Soon you will come upon a raised area with a pickaxe on top.  Maneuver 
    through the zombies until you come to another big gate.  Move over to the right 
    side of the gate until you see a gate door then let go Isabela's hand so Frank 
    can open the door.
    
    Grab Isabela's hand and move down the next tunnel.  Walk over the crumbled 
    debris ahead and keep moving.  Look for any open spots in the hordes of zombies 
    and run through them to keep you safer.  Another gate will block the way up 
    ahead once again.  Move over to the barred circular tunnel on the left side 
    just like before and let go of Isabela's hand then lift up the barred gate so 
    she can get through.  Fight off the zombies and wait for her to turn the valve 
    handle on the other side to raise the gate.  Grab Isabela's hand then run down 
    the ramp ahead.  Keep running until a cutscene starts.
    
    Save your game then grab Isabela and carry her on Frank's back into the zombie 
    horde below.  You will have to fall off the platform with her if she doesn't 
    jump off herself.  Grab her again then work your way down the left corridor on 
    the side of the gate up ahead.  Move down the corridor and turn to the right 
    then climb the stairs.  There are some Special Forces soldiers on the other 
    side standing guard at the gates.  Do not move past the side gates or the 
    Special Forces on the other side will shoot at you.  At the top of the stairs, 
    put Isabela down then pull the switch to open all three gates below and unleash 
    all the zombies on the Special Forces soldiers in the middle area.  Grab 
    Isabela and head through the gate next to the stairs.  The soldiers are 
    occupied at the moment, but their number one priority is still Frank and 
    Isabela.  They will most likely shoot at you a few times but just keep running. 
    Run over to the jeep in the back and get in to initiate a cutscene.  Isabela 
    must be next to Frank in order to get inside.  Use double lariats to get the 
    zombies off if you're separated from Isabela.
    
    September 22 / The Final Stand
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You are now put behind the gun on the back of the jeep as a prototype tank 
    chases Frank and Isabela through the path ahead.  Aim at the two blinking areas 
    of the tank above its tracks and fire away at them.  Pick one side and keep 
    blasting it.  The tank will lose sight of you as it slows down from the damage 
    and will miss when it shoots if you keep firing at the sides.  The tank usually 
    gets stuck behind an obstacle when it fires if you hit the sides properly.  You 
    can also shoot the small sensor with the laser that pops up on the top of the 
    cannon to make it stop tracking you.  This will cancel the tank's cannon shot.  
    Eventually the blinking area on the sides will blow up if you keep hitting one 
    side.  Keep firing at one of the sides to keep it at a distance and fire at the 
    sensor if it gets too close while readying a shot.  The tank will send out 
    helicopter drones and heat-seeking missiles as its life meter starts to fall.  
    Shoot the missiles and helicopter drones before they can do any damage.  As 
    long as you have a steady aim this part shouldn't be too bad.
    
    Psychopath Boss - Brock
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Op:  When he lifts his left arm in the air and poses.
    
    Brock is definitely the most defensive boss you will fight in this game.  For 
    this fight, you must battle Brock with your bare hands while on top of his tank 
    as a horde of zombies surround the tank from all sides.  All of your items are 
    gone for this fight.  The space around the area is severely limited so it is 
    easy to get knocked off.  If Brock manages to hit Frank then Frank will get 
    stunned - this will lead to Brock being able to knock you off the tank with a 
    heavy hit.  When you fall off, you will land in the middle of the zombie horde 
    surrounding the tank and they will start to grab at you even before you have 
    time to get up.  When you do manage to get up, use the Zombie Ride to step over 
    the zombies and get back on the tank.  Brock can actually knock you off the 
    tank even after you fall down on top of the tank so you must not let him hit 
    you much at all.
    
    You can't simply hit Brock by running up to him and punching him.  You have to 
    wait until he does an attack that will leave him open then counter with a 
    series of punches or a double lariat.  His attacks include punches, a 
    roundhouse kick, a choking grab, a punt kick (while you're on the ground), and 
    a ram.  He will always pose right before he rushes in for his grab so be ready 
    to move.  If he catches you, shake the left analog to break free from his 
    chokehold.  You will have to step to the sides as he begins to attack then 
    counter him from behind.  The best time to hit him is right after his ram.  He 
    will usually perform a ram right after a roundhouse kick.  Do not counter him 
    immediately after the ram or he will block.  You must wait a few seconds for 
    him to rise up then counter and you will be able to hit him every time - this 
    is the main key to beating him.  The double lariat works perfect since it takes 
    a while to run over to him and do the combination, so he will be open to an 
    attack by the time you get it off.  It will not take that many hits to defeat 
    him.  Finding an open spot will be the main challenge for the battle, but once 
    you understand the timing he is not as hard as he seems.
    
    The ending cutscene for the True Ending will play after the battle and the 
    credits will roll...again.
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                                    SCOOPS                                   |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [SC00]
                |____|                  |_|  \_\   |_____/
    
    Scoops are extra missions that you can engage in to yield extra PP and to 
    rescue survivors.  A few of the psychopath bosses are only present in scoops as 
    well.  Otis must call you on the radio and tell you about the scoop before it 
    will be listed with your other scoops and before you can actually perform it.
    
    o If you are in the same area that a scoop takes place in, Otis will not call 
      you, so must stay out of that one area until he calls you if you are 
      expecting a scoop.  
    
    o If you let a bunch of scoops pile up then Otis will not call you about 
      another scoop even if one is passed due.  He will not call until you finish 
      the current scoops.  Don't have more than three open at a time, or you will 
      start to receive some scoops late or miss out on them entirely.
    
    o The starting times listed below are not exact.  The start times will differ 
      depending on how you solve the different cases, so you might get an earlier 
      starting time or a later starting time.
    
    o A scoop is usually considered complete once the survivors in it have all been 
      killed or they have all joined up with Frank.  If you keep looking for a 
      particular scoop then start killing the survivors to quickly end the current 
      scoops and make the others available quicker.
    
       _____               __                    __                   ___ ____ 
      / ___/ ___   ____   / /_ ___   ____ ___   / /_   ___   _____   <  // __ \
      \__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/   / // /_/ /
     ___/ //  __// /_/ // /_ /  __// / / / / // /_/ //  __// /      / / \__, / 
    /____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/      /_/ /____/  
               /_/                                                           [SC01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Cut from the Same Cloth"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Columbian Roastmasters
    Section of Mall: Paradise Plaza
    Survivor: Kent
    Start Time: 2:00 PM, September 19
    End Time: 8:00 PM, September 19
    
    Requirements: 
    
    1) Take a picture worth at least 500 PP
    2) Take a shot of him while he is posing that is worth at least 700 PP.
    
    Meet up with Kent in the upper portion of Paradise Plaza, inside Columbian 
    Roastmasters.  Keep talking to Kent until the main trial starts.  A tutorial on 
    taking photos will appear.
    
    After the tutorial, Kent will want you to take a picture of him that will be 
    worth at least 500 PP.  Arm your camera and snap a shot of him as he starts to 
    take a picture for the most PP.  Follow Kent downstairs after successfully 
    taking a picture over 500 PP.  When Kent runs downstairs he will start to take 
    pictures of the zombies and will attack them with a flying kick and shoot at 
    them with his handgun. --PHOTO OP-- If you wait for him to run up and kick a 
    zombie, a "PP" symbol will appear in yellow letters up above Kent as he does 
    the flying kick.  This shot will net you a Brutality ranking and quite a bit of 
    PP. --PHOTO OP-- In order to accomplish the second task, you will need to take 
    a close shot of him while he is posing.  He will usually pose after he kicks a 
    zombie.  Look for him to raise his arm up into the air, then quickly zoom in on 
    him and snap a shot.  Be sure to have the camera focused on him after he jump 
    kicks or snaps a photo and you will get the shot eventually.  Keep a lookout on 
    the zombies in the areas though.  The scoop will be considered a success after 
    you have accomplished the second task and a cutscene will play.
    
    "Barricade Pair - A & B"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Weber's Garments
    Section of Mall: Al Fresca Plaza
    Survivor: Bart & Aaron
    Start Time: 4:00 PM, September 19
    End Time: 4:00 AM, September 20
    
    Requirements:
    
    1) Beat some sense into Bart with barehanded melee attacks until he stops 
    attacking.
    2) Escort both Bart and Aaron back to the security room.
    
    Move the plywood, shelf, and chairs out of the way and work your way into 
    Weber's Garments to find [Bart] and [Aaron].  Bart will go crazy and start 
    hitting you with his pipe.  Knock some sense into him by using your bare hands 
    and he will eventually stop attacking.  Talk to him afterwards to get both him 
    and Aaron to join up with Frank.  Give Aaron a weapon since he doesn't have 
    one.  The Submachine Gun from the fountain near the end of this plaza would be 
    an excellent choice.
    
    "A Mother's Lament"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Riverfield Jewelry
    Section of Mall: Al Fresca Plaza
    Survivor: Leah
    Start Time: 5:00 PM, September 19
    End Time: 7:00 AM, September 20
    Requirements:
    
    1) Coach Leah into joining you then have her step over the counter.
    2) Grab Leah and carry her on Frank's back then head back to the security room.
    
    [Leah] will be crying behind the counter as you enter Riverfield Jewelry.  Jump 
    over the counter and talk to her.  She will grab Frank and tell him that she 
    cannot find her baby.  Push her off as she grabs Frank then continually talk to 
    her until she joins your party - it will take a while, but she eventually will. 
    You will have to get her to join you then keep calling her until she hops over 
    the counter herself.  Frank cannot jump over the counter with Leah on his back 
    so you will have to get her to climb over it as you fight off the incoming 
    zombies from the outside plaza.
    
    Escorting Leah back to the Security Room is one tough task however, since you 
    will run into three convicts inside of jeep once you enter Leisure Park if you 
    are not early enough.  If you enter the park before 6:00 PM, you won't have to 
    worry about the convicts yet.
    
    "Out of Control"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: N/A
    Section of Mall: Wonderland Plaza
    Survivor: Adam, Greg
    Start Time: 9:00 PM, September 19
    End Time: 11:00 AM, September 20
    
    Requirements:
    
    1) Defeat Adam.
    2) Use the ID card on the control unit for the Wonderland ride to save Greg.
    3) Talk to him then follow Greg to the Womens' Restroom where he will show you 
    a shortcut to Paradise Plaza that is through the left glass panel.
    
    Walk up to the control unit on the west side of the second floor of Wonderland 
    Plaza then examine it.  A cutscene will play that will introduce Adam the 
    clown.
    
    Psychopath Boss - Adam
    
    Photo Op: Wait for him to skip and juggle his chainsaws.  He will pose with 
    both of the chainsaws at the end of this taunt.  He will only do this while you 
    are very far away from him.  Run away while he blows up a balloon then stand 
    with the camera ready and he should do it if you're far enough.
    
    Both of Adam's chainsaw attacks are very deadly and quick so you will have to 
    stay on the move the entire time.  He will flip and jump toward you and then 
    eventually sneak in a dual chainsaw overhead strike - this is his most deadly 
    attack since it is so fast and he does it randomly out of a roll as he heads 
    toward you.  For his other chainsaw attack, he will spin toward you with both 
    chainsaws stretched out.  He will dizzy himself if he spins too much so you 
    easily sneak in a melee attack while he staggers.  His flame breath is one of 
    his most common attacks.  He will lean back and breathe fire out of his mouth. 
    If you knock him down he will always counter with a flame breath as he gets up, 
    so run away from him if you knock him down.  He will also throw knives at you 
    and send a balloon toward you filled with gas that will stun Frank.  Run to the 
    sides to avoid the knives or step into a store to shield you from them.  His 
    balloon attack is also one of his major downfalls.  While he is blowing up the 
    balloon, hit him with gunfire or any projectile weapon (hockey stick, golfclub) 
    and he will be stunned for quite a while allowing you to dish out punishment.
    
    One of the best weapons to use against Adam is the Katana or Mannequin Torso.  
    Bring a bunch of them with you (stop by Ripper's Blades in North Plaza or 
    collect Mannequins Torsos on your way out of the warehouse) and as long as you 
    can avoid his attacks, you can slice or hit him afterwards.  You can hit him 
    after each of his chainsaw moves with at least one two hit slice combo or hit. 
    He can also be hit after his flame attack (the standing flame not the ground 
    flame) if you can time it right.  Do not ever try to him when he is not 
    recovering from a move or he will shield himself with his chainsaws, which will 
    automatically break your weapon.  He will also shield himself from gunfire with 
    the chainsaws.  After the battle, a most gruesome cutscene will play and then 
    you will receive the ID CARD for defeating Adam.  Be sure to grab the Small 
    Chainsaw from Adam's body.  Run up to the control panel and use the ID card on 
    it for a cutscene.
    
    TIP: If you don't have a gun and Adam starts to blow up a balloon, run up to 
    him and let the balloon hit Frank while right in front of Adam.  This will take 
    one bar of health from Frank and stun him, but it will stun Adam as well.  
    Frank will break out of the stun well before Adam allowing you to get a free 
    hit.
    
    Talk to [Greg] after the cutscene and he will join you.  Grab the other Small 
    Chainsaw on the ground where Adam once was on your way down the stairs after 
    the cutscene for a total of two chainsaws.  This weapon will respawn every time 
    you exit and reenter this area.  Follow Greg to the north and down the stairs.  
    Slice through the zombies with your new chainsaw to make some extremely bloody 
    scenes along the way. --PHOTO OP-- Take a picture of Greg when he wanders far 
    off and yells out for you.  He will have a PP icon above his head signifying a 
    nice Drama shot PP bonus. --PHOTO OP-- He will lead you to the right restroom 
    on the east side of Wonderland Plaza.  He will tell you about a shortcut.  Jump 
    on top of the set of faucets on the left side and press the B button to go all 
    the way back to the restroom of Paradise Plaza via the door through the mirror. 
    Take Greg back to the security room of Paradise Plaza to earn your bonus PP.
    
    "Japanese Tourists A & B"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Sir Book-a-lot
    Section of Mall: Wonderland Plaza
    Survivor: Yuu & Shinji
    Start Time: 10:00 PM, September 19
    End Time: 7:00 AM, September 20
    
    Requirements:
    
    1) Grab the Japanese book in Sir Book-a-lot.
    2) Talk to the Japanese tourists until they both join you then take them back 
    to the Security Room.
    
    Walk into Sir Book-a-lot and grab the Japanese book on the right side of the 
    room.  It is on the floor.  With this you can get [Yuu] and [Shinji] to join 
    you. They will discuss teaming up with you for quite a while, but they will 
    eventually join up with you.  --PHOTO OP-- Be ready to take a pic of them the 
    moment they both join you and you will get some bonus PP for a shot of their 
    acceptance.  Keep them together. --PHOTO OP-- You can drop the Japanese book 
    after they join.  Give them both a gun or your best weapon then go back 
    downstairs and head back to the Paradise Plaza Security Room via the mirror if 
    you have completed the "Out of Control" scoop or you will need to go through 
    Leisure Park.
    
    "Shadow of the North Plaza"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: N/A - check the western middle portion in the back of an empty store
    Section of Mall: North Plaza
    Survivor: David
    Start Time: 11:00 PM, September 19
    End Time: 8:00AM, September 20
    
    Requirements:
    
    1) Prop David on Frank's shoulder and escort him back to the Security Room.
    
    Make your way through Wonderland Plaza and head for North Plaza via the 
    entrance with the escalators.  [David] will be hiding in an area on the western 
    middle portion of North Plaza.  Check your map.  He will be hunched over in the 
    back of an empty store.  Talk to him to learn about a crazy person in the 
    supermarket.  Keep talking until he joins you then prop him up on Frank's 
    shoulder and run back the way you came.  You are nearly invincible while a 
    survivor is being propped on your shoulder as long as you stay moving, so this 
    should be an easy PP bonus for you if you can go through the mirror of the 
    women's bathroom in Wonderland Plaza.  If not, then go through Leisure Park and 
    take the long way around.
    
       _____               __                    __                   ___   ____ 
      / ___/ ___   ____   / /_ ___   ____ ___   / /_   ___   _____   |__ \ / __ \
      \__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/   __/ // / / /
     ___/ //  __// /_/ // /_ /  __// / / / / // /_/ //  __// /      / __// /_/ / 
    /____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/      /____/\____/  
               /_/                                                           [SC02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "Lovers A & B"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Run Like the Wind
    Section of Mall: Wonderland Plaza
    Survivor: Tonya & Ross
    Start Time: 7:00 AM, September 20
    End Time: 12:00 PM, September 20
    
    Requirements:
    
    1) Do not give Ross a gun.
    2) Escort both Tonya and Ross back to the security room.
    
    [Tonya] and [Ross] will be near the front of the store off to the left side as 
    you enter.  Talk to them to learn the story of how Ross got injured.  Ross will 
    eventually ask you for a gun.  Two decisions can be made here:
    
    a) Give Ross the gun and watch him blow his brains out. --PHOTO OP-- You can 
    take a pic of him right before he shoots for some bonus PP points. --PHOTO OP--
    Tonya will not follow you back to the security room if this happens.
    
    b) Ignore Ross and talk to Tanya some more.  Eventually they will join you.  
    You must carry Ross on your back to get him back to the Security Room.
    
    Because of his injuries, you must carry Ross back to the Security Room.  Tonya 
    will not follow you unless you bring Ross along with you.  Use the shortcut in 
    Wonderland Plaza if you completed the "Out of Control" Mission.
    
    "The Hatchet Man"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Crislip's Home Saloon
    Section of Mall: North Plaza
    Survivor: Cliff, Josh, Rich, Barbara
    Start Time: 8:00 AM, September 20
    End Time: 3:00 PM, September 20
    
    Requirements:
    
    1) Defeat Cliff.
    2) Use the Empty Store Key on the gate to the side of Crislip's and escort 
    Josh, Rich, and Barbara back to the Security Room.
    
    Psychopath Boss - Cliff
    
    Photo Op: Take a picture of him as he jumps through one of the trapdoor 
    openings around the store.
    
    This guy is very sneaky and will spend most of the battle on top of one of the 
    many shelves found around the Saloon.  It would be best to carry at least one 
    gun into this battle with you, preferably an SMG.  At the beginning of the 
    battle, Cliff will run up to you and try to slash you with his machete or hit 
    you with his knee.  He may also grab you then impale you with the blade if he 
    gets too close.  While he is on the ground, you need to avoid his attacks by 
    running directly away from him.  Turn around while he recovers from a slash or 
    knee attack then hit him with a melee weapon.  Be on the lookout for his two 
    hit slash however.  It's risky to hit him while he dashes at you, but you can 
    sometimes hit him without him attacking you.  Any melee attack will stun him, 
    but do not hit him more than once or he will definitely hit you right back.  
    Never try to hit him immediately after getting up from one of his attack or he 
    will most likely knock you right back down.  Use the Small Chainsaw, Mannequin 
    Torso, Katana, or Battle Axe when you go to hit him.  The normal chainsaw found 
    in the store can be useful, but make sure that you crank it up while there is 
    some distance between you and Cliff and only use running attacks with the 
    chainsaw.
    
    Eventually, he will run and jump into one of the open trapdoors entrances 
    around the store.  He will appear on top of one of the many shelves found 
    around the store and will toss down flares and grenades.  The flares will cause 
    a smoke screen that will make Frank cough and stagger if he runs through it.  
    Run around the store and find him by tilting the camera upward with the right 
    analog then shoot him with a gun.  Either he will jump down on his own or he 
    will jump after being hit with a gunshot.  He will usually go back to trying to 
    stab or kick you.  You can also climb on top of the shelves and find his 
    position to make him come down much faster.  He will always jump down after you 
    have spotted him while up on one of the shelves yourself.  The only bad thing 
    is that he will usually run for a trap door if you find him while on a shelf 
    yourself.  Chase him if he starts to run toward a trap door and you might be 
    able to hit him before he jumps into the opening.  Cliff is likely to hit you a 
    few times so bring some type of food item.
    
    TIP: If you don't have a better weapon then use the Hedge Trimmers found in the 
    store.  You can actually get him in a sort of pattern because of their quick 
    attack - attack, step back as he attacks, attack, step back, attack, repeat.  
    He may not ever even leave the floor.  Use the charged snips by pressing and 
    holding X when you attack him to take off more damage.
    
    Once the battle is over, the EMPTY STORE KEY will be handed over and you will 
    now have access to Cliff's Machete.  This weapon will respawn like all the 
    other boss items.  Run over to the gate on the left side of Crislip's Home 
    Saloon and use the Empty Store Key to unlock it.  There is a Survival and 
    Wrestling book in this room along with three survivors.  Talk to [Josh], 
    [Rich], or [Barbara] to get them all to join you then escort them back to the 
    Security Room.
    
    "The Coward"
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: McHandy's Hardware
    Section of Mall: Al Fresca Plaza
    Survivor: Gordon
    Start Time: 9:00 AM, September 20
    End Time: 3:00 PM, September 20
    
    Requirements:
    
    1) After talking to Gordon, persuade him even further by hitting him with a 
    cardboard box.
    2) Escort Gordon back to the Security Room.
    
    [Gordon] is behind the register of McHandy's Hardware.  If you talk to him you 
    will find out that he will need a bit persuading to come with you.  The best 
    way to persuade him is to pick up the cardboard box to the side and hit him 
    with it.  Give him a weapon and bring him back to the Security Room.
    
    "Restaurant Man"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Jill's Sandwiches
    Section of Mall: Paradise Plaza
    Survivor: Ronald
    Start Time: 11:00 AM, September 20
    End Time: 4:00 PM, September 20
    
    Requirements:
    
    1) Find some food for Ronald
    2) Escort him back to the Security Room
    
    [Ronald] has barricaded the entrance to Jill's Sandwiches so move the Plywood 
    or go through one of the windows.  He is all out of food and will require some 
    type of food item before he will join you.  Go outside of Jill's sandwiches and 
    search the shrubbery to find some snacks then take it to him or go upstairs to 
    Columbian Roastmasters and grab some type of food item.  Give him the food then 
    --PHOTO OP-- take a picture of him as he celebrates for a PP Bonus. --PHOTO 
    OP-- Escort him back to the Security Room just like the rest.
    
    "Photo Challenge"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: N/A
    Section of Mall: Paradise Plaza
    Survivor: Kent
    Start Time: The mission gauge will appear after completing "Cut from the Same 
    Cloth", though Kent will not appear again in Paradise Plaza until 12:00 PM on 
    September 20.  You must meet him between 12:00 PM and 1:00 PM or the scoop is 
    lost.
    End Time: 1:00 PM, September 20
    
    Requirements:
    
    1) Show Kent an Erotica picture worth 600 PP or more.
    
    Kent will be walking around somewhere near the stairs of Paradise Plaza.  Run 
    up to him and talk to him and he will eventually ask for your best Erotica 
    shot.  A screen will pop up that will display your most recent pics.  Show him 
    an Erotica shot with the highest PP amount.  The best way to achieve this 
    quickly is to run into the Security Room before you meet up with Kent and take 
    a shot of Sophie while she is lying on the ground.  You could have also taken a 
    pic of Jessie when she was sitting beside Brad during Case 2-3.  With a look of 
    disbelief and disgust, Kent will ask you to meet him again tomorrow at noon if 
    you show him a good enough picture, if not then he will laugh at you and leave. 
    The Erotica shot must be worth at least 600 PP (maybe 500) and you can use the 
    same shot every game if you save it in your picture viewer.
    
    "Above the Law"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Lovely Fashion House
    Section of Mall: Wonderland Plaza
    Survivor: Jo, Kay, Lily, Kelly, Janet
    Start Time: 3:00 PM, September 20
    End Time: 12:00 AM, September 21
    
    Requirements:
    
    1) Defeat Jo.
    2) Escort Kay, Lily, Kelly, and Janet back to the Security Room
    
    ** The life bars for Lily, Kelly, and Janet will start to deplete if you enter 
    the Wonderland Plaza area while this scoop is available and proceed to another 
    area without rescuing them.  They are treated as your party members if you 
    enter this area while the scoop is active and their life gauge will slowly drop 
    while you are in another area.  Kay will not show up until the cutscene for Jo 
    is activated. **
    
    Psychopath Boss - Jo
    
    Boss Photo Op: When Jo does her pose where she rubs her gun across her chin 
                   after reloading.  She will always fire nine shots before she 
                   reloads, so you will have to be ready after the ninth shot.  She 
                   will only do this one time, so you must be ready.  One way to 
                   easily catch her is to run out of the store and stand behind the 
                   wall that is in between the entrance and the window on either 
                   side closest to Jo.  She will walk toward one of the survivors 
                   and start to hit her.  If you stand and stare while she hits the 
                   survivor, she will eventually start to shoot at you with her 
                   handgun.  Hide behind the wall until she reloads (9 shots) then 
                   take a shot as she poses.
    
    Jo is definitely a bruiser and a sadist on top of that.  She has imprisoned 
    four female survivors around the store and will sometimes rush over to one of 
    them and start to kick her.  As long as you stay next to Jo, she will chase you 
    down the aisles of the store and will try to kick you, hit you over the head 
    with her nightstick, or stun you with her stun gun.  The stun gun will 
    immediately drop Frank and make him spasm on the ground for a few seconds, 
    leaving you totally helpless.  If there is too much distance between both of 
    you then she will start to fire her handgun.
    
    The strategy for this battle is to run from Jo and make her attack you then 
    avoid the attack and attack her while she recovers.  You can usually only 
    attack her once.  Use a Machete or Small Chainsaw to take her down quickly if 
    you have them.  Any other one-handed weapon will work, but it will take a bit 
    longer.  The usual Mannequin Torso, Battle Axe, and Katana will work well too. 
    --PHOTO OP-- If you stand outside the store and allow her to beat one of the 
    girls a PP icon will appear as the survivor dies from Jo's hits.  You can also 
    get this by killing a survivor yourself. --PHOTO OP--
    
    TIP: A little cheap tactic you can use for this battle is to run out of the 
    store then run back in and hit Jo from behind while her back is to you as she 
    walks toward a survivor.  She will always try to hit the survivors if you run 
    out of the store.
    
    You will receive the HANDCUFF KEY upon defeating Jo.  Untie [Kay] and use the 
    key to remove the handcuffs from [Kelly], [Janet], and [Lily].
    
    "The Woman Who Didn't Make It"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Gramma's Kids
    Section of Mall: Entrance Plaza
    Survivor: Jolie, Rachel
    Start Time: 5:00 PM, September 20
    End Time: 12:00 AM, September 21
    
    Requirements:
    
    1) Talk to Jolie then leave the store to go search for her friend.  Jolie will 
    join Frank as you leave.
    2) Run up to Ladies' Space in Entrance Plaza and let them both reunite.
    3) Escort them back to the Security Room.
    
    Talk to [Jolie] as she rushes out from behind the register counter.  She will 
    tell you about her friend Rachel, who is hiding in Ladies' Space.  Run out of 
    the store after you finish talking with her and she will join you.  Take her up 
    to Ladies' Space on the 2nd floor and you will be able to get [Rachel] to join 
    you as well.  Rachel will only join up if Jolie is with you.  -- PHOTO OP-- 
    Take a picture of them both as they reunite. --PHOTO OP-- Escort them both back 
    to the Security Room as usual.
    
    "Antique Lover"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Ned's Knicknackery
    Section of Mall: Entrance Plaza
    Survivor: Floyd
    Start Time: 5:00 PM, September 20
    End Time: 12:00 AM, September 21
    
    Requirements:
    
    1) Convince Ned to join you by talking to him.
    2) Escort Ned back to the Security Room.
    
    Walk into the store and you will find [Floyd] in the back.  He will want to 
    stay in the store, but if you keep talking to him then Frank will eventually 
    convince him to join up with him.  It takes quite a bit of talking, but he will 
    join you.  Ned tires easily, so it is best to lend him a shoulder if you don't 
    want to wait on him to catch his breathe ever few seconds.
    
    "Mark of the Sniper"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Estelle's Fine-lady Cosmetics
    Section of Mall: Entrance Plaza
    Survivor: Wayne, Jack, Roger, Thomas
    Start Time: 5:00 PM, September 20
    End Time: 12:00 AM, September 21
    
    Requirements:
    
    1) Defeat all three snipers
    2) Talk to Wayne in Estlle's Fine-Lady Cosmetics then escort him back to the 
    Security Room.
    
    As you enter Entrance Plaza, after this scoop has been made available, a 
    cutscene will introduce three snipers to you.
    
    Psychopath Boss - Roger, Jack, & Thomas (The Hall family)
    
    Boss Photo Op: After they shoot you, Jack and Roger will celebrate and that is 
                   when the PP icon appears.  You must keep all three of them 
                   together to get this shot.
    
    Have some type of gun with you for this battle and a good melee weapon 
    (Mannequin Torso, Katana, Battle Axe, Small Chainsaw, Machete).  All three of 
    the snipers are on the second floor, toward the back of Entrance Plaza.  Run up 
    the stairs and duck into a store if they start to shoot at you.  The safest way 
    to hit them is to get behind a column, just like the Carlito battle, and take 
    shots at them when you are in aiming mode.  They will move each time you hit 
    one, so you will have to readjust yourself behind the column quite frequently.  
    One of them might try to come toward you, which is great!  It's actually best 
    if you try to get one to run toward you.  They are totally helpless from up 
    close, and will constantly run if you try to hit them.  Chase after the one 
    that comes toward you and hit him with a melee weapon.  The others will be 
    trying to shoot you, but they shouldn't be able to hit you too much if you keep 
    running.  After you have killed one then you can pick up his Sniper Rifle and 
    easily take down the other two while you hide behind a column.  If you can 
    manage to chase after all three at once, to where none of them has a chance to 
    stop, you can totally own them with a Small Chainsaw or Machete.  You must kill 
    all three, even though Thomas was a bit hesitant in the cutscene.
    
    TIP: If you are not afraid of taking a bit of damage, rush them right at the 
    beginning while they are grouped and hit them with a powerful melee weapon.  
    Defeat one at a time by chasing them and they will fall quickly.
    
    After you defeat all three of them, you can talk to [Wayne] in Estelle's Fine-
    lady Cosmetics to tell him that the snipers are gone.  He will rush outside of 
    the store to see for himself then gladly join you.
    
    "Ronald's Appetite"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Ronald
    Start Time: 6:00 PM, September 20, if you did the "Restaurant Man" scoop
    End Time: 2:00 AM, September 21
    
    Requirements:
    
    1) Get back to the Security Room and give Ronald a food item.
    
    Otis will call and tell you that Ronald is getting hungry.  You need to rush 
    back to the Security Room and feed this poor man.  After all, you promised him 
    there would be plenty to eat back at the Security Room!  Any food item will do 
    as long as Frank can eat it.  Walk into the room that he is standing in and 
    give it to him after talking with him.  He will actually leave and will take 
    his whole current room of survivors with him if you don't feed him before time 
    is up.
       _____               __                    __                   ___   ___
      / ___/ ___   ____   / /_ ___   ____ ___   / /_   ___   _____   |__ \ <  /
      \__ \ / _ \ / __ \ / __// _ \ / __ `__ \ / __ \ / _ \ / ___/   __/ / / / 
     ___/ //  __// /_/ // /_ /  __// / / / / // /_/ //  __// /      / __/ / /  
    /____/ \___// .___/ \__/ \___//_/ /_/ /_//_.___/ \___//_/      /____//_/   
               /_/                                                           [SC03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    "A Strange Group"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Colby's Movieland
    Section of Mall: Paradise Plaza
    Survivor: Sean, Ray, Nathan, Michelle, Beth, Cheryl
    Start Time: 12:00 AM, September 21
    End Time: 10:00 AM, September 21
    
    Requirements:
    
    1) Defeat Sean.
    2) Untie Ray, Nathan, Michelle, and Beth, then use the Movieland Warehouse Key 
    to unlock the door near the screen to resue Cheryl.
    3) Escort all of them back to the Security Room.
    
    Once inside Colby's Movieland, you will notice that the once zombie-filled area 
    is now quiet except for the chanting in the background.  Turn the first corner 
    up ahead to run into several cult members.  Fight through the cult members or 
    dash through them and enter Screen 4.
    
    Psychopath - Sean
    
    Photo Op: In order to get Sean's Photo Op, you will have to leave the Screen 4 
              room and Colby's Movieland while fighting him (Enter Paradise Plaza).
              Go back into Movieland and head back to Screen 4.  Open the door to 
              see him praying below the statue near the screen with a PP icon over 
              his head.  Rush down the stairs, equip the camera, zoom in, and take 
              the shot.
    
    Now for the showdown with the Raincoat Cult leader!  Like the Jo fight, you 
    will fight the Cult leader while survivors look on helplessly.  Sean is 
    extremely quick and will stay right on top of you most of the battle.  His 
    moves include a standing sword slash (sometimes two), a sliding kick, a sliding 
    sword thrust, and a jumping overhead slash.  While fighting him, move to the 
    sides as he performs a sliding kick, a sliding sword thrust, or a jumping 
    overhead slash then quickly hit him with a melee weapon.  He will usually 
    stagger if you hit him right after each of these moves.  Do not hit him out of 
    a standing sword slash or he will not stagger and will most likely hit you.  If 
    he knocks you down during this battle there is a chance that he may run over to 
    you and hit you as you get up.  Most of his hits will knock you down, so he can 
    get free hits throughout the battle if he so desires.  Make sure to bring the 
    best melee weapon possible for this battle.  A boss weapon such as the Small 
    Chainsaw or Machete will finish him quickly. --PHOTO OP-- Kill any of the tied 
    up survivors or have Sean kill them then take a pic of them as they die for 
    some bonus PP. --PHOTO OP-- If you ever need to heal during this fight then 
    leave Screen 4 and stand outside.  He will not follow you through the doors.  
    You can go to the other Screen Rooms and pick up some of the healing items 
    within.  You can find some Mannequins in one of the screen rooms and grab their 
    Torsos for a great weapon against Sean!  Sean will not bother the survivors 
    while you are gone - he will simply stand to one side of the room and chant.
    
    TIP: He will sometimes fall to his knees if you constantly attack him, so be 
    sure to take advantage of this and get your free hit.
    
    He will leave you with the COLBY'S MOVIELAND WAREHOUSE KEY.  The Cult Leader 
    has also left you with a Ceremonial Sword and a book on Brainwashing Tips.  
    Raincoat Cult members will storm into the screen room after he is defeated.  It 
    is best to kill the cult members before doing anything else, since the back 
    door is the only exit.  Untie the ropes from the back of the chair for [Ray], 
    [Beth], [Michelle], and [Nathan] to free them.  Unlock the door near the screen 
    using the Colby's Movieland Warehouse Key to find another survivor by the name 
    of [Cheryl].
    
    "Floyd the Sommelier"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Floyd
    Start Time: 2:00 AM, September 21, if you rescued Floyd in Ned's Knicknackery
    
    Requirements:
    
    1) Rush back to the Security Room and Bring Floyd some wine.
    
    Floyd will want you to bring him back some wine, so make a stop by Chris' Fine 
    Foods in the Food Court and grab some wine then get back to the Security Room 
    and give it to Floyd.
    
    "Long Haired Punk"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Casual Gals
    Section of Mall: Wonderland Plaza
    Survivor: Paul, Mindy, Debbie
    Start Time: 5:00 AM, September 21
    End Time: 5:00 PM, September 21
    
    Requirements:
    
    1) Defeat Paul.
    2) Use an extinguisher to stop Paul from burning after the cutscene.
    3) Talk to Paul to get him to join you then unlock the door and get Debbie and 
    Mindy to join as well.
    4) Escort them back to the Security Room.
    
    Psychopath Boss - Paul
    
    Boss Photo Op: His Photo Op will happen right after an explosive hits you - 
                   take a pic as he laughs.
    
    Paul will start the battle by running out the entrance of Casual Gals and will 
    leave explosives behind.  Hit him with a melee weapon as many times as you can 
    when he tries to dart out of the store since this will be your best chance.  If 
    you have a powerful weapon such as the Small Chainsaw or Machete, then the 
    battle may end before he even gets out the door.  He will run around Wonderland 
    Plaza and will throw white explosives behind him.  If you get hit by one that 
    he leaves while running, then you will run the risk of getting hit by another 
    since they will be close together and will go off in a row.  He will always 
    stop eventually and may throw a single explosive toward you.  If you try to use 
    a melee weapon then this will be a hard fight while out in Wonderland Plaza, 
    but if you have a long distance weapon then this battle is simple.  Bring a gun 
    or any type of long distance weapon and you will have no problems.  Shoot him 
    from a distance when he runs.
    
    The only attack that you will have to really watch out for is the single 
    explosive throw that he will do from a distance.  He will throw either the 
    usual white explosive or a Molotov Cocktail that will explode instantly.  Be on 
    the lookout while chasing him up any staircase since the white explosives will 
    roll down the stairs.  While keeping your distance, do not let him go off the 
    screen or he will send remote control cars toward you with explosives attached. 
    The only way to get rid of them is to shoot them, let them hit you, or let him 
    blow them up with his explosives.  Sometimes they will tump over by hitting a 
    wall as well.  He will send out up to four at a time and they will follow you 
    until they explode.  If any object stands in Paul's way then he might 
    accidentally get caught in the blast of his own explosives.  By shooting him, 
    you may knock an explosive out of his hand and make him get caught in the 
    blast.  The zombies are slightly annoying during this battle, but Paul will 
    take care of some of them for you.
    
    TIP: Let me stress again, you can MURDER him with a melee weapon before he gets 
    out the door of Casual Gals, so be sure to take advantage of this.  Having the 
    Small Chainsaw is almost a guaranteed victory right from the get go of this 
    fight.
    
    After the battle, Paul will be burning from one of cocktails.  First of all, 
    --PHOTO OP-- take a pic of him while he burns for some PP bonus points --PHOTO 
    OP--, then grab the fire extinguisher next to the wall behind him.  Run back 
    around to his front side where his legs are burning then use the extinguisher 
    to put them out.  Stand a little ways away from his legs.  It will take quite a 
    bit of time, but he will eventually stop burning, so keep spraying him until he 
    does. Talk to him a few times afterwards and [Paul] will join you.  Open the 
    door to the side of the store to find two survivors: [Mindy] and [Debbie].  
    Talk to them to get them to join you.
    
    "A Sick Man"
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Estelle's Fine-lady Cosmetics
    Section of Mall: Wonderland Plaza
    Survivor: Leroy
    Start Time: 8:00 AM, September 21
    End Time: 4:00 PM, September 21
    
    Requirements:
    
    1) Meet up with Leroy then escort him back to the Security Room.
    
    Run inside of the cosmetics store on the south end of Wonderland Plaza and talk 
    to [Leroy] a few times until he joins you.  Give him a weapon and get back to 
    the Security Room.  You might find [Susan] in the south playground area of 
    Wonderland Plaza around this time as well.
    
    "Photographer's Pride"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Columbian Roastmasters
    Section of Mall: Paradise Plaza
    Survivor: Kent
    Start Time: 12:00 PM, September 21, if you did "Photo Challenge"
    End Time: 1:00 PM, September 21
    
    Requirements:
    
    1) Defeat Kent and save Tad (you must be in Paradise Plaza before 12:00 PM).
    2) Escort Tad back to the Security Room.
    
    A cutscene will start in Paradise Plaza at exactly 12:00 PM no matter where you 
    are in that plaza.  This boss fight differs depending on if you are there at 
    12:00 PM or if you make it after 12:00.  Read on.
    
    1) If you arrive before 12:00 PM then a cutscene will begin right at 12:00 PM 
    in Paradise Plaza and you will fight Kent with all of your gear intact and have 
    the ability to save [Tad].
    
    Psychopath Boss - Kent
    
    Photo Op: When he does his flying kick.  You've most likely already gotten this 
              in "Cut From the Same Cloth", but if not then it will be available 
              this time as well.
    
    I had a feeling that something was not quite right with this guy.  Kent is a 
    very weak boss, but he still has some attacks that will catch you off guard at 
    times.  He will mainly use all of the moves that he used during the first 
    scoop.  He has a flying kick, a punch, a kick, a ram and he will always fire 
    his handgun at you from a distance.  He can combo his moves and hit you on the 
    ground if he knocks you down or staggers you.  His flying kick literally comes 
    out of nowhere so stay moving.  Stay close to him or he will constantly fire at 
    you with his handgun - he's not too bad of a shot either.  His flying kick and 
    ram are the main moves that will likely catch you off guard because of how fast 
    they are.  The flying kick is also his major weakness.  He will be stunned 
    shortly after trying to hit you with the flying kick and that is when you 
    should attack him with your best melee weapon.  You'll take quite a bit damage 
    no matter what weapon you have.  Grab a Baseball Bat from Sportrance if you 
    need a good weapon.  Use the Orange Juice from Columbian Roastmasters for a 
    quick health replenish.  If you have a small chainsaw, then you can clock this 
    as one of your quickest boss battles.
    
    He will leave you with the Camera 2 Book after you defeat him.  Untie [Tad] and 
    escort him back to the Security Room.  If you beat Kent quick enough, you won't 
    have to worry about any zombies while escorting Tad.
    
    2) If you arrive after 12:00 PM then a cutscene will start immediately upon 
    entering Paradise Plaza in which Kent will strip Frank of all of his gear and 
    clothes then put a collar around his neck with a chain attached from high 
    above.  Frank will basically be turned into Kent's photo slave.
    
    The battle is much harder if you arrive too late.  Frank will be stripped of 
    all his weapons and items and will be tied to a chain with a collar around his 
    neck.  You will only have access to the items around the fountain area outside 
    of Jill's Sandwiches.  Frank cannot move any further because of the chain. 
    There are two snacks hidden among the flowers if you need some health.  Kent 
    has all the same moves described above, but this time you will have to deal 
    with zombies.  Kent will take pictures of Frank if a zombie attacks you.  Use 
    Frank's double lariat and the potted plants along the sides of the fountain to 
    defeat Kent.  Wait until after his jumping kick then hit him with a potted 
    plant.  There are some snacks hidden in the shrubbery if you need them.
    
    Kindell's Betrayal
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Kindell
    Start Time: 12:00 PM, September 21, if you rescued Kindell
    End Time: 5:00 PM, September 21
    
    Requirements:
    
    1) Go back to the Security Room and convince Kindell not to leave.
    
    Keep talking to Kindell until the mutiny has been averted.  He is in the room 
    behind the green door.  If you fail this mission, then he will convince his 
    entire room of survivors to join him and you will lose all of the survivors in 
    that room.
    
    "A Woman in Despair"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Players
    Section of Mall: Paradise Plaza
    Survivor: Simone
    Start Time: 12:00 PM, September 21
    End Time: 5:00 PM, September 21
    
    Requirements:
    
    1) Finish Case 6-1.
    2) Keep talking to Simone until she joins you then escort her back to the 
    Security Room.
    
    [Simone] is hidden behind the aisle against the window of Players.  Approach 
    her and talk to her.  She has been bitten by the zombies, so she needs quite a 
    bit of convincing.  If you have finished Case 6-1 then Frank will tell her that 
    he knows of someone that might be able to treat her.  If you have not finished 
    Case 6-1 then Frank will tell her that nothing will happen to her, but will 
    admit that he is unsure.  She will not join if Frank is unsure, so you will 
    just have to leave her if Case 6-1 is unsolved.  Even if you try to carry her 
    to the door she will not go through it with you if you have not finished that 
    case.
    
    "Paul's Present"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Paul
    Start Time: 5:00 PM, September 21, if you rescued Paul during the "Long Haired 
    Punk" scoop
    End Time: None
    
    Requirements:
    
    1) Return to the Security Room and talk to Paul.
    
    Open the yellow door and talk to Paul.  He will want you to keep his whole 
    psychopathic frenzy a secret in exchange for a new weapon.  Frank will agree 
    and he will give you a Molotov Cocktail when you talk to him again.  He will 
    keep giving you another cocktail every time you speak to him.
    
    "Simone the Gunslinger"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Simone
    Start Time: 7:00 PM, September 21, if you rescued Simone in the "A Woman in 
    Despair" scoop
    
    Requirements:
    
    1) Grab a handgun, go back to the Security Room, and give it to Simone.
    
    Simone requests that you bring her a handgun.  You'll most likely receive this 
    scoop on your way back from Case 8-2, so just pick up a handgun from a security 
    guard zombie along the way back.  This is the survivor that was bitten.  When 
    you give her the gun she will not blow her brains out like you'd think that she 
    would.  She will hold onto the gun just in case, however, and the scoop will be 
    done.
    
    "Cheryl's Request"
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Store: Security Room
    Section of Mall: Paradise Plaza
    Survivor: Cheryl
    Start Time: 8:00 PM, September 21, if you rescued Cheryl in the "A Strange 
    Group" scoop
    
    Requirements:
    
    1) Return to the room and talk to Cheryl then take pictures of her as she 
    poses.
    
    She wants you to take pictures of her.  Take about three snaps of her to 
    satisfy her and your Erotica picture needs.  You'll get some high scoring 
    Erotica shots if you keep snapping pictures while she poses.  After a while she 
    will thank you and the scoop will be a success.  You must perform this mission 
    before the final case is finished!
    
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                               ITEM & MOVE LIST                              |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
                |____|                  |_|  \_\   |_____/
    
    _____________________________________________________________ FRANK'S MOVE LIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -- Punch
    (Default move)
    TAP X to have Frank unleash normal punches on the enemy.
    
    -- Punt Kick
    (Default move)
    PRESS AND HOLD X to have Frank kick the enemy.  This works well when they are 
    on the ground.
    
    -- Jump Kick
    TAP A to jump then PRESS X to have Frank jump in the air and kick.
    
    -- Zombie Ride
    Jump toward a horde of zombies then tap FORWARD + A to have Frank walk over the 
    top of their heads.  This can only be done on zombies that are very close 
    together.  He can also jump from the top of their heads while walking on them. 
    In order to do this move properly, you must be close enough for the zombie to 
    grab you, literally touching the zombie, and then press hold forward and jump 
    then Frank should step up to the zombie's shoulder.  If you jump too soon, 
    Frank will merely jump straight toward the zombie and will likely get hit.
    
    -- Kick Back
    When grabbed by a zombie, PRESS THE LEFT ANALOG STICK IN THE DIRECTION THAT 
    FRANK IS FACING and TAP X to make Frank deliver a swift kick that will knock 
    down the zombie.
    
    -- Flying Dodge
    DOUBLE TAP THE LEFT ANALOG in any direction to have Frank lunge then roll.  
    This can knock stagger an enemy if it hits one.
    
    -- Power Push
    Press to the LEFT and RIGHT to have Frank push an attacking zombie away and 
    knock him down.
    
    -- Football Tackle
    CLICK IN ON THE LEFT ANALOG then PRESS A to have Frank perform a sliding tackle 
    toward an enemy.
    
    -- Judo Throw
    PRESS THE LEFT ANALOG AWAY FROM A ZOMBIE during a zombie grab to have Frank 
    grab the zombie and flip him over Frank's shoulder.
    
    -- Double Lariat
    CLICK IN ON THE LEFT ANALOG then TAP X to have Frank perform a lariat that will 
    knock all enemies in close distance away from him.  This is extremely helpful 
    when surrounded by zombies.  Keep in mind that Frank will hit the enemies with 
    his currently equipped weapon while spinning, but will throw the weapon at the 
    end of the lariat.  It is best to unequip the current weapon if you have a 
    valuable weapon.  The weapon will give him a greater range and more power 
    though when equipped during a double lariat.
    
    -- Roundhouse Kick
    PRESS X after hitting the ground from a jump or a fall to have Frank perform a 
    roundhouse kick.  This can be done directly after a Flying Dodge also.
    
    -- Lift Up
    While facing an enemy's front side, TAP X + A to have Frank grab an enemy and 
    hold him overhead.  TAP X or A to throw the enemy.
    
    -- Knee Drop
    TAP A to jump then tap BACK + X to have Frank come down upon his foe with a 
    quick and powerful knee drop.
    
    -- Suplex
    While facing an enemy's back side, TAP X + A to have Frank grab an enemy and 
    perform a suplex.
    
    -- Wall Kick
    TAP A WHILE JUMPING TOWARD A WALL then TAP AWAY FROM THE WALL + X to have Frank 
    kick off the wall and deliver a powerful flying kick to any enemy in his path.
    
    -- Hammer Throw
    While facing the side of an enemy, TAP X + A to have Frank grab the enemy's 
    shoulder.  While holding on to the enemy, you can direct where Frank will throw 
    the enemy by moving the left analog.  Frank will push the enemy away from him 
    and make him run into a nearby wall or group of enemies.
    
    -- Neck Twist
    While over the head of a downed enemy, TAP X + A to have Frank grab the enemy's 
    head and tear his head off.
    
    -- Giant Swing
    While over the legs of a downed enemy, TAP X + A to have Frank grab the enemy's 
    legs and spin them around.  Frank can knock down multiple enemies while 
    spinning an enemy, but keep in mind that he will be dizzy for a short time 
    afterwards if you wait too long.  Tap the X or A button to throw them.
    
    -- Face Crusher
    While facing the back of an enemy, TAP TOWARD THE ENEMY and X + A to have Frank 
    grab the back of the enemy's head and drive their head directly into the ground 
    as he falls with them.  This is a one hit kill on any normal enemy.
    
    -- Disembowel
    While facing the front of an enemy, TAP TOWARD THE ENEMY and X + A to have 
    Frank plow his hand into the enemy's stomach and tear out their intestines.  
    This is always a one hit kill on any normal enemy.
    
    -- Somersault Kick
    While standing still, PRESS A then QUICKLY PRESS X to have Frank perform a 
    powerful Somersault Kick.  This will instantly decapitate any zombie in front 
    of him.
    
    -- Karate Chop
    While attacking an enemy with X Frank will automatically turn to the side and 
    hit an enemy that is trying to attack him with a Karate Chop.  Note that Frank 
    will only turn to the side and not directly behind.  This move can chop off 
    arms and heads.
    
    -- Zombie Walk
    HOLD X for a while until Frank stands motionless to have Frank blend in with 
    the zombie horde by walking and acting like zombie.  The zombies will not 
    attack Frank while he walks like this.  While escorting survivors, zombies will 
    still be able to hit you during the zombie walk if they lunge.
    
    _________________________________________________________________________ BOOKS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Brainwashing Tips
    
    Location: Colby's Movieland (Screen 4) after defeating Sean in the "A Strange 
    Group" scoop.
    Description: Escorted survivors no longer fear death and readily jump into 
    danger [This will keep them from panicking].
     _
    |_| Camera 1
    
    Location: Contemporary Reading (Paradise Plaza)
    Description: Get a 25% bonus to PP resulting from photos.
     _
    |_| Camera 2
    
    Location: Paradise Plaza, near Columbian Roastmasters after defeating Kent in 
    the "Photographer's Pride" scoop.
    Description: Get a 100% bonus to PP resulting from photos.
     _
    |_| Cooking
    
    Location: Everyone Luvs Books (Entrance Plaza)
    Description: Gain the ability to create mixed juices whose effects last twice 
    as long.
     _
    |_| Criminal Biography
    
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Hold onto edged weapons three times as long as usual.
    Affects:  Cleaver, Meat Cleaver, Battle Axe, Fire Axe, Katana, Sword, 
    Ceremonial Sword, Saw Blade, Sickle, Hedge Trimmer, Chainsaw, Small Chainsaw, 
    Machete [not listed in game], Hunting Knife [not listed in game].
     _
    |_| Cycling
    
    Location: Everyone Luvs Books (Entrance Plaza)
    Description: Gain the ability to perform a bicycle trick.  Also, hold onto 
    bicycles three times as long as usual.
     _
    |_| Engineering
    
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto tools and construction related items three times as long 
    as usual.
    Affects: Pylon, Shovel, Sledgehammer, 2" x 4", Lead Pipe, Excavator, Saw Blade, 
    Plywood Panel, Sickle, Hedge Trimmer, Chainsaw, and Small Chainsaw.
     _
    |_| Entertainment
    
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto entertainment related goods three times as long as 
    usual.
    Affects: Bass Guitar, Acoustic Guitar, Electric Guitar, TV, HDTV, Skateboard, 
    Bowling Ball, and Small Chainsaw.
     _
    |_| Health 1
    
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Food Items' healing ability boosted by 50%.
     _
    |_| Health 2
    
    Location: The Sinister Read (Entrance Plaza)
    Description: Food Items' healing ability boosted by 50%.
     _
    |_| Hobby
    
    Location: Contemporary Reading (Paradise Plaza)
    Description: Hold onto toys three times as long as usual.
    Affects: Toy Laser Sword, Stuffed Bear, Novelty Mask, Toy Cube, Boomerang, Rat 
    Stick, and Red Saucer.
     _
    |_| Horror Novel 1
    
    Location: The Sinister Read (Entrance Plaza)
    Description: Get a 25% boost to PP resulting from defeating zombies.
     _
    |_| Horror Novel 2
    
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Get a 25% boost to PP resulting from defeating zombies.
     _
    |_| Interior Designs
    
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto interior design goods three times as long as usual.
    Affects:  Chair, Stool, Fence, Painting, Skylight, Steel Rack, Mannequin (any 
    part), TV, and HDTV.
     _
    |_| Japanese Conversation
    
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Learn to speak rudimentary Japanese.
     _
    |_| Lifestyle Magazine
    
    Location: The Sinister Read (Entrance Plaza)
    Description: Hold onto furniture, fixtures, and other daily living supplies 
    three times as long as usual.
    Affects: Chair, Stool, Push Broom, Bucket, Garbage Can, Shampoo, Pet Food, 
    Hangar, Paint Can, Oil Bucket, Sickle, Lawn Mower, Hedge Trimmer, Shower Head, 
    Toolbox, Smokestack, Mailbox, Skylight, Steel Rack, Plywood Panel, Stepladder, 
    and Mannequin (any part).
     _
    |_| Skateboarding
    
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Gain the ability to perform a skateboard trick.  Also hold onto 
    skateboards three times as long as usual.
     _
    |_| Sports
    
    Location: Contemporary Reading (Paradise Plaza)
    Description: Hold onto sporting goods three times as long as usual.
    Affects: Baseball Bat, Skateboard, Pick Ax, Soccer Ball, Bowling Ball, 
    Boomerang, Dumbell, Barbel.
     _
    |_| Survival
    
    Location: North Plaza, near Crislip's Home Saloon.  You must perform the "The 
    Hatchet Man" scoop then open the gate to the left of the outside of the store 
    with the Empty Store Key.
    Description: Food items' healing ability boosted by 100%.
     _
    |_| Travel
    
    Location: Everyone Luvs Books (Entrance Plaza)
    Description: Hold onto travel and shopping goods three times as long as usual.
    Affects: Handbag, Parasol, Pick Ax, Sign, Bench, Lipstick Prop, Perfume Prop, 
    Shopping Cart, and Weapon Cart.
     _
    |_| Wartime Photography
    
    Location: Everyone Luvs Books (Entrance Plaza)
    Description: Get a 25% boost to PP resulting from photos
     _
    |_| Weekly Photo Magazine
    
    Location: Contemporary Reading (Paradise Plaza)
    Description: Get a visual cue to indicate prime photo timing.
     _
    |_| World News
    
    Location: The Sinister Read (Entrance Plaza)
    Description: Get a 25% boost to PP resulting from bonuses awarded via survivor-
    related activities.
     _
    |_| Wrestling
    
    Location: North Plaza, near Crislip's Home Saloon.  You must perform the "The 
    Hatchet Man" scoop then open the gate to the left of the outside of the store 
    with the Empty Store Key.
    Description: Bare-handed attacks receive significant boost in power.
    
    _______________________________________________________________________ CLOTHES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Below is a list of every outfit item available in the Willamette mall.  Wear 20 
    of these to get the Sharp Dresser Achievement and wear all of these to get the 
    Clothes Horse Achievement.
     _
    |_| Black and Brown Checkered Dress Shirt, Black Tie, and Striped Pants
    - Men's Storehouse (Entrance)
     _
    |_| Black and White Sleeveless Sports Top with Black and Grey Shorts
    - Tucci's of Rome (Paradise)
    - In the Closet (Entrance)
     _
    |_| Black and White Track Suit
    - Homerunner's (Wonderland)
    - Jason Wayne's Sporting Goods (Entrance)
     _
    |_| Black Button Up Suit and Skirt
    - Fanfare Fashion (Wonderland)
    - Refined Class (Entrance)
     _
    |_| Black Sundress with Red Roses
    - Lovely Fashion House (Wonderland)
    - J.F. Nichol's (Entrance)
    - Kathy's Boutique (Entrance)
     _
    |_| Blue T-shirt with White Stars and Red Shorts
    - Scuffs and Scrapes (Wonderland)
     _
    |_| Blue Vest with Tan Shorts
    - Kokonutz Sports Town (Wonderland)
     _
    |_| Default Outfit
    - Security Room
     _
    |_| Green Ratman T-shirt and Blue Jean Shorts
    - Tyke n' Tots (Paradise)
    - Jamming Juvenile (Entance)
     _
    |_| Grey Business Suit with Striped Tie
    - Wallington's (Entrance)
     _
    |_| Peaceful Bomber Red and White Sleeveless Shirt with Red and Black Checkered 
    Shorts
    - Space (Entrance)
     _
    |_| Pink and Black Striped T-shirt with Pink Jean Shorts
    - Small Fry Duds (Wonderland)
     _
    |_| Pink Button Up Suit and Skirt
    - Brand New U (Al Fresca)
     _
    |_| Purple Sundress
    - Women's Lib (Entrance)
     _
    |_| Red and Grey Ratman T-shirt with Brown Shorts
    - Kid's Choice Clothing (Paradise)
    - Gramma's Kids (Entrance)
     _
    |_| Shirtless with Blue Boxers and Barefoot
    - Colby's Movieland Annex (get caught by raincoat cult)
    - Paradise Plaza (show up late for "Photographer's Pride" scoop)
    - Leisure Park (Get caught by the Special Forces/die while they are around)
     _
    |_| Tanned Camouflage Vest with Dark Brown Shorts
    - Sports High (Entrance)
     _
    |_| Tanned Dress Shirt with Brown Jacket and Black Pants
    - The Distinguished Gentleman (Entrance)
     _
    |_| White and Blue Flowered Sundress
    - Ladies' Space (Entrance)
    - Casual Gals (Wonderland)
     _
    |_| White Business Suit and Striped Tie
    - Modern Businessman (Entrance)
     _
    |_| White Dress Shirt, Tie, and Dress Pants
    - Cantonbury's (Paradise)
    - Men's Storehouse (Entrance)
     _
    |_| White Button Up Suit with White Skirt
    - Gromin's (Entrance)
     _
    |_| White Sundress
    - Fashion Fiesta (Entrance)
     _
    |_| White U.S.A. Sleeveless Sports Shirt with Blue and Orange Shorts
    - Shootingstar Sporting Goods (Entrance)
     _
    |_| Yellow Suit and Yellow Striped Tie
    - Modern Businessman (Wonderland)
    
    ____________________________________________________________________ HAIRSTYLES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Bald Head
    - Ripper's Blades (North)
     _
    |_| Hair Dye [Brown]
    - Estelle's Fine-lady Cosmetics (Entrance)
     _
    |_| Hair Dye [Grey]
    - Estelle's Fine-lady Cosmetics (Entrance)
     _
    |_| Hair Dye [Light Brown]
    - Estelle's Fine-lady Cosmetics (Wonderland)
     _
    |_| Hair Dye [Red]
    - Estelle's Fine-lady Cosmetics (Wonderland)
    
    __________________________________________________ HATS, CAPS AND NOVELTY MASKS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Bear Head
    - Ye Olde Toybox (Paradise)
     _
    |_| Black Cap
    - Tucci's of Rome (Paradise)
    - North Plaza
    - Run Like the Wind (Wonderland)
     _
    |_| Blue and White Cap
    - Run Like the Wind (Wonderland)
    - In the Closet (Entrance)
    - North Plaza
     _
    |_| Goblin Mask
    - Children's Castle (Entrance)
     _
    |_| Grey Fedora
    - Cantonbury's (Paradise)
    - Space (Entrance)
    - North Plaza
     _
    |_| Horse Head
    - Kid's Choice Clothing (Paradise)
     _
    |_| Megaman Helmet
    - Colby's Movieland (Cinema Shop)
     _
    |_| Servbot Head
    - Child's Play (Paradise)
     _
    |_| Tan Fedora
    - In the Closet (Entrance)
    - North Plaza
    
    _______________________________________________________________________ GLASSES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Dark Grey Sunglasses
    - The Lens Zen (Wonderland)
    - Outta Sight (Entrance)
    - Eyes Like Us (Al Fresca)
     _
    |_| Orange Sunglasses
    - Universe of Optics (Paradise)
    - The Lens Zen (Wonderland)
     _
    |_| Red Armless Sunglasses
    - Universe of Optics (Paradise)
    - The Lens Zen (Wonderland)
    - Eyes Like Us (Al Fresca)
     _
    |_| Rimless Sunglasses
    - Universe of Optics (Paradise)
    - Outta Sight (Entrance)
    - Eyes Like Us (Al Fresca)
     _
    |_| Rimless Wire-frame glasses
    - Universe of Optics (Paradise)
    - The Lens Zen (Wonderland)
    - Outta Sight (Entrance)
    - Eyes Like Us (Al Fresca)
     _
    |_| Silver Wire-frame Dark-tinted glasses
    - Universe of Optics (Paradise)
    - Outta Sight (Entrance)
    - Eyes Like Us (Al Fresca)
    
    _________________________________________________________________________ SHOES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Barefoot
    - Leisure Park (middle of lake)
    - Jason Wayne's Sporting Goods (Entrance)
     _
    |_| Black and Red Sports Shoe
    - Run Like the Wind (Wonderland)
    - Jason Wayne's Sporting Goods (Entrance)
     _
    |_| Black Dress Shoes with Black Socks
    - Cantonbury's (Paradise)
    - Shoekin's (Paradise)
    - Rafael's Shoes (Entrance)
    - The Shoehorn (Entrance)
     _
    |_| Orange and White Sports Shoe
    - Jason Wayne's Sporting Goods (Entrance)
    - Run Like the Wind (Wonderland)
     _
    |_| White Dress Shoes
    - Shoekin's (Paradise)
    - The Distinguished Gentleman (Entrance)
    - Rafael's Shoes (Entrance)
    - The Shoehorn (Entrance)
     _
    |_| White Sports Shoes with Soccer Socks
    - Sportrance (Paradise)
    - Run Like the Wind (Wonderland)
    - Jason Wayne's Sporting Goods (Entrance)
    
    ____________________________________________________________ UNLOCKABLE OUTFITS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    All of the below outfits can be unlocked by performing the corresponding 
    Achievement.  You MUST beat the game with these achievements unlocked in order 
    to get them.  They will all be in brown paper bags in the Security Room next to 
    the air duct.  These do not count toward the Sharp Dresser and Clothes Horse 
    Achievements.
     _
    |_| Ammo Belt
    - Unlock Perfect Gunner Achievement.
     _
    |_| Arthur's Boxers
    - Unlock 7 Day Survivor Achievement.
     _
    |_| Cop Hat
    - Unlock "Saint" Achievement
     _
    |_| Hockey Mask
    - Unlock "PP Collector" Achievement.
     _
    |_| Laser Sword
    - Unlock "5 Day Survivor" Achievement.
     _
    |_| Mall Employee Uniform
    - Unlock "Transmissionary" Achievement.
     _
    |_| Mega Man Boots
    - Unlock "Unbreakable" Achievement.
     _
    |_| Mega Man Tights
    - Unlock "Punisher" Achievement.
     _
    |_| Prisoner Garb
    - Unlock "Carjacker"
     _
    |_| Pro Wrestling Boots
    - Unlock "Item Smasher" Achievement.
     _
    |_| Pro Wrestling Briefs
    - Unlock "Karate Champ" Achievement.
     _
    |_| Real Mega Buster
    - Unlock "Zombie Genocide" Achievement.
     _
    |_| Special Forces Boots
    - Unlock "Legendary Soldier" Achievement.
     _
    |_| Special Forces Uniform
    - Unlock "Hella Copter" Achievement.
     _
    |_| White Hat
    - Unlock "Census Taker" Achievement.
    
    ________________________________________________ XBOX LIVE DOWNLOADABLE OUTFITS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are currently found on the Xbox Live Marketplace and are FREE to 
    download.  Download each key and use the keys on the blue lockers in the 
    Security Room.  The blue lockers are in the rooms where the survivors usually 
    stand.  These cannot be included in the Sharp Dresser and Clothes Horse 
    Achievement as one of the outfits.
     _
    |_| Miami Nights Outfit
    - Download the Miami Nights Key
     _
    |_| Casual Outfit
    - Download the Casual Key
     _
    |_| Weekender Outfit
    - Download the Weekender Key
     _
    |_| Round Shades Outfit
    - Download the Round Shades Key
     _
    |_|Burgundy Wine Outfit
    - Download the Burgundy Wine Key
     _
    |_| Grandpa Outfit
    - Download the Grandpa Key
     _
    |_| Pink Paparrazi Outfit
    - Download the Pink Paparrazi Key
     _
    |_| Man in Black Outfit
    - Download the Man in Black Key
    
    __________________________________________________________________________ FOOD
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is a list of all the items in the game that Frank can eat to replenish 
    health.  One of each of these must be consumed by Frank to get the Gourmet 
    Achievement.  All of the Juices must be drinked as well for the Achievement.
     _
    |_| Apple
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Baguette
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff, Jill's Sandwiches
     _
    |_| Cabbage
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Cheese
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Coffee Creamer
    
    Restores: 4 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Cookies
    
    Restores: 1 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Corn
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Grapefruit
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Ice Pops
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Ice Pops (Melted)
    
    Restores: 1 blocks of health
    Location: Seon's Food & Stuff, Food Court
     _
    |_| Japanese Radish
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Lettuce
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Melon
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Meat (Rare)
    
    Restores: 3 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Meat (Well Done Steak)
    
    Restores: 5 blocks of health
    Location: Seon's Food & Stuff (put rare meat in an oven)
     _
    |_| Meat (Spoiled)
    
    Restores: 1 block of health and causes a stomachache
    Location: Seon's Food & Stuff (keep rare meat in inventory until it spoils)
     _
    |_| Milk (Carton)
    
    Restores: 4 blocks of health
    Location: Seon's Food & Stuff, Food Court
     _
    |_| Milk (Jug)
    
    Restores: 4 blocks of health
    Location: Seon's Food & Stuff, Food Court
     _
    |_| Orange
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Orange Juice
    
    Restores: 4 blocks of health
    Location: Seon's Food & Stuff, Jill's Sandwiches, Columbian Roastmasters
     _
    |_| Pie
    
    Restores: 1 block of health (can also be thrown at the head of a zombie)
    Location: Columbian Roastmasters, Columbian Roastmaster Cafe
     _
    |_| Pizza (Uncooked)
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff, Teresa's Oven in Food Court (break the cardboard 
    boxes)
     _
    |_| Pizza (Golden Brown)
    
    Restores: 4 blocks of health
    Location: Seon's Food & Stuff (Put the Pizza in an oven)
     _
    |_| Pizza (Rotten)
    
    Restores: 1 block of health and causes a stomach ache
    Location: Seon's Food & Stuff (keep uncooked pizza in inventory until it 
    rottens)
     _
    |_| Red Cabbage
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Snacks
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff, Columbian Roastmasters
     _
    |_| Squash
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff
     _
    |_| Vegetables (Frozen)
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Vegetables (Thawed)
    
    Restores: 1 blocks of health
    Location: Seon's Food & Stuff (keep frozen vegetables in inventory until it 
    thaws)
     _
    |_| Wine
    
    Restores: 5 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Yogurt
    
    Restores: 2 blocks of health
    Location: Seon's Food & Stuff
     _
    |_| Zucchini
    
    Restores: 1 block of health
    Location: Seon's Food & Stuff, Food Court
    
    ________________________________________________________________________ JUICES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Find a blender in any of the various food stores and place two food items in 
    the blender to make a Juice mixture.  A few of the mixtures are listed, but 
    there are many more.  All Juices will restore Frank's health by 50% and also 
    have other effects.  The effects will last as long as the Juice name is 
    displayed on the bottom right hand side of the screen.  More than one Juice can 
    be consumed at a time for multiple abilities.
     _
    |_| Spit Fire
    
    Effect: Frank's spit becomes lethal (Hold RT then tap X while unequipped to 
    spit).  The Spit Fire is one of the longest lasting effects.
    
    Cooking Oil + Condiment
    Ice Pops + Ice Pops
    Cooking Oil + Baking Ingredients
    Zutchini + Baking Ingredients
    Ice Pops + Baking Ingredients
    Baking Ingredients + Baking Ingredients
    Zutchini + Zutchini
    Zutchini + Corn
    Squash + Squash
    Condiment + Condiment
    Cooking Oil + Cooking Oil
    Canned Sauce + Canned Sauce
     _
    |_| Zombait
    
    Effect: Zombies are instantly attracted to Frank.
    
    Ice Pops + Milk
    Corn + Condiment
    Japanese Radish + Japanese Radish
    Cheese + Cheese
    Meat (Rare) + Meat (Rare)
    Baguette + Milk
    Pet Food + Pet Food
     _
    |_| Quickstep
    
    Effect: Gives Frank super speed when he runs.
    
    Milk + Yogurt
    Milk + Milk
    Wine + Milk
    Wine + Baking Ingredients
    Wine + Wine
    Coffee Creamer + Coffee Creamer
    Ice Pops + Yogurt
    Pizza (Uncooked) + Pizza (Uncooked)
     _
    |_| Randomizer
    
    Effect: Restores 50% health but causes random stomachaches.  The stomachaches 
    will make Frank drop his currently equipped weapon.
    
    Yogurt + Condiment
    Corn + Cooking Oil
    Pie + Cooking Oil
    Baguette + Cooking Oil
     _
    |_| Nectar
    
    Effect: Lures Queen bees toward Frank.  This will instantly lure one Queen bee 
    to Frank's location after drinking it.  While the effect last, Frank can kill 
    zombies with Queens in them and the Queens will follow Frank.  Nectar is 
    another long lasting effect.
    
    Orange Juice + Orange Juice
    Orange + Orange
    Grapefruit + Grapefruit
    Melon + Melon
    Zutchini + Yogurt
     _
    |_| Untouchable
    
    Effect: Zombies will not be able to grab Frank.
    
    Orange Juice + Pie
    Pie + Pie
    Baguette + Baguette
    Baguette + Yogurt
    Cookies + Cookies
    Meat (Rare) + Baking Ingredients
    Canned Food + Canned Food
     _
    |_| Energizer
    
    Effect: Makes Frank invincible.  The affect time window is very short.
    
    Cabbage + Cabbage
    Lettuce + Lettuce
    Red Cabbage + Red Cabbage
    
    _____________________________________________ BLENDER, OVEN AND STOVE LOCATIONS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Blender
    
    Location: Frozen Dreams (Food Court), The Dark Bean (Food Court), Columbian 
    Roastmasters Cafe (Al Fresca Plaza), Columbian Roastmaster (Paradise Plaza), 
    Colby's Movieland [2 blenders] (Paradise)
     _
    |_| Oven
    
    Location: Teresa's Oven (Food Court), Jade Paradise (Food Court), Meaty's 
    Burgers (Food Court), Central Taco (Food Court), That's a Spicy Meatball! (Food 
    Court), Chris' Fine Foods (Food Court), Columbian Roastmasters Cafe (Al Fresca 
    Plaza), Jill's Sandwiches (Paradise Plaza)
     _
    |_| Stove
    
    Location: Columbian Roastmasters (Paradise Plaza), Jill's Sandwiches 
    (Paradise), Columbian Roastmasters Cafe (Al Fresca Plaza), That's a Spicy 
    Meatball! (Food Court), Chris' Fine Foods (Food Court)
    
    ______________________________________________________ SUBMACHINE GUN LOCATIONS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Al Fresca Plaza
    
    Check in the fountain to find the Submachine Gun along with a Dumbell.
     _
    |_| Entrance Plaza
    
    The Submachine Gun is located in a palm tree in the southwest.  Stand near the 
    railing next to a palm tree and perform Frank's Somersault Kick move to get on 
    top of the railing.  While on the railing, step back one step so that Frank 
    turns then jump to the palm tree in the distance.  Frank will grab onto the 
    side of the palm tree.  One of the palm trees has three Grapefruits and one of 
    them has the Submachine Gun on top.  Jump to the slim platform that the columns 
    below are connected to in order to reach the other palm trees.  Move slow along 
    the platform and do not fall!
     _
    |_| Food Court (Chris' Fine Foods)
    
    Get on the railing to the left side of the Italian character near the entrance 
    to Chris' Fine Foods and jump to the platform with the character to find it in 
    front of him on top of the "C".
     _
    |_| Maintenance Tunnel
    
    Go to the middle dead end and enter the warehouse of the Maintenance Tunnel and 
    you will find it behind some drums.  This is also where you get the Maintenance 
    Tunnel Key and where Brad and Carlito will duke it out in Case 7-2.
     _
    |_| Paradise Plaza
    
    Jump from the right staircase to the blue awning above Kid's Choice Clothing.  
    Follow the blue awning all the way around to the very end - you will have to 
    jump to some of the extra parts since some of the small blue parts do not stick 
    out enough.  You'll run into a Cardboard Box, Bear, and Orange Juice along the 
    way.  The Submachine Gun will be at the very end.
     _
    |_| Wonderland Plaza
    
    You will need to get on the Space Rider ride and jump off onto the roof of the 
    north playhouse in the playground area.  You will have to jump fairly soon 
    after getting on the ride so be ready!
     _
    |_| Leisure Park
    
    Go to the far northwest to the right of the entrance to the parking lot and 
    look for the largest tree in that area - this should be the middle tree.  Look 
    up into it to see a Submachine Gun lying on the lowest branch.  Toss an item at 
    the Submachine Gun to make it fall.
    
    Nightlight
    
    Grab a Toy Laser Sword from either Child's Play (Paradise), Ye Olde Toybox 
    (Paradise), or Children's Castle (Entrance) between the hours of 10:00 PM and 
    7:00 AM and it will light up the area around you as long as it stays in your 
    current inventory.  It does not need to be equipped to light up the area.
    
    __________________________________________________________ STORE AND PLAZA LIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Below is a list of all the weapons, items, and outfits available in each store 
    or plaza.  The food items and books are listed under weapons as well since you 
    can actually throw them at zombies.  You can think of this as a complete 
    inventory of the game except for the last few areas in Overtime Mode.
    
    Please not that the number in parentheses "(x1)" is the number of items in that 
    location and asterisk "*" means that item is in unlimited supply in that pickup 
    area.  Some areas have a few infinity pickup areas.
     _
    |_| PARADISE PLAZA
    
    Outfits: N/A
    Weapons: Bench (x7), Bowling Ball (x1), Cardboard Box (x3), Katana (x1), 
    Garbage Can (x6), Medium Potted Plant (x8), Orange Juice (x1), Stuffed Bear 
    (x1), Small Potted Plant (x16), Submachine Gun (x1)
    
    - Check for the Cardboard Box, Orange Juice, Stuffed Bear and Submachine Gun 
    (SMG) on top of the blue awning next to the first set of stairs as you exit 
    from the warehouse.  Jump from the set of stairs to the blue awning on the 
    right side (while going up the stairs).
    
    - To find the Katana, go to Columbian Roastmasters and jump off the railing 
    next to where the Orange Juice is kept to land on an orange awning with the 
    Katana.
    
    - The Bowling Ball is inside of the fountain next to Jill's Sandwiches sitting 
    near the middle structure.
    
    -- Security Room
    
    (The Security Room is actually in Entrance Plaza, but you must use the air duct 
    in Paradise Plaza's warehouse to access it)
    
    Outfits: Default Outfit (the boxes under the stairs)
    Weapons: N/A
    
    -- Rooftop
    
    Outfits: N/A
    Weapons: Baseball Bat (x1), Bucket (x3), Cardboard Box (x1), Propane Tank (x1), 
    Soccer Ball (x3), Steel Rack (x3)
    
    -- Warehouse
    
    Outfits: N/A
    Weapons: 2" x 4" (x1), Bucket (x3), Cardboard Box (x5), Lead Pipe (x1), 
    Mannequin (x3), Paint Can (x2), Propane Tank (x2), Sledgehammer (x1), Steel 
    Rack (x3), Stepladder (x1), Toolbox (x3), Wine Cask (x3), TV (x3)
    
    -- Cam's Cameras
    
    Battery Recharge!
    Outfits: N/A
    Weapons: Cash Register (x1)
    
    -- Shoekin's
    
    Outfits: Black Dress Shoes with black socks (back aisles), White Dress Shoes 
    (right front display)
    Weapons: Big Potted Plant (x2), Cash Register (x1), Sign (x2)
    
    -- Contemporary Reading
    
    Outfits: N/A
    Weapons: Books (Camera 1, Hobby, Sports, Weekly Photo Magazine), Cash Register 
    (x1)
    
    -- Josh's Jewels
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), Chair (x4), Gems (x15*)
    
    -- Kid's Choice Clothing
    
    Outfits: Red and Grey Ratman T-shirt with Brown Shorts (front display), Horse 
    Head (storage room boxes)
    Weapons: Cardboard Box (x1), Cash Register (x1), Stuffed Bear (x1)
    
    -- Child's Play
    
    Outfits: Servbot Head (back display)
    Weapons: Cash Register (x1), Novelty Mask/Servbot Head (x6), Red Saucer (x3), 
    Stuffed Bear (x2), Toy Laser Sword (x3), Water Gun (x2)
    
    -- Players
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), CDs (x10*)
    
    -- Universe of Optics
    
    Outfits: Dark Grey Sunglasses, Rimless Wire-frame glasses, Silver Wire-frame 
    Dark-tinted glasses, Red Armless Sunglasses, Orange Sunglasses
    Weapons: Big Potted Plant (x3), Cash Register (x1) 
    
    -- Cantonbury's
    
    Outfits: Black Dress Shoes with black socks (shoe rack); Grey Fedora (hat 
    rack); White Dress Shirt, Black Tie, and Grey Dress Pants (clothing hangars)
    Weapons: Big Potted Plant (x2), Cardboard Box (x1), Cash Register (x1), Small 
    Potted Plant (x2)
    
    -- Sportrance (First Floor)
    
    Outfits: White Sports Shoes with Soccer Socks
    Weapons: Cash Register (x2), Cardboard Box (x1), Hangar (x2*)
    
    -- Sportrance (Second Floor)
    
    Outfits: N/A
    Weapons: Baseball Bat (x1*), Bowling Ball (x1*), Cash Register (x2), Golf Club 
    (x2*), Hangar (x6*), Skateboard (x2*)
    
    -- Bachman's Bookporium
    
    Outfits: N/A
    Weapons: Books (Engineering, Entertainment, Horror Novel 2, Inferior Design), 
    Cash Register (x1)
    
    -- Ye Olde Toybox
    
    Outfits: Bear Head (bear head bin)
    Weapons: Boomerang (x1), Cash Register (x1), Novelty Mask/Horse Head (x5), 
    Novelty Mask/Bear Head (x3), Toy Laser Sword (x3)
    
    -- Tyke n' Tots
    
    Outfits: Green Ratman T-shirt and Blue Jean Shorts
    Weapons: Cash Register (x1), Hangar (x3*)
    
    -- TuneMakers
    
    Outfits: N/A
    Weapons: Acoustic Guitar (x4), Bass Guitar (x4), Cash Register (x1), Pointed 
    Electric Guitar (x5), Round Electric Guitar (x5)
    
    -- Entertainment Isle
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), CDs (x12*), Sign (x1)
    
    -- Lady About Town
    
    Outfits: N/A
    Weapons: Cash Register (x1), Handbag (x5*)
    
    -- Marriage Makers
    
    Outfits: N/A
    Weapons: Cash Register (x1), Gems (x14*)
    
    -- Columbian Roastmasters
    
    Blender!
    Stove!
    Outfits: N/A
    Weapons: Big Potted Plant (x2), Can Drinks (x2), Cash Register (x1), Chair 
    (x24), Dishes (x1*), Frying Pan (x1), Orange Juice (x2*), Pie (x3, x1*)
    
    Break the glass to the side of the counter as you enter to find the infinite 
    Pie pickup.
    
    -- Tucci's of Rome
    
    Outfits: Black and White Sleeveless Sports Top with Black and Grey Shorts 
    (clothes hangar), Black Cap (behind register)
    Weapons: Cardboard Box (x1), Cash Register (x1), Hangar (x4*)
    
    -- Jill's Sandwiches
    
    Oven!
    Stove!
    Outfits: N/A
    Weapons: Baguette (x4), Baking Ingredients (x1), Big Potted Plant (x1), Cash 
    Register (x1), Cleaver (x1), Condiment (x2), Cooking Oil (x3), Dishes (x1*), 
    Frying Pan (x1), Orange Juice (x2), Pie (x4), Stool (x11)
    
    The food will not be there after the "Restaurant Man" scoop.
    
    - Restrooms
    
    Outfits: Remove Glasses/Mask
    Weapons: Bucket (x1), Push Broom (x1)
    
    -- Colby's Movieland
    
    Outfits: N/A
    Weapons: Garbage Can (x2), Gumball Machine (x1)
    
    - Food and Drinks/Ticket Stand
    
    Two Blenders!
    Outfits: N/A
    Weapons: Cardboard Box (x2), Cash Register (x4), Can Drinks (x2), Snacks (x2)
    
    - Cinema Shop
    
    Outfits: Megaman Helmet (middle shelf)
    Weapons: Cash Register (x1), Mega Buster (x3*), Rat Stick (x1*), Red Saucer 
    (x2*)
    
    - Restrooms
    
    Outfits: Remove Glasses/Mask
    Weapons: Bucket (x2), Push Broom (x2)
    
    - Screen 1
    
    Outfits: N/A
    Weapons: 2" x 4" (x2), Cardboard Box (x1), Gumball Machine (x1), Mannequin 
    (x2), Plywood Panel (x1), Snacks (x1), Steel Rack (x1), 
    
    - Screen 2
    
    Outfits: N/A
    Weapons: Bucket (x4), Coffee Creamer (x2), Propane Tank (x1), Snacks (x1), 
    Steel Rack (x1)
    
    - Screen 3
    
    Outfits: N/A
    Weapons: Baguette (x1), Coffee Creamer (x2), Pylon (x5), Painting (x3)
    
    - Screen 4
    
    Outfits: N/A
    Weapons: N/A
    
    - Screen 5
    
    Outfits: N/A
    Weapons: Cabbage (x2), Can Drinks (x6), Cardboard Box (x1), Mannequin (x1), 
    Paint Can (x3), Propane Tank (x1), Push Broom (x1), Stun Gun (x1)
    
    - Colby's Movieland Annex
    
    Outfits: Shirtless with Blue Boxers and Barefoot (when Raincoat Cult catches 
    Frank)
    Weapons: Stepladder (x2), Cardboard Box (x2), Sword (x1)
     _
    |_| NORTH PLAZA
    
    Outfits: Black Fedora (large box in an empty store near Huntin' Shack; Tanned 
    Fedora (large box in the back of the empty store near the front left of the 
    corridor entrance that leads to Huntin' Shack); Black Cap (large box in the 
    first empty store across from CD crazy; Blue and White Cap (large box in an 
    empty store in the middle of the group of empty stores, south side; 
    Weapons: 2" x 4" (x14), Baguette (x1), Bowling Ball (x2), Bucket (x7), 
    Cardboard Box (x5), Coffee Creamer (x2), Excavator (x1), Garbage Can (x2), Lead 
    Pipe (x8), Mannequin (x5), Milk [jug] (x1), Nail Gun (x5), Paint Can (x12), 
    Plywood Panel (x4), Pylon (x27), Shovel (x4), Sickle (x2), Snacks (x1), 
    Stepladder (x8), Toolbox (x5)
    
    -- Huntin' Shack
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), Handgun (x7*), Shotgun (x3), 
    Sign (x1), Sniper Rifle (x2), Store Display (x3)
    
    -- Pearly White's Photos
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1)
    
    -- Ripper's Blades
    
    Outfits: Bald Head (box of pocket knives in the back)
    Weapons: Cash Register (x1), Cleaver (x1*), Hunting Knife (x2*), Katana (x3*), 
    Sword (x1)
    
    -- CD Crazy
    
    Outfits: N/A
    Weapons: Cash Register (x1), CDs (x16*)
    
    -- Crislip's Home Saloon
    
    Outfits: N/A
    Weapons: 2" x 4" (x2*), Bucket (x2*), Cardboard Box (x5), Cash Register (x3), 
    Chainsaw (x3), Excavator (x2), Fence (x2*), Fire Axe (x1*), Fire Extinguisher 
    (x2), Hedge Trimmer (x2*), Lawn Mower (x1), Lead Pipe (x2), Mailbox (x1*), Nail 
    Gun (x1*), Oil Bucket (x2*), Paint Can (x2*), Parasol (x1), Propane Tank (x2*), 
    Push Broom (x1*), Pylon (x1*), Saw Blade (x2*), Shopping Cart (x2), Shovel 
    (x4*), Shower Head (x2*), Sickle (x2*), Skylight (x3*), Sledgehammer (x3*), 
    Smokestack (x1*), Stepladder (x2*), Toolbox (x1*)
    
    -- Seon's Food & Stuff
    
    Outfits: N/A
    Weapons: Apple (x4*), Baking Ingredients (x2), Baguette (x18*), Bucket (x2), 
    Cabbage (x2*), Can Drinks (x3*), Canned Food (x2*), Canned Sauce (x2*), 
    Cardboard Box (x4), Cash Register (x8), Cheese (x2*), Condiment (x3*), Cookies 
    (x3*), Cooking Oil (x3*), Corn (x1*), Fire Extinguisher (x2), Frozen Vegetables 
    (x1*), Grapefruit (x8*), Ice Pops (x1*), Japanese Radish (x1*), King Salmon 
    (x2*), Lettuce (x3*), Melon (x4*), Milk [carton] (x8*), Milk [jug] (x2*), 
    Orange (x4*), Orange Juice (x1*), Pet Food (x2*), Push Broom (x2), Rare Meat 
    (x21*), Shampoo (x1*), Snacks (x6*), Squash (x2*), Uncooked Pizza (x4*), Wine 
    (x9*), Wine Cask (x3), Yogurt (x6*), Zucchini (x1*)
    
    - Restrooms
    
    Outfits: Remove Glasses/Mask
    Weapons: N/A
     _
    |_| WONDERLAND PLAZA
    
    Outfits: N/A
    Weapons: Bench (x2), Big Potted Plant (x5), Cardboard Box (x2), Chair (x1), 
    Mannequin (x3), Garbage Can (x5), Gumball Machine (x4), HDTV (x3), Orange Juice 
    (x1), Parasol (x1), Submachine Gun (x1), Toy Cube (x10)
    
    The Mannequins, HDTVs, and Parasol are behind the display windows at the north 
    end.  The Orange Juice is behind the right HDTV.
    
    The Submachine Gun is on top of the north yellow house in the park area.  Get 
    on the Space Rider and jump to the top of the house to grab it.
    
    -- Small Fry Duds
    
    Outfits: Pink and Black Striped T-shirt with Pink Jean Shorts (Fitting Room)
    Weapons: Cash Register (x1), Stuffed Bear (x2)
    
    -- Estelle's Fine-lady Cosmetics
    
    Outfits: Hair Dye [red], Hair Dye [light brown]
    Weapons: Cardboard Box (x1), Cash Register (x1), Lipstick Prop (x2), Perfume 
    Prop (x2)
    
    -- Casual Gals
    
    Outfits: White and Blue Flowered Sundress (fitting room)
    Weapons: Cash Register (x1), Fire Extinguisher (x1), Hangar (x4*), Painting 
    (x1)
    
    -- Scuffs and Scrapes
    
    Outfits: Blue T-shirt with White Stars and Red Shorts (fitting room)
    Weapons: Cash Register (x1), Hangar (x2*), Stuffed Bear (x1)
    
    -- Shoes of a Lifetime
    
    Outfits: N/A
    Weapons: Cash Register (x1), Medium Potted Plant (x3)
    
    -- Homerunner's
    
    Outfits: Black and White Track Suit (shirt racks)
    Weapons: Baseball Bat (x1), Cash Register (x1)
    
    -- Wonder Jewels
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), Gems (x14*)
    
    -- Beautification
    
    Outfits: N/A
    Weapons: Apple (x2), Cash Register (x2), Lipstick Prop (x2), Painting (x3), 
    Perfume Prop (x2)
    
    The Apples are on the platform above the cashier counter.
    
    -- Fanfare Fashion
    
    Outfits: Black Button Up Suit and Skirt (Dressing Rooms)
    Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x2*), Hangar (x3*)
    
    -- Fine Cut
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x2), Gems (x20*)
    
    The Cardboard Box on the platform above the cashier counter.
    
    -- Restrooms
    
    Outfits: Remove Glasses/Mask
    Weapons: N/A
    
    -- Sir Book-a-lot
    
    Outfits: N/A
    Weapons: Books (Criminal Biography, Health 1, Japanese Conversation, 
    Skateboarding), Cash Register (x1)
    
    -- The Lens Zen
    
    Outfits: Dark Grey Sunglasses, Rimless Wire-frame Glasses, Red Armless 
    Sunglasses, Orange Sunglasses
    Weapons: Cardboard Box (x1), Cash Register (x1), Small Potted Plant (x1)
    
    -- Philo's Photos
    
    Batter Recharge!
    Outfits: N/A
    Weapons: Cash Register (x1)
    
    -- Modern Businessman
    
    Outfits: Yellow Suit and Yellow Striped Tie (fitting rooms)
    Weapons: Big Potted Plant (x2), Cardboard Box (x1), Cash Register (x1), Hangar 
    (x4*)
    
    -- Lovely Fashion House
    
    Outfits: Black Sundress with Red Roses (fitting rooms)
    Weapons: Big Potted Plant (x3), Cardboard Box (x1), Cash Register (x1), Chair 
    (x1), Hangar (x4*), Painting (x1)
    
    -- Run Like the Wind
    
    Outfits: Blue and White Cap (south rack), Black Cap (south and north rack), 
    Black and Red Sports Shoe (Racks nearest to cash register), White Sports Shoes 
    with Soccer Socks (Middle row of racks), Orange and White Sports Shoe (South 
    row of racks)
    Weapons: Cardboard Box (x1), Cash Register (x4), Hangar (x3)
    
    -- Kokonutz Sports Town
    
    Outfits: Blue Vest with Tan Shorts
    Weapons: Baseball Bat (x1*), Bowling Ball (x1*), Cash Register (x2), Golf Club 
    (x1*), Hangar (x4), Skateboard (x1*)
    
    -- Contemporary Purses
    
    Outfits: N/A
    Weapons: Big Potted Plant (x1), Cash Register (x1), Handbag (x2, x3*), Painting 
    (x2)
    
    - Restrooms
    
    Outfits: Remove Glasses/Mask
    Weapons: N/A
     _
    |_| ENTRANCE PLAZA
    
    Outfits: N/A
    Weapons: 2" x 4" (x2), Baseball (x2), Bench (x13), Big Potted Plant (x4), 
    Garbage Can (x6), Grapefruit (x4), HDTV (x1), Parasol (x4), Pick Ax (x1), Sign 
    (x3), Snacks (x2), Submachine Gun (x1)
    
    The first Grapefruit is in a patch of flowers near the side of the left 
    escalator.  The Pick Ax is in a patch of flowers near the side of the right 
    escalator.  Look off to the side.
    
    The Submachine Gun and last three Grapefruits are in the palm trees at the 
    north end of the Plaza.  Stand on the second floor next to the top of a palm 
    tree and stand near the column on the left side, overlooking the palm tree.  
    Turn Frank to face between the railing and column then jump until Frank grabs 
    onto the side of the railing.  If he falls, you will have to do this over, but 
    if he stands on the railing, jump to the palm tree.  Frank will grab on to the 
    top of the palm tree and pull himself up.  From one palm tree, you can jump to 
    the narrow platform on the middle structure connected by the four columns on 
    the first floor in order to get to the other palm trees.  The Submachine Gun is 
    on the southeast palm tree and the Grapefruits are on the northwest palm tree. 
    Try to lure a zombie over to the palm tree and jump to the tree using Zombie 
    Ride if all else fails.  Zombait might come in handy.
    
    -- The Sinister Read
    
    Weapons: Books (Health 2, Horror Novel 1, Lifestyle Magazine, World News), Cash 
    Register (x1), Snacks (x1), Vase (x1)
    
    -- Sports High
    
    Outfits: Tanned Camouflage Vest with Dark Brown Shorts
    Weapons: Bicycle (x1), Cash Register (x1), Parasol (x1), Pick Ax (x1, x1*), 
    Propane Tank (x1), Snacks (x1)
    
    -- Gromin's
    
    Outfits: White Button Up Suit with White Skirt (back dressing rooms)
    Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x1), Hangar (x1)
    
    -- Space
    
    Outfits: Peaceful Bomber Red and White Sleeveless Shirt with Red and Black 
    Checkered Shorts (hangars), Grey Fedora (Hat Rack)
    Weapons: Cardboard Box (x1), Cash Register (x1)
    
    -- Fashion Fiesta
    
    Outfits: White Sundress (Dressing Rooms)
    Weapons: Cash Register (x1)
    
    -- The Distinguished Gentleman
    
    Outfits: Tanned Dress Shirt with Brown Jacket and Black Pants (Dressing Rooms), 
    White Shoes (Middle Shoe Racks)
    Weapons: Cash Register (x1), Hangar (x1, x15*)
    
    -- Refined Class
    
    Outfits: Black Button Up Suit and Skirt (Dressing Rooms)
    Weapons: Cash Register (x1), Handbag (x1, x2*), Hangar (x1, x2*)
    
    -- J.F. Nichols
    
    Outfits: Black Sundress with Red Roses (Dressing Rooms)
    Weapons: Cash Register (x1), Handbag (x2*)
    
    -- Jason Wayne's Sporting Goods
    
    Outfits: Black and White Track Suit (Fitting Room), Barefoot (Racks across from 
    Skateboard and Golf Clubs), Black and Red Sports Shoe (Racks nearest to cash 
    register), White Sports Shoes with Soccer Socks (Middle row of racks), Orange 
    and White Sports Shoe (Back row of racks)
    Weapons: Baseball Bat (x1, x1*), Golf Club (x2*), Hangar (x7*), Skateboard 
    (x4*)
    
    -- Children's Castle
    
    Outfits: Goblin Mask
    Weapons: Boomerang (x3), Cash Register (x1), Gumball Machine (x1), Novelty Mask 
    [Goblin] (x5), Novelty Mask [Bear] (x5), Toy Laser Sword (x4)
    
    -- Gramma's Kids
    
    Outfits: Red and Grey Ratman T-shirt with Brown Shorts (Fitting Room)
    Weapons: Cash Register (x1), Snacks (x1), Stuffed Bear (x1)
    
    -- Everyone Luvs Books
    
    Outfits: N/A
    Weapons: Books (Cooking, Travel, Cycling, Wartime Photography), Cash Register 
    (x2), Small Potted Plant (x1), Snacks (x1)
    
    -- Rafael's Shoes
    
    Outfits: White Dress Shoes (front left display), Black Dress Shoes and Black 
    Socks (Front right display)
    Weapons: Cash Register (x1), Small Potted Plant (x1), Sign (x4), Snacks (x2)
    
    -- Men's Storehouse
    
    Outfits: White Dress Shirt, Black Tie, and Grey Dress Pants (right fitting 
    room), Black and Brown Checkered Dress Shirt, Black Tie, and Striped Pants 
    (left fitting room)
    Weapons: Big Potted Plant (x2), Cash Register (x1), Hangar (x3*), Painting (x1)
    
    -- Estelle's Fine-lady Cosmetics
    
    Outfits: Hair Dye [Grey], Hair Dye [Dark Brown]
    Weapons: Cash Register (x1), Lipstick Prop (x1), Perfume Prop (x2)
    
    -- Modern Businessman
    
    Outfits: White Business Suit and Striped Tie
    Weapons: Cash Register (x1), Hangar (x7*), Small Potted Plant (x1)
    
    -- Kicks For Her
    
    Outfits: N/A
    Weapons: Cash Register (x1), Sign (x2), Small Potted Plant (x2), Snacks (x1)
    
    -- Shootingstar Sporting Goods
    
    Outfits: White U.S.A. Sleeveless Sports Shirt with Blue and Orange Shorts 
    (Fitting Rooms)
    Weapons: Cash Register (x1), Hangar (x3, x1*), Hockey Stick (x1, x1*), 
    Skateboard (x1*)
    
    -- Kathy's Boutique
    
    Outfits: Black Sundress with Red Roses (Fitting Rooms)
    Weapons: Cardboard Box (x1), Cash Register (x1), Handbag (x2), Hangar (x5*), 
    Small Potted Plant (x3)
    
    -- Outta Sight
    
    Outfits: Dark Grey Sunglasses, Silver Wire-frame Dark-tinted glasses, Rimless 
    Wire-frame Glasses, Rimless Sunglasses
    Weapons: Big Potted Plant (x1), Cash Register (x1), Small Potted Plant (x1)
    
    -- In the Closet
    
    Outfits: Black and White Sleeveless Sports Top with Black and Grey Shorts 
    (Fitting Room), Blue and White Cap (Left Hat Rack), Tanned Fedora (Right Hat 
    Rack)
    Weapons: Cardboard Box (x12), Cash Register (x1), Small Potted Plant (x1)
    
    -- The Shoehorn
    
    Outfits: White Dress Shoes (front racks), Black Dress Shoes with Black Socks 
    (back racks)
    Weapons: Cash Register (x1), Snacks (x1)
    
    -- Special Gifts
    
    Outfits: N/A
    Weapons: Cash Register (x1), Gems (x19*)
    
    -- Ned's Knicknackery
    
    Outfits: N/A
    Weapons: Battle Axe (x1, x1*), Katana (x1*), Vase (x3)
    
    -- Ladies' Space
    
    Outfits: White and Blue Flowered Sundress (Fitting Room)
    Weapons: Cash Register (x1), Handbag (x2), Hangar (x5*), Painting (x2)
    
    -- Women's Lib
    
    Outfits: Purple Sundress (Fitting Rooms)
    Weapons: Cash Register (x1), Hangar (x4*), Painting (x1)
    
    -- Emerald's
    
    Outfits: N/A
    Weapons: Cash Register (x1), Chair (x4), Gems (x15*), Small Potted Plant (x1)
    
    -- Springtree Jewels
    
    Outfits: N/A
    Weapons: Cash Register (x1), Chair (x4), Gems (x15*), Small Potted Plant (x1)
    
    -- Robsaka Digital
    
    Outfits: N/A
    Weapons: Cash Register (x1), CDs (x15), HDTV (x2), Sign (x4), Snacks (x1)
    
    -- Wallington's
    
    Outfits: Grey Business Suit with Striped Tie (side racks)
    Weapons: Cardboard Box (x2), Cash Register (x1), Hangar (x1, x2*), Snacks (x1)
    
    -- Jamming Juvenile
    
    Outfits: Green Ratman T-shirt and Blue Jean Shorts
    Weapons: Cash Register (x2), Hangar (x2*), Snacks (x3), Stuffed Bear (x1)
     _
    |_| AL FRESCA PLAZA
    
    Outfits: N/A
    Weapons: Bench (x9), Bicycle (x1), Big Potted Plant (x8), Chair (x8), Dumbell 
    (x1), Parasol (x5), Submachine Gun (x1)
    
    The Dumbell and Submachine Gun are both in the fountain.
    
    -- Flexin'
    
    Outfits: N/A
    Weapons: Barbel (x3), Bucket (x2), Cardboard Box (x2), Cash Register (x1), 
    Dumbell (x5, x5*), Push Broom (x1), 
    
    -- McHandy's Hardware
    
    Outfits: N/A
    Weapons: 2" x 4" (x1, x2*), Bucket (x2, x1*), Cardboard Box (x2), Cash Register 
    (x1), Chainsaw (x5), Fire Extinguisher (x2), Hedge Trimmer (x2*), Lead Pipe 
    (x2, x3*), Oil Bucket (x2*), Paint Can (x4, x2*), Propane Tank (x2, x1*), Push 
    Broom (x1*), Shovel (x2*), Sickle (x1*), Sledgehammer (x1, x3*), Toolbox (x3)
    
    -- Weber's Garments
    
    Outfits: N/A
    Weapons: Cash Register (x1), Chair (x2), Hangar (x2*)
    
    -- Riverfield Jewelry
    
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cash Register (x1), Chair (x4), Cookies (x1), Gems 
    (x10*), Small Potted Plant (x1)
    
    -- Brand New U
    
    Outfits: Pink Button Up Suit and Skirt
    Weapons: Big Potted Plant (x2), Cash Register (x1), Handbag (x1, x2*), Hangar 
    (x1*), Small Potted Plant (x1)
    
    -- Eyes Like Us
    
    Outfits: Dark Grey Sunglasses, Silver Wire-frame Dark-tinted glasses, Red 
    Armless Sunglasses, Rimless Wire-frame Glasses, Rimless Sunglasses
    Weapons: Cash Register (x1)
    
    -- Hamburger Fiefdom
    
    Oven!
    Outfits: N/A
    Weapons: Bucket (x1), Canned Sauce (x2), Cash Register (x3), Condiment (x2), 
    Cooking Oil (x2), Orange Juice (x2), Push Broom (x1)
    
    -- Columbian Roastmasters Cafe
    
    Stove!
    Oven!
    Outfits: N/A
    Weapons: Big Potted Plant (x1), Cash Register (x2), Fence (x3), Frying Pan 
    (x1), Milk [carton] (x4), Pie (x6, x1*)
     _
    |_| LEISURE PARK
    
    Outfits: Barefoot (middle of the lake near the entrance to Paradise Plaza)
    Weapons: Baseball Bat (x2), Boomerang (x1), Can Drinks (x2), Car (x1), Cookies 
    (x3), Garbage Can (x12), Hedge Trimmers (x2), King Salmon (x3), Lawn Mower 
    (x1), Motorcycle (x1), Propane Tank (x3), Pylon (x12), Rock (x a bunch), Sickle 
    (x1), Snacks (x1), Soccer Ball (x a bunch), Stuffed Bear (x2), Toolbox (x4), 
    Wine Cask (x6)
     _
    |_| FOOD COURT
    
    Outfits: N/A
    Weapons: Cactus (x3), Cardboard Box (x1), Chair (x28), Garbage Can (x2), Wine 
    (x2), Wine Cask (x41)
    
    -- Chris' Fine Foods
    
    Oven!
    Stove!
    Outfits: N/A
    Weapons: Chair (x40), Big Potted Plant (x3), Dishes (x6*), Frying Pan (x2*), 
    Stool (x7), Submachine Gun (x1), Wine (x6)
    
    To get the Submachine Gun, get on the railing to the left side of the Italian 
    character near the entrance to Chris' Fine Foods and jump to the platform with 
    the character to find it in front of him on top of the "C".
    
    -- That's a Spicy Meatball
    
    Oven!
    Stove!
    Outfits: N/A
    Weapons: Baking Ingredients (x3), Chair (x22), Corn (x1), Dishes (x4, x4*), 
    Frying Pan (x2, x4*), Zucchini (x3)
    
    -- Teresa's Oven
    
    Oven!
    Outfits: N/A
    Weapons: Baking Ingredients (x1), Cardboard Box (x4), Cash Register (x1)
    
    The cardboard boxes in Teresa's Oven always contain Uncooked Pizzas.
    
    -- Jade Paradise
    
    Oven!
    Outfits: N/A
    Weapons: Cardboard Box (x1), Cleaver (x1), Cooking Oil (x2)
    
    -- Frozen Dreams
    
    Blender!
    Outfits: N/A
    Weapons: Cash Register (x1), Ice Pops [Melted] (x2), Milk [carton] (x2), Milk 
    [jug] (x1), Yogurts (x2)
    
    -- Meaty's Burgers
    
    Oven!
    Outfits: N/A
    Weapons: Baguette (x1), Cash Register (x3), Cooking Oil (x1)
    
    -- The Dark Bean
    
    Blender!
    Outfits: N/A
    Weapons: Cardboard Box (x2), Cash Register (x1)
    
    -- Central Tacos
    
    Oven!
    Outfits: N/A
    Weapons: Can Drinks (x2), Cash Register (x3), Condiments (x3), Corn (x2), 
    
    MAINTENANCE TUNNEL
    
    Outfits: N/A
    Weapons: Car (x1), Cardboard Box (x a bunch), Truck (x1)
    
    -- Meat Processing Plant
    
    Outfits: N/A
    Weapons: Bucket (x3), Cardboard Box (x2), Cleaver (x2), Milk (x3), Push Broom 
    (x3), Sausage Rack (x4), Shelf (x4), Sledgehammer (x1)
    
    -- Maintenance Tunnel Warehouse
    
    Maintenance Tunnel Key!
    Outfits: N/A
    Weapons: Cardboard Box (x5), Pylon (x1), Sledgehammer (x2), Submachine Gun (x1)
    
    The Submachine Gun is behind the metal drums.
    
    
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                                SURVIVOR LIST                                |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
                |____|                  |_|  \_\   |_____/
    
    _________________________________________________________________ SURVIVOR LIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is a list of all the survivors that can appear in your notebook along with 
    the case or scoop where they can be found.  Some of them have very little 
    interactivity with Frank.  Meeting up with all of these people will give you 
    the "Full Set" Achievement.
     _
    |_| 001  Ed
    
    Case: N/A
    Scoop: N/A
    Info: The helicopter pilot that brought Frank to Willamette mall.
    Rescue: Yes (though he does not appear on the Survivor List at the end of the 
    game)
     _
    |_| 002  Carlito
    
    Case: 1-2, 2-1, 7-2
    Scoop: N/A
    Info: The mastermind behind the Willamette incident.  He spends most of his 
    time in his hideout located somewhere in the mall.
    Rescue: No
     _
    |_| 003  Alan
    
    Case: 1-1
    Scoop: N/A
    Info: Argues with Kathy near the gate of Entrance Plaza.
    Rescue: No
     _
    |_| 004  Brian
    
    Case: 1-1
    Scoop: N/A
    Info: Argues with Todd in Entrance Plaza.
    Rescue: No
     _
    |_| 005  Chris
    
    Case: 1-1
    Scoop: N/A
    Info: Helps with the barricade in Entrance Plaza.
    Rescue: No
     _
    |_| 006  Dana
    
    Case: 1-1
    Scoop: N/A
    Info: Cries in Entrance Plaza while lying down next to Verlene.
    Rescue: No
     _
    |_| 007  Freddie
    
    Case: 1-1
    Scoop: N/A
    Info: Helps with the barricade in Entrance Plaza.
    Rescue: No
     _
    |_| 008  Kathy
    
    Case: Beginning
    Scoop: 1-1
    Info: Argues with Kathy near the gate of Entrance Plaza.
    Rescue: No
     _
    |_| 009  Lindsay
    
    Case: 1-1
    Scoop: N/A
    Info: Worries about her dog Madonna in Entrance Plaza.
    Rescue: No
     _
    |_| 010  Todd
    
    Case: 1-1
    Scoop: N/A
    Info: Argues with Brian in Entrance Plaza.
    Rescue: No
     _
    |_| 011  Mark
    
    Case: 1-1
    Scoop: N/A
    Info: Wanders around by himself in Entrance Park with a baseball bat.
    Rescue: No
     _
    |_| 012  Ryan
    
    Case: 1-1
    Scoop: N/A
    Info: The main person in charge of the barricading in Entrance Plaza.
    Rescue: No
     _
    |_| 013  Verlene
    
    Case: 1-1
    Scoop: N/A
    Info: Comforts Dana in Entrance Plaza.
    Rescue: No
     _
    |_| 014  Otis
    
    Case: All
    Scoop: N/A
    Info: Contacts Frank over the transceiver to update him on events.
    Rescue: Yes
     _
    |_| 015  Jessie
    
    Case: All
    Scoop: N/A
    Info: DHS agent with her partner Brad.  Spends most of the time in the Security 
    Room.
    Rescue: Yes (unless all cases are completed)
     _
    |_| 016  Brad
    
    Case: Up to Case 7-2
    Scoop: N/A
    Info: A DHS agent with his partner Jessie.  Spends most of the time in the 
    Security Room or running errands in the mall.
    Rescue: Yes (unless Case 7-2 is completed)
     _
    |_| 017  Barnaby
    
    Case: Up to Case 6-1
    Scoop: N/A
    Info: The man behind the zombie parasite and he was involved in the Santa 
    Cabeza incident.  He spends a majority of the time seeking shelter in the 
    Willamette.
    Rescue: Yes (unless Case 6-1 is completed)
     _
    |_| 018  Isabela
    
    Case: Case 5-2 onward
    Scoop: N/A
    Info: Carlito's younger sister.  She is torn between her brother and doing what 
    is right.
    Rescue: Yes (unless you do not complete any cases prior to case 5-2)
     _
    |_| 019  Jeff
    
    Case: 1-1
    Info: On the right side of the warehouse rooftop looking for his wife Natalie.
    Scoop: N/A
    Rescue: Yes
     _
    |_| 020  Natalie
    
    Case: 1-1
    Scoop: N/A
    Info: On the left side of the warehouse rooftop looking for her husband Jeff.
    Rescue: Yes
     _
    |_| 021  Bill
    
    Case: N/A
    Scoop: N/A
    Info: He is found in the very back of In the Closet in Entrance Plaza.  Move 
    the cardboard boxes to save him.  He is unaware of the chaos that has taken 
    place and will quickly join Frank once he realizes the situation.
    Rescue: Yes
     _
    |_| 022  Kent
    
    Case: N/A
    Scoop: "Cut from the Same Cloth", "Photo Challenge", "Photographer's Pride"
    Info: He is a photographer much like Frank, but more cocky.
    Rescue: No
     _
    |_| 023  Cletus
    
    Case: N/A
    Scoop: N/A
    Info: The owner of Huntin' Shack.  This psychopath will not show up until 3:00 
    PM on September 19 and will remain in Huntin' Shack for quite a while.
    Rescue: No
     _
    |_| 024  James
    
    Case: N/A
    Scoop: N/A
    Info: Shot by Cletus in Cletus' intro cutscene to his boss fight.
    Rescue: No
     _
    |_| 025  Sophie
    
    Case: N/A
    Scoop: N/A
    Info: The convicts chase her after their introduction cutscene in Leisure Park. 
    You do not have to beat the convicts to rescue her.
    Rescue: Yes
     _
    |_| 026  Burt
    
    Case: N/A
    Scoop: Barricade Pair A & B
    Info: He is found behind a barricade in Weber's Garments along with Aaron in Al 
    Fresca Plaza.
    Rescue: Yes
     _
    |_| 027  Aaron
    
    Case: N/A
    Scoop: Barricade Pair A & B
    Info: He is found behind a barricade in Weber's Garments along with Burt in Al 
    Fresca Plaza.
    Rescue: Yes
     _
    |_| 028  Leah
    
    Case: N/A
    Scoop: "A Mother's Lament"
    Info: She has lost her baby to the zombies and is severely wounded in the 
    process.  Frank must tote her on his back to get her back to the Security Room 
    from Riverfield's Jewelry.
    Rescue: Yes
     _
    |_| 029  Adam
    
    Case: N/A
    Scoop: "Out of Control"
    Info: A psychopathic clown that enjoys wreaking havoc in Wonderland Plaza.
    Rescue: No
     _
    |_| 030  Greg
    
    Case: N/A
    Scoop: "Out of Control"
    Info: A mall employee that is held captive by Adam.  Use the keycard to stop 
    the ride and he will show Frank a shortcut to Paradise Plaza from the 
    Wonderland Plaza Ladies' Restroom.
    Rescue: Yes
     _
    |_| 031  Yuu
    
    Case: N/A
    Scoop: "Japanese Tourists A & B"
    Info: A Japanese Tourist along with Shinji found in Sir Book-A-lot.  Frank must 
    grab the Japanese book in order to convince him to join him
    Rescue: Yes
     _
    |_| 032  Shinji
    
    Case: N/A
    Scoop: "Japanese Tourists A & B"
    Info: A Japanese Tourist along with Yuu found in Sir Book-A-lot.  Frank must 
    grab the Japanese book in order to convince him to join him
    Rescue: Yes
     _
    |_| 033  David
    
    Case: N/A
    Scoop: "Shadow of the North Plaza"
    Info: David is dealing with an injured leg after running from the crazy manager 
    of Seon's Food & Stuff.  He manages to seek shelter in one of the abandoned 
    stores in the middle of North Plaza.
     _
    |_| 034  Tonya
    
    Case: N/A
    Scoop: "Lovers A & B"
    Info: Ross' girlfriend who will be comforting him in Run Like the Wind in 
    Wonderland Plaza.
    Rescue: Yes
     _
    |_| 035  Ross
    
    Case: N/A
    Scoop: "Lovers A & B"
    Info: Tonya's boyfriend who will be lying injured in Run Like the Wind in 
    Wonderland Plaza.  Do not give him a handgun when he asks for it!
    Rescue: Yes
     _
    |_| 036  Cliff
    
    Case: N/A
    Scoop: "The Hatchet Man"
    Info: A Vietnam vet that is suffering from flashbacks caused from the zombie 
    incident.  He is found clutching his machete in Crislip's Home Saloon.
    Rescue: No
     _
    |_| 037  Josh
    
    Case: N/A
    Scoop: "The Hatchet Man"
    Info: Captured by Cliff, along with Barbara and Rich.  Use the Empty Store Key 
    after defeating Cliff.
    Rescue: Yes
     _
    |_| 038  Barbara
    
    Case: N/A
    Scoop: "The Hatchet Man"
    Info: Captured by Cliff, along with Josh and Rich.  Use the Empty Store Key 
    after defeating Cliff.
    Rescue: Yes
     _
    |_| 039  Rich
    
    Case: N/A
    Scoop: "The Hatchet Man"
    Info: Captured by Cliff, along with Josh and Barbara.  Use the Empty Store Key 
    after defeating Cliff.
    Rescue: Yes
     _
    |_| 040  Heather
    
    Case: N/A
    Scoop: N/A
    Info: Pamela's sister.  She will be hiding inside of Child's Play while her 
    sister is fending off against the zombies outside.  They appear at 9:00 AM on 
    September 20 once the "Lovers" scoop is completed or in progress.
    Rescue: Yes
     _
    |_| 041  Pamela
    
    Case: N/A
    Scoop: N/A
    Info: Heather's sister.  She will appear on your way back from the "Medicine 
    Run" case and will be in the water along the side of Paradise Plaza, next to 
    Child's Play.  They appear at 9:00 AM on September 20 once the "Lovers" scoop 
    is completed or in progress.
    Rescue: Yes
     _
    |_| 042  Gordon
    
    Case: N/A
    Scoop: "The Coward"
    Info: Gordon will appear behind the counter of McHandy's Hardware in Al Fresca 
    Plaza.  You will need to attack him to get him to join you.
    Rescue: Yes
     _
    |_| 043  Ronald
    
    Case: N/A
    Scoop: "Restaurant Man"
    Info: He has barricaded himself inside Jill's sandwiches and is stuck without 
    anything to eat.  Frank must bring him food to convince him to join up with 
    him.
    Rescue: Yes
     _
    |_| 044  Jennifer
    
    Case: N/A
    Scoop: N/A
    Info: She has been abducted by the Raincoat Cult and will be imprisoned in a 
    sacrificial box when you return to Paradise Plaza around 1:00 PM on September 
    20.  Frank will interrupt a sacrificial gathering in the cutscene that plays 
    before you can rescue her.
    Rescue: Yes
     _
    |_| 045  Jo
    
    Case: N/A
    Scoop: "Above the Law"
    Info: A psychopath cop that has imprisoned four girls in Lovely Fashion House 
    in Wonderland Plaza.
    Rescue: No
     _
    |_| 046  Kay
    
    Case: N/A
    Scoop: "Above the Law"
    Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland 
    Plaza.
    Rescue: Yes
     _
    |_| 047  Lily
    
    Case: N/A
    Scoop: "Above the Law"
    Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland 
    Plaza.
    Rescue: Yes
     _
    |_| 048  Kelly
    
    Case: N/A
    Scoop: "Above the Law"
    Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland 
    Plaza.
    Rescue: Yes
     _
    |_| 049  Janet
    
    Case: N/A
    Scoop: "Above the Law"
    Info: Is one of the four imprisoned girls in Lovely Fashion House in Wonderland 
    Plaza.
    Rescue: Yes
     _
    |_| 050  Sally
    
    Case: N/A
    Scoop: N/A
    Info: She will be hanging from the arm of the giant rabbit in the south end of 
    Wonderland Plaza at around 3:00 PM on September 20.  Take a picture of her for 
    a Photo Op, then throw a hunk of meat at her to make her fall after clearing 
    out the zombies.
    Rescue: Yes
     _
    |_| 051  Nick
    
    Case: N/A
    Scoop: N/A
    Info: He will be hanging from the arm of the giant rabbit in the south end of 
    Wonderland Plaza at around 3:00 PM on September 20.  Take a picture of him for 
    a Photo Op, then throw a hunk of meat at him to make him fall after clearing 
    out the zombies.
    Rescue: Yes
     _
    |_| 052  Roger
    
    Case: N/A
    Scoop: "Mark of the Sniper"
    Info: The father of the Hall family.
    Rescue: No
     _
    |_| 053  Jack
    
    Case: N/A
    Scoop: "Mark of the Sniper"
    Info: One of the two sons of the Hall family.
    Rescue: No
     _
    |_| 054  Thomas
    
    Case: N/A
    Scoop: "Mark of the Sniper"
    Info: One of the two sons of the Hall family.
    Rescue: No
     _
    |_| 055  Wayne
    
    Case: N/A
    Scoop: "Mark of the Sniper"
    Info: He is hiding from the snipers in Entrance Plaza by taking shelter in 
    Estelle's Fine-lady Cosmetics.
    Rescue: Yes
     _
    |_| 056  Jolie
    
    Case: N/A
    Scoop: "The Woman Who Didn't Make It"
    Info: She is hiding in Gramma's Kids in Entrance Plaza and is worried about her 
    friend Rachel.  She will hesitate when Frank speaks to her, but will quickly 
    join him as he leaves to search for Rachel.
    Rescue: Yes
     _
    |_| 057  Rachel
    
    Case: N/A
    Scoop: "The Woman Who Didn't Make It"
    Info: Rachel is hiding in Ladies' Space in Entrance Plaza and will not come 
    along with Frank until he brings her friend Jolie along with him.
    Rescue: Yes
     _
    |_| 058  Floyd
    
    Case: N/A
    Scoop: "Antique Lover"
    Info: Frank will encounter Floyd in Ned's Knickknackery in Entrance Plaza.  It 
    takes a lot of convincing, but he will eventually join up with Frank if Frank 
    keeps insisting.  He runs out of breath easily, so Frank will have to help out 
    a bit by giving him a shoulder to lean on.
    Rescue: Yes
     _
    |_| 059  Kindell
    
    Case: N/A
    Scoop: "Antique Lover"
    Info: While trying to help Isabela back to the Security Room, Frank will run 
    into Kindell as he exits the abandoned store, north of Crislip's Home Saloon. 
    Talk to him to get him to follow.
    Rescue: Yes
     _
    |_| 060  Sean
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: The leader of the Raincoat Cult, Sean has imprisoned five people in the 
    Screen 4 area of Colby's Movieland in Paradise Plaza.
    Rescue: No
     _
    |_| 061  Ray
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's 
    Movieland in Paradise Plaza.
    Rescue: Yes
     _
    |_| 062  Nathan
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's 
    Movieland in Paradise Plaza.
    Rescue: Yes
     _
    |_| 063  Michelle
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's 
    Movieland in Paradise Plaza.
    Rescue: Yes
     _
    |_| 064  Beth
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's 
    Movieland in Paradise Plaza.
    Rescue: Yes
     _
    |_| 065  Cheryl
    
    Case: N/A
    Scoop: "A Strange Group"
    Info: One of Sean's imprisoned victims in the Screen 4 section of Colby's 
    Movieland in Paradise Plaza.  Use the Colby's Movieland Warehouse Key that you 
    get after defeating Sean, to rescue her from the warehouse area to the left 
    side of the screen.  She was his next sacrifice.
    Rescue: Yes
     _
    |_| 066  Gil
    
    Scoop: N/A
    Info: Gil is found around Chris' Fine Foods getting drunk on the wine inside.  
    He can barely move from drinking so much and could care less about the zombies. 
    He will show up around 5:00 AM on September 21.
    Rescue: Yes
     _
    |_| 067  Brett
    
    Case: N/A
    Scoop: N/A
    Info: Brett and his two pals will show up in Huntin' Shack in North Plaza on 
    September 21 at around 8:00 AM.  They will actually open fire on Frank when he 
    enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he 
    retreats out of the store.  Frank needs to show them a picture of the air duct 
    that leads to the Security Room in order for them to trust him.
    Rescue: Yes
     _
    |_| 068  Jonathan
    
    Case: N/A
    Scoop: N/A
    Info: Jonathan and his two pals will show up in Huntin' Shack in North Plaza on 
    September 21 at around 8:00 AM.  They will actually open fire on Frank when he 
    enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he 
    retreats out of the store.  Frank needs to show them a picture of the air duct 
    that leads to the Security Room in order for them to trust him.
    Rescue: Yes
     _
    |_| 069  Alyssa
    
    Case: N/A
    Scoop: N/A
    Info: Alyssa and her two pals will show up in Huntin' Shack in North Plaza on 
    September 21 at around 8:00 AM.  They will actually open fire on Frank when he 
    enters Huntin' Shack, but Jonathon will quickly rush toward Frank as he 
    retreats out of the store.  Frank needs to show them a picture of the air duct 
    that leads to the Security Room in order for them to trust him.
    Rescue: Yes
     _
    |_| 070  Paul
    
    Case: N/A
    Scoop: "Long Haired Punk"
    Info: A psychopath that has imprisoned two people in Casual Gals in Wonderland 
    Plaza.  He is one of the few psychopaths that you can actually rescue.  Use the 
    Fire Extinguisher found nearby directly after the cutscene where he sets 
    himself on fire to save him.
    Rescue: Yes
     _
    |_| 071  Mindy
    
    Case: N/A
    Scoop: "Long Haired Punk"
    Info: Along with Debbie, she is one of the two being held captive by Paul in 
    Casual Gals in Wonderland Plaza.  Open the door to the side after defeating 
    Paul to find her.
    Rescue: Yes
     _
    |_| 072  Debbie
    
    Case: N/A
    Scoop: "Long Haired Punk"
    Info: Along with Mindy, she is one of the two being held captive by Paul in 
    Casual Gals in Wonderland Plaza.  Open the door to the side after defeating 
    Paul to find her.
    Rescue: Yes
     _
    |_| 073  Leroy
    
    Case: N/A
    Scoop: "A Sick War"
    Info: He will be in Estelle's Fine-lady Cosmetics in Wonderland Plaza.  After a 
    bit of talking, he will join Frank.
    Rescue: Yes
     _
    |_| 074  Susan
    
    Case: N/A
    Scoop: N/A
    Info: Susan will be trapped on top of the soccer ball in the south section of 
    Wonderland Plaza around the same time as the "A Sick War" scoop.
    Rescue: Yes
     _
    |_| 075  Simone
    
    Case: N/A
    Scoop: "A Woman in Despair"
    Info: Simone is lying against the window behind the far right aisle (as you 
    enter) in Players in Paradise Plaza.
    Rescue: Yes (but you MUST complete Case 6-1 or she will not join)
     _
    |_| 076  Tad
    
    Case: N/A
    Scoop: "Photographer's Pride"
    Info: Tad has been captured and tied up by Kent outside of Columbian 
    Roastmasters in Paradise Plaza.
    Rescue: Yes (but you MUST show up before 12:00 PM on September 21 or Kent will 
    kill Tad and make Frank his new photo slave)
     _
    |_| 077  Steven
    
    Case: 2-3
    Scoop: N/A
    Info: Steven is the manager of Seon's Food & Stuff and does not like it when 
    people mess up his store.  He has gone on a psychopathic rampage because of the 
    situation.
    Rescue: No
     _
    |_| 078  Larry
    
    Case: 8-4
    Scoop: N/A
    Info: A psychopath butcher that has captured Carlito.  He will be waiting in 
    the Meat Processing Plant accessible through the northwest section of the 
    Parking Garage.
    Rescue: No
    ________________________________________________________________ SURVIVOR CHART
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The following is a list of all the possible 54 survivors that can appear on the 
    chart at the end of the game.  There is no way for all of them to appear.  One 
    of them will always be missing, either Barnaby or Simone.  It is possible to 
    save all the rest together through a B ending for a total of 53 survivors 
    (including either Barnaby or Simone).  For Ending A, Frank and Isabela will 
    remain unsaved until Overtime Mode is completed, so you can get a max total of 
    51 survivors for completing 72 Hour Mode and Overtime Mode together.
    
    Row 1: Frank, Otis, Jessie, Brad, Barnaby, Isabela, Jeff, Natalie, Bill, 
    Sophie, Burt, Aaron, Leah, Greg
    
    Row 2: Yuu, Shinji, David, Tanya, Ross, Josh, Barbara, Rich, Heather, Pamela, 
    Gordon, Ronald, Jennifer, Kay
    
    Row 3: Lily, Kelly, Janet, Sally, Nick, Wayne, Jolie, Rachel, Floyd, Kindell, 
    Ray, Nathan, Michelle, Beth
    
    Row 4: Cheryl, Gil, Brett, Jonathon, Alyssa, Paul, Mindy, Debbie, Leroy, Susan, 
    Simone, Tad
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                                    EXTRAS                                   |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
                |____|                  |_|  \_\   |_____/
    
    _________________________________________________________________ BONUS PP LIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Below is a list of all the random tasks you can perform throughout the mall for 
    a bit of PP.
    
    1,000 PP Bonuses
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Food Court Dish Broken Bonus - Break one of the 18 Food Court Dishes
    (these are the large dishes around the Italian character on the wall of the 
    seating area in Chris' Fine Foods).
    
    2,000 PP Bonuses
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| Cooked in Oven Bonus! - Use any stove at any of the locations in the game.
     _
    |_| Display Rack Spun Bonus! - Spin (attack) a display rack in Shootingstar 
    Sporting Goods and Jason Wayne's Sporting Goods in Entrance Plaza.
     _
    |_| Sandbag Destroyed Bonus! - Destroy a punching bag (sandbag) in Flexin' at 
    Al Fresca Plaza.
     _
    |_| Treadmill Bonus! - Run on a treadmill in Flexin' at Al Fresca Plaza.  Run 
    toward the window.
     _
    |_| Used Stove Bonus! - Use any stove at any of the locations in the game.
    
    10,000 PP Bonuses
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| All Display Racks Spun Bonus! - Spin (attack) all display racks in 
    Shootingstar Sporting Goods and Jason Wayne's Sporting Goods in Entrance Plaza 
    (4 total).
     _
    |_| All Food Court Dishes Broken Bonus! - Break all Food Court Dishes (18 
    total).
     _
    |_| All Sandbags Destroyed Bonus! - Destroy all punching bags at Flexin' at Al 
    Fresca Plaza (4 total).
     _
    |_| All Treadmill Bonus! - Run on all treadmills in Flexin' at Al Fresca Plaza 
    (6 total).
     _
    |_| All Used Stove Bonus! - Use all stoves in all the locations (5 total).
     _
    |_| Cooked in All Ovens Bonus! - Use all ovens in all the location (8 total)
     _
    |_| Rider Completed Bonus! - Ride the Space Rider in Wonderland Plaza while 
    Adam the clown does not have it going haywire.  To ride it, jump on one of the 
    carts and stand in it.  Remember that is shuts down every night at 10:00 PM and 
    starts back up every morning at 10:00 AM.
     _
    |_| Servbot Head Realigned Bonus - Realign the Servbot head in Child's Play at 
    Paradise Plaza (kick the top part of the Servbot head with a jump kick then 
    align it so that the front of the head has the squiggly eyes; use Frank's spit 
    for precision).
    
    _______________________________________________________________________ ENDINGS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Below is a list of how to get all the endings in the game.  Shield your eyes 
    from the Spoiler description if you don't want to know what happens.
     _
    |_| Ending A
    
    Requirements: Solve all Cases, talk to Isabela in Carlito's Hideout at 10:00 AM 
                  on September 22 (activate the Special Forces cutscene), and be at 
                  the Heliport by 12:00 PM on September 22.
    
    Spoiler Description: Frank steps out onto the roof and gets disgusted as he 
    realizes that his ride is not coming.  The helicopter pilot looks toward the 
    Willamette rooftop through his binoculars while standing on a rooftop near the 
    Willamette and sees Frank.  The pilot is overjoyed since he knows he will be 
    sharing in the profit from this story, so he quickly gets in his helicopter and 
    hurries toward the Willamette.  Frank sees the helicopter and is hopeful once 
    again as he signals to the helicopter.  A zombie suddenly appears behind the 
    pilot as both men celebrate and starts to bite on his neck.  Frank takes out 
    his camera to zoom in on what is happening and watches as the helicopter pilot 
    gets devoured and blood splashes all over the windows.  The helicopter zooms by 
    Frank and fades away somewhere behind the middle of the Willamette.  The 
    silence gives way to the sound of a crash.  Frank stares on in shock while 
    motionless then falls to his knees.  All hope is lost, as Frank stares on in 
    disbelief of his only ticket out of the mall being destroyed right in front of 
    his eyes.  Having totally given up, he continues to stand on his knees as the 
    camera zooms away.  A shuffling and familiar moaning is heard as two zombies 
    begin to make their way toward Frank.  Ending credits.
    
    The story continues directly from this in Overtime Mode and you can achieve the 
    True Ending afterwards.
     _
    |_| Ending B
    
    Requirements: Solve only some of the cases (not all) and be at the Heliport by 
                  12:00 PM on September 22.
    
    Spoiler Description: The Helicopter pilot lands as Frank rushes out and tells 
    the pilot that he has some survivors to accompany them out of the mall.  The 
    helicopter pilot agrees to carry the survivors.  Jessie and Otis are shown as 
    the helicopter flies away.  The pilot's speech afterward will differ depending 
    on how many survivors you rescued.  The truth behind the events at the 
    Willamette mall is not revealed.  Ending credits.
     _
    |_| Ending C
    
    Requirements: Solve all Cases, but do not be at the Heliport by 12:00 PM on 
                  September 22.
    
    Spoiler Description: The helicopter pilot looks toward the Willamette rooftop 
    but doesn't see Frank.  He assumes that Frank didn't make it after all.  A 
    zombie suddenly attacks the pilot as he turns around.  The city of Willamette 
    is quarantined and the events behind the Willamette incident are never 
    revealed.  No Ending credits.
     _
    |_| Ending D
    
    Requirements: Get caught by the Special Forces and stay their prisoner until 
                  12:00 PM on September 22.
    
    Spoiler Description: Frank remains a prisoner under the Special Forces, 
    Willamette is quarantined, and the Willamette incident remains untold.  No 
    ending credits.
     _
    |_| Ending E
    
    Requirements: Do not solve all the cases and do not be at the Heliport by 12:00 
                  PM on September 22.
    
    Spoiler Description: All of the survivors that were rescued are placed in the 
    helicopter and the helicopter pilot looks through his binoculars and waits for 
    Frank to show up.  Frank never shows so the helicopter leaves without him.  The 
    whereabouts of Frank remain unknown though the survivors remember his heroic 
    deeds.  The events behind the Willamette incident remain a mystery.  No Ending 
    credits.
     _
    |_| Ending F
    
    Requirements: Do not collect all of Carlito's bombs spread throughout the 
                  Parking Garage in Case 7-2.  Let the time for the mission pass.
    
    Spoiler Description: The bombs go off under the Willamette mall and spread the 
    zombie parasites throughout the atmosphere.  Soon, all of the US falls prey to 
    the zombie infection.  No ending credits.
     _
    |_| True Ending
    
    Requirements: Beat Overtime Mode.
    
    Spoiler Description: Frank defeats Brock and sends him flying off the tank into 
    a horde of zombies below.  The zombies quickly grab Brock and feast on him.  
    Frank lets out a yell as the camera zooms away while he stands on his knees on 
    top of the tank and Isabela stand on the turned over jeep across from him.  The 
    Willamette story is told, the infected individuals in the US cities still 
    remain a mystery, and the following message is displayed in red before the 
    credits: "And yet he complained that his belly was not full."  The credits show 
    zombies walking in the background instead of the usual blank black screen.
    
    ____________________________________________ FINDING THE MAINTENANCE TUNNEL KEY
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Maintenance Tunnel Key is located in the middle room of the Parking Garage. 
    Go through Leisure Park and enter the Parking Garage on the west side.  Grab 
    the car and drive into the Parking Garage.  From the entrance, take the first 
    right, the next left, then make a right to reach a door.  Go inside of this 
    warehouse to find the Maintenance Tunnel Key in the back far right corner.  
    There is also a Submachine Gun behind the metal drums.
    
    _____________________________________________________________________ PHOTO OPS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Photo Ops will give Frank extra PP points by snapping a shot of certain 
    characters as a yellow PP icon appears over their head when they perform a 
    certain action.  A shot of every Photo Op can be taken on every playthrough, 
    but each shot can only be taken once per playthrough.  The amount given for 
    each shot will be determined by how well the shot is captured.  Always zoom in 
    for the closest possible angle.  These are usually worth about 10,000 PP.
    
    Photo Op List
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - When Jeff and Natalie reunite.
    - When Greg gets ahead of Frank and yells out to him after he is saved in "Out 
    of Control".
    - When Yuu and Shinji agree to come with Frank in "Japanese Tourist A & B".
    - When Ross kills himself after a gun is given to him during "Lovers A & B".
    - When Ronald is overjoyed after being fed during "Restaurant Man".
    - Allow Jo to kill any of the survivors or kill them yourself in "Above the 
    Law".
    - While Sally hangs from the giant rabbit in Wonderland Plaza.
    - While Nick hangs from the giant rabbit in Wonderland Plaza.
    - Allow Sean to kill any of the survivors or kill them yourself in "A Strange 
    Group".
    - When Jolie and Rachel reunite in "The Woman Who Didn't Make It".
    - During the middle of the conversation with Gil in Chris' Fine Foods.
    - While Paul burns after the cutscene where he accidentally sets himself on 
    fire during "Long Haired Punk".
    
    Boss Photo Op List
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    - When Adam juggles his chainsaws (stay very far from him).
    - When Cletus drinks from a wine bottle after he shoots you.
    - When Steven tries to dash toward you with his cart (shoot at him and he will 
    do this).
    - When Cliff jumps into one of the openings found around Crislip's.
    - When Isabela jumps a ramp in North Plaza.
    - When Jo poses with her handgun (after 9 shots she will reload and do this).
    - When Sean is praying (leave Movieland during the battle and come back. Open 
    the door to Screen 4 to see him praying).
    - When Jack and Roger pose after they hit you during the fight with Jack, 
    Roger, and Thomas (they must all three stay together).
    - When Kent does his flying kick (you may also get this one early in "Cut from 
    the Same Cloth").
    - When Paul laughs after he hits you with an explosive.
    - When Larry is low in life he will run over to a bucket of meat and eat from 
    it, activating his Photo Op.
    - When Brock stands back and poses during the fight with him at the end of 
    Overtime Mode.
    ______________________________________________________________ UNLOCKABLE MODES
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Overtime Mode
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Solve all the Cases, meet up with Isabela at 10:00 AM on September 21 (activate 
    the Special Forces cutscene), and be at the Heliport by 12:00 PM on the same 
    date.
    
    Infinity Mode
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Beat the game with the True Ending/finish Overtime Mode.
    
    ____________________________________________________________ UNLOCKABLE OUTFITS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The following outfits will be unlocked once the corresponding achievement has 
    been performed.  You MUST beat the game and receive one of the six endings in 
    order for the unlockable outfit to be unlocked in your next playthrough.  The 
    outfits will be found in the Security Room inside of brown paper bags on the 
    other side of the air duct.
    
    Ammo Belt              - Unlock Perfect Gunner Achievement.
    Arthur's Boxers        - Unlock 7 Day Survivor Achievement.
    Cop Hat                - Unlock "Saint" Achievement
    Hockey Mask            - Unlock "PP Collector" Achievement.
    Laser Sword            - Unlock "5 Day Survivor" Achievement.
    Mall Employee Uniform  - Unlock "Transmissionary" Achievement.
    Mega Man Boots         - Unlock "Unbreakable" Achievement.
    Mega Man Tights        - Unlock "Punisher" Achievement.
    Prisoner Garb          - Unlock "Carjacker"
    Pro Wrestling Boots    - Unlock "Item Smasher" Achievement.
    Pro Wrestling Briefs   - Unlock "Karate Champ" Achievement.
    Real Mega Buster       - Unlock "Zombie Genocide" Achievement.
    Special Forces Boots   - Unlock "Legendary Soldier" Achievement.
    Special Forces Uniform - Unlock "Hella Copter" Achievement.
    White Hat              - Unlock "Census Taker" Achievement.
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                                 ACHIEVEMENTS                                |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [AC00]
                |____|                  |_|  \_\   |_____/
    
    Do not view any of these unless you have solved all the cases at least once, 
    since some of them hold major plot spoilers!  #30 and #31 will ruin the story 
    for sure.  Some of these will unlock extra outfit items as well as give you the 
    achievement if you beat the game after performing the achievement.
    
    ** All Achievements for Dead Rising are worth 20 gamer points.
    
    Total  = The Achievement can be gotten through multiple playthroughs.
    1 Play = The Achievement must be gotten in 1 playthrough.
     _
    |_| 01 - 3 Day Survivor
    
    Requirement: Survive for at least 72 hours.
    Type: 1 Play
    
    Beat Overtime Mode.
     _
    |_| 02 - 5 Day Survivor
    
    Requirement: Survive for at least 5 days.
    Type: 1 Play
    
    This will have to be done in Infinity Mode, where your life will constantly go 
    down as you struggle to survive.  Survive for a total of five full days.
     _
    |_| 03 - 7 Day Survivor
    
    Requirement: Survive for at least 7 days.
    Type: 1 Play
    
    Same rules as 5 Day Survivor only you need to stretch out your survival for two 
    extra days making a total of 7 days.  Good luck and wear those hearted boxers 
    with pride when you're finished!
     _
    |_| 04 - Self Defense
    
    Requirement: Defeat at least 1 psychopath.
    Type: 1 Play
    
    You'll easily get this on your first game since Steven is a required 
    psychopath.
     _
    |_| 05 - Peace Keeper
    
    Requirement: Defeat at least 5 psychopaths.
    Type: 1 Play
    
    Some of the extra scoops will come in handy for this one since most of the 
    Psychopaths are optional.  See the Punisher achievement for further details.
     _
    |_| 06 - Punisher
    
    Requirement: Defeat at least 10 psychopaths.
    Type: 1 Play
    
    Take your pick:
    
    Cletus - No scoop.  He will show up after 3:00 PM on September 19 in Huntin' 
    Shack.
    Adam - "Out of Control"
    Steven - "Medicine Run", Case 2-3
    Cliff - "The Hatchet Man"
    Jo - "Above the Law"
    Paul "Long Haired Punk"
    Sean - "A Strange Group"
    Roger - "Mark of the Sniper"
    Jack - "Mark of the Sniper"
    Thomas - "Mark of the Sniper"
    Kent - "Photographer's Pride" (must do both of his previous scoops)
    Larry - "The Butcher", Case 8-4
     _
    |_| 07 - Legendary Soldier
    
    Requirement: Defeat at least 10 Special Forces soldiers.
    Type: 1 Play
    
    Use a Mannequin Torso, Katana, Battle Axe, Small Chainsaw, Meat Cleaver, or 
    Machete to take them out quickly.  A Machinegun works well from a distance, but 
    not from up close.
     _
    |_| 08 - Hella Copter
    
    Requirement: Successfully repel a helicopter.
    Type: 1 Play
    
    Shoot down the helicopter in Leisure Park either in Overtime Mode, or in 72 
    Hour Mode near the end.  To do this you need to aim for the back rotor blade.
    
    Stand on the rooftop of the picnic area housing the benches while equipped with 
    plenty of Machineguns and healing items.  Keep trying to jump to the top of the 
    roof and Frank will eventually grab on or you can use Zombie Ride to jump to 
    it.  Wait until the helicopter stops and then starts to move toward you to 
    shoot its guns.  At that time, run toward the helicopter, turn around and aim 
    directly up and fire at the helicopter's back rotor as it flies by overhead.  
    This may take a few tries, but you will hit it eventually and the helicopter 
    will smoke and fly away.
     _
    |_| 09 - Tour Guide
    
    Requirement: Escort 8 survivors at once.
    Type: 1 Play
    
    This one can be done in a variety of ways especially since the gender of the 
    survivors doesn't matter.  Combine "Above the Law" or "A Strange Group" with 
    any other scoops to easily get this one.  I would recommend looking at the 
    Frank the Pimp achievement and getting both at the same time.
     _
    |_| 10 - Frank the Pimp
    
    Requirement: Simultaneously escort 8 female survivors.
    Type: 1 Play
    
    IMPORTANT: This is one achievement that I have received an email about saying 
    that the method below does not work.  I DID receive the achievement when I got 
    it this way however.  If you do get this to work then email me about it so I 
    will have a second confirmation on it besides myself.  If you want to try 
    another way, there is a "Frank the Pimp Guide on GameFAQs that could help:
    
    http://www.gamefaqs.com/xbox360/928326-dead-rising/faqs/46838
    
    This is my own method that I used:  Make sure you have unlocked the secret path 
    in the Women's Restroom of Wonderland Plaza and have a Small Chainsaw with the 
    Criminal Biography, Entertainment, and Engineering books so you will be the 
    perfect escort machine.  Keep holding off on the "Above the Law" scoop and do 
    not enter Wonderland Plaza at all after Otis calls you about it!  This will 
    keep all the survivors safe in that area for the moment.  Wait until right 
    before the case "A Promise to Isabela" then go and save Jolie and Rachel in the 
    "The Woman Who Didn't Make It" scoop.  If you don't get this scoop by 5:00 PM 
    on September 20, then start to kill off the survivors in the other scoops to 
    make this one appear.  Don't stay in Entrance Plaza though, so Otis will call 
    you about the scoop.  You will most likely have to kill off the snipers, but 
    just chase after them with a Small Chainsaw to quickly get rid of them.  Take 
    Jolie and Rachel to Casual Gals in Wonderland Plaza and save Kay, Lily, Kelly, 
    and Janet.
    
    Make sure to have Jolie and Rachel follow you to this scoop since they will run 
    to your location no matter where they are after the boss fight.  Quickly take 
    down Jo with a Small Chainsaw.  Strike through the zombies upstairs and run 
    over to the giant bunny and save Sally - you may want to order the other 
    survivors to stay in Casual Gals.  Have everybody follow you to the entrance on 
    the second floor that leads to North Plaza - the long corridor entrance closest 
    to Isabela's meeting place.  Be sure to clear the way for everybody and grab 
    Queens whenever you can to help you quickly defeat a whole group of zombies.  
    Stand inside the empty store and wait for the cutscene to end Case 5-1 to 
    start.  Free Isabela from the zombie then rush outside with her after the 
    cutscene to get the Achievement!  Isabela is your eighth female survivor!  Your 
    time will be limited, especially if Rachel starts to panic or Kay gets super 
    aggressive, which usually separates them from the group.  This will keep you 
    from straying from the main story also while performing this achievement.
    
    No matter how you do this achievement, the "Above the Law" scoop will be the 
    main key to getting it.
     _
    |_| 11 - Full Set
    
    Requirement: Collect all portraits in the NOTEBOOK.
    Type: Total
    
    See the Survivors list.
     _
    |_| 12 - Humanist
    
    Requirement: Get at least 10 survivors out of the mall.
    Type: 1 Play
    
    Rescue any 10 of the survivors.
     _
    |_| 13 - Life Saver
    
    Requirement: Get at least 20 survivors out of the mall.
    Type: 1 Play
    
    Rescue any 20 of the survivors.
     _
    |_| 14 - Saint
    
    Requirement: Get at least 50 survivors out of the mall.
    Type: 1 Play
    
    Save as many survivors as you can.  Don't forget that Brad, Jessie, Otis, Dr. 
    Barnaby, Isabela, and Frank count as survivors.  You can make it all the way up 
    to Case 6-1 with all of these survivors in tact.  If you go past Case 6-1, then 
    Dr. Banaby will die however.  Simone can be saved to take his place though, 
    since either he will die or her, depending on if you go past Case 6-1 or not.
    
    It is possible to beat 72 Hour Mode and Overtime mode for a total of 51 
    survivors if you rescue every one of the normal survivors.  Frank and Isabela 
    will count as survivors after Overtime Mode is completed and not before.  This 
    option leaves only room for one to die however unlike the other way.
     _
    |_| 15 - Costume Party
    
    Requirement: Place novelty masks on at least 10 zombies.
    Type: 1 Play
    
    Like it says, this can only be obtained by using Novelty Mask and not Buckets, 
    Smokestacks, Pylons, etc.  Child's Play and Ye Olde Toybox in Paradise Plaza 
    will easily help you to get this.  Just start placing Novelty Masks on the 
    zombies for a total of ten.
     _
    |_| 16 - Strike!
    
    Requirement: Send at least 10 zombies flying with bowling balls.
    Type: 1 Play
    
    Grab nothing but Bowling Balls, which you can easily get from Sportrance, then 
    head down into either the Maintenance Tunnels or Al Fresca Plaza.
    
    Another good way to do this is to go to the corridor that leads to the entrance 
    of the Security Room where the door has been welded shut - this is on the 
    second floor of Entrance Plaza.  The zombies are jammed so tightly close 
    together down the corridor that leads to the doors that you shouldn't have any 
    problems whatsoever.  Make sure to hold down X to make Frank throw the ball 
    further and aim while holding RT.
     _
    |_| 17 - Raining Zombies
    
    Requirement: Knock at least 30 zombies aside with a parasol (umbrella).
    Type: 1 Play
    
    Go to Al Fresca Plaza and grab a Parasol then press X to dash forward with it. 
    You'll reach 30 in no time, especially if it is dark.
     _
    |_| 18 - Gourmet
    
    Requirement: Eat all types of food available in the mall.
    Type: 1 Play
    
    View the Food List.  Note that this achievement includes all the Juice 
    mixtures.
     _
    |_| 19 - Bullet Point
    
    Requirement: Fire at least 1,000 bullets.
    Type: 1 Play
    
    Grab either the Submachine Guns or the Machineguns that the Special Forces 
    troops drop and start blasting until you've gained the achievement.  It doesn't 
    matter whether you hit anything or not.
     _
    |_| 20 - Perfect Gunner
    
    Requirement: Don't miss with a machine gun.
    Type: 1 Play
    
    This means that you cannot miss while firing a whole clip from a machinegun. 
    You must hit something with every bullet.  It doesn't matter if you fire a 
    machinegun before doing this, but you must fire at least one whole machinegun 
    without missing, so if you've already fired one shot then grab another.  This 
    does not include a Submachine Gun or Heavy Machine Gun.
    
    To easily do this, go to the Meat Processing Plant in the Maintenance Tunnel 
    and fire all of the bullets directly into a hanging piece of meat.  The pieces 
    of meat have such a high hit rate that every single bullet will count.  Try to 
    do a double lariat in between the pieces of meat to see just how high of a hit 
    rate the meat pieces actually have.
     _
    |_| 21 - Item Smasher
    
    Requirement: Break at least 100 items.
    Type: Total
    
    This will probably be reached by the second playthrough.  It's a total type, so 
    it isn't all that hard.  Use a variety of weapons until they break until you 
    reach 100 broken weapons.
     _
    |_| 22 - Photojournalist
    
    Requirement: Score at least 1,500 PP from a single photo.
    Type: 1 Play
    
    The opening area where the survivors get attacked will be your first best 
    chance for this.  Wait until the zombies start to kill off the Survivors then 
    take pics as the zombies start to feed on them.  Get as many zombies as you can 
    in one shot.  Run to the front of Entrance Plaza for the best shots.  A Photo 
    Op will easily gain you this and the next achievement.
     _
    |_| 23 - The Artiste
    
    Requirement: Score at least 3,000 PP from a single photo.
    Type: 1 Play
    
    This one is a little hard to get in the opening scene, but you can easily get 
    it by taking a shot of Jeff and Natalie as they reunite on the rooftop in a 
    Photo Op moment.
     _
    |_| 24 - Group Photo
    
    Requirement: Get 50 Target Markers with the camera.
    Type: 1 Play
    
    To get this really early, on the side of the building that Jeff is standing on, 
    look through the gates while on the roof and zoom in for an excellent shot of 
    tons of zombies.  Other than this, you can always get this easily in the 
    Maintenance Tunnels.
     _
    |_| 25 - Portraiture
    
    Requirement: Photograph at least 10 survivors.
    Type: 1 Play
    
    Take a pic of each survivor as you rescue them.  You can also take these 
    pictures in the Security Room once you have saved each survivor or wait till 
    near the very end of the game and take a picture of a whole group at once.
     _
    |_| 26 - Census Taker
    
    Requirement: Photograph at least 50 survivors.
    Type: 1 Play
    
    Take a pic of each survivor, but make sure to get as many scoops and extra 
    survivors as you can.  To save film, take the pics in the Security Room.  Don't 
    forget about Brad, Jessie, Isabela, Otis, and Dr. Barnaby.
     _
    |_| 27 - Psycho Photo
    
    Requirement: Photograph at least 4 psychopaths.
    Type: 1 Play
    
    Take pics as you fight each Psychopath boss.  This works whether they are dead 
    or alive.
     _
    |_| 28 - Psycho Collector
    
    Requirement: Photograph at least 10 psychopaths.
    Type: 1 Play
    
    Take your pick and take your pics:
    
    Cletus - No scoop.  He will show up after 3:00 PM on September 19 in Huntin' 
    Shack.
    Adam - "Out of Control"
    Steven - "Medicine Run", Case 2-3
    Cliff - "The Hatchet Man"
    Jo - "Above the Law"
    Paul "Long Haired Punk"
    Sean - "A Strange Group"
    Roger - "Mark of the Sniper"
    Jack - "Mark of the Sniper"
    Thomas - "Mark of the Sniper"
    Kent - "Photographer's Pride" (must do both of his previous scoops)
    Larry - "The Butcher", Case 8-4
    
    Again, this works whether they are dead or alive.
     _
    |_| 29 - PP Collector
    
    Requirement: Photograph all PP Stickers.
    Type: 1 Play
    
    There are altogether 100 (actually 99) of these little devils found all around 
    the mall, so make sure that you get them all.  See the checklist in the 
    Downloads section for a handy guide.
     _
    |_| 30 - Snuff Shot B
    
    Requirement: Take a photograph of zombie Brad.
    Type: 1 Play
    
    This needs to be done after Case 7-2.  Head down into the middle section of the 
    Maintenance Tunnels and drive toward the dead end.  A cutscene will play then 
    you will be back in control of Frank once again afterwards.  Drive toward the 
    door in the back and Brad will be the only zombie there.  Take a picture of him 
    for this achievement.
     _
    |_| 31 - Snuff Shot J
    
    Requirement: Take a photograph of zombie Jessie.
    Type: 1 Play
    
    Take a picture of her by going back to the Security Room after the final case 
    has been solved.  Plenty of cutscenes will play along the way then you will 
    find her behind the red door that leads out of the monitor room.  She will be 
    the only zombie in the area.
     _
    |_| 32 - Transmissionary
    
    Requirement: Answer all radio calls from Otis.
    Type: 1 Play
    
    This is an evil one, kind of like Zombie Genocider.  You will have to answer 
    all of Otis' incoming calls, including hidden calls and late calls.  Here are 
    the calls you should look out for:
    
    - Answer all calls when you enter a new area.
    
    Paradise Plaza (he'll call in the warehouse), North Plaza, Entrance Plaza, 
    Wonderland Plaza, Food Court (not with Brad), Maintenance Tunnels, etc.
    
    - Answer all calls for scoops.
    
    You're going to have to rescue some of the survivors for this one, since some 
    of them will have extra scoops tied into their rescue:  Ronald "Restaurant 
    Man", Floyd "The Antique Collector", Kindell (after exiting the empty store 
    with Isabela, he will be in North Plaza), Cheryl "A Strange Group", Simone "A 
    Woman's Despair", Paul "Long Haired Punk".  You must get to "The Last Resort" 
    (Case 7-1) in the story so that Simone will come with Frank.  If not, then 
    Frank will never know that Isabela knows anything about the zombie bites and 
    Simone will insist on staying, even if you pick her up and tote her over to the 
    Warehouse Entrance.  Make sure that you do the scoops quick so you don't have 
    too many and stay out of the areas in which you should receive scoops around a 
    certain time.
    
    - Answer all calls before the first part of each case.
    
    You must complete each case set so you get "The Next Case will Start at XX:XX 
    AM/PM" message.  Stand in the warehouse or anywhere else and Otis will call you 
    at the start time for the first part of the next case.  The call before case 8-
    1 will be the final Otis call in this category.
    
    - Answer all story related calls.
    
    When Otis calls to tell you that the gates in Paradise Plaza that lead to 
    Entrance Plaza are open (Case 2-1); when you grab all of Carlito's bombs (Case 
    7-2).
    
    - See the Otis Transmissions checklist at the bottom of this guide for plenty 
    more details and a list of them all!
     _
    |_| 33 - Indoorsman
    
    Requirement: Spend at least 24 hours indoors.
    Type: 1 Play
    
    Any places, but Al Fresca Plaza and Leisure Park are indoors so stay in the 
    rest of the areas for 24 hours.
     _
    |_| 34 - Outdoorsman
    
    Requirement: Spend at least 24 hours outdoors.
    Type: 1 Play
    
    Only stay in Al Fresca Plaza or Leisure Park for 24 hours.  Don't go in any of 
    the stores in Al Fresca Plaza.  Stand on the rooftop over the picnic area of 
    Leisure Park and you will not have to worry about zombies.  Keep jumping toward 
    it and Frank will eventually grab on.  Try Zombie Ride if you still can't make 
    it.
     _
    |_| 35 - Freefall
    
    Requirement: Drop from a height of at least 16 feet (5 meters).
    Type: 1 Play
    
    This will most likely be performed by accident.  If you want to get it as early 
    as possible, use the objects on the side to jump on the roof of the small piece 
    of building where you first enter the Security Room and leap off either side.  
    This is when you first meet Carlito.
     _
    |_| 36 - Marathon Runner
    
    Requirement: Cover a distance of 26.2 miles (42.195 km).
    Type: Total
    
    There is really nothing to say that can help you out here.  You'll likely get 
    this near the end of your first playthrough.  Run, Forest, Fred...er, Frank! 
    Run!
     _
    |_| 37 - Zombie Road
    
    Requirement: Walk over 33 feet (10 meters) on the backs of zombies using the 
    Zombie Ride.
    Type: 1 Play
    
    Go to Entrance Plaza and enter the area that leads to the welded door of the 
    Security Room on the second floor.  This corridor has plenty of zombies that 
    you can easily walk over in order to gain this achievement on.  Some more 
    places are the Maintenance Tunnel, Al Fresca Plaza, and the final battle in 
    Overtime Mode.
     _
    |_| 38 - Carjacker
    
    Requirement: Steal the convicts' vehicle.
    Type: 1 Play
    
    Kill the convicts in Leisure Park and drive their jeep.  They will appear if 
    you enter Leisure Park after 6:00 PM on September 19.  They will stay there for 
    the rest of the game and will respawn at 12:00 AM every night if you kill them.
     _
    |_| 39 - Stunt Driver
    
    Requirement: Jump a car at least 33 feet (10 meters).
    Type: 1 Play
    
    Drive into Leisure Park with any of the vehicles found in the Parking Lot or 
    Maintenance Tunnel.  While going at full speed, drive over the hill on the side 
    of the lake to get this achievement.  You can also try to drive into the 
    entrance of the Maintenance Tunnel at full speed.  It's possible to drive over 
    an explosive canister lying on its side then get this achievement as the car 
    flies up from the explosion.  While going for the Zombie Genocider Achievement, 
    you will likely get this achievement several times on accident while driving 
    the truck because of all the explosives in the tunnel.
     _
    |_| 40 - Stunt Rider
    
    Requirement: Jump a motorcycle at least 33 feet (10 meters).
    Type: 1 Play
    
    This can be done in Leisure Park at the same place as the Stunt Driver 
    achievement or you could use Isabela's motorcycle and drive into Wonderland 
    Plaza then drive at full speed off the top of any of the staircases without 
    escalators.  North Plaza's ramps will help out as well, though you might want 
    to try it in Overtime Mode so you don't have to worry about zombies.  
    Wonderland Plaza is your best bet though!
     _
    |_| 41 - Karate Champ
    
    Requirement: Defeat at least 1,000 zombies barehanded.
    Type: 1 Play
    
    Wait until you are fully leveled for this one.  Use Double Lariats very often 
    and you may also want to use Lift Up often.  Go into the Maintenance Tunnels to 
    speed this up.
     _
    |_| 42 - Sharp Dresser
    
    Requirement: Change into at least 20 different costumes.
    Type: Total
    
    Change into 20 of the different outfits found in the stores around the mall. 
    See the outfit list.
     _
    |_| 43 - Clothes Horse
    
    Requirement: Change into all costumes available in the mall.
    Type: Total
    
    See the outfit list to view them all.  Some of these do not count, like 
    barefoot, abducted by cult, and all of the extra outfits including Xbox Live 
    key download outfits.
     _
    |_| 44 - Level Max
    
    Requirement: Reach Lv. 50.
    Type: Total
    
    Reach level 50 through frequent playthroughs.
     _
    |_| 45 - Unbreakable
    
    Requirement: Get the true ending without being knocked out.
    Type: 1 Play
    
    Don't die at all to the Special Forces soldiers.  If you get knocked out then 
    stop that game and load your previous save.
     _
    |_| 46 - Overtime Mode
    
    Requirement: Unveil all CASES and be at the heliport at noon.
    Type: 1 Play
    
    Perform all the cases, talk to Isabela before 10 AM on September 22 (activate 
    the Special Forces cutscene), be at the Heliport by 12:00 PM on September 22, 
    to unlock Overtime Mode and gain this Achievement.
     _
    |_| 47 - Infinity Mode
    
    Requirement: Get the true ending.
    Type: 1 Play
    
    Beat Overtime Mode.
     _
    |_| 48 - Zombie Hunter
    
    Requirement: Defeat at least 1,000 zombies.
    Type: 1 Play
    
    This one should be easy to get by the end of the game.  Go into the Maintenance 
    Tunnels if you have problems.
     _
    |_| 49 - Zombie Killer
    
    Requirement: Defeat at least 10,000 zombies.
    Type: 1 Play
    
    The Maintenance Tunnels will be your best bet for this one.  Hop into the truck 
    found near the Meat Processing Plant entrance (Michelle Club truck) or the car 
    near the Paradise Plaza entrance (white car) and plow through tons of zombies. 
    It should only take about a few minutes for this one.  See Zombie Genocider for 
    more help.
     _
    |_| 50 - Zombie Genocider
    
    Requirement: Defeat at least 53,594 zombies.
    Type: 1 Play
    
    This one is evil and requires quite a bit of dedication.  53,594 is the town of 
    Willamette's current population, by the way.  As you might have guessed from 
    the previous achievements, you will have to obtain this one in the Maintenance 
    Tunnel as well.  Use the cars just like with the Zombie Killer achievement.  
    Try not to hit any walls while you plow through zombie hordes and only stay on 
    the side with the most zombies.  Even though hitting a zombie with an explosive 
    canister will damage your vehicle, it will help to wipe out quite a bit of 
    zombies that you will miss while simply driving.  It's going to take about two 
    real hours to do this, so you will most likely have to dedicate nearly an 
    entire game to it.  You can at least get the cases performed if you use the 
    method below.  Get through the cases quickly then rush down to the Maintenance 
    Tunnels in between cases.  Don't go for any scoops except for "Out of Control", 
    so you'll have the Small Chainsaws to help you out on foot.
    
    Make sure to enter the Maintenance Tunnels while equipped with some strong 
    items and a few food items just in case your vehicles get totaled out faster 
    than you were expecting.  If you are ever on foot, search for zombies with 
    Queens so you can take out hordes of zombies while you search for vehicles.  
    Throwing a Queen in the middle of the zombie crowd near the Meat Processing 
    Plant will earn you near 100 kills.  The convicts' jeep can really help out 
    since it will last the longest of any of the vehicles and will hit the most 
    zombies because of its size, so head for the tunnels after you kill them and 
    steal their ride.  It can net you about a good 3,000 zombies before getting 
    destroyed.  You can also grab the Heavy Machine Gun off the back and shoot 
    through the tunnel after the vehicle is destroyed.
    
    Follow the directions below to get the most out of every trip to the 
    Maintenance Tunnels.  The cars will always respawn after leaving then 
    reentering the Maintenance Tunnels.
    
    Enter the Parking Area of Leisure Park
    Get in the RED CAR
    Run over some of the zombies on your way into the Maintenance Tunnel
    
    [+10 zombies]
    
    Turn RIGHT
    Take the second LEFT (turn at the dead end)
    Take the second LEFT at the circular part
    Turn RIGHT to get off the circular path
    Turn RIGHT (if your vehicle is not damaged) or Turn LEFT (if it is damaged)
    Turn LEFT                                      Turn RIGHT
    Turn RIGHT                                     Skip down to WHITE CAR
    Turn LEFT at the U-turn                        [+200 zombies]
    Turn RIGHT
    
    [+350 zombies] (if you turned right earlier instead of left)
    
    Get in the WHITE CAR
    Turn LEFT to get back on track
    Turn RIGHT at the dead end
    Turn LEFT
    Take the second LEFT
    Turn LEFT and head all the way to the end but don't turn this time, instead...
    TURN AROUND and head to very end (outside the Meat Processing Plant)
    
    [+600 zombies]
    
    Total the car by running over zombies then get in the WHITE TRUCK
    Turn RIGHT and head back down into the tunnel the same way you came from
    TURN AROUND at the same place you did before and go back.
    TURN AROUND once again when you reach the Meat Processing Plant
    Exit the Maintenance Tunnel by turning RIGHT to enter the Parking Area again
    
    [+700 zombies]
    
    Get back in the RED CAR and repeat.
    
    Repeat these steps and you will hit around 1500+ zombies each time you go into 
    the Maintenance Tunnels.  The main determining factor to how long your car will 
    last is whether or not you hit any walls or other cars.  Those two obstacles 
    will heavily damage your current car.  Hitting another car will almost 
    instantly destroy you current car so watch out about your other totaled cars. 
    Be prepared to walk on foot some (especially with the red car) and be sure to 
    grab a basket from a zombie to move quicker while on foot.  The red car will 
    total out the quickest and is the main reason why I describe two paths at the 
    beginning.  If the red car is smoking, be sure to turn left at the one 
    intersection up above to get you to the white car quicker.
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                              PP BONUS STICKERS                              |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [PP00]
                |____|                  |_|  \_\   |_____/
    
    All of these items (well, except for one) have a white PP Bonus Sticker stuck 
    on them and can be photographed for a bonus "No Genre" shot.  Each one will 
    give you a maximum of 1,000 PP depending on how well photographed the item is.  
    While in camera view mode, focus on the item until you have a percentage at the 
    bottom of the screen.  Move around and zoom in or out until the percentage is 
    100% to get the full 1,000 PP for each shot.  If you manage to photograph all 
    the PP bonus stickers and beat the game with that save, then you will get the 
    "PP Collector" Achievement and unlock the Hockey Mask.  You do not have to get 
    the full 100% of the shot when photographing these for the Achievement and 
    unlockable Hockey Mask.
    
    Even though 100 of them are listed, the Rooftop shot of the air duct is 
    actually not a PP sticker location, but you will need it to rescue the 
    survivors in Huntin' Shack, so it is best to go ahead and take the shot.  There 
    are a total of 99 PP Bonus Stickers altogether.
    
    ROOFTOP
    ŻŻŻŻŻŻŻ
    001 - The air duct entrance that leads to the Security Room.  Stand back just a 
    little bit to get the right shot.
    
    SECURITY ROOM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    002 - On the bulletin board behind the cushioned seat where Frank can save his 
    game.
    
    PARADISE PLAZA
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    003 - Look for the Kid's Choice Clothing poster on the wall in between the two 
    sets of stairs next to the restrooms.
    004 - The front of the bird on the clock in between Cam's Cameras and 
    Contemporary Reading.
    005 - Tyke n' Tots sign.
    006 - Tune Makers sign.
    007 - Jill's Sandwiches sign.
    008 - Kid's Choice Clothing sign.
    009 - Colby's Movieland sign (can be taken in Colby's Movieland area).
    010 - Ratman standup on the outside of Colby's Movieland (can be taken in 
    Colby's Movieland area).
    011 - Megaman 2 standup on the outside of Colby's Colby's Movieland (can be 
    taken in Colby's Movieland; actually makes it easier).
    
    -- Columbian Roastmasters
    
    012 - The small circular green sign that hangs over the first floor.  Go to the 
    far northwest corner of the seating area near the railing in Columbian 
    Roastmasters and look up to see it hanging over the first floor.
    
    -- Sportrance
    
    013 - The two basketball goals on the first floor.  The PP sticker is between 
    them.
    
    -- Universe of Optics
    
    014 - The clock behind the register counter.
    
    -- Tucci's of Rome
    
    015 - The front of the lime green shirt with the Megaman silhouette in the 
    middle of the store.
    
    -- Marriage Makers
    
    016 - The back of the vase in the middle of the store behind the register 
    counter.
    
    -- Ye Olde Toybox
    
    017 - The middle bear behind the register counter.
    
    -- Child's Play
    
    018 - The back head of the giant Servbot.  The sticker is on the mouth.
    
    -- Players
    
    019 - The front of the girl standup (Wendy).
    
    -- Colby's Movieland
    
    020 - Ratman bust.
    021 - Ticky the Fox standup inside of Cinema Shop.
    022 - Ticky the Fox standup outside of Cinema Shop.
    023 - Dorry movie poster behind the ticket counter.
    024 - Megaman 2 movie poster behind the ticket counter.
    025 - Ratman movie poster behind the ticket counter.
    026 - Pride movie poster behind the ticket counter.
    
    -- Colby's Movieland Annex (Get caught by Raincoat Cult)
    
    To get caught by the cult, have them spray you with gas.
    
    027 - True Eye insignia on red cloth.
    028 - Ticky the Fox standup to the left of the insignia; this is behind a 
    cushioned seat.
    
    FOOD COURT
    ŻŻŻŻŻŻŻŻŻŻ
    029 - Food Court sign with bee above.
    030 - Food Court sign with bull head above (seating area).
    031 - Teresa's Oven sign.
    032 - Jade Paradise sign.
    033 - Frozen Dreams sign.
    034 - Meaty's Burgers sign.
    035 - The Dark Bean sign (the coffee cup mainly).
    036 - Central Taco sign.
    037 - Standup of cowboy on a horse (middle of the outside area).
    
    -- Chris' Fine Foods
    
    038 - Italian character above the store sign.
    039 - Head of Italian character behind Chris' Fine Foods.
    
    AL FRESCA PLAZA
    
    040 - The Food Court sign above the entrance to the Food Court.
    041 - Columbian Roastmasters sign.
    
    -- Flexin'
    
    042 - The posters of the two bodybuilders next to the mirror.  The sticker is 
    between them.
    043 - Middle treadmill.  To get the best shot, stand next to the row of 
    dumbbells.
    044 - The green Flexin' banner in the middle of the gym.  Take a pic of the 
    "Flexin'" logo.
    045 - The four pictures behind the register counter.  The sticker is in the 
    middle of them.
    046 - The cushion on the weight machine directly across from the register 
    counter.
    047 - Looking at the row of stationary bikes from left to right, and it's on 
    the second bicycle.
    
    -- Brand New U
    
    048 - The shoe display at the front of the store.
    
    -- Hamburger Fiefdom
    
    049 - The left menu.
    
    -- Eyes Like Us
    
    050 - The poster of the male with glowing purple glasses on the right side of 
    the back wall.
    
    NORTH PLAZA
    
    051 - The front of the cherub statue on top of the drained fountain.
    052 - Crislip's Home Saloon sign.
    053 - The standup of the guy holding the rifle in the left window of Huntin' 
    Shack.
    054 - The American flag in the right window of Huntin' Shack.
    055 - Seon's Food and Stuff front sign.
    
    -- Crislip's Home Saloon
    
    056 - Across from the Excavators, take a pic of the "Gardening as a pastime" 
    sign.
    057 - The "Supporting Your Lifestyle" sign behind the register counter.
    
    -- Huntin' Shack
    
    058 - Deer Head on the back wall.
    059 - Deer Head on the front wall.
    
    -- Seon's Food & Stuff
    
    060 - Pharmacy sign with container on top. Stand in between the bread aisles.
    061 - Seafood sign with fish.
    062 - Meats sign.
    
    -- Ripper's Blades
    
    063 - The antique sword display on the left as you enter into the store.
    064 - The antique sword display on the right as you enter into the store.
    
    ENTRANCE PLAZA
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    065 - The entrance doors where the zombies have broken through the gate.  This 
    is at the very front of Entrance Plaza where the survivors were busy 
    barricading the doors.
    066 - The Bee on top of the clock (take this shot from the second floor).
    
    -- Estelle's Fine-lady Cosmetics
    
    067 - The middle of the poster behind the register counter.
    
    -- Special Gifts
    
    068 - The back of the green vase behind the register counter.
    
    -- Ned's Knicknackery
    
    069 - The back of the antique crown in the middle of the store.
    
    -- Refined Class
    
    070 - The shoes on the front pedestal.
    
    -- Children's Castle
    
    071 - The left brown teddy bear in front of the green teddy bears on the back 
    toy display.
    
    -- Sports High
    
    072 - The tent set up in the back of the store.  You'll have to stand near the 
    entrance or next to the first window to get this shot.
    
    -- Rosaka Digital
    
    073 - Standup of the girl (Wendy) on the right side of the store.
    074 - Standup of Ticky the Fox on the left side of the store.
    
    WONDERLAND PLAZA
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    075 - The front of the large bunny on the north end.
    076 - The front of the large bunny on the south end.
    077 - Stand on the bridge and take a pic of the east side of the yellow 
    playhouse on the south side of Play Park.
    078 - Stand near the light pole on the north side of Play Park and take a pic 
    of the east side of the yellow playhouse.
    079 - Astronaut with ship on top of the Space Rider ride on the east side.  
    Stand near the top of the east stairs to get this pic.
    080 - Astronaut with ship on top of the Space Rider ride on the west side.  
    Stand to the right of the left column next to the stairs that lead up to the 
    ride.
    081 - Alien with ship on top of the Space Rider ride on the west side.  Stand 
    to the left of the right column next to the stairs that lead up to the ride.
    082 - Space Rider sign on the west side of the Space Rider ride.
    083 - The windmill in Play Park.
    084 - Kokonutz Sports Town sign.
    085 - Sir Book-a-lot sign.
    
    -- Small Fry Duds
    
    086 - Sign behind the register.
    087 - The green and white balloon hanging from the ceiling to the left of the 
    register.  The sticker is facing the left side of the store so stand on that 
    side.
    
    -- Homerunner's
    
    088 - Picture of the team in red uniforms celebrating.
    
    -- Scuffs & Scrapes
    
    089 - Red shirt and jeans on display.  Move the bear and stand near the small 
    table for the best shot.
    
    LEISURE PARK
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    090 - Stand on the rooftop housing the park benches in the east and take a pic 
    of the top of the clock tower.
    091 - Stand in the middle of all four patches of red flower in the north and 
    take a pic of the top of the clock tower.
    092 - Stand at the far west end of the lake and take a pic of the top of the 
    clock tower.
    093 - The top of the tunnel leading to the Parking Garage.  Take a pic of the 
    right side.
    
    -- Parking Garage
    
    Take a pic of the back doors on each of the Michelle Club trucks spread 
    throughout the garage except for the one you can drive:
    
    094 - Northwest - In the far northwest dead end near the Meat Processing Plant 
    and near the Maintenance Tunnel door that leads to Seon's Food & Stuff.
    095 - North - In the north dead end, near North Plaza.
    096 - Southeast - In the southeast, near the Maintenance Tunnel door that leads 
    to Entrance Plaza.
    097 - South - In the south dead end, near the Maintenance Tunnel door that 
    leads to Al Fresca Plaza.
    098 - West - In the west dead end, near the Maintenance Tunnel door that leads 
    to Wonderland Plaza.
    
    -- Meat Processing Plant
    
    099 - Poster showing the different cuts of beef on a cow near the meat grinder.
    100 - Top of the meat grinder.  Stand to the side of the conveyor belt.
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                             OTIS TRANSMISSIONS                              |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [OT00]
                |____|                  |_|  \_\   |_____/
    
    To gain the Transmissionary Achievement, you must get all of Otis' calls 
    throughout the game.  This includes any special calls before the first part of 
    a case, scoop calls, storyline calls, and calls upon entering a new area.  It 
    doesn't matter whether or not you solve the scoops, but there are some that you 
    will have to solve in order to get some survivors for the request and mutiny 
    scoops that Otis will call Frank about.  Make sure you read over the major 
    rules below before you try to perform this achievement.
    
    Here are a few rules that you will have to go by to receive all of Otis' 
    Transmissions:
    
    1) You cannot be in the same area where a scoop or case call is located and 
    expect to receive that call.  You must go to a different location.  So, if a 
    scoop is expected to be in Paradise Plaza, you must go to any place but that 
    area...maybe Leisure Park or Colby's Movieland.  The first listing in the 
    checklist is the location of each call, so move to any other plaza or area 
    instead of that one for a scoop call and case call.
    
    2) Intro calls must be received in the correct plaza or location.  Otis will 
    call you the first time you enter one of these areas.  These are some of the 
    most easily missed, so get them early and you won't have to worry about them. 
    Don't forget that the Maintenance Tunnel has one too!
    
    3) For case calls, you must complete all of a case so that you receive "The 
    Next Case will Start at XX:XX AM/PM", then go anywhere but the Security Room 
    (Warehouse), and wait till that time featured in the message to receive the 
    call.  You MUST complete all of the prior case to receive the call for the 
    first part of the next case.  Otis will call you before the first part of any 
    case, so complete them as early as possible to get the "The Next Case will 
    Start..." message then wait for the call in the Warehouse.  You must do each 
    case and make it up to case 8-1 for all of these calls.
    
    4) Do not interrupt Otis!  If a call is interrupted too much, by Frank getting 
    attacked, hanging up, or entering a new area during a call then Otis will not 
    call Frank back about that message.  Make sure that you receive each call 
    around the correct time that I have listed or you may miss it.  The times 
    listed are the earliest possible times, so if you don't get them at that time, 
    you might have some extra survivors left somewhere.  See #5 for details on 
    this.
    
    5) This may seem somewhat sadistic, but for any survivor that you do not need, 
    you should kill them.  As long as survivors for a current scoop exist, you will 
    not receive other scoops at times.  This is also true for the random survivors 
    without a scoop.  To dispose of them, I would recommend keeping a Sledgehammer 
    with you for the survivors that kneel - I'm looking at you Gordon! - and a 
    Small Chainsaw to easily take out the standing survivors.  The Sledgehammer 
    will usually give you instant head splash with the tap of the X button, so you 
    can be on your way to the next scoop in no time.
    
    All of this mayhem and bloodshed can be avoided by saving all the survivors and 
    getting the Saint achievement in the same playthrough as the Transmissionary 
    achievement however - this way, you won't have to worry about killing 
    survivors.
    
    6) The following survivors each have hidden scoops that will take place later 
    after they have been rescued:
    
    Ronald - "Restaurant Man" scoop; later has the "Ronald's Appetite" scoop
    Floyd - "Antique Collector" scoop; later has the "Floyd the Sommelier" scoop
    Kindell - 12:00 AM on September 21 in North Plaza; later has the "Kindell's 
    Betrayal" scoop
    Paul - "Long Haired Punk" scoop; later has the "Paul's Present" scoop
    Cheryl - "A Strange Group" scoop; later has the "Cheryl's Request" scoop
    Simone - "A Woman in Despair" scoop; later has the "Simone the Gunslinger" 
    scoop
    
    All of the above survivors have two requirements in order to get their extra 
    scoops.
    
    a) Escort each of them back to the Security Room at the appropriate time of 
    their scoop.
    b) Before their extra scoop, they each MUST have 3 additional survivors (not 
    counting themselves) in the room with them or Otis will never contact you about 
    the extra scoop.
    
    In short, you should save the following survivors (at least three for each of 
    the six with special requests) with the following people:
    
    Ronald - Bill, Burt, Aaron, Sophie, Pamela, Heather
    Floyd - Tanya, Ross, Nick, Sally, Jolie, Rachel
    Kindell - Jeff, Natalie, Barbera, Josh, Rich
    Paul - same room as Floyd; will already be satisfied with Floyd's group
    Cheryl - same room as Ronald; will already be satisfied with Ronald's group, 
    but you MUST do the "Ronald's Appetite" case so he doesn't leave with the 
    current room or survivors.
    Simone - same room as Floyd and Paul; will already be satisfied with Floyd and 
    Paul's group.
    
    So in other words, you only need to save Bill, Burt and Aaron for Ronald's 
    extra scoop.  Like I said, you don't need all of those survivors per room, just 
    three.  Paul, Cheryl, and Simone wind up in the same room as some of the other 
    extra scoop survivors so they're needs will already be satisfied upon filling 
    the requirements for the other three.
    
    The first listing for each call is the location, so you should be in any place 
    but that one area to receive that call, unless it is an area intro call.  The 
    subject of the call and when you will receive it are displayed below the 
    location.  The first phrase is listed for storyline and intro calls.  In order 
    to make sure there are enough survivors in each room for the survivors with 
    extra request, I have listed notes about certain survivors that you need to 
    rescue throughout the checklist to make sure that the requirements per room are 
    fulfilled so you will get the request.  I have also made notes about when you 
    should kill survivors so they don't interfere with scoops.  The extra bits of 
    information for the following checklist are mainly for players that want to get 
    the Transmissionary achievement alone without Saint.
    
    __________________________________________________ OTIS TRANSMISSIONS CHECKLIST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    * = represents a survivor with an extra scoop
    
    September 19
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| 01 - Paradise Plaza
    Call: Paradise Plaza intro
    "Hey, it's Otis back in the Security Room.  Can you hear me?"
    When: The first time you enter the warehouse
     _
    |_| 02 - Paradise Plaza
    Call: Cut From the Same Cloth
    When: 2:00 PM
     _
    |_| 03 - North Plaza
    Call: North Plaza intro
    "Frank...looks like you made it to North Plaza."
    When: The first time you enter North Plaza
     _
    |_| 04 - Maintenance Tunnel
    Call: Maintenance Tunnel intro
    "Frank...you're in the Maintenance Tunnel."
    When: The first time you enter the Maintenance Tunnel.  This call will not come 
    later, so get it near the beginning.
     _
    |_| 05 - Entrance Plaza
    Call: Entrance Plaza intro
    "Frank...right now you're in Entrance Plaza."
    When: The first time you enter Entrance Plaza WITHOUT BRAD.
    
    Rescue Bill from the In the Closet store in Entrance Plaza.
     _
    |_| 06 - Al Fresca Plaza
    Call: Barricade Pair A & B
    When: 4:00 PM
    
    Rescue Bart and Aaron from the Barricade Pair Scoop.
     _
    |_| 07 - Food Court
    Call: Food Court intro
    "Frank...you're in the Food Court."
    When: The first time you enter the Food Court WITHOUT BRAD.
     _
    |_| 08 - Wonderland Plaza
    Call: Wonderland Plaza intro
    "Frank...you're in Wonderland Plaza."
    When: The first time you enter Wonderland Plaza.
     _
    |_| 09 - Al Fresca Plaza
    Call: A Woman's Lament
    When: 5:00 PM
    
    Kill Leah from A Woman's Lament scoop and Sophie after you kill the convicts 
    after 6:00 PM.  Only save Sophie if Bill died.
     _
    |_| 10 - Wonderland Plaza
    Call: Out of Control
    When: 9:00 PM
    
    Rescue Greg.  I'm not sure if he is a factor for Transmissionary, but I saved 
    him during that game.
     _
    |_| 11 - Wonderland Plaza
    Call: Japanese Tourists A & B
    When: 10:00 PM
     _
    |_| 12 - North Plaza
    Call: Shadow of the North Plaza
    When: 11:00
    
    Kill Yuu, and Shinji from the Japanese Tourist A & B scoop and kill David from 
    the Shadow of the North Plaza scoop.
    
    September 20
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| 13 - Security Room
    Call: Call before Case 2-1, Image in the Monitor
    "Frank...I'm glad you're still alive."
    When: 6:00 AM
     _
    |_| 14 - Warehouse
    Call: Call as you enter the warehouse about the shutter in Entrance Plaza.
    "Frank...looks like the shutter leading to Entrance Plaza is open now."
    When: When you enter the Warehouse after the Case 2-1 cutscene.
     _
    |_| 15 - Wonderland Plaza
    Call: Lovers A & B
    When: 7:00 AM
     _
    |_| 16 - Seon's Food and Stuff
    Call: Supermarket Intro
    When: Before Steven boss fight.
     _
    |_| 17 - North Plaza
    Call: The Hatchet Man
    When: 8:00 AM
     _
    |_| 18 - Al Fresca Plaza
    Call: The Coward
    When: 9:00 AM
    
    Save Ross and Tonya from Lovers A & B and Josh, Barbera, and Nick from The 
    Hatchet Man scoop.  Kill Gordon from The Coward and Pamela and Heather in 
    Paradise Plaza at around 9:00 AM.  Only save Pamela and Heather if you didn't 
    get Bart, Aaron, or Bill.
    
    Important Note: Make sure to give Jessie the medicine BEFORE 11:00 AM and exit 
    from the Security Room so Otis will call before Case 3-1.
     _
    |_| 19 - Security Room
    Call: Call before Case 3-1, The Professor's Past
    "Frank...Jessie says the medicine is working just fine."
    When: 11:00 AM
     _
    |_| 20 - Paradise Plaza
    Call: Restaurant Man
    When: 11:00 AM
     _
    |_| 21 - Wonderland Plaza
    Call: Above the Law
    When: 12:00 PM
    
    Save *Ronald and kill Kay, Kelly, Janet, and Lily. Kill Jennifer in Paradise 
    Plaza after 1:00 PM when you save her from the cult.
     _
    |_| 22 - Security Room
    Call: Call before Case 4-1, Another Source
    "Frank...I spotted that girl you were talking about on the monitor here."
    When: 3:00 PM
    
    Save Nick and Sally from Wonderland Plaza.  They hang from the giant bunny 
    after 3:00 PM.
     _
    |_| 23 - Entrance Plaza
    Call: Antique Collector
    When: 5:00 PM
     _
    |_| 24 - Entrance Plaza
    Call: Mark of the Sniper
    When: 5:00 PM
     _
    |_| 25 - Entrance Plaza
    Call: The Woman Who Didn't Make It
    When: 5:00 PM
    
    Save *Floyd then kill Wayne, Jolie, and Rachel.  Only save Jolie and Rachel if 
    you skipped over Nick and Sally.
     _
    |_| 26 - Security Room
    Call: Ronald's Appetite
    When: 7:00 PM, if you saved Ronald and he has at least three extra survivors in 
    his room.  You might receive this call around 6:00 PM instead.
    
    You MUST do the Ronald's Appetite scoop so Cheryl will have enough survivors 
    for her extra request later since she will be in that room.  Ronald will take 
    the whole group with him if you don't feed him the next time you enter the 
    Security Room.
    
    September 21
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     _
    |_| 27 - North Plaza
    Call: Call for Case 5-1, A Promise To Isabela
    "Frank...weren't you supposed to go meet that girl?"
    When: 12:00 AM
    
    Rescue *Kindell.  If he doesn't show up at 12:00 AM, then exit and reenter 
    North Plaza.
     _
    |_| 28 - Colby's Movieland
    Call: A Strange Group
    When: 12:00 AM, if you don't get this call then there are still survivors left 
    somewhere that you haven't saved or killed yet.
    
    Rescue *Cheryl and kill Nathan, Beth, Ray, and Michelle
     _
    |_| 29 - Security Room
    Call: Floyd the Sommelier
    When: 2:00 AM, if you saved Floyd during the Antique Collector scoop and he has 
    three other survivors in the room with him.  You might get this at 1:00 AM.
     _
    |_| 30 - Security Room
    Call: Call before Case 6-1, Santa Cabeza
    "Frank...that girl Isabela... she woke up."
    When: 3:00 AM
     _
    |_| 31 - Wonderland Plaza
    Call: Long Haired Punk
    When: 5:00 AM
     _
    |_| 32 - Wonderland Plaza
    Call: A Sick Man
    When: 8:00 AM
    
    Rescue *Paul and kill Mindy and Debbie.  Kill Gil after 5:00 AM in the Food 
    Court.  Kill Susan and Leroy during the A Sick Man scoop.  Susan is out on the 
    soccer ball in Play Park around that time.
     _
    |_| 33 - Security Room
    Call: Call for Case 7-1, The Last Resort
    "Frank...Isabela wants to see you."
    When: 11:00 AM
     _
    |_| 34 - Warehouse
    Call: Call from Otis about the bombs.
    "Can you hear me Frank?"
    When: In the Warehouse, after viewing the cutscene for Case 7-1.
    
    Kill Tad if you did the Kent scoops.
     _
    |_| 35 - Security Room
    Call: Kindell's Betrayal
    When: 12:00 PM, if you rescued Kindell and he has three other survivors in the 
    room with him.
     _
    |_| 36 - Paradise Plaza
    Call: A Woman in Despair
    When: 12:00 PM, you must have made it past Case 6-1 in order to rescue Simone. 
    The time for this call will come after there are very few survivors left to be 
    rescued, so if Tad or Gil or anyone else is still left then you will not 
    receive this one until they are rescued or killed.  As long as Tad and Gil are 
    gone, you can forget about Jonathan, Brett, and Alyssa in Huntin' Shack since 
    they will not stand in the way of the Woman in Despair call.
    
    Rescue *Simone.
     _
    |_| 37 - Maintenance Tunnel
    Call: Call after you collect all the bombs
    "Did you get all the time bombs?"
    When: The second after you grab the final bomb.  Be sure to get back in the car 
    before you answer this one, so you don't have to deal with a horde of zombies.
     _
    |_| 38 - Security Room
    Call: Call for Case 8-1, Jamming Device
    "Frank...Jessie seems pretty worried."
    When: 5:00 PM
     _
    |_| 39 - Security Room
    Call: Paul's Present
    When: 5:00 PM, if you rescued Paul and he has three other survivors in the room 
    with him.
     _
    |_| 40 - Security Room
    Call: Simone the Gunslinger
    When: 7:00 PM, if you rescued Simone and she has three other survivors in the 
    room with her.
     _
    |_| 41 - Security Room
    Call: Cheryl's Request
    When: 8:00 PM, if you rescued Cheryl and she has three other survivors in the 
    room with her.
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                            INFINITY MODE GUIDE                              |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|        [IG00]
                |____|                  |_|  \_\   |_____/
    
    This section features some of the highest detail that I ever went into for Dead 
    Rising.  All the information below is a FULL copy of my Infinity mode guide 
    that can be found on CheatHappens.com.  I never did release it on GameFAQs on 
    many other sites.  The original file can be found here:
    
    http://www.cheathappens.com/text/drinfinitymode.zip.txt
    
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    - Intro
    
    I meant for this to be just a simple little checklist of all the food items in 
    Infinity Mode, but have actually started a full guide for Infinity Mode in 
    doing so.  Please submit any extra info if you have any or if you have any 
    suggestions please submit those as well.  If this guide helps you to gain 
    either achievement then let me know.
    
    Also, if you find a mistake then email me about it.  I hate to find mistakes 
    later in my guides so let me know even if it is a slight mistake.
    
    UPDATE:
    
    Be sure to take a look at PipesMcbuff's Excel data documents on IGN FAQs:
    
    http://faqs.ign.com/articles/901/901288p1.html
    
    This user has a health item pickups list, survivor locations and survivor times 
    all listed out in a nice spreadsheet for your viewing pleasure, so be sure to 
    check them out!
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
     _____                                                                  _____
    |  __ \                                                                |  __ \
    | |  | | ------------------------------------------------------------- | |__) |
    | |  | ||              AN INTRODUCTION TO INFINITY MODE               ||  _  /
    | |__| | ------------------------------------------------------------- | | \ \
    |_____/                                                                |_|  \_\
    
    ---- FRANK THE LONE SURVIVOR
    
    In infinity mode, Frank is on his own.  There is no help from other characters 
    and everything that moves is an enemy.  The psychopaths are now found 
    throughout the plazas at certain times and some of the survivors that you have 
    saved before are now enemies.  All of the psychopaths and survivors will drop 
    items via a cardboard box once Frank has defeated them.  Move near the 
    cardboard box and it will open and spew out its contents.
    
    Be sure to remember that all of the shortcuts are available to you from the 
    beginning of Infinity Mode:
    
    --> The passage through the bathroom in the Women's Restroom in Paradise and 
    Wonderland plazas
    
    --> The Maintenance Tunnels (all doors are open)
    
    --> Welded door in the Security Room that leads to Entrance Plaza is open
    
    --> Carlito's Hideout
    
    ---- FRANK'S DECLINING HEALTH
    
    Unlike 72 Hour Mode or Overtime Mode, in Infinity Mode, Frank's life gauge will 
    constantly drop.  The PP meter that was used to tell how much PP you needed to 
    gain a level in other modes will now decrease.  The PP meter will help to tell 
    you how much longer Frank's current block of life will last before it fades 
    away.  Once the meter falls all the way, Frank will lose a health block and 
    then the meter will start to drop again for another health block.  If Frank 
    loses all of his blocks of health from this declining health issue then he will 
    die.  He will die the instant the PP gauge falls on the final block of health.
    
     _________________________________________
    |      |      |      |      |      |      |
    | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 |
    |______|______|______|______|______|______|  <-- Frank's Health
    |      |      |      |      |      |      |
    | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 | 1.40 |
    |______|______|______|______|______|______|
    
    ---------------------------------
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< PP         <-- PP Gauge
    ---------------------------------
    
    The PP gauge will fully fall every 1 minute and 40 seconds, so a fully leveled 
    Frank, with full life, will lose all of his health and die in 20 minutes.
    
    ---- FRANK'S HUNGER
    
    In order to maintain existence in this mode, Frank will have to consume food 
    constantly and you will have to know where to find it.  Some of the food items 
    are in the same place as they were in the other modes, but some of them have 
    been switched around.  There are no infinity food supplies like there were in 
    other modes.  Don't even think about going to the Seon's Food & Stuff either 
    since it is now closed off from both ends.
    
    * When consuming food, it is best to wait until Frank is on his final life 
    block, then wait until the PP gauge gets near the end - eat the food right 
    before the gauge drains completely to get the most out of each food item.  Once 
    you make it past about Day 4, I would recommend consuming food a little before 
    that time, since you will have more than enough food left to you as long as you 
    go for psychopath food in the first few days.
    
    ---- FRANK'S LIMITED OPTIONS
    
    Even though Frank still has his camera, you cannot use it to zoom or take 
    pictures during infinity mode - the L button does nothing now.  Frank's 
    wristwatch cannot be used either.  Strangely, he can still call out using the Y 
    button.
    
    ---- FRANK'S HELPFUL LITERATURE
    
    To get the most out of each food item, be sure to collect the following books:
    
    -- Health 1
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Food Items' healing ability boosted by 50%.
    
    -- Health 2
    Location: The Sinister Read (Entrance Plaza)
    Description: Food Items' healing ability boosted by 50%.
    
    -- Survival
    Location: North Plaza, near Crislip's Home Saloon. This is the same area where 
    you rescued the three survivors after you defeated Cliff in the "The Hatchet 
    Man" scoop.
    Description: Food items' healing ability boosted by 100%.
    
    With all of the above books, each food item will give Frank 3 times the health 
    that it used to.  For instance, a melon that normally restores 2 health blocks 
    will now restore 6.  These books are MANDATORY if you want to get 5 and 7 day 
    survivor.
    
    ---- FRANK'S WEAPONS
    
    ** I would suggest grabbing some Mannequin Torsos, along with the following 
    books for the beginning of the mode:
    
    -- Interior Designs
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto interior design goods three times as long as usual.
    Affects: Chair, Stool, Fence, Painting, Skylight, Steel Rack, Mannequin (any 
    part), TV, and HDTV.
    
    -- Lifestyle Magazine
    Location: The Sinister Read (Entrance Plaza)
    Description: Hold onto furniture, fixtures, and other daily living supplies 
    three times as long as usual.
    Affects: Chair, Stool, Push Broom, Bucket, Garbage Can, Shampoo, Pet Food, 
    Hangar, Paint Can, Oil Bucket, Sickle, Lawn Mower, Hedge Trimmer, Shower Head, 
    Toolbox, Smokestack, Mailbox, Skylight, Steel Rack, Plywood Panel, Stepladder, 
    and Mannequin (any part).
    
    ** You really need to have the Real Mega Buster unlocked as well to help you 
    take down bosses quicker.
    
    ** Once you have defeated Adam, he will give you two Small Chainsaws which 
    should be able to last you for the rest of your surviving days if you grab the 
    following books:
    
    -- Criminal Biography
    Location: Sir Book-a-lot (Wonderland Plaza)
    Description: Hold onto edged weapons three times as long as usual.
    Affects: Cleaver, Meat Cleaver, Battle Axe, Fire Axe, Katana, Sword, Ceremonial 
    Sword, Saw Blade, Sickle, Hedge Trimmer, Chainsaw, Small Chainsaw, Machete [not 
    listed in game], Hunting Knife [not listed in game].
    
    -- Engineering
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto tools and construction related items three times as long 
    as usual.
    Affects: Pylon, Shovel, Sledgehammer, 2" x 4", Lead Pipe, Excavator, Saw Blade, 
    Plywood Panel, Sickle, Hedge Trimmer, Chainsaw, and Small Chainsaw.
    
    -- Entertainment
    Location: Bachman's Bookporium (Paradise Plaza)
    Description: Hold onto entertainment related goods three times as long as 
    usual.
    Affects: Bass Guitar, Acoustic Guitar, Electric Guitar, TV, HDTV, Skateboard, 
    Bowling Ball, and Small Chainsaw.
    
    ---- WHAT CAN FRANK EARN FROM INFINITY MODE?
    
    While playing infinity mode, you can unlock the following achievements:
    
    -- 5 Day Survivor
    Survive for a total of 5 days.
    Unlocks: Laser Sword
    
    The Laser Sword is the most powerful melee weapon in the game and it will be 
    lying in the Security Room along with the Real Mega Buster once unlocked.  
    Please note that once you unlock this weapon, you can use it at that moment in 
    Infinity Mode.  Go to the Security Room and grab it after you get the 
    "Achievement Unlocked" message.
    
    -- 7 Day Survivor
    Survive for a total of 7 days.
    Unlocks: Arthur's Boxers
    
    Arthur's Boxers are the same hearted boxers that Arthur wears in the Ghosts N' 
    Goblins and Ghouls N' Ghosts games.  They have no special powers, but for 
    novelty purposes they will give Frank the ability to run and jump about 
    Movieland while throwing Rat Sticks at zombies in half nude glory.  Well, 
    that's partly what I use them for anyway...
    
    * These two achievements are not hard to get, but they will take quite a bit of 
    time and dedication in order to get them.  Make sure you have the time to spare 
    when attempting both of them.  If you have to leave your game, be sure to pause 
    it in a safe place.
     _____                                                                  _____
    |  __ \                                                                |  __ \
    | |  | | ------------------------------------------------------------- | |__) |
    | |  | ||                        FOOD CHECKLIST                       ||  _  /
    | |__| | ------------------------------------------------------------- | | \ \
    |_____/                                                                |_|  \_\
    
    This is a checklist of all the food in Infinity Mode.  If you have played 
    Infinity mode, then you will notice that food is rather scarce.  It does not 
    respawn anywhere in this mode, so you will have to make the most out of what 
    you come across.  Check off each piece of food once you grab it so you know 
    what else is left available to you.
    
    The area inside the mall is complete, but this is far from everything, since I 
    know I am missing some survivors and Psychopath bosses.  Also the show times 
    for some of the psychopaths and survivors are still vague - if you can pinpoint 
    the precise time, or at least a little closer than what I have then let me 
    know.  Email me if you have anything that I am missing.
    
    Check off each food item as you collect it so you can keep track of any extra 
    food that you have.  In Infinity Mode, every little bit counts.
    
    ------------------------------- Inside the Mall -------------------------------
    
    -- ROOFTOP
     _                                        _
    |_| Cabbage (1 block of health)          |_| Cabbage (1 block of health)
    
    Location: In front of the area           Location: On top of one of the
    leading to the air duct.                 drums near the door to the warehouse.
    
    -- WAREHOUSE
     _                                        _
    |_| Squash (1 block of health)           |_| Squash (1 block of health)
    
    Location: As you walk through the        Location: The first crate in front of
    doorway toward the catwalk that leads    the elevator.
    to the shelf tops, turn right and it
    will be near the wall at the end of 
    the catwalk right next to a stepladder.
    
    -- PARADISE PLAZA
    
    - Kid's Choice Clothing
     _
    |_| Orange Juice (4 blocks of health)
    
    Location: Behind the register counter.
    
    - Columbian Roastmaster's
     _                                        _
    |_| Orange Juice (4 blocks of health)    |_| Pie (1 block of health)
    
    Location: On the floor next to the       Location: On the middle portion of
    Orange Juice shelf.                      the counter.
     _                                        _
    |_| Orange Juice (4 blocks of health)    |_| Pie (1 block of health)
    
    Location: On the floor next to the       Location: On the middle portion of
    Orange Juice shelf.                      the counter.
    
    - Jill's Sandwiches
     _                                        _
    |_| Baguette (1 block of health)         |_| Orange Juice (4 blocks of health)
    
    Location: At the end of the counter.     Location: On the floor behind the
     _                                       register.
    |_| Baguette (1 block of health)
    
    Location: On the counter.
    
    -- COLBY'S MOVIELAND
    
    - Popcorn and Drinks Counter
     _                                        _
    |_| Coffee Creamer (4 blocks of health)  |_| Snack (1 block of health)
    
    Location: Behind the counter, below      Location: Near the counter entrance.
    the drinks.                               
     _
    |_| Snack (1 block of health)
    
    Location: Near the counter entrance.
    
    - Screen 2
     _                                        _
    |_| Coffee Creamer (4 blocks of health)  |_| Pie (1 block of health)
    
    Location: Front of the screen, left      Location: Front of the screen, left
    side.                                    side.
    
    - Screen 3
     _                                       _
    |_| Baguette (1 block of health)        |_| Coffee Creamer (4 blocks of health)
    
    Location: Between the Pylons in the      Location: Between the Pylons in the
    middle of the seating area.              middle of the seating area.
    
    - Screen 5
     _
    |_| Cabbage (1 block of health)
    
    Location: In front of the screen, to the left of the Mannequin.
    
    -- ENTRANCE PLAZA
    
    --> First Floor
     _
    |_| Orange Juice (4 blocks of health)
    
    Location: In the middle of the plaza next to the benches, baseball bats, and 
    garbage can.
    
    - Rafael's Shoes
     _
    |_| Grapefruit (2 blocks of health)
    
    Location: Behind the register counter.
    
    - Gramma's Kids
     _
    |_| Snack (1 block of health)
    
    Location: On the miniature table.
    
    --> Second Floor
    
    - Kicks For Her
     _
    |_| Orange Juice (4 blocks of health)
    
    Location: Behind the register counter.
    
    - In the Closet
     _                                        _
    |_| Apple (2 blocks of health)           |_| Yogurt (2 blocks of health)
    
    Location: In the back room.              Location: In the back room.
    
    - Women's Lib
     _
    |_| Snack (1 block of health)
    
    Location: In front of the register counter.
    
    - Emerald's
     _
    |_| Orange Juice (4 blocks of health)
    
    Location: Behind the middle counter.
    
    -- AL FRESCA PLAZA
    
    - Columbian Roastmasters
     _                                        _
    |_| Milk (4 blocks of health)            |_| Pie (1 block of health)
    
    Location: On the back cabinet,           Location: On the counter.
    next to the sink.
     _                                        _
    |_| Pie (1 block of health)              |_| Pie (1 block of health)
    
    Location: On the counter.                Location: On the counter.
    
    - Hamburger Fiefdom
     _                                        _
    |_| Orange Juice (4 blocks of health)    |_| Orange Juice (4 blocks of health)
    
    Location: Under the juice machine.       Location: Under the juice machine.
     _
    |_| Orange Juice (4 blocks of health)
    
    Location: Under the juice machine.
    
    - Riverfield Jewelry
     _
    |_| Cookies (1 block of health)
    
    Location: Behind the third counter.
    
    - Flexin'
     _
    |_| Milk (4 blocks of health)
    
    Location: On the back green padded seat next to the set of Dumbbells.
    
    - McHandy's Hardware
     _
    |_| Cookies (1 block of health)
    
    Location: Behind the register counter, next to the right cardboard box.
    
    -- FOOD COURT
    
    - Frozen Dreams
     _                                        _
    |_| Milk (4 units of health)             |_| Yogurt (2 blocks of health)
    
    Location: Behind the counter, across     Location: On the register counter.
    from the ice cream machine.
    
    - Meaty's Burgers
     _
    |_| Baguette (1 block of health)
    
    Location: On the counter next to the oven.
    
    - Central Tacos
     _                                        _
    |_| Corn (1 block of health)             |_| Corn (1 block of health)
    
    Location: Behind the register counter,   Location: Behind the register counter,
    next to the stacked boxes.               next to the stacked boxes.
    
    - Chris' Fine Foods
     _                                        _
    |_| Wine (5 blocks of health)            |_| Wine (5 blocks of health)
    
    Location: On the counter.                Location: Behind the counter.
     _                                        _
    |_| Wine (5 blocks of health)            |_| Wine (5 blocks of health)
    
    Location: On the counter.                Location: Behind the counter.
    
    - That's A Spicy Meatball!
     _                                        _
    |_| Zucchini (1 block of health)         |_| Zucchini (1 block of health)
    
    Location: Next to the stove.             Location: Next to the stove.
    
    -- WONDERLAND PLAZA
    
    --> First Floor
    
    - Wonder Jewels
     _                                        _
    |_| Apple (2 blocks of health)           |_| Apple (2 blocks of health)
    
    Location: On the middle table.           Location: On the floor near the middle
                                             table.
    - Beautification
     _
    |_| Grapefruit (2 blocks of health)
    
    Location: On the top roof piece above the register counter.
    
    --> Second Floor
    
    - The Lens Zen
     _
    |_| Apple (2 blocks of health)
    
    Location: Between the middle and right lens cases.
    
    - Lovely Fashion House
     _                                        _
    |_| Snack (1 block of health)            |_| Yogurt (2 blocks of health)
    
    Location: Left fitting room.             Location: On the register counter.
    
    -- NORTH PLAZA
     _                                        _
    |_| Coffee Creamer (4 blocks of health)  |_| Melon (2 blocks of health)
    
    Location: In the abandoned store         Location: In the abandoned store
    where you rescued David in the           where you rescued David in the
    "Shadow of the North Plaza" scoop.       "Shadow of the North Plaza" scoop.
    Check at the end of the carpet.          Check at the end of the carpet.
    
    - CD Crazy
     _
    |_| Milk (4 blocks of health)
    
    Location: As you enter the store, it is to the right near the entrance to the 
    register counter.
    
    - Crislip's Home Saloon
     _                                        _
    |_| Japanese Radish (1 block of health)  |_| Orange (2 blocks of health)
    
    Location: On the register counter,       Location: Behind the register counter,
    next to the furthest register as you     next to the furthest register as you
    enter.                                   enter.
    
    - Empty Store (where you meet Isabella in 72 Hour Mode)
     _                                        _
    |_| Wine (5 blocks of health)            |_| Wine (5 blocks of health)
    
    Location: On the blue tarp.              Location: On the blue tarp.
    
    -- LEISURE PARK
     _                                        _
    |_| Cookies (1 block of health)          |_| Cookies (1 block of health)
    
    Location: Next to one of the benches     Location: Next to one of the benches
    to the south of North Plaza.  Look       to the south of North Plaza.  Look
    for the circular area on the map in      for the circular area on the map in
    the north section of the park.           the north section of the park.
     _                                        _
    |_| Cookies (1 block of health)          |_| Snack (1 block of health)
    
    Location: Next to one of the benches     Location: Next to one of the benches
    to the south of North Plaza.  Look       to the south of North Plaza.  Look
    for the circular area on the map in      for the circular area on the map in
    the north section of the park.           the north section of the park.
     _
    |_| Apple (2 blocks of health)
    
    Location: Stand at the bottom of the middle portion of the stairs that lead to 
    North Plaza and face south.  Walk south until you notice a tree to the east 
    that has a rock below it - the rock is on the south side.  Look up into the 
    tree to find an orange on the west branch.  Throw the rock up into the tree to 
    knock it down.
     _
    |_| Apple (2 blocks of health)
    
    Location: In the far west, near the brick wall, look up into the tree with a 
    rock near it to find yet another apple on one of the branches.
    
    EXTRA INFO: You cannot shoot the apples, you must throw something at them both 
    to get them down.  If the apple doesn't fall out of the tree after you hit it 
    once then it is most likely stuck.  You have to hit these apples at a good 
    angle to get them down.  Aim slightly above the apple with the targeting 
    recticle.
    
    -- MAINTENANCE TUNNEL
     _                                       _
    |_| Milk (4 blocks of health)           |_| Milk (4 blocks of health)
    
    Location: Below the Al Fresca Plaza     Location: Near the truck that is below
    area, near a truck.  This is near       the Wonderland Plaza area.
    the circular area of the tunnel.
    
    - Meat Processing Plant
     _                                       _
    |_| Milk (4 blocks of health)           |_| Milk (4 blocks of health)
    
    Location: The table right across        Location: Near the middle of the back 
    from the entrance.                      table.
    
    - Warehouse (center dead end)
     _
    |_| Milk (4 blocks of health)
    
    Location: On the back right set of boxes.
    
    ----------------------------------- Survivors ---------------------------------
    
    -- OTIS (Rooftop - first 12 hours)
     _
    |_| Rare Meat (3 blocks of health)
    
    -- SUSAN (Warehouse - zombies feast upon her - first 12 hours)
     _
    |_| Cookies (1 block of health)
    
    -- BILL (North Plaza - Crislip's Home Saloon - after first 12 hours)
     _
    |_| Melted Ice Pops (1 block of health)
    
    -- ALAN (North Plaza - after first 12 hours)
     _
    |_| Rare Meat (3 blocks of health)
    
    -- SALLY (Heliport - after first 12 hours)
     _
    |_| Apple (2 blocks of health)
    
    -- MADONNA (Heliport - after first day 12 hours)
     _
    |_| Uncooked Pizza (3 blocks of health)
    
    -- NICK (Colby's Movieland - Screen 2 - 1 day)
     _
    |_| Lettuce (1 block of health)
    
    -- MINDY (Rooftop - 1 day)
     _
    |_| Orange (2 blocks of health)
    
    -- SHINJI (Al Fresca Plaza - 3 days)
     _
    |_| Yogurt (2 blocks of health)
    
    -- ALYSSA (Movieland [Screen 4) 3 days 12 hours)
     _
    |_| Cheese (2 blocks of health)
    
    -- VERLENE (Movieland [Screen 4] 3 days 12 hours)
     _
    |_| Squash (1 block of health)
    
    -- JOLIE (Crislip's Home Saloon - 3 days 12 hours)
     _
    |_| Frozen Vegetables (2 blocks of health)
    
    -- KAY (Paradise Plaza [Warehouse] - 3 days 12 hours)
     _
    |_| Corn (1 block of health)
    
    -- TODD (Heliport - 4 Days)
     _
    |_| Thawed Vegetables (1 block of health)
    
    -- BRIAN (Wonderland Plaza [Second Floor] - 4 days)
     _
    |_| Red Cabbage (1 block of health)
    
    -- MICHELLE (Al Fresca Plaza - 4 days)
     _
    |_| Japanese Radish (1 block of health)
    
    -- CHRIS (Security Room - 4 days)
     _
    |_| Melon (2 blocks of health)
    
    -- NATALIE (Paradise Plaza [Warehouse] - 4 days)
     _
    |_| Corn (1 block of health)
    
    -- HEATHER (Movieland [Cinema Shop] - 4 days)
     _
    |_| Baguette (1 block of health)
    
    -- LEROY (Al Fresca Plaza [McHandy's Hardware] - 5 days 12 hours)
     _
    |_| Wine (6 blocks of health)
    
    -- BARBARA (Security Room - 5 days 12 Hours)
     _
    |_| Red Cabbage (1 block of health)
    
    -- JANET (Wonderland Plaza - 6 days)
     _
    |_| Milk (4 blocks of health)
    
    -- RAY (Food Court - 6 days 12 hours)
     _
    |_| Well Done Steak (6 blocks of health)
    
    -- JENNIFER (Entrance Plaza - 7 days)
     _
    |_| Orange Juice (4 blocks of health)
    
    -- FLOYD (Movieland [Screen 1] - 7 days)
     _
    |_| Snack (1 block of health)
    
    ------------------------------- Psychopath Bosses -----------------------------
    
    -- ROGER (Leisure Park)
     _
    |_| Cookies (1 block of health)
     _
    |_| Golden Brown Pizza (6 blocks of health)
    
    -- JACK (Leisure Park)
     _                                      _
    |_| Cookies (1 block of health)        |_| Orange (2 blocks of health)
     _
    |_| Golden Brown Pizza (6 blocks of health)
    
    -- THOMAS (Leisure Park)
     _                                      _
    |_| Cookies (1 block of health)        |_| Orange (2 blocks of health)
     _
    |_| Golden Brown Pizza (6 blocks of health)
    
    -- PAUL (Entrance Plaza)
     _                                      _
    |_| Orange Juice (4 blocks of health)  |_| Well Done Steak (6 blocks of health)
     _
    |_| Squash (1 block of health)
    
    -- CARLITO 1 (Food Court - In the structure above the seating area)
     _                                      _
    |_| Snack (1 block of health)          |_| Yogurt (2 blocks of health)
     _
    |_| Well Done Steak (6 blocks of health)
    
    -- CARLITO 3 (Maintenance Tunnel - in truck)
     _                                      _
    |_| Cabbage (1 block of health)        |_| Well Done Steak (6 blocks of health)
     _
    |_| Snack (1 block of health)
    
    -- ADAM (Wonderland Plaza - after first 12 hours)
     _
    |_| Golden Brown Pizza (6 blocks of health)
     _
    |_| Japanese Radish (1 block of health)
     _
    |_| Juice [Untouchable] (6 blocks of health)
    
    -- CARLITO 2 (Entrance Plaza - 1 day)
     _                                      _
    |_| Corn (1 block of health)           |_| Well Done Steak (6 blocks of health)
     _
    |_| Snack (1 block of health)
    
    -- ISABELA (Entrance Plaza - 1 day)
     _                                      _
    |_| Cookies (1 block of health)        |_| Milk (4 blocks of health)
     _
    |_| Juice [Energizer] (6 blocks of health)
    
    -- JO (Rooftop - 2 days)
     _                                      _
    |_| Lettuce (1 block of health)        |_| Melon (2 blocks of health)
     _
    |_| Juice [Zombait] (6 blocks of health)
    
    -- KENT (Paradise Plaza - 2 days)
     _
    |_| Well Done Steak (6 blocks of health)
     _
    |_| Coffee Creamer (4 blocks of health)
    
    -- SEAN (Wonderland Plaza - 2 days 12 hours)
     _                                      _
    |_| Cheese (2 blocks of health)        |_| Corn (1 block of health)
     _
    |_| Juice [Quickstep] (6 blocks of health)
    
    -- CLETUS (North Plaza [Huntin' Shack] - 2 days 12 hours)
     _                                      _
    |_| Grapefruit (2 blocks of health)    |_| Wine (6 blocks of health)
     _
    |_| Well Done Steak (6 blocks of health)
    
    -- STEVEN (Food Court - 3 days)
     _                                      _
    |_| Milk (4 blocks of health)          |_| Zucchini (1 block of health)
     _
    |_| Juice [Nectar] (6 blocks of health)
    
    -- CONVICTS (Leisure Park - 4 days - respawns after 5 days)
    
    No Food.
    
     _____                                                                  _____
    |  __ \                                                                |  __ \
    | |  | | ------------------------------------------------------------- | |__) |
    | |  | ||                         EXTRA STUFF                         ||  _  /
    | |__| | ------------------------------------------------------------- | | \ \
    |_____/                                                                |_|  \_\
    
    -- GETTING STARTED IN INFINITY MODE
    
    Here's a slight walkthrough to get you started:
    
    Don't grab any food until you get all three books!
    
    When you first start out, go through the Security Room door to the side (the 
    one that is usually welded shut) and enter Entrance Plaza.  Collect the Real 
    Mega Buster in the Security Room if you have it unlocked.  Grab the Health 2 
    book from The Sinister Read in Entrance Plaza and maybe the Lifestyle Magazine 
    if you want to use some Mannequin Torsos in just a bit.  Kill Paul if you want 
    to, but if you kill him, be sure to grab the food that he drops.  Go through Al 
    Fresca Plaza and hug the wall on the left side as you go through the Food Court 
    so you will avoid Carlito 1's submachine gun fire as you work your way to 
    Wonderland Plaza.  Grab the Health 1 book from Sir Book-a-lot in Wonderland 
    Plaza and head for North Plaza.  Grab some Mannequin Torsos along the way.  In 
    the empty area near Crislip's Home Saloon, grab the Survival Book.  Now you 
    have all three books and will get the maximum healing from each food item that 
    Frank eats.  Grab the Interior Designs book from Paradise Plaza and you should 
    have enough power to protect yourself from zombies, psychopaths, and survivors 
    if you have some Mannequin Torsos along with your Real Mega Buster.  Katanas, 
    Battle Axes, and Hedge Trimmers may help out as well if you find the right 
    books for them.  Now, you can start grabbing food, but try to stick with boss 
    food items until Day 4.
    
    Adam won't show up until at least after 12 hours in Wonderland Plaza so you 
    can't get the Small Chainsaw for a while.  Be sure to drop the Lifestyle 
    Magazine and Interior Designs book and grab the Entertainment, Engineering, and 
    Criminal Biography book once you get both of his Small Chainsaws and you should 
    be set for quite a while.  Where you go from here is up to you... dun, dun, 
    dun.
    
    * One really good thing about the unlockable Laser Sword is that once you have 
    unlocked it by surviving 5 days, it will automatically be available in the 
    Security Room at that precise time, so you can go and grab it and be using it 
    while you try to achieve 7 day survivor.
    
    -- PSYCHOPATH AND SURVIVOR ARRIVAL TIMES
    
    I have tried to pinpoint the times that the psychopaths and survivors will 
    arrive, but it is hard to note the exact hour.  They appear in an area only 
    when you enter the area after a specific time.  In other words, if you are 
    already present in a specific area, they will not automatically appear.  All of 
    the psychopaths and survivors below are listed in the order in which they 
    appear based on the days.
    
    ** At about Day 4 and onwards, the psychopaths and survivors will appear 
    randomly throughout the mall.  They will show up unexpectedly.  For instance, 
    on Day 5, I went into the Food Court to find Carlito 1 once again.  I was 
    shocked when I saw him and ran into Wonderland Plaza.  Upon returning to the 
    Food Court a few seconds later, he was gone.
    
    -- Psychopaths
    
    Psychopaths: Roger, Jack, Thomas
    When: Beginning
    Where: Leisure Park
    
    Psychopath: Paul
    When: Beginning
    Where: Entrance Plaza
    
    Psychopath: Carlito 1
    When: Beginning
    Where: Food Court
    
    Psychopath: Carlito 3
    When: Beginning
    Where: Maintenance Tunnels
    
    Psychopath: Adam
    When: After first 12 hours
    Where: Wonderland Plaza
    
    Psychopath: Larry
    When: After first 12 hours
    Where: Meat Processing Plant
    
    Psychopath: Carlito 2
    When: After 1 day
    Where: Entrance Plaza
    
    Psychopath: Isabela
    When: After 1 day
    Where: Al Fresca Plaza
    
    Psychopath: Cliff
    When: After 1 day
    Where: Crislip's Home Saloon
    
    Psychopath: Jo 
    When: After 2 days (maybe slightly before)
    Where: Rooftop
    
    Psychopath: Kent
    When: After 2 days
    Where: Paradise Plaza
    
    Psychopath: Sean
    When: After 2 days 12 hours
    Where: Wonderland Plaza
    
    Psychopath: Cletus
    When: After 2 days 12 hours
    Where: North Plaza [Huntin' Shack]
    
    Psychopath: Steven
    When: After 3 days
    Where: Food Court
    
    Psychopath: Convicts
    When: After 4 Days - respawns after 5 Days
    Where: Leisure Park
    
    Psychopath: Kent
    When: After 5 days
    Where: Warehouse
    
    Psychopath: Jo
    When: After 5 days 3 hours
    Where: Lovely Fashion House
    
    Psychopaths: Roger, Jack, Thomas
    When: 5 days 8 (?) hours
    Where: North Plaza
    
    Psychopath: Larry
    When: After 5 days 13 hours
    Where: North Plaza
    
    Psychopath: Cletus
    When: After 6 days
    Where: North Plaza [Huntin' Shack]
    
    Psychopath: Brock
    When: After 6 days 7 hours
    Where: Heliport
    
    Psychopath: Adam
    When: After 6 days 12 hours
    Where: Paradise Plaza
    
    -- Survivors
    
    Survivor: Otis
    When: Beginning
    Where: Rooftop
    
    Survivor: Susan
    When: Beginning
    Where: Warehouse
    
    Survivor: Alan
    When: After first 12 hours
    Where: North Plaza
    
    Survivor: Bill
    When: After first 12 hours
    Where: Crislip's Home Saloon
    
    Survivor: Dana
    When: After first 12 hours
    Where: Paradise Plaza (Kids Choice Clothing)
    
    Survivor: Sally
    When: After 1 day
    Where: Heliport
    
    Survivor: Nick
    When: After 1 day
    Where: Colby's Movieland, Screen 2
    
    Survivor: Mindy
    When: After 1 day
    Where: Rooftop
    
    Survivor: Lindsay
    When: After 1 day 7 hours
    Where: Heliport
    
    Survivor: Tad
    When: After 1 day 9 hours
    Where: Paradise Plaza (Marriage Makers)
    
    Survivor: Rich
    When: After 1 day 12 hours
    Where: Food Court
    
    Survivor: Kindell
    When: After 1 day 19 hours
    Where: Paradise Plaza (Warehouse)
    
    Survivor: Greg
    When: After 2 days
    Where: Security Office
    
    Survivor: Beth
    When: After 2 days 8 hours
    Where: Paradise Plaza (Warehouse)
    
    Survivor: Josh
    When: After 2 days 20 hours
    Where: Heliport
    
    Survivor: Shinji
    When: After 3 days
    Where: Al Fresca Plaza
    
    Survivor: Alyssa
    When: After 3 Days 12 hours
    Where: Movieland [Screen 4)
    
    Survivor: Verlene
    When: After 3 Days 12 hours
    Where: Movieland [Screen 4]
    
    Survivor: Jolie 
    When: After 3 Days 12 hours
    Where: Crislip's Home Saloon
    
    Survivor: Kay
    When: After 3 Days 12 hours
    Where: Paradise Plaza [Warehouse]
    
    Survivor: Jonathon
    When: After 3 Days 12 hours
    Where: Movieland (Screen 5)
    
    Survivor: Todd
    When: After 4 Days
    Where: Heliport
    
    Survivor: Brian
    When: After 4 days
    Where: Wonderland Plaza [Second Floor]
    
    Survivor: Michelle
    When: After 4 days
    Where: Al Fresca Plaza
    
    Survivor: Simone
    When: After 4 days
    Where: Entrance Plaza (Jammin' Juvenile)
    
    Survivor: Chris
    When: After 4 days
    Where: Security Room
    
    Survivor: Natalie
    When: After 4 Days
    Where: Paradise Plaza [Warehouse]
    
    Survivor: Heather
    When: After 4 Days
    Where: Movieland [Cinema Shop]
    
    Survivor: Lilly
    When: After 4 days 12 hours
    Where: Paradise Plaza [Tucci's Rome Store]
    
    Survivor: Brett
    When: After 4 days 12 hours
    Where: North Plaza [Huntin' Shack]
    
    Survivor: Brent
    When: After 4 days 12 hours
    Where: North Plaza
    
    Survivor: Lily
    When: After 5 days
    Where: Paradise Plaza (Second Floor)
    
    Survivor: Burt
    When: After 5 days 6 hours
    Where: Heliport
    
    Survivor: Nathan
    When: After 5 days 6 hours
    Where: Roof Top
    
    Survivor: Roland
    When: After 5 days 8 hours
    Where: Paradise Plaza (Bookporium)
    
    Survivor: Leroy
    When: After 5 Days 12 hours
    Where: Al Fresca Plaza [McHandy's Hardware]
    
    Survivor: Barbara
    When: After 5 Days 12 Hours
    Where: Security Room
    
    Survivor: Janet
    When: After 6 Days
    Where: Wonderland Plaza
    
    Survivor: David
    When: After 6 days 6 hours
    Where: Al Fresca Plaza
    
    Survivor: Ray
    When: After 6 Days 12 hours
    Where: Food Court
    
    Survivor: Zombie Jessie
    When: After 6 Days 22 hours
    Where: Rooftop
    (drops spoiled food and an apple)
    
    Survivor: Jennifer
    When: After 7 Days
    Where: Entrance Plaza
    
    Survivor: Aaron
    When: After 7 Days
    Where: Paradise Plaza (Canterbury's)
    
    Survivor: Floyd
    When: After 7 Days
    Where: Movieland [Screen 1]
    
    -- SPECIAL NOTED AREAS
    
    Leisure Park
    
    When you plan on going out into Leisure Park, make sure that you are ready to 
    stay for a while.  Roger, Jack, and Thomas will be on the rooftop above the 
    benches and they will each drop 3 types of food, so you will most likely have 
    to stay in this area for a while in order to eat all the food when you need it. 
    Don't leave any of it behind if you plan on surviving for a while since it will 
    disappear if you enter a new area.  Grab the fruits from them first so they 
    don't roll away then stash the rest of the food somewhere else, maybe on the 
    rooftop or in the middle of the patch of flowers - you need to place it 
    somewhere where you can easily find it.  Once you have enough inventory space 
    to carry all of their food items then you can leave.
    
    On Day 4, the Convicts will show up in Leisure Park.  Unless you are just that 
    bored, I would advise avoiding them at all cost (just avoid Leisure Park via 
    the secret passage in mirror of the Women's Restroom in Wonderland Plaza). They 
    will not give you any food whatsoever.
    
    Crislip's Home Saloon
    
    At around 7 hours after the first day, Cliff will be in Crislip's.  If you go 
    against him, be prepared for a tough fight since the zombies will be all over 
    Crislip's.  Use the Real Mega Buster for sure if you have it.  Each attack of 
    his will take off 3 blocks of health.  I would advise not fighting him.
    
    Meat Processing Plant
    
    After about 12 hours, Larry will show up in the Meat Processing Plant.  Because 
    of the zombies, this can also be another tough fight much like the Cliff fight, 
    so have the Real Mega Buster ready.
    
    -- SAFE AREAS
    
    This is a list of areas where you will be absolutely 100% safe as long as there 
    is no psychopath or survivor in the area.  In other words, you can go off and 
    leave your game while in one of these areas.
    
    Heliport
    
    - Stand on top of the small building structure with the door that leads to the 
      Security Room.
    - Stand on top of one of the air condition units.
    
    Rooftop
    
    - Stand on top of one of the air condition units.
    
    Leisure Park
    
    - On top of the rooftop sheltering the set of benches.
    
    Paradise Plaza
    
    - Stand on top of one of the shelves in the warehouse.
    - Stand on top of one of the shelves in Bachman's Bookporium.
    
    Entrance Plaza
    
    - Stand on the ad blocks in between the large potted plants.
    - Inside Everyone Luvs books; stand on one of the bookshelves just in case the 
      zombies break through the glass.
    
    Al Fresca Plaza
    
    - Inside Flexin'.  Stay on top of the exercise equipment just in case.
    - Stand on top of the one of the shelves in McHandy's Hardware.
    
    North Plaza
    
    - Close the doors and remain inside the empty store where you meet up with 
      Isabela in 72 Hour Mode.
    - Close the door and remain inside of the room next to Crislip's Home Saloon.
    - Get on one of the top shelves inside of Crislip's Home Saloon.
    - Inside Huntin' Shack
    - Carlito's Hideout
    
    Wonderland Plaza
    
    - Get on top of the South playhouse in the south area of the Play Park.  Stand 
      on the railing and jump to it.
    - Get on top of the giant soccer ball in the south area of the Play Park.
    - Get on one of the shelves in Sir Book-a-lot.
    
    Food Court
    
    - Stand on any of the structure up above the seating area.
    - Get on the railing and climb up on top of the sign of Chris' Fine Foods.
    
    Maintenance Tunnel
    
    - Inside of the middle warehouse after you shut the door.  Check the warehouse 
      for zombies first.
    
    -- TIPS
    
    - Pick up food from psychopaths and survivors first!  I cannot stress this 
      enough.  ONLY pick up the food in the various plazas if you absolutely need 
      it. The food from the psychopaths and survivors should keep you going until 
      around Day 4 if you keep beating them and using their food as you need it.
    
    - Don't pick up food that you do not have the inventory space for if it is 
      lying in a plaza or area of the mall.  As long the food remains in its normal 
      place, it will be there the next time you enter the plaza.  If you move it 
      then it will disappear.
    
    - Always cook Rare Meat in an oven to get a Well Done Steak.  Also, the meat 
      will not spoil after being cooked.
    
    - Always make sure that Frank gets the last hit on any Psychopath, if a zombie 
      kills them or an explosion of their own kills them (Paul) then you will not 
      get their items.
    
    - Psychopaths will stay in a given area for 24 hours then they will leave.  
      Make sure to beat them within that time to get their items.
    
    - Food Items from Psychopaths and Survivors will only stay on the ground while 
      you are in that plaza.  After you leave, the food items will disappear so 
      make sure to grab them while you can.  Since Jack, Roger, and Thomas drop 
      quite a bit of food once you kill them, I would recommend that you stay in 
      Leisure Park until all the food from them is consumed or can fit in your 
      inventory.  Grab the Oranges first so they don't roll away to where you can't 
      find them.
    
    - Camp out in areas to make sure that you put all psychopath and survivor food 
      to use if you don't have the inventory space.  Find a safe spot or do 
      something else to waste time.
    
    - When you pause your game, make sure that you are in a safe place.
    
    - When you go to eat food (especially if wait until the last few seconds before 
      Frank dies) make sure to be in a safe place as Frank consumes the food.
    
    - Be careful of the place you pick to deliver the final blow to an enemy since 
      the food items may scatter to an area that is unreachable to Frank.  Try to 
      defeat your enemies out in an open area to keep this from happening.
    
    -- FUN STUFF TO DO WHILE WASTING TIME IN INFINITY MODE
    
    You WILL get bored eventually in Infinity Mode no matter how much you like Dead 
    Rising, so here are a few extra things to do to waste time:
    
    - While chopping down single zombies with the Small Chainsaw, place bets about 
      whether the next strike will cut off an arm, leg, or head.
    
    - Lead a few zombies into Everybody Luvs Books and place Novelty Masks on them 
      then kill them by throwing books at them.
    
    - See how many walking smokestacks, road hazards, bucket heads, and skylight 
      confinements you can get in Crislip's Home Saloon.
    
    - Take the lawnmower in Crislip's Home Saloon out into North Plaza with you.
    
    - Enter Colby's Movieland and throw Ratsticks at zombies.
    
    - Shoot zombies with Water Guns.
    
    - Toss CDs at zombies.  This is extremely fun.  Aim for the head.
    
    - Perfect your cycling and skateboarding skills with the proper books.
    
    - Kick heavy objects and watch Frank grab his foot.
    
    - Severe a zombie's head, arm, or leg by knee dropping a dead zombie after you 
      take one down.  Only one attachment can be severed, so if you killed them 
      with a Small Chainsaw then you can't do this.
    
    - Grab a couple of shotguns and sniper riles and open fire! Try to find weak 
      spots on zombies
    
    - Try to get other achievements as well, such as zombie genocide if you haven't 
      gotten it unlocked as of yet and want a challenge
    
    - Try beating zombies to death with giant stuffed teddy bears! One of the 
      funniest things I've ever done
    
    - Try killing Paul with a parasol umbrella, it is almost impossible, but fun to 
      try
    
    - Try finding new ways to create combos with Frank's skills, try football 
      tackle after a jump kick - roundhouse kick combo!
    
    - Try beating zombies to death with food, doing so you may lose it, but pie in 
      a zombies' face is rather nice (throwing required)
                                                                       _____
         _____                   _____           _          _  _   _  / ____|
        |  __ \  ____     /\    |  __ \  _____  | |  _____ | || \ | || |  __
    .- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -.
    |                               EVERYTHING ELSE                               |
    '- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -'
        |_____/ | |__ /_/    \_\|_____/ | | \ \ |_| ____) ||_||_| \_|
                |____|                  |_|  \_\   |_____/
    
    *******************************************************************************
                                   VERSION HISTORY
    *******************************************************************************
    
    -- August 26, 2013
    
    This is a text version of the Featured Guide for Dead Rising (written by me) 
    that can be found on CheatHappens.com.  This version is a compilation of 
    EVERYTHING that I have done for the original Dead Rising, so... it's pretty 
    uber, if I do say so myself.
    
    *******************************************************************************
                                     CONTACT INFO
    *******************************************************************************
    
    I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
    please contact me if you have any questions, comments, etc.  Replace the (at) 
    with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
    Messenger though; I use Yahoo Messenger only for close friends.
    
    You can contact me through Xbox or PSN.  I'm online nearly all the time.  Don't 
    send a friend request though.
    
    Xbox LIVE Gamertag: Berserker Kev
    PSN:                Berserker_Kev
    
    I do have a few guidelines however:
    
    1) Give me a subject in the email, preferably one including the name of the 
       game.  An actual subject looks damn sexy in my inbox compared to an 
       unattractive blank subject line.
    2) Read the guide over and make sure that your question is not already 
       answered.
    3) Please speak in English and attempt to use some correct grammar.  This is in
       no way meant to offend those that cannot speak English well.  I have spoken 
       with some readers that claim they cannot speak English when, in fact, they 
       speak better English then some Americans.  So basically if you "try" to talk
       to me then that is good enough. :)
    
    And last, but not least, if you found this walkthrough helpful, an email would 
    be most appreciated.  It is very true that I write these guides as a hobby, but 
    just that little email that lets me know that I have helped someone always 
    makes me feel special for about five minutes.  Don't worry, I won't tell anyone 
    on the gaming boards that you used a guide. ;)
    
    If you have a youtube account, you could also give me a subscription on 
    youtube.  I promise to keep you entertained with plenty of Chris Redfield 
    action!
    
    www.youtube.com/BerserkerSTARS
    
    *******************************************************************************
                                       ABOUT ME
    *******************************************************************************
    
    My name is Kevin Hall.  I'm 33 years old and live in the US, in a small town in 
    Mississippi.  Ever since I was really young, I have been a huge fan of video 
    games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
    My favorite gaming series is the Resident Evil series followed closely by the 
    Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
    my main cup of tea.  Capcom is my favorite video game company.  They hardly 
    ever let me down when it comes to games with plenty of replay value.
    
                        "Want intense detail?  Go Berserk(er)!"
    
    I try my best to put as much detail as I can in all my guides.  I have had 
    remarks that I get ridiculously detailed or come across as long-winded, but 
    that's just the way I write.  When I write, I type out what I would want if I 
    was looking for an online strategy guide or FAQ/Walkthrough - I would want a 
    guide that gave all the details for a game.  I would want an encyclopedia... or 
    a wiki in my guide!
    
    My known aliases are Berserker or Berserker Kev.  Many people call me "Kev" and 
    I've also gained the nickname "Kevo" from the RE Mercs community.
    
    -------------------------------------------------------------------------------
    
    --> My Youtube page:
    
    Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other 
    games that I have worked on can be found on my youtube page.
    
    www.youtube.com/BerserkerSTARS
    -------------------------------------------------------------------------------
    
    --> Berserker: Tear Through the Game (My Gaming Blog)
    
    My own site with game reviews, discussions of my guides (some), and random 
    thoughts about video games.  Feel free to post up some comments on the blog.  I
    don't bite... well not that much... and not too viciously...
    
    http://berserkersblog.blogspot.com
    -------------------------------------------------------------------------------
    
    --> My Facebook page:
    
    A secondary blog for me.  I use Facebook for mentioning guide updates and 
    anything else that might come to mind.
    
    www.facebook.com/berserker.kev
    -------------------------------------------------------------------------------
    
    --> IGN FAQ Writer of the Month interviews:
    
    July 2005     - http://faqs.ign.com/articles/637/637797p1.html
    December 2008 - http://faqs.ign.com/articles/941/941068p1.html
    -------------------------------------------------------------------------------
    
    --> My other work can be found at both IGN and GameFAQs.
    
    IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
    GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
    
    *******************************************************************************
                                      COPYRIGHT
    *******************************************************************************
    
    This document Copyright 2013 Kevin Hall (Berserker)
    
    Dead Rising Copyright İ 2006 Capcom.
    
    This document is for private and personal use only.  Do not try to sell this 
    document for profit.  This is a free document and should remain free.  Do not 
    try to reproduce this document in any way, shape, or form.  Do not alter this 
    FAQ in any way.  Use of this guide on any other web site, besides the sites 
    that have contacted me, or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    If you want to use this FAQ on your site, then contact me for permission first. 
    This FAQ can only be found on a few sites as of now and I am keeping a list of 
    those sites.  Contact me if you want to use it.
    
    Berserker and Cheat Happens would like to acknowledge that plenty of zombies 
    were harmed in the process of making this guide.  We guarantee that their 
    deaths were filled with moments of insane carnage and extreme gore.
    
    *******************************************************************************
                                   SPECIAL THANKS
    *******************************************************************************
    
    - My parents.
    
    - All of the friends that I've gained from the RE5 Mercs community.  Truly too 
      many to list!
    
    - God for helping me get through the past several months of stress problems.
    
    - http://network-science.de/ascii/ for the ASCII art.
    
    - Chris and Peter from CheatHappens.com for allowing me to post this on other 
      gaming sites.
    
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
    .,                                                                           ,.
    \ '.            - -     http://berserkersblog.blogspot.com     - -         .' /
     '. '.          - - http://www.youtube.com/user/BerserkerSTARS - -       .' .'
       '. '.           ___    __  __  __    __  __          __  __         .' .'
         '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
      ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
     ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
     '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
      '. \/\  '.                                                       .'  /\/ .'
        '.  \/\/'                                                     '\/\/  .'
          '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/