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    Training FAQ by aj_the_one

    Version: 1.0 | Updated: 04/20/06 | Printable Version | Search This Guide

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                              Fight Night Round 3
                     Training FAQ (Version 1.0; March 2nd 06')
                             Written by Aj_the_one
    
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    Table of Contents
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    A. Introduction
    B. Version History
    C. Training overview 
    D. Auto-Training
    E. Combo Dummy
    F. Heavy Bag
    G. Weightlifting
    H. Sparring
    I. Legal Stuff
    J. Credits
    
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    A. Introduction
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    What's up readers!! My FAQ will be based on Fight Night Round 3 for PS2. I 
    won't the basics of the game like the controls because I am going to assume
    that you have read the manual or played the game. I will focus on the training
    portion of the game which will be crucial to your success in career mode. I
    will the explain the basics of each of the training modes and my method for
    completing the training efficiently. I hope that reading this guide gives
    you a better understanding of the training modes and makes your climb to the
    top that much easier.  
    
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    B. Version history
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    Version 1.0 - FAQ Started
    
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    C. Training Overview
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    Training is an important part of your career mode for several reasons, the 
    most important being that it increases your boxer's ratings. There are three
    training mini-games that you can complete to raise your stats( You can only
    choose one per training session) and you can also do sparring which is like
    a free boxcing mode in which you can pratice your offense and defense. There
    are some differences from Fight Night Round 2 and the most notably is when
    you do one training mini-game(such as weightlifting) certain stats will 
    increase( such as power and stamina) but others( such as speed and agility)
    will decrease by 1%. This forces you to balance out your training so your
    boxer becomes well-rounded and not one-dimensional(which will make the later
    fights much harder than they already are). Again you can hire power and speed
    trainers but this time they increase the rating gains for their specialties
    (Power will go up an additional 2% or speed will go up additional 2%) instead
    of just lowering the point totals. Also after winning the Burger King Trophy,
    You can hire the BK mascot( the king) as a trainer and he will increase the 
    ratings gain for heart. Lastly the target mitts have been taken out of the 
    game. The most amount of points you can gain from training( by reaching the
    point total for maximum benefit) starts at 8 points and goes down each time
    you do the training to a minimum of 1 point, while the most you can lose is
    1 point. You can do the mini-games yourself or you can do auto-training. 
    Read on to see the explaination for both.
    
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    D. Auto-Training
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    I don't know why they added this feature in the game because chances you will
    almost never use this feature. All auto-training does is skip the mini-game
    and give you half the maximum amount of points. This isn't recommended at all
    becaue you won't get the most out of your training and your boxer will be 
    weak if you use this all the time. The only benefit I can think of for 
    auto-training is the time it will save you towards the end of your career when
    it won't make sense doing the mini-games because you will only get 1 point
    anyway. Overall don't use this method unless you are feeling lazy and really
    don't want to play the mini-game(although you will miss out on points).
    
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    E. Combo Dummy
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    Ratings increased= Speed, Agility, Chin, Body
    Ratings Decreased= Power, Stamina, Heart, Cuts
    
    The concept of this game is pretty simple. In front of your boxer is a combo
    dummy with four different areas for you to hit( Left Face, Left Body, Right
    Face, Right Body). Sounds pretty simple right? Wrong. What makes this 
    mini-game challenging is it's like playing simon says. The game will show you
    which zones on the dummy to hit and you must repeat the sequence. What makes
    this even harder is the more combos you get right the faster the game shows
    the sequences and this means less time for you to see and memorize the combo.
    If you have bad memory this will undoubtedly be the hardest mini-game for you
    to complete with the maximum benefit.
    
    Best Strategy: The Only meaningful advice I can give you is to pay close 
    attention to the dummy and ONLY throw Jabs and Straights. DO NOT throw crosses
    hooks, uppercuts or haymakers because these punches take more time to execute
    and you will need all of the 60 seconds you are given in case you screw up and
    the sequence starts over again.
    
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    F. Heavy Bag
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    Ratings Increased= Chin, Body, Heart, Cuts
    Ratings Decreased= Power, Speed, Agility, Stamina
    
    Really simple Mini-game and the easiest training game to complete. In front of
    you is the Heavy Bag just sitting there. You can either hit the High part of 
    the bag or the low part of the bag. The game will tell you which area to throw
    your punches to by showing you a row of X'S. Just Throw your puches where the
    X's are and you get a easy increase for your ratings.
    
    Best Strategy: They only give you 60 seconds for mini-game but trust me, that
    is more than enough. If you want to rack up the most amount of points in the
    shortest time just use continuos Jab, Straight combos. This is the fastest
    combo in the game and will really rack up those points quick. If you don't
    like this method or you want it to mix it up, all puches will work(except
    haymakers, they are too slow) as long as they are thrown in a smooth and 
    continuos motion.
    
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    G. Weightlifting
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    Ratings Increased= Power, Stamina, Heart, Cuts
    Ratings Decreased= Speed, Agility, Chin, Body
    
    This Mini-game can be easy or hard, depending on how well you can control the
    analog sticks. Your Boxer stands in-between two weightlifting machines and
    the bell rings telling you to begin. The object of this game is to raise the
    weight(represented in blue) into the red zone. The mini-game gets harder 
    because the better you do the smaller the red zone gets and the more precise
    you have to be in controlling the analog. Also you alternate lifting the 
    weights with your hands( So it's Left weight, Right weight and so on). The
    farther you get not only does the red zone shrink, the weight becomes heavier
    to your boxer and he raises the weight more slowly making it even harder to
    get the blue bar inside the red.
    
    Best Strategy: Around about 6 total reps( L,R,L,R,L,R) you will notice your 
    boxer lift the weight slower. At this time you have to be precise in letting
    go of the analog because although the starts out raising the weight slower it
    goes up faster which makes the target harder to get inside. Let go of the 
    analog stick a little before you reach the target, because although you let
    go of the analog the meter will still raise a little before going back down
    (Damn Momentum). When you play the mini-game my tip will become clear( it's a
    little hard to simulate the meters and such using plain text) and getting 
    those ratings boosts' will be easy!!
    
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    H. Sparring
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    This is basically a practice mode for you try out all your and to get familiar
    with moving around the ring and working on your offense or defense. Of course
    you have a boxer in the ring with you but really dosen't do anything except
    throw a punch every like 3 seconds or so( You can change what you want him to
    do by pausing the game and cycling through the menu. You can also choose a 
    training mini-game after you finish sparring.
    
    Best strategy: If you are going to mix up your fightint style alot during the
    course of you career, I suggest you come here first to learn the mechanics of
    the style you are using. For puching styles learn the weaknesses and strengths
    of each style( Which punches are fast or slow, or have good or bad recovery 
    times). For Blocking styles learn how to utilize each style( or the style that
    you will be using) to it's fullest potential( Learning how to parry punches,
    seeing how much damage you will take from blocking). Overall you should use 
    this training alot depending on if your going to change your fighting style
    frequently throughtout your career. Even if you don't, really useful for 
    learning your most devastating combos(I know you don't want to experiment 
    during a real fight, do you?) and becoming the best boxer you can possibly be.
    
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    I. Legal Stuff
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    My FAQ may not be reproduced under any circumstances except for personal or
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site except for www.gamefaqs.com and www.ign.com or as part of any public
    display is strictly prohibited, and a violation of copyright.
    
    Copyright 2006 Armand Sellers
    
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    J. Credits
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    -EA Sports for making the best boxing game ever
    -Whoever reads this FAQ for just reading it
    -GameFaqs for posting my FAQ
    
    Contact me at:
    
    koolkid11434@yahoo.com