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    Shroud Collection Guide by AZorro007

    Version: 1.0 | Updated: 10/07/13 | Search Guide | Bookmark Guide

                               SHROUD COLLECTION GUIDE
                                  FINAL FANTASY XIII
                                      Version 1.0
    
    It is the intent of this guide to present a comprehensive introduction to the 
    Shroud feature of the Final Fantasy XIII game.
    
    The primary objective is to simply describe practical means by which the 
    typical Final Fantasy XIII player will be able to acquire any Shrouds needed 
    to enjoy this game. Of necessity, a primarily non mathematical description of 
    features of the somewhat complex mathematical structure underlying the 
    mechanics of the Final Fantasy XIII Shroud feature has been included as well. 
    
    The guide has been written with the intent that it be story-line spoiler free. 
    That is, that its content not reveal story-line elements of the game. It does 
    however reveal details of the playing structure of the game.
    
    Observe that the content of the guide has deliberately been developed based 
    upon data collected from game play only; no outside sources were used. The 
    intent is to present the Shroud feature of the game AS IT PLAYS and avoid 
    "contamination" of that view by any developer perspective which might be 
    experienced if outside source materials were incorporated into its content. 
    The viewpoint presented is therefore that of a player's to-be-expected actual 
    playing experience and the avoidance of development-goal-objective statements.
    
    This work presents detailed information on the three special "Shroud" items, 
    Aegisol, Deceptisol and Fortisol, which appear in the Final Fantasy XIII game. 
    Shroud appearance characteristics are explained, Shroud sources are identified 
    and information upon which to base Shroud collection strategies is presented.
    
    The centerpiece presentation of this guide is the detailed Shroud Sources 
    identification covered by the step-by-step encounter sequence displays of the 
    "Chapter Roadmaps". Each Chapter Roadmap presents a play-through pathway to 
    describe the complete set of Shroud Sources for that chapter; Save Station and 
    Treasure Sphere appearances are presented in their proper place in the pathway 
    event sequence in the Chapter Roadmap displays.
    
    For completeness of coverage, a discussion of the unique, "Shroud-like-in-
    name", Ethersol special item is also included.
    
    Readers of this guide will find coverage of various topics organized to 
    provide convenient access to a broad range of users. Individuals wishing to 
    find a quick overview of the Final Fantasy XIII Shroud feature will find it as 
    the content of the initial three sections of text plus the "Structure" 
    presentation of the fourth. Persons who wish to focus on Shroud collection 
    will likely find the "Collection Strategy" discussion, particularly when 
    combined with the Chapter Roadmap materials presentation, of interest. Players 
    wanting specifics on the two important "special" Shroud collection features 
    embedded in the game need only review the content of the "Battle Strategy 
    Manipulation" and "Special Feature Accessory Use" text subdivisions. For those 
    having an interest in data analysis and/or game mechanics, the "Background" 
    section of the "Battle Spoils System Description" can be used as an annotated 
    index to more detailed information that appears in the "Variability" and 
    "Appearance Probability Appendix" sections of the guide.
    
    In all of this the "good news" is that a typical player should find useful 
    information upon which to base Shroud collection actions in the Final Fantasy 
    XIII game. The "bad news" is that "seekers of the truth" about the Final 
    Fantasy Shroud feature in terms of a precise characterization of the procedure 
    and parameters invoked in its execution will not find it in this guide.
    
    The material of this presentation is based upon facts gathered and opinions 
    gained by play of the original U.S Version of Final Fantasy XIII game (put on 
    sale on March 9, 2010) on the Model CECHE01 PlayStation 3 gaming console. The 
    original plan was to present results of game play at normal battle speed as 
    experienced by the author using (for the most part) Version 3.61 PlayStation 3 
    system software. Events so structured themselves that latter portions of the 
    presentation have been derived from data collected using a Model CECHE-2501A 
    PlayStation 3 gaming console using Version 4.25 PlayStation 3 system software.
    
    The material of this presentation is copyright 2013 by its author. Final 
    Fantasy XIII is copyright 2009 and 2010 by Square Enix Co., Ltd. with all 
    rights reserved. This guide has been prepared for exclusive posting on 
    www.GameFAQs.com solely for the support of web site users. Use of a single 
    copy of this guide for personal, private game play is authorized. All other 
    uses, particularly those of personal aggrandizement, financial gain or 
    commercial purpose, are not authorized.
    
    
    
                                  TABLE OF CONTENTS
    
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
      *                          IMPORTANT NOTICE                               *
      *                                                                         *
      * The content of this guide is based upon use of specific PlayStation 3   *
      * hardware and software elements. It is a fact that game play has changed *
      * as PlayStation 3 System Software has evolved since the date that the    *
      * Final Fantasy XIII game was first issued. Players using other gaming    *
      * hardware and/or software configurations may have a game experience that *
      * differs slightly from that described by the fine detail of this guide.  *
      * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
    
    [*A*] INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
          Remarks on the position of Shrouds in the Final Fantasy XIII game
    
    [*B*] AEGISOL, DECEPTISOL and FORTISOL . . . . . . . . . . . . . . . . . . . 4
          Definitions, characteristics and an overview of available sources
          [*B1*] Treasure Sphere Sources
          [*B2*] Battle Spoils Sources
          [*B3*] Side Quest Source
          [*B4*] Equipment Dismantling Sources
          [*B5*] Vendor Source
    
    [*C*] ETHERSOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
          Definitions, characteristics and an overview of available sources
          [*C1*] Treasure Sphere Sources
          [*C2*] Equipment Dismantling Sources
    
    [*D*] BATTLE SPOILS SYSTEM DESCRIPTION . . . . . . . . . . . . . . . . . . . 8
          An overview of the Shroud feature indexed to later explanation detail
          [*D1*] Structure
          [*D2*] Background
    
    [*E*] COLLECTION STRATEGY. . . . . . . . . . . . . . . . . . . . . . . . . .14
          Discussion plus recommendations on how to efficiently collect Shrouds
          [*E1*] Basic Considerations
          [*E2*] Game-level Considerations
          [*E3*] Chapter-level Considerations
          [*E4*] Battle-level Considerations
    
    [*F*] SHROUD SOURCES DETAIL. . . . . . . . . . . . . . . . . . . . . . . . .19
          Quick access descriptions that support comparative source assessments
          [*F1*] Data Presentation Conventions
                 [*F11*] Record Structure
                 [*F12*] Encounter Types
          [*F2*] Roadmaps
                 [*F21*] Chapter  1 - The Hanging Edge
                 [*F22*] Chapter  2 - The Pulse Vestige
                 [*F23*] Chapter  3 - Lake Bresha
                 [*F24*] Chapter  4 - The Vile Peaks
                 [*F25*] Chapter  5 - The Gapra Whitewood
                 [*F26*] Chapter  6 - The Sunleth Waterscape
                 [*F27*] Chapter  7 - Palumpolum
                 [*F28*] Chapter  8 - Nautilus
                 [*F29*] Chapter  9 - The Palamecia
                 [*F210*] Chapter 10 - The Fifth Ark
                 [*F211*] Chapter 11 - Gran Pulse
                 [*F212*] Chapter 12 - Eden
                 [*F213*] Chapter 13 - Orphan's Cradle
     
    [*G*] VARIABILITY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
          Detailed examination of Shroud feature uncertainty-producing elements
          [*G1*] Variability by Design
          [*G2*] Variability by Player Choice
                 [*G21*] Battle Strategy Manipulation
                 [*G22*] Special Feature Accessory Use
                 [*G23*] Combination Approach
          [*G3*] Variability Analysis: Sense from Nonsense
                 [*G31*] Variance
                 [*G32*] Streaks
                 [*G33*] Duplicity
                 [*G34*] Application Example
          [*G4*] Variability by Software Change
    
    [*H*] DESIGN CHANGE IMPACTS. . . . . . . . . . . . . . . . . . . . . . . . 127
          Changes in game play resulting from PlayStation 3 software evolution
    
    [*I*] APPEARANCE PROBABILITIES APPENDIX. . . . . . . . . . . . . . . . . . 128
          Roadmap data analysis tools and example usage
          [*I1*] The Model
          [*I2*] Roadmap Data Analysis Examples
                 [*I21*] Example 1 - A Single Source Characterization Method
                 [*I22*] Example 2 - A Data Set Combination Approach
                 [*I23*] Example 3 - Shroud Group Appearance Variation Examination
                 [*I24*] Example 4 - Appearances Characterization using Averages
                 [*I25*] Example 5 - Shroud Group Examination
                 [*I26*] Example 6 - Synthetic Variance
          [*I3*] Inferences
    
    [*J*] ACQUISITIONS INDEX APPENDIX. . . . . . . . . . . . . . . . . . . . . 143
          Citations that link listed objects to their in-game Chapter location 
          [*J1*] Gil
          [*J2*] Items
          [*J3*] Weapons
          [*J4*] Accessories
          [*J5*] Components
          [*J6*] Key Items
    
    
    [*A*]                           INTRODUCTION
    
    Shrouds are items that can be used by a player to strengthen the attributes of 
    the playable character set chosen to engage an enemy before approaching an 
    opposing fiend battle group. (Once the battle has begun, Shroud items in 
    inventory cannot be used for the duration of the battle.) The use of Shrouds 
    is entirely optional and, depending upon how one wants to play the game, can 
    be considered to be absolutely unnecessary. One can play and complete the 
    Final Fantasy XIII game without using a single Shroud.
    
    However, the game does give a player the opportunity to use Shrouds. This 
    presentation has been written to provide the player interested in using 
    Shrouds with information on Shroud appearances and a basis for development of 
    useful Shroud collection strategies.
    
    Shrouds appear as "occasional" battle spoils in every Chapter of Final Fantasy 
    XIII except the first. In the game, a few will be found in Treasure Spheres.  
    Shrouds will also be available as products of equipment dismantling activity. 
    There is a side quest with Shrouds as one of its prizes. Late in the game 
    Shrouds will be available for purchase from one of the several stores that 
    appear in the game.
    
    Although all Shroud sources will be addressed, it is the position of this work 
    that the primary "in-game" source for Shrouds is their appearance as after-
    battle spoils. For this reason the main focus of the presentation is the 
    presentation and analysis of Shroud appearance data collected through repeated 
    completion of battles that appear in the Final Fantasy XIII game.
    
    
    
    [*B*]                   AEGISOL, DECEPTISOL and FORTISOL
    
    Aegisol, Deceptisol and Fortisol are items introduced into the game in Chapter 
    2 as "Shrouds". Each can be used when approaching a fiend battle situation to 
    give advantage to the player's battle party over and above what would be the 
    case without their application.
    
    Aegisol is applied just before starting a battle as a means for making the 
    defensive capabilities of the player's battle party stronger. If used, its 
    effect initiates as the battle begins; the player's battle party will begin 
    the battle with four defensive magic spells - Protect, Shell, Veil, and 
    Vigilance - in place. Typically the bestowed effects last for about five 
    minutes of battle time. There are some battles where the persistence of the 
    spells sees a 3 minute maximum.
    
    Deceptisol is applied when approaching a battle engagement area. Deceptisol 
    will usually render the player's battle party "temporarily invisible" to the 
    fiend battle group being approached. Thus use of Deceptisol may allow the 
    player to avoid the fiend battle group or, alternatively, to easily execute a 
    surprise attack (pre emptive strike) on an opposing fiend battle group. When 
    applied, the effect of Deceptisol will persist for approximately 30 seconds.
    
    Fortisol is applied just before a battle as a means for strengthening the 
    player's battle party offensive skills in battle. When used, its effect begins 
    as the battle starts. Fortisol bestows its bonus effect as the appearance of 
    the Bravery, Faith and Haste capability enhancements for each battle party 
    member at the beginning of battle. The duration of the associated effects is 
    usually about 5 minutes. There are battles where the maximum length of time 
    the enhancements remain is about 3 minutes.
    
    Sources for Shrouds are exposed in the following few paragraphs. In the case 
    of battle spoil appearances, a summary table of sources by game Chapter is 
    presented as an overview and index into the detailed Chapter-by-Chapter Shroud 
    source listings of the "Shroud Sources Detail" text section.
    
    
    [*B1*]                      Treasure Sphere Sources
    
    1. Chapter  2 - The Pulse Vestige - Sacrarium - a vial of Fortisol
    2. Chapter  4 - The Vile Peaks - Scrap Processing - a vial of Fortisol
    3. Chapter  7 - Palumpolum - Pedestrian Terraces - a vial of Fortisol
    4. Chapter  7 - Palumpolum - Rivera Towers - a vial of Deceptisol
    5. Chapter 13 - Eden - The Tesseracts - two vials of Aegisol
    
    
    [*B2*]                       Battle Spoils Sources
    
    The summary table is provided to allow the reader to get a sense of the 
    differences that exist among the Shroud appearance features for the various 
    Chapters of the game. Detailed Shroud appearance information upon which to 
    base in-game Shroud collection activity will be found in the Chapter Roadmap 
    material of the "Shroud Sources Detail" presentation.
    
    To allow comparisons to be made between Chapters and among battles within 
    Chapters, the numbers of Shroud appearances for a "standard" number of 
    collection attempts were recorded for each battle in the game. The "standard" 
    used was 100 trials for all battles in Chapters with "relatively frequent" 
    Shroud appearances and 200 trials for all battles in Chapters with "relatively 
    infrequent" Shroud appearances.
    
    The comparison standard applied combines the number of collection attempts 
    with the number of Shrouds received for the "standard" number of trials used 
    to define a collection "value" for any given battle. For example, a "value" of 
    4/200 means that four Shrouds were collected during 200 repeats of the cited 
    battle.
    
    The content of the summary table as well as that of the Shroud Sources Detail 
    roadmaps reflects use of the chosen collection "valuation" standard.
    
    Also note that the "values" presented reflect the use of "five-star battle 
    victory quality" as the reference battle spoils outcome governing Shroud 
    appearances.
    
    In using the summary table, make note of the fact that Chapters 2-4 as well as 
    Chapters 12 and 13 use a "100 trials per battle" collection standard while 
    Chapters 5-11 use a "200 trials per battle" collection standard.
    
    Observe that the summary table display for Chapter 11 reflects the fact that 
    only a "sampler" set of observations is presented by the Chapter 11 roadmap.
    
    |----------------------------------------------------------------------------|
    | CHAPTER |   0 Verified Sources:  0 Aegisol -  0 Deceptisol -  0 Fortisol   |
    |    1    |           Appearances/Collection Tries (Typical): 0/35           |
    | SUMMARY |        Shrouds do not make an appearance until Chapter 2         |
    |----------------------------------------------------------------------------|
    | CHAPTER |  36 Verified Sources:  0 Aegisol - 19 Deceptisol - 17 Fortisol   |
    |    2    |        Appearances/Collection Tries (Typical): 10-15/100         |
    | SUMMARY |   Five sources (4 Deceptisol and 1 Fortisol) with 50/100 value   |
    |----------------------------------------------------------------------------|
    | CHAPTER |  35 Verified Sources:  0 Aegisol - 27 Deceptisol -  8 Fortisol   |
    |    3    |   Appearances/Collection Tries (Typical): 7-11/100 and 3-6/100   |
    | SUMMARY |    "More favorable" and "less favorable" values intermingled     |
    |----------------------------------------------------------------------------|
    | CHAPTER |  51 Verified Sources: 27 Aegisol - 12 Deceptisol - 12 Fortisol   |
    |    4    |   Appearances/Collection Tries (Typical): 5-9/100 and 1-4/100    |
    | SUMMARY |   Transition from "more favorable" to "less favorable" values    |
    |----------------------------------------------------------------------------|
    | CHAPTER |  40 Verified Sources: 21 Aegisol - 10 Deceptisol -  9 Fortisol   |
    |    5    |         Appearances/Collection Tries (Typical): 1-3/ 200         |
    | SUMMARY |          Very little variation from "typical" value set          |
    |----------------------------------------------------------------------------|
    | CHAPTER |  47 Verified Sources: 26 Aegisol - 10 Deceptisol - 11 Fortisol   |
    |    6    |   Appearances/Collection Tries (Typical): 8-12/200 and 2-7/200   |
    | SUMMARY |         Fairly uniform distribution of value appearances         |
    |----------------------------------------------------------------------------|
    | CHAPTER |  51 Verified Sources: 26 Aegisol - 10 Deceptisol - 15 Fortisol   |
    |    7    |   Appearances/Collection Tries (Typical): 6-12/200 and 1-5/200   |
    | SUMMARY |    "Less favorable" and "least favorable" values intermingled    |
    |----------------------------------------------------------------------------|
    | CHAPTER |   9 Verified Sources:  6 Aegisol -  2 Deceptisol -  1 Fortisol   |
    |    8    |         Appearances/Collection Tries (Typical): 1-4/200          |
    | SUMMARY |           No variation outside of "typical" value set            |
    |----------------------------------------------------------------------------|
    | CHAPTER |  76 Verified Sources: 37 Aegisol - 21 Deceptisol - 18 Fortisol   |
    |    9    |   Appearances/Collection Tries (Typical): 0-4/200 and 5-8/200    |
    | SUMMARY |                   14% "more favorable" values                    |
    |----------------------------------------------------------------------------|
    | CHAPTER |  49 Verified Sources: 24 Aegisol - 12 Deceptisol - 13 Fortisol   |
    |   10    |         Appearances/Collection Tries (Typical): 0-4/200          |
    | SUMMARY |            3 Sources outside of "typical" value set              |
    |----------------------------------------------------------------------------|
    | CHAPTER |  18 Enumerated Sources: 10 Aegisol - 5 Deceptisol - 3 Fortisol   |
    |   11    |   Appearances/Collection Tries (Typical): 0-3/200 OR 6-15/200    |
    | SAMPLER |     Use Shroud Scavenger Accessory to increase appearances       |
    |----------------------------------------------------------------------------|
    | CHAPTER |  63 Verified Sources: 40 Aegisol - 15 Deceptisol -  8 Fortisol   |
    |   12    |         Appearances/Collection Tries (Typical): 1-10/100         |
    | SUMMARY |         Values reflect use of Shroud Scavenger Accessory         |
    |----------------------------------------------------------------------------|
    | CHAPTER |  36 Verified Sources: 22 Aegisol - 10 Deceptisol -  4 Fortisol   |
    |   13    |         Appearances/Collection Tries (Typical): 2-10/100         |
    | SUMMARY |         Values reflect use of Shroud Scavenger Accessory         |
    |----------------------------------------------------------------------------|
    
    
    [*B3*]                         Side Quest Source
    
    In Chapter 11, game play will lead to the Village of Oerba. There is an 
    optional "household appliance repair" activity which, if completed, will yield 
    10 vials of Deceptisol as one of several potential rewards.
    
    
    [*B4*]                    Equipment Dismantling Sources
    
    A few Shrouds can be acquired as products obtainable by dismantling the five 
    recoverable units of three different accessories.
    
    Application of the Upgrade/Dismantling process to produce two accessory units 
    of the Survivalist Catalog recoverable type to be dismantled can produce a few 
    more Shrouds. Consult a reliable Upgrade/Dismantling Guide for details on how 
    to do this starting from a Gold Watch or a Champion's Badge.
    
    
    Doctor's Code Lv.1 (3)       - a vial of Fortisol, a vial of Aegisol
    Doctor's Code*               - a vial of Fortisol, a vial of Aegisol, a vial
                                   of Ethersol, an Elixir
    
    Hunter's Friend Lv.1 (1)     - a vial of Deceptisol
    Hunter's Friend*             - 3 vials of Deceptisol, a Librascope
    
    Survivalist Catalog Lv.1 (1) - a vial of Fortisol, a vial of Aegisol
    Survivalist Catalog*         - 2 vials of Fortisol, 2 vials of Aegisol,
                                   a vial of Deceptisol
    
    
    [*B5*]                          Vendor Source
    
    Chapter 12 sees the introduction of yet another new store - Eden 
    Pharmaceuticals.  This shop has Shrouds available for purchase per the 
    indicated price schedule.
    
                            Aegisol    - 12,000 Gil per vial
                            Deceptisol - 30,000 Gil per vial
                            Fortisol   - 12,000 Gil per vial
    
    
    
    [*C*]                              ETHERSOL
    
    Ethersol is inserted into the game in Chapter 5 without preamble or 
    explanation. It is an item that can be used (while in the "exploration" mode 
    of play) to replenish the "Technical Point" feature of the battle system. Once 
    applied, its effect will persist until use of Technical Points in a subsequent 
    battle action occurs.
    
    The appearance of Ethersol is relatively rare event in the game.
    
    A single vial is available in each of 8 treasure chests.
    
    Six additional Ethersol can be acquired as one of the products obtainable by 
    dismantling recoverable units of three different accessories.
    
    Other Ethersol can be acquired by application of the Upgrade/Dismantling 
    process to produce one accessory unit of the Champion's Badge type and 
    accessory units of the Energy Sash recoverable type each of which can then be 
    dismantled. Consult a reliable Upgrade/Dismantling Guide for details.
    
    
    [*C1*]                      Treasure Sphere Sources
    
    1. Chapter  5 - The Gapra Whitewood - Bioweapons Maintenance
    2. Chapter  7 - Palumpolum - The Estheim Residence
    3. Chapter  9 - The Palamecia - Bridge Access
    4. Chapter 10 - The Fifth Ark - Inner Conduit
    5. Chapter 11 - Gran Pulse - Taejin's Tower - The Cloven Spire
    6. Chapter 11 - Gran Pulse - Oerba - Rust-eaten Bridge
    7. Chapter 12 - Eden - Edenhall
    8. Chapter 13 - Orphan's Cradle - The Narthex
    
    
    [*C2*]                    Equipment Dismantling Sources
    
    Champion's Badge (1) - 4 drops of Dusklight Dew
    Champion's Badge*    - 8 drops of Dusklight Dew, a vial of Ethersol
    
    Energy Sash (2)      - 3 mats of Black Mycelium
    Energy Sash*         - 6 mats of Black Mycelium, a vial of Ethersol
    
    Doctor's Code (3)    - a vial of Fortisol, a vial of Aegisol
    Doctor's Code *      - a vial of Fortisol, a vial of Aegisol, a vial of 
                           Ethersol, an Elixir
    
    
    
    [*D*]                  BATTLE SPOILS SYSTEM DESCRIPTION
    
    This text records the author's hypothesis about the general "rules" that 
    govern the appearance of Shrouds during game play of Final Fantasy XIII. The 
    construction discussed s based upon impressions gained during game play, 
    information displayed by the collected Shroud data and results of data 
    analyses as described in the detailed material contained in this guide.
    
    Be advised that the author has come to think of the Final Fantasy XIII Shroud 
    delivery feature as defined by a "core rule set" that comprises the basic 
    mechanisms that govern its behavior plus a "severe" variability overlay that 
    has been implemented to obscure the detail of its functioning and deliberately 
    "challenge" the details of the view presented by the recognized core rule set. 
    The description that follows reflects that perspective.
    
    The presentation is given in two subsections of text.
    
    The first, titled "Structure", circumscribes the "core" mechanism thought to 
    govern the appearance of Shrouds for the Final Fantasy XIII game.
    
    The second, titled "Background", summarizes and indexes the content presented 
    in the more detailed writings of this guide; addressed are impressions, data 
    summaries, analysis results and opinions - all of which have been combined in 
    the abstraction statements used to define the Shroud feature rule "structure".
    
    
    [*D1*]                             Structure
    
     1. A single Shroud can appear as an "occasional" battle spoil.
    
     2. Shroud appearance is independent of other battle spoil appearances.
    
     3. Most, but not all, battles can yield a single Shroud as a spoil.
    
     4. Each Shroud source will release only Shrouds of a single type.
    
     5. Multiple Shrouds of a single type can be obtained by repeating a battle.
    
     6. Shroud appearance characteristics are individually assigned to each source
    
     7. "First try" and "Repeat" Shroud appearance characteristics are identical.
    
     8.  Shroud source characteristics are set at the start of a game.
    
     9. Once set, Shroud source characteristics stay the same during any game.
    
    10. Shroud source characteristics do not vary from game to game.
    
    11. Shroud sources characteristics exhibit great variation within a game.
    
    12. Shroud appearances exhibit great variation for each source.
    
    13. Shroud appearances may be influenced by how well a battle is fought.
    
    14. Shroud appearances may be influenced by use of special equipment.
    
    15. [Save], [Retry] and/or [Reload] may not influence Shroud appearances.
    
    16. Shroud appearances are "unpredictable" by design.
    
    
    [*D2*]                              Background
    
    1. This element of the Shroud delivery feature structure will be self-evident 
    to any individual who has played at least part of the Final Fantasy XIII game.
    
    Starting in Chapter 2 of the game, Shrouds do "randomly" appear as battle 
    spoils. However, note that, the frequency with which Shrouds appear varies 
    throughout the game. In very special circumstances Shroud appearances may be 
    more frequent than the word "occasional" might imply. Even so, for almost all 
    situations, "occasional" is the most appropriate description of what will be 
    seen.
    
    2. Battle spoils will include special items, products released by defeated 
    fiends and Shrouds. Not all spoils types will be a candidate for receipt in 
    every battle situation.
    
    Observation suggests that the battle spoils system uses two separate delivery 
    decisions; one for products released by fiends and a second for spoils awarded 
    solely for completion of the battle. As Shrouds are a "battle-level" award and 
    fiend spoils releases are separately determined, Shroud appearance as battle 
    spoils is independent from the appearance of products released by fiends.
    
    The conclusion of independence between battle-level special item appearances 
    and Shroud appearances is also valid but needs a supporting explanation.
    
    Special items appear as battle spoils relatively infrequently in the game. 
    They are guaranteed spoils that can be received as a special release by a 
    fiend or as a separate award for completing the battle. For some of these 
    battles, no Shroud will ever appear; for others a Shroud can appear. In the 
    latter case, appearance of a Shroud occurs independently of the guaranteed 
    special item award. In the former case, by definition there is no independence 
    concern since the battle under consideration is not a Shroud source at all.
    
    3. The Chapter Roadmap displays indicate which battles are Shroud sources and 
    which are not.
    
    Most battles that do not have a Shroud as a battle spoils option are not 
    repeatable. That is, if [Save] is executed upon their completion, the battle 
    may not be fought again using the [Save] game file. The non repeatable Eidolon 
    battles seem not to produce Shrouds. Many, but not all, required story-line 
    battles do not produce Shrouds.
    
    Usually "optional" battles (i.e., repeatable battles) are Shroud sources but 
    some are not. Chapters 5, 7 and 10 feature "optional" battles that seem to not 
    deliver Shrouds as battle spoils.
    
    4. All Shroud sources addressed in this guide have been thoroughly exercised 
    to identify their Shroud delivery characteristics. Not once has more than a 
    single Shroud type been received from an individual battle situation.
    
    5. Multiple Shrouds can be received from any battle that has been identified 
    as a Shroud source. Multiple Shrouds normally can only be accumulated from 
    "optional" battles. Non repeatable battles may be completed as many times as 
    desired but only a single Shroud may be accumulated since, once [Save] is 
    executed, that battle cannot again be attempted using that game file.
    
    6. Shroud source characteristics include the Shroud type to be delivered, a 
    complex probability rule used to inject uncertainty into the Shroud delivery 
    process and, a basic value used as the focal point of the process that causes 
    a Shroud to appear as a battle spoil.
    
    Review of the Chapter Roadmap displays shows that the appearance of four 
    different delivery type outcomes is routine across the sources considered. 
    Assignment of Shroud types to sources is systematic rather than random. For 
    each Chapter there is a ratio of available Shroud sources by Shroud type that 
    seems to be preserved throughout story-line play.
    
    Also evident is the fact that not all sources produce the same or even a 
    similar number of Shrouds. Data analysis, such as that shown in the examples 
    of the Appearances Probability Appendix, reinforces that observation and 
    exposes the fact that not all sources deliver Shrouds under the same 
    probability rule.
    
    Data analysis also confirms the impression given by the "Battle Spoils Sources 
    Summary Table" that not all Shroud sources apply the same focal point basic 
    value as a part of their Shroud appearance decision making process.
    
    Add to these observations the fact that one battle against any particular 
    fiend group will usually not produce the same Shroud appearance result as 
    another battle against an identically-composed fiend battle group.
    
    7. That this is the case has been demonstrated through address of the Shroud 
    source characteristics of non repeatable battles. For such battles, every 
    trial is a "first time" event. Based upon the observed Shroud collection 
    results, the Shroud delivery structure for such battles is basically no 
    different than the basic Shroud delivery structure of other battle types.
    
    8. To be precise, perhaps one should say that Shroud source characteristics 
    are part of the initialization file used by the game to set up each battle. 
    For each battle, that file is composed of a set of fixed parameter values that 
    are retrieved and applied as necessary to conduct the operations of the game.
    
    9. This feature is separately listed for, given the wide range of things 
    variable in this game, the possibility of Shroud source characteristics 
    changes partway through game play seems to exist.
    
    As illuminated in the "Variability" section of this guide, there are examples 
    of Shroud source characteristics that do seem to change. However, while an 
    occasional "switch" to an alternate set of characteristics has been seen, a 
    "switch" back to the original set of characteristics after such changes have 
    occurred has also been seen.
    
    Additionally, specific Shroud sources have been examined at various story-line 
    points for possible variation in their characteristics set. As the basic value 
    exhibited by the studied source has remained the "same" for all story-line 
    points investigated, the conclusion of invariance has been presumed valid.
    
    Note that, technically, this presumption assumes that the "switch" mechanism 
    occasionally exhibited by Shroud sources is part of a "hidden" core structure 
    of any Shroud source. Thus, although "occasional" variations in source 
    characteristics are known to appear, this guide has assigned them to be part 
    of the fundamental source characteristics definition data file.
    
    10. This has been the case for all Final Fantasy XIII game play undertaken by 
    the author of this guide. Two different PlayStation 3 hardware systems and 
    multiple PlayStation 3 System Software versions have been used in game play.
    
    Additionally, casual review of GameFAQs postings from both PlayStation 3 and 
    Xbox 360 users have allowed the author to use comments involving experiences 
    with Shrouds that include reference to Shrouds received as an independent 
    "spot" check on Shroud type assignments to identified sources. No 
    inconsistencies with the content of this guide have been encountered.
    
    11. Observed Shroud source differences fall into two categories: variations 
    seen among different Shroud sources and, in "exceptional" cases, variation 
    within a single Shroud source.
    
    That the Chapter Roadmap for Chapter 2 shows initial battles that have Shroud 
    appearance numbers substantially different from those of the other battles of 
    the Chapter is only the first "clue" that between-Shroud-source characteristic 
    variation will be an element of the game.
    
    After a few Chapters of Shroud sources have been investigated and recorded, it 
    becomes pretty clear that significant Chapter-to-Chapter Shroud source 
    variation is present. An indication of the magnitude of that variation is 
    given by the table in the "Battle Spoils Sources" section of this text.
    
    Additional analyses such as is contained in the "Variability" presentation as 
    well as analysis examples of the Appearance Probabilities Appendix make it 
    seem "certain" that individual sources in the various Chapters will have 
    different probability rules that determine Shroud deliveries.
    
    And, finally, there are the "exceptional" cases noted in the discussion of 
    this guide where a single source may present distinctly different Shroud 
    delivery views to the Shroud collector upon different collection attempts.
    
    12. Since Shroud deliveries are partly determined by a probability rule, it 
    comes at no surprise that recorded deliveries over the span of a set number of 
    battles will vary. What is a surprise is the magnitude of the variation 
    encountered.
    
    In part that seems partly attributable to the fact that the "basic" probably 
    rule underlying a source's delivery process may have been defined to allow a 
    "relatively wide" range of values to occur rather than to restrict delivery 
    options to a "relatively narrow" range of possible values. The "Battle Spoils 
    Sources" section presents a table which overviews the spreads seen in the 
    Chapters of the game. The suggested response groupings may be indicative of 
    individual source variation to be expected.
    
    With more detailed analysis of Chapter-wide results such as provided by the 
    example situations of the Appearances Probability Appendix, additional 
    features showing potentially wide variability of individual sources (e.g., the 
    Chapter 4 Deceptisol sources) become evident.
    
    Perhaps more significant is the fact that a part of the probability rule for 
    sources seems to be to "randomly" produce "streaks" of Shroud events as an 
    addition to the Shroud delivery sequence produced by the basic probability 
    rule. As discussed in the "Streaks" section of this guide, these can introduce 
    a significant amount of variation into the observed Shroud appearances record.
    
    13. With the "right" combination of battle victory quality and playing 
    position with respect to the story line portion of this game, battle victory 
    quality will influence the number of Shroud appearances.
    
    The basics of this phenomenon are thoroughly discussed in the "Battle Strategy 
    Manipulation" section of this guide. There it is suggested that one can 
    anticipate seeing a six to ten fold improvement in Shroud collection action if 
    fiends are always defeated at a zero-star battle quality level (the game's 
    built-in variability ensures that values outside that range are also a 
    possibility).
    
    More advanced insights are offered in guide's "Combination Approach" and 
    "Variance" sections.
    
    14. One of the most advantageous features to appear in the game from a Shroud 
    collector perspective is the Shroud Scavenger Accessory. This piece of 
    equipment becomes available in Chapter 11.
    
    The basic features it presents are illuminated in the "Special Feature 
    Accessory Use" discussion of this guide. A positive attribute of this 
    accessory is that it offers a six to ten fold improvement (values outside of 
    that range also possible) in Shroud appearances which occurs independently of 
    realized battle quality. The drawback is that a precious accessory slot will 
    have to be used to make its advantage active.
    
    Additional insights on this element are offered in the "Combination Approach" 
    and "Variance" sections of this guide.
    
    15. Quite a large number of Shroud collection trials have been accomplished 
    during the preparation of this guide. In performing the standard number of 
    collection attempts for the potential Shroud sources addressed, various kinds 
    of trial execution sequences have been implemented.
    
    Non repeatable battles have required the execution of [Quit] plus [Reload] for 
    each collection attempt.
    
    Repeatable battles have been addressed by the execution of sequences of trials 
    of varying lengths (e.g., five trials, ten trials, 25 trials, 50 trials, 100 
    trials, 200 trials and up to 800 trials) before [Save], [Quit] plus [Reload] 
    or [Shut down System] command execution. The completion sequences considered 
    have therefore ranged from a situation of total discontinuity to a situation 
    of complete continuity.
    
    In both non repeatable and repeatable battles, [Retry] has been used when 
    necessary to ensure that the outcome of the battle being fought be in 
    alignment with the Shroud collection standard being imposed.
    
    No systematic difference in the number of Shrouds collected under the various 
    execution sequence selections has been identified. A review of the Chapter 
    Roadmap data should suggest confirmation of this observation as, based upon 
    what is displayed there, it is not possible to separate sources into groups 
    that reflect the individual trail execution sequence strategy used for each.
    
    16. For anyone who has experience with Final Fantasy games or has read through 
    the content of this "Background" section, this statement probably seems to 
    obviously be true. Final Fantasy games routinely use probability structures in 
    their after battle spoil delivery which means "uncertainty".
    
    True, but this particular game may have gone "overboard" with respect to 
    uncertainty in its Shroud feature. Thus a separate statement to emphasize its 
    "unpredictability" has been included in the "Structure" definition.
    
    The "Shrouds Battle Spoils System" features great variability and is based 
    upon what appears to be a deliberately-complicated probability structure 
    internal to the game. Some features are "hidden" to the extent that the gross 
    details will not be discernable to the typical player. Yes, Shroud deliveries 
    are "unpredictable", but more than that, they are "unpredictable" as a widely 
    varying element with "key" features "hidden" by the game.
    
    The author's attempt to define and understand those structures is contained in 
    the writings of the "Variability" section of this guide.
    
    
    
    [*E*]                         COLLECTION STRATEGY
    
    The insights provided by this "collection Strategy" discussion derives from 
    the facts, data analysis results and opinions that constitute the remainder of 
    this document. All suggestions made are based upon thorough examination of the 
    Final Fantasy XIII Shroud feature through extensive game play while making use 
    of various strategies, including those revealed by this text. Although the 
    recommendations made should not be considered as canon, the author submits 
    that even "blind" application of the experience summary presented here can 
    significantly improve the Shroud collection experience of the typical Final 
    Fantasy XIII player.
    
    The key characteristic of Final Fantasy XIII that supports Shroud collection 
    activity is the fact that all battles may be fought as many times as desired.
    However, that is not to say that Shroud battle spoils may be accumulated over 
    and over again for every battle.
    
    [*E1*]                        Basic Considerations
    
    Accumulation of Shroud battle spoils requires that an after battle [Save] be 
    executed.
    
    For some battles (herein termed "Not repeatable" battles), once the battle is 
    over and the result saved, the battle cannot be replayed in that game file. 
    For such battles, the Shroud collection strategy is to [Reload] to repeat the 
    battle without saving the result until a desired outcome is obtained. When the 
    desired outcome occurs, [Save] is executed and the game continued from there.
    
    Many enemy battle groups will "automatically" reappear as game play continues 
    (herein termed "repeatable" battles). Usually moving away from the battle site 
    a distance plus waiting a brief period of time will cause reappearance. These 
    battles can be repeated as many times as desired with Shroud battle spoils 
    accumulated merely by continuing to play the game. [Save] action to make 
    spoils accumulation permanent does not affect enemy battle group reappearance.
    
    Still other enemy battle groups may not reappear "automatically" during game 
    play but will reappear (even an after-battle [Save] is executed) if [Quit 
    Game] followed by [Reload] of the active file is executed. These battles are 
    also considered "repeatable" in this work. Through slightly more 
    "inconvenient" to fight over and over, Shroud battle spoils can be accumulated 
    by continuing to play the game while using the "reset battles" feature 
    available by reloading the file.
    
    For a "repeatable" battle, the Shroud collection strategy is to fight the 
    battle over and over again until the desired Shroud(s) are obtained.
    
    For any of these battle types, definition of a "best" collection strategy 
    requires examination of the Shroud appearance characteristics of the available 
    sources to identify candidate favorable opportunities for Shroud collection.
    
    Final opportunity selection will involve identification of the most favorable 
    source in terms of the anticipated number of appearances likely to occur in 
    some predefined number of collection attempts and recognition of the required 
    amount of time needed to complete and/or repeat the battle to be fought.
    
    
    [*E2*]                     Game-level Considerations
    
    Shrouds are most easily accumulated in the "earlier" Chapters of the game. 
    Shrouds may be accumulated in later Chapters but the effort expended to 
    acquire them will be significantly greater than the effort needed in early 
    Chapter accumulation.
    
    Chapter 2 provides the "best" overall opportunity to collect Deceptisol and 
    Fortisol Shrouds. Chapter 4 presents the "best" opportunity to collect Aegisol 
    Shrouds. Subsequent Chapters contain sources for all three Shroud types but 
    the amount of effort required to collect Shrouds in quantity is significantly 
    greater than is the case for the "early" Chapters of the game.
    
    There is a "special" feature of the Final Fantasy XIII Shroud delivery system 
    that can be used with positive effect in Chapters 2 through 10 to increase the 
    number of Shrouds collected from available sources. If enemy battle groups are 
    defeated with a Battle-Victory-Quality result of Zero Stars, the probability 
    of receiving a Shroud as a battle spoils will have been maximized. Defeats 
    with higher Battle-Victory-Quality results will have significantly less 
    probability of presenting a Shroud as a battle spoils.
    
    There is a trade-off that must be recognized when considering use of this 
    feature. More Shrouds will be accumulated in a given number of attempts but 
    pursuit of Zero-Star-Battle-Victory-Quality results will require a longer 
    period of time to complete the battle. For all the Chapter 2 through 10 
    encounters examined in the preparation of this guide relative to this trade-
    off, the lowest battle victory quality approach was most efficient.
    
    Starting in Chapter 11 a second "special" feature of the Final Fantasy XIII 
    Shroud delivery system can be activated. A Shroud Scavenger Accessory can be 
    acquired and equipped to improve the probability of receiving Shrouds as 
    battle spoils when Shroud collection is attempted. This feature improves on 
    the prior "special" feature in that its effect is seen independent of battle 
    victory quality achieved. As the maximum Shroud accumulation improvement 
    effect is the same for both of the two "special" features, use of the Shroud 
    Scavenger Accessory will result in less time being expended to acquire 
    Shrouds. For many battle situations then, it will be appropriate to replace 
    use of the first "special" feature by use of the second.
    
    In summary, the recommendations of the Game-Level Considerations section are:
    
         1. If a need for Shrouds is anticipated, take the time to collect them as
            early as is practical in the game.
    
         2. While collecting Shrouds in Chapters 2 through 10, consider completing 
            battles at a zero-star battle quality level.
    
         3. While collecting Shrouds in Chapters 11 through 13, consider 
            completing battles with a Shroud Scavenger Accessory equipped to the 
            battle party.
    
    
    [*E3*]                    Chapter-level Considerations
    
    Every Final Fantasy XIII Chapter exhibits particular Shroud delivery system 
    features.
    
    The overarching feature is the internal structure of the story-line pathway 
    through the Chapter.
    
    For many Chapters the story line-pathway is broken up into action segments 
    which may not be connected to one another. The segmentation impacts Shroud 
    collection activities by isolating sets of fiend battle groups (potential 
    Shroud sources) to define "blocks" of fiends separated from one another. The 
    trick to Shroud collection in such instances is recognizing the limitations 
    imposed by the compartmentalization and planning access to desirable Shroud 
    sources accordingly. The Chapter Roadmap presentations discuss delimiters and 
    show compartment boundaries as means to assist that recognition.
    
    Other features of a particular Chapter's Shroud delivery system also may be of 
    special importance. "Special" features that may be of particular interest to 
    the Shroud collector are covered in the chapter-by-Chapter summary following. 
    For additional detail, consult the respective Chapter Roadmap presentations.
    
    Chapter  1 - High segmentation is of no consequence as no Shroud sources are 
                 contained in this Chapter.
    
    Chapter  2 - High segmentation with two principal segments and several smaller 
                 ones. Deceptisol and Fortisol Shroud sources only. The first, 
                 expandable, principal segment is reentered once during the story-
                 line action sequence. The second, expandable, principal segment 
                 is the largest segment and is also reentered once during story-
                 line action.
    
                 The Chapter contains two "special" features worthy of note. The 
                 first principal segment contains what are arguably the "best" 
                 Fortisol and Deceptisol sources in the game. Use of the Zero-
                 Star-Battle-Victory-Quality strategy will see a Shroud delivery 
                 at the conclusion of almost every battle for every source.
    
    Chapter  3 - Effectively a one-compartment Chapter. All Shroud sources are 
                 continuously available before the end-of-Chapter encounters are 
                 undertaken. Deceptisol and Fortisol Shroud sources only.
    
    Chapter  4 - High segmentation that features two large compartments and 
                 several smaller ones. Shroud sources delivering the Aegisol 
                 Shroud first make their appearance in this Chapter.
    
    Chapter  5 - A one-compartment Chapter with complete Shroud source access end-
                 to-end. Observed Shroud appearances are low and battle reload 
                 times are relatively high making this not the best place to 
                 collect Shrouds.
    
    Chapter  6 - A single-compartment Chapter with complete Shroud source access 
                 end-to-end (even after the final Chapter battle has completed). A 
                 special feature can be invoked to reveal "hidden" Shroud sources.
    
    Chapter  7 - High segmentation that really interrupts the continuity of Shroud 
                 collection. Several potential sources do not produce Shrouds. 
                 Although the Chapter contains sources for all Shroud types, the 
                 initial compartment is without a Deceptisol Shroud source.
    
    Chapter  8 - A short, segmented Chapter with its few Shroud sources contained 
                 in one of its compartments. The single Fortisol Shroud source is 
                 replaced by an Aegisol source during story line action.
    
    Chapter  9 - High segmentation featuring one large expandable compartment as 
                 well as several other sizeable, separated compartments.
    
    Chapter 10 - A single-compartment Chapter with complete access to all 
                 repeatable Shroud sources until a story line exit from the 
                 Chapter is selected for execution.
    
    Chapter 11 - Ultimately a single-compartment Chapter with unlimited 
                 opportunity to revisit all repeatable Shroud sources. Various 
                 activities must be completed to gain access to all possible 
                 Shroud sources. The availability of the Shroud Scavenger 
                 Accessory is the major Shroud delivery system special feature for 
                 this Chapter.
    
    Chapter 12 - There is a small compartment at the beginning of this Chapter 
                 that is a one-time-only entry feature. The remainder of the 
                 Chapter is a single-compartment with unlimited revisits allowed.
    
    Chapter 13 - High segmentation while featuring an opportunity to revisit 
                 Chapter 11 and Chapter 12 Shroud sources at all times prior to 
                 completion of the final battle of the Chapter. Two and only two 
                 Chapter Shroud sources can be revisited at all times during the 
                 Chapter story-line progression as well as after story-line 
                 completion.
    
    The following Chapter-level strategy recommendations are added to the Game-
    level ones:
    
         1. Recognize the internal structure of each Chapter and plan Shroud 
            collection activity accordingly.
    
         2. When useful special features can be recognized, take advantage of 
            them.
    
         3. Consider making use of the Chapter Roadmap material of this guide as 
            an assist to Shroud collection planning.
    
    
    [*E4*]                    Battle-level Considerations
    
    The major battle-level question of interest is, "How to select a source that 
    will produce the number and type of Shrouds desired in the minimum amount of 
    time?" The search for a practical answer to this question is the reason that 
    this guide has been prepared. The answer that has been found is not simple.
    
    The following text paragraphs outline one possible collection procedure.
    
    The source feature that seems to provide a good basis for candidate source 
    identification is the "true" Five-Star-Battle-Victory-Quality Shroud 
    appearance value defined as the average number of Shrouds that will be found 
    over a very large number of repetitive Shroud collection attempts for some 
    standard number of battles. The higher the "true" value, the more likely the 
    source will be to produce Shrouds quickly.
    
    Unfortunately that information is not available for the sources considered by 
    this guide. What this guide offers in its stead is a single observation of 
    Shroud collection results for each identified Shroud source over a standard 
    number of battles for all of the Chapters of the game. So, collection attempts 
    will have to "make do" with what is in hand. The Shroud source "value" that 
    appears in the Chapter Roadmap corresponding to the Shroud source of interest 
    should be used as the initial estimate of the "true" value of the source.
    
    Generally a candidate source will appear in the "company" of several 
    neighboring sources. The neighborhood may be limited to the set of sources 
    contained in a small compartment, or may extend end-to-end throughout the 
    Chapter containing the source. In special circumstances, the neighborhood may 
    be chosen as extending across boundaries to include sources from more than a 
    single compartment or Chapter.
    
    To refine the value estimate of the candidate source, examine neighboring 
    sources that seem to be of a similar Shroud delivery nature and record the 
    deviations in expressed values relative to that of the candidate source. The 
    range of deviation provides one estimate of the range of Shroud appearances 
    that might be expected if the standard number of battles against the candidate 
    source were to be re accomplished.
    
    If a "second opinion" is desired, consider applying the content of the 
    Appearances Probability Appendix using the candidate source "value" of the 
    Chapter Roadmap display to develop it. The probability spread across the 
    number of Shrouds collected in the standard number of battles for the source 
    value under consideration can be used to define an alternate range-of-
    possible-variation estimate.
    
    Next estimate the battle completion time and the battle scene reload time 
    required to accomplish a repeat of a Shroud collection trial for each 
    candidate Shroud source. Choose the preferred Shroud collection source from 
    equally attractive candidates as that source having the lowest time 
    requirement for repeating its battle. Alternatively, if there is a particular 
    reason that some candidate appears especially attractive, choose that one.
    
    Now, attempt to collect the desired Shrouds from the selected source. Prepare 
    to be surprised for the game gives no guarantee of an orderly or logical 
    result. Success will require patience, persistence and luck.
    
    As background, consider the fact that a candidate source having its value as 
    10 Shrouds for a standard number of battles of 100 does not means that if one 
    fights 10 battles one can expect a Shroud to appear. It doesn't mean that if 
    50 battles are fought, one can expect that 5 Shrouds will appear either. It 
    only means that 10 Shrouds were collected once for a 100 battle Shroud 
    collection attempt and, although it is possible the next 100 battle collection 
    attempt will also produce 10 Shrouds, is it also possible that it will not.
    
    Also consider the fact that there is no telling how many trials it will take 
    to receive a Shroud as a battle spoils. In an extreme example, among the data 
    collections recorded in this guide that produced one Shroud in a 200-trial 
    Shroud collection attempt, there was at least one situation where the Shroud 
    was received on the first trial and another situation where the single Shroud 
    was received on the 199th trial.
    
    Yes, Shroud collection can be very frustrating. Good luck!
    
    The set of Strategy recommendations of this guide is completed by addition of 
    the following Battle-level recommendations.
    
         1. Consider the Five-Star-Battle-Victory-Quality as the basic, reference 
            Shroud source characteristic to guide Shroud collection activity.
     
         2. Be aware of the Shroud source selection process suggested by this 
            guide but feel free to develop and implement a tailored approach that 
            better suits your needs.
    
         3. Exercise patience, good judgment and restraint while collecting 
            Shrouds and dealing with the inevitable surprises that lie in wait.
    
    
    [*F*]                        SHROUD SOURCES DETAIL
    
    The focus of this text division is to record observations that were taken and 
    analyzed to produce the conclusions regarding Shrouds presented by the summary 
    information sections of this document. Data presented are recorded exactly as 
    collected during several passes through the Final Fantasy XIII game.
    
    Battle execution quality for Shroud data collection was always maintained at 
    the highest possible level - usually five stars. Thus the Shroud appearance 
    indications can be taken as representing minimum expectations during play.
    
    Shroud appearance observations collected by repeatedly fighting battles for 
    all battles in each chapter are presented. The current edition of this 
    document contains complete tabulations for the twelve of the thirteen Chapters 
    of Final Fantasy XIII plus an "introductory" tabulation for Chapter 11. A more 
    complete record for Chapter 11 can be seen by consulting the companion "Gran 
    Pulse Treasure Guide" FAQ by the same author.
    
    
    [*F1*]                  Data Presentation Conventions
    
    To simplify and shorten this presentation, certain conventions have been 
    adopted to allow use of visual tabulations to describe Chapter Shroud sources 
    in lieu of presenting a less-attractive, "endless" sequence of enumerated text 
    paragraphs, one for each source. The goal is to allow a user of this guide 
    quick access to the tabulated source information.
    
    In the tabulations, "shorthand" notations have been used and the absence of a 
    comment can have as much meaning as the presence of a statement. So, to 
    realize the maximum benefit from the Chapter Roadmap summaries, it is 
    important that the reader take the time to review the convention discussions.
    
    [*F11*] RECORD STRUCTURE
    
    Each tabulation table is composed of a series of records of two types. Battle 
    records display the results of Shroud drop information collection. Situational 
    records identify other matters of significance such as Save Station 
    appearances and Treasure Sphere contents. The order of record appearance 
    reflects the order in which it is thought that the typical Final Fantasy XIII 
    player will encounter the entities described by the records as that player 
    proceeds to complete the story-line actions of each Chapter.
    
    An individual battle record presents: a "Source Descriptor" field that 
    contains a description of the enemy battle group encountered; a "Shroud" field 
    that indicates the type of Shroud that can appear as one of the spoils of a 
    battle action against the recognized battle group; a "Data Record" field that 
    displays the "value" of the identified source (as number of Shroud appearances 
    seen in combination with the number of times a battle was fought to 
    investigate Shroud appearance behavior) as a Shroud acquisition resource; and 
    a "Remarks" field to add important facts not conveniently fitting into the 
    other fields of the record.
    
    Typically battles have been fought a "standard" number of times (100 or 200) 
    by the data collection effort. Usually this was enough to identify the Shroud 
    type that could appear in given battle. Where the "standard" number of tries 
    did not yield a Shroud appearance, additional trials (up to a maximum of 999) 
    were used to attempt Shroud type identification. The "Data Record" field 
    indicates success of such additional effort by showing that a single Shroud 
    was collected in a "non standard" number of tries, e.g., a "value" indicator 
    of 1/392 is used to show the first Shroud appearance was on trial 392.
    
    Occasionally the "Data Record" field shows that the data collection activity 
    has not been able to determine the type of Shroud provided by a potential 
    source. If no Shroud was collected during this collection effort but the 
    Shroud type has been identified through activity "outside" of data collection 
    effort (i.e., from a (possibly inaccurate) memory of fighting a battle not a 
    part of the data collection effort) a Shroud type has been indicated but the 
    "Data Record" field exhibits the fact that no Shrouds have been collected. If 
    no Shroud was collected from a potential source and no memory of another 
    result exists, the "Data Record" field shows zero Shrouds collected and the 
    Shroud type is designated as "Unknown" in the "Shroud" field.
    
    A potential source that did not yield a Shroud to the collection effort is 
    termed "Unverified" by the text of this document.
    
    Generally, the "Remarks" field of a battle record is used to add "special" 
    information needed to complete the story-line battle record description. A 
    principal use of this field is to designate the type of encounter the player 
    will face when approaching the associated potential Shroud source.
    
    [*F12*] ENCOUNTER TYPES
    
    Observe that many of the battles in the displayed sequence of events (which is 
    a description of the encounter sequence that occurs in a "first" play through 
    of a Chapter) can be avoided entirely or can be fought over and over without 
    resorting to [Quit Game] to [Reload] the game file.
    
    Battles whose results can be saved and then can be fought over and over are 
    termed "repeatable" in this work. Some such battles reappear "automatically" 
    as play continues. Others will reappear only if the game file is reloaded.
    
    That a battle can be avoided and is automatically repeatable is considered to 
    be the norm in the tabulations. A "routine" battle (avoidable and 
    automatically repeatable) may exhibit no entry in the "Remarks" field of a 
    battle record. "Exception comments" relative to the norm are included in the 
    "Remarks" field of a battle record as needed. In particular, comments are 
    presented to distinguish "repeatable by reloading the game file" from 
    "automatically repeatable" and "not repeatable" as well as "required" from 
    "optional" battles.
    
    The game design does require that certain battles be fought even though the 
    game is structured so that most battles can be avoided if desired (and hence 
    they may be considered to be an "optional" activity). The few required battles 
    have been designated as "Unavoidable" in the "Remarks" field of the 
    corresponding battle record.
    
    Battles that can not be fought again once a post battle [Save] action has been 
    executed are identified by the appearance of "Not repeatable" in the "Remarks" 
    field of the battle record.
    
    Observe that the general use of the term "Not repeatable" is a matter of 
    convenience rather than a simple statement of fact. Battles so labeled can, 
    using one means or another, be fought over and over again if desired. Not 
    repeatable refers to the condition that Shrouds may not be repeatedly 
    accumulated from sources so labeled.
    
    The "Remarks" field of the battle record further separates battle types by, at 
    times, presenting text to distinguish among various "repeatable" battle types.
    
    The battle cited by a battle record should be assumed to be "immediately 
    repeatable" unless an indication to the contrary is presented by the "Remarks" 
    section of the record. Additionally, since some "repeatable" battles are not 
    available "immediately" (with "repeatability" occurring only after additional 
    battles and/or other actions occur), the "Remarks" field recognizes those 
    using the term "Delayed repeatability".
    
    
    
    [*F2*]                              Roadmaps
    
    Each Roadmap is an ASC II presentation (a map) of a pathway covering the 
    story-line action sequence for the Chapter addressed. The pathway has been 
    constructed so that the player will have the opportunity to: visit all Chapter 
    Save Stations; recover the contents of all indigenous Treasure Spheres; and, 
    encounter all fiend battle groups available for combat in the Chapter.
    
    For those wishing to use a tabulation record sequence as a guide to the 
    identification of "favorable" Shroud sources (or for other reasons) the 
    "signposts" inserted into the battle group descriptions by the Save Station 
    designations and Treasure Sphere contents descriptions should prove to be a 
    helpful locator tool. When playing the game, use [Square] to bring up the 
    "local terrain" display when positioned "near" a Save Station to see the 
    location descriptor used by the tabulation for that Save Station.
    
    Additionally, a graphical "separator" feature has been incorporated into the 
    tabular presentation to further assist reader use of the information of the 
    tabulations.
    
    Where a "particularly significant" (and readily identifiable) event will be 
    encountered which interrupts access to the story-line sequence of Save 
    Station, Treasure Spheres and battles seen during play, an added record 
    delimiter "x----x" has been inserted into the story-line event sequence 
    tabulation. Usually each such event will prevent the player from retracing 
    steps to re accomplish any prior actions or encounters (even the repeatable 
    ones). That is, movement limitations defined by "compartment" boundaries that 
    will appear in the story-line event sequence are signified by the appearance 
    of "dotted x-line" delimiters in the listed sequence of actions.
    
    Generally the movement limiting event will be a one-time feature and limited 
    to the initial play through story-line action sequence only.
    
    
    
    [*F21*]                   CHAPTER 1 - THE HANGING EDGE
    
    
    Chapter 1 is the initialization chapter for Final Fantasy XIII. Chapter 1 
    features a series of battles that are non repeatable.
    
    Chapter 1 presents a discontinuous action sequence that is reflected by a 
    story-line organization featuring multiple, separated operation segments.
    
    Correspondingly, the Chapter 1 Roadmap shows thirteen separate compartments.
    The Chapter 1 Roadmap displays seven Save Stations, eight Treasure Spheres and 
    twenty-one different fiend battle group encounters as being contained by the 
    segmented structure.
    
    Data collection has indicated that none of the twenty-one fiend battle group 
    encounters can be considered to be verified Shroud collection sources.
    
    Possible additions to inventory for this chapter include the following:
    
    Weapons:     Blazefire Saber, Vega 42s, Wild Bear, Power Circle, Airwing
    Accessories: Iron Bangle, Iron Bangle
    Key Items:   Datalog, Unicorn Mart, Survival knife, Grav-con Unit
    
    Data gathering was accomplished by observing battle spoils results over a 
    "few" instances of playing through the complete Chapter. The conclusion of no 
    Shroud appearances for this Chapter is thus based upon three facts.
    
    First, 21 identified Chapter 1 battle groups and 35 completions of Chapter 1 
    mean that there were 735 observations taken without seeing a single Shroud.
    
    Second, 200 repeated completions of a battle against a particular enemy battle 
    group did not yield any Shrouds.
    
    Third, Shrouds are not introduced until Chapter 2 and, once introduced; appear 
    "relatively frequently" there.
    
    Considered together, these facts seem to conclusively contradict any argument 
    that a Shroud appearance feature is present in Chapter 1.
    
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |            Weapons Initialization - Blazefire Saber and Vega 42s           |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                     |            |             | Unavoidable               |
    | 1x Manasvin Warmech |    None    |    0/35     | Not repeatable            |
    |                     |            |             | Receive 6 potions         |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                         Items List Initialization                          |
    |                                   Receive                                  |
    |                                  10 Potions                                |
    1----------------------------------------------------------------------------1
    |                       Key Items List Initialization                        |
    |                                   Receive                                  |
    |            Datalog, Unicorn Mart, Survival Knife, Grav-con Unit            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway 13-E          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |   2x PSICOM Warden  |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |   2x PSTCOM Warden  |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    |   1x PSICOM Warden  |            |             |                           |
    |           +         |    None    |    0/35     | Not repeatable            |
    |  2x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                         Treasure Sphere - a Potion                         |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |   1x PSICOM Warden  |            |             |                           |
    |           +         |    None    |    0/35     | Not repeatable            |
    |     2x Pantheron    |            |             |                           |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                         Treasure Sphere - 2 Potions                        |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway 12-E          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |  1x PSICOM Enforcer |            |             |                           |
    |           +         |    None    |    0/35     | Not repeatable            |
    | 1x PSICOM Air Recon |            |             |                           |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                      Treasure Sphere - an Iron Bangle                      |
    |                                                                            |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                          Treasure Sphere - 50 Gil                          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |  3x PSICOM Warden   |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    |  1x PSICOM Warden   |            |             | Unavoidable               |
    |          +          |    None    |    0/35     | Not repeatable            |
    |    1x Pantheron     |            |             | Receive Potion            |
    1----------------------------------------------------------------------------1
    |  1x PSICOM Warden   |            |             |                           |
    |          +          |    None    |    0/35     | Not repeatable            |
    |    3x Pantheron     |            |             |                           |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway 11-E          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |  1x PSICOM Marauder |            |             | Unavoidable               |
    |          +          |    None    |    0/200    | Not repeatable            |
    |  2x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                      Weapon Initialization - Wild Bear                     |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                          Treasure Sphere - 50 Gil                          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway  5-W          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |  2x PSICOM Enforcer |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    |                     |            |             |                           |
    |  3x PSTCOM Warden   |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    |  2x PSICOM Warden   |            |             | Unavoidable               |
    |          +          |    None    |    0/35     | Not repeatable            |
    |    2x Pantheron     |            |             |                           |
    1----------------------------------------------------------------------------1
    |   2x RSICOM Warden  |            |             |                           |
    |   + 1x Pantheron +  |    None    |    0/35     | Not repeatable            |
    |  1x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    |  2x PSICOM Warden   |            |             |                           |
    |          +          |    None    |    0/35     | Not repeatable            |
    |  2x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                      Treasure Sphere - an Iron Bangle                      |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway  6-W          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |  2x PSICOM Warden   |            |             |                           |
    |          +          |    None    |    0/35     | Not repeatable            |
    |  2x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    |  2x PSICOM Warden   |            |             |                           |
    |          +          |    None    |    0/35     | Not repeatable            |
    |    2x Pantheron     |            |             |                           |
    1----------------------------------------------------------------------------1
    |                     |            |             | Unavoidable               |
    |  1x Beta Behemoth   |    None    |    0/35     | Not repeatable            |
    |                     |            |             | Receive 5 potion          |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                     |            |             | Unavoidable               |
    |     1x Myrmidon     |    None    |    0/35     | Not repeatable            |
    |                     |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                      Treasure Sphere - a Power Circle                      |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |          Save Station - The Hanging Edge - Aerorail Trussway  3-N          |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |    2x Pantheron     |            |             |                           |
    |          +          |    None    |    0/35     | Not repeatable            |
    | 3x PSICOM Air Recon |            |             |                           |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                          Treasure Sphere - 100 Gil                         |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |  1x PSICOM Warden   |            |             | Unavoidable               |
    |          +          |    None    |    0/35     | Not repeatable            |
    |  2x PSICOM Enforcer |            |             |                           |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    1----------------------------------------------------------------------------1
    |                                                                            |
    |                       Weapon Initialization - Airwing                      |
    |                                                                            |
    1----------------------------------------------------------------------------1
    |                                                                            |
    |             Save Station - The Hanging Edge - Skybridge No. 103            |
    |                                                                            |
    1----------------------------------------------------------------------------1
    x------------------------x--------------------------x------------------------x
    
    
                                      END CHAPTER 1
    
    
    
    [*F22*]                   CHAPTER 2 - THE PULSE VESTIGE
    
    Chapter 2 presents a "disconnected" story line action sequence which sees the 
    action arena "jump" from place to place with some areas being visited more 
    than once.
    
    Chapter 2 introduces the three types of Shrouds to be found in the game. 
    However, its Shroud sources are for only two of the three Shroud types.
    
    The Chapter 2 Roadmap features two "major" action compartments that, after an 
    initial visit, are revisited as a feature with an expanded scope. The Chapter 
    2 Roadmap features six Save Stations, eleven Treasure Spheres and thirty-nine 
    different fiend "battle group" encounters.
    
    Data collection has verified that thirty-six of the thirty-nine fiend battle 
    group encounters are Shroud collection sources. The thirty-six sources 
    comprise 0 Aegisol, 19 Deceptisol and 17 Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Binding Rod, Gladius
    Accessories: Iron Bangle, Power Wristband, Doctor's Code
    Key Items:   B&W Outfitters
    
    Chapter 2 can be considered to be the "best" source of Deceptisol and Fortisol 
    Shrouds in the game. Although appearances are favorable throughout the 
    chapter, it is the first few battle locations that have potential to produce 
    the greatest number of Shrouds in the shortest time.
    
    On the first "pass" through the initial corridor area, two repeatable battles 
    occur in which a Shroud typically appears as after battle spoils every other 
    battle action. One of the two sources yields Deceptisol and the other 
    Fortisol. Three other "favorable" Deceptisol source battles that typically 
    yield a Shroud every other try can be repeated by reloading the game file.
    
    As the story line continues, action moves away from the initial corridor area 
    but later returns there. Upon return, three Deceptisol and the familiar 
    Fortisol source become usable once more as repeatable battle sources. Retries 
    only require movement among the battle sites; no game file reload is needed.
    
    The Chapter Roadmap list that follows provides additional detail on these as 
    well as other "favorable" sources.
    
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                          Acquire a Binding Rod                             |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             | Unavoidable               |
    |    1x Pantheron     | Deceptisol |    0/500    | Not repeatable            |
    |                     |            |             | Receive B&W Outfitters    |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |               Save Station - The Pulse Vestige - Sacrarium                 |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                         Treasure Sphere - 30 Gil                           |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     1x Pantheron    |  Fortisol  |   55/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    | 3x Zwerg Scandroid  | Deceptisol |   58/100    | also Delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                        Treasure Sphere - 4 Potions                         |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |     2x Pantheron    | Deceptisol |   52/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    | 3x Zwerg Scandroid  | Deceptisol |   56/100    | also Delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                      Treasure Sphere - an Iron Bangle                      |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     2x Pantheron    | Deceptisol |   53/100    | Delayed Disappearance     |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                                                                            |
    |             Save Station - The Pulse Vestige - House of Stairs             |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                        Treasure Sphere - 2 Potions                         |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             | Unavoidable               |
    |     2x Pantheron    |  Fortisol  |   15/100    | Reload to repeat          |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                                                                            |
    |               Save Station - The Pulse Vestige - Ambulatory                |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             | Occasionally repeatable   |
    |     3x Pantheron    | Deceptisol |   11/100    | Reload to repeat          |
    |                     |            |             | also Delayed repeatability|
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     2x Pantheron    |  Fortisol  |   13/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    | 3x Zwerg Scandroid  |  Fortisol  |   12/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    | 4x Zwerg Scandroid  | Deceptisol |   11/100    | also Delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                  Treasure Sphere - a tuft of Phoenix Down                  |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     1x Myrmidon     | Deceptisol |   15/100    | Reload to repeat          |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |     1x Pantheron    |            |             | Reload to repeat          |
    |           +         |  Fortisol  |   12/100    | also Delayed repeatability|
    | 2x Zwerg Scandroid  |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                        Treasure Sphere - a Gladius                         |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |    1x Pantheron     |            |             |                           |
    |          +          | Deceptisol |   12/100    | Reload to repeat          |
    |     1x Myrmidon     |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                        Treasure Sphere - 2 Potions                         |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |    1x Pantheron     |            |             | Unavoidable               |
    |          +          | Deceptisol |    8/100    | Not repeatable            |
    | 2x Zwerg Scandroid  |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    | 2x Zwerg Scandroid  | Deceptisol |    9/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    | 4x Zwerg Scandroid  |  Fortisol  |   16/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                    Treasure Sphere - a vial of Fortisol                    |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     2x Pantheron    |  Fortisol  |   13/100    | Reload without moving     |
    |                     |            |             | forward to repeat         |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |               Save Station - The Pulse Vestige - Oblatorium                |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |     2x Pantheron    | Deceptisol |   12/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                         Treasure Sphere - 100 Gil                          |
    |                                                                            |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                     |            |             | Unavoidable               |
    |       3x Ghoul      |  Fortisol  |    9/100    | Not repeatable            |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       2x Ghoul      |  Fortisol  |   11/100    | also Delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                     Treasure Sphere - a Power Wristband                    |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       1x Ghoul      | Deceptisol |   10/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       2x Ghoul      |  Fortisol  |   10/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       1x Ghoul      |  Fortisol  |    9/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       1x Ghoul      |  Fortisol  |   13/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             | Reload to repeat          |
    |       1x Ghoul      | Deceptisol |   18/100    | also Delayed repeatability|
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghoul      |  Fortisol  |   12/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       2x Ghoul      | Deceptisol |    9/100    | Reload to repeat          |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghast      | Deceptisol |    8/100    | Reload to repeat          |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |               Save Station - The Pulse Vestige - Ambulatory                |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghoul      |  Fortisol  |   11/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghoul      | Deceptisol |   16/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghoul      | Deceptisol |   15/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghoul      |  Fortisol  |   15/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       2x Ghoul      | Deceptisol |   10/100    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       2x Ghast      | Deceptisol |    0/999    |                           |
    |                     |            |             |                           |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                     |            |             |                           |
    |       1x Ghast      |  Fortisol  |   14/100    | [Retry] Anima to repeat   |
    |                     |            |             | or Reload to repeat       |
    2----------------------------------------------------------------------------2
    |       1x Ghoul      |            |             |                           |
    |           +         | Deceptisol |    6/100    | [Retry] Anima to repeat   |
    |       1x Wright     |            |             | or Reload to repeat       |
    2----------------------------------------------------------------------------2
    |       1x Ghast      |            |             | [Retry] Anima to repeat   |
    |           +         |  Fortisol  |    8/100    | or Reload to repeat       |
    |       1x Wright     |            |             | Guarding Treasure Sphere  |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |                        Treasure Sphere - 5 Potions                         |
    |                                                                            |
    2----------------------------------------------------------------------------2
    |                                                                            |
    |             Save Station - The Pulse Vestige - Anima's Throne              |
    |                                                                            |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    2----------------------------------------------------------------------------2
    |                     |            |             | Unavoidable               |
    |       1x Anima      |  Fortisol  |    0/100    | Not repeatable            |
    |                     |            |             | Receive Doctor's Code     |
    2----------------------------------------------------------------------------2
    x------------------------x--------------------------x------------------------x
    
    
                                     END CHAPTER 2
    
    
    
    [*F23*]                     CHAPTER 3 - LAKE BRESHA
    
    Chapter 3 actions occur in a single compartment with end-to-end access to all 
    repeatable battles preserved until the first of two final Chapter 3 battles is 
    completed.
    
    Chapter 3 begins a downward trend in the number of Deceptisol and Fortisol 
    Shrouds collected in the chosen standard number of tries for any given battle.
    
    The Chapter 3 Roadmap features eight Save Stations, thirty Treasure Spheres 
    and thirty-six different fiend battle group encounters.
    
    Data collection has verified that thirty-five of the thirty-six fiend battle 
    group encounters are Shroud collection sources. The thirty-five sources 
    comprise 0 Aegisol, 27 Deceptisol and 8 Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Pearlwing Staff, Daneb Duellers
    Accessories: Silver Bangle, Magician's Mark, Spark Ring, Silver Bangle
    Key Items:   Serah's Tear, Up In Arms, Shiva Eidolith
    
    Shroud appearances can be assigned by frequency of occurrence into two 
    distinct appearance group sets; 7-11 shrouds per 100 tries (five or more 
    appearances at each value) and 3-6 Shrouds per 100 tries (approximately two 
    appearances at each value).
    
    
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                     |            |             | Unavoidable               |
    |      3x Ghast       | Deceptisol |    9/100    | Not repeatable            |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                Serah's Tear appears in Key Item Inventory                  |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |              Save Station - Lake Bresha - The Waters Stilled               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |      1x Ghast       |            |             |                           |
    |          +          | Deceptisol |   11/100    | Guarding Treasure Sphere  |
    |      4x Ghoul       |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                   Treasure Sphere - a Pearlwing Staff                      |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |      1x Ghast       |            |             |                           |
    |          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |      3x Wright      |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                    Treasure Sphere - 7 Chipped Fangs                       |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                         Treasure Sphere - 200 Gil                          |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             | Unavoidable               |
    |   6x PSICOM Warden  |  Fortisol  |    8/100    | Not repeatable            |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |      3x Ghast       |            |             |                           |
    |          +          | Deceptisol |   10/100    | Guarding Treasure Sphere  |
    |      3x Wright      |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                     Treasure Sphere - 5 Cie'th Tears                       |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |   4x Breshan Bass   | Deceptisol |   13/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |   4x Breshan Bass   | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                     Treasure Sphere - a Silver Bangle                      |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |             Save Station - Lake Bresha - Amid Timebound Waves              |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |     4x Pantheron    | Deceptisol |    7/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                   Treasure Sphere - A tuft of Phoenix Down                 |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                          Treasure Sphere - 50 Gil                          |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |     2x Pantheron    | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Treasure Sphere - 8 vials of Strange Fluid                 |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |  1x PSICOM Warden   |            |             |                           |
    |          +          |  Fortisol  |    3/100    | Guarding Treasure Sphere  |
    |  2x PSICOM Enforcer |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                    Treasure Sphere - a Magician's Mark                     |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |              Save Station - Lake Bresha - A Silent Maelstrom               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             | Unavoidable               |
    | 1x Manasvin Warmech | Deceptisol |    6/100    | Not repeatable            |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |   3x Breshan Bass   | Deceptisol |    7/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Treasure Sphere - 6 vials of Strange Fluid                 |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |     4x Pantheron    | Deceptisol |    5/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                         Treasure Sphere - 240 Gil                          |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Treasure Sphere - a pair of Daneb Duellers                 |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |   1x Breshan Bass   |            |             |                           |
    |          +          |  Fortisol  |    6/100    |                           |
    |  5x Bloodfang Bass  |            |             |                           |
    3----------------------------------------------------------------------------3
    |   1x Breshan Bass   |            |             |                           |
    |          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |  4x Bloodfang Bass  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Treasure Sphere - 6 vials of Enigmatic Fluid               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |     4x Pantheron    | Deceptisol |   11/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                       Treasure Sphere - 7 Wicked Fangs                     |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |   3x Breshan Bass   |            |             |                           |
    |          +          | Deceptisol |    5/100    |                           |
    |  7x Bloodfang Bass  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |              Save Station - Lake Bresha - Encased in Crystal               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             | Unavoidable               |
    | 1x Alpha Behemoth   | Deceptisol |    5/100    | Not repeatable            |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                          Treasure Sphere - a Librascope                    |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |  2x PSICOM Tracker  |  Fortisol  |   10/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |    3x Watchdrone    | Deceptisol |    3/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                       Treasure Sphere - 2 Digital Circuits                 |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |  2x PSICOM Tracker  |            |             |                           |
    |         +           | Deceptisol |   11/100    |                           |
    |   1x PSICOM Ranger  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                   Treasure Sphere - 2 flasks of Paraffin Oil               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                           Treasure Sphere - 50 Gil                         |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                Treasure Sphere - 3 lengths of Insulated Cabling            |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |    1x Watchdrone    |            |             |                           |
    |         +           |  Fortisol  |   11/100    |                           |
    |1x Ciconia Velocycle |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Save Station - Lake Bresha - The Frozen Falls              |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |    3x Watchdrone    | Deceptisol |    9/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                           Treasure Sphere - 30 Gil                         |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                      Treasure Sphere - 6 Begrimed Claws                    |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Save Station - Lake Bresha - Gates of Antiquity            |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                          Treasure Sphere - 600 Gil                         |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |  1x Alpha Behemoth  | Deceptisol |   11/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |    3x Watchdrone    |            |             |                           |
    |         +           |  Fortisol  |    9/100    |                           |
    |   1x PSICOM Ranger  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                    Treasure Sphere - 2 Digital Circuits                    |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                     Treasure Sphere - 7 Begrimed Claws                     |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |   2x PSICOM Ranger  |            |             |                           |
    |          +          | Deceptisol |   11/100    |                           |
    |     1x Crusader     |            |             |                           |
    3----------------------------------------------------------------------------3
    |   2x PSICOM Ranger  |            |             |                           |
    |          +          | Deceptisol |    8/100    |                           |
    |     1x Crusader     |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                       Treasure Sphere - a Spark Ring                       |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                        Treasure Sphere - 3 Potions                         |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |               Save Station - Lake Bresha - A City No Longer                |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |     2x Pantheron    | Deceptisol |    7/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |   2x PSICOM Ranger  |            |             |                           |
    |          +          | Deceptisol |    9/100    |                           |
    |1x PSICOM Executioner|            |             |                           |
    3----------------------------------------------------------------------------3
    |   1x PSICOM Ranger  |            |             |                           |
    |          +          | Deceptisol |    7/100    |                           |
    |  2x PSICOM Tracker  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                 Treasure Sphere - A nugget of Millerite                    |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |   2x PSICOM Ranger  |            |             |                           |
    |   + 2x Pantheron +  | Deceptisol |    7/100    |                           |
    |  2x PSICOM Tracker  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                     |            |             |                           |
    |    3x Pantheron     |  Fortisol  |    4/100    |                           |
    |                     |            |             |                           |
    3----------------------------------------------------------------------------3
    |   1x PSICOM Ranger  |            |             |                           |
    |          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |  1x PSICOM Tracker  |            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |             Treasure Sphere - A strip of Ferroelectric Film                |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |  2x PSICOM Tracker  |            |             |                           |
    |+ 1x PSICOM Ranger + | Deceptisol |    7/100    |                           |
    |1x PSICOM Executioner|            |             |                           |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |              Save Station - Lake Bresha - Echoes of the Past               |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                       Treasure Sphere - 2 Librascopes                      |
    |                                                                            |
    3----------------------------------------------------------------------------3
    |                                                                            |
    |                Treasure Sphere - A tuft of Phoenix Down                    |
    |                                                                            |
    3----------------------------------------------------------------------------3
    x------------------------x--------------------------x------------------------x
    3----------------------------------------------------------------------------3
    |                     |            |             | Unavoidable               |
    |1x Garuda Interceptor|  Fortisol  |    9/100    | Not repeatable            |
    |                     |            |             | Silver Bangle, Up In Arms |
    3----------------------------------------------------------------------------3
    |   PSICOM Soldiers   |            |             | Unavoidable               |
    |         then        |  Unknown   |    0/100    | Not repeatable            |
    | 1x Stiria + 1x Nix  |            |             | Receive Shiva Eidolith    |
    3----------------------------------------------------------------------------3
    x------------------------x--------------------------x------------------------x
    
    
                                     END CHAPTER 3
    
    
    
    
    [*F24*]                    CHAPTER 4 - THE VILE PEAKS
    
    Chapter 4 action is "segmented" with fiend battle groups related to story-line 
    activities appearing in nine distinct compartments.
    
    Chapter 4 is the first chapter to contain Aegisol Shroud sources. The 
    frequency of Aegisol Shroud appearances seems to diminish as the story line 
    action progresses. This may be an introduction to the less frequent Shroud 
    appearances that are a characteristic of many of the later game chapters.
    
    The Chapter 4 Roadmap features fifteen Save Stations, twenty-two Treasure 
    Spheres and fifty-four different fiend battle group encounters.
    
    Data collection has verified that fifty-one of the fifty-four fiend battle 
    group encounters are Shroud collection sources. The fifty-one sources comprise 
    27 Aegisol, 12 Deceptisol and 12 Fortisol. Three sources are not available 
    until after all of the battles on the main pathway have been fought.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Ninurta
    Accessories: Black Belt, Metal Armband, Ember Ring, Spark Ring?, Spark Ring, 
                 Auric Amulet, Ember Ring
    Key Items:   Omni Kit, Lenora's Garage, Odin Eidolith
    
    Selected battles in this chapter, more frequently in its earlier sections, can 
    be viewed as the verified sources with the highest appearance frequency for 
    Aegisol in the game.
    
    
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             | Unavoidable               |
    |     4x Pantheron    |  Fortisol  |    6/100    | Not repeatable            |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Save Station - The Vile Peaks - Wrack and Ruin               |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |     1x Thexteron    |  Aegisol   |    8/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                        Treasure Sphere - a Librascope                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |     1x Thexteron    |            |             |                           |
    |            +        |  Aegisol   |    2/100    |                           |
    |     2x Pantheron    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |    3x Watchdrone    |  Fortisol  |    7/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |    1x Thexteron     |            |             |                           |
    |           +         | Deceptisol |    9/100    |                           |
    |    2x Watchdrone    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |1x Pulsework Soldier |  Aegisol   |    8/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                                                                            |
    |           Save Station - The Vile Peaks - Another Man's Treasure           |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |    3x Watchdrone    |            |             |                           |
    |           +         |  Aegisol   |    2/100    | Unavoidable               |
    |1x Pulsework Soldier |            |             |                           |
    4----------------------------------------------------------------------------4
    |     2x Thexteron    |            |             |                           |
    |           +         |  Fortisol  |    7/100    |                           |
    |1x Pulsework Soldier |            |             |                           |
    4----------------------------------------------------------------------------4
    |1x Pulsework Soldier |            |             |                           |
    |    + 2x Thexteron   | Deceptisol |    6/100    | Guarding Treasure Sphere  |
    |   + 3x Watchdrone   |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                        Treasure Sphere - a Black Belt                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |     3x Thexteron    |            |             |                           |
    |           +         |  Aegisol   |    8/100    |                           |
    |2x Pulsework Soldier |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |1x Pulsework Soldier |  Aegisol   |    3/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                         Treasure Sphere - a Ninurta                        |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |           Save Station - The Vile Peaks - Another Man's Treasure           |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |1x Pulsework Soldier |  Fortisol  |    7/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      2x Incubus     | Deceptisol |    9/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      2x Incubus     |  Aegisol   |    7/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |1x Pulsework Soldier |            |             |                           |
    |           +         |  Fortisol  |    7/100    |                           |
    |      1x Incubus     |            |             |                           |
    4----------------------------------------------------------------------------4
    |1x Pulsework Soldier |            |             |                           |
    |           +         | Deceptisol |    8/100    |                           |
    |      1x Incubus     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                   Treasure Sphere - a tuft of Phoenix Down                 |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                      Treasure Sphere - a Metal Armband                     |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |            Save Station - The Vile Peaks - Munitions Necropolis            |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |      2x Incubus     |            |             |                           |
    |           +         |  Aegisol   |    9/100    |                           |
    |      1x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |1x Pulsework Soldier |            |             |                           |
    |     + 1x Incubus    |  Aegisol   |    8/100    |                           |
    |    + 1x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |2x Pulsework Soldier |  Aegisol   |    9/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Devastated Dreams             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |2x Pulsework Soldier |  Fortisol  |    7/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |      1x Incubus     |            |             |                           |
    |           +         | Deceptisol |    3/100    |                           |
    |      1x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |      2x Incubus     |            |             |                           |
    |           +         |  Aegisol   |   12/100    | Unavoidable               |
    |      1x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Devastated Dreams             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |      1x Incubus     |            |             |                           |
    |           +         |  Aegisol   |    2/100    | Guarding Treasure Sphere  |
    |      2x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                       Treasure Sphere - a Librascope                       |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      2x Incubus     |  Fortisol  |    3/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |2x Pulsework Soldier |            |             |                           |
    |           +         | Deceptisol |    9/100    | Guarding Treasure Sphere  |
    |      1x Succubus    |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                       Treasure Sphere - an Ember Ring                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Devastated Dreams             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                     |            |             |Unavoidable, Not Repeatable|
    |    1x Dreadnaught   |  Unknown   |    0/200    | Receive Omni-kit,         |
    |                     |            |             | Lenora's Garage           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Save Station - The Vile Peaks - Mounds of Naught             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |  1x PSICOM Tracker  |            |             |  Unavoidable              |
    |          +          |  Aegisol   |    7/100    |  Not repeatable           |
    |   4x Corps Gunner   |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Scavenger's Trail             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |   1x Corps Regular  |            |             |                           |
    |          +          |  Fortisol  |    8/100    |                           |
    |   1x Corps Gunner   |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |   2x Corps Regular  |   Aegisol  |    2/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Treasure Sphere - 3 lengths of Fiber-optic cable             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |   2x Corps Regular  |            |             |                           |
    |          +          | Deceptisol |    5/100    |                           |
    |   1x Corps Gunner   |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                        Treasure Sphere - a Librascope                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      1x Uhlan       |   Aegisol  |    8/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Scavenger's Trail             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                     |            |             | Unavoidable               |
    |  2x PSICOM Tracker  |   Aegisol  |    8/100    | Not repeatable            |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                                                                            |
    |             Treasure Sphere - 20 Thickened Hides or a Spark Ring           |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                     Treasure Sphere - 100 Gil or 300 Gil                   |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                  Treasure Sphere - 2 Electrolytic Capacitors               |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Scavenger's Trail             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |   2x Corps Regular  |            |             |                           |
    |          +          | Deceptisol |    3/100    |                           |
    |   1x PSICOM Ranger  |            |             |                           |
    4----------------------------------------------------------------------------4
    |  1x PSICOM Tracker  |            |             | Occasionally replaced     |
    |     + 1x Uhlan +    |   Aegisol  |    7/100    | Guarding Treasure Sphere  |
    |  Targeting Beacons  |            |             | Tracker can deploy beacons|
    4----------------------------------------------------------------------------4
    |  2x PSICOM Tracker  |            |             | Occasional replacement    |
    |     + 1x Uhlan +    |  Unknown   |    0/001    | Guarding Treasure Sphere  |
    |  Targeting Beacons  |            |             |Trackers can deploy beacons|
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                        Treasure Sphere - a Spark Ring                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                    Treasure Sphere - a tuft of Phoenix Down                |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |   3x Corps Gunner   |            |             |                           |
    |          +          |   Aegisol  |    9/100    |                           |
    |   1x PSICOM Ranger  |            |             |                           |
    4----------------------------------------------------------------------------4
    |  2x PSICOM Tracker  |            |             |                           |
    |     + 1x Uhlan +    |  Fortisol  |    1/100    |Trackers can deploy beacons|
    |  Targeting Beacons  |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |              Save Station - The Vile Peaks - Scavenger's Trail             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                     |            |             | Unavoidable               |
    |       1x Odin       |  Unknown   |    0/100    | Not repeatable            |
    |                     |            |             | Receive Odin Eidolith     |
    4----------------------------------------------------------------------------4
    |   3x PSICOM Ranger  |            |             | Unavoidable               |
    |          +          | Deceptisol |    6/100    | Not repeatable            |
    |      2x Uhlan       |            |             |                           |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                   Treasure Sphere - a tuft of Phoenix Down                 |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Save Station - The Vile Peaks - Scrap Processing             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |       1x Bomb       |   Aegisol  |    6/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |       2x Bomb       |   Aegisol  |    7/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |       1x Bomb       |            |             |                           |
    |          +          |  Fortisol  |    8/100    |                           |
    | 1x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |       3x Bomb       |            |             |                           |
    |          +          | Deceptisol |    3/100    | Delayed appearance        |
    | 1x Pulsework Soldier|            |             | Guarding Treasure Sphere  |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                       Treasure Sphere - 8 Iron Shells                      |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |      3x Gremlin     |            |             |                           |
    |          +          |   Aegisol  |    4/100    | Delayed appearance        |
    | 2x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    | 3x Pulsework Soldier|  Fortisol  |    6/100    | Delayed appearance        |
    |                     |            |             | Guarding Treasure Sphere  |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                   Treasure Sphere - 6 vials of Vibrant Ooze                |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |       2x Bomb       |            |             |                           |
    |          +          | Deceptisol |    5/100    |                           |
    | 1x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                       Treasure Sphere - an Auric Amulet                    |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Save Station - The Vile Peaks - Scrap Processing             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      2x Gremlin     |   Aegisol  |   11/100    |                           |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |      3x Gremlin     |  Fortisol  |    4/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                        Treasure Sphere - an Ember Ring                     |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |      2x Gremlin     |            |             |                           |
    |          +          |   Aegisol  |    2/100    |                           |
    | 1x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |               Save Station - The Vile Peaks - Scrap Processing             |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                    Treasure Sphere - a tuft of Phoenix Down                |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |       1x Bomb       |            |             |                           |
    |          +          | Deceptisol |    7/100    | Unavoidable               |
    | 1x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    | 2x Pulsework Soldier|   Aegisol  |    3/100    | Unavoidable               |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |       1x Bomb       |            |             |                           |
    |          +          |   Aegisol  |    2/100    | Unavoidable               |
    | 1x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                     |            |             |                           |
    |       2x Bomb       |   Aegisol  |    6/100    | Unavoidable               |
    |                     |            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                      Treasure Sphere - A vial of Fortisol                  |
    |                                                                            |
    4----------------------------------------------------------------------------4
    |       2x Bomb       |            |             |                           |
    |          +          |   Aegisol  |    1/100    |                           |
    | 2x Pulsework Soldier|            |             |                           |
    4----------------------------------------------------------------------------4
    |                                                                            |
    |                           Treasure Sphere - 300 Gil                        |
    |                                                                            |
    4----------------------------------------------------------------------------4
    x------------------------x--------------------------x------------------------x
    
    
                                     END CHAPTER 4
    
    
    
    [*F25*]                 CHAPTER 5 - THE GAPRA WHITEWOOD
    
    Chapter 5 presents an end-to-end sequence of battles in which repeatable 
    encounters can always be revisited prior to completion of the final battle of 
    the chapter.
    
    Chapter 5 seems to introduce a battle sequence with after battle Shroud spoils 
    appearance frequencies that foreshadow those of later chapters having 
    uniformly "unfavorable" Shroud appearance frequencies.
    
    The Chapter 5 roadmap features nine Save Stations, nine Treasure Spheres and 
    forty-four different fiend "battle group" encounters.
    
    Data collection has verified that forty of the forty-four fiend battle group 
    encounters are Shroud collection sources. The forty sources comprise 21 
    Aegisol, 10 Deceptisol and 9 Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Hawkeye, Edged Carbine
    Accessories: Star Pendant, Watchman's Amulet, Tungsten Bangle
    Key Items:   Magical Moments, Creature Comforts
    
    Shroud appearances are limited. The number of Shrouds collected from the 
    various battles seems to approach amounts chosen by the game designers as the 
    minimum allowances for Shroud appearances in general.
    
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |          Save Station - The Gapra Whitewood - Ecological Research          |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    4x Frag Leech    | Deceptisol |    1/579    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |    2x Frag Leech    |            |             |                           |
    |           +         |   Aegisol  |    1/200    |                           |
    |    1x Thexteron     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    2x Thexteron     |   Aegisol  |    1/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |            Save Station - The Gapra Whitewood - Canopy Wardwalks           |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    2x Thexteron     |  Fortisol  |    1/221    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    4x Frag Leech    |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |    2x Frag Leech    |            |             |                           |
    |           +         | Deceptisol |    2/200    |                           |
    |    2x Thexteron     |            |             |                           |
    5----------------------------------------------------------------------------5
    |    2x Frag Leech    |            |             |                           |
    |           +         |   Aegisol  |    3/200    |                           |
    |      1x Vespid      |            |             |                           |
    5----------------------------------------------------------------------------5
    |    2x Thexteron     |            |             |                           |
    |           +         | Deceptisol |    3/200    |                           |
    |      1x Vespid      |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    4x Frag Leech    |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  1x Alpha Behemoth  |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                         Treasure Sphere - 3 Antidotes                      |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |           Save Station - The Gapra Whitewood - Research Corridor           |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    6x Frag Leech    |  Fortisol  |    4/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  1x Alpha Behemoth  |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |      2x Vespid      | Deceptisol |    1/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                          Treasure Sphere - a Hawkeye                       |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |    2x Thexteron     |   Aegisol  |    3/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |    2x Thexteron     |            |             |                           |
    |           +         |  Fortisol  |    2/200    |                           |
    |      1x Vespid      |            |             |                           |
    5----------------------------------------------------------------------------5
    |  1x Alpha Behemoth  |            |             |                           |
    |           +         |   Unknown  |    0/999    | Not repeatable            |
    |    2x Thexteron     |            |             | Receive 4x Antidote       |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |           Save Station - The Gapra Whitewood - Bulkhead Fal'Cie            |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   1x Silver Lobo    | Deceptisol |    1/229    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             | Unavoidable               |
    |   2x Silver Lobo    |  Fortisol  |    1/200    | Not repeatable            |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   3x Silver Lobo    | Deceptisol |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   2x Silver Lobo    |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |     4x Crawler      |   Aegisol  |    3/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                         Treasure Sphere - 6 Antidotes                      |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             | Unavoidable               |
    |     4x Crawler      |   Aegisol  |    2/200    | Not repeatable            |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |     3x Crawler      |            |             |                           |
    |          +          |   Aegisol  |    2/200    |                           |
    |   1x Silver Lobo    |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             | Unavoidable               |
    |  1x Feral Behemoth  |  Fortisol  |    1/200    | Not repeatable            |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             | Unavoidable               |
    |     10x Crawler     |  Fortisol  |    1/200    | Not repeatable            |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |          Save Station - The Gapra Whitewood - Field Trial Range S          |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   2x Silver Lobo    |   Aegisol  |    3/200    | Not repeatable            |
    |                     |            |             | Guarding Treasure Sphere  |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                       Treasure Sphere - a Star Pendant                     |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   2x Silver Lobo    | Deceptisol |    3/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |     3x Crawler      |            |             |                           |
    |          +          |   Aegisol  |    3/200    |                           |
    |   2x Silver Lobo    |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  1x Barbed Specter  |  Fortisol  |    1/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                      Treasure Sphere - an Edged Carbine                    |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |     2x Crawler      |            |             |                           |
    |          +          |   Unknown  |    0/999    |                           |
    |  1x Barbed Specter  |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  1x Feral Behemoth  |   Unknown  |    0/999    | Not repeatable            |
    |                     |            |             | Receive Magical Moments   |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |        Save Station - The Gapra Whitewood - Environmental Regulation       |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  1x Feral Behemoth  | Deceptisol |    3/200    | Not repeatable            |
    |                     |            |             | Guarding Treasure Sphere  |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                          Treasure Sphere - 1500 Gil                        |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |     4x Crawler      |   Aegisol  |    1/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |     2x Crawler      |            |             |                           |
    |          +          | Deceptisol |    1/388    |                           |
    |  1x Barbed Specter  |            |             |                           |
    5----------------------------------------------------------------------------5
    |     5x Crawler      |            |             |                           |
    |          +          |   Aegisol  |    1/200    | Not repeatable            |
    |  1x Feral Behemoth  |            |             | Guarding Treasure Sphere  |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                   Treasure Sphere - 8 vials of Fragrant Oil                |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |  3x Barbed Specter  |   Aegisol  |    3/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |   3x Silver Lobo    |            |             |                           |
    |          +          |  Fortisol  |    1/202    |                           |
    |  1x Feral Behemoth  |            |             |                           |
    5----------------------------------------------------------------------------5
    |  1x Barbed Specter  |            |             |                           |
    |          +          | Deceptisol |    5/200    | Not repeatable            |
    |  1x Feral Behemoth  |            |             | Guarding Treasure Sphere  |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                    Treasure Sphere - a Watchman's Amulet                   |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |         Save Station - The Gapra Whitewood - Bioweapons Maintenance        |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    |   4x Silver Lobo    |   Aegisol  |    1/200    | Not repeatable            |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |  2x Corps Watchman  |            |             |                           |
    |          +          |  Fortisol  |    3/200    |                           |
    |  1x Corps Marksman  |            |             |                           |
    5----------------------------------------------------------------------------5
    |                     |            |             |                           |
    | 1x Milvus Velocycle |   Aegisol  |    3/200    |                           |
    |                     |            |             |                           |
    5----------------------------------------------------------------------------5
    |  3x Corps Watchman  |            |             |                           |
    |          +          |   Aegisol  |    1/200    |                           |
    |  1x Corps Marksman  |            |             |                           |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |                    Treasure Sphere - a vial of Ethersol                    |
    |                                                                            |
    5----------------------------------------------------------------------------5
    |                                                                            |
    |         Save Station - The Gapra Whitewood - Bioweapons Maintenance        |
    |                                                                            |
    5----------------------------------------------------------------------------5
    | 1x Milvus Velocycle |            |             |                           |
    |          +          |   Aegisol  |    1/239    |                           |
    |  2x Corps Marksman  |            |             |                           |
    5----------------------------------------------------------------------------5
    x------------------------x--------------------------x------------------------x
    5----------------------------------------------------------------------------5
    |                     |            |             |Unavoidable, Not Repeatable|
    |1x Aster Protoflorian|   Unknown  |    0/300    | Receive Tungsten Bangle   |
    |                     |            |             | and Creature Comforts     |
    5----------------------------------------------------------------------------5
    x------------------------x--------------------------x------------------------x
    5----------------------------------------------------------------------------5
    |                                                                            |
    |             Save Station - The Gapra Whitewood - Maintenance Exit          |
    |                                                                            |
    5----------------------------------------------------------------------------5
    x------------------------x--------------------------x------------------------x
    
    
                                      END CHAPTER 5
    
    
    
    [*F26*]                 CHAPTER 6 - THE SUNLETH WATERSCAPE
    
    Chapter 6 presents a single-thread pathway that permits the player to return 
    to replay any of its repeatable battles at any time during its traverse. 
    Although the pathway can be considered to be single-thread, there is a unique 
    "double pathway" feature which can be thought as presenting a player-
    controlled optional fiend battle group "compartmentalization" structure.
    
    Chapter 6 presents Shroud appearance frequencies that are an improvement over 
    those seen in Chapter 5 but which are not as favorable as those seen in 
    Chapter 4. Chapter 6 shows battles with "least favorable" appearance 
    occurrences interspersed with "less favorable" ones.
    
    The Chapter 6 Roadmap features five Save Stations, nine Treasure Spheres and 
    forty-seven different fiend "battle group" encounters.
    
    Data collection has verified that all forty-seven fiend battle group 
    encounters are Shroud collection sources. The forty-seven sources comprise 26 
    Aegisol, 10 Deceptisol and 11 Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Belladonna Wand, Procyons
    Accessories: Doctor's Code, Metal Armband, Aqua Ring, Riptide Ring,
                 Fulmen Ring
    Key Items:   None
    
    Shroud appearances are spread across values of 2-12 per 200 attempts. There 
    seems to be a core of most frequent value appearances of 4, 5, 6 or 7 per 200 
    attempts.
    
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |            Save Station - The Sunlith Waterscape - The Old Growth          |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   | Deceptisol |    7/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    3x Hedge Frog    |   Aegisol  |    6/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   |  Fortisol  |    5/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                Treasure Sphere - 8 vials of Mysterious Fluid               |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |    1x Flandragora   |            |             |                           |
    |           +         |   Aegisol  |    3/200    |                           |
    |    2x Hedge Frog    |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    4x Hedge Frog    | Deceptisol |   10/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Flandragora   |   Aegisol  |    5/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                     Treasure Sphere - a Belladonna Wand                    |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |          Save Station - The Sunlith Waterscape - Sun-dappled Trail         |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      5x Gremlin     |   Aegisol  |    5/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   |   Aegisol  |    7/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Flandragora   |  Fortisol  |    9/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    3x Flandragora   | Deceptisol |   10/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                    Treasure Sphere - a pair of Procyons                    |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      3x Gremlin     |   Aegisol  |   10/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      5x Gremlin     |   Aegisol  |    3/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                       Treasure Sphere - Doctor's Code                      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |          Save Station - The Sunlith Waterscape - A Shimmering Sky          |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Scalebeast    |   Aegisol  |    6/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Scalebeast    | Deceptisol |    7/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Scalebeast    |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    1x Scalebeast    |  Fortisol  |    8/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                      Treasure Sphere - 15 Iron Shells                      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                       Treasure Sphere - a Librascope                       |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      4x Gremlin     |   Aegisol  |    8/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      3x Gremlin     |  Fortisol  |    9/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                     Treasure Sphere - 10 Scaled Wings                      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      6x Gremlin     |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |             Save Station - The Sunlith Waterscape - Lake Shayra            |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |      3x Gremlin     |            |             |                           |
    |           +         |  Fortisol  |    7/200    | Present in Dry Weather    |
    |   1x Gorchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |    3x Hedge Frog    |            |             |                           |
    |           +         |  Fortisol  |    6/200    | Present in Wet Weather    |
    |     1x Mud Frog     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      1x Wyvern      |  Fortisol  |    5/200    | Present in Dry Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    4x Flandragora   |   Aegisol  |    5/200    | Present in Dry Weather    |
    |                     |            |             | On Inland Pathway         |
    6----------------------------------------------------------------------------6
    |    2x Hedge Frog    |            |             |                           |
    |           +         | Deceptisol |    4/200    | Present in Wet Weather    |
    |     1x Mud Frog     |            |             | On Inland Pathway         |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   | Deceptisol |    6/200    | Present in Dry Weather    |
    |                     |            |             | On Waterside Pathway      |
    6----------------------------------------------------------------------------6
    |      3x Gremlin     |            |             |                           |
    |           +         |   Aegisol  |    5/200    | Present in Wet Weather    |
    |    1x Scalebeast    |            |             | On Waterside Pathway      |
    6----------------------------------------------------------------------------6
    |      2x Gremlin     |            |             | Guarding Treasure Sphere  |
    |           +         |   Aegisol  |   10/200    | Present in Wet Weather    |
    |    1x Scalebeast    |            |             | On Inland Pathway         |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                     Treasure Sphere - a Metal Armband                      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   |   Aegisol  |    2/200    | Present in Dry Weather    |
    |                     |            |             | On Inland Pathway         |
    6----------------------------------------------------------------------------6
    |    2x Hedge Frog    |            |             |                           |
    |           +         |   Aegisol  |    7/200    | Present in Wet Weather    |
    |     2x Mud Frog     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |      1x Wyvern      | Deceptisol |    2/200    | Present in Dry Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |     3x Mud Frog     |   Aegisol  |   12/200    | Present in Wet Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |      3x Gremlin     |            |             |                           |
    |           +         |  Fortisol  |    4/200    | Present in Wet Weather    |
    |   1x Garchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |      1x Wyvern      |            |             |                           |
    |          +          |   Aegisol  |    9/200    | Present in Dry Weather    |
    |   1x Garchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |    1x Hedge Frog    |            |             |                           |
    |           +         | Deceptisol |    5/200    | Present in Wet Weather    |
    |     2x Mud Frog     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |      3x Gremlin     |            |             |                           |
    |           +         | Deceptisol |    7/200    | Present in Wet Weather    |
    |     1x Scalebeast   |            |             | On Inland Pathway         |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             | Guarding Treasure Sphere  |
    |    3x Flandragora   |  Fortisol  |    2/200    | Present in Dry Weather    |
    |                     |            |             | On Waterside Pathway      |
    6----------------------------------------------------------------------------6
    |      4x Gremlin     |            |             | Guarding Treasure Sphere  |
    |           +         |  Fortisol  |   12/200    | Present in Wet Weather    |
    |     1x Scalebeast   |            |             | On Waterside Pathway      |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |                       Treasure Sphere - an Aqua Ring                       |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |      1x Gremlin     |            |             |                           |
    |           +         | Deceptisol |    6/200    | Present in Dry Weather    |
    |   2x Garchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |      1x Wyvern      |            |             |                           |
    |          +          |   Aegisol  |    4/200    | Present in Dry Weather    |
    |   2x Garchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |   2x Garchimacera   |            |             |                           |
    |          +          |   Aegisol  |    6/200    | Present in Wet Weather    |
    |    1x Scalebeast    |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    2x Flandragora   |   Aegisol  |    7/200    | Present in Dry Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |      3x Gremlin     |            |             |                           |
    |           +         |   Aegisol  |    8/200    | Present in Wet Weather    |
    |   1x Garchimacera   |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |    4x Flandragora   |   Aegisol  |    7/200    | Present in Dry Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |     4x Mud Frog     |   Aegisol  |    2/200    | Present in Wet Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                     |            |             |                           |
    |   3x Garchimacera   |  Fortisol  |    4/200    | Present in Dry Weather    |
    |                     |            |             |                           |
    6----------------------------------------------------------------------------6
    |                                                                            |
    |           Save Station - The Sunlith Waterscape - Hemmed in Stone          |
    |                                                                            |
    6----------------------------------------------------------------------------6
    |       1x Enki       |            |             | Unavoidable               |
    |          +          |   Aegisol  |    2/200    | Not repeatable            |
    |       1x Enlil      |            |             | Riptide Ring & Fulmen Ring|
    6----------------------------------------------------------------------------6
    x------------------------x--------------------------x------------------------x
    
    
                                      END CHAPTER 6
    
    
    
    [*F27*]                       CHAPTER 7 - PALUMPOLUM
    
    Chapter 7 features a discontinuous story line and a segmented action sequence. 
    Correspondingly, the pathway presented by the Chapter 7 Roadmap shows multiple 
    compartments that represent separated Shroud collection opportunities.
    
    Chapter 7 is a transition chapter presenting both "less favorable" and "least 
    favorable" Shroud appearance numbers. Battles with "less favorable" Shroud 
    appearance numbers and "least favorable" Shroud appearance numbers are 
    intermingled throughout Chapter 7.
    
    The Chapter 7 Roadmap features fourteen Save Stations, twenty-seven Treasure 
    Spheres and fifty-seven different fiend "battle group" encounters.
    
    Data collection has verified that fifty-one of the fifty-seven fiend battle 
    group encounters are Shroud collection sources. The fifty-one sources comprise 
    26 Aegisol, 10 Deceptisol and 15 Fortisol. Six potential sources, three of 
    which involve repeatable battles, did not yield any Shrouds to the data 
    collection effort.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Paladin, Bladed Lance, Vidofnir, Gae Bolg, Axis Blade
    Accessories: Aqua Ring, Warding Talisman, Guardian Amulet, Shaman's Mark, 
                 Tungsten Bangle, Black Belt, Shield Talisman, Brawler's Wristband
    Key Items:   Com Unit, Plautus's Workshop
    
    The numbers of Shrouds collected from the various battles range from about 10 
    per 200 tries to appearance numbers that seem to be close to those that seem 
    to have been chosen by the game designers to be the minimum allowances for 
    Shroud appearances in general.
    
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Save Station - Palumpolum - The Metrostile               |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 2x Corps Tranquifex |  Fortisol  |    7/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x Corps Tranquifex |   Aegisol  |    8/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |              Treasure Sphere - 3 lengths of Fiber-optic Cable              |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Treasure Sphere - 3 flasks of Holy Water                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |   1x Corps Pacifex  |  Fortisol  |    6/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    | 1x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    8/200    | Reload to repeat          |
    |   2x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  1x Falco Velocycle |  Fortisol  |    3/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                       Treasure Sphere - a Librascope                       |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                Save Station - Palumpolum - Nutriculture Complex            |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Treasure Sphere - 4 flasks of Holy Water                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Treasure Sphere - a tuft of Phoenix Down                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     2x Flanitor     |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     1x Lucidon      |   Aegisol  |    5/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     2x Flanitor     |   Aegisol  |    1/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |     1x Flanitor     |            |             |                           |
    |          +          |   Aegisol  |   12/200    | Guarding Treasure Spheres |
    |     1x Lucidon      |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                      Treasure Sphere - 2 Mobius Coils                      |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                       Treasure Sphere - an Aqua Ring                       |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     1x Lucidon      |  Fortisol  |    7/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     3x Flanitor     |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Treasure Sphere - a Warding Talisman                   |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |     2x Flanitor     |  Fortisol  |    7/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                Save Station - Palumpolum - Nutriculture Complex            |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |  4x Corps Soldiers  |            |             | Unavoidable               |
    |     + 1x Orion +    |   Unknown  |    0/600    | Not repeatable            |
    |  2x PSICOM Predator |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Com Unit appears in Key Item inventory                 |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Save Station - Palumpolum - The Agora                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 3x Corps Tranquifex |            |             |                           |
    |          +          | Deceptisol |    2/200    |                           |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    |   2x Corps Pacifex  |            |             |                           |
    |          +          |   Aegisol  |    1/226    |                           |
    | 1x PSICOM Scavenger |            |             |                           |
    7----------------------------------------------------------------------------7
    |   4x Corps Pacifex  |            |             |                           |
    |          +          |   Aegisol  |    7/200    |                           |
    |  1x PSICOM Predator |            |             |                           |
    7----------------------------------------------------------------------------7
    |   2x Corps Pacifex  |            |             |                           |
    |          +          |  Fortisol  |    6/200    | Guarding Treasure Sphere  |
    |  1x PSICOM Warlord  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Treasure Sphere - a vial of Fortisol                   |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    3/200    |                           |
    | 1x PSICOM Scavenger |            |             |                           |
    7----------------------------------------------------------------------------7
    | 4x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |   10/200    | Guarding Treasure Sphere  |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                         Treasure Sphere - a Paladin                        |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |+ 1x PSICOM Predator | Deceptisol |   10/200    |                           |
    | + 1x PSICOM Warlord |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                Treasure Sphere - 4 lengths of Insulated Cabling            |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                Save Station - Palumpolum - Pedestrian Terraces             |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Weapon Initialization - Bladed Lance                   |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Save Station - Palumpolum - The Back Alleys               |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    9/200    | Not repeatable            |
    |   2x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |       1x Orion      |   Aegisol  |    5/200    | Not repeatable            |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |   3x Corps Pacifex  |            |             |                           |
    |          +          |  Fortisol  |    6/200    | Not repeatable            |
    |  1x PSICOM Predator |            |             |                           |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                 Save Station - Palumpolum - Western Promenade              |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Treasure Sphere - 4 flasks of Holy Water                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  3x Corps Pacifex   |   Aegisol  |    5/200    | Not repeatable            |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    | 1x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    3/200    | Not repeatable            |
    |   1x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x Corps Tranquifex |  Fortisol  |    5/200    | Not repeatable            |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Treasure Sphere - 2 Incentive Chips                    |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |          +          | Deceptisol |    2/200    | Not repeatable            |
    |   1x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                     Treasure Sphere - a Guardian Amulet                    |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Save Station - Palumpolum - Central Arcade                |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |          +          |  Fortisol  |    4/200    |                           |
    |   2x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    | 1x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    6/200    |                           |
    |   2x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x Corps Tranquifex | Deceptisol |    5/200    | Delayed appearance        |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x PSICOM Air Sniper|   Aegisol  |    5/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 1x PSICOM Air Sniper|   Unknown  |    0/600    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 2x PSICOM Air Sniper|   Unknown  |    0/600    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Save Station - Palumpolum - Rivera Towers                |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x PSICOM Air Sniper|  Fortisol  |   13/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                      Treasure Sphere - a Shaman's Mark                     |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  1x Falco Velocycle | Deceptisol |    5/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 2x PSICOM Air Sniper|  Fortisol  |    4/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 2x PSICOM Air Sniper|   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                         Treasure Sphere - a Vidofnir                       |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                      Treasure Sphere - 3 Thrust Bearings                   |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  1x Falco Velocycle |  Fortisol  |    7/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                    Treasure Sphere - a vial of Deceptisol                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 1x PSICOM Air Sniper|            |             |                           |
    |          +          |   Aegisol  |    5/200    |                           |
    |  1x Falco Velocycle |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                          Treasure Sphere - 2000 Gil                        |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 3x PSICOM Air Sniper| Deceptisol |   11/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    | 2x PSICOM Air Sniper|            |             |                           |
    |          +          |   Aegisol  |    5/200    |                           |
    |  1x Falco Velocycle |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Save Station - Palumpolum - Rivera Towers                |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                     |            |             | Unavoidable               |
    |1x Ushumgal Subjugator Deceptisol |    3/200    | Not repeatable            |
    |                     |            |             | Receive Abominable Wing   |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                      Treasure Sphere - 15 Bestial Claws                    |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                 Save Station - Palumpolum - Western Promenade              |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 3x Corps Tranquifex |            |             |                           |
    |          +          | Deceptisol |    4/200    | Reload to repeat          |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |       1x Orion      |   Aegisol  |    2/200    | Reload to repeat          |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |       1x Orion      |            |             |                           |
    |          +          |   Aegisol  |    5/200    | Guarding Treasure Sphere  |
    | 1x PSICOM Scavenger |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                         Treasure Sphere - a Gae Bolg                       |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    | 1x Lodestar Behemoth|  Fortisol  |    0/600    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    | 2x Corps Tranquifex |            |             |                           |
    |          +          |   Aegisol  |    1/200    | Reload to repeat          |
    |   1x Corps Pacifex  |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |       2x Orion      |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                        Treasure Sphere - an Axis Blade                     |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Save Station - Palumpolum - Felix Heights                |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |   3x Corps Pacifex  |            |             |                           |
    |          +          |   Aegisol  |    9/200    |                           |
    | 1x PSICOM Scavenger |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                    Treasure Sphere - a Tungsten Bangle                     |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |       1x Orion      |            |             |                           |
    |          +          |   Aegisol  |    7/200    |                           |
    |  2x PSICOM Predator |            |             |                           |
    7----------------------------------------------------------------------------7
    |                     |            |             |                           |
    |  2x Corps Pacifex   |  Fortisol  |    5/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                       Treasure Sphere - a Black Belt                       |
    |                                                                            |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Save Station - Palumpolum - Felix Heights                |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 1x Lodestar Behemoth|            |             |                           |
    |           +         |  Fortisol  |    6/200    |                           |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                     |            |             |Unavoidable, Not repeatable|
    |1x Ushumgal Subjugator   Unknown  |    0/300    |Receive Shield Talisman    |
    |                     |            |             |Receive 8 Abominable Wings |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                  Treasure Sphere - a tuft of Phoenix Down                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                                                                            |
    |               Save Station - Palumpolum - The Estheim Residence            |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x PSICOM Scavenger |            |             | Unavoidable               |
    |          +          | Deceptisol |    2/200    | Not repeatable            |
    | 2x PSTCOM Air Sniper|            |             |                           |
    7----------------------------------------------------------------------------7
    | 2x PSICOM Scavenger |            |             |                           |
    |           +         | Deceptisol |    4/200    | Guarding Treasure Sphere  |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                    Treasure Sphere - a vial of Ethersol                    |
    |                                                                            |
    7----------------------------------------------------------------------------7
    | 2x PSICOM Predator  |            |             | Unavoidable               |
    |           +         |  Fortisol  |    6/200    | Guarding Treasure Sphere  |
    | 1x PSICOM Bombardier|            |             |                           |
    7----------------------------------------------------------------------------7
    |                                                                            |
    |                   Treasure Sphere - a Brawler's Wristband                  |
    |                                                                            |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    7----------------------------------------------------------------------------7
    |                     |            |             |Unavoidable, Not Repeatable|
    |  1x Havoc Skytank   |   Unknown  |    0/300    |Receive Plautus's Workshop,|
    |                     |            |             |Uraninite                  |
    7----------------------------------------------------------------------------7
    x------------------------x--------------------------x------------------------x
    
    
                                     END CHAPTER 7
    
    
    
    [*F28*]                       CHAPTER 8 - NAUTILUS
    
    Chapter 8 is the shortest of the thirteen chapters in Final Fantasy XIII. 
    Action takes place in three distinct compartments with Shroud sources only 
    available in the final compartment.
    
    The Chapter 8 roadmap features five Save Stations, five Treasure Spheres and 
    eleven different fiend battle group encounters.
    
    Data collection has verified that nine of the eleven fiend battle group 
    encounters are Shroud collection sources. The nine sources comprise 6 Aegisol, 
    2 Deceptisol and 1 Fortisol. One Aegisol source is eliminated and the Fortisol 
    source replaced by an Aegisol source as the story-line action for Chapter 8 
    nears completion.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Spica Defenders, Healer's Staff
    Accessories: Star Pendant, Guardian Amulet
    Key Items:   The Motherlode, Brynhildr Eidolith
    
    Shroud appearance values are minimal. The number of shrouds collected from 
    individual battles seems to approach amounts chosen by the game designers as 
    the minimum allowances for Shroud appearances in general.
    
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                   Save Station - Nautilus - Nautilus Station               |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                  Save Station - Nautilus - Nautilift Concourse             |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                    Treasure Sphere - a tuft of Phoenix Down                |
    |                                                                            |
    8----------------------------------------------------------------------------8
    x------------------------x--------------------------x------------------------x
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                       Treasure Sphere - a Star Pendant                     |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                  Save Station - Nautilus Park - Chocobo Corral             |
    |                                                                            |
    8----------------------------------------------------------------------------8
    x------------------------x--------------------------x------------------------x
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                     Save Station - Nautilus Park - The Mall                |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    |   6x Corps Gunner   | Deceptisol |    4/200    |                           |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |   3x Corps Gunner   |            |             |                           |
    |           +         |  Aegisol   |    1/200    |                           |
    |       1x Orion      |            |             |                           |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    | 2x Zwerg Metrodroid |  Aegisol   |    2/200    |                           |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    | 1x Zwerg Metrodroid |  Aegisol   |    1/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                  Treasure Sphere - a pair of Spica Defenders               |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |   3x Corps Gunner   |            |             |                           |
    |           +         |  Aegisol   |    4/200    | Delayed disappearance     |
    | 2x Zwerg Metrodroid |            |             |                           |
    8----------------------------------------------------------------------------8
    |       1x Orion      |            |             |                           |
    |           +         |  Fortisol  |    2/200    | Delayed disappearance     |
    | 3x Zwerg Metrodroid |            |             |                           |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    | 2x Zwerg Metrodroid |  Aegisol   |    1/200    | Delayed appearance        |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    |       1x Orion      | Deceptisol |    2/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                      Treasure Sphere - a Guardian Amulet                   |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                     |            |             |                           |
    | 5x Zwerg Metrodroid |  Aegisol   |    2/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                      Treasure Sphere - a Healer's Staff                    |
    |                                                                            |
    8----------------------------------------------------------------------------8
    |                                                                            |
    |                Save Station - Nautilus Park - The Clock Tower              |
    |                                                                            |
    8----------------------------------------------------------------------------8
    x------------------------x--------------------------x------------------------x
    8----------------------------------------------------------------------------8
    |                     |            |             | Unavoidable               |
    | 1x Midlight Reaper  |  Unknown   |    0/300    | Not repeatable            |
    |                     |            |             | Receive The Motherlode    |
    8----------------------------------------------------------------------------8
    x------------------------x--------------------------x------------------------x
    8----------------------------------------------------------------------------8
    |                     |            |             | Unavoidable               |
    |    1x Brynhildr     |  Unknown   |    0/200    | Not repeatable            |
    |                     |            |             | Receive Brynhildr Eidolith|
    8----------------------------------------------------------------------------8
    x------------------------x--------------------------x------------------------x
    
    
                                   END OF CHAPTER 8
    
    
    
    [*F29*]                    CHAPTER 9 - THE PALAMECIA
    
    Chapter 9 is the longest of the twelve "linear" chapters in Final Fantasy 
    XIII. Story line action in this Chapter is segmented with action alternating 
    between a major story-line thread and a minor story-line thread. The result is 
    an action sequence that occurs in multiple, separated compartments and in 
    which movement jumps from compartment to compartment as the story-line 
    progresses.
    
    Shroud sources show appearance values that are not particularly favorable for 
    player collection actions.
    
    The Chapter 9 Roadmap features thirteen Save Stations, twenty-eight Treasure 
    Spheres and seventy-six different fiend "battle group" encounters.
    
    Data collection has verified that all of the seventy-six fiend battle group 
    encounters are Shroud collection sources. The seventy-six sources comprise 37 
    Aegisol, 21 Deceptisol and 18 Fortisol. One Deceptisol source has been counted 
    twice as it appears in two distinctly different roles during play.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Lifesaber, Pandoran Spear, Umbra
    Accessories: Ember Ring, Royal Armlet, Pain Dampener, White Cape, Whistlewind
                 Scarf, Spark Ring, Soulfont Talisman, Blessed Talisman, Pain
                 Dampener, Rune Bracelet (2), Gold Bangle, Entite Ring
    Key Items:   None
    
    For the most part, Shroud appearances fall in the 1-4 per 100 tries range; a 
    few Aegisol and Deceptisol sources show 5 and 6 appearances per 100 tries.
    
    
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Lindblum - Airship Hanger               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |1x PSICOM Infiltrator|            |             | Unavoidable               |
    |          +          |   Aegisol  |    1/200    | Not repeatable            |
    |   2x PSICOM Raider  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |            Save Station - The Palamecia - Short-field Landing Deck         |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |2x PSICOM Infiltrator|            |             | Unavoidable               |
    |          +          | Deceptisol |    2/200    | Not repeatable            |
    |   1x PSICOM Raider  |            |             | This source reappears     |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                      Treasure Sphere - 4 Digital Circuits                  |
    |                                                                            |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Palamecia - External Berths             |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |    2x Deckdrone     | Deceptisol |     2/200   | Also delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                     Treasure Sphere - a nugget of Millerite                |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |    2x Deckdrone     |            |             | Reload to repeat          |
    |          +          |   Aegisol  |     3/200   | Also delayed repeatability|
    |  1x PSICOM Dragoon  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |    5x Deckdrone     |   Aegisol  |     3/200   | Also delayed repeatability|
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |  1x PSICOM Dragoon  |   Aegisol  |     1/200   | Also delayed repeatability|
    |                     |            |             | Guarding Treasure Sphere  |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                       Treasure Sphere - 3 Incentive Chips                  |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |  2x PSICOM Dragoon  |   Aegisol  |     6/200   | Also delayed repeatability|
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |    3x Deckdrone     |   Aegisol  |     1/200   | Also delayed repeatability|
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |    4x Deckdrone     |            |             | Reload to repeat          |
    |          +          |  Fortisol  |     3/200   | Also delayed repeatability|
    |  1x PSICOM Dragoon  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - 4 flasks of Silicon Oil               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             | Reload to repeat          |
    |    2x Deckdrone     |  Fortisol  |     1/200   | Also delayed repeatability|
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |    3x Deckdrone     |            |             | Reload to repeat          |
    |          +          | Deceptisol |     4/200   | Also delayed repeatability|
    |  2x PSICOM Dragoon  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Palamecia - Crew Corridors              |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |2x PSICOM Infiltrator|            |             |                           |
    |          +          |   Aegisol  |    1/200    |                           |
    |   2x PSICOM Raider  |            |             |                           |
    9----------------------------------------------------------------------------9
    |3x PSICOM Infiltrator|            |             |                           |
    |          +          |   Aegisol  |    4/200    |                           |
    |  1x PSICOM Huntress |            |             |                           |
    9----------------------------------------------------------------------------9
    |   2x PSICOM Raider  |            |             |                           |
    |          +          |  Fortisol  |    3/200    |                           |
    |  1x PSICOM Huntress |            |             |                           |
    9----------------------------------------------------------------------------9
    |2x PSICOM Infiltrator|            |             |                           |
    |          +          | Deceptisol |    5/200    | Prior source revisited    |
    |   1x PSICOM Raider  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |            Save Station - The Palamecia - Short-field Landing Deck         |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                          Treasure Sphere - a Lifesaber                     |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |1x PSICOM Infiltrator|            |             |                           |
    |          +          | Deceptisol |    4/200    |                           |
    |  2x PSICOM Huntress |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |      1x Viking      |   Aegisol  |    6/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                         Treasure Sphere - an Ember Ring                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |   2x PSICOM Raider  |            |             |                           |
    |          +          |   Aegisol  |    1/234    |                           |
    |  2x PSICOM Huntress |            |             |                           |
    9----------------------------------------------------------------------------9
    |   2x PSICOM Raider  |            |             |                           |
    |          +          |  Fortisol  |    2/200    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Palamecia - Crew Corridors              |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |2x PSICOM Infiltrator|            |             |                           |
    |          +          |  Fortisol  |    1/200    |                           |
    |   1x PSICOM Raider  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x PSICOM Huntress |  Fortisol  |    3/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |   2x PSICOM Raider  | Deceptisol |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |3x PSICOM Infiltrator| Deceptisol |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |  2x PSICOM Huntress |            |             |                           |
    |          +          |   Aegisol  |    2/200    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                       Treasure Sphere - a Pandoran Spear                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                  Save Station - The Palamecia - Cargo Access               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |     1x Flanitor     |            |             |                           |
    |          +          | Deceptisol |    1/200    |                           |
    |     1x Flanborg     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |     1x Flanborg     |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |     2x Flanborg     |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |     1x Flanitor     |            |             |                           |
    |          +          |  Fortisol  |    1/200    | Guarding Treasure Sphere  |
    |     2x Flanborg     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                        Treasure Sphere - a Royal Armlet                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |     2x Flanitor     |            |             |                           |
    |          +          | Deceptisol |    3/200    |                           |
    |     1x Flanborg     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - 12 vials of Murky Ooze                |
    |                                                                            |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                  Save Station - The Palamecia - Rotary Shaft               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |         BEGIN             |
    |      3x Viking      |   Aegisol  |    2/200    |        Clockwise          |
    |                     |            |             | Circular Spiral Pathway   |
    9----------------------------------------------------------------------------9
    |2x PSICOM Infiltrator|            |             |                           |
    |          +          | Deceptisol |    2/200    |                           |
    |  3x Vespid Soldier  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                       Treasure Sphere - a Pain Dampener                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |  2x Vespid Soldier  |            |             |                           |
    |          +          | Deceptisol |    1/200    |                           |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |      3x Viking      |  Fortisol  |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |   2x PSICOM Raider  |            |             |                           |
    |          +          | Deceptisol |    6/200    |                           |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                        Treasure Sphere - a White Cape                      |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x Vespid Soldier  |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x PSICOM Huntress |  Fortisol  |    3/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |      3x Viking      |   Aegisol  |    1/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |3x PSICOM Infiltrator|   Aegisol  |    1/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |    1x Thermadon     |  Fortisol  |    3/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Treasure Sphere - a nugget of Rhodochrosite                |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x Vespid Soldier  |   Aegisol  |    6/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - a Perfect Conductor                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |  1x PSICOM Huntress |            |             |         Clockwise         |
    |          +          |   Aegisol  |    3/200    |  Circular Spiral Pathway  |
    |      1x Viking      |            |             |           END             |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |              Save Station - The Palamecia - Primary Engine Bay             |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |     1x Flanitor     |            |             |                           |
    |          +          |   Aegisol  |    5/200    | Can need reload to repeat |
    |     2x Flanborg     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                   Treasure Sphere - 8 Segmented Carapace                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |     2x Flanborg     |  Fortisol  |    1/200    | Can need reload to repeat |
    |                     |            |             | Guarding Treasure Sphere  |
    9----------------------------------------------------------------------------9
    |  3x Vespid Soldier  |            |             |                           |
    |          +          |   Aegisol  |    3/200    |                           |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                  Treasure Sphere - a tuft of Phoenix Down                  |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |     2x Flanitor     | Deceptisol |    2/200    | Can need reload to repeat |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |     1x Flanitor     |            |             |                           |
    |          +          |   Aegisol  |    3/200    | Can need reload to repeat |
    |     2x Flanborg     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |    1x Thermadon     |   Aegisol  |    5/200    | Can need reload to repeat |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |  1x Vespid Soldier  |            |             | Unavoidable               |
    |          +          |   Aegisol  |    4/200    | Not repeatable            |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  3x Vespid Soldier  |   Aegisol  |    4/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |  2x Vespid Soldier  |            |             |                           |
    |          +          |   Aegisol  |    4/200    | Guarding Treasure Sphere  |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - a Whistlewind Scarf                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |            Save Station - The Palamecia - Starboard Weather Deck           |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  3x Vespid Soldier  |  Fortisol  |    4/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x Vespid Soldier  |  Fortisol  |    4/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |  2x PSICOM Dragoon  |            |             |                           |
    |           +         | Deceptisol |    3/200    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |  2x PSICOM Dragoon  |            |             |                           |
    |           +         | Deceptisol |    1/200    | Guarding Treasure Sphere  |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - a Perfect Conductor                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |  2x Vespid Soldier  |            |             |                           |
    |          +          |   Aegisol  |    6/200    |                           |
    |    3x Deckdrone     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |    7x Deckdrone     |   Aegisol  |    3/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |  1x Vespid Soldier  |            |             |                           |
    |          +          |   Aegisol  |    3/200    |                           |
    |    5x Deckdrone     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |            Save Station - The Palamecia - Starboard Weather Deck           |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x PSICOM Dragoon  |  Fortisol  |    2/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                      Treasure Sphere - 13 Barbed Tails                     |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |    5x Deckdrone     |   Aegisol  |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |    3x Deckdrone     |            |             |                           |
    |          +          |   Aegisol  |    2/200    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                          Treasure Sphere - 300 Gil                         |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |  2x Vespid Soldier  |            |             |                           |
    |          +          | Deceptisol |    1/222    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |  3x PSICOM Dragoon  |            |             |                           |
    |          +          | Deceptisol |    5/200    |                           |
    |      1x Viking      |            |             |                           |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  4x PSICOM Dragoon  |   Aegisol  |    1/200    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                        Treasure Sphere - a Spark Ring                      |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                     |            |             |                           |
    |  2x PSICOM Dragoon  |  Fortisol  |    2/200    |                           |
    |                     |            |             |                           |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                     |            |             | Unavoidable               |
    | 1x Kalavinka Striker| Deceptisol |    2/200    | Not repeatable            |
    |                     |            |             | Receive Soulfont Talisman |
    9----------------------------------------------------------------------------9
    |                     |            |             | Unavoidable               |
    | 1x Kalavinka Striker|   Aegisol  |    3/200    | Not repeatable            |
    |                     |            |             | Receive Blessed Talisman  |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Palamecia - Bridge Access               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |3x PSICOM Infiltrator|            |             |                           |
    |          +          |   Aegisol  |    5/200    | Begin Herringbone pathway |
    | 1x PSICOM Destroyer |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                        Treasure Sphere - a Librascope                      |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                       Treasure Sphere - a Pain Dampener                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    | 1x PSICOM Destroyer |            |             |                           |
    |          +          |  Fortisol  |    2/200    |                           |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                      Treasure Sphere - 2 Rune Bracelets                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    | 1x PSICOM Destroyer |            |             |                           |
    |+ 2x PSICOM Huntress | Deceptisol |    2/200    |                           |
    | + 1x PSICOM Reaver  |            |             |                           |
    9----------------------------------------------------------------------------9
    | 1x PSICOM Destroyer |            |             |                           |
    |          +          |   Aegisol  |    3/200    |                           |
    |  3x PSICOM Dragoon  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                          Treasure Sphere - an Umbra                        |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |  2x PSICOM Raider   |            |             |                           |
    |          +          |   Aegisol  |    4/200    |                           |
    |    1x Thermadon     |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                          Treasure Sphere - 3600 Gil                        |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |   2x PSICOM Raider  |            |             |                           |
    | + 2x PSICOM Dragoon |  Fortisol  |    3/200    |                           |
    | + 1x PSICOM Reaver  |            |             |                           |
    9----------------------------------------------------------------------------9
    |  4x PSICOM Dragoon  |            |             |                           |
    |          +          | Deceptisol |    1/357    |                           |
    |  1x PSICOM Reaver   |            |             |                           |
    9----------------------------------------------------------------------------9
    |1x PSICOM Destroyer +|            |             |                           |
    |3x PSICOM Infiltrator| Deceptisol |    3/200    |                           |
    |   + 1x Thermadon    |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                       Treasure Sphere - a Gold Bangle                      |
    |                                                                            |
    9----------------------------------------------------------------------------9
    | 2x PSICOM Destroyer |            |             |                           |
    |          +          |  Fortisol  |    3/200    |                           |
    | 1x PSICOM Huntress  |            |             |                           |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - a Perfect Conductor                   |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                    Treasure Sphere - a vial of Ethersol                    |
    |                                                                            |
    9----------------------------------------------------------------------------9
    |                                                                            |
    |                 Save Station - The Palamecia - Bridge Access               |
    |                                                                            |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    9----------------------------------------------------------------------------9
    |                     |            |             | Unavoidable               |
    |   1x Barthandelus   |   Aegisol  |    8/200    | Not repeatable            |
    |                     |            |             | Receive Entite Ring       |
    9----------------------------------------------------------------------------9
    x------------------------x--------------------------x------------------------x
    
    
                                   END OF CHAPTER 9
    
    
    
    [*F210*]                  CHAPTER 10 - THE FIFTH ARK
    
    The progression through Chapter 10 exposes a structure that allows end-to-end 
    access of repeatable battles during story-line play. There are no constraints 
    on movement back and forth along the story-line pathway until the point of no 
    return is reached after completion of the final battle of the chapter.
    
    Chapter 10 presents Shroud appearance values that probably define the minimum 
    value set of the Final Fantasy XIII baseline Shroud collection characteristic.
    
    The Chapter 10 Roadmap features twelve Save Stations, fifteen Treasure Spheres 
    and fifty-four different fiend "battle group" encounters.
    
    Data collection has verified that forty-nine of the fifty-four fiend battle 
    group encounters are Shroud collection sources. The forty-nine sources 
    comprise 24 Aegisol, 12 Deceptisol and 13 Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Rigels, Alicanto, Feymark
    Accessories: Hero's Armlet, Saint's Amulet, Rainbow Anklet, Auric Amulet, 
                 Metal Armband, Tetradic Tiara
    Key Items:   Moogleworks, Bahamut Eidolith
    
    Chapter 10 was the first Chapter for which Shroud collection data was 
    accumulated and also, the last. To document those actions, two sets of values 
    are given for each of the candidate Shroud sources for the chapter. The upper 
    value of each entry corresponds to collections recorded using initial 
    observations obtained by means of original issue PlayStation 3 System Software 
    later augmented by additional observations made using Version 3.61 PlayStation 
    3 System Software. The lower value of each entry corresponds to more recent 
    observations made using PlayStation 3 System Software Version 4.25.
    
    In Chapter 10 the preponderance of collections occurred in the 1-4/200 Shroud 
    appearances value range. For the original issue software, Shroud appearance 
    value frequencies are eight, fifteen, ten and nine across those values. For 
    the newer software, the same range shows seven observations at values of 2/200 
    and 4/200, thirteen observations at a value of 1/200 and fourteen observations 
    at a value 3/200.
    
    10--------------------------------------------------------------------------10
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Save Station - The Fifth Ark - Upper Traverse              |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Save Station - The Fifth Ark - Upper Traverse              |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    | Unavoidable               |
    | 2x Pulsework Knight |   Aegisol  |             | Not repeatable            |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    | 2x Pulsework Knight | Deceptisol |             |                           |
    |                     |            |    1/493    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/392    |                           |
    | 1x Pulsework Knight |   Aegisol  |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    | 2x Pulsework Knight |   Aegisol  |             |                           |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    | 1x Pulsework Knight |            |    4/200    |                           |
    |          +          |  Fortisol  |             |                           |
    |    1x Circuitron    |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    | 2x Pulsework Knight |   Aegisol  |             | Guarding Treasure Sphere  |
    |                     |            |    6/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                     Treasure Sphere - a Hero's Armlet                      |
    |                                                                            |
    10--------------------------------------------------------------------------10
    | 1x Pulsework Knight |            |    3/200    |                           |
    |          +          | Deceptisol |             |                           |
    |    2x Circuitron    |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    6/200    |                           |
    |    3x Circuitron    |   Aegisol  |             | Guarding Treasure Sphere  |
    |                     |            |    6/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                      Treasure Sphere - 8 Bomb Shells                       |
    |                                                                            |
    10--------------------------------------------------------------------------10
    | 1x Pulsework Knight |            |    2/200    | Occasionally replaced     |
    |          +          |  Fortisol  |             |                           |
    |    2x Circuitron    |            |    1/200    | Never replaced            |
    10--------------------------------------------------------------------------10
    |                     |            |    0/000    | Occasional replacement    |
    | 2x Pulsework Knight |   Aegisol  |             | Not repeatable            |
    |                     |            |    0/000    | Did not appear            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                Save Station - The Fifth Ark - Vestibular Hold              |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |   5x Noctilucale    | Deceptisol |             |                           |
    |                     |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    | 3x Phosphoric Ooze  |   Aegisol  |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |   3x Noctilucale    |            |    3/200    |                           |
    |          +          |   Aegisol  |             | Guarding Treasure Sphere  |
    | 2x Phosphoric Ooze  |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                    Treasure Sphere - a Saint's Amulet                      |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |   6x Noctilucale    |   Aegisol  |             |                           |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |   4x Noctilucale    |            |    2/200    |                           |
    |          +          |   Aegisol  |             |                           |
    | 3x Phosphoric Ooze  |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    |   10x Noctilucale   |  Fortisol  |             | Guarding Treasure Sphere  |
    |                     |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Treasure Sphere - 10 Vials of Medicine Oil                 |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    | 4x Phosphoric Ooze  | Deceptisol |             |                           |
    |                     |            |    5/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                       Treasure Sphere - Rainbow Anklet                     |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                Save Station - The Fifth Ark - Lower Traverse               |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |      1x Skata'ne    |            |    4/200    |                           |
    |           +         | Deceptisol |             |                           |
    |      1x Stikini     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |      1x Skata'ne    |  Fortisol  |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |      1x Skata'ne    |            |    2/200    |                           |
    |           +         |   Aegisol  |             | Guarding Treasure Sphere  |
    |      1x Stikini     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                          Treasure Sphere - 600 Gil                         |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |      1x Skata'ne    |            |    3/200    |                           |
    |    + 1x Stikini     |   Aegisol  |             |                           |
    |   + 1x Circuitron   |            |    1/231    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Save Station - The Fifth Ark - High Conflux                |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    |     1x Berserker    |   Aegisol  |             | Not repeatable            |
    |                     |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |     1x Berserker    |   Aegisol  |             | Not repeatable            |
    |                     |            |    1/422    | Guarding Treasure Sphere  |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                      Treasure Sphere - A pair of Rigels                    |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Save Station - The Fifth Ark - Inner Conduit               |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    |        3x Imp       |   Aegisol  |             | Guarding Treasure Sphere  |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                       Treasure Sphere - Auric Amulet                       |
    |                                                                            |
    10--------------------------------------------------------------------------10
    | 2x Phosphoric Ooze  |            |    2/200    |                           |
    |          +          |  Fortisol  |             |                           |
    |        3x Imp       |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    3/200    |                           |
    | 4x Phosphoric Ooze  | Deceptisol |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    | 2x Phosphoric Ooze  |            |    2/200    |                           |
    |          +          |   Aegisol  |             |                           |
    |        4x Imp       |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    | 1x Greater Behemoth |   Aegisol  |             |                           |
    |                     |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    | 3x Phosphoric Ooze  |            |    2/200    |                           |
    |          +          |  Fortisol  |             |                           |
    |        1x Imp       |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                         Treasure Sphere - Alicanto                         |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |   10x Noctilucale   | Deceptisol |             |                           |
    |                     |            |    7/200    |                           |
    10--------------------------------------------------------------------------10
    | 1x Greater Behemoth |            |    5/200    |                           |
    |          +          |   Aegisol  |             | Guarding Treasure Sphere  |
    |   4x Noctilucale    |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                    Treasure Sphere - 7 Gargantuan Claws                    |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    | 1x Greater Behemoth |   Aegisol  |             |                           |
    |                     |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    | 1x Greater Behemoth |            |    2/200    |                           |
    |          +          |  Fortisol  |             |                           |
    |        3x Imp       |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    3/200    |                           |
    |        4x Imp       | Deceptisol |             | Guarding Treasure Sphere  |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                       Treasure Sphere - Metal Armband                      |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                     Treasure Sphere - A vial of Ethersol                   |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                 Save Station - The Fifth Ark - Inner Conduit               |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    0/200    | Unavoidable               |
    |    1x Cid Raines    |   Unknown  |             | Not repeatable            |
    |                     |            |    0/200    | Moogleworks,Tetradic Crown|
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                   Save Station - The Fifth Ark - Mezzanine                 |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    |    3x Circuitron    |  Fortisol  |             | Not repeatable            |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    | 2x Phosphoric Ooze  |            |    1/275    |                           |
    |          +          |  Fortisol  |             |                           |
    | 1x Pulsework Knight |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    | 3x Phosphoric Ooze  |            |    0/999    | Three-star victories      |
    |          +          |   Aegisol  |             |                           |
    | 2x Pulsework Knight |            |    0/600    | Zero-star victories       |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                Save Station - The Fifth Ark - Central Conflux              |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    |    4x Circuitron    | Deceptisol |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/215    |                           |
    | 2x Pulsework Knight |   Aegisol  |             |                           |
    |                     |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    | 2x Pulsework Knight |            |    1/200    |                           |
    |          +          |  Fortisol  |             |                           |
    |      1x Stikini     |            |    4/200    | Variable victory quality  |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                          Treasure Sphere - Feymark                         |
    |                                                                            |
    10--------------------------------------------------------------------------10
    | 2x Pulsework Knight |            |    3/200    |                           |
    |          +          | Deceptisol |             |                           |
    |        4x Imp       |            |    6/200    | Variable victory quality  |
    10--------------------------------------------------------------------------10
    |                     |            |    2/200    |                           |
    | 1x Greater Behemoth |   Aegisol  |             |                           |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/292    |                           |
    |    4x Circuitron    |   Aegisol  |             |                           |
    |                     |            |    2/200    |                           |
    10--------------------------------------------------------------------------10
    | 1x Greater Behemoth |            |    4/200    |                           |
    |    + 2x Skata'ne    |  Fortisol  |             |                           |
    |    + 1x Stikini     |            |    4/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    0/600    |                           |
    |     1x Berserker    |   Unknown  |             | Not repeatable            |
    |                     |            |    0/600    | Guarding Treasure Sphere  |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                        Treasure Sphere - 3 Electrodes                      |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                    Save Station - The Fifth Ark - Hypogeum                 |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |      2x Skata'ne    |            |    3/200    |                           |
    |           +         | Deceptisol |             | Not repeatable            |
    |      1x Stikini     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    4/200    |                           |
    |     1x Berserker    |  Fortisol  |             | Not repeatable            |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                    Save Station - The Fifth Ark - Transept                 |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    3/200    |                           |
    |      2x Skata'ne    |   Aegisol  |             |                           |
    |                     |            |    1/200    |                           |
    10--------------------------------------------------------------------------10
    |      2x Skata'ne    |            |    5/200    |                           |
    |           +         |  Fortisol  |             |                           |
    |      1x Stikini     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |      1x Skata'ne    |            |    3/200    |                           |
    |           +         |   Aegisol  |             |                           |
    |      2x Stikini     |            |    1/213    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                    Treasure Sphere - 2 Otherworldly Bones                  |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    3/200    |                           |
    |     1x Berserker    | Deceptisol |             | Not repeatable            |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                     |            |    1/200    |                           |
    |     1x Berserker    |   Aegisol  |             | Not repeatable            |
    |                     |            |    3/200    |                           |
    10--------------------------------------------------------------------------10
    |                                                                            |
    |                     Save Station - The Fifth Ark - Vaults                  |
    |                                                                            |
    10--------------------------------------------------------------------------10
    |                     |            |    0/200    | Unavoidable               |
    |     1x Bahamut      |   Unknown  |             | Not repeatable            |
    |                     |            |    0/200    | Receive Bahamut Eidolith  |
    10--------------------------------------------------------------------------10
    x------------------------x--------------------------x------------------------x
    
    
                                   END OF CHAPTER 10
    
    
    
    [*F211*]                    CHAPTER 11 - GRAN PULSE
    
    Chapter 11 is the longest and most complicated of the thirteen chapters in 
    Final Fantasy XIII. The chapter has a unique structure within Final Fantasy 
    XIII. There is a large "free roam" area available for exploration. Also, 
    except for four story-line battles, all battles are repeatable inclusive of 
    those to be encountered in the completion of several available side quests.
    
    Chapter 11 presents basic Shroud appearance values that appear to be the same 
    as those exposed by the collection attempts made for Chapter 10.
    
    A complete roadmap for Chapter 11 would feature 40 Save Stations, 105 Treasure 
    spheres and over 300 fiend "battle group" encounters.
    
    Inclusion of the complete Chapter 11 roadmap would double the size of this 
    document to no good purpose as it would duplicate available information on 
    Chapter 11 Shroud sources contained in the companion document, "Gran Pulse 
    Treasure Guide". There, for example, one will find detail information on the 
    120 Archylte Steppe verified Shroud sources (73 Aegisol, 31 Deceptisol and 16 
    Fortisol).
    
    Observe that Chapter 11 does see a very significant event in support of Shroud 
    collection with the appearance of the Shroud Scavenger Accessory as the first 
    time "Completion Bonus" for its Mission 15. A separate "Sampler" roadmap has 
    been included in this presentation to illustrate the potential impact of this 
    accessory on Shroud collection actions.
    
    Collectible additions to inventory for Chapter 11 are numerous and include the 
    following:
    
    Weapons:     Partisan, Rod of Thorns, Hauteclaire, Simurgh, Unsetting Sun,
                 Heavenly Axis, Pleiades High Powers, Taming Pole
    Accessories: The recoveries for 61 different accessory types are indicated in
                 the Acquisitions Index Appendix
    Key Items:   Alexander Eidolith, R&D Depot, Ghyshal Reins, Hecatoncheir
                 Eidolith, Gilgamesh, Inc.
    
    The included "Sampler" roadmap features four Save Stations, six Treasure 
    Spheres and twenty fiend "battle group" encounters. Data collection has 
    verified that eighteen of the twenty fiend battle group encounters are Shroud 
    collection sources. The eighteen sources comprise 10 Aegisol, 5 Deceptisol and 
    3 Fortisol.
    
    Collectible additions to inventory for the "Sampler" chapter include the 
    following:
    
    Weapons:     Partisan, Hauteclaire
    Accessories: Saint's Amulet (2)
    Key Items:   Alexander Eidolith, Hecatoncheir Eidolith
    
    Two Shroud appearance values have been presented for each fiend battle group 
    encounter shown in the "Sampler" roadmap. The "top" entry displays the number 
    of Shrouds collected in 200 "tries" without the Shroud Scavenger Accessory 
    equipped by any member of the active battle party. The "bottom" entry displays 
    the number of Shrouds collected in 200 "tries" with the Shroud Scavenger 
    Accessory equipped by some member of the active battle party.
    
    11--------------------------------------------------------------------------11
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                   Save Station - Vallis Media - Base Camp                  |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |      4x Alraune     | Deceptisol |   * * * *   |                           |
    |                     |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    3/200    |                           |
    |        2x Flan      |   Aegisol  |   * * * *   |                           |
    |                     |            |   10/200    |                           |
    11--------------------------------------------------------------------------11
    |      3x Alraune     |            |    3/200    |                           |
    |           +         |  Fortisol  |   * * * *   |                           |
    |        1x Flan      |            |    6/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |     1x Dire Flan    | Deceptisol |   * * * *   | Guarding Treasure Sphere  |
    |                     |            |    9/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                          Treasure Sphere - Partisan                        |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |        2x Flan      |   Aegisol  |   * * * *   |                           |
    |                     |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    2/200    |                           |
    |     1x Dire Flan    |   Aegisol  |   * * * *   |                           |
    |                     |            |    7/200    |                           |
    11--------------------------------------------------------------------------11
    |      3x Alraune     |            |    1/200    |                           |
    |           +         |   Aegisol  |   * * * *   |                           |
    |        1x Flan      |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    0/200    | Unavoidable               |
    |     1x Alexander    |   Unknown  |   * * * *   | Not repeatable            |
    |                     |            |Not Available| Receive Alexander Eidolith|
    11--------------------------------------------------------------------------11
    
    11--------------------------------------------------------------------------11
    |                                                                            |
    |            Save Station - The Archylte Steppe - Central Expanse            |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |      120 Identified Sources - 73 Aegisol, 31 Deceptisol, 16 Fortisol       |
    |      Spoils characteristics like Vallis Media and Mah'habara examples      |
    |            Consult Gran Pulse Treasure Guide for source details            |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |            Save Station - The Archylte Steppe - Northern Highplain         |
    |                                                                            |
    11--------------------------------------------------------------------------11
    
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                 Save Station - Mah'habara - Maw of the Abyss               |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    0/200    |                           |
    |      3x Hoplite     |   Aegisol  |   * * * *   |                           |
    |                     |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                        Treasure Sphere - a Hauteclaire                     |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |      2x Hoplite     | Deceptisol |   * * * *   |                           |
    |                     |            |   15/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |      4x Hoplite     |   Aegisol  |   * * * *   |                           |
    |                     |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                   Side passage fiend battle groups ignored                 |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |      2x Hoplite     |            |    0/200    |                           |
    |           +         |  Fortisol  |   * * * *   |                           |
    |   1x Boxed Phalanx  |            |   15/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                  Save Station - Mah'habara - The Earthworks                |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    2/200    |                           |
    |     4x Cryohedron   |   Aegisol  |   * * * *   |                           |
    |                     |            |    6/200    |                           |
    11--------------------------------------------------------------------------11
    |           2x        |            |    1/200    |                           |
    |       Pulsework     |   Aegisol  |   * * * *   |                           |
    |       Centurion     |            |   10/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                         Treasure Sphere - 4 Electrodes                     |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |           1x        |            |    2/200    |                           |
    |       Pulsework     | Deceptisol |   * * * *   |                           |
    |       Centurion     |            |    9/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                    Treasure Sphere - 4 tiles of Chobham Armor              |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |   2x Rust Pudding   |   Aegisol  |   * * * *   | Unavoidable               |
    |                     |            |    9/200    |                           |
    11--------------------------------------------------------------------------11
    |     2x Hoplite +    |            |    0/200    |                           |
    |     1x Pulsework    |  Fortisol  |   * * * *   |                           |
    |       Centurion     |            |    8/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                       Treasure Sphere - 4 Tesla Turbines                   |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |      3x Hoplite     |            |    1/200    |                           |
    |           +         |   Aegisol  |   * * * *   |                           |
    |   1x Boxed Phalanx  |            |   10/200    |                           |
    11--------------------------------------------------------------------------11
    |                     |            |    1/200    |                           |
    |   1x Rust Pudding   | Deceptisol |   * * * *   |                           |
    |                     |            |   11/200    |                           |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |                       Treasure Sphere - 2 Saint's Amulets                  |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                                                                            |
    |               Save Station - Mah'habara - Flower-filled Fissure            |
    |                                                                            |
    11--------------------------------------------------------------------------11
    |                     |            |    0/200    | Unavoidable               |
    |   1x Hecatoncheir   |   Unknown  |   * * * *   | Not repeatable            |
    |                     |            |    0/200    | Get Hecatoncheir Eidolith |
    11--------------------------------------------------------------------------11
    
    
                                   END OF CHAPTER 11
    
    
    
    [*F212*]                       CHAPTER 12 - EDEN
    
    Chapter 12 has two separate compartments for game activity. The first, small 
    compartment is a one-time-only travel path. The second, larger compartment 
    admits free access to its length to replay repeatable battles at will.
    
    Shroud appearances are not particularly frequent in Chapter 12. It seems 
    likely that the basic appearance frequencies over the various battle groups 
    are certainly no better than those found in Chapter 10; they probably are less 
    than that. For that reason, data collection and presentation has been limited 
    to showing a record of results obtained with a Shroud Scavenger Accessory 
    equipped to a member of the active battle party.
    
    The Chapter 12 roadmap features eleven Save Stations, nineteen Treasure 
    Spheres and sixty-five different fiend "battle group" encounters.
    
    Data collection has verified that sixty-three of the sixty-five fiend battle 
    group encounters are Shroud collection sources. The sixty-three sources 
    comprise forty Aegisol, fifteen Deceptisol and eight Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Lionheart, Rebel Heart, Otshirvani, Punisher, Antares Deluxes, 
                 Mistilteinn
    Accessories: Blaze Ring (2), Champion's Badge, Power Glove, Royal Armlet
    Key Items:   Sanctum Labs, Grav-com Unit, Eden Pharmaceuticals
    
    Shroud appearance values are most frequent in the 4-8/100 range. Of the sixty-
    three values observed, twelve lie outside of the "most frequent" value range.
    
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             | Unavoidable               |
    |1x Anavatapta Warmech|   Unknown  |    0/100    | Not repeatable            |
    |                     |            |             | Receive Sanctum Labs      |
    12--------------------------------------------------------------------------12
    |                       Key Items List Initialization                        |
    |                                   Receive                                  |
    |                                Grav-com Unit                               |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                   Save Station - Eden - Gran Prix Circuit                  |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    2x Varcolaci     | Deceptisol |    6/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    3x Varcolaci     |   Aegisol  |    7/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                        Treasure Sphere - a Lionheart                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Bulwarker     |   Aegisol  |    8/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                          Treasure Sphere - 9240 Gil                        |
    |                                                                            |
    12--------------------------------------------------------------------------12
    x------------------------x--------------------------x------------------------x
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Save Station - Eden - The Skywalk                     |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |  5x Corps Defender  |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |   2x Corps Steward  |            |             |                           |
    |           +         |  Fortisol  |    6/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   4x Adamantheron   | Deceptisol |    2/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |  2x Sanctum Seraph  |            |             | Unavoidable               |
    |           +         |   Aegisol  |    6/100    | Not repeatable            |
    |     1x Bulwarker    |            |             | Seraphim deploy beacons   |
    12--------------------------------------------------------------------------12
    |                     |            |             | Unavoidable               |
    |  1x Behemoth King   |   Aegisol  |    7/100    | Not repeatable            |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Save Station - Eden - Expressway                      |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      2x Orobon      |   Aegisol  |    7/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      4x Orobon      |   Aegisol  |    2/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |      3x Orobon      |            |             |                           |
    |          +          | Deceptisol |    7/100    |                           |
    |  1x Behemoth King   |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                       Treasure Sphere - a Rebel Heart                      |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   1x Amphisbaena    |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   2x Adamantheron   |   Aegisol  |    2/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |  2x Corps Defender  |            |             |                           |
    |          +          |   Aegisol  |    6/100    |                           |
    |   3x Adamantheron   |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |  1x Proto-behemoth  |  Fortisol  |    4/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                       Treasure Sphere - an Otshirvani                      |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Save Station - Eden - Expressway                      |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             | Unavoidable               |
    |  1x The Proudclad   | Deceptisol |    8/100    | Not repeatable            |
    |                     |            |             | 1x Particle Accelerator   |
    12--------------------------------------------------------------------------12
    |                     |            |             | Unavoidable               |
    |   1x Adamanchelid   | Deceptisol |    4/100    | Not repeatable            |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                   Save Station - Eden - Ramuh Interchange                  |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                        Treasure Sphere - a Punisher                        |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |  4x Corps Defender  |   Aegisol  |    2/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     1x Humbaba      |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |  3x Corps Steward   |            |             |                           |
    |   + 1x Humbaba +    |  Fortisol  |    4/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |  2x Corps Defender  |            |             |                           |
    |   + 1x Humbaba +    | Deceptisol |    6/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |  2x Corps Steward   |            |             |                           |
    |  + 2x Varcolaci +   |   Aegisol  |    7/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    3x Varcolaci     |   Aegisol  |    7/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                        Treasure Sphere - 15000 Gil                         |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   1x Adamanchelid   |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   1x Adamanchelid   | Deceptisol |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                   Treasure Sphere - 5 Perfect Conductor                    |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |  2x Corps Defender  |            |             |                           |
    |          +          |   Aegisol  |   10/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |  1x Proto-behemoth  |            |             |                           |
    |          +          |   Aegisol  |    7/100    |                           |
    |2x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                     Save Station - Eden - Siren Park                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |  2x Sanctum Seraph  |            |             |                           |
    |    + 2x Vampire +   |   Aegisol  |    2/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   2x Adamantheron   |  Fortisol  |    3/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    | 1x Vernal Harvester | Deceptisol |    6/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |2x Sanct. Inquisitrix|   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                 Treasure Sphere - 6 Particle Accelerator                   |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |   2x Adamantheron   |   Aegisol  |    9/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |   2x Adamantheron   |            |             |                           |
    |          +          |   Aegisol  |    5/100    |                           |
    |2x Sanct. Inquisitrix|            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Treasure Sphere - a Librascope                        |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |      3x Orobon      |            |             |                           |
    |          +          | Deceptisol |    3/100    |                           |
    |2x Sanct. Inquisitrix|            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     2x Vampire      |  Fortisol  |    7/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |     3x Vampire      |            |             |                           |
    |          +          |   Aegisol  |    4/100    |                           |
    |3x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Treasure Sphere - 2 Blaze Rings                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      1x Tyrant      |  Fortisol  |    2/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      3x Orobon      |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      4x Orobon      |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Treasure Sphere - a Champion's Badge                    |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     3x Vampire      |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |      1x Tyrant      |            |             |                           |
    |           +         |   Aegisol  |    7/100    |                           |
    | 1x Vernal Harvester |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Save Station - Eden - Leviathan Plaza                   |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                 Treasure Sphere - a pair of Antares Deluxes                |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     2x Humbaba      | Deceptisol |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Juggernaut    |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     1x Humbaba      |   Aegisol  |    6/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Juggernaut    |  Fortisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     2x Humbaba      | Deceptisol |    8/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Save Station - Eden - Leviathan Plaza                   |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Adamantoise   | Deceptisol |    7/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |1x Sanctum Celebrant |            |             |                           |
    |          +          |   Aegisol  |    5/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |1x Sanctum Celebrant |            |             |                           |
    |          +          |   Aegisol  |    5/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                 Treasure Sphere - 6 Particle Accelerators                  |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                     Treasure Sphere - a Plush Chocobo                      |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     1x Humbaba      |   Aegisol  |    6/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |     1x Humbaba      |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Treasure Sphere - 12 Hellish Talons                     |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Treasure Sphere - 17 Hellish Talons                     |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |2x Sanctum Celebrant |            |             |                           |
    |          +          | Deceptisol |    6/100    |                           |
    |1x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |2x Sanctum Celebrant |            |             |                           |
    |          +          |   Aegisol  |    1/100    |                           |
    |2x Sanctum Archangel |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                  Save Station - Eden - Edenhall Grand Foyer                |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Treasure Sphere - a Mistilteinn                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |      1x Tyrant      |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Juggernaut    |  Fortisol  |    6/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    | 3x Sanctum Archangel| Deceptisol |    7/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    | 1x Sanctum Archangel|            |             |                           |
    |          +          |   Aegisol  |    7/100    |                           |
    |3x Sanct. Inquisitrix|            |             |                           |
    12--------------------------------------------------------------------------12
    | 1x Sanctum Archangel|            |             |                           |
    |          +          |   Aegisol  |    7/100    |                           |
    |2x Sanct. Inquisitrix|            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                       Save Station - Eden - Edenhall                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                      Treasure Sphere - a Power Glove                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    2x Sacrifice     |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    2x Sacrifice     |   Aegisol  |   10/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |    2x Sacrifice     |            |             |                           |
    |           +         | Deceptisol |    4/100    |                           |
    | 1x Vernal Harvester |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Sacrifice     |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                     |            |             |                           |
    |    1x Sacrifice     |   Aegisol  |    4/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                    Treasure Sphere - a vial of Ethersol                    |
    |                                                                            |
    12--------------------------------------------------------------------------12
    |                     |            |             |Unavoidable, Not repeatable|
    |    1x Proudclad     |   Unknown  |    0/100    |Receive Royal Armlet and   |
    |                     |            |             |Eden Pharmaceuticals       |
    12--------------------------------------------------------------------------12
    |                                                                            |
    |                       Save Station - Eden - Edenhall                       |
    |                                                                            |
    12--------------------------------------------------------------------------12
    
    
                                     END CHAPTER 12
    
    
    
    [*F213*]                  CHAPTER 13 - ORPHAN'S CRADLE
    
    Chapter 13 exhibits multiple compartments in which game activity takes place. 
    The first, small compartment and the final, small compartment contain 
    repeatable battles that can be re accomplished after the Chapter story-line 
    has been completed. Other compartments appear and may evolve their form as the 
    story-line progresses. Once the player has chosen to execute the "completion" 
    action for one of these compartments, its repeatable battles are no longer 
    available for replay as the action area is lost to play for the rest of the 
    game.
    
    The Shroud appearance frequencies seen in Chapter 13 are among the lowest seen 
    in the game. (A comparison of the Chapter 13 Shroud appearance data with that 
    gathered for Chapter 12 suggests that mechanism underlying both data sets may 
    be the same.) Accordingly, the presented data set reflects the use of a Shroud 
    Scavenger Accessory to assist data collection.
    
    The Chapter 13 roadmap features ten Save Stations, twenty-two Treasure Spheres 
    and thirty-nine different fiend "battle group" encounters.
    
    Data collection has verified that thirty-six of the thirty-nine fiend battle 
    group encounters are Shroud collection sources. The thirty-six sources 
    comprise twenty-two Aegisol, ten Deceptisol and four Fortisol.
    
    Collectible additions to inventory for this chapter include the following:
    
    Weapons:     Shamanic Spear
    Accessories: Cherub's Crown, Gale Ring, Tetradic Crown, Weirding Glyph, 
                 Adamant Bangle, Imperial Armlet
    Key Items:   None
    
    Observed frequencies of Shroud appearances are fairly uniform across the 1-
    10/100 value set although there is a peak at the 4/100 and 5/100 values.
    
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     Orphan's Cradle - Edenhall Reliquary                   |
    |                           Selection Menu Available                         |
    |                         Optional Return to Edenhall                        |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                         Automatic Progression Occurs                       |
    |                       Orphan's Cradle Entrance Appears                     |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    3x Sacrifice     | Deceptisol |    2/100    | Always available          |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    4x Sacrifice     | Deceptisol |    5/100    | Always available          |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                           Three Warp Gates Appear                          |
    |                       Retrograde Path Segments Appear                      |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                             Edenhall Warp Gate                             |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                             Inactive Warp Gate                             |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                            Gran Pulse Warp Gate                            |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    2x Sacrifice     |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Aquila Velocycle | Deceptisol |    8/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Aquila Velocycle |   Aegisol  |    5/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                       Treasure Sphere - a Librascope                       |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Megrim Thresher  |   Aegisol  |    6/100    | Guarding Treasure Spheres |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - a Cherub's Crown                     |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                   Treasure Sphere - a nugget of Millerite                  |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                      Retrograde Path Segment Completes                     |
    |                       Transportation Platforms Appear                      |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                      Treasure Sphere - 4 Superchargers                     |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Aquila Velocycle |  Fortisol  |    4/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Aquila Velocycle | Deceptisol |    3/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 1x Megrim Thresher  |   Aegisol  |    5/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                  Treasure Sphere - 2 Particle Accelerators                 |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                   Treasure Sphere - a nugget of Uraninite                  |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                       Treasure Sphere - 5 Turboprops                       |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                   Treasure Sphere - 4 Perfect Conductors                   |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                    Treasure Sphere - 20 Seaking's Beards                   |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |     1x Dagonite     |   Aegisol  |    6/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |     3x Dagonite     |   Aegisol  |   10/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    2x Sacrifice     |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - 2 vials of Aegisol                   |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    3x Sacrifice     |   Aegisol  |    8/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                       Treasure Sphere - 9 Tears of Woe                     |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                        Treasure Sphere - a Gale Ring                       |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |     2x Dagonite     | Deceptisol |    8/100    | Guarding Treasure Sphere  |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                      Treasure Sphere - a Shamanic Spear                    |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                          Path Guardian Interface                           |
    |                       Pathway Reconfiguration Occurs                       |
    |                       Retrograde Pathway Unavailable                       |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |    1x Sacrifice     |            |             |                           |
    |          +          |  Fortisol  |    5/100    |                           |
    | 1x Aquila Velocycle |            |             |                           |
    13--------------------------------------------------------------------------13
    |    1x Sacrifice     |            |             |                           |
    |          +          | Deceptisol |   10/100    |                           |
    |     3x Dagonite     |            |             |                           |
    13--------------------------------------------------------------------------13
    |    2x Sacrifice     |            |             |                           |
    |          +          |   Aegisol  |    4/100    |                           |
    |     2x Dagonite     |            |             |                           |
    13--------------------------------------------------------------------------13
    |    2x Sacrifice     |            |             |                           |
    |          +          |   Aegisol  |    2/100    |                           |
    | 1x Aquila Velocycle |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                      Treasure Sphere - a Tetradic Crown                    |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |     3x Dagonite     |            |             |                           |
    |          +          |   Aegisol  |    5/100    |                           |
    | 1x Aquila Velocycle |            |             |                           |
    13--------------------------------------------------------------------------13
    |     2x Dagonite     |            |             |                           |
    |          +          |  Fortisol  |    7/100    |                           |
    |  1x Sanctum Templar |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - 6 Starblossom Seeds                  |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |  1x Sanctum Templar |   Aegisol  |   14/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                  Treasure Sphere - 8 mats of Black Mycelium                |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |    1x Sacrifice     |            |             |                           |
    |          +          | Deceptisol |    4/100    |                           |
    |  1x Sanctum Templar |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                  Treasure Sphere - a nugget of Rhodochrosite               |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |    2x Sacrifice     |            |             |                           |
    |          +          |   Aegisol  |    6/100    |                           |
    |  1x Sanctum Templar |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                            Automatic Progression                           |
    |                          Transport to Battle Arena                         |
    13--------------------------------------------------------------------------13
    |   1x Bandersnatch   |            |             | Unavoidable               |
    |          +          |   Aegisol  |    3/100    | Not repeatable            |
    |   1x Jabberwocky    |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                 Post Battle                                |
    |                            Automatic Progression                           |
    |                       Transport to New Pathway Segment                     |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                         New Pathway Segment Appears                        |
    |                       Path Guardian Interface Appears                      |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                          Selection Menu Presented                          |
    |                         Optional Return to Entrance                        |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    1x Immortal      | Deceptisol |    7/100    | Guarding Treasure Spheres |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - a Weirding Glyph                     |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - an Adamant Bangle                    |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                   Treasure Sphere - a nugget of Scarletite                 |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                         Treasure Sphere - an Elixir                        |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    | 2x Aquila Velocycle |   Aegisol  |    6/100    | Left-hand side            |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |    2x Sacrifice     |            |             |                           |
    |          +          |   Aegisol  |    4/100    | Right-hand side           |
    |    4x Dagonite      |            |             |                           |
    13--------------------------------------------------------------------------13
    |  1x Megrim Thresher |            |             |                           |
    |          +          |   Aegisol  |    5/100    | Left-hand side            |
    |  1x Sanctum Templar |            |             |                           |
    13--------------------------------------------------------------------------13
    |    3x Sacrifice     |            |             |                           |
    |          +          | Deceptisol |    4/100    | Right-hand side           |
    |    3x Dagonite      |            |             |                           |
    13--------------------------------------------------------------------------13
    |    2x Sacrifice     |            |             |                           |
    |          +          |   Aegisol  |    6/100    |                           |
    |  1x Megrim Thresher |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                            Automatic Progression                           |
    |                          Transport to Battle Arena                         |
    13--------------------------------------------------------------------------13
    |                     |            |             | Unavoidable               |
    |    1x Wladislaus    |   Aegisol  |    5/100    | Not repeatable            |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                 Post Battle                                |
    |                            Automatic Progression                           |
    |                       Transport to New Pathway Segment                     |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                           Selection Menu Presented                         |
    |                         Optional Return to Entrance                        |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                         New Pathway Segment Appears                        |
    |                        New Challenge Opponent Appears                      |
    13--------------------------------------------------------------------------13
    |    1x Wladislaus    |            |             |                           |
    |          +          |   Aegisol  |    2/100    |                           |
    |  1x Sanctum Templar |            |             |                           |
    13--------------------------------------------------------------------------13
    |   1x Bandersnatch   |            |             |                           |
    |          +          |  Fortisol  |    4/100    |                           |
    |   1x Jabberwocky    |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |    1x Wladislaus    | Deceptisol |    3/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |  3x Sanctum Templar |   Aegisol  |    4/100    |                           |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |               Save Station - Orphan's Cradle - The Tesseracts              |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                           Path Guardian Interface                          |
    |                            Automatic Progression                           |
    |                          Transport to Battle Arena                         |
    13--------------------------------------------------------------------------13
    |                     |            |             | Unavoidable               |
    | 1x Tiamat Eliminator|   Aegisol  |    8/100    | Not repeatable            |
    |                     |            |             | Receive Imperial Armlet   |
    13--------------------------------------------------------------------------13
    |                                 Post Battle                                |
    |                            Automatic Progression                           |
    |                       Return to Prior Pathway Segment                      |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                        Warp Gate Interface Appears                         |
    |                            Automatic Progression                           |
    |                 Transport to Orphan's Cradle, The Narthex                  |
    13--------------------------------------------------------------------------13
    |                            Warp Gate Interface                             |
    |                          Selection Menu Presented                          |
    |                        Optional Return to Entrance                         |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                 Save Station - Orphan's Cradle - The Narthex               |
    |                                                                            |
    13--------------------------------------------------------------------------13
    |                                                                            |
    |                     Treasure Sphere - a vial of Ethersol                   |
    |                                                                            |
    13--------------------------------------------------------------------------13
    x------------------------x--------------------------x------------------------x
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |   1x Barthandelus   |   Unknown  |    0/100    | Unavoidable               |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |      1x Being       |   Unknown  |    0/100    | Unavoidable               |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                     |            |             |                           |
    |      1x Orphan      |   Unknown  |    0/100    | Unavoidable               |
    |                     |            |             |                           |
    13--------------------------------------------------------------------------13
    |                       Post Battle Automatic Progression                    |
    |                      Final Fantasy XIII Cast and Credits                   |
    |                          Save Progress Option Appears                      |
    13--------------------------------------------------------------------------13
    
    
                                     END CHAPTER 13
    
    
    
    [*G*]                             VARIABILITY
    
    Uncertainty is pervasive in Final Fantasy games and in particular in the 
    Shroud appearance mechanisms of concern to this guide. It is a significant 
    feature that demands attention in a useful description of Shroud appearances. 
    The text of this section is intended to address this need by presenting an 
    introduction to the basis for uncertainties seen the Shroud sources mechanisms 
    as exposed by highly variable outcomes seen in the data collection results.
    
    For sure, the outcome of any Shroud collection attempt cannot be predicted 
    with any degree of certainty as it is variable. There are multiple causes 
    underlying the variability. The text following will touch upon a selection of 
    causes of uncertainty drawn from the totality of possible variability sources.
    
    1. In Final Fantasy XIII, variability has deliberately been inserted into the 
    game design to ensure unpredictability (Variability by Design).
     
    2. Final Fantasy XIII provides the player with means to influence variable 
    Shroud collection results (Variability by Player Choice).
    
    3. Final Fantasy XIII game play exhibits variability features that "overwhelm" 
    expression of basic mechanisms (Variability Analysis: Sense from Nonsense).
    
    4. Original issue Final Fantasy XIII software has undergone evolution after 
    the initial general release of the game (Variability by Software Change).
    
    
    [*G1*]                       Variability by Design
    
    Shroud appearances are, by design, unpredictable: the Shroud appearance 
    outcome of any particular battle is drawn from a set of alternatives; the 
    likely number of Shrouds to be received from any battle may be the same or 
    different from other battles; the number of Shrouds received from any specific 
    battle over a particular number of repetitions is highly variable.
    
    A completed battle in Final Fantasy XIII always has the potential to yield a 
    Shroud as one of the after battle "spoils" received. The exact nature of the 
    spoils outcome is made uncertain due to the fact that one of three possible 
    Shroud types may appear or, for any battle, no Shroud may ever appear.
    
    If the battle is one in which a Shroud is "occasionally" seen as a "spoil" of 
    battle, the "long-term" average frequency of appearance has been deliberately 
    made to be variable across battles. In the game, what the long-term average 
    might be for a single battle or, for a group of similar battles, is unknown 
    unless extensive data is collected and analysis is undertaken to estimate it.
    
    Appearance characteristics for individual battles appear to have been defined 
    in part by introducing a complex "probability rule" mechanism to determine the 
    appearance or non appearance of a Shroud as a battle "spoils". The mechanism 
    likely involves a software routine that "approximates" a Random Number 
    Generator and decision mechanism that uses the Pseudo Random Number Generator 
    output to choose whether or not a Shroud is to appear as a battle spoil. Not 
    only is the exact number of Shrouds to appear in a specified number of battle 
    repetitions unknown, the "probability rule" used by the game to control Shroud 
    appearances is not described in game literature either. To further complicate 
    matters, there is a "heavy" overlay of added variability that obscures the 
    view of the basic "probability rule" for each Shroud source.
    
    Thus without information such as is contained in this guide, a player is faced 
    with great uncertainty with regard to Shroud appearances when approaching any 
    battle situation.
    
    The guide contains information that eliminates the uncertainty introduced by 
    having multiple possible Shroud appearance outcomes for each battle.
    
    The collected data records presented by the guide do provide a basis for 
    determining approximate "long-term" average frequencies of appearance for 
    user-selected groups of Shroud sources. Such averages plus the variations in 
    outcomes seen in battles assessed as being "similar" by a user of this guide 
    can give a player a "feel" for what is to be expected in a battle situation of 
    interest.
    
    The fact remains that performing a specific set of actions during Shroud 
    collection need not produce the same result each time the identical sequence 
    of actions is executed. For example, completing a predetermined number of 
    battles multiple times will likely not produce the same number of Shrouds each 
    time the specified number of battles is repeated.
    
    The guide suggests one means for dealing with this "residual" uncertainty at 
    the Chapter Roadmap level of data presentation by describing a simple model 
    plus example analysis approaches that, if applied, can assist a player to make 
    refined judgments as to probable outcomes of Shroud collection actions. 
    Consult the Appearances Probability Appendix for that material.
    
    The guide also recognizes that the actual situation is far more complex than 
    can be explained by use of a simple model. Discussion of hypothetical 
    constructs as a means for dealing with certain "unexpected" results plus 
    address of the more subtle variability-by-design features experienced during 
    the data collection effort are among the topics covered in later subsections.
    
    
    [*G2*]                   Variability by Player Choice
    
    The Final Fantasy XIII game affords a player two significant opportunities for 
    "adjusting" it's implemented basic Shroud appearance characteristics: a player 
    may choose to implement alternate battle strategies in an effort to improve 
    Shroud recoveries; a player may equip a special feature accessory as an aid to 
    Shroud recovery activity.
    
    The text immediately following discusses the battle strategy manipulation 
    option. Considerations on the use of the special feature accessory are 
    presented following the discussion of the effects of varied battle strategy on 
    Shroud recoveries.
    
    It is important to note that the new data presented in this text section were 
    collected using PlayStation 3 System Software Version 4.25.
    
    [*G21*] BATTLE STRATEGY MANIPULATION
    
    The "Quality" of a battle outcome in Final Fantasy XIII is measured in terms 
    of a rating scale that displays zero to five stars. The more stars received 
    after a battle, the higher the quality of the outcome. A player can influence 
    the quality of victory achieved by using various battle strategies.
    
    The general question to be addressed is, "What advantage, if any, results from 
    choosing to adjust one's battle strategy in Shroud collection activity?"
    
    As shown by the displayed record, the number of Shroud appearances in a 
    standard number of battles does vary with changing battle victory quality. The 
    higher the victory quality, the fewer will be the number of Shrouds received 
    in a standard number of battles.
    
    
                     Shroud Appearances in 100 Collection Attempts
    ------------------------------------------------------------------------------
    |                     |            |  Quality  |Number of|  Battle Duration  |
    |  Source Descriptor  |   Shroud   |     of    | Shrouds |    Time Range     |
    |                     |            |  Victory  |Collected| for quality shown |
    ------------------------------------------------------------------------------
    |       Chapter 2     |            |   -----   |    99   | More than 1 Min 7s|
    |                     |            |   --*--   |    54   |1 Min 7s - 1 Min 3s|
    |     2x Pantheron    |  Fortisol  |   -*-*-   |    19   | 1 Min 2s - 58 sec |
    |  The Pulse Vestige  |            |   -***-   |    15   |  57 sec - 42 sec  |
    |      Ambulatory     |            |   **-**   |    13   |  41 sec - 37 sec  |
    |                     |            |   *****   |    13   | Less than 37 sec  |
    |  Pre emptive Strike |            |   *****   |    11   |      10 sec       |
    ------------------------------------------------------------------------------
    
    A quick look at the entries in the "Number of Shrouds Collected" column 
    suggests that there may be "rule of thumb" estimate available to describe the 
    range of Shroud appearances to be expected as "Quality of Victory" is varied; 
    it appears that the zero-star (-----) Quality of Victory entry is about ten 
    times the pre emptive strike (*****) Quality of Victory entry.
    
    This estimator, if generally valid, will be very convenient for the average 
    player as multiplication and/or division by ten is an easy calculation. More 
    convenient for digital systems are factors which can be written as multiples 
    of two (four as two squared for example). For the case at hand, use of the 
    factor "eight" produces eighty-eight from eleven and one hundred four from 
    thirteen so there may be hope for that factor as well; more on this below.
    
    Turn next then to an evaluation of the "relative worth" of the number of 
    Shrouds obtained using various available strategies.
    
    Inspection of the tabulated results suggests that a zero-star strategy may be 
    advantageous relative to a five-star strategy and a five-star strategy may 
    produce Shrouds with less effort than a four-star strategy.
    
    What will be proposed in this guide is an evaluation method that quantifies 
    such difference observations to define a decision-making aid for strategy 
    selection. The evaluation will involve consideration of the amount of effort 
    required to collect Shrouds under the various strategies to be compared for 
    each battle of interest.
    
    The "figure of merit" to be employed will be the average collection time per 
    Shroud in a standard number of battle repetitions. The average Shroud 
    collection time is defined as the number of battle repetitions used to obtain 
    the collected number of Shrouds, multiplied by the battle completion time, 
    divided by the number of Shrouds collected.
    
    The time required to complete a single battle once will be composed of battle 
    execution time plus battle scene reload time.
    
    Battle execution time will consist of any time used to "set up" the battle 
    action, the time needed to view any graphic preamble to the battle action, the 
    battle action interval itself (termed "Battle Duration" in the game's after 
    battle action report), and the time needed to display and review the after-
    battle results summary screens.
    
    For repeatable battles, the reload time represents the time interval needed to 
    move away from the battle site, perhaps pause briefly, and return to the 
    battle site to re engage the enemy. For non repeatable battles, the reload 
    time represents the time interval to execute [Quit], [Reload] and return to 
    the battle site from the reloaded action initialization point.
    
    In a comparison between two strategies, the strategy with the lowest average 
    Shroud collection time will be assumed the strategy that will produce Shrouds 
    with the minimum expenditure of effort and will be the "favored" strategy.
    
    For simplicity, the example average calculations will use "Battle Duration" 
    instead of battle execution time. This results in the average single Shroud 
    collection time values that are presented being a "bit optimistic" by some 
    number of seconds.
    
    With this view, consider the next display which has been developed using the 
    information of the prior record display, execution time factor specifics 
    selected to reflect experience gained during data gathering, and a recorded 
    battle scene reload time of 1 minute 5 seconds.
    
              Average Shroud Collection Times for 100 Collection Attempts
    
    ------------------------------------------------------------------------------
    |                     |   Battle   |  Quality  |Number of|      Average      |
    |  Source Descriptor  |  Duration  |     of    | Shrouds |   Single Shroud   |
    |                     |  (Seconds) |  Victory  |Collected|  Collection Time  |
    ------------------------------------------------------------------------------
    |       Chapter 2     |     70     |   -----   |    99   |     2 Min 16s     |
    |                     |     65     |   --*--   |    54   |     3 Min 56s     |
    |     2x Pantheron    |     60     |   -*-*-   |    19   |    10 Min 58s     |
    |  The Pulse Vestige  |     50     |   -***-   |    15   |    12 Min 47s     |
    |      Ambulatory     |     39     |   **-**   |    13   |    13 Min 20s     |
    |                     |     25     |   *****   |    13   |    11 Min 17s     |
    |  Preemptive Strike  |     10     |   *****   |    11   |    11 Min 22s     |
    ------------------------------------------------------------------------------
    
    The relative merits of the various strategies now seem clear. A strategy based 
    upon pursuit of zero-star or one-star battle victory quality is clearly 
    superior to any of the alternatives. Second place goes to the two-star and 
    five-star strategies. Mid range strategies appear to be the least effective.
    
    The numbers of Shrouds shown collected reflect the actual game play results 
    found during the construction of this example. As shown by the Chapter 2 
    Roadmap, it is generally the case that the number of Shrouds received in a 
    standard number of battles for a five-star victory quality "in the 
    neighborhood" of the studied fiend encounter situation is variable in the 
    range 11/100 to 15/100. Therefore it is not unreasonable to assume that the 
    individual collection values shown by the example table are example products 
    of a variable outcome to some degree. In particular, the values shown for the 
    three-star, four star and five-star collection strategies are all within the 
    demonstrated variability range for five-star victory quality. Practically 
    speaking then, the tabulation probably shows a rough equivalence in the number 
    of Shrouds collected among the displayed strategies in the three-star to five-
    star victory strategy set.
    
    Now the collected Shrouds entries can be viewed as suggesting that a 
    convenient "power-of-two" progression can be postulated based using the 
    entries of the "Number of Shrouds Collected" column of the table.
    
    Using the zero-star entry as the reference point, a progression is: for 
    zero-star victory quality, 100% (1/1); for one-star victory quality 50% 
    (1/2), for two-star victory quality, 25% (1/4) and for three-star to five-
    star victory quality, 12.5% (1/8). Making use of an alternate reference 
    point, e. g., if five-star battle victory quality is chosen as the 
    "standard", the "power-of two" progression is 1, 2, 4 and 8.
    
    So, ten may be a convenient factor to use but it seems likely that the 
    underlying difference factor is probably closer to eight. Given the 
    variability, nothing is certain but, if one views the difference factor as 
    being described as from six (six times fifteen is ninety) to ten (ten times 
    eleven is one hundred ten) with the center point of eight, one has an 
    estimator which seems to completely cover the range of results seen.
    
    To conclude the discussion of the example results, it is useful to review some 
    important factors not explicitly considered by the example analysis.
    
    The time required to "learn" how to implement a particular strategy has not 
    been recognized by the calculations. Set up time associated with battle 
    repetition also has not been considered. Consideration of either of these 
    factors could alter the relative merit of strategies shown. For example, if an 
    "extra" 30 seconds was needed to "set up" the initiation of a preemptive 
    strike, that strategy would be the least favorable Shroud collection approach 
    for the example.
    
    Use of "Battle Duration" instead of the actual "Battle Completion" time is a 
    convenient approximation that does underestimate the average Shroud collection 
    time. The impact of this approximation will depend upon the collection 
    situation and the playing technique of the collector. It is certain that an 
    error of 10 seconds will produce a total time underestimate of 1000 seconds 
    (about 17 minutes) for a 100-battle collection attempt.
    
    Thus far the discussion has considered a single battle to develop its 
    conclusions. It seems natural to investigate additional battle situations to 
    build confidence that the proposed "preferred" strategies are applicable 
    generally to all fiend encounters to be found in the game.
    
    For simplicity only zero-star and five-star strategies will be compared. This 
    approach seems reasonable given that, as has been demonstrated for the example 
    battle situation, strategies based upon pursuit of victories of intermediate 
    quality will produce results intermediate to those of the two battle quality 
    cases studied.  Also, at least to a first approximation, the five-star 
    strategy seems to be somewhat representative of the results to be obtained by 
    use of most alternate, intermediate strategies.
    
    To begin to address this question, twenty-five enemy battle group encounter 
    situations were investigated as to the number of Shroud appearances occurring 
    using both a zero-star and a five-star quality of victory strategy for each.
    
    The results of that effort are displayed by the Shroud collection tabulation 
    shown. Observe that multiple encounter groups were investigated in later 
    chapters owing to the need to later address the behavior of special features 
    to be found there in some detail.
    
                           Chapter Sampler Sources Considered
                                  No Catalogs Equipped
                    Shroud Appearances in Cited Collection Attempts
    ------------------------------------------------------------------------------
    |                     |            |  Quality  | Number of |                 |
    |  Source Descriptor  |   Shroud   |     of    | Shrouds   |     Context     |
    |                     |            |  Victory  | Collected |                 |
    ------------------------------------------------------------------------------
    |1x PSICOM Marauder + |            |   -----   |    00     |    Chapter 1    |
    |  The Hanging Edge   |    None    |           |           |   100 Battles   |
    |  Skybridge No. 369  |            |   *****   |    00     | 45s - 2 Min 45s |
    ------------------------------------------------------------------------------
    |       1x Ghoul      |            |   -----   |    97     |    Chapter 2    |
    |  The Pulse Vestige  |  Fortisol  |           |           |   100 Battles   |
    |      Ambulatory     |            |   *****   |    12     |  6 sec - 42 sec |
    ------------------------------------------------------------------------------
    |  1x Alpha Behemoth  |            |   -----   |    64     |    Chapter 3    |
    |     Lake Bresha     | Deceptisol |           |           |   100 Battles   |
    | Gates of Antiquity  |            |   *****   |    11     | 25s - 3 Min 13s |
    ------------------------------------------------------------------------------
    |      1x Uhlan       |            |   -----   |    48     |    Chapter 4    |
    |   The Vile Peaks    |   Aegisol  |           |           |   100 Battles   |
    |  Scavenger's Trail  |            |   *****   |    11     | 35s - 2 Min 25s |
    ------------------------------------------------------------------------------
    |  1x Alpha Behemoth  |            |   -----   |    22     |    Chapter 5    |
    | The Gapra Whitewood |   Aegisol  |           |           |   200 Battles   |
    |  Canopy Wardwalks   |            |   *****   |    02     | 21s - 3 Min 13s |
    ------------------------------------------------------------------------------
    |   3x Garchimacera   |            |   -----   |    41     |    Chapter 6    |
    |  Sunleth Waterscape |  Fortisol  |           |           |   200 Battles   |
    |  Rain-spotted Vale  |            |   *****   |    04     | 47s - 2 Min 27s |
    ------------------------------------------------------------------------------
    |     2x Flanitor     |            |   -----   |    38     |    Chapter 7    |
    |      Palumpolum     |  Fortisol  |           |           |   200 Battles   |
    | Nutriculture Complex|            |   *****   |    07     |  7s - 1 Min 10s |
    ------------------------------------------------------------------------------
    |   6x Corps Gunners  |            |   -----   |    22     |    Chapter 8    |
    |       Nautilus      | Deceptisol |           |           |   200 Battles   |
    |       The Mall      |            |   *****   |    04     | 25s - 3 Min 13s |
    ------------------------------------------------------------------------------
    |     1x Flanborg     |            |   -----   |    20     |    Chapter 9    |
    |    The Palamecia    |   Aegisol  |           |           |   200 Battles   |
    |     Cargo Access    |            |   *****   |    02     | 13s - 1 Min 05s |
    ------------------------------------------------------------------------------
    |    1x Berserker     |            |   -----   |    12     |    Chapter 10   |
    |    The Fifth Ark    |   Aegisol  |           |           |   200 Battles   |
    |    Hibernatorium    |            |   *****   |    01     | 47s - 3 Min 04s |
    ------------------------------------------------------------------------------
    |    1x Berserker     |            |   -----   |    16     |    Chapter 10   |
    |    The Fifth Ark    |   Aegisol  |           |           |   200 Battles   |
    |    Hibernatorium    |            |   *****   |    02     | 47s - 3 Min 04s |
    ------------------------------------------------------------------------------
    |      4x Alraune     |            |   -----   |    10     |    Chapter 11   |
    |     Vallis Media    | Deceptisol |           |           |   200 Battles   |
    |   Fingers of Stone  |            |   *****   |    01     |     8s - 40s    |
    ------------------------------------------------------------------------------
    |     1x Triffid      |            |   -----   |    14     |    Chapter 11   |
    |   Archylte Steppe   |   Aegisol  |           |           |   325 Battles   |
    |   Aggra's Pasture   |            |   *****   |    01     |     5s - 25s    |
    ------------------------------------------------------------------------------
    |     1x Triffid      |            |   -----   |    14     |    Chapter 11   |
    |   Archylte Steppe   |   Aegisol  |           |           |   600 Battles   |
    |   Aggra's Pasture   |            |   *****   |    00     |     5s - 25s    |
    ------------------------------------------------------------------------------
    |     2x Dire Flan    |            |   -----   |    10     |    Chapter 11   |
    |   Archylte Steppe   | Deceptisol |           |           |   478 Battles   |
    |     Arid Strath     |            |   *****   |    01     | 36s - 1 Min 20s |
    ------------------------------------------------------------------------------
    |     1x Behemoth+    |            |   -----   |    09     |    Chapter 11   |
    |    Archylte Steppe  |  Fortisol  |           |           |   600 Battles   |
    |  Northern Highplain |            |   *****   |    00     | 13s - 1 Min 10s |
    ------------------------------------------------------------------------------
    |1 Pulsework Centurion|            |   -----   |    06     |    Chapter 11   |
    |      Mah'habara     | Deceptisol |           |           |   200 Battles   |
    |    The Earthworks   |            |   *****   |    01     |     5s - 29s    |
    ------------------------------------------------------------------------------
    |1 Pulsework Centurion|            |   -----   |    13     |    Chapter 11   |
    |      Mah'habara     | Deceptisol |           |           |   600 Battles   |
    |    The Earthworks   |            |   *****   |    00     |     5s - 44s    |
    ------------------------------------------------------------------------------
    |     1x Gurangatch   |            |   -----   |    06     |    Chapter 11   |
    |    Taejin's Tower   |  Fortisol  |           |           |   200 Battles   |
    |     Second Tier     |            |   *****   |    02     |    16s - 58s    |
    ------------------------------------------------------------------------------
    |  5x Corps Defender  |            |   -----   |    06     |    Chapter 12   |
    |         Eden        |   Aegisol  |           |           |   200 Battles   |
    |     The Skywalk     |            |   *****   |    01     |    10s - 46s    |
    ------------------------------------------------------------------------------
    |2 Sanctum Inquisitrix|            |   -----   |    04     |    Chapter 12   |
    |         Eden        |   Aegisol  |           |           |   200 Battles   |
    |      Siren Park     |            |   *****   |    01     | 15s - 2 Min 25s |
    ------------------------------------------------------------------------------
    |     4x Sacrifice    |            |   -----   |    01     |    Chapter 13   |
    |    Orphan's Cradle  | Deceptisol |           |           |   200 Battles   |
    |    The Tesseracts   |            |   *****   |    01     |  1 Min - 5 Min  |
    ------------------------------------------------------------------------------
    |  1x Sanctum Templar |            |   -----   |    03     |    Chapter 13   |
    |    Orphan's Cradle  |   Aegisol  |           |           |   600 Battles   |
    |    The Tesseracts   |            |   *****   |    00     | 25s - 2 Min 25s |
    ------------------------------------------------------------------------------
    |      4x Alraune     |            |   -----   |    07     | Post Story Line |
    |     Vallis Media    | Deceptisol |           |           |   200 Battles   |
    |   Fingers of Stone  |            |   *****   |    01     |     6s - 35s    |
    ------------------------------------------------------------------------------
    |     1x Gurangatch   |            |   -----   |    01     | Post Story Line |
    |    Taejin's Tower   |  Fortisol  |           |           |   200 Battles   |
    |     Second Tier     |            |   *****   |    01     |    20s - 50s    |
    ------------------------------------------------------------------------------
    
    Review of the tabulated results shows that the Zero-Star-Battle-Victory-
    Quality strategy increases the number of Shroud appearances for Chapters 2 
    through Chapter 12. The strategy is not active in Chapter 1 and its effect 
    phases out in Chapter 13. The recorded Shroud appearances increase progression 
    seems to parallel the Chapter Shroud appearances number progression recorded 
    for the same chapters.
    
    Seventeen of the twenty-five battle situations allow ratios between the Zero-
    Star and Five-Star-Battle-Victory-Quality strategy results to be computed. The 
    results show a ratio range of 3.0 to 14.0 (for a midpoint value of 8.5) and an 
    average ratio of 7.9.
    
    These results seem to confirm the validity of the prior hypothesis about the 
    effect of varying battle strategy on Shroud appearances. Use of a Zero-Star-
    Battle-Victory-Quality strategy can, on the average, typically be expected to 
    improve Shroud appearances about six to ten fold over those seen under the 
    Five-Star-Battle-Victory-Quality strategy.
    
    Knowing that the Zero-Star-Battle-Victory-Quality strategy is available is not 
    enough to make a decision on whether Shrouds should be accumulated by its 
    application. It would seem likely that the Shroud collector will wish to 
    examine the relative merits of collecting Shrouds in the various Chapters by 
    considering the amount of effort required to collect the Shrouds in each case.
    
    To assist this, the time interval entries in the final column of the "Chapter 
    Sampler Sources Considered" display have been chosen as representative of the 
    zero-star and five star Battle Duration times seen during data collection. 
    (NOTE: there is nothing special about the times other than that they are 
    actual times seen during data collection.) Using those in combination with the 
    reload time estimates made during data collection produces the listing that 
    follows. In the listing, the Zero-Star-Battle-Victory-Quality strategy yields 
    Shrouds in a lower average acquisition time for all entries other than the 
    last. Remember that, due to the approximations made, the average time 
    requirements provided are optimistic.
    
                          Example Shroud Acquisition Times
    
          Chapter        Battle            Reload            Average Time
                          Group             Time              per Shroud
    
             2          1x Ghoul         1 Min  5s        1 Min 50s -  9 Min 52s
             3     1x Alpha Behemoth     1 Min  5s        6 Min 43s - 13 Min 38s
             4          1x Uhlan         1 Min 20s        7 Min 49s - 17 Min 25s
             5     1x Alpha Behemoth     1 Min  0s      1 Hr 24 Min - 2 Hr 15 Min
             6      3x Garchimacera      0 Min 40s       15 Min 12s - 1 Hr 13 Min
             7        2x Flanitor        1 Min  5s       11 Min 51s - 34 Min 17s
             8     5x Corps Gunners      1 Min 35s       43 Min 38s - 1 Hr 40 Min
             9        1x Flanborg        0 Min 25s       15 Min  0s - 50 Min  0s
            10        1x Berserker       1 Min 35s       35 Min  5s - 6 Hr  4 Min
            11         4x Alraune        1 Min  5s       35 Min  0s - 6 Hr  4 Min
            12    5x Corps Defenders     0 Min 30s       42 Min 13s - 1 Hr 14 Min
            13        4x Sacrifice       0 Min 20s      4 Hr 27 Min - 17 Hr 47 Min
    
    The estimates may not be typical for all sources in each chapter since, as 
    shown by the several display entries for Chapter 11; individual Shroud sources 
    will vary in their response to Shroud collection attempts. However, they do 
    give a general idea of the time that will be required to collect Shrouds 
    throughout the game using a "pure" Battle-Victory-Quality strategy.
    
    [*G22*] SPECIAL FEATURE ACCESSORY USE
    
    When the story line reaches Chapter 11 a "special feature accessory" becomes 
    available for acquisition by completion of several of the optional side quests 
    featured. This accessory exhibits a description of "Shroud Scavenger" when 
    equipped to a character whose equipment status is examined by means of an in-
    game Main Menu inquiry.
    
    This text has the purpose of providing an examination of the use of this 
    accessory with a view to providing a preliminary assessment of its usefulness 
    in improving Shroud appearances over what will be encountered when unassisted 
    Shroud collection is attempted.
    
    Data to support the examination are presented for the set of twenty battles 
    displayed in the Sampler Roadmap for Chapter 11. As shown, two of the twenty 
    battles failed to produce any Shrouds. For the remaining eighteen, the 
    collection results clearly show that there is a very significant increase in 
    the number of Shrouds collected with the Shroud Scavenger Accessory equipped.
    
    As usual with Final Fantasy features involving probabilities, the magnitude of 
    the differences between the number of Shrouds collected with the Shroud 
    Scavenger Accessory equipped and the number of Shrouds collected without use 
    of the Shroud Scavenger accessory is "highly variable" (probably deliberately 
    so to obscure the precise nature of the mechanisms involved).
    
    For the fifteen battle records showing non-zero Shroud collection results in 
    the chosen standard number of battles when no Shroud Scavenger accessory is 
    used, the ratio of the number of appearances seen with the Shroud Scavenger 
    Accessory equipped to the number of appearances seen without the Shroud 
    Scavenger Accessory equipped varies from 2.0 to 15.0. For this same set of 
    records, the average ratio is 8.3.
    
    With the mid-point of the ratio range at 8.5 and the average ratio at 8.3, a 
    (very rough) "rule of thumb" estimate for the effect of the Shroud Scavenger 
    Accessory based upon the available data is that it will, on the average, 
    increase the number of Shrouds received at least eightfold.
    
    Since each of variable ratio figures is itself derived from two observed 
    (variable) appearance numbers, this identification of an eightfold increase as 
    the definitive "rule" precisely describing the impact of the Shroud Scavenger 
    Accessory based on this small sample of battles is certainly tentative. One 
    could (for convenience) use another ratio (such as ten) with equal validity.
    
    If one admits eight and ten as possible factors with eight chosen as the 
    midpoint of the observed experience, a reasonable rule of thumb might be to 
    say that a rough estimate of expectation for any given battle situation is to 
    use the observed Shroud appearances shown in the Chapter Roadmap multiplied by 
    six and ten to establish a "core" range of possible Shroud appearances and the 
    multiplied by eight number of Shroud appearances to define a "target" 
    expectation.
    
    A much larger sample of collection results could help to produce a more 
    credible estimate but nothing is certain in that regard. Rather than pursue 
    such an effort, this discussion will merely conclude that the average lower 
    bound of the impact of the Shroud Scavenger Accessory can be estimated by 
    using an eight to one ratio and that a predictive "guesstimate" of the 
    anticipated number of Shrouds to be gained in the typical battle group 
    situation will be in the multiplicative range of six to ten times the number 
    of Shrouds shown in the corresponding Chapter Roadmap source display.
    
    Alternatively, given the rule of thumb and a Shroud accumulation value for a 
    "standard" number of battles, the underlying, basic number appearances to be 
    expected for the collection event under consideration can be estimated.
    
    For example, suppose sixteen Shrouds were gathered in 200 repeats of a given 
    battle with a Shroud Scavenger Accessory equipped. Using the eight to one 
    ratio, one would estimate that around two Shrouds would be collected if no 
    Shroud Scavenger Accessory were used. (Or, equivalently, one could estimate 
    that the underlying Shroud appearances value was about 1/100). If one were to 
    favor the ten to one ratio as an estimator, the underlying Shroud appearances 
    value estimate would be about 3/400.
    
    Shroud source data collected that shows no change in realized Shroud 
    appearances as battle victory quality is varied when no Shroud Scavenger 
    Accessory is in use provides an opportunity to evaluate differences in Shroud 
    appearances with varying battle victory quality when a Shroud Scavenger 
    Accessory is in use.
    
    Consider therefore the "complete" 600 battle data record for the Sanctum 
    Templar battle situation of Chapter 13. In addition to the observations 
    recorded in the "Chapter Sampler Sources Considered" tabulation of the prior 
    section, data were also recorded for Five-Star and Zero-Star-Battle-Victory-
    Quality strategy while a Shroud Scavenge Accessory was in use. That the trial 
    number was recorded for each realized Shroud appearance allowed the following 
    comparison table for Shroud appearances to be prepared.
    
                                       Chapter 13
                                   1x Sanctum Templar
                               Shroud Collection Results
                          Shroud Scavenger Accessory Equipped
    
         Trial    5* Victory   0* Victory   Difference   Cumulative Difference
        Numbers
       001 - 100       6            5           +1                +1
       101 - 200       7            3           +4                +5
       201 - 300       3            3            0                +5
       301 - 400       4            8           -4                +1
       401 - 500       3            6           -3                -2
       501 - 600       4            5           -1                -3
         Total        27           30           -3
    
    Since the basic battle quality variation factor was shown to not be active for 
    this encounter situation, any differences between five-star and zero-star 
    results are attributable to Shroud Scavenger Accessory effects only. Perhaps 
    significant is the fact that the tabulation shows that differences between 
    column entries within each battle quality category are roughly the same as the 
    recorded row differences between the two battle quality categories.  Also, the 
    table entries seem to show that either battle victory quality may produce the 
    higher or lower number of Shrouds in the "short term" (in a 100 battle trial 
    set) and, in the longer term, the numbers of Shrouds produced under either 
    strategy are approximately equal.
    
    Additional data taken for ten other, different, Shroud sources that did not 
    have the basic battle quality variation factor active produced similar 
    results. Five sources showed the Five-Star-Battle-Victory-Quality strategy 
    producing the greater number of Shrouds in 100 battles and five sources showed 
    the Zero-Star-Battle-Victory-Quality producing the greater number of Shrouds. 
    The number of Shrouds collected was 70 under the zero-star strategy and 68 
    under the five-star strategy. Once again, short-term differences in individual 
    entries were similar and the long term accumulations were approximately equal.
    
    All things considered then, it seems reasonable to conclude that the number of 
    Shrouds accumulated as a result of having the Shroud Scavenger Accessory 
    equipped is independent of the battle victory quality strategy used.
    
    [*G23*] COMBINATION APPROACH
    
    Given that the two text subsections immediately proceeding this one have shown 
    that two different, independent methods exist for increasing realized Shroud 
    accumulations, it seems natural to inquire about the results that might be 
    achieved by making use of both concurrently. Presentation of an answer to that 
    inquiry is the subject of the discussion that follows.
    
    To begin it will be convenient to postulate a model of expected behavior under 
    a battle strategy involving pursuit of Zero-Star-Battle-Victory-Quality 
    defeats of opposing fiend battle groups while having a Shroud Scavenger 
    Accessory equipped by some member of the active battle party. Based upon the 
    results of prior discussion, this can be described by five statements.
    
    1. The basic, reference Shroud feature for results analysis is the Five-Star-
    Battle-Quality-Victory "value" defined by the number of Shrouds accumulated 
    combined with the recorded number of battle repetitions needed to acquire the 
    Shrouds.
    
    2. The "usual" effect of the Zero-Star-Battle-Victory-Quality strategy is to 
    produce approximately six to ten times the reference number of Shrouds in the 
    reference number of battle repetitions. Shroud accumulations outside of the 
    "usual" range are possible (and not "routinely" to be considered "unusual").
    
    3. The "usual" effect of the Shroud Scavenger Accessory is to produce 
    approximately six to ten times the reference number of Shrouds in the 
    reference number of battle repetitions. Shroud accumulations outside of the 
    "usual" range are possible (and not "routinely" to be considered "unusual").
    
    4. The underlying "mechanic" of the alternative Shroud increases is a 
    multiplicative factor applied to the "true" Five-Star-Battle-Victory-Quality 
    strategy Shroud accumulation value plus a randomly-determined modification of 
    the result of the simple multiplication.
    
    5. Relative to the basic, reference Shroud accumulation value, the result of 
    using a Combination Approach to Shroud collection should be a combination of 
    the increase produced by using the Zero-Star-Battle-Victory-Quality strategy 
    and the increase produced by equipping the Shroud Scavenger Accessory. A 
    randomly-determined modification of accumulation values will likely influence 
    the actual, probably-randomly-determined, combination result seen.
    
    To support investigation of the effect of attempting to use the Combination 
    Approach, the data collection effort has been "expanded" for some of the 
    Chapter 11, Chapter 12, Chapter 13, and post-story-line entries of the 
    "Chapter Sampler Sources Considered" tabulation.
    
    The expansion is displayed by the next tabulation.
    
    The Source characteristics details are identical to those provided in the 
    "Chapter Sampler Sources" display. Numeric entries in the current display are 
    the number of Shrouds collected under the conditions specified.
    
                      Source                  Shroud Collection Results
                                            No Accessory   With Accessory
                                              0*    5*        0*    5*
                  1. 4x Alraune               10    01       21     08
                  2. 1x Pulsework Centurion   06    01       13     05
                  3. 1x Gurangatch            06    02       06     13
                  4. 5x Corps Defender        06    01       20     18
                  5. 2x Sanctum Inquisitrix+  04    01       17     09
                  6. 4x Sacrifice             01    01       11     07
                  7. 1x Sanctum Templar       03    00       30     27
                  8. 4x Alraune               07    01       27     10
                  9. 1x Gurangatch            01    01       11     13
    
    The effectiveness of the Combination Approach will be evaluated by assessing 
    the Shroud Collection Results for each of the nine displayed sources against 
    the recorded observations and the predictions made by the postulated model 
    structure.
    
    1. A number of 200-battle collection attempts have been made against the 4x 
    Alraune source. As a result it is felt that the Five-Star-Battle-Victory-
    Quality strategy Shroud accumulation value of 1/200 is a good representation 
    of the "true" reference value for this opponent.
    
    Given that, it is to be expected that the Zero-Star-Battle-Quality-Victory 
    strategy Shroud accumulation entry and the Five-Star-Accessory Shroud 
    accumulation entry should be from six to ten Shrouds. Sure enough, that is 
    what has been found. Correspondingly, the Combination Approach accumulation 
    entry could be expected to be the sum of the two separate pure strategy 
    accumulations at from 12 to 20 accumulated Shrouds. The tabulation shows a 
    total of 21. The realization is in alignment with the postulated prediction 
    method.
    
    For this source, the Combination Approach appears to show a clear numerical 
    accumulation advantage. Computation of average Shroud acquisition times shows 
    that for the 4x Alraune encounter, the Combined Approach is superior with an 
    average Shroud acquisition Time of 15 Minutes 52 seconds versus 29 Minutes 35 
    seconds for the Five-Star-Battle-Victory-Quality strategy with a Shroud 
    Scavenger Accessory equipped.
    
    For this collection attempt for this source, the Combination Approach has been 
    the most effective collection technique.
    
    2. A number of 200-battle collection attempts have been made against the 1x 
    Pulsework Centurion. One result has been the realization that more than one 
    Shroud collection "face" can been presented to the player by this opponent.
    
    For the collection attempt of the tabulation, the 1/200 Five-Star-Battle-
    Victory-Quality strategy value is thought to be a "reasonable" representation 
    of the "true" reference value for this opponent. Expected Shroud accumulation 
    amounts are therefore six to ten for each of the two "improvement" options 
    and, assuming the sum relationship holds, 12 to 20 for the Combination option. 
    The recorded realization is in agreement with prediction and the Combination 
    Approach has produced the most Shrouds.
    
    For this collection attempt, with a reload time requirement of 20 seconds, the 
    computed average Shroud collection times with a Shroud Scavenger Accessory 
    equipped to the battle party are 16 Minutes 40 seconds using the Five-Star-
    Battle-Victory-Quality strategy and 7 Minutes 47 seconds using the Zero-Star-
    Battle-Victory-Quality strategy.
    
    The Combination Approach has been the most effective Shroud collection method 
    against this opponent.  
    
    The alternate "face" presented seems to have a lower basic, reference value 
    since no Shrouds were recovered in 600 trials. With such a low value, it is 
    the case that, owing to the very large amount of time required to collect only 
    a few Shrouds, little useful advantage would be gained using the Combination 
    Approach instead of a "pure" approach even it were active. Indeed, the average 
    Shroud collection time needed to collect one Shroud using the Combination 
    Approach is 49 Minutes 14 seconds for the recorded encounter. 
    
    3. The 1x Gurangatch had been separately investigated and shows collected data 
    with an average Five-Star-Battle-Victory-Quality strategy Shroud appearances 
    number that turns out to approximate a 3/400 value. Based upon that value, the 
    predicted number of Shrouds for the two "pure" improved collection approaches 
    is 9 to 15 Shrouds with a Combined Approach projected range of from 18 to 30 
    Shrouds assuming that an additive combination rule applies.
    
    All tabulated values do not meet this expectation. The Five-Star-Battle-
    Victory-Quality strategy with a Shroud Scavenger Accessory equipped result is 
    in reasonable alignment with what should be seen under a 3/400 basic value. 
    The Zero-Star-Battle-Victory-Quality strategy and the Combination Approach 
    could be considered to be in alignment as representatives of the low end of 
    the extreme range of outcomes to be expected.
    
    The judgment therefore is that, given the average value of 3/400 is valid, the 
    Combination Approach result has not been accurately predicted by the presumed 
    additive combination rule. Also, the result seen shows that the Combination 
    Approach has not been effective in this collection attempt. Use of the Five-
    Star-Battle-Victory-Quality strategy with a Shroud Scavenger Accessory 
    equipped has produced the most favorable result.
    
    4. The 5x Corps Defender opponent was examined for collection characteristics 
    only once. Thus the 1/200 Five-Star-Battle-Victory-Quality Shroud accumulation 
    value will be used as the basic reference as it is all that is available. 
    Projected Shroud recoveries are thus set at six to ten for the "pure" 
    improvement methods and 12 to 20 for the Combination Approach.
    
    The number of Shrouds accumulated using the Five-Star-Battle-Victory-Quality 
    method is not within the predicted range but the three other accumulation 
    values are. The tabulation shows that the Combination Approach has produced 
    the greatest number of Shrouds in this collection attempt. However, given the 
    time requirement for execution of the Combination Approach and the approximate 
    equality in the number of Shrouds collected under the "quicker to execute" 
    five-star approach, it appears that use of the five-star approach is the 
    better option against this opponent.
    
    5. The 2x Sanctum Inquisitrix opponent was examined for collection 
    characteristics only once. Thus the recorded 1/200 Five-Star-Battle-Victory-
    Quality Shroud appearance value will be used as the basic reference. Projected 
    Shroud recoveries are thus set at six to ten for the "pure" improvement 
    methods and 12 to 20 for the Combination Approach.
    
    The number of Shrouds recovered using the Zero-Star-Battle-Victory-Quality 
    approach was low but significantly greater than the reference result so it is 
    judged that the low battle victory quality advantage was in play during 
    collection. The other two accumulations realized were in alignment with 
    expectation and it is concluded that the summation rule did accurately predict 
    the Combined Approach outcome.
    
    For this encounter with a reload time estimated at 1 Minute 30 seconds, the 
    collection advantage is with the Five-Star Battle-Victory-Quality strategy 
    with a Shroud Scavenger Accessory equipped with an average Shroud acquisition 
    time of 38 Minutes 53 seconds versus the competing Combination Approach with 
    an average Shroud acquisition time of 46 Minutes 5 seconds.
    
    6. The 4x Sacrifice opponent was examined for collection characteristics only 
    once and showed a 1/200 value (twice) to establish the basic reference for 
    results examination. Once again, the expectation for each of the "pure" 
    methods is six to ten Shrouds and, for the Combination Approach, under the 
    "sum hypothesis", 12 to 20 Shrouds.
    
    Examination of the tabulated results shows that the expectation for the Zero-
    Star-Battle-Victory-Quality strategy was not met. In fact, since that strategy 
    produced results identical to the Five-Star-Battle-Victory-Quality strategy, 
    it is concluded that the low battle quality advantage is not active against 
    this opponent. Thus a revised estimate for the Combination Approach, assuming 
    the inactivity carries forward to the Combination Approach Shroud accumulation 
    determination, would be 6 to 10 Shrouds.
    
    The tabulated results are in agreement with this revised prediction. 
    Apparently when the zero-star advantage is inactive, the results of the 
    Combined Approach will be adjusted accordingly. In such cases then, it would 
    appear that direct use of the Five-Star-Battle-Victory-Quality strategy will 
    be the most efficient Shroud collection method as Shroud collection time will 
    be minimal.
    
    7. The 1x Sanctum Templar opponent was examined over 600 battles for Shroud 
    collection characteristics only once. Since the Five-Star-Battle-Victory-
    Quality strategy produced no Shrouds in 600 trials, alternate means for 
    determining the basic, reference value needed to anticipate Shroud 
    accumulations to be seen under the improvement methods considered was needed.
    
    Experience suggested that a basic, reference value of 1/200 was a frequent 
    occurrence in these later Chapters of the game. Also, the result obtained 
    under the Zero-Star-Battle-Victory-Quality strategy reinforces the probability 
    that that value applies to this opponent (for three Shrouds in 600 trials is 
    exactly a value of 1/200). Given the reference value is 1/200, the conclusion 
    must be, as was the case for the 4x Sacrifice encounter, that the Zero-Star-
    Battle-Victory-Quality advantage is not active against this opponent.
    
    Correspondingly, assuming that the conclusions of the 4x Sacrifice discussion 
    hold true, the Shroud accumulation expectations can be described by six to ten 
    for the Shroud Scavenger Accessory accumulation and for the Combination 
    Approach. A check of the tabulated entries shows that actuality has exceeded 
    expectations for both the Shroud Scavenger Accessory accumulation and the 
    Combination Accumulation approach. It may be that the inactivity of the low 
    battle victory quality advantage has carried forward to the Combination 
    Approach accumulation. However, the dominant influence appears to be a Shroud 
    Scavenger Accessory effect which apparently may account for the entire 
    accumulation seen when the Combination Approach result was recorded.
    
    The Combination Approach is not the most effective method for accumulating 
    Shrouds against this opponent.
    
    8. This entry takes another look at the 4x Alraune opponent that was the 
    subject of the first entry in this series of nine evaluations. The only 
    different is that this is a post-story-line examination while the first 
    collection attempt was made during initial activities in the Archylte Steppe. 
    Apparently nothing has changed with the Combined Approach effective here. But 
    wait, for the post-story-line action, the "normal" battle situation is that 
    the low battle victory quality strategy is inactive in the post story line. 
    However, that conclusion may leave the "large" number of Shrouds collected 
    under the Combination Approach without a "sponsor" since the accumulation 
    under the five-star battle strategy with a Shroud Scavenger Accessory equipped 
    is only seven. Here may be an exception to the "sum hypothesis" as a valid 
    method of defining Combined Approach Shroud accumulation expectations. However, 
    as discussed in the next section, other forces also may be at work to subvert 
    what may be a valid hypothesis here.
    
    Although the Combined Approach was the most effective collection approach for 
    the set of observations taken, the "exceptional" nature of the result suggests 
    that a general application of that conclusion to this source may be premature.
    
    9. This entry is a revisit to 1x Gurangatch to investigate this opponent's 
    Shroud collection feature as it functions in post story line play. Based upon 
    prior discussion, the reference value is set at 3/400 with basic projected 
    Shroud accumulations for "pure" collection methods assumed to be a multiple of 
    six to ten times the basic value. Under the "sum hypothesis" this implies that 
    the Shroud accumulation for a Combined Approach of 9 to 15 since the Zero-Star 
    -Battle-Victory-Quality strategy advantage is not active during the post-
    story-line action. A check of the tabulated record shows, as expected, the 
    Zero-Star-Battle-Victory-Quality strategy to be inactive and, accordingly that 
    the Five-Star-Battle-Victory-Quality with the Shroud Scavenger Accessory 
    equipped and the Combination Approach Shroud accumulations are, within 
    recognized uncertainty limits equal.
    
    Given the demonstrated equality, the Five-Star-Battle-Victory-Quality with 
    Shroud Scavenger Accessory equipped strategy is judged to be the most 
    effective Shroud collection strategy to use against this opponent.
    
    It seems appropriate to summarize the results of the just presented individual 
    source analyses before reaching a conclusion on Combination Approach utility.
    
    Three (Nos. 1,2 and 8) of the nine example results showed Combination Approach 
    results that indicated that it was the most effective Shroud collection 
    strategy. Two of those three results (Nos. 2 and 8) show a possible advantage 
    that is not certain as, in the one case results may depend upon which "face" 
    the opponent presents during the collection attempt, and, in the other case, 
    the result presented what may be a "one-time-unusual" exception to the 
    "customary" post story line condition that no Zero-Star-Battle-Victory-Quality 
    advantage is active in Shroud accumulation.
    
    Six situations (Nos. 3, 4, 5, 6, 7 and 9) show that using the Five-Star-
    Battle-Victory-Quality approach with a Shroud Scavenger Accessory equipped 
    will yield superior results to those achieved by the Combination Strategy.
    
    So, the bottom line to all of this is that, at best, the Combination Approach 
    may only produce superior results less than half the time. (Of course there is 
    always the possibility that special circumstances exist where the Combination 
    Approach is always clearly superior in every regard.) However, the typical 
    player will not know which source encounters will produce the "not routinely 
    occurring", unpredictable, superior results. As a practical matter then, the 
    additional time required to investigate "not superior" Shroud sources of a 
    candidate set of sources with the Combination Approach seems to make it not 
    useful for application as an efficient general purpose approach for Shroud 
    collecting. Use of the Five-Star-Battle-Victory-Quality strategy with Shroud 
    Scavenger Accessory equipped to the battle party is a "more reliable" 
    alternative.
    
    The "sum of effects" rule seems to be a useful, but not infallible, predictive 
    device for anticipating likely Combination Approach results.
    
    
    [*G3*]              Variability Analysis: Sense from Nonsense 
    
    This subdivision of the text of this guide represents the completion of the 
    author's attempt to impose order on what appears to be a somewhat chaotic 
    Shroud delivery feature. The intent has been to address "inconsistencies" seen 
    in the collected data set with a goal of fitting those observations into the 
    hypothetical structure proposed by the author as a valid description of the 
    Final Fantasy XIII Shroud feature.
    
    In one sense then, the reader may see this text as a self serving exercise to 
    justify what is, at best, a partially-correct explanation. The author's view 
    is that what is attempted here is an honest examination of the author's 
    concept so that a useful, practical Shroud feature description will be the 
    result of this guide. The former view may presuppose that the game is so FUBAR 
    that attempts to impose logic on inconsistent results to produce a generally-
    applicable Shroud feature description are doomed to failure. The alternate 
    view adopted by the author is that the "diabolical game designers" have 
    deliberately introduced confounding factors into the game structure to make 
    detailed examination of its features difficult. Therefore, even if exceptions 
    to proposed structures are seen, they should be recognized as designer-
    produced distractions and not be used to invalidate a carefully-crafted, 
    "mostly correct" Shroud feature description.
    
    There are "uncontrollable" variability features implemented within the Final 
    Fantasy XIII game that appear to have significant effect on game play and, in 
    particular, on the Shroud appearances structure of interest to this guide. 
    Individual instances of such variability have been seen during data collection 
    and analysis but, at least to some extent, have been "glossed over" in prior 
    discussion. The text of this section will provide a retrospective look at some 
    representative examples of those in order to expose "uncontrolled variability" 
    features and examine the impacts to the Shroud appearances structure described 
    by this guide.
    
    The content of this section builds upon concepts presented in prior discussion 
    and also makes reference to entries in the tables of the Model presentation 
    contained in the Appearance Probabilities Appendix. Additionally, occasional 
    use is made of unpublished trial numbers within the collected data record that 
    designate specifically which collection effort trials produced Shrouds.
    
    This guide presents a Shroud appearances delivery concept that has the "true" 
    Five-Star-Battle-Victory-Quality strategy Shroud accumulation as the basic, 
    reference value at its core. Observed variability is viewed as game-generated 
    deviations from expectations derived based upon simple rules applied to the 
    basic core value. For convenience of presentation, a conceptual division of 
    observed variability has been made. "Basic" and "Exceptional" variability 
    types have been recognized. In the discussion to follow, "Basic" variability 
    is discussed under the "Variance" heading with the "Streaks" and "Duplicity" 
    text sections used to address "Exceptional" variability.
    
    [*G31*] VARIANCE
    
    This variability source type has been indirectly addressed in the discussion 
    of matters presented by several of the sections of this guide. It is the 
    purpose of this information section to revisit those examples as a focused 
    collection of closely-related factors with significant impact to observed 
    Shroud source behavior. The discussion considers occurrences of a variety of 
    variance types.
    
    1. The first, quite-obvious instance of variance in Shroud source Shroud 
    deliveries is seen in Chapter 1. There are a few encounter situations at the 
    start of the Chapter that show a Shroud appearance value of about 55/100. The 
    plus or minus three maximum difference seen in Shroud appearances among these 
    sources seems relatively small.
    
    The rest of the Chapter sees encounter situations where a basic, reference 
    Shroud appearance Value of 12/100 seems to be in place (The average number of 
    Shrouds collected is 11.7). The variance among the sources expresses itself to 
    produce a range of Shroud appearance values of six to eighteen. Twelve plus or 
    minus six is a fifty percent variability factor which seems relatively large.
    
    The thought arises that, by sorting the Shroud sources into groups of similar 
    sources, a smaller expected variance might result. After all, the Chapter 
    Shroud source set has already shown at least two distinct groups of Shroud 
    sources exist within its boundaries so, perhaps other distinct Shroud source 
    groups exist as well. But, the question arises, "How to accomplish the sort?" 
    It was to try to answer questions of this type without a time-consuming 
    collection of a huge amount of data for each source that the simple Model 
    described in the Appearance Probabilities Appendix was introduced.
    
    2. Other Chapters exhibit variance among Shroud sources in terms of Shroud 
    source deliveries as well. The magnitude of the variance appears to be related 
    to the number of Shrouds delivered by the sources considered. The higher the 
    average number of observed deliveries across a group of sources, the higher 
    the exhibited variance.
    
    For example: Chapter 2 shows an average Shroud appearance value of 8.2/100 and 
    a range of Shroud appearances of three to thirteen; Chapter 6 has an average 
    Shroud appearance value of 6.0/200 and a Shroud appearance range that extends 
    from two to twelve; and Chapter 10 has an average Shroud appearance value of 
    2.2/200 with a recorded Shroud appearance range of zero to seven. In these 
    cases, the variance range is so large that immediate use of the average value 
    as a predictor of future results seems a futile pursuit.
    
    In the cited example cases as well as in the other Chapters surveyed, there 
    appears to be potential for expected variance reduction by grouping Shroud 
    sources into groups that show similar Shroud appearance numbers. However, even 
    with use of the proposed simple Model, doing this can be problematic due to 
    the wide variability range that tends to obscure the boundaries between group 
    candidates. 
    
    3. If groups of like sources can be identified by separation of individual 
    sources found with each Chapter, or by combining "like" Chapters in an attempt 
    to "sharpen" group distinction before attempting the separation, it seems 
    likely that a much better understanding of the Final Fantasy XIII Shroud 
    delivery feature can be obtained. Looking ahead a bit, it will be the case 
    that the simple Model described in the Appearance Probabilities Appendix will 
    be a tool that can be applied in such activity. Accordingly, the variance 
    expressed by that model will be an influential factor in the examination of 
    this game's Shroud delivery feature. Table B and Table C of the Appearances 
    Probability Appendix display probabilities that define the expected variance 
    attribute for the model.
    
    4. Next consider the variance recorded when a player chooses to make use of 
    one of the two "controlled variability" Shroud collection options. The Chapter 
    11, Chapter 12 and Chapter 13 story-line entries of the "Chapter Sampler 
    Sources Considered" tabulation shows a range of four to ten collected Shrouds 
    in 200 attempts for similar encounters using the Zero-Star-Battle-Victory-
    Quality strategy. (Post story-line results are excluded) A look at the 
    subsequent tabulation that shows results for the same sources that include the 
    Five-Star-Battle-Victory-Quality strategy with the Shroud Scavenger Accessory 
    equipped to a member of the battle party reveals that, for the Five-Star-
    Battle-Victory-Quality strategy a range of five Shrouds collected to eighteen 
    Shrouds collected has resulted.
    
    Once again, it appears that the collection "averages" that might present a 
    useful starting point for estimating the number of Shrouds to be collected 
    from such sources under the available strategies have been "overwhelmed" by 
    the expressed variability.
    
    5. Results data for application of the Combination Approach are displayed in 
    the tabulation that appears embedded in the text dedicated to a description of 
    the features of that strategy. There the range shown for the set of comparable 
    Shroud sources considered is six acquired Shrouds to twenty-one acquired 
    Shrouds over the span of 200 trials. The variability posture expressed here is 
    no better than that recorded for the two "pure" collection strategies.
    
    6. A created variance source of arose as this guide investigated the 
    possibility of using "pure" strategy collection results to predict the results 
    to be obtained by application of the Combination Approach. The basic idea is 
    that if one approach is "good" two applied simultaneously could be "better".
    
    To keep things simple, the Combination Approach result should be a simple 
    combination of the effects of the two "pure" approaches. Multiplication of the 
    effects of the two "pure" approaches was considered but discarded as data 
    showed Shroud collection improvement even if one of the two "pure" approaches 
    showed as inactive. This left addition of the "pure" approach effects as the 
    hypothesis to test.
    
    The starting point for this investigation was an attempt to filter out 
    unwanted variability by involving as many sources as possible in the 
    determination of an "estimator" to predict Combination Approach results. This 
    was done by forming the ratios of "pure" approach observations to the basic, 
    reference Shroud appearances estimates defined by the observed Shroud 
    appearance values recorded in the "Chapter Sampler Sources Considered" 
    tabulation and as well as those of the Chapter Roadmap display for Chapter 11.
    
    The immediate results were less than completely illuminating. Great 
    variability was seen in the computed ratios. For the Zero-Star-Battle-Victory 
    Quality strategy ratio the range was three to fourteen; for the Five-Star-
    Battle-Victory-Quality strategy with Shroud Accessory equipped the range was 
    two to fifteen.
    
    Even so, an attempt to explain the Combined Approach results seen was made and 
    reported on under the Combination Approach heading. The conclusion seems to be 
    that sometimes "addition of effects" seems to work and sometimes it does not.
    
    Once again, incompletely explained variability is the principal issue.
    
    To conclude the variance discussion, the statements following overview the 
    principal elements to be carried forward in the search for a definitive 
    description of the Final Fantasy XIII Shroud feature.
    
    1. Significant variability is a feature that must be overcome
    
    2. All Shroud sources do not function under the same probability rule
    
    3. Careful use of the Model probability rule as an analysis tool is acceptable
    
    4. A construction based upon simple "rules" that "usually" apply is acceptable
    
    5. Observed exceptions to simple rules may be explained as variability effects
    
    [*G32*] STREAKS
    
    The first exceptional feature to be considered will be called "streaks". It is 
    probably a feature of the game that will be immediately recognized by any 
    Final Fantasy XIII player who has been concerned with accumulating particular 
    objects of any sort. If Shroud appearances were random, one would expect that 
    a record of accumulated objects would appear as trial numbers "sprinkled 
    about" among the sequential set of trials that define the collection attempt 
    for a standard number of battles. Small "groups" of Shrouds would occasionally 
    be seen in a random process record. The streaks feature is expressed by having 
    a "short" sequence of trials in which the outcome of a set of trials is 
    unexpectedly the same. A special case of this feature is the case where a 
    sequential set of trials produces an unlikely set of identical outcomes.
    
    A few examples:
    
    1. The Chapter 6 Roadmap has a recorded average Shroud accumulation per 
    verified Shroud source of 6, a "reasonably well-behaved" Shroud source 
    relative frequency of occurrence record that stretches from 2 to 10 and two 
    "outlier" Shroud sources that show a Shroud accumulation of 12.
    
    Recorded data for those two outlier sources exhibits "successful" trial 
    numbers as shown.
    
             Source 1 :  1, 7, 47, 102, 111, 121, 122, 128, 130, 137, 163
             Source 2 : 20, 26, 47, 50, 58, 68, 77, 84, 91, 115, 142, 186
    
    Source 1 shows a sequence between trial 121 and trial 137 that defines five 
    "successes" in less than 20 trials. Likewise, source 2 shows a sequence from 
    trial 47 to trial 68 that defines four "successes" in about 20 trials.
    
    Is this "extreme" for a 200 trial collection attempt? It seems possible the 
    answer could be yes but there is no certainty in that regard. However, it is 
    certain that, if those two sets of "successes" are removed from the outlier 
    sequences, the resulting Shroud accumulations would place the two sources 
    identified as "high" shroud producers back in the mid-range of the verified 
    Shroud source set for Chapter 6.
    
    In this case the possible impact of the "streaks" is that they could mislead 
    the Shroud collector into believing that particular Sources "elevated" out of 
    the "standard range" when the observations were made are more favorable 
    targets for Shroud collection than other sources of "equal value".
    
    2. Consider the Shroud accumulation profile for the 4x Alraune fiend group in 
    Vallis Media under the condition of a Zero-Star-Battle-Victory-Quality 
    strategy without a Shroud Scavenger Accessory equipped.
    
                     Alraune Source: 85, 97, 102, 103, 105, 141, 160
    
    The sequence features a "streak" of 84 "failures", a "streak" of five 
    "successes" followed by two additional "successes" and a final "streak" of 40 
    "failures".
    
    In this particular case, the streaks of "failures" were expected since this 
    particular data collection effort was made after the story-line action had 
    been completed. The "unexpected" streak is the five "successes" that occurred 
    in the span of 20 trials between trial 85 and trial 105 of the 200 trial 
    collection attempt.
    
    In this case the impact of the offending "streak" is to present an indication 
    that the Zero-Star-Battle-Victory-Quality strategy advantage can be achieved 
    after story-line completion. This is "unusual" as investigation of numerous 
    other encounter situations in the post-story-line environment have all shown 
    that the Zero-Star-Battle-Victory-Quality strategy advantage is not active 
    once the story-line action has exited the Tesseracts.
    
    3. The Shroud accumulation profile expressed by the 600 trial collection 
    attempt for the Chapter 13 1x Sanctum Templar encounter offers the opportunity 
    to expose the existence of "negative" streaks.
    
    The base Five-Star-Battle-Victory-Quality strategy produced no Shrouds during 
    the collection attempt. Fortunately, the Zero-Star-Battle-Victory-Quality 
    strategy produced three Shrouds in its 600 trial collection attempt. The 
    Shrouds were "sprinkled about" being received on trials 160, 398 and 570.
    
    Applying the six to ten times basic accumulation value in "reverse" to the 
    recorded accumulations for Zero-Star and Five-Star-Battle-Victory-Quality 
    strategies of 30 and 27, respectively, one finds that the indicated range for 
    the basic accumulation value is 2.7 to 5.0 for the six hundred trial set or, 
    approximately, 0.9 to 1.7 for a 200 trial set.
    
    Given that the Zero-Star-Battle-Victory-Quality strategy advantage phases out 
    after the beginning of Chapter 13, it will be inactive for this encounter and 
    it is reasonable to conclude that the underlying, basic Shroud accumulation 
    "value" of this encounter is around 1/200.
    
    Given a basic, reference value of 1/200, one would expect the Five-Star-
    Battle-Victory-Quality strategy to produce some number of Shrouds consistent 
    with that value. Assuming the simple probability model of the Appearance 
    Probabilities Appendix has some value as a predictor is this situation, Table 
    A of the appendix suggests that there is a less than five percent chance that 
    no Shrouds will be collected.  Consequently it appears that the impact of this 
    "streak" has been to impose an "unlikely" 600-trial "negative" streak on the 
    Five-Star-Battle-Victory-Quality strategy collection effort in this encounter.
    
    4. The second 1x Triffid entry in the "Chapter Sampler Sources Considered" 
    tabulation of the Battle Strategy Manipulation discussion provides the next 
    opportunity for recognition of streak effects.
    
    This entry shows no Shrouds in 600 collection attempts for the Five-Star-
    Battle-Victory-Quality strategy and fourteen Shrouds in 600 collection 
    attempts for the Zero-Star-Battle-Victory-Quality strategy. How can these two 
    results be reconciled?
    
    Consider the recorded "successful" Shroud collection trial attempts for the 
    Zero Star-Battle-Victory-Quality strategy shown.
    
     Triffid Source: 33, 102, 202, 263, 320, 325, 364, 384, 398, 471, 488, 539, 
                                        549, 567
    
    If the trials are separated into six 100-trial "blocks", the data record 
    indicates; first block - 1; second block - 1, third block - 2, fourth block - 
    5; fifth block - 2 and sixth block - 3.
    
    All but the fourth block appear to be "consistent" with an expression of an 
    underlying base, reference Shroud appearance value of 2/100(Reference Table B 
    of the Appearance Probabilities Appendix). The fourth block can be considered 
    an "outlier" observation representing a positive "streak" of collections made 
    during the 600-trial collection attempt.
    
    Working "backward" from the 2/100 value assuming a Zero-Star-Battle-Victory-
    Quality multiplier of eight allows an estimate of the Five-Star-Battle-
    Victory-Quality base, reference value to be made. Since four times two is 
    eight, first convert the 2/100 value to 8/400. Now division by eight produces 
    1/400 as the estimated basic, reference Five-Star-Battle-Victory-Quality value.
    
    If that is the case, what about the observation of no Shrouds in 600 
    collection attempts using a Five-Star-Battle-Victory-Quality strategy? To 
    evaluate this possibility, recourse is made to Table A of the Appearance 
    Probabilities Appendix. There is it found that the corresponding probability 
    is about twenty-two percent. The result obtained is not an unreasonable one.
    
    In this case there was a 600-trial "negative streak" that obscured the basic, 
    reference value needed to characterize this encounter. There was a second, 
    100-trial positive streak that acted to obscure a Shroud appearance value 
    needed to organize the available information so as to determine a useful 
    estimate of the "true" basic, reference value for this encounter.
    
    5. The existence of particularly "unusual" streaks of Shroud appearances in 
    the collected data motivates the next discussion.
    
    There have been quite a number of instances where two Shrouds appear in 
    succession during Shroud source investigations. While this might be expected 
    to occur "occasionally", the impression has been that the number of 
    occurrences exceeds that which would be seen if those appearances were 
    governed by a random probability rule. Rather than detail those circumstances, 
    this discussion will move on to the case of three successive Shroud 
    appearances during Shroud source investigations. Fewer of such events were 
    seen but they did occur. Presumably, the mechanism underlying the appearance 
    of both sequences will have the same root cause.
    
    Deceptisol Shrouds were received on three successive trials as the Chapter 12 
    Adamantoise Shroud source was investigated. A total of seven Shrouds were 
    received during the 200-trial Shroud collection attempt which used a Five-
    Star-Battle-Victory-Quality strategy with a Shroud Scavenger Accessory 
    equipped to one character in the active battle party. The result makes it easy 
    to invoke the mid range multiplicative factor of eight and conclude that the 
    basic, reference Shroud appearance value for this encounter is 1/200.
    
    Assuming that a simple "success"/"fail" probability rule with a reference 
    value of 8/200 applies to the collection record, the probability of receiving 
    three Shrouds on successive trials is 8/200 multiplied by itself three times, 
    i.e., 512/8,000,000, - not very likely. So, it seems correct to conclude that 
    the simple probability model does not apply to such streaks. In fact, the 
    likelihood is so low that it must be the case that the streak has been 
    inserted into the "normal" Shroud appearance flow by some unknown mechanism 
    within the structure of the Final Fantasy XIII feature.
    
    The fact that an instance of three Shrouds appearing also occurred during 
    Chapter 11 and Chapter 13 data collection describes a combined probability 
    event that is even more improbable. The impact of these "streaks" is to allow 
    a conclusion that insertion of "streaks" into the "normal" Shroud appearance 
    flow is an integral part of the Final Fantasy III Shroud delivery feature.
    
    The implications of the example analyses are restated as four conclusions:
    
    1. Streaks are inserted into Shroud Accumulation records by the game.
    
    2. Positive and negative streaks exist and appear "randomly".
    
    3. Streaks which appear are of random duration.
    
    4. Streaks are a significant "uncontrollable variability" component.
    
    [*G33*] DUPLICITY
    
    The second exceptional feature to be discussed is called "duplicity" for the 
    reason that this particular Final Fantasy XIII Shroud presentation feature 
    seems to "misrepresent" the true nature of Shroud sources as a part of its 
    variability expression. Four examples are presented to illustrate the scope of 
    this variability source.
    
    1. Consider the two 1x Triffid entries of the "Chapter Sampler Sources 
    Considered" tabulation.
    
    The first entry shows a single Shroud was collected in 325 trials when using 
    the Five-Star-Battle-Victory-Quality strategy. Review of the Shroud 
    appearances record (not included in this guide) for the Zero-Star-Battle-
    Victory-Quality strategy has fourteen Shrouds accumulated in the first 300 
    trials of the 325-trial Shroud collection sequence.
    
    The implication is that the Zero-Star-Battle-Victory-Quality strategy produces 
    Shrouds with an underlying basic, reference value of about 5/100 or, 
    equivalently, 10/200. Choosing to use ten as the estimate of the Zero-Star-
    Battle-Victory-Quality strategy advantage multiplier for this encounter 
    situation, 1/200 becomes the estimate of the basic, reference value for the 
    Five-Star-Battle-Victory-Quality strategy.
    
    The second entry shows no Shrouds in 600 trials when using the Five-Star-
    Battle-Victory-Quality strategy and fourteen Shrouds in 600 trials for the 
    Zero-Star-Battle-Victory-Quality strategy. After consulting the Table A 
    tabulation of the Appearance Probabilities Appendix, it seems unlikely that 
    this result is expressed by a probability structure anchored by a 1/200 basic, 
    reference value structure. Additional investigation (Reference Example 4 of 
    the Streak discussion) shows that the more likely basic, reference value for 
    this encounter situation is 1/400.
    
    During data collection, the 1x Triffid Shroud source has appeared with a 
    different basic, reference value on the two separate occasions that it has 
    been investigated. Interestingly enough, the 100-trial streak identified in 
    the 600-trial Zero-Star-Battle-Victory-Quality Shroud accumulation record has 
    a "basic value" that matches the estimated basic value for the Five-Star-
    Battle-Victory-Quality strategy for the 1x Triffid encounter situation. 
    
    2. The 1x Pulsework Centurion encounter situation provides the second example 
    of duplicity to be considered here.
    
    The first entry of the "Chapter Sampler Sources Considered" tabulation shows 
    one Shroud was collected in the 200-trial Shroud collection attempt for this 
    encounter situation when the Five-Star-Battle-Victory-Quality strategy was 
    used. The Zero-Star-Battle-Victory-Quality strategy produced six Shrouds in 
    the same number of battles. Both results seem consistent with a 1/200 basic, 
    reference value characteristic being at the root of the Shroud appearance 
    structure for this encounter situation.
    
    The second entry seems to present a different description. No accumulated 
    Shrouds were recorded in 600 trials for the Five-Star-Battle-Victory-Quality 
    strategy. Thirteen Shrouds were collected in 600 attempts with the Zero-Star-
    Battle-Victory-Quality strategy in use.
    
    Review of the Shroud accumulation record for the Zero-Star-Battle-Victory-
    Quality strategy shows no streaks appear. Therefore the multiplicative factor 
    associated with the Zero-Star-Battle-Victory-Quality strategy can be simply 
    applied to infer the basic, reference Shroud appearance value for this 
    encounter situation. Simple division suggests that a value of 2/100 be used 
    the starting point for the basic, reference Shroud appearance value. This 
    "converts" to a value of 8/400 for the Zero-Star-Battle-Victory-Quality 
    strategy and, using a multiplicative factor of eight, to a 1/400 estimate as 
    the basic, reference value for the Five-Star-Battle-Victory-Quality strategy.
    
    Two different basic probability structures thus appear for this Shroud source. 
    This is consistent with the results seen over multiple investigations of this 
    source during many encounters with this source. Historically, the "usual" 
    source characteristic expressed has been of the 1/200 variety with the 
    alternate 1/400 characteristic "occasionally" seen. For the current effort 
    this source was investigated twice with results as discussed.
    
    3. Consider the second 10x Noctilucale Shroud source seen the Chapter 10 
    Roadmap sequence. On the first recorded 200-trial Shroud collection attempt 
    for the source, two Shrouds were collected. The second 200-trial Shroud 
    collection attempt produced seven Shrouds. Historically, a single Shroud per 
    200 collection attempts was a frequent result with results like 6 Shrouds in 
    200 collection attempts also recorded.
    
    A check of Table C in the Shroud Appearances Probability Appendix shows that, 
    for a 1/200 basic, reference Shroud Appearance value, receiving 7 Shrouds in 
    200 attempts is not a "real" possibility under the "Success"/"Fail" 
    probability model. Receiving 2 Shrouds in 200 attempts can reasonably be 
    expected to happen.
    
    So, the game's presentation of this Shroud source appears to be yet another 
    example of its duplicitous Shroud appearances implementation.
    
    4. Lest the reader assume that duplicity in presentation of Shroud sources to 
    the player is a "rare" event, the following remarks are made.
    
    Over time, as multiple investigations have taken place in Chapter 10, multiple 
    Shroud sources have exhibited a "dual" character. Certain memories of the 1x 
    Pulsework Knight and the 3x Circuitron Shroud appearances are in that class.
    
    With respect to the current Chapter 11 data collection effort, many of the 
    sources tabulated by the "Chapter Sampler Sources Considered" list have shown 
    "two faces" as data were taken, or, during past game play. 4x Alraune, 2x Dire 
    Flan, 1x Triffid, 1x Behemoth+ and 1x Pulsework Centurion have all shown 
    "dual" personalities.
    
    As for other Chapters of the game, the only reason why similar events are not 
    recorded here for them may be that their Shroud sources were only subjected to 
    detailed interrogation once.
    
    To summarize the revelations of the duplicity discussion, the following 
    thoughts are offered.
    
    1. Shroud Source views characteristics may be changed by the game during play
    
    2. The appearance of a particular Shroud source view cannot be predicted
    
    3. Random source appearance changes may occur over multiple encounters
    
    4. A Shroud source appearance may be considered to be an "extreme" streak
    
    5. Shroud source appearance changes are a significant variability factor
    
    
    [*G34*] APPLICATION EXAMPLE
    
    The focal point for the presentation of the information contained in prior 
    sections and its development of analysis tools is, of course, the desire for 
    determination and/or prediction of Shroud source characteristics so that a 
    Final Fantasy XIII player can acquire Shroud assets of interest.
    
    Following is a simple example of the application of accumulated knowledge in 
    the pursuit of such insights for one particular Shroud source.
    
    The tabulation shows data collected by means of 4800 completions of a battle 
    against the Chapter 11, Mission 23 opponent.
    
    The question to be addressed is, "What can be learned from this "limited" data 
    sample through application of the techniques identified in prior writings?"
    
                                       Chapter 11
                                      1x Gurangatch
                          Source Characteristics Investigation
                            200 Battle Completions per Entry
                                              Shroud Collection Results
           Story-line Event Reference       No Accessory   With Accessory
                                              0*    5*        0*    5*
    
           After Dahaka - Tier 1* Weapons     06    02        06    13
           After Dahaka - Tier 3* Weapons     05    01        16    08
           After Barthandelus                 10    02        22    15
           After Chapter 12                   07    02        11    13
           After Tesseracts Complete          01    01        14    12
           After Story-line Complete          02    01        11    13
    
    The natural place to start is the development of an estimate for the basic, 
    reference Shroud appearances value for this source.
    
    The simple way of making an estimate is to compute the average number of 
    Shrouds collected using the Five-Star-Battle-Victory-Quality strategy. For the 
    tabulation shown, the number of collections under this strategy producing two 
    Shrouds and the number of collections producing one Shroud are equal so that 
    the result is 1.5/200 or, equivalently 3/400, as the estimated, basic, 
    reference value.
    
    Use may be made of Table C of the Appearance Probabilities Appendix to attempt 
    confirmation of this conclusion. If one "splits the difference" between the 
    entries shown for the 1/200 column and the 2/200 column to approximate the 
    entries for a 3/400 column, one finds: Probability of no Shrouds 0.25; 
    Probability of one Shroud 0.32; Probability of two Shrouds 0.23; Probability 
    of three Shrouds 0.12. This is not a great match to the 50-50 dichotomy seen 
    by the data collection results.
    
    Perhaps collection of additional data would clarify the situation. Perhaps the 
    simple Model of the Appendix does not apply and a different probability 
    structure has been implemented in the game. It could be that what is being 
    displayed is two "faces" of the 1x Gurangatch Shroud source; one always 
    produces a single Shroud in 200 collection attempts and the second always 
    produces two Shrouds in 200 collection attempts. All interesting views but, 
    for the practical purposes of this guide, assuming a basic, reference value of 
    3/400 with an expected 50-50 split of Shroud appearance values between 1 and 2 
    is probably "good enough" for analysis of this source.
    
    One immediate implication of this analysis is that the Shroud appearance 
    characteristic of this source appears to remain unchanged throughout its 
    availability in the Final Fantasy XIII game.
    
    One of the implications of the basic, reference value discussion is that the 
    final two entries of the first column of the example tabulation can be taken 
    as an indication that application of the Zero-Star-Battle-Victory-Quality 
    strategy does not increase the number of Shrouds collected from this source 
    over the basic, reference Shroud appearance number results. That is, once 
    multiple Chapter 13 story-line battles have been completed the Zero-Star-
    Battle-Victory-Quality advantage no longer applies. (The exact point of the 
    story line where this behavior begins has not been determined by the data 
    collection accomplished to date but, transition does occur.)
    
    About 20 Chapter 11 Shroud sources have been investigated to attempt 
    verification of this result as a general rule. In every case but one, simple 
    analysis leads to a conclusion that the same result applies. In the 
    exceptional, 4x Alraune encounter case, as discussed under the "Streaks" 
    heading, one can "reasonably" argue that what is being seen is a "diabolical 
    designer" attempt to muddy the waters through the deliberate injection of 
    "variability". Practically speaking, the exception is of little importance for, 
    as discussed under the Combination Approach heading, the typical player will 
    exert minimal effort during Shroud collection by always using the Five-Star-
    Battle-Victory-Quality strategy with a Shroud Scavenger Accessory equipped.
    
    Turn next therefore, to a consideration of a reliable predictor of results for 
    this source when using the Five-Star-Battle-Victory-Quality strategy with 
    Shroud Scavenger Accessory equipped as the means of Shroud collection.
    
    As discussed under the "Special Feature Accessory Use" heading, the "rule-of-
    thumb" estimator to be applied is six to ten times the estimated basic, 
    reference Shroud appearance value determined for the investigated source; in 
    this case 3/400. Thus the "anticipation" is nine to fifteen with, as 
    emphasized in the text of the "Variance" discussion, exceptions possible.
    
    The fourth column of the example tabulation displays the collection results 
    for the application of the Five-Star-Battle-Victory-Quality strategy. There is 
    very good agreement with the predicted range of values.
    
    The information displayed in the third column of the tabulation shows the 
    collection results when the Combination Strategy is used. A moment of 
    reflection leads to the conclusion that, once again, the Five-Star-Battle-
    Victory-Quality strategy is a superior approach.
    
    
    [*G4*]                   Variability by Software Change
    
    It is a fact that changes in the way the Final Fantasy XIII game presents 
    itself have appeared as the several changes in the PlayStation 3 System 
    Software have been made during the time interval since the game was released. 
    This text explores the possibility that changes in the Shroud collection 
    function may have been experienced as well.
    
    The Shroud data collection activity has given consideration to gaining insight 
    on this issue.
    
    The author has taken the liberty of inserting Shroud source types in several 
    places for candidate sources where the Shroud data collection activity did not 
    produce any Shroud appearances. The insertions are based upon memories of 
    Shroud types seen during early play through using original issue software. 
    Verification or disproof of the memories requires revisiting the sources using 
    the original hardware and software configuration. Until this is done, an 
    assertion of differences is premature.
    
    However, given those memories plus the appearance of other changes in game 
    play, the possibility that changes have occurred in the Shroud appearances 
    experience seen under "very early" System Software remains.
    
    Some of the initial set of presented data gathered for Chapter 10 was 
    collected using original issue software. That data set was subsequently 
    "completed" using the same PlayStation 3 hardware and upgraded (System 
    Software Version 3.61) software. The second set of data gathered was collected 
    using current issue (System software Version 4.25) software. Comparison of the 
    two results for the chapter does not support a conclusion that individual 
    source characteristics have changed.
    
    A selected sample of other sources have been "reinvestigated" using current 
    software with Shroud collection results compared with those obtained by use of 
    the reference System Software Version used to collect the data presented in 
    this guide. None of the sources reviewed showed an alteration in the Shroud 
    appearances that would lead one to a conclusion that a change in source 
    characteristics has occurred.
    
    The bottom line to all of this is that while it is possible that Shroud 
    appearance characteristics have changed as PlayStation 3 System Software 
    Version updates have occurred, there is no proof that such has occurred.
    
    This does not mean that, with certainty, the Shroud source characteristics 
    detail presented by this guide is "accurate" for all PlayStation 3 (or other) 
    Hardware and Software configurations. It is the author's opinion that users 
    playing Final Fantasy XIII under PlayStation 3 System Software Version 3.61 
    and later will probably find no differences in Shroud source characteristics 
    from what is presented by this guide. Users playing under earlier Versions of 
    the PlayStation 3 System Software have a greater potential for finding a few 
    source characteristics results inconsistent with those presented by this guide.
    
    
    
    [*H*]                        DESIGN CHANGE IMPACTS
    
    It is a fact that several revisions of PlayStation 3 System Software have been 
    issued since the release of Final Fantasy XIII in 2010. It is also a fact that 
    the Final Fantasy XIII game presented by PlayStation hardware has undergone 
    change as the System Software "upgrades" have been implemented. Following is 
    an enumeration of some of the changes in game play that seem have impact 
    "significant" to the content of this guide.
    
    1. The Chapter 4 Roadmap shows the second battle with an Uhlan fiend present 
    as also having a PSICOM Tracker as part of the enemy battle group. "Early" 
    PlayStation 3 System Software Versions had the opposing enemy battle group for 
    this fight "occasionally" as an Uhlan fiend plus two PSICOM Trackers. This 
    battle has been reattempted many times using PlayStation 3 equipment equipped 
    with Version 3.61 and 4.25 System Software with no appearance of the two 
    PSICOM Tracker battle group configuration seen.
    
    2. The Chapter 10 Roadmap features an initial "block" of fiend battle groups 
    that concludes with a group composed of one Pulsework Knight plus two 
    Circuitron whose Shroud appearance type is Fortisol. Original issue software 
    as well as "early" updated PlayStation 3 System Software had this group 
    "occasionally" replaced by a battle group composed of two Pulsework Knights 
    with an Aegisol Shroud appearance type. The replacement Pulsework Knight pair 
    has not been found using PlayStation 3 System Software Versions 3.61 or 4.25.
    
    3. The Chapter 12 Roadmap shows a Treasure Sphere containing "a pair of 
    Anteres Deluxes" located near the first Eden - Leviathan Plaza Save Station. 
    That Treasure Sphere was located near the second Eden - Leviathan Plaza Save 
    Station when final Fantasy XIII was played using the PlayStation 3 System 
    Software issued with the original Final Fantasy XIII game disk.
    
    4. Currently, the repeatable fiend battle groups in the Edenhall area of 
    Chapter 12 can be battled over and over if a return to Chapter 12 is made 
    after the story-line exit for Chapter 12 has been accomplished. In games 
    played under some earlier software versions this was not the case for story-
    line exit from Chapter 12 saw no fiend battle groups present in the area upon 
    a return.
    
    5. A topic not addressed in any detail is the appearance of "small" 
    differences in game play as the PlayStation 3 System Software has evolved 
    since the original release of the Final Fantasy XIII game. Such changes are 
    probably of no interest or impact to game play for the typical player. They 
    may be recognized by those concerned with the minutiae of the game and/or 
    those interested in achieving a precise characterization of game play timing 
    details. It must be acknowledged that such exist but, for the purpose of this 
    guide, it will only be said that, for the most part, such changes are of very 
    little consequence to the Shroud appearance discussion as presented. Because 
    of their existence, strictly speaking it is true that the content fine detail 
    presented by this guide is only "completely" valid for the PlayStation 3 
    System Software Versions used at the time of collection of the presented data.
    
    6. There are Battle Records in several Roadmaps that show a Shroud type but 
    have a "Data Record" field that indicates that no Shrouds were recovered by 
    the data collection effort. As noted, this construction has been used to 
    indicate battles in which the author "remembers" a Shroud type having appeared 
    in prior games. It is possible that at least some of the "remembrances" are 
    true and the current absences are due to Final Fantasy XIII game changes 
    produced by "later" PlayStation 3 System Software upgrades.
    
    
    
    [*I*]                  APPEARANCE PROBABILITIES APPENDIX
    
    There is more information to be derived from the collected data than can be 
    represented by the display of the Data Record information contained in the 
    Chapter Roadmaps. Hypotheses as to the "meaning" of the data can be formulated 
    and analysis techniques applied to test the usefulness of the hypotheses.
    
    However, it is important to recognize that the hypotheses formed and the 
    analysis techniques applied will reflect the interests and background of the 
    analyst applying them. Thus any "inferences" made (such as those presented 
    here) will, necessarily, reflect the "prejudices" of the analyst.
    
    Thus, with respect to the text that follows, the reader should feel free to 
    question the conclusions presented to form alternate opinions. However, the 
    reader should also understand that the data presented are a complete and 
    accurate record of the actual results obtained during game play. Question the 
    "opinions" if you must, but do not question the usefulness of the data which 
    are presented. They do represent a valid basis for accomplishing other desired 
    analyses.
    
    This appendix is presented to illustrate the type of analyses that can be used 
    to assist justification of the Shroud appearances "Structure" hypothesis 
    presented in the "Battle Spoils System Description" section of this FAQ. As it 
    does so, some simple tools that may enable a player to better pursue Shroud 
    collection objectives are described.
    
    The appendix opens with discussion of a simple conceptual probability model 
    that could have been used by the game design team to define the Shroud 
    appearances mechanism in Final Fantasy XIII.
    
    The appendix continues with presentation of example data analyses developed 
    from investigation of the totality of the collected Shroud appearances data.  
    The example analyses have been chosen to expose ideas as answers to questions 
    of interest about how the Shroud delivery system operates.
    
    The appendix concludes with a presentation of inferences about the actual in-
    game Shroud appearances mechanism. The results are based upon comparative 
    examination of Shroud occurrence predictions of the simple conceptual 
    probability model and collected Shroud appearance data as represented by the 
    Chapter Roadmap data records, the auxiliary data tables contained herein and 
    the results presented by the data analysis discussion.
    
    In the discussion, "occurrence" always refers to model-predicted quantities 
    and "appearance" always refers quantities derived from observed data. 
    
    
    
    [*I1*]                             The Model
    
    It seems natural to think of Shroud collection attempts in terms of "Success" 
    and "Failure" events. If a battle is fought and a Shroud appears as part of 
    the battle spoils, a "Success" has occurred. If a battle is fought and no 
    Shroud is received, the collection attempt has "Failed".
    
    A simple conceptual model for this situation is one of a "coin flip" where 
    "Success" is one side of the coin and "Failure" the other. In the application 
    of the model discussed here, a single flip of the coin is equivalent to 
    fighting a battle one time to attempt to obtain a Shroud. If probabilities are 
    assigned to the Success and Failure events, classical techniques of 
    mathematical statistics can be used to define probabilities for sets of 
    possible outcomes for any series of coin flips (that is, for any series of 
    Shroud collection attempts by fighting battles) as well as to predict values 
    for various other related quantities of interest.
    
    Review of the Shroud collection data of the Chapter Roadmaps shows that many 
    different Shroud appearance values show up. The probability presentation will 
    use a subset of the displayed set of values to define a set of per battle 
    occurrence probabilities for use in the "Coin Flip" model.
    
    Some displayed appearance values (particularly those of earlier Chapters) are 
    "relatively high". Those will be represented by using the figures of 6/200, 
    9/200 and 12/200. Corresponding per battle Shroud occurrence probabilities 
    that will be used by the calculations are 0.0300, 0.0450 and 0.0600.
    
    Other appearance values (particularly those of later Chapters) are "relatively 
    low". To represent the "more common" values, 1/200, 2/200 and 3/200 will be 
    used while 1/400 and 1/1000 will be used to represent the "rarer" (very low) 
    values that appear. Corresponding per battle occurrence probabilities that 
    will be used by the calculations are 0.0050, 0.0100, 0.0150, 0.0025, and 
    0.0010.
    
    Given that model probabilities have been used to describe the likelihood of 
    receiving a Shroud as a battle spoil, it is also convenient to think of Shroud 
    battle spoils outcomes in terms of "drop rates". For example, the value 1/200 
    can be considered a probability of 0.0050 that, on a single "trial" (a single 
    Shroud collection attempt made by fighting a battle), a Shroud will appear. 
    The value 1/200 can also be considered as the rate of 0.5% at which Shrouds 
    will appear as the battle is fought multiple times.
    
    All three of these modes of expression will be used to describe the occurrence 
    calculations assuming that the "Coin Flip" model description is accurate. 
    ("Drop rate" is not a term that is appropriate for use when considering actual 
    Shroud source data collection results.)
    
    Tables A, B and C have been prepared using this chosen set of values in 
    calculations based upon certain mathematical rules of probability.
    
    The entries of Table A show the chance of not receiving any Shroud when N 
    battles are fought. For example, for a Shroud drop rate of 1%, the chance of 
    fighting 50 battles and not receiving a Shroud is 60.50%.
    
    The entries of Table B show the chance of receiving exactly N Shrouds when 100 
    battles are fought. For example, for a Shroud drop rate of 3% the chance of 
    receiving 2 Shrouds is 22.51%.
    
    The entries of Table C show the chance of receiving exactly N Shrouds when 200 
    battles are fought. For example, for a Shroud drop rate of 6% the chance of 
    receiving 12 Shrouds is 11.80%.
    
    
            Table A - Probability of no Shrouds for various drop rate values
                      and a varying number of trials, N, from 1 to 1000
       
         |-----------------------------------------------------------------------|
         | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
    |----|-----------------------------------------------------------------------|
    |  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
    |----|-----------------------------------------------------------------------|
    |   1| 0.9990 | 0.9975 | 0.9950 | 0.9900 | 0.9850 | 0.9700 | 0.9550 | 0.9400 |
    |----|.......................................................................|
    |   5| 0.9950 | 0.9876 | 0.9752 | 0.9510 | 0.9272 | 0.8587 | 0.7944 | 0.7339 |
    |----|.......................................................................|
    |  10| 0.9900 | 0.9753 | 0.9511 | 0.9044 | 0.8597 | 0.7374 | 0.6310 | 0.5386 |
    |----|.......................................................................|
    |  25| 0.9753 | 0.9393 | 0.8822 | 0.7778 | 0.6853 | 0.4670 | 0.3163 | 0.2129 |
    |----|.......................................................................|
    |  50| 0.9512 | 0.8824 | 0.7783 | 0.6050 | 0.4697 | 0.2181 | 0.1000 | 0.0453 |
    |----|.......................................................................|
    | 100| 0.9048 | 0.7786 | 0.6058 | 0.3660 | 0.2206 | 0.0476 | 0.0100 | 0.0021 |
    |----|.......................................................................|
    | 200| 0.8186 | 0.6062 | 0.3670 | 0.1340 | 0.0487 | 0.0023 | 0.0001 | 0.0000 |
    |----|.......................................................................|
    | 300| 0.7407 | 0.4719 | 0.2223 | 0.0490 | 0.0107 | 0.0001 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 400| 0.6702 | 0.3674 | 0.1347 | 0.0180 | 0.0024 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 500| 0.6064 | 0.2861 | 0.0816 | 0.0024 | 0.0005 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 600| 0.5486 | 0.2227 | 0.0494 | 0.0009 | 0.0001 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 700| 0.4964 | 0.1734 | 0.0299 | 0.0003 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 800| 0.4491 | 0.1350 | 0.0181 | 0.0001 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    | 900| 0.4064 | 0.1051 | 0.0198 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    |1000| 0.3677 | 0.0821 | 0.0067 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |-----------------------------------------------------------------------------
    
       Table B - Probability of exactly N Shrouds for various drop rate values
                 and 100 Shroud collection attempts
    
         |-----------------------------------------------------------------------|
         | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
    |----|-----------------------------------------------------------------------|
    |  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
    |----|-----------------------------------------------------------------------|
    |   0| 0.9048 | 0.7786 | 0.6058 | 0.3660 | 0.2206 | 0.0476 | 0.0100 | 0.0021 |
    |----|.......................................................................|
    |   1| 0.0906 | 0.1951 | 0.3044 | 0.3697 | 0.3360 | 0.1471 | 0.0472 | 0.0131 |
    |----|.......................................................................|
    |   2| 0.0045 | 0.0242 | 0.0757 | 0.1848 | 0.2532 | 0.2251 | 0.1100 | 0.0414 |
    |----|.......................................................................|
    |   3| 0.0001 | 0.0020 | 0.0124 | 0.0610 | 0.1260 | 0.2275 | 0.1693 | 0.0864 |
    |----|.......................................................................|
    |   4| 0.0000 | 0.0001 | 0.0015 | 0.0152 | 0.0465 | 0.1706 | 0.1935 | 0.1337 |
    |----|.......................................................................|
    |   5| 0.0000 | 0.0000 | 0.0002 | 0.0029 | 0.0136 | 0.1013 | 0.1750 | 0.1639 |
    |----|.......................................................................|
    |   6| 0.0000 | 0.0000 | 0.0000 | 0.0004 | 0.0033 | 0.0496 | 0.1306 | 0.1657 |
    |----|.......................................................................|
    |   7| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0206 | 0.0826 | 0.1420 |
    |----|.......................................................................|
    |   8| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0074 | 0.0453 | 0.1054 |
    |----|.......................................................................|
    |   9| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0023 | 0.0218 | 0.0687 |
    |----|.......................................................................|
    |  10| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0093 | 0.0399 |
    |----|.......................................................................|
    |  11| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0036 | 0.0209 |
    |----|.......................................................................|
    |  12| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0013 | 0.0099 |
    |----|.......................................................................|
    |  13| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0004 | 0.0043 |
    |----|.......................................................................|
    |  14| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0017 |
    |----|.......................................................................|
    |  15| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0006 |
    |-----------------------------------------------------------------------------
    |  16| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 |
    |----|.......................................................................|
    |  17| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 |
    |----|.......................................................................|
    |  18| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    |  19| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |----|.......................................................................|
    |  20| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
    |-----------------------------------------------------------------------------
    
       Table C - Probability of exactly N Shrouds for various drop rate values
                 and 200 Shroud collection attempts
    
         |-----------------------------------------------------------------------|
         | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
    |----|-----------------------------------------------------------------------|
    |  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
    |----|-----------------------------------------------------------------------|
    |   0| 0.8186 | 0.6061 | 0.3670 | 0.1340 | 0.0487 | 0.0023 | 0.0001 | 0.0000 |
    |----|.......................................................................|
    |   1| 0.1639 | 0.3038 | 0.3688 | 0.2707 | 0.1482 | 0.0430 | 0.0009 | 0.0001 |
    |----|.......................................................................|
    |   2| 0.0163 | 0.0758 | 0.1844 | 0.2720 | 0.2246 | 0.0879 | 0.0044 | 0.0004 |
    |----|.......................................................................|
    |   3| 0.0011 | 0.0125 | 0.0611 | 0.1814 | 0.2257 | 0.1338 | 0.0138 | 0.0014 |
    |----|.......................................................................|
    |   4| 0.0001 | 0.0016 | 0.0151 | 0.0902 | 0.1693 | 0.1622 | 0.0319 | 0.0045 |
    |----|.......................................................................|
    |   5| 0.0000 | 0.0002 | 0.0030 | 0.0357 | 0.1011 | 0.1631 | 0.0590 | 0.0113 |
    |----|.......................................................................|
    |   6| 0.0000 | 0.0000 | 0.0005 | 0.0117 | 0.0500 | 0.1398 | 0.0904 | 0.0235 |
    |----|.......................................................................|
    |   7| 0.0000 | 0.0000 | 0.0001 | 0.0033 | 0.0211 | 0.1043 | 0.1180 | 0.0416 |
    |----|.......................................................................|
    |   8| 0.0000 | 0.0000 | 0.0000 | 0.0008 | 0.0078 | 0.0688 | 0.1341 | 0.0641 |
    |----|.......................................................................|
    |   9| 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0025 | 0.0407 | 0.1348 | 0.0873 |
    |----|.......................................................................|
    |  10| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0217 | 0.1213 | 0.1065 |
    |----|.......................................................................|
    |  11| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0106 | 0.0988 | 0.1173 |
    |----|.......................................................................|
    |  12| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0047 | 0.0733 | 0.1180 |
    |----|.......................................................................|
    |  13| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0020 | 0.0499 | 0.1039 |
    |----|.......................................................................|
    |  14| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0314 | 0.0928 |
    |----|.......................................................................|
    |  15| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0003 | 0.0184 | 0.0735 |
    |-----------------------------------------------------------------------------
    |  16| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0100 | 0.0542 |
    |----|.......................................................................|
    |  17| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0051 | 0.0375 |
    |----|.......................................................................|
    |  18| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0025 | 0.0243 |
    |----|.......................................................................|
    |  19| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0011 | 0.0147 |
    |----|.......................................................................|
    |  20| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0005 | 0.0086 |
    |-----------------------------------------------------------------------------
    
    
    
    [*I2*]                    Roadmap Data Analysis Examples
    
    Given adequate data, there are techniques based upon mathematical statistics 
    that can be used to rather precisely characterize the features of the Final 
    Fantasy XIII Shroud "spoils" appearances.
    
    Consider the situation where the probability "rule" that governs the number of 
    Shrouds that can be collected in 100 attempts of a particular battle is of 
    interest. In all likelihood if the battle were completed in blocks of 100 
    battles 1000 times, the relative frequencies of the number of Shrouds received 
    per 100 battles would reflect the actual occurrence probability distribution 
    used to produce outcomes by the game.
    
    If, for example, zero Shrouds occurred 606 times, one Shroud 304 times, two 
    shrouds 76 times, 3 Shrouds 12 times and 4 Shrouds 2 times, one could conclude 
    from Table B that the underlying mechanism can realistically be modeled using 
    a "Coin Flip" model with a "Success" probability of 0.005.
    
    More generally, as is the case under consideration, the correspondence between 
    collected data and theoretical construct will not be so obvious. In such cases 
    there are various techniques offered by Mathematical Statistics to allow the 
    investigator to reach useful conclusions as to the "precise meaning" of the 
    collected data given an "adequate" data sample size. 
    
    Unfortunately this guide does not contain adequate data to make such "precise" 
    determinations. Given the limited data available, resort will be made to less 
    formal analysis methods plus plausibility arguments to develop "informed 
    opinions" as to the nature of Final Fantasy XIII Shroud occurrence mechanism.
    
    The Data analysis discussion to follow will use the "Coin Flip" model as the 
    reference probability structure to begin to assess the meaning of the results 
    of the Shroud data collection effort shown by the Chapter Roadmaps. Although 
    observed Shroud appearance may not be the same as actual in-game "success 
    probability", of necessity the analysis that follows will rest upon the 
    assumption that preliminary investigation starting with a presumption of 
    equivalency is a reasonable approach.
    
    To emphasize the distinction between "actual" and "model-based" Shroud 
    quantities, use of the term "Shroud appearances" will be restricted in address 
    to designate information derived from collected data records. "Shroud 
    occurrences" will be used to describe expected numbers of observed Shrouds 
    calculated using the "Coin Flip" model scenario.
    
    [*I21*] EXAMPLE 1 - A Single Source Characterization Method
    
    The initial part of this discussion makes use of data collected on a Shroud 
    source not shown in the Chapter 11 Roadmap display.
    
    As part of the Shroud appearance data collection effort, a certain Chapter 11 
    repeatable battle was completed in 100-battle increments for a total of 2500 
    repetitions. Shroud appearance totals were recorded for each of the twenty-
    five 100-battle increments.
    
    For the twenty-five 100 battle increments a total of thirteen Shrouds were 
    collected. The Shroud appearance total was zero for sixteen increments, one 
    for six increments, two for two increments and three for one increment.
    
    Dividing each of the totals by twenty-five yields a realized Shroud appearance 
    "value" of 0.52/100 battles and produces a "relative frequency of recorded 
    Shroud appearances for 100 completed battles statement" as 0.6400, 0.2400, 
    0.0800 and 0.0400 for, respectively, zero, one, two and three Shrouds per 100 
    battles fought.
    
    Comparison of the realized relative frequencies with the information display 
    of Table B suggests that postulating an occurrence probability "rule" based 
    upon a "coin flip" with a "success probability" of around 1/200 as a candidate 
    explanation for the Shroud appearance results may define a useful 
    approximation of the actual occurrence probability mechanism for this battle.
    
    The fact that the realized Shroud appearance "value" matches this hypothesis 
    reinforces the feeling of potential usefulness of this approximation.
    
    Although the single source entries of the Chapter Roadmaps define a smaller 
    sample size than that available for the just concluded example, a standard 
    number of battles of 100 or 200 trials do define an average Shroud appearance 
    "value" of sorts.
    
    If one is willing to assume that a "coin flip" probability rule applies to the 
    single source under consideration, the Chapter Roadmap average Shroud 
    appearance "value" can be used to enter the probability tables to make an 
    estimate of the number of Shrouds that can "reasonably" be expected to appear 
    and the number of battles that must be fought before a Shroud does appear.
    
    [*I22*] EXAMPLE 2 - A Data Set Combination Approach
    
    Consider the Shroud appearance data presented for Chapter 10. Collection was 
    made across all battles in the Chapter twice as a means of assessing the 
    variability that might be expected for individual battle results.
    
    As it happened, the first and second collections "passes" were made using 
    different PlayStation 3 hardware and software configurations. This raises the 
    "secondary" question as to whether the configuration change has introduced a 
    second source of variability into the data collection results.
    
    With this possibility in mind, consider the data "pairs" presented for Chapter 
    10. The tabulation seems to show that most are composed of two "reasonably 
    close" numbers. This conclusion rests upon the fact that most of the 
    individual values are in the 1/200 - 4/200 Shroud appearance value range and, 
    assuming the proposed simple model applies, Table C entries suggest that a 
    difference of three to five for any such occurrence values is not unusual. 
    Thus, unless some exceptional situation can be identified, the conclusion that 
    no Shroud source characteristics alterations have occurred seems valid.
    
    There are pairs that show what might be considered to be an "exceptional" 
    difference. For example, there is a 1x Pulsework Knight record that exhibits 
    Shroud appearance values of 4/200 and 1/493 and a 1x Berserker record that 
    presents Shroud appearance values of 2/200 and 1/422. Examination of the 
    Berserker record will be undertaken as representative of the logic needed to 
    reach a conclusion on Shroud source characteristics for this class of pairs.
    
    The Berserker of interest is one member of a collocated pair; each member 
    presenting a separate battle opportunity in the Hibernatorium area of the 
    Fifth Ark. To assist the examination, a third data pair was generated for the 
    collocated pair of Berserkers. Also, the pair of Berserkers was made a part of 
    the investigation of the impact of battle victory quality on Shroud 
    appearances. Thus consider the following data as input into the decision-
    making process.
    
         Berserker 1: Appearance values   1/200   2/200   1/200    12 Shrouds
    
         Berserker 2: Appearance values   2/200   1/422   1/200    16 Shrouds
    
    For Berserker 1, the average number of Shroud appearances is 1.3/200. For 
    Berserker 2, the average number of Shroud appearances is 1.0/200. (Not a large 
    difference.) Additionally, the number of Shrouds collected for each in the 
    independent battle quality impact investigation is, given the observed 
    variability in the Chapter 11 Shroud appearance data, approximately equal.
    
    Could the Shroud occurrence mechanism for both of these Berserkers be the 
    same?
    
    The probabilities shown for a 1/200 Shroud occurrence rate in Table C provides 
    a first clue. Zero, one and two Shrouds in 200 battles are the most probable 
    outcomes. Entering Table A with a presumed Shroud occurrence rate of 1/200 
    shows that there is 13.5% chance that no Shrouds will be seen in 400 battle 
    completions.
    
    Therefore, it seems not unreasonable to conclude that Shroud appearances for 
    both Berserkers could be, at least to a first approximation, set by an 
    underlying "coin flip" Shroud occurrence mechanism with "Success Probability" 
    of somewhere around 1/200.
    
    The recorded "suspect" data pair is not too "exceptional" and the conclusion 
    remains that, for Chapter 10, no significant alteration in Shroud appearances 
    for the listed verified Shroud sources have occurred as PlayStation 3 System 
    Software updates have been implemented.
    
    The two separate samples covering all verified Chapter 10 Shroud sources can 
    be considered to be a single large one.
    
    More generally, data set combination can be considered whenever "separate" 
    sets of data that appear in the Chapter Roadmap data display seem similar. The 
    data sets presented by the Chapter 5 and Chapter 8 Roadmaps for example. 
    Selected elements of the data sets presented by the first two action segments 
    of the Chapter 4 Roadmap are another example. 
    
    Use of a combined data set can enable the Shroud collector to make "better" 
    estimates of what is to be expected from a multi-battle replay of any member 
    of the data set.
    
    [*I23*] EXAMPLE 3 - Shroud Group Appearance Variation Examination
    
    Examination of groups of Roadmap Shroud sources defined by an appearance of 
    similar characteristics can be of benefit to the Shroud Collector.
    
    Consider the Shroud source group defined by the Chapter 2 Roadmap display for 
    the initial story line action sequence that takes place in "The Ambulatory".
    
    There are seven sources showing a range of Shroud appearances between 11 and 
    15 for the standard 100 battles. The average number of Shroud appearances is 
    12.3.
    
    The "relatively high" average number of Shroud appearances is not covered by 
    the model probability table entries, but expected Shroud appearances can still 
    be estimated. Given the "tight" Shroud appearance numbers grouping displayed, 
    one can be fairly certain that 100 five-star victory quality battles against 
    the cited sources will produce between 11 and 15 Shrouds. Additionally, given 
    the relative frequencies seen for the various numbers of appearances, a "most" 
    likely outcome will be 12 Shrouds plus or minus one Shroud. There is an 
    "outside" chance of a greater (or lesser) number of Shrouds being received.
    
    Next consider the Shroud Source group defined by the initial story-line action 
    segment of Chapter 7. There are five sources. Four of the five show a range of 
    Shroud appearances between 6 and 8. The fifth source displays a Shroud 
    appearance realization of 3.
    
    It seems reasonable to conclude that the members of the four-element Shroud 
    source set are governed by one probability rule and the single Shroud source 
    by a second probability rule.
    
    For members of the four element set, it is suggested that a 200 five-star 
    battle collection attempt will likely produce seven plus or minus one Shroud 
    appearances. Given the tight grouping of the recorded appearances for this 
    group and the probability entries for 6/200 and 9/200 of Table C, it seems 
    possible that a "Coin Flip" model estimate is not appropriate here.
    
    Predicting a result for the remaining source can be attempted using two 
    different lines of reasoning. One can assume that the appearance variability 
    for this source is represented by the variability shown by its "neighboring" 
    sources. This leads to an estimate of three plus or minus one Shroud as the 
    probable outcome of a 100 battle Shroud collection attempt. The alternate is 
    to enter Table C assuming an occurrence value of 3/200. Now the possible 
    Shroud appearance outcomes range from zero to seven with probabilities as 
    shown in the Table.
    
    In either case, pursuit of this source seems a less desirable alternative to 
    attempting collection from the other sources of the five element set.
    
    Finally, return to a consideration of the Shroud appearance data presented for 
    Chapter 10. Since collection was accomplished twice for all battles in the 
    Chapter, the observation pairs can be used as a means of assessing the 
    variability that might be expected for individual battle results.
    
    If the pair-wise differences are examined over the Shroud sources in Chapter 
    10, one finds a range of variation of -5 to +4 (based upon subtracting the 
    recorded appearance from the 200 five-star battle second collection attempt 
    from the first). The magnitude of this variation seems a little wide to be of 
    great use in making collection attempt predictions so another method will be 
    applied to attempt to compensate.
    
    For the combined 98 data points of the Chapter 10 tabulation, 244 Shrouds were 
    collected. Adding the two additional data points generated in the Berserker 
    equivalence investigation, produces the result of 246 collected Shrouds for 
    100 Chapter 10 200-battle data points and an average Shroud appearance 
    estimate of 2.46 per 200 battles.
    
    The addition of the final two data points will be valid under the assumption 
    that all Chapter 10 data point Shroud appearances are governed by the same 
    "probability rule". That is the same assumption that must be made to make use 
    of the information contained in Table C in this examination of the Chapter 10 
    Shroud collection variability results.
    
    Table C contains entries that display the range of Shroud occurrences for 
    "Success probability" values of 2/200 and 3/200. The average Shroud appearance 
    for Chapter 10 lies between those two values.
    
    Rather than calculate and present the expected Shroud occurrences for a 
    2.5/200 value, it is noted that, for both tabulated values, the expected range 
    of Shroud occurrences is from 0 to 7 Shrouds per 200 battles; exactly the 
    range displayed by the data collected for Chapter 10.
    
    Once again, as a first, rough approximation; the variation seen in the 
    collected data is reasonably well represented by the theoretical values 
    presented by making use of carefully-selected "Coin Flip" model results.
    
    The second approach has provided a reduction in the expected "Chapter-level" 
    Shroud appearance variation from about plus or minus 5 to plus or minus 3. If 
    a Chapter-level evaluation is all that is desired, one can end the Chapter 10 
    Shroud sources examination here. If a more precise evaluation of individual 
    sources is the goal, the techniques exposed in the prior example situations 
    for Chapter 2 and Chapter 7 can be applied to advantage.
    
    [*I24*] EXAMPLE 4 - Appearances Characterization using Averages
    
    Consider collected Shroud appearance data for the "relatively-well-behaved" 
    Chapter 6. (Your author chooses to call Chapter 6 "relatively-well-behaved" 
    as: every potential Shroud source has been verified as an active source; the 
    story-line pathway defines a single area what allows complete access to all 
    sources throughout the story line action; and the realized Shroud appearances 
    do not show sequenced "sets" of data values that are obviously of a different 
    character than other sequenced "sets" of data values.)
    
    The data collection effort produced 149 Aegisol Shrouds from 26 sources, 64 
    Deceptisol Shrouds from 10 sources and 71 Fortisol Shrouds from 11 sources; a 
    total of 284 Shrouds from 47 sources.
    
    At the Chapter 6 level, this converts to an Aegisol Shroud appearance value of 
    5.7/200, a Deceptisol Shroud appearance value of 6.4/200 and a Fortisol Shroud 
    appearance value of 6.4/200. For the Chapter the overall Shroud appearance 
    value was 6.0/200.
    
    Given the "closeness" of the different Shroud appearance value "averages" and 
    the "small" number of observations taken to represent this "large" Chapter, it 
    seems natural to wonder if a single Shroud appearance mechanism might apply to 
    all of the individual battle encounters of the Chapter.
    
    To evaluate this hypothesis consider the information display of the table. The 
    third row of figures was obtained by multiplying the corresponding Table C 
    entries for a 6/200 occurrence value by 47 and rounding to the nearest whole 
    number.
    
    
        Shroud
      Occurrence    00   01   02   03   04   05   06   07   08   09   10   11   12
    Possibilities
    
     Chapter 6
       Shroud        0    0    6    2    6    7    6    8    3    3    4    0    2
    Appearances
    
       6/200
       Shroud        0    2    4    6    8    8    7    5    3    2    1    1    0
    Occurrences
    
    
    That there are differences between appearances and occurrences is to be 
    expected. It is the cumulative impact of the differences that must be 
    evaluated to determine if the 6/200 probability rule is a "reasonable" 
    representation of the Shroud source characteristics for Chapter 6. There are 
    statistical methods to help make that determination which are not a topic for 
    presentation in this FAQ. Here it is merely observed that, although the 6/200 
    rule "shows" promise (The range of possible values is correct and there is, to 
    some degree a "match" between observations and theory under that rule), the 
    correspondence dos not seem "good enough" to adopt the 6/200 rule as the 
    Shroud appearance rule for all of the Shroud sources in Chapter 6.
    
    So, where to go from here? There are two options that spring to mind.
    
    1. One could attempt to find a "decomposition" probability rule that produced 
    a better match to the recorded observations. There are many such probability 
    rules that could be evaluated for applicability. For example, if one chose to 
    investigate a rule composed of one-third sources having a 3/200 rule, one-
    third sources having a 6/200 rule and one third sources having a 9/200 rule, 
    the average occurrence value would, once again be 6 and the projected range of 
    values would cover the range of observed values.
    
    2. One could gather additional Shroud appearance data to see if a better match 
    between observation and theory results. How much data to gather is an issue 
    that must be addressed. Presumably the minimum data gathering effort would be 
    to "redo" the entire Chapter so that full source representation is preserved.
    
    Implementing either of these two options would be contrary to the intent of 
    this Appendix which is to arrive at decisions based upon the available data. 
    The choice here is to exercise a third option; make use of the data gathered 
    for Chapter 10 and extrapolate those results back to reconsider Chapter 6.
    
    The "expanded" Chapter 10 data collection effort produced 108 Aegisol Shrouds 
    from 50 sources, 70 Deceptisol Shrouds from 24 sources and 71 Fortisol Shrouds 
    from 26 sources; a total of 249 Shrouds from 100 "sources" (two times 49 plus 
    two Berserker Aegisol sources).
    
    For Chapter 10, this converts to an Aegisol Shroud appearance value of 2.2/200, 
    a Deceptisol Shroud appearance value of 2.9/200 and a Fortisol Shroud 
    appearance value of 2.7/200; the overall Shroud appearance value was about 
    2.5/200.
    
    Consider therefore the following information display. Since 100 collected 
    observations are being used in the calculations, recorded Shroud appearances 
    are easily converted to relative frequencies; those presented as line two of 
    the display. The third line of the display was generated by calculating 
    occurrence probabilities using a 2.5/200 probability rule.
    
        Shroud
      Occurrence     0       1       2       3       4       5      6         7
    Possibilities
    
     Chapter 10
      Relative    0.0700  0.2300  0.2200  0.2400  0.1600  0.0300  0.0400   0.0100
    Frequencies
    
       2.5/200
      Occurrence  0.0808  0.2046  0.2576  0.2152  0.1342  0.0666  0.0274   0.0096
    Probabilities
    
    
    There are differences across the board but the "shape" of the Relative 
    Frequency figures and the "shape" of the Occurrence Probability distribution 
    are similar. It appears that the probability correspondence is good and that 
    the 2.5/200 probability rule could be used as a first order concept to gain 
    insight into source characteristics for Chapter 10 Shroud sources.
    
    Observe that the analysis does not support a conclusion that the 2.5/200 
    probability rule is the underlying probability mechanism implemented by the 
    game designers for Chapter 10. Alternate explanations certainly exist. For 
    example, based on the derived Shroud appearance values, one could proceed 
    using an Aegisol Rule of 2.0/200, a Deceptisol Rule of 3.0/200 and a Fortisol 
    Rule of 2.5/200.
    
    To conclude, it is observed that with respect to Chapter 6 three thoughts seem 
    to present themselves. First, collecting additional data may not completely 
    resolve the ambiguity with respect to the applicability of the 6.0/200 rule 
    but confidence in the applicability of that rule may increase. Second, in all 
    likelihood at least part of the ambiguity arises from the fact that not all 
    Shroud sources in any given Chapter have the same underlying probability rule 
    description. Third, if desired, one can safely apply a simple, rough-estimate 
    probability rule such as 6.0/200 to develop an idea of what Shroud appearance 
    behavior might be expected from Chapter 6 Shroud sources.
    
    [*I25*] EXAMPLE 5 - Shroud Group Examination
    
    Refer to the graphic display of the observed frequencies of the various 
    numbers of Shrouds collected in the standard 100-trial collection attempts for 
    the identified Shroud sources of the Chapter 4 Roadmap.
    
                                            10
                                            FF   9
                                            FF  FF
                                            FF  FF
                             6   6          FF  FF   6   6
                            AA  FF          FF  FF  AA  DD
                            AA  DD          FF  DD  AA  DD
                            AA  DD          DD  AA  AA  DD
                         2  AA  DD   2   2  DD  AA  AA  AA
                        FF  AA  AA  FF  DD  AA  AA  AA  AA       1   1
                  __ 0__AA__AA__AA__AA__DD__AA__AA__AA__AA__ 0__AA__AA__
                    00  01  02  03  04  05  06  07  08  09  10  11  12
    
    Aegisol, Deceptisol and Fortisol responses are indicated separately in the 
    graphic. The total number of observations recorded for each accumulation 
    number is indicated as the "height" figure located above the "bar" covering 
    the accumulation number.
    
    Considering the total display as a unit, it appears that there may be at least 
    two separate groups of responses contained within the overall data group. 
    There may be one set of observations that cover the one Shroud to four Shroud 
    response interval and a second set that covers the five Shroud to nine Shroud 
    response interval. Observations at eleven and twelve may also be a part of the 
    second group or may define an isolated, third group.
    
    If one chooses to examine the response groupings for the three individual 
    Shroud types, separate groups for Aegisol Shrouds appear definite. Fortisol 
    may also be represented by a low value group and a high value group. What is 
    going on with the Deceptisol sources seems less transparent. Certainly a 
    probability rule described by equal probabilities of occurrence for all Shroud 
    appearance numbers from three to nine would be a candidate for the description 
    of the Shroud source characteristic of the Deceptisol Shroud source group.
    
    To attempt a characterization of the two major groups, first enter Table B to 
    search for a probability rule that seems to match the structure of the first 
    group. In the one-to-four group, sixteen observations have been recorded. If 
    one converts the observed number of Shrouds across the group into a statement 
    of relative frequencies the result is: one Shroud - 0.125; two Shrouds - 
    0.375; three Shrouds - 0.375 and four Shrouds - 0.125. The closest probability 
    match in the table appears to be the 6/200 column for numeric values one 
    through four. There seems to be some chance that a 3/100 probability rule 
    could be used to approximate the Shroud appearances display for this group.
    
    Next consider the five to nine group in the same manner. For the 33 
    observations of this group the relative frequencies displayed are: five 
    Shrouds - 0.0606; six Shrouds - 0.3030; seven Shrouds - 0.2728; eight Shrouds 
    0.1818; and nine Shrouds - 0.1818. In this case, if a match exists it must be 
    off the table since a push toward the observed 0.0606 relative frequency of 
    five Shrouds is required. As the average number of Shrouds received in the 
    five to nine categories for the standard 100 battles is 7.1, it may be that a 
    14/200 probability rule could be tried as an explanation for the Shroud 
    appearances display for this group.
    
    The conclusion is that a person may be able to gain additional insights into 
    Chapter Shroud source Shroud delivery characteristics through consideration of 
    a graphical display of all of the observed responses of the Chapter Roadmap.
    
    [*I26*] EXAMPLE 6 - Synthetic Variance
    
    When investigating Shroud sources as candidates for Shroud collection action, 
    one wishes to choose the "best" candidate available for use as the target 
    source. One piece of information useful the selection process is the 
    identification of sources that display a relatively large number of collected 
    Shrouds in its Chapter Roadmap. A second piece of information useful in source 
    selection is the estimated range for the anticipated number of Shrouds to be 
    received from a source.
    
    The "proper" way of obtaining an estimate of expected range would be to pick a 
    standard number of battles and, multiple times, collect Shrouds from the 
    source. Doing so would defeat the purpose of the original source selection 
    process; namely to use the available information to avoid extensive data 
    collection in the selection of a target Shroud collection resource.
    
    Fortunately, there are at least three other ways of estimating the expected 
    range of responses. This guide calls those "Synthetic Variance" methods.
    
    The first approach is to assume some simple probability rule describes the 
    Shroud delivery feature for the subject source. A part of that rule will be a 
    range of values addressed under that rule. That range will be the estimated 
    range for the source. The "Coin Flip"-model-produced range based upon use of 
    the observed number of Shrouds collected for each source as displayed in the 
    Chapter Roadmaps and used as the probability of "success" is an example.
    
    The second approach is to consider the position of the source under 
    investigation relative to its "neighboring" sources. If it seems to be a 
    member of a group of similar sources, the range of the number of Shrouds 
    collected for all group members can be used as the required estimate. For 
    example, if one is in Chapter 4 and looking for Fortisol Shrouds, the "bar 
    chart" graphic display of Example 5 suggests that sources with recorded values 
    of six or seven are the best possible choice with a high expectation that a 
    100-battle collection attempt will produce five or six Shrouds. Of course the 
    graphic also suggests that there is a possibility of some other, lower value 
    being the result as well.
    
    The third approach makes use of information that was recorded during Chapter 
    Roadmap data collection but that has not been included in this guide. It may 
    be particularly useful for isolated sources and is addressed here for the sake 
    of completeness.
    
    Consider the isolated Aegisol source within Chapter 9 that produced eight 
    Shrouds as the result of its 200-trial Shroud collection attempt. The data 
    record for this source includes the sequenced set of trial numbers that 
    produced Shrouds as:
    
                      Successes: 1, 12, 29, 38, 49, 126, 141, 157
    
    Suppose a decision is made to attempt to collect an Aegisol Shroud from this 
    source by making 25 collection attempts.
    
    To estimate the likelihood of success, first consider the recorded sequence of 
    200 battles to be a sequential set of eight blocks of 25 trials. Next, use the 
    recorded success sequence to assign the recovered Shrouds to the eight blocks. 
    Collect the result as a tabulation of eight observations of the number of 
    Shrouds that might occur in a 25-trial collection attempt. A range of expected 
    Shroud values and a "synthetic" probability rule will result that can be used 
    to estimate success of the proposed Shroud collection action. (For the example 
    the results are: no Shrouds - 0.500; one Shroud - 0.125; two Shrouds - 0.250; 
    and, three Shrouds - 0.125.) 
    
    
    [*I3*]                              Inferences
    
    Potentially useful Shroud source assessment ideas implied by the presented 
    analysis are submitted for Shroud collector consideration for use in the 
    development of a Shroud collection approach.
    
    1. The simple "Coin Flip" model with "Success" equated to "A Shroud is 
       received as an after battle spoil" and "Failure" equated to "No Shroud is 
       received as an after battle spoil" is a "reasonable" first-order model of 
       the Shroud occurrence "Probability Rule" implemented by the Final Fantasy 
       XIII design Team for at least some individual battles.
    
    This inference has a benefit for the typical player desiring to collect 
    Shrouds. A player can quickly reference the three probability tables contained 
    in the model description to assess the Shroud appearance potential of a battle 
    before it is attempted. For example, if a battle fought 200 times is shown to 
    have produced 5 Shrouds in a Chapter Roadmap, one could enter Table C to use 
    the 6/200 column to determine approximate likelihoods of receiving various 
    numbers of Shrouds if the battle were re accomplished 200 times. From Table A, 
    one could conclude that there is about a 50% chance that 25 or more repeats of 
    the battle under consideration will have to be completed before a Shroud is 
    received.
    
    2. Typically, not all battles in a Chapter or within a selected set of battles 
       drawn from a Chapter need be governed by the same Shroud occurrence "Coin 
       Flip" probability rule. This is suggested by the fact that average 
       characteristics for distinct sets of battles drawn from a single chapter 
       show different values. This seems an obvious conclusion to reach when, for 
       example, the realized Shroud appearance numbers across Chapter 4 sources 
       are assessed for consistency with a single "Coin Flip" Shroud occurrence 
       probability rule applied to all sources.
    
    This inference implies that it may be of advantage to a Shroud collector to 
    use the Chapter Roadmap data to scan the Shroud appearance results for the 
    available sources to identify those sources which appear to offer the best 
    promise of producing the Shroud of interest in the most efficient manner.
    
    3. It is possible to use Shroud appearance averages to gain useful insight 
       into expected Shroud appearance results for individual battles. Each 
       individual battle of interest should be part of the group of Shroud sources 
       defined by their similar characteristics used to determine the average.
    
    This inference is of value to the Shroud collector in that the averaging 
    process will filter out some of the variability seen in individual battle 
    results while establishing a reference Shroud appearance value that can be 
    used to enter the probability tables of the "Coin Flip" model presentation. 
    The likelihood of receiving at least the desired number of Shrouds in a 
    standard number of battles can be estimated. The tables will also provide an 
    indication of the range of Shroud appearance values (variability) to be 
    expected as Shroud collection is attempted. The results of this "rule of 
    thumb" investigation may not be the most accurate estimate to ever have been 
    created but using it may have advantage over blindly moving forward and hoping 
    that good things will happen.
    
    4. It seems likely that the "Coin Flip" model does not provide an adequate 
       basis for complete explanation for the collected Shroud appearances data.
    
    For one thing, data analysis routinely seems to show that higher-level Shroud 
    appearance number responses are over represented relative to the number of 
    responses that would be expected if the "Coin Flip" model were accurate. For 
    another thing, there are Chapter data sets that show a marked "excess" of 
    certain Shroud appearance numbers relative to those that would reasonably be 
    expected if the "Coin Flip" model were the underlying probability rule 
    determining Shroud appearances. Moreover, detailed analysis of Chapter data 
    sets suggest that probability rules other than those of the "Coin Flip" model 
    likely come into play. And finally, the thought arises that the Final Fantasy 
    XIII game designers would probably follow tradition and not implement a single, 
    simple probability mechanism for all Shroud sources in the game.
    
    The Shroud collector is advised to expect the unexpected. Shroud appearances, 
    at best, will only follow the "rules" presented here in a general way.
    
    
    
    [*J*]                     ACQUISITIONS INDEX APPENDIX
    
    This appendix lists the treasure sphere contents and other "prizes" that can 
    be obtained while playing Final Fantasy XIII. The list is organized by 
    sections whose titles reflect the order of appearance of the corresponding 
    titles displayed in the "Inventory" category of the Final Fantasy XIII Main 
    Menu.
    
    Within each section, the presentation is organized by alphabetical order of 
    the individual entries.
    
    Where possible, each entry is keyed back to the Roadmaps by indicating the 
    Chapter in which the object of interest is acquired. Where multiple objects of 
    the same type are found at a single Roadmap location, the number of objects is 
    indicated by a number in parenthesis that appears after the object title. When 
    multiple objects of the same type appear at different Roadmap locations, the 
    object title is repeated.
    
    As noted in the respective section descriptions, certain "prizes" of "special" 
    interest which do not key back to the Chapter Roadmaps are also included in 
    the lists.
    
    For twelve of the thirteen Chapters of the game, a detailed description of the 
    location for objects other than "special" ones can be found in this document 
    by review of the corresponding Chapter Roadmap presentation. For Chapter 11, 
    the companion FAQ, "Gran Pulse Treasure Guide", should be consulted for object 
    location details.
    
    
    [*J1*]                                GIL
    
    This list presents Gil amounts to be found in chapter treasure spheres.
    
       30 Gil - Chapter 3
       50 Gil - Chapter 1
       50 Gil - Chapter 1
       50 Gil - Chapter 3
       50 Gil - Chapter 3
      100 Gil - Chapter 1
      100 Gil - Chapter 2
      100 Gil or 300 Gil - Chapter 4
      200 Gil - Chapter 3
      240 Gil - Chapter 3
      300 Gil - Chapter 4
      300 Gil - Chapter 9
      300 Gil or 100 Gil - Chapter 4
      600 Gil - Chapter 3
      600 Gil - Chapter 10
     1500 Gil - Chapter 5
     1827 Gil - Chapter 11
     2000 Gil - Chapter 7
     2615 Gil - Chapter 11
     3600 Gil - Chapter 9
     4721 Gil - Chapter 11
     9240 Gil - Chapter 12
    15000 Gil - Chapter 12
    
    
    [*J2*]                               ITEMS
    
    This list presents Items to be found in Chapter treasure spheres, items 
    received as battle spoils for particular battles as noted in the Chapter 
    Roadmaps or items gained by other "special" means as part of normal game play.
    
    Aegisol (2) - Chapter 13
    Antidote (3) - Chapter 5
    Antidote (4) - Chapter 5
    Antidote (6) - Chapter 5
    Deceptisol - Chapter 7
    Deceptisol (10) - Chapter 11 (Bhakti)
    Elixir - Chapter 13
    Ethersol - Chapter 5
    Ethersol - Chapter 7
    Ethersol - Chapter 9
    Ethersol - Chapter 10
    Ethersol - Chapter 11
    Ethersol - Chapter 11
    Ethersol - Chapter 12
    Ethersol - Chapter 13
    Fortisol - Chapter 2
    Fortisol - Chapter 4
    Fortisol - Chapter 7
    Librascope - Chapter 3
    Librascope - Chapter 4
    Librascope - Chapter 4
    Librascope - Chapter 4
    Librascope - Chapter 6
    Librascope - Chapter 7
    Librascope - Chapter 9
    Librascope - Chapter 11
    Librascope - Chapter 11
    Librascope - Chapter 12
    Librascope - Chapter 13
    Librascope (2) - Chapter 3
    Librascope (5) - Chapter 11
    Phoenix Down - Chapter 2
    Phoenix Down - Chapter 3
    Phoenix Down - Chapter 3
    Phoenix Down - Chapter 4
    Phoenix Down - Chapter 4
    Phoenix Down - Chapter 4
    Phoenix Down - Chapter 4
    Phoenix Down - Chapter 7
    Phoenix Down - Chapter 7
    Phoenix Down - Chapter 8
    Phoenix Down - Chapter 9
    Potion - Chapter 1
    Potion - Chapter 1
    Potion (2) - Chapter 1
    Potion (2) - Chapter 2
    Potion (2) - Chapter 2
    Potion (3) - Chapter 3
    Potion (4) - Chapter 2
    Potion (5) - Chapter 1
    Potion (5) - Chapter 2
    Potion (6) - Chapter 1
    Potion (10) - Chapter 1
    
    
    [*J3*]                              WEAPONS
    
    This list indexes the weapons obtained at character initialization, to be 
    found in Chapter treasure spheres or which can be acquired by "special" means.
    
    Airwing - Chapter 1
    Aldebarans (R) - Chapter 11 (Mission 48)
    Alicanto - Chapter 10
    Antares Deluxes - Chapter 12
    Axis Blade - Chapter 7
    Belladonna Wand - Chapter 6
    Binding Rod - Chapter 2
    Bladed Lance - Chapter 7
    Blazefire Saber - Chapter 1
    Daneb Duellers - Chapter 3
    Dragoon Lance (R) - Chapter 11 (Mission 46)
    Edged Carbine - Chapter 5
    Feymark - Chapter 10
    Gae Bolg - Chapter 7
    Gladius - Chapter 2
    Hauteclaire - Chapter 11
    Hawkeye - Chapter 5
    Healer's Staff - Chapter 8
    Heavenly Axis - Chapter 11
    Lifesaber - Chapter 9
    Lionheart - Chapter 12
    Malphas (R) - Chapter 11 (Mission 47)
    Mistilteinn - Chapter 12
    Ninurta - Chapter 4
    Organyx (R) - Chapter 11 (Mission 49)
    Otshirvani - Chapter 12
    Paladin - Chapter 7
    Pandoran Spear - Chapter 9
    Partisan - Chapter 11
    Pearlwing Staff - Chapter 3
    Pleiades High Powers - Chapter 11
    Power Circle - Chapter 1
    Procyons - Chapter 6
    Punisher - Chapter 12
    Rebel Heart - Chapter 12
    Rigels - Chapter 10
    Rod of Thorns - Chapter 11
    Sacrificial Circle (R) - Chapter 11 (Mission 50)
    Shamanic Spear - Chapter 13
    Simurgh - Chapter 11
    Spica Defenders - Chapter 8
    Taming Pole - Chapter 11
    Tiger Claw (R) - Chapter 11 (Mission 45)
    Umbra - Chapter 9
    Unsetting Sun - Chapter 11
    Vega 42s - Chapter 1
    Vidofnir - Chapter 7
    Wild Bear - Chapter 1
    
    
    [*J4*]                            ACCESSORIES
    
    This list shows accessories available as: (1) Chapter Roadmap treasure sphere 
    contents, (2) spoils of battle as shown in Chapter Roadmaps, and (3) other 
    game play sources. Where an accessory can be acquired as a battle spoil from a 
    repeatable battle, the designator (R) has been used to show that, potentially, 
    an unlimited number of that accessory can be collected if desired.
    
    Adamant Bangle - Chapter 13
    Aqua Ring - Chapter 6
    Aqua Ring - Chapter 7
    Aquabane Broach - Chapter 11
    Auric Amulet - Chapter 4
    Auric Amulet - Chapter 10
    Battle Talisman (R) - Chapter 11 (Attacus)
    Black Belt - Chapter 4
    Black Belt - Chapter 7
    Black Belt (R) - Chapter 11 (Geiseric)
    Blaze Ring - Chapter 11 (Mission 27)
    Blaze Ring - Chapter 11 (Mission 53)
    Blaze Ring (2) - Chapter 12
    Blessed Talisman - Chapter 9
    Brawler's Wristband - Chapter 7
    Brawler's Wristband (R) - Chapter 11 (Geiseric)
    Champion's Badge - Chapter 12
    Cherub's Crown - Chapter 13
    Clay Ring - Chapter 11
    Clay Ring - Chapter 11
    Collector Catalog - Chapter 11
    Collector Catalog - Chapter 11
    Collector Catalog - Chapter 11 (Mission 8)
    Diamond Bangle - Chapter 11 (Mission 26)
    Diamond Bangle - Chapter 11 (Mission 38)
    Doctor's Code - Chapter 2
    Doctor's Code - Chapter 6
    Doctor's Code - Chapter 11 (Mission 41)
    Earth Charm - Chapter 11
    Ember Ring - Chapter 4
    Ember Ring - Chapter 4
    Ember Ring - Chapter 9
    Energy Sash - Chapter 11 (Mission 1)
    Energy Sash - Chapter 11 (Mission 59)
    Entite Ring - Chapter 9
    Entite Ring - Chapter 11 (Chocobo Dig)
    Fire Charm - Chapter 11
    Flamebane Broach - Chapter 11
    Frost Ring (2) - Chapter 11 (Mission 11)
    Frostbane Broach (2) - Chapter 11
    Fulmen Ring - Chapter 6
    Fulmen Ring - Chapter 11 (Mission 6)
    Gale Ring - Chapter 11
    Gale Ring - Chapter 11 (Mission 52)
    Gale Ring - Chapter 13
    General's Belt - Chapter 11 (Mission 44)
    Genji Glove - Chapter 11 (Mission 51)
    Genji Glove - Chapter 11 (Mission 62)
    Genji Glove - Chapter 11 (Mission 63)
    Giant's Glove - Chapter 11 (Mission 28)
    Glass Buckle - Chapter 11 (Mission 32)
    Glass Orb - Chapter 11
    Glass Orb (2) - Chapter 11
    Gold Bangle - Chapter 9
    Gold Watch - Chapter 11 (Mission 64)
    Growth Egg - Chapter 11 (Mission 55)
    Guardian Amulet - Chapter 7
    Guardian Amulet - Chapter 8
    Hermes Sandals - Chapter 11 (Mission 34)
    Hero's Armlet - Chapter 10
    Hunter's Friend - Chapter 11 (Mission 45)
    Ice Charm - Chapter 11
    Ice Charm - Chapter 11
    Imperial Armlet - Chapter 13
    Iron Bangle - Chapter 1
    Iron Bangle - Chapter 1
    Iron Bangle - Chapter 2
    Lightning Charm - Chapter 11
    Magician's Mark - Chapter 3
    Metal Armband - Chapter 4
    Metal Armband - Chapter 6
    Metal Armband - Chapter 10
    Metal Armband (2) - Chapter 11
    Metal Armband (2) - Chapter 11
    Mythril Bangle - Chapter 11
    Nimbletoe Boots (R) - Chapter 11 (Edimmu)
    Nimbletoe Boots (R) - Chapter 11 (Penanggalan)
    Pain Dampener - Chapter 9
    Pain Dampener - Chapter 9
    Pearl Necklace - Chapter 11 (Mission 4)
    Platinum Bangle - Chapter 11
    Platinum Bangle - Chapter 11
    Platinum Bangle - Chapter 11 (Mission 3)
    Platinum Bangle (2) - Chapter 11
    Power Glove - Chapter 12
    Power Wristband - Chapter 2
    Rainbow Anklet - Chapter 10
    Rainbow Anklet - Chapter 11
    Rainbow Anklet (2) - Chapter 11
    Ribbon - Chapter 11 (Chocobo Dig)
    Ribbon (R) - Chapter 11 (Flowering Cactuar)
    Ribbon (R) - Chapter 11 (Vercingetorix)
    Riptide Ring - Chapter 6
    Riptide Ring - Chapter 11
    Royal Armlet - Chapter 9
    Royal Armlet - Chapter 11 (Mission 12)
    Royal Armlet - Chapter 11 (Mission 61)
    Royal Armlet - Chapter 12
    Rune Bracelet (2) - Chapter 9
    Rune Bracelet - Chapter 11
    Rune Bracelet - Chapter 11
    Rune Bracelet (R) - Chapter 11 (Raktavija)
    Saint's Amulet - Chapter 10
    Saint's Amulet (2) - Chapter 11
    Shaman's Mark - Chapter 7
    Shaman's Mark (R) - Chapter 11 (Raktavija)
    Shield Talisman - Chapter 7
    Siltstone Ring - Chapter 11 (Mission 39)
    Silver Bangle - Chapter 3
    Silver Bangle - Chapter 3
    Sorcerer's Mark - Chapter 11 (Mission 5)
    Sorcerer's Mark - Chapter 11 (Mission 18)
    Soulfont Talisman - Chapter 9
    Spark Ring - Chapter 3
    Spark Ring - Chapter 4
    Spark Ring - Chapter 9
    Spark Ring or Thickened Hide (20) - Chapter 4
    Sparkbane Broach - Chapter 11
    Speed Sash - Chapter 11
    Speed Sash - Chapter 11 (Mission 21)
    Speed Sash - Chapter 11 (Mission 43)
    Speed Sash - Chapter 11 (Mission 58)
    Star Pendant - Chapter 5
    Star Pendant - Chapter 8
    Star Pendant - Chapter 11 (Mission 37)
    Survivalist Catalog - Chapter 11 (Mission 15)
    Tetradic Crown - Chapter 10
    Tetradic Crown - Chapter 11 (Chocobo Dig)
    Tetradic Crown - Chapter 13
    Tetradic Crown (R) - Chapter 11 (Bituitus)
    Tetradic Crown (R) - Chapter 11 (Mithridates)
    Tetradic Tiara - Chapter 11 (Chocobo Dig)
    Tetradic Tiara - Chapter 11 (Dahaka)
    Tetradic Tiara (R) - Chapter 11 (Bituitus)
    Tetradic Tiara (R) - Chapter 11 (Mithridates)
    Tungsten Bangle - Chapter 5
    Tungsten Bangle - Chapter 7
    Twenty-sided Die - Chapter 11 (Mission 48)
    Twenty-sided Die (R) - Chapter 11 (Vercingetorix)
    Warding Talisman - Chapter 7
    Warding Talisman - Chapter 11
    Warrior's Wristband - Chapter 11(Mission 23)
    Water Charm - Chapter 11
    Water Charm - Chapter 11
    Watchman's Armlet - Chapter 5
    Watchman's Armlet - Chapter 11
    Weirding Glyph - Chapter 13
    Whistlewind Scarf - Chapter 9
    Whistlewind Scarf - Chapter 11
    Whistlewind Scarf (R) - Chapter 11 (Edimmu)
    Whistlewind Scarf (R) - Chapter 11 (Penanggalan)
    White Cape - Chapter 9
    White Cape - Chapter 11 (Mission 33)
    Wind Charm - Chapter 11
    Witch's Bracelet - Chapter 11
    Witch's Bracelet - Chapter 11 (Mission 35)
    Witch's Bracelet - Chapter 11 (Mission 42)
    Zealot's Amulet - Chapter 11
    Zealot's Amulet - Chapter 11 (Mission 40)
    Zealot's Amulet (R) - Chapter 11 (Attacus)
    Zephyr Ring - Chapter 11
    
    
    [*J5*]                             COMPONENTS
    
    This list presents Components found in Chapter treasure spheres or received as 
    battle spoils for particular battles as noted in the Chapter Roadmaps. It also 
    make note of "special" components that can be obtained as spoils of battle but 
    which are not included in the Chapter Roadmaps. Where a "special" component 
    can be acquired a spoil of a repeatable battle, the designator (R) has been 
    used in its description to indicate the number of those components that can be 
    acquired is only limited by the patience of the player.
    
    Abominable Wing - Chapter 7
    Abominable Wing (8) - Chapter 7
    Abyssal Scale (7) - Chapter 11
    Ancient Bone (9) - Chapter 11
    Barbed Tail (13) - Chapter 9
    Begrimed Claw (6) - Chapter 3
    Begrimed Claw (7) - Chapter 3
    Bestial Claw (15) - Chapter 7
    Black Mycelium (8) - Chapter 13
    Bomb Shells (8) - Chapter 10
    Bomb Shells (R) - Chapter 11 (Many Missions)
    Cactuar Doll - Chapter 11
    Cactuar Doll - Chapter 11
    Cactuar Doll - Chapter 11 (Mission 54)
    Chipped Fang (7) - Chapter 3
    Chipped Fang (12) - Chapter 11
    Chobham Armor (4) - Chapter 11
    Cie'th Tear - Chapter 11
    Cie'th Tear (5) - Chapter 3
    Cobaltite - Chapter 11 (Mission 2)
    Cobaltite - Chapter 11 (Mission 13)
    Cobaltite - Chapter 11 (Mission 19)
    Cobaltite - Chapter 11 (Mission 25)
    Cobaltite (R) - Chapter 9 (PSICOM Reaver)
    Cobaltite (R) - Chapter 11 (Chocobo Dig)
    Crystal Oscillator (3) - Chapter 11
    Dark Matter (R) - Chapter 11 (Shaolong Gui)
    Diabolic Tail (7) - Chapter 11
    Diabolic Tail (9) - Chapter 11
    Digital Circuit (2) - Chapter 3
    Digital Circuit (2) - Chapter 3
    Digital Circuit (4) - Chapter 9
    Electrode (3) - Chapter 10
    Electrode (4) - Chapter 11
    Electrolytic Capacitor (2) - Chapter 4
    Enigmatic Fluid (6) - Chapter 3
    Enigmatic Fluid (10) - Chapter 11
    Esoteric Oil (8) - Chapter 11
    Ferroelectric Film - Chapter 3
    Fiber-optic Cable (3) - Chapter 4
    Fiber-optic Cable (3) - Chapter 7
    Fractured Horn (9) - Chapter 11
    Fragrant Oil (8) - Chapter 5
    Gargantuan Claws (7) - Chapter 10
    Gloomstalk (6) - Chapter 11
    Gold Dust - Chapter 11
    Gold Dust (R) - Chapter 11 (Adamanchelid)
    Gold Nugget - Chapter 11
    Gold Nugget - Chapter 11
    Gold Nugget - Chapter 11
    Gold Nugget - Chapter 11 (Bhakti)
    Gold Nugget (R) - Chapter 11 (Chocobo Dig)
    Gold Nugget (R) - Chapter 11 (Mission 63)
    Hellish Talons (12) - Chapter 12
    Hellish Talons (17) - Chapter 12
    Holy Water (3) - Chapter 7
    Holy Water (4) - Chapter 7
    Holy Water (4) - Chapter 7
    Insulated Cabling (3) - Chapter 3
    Insulated Cabling (4) - Chapter 7
    Incentive Chips (2) - Chapter 7
    Incentive Chips (3) - Chapter 9
    Iron Shell (8) - Chapter 4
    Iron Shell (15) - Chapter 6
    Medicine Oil (10) - Chapter 10
    Millerite - Chapter 3
    Millerite - Chapter 9
    Millerite - Chapter 11
    Millerite - Chapter 11
    Millerite - Chapter 13
    Millerite (2) - Chapter 11
    Millerite (R) - Chapter 3 (PSICOM Executioner)
    Millerite (R) - Chapter 11 (Chocobo Dig)
    Mnar Stone - Chapter 11
    Mnar Stone - Chapter 11 (Mission 47)
    Mnar Stone - Chapter 11 (Mission 60)
    Mnar Stone (2) - Chapter 11
    Mobius Coils (2) - Chapter 7
    Moistened Scale (6) - Chapter 11
    Monstrous Fangs (11) - Chapter 11
    Moogle Puppet - Chapter 11
    Moogle Puppet - Chapter 11
    Moonblossom Seed (6) - Chapter 11 (Mission 24)
    Moonblossom Seed (R) - Chapter 11 (Mission 24)
    Moonblossom Seed (2) (R) - Chapter 11 (Mission 39)
    Moonblossom Seed (2) (R) - Chapter 11 (Mission 55)
    Moonblossom Seed (8) (R) - Chapter 11 (Mission 45)
    Moonblossom Seed (R) - Chapter 13 (Bandersnatch)
    Moonblossom Seed (R) - Chapter 13 (Jabberwocky)
    Murky Ooze (12) - Chapter 9
    Mysterious Fluid (8) - Chapter 6
    Otherworldly Bones (2) - Chapter 10
    Paraffin Oil (2) - Chapter 3
    Particle Accelerator - Chapter 11
    Particle Accelerator - Chapter 12
    Particle Accelerator (2) - Chapter 11
    Particle Accelerator (2) - Chapter 11
    Particle Accelerator (2) - Chapter 13
    Particle Accelerator (3) - Chapter 11 (Mission 22)
    Particle Accelerator (6) - Chapter 12
    Particle Accelerator (6) - Chapter 12
    Particle Accelerator (7) - Chapter 11 (Mission 49)
    Particle Accelerator (R) - Chapter 11 (Juggernaut)
    Particle Accelerator (R) - Chapter 12 (Juggernaut)
    Perfect Conductor - Chapter 9
    Perfect Conductor - Chapter 9
    Perfect Conductor - Chapter 9
    Perfect Conductor (3) - Chapter 11
    Perfect Conductor (3) - Chapter 11
    Perfect Conductor (3) - Chapter 11 (Mission 17)
    Perfect Conductor (3) - Chapter 11 (Mission 31)
    Perfect Conductor (4) - Chapter 11
    Perfect Conductor (4) - Chapter 13
    Perfect Conductor (5) - Chapter 12
    Perfect Conductor (R) - Chapter 9 (Viking)
    Perfume (5) - Chapter 11 (Bhakti)
    Perfume (R) - Chapter 12 (Sanctum Inquisitrix)
    Perfume (R) - Chapter 12 (Sacrifice)
    Perfume (R) - Chapter 13 (Sacrifice)
    Perovskite - Chapter 11
    Perovskite - Chapter 11
    Perovskite (R) - Chapter 13 (Sanctum Templar)
    Platinum Ingot (3) - Chapter 11 (Bhakti)
    Platinum Ingot (R) - Chapter 11 (Adamantortoise and Adamantoise)
    Platinum Ingot (R) - Chapter 12 (Adamantoise)
    Plush Chocobo - Chapter 12
    Rhodochrosite - Chapter 9
    Rhodochrosite - Chapter 11
    Rhodochrosite - Chapter 11 (Mission 9)
    Rhodochrosite - Chapter 11 (Mission 16)
    Rhodochrosite - Chapter 11 (Mission 20)
    Rhodochrosite - Chapter 11 (Mission 56)
    Rhodochrosite - Chapter 13
    Rhodochrosite (R) - Chapter 7 (PSICOM Warlord)
    Rhodochrosite (R) - Chapter 11 (Chocobo Dig)
    Scaled Wings (10) - Chapter 6
    Scarletite - Chapter 11
    Scarletite - Chapter 11
    Scarletite - Chapter 13
    Scarletite (R) - Chapter 11 (Adamanchelid)
    Scarletite (R) - Chapter 12 (Adamanchelid)
    Scarletite (R) - Chapter 12 (Sacrifice)
    Scarletite (R) - Chapter 13 (Sacrifice)
    Seaking's Beard (20) - Chapter 13
    Seapetal Scale (5) Chapter 11
    Seapetal Scale (6) Chapter 11
    Segmented Carapace (8) - Chapter 9
    Severed Wing (5) - Chapter 11
    Silicon Oil (4) - Chapter 9
    Sinister Fang (20) - Chapter 11
    Smooth Hide (8) - Chapter 11
    Spark Plug (5) - Chapter 11
    Spined Horn (3) - Chapter 11
    Starblossom Seed - Chapter 11
    Starblossom Seed - Chapter 11
    Starblossom Seed - Chapter 11
    Starblossom Seed (6) - Chapter 13
    Starblossom Seed (R) - Chapter 13 (Bandersnatch)
    Starblossom Seed (R) - Chapter 13 (Jabberwocky)
    Strange Fluid (6) - Chapter 3
    Strange Fluid (8) - Chapter 3
    Strange Fluid (13) - Chapter 11
    Supercharger (4) - Chapter 13
    Superconductor (4) - Chapter 11 (Mission 10)
    Tear of Remorse (8) - Chapter 11
    Tear of Woe (4) - Chapter 11
    Tear of Woe (9) - Chapter 13
    Tesla Turbine (4) - Chapter 11
    Thickened Hide (20) or Spark Ring - Chapter 4
    Thrust Bearing (3) - Chapter 7
    Tonberry Figurine (R) - Chapter 11 (Mission 41)
    Trapezohedron (R) - Chapter 11 (Adamantortoise)
    Trapezohedron (R) - Chapter 11 (Adamantoise)
    Trapezohedron (R) - Chapter 12 (Adamantoise)
    Turboprops (5) - Chapter 13
    Ultracompact Reactor (2) - Chapter 11 (Bhakti)
    Uraninite - Chapter 7
    Uraninite - Chapter 11
    Uraninite - Chapter 11 (Mission 29)
    Uraninite - Chapter 11 (Mission 30)
    Uraninite - Chapter 11 (Mission 36)
    Uraninite - Chapter 11 (Mission 57)
    Uraninite - Chapter 13
    Vibrant Ooze (6) - Chapter 4
    Wicked Fang (7) - Chapter 3
    
    
    [*J6*]                             KEY ITEMS
    
    This list shows the Key Items obtained as a result of the completion of story 
    line and other action events during game play within the designated Chapters.
    
    Alexander Eidolith - Chapter 11
    B&W Outfitters - Chapter 2
    Bahamut Eidolith - Chapter 10
    Brynhildr Eidolith - Chapter 8
    Com Unit - Chapter 7
    Creature Comforts - Chapter 5
    Datalog - Chapter 1
    Eden Pharmaceuticals - Chapter 12
    Ghyshal Reins - Chapter 11 (Mission 14)
    Gilgamesh, Inc. - Chapter 11 (Mission 46)
    Grav-con Unit - Chapter 1
    Grav-con Unit - Chapter 12
    Hecatoncheir Eidolith - Chapter 11
    Lenora's Garage - Chapter 4
    Magical Moments - Chapter 5
    Moogleworks - Chapter 10
    Odin Eidolith - Chapter 4
    Omni-kit - Chapter 4
    Plautus's Workshop - Chapter 7
    R&D Depot - Chapter 11 (Mission 7)
    Sanctum Labs - Chapter 12
    Serah's Tear - Chapter 3
    Shiva Eidolith - Chapter 3
    Survival Knife - Chapter 1
    The Motherlode - Chapter 8
    Unicorn Mart - Chapter 1
    Up In Arms - Chapter 3
    

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