SHROUD COLLECTION GUIDE
                              FINAL FANTASY XIII
                                  Version 1.0
                                      By
                                   AZorro007

It is the intent of this guide to present a comprehensive introduction to the 
Shroud feature of the Final Fantasy XIII game.

The primary objective is to simply describe practical means by which the 
typical Final Fantasy XIII player will be able to acquire any Shrouds needed 
to enjoy this game. Of necessity, a primarily non mathematical description of 
features of the somewhat complex mathematical structure underlying the 
mechanics of the Final Fantasy XIII Shroud feature has been included as well. 

The guide has been written with the intent that it be story-line spoiler free. 
That is, that its content not reveal story-line elements of the game. It does 
however reveal details of the playing structure of the game.

Observe that the content of the guide has deliberately been developed based 
upon data collected from game play only; no outside sources were used. The 
intent is to present the Shroud feature of the game AS IT PLAYS and avoid 
"contamination" of that view by any developer perspective which might be 
experienced if outside source materials were incorporated into its content. 
The viewpoint presented is therefore that of a player's to-be-expected actual 
playing experience and the avoidance of development-goal-objective statements.

This work presents detailed information on the three special "Shroud" items, 
Aegisol, Deceptisol and Fortisol, which appear in the Final Fantasy XIII game. 
Shroud appearance characteristics are explained, Shroud sources are identified 
and information upon which to base Shroud collection strategies is presented.

The centerpiece presentation of this guide is the detailed Shroud Sources 
identification covered by the step-by-step encounter sequence displays of the 
"Chapter Roadmaps". Each Chapter Roadmap presents a play-through pathway to 
describe the complete set of Shroud Sources for that chapter; Save Station and 
Treasure Sphere appearances are presented in their proper place in the pathway 
event sequence in the Chapter Roadmap displays.

For completeness of coverage, a discussion of the unique, "Shroud-like-in-
name", Ethersol special item is also included.

Readers of this guide will find coverage of various topics organized to 
provide convenient access to a broad range of users. Individuals wishing to 
find a quick overview of the Final Fantasy XIII Shroud feature will find it as 
the content of the initial three sections of text plus the "Structure" 
presentation of the fourth. Persons who wish to focus on Shroud collection 
will likely find the "Collection Strategy" discussion, particularly when 
combined with the Chapter Roadmap materials presentation, of interest. Players 
wanting specifics on the two important "special" Shroud collection features 
embedded in the game need only review the content of the "Battle Strategy 
Manipulation" and "Special Feature Accessory Use" text subdivisions. For those 
having an interest in data analysis and/or game mechanics, the "Background" 
section of the "Battle Spoils System Description" can be used as an annotated 
index to more detailed information that appears in the "Variability" and 
"Appearance Probability Appendix" sections of the guide.

In all of this the "good news" is that a typical player should find useful 
information upon which to base Shroud collection actions in the Final Fantasy 
XIII game. The "bad news" is that "seekers of the truth" about the Final 
Fantasy Shroud feature in terms of a precise characterization of the procedure 
and parameters invoked in its execution will not find it in this guide.

The material of this presentation is based upon facts gathered and opinions 
gained by play of the original U.S Version of Final Fantasy XIII game (put on 
sale on March 9, 2010) on the Model CECHE01 PlayStation 3 gaming console. The 
original plan was to present results of game play at normal battle speed as 
experienced by the author using (for the most part) Version 3.61 PlayStation 3 
system software. Events so structured themselves that latter portions of the 
presentation have been derived from data collected using a Model CECHE-2501A 
PlayStation 3 gaming console using Version 4.25 PlayStation 3 system software.

The material of this presentation is copyright 2013 by its author, Robert E. 
Fricks (email: zorro007@pacbell.net). Final Fantasy XIII is copyright 2009 and 
2010 by Square Enix Co., Ltd. with all rights reserved. This guide has been 
prepared for exclusive posting on www.GameFAQs.com solely for the support of 
web site users. Reproduction of single copies of this guide for personal use 
is authorized. All other uses, particularly those for financial gain or 
commercial purpose, are not authorized.



                              TABLE OF CONTENTS

  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  *                          IMPORTANT NOTICE                               *
  *                                                                         *
  * The content of this guide is based upon use of specific PlayStation 3   *
  * hardware and software elements. It is a fact that game play has changed *
  * as PlayStation 3 System Software has evolved since the date that the    *
  * Final Fantasy XIII game was first issued. Players using other gaming    *
  * hardware and/or software configurations may have a game experience that *
  * differs slightly from that described by the fine detail of this guide.  *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

[*A*] INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
      Remarks on the position of Shrouds in the Final Fantasy XIII game

[*B*] AEGISOL, DECEPTISOL and FORTISOL . . . . . . . . . . . . . . . . . . . 4
      Definitions, characteristics and an overview of available sources
      [*B1*] Treasure Sphere Sources
      [*B2*] Battle Spoils Sources
      [*B3*] Side Quest Source
      [*B4*] Equipment Dismantling Sources
      [*B5*] Vendor Source

[*C*] ETHERSOL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
      Definitions, characteristics and an overview of available sources
      [*C1*] Treasure Sphere Sources
      [*C2*] Equipment Dismantling Sources

[*D*] BATTLE SPOILS SYSTEM DESCRIPTION . . . . . . . . . . . . . . . . . . . 8
      An overview of the Shroud feature indexed to later explanation detail
      [*D1*] Structure
      [*D2*] Background

[*E*] COLLECTION STRATEGY. . . . . . . . . . . . . . . . . . . . . . . . . .14
      Discussion plus recommendations on how to efficiently collect Shrouds
      [*E1*] Basic Considerations
      [*E2*] Game-level Considerations
      [*E3*] Chapter-level Considerations
      [*E4*] Battle-level Considerations

[*F*] SHROUD SOURCES DETAIL. . . . . . . . . . . . . . . . . . . . . . . . .19
      Quick access descriptions that support comparative source assessments
      [*F1*] Data Presentation Conventions
             [*F11*] Record Structure
             [*F12*] Encounter Types
      [*F2*] Roadmaps
             [*F21*] Chapter  1 - The Hanging Edge
             [*F22*] Chapter  2 - The Pulse Vestige
             [*F23*] Chapter  3 - Lake Bresha
             [*F24*] Chapter  4 - The Vile Peaks
             [*F25*] Chapter  5 - The Gapra Whitewood
             [*F26*] Chapter  6 - The Sunleth Waterscape
             [*F27*] Chapter  7 - Palumpolum
             [*F28*] Chapter  8 - Nautilus
             [*F29*] Chapter  9 - The Palamecia
             [*F210*] Chapter 10 - The Fifth Ark
             [*F211*] Chapter 11 - Gran Pulse
             [*F212*] Chapter 12 - Eden
             [*F213*] Chapter 13 - Orphan's Cradle
 
[*G*] VARIABILITY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
      Detailed examination of Shroud feature uncertainty-producing elements
      [*G1*] Variability by Design
      [*G2*] Variability by Player Choice
             [*G21*] Battle Strategy Manipulation
             [*G22*] Special Feature Accessory Use
             [*G23*] Combination Approach
      [*G3*] Variability Analysis: Sense from Nonsense
             [*G31*] Variance
             [*G32*] Streaks
             [*G33*] Duplicity
             [*G34*] Application Example
      [*G4*] Variability by Software Change

[*H*] DESIGN CHANGE IMPACTS. . . . . . . . . . . . . . . . . . . . . . . . 127
      Changes in game play resulting from PlayStation 3 software evolution

[*I*] APPEARANCE PROBABILITIES APPENDIX. . . . . . . . . . . . . . . . . . 128
      Roadmap data analysis tools and example usage
      [*I1*] The Model
      [*I2*] Roadmap Data Analysis Examples
             [*I21*] Example 1 - A Single Source Characterization Method
             [*I22*] Example 2 - A Data Set Combination Approach
             [*I23*] Example 3 - Shroud Group Appearance Variation Examination
             [*I24*] Example 4 - Appearances Characterization using Averages
             [*I25*] Example 5 - Shroud Group Examination
             [*I26*] Example 6 - Synthetic Variance
      [*I3*] Inferences

[*J*] ACQUISITIONS INDEX APPENDIX. . . . . . . . . . . . . . . . . . . . . 143
      Citations that link listed objects to their in-game Chapter location 
      [*J1*] Gil
      [*J2*] Items
      [*J3*] Weapons
      [*J4*] Accessories
      [*J5*] Components
      [*J6*] Key Items


[*A*]                           INTRODUCTION

Shrouds are items that can be used by a player to strengthen the attributes of 
the playable character set chosen to engage an enemy before approaching an 
opposing fiend battle group. (Once the battle has begun, Shroud items in 
inventory cannot be used for the duration of the battle.) The use of Shrouds 
is entirely optional and, depending upon how one wants to play the game, can 
be considered to be absolutely unnecessary. One can play and complete the 
Final Fantasy XIII game without using a single Shroud.

However, the game does give a player the opportunity to use Shrouds. This 
presentation has been written to provide the player interested in using 
Shrouds with information on Shroud appearances and a basis for development of 
useful Shroud collection strategies.

Shrouds appear as "occasional" battle spoils in every Chapter of Final Fantasy 
XIII except the first. In the game, a few will be found in Treasure Spheres.  
Shrouds will also be available as products of equipment dismantling activity. 
There is a side quest with Shrouds as one of its prizes. Late in the game 
Shrouds will be available for purchase from one of the several stores that 
appear in the game.

Although all Shroud sources will be addressed, it is the position of this work 
that the primary "in-game" source for Shrouds is their appearance as after-
battle spoils. For this reason the main focus of the presentation is the 
presentation and analysis of Shroud appearance data collected through repeated 
completion of battles that appear in the Final Fantasy XIII game.



[*B*]                   AEGISOL, DECEPTISOL and FORTISOL

Aegisol, Deceptisol and Fortisol are items introduced into the game in Chapter 
2 as "Shrouds". Each can be used when approaching a fiend battle situation to 
give advantage to the player's battle party over and above what would be the 
case without their application.

Aegisol is applied just before starting a battle as a means for making the 
defensive capabilities of the player's battle party stronger. If used, its 
effect initiates as the battle begins; the player's battle party will begin 
the battle with four defensive magic spells - Protect, Shell, Veil, and 
Vigilance - in place. Typically the bestowed effects last for about five 
minutes of battle time. There are some battles where the persistence of the 
spells sees a 3 minute maximum.

Deceptisol is applied when approaching a battle engagement area. Deceptisol 
will usually render the player's battle party "temporarily invisible" to the 
fiend battle group being approached. Thus use of Deceptisol may allow the 
player to avoid the fiend battle group or, alternatively, to easily execute a 
surprise attack (pre emptive strike) on an opposing fiend battle group. When 
applied, the effect of Deceptisol will persist for approximately 30 seconds.

Fortisol is applied just before a battle as a means for strengthening the 
player's battle party offensive skills in battle. When used, its effect begins 
as the battle starts. Fortisol bestows its bonus effect as the appearance of 
the Bravery, Faith and Haste capability enhancements for each battle party 
member at the beginning of battle. The duration of the associated effects is 
usually about 5 minutes. There are battles where the maximum length of time 
the enhancements remain is about 3 minutes.

Sources for Shrouds are exposed in the following few paragraphs. In the case 
of battle spoil appearances, a summary table of sources by game Chapter is 
presented as an overview and index into the detailed Chapter-by-Chapter Shroud 
source listings of the "Shroud Sources Detail" text section.


[*B1*]                      Treasure Sphere Sources

1. Chapter  2 - The Pulse Vestige - Sacrarium - a vial of Fortisol
2. Chapter  4 - The Vile Peaks - Scrap Processing - a vial of Fortisol
3. Chapter  7 - Palumpolum - Pedestrian Terraces - a vial of Fortisol
4. Chapter  7 - Palumpolum - Rivera Towers - a vial of Deceptisol
5. Chapter 13 - Eden - The Tesseracts - two vials of Aegisol


[*B2*]                       Battle Spoils Sources

The summary table is provided to allow the reader to get a sense of the 
differences that exist among the Shroud appearance features for the various 
Chapters of the game. Detailed Shroud appearance information upon which to 
base in-game Shroud collection activity will be found in the Chapter Roadmap 
material of the "Shroud Sources Detail" presentation.

To allow comparisons to be made between Chapters and among battles within 
Chapters, the numbers of Shroud appearances for a "standard" number of 
collection attempts were recorded for each battle in the game. The "standard" 
used was 100 trials for all battles in Chapters with "relatively frequent" 
Shroud appearances and 200 trials for all battles in Chapters with "relatively 
infrequent" Shroud appearances.

The comparison standard applied combines the number of collection attempts 
with the number of Shrouds received for the "standard" number of trials used 
to define a collection "value" for any given battle. For example, a "value" of 
4/200 means that four Shrouds were collected during 200 repeats of the cited 
battle.

The content of the summary table as well as that of the Shroud Sources Detail 
roadmaps reflects use of the chosen collection "valuation" standard.

Also note that the "values" presented reflect the use of "five-star battle 
victory quality" as the reference battle spoils outcome governing Shroud 
appearances.

In using the summary table, make note of the fact that Chapters 2-4 as well as 
Chapters 12 and 13 use a "100 trials per battle" collection standard while 
Chapters 5-11 use a "200 trials per battle" collection standard.

Observe that the summary table display for Chapter 11 reflects the fact that 
only a "sampler" set of observations is presented by the Chapter 11 roadmap.

|----------------------------------------------------------------------------|
| CHAPTER |   0 Verified Sources:  0 Aegisol -  0 Deceptisol -  0 Fortisol   |
|    1    |           Appearances/Collection Tries (Typical): 0/35           |
| SUMMARY |        Shrouds do not make an appearance until Chapter 2         |
|----------------------------------------------------------------------------|
| CHAPTER |  36 Verified Sources:  0 Aegisol - 19 Deceptisol - 17 Fortisol   |
|    2    |        Appearances/Collection Tries (Typical): 10-15/100         |
| SUMMARY |   Five sources (4 Deceptisol and 1 Fortisol) with 50/100 value   |
|----------------------------------------------------------------------------|
| CHAPTER |  35 Verified Sources:  0 Aegisol - 27 Deceptisol -  8 Fortisol   |
|    3    |   Appearances/Collection Tries (Typical): 7-11/100 and 3-6/100   |
| SUMMARY |    "More favorable" and "less favorable" values intermingled     |
|----------------------------------------------------------------------------|
| CHAPTER |  51 Verified Sources: 27 Aegisol - 12 Deceptisol - 12 Fortisol   |
|    4    |   Appearances/Collection Tries (Typical): 5-9/100 and 1-4/100    |
| SUMMARY |   Transition from "more favorable" to "less favorable" values    |
|----------------------------------------------------------------------------|
| CHAPTER |  40 Verified Sources: 21 Aegisol - 10 Deceptisol -  9 Fortisol   |
|    5    |         Appearances/Collection Tries (Typical): 1-3/ 200         |
| SUMMARY |          Very little variation from "typical" value set          |
|----------------------------------------------------------------------------|
| CHAPTER |  47 Verified Sources: 26 Aegisol - 10 Deceptisol - 11 Fortisol   |
|    6    |   Appearances/Collection Tries (Typical): 8-12/200 and 2-7/200   |
| SUMMARY |         Fairly uniform distribution of value appearances         |
|----------------------------------------------------------------------------|
| CHAPTER |  51 Verified Sources: 26 Aegisol - 10 Deceptisol - 15 Fortisol   |
|    7    |   Appearances/Collection Tries (Typical): 6-12/200 and 1-5/200   |
| SUMMARY |    "Less favorable" and "least favorable" values intermingled    |
|----------------------------------------------------------------------------|
| CHAPTER |   9 Verified Sources:  6 Aegisol -  2 Deceptisol -  1 Fortisol   |
|    8    |         Appearances/Collection Tries (Typical): 1-4/200          |
| SUMMARY |           No variation outside of "typical" value set            |
|----------------------------------------------------------------------------|
| CHAPTER |  76 Verified Sources: 37 Aegisol - 21 Deceptisol - 18 Fortisol   |
|    9    |   Appearances/Collection Tries (Typical): 0-4/200 and 5-8/200    |
| SUMMARY |                   14% "more favorable" values                    |
|----------------------------------------------------------------------------|
| CHAPTER |  49 Verified Sources: 24 Aegisol - 12 Deceptisol - 13 Fortisol   |
|   10    |         Appearances/Collection Tries (Typical): 0-4/200          |
| SUMMARY |            3 Sources outside of "typical" value set              |
|----------------------------------------------------------------------------|
| CHAPTER |  18 Enumerated Sources: 10 Aegisol - 5 Deceptisol - 3 Fortisol   |
|   11    |   Appearances/Collection Tries (Typical): 0-3/200 OR 6-15/200    |
| SAMPLER |     Use Shroud Scavenger Accessory to increase appearances       |
|----------------------------------------------------------------------------|
| CHAPTER |  63 Verified Sources: 40 Aegisol - 15 Deceptisol -  8 Fortisol   |
|   12    |         Appearances/Collection Tries (Typical): 1-10/100         |
| SUMMARY |         Values reflect use of Shroud Scavenger Accessory         |
|----------------------------------------------------------------------------|
| CHAPTER |  36 Verified Sources: 22 Aegisol - 10 Deceptisol -  4 Fortisol   |
|   13    |         Appearances/Collection Tries (Typical): 2-10/100         |
| SUMMARY |         Values reflect use of Shroud Scavenger Accessory         |
|----------------------------------------------------------------------------|


[*B3*]                         Side Quest Source

In Chapter 11, game play will lead to the Village of Oerba. There is an 
optional "household appliance repair" activity which, if completed, will yield 
10 vials of Deceptisol as one of several potential rewards.


[*B4*]                    Equipment Dismantling Sources

A few Shrouds can be acquired as products obtainable by dismantling the five 
recoverable units of three different accessories.

Application of the Upgrade/Dismantling process to produce two accessory units 
of the Survivalist Catalog recoverable type to be dismantled can produce a few 
more Shrouds. Consult a reliable Upgrade/Dismantling Guide for details on how 
to do this starting from a Gold Watch or a Champion's Badge.


Doctor's Code Lv.1 (3)       - a vial of Fortisol, a vial of Aegisol
Doctor's Code*               - a vial of Fortisol, a vial of Aegisol, a vial
                               of Ethersol, an Elixir

Hunter's Friend Lv.1 (1)     - a vial of Deceptisol
Hunter's Friend*             - 3 vials of Deceptisol, a Librascope

Survivalist Catalog Lv.1 (1) - a vial of Fortisol, a vial of Aegisol
Survivalist Catalog*         - 2 vials of Fortisol, 2 vials of Aegisol,
                               a vial of Deceptisol


[*B5*]                          Vendor Source

Chapter 12 sees the introduction of yet another new store - Eden 
Pharmaceuticals.  This shop has Shrouds available for purchase per the 
indicated price schedule.

                        Aegisol    - 12,000 Gil per vial
                        Deceptisol - 30,000 Gil per vial
                        Fortisol   - 12,000 Gil per vial



[*C*]                              ETHERSOL

Ethersol is inserted into the game in Chapter 5 without preamble or 
explanation. It is an item that can be used (while in the "exploration" mode 
of play) to replenish the "Technical Point" feature of the battle system. Once 
applied, its effect will persist until use of Technical Points in a subsequent 
battle action occurs.

The appearance of Ethersol is relatively rare event in the game.

A single vial is available in each of 8 treasure chests.

Six additional Ethersol can be acquired as one of the products obtainable by 
dismantling recoverable units of three different accessories.

Other Ethersol can be acquired by application of the Upgrade/Dismantling 
process to produce one accessory unit of the Champion's Badge type and 
accessory units of the Energy Sash recoverable type each of which can then be 
dismantled. Consult a reliable Upgrade/Dismantling Guide for details.


[*C1*]                      Treasure Sphere Sources

1. Chapter  5 - The Gapra Whitewood - Bioweapons Maintenance
2. Chapter  7 - Palumpolum - The Estheim Residence
3. Chapter  9 - The Palamecia - Bridge Access
4. Chapter 10 - The Fifth Ark - Inner Conduit
5. Chapter 11 - Gran Pulse - Taejin's Tower - The Cloven Spire
6. Chapter 11 - Gran Pulse - Oerba - Rust-eaten Bridge
7. Chapter 12 - Eden - Edenhall
8. Chapter 13 - Orphan's Cradle - The Narthex


[*C2*]                    Equipment Dismantling Sources

Champion's Badge (1) - 4 drops of Dusklight Dew
Champion's Badge*    - 8 drops of Dusklight Dew, a vial of Ethersol

Energy Sash (2)      - 3 mats of Black Mycelium
Energy Sash*         - 6 mats of Black Mycelium, a vial of Ethersol

Doctor's Code (3)    - a vial of Fortisol, a vial of Aegisol
Doctor's Code *      - a vial of Fortisol, a vial of Aegisol, a vial of 
                       Ethersol, an Elixir



[*D*]                  BATTLE SPOILS SYSTEM DESCRIPTION

This text records the author's hypothesis about the general "rules" that 
govern the appearance of Shrouds during game play of Final Fantasy XIII. The 
construction discussed s based upon impressions gained during game play, 
information displayed by the collected Shroud data and results of data 
analyses as described in the detailed material contained in this guide.

Be advised that the author has come to think of the Final Fantasy XIII Shroud 
delivery feature as defined by a "core rule set" that comprises the basic 
mechanisms that govern its behavior plus a "severe" variability overlay that 
has been implemented to obscure the detail of its functioning and deliberately 
"challenge" the details of the view presented by the recognized core rule set. 
The description that follows reflects that perspective.

The presentation is given in two subsections of text.

The first, titled "Structure", circumscribes the "core" mechanism thought to 
govern the appearance of Shrouds for the Final Fantasy XIII game.

The second, titled "Background", summarizes and indexes the content presented 
in the more detailed writings of this guide; addressed are impressions, data 
summaries, analysis results and opinions - all of which have been combined in 
the abstraction statements used to define the Shroud feature rule "structure".


[*D1*]                             Structure

 1. A single Shroud can appear as an "occasional" battle spoil.

 2. Shroud appearance is independent of other battle spoil appearances.

 3. Most, but not all, battles can yield a single Shroud as a spoil.

 4. Each Shroud source will release only Shrouds of a single type.

 5. Multiple Shrouds of a single type can be obtained by repeating a battle.

 6. Shroud appearance characteristics are individually assigned to each source

 7. "First try" and "Repeat" Shroud appearance characteristics are identical.

 8.  Shroud source characteristics are set at the start of a game.

 9. Once set, Shroud source characteristics stay the same during any game.

10. Shroud source characteristics do not vary from game to game.

11. Shroud sources characteristics exhibit great variation within a game.

12. Shroud appearances exhibit great variation for each source.

13. Shroud appearances may be influenced by how well a battle is fought.

14. Shroud appearances may be influenced by use of special equipment.

15. [Save], [Retry] and/or [Reload] may not influence Shroud appearances.

16. Shroud appearances are "unpredictable" by design.


[*D2*]                              Background

1. This element of the Shroud delivery feature structure will be self-evident 
to any individual who has played at least part of the Final Fantasy XIII game.

Starting in Chapter 2 of the game, Shrouds do "randomly" appear as battle 
spoils. However, note that, the frequency with which Shrouds appear varies 
throughout the game. In very special circumstances Shroud appearances may be 
more frequent than the word "occasional" might imply. Even so, for almost all 
situations, "occasional" is the most appropriate description of what will be 
seen.

2. Battle spoils will include special items, products released by defeated 
fiends and Shrouds. Not all spoils types will be a candidate for receipt in 
every battle situation.

Observation suggests that the battle spoils system uses two separate delivery 
decisions; one for products released by fiends and a second for spoils awarded 
solely for completion of the battle. As Shrouds are a "battle-level" award and 
fiend spoils releases are separately determined, Shroud appearance as battle 
spoils is independent from the appearance of products released by fiends.

The conclusion of independence between battle-level special item appearances 
and Shroud appearances is also valid but needs a supporting explanation.

Special items appear as battle spoils relatively infrequently in the game. 
They are guaranteed spoils that can be received as a special release by a 
fiend or as a separate award for completing the battle. For some of these 
battles, no Shroud will ever appear; for others a Shroud can appear. In the 
latter case, appearance of a Shroud occurs independently of the guaranteed 
special item award. In the former case, by definition there is no independence 
concern since the battle under consideration is not a Shroud source at all.

3. The Chapter Roadmap displays indicate which battles are Shroud sources and 
which are not.

Most battles that do not have a Shroud as a battle spoils option are not 
repeatable. That is, if [Save] is executed upon their completion, the battle 
may not be fought again using the [Save] game file. The non repeatable Eidolon 
battles seem not to produce Shrouds. Many, but not all, required story-line 
battles do not produce Shrouds.

Usually "optional" battles (i.e., repeatable battles) are Shroud sources but 
some are not. Chapters 5, 7 and 10 feature "optional" battles that seem to not 
deliver Shrouds as battle spoils.

4. All Shroud sources addressed in this guide have been thoroughly exercised 
to identify their Shroud delivery characteristics. Not once has more than a 
single Shroud type been received from an individual battle situation.

5. Multiple Shrouds can be received from any battle that has been identified 
as a Shroud source. Multiple Shrouds normally can only be accumulated from 
"optional" battles. Non repeatable battles may be completed as many times as 
desired but only a single Shroud may be accumulated since, once [Save] is 
executed, that battle cannot again be attempted using that game file.

6. Shroud source characteristics include the Shroud type to be delivered, a 
complex probability rule used to inject uncertainty into the Shroud delivery 
process and, a basic value used as the focal point of the process that causes 
a Shroud to appear as a battle spoil.

Review of the Chapter Roadmap displays shows that the appearance of four 
different delivery type outcomes is routine across the sources considered. 
Assignment of Shroud types to sources is systematic rather than random. For 
each Chapter there is a ratio of available Shroud sources by Shroud type that 
seems to be preserved throughout story-line play.

Also evident is the fact that not all sources produce the same or even a 
similar number of Shrouds. Data analysis, such as that shown in the examples 
of the Appearances Probability Appendix, reinforces that observation and 
exposes the fact that not all sources deliver Shrouds under the same 
probability rule.

Data analysis also confirms the impression given by the "Battle Spoils Sources 
Summary Table" that not all Shroud sources apply the same focal point basic 
value as a part of their Shroud appearance decision making process.

Add to these observations the fact that one battle against any particular 
fiend group will usually not produce the same Shroud appearance result as 
another battle against an identically-composed fiend battle group.

7. That this is the case has been demonstrated through address of the Shroud 
source characteristics of non repeatable battles. For such battles, every 
trial is a "first time" event. Based upon the observed Shroud collection 
results, the Shroud delivery structure for such battles is basically no 
different than the basic Shroud delivery structure of other battle types.

8. To be precise, perhaps one should say that Shroud source characteristics 
are part of the initialization file used by the game to set up each battle. 
For each battle, that file is composed of a set of fixed parameter values that 
are retrieved and applied as necessary to conduct the operations of the game.

9. This feature is separately listed for, given the wide range of things 
variable in this game, the possibility of Shroud source characteristics 
changes partway through game play seems to exist.

As illuminated in the "Variability" section of this guide, there are examples 
of Shroud source characteristics that do seem to change. However, while an 
occasional "switch" to an alternate set of characteristics has been seen, a 
"switch" back to the original set of characteristics after such changes have 
occurred has also been seen.

Additionally, specific Shroud sources have been examined at various story-line 
points for possible variation in their characteristics set. As the basic value 
exhibited by the studied source has remained the "same" for all story-line 
points investigated, the conclusion of invariance has been presumed valid.

Note that, technically, this presumption assumes that the "switch" mechanism 
occasionally exhibited by Shroud sources is part of a "hidden" core structure 
of any Shroud source. Thus, although "occasional" variations in source 
characteristics are known to appear, this guide has assigned them to be part 
of the fundamental source characteristics definition data file.

10. This has been the case for all Final Fantasy XIII game play undertaken by 
the author of this guide. Two different PlayStation 3 hardware systems and 
multiple PlayStation 3 System Software versions have been used in game play.

Additionally, casual review of GameFAQs postings from both PlayStation 3 and 
Xbox 360 users have allowed the author to use comments involving experiences 
with Shrouds that include reference to Shrouds received as an independent 
"spot" check on Shroud type assignments to identified sources. No 
inconsistencies with the content of this guide have been encountered.

11. Observed Shroud source differences fall into two categories: variations 
seen among different Shroud sources and, in "exceptional" cases, variation 
within a single Shroud source.

That the Chapter Roadmap for Chapter 2 shows initial battles that have Shroud 
appearance numbers substantially different from those of the other battles of 
the Chapter is only the first "clue" that between-Shroud-source characteristic 
variation will be an element of the game.

After a few Chapters of Shroud sources have been investigated and recorded, it 
becomes pretty clear that significant Chapter-to-Chapter Shroud source 
variation is present. An indication of the magnitude of that variation is 
given by the table in the "Battle Spoils Sources" section of this text.

Additional analyses such as is contained in the "Variability" presentation as 
well as analysis examples of the Appearance Probabilities Appendix make it 
seem "certain" that individual sources in the various Chapters will have 
different probability rules that determine Shroud deliveries.

And, finally, there are the "exceptional" cases noted in the discussion of 
this guide where a single source may present distinctly different Shroud 
delivery views to the Shroud collector upon different collection attempts.

12. Since Shroud deliveries are partly determined by a probability rule, it 
comes at no surprise that recorded deliveries over the span of a set number of 
battles will vary. What is a surprise is the magnitude of the variation 
encountered.

In part that seems partly attributable to the fact that the "basic" probably 
rule underlying a source's delivery process may have been defined to allow a 
"relatively wide" range of values to occur rather than to restrict delivery 
options to a "relatively narrow" range of possible values. The "Battle Spoils 
Sources" section presents a table which overviews the spreads seen in the 
Chapters of the game. The suggested response groupings may be indicative of 
individual source variation to be expected.

With more detailed analysis of Chapter-wide results such as provided by the 
example situations of the Appearances Probability Appendix, additional 
features showing potentially wide variability of individual sources (e.g., the 
Chapter 4 Deceptisol sources) become evident.

Perhaps more significant is the fact that a part of the probability rule for 
sources seems to be to "randomly" produce "streaks" of Shroud events as an 
addition to the Shroud delivery sequence produced by the basic probability 
rule. As discussed in the "Streaks" section of this guide, these can introduce 
a significant amount of variation into the observed Shroud appearances record.

13. With the "right" combination of battle victory quality and playing 
position with respect to the story line portion of this game, battle victory 
quality will influence the number of Shroud appearances.

The basics of this phenomenon are thoroughly discussed in the "Battle Strategy 
Manipulation" section of this guide. There it is suggested that one can 
anticipate seeing a six to ten fold improvement in Shroud collection action if 
fiends are always defeated at a zero-star battle quality level (the game's 
built-in variability ensures that values outside that range are also a 
possibility).

More advanced insights are offered in guide's "Combination Approach" and 
"Variance" sections.

14. One of the most advantageous features to appear in the game from a Shroud 
collector perspective is the Shroud Scavenger Accessory. This piece of 
equipment becomes available in Chapter 11.

The basic features it presents are illuminated in the "Special Feature 
Accessory Use" discussion of this guide. A positive attribute of this 
accessory is that it offers a six to ten fold improvement (values outside of 
that range also possible) in Shroud appearances which occurs independently of 
realized battle quality. The drawback is that a precious accessory slot will 
have to be used to make its advantage active.

Additional insights on this element are offered in the "Combination Approach" 
and "Variance" sections of this guide.

15. Quite a large number of Shroud collection trials have been accomplished 
during the preparation of this guide. In performing the standard number of 
collection attempts for the potential Shroud sources addressed, various kinds 
of trial execution sequences have been implemented.

Non repeatable battles have required the execution of [Quit] plus [Reload] for 
each collection attempt.

Repeatable battles have been addressed by the execution of sequences of trials 
of varying lengths (e.g., five trials, ten trials, 25 trials, 50 trials, 100 
trials, 200 trials and up to 800 trials) before [Save], [Quit] plus [Reload] 
or [Shut down System] command execution. The completion sequences considered 
have therefore ranged from a situation of total discontinuity to a situation 
of complete continuity.

In both non repeatable and repeatable battles, [Retry] has been used when 
necessary to ensure that the outcome of the battle being fought be in 
alignment with the Shroud collection standard being imposed.

No systematic difference in the number of Shrouds collected under the various 
execution sequence selections has been identified. A review of the Chapter 
Roadmap data should suggest confirmation of this observation as, based upon 
what is displayed there, it is not possible to separate sources into groups 
that reflect the individual trail execution sequence strategy used for each.

16. For anyone who has experience with Final Fantasy games or has read through 
the content of this "Background" section, this statement probably seems to 
obviously be true. Final Fantasy games routinely use probability structures in 
their after battle spoil delivery which means "uncertainty".

True, but this particular game may have gone "overboard" with respect to 
uncertainty in its Shroud feature. Thus a separate statement to emphasize its 
"unpredictability" has been included in the "Structure" definition.

The "Shrouds Battle Spoils System" features great variability and is based 
upon what appears to be a deliberately-complicated probability structure 
internal to the game. Some features are "hidden" to the extent that the gross 
details will not be discernable to the typical player. Yes, Shroud deliveries 
are "unpredictable", but more than that, they are "unpredictable" as a widely 
varying element with "key" features "hidden" by the game.

The author's attempt to define and understand those structures is contained in 
the writings of the "Variability" section of this guide.



[*E*]                         COLLECTION STRATEGY

The insights provided by this "collection Strategy" discussion derives from 
the facts, data analysis results and opinions that constitute the remainder of 
this document. All suggestions made are based upon thorough examination of the 
Final Fantasy XIII Shroud feature through extensive game play while making use 
of various strategies, including those revealed by this text. Although the 
recommendations made should not be considered as canon, the author submits 
that even "blind" application of the experience summary presented here can 
significantly improve the Shroud collection experience of the typical Final 
Fantasy XIII player.

The key characteristic of Final Fantasy XIII that supports Shroud collection 
activity is the fact that all battles may be fought as many times as desired.
However, that is not to say that Shroud battle spoils may be accumulated over 
and over again for every battle.

[*E1*]                        Basic Considerations

Accumulation of Shroud battle spoils requires that an after battle [Save] be 
executed.

For some battles (herein termed "Not repeatable" battles), once the battle is 
over and the result saved, the battle cannot be replayed in that game file. 
For such battles, the Shroud collection strategy is to [Reload] to repeat the 
battle without saving the result until a desired outcome is obtained. When the 
desired outcome occurs, [Save] is executed and the game continued from there.

Many enemy battle groups will "automatically" reappear as game play continues 
(herein termed "repeatable" battles). Usually moving away from the battle site 
a distance plus waiting a brief period of time will cause reappearance. These 
battles can be repeated as many times as desired with Shroud battle spoils 
accumulated merely by continuing to play the game. [Save] action to make 
spoils accumulation permanent does not affect enemy battle group reappearance.

Still other enemy battle groups may not reappear "automatically" during game 
play but will reappear (even an after-battle [Save] is executed) if [Quit 
Game] followed by [Reload] of the active file is executed. These battles are 
also considered "repeatable" in this work. Through slightly more 
"inconvenient" to fight over and over, Shroud battle spoils can be accumulated 
by continuing to play the game while using the "reset battles" feature 
available by reloading the file.

For a "repeatable" battle, the Shroud collection strategy is to fight the 
battle over and over again until the desired Shroud(s) are obtained.

For any of these battle types, definition of a "best" collection strategy 
requires examination of the Shroud appearance characteristics of the available 
sources to identify candidate favorable opportunities for Shroud collection.

Final opportunity selection will involve identification of the most favorable 
source in terms of the anticipated number of appearances likely to occur in 
some predefined number of collection attempts and recognition of the required 
amount of time needed to complete and/or repeat the battle to be fought.


[*E2*]                     Game-level Considerations

Shrouds are most easily accumulated in the "earlier" Chapters of the game. 
Shrouds may be accumulated in later Chapters but the effort expended to 
acquire them will be significantly greater than the effort needed in early 
Chapter accumulation.

Chapter 2 provides the "best" overall opportunity to collect Deceptisol and 
Fortisol Shrouds. Chapter 4 presents the "best" opportunity to collect Aegisol 
Shrouds. Subsequent Chapters contain sources for all three Shroud types but 
the amount of effort required to collect Shrouds in quantity is significantly 
greater than is the case for the "early" Chapters of the game.

There is a "special" feature of the Final Fantasy XIII Shroud delivery system 
that can be used with positive effect in Chapters 2 through 10 to increase the 
number of Shrouds collected from available sources. If enemy battle groups are 
defeated with a Battle-Victory-Quality result of Zero Stars, the probability 
of receiving a Shroud as a battle spoils will have been maximized. Defeats 
with higher Battle-Victory-Quality results will have significantly less 
probability of presenting a Shroud as a battle spoils.

There is a trade-off that must be recognized when considering use of this 
feature. More Shrouds will be accumulated in a given number of attempts but 
pursuit of Zero-Star-Battle-Victory-Quality results will require a longer 
period of time to complete the battle. For all the Chapter 2 through 10 
encounters examined in the preparation of this guide relative to this trade-
off, the lowest battle victory quality approach was most efficient.

Starting in Chapter 11 a second "special" feature of the Final Fantasy XIII 
Shroud delivery system can be activated. A Shroud Scavenger Accessory can be 
acquired and equipped to improve the probability of receiving Shrouds as 
battle spoils when Shroud collection is attempted. This feature improves on 
the prior "special" feature in that its effect is seen independent of battle 
victory quality achieved. As the maximum Shroud accumulation improvement 
effect is the same for both of the two "special" features, use of the Shroud 
Scavenger Accessory will result in less time being expended to acquire 
Shrouds. For many battle situations then, it will be appropriate to replace 
use of the first "special" feature by use of the second.

In summary, the recommendations of the Game-Level Considerations section are:

     1. If a need for Shrouds is anticipated, take the time to collect them as
        early as is practical in the game.

     2. While collecting Shrouds in Chapters 2 through 10, consider completing 
        battles at a zero-star battle quality level.

     3. While collecting Shrouds in Chapters 11 through 13, consider 
        completing battles with a Shroud Scavenger Accessory equipped to the 
        battle party.


[*E3*]                    Chapter-level Considerations

Every Final Fantasy XIII Chapter exhibits particular Shroud delivery system 
features.

The overarching feature is the internal structure of the story-line pathway 
through the Chapter.

For many Chapters the story line-pathway is broken up into action segments 
which may not be connected to one another. The segmentation impacts Shroud 
collection activities by isolating sets of fiend battle groups (potential 
Shroud sources) to define "blocks" of fiends separated from one another. The 
trick to Shroud collection in such instances is recognizing the limitations 
imposed by the compartmentalization and planning access to desirable Shroud 
sources accordingly. The Chapter Roadmap presentations discuss delimiters and 
show compartment boundaries as means to assist that recognition.

Other features of a particular Chapter's Shroud delivery system also may be of 
special importance. "Special" features that may be of particular interest to 
the Shroud collector are covered in the chapter-by-Chapter summary following. 
For additional detail, consult the respective Chapter Roadmap presentations.

Chapter  1 - High segmentation is of no consequence as no Shroud sources are 
             contained in this Chapter.

Chapter  2 - High segmentation with two principal segments and several smaller 
             ones. Deceptisol and Fortisol Shroud sources only. The first, 
             expandable, principal segment is reentered once during the story-
             line action sequence. The second, expandable, principal segment 
             is the largest segment and is also reentered once during story-
             line action.

             The Chapter contains two "special" features worthy of note. The 
             first principal segment contains what are arguably the "best" 
             Fortisol and Deceptisol sources in the game. Use of the Zero-
             Star-Battle-Victory-Quality strategy will see a Shroud delivery 
             at the conclusion of almost every battle for every source.

Chapter  3 - Effectively a one-compartment Chapter. All Shroud sources are 
             continuously available before the end-of-Chapter encounters are 
             undertaken. Deceptisol and Fortisol Shroud sources only.

Chapter  4 - High segmentation that features two large compartments and 
             several smaller ones. Shroud sources delivering the Aegisol 
             Shroud first make their appearance in this Chapter.

Chapter  5 - A one-compartment Chapter with complete Shroud source access end-
             to-end. Observed Shroud appearances are low and battle reload 
             times are relatively high making this not the best place to 
             collect Shrouds.

Chapter  6 - A single-compartment Chapter with complete Shroud source access 
             end-to-end (even after the final Chapter battle has completed). A 
             special feature can be invoked to reveal "hidden" Shroud sources.

Chapter  7 - High segmentation that really interrupts the continuity of Shroud 
             collection. Several potential sources do not produce Shrouds. 
             Although the Chapter contains sources for all Shroud types, the 
             initial compartment is without a Deceptisol Shroud source.

Chapter  8 - A short, segmented Chapter with its few Shroud sources contained 
             in one of its compartments. The single Fortisol Shroud source is 
             replaced by an Aegisol source during story line action.

Chapter  9 - High segmentation featuring one large expandable compartment as 
             well as several other sizeable, separated compartments.

Chapter 10 - A single-compartment Chapter with complete access to all 
             repeatable Shroud sources until a story line exit from the 
             Chapter is selected for execution.

Chapter 11 - Ultimately a single-compartment Chapter with unlimited 
             opportunity to revisit all repeatable Shroud sources. Various 
             activities must be completed to gain access to all possible 
             Shroud sources. The availability of the Shroud Scavenger 
             Accessory is the major Shroud delivery system special feature for 
             this Chapter.

Chapter 12 - There is a small compartment at the beginning of this Chapter 
             that is a one-time-only entry feature. The remainder of the 
             Chapter is a single-compartment with unlimited revisits allowed.

Chapter 13 - High segmentation while featuring an opportunity to revisit 
             Chapter 11 and Chapter 12 Shroud sources at all times prior to 
             completion of the final battle of the Chapter. Two and only two 
             Chapter Shroud sources can be revisited at all times during the 
             Chapter story-line progression as well as after story-line 
             completion.

The following Chapter-level strategy recommendations are added to the Game-
level ones:

     1. Recognize the internal structure of each Chapter and plan Shroud 
        collection activity accordingly.

     2. When useful special features can be recognized, take advantage of 
        them.

     3. Consider making use of the Chapter Roadmap material of this guide as 
        an assist to Shroud collection planning.


[*E4*]                    Battle-level Considerations

The major battle-level question of interest is, "How to select a source that 
will produce the number and type of Shrouds desired in the minimum amount of 
time?" The search for a practical answer to this question is the reason that 
this guide has been prepared. The answer that has been found is not simple.

The following text paragraphs outline one possible collection procedure.

The source feature that seems to provide a good basis for candidate source 
identification is the "true" Five-Star-Battle-Victory-Quality Shroud 
appearance value defined as the average number of Shrouds that will be found 
over a very large number of repetitive Shroud collection attempts for some 
standard number of battles. The higher the "true" value, the more likely the 
source will be to produce Shrouds quickly.

Unfortunately that information is not available for the sources considered by 
this guide. What this guide offers in its stead is a single observation of 
Shroud collection results for each identified Shroud source over a standard 
number of battles for all of the Chapters of the game. So, collection attempts 
will have to "make do" with what is in hand. The Shroud source "value" that 
appears in the Chapter Roadmap corresponding to the Shroud source of interest 
should be used as the initial estimate of the "true" value of the source.

Generally a candidate source will appear in the "company" of several 
neighboring sources. The neighborhood may be limited to the set of sources 
contained in a small compartment, or may extend end-to-end throughout the 
Chapter containing the source. In special circumstances, the neighborhood may 
be chosen as extending across boundaries to include sources from more than a 
single compartment or Chapter.

To refine the value estimate of the candidate source, examine neighboring 
sources that seem to be of a similar Shroud delivery nature and record the 
deviations in expressed values relative to that of the candidate source. The 
range of deviation provides one estimate of the range of Shroud appearances 
that might be expected if the standard number of battles against the candidate 
source were to be re accomplished.

If a "second opinion" is desired, consider applying the content of the 
Appearances Probability Appendix using the candidate source "value" of the 
Chapter Roadmap display to develop it. The probability spread across the 
number of Shrouds collected in the standard number of battles for the source 
value under consideration can be used to define an alternate range-of-
possible-variation estimate.

Next estimate the battle completion time and the battle scene reload time 
required to accomplish a repeat of a Shroud collection trial for each 
candidate Shroud source. Choose the preferred Shroud collection source from 
equally attractive candidates as that source having the lowest time 
requirement for repeating its battle. Alternatively, if there is a particular 
reason that some candidate appears especially attractive, choose that one.

Now, attempt to collect the desired Shrouds from the selected source. Prepare 
to be surprised for the game gives no guarantee of an orderly or logical 
result. Success will require patience, persistence and luck.

As background, consider the fact that a candidate source having its value as 
10 Shrouds for a standard number of battles of 100 does not means that if one 
fights 10 battles one can expect a Shroud to appear. It doesn't mean that if 
50 battles are fought, one can expect that 5 Shrouds will appear either. It 
only means that 10 Shrouds were collected once for a 100 battle Shroud 
collection attempt and, although it is possible the next 100 battle collection 
attempt will also produce 10 Shrouds, is it also possible that it will not.

Also consider the fact that there is no telling how many trials it will take 
to receive a Shroud as a battle spoils. In an extreme example, among the data 
collections recorded in this guide that produced one Shroud in a 200-trial 
Shroud collection attempt, there was at least one situation where the Shroud 
was received on the first trial and another situation where the single Shroud 
was received on the 199th trial.

Yes, Shroud collection can be very frustrating. Good luck!

The set of Strategy recommendations of this guide is completed by addition of 
the following Battle-level recommendations.

     1. Consider the Five-Star-Battle-Victory-Quality as the basic, reference 
        Shroud source characteristic to guide Shroud collection activity.
 
     2. Be aware of the Shroud source selection process suggested by this 
        guide but feel free to develop and implement a tailored approach that 
        better suits your needs.

     3. Exercise patience, good judgment and restraint while collecting 
        Shrouds and dealing with the inevitable surprises that lie in wait.


[*F*]                        SHROUD SOURCES DETAIL

The focus of this text division is to record observations that were taken and 
analyzed to produce the conclusions regarding Shrouds presented by the summary 
information sections of this document. Data presented are recorded exactly as 
collected during several passes through the Final Fantasy XIII game.

Battle execution quality for Shroud data collection was always maintained at 
the highest possible level - usually five stars. Thus the Shroud appearance 
indications can be taken as representing minimum expectations during play.

Shroud appearance observations collected by repeatedly fighting battles for 
all battles in each chapter are presented. The current edition of this 
document contains complete tabulations for the twelve of the thirteen Chapters 
of Final Fantasy XIII plus an "introductory" tabulation for Chapter 11. A more 
complete record for Chapter 11 can be seen by consulting the companion "Gran 
Pulse Treasure Guide" FAQ by the same author.


[*F1*]                  Data Presentation Conventions

To simplify and shorten this presentation, certain conventions have been 
adopted to allow use of visual tabulations to describe Chapter Shroud sources 
in lieu of presenting a less-attractive, "endless" sequence of enumerated text 
paragraphs, one for each source. The goal is to allow a user of this guide 
quick access to the tabulated source information.

In the tabulations, "shorthand" notations have been used and the absence of a 
comment can have as much meaning as the presence of a statement. So, to 
realize the maximum benefit from the Chapter Roadmap summaries, it is 
important that the reader take the time to review the convention discussions.

[*F11*] RECORD STRUCTURE

Each tabulation table is composed of a series of records of two types. Battle 
records display the results of Shroud drop information collection. Situational 
records identify other matters of significance such as Save Station 
appearances and Treasure Sphere contents. The order of record appearance 
reflects the order in which it is thought that the typical Final Fantasy XIII 
player will encounter the entities described by the records as that player 
proceeds to complete the story-line actions of each Chapter.

An individual battle record presents: a "Source Descriptor" field that 
contains a description of the enemy battle group encountered; a "Shroud" field 
that indicates the type of Shroud that can appear as one of the spoils of a 
battle action against the recognized battle group; a "Data Record" field that 
displays the "value" of the identified source (as number of Shroud appearances 
seen in combination with the number of times a battle was fought to 
investigate Shroud appearance behavior) as a Shroud acquisition resource; and 
a "Remarks" field to add important facts not conveniently fitting into the 
other fields of the record.

Typically battles have been fought a "standard" number of times (100 or 200) 
by the data collection effort. Usually this was enough to identify the Shroud 
type that could appear in given battle. Where the "standard" number of tries 
did not yield a Shroud appearance, additional trials (up to a maximum of 999) 
were used to attempt Shroud type identification. The "Data Record" field 
indicates success of such additional effort by showing that a single Shroud 
was collected in a "non standard" number of tries, e.g., a "value" indicator 
of 1/392 is used to show the first Shroud appearance was on trial 392.

Occasionally the "Data Record" field shows that the data collection activity 
has not been able to determine the type of Shroud provided by a potential 
source. If no Shroud was collected during this collection effort but the 
Shroud type has been identified through activity "outside" of data collection 
effort (i.e., from a (possibly inaccurate) memory of fighting a battle not a 
part of the data collection effort) a Shroud type has been indicated but the 
"Data Record" field exhibits the fact that no Shrouds have been collected. If 
no Shroud was collected from a potential source and no memory of another 
result exists, the "Data Record" field shows zero Shrouds collected and the 
Shroud type is designated as "Unknown" in the "Shroud" field.

A potential source that did not yield a Shroud to the collection effort is 
termed "Unverified" by the text of this document.

Generally, the "Remarks" field of a battle record is used to add "special" 
information needed to complete the story-line battle record description. A 
principal use of this field is to designate the type of encounter the player 
will face when approaching the associated potential Shroud source.

[*F12*] ENCOUNTER TYPES

Observe that many of the battles in the displayed sequence of events (which is 
a description of the encounter sequence that occurs in a "first" play through 
of a Chapter) can be avoided entirely or can be fought over and over without 
resorting to [Quit Game] to [Reload] the game file.

Battles whose results can be saved and then can be fought over and over are 
termed "repeatable" in this work. Some such battles reappear "automatically" 
as play continues. Others will reappear only if the game file is reloaded.

That a battle can be avoided and is automatically repeatable is considered to 
be the norm in the tabulations. A "routine" battle (avoidable and 
automatically repeatable) may exhibit no entry in the "Remarks" field of a 
battle record. "Exception comments" relative to the norm are included in the 
"Remarks" field of a battle record as needed. In particular, comments are 
presented to distinguish "repeatable by reloading the game file" from 
"automatically repeatable" and "not repeatable" as well as "required" from 
"optional" battles.

The game design does require that certain battles be fought even though the 
game is structured so that most battles can be avoided if desired (and hence 
they may be considered to be an "optional" activity). The few required battles 
have been designated as "Unavoidable" in the "Remarks" field of the 
corresponding battle record.

Battles that can not be fought again once a post battle [Save] action has been 
executed are identified by the appearance of "Not repeatable" in the "Remarks" 
field of the battle record.

Observe that the general use of the term "Not repeatable" is a matter of 
convenience rather than a simple statement of fact. Battles so labeled can, 
using one means or another, be fought over and over again if desired. Not 
repeatable refers to the condition that Shrouds may not be repeatedly 
accumulated from sources so labeled.

The "Remarks" field of the battle record further separates battle types by, at 
times, presenting text to distinguish among various "repeatable" battle types.

The battle cited by a battle record should be assumed to be "immediately 
repeatable" unless an indication to the contrary is presented by the "Remarks" 
section of the record. Additionally, since some "repeatable" battles are not 
available "immediately" (with "repeatability" occurring only after additional 
battles and/or other actions occur), the "Remarks" field recognizes those 
using the term "Delayed repeatability".



[*F2*]                              Roadmaps

Each Roadmap is an ASC II presentation (a map) of a pathway covering the 
story-line action sequence for the Chapter addressed. The pathway has been 
constructed so that the player will have the opportunity to: visit all Chapter 
Save Stations; recover the contents of all indigenous Treasure Spheres; and, 
encounter all fiend battle groups available for combat in the Chapter.

For those wishing to use a tabulation record sequence as a guide to the 
identification of "favorable" Shroud sources (or for other reasons) the 
"signposts" inserted into the battle group descriptions by the Save Station 
designations and Treasure Sphere contents descriptions should prove to be a 
helpful locator tool. When playing the game, use [Square] to bring up the 
"local terrain" display when positioned "near" a Save Station to see the 
location descriptor used by the tabulation for that Save Station.

Additionally, a graphical "separator" feature has been incorporated into the 
tabular presentation to further assist reader use of the information of the 
tabulations.

Where a "particularly significant" (and readily identifiable) event will be 
encountered which interrupts access to the story-line sequence of Save 
Station, Treasure Spheres and battles seen during play, an added record 
delimiter "x----x" has been inserted into the story-line event sequence 
tabulation. Usually each such event will prevent the player from retracing 
steps to re accomplish any prior actions or encounters (even the repeatable 
ones). That is, movement limitations defined by "compartment" boundaries that 
will appear in the story-line event sequence are signified by the appearance 
of "dotted x-line" delimiters in the listed sequence of actions.

Generally the movement limiting event will be a one-time feature and limited 
to the initial play through story-line action sequence only.



[*F21*]                   CHAPTER 1 - THE HANGING EDGE


Chapter 1 is the initialization chapter for Final Fantasy XIII. Chapter 1 
features a series of battles that are non repeatable.

Chapter 1 presents a discontinuous action sequence that is reflected by a 
story-line organization featuring multiple, separated operation segments.

Correspondingly, the Chapter 1 Roadmap shows thirteen separate compartments.
The Chapter 1 Roadmap displays seven Save Stations, eight Treasure Spheres and 
twenty-one different fiend battle group encounters as being contained by the 
segmented structure.

Data collection has indicated that none of the twenty-one fiend battle group 
encounters can be considered to be verified Shroud collection sources.

Possible additions to inventory for this chapter include the following:

Weapons:     Blazefire Saber, Vega 42s, Wild Bear, Power Circle, Airwing
Accessories: Iron Bangle, Iron Bangle
Key Items:   Datalog, Unicorn Mart, Survival knife, Grav-con Unit

Data gathering was accomplished by observing battle spoils results over a 
"few" instances of playing through the complete Chapter. The conclusion of no 
Shroud appearances for this Chapter is thus based upon three facts.

First, 21 identified Chapter 1 battle groups and 35 completions of Chapter 1 
mean that there were 735 observations taken without seeing a single Shroud.

Second, 200 repeated completions of a battle against a particular enemy battle 
group did not yield any Shrouds.

Third, Shrouds are not introduced until Chapter 2 and, once introduced; appear 
"relatively frequently" there.

Considered together, these facts seem to conclusively contradict any argument 
that a Shroud appearance feature is present in Chapter 1.

1----------------------------------------------------------------------------1
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
|                                                                            |
|            Weapons Initialization - Blazefire Saber and Vega 42s           |
|                                                                            |
1----------------------------------------------------------------------------1
|                     |            |             | Unavoidable               |
| 1x Manasvin Warmech |    None    |    0/35     | Not repeatable            |
|                     |            |             | Receive 6 potions         |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                         Items List Initialization                          |
|                                   Receive                                  |
|                                  10 Potions                                |
1----------------------------------------------------------------------------1
|                       Key Items List Initialization                        |
|                                   Receive                                  |
|            Datalog, Unicorn Mart, Survival Knife, Grav-con Unit            |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway 13-E          |
|                                                                            |
1----------------------------------------------------------------------------1
|                     |            |             |                           |
|   2x PSICOM Warden  |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                     |            |             |                           |
|   2x PSTCOM Warden  |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
|   1x PSICOM Warden  |            |             |                           |
|           +         |    None    |    0/35     | Not repeatable            |
|  2x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                         Treasure Sphere - a Potion                         |
|                                                                            |
1----------------------------------------------------------------------------1
|   1x PSICOM Warden  |            |             |                           |
|           +         |    None    |    0/35     | Not repeatable            |
|     2x Pantheron    |            |             |                           |
1----------------------------------------------------------------------------1
|                                                                            |
|                         Treasure Sphere - 2 Potions                        |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway 12-E          |
|                                                                            |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|  1x PSICOM Enforcer |            |             |                           |
|           +         |    None    |    0/35     | Not repeatable            |
| 1x PSICOM Air Recon |            |             |                           |
1----------------------------------------------------------------------------1
|                                                                            |
|                      Treasure Sphere - an Iron Bangle                      |
|                                                                            |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                          Treasure Sphere - 50 Gil                          |
|                                                                            |
1----------------------------------------------------------------------------1
|                     |            |             |                           |
|  3x PSICOM Warden   |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
|  1x PSICOM Warden   |            |             | Unavoidable               |
|          +          |    None    |    0/35     | Not repeatable            |
|    1x Pantheron     |            |             | Receive Potion            |
1----------------------------------------------------------------------------1
|  1x PSICOM Warden   |            |             |                           |
|          +          |    None    |    0/35     | Not repeatable            |
|    3x Pantheron     |            |             |                           |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway 11-E          |
|                                                                            |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|  1x PSICOM Marauder |            |             | Unavoidable               |
|          +          |    None    |    0/200    | Not repeatable            |
|  2x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                      Weapon Initialization - Wild Bear                     |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|                          Treasure Sphere - 50 Gil                          |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway  5-W          |
|                                                                            |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                     |            |             |                           |
|  2x PSICOM Enforcer |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
|                     |            |             |                           |
|  3x PSTCOM Warden   |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
|  2x PSICOM Warden   |            |             | Unavoidable               |
|          +          |    None    |    0/35     | Not repeatable            |
|    2x Pantheron     |            |             |                           |
1----------------------------------------------------------------------------1
|   2x RSICOM Warden  |            |             |                           |
|   + 1x Pantheron +  |    None    |    0/35     | Not repeatable            |
|  1x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
|  2x PSICOM Warden   |            |             |                           |
|          +          |    None    |    0/35     | Not repeatable            |
|  2x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                      Treasure Sphere - an Iron Bangle                      |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway  6-W          |
|                                                                            |
1----------------------------------------------------------------------------1
|  2x PSICOM Warden   |            |             |                           |
|          +          |    None    |    0/35     | Not repeatable            |
|  2x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
|  2x PSICOM Warden   |            |             |                           |
|          +          |    None    |    0/35     | Not repeatable            |
|    2x Pantheron     |            |             |                           |
1----------------------------------------------------------------------------1
|                     |            |             | Unavoidable               |
|  1x Beta Behemoth   |    None    |    0/35     | Not repeatable            |
|                     |            |             | Receive 5 potion          |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                     |            |             | Unavoidable               |
|     1x Myrmidon     |    None    |    0/35     | Not repeatable            |
|                     |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                      Treasure Sphere - a Power Circle                      |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|          Save Station - The Hanging Edge - Aerorail Trussway  3-N          |
|                                                                            |
1----------------------------------------------------------------------------1
|    2x Pantheron     |            |             |                           |
|          +          |    None    |    0/35     | Not repeatable            |
| 3x PSICOM Air Recon |            |             |                           |
1----------------------------------------------------------------------------1
|                                                                            |
|                          Treasure Sphere - 100 Gil                         |
|                                                                            |
1----------------------------------------------------------------------------1
|  1x PSICOM Warden   |            |             | Unavoidable               |
|          +          |    None    |    0/35     | Not repeatable            |
|  2x PSICOM Enforcer |            |             |                           |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x
1----------------------------------------------------------------------------1
|                                                                            |
|                       Weapon Initialization - Airwing                      |
|                                                                            |
1----------------------------------------------------------------------------1
|                                                                            |
|             Save Station - The Hanging Edge - Skybridge No. 103            |
|                                                                            |
1----------------------------------------------------------------------------1
x------------------------x--------------------------x------------------------x


                                  END CHAPTER 1



[*F22*]                   CHAPTER 2 - THE PULSE VESTIGE

Chapter 2 presents a "disconnected" story line action sequence which sees the 
action arena "jump" from place to place with some areas being visited more 
than once.

Chapter 2 introduces the three types of Shrouds to be found in the game. 
However, its Shroud sources are for only two of the three Shroud types.

The Chapter 2 Roadmap features two "major" action compartments that, after an 
initial visit, are revisited as a feature with an expanded scope. The Chapter 
2 Roadmap features six Save Stations, eleven Treasure Spheres and thirty-nine 
different fiend "battle group" encounters.

Data collection has verified that thirty-six of the thirty-nine fiend battle 
group encounters are Shroud collection sources. The thirty-six sources 
comprise 0 Aegisol, 19 Deceptisol and 17 Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Binding Rod, Gladius
Accessories: Iron Bangle, Power Wristband, Doctor's Code
Key Items:   B&W Outfitters

Chapter 2 can be considered to be the "best" source of Deceptisol and Fortisol 
Shrouds in the game. Although appearances are favorable throughout the 
chapter, it is the first few battle locations that have potential to produce 
the greatest number of Shrouds in the shortest time.

On the first "pass" through the initial corridor area, two repeatable battles 
occur in which a Shroud typically appears as after battle spoils every other 
battle action. One of the two sources yields Deceptisol and the other 
Fortisol. Three other "favorable" Deceptisol source battles that typically 
yield a Shroud every other try can be repeated by reloading the game file.

As the story line continues, action moves away from the initial corridor area 
but later returns there. Upon return, three Deceptisol and the familiar 
Fortisol source become usable once more as repeatable battle sources. Retries 
only require movement among the battle sites; no game file reload is needed.

The Chapter Roadmap list that follows provides additional detail on these as 
well as other "favorable" sources.

2----------------------------------------------------------------------------2
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                                                                            |
|                          Acquire a Binding Rod                             |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             | Unavoidable               |
|    1x Pantheron     | Deceptisol |    0/500    | Not repeatable            |
|                     |            |             | Receive B&W Outfitters    |
2----------------------------------------------------------------------------2
|                                                                            |
|               Save Station - The Pulse Vestige - Sacrarium                 |
|                                                                            |
2----------------------------------------------------------------------------2
|                                                                            |
|                         Treasure Sphere - 30 Gil                           |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     1x Pantheron    |  Fortisol  |   55/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
| 3x Zwerg Scandroid  | Deceptisol |   58/100    | also Delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                        Treasure Sphere - 4 Potions                         |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|     2x Pantheron    | Deceptisol |   52/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
| 3x Zwerg Scandroid  | Deceptisol |   56/100    | also Delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                      Treasure Sphere - an Iron Bangle                      |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     2x Pantheron    | Deceptisol |   53/100    | Delayed Disappearance     |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                                                                            |
|             Save Station - The Pulse Vestige - House of Stairs             |
|                                                                            |
2----------------------------------------------------------------------------2
|                                                                            |
|                        Treasure Sphere - 2 Potions                         |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             | Unavoidable               |
|     2x Pantheron    |  Fortisol  |   15/100    | Reload to repeat          |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                                                                            |
|               Save Station - The Pulse Vestige - Ambulatory                |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             | Occasionally repeatable   |
|     3x Pantheron    | Deceptisol |   11/100    | Reload to repeat          |
|                     |            |             | also Delayed repeatability|
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     2x Pantheron    |  Fortisol  |   13/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
| 3x Zwerg Scandroid  |  Fortisol  |   12/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
| 4x Zwerg Scandroid  | Deceptisol |   11/100    | also Delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                  Treasure Sphere - a tuft of Phoenix Down                  |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     1x Myrmidon     | Deceptisol |   15/100    | Reload to repeat          |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|     1x Pantheron    |            |             | Reload to repeat          |
|           +         |  Fortisol  |   12/100    | also Delayed repeatability|
| 2x Zwerg Scandroid  |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                        Treasure Sphere - a Gladius                         |
|                                                                            |
2----------------------------------------------------------------------------2
|    1x Pantheron     |            |             |                           |
|          +          | Deceptisol |   12/100    | Reload to repeat          |
|     1x Myrmidon     |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                                                                            |
|                        Treasure Sphere - 2 Potions                         |
|                                                                            |
2----------------------------------------------------------------------------2
|    1x Pantheron     |            |             | Unavoidable               |
|          +          | Deceptisol |    8/100    | Not repeatable            |
| 2x Zwerg Scandroid  |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                     |            |             |                           |
| 2x Zwerg Scandroid  | Deceptisol |    9/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
| 4x Zwerg Scandroid  |  Fortisol  |   16/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                                                                            |
|                    Treasure Sphere - a vial of Fortisol                    |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     2x Pantheron    |  Fortisol  |   13/100    | Reload without moving     |
|                     |            |             | forward to repeat         |
2----------------------------------------------------------------------------2
|                                                                            |
|               Save Station - The Pulse Vestige - Oblatorium                |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|     2x Pantheron    | Deceptisol |   12/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                                                                            |
|                         Treasure Sphere - 100 Gil                          |
|                                                                            |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                     |            |             | Unavoidable               |
|       3x Ghoul      |  Fortisol  |    9/100    | Not repeatable            |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       2x Ghoul      |  Fortisol  |   11/100    | also Delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                     Treasure Sphere - a Power Wristband                    |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       1x Ghoul      | Deceptisol |   10/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       2x Ghoul      |  Fortisol  |   10/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       1x Ghoul      |  Fortisol  |    9/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       1x Ghoul      |  Fortisol  |   13/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             | Reload to repeat          |
|       1x Ghoul      | Deceptisol |   18/100    | also Delayed repeatability|
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghoul      |  Fortisol  |   12/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       2x Ghoul      | Deceptisol |    9/100    | Reload to repeat          |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghast      | Deceptisol |    8/100    | Reload to repeat          |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                                                                            |
|               Save Station - The Pulse Vestige - Ambulatory                |
|                                                                            |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghoul      |  Fortisol  |   11/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghoul      | Deceptisol |   16/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghoul      | Deceptisol |   15/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghoul      |  Fortisol  |   15/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       2x Ghoul      | Deceptisol |   10/100    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       2x Ghast      | Deceptisol |    0/999    |                           |
|                     |            |             |                           |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                     |            |             |                           |
|       1x Ghast      |  Fortisol  |   14/100    | [Retry] Anima to repeat   |
|                     |            |             | or Reload to repeat       |
2----------------------------------------------------------------------------2
|       1x Ghoul      |            |             |                           |
|           +         | Deceptisol |    6/100    | [Retry] Anima to repeat   |
|       1x Wright     |            |             | or Reload to repeat       |
2----------------------------------------------------------------------------2
|       1x Ghast      |            |             | [Retry] Anima to repeat   |
|           +         |  Fortisol  |    8/100    | or Reload to repeat       |
|       1x Wright     |            |             | Guarding Treasure Sphere  |
2----------------------------------------------------------------------------2
|                                                                            |
|                        Treasure Sphere - 5 Potions                         |
|                                                                            |
2----------------------------------------------------------------------------2
|                                                                            |
|             Save Station - The Pulse Vestige - Anima's Throne              |
|                                                                            |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x
2----------------------------------------------------------------------------2
|                     |            |             | Unavoidable               |
|       1x Anima      |  Fortisol  |    0/100    | Not repeatable            |
|                     |            |             | Receive Doctor's Code     |
2----------------------------------------------------------------------------2
x------------------------x--------------------------x------------------------x


                                 END CHAPTER 2



[*F23*]                     CHAPTER 3 - LAKE BRESHA

Chapter 3 actions occur in a single compartment with end-to-end access to all 
repeatable battles preserved until the first of two final Chapter 3 battles is 
completed.

Chapter 3 begins a downward trend in the number of Deceptisol and Fortisol 
Shrouds collected in the chosen standard number of tries for any given battle.

The Chapter 3 Roadmap features eight Save Stations, thirty Treasure Spheres 
and thirty-six different fiend battle group encounters.

Data collection has verified that thirty-five of the thirty-six fiend battle 
group encounters are Shroud collection sources. The thirty-five sources 
comprise 0 Aegisol, 27 Deceptisol and 8 Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Pearlwing Staff, Daneb Duellers
Accessories: Silver Bangle, Magician's Mark, Spark Ring, Silver Bangle
Key Items:   Serah's Tear, Up In Arms, Shiva Eidolith

Shroud appearances can be assigned by frequency of occurrence into two 
distinct appearance group sets; 7-11 shrouds per 100 tries (five or more 
appearances at each value) and 3-6 Shrouds per 100 tries (approximately two 
appearances at each value).


3----------------------------------------------------------------------------3
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                     |            |             | Unavoidable               |
|      3x Ghast       | Deceptisol |    9/100    | Not repeatable            |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                Serah's Tear appears in Key Item Inventory                  |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|              Save Station - Lake Bresha - The Waters Stilled               |
|                                                                            |
3----------------------------------------------------------------------------3
|      1x Ghast       |            |             |                           |
|          +          | Deceptisol |   11/100    | Guarding Treasure Sphere  |
|      4x Ghoul       |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                   Treasure Sphere - a Pearlwing Staff                      |
|                                                                            |
3----------------------------------------------------------------------------3
|      1x Ghast       |            |             |                           |
|          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|      3x Wright      |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                    Treasure Sphere - 7 Chipped Fangs                       |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                         Treasure Sphere - 200 Gil                          |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             | Unavoidable               |
|   6x PSICOM Warden  |  Fortisol  |    8/100    | Not repeatable            |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|      3x Ghast       |            |             |                           |
|          +          | Deceptisol |   10/100    | Guarding Treasure Sphere  |
|      3x Wright      |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                     Treasure Sphere - 5 Cie'th Tears                       |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|   4x Breshan Bass   | Deceptisol |   13/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|   4x Breshan Bass   | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                     Treasure Sphere - a Silver Bangle                      |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|             Save Station - Lake Bresha - Amid Timebound Waves              |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|     4x Pantheron    | Deceptisol |    7/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                   Treasure Sphere - A tuft of Phoenix Down                 |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                          Treasure Sphere - 50 Gil                          |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|     2x Pantheron    | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Treasure Sphere - 8 vials of Strange Fluid                 |
|                                                                            |
3----------------------------------------------------------------------------3
|  1x PSICOM Warden   |            |             |                           |
|          +          |  Fortisol  |    3/100    | Guarding Treasure Sphere  |
|  2x PSICOM Enforcer |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                    Treasure Sphere - a Magician's Mark                     |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|              Save Station - Lake Bresha - A Silent Maelstrom               |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             | Unavoidable               |
| 1x Manasvin Warmech | Deceptisol |    6/100    | Not repeatable            |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|   3x Breshan Bass   | Deceptisol |    7/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Treasure Sphere - 6 vials of Strange Fluid                 |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|     4x Pantheron    | Deceptisol |    5/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                         Treasure Sphere - 240 Gil                          |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Treasure Sphere - a pair of Daneb Duellers                 |
|                                                                            |
3----------------------------------------------------------------------------3
|   1x Breshan Bass   |            |             |                           |
|          +          |  Fortisol  |    6/100    |                           |
|  5x Bloodfang Bass  |            |             |                           |
3----------------------------------------------------------------------------3
|   1x Breshan Bass   |            |             |                           |
|          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|  4x Bloodfang Bass  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Treasure Sphere - 6 vials of Enigmatic Fluid               |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|     4x Pantheron    | Deceptisol |   11/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                       Treasure Sphere - 7 Wicked Fangs                     |
|                                                                            |
3----------------------------------------------------------------------------3
|   3x Breshan Bass   |            |             |                           |
|          +          | Deceptisol |    5/100    |                           |
|  7x Bloodfang Bass  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|              Save Station - Lake Bresha - Encased in Crystal               |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             | Unavoidable               |
| 1x Alpha Behemoth   | Deceptisol |    5/100    | Not repeatable            |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                          Treasure Sphere - a Librascope                    |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|  2x PSICOM Tracker  |  Fortisol  |   10/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|    3x Watchdrone    | Deceptisol |    3/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                       Treasure Sphere - 2 Digital Circuits                 |
|                                                                            |
3----------------------------------------------------------------------------3
|  2x PSICOM Tracker  |            |             |                           |
|         +           | Deceptisol |   11/100    |                           |
|   1x PSICOM Ranger  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                   Treasure Sphere - 2 flasks of Paraffin Oil               |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                           Treasure Sphere - 50 Gil                         |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                Treasure Sphere - 3 lengths of Insulated Cabling            |
|                                                                            |
3----------------------------------------------------------------------------3
|    1x Watchdrone    |            |             |                           |
|         +           |  Fortisol  |   11/100    |                           |
|1x Ciconia Velocycle |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Save Station - Lake Bresha - The Frozen Falls              |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|    3x Watchdrone    | Deceptisol |    9/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                           Treasure Sphere - 30 Gil                         |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                      Treasure Sphere - 6 Begrimed Claws                    |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Save Station - Lake Bresha - Gates of Antiquity            |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                          Treasure Sphere - 600 Gil                         |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|  1x Alpha Behemoth  | Deceptisol |   11/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|    3x Watchdrone    |            |             |                           |
|         +           |  Fortisol  |    9/100    |                           |
|   1x PSICOM Ranger  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                    Treasure Sphere - 2 Digital Circuits                    |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                     Treasure Sphere - 7 Begrimed Claws                     |
|                                                                            |
3----------------------------------------------------------------------------3
|   2x PSICOM Ranger  |            |             |                           |
|          +          | Deceptisol |   11/100    |                           |
|     1x Crusader     |            |             |                           |
3----------------------------------------------------------------------------3
|   2x PSICOM Ranger  |            |             |                           |
|          +          | Deceptisol |    8/100    |                           |
|     1x Crusader     |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                       Treasure Sphere - a Spark Ring                       |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                        Treasure Sphere - 3 Potions                         |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|               Save Station - Lake Bresha - A City No Longer                |
|                                                                            |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|     2x Pantheron    | Deceptisol |    7/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|   2x PSICOM Ranger  |            |             |                           |
|          +          | Deceptisol |    9/100    |                           |
|1x PSICOM Executioner|            |             |                           |
3----------------------------------------------------------------------------3
|   1x PSICOM Ranger  |            |             |                           |
|          +          | Deceptisol |    7/100    |                           |
|  2x PSICOM Tracker  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|                 Treasure Sphere - A nugget of Millerite                    |
|                                                                            |
3----------------------------------------------------------------------------3
|   2x PSICOM Ranger  |            |             |                           |
|   + 2x Pantheron +  | Deceptisol |    7/100    |                           |
|  2x PSICOM Tracker  |            |             |                           |
3----------------------------------------------------------------------------3
|                     |            |             |                           |
|    3x Pantheron     |  Fortisol  |    4/100    |                           |
|                     |            |             |                           |
3----------------------------------------------------------------------------3
|   1x PSICOM Ranger  |            |             |                           |
|          +          | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|  1x PSICOM Tracker  |            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|             Treasure Sphere - A strip of Ferroelectric Film                |
|                                                                            |
3----------------------------------------------------------------------------3
|  2x PSICOM Tracker  |            |             |                           |
|+ 1x PSICOM Ranger + | Deceptisol |    7/100    |                           |
|1x PSICOM Executioner|            |             |                           |
3----------------------------------------------------------------------------3
|                                                                            |
|              Save Station - Lake Bresha - Echoes of the Past               |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                       Treasure Sphere - 2 Librascopes                      |
|                                                                            |
3----------------------------------------------------------------------------3
|                                                                            |
|                Treasure Sphere - A tuft of Phoenix Down                    |
|                                                                            |
3----------------------------------------------------------------------------3
x------------------------x--------------------------x------------------------x
3----------------------------------------------------------------------------3
|                     |            |             | Unavoidable               |
|1x Garuda Interceptor|  Fortisol  |    9/100    | Not repeatable            |
|                     |            |             | Silver Bangle, Up In Arms |
3----------------------------------------------------------------------------3
|   PSICOM Soldiers   |            |             | Unavoidable               |
|         then        |  Unknown   |    0/100    | Not repeatable            |
| 1x Stiria + 1x Nix  |            |             | Receive Shiva Eidolith    |
3----------------------------------------------------------------------------3
x------------------------x--------------------------x------------------------x


                                 END CHAPTER 3




[*F24*]                    CHAPTER 4 - THE VILE PEAKS

Chapter 4 action is "segmented" with fiend battle groups related to story-line 
activities appearing in nine distinct compartments.

Chapter 4 is the first chapter to contain Aegisol Shroud sources. The 
frequency of Aegisol Shroud appearances seems to diminish as the story line 
action progresses. This may be an introduction to the less frequent Shroud 
appearances that are a characteristic of many of the later game chapters.

The Chapter 4 Roadmap features fifteen Save Stations, twenty-two Treasure 
Spheres and fifty-four different fiend battle group encounters.

Data collection has verified that fifty-one of the fifty-four fiend battle 
group encounters are Shroud collection sources. The fifty-one sources comprise 
27 Aegisol, 12 Deceptisol and 12 Fortisol. Three sources are not available 
until after all of the battles on the main pathway have been fought.

Collectible additions to inventory for this chapter include the following:

Weapons:     Ninurta
Accessories: Black Belt, Metal Armband, Ember Ring, Spark Ring?, Spark Ring, 
             Auric Amulet, Ember Ring
Key Items:   Omni Kit, Lenora's Garage, Odin Eidolith

Selected battles in this chapter, more frequently in its earlier sections, can 
be viewed as the verified sources with the highest appearance frequency for 
Aegisol in the game.


4----------------------------------------------------------------------------4
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             | Unavoidable               |
|     4x Pantheron    |  Fortisol  |    6/100    | Not repeatable            |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                                                                            |
|               Save Station - The Vile Peaks - Wrack and Ruin               |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|     1x Thexteron    |  Aegisol   |    8/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                        Treasure Sphere - a Librascope                      |
|                                                                            |
4----------------------------------------------------------------------------4
|     1x Thexteron    |            |             |                           |
|            +        |  Aegisol   |    2/100    |                           |
|     2x Pantheron    |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|    3x Watchdrone    |  Fortisol  |    7/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|    1x Thexteron     |            |             |                           |
|           +         | Deceptisol |    9/100    |                           |
|    2x Watchdrone    |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|1x Pulsework Soldier |  Aegisol   |    8/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                                                                            |
|           Save Station - The Vile Peaks - Another Man's Treasure           |
|                                                                            |
4----------------------------------------------------------------------------4
|    3x Watchdrone    |            |             |                           |
|           +         |  Aegisol   |    2/100    | Unavoidable               |
|1x Pulsework Soldier |            |             |                           |
4----------------------------------------------------------------------------4
|     2x Thexteron    |            |             |                           |
|           +         |  Fortisol  |    7/100    |                           |
|1x Pulsework Soldier |            |             |                           |
4----------------------------------------------------------------------------4
|1x Pulsework Soldier |            |             |                           |
|    + 2x Thexteron   | Deceptisol |    6/100    | Guarding Treasure Sphere  |
|   + 3x Watchdrone   |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                        Treasure Sphere - a Black Belt                      |
|                                                                            |
4----------------------------------------------------------------------------4
|     3x Thexteron    |            |             |                           |
|           +         |  Aegisol   |    8/100    |                           |
|2x Pulsework Soldier |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|1x Pulsework Soldier |  Aegisol   |    3/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                         Treasure Sphere - a Ninurta                        |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|           Save Station - The Vile Peaks - Another Man's Treasure           |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|1x Pulsework Soldier |  Fortisol  |    7/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      2x Incubus     | Deceptisol |    9/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      2x Incubus     |  Aegisol   |    7/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|1x Pulsework Soldier |            |             |                           |
|           +         |  Fortisol  |    7/100    |                           |
|      1x Incubus     |            |             |                           |
4----------------------------------------------------------------------------4
|1x Pulsework Soldier |            |             |                           |
|           +         | Deceptisol |    8/100    |                           |
|      1x Incubus     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                   Treasure Sphere - a tuft of Phoenix Down                 |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|                      Treasure Sphere - a Metal Armband                     |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|            Save Station - The Vile Peaks - Munitions Necropolis            |
|                                                                            |
4----------------------------------------------------------------------------4
|      2x Incubus     |            |             |                           |
|           +         |  Aegisol   |    9/100    |                           |
|      1x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|1x Pulsework Soldier |            |             |                           |
|     + 1x Incubus    |  Aegisol   |    8/100    |                           |
|    + 1x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|2x Pulsework Soldier |  Aegisol   |    9/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Devastated Dreams             |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|2x Pulsework Soldier |  Fortisol  |    7/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|      1x Incubus     |            |             |                           |
|           +         | Deceptisol |    3/100    |                           |
|      1x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|      2x Incubus     |            |             |                           |
|           +         |  Aegisol   |   12/100    | Unavoidable               |
|      1x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Devastated Dreams             |
|                                                                            |
4----------------------------------------------------------------------------4
|      1x Incubus     |            |             |                           |
|           +         |  Aegisol   |    2/100    | Guarding Treasure Sphere  |
|      2x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                       Treasure Sphere - a Librascope                       |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      2x Incubus     |  Fortisol  |    3/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|2x Pulsework Soldier |            |             |                           |
|           +         | Deceptisol |    9/100    | Guarding Treasure Sphere  |
|      1x Succubus    |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                       Treasure Sphere - an Ember Ring                      |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Devastated Dreams             |
|                                                                            |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                     |            |             |Unavoidable, Not Repeatable|
|    1x Dreadnaught   |  Unknown   |    0/200    | Receive Omni-kit,         |
|                     |            |             | Lenora's Garage           |
4----------------------------------------------------------------------------4
|                                                                            |
|               Save Station - The Vile Peaks - Mounds of Naught             |
|                                                                            |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|  1x PSICOM Tracker  |            |             |  Unavoidable              |
|          +          |  Aegisol   |    7/100    |  Not repeatable           |
|   4x Corps Gunner   |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Scavenger's Trail             |
|                                                                            |
4----------------------------------------------------------------------------4
|   1x Corps Regular  |            |             |                           |
|          +          |  Fortisol  |    8/100    |                           |
|   1x Corps Gunner   |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|   2x Corps Regular  |   Aegisol  |    2/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|               Treasure Sphere - 3 lengths of Fiber-optic cable             |
|                                                                            |
4----------------------------------------------------------------------------4
|   2x Corps Regular  |            |             |                           |
|          +          | Deceptisol |    5/100    |                           |
|   1x Corps Gunner   |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                        Treasure Sphere - a Librascope                      |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      1x Uhlan       |   Aegisol  |    8/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Scavenger's Trail             |
|                                                                            |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                     |            |             | Unavoidable               |
|  2x PSICOM Tracker  |   Aegisol  |    8/100    | Not repeatable            |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                                                                            |
|             Treasure Sphere - 20 Thickened Hides or a Spark Ring           |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|                     Treasure Sphere - 100 Gil or 300 Gil                   |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|                  Treasure Sphere - 2 Electrolytic Capacitors               |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Scavenger's Trail             |
|                                                                            |
4----------------------------------------------------------------------------4
|   2x Corps Regular  |            |             |                           |
|          +          | Deceptisol |    3/100    |                           |
|   1x PSICOM Ranger  |            |             |                           |
4----------------------------------------------------------------------------4
|  1x PSICOM Tracker  |            |             | Occasionally replaced     |
|     + 1x Uhlan +    |   Aegisol  |    7/100    | Guarding Treasure Sphere  |
|  Targeting Beacons  |            |             | Tracker can deploy beacons|
4----------------------------------------------------------------------------4
|  2x PSICOM Tracker  |            |             | Occasional replacement    |
|     + 1x Uhlan +    |  Unknown   |    0/001    | Guarding Treasure Sphere  |
|  Targeting Beacons  |            |             |Trackers can deploy beacons|
4----------------------------------------------------------------------------4
|                                                                            |
|                        Treasure Sphere - a Spark Ring                      |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|                    Treasure Sphere - a tuft of Phoenix Down                |
|                                                                            |
4----------------------------------------------------------------------------4
|   3x Corps Gunner   |            |             |                           |
|          +          |   Aegisol  |    9/100    |                           |
|   1x PSICOM Ranger  |            |             |                           |
4----------------------------------------------------------------------------4
|  2x PSICOM Tracker  |            |             |                           |
|     + 1x Uhlan +    |  Fortisol  |    1/100    |Trackers can deploy beacons|
|  Targeting Beacons  |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|              Save Station - The Vile Peaks - Scavenger's Trail             |
|                                                                            |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                     |            |             | Unavoidable               |
|       1x Odin       |  Unknown   |    0/100    | Not repeatable            |
|                     |            |             | Receive Odin Eidolith     |
4----------------------------------------------------------------------------4
|   3x PSICOM Ranger  |            |             | Unavoidable               |
|          +          | Deceptisol |    6/100    | Not repeatable            |
|      2x Uhlan       |            |             |                           |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x
4----------------------------------------------------------------------------4
|                                                                            |
|                   Treasure Sphere - a tuft of Phoenix Down                 |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|               Save Station - The Vile Peaks - Scrap Processing             |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|       1x Bomb       |   Aegisol  |    6/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|       2x Bomb       |   Aegisol  |    7/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|       1x Bomb       |            |             |                           |
|          +          |  Fortisol  |    8/100    |                           |
| 1x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|       3x Bomb       |            |             |                           |
|          +          | Deceptisol |    3/100    | Delayed appearance        |
| 1x Pulsework Soldier|            |             | Guarding Treasure Sphere  |
4----------------------------------------------------------------------------4
|                                                                            |
|                       Treasure Sphere - 8 Iron Shells                      |
|                                                                            |
4----------------------------------------------------------------------------4
|      3x Gremlin     |            |             |                           |
|          +          |   Aegisol  |    4/100    | Delayed appearance        |
| 2x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
| 3x Pulsework Soldier|  Fortisol  |    6/100    | Delayed appearance        |
|                     |            |             | Guarding Treasure Sphere  |
4----------------------------------------------------------------------------4
|                                                                            |
|                   Treasure Sphere - 6 vials of Vibrant Ooze                |
|                                                                            |
4----------------------------------------------------------------------------4
|       2x Bomb       |            |             |                           |
|          +          | Deceptisol |    5/100    |                           |
| 1x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                       Treasure Sphere - an Auric Amulet                    |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|               Save Station - The Vile Peaks - Scrap Processing             |
|                                                                            |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      2x Gremlin     |   Aegisol  |   11/100    |                           |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|      3x Gremlin     |  Fortisol  |    4/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                        Treasure Sphere - an Ember Ring                     |
|                                                                            |
4----------------------------------------------------------------------------4
|      2x Gremlin     |            |             |                           |
|          +          |   Aegisol  |    2/100    |                           |
| 1x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|               Save Station - The Vile Peaks - Scrap Processing             |
|                                                                            |
4----------------------------------------------------------------------------4
|                                                                            |
|                    Treasure Sphere - a tuft of Phoenix Down                |
|                                                                            |
4----------------------------------------------------------------------------4
|       1x Bomb       |            |             |                           |
|          +          | Deceptisol |    7/100    | Unavoidable               |
| 1x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
| 2x Pulsework Soldier|   Aegisol  |    3/100    | Unavoidable               |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|       1x Bomb       |            |             |                           |
|          +          |   Aegisol  |    2/100    | Unavoidable               |
| 1x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                     |            |             |                           |
|       2x Bomb       |   Aegisol  |    6/100    | Unavoidable               |
|                     |            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                      Treasure Sphere - A vial of Fortisol                  |
|                                                                            |
4----------------------------------------------------------------------------4
|       2x Bomb       |            |             |                           |
|          +          |   Aegisol  |    1/100    |                           |
| 2x Pulsework Soldier|            |             |                           |
4----------------------------------------------------------------------------4
|                                                                            |
|                           Treasure Sphere - 300 Gil                        |
|                                                                            |
4----------------------------------------------------------------------------4
x------------------------x--------------------------x------------------------x


                                 END CHAPTER 4



[*F25*]                 CHAPTER 5 - THE GAPRA WHITEWOOD

Chapter 5 presents an end-to-end sequence of battles in which repeatable 
encounters can always be revisited prior to completion of the final battle of 
the chapter.

Chapter 5 seems to introduce a battle sequence with after battle Shroud spoils 
appearance frequencies that foreshadow those of later chapters having 
uniformly "unfavorable" Shroud appearance frequencies.

The Chapter 5 roadmap features nine Save Stations, nine Treasure Spheres and 
forty-four different fiend "battle group" encounters.

Data collection has verified that forty of the forty-four fiend battle group 
encounters are Shroud collection sources. The forty sources comprise 21 
Aegisol, 10 Deceptisol and 9 Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Hawkeye, Edged Carbine
Accessories: Star Pendant, Watchman's Amulet, Tungsten Bangle
Key Items:   Magical Moments, Creature Comforts

Shroud appearances are limited. The number of Shrouds collected from the 
various battles seems to approach amounts chosen by the game designers as the 
minimum allowances for Shroud appearances in general.

5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|          Save Station - The Gapra Whitewood - Ecological Research          |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    4x Frag Leech    | Deceptisol |    1/579    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|    2x Frag Leech    |            |             |                           |
|           +         |   Aegisol  |    1/200    |                           |
|    1x Thexteron     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    2x Thexteron     |   Aegisol  |    1/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|            Save Station - The Gapra Whitewood - Canopy Wardwalks           |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    2x Thexteron     |  Fortisol  |    1/221    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    4x Frag Leech    |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|    2x Frag Leech    |            |             |                           |
|           +         | Deceptisol |    2/200    |                           |
|    2x Thexteron     |            |             |                           |
5----------------------------------------------------------------------------5
|    2x Frag Leech    |            |             |                           |
|           +         |   Aegisol  |    3/200    |                           |
|      1x Vespid      |            |             |                           |
5----------------------------------------------------------------------------5
|    2x Thexteron     |            |             |                           |
|           +         | Deceptisol |    3/200    |                           |
|      1x Vespid      |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    4x Frag Leech    |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  1x Alpha Behemoth  |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|                         Treasure Sphere - 3 Antidotes                      |
|                                                                            |
5----------------------------------------------------------------------------5
|                                                                            |
|           Save Station - The Gapra Whitewood - Research Corridor           |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    6x Frag Leech    |  Fortisol  |    4/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  1x Alpha Behemoth  |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|      2x Vespid      | Deceptisol |    1/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|                          Treasure Sphere - a Hawkeye                       |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|    2x Thexteron     |   Aegisol  |    3/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|    2x Thexteron     |            |             |                           |
|           +         |  Fortisol  |    2/200    |                           |
|      1x Vespid      |            |             |                           |
5----------------------------------------------------------------------------5
|  1x Alpha Behemoth  |            |             |                           |
|           +         |   Unknown  |    0/999    | Not repeatable            |
|    2x Thexteron     |            |             | Receive 4x Antidote       |
5----------------------------------------------------------------------------5
|                                                                            |
|           Save Station - The Gapra Whitewood - Bulkhead Fal'Cie            |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   1x Silver Lobo    | Deceptisol |    1/229    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             | Unavoidable               |
|   2x Silver Lobo    |  Fortisol  |    1/200    | Not repeatable            |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   3x Silver Lobo    | Deceptisol |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   2x Silver Lobo    |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|     4x Crawler      |   Aegisol  |    3/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|                         Treasure Sphere - 6 Antidotes                      |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             | Unavoidable               |
|     4x Crawler      |   Aegisol  |    2/200    | Not repeatable            |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|     3x Crawler      |            |             |                           |
|          +          |   Aegisol  |    2/200    |                           |
|   1x Silver Lobo    |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             | Unavoidable               |
|  1x Feral Behemoth  |  Fortisol  |    1/200    | Not repeatable            |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             | Unavoidable               |
|     10x Crawler     |  Fortisol  |    1/200    | Not repeatable            |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|          Save Station - The Gapra Whitewood - Field Trial Range S          |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   2x Silver Lobo    |   Aegisol  |    3/200    | Not repeatable            |
|                     |            |             | Guarding Treasure Sphere  |
5----------------------------------------------------------------------------5
|                                                                            |
|                       Treasure Sphere - a Star Pendant                     |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   2x Silver Lobo    | Deceptisol |    3/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|     3x Crawler      |            |             |                           |
|          +          |   Aegisol  |    3/200    |                           |
|   2x Silver Lobo    |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  1x Barbed Specter  |  Fortisol  |    1/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|                      Treasure Sphere - an Edged Carbine                    |
|                                                                            |
5----------------------------------------------------------------------------5
|     2x Crawler      |            |             |                           |
|          +          |   Unknown  |    0/999    |                           |
|  1x Barbed Specter  |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  1x Feral Behemoth  |   Unknown  |    0/999    | Not repeatable            |
|                     |            |             | Receive Magical Moments   |
5----------------------------------------------------------------------------5
|                                                                            |
|        Save Station - The Gapra Whitewood - Environmental Regulation       |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  1x Feral Behemoth  | Deceptisol |    3/200    | Not repeatable            |
|                     |            |             | Guarding Treasure Sphere  |
5----------------------------------------------------------------------------5
|                                                                            |
|                          Treasure Sphere - 1500 Gil                        |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|     4x Crawler      |   Aegisol  |    1/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|     2x Crawler      |            |             |                           |
|          +          | Deceptisol |    1/388    |                           |
|  1x Barbed Specter  |            |             |                           |
5----------------------------------------------------------------------------5
|     5x Crawler      |            |             |                           |
|          +          |   Aegisol  |    1/200    | Not repeatable            |
|  1x Feral Behemoth  |            |             | Guarding Treasure Sphere  |
5----------------------------------------------------------------------------5
|                                                                            |
|                   Treasure Sphere - 8 vials of Fragrant Oil                |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|  3x Barbed Specter  |   Aegisol  |    3/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|   3x Silver Lobo    |            |             |                           |
|          +          |  Fortisol  |    1/202    |                           |
|  1x Feral Behemoth  |            |             |                           |
5----------------------------------------------------------------------------5
|  1x Barbed Specter  |            |             |                           |
|          +          | Deceptisol |    5/200    | Not repeatable            |
|  1x Feral Behemoth  |            |             | Guarding Treasure Sphere  |
5----------------------------------------------------------------------------5
|                                                                            |
|                    Treasure Sphere - a Watchman's Amulet                   |
|                                                                            |
5----------------------------------------------------------------------------5
|                                                                            |
|         Save Station - The Gapra Whitewood - Bioweapons Maintenance        |
|                                                                            |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
|   4x Silver Lobo    |   Aegisol  |    1/200    | Not repeatable            |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|  2x Corps Watchman  |            |             |                           |
|          +          |  Fortisol  |    3/200    |                           |
|  1x Corps Marksman  |            |             |                           |
5----------------------------------------------------------------------------5
|                     |            |             |                           |
| 1x Milvus Velocycle |   Aegisol  |    3/200    |                           |
|                     |            |             |                           |
5----------------------------------------------------------------------------5
|  3x Corps Watchman  |            |             |                           |
|          +          |   Aegisol  |    1/200    |                           |
|  1x Corps Marksman  |            |             |                           |
5----------------------------------------------------------------------------5
|                                                                            |
|                    Treasure Sphere - a vial of Ethersol                    |
|                                                                            |
5----------------------------------------------------------------------------5
|                                                                            |
|         Save Station - The Gapra Whitewood - Bioweapons Maintenance        |
|                                                                            |
5----------------------------------------------------------------------------5
| 1x Milvus Velocycle |            |             |                           |
|          +          |   Aegisol  |    1/239    |                           |
|  2x Corps Marksman  |            |             |                           |
5----------------------------------------------------------------------------5
x------------------------x--------------------------x------------------------x
5----------------------------------------------------------------------------5
|                     |            |             |Unavoidable, Not Repeatable|
|1x Aster Protoflorian|   Unknown  |    0/300    | Receive Tungsten Bangle   |
|                     |            |             | and Creature Comforts     |
5----------------------------------------------------------------------------5
x------------------------x--------------------------x------------------------x
5----------------------------------------------------------------------------5
|                                                                            |
|             Save Station - The Gapra Whitewood - Maintenance Exit          |
|                                                                            |
5----------------------------------------------------------------------------5
x------------------------x--------------------------x------------------------x


                                  END CHAPTER 5



[*F26*]                 CHAPTER 6 - THE SUNLETH WATERSCAPE

Chapter 6 presents a single-thread pathway that permits the player to return 
to replay any of its repeatable battles at any time during its traverse. 
Although the pathway can be considered to be single-thread, there is a unique 
"double pathway" feature which can be thought as presenting a player-
controlled optional fiend battle group "compartmentalization" structure.

Chapter 6 presents Shroud appearance frequencies that are an improvement over 
those seen in Chapter 5 but which are not as favorable as those seen in 
Chapter 4. Chapter 6 shows battles with "least favorable" appearance 
occurrences interspersed with "less favorable" ones.

The Chapter 6 Roadmap features five Save Stations, nine Treasure Spheres and 
forty-seven different fiend "battle group" encounters.

Data collection has verified that all forty-seven fiend battle group 
encounters are Shroud collection sources. The forty-seven sources comprise 26 
Aegisol, 10 Deceptisol and 11 Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Belladonna Wand, Procyons
Accessories: Doctor's Code, Metal Armband, Aqua Ring, Riptide Ring,
             Fulmen Ring
Key Items:   None

Shroud appearances are spread across values of 2-12 per 200 attempts. There 
seems to be a core of most frequent value appearances of 4, 5, 6 or 7 per 200 
attempts.

6----------------------------------------------------------------------------6
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|            Save Station - The Sunlith Waterscape - The Old Growth          |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   | Deceptisol |    7/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    3x Hedge Frog    |   Aegisol  |    6/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   |  Fortisol  |    5/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                Treasure Sphere - 8 vials of Mysterious Fluid               |
|                                                                            |
6----------------------------------------------------------------------------6
|    1x Flandragora   |            |             |                           |
|           +         |   Aegisol  |    3/200    |                           |
|    2x Hedge Frog    |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    4x Hedge Frog    | Deceptisol |   10/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Flandragora   |   Aegisol  |    5/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                     Treasure Sphere - a Belladonna Wand                    |
|                                                                            |
6----------------------------------------------------------------------------6
|                                                                            |
|          Save Station - The Sunlith Waterscape - Sun-dappled Trail         |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      5x Gremlin     |   Aegisol  |    5/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   |   Aegisol  |    7/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Flandragora   |  Fortisol  |    9/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    3x Flandragora   | Deceptisol |   10/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                    Treasure Sphere - a pair of Procyons                    |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      3x Gremlin     |   Aegisol  |   10/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      5x Gremlin     |   Aegisol  |    3/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                       Treasure Sphere - Doctor's Code                      |
|                                                                            |
6----------------------------------------------------------------------------6
|                                                                            |
|          Save Station - The Sunlith Waterscape - A Shimmering Sky          |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Scalebeast    |   Aegisol  |    6/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Scalebeast    | Deceptisol |    7/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Scalebeast    |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    1x Scalebeast    |  Fortisol  |    8/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                      Treasure Sphere - 15 Iron Shells                      |
|                                                                            |
6----------------------------------------------------------------------------6
|                                                                            |
|                       Treasure Sphere - a Librascope                       |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      4x Gremlin     |   Aegisol  |    8/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      3x Gremlin     |  Fortisol  |    9/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|                     Treasure Sphere - 10 Scaled Wings                      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      6x Gremlin     |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|             Save Station - The Sunlith Waterscape - Lake Shayra            |
|                                                                            |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|      3x Gremlin     |            |             |                           |
|           +         |  Fortisol  |    7/200    | Present in Dry Weather    |
|   1x Gorchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|    3x Hedge Frog    |            |             |                           |
|           +         |  Fortisol  |    6/200    | Present in Wet Weather    |
|     1x Mud Frog     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      1x Wyvern      |  Fortisol  |    5/200    | Present in Dry Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    4x Flandragora   |   Aegisol  |    5/200    | Present in Dry Weather    |
|                     |            |             | On Inland Pathway         |
6----------------------------------------------------------------------------6
|    2x Hedge Frog    |            |             |                           |
|           +         | Deceptisol |    4/200    | Present in Wet Weather    |
|     1x Mud Frog     |            |             | On Inland Pathway         |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   | Deceptisol |    6/200    | Present in Dry Weather    |
|                     |            |             | On Waterside Pathway      |
6----------------------------------------------------------------------------6
|      3x Gremlin     |            |             |                           |
|           +         |   Aegisol  |    5/200    | Present in Wet Weather    |
|    1x Scalebeast    |            |             | On Waterside Pathway      |
6----------------------------------------------------------------------------6
|      2x Gremlin     |            |             | Guarding Treasure Sphere  |
|           +         |   Aegisol  |   10/200    | Present in Wet Weather    |
|    1x Scalebeast    |            |             | On Inland Pathway         |
6----------------------------------------------------------------------------6
|                                                                            |
|                     Treasure Sphere - a Metal Armband                      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   |   Aegisol  |    2/200    | Present in Dry Weather    |
|                     |            |             | On Inland Pathway         |
6----------------------------------------------------------------------------6
|    2x Hedge Frog    |            |             |                           |
|           +         |   Aegisol  |    7/200    | Present in Wet Weather    |
|     2x Mud Frog     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|      1x Wyvern      | Deceptisol |    2/200    | Present in Dry Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|     3x Mud Frog     |   Aegisol  |   12/200    | Present in Wet Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|      3x Gremlin     |            |             |                           |
|           +         |  Fortisol  |    4/200    | Present in Wet Weather    |
|   1x Garchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|      1x Wyvern      |            |             |                           |
|          +          |   Aegisol  |    9/200    | Present in Dry Weather    |
|   1x Garchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|    1x Hedge Frog    |            |             |                           |
|           +         | Deceptisol |    5/200    | Present in Wet Weather    |
|     2x Mud Frog     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|      3x Gremlin     |            |             |                           |
|           +         | Deceptisol |    7/200    | Present in Wet Weather    |
|     1x Scalebeast   |            |             | On Inland Pathway         |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             | Guarding Treasure Sphere  |
|    3x Flandragora   |  Fortisol  |    2/200    | Present in Dry Weather    |
|                     |            |             | On Waterside Pathway      |
6----------------------------------------------------------------------------6
|      4x Gremlin     |            |             | Guarding Treasure Sphere  |
|           +         |  Fortisol  |   12/200    | Present in Wet Weather    |
|     1x Scalebeast   |            |             | On Waterside Pathway      |
6----------------------------------------------------------------------------6
|                                                                            |
|                       Treasure Sphere - an Aqua Ring                       |
|                                                                            |
6----------------------------------------------------------------------------6
|      1x Gremlin     |            |             |                           |
|           +         | Deceptisol |    6/200    | Present in Dry Weather    |
|   2x Garchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|      1x Wyvern      |            |             |                           |
|          +          |   Aegisol  |    4/200    | Present in Dry Weather    |
|   2x Garchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|   2x Garchimacera   |            |             |                           |
|          +          |   Aegisol  |    6/200    | Present in Wet Weather    |
|    1x Scalebeast    |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|      Climate Control Orb - The Sunlith Waterscape - Rain-spotted Vale      |
|                                                                            |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    2x Flandragora   |   Aegisol  |    7/200    | Present in Dry Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|      3x Gremlin     |            |             |                           |
|           +         |   Aegisol  |    8/200    | Present in Wet Weather    |
|   1x Garchimacera   |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|    4x Flandragora   |   Aegisol  |    7/200    | Present in Dry Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|     4x Mud Frog     |   Aegisol  |    2/200    | Present in Wet Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                     |            |             |                           |
|   3x Garchimacera   |  Fortisol  |    4/200    | Present in Dry Weather    |
|                     |            |             |                           |
6----------------------------------------------------------------------------6
|                                                                            |
|           Save Station - The Sunlith Waterscape - Hemmed in Stone          |
|                                                                            |
6----------------------------------------------------------------------------6
|       1x Enki       |            |             | Unavoidable               |
|          +          |   Aegisol  |    2/200    | Not repeatable            |
|       1x Enlil      |            |             | Riptide Ring & Fulmen Ring|
6----------------------------------------------------------------------------6
x------------------------x--------------------------x------------------------x


                                  END CHAPTER 6



[*F27*]                       CHAPTER 7 - PALUMPOLUM

Chapter 7 features a discontinuous story line and a segmented action sequence. 
Correspondingly, the pathway presented by the Chapter 7 Roadmap shows multiple 
compartments that represent separated Shroud collection opportunities.

Chapter 7 is a transition chapter presenting both "less favorable" and "least 
favorable" Shroud appearance numbers. Battles with "less favorable" Shroud 
appearance numbers and "least favorable" Shroud appearance numbers are 
intermingled throughout Chapter 7.

The Chapter 7 Roadmap features fourteen Save Stations, twenty-seven Treasure 
Spheres and fifty-seven different fiend "battle group" encounters.

Data collection has verified that fifty-one of the fifty-seven fiend battle 
group encounters are Shroud collection sources. The fifty-one sources comprise 
26 Aegisol, 10 Deceptisol and 15 Fortisol. Six potential sources, three of 
which involve repeatable battles, did not yield any Shrouds to the data 
collection effort.

Collectible additions to inventory for this chapter include the following:

Weapons:     Paladin, Bladed Lance, Vidofnir, Gae Bolg, Axis Blade
Accessories: Aqua Ring, Warding Talisman, Guardian Amulet, Shaman's Mark, 
             Tungsten Bangle, Black Belt, Shield Talisman, Brawler's Wristband
Key Items:   Com Unit, Plautus's Workshop

The numbers of Shrouds collected from the various battles range from about 10 
per 200 tries to appearance numbers that seem to be close to those that seem 
to have been chosen by the game designers to be the minimum allowances for 
Shroud appearances in general.

7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                   Save Station - Palumpolum - The Metrostile               |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 2x Corps Tranquifex |  Fortisol  |    7/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x Corps Tranquifex |   Aegisol  |    8/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|              Treasure Sphere - 3 lengths of Fiber-optic Cable              |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Treasure Sphere - 3 flasks of Holy Water                  |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|   1x Corps Pacifex  |  Fortisol  |    6/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
| 1x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    8/200    | Reload to repeat          |
|   2x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  1x Falco Velocycle |  Fortisol  |    3/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                       Treasure Sphere - a Librascope                       |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                Save Station - Palumpolum - Nutriculture Complex            |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Treasure Sphere - 4 flasks of Holy Water                  |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Treasure Sphere - a tuft of Phoenix Down                  |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     2x Flanitor     |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     1x Lucidon      |   Aegisol  |    5/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     2x Flanitor     |   Aegisol  |    1/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|     1x Flanitor     |            |             |                           |
|          +          |   Aegisol  |   12/200    | Guarding Treasure Spheres |
|     1x Lucidon      |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                      Treasure Sphere - 2 Mobius Coils                      |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                       Treasure Sphere - an Aqua Ring                       |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     1x Lucidon      |  Fortisol  |    7/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     3x Flanitor     |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Treasure Sphere - a Warding Talisman                   |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|     2x Flanitor     |  Fortisol  |    7/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                Save Station - Palumpolum - Nutriculture Complex            |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|  4x Corps Soldiers  |            |             | Unavoidable               |
|     + 1x Orion +    |   Unknown  |    0/600    | Not repeatable            |
|  2x PSICOM Predator |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Com Unit appears in Key Item inventory                 |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Save Station - Palumpolum - The Agora                  |
|                                                                            |
7----------------------------------------------------------------------------7
| 3x Corps Tranquifex |            |             |                           |
|          +          | Deceptisol |    2/200    |                           |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
|   2x Corps Pacifex  |            |             |                           |
|          +          |   Aegisol  |    1/226    |                           |
| 1x PSICOM Scavenger |            |             |                           |
7----------------------------------------------------------------------------7
|   4x Corps Pacifex  |            |             |                           |
|          +          |   Aegisol  |    7/200    |                           |
|  1x PSICOM Predator |            |             |                           |
7----------------------------------------------------------------------------7
|   2x Corps Pacifex  |            |             |                           |
|          +          |  Fortisol  |    6/200    | Guarding Treasure Sphere  |
|  1x PSICOM Warlord  |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Treasure Sphere - a vial of Fortisol                   |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    3/200    |                           |
| 1x PSICOM Scavenger |            |             |                           |
7----------------------------------------------------------------------------7
| 4x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |   10/200    | Guarding Treasure Sphere  |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                         Treasure Sphere - a Paladin                        |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|+ 1x PSICOM Predator | Deceptisol |   10/200    |                           |
| + 1x PSICOM Warlord |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                Treasure Sphere - 4 lengths of Insulated Cabling            |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                Save Station - Palumpolum - Pedestrian Terraces             |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                     Weapon Initialization - Bladed Lance                   |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Save Station - Palumpolum - The Back Alleys               |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    9/200    | Not repeatable            |
|   2x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|       1x Orion      |   Aegisol  |    5/200    | Not repeatable            |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|   3x Corps Pacifex  |            |             |                           |
|          +          |  Fortisol  |    6/200    | Not repeatable            |
|  1x PSICOM Predator |            |             |                           |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                 Save Station - Palumpolum - Western Promenade              |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Treasure Sphere - 4 flasks of Holy Water                  |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  3x Corps Pacifex   |   Aegisol  |    5/200    | Not repeatable            |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
| 1x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    3/200    | Not repeatable            |
|   1x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x Corps Tranquifex |  Fortisol  |    5/200    | Not repeatable            |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Treasure Sphere - 2 Incentive Chips                    |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|          +          | Deceptisol |    2/200    | Not repeatable            |
|   1x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                     Treasure Sphere - a Guardian Amulet                    |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                  Save Station - Palumpolum - Central Arcade                |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|          +          |  Fortisol  |    4/200    |                           |
|   2x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
| 1x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    6/200    |                           |
|   2x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x Corps Tranquifex | Deceptisol |    5/200    | Delayed appearance        |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x PSICOM Air Sniper|   Aegisol  |    5/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 1x PSICOM Air Sniper|   Unknown  |    0/600    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 2x PSICOM Air Sniper|   Unknown  |    0/600    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                   Save Station - Palumpolum - Rivera Towers                |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x PSICOM Air Sniper|  Fortisol  |   13/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                      Treasure Sphere - a Shaman's Mark                     |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  1x Falco Velocycle | Deceptisol |    5/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 2x PSICOM Air Sniper|  Fortisol  |    4/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 2x PSICOM Air Sniper|   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                         Treasure Sphere - a Vidofnir                       |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                      Treasure Sphere - 3 Thrust Bearings                   |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  1x Falco Velocycle |  Fortisol  |    7/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                    Treasure Sphere - a vial of Deceptisol                  |
|                                                                            |
7----------------------------------------------------------------------------7
| 1x PSICOM Air Sniper|            |             |                           |
|          +          |   Aegisol  |    5/200    |                           |
|  1x Falco Velocycle |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                          Treasure Sphere - 2000 Gil                        |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 3x PSICOM Air Sniper| Deceptisol |   11/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
| 2x PSICOM Air Sniper|            |             |                           |
|          +          |   Aegisol  |    5/200    |                           |
|  1x Falco Velocycle |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                   Save Station - Palumpolum - Rivera Towers                |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                     |            |             | Unavoidable               |
|1x Ushumgal Subjugator Deceptisol |    3/200    | Not repeatable            |
|                     |            |             | Receive Abominable Wing   |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                      Treasure Sphere - 15 Bestial Claws                    |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                 Save Station - Palumpolum - Western Promenade              |
|                                                                            |
7----------------------------------------------------------------------------7
| 3x Corps Tranquifex |            |             |                           |
|          +          | Deceptisol |    4/200    | Reload to repeat          |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|       1x Orion      |   Aegisol  |    2/200    | Reload to repeat          |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|       1x Orion      |            |             |                           |
|          +          |   Aegisol  |    5/200    | Guarding Treasure Sphere  |
| 1x PSICOM Scavenger |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                         Treasure Sphere - a Gae Bolg                       |
|                                                                            |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
| 1x Lodestar Behemoth|  Fortisol  |    0/600    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
| 2x Corps Tranquifex |            |             |                           |
|          +          |   Aegisol  |    1/200    | Reload to repeat          |
|   1x Corps Pacifex  |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|       2x Orion      |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                        Treasure Sphere - an Axis Blade                     |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                   Save Station - Palumpolum - Felix Heights                |
|                                                                            |
7----------------------------------------------------------------------------7
|   3x Corps Pacifex  |            |             |                           |
|          +          |   Aegisol  |    9/200    |                           |
| 1x PSICOM Scavenger |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                    Treasure Sphere - a Tungsten Bangle                     |
|                                                                            |
7----------------------------------------------------------------------------7
|       1x Orion      |            |             |                           |
|          +          |   Aegisol  |    7/200    |                           |
|  2x PSICOM Predator |            |             |                           |
7----------------------------------------------------------------------------7
|                     |            |             |                           |
|  2x Corps Pacifex   |  Fortisol  |    5/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                       Treasure Sphere - a Black Belt                       |
|                                                                            |
7----------------------------------------------------------------------------7
|                                                                            |
|                   Save Station - Palumpolum - Felix Heights                |
|                                                                            |
7----------------------------------------------------------------------------7
| 1x Lodestar Behemoth|            |             |                           |
|           +         |  Fortisol  |    6/200    |                           |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                     |            |             |Unavoidable, Not repeatable|
|1x Ushumgal Subjugator   Unknown  |    0/300    |Receive Shield Talisman    |
|                     |            |             |Receive 8 Abominable Wings |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|                  Treasure Sphere - a tuft of Phoenix Down                  |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                                                                            |
|               Save Station - Palumpolum - The Estheim Residence            |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x PSICOM Scavenger |            |             | Unavoidable               |
|          +          | Deceptisol |    2/200    | Not repeatable            |
| 2x PSTCOM Air Sniper|            |             |                           |
7----------------------------------------------------------------------------7
| 2x PSICOM Scavenger |            |             |                           |
|           +         | Deceptisol |    4/200    | Guarding Treasure Sphere  |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                    Treasure Sphere - a vial of Ethersol                    |
|                                                                            |
7----------------------------------------------------------------------------7
| 2x PSICOM Predator  |            |             | Unavoidable               |
|           +         |  Fortisol  |    6/200    | Guarding Treasure Sphere  |
| 1x PSICOM Bombardier|            |             |                           |
7----------------------------------------------------------------------------7
|                                                                            |
|                   Treasure Sphere - a Brawler's Wristband                  |
|                                                                            |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x
7----------------------------------------------------------------------------7
|                     |            |             |Unavoidable, Not Repeatable|
|  1x Havoc Skytank   |   Unknown  |    0/300    |Receive Plautus's Workshop,|
|                     |            |             |Uraninite                  |
7----------------------------------------------------------------------------7
x------------------------x--------------------------x------------------------x


                                 END CHAPTER 7



[*F28*]                       CHAPTER 8 - NAUTILUS

Chapter 8 is the shortest of the thirteen chapters in Final Fantasy XIII. 
Action takes place in three distinct compartments with Shroud sources only 
available in the final compartment.

The Chapter 8 roadmap features five Save Stations, five Treasure Spheres and 
eleven different fiend battle group encounters.

Data collection has verified that nine of the eleven fiend battle group 
encounters are Shroud collection sources. The nine sources comprise 6 Aegisol, 
2 Deceptisol and 1 Fortisol. One Aegisol source is eliminated and the Fortisol 
source replaced by an Aegisol source as the story-line action for Chapter 8 
nears completion.

Collectible additions to inventory for this chapter include the following:

Weapons:     Spica Defenders, Healer's Staff
Accessories: Star Pendant, Guardian Amulet
Key Items:   The Motherlode, Brynhildr Eidolith

Shroud appearance values are minimal. The number of shrouds collected from 
individual battles seems to approach amounts chosen by the game designers as 
the minimum allowances for Shroud appearances in general.

8----------------------------------------------------------------------------8
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                                                                            |
|                   Save Station - Nautilus - Nautilus Station               |
|                                                                            |
8----------------------------------------------------------------------------8
|                                                                            |
|                  Save Station - Nautilus - Nautilift Concourse             |
|                                                                            |
8----------------------------------------------------------------------------8
|                                                                            |
|                    Treasure Sphere - a tuft of Phoenix Down                |
|                                                                            |
8----------------------------------------------------------------------------8
x------------------------x--------------------------x------------------------x
8----------------------------------------------------------------------------8
|                                                                            |
|                       Treasure Sphere - a Star Pendant                     |
|                                                                            |
8----------------------------------------------------------------------------8
|                                                                            |
|                  Save Station - Nautilus Park - Chocobo Corral             |
|                                                                            |
8----------------------------------------------------------------------------8
x------------------------x--------------------------x------------------------x
8----------------------------------------------------------------------------8
|                                                                            |
|                     Save Station - Nautilus Park - The Mall                |
|                                                                            |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
|   6x Corps Gunner   | Deceptisol |    4/200    |                           |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|   3x Corps Gunner   |            |             |                           |
|           +         |  Aegisol   |    1/200    |                           |
|       1x Orion      |            |             |                           |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
| 2x Zwerg Metrodroid |  Aegisol   |    2/200    |                           |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
| 1x Zwerg Metrodroid |  Aegisol   |    1/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                                                                            |
|                  Treasure Sphere - a pair of Spica Defenders               |
|                                                                            |
8----------------------------------------------------------------------------8
|   3x Corps Gunner   |            |             |                           |
|           +         |  Aegisol   |    4/200    | Delayed disappearance     |
| 2x Zwerg Metrodroid |            |             |                           |
8----------------------------------------------------------------------------8
|       1x Orion      |            |             |                           |
|           +         |  Fortisol  |    2/200    | Delayed disappearance     |
| 3x Zwerg Metrodroid |            |             |                           |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
| 2x Zwerg Metrodroid |  Aegisol   |    1/200    | Delayed appearance        |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
|       1x Orion      | Deceptisol |    2/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                                                                            |
|                      Treasure Sphere - a Guardian Amulet                   |
|                                                                            |
8----------------------------------------------------------------------------8
|                     |            |             |                           |
| 5x Zwerg Metrodroid |  Aegisol   |    2/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
8----------------------------------------------------------------------------8
|                                                                            |
|                      Treasure Sphere - a Healer's Staff                    |
|                                                                            |
8----------------------------------------------------------------------------8
|                                                                            |
|                Save Station - Nautilus Park - The Clock Tower              |
|                                                                            |
8----------------------------------------------------------------------------8
x------------------------x--------------------------x------------------------x
8----------------------------------------------------------------------------8
|                     |            |             | Unavoidable               |
| 1x Midlight Reaper  |  Unknown   |    0/300    | Not repeatable            |
|                     |            |             | Receive The Motherlode    |
8----------------------------------------------------------------------------8
x------------------------x--------------------------x------------------------x
8----------------------------------------------------------------------------8
|                     |            |             | Unavoidable               |
|    1x Brynhildr     |  Unknown   |    0/200    | Not repeatable            |
|                     |            |             | Receive Brynhildr Eidolith|
8----------------------------------------------------------------------------8
x------------------------x--------------------------x------------------------x


                               END OF CHAPTER 8



[*F29*]                    CHAPTER 9 - THE PALAMECIA

Chapter 9 is the longest of the twelve "linear" chapters in Final Fantasy 
XIII. Story line action in this Chapter is segmented with action alternating 
between a major story-line thread and a minor story-line thread. The result is 
an action sequence that occurs in multiple, separated compartments and in 
which movement jumps from compartment to compartment as the story-line 
progresses.

Shroud sources show appearance values that are not particularly favorable for 
player collection actions.

The Chapter 9 Roadmap features thirteen Save Stations, twenty-eight Treasure 
Spheres and seventy-six different fiend "battle group" encounters.

Data collection has verified that all of the seventy-six fiend battle group 
encounters are Shroud collection sources. The seventy-six sources comprise 37 
Aegisol, 21 Deceptisol and 18 Fortisol. One Deceptisol source has been counted 
twice as it appears in two distinctly different roles during play.

Collectible additions to inventory for this chapter include the following:

Weapons:     Lifesaber, Pandoran Spear, Umbra
Accessories: Ember Ring, Royal Armlet, Pain Dampener, White Cape, Whistlewind
             Scarf, Spark Ring, Soulfont Talisman, Blessed Talisman, Pain
             Dampener, Rune Bracelet (2), Gold Bangle, Entite Ring
Key Items:   None

For the most part, Shroud appearances fall in the 1-4 per 100 tries range; a 
few Aegisol and Deceptisol sources show 5 and 6 appearances per 100 tries.


9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Lindblum - Airship Hanger               |
|                                                                            |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|1x PSICOM Infiltrator|            |             | Unavoidable               |
|          +          |   Aegisol  |    1/200    | Not repeatable            |
|   2x PSICOM Raider  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|            Save Station - The Palamecia - Short-field Landing Deck         |
|                                                                            |
9----------------------------------------------------------------------------9
|2x PSICOM Infiltrator|            |             | Unavoidable               |
|          +          | Deceptisol |    2/200    | Not repeatable            |
|   1x PSICOM Raider  |            |             | This source reappears     |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|                      Treasure Sphere - 4 Digital Circuits                  |
|                                                                            |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Palamecia - External Berths             |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|    2x Deckdrone     | Deceptisol |     2/200   | Also delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
9----------------------------------------------------------------------------9
|                                                                            |
|                     Treasure Sphere - a nugget of Millerite                |
|                                                                            |
9----------------------------------------------------------------------------9
|    2x Deckdrone     |            |             | Reload to repeat          |
|          +          |   Aegisol  |     3/200   | Also delayed repeatability|
|  1x PSICOM Dragoon  |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|    5x Deckdrone     |   Aegisol  |     3/200   | Also delayed repeatability|
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|  1x PSICOM Dragoon  |   Aegisol  |     1/200   | Also delayed repeatability|
|                     |            |             | Guarding Treasure Sphere  |
9----------------------------------------------------------------------------9
|                                                                            |
|                       Treasure Sphere - 3 Incentive Chips                  |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|  2x PSICOM Dragoon  |   Aegisol  |     6/200   | Also delayed repeatability|
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|    3x Deckdrone     |   Aegisol  |     1/200   | Also delayed repeatability|
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|    4x Deckdrone     |            |             | Reload to repeat          |
|          +          |  Fortisol  |     3/200   | Also delayed repeatability|
|  1x PSICOM Dragoon  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - 4 flasks of Silicon Oil               |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             | Reload to repeat          |
|    2x Deckdrone     |  Fortisol  |     1/200   | Also delayed repeatability|
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|    3x Deckdrone     |            |             | Reload to repeat          |
|          +          | Deceptisol |     4/200   | Also delayed repeatability|
|  2x PSICOM Dragoon  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Palamecia - Crew Corridors              |
|                                                                            |
9----------------------------------------------------------------------------9
|2x PSICOM Infiltrator|            |             |                           |
|          +          |   Aegisol  |    1/200    |                           |
|   2x PSICOM Raider  |            |             |                           |
9----------------------------------------------------------------------------9
|3x PSICOM Infiltrator|            |             |                           |
|          +          |   Aegisol  |    4/200    |                           |
|  1x PSICOM Huntress |            |             |                           |
9----------------------------------------------------------------------------9
|   2x PSICOM Raider  |            |             |                           |
|          +          |  Fortisol  |    3/200    |                           |
|  1x PSICOM Huntress |            |             |                           |
9----------------------------------------------------------------------------9
|2x PSICOM Infiltrator|            |             |                           |
|          +          | Deceptisol |    5/200    | Prior source revisited    |
|   1x PSICOM Raider  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|            Save Station - The Palamecia - Short-field Landing Deck         |
|                                                                            |
9----------------------------------------------------------------------------9
|                                                                            |
|                          Treasure Sphere - a Lifesaber                     |
|                                                                            |
9----------------------------------------------------------------------------9
|1x PSICOM Infiltrator|            |             |                           |
|          +          | Deceptisol |    4/200    |                           |
|  2x PSICOM Huntress |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|      1x Viking      |   Aegisol  |    6/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                         Treasure Sphere - an Ember Ring                    |
|                                                                            |
9----------------------------------------------------------------------------9
|   2x PSICOM Raider  |            |             |                           |
|          +          |   Aegisol  |    1/234    |                           |
|  2x PSICOM Huntress |            |             |                           |
9----------------------------------------------------------------------------9
|   2x PSICOM Raider  |            |             |                           |
|          +          |  Fortisol  |    2/200    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Palamecia - Crew Corridors              |
|                                                                            |
9----------------------------------------------------------------------------9
|2x PSICOM Infiltrator|            |             |                           |
|          +          |  Fortisol  |    1/200    |                           |
|   1x PSICOM Raider  |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x PSICOM Huntress |  Fortisol  |    3/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|   2x PSICOM Raider  | Deceptisol |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|3x PSICOM Infiltrator| Deceptisol |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|  2x PSICOM Huntress |            |             |                           |
|          +          |   Aegisol  |    2/200    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                       Treasure Sphere - a Pandoran Spear                   |
|                                                                            |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|                  Save Station - The Palamecia - Cargo Access               |
|                                                                            |
9----------------------------------------------------------------------------9
|     1x Flanitor     |            |             |                           |
|          +          | Deceptisol |    1/200    |                           |
|     1x Flanborg     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|     1x Flanborg     |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|     2x Flanborg     |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|     1x Flanitor     |            |             |                           |
|          +          |  Fortisol  |    1/200    | Guarding Treasure Sphere  |
|     2x Flanborg     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                        Treasure Sphere - a Royal Armlet                    |
|                                                                            |
9----------------------------------------------------------------------------9
|     2x Flanitor     |            |             |                           |
|          +          | Deceptisol |    3/200    |                           |
|     1x Flanborg     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - 12 vials of Murky Ooze                |
|                                                                            |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|                  Save Station - The Palamecia - Rotary Shaft               |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |         BEGIN             |
|      3x Viking      |   Aegisol  |    2/200    |        Clockwise          |
|                     |            |             | Circular Spiral Pathway   |
9----------------------------------------------------------------------------9
|2x PSICOM Infiltrator|            |             |                           |
|          +          | Deceptisol |    2/200    |                           |
|  3x Vespid Soldier  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                       Treasure Sphere - a Pain Dampener                    |
|                                                                            |
9----------------------------------------------------------------------------9
|  2x Vespid Soldier  |            |             |                           |
|          +          | Deceptisol |    1/200    |                           |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|      3x Viking      |  Fortisol  |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|   2x PSICOM Raider  |            |             |                           |
|          +          | Deceptisol |    6/200    |                           |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                        Treasure Sphere - a White Cape                      |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x Vespid Soldier  |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x PSICOM Huntress |  Fortisol  |    3/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|      3x Viking      |   Aegisol  |    1/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|3x PSICOM Infiltrator|   Aegisol  |    1/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|    1x Thermadon     |  Fortisol  |    3/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                 Treasure Sphere - a nugget of Rhodochrosite                |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x Vespid Soldier  |   Aegisol  |    6/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - a Perfect Conductor                   |
|                                                                            |
9----------------------------------------------------------------------------9
|  1x PSICOM Huntress |            |             |         Clockwise         |
|          +          |   Aegisol  |    3/200    |  Circular Spiral Pathway  |
|      1x Viking      |            |             |           END             |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|              Save Station - The Palamecia - Primary Engine Bay             |
|                                                                            |
9----------------------------------------------------------------------------9
|     1x Flanitor     |            |             |                           |
|          +          |   Aegisol  |    5/200    | Can need reload to repeat |
|     2x Flanborg     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                   Treasure Sphere - 8 Segmented Carapace                   |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|     2x Flanborg     |  Fortisol  |    1/200    | Can need reload to repeat |
|                     |            |             | Guarding Treasure Sphere  |
9----------------------------------------------------------------------------9
|  3x Vespid Soldier  |            |             |                           |
|          +          |   Aegisol  |    3/200    |                           |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                  Treasure Sphere - a tuft of Phoenix Down                  |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|     2x Flanitor     | Deceptisol |    2/200    | Can need reload to repeat |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|     1x Flanitor     |            |             |                           |
|          +          |   Aegisol  |    3/200    | Can need reload to repeat |
|     2x Flanborg     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|    1x Thermadon     |   Aegisol  |    5/200    | Can need reload to repeat |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|  1x Vespid Soldier  |            |             | Unavoidable               |
|          +          |   Aegisol  |    4/200    | Not repeatable            |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  3x Vespid Soldier  |   Aegisol  |    4/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|  2x Vespid Soldier  |            |             |                           |
|          +          |   Aegisol  |    4/200    | Guarding Treasure Sphere  |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - a Whistlewind Scarf                   |
|                                                                            |
9----------------------------------------------------------------------------9
|                                                                            |
|            Save Station - The Palamecia - Starboard Weather Deck           |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  3x Vespid Soldier  |  Fortisol  |    4/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x Vespid Soldier  |  Fortisol  |    4/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|  2x PSICOM Dragoon  |            |             |                           |
|           +         | Deceptisol |    3/200    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|  2x PSICOM Dragoon  |            |             |                           |
|           +         | Deceptisol |    1/200    | Guarding Treasure Sphere  |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - a Perfect Conductor                   |
|                                                                            |
9----------------------------------------------------------------------------9
|  2x Vespid Soldier  |            |             |                           |
|          +          |   Aegisol  |    6/200    |                           |
|    3x Deckdrone     |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|    7x Deckdrone     |   Aegisol  |    3/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|  1x Vespid Soldier  |            |             |                           |
|          +          |   Aegisol  |    3/200    |                           |
|    5x Deckdrone     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|            Save Station - The Palamecia - Starboard Weather Deck           |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x PSICOM Dragoon  |  Fortisol  |    2/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                      Treasure Sphere - 13 Barbed Tails                     |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|    5x Deckdrone     |   Aegisol  |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|    3x Deckdrone     |            |             |                           |
|          +          |   Aegisol  |    2/200    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                          Treasure Sphere - 300 Gil                         |
|                                                                            |
9----------------------------------------------------------------------------9
|  2x Vespid Soldier  |            |             |                           |
|          +          | Deceptisol |    1/222    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|  3x PSICOM Dragoon  |            |             |                           |
|          +          | Deceptisol |    5/200    |                           |
|      1x Viking      |            |             |                           |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  4x PSICOM Dragoon  |   Aegisol  |    1/200    | Guarding Treasure Sphere  |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                        Treasure Sphere - a Spark Ring                      |
|                                                                            |
9----------------------------------------------------------------------------9
|                     |            |             |                           |
|  2x PSICOM Dragoon  |  Fortisol  |    2/200    |                           |
|                     |            |             |                           |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                     |            |             | Unavoidable               |
| 1x Kalavinka Striker| Deceptisol |    2/200    | Not repeatable            |
|                     |            |             | Receive Soulfont Talisman |
9----------------------------------------------------------------------------9
|                     |            |             | Unavoidable               |
| 1x Kalavinka Striker|   Aegisol  |    3/200    | Not repeatable            |
|                     |            |             | Receive Blessed Talisman  |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Palamecia - Bridge Access               |
|                                                                            |
9----------------------------------------------------------------------------9
|3x PSICOM Infiltrator|            |             |                           |
|          +          |   Aegisol  |    5/200    | Begin Herringbone pathway |
| 1x PSICOM Destroyer |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                        Treasure Sphere - a Librascope                      |
|                                                                            |
9----------------------------------------------------------------------------9
|                                                                            |
|                       Treasure Sphere - a Pain Dampener                    |
|                                                                            |
9----------------------------------------------------------------------------9
| 1x PSICOM Destroyer |            |             |                           |
|          +          |  Fortisol  |    2/200    |                           |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                      Treasure Sphere - 2 Rune Bracelets                    |
|                                                                            |
9----------------------------------------------------------------------------9
| 1x PSICOM Destroyer |            |             |                           |
|+ 2x PSICOM Huntress | Deceptisol |    2/200    |                           |
| + 1x PSICOM Reaver  |            |             |                           |
9----------------------------------------------------------------------------9
| 1x PSICOM Destroyer |            |             |                           |
|          +          |   Aegisol  |    3/200    |                           |
|  3x PSICOM Dragoon  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                          Treasure Sphere - an Umbra                        |
|                                                                            |
9----------------------------------------------------------------------------9
|  2x PSICOM Raider   |            |             |                           |
|          +          |   Aegisol  |    4/200    |                           |
|    1x Thermadon     |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                          Treasure Sphere - 3600 Gil                        |
|                                                                            |
9----------------------------------------------------------------------------9
|   2x PSICOM Raider  |            |             |                           |
| + 2x PSICOM Dragoon |  Fortisol  |    3/200    |                           |
| + 1x PSICOM Reaver  |            |             |                           |
9----------------------------------------------------------------------------9
|  4x PSICOM Dragoon  |            |             |                           |
|          +          | Deceptisol |    1/357    |                           |
|  1x PSICOM Reaver   |            |             |                           |
9----------------------------------------------------------------------------9
|1x PSICOM Destroyer +|            |             |                           |
|3x PSICOM Infiltrator| Deceptisol |    3/200    |                           |
|   + 1x Thermadon    |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                       Treasure Sphere - a Gold Bangle                      |
|                                                                            |
9----------------------------------------------------------------------------9
| 2x PSICOM Destroyer |            |             |                           |
|          +          |  Fortisol  |    3/200    |                           |
| 1x PSICOM Huntress  |            |             |                           |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - a Perfect Conductor                   |
|                                                                            |
9----------------------------------------------------------------------------9
|                                                                            |
|                    Treasure Sphere - a vial of Ethersol                    |
|                                                                            |
9----------------------------------------------------------------------------9
|                                                                            |
|                 Save Station - The Palamecia - Bridge Access               |
|                                                                            |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x
9----------------------------------------------------------------------------9
|                     |            |             | Unavoidable               |
|   1x Barthandelus   |   Aegisol  |    8/200    | Not repeatable            |
|                     |            |             | Receive Entite Ring       |
9----------------------------------------------------------------------------9
x------------------------x--------------------------x------------------------x


                               END OF CHAPTER 9



[*F210*]                  CHAPTER 10 - THE FIFTH ARK

The progression through Chapter 10 exposes a structure that allows end-to-end 
access of repeatable battles during story-line play. There are no constraints 
on movement back and forth along the story-line pathway until the point of no 
return is reached after completion of the final battle of the chapter.

Chapter 10 presents Shroud appearance values that probably define the minimum 
value set of the Final Fantasy XIII baseline Shroud collection characteristic.

The Chapter 10 Roadmap features twelve Save Stations, fifteen Treasure Spheres 
and fifty-four different fiend "battle group" encounters.

Data collection has verified that forty-nine of the fifty-four fiend battle 
group encounters are Shroud collection sources. The forty-nine sources 
comprise 24 Aegisol, 12 Deceptisol and 13 Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Rigels, Alicanto, Feymark
Accessories: Hero's Armlet, Saint's Amulet, Rainbow Anklet, Auric Amulet, 
             Metal Armband, Tetradic Tiara
Key Items:   Moogleworks, Bahamut Eidolith

Chapter 10 was the first Chapter for which Shroud collection data was 
accumulated and also, the last. To document those actions, two sets of values 
are given for each of the candidate Shroud sources for the chapter. The upper 
value of each entry corresponds to collections recorded using initial 
observations obtained by means of original issue PlayStation 3 System Software 
later augmented by additional observations made using Version 3.61 PlayStation 
3 System Software. The lower value of each entry corresponds to more recent 
observations made using PlayStation 3 System Software Version 4.25.

In Chapter 10 the preponderance of collections occurred in the 1-4/200 Shroud 
appearances value range. For the original issue software, Shroud appearance 
value frequencies are eight, fifteen, ten and nine across those values. For 
the newer software, the same range shows seven observations at values of 2/200 
and 4/200, thirteen observations at a value of 1/200 and fourteen observations 
at a value 3/200.

10--------------------------------------------------------------------------10
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Save Station - The Fifth Ark - Upper Traverse              |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Save Station - The Fifth Ark - Upper Traverse              |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    1/200    | Unavoidable               |
| 2x Pulsework Knight |   Aegisol  |             | Not repeatable            |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
| 2x Pulsework Knight | Deceptisol |             |                           |
|                     |            |    1/493    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/392    |                           |
| 1x Pulsework Knight |   Aegisol  |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
| 2x Pulsework Knight |   Aegisol  |             |                           |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
| 1x Pulsework Knight |            |    4/200    |                           |
|          +          |  Fortisol  |             |                           |
|    1x Circuitron    |            |    4/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
| 2x Pulsework Knight |   Aegisol  |             | Guarding Treasure Sphere  |
|                     |            |    6/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                     Treasure Sphere - a Hero's Armlet                      |
|                                                                            |
10--------------------------------------------------------------------------10
| 1x Pulsework Knight |            |    3/200    |                           |
|          +          | Deceptisol |             |                           |
|    2x Circuitron    |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    6/200    |                           |
|    3x Circuitron    |   Aegisol  |             | Guarding Treasure Sphere  |
|                     |            |    6/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                      Treasure Sphere - 8 Bomb Shells                       |
|                                                                            |
10--------------------------------------------------------------------------10
| 1x Pulsework Knight |            |    2/200    | Occasionally replaced     |
|          +          |  Fortisol  |             |                           |
|    2x Circuitron    |            |    1/200    | Never replaced            |
10--------------------------------------------------------------------------10
|                     |            |    0/000    | Occasional replacement    |
| 2x Pulsework Knight |   Aegisol  |             | Not repeatable            |
|                     |            |    0/000    | Did not appear            |
10--------------------------------------------------------------------------10
|                                                                            |
|                Save Station - The Fifth Ark - Vestibular Hold              |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|   5x Noctilucale    | Deceptisol |             |                           |
|                     |            |    2/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
| 3x Phosphoric Ooze  |   Aegisol  |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|   3x Noctilucale    |            |    3/200    |                           |
|          +          |   Aegisol  |             | Guarding Treasure Sphere  |
| 2x Phosphoric Ooze  |            |    2/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                    Treasure Sphere - a Saint's Amulet                      |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|   6x Noctilucale    |   Aegisol  |             |                           |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|   4x Noctilucale    |            |    2/200    |                           |
|          +          |   Aegisol  |             |                           |
| 3x Phosphoric Ooze  |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
|   10x Noctilucale   |  Fortisol  |             | Guarding Treasure Sphere  |
|                     |            |    2/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Treasure Sphere - 10 Vials of Medicine Oil                 |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
| 4x Phosphoric Ooze  | Deceptisol |             |                           |
|                     |            |    5/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                       Treasure Sphere - Rainbow Anklet                     |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                Save Station - The Fifth Ark - Lower Traverse               |
|                                                                            |
10--------------------------------------------------------------------------10
|      1x Skata'ne    |            |    4/200    |                           |
|           +         | Deceptisol |             |                           |
|      1x Stikini     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|      1x Skata'ne    |  Fortisol  |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|      1x Skata'ne    |            |    2/200    |                           |
|           +         |   Aegisol  |             | Guarding Treasure Sphere  |
|      1x Stikini     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                          Treasure Sphere - 600 Gil                         |
|                                                                            |
10--------------------------------------------------------------------------10
|      1x Skata'ne    |            |    3/200    |                           |
|    + 1x Stikini     |   Aegisol  |             |                           |
|   + 1x Circuitron   |            |    1/231    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Save Station - The Fifth Ark - High Conflux                |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
|     1x Berserker    |   Aegisol  |             | Not repeatable            |
|                     |            |    2/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|     1x Berserker    |   Aegisol  |             | Not repeatable            |
|                     |            |    1/422    | Guarding Treasure Sphere  |
10--------------------------------------------------------------------------10
|                                                                            |
|                      Treasure Sphere - A pair of Rigels                    |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Save Station - The Fifth Ark - Inner Conduit               |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
|        3x Imp       |   Aegisol  |             | Guarding Treasure Sphere  |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                       Treasure Sphere - Auric Amulet                       |
|                                                                            |
10--------------------------------------------------------------------------10
| 2x Phosphoric Ooze  |            |    2/200    |                           |
|          +          |  Fortisol  |             |                           |
|        3x Imp       |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    3/200    |                           |
| 4x Phosphoric Ooze  | Deceptisol |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
| 2x Phosphoric Ooze  |            |    2/200    |                           |
|          +          |   Aegisol  |             |                           |
|        4x Imp       |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
| 1x Greater Behemoth |   Aegisol  |             |                           |
|                     |            |    4/200    |                           |
10--------------------------------------------------------------------------10
| 3x Phosphoric Ooze  |            |    2/200    |                           |
|          +          |  Fortisol  |             |                           |
|        1x Imp       |            |    4/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                         Treasure Sphere - Alicanto                         |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|   10x Noctilucale   | Deceptisol |             |                           |
|                     |            |    7/200    |                           |
10--------------------------------------------------------------------------10
| 1x Greater Behemoth |            |    5/200    |                           |
|          +          |   Aegisol  |             | Guarding Treasure Sphere  |
|   4x Noctilucale    |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                    Treasure Sphere - 7 Gargantuan Claws                    |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
| 1x Greater Behemoth |   Aegisol  |             |                           |
|                     |            |    4/200    |                           |
10--------------------------------------------------------------------------10
| 1x Greater Behemoth |            |    2/200    |                           |
|          +          |  Fortisol  |             |                           |
|        3x Imp       |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    3/200    |                           |
|        4x Imp       | Deceptisol |             | Guarding Treasure Sphere  |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                       Treasure Sphere - Metal Armband                      |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                     Treasure Sphere - A vial of Ethersol                   |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                 Save Station - The Fifth Ark - Inner Conduit               |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    0/200    | Unavoidable               |
|    1x Cid Raines    |   Unknown  |             | Not repeatable            |
|                     |            |    0/200    | Moogleworks,Tetradic Crown|
10--------------------------------------------------------------------------10
|                                                                            |
|                   Save Station - The Fifth Ark - Mezzanine                 |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
|    3x Circuitron    |  Fortisol  |             | Not repeatable            |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
| 2x Phosphoric Ooze  |            |    1/275    |                           |
|          +          |  Fortisol  |             |                           |
| 1x Pulsework Knight |            |    4/200    |                           |
10--------------------------------------------------------------------------10
| 3x Phosphoric Ooze  |            |    0/999    | Three-star victories      |
|          +          |   Aegisol  |             |                           |
| 2x Pulsework Knight |            |    0/600    | Zero-star victories       |
10--------------------------------------------------------------------------10
|                                                                            |
|                Save Station - The Fifth Ark - Central Conflux              |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
|    4x Circuitron    | Deceptisol |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/215    |                           |
| 2x Pulsework Knight |   Aegisol  |             |                           |
|                     |            |    2/200    |                           |
10--------------------------------------------------------------------------10
| 2x Pulsework Knight |            |    1/200    |                           |
|          +          |  Fortisol  |             |                           |
|      1x Stikini     |            |    4/200    | Variable victory quality  |
10--------------------------------------------------------------------------10
|                                                                            |
|                          Treasure Sphere - Feymark                         |
|                                                                            |
10--------------------------------------------------------------------------10
| 2x Pulsework Knight |            |    3/200    |                           |
|          +          | Deceptisol |             |                           |
|        4x Imp       |            |    6/200    | Variable victory quality  |
10--------------------------------------------------------------------------10
|                     |            |    2/200    |                           |
| 1x Greater Behemoth |   Aegisol  |             |                           |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/292    |                           |
|    4x Circuitron    |   Aegisol  |             |                           |
|                     |            |    2/200    |                           |
10--------------------------------------------------------------------------10
| 1x Greater Behemoth |            |    4/200    |                           |
|    + 2x Skata'ne    |  Fortisol  |             |                           |
|    + 1x Stikini     |            |    4/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    0/600    |                           |
|     1x Berserker    |   Unknown  |             | Not repeatable            |
|                     |            |    0/600    | Guarding Treasure Sphere  |
10--------------------------------------------------------------------------10
|                                                                            |
|                        Treasure Sphere - 3 Electrodes                      |
|                                                                            |
10--------------------------------------------------------------------------10
|                                                                            |
|                    Save Station - The Fifth Ark - Hypogeum                 |
|                                                                            |
10--------------------------------------------------------------------------10
|      2x Skata'ne    |            |    3/200    |                           |
|           +         | Deceptisol |             | Not repeatable            |
|      1x Stikini     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    4/200    |                           |
|     1x Berserker    |  Fortisol  |             | Not repeatable            |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                    Save Station - The Fifth Ark - Transept                 |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    3/200    |                           |
|      2x Skata'ne    |   Aegisol  |             |                           |
|                     |            |    1/200    |                           |
10--------------------------------------------------------------------------10
|      2x Skata'ne    |            |    5/200    |                           |
|           +         |  Fortisol  |             |                           |
|      1x Stikini     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|      1x Skata'ne    |            |    3/200    |                           |
|           +         |   Aegisol  |             |                           |
|      2x Stikini     |            |    1/213    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                    Treasure Sphere - 2 Otherworldly Bones                  |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    3/200    |                           |
|     1x Berserker    | Deceptisol |             | Not repeatable            |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                     |            |    1/200    |                           |
|     1x Berserker    |   Aegisol  |             | Not repeatable            |
|                     |            |    3/200    |                           |
10--------------------------------------------------------------------------10
|                                                                            |
|                     Save Station - The Fifth Ark - Vaults                  |
|                                                                            |
10--------------------------------------------------------------------------10
|                     |            |    0/200    | Unavoidable               |
|     1x Bahamut      |   Unknown  |             | Not repeatable            |
|                     |            |    0/200    | Receive Bahamut Eidolith  |
10--------------------------------------------------------------------------10
x------------------------x--------------------------x------------------------x


                               END OF CHAPTER 10



[*F211*]                    CHAPTER 11 - GRAN PULSE

Chapter 11 is the longest and most complicated of the thirteen chapters in 
Final Fantasy XIII. The chapter has a unique structure within Final Fantasy 
XIII. There is a large "free roam" area available for exploration. Also, 
except for four story-line battles, all battles are repeatable inclusive of 
those to be encountered in the completion of several available side quests.

Chapter 11 presents basic Shroud appearance values that appear to be the same 
as those exposed by the collection attempts made for Chapter 10.

A complete roadmap for Chapter 11 would feature 40 Save Stations, 105 Treasure 
spheres and over 300 fiend "battle group" encounters.

Inclusion of the complete Chapter 11 roadmap would double the size of this 
document to no good purpose as it would duplicate available information on 
Chapter 11 Shroud sources contained in the companion document, "Gran Pulse 
Treasure Guide". There, for example, one will find detail information on the 
120 Archylte Steppe verified Shroud sources (73 Aegisol, 31 Deceptisol and 16 
Fortisol).

Observe that Chapter 11 does see a very significant event in support of Shroud 
collection with the appearance of the Shroud Scavenger Accessory as the first 
time "Completion Bonus" for its Mission 15. A separate "Sampler" roadmap has 
been included in this presentation to illustrate the potential impact of this 
accessory on Shroud collection actions.

Collectible additions to inventory for Chapter 11 are numerous and include the 
following:

Weapons:     Partisan, Rod of Thorns, Hauteclaire, Simurgh, Unsetting Sun,
             Heavenly Axis, Pleiades High Powers, Taming Pole
Accessories: The recoveries for 61 different accessory types are indicated in
             the Acquisitions Index Appendix
Key Items:   Alexander Eidolith, R&D Depot, Ghyshal Reins, Hecatoncheir
             Eidolith, Gilgamesh, Inc.

The included "Sampler" roadmap features four Save Stations, six Treasure 
Spheres and twenty fiend "battle group" encounters. Data collection has 
verified that eighteen of the twenty fiend battle group encounters are Shroud 
collection sources. The eighteen sources comprise 10 Aegisol, 5 Deceptisol and 
3 Fortisol.

Collectible additions to inventory for the "Sampler" chapter include the 
following:

Weapons:     Partisan, Hauteclaire
Accessories: Saint's Amulet (2)
Key Items:   Alexander Eidolith, Hecatoncheir Eidolith

Two Shroud appearance values have been presented for each fiend battle group 
encounter shown in the "Sampler" roadmap. The "top" entry displays the number 
of Shrouds collected in 200 "tries" without the Shroud Scavenger Accessory 
equipped by any member of the active battle party. The "bottom" entry displays 
the number of Shrouds collected in 200 "tries" with the Shroud Scavenger 
Accessory equipped by some member of the active battle party.

11--------------------------------------------------------------------------11
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                   Save Station - Vallis Media - Base Camp                  |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|      4x Alraune     | Deceptisol |   * * * *   |                           |
|                     |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    3/200    |                           |
|        2x Flan      |   Aegisol  |   * * * *   |                           |
|                     |            |   10/200    |                           |
11--------------------------------------------------------------------------11
|      3x Alraune     |            |    3/200    |                           |
|           +         |  Fortisol  |   * * * *   |                           |
|        1x Flan      |            |    6/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|     1x Dire Flan    | Deceptisol |   * * * *   | Guarding Treasure Sphere  |
|                     |            |    9/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                          Treasure Sphere - Partisan                        |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|        2x Flan      |   Aegisol  |   * * * *   |                           |
|                     |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    2/200    |                           |
|     1x Dire Flan    |   Aegisol  |   * * * *   |                           |
|                     |            |    7/200    |                           |
11--------------------------------------------------------------------------11
|      3x Alraune     |            |    1/200    |                           |
|           +         |   Aegisol  |   * * * *   |                           |
|        1x Flan      |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    0/200    | Unavoidable               |
|     1x Alexander    |   Unknown  |   * * * *   | Not repeatable            |
|                     |            |Not Available| Receive Alexander Eidolith|
11--------------------------------------------------------------------------11

11--------------------------------------------------------------------------11
|                                                                            |
|            Save Station - The Archylte Steppe - Central Expanse            |
|                                                                            |
11--------------------------------------------------------------------------11
|      120 Identified Sources - 73 Aegisol, 31 Deceptisol, 16 Fortisol       |
|      Spoils characteristics like Vallis Media and Mah'habara examples      |
|            Consult Gran Pulse Treasure Guide for source details            |
11--------------------------------------------------------------------------11
|                                                                            |
|            Save Station - The Archylte Steppe - Northern Highplain         |
|                                                                            |
11--------------------------------------------------------------------------11

11--------------------------------------------------------------------------11
|                                                                            |
|                 Save Station - Mah'habara - Maw of the Abyss               |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    0/200    |                           |
|      3x Hoplite     |   Aegisol  |   * * * *   |                           |
|                     |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                        Treasure Sphere - a Hauteclaire                     |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|      2x Hoplite     | Deceptisol |   * * * *   |                           |
|                     |            |   15/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|      4x Hoplite     |   Aegisol  |   * * * *   |                           |
|                     |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                   Side passage fiend battle groups ignored                 |
|                                                                            |
11--------------------------------------------------------------------------11
|      2x Hoplite     |            |    0/200    |                           |
|           +         |  Fortisol  |   * * * *   |                           |
|   1x Boxed Phalanx  |            |   15/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                  Save Station - Mah'habara - The Earthworks                |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    2/200    |                           |
|     4x Cryohedron   |   Aegisol  |   * * * *   |                           |
|                     |            |    6/200    |                           |
11--------------------------------------------------------------------------11
|           2x        |            |    1/200    |                           |
|       Pulsework     |   Aegisol  |   * * * *   |                           |
|       Centurion     |            |   10/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                         Treasure Sphere - 4 Electrodes                     |
|                                                                            |
11--------------------------------------------------------------------------11
|           1x        |            |    2/200    |                           |
|       Pulsework     | Deceptisol |   * * * *   |                           |
|       Centurion     |            |    9/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                    Treasure Sphere - 4 tiles of Chobham Armor              |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|   2x Rust Pudding   |   Aegisol  |   * * * *   | Unavoidable               |
|                     |            |    9/200    |                           |
11--------------------------------------------------------------------------11
|     2x Hoplite +    |            |    0/200    |                           |
|     1x Pulsework    |  Fortisol  |   * * * *   |                           |
|       Centurion     |            |    8/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                       Treasure Sphere - 4 Tesla Turbines                   |
|                                                                            |
11--------------------------------------------------------------------------11
|      3x Hoplite     |            |    1/200    |                           |
|           +         |   Aegisol  |   * * * *   |                           |
|   1x Boxed Phalanx  |            |   10/200    |                           |
11--------------------------------------------------------------------------11
|                     |            |    1/200    |                           |
|   1x Rust Pudding   | Deceptisol |   * * * *   |                           |
|                     |            |   11/200    |                           |
11--------------------------------------------------------------------------11
|                                                                            |
|                       Treasure Sphere - 2 Saint's Amulets                  |
|                                                                            |
11--------------------------------------------------------------------------11
|                                                                            |
|               Save Station - Mah'habara - Flower-filled Fissure            |
|                                                                            |
11--------------------------------------------------------------------------11
|                     |            |    0/200    | Unavoidable               |
|   1x Hecatoncheir   |   Unknown  |   * * * *   | Not repeatable            |
|                     |            |    0/200    | Get Hecatoncheir Eidolith |
11--------------------------------------------------------------------------11


                               END OF CHAPTER 11



[*F212*]                       CHAPTER 12 - EDEN

Chapter 12 has two separate compartments for game activity. The first, small 
compartment is a one-time-only travel path. The second, larger compartment 
admits free access to its length to replay repeatable battles at will.

Shroud appearances are not particularly frequent in Chapter 12. It seems 
likely that the basic appearance frequencies over the various battle groups 
are certainly no better than those found in Chapter 10; they probably are less 
than that. For that reason, data collection and presentation has been limited 
to showing a record of results obtained with a Shroud Scavenger Accessory 
equipped to a member of the active battle party.

The Chapter 12 roadmap features eleven Save Stations, nineteen Treasure 
Spheres and sixty-five different fiend "battle group" encounters.

Data collection has verified that sixty-three of the sixty-five fiend battle 
group encounters are Shroud collection sources. The sixty-three sources 
comprise forty Aegisol, fifteen Deceptisol and eight Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Lionheart, Rebel Heart, Otshirvani, Punisher, Antares Deluxes, 
             Mistilteinn
Accessories: Blaze Ring (2), Champion's Badge, Power Glove, Royal Armlet
Key Items:   Sanctum Labs, Grav-com Unit, Eden Pharmaceuticals

Shroud appearance values are most frequent in the 4-8/100 range. Of the sixty-
three values observed, twelve lie outside of the "most frequent" value range.

12--------------------------------------------------------------------------12
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             | Unavoidable               |
|1x Anavatapta Warmech|   Unknown  |    0/100    | Not repeatable            |
|                     |            |             | Receive Sanctum Labs      |
12--------------------------------------------------------------------------12
|                       Key Items List Initialization                        |
|                                   Receive                                  |
|                                Grav-com Unit                               |
12--------------------------------------------------------------------------12
|                                                                            |
|                   Save Station - Eden - Gran Prix Circuit                  |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    2x Varcolaci     | Deceptisol |    6/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    3x Varcolaci     |   Aegisol  |    7/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                        Treasure Sphere - a Lionheart                       |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Bulwarker     |   Aegisol  |    8/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                          Treasure Sphere - 9240 Gil                        |
|                                                                            |
12--------------------------------------------------------------------------12
x------------------------x--------------------------x------------------------x
12--------------------------------------------------------------------------12
|                                                                            |
|                      Save Station - Eden - The Skywalk                     |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|  5x Corps Defender  |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|   2x Corps Steward  |            |             |                           |
|           +         |  Fortisol  |    6/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   4x Adamantheron   | Deceptisol |    2/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|  2x Sanctum Seraph  |            |             | Unavoidable               |
|           +         |   Aegisol  |    6/100    | Not repeatable            |
|     1x Bulwarker    |            |             | Seraphim deploy beacons   |
12--------------------------------------------------------------------------12
|                     |            |             | Unavoidable               |
|  1x Behemoth King   |   Aegisol  |    7/100    | Not repeatable            |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Save Station - Eden - Expressway                      |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      2x Orobon      |   Aegisol  |    7/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      4x Orobon      |   Aegisol  |    2/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|      3x Orobon      |            |             |                           |
|          +          | Deceptisol |    7/100    |                           |
|  1x Behemoth King   |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                       Treasure Sphere - a Rebel Heart                      |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   1x Amphisbaena    |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   2x Adamantheron   |   Aegisol  |    2/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|  2x Corps Defender  |            |             |                           |
|          +          |   Aegisol  |    6/100    |                           |
|   3x Adamantheron   |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|  1x Proto-behemoth  |  Fortisol  |    4/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                       Treasure Sphere - an Otshirvani                      |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Save Station - Eden - Expressway                      |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             | Unavoidable               |
|  1x The Proudclad   | Deceptisol |    8/100    | Not repeatable            |
|                     |            |             | 1x Particle Accelerator   |
12--------------------------------------------------------------------------12
|                     |            |             | Unavoidable               |
|   1x Adamanchelid   | Deceptisol |    4/100    | Not repeatable            |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                   Save Station - Eden - Ramuh Interchange                  |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                        Treasure Sphere - a Punisher                        |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|  4x Corps Defender  |   Aegisol  |    2/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     1x Humbaba      |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|  3x Corps Steward   |            |             |                           |
|   + 1x Humbaba +    |  Fortisol  |    4/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|  2x Corps Defender  |            |             |                           |
|   + 1x Humbaba +    | Deceptisol |    6/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|  2x Corps Steward   |            |             |                           |
|  + 2x Varcolaci +   |   Aegisol  |    7/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    3x Varcolaci     |   Aegisol  |    7/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                        Treasure Sphere - 15000 Gil                         |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   1x Adamanchelid   |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   1x Adamanchelid   | Deceptisol |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                   Treasure Sphere - 5 Perfect Conductor                    |
|                                                                            |
12--------------------------------------------------------------------------12
|  2x Corps Defender  |            |             |                           |
|          +          |   Aegisol  |   10/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|  1x Proto-behemoth  |            |             |                           |
|          +          |   Aegisol  |    7/100    |                           |
|2x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                     Save Station - Eden - Siren Park                       |
|                                                                            |
12--------------------------------------------------------------------------12
|  2x Sanctum Seraph  |            |             |                           |
|    + 2x Vampire +   |   Aegisol  |    2/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   2x Adamantheron   |  Fortisol  |    3/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
| 1x Vernal Harvester | Deceptisol |    6/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|2x Sanct. Inquisitrix|   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                 Treasure Sphere - 6 Particle Accelerator                   |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|   2x Adamantheron   |   Aegisol  |    9/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|   2x Adamantheron   |            |             |                           |
|          +          |   Aegisol  |    5/100    |                           |
|2x Sanct. Inquisitrix|            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Treasure Sphere - a Librascope                        |
|                                                                            |
12--------------------------------------------------------------------------12
|      3x Orobon      |            |             |                           |
|          +          | Deceptisol |    3/100    |                           |
|2x Sanct. Inquisitrix|            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     2x Vampire      |  Fortisol  |    7/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|     3x Vampire      |            |             |                           |
|          +          |   Aegisol  |    4/100    |                           |
|3x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Treasure Sphere - 2 Blaze Rings                       |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      1x Tyrant      |  Fortisol  |    2/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      3x Orobon      |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      4x Orobon      |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Treasure Sphere - a Champion's Badge                    |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     3x Vampire      |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|      1x Tyrant      |            |             |                           |
|           +         |   Aegisol  |    7/100    |                           |
| 1x Vernal Harvester |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Save Station - Eden - Leviathan Plaza                   |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                 Treasure Sphere - a pair of Antares Deluxes                |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     2x Humbaba      | Deceptisol |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Juggernaut    |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     1x Humbaba      |   Aegisol  |    6/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Juggernaut    |  Fortisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     2x Humbaba      | Deceptisol |    8/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Save Station - Eden - Leviathan Plaza                   |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Adamantoise   | Deceptisol |    7/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|1x Sanctum Celebrant |            |             |                           |
|          +          |   Aegisol  |    5/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|1x Sanctum Celebrant |            |             |                           |
|          +          |   Aegisol  |    5/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                 Treasure Sphere - 6 Particle Accelerators                  |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                     Treasure Sphere - a Plush Chocobo                      |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     1x Humbaba      |   Aegisol  |    6/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|     1x Humbaba      |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Treasure Sphere - 12 Hellish Talons                     |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Treasure Sphere - 17 Hellish Talons                     |
|                                                                            |
12--------------------------------------------------------------------------12
|2x Sanctum Celebrant |            |             |                           |
|          +          | Deceptisol |    6/100    |                           |
|1x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|2x Sanctum Celebrant |            |             |                           |
|          +          |   Aegisol  |    1/100    |                           |
|2x Sanctum Archangel |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                  Save Station - Eden - Edenhall Grand Foyer                |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Treasure Sphere - a Mistilteinn                       |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|      1x Tyrant      |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Juggernaut    |  Fortisol  |    6/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
| 3x Sanctum Archangel| Deceptisol |    7/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
| 1x Sanctum Archangel|            |             |                           |
|          +          |   Aegisol  |    7/100    |                           |
|3x Sanct. Inquisitrix|            |             |                           |
12--------------------------------------------------------------------------12
| 1x Sanctum Archangel|            |             |                           |
|          +          |   Aegisol  |    7/100    |                           |
|2x Sanct. Inquisitrix|            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                       Save Station - Eden - Edenhall                       |
|                                                                            |
12--------------------------------------------------------------------------12
|                                                                            |
|                      Treasure Sphere - a Power Glove                       |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    2x Sacrifice     |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    2x Sacrifice     |   Aegisol  |   10/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|    2x Sacrifice     |            |             |                           |
|           +         | Deceptisol |    4/100    |                           |
| 1x Vernal Harvester |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Sacrifice     |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                     |            |             |                           |
|    1x Sacrifice     |   Aegisol  |    4/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
12--------------------------------------------------------------------------12
|                                                                            |
|                    Treasure Sphere - a vial of Ethersol                    |
|                                                                            |
12--------------------------------------------------------------------------12
|                     |            |             |Unavoidable, Not repeatable|
|    1x Proudclad     |   Unknown  |    0/100    |Receive Royal Armlet and   |
|                     |            |             |Eden Pharmaceuticals       |
12--------------------------------------------------------------------------12
|                                                                            |
|                       Save Station - Eden - Edenhall                       |
|                                                                            |
12--------------------------------------------------------------------------12


                                 END CHAPTER 12



[*F213*]                  CHAPTER 13 - ORPHAN'S CRADLE

Chapter 13 exhibits multiple compartments in which game activity takes place. 
The first, small compartment and the final, small compartment contain 
repeatable battles that can be re accomplished after the Chapter story-line 
has been completed. Other compartments appear and may evolve their form as the 
story-line progresses. Once the player has chosen to execute the "completion" 
action for one of these compartments, its repeatable battles are no longer 
available for replay as the action area is lost to play for the rest of the 
game.

The Shroud appearance frequencies seen in Chapter 13 are among the lowest seen 
in the game. (A comparison of the Chapter 13 Shroud appearance data with that 
gathered for Chapter 12 suggests that mechanism underlying both data sets may 
be the same.) Accordingly, the presented data set reflects the use of a Shroud 
Scavenger Accessory to assist data collection.

The Chapter 13 roadmap features ten Save Stations, twenty-two Treasure Spheres 
and thirty-nine different fiend "battle group" encounters.

Data collection has verified that thirty-six of the thirty-nine fiend battle 
group encounters are Shroud collection sources. The thirty-six sources 
comprise twenty-two Aegisol, ten Deceptisol and four Fortisol.

Collectible additions to inventory for this chapter include the following:

Weapons:     Shamanic Spear
Accessories: Cherub's Crown, Gale Ring, Tetradic Crown, Weirding Glyph, 
             Adamant Bangle, Imperial Armlet
Key Items:   None

Observed frequencies of Shroud appearances are fairly uniform across the 1-
10/100 value set although there is a peak at the 4/100 and 5/100 values.

13--------------------------------------------------------------------------13
|                     |            |             |                           |
|  Source Descriptor  |   Shroud   | Data Record |         Remarks           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     Orphan's Cradle - Edenhall Reliquary                   |
|                           Selection Menu Available                         |
|                         Optional Return to Edenhall                        |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                         Automatic Progression Occurs                       |
|                       Orphan's Cradle Entrance Appears                     |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    3x Sacrifice     | Deceptisol |    2/100    | Always available          |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    4x Sacrifice     | Deceptisol |    5/100    | Always available          |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                           Three Warp Gates Appear                          |
|                       Retrograde Path Segments Appear                      |
13--------------------------------------------------------------------------13
|                                                                            |
|                             Edenhall Warp Gate                             |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                             Inactive Warp Gate                             |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                            Gran Pulse Warp Gate                            |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    2x Sacrifice     |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Aquila Velocycle | Deceptisol |    8/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Aquila Velocycle |   Aegisol  |    5/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                       Treasure Sphere - a Librascope                       |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Megrim Thresher  |   Aegisol  |    6/100    | Guarding Treasure Spheres |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - a Cherub's Crown                     |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                   Treasure Sphere - a nugget of Millerite                  |
|                                                                            |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                      Retrograde Path Segment Completes                     |
|                       Transportation Platforms Appear                      |
13--------------------------------------------------------------------------13
|                                                                            |
|                      Treasure Sphere - 4 Superchargers                     |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Aquila Velocycle |  Fortisol  |    4/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Aquila Velocycle | Deceptisol |    3/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 1x Megrim Thresher  |   Aegisol  |    5/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                  Treasure Sphere - 2 Particle Accelerators                 |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                   Treasure Sphere - a nugget of Uraninite                  |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                       Treasure Sphere - 5 Turboprops                       |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                   Treasure Sphere - 4 Perfect Conductors                   |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                    Treasure Sphere - 20 Seaking's Beards                   |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|     1x Dagonite     |   Aegisol  |    6/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|     3x Dagonite     |   Aegisol  |   10/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    2x Sacrifice     |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - 2 vials of Aegisol                   |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    3x Sacrifice     |   Aegisol  |    8/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                       Treasure Sphere - 9 Tears of Woe                     |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                        Treasure Sphere - a Gale Ring                       |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|     2x Dagonite     | Deceptisol |    8/100    | Guarding Treasure Sphere  |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                      Treasure Sphere - a Shamanic Spear                    |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                          Path Guardian Interface                           |
|                       Pathway Reconfiguration Occurs                       |
|                       Retrograde Pathway Unavailable                       |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|    1x Sacrifice     |            |             |                           |
|          +          |  Fortisol  |    5/100    |                           |
| 1x Aquila Velocycle |            |             |                           |
13--------------------------------------------------------------------------13
|    1x Sacrifice     |            |             |                           |
|          +          | Deceptisol |   10/100    |                           |
|     3x Dagonite     |            |             |                           |
13--------------------------------------------------------------------------13
|    2x Sacrifice     |            |             |                           |
|          +          |   Aegisol  |    4/100    |                           |
|     2x Dagonite     |            |             |                           |
13--------------------------------------------------------------------------13
|    2x Sacrifice     |            |             |                           |
|          +          |   Aegisol  |    2/100    |                           |
| 1x Aquila Velocycle |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                      Treasure Sphere - a Tetradic Crown                    |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|     3x Dagonite     |            |             |                           |
|          +          |   Aegisol  |    5/100    |                           |
| 1x Aquila Velocycle |            |             |                           |
13--------------------------------------------------------------------------13
|     2x Dagonite     |            |             |                           |
|          +          |  Fortisol  |    7/100    |                           |
|  1x Sanctum Templar |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - 6 Starblossom Seeds                  |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|  1x Sanctum Templar |   Aegisol  |   14/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                  Treasure Sphere - 8 mats of Black Mycelium                |
|                                                                            |
13--------------------------------------------------------------------------13
|    1x Sacrifice     |            |             |                           |
|          +          | Deceptisol |    4/100    |                           |
|  1x Sanctum Templar |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                  Treasure Sphere - a nugget of Rhodochrosite               |
|                                                                            |
13--------------------------------------------------------------------------13
|    2x Sacrifice     |            |             |                           |
|          +          |   Aegisol  |    6/100    |                           |
|  1x Sanctum Templar |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                            Automatic Progression                           |
|                          Transport to Battle Arena                         |
13--------------------------------------------------------------------------13
|   1x Bandersnatch   |            |             | Unavoidable               |
|          +          |   Aegisol  |    3/100    | Not repeatable            |
|   1x Jabberwocky    |            |             |                           |
13--------------------------------------------------------------------------13
|                                 Post Battle                                |
|                            Automatic Progression                           |
|                       Transport to New Pathway Segment                     |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                         New Pathway Segment Appears                        |
|                       Path Guardian Interface Appears                      |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                          Selection Menu Presented                          |
|                         Optional Return to Entrance                        |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    1x Immortal      | Deceptisol |    7/100    | Guarding Treasure Spheres |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - a Weirding Glyph                     |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - an Adamant Bangle                    |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                   Treasure Sphere - a nugget of Scarletite                 |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                         Treasure Sphere - an Elixir                        |
|                                                                            |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
| 2x Aquila Velocycle |   Aegisol  |    6/100    | Left-hand side            |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|    2x Sacrifice     |            |             |                           |
|          +          |   Aegisol  |    4/100    | Right-hand side           |
|    4x Dagonite      |            |             |                           |
13--------------------------------------------------------------------------13
|  1x Megrim Thresher |            |             |                           |
|          +          |   Aegisol  |    5/100    | Left-hand side            |
|  1x Sanctum Templar |            |             |                           |
13--------------------------------------------------------------------------13
|    3x Sacrifice     |            |             |                           |
|          +          | Deceptisol |    4/100    | Right-hand side           |
|    3x Dagonite      |            |             |                           |
13--------------------------------------------------------------------------13
|    2x Sacrifice     |            |             |                           |
|          +          |   Aegisol  |    6/100    |                           |
|  1x Megrim Thresher |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                            Automatic Progression                           |
|                          Transport to Battle Arena                         |
13--------------------------------------------------------------------------13
|                     |            |             | Unavoidable               |
|    1x Wladislaus    |   Aegisol  |    5/100    | Not repeatable            |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                 Post Battle                                |
|                            Automatic Progression                           |
|                       Transport to New Pathway Segment                     |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                           Selection Menu Presented                         |
|                         Optional Return to Entrance                        |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                         New Pathway Segment Appears                        |
|                        New Challenge Opponent Appears                      |
13--------------------------------------------------------------------------13
|    1x Wladislaus    |            |             |                           |
|          +          |   Aegisol  |    2/100    |                           |
|  1x Sanctum Templar |            |             |                           |
13--------------------------------------------------------------------------13
|   1x Bandersnatch   |            |             |                           |
|          +          |  Fortisol  |    4/100    |                           |
|   1x Jabberwocky    |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|    1x Wladislaus    | Deceptisol |    3/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|  3x Sanctum Templar |   Aegisol  |    4/100    |                           |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                                                                            |
|               Save Station - Orphan's Cradle - The Tesseracts              |
|                                                                            |
13--------------------------------------------------------------------------13
|                           Path Guardian Interface                          |
|                            Automatic Progression                           |
|                          Transport to Battle Arena                         |
13--------------------------------------------------------------------------13
|                     |            |             | Unavoidable               |
| 1x Tiamat Eliminator|   Aegisol  |    8/100    | Not repeatable            |
|                     |            |             | Receive Imperial Armlet   |
13--------------------------------------------------------------------------13
|                                 Post Battle                                |
|                            Automatic Progression                           |
|                       Return to Prior Pathway Segment                      |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                        Warp Gate Interface Appears                         |
|                            Automatic Progression                           |
|                 Transport to Orphan's Cradle, The Narthex                  |
13--------------------------------------------------------------------------13
|                            Warp Gate Interface                             |
|                          Selection Menu Presented                          |
|                        Optional Return to Entrance                         |
13--------------------------------------------------------------------------13
|                                                                            |
|                 Save Station - Orphan's Cradle - The Narthex               |
|                                                                            |
13--------------------------------------------------------------------------13
|                                                                            |
|                     Treasure Sphere - a vial of Ethersol                   |
|                                                                            |
13--------------------------------------------------------------------------13
x------------------------x--------------------------x------------------------x
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|   1x Barthandelus   |   Unknown  |    0/100    | Unavoidable               |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|      1x Being       |   Unknown  |    0/100    | Unavoidable               |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                     |            |             |                           |
|      1x Orphan      |   Unknown  |    0/100    | Unavoidable               |
|                     |            |             |                           |
13--------------------------------------------------------------------------13
|                       Post Battle Automatic Progression                    |
|                      Final Fantasy XIII Cast and Credits                   |
|                          Save Progress Option Appears                      |
13--------------------------------------------------------------------------13


                                 END CHAPTER 13



[*G*]                             VARIABILITY

Uncertainty is pervasive in Final Fantasy games and in particular in the 
Shroud appearance mechanisms of concern to this guide. It is a significant 
feature that demands attention in a useful description of Shroud appearances. 
The text of this section is intended to address this need by presenting an 
introduction to the basis for uncertainties seen the Shroud sources mechanisms 
as exposed by highly variable outcomes seen in the data collection results.

For sure, the outcome of any Shroud collection attempt cannot be predicted 
with any degree of certainty as it is variable. There are multiple causes 
underlying the variability. The text following will touch upon a selection of 
causes of uncertainty drawn from the totality of possible variability sources.

1. In Final Fantasy XIII, variability has deliberately been inserted into the 
game design to ensure unpredictability (Variability by Design).
 
2. Final Fantasy XIII provides the player with means to influence variable 
Shroud collection results (Variability by Player Choice).

3. Final Fantasy XIII game play exhibits variability features that "overwhelm" 
expression of basic mechanisms (Variability Analysis: Sense from Nonsense).

4. Original issue Final Fantasy XIII software has undergone evolution after 
the initial general release of the game (Variability by Software Change).


[*G1*]                       Variability by Design

Shroud appearances are, by design, unpredictable: the Shroud appearance 
outcome of any particular battle is drawn from a set of alternatives; the 
likely number of Shrouds to be received from any battle may be the same or 
different from other battles; the number of Shrouds received from any specific 
battle over a particular number of repetitions is highly variable.

A completed battle in Final Fantasy XIII always has the potential to yield a 
Shroud as one of the after battle "spoils" received. The exact nature of the 
spoils outcome is made uncertain due to the fact that one of three possible 
Shroud types may appear or, for any battle, no Shroud may ever appear.

If the battle is one in which a Shroud is "occasionally" seen as a "spoil" of 
battle, the "long-term" average frequency of appearance has been deliberately 
made to be variable across battles. In the game, what the long-term average 
might be for a single battle or, for a group of similar battles, is unknown 
unless extensive data is collected and analysis is undertaken to estimate it.

Appearance characteristics for individual battles appear to have been defined 
in part by introducing a complex "probability rule" mechanism to determine the 
appearance or non appearance of a Shroud as a battle "spoils". The mechanism 
likely involves a software routine that "approximates" a Random Number 
Generator and decision mechanism that uses the Pseudo Random Number Generator 
output to choose whether or not a Shroud is to appear as a battle spoil. Not 
only is the exact number of Shrouds to appear in a specified number of battle 
repetitions unknown, the "probability rule" used by the game to control Shroud 
appearances is not described in game literature either. To further complicate 
matters, there is a "heavy" overlay of added variability that obscures the 
view of the basic "probability rule" for each Shroud source.

Thus without information such as is contained in this guide, a player is faced 
with great uncertainty with regard to Shroud appearances when approaching any 
battle situation.

The guide contains information that eliminates the uncertainty introduced by 
having multiple possible Shroud appearance outcomes for each battle.

The collected data records presented by the guide do provide a basis for 
determining approximate "long-term" average frequencies of appearance for 
user-selected groups of Shroud sources. Such averages plus the variations in 
outcomes seen in battles assessed as being "similar" by a user of this guide 
can give a player a "feel" for what is to be expected in a battle situation of 
interest.

The fact remains that performing a specific set of actions during Shroud 
collection need not produce the same result each time the identical sequence 
of actions is executed. For example, completing a predetermined number of 
battles multiple times will likely not produce the same number of Shrouds each 
time the specified number of battles is repeated.

The guide suggests one means for dealing with this "residual" uncertainty at 
the Chapter Roadmap level of data presentation by describing a simple model 
plus example analysis approaches that, if applied, can assist a player to make 
refined judgments as to probable outcomes of Shroud collection actions. 
Consult the Appearances Probability Appendix for that material.

The guide also recognizes that the actual situation is far more complex than 
can be explained by use of a simple model. Discussion of hypothetical 
constructs as a means for dealing with certain "unexpected" results plus 
address of the more subtle variability-by-design features experienced during 
the data collection effort are among the topics covered in later subsections.


[*G2*]                   Variability by Player Choice

The Final Fantasy XIII game affords a player two significant opportunities for 
"adjusting" it's implemented basic Shroud appearance characteristics: a player 
may choose to implement alternate battle strategies in an effort to improve 
Shroud recoveries; a player may equip a special feature accessory as an aid to 
Shroud recovery activity.

The text immediately following discusses the battle strategy manipulation 
option. Considerations on the use of the special feature accessory are 
presented following the discussion of the effects of varied battle strategy on 
Shroud recoveries.

It is important to note that the new data presented in this text section were 
collected using PlayStation 3 System Software Version 4.25.

[*G21*] BATTLE STRATEGY MANIPULATION

The "Quality" of a battle outcome in Final Fantasy XIII is measured in terms 
of a rating scale that displays zero to five stars. The more stars received 
after a battle, the higher the quality of the outcome. A player can influence 
the quality of victory achieved by using various battle strategies.

The general question to be addressed is, "What advantage, if any, results from 
choosing to adjust one's battle strategy in Shroud collection activity?"

As shown by the displayed record, the number of Shroud appearances in a 
standard number of battles does vary with changing battle victory quality. The 
higher the victory quality, the fewer will be the number of Shrouds received 
in a standard number of battles.


                 Shroud Appearances in 100 Collection Attempts
------------------------------------------------------------------------------
|                     |            |  Quality  |Number of|  Battle Duration  |
|  Source Descriptor  |   Shroud   |     of    | Shrouds |    Time Range     |
|                     |            |  Victory  |Collected| for quality shown |
------------------------------------------------------------------------------
|       Chapter 2     |            |   -----   |    99   | More than 1 Min 7s|
|                     |            |   --*--   |    54   |1 Min 7s - 1 Min 3s|
|     2x Pantheron    |  Fortisol  |   -*-*-   |    19   | 1 Min 2s - 58 sec |
|  The Pulse Vestige  |            |   -***-   |    15   |  57 sec - 42 sec  |
|      Ambulatory     |            |   **-**   |    13   |  41 sec - 37 sec  |
|                     |            |   *****   |    13   | Less than 37 sec  |
|  Pre emptive Strike |            |   *****   |    11   |      10 sec       |
------------------------------------------------------------------------------

A quick look at the entries in the "Number of Shrouds Collected" column 
suggests that there may be "rule of thumb" estimate available to describe the 
range of Shroud appearances to be expected as "Quality of Victory" is varied; 
it appears that the zero-star (-----) Quality of Victory entry is about ten 
times the pre emptive strike (*****) Quality of Victory entry.

This estimator, if generally valid, will be very convenient for the average 
player as multiplication and/or division by ten is an easy calculation. More 
convenient for digital systems are factors which can be written as multiples 
of two (four as two squared for example). For the case at hand, use of the 
factor "eight" produces eighty-eight from eleven and one hundred four from 
thirteen so there may be hope for that factor as well; more on this below.

Turn next then to an evaluation of the "relative worth" of the number of 
Shrouds obtained using various available strategies.

Inspection of the tabulated results suggests that a zero-star strategy may be 
advantageous relative to a five-star strategy and a five-star strategy may 
produce Shrouds with less effort than a four-star strategy.

What will be proposed in this guide is an evaluation method that quantifies 
such difference observations to define a decision-making aid for strategy 
selection. The evaluation will involve consideration of the amount of effort 
required to collect Shrouds under the various strategies to be compared for 
each battle of interest.

The "figure of merit" to be employed will be the average collection time per 
Shroud in a standard number of battle repetitions. The average Shroud 
collection time is defined as the number of battle repetitions used to obtain 
the collected number of Shrouds, multiplied by the battle completion time, 
divided by the number of Shrouds collected.

The time required to complete a single battle once will be composed of battle 
execution time plus battle scene reload time.

Battle execution time will consist of any time used to "set up" the battle 
action, the time needed to view any graphic preamble to the battle action, the 
battle action interval itself (termed "Battle Duration" in the game's after 
battle action report), and the time needed to display and review the after-
battle results summary screens.

For repeatable battles, the reload time represents the time interval needed to 
move away from the battle site, perhaps pause briefly, and return to the 
battle site to re engage the enemy. For non repeatable battles, the reload 
time represents the time interval to execute [Quit], [Reload] and return to 
the battle site from the reloaded action initialization point.

In a comparison between two strategies, the strategy with the lowest average 
Shroud collection time will be assumed the strategy that will produce Shrouds 
with the minimum expenditure of effort and will be the "favored" strategy.

For simplicity, the example average calculations will use "Battle Duration" 
instead of battle execution time. This results in the average single Shroud 
collection time values that are presented being a "bit optimistic" by some 
number of seconds.

With this view, consider the next display which has been developed using the 
information of the prior record display, execution time factor specifics 
selected to reflect experience gained during data gathering, and a recorded 
battle scene reload time of 1 minute 5 seconds.

          Average Shroud Collection Times for 100 Collection Attempts

------------------------------------------------------------------------------
|                     |   Battle   |  Quality  |Number of|      Average      |
|  Source Descriptor  |  Duration  |     of    | Shrouds |   Single Shroud   |
|                     |  (Seconds) |  Victory  |Collected|  Collection Time  |
------------------------------------------------------------------------------
|       Chapter 2     |     70     |   -----   |    99   |     2 Min 16s     |
|                     |     65     |   --*--   |    54   |     3 Min 56s     |
|     2x Pantheron    |     60     |   -*-*-   |    19   |    10 Min 58s     |
|  The Pulse Vestige  |     50     |   -***-   |    15   |    12 Min 47s     |
|      Ambulatory     |     39     |   **-**   |    13   |    13 Min 20s     |
|                     |     25     |   *****   |    13   |    11 Min 17s     |
|  Preemptive Strike  |     10     |   *****   |    11   |    11 Min 22s     |
------------------------------------------------------------------------------

The relative merits of the various strategies now seem clear. A strategy based 
upon pursuit of zero-star or one-star battle victory quality is clearly 
superior to any of the alternatives. Second place goes to the two-star and 
five-star strategies. Mid range strategies appear to be the least effective.

The numbers of Shrouds shown collected reflect the actual game play results 
found during the construction of this example. As shown by the Chapter 2 
Roadmap, it is generally the case that the number of Shrouds received in a 
standard number of battles for a five-star victory quality "in the 
neighborhood" of the studied fiend encounter situation is variable in the 
range 11/100 to 15/100. Therefore it is not unreasonable to assume that the 
individual collection values shown by the example table are example products 
of a variable outcome to some degree. In particular, the values shown for the 
three-star, four star and five-star collection strategies are all within the 
demonstrated variability range for five-star victory quality. Practically 
speaking then, the tabulation probably shows a rough equivalence in the number 
of Shrouds collected among the displayed strategies in the three-star to five-
star victory strategy set.

Now the collected Shrouds entries can be viewed as suggesting that a 
convenient "power-of-two" progression can be postulated based using the 
entries of the "Number of Shrouds Collected" column of the table.

Using the zero-star entry as the reference point, a progression is: for 
zero-star victory quality, 100% (1/1); for one-star victory quality 50% 
(1/2), for two-star victory quality, 25% (1/4) and for three-star to five-
star victory quality, 12.5% (1/8). Making use of an alternate reference 
point, e. g., if five-star battle victory quality is chosen as the 
"standard", the "power-of two" progression is 1, 2, 4 and 8.

So, ten may be a convenient factor to use but it seems likely that the 
underlying difference factor is probably closer to eight. Given the 
variability, nothing is certain but, if one views the difference factor as 
being described as from six (six times fifteen is ninety) to ten (ten times 
eleven is one hundred ten) with the center point of eight, one has an 
estimator which seems to completely cover the range of results seen.

To conclude the discussion of the example results, it is useful to review some 
important factors not explicitly considered by the example analysis.

The time required to "learn" how to implement a particular strategy has not 
been recognized by the calculations. Set up time associated with battle 
repetition also has not been considered. Consideration of either of these 
factors could alter the relative merit of strategies shown. For example, if an 
"extra" 30 seconds was needed to "set up" the initiation of a preemptive 
strike, that strategy would be the least favorable Shroud collection approach 
for the example.

Use of "Battle Duration" instead of the actual "Battle Completion" time is a 
convenient approximation that does underestimate the average Shroud collection 
time. The impact of this approximation will depend upon the collection 
situation and the playing technique of the collector. It is certain that an 
error of 10 seconds will produce a total time underestimate of 1000 seconds 
(about 17 minutes) for a 100-battle collection attempt.

Thus far the discussion has considered a single battle to develop its 
conclusions. It seems natural to investigate additional battle situations to 
build confidence that the proposed "preferred" strategies are applicable 
generally to all fiend encounters to be found in the game.

For simplicity only zero-star and five-star strategies will be compared. This 
approach seems reasonable given that, as has been demonstrated for the example 
battle situation, strategies based upon pursuit of victories of intermediate 
quality will produce results intermediate to those of the two battle quality 
cases studied.  Also, at least to a first approximation, the five-star 
strategy seems to be somewhat representative of the results to be obtained by 
use of most alternate, intermediate strategies.

To begin to address this question, twenty-five enemy battle group encounter 
situations were investigated as to the number of Shroud appearances occurring 
using both a zero-star and a five-star quality of victory strategy for each.

The results of that effort are displayed by the Shroud collection tabulation 
shown. Observe that multiple encounter groups were investigated in later 
chapters owing to the need to later address the behavior of special features 
to be found there in some detail.

                       Chapter Sampler Sources Considered
                              No Catalogs Equipped
                Shroud Appearances in Cited Collection Attempts
------------------------------------------------------------------------------
|                     |            |  Quality  | Number of |                 |
|  Source Descriptor  |   Shroud   |     of    | Shrouds   |     Context     |
|                     |            |  Victory  | Collected |                 |
------------------------------------------------------------------------------
|1x PSICOM Marauder + |            |   -----   |    00     |    Chapter 1    |
|  The Hanging Edge   |    None    |           |           |   100 Battles   |
|  Skybridge No. 369  |            |   *****   |    00     | 45s - 2 Min 45s |
------------------------------------------------------------------------------
|       1x Ghoul      |            |   -----   |    97     |    Chapter 2    |
|  The Pulse Vestige  |  Fortisol  |           |           |   100 Battles   |
|      Ambulatory     |            |   *****   |    12     |  6 sec - 42 sec |
------------------------------------------------------------------------------
|  1x Alpha Behemoth  |            |   -----   |    64     |    Chapter 3    |
|     Lake Bresha     | Deceptisol |           |           |   100 Battles   |
| Gates of Antiquity  |            |   *****   |    11     | 25s - 3 Min 13s |
------------------------------------------------------------------------------
|      1x Uhlan       |            |   -----   |    48     |    Chapter 4    |
|   The Vile Peaks    |   Aegisol  |           |           |   100 Battles   |
|  Scavenger's Trail  |            |   *****   |    11     | 35s - 2 Min 25s |
------------------------------------------------------------------------------
|  1x Alpha Behemoth  |            |   -----   |    22     |    Chapter 5    |
| The Gapra Whitewood |   Aegisol  |           |           |   200 Battles   |
|  Canopy Wardwalks   |            |   *****   |    02     | 21s - 3 Min 13s |
------------------------------------------------------------------------------
|   3x Garchimacera   |            |   -----   |    41     |    Chapter 6    |
|  Sunleth Waterscape |  Fortisol  |           |           |   200 Battles   |
|  Rain-spotted Vale  |            |   *****   |    04     | 47s - 2 Min 27s |
------------------------------------------------------------------------------
|     2x Flanitor     |            |   -----   |    38     |    Chapter 7    |
|      Palumpolum     |  Fortisol  |           |           |   200 Battles   |
| Nutriculture Complex|            |   *****   |    07     |  7s - 1 Min 10s |
------------------------------------------------------------------------------
|   6x Corps Gunners  |            |   -----   |    22     |    Chapter 8    |
|       Nautilus      | Deceptisol |           |           |   200 Battles   |
|       The Mall      |            |   *****   |    04     | 25s - 3 Min 13s |
------------------------------------------------------------------------------
|     1x Flanborg     |            |   -----   |    20     |    Chapter 9    |
|    The Palamecia    |   Aegisol  |           |           |   200 Battles   |
|     Cargo Access    |            |   *****   |    02     | 13s - 1 Min 05s |
------------------------------------------------------------------------------
|    1x Berserker     |            |   -----   |    12     |    Chapter 10   |
|    The Fifth Ark    |   Aegisol  |           |           |   200 Battles   |
|    Hibernatorium    |            |   *****   |    01     | 47s - 3 Min 04s |
------------------------------------------------------------------------------
|    1x Berserker     |            |   -----   |    16     |    Chapter 10   |
|    The Fifth Ark    |   Aegisol  |           |           |   200 Battles   |
|    Hibernatorium    |            |   *****   |    02     | 47s - 3 Min 04s |
------------------------------------------------------------------------------
|      4x Alraune     |            |   -----   |    10     |    Chapter 11   |
|     Vallis Media    | Deceptisol |           |           |   200 Battles   |
|   Fingers of Stone  |            |   *****   |    01     |     8s - 40s    |
------------------------------------------------------------------------------
|     1x Triffid      |            |   -----   |    14     |    Chapter 11   |
|   Archylte Steppe   |   Aegisol  |           |           |   325 Battles   |
|   Aggra's Pasture   |            |   *****   |    01     |     5s - 25s    |
------------------------------------------------------------------------------
|     1x Triffid      |            |   -----   |    14     |    Chapter 11   |
|   Archylte Steppe   |   Aegisol  |           |           |   600 Battles   |
|   Aggra's Pasture   |            |   *****   |    00     |     5s - 25s    |
------------------------------------------------------------------------------
|     2x Dire Flan    |            |   -----   |    10     |    Chapter 11   |
|   Archylte Steppe   | Deceptisol |           |           |   478 Battles   |
|     Arid Strath     |            |   *****   |    01     | 36s - 1 Min 20s |
------------------------------------------------------------------------------
|     1x Behemoth+    |            |   -----   |    09     |    Chapter 11   |
|    Archylte Steppe  |  Fortisol  |           |           |   600 Battles   |
|  Northern Highplain |            |   *****   |    00     | 13s - 1 Min 10s |
------------------------------------------------------------------------------
|1 Pulsework Centurion|            |   -----   |    06     |    Chapter 11   |
|      Mah'habara     | Deceptisol |           |           |   200 Battles   |
|    The Earthworks   |            |   *****   |    01     |     5s - 29s    |
------------------------------------------------------------------------------
|1 Pulsework Centurion|            |   -----   |    13     |    Chapter 11   |
|      Mah'habara     | Deceptisol |           |           |   600 Battles   |
|    The Earthworks   |            |   *****   |    00     |     5s - 44s    |
------------------------------------------------------------------------------
|     1x Gurangatch   |            |   -----   |    06     |    Chapter 11   |
|    Taejin's Tower   |  Fortisol  |           |           |   200 Battles   |
|     Second Tier     |            |   *****   |    02     |    16s - 58s    |
------------------------------------------------------------------------------
|  5x Corps Defender  |            |   -----   |    06     |    Chapter 12   |
|         Eden        |   Aegisol  |           |           |   200 Battles   |
|     The Skywalk     |            |   *****   |    01     |    10s - 46s    |
------------------------------------------------------------------------------
|2 Sanctum Inquisitrix|            |   -----   |    04     |    Chapter 12   |
|         Eden        |   Aegisol  |           |           |   200 Battles   |
|      Siren Park     |            |   *****   |    01     | 15s - 2 Min 25s |
------------------------------------------------------------------------------
|     4x Sacrifice    |            |   -----   |    01     |    Chapter 13   |
|    Orphan's Cradle  | Deceptisol |           |           |   200 Battles   |
|    The Tesseracts   |            |   *****   |    01     |  1 Min - 5 Min  |
------------------------------------------------------------------------------
|  1x Sanctum Templar |            |   -----   |    03     |    Chapter 13   |
|    Orphan's Cradle  |   Aegisol  |           |           |   600 Battles   |
|    The Tesseracts   |            |   *****   |    00     | 25s - 2 Min 25s |
------------------------------------------------------------------------------
|      4x Alraune     |            |   -----   |    07     | Post Story Line |
|     Vallis Media    | Deceptisol |           |           |   200 Battles   |
|   Fingers of Stone  |            |   *****   |    01     |     6s - 35s    |
------------------------------------------------------------------------------
|     1x Gurangatch   |            |   -----   |    01     | Post Story Line |
|    Taejin's Tower   |  Fortisol  |           |           |   200 Battles   |
|     Second Tier     |            |   *****   |    01     |    20s - 50s    |
------------------------------------------------------------------------------

Review of the tabulated results shows that the Zero-Star-Battle-Victory-
Quality strategy increases the number of Shroud appearances for Chapters 2 
through Chapter 12. The strategy is not active in Chapter 1 and its effect 
phases out in Chapter 13. The recorded Shroud appearances increase progression 
seems to parallel the Chapter Shroud appearances number progression recorded 
for the same chapters.

Seventeen of the twenty-five battle situations allow ratios between the Zero-
Star and Five-Star-Battle-Victory-Quality strategy results to be computed. The 
results show a ratio range of 3.0 to 14.0 (for a midpoint value of 8.5) and an 
average ratio of 7.9.

These results seem to confirm the validity of the prior hypothesis about the 
effect of varying battle strategy on Shroud appearances. Use of a Zero-Star-
Battle-Victory-Quality strategy can, on the average, typically be expected to 
improve Shroud appearances about six to ten fold over those seen under the 
Five-Star-Battle-Victory-Quality strategy.

Knowing that the Zero-Star-Battle-Victory-Quality strategy is available is not 
enough to make a decision on whether Shrouds should be accumulated by its 
application. It would seem likely that the Shroud collector will wish to 
examine the relative merits of collecting Shrouds in the various Chapters by 
considering the amount of effort required to collect the Shrouds in each case.

To assist this, the time interval entries in the final column of the "Chapter 
Sampler Sources Considered" display have been chosen as representative of the 
zero-star and five star Battle Duration times seen during data collection. 
(NOTE: there is nothing special about the times other than that they are 
actual times seen during data collection.) Using those in combination with the 
reload time estimates made during data collection produces the listing that 
follows. In the listing, the Zero-Star-Battle-Victory-Quality strategy yields 
Shrouds in a lower average acquisition time for all entries other than the 
last. Remember that, due to the approximations made, the average time 
requirements provided are optimistic.

                      Example Shroud Acquisition Times

      Chapter        Battle            Reload            Average Time
                      Group             Time              per Shroud

         2          1x Ghoul         1 Min  5s        1 Min 50s -  9 Min 52s
         3     1x Alpha Behemoth     1 Min  5s        6 Min 43s - 13 Min 38s
         4          1x Uhlan         1 Min 20s        7 Min 49s - 17 Min 25s
         5     1x Alpha Behemoth     1 Min  0s      1 Hr 24 Min - 2 Hr 15 Min
         6      3x Garchimacera      0 Min 40s       15 Min 12s - 1 Hr 13 Min
         7        2x Flanitor        1 Min  5s       11 Min 51s - 34 Min 17s
         8     5x Corps Gunners      1 Min 35s       43 Min 38s - 1 Hr 40 Min
         9        1x Flanborg        0 Min 25s       15 Min  0s - 50 Min  0s
        10        1x Berserker       1 Min 35s       35 Min  5s - 6 Hr  4 Min
        11         4x Alraune        1 Min  5s       35 Min  0s - 6 Hr  4 Min
        12    5x Corps Defenders     0 Min 30s       42 Min 13s - 1 Hr 14 Min
        13        4x Sacrifice       0 Min 20s      4 Hr 27 Min - 17 Hr 47 Min

The estimates may not be typical for all sources in each chapter since, as 
shown by the several display entries for Chapter 11; individual Shroud sources 
will vary in their response to Shroud collection attempts. However, they do 
give a general idea of the time that will be required to collect Shrouds 
throughout the game using a "pure" Battle-Victory-Quality strategy.

[*G22*] SPECIAL FEATURE ACCESSORY USE

When the story line reaches Chapter 11 a "special feature accessory" becomes 
available for acquisition by completion of several of the optional side quests 
featured. This accessory exhibits a description of "Shroud Scavenger" when 
equipped to a character whose equipment status is examined by means of an in-
game Main Menu inquiry.

This text has the purpose of providing an examination of the use of this 
accessory with a view to providing a preliminary assessment of its usefulness 
in improving Shroud appearances over what will be encountered when unassisted 
Shroud collection is attempted.

Data to support the examination are presented for the set of twenty battles 
displayed in the Sampler Roadmap for Chapter 11. As shown, two of the twenty 
battles failed to produce any Shrouds. For the remaining eighteen, the 
collection results clearly show that there is a very significant increase in 
the number of Shrouds collected with the Shroud Scavenger Accessory equipped.

As usual with Final Fantasy features involving probabilities, the magnitude of 
the differences between the number of Shrouds collected with the Shroud 
Scavenger Accessory equipped and the number of Shrouds collected without use 
of the Shroud Scavenger accessory is "highly variable" (probably deliberately 
so to obscure the precise nature of the mechanisms involved).

For the fifteen battle records showing non-zero Shroud collection results in 
the chosen standard number of battles when no Shroud Scavenger accessory is 
used, the ratio of the number of appearances seen with the Shroud Scavenger 
Accessory equipped to the number of appearances seen without the Shroud 
Scavenger Accessory equipped varies from 2.0 to 15.0. For this same set of 
records, the average ratio is 8.3.

With the mid-point of the ratio range at 8.5 and the average ratio at 8.3, a 
(very rough) "rule of thumb" estimate for the effect of the Shroud Scavenger 
Accessory based upon the available data is that it will, on the average, 
increase the number of Shrouds received at least eightfold.

Since each of variable ratio figures is itself derived from two observed 
(variable) appearance numbers, this identification of an eightfold increase as 
the definitive "rule" precisely describing the impact of the Shroud Scavenger 
Accessory based on this small sample of battles is certainly tentative. One 
could (for convenience) use another ratio (such as ten) with equal validity.

If one admits eight and ten as possible factors with eight chosen as the 
midpoint of the observed experience, a reasonable rule of thumb might be to 
say that a rough estimate of expectation for any given battle situation is to 
use the observed Shroud appearances shown in the Chapter Roadmap multiplied by 
six and ten to establish a "core" range of possible Shroud appearances and the 
multiplied by eight number of Shroud appearances to define a "target" 
expectation.

A much larger sample of collection results could help to produce a more 
credible estimate but nothing is certain in that regard. Rather than pursue 
such an effort, this discussion will merely conclude that the average lower 
bound of the impact of the Shroud Scavenger Accessory can be estimated by 
using an eight to one ratio and that a predictive "guesstimate" of the 
anticipated number of Shrouds to be gained in the typical battle group 
situation will be in the multiplicative range of six to ten times the number 
of Shrouds shown in the corresponding Chapter Roadmap source display.

Alternatively, given the rule of thumb and a Shroud accumulation value for a 
"standard" number of battles, the underlying, basic number appearances to be 
expected for the collection event under consideration can be estimated.

For example, suppose sixteen Shrouds were gathered in 200 repeats of a given 
battle with a Shroud Scavenger Accessory equipped. Using the eight to one 
ratio, one would estimate that around two Shrouds would be collected if no 
Shroud Scavenger Accessory were used. (Or, equivalently, one could estimate 
that the underlying Shroud appearances value was about 1/100). If one were to 
favor the ten to one ratio as an estimator, the underlying Shroud appearances 
value estimate would be about 3/400.

Shroud source data collected that shows no change in realized Shroud 
appearances as battle victory quality is varied when no Shroud Scavenger 
Accessory is in use provides an opportunity to evaluate differences in Shroud 
appearances with varying battle victory quality when a Shroud Scavenger 
Accessory is in use.

Consider therefore the "complete" 600 battle data record for the Sanctum 
Templar battle situation of Chapter 13. In addition to the observations 
recorded in the "Chapter Sampler Sources Considered" tabulation of the prior 
section, data were also recorded for Five-Star and Zero-Star-Battle-Victory-
Quality strategy while a Shroud Scavenge Accessory was in use. That the trial 
number was recorded for each realized Shroud appearance allowed the following 
comparison table for Shroud appearances to be prepared.

                                   Chapter 13
                               1x Sanctum Templar
                           Shroud Collection Results
                      Shroud Scavenger Accessory Equipped

     Trial    5* Victory   0* Victory   Difference   Cumulative Difference
    Numbers
   001 - 100       6            5           +1                +1
   101 - 200       7            3           +4                +5
   201 - 300       3            3            0                +5
   301 - 400       4            8           -4                +1
   401 - 500       3            6           -3                -2
   501 - 600       4            5           -1                -3
     Total        27           30           -3

Since the basic battle quality variation factor was shown to not be active for 
this encounter situation, any differences between five-star and zero-star 
results are attributable to Shroud Scavenger Accessory effects only. Perhaps 
significant is the fact that the tabulation shows that differences between 
column entries within each battle quality category are roughly the same as the 
recorded row differences between the two battle quality categories.  Also, the 
table entries seem to show that either battle victory quality may produce the 
higher or lower number of Shrouds in the "short term" (in a 100 battle trial 
set) and, in the longer term, the numbers of Shrouds produced under either 
strategy are approximately equal.

Additional data taken for ten other, different, Shroud sources that did not 
have the basic battle quality variation factor active produced similar 
results. Five sources showed the Five-Star-Battle-Victory-Quality strategy 
producing the greater number of Shrouds in 100 battles and five sources showed 
the Zero-Star-Battle-Victory-Quality producing the greater number of Shrouds. 
The number of Shrouds collected was 70 under the zero-star strategy and 68 
under the five-star strategy. Once again, short-term differences in individual 
entries were similar and the long term accumulations were approximately equal.

All things considered then, it seems reasonable to conclude that the number of 
Shrouds accumulated as a result of having the Shroud Scavenger Accessory 
equipped is independent of the battle victory quality strategy used.

[*G23*] COMBINATION APPROACH

Given that the two text subsections immediately proceeding this one have shown 
that two different, independent methods exist for increasing realized Shroud 
accumulations, it seems natural to inquire about the results that might be 
achieved by making use of both concurrently. Presentation of an answer to that 
inquiry is the subject of the discussion that follows.

To begin it will be convenient to postulate a model of expected behavior under 
a battle strategy involving pursuit of Zero-Star-Battle-Victory-Quality 
defeats of opposing fiend battle groups while having a Shroud Scavenger 
Accessory equipped by some member of the active battle party. Based upon the 
results of prior discussion, this can be described by five statements.

1. The basic, reference Shroud feature for results analysis is the Five-Star-
Battle-Quality-Victory "value" defined by the number of Shrouds accumulated 
combined with the recorded number of battle repetitions needed to acquire the 
Shrouds.

2. The "usual" effect of the Zero-Star-Battle-Victory-Quality strategy is to 
produce approximately six to ten times the reference number of Shrouds in the 
reference number of battle repetitions. Shroud accumulations outside of the 
"usual" range are possible (and not "routinely" to be considered "unusual").

3. The "usual" effect of the Shroud Scavenger Accessory is to produce 
approximately six to ten times the reference number of Shrouds in the 
reference number of battle repetitions. Shroud accumulations outside of the 
"usual" range are possible (and not "routinely" to be considered "unusual").

4. The underlying "mechanic" of the alternative Shroud increases is a 
multiplicative factor applied to the "true" Five-Star-Battle-Victory-Quality 
strategy Shroud accumulation value plus a randomly-determined modification of 
the result of the simple multiplication.

5. Relative to the basic, reference Shroud accumulation value, the result of 
using a Combination Approach to Shroud collection should be a combination of 
the increase produced by using the Zero-Star-Battle-Victory-Quality strategy 
and the increase produced by equipping the Shroud Scavenger Accessory. A 
randomly-determined modification of accumulation values will likely influence 
the actual, probably-randomly-determined, combination result seen.

To support investigation of the effect of attempting to use the Combination 
Approach, the data collection effort has been "expanded" for some of the 
Chapter 11, Chapter 12, Chapter 13, and post-story-line entries of the 
"Chapter Sampler Sources Considered" tabulation.

The expansion is displayed by the next tabulation.

The Source characteristics details are identical to those provided in the 
"Chapter Sampler Sources" display. Numeric entries in the current display are 
the number of Shrouds collected under the conditions specified.

                  Source                  Shroud Collection Results
                                        No Accessory   With Accessory
                                          0*    5*        0*    5*
              1. 4x Alraune               10    01       21     08
              2. 1x Pulsework Centurion   06    01       13     05
              3. 1x Gurangatch            06    02       06     13
              4. 5x Corps Defender        06    01       20     18
              5. 2x Sanctum Inquisitrix+  04    01       17     09
              6. 4x Sacrifice             01    01       11     07
              7. 1x Sanctum Templar       03    00       30     27
              8. 4x Alraune               07    01       27     10
              9. 1x Gurangatch            01    01       11     13

The effectiveness of the Combination Approach will be evaluated by assessing 
the Shroud Collection Results for each of the nine displayed sources against 
the recorded observations and the predictions made by the postulated model 
structure.

1. A number of 200-battle collection attempts have been made against the 4x 
Alraune source. As a result it is felt that the Five-Star-Battle-Victory-
Quality strategy Shroud accumulation value of 1/200 is a good representation 
of the "true" reference value for this opponent.

Given that, it is to be expected that the Zero-Star-Battle-Quality-Victory 
strategy Shroud accumulation entry and the Five-Star-Accessory Shroud 
accumulation entry should be from six to ten Shrouds. Sure enough, that is 
what has been found. Correspondingly, the Combination Approach accumulation 
entry could be expected to be the sum of the two separate pure strategy 
accumulations at from 12 to 20 accumulated Shrouds. The tabulation shows a 
total of 21. The realization is in alignment with the postulated prediction 
method.

For this source, the Combination Approach appears to show a clear numerical 
accumulation advantage. Computation of average Shroud acquisition times shows 
that for the 4x Alraune encounter, the Combined Approach is superior with an 
average Shroud acquisition Time of 15 Minutes 52 seconds versus 29 Minutes 35 
seconds for the Five-Star-Battle-Victory-Quality strategy with a Shroud 
Scavenger Accessory equipped.

For this collection attempt for this source, the Combination Approach has been 
the most effective collection technique.

2. A number of 200-battle collection attempts have been made against the 1x 
Pulsework Centurion. One result has been the realization that more than one 
Shroud collection "face" can been presented to the player by this opponent.

For the collection attempt of the tabulation, the 1/200 Five-Star-Battle-
Victory-Quality strategy value is thought to be a "reasonable" representation 
of the "true" reference value for this opponent. Expected Shroud accumulation 
amounts are therefore six to ten for each of the two "improvement" options 
and, assuming the sum relationship holds, 12 to 20 for the Combination option. 
The recorded realization is in agreement with prediction and the Combination 
Approach has produced the most Shrouds.

For this collection attempt, with a reload time requirement of 20 seconds, the 
computed average Shroud collection times with a Shroud Scavenger Accessory 
equipped to the battle party are 16 Minutes 40 seconds using the Five-Star-
Battle-Victory-Quality strategy and 7 Minutes 47 seconds using the Zero-Star-
Battle-Victory-Quality strategy.

The Combination Approach has been the most effective Shroud collection method 
against this opponent.  

The alternate "face" presented seems to have a lower basic, reference value 
since no Shrouds were recovered in 600 trials. With such a low value, it is 
the case that, owing to the very large amount of time required to collect only 
a few Shrouds, little useful advantage would be gained using the Combination 
Approach instead of a "pure" approach even it were active. Indeed, the average 
Shroud collection time needed to collect one Shroud using the Combination 
Approach is 49 Minutes 14 seconds for the recorded encounter. 

3. The 1x Gurangatch had been separately investigated and shows collected data 
with an average Five-Star-Battle-Victory-Quality strategy Shroud appearances 
number that turns out to approximate a 3/400 value. Based upon that value, the 
predicted number of Shrouds for the two "pure" improved collection approaches 
is 9 to 15 Shrouds with a Combined Approach projected range of from 18 to 30 
Shrouds assuming that an additive combination rule applies.

All tabulated values do not meet this expectation. The Five-Star-Battle-
Victory-Quality strategy with a Shroud Scavenger Accessory equipped result is 
in reasonable alignment with what should be seen under a 3/400 basic value. 
The Zero-Star-Battle-Victory-Quality strategy and the Combination Approach 
could be considered to be in alignment as representatives of the low end of 
the extreme range of outcomes to be expected.

The judgment therefore is that, given the average value of 3/400 is valid, the 
Combination Approach result has not been accurately predicted by the presumed 
additive combination rule. Also, the result seen shows that the Combination 
Approach has not been effective in this collection attempt. Use of the Five-
Star-Battle-Victory-Quality strategy with a Shroud Scavenger Accessory 
equipped has produced the most favorable result.

4. The 5x Corps Defender opponent was examined for collection characteristics 
only once. Thus the 1/200 Five-Star-Battle-Victory-Quality Shroud accumulation 
value will be used as the basic reference as it is all that is available. 
Projected Shroud recoveries are thus set at six to ten for the "pure" 
improvement methods and 12 to 20 for the Combination Approach.

The number of Shrouds accumulated using the Five-Star-Battle-Victory-Quality 
method is not within the predicted range but the three other accumulation 
values are. The tabulation shows that the Combination Approach has produced 
the greatest number of Shrouds in this collection attempt. However, given the 
time requirement for execution of the Combination Approach and the approximate 
equality in the number of Shrouds collected under the "quicker to execute" 
five-star approach, it appears that use of the five-star approach is the 
better option against this opponent.

5. The 2x Sanctum Inquisitrix opponent was examined for collection 
characteristics only once. Thus the recorded 1/200 Five-Star-Battle-Victory-
Quality Shroud appearance value will be used as the basic reference. Projected 
Shroud recoveries are thus set at six to ten for the "pure" improvement 
methods and 12 to 20 for the Combination Approach.

The number of Shrouds recovered using the Zero-Star-Battle-Victory-Quality 
approach was low but significantly greater than the reference result so it is 
judged that the low battle victory quality advantage was in play during 
collection. The other two accumulations realized were in alignment with 
expectation and it is concluded that the summation rule did accurately predict 
the Combined Approach outcome.

For this encounter with a reload time estimated at 1 Minute 30 seconds, the 
collection advantage is with the Five-Star Battle-Victory-Quality strategy 
with a Shroud Scavenger Accessory equipped with an average Shroud acquisition 
time of 38 Minutes 53 seconds versus the competing Combination Approach with 
an average Shroud acquisition time of 46 Minutes 5 seconds.

6. The 4x Sacrifice opponent was examined for collection characteristics only 
once and showed a 1/200 value (twice) to establish the basic reference for 
results examination. Once again, the expectation for each of the "pure" 
methods is six to ten Shrouds and, for the Combination Approach, under the 
"sum hypothesis", 12 to 20 Shrouds.

Examination of the tabulated results shows that the expectation for the Zero-
Star-Battle-Victory-Quality strategy was not met. In fact, since that strategy 
produced results identical to the Five-Star-Battle-Victory-Quality strategy, 
it is concluded that the low battle quality advantage is not active against 
this opponent. Thus a revised estimate for the Combination Approach, assuming 
the inactivity carries forward to the Combination Approach Shroud accumulation 
determination, would be 6 to 10 Shrouds.

The tabulated results are in agreement with this revised prediction. 
Apparently when the zero-star advantage is inactive, the results of the 
Combined Approach will be adjusted accordingly. In such cases then, it would 
appear that direct use of the Five-Star-Battle-Victory-Quality strategy will 
be the most efficient Shroud collection method as Shroud collection time will 
be minimal.

7. The 1x Sanctum Templar opponent was examined over 600 battles for Shroud 
collection characteristics only once. Since the Five-Star-Battle-Victory-
Quality strategy produced no Shrouds in 600 trials, alternate means for 
determining the basic, reference value needed to anticipate Shroud 
accumulations to be seen under the improvement methods considered was needed.

Experience suggested that a basic, reference value of 1/200 was a frequent 
occurrence in these later Chapters of the game. Also, the result obtained 
under the Zero-Star-Battle-Victory-Quality strategy reinforces the probability 
that that value applies to this opponent (for three Shrouds in 600 trials is 
exactly a value of 1/200). Given the reference value is 1/200, the conclusion 
must be, as was the case for the 4x Sacrifice encounter, that the Zero-Star-
Battle-Victory-Quality advantage is not active against this opponent.

Correspondingly, assuming that the conclusions of the 4x Sacrifice discussion 
hold true, the Shroud accumulation expectations can be described by six to ten 
for the Shroud Scavenger Accessory accumulation and for the Combination 
Approach. A check of the tabulated entries shows that actuality has exceeded 
expectations for both the Shroud Scavenger Accessory accumulation and the 
Combination Accumulation approach. It may be that the inactivity of the low 
battle victory quality advantage has carried forward to the Combination 
Approach accumulation. However, the dominant influence appears to be a Shroud 
Scavenger Accessory effect which apparently may account for the entire 
accumulation seen when the Combination Approach result was recorded.

The Combination Approach is not the most effective method for accumulating 
Shrouds against this opponent.

8. This entry takes another look at the 4x Alraune opponent that was the 
subject of the first entry in this series of nine evaluations. The only 
different is that this is a post-story-line examination while the first 
collection attempt was made during initial activities in the Archylte Steppe. 
Apparently nothing has changed with the Combined Approach effective here. But 
wait, for the post-story-line action, the "normal" battle situation is that 
the low battle victory quality strategy is inactive in the post story line. 
However, that conclusion may leave the "large" number of Shrouds collected 
under the Combination Approach without a "sponsor" since the accumulation 
under the five-star battle strategy with a Shroud Scavenger Accessory equipped 
is only seven. Here may be an exception to the "sum hypothesis" as a valid 
method of defining Combined Approach Shroud accumulation expectations. However, 
as discussed in the next section, other forces also may be at work to subvert 
what may be a valid hypothesis here.

Although the Combined Approach was the most effective collection approach for 
the set of observations taken, the "exceptional" nature of the result suggests 
that a general application of that conclusion to this source may be premature.

9. This entry is a revisit to 1x Gurangatch to investigate this opponent's 
Shroud collection feature as it functions in post story line play. Based upon 
prior discussion, the reference value is set at 3/400 with basic projected 
Shroud accumulations for "pure" collection methods assumed to be a multiple of 
six to ten times the basic value. Under the "sum hypothesis" this implies that 
the Shroud accumulation for a Combined Approach of 9 to 15 since the Zero-Star 
-Battle-Victory-Quality strategy advantage is not active during the post-
story-line action. A check of the tabulated record shows, as expected, the 
Zero-Star-Battle-Victory-Quality strategy to be inactive and, accordingly that 
the Five-Star-Battle-Victory-Quality with the Shroud Scavenger Accessory 
equipped and the Combination Approach Shroud accumulations are, within 
recognized uncertainty limits equal.

Given the demonstrated equality, the Five-Star-Battle-Victory-Quality with 
Shroud Scavenger Accessory equipped strategy is judged to be the most 
effective Shroud collection strategy to use against this opponent.

It seems appropriate to summarize the results of the just presented individual 
source analyses before reaching a conclusion on Combination Approach utility.

Three (Nos. 1,2 and 8) of the nine example results showed Combination Approach 
results that indicated that it was the most effective Shroud collection 
strategy. Two of those three results (Nos. 2 and 8) show a possible advantage 
that is not certain as, in the one case results may depend upon which "face" 
the opponent presents during the collection attempt, and, in the other case, 
the result presented what may be a "one-time-unusual" exception to the 
"customary" post story line condition that no Zero-Star-Battle-Victory-Quality 
advantage is active in Shroud accumulation.

Six situations (Nos. 3, 4, 5, 6, 7 and 9) show that using the Five-Star-
Battle-Victory-Quality approach with a Shroud Scavenger Accessory equipped 
will yield superior results to those achieved by the Combination Strategy.

So, the bottom line to all of this is that, at best, the Combination Approach 
may only produce superior results less than half the time. (Of course there is 
always the possibility that special circumstances exist where the Combination 
Approach is always clearly superior in every regard.) However, the typical 
player will not know which source encounters will produce the "not routinely 
occurring", unpredictable, superior results. As a practical matter then, the 
additional time required to investigate "not superior" Shroud sources of a 
candidate set of sources with the Combination Approach seems to make it not 
useful for application as an efficient general purpose approach for Shroud 
collecting. Use of the Five-Star-Battle-Victory-Quality strategy with Shroud 
Scavenger Accessory equipped to the battle party is a "more reliable" 
alternative.

The "sum of effects" rule seems to be a useful, but not infallible, predictive 
device for anticipating likely Combination Approach results.


[*G3*]              Variability Analysis: Sense from Nonsense 

This subdivision of the text of this guide represents the completion of the 
author's attempt to impose order on what appears to be a somewhat chaotic 
Shroud delivery feature. The intent has been to address "inconsistencies" seen 
in the collected data set with a goal of fitting those observations into the 
hypothetical structure proposed by the author as a valid description of the 
Final Fantasy XIII Shroud feature.

In one sense then, the reader may see this text as a self serving exercise to 
justify what is, at best, a partially-correct explanation. The author's view 
is that what is attempted here is an honest examination of the author's 
concept so that a useful, practical Shroud feature description will be the 
result of this guide. The former view may presuppose that the game is so FUBAR 
that attempts to impose logic on inconsistent results to produce a generally-
applicable Shroud feature description are doomed to failure. The alternate 
view adopted by the author is that the "diabolical game designers" have 
deliberately introduced confounding factors into the game structure to make 
detailed examination of its features difficult. Therefore, even if exceptions 
to proposed structures are seen, they should be recognized as designer-
produced distractions and not be used to invalidate a carefully-crafted, 
"mostly correct" Shroud feature description.

There are "uncontrollable" variability features implemented within the Final 
Fantasy XIII game that appear to have significant effect on game play and, in 
particular, on the Shroud appearances structure of interest to this guide. 
Individual instances of such variability have been seen during data collection 
and analysis but, at least to some extent, have been "glossed over" in prior 
discussion. The text of this section will provide a retrospective look at some 
representative examples of those in order to expose "uncontrolled variability" 
features and examine the impacts to the Shroud appearances structure described 
by this guide.

The content of this section builds upon concepts presented in prior discussion 
and also makes reference to entries in the tables of the Model presentation 
contained in the Appearance Probabilities Appendix. Additionally, occasional 
use is made of unpublished trial numbers within the collected data record that 
designate specifically which collection effort trials produced Shrouds.

This guide presents a Shroud appearances delivery concept that has the "true" 
Five-Star-Battle-Victory-Quality strategy Shroud accumulation as the basic, 
reference value at its core. Observed variability is viewed as game-generated 
deviations from expectations derived based upon simple rules applied to the 
basic core value. For convenience of presentation, a conceptual division of 
observed variability has been made. "Basic" and "Exceptional" variability 
types have been recognized. In the discussion to follow, "Basic" variability 
is discussed under the "Variance" heading with the "Streaks" and "Duplicity" 
text sections used to address "Exceptional" variability.

[*G31*] VARIANCE

This variability source type has been indirectly addressed in the discussion 
of matters presented by several of the sections of this guide. It is the 
purpose of this information section to revisit those examples as a focused 
collection of closely-related factors with significant impact to observed 
Shroud source behavior. The discussion considers occurrences of a variety of 
variance types.

1. The first, quite-obvious instance of variance in Shroud source Shroud 
deliveries is seen in Chapter 1. There are a few encounter situations at the 
start of the Chapter that show a Shroud appearance value of about 55/100. The 
plus or minus three maximum difference seen in Shroud appearances among these 
sources seems relatively small.

The rest of the Chapter sees encounter situations where a basic, reference 
Shroud appearance Value of 12/100 seems to be in place (The average number of 
Shrouds collected is 11.7). The variance among the sources expresses itself to 
produce a range of Shroud appearance values of six to eighteen. Twelve plus or 
minus six is a fifty percent variability factor which seems relatively large.

The thought arises that, by sorting the Shroud sources into groups of similar 
sources, a smaller expected variance might result. After all, the Chapter 
Shroud source set has already shown at least two distinct groups of Shroud 
sources exist within its boundaries so, perhaps other distinct Shroud source 
groups exist as well. But, the question arises, "How to accomplish the sort?" 
It was to try to answer questions of this type without a time-consuming 
collection of a huge amount of data for each source that the simple Model 
described in the Appearance Probabilities Appendix was introduced.

2. Other Chapters exhibit variance among Shroud sources in terms of Shroud 
source deliveries as well. The magnitude of the variance appears to be related 
to the number of Shrouds delivered by the sources considered. The higher the 
average number of observed deliveries across a group of sources, the higher 
the exhibited variance.

For example: Chapter 2 shows an average Shroud appearance value of 8.2/100 and 
a range of Shroud appearances of three to thirteen; Chapter 6 has an average 
Shroud appearance value of 6.0/200 and a Shroud appearance range that extends 
from two to twelve; and Chapter 10 has an average Shroud appearance value of 
2.2/200 with a recorded Shroud appearance range of zero to seven. In these 
cases, the variance range is so large that immediate use of the average value 
as a predictor of future results seems a futile pursuit.

In the cited example cases as well as in the other Chapters surveyed, there 
appears to be potential for expected variance reduction by grouping Shroud 
sources into groups that show similar Shroud appearance numbers. However, even 
with use of the proposed simple Model, doing this can be problematic due to 
the wide variability range that tends to obscure the boundaries between group 
candidates. 

3. If groups of like sources can be identified by separation of individual 
sources found with each Chapter, or by combining "like" Chapters in an attempt 
to "sharpen" group distinction before attempting the separation, it seems 
likely that a much better understanding of the Final Fantasy XIII Shroud 
delivery feature can be obtained. Looking ahead a bit, it will be the case 
that the simple Model described in the Appearance Probabilities Appendix will 
be a tool that can be applied in such activity. Accordingly, the variance 
expressed by that model will be an influential factor in the examination of 
this game's Shroud delivery feature. Table B and Table C of the Appearances 
Probability Appendix display probabilities that define the expected variance 
attribute for the model.

4. Next consider the variance recorded when a player chooses to make use of 
one of the two "controlled variability" Shroud collection options. The Chapter 
11, Chapter 12 and Chapter 13 story-line entries of the "Chapter Sampler 
Sources Considered" tabulation shows a range of four to ten collected Shrouds 
in 200 attempts for similar encounters using the Zero-Star-Battle-Victory-
Quality strategy. (Post story-line results are excluded) A look at the 
subsequent tabulation that shows results for the same sources that include the 
Five-Star-Battle-Victory-Quality strategy with the Shroud Scavenger Accessory 
equipped to a member of the battle party reveals that, for the Five-Star-
Battle-Victory-Quality strategy a range of five Shrouds collected to eighteen 
Shrouds collected has resulted.

Once again, it appears that the collection "averages" that might present a 
useful starting point for estimating the number of Shrouds to be collected 
from such sources under the available strategies have been "overwhelmed" by 
the expressed variability.

5. Results data for application of the Combination Approach are displayed in 
the tabulation that appears embedded in the text dedicated to a description of 
the features of that strategy. There the range shown for the set of comparable 
Shroud sources considered is six acquired Shrouds to twenty-one acquired 
Shrouds over the span of 200 trials. The variability posture expressed here is 
no better than that recorded for the two "pure" collection strategies.

6. A created variance source of arose as this guide investigated the 
possibility of using "pure" strategy collection results to predict the results 
to be obtained by application of the Combination Approach. The basic idea is 
that if one approach is "good" two applied simultaneously could be "better".

To keep things simple, the Combination Approach result should be a simple 
combination of the effects of the two "pure" approaches. Multiplication of the 
effects of the two "pure" approaches was considered but discarded as data 
showed Shroud collection improvement even if one of the two "pure" approaches 
showed as inactive. This left addition of the "pure" approach effects as the 
hypothesis to test.

The starting point for this investigation was an attempt to filter out 
unwanted variability by involving as many sources as possible in the 
determination of an "estimator" to predict Combination Approach results. This 
was done by forming the ratios of "pure" approach observations to the basic, 
reference Shroud appearances estimates defined by the observed Shroud 
appearance values recorded in the "Chapter Sampler Sources Considered" 
tabulation and as well as those of the Chapter Roadmap display for Chapter 11.

The immediate results were less than completely illuminating. Great 
variability was seen in the computed ratios. For the Zero-Star-Battle-Victory 
Quality strategy ratio the range was three to fourteen; for the Five-Star-
Battle-Victory-Quality strategy with Shroud Accessory equipped the range was 
two to fifteen.

Even so, an attempt to explain the Combined Approach results seen was made and 
reported on under the Combination Approach heading. The conclusion seems to be 
that sometimes "addition of effects" seems to work and sometimes it does not.

Once again, incompletely explained variability is the principal issue.

To conclude the variance discussion, the statements following overview the 
principal elements to be carried forward in the search for a definitive 
description of the Final Fantasy XIII Shroud feature.

1. Significant variability is a feature that must be overcome

2. All Shroud sources do not function under the same probability rule

3. Careful use of the Model probability rule as an analysis tool is acceptable

4. A construction based upon simple "rules" that "usually" apply is acceptable

5. Observed exceptions to simple rules may be explained as variability effects

[*G32*] STREAKS

The first exceptional feature to be considered will be called "streaks". It is 
probably a feature of the game that will be immediately recognized by any 
Final Fantasy XIII player who has been concerned with accumulating particular 
objects of any sort. If Shroud appearances were random, one would expect that 
a record of accumulated objects would appear as trial numbers "sprinkled 
about" among the sequential set of trials that define the collection attempt 
for a standard number of battles. Small "groups" of Shrouds would occasionally 
be seen in a random process record. The streaks feature is expressed by having 
a "short" sequence of trials in which the outcome of a set of trials is 
unexpectedly the same. A special case of this feature is the case where a 
sequential set of trials produces an unlikely set of identical outcomes.

A few examples:

1. The Chapter 6 Roadmap has a recorded average Shroud accumulation per 
verified Shroud source of 6, a "reasonably well-behaved" Shroud source 
relative frequency of occurrence record that stretches from 2 to 10 and two 
"outlier" Shroud sources that show a Shroud accumulation of 12.

Recorded data for those two outlier sources exhibits "successful" trial 
numbers as shown.

         Source 1 :  1, 7, 47, 102, 111, 121, 122, 128, 130, 137, 163
         Source 2 : 20, 26, 47, 50, 58, 68, 77, 84, 91, 115, 142, 186

Source 1 shows a sequence between trial 121 and trial 137 that defines five 
"successes" in less than 20 trials. Likewise, source 2 shows a sequence from 
trial 47 to trial 68 that defines four "successes" in about 20 trials.

Is this "extreme" for a 200 trial collection attempt? It seems possible the 
answer could be yes but there is no certainty in that regard. However, it is 
certain that, if those two sets of "successes" are removed from the outlier 
sequences, the resulting Shroud accumulations would place the two sources 
identified as "high" shroud producers back in the mid-range of the verified 
Shroud source set for Chapter 6.

In this case the possible impact of the "streaks" is that they could mislead 
the Shroud collector into believing that particular Sources "elevated" out of 
the "standard range" when the observations were made are more favorable 
targets for Shroud collection than other sources of "equal value".

2. Consider the Shroud accumulation profile for the 4x Alraune fiend group in 
Vallis Media under the condition of a Zero-Star-Battle-Victory-Quality 
strategy without a Shroud Scavenger Accessory equipped.

                 Alraune Source: 85, 97, 102, 103, 105, 141, 160

The sequence features a "streak" of 84 "failures", a "streak" of five 
"successes" followed by two additional "successes" and a final "streak" of 40 
"failures".

In this particular case, the streaks of "failures" were expected since this 
particular data collection effort was made after the story-line action had 
been completed. The "unexpected" streak is the five "successes" that occurred 
in the span of 20 trials between trial 85 and trial 105 of the 200 trial 
collection attempt.

In this case the impact of the offending "streak" is to present an indication 
that the Zero-Star-Battle-Victory-Quality strategy advantage can be achieved 
after story-line completion. This is "unusual" as investigation of numerous 
other encounter situations in the post-story-line environment have all shown 
that the Zero-Star-Battle-Victory-Quality strategy advantage is not active 
once the story-line action has exited the Tesseracts.

3. The Shroud accumulation profile expressed by the 600 trial collection 
attempt for the Chapter 13 1x Sanctum Templar encounter offers the opportunity 
to expose the existence of "negative" streaks.

The base Five-Star-Battle-Victory-Quality strategy produced no Shrouds during 
the collection attempt. Fortunately, the Zero-Star-Battle-Victory-Quality 
strategy produced three Shrouds in its 600 trial collection attempt. The 
Shrouds were "sprinkled about" being received on trials 160, 398 and 570.

Applying the six to ten times basic accumulation value in "reverse" to the 
recorded accumulations for Zero-Star and Five-Star-Battle-Victory-Quality 
strategies of 30 and 27, respectively, one finds that the indicated range for 
the basic accumulation value is 2.7 to 5.0 for the six hundred trial set or, 
approximately, 0.9 to 1.7 for a 200 trial set.

Given that the Zero-Star-Battle-Victory-Quality strategy advantage phases out 
after the beginning of Chapter 13, it will be inactive for this encounter and 
it is reasonable to conclude that the underlying, basic Shroud accumulation 
"value" of this encounter is around 1/200.

Given a basic, reference value of 1/200, one would expect the Five-Star-
Battle-Victory-Quality strategy to produce some number of Shrouds consistent 
with that value. Assuming the simple probability model of the Appearance 
Probabilities Appendix has some value as a predictor is this situation, Table 
A of the appendix suggests that there is a less than five percent chance that 
no Shrouds will be collected.  Consequently it appears that the impact of this 
"streak" has been to impose an "unlikely" 600-trial "negative" streak on the 
Five-Star-Battle-Victory-Quality strategy collection effort in this encounter.

4. The second 1x Triffid entry in the "Chapter Sampler Sources Considered" 
tabulation of the Battle Strategy Manipulation discussion provides the next 
opportunity for recognition of streak effects.

This entry shows no Shrouds in 600 collection attempts for the Five-Star-
Battle-Victory-Quality strategy and fourteen Shrouds in 600 collection 
attempts for the Zero-Star-Battle-Victory-Quality strategy. How can these two 
results be reconciled?

Consider the recorded "successful" Shroud collection trial attempts for the 
Zero Star-Battle-Victory-Quality strategy shown.

 Triffid Source: 33, 102, 202, 263, 320, 325, 364, 384, 398, 471, 488, 539, 
                                    549, 567

If the trials are separated into six 100-trial "blocks", the data record 
indicates; first block - 1; second block - 1, third block - 2, fourth block - 
5; fifth block - 2 and sixth block - 3.

All but the fourth block appear to be "consistent" with an expression of an 
underlying base, reference Shroud appearance value of 2/100(Reference Table B 
of the Appearance Probabilities Appendix). The fourth block can be considered 
an "outlier" observation representing a positive "streak" of collections made 
during the 600-trial collection attempt.

Working "backward" from the 2/100 value assuming a Zero-Star-Battle-Victory-
Quality multiplier of eight allows an estimate of the Five-Star-Battle-
Victory-Quality base, reference value to be made. Since four times two is 
eight, first convert the 2/100 value to 8/400. Now division by eight produces 
1/400 as the estimated basic, reference Five-Star-Battle-Victory-Quality value.

If that is the case, what about the observation of no Shrouds in 600 
collection attempts using a Five-Star-Battle-Victory-Quality strategy? To 
evaluate this possibility, recourse is made to Table A of the Appearance 
Probabilities Appendix. There is it found that the corresponding probability 
is about twenty-two percent. The result obtained is not an unreasonable one.

In this case there was a 600-trial "negative streak" that obscured the basic, 
reference value needed to characterize this encounter. There was a second, 
100-trial positive streak that acted to obscure a Shroud appearance value 
needed to organize the available information so as to determine a useful 
estimate of the "true" basic, reference value for this encounter.

5. The existence of particularly "unusual" streaks of Shroud appearances in 
the collected data motivates the next discussion.

There have been quite a number of instances where two Shrouds appear in 
succession during Shroud source investigations. While this might be expected 
to occur "occasionally", the impression has been that the number of 
occurrences exceeds that which would be seen if those appearances were 
governed by a random probability rule. Rather than detail those circumstances, 
this discussion will move on to the case of three successive Shroud 
appearances during Shroud source investigations. Fewer of such events were 
seen but they did occur. Presumably, the mechanism underlying the appearance 
of both sequences will have the same root cause.

Deceptisol Shrouds were received on three successive trials as the Chapter 12 
Adamantoise Shroud source was investigated. A total of seven Shrouds were 
received during the 200-trial Shroud collection attempt which used a Five-
Star-Battle-Victory-Quality strategy with a Shroud Scavenger Accessory 
equipped to one character in the active battle party. The result makes it easy 
to invoke the mid range multiplicative factor of eight and conclude that the 
basic, reference Shroud appearance value for this encounter is 1/200.

Assuming that a simple "success"/"fail" probability rule with a reference 
value of 8/200 applies to the collection record, the probability of receiving 
three Shrouds on successive trials is 8/200 multiplied by itself three times, 
i.e., 512/8,000,000, - not very likely. So, it seems correct to conclude that 
the simple probability model does not apply to such streaks. In fact, the 
likelihood is so low that it must be the case that the streak has been 
inserted into the "normal" Shroud appearance flow by some unknown mechanism 
within the structure of the Final Fantasy XIII feature.

The fact that an instance of three Shrouds appearing also occurred during 
Chapter 11 and Chapter 13 data collection describes a combined probability 
event that is even more improbable. The impact of these "streaks" is to allow 
a conclusion that insertion of "streaks" into the "normal" Shroud appearance 
flow is an integral part of the Final Fantasy III Shroud delivery feature.

The implications of the example analyses are restated as four conclusions:

1. Streaks are inserted into Shroud Accumulation records by the game.

2. Positive and negative streaks exist and appear "randomly".

3. Streaks which appear are of random duration.

4. Streaks are a significant "uncontrollable variability" component.

[*G33*] DUPLICITY

The second exceptional feature to be discussed is called "duplicity" for the 
reason that this particular Final Fantasy XIII Shroud presentation feature 
seems to "misrepresent" the true nature of Shroud sources as a part of its 
variability expression. Four examples are presented to illustrate the scope of 
this variability source.

1. Consider the two 1x Triffid entries of the "Chapter Sampler Sources 
Considered" tabulation.

The first entry shows a single Shroud was collected in 325 trials when using 
the Five-Star-Battle-Victory-Quality strategy. Review of the Shroud 
appearances record (not included in this guide) for the Zero-Star-Battle-
Victory-Quality strategy has fourteen Shrouds accumulated in the first 300 
trials of the 325-trial Shroud collection sequence.

The implication is that the Zero-Star-Battle-Victory-Quality strategy produces 
Shrouds with an underlying basic, reference value of about 5/100 or, 
equivalently, 10/200. Choosing to use ten as the estimate of the Zero-Star-
Battle-Victory-Quality strategy advantage multiplier for this encounter 
situation, 1/200 becomes the estimate of the basic, reference value for the 
Five-Star-Battle-Victory-Quality strategy.

The second entry shows no Shrouds in 600 trials when using the Five-Star-
Battle-Victory-Quality strategy and fourteen Shrouds in 600 trials for the 
Zero-Star-Battle-Victory-Quality strategy. After consulting the Table A 
tabulation of the Appearance Probabilities Appendix, it seems unlikely that 
this result is expressed by a probability structure anchored by a 1/200 basic, 
reference value structure. Additional investigation (Reference Example 4 of 
the Streak discussion) shows that the more likely basic, reference value for 
this encounter situation is 1/400.

During data collection, the 1x Triffid Shroud source has appeared with a 
different basic, reference value on the two separate occasions that it has 
been investigated. Interestingly enough, the 100-trial streak identified in 
the 600-trial Zero-Star-Battle-Victory-Quality Shroud accumulation record has 
a "basic value" that matches the estimated basic value for the Five-Star-
Battle-Victory-Quality strategy for the 1x Triffid encounter situation. 

2. The 1x Pulsework Centurion encounter situation provides the second example 
of duplicity to be considered here.

The first entry of the "Chapter Sampler Sources Considered" tabulation shows 
one Shroud was collected in the 200-trial Shroud collection attempt for this 
encounter situation when the Five-Star-Battle-Victory-Quality strategy was 
used. The Zero-Star-Battle-Victory-Quality strategy produced six Shrouds in 
the same number of battles. Both results seem consistent with a 1/200 basic, 
reference value characteristic being at the root of the Shroud appearance 
structure for this encounter situation.

The second entry seems to present a different description. No accumulated 
Shrouds were recorded in 600 trials for the Five-Star-Battle-Victory-Quality 
strategy. Thirteen Shrouds were collected in 600 attempts with the Zero-Star-
Battle-Victory-Quality strategy in use.

Review of the Shroud accumulation record for the Zero-Star-Battle-Victory-
Quality strategy shows no streaks appear. Therefore the multiplicative factor 
associated with the Zero-Star-Battle-Victory-Quality strategy can be simply 
applied to infer the basic, reference Shroud appearance value for this 
encounter situation. Simple division suggests that a value of 2/100 be used 
the starting point for the basic, reference Shroud appearance value. This 
"converts" to a value of 8/400 for the Zero-Star-Battle-Victory-Quality 
strategy and, using a multiplicative factor of eight, to a 1/400 estimate as 
the basic, reference value for the Five-Star-Battle-Victory-Quality strategy.

Two different basic probability structures thus appear for this Shroud source. 
This is consistent with the results seen over multiple investigations of this 
source during many encounters with this source. Historically, the "usual" 
source characteristic expressed has been of the 1/200 variety with the 
alternate 1/400 characteristic "occasionally" seen. For the current effort 
this source was investigated twice with results as discussed.

3. Consider the second 10x Noctilucale Shroud source seen the Chapter 10 
Roadmap sequence. On the first recorded 200-trial Shroud collection attempt 
for the source, two Shrouds were collected. The second 200-trial Shroud 
collection attempt produced seven Shrouds. Historically, a single Shroud per 
200 collection attempts was a frequent result with results like 6 Shrouds in 
200 collection attempts also recorded.

A check of Table C in the Shroud Appearances Probability Appendix shows that, 
for a 1/200 basic, reference Shroud Appearance value, receiving 7 Shrouds in 
200 attempts is not a "real" possibility under the "Success"/"Fail" 
probability model. Receiving 2 Shrouds in 200 attempts can reasonably be 
expected to happen.

So, the game's presentation of this Shroud source appears to be yet another 
example of its duplicitous Shroud appearances implementation.

4. Lest the reader assume that duplicity in presentation of Shroud sources to 
the player is a "rare" event, the following remarks are made.

Over time, as multiple investigations have taken place in Chapter 10, multiple 
Shroud sources have exhibited a "dual" character. Certain memories of the 1x 
Pulsework Knight and the 3x Circuitron Shroud appearances are in that class.

With respect to the current Chapter 11 data collection effort, many of the 
sources tabulated by the "Chapter Sampler Sources Considered" list have shown 
"two faces" as data were taken, or, during past game play. 4x Alraune, 2x Dire 
Flan, 1x Triffid, 1x Behemoth+ and 1x Pulsework Centurion have all shown 
"dual" personalities.

As for other Chapters of the game, the only reason why similar events are not 
recorded here for them may be that their Shroud sources were only subjected to 
detailed interrogation once.

To summarize the revelations of the duplicity discussion, the following 
thoughts are offered.

1. Shroud Source views characteristics may be changed by the game during play

2. The appearance of a particular Shroud source view cannot be predicted

3. Random source appearance changes may occur over multiple encounters

4. A Shroud source appearance may be considered to be an "extreme" streak

5. Shroud source appearance changes are a significant variability factor


[*G34*] APPLICATION EXAMPLE

The focal point for the presentation of the information contained in prior 
sections and its development of analysis tools is, of course, the desire for 
determination and/or prediction of Shroud source characteristics so that a 
Final Fantasy XIII player can acquire Shroud assets of interest.

Following is a simple example of the application of accumulated knowledge in 
the pursuit of such insights for one particular Shroud source.

The tabulation shows data collected by means of 4800 completions of a battle 
against the Chapter 11, Mission 23 opponent.

The question to be addressed is, "What can be learned from this "limited" data 
sample through application of the techniques identified in prior writings?"

                                   Chapter 11
                                  1x Gurangatch
                      Source Characteristics Investigation
                        200 Battle Completions per Entry
                                          Shroud Collection Results
       Story-line Event Reference       No Accessory   With Accessory
                                          0*    5*        0*    5*

       After Dahaka - Tier 1* Weapons     06    02        06    13
       After Dahaka - Tier 3* Weapons     05    01        16    08
       After Barthandelus                 10    02        22    15
       After Chapter 12                   07    02        11    13
       After Tesseracts Complete          01    01        14    12
       After Story-line Complete          02    01        11    13

The natural place to start is the development of an estimate for the basic, 
reference Shroud appearances value for this source.

The simple way of making an estimate is to compute the average number of 
Shrouds collected using the Five-Star-Battle-Victory-Quality strategy. For the 
tabulation shown, the number of collections under this strategy producing two 
Shrouds and the number of collections producing one Shroud are equal so that 
the result is 1.5/200 or, equivalently 3/400, as the estimated, basic, 
reference value.

Use may be made of Table C of the Appearance Probabilities Appendix to attempt 
confirmation of this conclusion. If one "splits the difference" between the 
entries shown for the 1/200 column and the 2/200 column to approximate the 
entries for a 3/400 column, one finds: Probability of no Shrouds 0.25; 
Probability of one Shroud 0.32; Probability of two Shrouds 0.23; Probability 
of three Shrouds 0.12. This is not a great match to the 50-50 dichotomy seen 
by the data collection results.

Perhaps collection of additional data would clarify the situation. Perhaps the 
simple Model of the Appendix does not apply and a different probability 
structure has been implemented in the game. It could be that what is being 
displayed is two "faces" of the 1x Gurangatch Shroud source; one always 
produces a single Shroud in 200 collection attempts and the second always 
produces two Shrouds in 200 collection attempts. All interesting views but, 
for the practical purposes of this guide, assuming a basic, reference value of 
3/400 with an expected 50-50 split of Shroud appearance values between 1 and 2 
is probably "good enough" for analysis of this source.

One immediate implication of this analysis is that the Shroud appearance 
characteristic of this source appears to remain unchanged throughout its 
availability in the Final Fantasy XIII game.

One of the implications of the basic, reference value discussion is that the 
final two entries of the first column of the example tabulation can be taken 
as an indication that application of the Zero-Star-Battle-Victory-Quality 
strategy does not increase the number of Shrouds collected from this source 
over the basic, reference Shroud appearance number results. That is, once 
multiple Chapter 13 story-line battles have been completed the Zero-Star-
Battle-Victory-Quality advantage no longer applies. (The exact point of the 
story line where this behavior begins has not been determined by the data 
collection accomplished to date but, transition does occur.)

About 20 Chapter 11 Shroud sources have been investigated to attempt 
verification of this result as a general rule. In every case but one, simple 
analysis leads to a conclusion that the same result applies. In the 
exceptional, 4x Alraune encounter case, as discussed under the "Streaks" 
heading, one can "reasonably" argue that what is being seen is a "diabolical 
designer" attempt to muddy the waters through the deliberate injection of 
"variability". Practically speaking, the exception is of little importance for, 
as discussed under the Combination Approach heading, the typical player will 
exert minimal effort during Shroud collection by always using the Five-Star-
Battle-Victory-Quality strategy with a Shroud Scavenger Accessory equipped.

Turn next therefore, to a consideration of a reliable predictor of results for 
this source when using the Five-Star-Battle-Victory-Quality strategy with 
Shroud Scavenger Accessory equipped as the means of Shroud collection.

As discussed under the "Special Feature Accessory Use" heading, the "rule-of-
thumb" estimator to be applied is six to ten times the estimated basic, 
reference Shroud appearance value determined for the investigated source; in 
this case 3/400. Thus the "anticipation" is nine to fifteen with, as 
emphasized in the text of the "Variance" discussion, exceptions possible.

The fourth column of the example tabulation displays the collection results 
for the application of the Five-Star-Battle-Victory-Quality strategy. There is 
very good agreement with the predicted range of values.

The information displayed in the third column of the tabulation shows the 
collection results when the Combination Strategy is used. A moment of 
reflection leads to the conclusion that, once again, the Five-Star-Battle-
Victory-Quality strategy is a superior approach.


[*G4*]                   Variability by Software Change

It is a fact that changes in the way the Final Fantasy XIII game presents 
itself have appeared as the several changes in the PlayStation 3 System 
Software have been made during the time interval since the game was released. 
This text explores the possibility that changes in the Shroud collection 
function may have been experienced as well.

The Shroud data collection activity has given consideration to gaining insight 
on this issue.

The author has taken the liberty of inserting Shroud source types in several 
places for candidate sources where the Shroud data collection activity did not 
produce any Shroud appearances. The insertions are based upon memories of 
Shroud types seen during early play through using original issue software. 
Verification or disproof of the memories requires revisiting the sources using 
the original hardware and software configuration. Until this is done, an 
assertion of differences is premature.

However, given those memories plus the appearance of other changes in game 
play, the possibility that changes have occurred in the Shroud appearances 
experience seen under "very early" System Software remains.

Some of the initial set of presented data gathered for Chapter 10 was 
collected using original issue software. That data set was subsequently 
"completed" using the same PlayStation 3 hardware and upgraded (System 
Software Version 3.61) software. The second set of data gathered was collected 
using current issue (System software Version 4.25) software. Comparison of the 
two results for the chapter does not support a conclusion that individual 
source characteristics have changed.

A selected sample of other sources have been "reinvestigated" using current 
software with Shroud collection results compared with those obtained by use of 
the reference System Software Version used to collect the data presented in 
this guide. None of the sources reviewed showed an alteration in the Shroud 
appearances that would lead one to a conclusion that a change in source 
characteristics has occurred.

The bottom line to all of this is that while it is possible that Shroud 
appearance characteristics have changed as PlayStation 3 System Software 
Version updates have occurred, there is no proof that such has occurred.

This does not mean that, with certainty, the Shroud source characteristics 
detail presented by this guide is "accurate" for all PlayStation 3 (or other) 
Hardware and Software configurations. It is the author's opinion that users 
playing Final Fantasy XIII under PlayStation 3 System Software Version 3.61 
and later will probably find no differences in Shroud source characteristics 
from what is presented by this guide. Users playing under earlier Versions of 
the PlayStation 3 System Software have a greater potential for finding a few 
source characteristics results inconsistent with those presented by this guide.



[*H*]                        DESIGN CHANGE IMPACTS

It is a fact that several revisions of PlayStation 3 System Software have been 
issued since the release of Final Fantasy XIII in 2010. It is also a fact that 
the Final Fantasy XIII game presented by PlayStation hardware has undergone 
change as the System Software "upgrades" have been implemented. Following is 
an enumeration of some of the changes in game play that seem have impact 
"significant" to the content of this guide.

1. The Chapter 4 Roadmap shows the second battle with an Uhlan fiend present 
as also having a PSICOM Tracker as part of the enemy battle group. "Early" 
PlayStation 3 System Software Versions had the opposing enemy battle group for 
this fight "occasionally" as an Uhlan fiend plus two PSICOM Trackers. This 
battle has been reattempted many times using PlayStation 3 equipment equipped 
with Version 3.61 and 4.25 System Software with no appearance of the two 
PSICOM Tracker battle group configuration seen.

2. The Chapter 10 Roadmap features an initial "block" of fiend battle groups 
that concludes with a group composed of one Pulsework Knight plus two 
Circuitron whose Shroud appearance type is Fortisol. Original issue software 
as well as "early" updated PlayStation 3 System Software had this group 
"occasionally" replaced by a battle group composed of two Pulsework Knights 
with an Aegisol Shroud appearance type. The replacement Pulsework Knight pair 
has not been found using PlayStation 3 System Software Versions 3.61 or 4.25.

3. The Chapter 12 Roadmap shows a Treasure Sphere containing "a pair of 
Anteres Deluxes" located near the first Eden - Leviathan Plaza Save Station. 
That Treasure Sphere was located near the second Eden - Leviathan Plaza Save 
Station when final Fantasy XIII was played using the PlayStation 3 System 
Software issued with the original Final Fantasy XIII game disk.

4. Currently, the repeatable fiend battle groups in the Edenhall area of 
Chapter 12 can be battled over and over if a return to Chapter 12 is made 
after the story-line exit for Chapter 12 has been accomplished. In games 
played under some earlier software versions this was not the case for story-
line exit from Chapter 12 saw no fiend battle groups present in the area upon 
a return.

5. A topic not addressed in any detail is the appearance of "small" 
differences in game play as the PlayStation 3 System Software has evolved 
since the original release of the Final Fantasy XIII game. Such changes are 
probably of no interest or impact to game play for the typical player. They 
may be recognized by those concerned with the minutiae of the game and/or 
those interested in achieving a precise characterization of game play timing 
details. It must be acknowledged that such exist but, for the purpose of this 
guide, it will only be said that, for the most part, such changes are of very 
little consequence to the Shroud appearance discussion as presented. Because 
of their existence, strictly speaking it is true that the content fine detail 
presented by this guide is only "completely" valid for the PlayStation 3 
System Software Versions used at the time of collection of the presented data.

6. There are Battle Records in several Roadmaps that show a Shroud type but 
have a "Data Record" field that indicates that no Shrouds were recovered by 
the data collection effort. As noted, this construction has been used to 
indicate battles in which the author "remembers" a Shroud type having appeared 
in prior games. It is possible that at least some of the "remembrances" are 
true and the current absences are due to Final Fantasy XIII game changes 
produced by "later" PlayStation 3 System Software upgrades.



[*I*]                  APPEARANCE PROBABILITIES APPENDIX

There is more information to be derived from the collected data than can be 
represented by the display of the Data Record information contained in the 
Chapter Roadmaps. Hypotheses as to the "meaning" of the data can be formulated 
and analysis techniques applied to test the usefulness of the hypotheses.

However, it is important to recognize that the hypotheses formed and the 
analysis techniques applied will reflect the interests and background of the 
analyst applying them. Thus any "inferences" made (such as those presented 
here) will, necessarily, reflect the "prejudices" of the analyst.

Thus, with respect to the text that follows, the reader should feel free to 
question the conclusions presented to form alternate opinions. However, the 
reader should also understand that the data presented are a complete and 
accurate record of the actual results obtained during game play. Question the 
"opinions" if you must, but do not question the usefulness of the data which 
are presented. They do represent a valid basis for accomplishing other desired 
analyses.

This appendix is presented to illustrate the type of analyses that can be used 
to assist justification of the Shroud appearances "Structure" hypothesis 
presented in the "Battle Spoils System Description" section of this FAQ. As it 
does so, some simple tools that may enable a player to better pursue Shroud 
collection objectives are described.

The appendix opens with discussion of a simple conceptual probability model 
that could have been used by the game design team to define the Shroud 
appearances mechanism in Final Fantasy XIII.

The appendix continues with presentation of example data analyses developed 
from investigation of the totality of the collected Shroud appearances data.  
The example analyses have been chosen to expose ideas as answers to questions 
of interest about how the Shroud delivery system operates.

The appendix concludes with a presentation of inferences about the actual in-
game Shroud appearances mechanism. The results are based upon comparative 
examination of Shroud occurrence predictions of the simple conceptual 
probability model and collected Shroud appearance data as represented by the 
Chapter Roadmap data records, the auxiliary data tables contained herein and 
the results presented by the data analysis discussion.

In the discussion, "occurrence" always refers to model-predicted quantities 
and "appearance" always refers quantities derived from observed data. 



[*I1*]                             The Model

It seems natural to think of Shroud collection attempts in terms of "Success" 
and "Failure" events. If a battle is fought and a Shroud appears as part of 
the battle spoils, a "Success" has occurred. If a battle is fought and no 
Shroud is received, the collection attempt has "Failed".

A simple conceptual model for this situation is one of a "coin flip" where 
"Success" is one side of the coin and "Failure" the other. In the application 
of the model discussed here, a single flip of the coin is equivalent to 
fighting a battle one time to attempt to obtain a Shroud. If probabilities are 
assigned to the Success and Failure events, classical techniques of 
mathematical statistics can be used to define probabilities for sets of 
possible outcomes for any series of coin flips (that is, for any series of 
Shroud collection attempts by fighting battles) as well as to predict values 
for various other related quantities of interest.

Review of the Shroud collection data of the Chapter Roadmaps shows that many 
different Shroud appearance values show up. The probability presentation will 
use a subset of the displayed set of values to define a set of per battle 
occurrence probabilities for use in the "Coin Flip" model.

Some displayed appearance values (particularly those of earlier Chapters) are 
"relatively high". Those will be represented by using the figures of 6/200, 
9/200 and 12/200. Corresponding per battle Shroud occurrence probabilities 
that will be used by the calculations are 0.0300, 0.0450 and 0.0600.

Other appearance values (particularly those of later Chapters) are "relatively 
low". To represent the "more common" values, 1/200, 2/200 and 3/200 will be 
used while 1/400 and 1/1000 will be used to represent the "rarer" (very low) 
values that appear. Corresponding per battle occurrence probabilities that 
will be used by the calculations are 0.0050, 0.0100, 0.0150, 0.0025, and 
0.0010.

Given that model probabilities have been used to describe the likelihood of 
receiving a Shroud as a battle spoil, it is also convenient to think of Shroud 
battle spoils outcomes in terms of "drop rates". For example, the value 1/200 
can be considered a probability of 0.0050 that, on a single "trial" (a single 
Shroud collection attempt made by fighting a battle), a Shroud will appear. 
The value 1/200 can also be considered as the rate of 0.5% at which Shrouds 
will appear as the battle is fought multiple times.

All three of these modes of expression will be used to describe the occurrence 
calculations assuming that the "Coin Flip" model description is accurate. 
("Drop rate" is not a term that is appropriate for use when considering actual 
Shroud source data collection results.)

Tables A, B and C have been prepared using this chosen set of values in 
calculations based upon certain mathematical rules of probability.

The entries of Table A show the chance of not receiving any Shroud when N 
battles are fought. For example, for a Shroud drop rate of 1%, the chance of 
fighting 50 battles and not receiving a Shroud is 60.50%.

The entries of Table B show the chance of receiving exactly N Shrouds when 100 
battles are fought. For example, for a Shroud drop rate of 3% the chance of 
receiving 2 Shrouds is 22.51%.

The entries of Table C show the chance of receiving exactly N Shrouds when 200 
battles are fought. For example, for a Shroud drop rate of 6% the chance of 
receiving 12 Shrouds is 11.80%.


        Table A - Probability of no Shrouds for various drop rate values
                  and a varying number of trials, N, from 1 to 1000
   
     |-----------------------------------------------------------------------|
     | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
|----|-----------------------------------------------------------------------|
|  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
|----|-----------------------------------------------------------------------|
|   1| 0.9990 | 0.9975 | 0.9950 | 0.9900 | 0.9850 | 0.9700 | 0.9550 | 0.9400 |
|----|.......................................................................|
|   5| 0.9950 | 0.9876 | 0.9752 | 0.9510 | 0.9272 | 0.8587 | 0.7944 | 0.7339 |
|----|.......................................................................|
|  10| 0.9900 | 0.9753 | 0.9511 | 0.9044 | 0.8597 | 0.7374 | 0.6310 | 0.5386 |
|----|.......................................................................|
|  25| 0.9753 | 0.9393 | 0.8822 | 0.7778 | 0.6853 | 0.4670 | 0.3163 | 0.2129 |
|----|.......................................................................|
|  50| 0.9512 | 0.8824 | 0.7783 | 0.6050 | 0.4697 | 0.2181 | 0.1000 | 0.0453 |
|----|.......................................................................|
| 100| 0.9048 | 0.7786 | 0.6058 | 0.3660 | 0.2206 | 0.0476 | 0.0100 | 0.0021 |
|----|.......................................................................|
| 200| 0.8186 | 0.6062 | 0.3670 | 0.1340 | 0.0487 | 0.0023 | 0.0001 | 0.0000 |
|----|.......................................................................|
| 300| 0.7407 | 0.4719 | 0.2223 | 0.0490 | 0.0107 | 0.0001 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 400| 0.6702 | 0.3674 | 0.1347 | 0.0180 | 0.0024 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 500| 0.6064 | 0.2861 | 0.0816 | 0.0024 | 0.0005 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 600| 0.5486 | 0.2227 | 0.0494 | 0.0009 | 0.0001 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 700| 0.4964 | 0.1734 | 0.0299 | 0.0003 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 800| 0.4491 | 0.1350 | 0.0181 | 0.0001 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
| 900| 0.4064 | 0.1051 | 0.0198 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
|1000| 0.3677 | 0.0821 | 0.0067 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|-----------------------------------------------------------------------------

   Table B - Probability of exactly N Shrouds for various drop rate values
             and 100 Shroud collection attempts

     |-----------------------------------------------------------------------|
     | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
|----|-----------------------------------------------------------------------|
|  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
|----|-----------------------------------------------------------------------|
|   0| 0.9048 | 0.7786 | 0.6058 | 0.3660 | 0.2206 | 0.0476 | 0.0100 | 0.0021 |
|----|.......................................................................|
|   1| 0.0906 | 0.1951 | 0.3044 | 0.3697 | 0.3360 | 0.1471 | 0.0472 | 0.0131 |
|----|.......................................................................|
|   2| 0.0045 | 0.0242 | 0.0757 | 0.1848 | 0.2532 | 0.2251 | 0.1100 | 0.0414 |
|----|.......................................................................|
|   3| 0.0001 | 0.0020 | 0.0124 | 0.0610 | 0.1260 | 0.2275 | 0.1693 | 0.0864 |
|----|.......................................................................|
|   4| 0.0000 | 0.0001 | 0.0015 | 0.0152 | 0.0465 | 0.1706 | 0.1935 | 0.1337 |
|----|.......................................................................|
|   5| 0.0000 | 0.0000 | 0.0002 | 0.0029 | 0.0136 | 0.1013 | 0.1750 | 0.1639 |
|----|.......................................................................|
|   6| 0.0000 | 0.0000 | 0.0000 | 0.0004 | 0.0033 | 0.0496 | 0.1306 | 0.1657 |
|----|.......................................................................|
|   7| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0206 | 0.0826 | 0.1420 |
|----|.......................................................................|
|   8| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0074 | 0.0453 | 0.1054 |
|----|.......................................................................|
|   9| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0023 | 0.0218 | 0.0687 |
|----|.......................................................................|
|  10| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0093 | 0.0399 |
|----|.......................................................................|
|  11| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0036 | 0.0209 |
|----|.......................................................................|
|  12| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0013 | 0.0099 |
|----|.......................................................................|
|  13| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0004 | 0.0043 |
|----|.......................................................................|
|  14| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0017 |
|----|.......................................................................|
|  15| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0006 |
|-----------------------------------------------------------------------------
|  16| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 |
|----|.......................................................................|
|  17| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 |
|----|.......................................................................|
|  18| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
|  19| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|----|.......................................................................|
|  20| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 |
|-----------------------------------------------------------------------------

   Table C - Probability of exactly N Shrouds for various drop rate values
             and 200 Shroud collection attempts

     |-----------------------------------------------------------------------|
     | Shroud drop rate value (Number of Shrouds/Standard Number of Trials)  |
|----|-----------------------------------------------------------------------|
|  N | 1/1000 |  1/400 |  1/200 |  2/200 |  3/200 |  6/200 |  9/200 | 12/200 |
|----|-----------------------------------------------------------------------|
|   0| 0.8186 | 0.6061 | 0.3670 | 0.1340 | 0.0487 | 0.0023 | 0.0001 | 0.0000 |
|----|.......................................................................|
|   1| 0.1639 | 0.3038 | 0.3688 | 0.2707 | 0.1482 | 0.0430 | 0.0009 | 0.0001 |
|----|.......................................................................|
|   2| 0.0163 | 0.0758 | 0.1844 | 0.2720 | 0.2246 | 0.0879 | 0.0044 | 0.0004 |
|----|.......................................................................|
|   3| 0.0011 | 0.0125 | 0.0611 | 0.1814 | 0.2257 | 0.1338 | 0.0138 | 0.0014 |
|----|.......................................................................|
|   4| 0.0001 | 0.0016 | 0.0151 | 0.0902 | 0.1693 | 0.1622 | 0.0319 | 0.0045 |
|----|.......................................................................|
|   5| 0.0000 | 0.0002 | 0.0030 | 0.0357 | 0.1011 | 0.1631 | 0.0590 | 0.0113 |
|----|.......................................................................|
|   6| 0.0000 | 0.0000 | 0.0005 | 0.0117 | 0.0500 | 0.1398 | 0.0904 | 0.0235 |
|----|.......................................................................|
|   7| 0.0000 | 0.0000 | 0.0001 | 0.0033 | 0.0211 | 0.1043 | 0.1180 | 0.0416 |
|----|.......................................................................|
|   8| 0.0000 | 0.0000 | 0.0000 | 0.0008 | 0.0078 | 0.0688 | 0.1341 | 0.0641 |
|----|.......................................................................|
|   9| 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0025 | 0.0407 | 0.1348 | 0.0873 |
|----|.......................................................................|
|  10| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0217 | 0.1213 | 0.1065 |
|----|.......................................................................|
|  11| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0002 | 0.0106 | 0.0988 | 0.1173 |
|----|.......................................................................|
|  12| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0047 | 0.0733 | 0.1180 |
|----|.......................................................................|
|  13| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0020 | 0.0499 | 0.1039 |
|----|.......................................................................|
|  14| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0007 | 0.0314 | 0.0928 |
|----|.......................................................................|
|  15| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0003 | 0.0184 | 0.0735 |
|-----------------------------------------------------------------------------
|  16| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0001 | 0.0100 | 0.0542 |
|----|.......................................................................|
|  17| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0051 | 0.0375 |
|----|.......................................................................|
|  18| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0025 | 0.0243 |
|----|.......................................................................|
|  19| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0011 | 0.0147 |
|----|.......................................................................|
|  20| 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0000 | 0.0005 | 0.0086 |
|-----------------------------------------------------------------------------



[*I2*]                    Roadmap Data Analysis Examples

Given adequate data, there are techniques based upon mathematical statistics 
that can be used to rather precisely characterize the features of the Final 
Fantasy XIII Shroud "spoils" appearances.

Consider the situation where the probability "rule" that governs the number of 
Shrouds that can be collected in 100 attempts of a particular battle is of 
interest. In all likelihood if the battle were completed in blocks of 100 
battles 1000 times, the relative frequencies of the number of Shrouds received 
per 100 battles would reflect the actual occurrence probability distribution 
used to produce outcomes by the game.

If, for example, zero Shrouds occurred 606 times, one Shroud 304 times, two 
shrouds 76 times, 3 Shrouds 12 times and 4 Shrouds 2 times, one could conclude 
from Table B that the underlying mechanism can realistically be modeled using 
a "Coin Flip" model with a "Success" probability of 0.005.

More generally, as is the case under consideration, the correspondence between 
collected data and theoretical construct will not be so obvious. In such cases 
there are various techniques offered by Mathematical Statistics to allow the 
investigator to reach useful conclusions as to the "precise meaning" of the 
collected data given an "adequate" data sample size. 

Unfortunately this guide does not contain adequate data to make such "precise" 
determinations. Given the limited data available, resort will be made to less 
formal analysis methods plus plausibility arguments to develop "informed 
opinions" as to the nature of Final Fantasy XIII Shroud occurrence mechanism.

The Data analysis discussion to follow will use the "Coin Flip" model as the 
reference probability structure to begin to assess the meaning of the results 
of the Shroud data collection effort shown by the Chapter Roadmaps. Although 
observed Shroud appearance may not be the same as actual in-game "success 
probability", of necessity the analysis that follows will rest upon the 
assumption that preliminary investigation starting with a presumption of 
equivalency is a reasonable approach.

To emphasize the distinction between "actual" and "model-based" Shroud 
quantities, use of the term "Shroud appearances" will be restricted in address 
to designate information derived from collected data records. "Shroud 
occurrences" will be used to describe expected numbers of observed Shrouds 
calculated using the "Coin Flip" model scenario.

[*I21*] EXAMPLE 1 - A Single Source Characterization Method

The initial part of this discussion makes use of data collected on a Shroud 
source not shown in the Chapter 11 Roadmap display.

As part of the Shroud appearance data collection effort, a certain Chapter 11 
repeatable battle was completed in 100-battle increments for a total of 2500 
repetitions. Shroud appearance totals were recorded for each of the twenty-
five 100-battle increments.

For the twenty-five 100 battle increments a total of thirteen Shrouds were 
collected. The Shroud appearance total was zero for sixteen increments, one 
for six increments, two for two increments and three for one increment.

Dividing each of the totals by twenty-five yields a realized Shroud appearance 
"value" of 0.52/100 battles and produces a "relative frequency of recorded 
Shroud appearances for 100 completed battles statement" as 0.6400, 0.2400, 
0.0800 and 0.0400 for, respectively, zero, one, two and three Shrouds per 100 
battles fought.

Comparison of the realized relative frequencies with the information display 
of Table B suggests that postulating an occurrence probability "rule" based 
upon a "coin flip" with a "success probability" of around 1/200 as a candidate 
explanation for the Shroud appearance results may define a useful 
approximation of the actual occurrence probability mechanism for this battle.

The fact that the realized Shroud appearance "value" matches this hypothesis 
reinforces the feeling of potential usefulness of this approximation.

Although the single source entries of the Chapter Roadmaps define a smaller 
sample size than that available for the just concluded example, a standard 
number of battles of 100 or 200 trials do define an average Shroud appearance 
"value" of sorts.

If one is willing to assume that a "coin flip" probability rule applies to the 
single source under consideration, the Chapter Roadmap average Shroud 
appearance "value" can be used to enter the probability tables to make an 
estimate of the number of Shrouds that can "reasonably" be expected to appear 
and the number of battles that must be fought before a Shroud does appear.

[*I22*] EXAMPLE 2 - A Data Set Combination Approach

Consider the Shroud appearance data presented for Chapter 10. Collection was 
made across all battles in the Chapter twice as a means of assessing the 
variability that might be expected for individual battle results.

As it happened, the first and second collections "passes" were made using 
different PlayStation 3 hardware and software configurations. This raises the 
"secondary" question as to whether the configuration change has introduced a 
second source of variability into the data collection results.

With this possibility in mind, consider the data "pairs" presented for Chapter 
10. The tabulation seems to show that most are composed of two "reasonably 
close" numbers. This conclusion rests upon the fact that most of the 
individual values are in the 1/200 - 4/200 Shroud appearance value range and, 
assuming the proposed simple model applies, Table C entries suggest that a 
difference of three to five for any such occurrence values is not unusual. 
Thus, unless some exceptional situation can be identified, the conclusion that 
no Shroud source characteristics alterations have occurred seems valid.

There are pairs that show what might be considered to be an "exceptional" 
difference. For example, there is a 1x Pulsework Knight record that exhibits 
Shroud appearance values of 4/200 and 1/493 and a 1x Berserker record that 
presents Shroud appearance values of 2/200 and 1/422. Examination of the 
Berserker record will be undertaken as representative of the logic needed to 
reach a conclusion on Shroud source characteristics for this class of pairs.

The Berserker of interest is one member of a collocated pair; each member 
presenting a separate battle opportunity in the Hibernatorium area of the 
Fifth Ark. To assist the examination, a third data pair was generated for the 
collocated pair of Berserkers. Also, the pair of Berserkers was made a part of 
the investigation of the impact of battle victory quality on Shroud 
appearances. Thus consider the following data as input into the decision-
making process.

     Berserker 1: Appearance values   1/200   2/200   1/200    12 Shrouds

     Berserker 2: Appearance values   2/200   1/422   1/200    16 Shrouds

For Berserker 1, the average number of Shroud appearances is 1.3/200. For 
Berserker 2, the average number of Shroud appearances is 1.0/200. (Not a large 
difference.) Additionally, the number of Shrouds collected for each in the 
independent battle quality impact investigation is, given the observed 
variability in the Chapter 11 Shroud appearance data, approximately equal.

Could the Shroud occurrence mechanism for both of these Berserkers be the 
same?

The probabilities shown for a 1/200 Shroud occurrence rate in Table C provides 
a first clue. Zero, one and two Shrouds in 200 battles are the most probable 
outcomes. Entering Table A with a presumed Shroud occurrence rate of 1/200 
shows that there is 13.5% chance that no Shrouds will be seen in 400 battle 
completions.

Therefore, it seems not unreasonable to conclude that Shroud appearances for 
both Berserkers could be, at least to a first approximation, set by an 
underlying "coin flip" Shroud occurrence mechanism with "Success Probability" 
of somewhere around 1/200.

The recorded "suspect" data pair is not too "exceptional" and the conclusion 
remains that, for Chapter 10, no significant alteration in Shroud appearances 
for the listed verified Shroud sources have occurred as PlayStation 3 System 
Software updates have been implemented.

The two separate samples covering all verified Chapter 10 Shroud sources can 
be considered to be a single large one.

More generally, data set combination can be considered whenever "separate" 
sets of data that appear in the Chapter Roadmap data display seem similar. The 
data sets presented by the Chapter 5 and Chapter 8 Roadmaps for example. 
Selected elements of the data sets presented by the first two action segments 
of the Chapter 4 Roadmap are another example. 

Use of a combined data set can enable the Shroud collector to make "better" 
estimates of what is to be expected from a multi-battle replay of any member 
of the data set.

[*I23*] EXAMPLE 3 - Shroud Group Appearance Variation Examination

Examination of groups of Roadmap Shroud sources defined by an appearance of 
similar characteristics can be of benefit to the Shroud Collector.

Consider the Shroud source group defined by the Chapter 2 Roadmap display for 
the initial story line action sequence that takes place in "The Ambulatory".

There are seven sources showing a range of Shroud appearances between 11 and 
15 for the standard 100 battles. The average number of Shroud appearances is 
12.3.

The "relatively high" average number of Shroud appearances is not covered by 
the model probability table entries, but expected Shroud appearances can still 
be estimated. Given the "tight" Shroud appearance numbers grouping displayed, 
one can be fairly certain that 100 five-star victory quality battles against 
the cited sources will produce between 11 and 15 Shrouds. Additionally, given 
the relative frequencies seen for the various numbers of appearances, a "most" 
likely outcome will be 12 Shrouds plus or minus one Shroud. There is an 
"outside" chance of a greater (or lesser) number of Shrouds being received.

Next consider the Shroud Source group defined by the initial story-line action 
segment of Chapter 7. There are five sources. Four of the five show a range of 
Shroud appearances between 6 and 8. The fifth source displays a Shroud 
appearance realization of 3.

It seems reasonable to conclude that the members of the four-element Shroud 
source set are governed by one probability rule and the single Shroud source 
by a second probability rule.

For members of the four element set, it is suggested that a 200 five-star 
battle collection attempt will likely produce seven plus or minus one Shroud 
appearances. Given the tight grouping of the recorded appearances for this 
group and the probability entries for 6/200 and 9/200 of Table C, it seems 
possible that a "Coin Flip" model estimate is not appropriate here.

Predicting a result for the remaining source can be attempted using two 
different lines of reasoning. One can assume that the appearance variability 
for this source is represented by the variability shown by its "neighboring" 
sources. This leads to an estimate of three plus or minus one Shroud as the 
probable outcome of a 100 battle Shroud collection attempt. The alternate is 
to enter Table C assuming an occurrence value of 3/200. Now the possible 
Shroud appearance outcomes range from zero to seven with probabilities as 
shown in the Table.

In either case, pursuit of this source seems a less desirable alternative to 
attempting collection from the other sources of the five element set.

Finally, return to a consideration of the Shroud appearance data presented for 
Chapter 10. Since collection was accomplished twice for all battles in the 
Chapter, the observation pairs can be used as a means of assessing the 
variability that might be expected for individual battle results.

If the pair-wise differences are examined over the Shroud sources in Chapter 
10, one finds a range of variation of -5 to +4 (based upon subtracting the 
recorded appearance from the 200 five-star battle second collection attempt 
from the first). The magnitude of this variation seems a little wide to be of 
great use in making collection attempt predictions so another method will be 
applied to attempt to compensate.

For the combined 98 data points of the Chapter 10 tabulation, 244 Shrouds were 
collected. Adding the two additional data points generated in the Berserker 
equivalence investigation, produces the result of 246 collected Shrouds for 
100 Chapter 10 200-battle data points and an average Shroud appearance 
estimate of 2.46 per 200 battles.

The addition of the final two data points will be valid under the assumption 
that all Chapter 10 data point Shroud appearances are governed by the same 
"probability rule". That is the same assumption that must be made to make use 
of the information contained in Table C in this examination of the Chapter 10 
Shroud collection variability results.

Table C contains entries that display the range of Shroud occurrences for 
"Success probability" values of 2/200 and 3/200. The average Shroud appearance 
for Chapter 10 lies between those two values.

Rather than calculate and present the expected Shroud occurrences for a 
2.5/200 value, it is noted that, for both tabulated values, the expected range 
of Shroud occurrences is from 0 to 7 Shrouds per 200 battles; exactly the 
range displayed by the data collected for Chapter 10.

Once again, as a first, rough approximation; the variation seen in the 
collected data is reasonably well represented by the theoretical values 
presented by making use of carefully-selected "Coin Flip" model results.

The second approach has provided a reduction in the expected "Chapter-level" 
Shroud appearance variation from about plus or minus 5 to plus or minus 3. If 
a Chapter-level evaluation is all that is desired, one can end the Chapter 10 
Shroud sources examination here. If a more precise evaluation of individual 
sources is the goal, the techniques exposed in the prior example situations 
for Chapter 2 and Chapter 7 can be applied to advantage.

[*I24*] EXAMPLE 4 - Appearances Characterization using Averages

Consider collected Shroud appearance data for the "relatively-well-behaved" 
Chapter 6. (Your author chooses to call Chapter 6 "relatively-well-behaved" 
as: every potential Shroud source has been verified as an active source; the 
story-line pathway defines a single area what allows complete access to all 
sources throughout the story line action; and the realized Shroud appearances 
do not show sequenced "sets" of data values that are obviously of a different 
character than other sequenced "sets" of data values.)

The data collection effort produced 149 Aegisol Shrouds from 26 sources, 64 
Deceptisol Shrouds from 10 sources and 71 Fortisol Shrouds from 11 sources; a 
total of 284 Shrouds from 47 sources.

At the Chapter 6 level, this converts to an Aegisol Shroud appearance value of 
5.7/200, a Deceptisol Shroud appearance value of 6.4/200 and a Fortisol Shroud 
appearance value of 6.4/200. For the Chapter the overall Shroud appearance 
value was 6.0/200.

Given the "closeness" of the different Shroud appearance value "averages" and 
the "small" number of observations taken to represent this "large" Chapter, it 
seems natural to wonder if a single Shroud appearance mechanism might apply to 
all of the individual battle encounters of the Chapter.

To evaluate this hypothesis consider the information display of the table. The 
third row of figures was obtained by multiplying the corresponding Table C 
entries for a 6/200 occurrence value by 47 and rounding to the nearest whole 
number.


    Shroud
  Occurrence    00   01   02   03   04   05   06   07   08   09   10   11   12
Possibilities

 Chapter 6
   Shroud        0    0    6    2    6    7    6    8    3    3    4    0    2
Appearances

   6/200
   Shroud        0    2    4    6    8    8    7    5    3    2    1    1    0
Occurrences


That there are differences between appearances and occurrences is to be 
expected. It is the cumulative impact of the differences that must be 
evaluated to determine if the 6/200 probability rule is a "reasonable" 
representation of the Shroud source characteristics for Chapter 6. There are 
statistical methods to help make that determination which are not a topic for 
presentation in this FAQ. Here it is merely observed that, although the 6/200 
rule "shows" promise (The range of possible values is correct and there is, to 
some degree a "match" between observations and theory under that rule), the 
correspondence dos not seem "good enough" to adopt the 6/200 rule as the 
Shroud appearance rule for all of the Shroud sources in Chapter 6.

So, where to go from here? There are two options that spring to mind.

1. One could attempt to find a "decomposition" probability rule that produced 
a better match to the recorded observations. There are many such probability 
rules that could be evaluated for applicability. For example, if one chose to 
investigate a rule composed of one-third sources having a 3/200 rule, one-
third sources having a 6/200 rule and one third sources having a 9/200 rule, 
the average occurrence value would, once again be 6 and the projected range of 
values would cover the range of observed values.

2. One could gather additional Shroud appearance data to see if a better match 
between observation and theory results. How much data to gather is an issue 
that must be addressed. Presumably the minimum data gathering effort would be 
to "redo" the entire Chapter so that full source representation is preserved.

Implementing either of these two options would be contrary to the intent of 
this Appendix which is to arrive at decisions based upon the available data. 
The choice here is to exercise a third option; make use of the data gathered 
for Chapter 10 and extrapolate those results back to reconsider Chapter 6.

The "expanded" Chapter 10 data collection effort produced 108 Aegisol Shrouds 
from 50 sources, 70 Deceptisol Shrouds from 24 sources and 71 Fortisol Shrouds 
from 26 sources; a total of 249 Shrouds from 100 "sources" (two times 49 plus 
two Berserker Aegisol sources).

For Chapter 10, this converts to an Aegisol Shroud appearance value of 2.2/200, 
a Deceptisol Shroud appearance value of 2.9/200 and a Fortisol Shroud 
appearance value of 2.7/200; the overall Shroud appearance value was about 
2.5/200.

Consider therefore the following information display. Since 100 collected 
observations are being used in the calculations, recorded Shroud appearances 
are easily converted to relative frequencies; those presented as line two of 
the display. The third line of the display was generated by calculating 
occurrence probabilities using a 2.5/200 probability rule.

    Shroud
  Occurrence     0       1       2       3       4       5      6         7
Possibilities

 Chapter 10
  Relative    0.0700  0.2300  0.2200  0.2400  0.1600  0.0300  0.0400   0.0100
Frequencies

   2.5/200
  Occurrence  0.0808  0.2046  0.2576  0.2152  0.1342  0.0666  0.0274   0.0096
Probabilities


There are differences across the board but the "shape" of the Relative 
Frequency figures and the "shape" of the Occurrence Probability distribution 
are similar. It appears that the probability correspondence is good and that 
the 2.5/200 probability rule could be used as a first order concept to gain 
insight into source characteristics for Chapter 10 Shroud sources.

Observe that the analysis does not support a conclusion that the 2.5/200 
probability rule is the underlying probability mechanism implemented by the 
game designers for Chapter 10. Alternate explanations certainly exist. For 
example, based on the derived Shroud appearance values, one could proceed 
using an Aegisol Rule of 2.0/200, a Deceptisol Rule of 3.0/200 and a Fortisol 
Rule of 2.5/200.

To conclude, it is observed that with respect to Chapter 6 three thoughts seem 
to present themselves. First, collecting additional data may not completely 
resolve the ambiguity with respect to the applicability of the 6.0/200 rule 
but confidence in the applicability of that rule may increase. Second, in all 
likelihood at least part of the ambiguity arises from the fact that not all 
Shroud sources in any given Chapter have the same underlying probability rule 
description. Third, if desired, one can safely apply a simple, rough-estimate 
probability rule such as 6.0/200 to develop an idea of what Shroud appearance 
behavior might be expected from Chapter 6 Shroud sources.

[*I25*] EXAMPLE 5 - Shroud Group Examination

Refer to the graphic display of the observed frequencies of the various 
numbers of Shrouds collected in the standard 100-trial collection attempts for 
the identified Shroud sources of the Chapter 4 Roadmap.

                                        10
                                        FF   9
                                        FF  FF
                                        FF  FF
                         6   6          FF  FF   6   6
                        AA  FF          FF  FF  AA  DD
                        AA  DD          FF  DD  AA  DD
                        AA  DD          DD  AA  AA  DD
                     2  AA  DD   2   2  DD  AA  AA  AA
                    FF  AA  AA  FF  DD  AA  AA  AA  AA       1   1
              __ 0__AA__AA__AA__AA__DD__AA__AA__AA__AA__ 0__AA__AA__
                00  01  02  03  04  05  06  07  08  09  10  11  12

Aegisol, Deceptisol and Fortisol responses are indicated separately in the 
graphic. The total number of observations recorded for each accumulation 
number is indicated as the "height" figure located above the "bar" covering 
the accumulation number.

Considering the total display as a unit, it appears that there may be at least 
two separate groups of responses contained within the overall data group. 
There may be one set of observations that cover the one Shroud to four Shroud 
response interval and a second set that covers the five Shroud to nine Shroud 
response interval. Observations at eleven and twelve may also be a part of the 
second group or may define an isolated, third group.

If one chooses to examine the response groupings for the three individual 
Shroud types, separate groups for Aegisol Shrouds appear definite. Fortisol 
may also be represented by a low value group and a high value group. What is 
going on with the Deceptisol sources seems less transparent. Certainly a 
probability rule described by equal probabilities of occurrence for all Shroud 
appearance numbers from three to nine would be a candidate for the description 
of the Shroud source characteristic of the Deceptisol Shroud source group.

To attempt a characterization of the two major groups, first enter Table B to 
search for a probability rule that seems to match the structure of the first 
group. In the one-to-four group, sixteen observations have been recorded. If 
one converts the observed number of Shrouds across the group into a statement 
of relative frequencies the result is: one Shroud - 0.125; two Shrouds - 
0.375; three Shrouds - 0.375 and four Shrouds - 0.125. The closest probability 
match in the table appears to be the 6/200 column for numeric values one 
through four. There seems to be some chance that a 3/100 probability rule 
could be used to approximate the Shroud appearances display for this group.

Next consider the five to nine group in the same manner. For the 33 
observations of this group the relative frequencies displayed are: five 
Shrouds - 0.0606; six Shrouds - 0.3030; seven Shrouds - 0.2728; eight Shrouds 
0.1818; and nine Shrouds - 0.1818. In this case, if a match exists it must be 
off the table since a push toward the observed 0.0606 relative frequency of 
five Shrouds is required. As the average number of Shrouds received in the 
five to nine categories for the standard 100 battles is 7.1, it may be that a 
14/200 probability rule could be tried as an explanation for the Shroud 
appearances display for this group.

The conclusion is that a person may be able to gain additional insights into 
Chapter Shroud source Shroud delivery characteristics through consideration of 
a graphical display of all of the observed responses of the Chapter Roadmap.

[*I26*] EXAMPLE 6 - Synthetic Variance

When investigating Shroud sources as candidates for Shroud collection action, 
one wishes to choose the "best" candidate available for use as the target 
source. One piece of information useful the selection process is the 
identification of sources that display a relatively large number of collected 
Shrouds in its Chapter Roadmap. A second piece of information useful in source 
selection is the estimated range for the anticipated number of Shrouds to be 
received from a source.

The "proper" way of obtaining an estimate of expected range would be to pick a 
standard number of battles and, multiple times, collect Shrouds from the 
source. Doing so would defeat the purpose of the original source selection 
process; namely to use the available information to avoid extensive data 
collection in the selection of a target Shroud collection resource.

Fortunately, there are at least three other ways of estimating the expected 
range of responses. This guide calls those "Synthetic Variance" methods.

The first approach is to assume some simple probability rule describes the 
Shroud delivery feature for the subject source. A part of that rule will be a 
range of values addressed under that rule. That range will be the estimated 
range for the source. The "Coin Flip"-model-produced range based upon use of 
the observed number of Shrouds collected for each source as displayed in the 
Chapter Roadmaps and used as the probability of "success" is an example.

The second approach is to consider the position of the source under 
investigation relative to its "neighboring" sources. If it seems to be a 
member of a group of similar sources, the range of the number of Shrouds 
collected for all group members can be used as the required estimate. For 
example, if one is in Chapter 4 and looking for Fortisol Shrouds, the "bar 
chart" graphic display of Example 5 suggests that sources with recorded values 
of six or seven are the best possible choice with a high expectation that a 
100-battle collection attempt will produce five or six Shrouds. Of course the 
graphic also suggests that there is a possibility of some other, lower value 
being the result as well.

The third approach makes use of information that was recorded during Chapter 
Roadmap data collection but that has not been included in this guide. It may 
be particularly useful for isolated sources and is addressed here for the sake 
of completeness.

Consider the isolated Aegisol source within Chapter 9 that produced eight 
Shrouds as the result of its 200-trial Shroud collection attempt. The data 
record for this source includes the sequenced set of trial numbers that 
produced Shrouds as:

                  Successes: 1, 12, 29, 38, 49, 126, 141, 157

Suppose a decision is made to attempt to collect an Aegisol Shroud from this 
source by making 25 collection attempts.

To estimate the likelihood of success, first consider the recorded sequence of 
200 battles to be a sequential set of eight blocks of 25 trials. Next, use the 
recorded success sequence to assign the recovered Shrouds to the eight blocks. 
Collect the result as a tabulation of eight observations of the number of 
Shrouds that might occur in a 25-trial collection attempt. A range of expected 
Shroud values and a "synthetic" probability rule will result that can be used 
to estimate success of the proposed Shroud collection action. (For the example 
the results are: no Shrouds - 0.500; one Shroud - 0.125; two Shrouds - 0.250; 
and, three Shrouds - 0.125.) 


[*I3*]                              Inferences

Potentially useful Shroud source assessment ideas implied by the presented 
analysis are submitted for Shroud collector consideration for use in the 
development of a Shroud collection approach.

1. The simple "Coin Flip" model with "Success" equated to "A Shroud is 
   received as an after battle spoil" and "Failure" equated to "No Shroud is 
   received as an after battle spoil" is a "reasonable" first-order model of 
   the Shroud occurrence "Probability Rule" implemented by the Final Fantasy 
   XIII design Team for at least some individual battles.

This inference has a benefit for the typical player desiring to collect 
Shrouds. A player can quickly reference the three probability tables contained 
in the model description to assess the Shroud appearance potential of a battle 
before it is attempted. For example, if a battle fought 200 times is shown to 
have produced 5 Shrouds in a Chapter Roadmap, one could enter Table C to use 
the 6/200 column to determine approximate likelihoods of receiving various 
numbers of Shrouds if the battle were re accomplished 200 times. From Table A, 
one could conclude that there is about a 50% chance that 25 or more repeats of 
the battle under consideration will have to be completed before a Shroud is 
received.

2. Typically, not all battles in a Chapter or within a selected set of battles 
   drawn from a Chapter need be governed by the same Shroud occurrence "Coin 
   Flip" probability rule. This is suggested by the fact that average 
   characteristics for distinct sets of battles drawn from a single chapter 
   show different values. This seems an obvious conclusion to reach when, for 
   example, the realized Shroud appearance numbers across Chapter 4 sources 
   are assessed for consistency with a single "Coin Flip" Shroud occurrence 
   probability rule applied to all sources.

This inference implies that it may be of advantage to a Shroud collector to 
use the Chapter Roadmap data to scan the Shroud appearance results for the 
available sources to identify those sources which appear to offer the best 
promise of producing the Shroud of interest in the most efficient manner.

3. It is possible to use Shroud appearance averages to gain useful insight 
   into expected Shroud appearance results for individual battles. Each 
   individual battle of interest should be part of the group of Shroud sources 
   defined by their similar characteristics used to determine the average.

This inference is of value to the Shroud collector in that the averaging 
process will filter out some of the variability seen in individual battle 
results while establishing a reference Shroud appearance value that can be 
used to enter the probability tables of the "Coin Flip" model presentation. 
The likelihood of receiving at least the desired number of Shrouds in a 
standard number of battles can be estimated. The tables will also provide an 
indication of the range of Shroud appearance values (variability) to be 
expected as Shroud collection is attempted. The results of this "rule of 
thumb" investigation may not be the most accurate estimate to ever have been 
created but using it may have advantage over blindly moving forward and hoping 
that good things will happen.

4. It seems likely that the "Coin Flip" model does not provide an adequate 
   basis for complete explanation for the collected Shroud appearances data.

For one thing, data analysis routinely seems to show that higher-level Shroud 
appearance number responses are over represented relative to the number of 
responses that would be expected if the "Coin Flip" model were accurate. For 
another thing, there are Chapter data sets that show a marked "excess" of 
certain Shroud appearance numbers relative to those that would reasonably be 
expected if the "Coin Flip" model were the underlying probability rule 
determining Shroud appearances. Moreover, detailed analysis of Chapter data 
sets suggest that probability rules other than those of the "Coin Flip" model 
likely come into play. And finally, the thought arises that the Final Fantasy 
XIII game designers would probably follow tradition and not implement a single, 
simple probability mechanism for all Shroud sources in the game.

The Shroud collector is advised to expect the unexpected. Shroud appearances, 
at best, will only follow the "rules" presented here in a general way.



[*J*]                     ACQUISITIONS INDEX APPENDIX

This appendix lists the treasure sphere contents and other "prizes" that can 
be obtained while playing Final Fantasy XIII. The list is organized by 
sections whose titles reflect the order of appearance of the corresponding 
titles displayed in the "Inventory" category of the Final Fantasy XIII Main 
Menu.

Within each section, the presentation is organized by alphabetical order of 
the individual entries.

Where possible, each entry is keyed back to the Roadmaps by indicating the 
Chapter in which the object of interest is acquired. Where multiple objects of 
the same type are found at a single Roadmap location, the number of objects is 
indicated by a number in parenthesis that appears after the object title. When 
multiple objects of the same type appear at different Roadmap locations, the 
object title is repeated.

As noted in the respective section descriptions, certain "prizes" of "special" 
interest which do not key back to the Chapter Roadmaps are also included in 
the lists.

For twelve of the thirteen Chapters of the game, a detailed description of the 
location for objects other than "special" ones can be found in this document 
by review of the corresponding Chapter Roadmap presentation. For Chapter 11, 
the companion FAQ, "Gran Pulse Treasure Guide", should be consulted for object 
location details.


[*J1*]                                GIL

This list presents Gil amounts to be found in chapter treasure spheres.

   30 Gil - Chapter 3
   50 Gil - Chapter 1
   50 Gil - Chapter 1
   50 Gil - Chapter 3
   50 Gil - Chapter 3
  100 Gil - Chapter 1
  100 Gil - Chapter 2
  100 Gil or 300 Gil - Chapter 4
  200 Gil - Chapter 3
  240 Gil - Chapter 3
  300 Gil - Chapter 4
  300 Gil - Chapter 9
  300 Gil or 100 Gil - Chapter 4
  600 Gil - Chapter 3
  600 Gil - Chapter 10
 1500 Gil - Chapter 5
 1827 Gil - Chapter 11
 2000 Gil - Chapter 7
 2615 Gil - Chapter 11
 3600 Gil - Chapter 9
 4721 Gil - Chapter 11
 9240 Gil - Chapter 12
15000 Gil - Chapter 12


[*J2*]                               ITEMS

This list presents Items to be found in Chapter treasure spheres, items 
received as battle spoils for particular battles as noted in the Chapter 
Roadmaps or items gained by other "special" means as part of normal game play.

Aegisol (2) - Chapter 13
Antidote (3) - Chapter 5
Antidote (4) - Chapter 5
Antidote (6) - Chapter 5
Deceptisol - Chapter 7
Deceptisol (10) - Chapter 11 (Bhakti)
Elixir - Chapter 13
Ethersol - Chapter 5
Ethersol - Chapter 7
Ethersol - Chapter 9
Ethersol - Chapter 10
Ethersol - Chapter 11
Ethersol - Chapter 11
Ethersol - Chapter 12
Ethersol - Chapter 13
Fortisol - Chapter 2
Fortisol - Chapter 4
Fortisol - Chapter 7
Librascope - Chapter 3
Librascope - Chapter 4
Librascope - Chapter 4
Librascope - Chapter 4
Librascope - Chapter 6
Librascope - Chapter 7
Librascope - Chapter 9
Librascope - Chapter 11
Librascope - Chapter 11
Librascope - Chapter 12
Librascope - Chapter 13
Librascope (2) - Chapter 3
Librascope (5) - Chapter 11
Phoenix Down - Chapter 2
Phoenix Down - Chapter 3
Phoenix Down - Chapter 3
Phoenix Down - Chapter 4
Phoenix Down - Chapter 4
Phoenix Down - Chapter 4
Phoenix Down - Chapter 4
Phoenix Down - Chapter 7
Phoenix Down - Chapter 7
Phoenix Down - Chapter 8
Phoenix Down - Chapter 9
Potion - Chapter 1
Potion - Chapter 1
Potion (2) - Chapter 1
Potion (2) - Chapter 2
Potion (2) - Chapter 2
Potion (3) - Chapter 3
Potion (4) - Chapter 2
Potion (5) - Chapter 1
Potion (5) - Chapter 2
Potion (6) - Chapter 1
Potion (10) - Chapter 1


[*J3*]                              WEAPONS

This list indexes the weapons obtained at character initialization, to be 
found in Chapter treasure spheres or which can be acquired by "special" means.

Airwing - Chapter 1
Aldebarans (R) - Chapter 11 (Mission 48)
Alicanto - Chapter 10
Antares Deluxes - Chapter 12
Axis Blade - Chapter 7
Belladonna Wand - Chapter 6
Binding Rod - Chapter 2
Bladed Lance - Chapter 7
Blazefire Saber - Chapter 1
Daneb Duellers - Chapter 3
Dragoon Lance (R) - Chapter 11 (Mission 46)
Edged Carbine - Chapter 5
Feymark - Chapter 10
Gae Bolg - Chapter 7
Gladius - Chapter 2
Hauteclaire - Chapter 11
Hawkeye - Chapter 5
Healer's Staff - Chapter 8
Heavenly Axis - Chapter 11
Lifesaber - Chapter 9
Lionheart - Chapter 12
Malphas (R) - Chapter 11 (Mission 47)
Mistilteinn - Chapter 12
Ninurta - Chapter 4
Organyx (R) - Chapter 11 (Mission 49)
Otshirvani - Chapter 12
Paladin - Chapter 7
Pandoran Spear - Chapter 9
Partisan - Chapter 11
Pearlwing Staff - Chapter 3
Pleiades High Powers - Chapter 11
Power Circle - Chapter 1
Procyons - Chapter 6
Punisher - Chapter 12
Rebel Heart - Chapter 12
Rigels - Chapter 10
Rod of Thorns - Chapter 11
Sacrificial Circle (R) - Chapter 11 (Mission 50)
Shamanic Spear - Chapter 13
Simurgh - Chapter 11
Spica Defenders - Chapter 8
Taming Pole - Chapter 11
Tiger Claw (R) - Chapter 11 (Mission 45)
Umbra - Chapter 9
Unsetting Sun - Chapter 11
Vega 42s - Chapter 1
Vidofnir - Chapter 7
Wild Bear - Chapter 1


[*J4*]                            ACCESSORIES

This list shows accessories available as: (1) Chapter Roadmap treasure sphere 
contents, (2) spoils of battle as shown in Chapter Roadmaps, and (3) other 
game play sources. Where an accessory can be acquired as a battle spoil from a 
repeatable battle, the designator (R) has been used to show that, potentially, 
an unlimited number of that accessory can be collected if desired.

Adamant Bangle - Chapter 13
Aqua Ring - Chapter 6
Aqua Ring - Chapter 7
Aquabane Broach - Chapter 11
Auric Amulet - Chapter 4
Auric Amulet - Chapter 10
Battle Talisman (R) - Chapter 11 (Attacus)
Black Belt - Chapter 4
Black Belt - Chapter 7
Black Belt (R) - Chapter 11 (Geiseric)
Blaze Ring - Chapter 11 (Mission 27)
Blaze Ring - Chapter 11 (Mission 53)
Blaze Ring (2) - Chapter 12
Blessed Talisman - Chapter 9
Brawler's Wristband - Chapter 7
Brawler's Wristband (R) - Chapter 11 (Geiseric)
Champion's Badge - Chapter 12
Cherub's Crown - Chapter 13
Clay Ring - Chapter 11
Clay Ring - Chapter 11
Collector Catalog - Chapter 11
Collector Catalog - Chapter 11
Collector Catalog - Chapter 11 (Mission 8)
Diamond Bangle - Chapter 11 (Mission 26)
Diamond Bangle - Chapter 11 (Mission 38)
Doctor's Code - Chapter 2
Doctor's Code - Chapter 6
Doctor's Code - Chapter 11 (Mission 41)
Earth Charm - Chapter 11
Ember Ring - Chapter 4
Ember Ring - Chapter 4
Ember Ring - Chapter 9
Energy Sash - Chapter 11 (Mission 1)
Energy Sash - Chapter 11 (Mission 59)
Entite Ring - Chapter 9
Entite Ring - Chapter 11 (Chocobo Dig)
Fire Charm - Chapter 11
Flamebane Broach - Chapter 11
Frost Ring (2) - Chapter 11 (Mission 11)
Frostbane Broach (2) - Chapter 11
Fulmen Ring - Chapter 6
Fulmen Ring - Chapter 11 (Mission 6)
Gale Ring - Chapter 11
Gale Ring - Chapter 11 (Mission 52)
Gale Ring - Chapter 13
General's Belt - Chapter 11 (Mission 44)
Genji Glove - Chapter 11 (Mission 51)
Genji Glove - Chapter 11 (Mission 62)
Genji Glove - Chapter 11 (Mission 63)
Giant's Glove - Chapter 11 (Mission 28)
Glass Buckle - Chapter 11 (Mission 32)
Glass Orb - Chapter 11
Glass Orb (2) - Chapter 11
Gold Bangle - Chapter 9
Gold Watch - Chapter 11 (Mission 64)
Growth Egg - Chapter 11 (Mission 55)
Guardian Amulet - Chapter 7
Guardian Amulet - Chapter 8
Hermes Sandals - Chapter 11 (Mission 34)
Hero's Armlet - Chapter 10
Hunter's Friend - Chapter 11 (Mission 45)
Ice Charm - Chapter 11
Ice Charm - Chapter 11
Imperial Armlet - Chapter 13
Iron Bangle - Chapter 1
Iron Bangle - Chapter 1
Iron Bangle - Chapter 2
Lightning Charm - Chapter 11
Magician's Mark - Chapter 3
Metal Armband - Chapter 4
Metal Armband - Chapter 6
Metal Armband - Chapter 10
Metal Armband (2) - Chapter 11
Metal Armband (2) - Chapter 11
Mythril Bangle - Chapter 11
Nimbletoe Boots (R) - Chapter 11 (Edimmu)
Nimbletoe Boots (R) - Chapter 11 (Penanggalan)
Pain Dampener - Chapter 9
Pain Dampener - Chapter 9
Pearl Necklace - Chapter 11 (Mission 4)
Platinum Bangle - Chapter 11
Platinum Bangle - Chapter 11
Platinum Bangle - Chapter 11 (Mission 3)
Platinum Bangle (2) - Chapter 11
Power Glove - Chapter 12
Power Wristband - Chapter 2
Rainbow Anklet - Chapter 10
Rainbow Anklet - Chapter 11
Rainbow Anklet (2) - Chapter 11
Ribbon - Chapter 11 (Chocobo Dig)
Ribbon (R) - Chapter 11 (Flowering Cactuar)
Ribbon (R) - Chapter 11 (Vercingetorix)
Riptide Ring - Chapter 6
Riptide Ring - Chapter 11
Royal Armlet - Chapter 9
Royal Armlet - Chapter 11 (Mission 12)
Royal Armlet - Chapter 11 (Mission 61)
Royal Armlet - Chapter 12
Rune Bracelet (2) - Chapter 9
Rune Bracelet - Chapter 11
Rune Bracelet - Chapter 11
Rune Bracelet (R) - Chapter 11 (Raktavija)
Saint's Amulet - Chapter 10
Saint's Amulet (2) - Chapter 11
Shaman's Mark - Chapter 7
Shaman's Mark (R) - Chapter 11 (Raktavija)
Shield Talisman - Chapter 7
Siltstone Ring - Chapter 11 (Mission 39)
Silver Bangle - Chapter 3
Silver Bangle - Chapter 3
Sorcerer's Mark - Chapter 11 (Mission 5)
Sorcerer's Mark - Chapter 11 (Mission 18)
Soulfont Talisman - Chapter 9
Spark Ring - Chapter 3
Spark Ring - Chapter 4
Spark Ring - Chapter 9
Spark Ring or Thickened Hide (20) - Chapter 4
Sparkbane Broach - Chapter 11
Speed Sash - Chapter 11
Speed Sash - Chapter 11 (Mission 21)
Speed Sash - Chapter 11 (Mission 43)
Speed Sash - Chapter 11 (Mission 58)
Star Pendant - Chapter 5
Star Pendant - Chapter 8
Star Pendant - Chapter 11 (Mission 37)
Survivalist Catalog - Chapter 11 (Mission 15)
Tetradic Crown - Chapter 10
Tetradic Crown - Chapter 11 (Chocobo Dig)
Tetradic Crown - Chapter 13
Tetradic Crown (R) - Chapter 11 (Bituitus)
Tetradic Crown (R) - Chapter 11 (Mithridates)
Tetradic Tiara - Chapter 11 (Chocobo Dig)
Tetradic Tiara - Chapter 11 (Dahaka)
Tetradic Tiara (R) - Chapter 11 (Bituitus)
Tetradic Tiara (R) - Chapter 11 (Mithridates)
Tungsten Bangle - Chapter 5
Tungsten Bangle - Chapter 7
Twenty-sided Die - Chapter 11 (Mission 48)
Twenty-sided Die (R) - Chapter 11 (Vercingetorix)
Warding Talisman - Chapter 7
Warding Talisman - Chapter 11
Warrior's Wristband - Chapter 11(Mission 23)
Water Charm - Chapter 11
Water Charm - Chapter 11
Watchman's Armlet - Chapter 5
Watchman's Armlet - Chapter 11
Weirding Glyph - Chapter 13
Whistlewind Scarf - Chapter 9
Whistlewind Scarf - Chapter 11
Whistlewind Scarf (R) - Chapter 11 (Edimmu)
Whistlewind Scarf (R) - Chapter 11 (Penanggalan)
White Cape - Chapter 9
White Cape - Chapter 11 (Mission 33)
Wind Charm - Chapter 11
Witch's Bracelet - Chapter 11
Witch's Bracelet - Chapter 11 (Mission 35)
Witch's Bracelet - Chapter 11 (Mission 42)
Zealot's Amulet - Chapter 11
Zealot's Amulet - Chapter 11 (Mission 40)
Zealot's Amulet (R) - Chapter 11 (Attacus)
Zephyr Ring - Chapter 11


[*J5*]                             COMPONENTS

This list presents Components found in Chapter treasure spheres or received as 
battle spoils for particular battles as noted in the Chapter Roadmaps. It also 
make note of "special" components that can be obtained as spoils of battle but 
which are not included in the Chapter Roadmaps. Where a "special" component 
can be acquired a spoil of a repeatable battle, the designator (R) has been 
used in its description to indicate the number of those components that can be 
acquired is only limited by the patience of the player.

Abominable Wing - Chapter 7
Abominable Wing (8) - Chapter 7
Abyssal Scale (7) - Chapter 11
Ancient Bone (9) - Chapter 11
Barbed Tail (13) - Chapter 9
Begrimed Claw (6) - Chapter 3
Begrimed Claw (7) - Chapter 3
Bestial Claw (15) - Chapter 7
Black Mycelium (8) - Chapter 13
Bomb Shells (8) - Chapter 10
Bomb Shells (R) - Chapter 11 (Many Missions)
Cactuar Doll - Chapter 11
Cactuar Doll - Chapter 11
Cactuar Doll - Chapter 11 (Mission 54)
Chipped Fang (7) - Chapter 3
Chipped Fang (12) - Chapter 11
Chobham Armor (4) - Chapter 11
Cie'th Tear - Chapter 11
Cie'th Tear (5) - Chapter 3
Cobaltite - Chapter 11 (Mission 2)
Cobaltite - Chapter 11 (Mission 13)
Cobaltite - Chapter 11 (Mission 19)
Cobaltite - Chapter 11 (Mission 25)
Cobaltite (R) - Chapter 9 (PSICOM Reaver)
Cobaltite (R) - Chapter 11 (Chocobo Dig)
Crystal Oscillator (3) - Chapter 11
Dark Matter (R) - Chapter 11 (Shaolong Gui)
Diabolic Tail (7) - Chapter 11
Diabolic Tail (9) - Chapter 11
Digital Circuit (2) - Chapter 3
Digital Circuit (2) - Chapter 3
Digital Circuit (4) - Chapter 9
Electrode (3) - Chapter 10
Electrode (4) - Chapter 11
Electrolytic Capacitor (2) - Chapter 4
Enigmatic Fluid (6) - Chapter 3
Enigmatic Fluid (10) - Chapter 11
Esoteric Oil (8) - Chapter 11
Ferroelectric Film - Chapter 3
Fiber-optic Cable (3) - Chapter 4
Fiber-optic Cable (3) - Chapter 7
Fractured Horn (9) - Chapter 11
Fragrant Oil (8) - Chapter 5
Gargantuan Claws (7) - Chapter 10
Gloomstalk (6) - Chapter 11
Gold Dust - Chapter 11
Gold Dust (R) - Chapter 11 (Adamanchelid)
Gold Nugget - Chapter 11
Gold Nugget - Chapter 11
Gold Nugget - Chapter 11
Gold Nugget - Chapter 11 (Bhakti)
Gold Nugget (R) - Chapter 11 (Chocobo Dig)
Gold Nugget (R) - Chapter 11 (Mission 63)
Hellish Talons (12) - Chapter 12
Hellish Talons (17) - Chapter 12
Holy Water (3) - Chapter 7
Holy Water (4) - Chapter 7
Holy Water (4) - Chapter 7
Insulated Cabling (3) - Chapter 3
Insulated Cabling (4) - Chapter 7
Incentive Chips (2) - Chapter 7
Incentive Chips (3) - Chapter 9
Iron Shell (8) - Chapter 4
Iron Shell (15) - Chapter 6
Medicine Oil (10) - Chapter 10
Millerite - Chapter 3
Millerite - Chapter 9
Millerite - Chapter 11
Millerite - Chapter 11
Millerite - Chapter 13
Millerite (2) - Chapter 11
Millerite (R) - Chapter 3 (PSICOM Executioner)
Millerite (R) - Chapter 11 (Chocobo Dig)
Mnar Stone - Chapter 11
Mnar Stone - Chapter 11 (Mission 47)
Mnar Stone - Chapter 11 (Mission 60)
Mnar Stone (2) - Chapter 11
Mobius Coils (2) - Chapter 7
Moistened Scale (6) - Chapter 11
Monstrous Fangs (11) - Chapter 11
Moogle Puppet - Chapter 11
Moogle Puppet - Chapter 11
Moonblossom Seed (6) - Chapter 11 (Mission 24)
Moonblossom Seed (R) - Chapter 11 (Mission 24)
Moonblossom Seed (2) (R) - Chapter 11 (Mission 39)
Moonblossom Seed (2) (R) - Chapter 11 (Mission 55)
Moonblossom Seed (8) (R) - Chapter 11 (Mission 45)
Moonblossom Seed (R) - Chapter 13 (Bandersnatch)
Moonblossom Seed (R) - Chapter 13 (Jabberwocky)
Murky Ooze (12) - Chapter 9
Mysterious Fluid (8) - Chapter 6
Otherworldly Bones (2) - Chapter 10
Paraffin Oil (2) - Chapter 3
Particle Accelerator - Chapter 11
Particle Accelerator - Chapter 12
Particle Accelerator (2) - Chapter 11
Particle Accelerator (2) - Chapter 11
Particle Accelerator (2) - Chapter 13
Particle Accelerator (3) - Chapter 11 (Mission 22)
Particle Accelerator (6) - Chapter 12
Particle Accelerator (6) - Chapter 12
Particle Accelerator (7) - Chapter 11 (Mission 49)
Particle Accelerator (R) - Chapter 11 (Juggernaut)
Particle Accelerator (R) - Chapter 12 (Juggernaut)
Perfect Conductor - Chapter 9
Perfect Conductor - Chapter 9
Perfect Conductor - Chapter 9
Perfect Conductor (3) - Chapter 11
Perfect Conductor (3) - Chapter 11
Perfect Conductor (3) - Chapter 11 (Mission 17)
Perfect Conductor (3) - Chapter 11 (Mission 31)
Perfect Conductor (4) - Chapter 11
Perfect Conductor (4) - Chapter 13
Perfect Conductor (5) - Chapter 12
Perfect Conductor (R) - Chapter 9 (Viking)
Perfume (5) - Chapter 11 (Bhakti)
Perfume (R) - Chapter 12 (Sanctum Inquisitrix)
Perfume (R) - Chapter 12 (Sacrifice)
Perfume (R) - Chapter 13 (Sacrifice)
Perovskite - Chapter 11
Perovskite - Chapter 11
Perovskite (R) - Chapter 13 (Sanctum Templar)
Platinum Ingot (3) - Chapter 11 (Bhakti)
Platinum Ingot (R) - Chapter 11 (Adamantortoise and Adamantoise)
Platinum Ingot (R) - Chapter 12 (Adamantoise)
Plush Chocobo - Chapter 12
Rhodochrosite - Chapter 9
Rhodochrosite - Chapter 11
Rhodochrosite - Chapter 11 (Mission 9)
Rhodochrosite - Chapter 11 (Mission 16)
Rhodochrosite - Chapter 11 (Mission 20)
Rhodochrosite - Chapter 11 (Mission 56)
Rhodochrosite - Chapter 13
Rhodochrosite (R) - Chapter 7 (PSICOM Warlord)
Rhodochrosite (R) - Chapter 11 (Chocobo Dig)
Scaled Wings (10) - Chapter 6
Scarletite - Chapter 11
Scarletite - Chapter 11
Scarletite - Chapter 13
Scarletite (R) - Chapter 11 (Adamanchelid)
Scarletite (R) - Chapter 12 (Adamanchelid)
Scarletite (R) - Chapter 12 (Sacrifice)
Scarletite (R) - Chapter 13 (Sacrifice)
Seaking's Beard (20) - Chapter 13
Seapetal Scale (5) Chapter 11
Seapetal Scale (6) Chapter 11
Segmented Carapace (8) - Chapter 9
Severed Wing (5) - Chapter 11
Silicon Oil (4) - Chapter 9
Sinister Fang (20) - Chapter 11
Smooth Hide (8) - Chapter 11
Spark Plug (5) - Chapter 11
Spined Horn (3) - Chapter 11
Starblossom Seed - Chapter 11
Starblossom Seed - Chapter 11
Starblossom Seed - Chapter 11
Starblossom Seed (6) - Chapter 13
Starblossom Seed (R) - Chapter 13 (Bandersnatch)
Starblossom Seed (R) - Chapter 13 (Jabberwocky)
Strange Fluid (6) - Chapter 3
Strange Fluid (8) - Chapter 3
Strange Fluid (13) - Chapter 11
Supercharger (4) - Chapter 13
Superconductor (4) - Chapter 11 (Mission 10)
Tear of Remorse (8) - Chapter 11
Tear of Woe (4) - Chapter 11
Tear of Woe (9) - Chapter 13
Tesla Turbine (4) - Chapter 11
Thickened Hide (20) or Spark Ring - Chapter 4
Thrust Bearing (3) - Chapter 7
Tonberry Figurine (R) - Chapter 11 (Mission 41)
Trapezohedron (R) - Chapter 11 (Adamantortoise)
Trapezohedron (R) - Chapter 11 (Adamantoise)
Trapezohedron (R) - Chapter 12 (Adamantoise)
Turboprops (5) - Chapter 13
Ultracompact Reactor (2) - Chapter 11 (Bhakti)
Uraninite - Chapter 7
Uraninite - Chapter 11
Uraninite - Chapter 11 (Mission 29)
Uraninite - Chapter 11 (Mission 30)
Uraninite - Chapter 11 (Mission 36)
Uraninite - Chapter 11 (Mission 57)
Uraninite - Chapter 13
Vibrant Ooze (6) - Chapter 4
Wicked Fang (7) - Chapter 3


[*J6*]                             KEY ITEMS

This list shows the Key Items obtained as a result of the completion of story 
line and other action events during game play within the designated Chapters.

Alexander Eidolith - Chapter 11
B&W Outfitters - Chapter 2
Bahamut Eidolith - Chapter 10
Brynhildr Eidolith - Chapter 8
Com Unit - Chapter 7
Creature Comforts - Chapter 5
Datalog - Chapter 1
Eden Pharmaceuticals - Chapter 12
Ghyshal Reins - Chapter 11 (Mission 14)
Gilgamesh, Inc. - Chapter 11 (Mission 46)
Grav-con Unit - Chapter 1
Grav-con Unit - Chapter 12
Hecatoncheir Eidolith - Chapter 11
Lenora's Garage - Chapter 4
Magical Moments - Chapter 5
Moogleworks - Chapter 10
Odin Eidolith - Chapter 4
Omni-kit - Chapter 4
Plautus's Workshop - Chapter 7
R&D Depot - Chapter 11 (Mission 7)
Sanctum Labs - Chapter 12
Serah's Tear - Chapter 3
Shiva Eidolith - Chapter 3
Survival Knife - Chapter 1
The Motherlode - Chapter 8
Unicorn Mart - Chapter 1
Up In Arms - Chapter 3