Role Abilities List by tempest_storm34

Last Updated 2014-03-28

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COMMANDO: Damage Dealer

Skill NameATB CostDescription
Attack1Deal physical damage to one enemy.
Blitz2Deal physical damage to target and nearby enemies. Will change to hit all foes in front when used by Sazh.
Ruin1Deal magic damage to one enemy.
Ruinga3Deal magic damage to target and nearby enemies, and launches staggered and smaller enemies into the air.
LaunchpassiveLaunches staggered enemy into air.
ScourgepassiveAttack deals x5 damage when enemy is about to recover from stagger.
SmitepassiveAttack deals x5 dmg when enemy is about to recover from stagger in air.
RavagepassiveRuinga and Blitz do more damage when a non-KO'd RAV is in the party.
FaultsiphonpassiveRecovers 20% of 1 ATB slot when attacking enemy with status ailment.
LifesiphonpassiveRecovers 1 ATB slot after defeating an enemy.
BlindsidepassiveFirst Attack or Ruin in a series becomes does more damage when attacking an enemy that isn't targeting the user (doesn't work on staggered targets).
PowerchainpassiveAttack and Ruin do more damage when attacking an enemy with a chain gauge at 0.
JeopardizepassiveAdds an extra 1% to enemy's chain gauge when staggered.
AdrenalinepassivePhysical and magic power increased by 20% when user is above 70% HP.
DeathblowpassiveChance to kill enemies when their HP is low.
Sovereign FistallDeals damage based on the chain gauge, and resets it and cancels the target's stagger.
HighwindallDeals damage based on the chain gauge, and resets it and cancels the target's stagger.

RAVAGER: Chain-builder

Skill NameATB CostDescription
Fire1Fire magic against an enemy.
Fira2Area of effect fire magic. More effective against staggered enemies.
Firaga3Large area of effect fire magic.
Thunder1Lightning magic against an enemy.
Thundara2Area of effect lightning magic. More effective against staggered enemies.
Thundaga3Large area of effect lightning magic.
Blizzard1Ice magic against an enemy.
Blizzara2Area of effect ice magic. More effective against staggered enemies.
Blizzaga3Large area of effect ice magic.
Water1Water magic against an enemy.
Watera2Area of effect water magic. More effective against staggered enemies.
Waterga3Large area of effect water magic.
Aero1Wind magic against an enemy. Stops enemy briefly.
Aerora3Area of effect wind magic. Lifts staggered enemies in air.
Aeroga5Large area of effect wind magic. Lifts foes in air.
Flamestrike1Physical fire attack against an enemy.
Sparkstrike1Physical lightning attack against an enemy.
Froststrike1Physical ice attack against an enemy.
Aquastrike1Physical water attack against an enemy.
VigorpassiveAdds an extra 1% chain bonus when users HP is above 70%.
OverwhelmpassiveIncreased chain bonus when allies are attacking the same enemy.
FearsiphonpassiveRestores 10% of an ATB segment when attacking a staggered enemy.
Army of OneallPhysical combo attack. Effective against enemies after being staggered.
Cold BloodallPhysical combo attack. Effective against enemies after being staggered.
Last ResortallMagic combo attack. Effective against enemies after staggered.

SABOTEUR: Debuffer

Skill NameATB CostDescription
Deprotect1Decreases physical resistance one step (Immune -> Resistant -> Halved -> Normal -> Weakness). Base success chance 40%.
Deprotega3Area of effect Deprotect. Base success chance 30%.
Deshell1Decreases magic resistance one step (Immune -> Resistant -> Halved -> Normal -> Weakness). Base success chance 40%.
Deshellga3Area of effect Deprotect. Base success chance 30%.
Poison1Reduces enemy HP constantly by a certain amount. Base success chance 30%.
Poisonga3Area of effect Poison. Base success chance 24%.
Imperil1Decrease enemys elemental resistance one step (Absorbed -> Immune -> Resistant -> Halved -> Normal -> Weakness). Base success chance 30%.
Imperilga3Area of effect Imperil. Base success chance 24%.
Slow1Slows enemys ATB gauge. Base success chance 30%.
Slowga3Area of effect Slow. Base success chance 24%.
Curse1Increase chance of interrupting enemy, and not being interrupted by enemy. Base success chance 20%.
Cursega3Area of effect Curse. Base success chance 15%.
Pain1Prevents all physical abilities. Base success chance 20%.
Painga3Area of effect Pain. Base success chance 15%.
Fog1Prevents all magic abilities. Base success chance 20%.
Fogga3Area of effect Fog. Base success chance 15%.
Daze1Renders enemy unable to act and more susceptible to damage. Base success chance 30%.
Dazega3Are of effect Daze. Base success chance 24%.
Dispel2Removes most recent buff from enemy. Base chance 100%.
JinxpassiveExtends duration of existing status ailments when user successfully inflicts a new ailment.
DeathallDeals large damage to one enemy, has 1% base chance to kill instantly. Affected by En-spells.

SYNERGIST: Buffer

Skill NameATB CostDescription
Protect2Increases phys resistance by 33%. Base duration 150 sec.
Shell2Increases magic resistance by 33%. Base duration 150 sec.
Veil2Increases resistance to debuffs. Base duration 90 sec.
Bravery2Increases phys power by 40%. Base duration 150 sec.
Faith2Increases magic power by 40%. Base duration 150 sec.
Vigilance2Increases chance of interrupting opponent while attacking, and decreases chance for opponent to interrupt. Base duration 90 sec.
Haste2Increases ATB gauge speed. Base duration 90 sec.
Enfire2Attacks gain fire element. Base duration 180 sec.
Enthunder2Attacks gain lightning element. Base duration 180 sec.
Enfrost2Attacks gain ice element. Base duration 180 sec.
Enwater2Attacks gain water element. Base duration 180 sec.
Barfire2Increases resistance to fire element. Base duration 90 sec.
Barthunder2Increases resistance to lightning element. Base duration 90 sec.
Barfrost2Increases resistance to ice element. Base duration 90 sec.
Barwater2Increases resistance to water element. Base duration 90 sec.
Protectra2Increases phys resistance by 50%. Base duration 30 sec.
Shellra2Increases magic resistance by 50%. Base duration 30 sec.
Bravera2Increases phys power by 80%. Base duration 30 sec.
Faithra2Increases magic power by 80%. Base duration 30 sec.
BoonpassiveWhen a char bestows buffs on ally, allys existing buffs will have their remaining duration increased by 5 sec.

SENTINEL: Damage Tank

Skill NameATB CostDescription
Provoke1Attempts to provoke target and nearby enemies. Base success chance 45%.
Challenge1Attempts to provoke a single target. Base success chance 99%.
Steelguard1Damage reduction increases by 20%. Defense increases 1-3% each time user is attacked.
Mediguard1Damage reduction increases by 20% while gradually restoring HP. Each stocked Mediguard restores an extra 4% max HP.
Entrench1Damage reduction increases by 10%. Each stocked Entrench increases counterattack strength (30% for each, max of 180%).
Vendetta1Damage reduction increases by 10%. Each attack received by user increases counterattack strength (10% damage for each attack, with 300% as the max).
Elude1Damage reduction increases by 20%. User has 50% chance to dodge attack. Wont activate Counter.
ReprievepassiveUser remains with 1 HP if attack wouldve KOd them. Wont work if users HP is critical.
Deathwardpassive25% increase to phys and mag resistance when users HP is critical.
FringewardpassiveParty members receive 35% less damage when hit by attack that targets the user.
Evadepassive20% of dodging attack while not acting.
CounterpassiveChance for a counterattack with Evade; wont work with Elude.

MEDIC: Healer

Skill NameATB CostDescription
Cure1Restores HP to an ally.
Cura2Restores to targeted ally and nearby allies.
Curasa1Restores based on how much HP has been lost to an ally. More effective when HP is low.
Curaga2Restores based on how much HP has been lost to targeted ally and nearby allies. More effective when HP is low.
Esuna2Removes last debuff suffered.
Raise3Revives ally with some HP.

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