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    Multiplayer Guide by DaruniaTheGoron

    Version: 3.0 | Updated: 03/13/15 | Search Guide | Bookmark Guide

    Halo: Combat Evolved
    In-Depth Multiplayer FAQ - Version 3.0
    By DaruniaTheGoron (vincentjohnson09@gmail.com, Vinny Mendoza on Xbox 
    Live, {AoR}Mendoza on Xbox Connect)
    March 13th 2015
    1. Overview
    2. Weapons
    3. Vehicles
    4. General Tips and Strategies for all Gametypes
     - 1. Simple, Easy to Master Tips
     - 2. Moderate Level Tips
     - 3. Higher Level Tips
    5. Maps
    6. Gametype Strategy
    7. How to set up Online Play
    8. Version History
    9. Special Thanks
    10. Copyright Info
    1. Overview
    This FAQ was written because the old FAQ was out of date. Many 
    strategies have evolved and changed since 2003 which is when the old 
    FAQ was posted by BladeY2J. This FAQ can be used by both new players 
    and intermediate players who have not yet learned the intricacies of 
    Halo and are striving to become better any way possible. Even though 
    this FAQ has come out very late, I still felt the need to write it 
    even if only 1 new player reads it.
    2. Weapons
    In Halo you can only carry two weapons at once. This makes weapon 
    selection very important. You'll usually want to drop your assault 
    rifle in favour of another weapon while keeping your all-around 
    weapon, the pistol, handy so you can defend yourself in most 
    situations. In bigger maps such as Blood Gulch you'll want to pick 
    up a sniper rifle, while in small maps like Chill Out you'll want to 
    keep a shotgun handy if the rockets aren't available. The overall 
    rating is simply my opinion on the overall usefulness of that weapon 
    based on a variety of factors, it is not an average.
    M6D Pistol
    Fire Rate: 7/10
    Accuracy: 9/10
    Power: 8/10
    Overall: 8.5/10
    Max Ammo in Clip: 12
    Max Reserve Ammo: 120
    Best Range: Mid to long
    Melee Speed: Average
    Using the pistol:
    The M6D Pistol is the most versatile weapon in multiplayer, and can 
    be used at almost any range effectively, provided you have the skill 
    to do so. You start with it as your backup weapon.You should usually 
    immediately switch to your pistol unless you spawn in a tight area 
    where your assault rifle can be of use. The pistol is one of the 
    strongest weapons in the game but requiresa lot of skill to wield 
    effectively. Two shots are required to almost deplete the opponent's 
    shield, and a headshot will wipe out the rest of the shield and 
    health resulting in a kill. If you can't hit the head it will take 5 
    body shots to finish your opponent. You'll have to practice a lot with 
    the pistol before you start pulling off quick kills with it. Even pro 
    Halo players cannot consistently pull off the TSK (Three Shot Kill). 
    Depending on the distance, you'll have to lead your shot so your opponent 
    runs in to the bullet. If they are far away you should place the reticle 
    just in front of them before firing. Gravity slightly affects the bullets 
    so you may have to raise the reticle slightly so the reticle is on the 
    top half of their head. Also, NEVER HOLD DOWN THE TRIGGER. You should 
    tap the trigger as it is much more accurate to do so.
    Countering the pistol:
    There are several ways to counter the pistol. The most viable option is 
    to simply outshoot your opponent with your own pistol. Dodging is a vital 
    skill in pistol duels. You should strafe back and forth, and try to keep 
    your patterns random. For example, you could move like this:
    >>>> <<<<< >>>>>>>>>>>>>> <<< >>>> <<<<<<<<<<. 
    If you moved like this: <<<< >>>> <<<< >>>> your patterns would become 
    too predictable. If you are at close range you might want to throw in a 
    quick crouch (I mean VERY quick, just tap in the crouch button for a 
    fraction of a second otherwise you'll be a sitting duck), which could 
    throw off your opponent for a shot or two. Jumping is not recommended, 
    you'll be suspended in the air making it easy to shoot you. Another way 
    to counter the pistol is to pick up a weapon that is good in certain 
    ranges, getting in that range and killing your opponent. For example, 
    using a shotgun at close range or sniper rifle at long range.
    MA5B Assault Rifle
    Fire Rate: 9/10
    Accuracy: 6/10
    Power: 6/10
    Overall: 6/10
    Max Ammo in Clip: 60
    Max Reserve Ammo: 600
    Best Range: Close
    Melee Speed: Fast
    Using the assault rifle:
    The assault rifle is not a great weapon. Even at close range a skilled 
    pistol user can defeat an assault rifle user. However if you surprise 
    your opponent at close range and lay down a stream of bullets in their 
    body, they will die quickly (around 17 bullets, less than a second). 
    It's recommended that you drop this weapon for pretty much any other 
    weapon except the Needler or Plasma Pistol. The shotgun is MUCH better 
    for close range, and the plasma rifle is usually better too.
    Countering the assault rifle:
    It's not too hard to counter it. Just stay away from assault rifle 
    users and shoot them safely at a distance with your pistol. Most people 
    only use the assault rifle as a last resort if they run out of pistol 
    ammo in their clip so you won't have to worry about strategies to counter 
    it too often.
    S2AM Sniper Rifle
    Fire Rate: 7/10
    Accuracy: 10/10
    Power: 9/10
    Overall: 8/10
    Max Ammo in Clip: 4
    Max Reserve Ammo: 24
    Best Range: Long to Very Long
    Melee Speed: Slow
    Using the sniper rifle:
    You should usually stay in an area where you have a vantage point that 
    overlooks great distances. You can still use your 2x zoom for mid-range 
    shots, however these are more difficult to master. On very large maps 
    like Blood Gulch and Sidewinder, you should use your 2x zoom to find 
    targets and then zoom in again to 10x for a more precise shot. You 
    should lead your target like you would with a pistol. Practice firing at 
    running targets with your friends to find out exactly how much to lead 
    the shot. It will become an instinct eventually. Getting shot will unzoom 
    you, if this happens take cover, scope again and peek out and try to get 
    a quick shot off before they shoot you again. You shouldn't camp with the 
    sniper, as the contrails give your position away to your opponents. 
    Sometimes you will get snuck up on and will have to resort to no scoping 
    your opponent. There is no magnetism (magnetism is when you point your 
    reticle at someone and if they're in range it will stick to them for a 
    split second to help you aim easier) when you are out of scope so no 
    scoping is somewhat of an art. Keep your aim steady and don't swing the 
    reticle around like a madman. If you shoot the body you might want to 
    finish with a melee instead of continuing to fire, because no scoping 
    is very difficult.
    Countering the sniper rifle:
    To counter the sniper rifle you should get out of its range and get as 
    close as possible. If a sniper has you pinned down you should fire your 
    pistol to knock him out of scope. Make sure to strafe to make the shots 
    difficult for the sniper.
    M90 Shotgun
    Fire Rate: 4/10
    Accuracy: 2/10
    Power: 9/10
    Overall: 7.5/10
    Max Ammo in Clip: 12
    Max Reserve Ammo: 60
    Best Range: Close
    Melee Speed: Average
    Using the shotgun:
    You should exclusively use the shotgun at close range, especially 
    extreme close range as it will be an instant kill. Aim the reticle at 
    chest level as the more slugs that hit the opponent the better, and some 
    slugs will miss if you shoot at the head area. The shotgun is quite simple 
    to use and there is not much more to it. If they don't die from the 
    initial shot but their shields are down you might want finish them off 
    with a melee quickly instead of waiting a second to fire a second shot. 
    Hide the shotgun as your secondary until a target is close, then surprise 
    them by switching to it and blowing them away in one quick shot.
    I have done a test and it will only take about two shots from 15 feet away 
    to kill someone. Half that distance and it only takes one shot.
    Countering the shotgun:
    The trick is to just stay as far away from the shotgun user as possible 
    and shoot him with your pistol or other long range weapon, or if you're 
    in an open area and have a plasma rifle, just circle strafe as you shoot 
    M19 SSM Rocket Launcher
    Fire Rate: 2/10
    Accuracy: 8/10 (shoots straight each shot, but slow velocity lets 
    opponents strafe out of the way easy)
    Power: 10/10
    Overall: 8.5/10
    Max Ammo in Clip: 2
    Max Reserve Ammo: 8
    Best Range: Close to Mid
    Melee Speed: Slow
    Using the rocket launcher:
    You should keep a bit of distance while using the rocket launcher. It 
    has a lot of splash damage so if you're too close you'll take yourself 
    out as well. When firing you should jump in the air if you have the time 
    as you'll have a better vantage point of the ground around your opponent. 
    Shoot the ground instead of directly at your opponent as the rockets move 
    so slowly they are easy to dodge. When firing at vehicles you have to give 
    extreme lead before you fire. You'll usually have one shot at killing 
    your opponent, try not to miss as there is considerable lag between shots. 
    You only get 4 rockets when you pick them up, so don't waste them. Keep 
    the rockets hidden until you find a target, if you walk around with them 
    and someone spots you, they'll do their best to avoid you or sneak up on 
    you to kill you and steal your rockets.
    Countering the rocket:
    The rocket is extremely hard to counter. Your best hope is to dodge if 
    the rocket user is far away, and then take the opportunity between the 
    shots to finish them. If you get the jump on a rocket user, throw a 
    grenade and fire your weapon and try to kill them before they can turn 
    around and fire at you. Also, try to get as close to them as possible as 
    they'll be forced to kamikaze, and then they won't have an opportunity 
    to continue their killing spree with it. Tell your teammates to pick it 
    up immediately if both you and the rocket-user die in a blast.
    Fragmentation Grenade
    Overall: 8/10
    The frag grenades are a very effective tool in Halo. They can be used 
    to seriously damage an opponent, or at least force them to leave a 
    defensive position as they can be bounced around corners. They have a 
    very short fuse making them difficult to dodge. You can also use them 
    to flip Warthogs. A good strategy is to throw them at doorways where 
    you think your opponent is lying in wait.
    Plasma Rifle/Pistol
    Fire Rate: 8/10
    Accuracy: 7/10
    Power: 7/10
    Overall (PR): 7/10
    Overall (PP): 6/10
    Max Ammo in Clip: N/A
    Max Reserve Ammo: Approx. 200 rounds (1% battery power=2 shots)
    Best Range: Close
    Special Feature: Paralyzes opponents
    Melee Speed (PR): Average
    Melee Speed (PP): Fast
    Using the plasma rifle/pistol:
    The two weapons are very similar but most prefer to use the plasma 
    rifle as it takes longer for the rifle to overheat and the pistol 
    is semi-automatic. Other than the strategies listed below, the plasma 
    pistol has an overcharge feature which takes out entire shielding, 
    even if your opponent has a full overshield.
    You shouldn't use the plasma rifle in tight corridors. The most 
    effective way to use the plasma rifle is to catch an opponent in 
    the open, get close and fire, then circle strafe. Circle strafing is 
    strafing around your opponent in a circle as you keep your reticle on 
    them. This works well with the plasma rifle as you paralyze your 
    opponent and move out of their field of view (they can't turn fast to 
    shoot you as they're being stunned). Either keep shooting at the head 
    area, or move in and finish with a melee, or you can throw a plasma 
    grenade on them because they won't be able to dodge it. Make sure you 
    watch the heat meter at the top and slow down the fire rate if it's 
    getting too hot.
    Countering the plasma rifle:
    The plasma rifle's bolts travel slowly so keep your distance and try 
    not to let the bolts continuously hit you. Your shields will go down 
    quickly but the bolts aren't as effective against plain armour so 
    don't panic if your shields go down. If someone catches you at close 
    range and you can't turn, just keep throwing grenades and hope one 
    goes off a wall and hits him or something. You're basically done for 
    if they catch you from behind.
    To counter the pistol's overcharge, just dodge as best you can. The 
    bolt is slow and is pretty easy to dodge except at close range.
    Fire Rate: 9/10
    Accuracy: 8/10 (very slow rounds)
    Power: 7/10
    Overall: 4/10
    Max Ammo in Clip: 20
    Max Reserve Ammo: 80
    Best Range: Close
    Special Feature: Explosive, Tracking
    Melee Speed: Slow
    Using the needler:
    The strategy for the Needler is quite simple. NEVER USE IT. EVER! 
    It is a terrible weapon. From the stats I listed it seems good, but 
    it is much too easy to dodge the needles. They travel much too slow 
    and don't track well enough. If you HAVE to use it just get as close 
    as possible and use it in tight corridors where opponents can't dodge. 
    It takes 7 needles to create an explosion.
    Countering the needler:
    Just strafe, it's incredibly easy to dodge needles.
    Plasma Grenades
    Overall: 6/10
    Special Feature: Sticking
    Plasma grenades have a very long fuse and can't be bounced, making 
    them pretty ineffective. The only time they are really useful is as 
    a last resort. If your opponent is about to kill you it's a good idea 
    to throw a plasma grenade in desperation to try to take them with you 
    as it will stick to them resulting in an instant kill. The grenades are 
    very easy to dodge, however they're good for throwing on unsuspecting 
    targets or on vehicles (which are bigger and harder to miss). If you 
    don't have rockets then plasma grenades are a very good option for 
    taking out vehicles.
    Overall: 5/10
    Special Feature: Instant Assassination Kill
    Combined with the double melee trick, meleeing can be very deadly. 
    You should always use it at close range to finish someone off. For 
    example, rather than keep firing your AR after their shield is gone, 
    just melee them. A perfectly placed melee can be the difference 
    between life and death in close range battles. Also, if you catch 
    someone from behind, you can just walk up to them and smack them in 
    the back for an instant kill. Because of this you should always 
    watch your back.
    3. Vehicles
    The vehicles are only found on two maps, Sidewinder and Blood Gulch. 
    Most people change the settings so only the Warthog is available, as 
    the Ghost is really cheap and hard to take out, and the tank is too 
    powerful if used correctly, while the Warthog is a balanced vehicle.
    M12 Warthog LRV
    Speed: 8/10
    Weapon: M41 LAAG
    Fire Rate: 10/10
    Accuracy: 7/10
    Power: 9/10
    Overall: 8/10
    Max Ammo in Clip: Unlimited
    Max Reserve Ammo: Unlimited
    Best Range: Close to Mid
    Using the Warthog:
    The LAAG is like the assault rifle except its rounds are much more 
    powerful and you have unlimited ammo. It's good for mowing down 
    multiple opponents. The Warthog is fast and maneuverable and can hold 3 
    people. It's good for carrying flag holders. Try driving it to get 
    used to its odd handling. You can use to to splatter people too, but 
    it's very difficult and people can usually throw a grenade in your path 
    before you have the chance.
    Countering the Warthog:
    FIND COVER! The LAAG kills extremely quickly so hide behind hills and 
    rocks. Try to pick off the passengers (especially the LAAG operator) 
    or use grenades to flip the Warthog. Or just get the rockets, but don't 
    display that you have them until the Warthog is close, or they'll just 
    avoid you.
    M808B Scorpion Main Battle Tank
    Speed: 6/10
    Weapon: Cannon
    Fire Rate: 1/10
    Accuracy: 8/10
    Power: 10/10
    Overall: 8/10
    Max Ammo in Clip: N/A
    Max Reserve Ammo: Unlimited
    Best Range: Mid to Long
    Weapon: LAAG
    Fire Rate: 10/10
    Accuracy: 3/10
    Power: 9/10
    Overall: 7/10
    Max Ammo in Clip: Unlimited
    Max Reserve Ammo: Unlimited
    Best Range: Close to Mid
    Using the tank:
    Not much to using the cannon, just aim and fire. It's like using a 
    rocket except it travels much faster. There is a 4 second reload though 
    so be careful. Use the LAAG between reloads of the cannon. You're 
    exposed to sniper and pistol fire in the driver's seat so turn the 
    tank around and go backwards, then turn the turret around. The 
    back of the tank will protect your body. Beware of incoming grenades 
    and rockets.
    Countering the tank:
    Like the LAAG, stay behind cover and fire at the exposed canopy of 
    the tank between the reloads of the cannon. The LAAG for the cannon is 
    inaccurate so don't worry about it too much. Getting a sniper on your 
    team to snipe him out of the driver's seat is a good idea too. Plasma 
    grenades work well as the tank is very slow. You could also use a 
    Ghost which are very effective against tanks.
    Covenant Ghost
    Speed: 10/10 (fastest transportation in multiplayer)
    Weapon: Plasma cannons
    Fire Rate: 8/10
    Accuracy: 6/10
    Power: 8/10
    Overall: 8/10
    Max Ammo in Clip: Unlimited
    Max Reserve Ammo: Unlimited
    Best Range: Close to Mid
    Using the Ghost:
    The plasma cannons can stun, so circle strafe opponents while firing. 
    If your shields go down just fly away as fast as possible. It's most 
    useful against tanks. The Ghost is very fast as well and is a good 
    getaway vehicle for flag grabbers.
    Countering the Ghost:
    The Ghost is extremely hard to counter even if you have rockets, as 
    it's very fast. Your best best is to pistol them out of the exposed 
    driver seat or tell a sniper to shoot at them.
    4. General Tips and Strategies for all Gametypes/Maps
    1. Simple, Easy To Master Tips
    Reload Often:
    Make sure to reload as often as possible! Sometimes you will need 
    every last bullet in your magazine so be sure to reload between 
    Backpack Reload:
    This is a very useful trick. When you want to reload but still 
    have another weapon out, press X, X, Y. Your primary weapon will 
    reload while you're using your secondary weapon. Just switch back 
    to the primary weapon when you hear it finish reloading.
    Crouch/Slant Landing:
    If you fall from certain heights you will receive damage when 
    you land. If you crouch at the exact moment you land, you'll 
    receive reduced damage or no damage at all! And if you land 
    on slanted ground (like a ramp), you won't receive any damage.
    Ladder Climbing:
    A useful way to climb ladders is to turn around and walk 
    backwards. This lets you face outwards and see opponents and 
    shoot at them rather than facing the wall. Some people have 
    trouble doing this though and get their movements mixed up. 
    Practice it so that you don't screw it up in a serious game. 
    This move isn't necessary though, most ladders are short and 
    you aren't exposed for long, but it's especially useful in 
    Battle Creek.
    Run Away!:
    If you're being shot at, find cover! The shield system in Halo 
    is probably the most important aspect of the game. You can take 
    shots but easily just find some cover and wait for your shields 
    to recover. If you're being sniped at, just run to cover. If 
    the person is close to you, run behind a wall close by, and 
    throw grenades around the wall every few seconds until your 
    shield comes back, then make a counterattack. Patience is a 
    virtue in Halo.
    Choose Colours Wisely:
    For Free For All gametypes, black is the most used colour. It's easy 
    to hide in the shadows with black. However, if you know what map you 
    will be playing next, you may want to switch just beforehand. Many 
    maps have certain overall colours that blend well with the background. 
    For team games, blue is usually a better colour. Many maps are blue, 
    very few feature red colours. However, this tip is not all that 
    important. Good players will still be able to spot you and many pros 
    do not even bother changing colours even for big matches in tournies.
    Use Comfortable Settings:
    Following the Darkman national win, after learning he used a 
    sensitivity of 10, thousands of Halo players switched to 10, 
    claiming it let you aim faster and turn around faster and that is why 
    Darkman is so good. In reality, using a fast sensitivity will throw 
    your shots off if you're not used to it. I used to use 10, but since 
    realised that I was turning too quickly and missing things and shots, 
    so I lowered it to 7, which was perfect for me. A lower sensititivy is 
    generally a much better sniping one. As for control schemes, pick one 
    that suits you best. You may prefer inverted looking stick or the old 
    Legacy style of control. Use whatever is most comfortable and don't 
    let anyone tell you what is best because anything that is comfortable 
    is good for you.
    Death Grenades:
    If you know you are about to die, ALWAYS throw a grenade. It may 
    bounce close to your opponent and weaken or even kill him after 
    you die. You could even manage to stick a person with a plasma 
    grenade! This is the ultimate revenge for your death.
    Get Powerups Suspended in Mid-Air:
    Sometimes a powerup will be hanging in mid-air, for example both 
    powerups in Rat Race. To get them to drop down to you, just shoot 
    it once.
    Watch for Movement:
    The background of Halo very rarely features any movement. So if you 
    notice something moving, immediately pay attention to it. It will 
    usually be another player, a slow moving rocket, or sniper contrail. 
    This is especially important for spotting active camoed players.
    2. Moderate Level Tips:
    Quicker Active Camo:
    When you pick up active camouflage, it takes several seconds for 
    you to become fully camoed. However if you fire a shot the camo 
    comes back more quickly than the initial camouflaging, so fire one 
    shot as soon as you pick up the camo to become camoed faster. THIS 
    PR, PP, Needler, or shotgun with this trick. You can also fire your
    pistol once and immediately switch to an unscoped weapon, as the
    quicker camo will come into effect with whatever gun you have out.
    Meleeing in General:
    You should always at least RUN as you melee. Running while meleeing 
    causes 50% more damage than a standing still melee. If you jump 
    and melee, that causes 75% more damage than a standing still one.
    Also, different guns have different melee properties. The AR will
    reach out farther from your body than the pistol for example.
    Double Melee:
    At close range a double melee is a very fast way of disposing an 
    opponent. To pull it off, melee, throw a grenade, then melee again. 
    You'll melee twice instantly instead of waiting between melees. Be 
    sure to jump back before the grenade explodes. Practice the double 
    melee first though; if you throw a grenade then melee again too fast 
    it won't register the second melee hit. So time your double melees.
    You should practice switching to your AR before going for this move
    since the AR is quicker and has better "range".
    Melee Off Spawn
    If you're getting spawn killed repeatedly, you might want to try
    meleeing your pistol as soon as you spawn to duck your head from 
    sniper shots. You could also try crouching, however meleeing will
    let you keep moving as you try to run to cover.
    Listen for Sounds:
    The guns clicks when changing weapons. You may be able to hear it 
    and know where they are. You must also listen for certain sound 
    effects like gun shots, so you know what to expect. Listening for 
    vehicle sounds is important too. If you have good headphones you
    can also tell where someone is walking if they're close to you.
    Teleporter Kills:
    If you block a teleporter with your body, your vision will slowly 
    turn white until you die. This signals that someone is trying to 
    teleport. When your vision starts turning white simply step back 
    and wait, and smack your opponent in the back as he teleports. 
    You can hide in the sides of two-way teleporters and just watch 
    for an opponent to pass through as well and get a quick kill.
    Pick Weapons Up Through Floors/Walls:
    Sometimes you can pick up weapons through the floor or wall which 
    really saves a lot of time, for example in Prisoner, you can jump 
    underneath where the rockets are placed and hold X to pick them up 
    through the floor. Look for these spots yourself or read the Maps 
    section of this guide.
    Hide Your Power Weapons:
    If you have something like rockets, a sniper rifle, or a shotgun, I 
    recommend using your other weapon (usually pistol) until you spot an 
    opponent. Unveiling power weapons automatically puts a target on your 
    back, as others will always try to kill you to take out the threat and 
    steal your weapons. In the case of the shotgun, don't reveal it until 
    you're within a good range of your opponent, it's much easier to catch 
    them off guard that way. With rockets, just use it as soon as you spot 
    someone within medium range. Sniper rifle, use it when you've found a 
    good place to snipe from.
    Jump Onto Ladders AND Up Them:
    Rather than walk up to ladders and start going up, you should always 
    jump just before getting to the ladder. Going up them is quite slow 
    and if you jump up it you will save yourself a second or two. Also,
    you can jump while on the ladder and you will go up slightly faster.
    Jump and Crouch:
    If you jump and then at the peak of your jump crouch, you'll give 
    yourself another couple feet to cross over objects. Very useful for 
    reaching certain areas.
    3. Higher Level Tips
    Use a Powerup Timer: 
    In Halo 1 the weapons and powerups spawn after certain periods of 
    time. For example, in Longest, the powerups spawn once every 60 
    seconds and is not based on when you pick them up. So if you 
    picked up the overshield 58 seconds after the match starts, it 
    will spawn again in 2 more seconds. Timers are absolutely crucial 
    for powerup and weapon control, try downloading Vader's timer here: 
    Thanks for the neat program, Vader. You can also find an app on
    Android and iPhone.
    Grenade Tricks:
    There are a variety of grenade tricks that help you launch 
    powerups and power weapons to yourself using grenade explosions. 
    Go here: http://ftp.xtina.pl/index.php?subpage=filmy 
    to see a list of videos that demonstrate how to use grenades to 
    get powerups/weapons. Grenade tricks are very useful as some 
    weapons are hard to get to without exposing yourself to your 
    Spawn System:
    The spawn system is very predictable in Halo: CE in 2v2 play. As
    such, 2v2 is the most commonly played competitively. There are 
    certain spots you can stand on in maps that will influence where
    your teammate will spawn. The most valuable of these points are 
    dubbed "randoms" as they will spawn your teammate in a random 
    location. It is incredibly valuable to learn these spots, especially
    in Hang 'Em High and Chill Out. Damnation and Prisoner are also
    crucial for spawn locations. The easiest way to gain power positions
    is to spawn your teammate to them when possible. Go to 
    www.halospawns.com and spend some time in the most popular maps
    if you are serious about being a good Halo: CE player.
    Even outside of 2v2, spawn points are important to learn. If 
    everyone on your team is in a good location you will get a good 
    spawn. Also, if you are expecting a spawn from their team, 
    you should watch the spawn points or you can also block the 
    point by standing on it.
    Grenade Jumping:
    Sometimes you can use grenades to reach previously unreachable 
    places. For example, in Damnation where the overshield is placed, 
    you can throw a grenade, pick up the OS and jump and let the 
    grenade launch you over the wall. If done right you won't lose 
    any shielding/health because you are invulnerable when the OS 
    is still charging up.
    Control the Powerups:
    I can't stress how important this is enough. If you're facing a 
    tough opponent you MUST use a timer and get to the powerups before 
    the other team does. This is especially important on XBC online 
    games if you are not the host. The rockets are the best weapon 
    in the game and are gauranteed to get you at least 2 kills.
    Communicate with Your Team:
    If no one on your team is being vocal, take the initiative. In 
    order to be a successful team you must always alert your teammates 
    to new events. Call out opponent positions, tell your teammates 
    to grab a powerup, ask them if they need the health pickup more 
    badly, or weapon ammo. And if you're the one in need of health and 
    ammo, speak up! Your team will probably alert you if they spot 
    a health pickup or new ammo has spawned. Tell your teammates if 
    you have spotted they have a power weapon or a powerup so they 
    know what to expect. Playing on split screen has a good advantage. 
    If you're on the same TV you can simply look at your teammates' 
    screens and see what they are doing so that they don't even have to 
    tell you about something.
    Walk Up Ladders Backwards:
    Lots of players prefer to face out when going up ladders. This allows
    you to shoot back at people. You have to face out and pull back on 
    the left stick while looking slightly down for it to work. This is
    a point of preference - personally I just jump on to the ladder and
    try to get up it as fast as possible. It is always a risky move if
    it is a long ladder and you are a complete sitting duck even if you 
    can shoot back. Most people will be smart enough to be near cover
    while you're going up the ladder so shooting back is almost 
    pointless in my opinion. Trying to stay on the ladder while 
    shooting is also very difficult.
    5. Maps
    This section will briefly describe maps and basic strategies for 
    those maps. If you check out Bungie.net's Halo: CE section for 
    Xbox, there is a multiplayer guide there. If you go to the maps 
    section there is an overhead shot of each multiplayer map. I 
    highly recommend exploring the map by yourself to get acquainted 
    though. Do not rely on this guide, you have to play each map and 
    expore every nook and cranny yourself to really get a feel of the 
    map. This only gives very basic tips and strategies.
    Chill Out:
    Chill Out is a very popular Halo: CE map. It's one of the smaller 
    maps so expect opponents at every corner. The rocket launcher is a 
    vital power weapon on this map, I have seen most matches decided by 
    whoever gets the rockets. They are on top of the pillars in the big 
    open room. The shotgun is also a good weapon to have on this map. 
    In the space where the sniper rifle is available, there are tight 
    corridors that are surprisingly easy to snipe through. The opponent 
    doesn't have room to strafe making it easier to shoot. The active 
    camo is in the sniper rifle room while the overshield is just outside 
    the shotgun room. If people are camping the sniper rifle room try to 
    toss grenades in from a variety of angles. The teleports are very 
    useful in this map. The one that warps you to sniper rifle room is 
    the only easy way from there to that room and if you warp opponents 
    will be wary to chase after you, so if your health is low it's a 
    good idea to warp. You can block the teleport while you wait for 
    your shields, or just step back and try to catch them with an 
    assassination. The one going to shotgun room is useful for the 
    same purpose, and also to get the overshield quickly, as well as 
    quickly warping across the level to help out a teammate. This map 
    is very balanced and has powerups placed everywhere so try not to 
    camp. You should always be on the move and finding new powerups as 
    they spawn. However if you love to camp, then the sniper rifle room 
    is a good spot, as is the rocket launcher room to control the rockets.
    You should never let the opponent get both camo AND rockets as it
    is a death sentence on this map.
    Controlling the top level of this map is very important. There 
    are sniper rifles in the towers, and an overshield is placed on 
    the top as well. Controlling the rockets is important too, they 
    are on a small platform on the bottom floor and an active camo 
    pickup is underneath it. You can jump under the platform and hold 
    X to pick up the rockets through the floor, then run back under 
    to get the active camo which is a deadly combo. You could also 
    practice grenading the rockets up to yourself from the top level. 
    If you're on the bottom you should try to get to the top while 
    throwing grenades. Don't just use the main ramp as well, use 
    the back ladders where the plasma rifle is located. Lots of 
    newbs make the mistake of only going up the ramp and it becomes 
    really predictable and easy to defend. You have to know how the 
    spawns work in this level in order to move a dead teammate to
    an optimal position. Stand under the catwalks at the back to spawn
    them on the 2nd level in a better position, or if you know overshield
    area is clear, you can stand under it on the 2nd level and your 
    teammate will likely spawn up on top. On the flipside, be aware that
    your teammate will get spawn killed repeatedly if the other team
    knows you're in that area. If you go up the back ladder, you can 
    then jump across and go up the tower and grab a sniper rifle, then 
    go down and move along that back ledge until you can spot a target.
    This area of the map is very easy to camp and defend so I would 
    suggest staying there if you have the lead and the other team has
    powerups. You can wait for them to peak out from the catwalk and 
    easily kill them as they have nowhere to retreat. Also, the "window"
    up top near the back wall is a very good position to be in as it 
    has sightlines over the majority of the map and you can take cover
    very easily if you are spotted. If you're on top make sure to watch 
    the main ramp, and the ledges to the left. The spawn points are 
    very messed up on this map, sometimes the other team will get spawned 
    on top right in front of you for an easy kill. Another way to get 
    to the top is to use the door frame of the opening just in front 
    of the health pack. This is a very difficult and risky maneuver.
    Rat Race:
    A map that is almost like a maze. There are powerups suspended 
    in mid air that you can shoot down to yourself. They are 
    connected by a long tunnel. Active camo is near a teleporter 
    while the overshield is located in a dark room with lots of 
    pillars. You can run through the cave like tunnels to get to 
    the powerups but this takes much longer. The pistol dominates 
    this map as there are no power weapons, however there is a 
    shotgun and plasma rifle placed in the small rooms where the 
    powerups are. Grenades are the most important weapon on this map. 
    The respawn points are kinda predictable and the rooms confined 
    so you can get easy double kills by tossing a lot of grenades in 
    an area. A win or a loss can be decided by whoever gets the most 
    spawn kills in this map. Watch the teleporters constantly. Other 
    teams will always use them to get across quickly and ambush your 
    team and will also teleport back and forth from them to throw you
    off. Be ready to grenade them as they come through. Use the tunnels 
    to get the jump on someone from up top, and on the flipside, if a
    powerup is about to spawn, throw grenades up into the tunnel to
    stop anyone who may be up there.
    This is a popular map for CTF. In the big area where the waterfalls 
    are, there are small runways, one of which leads to an overshield. 
    You can simply jump down to the overshield as well from a sniper 
    platform near Red Base. Crouch land, step back, throw a grenade then 
    run and pick up the overshield and jump to get launched over the 
    wall. There are rockets located in the room over the wall. Blue 
    base is in this area, to the left. There is a teleporter in blue base 
    which leads to a long platform which has a sniper rifle, and you can 
    walk down and pick up the active camo. If you're not up on the top 
    level you can still grenade the active camo down to you. Back to the 
    sniper platform, if you look down to the right there is a long drop 
    where the waterfalls are. If the overshield is available and you are 
    in trouble, you can actually fall down ontop of the overshield and 
    live. You have to aim your landing PERFECTLY to do this nifty 
    trick however. There are also two shotguns underneath the area 
    where the active camo is. Try to control the sniper rifle, active camo, 
    and rockets. They are the keys to success on this map. A sniper with 
    camo is near-unbeatable. If you go to the sniper rifle room overlooking 
    the waterfall area, turn left and you can see pipes in the next room. 
    This is a great place for camping with the sniper rifle, but will spawn 
    your teammates in the worst spot in the map. The two places to control 
    are "green room" (red base) and "red room" (blue base). aptly named 
    due to the shading on the walls. This is a very balanced map with many 
    areas having tons of strengths and weaknesses, however the green room 
    platform above the shotguns are usually deemed the best positions
    to be in as it offers good sightlines and access to active camo. If
    you're in red room you have to make sure to grenade the camo or kill
    anyone jumping for it. Camo is the most important tool on the map.
    Controlling the top of this map is very important. Every power 
    weapon and powerup is on the top level. The overshield is placed 
    in the middle, the active camo is on the outer ring and the sniper 
    rifle is on the opposite side of the active camo. There is a rocket 
    launcher in one of the small tunnels on the outside ring. Two 
    teleporters are your method of transportation to the top level, so 
    if you are controlling the top make sure to watch them. It's also 
    possible to grenade jump from a small ramp near the active camo and 
    sniper rifle but you'll be leaving yourself seriously weakened and 
    vulnerable if you do this. However if no one is near you I suggest 
    doing this to get the active camo. You can grab the sniper rifle 
    from under the floor at no expense which might give you a slight 
    edge. Just run up the small ramp below the sniper rifle spot, jump at 
    the end, and hold X. A good strategy if you are on the bottom is to 
    toss grenades up to the top to distract them while one or two teammates 
    teleport and try to finish people off with some pistol shots. If you're 
    on the top, watch the teleporters all the time. You may want to 
    designate one of your teammates to do this, while the others concentrate 
    on shooting at people down below. One way to trick people and lure them 
    to the bottom is to engage them until your shield is gone, then run 
    underneath the middle platform. It is near impossible to kill someone 
    from above in this spot, so they may come down to finish you off. Have 
    your teammates rush the teleporters and catch them off guard. Against 
    smart teams it is very difficult to get control back though. I have 
    seen videos of teams dominating for 30 kills, lose control, and all 
    of a sudden the other team makes a huge comeback because it is so easy 
    when you are in control of the top. Make sure to constantly pick up 
    all the power weapons as they spawn, it makes your job a lot easier.
    Also, it is possible to spawn teammates to the top level, so try that
    as well underneath certain platforms.
    Wizard is another circular map that is very popular for head to head 
    matches because it is so symmetrical and devoid of power weapons. 
    Stick to using your pistol, and picking up a plasma rifle isn't a bad 
    idea either. Try to stay on top of the platforms, higher ground is a 
    significant advantage. It's easier to reach powerups this way. There 
    are 4 platforms and each one has a powerup behind it. You can get 
    powerups simply by standing in front of it and jumping up. You 
    can also use grenade tricks to blast the powerups down to the floor 
    behind the platform. Pick up some plasma grenades and look straight up 
    and aim your reticle at the middle of the top of the windowpane, then 
    throw a plasma grenade. It'll bounce down on the powerup 
    and blast the powerup down to you. It's much harder with frag 
    grenades, I suggest watching a video on how to do both of the tricks, 
    then practicing the method. There is a middle platform, which you 
    should jump across onto, and then down to other platforms, rather 
    than going down to the ground and running back up. You're too 
    vulnerable on the floor. This map is ALL ABOUT POWERUPS so constantly 
    pick them up. Pick up OS's immediately after yours runs out. You may 
    even want to grenade yourself (be careful not to throw it too close 
    to yourself) to wipe out your half depleted OS so you can pick up a 
    new, fully charged overshield. Make sure to time the active camo so 
    that when it runs out you are already in a position to pick up a new 
    one. Being invisible on this map is extremely important. You can sneak 
    around and dominate players by lying in wait until they are close to 
    you, then unleashing a plasma rifle on them from behind. They will 
    have no chance to fight back as they're looking the other way and 
    being stunned so they can't turn and face you.
    Boarding Action:
    This is a good map for sniping. There are 5 levels on each ship that 
    are very narrow. It's like one ship was cut in half and then they were 
    seperated several hundred metres. Make sure to watch for people on the 
    other side of the ship going through teleporters and note which floor 
    they did it on, that way you know which floor they are on on YOUR side. 
    The walls are numbered 1-5 so you can tell easily. Each ship is pretty 
    much a mirror image of the other so all the powerups and weapons are in 
    about the same locations. Active camo is on the first floor of the ship. 
    Overshield is on the 4th floor on the right side of the ship. There is a 
    sniper rifle sitting on the fifth floor of the ship at the very right 
    end. You must get this as the sniper rifle is the best weapon on this 
    map. Use the ladders to quickly go up floors and find your opponents. 
    It's very difficult to find people on this map sometimes.
    I've admittedly not played this map very much. It's a huge maze of 
    teleporters. The shotgun is a superb weapon to have for this map. You 
    can catch people off guard as they come through teleporters with it 
    for quick and easy kills. Most of the areas are very small and 
    confined. There is a rocket launcher in a room with doors opposite 
    each other and a raised platform running diagonally across (with 
    an AR spawned on it). However, it's actually up in an alcove that is 
    accessible through a series of warps, however I find it much easier 
    to just throw a frag grenade up in it and let the explosion knock the 
    rockets down to me. Active camo and overshield are hidden in the same 
    big room and spawn in the exact same location. The shotgun is located 
    in the room that has "1" on the walls in three places. There is a 
    platform extended toward the walls with "1"'s. The shotgun is on this. 
    All you have to do is run under the platform, jump, and hold X and 
    you'll grab it through the floor. Voila, you get a GREAT weapon for 
    this map.
    From "goldeliteking":
    For Chiron, I'd suggest either constantly moving or camping in a 
    small spot out of the way. You don't want to get yourself caught 
    from behind. The rocket launcher and shotgun are dominant in this 
    level. Getting to know where each teleporter leads to and using 
    grenades efficiently is the key to winning. Much of the action in 
    this level is in the room where the invisible and overshield powerups 
    are, so if you're playing with a lot of people, steer clear of that 
    area (or if you want a lot of kills, please lead yourself to that 
    room). This level is great for rockets only CTF and slayer.
    Thanks GEK!
    Blood Gulch:
    A very popular, big map. Vehicles are very important on this map. 
    Usually the Warthogs are turned on. They are great vehicles for 
    getting across quickly, and useful for catching people out in the open 
    with it's LAAG machine gun. Try not to stop moving on this map, as 
    snipers will prey on targets standing still. You should still always 
    be wary of snipers, good ones will still catch you even if you're 
    strafing well. If you spot a sniper in the distance, find cover 
    immediately and use your pistol to knock them out of their sniper scope. 
    If you need to get across quickly, go inside your base and use the 
    teleporter. If you want to go across more carefully, try using the 
    cliffs along the side. The Blue Base should be wary of snipers perched 
    along the cliff leading into a cave, and the Red Base should be wary of 
    snipers on their cliff to the left. The Red Base has a good sniper spot 
    behind it's base in the shadows. The Blue Base also has one that is more 
    difficult to get at straight and to the right, and I think is only 
    accessible by Ghost. Thepistol and sniper rifle are the only real 
    useful guns on this map. I wouldn't really bother wasting time going 
    inside your base to get a shotgun unless you're playing CTF and want 
    to defend your base. The rockets are also very valuable for taking down 
    vehicles. They are located in the middle, near a bush along the middle 
    path. There is active camo in the middle on top of the hill. It's very 
    dangerous to make a run for it and you should do it while opposing 
    snipers are distracted. There is an overshield placed in the caves 
    closer to the red base. Try to pick it up as you go across. Use the 
    terrain to your advantage. Stay in between hills and use them as cover. 
    If you're on the offensive and want to circumvent this, get up to higher 
    ground to look down into the little valleys. You usually spawn at your 
    own base, or at most 30 metres in front of it.
    Another big map. The lone snow map. Use the same vehicle and anti-sniper 
    stratagies as Blood Gulch. When driving the Warthog, be wary of driving 
    across ice. You will go slower and skid. Inside the "horseshoe" there is 
    a gate with active camo and overshield located there. This is a great 
    way to get fully stacked on powerups quickly. You can't get through the 
    bars, however you can pass a flag through, and I also believe that you 
    can place a vehicle on the other side and press X to pass through the 
    bars and get in the vehicle. Using the top level you can travel quickly 
    to the other side. This spot is great for looking down at the other team's 
    base and picking them off with a sniper rifle or pistol. Also, you can use 
    the teleporters on the higher level in your base to teleport along the 
    outside wall to get to the other side. If you teleport, there is a rocket 
    launcher in each area past the first warp from each base. Very useful gun. 
    There are sniper rifles on the higher levels of the bases. I highly 
    recommend never going out across the terrain. It is too easy to get picked 
    off by snipers. Just use teleporters and take the shortcut through the 
    horseshoe, or use a vehicle. One last point, there is an overshield out 
    in the middle of the huge outside area past some ice.
    Battle Creek:
    This map has two huge bases seperated only by about 30 metres. There are 
    teleporters on the backs of each base, connecting the two. There is a 
    front door, small ramp on the front, and small ramp on the side of each 
    base for access. The two ramped entrances go to the bottom level of the 
    bases. On the bottom level there are two ramps leading up to the upper 
    level. There is an active camo located in the stream at the base of the 
    rock ramp. This is a great hiding spot, it's very difficult to see people 
    hidden in the water. You may want to toss a grenade at that area just to 
    be sure no one is in there. The rock ramp leads up to a rocket launcher. 
    The rockets are also accessible by climbing up the ladder beside it into 
    the alcove (with a sniper rifle), then jumping up. This is a much safer 
    route in my opinion. Above the active camo is another alcove with a sniper 
    rifle, accessible via a ladder. There is an overshield on the back red 
    base, and a health pickup on the other side. You usually spawn in 
    your own base in CTF, so you may want to control the other team's base 
    and get easy spawn kills. In CTF on this map, instead of running out the 
    doors, you can just throw the flag through the windows to a teammate, who 
    can then take the flag to the teleport and get back to his own base and 
    score quickly. A quick (but very difficult) method is to aim it out the top 
    window behind the base. This requires practice. You could even throw the 
    flag outside so that you can get it, freeing yourself of the flag so that 
    you may use your weapon. The roofs of the bases are great places 
    to sit in and look down and pick off opponents. Snipers love this spot. 
    It's also great for jumping down at people walking by the bases and 
    ambushing them. Also, there are holes in the roof above the part of the 
    base where the flag is. Great for ambushes. Another great way to get 
    rockets is to grenade them down from red base. Look up videos to do this.
    Hang Em High:
    The pistol dominates this map. The sniper rifle is very hard to get so 
    snipers do not really dominate this map as often as they'd like to. The 
    sniper rifle is way out in the open on the top level on a big pillar. You 
    can either jump and get it from the catwalks, or you can use a grenade 
    trick to get it. I prefer using a grenade, the other way is much too 
    exposed. If you get a sniper rifle you can really dominate though. 
    Otherwise, USE THE PISTOL! You'll often get into "tower battles" with the 
    other team on this map. The big tower is more advantageous in my opinion. 
    There are more places to hide, and access to grenades, ammo and powerups. 
    There is an overshield on the top level near the sniper rifle, but again, 
    I highly recommend never going for it. It is much too easy to get picked 
    off going for it. You should always try and grab the active camo though, 
    located near the big base underneath the initial ramp up the catwalk. 
    There is a rocket launcher located close to the active camo as well. You 
    can jump on top of a tombstone, then jump up again and hold X to grab the 
    rocket through the floor. Much faster than going up the catwalk to get it. 
    Try to avoid the catwalks unless it is absolutely necessary to get across 
    quickly. In the big base, there is a maze of tunnels that are very good 
    for luring players in and just blasting them with a shotgun (found in the 
    tunnel where there is a window looking out). There is a health pickup here 
    too. Always try to stay on the higher levels. You can see people down among 
    the tombstones this way. If you're on ground level they can easily hide 
    behind a tombstone or in the trench in the middle. If you're desperate for 
    health there is a pickup in the trench as well. A good strategy on this map 
    is on top of the big base, stay around that pyramid structure on the top. 
    You can easily lose people by jumping down from it and hiding if you're 
    being shot at. It's also a terrific sniper point. A good way to get to the 
    big base if you're trapped at the small tower is to sneak along the side 
    catwalk along the wall. Many people miss this. If you successfully do this 
    the other team will be caught off guard as you come up out of the tunnels 
    behind them. If you're at the big base always be aware of people coming 
    through this way. Also be careful to watch the two ramps. One is enclosed 
    and the other is more open. Players tend to take the enclosed route to avoid 
    being shot at, so constantly peak down it. Spawns are EXTREMELY important in
    this map. It is so big that going to a "random" point to spawn your teammate
    adds a huge threat to your opponent as they could potentially spawn right
    behind them. This keeps your opponents honest. The middle area near the trench
    will always produce a random spawn, as well as a couple spots near the camo,
    in the back corner of the big tower, and a couple spots in the little tower.
    Go to www.halospawns.com to learn the random spawn locations or you will
    lose this map every time.
    Two longs halls seperated by a wall down the middle, with an access point 
    to the other side in the middle. There are two "bases" opposite each other. 
    When you get to the top of the base, jump across to get either active camo 
    or overshield. When you get a powerup you can toss a grenade through the 
    tiny slit in the wall to grenade the other powerup down to the floor, then 
    jump down and go through the opening in the wall to grab it. A risky 
    maneuver. Each side has a shotgun in an alcove accessible by jumping 
    along the ledges or using a ladder. I highly recommend grabbing one. 
    They can dominate this map. You can always catch people off guard 
    with it here. This map is very dark so try camping in the shadows, 
    and behind walls and just wait for your opponent. If you have radar 
    camping on this map is very simple if you have the shotgun. If you're being 
    chased down the halls, try and run to either an end or through the middle 
    slit and throwing a grenade behind you afterwards. You can easily keep 
    players at bay this way, or even weaken them significantly allowing you 
    to be on the offensive. This is a very frustrating tactic for the other 
    players to deal with and may cause them to make mistakes in an attempt 
    to finally kill you. Just be patient if someone else is using the 
    strategy described, and try to bounce grenades in on them off walls. 
    Running away is a very useful tactic on this map. It is very enclosed 
    and has many spaces to run away to. On the top level you can easily 
    just jump down if someone is chasing and try to lose them, or you can 
    hide in the tiny "trenches" at the ends of the halls and crouch down. 
    It's very difficult to see people in the trenches and if you're in 
    the trench you can easily pick people off. Always be on the lookout 
    for people in them. Another way to get the powerups is by grenading 
    them down from below. Just aim your reticle at the corner of the walls.
    You can also get shotguns this way. I recommend throwing a grenade at 
    the right wall.
    6. Gametype Strategy
    Certain gametypes require certain strategy. Here is a brief overview 
    on strategies for certain gametypes. Only the most popular gametypes 
    are listed so far. More may come in the future.
    FFA/H2H Gametypes
    FFA Slayer:
    This gametype is all about killing. The best FFA players are the best 
    at finding two people dueling, killing the weaker one, then killing the 
    other for an easy double kill. Do not be afraid to be aggressive. You 
    cannot afford to sit around and camp. If you do this, you may have less 
    deaths, but also less kills, and since the score only considers kills 
    you shouldn't worry about your death total. Obviously you should do your 
    best to avoid being killed as you'll lose weapons, have less time to kill 
    others, and give one of your opponents an extra point, but my point is do 
    not be too cautious. Don't be afraid of killing one or two people at the 
    expense of one death of yourself. I've even seen people win with more 
    deaths than kills, however this is very rare.
    Head to Head Slayer:
    The total opposite to FFA, be VERY cautious. Do not rush in to get a 
    kill and then make a mistake and die. You'll lose all control once you 
    die; you'll give up your own weapons, and let your opponent have a free 5 
    seconds where he can go and get to a powerup before you can, thus getting 
    a huge edge and you may be playing catchup the whole time. You have to 
    expect something from every corner. Camping is almost NEVER a good idea. 
    Usually you have to stay on the move and keep your opponent away from 
    picking up powerups/weapons while acquiring some of your own. Use of a 
    timer is vital in this gametype. If your opponent kills you and gets the 
    powerups, you may want to play the waiting game, avoiding your opponent 
    until his powerups run out, then trying your best to get your own and 
    take advantage. Always be on the lookout for the powerup spawns. If the 
    powerup is gone, usually the other person has it so you can know what to 
    Try and move away from others as much as possible when you have the ball. 
    Most of the time this gametype marks you with a NAV so people know where 
    you are so don't camp. If you AREN'T marked, find a good hiding place. 
    When you don't have the ball, make sure to kill everyone in the 
    surrounding area before picking the ball up. If someone is in first by a 
    wide margin, if you see them, you should go out of your way to kill them to 
    stop them from gaining more time. Likewise if you are in first and you see 
    second place player.
    Team Gametypes
    You should have a good mix of players on your team. Someone aggressive 
    to go in and kill a bunch of people (or weaken them for you to mop up), 
    a vocal leader to instruct the team what to do, a cautious player who 
    might be good at watching over the power weapons and making sure he 
    limits his deaths to keep the weapons away from the other team, and a 
    player who is very good at objectives like obtaining the ball or flag
    for your team. Chemistry is very important as well. If you don't gel with 
    your team and they do things that you don't expect them to do or they do 
    things which go against your team's philosophy (ie being reckless when 
    your team agrees to play a more cautious style of play) then you should 
    think about changing your teammates, either by getting a new one or you 
    yourself leaving to join with others.
    For 2v2, it's important to play with someone who you naturally have 
    chemistry with, and know what they are doing even without looking at their 
    screen. That way you can set up traps and know where to retreat and get 
    help from your teammate. This is very hard to explain, but you'll just 
    know when you've found the right teammate because you can trust they 
    what they're doing, that they know where to be, and that they can help 
    you. The Ogre twin brothers are the most famous duo for this, as it seems 
    like they have a telepathic connection and can beat you with just teamwork.
    Team Slayer:
    Probably the most popular gametype in Halo. Be more cautious than in FFA 
    games. You don't want to die a lot and give up points to the other team 
    and cost your own team the win. Control the powerups. Know where they are 
    and when they spawn. Holding on to the power weapons is crucial. Sometimes 
    a team can win on strategy alone, even if they are far less talented at 
    aiming. So make sure to keep those power weapons and keep the other team 
    on the spawn. If you're really good you can figure out where spawn points 
    are and encircle the area and spawnkill the other team over and over. 
    This is a real problem on Rat Race especially. Try not to go it alone, 
    have teammates with you to double team people and to prevent being 
    double teamed yourself.
    Capture The Flag
    Use many of the strategies as in Team Slayer, but you can be much more 
    aggressive as deaths do not matter. Just make sure your entire team is 
    not wiped out at once, because that'll allow an easy score for the other 
    team. If you're on a big map, vehicles are very important. If someone 
    grabs the flag and gets in a Warthog or Ghost, you can pretty much kiss 
    the flag goodbye unless you have an extremely good sniper or rocket man.
    Make sure to set up a good perimeter around your ball carrier and 
    kill anyone who comes close to the area. The ball carrier should be in 
    an area where grenades can't reach them easily. Having a sniper stationed 
    on lookout around the area is a smart idea too. If you are on offense, 
    grenades are KEY. Just toss them into the area where the ball carrier is 
    marked to wipe out the entire team before charging in. It's also a good 
    idea to have someone make a suicide run and toss a bunch of grenades 
    while firing to weaken their team, then push the rest of your own team 
    into the area.
    King of the Hill:
    This game plays similarly to oddball except everyone can shoot. You still 
    have to set up perimeters around whoever is holding the objective though.
    This gametype is usually set up to move the hill every minute, so try to 
    spread out a bit as the hill is about to move so that someone can try to 
    hold down the new hill until everyone gets there. The goal is to prevent 
    the other team from setting up before you can get there.
    7. How to set up Online Play on XBC
    You can't play Original Xbox Halo: CE on Live; but there is a tunneling 
    program called "Xbox Connect", which tricks your Xbox into thinking it 
    is playing over System Link, when it is really playing on the internet. 
    In the standard setup, you need a router/hub, ethernet cables, DSL/Cable 
    internet access and a PC. You connect your modem, PC, and Xbox to your 
    router/hub. Turn on your Xbox and boot up Halo, and go to the System Link 
    screen. Then you open the XBC program, and find rooms on the server list 
    and join them to play. The game should appear on the System Link screen on 
    your TV, if the host has started a game. You can also host your own room 
    and games. Visit www.xbconnect.com for more information on other types of 
    setups and how to play.
    WARNING: Since Halo: CE was not built for online play, the packets it sends 
    are huge, causing an extreme amount of lag. You'll usually have to lead 
    targets by several feet if they are moving in order to hit them, because 
    the data on their end places them several feet ahead of where they actually 
    are. Be aware of this. Every host is different, you have to adjust how much 
    you lead people for each one. However, if YOU host, there will be no lag for 
    you. But when you join other rooms, make sure the ping is below 100, 
    otherwise it will be very hard to aim. Also, NEVER press A or X to speed up 
    or slow down the countdown timer in the pregame screen on Halo. Doing so 
    can cause the game to be choppy at the start, or even throughout the whole 
    game. This is a common mistake of newbies to XBC, and can get you kicked out 
    if the host is in a bad mood. So don't do it!
    8. Version History
    June 1st 2007: Completed first version, v1.0
    June 1st 2007: Updated the FAQ to try and meet GameFAQs standards. v2.0
    June 2nd 2007: Added to the Chiron section from user goldeliteking. v2.1
    December 18th 2007: Added the gametype strategy section. V2.2
    January 1st 2008: Added online play section; a couple other things. v2.3
    March 13th 2015: Large updates to map, tips and gametype sections. v3.0
    9. Special Thanks
    - Blade for writing the first FAQ and inspiring me to update the info.
    - My friends Ryan, Chris, Dave, Willie, Dave, Jim and John for playing
     countless hours with me and really getting me into Halo. Without my 
    friends driving me to be a better player I would not have acquired the 
    knowledge to write this FAQ and really discover the amazing depth in Halo.
    - goldeliteking from the Halo board for contributing to the Chiron strategy.
    - Bungie for creating Halo.
    - Jeff "CJayC" Veasey for creating GameFAQs and giving me the opportunity 
    to publish this FAQ on his site.
    - The pro Halo players who drove to better themselves and find news ways 
    to compete at a higher level and discover countless tricks.
    - Xbox Connect (xbconnect.com) for providing a way to play Halo online.
    - The teambeyond.net competitive Halo: CE community
    - All of the Halo fans out there.
    10. Copyright Info
    - You can download this file for your own personal use.
    - You cannot re-submit this FAQ to other websites with your name OR my 
    name on it. If you want to use it on your site or want it to appear on 
    another site, contact me first at vincentjohnson09@gmail.com
    - You cannot slightly modify it and claim it as your own either. Write 
    your own FAQs, do not plagiarise.
    - You may print this FAQ for your personal use.
    - You cannot profit from this FAQ in any way whatsoever.
    - The only sites that have permission to use this FAQ so far are 
    GameFAQs.com, and my website, http://djp3pmoviebattles.4t.com
    2015 Copyright Vincent Johnson

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