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    PAL/JP Additional Moves FAQ by Reno

    Version: 1.0 | Updated: 07/07/02 | Search Guide | Bookmark Guide

    Reno's Dead or Alive 3 Additional Moves FAQ v1.0
    reno@fighters.net
    
    Written for Monospace format
    Do the '.'s line up with the numbers?
    
    1234567890
    ..........
    
    ****************************************************************************************
    =================================== DISCLAIMER =========================================
    ****************************************************************************************
    
    This document is Copyright (c) 2002 Andrew Alfonso, all rights reserved.  This
    document may not be altered in any way, and may only be redistributed in its
    original electronic form.  This document is not to be used for promotional
    and/or profitable purposes.  Any information used from this document must be
    given proper acknowledgement.
    
    All aspects of Dead or Alive 3 used in this document are Copyright (c) 2001, 2002
    Tecmo Inc.  All rights reserved.
    
    
    ****************************************************************************************
    =================================== TABLE OF CONTENTS ==================================
    ****************************************************************************************
    
    1 ...  Version History
    2 ...  Introduction
    3 ...  Conventions
    4 ...  Movelist 
    5 ...  To Be Done
    6 ...  Acknowledgements
    
    
    ****************************************************************************************
    =================================== VERSION HISTORY ====================================
    ****************************************************************************************
    
    04/25/00 - VERSION 1.0 : FAQ Release
    
    04/22/00 - VERSION 0.1 : FAQ first created
    
    
    ****************************************************************************************
    =================================== INTRODUCTION =======================================
    ****************************************************************************************
    
    Fourth FAQ for me.  Been playing the Dead or Alive series since the import release on 
    the Sega Saturn.  Love DoA2, love DoA3, although I find both of them to be a wee bit
    unbalanced, but hey... just about every fighting game is anyways :)
    
    This FAQ is for all you North American gamers out there who are interested to see all of
    the new moves that were added to the PAL and JPN versions of Dead or Alive 3.  All of you
    European DoA3 players, do yourself a favour and pick up Future Press' excellent 
    Dead or Alive 3 official strategy guide.  No, I'm not saying that because I helped
    write it (well, partly because of that heh), but it really is a great guide, something I'm
    very proud of putting my name on.  You'll find it very useful when you try to learn the
    basics of the game.  North American gamers... sorry, unless you have relatives living
    in Europe, I guess you're just stuck with Prima's guide.  God feels for you people :)
    
    
    ****************************************************************************************
    =================================== CONVENTIONS ========================================
    ****************************************************************************************
    
    1P side:
    u/b  u  u/f
     b   N   f
    d/b  d  d/f
    
    P   - Punch
    K   - Kick
    S   - Hold
    +   - Press Inputs Simultaneously
    QCB - Quarter Circle Back (d, d/b, b)
    QCF - Quarter Circle Forward (d, d/f, f)
    HCB - Half Circle Back (f, d/f, d, d/b, b)
    HCF - Half Circle Forward (b, d/b, d, d/f, f)
    
    H   - High
    M   - Medium
    L   - Low
    HT  - High Throw
    LT  - Low Throw
    HCT - High Combo Throw
    LCT - Low Combo Throw
    HTT - High Tag Throw
    HHT - High Hit Throw (specific attack listed must hit before throw executes)
       - Combo Hit/Throw; previous attack must be successful in order to input
    
    
    * Miscellaneous Terms *
    BK - Back Turned Stance
    DH - During Dokuritsu-Ho
    
    DP:OK  - You can use a Tech Roll after the move has been executed on you
    With X - Where X is specific character to use in Tag Throw
    
    ********************************************************************************************
    =================================== MOVELISTS ==============================================
    ********************************************************************************************
    
    * Ayane * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Ginka-Sen		b,f+K		H		24
    Suiranbu		qcb+S+P         HT		60		DP:OK
    
    
    * Bass *
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Combo Trass		f+P,K		M,H		24,35
    Mad Lariat		f+P+K,P 	H,H		38,38
    Big Bear Rage		b+S+P		HT		40		DP:OK	
    Dive Bomber		b+S+P  S+P     HCT             40,58
    
    Running Neck 		S+P             HT              55              While Running
    Breaker Drop
    
    
    * Bayman * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Twist Hook		f+P,f+P 	M,H		18,18
    Break Uppercut		f+P,f+P,P       M,H,M		18,18,22
    Rolling Scissors	u+P+K,S+P       HT		35
    			d+P+K,S+P
    
    * Brad Wong * 
    Name			Motion		Level		Damage		Notes
    ===========================================================================================
    Niki-Kyaku		u/f+K		M		23
    Teishitsu, Chowan	DH P 		M		18		
    Suiboku-Kosentai	S+P		HT		40		Lying position, 
    									head facing opponent
    
    
    * Christie * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Dokuja-Haishu-Raku	S+P		HTT		70		With Brad Wong
    
    
    * Ein * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Fudo-Fujin		b+P+K		M		50
    
    
    * Gen-Fu * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Haisei-Banchu		BK b+P		M		18
    Banchu, Tanho		BK b+PP 	MM		18,18	
    Banchu, Tanho, Kosozan	BK b+PPP	MMM		18,18,20
    Ban-Ho-Yokei		BK b+PP,P+K	MMM 		18,18,40
    Haisei-Ugyu-Haito	BK P+K		M		50
    
    
    * Hayate * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Renko-Mugetsu		PP,f+P,b	HHM-		10,10,18,0
    Renko-Shihaku		PP,f+P,b  K    HHMM		10,10,18,32
    Senko-Mugetsu		f+P,b           M-		18,0	
    Senko-Shihaku		f+P,b  K	MM		18,32
    Tachi-Kage		f+K		H		24
    Shihaku			b,b+KK		M		32	
    Tenbuto			qcb+P		M		22	
    Tenbu-Shosho		qcb+PP		M		22,30
    Sekiei-Mawari		f+S+P		HT		55		Wall Throw
    Tsuji-Kaze		hcf+S+P		HT		45		DP:OK
    Kaze-Yaibai		hcf+S+P,ff+S+P  HCT		45,20 
    Nakiryu			hcf+S+P,ff+S+P  HCT		45,20,30
    			f,bb+S+P
    
    Mugetsu			bb+K		-		0		Special Movement
    Onigami			S+P		HTT		70		With Christie
    Oni-Mikage		S+P		HTT		70		With Brad Wong
    
    
    * Helena * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Kaishin-Kasho-Ken	u,u+P		M		20
    			d,d+P
    
    Seiryu-Shussui		d/f+P+K		H		20
    Yoshi-Nyurin-Kasui	d+S+P,S+P	LCT		40,30
    
    
    * Hitomi * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Fugetsu			S+P		HTT		70		With Hayate
    
    
    * Kasumi * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Ryuto-Enbu		f+S+P		HT		48		DP:OK
    
    
    * Lei-Fang * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Chuten-Sho		d/f+P+K		H		22
    Saiwan-Heishin		S+P,S+P 	HCT		40,16
    Saiwan-Haisetsu		S+P,S+P	        HCT		40,26		Next to Wall
    
    
    * Leon * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Cross Slash		d/f,d/f+P	M		28
    
    
    * Tina * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Shotgun Kick		d+K		M		28
    Moonsault Kick		u+K		M		32
    Surprise Low Drop	bb+PK		ML		24,25
    Arrow Kick		K		M		40		While Running
    
    Neck Cut Kick		u,u+K		H		45
    			d,d+K
    
    Turn Flying Major	S+P		HHT		25		Turn Uppercut must hit
    Exploder		S+P		HHT		40		Submarine Kick must hit
    
    
    * Zack * 
    Name			Motion		Level		Damage		Notes
    ============================================================================================
    Ducking Knee		d+P+K,S+P	HT		35
    Stepboard Shining 	S+P		HTT		70		With Tina
    Wizard
    
    
    ********************************************************************************************
    =================================== ACKNOWLEDGEMENTS =======================================
    ********************************************************************************************
    
    - Tecmo Inc.
    - Justin Pierce
    - Chris Commons
    - Eric Set
    - Frank Glaser
    - Future Press
    - The Next Level (http://www.the-nextlevel.com)
    - Fighters.net (http://www.fighters.net)
    
    

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