===============================================================
~+~+~+~+~+ DEAD OR ALIVE 3: HOLD RESISTENT MOVEs FAQ +~+~+~+~+~
===============================================================

by  Christopher Keith ("virtuaPAI")
    dead_or_alive3x@yahoo.com

HOLD RESISTENT MOVES faq
Dead or Alive 3 (XBoX)
Version 1.00 : JULY, 6 2003
By C.KEITH , dead_or_alive3x@yahoo.com


This FAQ has been happily provided to the following, and ONLY the 
following:

http://www.gamefaqs.com
http://www.dfwgames.com/doa3

====================================
~+~+~+~+~+ update history +~+~+~+~+~
====================================

JULY 2003 - version 1.00


===========================================
~+~+~+~+~+ copyright information +~+~+~+~+~
===========================================

All information contained in this document Copyright 2003 Christopher 
Keith. This document may be distributed freely (and ONLY freely) and 
electronically.  
If reproduced anywhere in whole or in part, this document may not be 
used for promotional or profitable purposes. If placed on a webpage or 
website or any other public domain, this document must be reproduced in 
its entirety without alteration in any form, unless given 
written permission by this author Christopher Keith, and this auther 
only.  Any information from this document (whether quoted or not) that 
is used elsewhere should have this author's name stated clearly in 
acknowledgment.

This document created by Christopher Keith [dead_or_alive3x@yahoo.com]

Any print-based, broadcast-based, or electronic-based publishers or 
publications are expressly forbidden from usage of any information or 
ideas 
expressed within this document.

Dead Or Alive 3 and characters are (c) Tecmo
XBoX are (c) Microsoft




KEY: 
 
1.(P) = Punch  
2.(K) = Kick  
3.(FR) = FREE  
4. u/b= up back  
6. d/b = down back  
7. d=Down  
8. d/f = down forward 
9. f = forward 
10. u/f= up forward 
11. u = up 
12. QCF=quarter circle forward 
13. (H) = High attack 
14. (M) = Mid attack 
15. #= damage points ex.. {55},{34} 
 
***NOTE*** BASS, BAYMAN, CHRISTIE, and LEI FANG can reverse jumping kicks. 
 
AYANE HR MOVES 
 
 
================= 
Ryugaku-hajin-so (H)  
(FR)+(K),(K) - {35},{30} 
================= 
 
================ 
Ryugaku hajin-shu (H)  
(FR)+(K),d(K)- {35},{15} 
================ 
 
============== 
Ryubi-ressen (M)  
u/f(K) - {45} 
============== 
 
============= 
Shu getsurin (M)  
u/b+(K) - {40} 
============= 
 
============ 
Genmu-so (M)  
Qcf+(K) - {38}  
============= 
 
 
WHILE BACK IS FACING OPPONENT 
 
============= 
El-getsurin (M)  
u/b+(K) - {40} 
============= 
 
=============== 
]Kazamatsuri (M)  
u+(K) - {35} 
=========== 
 
============ 
Koku-so (M)  
(FR)+(K) - {43} 
============ 
 
 
BASS HR MOVES 
 
=============== 
Drop kick (M)  
(FR)+(K) - {40} 
=============== 
 
================== 
Flying body press (M)  
while running (P) - (40) 
================== 
 
=================== 
Bear scissors (M)  
d/f+(P)+(K),(P) - (30),(14) 
=================== 
 
===================== 
flying cross chop (M)  
f,f+(P)+(K) - (35) 
===================== 
 
 
BAYMAN HR MOVES 
 
==================== 
Jump kick (M)  
u/f(K) - (34) 
==================== 
 
 
BRAD WONG HR MOVES  
 
================= 
Nikki-Kyaku (M)  
u/f+(K) - (23) 
================= 
 
=========== 
Hoho-Sohi (M)  
u+(k) - {28} 
=========== 
 
========================== 
Kohontai {Back facing attack}(M)  
u+(K) - (37) 
========================== 
 
================================ 
Kokon-Soteki {in lye down stance}(M)  
f+(k) - (35) 
================================ 
 
 
CHRISTIE HR MOVES  
 
=================== 
Toku-so-Suku (H)  
Qcf+(K)(K) - (24),(13)  
=================== 
 
=============== 
Senkyu-Tai(M)  
d/f+(P)+(K)(K) - (36) 
=============== 
 
========== 
So-Hien(M)  
f,f+(K) - (15),(7) 
========== 
 
 
EIN HR MOVES 
 
 
========= 
Fuun (M)  
b,f+(K) - {38} 
========= 
 
============= 
Kofu (M)  
f+(FR)+(K) - (37) 
============= 
 
=================== 
ONLY THE SECOUND HIT  
Shorin(M)  
u/f+(K)(K) - (23),(11) 
=================== 
 
============= 
Maizuru(M)  
u/b+(K) - (36) 
============= 
 
GEN FU HR MOVES 
 
 
=========== 
Jump kick(M)  
u/f(K) - (30) 
=========== 
 
============ 
Sohi-Kyaku(M)  
(FR)+(K) - {28} 
============ 
 
 
HAYATE HR MOVES 
 
 
========== 
Maizuru(M)  
u+(K) - (36) 
========== 
 
========= 
Fuun (M)  
f,b+(K) - {38} 
========= 
 
================= 
Juji-Kayaku(H)  
(FR)+(K)(K) - (20),{28} 
================= 
 
=================== 
Hien-Sho-Kyaku(H)  
f+(FR)+(K) - (35) 
=================== 
 
============= 
Kofu(M)  
b+(FR)+(K) - (37) 
============= 
 
============ 
Getsurin(M)  
u/b+(K) - (36) 
============= 
 
WHILE BACK IS FACING OPPONENT 
 
============= 
EL-getserin 
u/b+(K) - (36) 
============= 
 
HELENA HR MOVES 
 
============= 
Enbu-Kyaku (M) 
(FR)+(K) - (34)

HITOMI HR MOVES 
 
================= 
Tobi-ushiro-Geri(M)  
Qcf+(K) - (35) 
================= 
 
=============== 
SECOUND HIT ONLY 
Shorin(M)  
u/f+(K)(K) - (23),(11) 
================ 
 
=============================== 
Tobi-ushiro-Geri(back facing opp.) (M)  
u+(K) - (30) 
=============================== 
 
JANN LEE HR MOVES 
 
=============== 
Jump Kick (M)  
U/f(K) - (30) 
=============== 
 
================== 
Dragon Kick(H)  
Qcf+(K) -{55} or {82} 
================== 
 
KASUMI HR MOVES:  
 
 
================= 
Tenshu Kyaku(M)  
u/f+(K) - (35) 
 
================= 
 
================ 
Getsurin-Kyaku(H)  
u/b+(K) - (45) 
================ 
 
================= 
Hakuro-Kyaku (H)  
(FR)+(K),(K) - (20),(15) 
================= 
 
=================== 
Hakurosen(H)  
(FR)+(K)d(K) - (20),(12) 
=================== 
 
======================= 
Oboro-Geri (wall attack)(M)  
b+(P) - (45) 
======================= 
 
LEON HR MOVES 
 
================== 
Jump kick (M)  
u/f(K) - (34) 
================== 
 
 
LEI FANG HR MOVES:  
 
================== 
Haisetsu-Ko (M)  
d+(P)+(K) - (35) or (52) 
================== 
 
================ 
Senpu-Kyaku (M)  
(FR)+(K) - (35) 
================ 
 
 
HAYABUSA HR MOVES 
 
===================== 
Nichirin-Kyaku (M)  
u/f+(K) - (35) 
===================== 
 
============== 
Korin-Kyaku(M)  
b+(K) - (33) 
============== 
 
============= 
chisho-Kyaku (M)  
b+(FR)+(K) - (32) 
============= 
 
=========================== 
Furetsu(M) (WALL VERSION)  
b+(P)+(K) - {38} 
=========================== 
 
=========================== 
Senjin-Kyaku (H) (in Handstand)  
(K)(K) - (25),(12) 
=========================== 
 
 
TINA HR MOVES 
 
================ 
Tina special (M)  
f,f+(P)+(K) - (50) 
================= 
 
=============== 
Jump kick (M)  
u/f(K) -  
=============== 
 
=============== 
drop kick (M)  
u+(K) - (40) or (60) 
=============== 
 
=============== 
Leg Lariat(H)  
Qcf+(K) - (31) 
=============== 
 
================ 
Elbow Suicide (M)  
f+(P)+(K) - (35) 
================ 
 
================= 
Moonsault Press(M)  
b+(P)+(K) - (35) 
================= 
 
==================================== 
Flying Body Attack(M) (wall jump attack)  
b+(p)+(K) - (35) 
==================================== 
 
================================= 
Moonsaul Kick(M) {back facing opp.}  
u+(K) - (32) 
================================= 
 
 
ZACK HR MOVES[/b 
 
==================== 
jump K 
u/f(K) -  
==================== 
 
================ 
Spring kick(M)  
u/b(K)(K) -(42),(16) 
================ 
 
================ 
Zack Hurricane(H)  
b/f(K) - (32) 
================ 
 
=============== 
Cosaque Kick(H)  
(P)+(K) - {28} 
=============== 
 
================== 
Twister Uppercut(M)  
d/b(P)+(K) - (55) 
================== 
 
 
Ver 1.00

Copyright 2003