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    FAQ/Walkthrough by immortals_jsrf

    Version: 0.7 | Updated: 02/03/03 | Search Guide | Bookmark Guide

    
    
    Author: Immortals
    Contact: immortals_jsrf@hotmail.com	
    Version: 0.7
    Date: 3rd February 2003(Project started late August 2002)
    
    Next Update: Depends on response and what new info becomes available
    
    
    Please Contact me if you have info for the following:
    * Lyrics to songs not already there
    * Any other titbits about the game
    * Any factual mistakes about the game please point out
    * Any points that could be made clearer or were omitted please point out.
    * Better Test Run times.
    * You want to write/improve a section
    
    Don't Contact me if:
    * You are having trouble finishing the game and haven't read both the relevant
    section of the FAQ AND section 9 (FAQ about finishing the game). If you still
    have problems I will be happy to answer your inquiries. Please put a subject on
    your email. It will reduce the chances that I will think it is spam, which I
    normally delete without reading.
    
    
    The COMPLETE JSRF FAQ and WALKTHROUGH
    
    DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR.
    
    Contents:
    
    1. Intro
    2. Review
    3. General questions about game
    4. Controls
    5. Walkthrough
    	5.1 Zero Beat Graffiti Challenge
    	5.2 Story of JSRF (Transcript of DJ Professor K)
    6. Street Challenges (Thank you Josh Lesnick)
    	6.1 What are Street Challenges?
    	6.2 First Things First (the cassettes)
    	6.3 Grind Combos
    	6.4 Air Combos
    	6.5 Tricks
    	6.6 Points
    	6.7 Special Challenges
    7. Graffiti Souls
    8. Characters and how to unlock
    9. FAQ about finishing the game
    10. Test Runs
    11. Vs Mode
    12. Secrets/Glitches/Things to Notice
    13. Music
    	13.1 What songs are played when
    	13.2 Lyrics to selected songs
    14. Sites that have permission to use this FAQ
    15. Thanks
    
    
    
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    1. INTRODUCTION
    ================
    
    This is my first (and probably last) FAQ so please forgive any formatting
    problems I may have (I used Word 2000). Firstly I'd like to thank Josh Lesnick
    for allowing me to incorporate his faqs into this one. He has saved me a lot of
    time. My main motivation in writing this FAQ was to provide a complete guide to
    everything JSRF. At the time of writing there was no such thing. Anyone with
    any useful information on this game can email me at the above address (you will
    of course get full credit if included). Anybody wanting to write a section for
    this FAQ can contact me also. Any suggestions about how I can improve this FAQ
    are also welcomed. Anyone wanting to post this FAQ on a website must ASK ME
    FIRST (and besides, if I agree you'll always receive the latest version). I
    regard the theft of intellectual property a major crime and will take action
    against anyone who chooses to infringe these laws.
    
    The latest copy of this FAQ can always be found at www.gamefaqs.com
    
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    2. REVIEW
    ===========
    
    
    It's an awesome game :)
    
    Graphics - 9/10
    It compares extremely favourably with the Dreamcast Version. (In fact it
    probably isn't fair to compare the two) A constant 60 fps. Virtually no
    slowdown. (Slowdown occurs when you have many characters in the garage - but if
    you're spending too much time in the garage you're not playing the game
    properly!!). No noticeable popup (draw - in) except in the Skyscraper district.
    Excellent sharp colourful texturing. Have a look at 99th St and the moving
    advertisements. Puuuurdy..... Blurring effects when boost dashing. Overall
    extremely well done. I cringe when I think what this game would have looked
    like if it were put on the PS2. I think even a GameCube version would have
    suffered slightly.
    
    I have to take a point off because of the minor slowdown in garage. Also the
    lighting sometimes goes through buildings. Lacks true reflections (when looking
    at mirrors you don't see yourself). Sometimes you can stand on platforms which
    don't appear to be there. All comparatively minor complaints.
    
    Sound - 8/10
    Supports Dolby Digital 5.1 but I don't have the setup. Good soundtrack taken by
    itself but not quite as good as the original. Nice mixing of tunes. Would have
    given this a 9.5 if they had allowed you insert your own songs.
    
    Gameplay/Control - 9/10
    
    Minor control issues such as getting off rails. Also since controls are camera
    sensitive the switching camera can cause unexpected results. After graffiti
    -ing you tend to head in a straight line (I don't know whether this is
    intentional or not) This can be annoying when trying to shave seconds of your
    best Test run times.
    
    Lastability/Replayability  - 9/10
    It will take you about 50 hrs to finish (including obtaining all the characters
    etc.) the first time you play it. Once you finish the game Test runs provide a
    lot of the depth to the game which most people don't appreciate. It is NOT too
    easy as many people have said. It is very easy to pass the game but difficult
    to master. I'm still constantly playing the Test Runs and if you can beat most
    (or some) of my times and still find it too easy then I take your point. I have
    to take a mark off because there is almost no point playing the very easy story
    mode again (Multiple difficulty levels next time Sega) and also the Jet Tech is
    severely flawed and boring.
    
    My Tilt 10/10
    
    Truly original game. Incredibly under appreciated which is why it deserves it's
    own complete FAQ. A better one player experience than Halo (yes I've finished
    it on legendary) IMHO. There's something indescribably soothing about holding
    down the R trigger button and spray painting :)
    
    OVERALL 9.5
    
    EASILY ONE OF THE BEST GAMES ON THE XBOX.  I've played a lot of games on
    practically every platform and it angers me when I see the most popular games
    are unoriginal, shallow "me-too" games.
    
    Minor things keep it from being perfect. (see below)
    
    
    Things I would like to have seen improved
    
    * include CUSTOM SOUNDTRACK
    *Allow you to pick and choose the songs you wish to play. (In test run for
    example you can only pick ONE song - your garage music)
    * Instead of Jet Tech replace it with either Jet Graffiti 2 (the skyscraper
    district could have had a doozy) or one where you graffiti while the cops are
    shooting at you. (Like in Chapter 7 - Shibuya terminal but harder)
    * A higher difficulty level for the story mode. It's ridiculously easy. Or
    maybe a second difficulty setting
    * Decreasing the times for JET in the test runs would have meant that people
    would have appreciated the depth and quality of level design.
    * Differing characters - There are 24 but there are only about 12 with
    different stats and even then they all feel pretty similar
    * On the menu screen allow us to go back to the main menu or quit the current
    task (especially annoying in test runs)
    * Some way to insert your own graffiti (Not make your own)
    None of these (except maybe the last) would have been hard to implement
    
    
    
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    3. GENERAL QUESTIONS ABOUT GAME
    =================================
    
    What is JSRF?
    It is a Xbox only game made by Smilebit. It is the sequel  (some say remake
    depending on whether you follow the story or not) to the Dreamcast only game
    Jet Set Radio (Jet Grind Radio in Western countries). It's gameplay deviates
    quite a bit from the original (more than let's say Tomb Raider 1 -> Tomb Raider
    2)
    
    Does the PAL version of the game support PAL60 mode?
    Yes
    
    A dog ate my manual/I have the pack in version. Where can I download the full
    manual?
    Try http://www.xbox.com/au/support/gamemanuals.htm
    It's the Pal version but I doubt there's any significant difference. I take no
    responsibility however for following directions for manuals not design for your
    particular system. There may or may not be a similar manual on the US site.
    
    Does this game support Dolby Digital 5.1?
    Yes (but how extensively it is used I don't know since I don't have speakers)
    
    Does this game support Progressive Scan?
    Don't know (someone tell me)
    
    Does this game support a Custom CD track?
    No
    
    Is this game in production anymore?
    No.  From anecdotal evidence I suggest that it is quite hard to find in shops
    http://xbox.ign.com/articles/363/363327p1.html. Of course this refers to the
    standalone version of the game.
    
    Is this game rare/common?
    Being a pack-in has effectively increased the supply of this game so it is now
    quite easy to find.
    http://cube.ign.com/articles/373/373041p1.html
    
    Can I get this game as a pack in?
    Apparently, in the US they have a Sega Pack with JSRF and SEGAGT 2002 on the
    one disc. JSRF is identical to the stand alone version including the Clutch
    Glitch. Also available in Europe and Australia (together with Halo/DVD Dongle
    for RRP A$460 ~ $US 250.
    
    
    What age group is this game aimed at?
    I think the European rating of 11+ is about right. There are some mild cases of
    violence (extremely mild - this is a cartoon remember). I think at 11 they know
    that they shouldn't graffiti in real life. Also some of the lyrics to the songs
    are questionable (but for the most part they are incoherent so ....)
    
    Has this game made an appearance on TV?
    It's on the video clip for No Doubts "HellaGood". From memory it shows beat and
    gum on Dogenzaka Hill. They are using an Xbox controller but the gaudy green X
    has been removed. (perhaps a third party controller)
    
    Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on
    another console?
    IMHO the answer to first question is maybe and the second question no. Even
    though both games were critical successes neither sold particularly well
    (Although the chances have improved with the release of the game as a pack in
    giving the game wider exposure). A version will also be on GameBoy Advance.
    
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    4. CONTROLS
    ============
    
    They're there. (In the manual and in the game).
    
    analogue control (left) - movement
    analogue control click (left) - the shuffle (also stops you grinding on the
    ledges of halfpipe
    
    analogue control (right) - Lets you look around when stationary
    analogue control click (right) - N/A
    
    A - Jump
    B- Boost Dash (need 10 cans to execute)
    X - Tricks / handplant (when at the edge of halfpipe)
    Y- Tricks
    
    R trigger - Spraypaint
    L trigger - Move camera to forward position
    
    
    Digital control  - N/A (for menus only)
    
    
    The autospray feature is extremely useful. Not only does it save your right
    index from RSI but it helps you complete the test runs in the MINIMUM time.
    This is because provided you successfully spraypaint the first part of the tag,
    if you're holding down the R trigger then you are guaranteed to spraypaint the
    next part of the tag as quickly as possible. Furthermore, if there is no tag to
    spray and you hold down the R trigger then it will not spray (Only for about 3
    secs however). If it were not for this time restriction, then the game could do
    without the R trigger button (if you are near a tag and have spraypaint it
    automatically graffiti's for you). What this means is that if you have a number
    of separate tags to graffiti in close proximity then provided you have enough
    spraycans you should hold the R trigger. If you miss the first part of a tag
    however, it takes a little recovery time and so if you're on a rollercoaster in
    Sky Dinosaurian square for instance you will not be able to complete the
    graffiti as quickly as possible (since you can't go back for it without a
    significant time penalty).
    
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    5. WALKTHROUGH
    ===============
    This game is generally considered very easy to finish.  Remember there are no
    time limits. The map adequately tells you were every graffiti is (press start
    and the graffiti tags are represented by the small light orange dots.) Going to
    the garage also replenishes your health (but not your cans). Health cans and
    spray paint cans reappear 120 seconds after you collect them. For hard to get
    graffiti souls see the graffiti soul section. To get from one level to another
    press start and one of the trigger buttons to see the map. I recommend that you
    use JLesnicks spoiler free walkthrough (a list of objectives) to pass the game
    since that it all that is required... but if you're too lazy to figure anything
    out for yourself then the walkthrough below should help you.
    
    Note that this walkthrough also contains story spoilers. Any section where I
    have written "this is so easy...." and you disagree you can email me and tell
    me where you had problems. I have passed the game many times and so find
    everything in this game easy:) Additionally what character you choose doesn't
    really matter. They all feel pretty similar. Also, if you're running low on
    energy and you get to a graffiti stop (a special graffiti tag which allows you
    to save and change characters) you can change characters and have all their
    lifebar!! - How easy is this game?! Save as often as possible. You can't really
    get stuck in this game (unless the clutch glitch in chapter 7 exists)
    
    Secondly I know that people like to 100% a game like this so it will help you
    to know that there are cassette tapes in each level. Pick them up ASAP for your
    street challenges register. (If you complete a street challenge without having
    picked up the cassette first you will not get the corresponding graffiti soul)
    
    Obviously you have to progress through the chapters in order. Additionally the
    order in the walkthrough is the quickest way but not the only way of passing
    the game (I have passed it in less than 5 hrs)
    
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------
    CHAPTER 1
    
    Go straight across the bridge and
    -Talk to Gum, complete her challenges
    The challenges are all self explanatory.
    
    
    
    *DOGENZAKA HILL STAGE IS UNLOCKED
    
    -Go to Dogenzaka Hill
    
    
     -Complete the Graffiti Challenge (4 ss , 3 - s , 4 - m,  4 - lrg ,  1- xlrg)
    Just spray paint every single tag. If you miss one refer to the map. None of
    them are hard. (If someone wants to put a walkthrough in here be my guest.
    You'll get credit)
    
     -Find Beat, follow and talk to him a few times
    Just pull the right trigger button to talk to him and then jump from building
    to building to follow him. It doesn't matter if you fall, just try again.
    
     -Defeat Beat at City Rush
    I would get as many cans beforehand so that you get a couple of boost dashes.
    Remember cut corners. You should win easily.. but if you don't you can follow
    my Jet Rush tactics for this level. NB It is actually possible to go faster
    than test runs in this level since you start off with all cans (but in the Test
    Run modes you start off with no cans)
    
     -Defeat the Rokkaku Police (10)
    The enemies in this game are incredibly easy. You can just knock them down
    using your ram move. (Just run forward and he/she will automatically shoulder
    charge when near an enemy). You can also boost dash into them. Once they have
    been knocked down just spray paint them. If they catch you, you can either
    boost dash to escape or just grind the rail.
    
    *SHIBUYA TERMINAL IS UNLOCKED
    
    -Go to Shibuya Terminal
    
     -Complete the Graffiti Challenge  (10 - ss , 15 - s , 8 - m, 2 - lrg , 0 -
    xlrg)
    Again no walkthrough needed (but anyone can send one in). All the graffiti are
    as marked on the map. They are all on ground floor
    
     -Find Poison Jam, follow and talk to them a few times
     You do not have to take the exact same route to talk to them. Just go up to
    them and press the right trigger
    
     -Find Combo, complete his challenge
    You must follow the exact path otherwise it won't register. Remember near the
    end (staircase rail to slow down - either push backwards and/or push the left
    analogue trigger button). If you forget the pattern just talk to him again
    
     -Defeat the Rokkaku Police
    use the same tactics you did in Dogenzaka Hill
    
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    CHAPTER 2
    
    
    
    *CHUO STREET, ROKKAKU-DAI HEIGHTS, AND 99TH STREET ARE UNLOCKED
    
    -Go to Chuo Street, accessible through Shibuya Terminal
    
     -Defeat the Rokkaku Police x2
    Defeat the tanks. Spray paint either side of the tank. Then jump up and spray
    paint the occupant (who comes out once you spray paint either side of the
    tank). Alternatively you can grind the cannon of the tank to get to the
    occupant. There are 5 tanks.
    Next you'll have to defeat Hayashi. Find the set of stairs (it's near the
    explosion marked on the map). Go up the stairs and defeat Hayashi by either
    knocking him down and spray painting him or knocking him off the ledge.
    
    
     -Complete the Graffiti Challenge (6 - ss , 3 - s , 7 - m, 6 - lrg , 3 - xlrg)
    
    
     -Find and talk to Poison Jam and beat them at City Rush
    
    If you have trouble then you can look at the Jet Dash for this level in the
    Test Runs section
    
    -Go to Rokkaku-dai Heights, accessible through the Garage
    
    -Objectives in Rokkaku-dai Heights:
     -Find Poison Jam, follow and talk to them a few times *NOTE: You must defeat
       Poison Jam at Chuo Street before they'll show up here.
    
     -Defeat the Rokkaku Police x3
    
     -Complete the Graffiti Challenge (10 - ss , 9 - s , 3 - m, 6 - lrg , 3 - xlrg)
      Firstly note that you must have talked to Poison Jam otherwise they don't
    knock down the gate.
    Once you get to the 2nd graffiti stop use the familiar (grind pole - jump -
    grind billboard - fall on wire) tactic to advance.
    At the place where you beat Hayashi and co. use the less familiar (grind pole -
    jump - billboard grind - jump - grind pole - jump) tactic to advance
    
    -Go to 99th Street, accessible through the Garage
    
    -Objectives in 99th Street:
    
     -Defeat the Rokkaku Police x2
    Grind up the arm of the cherry picker and spray !! There will be police in both
    the lit section and unlit section
    
     -Complete the Graffiti Challenge (11 - ss , 12 - s , 7 - m, 3 - lrg , 1 -
    xlrg)
    There are 3 sections in this area. The main section, the lit area and the unlit
    area. In the main area grind the black wire leading from the handrail to get on
    the pink wire which contains 3 tags.  In the unlit area there are 4 police.
    Grinding the two ground level billboards will get you to all but 1 tag. You
    have to use the familiar (grind wire - jump - grind billboard - fall on wire)
    tactic to get it. In the lit area, any one of the 3 ground level billboard will
    get you to the rooftop. Once there use the (grind wire - jump - grind billboard
    - fall on wire) tactic.
    
    
     -Find Rapid99, talk to them *NOTE: You must complete all the Graffiti
       Challenges of Chuo St, Rokkaku- dai Heights, and 99th Street before they'll
       show up.
    
     -Defeat Rapid99 in Flag Battle *NOTE: You must have at least 25 Graffiti
      souls before they will agree to challenge you.
    Some tips in Flag Battle - Firstly, there are 5 flags. You must collect MORE
    than any of your three opponents. (Ties aren't good enough). Therefore 3 flags
    will definitely win you the battle. 2 flags may win you the battle (If each of
    your opponents gets one).
    Secondly, the placement of each flag is entirely predictable so if you're too
    lazy to chase after the 2nd flag for instance just go to the place where you
    know the third flag is going to appear. In general the flag battle flags are in
    the same place they are for the Jet Flag battle so feel free to use the tactics
    described there. (Strangely in this case the position of the 4th flag is in a
    different place. It is right under the dragon.)
    Lastly, when you use boost dash you may want to aim at your opponent. There is
    a fair chance they will be knocked out of the race. (note that this can be a
    disadvantage because if you only have 2 opponents you MUST collect three flags
    to win)
    
    Exit this level by jumping on the dragon (The straight one with its tail on the
    ground)
    
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    CHAPTER 3
    
    *THE TOKYO UNDERGROUND SEWAGE FACILITY IS UNLOCKED
    
    -Go to the Tokyo Underground Sewage Facility, accessible through Rokkaku-dai
      Heights
    Left of the garage pipe entrance there is a metal gateway. Go through that and
    head left.
    
    -Objectives in the Tokyo Underground Sewage Facility:
     -Complete Garam's challenges
    
    -Tag all the door switches
    Remember this level is very linear. There really is only one way up. It forks
    in places but it's quite easy to get around. Use Halfpipe to get over 4 grates.
    Then use halfpipe to get up to platform. Tag Switch 1. Use halfpipe to get over
    the next 4 grates. Grind handrail and use halfpipe to get to next platform. Tag
    Switch 2. Go obvious way to graffiti stop 2. Tag switch 3. The main route is
    forward but we'll go left and down stairs into the chamber with lots of water.
    Make your way to switch 4. Make your way back (or just fall in the water) and
    go to the right "spiral chamber" and tag switch 5. Go back to graffiti stop 2
    and go forward into half pipe (ignore chamber on right) Tag switch 6. Make your
    way through tunnels with blue/brown piping until you reach switch 7. More
    tunnels and blue/brown piping leads to graffiti stop 3. Go down stairs, turn
    around and go under them. Grind the next blue rail you see. Tag switch 8. Go
    back to the base of the stairs and grind the other nearby blue pipe. Tag switch
    9. Exit through the hole (you'll note that you won't be near the graffiti stop
    3 which is why we had to do it in this order) Eventually you'll reach hole with
    pipe spiralling down leading to switch 10
    
    
    
    
    *THE BOTTOM POINT OF THE SEWAGE FACILITY IS UNLOCKED
    
    -Go to the Bottom Point of the Sewage Facility
    
    -Objectives in the Bottom Point of the Sewage Facility:
     -Find Poison Jam
    
     -Defeat Poison Jam at Graffiti Tag
    First tag battle for this game. This is laughably easy. Anyone who has played
    the first game will agree. This level has three chambers. Follow Poison Jam and
    they will eventually fall down the chambers (one in each chamber). Fall down
    the first chamber. Collect the cans. Tag Poison Jams back by pressing and
    holding the right trigger button. This is extremely easy. Remember that you run
    faster than them and can cut corners. 30? cans defeats them
    
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    CHAPTER 4
    
    *HIKAGE STREET, KIBOGAOKA HILL, AND THE SKYSCRAPER DISTRICT AND PHARAOH PARK
      ARE UNLOCKED
    
    -Go to Hikage Street, accessible through Shibuya Terminal
    
    -Objectives in Hikage Street:
    
     -Defeat the Rokkaku Police x3
    Two set of police (You can use the standard methods to beat them) and Hayashi.
    To beat Hayashi grind up a leg of the machine reasonably slowly. Just hold R to
    spray paint. Remember that every time you successfully spray paint a part of
    the machine the position of the legs change so be aware of that. You may want
    to try to jump off one of the legs if you are finding a certain part of the
    machine difficult to graffiti. Avoid the bombs by jumping over them. It's a
    long way down.
    
     -Complete the Graffiti Challenge (7 - ss , 7 - s , 9 - m, 4 - lrg , 2 - xlrg)
    
    -Go to Kibogaoka Hill, accessible through the Tokyo Underground Sewage
      Facility
    
    -Objectives in Kibogaoka Hill:
     -Defeat the Rokkaku Police
    Grind the lines or jump anywhere near them. The second set of Helicopters are
    half way across the level.
    
     -Complete the Graffiti Challenge (3 - ss , 8 - s , 2 - m, 4 - lrg , 4 - xlrg)
     There are many caves in this level. For this graffiti challenge you do not
    have to go into any of those caves. Some people have difficulty getting the
    tags on the LHS of the 1st area. At the beginning where there appears to be 2
    telegraph poles there is actually a 3rd one (behind the left one). Grind that.
    
    -Go to the Skyscraper District and Pharaoh Park, accessible through 99th
      Street
    
    -Objectives in the Skyscraper District and Pharaoh Park:
    
     -Defeat the Rokkaku Police x2
    
     -Complete the Graffiti Challenge (1 - ss , 3 - s , 4 - m, 6 - lrg , 2 - xlrg)
    Since so many people get frustrated at this part here is an explicit
    walkthrough for this level
     We will get the obvious tags first. From the graffiti stop go down to the main
    area (with the spinning circular disc). On the way graffiti the small tag on
    top of the pyramid. Once you get to the circular disc there are five obvious
    tags (ss, 2 x S , M , XLRG). Graffiti those. Now head back to the graffiti stop
    (NB people who have experimented may have noticed that you can get on the
    circular disc and jump off to grind a crane arm. This is both difficult and
    pointless IMHO. There are easier ways to do this). There should be 10 tags
    left. (11 shown on the map because one is a graffiti stop). Look at the map .
    We will now get the bottom two tags. Face the road (while on the graffiti
    stop). You will see two parallel blue lines. Grind the right line and jump to
    the satellite dish. From there jump to the left Satellite dish. Keep jumping
    from dish to dish until you get to the top of the building. Graffiti the M tag.
    Look in the direction of the crane . You will see a L tag. Go there and
    graffiti. 8 left... Make your way back to the graffiti stop. We will now get
    the tag in the bottom left corner (of your map). Again from the graffiti stop
    facing the road take the right blue line and jump on the Satellite Dish. This
    time however jump to the right Satellite Dish. Keep jumping from dish to dish
    until you reach the brown metal arm, grind this and jump off, graffiti the two
    tags here (M,L). 6 left... Jump back to the graffiti stop yet again. This time
    we'll take the left blue line. (As you can see the left line is the pathway to
    60-70% of the level). Jump from ramp to ramp until you reach a billboard which
    you can grind & jump to the top of another building. From the top of this
    building you can go three places, 1) back down via the "Rokkaku Bear" ramp ii)
    to railway tracks (which lead to other levels later on) iii) Up blue plumbing
    pipe. We take the third option. Graffiti the M tag. 5 left... Note that this is
    where we meet both Poison Jam and Zero Beat.  Jump to the next building (the
    one with all the cans). From here we take the right path. Get the large tag on
    top of the next building (by grinding the blue pipe). Jump down and head up
    ramp. Keep going forward until you reach another M tag (actually a graffiti
    stop) From here we head right. Jump over t the next building and use the ramp
    to get to the top of the next building where there is a large tag. graffiti
    this and head back to the graffiti stop you just created. This time we'll go
    left (on the map). Keep heading in this direction until you get to the building
    with a cross of spraypaints. Look at the map. There is on right, left and
    forward. You should be able to figure it out from here (get the right and left
    ones first).
    
     -Find the Immortals *NOTE: You must complete all the Graffiti Challenges at
       Hikage Street, Kibogaoka Hill, and the Skyscraper District before the
       Immortals will show up.
    
    -Defeat the Immortals at Graffiti Tag
    Not a real graffiti tag challenge. They give up after you spray paint them a
    couple of times
    
    
    *HIGHWAY ZERO IS UNLOCKED
    
    -Go to Highway Zero
    
     -Defeat the Immortals at Graffiti Tag
    
    
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    CHAPTER 5
    
    -Objectives at the Future Site of the Rokkaku Expo Stadium:
     -Practice RollerBall with Jazz
    Just go one round of the circuit
    
     -Defeat the Doom Riders at RollerBall
    Talk to the Noise Tanks to initiate this.
    Beating your opponents in rollerball is extremely easy. Just beat your
    opponents to the ball and outrun them for one lap. Don't bother passing the
    ball to your team-mate (Jazz). Gain speed by grinding off the billboards and
    grinding of the edges of halfpipes and rails. You should win by a country mile
    (regardless of opponent)
    
     -Defeat the Immortals at RollerBall
    -Defeat Love Shockers at RollerBall
    
    -Defeat the Rokkaku Police (BUG MACHINE)
    
    Grind up it's legs. The only way it can harm you is by dropping a bomb.
    (Touching the machine doesn't harm you) The bomb disperses in concentric
    circles. You can jump over these circles. You must also spray paint the body by
    going underneath the machine (as it is in bomb dropping mode) and then jumping
    and spraying. There's plenty of spray paint and health cans around the place.
    
    ------------------------------------------------------------------------------
    CHAPTER 6
    
    *THE FUTURE SITE OF THE ROKKAKU EXPO STADIUM IS UNLOCKED
    
    -Destroy 190 Noise Tanks.  You can find them in these areas:
     -Dogenzaka Hill (102 in this area)
     -Shibuya Terminal (71)
     -Chuo Street (84)
     -Rokkaku-dai Heights (69)
     -99th Street (85)
    
    Don't bother about the NT on top of the chimney in Rokkau-dai Heights.  For
    those who are interested it is possible to get him (but why bother). You must 
    grind the chimney slowly and have a backward upright stance. Stances are
    related to tricks which as far as I know are random. There is also an element
    of luck . On a side note, you can't complete any of the graffiti soul
    challenges while destroying the noise tanks but you can collect graffiti souls.
    (Strange don't you think?).
    
    -Go to the Skyscraper District and Pharaoh Park and talk to Poison Jam
    
    
    *SKY DINOSAURIAN SQUARE IS UNLOCKED
    
    -Go to Sky Dinosaurian Square
    
     -Defeat the Noise Tanks at Graffiti Tag
    this one can be quite tricky. Just stay on the red line and graffiti. There are
    pit stops for the Noise Tanks on one of the skyscrapers and at the beginning
    and you will have to chase them back on the main red line. If they start
    tagging your back just jump or slow down to a stop. (you can actually die this
    way but it's quite difficult even if you try)
    
    
    ------------------------------------------------------------------------------
    CHAPTER 7
    
    -Talk to Clutch in the Garage *NOTE: You'll need at least 40 Graffiti Souls
      for him
    
    Clutch Glitch- To avoid this glitch, note that Clutch's appearance is 100%
    predictable. He starts off at Kibogaoka Hill (near the beginning graffiti stop)
    and stays there for about 90 secs.  He then moves to the skyscraper district
    and stays under the gate for about 2 mins. Finally he goes to Chuo street (near
    the headless dinosaur) and stays there for over 3 minutes. The pattern then
    repeats. It doesn't matter what you do, he still follows this pattern. If you
    look at the spot where he is supposed to appear (when he's supposed to appear)
    you'll see that Clutch just pops onto the screen!! He doesn't skate in. So in
    summary just wait in one of the 3 places until he decides to appear right in
    front of you. (People only get this glitch if they start to repaint the
    graffiti tags and ignore what DJ Professor K has to say)
    
    
    
    -Find Clutch in the area given by Professor K and talk to him.  The area
      alternates between these areas:
     -Kibogaoka Hill
     -The Skyscraper District and Pharaoh Park
     -Chuo Street
    
    -Go to 99th Street, Defeat the Immortals at Graffiti Tag (you can also do this
    in Chapter 8)
    
    *THE FORTIFIED RESIDENTIAL ZONE IS UNLOCKED
    
    -Go to the Fortified Residential Zone, accessible through the Tokyo
      Underground Sewage Facility
    
    -Objectives in the Fortified Residential Zone:
     -Tag the Blue Switches
    4 on ground floor 1 each in "section" 1 - 4
    
    
    
     -Tag the Red Switches and the Golden Rhinos that get in your way.
    You're suppose to tag 16 switches but I only count 11. I think some of them are
    "false". don't worry. Following below will get you pass this part in quick
    time.
    
    1st floor now open. Go up spiral staircase - #1. Down straight staircase - jump
    - up spiral staircase #2. Defeat bad guys #3,#4,#5
    You are now on level 2. There are four exits. A left straight staircase
    (short), a middle spiralling staircase (only used to get to level's 4 and
    higher), a right straight (longer) staircase and a ladder. Take the left
    staircase. #6. Go down staircase and FALL to green area. There is a switch in
    this area #7. Make your way back up to level 2 (graffiti stop). This time take
    the right staircase #8. go obvious route. Before grinding up straight stairs
    take out #9 on level 3. Up stairs to #10. Leads to #11 (jump after spiral
    staircase)
    
    
    -Find Yoyo, talk to him
    
    Take spiralling staircase from level 2 (near the graffiti stop). From there go
    up another staircase. You now have access to a new part of the level which
    wasn't available to you before you tagged the red switches. From here it will
    probably take you 30 mins or so to get to Yoyo. (The first time you play it).
    Don't bother looking at the map. There is only one way to go. Go pass the
    barbed wire fence.  You must also go past the "rooftop things" (falling
    platforms) that fall down. To progress pass the falling platform puzzle you
    fall down with the falling platforms to the level just above ground floor (not
    the floor with the tyres but one level up) Jump the gaps and keep going right.
    There will be a series of these. You'll pass the third graffiti stop and
    eventually get to Yoyo.
    
    
    
     -Defeat the Golden Rhinos
    Just use the ramps and collect spray paint to spray. This is easy.
    
    
    ------------------------------------------------------------------------------
    CHAPTER 8
    
    -Go to Chuo Street and defeat the Golden Rhinos - Mecha-arm-man
     You must get him flat on his face before you can spray him. If he's at a place
    where you can't reach him and he shoots his arm at you avoid his arm and then
    grind up it. He will then be flat on his face and you can spray him. If he
    shoots his arm at ground level just boost dash him to knock him flat on his
    face and then you can spray him.
    
    
    -Go on to Highway Zero and defeat the Golden Rhinos -FireLady (You can defeat
    Firelady first but it's probably better to defeat Mecha-arm-man first since the
    Highway Zero is nearer to the Skyscraper district)
    
    Remember that you can ram her to knock her over. (Boost Dash not required and
    probably shouldn't be used because of the scarcity of cans). Spray her after
    knocking her over
    
    
    
    -Find Zero Beat in the "Skyscraper District and Pharaoh Park", talk to him
    (you must have defeated the golden rhino's in Highway Zero and Chuo St first)
    
    *THE SITE OF THE TOKYO LINE IS UNLOCKED
    
    -Go to the Site of the Tokyo Line
    
    -Objectives in the Site of the Tokyo Line:
     -Defeat the Golden Rhinos
    It's a train and you must spray paint the LHS and RHS of both trains. I
    recommend stocking up on cans so that your can count is maximum before
    launching an assault. Don't worry, the train won't go ahead without you.  You
    can try to catch up to the train by maintaining maximum speed or you can
    sacrifice ten cans and use a boost dash.  Either way avoid it's two attacks.
    The minicar which forces one set of tracks unusable or the electric shock which
    force one line of the track to become unusable.
    
    *ALL AREAS LOCKED EXCEPT SHIBUYA TERMINAL (Note: The Tokyo Line never becomes
      accessible again after this)
    
    -go to Shibuya Terminal
    
    Defeat zero beats. They take the same route all the time.
    
    
    Defeat A.KU.MU -
    
    Step 1: Make sure you have full (or near full) health and full spray cans. You
    can get health cans near the middle and spray cans virtually anywhere. You can
    ram (not boost dash) the shadow guys to get more cans
    
    Step 2:
    Get up to the platform -
    There are three ways you can get up to him. I'll describe one way since IMHO it
    is easier than the other 2 ways. Locate the two sets of telegraph poles. The
    inner left pole is slightly slanted. Grind up that. Jump to the billboard. Jump
    off the billboard etc.... until you reach the stairs and walla!!
    
    Step 3:
    Knock him over - Boost dash him when he starts shooting the fireball things
    (not when he punches the air).
    You will need to do this twice.
    
    
    Step 4: Even when he stands up now he will still be "spray able" so just
    collect enough graffiti and spray. It doesn't really matter if you take some
    damage. Just don't die. If you run out of cans or energy just fall (or better
    still grind and jump off the stairs and do air tricks so you don't lose any
    energy.) and pick up health cans from the bottom
    
    Congratulations... You've finished the game.
    
    ------------------------------------------------------------------------------
    CHAPTER 9 AND OPTIONAL TASKS
    
    All the tasks listed here are among the tasks not needed to beat the game.
    All of these tasks can be done during "Chapter 9," the endless chapter that
    takes place after you finish the game.  Chapter given in parenthesis denote
    the chapter the event becomes available.
    
    
    -Find the cassettes and complete the street challenges for each stage.
    -Find 100 more Graffiti Souls in addition to the 40 you needed to show Clutch.
      Of all the souls, you start out with 20, 40 are available from the start in
      all the stages, you get 65 total from completing the Street Challenges, and
      you get 5 souls each from unlocking Zero Beat, Poison Jam, and The Immortals
    -Meet and talk to Rhyth a few times in Rokkaku-dai Heights to unlock her
      character. (Chapter 2)
    -Find and talk to Boogie at Kibogaoka Hill to unlock her character (Chapter 4)
    -Defeat Jazz at City Rush in the Future Site of the Rokkaku Expo Stadium to
      unlock her character (Chapter 6)
    -Defeat Soda at City Rush in Highway Zero to unlock his character (Chapter 6)
    -Defeat Love Shockers at Flag Battle in Hikage Street (Chapter 6)
    -Defeat the Doom Riders at City Rush in Dogenzaka Hill (Chapter 6)
    -Defeat Cube at City Rush in the Bottom Point of the Sewage Facility
      (Chapter 7)
    -Tag all the new Police/Zero Beat markers (The markers start as Police
      "Caution" signs, then change into Zero Beat graffiti in Chapter 8, then back
      into "Caution" signs after beating the game) (Chapter 7)
    -Tag the new markers in the Fortified Residential Zone (Chapter 8)
    -Play the Test Runs; you'll be allowed to play only on the stages in which
      you've completed all the Street Challenges.  Get JET rankings to unlock
      characters. (Chapter 9)
    
    
    
    
    -------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    	5.1 Zero Beat Graffiti Challenges
    
    In Chapter seven there are no more graffiti challenges to complete. Instead the
    Golden Rhino's (and later Zero Beat) graffiti over your graffiti. You can
    graffiti over this. This is OPTIONAL and as far as I know doesn't effect
    anything (such as uncovering characters). You can do this in Chapter eight or
    the endless Chapter nine as well. Two sets of number will be given here. The
    first set (if given) indicate the number of tags that you have tagged and that
    have not been re-tagged by the police. The second set (or first set if only one
    is given) indicate the remaining tags to be graffitied. If only one set of
    numbers is given it means that in that level you were not required to complete
    a graffiti challenge. I'm not keen on writing a walkthrough for this section.
    You should be experts at this part of the game by now.
    
    
    Dogenzaka hill  (0 - SS , 0 - S, 2 - M, 4 - L , 0 - XL)/(11 - SS , 8 - S, 10 -
    M, 6 - L , 1 - XL)
    
    Shibuya Terminal (5 - SS , 5 - S, 4 - M, 0 - L , 0 - XL)/(7 - SS , 14 - S, 6 -
    M, 4 - L , 3 - XL)
    
    Chuo St (4 - SS , 2 - S, 1 - M, 3 - L , 1 - XL)/(12 - SS , 10 - S, 7 - M, 5 - L
    , 3 - XL)
    
    Rokkaku Dai Heights (9 - SS , 7 - S, 1 - M, 1 - L , 0 - XL)/(5 - SS , 13 - S, 3
    - M, 10 - L , 4 - XL)
    
    99th St (9 - SS , 9 - S, 5 - M, 3 - L , 0 - XL)/(4 - SS , 13 - S, 10 - M, 7 - L
    , 4 - XL)
    
    Tokyo Underground Sewage Facility (11 - SS , 6 - S, 5 - M, 2 - L , 0 - XL)
    Yes you do have to grind/jump and repeat to get the three graffiti tags and
    graffiti soul up the vertical shaft. What makes this hard is that there are
    grates that get in the way which cause you not to be able to jump and you fall
    a little.  Try to execute the jump before you slide onto the grate, that way
    you'll be making progress. There are "stopping platforms" at about 40m, 70m and
    100m which can also get in the way but allow you to rest. This part is
    frustrating (even for someone who has passed it many times) but just keep at
    it.
    
    Bottom of the Sewage Facility(4 - SS , 14 - S, 4 - M, 4 - L , 2 - XL)
    
    Hikage St (5 - SS , 10 - S, 7 - M, 4 - L , 1 - XL)/(3 - SS , 4 - S, 7 - M, 4 -
    L , 5 - XL)
    
    Kibogaoka Hill (3 - SS , 8 - S, 2- M, 3 - L , 1 - XL)/(6 - SS , 7 - S, 11 - M,
    6 - L , 5 - XL)
    
    There are two tags which people find hard to get to. They appear to be located
    on the bottom half of the map but in reality the entrance to the cave system it
    is in the top half of the map.
    
    
    
    Skyscraper district and Pharaoh Park (0 - SS , 0 - S, 3 - M, 5 - L , 1 - XL)/(1
    - SS , 6 - S, 6 - M, 14 - L , 3 - XL)
    
    General -  It's hard to get around this place especially the first time.  From
    the beginning graffiti stop face the road and you will see two blue rails.
    These two rails allow you to go anywhere in the level.  I will call the left
    blue rail and the corresponding path "Path 1."
    Path 1 leads to the railway track on this level. It also eventually leads to
    the second graffiti stop on this level. Basically take this road if you want to
    access the right half of the map. You can also access the top left part of the
    map as well!! So by taking this path you should have access to most of the
    level.
    
    Path 2/3 - Take the right blue rail. From there Jump onto the satellite dish.
    There are now two ways to go. Left and right. I designate the Left path "Path
    2" and the Right path "Path 3"
    Path 2 lead to the very bottom right part of the map only and isn't used much
    Path 3 on the other hand leads to the tall building near the centre of the map
    (and the surrounding buildings). From here you can fall to many buildings.
    
    
    Path 4- As I said you can access any part of the level using the above 3 paths.
    However there is a shortcut to parts of the level.
    Go down to the main part of the level. Use the pillars to make your way up to
    the rotating disc. Once the rotating disc starts moving upwards and makes it's
    way to the top it is possible to jump of the disc and land on the arm of the
    crane. (This is very fluky and I rarely use this route!!)
    
    
    Highway Zero(8 - SS , 10 - S, 7 - M, 5 - L , 3 - XL)
    
    
    Sky Dinosaurian Square (5 - SS , 10 - S, 7 - M, 2 - L , 5 - XL)
    
    There is a tag which is either not shown or hidden. See Green Line 2 for
    details
    This level consists of a series of roller coaster lines.  If you can get on all
    the lines then you will be able to spray all the tags. The main line is red and
    encircles the whole level. There are 5 terminating green lines which can all be
    accessed from the red line. I will now describe all these lines.
    
    Green line 1 - At the beginning don't go onto the main red line. Instead just
    to the right of the main red line is a green line. Nothing particularly
    interesting about this line. It ends near where it starts and so you can get
    back on. It has a Xlrg tag and a small tag which you have to jump off for.
    
    Green line 2 -  Just after the second hump to the left there is a green line.
    It goes down the back of the Diplococcus's back and ends at a building where
    the cassette was. The building also contains many health cans and spray cans. 
    After riding down the Diplococcus's back there is a theatre on this line.
    Behind the screen  there is a tag. Either stand in front of the screen and wait
    for it to rotate or just walk behind it. (This is the tag which is not shown).
    There are 5 additional tags ON this line.
    
    Green line 3 -  Just after the twisting section of the main red line you can
    jump right to access this line. Just before this line terminates you have to
    transfer to Green line 4 (otherwise you fall and die)
    
    Green line 4 -  Can be accessed from the main line by jumping left just after
    the mountain (just after t-rex). There are 3 graffiti tags on line 3 and 4
    (combined)
    
    Green line 5 - Just after the theatre on the main line (not the one described
    above) there is a green line on the right which circles the cinema complex.
    There is one on the line and an XLRG one you have to jump for (on the mini
    roller coaster system)
    
    Then there is the main red line. It's pretty uninteresting. You can jump at
    certain places to shorten this line but for this challenge don't bother. There
    are 14 tags directly on this line. And there are two tags visible from this
    track near the end to tag. (You have to jump out at the mini roller coaster
    system)
    
    The Fortified Residential Zone (6 - SS , 15 - S, 15 - M, 8 - L , 3 - XL)
    
    
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    	5.2 Story of JSRF (DJ Professor K transcript)
    
    Special thanks goes out to William G who transcribed this whole section
    
    SHOW #1 [At the beginning of the game]
    Yeah!! This is DJ Professor K,baby, the master of mayhem, you know what I'm
    sayin' - bringing you another Tokyo under- grouund pirate radio broadcast from
    - Jet Set Radio! I'm gonna bust into your head through your cute lil' ears and
    blow your minds with my sexy voice and out-of-sight sounds! Those of you prone
    to nose bleeds should keep those tissues handy, suckas!
    
    Tokyo is bein' oppressed by the Rokkaku Group, a mega-enterprise headed by
    Rokkaku Gouji. Rokkaku is using his money and influence to mess with every-
    thing: industry, society, and even our culture. And he's even got his eyes set
    on city hall.
    
    Lately, Rokkaku's been shaking down the government passin' that "Rokkaku
    Law" crap, and even buying off the police department. This law ain't nothin'
    but garbage. It's just some selfish little punk's way of trying to show he's a
    big man. Rokkaku and his gang are tryin' to stomp out our culture left and
    right. They don't give a rip about our rights; all they care about is profit.
    And some spineless fools have already become flunkies in their diabolical
    scheme. You'd better believe they're listening in on this broadcast. But even
    in all this heat, there's a group of young kids who've been tearin' up the
    streets - I'm talking about the Rudies. These kids have set out to bury Tokyo
    in graffiti. And now they're all wrapped up in their own little territorial
    tug-of-wars.
    
    Lately, Tokyo's been on one baaad trip. The attack on the record store in chuo
    street, prowlers in Dogenzaka Hill, low-lifes spreading vicious rumors, the
    mysterious blackout on 99th street. And who should be following them around but
    the Rokkaku Group's watchdog, the Rokkaku Police! With the Rokkaku Expo just
    around the corner, the crackdowns are only getting tighter.
    
    My heart ain't pounded like this since my first date and i was so nervous, I
    forgot to wear my underwear, baby!
    
    This ain't the time to be sitting arounnd sipping afternoon tea! The game's
    gonna start soon and y'all are gonna be the ones making the plays!
    
    
    SHOW #2 [Upon completion of Shibuya Terminal]
    The station both feared and revered by man and RAAAR beast, Jet Set Radio!
    Citizens of the underworld, this is your king speaking! So stop what you're
    doing and listen up!
    
    Seems tthat Poison Jam's graffiti contains a lethal poison that makes people
    laugh themselves to death! They've followed up their performance at Shibuya
    Terminal with encores at Chuo Street and in Rokkaku-Dai Heights. Those Poison
    Jam punks got as much attitude as they are ugly. And Poison Jam has been
    heating up the streets with their rivalry with the queens of 99th Street, Rapid
    99! These ladies hate seafood with a passion, and fight with those fish-faced
    fools,
    Poison Jam, like cats and dogs. If you find them out there on the streets, they
    might slip you some information.
    
    And then...there's Hayashi. The Rokkaku police force's own personal version of
    hell on earth. Even his own partner is afraid of him, 'cause when he loses it,
    there ain't no no tellin' who he'll shoot at! I mean, he's crazy! Check this
    out! Just the other day, he freaked out and trashed a patrol car!
    
    And why, may you ask?
    
    Because one of his subordinates went to buy him his favorite mint candy, and
    came back with coffee-flavored instead. What's up with this fool?
    
    SHOW #3 [After defeating Rapid 99 in a Flag Battle]
    Adding a new dimension to your lifestyle in a stylish and funky way- Jet Set
    Radio! The GG's defeated Rapid 99 and forced them to fess up about the
    whereabouts of Poison Jam's hideout. And wouldn't you know it, it's in the
    Tokyo
    Underground Sewage Facility. I hear the entrance is in Rokkoku-Dai Heights. The
    sewers are a tricky and twisted as my ex-girlfriend, and twice as smelly. Who's
    funky, y'all!
    
    Careful not to lose track of of the exit, or you'll be lunch for the Master!
    
    ...huh?
    
    You don't know what the Master is? Oh, no hurry. You'll be meeting him soon
    enough, whether you like it or not. Well, from what I heard, Poison Jam's got a
    boss. And anyone who could organize those fellas has gotta be one mean dude.
    
    Probably loves fish, too.
    
    SHOW #4 [After defeating Poison Jam in Tagger's Tag]
    
    The station that's so smooth, your ears won't know what hit 'em- Jet Set Radio!
    The GG's have penetrated into the Tokyo Underground Sewage Facility, and
    crashed
    Poison Jam's little sewer party. Their boss, Cube, got away, but it was
    obviously Poison Jam who kidnapped the statue. Now why'd they go and do a thing
    like that?
    
    Woah! This just in! GG's member, Yoyo, has just dissepeared! No ransom note, no
    threatening phone calls, nothin'! I mean, what's goin' on here!
    
    In other news today, the new team, the Noise Tanks, just arrived on the scene
    and are flexing some serious muscle! Word is the Noise Tanks are a bunch of
    cyborgs! They all got mechanical bodies and whatnot. And the Immortals, who
    used
    to control the skyscraper district, just got their butts handed to them by the
    Noise Tanks and had to give up their turf. The Noise Tanks are bringing one
    street team after another under their control, and pretty soon, they're gonna
    be
    runnin' wild all over the city. You gotta be a fool to think this ain't got
    nothin' to do with Yoyo's little dissepearing act. Rough up those Immortals a
    little, and they might help you..."unravel" this mystery!
    
    SHOW #5 [Upon defeating the Immortals at Highway Zero]
    The radio show that your parents, the PTA, and the FBI don't want you to hear!
    Jet Set Radio!
    
    The GG's fell for the Immortals' trap hook, line, and sinker, baby! The
    Immortals sure played it smooth! I mean, who woulda thought that Yoyo would
    turn
    on his friends? Guess maybe they are royalty after all! Ha ha ha ha!
    
    The GG's have been hauled off to the future site of the Rokkaku Expo Stadium,
    located just off 99th Street. The members of the Noise Tanks have just jacked
    into the power supply of the stadium, which is being built for Rokkaku Expo. I
    got a baaaad feeling something wicked's about to go down...
    
    SHOW #6 [After defeating the Doom Riders, the Immortals, and the Love Shockers
    at Death Ball]
    The station that'll teach you the things your parents and teachers are too
    afraid to! Jet Set Radio! Now class, open your books to page 32.
    
    Yoyo's gutsy plans have been messed up by those idiot Rokkaku Police. Has that
    back-stabber Yoyo been tryin' to take down the GG's from the get go? The Noise
    Tanks look pissed! They musta fried some circuits 'cuz now they're rioting in
    the streets! Is there anyone out there who could stop those rampaging machines?
    
    SHOW #7 [After defeating the Noise Tanks at Sky Dinosuarian Square]
    Super-bass outer space IN YO FACE bay-bee! Jet Set Radio! We're kickin' it live
    even in the furthest reaches of the galaxy! And to all you aliens out there...
    I
    know you plannin' to invade us! Whenever you're ready, just bring it on,
    suckas!
    
    Yoyo's real identity was nothing but a Noise Tank in disguise. And check this
    out- those Noise Tanks were nothing but cyborgs created by Rokakku. It seems
    they kidnapped Yoyo and built a fake one to try and destroy the GG's.
    
    And since the Rokkaku Police couldn't take care of the Rudies on their own, the
    Rokkaku Group has sent in the Golden Rhinos, their own little secret special
    forces, to tear up the streets! The Golden Rhinos are a group of highly-trained
    assassins brought together by Rokkaku Gouji, the ringleader of the Rokkaku
    Group
    and Tokyo's current mayor.
    
    Hayashi has been kicked out of his useless police organization. He's gotta be
    freakin' out by now!
    
    The Noise Tanks have been wiped out.  But now, the gang that got implanted with
    Noise Tanks' brain-washing chip is after the GG's. Where in the world could the
    real Yoyo be?
    
    Defeat the Golden Rhino goons, and find Yoyo!
    
    SHOW #8 [After rescuing Yoyo from the fortified residential zone]
    Jet Set Radio! Whether you're chillin' on your couch or in your coffin, don't
    forget to tune us in to keep you company!
    
    The GG's finally found and rescued the real Yoyo! ..uh, I think! He had heard 
    a
    rumor on the streets about the Golden Rhinos and tried to find them by himself,
    and ended up getting caught.
    
    Now I'm the star at the top of their blacklist because I gave you low down on
    them. This is the first time I've been on top since... since... the burping
    contest in elementary school! This time I've got nothin' to say except- it's
    time to get my running shoes on.
    
    And now, I hear some freak that looks a lot like Beat is showin' his face all
    over Tokyo. Even for someone who likes to play a little dress up, ain't that a
    bit wierd? He's runnin' around sprayin' some crazy graffiti.  Does he any
    connection to the Golden Rhinos?
    
    If the Golden Rhinos are allowed to romp through the streets like this, Tokyo
    is
    done for! Somebody stop 'em!
    
    ABDUCTION [After defeat of Golden Rhinos at Chuo Street and Highway Zero]
    From the direction of the skyscraper district...Golden Rhino...my signal...is
    fading quick... Who the hell are you, sucka?! Argh... help me! Hey! Don't touch
    that! Get your hands off- Stop! That's my stuff! Sucka, I'm-I'm warning you!
    Agh.. help me! Help me!
    
    
    ENDING
    
    Coming soon.....
    
    
    
    Level Introductions (Thilo Kreibich)
    ---------------------------------
    
    Dogenzaka Hill
    
    Yo yo yo yo, alright! Let's get this party started! I'll be your audience so
    let see what you've got. Someone had stolen the Goddess of the Streets, the
    statue in Dogenzaka Hill. I bet the punks who did this are the same who spread
    those nasty rumours. Cover Dogenzaka Hill with graffiti and flush out those
    rumours spreading scumbags!
    
    
    Shibuya Terminal
    
    This is Shibuya Terminal, the city's biggest non-stop dance party. Let's hit
    this joint and cover up those freaky lookin' graffiti!
    
    
    Rokkaku - Dai Heights
    
    This is Rokkaku - Dai Heights, an abandoned hill that time forgot. Poison Jam
    always prowlin' around here. Bury in graffiti and put the smackdown on Poison
    Jam!
    
    
    99th Street
    
    This is 99th Street, the city's hottest nightlife scene, centering around
    Bendon Tower. Here's just one play showdown after another 'cause it's where the
    mafia kingpins keep their offices. There's been some baaaad stuff going down
    lately ever since the mysterious power outage. And Rapid 99 have to made this
    their home. And now people, it's time to get 99th Street a new paint job!
    
    
    Chou Street
    
    This is Chou Street, the heart of Tokyo's entertainment district. Get up there
    and bury Poison Jam's nasty graffiti in paint!
    
    
    The Tokyo Underground Sewage Facility
    
    This is The Tokyo Underground Sewage Facility. And remember, this is Poison
    Jam's hideout and I don't think they like strangers up in their house, you know
    what I'm sayin'?
    
    
    The Bottom Point of the Sewage Facility
    
    Smells like Poison Jam, alright? Their hideout should be around here somewhere.
    
    
    Hikage Street
    
    I'm just out of date. The Love Shockers of Hikage Street are mixing up with the
    Noise Tanks and their toys, the Immortals. Let's go and do something with that
    ugly Immortals graffiti
    
    
    Kibogaoka Hill
    
    With the Noise Tanks controlling the Immortals they've manage to spread their
    turf all the way I hear. Bury all the Immortals' graffiti in your own paint!
    
    
    The Skyscraper District and Pharaoh Park
    
    This right here is The Skyscraper District and Pharaoh Park. An open-air garden
    built by some rich dude living in Tokyo. And the holy sanctuary of the
    Immortals. Do me a favour and give the Immortals' nasty graffiti a face lift
    
    
    Sky Dinosaurian Square
    
    The roars of the ancient dragon still echo throughout the playground of the
    heavens, Sky Dinosaurian Square! Now according the Poison Jam's info, Yoyo is
    biding his time up there. Go find him!
    
    
    The Fortified Residential Zone
    
    Soon, when the timer runs out, this building will go...Kaboom!!! Hahahaha!
    Fools! You continue to cling to the sad notions of "camaraderie" and
    "friendship". And because of it, your pitiful little lives will end in a grand
    display of fireworks!
    
    The Golden Rhinos planted a time bomb somewhere in The Fortified Residential
    Zone! First, spray that blue device and stop that timer!
    
    
    
    The Site of the Tokyo Line
    
    Hey! Listen up! The Golden Rhinos are here! They're here! Listen up folks, I'm
    gonna keep broadcastin' as long as I can! The Golden Rhinos brought in some
    strange sort of machine! What is that thing? Shut that damn thing off!
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    6.STREET CHALLENGES (Josh Lesnick with some modifications by Immortals)
    =====================
    ------------------------------------------------------------------------------
    6.1 WHAT ARE STREET CHALLENGES?
    
    Every section of the game, aside from the Garage, Stadium, and Tokyo Line, has
    a set of 5 street challenges for you to attempt.  When you pass one of them, a
    new graffiti soul will appear in the stage.  Generally, you get five different
    kinds of challenges, and they're ordered like so:
    
    -Grind Combo: While grinding, you must do a certain amount of tricks in a row
    with no breaks between them.
    -Air Combo: For this you do a certain amount of consecutive tricks while in
    midair.
    -Tricks: You need to do a certain amount of tricks in a row without any
    breaks, and it can include either grind tricks or air tricks, as long as
    they're done consecutively.
    -Points: You must start a combo, and keep it up until the score (the value in
    the upper-left as you do the tricks) reaches the given amount.
    -Special Challenge: For most of the stages, the 5th challenge will be a
    specific task unique to that stage.
    
    That's the gist of it.  Now for the strategy.
    
    
    ------------------------------------------------------------------------------
    6.2 FIRST THINGS FIRST (THE CASSETTES)
    
    To get the challenges to even show up for the level, you have to locate and
    acquire the cassette for it. It won't register even if you complete the task
    if you don't have the cassette. It also won't register during police fights,
    flag battle challenges or city rush challenges. Amazingly, it also doesn't
    register
    while you destroy the 190 Noise Tanks in chapter 6.
    
    
     Here are the locations:
    
    Dogenzaka Hill: It's located in a little pit area near where Beat shows up.
    (before the convention area)
    
    Shibuya Terminal: The tape's on the platform above the save point.  Grind the
    stairway rail near the front of Dogenzaka Hill's entrance around and jump over
    to reach it.
    
    Chuo Street: In the area with the dinosaur statue, look for it between his
    legs.
    
    Rokkaku-dai Heights: It's in the shack with the two mine tracks.
    
    99th Street: look for it under the central tower.
    
    Tokyo Underground Sewage Facility: After you make it through the entrance,
    it's right there in the middle of the island with all the spray cans.
    
    Bottom Point of the Sewage Facility: It's in the corner of the first room.
    Don't miss it!
    
    Hikage Street: It's near the overpass area in the western section.  Take the
    deviating path that comes right before it.
    
    Kibogaoka Hill: In the area with the two long sets of telephone wires, jump
    and skate across the bottom-inner left wire all the way to the bottom
    platform.  The tape is on that platform.
    
    Skyscraper District and Pharaoh Park: In the Pharaoh area, look around for a
    safe place to drop down, then when your under the pharaoh, skate towards the
    big pit; the tape's on the bottom of it.
    
    Highway Zero: It's hidden amongst the food stands in the area with all the
    telephone wires.
    
    Sky Dinosaurian Square: Ride the green rail that goes down the dinosaur's back
    to get to it.  From the entrance, start off on the red rail, and grind until
    you come to a green rail on the left that runs parallel to the red one.  This
    is the rail that leads to the dinosaur's back.  Just keep going and you'll
    eventually reach the end of the track.  Jump forward into an area full of
    spray cans and the tape.
    
    The Fortified Residential Zone: Skate up the "Giant of Metal" in the middle of
    the second level to get to where you rescued Yoyo.  From there, search the
    wall for a gap with a hole to drop down into.  Fall into it, and keep falling
    down to eventually reach the platform with the tape.
    
    
    ------------------------------------------------------------------------------
    6.3 GRIND COMBOS
    
    HOW THEY'RE DONE: While grinding, press X or Y to do a trick.  Keep pressing
    the buttons, and time it right, and you can link the tricks together to form a
    combo.
    
    
    How fast should I press the trick button?
    
    SHORT ANSWER: For Y tricks perform 2 tricks per second. For X tricks perform
    2.5 tricks per second (5 tricks every 2 seconds).
    
    This may sound difficult but it really isn't. If you are playing Jet Tech use
    the timer up the top to guide you. If you are doing the street challenges just
    find a clock with a second hand and press the Y button twice a second. You can
    also press the X button twice a second but the ideal timing is slightly faster
    than this.
    
    
    Here is a diagram which may help (Use Word for proper alignment)
    
    
    <----- Increasingly frequent button pressing rate
    
          1             2           3            4               5
    |------------|------------|------------|------------|--------------------
    
    
    Zone 1 -  tricks don't register and points don't accumulate. You get an error
    sound meaning that you are pressing the button too quickly.
    
    Zone 2 - The ideal speed. Have a look at the demo of the guys grinding in
    Shibuya Terminal. This would fall somewhere in Zone 2 (albeit at the faster end
    of the scale). The trick finishes somewhere in Zone 2 so if you press the
    button IMMEDIATELY after your trick has finished you will be somewhere in this
    zone.
    
    Zone 3 - tricks don't register and points don't accumulate. You get an error
    sound. This time however you want to increase your button pressing rate.
    
    Zone 4 - Points accumulate and tricks register HOWEVER you will have trouble
    completing some of the points/grind challenges because you will run out
    grindable rails etc. If this sounds like you then significantly increase the
    speed with which you press the button to get into zone 2
    
    Zone 5 - Tricks register but points don't accumulate. Way too slow.
    
    
    The timing is slower for the Y button
    
    
    The grind combo challenges for all the stages are nothing to be concerned
    about.  They're pretty low in all the stages, and you can get all of them
    while you're in the middle of working on the Trick challenges for each stage.
    
    Dogenzaka Hill: Grind Combo x 10
    
    Shibuya Terminal: Grind Combo x 10
    
    Chuo Street: Grind Combo x 10
    
    Rokkaku-dai Heights: Grind Combo x 10
    
    99th Street: Grind Combo x 15
    
    Tokyo Underground Sewage Facility: Grind Combo x 10
    
    Bottom Point of the Sewage Facility: Grind Combo x 10
    
    Hikage Street: Grind Combo x 20
    
    Kibogaoka Hill: Grind Combo x 20
    
    Skyscraper District and Pharaoh Park: Grind Combo x 20
    
    Highway Zero: Grind Combo x 15
    
    Sky Dinosaurian Square: Grind Combo x 50
    
    The Fortified Residential Zone: Grind Combo x 10
    
    
    ------------------------------------------------------------------------------
    6.4 AIR COMBOS
    
    HOW THEY'RE DONE: First of all, the initial air trick must be done by either
    jumping off a ramp or, in most cases, jumping off a rail while at a high
    enough speed. (technically the only requirement is that you need enough speed
    but generally you can't obtain this speed on a flat surface) You'll know that
    you did this right if you hear your character go "Yeah!" or "All Right!" or
    something like that. After one trick has finished press the button again.
    Significantly slower than the timing of the grinding tricks.
    
    
    Needless to say, it's best to find a high point in the level to try these
    challenges.  Typically, you're going to want to use the X button to do these
    Air challenges, since you can link the tricks together faster this way.  Also,
    keep in mind the first jump counts as one of the tricks.  After you do the
    specified amount of tricks, you must LAND for the challenge to count.
    
    Dogenzaka Hill: Air Combo x 3
    
    Shibuya Terminal: Air Combo x 3
    
    Chuo Street: Air Combo x 4
    
    Rokkaku-dai Heights: Air Combo x 4
    
    99th Street: Air Combo x 4
    
    Tokyo Underground Sewage Facility: Air Combo x 4
    
    Bottom Point of the Sewage Facility: Air Combo x 4
    
    Hikage Street: Air Combo x 4
    
    Kibogaoka Hill: Air Combo x 4
    
    Skyscraper District and Pharaoh Park: Air Combo x 4
    It's easy to just skate off a ramp into oblivion doing tricks, but
    unfortunately, landing is a requirement.  Fortunately, you only have to do 4,
    and there quite a few places where it can be done, such as the rails leading
    to the spinning elevator or some of the ramps strewn throughout the level.
    
    Highway Zero: Air Combo x 5
    It's best done off the wire leading back to the entrance of the level.
    
    Sky Dinosaurian Square: Air Combo x 6
    This is the trickiest Air Combo challenge, since it's hard to find a place to
    land in this level.  If you jump off the rail near the area with the swinging
    platforms, you may be able to get off six tricks right before you land.
    
    The Fortified Residential Zone: Air Combo x 8
    
    
    ------------------------------------------------------------------------------
    6.5 TRICKS
    
    HOW THEY'RE DONE: You can do tricks while grinding or jumping, and the
    directions for both are outlined above.
    
    In most of the levels, you can simply do a really long grind combo to finish
    this challenge, but there are a couple where linking grind tricks and air
    tricks is necessary.  You can slow down to the minimum speed to do the combos
    too.  You won't get points, but in these challenges, points don't matter.
    Plus, you'll want to do tricks with the X button, since they're faster.
    
    
    If you stuff up(either by pressing the X button too fast or too slow) the
    grind trick the count will restart. If you stuff up an air trick the count
    doesn't restart. There are also 2 ways of performing infinite tricks. Firstly
    find a halfpipe and keep performing tricks of the ledge (make sure not to skid
    or grind off ledge). Amazingly when you land in the halfpipe the computer
    doesn't register you as having landed and so the trick count continues.  OR
    
    Find a grind which is a steeply uphill. Grind it a couple of times (before you
    reach the top) and then let your character slide back down the hill. Grind it a
    couple of times again (while your character is moving backwards) and stop
    before you get to the top. Let your character slide back down. Using this
    method you can get as many tricks as you want.
    
    
    
    Dogenzaka Hill: 20 Tricks
    
    Shibuya Terminal: 25 Tricks
    
    Chuo Street: 30 Tricks
    
    Rokkaku-dai Heights: 35 Tricks
    
    99th Street: 40 Tricks
    
    Tokyo Underground Sewage Facility: 45 Tricks
    
    Bottom Point of the Sewage Facility: 50 Tricks
    
    Hikage Street: 55 Tricks
    
    Kibogaoka Hill: 50 Tricks
    The long area with the telephone wires is the best place to do this.
    
    Skyscraper District and Pharaoh Park: 55 Tricks
    The easiest place to do this is at the tower with the sphere, where there are
    rails which loop indefinitely.  You can jump and grind in the area under the
    Pharaoh too, but it's harder, and you'll need to go to the sphere to pick up a
    graffiti soul and do the point challenge anyway...
    
    Highway Zero: 70 Tricks
    Probably the hardest combo to get.  You have to jump and grind to get it, and
    you can go through about 3/4ths of the level with one big combo link if you
    have the skills for it.  The rails on the left side of the first part of the
    stage, the signs leading up to the next part, the telephone wires in that
    section, the grindable tubes in the S-curves that follow, and the set of six
    signs that come afterward... you can do ALL of that in one big combo.
    Needless to say, it is really hard to do without making a mistake.  What you
    may want to do instead is just grind and do tricks on a couple rails in the
    first part of the level, then ride off the four signs, land on the rail in the
    next section, and slow down to minimum speed as you go across the telephone
    wires, doing as many tricks as you can.  You can also just start in this area
    and just grind off these wires, but it's really hard to get all 70 tricks done
    before you reach the end of the area.
    
    Alternatively
    The steep uphill grind is this level is the electricity line leading back up to
    the road.
    
    
    Sky Dinosaurian Square: 100 Tricks
    
    The Fortified Residential Zone: 100 Tricks
    Easiest way is to use the giant of metal. Grind several times and then let
    yourself slide down before reaching the top. Before reaching the bottom do more
    tricks so that gain momentum and grind back up. Repeat until you have 100
    tricks
    
    
    Alternatively (I find this easier)
    Again, you pretty much have to do jumping tricks AND grinding tricks to get
    this one. The bottom part of the level is full of those places where you have
    to jump back and forth on rails and ladders to reach the bomb switches,
    graffiti souls, and the like.  It's here that you do the combo.  Just go to one
    of these areas, ride the rail to the ladder, and do some tricks while you ride
    the rail, ride the ladder up a level, jump off, land on the rail, ride to the
    next ladder while doing tricks, jump on it, and this time, jump off right away
    and land back on the rail you were just on.  Now just keep doing it like this. 
    Ride to the ladder while doing tricks, jump on it, jump off right away, ride
    back to the other ladder while doing tricks, and repeat over and over until
    you've done 100 tricks.
    
    
    ------------------------------------------------------------------------------
    6.6. POINTS
    
    HOW THEY'RE DONE: Your point total accrues when you do grind combos.  Once you
    are off the rail you're doing the combo on, your point total will reset. While
    you can do some air combos and wallride combos to add to your point total after
    jumping off the rail, it ends once you land, even if you land on another rail. 
    Also, you have to be grinding at a certain speed to get credit for your tricks.
    One exception to the landing rule is in halfpipes. When you land in a halfpipe
    it does not register you as having landed so you can continually perform tricks
    off the side of the halfpipe and provided that you don't skid in the middle of
    the halfpipe or accidentally fall off the halfpipe or grind the ledge of the
    halfpipe your score will continue to go up. Additionally since landing in a
    halfpipe doesn't register as landing you can come in off a bonus rail with 500
    points per trick and a 16x multiplier and continue from there. It shouldn't
    take long before you get 1 000 000 points. This doesn't mean that you can get
    infinite points in Jet tech though as once your 5 minutes is up you don't get
    to continue your current trick.
    
    
    Here how the scoring goes:
    each level includes normal rails and "bonus" rails which give you a lot more
    points.  You get 1x the value of the rail for the first trick, 2x the value
    for the second, 4x for the third, and 8x for the fourth.  From this point,
    tricks with the X button give you 8x the value of the rail, and tricks with
    the Y button gives 16x the value. Your multiplier only goes up if you press the
    same button twice in a row.
    Normal rails are worth 10 points per grind trick, and jumping tricks done from
    them are worth 20 points.  If you do a wall ride after jumping from the rail,
    it's worth 30 points.
    "Bonus" rails are worth 500 points per grind trick, jumping tricks are 1000
    points, and wallrides are 1500 points.  "Bonus" rails aren't labelled or
    anything. They're basically just like all the other rails;  they just give you
    more points.
    
    Thus, the strategy for scoring high is to find a long rail in the stage
    which gives you 500 points per trick and ride it while doing tricks with the
    Y button.
    
    Your score is displayed in a most unusual way. Two lines appear when you
    gain points. The top shows your multiplier (either 1,2,4,8,16) x points per
    trick (10 grind, 20 jump, 30 billboard grind or 500,1000,1500 if on bonus
    rail). The bottom score shows your cumulative score NOT including the last
    trick you
    executed. Thus your total score is obtained by adding the two together.
    Therefore, in Dogenzaka Hill for example the bottom line will display a number
    less than 50000 when you get your graffiti soul (but when you add the top line
    it will be more than 50000)
    
    
    Dogenzaka Hill: 50000
    From the garage, head down to the long green rail on the left side of the
    street.  Jump on and get your points.
    
    Shibuya Terminal: 100000
    There's an extremely long bonus rail in this stage.  Near the Dogenzaka Hill
    entrance, look for a circular rail connected to two stairwells, with a smaller
    circular rail in the middle.  The outer rail and all the rails connected to
    are bonus rails, and you can easily get the 100000 point goal while tricking
    off them.
    
    Chuo Street: 60000
    A little bit past the start of the stage, there's a narrow traffic area where
    one side is elevated and the other isn't.  All the rails here are bonus rails.
    Grind down the middle one to get 60000
    
    Rokkaku-dai Heights: 40000
    All the telephone poles and wires at the start of the level give 500 points.
    You should have no trouble getting the required amount on about any of them.
    
    99th Street: 100000
    The long fire breathing dragon rail leading to the top of the centre platform
    is the bonus rail.  This one's easy.
    
    Tokyo Underground Sewage Facility: 100000
    The bonus rails are in the upper part.  There are some near the third save
    point, and a there's long one all the way at the top section, which circles
    around the tube you had to drop down to get one of the door switches.  You can
    use wall rides to help you out here.  You get 24000 points for each if you
    jump at the end of a long grind combo!
    
    Bottom Point of the Sewage Facility: 50000
    the frantic red and blue tubes in the section following where you ran into
    Poison Jam are all bonus rails.  Use the red ones... the blue ones all have
    gaps.
    
    Hikage Street: 300000
    Go to the area with the crane. (the east part of the map)   The rails on the
    entire spiralling platform are bonus rails.
    
    Kibogaoka Hill: 250000
    Again, go to where the long telephone wires are (you have to get the tape here
    anyway)...  some are worth 500 points.
    
    Skyscraper District and Pharaoh Park: 110000
    
    Kinda nerve-wracking.  One set of bonus rails are in the area with the
    Sphere tower.  The flashing blue rails leading to the top are bonus rails, but
    they're not long enough to get the score by doing grind combos alone.  You
    need to jump when you reach the top and start doing air combos.  With the Y
    button, you'll get 16000 points per trick, so you'll need to do about 2 of
    them as you fall.  This is nerve-wracking 'cause once you jump, it's hard to
    land. @_@  Try not to mess up. Start from the side WITHOUT the graffiti on
    the ground. You'll get more time to air combo.
    
    Alternatively you can grind the pillars that surround the spinning circular
    disc. The advantage over the above is that it is easier to get to  (so if you
    stuff up it's not as annoying) plus you can get more points just by grinding.
    The disadvantage is that you can't get as many air combo's in.
    
    
    Highway Zero: 90000
    In the area with the telephone wires, The first wire (which has the rail
    leading to it) is a bonus rail long enough for you to get the points.  In the
    area below, the rail leading to the signs you can ride up is also a bonus rail.
    If you do a few tricks off it, then ride the signs up, you can get the 90000
    quickly. (You can get close over 300 000 if you get your multiplier to 16 x
    before jumping and grinding the billboard, see Jet Tech for this level for more
    details)
    
    
    Sky Dinosaurian Square: 10000
    All the green rails are bonus rails.
    
    The Fortified Residential Zone: 50000
    The metal parts strewn about the bottom of the first and second levels are the
    bonus rails.  Find a long-ish one and ride it.
    
    
    ------------------------------------------------------------------------------
    6.7 SPECIAL CHALLENGES
    
    Dogenzaka Hill: "Avenue, Long Grind"
    You do this near the start of the level. Skate forward 'till you get to some
    rails on the left side of the street. Hop on, and grind across 'em, jumping
    over the gaps, and then skate off at the end (don't jump). When you hit the
    ground the soul should appear.
    
    Shibuya Terminal: "Platform of '(symbol)' x 13, not to fall down"
    Jump on the 13 greenish platforms (and the one grey, slanted one) without
    touching the ground. You can rail grind or use your boost to reach the other
    platforms.
    Of all the challenges, this one seems to have the most trouble registering.
    -_- If the soul doesn't appear after hitting all the platforms, give up and try
    again later OR reload. I suspect there may be a bug which causes an illegal
    state. (not permanent, you can reload and it will go away)
    
    Here's my suggested route:
    (please use Word or IE to view - not notepad)
    
         +----------+  ----------
         |    4     |
         +----------+  ---+  +---
                          |  |
    --+  +----------+  ---+  +---  +--------------------+
    1 |  |    5     |              |         8          |
    --+  +----------+  ---+  +---  +--------------------+
                          |  |
    --+  +----------+ X---+  +---  +--------------------+
    2 |  |    6     |              |         9          |
    --+  +----------+  ---+  +---  +--------------------+
                          |  |
    --+  +----------+  ---+  +---  +--------------------+
    3 |  |    7     |              |         10         |
    --+  +----------+  ---+  +---  +--------------------+
                          |  |
                          |  |       |  |          |  |
                          |  |       |H |          |  |
                          |  |       |  |          |  |
             +-------+    |  +-------+  +----------+  +-----
             |   11  |    |
             +-------+    +---------------------------------
    
             +-------+     +-------+
             |   12  |     |   13  |
             +-------+     +-------+
    
    Start at the X, jump on the rail, grind up and around, land on 5.  From there,
    jump across the platforms in this order: 4, 5, 1, 2, 3, 7, 6, 5.  From 5, turn
    toward the staircase and jump on one of its rails, grind up, and when you
    reach the top, jump up and over, landing on 8.  Jump to 9 and then to 10.
    From there, skate to the staircase on your right (labelled "H" on the map).
    Jump on the right rail.  Ride it over, and jump over to 11.  Jump from 11 to
    12, and boost jump to 13.
    
    
    Chuo Street: "G->W->G->W->... reach for the sewer"
    "G" stands for "grind" and "W" stands for wallride. Go to the crowded area
    located in front of the sewer halfpipe, and jump on the first rail you come
    across. Grind across the rail, jump, ride the billboard, fall onto the next
    rail (don't jump off the billboard), and repeat until you get to the end where
    the sewer halfpipe is. When you reach the end, try to slow down and land
    without actually entering the halfpipe.  The soul should appear once you land.
    This one can also be a bit tricky to register, and if the soul doesn't show up
    after you skate through the area correctly, try jumping around the halfpipe
    area until it shows up.  Also keep in mind I don't think this works if you
    jump off the billboards.  Just ride 'em and fall onto the rail behind them.
    
    Rokkaku-dai Heights: "Chimney #1, Grind"
    Near the shack with the two mine tracks inside, look around behind the houses
    and you'll find the twisting staircase which leads to the chimney.  Jump on
    the right rail, and simply skate all the way to and up the chimney.
    
    99th St: "East, South, West, North, East gates, grind"
    One of the tougher challenges, 'cause it's pretty anal judging how you do it.
    This is done in the centre of the area where the dragon is. From the dragon,
    turn toward the west part of the map (the map is upside-down ^^;) and observe
    the gates. The outer-gate has the "East" symbol on it. From this gate, jump on
    the red hand rail located to the right of it. Ride the rails all the way
    around,
    jumping across the gaps, until you reach the "East" gate again. Don't deviate
    from the path of the rails. Just adjust your speed and refrain from moving
    right or left while jumping the gaps. Once you reach the "East" gate again,
    fall off the rail (don't jump) and the soul will appear.
    
    Tokyo Underground Sewage Facility, "150000"
    Just another point challenge.  Use the long bonus rail at the top of the stage
    to get it.
    
    Bottom Point of the Sewage Facility,  "70000"
    Again, a second point challenge rather than a special challenge.  Just do the
    same thing you did to get 50000, but do it a tad longer.
    
    Hikage Street: "Overpass w/ a crane, G, Ground, Top, Ground"
    Go to the area with the crane. Once you reach the very top, (either by grinding
    or using the LEFT side of the crane and grinding up the crane at reasonably
    fast speed which can be achieved by boost dashing or simply grinding) fall down
    the first gap you come across, and you'll end up heading back down. Keep going
    all the way until you reach the bottom, and once you land, the soul will
    appear. Remember to fall off the ledge and don't jump. Also there is a gap that
    you have to jump when heading back down
    
    
    Kibogaoka Hill: "Gate of 'A bunch of Kanji'"
    The real challenge here is searching for and finding a gate with these
    characters, really.  It's in the area with the long telephone wires. In the
    area where Boogie appeared, skate off the upper-level ramp and land on the
    inner-left electrical wire. Jump up to the top wire and ride it to the other
    side. You'll end up on the top level, with the gate right in front of you.
    Simply walk through it to make the soul appear.
    
    The Skyscraper District and Pharaoh Park: "Go circle around Pharaoh"
    Just grind the rails circling Pharaoh without touching the ground. The only
    tricky part is the gap which seems to big to jump. At that point there's
    actually a bench you can grind off of so you can get across without falling.
    This is probably the challenge which the game does the most half-assed job
    judging.  I never really have done it successfully, yet it tends to keep
    rewarding it to me after I dick around the Pharaoh long enough ^^;
    
    Highway Zero: "W->W->W->W->W->W"
    You know what the Chuo street challenge means now.  So use your head. =]
    Okay, just for the sake of completeness... find the area with the six
    billboards, and ride them to the top.  Not too hard at all.
    
    Sky Dino: "Rail -> Swinging Ride -> Rail"
    See the giant ride composed of a set of two platforms which swing in the
    opposite direction of each other? You have to start from a rail, jump on to
    one of the platforms, then jump back on a rail.  The best place to go to start
    this is on the near the beginning which goes down the Diplococcus's back.
    After riding his back, you'll be at a straight section pretty much lined up
    completely with the moving platforms.  Jump, ride the platform, and jump to
    the red rail it takes you to.
    
    The Fortified Residential Zone: "Giant of Metal, Grind Up"
    No challenge here. On the floor of the second level, you'll see a huge
    vertical slab of steel with a rail on it, leading to where Yoyo was. This is
    the "Giant of Metal."  Grind up. =)
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    7. GRAFFITI SOULS
    ==================
    
    Graffiti Souls are effectively the pre-designed graffiti tags
    Unlike the original JSR they are not hidden. (If you have uncovered it you can
    see it on the map)
    Here is a list of every Graffiti soul and how to make them appear (if
    necessary) and which level they are on. (Directions on how to get them are only
    given for harder ones)
    
    SS (1graffiti)
    1  Given
    2  Given
    3  Given
    4  Given
    5  Dogenzaga Hill	
    6  Dogenzaka Hill - Tricks
    7  Shibuya Terminal
    8  Shibuya Terminal - special
    9  Chuo St - Air
    10 Rokkaku-Dai Heights
    11 Rokkaku-Dai Heights Points - On ground floor level with 1st graffiti stop in
    a "cavern"
    12 99th St Grind Challenge
    13 Tokyo Underground Sewage Facility
    14 Unlock Immortals as playable character
    15 Tokyo Underground Sewage Facility - Tricks (Boost Jump)
    16 Bottom of the Sewage Facility
    17 Bottom of the Sewage Facility - Special Challenge
    18 Hikage St - Air
    19 Kibogaoka Hill
    20 Unlock Zero Beat as playable character
    21 Kibogaoka Hill - Points
    22 Skyscraper District - Grind Challenge
    23 Highway Zero
    24 Highway Zero - Tricks Challenge
    25 Unlock Poison Jam as playable character
    26 Sky Dinosaur Square - On top of T-rex - Easiest way is to ride the main red
    line backwards and jump on the tail of T-rex
    27 Sky Dinosaur Square - Points challenge
    28 Fortified Residential Zone - Grind Challenge
    
    Small (1 graffiti)
    29 Given
    30 Given
    31 Given
    32 Given
    33 Unlock Immortals as playable character
    34 Dogenzaka Hill	
    35 Dogenzaka Hill - Points Challenge
    36 Shibuya Terminal - Grind Challenge
    37 Chuo St - boost jump to right before crossing first sewer channel
    38 Chuo St- tricks challenge
    39 Rokkaku-dai Heights
    40 Rokkaku-dai Heights special
    41 99th St Air Challenge
    42 Tokyo Underground Sewage Facility
    43 Tokyo Underground Sewage Facility - Points Challenge
    44 Bottom of the Sewage Facility -Grind Challenge
    45 Hikage St
    46 Hikage St - Tricks
    47 Kibogaoka Hill
    48 Unlock Zero Beat as playable character
    49 Kibogaoka Hill - Special Challenge
    50 Skyscraper District - Air Challenge
    51 Highway Zero
    52 Highway Zero - Points Challenge
    53 Unlock Poison Jam as playable character
    54 Sky Dinosaur Square - Under Stegosaurus' Leg
    55 Sky Dinosaur Square - Special Challenge
    56 Fortified Residential Zone - Air Challenge. Go up ladder from 2nd Storey
    
    Medium (3 Graffiti)
    57 Given
    58 Given
    56 Given
    60 Given
    61 Dogenzaka Hill
    62 Dogenzaka Hill - Special Challenge
    63 Shibuya Terminal - Air Challenge
    64 Chuo St
    65 Chuo St - Points Challenge
    66 Unlock Immortals as playable character
    67 Rokkaku-Dai Heights - Grind Challenge
    68 99th St
    69 99th St - tricks Challenge
    70 Tokyo Underground Sewage facility
    71 Tokyo Underground - Special Challenge (See section 5.1)
    72 Bottom of the Sewage Facility - Air Challenge
    73 Hikage St
    74 Hikage St - points
    75 Unlock Zero Beat as playable character
    76 Kibogaoka Hill - Grind
    77 Skyscraper District
    78 Unlock Poison Jam as playable character
    79 Skyscraper District - Trick Challenge
    80 Highway Zero
    81 Highway Zero - Special Challenge
    82 Sky Dinosaur Square - Grind Challenge (behind theatre on main red line)
    83 Fortified Residential Zone - Area 5 on Ground Floor
    84 Fortified Residential Zone - Tricks
    
    Large (5 graffiti)
    85 Given
    86 Given
    87 Given
    88 Given
    89 Unlock Immortals as playable character
    90 Unlock Zero Beat as playable character
    91 Unlock Poison Jam as playable character
    92 Dogenzaka Hill - Grind Challenge - Use Boost Dash
    93 Shibuya Terminal
    94 Shibuya Terminal - Tricks
    95 Chuo St
    96 Chuo St Special Challenge (get to lower wire by jumping on top of parked
    truck or use high wire)
    97 Rokkaku-Dai Heights - Air Combo
    98 99th Street
    99 99th Street Points Challenge - (Go up the dragon's tongue, grind left off
    railing and make your way around)
    100 Tokyo Underground Sewage Facility - Grind Challenge
    101 Bottom of the Sewage Facility
    102 Bottom of the Sewage Facility - Tricks
    103 Hikage St . This one gives some people problems. Simply boost dash off the
    high platform and jump to it
    104 Hikage St -Special Challenge
    105 Kibogaoka Hill - Air
    106 Skyscraper district.
    107  Skyscraper District - Points
    108 Highway Zero - Grind Challenge
    109 Sky Dinosaur Square - Just after the vertical loops but before the
    horizontal loops
    110 Sky Dinosaur Square - Air challenge -  in 1st theatre area (appears to be a
    small orange dot instead of a large one - I'll assume this isn't a bug but that
    you can merely see the top of it)
    111 Fortified Residential Zone  (Fall from level 3 - 2nd Floor)
    112 Fortified Residential Zone- points Challenge
    
    XLrg (10 graffiti)
    113 Given
    114 Given
    115 Given
    116 Given
    117 Dogenzaka Hill - Air
    118 Unlock Immortals as playable character
    119 Shibuya Terminal
    120 Unlock Zero Beat as playable character
    121 Shibuya Terminal - Points
    122 Chuo St - Grind Combo . After Jumping over 2 sewer channels turn around and
    look to your right
    123 Rokkaku-Dai Heights - Must jump onto telegraph wire to get here Xlrg
    graffiti also here
    124 Rokkaku-Dai Heights
    125 Unlock Poison Jam as playable character
    126 99th St
    127 99th St - Special - From the main road (to the garage) jump out the left
    exit
    128 Tokyo Underground Sewage Facility - Air Challenge
    129 Bottom of the Sewage Facility
    130 Bottom of the Sewage Facility - Points Challenge
    131 Hikage St - Grind
    132 Kibogaoka Hill
    133 Kibogaoka Hill - Tricks
    134 Skyscraper District
    135 Skyscraper District - Special Challenge
    136 Highway Zero - Air Challenge
    137 Sky Dinosaur Square - After the T-rex and mountain (It's on your left)
    138 Sky Dinosaur Square - Tricks challenge - in 2nd theatre area (appears to be
    a small orange dot instead of a large one - I'll assume this isn't a bug but
    that you can merely see the top of it)
    139 Fortified Residential Zone
    140 Fortified Residential Zone - Special
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    8. CHARACTERS
    ==============
    
    The stats are listed in the game although the energy stat for Pots is
    misleading
    (He is in fact the strongest character since he takes less energy than other
    players and so effectively a health can is equivalent to more health).
    The characters that are not in the garage can be obtained by completing
    Jet in the time trials as hinted by Boogie when you talk to her in the garage
    
    A.KU.MU - Jet rankings in all three "Fortified Residential Zone" test runs
    
    Beat - Defeat Beat at City Rush at Dogenzaka Hill  (Chapter 1 compulsory to
    complete game) and he'll join you.
    
    Boogie - Kibogaoka Hill
    
    Clutch - (Chapter 7 compulsory), Clutch appears in garage and runs away - See
    walkthrough
    
    Combo - Complete his challenge (Chapter 1 compulsory)
    
    Corn - You start with him in garage
    
    Cube - Race cube in "Bottom point of Sewage Facility" (chapter 7 onwards -
    optional)
    
    Doom Riders - Jet rankings in all three "Dogenzaka Hill" test runs
    
    Garam - Sewer challenge (chapter 3 compulsory)
    
    Gouji - Jet rankings in all three "Rokkaku-Dai Heights" test runs
    
    Gum - You start with her in garage
    
    Immortals - Jet rankings in all three "Skyscraper District" test runs
    
    Jazz - Challenge at the "Future site of Rokkaku expo stadium" (chapter 6
    onwards)
    
    Love Shockers - Jet rankings in all three "Hikage St" test runs
    
    Noise Tanks - Jet rankings in all three "Highway Zero" test runs
    
    NT-3000 - Jet rankings in all three "Sky-Dino Square" test runs
    
    Poison Jam - Jet rankings in all three "Underground Facility sewage" test runs
    and jet rankings in all three" Bottom of the underground sewage facility
    
    Pots - Jet rankings in all three "Kibogaoka Hill" test runs
    
    Rapid 99 - Jet rankings in all three "99th St" test runs
    
    Rhyth - Find her on top of a warehouse in Rokkaku-dai Heights. (chapter 2
    onwards)
    
    Roboy - Jet rankings in all three "Chuo st" test runs
    
    Soda - In  Highway Zero (Chapter 6 onwards)
    
    Yoyo - Start with him in garage
    
    Zero Beat - Jet rankings in all three "Shibuya Terminal" test runs
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    9. FAQ ABOUT FINISHING THE GAME
    
    I'm stuck on 99th street. How do I get out?
    Grind up the straight dragon (the one with it's tail on the ground). It's in
    the main middle section and leads to the road.
    
    I can't get back to the entrance/exit in Kibogaoka Hill. Where is it?
    The map is useless. After the two massive power pylons (the one with 16
    parallel lines) you'll reach some houses (depending on what line you took).  Go
    across the river again to get to another set of houses (or get directly there
    by taking the bottom right line of the left pylon). Once you get to these
    houses you'll encounter a massive drop. Look right and you'll see the sewer,
    which is the only exit/entrance in this level.
    
    How do I get a Jet Ranking? How do I get to the Test Runs?
    See section 10.
    
    I appear to be missing one graffiti tag on Sky Dinosaurian square. Where is it?
    See Section 5.1
    
    I can't get to the Kibogoaka Hill Graffiti Soul/Graffiti tag. It's really low
    on the map. How do I get it?
    The map is misleading. The entrance to the cave where the Graffiti Soul and tag
    are, is on the opposite side of the partition to where they appear to be.
    
    How do I get the Graffiti Soul in Hikage St? It's visible from the start
    Simply boost dash and jump from the platform. Do not use the billboard. #103
    
    How do I get the Graffiti Soul in Tokyo Underground Sewage Facility? It's
    really high up in the left cavern.
    You have to jump/grind off a wall and jump grind off another making circles.
    You'll eventually get to the top and there are platform stops along the way.
    #71
    
    
    How do I get the Graffiti Soul in Tokyo Underground Sewage Facility? It's in
    the corner on a platform.
    You can boost dash jump from another platform on the right. It may help to use
    the rail of this platform. #15
    
    How do I get the Graffiti Souls in Chuo St? (near the sewer canals)
    #37 or #122
    
    Can you give me more information about the "13 platforms" in Shibuya Terminal?
    Sorry, the information in section 6 is all the information I have. Follow it
    exactly and it should work. If at first you don't succeed... GIVE UP and try it
    again at some other time.
    
    I can't get enough points to complete the street challenge/ get a Jet ranking
    in Jet Tech. Help!!!
    Read section 6.3 carefully. Especially the bit about the timing of tricks
    
    How do I beat the flag battle against the Love Shockers at Hikage Street?
    Basically if you want the cop out way remember that you only have to get THREE
    flags to guarantee a win. Grab the first flag. Then go to the third flag. It's
    not there yet but once one of the love shockers picks up the second flag it
    will appear. Then go the fifth flag. The same tactic works on the flag battle
    on 99th st
    
    I have "passed" the level. How come it doesn't say "Cleared" when I bring up
    the menu?
    It only says cleared on levels which you did a graffiti challenge on. Some
    levels do not require you to complete a graffiti challenge. IMHO this is badly
    done.
    
    Can I exit from a game or load a new game without resetting?
    NO (short of dying)
    
    Can I exit a test run without finishing the test run?
    NO (short of dying)
    
    Can I start a new game and play with all 24 characters?
    No :( You can only use all the characters in TEST RUN mode and vs mode
    
    Can I have more than 3 separate games?
    No leading me to suggest there are no "Finish the game within xx hrs" type
    secrets. If there were a point to playing it again they would have allowed more
    than the 3 games.
    
    Do I need to re -graffiti zero beats/police markers to get all characters?
    NO re-graffiti-ing is optional
    
    What happens when you reach 100 hrs of logged on time?
    It doesn't tick over to 100 hrs. It stays at 99 hrs and the minute hand just
    keeps going.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    10. TEST RUNS
    =============
    
    To get into test runs go to the garage and talk to Roboy. Test Runs is the last
    option. You must have completed the game (Beaten A.KU.MU) to have Test Runs
    uncovered. Additionally you must have grabbed all the Graffiti Souls in at
    least one level. There are 8 graffiti souls in each level with the exception of
    Sky Dinosaurian Square in which there are 9. You can only attempt a test run in
    the level that you have collected all the souls in. Each level has 3 test runs.
    All levels have a Jet Graffiti, Jet Tech and either a Jet Dash (for racetrack
    like levels) and a Jet Flag (for non- racetrack like levels).
    
    Test runs is where Experts shine. Any hack can pass the story mode but only
    experts can get decent times in test runs. (JET TECH not included.. that's for
    hacks too!! :))
    
    Re-tagging (zero beats) graffiti for a level is NOT a requirement for doing
    test runs. Use Immortals/Love Shockers for all test runs unless specified. They
    have the best stats for decent players since health is basically irrelevant. In
    some cases Clutch/Jazz can provide an advantage since they have a higher
    holding can capacity.
    
    There are 6 ratings for Test Runs
    
    They are in order of greatness
    Jet
    Nitro
    Turbo
    Engine
    Motor
    Pedal
    
    Getting the highest rating (JET) is laughably easy. You should be able to get
    it with only a couple of tries.  IMHO it is disappointing that it was made so
    easy since it means that very few people try to get better times. Pedal times
    aren't included - anything slower than the motor time is pedal.
    
    All times set by me unless specified. If you can beat these email me and tell
    me your tactics and I'll credit you. If you use tactics the same as mine you
    must have proof of your time (Photo or similar).
    
    Advanced Controls
    -----------------
    There are six kinds of jumps (not necessary to know unless you want really fast
    test run times).
    1. The hop - press lightly on the jump button while going at low/mid speed
    2. Standard Jump - Full press while going at low/mid speed
    3. Full Jump - light/full press while going at high speed (such as after
    grinding a rail or going downhill). Air trick territory.
    4. Boost dash jump - Full press while boost dashing
    5. Long Jump - light press while boost dashing.
    6. Fast Full Jump - Immediately jump off a rail/pipe as soon as you land on it
    and you sometimes (not frequently though) get this kind of jump. It is MUCH
    faster than a normal jump and closely resembles a boost dash jump (but of
    course you don't need cans to execute it). You also travel a lot further.  Your
    speedometer down the bottom will be at 90% as opposed to about 75% for a normal
    full jump.
    
    
    
    
    General Tactics
    ---------------
    
    This next section is fully a matter of opinion by the people who can get the
    fastest times in the test runs (myself and HipHopHead)
    
    Jet Graffiti - I don't know if anyone doesn't do this but please use the
    auto-spray feature (full description in the controls section). Not just for
    large and extra Large graffiti but between small tags as well. Remember as long
    as there is less than a three second gap between graffiti tags you can hold
    down the R - shoulder button. Three seconds doesn't sound like a long time but
    the better you become the more you'll be able to get away with.  Also try to
    master the turn around graffiti. After you spray a large or x-lrg tag the
    camera automatically switches. By skidding before the camera switches you can
    save a little time. You can also "extend" the life of your boost dash by
    jumping before it runs out.
    
    Jet Dash/Jet Flag/Jet Graffiti - (HipHopHead)
    1. The most direct way from where you are to where you want to be is almost
    never a straight line!
    
    2. Its faster to go a "little" out of your way and end up getting enough to
    boost (10 spray cans), than to go the most direct and "fastest" way.
    
    3. There are variations in speed that come into play that anyone going for a
    fast time should consider.
    a. Its always faster to grind a rail (even when the rail isn't the most direct
    path).
    b. Jumping will always slow you down (unlike JGR where it speeds you up).In
    general, the bigger the "normal" jump, the slower the jump ("normal" meaning,
    you start the jump from skating, jumps from a grind are relatively faster than
    those from skating, though).
    c. It's usually faster to ignore things like billboards whenever possible
    (because jumping to reach them will slow you down). But a good short cut is
    still priceless whether it involves jumping or not.
    d. A boost (using 10 spray cans) will speed up any of these things (it seems to
    speed up the processes of grinding a little bit, normal skating a lot, and
    jumping even more).
    
    4. Be familiar with the gameplay. For example figure out how long it takes
    after you press dash, before you're able to press jump, or trick. Also, you
    should be comfortable enough with the controls that you don't ever need to stop
    and press the "change view" trigger.
    Its incredibly important to "X" trick any time you can, on all grinds no matter
    how short or long, and in all jumps!
    
    5. Lastly, be creative when you think about the level, there are routes through
    any level that would probably make the level designer blush. It is often
    possible to ignore big chunks of a level (often the slowest parts) by finding a
    sneaky shortcut that nobody notice or if they did, wouldn't realize was a
    shortcut. Above all, think in 3D.
    
    
    
    
    ALL TACTICS WRITTEN ASSUMING YOU ARE USING A CHARACTER WITH A THIRTY CAN LIMIT
    UNLESS STATED OTHERWISE.
    
    I have also used the terminology "medium tag" to mean those three rotating
    circles for example. Tagging, spraying and graffiti-ing are synonymous.
    
    
    JET GRAFFITI
    +++++++++++++
    
    Dogenzaka Hill
    ----------------
    
    Best time:     1.52.86
    Jet:           5.00.00
    Nitro:         7.00.00
    Turbo:         9.00.00
    Engine:       15.00.00
    Motor:        20.00.00
    
    
    Make your way to the middle of the road and grind the divider. Jump and collect
    all the cans while moving down the hill. After collecting the first 3 batches
    of cans (you should now have 22 cans) make your way back to the left hand side
    handrail avoiding the traffic. Make another jump and collect the 4 yellow cans.
    Then jump to your left and onto the rail collecting the first yellow can and
    the blue can. After collecting the blue can you should now have 30 cans (32 if
    using Clutch/Jazz) so jump right. Get all 7 graffiti tags here. You'll have 16
    cans left.
    
    Now this is probably the hardest section to do cleanly. Keep running down the
    hill. After about one second, boost dash. Before the boost dash runs out jump
    towards the medium tag. It's important that your boost dash hasn't run out
    before you jump or you won't make it. Also when you graffiti the medium tag you
    want to be moving forward so you don't lose momentum and waste time. You want
    to run onto the flag pole after the medium tag and collect all the yellow cans
    on the flag and jump to collect the blue can. The reason this section is
    difficult to do cleanly is because you want to be near enough to the wall while
    graffiti-ing the medium tag so that you won't bump into the pole but far enough
    away so that you can run in a straight line and grind the flag pole. There
    isn't a lot of room for error.
    
    Anyway, after jumping off the flag pole jump onto the handrail and grind it.
    You'll have to slow down slightly to get the medium tag. At the end of the
    handrail I normally have 25 cans. Fall off the handrail and keep going down the
    hill and get the 5 tags here.  Hopefully you will only have taken about 54 secs
    if you want to equal my time. Run down the hill (I haven't found a way to
    efficiently make use of boost dash here). Jump on the handrail and collect the
    blue can. Then jump left and get the 5 tags here. Collect the five cans while
    moving down the hill. You should have 11-13 cans. Jump to your left and get the
    large tag. Then another jump to the next platform and get medium tag. Fall off
    platform and down onto the handrail. You must slow down dramatically to get the
    large tag here.
    
    Skate up hill and collect the blue can and two more yellow cans. As soon as you
    collect the second yellow can turn to your left. We are going to boost dash up
    the hill while collecting all 3 blue cans. After doing that get the medium and
    large tags.
    
    Here is the second tricky bit of the level to cleanly. After getting the large
    tag you should still be holding down the R shoulder button. You want to jump
    over the edge of the platform but you must collect the two blue cans. If you
    are holding the R shoulder button the medium tag should be taken care of.  You
    must have 15 cans by the time you grind up the stair rail. The rest of the
    level is obvious.
    
    
    
    
    Shibuya Terminal
    ---------------------
    Best time:     1.53.96
    Jet:           5.00.00
    Nitro:         6.00.00
    Turbo:         7.00.00
    Engine:       15.00.00
    Motor:        20.00.00
    
    Tactics:  This level is so open ended so I encourage everyone to try various
    tactics to see if you can beat my time. Anyway here is how I achieved this time
    
    Skate forward and hop on the rail grinding it to the right. Jump over the gap
    to collect all the cans and grind over the road via the traffic light. Grind
    down the traffic light and onto the ramp. You should now have exactly 18 cans.
    Jump forward off the ramp and to the first bus. Graffiti the three tags here.
    There are another two buses in this area that you should graffiti. Pick up 3
    (but no more otherwise you will be wasting time) in this area. You should now
    have 12 cans.
    
    Once you have finished graffiti-ing all 3 buses (9 tags) grind the left rail of
    the nearby staircase which goes up. You should all be familiar with this
    staircase. It is the start of the long bonus rail. Anyway this rail goes up and
    then down/left. When it goes down/left jump forward over the "gap" and you will
    land on another rail. Immediately jump left after landing on the rail. You will
    now be near an X-large tag which you should graffiti. You will only have 1 or 2
    cans left after graffiti-ing this tag. Turn around and skate forward to the
    staircase. Grind the right rail of the staircase. Jump back over the "gap" but
    this time to the left rail of the left staircase.
    
    This staircase has 3 yellow cans followed by a blue can. After collecting the
    blue can jump to the right to collect the blue can on the other rail.
    Immediately after collecting the blue can jump forward to the platform
    (platform 11 as seen in the ASCII diagram in section 6.7) where you should
    collect the three blue cans. You should now have 30 cans. Jump over the gap and
    then another small hop and you should be at the medium tag. Graffiti it.
    
    Fall down in the direction of the two buses and graffiti both of these. Go back
    (to just below where you just got the medium tag), hop over the rail and get
    another medium tag. Go behind this building grabbing the cans while
    graffiti-ing another medium tag.  Follow this rail to yet another medium tag
    and graffiti that. Hop on the next rail where there are five yellow cans that
    you should grab. Jump left and over the rail with the five blue cans. You
    should be able to nab one in mid flight. Leave the other four blue cans.
    
    Graffiti all 5 buses in this area. After you have done that you should have
    exactly 15 cans (there are a 5 single yellow cans under "platform 4" that you
    can get if you have wasted some). After that our aim is to get on top of
    "platform 4" so we can spray the x-large tag. Take the U - shaped rail near
    "platform 5" to get there. Graffiti the x-large tag on top of "platform 4" and
    jump to "platform 5". From there jump to platforms 1,2,3 while spraying the
    tags on the billboards. You should have 2 cans left.
    
    Fall from "Platform 3" directly to the rail with the 5 (now 4) blue cans and 5
    yellow cans. Grind this line all the way to the end. You will now have exactly
    27 cans. Jump right and forward across the road and land on the rail between
    the pillars. These pillars have 5 SS tags which you should get. Fall off the
    end of the rail and boost dash across the road in the direction of the
    remaining 2 tags. Jump over the rail.  You should have 12 cans left which is
    exactly enough to get the two remaining large tags!!!!
    
    
    
    
    
    Chuo St
    -----------
    
    Best time:     2.16.56
    Jet:           5.00.00
    Nitro:         7.00.00
    Turbo:         9.00.00
    Engine:       15.00.00
    Motor:        20.00.00
    
    Push right and slightly backwards on your controller so that you are travelling
    with the traffic. Why? ... Because there aren't enough cans for you to spray
    all the graffiti in the following section. Anyway, jump left into the side of
    the footpath with the blue can and health can. Make your way back across the
    road and jump on the rail going in the obvious direction (against the traffic).
    Immediately you'll need to jump a gap to get the cans.  Jump across the road
    onto the Right Hand Side footpath collecting the cans here. You should have
    27/28 cans by now. Graffiti the M,S,SS,M,M,L here. Pick up the cans on the
    rail. You don't have to hop on the rail to get these cans. You can just walk on
    the footpath alongside the rail. Amazingly you can still get hit by traffic by
    walking on the footpath so don't get too close. Graffiti the next L and pick up
    the cans on the footpath before graffiti-ing the Xlarge. Make your way back to
    the rail which leads to a pole. You should have about 15 cans after picking up
    the blue can on the rail.
    
    After falling off the power line jump the gap picking up the cans between. Jump
    to the platform with the large tag and spray. Again jump across the gap
    (picking up the cans) before graffiti-ing the Medium tag. Jump across the next
    gap again picking up all the cans. Once making the gap, boost dash straight
    ahead. Before your boost dash runs out jump onto the right hand billboard and
    spray the tag. Jump to the next billboard and spray this tag. Grind off (not
    jump off) this billboard. You should now have 16-19 cans here.
    
    Keep skating to the next series of SS tags. Just use the autospray feature to
    get all 5 of these. After getting the last one use a boost dash remembering to
    turn sharply left to get all the cans on the road. After collecting the cans on
    the road you should have enough to boost dash again so.. boost dash again. Use
    the rails and billboards to get through the next section quickly. Jump off the
    left hand side billboards to get the blue cans. After the second billboard
    (which is on the left hand side) you'll need to slow down after jumping as
    there is a Medium tag which you'll need to spray while grinding. You should be
    able to boost dash once (or maybe twice but my advice is that you don't as it
    puts pressure on your can total for not much gain). By the end of this section
    you should have about 20? Cans (or 10? If you chose to boost dash twice).
    
    Before you reach the halfpipe jump left directly onto the steel plank. Jump off
    landing on the next steel plank while spraying the two tags on the way.  Jump
    off landing on the next steel plank while spraying the two tags on the way.
    (repeated intentionally). Jump off this plank slightly left to land on the next
    plank collecting most of the cans on the way. (aim for the blue can). Jump off
    this plank to the billboard and spray. Tag this and jump off the billboard
    aiming for the blue can. Try to keep as left as possible so you don't get stuck
    in near the wall. Upon landing boost dash to the stair rail and grind it.
    
    Fall off the stair rail and skate right. Get the Extra Large tag here. Go to
    the place where all the cans are and collect as many cans as you need so that
    you have 30. Get the M,L,M in the area. After the last M boost dash to grind
    the left edge of the ramp transferring to the pole. Collect the cans on the
    pole and jump to the M slowing down so you can graffiti it in one smooth
    motion. You should still have enough cans to get the remaining three tags.
    
    
    
    Rokkaku-dai Heights
    -------------------------
    
    Best time:    2.27.86
    Jet:          7.00.00
    Nitro:        9.00.00
    Turbo:       11.00.00
    Engine:      21.00.00
    Motor:       28.00.00
    
    Grab 1 can on the way to the stairway. Grab the 5 cans on the stairway rail. Go
    forward and grab the 4 on the pole. Grind the wires and jump off the wire
    directly to the stairway rail. Jump off the middle of the stairway rail (the
    flat part of the rail) onto level ground. Direct your character towards the
    "refresher caravan" and boost dash. You will now have full cans (since the
    "refresher caravan" refills all your cans)
    
    Boost dash and go up the next telegraph pole. Jump right off the wire and try
    to land on the wire leading up the chimney. You will need to do 2 air tricks
    and hold forward to execute this. Spray the 3 graffiti here. Land back on the
    wire and boost dash. Jump off and aim at the medium graffiti. tag all three
    graffiti's in the vicinity. Go through the abandoned railway platform and spray
    the L. Then up the wire and take the obvious path to the XL.
    
    Boost Dash straight ahead to get the two blue cans. Up the next telegraph pole
    and take the obvious route getting the large. Boost dash and get all the cans.
    Get XL and then go up the obvious route again. Spray the 10 or so tags in this
    area before heading up. Find your own way to get the last 3.
    
    
    99th St
    ---------
    
    Best time:      2.35.51
    Jet:            8.00.00
    Nitro:         10.00.00
    Turbo:         12.00.00
    Engine:        24.00.00
    Motor:         32.00.00
    
    
    One general tip for this level. Every time you see a billboard jump and grind
    off it and fall. You'll be on the correct line and you'll have some extra spray
    paint. I won't tell you how many cans you should have at certain points in this
    level. If you follow the route you'll have enough cans and be able to boost
    dash a couple of times. This route is NOT for beginners and if you manage to
    successfully complete it you'll have a time well below 3 minutes.
    
    Go forward past the chair and jump to your left to the black wire leading up
    the pagoda. You'll automatically grind around the pagoda onto the pink wire.
    You can cut a corner almost immediately before spraying your first graffiti
    tag. Follow the pink wire around and you'll spray another four graffiti tags.
    Soon after you spray your fifth graffiti you'll be at a point on the line where
    you'll be able to jump directly to a seat. Grind the seat and then jump to your
    left to grind up the dragon leading up to the road. Jump off the dragon and
    slightly left and onto the road. We are heading left.
    
    This is the first time in the level that we are not grinding. (Which is not
    good since grinding is the fastest way around a level). Boost dash here while
    collecting at least 3 of the 4 blue cans on offer. When your boost dash runs
    out jump on the rail to your right.  You'll see a gap in the wall to your left
    which allows you entrance to the unlit section of the level. Go through that.
    You'll also be able to jump over the fence which will save you a second or so.
    Jump from platform to platform until you reach the difficult to get to medium
    graffiti. Now fall and jump on the wire heading left. We are now going to grind
    the rest of this level.
    
    You should be able to get the rest of the graffiti's in the unlit section by
    grinding the line and jumping whenever you see a billboard. When you finally
    complete a rotation of the level jump on the line leading out into the main
    area. Jump the first gap and get the SS graffiti.
    
    Now here comes the extremely difficult part of the level. It's almost as if the
    level designers don't want you to take this route (but it's definitely the
    fastest way). You must jump from wire to wire while graffiti-ing the
    billboards. What makes this difficult is the fact that when you graffiti a
    billboard the camera angle changes so you can not adjust your player mid air.
    You'll need to do this twice. One tip is to jump early so that you just make it
    on to the line.
    
    From here transfer to the line leading to the lit section of the level. You'll
    have too slow down significantly to tag the XLrg tag here. Just before the end
    of the line jump to your right and you should be able to transfer to another
    line. Make your way around the lit section by again jumping at every billboard
    you encounter.
    
    
    
    Tokyo Underground  Sewage Facility
    ---------------------------------
    
    Best Time:       3.50.06
    Jet:            12.00.00
    Nitro:          18.00.00
    Turbo:          21.00.00
    Engine:         36.00.00
    Motor:          48.00.00
    
    Go directly into the halfpipe (without collecting any of the cans behind you
    since this costs you valuable seconds). Grind the left edge of the halfpipe and
    jump over the first two grates. On the next two grates try to collect all 6 (or
    at least 2) of the graffiti cans. Try to jump from the halfpipe directly to the
    stairs (no need to use the sideways facing halfpipe). Use the halfpipes to get
    over the next 4 grates graffiti-ing the two tags along the way.
    
    Grab as many cans as possible from the next section but DO NOT JUMP OFF the
    railing to get the medium tag (we will get this last). Make your way through
    the tunnel and up the sideways facing halfpipe and through another tunnel. You
    should now be in the place where there is a fork. You can also see a small tag
    on the wall to the right . DON'T GET IT YET.(we will get this 2nd last)  Go
    left to the place where there is lots of water and see through platforms using
    the staircase and tunnel. Graffiti the tag (Take the forward path and use boost
    dash/jump to get over big gap). BTW the quickest way to exit this cavern after
    tagging is simply falling in the water.  Go back to the fork and go forward and
    into the other cavern with water and platforms. Get the tag.
    
    At this point we have only graffitied 4/14 but we have used up about 60% of the
    time.  Don't worry. We will get the next 10 in 40% of the time Exit the cavern
    and continue into the tunnels with the blue/brown piping. You can figure out
    what to do for the next 4 tags.
    
    Exit the 2nd tunnel with blue/brown piping and turn right into a tunnel with a
    spiralling grind. There should be a medium tag here. Exit the tunnel and to
    another tunnel with three more tags (1 large and 2 medium).  I get the one on
    the ledge last. Exit the tunnel the same way you came in and grind right. Turn
    around 180 and make your way to the rail grind to get the small tag on the
    wall. Then finally get the medium tag we left till last.
    
    
    Bottom point of sewage Facility
    --------------------------------------
    Best time:     1.14.68
    Jet:           8.00.00
    Nitro:         9.00.00
    Turbo:        10.00.00
    Engine:       24.00.00
    Motor:        32.00.00
    
    
    Grind left rail and collect all 9 cans; grind right side of halfpipe .
    
    Now this is the difficult bit. Your aim here is to get the two tags in this
    cavern and return to the halfpipe as quickly as possible. One of the tags is
    "on" the blue line and the other is "on" the brown line. It is of course
    possible to go down using the blue pipe jump the gap, follow it all the way to
    the bottom and come back up using the brown line BUT you will not get within 10
    secs of my time. Here's the way I do it. I jump on the brown line first. Soon
    after tagging the graffiti you will reach a hump. Mini- Jump (hop) on the blue
    line just after top of the hump making sure you hold the controller all the way
    left so that you are facing the correct way. You should graffiti the tag on the
    blue line coming back.  You will need to do all of this reasonably slowly. I
    once managed to start on the blue line (going at full speed) and then transfer
    to the brown line heading in the correct direction. I don't know how I did it
    though and haven't been able to reproduce this.
    
    
    Go back down using platform  (by grinding right side of halfpipe to the end and
    letting yourself hit the platform) tagging the S,M,L along way . Fall off
    platform in halfpipe and spray L tag in halfpipe. You should have just enough
    cans to complete this task.
    
    Jump on blue pipe and then jump to platform. It's an option to boost dash here
    but it can be difficult to control. Tag the XL and Large on platform. Platform
    to brown pipe tagging the three remaining small along the way.
    
    
    Hikage St
    ------------
    
    Best Time:    3.56.98
    Jet:         10.00.00
    Nitro:       11.00.00
    Turbo:       12.00.00
    Engine:      30.00.00
    Motor:       40.00.00
    
    I use CLUTCH here. This is very important as he can hold 35 cans instead of the
    standard 30. Yes cans are that important here and I never boost dash in this
    level.
    
    Go forward. I use the ramps instead of the stairs and then grind the
    billboards. You are now in an open area with a winding staircase. Make your way
    up the staircase (grind the rails of course) getting as many cans as possible.
    By the time you get the tag on the top level you MUST have 35 cans. If you
    manage to reach 35 cans before you reach the top you can cut corners and save
    time. Get the tag here and then fall down and go back from where you came. You
    should now have 34 cans.
    
    Turn left at the fork and spray the XL tag. Do NOT spray any part of the nearby
    large tag. Turn around 180 collecting all the cans (10 here so you should still
    have 34). Get the medium tag nearby and make your way to the left open area
    (the one with the convoluting staircase). Get all the tags on the way making
    sure not to waste any. The last tag you will be able to graffiti is an Xlarge
    one and you should just have enough for that. There will be a series of tags
    which you will not have enough paint for. Don't get them yet. We will get them
    on the way back.
    
    Make your way up the convoluting staircase in this area. There are two gaps you
    must jump. There are three shortcuts that you can take so that the journey up
    doesn't take so long. The first one comes before the first gap and should be
    obvious (there is a blue can to guide you). The second one comes between the
    first gap and second and also should be obvious (there is also another blue can
    to guide you). The third is JUST before the second gap, in fact it is an
    alternate way to negotiate the second gap. When you grind up a flight of stairs
    that is level with the second gap, immediately jump right. You should have
    negotiated the gap if you jumped soon and far enough.  Phew!!  The same tactic
    works for Graffiti Flag BTW. Anyway even though the tag is not on the top
    storey (it's on the second highest storey) we will go to the top storey so that
    we can have maximum cans. Make your way to the top storey and keep grinding
    until you see a billboard with about 8 blue cans hanging off it. Billboard
    grind this and you will now have 35 cans. The tag is nearby.
    
    Make your way back graffiti-ing the tags we missed earlier.  You should now
    have 23 cans. If you're quick like I am the cans that you got when you started
    the level will not have rejuvenated yet (It takes three minutes to rejuvenate).
    
    Go to the final open area (The one with the crane).  Graffiti the large tag on
    the way and go FORWARD (left is the way to the crane but unfortunately we will
    have run out of cans to spray so we need to take a minor detour to fill up).
    Collect most, preferably all cans here and head back and take a right at the
    fork to the crane. When you get to the crane area grind up the crane.  Our aim
    is to get directly to the top storey using the crane. The crane is divided up
    into two parts (The bottom and top parts with a small gap in the middle). It is
    easiest to start grinding the left edge of the bottom part of the crane but you
    MUST then transfer to the right edge of the top part of the crane. (either by
    jumping on the right edge or falling on the right edge holding the analogue
    stick right while in mid flight). Near the top of the crane you should jump and
    hold the stick left so that you head in the correct direction. If you are lucky
    (believe me it takes a little luck) you will be grinding the rail and in the
    correct direction. (Use this tactic in Jet Flag too). There is still one more
    gap to jump and then jump between the doorway in the fence. Graffiti the last
    tag. (Yes it's long but it takes me 4 minutes and I don't waste any time)
    
    
    
    Kibogaoka Hill
    ------------------
    
    Best time:        49.98
    Jet:            5.00.00
    Nitro:          7.00.00
    Turbo:          9.00.00
    Engine:        15.00.00
    Motor:         20.00.00
    
    Firstly I don't use any boost dash here. (It's possible but IMHO there's no
    good place to use it).  Use the ramp to get to the top left line of the right
    pylon. Jump to the right line when convenient. Before you reach the end a
    circle of cans should appear in the distance. Jump off the line and collect as
    many as possible. Go around the corner and spray the large tag here. Then head
    to the walkway and grind the right rail. Immediately jump off the rail to the
    right and onto the platform. Get the 3 blue cans in this area and the large
    tag.  Head to the staircase and jump over the left rail. Spray the X-large tag
    here. Go to the walkway and grind the right rail (the one with some cans on
    it). The rail bends sharply outwards and then sharply inwards. When it bends
    inwards jump off and onto the rope line. Jump over the houses and spray the
    last large tag. You'll need to slow down in mid air to successfully tag.
    
    
    
    Skyscraper District and Pharaoh Park
    --------------------------------------------
    
    Best time:    1.18.31
    Jet:          5.00.00
    Nitro:        6.00.00
    Turbo:        7.00.00
    Engine:      15.00.00
    Motor:       20.00.00
    
    They could have made this extremely difficult (I wish they had) but they chose
    not to :(. Turn around and grind the left blue wire. Follow the path up the
    ramps and boost dash whenever you can. Grind off the billboard and jump
    directly onto the handrail and up the air-conditioning unit. Fall down near the
    large pile of cans (hop to get as many as possible) and take the right path.
    Boost dash before your cans reach maximum. Jump off ramp and get the four cans
    in the air. Your can total should now be at maximum (or just a couple short).
    
    Fall down from the structure and boost dash again in the forward/right
    direction towards the ramp. Jump off the ramp onto the structure with the first
    tag. Use the turn around technique to graffiti. Go back the way you came and
    boost dash forward grabbing as many cans as possible. Use the ramps and
    satellite dishes to refill your can total. Jump off the last satellite dish and
    jump right to the building with the Xlrg tag. Graffiti the tag. (Don't waste
    time getting any of the cans on the top of this building).
    
    Jump back to the previous building and boost dash collecting as many cans as
    possible. You should now have at least 26 cans, enough for two boost dashes
    (plus the large tag). Boost dash twice to get to the last tag avoiding the
    ramps and not jumping.
    
    
    Highway Zero
    ------------------
    
    Best Time:      1.18.38
    Jet:            2.00.00
    Nitro:          2.30.00
    Turbo:          3.00.00
    Engine:         6.00.00
    Motor:          8.00.00
    
    
    
    Firstly head straight right and jump on the rail to get FIVE cans. If you get
    less than five, towards the end of the level you will be one can short for a
    boost dash. You will need to get every can on the route to get close to this
    time. Go the obvious route grabbing ALL cans and wasting none. Jump, grind,
    spray the billboards until you reach the main street. Grind off the last
    billboard then hop on the green rail around the corner.
    
    Grind three sets of powerpoles before jumping to your left to get the XLRG tag.
    Make use of the turnaround graffiti technique. Go back to the end of the
    platform and jump on to the fourth powerpole. Jump onto the pipe section where
    you first grind the left pipe (fall off) then hop on the right pipe, fall off
    then hop on the right pipe (spraying two tags), then left (spraying two tags),
    then right (spraying two tags) before hopping  onto the rail and jump, grind,
    spray the billboards. Don't jump off the last billboard this time. (just grind
    and fall).
    
    After that boost dash collecting all cans. Jump the gap using the ramp and get
    large tag. After tagging the large, boost dash and jump so that you land on the
    thin platform. Then walk over and spray the last medium.
    
    Sky Dinosaurian Square
    --------------------------
    
    Best time:       2.22.73
    Jet:             8.00.00
    Nitro:          10.00.00
    Turbo:          12.00.00
    Engine:         24.00.00
    Motor:          32.00.00
    
    Skate forward and negotiate the turnstile (either by hopping over it or skating
    through the gap. Grind the left dividing rope (collecting 3 blue cans on the
    way) and jump off it onto the left rail of the roller coaster (collecting
    another 4 blue cans on the way). Boost dash as soon as you get onto this line.
    
    Near the top of the second hump jump left into the mouth of the T-rex. You will
    have to slow down significantly to get the first tag. There are a further 4
    inside the T-rex. Continue grinding down the main red line so you can graffiti
    the two tags on the side of the volcano. After you get the 2nd (small tag) down
    the side, jump. You should be heading in the direction of a green line. Before
    you reach the gap in the green line jump left back onto the main red line.
    
    You should now be near the part with the vertical spirals. Jump through as many
    of these as you can without boost dashing (to save you a little time). Soon
    after you'll reach a twist in the rail with a medium tag to your left that you
    should get. After this jump towards the mini roller coaster system and get the
    X-large tag here. On your way back jump right back on the main red line.
    
    You should now be near the part where you can graffiti 4 tags while spiralling
    upwards. These tags are on the wall and should present you with no problems.
    Slow down slightly for the first and last of these which are medium tags.
    
    You should now have graffitied 13/20 tags. We are now back at the beginning.
    This time transfer to the right line (since there are cans we didn't pick up on
    the first rotation). When you reach the top of the second hump jump forward and
    slightly to your right so you land on the green line just before the head of
    the stegosaurus (or whatever it is). There is a SS tag which you should slow
    down to get. There is also an X-lrg tag on his back which you should also
    graffiti. Do this very slowly.
    
    After spraying the back of the stegosaurus quickly gain speed and jump to your
    left so that you land on top of the building.  Walk off the building and you
    should be back on the main line where we sprayed the second of our tags on the
    volcano. Again, jump over to the green line. When we reach the gap this time
    however we want to jump forward and slightly left so we land on the green line
    with the large tag on it. Slow down to graffiti this tag. Quickly gather speed
    by tricking and jump the gap. Around the corner of this volcano there is
    another large tag which you need to slow down to get. Another small tag soon
    after and you can jump twice to get back on the main red line.
    
    Now we only have two left. Soon after getting back on the main red line you
    should be near the amphitheatre. Jump forward and to the green line that
    travels around the left side of the amphitheatre. Slow down to graffiti the
    extra large tag here. Continue on this line and jump off to the mini roller
    coaster system to get the final x-lrg
    
    
    
    Fortified Residential Zone
    ------------------------------
    
    Best time:    2.55.86
    Jet:         10.00.00
    Nitro:       12.00.00
    Turbo:       14.00.00
    Engine:      30.00.00
    Motor:       40.00.00
    
    Go left and grind up the staircase grabbing ALL 6 cans. Head left and grab the
    two blue cans. Head up the stairs and tag the medium and grab ALL 7 cans before
    tagging the XLarge. Up the stairs and graffiti the three tags (S,M,L) here. Up
    the stairs grabbing all the cans on the way. Graffiti all tags in this area
    before heading towards the staircase. Graffiti all in the next area too and
    head towards the staircase.
    
    You should have about 12 cans left. When grinding down the next set of stairs
    you should have 29 or 30 (if using a 30 can limit character) or at least 31 if
    using Clutch. Tag all in the next area (Level 2) before heading towards the
    spiralling staircase. You must have 13 cans here. If you only have 12 grab at
    least 1 from under the spiralling staircase. After heading up the spiralling
    staircase and up another straight staircase graffiti the M tag.
    
    Jump off back down toward level 2 and land on the staircase near the XL tag.
    Graffiti the XL and grind the nearby staircase. Jump the gap landing on the LHS
    rail so you can grab all the cans (although cans aren't a problem here on in).
    Make your way to the large tag and graffiti. There is also another Large and
    medium on this level . Head up the stairs and tag the Large here too. Head
    towards the "Giant of Metal" and jump directly onto it. Do a hop. For some
    reason if you jump on it with a large jump your characters heads down the
    "giant of Metal" and not up it. Once up to the top storey fall down the hole
    (and then more holes) to find the last Medium tag.
    
    
    
    
    
    JET TECHNIQUE
    +++++++++++++++
    
    
    General Tactics:
    
    To get a high score just find the bonus rail (listed in the Street Challenges
    section) and grind. Repeat until 5 minutes is up. If you don't get a JET
    ranking on your first go re-read section 6.3. ALWAYS use the Y button. TIME
    YOUR GRINDS CORRECTLY. I almost never "stuff" up. How?? Am I a machine???? 
    No... The secret is to look at the clock at the top and press the Y button
    twice per second (How convenient!!!). You will almost never "stuff" up.
    Also, air combos are VERY valuable. If you haven't "stuffed" up you should have
    a 16x multiplier. When you jump off you get 1000 x 16 = 16000 and for every
    trick you also get this amount. Unless stated otherwise jump off rail and do
    air tricks. Also hold back on controller so that it doesn't take you long to
    get back on rail. (You do not have to be travelling forward for air tricks to
    register)
    
    This is something you might consider: (a tactic which I don't use and all
    scores can be achieved with out this)
    It might be advantageous to slow down so that your speedometer in the bottom
    right hand corner is just over half the maximum speed. That way you still get
    points at the same rate but you waste less time jumping on/off the bonus rail.
    I would speculate that this tactic is practically useless on a long bonus rail
    such as Shibuya Terminal (since you don't waste much time jumping on/off the
    bonus rail) and might be detrimental since you don't get as many air tricks in
    over the 5 minute period.
    
    
    Dogenzaka Hill
    ----------------
    
    Best score:     3796460
    Jet:            2000000
    Nitro:          1800000
    Turbo:          1600000
    Engine:          200000
    Motor:            20000
    
    Tactic: Grind bonus rail on left hand side of road and jump off getting two air
    tricks in. Repeat
    
    
    Shibuya Terminal
    ---------------------
    
    Best score:     4299500
    Jet:            2000000
    Nitro:          1800000
    Turbo:          1600000
    Engine:          200000
    Motor:            20000
    
    Tactic: Grind long bonus rail as outlined in the street challenge section and
    jump off getting two air tricks in. Repeat
    
    Chuo St
    -----------
    
    Best score:    3540570
    Jet:           1000000
    Nitro:          900000
    Turbo:          800000
    Engine:         100000
    Motor:           10000
    
    Tactic: Grind bonus rail and jump off getting two air tricks in. Repeat
    
    
    
    Rokkaku-dai Heights
    -------------------------
    
    Best score:     3062150
    Jet:            1600000
    Nitro:          1400000
    Turbo:          1200000
    Engine:          200000
    Motor:            20000
    
    Tactic: Go right up to the top of this level. There is a very long bonus rail
    here. For some reason though, it is hard to time without getting the error
    noise.
    
    
    
    99th St
    ---------
    
    Best score:     3988040
    Jet:            2000000
    Nitro:          1800000
    Turbo:          1600000
    Engine:          200000
    Motor:            20000
    
    Tactic: I grind up the dragon and fall off. Then grind down the dragon and
    perform a couple of air tricks. Repeat.
    
    
    
    Tokyo Underground Sewage Facility
    ---------------------------------
    
    Best Score:     3740500
    Jet:            2000000
    Nitro:          1800000
    Turbo:          1600000
    Engine:          200000
    Motor:            20000
    
    Tactic: I use the rail immediately in front/left of you when you start. Grind
    and put in two air tricks. Repeat. Alternatively...
    
    Go up to the top and grind the circle thing the best tactic???? Might not want
    to jump and do air combo's since you can only get one trick in and it's risky
    If you can beat my score using the alternate method email me
    
    
    Bottom point of Sewage Facility
    --------------------------------------
    Best Score:     3694380
    Jet:            1600000
    Nitro:          1400000
    Turbo:          1200000
    Engine:          200000
    Motor:            20000
    
    Tactic: I don't think it's possible to get 4 000 000+ points using the obvious
    way (grinding up and down a brown pipe repeatedly) but it is using this method.
    I just couldn't be bothered doing it.
    
    In the points section I mentioned that if you land in a halfpipe your points
    count doesn't reset. We use this to our advantage. I like doing tricks in the
    halfpipe after the second brown pipe because it is 100% straight and therefore
    easier to do tricks off.
    
    Basically grind the first two brown pipes as normal. Fall in the straight
    halfpipe. Keep tricking of alternate quarters of the halfpipe. You should be
    able to get two Y tricks each time giving you 3 x 16 x 1000 points (since you
    get credit merely for going up in the air). There are three ways that you may
    accidentally reset your points count. Firstly by jumping too early and grinding
    a ledge, secondly by not jumping/jumping too late will also cause you to grind
    the ledge and lastly by changing directions quickly in the halfpipe which will
    cause you to skid resetting the points count.
    
    
    
    Hikage St
    ------------
    
    Best Score:     4626500
    Jet:            3000000
    Nitro:          2700000
    Turbo:          2400000
    Engine:          300000
    Motor:            30000
    
    Tactic:  Grind all the way to the top jumping and performing air tricks when
    necessary. When you reach the gap at the top jump off all the way to the base
    of the stair landing directly on the rail. You should be able to perform three
    air tricks while falling.
    
    
    Kibogaoka Hill
    ------------------
    
    Best Score:    2944480
    Jet:           1000000
    Nitro:          900000
    Turbo:          800000
    Engine:         100000
    Motor:           10000
    
    Tactic: This score was achieved by completing (almost) 3 laps of the circuit.
    I'll print out the route later if no one can beat this score but basically some
    of the lines in this level are bonus lines. Take these lines. Also when you get
    to the 16 parallel lines take the bottom right line of the left pylon. It is a
    really long bonus line. Remember to try and get an air trick in before each
    billboard, always jump off billboards and always trick and get as many air
    tricks after you jump off the billboard!!!
    
    
    The Skyscraper District and Pharaoh Park
    --------------------------------------------
    
    Best Score:    3330000
    Jet:           1000000
    Nitro:          900000
    Turbo:          800000
    Engine:         100000
    Motor:           10000
    
    Tactic: Just grind up and down the globe. Don't perform air tricks
    
    
    Highway Zero
    ------------------
    
    Best Score:    5151690
    Jet:           1000000
    Nitro:          900000
    Turbo:          800000
    Engine:         100000
    Motor:           10000
    
    Tactic: If your aim is simply to get a "Jet" rating then you can simply grind
    up and down the telegraph poles and you'll probably get more than 2 million
    points. If you want to get 3 million or more then we will need a different
    approach.
    
    Basically we want to get to the section where there are 6 Billboards in a row.
    We can get about 300000 points in about 10 seconds (20 seconds round trip) in
    this area. Here's how. The rail before the start of the first billboard is a
    bonus rail. If we grind it 4 times we can get up to the 16x multiplier. (When
    we jump on it we get the 1x multiplier then by grinding it we get 2x,4x,8x,16x)
    
    Doing some maths we get 500 + 2 x 500 + 4 x 500 + 8 x 500 + 16 x 500 = 15500
    
    Now here's where we get the majority of points.
    
    Jump off rail  = 1000 x 16
    Grind billboard = 1500 x 16
    Jump off billboard = 1000 x 16
    Grind billboard = 1500 x 16
    Jump off billboard = 1000 x 16
    (repeat four times) + air trick at end
    8 x 1000 x 16 + 6 x 1500 x 16 = 272000
    
    Add that to the points we initially got and we get almost 300000 for this one
    series of tricks. The reason why I have explained the mathematics of the
    scoring system is to demonstrate that you MUST grind the bonus rail four times.
    If you only grind it three times your multiplier will only be 8 and your total
    will be closer to 150000 rather that 300000. Similarly grinding it another time
    (five times) won't help your score much because 16x is the maximum multiplier
    
    A tip to grind the bonus rail four times is to slow down after you initially
    hop onto it.
    
    For experts: It's in fact possible to get an air trick in just before you reach
    each billboard This will increase your total by 6 x 1000 x 16 = 96000 which
    means you can get about 380000 per 20 secs !!!. Using this tactic it is easily
    possible to get over 5 million.
    
    
    Sky Dinosaurian Square
    --------------------------
    
    Best Score:     4593530
    Jet:            1600000
    Nitro:          1400000
    Turbo:          1200000
    Engine:          200000
    Motor:            20000
    
    Tactic: Near the beginning there is a Green track to the right of the start of
    the main red track. Grind this all the way to the end and jump off to the start
    of this green track (it is basically a loop). Perform an air trick. Repeat.
    
    
    Fortified Residential Zone
    ------------------------------
    
    Best Score:    2798500
    Jet:           1000000
    Nitro:          900000
    Turbo:          800000
    Engine:         100000
    Motor:           10000
    
    Tactic: I use the green rail which is forward and slightly to the right of you
    when you start. This rail is almost U shaped. Remember perform air tricks as
    this is how you get most of your points. If you are skilful you should be able
    to get two air tricks in at least some of the time. I suspect it is easily
    possible to get more than 3 million.
    
    
    
    JET DASH
    +++++++++
    
    Dogenzaka Hill
    ----------------
    
    Best time:     1.28.55
    Jet:           1.47.00
    Nitro:         2.01.00
    Turbo:         2.14.00
    Engine:        7.00.00
    Motor:        12.00.00
    
    When I use the word hop here I mean tap on the jump button. If you use a full
    jump you will actually be a little slower. Remember, in this level the lower to
    the ground you can stay the faster your time will be.
    
    Skate to the central divider and hop on it. Then fall off it and hop onto the
    next rail. Jump off this rail collecting all the cans. Hop onto the next rail
    and at the end of this rail jump directly onto the next rail collecting all the
    cans on the way. At the end of this rail again jump and collect all the cans
    (you should now have 22 cans) but direct your character left onto the road
    (avoiding the traffic). When you hit the road boost dash and hop onto the rail
    on the left. Fall off this rail and go forward and hug the right side of the
    next rail before hopping onto it (and collecting all the cans on it).  Your
    boost dash should run out sometime while on this rail.
    
    At the end of this rail jump left to the RHS rail (The one with all the cans on
    it). Sometime on this rail boost dash.  Fall off this rail collect all the cans
    while again using another boost dash. Soon after you collect the last blue can
    jump (actually boost dash jump since your boost dash should still be active)
    toward the middle billboard and grind it to the right collecting the two blue
    cans on the way. While in the air try and make your character turn to the left.
    As soon as you hit the ground boost dash and negotiate the corner. Hug the LHS
    of the rail and hop on collecting all cans along the way. Before your can total
    maxes out boost dash. Jump off the end of the rail (you should have 29 cans now
    but it doesn't matter if you've missed out on one). Cut as much of the corner
    as you can. On landing you'll have to negotiate another corner. Again fall off
    the platform and cut as much of the corner as you can.
    
    Upon landing boost dash towards the platform on your left and jump on it. Jump
    off it while the boost dash is still active and aim towards the stairs with two
    blue cans on it (Jumping over one platform). Near the end of the stair rail you
    want to boost dash again. Fall off the rail in the direction of the blue can.
    Get the next one or maybe two yellow cans before turning left. Boost dash again
    up the Hill where you MUST collect all three blue cans. You should have 30 cans
    here by now. We are going to boost dash another 4 times before we get to the
    halfpipe.
    
    Boost dash hugging the wall and jump trying to get the two blue cans. You must
    jump before you can see the cans otherwise you'll jump over them. (It's not
    easy). Boost dash again and jump on the rail leading to the rooftop. Once on
    the rooftop boost dash again to fall on the second rooftop and eventually on
    the ground. Once on the ground boost dash again all the way to the halfpipe and
    try to jump on the right edge of the halfpipe before your boost dash runs out.
    Jump off the right edge when you have to and make your way to the left ledge.
    Jump off the left ledge over the staircase rail.
    
    
    
    Chuo St
    -----------
    
    Best time:      1.33.70
    Jet:            2.01.00
    Nitro:          2.16.00
    Turbo:          2.31.00
    Engine:         7.00.00
    Motor:         12.00.00
    
    Grind the inside ledge of the right ramp in front of you. You'll now have 9
    cans. Make your way down to the double doors (The one with the "7200" above it)
    and enter. Fall on the left line and when you can jump to the central divider
    (of the road).
    
    After collecting the cans on the central divider fall off on to the road. Boost
    dash to the rail on the right past the truck with the solitary blue can on it.
    After collecting this can you should have 21 cans. Fall off the power pole,
    jump   over the gap and hop up on the higher platform. Now boost dash while
    jumping over two gaps and collect 10 cans.
    
    Before you fall back down to the road get another boost dash in, in the
    direction of the RHS billboard. Jump to the billboard (before your boost dash
    runs out) and jump and grind off the left billboard. You should now have 22
    cans. Boost dash. After you navigate the last wall boost dash again remembering
    that as soon as you turn the corner there are cans to the left that you must
    get. Boost dash as soon as you get these cans and hop on the rail.
    
    You are now in the zigzagging street. The fastest way to negotiate the
    zigzagging street is NOT to collect a single can. Grind the rails and fall off
    them. Then hop on the next rail etc.
    
    When you reach the end of the street jump to the left directly onto the fallen
    steel girder in the alleyway. Fall off girder hop on next girder, fall off this
    girder and hop on next girder jumping off this to collect some cans (make sure
    you get the blue can). You should land on last girder where you should fall off
    it. Immediately boost dash and jump on the staircase (cutting as much corner as
    possible). One more boost dash to the finish if you gain enough cans.
    
    
    
    
    Bottom point of sewage Facility
    --------------------------------------
    Best time:      1.40.78
    Jet:            2.12.00
    Nitro:          2.28.00
    Turbo:          2.45.00
    Engine:         7.00.00
    Motor:         12.00.00
    
    I may never put up an exact route for this level as there as so many possible
    variations (and it's not one of my favourite levels). CUT CORNERS though.
    
    
    Kibogaoka Hill
    ------------------
    
    Best time:     1.34.33
    Jet:           2.45.00
    Nitro:         3.05.00
    Turbo:         3.26.00
    Engine:        8.00.00
    Motor:        13.00.00
    
    Thanks to Thilo Kreibich for some tips in this section
    
    In general use up your boost dash ASAP.  I will now attempt to describe the
    route that I take but won't tell you where you should use the boost dashes. It
    doesn't really matter as long as you get the boost dash in at the end.
    
    Grab all the cans in front of you. Take the LEFT line. Then jump up onto the
    high left line. Follow this line all the way to the end and fall off landing on
    another line.  At the highest point of this line jump off forward off this line
    onto another. Jump and grind-jump lower billboard (to right line) grabbing as
    many cans as possible. Follow this line and jump then grind-jump next (top)
    billboard to the left high line. Follow this line and then jump to the top
    billboard and grind-jump collecting both the blue cans on the way. Land on the
    next line.
    
    You will now be in a corridor-ed section with grind-able green walls. Jump to
    the right line. Boost Dash this on this line before it ends and grind the wall
    on the right. Fall off this grind and you should be able to make it onto
    another line. Jump off the line cutting as much of the corner as possible and
    land on the next line. Before this line ends jump to the billboard and
    grind/jump off it over the platform. Follow this line to the end and jump to
    the pipe. Jump off the pipe (collecting all 3 blue cans) to the next line. At
    the end of this line jump to pipe and then boost dash while on the pipe.
    Immediately jump off and jump THROUGH the left hand billboard landing on the
    second highest storey.
    
    You are now in the place with the massive pylons. Use ramp to get to the bottom
    right line of the left pylon. This line leads us almost back to the beginning.
    Jump off the line just before it ends and boost dash (Hopefully you've saved 10
    cans just for this). Fall and you should be back at the beginning.
    
    
    Highway Zero
    ------------------
    
    Best Time:        57.88
    Jet:            1.14.00
    Nitro:          1.24.00
    Turbo:          1.33.00
    Engine:         6.00.00
    Motor:         11.00.00
    
    Head to the handrail on slightly in front and to the left of the start. Grab
    all the cans here. Jump from power pole to power pole until you reach the
    pipes. Grind the pipes with the cans FALLING off each one as you reach the end
    of them. If you jump from pipe to pipe you will lose time. You should be able
    to boost dash twice in the section.
    
    Transfer to the handrail (you should be boost dashing on to it) and jump/grind
    the billboards. Grind off the last billboard (don't jump). Immediately boost
    dash to the ramp and jump and grind the billboards again falling off the last
    one. Boost dash to the next ramp and jump while on the ramp to make it onto the
    road (alternatively you can boost dash jump from the right hand side of the
    ramp and make it on to the road, I haven't found either way to be significantly
    quicker). Once on the road, boost dash THROUGH the electric billboard (I think
    it's actually a hologram) and onto the rail on the side of the road. Fall off
    the rail and onto the road. You should have 20 cans. Boost dash on the road
    long jumping before your boost dash runs out so that you can get over the step.
    Boost dash to finish.  I count seven boost dashes. (two on the pipes, two to
    get to the ramps, one to get over the gap on to the road, and two to finish).
    
    
    
    
    Sky Dinosaurian Square
    --------------------------
    
    Best time:        38.45
    Jet:            1.22.00
    Nitro:          1.32.00
    Turbo:          1.43.00
    Engine:         6.30.00
    Motor:         11.30.00
    
    Tactics written by Immortals with help from Yoyo_jsrf
    
    I have presented two alternatives for this level because they are very
    different from each other. {alternative 1} is much easier and is entirely "on
    rails". {alternative 2} involves you jumping on rocks but can save you about 4
    seconds.
    
    If you are reading this and only want to get "Jet" time taking any one of the
    shortcuts presented in {alternative 1} is sufficient. No matter what route you
    take it always seems to say "wrong way" at one point or another. Maybe there is
    yet another faster route?? Also in this level if you fall down you actually die
    and not just lose energy
    
    Skate forward and negotiate the turnstile (either by hopping over it or skating
    through the gap. Grind the left dividing rope (collecting 3 blue cans on the
    way) and jump off it onto the left rail of the roller coaster (collecting
    another 4 blue cans on the way). Boost dash as soon as you get onto this line.
    
    {Alternative 1 - Best time 42.06}
    Here is SHORTCUT 1. At the top of the hump, jump onto the green line in front
    of you (Your boost dash should still be active and so you should have no
    problems making it). Boost dash again as soon as you hit this green line. This
    green line travels upwards and left in an arc. Just after the leftmost point of
    the arc and after it starts going back right, jump over the back of the T-rex
    and land on the left rail of the main red line.
    
    Soon after you will encounter SHORTCUT 2. After the volcano (after T-Rex) you
    will see a green line. Jump on that line. Before the gap in the green line jump
    left and you will be back on the main red line. Try to land on the left rail of
    the main red line.
    {end Alternative 1 (read past end of alternative 2)}
    
    {Alternative 2 - Best time 38.45}
    Stay on the main red line.  Transfer to the right line to collect all the blue
    cans. Boost dash before you max out you can total. At the top of the second
    hump, (when the fire comes out from the side) jump left ON TOP of the head of
    T-rex. Grind down the back of T-rex. Jump to the outcropping of rock in front
    of you. You want to jump on the left side of this structure. Now boost dash
    forward and slightly to your right. Do not jump. If done correctly you will be
    back on the main red line. Fiddle the analogue stick so you are heading in the
    correct direction.
    {end Alternative 2}
    
    
    You will see a series of vertical looping spirals. Here is SHORTCUT 3. Before
    you reach the vertical looping spirals, Boost Dash. Before the line curls away
    to the right, JUMP. If done correctly you will go through all 4 spirals!!!!,
    more probably though you will avoid the first 3 spirals and only have to go
    upside down once.
    
    After the series of vertical looping spirals you will see a twisting rail. Jump
    over it and onto the left rail. There will be a couple of blue cans here to use
    on landing. Now for SHORTCUT 4, Before you descend into the four horizontal
    spirals jump onto the top spiral.
    
    
    
    Jet FLAG
    ++++++++
    
    Shibuya Terminal
    ---------------------
    
    Best time:        56.98
    Jet:            2.56.00
    Nitro:          3.18.00
    Turbo:          3.40.00
    Engine:        13.00.00
    Motor:         18.00.00
    
    The traffic in all levels is 100% predictable and it's never more so obvious
    than in this level. For people who are approaching my time there are references
    to the traffic. For others ignore traffic report :)
    
    Go forward and head right jumping over two gaps. Try to collect at least 1 can
    during jumping. Now this part can be difficult. Use the slanted platform to
    gain speed and jump over the railing and to the left (in line with the first
    flag). You should land on the railing that is in line with the platform that
    the first flag is on and on the flat surface as well. Jump off the railing and
    on the platform and keep skating until you reach FLAG 1. (For those who want to
    approach my time you should have taken less than 11 secs to get here)
    
    As soon as you touch Flag 1 turn sharply left and fall off the platform. Avoid
    the bench and jump on the railing collecting all the cans. Boost dash while on
    the railing and jump across the road to the railing on the other side of the
    road. Take this rail all the way but jump just before you reach the end. You'll
    collect FLAG 2.
    
    Make a sharp turn left. Boost dash to the circular railing picking up a yellow
    can and then a blue can  (if you're really quick a car will be in the way -
    Wait while it passes you before boost dashing). Jump just after the blue can
    and try to make it to the railing that divides the footpath and the road,
    collecting some cans. (if you're really quick you should just beat the bus
    which stops if it detects you are near). Boost dash while getting on the
    railing, jumping the gap and collecting all the cans on the way. Grind the
    traffic light pole up to FLAG 3. You should have about 23-25 cans or so when
    you collect this flag.
    
    Jump off as soon as you collect the flag and try and collect a couple of cans
    behind the bus. Boost dash across the road avoiding the bench. There are 5 more
    cans here. Collect as many as you need to make 20. Boost dash again avoiding
    the sign. (I normally steer right of the sign) Hop on the railing going left.
    Hopefully if your boost dash is still in effect you will skip over the small
    gap and collect FLAG 4.
    
    You should now have 10+ cans and one more boost dash left. I normally boost
    dash just before the end of the grind before jumping the road and then jumping
    again (before my boost dash has run out) to make it onto the left side of the
    flight of stairs. Immediately after the staircase turns to the left jump across
    the gap to the other staircase and then immediately jump left again to collect
    FLAG 5
    
    
    Rokkaku-dai Heights
    -------------------------
    
    Best time:      1.34.46
    Jet:            5.30.00
    Nitro:          6.11.00
    Turbo:          6.52.00
    Engine:        15.30.00
    Motor:         20.30.00
    
    This time is tough, so I'll try to be as explicit as possible. (What's with the
    laughably easy Jet time???)
    
    Grab 1 can on the way to the stairway. Grab the 5 cans on the stairway rail. Go
    forward and grab the 4 on the pole. Grind the wires and jump off the wire
    directly to the stairway rail. Jump off the middle of the stairway rail (the
    flat part of the rail) onto level ground. Direct your character towards the
    "refresher caravan" and boost dash. You will now have full cans (since the
    "refresher caravan" refills all your cans) Boost dash collecting FLAG 1 along
    the way.
    
    Boost dash AGAIN to reach the warehouse with the railway lines in them. Take
    the right line (you'll find it difficult if not impossible to take the left
    line without losing time - we'll take this line on the way back). Upon exiting
    the warehouse turn left and boost dash towards the pole. You'll only have 5
    cans after boost dashing. Up the pole collecting cans and after collecting the
    last can jump to your left to the other power line. Jump to billboard
    grind/fall on pipe, jump to next billboard and then boost dash while billboard
    grinding. Fall on pipe and then jump. Keep going forward and grind the left
    rail of the stairs while boost dashing yet again. On the way you'll collect
    FLAG 2.
    
    Keep going forward after falling off the stair rail and collect the two blue
    cans. Go up the pole. Again we want to boost dash on the second billboard
    grind. After falling on the second pipe jump left to a gap near a set of
    stairs. Jump across the massive gap (Your boost dash should still be active).
    Collect about 5 cans on the next rail before jumping left and collecting FLAG
    3.
    
    Turn around and grind up the slanted pole. Grind and jump/billboard grind to
    reach the platform. You should easily have 30 cans here. As soon as you land on
    the platform boost dash. Boost dash again to reach another slanted pole. I
    would run up the slanted pole instead of jumping onto it as you'll probably get
    a couple more cans this way. Jump off power pole and billboard grind etc. to
    get to the next platform. Collect the blue can here and boost dash across the
    gap over the rails directly to the Silo. Hopefully you'll have at least 15 cans
    at this point. Just before you reach FLAG 4 boost dash.
    
    Jump off the silo and use air tricks to fall back down to earth. Aim your
    character to the warehouse entrance and take the right rail (so you collect the
    five cans that you didn't collect on the way in). After you exit the warehouse
    you can boost dash and jump and you should be able to collect FLAG 5.
    
    
    
    
    99th St
    ---------
    
    Best time:      1.49.70 (Set by HipHopHead)
    Jet:            7.20.00
    Nitro:          8.15.00
    Turbo:          9.10.00
    Engine:        17.30.00
    Motor:         22.30.00
    
    
    It's quite easy to get a time of under 2 minutes here provided you take the
    correct route. If you want to shave the 10 secs or so to get the record then
    you'll need to make use of the cans efficiently
    
    From the start immediately fall off the edge and onto the line leading to the
    lit section of the level. Follow the line all the way until you see the flag.
    Jump off the line and get FLAG 1.
    
    Turn around . You should have 24 cans. Boost dash into the 3 blue cans (leaving
    you with 29 cans). Go down the alleyway boost dashing twice along the way while
    collecting as many cans as possible. At the end of the alleyway you should have
    at least 26 (Preferably 28). Grind the purple handrail to the left and boost
    dash while on the rail (making the two jumps and collecting the cans along the
    way). Jump into the alleyway leading to the unlit section of the level and
    collect as many cans as possible while boost dashing twice along the way. (Tip
    for experts - I would leave about three cans at the beginning of this alleyway,
    you should still have 15 cans as you enter the alleyway and can collect these
    three on the way out. These cans will be very important later on) You should
    have at least 15 cans as you exit the alleyway. Collect the 3 blue cans and
    FLAG 2.
    
    With 30 cans now at your disposal you can boost dash three times through the
    alleyway to get to the end. After your first boost dash you should be past the
    three pillars sticking out of the wall on the right. Hug the right wall. This
    will give you the best angle to cut the corner without getting stuck in one of
    the pillars (when boost dashing). After boost dashing for a third time, jump on
    the handrail at the end and then jump right directly on the tail of the dragon
    (You may need to perform tricks to make the distance). Jump off the dragon near
    the end and skid so that you're facing the dragon again while picking up FLAG
    3.
    
    Now jump from the road directly to the spiral dragon (heading right/up). Almost
    immediately you should jump off the spiral dragon to get to the line leading to
    the unlit section of the level. Follow the line to get FLAG 4
    
    As soon as you pick up flag 4, jump right and make your way back to the dragon.
    Now for probably the toughest part of the level. It will probably save you
    about 2-3 secs. After you jump right off the line, you should boost dash and
    jump onto the right "wing-like" structure. From there you want to "long jump"
    (your boost dash should still be active but lightly pressing on the jump button
    gives you a lower trajectory) to the platform with the 2 blue cans on it. If
    you have 5 cans or more you will only need to collect 1 of these cans. If you
    have less than five you will need to collect both. Anyway, boost dash again to
    the ramp and jump to get back on the line. From the line jump directly to the
    spiralling dragon (jump over/right of the billboard) FLAG 5 #
    
    
    
    
    
    Tokyo Underground Facility
    ---------------------------------
    
    Best Time:     59.81
    Jet:         1.33.00
    Nitro:       1.45.00
    Turbo:       1.56.00
    Engine:     11.30.00
    Motor:      16.30.00
    
    Head straight and grind the rail to the right. Then jump onto the stair rail
    collecting all the cans and FLAG 1.
    
    IMMEDIATELY after you grab Flag 1 (preferably just before) jump forward onto
    the next rail where there are another four cans. You should now have 9 cans.
    Follow this rail and jump onto the right edge of the halfpipe before the rail
    bends. At the end of the grind jump forward/right onto a rail. Jump left and
    Grind the wall before jumping to get FLAG 2.
    
    This rail bends to the right and then right again. Jump forward before the
    second right bend to land on another rail. Then almost immediately jump again
    into the halfpipe. Grind the ledge of the halfpipe to the left and fall onto
    the handrail. You should pick up one or two cans (making 10+ cans) on this
    handrail if you have followed my instructions. Just before the handrail veers
    off to the right jump and get FLAG 3.
    
    Don't land on the rail though because you'll be heading off in the wrong
    direction. Hop on the rail making sure you're going the right way (Towards the
    vertical caverns). As soon as you hop on the rail boost dash and jump cutting
    off as much corner as possible and landing back on the rail. Jump off the rail
    to the right and grind the left edge of the halfpipe in the left vertical
    cavern. Here's the tricky bit that will save you a bit of time. Instead of
    falling/jumping in the halfpipe and grinding the spiral, jump off the halfpipe
    and to the middle of the spiral. (It is the straight section of the spiral).
    Jump again to get to another halfpipe. Jump from the middle of the halfpipe to
    the left edge and grind it. Jump/grind left wall and then jump grind central
    wall to get FLAG4.
    
    Grind right wall then grind the nearest edge of halfpipe. FALL IN THE WATER.
    After emerging out of the water you'll be on the correct side of the spiral
    without having lost much time. Grind the right (facing the main cavern) edge of
    this halfpipe. Jump off the end to land on the platform. Hop over the rail in
    the direction of FLAG 5 and collect.
    
    
    Hikage St
    ------------
    
    Best Time:    3.05.16
    Jet:          9.54.00
    Nitro:       11.08.00
    Turbo:       12.22.00
    Engine:      20.00.00
    Motor:       25.00.00
    
    In general use your boost dashes on flat or uphill ground. Ie. Don't use while
    grinding. There aren't many cans on this level!!!
    
    Take the obvious route to FLAG 1.
    
    The route to FLAG 2 is also obvious.
    
    Make your way to the convoluting staircase in this area. There are two gaps you
    must jump. There are three shortcuts that you can take so that the journey up
    doesn't take so long. The first one comes before the first gap and should be
    obvious (there is a blue can to guide you). The second one comes between the
    first gap and second and also should be obvious (there is also another blue can
    to guide you). The third is JUST before the second gap, in fact it is an
    alternate way to negotiate the second gap. When you grind up a flight of stairs
    that is level with the second gap, immediately jump right. You should have
    negotiated the gap if you jumped soon and far enough.  Soon after you can jump
    to your right and collect FLAG 3.
    
    Make your way to the other side of the map where flag 4 is (crane area).
    When you get to the crane area grind up the crane.  Our aim is to get directly
    to the top storey using the crane. The crane is divided up into two parts (The
    bottom and top parts with a small gap in the middle). It is easiest to start
    grinding the left edge of the bottom part of the crane but you MUST then
    transfer to the right edge of the top part of the crane. (either by jumping on
    the right edge or falling on the right edge holding the analogue stick right
    while in mid flight). Try to grind this edge at close to top speed by doing X
    tricks. Near the top of the crane you should jump and hold the stick left so
    that you head in the correct direction. If you are lucky (believe me it takes a
    little luck) you will be grinding the rail and in the correct direction. Jump
    on the platform and collect FLAG 4
    
    Make your way to the central open area. Hopefully you will have about 10 cans
    left for this section. We will boost dash twice so we need to collect an
    additional 10 cans. Basically this section this is one long grind with five
    stories circling to the top. However here is a big shortcut. Just before you
    grind up the RHS of the stairway that goes from the first floor to the second,
    boost dash and jump while on the stairway. You will go immediately to the third
    floor. Similarly, on the stairway that goes from the third floor to the fourth
    floor you can boost dash jump while on the stairway to immediately make it to
    the top floor!! Once you reach the top collect FLAG 5
    
    
    The Skyscraper District and Pharaoh Park
    --------------------------------------------
    
    Best time:     41.70
    Jet:         1.06.00
    Nitro:       1.14.00
    Turbo:       1.22.00
    Engine:     11.00.00
    Motor:      16.00.00
    
    Tactic written by HipHopHead
    As soon as the countdown ends, head straight for the neon rail to the immediate
    right. Grind all the way to the end, and without jumping, manoeuvre around the
    first vertical neon pole (I find it easier to go around it on the right, but be
    careful not to fall off the walkway!). It is important not to get stuck for
    even here, it should be a smooth motion between grinding off the end of the
    rail, and skating around the vertical pole in front of you.
    
    Skate back towards the centre of the walkway, gathering paint, as you progress
    through the Egyptian arch ahead. By the time you make it through the arch, you
    should have between 9-11 cans of spray paint and the 1st flag (any less paint
    and you can't complete the level quickly, any more paint and you're wasting
    your time!).
    
    Jump quickly onto the neon rail ahead and to the left. Ride it all the way (if
    you have 9 paint from before, it's important to hold the directional control
    forward to get the one paint at the end of the rail). Don't jump at the end of
    the rail, skate off it onto the ground ahead, and quickly hop onto the neon
    rail in front of you which goes along the edge of the platform. You should get
    the next (2nd) flag while grinding on this rail. Hop off the rail before it
    ends, and push as far right as possible. You want to go directly behind the way
    you were headed on the rail a second ago.
    
    Your next goal is to get on the toppled stone pillars that lead up to the 3rd
    flag. You should be headed back the direction you came from. It is important to
    get on the pillar as fast as possible. I found it is possible to skate under
    the rail you were on earlier (the one you were grinding before the one you were
    just on). Don't hit your head and get stuck! It takes a little fancy footwork,
    but you must jump onto the pillar's closest edge to grind directly to the flag
    (You want to have your character oriented so they grind up the pillar). Don't
    "jump" off the end of it, just let your momentum send you sailing through the
    air down to the disk below.
    
    Head directly across it to the edge with the walkway that has a squat ziggurat
    built on it (with the stairs that lead up to the 4th flag). Jump from the edge
    of the rotating disk as far as possible towards that walkway. It's important
    that you miss landing (and subsequently grinding) on the other set of toppled
    pillars (like the ones you were grinding up a second ago when you got the
    previous flag). Remember to correct for the inertia that you'll get from the
    disk because it will be starting to spin, by the time you jump off.
    
    Skate forward to the stairs ahead. Right before you step on the first stair
    jump hard and press forward. Take several steps up the stairs after you land
    and jump to the sandstone landing with the flag, as soon as you are able
    (meaning, take as few steps on the stairs as possible). Grab the 4th flag
    quickly, and with out changing the view, turn your character all the way around
    and skate to the edge of the landing (so the stairs you just went up are just a
    little in front of you). Jump from the landing you are on, to the one in front
    of your character (the camera will not be pointing the correct direction, so
    you just have to get a feel for this to do it properly).
    
    OK, now for the BIG SECRET I figured out! You should be skating forward on the
    sandstone landing that is on the opposite side of the stairs (the right side,
    if you were standing at the base of the stairs looking up) from the one you
    just grabbed the flag on. Hit boost (using the 10 spray cans you have already
    collected) and jump! You should aim yourself at the area with the pyramid that
    you can grind on (sort of to the left). If you time it right, you can get all
    the way across the gap. It's a huge shortcut! :)
    
    Grind up the central (meaning central to the walkway it is built on) edge of
    the small pyramid that should be in front of you. Time your jump so you don't
    catch a bunch of air (and lose speed) at the capstone of the pyramid. You want
    to land on the level above, which has the final flag on it. Go get the last
    (5th) flag and you should have a respectable time.
    
    
    
    Fortified Residential Zone
    ------------------------------
    
    Best time:       41.03
    Jet:           1.24.00
    Nitro:         1.35.00
    Turbo:         1.45.00
    Engine:       11.30.00
    Motor:        16.30.00
    
    Tactics thanks to HipHopHead
    
    As soon as the countdown ends, immediately face right (without skating
    forward). You should be looking at a stairway with a metal pipe lying on the
    ground beyond and beneath them. Skate forward and grind on this brownish
    coloured pipe until just before there is a bend in the pipe. Right before the
    pipe turns and ruins your forward momentum, jump off this brownish coloured
    pipe onto the greenish pipe over to the left (which has the first flag floating
    on it).
    
    As you land on the greenish coloured pipe get ready to jump again. It's
    important that you jump right before you actually get the flag (you should
    still grab the flag, but you'll be in the air as you do so, instead).
    You want to jump hard enough that you can get an angle that is hard left (and
    maybe even a little behind you). You should end up on a brownish coloured pipe
    headed briefly a different direction, before you need to hop off towards the
    next greenish coloured pipe that has the flag on it.
    
    Land briefly on the greenish coloured pipe with the flag, and again, jump right
    before you get the flag (and are subsequently forced to turn and lose you
    momentum in the correct direction). You should jump towards the short brownish
    coloured pipe which lays on the level's floor ahead and to the right.
    
    You'll probably briefly hit the ground right in front of this last short
    brownish coloured pipe in front of you, but hop onto it (you want to be
    grinding to the left). This will be a short grind, because you need to jump
    onto the right railing of the ascending stairway ahead.
    
    Get the cans on your way up the rails and boost as soon as you are able. As you
    make your way up these alternating railings and ladders, try to keep your
    airtime as brief as possible (you can often still convert to good grind when it
    looks like you are going to whack your head flipping from a ladder). You should
    have enough paint to boost again by the time you reach the 3rd flag at the top
    of the rails/ladders (but save it for what comes next).
    
    OK, now for the BIG SECRET I figured out! As you get the flag, immediately turn
    entirely around, and use the second boost to go flying from the platform on
    which you are standing, off into space. It is important to take two things into
    consideration; 1. Don't hit the rail on your way off the platform. 2. You are
    trying to go as straight as possible towards the elevated area that holds the
    next flag on the opposite side of the level. Aim towards the left railing of
    the right stairway which ascends up to the area with the next flag. You should
    land right in front of the correct rail when you finally touch the ground or on
    one of the pipes just in front of the rail in which case you should jump
    immediately to the rail
    
    Grind up this rail, turn left getting the 4th flag and the two blue cans. Use
    the cans to take a sharp left and boost dash off the platform in the direction
    of the last rails/ladders that lead to the final flag. There will be a long
    pipe impeding your progress that you should jump over.
    
    Jump onto this last stairway's rail (the right side). Use the last boosts you
    attain to the fullest. Here is another shortcut that will save you more than
    two seconds. After getting on the first ladder, jump off the very top of the
    ladder. With some luck you should be directed upwards and will be grinding the
    ladder which is immediately on top of the first ladder!!!!
    
    Aim for the 5th (and final) flag as you leave the last railing in the
    rails/ladders, and you'll be done!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    11. VS Mode(By Thilo Kreibich)
    
    ==========================
    
    11.1 Items
    
    
    Can                 Gives you a can of spray paint
    Cans                Gives you 20 cans of spray paint
    Bomb                Flies directly to a targeted enemy
    Invisibility        This item makes you invisible for 10 seconds
    Speed Up            This item will give you maximum speed. In addition, you
    will be invincible from items
    Proximity Mine      This item will explode if ANYONE gets close to it
    Three Bombs         Allows you to throw a bomb three times
    
    
    11.2 City Rush
    While grinding, do tricks with the X button
    
    
    1. The Future Site Of The Rokkaku Expo Stadium
    
    Best time:
    
    Go forward and jump on the middle handrail. Let you fall of the rail and hop on
    the next rail. When you reach the end of the rail, fall down and hop on the
    next rail. At the end of the rail you will have 16 cans. Cut the corner and
    boost dash. When the boost dash runs out, hop to the billboards and grind them.
    After the area with the billboards cut the 180 corner and take the middle path
    between the fences collecting four or five cans. Go right through the next gap
    in the fence and make your way until you get to a pit. Fall down into the pit
    and when you are in the middle of the pit, boost dash. Go through the corner
    aiming for the ledge of the halfpipe. Grind it to the finish.
    
    
    
    2. Secondary Stadium of the Rokkaku Expo
    
    Best time:
    
    Go forward and hop on the left rail. Jump to the two platforms and grind the
    handrail on them because this is faster than grinding the rail beneath the
    platforms. In addition, you will get cans to boost dash. Make your way to the
    area with the billboards. Boost jump from billboard to billboard so you won't
    lose time. The rest of this stage should be obviously. It's worth to take
    another route to grab cans which will allow you to extra boost dash. Take the
    rail in the middle in the second lap and the left one again in the final lap.
    
    
    
    3. Tokyo Underground Sewage Facility Regulatory District
    
    Best time:
    
    Go left on the blue pipe and grind the rest of the stage. Jump if necessary.
    
    
    
    4. Chou Street
    
    See Jet Dash
    
    
    
    5. Bottom Point Of The Sewage Facility
    
    See Jet Dash
    
    
    6. Highway Zero
    
    See Jet Dash
    
    
    
    11.3 Ball Hog
    This mode is incredibly easy when you got the ball. Follow 11.2 when you have
    the ball. When your opponent gets the ball, collect weapons (especially bombs)
    and shoot them at your opponent.
    
    
    
    11.4 Flag
    It's useful to take a character with high stamina in this mode
    
    
    
    1. Showa Park
    
    I haven't any good tactics here because this is such a complicated stage. Grind
    the rail on the platform on which you started and grab the flag in the middle.
    Practice a little bit and learn where the Flags appear.
    
    
    
    2. Ruden Park
    
    Don't tell this tactic to your opponents or you won't get a 5-0 win.
    
    Grab the 1st flag near the middle of the area. Go to the billboards and
    grind/jump off them to get to the 2nd storey and grab the 2nd flag. Go to the
    next billboards and jump/grind of them to get the flag on the wire. Go to the
    staircase and grind to the top storey. Collect the flag, go back to the middle
    and jump on the 4th storey and get the last flag.
    
     3. Tsuzura Park
    
    Let your opponents go down and let them fight for the 1st flag. While they are
    fighting, go to the top storey. When the 1st Flag has been grabbed, collect the
    two flags on the top storey. Jump down, fall on the handrail, jump off and
    grind/jump the wall to get the 4th flag. Now try to run away from your
    opponents while anyone tries to get the last flag.
    
    
    11.5 Graffiti Wars
    Use a full-stamina-character like A.KU.MU or Gouji but do NOT use neither
    characters with low stamina nor characters with a can holding capacity less
    than 30. Use proximity mines to keep your opponent from spraying the tags.
    Collect bombs and throw it at your opponent while he is trying to spray paint
    the tags. Try to win against your opponent by throwing weapons and not by
    tagging more tags.
    
    
    11.6 Tagger's Tag
    Collect invisibility items and spray paint to get stealthy to your opponent and
    hold the R-trigger to spray paint at him. This mode seems to be the funniest
    with four players.
    
    
    
    11.7 Secrets/Glitches for VS mode (submitted by DT)
    
    VS Mode Glitches.
    Note: These glitches happen randomly and are unpredictable.
    
    Battle Mode
    
    2P only
    Choose City Rush area 1(Future Site of Rokkaku Expo Stadium). P1
    chooses Beat and P2 chooses Gum. After 1 lap Gum's position on the
    timeline stops for one lap. Beat's position is boosted to the Final Lap
    (Beat does only 2 laps to win the match). Gum has to do 4 laps to win
    the round. An annoying glitch.
    
    Practice Mode
    
    City Rush as well. Choose Area 1, 2, S2, or S3. Make sure you are
    against either Poison Jam, Immortals or Rapid99. Sometimes they
    stop moving and either dance in place or go psycho(Rapid99:Area 2).
    You can also make them stop (on random) by throwing a grenade
    when they are waiting for you or by boost dashing them.
    Locations
    Rapid99: goes psycho in the first part with the telegraph poles in A2.
    All she does is go back and forth on the wire.
    Poison Jam: starts dancing when he is ahead of you in the halfpipes.
    Immortals: Area S3 (Highway Zero). Stops in the part where you have
    to grind-wallride-grind to get over the fence. He will be in the pit
    below dancing.
    
    Note: They don't stop forever. They will continue the race again if you
    hit or grenade them.
    
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    12. SECRETS AND GLITCHES
    ==========================
    
             12.1 The Clutch Glitch
    
                       How to reproduce and information would be appreciated. I can
    not seem to get the glitch. (I've tried 9 rotations - ie Clutch has gone to
    each of the locations 9 times or 90 minutes.) Apparently if you wait long
    enough DJ Professor K stops telling you where Clutch is and he doesn't appear
    in the game again. Furthermore, you can't complete the game since you need to
    talk to Clutch to complete the game. It seems weird that this pattern wouldn't
    last forever. Since I have the PAL version it is also possible that they fixed
    this rather major bug in time for release. It was not fixed for the re-release
    pack (the disc with SegaGT on it)
    
               12.2  The doomsday clock
    
                      It's in Kibogaoka Hill.  On the top floor after you grind the
    massive power pylons. Grind the top outer right line to get there. The clock
    has "Daruma watch" on the bottom. Daruma was a great Zen teacher. (Source:
    www.darumamagazine.com). The clock starts at 17:58.00 whenever you enter the
    level. Get to the clock within 2 minutes  (it hits 18:00.00) and watch
    what happens. It's advisable to start from the 2nd checkpoint - The one you
    start the Jet Graffiti (Test run) from. You can also just do the test run for
    this level to see what happens
    
    There is also an identical looking clock in Rokkaku Dai Heights. It differs
    from the Kibogaoka Hill clock in 4 ways though. Firstly, the clock appears to
    start at about 10:03.30. Secondly the time is cumulative (keep in mind that I
    mainly play Test runs) so that unless you restart/reload an entirely new game
    the clock keeps ticking over. Thirdly there is a weird symbiosis with the clock
    in Kibogaoka Hill. If you do a test run for Kibogaoka Hill the clock in Rokkaku
    Dai Heights simultaneously happens to reset to the same time as Roakkaku Dai
    Heights i.e. 17:58.00. Finally, NOTHING happens when the timer hits 18:00.00.
    I've gone to Kibogaoka Hill to reset the Rokkaku Dai Heights timer and when I
    quickly got to RKD Heights before 18:00.00 nothing happened. I've even knocked
    down the mysterious statue (The one which says "Heads are going to roll if you
    knock over this statue") before 18:00.00. If anyone has any additional
    information about this or the mysterious statue I would love to know. I have a
    strong feeling that there is a secret in RKD heights.
    
    
               12.3   "It"
    
    As far as I'm concerned "It" doesn't exist. It was published in OXM #6 (US)
    
    http://www.teamxbox.com/oxm.php?y=2002&m=May
    
      "CHALLENGE: Unlock all the playable characters by clearing every street
    challenge, collecting every Graffiti Soul, and finishing the game. Then access
    the Test Run option in the Garage (with Roboy). Now you have to get JET ranking
    on every Test Run to finally access every character.
    EXTRA CREDIT: Once you clear everything you'll unlock it."
    
    
    Actually, 'it' has been removed from the site, leading us to believe that it
    was either a hoax or a mistake on OXM's part.
    
    		12.4 Things to notice (compiled by Thilo Kreibich)
    
    -The residents in FRZ have to make their own electricity in wheels
    
    -When you frighten them in the wheels, the person who is running will stop but
    the wheel will still go round
    
    -The women in orange anoraks will say "Ah he touched my bum" if you frighten
    them (a lot of them are hanging around near the Giant of Metal)
    
    -When you let you roll down the edge of the platform in FRZ where Yoyo was, you
    will fall down and won't lose energy
    
    -In the Cat room (it's near the beginning in Kibogaoka Hill) there's a sofa.
    When you get close to it, it will launch a spring
    
    -In Rokkaku - Dai Heights, near the beginning, there's a man trapped behind a
    fence
    
    - The tower is still at the stadium after you defeat it (chapter 9)
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    13 MUSIC
    =========
    
    I ripped this listing straight from the garage background music (Talk to
    Roboy). You can also get producer, websites etc. with the credits when you
    finish the game
    
    1. Humming the Bassline (D.S. Remix)
    Hideki Naganuma - remixed by Deavid Soul
    
    2. Aisle 10
    Scapegoat Wax
    
    3. The answer (Latch Bros Remix)
    Bran van 3000 remixed by the Latch Brothers
    
    4. Baby - T
    Guitar Vader
    
    5. Birthday Cake
    Cibo Matto
    
    6. Bokfresh
    Richard Jacques
    
    7. Latch Brothers Bounce
    The Latch Brothers
    
    8. Fly like a Butterfly
    Hideki Naganuma
    
    9.  The Concept of Love
    Hideki Naganuma
    
    10. Funky Dealer
    Hideki Naganuma
    
    11. Shape da future
    Hideki Naganuma
    
    12. Statement of Intent
    BIS
    
    13. Koto stomp
    The Latch Brothers
    
    14. Count latchula
    The Latch Brothers
    
    15. Let Mom Sleep (No Sleep Remix)
    Hideki Naganuma remixed by Richard Jacques
    
    16. I love love you (Love Love Super Dimension Mix)
    Guitar Vader remixed by Hideki Naganuma
    
    17. Rockin' the MIC (latch Bros Remix)
    The Prunes remixed by the Latch Brothers
    
    18. I'm not a model
    Russel Simins
    
    19. Oldies but Happies
    Hideki Naganuma
    
    20. Me Likey the Poom Poom
    The Latch Brothers
    
    21. Rock it on (D.S. Remix)
    Hideki Naganuma remixed by Deavid Soul
    
    22. The scrappy (Latch Bros Remix)
    BS 2000 remixed by the Latch Brothers
    
    23. Sneakman (Toronto Mix)
    Hideki Naganuma remixed by Toronto
    
    24 Ill Victory Beat
    The Latch Brothers
    
    25. What about the future
    Richard Jacques
    
    26. Teknopathetic
    Hideki Naganuma
    
    27. Like it Like this Like that
    Hideki Naganuma
    
    28. Sweet Soul Brother (B.B. Rights Mix)
    Hideki Naganuma remixed by BB Rights
    
    29. that's Enough (B.B. Rights Mix)
    Hideki Naganuma remixed by BB Rights
    
    30. Grace & Glory (B.B. Rights Mix)
    Hideki Naganuma remixed by BB Rights
    
    
    http://www.mtv.com/news/articles/1452770/20020305/beastie_boys.jhtml?headlines=true
    
    
    13.1
    What songs are played when
    ==========================
    
    You can pick your garage music by talking to Roboy. Only one song at a time
    though.  This also serves as your test run music. During the game the music is
    dependent on what chapter you are on (with the exception of the sewer levels
    and the garage)
    
    Here is the list...  Please feel free to correct me if you think I'm wrong
    A single dotted line means a different set. Every time you enter/exit the
    garage or the sewer system (For music treat the Bottom of Sewage Facility and
    Tokyo Underground as the same level) a new set is played. The set played
    alternates depending on which set was played first last time you entered a
    "normal" (not garage or sewer level).  For example in Chapter 1 if you enter a
    level it will play "Funky Dealer". Enter/exit the garage and it will play Fly
    like a butterfly. Between sets a guy will say "Jet set , Jet set , Jet set
    radioooooooo". Once it finishes with one set it will go onto to the next set
    and only then repeat. I.e. Chapter 1 has a six song rotation. The songs are
    listed in order so "Funky Dealer" is always the first song played.
    
    
    Sewer set (Chapter independent)
    =================================================================
    The scrappy
    Koto Stomp
    Rockin the Mic
    Latch Brothers Bounce
    The Answer
    Aisle 10
    
    
    
    
    
    Intro
    ======
    Concept of love
    
    Prologue (and most of Professor K's dialogue
    =============================
    Ill Victory Beat
    
    Chapter 1
    ================
    Funky Dealer
    I love love you
    Let mom sleep
    ---------------------
    Fly like a butterfly
    What about the future
    Rock it on
    
    
    Chapter 2
    ==========
    Statement of Intent
    My Likey the Poom Poom
    Aisle 10
    Rockin the MIC
    ------------------
    Oldies but Happies
    Birthday Cake
    Like this, Like that
    Sweet soul Brother
    
    Chapter 3
    ==========
    Sneakman
    Technopathetic
    Shape da future
    ------------------
    Like this like that
    Let mom sleep
    Baby T
    
    Chapter 4
    ===========
    baby t
    I'm not a model
    That's enough
    like this like that
    ---------------------
    Sweet soul brother
    Birthday cake
    Latch brothers bounce
    Oldies but goodies
    
    Chapter 5 (Confined to stadium)
    ===========
    Count Latchula (Practice/idle time)
    Sneakman (Round 1)
    Technopathetic(Round 2)
    Fly like a butterfly (Round 3 / Boss)
    
    Chapter 6
    ==========
    Technopathetic
    What about the future
    Fly like a buttefly
    -------------------
    Sneakman
    Shape Da future
    Rock it on
    
    Chapter 7
    ===========
    Concept of Love
    I'm not a model
    Koto stomp
    That's enough
    --------------------------
    Shape da future
    bokfresh
    Count Latchula
    
    Chapter 8
    =========
    Funky Dealer
    Tecknopathetic
    Sneakman
    Fly like a butterfly
    ------------------
    I Love love you
    The Scrappy
    Statement of Intent
    Concept of love
    
    
    Grace and Glory (Bosses)
    
    Chapter 9
    =============
    Same as Chapter 8
    
    
    13.2
    Lyrics to selected songs
    ==========================
    
    Lyrics from the songs presently listed are from the full version from either
    the JSRF soundtrack CD or the albums that the songs originally appeared on.
    Some lines have been cut out of the JSRF game soundtrack probably because of
    time restrictions and their explicit/suggestive language. Some songs have been
    transcribed so if you have a different interpretation of the song you can write
    in
    
    
    
    Birthday Cake (Submitted by Silus Arrawnt)
    -------------
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    Yes, I'm cooking for my son and his wife.
    It's his thirtieth birthday.
    Pour berries into my bowl
    And milk from two months ago
    It's moldy, mom, isn't it?
    I don't give a flying fuck though!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    It's food nouveau
    It's food nouveau
    The shape of love.
    
    Beat it! Beat it up!
    Beat it! Beat it up!
    
    EXTRA SUGAR, EXTRA SALT!
    EXTRA OIL AND MSG!
    EXTRA SUGAR, EXTRA SALT!
    EXTRA OIL AND MSG!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    You were born in the sixties
    We made a war with the Vietnamese
    We loved LSD, we die easily!
    Can we just say, c'est la vie?
    
    So what, say what, for your own sake!
    Do you have a headache, or a heartbreak?
    Are you made or broken by the birthday cake?
    You may be slow on the uptake.
    
    I pour pot in the birthday cake.
    So what, say what, for my own sake.
    Watch out, yo! Here I come, yo!
    I'm gonna change into a rattlesnake!
    
    Turn up the TV, do you agree, ya?
    I'm talking turkey, take it from me!
    I'm gonna show my love for my dove
    But it's moldy mom, isn't it?
    
    EXTRA SUGAR, EXTRA SALT
    EXTRA OIL AND MSG!
    EXTRA SUGAR, EXTRA SALT
    EXTRA OIL AND MSG!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is sweet!
    
    Shut up and eat!
    Too bad, no bon appetit!
    Shut up and eat!
    You know my love is very sweet!
    
    
    
    Statement of Intent (Submitted by Silus Arrawnt)
    ------------------
    
    *You gotta make a statement of intent!
    You gotta make a statement of intent!
    You gotta make a statement of intent!
    You gotta make a statement of intent!
    
    If we're careless children
    The monuments you're building
    Are subject to reclaim
    And are ours to disclaim
    
    **Making discos of your castles
    We are tearing up your plans
    We won't be xeroxed for the future
    Filed by beaurocratic man
    
    Hot Damn!
    
    (repeat *)
    
    If we're your misplaced youth
    And your lies are the truth
    Then mistakes are illusions
    A simple yes is confusion
    
    (repeat **)
    
    ***We don't need a history lesson
    Museums are made to lie
    We won't be xeroxed for the future
    Careless children never die, Hot Damn!
    
    Thinly veiled as national interest
    With cold hearts paid to lie
    Be made a happy xerox
    Be a number four or five
    
    (repeat *, then **, then ***)
    
    (repeat *)
    
    If we're your misplaced youth
    And your lies are the truth
    Then mistakes are illusions
    A simple yes is confusion
    
    (repeat ** and ***)
    
    Thinly veiled as national interest
    With cold hearts paid to lie
    Be made a happy xerox
    Be a number four or five
    
    (repeat *, **, and ***)
    
    (repeat *)
    
    
    Aisle 10 (variety of sources including LockeVanish and from www.letssingit.com)
    ---------
    Uh-huh
    Ooh, ooh
    Yeah, heh
    (We need some help on aisle ten)
    
    (Scapegoat Wax)
    
    I see you at my job (uh-huh)
    You carrying yourself so well (so well)
    I made myself a promise (what's that?)
    Not to get emotional (uh-huh)
    As I remain stable (stable)
    I take another glance at you (at you)
    If we were at the disco, whoa-whoa
    Then I would have to dance with you
    This isn't cool (not cool)
    
    And in my lonely eyes
    I see myself in eloquent strides (eloquent strides)
    In a sharp tuxedo
    Here goes, nothing to her (what-what?)
    
    *Hello, Allison, I wanna hold your hand
    I haven't been the same man
    Since I saw you comin' in
    Let's have a toast to the girl in aisle ten
    (We need some help in aisle ten)
    
    Hello, Allison, I wanna hold your hand
    I haven't been the same man
    Since I saw you comin' in
    Let's have a toast to the girl in aisle ten
    (Check it out)
    
    I seen you, about a quarter after nine (after nine)
    You shine in the neon sign
    Where are you from? (from)
    You float in like an angel of the night
    Until the light (light)
    And leave me with this song to write
    And now I'm loaded, holding my sack
    and wonderin where she is at
    With a line of customers getting mad
    They didn't see what I seen (nuh-uh)
    The store queen made everything easier
    For one fine eve
    
    And in my bloodshot eyes
    All I can see is everything's fine (everything's fine)
    With a turning stomach
    Running thoughts through my head
    
    *Repeat
    
    Hello, Allison, I wanna hold your hand
    I haven't been the same man
    Since I saw you comin' in
    Let's have a toast to the girl in aisle ten
    
    You came in here again (wha-what?)
    I'm drinking by the copier (copier)
    I made myself a promise (now what was that?)
    That I would finally talk to her (haha)
    As I remain stable (stable)
    I take another drink for you (for you)
    I set it on the table, whoa-whoa
    I'm sure I look a drunken fool
    I'm seeing two (whoa)
    
    And in my lonely eyes
    I see myself in eloquent strides
    In a sharp tuxedo
    Ego's nothing to her (wha-wha-wha-whoa)
    
    *Repeat (x2)
    
    Hello, Allison
    aisle ten, aisle ten, aisle ten
    Yeah-heh, yeah-heh, aisle ten
    We need some help on aisle ten
    Hello, Allison
    Ooh, whoa-oh-oh, ooh, yeah-e-yeah
    Ooh, whoa-oh-oh
    Hello, Allison
    Yeah...
    Hello, Allison
    I wanna hold your hand
    I haven't been the same man
    (Hello, Allison)
    Since I saw you comin' in
    Hello, Allison!
    Ooh, whoa-oh-oh...
    Hello, Allison!!!
    
    
    
    
    What About the Future (Submitted by LockeVanish)
    ---------------------
    
    I have faith that there is a future for us
    Here, as we are, or somewhere else
    
    ...Or somewhere else
    
    The future...
    The future...
    The future...
    
    The future...
    
    I invented all you can acquire in the future
    
    The future isn't what it used to be
    
    I have faith that there is a future for us
    Here, as we are, or somewhere else
    
    I want to raise to the future
    
    The future...
    The future!
    
    Jet Set Radio
    
    The future...
    What about the future
    
    The future...
    What about the future
    
    What about the future
    
    The future...
    What about the future
    
    What about the future
    
    The future...
    
    III Victory Beat (Submitted by LockeVanish)
    ----------------
    
    This is not recess!
    
    (Coming out)
    In your most challenging role yet...
    (Coming out)
    In your most challenging role yet...
    
    This is not-not-not r-r-r-recess!
    
    This is not recess!
    Recess
    This is not-not-not r-r-r-recess!
    Recess
    This is
    This-this-this-this this is-not-re-cess!
    
    He's a human being and he wants to wipe everyone out...
    He's a human being and he wants to wipe
    And he wants to wipe...
    He's a human being and he wants to wipe
    And he wants to wipe everyone, wipe everyone out...
    
    This is not recess!
    Recess
    This is not-not-not r-r-r-recess!
    Recess
    This is
    This is not recess!
    This-this-this-this this is-not-re-cess!
    
    Listen and listen
    Listen and listen
    Listen and listen...
    
    I'm Not a Model (Submitted by LockeVanish)
    ----------------
    
    Another introduction in the swelling act of sex
    There's little one can do to prepare for the unknown
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get with the program, get with the program
    Get with the program, gotta get with the program
    Get with the program, get with the program
    Get with the program, gotta get with the program
    
    Your mom and dad are getting ready for the next world
    Your mom and dad are getting ready for the next world
    (Mom, Dad)
    Your mom and dad are getting ready for the next world
    I bet they can't even talk to you in this world
    
    I am a woman, a sensous woman
    Who loves and loves to be loved
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get down on the floor
    Gotta get down on the floor
    Gotta get down...
    I wanna see something I've never seen before
    
    Get with the program, get with the program
    Get with the program, gotta get with the program
    Get with the program, get with the program
    Get with the program, gotta get with the program
    
    Your mom and dad are getting ready for the next world
    Your mom and dad are getting ready for the next world
    (Mom, Dad)
    Your mom and dad are getting ready for the next world
    I bet they can't even talk to you in this world
    
    When I stimulate him orally,
    I move down with my tongue to his balls
    The testicle is an egg,
    And I'm extremely careful not to crack his shell
    
    I wanna get down!
    I wanna get down!
    I wanna get down!
    (Something I've never seen before)
    I wanna get down!
    I wanna get down!
    
    I am a woman, a sensous woman
    Who loves and loves to be loved
    
    
    Koto Stomp (Submitted by LockeVanish)
    ----------
    
    Music, shake that!
    Like you've never heard it before
    Music, shake that!
    Like you've never heard it before
    Music, shake that!
    Like you've never heard it before
    Music, shake that!
    Like you've never heard it before
    
    Don't sleep, sleep
    Don't sleep, sleep
    Don't sleep
    Don't sleep, sleep-sleep
    Sleep, sleep-sleep, sleep
    Do-d-d-d-don't sleep
    
    Let's all get together and move some
    Move some
    Let's all get together and move some
    And move some
    Let's all get together and move some
    And move some
    Let's all get together and move some
    And move some
    Let's all get together (let's all get together)
    Let's all get together (let's all get together)
    Let's all get together (let's all get together)
    And move some
    
    Music, don't sleep
    Like you've never heard it before
    Shake that!
    Music, don't sleep
    Like you've never heard it before
    Music, don't sleep
    Like you've never heard it before
    Music, don't sleep
    Like you've never heard it before
    
    
    Latch Brother Bounce (Submitted by LockeVanish)
    --------------------
    
    This is summer camp
    The Latch Brothers are through playing games with you
    
    Each Latch Bounce'll make you scream and shout
    Latch Brothers gonna turn it out
    Each Latch Bounce'll make you scream and shout
    Latch Brothers gonna turn it out
    
    Each Latch Bounce...
    Turn it out...
    Each Latch Bounce...
    Turn it out...
    Each Latch Bounce...
    T-t-t-turn it out...
    La-la-la-la-latch...
    T-t-t-t-turn it out...
    
    Each Latch Bounce'll make you scream and shout
    Latch Brothers gonna turn it out
    
    Each Latch Bounce...
    Turn it out...
    Each Latch Bounce...
    Turn it out...
    
    Hello... hello...
    Hello-hello-hello...
    
    The Latch Brothers!
    The Latch Brothers!
    
    You'll like it or you'll love it
    
    Each Latch Bounce...
    Turn it out...
    La-la-la-la-latch...
    T-t-t-t-turn it out...
    
    Why don't we do it again?
    (Listen, I thought we'd agreed, right?
    You're done, no more vocals, you've got enough, alright?)
    Hehehe...okay...?
    (And no laughing, alright?)
    
    
    
    The Concept of Love (Submitted by LockeVanish)
    --------------------
    
    Printable Version
    
    Understand, understand
    Understand, understand the concept of love
    Understand, understand
    Understand, understand
    Understand, understand the concept of love
    
    Uh! Uh!
    
    What is love? What is free love?
    What is love? Ah... is free, free
    
    Understand, understand the concept of love, uh!
    Understand, understand the concept of love, uh!
    Understand, understand, uh! Understand, understand the concept
    The concept of love
    
    Uh! The concept of love
    Uh! Uh! The concept of love
    
    Free love is too tame for him
    
    Love... What is love? What is free love?
    What is free for? What is for?
    What is girls? What is free girls?
    What is...
    
    Love is free
    Love is free
    Love is free
    Love is free
    
    Ready to kick some ass
    
    Free love is too tame for him
    Uh!
    Free love is too tame for him
    Uh!
    Free love, free love, is too, is too tame for him
    Uh!
    Tame for him
    Uh!
    Free love is too tame for him
    Uh!
    Free love is too tame for him
    Uh!
    Free l-l-love is too, too, too tame for him
    Uh!
    Tame for him
    
    Understand, under-derstand the concept, the concept of
    Understand-derstand, under- the concept, the concept of
    Understand, under-derstand the concept, the concept of
    Understand-derstand, under- the concept, the concept of
    Of love, uh!
    
    Understand, understand the concept of love, uh!
    Understand, understand
    Understand, understand the concept of love
    
    Love, lo-love, love, love
    Uh!
    Free love is too tame for him
    Of love, uh!
    Tame for him, tame for him
    Of love, uh!
    Free love is too tame for him
    Of love, uh!
    Concept, the concept of love
    
    What is love? What is free love?
    Love is free, love is free
    Free, free, free...Contributed by LockeVanish <lockevanish@uymail.com>
    
    
    Count Latchula (Submitted by LockeVanish)
    --------------
    
    Ladies and Gentlemen, represent...
    We've got all this and more in store...
    
    Hook it up hot beat
    Hook it up hot beat
    Hot beat
    Hoo-hoo-hook it up hot beat
    Hook it-up hot-be-be-beat
    Hook it up hot beat
    
    Bubble it till it goes pop like...
    
    Hot beat hot
    Hot beat hot
    Hot beat
    
    Hook it-up hot-beat
    Beat-beat-beat...
    
    Bubble it till it goes pop like...
    Danger
    Bubble it till it goes pop like...
    Bubble it till it goes pop-pop-pop...
    Pop
    
    We've got blow-up beats
    We've got blow-up beats
    We've got blow-up, blow-up, we've got
    Bubble it till it goes pop like...
    We've got blow-up beats
    B-b-b-b-low - up - beats-beats...
    
    Causing this to sound like...
    Causing this to sound like...
    Danger
    Causing this to sound like...
    Da-danger
    Sound like
    Danger
    Causing this to sound-
    Da-danger
    Da-da-da-da-da...
    
    Hook it up hot beat
    
    We've got blow-up beats
    Blow-up beats
    Blow, blow, blow-up beats
    Blow, b-b-b-blow-up beats
    Bubble it till it goes pop like...
    Bubble it till it goes pop-pop-pop...
    Pop
    
    Blow-blow-b-blow-blow...
    Blow-up beats, blow-up beats
    Bubble it till it goes-
    
    Fly Like a Butterfly   (Submitted by LockeVanish)
    ---------------------
    
    *Fly
    Like a butterfly
    Fly
    Like a butterfly*
    Fly
    Like a butterfly
    Fly
    Like a butterfly
    
    (That's nice)
    (Why hold it - wonderful)
    
    Felt like a, felt like a
    Felt like a-a-a
    Felt like a, fly
    Like a butterfly
    
    Fly
    (But it's so easy)
    Like a butterfly
    (And you're ready to fly)
    
    
    **Felt like a-a, felt like a-a fly
    Felt like a fly
    Like a butterfly**
    Felt like a-a, felt like a-a fly
    Felt like a fly
    Like a butterfly
    Felt like a-a, felt like a-a fly
    Felt like a fly
    Like a butterfly
    
    Felt like a, felt like a
    Felt like a-a-a
    Felt like a, butter-butter-fly
    
    Felt like a fly
    Felt like a-
    Felt like a-a, felt like a-a
    Felt like a, fly
    Like a butterfly
    
    *~*Repeat
    
    
    I felt like a bulldozer
    (Why hold it, why hold it)
    Trying to catch a butterfly
    (Why hold it - wonderful - monster)
    
    Felt like a-a-a-a-a-a
    (That's nice)
    Felt like a-a-a-a-a-a
    Like a butterfly
    Like a butterfly
    (And you're ready to fly)
    
    **~**Repeat
    
    Felt like a-a, felt like a-a
    Like a butterfly
    (But it's so easy)
    
    **~**Repeat
    Felt like a, felt like a
    Felt like a-a-a
    Felt like a-a-a
    Felt like a-a-a
    Fly...
    
    Like a butterfly
    Like a butterfly
    Fly
    Like a butterfly
    (That's nice)
    
    Felt like a-a, felt like a-a fly
    Like a butterfly
    
    
    Teknopathetic  (Submitted by LockeVanish)
    --------------
    
    Stop
    Playing games
    Till I'm done
    Exchanging names
    
    
    *Stop
    (Ohh-oh-ohh-oh)
    Playing games
    (Ohh-oh-ohh-oh)
    Till I'm done
    (Ohh-oh-ohh-oh)
    Exchanging names
    (Ohh-oh-ohh-oh)
    
    
    Stop playing games
    Done exchanging names
    Stop playing games
    Done exchanging names
    
    
    Stop playing games till I'm done exchanging names
    I've been dead, I've been shot, and you know I'm the reason why
    You've got to know it now, girl, I've got to win you back
    But I know I'm not the man, the man who thinks is making more
    
    *Repeat
    
    **Stop playing games
    
    (Ohh-oh-ohh-oh)
    Done exchanging names
    (Ohh-oh-ohh-oh)
    Stop playing games
    (Ohh-oh-ohh-oh)
    Done exchanging names
    (Ohh-oh-ohh-oh)
    
    Stop playing games till I'm done exchanging names
    
    You have taken much too long trying to find what's going on
    Wasting all my precious time, why you make him know you're mine
    You think you're really in the know, waiting for the sight of gold
    I've been waving back the flag, and just doing movement
    
    *Repeat
    
    **Repeat
    
    Stop playing games till I'm done exchanging names
    Stop
    Stop
    (Ohh-oh-ohh-oh)
    
    Stop playing games
    Done exchanging names
    Stop playing games
    Done exchanging names
    Stop
    
    Stop playing games
    Done exchanging names
    Dead, I've been shot
    Know I'm the reason why
    Taken much too long
    To find what's going on
    All my precious time
    Make him know you're mine
    
    Stop
    Playing games
    Till I'm done
    Exchanging names
    Stop
    
    
    Like It Like This Like That (Submitted by LockeVanish)
    ----------------------------
    
    
    *Like this, like that
    Like this-this, like that
    Like this, like that
    Like this-this, like that
    
    **Make me feel so good
    Make me feel so good, good
    Make me feel so good
    Make me feel so good, good
    
    *Repeat
    
    Like this, like that
    Like this-this, like that
    Like this - like that
    Like-like that, that
    
    I like it, I like it
    I don't like it, not at all
    I don't like it, not at all, not at all
    I don't like it, not at all
    I don't like-like-like
    I don't like it
    
    Take it easy
    
    **Repeat
    
    Make me feel so
    Make me feel so
    Make me feel so good, good
    Make me feel so
    Make me feel so
    
    Just feel good
    Just feel good
    Just feel-feel good
    Just feel good
    Just feel-feel good
    
    *Repeat
    
    Like this, like that
    Like this-this, like that
    Like this - like that
    Like-like-like that
    
    I don't like it, not at all
    
    Make me feel so good
    Feel so good, good
    Make me feel so
    Make me feel so
    Make me feel so good, good
    
    *Repeat
    
    Like this, like that
    Like this-this, like that
    Like that - like this
    Like this-this, like that
    Like-like that-that
    
    I like it, I like it
    
    
    Oldies But Happies (Submitted by LockeVanish)
    --------------------
    
    Come along, children
    Now we're gonna have a little music
    Like old times, like old times
    Look now I'll start the melody on the organ
    
    *Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Oldie but a goodie
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    That's just plain poppy-talk
    
    Ooh-ooh, ooh
    Ooh-ooh...
    
    Yeah, yeah...
    
    Ooh-ooh, ooh
    Ooh-ooh...
    
    Let me hear ya say, yo! (yo!)
    Yo! (yo!), Yo! (yo!), Yo! (yo!)...
    Yeah!
    
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Bop-dop-a-do-wop do-wop-bam-boom
    
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Bop-a-do-bop, bop-a-do-bop
    Wop-bop-a-do-bop do-wop-bam-boom
    
    Yeah, yeah...
    
    Ooh-ooh, ooh
    Ooh-ooh...
    Let me hear ya say, yo! (yo!)
    Yo! (yo!)...
    Bop-dop-a-do-wop do-wop-bam-boom
    
    *Repeat
    
    That's very nice, thank you!
    
    Shape Da Future (Submitted by LockeVanish)
    ---------------
    
    *Look... the future...
    Shape... the future...
    Look... the future...
    Shape... the future...
    
    Look the future
    Shape the future
    Look the future
    Shape the future
    
    Look the-look the-look the
    Shape the-look the-shape the
    
    Know you gonna dig this
    
    Here we go now
    On the offense
    Here we go now
    On the offense
    Here we go now
    On the offense
    Here we go now, now, now, now
    
    **What makes you money
    What makes you money
    What makes you money...
    
    Here we go, here we go
    Here we go, go, go, go
    
    *Repeat
    
    **Repeat
    
    Look look... the
    Look look... the
    Look look... the
    Future
    The future
    
    Here we go now
    On the offense
    Here we go now
    On the offense
    Here we go now
    On the offense
    Here we go now
    On the offense
    Here we go-
    On the off-
    Here we go-
    On the off-
    Here we go, go, go, go
    
    Know you gonna dig this
    
    **Repeat
    
    *Repeat
    
    Look the future
    Shape the future
    Look the future
    Shape the future
    Look the-look the-look the
    Shape the-look the-shape the
    Look, look, look, look
    Look the-shape the-look the
    Shape the-look the-look the
    Look the-look the-shape the
    Look the-shape the
    Future...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
    14 SITES that have my permission to use this FAQ
    
    www.gamefaqs.com
    www.cheatcc.com
    www.neoseeker.com
    www.cheatportal.com
    www.911codes.com
    www.911cheats.com
    www.fastcheater.com
    www.2500cheats.com
    www.pc-cheats.org
    www.xbox-pso.tk
    pub48.ezboard.com/bxboximpulse
    www.excitingprospects.co.uk
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    --------------------------------------------------------------------------------
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    15. Thanks
    -----------
    
    SEGA ... They make legendary games
    
    Josh Lesnick for allowing me to incorporate his street challenge FAQ. I also
    used his objectives based walkthrough to construct mine.
    
    CJayC.   I have been using his site for many many many years now without
    contributing. He is a legend.
    
    Thilo Kreibich for VS mode, Things to Notice section, help with Kibogaoka Hill
    Jet Dash, Level Introductions and converting my FAQ to German!!!!!
    
    HipHopHead for challenging me to lower my Test run scores. Also wrote the
    tactics for some test runs (FRZ & Skyscraper District Jet Flags)
    
    William G for the entire transcript for DJ professor K
    
    Silus Arrawnt for the lyrics to "Statement of Intent" and "Birthday Cake"
    
    LockeVanish for the lyrics to everything else
    
    Yoyo_jsrf for looking into Glitches/Daruma Watch and other possible secrets
    Also helped me lower SDS - Jet Dash
    
    DT for those Glitches in VS mode
    
    BurninIllusion for prologue to story mode
    
    Beat Torque (Gamefaqs Message Board) for more points information
    
    Ray Van Damm (Gamefaqs Message Board) for correcting Jet Graffiti time for TUSF
    
    Spectre0140 (Gamefaqs Message Board) for confirming Boss order.
    
    JimsArcade (gamefaqs.com message board) for additional "it" info
    
    Nanashi_vii for the easier way to get 100 tricks on FRZ
    
    
    
    No Thanks
    ----------
    
    www.Eurogamer.net for their pedantic pretentious reviewing style. I thought it
    was a requirement that you actually play a game and achieve a certain level of
    proficiency before reviewing it????
    
    They gave this game a 6/10 and the other Smilebit Masterpiece Gunvalkyrie 4/10
    claiming it was "too difficult" (an admission that they lack skill and are
    really only casual gamers)
    
    
    
    
    
    
    Copyright 2002-2003 Immortals
    
    
    

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