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    FAQ/Walkthrough by PeaceNLove

    Version: 3.0 | Updated: 09/20/03 | Printable Version | Search This Guide

    
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    ===============================================================================
    ::                                                                           ::
    ::     FAQ/Walkthrough v. 3.0                                                ::
    ::                                                                           ::
    ::     Tom Clancy's Ghost Recon                                              ::
    ::     Platform: XBOX                                                        ::
    ::     Original Guide Date: September 13, 2003                               ::
    ::     Last Revised: September 20, 2003                                      ::
    ::                                                                           ::
    ::     Created by: PeaceNLove                                                ::
    ::     E-mail: peacenlove08@yahoo.com                                        ::
    ::                                                                           ::
    ::     This file is Copyright 2003 Jeremy Groover. All rights reserved.      ::
    ::     It may not be reproduced without my consent. Thank you.               ::
    ::                                                                           ::
    ===============================================================================
    
    TABLE OF CONTENTS
    
         I.   Introduction
               a. Updates
               b. Author's Note
    
         II.  Game Basics
               a. The Story
               b. Controls
               c. Platoon Setup
               d. Rules of Engagement
               e. Dossier
    
         III. Campaign
               a. M01 Iron Dragon
               b. M02 Eager Smoke
               c. M03 Stone Bell
               d. M04 Black Needle
               e. M05 Gold Mountain
               f. M06 Witch Fire
               g. M07 Paper Angel
               h. M08 Zebra Straw
               i. M09 Blue Storm
               j. M10 Fever Claw
               k. M11 Dream Knife
               l. M12 Ivory Horn
               m. M13 Arctic Sun
               n. M14 Willow Bow
               o. M15 White Razor
    
         IV.   Weapons and Equipment
                a. Rifleman
                b. Support
                c. Sniper
                d. Demolitions
                e. Secondary
    
         V.    Weapon Kits
                a. Single Player
                b. Multiplayer
    
         VI.   Quick Mission
                a. Mission
                b. Firefight
                c. Recon
                d. Defend
    
         VII.  Multiplayer
                a. Cooperative Games
                b. Team Games
                c. Solo Games
    
         VIII. Tips & Tricks
                a. Game Tips
                b. Cheat Codes
    
         IX.   Conclusion
                a. Legal Stuff
                b. Credits
    
    ===============================================================================
    
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                           I .   I N T R O D U C T I O N
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    -------------------------------------------------------------------------------
    
    ==================
    |   a. Updates   |
    ==================
    
    - 9/14/03 - v. 1.0
    First version of the FAQ. Game Basics added. M01 and M02 added.
    
    - 9/19/03 - v. 2.0
    M03 through M08 added. All weapons, equipment, and weapon kits added. Quick
    Mission, Multiplayer, and Tips & Tricks sections added.
    
    - 9/20/03 - v. 3.0
    M09 through M15 added, completing the walkthrough. Some minor format changes
    made as well.
    
    -------------------------------------------------------------------------------
    
    ========================
    |   b. Author's Note   |
    ========================
    
    Hello and thanks to everyone who reads my Walkthrough/FAQ for Tom Clancy's
    Ghost Recon. This is the now the third FAQ that I have created and I hope that
    you can benefit from it as I put much time and effort into it. I admit that I
    wasn't a big fan of this game when it first came out, but my brother convinced
    me to get it and I grew to love it. The gameplay and realism is so awesome,
    especially with surround sound. The campaign isn't very hard but it can get
    difficult as you play through Veteran and Elite difficulties, so I am making
    this FAQ to provide players with some needed help. If you have any questions,
    information, or feedback for me, you can email me at peacenlove08@yahoo.com.
    Enjoy.
    
    ===============================================================================
    
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                            I I .   G A M E   B A S I C S
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    -------------------------------------------------------------------------------
    
    ====================
    |   a. The Story   |
    ====================
    
    The year is 2008, ad the world teeters on the brink of war. Radical
    ultranationalists have seized power in Moscow--their goal, the reestablishment
    of the old Soviet empire. Ukraine, Belarus, Kazakhstan--one by one the nearby
    independent republics slip back into the Russian orbit. Russian tanks sit in
    the Caucasus Mountains and the Baltic forests, poised to strike to the south
    and east. The world holds its breath, and waits.
    
    For one small group of elite soldiers, the war has already begun: U.S. Special
    Forces Group 5, First Battalion, D Company. Deployed on peacekeeping duty to
    the Republic of Georgia in the Caucasus, this handful of Green Berets
    represents the very tip of the spear--the first line of defense. Equipped with
    the latest battlefield technology, and trained in the latest techniques of
    covert warfare, they strike--swiftly, silently, invisibly.
    
    They call themselves "The Ghosts."
    
    -------------------------------------------------------------------------------
    
    ===================
    |   b. Controls   |
    ===================
    
    Default Controller Scheme
    
    A Button ............ Reload
    B Button ............ Cycle Kit
    X Button ............ Night Vision
    Y Button ............ Cycle Soldier
    White Button ........ Click to Talk
    Black Button ........ Rate of Fire
    Start Button ........ Pause/Menu
    Back  Button ........ Enter Cheats
    Left Thumbstick ..... Move/Strafe
                        . click in for Action
    Right Thumbstick .... Look/Aim
                        . click in to Zoom
    D-Pad ............... Up - Change Stance
                        . Left - Peek Left
                        . Right - Peek Right
                        . Down - Change Stance
    Left Trigger ........ Command Map
    Right Trigger ....... Fire/Use Item
    
    -------------------------------------------------------------------------------
    
    ========================
    |   c. Platoon Setup   |
    ========================
    
    Each mission allows you to compile a platoon of up to six soldiers (3 to Team
    Alpha, 3 to Team Bravo), but you are not required to have six people in you
    platoon. The choice is yours on how many soldiers you wish to take. You will
    need to set up your platoon properly to complete the mission successfully as
    some missions will require you to take along M136 anti-tank rockets of
    demolition charges with your demolitions specialists. If a mission requires
    wither one, you will not be allowed to start gameplay until you have assigned
    at least one demolitions expert with the appropriate equipment.
    
    Every single player mission has a recommended platoon setup that you can take
    along if you don't wish to customize your platoon. Simply select the ATUO
    ASSIGN button at the top of the platoon list, and your platoon will be filled
    out automatically with the default soldiers (unlocked specialists are never
    selected when auto assigning). As soon as one soldier is assigned to your
    platoon, the ATUO ASSIGN button will change to UNASSIGN ALL. Selecting UNASSIGN
    ALL removes all soldiers from the platoon, allowing you to start from scratch.
    
    In cooperative multiplayer, you and your friend each have a team of up to three
    soldiers. Again, you can choose how many soldiers you wish to take in your team
    and you may choose any kits that have been unlocked for a certain class.
    
    SOLDIER CLASSES
    
       Rifleman - main soldiers of your platoon; you should have at least three of
                  these in your platoon for every mission
         Sniper - far-ranged accurate soldier; you should have at least one of
                  these in your platoon for every mission
        Support - heavy support soldier; you should have one or two of these in
                  your platoon for missions with heavy enemy onslaughts
    Demolitions - demolitions expert soldier; you should have one or two of these
                  in your platoon for missions that have enemy tanks or require
                  explosive charges
    
    SELECTING SOLDIERS
    
    If you don't want to auto assign your platoon, you can select and equip your
    soldiers individually. By selecting a slot in your platoon roster, you can pick
    the individual soldier to fill that slot. When you select the slot, you will be
    taken to a row of icons that represent every soldier. Each soldier will have
    one of four icons. These icons indicate the soldier's class, which dictates
    what weapons kits he/she can use. If you move the left thumbstick to the left,
    you will be presented with all the specialists that you have unlocked. Pressing
    the left thumbstick to the right will bring you back to the regular soldiers.
    
    As you cycles through the soldier icons, the right-hand side of the screen will
    update to show you information about each soldier. When the soldier you wish to
    add to your platoon is current, press the A Button to select him/her. You will
    then be able to assign any combat points that he may have, and set up what
    equipment you wish the soldier to take into the mission. To unselect a soldier,
    select his/her spot in the platoon and press Y. You can also simply select a
    new soldier in that slot, which will automatically unassign the current one.
    
    SOLDIER SKILLS and COMBAT POINTS
    
    Every time a soldier loves through a mission, he earns one combat point that
    you can use to raise one of his skills. Each skill has a separate effect on
    gameplay. The Weapons skill determines how fast the reticle pips converge,
    making for better accuracy and allowing soldiers to recover from recoil faster.
    The Endurance skill reflects how many wounds a soldier can take before becoming
    incapacitated. Remember however, that one shot in the right place can
    incapacitate a soldier regardless of how high his/her endurance rating is. The
    Stealth skill determines how difficult it is for enemy soldiers to detect that
    soldier. The higher a soldier's Stealth rating, the closer he/she can get to
    enemy soldiers before being detected. Finally, the Leadership skill affects all
    of the soldiers on a platoon. For every three points of leadership that a
    soldier has, the skills of all of the other soldiers on the platoon are
    increased by one. Only the soldier with the highest Leadership rating in the
    platoon has an effect on his/her teammates.
    
    To raise a skill with a combat point, select the appropriate skill and press
    the A Button. You will see the total number of combat points change. If you
    made a mistake, simply press the Y Button on that skill to erase the allocation
    of the combat point, which returns it to the pool of points currently
    available. Once a soldier goes on a mission, his/her combat points are locked
    and cannot be reassigned.
    
    SELECTING KITS
    
    To select which kit you wish to use in a mission, select the Kit box and press
    the A Button. Every time you press the A Button, the current kit will cycle,
    bringing up a new one. Most soldiers will have four kits to select from.
    Different secondary items will appear, depending on which kit you choose, but
    it Campaign mode all kits for a particular soldier class have the same primary
    weapon. If you have unlocked additional weapons for specialists, they will have
    up to eight kits to choose from.
    
    Once you have assigned combat points and kits, and are satisfied with your
    platoon alignments, select GO! to launch the mission.
    
    Source: Game Manual
    
    -------------------------------------------------------------------------------
    
    ==============================
    |   d. Rules of Engagement   |
    ==============================
    
    By pressing the Left Trigger during gameplay, you can access the Command Map.
    Here you can select Rules of Engagement (ROEs) for your two teams, A and B.
    Each team has its own ROEs, independent from the other team. The ROE above the
    list of soldiers indicates the team's Movement ROE, while the one below the
    list of soldiers indicates the team's Combat ROE. To change the current ROE,
    simply highlight it and press the A Button.
    
    MOVEMENT ROEs
    A team's Movement ROE determines how their movement is affected by combat.
    
       Hold: A team on Hold will not move until taken off Hold. It can still be
       given orders, but will not move to accomplish those orders unless you take
       it off hold.
    
       Advance: A team on Advance will move normally until it takes fire. Once it
       is in combat, it will revert to Hold. To get it to move again, you will need
       to take it off of the Hold ROE
    
       Advance at all Costs: A team set to this Movement ROE will continue to
       advance along its path, whatever the costs. It will not stop moving to
       engage enemies, but will engage them while moving.
    
    COMBAT ROEs
    A team's combat ROE determines how often and carefully it fires.
    
       Recon: A team on Recon will not open fire on any enemy it see. It will
       return fire if fired upon, or engage enemies directly in its path. When
       possible, soldiers on Recon will use silenced weapons.
    
       Assault: A team on Assault will carefully pick its shots. It will only fire
       if it can see an enemy, and will stop firing as soon as it no longer sees a
       threat.
    
       Suppress: A team on Suppress will fire at any place it suspects an enemy to
       be. It will continue to fire at an area from which an enemy disappears for a
       few seconds.
    
    Source: Game Manual
    
    -------------------------------------------------------------------------------
    
    ==================
    |   e. Dossier   |
    ==================
    
    There are 50 tasks you can complete in Ghost Recon to unlock new content in the
    game. By completing various tasks, you can unlock specialist characters to
    play, new weapons, new levels for multiplayer play, and more.
    
     1. W. Jacobs for Quick Mission
        ---------------------------
        Complete Special Objective in M01 Iron Dragon in any difficulty during a
        campaign.
    
     2. N. Tunney for Quick Mission
        ---------------------------
        Complete Special Objective in M02 Eager Smoke in any difficulty during a
        campaign.
    
     3. J. Stone for Quick Mission
        --------------------------
        Complete Special Objective in M03 Stone Bell in any difficulty during a
        Campaign.
    
     4. B. Gordon for Quick Mission
        ---------------------------
        Complete Special Objective in M04 Black Needle in any difficulty during a
        Campaign.
    
     5. H. Ramirez for Quick Mission
        ----------------------------
        Complete Special Objective in M05 Gold Mountain in any difficulty during a
        campaign.
    
     6. K. Henkel for Quick Mission
        ---------------------------
        Complete Special Objective in M06 Witch Fire in any difficulty during a
        campaign.
    
     7. G. Osadze for Quick Mission
        ---------------------------
        Complete Special Objective in M07 Paper Angel in any difficulty during a
        Campaign.
    
     8. L. Cohen for Quick Mission
        --------------------------
        Complete Special Objective in M08 Zebra Straw in any difficulty during a
        Campaign.
    
     9. A. Galinsky for Quick Mission
        -----------------------------
        Complete Special Objective in M09 Blue Storm in any difficulty during a
        campaign.
    
    10. S. Grey for Quick Mission
        -------------------------
        Complete Special Objective in M10 Fever Claw in any difficulty during a
        campaign.
    
    11. D. Munz for Quick Mission
        -------------------------
        Complete Special Objective in M11 Dream Knife in any difficulty during a
        campaign.
    
    12. S. Ibrahim for Quick Mission
        ----------------------------
        Complete Special Objective in M12 Ivory Horn in any difficulty during a
        campaign.
    
    13. PKM for G. Osadze
        -----------------
        Complete Special Objective in M07 River in Veteran during a Quick Mission
        in Mission Mode.
    
    14. M60 for D. Munz
        ---------------
        Complete Special Objective in M11 POW Camp in Elite during a Quick Mission
        in Mission Mode.
    
    15. 7.62 Carbine for W. Jacobs
        --------------------------
        Complete Special Objective in M01 Caves in Veteran during a Quick Mission
        in Mission Mode.
    
    16. AN-94 for B. Gordon
        -------------------
        Complete Special Objective in M04 Village in Elite during a Quick Mission
        in Mission Mode.
    
    17. Bizon 9mm for N. Tunney
        -----------------------
        Complete Special Objective in M02 Farm in Recruit during a Quick Mission in
        Mission Mode.
    
    18. A-91 for K. Henkel
        ------------------
        Complete Special Objective in M06 Castle in Elite during a Quick Mission in
        Mission Mode.
    
    19. 7.62 Sniper for A. Galinsky
        ---------------------------
        Complete Special Objective in M09 Swamp in Veteran during a Quick Mission
        in Mission Mode.
    
    20. M98 for S. Ibrahim
        ------------------
        Complete Special Objective in M12 Docks in Veteran during a Quick Mission
        in Mission Mode.
    
    21. Silenced Sniper for J. Stone
        ----------------------------
        Complete Special Objective in M03 RR Bridge in Elite during a Quick Mission
        in Mission Mode.
    
    22. 5.56 Carbine for S. Grey
        ------------------------
        Complete Special Objective in M10 Vilnius in Veteran during a Quick Mission
        in Mission Mode.
    
    23. 7.62 AR for L. Cohen
        --------------------
        Complete Special Objective in M08 Battlefield in Elite during a Quick
        Mission in Mission Mode.
    
    24. AK-74 for H. Ramirez
        --------------------
        Complete Special Objective in M05 Embassy in Recruit during a Quick Mission
        in Mission Mode.
    
    25. Domination Game Type
        --------------------
        Complete M15 Red Square in Firefight on Elite, using only a sniper.
    
    26. Siege Game Type
        ---------------
        Complete M05 Embassy in Firefight on Elite, using only a sniper.
    
    27. Cat and Mouse Game Type
        -----------------------
        Complete M06 Castle in Firefight on Elite, using only a sniper.
    
    28. Defend for M01 Caves
        --------------------
        Complete M01 Caves in Recon on Elite maintaining at least a 50% hit
        percentage.
    
    29. Defend for M02 Farm
        -------------------
        Complete M02 Farm in Recon on Elite maintaining at least a 50% hit
        percentage.
    
    30. Defend for M03 RR Bridge
        ------------------------
        Complete M03 RR Bridge Map in Recon on Elite maintaining at least a 60% hit
        percentage.
    
    31. Defend for M04 Village
        ----------------------
        Complete M04 Village in Recon on Elite maintaining at least a 60% hit
        Percentage.
    
    32. Defend for M05 Embassy
        ----------------------
        Complete M05 Embassy in Recon on Elite maintaining at least a 75% hit
        Percentage.
    
    33. Defend for M06 Castle
        ---------------------
        Complete M06 Castle in Recon on Elite using only a sniper.
    
    34. Defend for M07 River
        --------------------
        Complete M07 River in Firefight on Veteran using only a support expert with
        the M249 and extra ammo kit.
    
    35. Defend for M08 Battlefield
        --------------------------
        Complete M08 Battlefield in Recon on Elite using a full team, and not
        losing a soldier.
    
    36. Defend for M09 Swamp
        --------------------
        Complete M09 Swamp in Recon on Elite using only a sniper.
    
    37. Defend for M10 Vilnius
        ----------------------
        Complete M10 Vilnius in Firefight on Veteran using only Nigel Tunney with
        the Bizon 9mm and M136 kit.
    
    38. Defend for M11 POW Camp
        -----------------------
        Complete M11 POW Camp in Mission Mode on Elite, using only one soldier
    
    39. Defend for M12 Docks
        --------------------
        Complete M12 Docks in Firefight on Elite using a demolitions expert with
        the M4 and M136 kit.
    
    40. Defend for M13 Airbase
        ----------------------
        Complete M13 Airbase in Recon on Veteran using only a sniper.
    
    41. Defend for M14 Mountain
        -----------------------
        Complete M14 Mountain in Recon on Elite maintaining at least a 75% hit
        Percentage.
    
    42. Defend for M15 Red Square
        -------------------------
        Complete M15 Red Square in Firefight on Elite using only one soldier.
    
    43. Map MP07 Stronghold
        -------------------
        Complete the campaign once on Recruit.
    
    44. Map MP08 Creekbed
        -----------------
        Complete the campaign once on Veteran.
    
    45. Map MP09 Wilderness
        -------------------
        Complete the campaign once on Elite.
    
    46. Chicken Mode Cheat
        ------------------
        Complete M06 Castle in Firefight on Elite using only one Rifleman with the
        M16/M203 kit.
    
    47. Slow Mo Mode
        ------------
        Complete M07 River in Recon on Elite using only one Rifleman with M16/M203
        Kit.
    
    48. MegaNoggin Cheat
        ----------------
        Complete M01 Caves in Firefight on Elite, using only one demolitions expert
        with the M4 and M136 kit.
    
    49. Paper Mode Cheat
        ----------------
        Complete M15 Red Square in Recon on Elite using only a sniper with the M24
        and frags kit.
    
    50. Helium Mode Cheat
        -----------------
        Complete M13 Airbase in Firefight on Elite with a full team, and not
        losing a soldier.
    
    ===============================================================================
    
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                              I I I .   C A M P A I G N
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    -------------------------------------------------------------------------------
    
    ==========================
    |   a. M01 Iron Dragon   |
    ==========================
    
    South Ossetia
    05:45|04/16/08|Clear
    
    BRIEFING TEXT
    Welcome to Tbilisi, gentlemen -- I hope you got some shuteye on the flight from
    Bragg, because now that we're here we've got a lot of work to do.
    
    Here's the situation: We've been deployed at the request of the Georgian
    government to help them deal with rebels on their Russian border. Our area of
    operations will be the South Ossetian Autonomous region -- 1500 square miles of
    small villages and rugged backcountry. The Ossetians have been skirmishing with
    the Georgian army for years, but lately the attacks have escalated to the verge
    of all-out war. Washington thinks that the Russians have engineered the current
    flare-up as an excuse to step in and annex the whole region. Our job is to cut
    the legs out from under the revolution before that can happen.
    
    Our first mission is a raid on a rebel base in the Caucasus Mountains. A rebel
    leader named Bakur Papashvili has been attacking army convoys across the Terek
    River. You'll need to take out his guard posts first, then hit his main camp.
    You'll find Papashvili in the caves at the top of the hill where he's set up a
    command center. Take him alive if you can, but remember that he won't surrender
    unless all his guards are eliminated.
    
    PLATOON
    Since you have no specialists, just hit AUTO ASSIGN. The names for the default
    soldiers change from campaign to campaign so I will refer to them as Default
    rather than names.
    
    Team Alpha:
       Default Rifleman - Kit 1
       Default Rifleman - Kit 1
       Default Sniper - Kit 1
    Team Bravo:
       Default Rifleman - Kit 1
       Default Rifleman - Kit 1
       Default Support - Kit 1
    
    OBJECTIVES
    1. Neutralize the Tent Camp
    2. Secure the Caves
    3. Reach Extraction Zone
    X. Capture Papashvili
    
    RECRUIT WALKTHROUGH
    This mission takes place in a large forest area providing perfect camouflage
    for enemies. Be careful when progressing through this level as the enemies can
    be pretty hard to spot. Luckily, if you bring a sniper along, he/she can
    usually pick them off from afar. Anyways, open up your command map at the start
    and look to the near the center of the map just southwest of the target dot.
    You should notice a little gap in between the cliffs. Place the target at the
    western entrance of the gap and press the A Button, making a path for the Bravo
    team. Head that way along the cliff wall and look out for three enemy soldiers
    up ahead. Pick them off and follow Bravo team west to the gap.
    
    Stop near the entrance and gets some cover. Then look to the north for a group
    of enemies. Wait for them to come to you and then take them out. When it is
    clear, open your Command Map again and place the target near the gold box to
    the east (the Tent Camp) and make a path to there. Now head northeast up
    through the gap but be cautious of the enemy soldiers up here There are about
    four enemies total up here: two right near the entrance to the gap, and two
    amongst the forest to your left. Once the threat is gone, follow Bravo team,
    continuing east to the Tent Camp. I recommend flanking the enemy and having
    Bravo approach from the southwest while you take Alpha and approach from the
    direct west. There aren't very many soldiers here and once you trap them it's a
    piece of cake to take them out. Be wary of some enemies in the trees to the
    east of the camp as they can be hard to spot.
    
    Objective Complete - 1. Neutralize the Tent Camp
    
    Now open up your Command Map again and make a path to the cave entrance up in
    the northwest corner of the map. Head up the open cliff area, keeping an eye
    out for enemies amongst the boulders and the shrubbery. There are no large
    trees here so enemies are much easier to spot from afar. About halfway up the
    cliff, you should reach a high point where you can look down on everything for
    as far as the draw distance goes. Stay up here and pick off any enemies you see
    before progressing on. Continue west hugging the cliff edge and take out any
    more threats you see before heading north to the caves. Look out for two enemy
    soldiers at the entrances to the cave (one at each entrance). Take them out
    then head into the eastern cave entrance with only Alpha team. After you cross
    a wooden bridge you will come to a lighted clearing with a single soldier off
    to the right.
    
    Objective Complete - 2. Secure the Caves
    
    Carefully kill him and then progress toward in the direction of his body,
    taking the little tunnel beyond him to a room with the prisoner Papashvili.
    Simply touch him to rescue him and then exit the caves.
    
    To complete the mission, you can either head back where you started or
    eliminate all remaining enemies. Since there are not very many enemies left,
    you should just take them out. Make a path for Bravo in your command map due
    south from the caves, then another one east to the extraction zone. Head west
    from the caves and then south down the cliff. Take out an enemy soldier amongst
    the trees ahead and then proceed south down another steep cliff. You should see
    a bunker of sand bags down below. Head for that and then head east back to the
    extraction zone. Take out any enemies in this area that you missed and pass by
    the gap through the cliffs. In this last area to the extraction zone, two
    enemies have spawned. Look carefully for them in the shrubs and pick them off
    completing the mission.
    
    Objective Complete - 3. Reach Extraction Zone
    Objective Complete - X. Capture Papashvili
    All enemies neutralized. Mission complete.
    
    SPECIALIST UNLOCKED
    Will Jacobs - Rifleman
          Weapons ooo
          Stealth oo
        Endurance oo
       Leadership oooo
    
    -------------------------------------------------------------------------------
    
    ==========================
    |   a. M02 Eager Smoke   |
    ==========================
    
    South Ossetia
    02:15|04/24/08|Cloudy
    
    BRIEFING TEXT
    We've been tapped for a search and rescue. The Navy's been flying sorties
    against rebel positions from its carrier battle group in the Black Sea. Last
    night, the bad guys got lucky with a SAM and took out one of our F-18s. The
    pilot and the weapons officer both bailed out before impact, but the rebels
    picked them up shortly after they activated their beacons.
    
    They're being held for interrogation at a farm near the crash site. Your job is
    to go in and bring them back out alive. Recon photos show the F-18 is still
    largely intact but heavily guarded. If it's possible to plant a demo charge and
    blow the plane, do it -- but don't jeopardize your main mission.
    
    And try to minimize Ossetian casualties -- the Russians are already making a
    big stink at the U.N. about us being here and we don't want to give them any
    more ammunition. If Moscow decides to intervene, we're going to find ourselves
    smack in the middle of a major war.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Default Rifleman - Kit 1
       Default Sniper - Kit 1
    Team Bravo:
       Default Rifleman - Kit 1
       Default Demolitions - Kit 1
       Default Support - Kit 1
    
    OBJECTIVES
    1. Rescue Pilot
    2. Rescue Weapons Officer
    3. Get to Extraction Zone
    X. Destroy Avionics
    
    RECRUIT WALKTHROUGH
    To start off, press the X Button to turn on night vision. This makes the
    mission so much easier as enemies are basically highlighted in light green now.
    Since the mission is so spread out, you should have your teams split up. Using
    your command map, place the target near the northwest gold box and make a path
    for Bravo team to get there. Set them off and they should kill any enemies that
    they encounter with ease and reach the downed plane. If they are ever held up,
    simply put them back on advance in your command map.
    
    While they head off, take Alpha team due south towards the southeastern box.
    Eliminate a few enemies you come across until you spot a barn across a little
    stream. Cross the stream and head for some cover, then pick off any enemies you
    spot in or near the barn. There are quite a few of them so be patient and allow
    them to show themselves. Be careful as to not hit the prisoner sitting in the
    middle as you are supposed to save him. Also look out for any enemies on the
    second level of the barn. The barn may seem to be clear, but if you still have
    a red dot on your Threat Indicator, be cautious and look out for any hiding
    enemies as you enter the barn. When it is all clear, the captive pilot will
    stand up. Brush up against him to get him to follow you, then switch over to
    Bravo team.
    
    First off, use your Command Map to make a path directly west from the barn for
    Alpha team. Then make another path heading north towards the gold box in the
    middle. They should swing around to the south, eliminating some enemies in the
    area before heading to the final area. Now switch to your demolitions expert
    and press the B Button to change to your explosive charges. Go up to the
    crashed plane and hit the Right Trigger once aimed at it. After a short delay,
    the explosive will be planted, though you cannot see it.
    
    Objective Complete - X. Destroy Avionics
    
    Switch back to the leader of Bravo team and make your way south southeast
    towards the last objective. You will soon come to an abandoned house with many
    enemy soldiers around it. Try and time it so that Alpha team gets there the
    same time as you so that you can flank the enemy. Stay a ways off and find some
    cover. Be patient and pick off all enemies patrolling the area. Then circle the
    building, looking for any enemies in the windows before entering the building.
    
    Enter a little arched area on the south side of the building and open the door
    here by clicking in the Left Thumbstick. The house should be almost entirely
    clear if you shot the enemies through the windows except for one last enemy. As
    you head up the stairs and make a left, you should see the weapons officer in a
    room at the end of the hall. Upon entering the room, look to the left and pick
    off the enemy soldier, then touch the weapons officer to rescue him.
    
    Now you can head back to the extraction zone where you started or you can take
    out the remaining enemies. If you choose to do the latter, use your Threat
    Indicator to lead you to the remaining enemies. There were only two enemies,
    southwest of the house, left in my game, but it could be different for you.
    There also may be enemy soldiers near the stream or around that area that both
    your teams missed. Just use your Threat Indicator and night vision to spot them
    easily and pick them off.
    
    Objective Complete - 1. Rescue Pilot
    Objective Complete - 2. Rescue Weapons Officer
    Objective Complete - 3. Reach Extraction Zone
    No Enemy Resistance remains.
    
    Afterwards, you get to view a weak cutscene showing part of the crashed plane
    blowing up. Big woop.
    
    SPECIALIST UNLOCKED
    Nigel Tunney - Demolitions
          Weapons ooo
          Stealth ooo
        Endurance ooo
       Leadership ooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   c. M03 Stone Bell   |
    =========================
    
    South Ossetia
    10:00|05/02/08|Clear
    
    BRIEFING TEXT
    Word just came down from HQ, gentlemen. We have official confirmation that at
    0600 hours three Russian armored divisions crossed the border and linked up
    with the rebel forces in the north. The Russian foreign minister has issued a
    statement condemning "international meddling in regional affairs." Looks like
    we've got ourselves a full-scale international incident.
    
    For now the U.S. is still backing the legitimate Georgian government. Our
    orders are, quote, "to aid the Georgian army's defensive operations in any way
    practical." Short and sweet that means we've got the green light to blow stuff
    up.
    
    First priority is to slow down the main armored column headed for Tbilisi.
    We've identified an ambush point about 60 klicks west of here where the highway
    crosses under a rail line. A Georgian command post is nearby -- if it's overrun
    their entire western flank will collapse. Take out the Russian advance patrols
    first, then the tanks. And keep your demolitions expert under cover until you
    need him -- those tanks aren't going to be stopped by anything less than a
    rocket up the tailpipe.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 1
       Default Sniper - Kit 1
    Team Bravo:
       Default Rifleman - Kit 1
       Default Support - Kit 1
       Default Sniper - Kit 1
    
    OBJECTIVES
    1. Neutralize NE Patrol
    2. Neutralize SW Patrol
    3. Prevent HQ Breach
    X. No NATO Casualties
    
    RECRUIT WALKTHROUGH
    If you look to your right at the start you will find the NATO headquarters that
    you must protect. The enemy will be coming from the northwest past where the
    bridge ahead is. Open up your command map and set a path to the bridge and get
    some cover in the bushes and among the pillars there. Switch to your sniper and
    take out three scouts a little further northwest near some brush. Once you kill
    them, look on further down the road and you should see a tank followed by a
    mass of enemy soldiers.
    
    Switch to Tunney and press B to get out his tank-destroying bazooka. You need
    to sacrifice your cover a little while to get out into the open for a clear
    shot at the tank. Once the large pips converge and your reticle turns into a
    square, you're ready to fire. If you miss, you can always reload and try again,
    but this costs time, and potentially, your life. So make sure you hit it the
    first time.
    
    Once the tank is destroyed, head back for some cover and stay low, either
    kneeling or lying flat on the ground. Switch back to Jacobs or your support man
    and start mowing the enemy soldiers down. Make good use of your grenade
    launcher to take out groups of them at a time. Once the enemies are fired upon,
    they tend to head into the woods to the right. Be patient as they eventually
    come out and fire at you, giving you opportunity to take them out. Be wary of
    the enemies that attack you from the cliffs to your left and right. They are
    hard to spot but your snipers are good at picking them off.
    
    Objective Complete - 1. Neutralize NE Patrol
    Objective Complete - 3. Prevent HQ Breach
    
    As soon as the all enemies are downed (you will know because it of the above
    messages), take your team northwest and hug the cliff to your left. You should
    soon see a passage heading back southeast up the cliff with a few dead soldiers
    along it. Head up the path and once you reach the top, stop and look for three
    soldiers standing ahead. Lay low, take your time and pick them off to complete
    the mission.
    
    Objective Complete - 2. Neutralize SW Patrol
    Objective Complete - X. No NATO Casualties
    Mission Complete.
    
    SPECIALIST UNLOCKED
    Jack Stone - Sniper
          Weapons ooooo
          Stealth ooooo
        Endurance oo
       Leadership o
    
    -------------------------------------------------------------------------------
    
    ===========================
    |   d. M04 Black Needle   |
    ===========================
    
    Republic of Georgia
    15:00|05/07/08|Clear
    
    BREIFING TEXT
    The Georgians have stopped the Russians temporarily, but they're not going to
    hold out for long. The president and his cabinet have already fled the country
    to set up a government-in-exile. We're in country only for as long as it takes
    to get the rest of our people out safely.
    
    HQ just got a radio call from a couple of Brits up near the village of Ahmeta.
    Their transportation broke down and they're cut off from the Georgian lines.
    We're sending you in by chopper to open up and escape route for them. You'll
    need to move fast -- in their last message they said they said they thought
    they'd been spotted by a Russian patrol.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Default Rifleman - Kit 1
       Jack Stone - Kit 1
    Team Bravo:
       Nigel Tunney - Kit 1
       Default Support - Kit 2
       Default Sniper - Kit 1
    
    OBJECTIVES
    1. Secure the Crossroads
    2. Contact UN Troops
    3. Reach Extraction Zone
    X. Keep UN Soldiers alive
    
    RECRUIT WALKTHROUGH
    This is quite a fun mission, infiltrating an abandoned village and saving two
    UN comrades in danger. Open up your command map and you should see two green
    circles, indicating you allies, to the north. They are the UN soldiers, but
    they're quite far off as they are on the other side of the river. Anyways, to
    begin your mission, make a path a little ridge just south west of your location
    (it looks like a skinny black thing jutting out into the land from the river).
    Take cover near here and scout out your enemies ahead. If you see no enemies
    then they are past the road and hidden behind the hump. Take out the soldier at
    the little station before the bridge and proceed cautiously to take out any
    others in the area. Now switch to your Stone and pick off the lone soldier at
    the station at the other end of the bridge.
    
    Open up your command map and set a path just south of the westernmost box.
    Continue with your platoon northwest across the bridge but before you get off,
    look to the left among the brush for a couple enemy soldiers. Take them out
    then get off the bridge and get some cover off to the left side of the road.
    Take out any enemies you see in this area around the buildings. Sometimes there
    are enemies inside the buildings. In this case, just use your grenade launchers
    from afar or sneak up near the building with your support soldier and lob a
    couple in the windows. You will know if there are people in the buildings if
    you do not see anyone but your Threat Indicator still glows red.
    
    Objective Complete - 1. Secure the Crossroads
    
    Once the crossroads have been sufficiently secured, open your command map again
    and make a path for Bravo team north past the crossroads area into the woods,
    and then another east-northeast so that they end up just northwest of the area
    where the UN troops are. This may sound confusing but it makes a lot more sense
    on your map. Basically you are flanking the abandoned village while taking out
    soldiers in the hills to the north.
    
    Let your Alpha team relax a bit allowing Bravo team to get to the destination
    before arriving. You may want to take Bravo team yourself into the hills,
    however, for a quicker time. Upon reaching the wrecked building, ambush the
    village, taking out the distracted enemy soldiers. Bravo team should come
    around from the north and take out the few enemies there. Once the threat is
    eliminated, head into the northern building and touch each of the UN soldiers
    to secure them.
    
    Objective Complete - 2. Contact UN Troops
    
    Upon reaching the abandoned village area, a group of about seven or eight enemy
    soldiers will spawn to the west near the bridge and the crossroads area. Open
    your command map and send Bravo back toward the crossroads area. Follow with
    Alpha team right behind them and take out the group of enemies that pursues
    you. Bravo team is usually quite good at spotting them out and picking them off
    but be there with support. They come from various places so be patient and let
    them appear to you. Once they are all downed, the mission is complete.
    
    Objective Complete - 3. Reach Extraction Zone
    Objective Complete - X. Keep UN Soldiers alive
    All enemies neutralized. Mission Complete.
    
    SPECIALIST UNLOCKED
    Buzz Gordon - Rifleman
          Weapons ooo
          Stealth oo
        Endurance ooo
       Leadership ooooo
    
    -------------------------------------------------------------------------------
    
    ============================
    |   e. M05 Gold Mountain   |
    ============================
    
    Tbilisi, Georgia
    09:00|05/14/08|Clear
    
    BRIEFING TEXT
    Time to get the hell out of Dodge - intel says Russian troops have reached the
    city limits. The rest of our people have already been evac'ed - you gentlemen
    are the absolute tip of the Dachshund's tail. The Navy is running a shuttle
    between our embassy and the U.S.S. Ronald Regan out in the Black Sea. Two hours
    from now the last Seahawk will leave the embassy's roof - you'd better be on
    it.
    
    On the way there there's one thing we want you to check out. The Russians
    brought down one of our Seahawks on the last run - hit it with a man-portable
    SAM before it reached the embassy. It crashed in a park just north of your
    position. We haven't received any communication from the crew - no voice, no
    beacon - probably there are no survivors. But your orders are to check out the
    wreckage and make sure.
    
    Be on the look out for Russian patrols. And watch out for Georgian civilians as
    well - there are plenty of refugees in the streets and we want to keep
    collateral damage to a minimum.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 1
       Jack Stone - Kit 4
    Team Bravo:
       Buzz Gordon - Kit 1
       Default Rifleman - Kit 1
       Default Sniper - Kit 4
    
    OBJECTIVES
    1. Secure the Bank
    2. Investigate Crash Site
    3. Reach Extraction Zone
    X. No Civilian Casualties
    
    RECRUIT WALKTHROUGH
    This is a great mission through the capital city of Georgia. It sort of reminds
    me of Black Hawk down, just because of the whole city setting, except there are
    no angry Somalians here. But there is a crashed helicopter! Anyways, I would
    only use Alpha team in this mission, as it is pretty simple and
    straightforward, but you may choose to string Bravo along if you wish.
    
    At the start, head left around the corner and stop when you get to the phone
    booth ahead. Either peak or slowly strafe right around the corner and pick off
    the three idle soldiers before they can get a shot at you. You may also want to
    launch or lob a grenade at them. Continue a little left around the building
    ahead and then north. Watch out for the frightened citizen that comes up the
    stairs to your right. He can spook you but be careful not to shoot him, or any
    other civilian in this mission.
    
    A little further on down, the road will come to sort of a T intersection. The
    bank will be on your right. Take out the two heavy machine gunners in the
    windows on the upper floor before taking on the inside of the bank. Stay fairly
    far away and strafe in front of the entrance, picking off the three enemies you
    see inside the building. Then enter the building and open the door on the north
    end of the building, taking out the last enemy soldier in the bank.
    
    Objective Complete - 1. Secure the Bank
    
    Exit out the southern door of the bank and head east, getting some cover by a
    parked car around the corner of the bank. Eliminate the group of four soldiers
    that comes your way and continue heading east down the road. Turn left with the
    road, and you should be heading north, facing the embassy. Only go through the
    parking garage area if the group of four soldiers did not come to you before.
    They will be in there. Now cautiously strafe in front of the southern entrance
    and take out the three soldiers on guard in the front of the embassy. Now look
    up and kill the two soldiers at their posts on the roof of the embassy. You may
    need to take the stairs at the south side of the building up to the roof to
    eliminate them.
    
    Now head out the western exit of the embassy back onto the road and turn north
    to see a group of five soldiers. Use your grenade launcher or switch to Stone
    and pick them off before proceeding. Pass their dead bodies and enter the
    building to your right to eliminate this threat first. Switch to Stone and head
    up the stairs. Open the door at the top and toss a grenade at the three
    soldiers standing in front of you. Exit the building and head east to the crash
    site. Pick off all enemies you see from afar, then walk up and around the
    downed helicopter to "investigate" it.
    
    Objective Complete - 2. Investigate Crash Site
    Objective Complete - 3. Reach Extraction Zone
    Objective Complete - X. No Civilian Casualties
    Mission Complete.
    
    SPECIALIST UNLOCKED
    Henry Ramirez - Rifleman
          Weapons ooo
          Stealth ooooo
        Endurance oooo
       Leadership ooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   f. M06 Witch Fire   |
    =========================
    
    Izborsk, Russia
    02:00|06/06/08|Clear
    
    BRIEFING TEXT
    It's official - President Arbatov just appeared, "welcoming" the Republic of
    Georgia into the new Russian Democratic Union. Of course, no one's recognizing
    the annexation - the Georgian government-in-exile issued a strong denial from
    their offices in Geneva, and the U.S., Great Britain, and Germany have all
    publicly condemned the Russian invasion - but all the talk in the world isn't
    going to budge those tanks in Tbilisi.
    
    The big boys are convinced that Arbatov and his generals are engineering
    another "intervention". Satellites have detected major troop movements on the
    Baltic coast, near the Latvian border. Latvia, Lithuania, and Estonia were all
    part of the old Soviet empire and bringing them back under Moscow's control has
    been part of the Ultranationalist agenda for years.
    
    We're sending you in to gather intelligence about the coming attack. The
    Russians have set up a command post at Izborsk, an old medieval fortress a few
    miles from the border. Your mission is to infiltrate the post and recover any
    documents describing the Russian battle plans. Watch out for patrols - there's
    been a lot of troop movement along the road. There's also a comm station inside
    the castle - don't let the garrison radio for help, or you'll have a major
    firefight on your hands.
    
    One final twist. There's a mobile SAM site nearby. Reconnoiter, and if it's
    lightly guarded, take it out with rockets.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 1
       Jack Stone - Kit 4
    Team Bravo:
       Buzz Gordon - Kit 1
       Henry Ramirez - Kit 1
       Default Sniper - Kit 4
    
    OBJECTIVES
    1. Get Intel from SE House
    2. Get Intel from NW House
    3. Reach Extraction Zone
    X. Destroy SAM
    
    RECRUIT WALKTHROUGH
    Welcome to Russia, comrades. This mission is in the dark so don your night
    vision before heading out. For a much quicker and easier time, I recommend
    splitting up your teams on this mission. Since Alpha team has Tunney, with the
    tank-destroying rockets, it will head north to the SAM while Bravo team heads
    east to the SE House. Open your command map and make a path to the southwestern
    box and then proceed with Alpha team north into the woods. You should spot a
    little shack off to your right and a couple of enemy soldiers. Take them out
    and continue north until you spot the large SAM (it looks like a tank with some
    massive missile launchers on top). There are a few enemies patrolling the area
    so take them out before switching to Tunney and destroying the SAM.
    
    Objective Complete - X. Destroy SAM
    
    Switch to Bravo team and then open the command map and make a path for Alpha
    into the center of the castle area in the middle of the map. Now enter the
    little house nearby and cautiously take out the three soldiers inside. Walk to
    the southwest corner of the house to a little table to nab the intelligence.
    
    Objective Complete - 1. Get Intel from SE House
    
    Alpha team should be causing a riot now in the castle, so go to join them. But
    head southwest out onto the road and you should see a truck coming your way.
    Shoot the driver and the passenger through the windshield and the truck will
    stop. Then head around to the back of the vehicle and take out another enemy
    soldier. Now switch back to Alpha team and make a path to the extraction zone
    to the far north for Bravo using your command map. Head to the house northwest
    from your location (the one with the door on the side, not the in the front),
    and slowly peek or strafe around the corner and kill the three enemies there.
    Now walk over to the table ahead to grab some more intelligence.
    
    Objective Complete - Get Intel from NW House
    
    Now simply follow Bravo team north to the extraction zone, or you could take
    the time to find all remaining enemies if you're that brutal kind of person.
    
    Objective Complete - 3. Reach Extraction Zone
    You have gathered the intelligence.
    
    SPECIALIST UNLOCKED
    Klaus Henkel - Demolitions
          Weapons ooooo
          Stealth ooo
        Endurance ooooo
       Leadership ooo
    
    -------------------------------------------------------------------------------
    
    ==========================
    |   g. M07 Paper Angel   |
    ==========================
    
    Lubana River, Latvia
    06:00|06/17/08|Clear
    
    BRIEFING TEXT
    Bad news. The Russians went on the offensive in the Baltics this morning, three
    days ahead of schedule. Satellite images show two main thrusts - one along the
    coast to Tallinn and the other straight past Izborsk to Riga. Senior command is
    trying to field a defensive force from our bases in Germany, but they need more
    time. And we're the ones who are going to provide it.
    
    Your mission is to blow the bridge where the Riga highway crosses the Lubana
    River. This will seriously damage the enemy's ability to bring forward
    reinforcements and will slow their advance dramatically. Plant demo charges on
    both of the main pillars of the bridge, then clear out to the extraction zone.
    Don't try to engage the primary force guarding the bridge - they'll eat you for
    lunch. But use your own judgment on the Russian camp near the river. If it's
    lightly guarded, take it out - it'll only add to the disruption.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Henry Ramirez - Kit 1
       Klaus Henkel - Kit 1
    Team Bravo:
       Buzz Gordon - Kit 1
       Nigel Tunney - Kit 2
       Default Demolitions - Kit 1
    
    OBJECTIVES
    1. Destroy East Pylon
    2. Destroy West Pylon
    3. Reach Extraction Zone
    X. Eliminate Camp Garrison
    
    RECRUIT WALKTHROUGH
    Personally, I hate this mission. It's boring and there is too much walking
    involved. Plus, you must be stealthy, which is actually kind of cool, but the
    enemy almost always sees you anyway.
    
    Well, try to make this mission a little less painful and long by having each
    team split up. Open up your command map and set each team's Combat ROE to
    Recon. Now make a path for Bravo all the way down to the East Pylon. Now take
    Alpha team all the way west through the brush and trees to a little shallow
    area in the river where you can cross. This area is at the northwest part of
    the map, just northeast of the box there, which is the Camp Garrison. Stay on
    the north bank of the river and take out any enemies you see, then cross the
    river and take out any remaining soldiers. There are only about four or five
    total.
    
    Objective Complete - X. Eliminate Camp Garrison
    
    From the camp head left and take a path between two cliff walls back east. If
    you look on your command map, it should eventually lead around and down to the
    West Pylon. There are three soldiers near the entrance of the path and there
    are a couple more as the path turns west, though Bravo team might have taken
    them out. Make your way to the pylon (the bridge support), doing your best to
    avoid detection by the troops above, though they will likely see you. If they
    do, get some cover under the bridge and take them out. Once you are clear,
    switch to Henkel and plant a charge on the pylon. Now switch over to the
    demolitions expert on Bravo team and plant a charge on the eastern pylon.
    
    Objective Complete - 1. Destroy East Pylon
    Objective Complete - 2. Destroy West Pylon
    
    Once that is done, make a path for Bravo team all the way to the extraction
    zone in you command map. It's a long way, but a path can still be made. In my
    case, however, they refused to move and reverted back to Hold because of the
    tanks above. So you may need to give them a little push before setting them
    off. Once they're off, head back out to the camp garrison area and head south-
    southwest to the extraction zone. There are a few enemies along the way, so
    look for them among the trees and shrubbery. Stay to the west at all times to
    avoid any further detection and head to the extraction zone. Once Bravo gets
    there, the mission is complete.
    
    Objective Complete - 3. Reach Extraction Zone
    You Have Slowed the Russian Advance.
    
    You get to view another cutscene, this time of the bridge's supports exploding
    and the bridge collapsing. It is much cooler than the one after M02 and the
    sound effects are great.
    
    SPECIALIST UNLOCKED
    Guram Osadze - Support
          Weapons oooooo
          Stealth oooo
        Endurance ooooo
       Leadership oo
    
    -------------------------------------------------------------------------------
    
    ==========================
    |   h. M08 Zebra Straw   |
    ==========================
    
    Venta, Lithuania
    16:00|06/24/08|Rain
    
    BRIEFING TEXT
    The 1st Armored Division has managed to stop the Russian advance... but just
    barely. We've got reinforcements coming up from the coast, but they won't be
    here until tomorrow. Right now, the situation is very fluid - if the Russians
    resume the attack before we're ready, we're not sure our line will hold.
    
    The main concentration of Russian troops in this sector is near a little
    Lithuanian village named Venta. They've set up mobile artillery in the hills
    nearby and are using it to shell our position here. Your mission is to go in
    and take out that artillery.
    
    The chopper will drop you at an abandoned farm just west of town. It's unlikely
    that your arrival will go undetected, so you'll need to establish a defensive
    perimeter quick or you'll be overrun. Once you're in place HQ will launch an
    attack down the main road. Hold the farm until you see our tanks, then link up
    with them and proceed into the village. Clear out the village, then proceed to
    the artillery batteries in the hills. One antitank rocket apiece should do the
    job.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 1
       Guram Osadze - Kit 2
    Team Bravo:
       Buzz Gordon - Kit 1
       Default Demolitions - Kit 2
       Jack Stone - Kit 4
    
    OBJECTIVES
    1. Secure the Village
    2. Destroy East Artillery
    3. Destroy North Artillery
    X. Protect Friendly Tank
    
    RECRUIT WALKHROUGH
    This mission can be hard at times but is overall fairly easy. Turn on night
    vision as it is dark then access your command map and set a path for Bravo team
    straight to the village. Take Alpha due north and take out a few enemies that
    along the way. When Bravo team spots a tank and reverts to Hold, switch over to
    Gordon and look at the tank. You should hear planes fly by overhead and see
    explosions surround the enemy tank, destroying it. It's pretty awesome.
    
    Put Bravo back on Advance and switch back to Jacobs on Alpha. Continue heading
    north and as you near the road, look to the east and you should see a tank.
    Switch to Tunney and take out his M136 to blast away the tank. Continue east
    toward the village and take cover in one of the holes near there. Bravo team
    should arrive shortly to aid you. Take look for enemies on both sides of the
    road in the abandoned buildings. As I always so, be patient and let them come
    to you. Head further east once it is clear and look for any more enemies in a
    wrecked area on the south side of the road. In all there are about seven to ten
    enemies in the village area. Make sure also to clear the area before friendly
    tank and the soldiers come down the road.
    
    Objective Complete - 1. Secure the Village
    
    From here, split up the two teams and have each tackle one artillery. I have
    Alpha team take the North Artillery and Bravo take the East Artillery, but it
    really doesn't matter. Open up your command map and set a path near the eastern
    box. Place the destination point just west of the artillery so that Bravo has
    some cover from it. Now take Alpha team and head north to an elevated area
    where the tank is. Be aware of any enemy soldiers patrolling the base of the
    hill. You can actually see the tank as you approach, so switch to Tunney, take
    good aim with the M136, and destroy it.
    
    Objective Complete - 3. Destroy North Artillery
    
    Head up the hill and take out any other enemies up there. If your Threat
    Indicator glows red, the remaining enemies can usually be found behind some
    rocks, so proceed with caution. Once it is clear, switch to Bravo team at the
    base of the East Artillery and send Alpha back to the extraction zone. Move to
    where you can see the tank and take it out with your demolitions expert. Kill
    any remaining enemies in the area or on the map to complete the mission.
    
    Objective Complete - 2. Destroy the East Artillery
    Objective Complete - X. Protect Friendly Tank
    The Artillery Has Been Silenced.
    
    SPECIALIST UNLOCKED
    Lindy Cohen - Riflewoman
          Weapons ooooo
          Stealth ooo
        Endurance ooooo
       Leadership ooooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   i. M09 Blue Storm   |
    =========================
    
    Nereta Swamp, Latvia
    09:00|07/03/08|Rainy
    
    BRIEFING TEXT
    The Russians are stalled just south of Riga. 1st Armored is prepped to launch a
    major offensive as soon as the weather clears. We're sending you in now behind
    the Russian lines to disrupt communications before the attack.
    
    Your target is a Russian listening post on the border between Lithuania and
    Latvia. They've set up their equipment in the middle of a swamp so you're going
    to have to get your feet wet. There are three main islands you'll need to
    clear. We think the listening post itself is on the eastern island, but we want
    you to sweep all three to be certain. Try to capture the commanding officer
    alive if possible - he might have valuable information about the Russian
    defensive strategy.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 2
       Guram Osadze - Kit 2
    Team Bravo:
       Lindy Cohen - Kit 1
       Buzz Gordon - Kit 1
       Jack Stone - Kit 4
    
    OBJECTIVES
    1. Clear West Island
    2. Clear North Island
    3. Clear East Island
    X. Capture Russian Officer
    
    RECRUIT WALKTHROUGH
    This mission is fairly easy, but the enemies can be hard to find in the swamp,
    so move with caution. Switch on the night vision and then open up your command
    map. To make things go a little faster, split up your teams again. Make a path
    for Bravo all the way to the westernmost box, where the West Island is. Now
    take Alpha team north through the marshes to the East Island. When you see the
    island up ahead, look for a little outpost with a guard in it. Pick him off and
    continue north, landing on the island.
    
    Head to the right to a clearing and take out a couple of enemy soldiers
    standing out there. Continue further into the clearing and there should be more
    soldiers, which you should eliminate. If you look to the left, you should see a
    camp area. Head into this area and look further north of it for the remaining
    soldiers on the island. Take these two out and then switch over to Bravo team.
    
    Objective Complete - 3. Clear East Island
    
    As Bravo team, make a path to the box in the middle of the map for Alpha team
    using your command map. There is an abandoned house here where the Russian
    Officer is being held. Anyways, as take out any remaining soldiers on this
    island that Bravo did not kill already. There are about six enemies total, all
    on the eastern side of the island. There is a group of three to the south and
    another group of three further north. Clear the island and then switch back
    over to Alpha.
    
    Objective Complete - 1. Clear West Island
    
    Alpha should be at or near the abandoned house by now. Open your command map
    and send Bravo up to the North Island now. As Alpha, creep over to the eastern
    wall of the house and peek in the opening there, taking out any soldiers you
    see. There are a couple hiding behind some pillars and walls and there is one
    directly to your left as you walk in, so be aware of him. Take them out and
    then head up the stairs inside the house. Go into the room on your left and
    touch the Russian Officer there to get him to come with you.
    
    Now head down the stairs and due north out of the building toward the North
    Island where Bravo team should be engaged in conflict. Follow them up the
    island and take out any remaining enemies. Look for the last enemies near the
    northern tip of the island and along the outskirts among the trees and bushes.
    Once the island is cleared, the mission is complete.
    
    Objective Complete - 2. Clear North Island
    Objective Complete - X. Capture Russian Officer
    Mission Complete.
    
    SPECIALIST UNLOCKED
    Astra Galinsky - Sniper
          Weapons ooooo
          Stealth oooo
        Endurance oooo
       Leadership oooooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   j. M10 Fever Claw   |
    =========================
    
    Vilnius, Lithuania
    18:00|09/01/08|Rain
    
    BRIEFING TEXT
    Good news. 1st Armored won major victories at Utena and Rezekne, and the
    Russians are falling back on all fronts. One final push and they'll be out of
    the Baltics for good. Word is that the Russian military brass is taking the
    defeat hard. They're blaming President Arbatov and the other political leaders
    - there might be a coup brewing.
    
    We're sending you into Vilnius, the Lithuanian capital. The Russians have held
    it since the first week of the invasion and it's been the site of some
    significant action by the Lithuanian underground - the place is practically in
    ruins. You'll be escorting a tank column into the heart of the old city to
    liberate what's left of the presidential palace and some other key locations.
    As the Russians learned in Grozy, sending armor into an urban setting without
    proper infantry support is suicide. The remaining Russian troops have their
    backs to the wall so they're not going down without a fight. Watch out for
    snipers and antitank rockets fired from the shelter of the ruins. And, as
    always, try to keep civilian casualties to a minimum.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Guram Osadze - Kit 2
       Nigel Tunney - Kit 1
    Team Bravo:
       Lindy Cohen - Kit 1
       Astra Galinsky - Kit 1
       Default Demolitions - Kit 2
    
    OBJECTIVES
    1. Clear University Defenders
    2. Clear Presidential Square
    3. Clear Cathedral Defenders
    X. All Tanks Survive
    
    RECRUIT WALKTHROUGH
    This mission is pretty hectic, and it can be frustrating at times, especially
    when the enemy blows up your tanks. Basically you have to escort your tanks to
    the Cathedral area at the end, protecting them from numerous enemy tanks and
    antitank rockets. Instead of staying by the tanks at all times however, I
    recommend having your teams scout out ahead and take some shortcut that the
    tanks cannot. This gives you plenty of time to eliminate any threats before the
    tanks get there.
    
    At the start, leave Bravo team for the moment and head over to the left side of
    the tanks. An enemy will spring out from the heap ahead and fire a wild
    antitank rocket that will kill you if you stay to the right. Proceed on and you
    will come across an enemy tank to your left and a couple of soldiers. The lead
    tank will blow this one up, so you don't have to do anything except help kill
    the soldiers by it. Once this area is clear, make a path for Bravo team just
    southwest of the box in the lower middle of the command map. They will take a
    little shortcut through the buildings to get there. This is the presidential
    square, where two enemy tanks lie in wait. As Alpha, proceed ahead down the
    road and take out the two enemies at the end. Switch to Tunney and look left
    onto another road to spot a tank. Use an antitank rocket to take it out then
    take out an enemy soldier to the left in a little wrecked area (he has antitank
    rockets). Now proceed to kill the remaining three soldiers in the area.
    
    Objective Complete - 1. Clear University Defenders
    
    Switch over to Bravo team now, who should be lying low at the southwest corner
    of the Presidential Square. First off, make a path for Alpha team in a little
    alley south of the northeastern box, which is the Cathedral area. Now switch to
    your demolitions expert and peek out north. You should see a tank there, which
    you should eliminate. Now peek out from the mound there and take out the four
    soldiers in the area before taking out the second tank at the northeast corner
    of the area.
    
    Objective Complete - 2. Clear Presidential Square
    
    Switch back to Cohen and exit out the northern gate of the area. Scout out
    ahead on the road and continue with it as it turns north then west again. You
    should see a group of about four soldiers down the road here. Proceed to mow
    them down and then head up to that intersection. Switch back over to Tunney on
    Alpha team, who should be undetected in a little alley south of the Cathedral
    area. Peek out into the area and eliminate the enemy tank at the west side of
    the area. The enemies near the cathedral will be pissed now and fire at you.
    Take your time and pick them off, completing the mission.
    
    Objective Complete - 3. Clear Cathedral Defenders
    Objective Complete - X. All Tanks Survive
    Victory!
    
    SPECIALIST UNLOCKED
    Susan Grey - Riflewoman
          Weapons oooooo
          Stealth oooo
        Endurance ooooo
       Leadership ooooo
    
    -------------------------------------------------------------------------------
    
    ==========================
    |   k. M11 Dream Knife   |
    ==========================
    
    Ljady, Russia
    03:00|09/16/08|Clear
    
    BRIEFING TEXT
    The last enemy units pulled back across the Latvian border sometime yesterday
    afternoon. Public support for Ultranationalists has dropped like a rock, and
    there are rumors that the military has President Arbatov under house arrest. It
    looks like things in Russia are getting ugly fast.
    
    Your next mission is a simple rescue. Ten days ago two U.S. soldiers were taken
    prisoner when their humvee was ambushed near Ludza. They're currently being
    held at a POW camp in Russia. Normally Washington would let them sit out the
    duration, but one of them is a senator's son. Your job is to go in and bring
    them out alive.
    
    Security is tight - searchlights around the perimeter, well-armed guards
    inside. Don't try to shoot your way in - you'll never make it. Go in quiet with
    silenced weapons, secure the guard post, locate the soldiers, and get out.
    
    And while you're there, be on the lookout for one other prisoner, a guy named
    Moroshkin. Supposedly he's being held in the Infirmary. HQ says that he's some
    kind of major dissident and that springing him would make more trouble for the
    Ultranationalists in Moscow.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Susan Grey - Kit 1
       Jack Stone - Kit 2
    Team Bravo:
       Nigel Tunney - Kit 2
       Lindy Cohen - Kit 1
       Astra Galinsky - Kit 2
    
    OBJECTIVES
    1. Secure an Entrance
    2. Rescue NATO POWs
    3. Reach Extraction Zone
    X. Rescue Moroshkin
    
    RECRUIT WALKTHROUGH
    This level requires stealth. Meh, who cares? You're cover is eventually going
    to be blown anyway. I recommend taking one team into the base, while you have
    your other team cover the entire perimeter around the base, taking out any
    enemies in the area. So open up your command map and set a path for Bravo down
    to the southeast corner, then the southwest corner, and then back up to the
    extraction zone, and set them off. Follow them a little while heading south
    towards the entrance into the base. Avoid the spotlight, just because the alarm
    that goes off is highly annoying. You should soon come across two enemy
    soldiers near an entrance. Help Bravo take them out and then shoot two more
    soldiers in the tower just above the entrance.
    
    Objective Complete - 1. Secure an Entrance
    
    Now head right and open the door to get into the base. Walk up the stairs to
    your right and you should find the two dead bodies of the soldiers you killed.
    Walk back down the other stairs and cautiously open the door. Peek out and you
    should see a group of about four soldiers in the middle of a barracks area.
    Find some cover and take them out, then proceed west to another door leading
    further inside the base.
    
    Walk up the stairs here and down the other set and open the door at the bottom.
    Peek out and you should see lots of enemies around. If you look far off to the
    right a little bit, you should see the two POWs with two enemies guarding them
    nearby. Once the enemies detect you, they will sound the alarm, so be swift in
    taking them out. Head off to the left, though there is no cover, and kneel or
    lie flat. Take out all enemies in sight and leave the two guarding the POWs
    last. Switch to Stone and down them with a couple good shots. Now switch back
    to Jacobs and leave the prisoners alone for now.
    
    Head south to the infirmary and take out any enemies you come across. Launch a
    grenade into the tower across from the infirmary to kill any enemies in there.
    Enter the infirmary up the ramp and open the door on the right before the
    opening. Head down this room and open the door to the left at the end. Kill the
    soldier right in front of you as you open the door, and proceed ahead to the
    room where he was to find Moroshkin. Touch him to secure him and then head back
    to the POWs, also touching them to get them to follow you.
    
    Objective Complete - X. Rescue Moroshkin
    
    Now head east back out of the camp the way you came in and head to the
    northwest corner of the map where the extraction zone is.
    
    Objective Complete - 2. Rescue POWs
    Objective Complete - 3. Reach Extraction Zone
    The POWs are safe. Mission Complete.
    
    SPECIALIST UNLOCKED
    Dieter Munz - Support
          Weapons ooooooo
          Stealth oooooo
        Endurance ooooo
       Leadership ooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   l. M12 Ivory Horn   |
    =========================
    
    Murmansk, Russia
    02:00|09/22/08|Clear
    
    BRIEFING TEXT
    Russia is falling apart. Arbatov is dead, as far as we can tell - executed by
    the military as a scapegoat for the fiasco in the Baltic. Most of the country
    is under martial law, with soldiers patrolling the streets and curfews enforced
    in the major cities. It's unclear how much support the Ultranationalists really
    have in the military - there are widespread reports of soldiers refusing to
    fire on civilians, or even to leave their own barracks.
    
    Our goal is to whittle down the base of support for the leaders of the coup. As
    a result, we're launching a series of covert raids against key military bases
    that are backing the Ultranationalists. Your first target is the naval base at
    Murmansk - it's the headquarters of their northern fleet and a major operations
    center for their submarine service. Take a demolitions expert, and blow the sub
    pens and any other targets that appear promising. You'll have to move quick -
    once the alarm is raised, base security will be all over you.
    
    Good luck, you're going to need it.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Klaus Henkel - Kit 1
       Astra Galinsky - Kit 4
    Team Bravo:
       Lindy Cohen - Kit 1
       Dieter Munz - Kit 2
       Default Demolitions - Kit 1
    
    OBJECTIVES
    1. Destroy Corvette
    2. Destroy Sub
    3. Reach Extraction Zone
    X. Destroy Fuel Tanks
    
    RECRUIT WALKTHROUGH
    This is a fun, sneaky mission. The environment is very open and clear and
    enemies are easy to spot. Forget that last line in the briefing, this mission
    is a piece of cake. To start off, open up your command map and make a path all
    the way down to the southern box, which are the fuel tanks. Switch on your
    night vision and follow Bravo up the ramp. Look for two unsuspecting enemies
    among the obstructions here and kill them. Head right over to the Corvette (not
    the car, the boat) and wait for two enemies to appear. Kill both of them, then
    switch to Henkel and plant a charge anywhere on the boat.
    
    Objective Complete - 1. Destroy Corvette
    
    Bravo team should be handling a couple more enemies in the area. Help them out
    if there are still some around and then continue heading south. Kill two more
    enemy soldiers along the way and, when Bravo veers off east to the fuel tanks,
    continue heading south towards a little outpost. Shoot the guard in it then
    switch to Bravo, who should be at the destination by now. Kill any enemies in
    the area should there be any remaining and then switch to the demolitions
    expert and plant a charge on the structure in the middle of the two large
    tanks.
    
    Objective Complete - X. Destroy Fuel Tanks
    
    Make sure Bravo team gets down from that area safely (they like to jump off the
    sides, wounding them) and then switch back over to Alpha team. Make a path for
    Bravo team in your command map all the way to the upper right corner of the
    map, past where the submarine is. Now resume with Alpha and head to about the
    center of the map where a parking lot is with a building in the middle. Shoot
    the two enemies standing out side then proceed to the house. Carefully open the
    door and peek inside and check for any enemies. Then head east into a hallway
    and peek inside the opening to the right, taking out any enemies in that room
    with the vending machine. Head down to the stairs to the left, eliminating any
    more enemies there and head through the northern doors outside.
    
    From here, head due east and you should see another door up ahead. Open the
    door and head right down the hallway and you will come to an opening. Proceed
    with caution in this room as there are four enemies among the shelves and you
    do not know where they are. Stay low and try to hit them undetected. Once they
    are all eliminated, head back out of this building and switch over to Bravo
    team. Walk back southeast from where you are to a brown door and open it. Enter
    the submarine area and carefully proceed south where the sub is. Instead of
    planting a demolition charge on it, however, just take out the enemies in the
    area. They are on both sides of the building, but they are not hard to spot.
    Once you take out the four or five remaining enemies, the mission is complete.
    
    Objective Complete - 2. Destroy Sub
    Objective Complete - 3. Reach Extraction Zone
    You Have Neutralized the Sub Base.
    
    Afterwards, you get to view a decent cutscene of the submarine blowing up and
    slowly sinking. Nice particle effects.
    
    SPECIALIST UNLOCKED
    Scott Ibrahim - Sniper
          Weapons oooooooo
          Stealth oooooo
        Endurance ooooo
       Leadership ooo
    
    -------------------------------------------------------------------------------
    
    =========================
    |   m. M13 Arctic Sun   |
    =========================
    
    Arkhangel'sk, Russia
    04:00|10/03/08|Cloudy
    
    BRIEFING TEXT
    It looks like civil war. The Centrists in the government and military have
    formed an alliance against the Ultranationalists. We're getting reports of
    Russian-on-Russian fighting from Smolensk to Vladivostok.
    
    We're continuing our strategy of raids against military bases that are backing
    the coup. Your next target is the air base at Arkhangel'sk. It's the test site
    for both the S-37 "Berkut", a new experimental fighter prototype, and the Ka-50
    "Hokum", Russia's next generation attack helicopter. Your objectives are to
    plant demo charges in both the "Berkut" and "Hokum" hangars as well as
    completely shutting down operations in the control tower.
    
    Intel indicates that security at Arkhangel'sk is light - apparently there's
    been a sharp increase in the number of desertions since the coup - so don't
    worry about trying to finesse your way in. Based on our analysis the best
    approach is a direct frontal assault. Hit them hard and fast and get out as
    quickly as possible.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Klaus Henkel - Kit 1
       Scott Ibrahim - Kit 4
    Team Bravo:
       Lindy Cohen - Kit 1
       Default Demolitions - Kit 1
       Astra Galinsky - Kit 4
    
    OBJECTIVES
    1. Destroy Junction Box
    2. Destroy S37 Berkut
    3. Destroy Ka50 Hokum
    4. Reach Extraction Zone
    
    RECRUIT WALKTHROUGH
    Ahh, yet another mission requiring you to blow up stuff. This mission is a bit
    more spread out than the previous mission, so I don't recommend going for all
    the enemies as some are located in useless buildings, though you can if you
    wish. At the start, you will be facing a gate. Head over to the left to an
    opening and then head way back to the right and take out two enemies on the
    east side of the building. Now open your command map and make a path for Bravo
    all the way to the northwest box on the map. Place the target in the general
    area of the building, but not inside the building. Continue on with Alpha,
    heading northwest toward the Junction Box in between two buildings but attached
    to the western one. Take out the three soldiers guarding it and then use Henkel
    to plant a charge on it.
    
    Objective Complete - 1. Destroy Junction Box
    
    Continue on with Alpha team and head due north toward a fairly large building.
    Walk over to the west side and enter the opening here. Walk down the hall and
    cautiously open the door. Get some cover and then pick off the four soldiers in
    the room. There are three at ground level and one up a level near a banister.
    Once the area is clear, again switch to Henkel and plant a demolition charge on
    the helicopter in the center of the room.
    
    Objective Complete - 3. Destroy Ka50 Hokum
    
    Exit out of the building the way you came in and head directly west toward the
    hanger with the S37 Berkut. Bravo team should be there by now so take Alpha
    team around the perimeter and kill any enemies you come across. You should
    notice a door at the back of the building. Send Bravo into the hanger from the
    front using your command map, then take the back way in to flank the enemies
    inside. There are only about four of them, so take them out and plant a final
    charge on the jet with Henkel.
    
    Objective Complete - 2. Destroy S37 Berkut
    
    Now simply head south from the hanger to the extraction zone.
    
    Objective Complete - 4. Reach Extraction Zone
    All Team Members Are Safely in the Extraction Zone.
    
    Yet another weak cutscene is played. Basically, all the lights go out and then
    there is an explosion in the hanger. Good stuff.
    
    -------------------------------------------------------------------------------
    
    =========================
    |   n. M14 Willow Bow   |
    =========================
    
    Toropec, Russia
    13:00|10/23/03|Snow
    
    BRIEFING TEXT
    Early reports indicate that the Centrist forces are stalled in their fight with
    the Ultranationalists. Popular support for the Ultranationalists has withered
    away to practically nothing - they lost all legitimacy when they executed the
    President - but they still control a sizeable chunk of the military. Acting
    Prime Minister Karpin has privately requested a NATO force to help the loyal
    Russian troops crush the coup.
    
    1st Armored Division has already crossed the Latvian border and is headed for
    Moscow. Satellite images show the main Ultranationalist force massing near
    Toropec, about 200 klicks east of our current position. Your mission is to link
    up with them and spearhead the assault. Expect extremely heavy resistance -
    armor, Spetznaz, the works. You'll need to take both passes through the
    mountains and hold them against all Russian counterattacks. But if we achieve a
    breakthrough here, the coup is finished.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Dieter Munz - Kit 2
       Scott Ibrahim - Kit 1
    Team Bravo:
       Lindy Cohen - Kit 1
       Nigel Tunney - Kit 2
       Guram Osadze - Kit 2
    
    OBJECTIVES
    1. Take North Pass
    2. Take South Pass
    3. Take Top of the Hill
    4. Neutralize Russian Camp
    
    RECRUIT WALKTHROUGH
    I don't really like this mission as it is large and open, and the enemies are
    very hard to spot in the environment. I often will be walking somewhere and
    another member of my team will take out a couple of enemies from who knows
    where. Just keep a sharp eye out in this mission and rely heavily on your CPU
    teammates to get you through. I do not recommend splitting your teams up in
    this mission. It is better to make paths for Bravo team and have them take
    point while you follow. This way, they can take out most of the enemies and
    reveal the rest.
    
    At the start, use your command map to make a path to the northeastern box and
    follow Bravo to it. Hug the rock to your right and once it ends, look to the
    right and take out two enemies patrolling the area. Continue on with Bravo up a
    hill to a house. Take out the three enemies nearby on the right. Once it is
    clear, make a new path in your command map to the box in the center of the map.
    Walk up to the top of the hill and eliminate the remaining enemies up here.
    
    Objective Complete - 3. Take Top of the Hill
    Objective Complete - 1. Take North Pass
    
    Regroup with Bravo team and make another path in the command map down to the
    southwestern box. As you proceed down with Bravo, keep an eye out for a group
    of enemies patrolling to the east. As you approach the Russian Camp, get some
    cover and line up you shots well to take out the four enemy soldiers taking
    cover behind sandbag bunkers. They are not very good shots so take your time
    and pick them off one by one.
    
    Objective Complete - 4. Neutralize Russian Camp
    
    Open up your command map once again and set another path to the last box to the
    southwest. Follow Bravo but, upon coming down the cliff, look for a group of
    about five enemies in a large alcove off to the south. Take them out and
    proceed on to the South Pass. As you approach it, take out the enemies on
    either side of the road, covered by sandbag bunkers, to complete the mission.
    
    Objective Complete - 2. Take South Pass
    You Have Broken Through.
    
    -------------------------------------------------------------------------------
    
    ==========================
    |   o. M15 White Razor   |
    ==========================
    
    Moscow, Russia
    11:00|11/10/08|Snow
    
    BRIEFING TEXT
    I never thought I'd see the U.S. troops fighting in Red Square on behalf of the
    Russian people. This is the final showdown, gentlemen. The Ultranationalists
    hold the Kremlin and not much else. We're going to finish this thing right
    here.
    
    First order of business is a squad of U.S. troops pinned down just to the east
    of your current position. Make your way through the medieval quarter, eliminate
    any resistance you encounter, and relieve those GI's. From there head south
    through the GUM department store to get to Red Square. The street will be full
    of refugees so watch your fire - remember that we're here as liberators, not as
    conquerors.
    
    Red Square is heavily defended. Be prepared for armor. There's almost no cover,
    but fortunately the snow should cut visibility and give you an advantage.
    
    Now get out and do your job. Let's win this one and go home.
    
    PLATOON
    Team Alpha:
       Will Jacobs - Kit 1
       Nigel Tunney - Kit 1
       Dieter Munz - Kit 2
    Team Bravo:
       Lindy Cohen - Kit 1
       Guram Osadze - Kit 2
       Scott Ibrahim - Kit 1
    
    OBJECTIVES
    1. Relieve Troops
    2. Take Nikoskaya Tower
    3. Take Spasskaja Tower
    4. Avoid Civilian Casualties
    
    RECRUIT WALKTHROUGH
    This is a great mission as it has many facets to it and many places to, through
    it is not so open. First off, you must relieve some US troops under attack by
    Russians. Open your command map and place the target just west of the northern
    box, making a path for Bravo team. Let them go and head south down the street.
    Make a left onto another street a little further on and take out the two enemy
    soldiers there. Make a right at the intersection ahead and you should come to a
    clearing with a single enemy. Shoot him and the US troops will come running
    out.
    
    Objective Complete - 1. Relive Troops
    
    Now make another path for Bravo team to a little alcove area a ways north of
    the southwestern box. They will go on ahead into the large department store
    through an opening to the southwest. Follow them into the building, but then
    turn left and open the door here. You will be facing a long hallway with many
    crates in it. Find and kill the two enemy soldiers patrolling here, then
    continue on with Bravo. Open the door opposite the one you previously opened
    and enter another hallway. When it turns left at the end, switch to Munz and
    lob a grenade, bouncing it off the wall, up the ramp. The blast should kill the
    soldier up there. Afterwards proceed on up and take out another soldier in this
    hallway.
    
    Open the door at the end of the hallway and head southwest out of the building.
    You should come to a massive, open area. Get some cover off to the side and
    take out any enemies that approach you. After a short while, an enemy tank will
    appear from the southwest. Switch to Tunney, take good aim at the moving tank,
    and destroy it. Many enemies will start appear from everywhere now. Take out
    the group far off to the southeast and then keep your eye on the bus to your
    left. Enemies like to come from behind it. Once it is clear, head east, hugging
    the building wall.
    
    Objective Complete - 2. Take Nikoskaya Tower
    
    Move Bravo team over to the east into another alcove for cover and follow them
    over there. You should see many enemies converging on you from the southeast.
    Lie low and take them out before proceeding on. Stay to the north and you
    should see another enemy tank coming your way. Have Tunney take it out and then
    pick off the enemies following it. Take out the last remaining enemy at a post
    behind some sandbags and you've beat the campaign mode!
    
    Objective Complete - 3. Take Spasskaja Tower
    Objective Complete - 4. Avoid Civilian Casualties
    Mission Complete.
    
    You now get to view the ending movie, which is pretty cool. The ghosts are
    leading away some Russian officer when some hotshot sneaks out from a mound,
    aiming to kill the ghosts. Then, from nowhere, you here a sniper rifle being
    shot, and the Russian goes down. A sniper then gets up from his post at a
    wrecked building and the soldier thanks him for saving his life. It's touching,
    really. The scenery then changes from snowy to clear and bright and the US Army
    is shown marching the streets of Russia.
    
    ===============================================================================
    
              *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                 I V .   W E A P O N S   A N D   E Q U I P M E N T
              *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    ===================
    |   a. Rifleman   |
    ===================
    
    -------------------------------------------------------------------------------
    Weapon         Ammo   Clips   Rates of Fire
    -------------------------------------------------------------------------------
    M16            300     10     Semi-automatic, three-round burst
    MP5-SD         300     10     Semi-automatic, three-round burst, full automatic
    OICW           300     10     Semi-automatic, three-round burst, full automatic
    7.62 Carbine   300     15     Semi-automatic, three-round burst, full automatic
    AN94           300     10     Semi-automatic, two-round burst, full automatic
    5.56 Carbine   300     10     Semi-automatic, three-round burst, full automatic
    7.62 Rifle     300     10     Semi-automatic, full automatic
    AK74           300     10     Semi-automatic, three-round burst, full automatic
    -------------------------------------------------------------------------------
    
    ==================
    |   b. Support   |
    ==================
    
    -------------------------------------------------------------------------------
    Weapon      Ammo      Clips      Rates of Fire
    -------------------------------------------------------------------------------
    M249        600         3        Full automatic
    MG3         600         6        Full automatic
    RPK74       300         4        Semi-automatic, full automatic
    PKM         500         5        Full automatic
    M60         400         4        Full automatic
    -------------------------------------------------------------------------------
    
    =================
    |   c. Sniper   |
    =================
    
    -------------------------------------------------------------------------------
    Weapon            Ammo      Clips      Zoom      Rates of Fire
    -------------------------------------------------------------------------------
    M24                60        10        Once      Semi-automatic (bolt action)
    SVD               100        10        Twice     Semi-automatic
    L96A1             100        10        Once      Semi-automatic (bolt action)
    M82               100        10        Twice     Semi-automatic
    7.62 Sniper       100         5        Twice     Semi-automatic
    Silenced Sniper   100        10        Twice     Semi-automatic
    M98               100        10        Twice     Semi-automatic
    -------------------------------------------------------------------------------
    
    ======================
    |   d. Demolitions   |
    ======================
    
    -------------------------------------------------------------------------------
    Weapon         Ammo   Clips   Rates of Fire
    -------------------------------------------------------------------------------
    M4             300     10     Semi-automatic, full automatic
    MP5/MP5-SD     300     10     Semi-automatic, three-round burst, full automatic
    SA80           300     10     Semi-automatic, full automatic
    Bizon 9mm      192      3     Semi-automatic, three-round burst, full automatic
    A-91           200     10     Semi-automatic, three-round burst, full automatic
    -------------------------------------------------------------------------------
    
    ====================
    |   e. Secondary   |
    ====================
    
    * * * WEAPONS * * *
    
    M203
    ----
    Grenades: 5/5
    Used with: M16
    Notes: Grenade launcher attachment for the M16 assault rifle; must be reloaded
           after every shot
    
    M9/M9 SD
    --------
    Ammo: 75/5
    Rates of fire: Semi-automatic
    Notes: Very weak pistol; good secondary for a sniper
    
    Claymore
    --------
    Quantity: 2 (Rifleman)
    Notes: Relatively useless remote mine; press Right Trigger to place and again
           to detonate; will only damage those in front of it
    
    FRAG
    ----
    Quantity: 6
    Notes: Standard fragmentation grenade; hold Right Trigger longer to throw
           farther; three second detonation time
    
    OICW/GL
    -------
    Grenades: 12/2
    Used with: OICW
    Notes: Grenade launcher attachment for the OICW assault rifle; can shoot six
           grenades consecutively before reloading
    
    GP25
    ----
    Grenades: 5/5
    Used with: AN94
    Notes: Grenade launcher attachment for the AN94 assault rifle; must be reloaded
           after every shot
    
    M136
    ----
    Rockets: 4/4
    Notes: Anti-tank rockets; can only be used by demolitions expert; must be still
           to fire; cannot be fired while flat on the ground
    
    * * * EQUIPMENT * * *
    
    Binoculars
    ----------
    Quantity: 1
    Zoom: Three times
    Notes: Used to view far off areas; has three levels of zoom
    
    Sensors
    -------
    Quantity: 2
    Notes: Relatively useless in single player; can be placed on the ground to
           sense any enemies within its radius
    
    Demo Charge
    -----------
    Quantity: 3
    Notes: explosive charge that can be planted on objects to destroy them for a
           mission; cannot be detonated
    
    Extra Ammo
    ----------
    Notes: Extra ammunition according to the weapon; not really necessary
    
    ===============================================================================
    
                          *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                             V .   W E A P O N   K I T S
                          *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    ========================
    |   a. Single Player   |
    ========================
    
    Default Rifleman
    ----------------
    Kit 1 - M16/M203
    Kit 2 - M16/Binoculars
    Kit 3 - M16/M9 SD
    Kit 4 - M16/Extra Ammo
    
    Default Support
    ---------------
    Kit 1 - M249/Extra Ammo
    Kit 2 - M249/FRAG
    Kit 3 - M249/Binoculars
    Kit 4 - M249/M9 SD
    
    Default Sniper
    --------------
    Kit 1 - M24/M9
    Kit 2 - M24/M9 SD
    Kit 3 - M24/Extra Ammo
    Kit 4 - M24/FRAG
    
    Default Demolitions
    -------------------
    Kit 1 - M4/Demo Charge
    Kit 2 - M4/M136
    Kit 3 - M4/FRAG
    Kit 4 - M4/M9 SD
    
    Will Jacobs
    -----------
    Kit 1 - OICW/GL
    Kit 2 - OICW/Binoculars
    Kit 3 - OICW/M9 SD
    Kit 4 - OICW/Extra Ammo
    Kit 5 - 7.62 Carbine/Binoculars
    Kit 6 - 7.62 Carbine/M9 SD
    Kit 7 - 7.62 Carbine/Extra Ammo
    Kit 8 - 7.62 Carbine/FRAG
    
    Nigel Tunney
    ------------
    Kit 1 - SA80/M136
    Kit 2 - SA80/FRAG
    Kit 3 - SA80/M9 SD
    Kit 4 - SA80/Claymore
    Kit 5 - Bizon 9mm/M136
    Kit 6 - Bizon 9mm/FRAG
    Kit 7 - Bizon 9mm/M9 SD
    Kit 8 - Bizon 9mm/Claymore
    
    Jack Stone
    ----------
    Kit 1 - L96A1/M9
    Kit 2 - L96A1/M9 SD
    Kit 3 - L96A1/Extra Ammo
    Kit 4 - L96A1/FRAG
    Kit 5 - Silenced Sniper/M9
    Kit 6 - Silenced Sniper/M9 SD
    Kit 7 - Silenced Sniper/Extra Ammo
    Kit 8 - Silenced Sniper/FRAG
    
    Buzz Gordon
    -----------
    Kit 1 - M16/M203
    Kit 2 - M16/Binoculars
    Kit 3 - M16/M9 SD
    Kit 4 - M16/Extra Ammo
    Kit 5 - AN94/Binoculars
    Kit 6 - AN94/M9 SD
    Kit 7 - AN94/Extra Ammo
    Kit 8 - AN94/GP25
    
    Henry Ramirez
    -------------
    Kit 1 - MP5 SD/Claymore
    Kit 2 - MP5 SD/M9 SD
    Kit 3 - MP5 SD/Extra Ammo
    Kit 4 - MP5 SD/Sensor
    Kit 5 - AK74/Binoculars
    Kit 6 - AK74/M9 SD
    Kit 7 - AK74/FRAG
    Kit 8 - AK74/Extra Ammo
    
    Klaus Henkel
    ------------
    Kit 1 - MP5/Demo Charge
    Kit 2 - MP5/M9 SD
    Kit 3 - MP5/Claymore
    Kit 4 - MP5/Sensor
    Kit 5 - A-91/M136
    Kit 6 - A-91/FRAG
    Kit 7 - A-91/M9 SD
    Kit 8 - A-91/Claymore
    
    Guram Osadze
    ------------
    Kit 1 - RPK74/Extra Ammo
    Kit 2 - RPK74/FRAG
    Kit 3 - RPK74/Binoculars
    Kit 4 - RPK74/M9 SD
    Kit 5 - PKM/Extra Ammo
    Kit 6 - PKM/Binoculars
    Kit 7 - PKM/M9 SD
    Kit 8 - PKM/FRAG
    
    Lindy Cohen
    -----------
    Kit 1 - OICW/GL
    Kit 2 - OICW/Binoculars
    Kit 3 - OICW/M9 SD
    Kit 4 - OICW/Extra Ammo
    Kit 5 - 7.62 Rifle/Binoculars
    Kit 6 - 7.62 Rifle/M9 SD
    Kit 7 - 7.62 Rifle/FRAG
    Kit 8 - 7.62 Rifle/Extra Ammo
    
    Astra Galinsky
    --------------
    Kit 1 - SVD/M9
    Kit 2 - SVD/M9 SD
    Kit 3 - SVD/Extra Ammo
    Kit 4 - SVD/FRAG
    Kit 5 - 7.62 Sniper/M9
    Kit 6 - 7.62 Sniper/M9 SD
    Kit 7 - 7.62 Sniper/Extra Ammo
    Kit 8 - 7.62 Sniper/FRAG
    
    Susan Grey
    ----------
    Kit 1 - MP5 SD/Extra Ammo
    Kit 2 - MP5 SD/M9 SD
    Kit 3 - MP5 SD/Claymore
    Kit 4 - MP5 SD/Sensor
    Kit 5 - 5.56 Carbine/Binoculars
    Kit 6 - 5.56 Carbine/M9 SD
    Kit 7 - 5.56 Carbine/FRAG
    Kit 8 - 5.56 Carbine/Extra Ammo
    
    Dieter Munz
    -----------
    Kit 1 - MG3/Extra Ammo
    Kit 2 - MG3/FRAG
    Kit 3 - MG3/Binoculars
    Kit 4 - MG3/M9 SD
    Kit 5 - M60/Extra Ammo
    Kit 6 - M60/Binoculars
    Kit 7 - M60/M9 SD
    Kit 8 - M60/FRAG
    
    Scott Ibrahim
    -------------
    Kit 1 - M82/M9
    Kit 2 - M82/M9 SD
    Kit 3 - M82/Extra Ammo
    Kit 4 - M82/FRAG
    Kit 5 - M98/M9
    Kit 6 - M98/M9 SD
    Kit 7 - M98/Extra Ammo
    Kit 8 - M98/FRAG
    
    -------------------------------------------------------------------------------
    
    ======================
    |   b. Multiplayer   |
    ======================
    
    Rifleman
    --------
    Kit 1  - M16/M203
    Kit 2  - M16/Binoculars
    Kit 3  - M16/M9 SD
    Kit 4  - M16/Extra Ammo
    Kit 5  - MP5 SD/Claymore
    Kit 6  - MP5 SD/M9 SD
    Kit 7  - MP5 SD/Extra Ammo
    Kit 8  - MP5 SD/Sensor
    Kit 9  - OICW/GL
    Kit 10 - OICW/Binoculars
    Kit 11 - OICW/M9 SD
    Kit 12 - OICW/Extra Ammo
    Kit 13 - 7.62 Carbine/Binoculars
    Kit 14 - 7.62 Carbine/M9 SD
    Kit 15 - 7.62 Carbine/Extra Ammo
    Kit 16 - 7.62 Carbine/FRAG
    Kit 17 - AN94/Binoculars
    Kit 18 - AN94/M9 SD
    Kit 19 - AN94/Extra Ammo
    Kit 20 - AN94/GP25
    Kit 21 - 5.56 Carbine/Binoculars
    Kit 22 - 5.56 Carbine/M9 SD
    Kit 23 - 5.56 Carbine/FRAG
    Kit 24 - 5.56 Carbine/Extra Ammo
    Kit 25 - 7.62 Rifle/Binoculars
    Kit 26 - 7.62 Rifle/M9 SD
    Kit 27 - 7.62 Rifle/FRAG
    Kit 28 - 7.62 Rifle/Extra Ammo
    Kit 29 - AK74/Binoculars
    Kit 30 - AK74/M9 SD
    Kit 31 - AK74/FRAG
    Kit 32 - AK74/Extra Ammo
    
    Support
    -------
    Kit 1  - M249/Extra Ammo
    Kit 2  - M249/FRAG
    Kit 3  - M249/Binoculars
    Kit 4  - M249/M9 SD
    Kit 5  - MG3/Extra Ammo
    Kit 6  - MG3/FRAG
    Kit 7  - MG3/Binoculars
    Kit 8  - MG3/M9 SD
    Kit 9  - RPK74/Extra Ammo
    Kit 10 - RPK74/FRAG
    Kit 11 - RPK74/Binoculars
    Kit 12 - RPK74/M9 SD
    Kit 13 - PKM/Extra Ammo
    Kit 14 - PKM/Binoculars
    Kit 15 - PKM/M9 SD
    Kit 16 - PKM/FRAG
    Kit 17 - M60/Extra Ammo
    Kit 18 - M60/Binoculars
    Kit 19 - M60/M9 SD
    Kit 20 - M60/FRAG
    
    Sniper
    ------
    Kit 1  - M24/M9
    Kit 2  - M24/M9 SD
    Kit 3  - M24/Extra Ammo
    Kit 4  - M24/FRAG
    Kit 5  - SVD/M9
    Kit 6  - SVD/M9 SD
    Kit 7  - SVD/Extra Ammo
    Kit 8  - SVD/FRAG
    Kit 9  - L96A1/M9
    Kit 10 - L96A1/M9 SD
    Kit 11 - L96A1/Extra Ammo
    Kit 12 - L96A1/FRAG
    Kit 13 - M82/M9
    Kit 14 - M82/M9 SD
    Kit 15 - M82/Extra Ammo
    Kit 16 - M82/FRAG
    Kit 17 - 7.62 Sniper/M9
    Kit 18 - 7.62 Sniper/M9 SD
    Kit 19 - 7.62 Sniper/Extra Ammo
    Kit 20 - 7.62 Sniper/FRAG
    Kit 21 - Silenced Sniper/M9
    Kit 22 - Silenced Sniper/M9 SD
    Kit 23 - Silenced Sniper/Extra Ammo
    Kit 24 - Silenced Sniper/FRAG
    Kit 25 - M98/M9
    Kit 26 - M98/M9 SD
    Kit 27 - M98/Extra Ammo
    Kit 28 - M98/FRAG
    
    Demolitions
    -----------
    Kit 1  - M4/Demo Charge
    Kit 2  - M4/M136
    Kit 3  - M4/FRAG
    Kit 4  - M4/M9 SD
    Kit 5  - MP5/Demo Charge
    Kit 6  - MP5/M9 SD
    Kit 7  - MP5/Claymore
    Kit 8  - MP5/Sensor
    Kit 9  - SA80/M136
    Kit 10 - SA80/FRAG
    Kit 11 - SA80/M9 SD
    Kit 12 - SA80/Claymore
    Kit 13 - MP5 SD/Extra Ammo
    Kit 14 - MP5 SD/M9 SD
    Kit 15 - MP5 SD/Claymore
    Kit 16 - MP5 SD/Sensor
    Kit 17 - Bizon 9mm/M136
    Kit 18 - Bizon 9mm/FRAG
    Kit 19 - Bizon 9mm/M9 SD
    Kit 20 - Bizon 9mm/Claymore
    Kit 21 - A-91/M136
    Kit 22 - A-91/FRAG
    Kit 23 - A-91/M9 SD
    Kit 24 - A-91/Claymore
    
    ===============================================================================
    
                       *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                          V I .   Q U I C K   M I S S I O N
                       *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    Every map in the game can be played in several different modes through the
    QUICK MISSION selection on the Main menu. If you examine the unlocking task
    list, you will se another Quick Mission type that you can unlock through play.
    Each type of quick mission is described below. Note when setting up your
    platoon in a Quick Mission that all your soldiers will have some Combat Points
    to spend to beef up your skills. The amount varies depending on the map you
    select. You can use soldiers without spending their combat points, but doing so
    makes the quick missions that much more difficult.
    
    To set up a Quick Mission, you will need to select the map you wish to play on,
    the Quick Mission type, and the difficulty.
    
    -------------------------------------------------------------------------------
    
    ==================
    |   a. Mission   |
    ==================
    
    The Mission Quick Mission type allows you to play through the map in the
    mission that you would find in the campaign. This will not unlock hero
    characters, as the specialists can only be unlocked in Campaign mode. The
    Mission type is also the only Quick Mission type that will give you a briefing
    for the mission.
    
    -------------------------------------------------------------------------------
    
    ====================
    |   b. Firefight   |
    ====================
    
    In a Firefight mission, your squad is pitted against enemy forces spread out
    through the map. Your goal is to eliminate all enemy soldiers. You can take a
    full squad with you, but for an added challenge, try taking on the enemies
    yourself. The number of enemies you will face depends on your difficulty
    setting.
    
    -------------------------------------------------------------------------------
    
    ================
    |   c. Recon   |
    ================
    
    Recon mode is similar to Firefight, with enemies scattered across the map. The
    difference is that your goal is to get all your team members to an extraction
    zone on the other side of the map.
    
    -------------------------------------------------------------------------------
    
    =================
    |   d. Defend   |
    =================
    
    The Defend mission type can be unlocked for each of the maps in the campaign.
    On a Defend mission, you will need to defend your starting area (also known as
    you "base") against incoming waves of enemies. If any of the enemy soldiers get
    into your zone, you will lose the mission.
    
    Source: Game Manual
    
    ===============================================================================
    
                       *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                           V I I .   M U L T I P L A Y E R
                       *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    ============================
    |   a. Cooperative Games   |
    ============================
    
    Co-op games involve you working with the other players toward a common goal and
    against the game itself. Co-op game types include:
    
    MISSION
    Playing a cooperative Mission game allows you and up to 5 friends to take on
    the mission just as it appears in the single player campaign.
    
    FIREFIGHT
    You and up to 5 friends take on enemies scattered throughout the level. The
    number of enemies depends on the difficulty you have set.
    
    RECON
    You and up to 5 friends must make it through enemy territory to reach an
    extraction zone. The mission will end when all surviving team members make it
    to the extraction zone.
    
    =====================
    |   b. Team Games   |
    =====================
    
    In Team games, you join up with other players in a team. Your team then opposes
    other teams of players in the game, as opposed to AI enemies. The Team game
    types are:
    
    LAST MAN STANDING
    The last team with people alive is the winner. If time runs out with multiple
    teams still on the map, the team with the most kills wins.
    
    SEARCH and RESCUE
    There are three hostages in the center of the map. They will show up on your
    command map. The first team to bring all three hostages back to their starting
    base wins. Should time run out before the hostages are escorted safely, the
    team with more hostages returned that anyone else will win. To start escorting
    a hostage, simply run up to and touch them. They will then follow you.
    
    HAMBURGER HILL
    There is a zone in the center of the map. If your team is the only one to have
    someone in the zone, you will get one point for every second that this is the
    case. A the end of the game, the team with the most points wins.
    
    DOMINATION
    There are five zones spread around the map. If someone from your team can get
    into the zone by themselves, the zone will change to your team's color. It will
    remain so until another team captures the zone. For every second that your team
    owns a zone, you will get a point. When the game ends, the team with the most
    points wins.
    
    SIEGE
    The smallest team starts in a base that they have to defend. The other teams
    must get into the base. If an attacking team can a get a team member into the
    base for five seconds, they win. If the defending team can hold the base until
    either time runs out or all the attackers have been eliminated, they win.
    
    Both Domination and Siege must be unlocked before you can play them.
    
    =====================
    |   c. Solo Games   |
    =====================
    
    Solo games pit you against all of the other players, with no allies. The solo
    game types are:
    
    LAST MAN STANDING
    The last person alive will win this mission. If time runs out first, the
    surviving person with the most kills wins.
    
    SHARPSHOOTER
    The person with the most kills (whether alive or dead) at the end of the
    mission wins.
    
    HAMBURGER HILL
    This game functions just like the team game, except there is only one person on
    your team.
    
    CAT and MOUSE
    All players start as "cats." The first player to get a kill becomes the
    "mouse," and hit kit is reduced to just a pistol. Anytime the mouse gets a
    kill, he gets a point. Any cat that kills the mouse becomes the mouse, while
    the former mouse respawns with his original kit. Kills recorded while you are a
    cat don't count toward your final score, and the player with the most points at
    the end is the winner.
    
    Cat and Mouse must be unlocked before you can play Cat and Mouse games.
    
    Source: Game Manual
    
    ===============================================================================
    
                     *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                        V I I I .   T I P S   &   T R I C K S
                     *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    ====================
    |   a. Game Tips   |
    ====================
    
    - Take you time in missions and wait out an enemy. Be patient and they will
      usually come to you, providing you with a clean shot to take them out. Give
      yourself a good amount of time to aim as well.
    
    - Save often during missions. Things could be going well one instant and one
      headshot could take out a vital member or your platoon. Remember, deaths are
      permanent in the campaign, so you never want to lose anyone.
    
    - Night vision can be an asset during daytime missions. Enemies can be hard to
      spot among brush and trees, so try using night vision as it highlights
      enemies slightly more than the environment.
    
    - Unlock the special weapons for each of the specialists as soon as you can.
      They are much better than the ones they come with and will greatly benefit
      you in missions.
    
    - If a soldier gets wounded during a mission, that soldier will not be healed
      unless he/she sits out a mission. If you continue to use a wounded soldiers
      in missions, even if they do not get shot, they will continue to be wounded.
      Take wounded soldiers out for a mission and let them heal.
    
    -------------------------------------------------------------------------------
    
    ======================
    |   b. Cheat Codes   |
    ======================
    
    To input a cheat during gameplay, press the Back Button and enter a certain
    combinations of buttons. If you input the code correctly, a message will say
    that it has been activated in the upper left corner or your screen.
    
    Chicken Mode - XXYAB
    - All launched grenades turn into harmless chickens.
    
    Slow Mo Mode - YYBXA
    - Everything is in slow motion.
    
    MegaNoggin - AXBYA
    - Everyone's heads are big.
    
    Paper Mode - BAXYA
    - Everything is two-dimensional.
    
    Helium Mode - XAYBA
    - Your teammates talk with high-pitched voices.
    
    ===============================================================================
    
                         *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
                             I X .   C O N C L U S I O N
                         *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
    
    -------------------------------------------------------------------------------
    
    ======================
    |   a. Legal Stuff   |
    ======================
    
    This file is Copyright 2003 Jeremy Groover. All Rights Reserved.
    
    This FAQ/walkthrough may be not be reproduced under any circumstances
    except for personal, private use. It may not be placed on any web site
    or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    This file may only be seen at: GameFAQs <www.gamefaqs.com>
    
    -------------------------------------------------------------------------------
    
    ==================
    |   b. Credits   |
    ==================
    
    All work on this FAQ was done entirely by me but could not have been done
    without:
    
    Red Storm Entertainment and Ubi Soft - for an amazing squad-based battlefield
    combat experience
    
    Microsoft Corporation - for an amazing system
    
    The Game Manual - for some information
    
    ===============================================================================
    Who's gonna go left?