Morrowind Quick Skill Level-Up Tips
 
Written by Jason L. Hubsch (a.k.a. Wes Ide)
 
June 3, 2002
Version 2.0
 
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Table of Contents:

1) Copyright Information
 
2) Distribution Notice
 
3) Contact Information
 
4) Introduction
 
5) Version History
 
6) Explanation

7) Skill List& Quick Level-Up Tips
 
8) Submit Your Own Quick Level-Up Tips 
 
9) Credits
 
10) Closing


______________________________________________________________________

1) Copyright Information:
(c) 2002 WSP Entertainment.  All rights reserved. No part of this Guide 
may be used or reproduced in any form or by any electronic or 
mechanical means, including information storage and retrieval systems, 
without permission in written form from the author.
___________________________________________________________________

2) Distribution Notice:
Please do not post this on your own website.  You may link to it via 
GameFAQs, but posting it on your own website is a violation of the 
copyright herein established.
______________________________________________________________________

3) Contact Information:
Email: Jason@wsp.8m.com
AIM: Reverend Wes Ide
______________________________________________________________________

4) Introduction:
This FAQ was started on May 7, 2002, when I posted a thread on the 
Morrowind Message Board at GameFAQs and at RPGDot.com asking people to 
contribute their own tips for Skills that they had learned through 
gameplay.  I also added my own, and noted my intention to create and 
submit a Guide for GameFAQs.  I got a bunch of responses but put it 
away for a while.  Since that time, I've been playing, reading tips, 
and learning more.  Today, I found tips that can quickly level-up every 
weapon-related Skill, and decided to submit this Guide.
______________________________________________________________________

5) Version History:
Version 2.0 - June 3, 2002
Lots of changes.
I received a bombardment of emails from people notifying me of the 
errors in my Guide that label some skills as counting towards your 
level increase while others that don't.  The correction to this is that 
only your major and minor skills count towards your level increase, 
which differs per character.  I have corrected these labels throughout 
the Guide.  Please accept my apology for my error and thank you to the 
many people that let me know of it.
I also have added a new section regarding the Mechanics of Level-ups.  
It is an excellent read provided in its entirety by James Chao.  In my 
opinion, it is so in-depth that it could be a Guide submitted to 
GameFAQs itself.
Next, I added a note regarding Armor and its relation to Athletics.  It 
is posted in the Athletics listing, rather than in each Armor division, 
and was submitted by Bloodrose.
I also added a screenshot demonstrating how you can edit your 
Morrowind.ini file for text displayed when you level up.
The Submit Your Own Quick Level-Up Tips section was clarified to 
describe accurate grammar and spelling.
Lastly, I was also told via email quite often that swimming increases 
your acrobatics faster than running, and added that to the List, as 
well as several other tweaks.

Version 1.0 - May 30, 2002
See Introduction
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6) Explanation:
Below is a list of the Skills in the game.  Note that the order listed 
is what appears in my game as a Redguard Rogue, so your list might be 
in a different order).  This will serve in manipulating a particular 
skill to give you a better multiplier.  For example, Acrobatics' 
governing attribute is Strength, so if I can increase that quickly, or 
several times in one level, I can make it so I get a higher multiplier 
for that attribute when I level up.  Using this should help people 
really control how their character levels up.
______________________________________________________________________

7) Mechanics of Leveling-Up
The following comes directly from James Chao:
If you raise your Major/Minor skill, the game will take calculate how 
much of the same stats that you've practiced, divide that by two, and 
then round down to determine your multiplier bonus(with the minimun of 
2x).  For your Misc skills, if you raise any of them at all, although 
they don't count toward your 10 skills level-up requirement, they will 
factor-in for your multiplier bonus as well.  However, unlike Major and 
Minor skill, they will ALWAYS only give you a 2x bonus, whether you 
raised them by 1 point or by 100 points.  
For example, say you have Sneak, Acrobat and Marksman as your Major 
skill, and Med Armor as your Misc skill.  You raised Med Armor by 12, 
Marksman by 3, raised Sneak by 4, and raise Acrobat by 3, which now 
qualify you for a level-up.  Since both Sneak and Marksman governs 
Agility, the game adds 3 and 4 together and divide it by two, giving 
you a 3x multiplier bonus for Agility(round down from 3.5).  At the 
same time, it also divides Acrobat's Strength bonus by two (giving you 
1.5), and give you a 2x multiplier bonus on Strength(since the game 
will always give you a minimun of 2x).  
Although you have raised your Med Armor by a whooping 12 points, since 
it is a Misc Skill, you will only get 2x for your Endurance, the stat 
governed by Med Armor.
  What this means is that for you to get the BEST possible bonus 
Everytime you level up, you should raise one of your Major skill by 10 
points (giving your 5x bonus), as well as two of your different Misc 
skills by 1 points.
This will give you a 5x on one stat, 2x on two stats, giving you total 
of 9 points to be distributed toward your stats.
Also, if you gain Major/Minor skills without resting to level-up, 
Although you will still get skill credits for your next level-up, you 
will loose the multiplier bonus.  For example, say for you gain 12 
points in your Sneak before your decides to rest, your will get 5x 
bonus for your Agility.  
The extra two points are now reserved for your next level-up.  So now 
you only need 8 skill points for another level-up.  Say now you gained 
8 points in Acrobat.  During your next level-up, you will gain 4x for 
your Strength, but ZERO bonus for your Agility.  Again, although the 2 
extra points of Sneak still count toward your level-up requirement, 
their multiplier bonus is now lost.  I don't know whether this is a bug 
or a design decision, but it certainly forces you to rest frequently 
and discourages the cheap leveling-up tactic of holding/taping a button 
down for 8 hours straight.
______________________________________________________________________

8) Skill List & Quick Level-Up Tips
Skill (Governing Attribute) - Description
TIPS - Tips for level-up
 
Short Blade (Speed) - Characters with great short-blade skill are more 
effective with short, quick, thrusting weapons like daggers, tantos, 
short swords, and wakazashis.
TIPS - NOTE: As this is what I use primarily, it is how I discovered 
this tip that will also work for all other offensive weapon skills.
After entering the Cavern of the Incarnate in the main quest, a major 
plot element unfolds.  Thereafter, several friendly ghosts appear at 
your side.  One is a woman named Peakstar.  She is who I found this out 
with.
You see, after the plot element unfolded, I was unsure what to do and 
knowing I was about to quit the game, I wondered what would happen if I 
attacked these friendly ghosts.  So I attacked Peakstar.
Peakstar immediately summoned a skeleton and I killed it, then turned 
back to her.  None of the other ghosts attacked me as our war raged on 
for... I'm not sure how long, but I gained at least 4 levels in Short 
Blade and by that time it suggested that I rest, as I had gained a new 
Level.  Each level I gained in Skill, I also got one tenth closer to 
Leveling up as a character since Short Blade is one of my Major Skills.  
If it is not one of yours, then you will not gain levels by increasing 
this Skill.  But by the time that I had leveled up, I figured I'd try 
to kill her, or at least go up another level in Short Blade and when I 
did, and she still wasn't dead, I exited the Cavern of the Incarnate 
and rested.  Then I entered the Cavern of the Incarnate again.
When I did, she was right by the door and said "Please don't kill me," 
then took of running towards the statue at the back of the Cavern of 
the Incarnate as another skeleton emerged beside me. I killed it and 
figured all was good, from what she had said, but suddenly Peakstar is 
running right back at me from the statue. We fought some more, but 
dammit, she just wouldn't die.
An interesting note: none of the other ghosts are upset, and I even 
tricked Peak once in that I ran behind a rock and she got stuck running 
into it.  Her name was displayed and I could actually talk to her as 
normal.  Her disposition with me was 75!
The thing is, she fights bare-handed and although she hit me often, she 
only actually hit me enough to take damage two or three times. So my 
136 HP was down to 123. So theoretically, I could fight her all day and 
max out my skills, exit the cave to rest when I needed to gain health 
and/or after I Level Up, and go back in.  Yes, although these are 
friendly ghosts, you are told there are enemies nearby considering you 
are in mid-battle with one of them and she ceases to be friendly, 
always attacking you whenever you enter the Cavern of the Incarnate.
Later Doomisnear, from the RPGDot.com Morrowind Message Board explained 
the obvious reason that she wouldn't die: I wasn't using an enchanted 
weapon, which kills spectral enemies.  So you can switch to any kind of 
weapon - as long as it is not enchanted - and continue this tactic to 
jack up the stats of your desired Skill.  Note that, as Short Blade is 
governed by Speed, so that when I leveled up, I got a 5x multiplier for 
Speed!
Matt Johnson also adds this: 
With all weapon types -- unless you're using your idea of attacking 
Ghosts, which are indestructible by unenchanted weapons, then try and 
find a respawn spot for monsters and attack them using your weapons 
weakest attack type.  For example, thrusting with an iron saber will 
only do 1-4 damage, and I would almost get a stat point from one cliff 
racer.  The reason is all that counts towards stat increase is the 
amount of successful hits you get, and thusly, damage is irrelevant.  
So thrust with iron sabers, thrust with clubs, chop with spears, and 
thrust with axes seems to be the best attack types for increasing 
stats.
Also with the respawn spot, the best one that I've found is the storage 
room in the arena section of Vivec.  To get there go to Vivec, go to 
the Arena section of town.  Then go to the Lower Waistworks, then the 
Canalworks and look for a storage room.  The reason that this is a good 
spot is there are three rats which spawn there.  You can take them out 
one at a time (good for low level characters) and since rats barely do 
damage to you (also good for low level chars), and it's indoors 
(minimal lag for all you suckers like me with slow computers), and 
there's a trapdoor in one of the rooms to a 'secret area' (which is 
where the Morag Tong headquarters are), you can rest in a bed there.
As long as you dispose of the rats corpse, as soon as you go back in 
the room (you don't even need to rest), the rats will be right back 
there.  This also comes in handy with Armor skills (See Light Armor).

Mercantile (Personality) - Mercantile is the art of buying low and 
selling high.  This skill guarantees lower initial prices for goods, 
equipment, and services, and improves chances of getting better deals 
by bargaining.
TIPS - Every time you sell something, use the up and down arrow to 
adjust it. At first, you should only raise the price by 1 gold piece 
(and don't exceed half of what the item's actually worth).  Later on 
you can get the full half.  Even later on, you can get 4/5th value.  
Every time you buy something, take the price down by 1 gold piece at 
first.  Later on, you can go much lower.  Don't worry about being 
refused because your Skills only go up, never down (other than in 
battle via magic, which can be restored with the correct potion).  Even 
if your disposition with the merchant goes down from being refused, 
(every time you offer and they refuse losing a reputation point with 
them), when you leave the dialogue screen and come back all temporary 
losses and gains are erased.  Only permanent losses or gain by 
persuasion attempts or bribing remain. 
If you really want to raise your Mercantile skill, sell items (and 
barter them) individually.  If you have three Potions of Rising Force, 
sell them one at a time and barter. This will give you three successes 
instead of just one, therefore raising your skill three times as fast 
(or whatever). 

Axe (Strength) - Axe skill helps a user wield heave chopping weapons 
like war axes and battleaxes more effectively.
TIPS - See Short Blade

Light Armor (Agility) - Light armor skill lets one move and defend 
while wearing light-weight, flexible armors like leather, boiled 
leather, fur, chitin, and glass armor.  To use any style of armor 
effectively, the wearer must be trained, conditioned, and skilled in 
its use.
TIPS - Any armor is likely the next easiest to raise quickly if you are 
so inclined.  Load up on potions and a Divine Intervention scroll, and 
find an area with 3-4 fairly hard hitting opponents.  Stand there and 
take a beating and drinking potions whenever necessary.  With 4 Thieves 
or Telvanni whacking away at you, your armor rating will raise several 
levels in seconds (less once that skill is higher).  When you run out 
of potions, use the Divine Intervention scroll to get out of there in a 
hurry.
Matt Johnson also adds:
In the same Vivec Storage Room with the Rats that I mentioned as 
described in Short Blade, I personally have found this spot to be my 
favorite option.  The reason is that by the time I seriously became 
interested in upgrading my character, I was already at a decent level 
and the rats would only do 1 damage to me - meanwhile, I have several 
hundred hit points.  The reason that I like this method (although it is 
admittedly slower than the already listed method) is that I could 
walk away and watch an episode of The Simpsons while being attacked, 
come back periodically and rest, then leave my character in front of 
the rats again.  It was less tedious to me in that I was doing 
something else but still training :)
Another reasons that I like this method is that I can go down the 
trapdoor and rest anytime.  And then not have to bother looking for 
monsters again as they'll be there as soon as I come back up.
And finally: if you use weaker monsters, it takes a little longer, but 
you don't actually have to be present.  NOTE: the only reason it 
takes longer is because weaker monsters have less chance hitting you, 
and not because they do less damage.  The skill goes up depending on 
how many successful hits they get on you (i.e. the less damage they 
do, the better).  I found that sitting in front of 3 rats which can 
only do minimal damage the easiest method to increasing my skill.


Hand-to-hand (Speed) - Hand-to-hand skill is the martial art of unarmed 
combat.  Hand-to-hand attacks damage only to the fatigue of a standing 
opponent, but hand-to-hand attacks damage health when a target had been 
knocked unconscious by a fatigue loss.
TIPS - See Short Blade

Block (Agility) - Block skill allows one to use shields to block any 
melee attack.  A successful block removes all damage from the attack.
TIPS - The Short Blade method will also raise your Block skill, as you 
seem to randomly hold your shield up defensively and sometimes block a 
shot.

Medium Armor (Endurance) - Medium Armor skill lets one move and defend 
while wearing durable but flexible armors like chain, scale, bonemold, 
and Orcish armor.  To use any style of armor effectively, the wearer 
must be trained, conditioned, and skilled in its use.
TIPS - See Light Armor

Speechcraft (Personality) - Those skilled in speechcraft influence 
others by admiring, intimidating, and taunting them.  Listeners are 
more willing to divulge information or to entrust important tasks to 
the skilled speaker.
TIPS - The only way I know of this to work is from Training.  I used 
Caius Cosades in Balmora in his home when I had done enough tasks for 
him that a) he'd actually train me and b) his disposition towards me 
was 100.  But the problem with this was that, each time I Trained and 
went up one level in this skill, I also got closer to leveling up.  
When your cursor hovers over your current level, you can see a fraction 
(x out of 10) that shows how close you are to leveling up.  So 
basically, each time I went up one skill point in Speechcraft, I went 
up one tenth towards a new level.  However, by the time I reached the 
next level, I still got a 5x multiplier for Personality.
I was also told that if you constantly click Admire while talking to an 
NPC, even if s/he refuses you 9 straight times, that next time s/he 
could still like your admiration.  And that will count towards your 
Speechcraft.  Remember what I said about Skills only going up, not 
down.  The person that submitted this actually suggested resizing and 
placing the part of the dialog box that says Persuasion over the same 
place where the dialog box pops up when you click Persuasion.  
Specifically, place it where Admire will appear.  Then you simply can 
keep clicking the mouse button repeatedly. 
Resized and repositioned: 
http://home.collegeclub.com/WSP4Life2002/files/ScreenShot1.jpg
When you then click Persuasion: 
http://home.collegeclub.com/WSP4Life2002/files/ScreenShot2.jpg

Athletics (Speed) - Athletics skill trains and conditions one for 
running and swimming.  Skilled athletes move short and long distances 
over land with speed and efficiency, and they also swim swiftly 
underwater.
NOTE: It seems that your Athletics is affected by the type of armor 
that you wear.  The following is via email from Bloodrose:
I've two characters at the moment, one a custom thief who has Athletics 
as a minor skill, and one a custom battlemage who has Athletics as a 
miscellaneous skill. Their armor skills are both major skills; the 
thief uses Light, the battlemage uses Heavy. Despite the fact that the 
mage has Athletics as a misc. skill, it still went up faster for her (5 
times before getting to level 2!) than it did for my thief. I think 
that Athletics is somewhat dependent on the weight of the armor that 
you wear, rather than how much you are actually carrying.
Here's why - my thief has a strength of 98 (max capacity of 490), and 
when a long treasure hunt/bout of thievery is over, she's often 
carrying just enough so as not to be over-encumbered. But while she's 
running from place to place, loaded down with goodies, her Athletics 
skill doesn't go up any faster than when she's unloaded and just 
carrying the bare minimum (armor, weapons, scrolls, potions, etc.). In 
contrast, the mage has a max capacity of 250-something (still low-
level), and is in full Heavy Armor. As I said before, she leveled up in 
Athletics 5 times before getting to level 2, and that was just running 
around Seyda Neen, picking up stuff to sell for cash, doing the few 
quests there, and diving for pearls.
TIPS - Pointing yourself into a corner and holding the run button will 
slowly make this rise over time, but that's all that I know of. 

Long Blade (Strength) - Long Blade skill lets one use broadswords, 
sabers, longswords, claymores, katanas, and dai-katans effectively.
TIPS - See Short Blade

Armorer (Strength) - Armorer skill is used to maintain weapons and 
armor at top effectiveness.  Worn weapons do les damage.  Worn armor 
provides less protection against attacks.  As wear increases, the 
diminishing effectiveness of weapons and armor is dramatic.
TIPS - You need to buy a hammer (or more likely, loads of hammers), 
then equip it (same as for lock picks or mortar). It will open a new 
window where you can repair your items. Remark that as for lock picks, 
the hammer has 'charges'. Each time a repair is successful, your 
Armorer skill will increase a little.

Heavy Armor (Endurance) - Heave Armor skill is used to move and defend 
while wearing massive and rigid armors like iron, steel, silver, 
Dwemer, ebony, and Daedric armor.  To use any style of armor 
effectively, the wearer must be trained, conditioned, and skilled in 
its use.
TIPS - See Light Armor

Blunt Weapon (Strength) - Blunt Weapon skill makes you more effective 
when using heavy bashing weapons like maces, hammers, clubs, or staves.
TIPS - See Short Blade

Spear (Endurance) - Spear skill permits effective use of long-hafted 
thrusting weapons like spears and halberds.
TIPS - See Short Blade

Enchant (Intelligence) - This skill governs the creation, use, and 
recharging of enchanted items.  Skilled enchanters are more successful 
at creating new items.  Enchanted items burn less power, and are 
recharged more efficiently from soul gems, for a trained user.
TIPS - You simply use up the charges in an item.  Click on a full soul 
gem and drag it to your picture.  Choose recharge item instead of 
enchant item.  The best idea is to use the petty soul gems that are 
found everywhere.  Buy several Gem Feeder scrolls and use them on low 
level monsters, if you can't cast the actual spell.  Each gem will add 
2 or 3 charges to your item at first, more as you become more skilled.

Destruction (Willpower) - The Destruction skill is the mastery of the 
spell effects of the College of Destruction.  Their spells harm living 
and unloving things, and include elemental damage, draining, damaging, 
vulnerability, and disintegration magical effects.
TIPS - The best way to increase spell skills is to go to a spell maker 
and get them to create a spell that has the minimum effect (i.e. 
Chameleon for 1 point for 1 sec) - it should only cost 1 Magicka to 
cast.  Name this spell "Practice [spell school]".  Then you can have a 
load of them for each spell school you use and keep casting them as you 
walk/run around town.  Make sure however to make these spells as 
harmless as possible.  Use a Practice Mysticism spell like Absorb 
Fatigue and you might accidentally cast it on passers-by by mistake, 
which makes them turn hostile.  Try passive spells instead.

Alteration (Willpower) - Students of the College of Alteration 
manipulate the physical world and its natural properties.  Alteration 
effects include water breathing and walking, jumping, levitating, 
burdening, opening and locking, and creating shield barriers against 
physical damage.
TIPS - See Destruction

Illusion (Personality) - Spell effects of the College of Illusion alter 
the perceptions and thoughts of living subjects.  Illusion effects 
blind, illuminate, paralyze, and silence, calm or enrage, charm, 
distract and camouflage, and render invisible.
TIPS - See Destruction

Conjuration (Intelligence) - The spell effects of the College of 
Conjuration include the mental domination of mundane and magical 
creatures, summonation of otherworldly weapons and armor, and 
summonation of Daedric or undead servants and powers to serve and 
protect the caster.
TIPS - See Destruction

Mysticism (Willpower) - The spells of the College of Mysticism shape 
and focus otherworldly forces to bind souls in gems, or teleport the 
caster's body, or manipulate the world with telekinesis, or absorb or 
reflect magical energies, or sense unseen objects at a distance.
TIPS - See Destruction

Restoration (Willpower) - Adepts of the College of Restoration heal, 
restore, and fortify the body's attributes and abilities, cure disease, 
and protect it from other malign influences.  Restoration spells can 
also augment or absorb strength, endurance, intelligence, agility, and 
other bodily attributes.
TIPS - See Destruction

Alchemy (Intelligence) - Alchemy identifies magical properties in 
mundane substances.  Substances are consumed directly, or prepared as 
potions to provide long-lasting benefits like healing and curing 
disease, water-walking, magical shielding, and fortifying bodily 
attributes.
TIPS - An easy trick is to find a vendor who sells spell ingredients 
and buys potions.  The ingredients get re-stocked every time you access 
the Barter function, so just find two sets of cheap ingredients from 
which you can create a potion (i.e. not Diamonds or Daedra Hearts) and 
stock up until you run out of money.  Then just equip your mortar and 
pestle etc. and choose those two ingredients and click away.  It takes 
about 25-35 potions to increase your level, and the price will go up as 
you get better.  Then you can sell the potions back to the vendor in 
exchange for more ingredients!  Rinse and repeat.
Alchemy is also raised whenever you eat an ingredient and it affects 
you (i.e., there's no "XXX has no effect on you" message). The increase 
is small, but there's an awful lot of Saltrice and Scuttle in the game, 
and it can help out when your Alchemy skill is too low to make potions 
with any degree of regularity.

Unarmored (Speed) - Unarmored skill lets one avoid or reduce injury 
during combat while not wearing any armor by evading, deflecting, or 
absorbing blows.  Those versed in this skill are better defended 
wearing no armor at all than they are when wearing armor.
TIPS - I assume that the tips for Light Armor would work here, only 
that you'd have to not be wearing any armor.

Security (Intelligence) - Security skill lets one open locked doors and 
containers with lock-picks or disarm traps with probes.  This skill is 
essential for agents and thieves alike.
TIPS - Buy a Lock spell and cast it on a door/chest, and then use a 
lock pick to unlock the door/chest.  Just repeat this over and over to 
gain skill.  Lock picks can be bought from a Khajit on the bottom floor 
of the South Wall Corner Club in Balmora.  As to where to buy a Lock 
spell...? 
It has also been suggested that you actually can use a lock pick to 
lock as well as unlock.  So get a whole load of them, and just keep 
clicking!

Sneak (Agility) - The Sneak discipline is the art of moving unseen and 
unheard.  Skilled sneaks are also adept pickpockets.
TIPS - I have heard that if you hold the sneak button and point 
yourself at a corner while a guard's back is to you, similar to the 
Athletics method I mentioned, you will raise this over time. 

Acrobatics (Strength) - Acrobatics skill enables one to jump long 
distances and to avoid damage when falling to great heights.  Nimble 
acrobats can reach areas others cannot get to and can direct their 
paths while falling.
TIPS - Simply keep jumping. Either bunny-hop as you go through the 
game; or jump from somewhere high, get hurt and take damage (damage 
from falling=huge raise in Acrobatics); or find somewhere to just jump 
up and down continuously.  The only downfall to the third method is 
that you can't just hold down the jump key.  You need to press it each 
time - at least that's been my experience.  Anyone that knows how to 
make it work my simply holding a button down - please let me know. 
Also, an anonymous contributor suggested that you don't even need to 
jump everywhere you go.  Just find a steep hill, one that you can 
barely climb.  Now jump up it as fast as you can.  You don't even need 
to sit and do it all the time, unless that is your thing.  Whenever you 
go up a ladder or a set of stairs, you can jump. 

Marksman (Agility) - With the marksman skill, one is more effective 
with ranged weapons like the short bow, long bow, crossbow, throwing 
star, and throwing knife.
TIPS - See Short Blade, except you'll get Agility x5.  Also, though 
less common than bows and arrows, using throwing stars and knives will 
be faster and therefore raise your level quicker.
___________________________________________________________________

9) Submit Your Own Quick Level-Up Tips
 
If you know of ways not listed here, or improvements upon those that 
are, you may email me them at Jason@wsp.8m.com with the subject line of 
Morrowind (so I know it's not just more spam) and I will add them to 
the Guide in an update.  I will not accept any console commands nor any 
Mods, as I consider these to be cheating (see Closing).
Furthermore, PLEASE check your grammar and spelling prior to submitting 
anything.  The letter "I" is always capitalized and sentences end in 
periods followed by two spaces, not an ellipsis (three dots) - PLEASE 
separate sentences with periods!  Do not use profanity, as I will have 
to edit that out too, and try to not leave out words ("go to caldera 
ghorak mansion look for creeper... he is scamp" should be "Go to 
Caldera and find the Ghorak Mansion.  On the second floor is a Scamp 
named Creeper.")
___________________________________________________________________

10) Credits
Contributed=added to pre-existing Tips
Provided=submitted Tips for previously unknown Tips
 
From the original thread at the GameFAQs Morrowind Message Board:
- Unfortunately, the thread that this all started in, as part of 
GameFAQs, has been deleted from the archives.  Wow, the Morrowind 
Message Board is 62 pages deep, and the earliest date on the last 
thread is May 24, 2002 - less than a week ago!  Too bad I created the 
thread on May 7, 2002.  I know that Afgar and VoodooDaddy provided Tips 
on some of the above Skills, but I am not sure on which specific ones.  
I did save the thread myself, so I will try to find out and post them 
here in an update.

From the Morrowind Message Board at RPGDot.com:
- bpdlr provided the Tips on the Spells and Alchemy (I guess someone's 
a mage!).  He also suggested using lock picks to lock doors and then 
unlock them again.
 
- crpgnut2 provided the Tips on Enchant.
 
- Morandil and EverythingXen contributed to the Mercantile Tips
 
- An anonymous Guest contributed the Tips for Acrobatics and provided 
the Tips for all the divisions of Armor.

- James Chao for providing the Mechanics of Leveling-Up section in its 
entirety.

- Bloodrose for providing the relationship between Armor and Athletics, 
as well as Tips for Marksman and Alchemy.

- Claude for Tips on Armorer Skill.

- Matt Johnson for his Tips in Weapon and Armor Skill increases via the 
Storage Room in Vivec.
___________________________________________________________________

11) Closing
 
My intention with this Guide is to provide the means for leveling up a 
particular skill and to also give you better control of your 
character's development.  Some would label it "cheap play" but I beg to 
differ.
I remember playing Final Fantasy VII, and fighting monsters for a few 
hours to simply level up.  This is what you are doing when you raise a 
Skill via the above methods.  Sure, I could play through FFVII ad level 
up as part of the game, but when I play games, I max everything out.  
The game usually ends before that happens unless you make a 
conscientious decision to level up.  Though deep beyond measure, 
Morrowind is similar.  Simply put, the game will end before your stats 
are maxed out.  While it's true that the challenge ends as your game 
progresses in higher levels - a look at the Morrowind.ini file tells 
you Bethesda only planned ahead for Level 20.  After Level 20, each 
level-up gets the same message, as opposed to a unique message.  By 
viewing the Morrowind.ini file, you can see and even alter the text 
displayed at levels 1-20 and for all levels past 20.  Here's a 
screenshot of my edited "all levels after 20" from my edited 
Morrowind.ini file:
http://www.geocities.com/wsp_entertainment/Morrowind/LevelEdit.jpg
Although I encourage contributions to be added in an update, I will not 
accept console commands or Mods.  I consider these to be cheating.  To 
me, cheating is the implementation of variables that alter the game 
from the way that the developer intended the game to be in its final 
state.  Adding a Mod seriously can seriously alter this.  Sure, some 
are miniscule, like nude Mods I have seen, and the officially licensed 
Entertainers Mod, but in terms of our situation, a Mod that would 
increase or help increase Skills or Multipliers would not be accepted 
in that it is an external application.  The above listed methods are 
all encountered during gameplay.
On the other side of the fence are the console commands.  They alter 
the game by editing pre-existing code.  Think of it as a built-in Game 
Shark.
That said, I hope you enjoy these Tips and that you have some of your 
own to contribute.
___________________________________________________________________

12) Current stats and screenshot of character (HIDDEN SECTION!)
For actually reading all of this, including my Closing statements (or 
for simply accidentally stumbling upon this by scrolling to the very 
bottom of the page :P ), here is my stats and screenshots of my 
character in his current state.  I will update this with each update to 
the Guide.
Character: Wes Ide
Level: 21
Race: Redguard
Class: Rogue
 
HP: 186
MP: 30
Fatigue: 274
 
Strength: 91
Intelligence: 30
Willpower: 30
Agility: 67
Speed: 50
Endurance: 86
Personality: 60 (enhanced)
Luck: 40
 
Major Skills
Short Blade: 81
Mercantile: 40
Axe: 68
Light Armor: 54
Hand-to-hand: 30

Minor Skills
Block: 39
Medium Armor: 53
Speechcraft: 41 (enhanced)
Athletics: 51
Long Blade: 35
 
Misc Skills
Armorer: 20
Heavy Armor: 22
Blunt Weapon: 30
Spear: 12
Enchant: 23
Destruction: 20
Alteration: 21
Illusion: 20
Conjuration: 20
Mysticism: 20
Restoration: 20
Alchemy: 20
Unarmored: 20
Security: 20
Sneak: 25
Acrobatics: 32
Marksman: 6
 
Reputation: 16
Bounty: 0

Factions
Fighter's Guild: Warder (Strength 33, Endurance 33)
Ashlanders: Hearthfriend (Agility 45, Endurance 35)
Blades: Operative (Intelligence 65, Personality 55)
Mages Guild: Journeyman (Intelligence 30, Willpower 30)

Armor Rating: 79

Conoon Chodala's Axe
Chop: 1-33
Slash: 1-18
Thrust: 1-5
Value: 12000
Cast When Used
Fortify Attack 10 points for 30 seconds on Self
 
Indoril Helmet
Armor Rating: 70
Value: 3000
 
Indoril Right/Left Gauntlet
Armor Rating: 70
Value: 1400 (each)
 
Indoril Right/Left Pauldron
Armor Rating 70
Value: 2400 (each)
 
Glass Shield
Armor Rating: 76
Value: 13600
 
Glass Cuirass
Armor Rating: 76
Value: 28000
 
Conoon Chodala's Boots
Armor Rating: 90
Value: 100
Cast When Used
Fortify Endurance 10 points for 30 seconds on Self
Fortify Speed 10 points for 30 seconds on Self
 
Bonemold Greaves
Armor Rating: 26
Value: 220


Moon-and-Star
Constant Effect
Fortify Personality 5 pts on Self
Fortify Speechcraft 5 pts on Self
Value: 8000

Malipu-Atamain's Belt
Cast When Used
Restore Health 2 pts for 30 seconds on Self
Fortify Agility 10 pts for 30 seconds on Self
Value: 95
 
Fighter's Ring
Cast When Used
Fortify Endurance 5 pts for 30 seconds on Self
Fortify Strength 5 pts for 30 seconds on Self
Value: 10
 
Exquisite Robe
Value: 80
 
Caius' Black Shirt
Cast When Used
Fortify Sneak 20 pts for 20 seconds on Self
Value: 4
 
Caius Black Pants
Cast When Used
Chameleon 20 pts for 30 seconds on Self
Value: 4


Screenshots:
http://www.geocities.com/wsp_entertainment/Morrowind/