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    Creatures FAQ by SilverWizard

    Updated: 08/15/02 | Printable Version | Search Guide | Bookmark Guide

    The Elder Scrolls III, The: Morrowind
    Bethesda Softworks INC.
    Microsoft X-Box
    
    
    -Creatures FAQ-
    
    By: SilverWizard
    
    My e-mail: silverviceroy@netscape.net
    
    -Version: 1.0-
    8/12/02
    
    
    -Table of Contents-
    
    -Version History
    -Introduction on Creatures
    -Creatures
    -Credits
    -Contact and Copyright Information
    
    
    -Version History-
    
    1.0
    This is my first form of the creature FAQ.  It provides the information and the
    stats of the creatures you can find in Morrowind.
    
    -Introduction on Creatures-
    
    Throughout the world of Morrowind, you will encounter creatures of all shapes
    and sizes.  Some creatures are just there to be killed or let you practice, and
    then there are some creatures that will make you run away for your life.  These
    creatures can be organized into 4 different groups: Creature, Undead, Daedra,
    and Humanoid.  This is the basic list of the creatures.  What I mean by that is
    you will see some creatures that have been blighted or diseased so they will
    take a different form.  Also, you can have traveled the whole world of
    Morrowind and still not have found some of these creatures.
    
    You may not find some of these creatures because they are at different levels
    then you are.  For example:  If you are at level 1, you will most likely
    encounter a Scrib.  Then, when you are about level 4, you will encounter
    something like a Cliff Racer or an Alit.  So, if you return to an area, that
    you were at a much lower level, you will find much stronger creatures there.
    
    This is a list of some of the creature attributes that might need some
    clarification so you understand all of the information I give about the
    creature.
    
    Agility: Determines how easy or hard the creature is to hit.
    
    
    Attack: The range of damage the creatures can do when attacking.
    Combat Skill: This is used any time the creature attempts to do a combat-based
    skill action such as attacking or running.
    
    Magic: This is their spells, diseases, resistances, and abilities.
    
    Magicka: This is the creature's Mp.  Creatures with higher magic points will be
    able to use a lot of magic.
    
    Magic Skill: This is how much value the magic of the creatures will have.
    
    Soul: If you trap a creature's with a soul gem, this is the amount you can use
    towards enchanting.
    
    Willpower: The creature's resistance to magic.
    
    
    -Creatures-
    
    The creatures here will be listed in alphabetical order.
    
    -Alit-
    
    Type: Creature                    Combat Skill: 80
    Level: 3                          Magic Skill:  80
    Health: 30                        Attack: 1-9
    Magicka: 75                       Agility: 100
    Fatigue: 400                      Willpower: 100
    Soul: 20
    
    Magic: None
    
    The Alit is a tailless two-legged carnivore the usually lives in the grasslands
    and ash wastes in Vvardenfell.  It is very similar to the Kagouti, which is a
    much more dangerous fellow.  It has an extending jaw with large teeth.  It
    surprising that this guy has a lot of magicka when he has no magic to use. 
    This guy isn't something you have to worry about.  It is an easy kill.
    
    -Ancestor Ghost-
    
    Type: Undead                       Combat Skill: 30
    Level: 1                           Magic Skill: 80
    Health: 23                         Attack: 1-5
    Magicka: 400                       Agility: 50
    Fatigue: 400                       Willpower: 30
    Soul: 100
    
    Magic: Ghost Curse, Immune to normal weapons, Immune to Frost, Immune to Poison
    
    Ancestor Ghosts are usually found defending tombs, or can be summoned by a
    sorcerer.  They are aggressive, but not dangerous if you have an enchanted
    weapon, silver weapon, or destructive magic.  So, this can be another easy
    kill.
    
    
    -Ascended Sleeper-
    
    Type: Humanoid                      Combat Skill: 80
    Level: 25                           Magic Skill: 80
    Health: 300                         Attack: 25-75
    Magicka: 300                        Agility: 100
    Fatigue: 400                        Willpower: 100
    Soul: 400
    
    Magic: Ash Woe Blight, Ash-Chancre, Black-Heart Blight, Chantrax Blight,
    Dagoth's Bosom, Paralysis, Fire Storm, Frost Storm, Shockball
    
    The Ascended Sleepers are distorted, half-human, half-beast creatures
    transformed by a mysterious force into powerful magical beings.  They are very
    powerful, intelligent, aggressive, and very dangerous.  Ascended Sleepers are
    associated in some way with the Dagoth Ur.  This is not an enemy that you
    should take lightly.  This is probably the strongest of the creatures.
    
    -Ash Ghoul-
    
    Type: Humanoid                      Combat Skill: 70
    Level: 15                           Magic Skill: 90
    Health: 220                         Attack: 15-45
    Magicka: 280                        Agility: 100
    Fatigue: 400                        Willpower: 100
    Soul: 250
    
    Magic: Ash Woe Blight, Earwig, Reflect, Spark, First Barrier
    
    The Ash Ghoul is a distorted, half-human, half-beast creature transformed by a
    mysterious force.  Ash Ghouls are very intelligent and have strong magical
    skill value.  They are also associated with Dagoth Ur.  This enemy is a
    moderate one.
    
    -Ash Slave-
    
    Type: Humanoid                      Combat Skill: 50
    Level: 5                            Magic Skill: 90
    Health: 60                          Attack: 5-15
    Magicka: 100                        Agility: 100
    Fatigue: 400                        Willpower: 80
    Soul: 100
    
    Magic: Ash Woe Blight, Earwig, Reflect, Spark, First Barrier
    
    The Ash Slave is a Humanoid creature that has been transformed into a deranged
    beast.  These creatures are aggressive and dangerous when you are at a lower
    level.  This is a moderate enemy.
    
    -Ash Zombie-
    
    Type: Humanoid                      Combat Skill: 80
    Level: 8                            Magic Skill: 60
    Health: 90                          Attack: 1-20
    Magicka: 100                        Agility: 20
    Fatigue: 400                        Willpower: 60
    Soul: 100
    
    Magic: none
    
    The ash zombie is another creature transformed into some deranged beast.  Their
    skulls are basically empty, so they are not intelligent.  They are aggressive
    and dangerous though.  This is a moderate enemy.
    
    -Betty Netch-
    
    Type: Creature                      Combat Skill: 60
    Level: 10                           Magic Skill: 90
    Health: 113                         Attack: 10-30
    Magicka: 75                         Agility: 50
    Fatigue: 500                        Willpower: 30
    Soul: 75
    
    Magic: none
    
    The Betty Netch is a large hovering beast.  The males are slightly larger then
    the females, and the Betty Netch are very territorial. This enemy should be
    moderate to easy because you can take them out with magical attacks.
    
    -Bonelord-
    
    Type: Undead                       Combat Skill: 60
    Level: 8                           Magic Skill: 90
    Health: 90                         Attack: 1-20
    Magicka: 100                       Agility: 20
    Fatigue: 500                       Willpower: 60
    Soul: 100
    
    Magic: Grave Curse: Endurance, Grave Curse: Speed, Immune to normal weapons,
    Resist Frost, Resist Poison, Resist Shock, Second Barrier
    
    The Bonelord is an undead creature that protects tombs.  It is difficult when
    you at lower levels because of their strong magical abilities.  When you catch
    up in levels, this enemy should be moderate.
    
    -Bonewalker-
    
    Type: Undead                       Combat Skill: 50
    Level: 4                           Magic Skill: 90
    Health: 60                         Attack: 4-12
    Magicka: 80                        Agility: 50
    Fatigue: 400                       Willpower: 50
    Soul: 75
    
    Magic: Brown Rot, Grave Curse: Strength, Resist Frost, Resist Shock, Resist
    Poison
    
    Bonewalkers usually defend the Dunmer burial sites, and which spells and
    scrolls may summon them.  They are not as powerful as their later form the
    Greater Bonewalker, but they can still hurt you.
    
    -Greater Bonewalker-
    Type: Undead                     Combat Skill: 50
    Level: 7                         Magic Skill: 90
    Health: 100                      Attack: 5-15
    Magicka: 75                      Agility: 50
    Fatigue: 400                     Willpower: 60
    Soul: 75
    
    Magic: Brown Rot, Dread Curse: Endurance, Grave Curse: Strength, Resist Poison,
    Resist Shock, Resist Frost
    
    They are strong defenders of tombs.  You are better off killing them by magical
    attacks from far away instead of getting near them and suffering the
    consequences of dreadful curses.
    
    -Lesser Bonewalker-
    
    Type: Undead                     Combat Skill: 40
    Level: 3                         Magic Skill: 80
    Health: 45                       Attack: 1-10
    Magicka: 60                      Agility: 40
    Fatigue: 300                     Willpower: 40
    Soul: 65
    
    Magic: Brown Rot, Grave Curse: Endurance, Grave Curse: Endurance, Resist Shock,
    Resist Frost, Resist Poison
    
    Lesser Bonewalkers are the weakest of the tomb and spirit guardians that
    protect the Dunmer burial sites.  This is an easy enemy to kill.
    
    -Bull Netch-
    
    Type: Creature                   Combat Skill: 50
    Level: 4                         Magic Skill: 90
    Health: 45                       Attack: 4-12
    Magicka: 100                     Agility: 50
    Fatigue: 400                     Willpower: 50
    Soul: 50
    
    Magic: Poisonbloom
    
    The Bull Netch is a huge beast that hovers in the air.  It is poisonous.  Take
    these enemies out with magic to avoid being poisoned.
    
    -Centurion Sphere-
    
    Type: Creature                    Combat Skill: 50
    Level: 5                          Magic Skill: 90
    Health: 75                        Attack: 5-15
    Magicka: 70                       Agility: 75
    Fatigue: 800                      Willpower: 70
    Soul: 0
    
    Magic: Shock Shield
    
    The Centurion Sphere is an enchanted animated artifact of Dwemer creation. 
    They are aggressive and fast.  When they are inactive they are rolled up into a
    ball/sphere.
    -Centurion Spider-
    
    Type: Creature                     Combat Skill: 30
    Level: 3                           Magic Skill: 90
    Health: 38                         Attack: 1-9
    Magicka: 20                        Agility: 75
    Fatigue: 400                       Willpower: 60
    Soul: 0
    
    Magic: Poisonbloom, Immune to poison
    
    The Centurion Spider is another enchanted artifact of Dwemer creation. 
    Constructed in the form of mental spiders, they can be dangerous.
    
    -Clannfear-
    
    Type: Daedra                       Combat Skill: 60
    Level: 7                           Magic Skill: 90
    Health: 113                        Attack: 6-18
    Magicka: 100                       Agility: 80
    Fatigue: 500                       Willpower: 70
    Soul: 100
    
    Magic: none
    
    The Clannfear is a fierce, green, triceratops-like Deadric summon.  They are
    aggressive and are of moderate difficulty.
    
    -Cliff Racer-
    
    Type: Creature                    Combat Skill: 50
    Level: 4                          Magic Skill: 90
    Health: 45                        Attack: 3-8
    Magicka: 20                       Agility: 50
    Fatigue: 400                      Willpower: 30
    Soul: 20
    
    Magic: None
    
    These large-winged beasts have long tails and fly at a good speed to chase you
    down to attack you.  They aren't too dangerous but they can get many hits on
    you without hitting them.  This is usually an easy type of creature.
    
    -Corprus Stalker-
    
    Type: Humanoid                    Combat Skill: 50
    Level: 5                          Magic Skill: 90
    Health: 60                        Attack: 5-15
    Magicka: 50                       Agility: 50
    Fatigue: 300                      Willpower: 60
    Soul: 100
    
    Magic: Regenerate
    
    Corprus Stalkers are deformed victims of the Corprus disease.  They are
    aggressive and they carry the disease with them, which affects the person's
    mind and body.
    
    -Daedroth-
    
    Type: Daedra                       Combat Skill: 70
    Level: 12                          Magic Skill: 90
    Health: 180                        Attack: 12-36
    Magicka: 195                       Agility: 75
    Fatigue: 600                       Willpower: 80
    Soul: 195
    
    Magic: Regenerate, Poisonbloom, Immune to Normal Weapons, Shockbloom, Third
    Barrier
    
    The Daedroth have crocodile heads and are minions of the Deadra Lord Molag Bal.
     They are best with magic, but are also strong.  This is a difficult enemy.
    
    -Dremora-
    
    Type: Daedra                       Combat Skill: 80
    Level: 9                           Magic Skill: 90
    Health: 160                        Attack: 9-27
    Magicka: 100                       Agility: 50
    Fatigue: 400                       Willpower: 70
    Soul: 100
    
    Magic: Reflect, Immune to Normal Weapons, Second Barrier
    
    The Dremora are intelligent, powerful war spirits that are in service of the
    Daedra Lord Mehrunes Dagon.  They usually carry powerful weapons and armor to
    attack you with great strength.  This is a semi-difficult enemy.
    
    -Dremora Lord-
    
    Type: Daedra                       Combat Skill: 90
    Level: 12                          Magic Skill: 80
    Health 280                         Attack: 12-36
    Magicka: 200                       Agility: 70
    Fatigue: 500                       Willpower: 80
    Soul: 200
    
    Magic: Reflect, Fire Storm, Immune to Normal Weapons, Fourth Barrier
    
    They are much stronger, faster, and more aggressive then the Dremora.  The
    Dremora Lords are very difficult and also carry with them strong weapons.
    
    -Dreugh-
    
    Type: Creature                     Combat Skill: 50
    Level: 60                          Magic Skill: 90
    Magicka: 75                        Attack: 5-15
    Fatigue: 400                       Agility: 50
    Soul: 75                          Willpower: 70
    
    Magic: None
    
    The Dreugh are ancient sea creatures that are half-human and half creature.
    (Similar to an octopus) They are usually hunted for their hide to make armor
    and dreugh wax, which has many magical uses.  They are a moderate enemy to
    kill.
    
    -Dwarven Spectre-
    
    Type: Undead                      Combat Skill: 50
    Level: 5                          Magic Skill: 90
    Health: 60                        Attack: 5-15
    Magicka: 75                       Agility: 50
    Fatigue: 400                      Willpower: 50
    Soul: 200
    
    Magic: Grave Curse: Luck, Grave Curse: Willpower, Chameleon, Reflect, Immune to
    Normal Weapons
    
    They are usually found in ancient Dwemer ruins that have been abandoned.  They
    are usually aggressive and are made of Ectoplasm.  The Dwarven Spectre is a
    creature of moderate difficulty.
    
    -Flame Atronach-
    
    Type: Daedra                       Combat Skill: 60
    Level: 7                           Magic Skill: 90
    Health: 75                         Attack: 7-21
    Magicka: 105                       Agility: 50
    Fatigue: 600                       Willpower: 70
    Soul: 105
    
    Magic: Reflect, Firebloom, Immune to Fire, Weak to frost, Immune to Normal
    Weapons.
    
    The Flame Atronach is a powerful Deadric summon that made with the element
    fire.  When they are killed they drop an item known has fire salts.  This is
    sometimes a difficult enemy.
    
    -Frost Atronach-
    
    Type: Deadra                       Combat Skill: 60
    Level: 9                           Magic Skill: 90
    Health: 105                        Attack: 9-27
    Magicka: 135                       Agility: 50
    Fatigue: 600                       Willpower: 80
    Soul: 138
    
    Magic: Reflect, Frostbloom, Immune to Frost, Weak to Fire, Immune to Normal
    Weapons.
    
    The Frost Atronach is a summon that is of the Ice element.  They drop the item
    Frost salts when they are killed.  This is an enemy that is more difficult then
    the Flame Atronachs.
    
    -Golden Saint-
    
    Type: Daedra                        Combat Skill: 80
    Level: 20                           Magic Skill: 90
    Health: 250                         Attack: 20-60
    Magicka: 755                        Agility: 50
    Fatigue: 700                        Willpower: 100
    Soul: 400
    
    Magic: Dispel, Reflect, Immune to Normal Weapons, Resist Fire, Resist Frost,
    Resist Shock, Shock Sheild.
    
    Golden Saints are magical females that are spawned of Sheogorath.  Golden
    Saints are one of the most difficult enemies in the game.
    
    -Guar-
    
    Type: Creature                      Combat Skill: 30
    Level: 3                            Magic Skill: 90
    Health: 38                          Attack: 1-9
    Magicka: 5                          Agility: 50
    Fatigue: 400                        Willpower: 40
    Soul: 20
    
    Magic: none
    
    They are usually calm and live in herds.  They are the dominant domesticated
    herd animals in Morrowind.  Some Guar, however, are singled out and attack
    others.  This is a very easy kill.
    
    -Hunger-
    
    Type: Daedra                       Combat Skill: 60
    Level: 11                          Magic Skill: 90
    Health: 170                        Attack: 11-33
    Magicka: 250                       Agility: 50
    Fatigue: 400                       Willpower: 80
    Soul: 250
    
    Magic: Disintegrate Armor, Disintegrate Weapon, Paralysis, Immune to Fire,
    Immune to Poison, Immune to Shock, Immune to Normal Weapons
    
    The Hunger is a voracious servant to the Daedra Lord Boethiah.  The Hungers are
    difficult to kill.
    
    -Kagouti-
    
    Type: Creature                    Combat Skill: 50
    Level: 4                          Magic Skill: 90
    Health: 45                        Attack: 4-12
    Magicka: 10                       Agility: 75
    Fatigue: 400                      Willpower: 50
    Soul: 20
    
    Magic: none
    
    The Kagouti is large, stands on two legs, and with large teeth and tusks.  It
    is an easy enemy to kill, however.
    
    -Kwama Forager-
    
    Type: Creature                     Combat Skill: 30
    Level: 2                           Magic Skill: 90
    Health: 23                         Attack: 1-3
    Magicka: 15                        Agility: 20
    Fatigue: 300                       Willpower: 10
    Soul: 15
    
    Magic: none
    
    The Kwama Forager searches for places on where to start new colonies.  When
    they spot an enemy they will attack, but they are not dangerous.  They are one
    of the easiest creatures to kill.
    
    -Kwama Queen-
    
    Type: Creature                     Combat Skill: 60
    Level: 6                           Magic Skill: 90
    Health: 68                         Attack: 6-18
    Magicka: 30                        Agility: 50
    Fatigue: 1000                      Willpower: 50
    Soul: 30
    
    Magic: none
    
    The Kwama Queen is a huge Kwama that produces the nest's eggs.  They are too
    large to move and the Kwama workers do all of their needs.  This is an easy
    enemy to kill, if you want to kill something that can't even move!
    
    -Kwama Warrior-
    
    Type: Creature                     Combat Skill: 50
    Level: 3                           Magic Skill: 90
    Health: 45                         Attack: 3-9
    Magicka: 12                        Agility: 50
    Fatigue: 400                       Willpower: 50
    Soul: 20
    
    Magic: Kwama Poison
    
    They defend the colony's tunnels and chambers.  They are an easy kill, but
    watch out for their poison technique.
    
    -Kwama Worker-
    
    Type: Creature                    Combat Skill: 30
    Level: 2                          Magic Skill: 90
    Health: 30                        Attack: 6-18
    Magicka: 8                        Agility: 50
    Fatigue: 300                      Willpower: 30
    Soul: 8
    
    Magic: none
    
    The Kwama Worker digs the tunnels and does the queen's needs.  They are
    basically harmless and for easy kills, if you feel the need to use them for
    training.
    
    -Lame Corprus-
    
    Type: Humanoid                    Combat Skill: 60
    Level: 8                          Magic Skill: 90
    Health: 90                        Attack: 8-24
    Magicka: 160                      Agility: 100
    Fatigue: 400                      Willpower: 70
    Soul: 160
    
    Magic: Black-Heart Blight, Regenerate
    
    The Lame Corprus is another deformed victim of the disease.  They too carry the
    disease itself.  They are a moderate enemy to kill.
    
    -Mudcrab-
    
    Type: Creature                   Combat Skill: 30
    Level: 1                         Magic Skill: 90
    Health: 15                       Attack: 1-1
    Magicka: 5                       Agility: 15
    Fatigue: 400                     Willpower: 0
    Soul: 5
    
    Magic: none
    
    They are small creatures with a hard shell that live along the coastlines and
    swamps.  They are easiest enemy to kill out of all of the creatures.
    
    -Nix-Hound-
    
    Type: Creature                  Combat Skill: 30
    Level: 2                        Magic Skill: 90
    Health: 23                      Attack: 1-6
    Magicka: 10                     Agility: 50
    Fatigue: 400                    Willpower: 30
    Soul: 10
    
    Magic: none
    
    The Nix-Hound is a medium size pack hunter that is very easy to kill.
    
    -Ogrim-
    
    Type: Daedra                    Combat Skill: 60
    Level: 11                       Magic Skill: 90
    Health: 170                     Attack: 11-33
    Magicka: 165                    Agility: 50
    Fatigue: 1000                   Willpower: 80
    Soul: 165
    
    Magic: Regenerate, Immune to Normal Weapons
    
    Ogrims are massive, powerful, and very strong.  They are not very intelligent
    though and they are servants to the Daedra Lord Malacath.  They can be a
    difficult enemy to kill.
    
    -Rat-
    
    Type: Creature                  Combat Skill: 30
    Level: 2                        Magic Skill: 90
    Health: 23                      Attack: 1-2
    Magicka: 10                     Agility: 20
    Fatigue: 300                    Willpower: 0
    Soul: 10
    
    Magic: none
    
    The rat is a scavenger and will attack anything it sees that disturbs it.  This
    is another very easy kill.
    
    -Scamp-
    
    Type: Daedra                   Combat Skill: 50
    Level: 5                       Magic Skill: 90
    Health: 45                     Attack: 5-15
    Magicka: 100                   Agility: 20
    Fatigue: 400                   Willpower: 70
    Soul: 100
    
    Magic: Immune to Normal Weapons, Resist Frost, Resist Shock, Resist Fire,
    Resist Poison
    
    The Scamp is a weak and cowardly servant of Mehrunes Dagon.  Conjurers may
    summon them and their skin has magical uses.  They are an easy to moderate
    difficulty kill.
    
    -Scrib-
    
    Type: Creature                Combat Skill: 30
    Level: 1                      Magic Skill: 80
    Health: 8                     Attack: 1-2
    Magicka: 12                   Agility: 20
    Fatigue: 300                  Willpower: 0
    Soul: 10
    
    Magic: Paralysis
    
    The Scrib is a larva form of the Kwama.  They are very weak, but they have the
    technique paralysis to let them attack without being countered attacked.  This
    is one of the easiest creatures in the game.
    
    -Shalk-
    
    Type: Creature                Combat Skill: 60
    Level: 6                      Magic Skill: 90
    Health: 38                    Attack: 6-18
    Magicka: 30                   Agility: 30
    Fatigue: 400                  Willpower: 25
    Soul: 30
    
    Magic: Firebite, Immune to Fire, Weak to Frost
    
    The Shalk is a large beetle.  They are not too strong, but much stronger then
    the similar mudcrab.  This should be an easy kill.
    
    -Skeleton-
    
    Type: Undead                  Combat Skill: 40
    Level: 3                      Magic Skill: 90
    Health: 38                    Attack: 1-9
    Magicka: 30                   Agility: 50
    Fatigue: 1000                 Willpower: 50
    Soul: 30
    
    Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock
    
    They defend the tombs of clans, and carry melee weapons and shields.  They are
    still pretty easy to kill.
    
    -Skeleton Champion-
    
    Type: Undead                  Combat Skill: 80
    Level: 10                     Magic Skill: 80
    Health: 150                   Attack: 10-30
    Magicka: 30                   Agility: 50
    Fatigue: 1000                 Willpower: 50
    Soul: 200
    
    Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock
    
    The Skeleton Champion is the most powerful of the Skeletons.  This is at about
    moderated difficulty to kill.
    
    -Skeleton Warrior-
    
    Type: Undead                    Combat Skill: 70
    Level: 7                        Magic Skill: 80
    Health: 80                      Attack: 7-21
    Magicka: 30                     Agility: 50
    Fatigue: 1000                   Willpower: 40
    Soul: 30
    
    Magic: Immune to Disease, Immune to Frost, Immune to Poison, Resist Shock
    
    The Skeleton Warrior is a more powerful then the Skeleton.  They are found
    guarding Dwemer tombs.  They are usually an easy kill.
    
    -Slaugherfish-
    
    Type: Creature                  Combat Skill: 30
    Level: 2                        Magic Skill: 90
    Health: 23                     Attack: 1-6
    Magicka: 10                    Agility: 50
    Fatigue: 400                   Willpower: 30
    Soul: 10
    
    Magic: none
    
    The slaughterfish is an aggressive underwater creature.  It is an easy kill.
    
    -Small Slaughterfish-
    
    Type: Creature                 Combat Skill: 40
    Level: 2                       Magic Skill: 90
    Health: 15                     Attack: 1-5
    Magicka: 10                    Agility: 50
    Fatigue: 300                   Willpower: 20
    Soul: 10
    
    Magic: none
    
    This is a smaller form of the Slaughterfish.  They are just as easy as the
    Slaughterfish.
    
    -Steam Centurion-
    
    Type: Creature                  Combat Skill: 60
    Level: 10                       Magic Skill: 90
    Health: 150                     Attack: 10-30
    Magicka: 30                     Agility: 50
    Fatigue: 1000                   Willpower: 70
    Soul: 0
    
    Magic: Resist Fire, Resist Frost, Resist Poison, Resist Shock
    
    The Steam Centurion is an enchanted Dwemer creation.  They were constructed to
    the form of an armored warrior.  This is sometimes a difficult opponent.
    
    -Storm Atronach-
    
    Type: Daedra                    Combat Skill: 70
    Level: 15                       Magic Skill: 90
    Health: 200                     Attack: 15-45
    Magicka: 195                    Agility: 50
    Fatigue: 600                    Willpower: 90
    Soul: 150
    
    Magic: Reflect, Shockbloom, Immune to Normal Weapons, Immune to Shock, Resist
    Poison, Shock Shield
    
    The Storm Atronach is a summon made of the element lightning.  It is a strong
    opponent, and can be sometimes hard to kill.
    
    -Winged Twilight-
    
    Type: Daedra                    Combat Skill: 70
    Level: 15                        Magic Skill: 90
    Health: 220                      Attack: 15-45
    Magicka: 210                     Agility: 50
    Fatigue: 800                     Willpower: 100
    Soul: 300
    
    Magic: Reflect, Resist Fire, Resist Poison, Resist Shock, Resist Frost
    
    Winged Twilights are female-like creatures with wings and talons.  They are
    messengers for the Daedra Lord Azura.  This is usually a difficult enemy for
    most.
    
    
    -Credits-
    
    I did most of the work myself, but I had some help from the official strategy
    guide for Morrowind.  I received the Combat Skill, Magic Skill, and Fatigue
    stats from the book.  Also, I got some of the facts in the descriptions from
    it.  So, I give credit to that book.  Also, I give credit to Bethesda Softworks
    INC. because I would have never had the chance to make the FAQ if they never
    made this game.  Also, I give credit to CjayC for making this site so we can
    post these type of things.
    
    -Contact and Copyright Information-
    
    Contact
    
    If you have spotted any mistakes, or have any suggestions, please contact me
    under that gamefaq screen name: SilverWizard or my e-mail address
    silverviceroy@netscape.net.
    
    Copyright Information
    
    This document is copyright 2002 SilverWizard.  If you would like to post this
    on another site, please get my permission first.  Currently the only site
    allowed to post this is gamefaqs.com.  If you get my permission to post this
    FAQ, please put my name in the credits.