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    Weapons Guide by Happybuddha311

    Version: Final | Updated: 06/22/03 | Printable Version | Search Guide | Bookmark Guide

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    |                  Unreal Championship Weapons guide for the Xbox              |
    |                        By: Happybuddha311 AKA Ben Semisch                    |
    |                                  Version: Final                              |
    |                            Last Update: No current Updates                   |
    |                                                                              |
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    My goal is to try and make this guide as easy for you to read and use, and as 
    helpful as possible, if you can think of anything that would help this guide 
    fulfill that goal, then send it to me at Happybuddha311(at)Aol(dot)com. Make 
    sure you include two things in the subject line "Your Unreal Championship FAQ" 
    and what site you are reading the guide from.  That way I can tell that it isn't 
    spam, and if you ask a question already found in the guide that either the host 
    hasn't updated or you're a lazy, stupid pile.
    
    If you are a webmaster looking to host this guide, don't.  The only two sites 
    that are allowed to have this guide are Gamefaqs.com and Ign.com. If you are 
    reading this guide anywhere else, please inform me, so the parties involved can 
    be dealt with in a courtroom setting.
    
    
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                              T A B L E  O F  C O N T E N T S
    
    
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    1) Guide Information for Host and Writer Identification
    2) Intro
    3) Table Of Contents
    4) The Weapons
    - Shield Gun
    - Assault Rifle
    - Minigun
    - Flak Cannon
    - Lighting Gun
    - Rocket Launcher
    - Shock Rifle
    - T.A.G. Rifle & Ion Cannon
    - Translocator
    - Ball Launcher (it's not really a weapon is it?)
    - BioRifle
    - The Link
    5) About the Author
    
    
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                                      T H E  W E A P O N S
    
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    In this section, which is really the only section of the guide, I'll tell you 
    about each of the guns and "Weapons" in the game Unreal Championship.  I'll give 
    you some info and ratings (all are out of 5 stars) on them, then the best ways 
    to use them.  Let's get started shall we?
    
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                                      Shield Gun
    
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    Real Name: Kemphler DD280 Riot Control Device
    Primary Fire: Shield
    Secondary Fire: Plasma Wave
    Rate of Fire (Primary): N/A
    Rate of Fire (Secondary): **
    Damage done in primary fire: N/A
    Damage done in Secondary fire: 1/2 of a * (that may be over exaggerating)
    Affinities:(not like they'll help this piece of Sh!t weapon)
    Ammo: starting and max at 200
    Damage: N/A
    Fire rate: N/A
    
    The Shield gun is simple a POS.  It doesn't do a very good job of blocking 
    anything and it really doesn't do any damage.  I think snapping a rubber band 
    would do more damage to the opponent than this.
    
    The best use of this weapon is in a Close quarters setting, with your opponent 
    having either no ammo for his good guns, or if he had his pull-away cord yanked 
    out by his cat.  A good strategy for this weapon is sneak in close to your 
    opponent then use the "Hey look over there" trick then yank out his cord and 
    Pummel him while he jumps to replace the cord.  Seriously.
    
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                                A S S A U L T  R I F L E
    
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    Hah! I said ass.
    
    Real Name: AR770
    Primary Fire: Rapid Fire
    Secondary Fire: Frag Grenades
    Rate of Fire (Primary): ***
    Rate of Fire (Secondary): *
    Damage done in primary fire: *
    Damage done in Secondary fire: ***
    Affinities:
    Ammo: 160 bullets and 8 grenades to start and 320 bullets and 16 grenades max
    Damage: Much higher
    Fire Rate: Higher than usual
    
    The assault rifle is one of the three weapons you start with.  It works well 
    against lightweight fast species, but not so well against a juggernaut, unless 
    of course that juggernaut happens to only have a shield gun.
    
    The best use for this gun is in for Domination mode.  It works well to throw in 
    a grenade and wait till it explodes then while the enemy is still in shock run 
    in and frag the sucker with the primary fire (make sure you capture the point 
    first).  Another good use for this gun is in Bombing run, when the enemy is 
    alone running the bomb, you can stand behind him and shoot him, as to not waste 
    the ammo for your good guns in case two juggernauts with rocket launchers show 
    up.
    
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                                            Mini gun
    
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    Real Name: Schultz-Metzger T23-A 23mm rotary cannon
    Primary Fire: Rapid Fire
    Secondary Fire: Rapid fire with more damage
    Rate of Fire (Primary): *****
    Rate of Fire (Secondary): **** 
    Damage done in primary fire: **
    Damage done in Secondary fire: ***
    Affinities:
    Ammo: start with 200 bullets, 500 max load
    Damage: Slightly higher
    Fire Rate: Not very noticeable, but it's there
    
    The Mini gun is the cliche "Spray and Pray" weapons of Unreal Championship.  
    Weapons like this you walk in to a room full of enemies and you let loose with a 
    barrage of bullets and hope you hit something.  Because if you don't, you better 
    strap on your running shoes because you're going to have a room full of pissed 
    off opponents after you.
    
    The best way to use the mini-gun is in a crowded or tight room, however it, like 
    most Spray and pray guns, has a wind up time of a second or so to get going.  So 
    make sure you hold the fire button for a split second before entering the room 
    to achieve optimal efficiency with it.
    
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                                           Flak Cannon
    
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    Real Name: MK3 "Negotiator" Flechette Cannon
    Primary Fire: Flechette Barrage
    Secondary Fire: Flak grenade
    Rate of Fire (Primary): **
    Rate of Fire (Secondary): * 
    Damage done in primary fire: ****
    Damage done in Secondary fire: ***
    Affinities:
    Ammo: 30 to start, 100 max load
    Damage: One hit kills
    Fire Rate: add another * or 2 to the above rating
    
    The Flak cannon is called the Negotiator because it's just that, a room-clearing 
    weapon.  Throw in a flak grenade or two, then follow up with a few burst from 
    your primary fire.  If used correctly, this is the best room-clearing weapon of 
    the game.  Another great thing about this weapon is in primary firing mode, the 
    barrage will bounce, so if your opponent is against a wall and you miss, the 
    barrage will bounce off the wall and have a chance of hitting him.
    
    The best use, as said earlier was as a room clearing device.  With the flechette 
    grenades and the ability to bounce the flechettes off the walls, you never even 
    have to see your enemy to frag him.  This weapon seems to be have been designed 
    for optimal use in Domination mode.
    
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                                         Lightning Gun
    
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    Real Name: High-power energy weapon
    Primary Fire: Single shot burst
    Secondary Fire: Zoom and fire
    Rate of Fire (Primary): *
    Rate of Fire (Secondary): *
    Damage done in primary fire: ****
    Damage done in Secondary fire: ****
    Affinities:
    Ammo: 24 to Start, Max of 60
    
    This is the only sniper weapon in the game.  To me, it's pretty cheesy as a kill 
    can be acquired rather quickly with this gun that seems to hone in on it's 
    enemies while the charge is in mid-flight.  It's almost as cheesy as the Far 
    sight from perfect dark, but it can't see and shoot through walls so it come 
    close.
    
    This weapon is good for any range of combat but it excels in long range, where 
    you can zoom and fire, and have your opponent not really know where you are or 
    where to shoot.  You can also use it as a good support weapon, because of it's 
    slow rate of fire, it isn't recommended you use this to clear a room by yourself 
    with it.
    
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                                        Rocket Launcher
    
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    Real Name: Trident Tri-barrel Rocket Launcher
    Primary Fire: Single Rocket
    Secondary Fire: Dual / Tri Warhead launch (hold until desired amount loaded and 
    release)
    Rate of Fire (Primary): *
    Rate of Fire (Secondary): *
    Damage done in primary fire: ***
    Damage done in Secondary fire: *****
    Affinities:
    Ammo: 24 to start, 96 max load
    Damage: One hit kills with a single rocket
    Fire Rate: This makes this thing super cheesy to use.
    
    This weapon is a rather big innovation among FPS Rocket Launchers, the rockets 
    damage was toned down a little, but loading three rockets and hitting all of 
    them is likely to kill your opponent.
    
    The best use for the rocket launcher is to stop an onslaught of juggernauts, a 
    tri launch will be enough to kill the juggernaut if all the rockets hit.  This 
    weapon can also be handled well in a wide open area, as if you keep your hairs 
    close to the enemy the launcher will "lock - on" allowing for a tracking missile 
    of sorts.
    
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                                          Shock Rifle
    
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    Real Name: ASMD Shock Rifle
    Primary Fire: Small fast shots
    Secondary Fire: Big Slow Shots
    Combo Fire: Plasma Ball (Fire the secondary shot, then when the ball is in 
    range, fire the primary to cause an explosion)
    Rate of Fire (Primary): ****
    Rate of Fire (Secondary): ** 
    Rate of Fire (Combo): *
    Damage done in primary fire: *
    Damage done in Secondary fire: **
    Damage done in Combo Fire: *** - **** depending on range of the plasma ball.
    Affinities:
    Ammo: 40 to start, 100 max carrying
    Damage: Noticeably higher
    Fire Rate: Much Higher, especially the combo
    
    The Shock rifle is an interesting weapon, it basically is a well-rounded weapon.  
    You can use the secondary fire at close range to ensure a good hit, the primary 
    against any range of fighting, and the combo for room clearing.
    
    The best use for this weapon, is well anything, the only thing this weapon can't 
    do is snipe, and if you were skilled enough, it could do that too.
    
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                                   T.A.G. Rifle and Ion Cannon
    
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    Real Name: Variable Altitude Phased Output Remote Weapons Platform (VAPOR WeP)
    Primary Fire: Paint target
    Secondary Fire: Zoom and Paint target
    Rate of Fire (Primary): *
    Rate of Fire (Secondary): * 
    Damage done in primary fire: N/A
    Damage done in Secondary fire: N/A
    Damage done by the Ion Cannon: **************
    Affinities: N/A
    
    This gun will destroy anything Period.  Basically what you do is aim and pull 
    the trigger wait a few seconds, then the Ion cannon rains down fiery goodness.  
    One good thing to do is run like hell if you are close to where the blast will 
    happen.
    
    The best way to use this weapon is to pull the trigger and tell your opponent to 
    kiss his ass goodbye because he isn't dodging this one.  The best way to use 
    this is when there is heavy defense and camping going on, campers suck, and this 
    is the ultimate Anti-camper weapon.
    
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                                          Translocator
    
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    Real Name: Translocator
    Primary Fire: Fires a Disc, Camera of Disc, Destroy Disc
    Secondary Fire: Teleport to disc location
    Rate of Fire (Primary): N/A
    Rate of Fire (Secondary): N/A
    Damage done in primary fire: N/A
    Damage done in Secondary fire: N/A
    Affinities: N/A
    
    The Translocator is a pretty lame weapon, beyond getting out/into a hot spot 
    quickly, this weapon is more or less useless.  I don't use them at all, but they 
    have their uses.  Sadly you can't use this to run the flags as the flags won't 
    go through.
    
    The best use for the translocator is to get into some high areas to snipe and 
    camp for oncoming enemies.  Another good tactic to use this for is to launch the 
    disc and keep running past it from your enemies, then use it to turn the tables 
    and get behind them.
    
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                                            Ball Launcher
    
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    Real Name: Ball launcher
    Primary Fire: Fires Ball
    Secondary Fire: Lock on for passing with the primary feature
    Rate of Fire (Primary): *
    Rate of Fire (Secondary): N/A 
    Damage done in primary fire: N/A
    Damage done in Secondary fire: N/A
    Affinities: N/A 
    
    This, like the shield gun, is one of the few non-weapon items in the game.  
    Basically it's used for bombing run.  I don't recommend you ever fire the ball 
    though, unless you know for a fact you won't make it into the portal, because 
    your team mates can never seem to score, and running the ball through is worth 
    more than 2 times as much points.
    
    The best use for this weapon is to launch the ball up in an arc, then use a high 
    damage gun to kill all of the people trying to stop you while running towards 
    the ball, pick up the ball and keep on running.
    
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                                           BioRifle 
    
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    Real Name: BioRifle
    Primary Fire: Single fire sludge attack
    Secondary Fire: Chargable Sludge bomb
    Rate of Fire (Primary): ****
    Rate of Fire (Secondary): *-*** depending on charge 
    Damage done in primary fire: *
    Damage done in Secondary fire: **-**** depending on charge
    Affinities: Higher Rate of fire
    
    This weapon, In my opinion, is as good as the shield gun, useless.  The fact 
    that you start with the gun should prove that point.  If it really was a good 
    gun, they'd make you search for it.
    
    The best way to use this gun is to cover a choke point with the sludge and laugh 
    as your enemies try to get you.  This is a pretty cowardly tactic and shouldn't 
    be used by the worst of the worst players.  The secondary fire is good for 
    running, dodging and charging, then turning for a quick surprise that will 
    surely cripple your opponent.
    
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                                           The Link
    
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    Real Name: The Link
    Primary Fire: Rapid pulse laser beams
    Secondary Fire: Constant steam/ Support beam
    Rate of Fire (Primary): ****
    Rate of Fire (Secondary): ***** 
    Damage done in primary fire: *
    Damage done in Secondary fire: *
    Affinities:
    Ammo: 80 start, 240 max
    Damage: Raises the damage power a little
    Fire rate: higher in primary fire
    
    
    This weapon is interesting, but extremely useful, while it's a pretty weak stand 
    alone weapon, you can follow one of your team mates and use the secondary fire 
    to "support" him.  Basically it will increase his attacks against the enemy he 
    is firing at.
    
    The best use for this weapon is following an ally around and using the secondary 
    fire option when he is in a firefight.  Don't get too obsessed with it, as you 
    could be of more help with a rocket launcher in an out-numbered fight.
    
    
    
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    About the Author
    
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    (Correct as of June 11th 2003)
    
    Hello, thank you for reading this guide.  If you cared enough
    to read this far, I might as well entertain you.  I'm a 16 year old Virgo and I 
    will be a senior (when the school year starts again) at Millard North High 
    School.  In my free time I am either on the Gamefaqs message boards (Current 
    events, The FAQ contributor Social Board, or the punk board), or playing my 
    Xbox, Ps2, or my NES. With whatever time is left, I sell tacos in a little shack 
    by the side of the road for little more than minimum wage (I recently got a 
    Raise now I make $6 an hour! WOOO), which is slowly taking over my life with 
    it's "OMG WE GIVE j00 more hours than j00 wantz0rz Benny FWARG!" attitude.  Then 
    I use my time machine to travel back in time, and fit playing hockey into my 
    schedule.  This will be my fourth FAQ/Walkthrough, and I feel that writing 
    walkthroughs has really given me something better to do than watch some of the 
    crap on television now days.
    
    
    
    
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    Legal Stuff
    
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    This FAQ is for personal use only. You can print it or parts of it for that 
    reason only. Do not copy any part of this document and claim it as your own or 
    you will be guilty of plagiarism, which is punishable by law. If you post it on 
    your site without giving me full credit, publish it, use it in any kind of 
    promotional way, or use it in any way for personal gain (i.e. a pay only site), 
    civil and/or criminal charges can and will be pressed against you. The newest 
    version of this FAQ can always be found at www.GameFAQs.com and Ign.com and if 
    you see this anywhere without credit to me please let me know. This document is 
    (c)Ben Semisch AKA Happybuddha311; 2002 - 2003