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    FAQ/Walkthrough by Jiyu Aifu

    Version: 1 | Updated: 07/28/05 | Search Guide | Bookmark Guide

    Jiyu Aifu
    Version 1
    ^ Contents ^
    1.  Introduction
    2.  Controls
    3.  Hero's Guild
    4.  Walkthrough
    5.  Sidequests
    6.  Weapons
    7.  Expressions
    8.  Demon Doors
    9.  Silver Keys and Silver Chests
    10. Trophies
    11. Titles
    12. Marriage
    13. Hairstyles/Tattoos
    14. Update History
    15. Credits
    16. Contact Info
    17. Copyright
    To navigate through this FAQ easier, hold down the Ctrl key and press F. Then
    type in one of the above listings in the Contents, along with the number and
    click "Find Next" to go through the guide looking for the next listing of it.
    ^ 1. Introduction ^
    Fable is an RPG that basically lets you choose your story. Sure there is a main
    path to follow, but how you choose to follow that path is entirely up to you and
    your actions. You start off as a little boy in the town of Oakvale dreaming of
    becoming a great hero and over time you will become the most powerful being in
    the world.
    ^ 2. Controls ^
    In this section I will list the controls and explain the screens.
    -CONTROLS- (Default)
    Left Thumbstick- Movement, Zoom in Bow View (Click), Sneak (Click)
    Right Thumbstick- Change Camera Angle, Expand Map
    BACK- Inventory Screen
    START- Pause Screen
    Directional Pad- Use Items & Expressions, Teleport
    L- Lock-On Target
    R- Hold to use Magic, Hold to draw Experience to you
    Y- Block, While holding R cycles through spells
    X- Attack, Uses Magic assigned to it when holding R
    B- Run, Flourish, Uses Magic assigned to it when holding R
    A- Interact (Talk, Activate Objects, Pick up items, etc.), Uses Magic assigned
    to it when holding R
    WHITE- Arm/Sheathe Melee Weapon
    BLACK- Arm/Sheathe Ranged Weapon
    Game Screen
    Health Bar(Red)- Displays how much health you have in the upper-left part of
    your game screen.
    Mana Bar(Blue)- Displays how much mana you have in the upper-left part of your
    game screen. Mana shows your ability to cast magic.
    Combat Multiplier- Displayed below your Health and Mana bars. Increases with
    each attack you make and decreases while not attacking or being attacked. The
    higher it is, the more experience you get from defeating enemies.
    General Experience Points- Displays how many general experience points you just
    picked up.
    Strength Experience Points- Displays how much Strength experience you recieved
    from your attacks.
    Skill Experience Points- Displays how mush Skill experience you recieved from
    your attack, theft, or bartering.
    Will Experience Points- Displays how much Will experience you recieved from
    your magic.
    Gold- Displays how much gold you have when you pick up or lose gold.
    Quick Menu- Use the Directional Pad to use items or expressions assigned to
    each direction. Press Up to go to your items and expressions menu.
    Teleport- Press and hold Down on the directional pad to teleport to any cullis
    gate of any visited area. Only when quests are not active.
    Mini Map- A small map of the area displayed in the top-right corner of the
    screen. Click down the right thumbstick to enlarge it.
    Awareness Eye- Attached to the mini map, it indicates how many individuals are
    aware of you. It is red when enemies are aware of you and shut when no one is.
    Take this into account when attempting to steal or commit crimes.
    Clock- Attached to the mini map, it indicates the time of day. It is split into
    night and day, figure out hat time it is by where the arrow is pointing.
    Flourish- Indicated where the B button on the screen should be, it is shown as
    crossed swords with an orange backround. indicates that you can perform a
    flourish attack.
    Speech- Indicates that you can talk with a person. Press A to talk.
    Interact- Interact with an object. Press A to do so.
    -Pause Screen-
    Return To Game- Returns you to the game.
    World Save- Saves your game. You can do this only when you are not in an
    activated quest.
    Hero Save- Use then when you are in an activated quest. Saves your items and
    Load- Load a saved game. You can only load one of your character's saves. To
    load others, you must quit first.
    Options- Adjust the game options.
    Audio Options- Adjust the sound options.
    Xbox Live- Access your Xbox Live account and adjust your Xbox Live options.
    Controller Help- View the game controls.
    Quit- Return to the main title screen.
    -Inventory Screen-
    Skills- Shows you your magic spells and expressions. You can assign them to
    easy-access buttons here too.
    Equipment- Displays your Clothing, Weapons, and Items. You can equip weapons
    and clothing, or use certain items here.
    Map- Displays a map of all the areas you've visited in Albion.
    Quests- View information about past and current quests.
    Logbook- Displays information about objects you've encountered, towns, basics,
    story, hero basics, combat, quests, and books.
    Statistics- Displays information about your hero in the personality section and
    about experience. The personality section is very useful as it displays your
    character information. (alignment, attractiveness, age, weight, title, etc.)
    ^ 3. Hero's Guild ^
    The Hero's Guild is where you spent your younger days training to become a
    hero. You are always welcome back there for whatever you need. Here are a few
    facilities they offer.
    Map Room:
    This is where the Guildmaster remains and where you can accept any quests you
    need. The big map in the center will display the available quests.
    Experience Spending Platform:
    On the West Side of the Map Room.
    This is where you use your experience to increase your skills. Your 3 skill
    headings are Strength, Skill, and Will. Your Strength points will noly work on
    Strength skills. As is the same for Skill and Will. However, your General
    experience can be used for anyone you'd like.
    Teleport Pad:
    On the East Side of the Map Room.
    This is where you can teleport to any visited Cullis Gate in Albion. You can
    use any of the other Cullis Gates to do this too or you can just hold down on
    the directional pad.
    Guild Shop:
    Northeast of the Map Room.
    This is where you can buy and sell equipment and supplies.
    Northwest of the Map Room.
    This room contains many books. You can take the books it has.
    The Chamber of Fate:
    West of the Library.
    Go through the Guild Caves to get here. It is where your graduation took place
    and where you can see your hero's story as it unfolds in the pictures.
    Dining Hall:
    North of the Map Room.
    This is actually the Tavern. Talk to the Tavernkeeper to trade supplies.
    Maze's Quarters:
    East of the Map Room building.
    This is where Maze lives.
    Boasting Platform:
    Lookout Point.
    This isn't actually in the Guild itself, but it is right outside. Use this to
    take boasts on quests to earn more gold by completing them.
    Skill Training:
    In the Northern Area.
    This is where you can practice with your bow.
    Strength Training:
    East of the Skill Training.
    Practice with your Melee weapons here.
    Will Training:
    Southeast of Strength Training. Near Demon Door.
    Practice your magic here.
    Guild Woods:
    These are the woods in the Guild.
    ^ 4. Walkthrough ^
    This walkthrough will just state the main walkthrough and no sidequests.
    Some sidequests will be dealt with in another section.
    Considering this is an RPG, the walkthrough and main quest of the game may seem
    short. Don't forget to take the time to experience the other features of Fable
    as well. Like sidequests, item collection, and marriage. Refer to the other
    sections for more info.
    *This walkthrough will contain spoilers*
    Birthday Gift:
    Summary- Find your sister a birthday present.
    Money Reward- 0
    Renown Reward- 0
    After the opening movie your father will tell you to go perform some good
    deeds. For each good deed you perform he will give you a gold piece. You need 3
    gold pieces to buy your sister a present.
    When you gain control walk around and get the feel of things. If you hit anyone
    a guard will come after you and give you a talking to. Don't worry, no matter
    what you do, you will not be punished.
    As you walk out, you will see a little girl. Talk to her. She asks you to find
    her teddy bear. After you accept her request, keep walking. Notice the house on
    the left, next to yours. The one with noises of a man and woman being together.
    Remember that house. Keep walking straight and once you get up the path you
    will find a little boy and a bully. The boy asks you for help. The bully has
    been abusing him and he doesn't know why. However, there are two sides to every
    story. The bully says he's trying to get the kid to give back the bear he stole
    from his little sister. Now you can either smack the kid around a bit and force
    him to give the bear back or tell off the bully and he'll give you the bear as
    a thank you. Return the bear to the little girl. (I think her name's Emily)
    Then go get a gold piece from your father.
    In the center area will be a disgruntled wife. When you talk to her, she tells
    you to go find her husband, who's been fooling around on her. Remember that
    house with the sounds of a man and a woman making it? Head to that house and go
    around it to the back. Talk to the man. He will ask you not to tell his wife
    and advise you never to settle on a woman. He gives you a gold piece if you
    accept. Accepting will net you bad deeds, while refusing will net you good
    deeds. If you did accept, you can still go tell his wife. Then go tell his wife
    and return to your father for a gold piece.
    Head towards to the way you went to get to the little boy and the bully. Take a
    right into that area. A man will ask you to stand guard while he goes to
    relieve himself. When he leaves a boy will tell you about his barrels, saying
    you should go smash them to see what's inside before he gets back. You will get
    timed here. If you choose to bust open his barrels, get back before he does.
    The little green bar under the map shows how much time you have left. If you
    are not back before him he will yell at you for being useless and not guarding
    his barrels. If you are back before him and have not broken his barrels and
    taken his stuff, go back to your father for a reward.
    Now you have enough gold to buy your sister a present. There is a trader in
    town. In that center area with the cheating man's wife. He'll sell you the
    chocolate for 3 gold. After that, run up to your sister. Follow the path north
    and enter that little field where she is. A scene will trigger. She tells you
    about the dream she had, about you giving her that present and one day becoming
    a great hero. Both of you will then go run back home, but something happens
    before that. A man runs into town and gets shot with an arrow. Bandits then
    storm the town, killing everyone in their path and destroying everything, in
    search of you. However, you hid and when you come out run back to your house.
    You will find your father, dead. A bandit will then attack, but you will be
    rescued by a man named Maze. He takes you to the Guild of Heroes, where you
    will begin your training.
    -Hero's Guild-
    Maze takes you here and introduces you to the Guildmaster. You are then put in
    a room with a girl named Whisper. She'll be your training partner.
    The next day you will begin your training. Whisper will wake you up and you
    will then have to go to the green dot on the map. There you will begin
    training. The Guildmaster will have you pummel a dummy. Just hit the dummy 7
    times. The Guildmaster will then give you a stick. Hit the dummy 7 more times.
    Melee Combat Test:
    Summary- Kill the beetles infesting the Guild Woods.
    Money Reward- 20
    Renown Reward- 30
    Now you will have to go to the Guild Woods for a melee test. You have to kill
    all the beetles in the Woods. Use the stick you got to attack and kill all of
    After this it will be time to leave your childhood behind to continue your
    training. You don't have to yet, you can explore first. But when you do, you
    become a teenager.
    Guild Training:
    Summary- Remain at the Guild, learning the abilities you need to graduate as
    a hero.
    Money Reward- 0
    Renown Reward- 0
    Now you are older. You will have three training exercises. The first will be
    Melee Training. Meet the Guildmaster at the Melee Training Grounds to begin.
    He'll give you an Iron sword to replace that stick of yours. First you will
    have to hit Whisper 7 times. First, draw your sword by pressing WHITE. Attack by
    Locking on to her with L and hitting her with X. You will then have to block
    her attacks. You need to block 5 attacks. Press and hold Y to block. Just stand
    there and hold it, you won't need to move to avoid her attacks. After this,
    Whisper's brother, Thunder, walks up to see how she's doing. Now you will start
    your last part of the exercise. Just defeat Whisper. Reduce her life to 0 by
    attacking her with X and keep yourself alive by blocking with Y. Once you're
    finished, you can retry it if you like.
    Your next objective would be Ranged Training. Meet the Guildmaster at the
    Archery Range to begin your training with a bow. Draw your bow with the BLACK
    button. Then you can either lock onto a target by holding L or change your view
    to first person by pressing down the left thumbstick. Shoot by pressing X. Hold
    down X. The longer you hold it, the stronger your attack will be. First you
    just have to shoot the three dummies. Then you will have to hit as many as you
    can in the given time. This time they will move back and forth and are worth
    points. The front one is worth 1 point. The middle is 3. And the back is 9. I'm
    not sure how many points you need. I suggest using the first-person mode so you
    can shoot the one in the back easier. Once you're finished, you can retry it if
    you like.
    Your next task will be Magic Training. Head to the Guildmaster by the Magic
    Training Grounds and speak with him. He will teach you your first spell here.
    Lightning. To use magic, press and hold R and press either X, A, or B depending
    on which button the spell is assigned to. In this case it should be X by
    default. First you just need to fire on a dummy. Then you get 30 seconds to hit
    as many as you can. Lock on to them and use your magic, don't hold it because
    you only have a set amount of mana to use. Mana does regenerate, but you only
    have half a minute and it doesn't refill automatically. Hit as many as you can,
    probably around 10 to complete this exercise.
    Now you have a choice. Leave your teen years behind to complete your Hero
    training or go see what Whisper is doing in the woods. I suggest to go see
    Whisper first.
    You will walk into the Guild Woods with Whisper and she will notice 3 bandits
    across from a pond. Use either your bow or lightning spell to dispose of them.
    Now go see the Guildmaster, if you haven't already, to go on with your
    Now you are an adult and have one final test. Go meet Maze in the Woods to see
    what it is. Guess what you have to do. You have to fight Maze using all the
    skills you learned. First attack him with your sword. He will teleport around,
    but he won't attack and you just need your sword to make contact with him. The
    same goes for the bow and lightning. Hold the lightning down on him here. This
    is pretty easy, once you are finished you will meet the Guildmaster in the
    Chamber of Fate.
    Here you and Whisper will recieve your medals and be official heroes in the
    Guild. You can now do quests from the Guild and begin on your path to
    Your first mission will be to exterminate wasps in a picnic area. Use the map
    to select the mission and accept it. Then leave the Guild area to go to the
    Lookout Point.
    -Lookout Point-
    When you leave the Guild, a man will run up and show you the way to the Picnic
    Area. It is also displayed by a flashing, yellow dot indicating where to go
    -Picnic Area-
    Wasp Menace:
    Summary- End the Picnic Area Infestation.
    Money Reward- 500
    Renown Reward- 200
    You will see a bunch of wasps attacking the people around. Use lightning to
    clear them out quickly. After you defeat the first batch, a giant one will
    appear and summon more. Defeat those and more will be summoned. Then defeat the
    rest along with the big, queen wasp. Killing it completes the quest and gives
    you the Wasp Queen trophy. After you completed it go and collect all the food
    left around the picnic tables and there are no guards around, so if you want to
    be bad, kill the three men you just saved. The Guildmaster will then tell you
    that Maze wishes to talk with you. He's in Bowerstone.
    Know that when you are in Bowerstone you cannot wield any weapons. No melees,
    no bows, nor can you cast magic. They will be held for you, so you do not have
    to keep equipping and unequipping them.
    Maze's Information:
    Summary- Maze is waiting for you at Bowerstone Tavern, which can be reached
    from Lookout Point.
    Money Reward- 0
    Renown Reward- 0
    Maze is by the tavern. When you talk to him, he will show you how the people
    react to your deeds and he will also, (Spoiler Ahead, keep in mind this guide
    will contain spoilers so you can see where you are better or see what happens
    if you don't finish the game.) tell you that you that your sister may still be
    Go back to the Hero's Guild for your next quest. You have have a choice of
    which quest to take. You can either help the bandits or prevent them from
    stealing. It's obvious which points of morality you will receive from each
    -Orchard Farm-
    There are two quests you can take. The good one and the bad one.
    -The Bad One-
    Attack Orchard Farm:
    Summary- Lead the Bandits to the crates and cover their backs while they steal
    Money Reward- 1000
    Renown Reward- 400
    This isn't too hard. Lead the Bandits to the Barn and allow them to take the
    boxes. Kill any guards that come to disrupt your mission. Allow the Bandits to
    get 3 boxes to the indication point.
    After doing this, Whisper will show up and challenge you. She teaches you how
    to use the Flourish technique. To use a Flourish, build up your Attack Meter
    and you should notice your weapon have an orange glow. Then lock on to your
    target or get in range of them and press B. This does a powerful, unblockable
    attack. After defeating her, you will get the Whisper's Brooch trophy.
    -The Good One-
    Protect Orchard Farm:
    Summary- Help the guards defend Orchard Farm from a Bandit assault.
    Money Reward- 750
    Renown Reward- 400
    This isn't hard either. Don't let any Bandit steal any crates. Instead kill
    them all. There should be 3 or 4 waves of them. Two guards will help you.
    Protect them as well. In fact, take a few boasts for this quest.
    After doing this, Whisper will show up and challenge you. She teaches you how
    to use the Flourish technique. To use a Flourish, build up your Attack Meter
    and you should notice your weapon have an orange glow. Then lock on to your
    target or get in range of them and press B. This does a powerful, unblockable
    attack. After defeating her, you will get the Whisper's Brooch trophy.
    Go back to the Hero's Guild to get the next quest. Now you'll have to trek
    through Greatwood. Keep following the indicator to go the right way. You need
    to get to Darkwood.
    Trader Escort:
    Summary- Escort the Traders in Darkwood safely to Barrow Fields.
    Money Reward- 2000
    Renown Reward- 500
    When you first enter Darkwood, two traders will come up to you and ask you
    to escort them to the Barrow Fields. This activates the mission. Be careful
    not to let them die, there will be hobbes and balverines around the woods. Use
    the Wait expression to make them wait and then go kill the enemies and then
    tell them to Follow again. This keeps them out of harm's way.
    Along the way, you'll meet another trader who has been wounded. He asks to go
    with you. Refusing him results in an evil deed, allowing him to follow gives
    you a good deed. However, if he does come with you, he will turn into a
    balverine later. When he did that, he killed one of my traders so beware of
    him. Get through the Darkwood, Marsh, and Lake. Then you'll get to the
    Darkwood Camp. You can purchase supplies here and rest. Get all of the items.
    Make sure to tell your traders to Follow again before you leave. Now get
    through the  Ancient Cullis Gate, and get to the end of the Darkwood Weir. At
    the southern part of the Weir is a few chests and barrels. At the end, WHOAH,
    a big Earth Troll attacks and blocks your path.
    This troll isn't that easy. Either use your magic or bow and attack from a
    distance, be careful to avoid its large boulders which will be hurled at you.
    Or you can get close to it and attack it with your Melee weapon. Avoid its
    stomp attack when it is about to jump up. Once you have beaten it, go to the
    Barrow Fields and take your traders to the end. If any of your traders died,
    you will need to go back and get them. They will respawn at the beginning of
    the Darkwood, but drop your remaining trader off before you go get the other
    one. Completing this gives you the Trader's Feather Trophy.
    -Barrow Fields-
    Now buy any supplies you need and then head to Oakvale.
    Oakvale has been rebuilt over the years. When you first enter, a woman will
    approach you. This is the girl who lost her teddy bear in the beginning.
    Talking to her reminds you of that night when the bandits attacked your town.
    You can see your old house, its where it was and for sale. It's 5000 gold.
    Maze's New Information:
    Summary- Maze has more information regarding your sister. Speak to him at the
    beach in Oakvale.
    Money Reward- 0
    Renown Reward- 0
    The reason you are here is that Maze would like to speak with you. Go talk to
    him, he is by the docks at the beach. He will tell you that he has no more
    information on your sister, but you should go see the blind seeress. She serves
    Twinblade, a leader of a bandit group. Twinblade used to be a hero, but now
    leads a bandit gang. In fact, Maze says he is suspected of raiding your town
    years ago since his bandits still do raid the town every now and then.
    -Clifftop Path-
    Find the Bandit Seeress:
    Summary- Find the Seeress in the Bandit Camp, who might tell you about your
    sister Theresa.
    Money Reward- 4500
    Renown Reward- 1000
    First, here you are going to have to sneak past the three bandits. If they spot
    you, the gate will shut and you will have to kill the bandits to open it back
    up. In which case, three more bandits come out. Use your Sneak ability by
    walking while pressing down the left thumbstick. Use the rocks and trees and
    stuff to hide behind so you can get past them easily.
    -Abandoned Road-
    Now here you have to collect a Bandit Outfit. There are 5 pieces. A bandana,
    gloves, shirt, trousers, and boots. They are in chests scattered around this
    road. As you head towards the end, collect them. Kill all the bandits in your
    way or just plow through if you are inexperienced or don't feel like fighting.
    Then don the Bandit Outfit and head to the next area.
    -Twinblade's Camp-
    On your way through Twinblade's Camp, gather all the items from barrels and
    chests. There are many useful items like potions and produce which can help
    you in your upcoming battle.
    To pass to the next area, you will need the Bandit Camp Pass. You can either
    buy one for 1000 gold from the man in the southern area, or win one by playing
    a game with the man over by the table, also in the southern area. The game is
    simple. He shows you some objects and then hides them and adds another and you
    must guess which is the new item. It's not as easy as it sounds. There are 5
    rounds. First, there are three items and then after each round another is
    added. In order to remember which items were there before, say them out loud
    and then pick the new one after you think you know them. You have 40 seconds
    for each game.
    -Twinblade's Elites Camp-
    To pass through to the next area you must distract the guards at the gate. To
    do this, go to the southwestern area where a guard is guarding two hostages.
    Kill the guard and take his key and then free the hostages. They'll express
    their thanks and run away causing the guards to chase after them. Now's your
    chance to go through the gate.
    -Twinblade's Tent-
    Hopefully you have many Health and Will potions. You must fight Twinblade. He
    is a very large man. Be careful not to get too close to the bandit spectators,
    they will attack if you get close. Now you can either fire arrows at Twinblade
    or magic, but what I recommend is wait for him to slam his swords into the
    ground, then circle around him to his back and slash away at him with your
    Melee weapon. Even if he is not stuck in the ground you can still hurt him by
    attacking his back. Take about a little more than half of his life away and he
    will admit defeat and tell you to finish him, but then Theresa shows up and
    guess who the seeress is. She tells you of what happened to her since the raid
    on Oakvale, how she lost her eyes, survived being blind, and serving Twinblade.
    She unlocks a hidden power within you, you can't use it now, and speaks of a
    choice you must make one day. Now you can either finish Twinblade off, or leave
    him be. If you attack him, use the same strategy of defeating him as before,
    but now the bandits have joined the fight and you'll have to kill them too. If
    you choose not to kill him, just leave. Completing this quest earns you the
    Bandit Seal trophy.
    -Hero's Guild-
    Maze's Request:
    Summary- Maze has asked to meet you in his quarters in the Guild.
    Money Reward- None
    Renown Reward- None
    Maze wishes to speak with you. Go to the Guild and go to his quarters. He is
    upstairs. Maze just asks you to find a friend of his called the Archaeologist.
    He's somewhere in Witchwood, you could use the Cullis Gate to get there. He
    also tells you to consider fighting in the Arena soon.
    Find the Archaeologist:
    Summary- Find the Archaeologist missing in Witchwood.
    Money Reward- 1200
    Renown Reward- 0
    Teleport to the Witchwood Cullis Gate area. Follow the path to the Witchwood
    Stones area. Go to the Demon Door. He says he will open if you spell his name
    by hitting the stones in the correct order. Examine each stone to see which
    letters are which. You can go to see what the order is by going to the Temple
    of Avo and asking the person there, but I'll tell you here. The Door's name is
    H-I-T-S. Go up the path from the door to the stones and hit them in that order.
    The door will open and the Archaeologist will be inside. He's upset that you
    found him, but he gives you his journal and you can plunder the rest of the
    -Knothole Glade-
    White Balverine:
    Summary- Defend the people of Knothole Glade from the White Balverine.
    Money Reward- 6200
    Renown Reward- 800
    Go back to Witchwood and go from the Witchwood Stones to the Temple of Avo, and
    then to the Witchwood Lake, and then to Knothole Glade. First you'll have to
    defeat 4 regular balverines. They should prove no problem. Then you may enter
    the town. The town chief will tell you that lately the town is being terrorized
    by a White Balverine and he wants you to kill it. The balverine will show up.
    Hit it 10 times and it will run away. It's skin is too hard to pierce so you
    will have to go to the end of the Glade and fight it off again. Then the widow
    of the last person to kill a White Balverine will give you a Silver
    Augmentation. This is the type of weapon her late husband used to defeat it,
    but he was turned into the White Balverine that stands before you today by its
    curse. Equip this to one of your weapons. Then go find the White Balverine in
    Witchwood Lake. It will summon some other balverines to help it. Kill it and
    them. You will get the White Balverine Head as a trophy.
    -The Arena-
    The Arena:
    Summary- Earn gold and renown participating in rounds of combat at the Arena.
    Money Reward- 0
    Renown Reward- 2000
    Now you will have to go compete in the Arena. To get there, first go to
    Witchwood Lake and use the north path. Talk to the guard and he'll let you in.
    Inside, Voth will explain the rules of the Arena. When he is finished, you'll
    have to wait until Chameleon dies. During this time, buy supplies, new weapons,
    practice skills on the dummies, so you won't have to stop fighting to do this
    so much. Then Chameleon will die and you're up next.
    In the first round, you will fight wasps. They are easy to dispatch of. There
    are four waves of them. There are also four waves of each round except the last
    three. Hopefully, you won't need to stop fightng for supplies, but you have
    that option as well at the end of every round. When you stop, and go back out
    to fight, the gold you recieve that round will reset, but you'll still have the
    gold you've won before.
    In the second round, you will fight hobbes. They're a little tougher than
    wasps, as their higher ranking hobbes are harder to defeat.
    Now it's the third round and now you get a partner to fight with you. And guess
    who it is. It's Whisper! Now you are fighting balverines. The first two waves
    are simple, but the third introduces a White Balverine and the fourth has two.
    If you still don't have your silver weapon, this will be a long, and arduous
    task. I used up all my health and will potions on these little devils, forcing
    me to stop fighting to buy more.
    In the fourth round, you will fight the undead. They are simple since they are
    very slow and you can fire powerful arrows at them or use magic.
    You will fight bandits in the fifth round. They're just as easy as the undead,
    but they are faster so if you are using ranged attacks, you'll have to stay
    away from them.
    The sixth round will present two Earth Trolls. Use the same strategy you did
    when you were escorting the traders in Darkwood. Stay focused on attacking
    one. Whisper will keep the other busy so you won't get attacked by them both.
    Unfortunately, Whisper will hardly take any life from it.
    In the seventh round you will face two Rock Trolls. They are very similar to
    Earth Trolls except they are a tad stronger. Use the same method of defeating
    them as you did with the Earth Trolls.
    Now, the eighth and final round begins. Meet Arachnox. This giant scorpion is
    your last foe. He's not that easy to kill. If you have a powerful bow, use
    that. If you are using a Melee weapon, you can only attack him when he is
    charging up for his ground attack. Arachnox has basically three moves. He'll
    either just charge at you, charge up and dig his tail in the ground and have
    it come up and attack you, or burrow under ground and have you fight some
    smaller scorpions. My strategy involves the bow. At this point, I had the Oak
    Crossbow. I kept charging up and firing at him while he ran at me. Then kept
    doing it while he charged up and moved out of the way when he unleashes his
    attack. The bow does more damage when he is charging up and you shoot him in
    the face. One thing to watch out for is if he gets you near him and attacks,
    you're pretty much done. It is hard to escape him so hopefully you have a few
    Resurrection Phials and potions. What really bothered me was twice he got me
    in his grasp and killed me and I had only one Resurrection Phial and he got me
    again right after that. The worst part about it is in about 1 or 2 more hits
    he would have been defeated.
    Now Jack of Blades will show up to present your prize. However, only one can
    claim the prize so he will have you and Whisper fight to the DEATH. Whisper
    says she will not kill you once she defeats you. Little does she know that she
    will not defeat you. Take most of her life away and she will be on her kness
    begging you to spare her. If you are being a good hero, spare her and walk
    away. If you are being an evil hero attack her and kill her. Now outside will
    be Lady Elvira Grey, the mayor of Bowerstone. She will be enamored with you and
    invite you to her house in Bowerstone. Thunder will be with her, he will be
    enraged if you killed Whisper. Completing this quest gives you a load of money,
    renown, and experience. You also get the Champion's Seal and King Scorpion
    Sting trophies.
    A guard will then escort you down the hall with all the statues of past heroes.
    He will show the statue of the first female arena champion. Scarlet Robe. You
    recognise the lady. Jack of Blade comes by and talks to you about the woman.
    Could it be that it is your mother? It is, you will proceed to a fresco scene
    about your mother. Your mother was a famous hero and you have her blood.
    Jack of Blades then tells you you should bring your sister to him for he longs
    to reunite your family.
    -Grey House-
    Finding Theresa Again:
    Summary- Meet theresa outside the Grey House.
    Money Reward- 0
    Renown Reward- 0
    Now you must go to the Grey House, Lady Grey's old home. You can get there fom
    the Barrow Fields.
    You will meet Theresa here. She will tell you that it was Jack who took her
    eyes and raided your hometown so long ago. She also mentions that your mother
    is being kept at Bargate Prison. Now, you just can't go barging in so you'll
    need to find an alternate route to get there. The Archaeologist may know of a
    way. There is now a new quest card for you at the guild. Your mother will be
    able to unlock an untapped power deep within you.
    -Bowerstone Jail-
    Find the Archaeologist:
    Summary- Find the Archaeologist in Bowerstone Jail.
    Money Reward- 7000
    Renown Reward- 500
    It is not the Bowerstone authorities who have taken the Archaeologist, it is a
    bunch of Minions. If you are equipped to battle these monsters, then stick
    around and fight your way through. Otherwise, just run through to the next
    -Windmill Hill-
    When you enter this area, you will see a Will User Minion. He put a forcefield
    up blocking your path to the next area. You must kill him to remove it. Ignore
    the other minions if you can't defeat them, plunder the houses, and go kill the
    Minion. Defeating it will remove the forcefield and you may proceed.
    -Gibbet Woods-
    You don't need to do anything here. Defeat some enemies for experience or just
    go to the Prison Path.
    -Prison Path-
    Here you'll see the Archaeologist locked up and guarded by two Will User
    Minions. You'll have to kill these two minions to rescue him and you only have
    3 minutes before they take him away. So just rush down to him, running past all
    other minions that show up, then start attacking the two wizard Minions.
    Hopefully, you'll have enough time to at least kill one before the other
    Minions get to you and get in your way. There will be other Will User Minions
    that show up as well, but you must kill the two guarding the Archaeologist. If
    you lose it, attack the other wizard Minions until you've found it.
    Unfortuanately, there is no way to tell them apart. If you can kill them before
    the other Minions get to you or dispatch the Minions with enough time to kill
    the two guards don't worry about it. The Archaeologist will thank you for
    saving him and give you a path to Bargate Prison. He will then run away again
    to find another hiding place. You get the Minion's Helmet trophy for completing
    this quest.
    Now you can start the next quest, but you might want to fool around with some
    other things you can do. Like buy new equipment, do some sidequests, mess
    around with your wife or some other townspeople, etc. When you are ready to
    continue, go back to Gibbet Woods, then go to Headsman's Hill, and onto the
    Lychfield Graveyard to start your next quest.
    -Lychfield Graveyard-
    The Graveyard Path:
    Summary- Reach the Old Kingdom Graveyard.
    Money Reward- 1500
    Renown Reward- 200
    The gate to proceed is locked, so you'll need to get the gravekeeper to unlock.
    Go to his house to get a scene where he is talking to another person about a
    set of armor he found. He will then tell the person to go away, so now go talk
    to him. He'll agree to open the gate.
    To proceed further, you must get the Demon Door to open, but there's a bit of a
    predicament here. The Demon Door will only open for Nostro and unfortunately,
    Nostro is dead. So you'll need to gather his set of armor which the gravekeeper
    hid. Undead will keep popping up around here an they won't stop, so don't keep
    fighting them in the hopes they'll leave you alone, however you should fight a
    few for experience. Go towards the Gold Indication Marker, but go into the
    crypt to the left of the path and open the tomb to get Nostro's Armor. If you
    head up to Nostro he'll tell you to get his armor, helmet, sword, and shield
    and he'll open the Demon Door. The green dots indicate where each item is. In
    one of the houses the helmet is in plain view on a shelf so snatch it. If you
    go to the other green dots, you'll see green spots rise up from a river and
    underground. You'll need a Spade and Fishing Pole. You can find them both
    around this area if you do not have them. Dig up the sword and catch the
    shield. By the way, near the river with the shield in it is a crypt. Go inside
    to get a Silver Key.
    Now go give Nostro his armor and weapon and he'll tell the Demon Door to let
    you through.
    -Old Graveyard Path-
    Run up to the end here and you'll notice you can't proceed. To unlock the
    doorway, you must kill an Undead. A specific, higher ranking Undead. He'll be
    by the doorway so get rid of him and proceed.
    -Circle of the Dead-
    Here you are. But before you can complete the quest you must kill a few Undead.
    You must kill one to open each circle in the larger circle. When you get all
    the green ones, three more better Undead will appear. Knock them out to open
    the orange ones. You can't hit them when they go transparent. Opening all
    circles will complete the quest and give you the Undead Hand trophy.
    -Underground Chamber-
    Rescue Scarlet Robe:
    Summary- Break into Bargate Prison and rescue your mother, Scarlet Robe.
    Money Reward- 0
    Renown Reward- 0
    When you enter the Underground chamber just go around the big pool and on to
    the next area.
    -Underground Tunnel-
    Continue on here. When you get to the middle, you'll be trapped and you'll have
    to fight some Undeads to proceed. Defeat them and continue on to the next area.
    -Cliffside Path-
    Run to the end. When you get there, again you will be trapped. You have to
    defeat the Undeads that will appear before you. You only need to defeat the
    original ones, because others will keep spawning. By the way, this area is a
    great place to get experience after beating the game. Undead do not stop
    -Underground Passage-
    Continue through here. Kill the guards that get in your way or just run past
    them. Check the barrels and chests near the end. I found an Obsidian Katana in
    a chest there.
    -Torture Chamber-
    Your mom is in the cell. Go unlock the door and trigger a scene where your
    mother recognises you. Then escape with her. Have her follow you out of the
    Torture Chamber, through the Underground Passage, and  through the Cliffside
    -Underground Tunnel-
    When you reach the middle of the Underground Tunnel, the place where you fought
    the Undeads, Jack of Blades surprises you. He has held your mother hostage for
    so long to get her to help him get the Sword of Aeons. Now he has you too. Your
    mother tells him you have nothing to do with this, but it turns out Jack put a
    device in your Champion's Seal and has watched and heard your every move,
    including your conversation with Theresa.
    Jack now has you imprisoned along with your mother. It's time to escape.
    -Cell Block One-
    Prison Escape:
    Summary- Rescue your mother, Scarlet Robe, from Bargate Prison.
    Money Reward- 0
    Renown Reward- 0
    You are in prison. All your equipment has been taken from you. A guard will talk
    to you and leave. Then you will listen to a prisoner in an adjacent cell talk to
    you. The guard will come back and you'll have to participate in a race.
    -Bargate Prison: Courtyard-
    You will be lined up with a bunch of other prisoners. When the race begins hold
    down B and run. The guards will point you in the direction you must go. When
    you get to the first one straight ahead, go right and go up the stairs. Go
    right from there and go up the next flight of stairs. Go around each corner and
    stay in the outer path, going all the way around. If you are the winner you get
    a prize of poetry from the Warden. If you lose, try again next time.
    Now you are in the Warden's office. He'll be reading you poetry from the wall.
    Now you have to steal his key. While he is rambling on, sneak over to the wall
    next to him to get the codes to open his books. Then go back over to his books
    and activate them. If he hears you, you'll be sent back to the starting point.
    To sneak you must push down the the left thumbstick. Push it in and hold, don't
    just lead it downwards. While holding it, walk and notice you will be walking
    more cautiously and silently. When you open the book you see it is the wrong
    one, but the Warden sees you are not interested in poetry and sends you back to
    your cell.
    You spend a year in prison. As you are there you can only wonder what Jack of
    Blades is doing to Albion.
    You are back in your cell. After waiting for the guards and prisoners to talk,
    you get another shot at the race. Follow he same plan as before, it is the
    exact same thing. Now you are back in the Warden's office and again he'll read
    you poetry so again you must sneak over to the wall, get the passcode, and go
    over to the books and steal the key. This time you will get the key and once
    again the Warden will send you back to your cell.
    -Cell Block One-
    Now you have the key. So open your cell door and step out. There is a Stick in
    the barrels in the cell across from yours.
    -Bargate Prison: Courtyard-
    Now sneak past the guards and enter the Torture Chamber. Your mom will tell you
    you cannot escape until you get your equipment. So head back out, go up the
    stairs and go into the room near the next flight of stairs. Open all the chests
    to get the Guard uniform and then open the one with your equipment in it. Equip
    yourself with the necessary equipment and go back to the Torture Chamber. If
    the guards have spotted you, kill them.
    Now take your mother all the way through the Underground Passage, the Cliffside
    Path, and the Underground Tunnel until you get to the Underground Chamber.
    -Underground Chamber-
    Remember that big pool? Guess what's in it. Now you have to fight a giant
    Kraken. It will go under water while sticking its tentacles out of water. The
    tentacles will attack, so watch out for them and keep your mother away from
    them. Use your bow to shoot them and they will eventually go back in the water
    and the next tentacle will come around. Repeat until the Kraken emerges from
    the pool. It will charge up an energy blast, so steer clear from it. Shoot it
    with your bow again and it will eventually go back underwater and re-emerge its
    tentacles. Repeat until it is defeated and you will get the Kraken Tooth
    Now gather all the experience and take your mother out. She will then tell you
    more about the sword and that only a person with your bloodline can wield it.
    She tells you to go to the Ancient Cullis Gate in Darkwood while she tries to
    find Theresa. She also unlocks a power within you, just as Theresa has done
    -Ancient Cullis Gate-
    Gateway to Hook Coast:
    Summary- Find the Old Abbey in Hook Coast.
    Money Reward- 4200
    Renown Reward- 500
    Teleport to the Barrow Fields. Then go to the Darkwood Weir and then Ancient
    Cullis Gate. When you get to the Cullis Gate, Undead will start emerging from
    the ground. You have to fill the meter under the map to reactivate the gate by
    feeding it the souls of the Undead. Kill the Undead. For each one you kill, the
    meter will increase, but don't dillydally. It will decrease if you take too
    long. Use your strongest or most effective methods for attacking the Undead.
    Then step through the gate and welcome to Hook Coast.
    -Hook Coast-
    Get to the northwestern part of the map to find a barrier. You cannot get
    through. Your mother will contact you and tell you to meet her in Maze's
    Quarters at the Guild for she has found something.
    -Hero's Guild-
    Go to Maze's Quarters and unfortunately, Scarlet Robe is taken away by Minions.
    Get the book and go talk to the Guildmaster. He will read from the book to
    lower the barrier so now you need to go back to Hook Coast.
    -Hook Coast-
    Return to Hook Coast:
    Summary- Find the Key in Hook Coast.
    Money Reward- 16000
    Renown Reward- 1500
    Get to the barrier and the Guildmaster will lower it. Inside you will see Maze
    enacting some spell while holding Theresa hostage. He says she's gone mad and
    he had to subdue her, but guess who shows up. Jack of Blades comes by and tells
    Maze to get his key. Maze has betrayed you. He traps you and gets Jack his key.
    Afterwards, you are free and now it's time to punish the traitor.
    After the surprise of his defection you must fight Maze. For some reason he
    thinks he can win. Prove him wrong. Lightning is ineffective against him. Cast
    Berserk and beat the monkeys out of him. When he surrounds himself in a light,
    blue aura, you cannot hurt him. Step back and dodge his attack. While you move
    away, charge up a fireball and toss it at him when he's done. After taking a
    chunk of life from him he will teleport farther away. Follow him and repeat.
    Screamers will also show up every now and then. He should get as far back as
    the lighthouse before you end his life. Before he goes, he tells you that he
    feared for his life. So, he helped Jack thinking that you could never stop him.
    He now knows that he was wrong. Maze is now dead and you receive the Maze's
    Clasp trophy.
    Try to Stop Jack of Blades:
    Summary- Prevent Jack of Blades from activating focus sites.
    Money Reward- 5500
    Renown Reward- 1000
    Jack of Blades has the Key now. Now, in order to retrieve the sword he must
    activate the 4 focus sites in Albion. All heroes have come to help you stop
    -Greatwood Gorge-
    This is the first place. You will see Briar Rose here and she will pretend to
    help like all the other heroes. When you get to the focus site, it turns out
    you are too late. Jack activated it. Follow him to Witchwood.
    -Witchwood Cullis Gate-
    When you arrive here, circle around to the Focus Site and once again, you are
    late. Now follow Jack to the Hobbe Cave.
    -Hobbe Cave-
    Go through the cave where you will be accompanied by Thunder. When you get to
    the end, Jack activated the Focus Site already and Thunder tells you to go
    ahead for he is tired.
    -Gibbet Woods-
    Now you are here. Get to the Focus Site and you are too late one last time.
    Jack now says he'll go to the Guild, burn it and claim the Sword of Aeons.
    -Hero's Guild-
    When you return, everything is on fire and you only have access to the Map Room
    and Library. Go into the Library and you will find the Guildmaster who has been
    wounded. He tells you Jack has taken your mother and sister into the Chamber of
    Fate. Now, it's time for the final battle.
    -Chamber of Fate-
    Battle Jack of Blades:
    Summary- Fight Jack of Blades.
    Money Reward- 26000
    Renown Reward- 20000
    When you enter the Chamber of Fate you will find Jack, Theresa, and Scarlet.
    Jack welcomes you and slits Scarlet Robe's neck. With her blood he picks up the
    Sword of Aeons. He has the sword now. Prepare to avenge your mother, your
    sister, your life.
    First, he will levitate in the middle of the chamber and surround himself with
    a forcefield. Then he will summon Minions. Defeat the minions. If you can't,
    don't expect to defeat Jack. Use your standard method of dispatching of foes.
    Jack will now enter Melee combat. He will run around the chamber and cast magic
    at you. His magic is powerful, so dodge as best you can. Use Berserk and Slow
    Time and use your melee weapon to attack him. Take his life down about halfway
    and he will levitate once more in the barrier. This time you can attack him and
    he will attack you. Sheathe your weapon and either take out your bow or cast
    magic at him. When he casts magic at you, hide behind the stone pillars. Do not
    press against them though. I prefer magic on him. If you maxed out Lightning,
    use that. It's pretty effective and if you hold it continuously, he cannot
    attack you. So use that and when you run out of mana whip out your bow or use a
    Will Potion and repeat.
    Jack has met his demise and you now wield the Sword of Aeons. Now comes the
    choice Theresa spoke of so long ago. Banish the sword into the vortex forever
    or stain it with Theresa's blood. If you can't figure out which is good and
    which is evil, you shouldn't be playing this game. Obviously, throwing away the
    sword gives you the good ending and killing your sister gives you the bad
    ending. Killing her allows you to keep the sword.
    Congratulations, you have beaten Fable. You may still continue your game in a
    free-play mode only if you watch the credits, no skipping. After they have
    finished, you get the Jack of Blades Mask trophy and the Sword of Aeons if you
    slaughtered Theresa.
    ^ 5. Sidequests ^
    You mainly get these from the Map Room at the Hero's Guild, but there are a few
    you can get elsewhere.
    Sidequests are divided into two groups. Silver and Bronze. Silver quests are
    the actual quests you can recieve from the Guild, but they don't have
    importance to the story. Bronze quests are short, event quests that you can
    complete at any rate you want. I only have a few sidequests listed and I most
    likely will not add anymore. I suggest you use another FAQ for help on any
    quest I do not have listed. Sorry for the inconvenience.
    Hobbe Killing Contest:
    Summary- Clear Orchard Farm of Hobbes.
    Money Reward- 900
    Renown Reward- 200
    Get this quest at the Guild after completing either of the Orchard Farm main
    quests. Go back to Orchard Farm and go talk to the farmer and Whisper.
    Whisper will be joining you for this quest. You must defeat more Hobbes than
    she does and it's not as easy as it sounds. Get Treasure Clue #5 from the chest
    next to the farmer and follow Whisper to the eastern area. Hobbes will start
    coming. You have 4 minutes to kill as many Hobbes as possible. Underneath the
    timer will show how many both you and Whisper have killed. Attack and defeat
    the Hobbes. Whisper is pretty good at this and most likely will defeat around
    the same number as you do. Don't waste any time, kill as many as possible and
    when you see her attacking a Hobbe, sweep in and steal her kill. If you have
    more kills than her when the time is over, you win and get the Hobbe Tooth
    trophy. If she has more, you lose and have to redo it.
    Hobbe Cave:
    Summary- An old woman in Greatwood says her grandson is missing.
    Money Reward- 5500
    Renown Reward- 400
    Get this quest at the Guild after escorting the traders to the Barrow Fields.
    Go to the Greatwood Cullis Gate and from there go to Rose Cottage. Go up to the
    door and an old woman will come out and tell you her grandson went into the
    Hobbe Cave. She asks you to go save him and gives you the Hexagon Key. Now go
    to the Hobbe Cave.
    Once inside, either fight your way through the Hobbes or fight them. If you
    enter the room on the right you will have to kill a few hobbes and you will
    then rescue a bandit who will accompany you. Go into the next chamber, the
    next, and the next. You should now be in the Focus Chamber. Go to the middle to
    find the boy caged up and a nymph will tell you the boy is needed for a
    sacrifice and to present another human to replace him. Well, you have a bandit
    with you. You can either trade the bandit for the boy and just plow through, or
    kill the nymph to release the boy. Now either slay all the hobbes or just run
    through them. Keep going through the cave and make sure the boy does not die.
    He must stay alive, when a hobbe attacks him, attack the hobbe. Make sure you
    do not hit the boy. If you are having trouble keeping him alive, just run
    through each area and he'll be with you for the next.
    Take him back to Rose Cottage to get your reward. He also says he doesn't want
    to go back to his grandmother's. He was running away from her. And after you
    bring him back, he'll run away again and the grandma will yell for him to come
    back. He doesn't and he's on his own this time. You get the Hobbe Head trophy
    after completing this quest.
    Break the Siege:
    Summary- Break a siege in Knothole Glade.
    Money Reward- 5000
    Renown Reward- 450
    Get this quest from the Guild after fighting in the Arena.
    Go to Knothole Glade and you will be greeted by some bandits. They want you to
    go rescue their leader who has been captured. A guard will let you in Knothole
    Glade and the chief will say that the bandit captain will not be released. You
    now have to get the gates open and fight all the bandits. Talk to the guard and
    then go kill as many bandits as you can. They will also attempt to go save
    their leader. Make sure he does not escape. Follow them when they run towards
    him and kill them and kill the rest of them before the leader gets away.
    Beardy Baldy
    Summary- A man in Bowerstone has an unusual request for you.
    Money Reward- 100
    Renown Reward- 100
    Go to the Bowerstone Quay, get there from Bowerstone South, and go talk to the
    man by the docks. He mentions his daughter who might be interested in you, but
    you'll have to look a certain way to please her.
    First, he'll give you The Pudding Basin Hairstyle Card. Go to the Barbershop in
    Bowerstone and get that haircut. Go back to him and he'll give you the Mutton
    Chop Beard Hairstyle Card. Again, go get that hairstyle. Then, he'll give you a
    Trader Style Moustache Hairstyle Card. Again, go get that hairstyle at the
    barbershop. Now go back to him and he'll tell you something about his daughter.
    The truth is, there is no daughter. He just likes to make heroes like you look
    stupid. By the way, you do look pretty goofy, so I suggest getting a new
    hairstyle, but do what you want.
    The Sword in the Stone:
    Summary- The sword of Huw the Giant has been stuck fast in the rock of
    Witchwood for decades. Can you remove it?
    Money Reward- 100
    Renown Reward- 100
    To activates this quest, go to the temple of Avo area. Go up the path next to
    the temple and see a bunch of people trying to pull the sword out of the stone.
    Attempt to pull it out. You'll fail. To pull it out, max out all your Strength
    skills. Physique, Health, and Toughness. Try it again to pull out the
    ~A Mayor's Invitation~
    This quest is activated after winning in the Arena during the main quest. Lady
    Grey will invite you to her manor in Bowerstone North. You can now enter
    Bowerstone North. When you get there go to the shop and buy a Black Rose. Go
    talk to Lady Grey. She asks for a gift. Give her the rose.
    Now, of course a mayor cannot marry into poverty so she requires you own a
    house. It can be any house in Albion and she will not live with you there so
    you can keep any other wives you have.
    Now here comes the tricky part. She wants you to find a necklace she lost.
    First talk to everyone who knows about it in Bowerstone, indicated by green
    dots on the map. They tell you it is in Oakvale. Go to Oakvale. If you go to
    the Memorial Garden you will see two guys talking about it and its location,
    but they're not important. Go to the western beach, near the dock. You should
    see two overturned boats. A destroyed one and one in good condition. Use a
    spade (shovel) to dig in between them. You have found the lady's necklace. Take
    it back to her.
    Unfortunately, the mayor already has a lover. Now you must prove your love for
    her in a fight against Thunder. Go to Bowerstone Jail. Make sure you actually
    leave Bowerstone North, they do not mean that little cell in the north. Thunder
    will be waiting for you on the bridge and tell you to meet him at Headsman's
    Hill. He'll be furious and double-furious if you killed Whisper. Go to
    Headsman's Hill to fight him. Lightning does not work on him. Arrows don't work
    well. Use your Melee weapon and attack him from behind and use your flourish.
    When he begins that lightning thing he does, step back and use fireballs.
    Berserk also works well against him. Take about half his life away, and he'll
    knock you and him off the cliff. You'll have to continue the fight. Use the
    same strategy and he'll eventually run into the cave. Follow him and finish him
    off. (By the way, he doesn't die) Doing this gives you the Thunder's Helmet
    Now head back to Bowerstone North. You have two choices. By the northwestern
    exit is another woman who comments on your progress for you Lady Grey errands.
    If you wish, you can marry her instead, although you might need a house in
    Bowerstone North for her. If not, go talk to the mayor and congratulations,
    Lady Elvira Grey is your wife.
    About her: She will never follow you. So forget about that expression. You can
    have sex with her, but she needs to be in her bedroom inside Bowerstone Manor.
    Use the standard way to get her in bed.
    Chapel of Skorm:
    Summary- Achieve deeper evil by making offerings at the Chapel of Skorm.
    Money Reward- 0
    Renown Reward- 0
    You will get this quest when you enter the Chapel of Skorm area. To get there,
    go to Barrow Fields, the Darkwood Weir, Ancient Cullis Gate, Darkwood Camp, and
    from there you can get here. What you have to do is recieve 1000 evil points
    from the chapel. You need to bring sacrifices to the Chapel. You can bring
    regular people, but it is easier to bring mercenaries. There are mercenaries in
    Bowerstone South, Oakvale, Twinblade's Camp, and the Temple of Avo.
    Here's a way to do this. Take the mercenary to the Chapel, and sacrifice him at
    6 AM. To find the time, use the day/night indicator by the map. It will be 6
    when the arrow points on the line in between day and night. You can also tell
    because the mercenaries take their pay every half hour. So when it's 6 and the
    merc takes his pay, talk to one of the Skorm acolytes and sacrifice your
    mercenary. This should give you Skorm's Bow, the Necromancer title, and should
    decrease your age by 10 years.
    Temple of Light:
    Summary- Visit the Temple of Light in Witchwood to contact the god Avo.
    Money Reward- 0
    Renown Reward- 0
    You will get this quest when you enter the Temple of Avo area. You'll need a
    lot of gold for this quest. What you must do is donate gold to Avo. You must
    donate within 30,000 to 100,000 gold. As with the Chapel of Skorm, you'll need
    to get 1000 good points. So keep that in mind while donating. Doing so will
    give you the Sentinus, the Paladin title, and decrease your age by 10 years.
    Once again, I am sorry, but that is all the sidequests I will be listing.
    ^ 6. Weapons ^
    These are all the weapons you can wield. I will list the weapon's name, damage,
    weight, and where to get it from.
    Damage- 20
    Weight- Light
    Where to get- From the Guildmaster before training or in Bargate Prison.
    Iron Longsword
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Iron Katana
    Damage- 33
    Weight- Light
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Iron Cleaver
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South's weapon trader.
    Iron Axe
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South's weapon trader.
    Iron Mace
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South's weapon trader.
    Iron Pickhammer
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Iron Greathammer
    Damage- 45
    Weight- Heavy
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Iron Greataxe
    Damage- 40
    Weight- Heavy
    Where to get- Bowerstone South's weapon trader.
    Iron Greatsword
    Damage- 48
    Weight- Heavy
    Where to get- Bowerstone South, Oakvale, and Twinblade's Camp weapon trader.
    Iron Greatmace
    Damage- 43
    Weight- Heavy
    Where to get- Bowerstone South, Oakvale, and Twimblade's Camp weapon trader.
    Steel Longsword
    Damage- 45
    Weight- Light
    Where to get- Bowerstone South, Barrow Fields, Oakvale, and Twinblade's Camp
    weapon trader.
    Steel Katana
    Damage- 49
    Weight- Light
    Where to get- Barrow Fields and Oakvale's weapon trader.
    Steel Cleaver
    Damage- 42
    Weight- Light
    Where to get- Barrow Fields, Oakvale, and Twinblade's Camp weapon trader.
    Steel Axe
    Damage- 38
    Weight- Light
    Where to get- Bowerstone South, Oakvale, and Twinblade's Camp weapon trader.
    Steel Mace
    Damage- 34
    Weight- Light
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Steel Pickhammer
    Damage- 30
    Weight- Light
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Steel Greataxe
    Damage- 60
    Weight- Heavy
    Where to get- Oakvale's weapon trader.
    Steel Greatsword
    Damage- 72
    Weight- Heavy
    Where to get- Oakvale and Twinblade's Camp weapon trader.
    Steel Greatmace
    Damage- 64
    Weight- Heavy
    Where to get- Bowerstone South, Oakvale, and Twinblade's Camp weapon trader.
    Obsidian Longsword
    Damage- 90
    Weight- Light
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Obsidian Katana
    Damage- 98
    Weight- Light
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Obsidian Cleaver
    Damage- 83
    Weight- Light
    Where to get- Bowerstone South, Barrow Fields, Oakvale, Twinblade's Camp, and
    Knothole Glade's weapon trader.
    Obsidian Axe
    Damage- 75
    Weight- Light
    Where to get- Barrow Fields, Oakvale, Twinblade's Camp, and Knothole Glade's
    weapon trader.
    Obsidian Mace
    Damage- 68
    Weight- Light
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Obsidian Pickhammer
    Damage- 60
    Weight- Light
    Where to get- Bowerstone South, Barrow Fields, Oakvale, Twinblade's Camp, and
    Knothole Glade's weapon trader.
    Obsidian Greathammer
    Damage- 135
    Weight- Heavy
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Obsidian Greataxe
    Damage- 120
    Weight- Heavy
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Obsidian Greatsword
    Damage- 143
    Weight- Heavy
    Where to get- Bowerstone South, Oakvale, Twinblade's Camp, and Knothole Glade's
    weapon trader.
    Obsidian Greatmace
    Damage- 128
    Weight- Heavy
    Where to get- Twinblade's Camp and Knothole Glade's weapon trader.
    Master Longsword
    Damage- 135
    Weight- Light
    Where to get- Knothole Glade's weapon trader.
    Master Katana
    Damage- 147
    Weight- Light
    Where to get- Knothole Glade's weapon trader.
    Master Axe
    Damage- 113
    Weight- Light
    Where to get- Bowerstone South and Knothole Glade's weapon trader.
    Master Mace
    Damage- 102
    Where to get- Knothole Glade's weapon trader.
    Master Pickhammer
    Damage- 90
    Weight- Light
    Where to get- Bowerstone South and Knothole Glade's weapon trader.
    Master Greataxe
    Damage- 180
    Weight- Heavy
    Where to get- Knothole Glade's weapon trader.
    Master Greatsword
    Damage- 214
    Weight- Heavy
    Where to get- Knothole Glade's weapon trader.
    The Harbinger
    Damage- 198
    Weight- Light
    Augmentations- Sharpening and Piercing
    Where to get- Pull it out of the stone at the Temple of Avo. Max out your
    strength stats to do so.
    Ronok the Axe
    Damage- 165
    Weight- Light
    Augmentations- Sharpening and Silver
    Where to get- Grey House Demon Door. Marry Lady Grey to get in.
    Wellow's Pickhammer
    Damage- 120
    Weight- Light
    Augmentations- Piercing and Piercing
    Where to get- Greatwood Gorge Demon Door. Be evil in front of it.
    Cutlass Bluetane
    Damage- 165
    Weight- Light
    Augmentations- Lightning
    Where to get- Greatwood Caves Demon Door. Get a combat multiplier of 14 or
    higher to get in.
    Great Mace
    Damage- 255
    Weight- Heavy
    Augmentations- Silver and Piercing
    Where to get- Complete "Temple of Light" sidequest.
    Sword of Aeons
    Damage- 550
    Weight- Light
    Augmentations- Health, Mana, Experience, and Sharpening
    Where to get- Use it to slay Theresa after killing Jack of Blades.
    Yew Longbow
    Damage- 60
    Where to get- Bowerstone South, Oakvale, and Twinblade's Camp weapon trader.
    Yew Crossbow
    Damage- 80
    Where to get- Bowerstone South and Oakvale's weapon trader.
    Oak Longbow
    Damage- 90
    Where to get- Bowerstone South, Barrow Fields, Oakvale, and Twinblade's Camp
    weapon trader.
    Oak Crossbow
    Damage- 110
    Where to get- Bowerstone South, Barrow Fields, and Oakvale's weapon trader.
    Ebony Longbow
    Damage- 130
    Where to get- Bowerstone South, Oakvale, Twinblade's Camp, and Knothole Glade's
    weapon trader.
    Ebony Crossbow
    Damage- 150
    Where to get- Oakvale, Twinblade's Camp, and Knothole Glade's weapon trader.
    Master Longbow
    Damage- 180
    Where to get- Knothole Glade's weapon trader.
    Master Crossbow
    Damage- 200
    Where to get- Knothole Glade's weapon trader.
    Skorm's Bow
    Damage- 264
    Where to get- Complete "Chapel of Skorm" sidequest.
    ^ 7. Expressions ^
    Expressions are social actions that can be used to woo your lover, frighten
    people, or be friendly. As you progress through the game, you'll receive more
    These expressions are the ones you start off with.
    Belch- Belches at someone.
    How to get- Start off with it.
    Effect- Disgusts people
    Fart- Farts.
    How to get- Start off with it.
    Effect- Disgusts people
    Giggle- Just giggles at somone.
    How to get- Start off with it.
    Effect- People will probably giggle with you, depending on your renown and
    Follow- Tells someone to follow you.
    How to get- Start off with it.
    Effect- Tells someone to follow you. They will probably not follow you if you
    are evil or unknown. There will be two faces above their head indicating that
    they are following you.
    Wait- Tells someone to stop following you.
    How to get- Start off with it.
    Effect- Tells someone who is following you to stop.
    There are six levels of renown. As you reach each one, you will get another
    Flirt- Flirts with someone.
    How to get- Have Renown level at 1.
    Effect- Flirts with someone. Effective only on those with hearts above their
    heads or your wives to get them in bed. Helps raise their affection.
    Sneer- Intimidates someone.
    How to get- Have Renown level at 2.
    Effect- Give a nasty sneer to someone.
    Manly Arm Pump- Show off your muscles.
    How to get- Have Renown level at 3.
    Effect- Show off your muscles to impress the people attracted to you. The same
    concept as Flirt.
    Scary Laugh- Laugh like a villain.
    How to get- Have Renown level at 4.
    Effect- Frighten people with your laugh.
    Sexy Hero Pose- Show off your body.
    How to get- Have Renown level at 5.
    Effect- Impress people with your body. Same concept as Flirt and Manly Arm
    Bloodlust Roar- Shout a Battle Cry.
    How to get- Have Renown level at 6.
    Effect- Do this in front of some enemies to have them step back in fear.
    These expressions tie in with whatever your alignment is. There are 5. 3 evil
    and 2 good. Any of these expressions you don't have by the end of the game, you
    will recieve upon defeating Jack.
    Middle Finger- Flip someone the bird.
    How to get- Get Evil alignment to 1.
    Effect- Insult someone with the finger that is not allowed cable TV.
    Vulgar Thrust- Thrust your private area out in a suggestive manner.
    How to get- Get evil alignment to 3.
    Effect- Sexually harrass someone by thrusting your private area out in a
    suggestive manner.
    Insult- Insult someone with a derogatory word. It has the same letters used to
    spell the Demon Door's name in Witchwood. Can you figure it out?
    How to get- Get Evil alignment to 5.
    Effect- Insult someone with a forbidden word.
    Thank- Thank someone.
    How to get- Get Good alignment to 2.
    Effect- Thank someone. Like in the commercial a thank you is always welcome.
    Apologize- Apologize to someone.
    How to get- Get Good alignment to 4.
    Effect- Apologize to someone. Your apology will always be accepted.
    These expressions can be learned by increasing your Guile skill. They help you
    in your thefts.
    Steal- Steal items from someone's building.
    How to get- Get Guile skill to 3.
    Effect- Enables you to steal without consequences. To do it, go into a store
    with items laid out. When no one is looking, you'll know this by the eye near
    the map, if its closed, use this expression to steal the item.
    Lockpick- Open a locked door or chest.
    How to get- Get Guile skill to 6.
    Effect- ??? Obviously you unlock things, but I haven't used it yet..
    ^ 8. Demon Doors ^
    Demon Doors are doors with a large face on them. To get through, you have to
    fulfill their requirement and there is usually a treasure inside. Here I will
    list how to get through each door and what is inside.
    Heroes Guild - Present your lantern to the Demon Door.
    What's Inside- Elixer of Life potion
    Greatwood Gorge - Do an act of evil in front of the Demon Door or have your
    evil alignment high or maxed out.
    What's Inside- Wellow's Pickhammer
    Rose Cottage - Present a gift to the Demon Door.
    What's Inside- Will User's Bright Outfit
    Greatwood Caves - Get a combat multiplier of 14 or higher.
    What's Inside- Cutlass Bluetane
    Darkwood Marshes - Accept the Guardians Challenge and defeat four waves of
    Hobbes that increase in difficulty.
    What's Inside- Dark Will User's Outfit
    Barrow Fields - Eat produce until you are at least Obese.
    What's Inside- Will Master's Elixer
    Abandoned Road - Wear Bright Plate Armor and examine the Demon Door, then wear
    Dark Will User's Armor and examine the Demon Door, then wear Bandit's Clothes
    and examine the Demon Door.
    Witchwood Stones - Hit the 4 stones in the area to spell out his name,
    H - I - T - S.
    What's Inside- The Archaeologist and various other items
    Knothole Glade - Hit the Demon Door with a strong bow shot. A shot between the
    eyes with a weak bow works as well.
    What's Inside- Elixer of Life potion
    Grey House - Marry Lady Grey.
    What's Inside- Ronok the Axe
    Gibbet Wood - Defeat Thunder during the Marry Lady Grey quest.
    What's Inside- Nothing, it just allows you to leave
    Lychfield Graveyard - Collect Nostros’ armor, helmet, shield, and sword and
    return them to Nostro.
    What's Inside- It's just a doorway to the Old Graveyard Path
    ^ 9. Silver Keys and Silver Chests ^
    Silver Keys are hidden. Find them. You will need a certain number to open each
    of the Silver Chests. After using the keys you will still have them to use for
    other chests.
    Lookout Point - Cut through the bushes in the center of the area near the
    Bowerstone South - Upstairs in the clothing shop on the balcony.
    Fisher Creek - Go behind the building, on the north side of the map, and fish
    along there, it's at one of the ripples.
    Guild Woods - Fish where the ripple is, where you killed the bandits with
    Greatwood Lake - It's at the north end of the map where the bridge is broken,
    its in plain view.
    Orchard Farm - Fish off the pier on the east side of the map.
    Rose Cottage - There is a circle of red flowers by the old lady's house, dig
    inside of it.
    Hobbe Cave - There is a ring of mushrooms in the focus chamber, dig in
    Darkwood Lake - Shoot an arrow through the stone with a hole in it.
    Ancient Cullis Gate - Fish on the west end of map near the bridge.
    Grey House - Fish near the Demon Door.
    Oakvale Memorial Garden - Dig near the statue in the cemetary area,
    underneath the axe.
    Twinblade's Camp - South part of camp theres an area with a treasure chest,
    some barrels, and a patch of dirt, dig between the chest and barrels.
    Witchwood Stones - Fish in the pond next to the Demon Door.
    Witchwood Lake - There is a statue with a red glow from where you first
    enter on the west side, dig near there.
    Knothole Glade - There is a ring of plants between some homes in the south
    part of the area, dig there.
    Windmill Hill - In the garden by the small farmhouse on the west side of the
    map, dig in the flower lined mound.
    Windmill Hill - Its behind the windmill, dig it up in a flower ring.
    Headsman's Hill - Take the Demon Door from Gibbet Woods to access Headsman's
    Hill. Fish in the pond at the ripple.
    Bowerstone Manor - You have to have married Lady Grey for this one. Search
    her bed for it.
    Lychfied Cemetary - In a crypt in the south central part of the map. It's
    with a corpse.
    Lychfied Cemetary - Buried in a grave right outside of the above mentioned
    Lychfield Cemetary - Fish it from the stream west of the grave keeper's
    house, inside the gates.
    Cliffside Path - In the hill at the north end of the map, past the
    underground tunnel there is a place to dig.
    Hook Coast - In a cabinet on the ground level of the Lighthouse, you have to
    either pick the lock or break the door to get in.
    Greatwood Lake- 5 keys
    Elixer of Life
    Cave Larder- 5 keys
    Will Master's Elixer
    Darkwood Lake- 15 keys
    Arken's Crossbow
    Grey House- 10 keys
    Sharpening Augmentation
    Witchwood Stones- 15 keys
    Health Augmentation
    Headman's Hill- 15 keys
    Mana Augmentation
    Bowerstone Manor- 15 keys
    Katana Hiryu
    Circle of the Dead- 10 keys
    Piercing Augmentation
    Hook Coast- 15 keys
    Heroes' Guild- 20 keys
    Murren Greathammer
    ^ 10. Trophies ^
    After completing certain quests or doing certain things, you will get trophies.
    You can use a trophy to show off your feat in towns or display it in marital
    homes to increase their values. I'm going to list each trophy, their value,
    and where to get them.
    Wasp Queen's Head
    Value- 100
    Receive- After completing the "Wasp Menace" quest.
    Whisper's Brooch
    Value- 300
    Receive- After completing either "Attack Orchard Farm" or Protect Orchard
    Farm" quests.
    Hobbe Tooth Trophy
    Value- 300
    Receive- After completing the "Hobbe Killing Contest" sidequest.
    Trader's Feather
    Value- 300
    Receive- After completing the "Trader Escort' quest.
    Bandit Seal
    Value- 1000
    Receive- After completing the "Find the Bandit Seeress" quest.
    Hobbe Head
    Value- 300
    Receive- After completing the "Hobbe Cave" sidequest.
    White Balverine Head
    Value- 800
    Receive- After completing the "White Balverine" quest.
    Champion's Seal
    Value- 2000
    Receive- After completing "The Arena" quest.
    King Scorpion Sting
    Value- 1000
    Receive- After completing "The Arena" quest.
    Thunder's Helmet
    Value- 1000
    Receive- After defeating Thunder during the "A Mayor's Invitation" sidequest.
    Minion's Helmet
    Value- 900
    Receive- After completing the "Find the Arcaeologist" quest.
    Trader's Head
    Value- 5
    Receive- After completing the "Bandit Spy Extraction" sidequest.
    Undead Hand
    Value- 800
    Receive- After completing "The Graveyard Path" quest.
    Silver Arrow Trophy
    Value- 300
    Receive- After getting a high score in the Knothole Glade Archery Competition.
    Kraken Tooth
    Value- 1500
    Receive- After completing the "Prison Escape" quest.
    Maze's Clasp
    Value- 1400
    Receive- After completing the "Return to Hook Coast" quest.
    Jack's Mask
    Value- 2500
    Receive- After completing "Battle Jack of Blades" quest and watching the
    Here's a neat way to make fast money with the trophies. Buy a marital house.
    Place trophies inside it. Now sell the house for a profit. Break back into the
    house and take down the trophies. Then buy the house back for its original
    price keeping the profit you made. Repeat until desired amount of money is
    ^ 11. Titles ^
    A title is what you will be known as. It's basically your nickname. There are
    two title vendors. There is one at Lookout Point and one outside the Arena.
    This section will display the titles you can have, their base price, and from
    where you get them.
    Chicken Chaser (Default Title)
    Base Price- 40
    Vendor- Lookout Point
    Base Price- 60
    Vendor- Lookout Point
    Base Price- 100
    Vendor- Lookout Point
    Base Price- 250
    Vendor- Lookout Point
    Base Price- 200
    Vendor- Lookout Point
    Base Price- 450
    Vendor- Lookout Point
    Base Price- 260
    Vendor- Lookout Point
    Base Price- 200
    Vendor- Lookout Point
    Base Price- 600
    Vendor- Lookout Point
    Base Price- 1000
    Vendor- Lookout Point
    Base Price- 280
    Vendor- Lookout Point
    Base Price- 600
    Vendor- Lookout Point
    Base Price- 150
    Vendor- Arena Entrance
    Base Price- 500
    Vendor- Arena Entrance
    Base Price- 160
    Vendor- Arena Entrance
    Base Price- 350
    Vendor- Arena Entrance
    Base Price- 250
    Vendor- Arena Entrance
    Base Price- 0
    Vendor- Complete "Temple of Light" sidequest.
    Base Price- 0
    Vendor- Complete "Chapel of Skorm" sidequest.
    ^ 12. Marriage ^
    -How to get married-
    First have an attraction rate of 1 or higher. A high renown level also helps.
    Then when you see a villager with a heart above his/her head begin to woo.
    There are a few ways to do this. Use either the Flirt, Manly Arm Pump, or
    Sexy Hero Pose expressions. This will raise their heart a bit. You will notice
    it get a little bigger. Talking to them also helps a little. You can also give
    them gifts to raise their affection. Gifts like chocolates, roses, or perfume.
    When it becomes big enough and pink and slowly flashes you can propose. Buy a
    Wedding Ring. I'm not sure if Fake Wedding Rings work. Traders in Bowerstone
    and Oakvale sell them. Give the ring to them like a gift. They should accept.
    Now you need a house to live in. If there is an available house for sale, buy
    it and then choose to live in it and go talk to your lover. It has to be house
    in their area. You will then get a little fresco scene of your marriage.
    -Romance Statistics-
    In your statistics menu, in the personality one, this section will be listed.
    It will start to fill out once you have a lover. These are the headings and
    what they mean.
    Sexuality- Your sexual orientation.
         Unknown- It will be listed as Unknown as long as you aren't married.
         Heterosexual- It will be listed as Heterosexual if you have a woman as a
         wife or only women as wives.
         Homosexual- It will be listed as Homosexual if you have a man as a wife or
         only men as wives. (Although they are male, they are still called wives)
         (In the game it's listed as Gay, but I'm using Homosexual because I can)
         Bisexual- It will be listed as Bisexual if you have at least one woman
         wife and at least one man wife.
    Number of Spouses- Lists how many wives you have.
    People that have fallen in Love with You- Lists how many people throughout the
    world love you, or have loved you.
    Total Number of Weddings- Lists how many times you have been married.
    Divorces- Lists how many times divorced. To get divorced, just basically be
    mean to your wife. Either beat her or give him rude expressions like the Middle
    Finger or Sneer.
    Number of Times Widowed- Lists how many of your wives died. I don't think your
    wives will die on their own, so basically how many of your wives you've killed.
    Number of Times Had Sex- Yes, you can have sex with your wives. First of all,
    they probably need to like you. Get them into your house and both of you stand
    near the bed. Talk to her, give him gifts, make nice expressions and eventually
    they should say something about going to bed and then have a green aura
    surround them. Talk to them and it asks you to go to bed with your wife.
    Consent, and you get a black screen and you just hear their noises.
    Your wife will be indicated on the map by a yellow circle.
    They will walk around town and sometimes give you a gift. I've gotten things
    like Chainmail Boots or an Obsidian Greatsword.
    If you marry the owner of a shop or building, that building becomes for sale.
    You can buy that too. Be quick, someone has always beaten me to buying them
    since I didn't have enough money and this is a good way to gain ownership
    without killing the owner for all of you good heroes.
    Your wife will not comment on your good/evil leanings, but will sometimes
    comment on your appearance. (Clothes, Haircut, etc.)
    They become happy if you have a nice house. Purchase new decoration for the
    house on the sign outside.
    ^ 13. Hairstyles/Tattoos ^
    You can change your hairstyle, (not color) or add tattoos to your body. A
    barber gives you hairstyles and a tattooist gives you tattoos. There is a
    barbershop in Bowerstone South and a tattooist in Knothole Glade. There are
    also sometimes barbers and tattooists roaming around Greatwood and Witchwood.
    You must pay a small fee for their services, which varies depending on your
    Guile skill, but they do have a base price.
    In this section I will list all the hairstyle and tattoo cards you can find and
    get and how to get them and such info as that. By the way, I love this feature
    in the game.
    Normal Haircut
    Value- 85
    Attractiveness: +50
    Scariness: +50
    You won't stand out with this traditional style.
    The Buzz
    Value- 36
    Attractiveness: -50
    Scariness: 0
    Intimidate the young and the elderly with this style.
    Short Hair
    Value- 65
    Attractiveness: +50
    Scariness: 0
    Blend in with the crowd with this hairstyle.
    The Pudding Basin
    Value- 38
    Attractiveness: 0
    Scariness: -50
    The bore's cut of choice. Much favoured by scholars.
    Value- 66
    Attractiveness: 0
    Scariness: +50
    An elegant style favoured by swordsmen and wizards.
    Youngster Style
    Value- 50
    Attractiveness: 0
    Scariness: 0
    The hair that most small fry go for.
    Plaits (Cornrows)
    Value- 44
    Attractiveness: -50
    Scariness: -50
    Favoured by ancient warriors from distant lands. And young girls.
    Normal Beard
    Value- 82
    Attractiveness: +48
    Scariness: +48
    An unremarkable beard type.
    Standard Beard
    Value- 30
    Attractiveness: -48
    Scariness: -48
    A standard beard style.
    Regular Beard
    Value- 64
    Attractiveness: +48
    Scariness: 0
    A usual sort of beard.
    Mutton Chop Beard
    Value- 62
    Attractiveness: +48
    Scariness: 0
    Imposing and eccentric.
    Tramp Beard
    Value- 24
    Attractiveness: -48
    Scariness: 0
    More of a dropout lifestyle choice than a beard.
    Trader Style Moustache
    Value- 25
    Attractiveness: -49
    Scariness: -49
    The facial hair of the wandering merchants of Albion.
    Power Moustache
    Value- 67
    Attractiveness: +49
    Scariness: -49
    A moustache to bolster the confidence and scare the dim.
    Sheriff Moustache
    Value- 88
    Attractiveness: +49
    Scariness: +49
    Worn by those in authority, this moustache says 'obey me'.
    Foreign Moustache
    Value- 47
    Attractiveness: -49
    Scariness: +49
    Visitors from other lands have introduced this inscrutable facial trophy.
    Dark Vortex Tattoo
    Value- 46
    Attractiveness: 0
    Scariness: +10
    Alignment Modifier: -10
    Chest Tattoo
    Firis Head Tattoo
    Value- 48
    Attractiveness: 0
    Scariness: +10
    Alignment Modifier: -10
    Back Tattoo
    Tallin Clan Arm Tattoo
    Value- 38
    Attractiveness: 0
    Scariness: +5
    Alignment Modifier: -5
    Arm Tattoo
    Tallin Clan Leg Tattoo
    Value- 36
    Attractiveness: 0
    Scariness: +5
    Alignment Modifier: -5
    Leg Tattoo
    Spiral Dementia Tattoo
    Value- 57
    Attractiveness: 0
    Scariness: +20
    Alignment Modifier: -20
    Face Tattoo
    Seachaos Arm Tattoo
    Value- 34
    Attractiveness: -5
    Scariness: +5
    Alignment Modifier: -5
    Arm Tattoo
    Seachaos Leg Tattoo
    Value- 39
    Attractiveness: -5
    Scariness: +5
    Alignment Modifier: -5
    Leg Tattoo
    Harlon Shoulder Tattoo
    Value- 45
    Attractiveness: +10
    Scariness: 0
    Alignment Modifier: 0
    Shoulder Tattoo
    Harlon Arm Tatto
    Value- 46
    Attractiveness: +10
    Scariness: 0
    Alignment Modifier: 0
    Arm Tattoo
    Fire Monkey Tattoo
    Value- 69
    Attractiveness: +51
    Scariness: 0
    Alignment Modifier: +51
    Back Tattoo
    Vambrace Tattoo
    Value- 32
    Attractiveness: 0
    Scariness: 0
    Alignment Modifier: +5
    Arm Tattoo
    The Eyes of Avo Tattoo
    Value- 46
    Attractiveness: 0
    Scariness: +10
    Alignment Modifier: +10
    Back Tattoo
    Arrowhead Tattoo
    Value- 46
    Attractiveness: +12
    Scariness: -12
    Alignment Modifier: 0
    Face Tattoo
    Coron Birth Tattoo
    Value- 38
    Attractiveness: +5
    Scariness: 0
    Alignment Modifier: 0
    Stomach Tattoo
    Red Widow Tattoo
    Value- 44
    Attractiveness: +10
    Scariness: +10
    Alignment Modifier: 0
    Arm Tattoo
    Howl Tattoo
    Value- 62
    Attractiveness: +51
    Scariness: +51
    Alignment Modifier: -51
    Face Tattoo
    ^ 14. Update History ^
    September 16- First layout. Not nearly complete. I'm not even giving it a
    version number yet.
    September 17- Added more to the walkthrough and added the Hero's Guild section.
    September 18- Added more to the walkthrough. Added Demon Door and Silver Keys
    and Silver Chests sections.
    September 22- Added the Lady Grey marriage quest. So no more e-mails about her.
    By the way, I have been unable to access my computer in the last few days and
    could not read most of your e-mails so sorry, you'll have to resend your mail.
    September 23-
    Version .50- Added Expressions section. Here's how the version numbers will
    work. I am halfway done with the walkthrough and once finished, the version
    will be 1. Once I have all other info it will be upgraded to 2.
    September 26
    Version .50- Added Weapons section. Added a bit more to the Walkthrough and
    Sidequests sections.
    September 27
    Version .50- Added more to Walkthrough and Sidequests sections.
    September 29
    Version .50- Added more to the Walkthrough and added the Sword in the Stone
    quest in the Sidequests section, so no more e-mails about that quest.
    September 30
    Version 1- Finished Walkthrough. Added Hairstyles/Tattoos Section.
    October 1
    Version 1- Added Controls and Trophies sections.
    October 5
    Version 1- Added more Sidequests. Added Titles section.
    March 3
    Version 1- Updated Contact Info. Sorry there aren't many updates. ^_^
    July 28
    Version 1- Alas, I am no longer going to work on this guide. This will more
    than likely be my last update unless I change around some minor things or fix
    any mistakes. It is actually complete for the most part. I'm just missing some
    sidequests and items. But at least you have the walkthrough and the Lady Grey
    marriage guide. If you require further help on anything else, please refer to
    another FAQ.
    ^ 15. Credits ^
    I'd like to thank Lionhead studios, Big Blue Box Studios, Microsoft and anyone
    else involved in the making of this game.
    Also thanks to:
     Zeke0238- Demon Doors, Silver Keys, and Silver Chests
     TwilightAria- Greatwood Caves Demon Door and Cutlass Bluetane weapon
     JohnnyBoy- Steal Expression
     X_Fetus_X- Bloodlust Roar Expression
     Demonaphia- The Sentinus
    ^ 16. Contact Info ^
    If you have found any errors, information, questions, or suggestions please
    e-mail me at jiyu_aifu@yahoo.com
    Make sure you put in a subject and mention that the game is Fable. Also write
    your e-mail so it can be read without any problems. If your e-mail does not
    contain a subject, mention the game, or is ineligible, then it may be
    ignored. Also, if you ask about anything mentioned in this guide or even not
    mentioned you will also be ignored. If you require further help on something
    then by all means ask for help and I'll help if I can, but please don't ask
    me how to do something clearly mentioned in the FAQ and yes, the requirements
    to marry Lady Grey are in the FAQ. Refer to the Sidequests section.
    ^ 17. Copyright ^
    Copyright 2004-05 Giona Balvega
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Sites with permission to use this guide:
    GameFAQs (www.gamefaqs.com)
    Neoseeker (www.neoseeker.com)
    Owari Province - Closed Down (http://p197.ezboard.com/bowariprovince)
    Insomniac Gamerz (www.insomniacgamerz.com)

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