********
Content*
********



1.Introduction
2.Book Text
	I.  	Creatures of Albion Book 1
	II. 	Creatures of Albion Book 2
	III.	Creatures of Albion Book 3
	IV.	Book of Spells
	V.	The Hierarchy of Weapons
	VI.	Sisters Diary
	VII.	The Old Kingdom
	VIII.	The Dragons
	IX.	The Other Land
	X.	The Northern Wastes
	XI.	The Tale of Twinblade
	XII.	The Arena
	XIII.	A Love Story
	XIV.	The Pale Balverine
	XV.	The Tale of Maxiey
	XVI.	The Rotten Apple
	XVII.	The Guild of Zeroes
	XVIII.	The Repentant Alchemist
	XIX.	The Tailor's Tragedy
	XX.	The Trigamist
	XXI.	Three Haikus by Miko the Bard
	XXII.	The Trials of Aarkan
	XXIII.	The Oakvale Raid
	XXIV.	The Balverine Slayer
	XXV.	Arban's Thaumaturgica
	XXVI.	The Story of 'X'
	XXVII.	Dusty Notebook
	XXVIII.	Scrawled Parchment
	XXIX.	Theresa's Letter
	XXX.	The Bloodline
	XXXI.	The Sock Method
	XXXII.	Windbreaker Rule Book
	XXXIII.	Eyes of a Killer
	XXXIV.	You are Not a Bad Person
	XXXV.	Making Friends
	XXXVI.	The Ugly Guide
	XXXVII.	A Hero's Journey I
	XXXVIII.A Hero's Journey II
	XXXIX.	A Hero's Journey III
3.Book Locations
4.Update History
5.Contact Information
6.Copyright

***************
1.Introduction*
***************

The Following in depth guide will not help you along your quest in anyway.
Throughout the game you will come across several books full of info and
story line details along with a little lore here and there.  The following
book text may contain some spoilers that are story related so read at your
own risk.

Instructions - I'm getting a lot of emails on how to read books so I'll go
ahead and answer that question here.  From in the game hit back/select on
your controller.  From there scroll down to 'Logbook' and select it by either
hitting 'A' or pressing right on your directional  pad.  From the next screen
scroll all the way down to 'Books' and select 'A' again or press right on
your directional pad.  From this screen you will be able to read the text of
the books you have collected.


************
2.BOOK TEXT*
************


===============================
I.  CREATURES OF ALBION BOOK 1
===============================

NYMPHS
Nymphs are ethereal, yet dangerous creatures. There are three known types.
The Water Nymph, The Wood Nymph and the very powerful Succubus Nymph. All
will be eager to send you to an early death if you stray across their path.

MINIONS
Mindless, attacking animals bred by the old Kingdom wall-guards for attacking
intruders, minions are keen to rip the flesh of anything in their way. The only
thing they fear are their masters and the bigger, more powerful minions known
as Dreadwings.

SCORPIONS
Born of the fires of ancient Bolewood, scorpions are armored beasts with evil
hearts. Hushed voices tell of larger scorpions, bred in captivity for fighting.

SCREAMERS
Horrific entities caught in the netherworlds. Screamers have long struck fear
into the population at night. They roam the land and are dangerous in their
attacks.


===============================
II.  CREATURES OF ALBION BOOK 2
===============================

WASPS
The Wasps have stings that more than match their size. They are aggressive
and can kill if enough venom is injected into their foes. Their aerial antics
make them tough to hit, and weary travelers should especially fear the Wasp
Queen, leader of the hive.

BEETLES
The Beetles of Albion's woods are tough, dangerous foes when they attack en
masse. Those skilled at weaponry are required to defeat them. Villagers, even
armed, strong ones risk great harm if they take on a nest of Beetles.

TROLLS
Born from beneath the ground of Albion, trolls are ancient, powerful beings.
The Earth Trolls are single-minded and extremely dangerous, but the mighty
Rock Trolls inspire awe and fear in all who behold them, Lumbering hulks they
may be, but they make mighty foes and demand respect from even the most
powerful heroes.

UNDEAD
The Undead are unthinking and impervious to what mortals consider pain. Wave
upon wave will keep advancing until they overpower their victims, so the only
way to stop them is with extreme force.


================================
III.  CREATURES OF ALBION BOOK 3
================================

BALVERINES
The wolf-people of the forests, Balverines are strong, cunning and fast. They
are evil through and through, but especially so are the stronger, more cunning
White Balverines born of a full moon. These are said to be the result of those
bitten who resisted the poison and, instead of dying, became one with the clan.
The Old Kingdom tells of silver weapons built especially to kill these White
Balverines.

HOBBES
The under-race of the dells and hollows, the Hobbes are short and squat
half-people whose genetics are entwined with the mud and slime of the deep
country. Often dim but always aggressive, Hobbes are led by tougher leaders.
The brainiest can even learn to use spells, some say.

KRAKEN
Albion is surrounded by nine seas, and the Krakens rule them all. These aquatic
creatures were here long before the Kingdoms of Old, yet few have ever seen
one. And not even the most boastful Heroes claim to have defeated a Kraken in
combat.

DRAGON
What more can be said about these fiery creatures who own the mountains? A
race in decline, they were once revered, but now they are just an ancient,
albeit powerful and dangerous relic of the Old Kingdom.


===================
IV.  BOOK OF SPELLS
===================

BERSERK
Berserk sends the Hero into a frenzy, with greatly increased speed and strength.

FORCE PUSH
This spell creates a powerful blast of energy which radiates out from the
caster, sending nearby enemies' sprawling. Useful when greatly outnumbered.
Enflame: Enflame blasts the area surrounding the caster with a wave of fire.

LIGHTNING
This spell creates and arc of pure energy which leaps from the fingertips of
the caster to the target. Higher Levels can strike more than one foe at a time.

FIREBALL
The magician's favourite! This creates a ball of fire in the palm of the casters
hand which flies toward the target when released. Larger Fireballs are
extremely explosive.

ASSASSIN'S RUSH
This spell propels the caster through space in the blink of an eye. If a victim
is targeted, the spell enables the caster to move behind this unfortunate
instantaneously. The thief's greatest friend!

TURNCOAT
This Insidious spell confuses the enemy, turning the target into an unwitting
ally.

SLOWTIME
Slowtime affects the very fabric of time itself: slowing everything in Albion
to a crawl.

MULTI-ARROW
Once this spell is cast, each arrow fired is magically transformed into a
multitude of death delivering projectiles, causing much greater damage.

SHIELD
For the most passively minded, this allows the caster to reduce the damage of
enemy attacks by surrounding him in a protective sphere of energy.

HEAL
This allows the caster to trade in his magical energy for health. A magician's
Favourite!

DRAIN
A singularly unpleasant spell. Drain allows the caster to heal himself by
draining his enemies life-force.

MULTI-STRIKE
This spell imbues the user's blade with the ability to strike multiple times
with a single blow. Combined with other spells, this little trick is
devastating.

BATTLE CHARGE
The Battle Charge propels the caster forward at great speed, smashing any in
his path, and blasting all nearby aside.

SUMMON
Summon pulls an allied creature's soul from the netherworld to help the caster.
If this creature kills another, it is replaced by soul of the newly fallen
victim.

GHOSTLY SWORD
This Spell summons a number of ethereal blades from the netherworld to do
battle on behalf of the caster.


============================
V.  THE HIERARCHY OF WEAPONS
============================

The close range weapons of Albion are broadly divided into four types based on
their materials and process of manufacture. The first and lowliest weapons are
made of Iron, usually forged by blacksmiths. Better are the steel weapons.
These are stronger, lighter and sharper. Only the Steelmasters can create
these. Next are the Obsidian Items. This secret, magical material is still not
understood, but it's believed to be dark and evil. The weapons are often
blackened and twisted, but very light, strong and powerful. Then there are the
Master Weapons. Blessed, worked to a high degree and anointed, these are the
best a combatant can get, apart from the Legendary Weapons. These have names
and are unique. Very few have seen them, and fewer still have ever wielded one.


==================
VI.  SISTERS DIARY
==================

"Harvest, Day 15 - Mother is away again.  She never tells us where.  I think
father is a little sad when she goes."
"Harvest, Day 18 - I had that nightmare again last night.  There's a big room,
and right in the middle of it there's a big swooshing light that feels like
it's going to suck me in.  I still couldn't see what was in the middle of it.
I don't think I ever want to."
"Harvest, Day 19 - I had another dream.  I was opening birthday presents and I
was so happy.  Then something happened, and it was so horrible it woke me up.
I think that part was only a dream though."
"Harvest, Day 21 - It's my birthday today!  I bet my brother forgets again, but
at least mother will be back.  I got up early to look out over the sea, and now
I'm going to play in the top field."


=====================
VII.  THE OLD KINGDOM
=====================

Long ago the kingdom of Archon ruled every corner of Albion. The World was
peaceful and in perfect order, though many wondered if the force that held it
altogether was not corrupt. For Archon had in his possession a sword of vast
and mysterious power, and Albion's elders wrote of gradual changes overcoming
their leader. These changes spread to the kingdom itself. Strange structures
were erected round the world, and huge armoured figures were seen guarding four
hubs of energy and Archon's Castle itself. Every living thing was touched by
the Swords influence, and soon foul creatures the world had never seen before
darkened the people,s lives. And yet no record exists of what caused the fall of
the Kingdom.  So suddenly, so irrevocably. Archon and the Sword disappeared,
but the darkness remained.

==================
VIII.  THE DRAGONS
==================

Many Dragons lived in Albion, but the Old Kingdom huntsmen killed them for
sport. The survivors fled to the mountains and the Northern Wastes and overtime
they grew less powerful, and their fiery breath less dangerous. Without man they
had no natural enemies. But a dragon is a dragon and to this day when an Albion
child has an accident in this underpants it's known as 'Seeing a Dragon'.
Although sometimes it's just known as 'pooing yourself, you dirty little boy'.


====================
IX.  THE OTHER LAND
====================

During the Old Kingdom, people fled the hatred, the pain within Albion in their
masses. Boats sped from the shores in every direction. And one group of
emigrants pitched up in paradise. Warm seas, palm trees and coral sands
beckoned. And the inhabitants welcomed the visitors with food, comfort and
grace. But the people of Albion had headcolds and when they passed these onto
the islanders, almost all of them died. And the Albion Settlers, not knowing
how to farm the weird fruits, catch fish or hunt the wild pigs and chickens,
died too. But the few islanders who survived buried the dead and rebuilt their
paradise. With new, impenetrable beach defenses.


=======================
X.  THE NORTHERN WASTES
=======================

The nine seas surround Albion, but to the North is the Wasteland. Some say
there's nothing, and others that it is Jack of Blade's true home. The old
Scribes say that it was once a mighty empire before the glaciers came. Libraries
of arcane knowledge still exist beneath the ice, and those who once lived there
sleep deeply beneath the cold blanket, ready to reawaken when the time comes and
Albion is ruled again by one man.


==========================
XI.  THE TALE OF TWINBLADE
==========================

Heroes, good or evil, need self-discipline. And Twinblade, a young, powerful
swordsman, was no different. After graduation, he stopped taking Quests at the
Guild when he realised he could take what he wanted from anyone. His love of
gold and growing resentment of other Heroes drove him to live in the woods as a
thief. His strength and ruthlessness led him to face and kill other Bandit Clan
Leaders and he united the Forest Clans and became King of the Bandits. But deep
inside him, Twinblade never lost the code of honour and respect the Guild had
instilled in him.


===============
XII.  THE ARENA
===============

Heroes left the Guild and made their choices, good or evil, in Albion. But,
with the freedom to do as they chose, they often clashed. Sometimes they fought
to the death. These bouts were often arranged in advance and people traveled
from miles around to see them. Eventually the Arena was built, and the bouts
became bigger and more spectacular. Creatures from across Albion were captured
and brought there for Heroes to kill. One rule remained from the olden days,
though. Should either combatant so choose, the battles could be to the death.


===================
XIII.  A LOVE STORY
===================

Ralf was a hero who fought bravely and well. But his face showed the scars of
battle and frankly, no woman would look at him. In his despair, he robbed the
ancient trader barons of Greatwood and bought a house and a pile of presents to
give out. Women fell at his feet and eventually he chose a gorgeous one to
marry. But too late, he realised that the type of female who is impressed by
gifts and houses is too shallow to make a good bride. So Ralf decapitated her
and waved her lovely head about in triumph. And the phrase 'Trophy Wife' was
born.


========================
XIV.  THE PALE BALVERINE
========================

There was an Archer who believed he was the best in the land. He was also a
lord, but had fallen out of favour with his people and had been imprisoned for
lying. Determined to prove himself on his release, he set off to battle fearsome
Balverines. He was bitten but did not die. Instead he changed and over time
became a powerful, evil Balverine. Normal weapons hardly hurt him. So thick
was his skin. But he hadn't counted on a red-robed woman's solid silver arrow of
truth which pierced him and killed him.


=======================
XV.  THE TALE OF MAXIEY
=======================

As everyone knows, Hobbes are stupid creatures. But every so often a
clever one comes along. Maxiey was one such Hobbe, and tired of eating
raw flesh and sleeping in streams, he left to seek his fortune in the
world of humans. He murdered a nobleman and stole his clothes, dressed
up and walked tall on the road to Bowerstone. When he arrived people
complimented him on his appearance.  When he answered, his Hobbe grunting
gave him away. The guards killed Maxiey and put his head on a spike. It
is better to keep quiet and be thought and idiot then to open one's mouth
and prove it.


======================
XVI.  THE ROTTEN APPLE
======================

This classic political treaty uses the first metaphor to provide a theoretical
solution to all of society's problems.  The most controversial of these ideas
involves the abolishment of the Heroes Guild(symbolised by a rare breed of
crop-destroying insect immune to most pesticides).  By an extraordinary
coincidence, when taken literally, most of the advice is also extremely
effective in actual fruit farming.


==========================
XVII.  THE GUILD OF ZEROES
==========================

This satirical pamphlet purports to be a journal of a Zero in training, and is
a thinly veiled attack on the Guild, the self-claimed superiority of its
members and the cult of celebrity that surrounds them. The author disappeared
shortly after its publication.


==============================
XVIII.  THE REPENTANT ALCHEMIST
==============================

This is a play by Philipth Morley, Albions most celebrated dramatist. It is the
story of a Bowerstone innkeeper who discovers his wife is cheating on him with
every man in town. As revenge, he concocts a new ale with the peculiar
properties of making anyone who drinks it die horribly if they should have
indulged relations with the innkeeper's unfaithful wife. He soon finds himself
without living customers and decides to partake of his malevolent beverage
himself.


==========================
XIX.  THE TAILOR'S TRAGEDY
==========================

This is a play by Philipth Morley, Albions most celebrated dramatist. The
title's tailor is a young man from far away lands who washes up on the shores
of Oakvale after the merchant ship he is traveling in is torn apart by storms.
Thanks to the generosity of the townspeople, he is able to open a store, and
the outlandish style of his suits and dresses soon make him a success. he
eventually marries a beautiful girl and dies a happy old man surrounded by
loving children. The title is thought to be a misprint.


==================
XX.  THE TRIGAMIST
==================

This cheap and racy novel tells the story of a no good scoundrel Geroneous
Wilkout, a young man who marries three women in three different towns and pays
the ultimate price. Having posed as a Hero from the Guild in order to win the
three ladies' hearts, Geroneous finds juggling three households a difficult but
rewarding lifestyle, until one day his deceit catches up with him. After a
mix-up in his busy schedule in the more intimate of his matrimonial duties, the
three wives discover their husbands secret and devise a terrible punishment: a
visit from the Mythical Castrating Mountain Monkey.


===================================
XXI.  THREE HAIKUS BY MIKO THE BARD
===================================

Terrible beauty, Buildings scream in agony, Oakvale is burning. Warrior or
Mage, Choose evil or choose goodness, A beard or moustache.  Sword of Albion,
Sleeping until the true blood, Flows red on its blade.


===========================
XXII.  THE TRIALS OF AARKAN
===========================

This epic poem was once taught in every school, but its themes were
regurgitated so often by lesser verse makers it lost all its power and is
now virtually forgotten. It tells the story of a young boy whose village
is destroyed by a band of savages. Orphaned, he is taken in by an old warrior
who teaches him the ways of the sword. As a grown man, he slays an ancient
evil and restores order to his world.


========================
XXIII.  THE OAKVALE RAID
========================

Written by one of the few survivors, this is a harrowing account of the night
Oakvale was burnt to the ground in the most savage Bandit raid in Albion's
recorded history. Despite the honesty of the author's grief, the book raised
some controversy by refuting the established theory that laid the blame on the
Bandits of the Twinblade clan, and suggesting that the feared Jack of Blades
masterminded the attack.


===========================
XXIV.  THE BALVERINE SLAYER
===========================

This book is a worshipful, some say exaggerated, history of Knothole Glade's
most famous Balverine Slayer, Scarlet Robe. It tells the story of her first
encounter with one of the beasts, and the tender age of fifteen, when she
astounded Knothole Glade's elder warriors by killing a particularly fierce
Balverine using only a piece of wood. It goes on to give a detailed account of
her stay with the Heroes Guild, her pivotal role in the Great Balverine
Extermination battle and her triumph in the Arena.


===========================
XXV.  ARBAN'S THAUMATURGICA
===========================

"The ancient volume describes the forgotten rituals and magic of Hook Coast,
including ways of erecting and disabling force fields.  It's written in an
arcane language you can't decipher.  Perhaps the Guildmaster will be able to
read it."


=======================
XXVI.  THE STORY OF 'X'
=======================

A story about something.


======================
XXVII.  DUSTY NOTEBOOK
======================

The book says: "I, Elvira Grey - known from this day forth as Lady Grey - have
come of age and, finally, to the power I have so longed for. This day marks a
turning point for the Grey family; an end to weakness, indecision and regret.
As I look back on my past, my only dissatisfaction lies in wasted time. I wish
that the masked messenger, whose words made the world so clear to me, had
arrived earlier in my life. Tonight I take my leave of this house, and begin
anew. Bowerstone will find it's new leader a formidable woman..."


===========================
XXVIII.  SCRAWLED PARCHMENT
===========================

The fragment reads: "The air is running out and I have hardly the strength to
scratch the words on this letter. The lamp was extinguished hours ago, and my
life cannot be long in following it. Now that I've resigned to my fate, however,
I am concerned solely with my duty as the eldest of the Grey children, rightful
heir to the office of the Bowerstone Mayoralty. I can only hope that these words
are one day found, and the truth they speak become known to all. I die at the
hand of my sister, Elvira. The new Lady Grey is a murderess. I grow weary now...
Sleep is upon me and..." The final Scrawl is illegible.


=======================
XXIX.  THERESA'S LETTER
=======================

Dear Brother, I have always known we were special, and now I have found proof.
This book tells of a bloodline from the days of the Old Kingdom, and its
connection to a sword powerful enough to rule the world. A bloodline mother
belonged to, I am certain. a bloodline you and I belong to as well. Perhaps
with your eyes you will understand it better than I do. I speak to the pages,
but they don't speak back. Theresa.


===================
XXX.  THE BLOODLINE
===================

Though the Old Kingdom vanished centuries ago, pieces of it remain scattered
throughout Albion. The Guild in its magnificent glory, ruined architectural
corpses, dark and unholy secrets throbbing beneath the earth. But more survives
than stone and magic. For there is still among us the living legacy of the
Kingdom itself. A lineage that is connected with all that made the Kingdom
great and somehow ended up destroying it. Whether they are descendants of
Archon himself, or of the makers of the sword, or perhaps of those who managed
to extinguish its power, it is not known. Though generations seperate them from
the days of the fall, their walk today survivors of this bloodline, and an
ancient power courses through their veins. They may live as Heroes or they may
hide among the masses, but their link to the sword wielded by Archon himself,
the sword of Aeons, is confirmed in all the documents I have unearthed. If I
can find the living descendants of this Bloodline, I may be able to uncover
what happened to the sword, and perhaps the days of the Old Kingdom can be
restored. There is one to whom all the signs direct me. Though she lives a
quiet life now, she has done much to mark her as the one. And now the bloodline
continues through her children. A son and a daughter. And the power that lives
in her will be passed on to them one day.


======================
XXXI.  THE SOCK METHOD
======================

Subtitled 'How to Make Yourself Sexier in Ten Days', this guide advises its
readers to master really Heroic poses, learn to flirt, wear stylish clothes and
avoid bad haircuts.


=============================
XXXII.  WINDBREAKER RULE BOOK
=============================

This guide to making yourself obnoxious, includes the following tips: learn to
swear and do it whenever you please, hit people for no reason at all, and break
wind with wild abandon.


=========================
XXXIII.  EYES OF A KILLER
=========================

This handbook gives some tips on making yourself scarier to other people.
Performing acts of great evil, have certain tattoos applied to your body and
mastering a really nasty laugh are all considered winners.


==================================
XXXIIIV.  YOU ARE NOT A BAD PERSON
==================================

Originally written to help reformed Bandits and serial killers to become
accepted members of society, this book teaches you how to appear less scary
to impressionable villagers. It seems not waving your weapons about, avoiding
dark clothes and evil-looking tattoos, and letting out the odd giggle all work
a treat.


=======================
XXXV.  MAKING FRIENDS
=======================

Among the gems of wisdom contained in this book are these: "It is generally
considered ill-mannered to hit people". "Albion is a materialistic place:
shower people with gifts and they'll love you for it" and "Performing good
deeds will make everyone appreciate you much more.


======================
XXXVI.  THE UGLY GUIDE
======================

Though admittedly writing for a small market, the author of this manual has
many handy tips on making yourself less attractive. Among the chief ideas are:
eating plenty of fattening pies, releasing that uncomfortable build-up of bowel
gases and making rude gestures to your would-be admirers.


===========================
XXXVII.  A HERO'S JOURNEY I
===========================

Page 126, "You stand before a rocky mountain and look up to the ragged clouds
cloaking it's peak. Suddenly, you feel a cold wind on your face. It seems to
come from a cavern straight ahead. It's black mouth wails to engulf you as you
move closer. If you choose to enter the cave, go to page 241. If you would
rather take the path west of the mountain, to page 37."


=============================
XXXVIII.  A HERO'S JOURNEY II
=============================

Page 241. "The cavern sends a chill down your spine as you are swallowed into
it's shadow. The stench of rotting flesh is overpowering. You light your torch
and its flickering flame illuminates a terrible collection of bones,
half-chewed limbs, and thick gore. You notice a hand protruding limply from a
mass of  tissue,the glint of emerald on one of its fingers. As you bend down to
pick it up, a huge roar echoes from behind you. You turn around to see a Undead
horned Bear,its face a nightmarish contortion of teeth, saliva, and scars. You
face it ready to attack. If you rush towards it with your sword, go to page 112.
If you try to direct an arrow into one of its eyes, go to page 294. If you
decide to cast a fireball, go to page 89."


=============================
XXXIX.  A HERO'S JOURNEY III
=============================

Page 167, "The wasp-headed creature at the door is fooled by the pass you took
from Koroln's corpse and lets you in. The dark robes you wear as a disguise
can't quite disguise your corpulent appearance, but the tavern's patrons pay
little attention to you. The lack of windows in this underground chamber, the
black curtains hanging raggedly from the walls and small number of torches,
make it hard to see anyone clearly. In one corner is a group of assassins,
hunched over a table and whispering. Near the door, two lizard-men, a woman of
great beauty but evil red eyes and a large man, whose hirsute face gives him
away as infected with a Balverine's bite, are playing a card game. To their
left, the bar man scowls as he pours a thick, black liquid into a skull. If you
order a drink, go to page 15. If you would rather join the card game, go to
page 101. If you wish to sit close to the assassins and maybe try to listen in
on their conversation, go to page 76."



*****************
3.Book Locations*
*****************

I.	Creatures of Albion Book 1 - (Guild Library Bookshelf)

II. 	Creatures of Albion Book 2 - (Guild Library Bookshelf)

III.	Creatures of Albion Book 3 - (Guild Library Bookshelf)

IV.	Book of Spells - (Inside the Demon Door at the Hero's Guild.)

V.	The Hierarchy of Weapons - (Guild Library Bookshelf)

VI.	Sisters Diary - (When you first start the game.  Go into 'your' house
			and it's the book shelf in between the beds.)

VII.	The Old Kingdom - (Guild Library Bookshelf)

VIII.	The Dragons - (Guild Library Bookshelf)

IX.	The Other Land - (Guild Library Bookshelf)

X.	The Northern Wastes - (Guild Library Bookshelf)

XI.	The Tale of Twinblade - (Guild Library Bookshelf)

XII.	The Arena - (Guild Library Bookshelf)

XIII.	A Love Story - (Guild Sleeping Quarters)

XIV.	The Pale Balverine - (Guild Library Bookshelf)

XV.	The Tale of Maxiey - (Guild Sleeping Quarters)

XVI.	The Rotten Apple - (This book is inside the house at Orchard Farm.  One
			   way the door opens is when you do the escort trader
			   quest found in lookout point.)

XVII.	The Guild of Zeroes - (House in South Bowerstone right next to the
			      enterance of Bowerstone Quay.)

XVIII.	The Repentant Alchemist - (Upstairs Bookcase at the Clothe's Salesman
				 shop in South Bowerstone.)

XIX.	The Tailor's Tragedy

XX.	The Trigamist

XXI.	Three Haikus by Miko the Bard - (Guild Sleeping Quarters)

XXII.	The Trials of Aarkan - (House next to yours in Oakvale.)

XXIII.	The Oakvale Raid - (In Oakvale, The first house you come to
			   heading east past the tavern.)

XXIV.	The Balverine Slayer

XXV.	Arban's Thaumaturgica - (Found in Maze's quarters near the end of
				the game.  Will have to have to commense the
				story any further.)

XXVI.	Book of 'X' - (found in hook coast.on top of the hill in the house
		      at the dead end.  you have to search one of the
		      cabinets/bookcases) - Submitted by tyeman64.

XXVII.	Dusty Notebook - (Inside the Grey House.)

XXVIII.	Scrawled Parchment - (On the floor inside the Grey House Cellar.)

XXIX.	Theresa's Letter - (Recieved from you sister.  Can't miss as it's
			   (given in stride with the story line.)

XXX.	The Bloodline - (You get this when you get 'Theresa's Letter')

XXXI.	The Sock Method - (Eastern most house in Oakvale.)

XXXII.	Windbreaker Rule Book - (In the house right across from the Clothe's
			        Salesman in South Bowerstone.)  or  (Eastern
				most house in Oakvale.)

XXXIII.	Eyes of a Killer - (In the house right next to the barber's Shop In
			   South Bowerstone.)

XXXIV.	You are Not a Bad Person - (House in South Bowerstone right next to
				   the enterance of Bowerstone Quay.)

XXXV.	Making Friends - (Inside the Demon Door at the Hero's Guild.)

XXXVI.	The Ugly Guide - (Eastern most house in Oakvale.)

XXXVII.	A Hero's Journey I - (In the Bookcase inside the Fisherman's house at
			     Fisher Creek.)

XXXVIII.A Hero's Journey II - (In the Bookcase inside the house at Rose
			      Cottage.)

XXXIX.	A Hero's Journey III - (In Oakvale.  The house where you found the
			       husband cheating on his wife as a child.)



*****************
4.Update History*
*****************
09/21/2004 - Submitted base FAQ to gamefaqs.
09/22/2004 - Made a few grammatical changes along with the addition of the
	    "Arban's Thaumaturgica" book thanks to 'adam9981' and the
	    addition of "The story of 'x'" thanks to Zeke0238.  Will also be
	    updating the locations of each book in the next couple of days.
09/22/2004 - Made a few more grammatical changes along with adding locations of
	    the first couple books.  More to come.
09/23/2004 - Addition of a few more Book Locations along with instructions on
how
	    to read your books.
09/27/2004 - Made a couple more additions to the Book Locations.
12/05/2005- Grammatical changes submitted by Brian Roberts



**********************
5.Contact Information*
**********************
If for any reason you would like to contact me you may do so at
arussell@faultlesscaster.com.  By all means help submit any books not already
listed and if you notice any grammatical errors feel free to let me hear about
it.  Will give the appropriate credit to whomever supplies it.


*****************
6.Copyright Info*
*****************
The information in this FAQ is just that.  Information.  I give full rights and
privileges to any person(s) wanting to post this anywhere else or use it in
anyway.  I do ask you to reference the original source though.  Other then
that.  Use as you will.