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Introduction 2. Game Basics 3. Story Walkthrough 4. Side Quests 5. Getting Married 6. Demon Doors 7. Silver Keys/Chests 8. Abilities 9. Weapons 10. Items 11. Enemies 12. Tips/Hints 13. Version History 14. Contact 15. Credits 16. History ################### # 1. Introduction # ################### Fable is an RPG for the Xbox (exclusivley) that has been in developement for the past several years now. It has been one of, if not the most, anticapted Xbox game to date. It combines action and adventure with the ability to choose your actions, such as good or evil. You will begin as a lowly child in a peaceful town and who knows, by the end of your adventures you may become much, much more... ################## # 2. Game Basics # ################## Controls: Left Analog - Move your Hero Right Analog - Rotate the Camera Left Trigger - Lock-on target enemies Right Trigger- Ready Magic abilities/Pull Orbs X - Attack enemies A - Interact with Items/people/things Y - Roll/Block B - Run/Power Attack White - Draw Melee Weapon Black - Draw Ranged Weapon Start - Pause screen Select - Character Menus Leveling up: You level up in a very unique way in Fable. Every enemy you kill will drop general experience orbs. There are four different types of orbs-General, Strength, Skill, and Will. To get other types of orbs, you have to use the skills involved wit these things. For every melee attack that hits, you get 3 strength experience times your combat mulitplier. The same goes for ranged and will attacks except that you get skill and will experience instead. You will also get experience for other tasks using these skills. To use this experience that you recieve, you must step into the green portal in the Heroes Guild and select the abilities that you wish to get better in from a list. For instance, you have Physique level 1, and it costs 500 exp to get to level 2. You pay the experience if you have it and now your character is stronger. The system is difficult to explain but you will figure it out when you play. There is a detailed skill section later in the guide. Renown: Renown is how well you are known around the world of Albion. To gain renown, perform deeds and quests or have people follow you on your adventures and watch you kick ass. You shouldn't have to worry about Renown because it is really easy to get and you will probably get a lot of it without even noticing. Other things: You have the freedom to do a lot of things in Fable, good and evil. Decide what you want to aim for before you start so you can base your actions in the game on this. If your evil, be rude to people and even kill innocents. If you want to be good, give people gifts and be polite. There will be more on this later in the guide. ############################# # 3. Main Story Walkthrough # ############################# Region: Oakvale *Quest*: Birthday Party Guild Reward: none Renown Reward: none Synopsis: Buy your sis a present and get to the party! Watch the opening movie to get yourself into the story(obviously) and listen to your father blabber. He tells you that it is your sisters birthday and you must have forgotten again. He tells you to go do some good deeds around town and for every good deed he is told about, he will give you a gold coin. There are several ways to go about getting these coins. You can follow what your father told you and perform good deeds, or run around as a little rebel and make money that way. I won't go to in-depth here, this is supposed to be your time to learn the ins and outs of the game. So run about and talk to folks. You will notice a map in the upper right of your screen, the green dots mark people you can interact with on more than just a basic level. Many of these people will give you quests to help get enough coins to buy your sister a present. When you have three gold coins, talk to the salesman withe the mustache in front of the tavern. He says he will sell you some chocolates for your three gold coins. Be a good lad and accept the mans offer. With the chocolates in hand, make your way to the fields near the exit of town. Your sister will be playing there near a scarecrow. Speak to her and she will be happy about your present and she tells you she dreamed about this day. She says something else happened in the dream but she can't remember what it is. Fear not, for you are about to find out. A man comes running into town screaming and is hit in the back with an arrow. Bandits rush into the town, while your character will cower like a baby behind a fence. After the short cut-scene, the village will be in flames. Run up the path in front of you, across the bridge, and to your house. You will find your father, dead, and your mother and sister missing, presumably dead. Just then a bandit charges you but is stopped by a scary looking man named Maze. He tells you to get up and teleports you and himself off to the Guild of Heroes to begin years of training. Region: Heroes Guild Welcome to your new base of operations for the next few years(hooray!). Maze introduces you to an old man called the Guild Master and takes your upstairs to your new room. You have a roomate waiting for you, a young girl named Whisper who is upset at having her private room being taken a way. The next morning you awake to Whisper tellin you that you are late and you have to head down to the green dot on your map(the Guild Master) for training. There will be a dummy inside a ring; hit it seven times and he gives you a stick. Hit it seven more times and you win! You now win a new quest with an actual reward! *Quest*: Melee Combat Test Guild Reward: 20 Renown Reward: 30 Synopsis: Kill ten beetles in the Guild Woods The Guildmaster will here tell you about some beetles infesting the Guild Woods. He decides to let this be your test so off you go to the Woods. Follow the gold marker on your map until u reach the Woods. Run around the Woods until you have killed ten beetles. Leave the woods and the Guild Master will congratulate you and you will be given the option to leave your childhood behind and move on to your teen years. You can explore some more first but I suggest just hitting OK as there isn't anything else to really do. You awake fast-forwarded in time, you are now a teenager, and Whisper tells you that you are late...again! Race her down to the Guild Master where you met him as a child by the melee fence, and speak with him. He give you an Iron Longsword instead of your stick. You and Whisper will then spar. Draw your weapon using White and swing it with X. You can lock onto opponents with L and block with Y. If you hold L and press Y while sidestepping, you can roll around your enemy. You will first have to hit Whisper seven times. Once completed, you will have to block five attacks from her. After this, a cutscene starts. Thunder, a very big man who is Whispers' older brother, walks over. He wants to see how Whisper can fight so the Guild Master has you combine what you have learned and engage in a short battle. Defeat Whisper in batlle(not difficult) and her brother becomes angry;he tells Whisper to work harder and leaves. Congratulations, you just completed Melee Training! Speak to the guy here to take the exam, and if you get an A+ you will win an Iron Katana. Follow the Guild Master to the Archery Range just around the corner. He will give you a Yew Longbow to use since you don't have a bow. You will never run out of arrows so do not worry about doing so. That said, draw that new bow with Black and shoot the targets. The Bow is used basically the same way as your sword. You fire with X and the longer you hold it down the more powerful the shot will be. You can also go into first person mode if it suits you better. You will first have to shoot the targets a few times while they stand still. Next they will start moving and you will have to score as many points as possible in the given time. I don't think it is possible to fail this so just shoot the targets and have fun! Congratulations, you just completed Archery Training! Speak to the guy here to take the exam, and if you get an A+ you will win a Yew Crossbow. Finally, follow the Guild Master over to the Waterfall for Will training. Will is to Fable what Magic Points or MP are to most other RPGs. On arrival, the Guild Master will teach you the lighting spell and tell you to try hitting the three dummies. To use your magic, hold the R button and and look at the bottom right corner of your screen. You should see a lightning symbol on the left side of a cross. Keep holding R and press and hold X. Wow lighting! Now target the dummies using L and blast away. After you hit a few, you will have to hit as many as you can in the given amount of time(I believe half a minute). Once again, you can't really fail this, just try to get as many as possible and have fun. Congratulations, you just completed Will Training! Speak to the guy here to take the exam, and if you get an A+ you will win a Will Potion and a Resurection Phial. You can now fast-forward to your adult years, or continue like you could before. If you continue, you can take a melee exam and win an Iron Katana, a better sword than your Iron Longsword. There is also an event with Whisper in the Woods. Wether or not you fast-forwarded, the next step is adult-hood! Meet the Guildmaster outside and he tells you that you have one final test in the Guild Woods. Run up the hill along the right side when you enter the woods and Maze will be there. You will have to fight against him to prove you are good enough. The fight basically just incorporates everything you learned in the previous exams. First you have to hit him with your sword, then bow, then lighting. He will teleport around but not try to kill you or anything. After this is over, meet the Guildmaster back outside and you are taken to the Chamber of Fate in the Guild. You and Whisper have passed your tests and are free to take on quests for the Guild now. Congratulations, welcome to the world of Albion! Region: Lookout Point Lookout Point is the area directly outside of the Heroes Guild. There is a man here you can talk to who will allow you to change your Title(default is Chickin Chaser) to somthing more fitting. You can also step up onto the stand to the side and take Boasts. A Boast is taken after you have accepted a quest. You can put down money and boast that you will do something great. If you succeed at your boast, you will recieve bonus money at the end of the mission. The first time you leave the Guild, a man will run over and tell you that the picnic area is under attack from giant wasps. He will take you to the Picnic Area so follow him. If you somehow get lost, go to the gold blinking dot on your map. Enter the Picnic Area. Region: Picnic Area *Quest*: Wasp Menace Guild Reward: 500 Renown Reward: 200 Synopsis: Defeat all of the wasps and save the people in the Picnic Area There is short path here followed by a big circular area. Wasps are attacking the people still there. Kill off the Wasps and wait for a moment. Now the Wasp Queen will come out from the center. Pull out your bow or a ranged spell and blast her away. Talk to the three people who survived and they will be happy with you. If you evil just be mean to them or kill them if you like. You will recieve your reward and the Guild Master will inform you that Maze wants to speak with you. He is at the Bowerstone tavern in South Bowerstone. Region: Bowerstone South To get to Bowerstone south, leave the Heroes guild and head up the path. Hang a right and you should see a drawbridge with a bunch of walls and buildings behind it, go there. Grab the cullis gate next to the entrance. This will allow you to teleport back to Bowerstone South at any time using your handy-dandy Heroes Guild Symbol. Bowerstone is an industrial town, full of stone buildings and people. There are several shops including a Blacksmith and Barber. There is also a house you can buy to live in later. When you have found your way around the town, meet Maze in front of Bowerstone Tavern. *Quest*: Maze's Information Guild Reward: none Renown Reward: none Synopsis: Meet Maze in Bowerstone South outside the tavern Maze will talk about your alignment and its effect on people and things then tell you that he has reason to believe that your sister is still alive. Maze leaves it at that and teleports away. A new quest is waiting for you at the Heroes Guild so follow suit and teleport back to the Heroes Guild. Region: Orchard Farm Orchard farm is a small farm(thus the name) owned by a simple man. This farm can be reached by heading through Lookout Point and then through Greatwood Lake. There are two quests waiting for you at the Guild: Defend Orchard Farm and Attack Orchard Farm. Obviously one is evil and the other is not so pick one and set off for Orchard Farm. *Quest*: Defend Orchard Farm Guild Reward: 800 Renown Reward: 400 Synopsis: Defend Orchard Farm from a group of raiding Bandits Make your way to Orchard Farm by following the Gold Marker on your map. On arrival, you are greeted by a worried farmer and two guards. You are informed that the Bandits are coming to steal several valuable boxes from the farm. Your goal is to stop the Bandits and protect the boxes. The Bandits will come in several waves from the north end of the farm down a path. Whip out your bow or prepare a ranged spell to hit the Bandits as they charge. When they get close pull out a melee weapon or just dodge and shoot with arrows/magic. If you manage to defend the boxes for several waves of Bandits you will succeed and be rewarded. *Quest*: Attack Orchard Farm Guild Reward: 1000 Renown Reward: 400 Synopsis: Attack Orchard Farm with a group of Bandits Note: If you decided to do Defend Orchard Farm, this quest will no longer be available. Make your way to Orchard Farm by following the Gold Marker on your map. Several Bandits will greet you at the back entrance of the Farm and explain that there are some valuable boxes inside the barn. You have to take out the guards while one of the Bandits sneaks in and steals the boxes. There are three boxes and the Bandit can only carry one at a time. Fight off several waves of guards and get all the boxes to pass the mission. Once you have completed on of the Orchard Farm quests return to the Heroes Guild for your next quest. Region: Greatwood For the next quest you need to make your way to the Darkwood. Travel through the different areas of the Greatwood, stopping at the Cullis Gate to activate it. You will encounter several creatures known as Hobbes, tiny goblin type monsters, as well as Bandits and Wasps. You will eventually arrive at the Darkwood. Region: Darkwood The Darkwood is a scary place to be. Very little light passes through the canopy of trees and the woods are infested with Bandits and Balverines. To get to the Woods you have to travel first through the Greatwood, a much brighter forest. *Quest*: Trader Escort Guild Reward: 2000 Renown Reward: 500 Synopsis: Escort several traders through the Darkwood to Barrowfields Upon arrival in the Darkwood, two traders will run up to you and tell you that you are to escort them to Barrowfields, through the Darkwood. Use the Follow and Wait commands to control the traders and fight your way through the Darkwood regions. Watch for Bandits and Hobbes as you go and be weary of the traders' health. You will eventually encounter a man who is very badly hurt. He has been attacked by a Balverine and wants you to take him along. He could be infected and might turn into a Balverine himself at any moment. If you want to be good, take him along. If not, just say no and move on. After travelling through the Wood, Marsh, and Lake, you will arrive at the Darkwood Camp. You can rest here and purchase items. If you want to, you can leave the traders here for a while and come back later. This however will not complete the quest. After you have resupllied, head out the exit leading to the Ancient Cullis Gate. This Gate cannot be activated so keep going to the end of the area. At this point, if you allowed the injured man to follow you, he will turn into a Balverine and you will be forced to kill him(at no loss to good points). If you left the man behind, nothing will happen. Enter the Darkwood Weir and work your way through to the end. Home free right? Wrong. A giant Earth Troll will burst out of the ground and attack. This fight can be rather difficult the first time you do it. The Troll throws rocks at you from a distance. Circle around him while firing with your bow/magic. Remember, you can roll, so use this to roll out of the way if you are too slow. Don't try to use melee combat, it will not do as much damage and Troll can be even more devastating at close range. Upon defeating the troll, the traders will run over and you can leave the Darkwood behind for the safety of the Barrowfields. "I was looking at the part where you did the Trader Escort quest in Darkwood. There is something else you can gain from the one wounded man who turns into a Balverine. You can save yourself the trouble and take the eastern exit from Darkwood camp instead of the eastern exit. This will take you to The Chapel of Skorn. You talk to the creepy guy closest to the entrance and you will be given a choice to sacrafice one of your companions, (the creepy guy chooses). From what I've seen, he will always take the wounded man if he is the one following you. After he is sacraficed, you will get around 600 evil points or so, I think it was 680, I'm not sure. Anyways, it's a quick way to get evil alignment very fast. Just wanted to point out that there is more you can do with the wounded man other than kill him off later. Not saying there is a way to save him though..." <------Pat R Good idea Pat, I wish I had thought of it at the time because the evil points would've helped my newer character. Of course by now he's maxed out in evil, horns, blood red clouds, red eyes, and all. Great idea for evil characters though. By the way, don't do this if you are a good character. Killing people is a big no-no. :) Region: Barrowfields The Barrowfields is a small camp with a small stand to buy items from and several other traders and people always wandering through. As you enter, grab the Cullis Gate by the entrance and follow the traders down to the main area of the Barrowfields. The traders will thank you and give you a new trophy, the Trader's Feather. The Guild Master will inform you that Maze would like to speak to you again. This time he is in Oakvale. Sound familiar? Its the town where you were born. To get there, just exit Barrowfields through the Oakvale exit and there you are. Region: Oakvale Oakvale is the town your character was born in. It seems to have been fixed up over the years and is back to its' state of peace. Grab the Cullis Gate as you enter. There are a few additions here and there but nothing big. There are several shops and one house for sale.What a coincidence, it is the house you were born in! *Quest*: Maze's New Information Guild Reward: none Renown Reward: none Synopsis: Meet Maze in Oakvale After you are done explorin the town and restocking, go speak with Maze. He will tell you that he does not know anything more about your sister but the Blind Seeress might. She is working with Twinblade, a hero-turned-bandit, who has a camp set up near town. Maze tells you that Twinblade may have been the one who ordered the raid on Oakvale those many years passed. He will then leave you and teleport away. Return to the Guild and and take the new Quest Card. Region: Clifftop Path The Clifftop Path is a very small area, it is just the path leading to the entrance of Twinblades Camp. Not much here but a few Bandit Guards and a Gate. To get to the Path, enter through the cave near the beach in Oakvale. *Quest*: Locate the Bandit Seeress Guild Reward: 4500 Renown Reward: 1000 Synopsis: Find the Bandit Seeress for questioning about your sister Make your way to the Clifftop Path and you will see a cutscene. You have to try and sneak passed the Bandit Guards. There are three of them. I have yet to succesfuly do this so just run in and kill the three of them. They will sound the alarm and the gate will shut. Now hide behind the big rock near the barrels in the north-west. Once the alarm meter has died down, three more guards will come out. Stay put until they have all gone by then make a break for the gate and enter the Abandoned Road. Region: Abandoned Road The Abandoned Road is a long path leading up to the main entrance to Twinblade's camp. However, in order to succesfuly enter the camp, you need to have a Bandits Suit. This can be found in a series of chests along the path. This area is basically just a run and gun area. Kill all of the Bandits in your path while opening all the chests and collecting the Bandit Suit. You will arrive at Twinblades camp at the end of the road. Don your Bandit Suit and enter the camp. Region: Twinblade's Camp There will be a guard and a gate at the entrance. He will tell you that your outfit is good and open the gate. You can now change back to your regular outfit because one your in the camp, your in. There are several shops here but nothing special. You need to get to Twinblade's Elite Camp now because the Seeress isn't here. You will first need a pass which you can get one of three ways. First, you can go to the inn and play an incredibly annoying game against a man and possibly lose money/patience. The second way is to buy the pass from a bandit near the Inn for one thousand gold. The third way, the evil way,(which is incidentally the easiest way) is to kill the bandit who wants to sell you the pass and take it from his cold dead corpse. Whatever way you choose, get the pass and continue through the big gate to Twinblade's Elite Camp. Region: Twinblade's Elite Camp This area is yet another camp area that is slightly larger than the last. But, to your dismay, the Seeress is not here either. You need to get through another gate to get to Twinblades Tent. There are several ways of doing this. First, there are several Assassins who you can pay two thousand gold to create a good distraction while you slip through the gate. Don't do this, even if your evil. It is a waste of gold. Instead, head to the north-eastern corner where two slave girls are being kept. Kill the patroling guard and grab the key that he drops. Free the girls and they will run off, creating a distraction. Run to the gate to Twinblade's Tent and enter. Region: Twinblade's Tent Twinblade will be waiting for you. He is a giant of a man who dual wields two very big swords. He is slow at moving but his attacks come quick. Circle him and roll around, provoking him to attack. Eventually, he will jab his swords into the ground and get stuck. Run around behind him and attack his back either with a ranged attack or melee, whichever you prefer. Continue this strategy unti he is down to about a third of his life left. A cutscene will occur in which the Seeress will show herself. Guess who it is? None other than your sister herself! She will tell you about what has happened to her since the attack on Oakvale and how someone cut out her eyes. She will unlock a power in you, which just gives you a hella-lotta experience, and leave. Now you have a choice, finish twinblade off, or let him live. If you let him live, just walk out the way you came in. If you decide to kill him he will get up and fight you, as will the twenty or so Bandits around him. Kill them then battle Twinblade the same way as before. Once you have done one of these things, the quest will be completed and you will get a new trophy, the Bandit Seal. Return to the Guild of Heroes with the information you have found and go the Guildmaster will tell you to go speak to Maze. Region: Heroes Guild *Quest*: Maze's Request Guild Reward: none Renown Reward: none Synopsis: Go speek with Maze Maze can be found in his quarters at the Hereoes Guild. Enter his tower and go up the stairs. Maze will be there; speak to him. He tells you that his old friend, an archaeologist, has gone missing while working in Witchwood. He activates the Cullis Gate in Witchwood for you since it is on an island that you haven't been to yet. Teleport the the Witchwood Cullis Gate now. Region: Witchwood Area Yet another forest in the world of Albion. This particular forest is infested with Bandits, Balverines, and the Undead. Make your way through the Cullis Gate area to the Witchwood Stones. Talk to the Demon Door near the entrance and learn that if you speak his name, he will open. Head north to the stones and you will find four of them. If you examine them with A, you will see that they each stand for a letter; H,I,S, and T. The Door's name is HITS so attack the stones in that order and he will open. Enter the Demon Door and inside you will find the Archaeologist. He seems upset that you were able to get in and find him so he leaves and gives you his journal. Explore the cave for items then continue on through the woods. Now you are ready to return to the Heroes Guild for your new quest. Do not go back yet. Continue through the woods, through the Temple of Avo, and through the Lake. Enter Knothole Glade, a small woodland town. The gate is closed do to Balverine attacks so grab the Cullis Gate next to the gate and head back to the Heroes Guild. Grab the new quest card which is for Knothole Glade. Now teleport back to Knothole using the Cullis Gate, which is why I had you grab it before going back to the Guild because if you hadn't you would have to run back from the Witchwood Cullis Gate. Region: Knothole Glade *Quest*: White Balverine Guild Reward: 6200 Renown Reward: 800 Synopsis: Defeat the Balverines attacking Knothole The gate will be closed to Knothole and four Balverines will be outside. Kill them all and the gate will open. The mayor will greet you and explain that a White Balverine has been terrorizing the town and he wants you to kill it. The White Balverine will now show up and you will have to hit it ten times and it will run off. The mayor explains that your normal weapon cannot truly hurt it and directs you to a widow's house whos husband died killing the last White Balverine. Follow your map up the hill to the Widow's house. Upon arrival, the White Balverine will return, hit it ten more times. The Widow will then come out and give you a Silver Augmentation. Attach it to whatever weapon you want and the White Balverine will show up again. Attack it until its health is low and it will run off towards the Lake outside of town. The mayor tells you to follow him and bring back its pelt and you will be rewarded. Make sure you are stocked with potions and head out to the Lake. Attack the White Balverine by the lake and kill it. Be careful, as you damage it enough, it will call for it's friends to help out. Defeat the White Balverine and it's friends and return to the mayor. You will pass the quest and get a new trophy, the White Balverine Head. The mayor will tell you that if you can kill a White Balverine, you must be good enough to fight in the Arena. Return to the Guild and grab the Arena Quest Card. Teleport back to Knothole Glade and make your way through the Witchwood Lake to the Arena Entrance. Region: Arena Entrance The Arena Entrance is where you can sign up to enter the Arena and fight off dozens of foes(think Roman Coliseum with Gladiators). There is also a guy with a stand where you can by more Titles for your Hero. When you are ready to enter the Arena speak to the Guard out front and he will let you in Region: The Arena *Quest*: The Arena Guild Reward: none Renown Reward: 2000 Synopsis: Defeat many enemies in a row to earn gold You will be introduced to the Head of the Arena once you are inside. He explains the rules to you and the other competitors then sends one of them out to fight. You are now given control to wander the preparation room and talk to the other contestants or purchase items from the salesman there. Note: this is the only time you will be able to purchase Bright Plate Armor so buy it now if you want it. After a short time, it will be your time to enter the Arena and fight. You will enter a circular gladiator-esqe arena surrounded by cheering fans. You will now have to fight off waves of different enemies. After every fight you will be awarded gold and given the chance to continue or go back to the preparation area. If you go back however, the next time you go out, the gold amount will reset. I suggest just continuing the whole time and not going back in. There will be several types of enemies to fight, basically all that you have fought so far. Each round you fight four waves of a different type of monster, here is the order: 1. Wasps 2. Hobbes 3. Balverines-Whisper joins you as a duo fight! 4. Undead 5. Bandits 6. Two Earth Trolls-only one wave of them 7. Two Rock Trolls -only one wave of them 8. Arachnox the Giant scorpion-I will go more in depth for him. Use a ranged weapon if you have a good enough one, if not then melee. Arachnox has only a few attacks but they can be devastating. He will either charge at you with his claws, smack you with his claws, or charge up his tail attack. This attack makes his tail come up out of the ground and attack you. This fight is difficult but I managed to do it without dying once(as I did the whole game). If you are using a bow, just charge up and unload at him as he charges you. Having the Multi-Shot spell helps greatly. The way I did it in my first file was to wait until he started charging up his tail attack. I activated slow-Time and charged in, head on. I continued to just hack away at him relentlessly until he died. I also used Multi-Attack to help do damage faster. This strategy actually worked really well so if your character is mostly melee based I recommend trying it. It is actually a very difficult fight and I don't know how I was lucky enough to not die but once you beat it the crowd will cheer like crazy. Jack of Blades, the legendary hero, arrives to present the prize money but he says that only one person can have the prize. He demands that you and Whisper fight to the death to determine the victor. She says she will not kill you but you fight anyway. Just dodge her and hit her, basic human vs. human fighting. After that Arachnox battle this is cake. Defeat her and you will be given the option to kill her or walk out. If you are evil, kill her and you will win. If you are being good, walk out of the arena. Note: you will still get all of the prize money so don't worry. Back in the preparation room, Lady Elvira Grey, Mayor of Bowerstone, and Thunder will be there. Elvira congratulates you and basically falls in love with you. Thunder gets upset about this and wants to leave. If you killed Whisper, he will be furious with you instead of just upset. Elvira tells you to come visit her sometime and they leave. After this, you will walk through the Hall of Heroes where you will see a statue of Scarlet Robe, a famous Arena Champion. Jack of Blades shows up and you learn that she was your mother. Now the story starts getting interesting. You will recieve two trophies, the Champion's Seal and the King Scorpion Sting. As you leave the Arena itself, a Bandit looking fellow approaches you and tells you that Theresa(your sister) wants to speak with you. She is waiting at the Greay House near Barrowfields. Region: Grey House Grey house is a spooky old house once owned by the Grey family. It is now a dark and dreary place filled with the undead. Travel through Barrowfields to get there. *Quest*: Finding Theresa Again Guild Reward: none Renown Reward: none Synopsis: Meet Theresa outside Grey House Make your way to Grey House and speak with Theresa. She gives you a note and a book and tells you that your mother is still alive. She is being held prisoner in the Bowerstone Jail. Your sister cannot find a way in though so she tells you to try and find one. After she leaves, return to the Guild for the next quest. Region: Bowerstone Jail The Bowerstone Jail area includes the Windmill Path and Headsmen's Hill. The area can be reached through Bowerstone North which you now have access to because you won the Arena. *Quest*: Find the Archaeologist Guild Reward: 7000 Renown Reward: 500 Synopsis: Find the Archaeologist in Bowerstone Jail Head to the Bowerstone Jail area and you will be greeted by several guards. The Archaeologist is being taken away by a group of minions. Follow the group while killing the minions that come after you. Make your way through the paths on your way to the Jail ship. Minions are tough and there will be many of them so be ready for a fight. When you get to the last area, you will see a boat, hurry through the groups of minions to save the archaeologist before the time limit runs out. When you do, he tells you there is a way into the jail through the Lychfield Graveyard and runs off to find a new hiding place where he won't be found. Return to the Heroes Guild, grab the new quest card and head through the Jail area, and through Headsmen's Hill. Region: Lychfield Graveyard *Quest*: The Graveyard Path Guild Reward: 1500 Renown Reward: 200 Synopsis: Get through the graveyard and discover the secret passage Enter the Lychfield Graveyard and head down the hill. Grab the Cullis Gate near the graveyard gate, which is closed. Head over to the house and a cut scene describing an old suit of armor is displayed. When it is over, open the chest to recieve the spade, then head inside the house. Do not talk to the man here. First grab the helmet on the wall behind him(he won't get mad) then talk to him. He will open the gate and let you in. Make your way to the back of the graveyard to a certain crypt. The place is crawling with the undead so fight them or roll past them to get to the crypt. A skeleton will tell you that if you bring him his old armor and sword, he will open the secret passage. You already have the helm as I told you to grab it to save time. Head outside and break the nearby thorn bushes and open the chest. There is a fishing rod inside if you have not already obtained one. Head to the crypt just before the one you were just in and open it. The armor will be inside. Now head to the green marker on your map, there should be two of them. They are close together so just go over to them. There will be a shining spot on the ground in front of a grave stone near a crypt, dig there and you will get the sword. Last but not least, head to the river nearby and you will see the water glowing. Fish here and you will recover the shield. Return to the tomb and give the skeleton his things. He will thank you and open the secret passage. Go through the door he opened and you will have to defeat some more unead until you reach the next area where there will be a portal looking thing in the middle. Step into the light and defeat the undead appear. Step in again and defeat the new undead that appear. Now a door will open and you will have access to the secret jail passageway. The Guildmaster will inform you that you have a new quest card ready for you. Don't bother teleporting back, just walk through the new door because you will get the quest card when you enter. Region: Bargate Prison *Quest*: Rescue Scarlet Robe Guild Reward: none Renown Reward: none Synopsis: Find your mother and escape Bargate Prison This is a very long quest, perhaps the longest with the possible exception of the Arena. The first area you enter has a large area of water in a big circle in the center of the room. Ignor this for now. You must now travers the underground passage which is infested with Undead. Once you are through the first area, you will come out in an outdoor area. Make you way through here and enter the next area. You will be in another underground passage but this time there are guards. Make your way through here until you reach the Torture Room. You mother will be here, in a cell. Talk to her then open the cell using the lever right next to the door. Exit the same way you came and head back through the passage. Enemies will have respawned so be careful. As you enter a corridor in the passageway, Jack of Blades decends upon you and your mother, and takes you both back to Bargate Prison. You are tortured then regain control in a cell, stripped to your undergarments and shaved of all body hair. Yum. A guard will speak to you and when he leaves the man in the next cell tells you about the jail and how there are races every year and the winner gets to go to the Wardens Office. It is said he keeps keys there that you might be able to steal. The guard will return and inform you that it is "Race time" and you will be led out to the track. The race is easy, just sprint around the jail grounds. Guards will be standing along the path, pointing you in the right direction and cursing at you. Run to the end and speak with the Warden. Note: If you lose, you will be tortured for a year until you regain conrtol of your character and have to do the race again. Anyways, speak to the Warden and he will congratulate you and take you back to his quarters. Once there he will inform you that you get the pleasure of listening to him read his poetry. Yes I said poetry. Anyway, when you get control, there will be three books on his desk. Ignor them and sneak around to the bulletin board. Watch the meters that appear. One of them is the time you have left and the other is the Warden's alertness. Check the bulletin board for the combonation then return to the books. One of them has a key in it but it. Listen to the Warden's poem to discover what book has the key in it. If you pick the wrong book by mistake the Warden will tellyou to leave. You will now be tortured for a year until you regain conrtol of your character and have to do the race again. Once you get the key, you can open the door to your cell. Open your door then open the doors of the other prisoners in you cell block. Head outside then hang a left. The prisoners will hold off the guards so dont worry. Head up the stairs then through the door on that level. Inside will be a guards outfit in various chests and your lost gear in another one. Take your stuff and re-equip it. Bask in the glory of having your stuff back then kill the guard that shows up. Head outside and either kill the guards or run by them. Either way make your way to the gold marker on the ground floor and enter the Torture Room. Release your mother yet again and head out through the passageway. Make your way through all of these areas, killing the guards and undead as you go, until you reach the big circular room with the pool of water in the center. As you enter, four tentacles will spring to life from the water. Either pick them off with your bow or wait until they rear back to slam down on the ground. Dodge to the side then attack the tentacle with a melee attack. When all four are defeated, the head of the giant Kraken will appear in the center. The Kraken has only one real attack, it charges up then blasts a powerful beam of engergy. Just avoid it as best you can, it isn't very hard. To defeat this monster unload at it with spells or your bow until it is about half-way dead. The tentacles will now come back out; defeat them as you did before. The head will reappear once again. Do the same thing you did before and kill it. Leave the area and a cutscene will ensue. Your mother will tell you that you did well but there is much left to do. You have to get the key before Jack. It is in an old abbey in Hookcoast. She tells you to try and find a way to reactivate the Ancient Cullis Gate in Darkwood then grants you power like your sister did earlier. This power once again comes in the form of a ton of experience points. Your mother will leave and you can now teleport back to the mages guild. Region: Darkwood, Ancient Cullis Gate *Quest*: Gateway to Hookcoast Guild Reward: 4200 Renown Reward: 500 Synopsis: Activate the Cullis Gate to Hook Coast Head to the Ancient Cullis Gate in Darkwood. When your reach the area, your mother will tell you that in order to activate the Gate, you have to kill enough unead to satisfy it's huner. Run over to the dormant Gate and undead will start to come out like crazy. Kill as many as it takes to satisfy the gate. This is really easy if you have the Enflame spell on a decent level. Once you have killed enough undead, the Gate will be activated and you will be immediatley teleported to Hookcoast. Region: Hookcoast Hookcoast is obviously a coastal town by the name. It is on the most northern island in Ablion and there is snow on the ground. There are several shops, a tavern, lighthouse, a house to purchase(very expensive), and the destroyed abbey. Head over to the abbey and walk towards the entrance. A red portal will block the way. Return to the guild, your mother may know something about how to get rid of the gate. As you enter the guild, you will hear your mother screaming. Run to Mazes quarters and up the stairs to find her held by two Minions. She will tell you that you have to stop Jack and the information needed to enter the abbey and dispel the gate is in a book on Maze's desk. The Minions will then teleport away, your mother with them. Grab the book on Maze's desk; you can't read it. Take the book to the Guild Master and he will tell you that if you go to the gate, he can dispel it through the Guild Seal. This is the beginning of the final quest. If you accept this quest, all other side quests and things you are doing will be forfeit. Decline the quest and finish any side quests that remain and do anything else that you need to do to get ready for the final quest. Be sure to buy lots of potions, I have been informed that you cannot buy things from shops after you accept this quest, so buy lots of potions now. When you are ready, speak to the Guild Master again and accept the quest. *Quest*: Return to Hook Coast Guild Reward: 16000 Renown Reward: 1500 Synopsis: Find the key in Hook Coast Head to Hook Coast via the Heroes Guild Gate. As you enter, you will see a cinematic with several Liches chasing townsfolk away. Run down the steps and make your way to the abbey. Be careful as several Ghouls will appear and attack you at certain points. They are by no means difficult so kill them and get to the abbey. As you get near the gate, the Guild Master will start chanting the words to a spell. Wait for about 20 seconds until the gate dies out. Move forward and be ready for a cutscene. Maze will be there, holding your sister captive. Jack of Blades will decend from the air and you will learn that Maze has been working along side of Jack for some time. Jack will trap you in a spell then leave. Maze will then turn to you and talk for a bit. Your sister will suddenly dispel the trap, allowing you to move. Get up and fight Maze. Maze is not very difficult. He uses Force Push, along with that long range spell that magic hobbes use. He also teleports away when he is being hurt too badly. Everytime you do about a sixth of his life to him in damage, he will teleport farther away, eventually ending up at the lighthouse. He fight you until he is almost dead then warp outside. Attack him again until he is down. A cinematic will begin, where he explains that he is a weak old fool afraid of dying, and that you still have a chance to defeat Jack. He will then die and the quest will be complete. You will also get Maze's Cape as a trophy. Return to the Guild and speak to the Guildmaster for the next quest. *Quest*: Try to Stop Jack of Blades Guild Reward: 5500 Renown Reward: 1000 Synopsis: Prevent Jack of Blades from activating the focus sites This quest can take a long time or go by quite quickly depending on how you want to do it. Before I start I just want to quickly describe how you can do this quickly or slowly. You will travel to several areas, where endless enemies will continue to respawn and fight you. To do this the long way, you can fight enemies for a while to get some extra experiece points which I recommend doing. The fast way of doing this would be to just roll past all the enemies to get to the golden marker on your map. There will also be many guild trainees and guards fighting along side you on this quest because of the sheer number of enemies you will face. You will first enter Witchwood Cullis Gate to stop Jack from activating the focus site there. Defeat the enemies or roll past them until you reach the golden marker. Jack will be there, he has activated the site and warps away. You will follow him through the warp to Orchard Farm. He is now at the Greatwood Lake Focus Site. Follow the golden marker, defeating any enemies you want until you reach the Site. Jack will have once again beat you to the punch and warp away. Next you will warp to Hobbe Cave. The Site is all the way down at the end of the tunnel so make your way through, killing any enemies you wish while working your way to the gold marker. You will run into Thunder at one point who is getting tired. Jack, yet again, has beaten you to the Site. He will warp away again so follow him through to Bowerstone Jail. The last Site is at the Gibbet Woods. Follow the path through Bowerstone Jail and Windmill Hill, killing however many enemies you want to. When you arrive at the Site-yes you guessed it-Jack has beat you. He has now activated all of the seals and he teleports off again. You will now be warped back to the guild and the quest is completed. The next quest is the last of the main quests. As you enter the Guild, it will be on fire, and stones will block all paths except for the main door, Cullis Gate, experience point, and the entrance to the Library. Level up with the tons of experience you probably just got then head to the Library. *Quest*: Battle Jack of Blades Guild Reward: 26000 Renown Reward: 20000 Synopsis: Fight Jack of Blades Enter the Library to find the Guildmaster dying. He will tell you to go battle Jack of Blades in the Chamber of Fate. Leave the Guildmaster and make your way to the Chamber of Fate. When you arrive, a cutscene will ensue. Jack of Blades will be there, along with your mother, sister, and in the center of the room, the Sword of Aeons. Your sister is on the floor and Jack has a sword to your mother. He talks for a moment, then cuts her throat. Now you will battle with the sinister Jack of Blades. As far as boss battles go, this one isn't very difficult. Jack will start in the center of the room, you cannot harm him. He will summon several Minions. Kill them and Jack will come out to fight. He has a bunch of spells that shoot out of his sword that do good damage and they scatter. He can also do Battle Charge. If you are melee based, just go toe-to-toe with him. If you are having trouble, back off and use spells or a bow. If you are an archer, just activate Multi-Arrow and unload at him. Once you have taken him down to half of his life, he will go back into the center again. He will float up in the air and rain spells down on you. There is a very powerful spell that he will charge up then use. To avoid this spell, hide behind one of the rocks around the arena, and you will take no damage. If you don't hide behind a rock, it fills the entire room, dealing constant damage for several seconds. This spell is very deadly and you will probably have to use one or more healing potions over the course of the spell. He will also summon more minions. Just fire at him with arrows and magic until he goes down. The second time I did this fight with my newer character, a spell archer, I beat this second part of him in less than ten seconds by using multi-shot and my Master Bow. Once he dies, you sister will come over. She will explain that this is the choice you have to make. Strike her down with the Sword of Aeons and become as powerful as Jack ever dreamed, or cast it into the vortex in the center of the room and it will be lost forever. If you are evil, kill you sister and keep the sword for yourself. If you are good there is a dilema. If you plan on stopping now and not playing anymore after the credits, throw the sword into the vortex. However, if you are planning on continuing play, I suggest killing you sister, even though you will get many evil points. I suggest this because the sword is so good and fun to use that it is worth it. Plus you should have so much gold by now that you can raise your alignment by donating a bunch of it to the Temple of Avo. Well thats it, thats your grand story. Sit through the credits and you will be able to continue playing, and as far as I know there are no more quests other than the bronze one's. DO NOT PRESS Y AND SKIP THE CREDITS IT WILL NOT LET YOU CONTINUE PLAYING AFTER THIS AND YOU WILL HAVE TO BEAT JACK AGAIN. The credits go on for about fifteen or twenty minutes. I just turned on the TV and left the game running. And thats it! I hope you enjoyed the story! ################## # 4. Side Quests # ################## These are the side quests that you can do in between the main quest to earn extra gold and renown. Silver Quests- *Quest*: Hobbe Killing Contest Guild Reward: 900 Renown Reward: 200 Synopsis: Clear Orchard Farm of Hobbes Go to Orchard Farm and you will meet the farmer and Whisper. He tells you that the Hobbes are in the Orchard and whoever kills more of them wins the prize money. When he is done talking charge off down the path and across the bridge to where the Hobbes are. Now just try to kill as many as you can faster than Whisper. This quest can be very difficult early on because Whisper steals your kills and makes things very frustrating. *Quest*: Hobbe Cave Guild Reward: 5500 Renown Reward: 400 Synopsis: An old woman in Greatwood says her grandson is missing Head to Rose Cottage and speak to the old woman there. Continue to Greatwood Caves and cut down the thorns in your way. Enter the Hobbe Cave and clear out all the rooms of Hobbes. The last room is a large chamber where the boy is held captive by a nymph. Defeat the Nymph and the boy will be free. Now you have to go back out the cave while keeping the boy alive. There will be new Hobbes in the hallways so you will have to fight your way out. Return to Rose Cottage and talk to the Grandmother. *Quest*: Break the Siege Guild Reward: 5000 Renown Reward: 450 Synopsis: Break a siege in Knothole Glade Warp to Knothole Glade and you will be greeted by a Bandit. Their leader is captured so you have to go talk to the Mayor. The Mayor will tell you to go out and kill the Bandits for him. Talk to the guard at the gate and go outside. Kill off all of the Bandits and don't let them free their leader. Do this and then talk to the mayor again. *Quest*: Lost Trader Guild Reward: 2600 Renown Reward: 150 Synopsis: Find the trader's brother and return him safely Go to the Abandoned road and talk to the trader. His brother is further up the road, lost. Follow the path, killing the Bandits as you go. When you reach the brother he will talk to you. Have him follow you back to his brother while you kill the Bandits in your way. *Quest*: Execution Tree Rescue Guild Reward: 4600 Renown Reward: 200 Synopsis: Bandits have hired you to rescue somenone as he's taken from the jail to the Execution Tree Head to the Bowerstone Jail and a group of Bandits will greet you. Follow the path to the Execution Tree, killing the guards that try to stop you. When you arrive, kill the guards, and the Executioner, and the man will be saved. You will have a time limit to do this, I believe it is four minutes. If you start to run out, just roll passed the guards instead of fighting them. *Quest*: Execution Tree Guild Reward: 4500 Renown Reward: 200 Synopsis: Escort the prisoner to Execution Tree Note: This quest cannot be taken if you have done Ex Tree Rescue Head to Bowerstone Jail and meet the guards there. They walk slowly so stay with them while they flank the prisoner. Bandits will attack and try to free the prisoner, kill them and keep going until you reach Headsmens Hill. At this point a large group of bandits will attack. Kill them and watch the prisoner get executed. *Quest*: Bounty Hunt Guild Reward: 5400 Renown Reward: 400 Synopsis: Bandits have kidnapped Bowerstone Townsfolk. Track them down and rescue the hostages Head towards the Greatwood. When you enter, you will see a cutscene and learn that the Bandits have two captives. They are splitting up and taking one to the Fishing Pond and the other to Greatwood Lake. Defeat the Bandits that stayed behind then head off for the Fishing Pond. Enter and kill the Bandits to save the first captive. When you leave the Fishing Pond, a Bandit gang will be waiting for you, kill them and head for the Greatwood Lake. Enter the Lake and kill the Bandits here to rescue the second captive. *Quest*: Bandit Spy Extraction Guild Reward: 5800 Renown Reward: 400 Synopsis: A bandit gang asks you to spring a spy from a trader convoy Enter Bowerstone North and head for the exit to Bowerstone Jail. Talk to the woman near here and she will give you the quest information and you will follow her out to Bowerstone Jail. You can now hire several Bandits to help you if you wish. If you don't want help, start up the path and kill everything in your way. Keep in mind, the spy is moving with the convoy so don't kill him by mistake(he has a big mustache). Follow the convoy until you encounter the spy. Kill the guards around him then speak to him. He will start to follow you and when you return to Windmill Hill(unless your already there because the convoy did not get any farther) a group of Guards will charge up the Hill and attack. It is easier if you tell the spy to Wait, then run down and kill the guards. Kill them off and be weary of the spy, he dies very fast and easily. Return to the Jail Path and more guards will await you. Kill them and enter Bowerstone North to complete the quest. On a personal note, I had a lot of trouble with this quest. The guy kept dying and it was just very frustrating. Maybe I'm just stupid but this is the only quest I got incredibly frustrated on. Bronze Quests- Working on em =) ###################### # 5. Getting Married # ###################### Marriage is one of the aspects of life that is available in Fable. Everyone loves going through the tedious yet fun process of getting married. There are many different ways to go about doing this and I will describe them here. The Basics: Find someone who suits you. They are just CGed people but they have slight personalities so find a girl(or man if that's how you are) who you really like and talk to them. Talk to the girl often and give her gifts. Be sure to flirt with her and show off your manly physique as well. People who love you have several different stages. First a heart above their head will appear and be pink. Get them to fall in love with you even more and it will be yellow. At this point you will be wanting to buy a wedding ring. Give the ring to your girlfriend and she will then say that you need a house. So now go buy a house for the two of you to live in and go talk to your girl. She will ask if you want to get married, if you accept there will be a short cut scene and you will regain control in your houses with your wife there. After this, if you talk to her more she will eventually get a green heart and you can go off to "Bed" wit her. A funny cutscene will ensue where you just here crappy sex sounds. It is worth a listen. How to Win her Heart: 1) This method is for those who really want the marriage aspect to be a big part of their game. Pick out a girl and spend a lot of time with her, giving her gifts and showing off you muscels. Be polite and take things slow. Buy a house when she asks you to and do what she wants you to. Get married and stay with her for the rest of you game life, taking care of her and visiting her often. 2) This method is for those who just want the befefits of being married. Walk into a tavern and show off a trophy to get everyone's attention(if your renown isn't high enough to get it anyway) pick a pretty girl and talk to her very quickly and keep flirting and arm puming constantly. Give her a bunch of random gifts until her heart is yellow. It is good to already have a house so this goes faster. Give her a ring then marry her and have her move in with you. Then you can just neglect her or do what you will. 3) This method is the same as the last but for evil characters. Marry a girl in Bowerstone only and when she moves in to your house, just beat her up like crazy. She won't die but she will get very upset. Do this for a minute or two then talk to her. She will tell you that you are divorced now because she hates you and you will recieve +600 evil points! How to get People to Notice You: The more attractive you are, the more people will like you. You want to get as much attractiveness as possible and as little scariness as you can. Being scary is not a big turn-on for the people of Albion. So before entering an area with possible lovers, put on something more attractive than you normally wear, unless you normally wear a Bright Will Users Suit, which gives you more attractiveness than any other clothing set. Also, Beards help to add to your good appearance. Most Tatoos aren't helpful but if you want one it won't make a big difference. Having as much Renown as possible is also very important. If you are world famous, people will notice you and come over to you. Sex: Yes you can have sex in Fable. And no there is not a cinematic of two people getting nasty. When you agree to have sex with your wife, the screen will dim and you will hear her moaning every now and then. This goes on for about 30 seconds to a minute. Ive heard that sometimes she calls you "Norty" but I have yet to hear it. Guess I'm just unlucky. Divorce: Getting divorced can happen in one of two ways-either you neglect your wife for too long and she decides to get divorced, or you get tired of her and kill her or make her angry enough to want to divorce. The ladder may seam evil and yes it is but that is the only way to really divorce your wife yourself unless you want to neglect her long enough for her to leave. Once you are divorced, your ex-wife will rent out your house until you get a new wife. If you want more in depth on getting married there are other guides based on that, this is just a basic idea of how to do it. Tip: Marrying the Lady Gray is a very good idea. You can marry her after the Arena quest is done. You just have to do a short quest for her. Marrying her will open up the Gray House Demon Door amongst other things. Plus, shes hotter than any other girl you'll meet and she's freakin rich. ################## # 6. Demon Doors # ################## 1. Location: Heroes Guild Solution: Show your lamp to the door Treasure: Elixer of Live, Howl Tatoo, a few books 2. Location: Greatwood Gorge Solution: Do a deed of great evil(i.e kill your wife or just have a high enough evil level Treasure: Wello's Pickhammer 3. Location: Greatwood Caves Solution: Have a combat multiplier of 14+ Treasure: Bluetane Cutlass 4. Location: Rose Cottage Solution: Give the door a gift(rose is cheapest and works) Treasure: Bright Will Users Suit(full) 5. Location: Darkwood Marsh Solution: Defeat the Hobbes that the door spawns Treasure: Dark Will Users Suit(full) 6. Location: Barrow Fields Solution: Eat until you are Fatty or Obese Treasure: Will Masters Elixer 7. Location: Gray House Solution: Be Married to Lady Gray Treasure: Ronok The Axe 8. Location: Bandit Camp Road Solution: Dress in Bright Full Plate, Dark Will Users Full, and Bandit Full Treasure: The Dollmasters Mace 9. Location: Witchwood Stones Solution: Spell H-I-T-S on the ancient stones Treasure: 3 Books, Howl Tatoo, Chainmail Leggings, and various barrels 10. Location: Knothole Glade Solution: Hit the door with a bow as powerful as an Ebony Longbow(atleast) Treasure: Elixer of Life 11. Location: Headsmans Hill Solution: Beat Thunder Treasure: Exit to Babbel Woods 12. Location: Lychfield Graveyard Solution: Collect Neros armor around the graveyard Treasure: Entrance to the Prison Path ######################### # 7. Silver Keys/Chests # ######################### Silver Keys: 1. Lookout Point- Cut through the bushes in the center of the area near the statue. 2. Bowerstone South- Upstairs in the clothing shop. 3. Fisher Creek- Go behind the building, on the north side of the map, and fish along there its at one of the ripples. 4. Guild Woods- Fish where the ripple is (where you killed the bandits with the girl). 5. Greatwood Lake- Its at the north end of the map where the bridge is broken, its in plain view. 6. Orchard Farm- Fish off the pier on the east side of the map. 7. Rose Cottage- Theres a circle of red flowers by the old lady's house, dig inside of it. 8. Hobbe Cave- Theres a ring of mushrooms in the focus chamber (where the nymph is in the rescue boy quest) dig in there. 9. Darkwood Lake- Shoot an arrow through the stone with a hole in it, when you go through with the traders on the escort mission they will talk about it when your close. 10. Ancient Cullis- Gate Fish on the west end of map near the bridge. 11. Grey House- Fish near the demon door. 12. Oakvale (cemetary area)- You'll get this when you do the buried treasure quest with the dead pirate, dig near the statue in the cemetary area (not sure if it works if your not in the quest). 13. Twinblade's Camp- South part of camp theres an area with a treasure chest and some barrels and a patch of dirt,dig between the chest and barrels. 14. Witchwood Stones- Fish in the pond next to the demond door. 15. Witchwood Lake- Theres a statue with a red glow from where you first enter (west side) dig near there. 16. Knothole Glade- There's a ring of plants between some homes in the south part of the area, dig there. 17. Windmill Hill- In the garden by the small farmhouse on the west side of the map, dig in the flower lined mound. 18. Windmill Hill- Its behind the windmill, dig it up in a flower ring. 19. Headsman's Hill- You have to be doing Lady Grey's Marriage quest for this one, when you get knocked down by Thunder theres a place to fish when you first stand up. 20. Bowerstone Manor- You have to have married lady grey for this one, search her bed for it (to get here theres a door behind where she waits for your when your doing her quests). 21. Lychfied Cemetary- In a crypt in the south central part of the map, its with a corpse. 22. Lychfied Cemetary- Buried in a grave right outside of the last one. 23. Lychfield Cemetary- Fish it from the stream west of the grave keepers house, inside the gates. 24. Cliffside Path- In the hill at the north end of the map, past the underground tunnel theres a place to dig. 25. Hook Coast- In a cabinet on the ground level of the Lighthouse, you have to either pick the lock or break the door in to get in. Silver Chests- 1. Location: Heroes Guild (20) Treasure: The Murren Greathammer 2. Location: Greatwood Lake (5) Treasure: Elixer of Health 3. Location: Hobbe Cave (5) Treasure: Will Masters Elixer 4. Location: Darkwood Lake Treasure: Arkens Crossbow 5. Location: Gray House (10) Treasure: Sharpening Augmentation 6. Location: Witchwood Cavern (15) Treasure: Health Augmentation 7. Location: Headsmens Cave (15) Treasure: Mana Augmentation 8. Location: Bowerstone Manor (15) Treasure: Katana Hiriu 9. Location: Circle of the Dead (10) Treasure: Piercing Augmentation 10. Location: Hook Coast Lighthouse (15) Treasure: The Murren Greataxe ################ # 8. Abilities # ################ I will not go into detail on rating skills, there are guides for that if you absolutley need it. This just tells you what the skills do and you can decide which ones you want on your own because they are all good in some way. Strength Based Abilities: 1. Physique What it does: Physique determines how much damage your character can do with a melee attack. It also determines how easily you can swing a heavier weapon. 2. Health What it does: Health determines how much maximum health you have. The more health you have, the more damage you can take. 3. Toughness What it does: Toughness determines your overall resistance to damage. Higher toughness wil give you better base damage resistance. Skill Based Abilities: 1. Speed What it does: Speed determines your re-fire rate with a bow and also increases your speed in melee combat. 2. Accuracy What it does: Accuracy Determines your ranged accuracy and the amount of damage you can do with a bow. 3. Guile What it does: Guile determines your stealth abilities and expressions, such as stealing and lock-picking. Will Based Abilities: Attack Spells- 1. Enflame What it does: Enflame blasts a radius of fire around your character that grows larger as you put more levels into it. 2. Fireball What it does: Fireball creates a ball of fire in your hand that grows the longer you hold it. Throw it at enemies for fire damage. 3. Battle Charge What it does: Use this ability to surge forward in battle, leaving a wake of fire behind you and knocking down enemies that you hit. 4. Multi Strike What it does: Multi Strike allows you to do several attacks in rapid secession by only hitting one button. One of my favorites on my melee based character. 5. Lightning What it does: Lightning shoots a bolt of lightning at the target, with a chance to chain to other enemies for additional damage. Surround Spells- 1. Force Push What it does: Force push sends a wave of energy out from the hero, knocking down enemies within range and dealing physical damage. Useful for when you are surrounded or in dire straits. 2. Turncoat What it does: Controls the mind of an enemy by turning them into an ally for the duration of the spell. 3. Slow Time What it does: Causes time to slow around you, your speed remains normal though. This is my favorite spell because it can be used in conjunction with just about any other spell to deal massive damage. Try combining with Multi Strike or Multi Arrow. 4. Drain Life What it does: Drain life from enemies to replenish your own health. Can be fatal to weaker enemies. 5. Summon What it does: Summon a dead creatures soul to fight for you. When the creature kills another creature, it takes that creatures soul. Physical Spells- 1. Physical Shield What it does: You can toggle this spell on or off. When activated, you will lose mana when hit instead of health. The higher level the spell, the less mana you will lose when struck. 2. Berserk What it does: Throws you into a rage, raising your speed and strength, thus you deal more damage faster. 3. Assassin Rush What it does: Teleports your character several feet forward. If you are close enough to your target, you will teleport behind it and thus gain an advantage of hitting it in the back. 4. Heal Life What it does: Heal life heals you(as the name states). You can also target and heal other units if you like. 5. Ghost Sword What it does: Summons a sword to fight with you against enemies. The higher the level the more swords you can summon to do battle. 6. Multi Arrow What it does: Sword of like Multi Strike but with arrows. Instead of firing one arrow, you will fire more than one, the amount depends on your level. Magic Power- Magic Power determines how much maximum magic you have. The higher your maximum magic, the more spells you can cast without having to rest or use a potion. Now that you have read over the abilities, decide on a phew that you like and make sure they can help each other in someway. Remember, skills are permanent once you walk away from the green light. ############## # 9. Weapons # ############## Melee Weapons: Axes- 1. Name: Iron Axe Material: Iron Damage: 30 Class: Light Location: Purchased at various shops 2. Name: Steel Axe Material: Steel Damage: 38 Class: Light Location: Purchased at various shops 3. Name: Obsidian Axe Material: Obsidian Damage: 75 Class: Light Location: Purchased at various shops 4. Name: Master Axe Material: Master Damage: 113 Class: Light Location: Purchased at various shops 5. Name: Ronok The Axe(Silver, Sharpening) Material: Legendary Damage: 165 Class: Light Location: Grey House Demon Door Cleavers- 1. Name: Iron Cleaver Material: Steel Damage: 30 Class: Light Location: Purchased at various shops 2. Name: Steel Cleaver Material: Steel Damage: 42 Class: Light Location: Purchased at various shops 3. Name: Obsidian Cleaver Material: Obsidian Damage: 83 Class: Light Location: Purchased at various shops 4. Name: Master Cleaver Material: Master Damage: 124 Class: Light Location: Purchased at various shops 5. Name: The Cutlass Bluetane(Lightning) Material: Legendary Damage: 165 Class: Light Location: Greatwood Caves Demon Door GreatAxes- 1. Name: Iron Greataxe Material: Iron Damage: 40 Class: Heavy Location: Purchased at various shops 2. Name: Steel Greataxe Material: Steel Damage: 60 Class: Heavy Location: Purchased at various shops 3. Name: Obsidian Greataxe Material: Obsidian Damage: 120 Class: Heavy Location: Purchased at various shops 4. Name: Master Greataxe Material: Master Damage: 180 Class: Heavy Location: Purchased at various shops 5. Name: The Murren Greataxe(Piercing) Material: Legendary Damage: 240 Class: Heavy Location: Silver Chest in Hookcoast Lighthouse upstairs(15 keys) GreatHammers- 1. Name: Iron Greathammer Material: Iron Damage: 45 Class: Heavy Location: Purchased at various shops 2. Name: Steel Greathammer Material: Steel Damage: 68 Class: Heavy Location: Purchased at various shops 3. Name: Obsidian Greathammer Material: Obsidian Damage: 135 Class: Heavy Location: Purchased at various shops 4. Name: Master Greathammer Material: Master Damage: 203 Class: Heavy Location: Hook Coast Shop 5. Name: The Murren Greathammer(Piercing, Experience) Material: Legendary Damage: 270 Class: Heavy Location: Silver Chest in Heroes Guild near lake(20 keys) Greatmaces- 1. Name: Iron Greatmace Material: Iron Damage: 43 Class: Heavy Location: Purchased at various shops 2. Name: Steel Greatmace Material: Steel Damage: 64 Class: Heavy Location: Purchased at various shops 3. Name: Obsidian Greatmace Material: Obsidian Damage: 128 Class: Heavy Location: Purchased at various shops 4. Name: Master Greatmace Material: Master Damage: 192 Class: Heavy Location: Purchased at variou shops 5. Name: The Sentinus(Piercing, Silver) Material: Legendary Damage: 255 Class: Heavy Location: Awarded by the Avo to faithful followers Greatswords- 1. Name: Iron Greatsword Material: Iron Damage: 48 Class: Heavy Location: Purchased at various shops 2. Name: Steel Greatsword Material: Steel Damage: 72 Class: Heavy Location: Purchased at various shops 3. Name: Obsidian Greatsword Material: Obsidian Damage: 143 Class: Heavy Location: Purchased at various shops 4. Name: Master Greatsword Material: Master Damage: 214 Class: Heavy Location: Purchased at various shops 5. Name: Solus Greatsword(Flame, Health, Sharpening) Material: Legendary Damage: 314 Class: Heavy Location: Purchased at the only shop in Bowerstone North Katanas- 1. Name: Iron Katana Material: Iron Damage: 33 Class: Light Location: Win from melee exam at Guild, purchased at various shops 2. Name: Steel Katana Material: Steel Damage: 49 Class: Light Location: Purchased at various shops 3. Name: Obsidian Katana Material: Obsidian Damage: 98 Class: Light Location: Purchased at various shops 4. Name: Master Katana Material: Master Damage: 147 Class: Light Location: Purchased at various shops 5. Name: Katana Hiryu(Sharpening, Flame) Material: Legendary Damage: 215 Class: Light Location: Silver Chest in Bowerstone Manor Longswords- 1. Name: Iron Longsword Material: Iron Damage: 30 Class: Light Location: Recieved at Heroes Guild, Purchased at various shops 2. Name: Steel Longsword Material: Steel Damage: 45 Class: Light Location: Purchased at various shops 3. Name: Obsidian Longsword Material: Obsidian Damage: 90 Class: Light Location: Purchased at various shops 4. Name: Master Longsword Material: Master Damage: 135 Class: Light Location: Purchased at various shops 5. Name: Harbringer(Piercing,Sharpening) Material: Legendary Damage: 198 Class: Light Location: Pull it out of the stone at the Temple of Avo Maces- 1. Name: Iron Mace Material: Iron Damage: 30 Class: Light Location: Purchased at various shops 2. Name: Steel Mace Material: Steel Damage: 34 Class: Light Location: Purchased at various shops 3. Name: Obsidian Mace Material: Obsidian Damage: 68 Class: Light Location: Purchased at various shops 4. Name: Master Mace Material: Master Damage: 113 Class: Light Location: Purchased at various shops 5. Name: Dollmaster's Mace(Mana) Material: Legendary Damage: 135 Class: Light Location: Abandoned Road Demon Door Pickhammers- 1. Name: Iron Pickhammer Material: Iron Damage: 30 Class: Light Location: Purchased at various shops 2. Name: Steel Pickhammer Material: Steel Damage: 34 Class: Light Location: Purchased at various shops 3. Name: Obsidian Pickhammer Material: Obsidian Damage: 60 Class: Light Location: Purchased at various shops 4. Name: Master Pickhammer Material: Master Damage: 90 Class: Light Location: Purchased at various shops 5. Name: Willow's Pickhammer(Piercing,Piercing/Piercingx2) Material: Legendary Damage: 120 Class: Light Location: Greatwood Gorge Demon Door Ranged Weapons: Crossbows- 1. Name: Yew Crossbow Material: Yew Damage: 80 Class: Ranged Location: Won by getting an A+ on the ranged exam,Purchased at various shops 2. Name: Oak Crossbow Material: Oak Damage: 110 Class: Ranged Location: Purchased at various shops 3. Name: Ebony Crossbow Material: Ebony Damage: 150 Class: Ranged Location: Purchased at various shops 4. Name: Master Crossbow Material: Master Damage: 150 Class: Ranged Location: Purchased at various shops 5. Name: Arken's Crossbow(Piercing, Silver, Flame) Material: Legendary Damage: 220 Class: Ranged Location: Silver Chest in Darkwood Lake(15 keys) Longbows- 1. Name: Yew Longbow Material: Yew Damage: 60 Class: Ranged Location: Purchased at various shops 2. Name: Oak Longbow Material: Oak Damage: 90 Class: Ranged Location: Purchased at various shops 3. Name: Ebony Longbow Material: Ebony Damage: 130 Class: Ranged Location: Purchased at various shops, also found near Bowerstone Jail 4. Name: Master Longbow Material: Master Damage: 180 Class: Ranged Location: Purchased at various shops 5. Name: Skorm's Longbow(Lightning, Sharpening) Material: Legendary Damage: 264 Class: Ranged Location: Awarded by the god Skorm to generous patrons Other Weapons: Name: Stick Material: Wood/yew/oak Damage: 20 Class: Light Location: Given out at Heroes Guild, in a cell at Bargate Name: Frying Pan(four open slots) Material: N/A Damage: 100 Class: Heavy Location: Complete the Treasure Hunt quest by finding all six scrolls Name: Sword of Aeons(Health, Mana, Experience, Sharpening) Material: N/A Damage: 550 Class: Light Location: Defeat Jack of Blades in the Chamber of Fate ############# # 10. Items # ############# Working on it =) any info would be appreciated ############### # 12. Enemies # ############### Working on it =) any info would be appreciated ################## # 12. Tips/Hints # ################## Melee characters: - Attack often and fast, don't give your opponent the chance to attack - Boost up your Physique first, then Health and Toughness - The higher your Physique, the more damage you can do - Block only when you are getting hit often, otherwise just wade through the enemies and cut them down - Get the Slow Time spell and use it often, you will love it! - Other good spells to get are Multi-Strike and Forcepush Ranged Characters: - Keep your eyes open for enemies at a distance, use your map - Attack enemies from as far as possible so they have to run to you - When enemies start getting close, roll away while firing at point blank - Try to get the Ebony Bow as soon as possible, you will use it for a while - Level up in Speed and Health First - Spells to get are Multi-Shot and Slow Time and any others you want - You won't need physique so put nothing in here for a long time - focus mainly on spells and skill based abilities Magic Characters: - Put nothing in Physique, ever - Invest the majority of you experience in Will - Try to choose a few spells to level up to high levels rather than all of them - Put any points not used in spells or Will power in Health, you will need it - Try to get both ranged and close ranged spells - It is a good idea to have a melee weapon or Bow as well as your magic - Try to get the Will User's outfit for you character because it is sweet Good Characters: - Help everyone out who asks you for help - Talk to everyone you can and give random people gifts - Perform as many good deeds as possible - Whenever someone asks you to spare their life, do it - You will have to do bad things occasionaly, deal with it - Donate gold to the Temple of Avo to get your alignment up higher Evil Characters: - Do as many bad deeds as possible(i.e break into houses, steal, etc) - Kill random travellers on the road for now reason at all - Marry and divorce your wife/wives - Whenever someone asks you to spare their life, kill them - Where scary clothes and tatoos if you want, not required - Sacrifice people at the Temple of Skorm to get your alignment lower Sacrificing your wife is a good way to do this Basic Tips: - Get Slow Time spell no matter what you are, it is an amazing spell! - Try to stay with one alignment, don't switch around - Mix Subquests in with the Main quest - "Farm" for experience and items every now and then-Farming means to just go out and kill things, leave the area, come back, and repeat. Do this in areas with enemies that give you good experience depending on your level. - Always save before and after starting a new quest, just in case - HAVE FUN!!! - An easy way to get good experience is Physical Shield because when you get hit it will not take off of you combat multiplier so you can got lots of experience Secrets: - At the Witchwood Stones, enter S-H-I-T, enemies will attack. Kill them and enter it again. There will be a pause and the voice will whisper "Shit." - Read the gravestones in Lychfield, some are pretty funny. One has a referance to Pirates of the Carribean, it is a grave for Captain J. Sparrow. ####################### # 13. Version History # ####################### v0.25 - September 20, 2004 Most of the main quest section is done, marriage section done, hints/tips section updated. v0.50 - September 21, 2004 Added more to the main quests and added a bunch of side quests, began work on Weapons/Item section, working on enemies section v0.75 - September 22, 2004 Finished weapons section and Side Quests. Main story is so close to done that it is crazy, also added abilities list and finished it, still working on enemies, items, demon doors, silver keys/chests v0.85 - September 23, 2004 Finished the main story section and added the locations of the silver keys, also added and fixed a couple of other various things v0.95 - September 24, 2004 Finished Demon Doors and Silver Chests, also fixed a couple of mistakes and added a couple of things hear and there. Expect v1.0 soon(finally) ############### # 14. Contact # ############### This is my first FAQ, I've wanted to do one for a while and Fable seemed like a great game to start with. If you know anything I can add or anything I've written that is incorrect e-mail me. I curently need any information on Items and their info and enemies. Thanks! Also, feel free to email me with any questions about the game or just to talk about your character(s) or mine. I don't mind answering questions or talking at all. ** Feel free to e-mail me at: firstname.lastname@example.org ** Any help would be appreciated, if you give me any information be sure to include a name so I can add you to the credits. I have beaten the game once as a good melee character and am in the process of going through it as and evil spell archer getting 100% of the content. *Important* *Help! I am currently seeking information on a certain matter. After you do the first quest, don't speak to Maze. Head back to the Guild and there will be three quests that you can't take, no matter how high your renown. One of them is a Snow Troll Attack on Hook Coast. This does not make sense as you cannot even get to Hook Coast until late in the game. If anyone has information mail me plz.* "Both the knothole, 'uprising' and witchwood, 'minion' quests can't be accessed without playing it thru either. I wondered how much reknown I would need to get before they would be offered to me, but found something interesting. I took a walk with a new char and blazed thru, killing random creatures and evetually getting to barrow fields and oakvale (which is as far as you can go, without following the core quests) and used Grey House undead to push me up to 2 reknown. (no, you can't get into the house either, untill you need to meet your sister) Once you get to 2 reknown, all three of the optional quests vanish, and you never see them again. A;ll that remains, is the Wasp quest. I'm wondering if these are quests that are for Xbox Live online?" -Tracy S. thanks alot. Anyone else know anything? "to answer you little question about the 3 "undoable quests" they are that , undoable its like a glitch you cant do them no matter what.i beileve they were taken out and myabe be put back in the game threw and X-box live update or something."-Morpheus Mors I have been informed that these quests are just a joke of sorts. Someone with a mod chip extracted the files and you cannot complete them. I'm keeping my hopes up that this isn't true. Still looking for more information. ############### # 15. Credits # ############### Thanks to Lionhead and Big Blue Box for making the game. It took a while to come out and it turned out great. As a side note I would like to thank God cuz hes the man Also Special Thanks to these people for various things: Revan Solo(Silver Keys), Helfyre13, Rictof_Durahan, Mike/Aric, Hellraiser, Sonny Spoon, Azogouhl(Demon Doors, Silver Chests), various people for the final battle mistake I made(you know who you are), OwtYtrof, ################# # 16. Copyright # ################# Copyright 2004 Dan "Bagpipes" Rice This article may not by reproduced by anyone without permission from the creator. It may not be placed on any website or displayed publicly without permission. Reproduction or public display of this article without permission is a violation of the copyright.