Fable Walkthrough/Guide



I.Legal Stuff
II.Introduction
III.Controls
IV.Walkthrough
V.Secrets
VI.FAQ's
VII.Updates

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I.Legal Stuff
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Alrighty, let's get the messy stuff out of the way. This FAQ belongs me, 
NoNameKiller. Nobody, NOBODY, can use the FAQ on any other site with out my 
written consent. So far this FAQ should only appear on GameFAQs and a link
on Gamespot. If you do copy my FAQ with out my written consent, I will pursue
legal action. If you have any questions regarding this FAQ or you would like 
to submit information, e-mail me at jpunk25@bellsouth.net. Constructive 
criticism is always appreciated. Gravy!

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II.Introduction
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Fable, the epic role-playing RPG 
Or at least it was supposed to be
Can be finished in twelve hours
But don't let that get your mood sour
A linear story it may have
But finish it, and you will not be sad
For you will remember the journey you have tak'n
Not the breakfast you had, which was bacon
The good times you had in the Pub
And with your wife, making sweet, sweet love
The help you will find here comes without a fee
And don't worry, this FAQ is spoiler-free
So sit back and read this FAQ without the filler
Written by the one, the great, NoNameKiller :)

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III.Controls
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A- Talk to people
B- Hold to run/Flourish move in combat
X- Attack
Y- Defend
White Button- Draw/Put away melee weapon
Black Button- Draw/Put away ranged weapon
Start- Bring up Pause menu
Back- Bring up Inventory
L Trigger- Center camera/Lock onto NPC(Non Playable Character)
R Trigger- Switch to submenus
R Trigger + Y- Cycle magic
Left Analog Stick- Move character/Depress analog stick to zoom in ranged
weapon
Right Analog Stick- Right/Left move camera. Up/Down zoom in/out. Depress to 
zoom in map
D-Pad- Right/Left/Down are context sensitive. Up is quick menu

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IV.Walkthrough
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*Oakvale*

*Quest*: Birthday Gift
Get your sister a birthday present.
Money Reward: 0
Renown Reward: 0

Enter the young hero. It's time to do good deeds so you can buy your sister
a birthday present. Your father will reward you with one gold piece for each 
good deed that you do. Your map is in the top right hand corner and shows each
place that you can trigger an event, which is indicated by a green dot. You 
can press in the right analog stick to get a better view of the town. The 
flashing gold medallion on your map is where you are supposed to go to 
complete your current quest. So, talk to each green dot on the map to find out
what you are supposed to do. The closest one is the guy that is behind the 
building and cheating on his wife. Now comes your first of many moral 
decisions. Do you take the gold piece and keep quiet or refuse to take the 
gold. Hmm...If you are like me then you probably will take the gold piece then
go tell his wife. HAHAHAHAHA!!!! I love it! That is two gold pieces right 
there and you only need one more to proceed in the story. So you can either go 
beat up the bully then return the bear to Rosie (which counts as two separate 
good deeds), or stand in the middle of some boxes while a guy goes to relieve
himself....ahem.

So do your good deeds then talk to your father to receive the gold pieces. 
After you get the gold, go talk to the trader. You can't miss him, he has 
the goofy looking 'stache. Now you need to give the chocolates to your sister,
who is next to the scarecrow. So after talking to her, proceed out the gate 
and watch the heads roll.

It's nighttime and everything has caught fire. So what do ya' do? Naturally 
play in it. Just kidding. Proceed up the left path then across the bridge and 
down the hill for another cutscene.


*Hero's Guild*

Turn right and go up the stairs. You can search through the bookshelves and 
guess what you can find? A special Dragon battle!! Oh wait...never mind, it's
just some books, oh well. But don't forget the Kryndon Tattoo in the room to 
the right, after you go up the stairs. When you are done head to the 
Guildmaster, which is standing by the fighting arena. Where's the fighting 
arena you say? Look at your map and notice the big throbbing gold medallion. 
That's the Guildmaster. Your map always let's you know where to go by the gold
medallion. Silver medallions are side quests. After you're done beating up the
defenseless dummy, go to the Guild Woods to defeat the beetles. 

*Quest*: Melee Combat Test 
Kill the beetles infesting the Guild Woods.
Money Reward: 20
Renown Reward: 30

Beat them, exit, and watch the cutscene.

*Quest*: Guild Training
Remain at the Guild, learning the abilities you need to graduate as a hero.
Money Reward: 0
Renown Reward: 0

Now you have reached those wonderful pubescent years. Head out to the fighting
arena again and beat it. Follow the Guildmaster over to the archery range and 
beat it. Then follow him over by the island so you can use your magic. Beat
it. Now you can choose to advance to the final test or play with Whisper and
do the strength, skill, and will tests over again to get items. You can beat
the challenges again to receive different items, but you must achieve an A+ 
to get them. For strength, you get the Iron Katana, which is slightly better
than the longsword you have. For skill, you get the Yew Crossbow, which is 
better than the Yew Longbow in terms of attack power, but has a slower 
firing rate. For will, you get a Will potion and a Resurrection Phial. To do
the small side quest with Whisper, head to the guild Woods entrance to meet
her. A small cutscene ensues, then you must fight a few bandits. Either use
your bow, your crossbow, your lightning magic, or if you want, all of them.

Now go back to the Guild Woods for your final test. It's pretty self 
explanatory. You beat it? Then why are you reading this FAQ? Exit the Guild
Woods. Geez....

Alright, now it's time to use the experience you have gained. Step into the 
green light and buy something. I recommend buying a health upgrade in the 
strength category. Now it is time to finally see the world. Check the table
to see the quests you can take. The only one that you can do is the Wasp 
Menace quest. You can NEVER do the other quests. So why is it in the game, you
ask? Well, more than likely those quests were planned to be in the final game
but ended up getting the axe. It appears the programmers were to lazy to take 
out all of the information so what you see is a 'dummy' quest. 'Dummy' meaning
it serves no purpose in the game but it is still in the game. Go figure. 

Take the Wasp quest, but before you proceed out into the world, head to the 
Demon Door. It's the red dot on your map. Talk to him and he says,

'Your path is dark.
Only a light will reveal it. And you are not bright enough.'

Naturally, one would assume he is referring to one's alignment. But he is not.
Remember that lamp you just received from the Guildmaster....Yep, use it. Open 
the chest for an Elixir of Life. Check the bookshelf to receive the Howl 
Tattoo and the Book of Spells. You can view your books by pressing back and 
then going down to logbook, then down to books. 

*Quest*: Wasp Menace
End the Picnic Area infestation.
Money Reward: 500
Renown Reward: 200

Ok, now leave the Hero's Guild and you will be stopped by a NPC. Follow him
to the Picnic area and kill all the wasps. Now you have to fight the Queen
Wasp. Your first boss battle. Don't worry, it's easy. Just kill the smaller 
wasps as they appear, then pull out your bow and shoot. Rinse and repeat until
dead. Yay! You completed your first real quest. Here's a cookie from Kirby.  

<(^.^)>O 

Now head back to Lookout Point and notice the statue. It rotates. Ooh....Ahh..
At 12:00 A.M. it will point to Bowerstone South, when it does the tavern 
cellar doors are unlocked. And at 3:00 P.M. it points to the Greatwood 
Entrance. A chest appears in an alcove off to the left. But now it is time to 
head to Bowerstone to meet Maze.

*Bowerstone South*

*Quest*: Maze's Information
Maze is waiting for you at Bowerstone Tavern, which can be reached from 
Lookout Point.
Money Reward: 0
Renown Reward: 0

So you wandered into Bowerstone did ya? Fine. You need to head to the tavern 
to talk to Maze......Mmmmmm, corn....uh, sorry. You should try to buy a new 
weapon while you are here. After you are done pillaging and whatnot, head back 
to the Hero's Guild to pick up another quest card. Use your guild seal to 
teleport back, by pressing and holding the down button on the D-Pad.

*Hero's Guild*

Check the quest table and choose one of the quests. It doesn't matter really
which one you choose, you will just receive either good or evil points 
depending on which one you choose. So follow your map until you get to....

*Orchard Farm*

*Quest*: Protect Orchard Farm
Help the Guards defend Orchard Farm from a Bandit assault.
Money Reward: 750
Renown Reward: 400

You have to either defeat the bandits or protect the bandits depending on 
what you chose. It's real easy. After you beat them you have to fight Whisper
again. But this time you need to hit her once then use your flourish attack.
Rinse and repeat. Time to check back in with the Hero's Guild.

*Hero's Guild*
Take the Trader Escort quest to proceed with the story. Just head back like 
you are going to Orchard Farm but instead of turning left to Orchard Farm, 
go straight. Keep following your indicator on your map until you reach...

*Greatwood Gorge*

Here you can either pay 400 gold to pass or take out all of the bandits then
loot their treasure. Hmmm....tough decision. At the end of the road there is 
another Demon Door. You can either kill a lot of people in front of him or 
you can eat 15 crunchy chicks to get him to open. Now you should be at 
Greatwood Cullis Gate. Proceed to Greatwood Caves. Here you will fight some 
Hobbes. No biggie. After you beat them you can hack through the brush and you 
will find a will potion and red meat on the ground. Don't bother going into 
the Hobbe Caves as you will have to come back here later. There is also a Demon 
Door too. You need to get a combat multiplier of 14 or higher to get him to 
open. Proceed to Darkwood Entrance.

Cutscene. Now you need to lead the traders to the Trader camp.

*Quest*: Trader Escort
Escort the traders to the Trader Camp.
Guild Reward: 2000
Renown Reward: 500

Start going a little forward then a cutscene will trigger. But you are faced 
with a decision. Do you let the trader go with you or leave him behind for 
some evil points. Right after the cutscene, veer off to the right to receive
a Resurrection Phial. Proceed to Darkwood Marshes. Cutscene. Now you get to 
see your first Balverine. There is also a Demon Door nearby and it will send 
out 5 waves of enemies. The difficulty will increase with each wave. It's 
pretty tough but it can be done. You get a Dark Will User's Outfit for 
defeating them. Continue forward to Darkwood Lake.

Here you will be ambushed by some bandits. They are not too tough, but you 
need to keep an eye out for the Traders. When you get to the lake part, turn 
to the right and get the 250 gold in the treasure chest. Proceed forward a 
and walk near the illuminated rock. You will know which one it is because 
one of the traders will say something about, "Look, it's one of those rocks".
You will see a hole in the top of it. Stand back a bit and shoot an arrow 
in the hole at the top to receive a silver key. Don't forget to walk over it 
to pick it up. There is also a silver key chest directly behind you, but alas
you need 15 silver keys. So just keep movin' to Darkwood Camp. There are a few
traders here. And there are two treasure chests. Tell the Traders to follow 
you when you are ready to move on. Now you are at the Ancient Cullis Gate. 
Nothing special, just enemies and treasure. You should be at Darkwood Weir. 
Head through the water path and get the lightning augmentation from the chest.
Now head up a ways and you will fight your first troll. The battle can seem a 
bit daunting at first, but all you need to do is whip out your bow and roll 
when it throws the rocks at you. Continue on to Barrowfields to complete your
quest. And now you are very close to a familiar place...

*Oakvale*

*Quest*: Maze's New Information
Maze has more information regarding your sister. Speak to him at the tavern
in Oakvale.
Money Reward: 0
Renown Reward: 0

Meet Maze in front of the tavern to continue the story. There are a few 
different side quests available in Oakvale. Do them at your leisure but you 
need to return to the Guild to start the next quest.

*Hero's Guild*

Take the quest card so you can find more out about your sister. 

*Quest*: Find the Bandit Seeress
Find the Seeress in the Bandit Camp, who might tell you about your 
sister Theresa.
Money Reward: 4500
Renown Reward: 1000

Teleport to Oakvale and go to The Clifftop Path. Now you need to sneak by the
guards. The best way to do this is to let them see you. That's right. It's
totally the opposite of what you are supposed to do. After they see you, you
will need to kill them then run behind the big rock close to the gate. Wait 
for the guards to walk past then RUN!!! Now you will be in the Abandoned 
Road. The goal is to collect all of the pieces of the Bandit suit. Don't worry
there are plenty of enemies to try to stop you. So just do what you do best.
There are a few treasure chests and barrels along the way, so sure to pick 
them up. Now that you have all of the Bandit suit you need to proceed to 
Twinblade's Camp. Wear the Bandit suit to get past the guard. On a side note
you can change your armour back once he lets you in.

*Twinblade's Camp*

Now you need to get into Twinblade's Elite Camp. But you need a Bandit Camp
Pass. There are a few ways to get in. You can either play Guess the Addition,
which I find a little difficult, or you can pay a nearby bandit 1000 gold 
pieces. Now, a 1000 dollars seems a bit steep at this point but there is a 
total of 750 gold pieces in nearby barrels. So you only end up paying 250 
gold. Or, if you are really devious, you can kill either person to get the 
Bandit Camp Pass. 

Now you should be in Twinblade's Elite Camp. Your goal here
is to get into Twinblade's Tent. But again the way is shut. So you can either 
hire the assassins, up the hill, to create a diversion for 2000 gold (BLAH) or
you can kill the guard that is guarding the imprisoned girls. Again, it's a
really tough decision. On a side note, I wouldn't advise attacking the 
assassins, because they are a bit tough and you get absolutely nothing 
except experience points. So create your diversion then proceed to Twinblade's 
Tent.

Now that you are in Twinblade's Tent you have to *gasp* fight him. Now, I 
what you're thinking. Holy Crap! That dude is huge. But despair not. Just roll
out of the way when he attacks, don't even bother trying to hit him. When he 
tries to stab you with his sword this is the best time to attack. His swords
will be stuck in the ground leaving his back vulnerable. Keep using this 
strategy for a rather painless victory. Cutscene. Now you are faced with yet
another decision. Do you let Twinblade live or rip out his gizzard? Well if 
you go with the later, then not only do you have to fight Twinblade, but his
minions as well. Oh and you get 120 Renown points if you do kill him. Time to 
head back to the....

*Hero's Guild*

*Quest*: Maze's Request
Maze has asked to meet you in his quarters in the Guild.
Money Reward: 0
Renown Reward: 0

Head up to Maze's quarters and talk to him. After that take the quest card and
head on out. Take the warp to Witchwood Cullis Gate so you can find the 
Archeologist.

*Quest*: Find The Archaeologist
The Archaeologist is protected by a magical door. Find this door.
Guild Reward: 1200 Gold
Renown Reward: 0

*Witchwood Cullis Gate*

Make your way from Witchwood Cullis Gate to Witchwood Stones. Up ahead you 
need to find out the Demon's Door name. It's a good idea to go ahead and head
all the way up to the Temple of Avo then to Knothole Glade to activate the 
warp. You can go ahead to the Temple of Avo and talk to a person to find out 
the Demon Door's name for a small price. But for those of us that are lazy 
it's 'Hits'. Just hit the correct stones in order to spell his name. Head in 
the Demon Door to finish the quest.

*Hero's Guild*

Now that you are back here it is time to help out the good people of Knothole
Glade. Take the quest and warp to Knothole Glade.

*Knothole Glade*

*Quest*: White Balverine
Defend the people of Knothole Glade from the White Balverine.
Money Reward: 6200
Renown Reward: 800
Maximum Number of Boasts: 3

You need to kill the Balverines outside of the gate before you can go in the
town. After you defeat them a White Balverine will appear. You can't kill it
right now, so you just need to hit it ten times before it runs away. After it
runs away the chief will tell you about a women that knows how to get rid of 
the White Balverine. Just walk around until the White Balverine attacks again.
After you beat it, you will see a cutscene. She gives you a silver 
augmentation. You need to put it on a weapon. After that, you need to run off 
the White Balverine again. Cutscene. Head to Witchwood Lake for the final 
showdown. Not only do you have to fight the White Balverine, but also he calls 
for some help and you have to fight Balverines too.

After you get the Balverine Head, go back to Knothole Glade to talk to the 
chief to finish the quest. It's that time again....

*Hero's Guild*

Check the Guild table for the next quest card, which should be The Arena. Take
the quest then teleport to Knothole Glade. You'll have to walk to the Arena 
from here. So head to Witchwood Lake then to the Arena Entrance. Talk to the 
guard on the left in front of the doors. I recommend saving right now, just in
case you want to do the Hero Save exploit in the Arena.

*Quest*: The Arena
Earn gold and renown participating in rounds of combat at the Arena.
Money Reward: 0
Renown Reward: 2000
Maximum Number of Boasts: 4

Cutscene. After watching the cutscene, you've got a few minutes to walk around
and do whatever you want before an automatic cutscene will appear. So now it's
time to go and fight. Go up the stairs and talk to the guards.

There are 8 Rounds in the Arena and each round has different enemies that 
increase in difficulty as the rounds progress. It is important that you don't
go back to the waiting area unless you absolutely have to. If you do you lose
your gold increments and it starts back at 100 gold.

Round 1: 4 waves of Wasps. Easy. 100 Gold
Round 2: 4 waves of Hobbes. Again fairly easy. 600 Gold total.
Round 3: 4 waves of Balverines. Still easy. 1,600 Gold total.
Round 4: 4 waves of Undead. Yep. 3,600 Gold total.
Round 5: 4 waves of Bandits. A little harder. 6,600 Gold total.
Round 6: 2 Earth Trolls. Did it with my eyes closed. 10,600 Gold total.
Round 7: 2 Rock Trolls. A bit hard, just lock onto one of the Trolls and keep
rolling while charging up your bow. Do this the whole round and there is a 
good chance you won't even get hit. 18,600 Gold total.
Round 8: 1 Giant Scorpion. Easy. Just lock on and shoot with bow. Roll out of 
the way when it charges at you. 28,600 Gold total.

After the cutscene you have to fight Whisper. She is still the same as before.
After beating her you are faced with a decision. Do you let her live or die?
Let her live and you get um, nothing. Kill her and you get an extra 10,000
gold. But before you make your decision, you can use the Hero Save exploit. 
Just Hero Save it now and if you want you can start the whole Arena quest over
but you will still keep all of your exp, gold, stats, and anything else you
have gained. So make your decision. Then, you get to enjoy a cutscene with the 
lovely Lady Grey hitting on you.  

*Quest*: Finding Theresa Again
Meet Theresa outside the Grey House.
Money Reward: 0
Renown Reward: 0

Now you need to go to the Grey House to speak with your sister. Teleport to 
Barrowfields then head to the Grey House. Since you are already here head 
inside the house to fight some undead. After you kill them all, check the 
barrels and shelves. Be sure to read the Dusty Notebook for a little info
on Lady Grey. There is also a Silver chest on the top floor that requires
10 silver keys. Check the Silver keys FAQ to find all 25. Now head around back
to the cellar. That's one weird family. It makes me wonder what other 
skeletons they have in the closet (pun intended). Return to the Hero's Guild
for another quest.

*Hero's Guild*

Time to take the Archaeologist quest, again. Teleport to Bowerstone South then
make your way to Bowerstone North. Take the left path to Bowerstone Jail.

*Bowerstone South*

*Quest*: Find the Archaeologist
Find the Archaeologist in Bowerstone Jail.
Money Reward: 7000
Renown Reward: 500
Maximum number of Boasts: 3


Cutscene. Now you need to make your way past the minions. Kill them, but don't
forget about the two treasure chests and barrels off to the right side. 
Proceed to Windmill Hill. A magician minion has set up a magical barrier, so 
you must kill him to get to the next area. Dispose of the enemies then check 
around for barrels and chests. Also search the houses. And be sure to dig 
wherever there is a dirt patch surrounded by red flowers. You will see the
Down button on the D-pad change to the spade if the is an item to dig up. On
a side note, if you ever see anyplace that is secluded or looks suspicious, 
walk around it to see if the digging icon will appear. Alright, now head to 
Gibbet Woods. The summoner calls a Rock Troll which has 5000 HP. Beat it then 
head for the summoner and the other minions. Proceed to the Prison Path. This 
part is timed. You need to defeat all of the minions within a few minutes to 
save the Archaeologist. Slow time is very helpful for this part and in fact, 
it's arguably one of the best spells. After you have rescued the Archaeologist
it's time to go talk to the gatekeeper at the graveyard. From the Prison Path,
backtrack to Gibbet Woods then head to Headsman Hill then Lychfield Graveyard.

*Quest*: The Graveyard Path
Talk to the Gravekeeper.
Guild Reward: 1500 Gold
Renown Reward: 200

Head down to the Gatekeeper's house and eavesdrop on him and another guy. You
find out about the armour that you will need to gain passage through the Demon
Door up ahead. Talk to the Gatekeeper after the cutscene to get him to let you
through the doors. There are tons and tons of places to dig, so be sure
that you walk around and look at your dig icon. Now you need to find the 
armour.

Nostros' Helmet- In the Gatekeeper's House, on the shelve.

Nostros' Sword- Dig in front of graves, right beside the tomb where you get
the silver key. The grave in front says, "It says,'Yaggath Sonnag-Sleeper in 
the Dark, wake and rise.'"

Nostros' Armour- In the tomb that says, "Here lies Lady Fylorn. Dead by her
own hand."

Nostros' Shield- Fish by the tomb that says, "Here lies The Dark Duke 
Sibelis. His reign of torture is no more."

Now go up to Nostros' tomb and give him the armour to proceed. Make your way
through the Old Graveyard Path then to the Circle of the Dead. Here you need 
to kill enough enemies to light up the circle. Also the enemies can only be 
hurt if they are inside the circle. Now it's time to rescue your mother. Head
into the Underground Chamber.

*Quest* Rescue Scarlet Robe
Find your mother and escape from Bargate Prison.
Guild Reward: 0
Renown Reward: 0

Make your way from the Underground Chamber to the Underground Tunnel. Then 
fight your way to the Clifftop Path then to the Underground Passage. Now 
proceed to the Torture Chamber and release your mother after the cutscene. 
Just start heading back the way you came until you are stopped by a cutscene
with the Jack of Blades in it. 

Oh yay! You're caught. You can't do much but listen to people talk. After the
guard comes back you have to race. It is very easy, just follow the way the 
guards point and run Forest, run. Once you get on top of the fort, there is a 
slightly faster way just after the first turn. Just take a left before you 
make your second turn around the corner. Now since you won, you get a special
treat. During this "session" you need to sneak (depress left analog stick) 
and find the code on the wall. Walk back over to the table and open any book.

Remember what you just did. Yeah, well do it again. Seriously. This time just 
choose a different book. Now, back in your cell, open the door and go directly
across to the cell and break the barrels to receive your stick. Release your
fellow prisoners then head out the door. While the prisoners are fighting the
guards run up the flight of stairs and in the door off to the right. Open the
chests to get your belongings and a Guards suit. Now that you have you stuff, 
head back out and down the stairs, to the front door. Release your mother, 
once again, and start making your way out. 

*Quest*: Prison Escape
Rescue your mother, Scarlet Robe, from Bargate Prison.
Money Reward: 0
Renown Reward: 0

Once you get to the Underground Passage it's time to fight the Kraken. He 
only shows his tentacles first so lock on to one and shoot it with your bow.
It should only take two shots per tentacle. Once you have killed all four, 
then he will show his face. Keep shooting him with arrows and rolling out of 
the way when he shoots his acid at you. Repeat these steps to beat him. Head
to the exit to watch a cutscene and finish the quest, finally. Teleport to...

*Barrowfields*

After you get here, proceed to Darkwood Weir, then to Ancient Cullis Gate. 

*Quest*: Gateway to Hook Coast
Activate the Cullis Gate to Hook Coast, in Darkwood.
Guild Reward: 4200 Gold
Renown Reward: 500

Head to the Cullis Gate, then you will have to kill enough Undead enemies to
activate the Gate. Once you do this you will be in...

*Hook Coast*

Here is one of the cooler towns that you don't get to spend a lot of time in.
Anyways, head up to the magical barrier to see a cutscene. Now ya' got to 
leave, and we just go here too. But there is time to play around in the town
before you have to transport back to...

*Hero's Guild*

Now you need to meet your mother in Maze's quarters for another cutscene. 
After the cutscene grab the book behind you which will complete the quest.
Head back and talk to the Guildmaster to get a quest card from your mom. 
Teleport back to....


*Hook Coast*

*Quest*: Return to Hook Coast
Dispel the barrier at Hook Coast Ruins.
Guild Reward: 16000 Gold
Renown Reward: 1500

You have to defeat a new enemy, Screamers. Hmm....wonder why they are called 
that? Anyway, head up to the Ruins to see a cutscene, then you must fight...
Maze. Cast slow time and physical barrier to beat him with ease. After you beat
Maze head back to the...

*Hero's Guild*

Once you are here, the Guildmaster will tell you that you must defeat Jack. 
Step into the portal and you will be teleported to the Witchwood focus site.

*Quest*: Try to Stop Jack of Blades
Stop Jack activating the Witchwood focus site.
Guild Reward: 5500 Gold
Renown Reward: 1000

You don't really have to fight the enemies just proceed to the big boulder.
Watch the cutscene, then you will be transported to another focus site. 
Same thing here. You must do this a total of 4 times. Once you see all four
sites then the quest is complete. 

*Hero's Guild*

This is it. Go to the Library to see a cutscene with the Guildmaster and one
final quest.

*Quest*: Battle Jack of Blades
Fight Jack of Blades.
Guild Reward: 25000
Renown Reward: 20000

Head into the Chamber of Fate to start the battle. This battle is fairly easy
for being the final battle. You don't even have to come within striking 
distance of Jack if you don't want to. The easiest way to do this battle is 
to just whip out your bow and start firing off arrows. Jack will shoot an 
electric ball that will explode into many different balls that go across the
screen. This can be easily dodged with a well-timed press of 'Y'. Once you get
most of his health down, he will float above the center platform and continue
to shoot shockwaves and electric balls at you. Just keep dodging and shooting.
Although he does have one move that will drain your health, he uses it very
rarely. I have only seen him do it once and that was when he had one more hit 
left. Follow this strategy and you should beat him with relative ease. After
you defeat him, you are faced with one final decision. Strike down your sister
and keep the Sword of Aeons (which has an attack power of 500) and gain a 
boatload of evil points, or lose the sword and let your sister live to never
be seen again. So make your choice wisely. Now the credits roll, AND WHATEVER
YOU DO, DO NOT SKIP THE CREDITS. If you do, you cannot continue playing your 
file. Congratulations, you beat Fable!!!!

V.Secrets

Treasure Clue Locatations:
1)Do the Bounty Hunt quest; rescue the second lady and she will give it to you
2)Do the Lost Trader quest; find the guy's brother and he will give it to you
3)After you kill the last assassin
4)Get high score in the archery competition or just kill the guy
5)A chest in Orchard Farm
6)Windmill Hill, behind the house in a chest

Assassin Locations:
1)Knothole Glade, near the Archery competition.
2)Hook Coast, near the Bell
3)Witchwood Cullis gate, 
4)Windmill Hill, near the Windmill
5)Prison Path, just walk down the path

Dolls Locations
1)Doll of You-- Buy in Bowerstone North OR you can get it off of an assassin.
2)Doll of Thunder--Buy in Bowerstone North OR Buy in the Arena.
3)Doll of Maze--Win from beating Shove 'ha penny (Hook Coast)
4)Doll of Twinblade--Win from Guess the Addittion (Twinblade Camp)
5)Doll of Whisper--Win from Coin Golf (Oakvale)
6)Doll of Briar Rose--Win from Card Pairs (Bowerstone)
7)Doll of Jack--give all 6 dolls to the teacher in Bowerstone.

Sentinus:
You need to donate inbetween 35,000-60,000 gold peices to the Temple of Avo.
Just keep trying different amounts until you get a price that you are 
comfortable with. You can also receive years off of your life if you donate
enough money.

Skorms Bow:
Go to Skorm's Temple and sacrifice a person (preferably the Temple of Avo 
merc or The merc in Twinblade's Camp) at EXACTLY 6AM. Keep an eye on your
money that is deducted from your purse. The Merc will take $20 every half an 
hour.
 
VI.FAQ's
*Q: How do I unlock the Cellar doors in Bowerstone?*

A: There is a statue outside of Bowerstone South in Lookout Point, it will
rotate throughout the day. When it points to Bowerstone (3PM I believe) then
the doors are unlocked.

*Q: I can't get Skorm's Bow!*

A: It can be frustrating at times. As of right now, there is no 100% accurate
way to get it everytime. People have gotten it by sacrificing random people, 
others believe they have a set way. I got it from sacrificing the Temple of 
Avo Merc at exactly 6AM. But only once, I tried it on my new file and 
couldn't get it.

*Q: How do I get really buff?*

A: Well there are a few ways. First you can pretty much just max out your 
strength category and you will see quite a bit of definition. I have also
heard that increasing your guile early on will make you tall. I'm not sure
if that is true or not. The second way is to cast the spell Berserk and when
you are able to walk around after the spell has been cast, save it then load 
you saved game. Your guy will be abnormally huge and without all of that 
fire. If you want to get back to your old self, just cast Berserk again.

*Q: How do I get scars?*

A: Get hit. A lot.

*Q: Can I have different color hair?*

A: Kind of. If you are really good at a young to mid age, you will notice 
that your hair will turn a light blonde. Other than that black, grey and 
white are the only other colors.

*Q: How do you decapitate people?*

A: There are a few ways. First, after you hit an enemy X amount of times (it
depends on your strength and how stron your weapon is), the enemy will become
dazed. When they are dazed, use your flourish move to decapitate them 
everytime. Secondly, shoot an enemy in the head with your bow by going into
1st person view. And lastly, once you upgrade your lightning spell to level 
four, the enemy heads just start falling off.

*Q: How do I get divorced?*

A: Don't ever visit her and she will eventually get mad at you then divorce
you, but this can take a while. So I suggest you smack her around a bit
(it's just a game, calm down, don't send me hate mail).

*Q: Where can I find the Plate Helmet?*

A: You can't. It's not in the game.

*Q: Why not?*

A: Because the developers wanted to see you cry.


VII.Updates
9/27/04-Submitted FAQ
9/30/04-Added Q & A; Added more secrets
***MORE TO COME***

Copyright 2004 Josh Day