+++++++++++++++++++++++++++++++++++++++++
*~~GLopez12ís Pure Mage Guide~~*
+++++++++++++++++++++++++++++++++++++++++

=========================================
Table of Contents
=========================================

I. Pure Mage Description
II. Spells
     A. Attack Spells
     B. Surround Spells
     C. Physical Spells
III. Leveling
IV. Inventory
     A. Shopping
     B. Recommended Equipment
V. Enemies
     A. Insects
     B. Bandits
     C. Guards
     D. Balverines
     E. Hobbes
     F. Nymphs
     G. Undead
     H. Trolls
     I. Minions
     J. Screamers
VI. Bosses
     A. Queen Wasp
     B. Whisper
     C. Twinblade
     D. White Balverine
     E. Scorpion King
     F. Kraken
     G. Maze
     H. Jack of Blades
     I. Thunder
VII. Fast Will Experience
     A. Summoning Trick
     B. Cliffside Path
     C. Combat/Summoning Trick
VIII. Q&A
IX. Miscellaneous
     A. Disclaimer
     B. Contact Me

=========================================
I. Pure Mage Description
=========================================

A Pure Mage is a character in Fable that focuses only on 4 
types of stats: health, toughness, magic power, and spells. You can 
throw in guile, but that isnít really necessary for a Pure Mage unless
you find Will and Health Potions too expensive.

=========================================
II. Spells </u>
=========================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Attack Spells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enflame: This is one of your two main attack spells. Basically, it 
attacks all enemies around you by making an explosion of fire come 
from your body. The higher the level, the more damage you inflict and 
the higher the range. At the beginning, its damage and range is laughable,
but by Lv. 4 youíll have an insane weapon at your hands. This is the mageís 
best weapon for taking out large, separated groups.

Fireball: This is the other one of your two main attack spells. You charge
up a Fireball and it does more damage and has a larger explosive range for 
the longer you charge it. At Lv. 1 no matter how much you charge it up itíll
do the same amount of damage, but as it levels charging will be a necessity
and will make it do more damage and have a much larger explosive range. Itís
great for picking off bunched enemies and just to kill single enemies.

Battle Charge: This spell is alright. Basically, it just thrusts you against 
an enemy at high speeds. The higher the level, the farther it can go and the 
more damage it inflicts. Not really needed, since Fireball makes it useless 
since Fireball can keep you at a safe range and inflicts as much damage. 
However, it does look cool.

Multi Strike: I donít know why a Pure Mage would have this, unless you want
to test out your stick fighting skills. But basically it just lets you 
get more hits in with a single blow.

Lightning: This is your first spell. As it levels up, it targets one 
more thing per level and gets stronger. (So, Lv. 1 it only hits 1 
person, Lv. 2 it hits 2, Lv. 3 it hits 3, Lv. 4 it hits 4.) This is 
extremely useful for long-range combat against groups, as it stuns 
enemies as long as theyíre being shocked and slowly does more and more 
damage. Also, it gets you tons of experience, so itís a must for Will 
training and decapitating enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Surround Spells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Force Push: This spell is awesome. This spell repels enemy far away from 
you, allowing you to break up groups and take enemies on one-by-one with
Fireball, inflicts some damage, and sometimes even knocks enemies
out for that one-hit-kill (just use an unarmed flourish on the enemy while
theyíre knocked down). The higher the level, the more damage it 
inflicts and the higher the chance it has of knocking enemies out.

Turncoat: This is a nice spell just for kicks. Basically, it turns enemies
into allies for a short period of time. This could be used if youíre
surrounded and want some aid, but not really needed if you have
Force Push or Enflame.

Slow Time: Slow Time is great for any mage. This one slows down enemies,
allowing you to take them down one-by-one or just run around them while
they havenít even attacked once (which, by the way, means you have some 
extra time to heal Magic Power). If you have to choose between Force Push
and this (since both seem to be used for the exact same thing) recommend this
over Force Push, as it just gives you more time to inflict damage, whereas
Force Push risks the chance enemies might recover and surround you again.

Drain Life: This is a nice spell. It inflicts some damage and gets you some
health, but it isnít really necessary since you should have a nice supply of 
Health Potions and food. However, it wouldnít hurt to have it, either, but the
Magic Power is better used with your other spells.

Summon: Not needed, but definitely cool. Basically, you summon a monster
from the netherworld at your service. Whatever monster it kills, it becomes
that monster. The higher the level, the longer the monster lasts summoned.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Physical Spells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Physical Shield: An awesome spell for all pure mages. It basically
makes you invulnerable to all types of damage while slowly draining Magic
Power when you get hit. The higher the level, the more damage it can block. 
I personally, however, did not use it because it is way too cheap and makes 
the game even easier than it already is.

Berserk: This makes you stronger, bigger, and more evil. The higher the 
level, the stronger you become and the longer its effects last. I donít
know why a Mage would be using this, as it doesnít make your magic stronger.
But I guess if you wanted to try out your unarmed or stick skills itíd be nice.

Assassin Rush: This spell allows you to shoot behind an enemy and strike them
from behind. The higher the level, the farther you shoot forward. Now, why
would a Mage use this is beyond me, but I guess you could try to sneak behind
enemies toÖ secretly use Lightning or Fireball? I donít know.

Heal Life: This, like Physical Shield, isnít needed, but it is useful. However,
 I donít recommend it as much as I recommend Physical Shield. Why? Well, you 
usually should have a good supply of Health Potions and food, so I donít see 
why youíd be using this unless you ran out of food or Health Potions or you 
want to heal a non-hostile NPC (which women even treat as a gift). The Magic 
Power is better used with other spells. Oh, and the higher the level, the more 
it heals.

Ghost Sword: This is nice for distracting enemies, but thatís it. The swords
do barely any damage, but they do keep the enemies surrounded at later levels
and distract the enemies, giving you time to charge up Fireball or run around
in hopes of regaining some Magic Power. I donít recommend this, since Slow Time
basically has the same effect. For each level, you get one more sword summoned.
(Level 1: 1 sword, Level 2: 2 swords, Level 3: 3 swords, Level 4: 4 swords.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. Leveling
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Eventually youíre going to have to level and use all that hard-earned experience
somewhere, right? Well, these are the things you should consider the most
important (in order from most important to least important):

1. Magic Power: Duh. What use is a Mage if he can only use one Fireball
before having to use a Will Potion?

2. Fireball and Enflame: Well, these are your two main attack spells,
so youíre going to be using them a lot.

3. Health and Toughness: Again another obvious one. What good are you as
a character in general if when you get hit you die instantly? Letís face it,
eventually youíre going to get hit, so you need these two to survive.

4. Physical Shield: Thereís nothing wrong with taking no damage whatsoever,
so this one is good to have. It has a most a notable remarkÖ While using 
Physical Shield, your combat multiplier doesnít go down when you get hit. 
But I still feel like it isnít as needed as much as the other spells, but 
it can be useful for some leveling. However, let me warn you, it is very,
very cheap.

5. Lightning: Some might say putting this so low is wrong, but I have my
reasons. Lightning really isnít that useful if you have Enflame, and if
you have Enflame itís only good for quick Will experience and decapitating
people. However, itís still needed because you want to gain a lot of Will
experience as fast as possible.

6. Slow Time: This spell is great, as it allows you to slow down enemies
and pick them off one-by-one. Itís not necessary to get by, but still a
really, really nice spell to have.

7. Force Push: This spell really isnít necessary if you have Slow Time,
but itís nice to have just in case for that one-hit-kill.

8. Guile: It makes those potions and food cheaper. Not necessary, though,
since you shouldnít be low on money as a mage unless you decide to buy
10,000 potions in one go.

9. Heal Life or Drain Life: Really depends on your alignment which one you
have. While Heal Life heals you for more, Drain Life inflicts you with more
damage. Neither of these are really needed, however, unless somehow you run
out of Health Potions and food (which I think is impossible).

10. Other spells: Itís your game, not mine. If you want to mix and match
other stuff, go ahead. You have the choice. However, I just donít find the
other spells really necessary compared to the other stats, but I guess it
depends on your style and choice.

=========================================
IV. Equipment
=========================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Shopping
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As a Mage, I recommend buying (and only buying) two things: Health Potions
and Will Potions. You donít need the weapons, and the armor certainly isnít
necessary if you build up your toughness and health well enough and keep your
range. So, only buy the potions to heal yourself and keep your Magic Power high
so you can use more spells and survive. However, if you want other stuff to look
cool or something, itís your choice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Recommended Equipment
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Weapon: Dollmasterís Mace and Master Longbow (2 Mana Augmentations and 1 
Health Augmentation) or Master Crossbow (2 Mana Augmentations and 1 Health 
Augmentation). This is a pretty awesome combo for mages. You get 3 Mana 
Augmentations to heal your Magic at a fast rate, and you also get a Health
Augmentation for some slow health healing.

Armor: Whatever. Armor isnít really necessary if you have your health and 
toughness high; itís all just for looks and whatnot. So, just wear what you
want (or donít wear anything if that floats your boat).

=========================================
V. Enemies
=========================================

NOTE: For the actual stats of each enemy, I recommend you look at Prodigy560ís
enemy guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Insects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are 5 types of insects, but you shouldnít have trouble with any of them.
Just hit them with Fireball or Enflame and they should be down fairly quickly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Bandits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the most common type of enemy in the game. They usually hang out in
groups, mixed with archers and melee warriors. I recommend using Slow Time
or Force Push, then picking the archers off with Fireball. After the archers
are gone, you can just use Enflame to finish off the melee warriors.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Guards
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These guys are easy about halfway through the game. They usually come 
one-by-one, so just pick them off with Fireball. I donít recommend attacking 
these guys early in the game, though, unless your character is role-playing
as a masochist or you feel like dying.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. Balverines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ironically, the ďfiercest monsters of AlbionĒ really arenít that tough. Usually
there are so few you can pick them off one-by-one, but if theyíre bunched up you
can use Slow Time or Force Push to kill each with Fireball one-by-one or you can
use Enflame repeatedly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E. Hobbes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These midgets are the second most annoying thing in the game. Theyíre usually
bunched like Bandits, except replace the archers with mages that have the most
annoying magic artillery attack Iíve ever seen in a game. What I recommend is
using Slow Time to go in and take out the wizards and then using Fireball + Slow
Time or Enflame to finish the rest off.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F. Nymphs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Oh GodÖ These things are unbearable. If it wasnít enough that they summoned
enemies, theyíre also invulnerable while moving. What you want to do is take
out their summons while the Nymph is moving around and then hit the Nymph with
Fireball once it pauses (Slow Time would be useful while theyíre not moving to
try and get an extra hit or two in).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G. Undead
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

These guys are sissies. Just use Enflame over and over; the type of Undead
enemy really has no effect except for the bigger they are, the more damage
they can take.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H. Trolls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Only difference between the two Trolls is Rock Trolls have more health than
Earth Trolls. To kill them, roll around at a distance to dodge their throwing
attack. Once they stop launching rocks and sit there in ďIím retardedĒ mode,
use Slow Time and start bombarding them with Fireball until they start attacking
again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Minions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

My best advice to you: stay at a good range. These things are annoying as Hell
if they get close to you. Basically, use Slow Time and hit them with Fireball.
The summoner ones arenít really that different, except they have a weak range
attack that can be easily dodged with a roll.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J. Screamers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theyíre really weakÖreally, really weak. Just hit them with Fireball
and theyíre dead. I donít know how to make it simpler.

=========================================
VI. Bosses
=========================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Queen Wasp
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fireball the Hell out of this thing. Or, if youíre last like (like me),
just use Lightning until it dies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Whisper
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Youíll be fighting her a few times, and you should always be using the
same strategy. Keep away from her and just use Fireball or Enflame if
you wanna get up close.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Twinblade
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is when boss battles start getting long for Mages. I recommend having
at least Fireball Lv. 2 or Enflame Lv. 2 before going against this guy,
unless you want a really long battle. Just roll around him until he uses
his pound attack and then get behind him and attack with Fireball or Enflame.
This, like the next bosses, will take a while, however, so be ready.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. White Balverine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just attack him with Fireball, no real strategy involved here. However,
do keep the Balverines he summons away with Force Push or Enflame. You can
also try Slow Time to just focus on the White Balverine and then go for the
normal Balverines.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E. Scorpion King
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Keep your distance to dodge all his attacks and just use Slow Time + Fireball.
When he uses his charge-up shockwave attack, start rolling so you donít take any
damage. If he digs under ground and summons the tiny scorpions, just kill them
all with Enflame. Should be an easy battle where you take no damage if done 
correctly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F. Kraken
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This guy should be easy for you. First, kill off all his tentacles with Fireball
(while dodging their attacks with roll, of course). Once all its tentacles
are out of commission, the head pops out. Hit the head with Fireball until
it gets close to you. While itís close, roll around until it uses its charge-up
beam attack. Once itís done with its attack, keep hitting it with Fireball. If
it uses its long-range beam, just roll to dodge it. Halfway through the battle,
itíll dive underwater and its tentacles will appear again. Just kill them with
the prior strategy and the head will pop out again, where you can continue with
the same strategy until itís dead.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G. Maze
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This guy really is a pushover. While heís using Physical Shield, just roll
around to dodge any possible attacks. When Physical Shield goes down, just
hit him with Fireball or Enflame. Heíll eventually teleport to other areas,
where you can just follow him. If you run into any Screamers, just kill them
with Fireball first and then go after Maze.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
H. Jack of Blades
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Total pushover. If you have trouble with this guy, you need to put the
controller down and go into some kind of video game training. Just keep
a distance from him and use Fireball or get up close and use Enflame.
Once heís floating in the air, just get right under him and use Enflame
over and over. You really shouldnít have any trouble or take much (if any)
damage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J. Thunder
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is almost exactly like your battles with Whisper, except youíll
have to chase this guy around a bit. Bombard him with Enflame and
Fireball and thisíll be over fast.

=========================================
VII. Fast Will Experience
=========================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Summoning Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Well, this trick is really cheap. Go to any town or Twinbladeís Camp
and stand by a bed. Now, start summoning your monster repeatedly,
constantly pressing the button to summon. You should get fast Will
experience, and for low MP cost. If you do run out of MP, just 
use the bed to rest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Cliffside Path
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NOTE: You mustíve beaten the Bargate Prison Quest for this and have 
plenty of Will Potions.

Go to Lychfield Graveyard and go through the Demon Door. After this, 
just continually follow the path until you get to Cliffside Path. Once 
there, there will be an infinite amount of Undead spawning. Position 
yourself wherever you like, and just start using Enflame. If your MP 
gets low, use a Will Potion. You can easily get up to 200k+ 
experience in 30 minutes with this trick.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Combat/Summoning Trick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to Cliffside Path or Grey House and kill the Undead until you get
your Combat Multiplier to 25. Once at 25, just start summoning
repeatedly until your Combat Multiplier is down to 15. Rinse and repeat
until you have the Will experience you want.

~Submitted by VampireDunfield from GameFAQs

=========================================
VIII. Q&A
=========================================

Q: What is Fable?
A: Fable is an Action-RPG with a lot of variety and stuff to do. It might
not be as big and open-ended as Morrowind, but it certainly is a very good
game.

Q: How long is Fable?
A: Depends. If you play with 2 characters like recommended (evil and good
characters), the game can last up to 40+ hours, especially if you donít
use a guide and if you goof off. The main quest itself is about 10 hours,
but thereís so much else to do that the game could easily last you 40-60
hours with just two characters, and more if you make other characters.

Q: What exactly can you do except the main quest?
A: You can marry, buy/sell property, interact with villagers, look for
secrets, and other stuff Iím too lazy to think of.

Q: Why would I wanna make a pure Mage?
A: Making a Pure Mage adds not only variety, but challenge and even
more fun to Fable. Itís seriously like playing a whole different game.

Q: Does the battle system work with a pure Mage?
A: Yea, it works perfectly. Not any different than being a warrior or
archer except you have to *gasp* hold down the R trigger.

Q: Can I get glowing tattoos like Mazeís for using a lot of magic?
A: No, despite a lot of misinformation, you in fact get the Arcane 
Tattoos from leveling Will skills. The more skills you have leveled, 
the more Arcane Tattoos and the more the glow on your hands will show.

Q: Does using magic affect your age?
A: No, leveling in general makes you older, but leveling Will also 
makes you look a lot older than you seem to be.


=========================================
IX. Miscellaneous
=========================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Contact Me 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you have any questions or comments, feel free to contact me via 
IGN Message Boards.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Disclaimer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I didnít make Fable and I certainly donít own the rights to it. This
FAQ may not be used on other sites without my consent, and it cannot
be published on other sites without my consent.