Optiional Items Guide by Archer Plus

Version: 1.1 | Updated: 09/29/04 | Printable Version

The Guide to Optional Quests and Other Helpful Nuggets of Information.

After you've finished the main quest you probably want to get everything
out of the game you can and this is what this FAQ tries to accomplish. If
you have any questions or requests for additions or items I may have
overlooked, email me at Daniel_Hoffman001@hotmail.com
Don't bother sending death threats, hate mail or racial slurs, you are just
wasting your time.

v1.1 Added info for 4 tattoos, changed title of FAQ to match listing on
Gamefaqs, elaborated on bright plate armor, demon door #11, temples
of avo and skorm, added 4 more titles from arena shop I hadn't written
down previously and fight club. Various other minor changes.
Preamble - Tips and Tricks                   

When you use hero save, nothing you have done to the world is
recorded. You could play to the end of the game never using world save
and you would be back at the very beginning. Note: If you don't world
save after graduating from the guild you will lose every item you have
when you load. Your statistics are recorded but you lose all real estate,
spouses, and some quest items. This lets you duplicate any non-unique
item in the world like silver keys, master elixers and so on. You can
replay any quests you want if you haven't world saved after completion.

Hold down on your control pad to teleport at any time. This can be a real
time saver. You can go back to where you last teleported from even if
there is no cullis gate.

Pay attention to the combat multiplier. This applies to all experience, not
just combat experience so eat your food and drink your skill potions
when your multiplier is 20x or higher (or as high as you can get it) Assign
these to your quick menu for rapid use. Using mana shield is the best way
to ensure that your combat multiplier stays high. If you want to build up
your character quickly, mana shield can shave 80% off the time
necessary to max out your character. Loading another area halves your
combat multiplier. Getting hit knocks you down to the nearest multiple of
5 or to 40, whichever is lower.

Your non-right trigger action menu on the bottom left will show on the
down action a spade when you can dig (this is important!), a hook when
you can fish, a mask when you can steal, a lock when you can pick locks
and other context appropriate actions. The left and right choices are
random but will often show food or potions when you are injured/need
will. Pushing up opens your complete list of items and actions.


20 silver keys are the most anyone needs, if you want to find them
without using a guide, look for circles of flowers or ripples in water.
There are more keys in the game than you need, especially if you are
using hero save.

Loading will start the day you are on at the beginning (dawn) and you will
be at the entrance you most recently used to enter the area listed on your
save game. If you want to finish the game with only 1 day passing in
game time you can.

Rent is left in bags next to your property sign each day. If you don't let
days pass in the game, you will never get rent. Buildings take 2 days from
the time you rent them to start earning rent and a maximum of 3 days rent
will accumulate at one time.

You can only have one of each weapon, clothing, tattoo, haircut, trophy,
book, fishing pole and spade and 9 resurrection phials so if you find one
in a chest and you are carrying it, the item is lost.

Your quest info updates so if you don't know where to go or what to do
next, go to the quest, read it and use the quest area zoom if you need to.
This would answer some common questions people have as would
reading the Logbook.

Making money fast: At the very beginning of the game when you don't
have a lot of money or skill you can play pairs at Bowerstone making
1000 gc every minute or so. You can rob stores easily with Guile 3.
shopkeepers outside using the follow command, give them a few beers
until staggering drunk and go to town on their stuff. Sell them back their
most expensive items which will be put on the empty shelves and repeat.
Not all items can be stolen including gems and generally things costing
more than 5000 gc. You get skill points when you sell the items because
of the profit. Once you have a house with trophy plaques you can attach
trophies, sell the house, remove trophies, buy the house and repeat to get
quick cash.

Eating meat gives strength, carrots give skill and fish/apple pie give will.
Might as well get experience while healing. Eating when not injured
makes you fatter, time will make you thin again.

Eating crunchy chicks (-5 alignment per) is the absolute fastest way to
become evil if you buy enough. Donating at the temple is the fastest way
to become good or eating a bunch of tofu (+5 alignment per)

The more profit you make on trades, the more skill experience you get
but it never really amounts to much. The number in the () is the base
price and the number to the left is the current price. Merchant base
quantities are after the / and their current inventory before. Over time the
inventory will shift to the normal quantities (but some items at some stores
never change). The guild shop is the WORST place to shop. If you select
buy all, you don't get all items at the current price, the last items cost
more. Prices at taverns don't change with quantity. If you select "Buy
All" then the base inventory of the store will decrease by about 10% but
after skipping many days this will go back to normal.

No matter how many Elixers of Life or Will Master Elixers you drink you
still have to get level 7 in health and mana skills to max your totals (all the
way across the screen) Apparently the maximum benefit is achieved after
drinking 4 but they still restore all of the appropriate attribute instead of
the partial that normal potions give.

The "apologize" expression (gained at high positive alignment) used on a
guard will get any crime short of murder forgiven immediately instead of
having to leave and come back 1-3 minutes later.

1) Quests - listing all quests broken down into Gold, Silver and Bronze

Gold Quests: These are key to finishing the game and unlocking all the
different areas of the map. The main quest is rather short and you can't
miss anything on it because everything is spelled out and mandatory. I've
include info on where you have a choice or there are non-quest
challenges you might miss.

1) Birthday Gift
There are 5 possible coins, you only need 3
2) Melee Combat Test
  Race to Demon Door - get 25 gold
Some people have trouble with this one, try talking to the guy as far away
as possible, don't run up to the demon door, just step on the grass and
when you get back talk as soon as the guy is highlighted. You have 6
seconds to spare for imperfections in your running technique.
  Get 4 apples for cook - get blueberry pie
The apples are small but can be found on the ground at various locations.
If you go to the woods and come back, the apples respawn. This is the
only blueberry pie in the entire game so treasure it forever.
3) Guild Training - Opens the outside world
Shoot Sparrows - 5 gold per
A+ Archery - better bow
A+ Melee - iron katana
A+ Will - will potion & resurrection phial
4) Wasp Menace
5) Maze's Info
6) Protect/Attack Orchard Farm
It doesn't matter which one you pick, attack provides slightly more cash
and the effects on your alignment are minimal.
7) Trader Escort
8) Maze's New Info
9) Find Bandit Seeress - Opens Twinblade's Camp
10) Maze's Request
11) Find Archaelogist - Opens Witchwood/Knothole Glade
12) White Balverine
Use the silver augmentation to kill it, keep weapon for next quest. Ideally
you have an obsidian or master greatsword for this purpose.
13) The Arena - Opens Bowerstone North
Kill/Spare Whisper, take the appropriate boast before quest
There is no lasting difference from your choice. You still get the prize if
you spare Whisper. If you kill Whisper, Thunder is upset and
townspeople everywhere will comment on the brutality of your win at the
arena until you finish the next quest.
14) Finding Theresa Again
15) Find Archaelogist
16) The Graveyard Path
17) Rescue Scarlet Robe
18) Prison Escape
19) Gateway to Hook Coast - Opens Hook Coast
20) Return to Hook Coast
21) Try to Stop Jack
22) Battle Jack of Blades
There are two endings based on your final choice. The sword is the best
in the game if you choose to keep it. If you skip the credits you will not
be able to keep playing after this point.

Silver Quests: Optional quests assigned at guild
These are very straight forward and clearly explained in the game. Just
go to the map in the guild and accept the quests. Make sure you finish all
these before you get to Gold Quest #20 or you might have some
problems finishing Hidden Booty Hunt.

a) Will Combat Training (shoot 3 bandits with Whisper)
b) Snow Troll Attack, Suppress Uprising, Minion Camp (undoable
1) Hobbe Killing Contest
2) Hobbe Cave
3) Execution Tree
4) Break Siege
5) Lost Trader
6) Bounty Hunt
7) Bandit Spy Extraction

Bronze Quests: Optional quests found in the world at large.

1) Collect Hero Dolls (Bowerstone South)
The teacher is looking for exactly these 6 (ps: Every doll does nothing)   
Briar Rose : Bowerstone South - Card Pairs (faster than 30 sec)
Whisper : Oakvale - Coin Golf (2 under par)
Twinblade : Bandit Camp - Spot the Addition
Scarlet Robe : Knothole Glade - Card Sorting 
Thunder : Arena or North Bowerstone - Item Shop
Maze: Hook Coast - Shove Ha'Penny (30+ points)
You can use slow time to win Spot the Addition and Card Sorting with
ease. Coin Golf takes the most practice by far. You can get holes-in-one
on the first 2 if you are really good.

2) Treasure of the Ghost Pirate (Oakvale)
     He's on the east beach, asks you to dig up his treasure and give it to
his wife, then he tells you to dig up your reward in the memorial garden.

3) Ghost Granny Necklace (Orchard Farm)
     When escorting a trader the main way will be blocked, go around
through greatwood lake. The farmer and his wife will be standing outside
their house and are waiting to talk to you. This quest is assigned at night.
You have to go back and forth between the grandmother and the farmer
doing what they say until the quest is complete.

4) Temple of Avo
Donate gold to get your reward....

Some people have gotten it to work with as little as 34,000. 42,000
worked for me. Someone said they had to donate 100,000 and that 2 x
50,000 didn't work. General opinion is that the more evil you are, the
less you have to donate but some maxed out evil people had to donate
more than others that said they were less evil. Your clothing and tattoos
don't change the amount you have to donate even though they change
your apparent alignment but not everyone pays attention to that. I suggest
saving and reloading if it doesn't work. Once you get the mace (and if
you get it before any other reward)  you may donate 1 gold to get the
title and 1 to get youth. This makes it very cheap to get infinite youth with
hero save/reload technique. If you are wearing no outfit and have no
tattoos you can email me with how many bars to the left or right of center
your alignment was. Perhaps time of day has something to do with it but
this is hard to prove. If you don't donate enough to get the mace then
you might get the title or youth but only one thing per donation and only
once per game. Getting consistent results in different games is apparently
     Reward: Sentinel Mace, Paladin Title, Youth

5) Chapel of Skorm
     Get 1000 evil points of sacrifices or sacrifice at midnight exactly.
Some people like sacrificing mercs, especially the one from the temple of
Avo. You can use the fee paid to mercs every 12 hours to find out when
6 am is. Some people have said 6 am is just as good as midnight. You
can get followers at lookout point when you have a chance to boast for a
quest. Drag these poor souls into the guild and pull them onto the cullis
gate by walking around to the far side before stepping on and recall to
the temple. Do this enough and eventual success is guaranteed and is
much faster than dragging people all the way from Oakvale through Dark
Wood. You might need Bright Plate and the Fire Monkey Tattoo to
make your apparent alignment high enough that people will continue
following to their doom.
     Reward: Necromancer Title, Skorm's Bow, Youth

6) Archery Competition (Knothole Glade)
     Get a score in the 250-400 range
     Reward: Treasure Clue and Trophy
If you are no good at archery, kill the operator to get the trophy and clue

7) Sword in the Stone (Temple of Avo)
     Max physical attributes and you can pull it out. Also, if you raise all
your physical stats 3 levels from the first time you try to pull the sword,
the sword should come out.

8) Hidden Booty Hunt (6 treasure clues)
1. Awarded after finishing the bounty hunt quest.
2. Awarded after finishing Lost Trader quest
3. Awarded after killing the last assassin (5) in Assassin Quest
4. Held by Archery Contest in Knothole Glade.
5. Found in a chest in Orchard Farm on way to dock.
6. Found in a chest behind the windmill on Windmill Hill
The treasure is at Orchard Farm between the lightpost and hay stack
next to the barn
Reward:  Frying Pan, but if you don't have all 6 clues before digging, it is

9) Beardy Baldy (Bowerstone Quay)
Wants you to get a specific haircut, beard and mustache
You get to keep the cards for the ridiculous hair styles so you can look
weird anytime you want
Reward: Fire Monkey Tattoo (+51 attractiveness, +51 alignment)

10) Mayor's Invitation (Bowerstone North)
1) Buy a martial house. You don't have to live in it, just own one.
2) Get a black rose from the shop right there in Bowerstone North
3) Recover the Necklace: The necklace is buried between the two boats
on the south beach in Oakvale, two crooks in the cemetary talk about it
4) Defeat Thunder at Headsman's Hill, north of Bowerstone
If you marry the helpful woman in the park, Lady Grey won't marry you
and you won't be able to get 2 of the legendary weapons but you'll have
made the other woman happy and Lady Grey really isn't a nice person. If
you haven't bought the Solus Greatsword, Lady Grey will give it to you

11) Assassin Hunt
Kill all 5 Assassins to get treasure clue #3, here are their locations
Knothole Glade- cross the bridge
Witchwood Cullis Gate- near focus site on right side
Windmill Hill- go up steps
Prison Path- go towards pier
Hook Coast- upper level, go towards bell

X) Fight Club
There is a group of guys that fight in Bowerstone Quay, Oakvale,
Twinblade's Elite Camp and Knothole Glade that must be beat in that
order. They gather 2 minutes or so after you wake at night at those
marked circles in the dirt and they run off at daybreak. If you have level
7 speed then you can blast through all 4 without a challenge because
even the leader of Knothole Glade can't throw a punch faster than that,
otherwise you may have to attempt to avoid getting hit. You get a trophy
for winning. Nobody talks about fight club so it doesn't show up as an
official quest.

2) Map Regions (alphabetical order)
* Demon Door, # Cullis Gate, % Silver Key Chest

*Abandoned Road - Door #1
Ancient Cullis Gate
Bargate Prison Courtyard
#* Barrow Fields - Door #2
Bowerstone Jail
Bowerstone North
Bowerstone Quay
# Bowerstone South
Chapel of Skorm
%Circle of the Dead - 10 Keys - Piercing Augmention
Clifftop Path
Darkwood Camp
Darkwood Entrance
%Darkwood Lake - 15 Keys - Arken's Crossbow
*Darkwood Marshes - Door #3
Darkwood Weir
Fisher Creek
*Gibbet Woods - Door #4
*Gray House - Door #5
*Greatwood Caves - Door #6
#Greatwood Cullis Gate
Greatwood Entrance
*Greatwood Gorge - Door #7, 3 chests, 6 barrels, Bandit Toll
     flame augmention, 500 gold, 2 health potions 2 will potions
%Greatwood Lake - 5 Keys - Elixer of Life
Headsman's Cave
Headsman's Hill - 15 Keys - Mana Augmentation
#*% Heroes' Guild - Door #8, 20 Keys - Murren Greathammer
     There are a lot of books and a tattoo in the bookshelves.
     You lose access to part of this area after Gold Quest #2 
Hobbe Cave Entrance
#% Hook Coast - 15 Keys - Murren Greataxe
#* Knothole Glade - Door #9
Lookout Point
#*Lychfield Graveyard - Door #10
Memorial Garden
# Oakvale
Old Graveyard Path
Orchard Farm - Ripples: Elixer of Life, Chest
Picknic Area
Prison Path
*Rose Cottage - Door #11
Temple of Avo
# Twinblade's Camp
Twinblade's Elite's Camp
Twinblade's Tent
Windmill Hill
Witchwood Arena
#Witchwood Cullis Gate
Witchwood Lake
*%Witchwood Stones - Door #12, 15 Keys: Health Aug.

Inside Regions (not listed on map screen)
Guild Woods - Ripples - Silver Key
Cave Larder (Hobbes Cave Entrance) - Will Master's Elixer
%Bowerstone Manor (Bowerstone North) 15 Keys - Katana Hiryu
Cliffside Path - Along the northern path are infinite undead that can be
killed in one hit. Using mana shield will allow you to reach any combat
multiplier you wish. Your general experience will quickly cap out at
999,999. Other experience types don't max out but you don't need more
than 999,999 of a specific experience type. You can access this area
after Gold Quest 16.

2a) Demon Doors (Key - Reward)
#1 Bright Plate, Dark Will, Bandit Outfit - Dollmaster's Mace
The only difficult outfit to get is the Bright Plate and you can assemble at
set at any time by buying from the wandering traders, purchase at the
arena or half at Hook Coast. Having a mana augmented weapon at quest
#9 instead of #19 can be a time saver if you are going the will user route.

#2 Obese - Will Master's Elixer
#3 Fight Guardians (not too hard) - Dark Will User's Outfit
#4 Quest Door
#5 Marry Lady Gray - Ronok the Axe
#6 Get 14 combat multiplier in front of door - Cutlass Bluetane
#7 Evil Act (eat 10 crunchy chicks or murder) - Wellow's Pickhammer
#8 Lamp - Elixer of Life
#9 Good bow shot - Elixer of Life
#10 Quest Door
#11 Any present - Will User's Bright Outfit
#12 Quest Door

3) Lists
a) Armor Suits (23)
     aa) Regular/Light/Dark Styles
Villager Outfit
Will User's - Magic Defense (Find in Demon Doors or Stores)
     ab) Unique
Apprentice - Free when you graduate
Guard - Free during prison escape
Assassin - Increases Stealth
Bandit - Found in chests during Gold Quest 9
No outfit - You were born with this one

b) Titles (and the probably unique quote)
Arse Face
Chicken Chaser - "I thought your arms would be bigger"
Sabre - "Sabre just doesn't cut it"
Gladiator - "Nothing to Crow(e) about"
Ranger - "That's an Outdoorsy kind of name"
Maleficius - "That's a good name for summoning"
Piemaster - "I don't know if I want to be Mrs. Piemaster"
Necromancer - "The one and only Necromancer"
Deathbringer - "I thought you'd be taller"
Pilgrim - "Alright there Pilgrim"
Arrowdodger - "No holes in you, eh?"

c) Tattoos (Attractiveness, Scariness, Alignment)
There is only one fixed tattoo shop in the game, at Knotwood Glade.
There are many wandering tattooists that have different selections of
tattoos. Many tattoos can be found in bookshelves, barrels, people's
homes and you can steal them from the shop. You can only have one
chest, torso or stomach tattoo at one time.

     Harion (10,0,0)
     Talin Clan (0,5,-5)
     Sea Chaos (-5,5,-5)
     Fire Monkey (51,0,51)
     Harvest (15,0,15)
     Golden Harvest (35,0,35)
     Eyes of Skorm (0,10,-10)
     Four Spades (5,0,0)
     Dorgon (15,15,0)
     Coron Night (0,0,0)
     Dark Vortex (0,10,-10)
     Kyndon (10,-10,10)
     Lopion (10,0,10)
     Valiance (10,10,10)
     Gryphon (15,15,0)
     Somrune (20,0,0)
     Arrowhead (12,-12,0)
     Seacorpse (-25,25,-25)
     Double Arrow (12,-12,0)
     Arrow Tongue (12,-12,0)
     Howl (51,51,-51)
     Spiral Dementia (0,20,-20)
     Talin Clan (0,5,-5)
     Poison Web (10,10,0)
     Harion (10,0,0)
     Coron Birth (5,0,0)
     Ruon Peak (10,0,10)
     Froydian (10,0,10)  

The End