FAQ/Walkthrough by jesterguy

Version: 2.00 | Updated: 10/15/04 | Printable Version

Fable (Xbox)
- FAQ/Walkthrough
Written by: James Pelchar (jesterguy)
Version: 2.00
Date: 10.15.04
Email: !!BEFORE YOU EMAIL ME!!  Please look for the info in the guide,
       if it is not there, then mail me for more info.  Make sure to
       check the FAQ section for commonly asked questions.
       jester01 at gmail dot com


Table of Contents:

I.    Updates
II.   Introductions
III.  Controls
IV.   Game Overview
V.    Walkthrough
VI.   Optional Quests
VII.  Sidequests
VIII. Buying Houses/Marriage 
IX.   Item List
X.    Weapon/Armor List
XI.   FAQ
XII.  Legal
XIII. Credits


----------
I. Updates
----------

(9.28.04)
Version 1.00 - Walkthrough still in progress (obviously), as is the 
               rest of the guide.  There is a lot of information to
               cram in here and I'm working as fast as I can to get it
               all in.  Big update coming up next!

(10.07.04)
Version 1.50 - Put some more into the walkthrough portion.  Most 
               significant update was to the Sidequests and 
               Item/Weapon/Armor areas.  Didn't get to the House and
               Game Overview yet, but hopefully next update it'll be
               around.

(10.15.04)
Version 2.00 - Completed the walkthrough, continuing work on side
               sections.  Next update I'll be adding in new sections
               and reworking areas of the walkthrough.

NEXT UPDATE - Game Overview, spells, houses, fight club and more!



----------------
II. Introduction
----------------

Fable is argueably one of Xbox's most anticipated and biggest titles.  
There is a lot to explore and do in this world, hopefully this guide 
will help you through it.  

You'll find comprehensive item/weapon/armor lists, sidequest locations, 
a walkthrough to help you through those tough areas, and much more.



-------------
III. Controls
-------------

The controls for Fable seem complex at first glance, but are simple 
once you get used to them.  More on this in the next update!

- Regular

A:         Talk
B:         Run (Hold) 
X:         Attack 
Y:         Block 
White:     Melee Weapon
Black:     Range Weapon
L-Trigger: Target
R-Trigger: Will Menu/Gather EXP
Start:     Pause Menu
Back:      Character Menu
L-Stick:   Walk
R-Stick:   Rotate Camera
L-Stick 1: Creep
R-Stick 1: Expand Map
D-Pad:     Command/Item Menu



-----------------
IV. Game Overview
-----------------

UNDER CONSTRUCTION, COMING NEXT UPDATE!



--------------
V. Walkthrough
--------------

I haven't created a section for each specific location that you visit, 
some are grouped together if they are in the same quest.  Most towns 
have their own section but other areas around them are usually in the 
section of their closest town.


-- Oakvale --

- Items
  Chocolates
  Teddy Bear

Your story begins in Oakvale, a pretty small country village.  Your 
father wakes you up and reminds you to go and get your sister a gift 
for her birthday today.  For every good deed you perform, you will be 
given a gold piece by your father.  You will in turn use this to buy a 
gift.  There are a few ways (both good and bad) to raise some funds in 
the town.  Doing good deeds will have the townsfolk singing your 
praises, bad deeds will have them speaking pretty harshly about you.  
You can read your sister's diary inside your house that may have some 
clues of events to come...

Walk forward and talk to the little girl who lost her teddy bear, you 
will pick it up later.  

- Walk around the back of the house on the far right and you will see a
  man fooling around with another woman.  Accepting the bribe to keep
  your mouth shut will get you 1 Gold, but it will also count as a bad
  deed.  You can choose to reject it and go down the slope into the  
  middle of town and find the man's wife standing out in front of her 
  house.  Tell her about her husband's affair and you'll get a good 
  deed (also counting as 1 gold).

- Continue forward and the path forks, head right.  A man will approach
  and ask you to watch his barrels while he uses the bathroom.  The kid
  will taunt you and try to make you break the barrels, but there is
  nothing inside of them.  Keep watch until the time runs out and you
  get a good deed.  Walking away or breaking them is a bad deed.
  NOTE: Look at the timer, if it's green then you're in the right
        place, red means you've walked away and won't complete this.

- Go back and take the left path where it forked and you come upon a
  small child being bullied.  Give the bully a punch to the teeth a few
  times and he'll scurry off, good deed! 

- Find the little girl wherever she is at in town and give her the
  bear to get a good deed. 

Head back to your father and he'll give you a few gold pieces based on 
how many good deeds you did.  Go into the middle of town and find the 
trader standing outside and buy some Chocolates from him for 3 Gold.  
You'll find your sister standing in a little field by herself and give 
her the Chocolates.  But before you can go home, bandits ransack the 
village, burn it down, and kill the citizens.  All but one path is 
blocked now, follow it and you'll find your father laying dead on the 
ground.  A mysterious loking man named Maze will save you from a bandit 
and take you to the Hero's Guild.



-- Heroes' Guild --

- Quests
  Melee Combat Test
 
- Items
  (Book) 'Making Friends'
  (Book) A Love Story
  (Book) Book of Spells
  (Book) Creatures of Albion Book I
  (Book) Creatures of Albion Book II
  (Book) Creatures of Albion Book III
  (Book) The Arena
  (Book) The Dragons
  (Book) The Hierarchy of Weapons
  (Book) The Northern Wastes
  (Book) The Old Kingdom
  (Book) The Other Land
  (Book) The Pale Balverine
  (Book) The Tale of Maxley
  (Book) The Tale of Twinblade
  (Book) Three Haikus by Miko the Bard
  Apple Pie
  Apprentice Outfit
  Blueberry Pie
  Cooking Apple x4
  Elixir of Life
  Guild Seal
  Health Potion x2
  Howl Tattoo
  Iron Katana
  Iron Longsword
  Kryndon Tattoo
  Lamp
  Resurrection Phial x3
  Stick
  Will Potion x2
  Yew Crossbow
  Yew Longbow


You'll meet your roommate, Whisper, and she will guide you around the 
grounds for a while.  You can begin collecting some items right now if 
you feel like it, or you can go ahead and meet the Guild Master 
outside.

  When you gain control of the hero, go to the very top floor via the
  stairs that you're standing by.  Search the bookshelves in the right
  room to find the Kryndon Tattoo and (Book) A Love Story.  The middle
  room contains (Book) Three Haikus..., and then enter the leftmost
  room to find (Book) The Tale of Maxley.  Head downstairs into the
  room with the map table in the middle and go into the library on the
  middle-left side.

The library, naturally, has a pretty good collections of books 
including: The Pale Balverine, The Hierarchy of Weapons, Creatures of 
Albion Book I, II & III, The Arena, The Tale of Twinblade, The Northern 
Wastes, The Old Kingdom, and The Other Land.  Now that we're done 
searching the inside, head outside through where the store is at inside 
the Guild.  Next to the bushes you'll see two apprentices arguing about 
who's the fastest runner in the guild, you can do a little minigame 
here and try to beat the time.  If you accept, run forward, then across 
the bridge into the middle ground area, then hang a right past where 
people are training and across another bridge.  The Demon Door is 
straight ahead, just get on the platform where it is at, you don't need 
to physically touch the door.  Run back within the time and you get a 
little (very little) extra gold.

  Inside the top left building on the map is the servant's quarters. 
  Talk to the woman inside and she asks you to collect some apples for
  a pie she needs to make.  These are scattered all around the middle
  grounds, you can find around 7 but you only need 4 to complete the
  task.  Take them to the woman and she gives you a Blueberry Pie for
  helping her out (yum!).  When you are ready, go to where the Master
  is standing and he will start your training.

The first thing you learn is how to attack, he puts you in the ring 
against a dummy, just hit it until you complete the set amount.  Now 
you will get to use a Stick, pull it out and beat the dummy senseless.  
A bell rings off in the distance and you are given your first quest.

- Melee Combat Test -
  20 Gold
  30 Renown

Head into the Guild Woods and run to where the red dots are on the map, 
these are the beetles.  Just use the basic tactics you learned to 
defeat the set of 10 insects and return to the Master.  At this point 
you can begin as an apprentice.  You will now be a teenager and have 
the Apprentice Outfit on, go down to the melee training area again 
where you recieve the Iron Longsword.  You'll need to practice hitting, 
blocking, then using those skills you need to defeat Whisper in a one 
on one match.  After beating her, wait around for a minute until a man 
approaches and offers to grade your skills.  Once again you fight 
against Whisper, get her health bar all the way down and if you do well 
in the battle, you get an A+ and an Iron Katana.

  Now that you have completed the melee weapon training, you can move
  onto the ranged weapon.  Meet the master at the circle and he gives
  you a Yew Longbow to use.  First he teaches you how to shoot at the 
  stationary targets, then the moving ones.  Get your practice in here
  and then wait for the man to come over and offer to grade you.  I 
  don't know what the exact score is, but it's better than 150.  Stand
  towards the front middle-left of the circle and aim to the back right
  corner.  This gives you a perfect angle to hit all 3, but the one in
  the back is the best one to hit.  Beat the score and you get a Yew
  Crossbow.

Your next training is in the use of Will (or magic).  After hitting the 
targets you have the option to continue your training or play in the 
woods with Whisper, select the option to play.  Go into the woods and 
the 2 discover that there are bandits across the pond.  Either use your 
ranged weapon to kill them or your magic abilities.  After doing this, 
go back and do the Will Test, hitting 11 or more targets gets you an A+ 
and a Will Potion and a Resurrection Phial.  Head towards the main 
building and you can talk to the man standing outside.  He offers you 5 
Gold for every sparrow you can kill.  Kill 7 of them and he will throw 
in a little bonus Gold as well.  There are 3 main locations that the 
birds are at: on top of the roof where the entrance to the dining area 
is at, over in the courtyard where the fountain and 2 arguing men are 
at, and on top of the slave quarters.  Go into the guild and leave your 
teenage years behind.

  Enter the guild woods one more time and talk to Maze.  You will need 
  to melee attack, range attack, and will attack him 7 times each.  You
  can now graduate and recieve a Guild Seal and a supply packet
  including Resurrection Phial x2, Health Potion x2, Will Potion, Lamp,
  Apple Pie, and 51 Gold (not bad, eh?).  Go back outside to where the 
  Demon Door is and pull out your Lamp, showing this will open up the
  door.  Check the shelves for a Howl Tattoo and (Book) Book of Spells,
  then the table for (Book) 'Making Friends', and finally the chest for
  Elixir of Life.  Go to the map room and select the available quest.



-- Lookout Point --

- Quests
  Wasp Menace

- Items
  Apple Pie x2
  Green Apple x5
  Health Potion
  Silver Key
  Standard Beard
  Wasp Queen's Head


When you exit the gate, take note of the Trader right by the doors when 
you come out.  You can talk to this man and have him change your title 
(for a fee) if you're tired of being called "Chicken Chaser".  So why 
not upgrade to something more noble...like Arseface...

- Wasp Menace - 
  500 Gold
  200 Renown

Right as you are coming out of the Guild, a man runs up to you and 
alerts you that the picnic area is being attacked by wasps.  This man 
will lead you to the location.  When you reach the top of the hill in 
the center area of Lookout Point, chop down the 2 bushes off to the 
side and pick up the Silver Key at the bottom of the little path.  
Also, go to where the old begger is being bullied.  Helping the begger 
gets you good points, helping the bully gets you evil points.  If you 
want to chase the bully off, you can use some expressions like burping 
a few times, or you can just beat the hell out of him.  Continue 
following the panicked man into the Picnic area.

  As you enter you see a swarm of wasps attacking citizens, some are
  running around and some laying dead on the ground.  Take out the few
  wasps there initially and a giant queen wasp appears.  She bring
  additional swarms which should be killed first, then focus on the
  queen.  You really don't need strategy here, just go in slashing or
  hang back and try to shoot it as best you can.  She doesn't have much
  hit points so she'll go down pretty quickly.  You recieve the Wasp
  Queen's Head trophy for your victory.  Since the villagers around 
  here are dead, they won't have any use for the food laying around, go
  and collect it.  You can find Apple Pie x2, Health Potion, Green
  Apple x5, and the Standard Beard haircut.  From here you can either
  return to the Guild and level up some stats, or go straight to
  Bowerstone South.



-- Bowerstone South --

- Items
  (Book) 'Eyes of a Killer'
  (Book) 'The Guild of Zeroes'
  (Book) 'The Repentant Alchemist'
  (Book) 'The Sock Method'
  (Book) 'Windbreaker Rule Book'
  (Book) 'You Are Not a Bad Person'
  50 Gold x3
  100 Gold
  Ages of Might Potion
  Ages of Skill Potion
  Apple Pie x2
  Briar Rose Hero Doll
  Dark Villager Boots
  Dark Villager Shirt
  Dark Villager Trousers
  Fire Monkey Tattoo
  Fist Fight Level 1 Passed
  Golden Harvest Tattoo
  Harvest Tattoo
  Health Potion x2
  Leather Chest Piece
  Mutton Chop Beard
  Normal Haircut
  Ponytail
  Regular Beard
  Seachaos Arm Tattoo
  Silver Key x2
  The Pudding Basin
  Trader Style Moustache
  

NOTE: Looking for a place to stay at night?  You can sleep on the mats
      outside.  It's not the Plaza Hotel, but it'll do.  There's also
      one in Bowerstone Quay you can use without being disturbed.

The kind guard will give you a general overview of the town.  Right as 
you start, turn around and you will see a Trader by the gates, talk to 
him.  He has in his inventory a Fishing Rod and Spade.  I'd highly 
suggest buying the Spade, and you can get the Fishing Rod too, but 
you'll be able to get one for free shortly if you can wait.  Also, buy 
a Red Rose from here too, you will need it a little bit later.  Now we 
can continue on into the town and pick up the rest of the items laying 
around.

  Go into the Clothing Shop, it is the first one on the left and head
  upstairs.  There is a Silver Key out on the balcony and on the shelf
  inside is (Book) 'The Repentant Alchemist'.  Right across the road
  (first house on the right) you can find Normal Haircut and 50 Gold
  downstairs, and Regular Beard.  Continue up the hill and into the
  house on the right side past the Tavern.  In here you find Seachaos
  Arm Tattoo, (Book) 'Eyes of a Killer', and 50 Gold.  Enter the house
  directly across the road from it and you can find Health Potion,
  Apple Pie, 100 Gold, The Pudding Basin haircut, and Ages of Might
  Potion.  Upstairs of the Babershop has the Ponytail haircut and Apple
  Pie.  Proceed up the hill and to the left house, you can get (Book)
  'The Guild of Zeroes', (Book) 'You Are Not a Bad Person', Dark
  Villager Shirt/Boots/Trousers, 50 Gold, and a Health Potion.
  Finally, when it gets night out and the statue on Lookout Point is
  pointing to the town of Bowerstone, you can enter the cellar behind
  the tavern.  Inside is a chest containing the Leather Chest Piece.
  You can smash up some barrels inside the town for some extra little
  items, but make sure nobody is watching (night is a good time). 
  Barrels by the schoolhouse has the Golden Harvest Tattoo, the barrels
  in front of the house/side of the blacksmith have the Harvest Tattoo
  and (Book) 'The Sock Method'

You can go into Bowerstone Quay and talk to the man by the docks.  He 
tells you about his daughter and what kind of man she likes.  First you 
will need to get The Pudding Basin Haircut, then the Mutton Chop Beard, 
and finally the Trader Style Moustache.  After talking to him again he 
reveals that he has no daughter and it was a big joke (ha ha...), but 
he gives you the Fire Monkey Tattoo for your troubles.  You can also 
come here at night and enter the Fist Fighters Gang fight for 50 Gold.  
Win it and you'll get some renown, experience and the Fist Fighter 
Level 1 Passed item.  There is also a minigame inside the tavern, you 
play a game of memory where cards are layed out face down on a table 
and you match them all within 40 seconds.  You can make some pretty 
decent money here, and if you are skilled enough you can win the Briar 
Rose Hero Doll.

  When you are ready to progress the story, talk to Maze outside of the
  Tavern.  He mentions a rumor that your sister could be alive, and
  after he's done talking another quest is opened up.  I suggest going 
  into the Guild Woods first and fishing in the pond (if you bought the
  rod) and getting the Silver Key.  You can also fish along the path to
  the Picnic area on Lookout Point to get Ages of Skill Potion.



-- Greatwood --

- Quests
  Protect/Attack Orchard Farm

- Items
  (Book) 'Making Friends'
  (Book) 'The Rotten Apple'
  (Book) A Hero's Journey I
  100 Gold
  Coron Visor Tattoo
  Elixir of Life x2
  Fishing Rod
  Golden Fish
  Health Potion x3
  Jet x2
  Leather Gauntlets
  Piercing Augmentation
  Silver Key x3
  Treasure Clue 5
  Upper Dress
  Whisper's Brooch
  Will Master's Elixir
  Will Potion
  Working Moustache


The newest area you will be venturing into is the Greatwood, Orchard 
Farm, and surrounding areas.  Lots of stuff to do around here, so lets 
get started.  First, check Lookout Point and wait until the statue is 
pointing at Greatwood.  Then enter and go to the little area on the 
left as you enter, there will be a chest containing a Piercing 
Augmentation.

- Protect/Attack Orchard Farm -
  750/1000 Gold
  400/400 Renown

You've got a good and bad option here, good is obviously to protect the 
farm.  Either way, Whisper approaches you as you enter Greatwood and 
boasts that she will be taking the opposite quest as you.  Kill off any 
of the wasps that are attacking the people in the woods, and follow 
along the left edge of where you came in and it should lead you to a 
small area with a chest and a few things laying around including: 
Health Potion x3, Will Potion, and Will Master's Elixir.  Before 
continuing the quest, go to Fisher Creek (it is the path left of where 
you came in on the mini-map).  You will discover a man stuck in his 
house because of wasps swarming outside.  Kill them all and he thanks 
you, gives you his Fishing Rod.  Go around his house and you find a 
chest with Leather Gauntlets inside, then enter the house to find 
(Book) A Hero's Journey I.  There are 5 fishing spots here, you can get 
100 Gold, Moonfish, Working Moustache, Silver Key, and the Golden Fish 
trophy.  Leave this area and go to Greatwood Lake (left of the Fisher 
Creek path).

  Head up the hill to the right of the bridge and get the Silver Key.
  Go across the bridge that isn't broken and you can now open up the
  key chest which contains Elixir of Life.  You can head to Orchard 
  Farm now and begin the real quest.  There are 3 boxes inside the barn  
  that you need to protect from 3 waves of bandits (3 bandits in each). 
  If you see one getting away with a box, focus your attacks on that
  one.  They all come down the same path so stand there with your
  ranged weapon at the ready and you can take out 1 or 2 (3 if you're
  good) of them before they even get down to the area you're guarding. 
  After killing the waves of bandits, Whisper challenges you to a
  fight, defeat her and you get Whisper's Brooch.

Now that you can explore the farm, there is a fishing spot inbetween 
the house and barn that you can pull an Elixir of Life from.  Also, go 
out back of the barn to find a chest containing Jet.  You can go around 
the back of the house and (you're going to hell for this) dig up the 
grave site of Marna Jennings for Upper Dress.  Inside the house is 
(Book) 'The Rotten Apple', and (Book) 'Making Friends'.  Head east of 
the house and barn area, there is a chest with Treasure Clue 5, then 
fish off the little pier beside the orchard to get Coron Visor Tattoo.  
Finally, go to the very back and off the pier you can fish and get 
another Silver Key.

  Right now you can go back to the Guild and level up.  There is also a
  mini-quest to do at Lookout Point where a trader asks you to escort
  him to Orchard Farm.  It's not far and it is pretty good money at
  this point, so I would accept it.  For getting him there without a
  scratch he gives you Jet.  You can also do the Hobbe Killing Contest
  right now if you have enough renown and feel up to the task.  See the 
  Optional Quests area of this FAQ for more info on that.



-- Darkwood --

- Quests
  Trader Escort
  
- Items
  250 Gold
  500 Gold x2
  Assassin Shirt
  Dark Vortex Tattoo
  Flame Augmentation
  Leather Boots
  Lightning Augmentation
  Resurrection Phial x3
  Silver Key x4
  Steel Axe
  Steel Pickhammer
  The Cutlass Bluetane
  Trader's Feather
  Wellow's Pickhammer
  Will Bright Lower Robe
  Will Bright Upper Robe
  Will Dark Upper Robe
  Will Dark Lower Robe
  Will Master's Elixir
  Will User's Bright Boots
  Will User's Bright Gloves
  Will User's Dark Boots
  Will User's Dark Gloves


Before attempting this mission, I suggest upgrading (at the very least) 
your weapon.  An Obsidian Cleaver is a pretty decent weapon for now, 
very affordable and very strong at this point.  If you don't have the 
funds for this, you can try opening up the 2 Demon Doors in this area 
containing 2 very useful weapons.  Read below for more details on that.

- Trader Escort -
  2000 Gold
  500 Renown

Come up to Greatwood Gorge and you'll be asked to pay a toll.  Paying 
it will let you pass without any trouble, or you can fight all of the 
bandits and get some extra experience and items from their camp 
(fight!).  In thier camp you will find a Flame Augmentation and 500 
Gold by the fire pit, then behind the camp is a Steel Pickhammer and a 
few assorted items in the barrels.  There is a Demon Door right at the 
exit here.  You can eat Crunchy Chicks in front of it and I also hear 
that killing a citizen will do the trick.  Around 10 or so Crunchy 
Chicks should let you pass to get Wellow's Pickhammer.  Head down to 
the Cullis Gate exit and follow it down until you reach the Rose 
Cottage entrance.  You can fish right here and catch a Moonfish, then 
go into the cottage area.  Go over to the Demon Door and present it 
with a Red Rose (the one you were supposed to buy in Bowerstone South).  
The chest contains Will User's Bright Gloves, Will User's Bright Boots, 
Will Bright Upper Robe, Will Bright Lower Robe.  Outside of the cottage 
is a circle of roses, dig in the middle to find a Silver Key.  You can 
also chop down the bushes beside this circle and get 500 Gold from the 
chest.

  Cut down the bushes in Darkwood Caves and you can enter Hobbe Cave.
  Go to the main chamber, down the moonlit tunnel and into the focus
  chamber.  Dig in the circle of mushrooms to get a Silver Key.  Also,
  in the first room you can enter the Cave Larder which holds a Silver
  Key chest with a Will Master's Elixir in it (5 keys).  If you can do
  it, you can also try to get your combat multiplier up to 14 or
  greater and then talk to the Demon Door.  **See the end of this 
  (Darkwood) section for an easier way to get in the door.  When you
  are done in this area, head to the Darkwood Entrance where you can
  begin the quest.

You meet the 2 traders you are escorting, then as you head down a 
little bit an injured man will ask you to let him follow as well, the 
choice is yours.  Before leaving this area, get the chest on the right 
before the exit and you pick up a Resurrection Phial.  As you enter the 
marshes, a Balverine will attack, take it out before it harms any of 
your party members.  You will also see a Demon Door here.  If you 
choose to try to open it, make your party wait somewhere safe, such as 
the top of the steps by the entrance.  You fight off a few waves of 
guardians, and inside you get Will User's Dark Boots, Will User's Dark 
Gloves, Will Dark Upper Robe, Will Dark Lower Robe.  Continue on and as 
you come down the steps, stay there and use your range weapon to kill 
all of the letal spores around the marsh.  Now go into Darkwood Lake.

  Careful of bandits running around here!  To the left of where you
  enter, you can find a chest with Leather Boots.  Go down into the
  "lake" (rather like another marsh) and to the right is a chest
  containing 250 gold, then to the left there is a key chest that takes
  15 keys that you can come back to later.  Right near the exit is a
  big white rock with a hole in the top that you can talk to, it says
  something seems to be stuck in it.  Shoot an arrow through the hole
  and a Silver Key will fall.  Go into the camp and on the left are 2 
  chests with a Resurrection Phial and Steel Axe, and one of the
  barrels here has the Dark Vortex Tattoo.  You can enter the Chapel of
  Skorm and grab the Assassin Shirt outside, if you want to know what
  the real purpose of this place is, see the Sidequest part of this
  guide.

When you enter the Ancient Cullis area, if you brought the other trader 
along with you he will change into a Balverine around the steps.  Have 
your 2 main traders wait by the entrance and just have the other one 
follow you so you won't harm the 2 good traders.  Keep those 2 traders 
by the top and take out all of the enemies in the area, make sure to 
get the Resurrection Phial in the chest towards the exit of the area.  
Fish off of the bridge where the waterfall is at and you can get a 
Silver Key.  In the next area make a left when you hit the water and 
you'll come across a chest with a Lightning Augmentation and a few 
assorted items in the barrels.  Have your party stay somewhere back 
here and approach the exit where a giant....troll thing pops out of the 
ground.  The best approach to this is to hang back and fire arrows at 
it until it dies, it leaves a Ruby on the ground.  Gather your party 
and head into Barrow Field where the traders will rejoice like crazy.  
Follow them down to the bridge to complete the quest.  You will also 
get a Traders Feather trophy for finishing this.

**DEMON DOOR - Now that you've reached Barrow Fields there is an easier
  way to get your muliplier up at this point.  Go the spot with the
  demon door and try to kill everything without getting hit.  As soon
  as everything is dead, use your teleport to go to Barrow Fields and
  into the Grey House.  Kill all of the undead here and it should bring
  your mulitplier up to around 20 or so.  Now teleport back to the
  Greatwood Caves (should be on recall) and then get your mulitplier up
  to 14 and talk to the door.  If you can't get it the first time you
  can just keep going back and forth between Grey House and the Caves
  until you make it.



-- Oakvale --

- Quests


- Items
  (Book) 'Making Friends'
  (Book) 'The Oakvale Raid'
  (Book) 'The Sock Method'
  (Book) 'The Trials of Aarkan'
  (Book) 'The Ugly Guide'
  (Book) 'Windbreaker Rule Book'
  (Book) A Hero's Journey III
  (Book) Dusty Notebook
  250 Gold
  500 Gold x3
  Ages of Skill Potion
  Ages of Will Potion
  Assassin Boots
  Balverine Skull Tattoo
  Coron Night Tattoo
  Dark Lower Dress
  Dark Upper Dress
  Fist Fight Level 2 Passed
  Golden Carrot
  Health Potion x3
  Normal Beard
  Oak Crossbow
  Resurrection Phial
  Ruby
  Sapphire
  Scrawled Parchment
  Sharpening Augmentation
  Short Hair
  Silver Key x2
  Spiral Dementia Tattoo
  Tallin Clan Arm Tattoo
  Tallin Clan Leg Tattoo
  Will Master's Elixir x2
  Will Potion x3
  Youngster Style


Before heading across the bridge, go back up to the Grey House.  Defeat 
the skeletons that come through the floorboards inside and you will 
unlock the cellar.  Inside the house you can find (Book) Dusty 
Notebook, Ruby, Tallin Clan Leg Tattoo, Ages of Skill Potion, Ages of 
Will Potion, Normal Beard, and the 10 key box upstairs has a Sharpening 
Augmentation.  Go into the cellar and pick up the Scrawled Parchment by 
the skeleton and the Will Master's Elixir.  On the back side of the 
house is a scarecrow that holds the Tallin Clan Arm Tattoo.  Finally, 
head to where the Demon Door is located and fish in the pond for a 
Silver Key.  Leave the area and go into Barrow Fields.

  Go towards the Demon Door and get the Sapphire from the chest.  You
  can also fish at the water right here and get a Moonfish.  If you 
  want to enter the Demon Door here, get your health full and start
  eating things like Pies, Meat, Tofu, whatever.  You gain weight when
  your health is full and you continue eating.  Eat enough and the door
  will open for you.  Inside you get a Will Master's Elixir.  Go  
  towards the town and fish off the side of the bridge, there is a 
  Coron Night Tattoo there.  Check the scarecrow for a Health Potion, 
  then go and fish by the other scarecrow for 500 Gold.  When you are 
  ready, head into your old hometown of Oakvale.

Enter Oakvale and find Maze over by the tavern and he will tell you 
about Twinblade's bandits and leaves a guild card.  You can do a little 
shopping or head to the tavern and try to win the Whisper Doll at the 
table golf game.  Go to the barn area by the tavern and dig inside the 
entrance of the middle one to pick up the Balverine Skull Tattoo.  Next 
to the tavern you can go on the beach, all the way to the right side is 
a chest with Assassin Boots.  Go up the path and behind the house where 
the man was cheating on his wife at the beginning and get 250 Gold from 
the chest.  You can find (Book) 'Making Friends' in this house (for the 
3rd time!), and also (Book) A Hero's Journey III, and a Health Potion.  
Go to the house right next to this and get (Book) 'The Trials of 
Aarkan', Dark Lower Dress, and Short Hair.  Enter the house across the 
road and get the Will Potion, Youngster Style haircut.  

  Go across the bridge and down into the eastern section of town, the 
  house on the right has (Book) 'The Oakvale Raid'.  There is a fenced
  in area right in front of this house, a chest in there has a 
  Resurrection Phial.  Enter the house right beside the one you just
  came from to get Dark Upper Dress and Will Potion.  Go down the path
  to the beach area and inside the barn down there is an Oak Crossbow. 
  For now, head back up and into the house diagonal from the field with
  the Phial in it and get a Health Potion.  The other house by the
  beach path has (Book) 'The Windbreaker Rule Book', (Book) 'The Ugly
  Guide', Spiral Dementia Tattoo, and (Book) 'The Sock Method'.  Head
  north and you will come to a gravesite before the Memorial Garden
  entrance, dig here to unearth 500 Gold.

Go down to the eastern beach and talk to the ghost pirate who asks you 
to help him dig up his buried treasure.  Go to the eastern beach (by 
the tavern) and dig on the left side of the pier to find 500 Gold.  His 
wife is standing on the beach down here, give the money to her and 
return to the ghost pirate.  He gives you the location of more treasure 
at a graveyard.  Take a trip to the Memorial Garden to pay your 
respects and dig up some graves.  Dig up the sites that say "You're 
standing on my head.", "Mr. K Dunn..." for a Golden Carrot, Health 
Potion.  Dig next to the big statue in the middle to find a Silver Key, 
Obsidian Greataxe.  Also, try to play the table golf game in the bar to 
pick up a new doll for your collection.  Finally, try to do the fight 
club down by the barns, you'll need to have passed the one in 
Bowerstone before you can do this one though.  Winning it gets you the 
Fist Fight Level 2 Passed item.  When you're done with everything, talk 
to Maze and get the new quest.



-- Twinblade's Camp --

- Quests
  Find the Bandit Seeress

- Items
  100 Gold
  250 Gold x3
  500 Gold x2
  Ages of Might Potion
  Ages of Skill Potion
  Ages of the Will Potion
  Assassin Trousers
  Bandit Bandana
  Bandit Boots
  Bandit Gloves
  Bandit Pass
  Bandit Seal
  Bandit Shirt
  Bandit Trousers
  Diamond
  Fist Fight Level 3 Passed
  Harion Shoulder Tattoo
  Key to Hostage Cage
  Resurrection Phial x3
  Silver Key
  Steel Greatmace
  Twinblade Hero Doll


The Clifftop Path can be accessed from the eastern beach in Oakvale.  
There are three guards patrolling the area in front of the gates, you 
are supposed to sneak past them by pushing in your left thumbstick to 
creep around without being seen.  This isn't Metal Gear Solid or 
Splinter Cell, shoot them with an arrow and walk in like you own the 
place if you don't feel like hiding and what not.  Your best bet is to 
find a vantage point where the 2 guards aren't around eachother and aim 
for the head.  This way it will decapitate them and they won't be able 
to sound the alarm.  There are three barrles sitting by the fence near 
the cliffside, one contains the Harion Shoulder Tattoo.  Enter the 
gates and you overhear two bandits talking about needing a full set of 
gear to get inside Twinblade's Camp.  There really isn't but one way to 
go here so there is no way to get lost.  Follow the main path and pick 
up the Bandit Boots, Bandit Shirt, Bandit Trousers, Bandit Bandana, 
Bandit Gloves, Resurrection Phial from the chests as well as the Ages 
of Skill Potion and 250 Gold from some barrels.  Equip the full bandit 
suit and head all the way up to the gates of Twinblade's Camp.  Talk to 
the guard (who's a very friendly chap) and he lets you inside.

  You can find 250 Gold in one of the barrels by the bar, and go
  through the water by here and into the back corner is a chest with
  500 Gold and a barrel with Ages of the Will Potion.  Dig inbetween
  these and you'll find a Silver Key.  You need to pick up a pass in
  order to get into the elite camp, there are two ways you can go about
  doing this.  The first is to talk to the guy near the bar and play
  the memory game, win and he gives you one for free.  The other way is
  to talk to the guy standing by himself right outside of the tavern's
  tent and you can simply buy one for 1,000 Gold.  Either way, get the
  pass and enter Twinblade's Elite Camp.  There are lots of various
  items in the barrels here, two of the noteables are Ages of Might
  Potion and 100 Gold.  Also, pick up the Resurrection Phial and
  Assassin Trousers from the chests in this area.  By one of the
  campfires there are a few tents and one has a Steel Greatmace hanging
  on the side of it.  You'll have to use your steal command if you want
  to get it, just wait until nobody is looking directly at you and
  you'll snag it rather quickly.  You can hire some assassins to creat
  a distraction for you to enter Twinblade's Tent.  If you're trying to
  do good things, look for a cage containing two hostages and kill the
  guard pacing back and forth by it to get the Key to Hostage  Cage. 
  The people run out and the bandits chase them, leaving the doors
  unattended.  Also, try and do the fight club here at night for the
  Fist Fight Level 3 Passed item.  When you are prepared, enter to meet
  Twinblade.

Twinblade looks like a pretty tough match, but he's more bark than he 
is bite.  You'll see a little thing with your sister and the fight 
begins.  The basic tactic to beating him is just run until he sticks 
his swords in the ground.  This is the only time he is really 
vulnerable, any other time he can block your attacks (both ranged and 
melee) with ease.  Just keep repeating this process until he is on the 
edge of death.  When you are given the opportunity to kill him, first 
go into the tent and get the 250 Gold, Resurrection Phial, and 500 Gold 
from the chests, then up the hill off to the side and pick up a 
Diamond.  At this point you can let him live or kill him, attacking him 
will send the circle of bandits after you.  While he is kneeling just 
kill off the entire circle of bandits to get some extra experience and 
the rest is up to you.  You get around 600 extra experience for 
finishing him off but whatever you do, the result is the same as far as 
the story is concerned.  You will get the Bandit Seal for completing 
this quest.  Talk to Maze back at the Guild and a new quest will open.  
You'll need to teleport to Witchwood Cullis Gate for this one.  While 
you're here, try to do the tavern game and win the Twinblade Hero Doll, 
there is more information on this in the Sidequests are of this guide.



-- Witchwood --

- Quests
  Find the Archaeologist

- Items
  (Book) 'The Guild of Zeroes'
  (Book) 'The Sock Method'
  (Book) A Love Story
  (Book) Creatures of Albion Book I
  Arken's Crossbow
  Chainmail Gauntlets
  Chainmail Leggings
  Elixir of Life
  Flame Augmentation
  Health Augmentation
  Howl Tattoo
  Obsidian Greathammer
  Power Moustache
  Resurrection Phial x3
  Ruby
  Sapphire
  Silver Key x2
  Will Master's Elixir


- Find the Archaeologist -
  1500 Gold
  0 Renown

Just to the right of where you enter there is a Resurrection Phial in a 
chest, and on the left behind the fence is a fishing spot where you can 
reel in a Moonfish.  Continue forward and you'll come to a very massive 
Rock Troll.  This thing not only throws single boulders, but he can 
throw 3 at a time.  I found the easiest way to get him to stop 
attacking all together is just run up right on him and keep circling so 
that his back is to you.  He will simply keep rotating to try and face 
you and won't stomp or throw anything at you.  Just keep hacking at him 
with your melee weapon and he'll go down eventually.  You get lots of 
experience and pick up a Ruby and a Sapphire for your troubles.  A 
barrel at the back has (Book) 'The Guild of Zeroes' along with a couple 
of assorted items.  Head for Witchwood Stones now.

  In the pond across from the Demon Door you can fish for a Silver Key.
  Right by where your path forks there is a chest on your right behind
  some bushes with an Obsidian Greathammer.  Finally, past the 4
  lettered stones is one with Chainmail Gauntlets.  Go to the stones
  and HIT them to spell out the Demon Door's name.  Spelling a naughty
  word gets you attacked by balverines, spelling it's real name (HITS)
  will get you inside the door.  The Archaeologist is a little less 
  than happy to see you.  While in here pick up the (Book) 'The Sock
  Method', (Book) A Love Story, (Book) Creatures of Albion Book I,
  Ruby, Sapphire, Howl Tattoo, Chainmail Leggings, and Resurrection
  Phial from the chests and barrels.

Go into the Temple of Avo area.  Right next to the temple is a 
Resurrection Phial.  For more information on the Temple of Avo and the 
Sword in the Stone, see the 'Sidequests' area of this guide.  Enter 
Witchwood Lake and you can find the Power Moustache card to the right 
of the entrance.  Dig next to the statue illuminated in red and you can 
get a Silver Key.  Go ahead until the path forks and make a left.  
There is a chest on your left that has a Flame Augmentation and a 
fishing spot on your right that you can get a Will Master's Elixir 
from.  Go into the Knothole Glade entrance area and shoot an arrow at 
the Demon Door to open it and get an Elixir of Life.  If you have 
collected all of the Silver Keys up to this point, you can get access 
to the 15-key chests.  The one in Darkwood Lake has Arken's Crossbow, 
and the one at Witchwood Stones' Demon Door has a Health Augmentation.  
You can also try to do the Chaple of Skorm sidequest now, see the 
Sidequests part of this guide for more information.  Since there is 
nothing left to do now, go to the Guild and pick up the new quest card.


-- Knothole Glade --

- Quests
  White Blaverine

- Items
  (Book) 'The Balverine Slayer'
  (Book) The Bloodline
  500 Gold
  1,000 Gold
  Chainmail Boots
  Emerald
  Fist Fighters Trophy
  Red Widow Tattoo
  Resurrection Phial
  Ruby
  Scarlet Robe Hero Doll
  Seachaos Leg Tattoo
  Silver Augmentation
  Silver Key
  The Dollmaster's Mace
  Theresa's Letter
  White Blaverine Head


NOTE: After you accept the card, you can head into Witchwood Stones, a
      man will run up and ask you to help his wife that is being 
      attacked by Balverines.  If you follow him you will get jumped by
      about 10 guys, find him again after killing them and he says he 
      had to trick you otherwise they'd kill him.  He gives you a 
      Resurrection Phial and you get some experience and good guy
      points for it.  

- White Blaverine -
  6200 Gold
  800 Renown

Right across the bridge when you enter Knothole Glade, there is a 
little hidden path to your left with an Emerald at the end of it.  Go 
towards the gates and kill off a few regular balverines outside and 
they let you inside the gate.  You talk to the guy in charge of the 
village and he asks you to help kill the White Blaverine.  One comes 
after you, just hit it 10 times and it runs off.  He then says you 
should go speak to the woman at the top of the hill to find out how to 
kill it for good.

  Go down the path to the left and get the Ruby from the chest.  Back
  up to the main part there is a chest with 1,000 Gold next to the
  blacksmith's shop.  At the end of the town you can dig between two
  houses on your left in a circle of plants and pick up a Silver Key. 
  The White Balverine will attack again and after you chase it off the
  woman comes out.  It turns out that the blaverine is actually her
  husband and she gives you a Silver Augmentation to help you kill him. 
  If you have the Arken's Crossbow you can use that and save the Silver
  Augmentation for later, otherwise just augment it to one of your
  weapons and attack it again.  You will then be sent to kill it at
  Witchwood Lake.  Each time you hit the White Balverine he calls more
  of his buddies to gang up on you.  The only important one is the
  white one so focus all of your attacks on that.  Kill it and you get
  the White Balverine head and you can head back to the town now. 
  Speak to the mayor and you get a nomination to the Arena, (Book) The
  Bloodline, and Theresa's Letter.  Since you can roam around and go
  into houses, the obvious choice here is to start looting the town.

The house to the right of the statue has a Seachaos Leg Tattoo and 500 
Gold.  Go to the north part of the village, I will do these houses 
going clockwise starting on the one to your right as you enter the cul 
de sac.  The first house has a Red Widow Tatoo, upstairs in the one 
after the Marital House has Chainmail Boots.  The last house has (Book) 
'The Blaverine Slayer'.  If you've been keeping up, you can enter the 
final round of the fight club, winning it gets you the Fist Fighters 
Trophy.  Right now you can enter the Demon Door back by the Bandit 
Camp.  You can buy the Bright Plate armor from the blacksmith here in 
Knothole or you can also find some pieces on the traders wandering 
around right outside town.  Go up to the door and talk to him wearing 
the Bright Platemail suit, then the Dark Will User's suit, and finally 
your Bandit suit.  You now have access to The Dollmaster's Mace.




-- The Arena --

- Quests
  The Arena

- Items
  Chainmail Helmet
  Champion's Seal
  King Scorpion Sting
  Silver Arrow Trophy
  Thunder Hero Doll
  Treasure Clue 4


At the entrance to the Arena you can purchase yourself a new title if 
you're getting tired of your old one.  I picked "Gladiator" since it 
seemed somewhat fitting for what I was about to face.  Talk to the 
guard at the gate and he gives you a rather lengthy introduction to the 
Arena.  Make sure to pick up a Thunder Hero Doll from the guy at the 
shop here.  After you roam around for a minute or two, Chameleon dies 
in the Arena and you are selected to go next.  Gather whatever weapons, 
armor and items you want and talk to the guy by the door to begin.

- The Arena -
  0 Gold
  2000 Renown


  Round 1: Wasp Horde (100 Gold)
    This first round is very easy, you just fight a few swarms of wasps
    so winning is easy.  Winning will get you 100 Gold.

  Round 2: Hobbes (500 Gold)
    Now you'll fight those oh so fun Hobbes.  I reccomend taking out
    the 2 magic users first since they just hang back and launch stuff
    at you.  This way you can focus on taking out the close range ones
    without any problem.

  Round 3: Balverines (1,000 Gold)
    Whisper joins you for this one, though she doesn't offer as much
    assistance as you'd hope.  It starts off  with a pack of 
    balverines, then a pack plus a white one, then a pack plus 2 white
    ones.  Take out the regular ones first then use your silver 
    augmented weapons to kill the remaining white ones.  The regulars 
    are pretty weak so killing them off right away saves you a lot of
    problems.

  Round 4: Dawn of the Undead (2,000 Gold)
    I think this should have been Round 3.  These slow movers are a 
    piece of cake (mmm...cake).  You can hang back and fire arrows at
    them or just run right up and shatter them.  Either way you choose,
    it's incredibly easy.

  Round 5: Band of Bandits (3,000 Gold)
    You've fought em a million times recently so you should be pretty
    familiar.  The first group will be done in a couple seconds, but as
    you progress you start getting the beefier ones.  They block a lot
    and will unleash some good combos so if you haven't learned how by
    this point, now is a good time to try and defend.

  Round 6: Ingrid and Bertha (4,000 Gold)
    These are 2 Earth Trolls that are set on either end of the arena.
    I suggest you just go up and wail on them with your melee weapon.
    You're going to be catching hits from both ends and trying to 
    barely jog and shoot your arrow isn't going to work to well.

  Round 7: Stanoth and Groyn (8,000 Gold)
    One has to wonder what their Rock Troll parents were thinking
    naming them Stanoth and Groyn (groin).  Just run up behind them and
    start hacking away.  Luckily this will block the attack from the
    other side.  Also, just use a regular attack until you see him jump
    and then use your flourish attack to hop in the air.  This will not
    only make him take a hit, but it will stop you from taking damage 
    when he jumps and slams on the ground.

  Round 8: Arachanox (10,000 Gold)
    This guy looks pretty intimidating but is actually very easy to
    kill, easier than the balverine one I'd say.  The easiest thing to
    do is run back and shoot arrows the entire time.  It's not going to
    be the fastest way but it will get the job done.  The only 2 things
    you need to worry about is having him charge at you (in which case
    you'd run away from it) or if you see the red line coming at you 
    and it explodes when it gets to you (in which case you'd run away
    from it).

When you defeat the scorpion, Jack of Blades comes out and says that 
you and Whisper will have a fight to the death.  Whisper says she won't 
kill you but will fight normally.  Just get her health bar all the way 
down and you decide if you want her to live or die.  Killing her gets 
you an extra 10,000 gold, letting her live makes you forfeit this 
money.  Either way, you'll come across a statue of your mother and Jack 
of Blades tells you a little bit of your history.  Once the story 
sequence is over, talk to one of the 3 villagers standing by the gate 
outside the Arena and he gives you a Chainmail Helmet since he was so 
impressed with your skills.  Right now you can go to the Grey House to 
continue the story, or do the optional quests waiting at the guild.  
There is more information on those in the Optional Quests section of 
this guide.  After beating those I went on to the archery contest in 
front of Knothole Glade's gates and won Treasure Clue 4, Silver Arrow 
Trophy.

Archery Competition Prizes:

 ~150 Points - Carrot
 ~160 Points - Tofu
 ~170 Points - Red Rose
 ~180 Points - Health Potion
 ~190 Points - Perfume
 ~200 Points - Moonfish
 ~210 Points - Treasure Clue 4
 ~220 Points - Silver Arrow Trophy
 High Score  - Emerald, Ruby, Sapphire, Diamond

Try to get just about exactly what you need for your prize.  Also, 
after you win the trophy the new high scores win the various jewels.  
Try and just barely beat your high score so you can keep winning them.  
For example, if your last high score was a 240, try to get around 241 
or 242 points.  This way you win the jewel, get 100 renown and it's 
easy to win it again the next time you play.  Since it only costs 10 
gold to play and you can sell these jewels for anywhere between 200-700 
gold apiece, you can turn a nice profit if you have the patience.

  Meet your sister at Grey House and she informs you that your mother
  may be held at the Bargate Prison.  The archaeologist should have
  information on how to get there, so your next task is to find him. 
  Get the card at the Guild and be on your way.




-- Bowerstone North --

- Quests

- Items
  500 Gold x2
  (Book) 'The Tailors Tragedy'
  (Book) 'The Trigamist'
  Bright Lower Dress
  Bright Upper Dress
  Bright Villager Gloves
  Doll of You
  Foreign Moustache
  Lady Grey's Necklace
  Mana Augmentation
  Mutton Chop Beard
  Ronok the Axe
  Silver Key x2
  Strip Beard
  Thunder's Helmet
  Will Potion

Enter the house on your right and grab the Bright Villager Gloves, 
Bright Lower Dress, and Bright Upper Dress.  Across from that on the 
little corner house has 500 Gold and (Book) 'The Tailors Tragedy'.  Of 
note at the item shop you can pick up a Doll of You, get the Thuder 
Hero Doll if you missed it at the Arena, a Black Rose, and the Solus 
Greatsword.  In the back of the shop is another 500 gold chest.  In the 
house across from the item shop you can find Foreign Moustache, Will 
Potion, and (Book) 'The Trigamist'.  Finally, in the house right next 
to the entrance to the jail you can get the Mutton Chop Beard and Strip 
Beard.

  Talk to Lady Grey inside the manor and she asks you to find a fitting
  gift for her from the shop.  Buy a Black Rose and present it to her, 
  then make sure you've got a house and talk to her again.  She now  
  asks that you find her necklace, talk to some of the gossips around 
  town (green dots).  Find the one that says you might find a clue in 
  Oakvale, then head to that town.  Go to the Memorial Garden 
  (graveyard) and you will see two guys standing there being very 
  suspicious.  Go around the back of them so that you're on the other 
  side of the wall.  Push in the left thumbstick so you can creep up 
  and listen in on what they are saying.  You overhear that the 
  necklace is buried between the 2 boats on the east beach.  Head down 
  and dig when you see your shovel icon come up and you find Lady 
  Grey's Necklace.  She asks you for one more thing, to beat Thunder in 
  a fight.  Go Bowerstone Jail and you'll find Thunder waiting on the
  bridge.  He challenges you and says to meet him at Headman's Hill by
  the execution block.

You'll have to beat Thunder 3 times.  The easiest way is to do a 
flourish attack on him to take him off his feet, then run behind him 
when he is on the ground.  After he gets up you can put a nice combo on 
him that he can't block and finish the round off.  Also, when he starts 
to do his Lightning attack, run out of it's range and fire some arrows 
at him.  He takes both you and himself down a cliff where you will 
fight again.  Beat him here and go into the cave and finish him off.  
Just follow the same strategy the whole time.  You get Thunder's Helmet 
for your victory.

  Inside this cave is a silver chest (15 keys) containing a Mana
  Augmentation.  Outside you can fish in the pond and get a Silver Key
  then talk to the Demon Door to give you an exit to Gibbet Woods.  Go
  and talk to Lady Grey at the manor in Bowerstone and marry her.  You 
  will get 15,000 gold for the dowry as well as 1,000 renown.  Check
  the bed inside the manor for a Silver Key, and then get the Katana
  Hiryu from the silver chest (15 keys).  You can also get into the
  Demon Door at the Grey House which has Ronok the Axe.




-- Bowerstone Jail --

- Quests
  Find the Archaeologist

- Items
  100 Gold x2
  500 Gold
  Ages of Might Potion
  Ages of Skill Potion
  Ages of the Will Potion
  Ebony Longbow
  Emerald
  Flame Augmentation
  Minion's Helmet
  Moonfish
  Piercing Augmentation
  Resurrection Phial x2
  Sheriff Moustache
  Silver Augmentation
  Silver Key x2
  The Murren Greathammer
  Trader Style Moustache
  Treasure Clue 6
  Wedding Ring


- Find the Archaeologist -
  7000 Gold
  500 Renown

The minions have taken the Archaeologist, they block a lot so your 
flourish attacks will come in handy.  Try to keep the guards with you 
alive, you'll gather a couple more in the areas ahead, they will be of 
some help later on.  Off to your right across the bridge is a Piercing 
Augmentation, and right before the entrace to Windmill Hill are a few 
barrels, 2 of them contain Ages of the Will Potion and Sheriff 
Moustache and a chest contains an Ebony Longbow.  In the next area, the 
scarecrow to your left has a Trader Style Moustache.  Fish in the 
ripples by the little pond to get a Wedding Ring.  Go up the hill and 
dig in the circle of flowers by the scarecrow to get a Silver Key, then 
get the 500 gold from the barrels next to the fence in front of the 
house.  You can get an Ages of Might Potion and 100 Gold downstairs in 
the windmill house, then a Resurrection Phial upstairs.  Out back in 
the barrels is 100 Gold, and then Treasure Clue 6 in the chest.  Dig in 
the circle of flowers out here to find another Silver Key.  Head for 
the entrance of Gibbet Woods.

  Get through all the minions here and keep going to Prison Path.  This
  is kind of like the final stand for the monsters, you'll need to make
  your way down to the Archaeologist before he is taken away on the
  boat.  Kill all of the minions in the area before the clock runs out
  and he's saved.  You can either take them on as you go or just run
  straight to the docks and have them all gather around there and then
  fight.  If you have some soldiers with you they will help out with
  taking the hits and giving them.  He tells you of a passageway to the
  prison through the Lychfield Graveyard.  This concludes this quest
  and you get a Minion's Helmet for completing it.  You can pick up a
  Silver Augmentation from the chest on the docks, as well as a
  Resurrection Phial from the barrels.  Among the barrels on the steps
  you can get an Emerald, Moonfish, and Ages of Skill Potion.

Go to Headsman's Hill now since it isn't blocked off, get the Flame 
Augmentation from the chest on your left overlooking the cliff.  Before 
beginning this next section, head to the Guild and open the 20 key 
chest outside and get The Murren Greathammer.  Enter Lychfield 
Graveyard when you are ready.



-- Lychfield Graveyard --

- Quests
  The Graveyard Path

- Items
  250 Gold
  1,000 Gold
  Ages of Skill Potion
  Fishing Rod
  Health Potion x2
  Howl Tattoo
  Karlan Wings Tattoo
  Nostro's Armor
  Nostro's Helmet
  Nostro's Shield
  Nostro's Sword
  Resurrection Phial
  Silver Augmentation
  Silver Key x3
  Spade
  The Buzz
  Undead Hand
  Will Potion


- The Graveyard Path -
  1500 Gold
  200 Renown

The gates are locked so you'll have to go and find the gatekeeper.  
Walk over to the little shack on your left at the bottom of the hill 
and you overhear him and another guy talking about burying a set of 
armor.  Get the Spade from the chest in front of the house if you 
haven't got one already (I reaaally hope you've had one this whole 
time).  Get The Buzz and Ages of Skill Potion from the shelves inside 
the house, then Nostro's Helmet from the shelf behind where he is 
standing.  Talk to the gravekeeper and he lets you inside the 
graveyard.  Alright, lets get digging!

  For this area I'm going to go in a clockwise pattern.  Go to the left
  of where you enter the gates and fish off the side where the ripple
  is at to get a Silver Key.  Go into the little grave area past this
  and dig by two graves on the right hand side for Nostro's Sword. 
  Down inside the little tomb is a Silver Key, and there is another one
  right past that in the middle grave by the plot near the bridge. 
  Also you can get 250 gold from the grave closest to the bridge and
  1,000 gold from the plot closest to the bridge on the other side.  Go
  into the grave area to the right of where you came in at and dig by
  the empty box for the Karlan Wings Tattoo, then over in front of the
  mushrooms for the Howl Tattoo.  Dig in the center of this area for a
  Health Potion.  Cross the bridge and in the plot right in front of
  you is a Will Potion and Health Potion in the few graves.  Go to your
  left and fish off the side for Nostro's Shield.  Go down into the
  open tomb and get Nostro's Armor.  Head up the hill and cut down all
  of the bushes to find a chest with a Fishing Rod.  Bring all of the
  armor items to Nostro's tomb at the top of the hill and he opens the
  Demon Door for you.

Head down the hill, cross the bridge and go the right and there is a 
Resurrection Phial in the chest.  Continue forward and before you enter 
the door at the end, get the Silver Augmentation from the chest to the 
left right before the exit.  Get the Resurrection Phial from the chest 
on the right of the circle, and there is a Piercing Augmentation in a 
silver chest (10 keys) to the left.  Walk over the light in the middle 
of the area and a bunch of little undead will come after you.  Half are 
ghosts that you can't hit, so just look for the ones with the red 
outlines and hit them.  Once all of the circles are lit up, you'll 
fight 3 bigger ones.  Kill those 3 and the door will open, you complete 
the quest, you get an Undead Hand, and a new quest card.


-- Bargate Prison --

- Quests
  Rescue Scarlet Robe

- Items
  250 Gold x3
  Ages of Might Potion x2
  Ages of the Will Potion
  Dark Chainmail Helm
  Dark Leather Chest
  Guard Boots
  Guard Gloves
  Guard Hat
  Guard Shirt
  Guard Trousers
  Harion Arm Tattoo
  Harion Shoulder Tattoo
  Kraken Tooth
  Lightning Augmentation
  Moonfish
  Obsidian Katana
  Prison Cell Key
  Resurrection Phial x3
  Sharpening Augmentation
  Silver Key
  Small Moustache
  Stick
  The Pudding Basin
  Your Missing Belongings

Go past the little circle of water area and into the Underground 
Tunnel.  In the center area the barrels contain an Ages of the Will 
Potion and The Pudding Basin.  Enter the tunnel that leads north on 
your map and it has a Resurrection Phial in the chest.  Head down the 
last tunnel and out to the Cliffside Path.  When you come in, take the 
opening to the right and down to the watery area.  There is a Dark 
Chainmail Helm in a chest to the right and on top of the little island 
thing in the middle is a Sharpening Augmentation.  Go back and take the 
normal path and walk over to the little area on the left right off the 
main walkway.  There is a Lightning Augmentation in the chest and you 
can dig in the mushrooms right by this for a Silver Key.  Continue 
upward and before the exit, get the Resurrection Phial from the chest 
overlooking the watery area.  Be careful trying to go into the next 
area, you will get ambushed by some undead when you go to the door.

  Kill off whatever guards come after you and take the left path when 
  you come into the center area.  You can get yet another Resurrection 
  Phial (does anyone actually need these things?) in the chest and you 
  can grab a couple Health Potions from the table.  Head for the next 
  area, in one of the barrels on this last tunnel is 250 Gold.  There 
  are lots of barrels and chests in this last big room.  The barrels 
  right in front of where you come in have 250 Gold and one next to the 
  staircase has a Moonfish.  The chest in the back have an Obsidian 
  Katana, and the one in the back room facing the stairs has a Dark 
  Leather Chest.  At the top of the stairs you can find 250 Gold and an 
  Ages of Might Potion.

Enter the torture chamber and you'll find your Mom locked in the cell, 
pull the lever to let her out and take the exit.  When you come down 
the stairs Jack of Blades appears and takes you prisoner.  Your 
cellmate will tell you a bit about this place as soon as the guard 
leaves.  Every year on his birthday, the warden has a few prisoners do 
a race around the courtyard area, the winner gets to listen to some 
poetry (yay!).  Win the race and inside his office he'll begin reading.  
Pay close attention to the the time and alertness meter on the screen.  
Keep this meter as low as possible so the warden doesn't hear you and 
send you back, make sure to do it quickly though since you don't have a 
lot of time.  Sneak to the bulletin board and get the code, then open 
the book and you will get the Prison Cell Key.

  Open your cell and break the barrel in the cell facing yours and you
  get a Stick, remember this from a loooong time ago?  Free all of the
  other prisoners in the cells and make for the courtyard.  Grab every 
  piece of food you can, you'll need it!  Watch for the guards here, 
  you can kill them but it'll take a while since you've got an 
  extremely pathetic weapon and no armor.  Go into cell block 2 (next 
  to where you exited your cell block from) and get the Small Moustache 
  from behind the banner.  Now go to cell block 3 and grab the Plate 
  Boots from the chest in the back.  Run up the steps and go into the 
  barracks via the door on the first landing.  You can get an Ages of 
  Might Potion from the barrel, and the Harion Shoulder Tattoo, Harion 
  Arm Tattoo from the shelves.  Inside the chests are Guard Gloves, 
  Guard Boots, Guard Hat, Guard Shirt, Guard Trousers, and Your Missing 
  Belongings.

Go out the door down in the courtyard and into the torture chamber, 
pull the lever again to release your mother.  Just keep heading out the 
way you entered the prison and you'll come back to that room with the 
circle of water in the middle.  You are faced off against Kraken, a foe 
about 20 times your size.  It's tentacles are your first target, you 
can fire arrows at them while they are in the air and when they slam 
down to hit you, run over and hack them with your melee weapon.  Take 
down all of the tentacles and it's head will come up.  Just fire arrows 
at it when it's in the middle, then when it comes more towards the side 
you can reach it with your melee weapon.  Just make sure you watch out 
when it attacks, it will spit a stream of....something at you, just try 
to run out of it's way as best you can.  Once you damage the head 
enough the tentacles come out and you repeat this process.  After 
beating the Kraken, you get the Kraken Tooth and a new Optional Quest 
will be accessable at the Guild.



-- Hook Coast --

- Quests
  Gateway to Hook Coast

- Items
  (Book) 'The Sock Method'
  (Book) Arban's Thaumaturgica
  (Book) The Dragons
  (Book) The story of 'x'
  250 Gold x2
  500 Gold x2
  Arrowhead Tattoo
  Coron Birth Tattoo
  Maze Hero Doll
  Maze's Clasp
  Plaits
  Plate Gauntlets
  Sharpening Augmentation
  Silver Key
  The Eyes of Avo Tattoo
  The Murren Greataxe
  Tramp Beard
  Vambrace Tattoo


- Gateway to Hook Coast -
  4200 Gold
  500 Renown

Go to the Darkwood Cullis Gate, it's before Darkwood Weir and after the 
Darkwood Camp/Chapel of Skorm area.  You have to kill enough undead to 
fill up the meter for the cullis gate to activate.  Once you get to 
Hook Coast, go to where the abbey is at and your mother will tell you 
to come back to Maze's quarters at the Guild.  But first, you should do 
some "shopping"

  As you come down the steps from where you came in, the first house on
  your left can be lockpicked.  Inside is 500 Gold, a Silver Key, and a
  silver chest (15 keys) containing The Murren Greataxe.  Head towards 
  the right of where you came in, the first house has a Sharpening 
  Augmentation upstairs.  The weapon shop has 500 Gold in it as well.  
  Upstairs at the tavern you can find (Book) 'The Sock Method', (Book) 
  The Dragons, Plaits.  Also, make sure to play Shove Ha'penny 
  downstairs and you can win a Maze Hero Doll.  Go up the steps right 
  outside towards the abbey and go into the houses up here.  The first 
  one contains 250 Gold x2, Arrowhead Tattoo, Coron Birth Tattoo, Tramp 
  Beard.  The one past that has The Eyes of Avo Tattoo, Vambrace 
  Tattoo, (Book) The story of 'x', and Plate Gauntlets.

Go back to the Guild and to Maze's place.  Some of the monsters that 
Jack of Blades had before take your mother away.  She leaves a very 
important item though, the (Book) Arban's Thaumaturgica.  This will 
conclude this current quest.  Go back to the Guild and talk to the man 
in the map room to begin the next quest.

- Return to Hook Coast -
  16,000 Gold
  1500 Renown

Like the title of the quest says, return to Hook Coast.  Go up to the 
barrier where the abbey is at and you'll find that Maze is working for 
Jack and has your sister too.  Once the scene is over you are thrown 
into battle with Maze.  He is a pretty admirable foe, but nowhere near 
undefeatable.  I found the Slow Time spell pretty useful here, I would 
use it and run around the back of him and put a combo on him with my 
melee weapon.  Physical Shield is also a very good thing to use since 
he's got a few magic attacks he likes to use.  Physical Shield will 
nullify his magic and physical attacks, and you can just attack him 
however you wish.  You'll have to follow and fight him all over Hook 
Coast so get ready to do some running.  Once you have defeated Maze, he 
tells you Jack is activating all of the focus sites around Albion.  
Return to the Guild to begin the next quest.



-- Albion/Heroes Guild  --

- Quests
  Try to Stop Jack of Blades
  Battle Jack of Blades

- Items
  Jack's Mask
  Sword of Aeons


- Try to Stop Jack of Blades -
  5,500 Gold
  1,000 Renown

The first place you go to is Witchwood.  You get to fight alongside 
Guild members, guards, and even the hero Briar Rose who you might have 
met at Bowerstone South at the very beginning of the game.  Fight or 
run your way through the minions, undead, and whatever else is after 
you and get to the Focus Site.  Jack has already activated it and runs 
off to the next.  You'll then do the same at Greatwood Lake, Hobbe 
Cave, and Gibbet Woods.  Once you've hit all the Focus Sites, you are 
taken back to the Guild.  Level up anything you need and go towards the 
library.

- Battle Jack of Blades -
  26,000 Gold
  20,000 Renown

  Enter the Chamber of fate and you'll finally have your match with
  Jack of Blades.  He cuts your mother's throat and begins the battle. 
  He cannot be hit until you take out the group of Minions he sends
  after you.  As soon as they are all killed, the forcefield around him
  is taken down.  Just get your melee weapon, and do flourish attacks
  on him until his bar is halfway down.  He then will levitate in the
  middle and a bunch of rocks plow through the floor.  Get your ranged
  weapon out and fire off as many shots as you can get.  When you see
  him get ready to throw his attack, run behind a rock so the attack
  doesn't hit you.  Come out, shoot, then hide.  Later, rinse, repeat. 
  When Jack dies you are given the Sword of Aeons and face the ultimate
  choice: kill your sister and attain Jack's power, or throw the sword
  away and the darkness is gone.  This is a choice you will need to
  make for yourself.

NOTE: Sit through the credits and you can continue playing!



-------------------
VI. Optional Quests
-------------------

- Hobbe Killing Contest
  900 Gold
  200 Renown

This quest opens up before you do the Trader Escort main quest.  Head 
to Orchard Farm and find the owners of the place, they have a problem 
with Hobbes (the little monsters, not the tiger) running around their 
farm and need them to be...terminated.  It's a head to head contest 
between you and Whisper to kill the most before the timer runs out.  A 
good starting point is when you first run in and the hobbes are on the 
little area across the bridge.  Try to shoot the exploding barrel and 
take a couple out for an early lead.  Though its not the most honest 
way (but really, who cares?), try to steal kills from Whisper by 
finishing off hobbes she already started.  Winning this quest gets you 
a Hobbe Tooth Trophy.



- Hobbe Cave
  5500 Gold
  400 Renown

Talk to the woman in the house at Rose Cottage and she asks you to 
bring her son James back.  She will give you the Hexagon Key to open a 
door with a bit later.  There is an assassin in the first room when you 
enter the cave that you can bring along with you.  Head down into the 
main chamber and there is 500 Gold x2, Flame Augmentation inside the 
chests.  Go all the way down to the Focus Chamber and you find James 
being held prisoner.  You can either give up the treasure hunter if you 
brought him, or fight your way out.  I chose to fight.  To kill the 
nymph just keep shooting it with your ranged weapon, keep moving so 
that the hobbes don't slam you around to much and hit the nymph as much 
as you can.  Then just get out of the caves as fast as possible.  You 
can simply run past all of the hobbes on the way out, the boy won't 
take but a minimal amount of damage.  Once you exit the cave, everyone 
does so don't worry about waiting up for them.  Outside you can split 
the money with the treasure hunter and be on your way.  Head back to 
the Rose Cottage and before talking to granny, enter the house and get 
(Book) A Hero's Journey II and Will Potion.  You will get a Hobbe Head 
trophy for completing the quest.



- Lost Trader
  2600 Gold
  150 Renown

Enter the Abandoned road via the Clifftop Path off of Oakvale.  You'll 
find Stan, a guy that lost track of his brother Thomas somewhere around 
here.  This is very simple, just go up the path while killing the 
bandits along the way until you find Thomas.  Since there is only one 
way to go there isn't a lot of room for error.  Just keep ahead of 
Thomas so you can take out the enemies without getting him harmed.  
Reunite the brothers and you get Treasure Clue 2.



- Break the Siege
  5000 Gold
  450 Renown

NOTE: After completing this quest, it is a good time to steal from the
      shops around Knothole.  All of the villagers and shopkeepers are 
      hiding so only the guards are out.  If you are caught stealing,
      they won't attack or fine you for it, they just walk off.

A bandit asks you to deliver a message to the chief at Knothole Glade, 
and the chief asks you to get rid of the bandits outside.  Talk to the 
guard and have him open the gates.  Use your arrows to pick off a few 
of them from the start, then when they rush you use the melee weapon.  
Watch out for any bandits that might sneak past and try to free the 
leader.  Kill them all and you win.  DO NOT kill the leader and DO NOT 
let him get out.



- Execution Tree
  4500 Gold
  200 Renown

Guards are escorting a bandit prisoner up to the execution hill and 
need you to stop his bandit friends from freeing him.  You have to 
stick close to the 2 guards and the bandit otherwise they won't move.  
Plus this way you get some entertainment by the guard's colorful 
conversation.  

"I reckon there'll be a few of them in that Windmill too, they should 
knock that thing down."

"I like that old windmill, never did nothing to no one."
(or something to that effect)

The bandits attack at the middle of the hill at Bowerstone Jail, the 
bottom and by the windmill at Windmill Hill, twice at the bottom of 
Gibbet Woods, and once at Headsman's Hill.  Keep them away until the 
prisoner is on the chopping block and you complete the quest.



- Execution Tree Rescue
  4600 Gold
  200 Renown

Alternatively, if you feel like being a bad guy for a little bit you 
can try and rescue the prisoner from the guards.  This one is actually 
more fun, but it's just evil.  You've got 3:40 to get to the hill and 
save the bandit, but you'll have to take out the guards along the way.  
Just kill and move as fast as you can and take out the executioner when 
you get to the top.



- Bounty Hunt
  5400 Gold
  400 Renown

Some bandits have taken hostages and you need to track them down.  Go 
into Greatwood Forest and take care of the few bandits and go to Fisher 
Creek.  Kill them all here and you save the guy.  Head back out and 
kill the bandits again and make your way to Greatwood Lake.  Once 
again, kill the bandits and you save the sister, she will give you 
Treasure Clue 1 for helping her and her brother out.



- Bandit Spy Extraction
  5800 Gold
  400 Renown


This one gets you a lot of evil points, so if you're trying to be a 
good Hero, you might want to avoid this one.  Enter Bowerstone North 
and talk to Tanya, one of the more attractive bandits in the game.  She 
asks you to bring Otto back to Bowerstone North, he's a bandit 
traveling with a trader convoy.  You can also hire some bandits for 100 
gold each.  This mission is pretty tough but these rent-a-bandits are 
extremely weak and of little use, so I wouldn't even bother with them.  
Kill off the bandits in Bowerstone Jail, then go to the next place

  You can catch him on Windmill Hill if you rush up there, but he'll be 
  right at the entrance to Gibbet Woods if he leaves the area.  Make 
  sure to kill the traders he's walking with they carry a Moonfish, 
  Golden Carrot, Diamond, Jet, Sharpening Augmentation, Lightning 
  Augmentation.  When you talk to him and have him follow, some more 
  bandits will come after you.  I definately reccomend you use the Slow
  Time spell when you come into Bowerstone Jail with the bandit, there
  are a bunch of guards around the entrance and they are all gunning
  for your friend.  If you see him take some damage, use your heal
  spell to get him back to good health.  You will also get a Sharpening
  Augmentation and Trader's Head trophy for completing the mission.



---------------
VII. Sidequests
---------------

1.  Silver Keys/Chest Locations
2.  Demon Doors
3.  Treasure/Treasure Clues
4.  Doll Quest/Bar Games
5.  Fight Club
6.  Fishing/Digging/Stealing
7.  Chapel of Skorm
8.  Temple of Avo
9.  Sword in the Stone
10. Orchard Farm Escort


-- 1. Silver Keys/Chest Locations --
 
   Special chests you encounter across the land require a certian 
   amount of Silver Keys to unlock their contents.  These keys can be
   used as many times as you need them.  The following are the key
   locations in chronological order:

   A. Lookout Point - At the top of the hill in the middle area there 
      are some bushes off to the side that can be cut through.  Down  
      the little path is a Silver Key.

   B. Bowerstone South - Go inside the Clothing Shop and go upstairs 
      and out on the balcony. 

   C. Guild Woods - Find the little pond with a ripple in the water and
      fish there, reel it all the way in to obtain your key.

   D. Fisher Creek - Fish in one of the spots outside of the house. 

   E. Greatwood Lake - Up the hill where the broken bridge is at (to
      the left of the lower, structurally intact bridge.)

   F. Orchard Farm - Go to the very eastern part of the map and fish
      off of the pier.

   G. Rose Cottage - Dig in the circle of roses outside the house.
 
   H. Hobbe Cave - Go all the way down into the Focus Chamber, there is
      a ring of mushrooms on the far side that you can dig in.

   I. Darkwood Lake - Find a tall white rock that you can target and
      talk to.  It says that something seems to be stuck in the top,
      shoot an arrow through the hole and a key will fall.

   J. Ancient Cullis Gate - Fish off of the bridge where the waterfall
      is at.

   K. Grey House - There is a pond right by the demon door.

   L. Memorial Garden - Dig next to the big statue in the middle.

   M. Twinblade's Camp - Go behind the water by the tavern and dig
      between the chest and two barrels.

   N. Witchwood Stones - Fish in the pond adjacent to the Demon Door.

   O. Knothole Glade - Dig in the circle of plants between two houses
      toward the back part of the town.

   P. Windmill Hill - Dig in the circle of flowers at the top of the
      hill by the scarecrow

   Q. Headsman's Hill - Fish in the pond in front of Headsman's Cave.

   R. Lady Grey's Bedroom - Go into the manor at Bowerstone North and
      check the bed.

   S. Lychfield Graveyard - Fish in the pond left of the entrance to
      the actual graveyard.

   T. Lychfield Graveyard - Inside an open tomb at the graveyard.

   U. Lychfield Graveyard - Near the open tomb, dig in the middle grave
      by the bridge.

   V. Hook Coast - Found inside the lighthouse in one of the pieces of
      furnature.



   Now that you have all these keys, it's time to open some chests! 
   Here are the locations, number of keys needed, and the contents of
   the chests:

   A. Hero's Guild (20 keys)
      Found outside by the melee training circle.
      (The Murren Greathammer)

   B. Greatwood Lake (5 keys)
      Found in the center area of the map across the bridge.
      (Elixir of Life)

   C. Hobbe Cave (5 keys)
      Found in a room off of the entrance area.
      (Will Master's Elixir)

   D. Darkwood Lake (15 keys)
      Found to the left of when you come down into the marshy area.
      (Arken's Crossbow)

   E. Grey House (10 keys)
      Found upstairs inside the house
      (Sharpening Augmentation)

   F. Witchwood Stones (15 keys)
      Found inside the Demon Door
      (Health Augmentation)

   G. Headsman's Cave (15 keys)
      Found at the back of the cave.
      (Mana Augmentation)

   H. Bowerstone Manor (15 keys)
      Found inside Lady Grey's bedroom.
      (Katana Hiryu)

   I. Circle of the Dead (10 keys)
      Found on the left side of the circle.
      (Piercing Augmentation)

   J. Hook Coast (15 keys)
      Found at the very top of the lighthouse.
      (The Murren Greataxe)



-- 2. Demon Doors --

   You will come across Demon Doors every now and then, they are big
   doors with an old face on it that can speak to you.  To enter these,
   you must perform a certain task.  Their location, task, and contents
   are as follows:

   A. Hero Guild - Outside and past where you did the Will training as
      a teenager.  Simply present your lamp to it and it will open, you
      get this lamp when you enter into adulthood.
      (Howl Tattoo,(Book) Book of Spells, (Book) 'Making Friends',
      Elixir of Life)

   B. Greatwood Gorge - I believe the easiest way to open this door up
      is to eat Crunchy Chicks in front of it.  You get evil points for
      eating these things, so chomp down around 10 of them and he'll
      open up for you.  I hear killing someone in front of it might
      work as well, but I just snacked on the Chicks.
      (Wellow's Pickhammer)

   C. Rose Cottage - The demon door is just to the left as you enter
      the Rose Cottage area.  Buy a Red Rose from one of the traders at
      somepoint and give it to the door.
      (Will User's Bright Gloves, Will User's Bright Boots, Will Bright
      Upper Robe, Will Bright Lower Robe)

   D. Greatwood Caves - Talk to this door when your combat multiplier
      is at 14.  Not 15, not 16, not 9 or 10, it needs to be FOURTEEN.
      (The Cutlass Bluetane)

   E. Darkwood Marshes - Right by the entrance, you will have to fight
      off a few waves of guardians to enter the door.
      (Will User's Dark Boots, Will User's Dark Gloves, Will Dark Upper
       Robe, Will Dark Lower Robe)

   F. Grey House - You need to be married to Lady Grey to get access to
      the treasure inside this door.
      (Ronok the Axe)

   G. Barrow Fields - To your left before you come across the bridge. 
      You need to make your character fat to get inside.  You can do
      this by filling your life meter, then continuing to eat. 
      Everytime you eat after the life bar is full, it will pack some
      extra pounds onto your character.  Keep eating until the door
      will open for you.
      (Will Master's Elixir)

   H. Abandoned Road - You'll need to talk to him wearing the Bright
      Platemail suit, the Dark Will User's suit, and finally the Bandit 
      Outfit. 
      (The Dollmaster's Mace)

   I. Witchwood Stones - You have to HIT (hint hint) the magic stones 
      ahead to spell out the door's name.  The correct answer is "H-I-
      T-S", spelling out a certain cuss word will get you attacked by
      some balverines.
      ((Book) 'The Sock Method', (Book) A Love Story, (Book) Creatures
      of Albion Book I, Ruby, Sapphire, Howl Tattoo, Chainmail
      Leggings, Resurrection Phial) 

   J. Knothole Glade - This one is very easy, simply shoot an arrow at
      its face and it opens.  I believe your strength stats would have
      something to do with it, but at this point in the game it
      shouldn't be a problem.
      (Elixir of Life)

   K. Headsman's Hill - You need to defeat Thunder to get in here.  Do
      the Lady Grey sidequest at Bowerstone North to be able to fight
      him here.
      (N/A - opens entrance to Gibbet Woods)

   L. Lychfield Graveyard - Recover all the pieces of Nostro's armor
      from the graveyard and take it to his tomb to open this.
      (N/A - opens entrance to Old Graveyard Path)



-- 3. Treasure/Treasure Clues --



- Clue 1 - Complete the Bounty Hunt optional quest and the girl will
           give this to you for saving her.
- Clue 2 - Complete the Lost Trader optional quest and you will recieve
           this as a thank you.
- Clue 3 - Kill the 5 assassins after you defeat Twinblade.  Read below
           for more info/locations of these assassins.
- Clue 4 - Get the high score at the archery competition in front of
           Knothole Glade to win this.
- Clue 5 - East of the house and barn area in Orchard Farm.  There is a
           chest that has this clue.
- Clue 6 - Break the barrels around the windmill on Windmill Hill.


- Assassin Locations:
 
  1. Hook Coast       (100 Gold)
  2. Knothole Glade   ('Eyes of a Killer')
  3. Prison Path      (   )
  4. Windmill Hill    (100 Gold)
  5. Witchwood Cullis (Jet)


- Deciper the Clues

1: "To begin your quest, go to the region where scrumping Hobbes were
   discovered in legion."
-  This one is slightly vague since it can be a lot of places, but
   think back to where you battled a lot of Hobbes...


2: "Your hunt for the treasure can only come good if you start your
   search where fruit lies in wood."
-  This one ties to the first.  Where are fruit and wood located?
   Perhaps an orchard...


3: "With your back to the Lake, walk into the light.  Proceed no
   further when it's no longer in sight." 


4: "The nearest construction points with its limb.  Follow its
   direction, but don't stop on a whim."


5: "You're not going in circles, but riddle me this: repeat the last
   clue and you won't go amiss."


6: "Your reward is buried at the end of your trail.  Proceed as
   directed, 'til you're twixt wood and bale."
-  If you're not fluent in words that NOBODY uses these days, "twixt"
   (short for "betwixt") means between.  Between wood (a barn), and
   bale (like a bale of hay).  Your shovel icon won't appear so you'll
   have to manually select the dig option and the treasure is yours!


What was all this trouble for?  A frying pan!  Not only is this the 
most unusual weapon in the game, but very useful.  Though it doesn't 
have nearly as high of power as some other weapons, it's strength is in 
the fact that it has 4 (yes, 4) open augmentation slots.  Choose 
wisely.  I'd highly suggest you not use an experience augmentation on 
it since if you ever max out your stats, you'll have basically wasted a 
slot.




-- 4. Doll Quest --

There are 6 dolls you need to get, they are spread across various 
areas.  Here are their names, locations, and how to obtain them:


- Briar Rose Hero Doll - Bowerstone South

  I recieved this one for getting a fast time at the card game inside
  the tavern.  I'm not completely sure on what time you need to beat,
  but my time was 25.7 seconds.  I'd guess it's around 30, but like I
  said, I'm not completely sure what the exact time is.

  TIPS ON BOWERSTONE SOUTH BAR GAME:

  Basically what I do is go top to bottom, left to right.  Memorize the  
  cards you haven't paired up until you get them.  Here's an example  
  board:


  Start here > 3  9  Q  7
               2  K  Q  2
               A  9  5  7
               5  K  3  A < End here

  In this case you'd just keep "3, 9, Queen, 7, 2, King" in your head 
  until you reach the queen that pairs with the first one.  Then you
  can remove that from the order, so it would now be "3, 9, 7, 2,
  King".  Next you would pair off the two, so it becomes "3, 9, 7,
  Ace" until you hit the 9 and pair that off.  And continue this until
  you finish the game.  Just repeating them over and over to yourself 
  will help you keep track of where the cards are at.  To get a fast
  time, you will basically just need to wait it out.  Every now and
  then your cards will be extremely easy to pair off.  As you go top to
  bottom, left to right, there will be pairs next to eachother almost
  the whole way.  I'd say it happens once in every 10-15 hands.
  


- Whisper Hero Doll - Oakvale

  I recieved this one for getting a high score on the Coin Golf tavern
  game.  If you get 10 strokes or better on this 4 hole course, you
  will recieve the doll as a prize.

  TIPS ON OAKVALE BAR GAME:

  There are 3 types of things on the table.  The jug is the largest and
  has a white bottom with a brown top.  The glass has a bronze colored
  base and the upper portion is glass.  Finally, the mug has a brown
  base with a steel looking upper half.
  
Hole 1: Aim between the jug and the glass and try to land it halfway
        between the jug and the mug, this gives you a clear shot at the
        hole.
Hole 2: Aim towards the left edge of the mug, if you position it
        correctly you can get a hole in one.
Hole 3: Aim for the glass by itself on the edge of the table.  Hitting 
        the right side can get you to bounce off the side of the mug 
        and give you a short shot from the side.  Hitting towards the
        middle can land you between the mug and the rest of the items
        on the table.
Hole 4: Try to postion the coin between the 2 jugs by bouncing it off
        the glass to the right side of the table.  This gives you a
        clear shot at the glass at the far end of the table.  Aim for
        the left edge of the glass and you can bounce it into the hole
        in 2 shots.



- Twinblade Hero Doll - Twinblade's Camp

  You recieve this for getting a high score on the Spot the Addition 
  game at Twinblade's Camp.  My score was around 22.3 seconds I
  believe, so I'm assuming that 25 seconds is what you're shooting for. 
  There are 2 ways to go about getting this doll.

  TIPS ON TWINBLADE'S CAMP BAR GAME:

  1. The Easy Way

     The easiest way, and the way that a lot of people seem to do this,
     is to use your Slow Time spell.  Use it and talk to man at the
     table and the spell will carry on throughout the game.  This gives
     you ample time to make sure you know exactly what you have and
     what the addition is.

  2. The Hard(er) Way

     AKA the normal way.  It's really not hard, just takes some memory.
     I just assigned each item a different name, there are a bunch
     possible items so I just did it like this:
    
     "White" for the white flowered tree
     "Grave" for the white tombstone
     "Shroom" for the mushroom
     "Book" for the book
     "Boot" for the boot
     "Fish" for the goldfish
     "Black" for the...whatever the hell that black head is
     "Head" for the skull
     "Red/Green" for the apple, there are both green and red
     "Sword" for the knife/sword
     "Guy" for the little guy holding a spear

     So in a round if an apple, tombstone, tree, boot, and spear man
     appear on the table, I just remember "Red, White, Grave, Boot,
     Guy".  I try to keep the colors together to make it easier.  Just
     come up with your own names for them to help you remember and it 
     will make it a lot easier.  



- Scarlet Robe Hero Doll - Knothole Glade

  Card Sorting is the name of the game at Knothole Glade.  I don't know  
  what the exact time to beat is, but there is a way to ensure you'll
  destroy whatever record it was.

  TIPS ON KNOTHOLE GLADE BAR GAME:

  You will definately want to use your Slow Time spell here, it pretty
  much guarentees a victory (unless you screw up).  Basically you
  select the cards going from lowest to highest.  Ace being the lowest
  and King being the highest.  So if your cards are set out as:

       A    K   You want to pick Ace first, then 2, 4, 7, Jack, King.
       7 10 4   The game works like this for every round, it's just
       J    2   that you get more cards the higher the round is.

     

- Thunder Hero Doll - The Arena

  You can buy this little guy from the shop at the Arena.  

  TIPS ON GETTING HERO DOLL:

  Walk up and buy the thing.



- Maze Hero Doll - Hook Coast




-- 5. Fight Club --

FIRST RULE OF FIGHT CLUB, YOU DO NOT TALK ABOUT FIGHT CLUB.  SECOND 
RULE OF FIGHT CLUB, YOU DO NOT TALK ABOUT FIGHT CLUB!  BUT SERIOUSLY, 
UNDER CONSTRUCTION, COMING NEXT UPDATE.



-- 6. Fishing/Digging/Stealing --

1. Fishing
2. Digging
3. Stealing

There are a lot of little ways to get some extra items along your 
journey, three of those ways are fishing, digging and stealing.  This 
section covers the locations and items you can gain by doing each of 
these.  It is a work in progress and will take some time to get it all 
in here, so bare with me!


1. Fishing

You can purchase a fishing rod from the trader standing right inside 
the Bowerstone South gates or you can get one for free after saving the 
man at Fisher Creek.  You can fish basically anywhere you find water 
and get a Fish, but certain spots will have a ripple in the water and 
you can get some other valuable items.  The following are the spots 
I've come across that have a ripple and what you get for fishing there:

- Guild Woods - In the pond where you fought the thieves at.
                (Silver Key)

- Lookout Point - Along the path to the Picnic Area.
                  (Ages of Skill Potion)

- Fisher Creek - 5 fishing locations around the house.
                 (Moonfish, 100 Gold, Silver Key, Working Moustache,
                  Golden Fish trophy)

- Orchard Farm - Between the house and barn
                 (Elixir of Life)

- Orchard Farm - Past the orchard and off the little pier.
                 (Coron Visor Tattoo)

- Orchard Farm - Go to the very eastern part of the map on the pier.
                 (Silver Key)

- Cullis Gate - Right by the entrance to Rose Cottage.
                (Moonfish)

- Grey House - In the pond by the Demon Door.
               (Silver Key)

- Barrow Fields - In the water by the Demon Door.
                  (Moonfish)

- Barrow Fields - Off the side of the bridge heading towards town.
                  (Coron Night Tattoo)

- Barrow Fields - Down the river from the previous spot, by scarecrow.
                  (500 Gold)

- Witchwood Cullis Gate - Left of where you enter, behind a fence.
                          (Moonfish)

- Witchwood Stones - Fish in the little pond opposite the Demon Door.
                     (Silver Key)

- Witchwood Lake - On your right after you take a left at the fork.
                   (Will Master's Elixir)

- Windmill Hill - To the right of where you enter, in the pond with a 
                  little island in the middle of it.
                  (Wedding Ring)

- Headsman's Hill - In the little pond in front of the cave entrance.
                    (Silver Key)

- Lychfield Graveyard - On the left side where you enter the graveyard.
                        (Silver Key)

- Lychfield Graveyard - Across the bridge and off to the left.
                        (Nostro's Shield)



2. Digging 

You can buy a Spade from the trader standing just inside the Bowerstone 
South gates, this will enable you to dig up items while you are out 
exploring.  The following are the places I've found to dig and what 
item you get:

- Orchard Farm - Around the back of the house at the grave.
                 (Upper Dress)

- Oakvale - Gravesite before entrance to Memorial Garden
            (500 Gold)

- Oakvale - To the left of the pier on the eastern beach.
            (500 Gold)

- Oakvale - Right inside the opening of the middle barn.
            (Balverine Skull Tattoo)

- Memorial Garden - On the grave that says "You're standing on my head"
                    (Golden Carrot)

- Memorial Garden - On the grave that begins "Mr. K Dunn..."
                    (Health Potion)

- Memorial Garden - Next to the big statue in the middle.
                    (Silver Key, Obsidian Greataxe)

- Twinblade's Camp - Between the barrel and chest behind the water.
                     (Silver Key)

- Witchwood Lake - Next to the statue illuminated in red.
                   (Silver Key)

- Knothole Glade - In a circle of ferns between two house.
                   (Silver Key)

- Windmill Hill - In the flowers at the top of the hill by a scarecrow.
                  (Silver Key)

- Lychfield Graveyard - Please refer to the Lychfield Graveyard section
  in the main walkthrough.  There are a bunch of areas to dig at and
  it's just not necessary to put all that down here again.



3. Stealing

You can get the Steal option when you increase the Guile level with 
your experience points.  When you enter towns you will see items 
sitting out in places such as barbershops, item stores, clothing 
stores, weapon stores, etc.  You can approach these items and hold down 
the Steal command button, if the meter fills up without you getting 
caught, the item will be yours.  You will be forced to pay a fine for 
stealing if you are caught so make sure you keep an eye out!  Also, 
slipping the guards a little money will make them look away and getting 
the residents drunk helps to make this process a bit easier.

You can steal whatever the store has in it's inventory.  There are 
certain items such as tattoo and haircut cards that, as far as I know, 
can only be obtained by stealing from a shop.

NOTE: STILL IN PROGRESS




-- 7. Chapel of Skorm --

This is one of the most asked questions about this game:  "How do I get 
the Skorm Bow".  The process is very simple, here's how I did it.  I 
hired one of the mercenaries (I just chose the one from Twinblade's 
Camp since he was pretty annoying) and brought him to the Chapel of 
Skorm.  From here I just waited until the arrow on my little clock 
thing in the upper right hand of the screen was in the middle of the 
night section.  You will know when it's at the middle of the night area 
when the money from your bag is taken out for the mercenary's fee.  
Once you see the money being taken, talk to to the priest and sacrifice 
him.  

Now I got this on my first try and only had to sacrifice only one 
mercenary.  My Alignment was about 75% full on the good side.  I have 
heard that you might need to sacrifice multiple mercenaries to get it 
to work, one right after the other (all at that same time around 
midnight).  I don't know how all that works out with alignment and what 
not, I just know that you sacrifice around the midpoint of night on 
your clock after the money is taken from your pouch.



-- 8. Temple of Avo --

CHECK BACK NEXT UPDATE



-- 9. Sword in the Stone --

When you go to the Temple of Avo, off to the side there is a sword in a 
stone with a bunch of villagers trying to pull it out.  You can't pull 
it out initially, it's just a way to log your stats at that time.  Once 
you first try to pull it out, you need to level up your Physique by 5, 
your Health by 3, and your Toughness by 2.  Once you've done this you 
can head back and pull it out.  If you're to high on each of them 
you'll have to max them out in order to be able to pull it.



-- 10. Orchard Farm Escort --

You can begin this by talking to the trader on Lookout Point around the 
statue.  He asks you to escort him to Orchard Farm.  Early in the game 
you can do this and go right to the farm and that's that.  However, 
later on you can take this quest and you'll find that the entrance to 
the farm through Greatwood Forest is barricaded off.  You'll then need 
to bring him around Greatwood Lake and into the farm.

Talk to the folks that own the place and they ask you to go to the 
grave behind the house and talk to the ghost of the mother there.  
Apparently she was on her way home from an anniversary party and was 
killed at Greatwood Lake by a bandit.  She then asks you to recover a 
precious family heirloom for her that the killer stole.  Go to 
Greatwood Lake and toward the Greatwood Forest entrance, the ghost 
appears and points out the murderer to you.  Go up and kill the bandit 
and you get Dead Lady's Heirloom.



----------------------------
VIII. Buying Houses/Marriage
----------------------------

1. Getting Married
2. Buying Houses


-- 1. Getting Married --

So your hero is feeling a little lonely, huh?  Well the obvious thing 
to do is pick up a hooker.  But since this isn't Grand Theft Auto, 
you're going to have to tie the knot and get a ball and chain and 
whatever overused marriage related mannerisms you can think of.  First 
you need to pick the lucky lady/man, once you've found her/him you'll 
have to make them fall in love with you.  You can do this by:

- Using your Social expressions
- Giving gifts
- Wearing attractive clothing

All of these things will increase how much they love you.  Having a 
high attractiveness is a good starting point since it can automatically 
start you with a big heart or even a red heart.  What do these hearts 
mean?  Read on...

You can tell how much a person loves you by the heart above their head. 
The different sizes, colors, etc. mean different things:

- No Heart   - They have no feelings for you.
- Tiny Heart - They have very little feelings for you. 
- Big Heart  - They like you a lot.
- Red Heart  - They LOOOOOVE you.
- Gold Heart - The beginning of the end, er...you're engaged.  

But to get married they have to love you.  Flirt, give them gifts, do 
whatever to get the job done.  When they fall in love, the pink heart 
will be replaced by a big red heart.  At this point you can offer them 
a Wedding Ring.  Once you present them with a ring and they accept, 
they have a gold heart to represent your engagement.  Every couple 
needs a place to live though, so you'll need to go to a town and buy a 
Marital House.  Try upgrading too, you want to have a nice place for 
you and your wife to live.  Bring them to the house and talk to your 
fiancee and you can get married.  The gold heart will turn into a 
golden ring, symbolizing your marriage.  

Want to spice it up a bit?  To have sex with your wife just bring her 
to the area by the beds and talk to her when she is outlined in green, 
then you can sleep together.

Every now and then your wife will give you gifts, more on this in 
future updates.




-- 2. Buying Houses --

THIS AREA IS STILL UNDER CONSTRUCTION, MORE NEXT UPDATE!

Bowerstone South

Marital Home - 1,500 Gold
Trophy Mount - 1
   Upgrade 1 - 500 Gold
   Upgrade 2 - 700 Gold
   Upgrade 3 - 1,400 Gold


Knothole Glade

Marital Home -
Trophy Mount -
   Upgrade 1 -
   Upgrade 2 - 
   Upgrade 3 - 



-------------
IX. Item List
-------------

This item list is not complete, obviously.  Got a bunch more stuff to 
throw in there, more to come in the next update.


1. Trophies
2. Potions
3. Gifts
4. Produce
5. Others
   - Special
   - Books
   - Haircut
   - Tattoos
   - Dolls


-- 1. Trophies --

For completing quests and other little tasks you may recieve a trophy 
for your efforts.  You can use these to gain renown by showing them off 
to the inhabitants of this world, or you can mount them in your house 
to boost it's value and make it look pretty.

-Title-                -Location-        -Value-

Bandit Seal            Twinblade's Tent   1000
Champion's Seal        Arena              2000
Fist Fighters Trophy   Knothole Glade     1000
Golden Fish            Fisher Creek        100
Hobbe Head             Rose Cottage        300
Hobbe Tooth Trophy     Orchard Farm        300
Jack's Mask            Heroes' Guild      
King Scorpion Sting    Arena              1000
Kraken Tooth           Underground Chamb. 1500
Maze's Clasp           Hook Coast         
Minion's Helmet        Prison Path         900
Silver Arrow Trophy    Knothole Glade      300
Thunder's Helmet       Headsman's Cave    1000
Trader's Feather       Barrow Field        300
Trader's Head          Bowerstone North      5
Undead Hand            Circle of the Dead  800
Wasp Queen's Head      Picnic Area         100
Whisper's Brooch       Orchard Farm        300
White Balverine Head   Knothole Glade      800



-- 2. Potions --

Potions are good for getting your Health or Will up very quickly when 
you're running low, they are especially useful in the heat of battle 
when you don't have time to let produce fill up the bars slowly.  
Certain ones can also increase the overall amount of Health or Will you 
can have.

-Title-                   -Effect-

Ages of Might Potion      Increase Strength experience.
Ages of Skill Potion      Increase Skill experience.
Ages of the Will Potion   Increase Will experience.
Elixir of Life            Increase Health bar amount.
Health Potion             Restores Health.
Resurrection Phial        Restores life after death.
Will Master's Elixir      Increase Will bar amount.
Will Potion               Restores Will.



-- 3. Gifts --

You can use these to earn the love of someone in the world or just make 
your significant other happy.  Some of the jewels can be sold for a 
pretty penny too.

-Title-              -Value-

Black Rose             300
Chocolates              10
Diamond                800
Emerald                700
Fake Wedding Ring
Jet                    450
Perfume                120
Red Rose                20
Ruby                   600
Sapphire               550
Wedding Ring           900



-- 4. Produce --

Produce is the food and other items you can acquire to eat and trade.  
Eating certain items can not only increase your health, but also give 
you Strength, Skill, and Will experience points and even evil points.  
Items like the Cider Crate, Flower Sack, Grain Sack, and Beer Keg are 
good if you get into the whole trading system in this game.

-Title-

Apple Pie           Increase Health
Blueberry Pie       Increase Health
Beer
Beer Keg
Carrot              Increase Health/Skill experience
Cider Crate
Crunchy Chick       Increase Health/Evil points
Fish                Increase Health/Will experience
Fish                Increase Health/Will experience
Flower Sack
Golden Carrot       
Grain Sack          
Green Apple         Increase Health
Moonfish
Red Meat            Increase Health/Strength experience
Tofu                Increase Health/Good points



-- 5. Other --

1. Special
2. Books
3. Haircuts
4. Tattoos
5. Dolls


1. Special

These items you are given or can buy/find along your journey.  They 
don't fit in with any of the others so I just put them all here.

-Title-          -Description-

Bandit Camp Pass Use to gain access to Twinblade's camp area.
Dead Lady's Heir A precious family heirloom.
Fishing Rod      Use to fish in areas with water.
Fist Fight Lv. 1 Won for beating first fist fighting competition.
Fist Fight Lv. 2 Won for beating second fist fighting competition.
Fist Fight Lv. 3 Won for beating third fist fighting competition.
Guild Seal       Use to communicate and teleport to the Guild.
Hexagon Key      Key to the Hobbe Cave door.
Lady Grey's N.   Lady Grey's missing necklace.
Lamp             Use to light your path in dark places.
Money Bag        Use to hold the gold you acquire.
Nostro's Armor   Part of Nostro's missing armor.
Nostro's Helmet  Part of Nostro's missing armor.
Nostro's Shield  Part of Nostro's missing armor.
Nostro's Sword   Part of Nostro's missing armor.
Prison Cell Key  Your ticket to freedom.
Silver Key       Use to open the silver chests.
Spade            Use to dig for buried treasure.
Treasure Clue 1  Clue to the location of hidden treasure.
Treasure Clue 2  Clue to the location of hidden treasure.
Treasure Clue 3  Clue to the location of hidden treasure.
Treasure Clue 4  Clue to the location of hidden treasure.
Treasure Clue 5  Clue to the location of hidden treasure.
Your Missing ... Your belongings taken from you at Bargate Prison.



2. Books

Books are found on the shelves inside buildings for the most part.  At 
the moment I don't know of what purpose they serve other than to give 
you little stories and tidbits of info (maybe that's all they do?).  
The locations I have listed for each title are where you can FIND them, 
they can be bought in item shops though.

-Title-                          -Location-

'Eyes of a Killer'               Bowerstone South
'Making Friends'                 H. Guild/Orchard Farm/Oakvale
'The Blaverine Slayer'           Knothole Glade
'The Guild of Zeroes'            Bowerstone South/Witchwood Cullis
'The Oakvale Raid'               Oakvale
'The Repentant Alchemist'        Bowerstone South
'The Rotten Apple'               Orchard Farm
'The Sock Method'                Oakvale/Witchwood Stones
'The Tailors Tragedy'            Bowerstone North
'The Trials of Aarkan'           Oakvale
'The Trigamist'                  Bowerstone North
'The Ugly Guide'                 Oakvale
'Windbreaker Rule Book'          Bowerstone South/Oakvale
'You Are Not a Bad Person'       Bowerstone South
A Hero's Journey I               Fisher Creek
A Hero's Journey II              Rose Cottage
A Hero's Journey III             Oakvale
A Love Story                     Heroes' Guild/Witchwood Stones
Arban's Thaumaturgica            Heroes' Guild
Book of Spells                   Heroes' Guild
Creatures of Albion Book I       Heroes' Guild/Witchwood Stones
Creatures of Albion Book II      Heroes' Guild
Creatures of Albion Book III     Heroes' Guild
Dusty Notebook                   Grey House
The Arena                        Heroes' Guild
The Bloodline                    Knothole Glade
The Dragons                      Heroes' Guild/Hook Coast
The Hierarchy of Weapons         Heroes' Guild
The Northern Wastes              Heroes' Guild
The Old Kingdom                  Heroes' Guild
The Other Land                   Heroes' Guild
The Pale Balverine               Heroes' Guild
The story of 'x'                 Hook Coast
The Tale of Maxley               Heroes' Guild
The Tale of Twinblade            Heroes' Guild
Three Haikus by Miko the Bard    Heroes' Guild



3. Haircuts

You can pick up haircut cards along your journey and go to a barber 
shop or talk to a barber wandering around the fields somewhere to 
change your hairstyle.  Some hairstyles will make you more/less scary 
or attractive, etc.  Here are the locations of these cards:

-Title-                -Location-         -A-   -S-

Bald                   Steal              +50   -50
Clean Shave            Steal               0     0
Foreign Moustache      Bowerstone North   -49   +49
Long Beard             Steal              -48   +48
Mutton Chop Beard      B. Quay/Bower. N.  +48    0
Normal Beard           Grey House         +48   +48
Normal Haircut         Bowerstone South   +50   +50
Ponytail               Bowerstone South    0    +50
Power Moustache        Witchwood Lake     +49   -49
Plaits                 Hook Coast         -50   -50
Regular Beard          Bowerstone South   +48    0
Sheriff Moustache      Bowerstone Jail    +49   +49
Short Hair             Oakvale            +50    0
Small Moustache        Bargate Prison      0    +49
Standard Beard         Lookout Point      -48   -48
Strip Beard            Bowerstone North    0    +48
The Buzz               Lychfield Grave.   -50    0
The Pudding Basin      Bowerstone South    0    -50
Trader Style Moustache Bowerstone Quay    -49   -49
Tramp Beard            Hook Coast         -48    0
Working Moustache      Fisher Creek        0    -49
Youngster Style        Oakvale             0     0

Key: -A- = Attractiveness
     -S- = Scariness


You'll have to steal some haircuts to get the card.  The following can 
be stolen from the barber in Bowerstone South:

- Bald
- Clean Shave
- Long Beard 



4. Tattoos

You can also find tattoo cards all over the place.  Find a tattoo 
artist and he can ink you up (or de-ink you) for a small fee.  Since 
these alter your appearance, they will also alter the way people 
percieve you.  Here are the locations of the cards:

-Title-                 -Location-        -A-   -S-

Arrow Tongue Tattoo                       +12   -12
Arrowhead Tattoo        Hook Coast        +12   -12
Balverine Skull Tattoo  Oakvale           -10   +10
Coron Birth Tattoo      Hook Coast        +05    0
Coron Dawn Tattoo                          0     0
Coron Dusk Tattoo                         +05    0
Coron Mask Tattoo                          0    +25
Coron Night Tattoo      Barrow Fields      0     0
Coron Visor Tattoo      Orchard Farm       0     0
Coron Wave Tattoo                          0     0
Dark Vortex Tattoo      Darkwood Camp      0    +10
Dorgon Tattoo           Steal             +15   +15
Doublearrow Tattoo                        +12   -12
Fire Monkey Tattoo      Bowerstone Quay   +51    0
Firis Head Tattoo                          0    +10
Four Spades Tattoo                        +05    0
Froydian Tattoo                           +10    0
Golden Harvest Tattoo   Bowerstone South  +35    0
Gryphon Tattoo          Steal             +15   +15
Harion Arm Tattoo       Bargate Prison    +10    0
Harion Shoulder Tattoo  Clifftop Path     +10    0
Harvest Tattoo          Bowerstone South  +15    0
Howl Tattoo             Heroes' Guild     +51   -51
Karlan Wings Tattoo     Lychfield Grave.  +10    0
Kryndon Tattoo          Heroes' Guild     +10   -10
Lopion Tattoo                             +10    0
Poison Web Tattoo       Steal             +10   +10
Red Widow Tattoo        Knothole Glade    +10   +10
Remove Tattoos          Steal              0     0
Ruon Peak Tattoo                          +10    0
Seachaos Arm Tattoo     Bowerstone South  -05   +05
Seachaos Leg Tattoo     Knothole Glade    -5    +05
Seacorpse Tattoo        Steal             -25   +25
Somrune Tattoo          Bargate Prison    +20    0
Spiral Dementia Tattoo  Oakvale            0    +20
Tallin Clan Arm Tattoo  Grey House         0    +05
Tallin Clan Leg Tattoo  Grey House         0    +05
The Eyes of Avo Tattoo  Hook Coast         0    +10
The Eyes of Skorm Tat.  Steal              0    +10
Valiance Tattoo                           +10   +10
Vambrace Tattoo         Hook Coast         0     0

Key: -A- = Attractiveness
     -S- = Scariness


You'll have to steal some tattoos to get the card.  The following can 
be stolen from the tattoo place in Knothole Glade:

- Dorgon Tattoo
- Eyes of Skorm Tattoo
- Gryphon Tattoo
- Poison Web Tattoo
- Seacorpse Tattoo



5. Dolls

You can win these dolls from the various tavern games in the towns.  
See the Doll area of the Sidequests section of this guide for more info 
on what to do with these little things.

-Title-                  -Description-

Briar Rose Hero Doll     A doll of Briar Rose.
Doll of You              It's a doll....of you.
Jack Hero Doll           A doll of Jack of Blades.
Maze Hero Doll           A doll of Maze
Scarlet Robe Hero Doll   A doll of Scarlet Robe.
Thunder Hero Doll        A doll of Thunder.
Twinblade Hero Doll      A doll of Twinblade.
Whisper Hero Doll        A doll of Whisper.



--------------------
X. Weapon/Armor List
--------------------

1. Weapons
   - Melee Weapons
   - Ranged Weapons
2. Clothing
   - Head
   - Hands
   - Torso
   - Legs
   - Feet
   - Suits

- Key:
E  - Experience
F  - Flame
H  - Health
L  - Lightning
M  - Mana
P  - Piercing
S  - Sharpening
Si - Silver


1. Weapons

The following is a list of the weapons that are available to you in 
Fable.  For Augmentations (Aug), a number represents how many empty 
slots the weapon has for you to augment things to it.  If it has a 
letter, that represents the type that is on it already when you 
find/buy it.  The ones that have augmentations already attached when 
you get them are the legendary weapons.


-- Melee Weapons --
  
-Name-             -Damage-  -Aug-    -Weight-

Frying Pan            100      4       Heavy
Iron Axe              30       0       Light
Iron Cleaver          30       0       Light
Iron Greataxe         40       0       Heavy
Iron Greathammer      45       0       Heavy
Iron Greatmace        43       0       Heavy
Iron Greatsword       48       0       Heavy 
Iron Katana           33       0       Light
Iron Longsword        30       0       Light
Iron Mace             30       0       Light
Iron Pickhammer       30       0       Light
Katana Hiryu          215     S/F      Light
Master Axe            113      3       Light
Master Greataxe       180      3       Heavy
Master Greatsword     214      3       Heavy
Master Katana         147      3       Light
Master Longsword      135      3       Light
Master Mace           102      3       Light
Master Pickhammer     90       3       Light
Obsidian Axe          75       2       Light
Obsidian Cleaver      83       2       Light
Obsidian Greataxe     120      2       Heavy
Obsidian Greathammer  135      2       Heavy
Obsidian Greatmace    128      2       Heavy
Obsidian Greatsword   143      2       Heavy
Obsidian Katana       98       2       Light
Obsidian Longsword    90       2       Light
Obsidian Mace         68       2       Light
Obsidian Pickhammer   60       2       Light
Ronok the Axe         165     S/Si     Light
Solus Greatsword      314    F/H/S     Heavy
Steel Axe             38       1       Light
Steel Cleaver         42       1       Light
Steel Greataxe        60       1       Heavy
Steel Greathammer     68       1       Heavy
Steel Greatmace       64       1       Heavy
Steel Greatsword      72       1       Heavy
Steel Katana          49       1       Light
Steel Longsword       45       1       Light
Steel Mace            34       1       Light
Steel Pickhammer      30       1       Light
Stick                 20       0       Light
Sword of Aeons        550   H/M/E/S    Light
The Cutlass Bluetane  165      L       Light
The Dollmaster's Mace 135      M       Light
The Harbinger         198     S/P      Light
The Katana Hiryu      215     S/F      Light
The Murren Greataxe   240      P       Heavy
The Murren Greathamm. 270     E/P      Heavy
Wellow's Pickhammer   120     P/P      Light



-- Ranged Weapons --

-Name-            -Damage-  -Aug-

Arken's Crossbow    220     Si/F/P
Ebony Crossbow      150       0
Ebony Longbow       130       2
Master Crossbow     200       0
Master Longbow      180       0
Oak Crossbow        110       1
Oak Longbow         90        0
Skorm's Bow         264      L/S
Yew Crossbow        80        0
Yew Longbow         60        0



2. Armor List

-- Head --         

-Name-                  -AR-   -A-    -S-

Bandit Bandanna          52    -18    +18
Bright Chainmail Helmet  83     0     +10
Chainmail Helmet         83    -10    +10
Dark Chainmail Helm      83    -10    +20
Guard Hat                58     0     -26
No Hat                   38     0      0


-- Hands --

-Name-                  -AR-   -A-    -S-

Apprentice Gloves        50     0      0
Bandit Gloves            52    -05    +05
Bright Chainmail Gaunt.  83     0     +02
Bright Leather Gaunt.    66    -02     0
Bright Plate Gauntlets  100    +05    +02
Chainmail Gauntlets      83    -02    +02
Dark Chainmail Gaunt.    83    -02    +05
Dark Dress Gloves        41    +02    -02
Dark Plate Gauntlets    100    +02    +05
Dark Villager Gloves     50     0     +02
Dress Gloves             41     0     -05
Guard Gloves             58    -07    -07
Leather Gauntlets        66    -05     0
No Gloves                38     0      0
Plate Gauntlets         100    +05    +05
Villager Gloves          50     0      0
Will User's Bright G.    50    +05     0
Will User's Dark G.      50     0     +05


-- Torso --

-Name-                  -AR-   -A-    -S-

Apprentice Upper Robe   200     0      0
Assassin Shirt          200     0     +26
Bandit Shirt            210    -18    +18
Bright Chainmail Shirt  333     0     +05
Bright Leather Chest    266    -13     0
Bright Plate Chest P.   400    +26    +13
Bright Villager Shirt   200    +13     0
Chainmail Shirt         333    -05    +05
Dark Chainmail Shirt    333    -05    +10
Dark Leather Chest      266    -13    +13
Dark Plate Chest Piece  400    +13    +26
Dark Upper Dress        166    +15    -15
Dark Villager Shirt     200     0     +13
Guard Shirt             235    -07    -07
Leather Chest Piece     266    -26     0
No Shirt                153     0      0
Plate Chest Piece       400    +26    +26
Upper Dress             166     0     -31
Villager Shirt          200     0      0
Will Bright Upper Robe  200    +26     0
Will Dark Upper Robe    200     0     +26
Will Upper Robe         200    +13    +13


-- Legs --

-Name-                  -AR-   -A-    -S-

Apprentice Lower Robe   175     0      0
Assassin Trousers       175     0     +15
Bandit Trousers         184    -05    +05
Bright Chainmail Leg.   291     0     +05
Bright Leather Leggings 233    -07     0
Bright Lower Dress      145    +07    -15
Bright Plate Leggings   350    +15    +07
Bright Villager Trous.  175    +07     0
Chainmail Leggings      291    -05    +05
Dark Lower Dress        145    +07    -07
Dark Villager Trousers  175     0     +07
Guard Trousers          205    -07    -07
Leather Leggings        233    -15     0
Lower Dress             145     0     -15
No Trousers             134    -41    -41
Plate Leggings          350    +15    +15
Villager Trousers       175     0      0
Will Bright Lower Robe  175    +15     0
Will Dark Lower Robe    175     0     +15
Will Lower Robe         175    +07    +07



-- Feet --

-Name-                  -AR-   -A-    -S-

Apprentice Boots         25     0      0
Assassin Boots           25     0     +05
Bandit Boots             26    -05    +05
Bright Chainmail Boots   41     0     +02
Bright Leather Boots     33    -02     0
Bright Plate Boots       50    +05    +02
Bright Villager Boots    25    +02     0
Chainmail Boots          41    -02    +02
Dark Villager Boots      25     0     +02
Guard Boots              29    -02    -02
Leather Boots            33    -05     0
No Boots                 19    -10    -10
Plate Boots              50    +05    +05
Villager Boots           25     0      0
Will User's Boots        25    +02    +02
Will User's Bright B.    25    +05     0
Will User's Dark Boots   25     0     +05


-- Suits --

-Name-             -AR-   -A-    -S-




-------
XI. FAQ
-------

The following are commonly asked questions that I've seen across the 
message boards, through email, etc.  Hopefully these will answer some 
of those nagging questions you might have.  For the sake of not having 
to repeat myself a hundred times, some of the questions I answer will 
simply direct you to a certain part of this guide.

1. Fishing and Digging
2. Demon Doors
3. Temple of Skorm/Skorm Bow
4. Beginning Quests
5. Dragons
6. Bowerstone Cellar

1 - Q: How do I fish or dig?
    A: As you enter South Bowerstone, there is a merchant that is 
       waiting right by the teleporter.  You can purchase a fishing rod 
       and a spade from this man to fish and dig with.  Also, the man
       you meet at Fisher Creek will give you a fishing pole for saving
       him.  Other item shops may carry these items too.

2 - Q: I found a Demon Door but I don't know how to open it.  Any help?
    A: See the Demon Door section in the Sidequests area of this guide
       for how to open up the doors.

3 - Q: I heard about the Skorm Bow, but how do I get it?
    A: See the Chapel of Skorm/Skorm Bow section in the Sidequests area 
       of this guide to see the requirement for this weapon.

4 - Q: When I started in the guild, there were two optional quests.
       They disappeared before I could get to them, can I ever do them?
    A: One of the developers had stated that these quests are not 
       possible to do.  The explanation of why they are there and
       disappear is that other heroes in the guild got them instead of
       you.

5 - Q: I read that there is a dragon quest in this game, where is it?
    A: One of the developers has stated that the dragon quest that was
       originally in the game was taken out and there is no possible
       way to do it.  YOU. CANNOT. DO. IT.
       
6 - Q: How do I open the cellar behind Bowerstone South's tavern?
    A: Go to Lookout Point and wait until the statue is pointing at 
       Bowerstone South.  Go to the town and you should be able to get
       inside.



----------
XII. Legal
----------

This FAQ is (c) Copyright 2004 to James Pelchar aka 'jesterguy'. This 
is for personal use only, you may not put this on your site or use it 
to make a profit. If you do wish to use this FAQ, contact me at my mail 
and I will consider it. Do not distribute this document, or alter it in 
any way shape or form. It can be printed out for personal private use 
only. You CANNOT use this document without my permission. Period.
Please contact me if you found this FAQ on a site other than 
GameFAQs.com 


-------------
XIII. Credits
-------------

I'd like to thank all the little people that made this possible, 
especially Gary Coleman.  Kidding, kidding, but seriously now folks, 
thanks to:

- The People - For reading this guide, I hope it was helpful!

- Big Blue Box - For creating this game, your time and effort is 
  greatly appreciated, job well done!

- CJayC - For putting this guide up and making GameFAQs such a great
  place.  Thanks a million.


The end!