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    FAQ/Walkthrough by Andrew Testa

    Version: 1.2 | Updated: 02/03/05 | Printable Version | Search Guide | Bookmark Guide

    "All good things...
                 _______    _______    ______     _          _______
                |  ____ \  |  ___  |  |  ___ \   | \        |  ____ \
                | |    \/  | |   | |  | |   | |  | |        | |    \/
                | |__      | |___| |  | |__/ /   | |        | |__
                |  __|     |  ___  |  |  __ |    | |        |  __|
                | |        | |   | |  | |  \ \   | |        | |
                | |        | |   | |  | |___| |  | |____/\  | |____/\
                |/         |/     \|  |/ \___/   |_______/  |_______/
    
                                                         ...must come to an end."
    
    =============================================================================
    
                                       Fable
                                   for the Xbox
    
                                  FAQ/Walkthrough
                               Last Updated 02/03/05
                                    Version 1.2
    
                           Written & Compiled by "ATesta"
                           Email address TestaALT@aol.com
    
    
    This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.
    
    =============================================================================
    
    ==================
    Table of Contents:
    ==================
    
      1. Author's Forward
           1.1  -  Version History
           1.2  -  Introduction
    
      2. Basics
           2.1  -  Story
           2.2  -  Controls
           2.3  -  Overview
    
      3. Walkthrough
           3.1  -  Oakvale
           3.2  -  Heroes' Guild
           3.3  -  Lookout Point
           3.4  -  Bowerstone South
           3.5  -  Greatwood
           3.6  -  Darkwood
           3.7  -  Oakvale and Seeress
           3.8  -  Witchwood
           3.9  -  Knothole Glade
           3.10 -  Arena
           3.11 -  Post-Arena Optional Quests
           3.12 -  Archaeologist and Graveyard Quests
           3.13 -  Rescue Scarlet Robe
           3.14 -  Hook Coast
           3.15 -  Stop Jack of Blades
           3.16 -  Post-Jack Optional Quests
    
      4. Appendices
           4.1  -  Bosses
           4.2  -  Enemies
           4.3  -  Quests
           4.4  -  Optional Quests
           4.5  -  Weapons
           4.6  -  Armor
           4.7  -  Items
           4.8  -  Magic
           4.9  -  Augmentations
           4.10 -  Demon Doors
           4.11 -  Silver Keys
           4.12 -  Silver Key Chests
           4.13 -  Tattoos/Hairstyles
           4.14 -  Books
    
      5. Other Stuff You Can Do
           5.1  -  Money-Making
           5.2  -  Getting Married
           5.3  -  Experience Pools
           5.4  -  Crime
           5.5  -  Fishing
           5.6  -  Digging
           5.7  -  Tavern Games
           5.8  -  Secrets/Glitches
           5.9  -  Temple of Skorm
           5.10 -  Temple of Avo
    
      6. Frequently Asked Questions
    
      7. Footer
           7.1  -  Credits
           7.2  -  Legal Disclaimer
           7.3  -  Contact Information
    
    Quick Navigation:
    -----------------
    
    Five easy steps to jumping to the section you want.
    
    1. Highlight the section name and letter (as seen above).
    2. Press Control and C.
    3. Press Control and F.
    4. Press Control and V.
    5. Press Enter.
    
    You should now be at the beginning of the appropriate section.
    
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                                1. Author's Forward
    
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    The, uh... author's forward.
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                              1.1  -  Version History
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    Version 1.2   (02/03/05): Added some more frequently asked questions because
                              (naturally) they were frequently asked.
    
    Version 1.1   (10/27/04): Added weapon and armor lists.
    
    Version 0.80  (10/24/04): Added books and user tips right and left.
    
    Version 0.75  (10/16/04): All optional quests complete. Added reader tips.
    
    Version 0.71  (10/11/04): Revised guide.
    
    Version 0.70  (10/09/04): Walkthrough completed!
    
    Version 0.55  (10/09/04): Walkthrough before Scarlet Robe Quest.
    
    Version 0.20  (10/07/04): Basics section done. Added secrets/glitches.
    
    Version 0.15  (10/05/04): Walkthrough through Barrows Field.
    
    Version 0.08  (10/04/04): Walkthrough through Orchard Farm Quest.
    
    Version 0.07  (10/03/04): Walkthrough up to middle of Bowerstone South.
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                               1.2  -  Introduction
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    If I were to write an introduction, it would just be a rehashed version of this:
    
    http://www.gamecritics.com/review/fable/main.php
    
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                                     2. Basics
    
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    This section is worthwhile if you don't have a manual.
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                                   2.1  -  Story
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    A word from the Guildmaster:
    
    Congratulations are in store for you. The fact you have been proved with the 
    Book of the Guild means you must be one of a lucky few with enough potential 
    to be invited here as a Hero apprentice.
    
    We consider this text sacred and even, I would say, magical. You would be 
    wise to study it carefully from cover to cover in order to unveil its many 
    secrets.
    
    The task ahead of you will not be an easy one. Only through years of hard 
    work can you hope to unleash your latent powers. During its long history the 
    guild has seen many apprentices fail through idleness and overconfidence, and 
    I would be sorry to see one with potential such as you throw it all away. 
    Albion needs its Heroes now more than ever.
    
    Becoming a Hero of Renown means achieving great things, and to accomplish 
    less than greatness is to have done next to nothing at all. You must 
    understand that, for the Guild, greatness has no bearing with regard to 
    perceived good or evil. No, it has more to do with the Renown one achieves 
    through actions, regardless of mortality. Be forewarned that the work 
    necessary to become a Hero is not to be taken half-heartedly. On the 
    contrary, this will be a most gruelling and arduous training, encompassing 
    all aspects of mind, body, and spirit. I say this without a wisp of doubt. We 
    require that you apply yourself as never before, but having done that, the 
    rewards and Renown you may achieve are unimaginable.
    
    This said, if you do finally graduate from this Heroes' Guild, you may even 
    one day be acknowledged as the greatest hero ever to stride the cobbled paths 
    of Albion. Statues have been erected all over the land in honour of those few 
    Great Ones who came before you, those laid to rest and permanently entombed 
    at the Guild. We may only hope our success in training you will one day flame 
    your successes throughout Albion, coarse a place as it is. Go now, and seek 
    your destiny!
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                                  2.2  -  Controls
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    ------------
    Default Mode
    ------------
    
          A Button: Interact
          B Button: Run/Flourish
          X Button: Attack
          Y Button: Block
      White Button: Arm/Sheathe Melee Weapon
      Black Button: Arm/Sheathe Ranged Weapon
      Start Button: Pause Screen
       Back Button: Inventory
     Left Joystick: Movement or Zoom Bow (Click)
    Right Joystick: Camera/Expand Map (Click)
             D-Pad: Items & Expressions
     Right Trigger: Hold for Magic/Collect Experience Orbs
      Left Trigger: Target Lock-on
    
    ----------
    Magic Mode
    ----------
    
          A Button: Cast Spell
          B Button: Cast Spell
          X Button: Cast Spell
          Y Button: Cycle Spells
      White Button: Arm/Sheathe Melee Weapon
      Black Button: Arm/Sheathe Ranged Weapon
      Start Button: Pause Screen
       Back Button: Inventory
     Left Joystick: Movement or Zoom Bow (Click)
    Right Joystick: Camera/Expand Map (Click)
             D-Pad: Favorites
     Right Trigger: (Hold for Magic)
      Left Trigger: Target Lock-on
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                                  2.3  -  Overview
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    ===============
    At Your Command
    ===============
    
    The following information describes the primary items that appear in your 
    view. We are unable, apprentice, to describe every possible option but have 
    focused on those you will encounter most often.
    
    ----------
    Health Bar
    ----------
    
    The red bar in the upper-left portion of your view is the Health bar. Each 
    time you receive a hit from an enemy, it impacts your health. Replenish your 
    health by eating some food or drinking a potion.
    
    --------
    Mana Bar
    --------
    
    The blue bar in the upper-left portion of your view is the Mana bar. Mana 
    depletes when you use magical powers of the Will. It replenishes with time, 
    but returns more quickly when you drink blue potions.
    
    -----------------
    Combat Multiplier
    -----------------
    
    The Combat Multiplier idicates how much Experience you gain when you inflict 
    blows upon your enemies. The higher the number, the more Experience points 
    gained when you absorb Experience Orbs left in the wake of their deaths. For 
    this reason, it is prudent to wait until you have your way with an entire 
    group of enemies before absorbing the Experience Orbs.
    
    -------------------------
    General Experience Points
    -------------------------
    
    The General Experience Points notification appears momentarily to indicate an 
    increase in General Experience points. These are accumulated by gathering 
    Experience Orbs.
    
    --------------------------
    Strength Experience Points
    --------------------------
    
    The Strength Experience Points notification appears momentarily to indicate 
    an increase in General Experience points. These are accumulated by using your 
    fists or melee weapons in close combat.
    
    -----------------------
    Skill Experience Points
    -----------------------
    
    The Skill Experience Points notification appears momentarily to indicate an 
    increase in General Experience points. These are accumulated by using the 
    bow.
    
    ----------------------
    Will Experience Points
    ----------------------
    
    The General Experience Points notification appears momentarily to indicate an 
    increase in General Experience points. These are accumulated by using magic.
    
    -----------------
    Gold Notification
    -----------------
    
    The Gold notification appears momentarily to indicate how much gold you have 
    as well as how much you just gained or lost.
    
    ----------
    Quick Menu
    ----------
    
    The Quick menu appears when you select the Quick menu icon by pressing upward 
    with the d-pad. Use the d-pad to scroll through your choices and press right 
    on the d-pad to continue through your chosen category. Press the d-pad to the 
    left to go back one screen at a time or the back button to exit the Quick 
    menu completely.
    
    -----------------------
    Context Sensitive Icons
    -----------------------
    
    Context-sensitive icons appear in the lower-left portion of your view and 
    temporarily replace other icons. Two of the most helpful icons to be aware of 
    are the Digging and Fishing icons. Health, Mana, and Expressions also appear 
    just when you need them. When one appears, press in the direction of the icon 
    to use the shovel, fishing rod, or whatever else makes itself available. Pay 
    close attention to these, and you never know what you might discover.
    
    --------
    Mini Map
    --------
    
    The Mini Map is located in the upper-right corner of your view. Click the 
    right joystick to zoom in on the map. A legend for the Mini Map is available 
    when you select Map from your Inventory. Use the right joystick to scroll 
    down and see a description for each map symbol.
    
    -------------
    Awareness Eye
    -------------
    
    Attached to the Mini Map, the Awareness Eye indicates how many individuals 
    are aware of you. A red Awareness Eye reveals to you that enemies are 
    present.
    
    -----
    Clock
    -----
    
    Also attached to the Mini Map, the Clock is split in half between night and 
    day to mark the passing of time. This allows you to know the approximate time 
    of day or night depending on where the arrow is pointing.
    
    ---------
    Inventory
    ---------
    
    Press the back button to display the Inventory. Use the left joystick or the
    d-pad to navigate through the Skills, Equipment, Map, Quests, Logbook, and
    Statistics choices, and press the A button for your preferred category. Use
    the right joystick to scroll within any screen. Press the back button to
    exit the Inventory.
    
    ------------
    Pause Screen
    ------------
    
    Press the start button to display the Pause screen. Choose to Save or Load a
    game, configure game Options, enter Xbox Live Aware, or view Controller in-
    formation from the Help option.
    
    ------------------------------
    Unsheathe/Sheathe Melee Weapon
    ------------------------------
    
    Press the White button to unsheathe or sheathe your current melee weapon. To
    weild a different weapon, selectit from Equipment/Weapons in your inventory.
    
    -------------------------------
    Unsheathe/Sheathe Ranged Weapon
    -------------------------------
    
    When you press the black button, you weild or put away the bow. To weild a
    differenttype of bow, select it from the Equipment/Weapons in your Inventory.
    
    ----------
    Block Icon
    ----------
    
    use the Y button to block an opponent's attack. Also, while holding the Y
    button, use the left joystick to roll or block at the same time.
    
    -----------
    Attack Icon
    -----------
    
    Use the X button to attack an enemy, whether with hand-to-hand combat or a
    weapon. When using the bow, press X to shoot an arrow. The longer you hold X
    down, the more powerful the force of the arrow, although accuracy will de-
    crease. Click the left joystick to display and zoom the crosshair. Each add-
    itional press increases the zoom until it returns to normal view.
    
    -------------
    Flourish Icon
    -------------
    
    Th Flourish icon appears when you successfully land several blows without
    reply on an enemy. When it appears, press B to unleash a vicious, unblockable
    attack on the enemy. Direct the Flourish with the left joystick. String to-
    gether multiple Flourish attacks by continuing to make contact without miss-
    ing.
    
    -----------
    Speech Icon
    -----------
    
    The Speech icon indicates there is someone to interact with by pressing A.
    A green highlight indicates someone with information for you. Purple indi-
    cates neutral characters. Red highlighting indicates people hostile towards
    you.
    
    -------------
    Interact Icon
    -------------
    
    The Interact icon reveals interactive objects, those that emit a blue or
    purple glow.
    
    =========================
    The Hero's Apprenticeship
    =========================
    
    The Hero apprenticeship program focuses on the three most important attri-
    butes a Hero must develop to succeed: Strength, Skill, and Will. Mastery of
    all three sets you on the way to greatness, but to graduate, we only require
    that you have become proficient enough to pass a final Guild test.
    
    --------
    Strength
    --------
    
    Although Strength is the primarily physical ability, that which you have in-
    herited, we do expect you to strengthen yourself on a daily basis while main-
    taining a nutritios diet of wild game and freshly-harvested produce. Espec-
    ially after graduating from the Guild, you will find increasing Strength ben-
    efits you through your being able to carry heavier weapons. You can also do
    more damage to opponents in battle.
    
    During your apprenticeship, we encourage you to wander the Guild woods and
    explore the grounds in your free time. Running across the bridges may be
    good exercise, but do be careful about running around the facilities in your
    undergarments or apprentice robe with your sword drawn - this is as dangerous
    to others as it is to yourself. After you graduate from the Guild, increase
    your Strength by gaining Experience and then levelling up your physique,
    health, and toughness at the Experience Spending Platform.
    
    -----
    Skill
    -----
    
    Developing hero-level battle skills requires daily training in ranged combat.
    Training in ranged combat primarily focuses upon use of the bow. The bow may
    be the most difficult of all weapons to truly master, but once accomplished,
    is extremely useful in combat. If you can see your enemies but they can't see
    you, you're clearly at an advantage - and with ranged weapons, enemies can
    be eliminated at a distance.
    
    ----
    Will
    ----
    
    Will is, in essence, the ability to use magical powers. The mastery of Will
    is the most misunderstood and underrated Hero ability and at the same time is
    particularly distinguishing characteristic between Heroes. Numerous Will
    powers are available, and what you choose to specialize in is up to you.
    
    In Will training, you are first shown one of the most basic powers - that of
    the ranged Lightnin Spell attack. This basic attack will always serve you
    well, but as you gain additional experience, you an increase your abilities
    and acquire other powers. As with melee combat, some powers of the Will are
    primarily for close-in encounters, while others are useful from a distance.
    With any of them, it is the focus and duration of your Will that inflicts
    more damage on your enemy.
    
    =================
    The Way of a Hero
    =================
    
    Only after graduating from the Guild may you call yourself a Hero, but this
    is just the first step. Becoming a Hero of greatness requires you to increase
    both your Renown and your Experience. To this end, yound Heroes must accept
    increasily challenging quests that the citizenry of Albion drop off at the
    Guild. These are tasks deemed impossible for ordinary citizens, and many are
    thought not possible even for the mightiest of Heroes. Use the Quest Card's
    description to decide whether or not a particular Quest suits you according
    to your Experience and abilities. As we've stated before, it takes time to
    become a Great Hero, and the path to greatess is yours for the choosing.
    
    ----------------
    Accepting Quests
    ----------------
    
    To help you decide between the various Quest Card available to you, it is
    important to keep in mind that gold Quest Cards are those you must complete
    before progressing; silver Quest Cards are optional. To accept a Quest, press
    A to interact with the map in the Guild Map Rom.
    
    As stated, the Guild makes no mortality judgements with respect to good or
    evil Quests, and you are free to pursue your own path. You can kill and
    steal, or be noble and help the villagers, defeating villains and monsters
    as needed.
    
    ----------------------
    For Good, or For Evil?
    ----------------------
    
    Your actions as a Hero, good or evil, or somewhere in the middle, determine
    your alignment, and in turn, your physical appearance. Generally speaking,
    when you kill Gurds, Traders, or villages, you might begin to grow horns, or
    even attract insects. If you choose to save Traders and villagers from evil
    beasts that room the woods, you may have lighter-colored eyes and a butter-
    fly-friendly demeanour. Good or Evil alignment also affects the way the
    people of Albion respond to you.
    
    ------------------
    Gaining Experience
    ------------------
    
    As you go about a Quest, you will gain General Experience, as well as speci-
    fic Experience in Strength, Skill, and Will, depending on the means used to
    succeed. The approach used to defeat enemies has a direct bearing on this.
    
    Using melee weapons gains you Experience in Strength. Using the bow gains you
    Experience in Skill, and using magical weapons gives you Experience in the
    Will. Whichever ability you use to defeate enemies, when vanquished they
    leave glowing Experience Orbs. Walk through them or use your poers of the
    Will (Right Trigger) to draw them to you, and thereby gain General Exper-
    ience.
    
    When you gain Experience, notification show you how much and what kind of
    Experience you have gained. Now you can use this Experience to enhance your
    abilities at the Experience Spending Platform at the guild.
    
    --------------
    Gaining Renown
    --------------
    
    Everything you do affects the way the people of Albion perceive you. The fair
    citizens may love or hate you, as well as respect and fear you. Or, they
    might simply laugh at you. The choices are yours to make, and the type of
    Renown you receive from the people in the villages throughout Albion reflects
    your decisions. Word travels quite quickly here.
    
    Renown is garnered through your action in Quests, but Heroes for hundreds of
    years have also furthered their Renown by displaying Quest trophies. It goes
    without saying that brandishing a Bandit's head for all to see cannot help
    but promote one's heroism and great deeds across the land.
    
    ---------------
    Heroic Boasting
    ---------------
    
    You can also boast on the Boasting Platform before going on a Quest. Just
    outside the front door of the Guild, the Boasting Platform is where a Hero
    can stand up and make a mighty boast such as "I'll kill the Balverine while
    wearing no clothing," if you care to expose yourself in this way. Boasts
    bring you more gold for completing a Quest, because they are wagers of con-
    fidence in your ability.
    
    -----------------------
    Travelling About Albion
    -----------------------
    
    The world of Albion is full of activity. Wild beasts roam the wilderness
    preying on Bandits, Traders, wanderng nomads, and careless adventurers. As
    you travel the world, numerous random encounters may take place. It is up
    to you just where you go and what you do. You are not required to spend all
    your time pursuing Quests from the Guild. As a Hero, your time is your own
    and the world is yours to explore as you wish.
    
    However, as you travel, there are times when even a great Hero finds himself
    lost in the woods looking for the front entrance to Orchard Farm. This is
    where consulting your Mini Map could aid you. Take a look at the map any time
    you need to re-orient yourself by clicking the right trigger. At times, you
    will encounter additional pieces of the map that may provide you with more
    details. For a key to the map, select the Map heading in your Inventory and
    scroll down.
    
    For a Hero, travel around Albion is now especially exciting. This is because
    the Guild has recently finished construction of a metod of travel no other
    citizen possesses - that of the Teleport Pad/Cullis Gate Travel system.
    Utilizing highly-advanced Guild ingenuity, this travel system allows any Hero
    to use a certified Cullis Gate that has become unlocked upon entering a re-
    gion. After one is unlocked, you can travel to that Cullis Gate any time
    using your Guild Seal.
    
    You can also use the Guild Seal as a recall device from anywhere in the
    world of Albion back to your last location. You may also teleport back to
    the Guild at any time, whether it is to quickly obtain another Quest Card,
    replenish health, level up abilities, or eat a quick meal at the Dining
    Hall (note: for your own safety, please don't drink strong mead and tele-
    port). Whatever the reason, we encourage our Heroes to use their Guild Seals
    to return to the Guild any time they wish. Our guild is certainly your Guild.
    
    ============================
    Buying and Selling Inventory
    ============================
    
    The currency in Albion is gold, and as we hope you learned in your Guild
    training, you must have gold to be able to buy anything at all, except peace
    and tranquility - that's found out on Fisher Creek.
    
    There are many different ways to acquire gold, the main method being that of
    completing Quests, but you an also trade goods or even buy and sell houses
    and shops for a profit. Most of the objects in Albion can be bought and
    sold, though some, of course, are found in the course of your travels.
    
    When you have acquired enough gold, you can purchase important items, such
    as food, potions, medicines, and, of course, weapons and armour, for your
    Inventory. You can purchase most of these items in towns suck as Bowerstone.
    Many items are also available from wandering Traders throughout Albion.
    
    The fair city of Bowerstone, as with other towns, offers a number of trading
    booths along its many walkways and paths. If there's an item you are inter-
    ested in, speak to the proprietor with the A button and then sort through
    what he has on offer. You can sell items from your inventory, suck as in a
    case where you need gold in a hurry. Be cautious about getting the right
    price unlss you do not care to make a profit.
    
    ------------------
    Weapons and Armour
    ------------------
    
    As far as obtaining weapon and armour, a small selection is available at the
    Guild Shop, but it is best to look for the appropiate Trader's booth or shop
    in one of the towns or villages. Be aware that heavier weapons require the
    Strength to wield them or they will do you no good. To sell weapons or ar-
    mour from your inventory, choose to sell an item while negotiating with the
    Trader.
    
    Armour also my be purchased in twon from the Armoury. Additionaly armour is
    never a bad idea and may save your neck, literally. It is not easily afford-
    able, so make sure you have accumulated enough gold before you try buying
    armour.
    
    ---------------------
    Potions and Medicines
    ---------------------
    
    A Hero's use of potions and medicines is not trivial and should be consider-
    ed carefully. Regional apothecaries have built entire trades out of these po-
    tions, but some have proven more useful for reinvigorating one's health,
    while others are primarily for replenishing Mana. This is by no means an
    exact art, and the strengths of potions vary significantly. As a general
    rule, the blood-red potions indicate aid to physical health, and the blue-
    azurite blends are for Mana replenishment. There may even be newer, recent-
    ly developed blends available, but we do not have exact details on those
    yet. An accomplsihed Hero has learned the value of keeping these potions on
    hand.
    
    -------------------
    A Hero's Appearance
    -------------------
    
    Another slightly useful aspect to a Hero's reputation are the various body
    decorations one may purchase, such as tattoos and haircuts. Many Traders
    provide tattoos just as they do consumables and other items. Whatever the
    look you are after, the people of Albion will respond in kind.
    
    Maybe you are thinking of getting married, and you have decided you need a
    change of hairstyle. If this is the case, visit the Barber of Bowerstone and
    request one. Do be careful though, as her razors are always quite sharp.
    
    In addition to getting tattoos or haircuts, you have a standard issue Hero's
    wardrobe available in your Inventory which allows you to change the clothes
    you're wearing at any time. Sometimes, this may even provide a strategic
    advantage. For example, you might need to sneak into a Bandit's camp for
    some reason, and having a quick-change Bandit's suit on hand is just right
    for such an occassion. This allows you to slip into something more comfort-
    able for mingling with the Bandits, just as if you were one of their own.
    
    ===============================
    Enhancing Abilities and Weapons
    ===============================
    
    As mentioned, when you complete Quests and other adventures in Albion, you
    accumulte valuable Experience. This does not go unrecognized by the Guild,
    and, for that reason, we created the Experience Spending Platform in the
    main building.
    
    At the Experience Spending Platform, opposite the Guild Teleport Pad in the
    Map Room, you can enhance your present abilities or even gain new ones. To
    use the Experience Spending Platform, first walk onto it. Select the ability
    you wish to enhance or the new ability you want to add. As you scroll over
    an item, view the points required for it, as well as details about what the
    ability provides for you.
    
    Each additional ability level requires an ever increasing amount of Exper-
    ience points. You can use General Experience points on anything, but the
    Experience in Strength, Skill, or Will can only be spent on the associated
    ability and must be used up first, before using General Experience. After
    you make a selection, choose to Buy with the A button. When you are done
    levelling up, exit the menu.
    
    ------------------
    Augmenting Weapons
    ------------------
    
    Not only are there a number of weapons with different capabilities available
    to a Hero, but some weapons are augmentable. An augmentable weapon has add-
    itional slots next to it when you select it from the Equipment/Weapons in
    your Inventory.
    
    For augmentations you need augmentation jewels. You can find augmentation
    jewels in a number of places, such as from blacksmiths, Traders, the Armoury,
    or even in parts of Albion where jewels have been hidden or forgotten. To
    perform an augmentation, simply select the weapon, and then select Augment.
    The various augmentations from your Inventory are displayed. Select the
    augmentation you desire, and the newly-augmented weapon is ready for se-
    vering Balverine heads like a knife through freshly-churned butter. After
    a weapon is augmented, the augmentation cannot be removed, so choose wisely.
    
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                                   3. Walkthrough
    
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    WALK. NOW.
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                                  3.1  -  Oakvale
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    After the fantastic introduction, your father states that it is your sister's
    birthday and you should get her a gift. Since he doesn't want you to do bad 
    deeds, for every good deed you accomplish, you will get one gold piece from 
    him.  While you get one gold piece from your father for good deeds, bad deeds
    yield the exact same amount; you just have to take bribes or beat the snot 
    out of little kids, also. You're father won't be happy, but being bad pays 
    well.  This is Fable's first dilemma; whether to go good or bad. I can say 
    that both are rather fun, and pretty equal in toughness. I will cover both in
    this walkthrough, so choose whichever one you like.
    
    In this area of the game, there are four deeds you can accomplish. Each will 
    get you the money you need for the present, which costs three gold. The 
    present is a box of chocolates that you can buy from the trader. I will break
    down each deed into subtitles, for your convenience, of course.
    
    ---------------
    The Affair Deed
    ---------------
    
    From your father, walk south down the path passed the first house and over to
    a whitish house. If you walk up to the door, you will hear two people 
    talking. It sounds like an affair. Walk left around the house and over to the
    prostitute. Alongside her, you will find a man. Talk to him and he will tell 
    you that his wife is working, and he should be entitled to do whatever he 
    wants. Now you will get the option of either taking his one gold piece bribe 
    or telling his wife.
    
    To be good, say that you won't take his bribe. In fact, we will do one better
    and go tell his wife about his affair! Run back around the house and follow 
    the tattered path down to the central area. The central area has a big tree 
    in the middle so you can't miss it. The wife is by the northeastern house. 
    She will be complaining about her husband's absence, so fill her in about the
    affair. Afterwards, she will run off to her husband and verbally abuse him. 
    It's really a joy to watch. Now, go back to your father and he will award you
    with one gold piece.
    
    For bad, take his bribe and don't tell his wife about the affair. If you tell
    his wife, it will yield good points. And we don't want good points, now do 
    we? Something else to point out, you can take the bribe and tell his wife for
    two gold pieces, if you desire. I would not recommend this merely because you
    get good and bad points, and it is better to be lopsided in one category. 
    Also, one gold piece is nothing at all a little later in the game.
    
    -----------------
    The Watchman Deed
    -----------------
    
    To get to this deed, start off at the big tree in the center of town. Go east
    of it and you will come to a fork. Take the lower path a little ways and a 
    man will ask for a favor. He asks to watch his stuff while he answers a call 
    of nature. The man will tell your father if you make a good watchman and 
    stand between the two piles of crates while he is gone. So, if you are going 
    good, just stand where you are at while the time elapses below the map. You 
    will get a good deed when he comes back.
    
    Right after the man leaves, a little boy will tell you that you can find 
    stuff in the barrels inside the three farmhouses. In all, you can find one 
    gold piece. If you want to be bad, follow the little boy's orders: go inside 
    the farmhouse and smash the barrels. Target with the left trigger and press X
    to smash the barrels. There are three barrels in each farmhouse, making a 
    total of nine barrels. One of these nine has a gold piece in it, and it is 
    usually the last one. Don't be surprised when two Giant Beetles are 
    discovered when you smash the barrels. They are easily disposed of, however, 
    with one good punch. Stay inside the last farmhouse and you will earn evil 
    points when he comes back and doesn't find you.
    
    --------------
    The Bully Deed
    --------------
    
    So, you have two gold pieces either being a bad, bad boy or a good, benign 
    person. You want your third so you can buy your sister a gift and get on with
    the story, right? Start off at the central area with the big tree and opt to 
    take the east path. After a couple steps, you will be at a fork. Take the 
    north path this time, last time we chose the south path to the farmer. After 
    walking up the path, you will see a bully and a little kid in plain view. 
    Talk to the bully and he will tell you about a teddy bear and beating the 
    snot out of the little kid. Now, talk to the kid. He will tell you that this 
    guy is a bully and you can beat him up.
    
    Obviously, to be good, you have to beat up the bully. Target him with the 
    left trigger and let him have it by pressing X. This will punch him once, so 
    string along three more punches and he will run off. You will get a good deed
    and the boy think highly of you. So highly, in fact, that he will give you 
    his teddy bear. Look at the last deed to find out what to do with it.
    
    Being bad is a bit more fun -- or cruel -- than being good. Target the little
    kid and beat the snot out of him! After a couple punches, he will gladly give
    you his bear. But don't stop their, you can use the kid as a punching bag for
    hours, if you like. Every couple of punches will yield another two bad 
    points, which is a good thing if you are going evil.
    
    -------------------
    The Teddy Bear Deed
    -------------------
    
    Now, you have a teddy bear and you don't know what to do with it. I think the
    choices are obvious, you either give it to the girl that lost it (good) or to
    the bully (bad). For bad, just hand him the teddy bear when you are done 
    beating the snot out of the kid. You don't get any gold, but you already have
    enough (three pieces) to buy the chocolates.
    
    For good, walk back down the path and over to the central tree area. Then, go
    back east where you just were and you will be confronted by two paths. Take 
    the southern path and follow it down. You *should* find the little girl that 
    needs the teddy bear here. If she is not here, then look for her in the 
    central tree area. One way or another, you'll find the little girl. Give 
    her the beloved teddy bear "Rosie" and you will have accomplished a good 
    deed!
    
         *          *          *          *          *          *          *
    
    Now, we either have four good deeds (good) or three gold pieces (bad). If you
    are going good, seal the deal by running back to your Dad and asking him for 
    the gold pieces. He will gladly give them to you, at which point both the
    good and bad games collide because you have the money to buy the gift either 
    way. So, make your way to the central area with the huge tree. If you look 
    southwest you should see a stone house. Walk up to it and a trader should be 
    yelling something about items. After conversing with him, buy the chocolates 
    for three gold pieces.
    
    Run back around the huge tree north. You'll find a big path that runs under a 
    bridge north. Run up it until you come to a field. This is where your sister 
    resides at. Go inside via the opening in the gate and, after a small 
    conversation, agree to give her the chocolates. If you don't, you won't 
    proceed in the story.
    
    Afterwards, run back down through the opening and we'll see another cool 
    cutscene. It seems bandits have raided the city. After that, they will go 
    back into storybook cutscene mode and you will have control of the main 
    character. If you go down the big path you are on that leads to the central 
    area with the tree, you will find out it is blockaded by fire. Instead, take 
    the path in between the two trees that veers left. Follow it up the hill, 
    passed the bridge, down the slope, and over to your father. We'll have 
    another cool cutscene, and you'll end up in the Heroes' Guild.
    
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                               3.2  -  Heroes' Guild
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    ------------------
    Childhood Training
    ------------------
    
    After the cutscene at the guild, Whisper will wake you up. Whisper is a weird 
    name, isn't it? Anyway, Whisper states that the Guildmaster got tired of 
    waiting and is probably at the training grounds. Before we show him the great 
    potential we have, first we should raid the guild of all its items. Yeah, 
    that sounds good, doesn't it?
    
    From here, walk around the quest table and down the stairs. If you look left, 
    you should see two doorways. Walk over to them and take the right door. Now 
    we will be in a library. You can ransack the library of all its books, which 
    is what we are going to do. Press A next to a bookshelf that is highlighted 
    and you'll pilfer one book sometimes. If you press A on every bookshelf, you 
    will get eleven books. Also, you won't get any good or bad points for doing 
    this, so loot away, you goody-two-shoes, you!
    
    No, I don't know what these books do, if anything. I do, however, know that 
    they have useful information in them. You should use it as your guide 
    sometimes if something puzzles you. Anyway, walk out of the library, up the 
    steps, and over to the quest table. If you look around this room, you should 
    see two staircases that spiral up to each other.
    
    Walk up either staircase and up more stairs. Now we will be back at the 
    barracks, where you and Whisper sleep, along with a lot of other people. They 
    all go to sleep at a certain time and that's why all the beds are vacant. 
    Anyway, there are around ten bookshelfs in these barracks and, after you are 
    done pilfering through all of them, you should find around four books and a 
    Kryndon Tattoo. Note that the barracks are three rooms, not just the center 
    one. That concludes the pilfering of this area.
    
    In the barracks, go over to the eastern wing. At the northern end of the room  
    lies a opening which leads outside. Take it, and go down all the steps that 
    proceed. You'll reach green grass, and a bridge will be in front of you. If 
    you look at your map on the upper right part of the screen, you will see a 
    gold icon on the map. You have to reach that icon. So, go across the bridge 
    and take the tattered path until you reach the Guildmaster. He will be next 
    to a big melee ring.
    
    After another cutscene, you'll be thrown into the ring with a dummy. You're 
    job is to hit it seven times. Target it with the left trigger and let him 
    have it by pressing X. After the last hit, the Guildmaster will say that you 
    aren't having a lot of impact, and gives you a stick. Press the White Button 
    to weild the stick in your hands. Hit the dummy seven times and we will have 
    *another* cutscene. It seems something is lose in the woods, and the 
    Guildmaster gives you a quest.
    
    =================
    Melee Combat Test
    =================
    
    If you finish this quest, the main character (you!) will get twenty gold and 
    thirty renown. This is pretty good for a child like yourself. Anyway, the 
    quest takes place in the woods, where you will have to kill ten pushover 
    beetles. Follow the Guildmaster over to the entrance of the woods. Get used 
    to walking to quests on the map, also. Remember: the gold icon signifies the 
    best quest you can do at the time. Enter the woods.
    
    Weild your weapon by pressing the White Button. If you look on the map, you 
    find that a lot of red resides on the other side of the forest. Red dots are 
    the enemies, and in this case it is ten beetles. Run around the forest from 
    either side to fight them; it doesn't matter which side. The beetles are 
    *extremely* easy foes. Just whack them with the stick once and they will 
    fall. Remember to press the right trigger to magnify the experience orbs 
    towards you, instead of running up and grabbing them yourself. The beetles 
    are extremely easy if you target and hit.
    
    When you are done, put away your weapon and run back to the entrance of the 
    guild. We will have another conversation with Maze that ends with leaving 
    your childhood and beginning apprenticeship, or staying a child for a little 
    longer and accomplishing two small optional quests. Please, chose to stay a 
    child and do the two optional quests. Both are easy and give money and items, 
    so you should do both quests. Anyway, here are the two optional quests.
    
    ------------------------
    Applepie Hunt (Optional)
    ------------------------
    
    From the melee combat ring, take the tattered path north, and follow it until 
    you come to the entrance of a big house. Inside, you will find a maid that 
    needs to bake an applepie, but she needs the key ingredient, apples! What a 
    ditz. Anyway, exit the house and go over to the melee combat ring. Then go 
    north and over to the Guild Woods but don't enter. Instead, walk back down 
    the brown path a little ways and you should see an apple by some trees. Grab 
    it. There are three more apples that the lady needs for her pie.
    
    Apple One: This is the apple that we just picked up.
    
    Apple Two: From apple one, walk left into a big rock that has roses around 
               it. In these roses, you will find the second apple.
    
    Apple Three: From the second apple, loop around the rocks and hug the wall a 
                 little ways. Apple three should be on the ground.
    
    Apple Four: From the third apple, walk west down the slope and it will be 
                lying on the ground.
    
    Now that you have all four apples, run back to the servant and exchange the 
    apples for a Blueberry Pie!
    
    -------------------
    The Race (Optional)
    -------------------
    
    This is a pretty simple optional quest; all you have to do is run to the 
    demon door and back within fifty seconds. If you don't know where the demon 
    door is, it will be on the map with the symbol of a red dot. To start the 
    race, go over to the remaining green dot on the map. If you want directions, 
    from the melee combat ring take the tattered path north until you can veer 
    left to a bridge. After crossing it, follow the tattered path straight passed 
    the hedges and hang a left. Two guild members will be talking about racing to 
    the demon door and back in fifty seconds. Talk to one of them and agree to 
    racing a time trail race.
    
    The key is to cut corners and get a good jump from the beginning. When you 
    reach the demon door, just touch it and run back. You DO NOT have to talk to 
    the door, merely touch it. When you reach the finally leg of the race, try to 
    converse with the guild member who challenged you to race from as far away as 
    you can by triggering him. You will get twenty-five gold pieces for beating 
    his time. You can *always* try again if you lost, by the way.
    
    -------------------
    Apprentice Training
    -------------------
    
    Anyway, run over to the Guildmaster, who is at the entrance of the Guild 
    Woods, and tell him you would like to go to apprenticeship. Another cutscene 
    will occur and Whisper will wake you up the next day. She will race you to 
    the melee combat ring. It doesn't matter who wins but we wants to show 
    Whisper who's better, right?
    
    Hold B down while you are walking to run. Run through the doorway to the 
    south and go through the center barrack. After passing the hall, take the 
    doorway from the eastern wing outside. Go down the steps and across the 
    bridge in front of you. Then, hang a right and follow the tattered path to 
    the combat melee ring.
    
    After some more conversing, we will be in a fight with Whisper. Well, not 
    really. For this fight, all you have to do is hit Whisper with your new sword 
    seven times without worry of her fighting back. After that, you will have to 
    block Whisper's attacks five times. Just hold Y and let Whisper hit you. Roll 
    right before Whisper tries to hit you by pressing left or right if you want 
    to make things easier. She will follow up the miss with a weak swing at you 
    from your new position. Do this five times.
    
    After more dialogue, you will be in a real fight with Whisper. She is 
    *extremely* easy to defeat. Hold Y to block and when she tries to make a 
    swing at you, roll and hit her from behind. It's really, really, *really* 
    easy to defeat her. Anyway, after that you will have to meet the Guildmaster 
    by the archery range. Just follow him over to it.
    
    When you get there, converse with him and he will give you a bow. Now, hit 
    each target in the range one time by triggering them with the left trigger. 
    It's extremely easy because they are stationary. After that, the Guildmaster 
    will ask you to do the same thing, only hit them while moving. This is 
    basically the same as before, but you should try to move with the targets to 
    have a better aim. This one is worth points, but they don't matter.
    
    Now we have to do the third and final training, Will. Follow the Guildmaster 
    over to the Will training area, which is at the island to the south. After 
    conversing with the Guildmaster, use your lightning ability to hit one of the 
    dummies. Hold the right trigger and press X to do this. The second part of 
    this is worth points, but it doesn't matter what you get. Just try to get the 
    hang of using lightning fluently, without a mixup or anything like that. 
    After you are done, choose to "Play with Whisper" so you can do some 
    interesting optional quests.
    
    --------------------------------------
    Melee Combat versus Whisper (Optional)
    --------------------------------------
    
    If you go back to the Melee Combat ring, you will see a man in a black cloak. 
    Talk to him and you can fight against Whisper for a prize, if you get an A+ 
    in his book. Agree, and the fight will start. It is exactly the same as the 
    training fight, only you have to be perfect to get an A+. Lock on Whisper and 
    hold down Y so she can't hit you. When she tries to hit you, roll left or 
    right and let her back have it. After around six hits of this, she will be 
    done for and you will get your A+. It's really simple to get the Iron Katana.
    
    -----------------------
    Archery Test (Optional)
    -----------------------
    
    Obviously, this test is at the archery range. Talk to the man in the black 
    cloak and he will give you the lowdown. You have to get as many points as 
    possible in a minute time. If you get an A+, then he will give you a special 
    prize. To get an A+, you have to get more then 150 points. This is really, 
    really simple. Weild your bow by pressing the Black Button and press the left
    control stick down to zoom.
    
    Do this twice and zoom to the left side of the small castle. The last dummy 
    will move back and forth to this hole. Your job is to hit it when it passes 
    through. To do this, wait until it reaches the side of the range and let the 
    arrow fly. They will meet up at the same point (hopefully) and you will get 
    thirty-six points. Do this a couple times and you will get your 150 points 
    easily. My personal best is 324, so try to beat that! You'll get a Yew 
    Crossbow when you get 150 points or higher.
    
    --------------------
    Will Test (Optional)
    --------------------
    
    This is by far the easiest test of the three. Walk over to the south island 
    where the Guildmaster taught you how to use Will. A man in a black cloak will 
    replace him. If you get an A+, he'll give you a special prize. This is very 
    simple, merely hit each target with your lightning spell. When you hit the 
    third, the first will recooperate and you can hit it again. Thus, this 
    creates an endless cycle of hitting the dummies. All you need to hit is 
    twelve to get the Will Potion and Resurrection Phial! My personal best is 
    twenty-four.
    
    ---------------------------
    Will Combat Test (Optional)
    ---------------------------
    
    Note: You get good points for doing this quest.
    
    Before we advance to an adult, we should first go to the woods and "Play with 
    Whisper." That might sound oddly strange, sexual, whatever, but it's what 
    Prima's guide calls it. Anyway, when you enter the woods, both of you will be 
    confronted by bandits across the River. This is an excellent time to rack up 
    some points, since the bandits can't hit you from the other side of the lake. 
    Even if they do, Whisper states that she will heal you.
    
    Now, this quest is entitled "Will Combat Test" by the game, but you can also 
    kill the bandits with your bow. Whichever one you want to level more is the 
    one you should use. It is extremely easy to kill the bandits. If they finally 
    spot you, they will take out their crossbows and start to shoot at you. It 
    does not matter, however, because Whisper will heal you if you sustain too 
    many wounds.
    
    --------------------------
    Sparrow Huntin' (Optional)
    --------------------------
    
    Note: You get evil points for doing this quest.
    
    This should be the last green dot on your map. Go across the bridge from the 
    training areas and you should see a man in a black cloak. Converse with him 
    and he will ask that you kill the Sparrows on the roof with your bow. For 
    every Sparrow you kill, you will get five gold pieces, one renown, and two 
    evil points. If you kill all seven he will give a twenty-five gold piece 
    bonus. The Sparrows are literally all around the place. Press the trigger 
    button constantly to find them on the roof. Also, they are sometimes on the 
    objects in the garden.
    
    --------------
    Final Training
    --------------
    
    To meet the Guildmaster, you have to go to the Map room. This is symbolized 
    by the big gold icon on the map. Just go through the garden and inside the 
    guild hall. After going through the shop, go up the stairs to the big quest 
    table. The Guildmaster should be somewhere around there. Talk to him and say 
    that you want to progress to your final training.
    
    After the cutscene, the Guildmaster will state that you have one final test 
    before you can graduate. When you have control of the main character, go into 
    the Guild Woods. After some dialogue with Maze, he will ask that you hit him 
    with a sword. The only hard part about this test is that he teleports from 
    place to place. Don't use flourishes, just hit him with your sword and have 
    him block it. If you flourish, he will teleport.
    
    Also note that Maze will not fight back. Ever. Anyway, after hitting him 
    seven times with your sword he will ask that you hit him seven times with 
    your bow. So, whip it out by pressing the Black Button and start shooting. 
    After the seventh hit, Maze will say that you have to hit him with lightning 
    seven times. Just tap the X button seven times quickly while locked onto Maze 
    with the right trigger.
    
    After you do this, Maze will say that you have passed the final test! 
    Congratulations! Exit the forest and we will have a long cutscene. After the 
    graduation ceremony, the Guildmaster will talk about the experience pool. 
    Walk over to the green light and onto it. The Guildmaster will tell you all 
    about the experience pool. Advance in what you liked the best during your 
    training, or what came most natural to you. If you choose strength or skill, 
    choose the one that highers your damage output, like Physique or Accuracy. 
    Magic? Choose a good spell like Fireball.
    
    After some more conversation, you will be asked to check the Map Table for a 
    Quest Card. Take the Wasp Menace quest and you will be on your merry way. 
    Before you leave, however, we have one key item that you need to get. This 
    item is at the Demon Door. If you don't know where that is, look for the red 
    dot on the southern part of the Heroes' Guild map. When you get there, talk 
    to the Demon Door. He will say that your path is not bright enough.
    
    To make it brighter, whip out your lamp. It's located in your inventory 
    screen. To get to it, go to Equipment > Other > Lamp. The Demon Door will say 
    something and the door will open. Inside, you will find an Elixer of Life in 
    the chest. Look on the bookshelves to find a Howl Tatoo and Book. Also, look 
    on the table to find another Book. Use the Elixer of Life right away, it will 
    practically double your health! When you are ready, go back to the Map Table.  
    In the eastern part of this room you will find a door that leads to Lookout 
    Point, your next destination.
    
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                               3.3  -  Lookout Point
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    We're finally out of the guild! Now we can seriously be good or bad! Anyway, 
    walk a couple steps forward and a man will tell you to follow him to the Wasp 
    Menace quest. So, follow him up the slope. However, stop when you see some 
    vines to the left that cover a hole in the wall. Cut the vines with your 
    sword and run down the dirt path to find your first Silver Key! Anyway, 
    continue following the man until you reach the Picnic Area.
    
    =================
    Wasp Menace Quest
    =================
    
    After the small cutscene, all the statistics on the quest will come up. Five-
    hundred gold, two-hundred renown I like! Anyway, press A and go help the man 
    in front of you. You can use your bow, sword, magic, whatever, just kill the 
    blasted Wasp. Walk down to the central area of the picnic and seven or eight 
    Wasps will crowd you. Now it's time to unconditionally take out the sword and 
    whack every one of them. Use the right trigger to suck up the experience 
    orbs.
    
    As you leave, the Giant Wasp will make its grand entry! Look at the size of 
    that thing! That's no moon. Anyway, the Giant Wasp will make three Wasps that 
    decide to fight you. Kill them with your sword. After getting the experience 
    orbs, use your lightning spell on the Giant Wasp. Hold down the spell button 
    until all your mana is drained. At which case, take out your bow and start 
    shooting at the Giant Wasp. Lock onto it by pressing the left trigger. 
    Remember: strong shots are better than weak shots. Wait a couple seconds 
    before a shot so you can have full power.
    
    The Giant Wasp will go down fast if you do this. When he makes more Wasps, 
    just continue focusing on the Giant Wasp while circling around him. The 
    little Wasps won't hurt you much and have notoriously bad aim when you are 
    running. Each shot will do a lot of damage, and soon the Giant Wasp's life 
    bar, which is located below the map, will be depleted. Kill the three Wasps 
    that have been a nuisance to you and the quest will be complete.
    
    -------------
    Heroes' Guild
    -------------
    
    After that, the Guildmaster will announce that you have a new quest card. Use 
    your Guild Seal to automatically teleport back to the guild! Then you will 
    get the Quest Card; meet Maze at Bowerstone South. Anyway, you can use this 
    opportunity to go to the experience pool and get another level of experience 
    in whatever you desire. Then we leave via the Lookout Point door.
    
    -------------
    Lookout Point
    -------------
    
    There's only two things we can do in this traveling area. You can buy a new 
    title at the title vendor if you like. It's located next to the Heroes' 
    Guild. You default title sucks. We all know "Chicken Chaser" isn't the best 
    title in the world. If I were you, I would choose something that fits the 
    bill in who you want your character to be. For example, if you want to be a 
    swordsman, "Sabre" works good. Archer? "Ranger." You get it, right? You don't 
    *have* to get a title, however, it's just that I always hated being called 
    "Chicken Chaser."
    
    -------------------------------
    The Bully and Beggar (Optional)
    -------------------------------
    
    Walk up the path from the Heroes' Guild to the statue central area. In here, 
    you will see a bully and a beggar fighting. The bully looks like the bully 
    from Oakvale, doesn't he? At any rate, you can help either the bully or the 
    beggar. Obviously, if you help the beggar you get good points, while helping 
    the bully gives you the opposite.
    
    If you agree to help the beggar, use the "fart" expression to make the bully 
    go away. It should be right on the d-pad. Make sure to have him highlighted 
    while you fart. Two or three times should be enough to scare him away. The 
    beggar will be happy, and you will be awarded twenty good points.
    
    If you want to help the bully, puke on the beggar if you like. Then you can 
    beat the snot out of him with your fists or bring out your sword. If you do 
    the latter, the beggar will run away. You'll get twenty evil points for 
    helping the bully.
    
    -------------
    Lookout Point
    -------------
    
    Nothing else to do in this area for the time being, sadly. At the statue 
    area, take the northern path to the gold icon. This will lead you passed a 
    bridge, and to the town called "Bowerstone South." Enter via the big doors.
    
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                             3.4  -  Bowerstone South
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    When you enter Bowerstone, the guard will so eloquently state that he needs 
    to confiscate your weapons and you can't do anything bad. When you have 
    control of the main character, walk forward to the tavern. Maze is in front 
    of the place so talk to him. After more storyline, it's time to go back to 
    the Heroes' Guild to get a quest. Before you do, however, if you are a evil 
    character, now it is time to pilfer all the houses. Bowerstown has a lot of 
    loot in it.
    
    You'll find boulders upon boulders of stuff in Bowerstone houses. Everytime 
    you steal something your character will receive two good or evil points, 
    which can be a good or a bad thing. Just press A on a dresser, bookshelf, 
    whatever, when no one is looking. The guards sometimes go into vacant houses, 
    so keep a keen eye on the doorway when you attempt to steal stuff.
    
    Also, there are two optional quests you can currently do in this area. But 
    before you do, pick up a Silver Key on the Balcony of the clothing shop, 
    located at the entrance of Bowerstone.
    
    -----------------------------
    Beardy Baldy Quest (Optional)
    -----------------------------
    
    This optional quest is located in Bowerstone Quay, which you can reach 
    through its entrance in southwest Bowerstone. Go down to the docks. Beside 
    them is a bench where Beardy Baldy sits. Talk to him and he will talk about 
    his daughter. He will give you an unattractice hairstyle card after the 
    conversation, which is what she likes as a hairstyle. Go over to the barber 
    shop (located in the center of Bowerstone South) and get the haircut. Come 
    back with the hairstyle and Beardy Baldy will give you an even more 
    unattractive hairstyle card.
    
    Yet again, go to the barber and get the haircut. Come back, and Beardy Baldy 
    will usually give you a unattractive facial card. After getting that done, 
    return to Beardy Baldy and he will give you the Fire Monkey Tattoo. Before 
    you can beat the pulp out of him, he will run out of town.
    
    -----------------------------
    Fist Fighters Gang (Optional)
    -----------------------------
    
    The first Fist Fighters Gang meets every night in Bowerstone Quay circle at 
    midnight. This is a very easy way to make a lot of money, even if you aren't 
    specialized in strength. At midnight, a gang of fighters will come in. One of 
    them is a guy with a big mohawk. Talk to him and agree to entering a round of 
    fighting for fifty gold pieces. This might seem like a lot, but you will 
    definitely get that money back.
    
    You'll have to go through three rounds of really, really easy hand-to-hand 
    fighting. These guys are extremely easy, just remember to hold up block. When 
    they try to hit you, roll to a side and strike their back a couple times. 
    It's really that simple! The fourth and final round is against the gang 
    leader, who is a bit tougher. Use the same strategy, but remember that he 
    might follow up a missing punch with another punch. Try to use flourishes to 
    knock him on the ground. Press B to flourish when the icon appears. If you 
    beat the last round without getting hit, which is really easy, you will get 
    350 gold pieces! If you get hit in the last round, you will get 250 gold 
    pieces. This can be done every night, too, so it's a good way for beginners 
    to make money.
    
         *          *          *          *          *          *          *
    
    Well, that's all we can do in Bowerstone South currently, besides maybe pick 
    up a bonny lass or play the concentration game at the tavern. When you are 
    ready, go to the entrance of Bowerstone. Next to the entrance, you should 
    spot an illuminating blue pad. This will automatically teleport you to 
    wherever you have found another one of these pads. For now, you can only 
    teleport here and to the Heroes' Guild telepad. So, teleport to the Heroes' 
    Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    After arriving on the blue telepad, go into the center of the room. This is 
    the maproom, which is the place where you will get all your quests. If you 
    press A on the big table in the center, it will show all the quests that you 
    can participate in currently. For now, you can only do two quests; protect 
    orchard farm or attack orchard farm. Both quests are basically the same 
    thing, but in one you will be protecting a farm from bandits and the other 
    you will be helping the bandits.
    
    Obviously, choose the quest that corresponds with your alignment. I will 
    cover both quests, so you don't have to worry about that. After you choose, 
    you will be prompted to boast or not. If I were you, I would boast because 
    it's a very easy way to make more money. For protecting the farm, I would say 
    that really easy boasts to pull through on are Protect Guards and Protect 
    Property, but if you don't feel confident with the battle system, you might 
    not want to boast at all. For attacking the farm, it would be prudent to 
    chose Protect Bandits, as that boast is pretty simple. When you are ready, 
    exit the boast system and you will be at Lookout Point.
    
    -------------
    Lookout Point
    -------------
    
    It's pretty simple from here. Just go to the gold icon on your map. 
    Directions are always cool, though. From the guild entrance, follow the 
    tattered path until you find yourself at the central area with the big 
    statue. Next, take the south path right into the forest.
    
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                                 3.5  -  Greatwood
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    ------------------
    Greatwood Entrance
    ------------------
    
    Whisper... what a b-- I mean witch. She'll say that she took the opposite 
    quest for the Orchard, only after insulting you. Not to worry, we'll give her 
    a good spanking in a moment. For the time being, you will find yourself at 
    the Greatwood Entrance area. This place has a lot of enemies, but most of 
    them are easy experience. It's advisable that you spend a little time here 
    and level up a bit more before you enter Orchard Farm.
    
    Clearing the Greatwood Entrance area is fairly easy, just kill the enemies as 
    they come along and don't try to take on too many. If you are a good player, 
    don't kill the traders, as it will end in evil points. If you're evil, on the 
    other hand, then gut away at anything you see. After clearing the map of red, 
    go over to the southeastern corner of it. Walk down the most eastern path 
    near here. Once you reach the end, a chest and a couple of items lying on the 
    ground will await you. In all, you will receive three Health Potions, one 
    Will Potion, and one Will Elixer Potion. Use the Will Elixer Potion 
    immediately, as it will raise your Will meter, which is always a good thing.
    
    -------------------------------
    Fishing Lesson Quest (Optional)
    -------------------------------
    
    I would also like to give you a fishing rod before we continue to the Orchard 
    Farm. To get one, go to the Fisher Creek area located in the northwestern 
    path of the Greatwood Entrance area. In here, you will find a man that is 
    trapped in his house because of the Wasps outside. The Wasps will then 
    proceed to swarm you after some dialogue.
    
    The best way to kill these Wasps is to use your lightning spell. Target a 
    Wasp and circle around it while holding down the right trigger and the X 
    button. Obviously, this will use the lightning spell on the Wasp. I was able 
    to kill all but one Wasp before my Mana was depleted. For the last Wasp, I 
    just hacked away with my sword. After killing all the Wasps, the man will 
    come outside and talk to you about fishing. Then he will give you a fishing 
    rod and tell you to go over to the fishing ripple.
    
    So, walk down from the deck and over to the small pier. Around four steps in, 
    turn left and go up against the rope fence. You will be near the fishing 
    ripple enough to cast your line. So, press the down button on the d-pad and 
    your line will cast. After a couple seconds, a fish will bite. Wait until it 
    stops pulling to press A as frantically as possible. This will reel it in. 
    When it starts to pull again remember to stop or line will break. This tug-o-
    war battle will be complete when they fish is all the way to the hook on the 
    left side of the meter.
    
    To finish the quest, you have to get the Gold Fish trophy. Just fish on the 
    pier until you reel it in. Additionally, you can get Leather Gauntlets at the 
    chest behind the house. By the chest, you should see four ripples in the 
    water. You'll get 100 gold, a Working Moustache card, a Moonfish, and a 
    Silver Key from fishing at the ripples there.
    
    ------------------
    Greatwood Entrance
    ------------------
    
    Now that you are ready, go to the southern part of the area again. Right next 
    to the dead end that had the Will Elixer Potion, you will find another path. 
    This path leads to Orchard Farm, but it is blocked currently. So, we will 
    have to go all the way around. Look on your map for a gold icon. This is 
    where we want to go. So, go to the western part of the map, passed the 
    bridge, and over to Greatwood Lake.
    
    --------------
    Greatwood Lake
    --------------
    
    We won't be here long, so don't fret. You'll be confronted with a fork right 
    when you enter. You can either go across a bridge or up a slope. Choose to go 
    right and up a slope. No, this is not because I'm right-handed, but because 
    at the end of the slope you will find a Silver Key. That's better, isn't it?
    
    Anyway, go back to the fork and cross the bridge this time. You should find a 
    bandit or another similar caliber enemy. By that, I mean a weak enemy. After 
    disposing of it, go across the adjacent bridge and kill all the enemies 
    there. Finally, continue going south down another bridge and kill the rest of 
    the low level enemies. Go back to the middle area with the big rock and take 
    the bridge leading east. This path will lead to Orchard Farm.
    
    ==================
    Orchard Farm Quest
    ==================
    
    Decent payoff for doing this quest. Both "Protect Orchard Farm" and "Attack 
    Orchard Farm" are similar, but I split up the different parts of each quest. 
    Onto the show.
    
    If you chose to protect the farm, bandits will come here right after the 
    farmer leaves. They will come from the northern path, which is a good thing. 
    There will be three of them, and they are pretty easy to kill with the two 
    guards at your side. Snipe them with your bow or use magic while they are 
    running to you. Then whip out your sword once they are in hand-to-hand range. 
    The first batch should be easy enough to defeat.
    
    The second batch will come with four bandits, which only makes things a 
    little tougher. One or two will probably stop halfway and start shooting at 
    you with their crossbow, so just remember to stick and move. The same 
    strategy applies to the first batch; try to pick them off while they are 
    running towards you with your magic or your bow. They don't really stand a 
    chance at hand-to-hand range, anyway. The third batch has four people again, 
    and it is still easy to kill all of the bandits. Just remember to pick them 
    off as they come, and mash X at hand-to-hand to range while targeting a 
    bandit.
    
    If you chose to attack the farm, tell the bandits to follow you and lead them 
    to the farmhouse. They will take the crates and three guards will come to 
    attack you from the west. The same strategy applies as above, pick them off 
    with your bow or magic as they come over and finish them off with your sword 
    when they are in hand-to-hand range. After you are done slaughting, lead the 
    bandits back to the upper part of Orchard Farm. Do this two more times, using 
    the same strategy, and it will be an easy win.
    
    This is where both quests collide together. In both, you have to fight 
    Whisper after you are done killing people. Whisper is extremely easy to 
    defeat, even though she boasts that the only way you can defeat her is using 
    flourishes. To do this, hit Whisper's blade with yours a couple times, or 
    have her attack you while you are blocking, to enable the usage of a 
    flourish. You will know you can flourish when your sword turns a firey color, 
    or when the flourish button on the bottom right corner of the screen appears.
    
    To flourish, press the B button. The main character will do some action move 
    to hit Whisper off the ground while doing good damage. After you flourish 
    once, it will show us her health bar. Now, the easiest way to win this battle 
    is merely abuse the usage of flourishes. When she gets up from your first 
    flourish, press the flourish button again. Keep doing this until she is dead. 
    She doesn't have enough reaction time to get up and block at the same time!
    
    If you are using magic, after flourishing to reveal her health start pounding 
    away at her with your best spell. It's really easy to kill her this way. 
    Going archer? Well, the best way is to target her and circle her as you fire 
    at will. Out of the three, archer is the easiest. After the fight, you will 
    win the quest and be rewarded with not only the gold and renown promised, but 
    also Whisper's Brooch.
    
    Anyway, we have a couple of items we can collect while we are here in Orchard 
    Farm. If you look on the map, you should spy two black boxes. We want to go 
    to the most southern of the two. It seems that these icons are for the 
    farmhouses. At any rate, behind the southern farmhouse you will find the Jet 
    gemstone in a chest. From the farmhouse, go east and follow the dirtpath 
    until you come across a chest to your left. Open it to reveal a Treasure Clue 
    5 item.
    
    At this point, go to the deep eastern part of this map. You will find two 
    piers, each of them will have a fishing ripple. When you fish, you should 
    find a Coron Visor Tattoo card and a Silver Key. Before you leave, go over to 
    the northern farmhouse. If you fish in the small pond directly in front of 
    the farmhouse, you will receive an Elixer of Life. Use this item right away,
    of course. After that, use the Guild Seal to teleport back to the Heroes' 
    Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    First thing first, put the experience you received from your previous quest 
    to good use and level up. It's advisable that you get at least some spells, 
    Heal Life and Assasin Rush work quite nicely if you are going melee. Archer? 
    Just level either Accuracy or Speed. Mage? Well, get more spells! You should 
    have around 3,000 general experience from the Orchard Farm quest, so you can 
    get a couple levels before we continue.
    
    
    When you are finished, go over to the Map Table and look at the quests. You 
    have a choice of doing three quests: Trader Escort, Hobbe Cave, and Hobbe 
    Killing Contest. For now, you cannot do the Hobbe Cave optional quest because 
    you do not have enough renown. Trader Escort will bring us way to far in to 
    the woods and so, that leaves us with Hobbe Killing Contest. This is a fairly 
    simple optional quest: you show up at Orchard Farm and compete with Whisper 
    to see who can kill the most Hobbes.
    
    It's also easy, too, if you have focused most of your experience in one pool.  
    So, take Hobbe Killing Contest. Try to boast, but you will find out that all 
    the boasts are fairly tough. Anyway, get off the podium and you should see a 
    trader walking down the path in front of you. Talk to him, and he will ask if 
    you can take him to Orchard Farm. This is where we are heading, so we might 
    as well get the extra 625 gold and take him with us! With that, agree to take 
    the trader to the farm. If you did not see him, then look for a green dot on 
    the Lookout Point map. Still don't see him? Well, you could always try 
    reentering the area until you do.
    
    ------------------------------
    Orchard Farm Escort (Optional)
    ------------------------------
    
    Six-hundred-twenty-five gold for a short escort isn't that bad. In fact, I 
    would say that it is very good. After you are done meeting the trader and 
    agreeing to escort him in Lookout Point, tell him to follow you. To do this, 
    make sure he is highlighted and press the d-pad button which corresponds with 
    the "Follow" command. In my case, it was the down button. Anyway, go to the 
    central statue area and take the south path to reach the Greatwood Entrance 
    area.
    
    From here, it is advisable that you DO NOT tell the trader to stop. Why? 
    Well, if you do then someone will most likely come from the entrance and kill 
    the trader. So, you have to bring the trader along with you while you kill 
    everyone in this area OR you can have him stay in a safe area. I like the 
    second option the best, too. From the start, kill all the enemies on the path 
    you are on currently. When I say the path you are on, I mean the path that 
    leads up to the big, "central" part of the forest. After you are done, go 
    back to the entrance where you came in at.
    
    Now, walk back down the path to the central part of the forest. To the left, 
    you should see a small path veer off. It is sort of hidden by a tree stump. 
    Go in this path to the end and tell the trader to wait. Then, take out all 
    the enemies in the forest with no worry of the trader getting hurt. After 
    that, come back to the trader and walk over to the path entrance to Orchard 
    Farm. When you get there, the trader will give you 500 gold, as promised. He 
    will also give you a gemstone -- usually a Jet -- if you get him here 
    unscratched. Follow the trader to his open house and steal two books from his 
    dresser.
    
    ------------
    Orchard Farm
    ------------
    
    Now that we are in Orchard Farm, we want to do the Hobbe Killing Contest. 
    Walk over to the gold icon on the map. You'll have a cutscene.
    
    --------------------------------
    Hobbe Killing Contest (Optional)
    --------------------------------
    
    The cutscene will tell you that the Hobbe's are at the pier. Then we get to 
    see how much this quest pays. Not bad, 900 gold and 200 renown. Anyway, 
    follow Whisper over to where the Hobbes reside at. Now it's time to kill'em 
    all. The best way to kill the Hobbes is to wait until Whisper weakens one of 
    them and take her kill. Another way is to try to kill the magic Hobbes 
    exclusively because they are much easier to kill.
    
    Slow Time works wonders if you want to steal kills. Assassin's Rush also 
    works wonders if you want to kill all the magic Hobbes. Remember to heal as 
    necessary and try not to let the Hobbes swarm you. If they do, then it is 
    advisable that you use an area effect magic attack like Force Push or 
    Enflame. If you win, and kill more Hobbes than Whisper, you will receive the 
    Hobbe's Tooth Trophy on top of the gold and renown. After the fight, get the 
    Silver Key by fishing on the far end of the eastern pier and then use the 
    Guild Seal to teleport back to the Heroes' Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    After the Hobbe Killing Contest, you should have enough experience to get 
    another level of something. When that is done, it is time to get another 
    quest. You *still* probably don't have enough renown to do the Hobbe Cave 
    optional quest, and it is pretty tough, so that leaves the Trader Escort 
    quest. Your job is to escort two traders from Darkwood to Barrow Fields, 
    which is a pretty tough thing, if you consider that Darkwood is a rough place 
    full of enemies.
    
    At any rate, you have to take this quest to continue so it isn't extremely 
    arduous. At least, not as tough as the Hobbe Cave quest. Anyway, after 
    choosing the Trader Escort quest teleport to Bowerstone South.
    
    ----------------
    Bowerstone South
    ----------------
    
    We are going back to Bowerstone South to get us some better equipment and 
    weapons. By "better," I mean weapons and equipment that don't totally suck. 
    You should have around 2,500 gold at least at this point. If you don't, then 
    I advise that you do the Fist Fighters fights a couple times. You usually get 
    around 350 gold each time, so it should be no time before you have the gold 
    desired. Read the optional quests section for more details.
    
    When you have the money, go to the clothing shop. It's located near the 
    entrance of Bowerstone South. Buy either Bright Leather or Dark Leather 
    armor, depending on your alignment. Don't buy gloves because we should 
    already have them from Greatwood. Anyway, a set of the armor should cost 
    around 1,000 gold. We have 1,500 gold left, which will be devoted to a 
    weapon.
    
    The weapon shop is located a little further in Bowerstone. Just follow the 
    road in between the houses until you come to what looks like a blacksmith. He 
    sells all the items you need here. If you are going melee, it is advisable to 
    buy the best sword you can at this time. On the other hand, if you are going 
    archer, buy the best bow you can. It is highly advisable that you buy the 
    Ebony Bow, which is the best bow for a small portion of the game. It costs 
    around 2,000 gold, which means that you should only have to do two or three 
    more Fist Fighter fights to get it.
    
    Also, pick up a Spade and a Box of Chocolates at the item shop near the 
    entrance of Bowerstone South. When you are ready, leave via the entrance. 
    
    -------------
    Lookout Point
    -------------
    
    From here, just take the path you are on south to the central area. When you 
    get there, take the south path again and go inside the Greatwood Entrance 
    area.
    
    ------------------
    Greatwood Entrance
    ------------------
    
    You know the drill by now, right? Clear the area of all the enemies. They all 
    should be a pushover by now, but if the game made them tougher they might be 
    a little difficult. Just remember to take the enemies on one at a time. Once 
    the area is cleared, take the path that the gold icon is on. This will lead 
    to Greatwood Lake.
    
    --------------
    Greatwood Lake
    --------------
    
    It's time to clear this area, now. It should be pretty simple, as enemies are 
    separated into three islands. Take each island on one at a time, and ridding 
    the area of enemies will be simple. In the middle island, you will find a 
    Health Potion on the ground next to a pillar. After doing everything here, 
    take the southern path to the Greatwood Gorge.
    
    ===========================
    Greatwood Gorge Bandit Toll
    ===========================
    
    Follow the path and go across the bridge. A trader will come up and say that 
    you will need a toll to get passed the bandits in this area. Walk up to the 
    bandit and he will say it costs 400 gold to pass. Four-hundred gold is a lot 
    of money, so say no. The better option here is to gut all the bandits here, 
    take their loot, and never worry about a toll again!
    
    Kill the bandit that wants a toll. He should be very easy to dispose of. 
    Anyway, follow the path up and kill all the bandits in this central area. 
    Follow the path south and kill the bandits as you walk down. Use your bow for 
    easy kills. Even if you don't have any accuracy skill, it is still the best 
    way to dispose of large groups because you can fire and move.
    
    When you are ready, go back to the central area and choose to go north this 
    time. This is where the bandit leader is at, along with a legion of bandits. 
    The best way to kill all of these bandits is to fire at them with your bow 
    from the other side of the bridge. If you kill the bandit leader, the other 
    bandits will run away. However, this is a good opportunity for experience so 
    it is advisable that you kill the bandit leader last.
    
    After clearing the area, it is time to "loot it a whole bunch." In the area 
    near the campfire, you will find two chests near tents. They contain 500 gold 
    and a flame augmentation. Take the path north of this and it will start to go 
    south and then stop at a point that looks out to the entrance of the Gorge. 
    In this area, you will find a Steel Pickhammer in the chest. Definitely not a 
    great weapon, but it can be sold. Also, smash all the boxes in this small 
    lookout area to find loads of potions and other healing items.
    
    Now it's time to leave this area. Take the south path down to the exit. 
    Before you do, however, take note of the Demon Door. He wants you to perform 
    an act of great evil before he opens up. You'll need to earn about fifty evil 
    points in his site for him to open up. This can be done by killing four 
    innocent people or eating around ten Crunchy Chickens, which can be bought at 
    Darkwood Camp. You can also open it if you are completely evil. Anyway, walk 
    south to the next area.
    
    ---------------------
    Greatwood Cullis Gate
    ---------------------
    
    This area does not boast a lot of bandits, maybe three or four, but the 
    traders can take them. Anyway, at the fork go left. This will lead down to a 
    telepad and a few bandits. Dispose of them, and go back to the fork. This 
    time go right and follow the path as it goes down to another fork. There 
    might be bandits along the way but they are easy to kill by now. At any rate, 
    the fork that is reached will be across a bridge. You can either take the 
    southern path to Greatwood Caves or the north path to Rose Cottage. For now, 
    we want to go to the cottage so take the north path.
    
    ------------
    Rose Cottage
    ------------
    
    In this small area, you will find a Demon Door and a little cottage. Before 
    we open the Demon Door, go over to the cottage. Next to the cottage is a 
    small, desolate garden. There are a lot of roses, but we are particularly 
    looking for roses that make a small circle with dirt in the middle. If you 
    dig in the dirt, you will find yourself a Silver Key! Additionally, if you 
    choose to hack through the vines by the fence in the yard, you will find 500 
    gold in a chest. This gives you five evil points, however, but it is well 
    worth it, if you ask me.
    
    Now it is time to go to the Demon Door, which is the little red spot on the 
    map. Talk to the door and it will say that it will only open to someone it 
    loves. Go to the item screen and use the Chocolates. The Demon Door will 
    open, making it possibly the easiest Demon Door to open in the entire game. 
    In it, you will find a suit of Will User Bright armor in a chest. This is 
    great armor for courting, because it gives you a big plus in attactiveness. 
    Anyway, exit back to the Greatwood Cullis Gate and take the southern path 
    this time to the Greatwood Caves area.
    
    ---------------
    Greatwood Caves
    ---------------
    
    Five or six Hobbes will jump at you once the game loads up in this area. Use 
    an area effect magic power to knock them all away. Then pick them off with 
    your sword or bow. Kill the magic user Hobbes first, as they are more 
    powerful in strength but weaker in health then melee Hobbes. Hobbes usually 
    drop potions, so don't forgot to pick up everything they drop. Cut the vines 
    located in the western part of the map. You will find a Will Potion and Red 
    Meat in the area near the cave entrance.
    
    Also, a Demon Door resides in this area. It wants a combat multiplier of over 
    fourteen which is extremely hard to attain at your current level. If I were 
    you, I would wait until you are much stronger before you decide to tackle the 
    challenge. Anyway, take the southern cave that leads to the Darkwood Entrance 
    area.
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                                  3.6  -  Darkwood
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    -----------------
    Darkwood Entrance
    -----------------
    
    In here, the Trader Escort quest will start.
    
    ===================
    Trader Escort Quest
    ===================
    
    This is a fairly challenging quest, the areas that you have to lead the 
    traders through have difficult enemies. The reward is 2,000 gold and 500 
    renown, which is darn good. Anyway, run down the path a little ways and a 
    lone trader will ask to be in your group. The thing is, he might turn into a 
    Balverine if you take him up on the offer. If you choose to take him, it will 
    earn you good points. If you don't, you will earn evil points, but it will 
    make the quest a little easier.
    
    Whatever you choose, continue down the path. Veer right off the path when you 
    can to find a chest that contains a Resurrection Phial. Go back to the path 
    but go straight instead of turning. You will reach two barrels, if you bash 
    them you will receive a Will Potion and Red Meat. Continue onto the Darkwood 
    Marshes.
    
    ----------------
    Darkwood Marshes
    ----------------
    
    In this area, a Balverine will finish eating a person and start attacking 
    you. Lead him away from the traders and fight him whichever way you can. The 
    best way to kill him is to back away from it and use the lightning spell. It 
    will deplete your mana, but the Balverine will stay put until you kill it. 
    After that, I suggest you wait until your mana is regained.
    
    That is the only enemy in this area, so just continue having the traders 
    follow you. Follow the path as it goes down steps. To your left, you should 
    find a chest containing a Jet gemstone. A little ways after this, you will be 
    confronted with a small pond. There will be ten mushrooms around the pond. 
    Your job is to shoot every mushroom with your bow. When you shoot one, it 
    will blow up. This is what would have happened if you went close to a 
    mushroom. After shooting all of them, continue following the path to Darkwood 
    Lake.
    
    -------------
    Darkwood Lake
    -------------
    
    In this area, two bandits will come up quickly on you. Defeat the two with 
    swordplay, and tell the traders to stop with the stop expression. Go down the 
    path and take the first left that comes up. Follow this path until you reach 
    a treasure chest with two barrels by its side. The treasure chest contains 
    Leather Boots, while the barrels have small healing items in them. Go back to 
    the main path and continue following it down.
    
    When you get to a pond, three bandits will run up and attack you. Well, not 
    really; they will go passed you and over to the traders. Do not let them get 
    passed you, at all costs. Just whack them once with your sword to deviate 
    their attention away from the traders. After killing that batch, go back to 
    the pond and kill the other four bandits lurking about. Remember to keep them 
    from running to the traders. Once that is done, go back and tell all three 
    traders to follow.
    
    Continue down the path until you reach water again. To your right, you should 
    find a chest containing 250 gold. Continue until you see a rock with a hole 
    on your right. Take out your bow and aim so that an arrow goes in the hole. 
    You will receive a Silver Key if it goes through the hole. Then continue to 
    Darkwood Camp.
    
    -------------
    Darkwood Camp
    -------------
    
    At the camp, the traders will automatically go and rest. This will give you 
    time to loot the stuff at the camp. In this small camp, you will find two 
    chests. They contain a Resurrection Phial and a Steel Axe. Also, there are 
    two barrels beside a tent. They have a Will Potion and Dark Vortex Tattoo 
    card in them. It won't count as stealing when you acquire these items. You 
    can buy items here if you like. These shops have some of the best armor in 
    the game. Also, you can play blackjack to make some quick money.
    
    When you are ready, walk out of the camp and follow the path until it comes 
    to a fork. The northern path leads to the Chapel of Skorm while the Southern 
    Path continues our journey. For now, we want to take the northern path and go 
    to the Chapel of Skorm. In here, run up the path until you find yourself at 
    the Chapel itself. Go around the chapel left and you should find an Assassin 
    Shirt in a chest. Then go back to Darkwood Camp. Once you are back, take the 
    southern path to Ancient Cullis Gate.
    
    -------------------
    Ancient Cullis Gate
    -------------------
    
    In the beginning of this area, tell all three traders to wait while you clear 
    the area of enemies. The first group of enemies you'll find is bandits, which 
    are easy to dispose of if you fight them one-on-one. Second batch of enemies 
    that come up are more of the same thing (bandits), kill them the same way you 
    did the others. The last group of enemies, across the second bridge, is a 
    group of Hobbes. Kill the magic Hobbes first (they are the ones with the 
    staffs) and then the warrior ones.
    
    After that, you can fish off the bridge to get a Silver Key. When you try to 
    open the chest by the second bridge, the optional third trader will turn into 
    a Balverine. So, run back and fight him. He can easily be killed if you block 
    and attack. Afterwards, go back and get the traders to follow you to the 
    chest. Open it to find a Resurrection Phial. Finally, continue over the 
    bridge to Darkwood Weir.
    
    -------------
    Darkwood Weir
    -------------
    
    This area is almost free of enemies besides the big, bad enemy at the end. 
    Tell the traders to wait while you go down this area's path. Don't veer off 
    the path and soon an Earth Troll will come up from the ground. He's a pretty 
    easy boss fight, if you ask me. Whip out your bow and start shooting at him. 
    Dodge all the rocks he throws and this battle won't even render damage taken 
    away.
    
    Additionally, you can hit the boulders back at the Earth Troll, if you have 
    enough talent. You could also run up and hit him with your sword, but he has 
    an area effect attack that is practically undodgeable. Therefore, the best 
    way to defeat the Earth Troll is the bow. Weave back and forth while you fire 
    at the Earth Troll. He will toss two rocks, which can be dodged easily. 
    Towards the end of the fight, his accuracy gets a little better, but it is 
    not much to worry about. Pick up the gemstone that the Earth Troll drops on 
    the ground.
    
    Anyway, we still have a couple things we can find in this area. Go back up 
    the path until you can turn right. Do so, and go passed the two hills close 
    together. This will lead you to a chest and two barrels. In the chest, you 
    will obtain a Lightning Augmentation. In the barrels, you will acquire Tofu, 
    a Green Apple, and, most importantly, a Golden Carrot. This item will make 
    time change from day to night. Go back on the path and follow it west until 
    you reach the Barrow Fields opening in the wall.
    
    In this area, follow the traders to the bridge, where a man will pull a Darth 
    Vader and then the "Quest Completed" screen will pop up. You will also get 
    the Trader's Feather for completing this quest.
    
    -------------
    Barrow Fields
    -------------
    
    The Guildmaster will immediately say that you need to go to Oakvale and that 
    you have received a new quest card. Anyway, there are a couple of things you 
    can do before you go to Oakvale. First off, dig in the circle of rocks in the 
    camp to find a Golden Carrot. Secondly, go to the northern part while inside 
    the town area to find a scarecrow. Check it to obtain a Healing Potion. 
    Continue the item spree by fishing on the river to find 500 gold. You can 
    also open the Demon Door located to the south in this area, but you will need 
    to be very, very, very obese to open it. Not literally, of course! Anyway,
    now it is time to enter Oakvale via the gold icon on the map.
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                            3.7  -  Oakvale and Seeress
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    -------
    Oakvale
    -------
    
    After the good cutscene, walk over to Maze. He is just a little south of you, 
    if you cannot find him, look for the gold icon. Maze will talk about the 
    bandit Seeress, and how he could be behind the death of your father, mother, 
    and sister. Before we go, I'd like to say that a Fist Fighters group meets 
    every midnight where you guarded the stock. Anyway, use the Guild Seal to 
    teleport back to the Guild. Get the quest off the table and choose to boast.
    
    =============================
    Find the Bandit Seeress Quest
    =============================
    
    Boast Bandit Blood because that is a really easy boast to pull through with. 
    When you arrive, walk all the way south down to the beach. Then, turn right 
    and follow the beach shore. Talk to the lady along the way to find out about 
    her husband. Opposite of the lady, you will find a barrel which contains an 
    Apple Pie. Anyway, continue down and go passed the cave entrance. You should 
    see a chest a little ways further then it. Pick up the Assassin Boots from 
    the chest, and then enter the cave.
    
    -------------
    Clifftop Path
    -------------
    
    After the Guildmaster gives you the lowdown, it's time to get busy. 
    Supposedly, this is a "stealth" area, but you can kill your way through very 
    easily. After you kill the three guards in the area, the gate will be closed. 
    If you get too close to the gate, the time it takes to open it up again will 
    restart. Therefore, we need to be close to the gate, so we can sneak in, but 
    not in a place where the gate people can see us.
    
    Before the gate, you will see two boulders on either side of the path. Get 
    behind the left one and wait until the time elapses for the gate to open. 
    When it does, wait until all three bandits are passed the boulder, and make a 
    run for the gate. This is extremely easy to do, the only hard part that I can 
    think of would be killing the three bandits the first time around.
    
    --------------
    Abandoned Road
    --------------
    
    In the middle of the bandit's conversation you will hear that only people 
    with the proper bandit gear can enter the camp. This can work to your 
    advantage, because if you have a full suit then the bandits might let you 
    enter without "asking questions." In this area, we will find the Bandit Gear. 
    But first, kill both of the guards that saw you. Try to kill them near the 
    entrance, because we wouldn't want to alert the guards down the hill.
    
    Try to kill the bandits down the hill with your bow, a head shot does quite 
    nicely. The other guards will run away, but if you go over to the place where 
    they were, they will run out and try to hit you with their sword. After 
    disposing on them (there should be two), follow the path up the slope to find 
    a chest that contains the Bandit Boots. Afterwards, follow the path more 
    until you come to stone steps. If you look to your right, you should see a 
    watchtower. Bandits are in here.
    
    The best way to kill these bandits is to go up the steps. Three or four 
    bandits will run down from the watchtower and start to attack you. Run back 
    and snipe them with your bow as you weave back and forth, or kill them with 
    your sword. Go over to the watchtower's back and you will find a ramp leading 
    up to the top. There should also be one or two bandits up their, so kill 
    them. After this, get the Bandit Shirt from the chest near the watchtower.
    
    Continue following the path until you come to more stairs. To the left of the 
    stairs lies two barrels. Destroy them to reveal a Health and Will Potion. 
    Anyway, if you look up the steps you should see two bandits. Try to kill them 
    both with your bow, but one might decide to come down and tango with you. 
    After killing both of the bandits, go up the stairs. This is another small 
    area where three bandits reside at. Try to snipe all three -- who are in 
    plain view -- out with your bow. If not, then just melee your way through 
    them.
    
    Once they are in the afterlife, go behind the campfire and destroy the 
    barrels to find an Ages of Skill Potion, 250 gold, and another Health Potion. 
    After that, open the chest inside the open tent to find the Bandit Trousers. 
    Go up the stairs beside the tent, and kill the three bandits ahead of you 
    here. Also, kill the two bandits in the watchtower to your right. Then, 
    continue down the path and snipe out the three bandits that are on the slope. 
    Another bandit should come out of the tent to your right, but he is easy to 
    defeat. Remember to get the Bandit Bandana in the chest when you are done 
    killing them.
    
    Follow the path a little ways more up the slope. To your left in the forest, 
    you should find the last chest, which contains the Bandit Gloves. Even with 
    this equipment on, Bandits will still attack you until the gate. So, it would 
    be advisable to keep your better armor equipped. Go up the path and slaughter 
    bandits along the way. They aren't that tough, especially if you are playing 
    an archer game. By the Demon Door, you should find a chest that contains a 
    Resurrection Phial. After that, equip your Bandit Gear and follow the path to 
    Twinblade Camp.
    
    --------------
    Twinblade Camp
    --------------
    
    Talk to the man next to the gate with your Bandit Gear on. The two of you 
    will have some idle chat and he will open the gate for you. Inside, there are 
    a number of things you can do. First things first, though, it is probably 
    time to get new equipment. This place has a number of new things you can buy, 
    including a full set of Dark Plate armor, if you are an evil player, of 
    course. Anyway, before we continue further, there is some items to be looted!
    
    Go over to the tavern located in the southern part of town. To the east of 
    it, you should find a little area with a chest and two barrels. You will have 
    to go in the small pond to get to it, but no one said that you had to keep 
    dry. Anyway, in here you will find 500 gold, an Ages of the Will Potion, and 
    a Health Potion. Good stuff.
    
    It's time to get to business. We have to score a Bandit Camp Pass to get any 
    further into the camp. The best and easiest way to do this is to kill 
    someone. Go over to the tavern and  walk west behind the tree. You should 
    find a bandit who happens to have the pass you need. He will ask 1,000 gold 
    for it, but the best way to do business is to kill him. You will get two good 
    points for doing this. The best way to kill him is with a head shot from your 
    bow. The Bandit Camp Pass will be on the ground after he is dead. Finally, go 
    over to the western part of town, where the gold icon is, and the gatemen 
    will let you into the Elite Camp.
    
    ----------------------
    Twinblade's Elite Camp
    ----------------------
    
    In here, remember to reequip your good armor. The bandit armor sucks and we 
    will be in heavy fighting soon. Before we continue, smash all the barrels in 
    this area to find a Resurrection Phial, 100 gold, and an Ages of Might 
    potion. Anyway, we need to find a way to get into the tent. The most 
    inexpensive and easiest way is to free some prisoners. From the campfire in 
    the center, take the southwest path down to three cages, where you will find 
    two prisoners. You will need a key to open their cage.
    
    The guard seems to have the key. He has around 900 hit points so he is pretty 
    tough to kill if you aren't an archer. Just remember to keep him in the cage 
    area, or we might have the a whole legion of bandits attacking us. After he 
    has had his last breath, use the key and let the prisoner's free. They will 
    run off and all of the bandit guards will run after them, leaving the gate to 
    Twinblade's Tent open! Enter through the gate.
    
    ----------------
    Twinblade's Tent
    ----------------
    
    In here, we will have a little cutscene where you will meet Twinblade. He's 
    big and tough, but doesn't put up much of a fight. In this fight, you cannot 
    block Twinblade's ferocious attacks, but you can dodge them. Roll close 
    around Twinblade while he tries to hit you with his weapon. He will fail 
    miserably each time, and soon enough he will try to hit you and his sword 
    will get stuck in the ground. This is your cue to attack his back. You will 
    only get two hits, so make them count.
    
    You will have to repeat this process a couple times before Twinblade falls. 
    You can also try to flourish, but to do that, you will have to fire a 
    unsuccessful hit that Twinblade blocks and then do a flourish. This is risky 
    because Twinblade's a heavy swinger. After the fight, we will have another 
    great cutscene. Then we have the choice of either killing Twinblade or 
    letting him survive. If you let him live, you will get good points. If you 
    choose to kill him, remember to kill all the people around the ring, first, 
    or they will all gang up on you.
    
    The bandits are tough, but with a bow it is very easy to kill them all. Just 
    lock on to one of them and fire while moving back. When they are all dead, 
    try to hit Twinblade again and, with the life he has left, he will fight you. 
    Use the same strategy as before and he will die. You'll get dark side points 
    for doing this.
    
    Now both choices collide again. It's time to take all the items he has in his 
    camp. In his big tent, you will notably find 250 gold, a Resurrection Phial, 
    and 500 gold. But we aren't done yet. Take the path north of where you fought 
    Twinblade to find a chest that contains a Diamond. Anyway, leave this area 
    via the entrance and all the end statistics will pop up. Then the Guildmaster 
    will have you report back to the Guild. Before using the Guild Seal, beat the 
    Fist Fighters Gang for a third time in Twinblade's Elite Camp. They are 
    located next to the entrance to Twinblade's Tent. Afterwards, use the Guild 
    Seal to teleport back to the Heroes' Guild.
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                                 3.8  -  Witchwood
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    -------------
    Heroes' Guild
    -------------
    
    Once you arrive via Guild Seal, it is time to find Maze. Maze is such a big 
    shot he has his own tower, which is denoted by the gold icon on the map. Once 
    inside the lower floor of the tower, go up the stairs to reach Maze. If you 
    want to here a funny comment, you can hit Maze with your sword. Anyway, Maze 
    will go on blabbering and tell you to get the quest card at the Map Table.
    
    But ha, when you go back to the Map Table, you will find out that the quest 
    has already been given to you, even though Maze told you to go back there. No 
    matter, go over to the Teleport pad in this room. Choose to teleport to 
    Witchwood Cullis Gate.
    
    ======================
    Find the Archaeologist
    ======================
    
    Craptacular payoff, I know, but it is the only way we can advance in this 
    godforsaken story!  Cut the vines in front of you to reveal a way out of this 
    small area. Go down the path a little ways and to your right you should see 
    some more vines. Hack them to reveal a chest which contains a valuable 
    Resurection Phial! Follow the path north and, soon enough, a humungously huge 
    Rock Troll will reveal itself.
    
    The Rock Troll is simple to defeat; whip out your bow and start weaving back 
    and forth, dodging all the boulders the Rock Troll throws at you. If you go 
    weave left to right constantly, the Rock Troll will have a very small chance 
    of hitting you. He has TONS of hit points, so just peck away at his health 
    every time your bow is powered up. Multi Arrow might help a lot, too. If 
    you're completely melee, put on Slow Time and hit the rocks back at the Troll 
    in a game of Baseball. After he is defeated, you will get a Ruby and a 
    Sapphire. Not bad!
    
    Continue following the path as it winds east. Then, you should see a barrel 
    directly in front of you with two potions on either side. The two potions are 
    an Ages of Will potion and a standard Will Potion. Inside the barrel, you 
    should find a book with a funny title. Continue following the path east to 
    Witchwood Stones.
    
    ----------------
    Witchwood Stones
    ----------------
    
    Follow the path north a little ways and you should see a Demon Door to your 
    right. He's actually right on the gold icon, which means we have to talk to 
    the door. He will say that he'll only open for someone who knows his name and 
    can spell it out on the rocks over in the northern part of this area. I guess 
    we have to trudge over to the rocks.
    
    While going north, bash the two barrels on your left to reveal two healing 
    items. A little ways further, on your right, you will see some vines. Destroy 
    them to reveal a chest, which contains a Obsidian Greathammer. Continue 
    walking north and you will find the four stones. Press A while highlighting 
    each of them to figure out each letter of his name: H, S, I, and T. The first 
    thing that pops out of everyone's mind is "Shit," but if you put that in the 
    Demon Door will get really, for lack of better words, pissed off.
    
    So, it has to be something else. The only other two words that use those 
    letters are "THIS" and "HITS." Obviously, the latter choice sounds better. 
    Therefore, hit each stone to make the word "HITS." The Demon Door will be 
    mad, but he will still open the door for you. After the cutscene, you will 
    have found the archaeologist. Inside the Demon Door, you will find a Ruby, 
    Sapphire, Red Meat, and tons of books. Also, there is a fifteen key silver 
    key chest, but you probably cannot open that.
    
    -------------
    Temple of Avo
    -------------
    
    Before we go back to the guild, it is time to pick up a couple items. Go to 
    the Temple of Avo area; its entrance is in the eastern part of Witchwood 
    Stones. In there, go over to the temple. On the right side of it, you will 
    find a chest that contains a Resurrection Phial. Before we leave, go to the 
    left side of the temple and you should see a slope. Go up it as the path 
    makes a circle, and we will reach the Sword in the Stone. Talk to the people 
    near it to find out its tale. Try to lift it, but you won't be able to. 
    Either you need to have your Physique, Health, and Toughness statistics maxed 
    or they need to be up majorly from the first time you tried to pull the 
    sword. Physique needs to be up five, Health two, and Toughness three. Now it 
    is time to use the Guild Seal to teleport back to the Heroes' Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    When you get back to Heroes' Guild, everything will be the same. In a place 
    where every action has a consequence, this place sort of looks the same 
    throughout the entire game! Anyway, pick up The White Balverine quest off the 
    Map Table and teleport to Witchwood Cullis Gate again.
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                              3.9  -  Knothole Glade
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    ---------------------
    Witchwood Cullis Gate
    ---------------------
    
    Follow the path *again* to Witchwood Stones. There will be bandits along the 
    way this time, however, making things a bit harder. There should only be 
    four, however powerful they are. It seriously took me five-eight hits to kill 
    one of them, and that was when I was hitting 300 each time!
    
    ----------------
    Witchwood Stones
    ----------------
    
    After following the path a little ways, a man will run up to you, and ask for 
    help. Depending on your alignment, this man will either say that he needs you 
    to help his wife or he needs you to beat up a rich trader. Either way, follow 
    him to the stones when you will be ambushed by a lot of bandits and guards. 
    Abuse Force Push, and use your bow to win this fight. Afterwards, go over to 
    the green dot, which is the man that tricked you. You can either kill him or 
    spare him, each one yielding good or evil points, plus a Resurrection Phial. 
    After that, take the eastern path to the Temple of Avo.
    
    -------------
    Temple of Avo
    -------------
    
    Go over to the eastern part of this area and into Witchwood Lake.
    
    --------------
    Witchwood Lake
    --------------
    
    Lots of crates that have healing items here. Go west until you reach a three 
    way fork. From here, choose to go south. Run south until you see a chest to 
    your left; it contains a Flaming Augmentation. Continue south until you reach 
    Knothole Glade.
    
    =========================
    The White Balverine Quest
    =========================
    
    When you enter the area, you will find yourself at the entrance with a locked 
    gate. Your job is to kill the Balverines so they can let you inside. You'll 
    have to kill four Balverines, each time one-on-one. They are pretty easy, 
    now, and go down in three shots with your bow. Anyway, we will have another 
    cutscene and then the White Balverine decides to rumble with you. Whip out 
    your bow and tap X ten times. All you have to do is hit the White Balverine 
    ten times before it runs off, it didn't say anything about power! Or, you can
    just use the lightning spell, which will keep the Balverine still.
    
    After that, the mayor will tell you to go up the hill and talk to the wife of
    a great hunter. The hill is directly in front of you. When you reach the top, 
    the White Balverine will attack again. Dispose of him the same way; ten quick 
    shots with the bow, and we will have another cutscene. The wife will 
    *finally* give you the Silver Augmentation. Attach it to the weapon you use 
    most, or you won't stand a chance against the White Balverine.
    
    The White Balverine will run over to you again, and this time you get to hit 
    it with the Silver Augmented Weapon. After five hits, it will run away and 
    the mayor will tell you to go kill it for your reward. So, leave Knothole 
    Glade the way you entered. This will lead you to Witchwood Lake, supposedly 
    the White Balverine's home.
    
    The White Balverine will make a ferocious war cry, showing us that he is near 
    the big pond. Go over to the gold icon on the map and attack the White 
    Balverine twice with your newly augmented weapon. Then, he will summon 
    another Balverine to help out. Focus on the White Balverine, and not the 
    other one. After two more hits, he will summon another. Repeat this process 
    until the White Balverine is dead. This is especially easy with an augmented 
    Ebony Bow.
    
    After the White Balverine is dead, dispose of the other Balverines. They are 
    fairly easy to kill, remember to use Force Push to spread them all out. Soon 
    enough, you will have completed this boss battle. Now it's time to go back to 
    Knothole Glade. Talk to the mayor in the central area to complete the quest 
    and get a letter from your sister.
    
    --------------
    Knothole Glade
    --------------
    
    You can read the letter and book in Logbook > Books from the Inventory 
    screen. This is a new place, and has lots of great equipment. Also, the last 
    Fist Fighters gang meets here. You'll have to go through seven fairly easy 
    rounds until you meet the mayor. He is a little tougher, but roll-and-attack 
    works great on him. He has tons of hit points, but I succeeded and I only 
    have one in Physique.
    
    Another thing to do in Knothole is the Demon Door. You will have to be a good 
    archer or have a powerful bow to open the door here. The door wants you to 
    hit him as hard as you can with an arrow. This is easy for archer experts, 
    but beginners might need powerful bows and Multi Arrow to get inside. 
    Speaking of inside, you will receive a Elixir of Life for completing this 
    Demon Door. Lootwise, Knothole Glade has nothing very valuable. When you are 
    ready, teleport back to the Heroes' Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    Before we take the Arena Quest card, you should now be renowned enough to 
    take the Hobbe Cave quest.
    
    ---------------------------
    Hobbe Cave Quest (Optional)
    ---------------------------
    
    This quest is pretty easy, especially if you do it later in the game and do 
    not take any boasts. However, with my strategy, almost anyone can do the 
    quest. After taking the quest, teleport to Greatwood Cullis Gate, and take 
    the path to the fork. From here, go north and over to Rose Cottage. After 
    going over to the door, the grandmother will tell you everything and give you 
    a Hexagon Key. Go back to Greatwood Cullis Gate and take the southern path, 
    which leads to Greatwood Caves.
    
    In here, slash the vines to your right and go inside the cave entrance. Just 
    run through the area to the Main Chamber; do not stop to kill the Hobbes. 
    Even if you are all powerful, they still can gang up on you. In the Main 
    Chamber, do some more running to the opposite side of the room and go through 
    the entrance to the Moonlit Tunnel. In this room, follow the cave as it leads 
    to the Focus Chamber. In here, go down the steps and talk to the evil nymph. 
    Then we have a boss fight.
    
    This is a pretty tough boss fight if you aren't skilled with the bow. If you 
    are, even a little, then whip out the bow and start shooting at the nymph. 
    After one hit, it will summon a lot of Hobbes and turn into a little, blue 
    ball. Keep the nymph targeted while you run around the room. IGNORE the 
    Hobbes; they are dangerous. Try to shoot at the nymph constantly and, when it 
    gets close to you, do a Force Push, which will hit it onto the ground. From 
    here, you can either hack and slash at it or fire at the nymph with your bow. 
    Repeat this process until the nymph is dead.
    
    No, we don't want to stay around and kill all the Hobbes. Don't even tell the 
    boy to follow you, just go back up the steps and to the Moonlit Tunnel. The 
    boy will automatically be with you, even if you left him way behind. We will 
    use this little trick to get out of Hobbe Cave. Just run through all the 
    areas, not minding the boy, until you get out of the cave. The boy will 
    automatically be out of the cave when you get out! After this, return the boy 
    to Rose Cottage and you will get your reward. Finally, go back to the 
    Heroes' Guild.
    
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                                   3.10 -  Arena
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    -------------
    Heroes' Guild
    -------------
    
    Now it is time to get The Arena quest card. Boast that you will either clean 
    sweep (evil) or be merciful (good). These boasts basically go along with 
    fighting in the Arena, so there is no way to lose them unless you don't act 
    yourself. After that, teleport to Knothole Glade. In Knothole Glade, take the 
    northern path to Witchwood Lake. 
    
    --------------
    Witchwood Lake
    --------------
    
    Before we walk down the hill, shoot at the Balverines below with your bow. 
    One will run up, but he will be sidetracked by traders. Walk down the hill 
    and over to the traders. While the Balverine is trying to kill the traders, 
    kill him. The other Balverines will be scattered about enough for you to take 
    them on one-on-one, so there isn't much to worry about enemy-wise. After-
    wards, take the northern path to the Arena.
    
    --------------
    Arena Entrance
    --------------
    
    The only vendor in this area is a lame title vendor, but the name 
    "Gladiator" sounds somewhat appealing, doesn't it? Anyway, walk up to the 
    door and talk to the guard on the left. After some chat, choose to enter the 
    Arena.
    
    ===============
    The Arena Quest
    ===============
    
    Don't worry, you will be getting a lot more then zero gold when you are done 
    with this quest! After the cutscene where Roth gives you the lowdown, we will 
    be stuck in the Arena room for a few minutes. Take this time, if you are 
    evil, to steal everything you can get your hands on. There is no real 
    punishment for taking the stuff in the arena. After a little while, Roth will 
    ask that you go inside the Arena. So, go up the stairs and talk to the right 
    guard. Choose "yes" and round one will commence.
    
    Note: Always choose to continue to get the most money!
    
    Round One: This round is very easy because all that you face are Wasps. Gut
               through them with your melee weapon as fast as possible. They will
               come in four waves, the latter two having more difficult Wasps.
               After that, this round will be over.
    
    Round Two: Hobbes. Lots of them. Tons of them. They suck. Seriously, these
               hobbes are quite a challenge if you aren't going archer. Try to
               thin them out with area effect attacks like Force Push and then
               chop away at them. If you have good archery skills, circle the
               ring while you shoot at each Hobbe one at a time. Four waves of
               them will come out, and the last one is almost devastating.
    
    Round Three: These Balverine's are tough if you aren't using a bow. For
                 melee, try to Force Push and take them on one at a time. If
                 you are using a bow, circle the ring while you kill them. The
                 first two rounds are pretty easy, but in the last two White
                 Balverine's start to pop up. You have to use your Silver Aug-
                 mented weapon to kill these beasts. So, basically: Force Push
                 and kill a Balverine, get hit by a Balverine, and repeat the
                 process. Oh, and Whisper doesn't do much of anything in this
                 round, besides distract one or two Balverines, so don't worry
                 about her.
    
    Round Four: This is the "breather" round because we are facing the Undead!
                The Undead are extremely easy because they are slow. Take out
                your bow and start shootin' 'em up! They are really, really easy 
                to kill. If you want to make it easier, augment your bow with 
                Flame, but it definitely isn't necessary. This is a good round to 
                replenish your Mana, if it got low in the last rounds.
    
    Round Five: This round gets the wrap for being very hard; to be honest, it is
                actually very easy. See, Whisper is a big part in this round be-
                cause all of the bandits like to gang up on her. Basically, all
                that you have to do is peel one off of Whisper, kill it, and peel
                another one off. This doesn't stand true at the beginning of a
                fight, however, when five bandits are running after you. In that
                case, try to face them one-on-one as much as possible. I hate
                getting stabbed in the back, don't you?
    
    Round Six: Ha! This is an extremely easy round! The only combatants are two
               Earth Trolls, and they are dumb. We've faced them before, so
               you should know how to dispose of them. Y'know, weave back and
               forth while firing as many arrows as humanly possible? Yeah, I
               thought you knew how to kill them. It's a little harder with two,
               because one might throw a rock at you from behind, so the best
               option here is to stay on the side of a Earth Troll. Recap: Weave,
               fire, weave, fire, weave, fire, weave... you get the picture?
               Get the valuable gemstones off the ground afterwards.
    
    Round Seven: Same swing, same thing. This round is exactly like the last,
                 only Rock Trolls are harder to defeat then Earth Trolls. They
                 throw a pile of rocks at you at a time, so it is much harder to
                 dodge their attacks. Fighting two-on-one (Whisper doesn't do
                 anything) will be hard, but with a couple Health Potions, and
                 a lot of arrows, one will finally fall. The second troll comes
                 down a lot easier than the first. Just use the weave and shoot
                 strategy to its fullest. Remember to pick the Rubies off the
                 ground after the fight!
    
    Round Eight: This round is more of a boss fight. One, big, giant, Scorpion
                 named Arachanox versus you and Whisper. Just circle around the
                 beast while you fire arrows at it. It will charge at you, but
                 most of the time you'll be able to dodge his charge. After a
                 couple devastating hits with the bow, it will do an attack where
                 it has to plant itself on the ground. For melee characters, this
                 is your chance to run in and bash its head in. If you're an
                 archer, stay back and shoot like normal. It will bury one of
                 its claws into the ground and try to pop it up on you for good
                 damage, but most of the time it will miss if you are moving.
                 After that, it usually goes into the ground and leaves five to
                 seven scorpions for you to mingle with. They are extremely easy
                 to defeat, and should be taken lightly. After they are dead,
                 Arachanox will come out of the ground and the cycle will be re-
                 peated until he is dead.
    
    Wow, what a shocking development! The two Heroes have to face each other! The 
    battle against Whisper is extremely easy, dodge her pathetic projectiles and 
    attack her with your sword. She will block all arrows so melee is the only 
    way. Just roll around until you get behind her and hack away at her back. I 
    actually killed her in one back hacking, no more needed. After the fight, you 
    will have to choose between killing Whisper (evil) or letting her live 
    (good).
    
    Obviously, choose according to your alignment. You will get 120 plus points 
    either way, but if you choose evil, you will get an extra 10,000 gold. If you 
    choose to kill Whisper, you have to hurt her a little more before she dies. 
    After that, we have a fantastic cutscene, which explains why everything that 
    has happened up to this point.
    
    Once that is done, you will be outside the Arena. Talk to the people to get 
    the Chainmail Helmet. You'll also get a notice that your sister is at the 
    Grey House. So, without further ado, warp to Barrow Fields via the Guild 
    Seal.
    
    -------------
    Barrow Fields
    -------------
    
    Walk down the path and take your first left to reach the Grey House.
    
    ----------
    Grey House
    ----------
    
    This dialogue is basically what makes the story. Anyway, after the 
    conversation with your sister, use the Guild Seal to teleport to the Heroes' 
    Guild.
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                         3.11 -  Post-Arena Optional Quests
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    -------------
    Heroes' Guild
    -------------
    
    Before we continue with the story, it is always good to do a couple optional 
    quests. These quests yield good money and items.
    
    ==========================
    Lost Trader Optional Quest
    ==========================
    
    This is a pretty simple optional quest because it's just easy bandit killing. 
    Warp to Oakvale via the Guild Seal and opt to go to the beach in the south 
    side of town. From here, follow the beach west until you reach the cave 
    entrance to Clifftop Path. Enter, and follow the path to the end to reach the 
    Abandoned Road area. You'll have a cutscene and then it is time to kill'em 
    all.
    
    Make your way to the other end of the Abandoned Road, killing bandits along 
    the way. They are fairly easy to dispose of because they are evenly scattered 
    throughout the entire area. At the end, you will find the lost trader. Don't 
    get comfortable yet, though, because finding him will only trigger more 
    bandits. Tell the trader to wait, kill all the bandits, and then lead the 
    trader back to his friend.
    
    ==============================
    Break The Siege Optional Quest
    ==============================
    
    After accepting this quest, teleport to Knothole Glade. Find the bandit 
    leader in the town but don't kill him because, obviously, you will fail the 
    mission if you do so. After you find him, go back to the gate and talk to the 
    guard. He'll open the gate and tons of bandits will run in. The guards will 
    help in containing the bandits, but you are the vanguard in this mission.
    
    To keep the bandits from getting through, swing viciously everywhere with a 
    heavy weapon. It also helps if you have a good area effect spell like Enflame 
    or Force Push to knock them back. This mission is fairly tough, so you might 
    want to accept it a little later in the game, when you are stronger. After 
    killing all the sieging bandits, the quest will be complete.
    
    ================================
    Archery Challenge Optional Quest
    ================================
    
    Right after completing the "Break The Siege" optional quest, leave and 
    reenter Knothole Glade. It seems that the archery range is finally complete, 
    so go over to it and choose to compete. This challenge is very similar to 
    that at the Heroes' Guild, although it might seem a little tougher. You'll 
    need to get more then 220 points to get the prize, which is Treasure Clue 4.
    
    To do this, zoom in twice and target the back rank dummy. Fire so the arrow 
    and dummy end up colliding, and it will be simply to get the high score. 
    Don't go overboard, however, and try to get just over 220 points, because 
    you'll have to beat your old score to get the Silver Arrow Trophy.
    
    =================================
    Courtin' Lady Grey Optional Quest
    =================================
    
    This is one of the most rewarding quests in the whole game. And no, I'm not 
    just talkin' about bangin' Lady Grey, but you also get some good dough and a 
    great augmentation after completing this quest. Obviously, this quests starts 
    off in Bowerstone North. You can get to this place via the stairs in the 
    middle of Bowerstone South. At first, you couldn't go there, but apparently 
    you have can now, since you owned all in the arena. The guards probably 
    scared of you. Yeah, that's it. Move along.
    
    Once in Bowerstone North, take a small field trip to the item shop. To get 
    there, walk north until you reach a fork, with a line of houses in the 
    middle. Go inside the first of these houses and you'll be in the item shop. 
    In here, buy a Black Rose from the merchant. It will only cost a couple 
    hundred, which isn't anything, if you consider Lady Grey spent thousands 
    getting implants.
    
    Yeah, anyway, go back outside the item shop and take the right fork path. 
    After going northeast a ways, you'll reach the garden-area before the Grey 
    Manor. Lady Grey will be over by a streetlight. Converse with her, and choose 
    to give her the rose. Of course, this depicts how romantic you are, blah blah 
    blah. Anyway, now Blonde wants you to have a house.
    
    This lady sure is demanding. If you have a house already, just sell and buy 
    it again. If you don't, you'll need to scruffle up fifty or so C-notes and 
    you'll have enough. Buy a house wherever you like, but I like Bowerstone, 
    personally, because you can beat up your wives liberally there. (Wink Wink.) 
    After buying the house, report back to the Greymister. She'll talk about her 
    reputation and not dating a bum, blah blah blah, and we'll have another 
    quest.
    
    This time, we have to find a lost necklace. Talk to everyone in town that is 
    denoted by a green dot, then report back to Lady Grey again. She'll tell you 
    to go to Oakvale, which is exactly where the necklace resides at. Once there, 
    go to the northeastern part of town and into the cemetary area. In here, go 
    left and you'll hit two traders.
    
    These two stupid traders know where the necklace is! But, please, don't slice 
    the information out them, because it won't work. Go around the to the 
    opposite side of the tree and listen in on their conversation. After some 
    mumbo-jumbo, they will state that the necklace is between two boats. So, go 
    back to Oakvale and to the south part of it. You should reach a dock. If you 
    look west, boats should reside on the ground.
    
    The necklace resides between the first two boats. If you need more 
    information, both boats are capsized and one is a skeleton. Dig in between 
    the boats to find a pile of rocks. Oh wait, that's the necklace! Teleport 
    back to Bowerstone South and take the stairs to the elegant Bowerstone North. 
    Talk to Lady Grey here, she'll be in the courtyard before the Grey Manor, and 
    give her the necklace. Good work.
    
    At this point, any woman would be flattered. I mean, you've given her an 
    expensive rose, bought a house, and found a necklace. (Which was a pain in 
    the ass to find, might I add.) But no, this is Lady Grey, and she wants more. 
    It seems Thunder wants to marry Blonde also, so we have to kill him. Yeah, 
    this is going to be tough; Thunder is a big, hairy, and strong oaf.
    
    To find Thunder, go back to the fork at Bowerstone North. Choose to take the 
    left path and follow it to Bowerstone Prison. Thunder proposes that you duel 
    at Hangman's Hill, because it's fitting, or whatever. To get to Hangman's 
    Hill, follow the path in Bowerstone Prison north until you reach Windmill 
    Hill. Boy, lot's of hills in this area! Anyway, follow the path in Windmill 
    as it zig-zags and you'll reach Gibbet Woods in no time.
    
    From here, go northwest up the path and don't take the right path when it 
    comes up. You're now at Headman's Hill. After some bloodthirsty dialogue, 
    it's time to fight Thunder. Thunder is a lot like Twinblade, in that he is a 
    big, ulgy, strong person. He's a freeswinger; just like Twinblade. However, 
    Thunder is tougher because he uses a lightning spell. This spell is bad for 
    you, because it is area-effect, and he has it on for around ten seconds. The 
    best way to dodge this attack is to merely get out of its radius.
    
    The easiest way to beat Thunder is to use Assassin's Rush. Once you get 
    behind Thunder, the rest is easy; swing for the moon. He'll finally block 
    after a couple hits, and then it's time to repeat the process. Another way to 
    beat him is to roll around him, but this is less effect. Anyway, once you 
    hurt Thunder enough he'll decide that you both should die, and the two of you 
    will roll down a hill.
    
    In this area, defeat Thunder as you did before; he isn't any tougher. 
    Thunder, being a big baby, will run into a cave, where you will have to 
    defeat him a third and final time. After the battle, you will receive a 
    Thunder's Helmet Trophy. Also, if you have enough keys, open the 15-key 
    silver key chest in this area to get a Mana augmentation. After this, go back 
    outside the cave and talk to the Demon Door. He'll open for you because you 
    defeated a hero, just like he wanted.
    
    Report back to Lady Grey, and it's finally time to marry. Talk to her and 
    she'll ask if you want to marry her. You can only do this once, so say yes. 
    If you say no, then you *never* get the chance again to marry her. After the 
    marriage, you'll receive mucho dowry (15,000 gold) and access to the Grey 
    Manor. In here, you'll find a silver key chest and a silver key.
    
    Haha, you sicko. You want to have sex with Lady Grey, don't you? To 
    consummate the marriage, you first have to get the timing right. See, as a 
    mayor, Lady Grey spends her time fixing streetlights all day, and you can't 
    possibly have sex then, because it wouldn't be fair to the taxpayers, now 
    would it? She only has the time at dawn or dusk. At this time, she'll go to 
    her bed in the Manor. This is your chance to woe her. Use sexy expressions 
    and give expensive gifts and, after a while, she'll make the offer of a 
    lifetime. Yo soy happy!
    
    --------------------------------
    Defeating Thunder by ToxicShadow
    --------------------------------
    
    Whenever Thunder goes to use his big bad Thunder spell, I use Enflame
    (LVL3) and he's knocked down - his spell's done. Of course, that's
    good enough if you're a warrior - I mean, everyone has Enflame - but
    if you have even more Will powers, after you knock him down, you can
    Slow Time and use Multi-Strike, then use Assassin Rush just as he gets
    up and hack his back to pieces. Even if Slow Time is at LVL1, you
    STILL have him owned before he even gets a chance to use his freaking
    annoying thunder spell.
    
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                     3.12 -  Archaeologist and Graveyard Quests
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    -------------
    Heroes' Guild
    -------------
    
    Choose the "Find The Archaeologist" quest on the Map Table and we will be on 
    our merry way. Afterwards, go over to the telepad and choose to teleport to 
    Bowerstone South.
    
    ----------------
    Bowerstone South
    ----------------
    
    When you get here, you might notice that the gold icon is on the area that 
    you could not enter before. This is because Lady Grey has finally given us 
    permission to go to Bowerstone North! From the telepad, follow the road until 
    you find yourself at stairs to your right. Run up them and the guard will say 
    that "you are well-known enough to come in." Uh... cool. Anyway, enter 
    through the big gate.
    
    ----------------
    Bowerstone North
    ----------------
    
    It's a new area, albiet small. Anyway, follow the road up to a fork. You will 
    want to go left because the gold icon is pointing us in that direction. 
    Follow this path down the stairs and through the doors to Bowerstone Jail. In 
    here, the guard will fill you in; someone kidnapped the archaeologist!
    
    ============================
    Find the Archaeologist Quest
    ============================
    
    It might seem like a craptacular payout compared to the Arena, and yeah, it 
    is. After the cutscene, it is time to fight Minions, one of Fable's most 
    powerful enemies! The two first ones near the bridge aren't much of a 
    challenge because the guard will distract their focus, leaving them open for 
    attack. It is okay if one of the two guards dies, but hopefully both won't. 
    The best way to dispose of Minions is to stay back and fire with your bow. 
    See, Minions are expert blockers and very hard to kill melee-style.
    
    After killing those two, walk a couple steps and another Minion will pop up 
    from the ground. Kill that the same way you did the last, and you probably 
    have the drift of the area by now. Every dozen steps up the path will result 
    in another Minion attacking you. This might be good or bad, depending on how 
    strong you are as an archer. They could be easy experience, or very tough 
    creatures. Either way, try to keep the guard(s) healthy with Heal Life.
    
    The game decides to give you an Ebony Bow for help in the chest to your right 
    by the bridge. Anyway, follow the path north, fighting Minions, until you 
    come to the next area entrance. Before you do, however, look right and you 
    should see a chest. Try to walk up to it but a Minion will pop up. After 
    disposing of him, open the chest to find a Piercing Augmentation. Now take 
    the path to Windmill Hill.
    
    Make your way up the hill, killing Minions along the way. Try to use the 
    exploding barrels to your advantage by firing arrows at them while Minions 
    are near them, but don't bank on this idea. When you reach the top of the 
    slope, to your left you should see a house. Inside, you will find a guard 
    fighting a Minion all on his own. Kill the Minion and heal the guardsmen that 
    are following you.
    
    After that, run up the hill that you were at before. Soon you will reach a 
    barrier, and the only way to get through is to kill the spellcaster. Go to 
    the right and try to go up to the house but a Minion will appear. After it 
    meets its maker, walk up to the right side of the house to find the 
    spellcaster. He will summon another Minion that you have to kill. After you 
    are done taking out the garbage, it is time to teach the spellcaster a 
    lesson. Dispose of him the same way you do the Minions; he is no different. 
    After that, run into the barrier-free entrance of Gibbet Woods.
    
    In here, *another* spellcaster will spawn a Rock Troll. It won't expose 
    itself until you run down the path a little ways, however. When it does, 
    immediately fall back and start firing arrows while weaving right to left. 
    We've done this plenty of times before, and this time is no different. It is 
    fine if the guard dies, but try to keep him alive with Heal Life. When the 
    Rock Troll is down for the count, kill the spellcaster, which should be to 
    the left of him.
    
    The Rock Troll should be at the center of a fork; choose to take the 
    northeastern path. This will lead the way to two Minions and two Guards. Try 
    to save the guards, because it is very useful if they are all on your side. 
    After the two minions are dead, wait a little while for your Mana to 
    regenerate and heal the group. Afterwards, tell all the guards to follow and 
    take the path north of the area with the big, white boulder. Follow this path 
    to the area called Prison Path.
    
    This is a melee fighter's worst nightmare. Seriously. Five minutes to kill 
    around fifteen Minions. Really, the only way you can do this is with the bow. 
    Go down the steps and kill the two Minions below. They are just a warmup for 
    what is to come. Use Slow Time, it is the best spell for things that are 
    timed in this game. It will slow down the clock majorly, and give you plenty 
    of time to get down to the docks.
    
    After the first batch, make your way down to the docks, killing Minions along 
    the way. Remember to abuse the usage of Slow Time if you want enough time. 
    When you finally reach the docks, the game decides to go bonkers and eight 
    minions appear! This is where your guards will come in handy as distractions. 
    Use everything you can on them, which includes heavy Will Potion usage. 
    Minions drop Will Potions, so you will probably get a few even if you spam 
    Enflame throughout the entire battle. After the eight Minions are toast, it 
    is really simple to take out the last two spellcasters. After talking to the 
    man, the quest will be over.
    
    Go back to the beginning of the docks and destroy the barrels to find a 
    noteworthy Resurrection Phial. Continue back to the Gibbet Woods, destroying 
    barrels and collecting items along the way. You should find a plethora of 
    good potions by destroying the barrels. In Gibbet Woods, run down passed the 
    white stone and over to the main path. Ignore the bandits and take the path 
    north to the graveyard.
    
    ========================
    The Graveyard Path Quest
    ========================
    
    Follow the path east until you can veer left off the path. At the end of this 
    path, you will find a chest that contains a Flaming Augmentation. That's the 
    only item in this area, so get back on the main path and go up to the 
    Lychfield Graveyard. You'll then get the statistics for the quest, which 
    makes this quest seem smaller than it actually is.
    
    Anyway, walk down the path until you can go right up the steps. Up them, you 
    will find a Demon Door who seems to have a very bad temper. Go back down the 
    steps and northeast inside the fence of a house. Another cutscene will occur, 
    where basically two people talk about Nostro's gear. So, our objective is to 
    find four pieces of the Nostro gear so the Demon Door will let us through. 
    Sounds sort of intricate, eh?
    
    Talk to the man inside the house: he will open the gate for you and give you 
    directions on where Nostro's grave resides. Make your way around to the 
    bridge, killing undead along the way. They respawn every time you kill one of 
    them, so this is a great level up spot. Just keep fighting until the 
    gravedigger (that is following you) dies. Then go back to his house, which is 
    the house where you heard about the Nostro gear, and take Nostro's helmet off 
    the shelf opposite of the door.
    
    An Undead will spawn directly out of the door, but a few strong shots with 
    your bow should kill it. Go back into the graveyard and across the bridge. 
    Directly in front of the bridge is a small underground burial site that is 
    open. Go down into it and open the grave to reveal Nostro's torso armor. Go 
    up the hill to the left of this underground burial site, killing the Undead 
    along the way, until you reach another burial site. Go down it and open the 
    grave to reveal the skeleton of Nostro. He will reveal the last two locations 
    of the gear you need.
    
    The first piece of gear happens to be in the river. Go back over to the 
    bridge and fish on the land right before it. You will see where the spot to 
    fish is at because yellow bubbles will come up from the water and a green dot 
    will denote it on the map. It's a pretty tough fish but soon enough Nostro's 
    Shield will be reeled in. Directly after that, kill the Undead behind you 
    before it hits your back with its axe. After that, go over to the last green 
    dot on the screen.
    
    While you are near the dot, you should see yellow on one of the graves. If 
    you get close to the grave, the dig option will appear. After digging up 
    Nostro's Sword, kill the Undead that spawns behind you. Go back to the golden 
    icon at the western side of the map and press A on the grave again. After 
    your character gives the skeleton its armor, he will automatically go back to 
    the Demon Door, which will open.
    
    But before we go inside, there are three silver keys that we need to wrangle 
    up. Three is a lot of keys for one area, mind you. The first silver key can 
    be fished up near the gravedigger's house. You will have to be inside the 
    graveyard to do this, however. The second is inside the underground burial 
    site a little west of that. The last is found on the west side of the 
    underground burial site. Your job here is to dig in the grave on the west 
    side of the site.
    
    Anyway, go back to the Demon Door and enter. The new area is the actual old 
    graveyard path, which means a lot of Undead will be roaming on it. Just run 
    north through the path and don't kill any of the randomly spawning Undead. 
    Abuse Force Push along the way so the Undead don't make the path difficult 
    for you. When you reach the end, you will find a big and, for lack of better 
    words, different undead; he is their leader. Go up the stairs behind him and 
    shoot at him with your bow. He won't go up the stairs, meaning a free kill 
    for you. After he is gone, go left of the stairs and open the chest to reveal 
    a Silver Augmentation. Then go inside the door up the stairs.
    
    In this new area, run down and stand on the green light. The goal here is to 
    kill enough Undead to light the outer ring, so I suggest you get arrowin'. 
    Seriously, this is extremely easy if you use your brai- er... bow. The Undead 
    don't put up much of a fight, just stay in the center of the ring and shoot. 
    If you are melee, then use your Enflame spell to get the best of them. Once 
    you have killed enough Undead, Super Undead will appear. These guys aren't 
    any faster, so they are easy to kill. After killing all three of the Super 
    Undead, a giant door will open and you will have completed the quest. When
    you are ready, go through the door.
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                            3.13 -  Rescue Scarlet Robe
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    ===================
    Rescue Scarlet Robe
    ===================
    
    It might seem a bit theatrical at first; only ONE red dot in the entire room. 
    Well, to tell you the truth, this area does not have any enemies. Walk over 
    to the area with the big water pool and run around it to the other side. Take 
    the hallway to the Underground Tunnel. In this area, make your way down to 
    the central part (where the three paths meet up), killing the Undead along 
    the way. They spring out of the ground every couple of steps.
    
    Undead are very easy to kill and give good experience so don't just run. 
    When you reach the middle chamber, magic barriers will be put on the doors 
    and you will be forced to fight five easy Undead. They are extremely easy to 
    kill, especially if you have a bow. After the slaughtering is done, destroy 
    the barrels in this room to find an Ages of Will Potion.
    
    Anyway, take the northern path and follow it to the end. Destroy the three 
    exploding mushrooms along the way and the enemies, if you like. When you 
    reach the end, you will be in a room with a nymph and a chest. Quickly grab 
    Resurrection Phial in the chest and make a run for it. Go back to the center 
    area, and then go east through a door and a long hallway. Don't kill enemies 
    along the way because there are a bunch of them. Soon enough, you will reach 
    the door to the Cliffside Path.
    
    This area is much easier than the last because the enemies don't pop up every 
    second. Run through the northern door, killing the two zombies along the way, 
    and follow this path until you can veer north. Do so and you will find a 
    chest that contains a Lightning Augmentation. Dig in the patch of dirt next 
    to the chest to find a Silver Key. Afterwards, go back to the entrance of 
    this area.
    
    This time, choose to take the southern door. Walk down the water and a Nymph 
    will start attacking you. It is easily disposed of with the bow. Anyway, walk 
    in the water and around the island until you see a slope up. Go up the slope 
    and get the Piercing Augmentation in the chest, which will cause ten Undead 
    to sprout up in the water below. We've faced Undead like this in the arena, 
    so it is nothing new. Use Force Push to spread them out, and kill them one at 
    a time, preferably with your bow.
    
    They shouldn't be tough to kill, even if there are ten of them. Take priority 
    of the one farthest up the hill, by the way. Anyway, go back down from the 
    hill and go east. Go up the slope and over to a weird looking house that is 
    shaped like a circle. Enter, and immediately take the southern door back 
    outside. In this small area, you should see a chest right in front of you 
    that contains a Resurrection Phial. Go back inside the circle house and try 
    to open the door in the southeastern part of the room.
    
    It's sort of a trap, because all the exits will close up and you'll have to 
    fight eight or so Undead. These Undead are tougher than the regular, but they 
    can be taken out with your bow pretty easily. Don't be afraid if you get 
    smacked around a little; that's why the Guildmaster created Heal Life. After 
    the fight, take the door to the Underground Passage.
    
    At the entrance, kill the three guards that see you. They shouldn't be 
    extremely hard to defeat if you have a good bow. Go down the corridor around 
    ten steps and you will see a guard in view, but he won't be able to see you. 
    Take this chance to headshot the poor guy for mucho damage. Walk over to 
    where that guard was, and snipe at the other guard down the stairs by the 
    door. Once those enemies are dead, go to the center room.
    
    In here, it is advisable that you get the extra goodies that are in this 
    place, rather then going on to the next area. Take the west door, and walk 
    down the steps a little way until you see two guards. Headshot one and kill 
    the other. After that, walk down the stairs and grab the Resurrection Potion 
    in the chest. Also pick up the two Health Potions on the desk nearby. 
    Finally, go back to the central area.
    
    Take the northern door this time and a guard will spot you. Lure him back to 
    the central area where you have space to defeat him. Then go back to the 
    northern path and snipe out the guard near the barrels. After that, smash the 
    barrels for good healing items. Continue following the northern path as it 
    goes east and into a large room. In here, you'll have to kill about five 
    guards. Just shoot at them while weaving back and forth and you won't have 
    any trouble defeating them.
    
    At the eastern end of the room, you will find a lone chest that contains an
    Obsidian Katana. More on the loot, destroy all the breakable boxes in this 
    room to reveal tons of potions. After collecting, go up the stairs and break 
    the two boxes there. Afterwards, use the door on this level to get to the 
    Torture Chamber.
    
    After the good cutscene, your mom will automatically follow. She's immortal 
    for now, so don't worry about her health. Exit through the northern door, and 
    we'll be back at the area with the Resurrection Phial. Guards will have 
    magically showed up in the ten seconds we were gone, so dispose of them 
    quickly with your bow or slash their backs with your sword. After that, run 
    down the hallway to the west and down to the center room. Finally, we "kind 
    of" confront Jack of Blades, then you are sent to prison.
    
    I guess Mom was right, you shouldn't of come here. Just go with the flow; the 
    game does all the talking for you. Soon enough, you will be in a race. This 
    race is *extremely* easy, just remember to hold down B to run and follow the 
    guards direction. The other racers are pretty slow, so the only way you can 
    screw up this race is by not following the guards directions. After the race, 
    your reward is a poetry reading.
    
    Your job here is to read a combination and get a key. If the guard that is 
    reading hears you, you will have to go back to the start. Just hold down the 
    left trigger while walking to sneak, and it should be easy. Stop every couple 
    of seconds so the guard's meter goes back down and sneak a little ways more 
    until you reach the paper. A few levels in Guile might of helped me get 
    through this easily, however. Read the paper on the billboard located to the 
    left of the guard. The combination is different in every game.
    
    After you get the combination, sneak back to the desk with the three books. 
    Stop every couple of seconds to put the guard's awareness meter back down. 
    When you reach the books, you will have three choices of keys. You only get 
    to choose one before the guard spots you, so make it count. Mine was in the 
    middle, but I had to go another year in prison before I got it. Age does not 
    matter, so don't worry about getting too old.
    
    When you finally get the key, the guard will say that the warden has lost his 
    and will go somewhere. This is your cue to open the door with the key. After 
    that, go to the opposite cell, which is open. Inside, you will find three 
    barrels. One of them has a stick in it. After getting the weapon, it is 
    optional to open the cells that have other prisoner's in them. They will be a 
    small distraction, but you get good points for doing this, so if you are evil 
    I advise against it.
    
    Anyway, go to the end of the cells and through the door. This will lead to 
    the courtyard, which has three guards in it. You won't be able to kill the 
    guards until you have your gear, so I wouldn't even try it. Instead of 
    following the gold icon and going right, go left. Go down the courtyard until 
    you reach stairs. After going up them, go through the door by the guard. 
    Inside the Prison Barracks, you will find a full suit of Guard Clothes in the 
    chests by the beds. Do not open the chest at the end of the room until you 
    loot the chests and the bookcases.
    
    When you loot the chest at the end of the room, you will get your stuff back! 
    Now it is time for revenge. Equip your uber armor and kill the guard in this 
    room. When you go outside, there should be three or four guards on this small 
    platform. With your gear, though, they should be easy to kill.  After that, 
    go back down the stairs and over to the gold icon. Enter the door to reach 
    Mom's cell (aka The Torture Chamber). In here, open the cell with the lever 
    and Mom will automatically follow you.
    
    She's not immortal this time around, so try to keep her alive. It's the least 
    you could do for her, considering she gave birth to you. Anyway, leave via 
    the northern door and we will be back in the Underground Passage. In here, 
    kill the four guards while you are up the stairs. They usually fire back at 
    you, but it is better then melee combat where you have to worry about Mom.
    
    Once they are toast, it is time to make a run for it. We will use this follow 
    glitch to our advantage here. Just run down to the center area as fast as you 
    can and take the path that leads to the gold icon. Tons of enemies will pop 
    up on the screen, but it is better just to run passed them to the door. The 
    Cliffside Path does not have any enemies, so you don't have to worry about 
    that. Run over to the gold icon at the opposite end of the map and go through 
    the door.
    
    Equip your bow and destroy the mushroom in the middle of the path. 
    Afterwards, dash to the center area, avoiding the guard's swords along the 
    way. After reaching the central area, take the path that leads to the gold 
    icon. Just run passed the guards; it is okay if you get smacked around a 
    little. With luck, your mom won't get hurt one bit. In the Underground 
    Chamber, go down the corridor and over to the pool of water with the red dot. 
    Great, a boss fight!
    
    Kraken isn't a very tough boss fight if you have Heal Life. This is because 
    mainly you are worried about your mom, and you might need to heal her with 
    the spell. Anyway, besides that, this boss fight is easy. At the start, five 
    tentacles will be in the water. Your job is to hit each one for 500 points, 
    at which point, one-by-one, they will go back into water. To do this, target 
    one and fire with your bow while circling the pool. It's extremely easy and 
    the tentacle's attacks are dodged by running in a circle.
    
    When all five tentacles are hit, Kraken will decide to show up. Target him 
    and make powerful shots with your bow while circling around the pool of 
    water. His attacks might hit you, but they won't be devastating. If you are 
    good with the bow, this boss could go down in one round of tentacles. If you 
    aren't, you might have to go through several rounds. Either way, he is pretty 
    easy.
    
    After the fight, collect all the Experience Orbs around the water and leave 
    via the south corridor. Once you leave the place, another cutscene will 
    occur. In the end, Mom will tell you to go to Hook Coast and give you 45,000 
    experience. She's catching up on old birthday presents, I suppose. Anyway, 
    teleport back to the guild with the Guild Seal.
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                                 3.14 -  Hook Coast
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    -------------
    Heroes' Guild
    -------------
    
    You'll receive another optional quest called The Bandit Spy Extraction, but 
    lets continue with the storyline. While you are at the Heroes' Guild, use the 
    experience pad to level in whatever you like. At this point in the game, I 
    just maxed my class. If that's the case, then try to get some tiers in 
    Assassins Rush. Anyway, after spending your experience, teleport to Barrow 
    Fields.
    
    -------------
    Barrow Fields
    -------------
    
    Not much to do here besides head north to Darkwood Weir.
    
    -------------
    Darkwood Weir
    -------------
    
    Run through this area to Ancient Cullis Gate at the other end of the map.
    
    =====================
    Gateway To Hook Coast
    =====================
    
    After the explanation, go over to the gold icon. This is the old, broken 
    cullis gate from the beginning of the game. Undead will start to pop up like 
    daisies; your job is to kill them. The more you kill, the higher the Cullis 
    Gate's meter will get. When it reaches the top, you will be able to teleport 
    where you want. These Undead are the tougher ones, but they are still fairly 
    easy to kill because they are slow.
    
    Use Force Push to thin them out if you are melee. Of course, all Archers have 
    to do is let the arrows fly. Remember to pick up Experience Orbs as they 
    drop; when the meter reaches the top you will automatically leave. Hook Coast 
    offers an abundance of new items, but you should already be well-equipped. 
    Hook Coast doesn't have much in the stealing department, by the way, so it is 
    advisable to continue with the story. With that said, run over to the gold 
    icon on the map, which will lead to a barrier.
    
    Mom will say that it explains something, and you need to meet her back at the 
    guild. After teleporting by using the Guild Seal, you will here Mom's 
    screams. Run over to Maze's tower and we'll have a short cutscene. After 
    that, grab the book off of the tablestand and this quest will be finished. 
    Return to the Map Table and talk to the Guildmaster to receive another quest.
    
    ====================
    Return To Hook Coast
    ====================
    
    Now that you have the quest, return back to Hook Coast via the telepad. When 
    you arrive, the town will be overrun by Screamer enemies. These grim reapers 
    are somewhat easy to defeat if your weapon is augmented with Fire or 
    Lightning. They will go down after about 600 hit points, which isn't much. Go 
    over to the Abbey Barrier (the gold icon), killing the Screamers along the 
    way. You should only face three.
    
    When you are near the barrier, the Guildmaster will hum the words to break 
    the barrier and we will have another cutscene. A great revelation happens in 
    the cutscene, then we fight Maze. He's a surprisingly tough boss that has 
    tons of hit points. At the start of the battle, take out your sword and start 
    rolling back and forth in an attempt to dodge his magic. Soon enough, his 
    highlight will turn from blue to red, indicating that he is not using magic 
    anymore.
    
    Walk up to Maze and roll as he tries to hit you. After that, hit him in the 
    back for as many combos as you can. When about two-tenths of his life is 
    away, Maze will teleport back in the city. Walk out of the Abbey Ruin and 
    Maze should be in view. He'll fire Hobbe-magic at you, which is easy to 
    dodge. Whip out your bow and start firing at him. Maze will retreat when his 
    health gets to a certain point. He'll leave behind a Screamer, which can be 
    easily disposed of.
    
    This will happen all the way to the lighthouse. When you reach it, bash the 
    door down and go up the stairs. Fight Maze the same way you did at the Abbey 
    Ruins, and he will go down fast. When he has a little life left, he will 
    teleport back out of the lighthouse. Run down the stairs and whip out your 
    bow. After a couple hits, he'll go down and we'll have a good cutscene. Then,
    the Guildmaster will tell you to report back to the guild.
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                            3.15 -  Stop Jack of Blades
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    -------------
    Heroes' Guild
    -------------
    
    At the Heroes' Guild, the Guildmaster will give you a brief overview and ask 
    that you leave in a hurry. Go to the telepad and we'll automatically go to 
    Witchwood, where you'll find another Hero.
    
    ==========================
    Try to Stop Jack of Blades
    ==========================
    
    I would advise that you do not fight the enemies in this area; just run 
    passed them to the Focus Site. Assassin's Rush and Slow Time work great for 
    dodging enemies. When you get to the gold icon, another cutscene will occur 
    where Jack pulls a "Toad." After the cutscene, run south and west to reach 
    Witchwood Lake. In here, run passed the enemies to the central area, where 
    you will meet Jack again. Again, you'll follow Jack through the portal.
    
    Hobbe Cave... great. This place gives me the scare. Anyway, run passed the 
    enemies and go through the door at the end of the cavern. In the chamber, 
    just go through the door at the opposite end of the room. Do this in the next 
    tunnel, and we will reach the Focus Chamber. In here, go directly to the 
    center of the room and you'll meet Jack again.
    
    In this new area, run across the bridge and up the hill to Windmill Hill. At 
    this point, just ignore the enemies and run up to Gibbet Woods. From here,
    run north and go right at the fork. Follow this path to the last Focus Site. 
    After a cutscene, the quest will be complete. Then, we will automatically 
    teleport to the Heroes' Guild.
    
    -------------
    Heroes' Guild
    -------------
    
    In here, go down the stairs and opt to go left. Go inside the library, which 
    is where the gold icon resides at, and we'll have another cutscene with the 
    Guildmaster. Finally, we receive our last quest.
    
    =====================
    Battle Jack of Blades
    =====================
    
    Wow, we have to fight the all-powerful, omniscient Jack, who just beat the 
    crap out of the Guildmaster, eh? Anyway, go inside the Chamber of Fate, which 
    is the new entrance in the library. On the small bridge, get the Oak Longbow 
    and open the door. We have another fantastic cutscene, and then it is time to 
    fight the Jack of all Trades, Jack of Blades!
    
    The battle against Jack is extremely difficult; Jack is an extremely good 
    blocker and uses magic fluently. First, though, you have to take out the easy 
    minions. Then, we fight Jack. For the first half of the fight, you will have 
    to fight Jack melee style. The only way you can reliably hurt Jack is with 
    flourishes. Hit his sword to get a flourish, and then roll around and hit
    Jack with the flourish. This will hurt Jack a small bit.
    
    If you are far away, Jack will use magic on you. This can be dodged by 
    rolling up or sideways, and rolling up is easier. Try to stay close to Jack 
    in this part of the fight so he doesn't use his deadly magic. After you hit 
    him with a flourish, he will usually run away with Assassin's Rush. You can 
    follow him up by doing the same, or run over to him. Thus, this creates an 
    almost endless cycle. When you have half of Jack's health, we get to the easy 
    part.
    
    Jack will go to the center of the room and become a giant. Whip out your bow 
    and target Jack. Get behind a rock and volley shots after he does. See, the 
    rock gives you protection. Another way to kill Jack here is to run around in 
    a circle, rolling and firing. If you're good with the bow, like I was, then 
    this part of the battle is extremely. Later than sooner, Jack will fall. 
    Congratulations, you just beat Fable! There are four possible endings to this 
    fantastic story. Don't skip the credits if you want to continue playing after
    the death of Jack.
    
    -------------------------
    Defeating Jack by Antonio
    -------------------------
    
    "If you want to beat Jack wothout a problem, I have a pretty foolproof plan.
     
    first have strenght stats maxed, along with lightning, time slow, and maybe 
    assassin rush (doesn't have to be maxed, but it helps).  second have a 
    powerfull sword such as the harbringer or masters great sword and about 50 
    heath and magic potoins.  heres where the fun starts.
     
    In his first form, jack has a barrier around him and he summons 5 attackers.  
    Use the time slow and assassin rish to take out the attackers and the jack 
    when his shield drops.  Jack blocks every normak attack, so using the 
    unblockables is a must, just beat him down and follow him when he uses an 
    assassin rush to escape, repeat this about 2-4 times and he'll shift to his 
    second form...big woop.
    This has to be the most pathetic part of the game, besides running around 
    doing quests naked... anyway.  Jack now floats so you can't hit him.  Don't 
    use a bow or crossbow, it takes too much time and he'll beat the crap out of 
    you, I tried.  Instead, Use the lightning.  Jack will once again summon 
    creatures to fight for him, Use the lightning and you'll hit three of them 
    and jack.  just circle the room untill the 3 creatures die, then use a potion 
    and continue the attack.  This will hit the remaining creature and jack, the 
    creature will die eventually, and jack is left. (he may summon again, just 
    watch for it)  Now you have to worry about three other attacks, two you can 
    dodge, one, well, you get screwed on.  the first two are just waves of 
    lightning or energy balls that he shoots at you, just dodge forward to avoid 
    these and conthinue attacking.  the third, he uses the sword to basically 
    drain your life into it, or something, it just plain hurts you alot.  This is 
    when the health potions come in handy, ust them to keep health around half 
    way then use one when hes finished to fill your health back up.  Then, just 
    shock the crap out of him and you won't have really any more problems, the 
    timing takes a little work, but after the third time you get hit while using 
    a potion, it usually sets in.  Just be patient (it does take a while, he has 
    a lot of health) and you'll beat him without much aggrivation."
    
    -------------------------
    Defeating Jack by digibwh
    -------------------------
    
    "I have found a much easier way to beat jack of blades; after he starts
    levitating you use slow time; run directly underneath him; and start using
    enflame repeatedly.  You just keep using slow time and enflame until you
    kill him.  (You could also use slow time to catch up with him when he uses
    assasin rush.)"
    
    ---------------------------
    Defeating Jack by The Diddy
    ---------------------------
    
    "Just a suggestion, i was more of a mage warrior, and the easiest way to beat 
    jack of blades was to have 20 silver keys, open the chest at the heros guild 
    and get the meree's greathammer.  This allows you massive damage and 
    multiplies your experience allowing you to level up faster during the game, 
    so the faster you have it the better, i'd take the key guide and go get 20 
    keys right away for a jump on this.  Anyway, for the second half of the 
    battle, if you hit him with your lightning spell and have a few will potions, 
    he freezes up, just lock on and zap his ass to kingdom come, not really 
    exciting, but you don't have to dodge anything."
    
    ------------------------
    Defeating Jack by Nadine
    ------------------------
    
    "I found that using my good bow (dark yew, augmented with piercing and
    something else...) worked well on Jack and I didn't have to get close to
    him.  I used Slow Time so I could dodge his magic blasts, Ghost Sword and
    Multi Arrow all at the same time.  It took a little longer but I made it
    on the first try."
    
    ----------------------------------------
    Defeating Jack's Second Form by Xenigma:
    ----------------------------------------
    
    "I just felt like I ought to tell you what I thought was the 
    easiest way to beat Jack in his second form with almost no difficulty.  When 
    I got to the battle I had lvl 6 accuracy, lvl 2 multi-arrow, and Skorm's 
    Bow.  All you have to do to finish Jack's second form with almost no 
    difficulty is cast multi-arrow, where you will get four shots.  Since the 
    boss room is quite spacious, all you need to do is get to max power, and let 
    go.  It only took me 3 shots to beat him.  Figures that the second part of 
    the final boss is so easy, especially compared to the first part (I found 
    that rather frustrating, even though I was a melee type mostly because 
    before I could get to him and flourish he would always cast magic and send 
    me flying across the room)."
    
    -------------------------
    Defeating Jack by Cheapy:
    -------------------------
    
    "This tip is mainly for Mages, Mage/Warriors, Mage/Thiefs, or
    Mage/Warrior/Thiefs. Heck, any combination of predominantly Offensive
    spell casters. Essentially, get your Stop Time and Fireball to Max.
    Perferably Protection to atleast level 2. Now, all you have to do is
    (besides having a few Will potions, Life potions aren't so important
    if you have Protection) strafe circles around the minions with Time
    Stop in effect and charge Fireball fully. Great damage,  nice area,
    and it looks cool ;) . Anyways, when you get to ol' Jack, you should
    always have Time Stop on, and should be charging Fireballs fully. I
    killed him in less than 5 minutes this way."
    
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                         3.16 -  Post-Jack Optional Quests
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    =============================
    Execution Tree Optional Quest
    =============================
    
    This quest is a rehash of the Orchard Farm quest from the beginning of the 
    game. In this quest, you either have to ensure the death of a bandit or help 
    a fellow brother bandit out. I don't suggest any boasts for this mission 
    because they are all tough. So, without further ado, go to Bowerstone Prison. 
    You need directions, don't you? From Bowerstone South, go to Bowerstone North 
    via the stairs. In this area, go north and take the left fork to Bowerstone 
    Prison.
    
    This is where the quests starts. In the rescue version, all you have to do is 
    kill the executioner. So, run through all the areas (just go north) until you 
    reach Headsman's Hill, and kill the executioner there. (He's as easy as Lady 
    Grey.) You'll have a time limit of three minutes and forty-five seconds, but 
    if you run through the areas there shouldn't be a problem. Use Slow Time if 
    necessary.
    
    In the protect version, lead the bandit and guards to Headsman's Hill. 
    Bandits will come from everywhere, but it shouldn't be tough. If a guard or 
    the bandit dies, you fail the mission, so make sure you suck up all the hits 
    and have Heal Life ready. When you reach the hill, kill the bandits in this 
    area and the quest will be complete.
    
    ==========================
    Bounty Hunt Optional Quest
    ==========================
    
    This is a simple quest, but it requires a strong character. After accepting 
    the quest, choose to boast. The Perform Quickly and Behead Leader boasts are 
    both fairly easy to accomplish, so choose those two. Head to Greatwood 
    Entrance from Lookout Point and the quest will start. Hack your way through 
    the fairly tough bandits and take the northern path to Fisher Creek.
    
    In here, save the brother from a horrible, horrendous death. Whatever. 
    Anyway, after you get the brother, go back to Greatwood Entrance and take the 
    western path to Greatwood Lake. In this area, go left up the slope and you'll 
    find the bandit with the sister. Don't get any closer (because he said so); 
    it's time to whip out your bow. Aim carefully and wait until the arrow is 
    fully charged, then put it through the bandit's head. Quest complete. Oh, and 
    you'll also receive Treasure Clue 1 from the sister.
    
    ====================================
    Bandit Spy Extraction Optional Quest
    ====================================
    
    After accepting this quest, report to Bowerstone North. The northwest gate, 
    to be exact. After talking with Tanya, she'll let you through the gate. Once 
    through, bandits will ask if you need help. They cost 100 gold a person, and 
    we have lots of money, right? Thought not. Do whatever you want here.
    
    Once you've chosen bandits, it's time to play ball. Run north to Windmill 
    Hill as fast as you can, killing the enemies along the way. When you reach 
    it, you should find a trader on the map denoted by a green dot. This is the 
    trader that we need to talk with. Before we do, however, kill ALL the enemies 
    in this area. This includes guards and traders, of course. Once done, talk to 
    the trader. Lead him back to Bowerstone North. If you, by happen to chance, 
    didn't find the trader at Windmill Hill, he might be in further north areas.
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                                   4. Appendices
    
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                                   4.1  -  Bosses
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    Bosses in chronological order.
    
    ----------
    Giant Wasp
    ----------
    
    As you leave, the Giant Wasp will make its grand entry! Look at the size of 
    that thing! That's no moon. Anyway, the Giant Wasp will make three Wasps that 
    decide to fight you. Kill them with your sword. After getting the experience 
    orbs, use your lightning spell on the Giant Wasp. Hold down the spell button 
    until all your mana is drained. At which case, take out your bow and start 
    shooting at the Giant Wasp. Lock onto it by pressing the left trigger. 
    Remember: strong shots are better than weak shots. Wait a couple seconds 
    before a shot so you can have full power.
    
    The Giant Wasp will go down fast if you do this. When he makes more Wasps, 
    just continue focusing on the Giant Wasp while circling around him. The 
    little Wasps won't hurt you much and have notoriously bad aim when you are 
    running. Each shot will do a lot of damage, and soon the Giant Wasp's life 
    bar, which is located below the map, will be depleted.
    
    ----------------------
    Whisper (Orchard Farm)
    ----------------------
    
    Whisper is extremely easy to defeat, even though she boasts that the only way
    you can defeat her is using flourishes. To do this, hit Whisper's blade with
    yours a couple times, or have her attack you while you are blocking, to
    enable the usage of a flourish. You will know you can flourish when your
    sword turns a firey color, or when the flourish button on the bottom right
    corner of the screen appears.
    
    To flourish, press the B button. The main character will do some action move 
    to hit Whisper off the ground while doing good damage. After you flourish 
    once, it will show us her health bar. Now, the easiest way to win this battle 
    is merely abuse the usage of flourishes. When she gets up from your first 
    flourish, press the flourish button again. Keep doing this until she is dead. 
    She doesn't have enough reaction time to get up and block at the same time!
    
    If you are using magic, after flourishing to reveal her health start pounding 
    away at her with your best spell. It's really easy to kill her this way. 
    Going archer? Well, the best way is to target her and circle her as you fire 
    at will. Out of the three, archer is the easiest.
    
    -----------
    Earth Troll
    -----------
    
    This area is almost free of enemies besides the big, bad enemy at the end. 
    Tell the traders to wait while you go down this area's path. Don't veer off 
    the path and soon an Earth Troll will come up from the ground. He's a pretty 
    easy boss fight, if you ask me. Whip out your bow and start shooting at him. 
    Dodge all the rocks he throws and this battle won't even render damage taken 
    away.
    
    Additionally, you can hit the boulders back at the Earth Troll, if you have 
    enough talent. You could also run up and hit him with your sword, but he has 
    an area effect attack that is practically undodgeable. Therefore, the best 
    way to defeat the Earth Troll is the bow. Weave back and forth while you fire 
    at the Earth Troll. He will toss two rocks, which can be dodged easily. 
    Towards the end of the fight, his accuracy gets a little better, but it is 
    not much to worry about. Pick up the gemstone that the Earth Troll drops on 
    the ground.
    
    ---------
    Twinblade
    ---------
    
    In here, we will have a little cutscene where you will meet Twinblade. He's 
    big and tough, but doesn't put up much of a fight. In this fight, you cannot 
    block Twinblade's ferocious attacks, but you can dodge them. Roll close 
    around Twinblade while he tries to hit you with his weapon. He will fail 
    miserably each time, and soon enough he will try to hit you and his sword 
    will get stuck in the ground. This is your cue to attack his back. You will 
    only get two hits, so make them count.
    
    You will have to repeat this process a couple times before Twinblade falls. 
    You can also try to flourish, but to do that, you will have to fire a 
    unsuccessful hit that Twinblade blocks and then do a flourish. This is risky 
    because Twinblade's a heavy swinger. After the fight, we will have another 
    great cutscene. Then we have the choice of either killing Twinblade or 
    letting him survive. If you let him live, you will get good points. If you 
    choose to kill him, remember to kill all the people around the ring, first, 
    or they will all gang up on you.
    
    The bandits are tough, but with a bow it is very easy to kill them all. Just 
    lock on to one of them and fire while moving back. When they are all dead, 
    try to hit Twinblade again and, with the life he has left, he will fight you. 
    Use the same strategy as before and he will die. You'll get dark side points 
    for doing this.
    
    -------------------
    The White Balverine
    -------------------
    
    The White Balverine will make a ferocious war cry, showing us that he is near 
    the big pond. Go over to the gold icon on the map and attack the White 
    Balverine twice with your newly augmented weapon. Then, he will summon 
    another Balverine to help out. Focus on the White Balverine, and not the 
    other one. After two more hits, he will summon another. Repeat this process 
    until the White Balverine is dead. This is especially easy with an augmented 
    Ebony Bow.
    
    ---------
    Arachanox
    ---------
    
    Round Eight: This round is more of a boss fight. One, big, giant, Scorpion
                 named Arachanox versus you and Whisper. Just circle around the
                 beast while you fire arrows at it. It will charge at you, but
                 most of the time you'll be able to dodge his charge. After a
                 couple devastating hits with the bow, it will do an attack where
                 it has to plant itself on the ground. For melee characters, this
                 is your chance to run in and bash its head in. If you're an
                 archer, stay back and shoot like normal. It will bury one of
                 its claws into the ground and try to pop it up on you for good
                 damage, but most of the time it will miss if you are moving.
                 After that, it usually goes into the ground and leaves five to
                 seven scorpions for you to mingle with. They are extremely easy
                 to defeat, and should be taken lightly. After they are dead,
                 Arachanox will come out of the ground and the cycle will be re-
                 peated until he is dead.
    
    -------------------
    Whisper (The Arena)
    -------------------
    
    The battle against Whisper is extremely easy, dodge her pathetic projectiles
    and attack her with your sword. She will block all arrows so melee is the
    only way. Just roll around until you get behind her and hack away at her
    back. I actually killed her in one back hacking, no more needed.
    
    ------
    Kraken
    ------
    
    Kraken isn't a very tough boss fight if you have Heal Life. This is because 
    mainly you are worried about your mom, and you might need to heal her with 
    the spell. Anyway, besides that, this boss fight is easy. At the start, five 
    tentacles will be in the water. Your job is to hit each one for 500 points, 
    at which point, one-by-one, they will go back into water. To do this, target 
    one and fire with your bow while circling the pool. It's extremely easy and 
    the tentacle's attacks are dodged by running in a circle.
    
    When all five tentacles are hit, Kraken will decide to show up. Target him 
    and make powerful shots with your bow while circling around the pool of 
    water. His attacks might hit you, but they won't be devastating. If you are 
    good with the bow, this boss could go down in one round of tentacles. If you 
    aren't, you might have to go through several rounds. Either way, he is pretty 
    easy.
    
    ----
    Maze
    ----
    
    Walk up to Maze and roll as he tries to hit you. After that, hit him in the 
    back for as many combos as you can. When about two-tenths of his life is 
    away, Maze will teleport back in the city. Walk out of the Abbey Ruin and 
    Maze should be in view. He'll fire Hobbe-magic at you, which is easy to 
    dodge. Whip out your bow and start firing at him. Maze will retreat when his 
    health gets to a certain point. He'll leave behind a Screamer, which can be 
    easily disposed of.
    
    This will happen all the way to the lighthouse. When you reach it, bash the 
    door down and go up the stairs. Fight Maze the same way you did at the Abbey 
    Ruins, and he will go down fast. When he has a little life left, he will 
    teleport back out of the lighthouse. Run down the stairs and whip out your 
    bow. After a couple hits, he'll go down.
    
    --------------
    Jack of Blades
    --------------
    
    The battle against Jack is extremely difficult; Jack is an extremely good 
    blocker and uses magic fluently. First, though, you have to take out the easy 
    minions. Then, we fight Jack. For the first half of the fight, you will have 
    to fight Jack melee style. The only way you can reliably hurt Jack is with 
    flourishes. Hit his sword to get a flourish, and then roll around and hit
    Jack with the flourish. This will hurt Jack a small bit.
    
    If you are far away, Jack will use magic on you. This can be dodged by 
    rolling up or sideways, and rolling up is easier. Try to stay close to Jack 
    in this part of the fight so he doesn't use his deadly magic. After you hit 
    him with a flourish, he will usually run away with Assassin's Rush. You can 
    follow him up by doing the same, or run over to him. Thus, this creates an 
    almost endless cycle. When you have half of Jack's health, we get to the easy 
    part.
    
    Jack will go to the center of the room and become a giant. Whip out your bow 
    and target Jack. Get behind a rock and volley shots after he does. See, the 
    rock gives you protection. Another way to kill Jack here is to run around in 
    a circle, rolling and firing. If you're good with the bow, like I was, then 
    this part of the battle is extremely. Later than sooner, Jack will fall. 
    Congratulations, you just beat Fable!
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                                  4.2  -  Enemies
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
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      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                   4.3  -  Quests
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    Quests are in chronological order.
    
    -----------------
    Melee Combat Test
    -----------------
    
    If you finish this quest, the main character (you!) will get twenty gold and 
    thirty renown. This is pretty good for a child like yourself. Anyway, the 
    quest takes place in the woods, where you will have to kill ten pushover 
    beetles. Follow the Guildmaster over to the entrance of the woods. Get used 
    to walking to quests on the map, also. Remember: the gold icon signifies the 
    best quest you can do at the time. Enter the woods.
    
    Weild your weapon by pressing the White Button. If you look on the map, you 
    find that a lot of red resides on the other side of the forest. Red dots are 
    the enemies, and in this case it is ten beetles. Run around the forest from 
    either side to fight them; it doesn't matter which side. The beetles are 
    *extremely* easy foes. Just whack them with the stick once and they will 
    fall. Remember to press the right trigger to magnify the experience orbs 
    towards you, instead of running up and grabbing them yourself. The beetles 
    are extremely easy if you target and hit.
    
    -----------------
    Wasp Menace Quest
    -----------------
    
    After the small cutscene, all the statistics on the quest will come up. Five-
    hundred gold, two-hundred renown I like! Anyway, press A and go help the man 
    in front of you. You can use your bow, sword, magic, whatever, just kill the 
    blasted Wasp. Walk down to the central area of the picnic and seven or eight 
    Wasps will crowd you. Now it's time to unconditionally take out the sword and 
    whack every one of them. Use the right trigger to suck up the experience 
    orbs.
    
    As you leave, the Giant Wasp will make its grand entry! Look at the size of 
    that thing! That's no moon. Anyway, the Giant Wasp will make three Wasps that 
    decide to fight you. Kill them with your sword. After getting the experience 
    orbs, use your lightning spell on the Giant Wasp. Hold down the spell button 
    until all your mana is drained. At which case, take out your bow and start 
    shooting at the Giant Wasp. Lock onto it by pressing the left trigger. 
    Remember: strong shots are better than weak shots. Wait a couple seconds 
    before a shot so you can have full power.
    
    The Giant Wasp will go down fast if you do this. When he makes more Wasps, 
    just continue focusing on the Giant Wasp while circling around him. The 
    little Wasps won't hurt you much and have notoriously bad aim when you are 
    running. Each shot will do a lot of damage, and soon the Giant Wasp's life 
    bar, which is located below the map, will be depleted. Kill the three Wasps 
    that have been a nusance to you and the quest will be complete.
    
    ------------------
    Orchard Farm Quest
    ------------------
    
    Decent payoff for doing this quest. Both "Protect Orchard Farm" and "Attack 
    Orchard Farm" are similar, but I split up the different parts of each quest. 
    Onto the show.
    
    If you chose to protect the farm, bandits will come here right after the 
    farmer leaves. They will come from the northern path, which is a good thing. 
    There will be three of them, and they are pretty easy to kill with the two 
    guards at your side. Snipe them with your bow or use magic while they are 
    running to you. Then whip out your sword once they are in hand-to-hand range. 
    The first batch should be easy enough to defeat.
    
    The second batch will come with four bandits, which only makes things a 
    little tougher. One or two will probably stop halfway and start shooting at 
    you with their crossbow, so just remember to stick and move. The same 
    strategy applies to the first batch; try to pick them off while they are 
    running towards you with your magic or your bow. They don't really stand a 
    chance at hand-to-hand range, anyway. The third batch has four people again, 
    and it is still easy to kill all of the bandits. Just remember to pick them 
    off as they come, and mash X at hand-to-hand to range while targeting a 
    bandit.
    
    If you chose to attack the farm, tell the bandits to follow you and lead them 
    to the farmhouse. They will take the crates and three guards will come to 
    attack you from the west. The same strategy applies as above, pick them off 
    with your bow or magic as they come over and finish them off with your sword 
    when they are in hand-to-hand range. After you are done slaughting, lead the 
    bandits back to the upper part of Orchard Farm. Do this two more times, using 
    the same strategy, and it will be an easy win.
    
    This is where both quests collide together. In both, you have to fight 
    Whisper after you are done killing people. Whisper is extremely easy to 
    defeat, even though she boasts that the only way you can defeat her is using 
    flourishes. To do this, hit Whisper's blade with yours a couple times, or 
    have her attack you while you are blocking, to enable the usage of a 
    flourish. You will know you can flourish when your sword turns a firey color, 
    or when the flourish button on the bottom right corner of the screen appears.
    
    To flourish, press the B button. The main character will do some action move 
    to hit Whisper off the ground while doing good damage. After you flourish 
    once, it will show us her health bar. Now, the easiest way to win this battle 
    is merely abuse the usage of flourishes. When she gets up from your first 
    flourish, press the flourish button again. Keep doing this until she is dead. 
    She doesn't have enough reaction time to get up and block at the same time!
    
    If you are using magic, after flourishing to reveal her health start pounding 
    away at her with your best spell. It's really easy to kill her this way. 
    Going archer? Well, the best way is to target her and circle her as you fire 
    at will. Out of the three, archer is the easiest. After the fight, you will 
    win the quest and be rewarded with not only the gold and renown promised, but 
    also Whisper's Brooch.
    
    ---------------------------
    Greatwood Gorge Bandit Toll
    ---------------------------
    
    Follow the path and go across the bridge. A trader will come up and say that 
    you will need a toll to get passed the bandits in this area. Walk up to the 
    bandit and he will say it costs 400 gold to pass. Four-hundred gold is a lot 
    of money, so say no. The better option here is to gut all the bandits here, 
    take their loot, and never worry about a toll again!
    
    Kill the bandit that wants a toll. He should be very easy to dispose of. 
    Anyway, follow the path up and kill all the bandits in this central area. 
    Follow the path south and kill the bandits as you walk down. Use your bow for 
    easy kills. Even if you don't have any accuracy skill, it is still the best 
    way to dispose of large groups because you can fire and move.
    
    When you are ready, go back to the central area and choose to go north this 
    time. This is where the bandit leader is at, along with a legion of bandits. 
    The best way to kill all of these bandits is to fire at them with your bow 
    from the other side of the bridge. If you kill the bandit leader, the other 
    bandits will run away. However, this is a good opportunity for experience so 
    it is advisable that you kill the bandit leader last.
    
    After clearing the area, it is time to "loot it a whole bunch." In the area 
    near the campfire, you will find two chests near tents. They contain 500 gold 
    and a flame augmentation. Take the path north of this and it will start to go 
    south and then stop at a point that looks out to the entrance of the Gorge. 
    In this area, you will find a Steel Pickhammer in the chest. Definitely not a 
    great weapon, but it can be sold. Also, smash all the boxes in this small 
    lookout area to find loads of potions and other healing items.
    
    Now it's time to leave this area. Take the south path down to the exit. 
    Before you do, however, take note of the Demon Door. He wants you to perform 
    an act of great evil before he opens up. You'll need to earn about fifty evil 
    points in his site for him to open up. This can be done by killing four 
    innocent people or eating around ten Crunchy Chickens, which can be bought at 
    Darkwood Camp. You can also open it if you are completely evil. Anyway, walk 
    south to the next area.
    
    ============================
    Darkwood Trader Escort Quest
    ============================
    
    This is a fairly challenging quest, the areas that you have to lead the 
    traders through have difficult enemies. The reward is 2,000 gold and 500 
    renown, which is darn good. Anyway, run down the path a little ways and a 
    lone trader will ask to be in your group. The thing is, he might turn into a 
    Balverine if you take him up on the offer. If you choose to take him, it will 
    earn you good points. If you don't, you will earn evil points, but it will 
    make the quest a little easier.
    
    Whatever you choose, continue down the path. Veer right off the path when you 
    can to find a chest that contains a Resurrection Phial. Go back to the path 
    but go straight instead of turning. You will reach two barrels, if you bash 
    them you will receive a Will Potion and Red Meat. Continue onto the Darkwood 
    Marshes.
    
    ----------------
    Darkwood Marshes
    ----------------
    
    In this area, a Balverine will finish eating a person and start attacking 
    you. Lead him away from the traders and fight him whichever way you can. The 
    best way to kill him is to back away from it and use the lightning spell. It 
    will deplete your mana, but the Balverine will stay put until you kill it. 
    After that, I suggest you wait until your mana is regained.
    
    That is the only enemy in this area, so just continue having the traders 
    follow you. Follow the path as it goes down steps. To your left, you should 
    find a chest containing a Jet gemstone. A little ways after this, you will be 
    confronted with a small pond. There will be ten mushrooms around the pond. 
    Your job is to shoot every mushroom with your bow. When you shoot one, it 
    will blow up. This is what would have happened if you went close to a 
    mushroom. After shooting all of them, continue following the path to Darkwood 
    Lake.
    
    -------------
    Darkwood Lake
    -------------
    
    In this area, two bandits will come up quickly on you. Defeat the two with 
    swordplay, and tell the traders to stop with the stop expression. Go down the 
    path and take the first left that comes up. Follow this path until you reach 
    a treasure chest with two barrels by its side. The treasure chest contains 
    Leather Boots, while the barrels have small healing items in them. Go back to 
    the main path and continue following it down.
    
    When you get to a pond, three bandits will run up and attack you. Well, not 
    really; they will go passed you and over to the traders. Do not let them get 
    passed you, at all costs. Just whack them once with your sword to deviate 
    their attention away from the traders. After killing that batch, go back to 
    the pond and kill the other four bandits lurking about. Remember to keep them 
    from running to the traders. Once that is done, go back and tell all three 
    traders to follow.
    
    Continue down the path until you reach water again. To your right, you should 
    find a chest containing 250 gold. Continue until you see a rock with a hole 
    on your right. Take out your bow and aim so that an arrow goes in the hole. 
    You will receive a Silver Key if it goes through the hole. Then continue to 
    Darkwood Camp.
    
    -------------
    Darkwood Camp
    -------------
    
    At the camp, the traders will automatically go and rest. This will give you 
    time to loot the stuff at the camp. In this small camp, you will find two 
    chests. They contain a Resurrection Phial and a Steel Axe. Also, there are 
    two barrels beside a tent. They have a Will Potion and Dark Vortex Tattoo 
    card in them. It won't count as stealing when you acquire these items. You 
    can buy items here if you like. These shops have some of the best armor in 
    the game. Also, you can play blackjack to make some quick money.
    
    When you are ready, walk out of the camp and follow the path until it comes 
    to a fork. The northern path leads to the Chapel of Skorm while the Southern 
    Path continues our journey. For now, we want to take the northern path and go 
    to the Chapel of Skorm. In here, run up the path until you find yourself at 
    the Chapel itself. Go around the chapel left and you should find an Assassin 
    Shirt in a chest. Then go back to Darkwood Camp. Once you are back, take the 
    southern path to Ancient Cullis Gate.
    
    -------------------
    Ancient Cullis Gate
    -------------------
    
    In the beginning of this area, tell all three traders to wait while you clear 
    the area of enemies. The first group of enemies you'll find is bandits, which 
    are easy to dispose of if you fight them one-on-one. Second batch of enemies 
    that come up are more of the same thing (bandits), kill them the same way you 
    did the others. The last group of enemies, across the second bridge, is a 
    group of Hobbes. Kill the magic Hobbes first (they are the ones with the 
    staffs) and then the warrior ones.
    
    After that, you can fish off the bridge to get a Silver Key. When you try to 
    open the chest by the second bridge, the optional third trader will turn into 
    a Balverine. So, run back and fight him. He can easily be killed if you block 
    and attack. Afterwards, go back and get the traders to follow you to the 
    chest. Open it to find a Resurrection Phial. Finally, continue over the 
    bridge to Darkwood Weir.
    
    -------------
    Darkwood Weir
    -------------
    
    This area is almost free of enemies besides the big, bad enemy at the end. 
    Tell the traders to wait while you go down this area's path. Don't veer off 
    the path and soon an Earth Troll will come up from the ground. He's a pretty 
    easy boss fight, if you ask me. Whip out your bow and start shooting at him. 
    Dodge all the rocks he throws and this battle won't even render damage taken 
    away.
    
    Additionally, you can hit the boulders back at the Earth Troll, if you have 
    enough talent. You could also run up and hit him with your sword, but he has 
    an area effect attack that is practically undodgeable. Therefore, the best 
    way to defeat the Earth Troll is the bow. Weave back and forth while you fire 
    at the Earth Troll. He will toss two rocks, which can be dodged easily. 
    Towards the end of the fight, his accuracy gets a little better, but it is 
    not much to worry about. Pick up the gemstone that the Earth Troll drops on 
    the ground.
    
    Anyway, we still have a couple things we can find in this area. Go back up 
    the path until you can turn right. Do so, and go passed the two hills close 
    together. This will lead you to a chest and two barrels. In the chest, you 
    will obtain a Lightning Augmentation. In the barrels, you will acquire Tofu, 
    a Green Apple, and, most importantly, a Golden Carrot. This item will make 
    time change from day to night. Go back on the path and follow it west until 
    you reach the Barrow Fields opening in the wall.
    
    In this area, follow the traders to the bridge, where a man will pull a Darth 
    Vader and then the "Quest Completed" screen will pop up. You will also get 
    the Trader's Feather for completing this quest.
    
    =============================
    Find the Bandit Seeress Quest
    =============================
    
    Boast Bandit Blood because that is a really easy boast to pull through with. 
    When you arrive, walk all the way south down to the beach. Then, turn right 
    and follow the beach shore. Talk to the lady along the way to find out about 
    her husband. Opposite of the lady, you will find a barrel which contains an 
    Apple Pie. Anyway, continue down and go passed the cave entrance. You should 
    see a chest a little ways further then it. Pick up the Assassin Boots from 
    the chest, and then enter the cave.
    
    -------------
    Clifftop Path
    -------------
    
    After the Guildmaster gives you the lowdown, it's time to get busy. 
    Supposedly, this is a "stealth" area, but you can kill your way through very 
    easily. After you kill the three guards in the area, the gate will be closed. 
    If you get too close to the gate, the time it takes to open it up again will 
    restart. Therefore, we need to be close to the gate, so we can sneak in, but 
    not in a place where the gate people can see us.
    
    Before the gate, you will see two boulders on either side of the path. Get 
    behind the left one and wait until the time elapses for the gate to open. 
    When it does, wait until all three bandits are passed the boulder, and make a 
    run for the gate. This is extremely easy to do, the only hard part that I can 
    think of would be killing the three bandits the first time around.
    
    --------------
    Abandoned Road
    --------------
    
    In the middle of the bandit's conversation you will hear that only people 
    with the proper bandit gear can enter the camp. This can work to your 
    advantage, because if you have a full suit then the bandits might let you 
    enter without "asking questions." In this area, we will find the Bandit Gear. 
    But first, kill both of the guards that saw you. Try to kill them near the 
    entrance, because we wouldn't want to alert the guards down the hill.
    
    Try to kill the bandits down the hill with your bow, a head shot does quite 
    nicely. The other guards will run away, but if you go over to the place where 
    they were, they will run out and try to hit you with their sword. After 
    disposing on them (there should be two), follow the path up the slope to find 
    a chest that contains the Bandit Boots. Afterwards, follow the path more 
    until you come to stone steps. If you look to your right, you should see a 
    watchtower. Bandits are in here.
    
    The best way to kill these bandits is to go up the steps. Three or four 
    bandits will run down from the watchtower and start to attack you. Run back 
    and snipe them with your bow as you weave back and forth, or kill them with 
    your sword. Go over to the watchtower's back and you will find a ramp leading 
    up to the top. There should also be one or two bandits up their, so kill 
    them. After this, get the Bandit Shirt from the chest near the watchtower.
    
    Continue following the path until you come to more stairs. To the left of the 
    stairs lies two barrels. Destroy them to reveal a Health and Will Potion. 
    Anyway, if you look up the steps you should see two bandits. Try to kill them 
    both with your bow, but one might decide to come down and tango with you. 
    After killing both of the bandits, go up the stairs. This is another small 
    area where three bandits reside at. Try to snipe all three -- who are in 
    plain view -- out with your bow. If not, then just melee your way through 
    them.
    
    Once they are in the afterlife, go behind the campfire and destroy the 
    barrels to find an Ages of Skill Potion, 250 gold, and another Health Potion. 
    After that, open the chest inside the open tent to find the Bandit Trousers. 
    Go up the stairs beside the tent, and kill the three bandits ahead of you 
    here. Also, kill the two bandits in the watchtower to your right. Then, 
    continue down the path and snipe out the three bandits that are on the slope. 
    Another bandit should come out of the tent to your right, but he is easy to 
    defeat. Remember to get the Bandit Bandana in the chest when you are done 
    killing them.
    
    Follow the path a little ways more up the slope. To your left, you should 
    find the last chest, which contains the Bandit Gloves. Even with this 
    equipment on, Bandits will still attack you until the gate. So, it would be 
    advisable to keep your better armor equipped. Go up the path and slaughter 
    bandits along the way. They aren't that tough, especially if you are playing 
    an archer game. By the Demon Door, you should find a chest that contains a 
    Resurrection Phial. After that, equip your Bandit Gear and follow the path to 
    Twinblade Camp.
    
    --------------
    Twinblade Camp
    --------------
    
    Talk to the man next to the gate with your Bandit Gear on. The two of you 
    will have some idle chat and he will open the gate for you. Inside, there are 
    a number of things you can do. First things first, though, it is probably 
    time to get new equipment. This place has a number of new things you can buy, 
    including a full set of Dark Plate armor, if you are an evil player, of 
    course. Anyway, before we continue further, there is some items to be looted!
    
    Go over to the tavern located in the southern part of town. To the east of 
    it, you should find a little area with a chest and two barrels. You will have 
    to go in the small pond to get to it, but no one said that you had to keep 
    dry. Anyway, in here you will find 500 gold, an Ages of the Will Potion, and 
    a Health Potion. Good stuff.
    
    It's time to get to business. We have to score a Bandit Camp Pass to get any 
    further into the camp. The best and easiest way to do this is to kill 
    someone. Go over to the tavern and  walk west behind the tree. You should 
    find a bandit who happens to have the pass you need. He will ask 1,000 gold 
    for it, but the best way to do business is to kill him. You will get two good 
    points for doing this. The best way to kill him is with a head shot from your 
    bow. The Bandit Camp Pass will be on the ground after he is dead. Finally, go 
    over to the western part of town, where the gold icon is, and the gatemen 
    will let you into the Elite Camp.
    
    ----------------------
    Twinblade's Elite Camp
    ----------------------
    
    In here, remember to reequip your good armor. The bandit armor sucks and we 
    will be in heavy fighting soon. Before we continue, smash all the barrels in 
    this area to find a Resurrection Phial, 100 gold, and an Ages of Might 
    potion. Anyway, we need to find a way to get into the tent. The most 
    inexpensive and easiest way is to free some prisoners. From the campfire in 
    the center, take the southwest path down to three cages, where you will find 
    two prisoners. You will need a key to open their cage.
    
    The guard seems to have the key. He has around 900 hit points so he is pretty 
    tough to kill if you aren't an archer. Just remember to keep him in the cage 
    area, or we might have the a whole legion of bandits attacking us. After he 
    has had his last breath, use the key and let the prisoner's free. They will 
    run off and all of the bandit guards will run after them, leaving the gate to 
    Twinblade's Tent open! Enter through the gate.
    
    ----------------
    Twinblade's Tent
    ----------------
    
    In here, we will have a little cutscene where you will meet Twinblade. He's 
    big and tough, but doesn't put up much of a fight. In this fight, you cannot 
    block Twinblade's ferocious attacks, but you can dodge them. Roll close 
    around Twinblade while he tries to hit you with his weapon. He will fail 
    miserably each time, and soon enough he will try to hit you and his sword 
    will get stuck in the ground. This is your cue to attack his back. You will 
    only get two hits, so make them count.
    
    You will have to repeat this process a couple times before Twinblade falls. 
    You can also try to flourish, but to do that, you will have to fire a 
    unsuccessful hit that Twinblade blocks and then do a flourish. This is risky 
    because Twinblade's a heavy swinger. After the fight, we will have another 
    great cutscene. Then we have the choice of either killing Twinblade or 
    letting him survive. If you let him live, you will get good points. If you 
    choose to kill him, remember to kill all the people around the ring, first, 
    or they will all gang up on you.
    
    The bandits are tough, but with a bow it is very easy to kill them all. Just 
    lock on to one of them and fire while moving back. When they are all dead, 
    try to hit Twinblade again and, with the life he has left, he will fight you. 
    Use the same strategy as before and he will die. You'll get dark side points 
    for doing this.
    
    Now both choices collide again. It's time to take all the items he has in his 
    camp. In his big tent, you will notably find 250 gold, a Resurrection Phial, 
    and 500 gold. But we aren't done yet. Take the path north of where you fought 
    Twinblade to find a chest that contains a Diamond. Anyway, leave this area 
    via the entrance and all the end statistics will pop up. Then the Guildmaster 
    will have you report back to the Guild. Before using the Guild Seal, beat the 
    Fist Fighters Gang for a third time in Twinblade's Elite Camp. They are 
    located next to the entrance to Twinblade's Tent. Afterwards, use the Guild 
    Seal to teleport back to the Heroes' Guild.
    
    
    ======================
    Find the Archaeologist
    ======================
    
    Craptacular payoff, I know, but it is the only way we can advance in this 
    godforsaken story!  Cut the vines in front of you to reveal a way out of this 
    small area. Go down the path a little ways and to your right you should see 
    some more vines. Hack them to reveal a chest which contains a valuable 
    Resurection Phial! Follow the path north and, soon enough, a humungously huge 
    Rock Troll will reveal itself.
    
    The Rock Troll is simple to defeat; whip out your bow and start weaving back 
    and forth, dodging all the boulders the Rock Troll throws at you. If you go 
    weave left to right constantly, the Rock Troll will have a very small chance 
    of hitting you. He has TONS of hit points, so just peck away at his health 
    every time your bow is powered up. Multi Arrow might help a lot, too. If 
    you're completely melee, put on Slow Time and hit the rocks back at the Troll 
    in a game of Baseball. After he is defeated, you will get a Ruby and a 
    Sapphire. Not bad!
    
    Continue following the path as it winds east. Then, you should see a barrel 
    directly in front of you with two potions on either side. The two potions are 
    an Ages of Will potion and a standard Will Potion. Inside the barrel, you 
    should find a book with a funny title. Continue following the path east to 
    Witchwood Stones.
    
    ----------------
    Witchwood Stones
    ----------------
    
    Follow the path north a little ways and you should see a Demon Door to your 
    right. He's actually right on the gold icon, which means we have to talk to 
    the door. He will say that he'll only open for someone who knows his name and 
    can spell it out on the rocks over in the northern part of this area. I guess 
    we have to trudge over to the rocks.
    
    While going north, bash the two barrels on your left to reveal two healing 
    items. A little ways further, on your right, you will see some vines. Destroy 
    them to reveal a chest, which contains a Obsidian Greathammer. Continue 
    walking north and you will find the four stones. Press A while highlighting 
    each of them to figure out each letter of his name: H, S, I, and T. The first 
    thing that pops out of everyone's mind is "Shit," but if you put that in the 
    Demon Door will get really, for lack of better words, pissed off.
    
    So, it has to be something else. The only other two words that use those 
    letters are "THIS" and "HITS." Obviously, the latter choice sounds better. 
    Therefore, hit each stone to make the word "HITS." The Demon Door will be 
    mad, but he will still open the door for you. After the cutscene, you will 
    have found the archaeologist. Inside the Demon Door, you will find a Ruby, 
    Sapphire, Red Meat, and tons of books. Also, there is a fifteen key silver 
    key chest, but you probably cannot open that.
    
    =========================
    The White Balverine Quest
    =========================
    
    When you enter the area, you will find yourself at the entrance with a locked 
    gate. Your job is to kill the Balverines so they can let you inside. You'll 
    have to kill four Balverines, each time one-on-one. They are pretty easy, 
    now, and go down in three shots with your bow. Anyway, we will have another 
    cutscene and then the White Balverine decides to rumble with you. Whip out 
    your bow and tap X ten times. All you have to do is hit the White Balverine 
    ten times before it runs off, it didn't say anything about power! Or, you can
    just use the lightning spell, which will keep the Balverine still.
    
    After that, the mayor will tell you to go up the hill and talk to the wife of
    a great hunter. The hill is directly in front of you. When you reach the top, 
    the White Balverine will attack again. Dispose of him the same way; ten quick 
    shots with the bow, and we will have another cutscene. The wife will 
    *finally* give you the Silver Augmentation. Attach it to the weapon you use 
    most, or you won't stand a chance against the White Balverine.
    
    The White Balverine will run over to you again, and this time you get to hit 
    it with the Silver Augmented Weapon. After five hits, it will run away and 
    the mayor will tell you to go kill it for your reward. So, leave Knothole 
    Glade the way you entered. This will lead you to Witchwood Lake, supposedly 
    the White Balverine's home.
    
    The White Balverine will make a ferocious war cry, showing us that he is near 
    the big pond. Go over to the gold icon on the map and attack the White 
    Balverine twice with your newly augmented weapon. Then, he will summon 
    another Balverine to help out. Focus on the White Balverine, and not the 
    other one. After two more hits, he will summon another. Repeat this process 
    until the White Balverine is dead. This is especially easy with an augmented 
    Ebony Bow.
    
    After the White Balverine is dead, dispose of the other Balverines. They are 
    fairly easy to kill, remember to use Force Push to spread them all out. Soon 
    enough, you will have completed this boss battle. Now it's time to go back to 
    Knothole Glade. Talk to the mayor in the central area to complete the quest 
    and get a letter from your sister.
    
    ===============
    The Arena Quest
    ===============
    
    Don't worry, you will be getting a lot more then zero gold when you are done 
    with this quest! After the cutscene where Roth gives you the lowdown, we will 
    be stuck in the Arena room for a few minutes. Take this time, if you are 
    evil, to steal everything you can get your hands on. There is no real 
    punishment for taking the stuff in the arena. After a little while, Roth will 
    ask that you go inside the Arena. So, go up the stairs and talk to the right 
    guard. Choose "yes" and round one will commence.
    
    Note: Always choose to continue to get the most money!
    
    Round One: This round is very easy because all that you face are Wasps. Gut
               through them with your melee weapon as fast as possible. They will
               come in four waves, the latter two having more difficult Wasps.
               After that, this round will be over.
    
    Round Two: Hobbes. Lots of them. Tons of them. They suck. Seriously, these
               hobbes are quite a challenge if you aren't going archer. Try to
               thin them out with area effect attacks like Force Push and then
               chop away at them. If you have good archery skills, circle the
               ring while you shoot at each Hobbe one at a time. Four waves of
               them will come out, and the last one is almost devastating.
    
    Round Three: These Balverine's are tough if you aren't using a bow. For
                 melee, try to Force Push and take them on one at a time. If
                 you are using a bow, circle the ring while you kill them. The
                 first two rounds are pretty easy, but in the last two White
                 Balverine's start to pop up. You have to use your Silver Aug-
                 mented weapon to kill these beasts. So, basically: Force Push
                 and kill a Balverine, get hit by a Balverine, and repeat the
                 process. Oh, and Whisper doesn't do much of anything in this
                 round, besides distract one or two Balverines, so don't worry
                 about her.
    
    Round Four: This is the "breather" round because we are facing the Undead!
                The Undead are extremely easy because they are slow. Take out
                your bow and start shootin' 'em up! They are really, really easy 
                to kill. If you want to make it easier, augment your bow with 
                Flame, but it definitely isn't necessary. This is a good round to 
                replenish your Mana, if it got low in the last rounds.
    
    Round Five: This round gets the wrap for being very hard; to be honest, it is
                actually very easy. See, Whisper is a big part in this round be-
                cause all of the bandits like to gang up on her. Basically, all
                that you have to do is peel one off of Whisper, kill it, and peel
                another one off. This doesn't stand true at the beginning of a
                fight, however, when five bandits are running after you. In that
                case, try to face them one-on-one as much as possible. I hate
                getting stabbed in the back, don't you?
    
    Round Six: Ha! This is an extremely easy round! The only combatants are two
               Earth Trolls, and they are dumb. We've faced them before, so
               you should know how to dispose of them. Y'know, weave back and
               forth while firing as many arrows as humanly possible? Yeah, I
               thought you knew how to kill them. It's a little harder with two,
               because one might throw a rock at you from behind, so the best
               option here is to stay on the side of a Earth Troll. Recap: Weave,
               fire, weave, fire, weave, fire, weave... you get the picture?
               Get the valuable gemstones off the ground afterwards.
    
    Round Seven: Same swing, same thing. This round is exactly like the last,
                 only Rock Trolls are harder to defeat then Earth Trolls. They
                 throw a pile of rocks at you at a time, so it is much harder to
                 dodge their attacks. Fighting two-on-one (Whisper doesn't do
                 anything) will be hard, but with a couple Health Potions, and
                 a lot of arrows, one will finally fall. The second troll comes
                 down a lot easier than the first. Just use the weave and shoot
                 strategy to its fullest. Remember to pick the Rubies off the
                 ground after the fight!
    
    Round Eight: This round is more of a boss fight. One, big, giant, Scorpion
                 named Arachanox versus you and Whisper. Just circle around the
                 beast while you fire arrows at it. It will charge at you, but
                 most of the time you'll be able to dodge his charge. After a
                 couple devastating hits with the bow, it will do an attack where
                 it has to plant itself on the ground. For melee characters, this
                 is your chance to run in and bash its head in. If you're an
                 archer, stay back and shoot like normal. It will bury one of
                 its claws into the ground and try to pop it up on you for good
                 damage, but most of the time it will miss if you are moving.
                 After that, it usually goes into the ground and leaves five to
                 seven scorpions for you to mingle with. They are extremely easy
                 to defeat, and should be taken lightly. After they are dead,
                 Arachanox will come out of the ground and the cycle will be re-
                 peated until he is dead.
    
    Wow, what a shocking development! The two Heroes have to face each other! The 
    battle against Whisper is extremely easy, dodge her pathetic projectiles and 
    attack her with your sword. She will block all arrows so melee is the only 
    way. Just roll around until you get behind her and hack away at her back. I 
    actually killed her in one back hacking, no more needed. After the fight, you 
    will have to choose between killing Whisper (evil) or letting her live 
    (good).
    
    Obviously, choose according to your alignment. You will get 120 plus points 
    either way, but if you choose evil, you will get an extra 10,000 gold. If you 
    choose to kill Whisper, you have to hurt her a little more before she dies. 
    After that, we have a fantastic cutscene, which explains why everything that 
    has happened up to this point.
    
    Once that is done, you will be outside the Arena. Talk to the people to get 
    the Chainmail Helmet. You'll also get a notice that your sister is at the 
    Grey House. So, without further ado, warp to Barrow Fields via the Guild 
    Seal.
    
    ============================
    Find the Archaeologist Quest
    ============================
    
    It might seem like a craptacular payout compared to the Arena, and yeah, it 
    is. After the cutscene, it is time to fight Minions, one of Fable's most 
    powerful enemies! The two first ones near the bridge aren't much of a 
    challenge because the guard will distract their focus, leaving them open for 
    attack. It is okay if one of the two guards dies, but hopefully both won't. 
    The best way to dispose of Minions is to stay back and fire with your bow. 
    See, Minions are expert blockers and very hard to kill melee-style.
    
    After killing those two, walk a couple steps and another Minion will pop up 
    from the ground. Kill that the same way you did the last, and you probably 
    have the drift of the area by now. Every dozen steps up the path will result 
    in another Minion attacking you. This might be good or bad, depending on how 
    strong you are as an archer. They could be easy experience, or very tough 
    creatures. Either way, try to keep the guard(s) healthy with Heal Life.
    
    The game decides to give you an Ebony Bow for help in the chest to your right 
    by the bridge. Anyway, follow the path north, fighting Minions, until you 
    come to the next area entrance. Before you do, however, look right and you 
    should see a chest. Try to walk up to it but a Minion will pop up. After 
    disposing of him, open the chest to find a Piercing Augmentation. Now take 
    the path to Windmill Hill.
    
    Make your way up the hill, killing Minions along the way. Try to use the 
    exploding barrels to your advantage by firing arrows at them while Minions 
    are near them, but don't bank on this idea. When you reach the top of the 
    slope, to your left you should see a house. Inside, you will find a guard 
    fighting a Minion all on his own. Kill the Minion and heal the guardsmen that 
    are following you.
    
    After that, run up the hill that you were at before. Soon you will reach a 
    barrier, and the only way to get through is to kill the spellcaster. Go to 
    the right and try to go up to the house but a Minion will appear. After it 
    meets its maker, walk up to the right side of the house to find the 
    spellcaster. He will summon another Minion that you have to kill. After you 
    are done taking out the garbage, it is time to teach the spellcaster a 
    lesson. Dispose of him the same way you do the Minions; he is no different. 
    After that, run into the barrier-free entrance of Gibbet Woods.
    
    In here, *another* spellcaster will spawn a Rock Troll. It won't expose 
    itself until you run down the path a little ways, however. When it does, 
    immediately fall back and start firing arrows while weaving right to left. 
    We've done this plenty of times before, and this time is no different. It is 
    fine if the guard dies, but try to keep him alive with Heal Life. When the 
    Rock Troll is down for the count, kill the spellcaster, which should be to 
    the left of him.
    
    The Rock Troll should be at the center of a fork; choose to take the 
    northeastern path. This will lead the way to two Minions and two Guards. Try 
    to save the guards, because it is very useful if they are all on your side. 
    After the two minions are dead, wait a little while for your Mana to 
    regenerate and heal the group. Afterwards, tell all the guards to follow and 
    take the path north of the area with the big, white boulder. Follow this path 
    to the area called Prison Path.
    
    This is a melee fighter's worst nightmare. Seriously. Five minutes to kill 
    around fifteen Minions. Really, the only way you can do this is with the bow. 
    Go down the steps and kill the two Minions below. They are just a warmup for 
    what is to come. Use Slow Time, it is the best spell for things that are 
    timed in this game. It will slow down the clock majorly, and give you plenty 
    of time to get down to the docks.
    
    After the first batch, make your way down to the docks, killing Minions along 
    the way. Remember to abuse the usage of Slow Time if you want enough time. 
    When you finally reach the docks, the game decides to go bonkers and eight 
    minions appear! This is where your guards will come in handy as distractions. 
    Use everything you can on them, which includes heavy Will Potion usage. 
    Minions drop Will Potions, so you will probably get a few even if you spam 
    Enflame throughout the entire battle. After the eight Minions are toast, it 
    is really simple to take out the last two spellcasters. After talking to the 
    man, the quest will be over.
    
    Go back to the beginning of the docks and destroy the barrels to find a 
    noteworthy Resurrection Phial. Continue back to the Gibbet Woods, destroying 
    barrels and collecting items along the way. You should find a plethora of 
    good potions by destroying the barrels. In Gibbet Woods, run down passed the 
    white stone and over to the main path. Ignore the bandits and take the path 
    north to the graveyard.
    
    ========================
    The Graveyard Path Quest
    ========================
    
    Follow the path east until you can veer left off the path. At the end of this 
    path, you will find a chest that contains a Flaming Augmentation. That's the 
    only item in this area, so get back on the main path and go up to the 
    Lychfield Graveyard. You'll then get the statistics for the quest, which 
    makes this quest seem smaller than it actually is.
    
    Anyway, walk down the path until you can go right up the steps. Up them, you 
    will find a Demon Door who seems to have a very bad temper. Go back down the 
    steps and northeast inside the fence of a house. Another cutscene will occur, 
    where basically two people talk about Nostro's gear. So, our objective is to 
    find four pieces of the Nostro gear so the Demon Door will let us through. 
    Sounds sort of intricate, eh?
    
    Talk to the man inside the house: he will open the gate for you and give you 
    directions on where Nostro's grave resides. Make your way around to the 
    bridge, killing undead along the way. They respawn every time you kill one of 
    them, so this is a great level up spot. Just keep fighting until the 
    gravedigger (that is following you) dies. Then go back to his house, which is 
    the house where you heard about the Nostro gear, and take Nostro's helmet off 
    the shelf opposite of the door.
    
    An Undead will spawn directly out of the door, but a few strong shots with 
    your bow should kill it. Go back into the graveyard and across the bridge. 
    Directly in front of the bridge is a small underground burial site that is 
    open. Go down into it and open the grave to reveal Nostro's torso armor. Go 
    up the hill to the left of this underground burial site, killing the Undead 
    along the way, until you reach another burial site. Go down it and open the 
    grave to reveal the skeleton of Nostro. He will reveal the last two locations 
    of the gear you need.
    
    The first piece of gear happens to be in the river. Go back over to the 
    bridge and fish on the land right before it. You will see where the spot to 
    fish is at because yellow bubbles will come up from the water and a green dot 
    will denote it on the map. It's a pretty tough fish but soon enough Nostro's 
    Shield will be reeled in. Directly after that, kill the Undead behind you 
    before it hits your back with its axe. After that, go over to the last green 
    dot on the screen.
    
    While you are near the dot, you should see yellow on one of the graves. If 
    you get close to the grave, the dig option will appear. After digging up 
    Nostro's Sword, kill the Undead that spawns behind you. Go back to the golden 
    icon at the western side of the map and press A on the grave again. After 
    your character gives the skeleton its armor, he will automatically go back to 
    the Demon Door, which will open.
    
    But before we go inside, there are three silver keys that we need to wrangle 
    up. Three is a lot of keys for one area, mind you. The first silver key can 
    be fished up near the gravedigger's house. You will have to be inside the 
    graveyard to do this, however. The second is inside the underground burial 
    site a little west of that. The last is found on the west side of the 
    underground burial site. Your job here is to dig in the grave on the west 
    side of the site.
    
    Anyway, go back to the Demon Door and enter. The new area is the actual old 
    graveyard path, which means a lot of Undead will be roaming on it. Just run 
    north through the path and don't kill any of the randomly spawning Undead. 
    Abuse Force Push along the way so the Undead don't make the path difficult 
    for you. When you reach the end, you will find a big and, for lack of better 
    words, different undead; he is their leader. Go up the stairs behind him and 
    shoot at him with your bow. He won't go up the stairs, meaning a free kill 
    for you. After he is gone, go left of the stairs and open the chest to reveal 
    a Silver Augmentation. Then go inside the door up the stairs.
    
    In this new area, run down and stand on the green light. The goal here is to 
    kill enough Undead to light the outer ring, so I suggest you get arrowin'. 
    Seriously, this is extremely easy if you use your brai- er... bow. The Undead 
    don't put up much of a fight, just stay in the center of the ring and shoot. 
    If you are melee, then use your Enflame spell to get the best of them. Once 
    you have killed enough Undead, Super Undead will appear. These guys aren't 
    any faster, so they are easy to kill. After killing all three of the Super 
    Undead, a giant door will open and you will have completed the quest.
    
    ===================
    Rescue Scarlet Robe
    ===================
    
    It might seem a bit theatrical at first; only ONE red dot in the entire room. 
    Well, to tell you the truth, this area does not have any enemies. Walk over 
    to the area with the big water pool and run around it to the other side. Take 
    the hallway to the Underground Tunnel. In this area, make your way down to 
    the central part (where the three paths meet up), killing the Undead along 
    the way. They spring out of the ground every couple of steps.
    
    Undead a very easy to kill and good experience so don't miss killing one. 
    When you reach the middle chamber, magic barriers will be put on the doors 
    and you will be forced to fight five easy Undead. They are extremely easy to 
    kill, especially if you have a bow. After the slaughtering is done, destroy 
    the barrels in this room to find an Ages of Will Potion.
    
    Anyway, take the northern path and follow it to the end. Kill the three 
    exploding mushrooms along the way and the enemies, if you like. When you 
    reach the end, you will be in a room with a nymph and a chest. Quickly grab 
    Resurrection Phial in the chest and make a run for it. Go back to the center 
    area, and then go east through a door and a long hallway. Don't kill enemies 
    along the way because there are a bunch of them. Soon enough, you will reach 
    the door to Cliffside Path.
    
    This area is much easier than the last because the enemies don't pop up every 
    second. Run through the northern door, killing the two zombies along the way, 
    and follow this path until you can veer north. Do so and you will find a 
    chest that contains a Lightning Augmentation. Dig in the patch of dirt next 
    to the chest to find a Silver Key. Afterwards, go back to the entrance of 
    this area.
    
    This time, choose to take the southern door. Walk down the water and a Nymph 
    will start attacking you. It is easily disposed of with the bow. Anyway, walk 
    in the water and around the island until you see a slope up. Go up the slope 
    and get the Piercing Augmentation in the chest, which will cause ten Undead 
    to sprout up in the water below. We've faced Undead like this in the arena, 
    so it is nothing new. Use Force Push to spread them out, and kill them one at 
    a time, preferably with your bow.
    
    They shouldn't be tough to kill, even if there are ten of them. Take priority 
    of the one farthest up the hill, by the way. Anyway, go back down from the 
    hill and go east. Go up the slope and over to a weird looking house that is 
    shaped like a circle. Enter, and immediately take the southern door back 
    outside. In this small area, you should see a chest right in front of you 
    that contains a Resurrection Phial. Go back inside the circle house and try 
    to open the door in the southeastern part of the room.
    
    It's sort of a trap, because all the exits will close up and you'll have to 
    fight eight or so Undead. These Undead are tougher than the regular, but they 
    can be taken out with your bow pretty easily. Don't be afraid if you get 
    smacked around a little; that's why the Guildmaster created Heal Life. After 
    the fight, take the door to the Underground Passage.
    
    At the entrance, kill the three guards that see you. They shouldn't be 
    extremely hard to defeat if you have a good bow. Go down the corridor around 
    ten steps and you will see a guard in view, but he won't be able to see you. 
    Take this chance to headshot the poor guy for mucho damage. Walk over to 
    where that guard was, and snipe at the other guard down the stairs by the 
    door. Once those enemies are dead, go to the center room.
    
    In here, it is advisable that you get the extra goodies that are in this 
    place, rather then going on to the next area. Take the west door and walk 
    down the steps a little way until you see two guards. Headshot one and kill 
    the other. After that, walk down the stairs and grab the Resurrection Potion 
    in the chest. Also pick up the two Health Potions on the desk nearby. 
    Finally, go back to the central area.
    
    Take the northern door this time and a guard will spot you. Lure him back to 
    the central area where you have space to defeat him. Then go back to the 
    northern path and snipe out the guard near the barrels. After that, smash the 
    barrels for good healing items. Continue following the northern path as it 
    goes east and into a large room. In here, you'll have to kill about five 
    guards. Just shoot at them while weaving back and forth and you won't have 
    any trouble defeating them.
    
    At the eastern end of the room, you will find a lone chest that contains a 
    Obsidian Katana. More on the loot, destroy all the breakable boxes in this 
    room to reveal tons of potions. After collecting, go up the stairs and break 
    the two boxes there. Afterwards, use the door on this level to get to the 
    Torture Chamber.
    
    After the good cutscene, your mom will automatically follow. She's immortal 
    for now, so don't worry about her health. Exit through the northern door, and 
    we'll be back at the area with the Resurrection Phial. Guards will have 
    magically showed up in the ten seconds we were gone, so dispose of them 
    quickly with your bow or slash their backs with your sword. After that, run 
    down the hallway to the west and down to the center room. Finally, we "kind 
    of" confront Jack of Blades, then you are sent to prison.
    
    I guess mom was right, you shouldn't of come here. Just go with the flow; the 
    game does all the talking for you. Soon enough, you will be in a race. This 
    race is *extremely* easy, just remember to hold down B to run and follow the 
    guards direction. The other racers are pretty slow, so the only way you can 
    screw up this race is by not following the guards directions. After the race, 
    your reward is a poetry reading.
    
    Your job here is to read a combination and get a key. If the guard that is 
    reading hears you, you will have to go back to the start. Just hold down the 
    left trigger while walking to sneak, and it should be easy. Stop every couple 
    of seconds so the guard's meter goes back down and sneak a little ways more 
    until you reach the paper. A few levels in Guile might of helped me get 
    through this easily, however. Read the paper on the billboard located to the 
    left of the guard. The combination is different in every game.
    
    After you get the combination, sneak back to the desk with the three books. 
    Stop every couple of seconds to put the guard's awareness meter back down. 
    When you reach the books, you will have three choices of keys. You only get 
    to choose one before the guard spots you, so make it count. Mine was in the 
    middle, but I had to go another year in prison before I got it. Age does not 
    matter, so don't worry about getting too old.
    
    When you finally get the key, the guard will say that the warden has lost his 
    and will go somewhere. This is your cue to open the door with the key. After 
    that, go to the opposite cell, which is open. Inside, you will find three 
    barrels. One of them has a stick in it. After getting the weapon, it is 
    optional to open the cells that have other prisoner's in them. They will be a 
    small distraction, but you get good points for doing this, so if you are evil 
    I advise against it.
    
    Anyway, go to the end of the cells and through the door. This will lead to 
    the courtyard, which has three guards in it. You won't be able to kill the 
    guards until you have your gear, so I wouldn't even try it. Instead of 
    following the gold icon and going right, go left. Go down the courtyard until 
    you reach stairs. After going up them, go through the door by the guard. 
    Inside the Prison Barracks, you will find a full suit of Guard Clothes in the 
    chests by the beds. Do not open the chest at the end of the room until you 
    loot the chests and the bookcases on either side.
    
    When you loot the chest at the end of the room, you will get your stuff back! 
    Now it is time for revenge. Equip your uber armor and kill the guard in this 
    room. When you go outside, there should be three or four guards on this small 
    platform. With your gear, though, they should be easy to kill.  After that, 
    go back down the stairs and over to the gold icon. Enter the door to reach 
    Mom's cell (aka The Torture Chamber). In here, open the cell with the lever 
    and Mom will automatically follow you.
    
    She's not immortal this time around, so try to keep her alive. It's the least 
    you could do for her, considering she gave birth to you. Anyway, leave via 
    the northern door and we will be back in the Underground Passage. In here, 
    kill the four guards while you are up the stairs. They usually fire back at 
    you, but it is better then a melee combat where you have to worry about Mom.
    
    Once they are toast, it is time to make a run for it. We will use this follow 
    glitch to our advantage here. Just run down to the center area as fast as you 
    can and take the path that leads to the gold icon. Tons of enemies will pop 
    up on the screen, but it is better just to run passed them to the door. The 
    Cliffside Path does not have any enemies, so you don't have to worry about 
    that. Run over to the gold icon at the opposite end of the map and go through 
    the door.
    
    Equip your bow and destroy the mushroom in the middle of the path. 
    Afterwards, dash to the center area, avoiding the guard's swords along the 
    way. After reaching the central area, take the path that leads to the gold 
    icon. Just run passed the guards; it is okay if you get smacked around a 
    little. With luck, your mom won't get hurt one bit. In the Underground 
    Chamber, go down the corridor and over to the pool of water with the red dot. 
    Great, a boss fight!
    
    Kraken isn't a very tough boss fight if you have Heal Life. This is because 
    mainly you are worried about your mom, and you might need to heal her with 
    the spell. Anyway, besides that, this boss fight is easy. At the start, five 
    tentacles will be in the water. Your job is to hit each one for 500 points, 
    at which point, one-by-one, they will go back into water. To do this, target 
    one and fire with your bow while circling the pool. It's extremely easy and 
    the tentacle's attacks are dodged by running in a circle.
    
    When all five tentacles are hit, Kraken will decide to show up. Target him 
    
    and make powerful shots with your bow while circling around the pool of 
    water. His attacks might hit you, but they won't be devastating. If you are 
    good with the bow, this boss could go down in one round of tentacles. If you 
    aren't, you might have to go through several rounds. Either way, he is pretty 
    easy.
    
    After the fight, collect all the Experience Orbs around the water and leave 
    via the south corridor. Once you leave the place, another cutscene will 
    occur. In the end, Mom will tell you to go to Hook Coast and give you 45,000 
    experience. She's catching up on old birthday presents, I suppose. Anyway, 
    teleport back to the guild with the Guild Seal.
    
    =====================
    Gateway To Hook Coast
    =====================
    
    After the explanation, go over to the gold icon. This is the old, broken 
    cullis gate from the beginning of the game. Undead will start to pop up like 
    daisies; your job is to kill them. The more you kill, the higher the Cullis 
    Gate's meter will get. When it reaches the top, you will be able to teleport 
    where you want. These Undead are the tougher ones, but they are still fairly 
    easy because they are slow.
    
    Use Force Push to thin them out if you are melee. Of course, all Archers have 
    to do is let the arrows fly. Remember to pick up Experience Orbs as they 
    drop, when the meter reaches the top you will automatically leave. Hook Coast 
    offers an abundance of new items, but you should already be well-equipped. 
    Hook Coast doesn't have much in the stealing department, by the way, so it is 
    advisable to continue with the story. With that said, run over to the gold 
    icon on the map, which will lead to a barrier.
    
    Mom will say that it explains something, and you need to meet her back at the 
    guild. After teleporting by using the Guild Seal, you will here Mom's 
    screams. Run over to Maze's tower and we'll have a short cutscene. After 
    that, grab the book off of the tablestand and this quest will be finished. 
    Return to the Map Table and talk to the Guildmaster to receive another quest.
    
    ====================
    Return To Hook Coast
    ====================
    
    Now that you have the quest, return back to Hook Coast via the telepad. When 
    you arrive, the town will be overrun by Screamer enemies. These grim reapers 
    are somewhat easy to defeat if your weapon is augmented with Fire or 
    Lightning. They will go down after about 600 hit points, which isn't much. Go 
    over to the Abbey Barrier (the gold icon), killing the Screamers along the 
    way. You should only face three.
    
    When you are near the barrier, the Guildmaster will hum the words to break 
    the barrier and we will have another cutscene. A great revelation happens in 
    the cutscene, then we fight Maze. He's a surprisingly tough boss that has 
    tons of hit points. At the start of the battle, take out your sword and start 
    rolling back and forth in an attempt to dodge his magic. Soon enough, his 
    highlight will turn from blue to red, indicating that he is not using magic 
    anymore.
    
    Walk up to Maze and roll as he tries to hit you. After that, hit him in the 
    back for as many combos as you can. When about two-tenths of his life is 
    away, Maze will teleport back to the city. Walk out of the Abbey Ruin and 
    Maze should be in view. He'll fire Hobbe-magic at you, which is easy to 
    dodge. Whip out your bow and start firing at him. Maze will retreat when his 
    health gets to a certain point. He'll leave behind a Screamer, which can be 
    easily disposed of.
    
    This will happen all the way to the lighthouse. When you reach it, bash the 
    door down and go up the stairs. Fight Maze the same way you did at the Abbey 
    Ruins, and he will go down fast. When he has a little life left, he will 
    teleport back out of the lighthouse. Run down the stairs and whip out your 
    bow. After a couple hits, he'll go down and we'll have a good cutscene. The 
    Guildmaster will tell you to report back to the guild after the cutscene.
    
    ==========================
    Try to Stop Jack of Blades
    ==========================
    
    I would advise that you do not fight the enemies in this area; just run 
    passed them to the Focus Site. Assassin's Rush and Slow Time work great for 
    dodging enemies. When you get to the gold icon, another cutscene will occur 
    where Jack pulls a Toad. After the cutscene, run south and west to reach 
    Witchwood Lake. In here, run passed the enemies to the central area, where 
    you will meet Jack again. Again, you'll follow Jack through the portal.
    
    Hobbe Cave... great. This place gives me the scare. Anyway, run passed the 
    enemies and go through the door at the end of the cavern. In the chamber, 
    just go through the door at the opposite end of the room. Do this in the next 
    tunnel, and we will reach the Focus Chamber. In here, go directly to the 
    center of the room and you'll meet Jack again.
    
    In this new area, run across the bridge and up the hill to Windmill Hill. At 
    this area, just ignore the enemies and run up to Gibbet Woods. From here, run 
    north and go right at the fork. Follow this path to the last Focus Site. 
    After a cutscene, the quest will be completed. Then, we will automatically 
    teleport to the Heroes' Guild.
    
    =====================
    Battle Jack of Blades
    =====================
    
    Wow, we have to fight the all-powerful, omniscient Jack, who just beat the 
    crap out of the Guildmaster, eh? Anyway, go inside the Chamber of Fate, which 
    is the new entrance in the library. In this small bridge, get the Oak Longbow 
    and open the door. We have another fantastic cutscene, and then it is time to 
    fight the Jack of all Trades, Jack of Blades!
    
    The battle against Jack is extremely difficult; Jack is an extremely good 
    blocker and uses magic fluently. First, though, you have to take out the easy 
    minions. Then, we fight Jack. For the first half of the fight, you will have 
    to fight Jack melee style. The only way you can reliably hurt Jack is with 
    flourishes. Hit his sword to get a flourish, and then roll around to hit back 
    and use it. This will hurt Jack a small bit.
    
    If you are far away, Jack will use magic on you. This can be dodged by 
    rolling up or sideways, but rolling up is easier. Try to stay close to Jack 
    in this part of the fight so he doesn't use his deadly magic. After you hit 
    him with a flourish, he will usually run away with Assassin's Rush. You can 
    follow him up by doing the same, or run over to him. Thus, this creates an 
    almost endless cycle. When you have half of Jack's health, we get to the easy 
    part.
    
    Jack will go to the center of the room and become a giant. Whip out your bow 
    and target Jack. Get behind a rock and volley shots after his miss. See, the 
    rock gives you protection. Another way to kill Jack here is to run around in 
    a circle, rolling and firing. If you're good with the bow, like I was, then 
    this part of the battle is extremely. Later then sooner, Jack will fall. 
    Congratulations, you just beat Fable! There are four possible endings to this 
    fantastic story.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                              4.4  -  Optional Quests
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    Optional quests are in chronological order. Also, they are thoughtfully put 
    into the area in which they start.
    
    =============
    Heroes' Guild
    =============
    
    ------------------------
    Applepie Hunt (Optional)
    ------------------------
    
    From the melee combat ring, take the tattered path north, and follow it until 
    you come to the entrance of a big house. Inside, you will find a maid that 
    needs to bake an applepie, but she needs the key ingredient, apples! What a 
    ditz. Anyway, exit the house and go over to the melee combat ring. Then go 
    north and over to the Guild Woods but don't enter. Instead, walk back down 
    the brown path a little ways and you should see an apple by some trees. Grab 
    it. There are three more apples that the lady needs for her pie.
    
    Apple One: This is the apple that we just picked up.
    
    Apple Two: From apple one, walk left into a big rock that has roses around 
               it. In these roses, you will find the second apple.
    
    Apple Three: From the second apple, loop around the rocks and hug the wall a 
                 little ways. Apple three should be on the ground.
    
    Apple Four: From the third apple, walk west down the slope and it will be 
                lying on the ground.
    
    Now that you have all four apples, run back to the servant and exchange the 
    apples for a Blueberry Pie!
    
    -------------------
    The Race (Optional)
    -------------------
    
    This is a pretty simple optional quest; all you have to do is run to the 
    demon door and back within fifty seconds. If you don't know where the demon 
    door is, it will be on the map with the symbol of a red dot. To start the 
    race, go over to the remaining green dot on the map. If you want directions, 
    from the melee combat ring take the tattered path north until you can veer 
    left to a bridge. After crossing it, follow the tattered path straight passed 
    the hedges and hang a left. Two guild members will be talking about racing to 
    the demon door and back in fifty seconds. Talk to one of them and agree to 
    racing a time trail race.
    
    The key is to cut corners and get a good jump from the beginning. When you 
    reach the demon door, just touch it and run back. You DO NOT have to talk to 
    the door, merely touch it. When you reach the finally leg of the race, try to 
    converse with the guild member who challenged you to race from as far away as 
    you can by triggering him. You will get twenty-five gold pieces for beating 
    his time. You can *always* try again if you lost, by the way.
    
    --------------------------------------
    Melee Combat versus Whisper (Optional)
    --------------------------------------
    
    If you go back to the Melee Combat ring, you will see a man in a black cloak. 
    Talk to him and you can fight against Whisper for a prize, if you get an A+ 
    in his book. Agree, and the fight will start. It is exactly the same as the 
    training fight, only you have to be perfect to get an A+. Lock on Whisper and 
    hold down Y so she can't hit you. When she tries to hit you, roll left or 
    right and let her back have it. After around six hits of this, she will be 
    done for and you will get your A+. It's really simple to get the Iron Katana.
    
    -----------------------
    Archery Test (Optional)
    -----------------------
    
    Obviously, this test is at the archery range. Talk to the man in the black 
    cloak and he will give you the lowdown. You have to get as many points as 
    possible in a minute time. If you get an A+, then he will give you a special 
    prize. To get an A+, you have to get more then 150 points. This is really, 
    really simple. Weild your bow by pressing the Black Button and press the left
    control stick down to zoom.
    
    Do this twice and zoom to the left side of the small castle. The last dummy 
    will move back and forth to this hole. Your job is to hit it when it passes 
    through. To do this, wait until it reaches the side of the range and let the 
    arrow fly. They will meet up at the same point (hopefully) and you will get 
    thirty-six points. Do this a couple times and you will get your 150 points 
    easily. My personal best is 324, so try to beat that! You'll get a Yew 
    Crossbow when you get 150 points or higher.
    
    --------------------
    Will Test (Optional)
    --------------------
    
    This is by far the easiest test of the three. Walk over to the south island 
    where the Guildmaster taught you how to use Will. A man in a black cloak will 
    replace him. If you get an A+, he'll give you a special prize. This is very 
    simple, merely hit each target with your lightning spell. When you hit the 
    third, the first will recooperate and you can hit it again. Thus, this 
    creates an endless cycle of hitting the dummies. All you need to hit is 
    twelve to get the Will Potion and Resurrection Phial! My personal best is 
    twenty-four.
    
    ---------------------------
    Will Combat Test (Optional)
    ---------------------------
    
    Note: You get good points for doing this quest.
    
    Before we advance to an adult, we should first go to the woods and "Play with 
    Whisper." That might sound oddly strange, sexual, whatever, but it's what 
    Prima's guide calls it. Anyway, when you enter the woods, both of you will be 
    confronted by bandits across the River. This is an excellent time to rack up 
    some points, since the bandits can't hit you from the other side of the lake. 
    Even if they do, Whisper states that she will heal you.
    
    Now, this quest is entitled "Will Combat Test" by the game, but you can also 
    kill the bandits with your bow. Whichever one you want to level more is the 
    one you should use. It is extremely easy to kill the bandits. If they finally 
    spot you, they will take out their crossbows and start to shoot at you. It 
    does not matter, however, because Whisper will heal you if you sustain too 
    many wounds.
    
    --------------------------
    Sparrow Huntin' (Optional)
    --------------------------
    
    Note: You get evil points for doing this quest.
    
    This should be the last green dot on your map. Go across the bridge from the 
    training areas and you should see a man in a black cloak. Converse with him 
    and he will ask that you kill the Sparrows on the roof with your bow. For 
    every Sparrow you kill, you will get five gold pieces, one renown, and two 
    evil points. If you kill all seven he will give a twenty-five gold piece 
    bonus. The Sparrows are literally all around the place. Press the trigger 
    button constantly to find them on the roof. Also, they are sometimes on the 
    objects in the garden.
    
    =============
    Lookout Point
    =============
    
    -------------------------------
    The Bully and Beggar (Optional)
    -------------------------------
    
    Walk up the path from the Heroes' Guild to the statue central area. In here, 
    you will see a bully and a beggar fighting. The bully looks like the bully 
    from Oakvale, doesn't he? At any rate, you can help either the bully or the 
    beggar. Obviously, if you help the beggar you get good points, while helping 
    the bully gives you the opposite.
    
    If you agree to help the beggar, use the "fart" expression to make the bully 
    go away. It should be right on the d-pad. Make sure to have him highlighted 
    while you fart. Two or three times should be enough to scare him away. The 
    beggar will be happy, and you will be awarded twenty good points.
    
    If you want to help the bully, puke on the beggar if you like. Then you can 
    beat the snot out of him with your fists or bring out your sword. If you do 
    the latter, the beggar will run away. You'll get twenty evil points for 
    helping the bully.
    
    ================
    Bowerstone South
    ================
    
    -----------------------------
    Beardy Baldy Quest (Optional)
    -----------------------------
    
    This optional quest is located in Bowerstone Quay, which you can reach 
    through its entrance in southwest Bowerstone. Go down to the docks. Beside 
    them is a bench where Beardy Baldy sits. Talk to him and he will talk about 
    his daughter. He will give you an unattractice hairstyle card after the 
    conversation, which is what she likes as a hairstyle. Go over to the barber 
    shop (located in the center of Bowerstone South) and get the haircut. Come 
    back with the hairstyle and Beardy Baldy will give you an even more 
    unattractive hairstyle card.
    
    Yet again, go to the barber and get the haircut. Come back, and Beardy Baldy 
    will usually give you a unattractive facial card. After getting that done, 
    return to Beardy Baldy and he will give you the Fire Monkey Tattoo. Before 
    you can beat the pulp out of him, he will run out of town.
    
    -----------------------------
    Fist Fighters Gang (Optional)
    -----------------------------
    
    The first Fist Fighters Gang meets every night in Bowerstone Quay circle at 
    midnight. This is a very easy way to make a lot of money, even if you aren't 
    specialized in strength. At midnight, a gang of fighters will come in. One of 
    them is a guy with a big mohawk. Talk to him and agree to entering a round of 
    fighting for fifty gold pieces. This might seem like a lot, but you will 
    definitely get that money back.
    
    You'll have to go through three rounds of really, really easy hand-to-hand 
    fighting. These guys are extremely easy, just remember to hold up block. When 
    they try to hit you, roll to a side and strike their back a couple times. 
    It's really that simple! The fourth and final round is against the gang 
    leader, who is a bit tougher. Use the same strategy, but remember that he 
    might follow up a missing punch with another punch. Try to use flourishes to 
    knock him on the ground. Press B to flourish when the icon appears. If you 
    beat the last round without getting hit, which is really easy, you will get 
    350 gold pieces! If you get hit in the last round, you will get 250 gold 
    pieces. This can be done every night, too, so it's a good way for beginners 
    to make money.
    
    =================================
    Fisher Creek (Greatwood Entrance)
    =================================
    
    -------------------------------
    Fishing Lesson Quest (Optional)
    -------------------------------
    
    I would also like to give you a fishing rod before we continue to the Orchard 
    Farm. To get one, go to the Fisher Creek area located in the northwestern 
    path of the Greatwood Entrance area. In here, you will find a man that is 
    trapped in his house because of the Wasps outside. The Wasps will then 
    proceed to swarm you after some dialogue.
    
    The best way to kill these Wasps is to use your lightning spell. Target a 
    Wasp and circle around it while holding down the right trigger and the X 
    button. Obviously, this will use the lightning spell on the Wasp. I was able 
    to kill all but one Wasp before my Mana was depleted. For the last Wasp, I 
    just hacked away with my sword. After killing all the Wasps, the man will 
    come outside and talk to you about fishing. Then he will give you a fishing 
    rod and tell you to go over to the fishing ripple.
    
    So, walk down from the deck and over to the small pier. Around four steps in, 
    turn left and go up against the rope fence. You will be near the fishing 
    ripple enough to cast your line. So, press the down button on the d-pad and 
    your line will cast. After a couple seconds, a fish will bite. Wait until it 
    stops pulling to press A as frantically as possible. This will reel it in. 
    When it starts to pull again remember to stop or line will break. This tug-o-
    war battle will be complete when they fish is all the way to the hook on the 
    left side of the meter.
    
    To finish the quest, you have to get the Gold Fish trophy. Just fish on the 
    pier until you reel it in. Additionally, you can get Leather Gauntlets at the 
    chest behind the house. By the chest, you should see four ripples in the 
    water. You'll get 100 gold, a Working Moustache card, a Moonfish, and a 
    Silver Key from fishing at the ripples there.
    
    =============
    Lookout Point
    =============
    
    ------------------------------
    Orchard Farm Escort (Optional)
    ------------------------------
    
    Six-hundred-twenty-five gold for a short escort isn't that bad. In fact, I 
    would say that it is very good. After you are done meeting the trader and 
    agreeing to escort him in Lookout Point, tell him to follow you. To do this, 
    make sure he is highlighted and press the d-pad button which corresponds with 
    the "Follow" command. In my case, it was the down button. Anyway, go to the 
    central statue area and take the south path to reach the Greatwood Entrance 
    area.
    
    From here, it is advisable that you DO NOT tell the trader to stop. Why? 
    Well, if you do then someone will most likely come from the entrance and kill 
    the trader. So, you have to bring the trader along with you while you kill 
    everyone in this area OR you can have him stay in a safe area. I like the 
    second option the best, too. From the start, kill all the enemies on the path 
    you are on currently. When I say the path you are on, I mean the path that 
    leads up to the big, "central" part of the forest. After you are done, go 
    back to the entrance where you came in at.
    
    Now, walk back down the path to the central part of the forest. To the left, 
    you should see a small path veer off. It is sort of hidden by a tree stump. 
    Go in this path to the end and tell the trader to wait. Then, take out all 
    the enemies in the forest with no worry of the trader getting hurt. After 
    that, come back to the trader and walk over to the path entrance to Orchard 
    Farm. When you get there, the trader will give you 500 gold, as promised. He 
    will also give you a gemstone -- usually a Jet -- if you get him here 
    unscratched. Follow the trader to his open house and steal two books from his 
    dresser.
    
    ============
    Orchard Farm
    ============
    
    --------------------------------
    Hobbe Killing Contest (Optional)
    --------------------------------
    
    The cutscene will tell you that the Hobbe's are at the pier. Then we get to 
    see how much this quest pays. Not bad, 900 gold and 200 renown. Anyway, 
    follow Whisper over to where the Hobbes reside at. Now it's time to kill'em 
    all. The best way to kill the Hobbes is to wait until Whisper weakens one of 
    them and take her kill. Another way is to try to kill the magic Hobbes 
    exclusively because they are much easier to kill.
    
    Slow Time works wonders if you want to steal kills. Assassin's Rush also 
    works wonders if you want to kill all the magic Hobbes. Remember to heal as 
    necessary and try not to let the Hobbes swarm you. If they do, then it is 
    advisable that you use an area effect magic attack like Force Push or 
    Enflame. If you win, and kill more Hobbes than Whisper, you will receive the 
    Hobbe's Tooth Trophy on top of the gold and renown. After the fight, get the 
    Silver Key by fishing on the far end of the eastern pier and then use the 
    Guild Seal to teleport back to the Heroes' Guild.
    
    ==========
    Hobbe Cave
    ==========
    
    ---------------------------
    Hobbe Cave Quest (Optional)
    ---------------------------
    
    This quest is pretty easy, especially if you do it later in the game and do 
    not take any boasts. However, with my strategy, almost anyone can do the 
    quest. After taking the quest, teleport to Greatwood Cullis Gate, and take 
    the path to the fork. From here, go north and over to Rose Cottage. After 
    going over to the door, the grandmother will tell you everything and give you 
    a Hexagon Key. Go back to Greatwood Cullis Gate and take the southern path, 
    which leads to Greatwood Caves.
    
    In here, slash the vines to your right and go inside the cave entrance. Just 
    run through the area to the Main Chamber; do not stop to kill the Hobbes. 
    Even if you are all powerful, they still can gang up on you. In the Main 
    Chamber, do some more running to the opposite side of the room and go through 
    the entrance to the Moonlit Tunnel. In this room, follow the cave as it leads 
    to the Focus Chamber. In here, go down the steps and talk to the evil nymph. 
    Then we have a boss fight.
    
    This is a pretty tough boss fight if you aren't skilled with the bow. If you 
    are, even a little, then whip out the bow and start shooting at the nymph. 
    After one hit, it will summon a lot of Hobbes and turn into a little, blue 
    ball. Keep the nymph targeted while you run around the room. IGNORE the 
    Hobbes; they are dangerous. Try to shoot at the nymph constantly and, when it 
    gets close to you, do a Force Push, which will hit it onto the ground. From 
    here, you can either hack and slash at it or fire at the nymph with your bow. 
    Repeat this process until the nymph is dead.
    
    No, we don't want to stay around and kill all the Hobbes. Don't even tell the 
    boy to follow you, just go back up the steps and to the Moonlit Tunnel. The 
    boy will automatically be with you, even if you left him way behind. We will 
    use this little trick to get out of Hobbe Cave. Just run through all the 
    areas, not minding the boy, until you get out of the cave. The boy will 
    automatically be out of the cave when you get out! After this, return the boy 
    to Rose Cottage and you will get your reward. Finally, go back to the 
    Heroes' Guild.
    
    ==========
    Post-Arena
    ==========
    
    --------------------------
    Lost Trader Optional Quest
    --------------------------
    
    This is a pretty simple optional quest because it's just easy bandit killing. 
    Warp to Oakvale via the Guild Seal and opt to go to the beach in the south 
    side of town. From here, follow the beach west until you reach the cave 
    entrance to Clifftop Path. Enter, and follow the path to the end to reach the 
    Abandoned Road area. You'll have a cutscene and then it is time to kill'em 
    all.
    
    Make your way to the other end of the Abandoned Road, killing bandits along 
    the way. They are fairly easy to dispose of because they are evenly scattered 
    throughout the entire area. At the end, you will find the lost trader. Don't 
    get comfortable yet, though, because finding him will only trigger more 
    bandits. Tell the trader to wait, kill all the bandits, and then lead the 
    trader back to his friend.
    
    ------------------------------
    Break The Siege Optional Quest
    ------------------------------
    
    After accepting this quest, teleport to Knothole Glade. Find the bandit 
    leader in the town but don't kill him because, obviously, you will fail the 
    mission if you do so. After you find him, go back to the gate and talk to the 
    guard. He'll open the gate and tons of bandits will run in. The guards will 
    help in containing the bandits, but you are the vanguard in this mission.
    
    To keep the bandits from getting through, swing viciously everywhere with a 
    heavy weapon. It also helps if you have a good area effect spell like Enflame 
    or Force Push to knock them back. This mission is fairly tough, so you might 
    want to accept it a little later in the game, when you are stronger. After 
    killing all the sieging bandits, the quest will be complete.
    
    --------------------------------
    Archery Challenge Optional Quest
    --------------------------------
    
    Right after completing the "Break The Siege" optional quest, leave and 
    reenter Knothole Glade. It seems that the archery range is finally complete, 
    so go over to it and choose to compete. This challenge is very similar to 
    that at the Heroes' Guild, although it might seem a little tougher. You'll 
    need to get more then 220 points to get the prize, which is Treasure Clue 4.
    
    To do this, zoom in twice and target the back rank dummy. Fire so the arrow 
    and dummy end up colliding, and it will be simply to get the high score. 
    Don't go overboard, however, and try to get just over 220 points, because 
    you'll have to beat your old score to get the Silver Arrow Trophy.
    
    ---------------------------------
    Courtin' Lady Grey Optional Quest
    ---------------------------------
    
    This is one of the most rewarding quests in the whole game. And no, I'm not 
    just talkin' about bangin' Lady Grey, but you also get some good dough and a 
    great augmentation after completing this quest. Obviously, this quests starts 
    off in Bowerstone North. You can get to this place via the stairs in the 
    middle of Bowerstone South. At first, you couldn't go there, but apparently 
    you have can now, since you owned all in the arena. The guards probably 
    scared of you. Yeah, that's it. Move along.
    
    Once in Bowerstone North, take a small field trip to the item shop. To get 
    there, walk north until you reach a fork, with a line of houses in the 
    middle. Go inside the first of these houses and you'll be in the item shop. 
    In here, buy a Black Rose from the merchant. It will only cost a couple 
    hundred, which isn't anything, if you consider Lady Grey spent thousands 
    getting implants.
    
    Yeah, anyway, go back outside the item shop and take the right fork path. 
    After going northeast a ways, you'll reach the garden-area before the Grey 
    Manor. Lady Grey will be over by a streetlight. Converse with her, and choose 
    to give her the rose. Of course, this depicts how romantic you are, blah blah 
    blah. Anyway, now Blonde wants you to have a house.
    
    This lady sure is demanding. If you have a house already, just sell and buy 
    it again. If you don't, you'll need to scruffle up fifty or so C-notes and 
    you'll have enough. Buy a house wherever you like, but I like Bowerstone, 
    personally, because you can beat up your wives liberally there. (Wink Wink.) 
    After buying the house, report back to the Greymister. She'll talk about her 
    reputation and not dating a bum, blah blah blah, and we'll have another 
    quest.
    
    This time, we have to find a lost necklace. Talk to everyone in town that is 
    denoted by a green dot, then report back to Lady Grey again. She'll tell you 
    to go to Oakvale, which is exactly where the necklace resides at. Once there, 
    go to the northeastern part of town and into the cemetary area. In here, go 
    left and you'll hit two traders.
    
    These two stupid traders know where the necklace is! But, please, don't slice 
    the information out them, because it won't work. Go around the to the 
    opposite side of the tree and listen in on their conversation. After some 
    mumbo-jumbo, they will state that the necklace is between two boats. So, go 
    back to Oakvale and to the south part of it. You should reach a dock. If you 
    look west, boats should reside on the ground.
    
    The necklace resides between the first two boats. If you need more 
    information, both boats are capsized and one is a skeleton. Dig in between 
    the boats to find a pile of rocks. Oh wait, that's the necklace! Teleport 
    back to Bowerstone South and take the stairs to the elegant Bowerstone North. 
    Talk to Lady Grey here, she'll be in the courtyard before the Grey Manor, and 
    give her the necklace. Good work.
    
    At this point, any woman would be flattered. I mean, you've given her an 
    expensive rose, bought a house, and found a necklace. (Which was a pain in 
    the ass to find, might I add.) But no, this is Lady Grey, and she wants more. 
    It seems Thunder wants to marry Blonde also, so we have to kill him. Yeah, 
    this is going to be tough; Thunder is a big, hairy, and strong oaf.
    
    To find Thunder, go back to the fork at Bowerstone North. Choose to take the 
    left path and follow it to Bowerstone Prison. Thunder proposes that you duel 
    at Hangman's Hill, because it's fitting, or whatever. To get to Hangman's 
    Hill, follow the path in Bowerstone Prison north until you reach Windmill 
    Hill. Boy, lot's of hills in this area! Anyway, follow the path in Windmill 
    as it zig-zags and you'll reach Gibbet Woods in no time.
    
    From here, go northwest up the path and don't take the right path when it 
    comes up. You're now at Headman's Hill. After some bloodthirsty dialogue, 
    it's time to fight Thunder. Thunder is a lot like Twinblade, in that he is a 
    big, ulgy, strong person. He's a freeswinger; just like Twinblade. However, 
    Thunder is tougher because he uses a lightning spell. This spell is bad for 
    you, because it is area-effect, and he has it on for around ten seconds. The 
    best way to dodge this attack is to merely get out of its radius.
    
    The easiest way to beat Thunder is to use Assassin's Rush. Once you get 
    behind Thunder, the rest is easy; swing for the moon. He'll finally block 
    after a couple hits, and then it's time to repeat the process. Another way to 
    beat him is to roll around him, but this is less effect. Anyway, once you 
    hurt Thunder enough he'll decide that you both should die, and the two of you 
    will roll down a hill.
    
    In this area, defeat Thunder as you did before; he isn't any tougher. 
    Thunder, being a big baby, will run into a cave, where you will have to 
    defeat him a third and final time. After the battle, you will receive a 
    Thunder's Helmet Trophy. Also, if you have enough keys, open the 15-key 
    silver key chest in this area to get a Mana augmentation. After this, go back 
    outside the cave and talk to the Demon Door. He'll open for you because you 
    defeated a hero, just like he wanted.
    
    Report back to Lady Grey, and it's finally time to marry. Talk to her and 
    she'll ask if you want to marry her. You can only do this once, so say yes. 
    If you say no, then you *never* get the chance again to marry her. After the 
    marriage, you'll receive mucho dowry (15,000 gold) and access to the Grey 
    Manor. In here, you'll find a silver key chest and a silver key.
    
    Haha, you sicko. You want to have sex with Lady Grey, don't you? To 
    consummate the marriage, you first have to get the timing right. See, as a 
    mayor, Lady Grey spends her time fixing streetlights all day, and you can't 
    possibly have sex then, because it wouldn't be fair to the taxpayers, now 
    would it? She only has the time at dawn or dusk. At this time, she'll go to 
    her bed in the Manor. This is your chance to woe her. Use sexy expressions 
    and give expensive gifts and, after a while, she'll make the offer of a 
    lifetime. Yo soy happy!
    
    --------------------------------
    Defeating Thunder by ToxicShadow
    --------------------------------
    
    Whenever Thunder goes to use his big bad Thunder spell, I use Enflame
    (LVL3) and he's knocked down - his spell's done. Of course, that's
    good enough if you're a warrior - I mean, everyone has Enflame - but
    if you have even more Will powers, after you knock him down, you can
    Slow Time and use Multi-Strike, then use Assassin Rush just as he gets
    up and hack his back to pieces. Even if Slow Time is at LVL1, you
    STILL have him owned before he even gets a chance to use his freaking
    annoying thunder spell.
    
    =========================
    Post-Jack Optional Quests
    =========================
    
    -----------------------------
    Execution Tree Optional Quest
    -----------------------------
    
    This quest is a rehash of the Orchard Farm quest from the beginning of the 
    game. In this quest, you either have to ensure the death of a bandit or help 
    a fellow brother bandit out. I don't suggest any boasts for this mission 
    because they are all tough. So, without further ado, go to Bowerstone Prison. 
    You need directions, don't you? From Bowerstone South, go to Bowerstone North 
    via the stairs. In this area, go north and take the left fork to Bowerstone 
    Prison.
    
    This is where the quests starts. In the rescue version, all you have to do is 
    kill the executioner. So, run through all the areas (just go north) until you 
    reach Headsman's Hill, and kill the executioner there. (He's as easy as Lady 
    Grey.) You'll have a time limit of three minutes and forty-five seconds, but 
    if you run through the areas there shouldn't be a problem. Use Slow Time if 
    necessary.
    
    In the protect version, lead the bandit and guards to Headsman's Hill. 
    Bandits will come from everywhere, but it shouldn't be tough. If a guard or 
    the bandit dies, you fail the mission, so make sure you suck up all the hits 
    and have Heal Life ready. When you reach the hill, kill the bandits in this 
    area and the quest will be complete.
    
    --------------------------
    Bounty Hunt Optional Quest
    --------------------------
    
    This is a simple quest, but it requires a strong character. After accepting 
    the quest, choose to boast. The Perform Quickly and Behead Leader boasts are 
    both fairly easy to accomplish, so choose those two. Head to Greatwood 
    Entrance from Lookout Point and the quest will start. Hack your way through 
    the fairly tough bandits and take the northern path to Fisher Creek.
    
    In here, save the brother from a horrible, horrendous death. Whatever. 
    Anyway, after you get the brother, go back to Greatwood Entrance and take the 
    western path to Greatwood Lake. In this area, go left up the slope and you'll 
    find the bandit with the sister. Don't get any closer (because he said so); 
    it's time to whip out your bow. Aim carefully and wait until the arrow is 
    fully charged, then put it through the bandit's head. Quest complete. Oh, and 
    you'll also receive Treasure Clue 1 from the sister.
    
    ------------------------------------
    Bandit Spy Extraction Optional Quest
    ------------------------------------
    
    After accepting this quest, report to Bowerstone North. The northwest gate, 
    to be exact. After talking with Tanya, she'll let you through the gate. Once 
    through, bandits will ask if you need help. They cost 100 gold a person, and 
    we have lots of money, right? Thought not. Do whatever you want here.
    
    Once you've chosen bandits, it's time to play ball. Run north to Windmill 
    Hill as fast as you can, killing the enemies along the way. When you reach 
    it, you should find a trader on the map denoted by a green dot. This is the 
    trader that we need to talk with. Before we do, however, kill ALL the enemies 
    in this area. This includes guards and traders, of course. Once done, talk to 
    the trader. Lead him back to Bowerstone North. If you, by happen to chance, 
    didn't find the trader at Windmill Hill, he might be in further north areas.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                  4.5  -  Weapons
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    All information in this section is by Jaxx4059.
    
    *//-------------------\\*
    
     b) Longsword =========== (...bb...)
    
    *\\-------------------//*
    
     The numbers that are in "()" is the number of Augmentation slots. So for
     example, if it says (3) that means that the weapon can hold up to 3
     augmentations. Special weapons, come with augmentations, and cannot be
     modified with more augmentations. You can go to stores, and buy them, and put
     them in slots, if the weapon comes with them. This goes for all of the
     different weapons, not just Longswords. I will say the same thing at the
     starting of Longsword, in case someone scrolls past this :)
    
     ba. Longsword: Iron Longsword (0) - Valued at 150
    
         Material:  Iron
    
         Damage:    30
    
         Class:     Light
    
         Acquired:  - Purchase at Bowerstone South, Oakvale
    
     ~~~
    
     bb. Longsword: Steel Longsword (1) - Valued at 450
    
         Material:  Steel
    
         Damage:    45
    
         Class:     Light
    
         Acquired:  - Purchase at Bowerstone South, Oakvale, Darkwood Camp,
                      Twinblade's Camp
    
     ~~~
    
     bc. Longsword: Obsidian Longsword (2) - Valued at 2,340
    
         Material:  Obsidian
    
         Damage:    90
    
         Class:     Light
    
         Acquired:  - Purchase at Heroes' Guild, Oakvale, Twinblade’s' Camp,
                      Knothole Glade, Bowerstone North
    
     ~~~
    
     bd. Longsword: Master Longsword (3) - Valued at 20,925
    
         Material:  Master
    
         Damage:    135
    
         Class:     Light
    
         Acquired:  - Purchase at Heroes' Guild, Hook Coast, Knothole Glade,
                      Bowerstone North
    
     ~~~
    
     be. Longsword: The Harbringer (2) (Legendary) - Valued at 44,100
    
         Augm:      Piercing and Sharpening
    
         Material:  Legendary
    
         Damage:    198
    
         Class:     Light
    
         Acquired:  - Acquired by completing the Sword in the Stone quest.
    
    *//-------------------\\*
    
     c) Katana ============== (...cc...)
    
    *\\-------------------//*
    
     ca. Katana:   Iron Katana (0) - Valued at 150
    
         Material: Iron
    
         Damage:   33
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Oakvale
    
     ~~~
    
     cb. Katana:   Steel Katana (1) - Valued at 488
    
         Material: Steel
    
         Damage:   49
    
         Class:    Light
    
         Acquired: - Purchase at Oakvale, Darkwood Camp
    
     ~~~
     cc. Katana:   Obsidian Katana (2) - Valued at 2,535
    
         Material: Obsidian
    
         Damage:   98
    
         Class:    Light
    
         Acquired:  - Purchase at Oakvale, Twinblade's Camp, Knothole Glade,
                      Bowerstone North
    
     ~~~
    
     cd. Katana:   Master Katana (3) - Valued at 22,669
    
         Material: Master
    
         Damage:   147
    
         Class:    Light
    
         Acquired: - Purchase at Hook Coast, Knothole Glade, Bowerstone North
    
     ~~~
    
     ce. Katana:   The Katana Hiryu (2) (Legendary) - Valued at 47,775
    
         Augm:     Sharpening and Flame
    
         Material: Legendary
    
         Damage:   215
    
         Class:    Light
    
         Acquired: - Find at Bowerstone Manor, inside 15-Key Silver Key Chest
    
    *//-------------------\\*
    
     d) Cleaver ============= (...dd...)
    
    *\\-------------------//*
    
     da. Cleaver:  Iron Cleaver (0) - Valued at 138
    
         Material: Iron
    
         Damage:   30
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South
    
     ~~~
    
     db. Cleaver:  Steel Cleaver (1) - Valued at 413
    
         Material: Steel
    
         Damage:   42
    
         Class:    Light
    
         Acquired: - Purchase at Oakvale, Darkwood Camp, Twinblade’s Camp
    
     ~~~
    
     dc. Cleaver:  Obsidian Cleaver (2) - Valued at 2,145
    
         Material: Obsidian
    
         Damage:   83
    
         Class:    Light
    
         Acquired: - Purchase at Darkwood Camp, Oakvale, Twinblade's Camp,
                     Knothole Glade
    
     ~~~
    
     dd. Cleaver:  Master Cleaver (3) - Valued at 19,181
    
         Material: Master
    
         Damage:   124
    
         Class:    Light
    
         Acquired: Purchase at Hook Coast, Bowerstone North
    
     ~~~
    
     de. Cleaver:  The Cutlass Bluetane (1) (Legendary) - Valued at 40,425
    
         Augm:     Lightning
    
         Material: Legendary
    
         Damage:   165
    
         Class:    Light
    
         Acquired: Find inside Greatwood Caves Demon Door
    
    *//-------------------\\*
    
     e) Axe ================= (...ee...)
    
    *\\-------------------//*
    
     ea. Axe:      Iron Axe (0) - Valued at 125
    
         Material: Iron
    
         Damage:   30
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South
    
    ~~~
    
     eb. Axe:      Steel Axe (1) - Valued at 375
    
         Material: Steel
    
         Damage:   38
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone south, Oakvale, etc.
    
     ~~~
    
     ec. Axe:      Obsidian Axe (2) - Valued at 1,950
    
         Material: Obsidian
    
         Damage:   75
    
         Class:    Light
    
         Acquired: - Purchase at Oakvale, Twinblade's Camp, Knothole Glade
    
     ~~~
    
     ed. Axe:      Master Axe (3) - Valued at 14,996
    
         Material: Master
    
         Damage:   113
    
         Class:    Light
    
         Acquired:  - Purchase at Hook Coast, Bowerstone South, Knothole Glade
    
     ~~~
    
     ee. Axe:      Ronok The Axe (2) (Legendary) - Valued at 36,750
    
         Augm:     Silver and Sharpening
    
         Material: Legendary
    
         Damage:   165
    
         Class:    Light
    
         Acquired: - Find inside Grey House Demon Door
    
    *//-------------------\\*
    
     f) Mace ================ (...ff...)
    
    *\\-------------------//*
    
     fa. Mace:     Iron Mace (0) - Valued at 113
    
         Material: Iron
    
         Damage:   30
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South
    
     ~~~
    
     fb. Mace:     Steel Mace (1) - Valued at 338
    
         Material: Steel
    
         Damage:   34
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Darkwood Camp,
                   Oakvale
    
     ~~~
    
     fc. Mace:     Obsidian Mace (2) - Valued at 1,755
    
         Material: Obsidian
    
         Damage:   68
    
         Class:    Light
    
         Acquired: - Purchase at Heroes' Guild, Oakvale, Twinblade's Camp,
                     Knothole Glade
    
     ~~~
    
     fd. Mace:     Master Mace (3) - Valued at 15,694
    
         Material: Master
    
         Damage:   68
    
         Class:    Light
    
         Acquired: Purchase at Hook Coast, Knothole Glade
    
     ~~~
    
     fe. Mace:     Dollmasters Mace (1) (Legendary) - Valued at 33,075
    
         Augm:     Mana
    
         Material: Legendary
    
         Damage:   135
    
         Class:    Light
    
         Acquired: Found inside Abandoned Road Demon Door
    
    *//-------------------\\*
    
     g) Pickhammer ========== (...gg...)
    
    *\\-------------------//*
    
     ga. Pickhammer: Iron Pickhammer (0) - Valued at 100
    
         Material:   Iron
    
         Damage:     30
    
         Class:      Light
    
         Acquired:   - Purchase at Heroes' Guild, Bowerstone South, Oakvale
    
     ~~~
    
     gb. Pickhammer: Steel Pickhammer (1) - Valued at 300
    
         Material:   Steel
    
         Damage:     30
    
         Class:      Light
    
         Acquired:   - Purchase at Heroes' Guild, Bowerstone South, Oakvale, etc.
                     - Find at Greatwood Gorge
    
     ~~~
    
     gc. Pickhammer: Obsidian Pickhammer (2) - Valued at 1,560
    
         Material:   Obsidian
    
         Damage:     60
    
         Class:      Light
    
         Acquired:   - Purchase at Bowerstone South, Oakvale, Twinblade's Camp,
                       Knothole Glade
     ~~~
    
     gd. Pickhammer: Master Pickhammer (3) - Valued at 13,950
    
         Material:   Master
    
         Damage:     90
    
         Class:      Light
    
         Acquired:   - Purchase at Hook Coast, Bowerstone South, Knothole Glade,
                       Bowerstone North
    
     ~~~
    
     ge. Pickhammer: Willow's Pickhammer (2) (Legendary) - Valued at 29,400
    
         Augm:       Piercing x2
    
         Material:   Legendary
    
         Damage:     120
    
         Class:      Light
    
         Acquired:   - Find inside Greatwood Gorge Demon Door
    
    *//-------------------\\*
    
     h) Greathammer ========= (...hh...)
    
    *\\-------------------//*
    
     ha. Greathammer: Iron Greathammer (0) - Valued at 225
    
         Material:    Iron
    
         Damage:      45
    
         Class:       Heavy
    
         Acquired:    - Purchase at Heroes' Guild, Bowerstone South, Oakvale
    
     ~~~
    
     hb. Greathammer: Steel Greathammer (1) - Valued at 675
    
         Material:    Steel
    
         Damage:      68
    
         Class:       Heavy
    
         Acquired:    - Purchase at Oakvale, Darkwood Camp
    
     ~~~
    
     hc. Greathammer: Obsidian Greathammer (2) - Valued at 3,510
    
         Material:    Obsidian
    
         Damage:      135
    
         Class:       Heavy
    
         Acquired:    - Purchase at Twinblade's Camp, Knothole Glade
                      - Find at Witchwood Stones
    
     ~~~
    
     hd. Greathammer: Master Greathammer (3) - Valued at 32,388
    
         Material:    Master
    
         Damage:      203
    
         Class:       Heavy
    
         Acquired:    - Purchase at Hook Coast
    
     ~~~
    
     he. Greathammer: The Murren Greathammer (2) (Legendary) - Valued at 66,150
    
         Augm:        Experience and Piercing
    
         Material:    Legendary
    
         Damage:      270
    
         Class:       Heavy
    
         Acquired:    - Find inside 20-Key Silver Key Chest at Heroes' Guild
    
    *//-------------------\\*
    
     i) Greataxe ============ (...ii...)
    
    *\\-------------------//*
    
     ia. Greataxe: Iron Greataxe (0) - Valued at 200
    
         Material: Iron
    
         Damage:   40
    
         Class:    Heavy
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Oakvale, etc.
    
     ~~~
    
     ib. Greataxe: Steel Greataxe (1) - Valued at 600
    
         Material: Steel
    
         Damage:   60
    
         Class:    Heavy
    
         Acquired: - Purchase at Oakvale, Darkwood Camp
    
     ~~~
    
     ic. Greataxe: Obsidian Greataxe (2) - Valued at 3,120
    
         Material: Obsidian
    
         Damage:   120
    
         Class:    Heavy
    
         Acquired: - Purchase at Oakvale, Twinblade's Camp, Knothole Glade, etc.
                   - Find in Oakvale (Ghost Pirate Quest)
    
     ~~~
    
     id. Greataxe: Master Greataxe (3) - Valued at 27,900
    
         Material: Master
    
         Damage:   180
    
         Class:    Heavy
    
         Acquired: - Purchase at Hook Coast, Knothole Glade, Darkwood Camp
    
     ~~~
    
     ie. Greataxe: The Murren Greataxe (1) (Legendary) - Valued at 58,800
    
         Augm:     Piercing
    
         Material: Legendary
    
         Damage:   240
    
         Class:    Heavy
    
         Acquired: - Find inside 15-Key Silver Key Chest at Hook Coast Lighthouse
    
    *//-------------------\\*
    
     j) Greatsword ========== (...jj...)
    
    *\\-------------------//*
    
     ja. Greatsword: Iron Greatsword (0) - Valued at 238
    
         Material:   Iron
    
         Damage:     48
    
         Class:      Heavy
    
         Acquired:   - Purchase at Heroes' Guild, Bowerstone South, Oakvale, etc.
    
     ~~~
    
     jb. Greatsword: Steel Greatsword (1) - Valued at 713
    
         Material:   Steel
    
         Damage:     72
    
         Class:      Heavy
    
         Acquired:   - Purchase at Oakvale, Twinblade's Camp
    
     ~~~
    
     jc. Greatsword: Obsidian Greatsword (2) - Valued at 3,705
    
         Material:   Obsidian
    
         Damage:     143
    
         Class:      Heavy
    
         Acquired:   - Purchase at Bowerstone South, Oakvale, Twinblade's Camp,
                       Knothole Glade
    
     ~~~
    
     jd. Greatsword: Master Greatsword (3) - Valued at 33,131
    
         Material:   Master
    
         Damage:     214
    
         Class:      Heavy
    
         Acquired:   - Purchase at Heroes' Guild, Hook Coast, Knothole Glade,
                       Bowerstone North
    
     ~~~
    
     je. Greatsword: Solus Greatsword (3) (Legendary) - Valued at 69,825
    
         Augm:       Flame, Health, and Sharpening
    
         Material:   Legendary
    
         Damage:     314
    
         Class:      Heavy
    
         Acquired:   Purchase at Bowerstone North
    
    *//-------------------\\*
    
     k) Greatmace =========== (...kk...)
    
    *\\-------------------//*
    
     ka. Greatmace: Iron Greatmace (0) - Valued at 213
    
         Material:  Iron
    
         Damage:    43
    
         Class:     Heavy
    
         Acquired:  - Purchase atBowerstone South, Oakvale
    
     ~~~
    
     kb. Greatmace: Steel Greatmace (1) - Valued at 638
    
         Material:  Steel
    
         Damage:    64
    
         Class:     Heavy
    
         Acquired:  - Purchase at Oakvale, Twinblade's Camp
    
     ~~~
    
     kc. Greatmace: Obsidian Greatmace (2) - Valued at 3,315
    
         Material:  Obsidian
    
         Damage:    128
    
         Class:     Heavy
    
         Acquired:  - Purchase at Heroes' Guild, Twinblades Camp,
                      Knothole Glade
    
     ~~~
    
     kd. Greatmace: Master Greatmace (3) - Valued at 29,644
    
         Material:  Master
    
         Damage:    192
    
         Class:     Heavy
    
         Acquired:  - Purchase at Heroes'  Guild, Hook Coast
    
     ~~~
    
     ke. Greatmace: The Sentinus (2) (Legendary) - Valued at 62,475
    
         Augm:      Silver and Piercing
    
         Material:  Legendary
    
         Damage:    255
    
         Class:     Heavy
    
         Acquired:  Awarded by the god Avo to unuseually faithful followers.
    
     *//-------------------\\*
    
     l) Longbow ============== (...ll...)
    
    *\\--------------------//*
    
     la. Longbow:  Yew Longbow (0) - Valued at 150
    
         Material: Yew
    
         Damage:   60
    
         Class:    Ranged
    
         Acquired: - Purchase at Bowerstone South, Oakvale, Twinblade's Camp, etc.
    
     ~~~
    
     lb. Longbow:  Oak Longbow (1) - Valued at 450
    
         Material: Oak
    
         Damage:   90
    
         Class:    Ranged
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Oakvale
                   - Find at Oakvale
    
     ~~~
    
     lc. Longbow:  Ebony Longbow (2) - Valued at 1,820
    
         Material: Ebony
    
         Damage:   130
    
         Class:    Ranged
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Oakvale etc.
                   - Find at Bowerstone Jail
    
     ~~~
    
     ld. Longbow:  Master Longbow (3) - Valued at 23,040
    
         Material: Master
    
         Damage:   180
    
         Class:    Ranged
    
         Acquired: - Purchase at Heroes' Guild, Hook Coast, Knothole Glade,
                     Bowerstone North
    
     ~~~
    
     le. Longbow:  Skorm's Longbow (2) (Legendary) - Valued at 54,720
    
         Augm:     Lightning and Sharpening
    
         Material: Legendary
    
         Damage:   264
    
         Class:    Ranged
    
         Acquired: - Awarded by the god Skorm to unuseually faithful followers
    
     *//-------------------\\*
    
     m) Crossbow ============= (...mm...)
    
    *\\--------------------//*
    
     ma. Crossbow: Yew Crossbow (0) - Valued at 200
    
         Material: Yew
    
         Damage:   80
    
         Class:    Ranged
    
         Acquired: Purchase at Heroes' Guild , Bowerstone South, Oakvale
    
     ~~~
    
     mb. Crossbow: Oak Crossbow (1) - Valued at 550
    
         Material: Oak
    
         Damage:   110
    
         Class:    Ranged
    
         Acquired: - Purchase at Heroes' Guild, Bowerstone South, Oakvale
    
     ~~~
    
     mc. Crossbow: Ebony Crossbow (2) - Valued at 2,100
    
         Material: Ebony
    
         Damage:   150
    
         Class:    Ranged
    
         Acquired: - Purchase at Heroes' Guild, Oakvale, Twinblade's Camp,
                     Knothole Glade
    
     ~~~
    
     md. Crossbow: Master Crossbow (3) - Valued at 25,600
    
         Material: Master
    
         Damage:   150
    
         Class:    Ranged
    
         Acquired: - Purchase at Hook Coast, Knothloe Glade, Bowerstone North.
    
     ~~~
    
     me. Crossbow: Arken's Crossbow (3) (Legendary) - Valued at 50,160
    
         Augm:     Silver, Flame, and Piercing
    
         Material: Legendary
    
         Damage:   220
    
         Class:    Ranged
    
         Acquired: - Find in 15-Key Silver Key Chest at Darkwood Lake
    
     *//-------------------\\*
    
     n) Miscellaneous ======== (...nn...)
    
    *\\--------------------//*
    
     na. Miscellaneous: Stick (0) - Valued at 5
    
         Material:      Wood
    
         Damage:        20
    
         Class:         Light
    
         Acquired:      - Receive at Heroes' Guild
                        - Find at Bargate Prison
    
     ~~~
    
     nb. Miscellaneous: Frying Pan (4!!!!!!) - Valued at 20
    
               !!!!!!!!!! WARNING! WARNING! WARNING! !!!!!!!!!!
         You must have ALL 6 TREASURE CLUES or else the frying pan will
         turn out to     be a simple frying pan with no augmentation slots and
         wont have any damage points to it...
    
         Material:      Unknown
    
         Damage:        100
    
         Class:         Heavy
    
         Acquired:      - Find at end of Hidden Booty Hunt quest (at Orchard Farm)
    
    ~~~
    
     nc. Miscellaneous: Sword of Aeons (4) (Best In the Game) - Valued at 126,250
    
         Augm:          Mana, Health, Experience, and Sharpening
    
         Material:      Unknown
    
         Damage:        550
    
         Class:         Light
    
         Acquired:      - Defeat Jack of Blades
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                   4.6  -  Armor
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    Chainmail Helmet
         Armor Rating: 83
         Alignment: +0
         Value: 742
         Attraction: -10
         Scariness: +10
         Purchased at: Bowerstone South, Oakvale, and Knothole Glade
    
    Bright Chainmail Helm
         Armor Rating: 83
         Alignment: +12
         Value: 790
         Attraction: +0
         Scariness: +10
         Purchased at: Oakvake and The Arena
    
    Dark Chainmail Helm
         Armor Rating: 83
         Alignment: -12
         Value: 780
         Attraction: -10
         Scariness: +20
         Purchased at: Twinblade's Camp, Knothole Glade, and The Arena
    
    Bandit Bandana
         Armor Rating: 52
         Alignment: -18
         Value: 71
         Attraction: +0
         Scariness: +10
         Purchased at: Bowerstone South, Oakvale, and Knothole Glade
    
    Guard Hat
         Armor Rating: 58
         Alignment: +0
         Value: 105
         Attraction: -18
         Scariness: +18
         Found at: the Abandoned Road
    
    Apprentice Gloves
         Armor Rating: 50
         Alignment: +0
         Value: 105
         Attraction: +0
         Scariness: +0
         Purchased at: Bowerstone South, Oakvale, and Knothole Glade
    
    Assassin Gloves
         Armor Rating: 50
         Alignment: -2
         Value: 135
         Attraction: +0
         Scariness: +5
         Purchased at: Heroes' Guild and Twinblade's Camp
    
    Dress Gloves
         Armor Rating: 41
         Alignment: +0
         Value: 13
         Attraction: +0
         Scariness: -5
         Purchased at: Bowerstone South, Oakvale, and Bowerstone North
    
    Bright Dress Gloves
         Armor Rating: 41
         Alignment: +3
         Value: 15
         Attraction: +2
         Scariness: -2
         Purchased at: Knothole Glade and Bowerstone North
    
    Dark Dress Gloves
         Armor Rating: 41
         Alignment: -3
         Value: 14
         Attraction: +2
         Scariness: -2
         Purchased at: Knothole Glade and Bowerstone North
    
    Guard Gloves
         Armor Rating: 58
         Alignment: +0
         Value: 105
         Attraction: -7
         Scariness: -7
         Found at: Bargate Prison
    
    Apprentice Upper Robe
         Armor Rating: 200
         Alignment: +0
         Value: 84
         Attraction: +0
         Scariness: +0
         Found at: Starting Equipment
    
    Villager Shirt
         Armor Rating: 200
         Alignment: +0
         Value: 84
         Attraction: +0
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, Oakvale, Knothole Glade,
                       and Hook Coast
    
    Bright Villager Shirt
         Armor Rating: 200
         Alignment: +7
         Value: 96
         Attraction: +13
         Scariness: +0
         Purchased at: Oakvale and Hook Coast
    
    Dark Villager Shirt
         Armor Rating: 200
         Alignment: -7
         Value: 92
         Attraction: +0
         Scariness: +13
         Purchased at: Bowerstone South, Twinblade's Camp, and Knothole Glade
    
    Leather Chest Piece
         Armor Rating: 266
         Alignment: +0
         Value: 507
         Attraction: -26
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, and Oakvale
         Found at: Bowerstone Tavern Cellar
    
    Bright Leather Chest
         Armor Rating: 266
         Alignment: +10
         Value: 545
         Attraction: -13
         Scariness: +0
         Purchased at: Bowerstone South and Oakvale
    
    Dark Leather Chest
         Armor Rating: 266
         Alignment: -10
         Value: 535
         Attraction: -13
         Scariness: +13
         Purchased at: Almost anywhere
         Found at: Underground Passage
    
    Will Upper Robe
         Armor Rating: 200
         Alignment: +0
         Value: 593
         Attraction: +13
         Scariness: +13
         Purchased at: Oakvale and Hook Coast
    
    Will Bright Upper Robe
         Armor Rating: 200
         Alignment: +20
         Value: 640
         Attraction: +26
         Scariness: +0
         Purchased at: Bowerstone North
    
    Will Dark Upper Robe
         Armor Rating: 200
         Alignment: -20
         Value: 630
         Attraction: +0
         Scariness: +26
         Purchased at: Knothole Glade and Hook Coast
         Found at: Darkwood Marshes Demon Door
    
    Chainmail Shirt
         Armor Rating: 333
         Alignment: +0
         Value: 2,967
         Attraction: -5
         Scariness: +5
         Purchased at: Bowerstone South, Oakvale, and Knothole Glade
    
    Bright Chainmail Shirt
         Armor Rating: 333
         Alignment: +6
         Value: 3,070
         Attraction: +0
         Scariness: +5
         Purchased at: Oakvale and The Arena
    
    Dark Chainmail Shirt
         Armor Rating: 333
         Alignment: -6
         Value: 3,050
         Attraction: -5
         Scariness: +10
         Purchased at: Twinblade's Camp, Knothole Glade, and The Arena
    
    Plate Chest Piece
         Armor Rating: 400
         Alignment: +0
         Value: 7,920
         Attraction: +26
         Scariness: +26
         Purchased at: Bowerstone South, Oakvale, Knothole Glade, and Hook Coast
    
    Bright Plate Chest Piece
         Armor Rating: 400
         Alignment: +26
         Value: 8,050
         Attraction: +26
         Scariness: +13
         Purchased at: The Arena OR wandering merchants
    
    Dark Plate Chest Piece
         Armor Rating: 400
         Alignment: -26
         Value: 8,010
         Attraction: +13
         Scariness: +26
         Purchased at: Twinblade's Camp, Knothole Glade, The Arena, and Hook
                       Coast
    
    Assassin Shirt
         Armor Rating: 200
         Alignment: -13
         Value: 540
         Attraction: +0
         Scariness: +26
         Purchased at: Darkwood Camp and Twinblade's Camp
         Found at: Chapel of Skorm
    
    Bandit Shirt
         Armor Rating: 210
         Alignment: -18
         Value: 282
         Attraction: -18
         Scariness: +18
         Found at: Abandoned Road
    
    Upper Dress
         Armor Rating: 166
         Alignment: +0
         Value: 50
         Attraction: +0
         Scariness: -31
         Purchased at: Bowerstone South, Oakvale, and Bowerstone North
    
    Bright Upper Dress
         Armor Rating: 166
         Alignment: +21
         Value: 55
         Attraction: +15
         Scariness: -31
         Purchased at: Oakvale and Bowerstone North
    
    Dark Upper Dress
         Armor Rating: 166
         Alignment: -21
         Value: 54
         Attraction: +15
         Scariness: -15
         Purchased at: Knothole Glade and Bowerstone North
    
    Guard Shirt
         Armor Rating: 235
         Alignment: +0
         Value: 419
         Attraction: -7
         Scariness: -7
         Purchased at: Bowerstone North
         Found at: Bargate Prison
    
    Apprentice Lower Robe
         Armor Rating: 175
         Alignment: +0
         Value: 74
         Attraction: +0
         Scariness: +0
         Purchased at: Starting equipment
    
    Villager Trousers
         Armor Rating: 175
         Alignment: +0
         Value: 74
         Attraction: +0
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, Oakvale, and Knothole
                       Glade
    
    Bright Villager Trousers
         Armor Rating: 175
         Alignment: +4
         Value: 82
         Attraction: +0
         Scariness: +0
         Purchased at: Oakvale
    
    Dark Villager Trousers
         Armor Rating: 175
         Alignment: -4
         Value: 80
         Attraction: +0
         Scariness: +7
         Purchased at: Bowerstone South, Twinblade's Camp, and Knothole Glade
    
    Leather Leggings
         Armor Rating: 235
         Alignment: +0
         Value: 443
         Attraction: -15
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, and Oakvale
    
    Bright Leather Leggings
         Armor Rating: 233
         Alignment: +6
         Value: 465
         Attraction: -7
         Scariness: +0
         Purchased at: Bowerstone South and Oakvale
    
    Dark Leather Leggings
         Armor Rating: 233
         Alignment: -6
         Value: 460
         Attraction: -7
         Scariness: +7
         Purchased at: Bowerstone South, Darkwood Camp, and Twinblade's Camp
    
    Will Lower Robe
         Armor Rating: 175
         Alignment: +0
         Value: 519
         Attraction: +7
         Scariness: +7
         Purchased at: Oakvale and Hook Coast
    
    Will Bright Lower Robe
         Armor Rating: 175
         Alignment: +12
         Value: 535
         Attraction: +15
         Scariness: +0
         Purchased at: Bowerstone North
    
    Will Dark Lower Robe
         Armor Rating: 175
         Alignment: -12
         Value: 530
         Attraction: +0
         Scariness: +15
         Purchased at: Knothole Glade and Hook Coast
         Found at: Darkwood Marshes Demon Door
    
    Chainmail Leggings
         Armor Rating: 291
         Alignment: +0
         Value: 2,596
         Attraction: -5
         Scariness: +5
         Purchased at: Everywhere
         Found at: Witchwood Stones Demon Door
    
    Bright Chainmail Leggings
         Armor Rating: 291
         Alignment: +6
         Value: 2,650
         Attraction: +0
         Scariness: +5
         Purchased at: Oakvale and The Arena
    
    Dark Chainmail Leggings
         Armor Rating: 291
         Alignment: -6
         Value: 2,620
         Attraction: -5
         Scariness: +10
         Purchased at: Twinblade's Camp, Knothole Glade, and The Arena
         Found at: Cliffside Path
    
    Plate Leggings
         Armor Rating: 350
         Alignment: +0
         Value: 6,930
         Attraction: +15
         Scariness: +15
         Purchased at: Heroes' Guild, Bowerstone South, Oakvale, Knothole Glade,
                       and Hook Coast
    
    Bright Plate Leggings
         Armor Rating: 350
         Alignment: +15
         Value: 7,040
         Attraction: +15
         Scariness: +7
         Purchased at: Knothole Glade and The Arena
    
    Dark Plate Leggings
         Armor Rating: 350
         Alignment: -15
         Value: 7,020
         Attraction: +7
         Scariness: +15
         Purchased at: Twinblade's Camp, Knothole Glade, Hook Coast, and
                       The Arena
    
    Assassin Trousers
         Armor Rating: 175
         Alignment: -7
         Value: 473
         Attraction: +0
         Scariness: +15
         Purchased at: Twinblade's Camp
         Found at: Twinblade's Elite Camp
    
    Bandit Trousers
         Armor Rating: 184
         Alignment: -5
         Value: 247
         Attraction: -5
         Scariness: +5
         Found at: Abandoned Road
    
    Lower Dress
         Armor Rating: 145
         Alignment: +0
         Value: 44
         Attraction: +0
         Scariness: -15
         Purchased at: Bowerstone South, Oakvale, Bowerstone North
    
    Bright Lower Dress
         Armor Rating: 145
         Alignment: +10
         Value: 50
         Attraction: +7
         Scariness: -15
         Purchased at: Knothole Glade and Bowerstone North
    
    Dark Lower Dress
         Armor Rating: 145
         Alignment: -10
         Value: 48
         Attraction: +7
         Scariness: -7
         Purchased at: Knothole Glade and Bowerstone North
    
    Guard Trousers
         Armor Rating: 205
         Alignment: +0
         Value: 366
         Attraction: -7
         Scariness: -7
         Purchased at: Knothole Glade
         Found at: Bargate Prison
    
    Apprentice Boots
         Armor Rating: 425
         Alignment: +0
         Value: 11
         Attraction: +0
         Scariness: +0
         Purchased at: Starting equipment
    
    Villager Boots
         Armor Rating: 25
         Alignment: +0
         Value: 11
         Attraction: +0
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, Oakvale, Knothole Glade,
                       and Hook Coast
    
    Bright Villager Boots
         Armor Rating: 25
         Alignment: +1
         Value: 12
         Attraction: +2
         Scariness: +0
         Purchased at: Oakvale and Hook Coast
    
    Dark Villager Boots
         Armor Rating: 25
         Alignment: -1
         Value: 12
         Attraction: +0
         Scariness: +2
         Purchased at: Bowerstone South, Twinblade's Camp, Knothole Glade, and
                       Hook Coast
    
    Leather Boots
         Armor Rating: 33
         Alignment: +0
         Value: 63
         Attraction: -5
         Scariness: +0
         Purchased at: Heroes' Guild, Bowerstone South, and Oakvale
         Found at: Darkwood Lake
    
    Bright Leather Boots
         Armor Rating: 33
         Alignment: +2
         Value: 70
         Attraction: -2
         Scariness: +0
         Purchased at: Bowerstone South and Oakvale
    
    Dark Leather Boots
         Armor Rating: 33
         Alignment: -2
         Value: 69
         Attraction: -2
         Scariness: +2
         Purchased at: Bowerstone South and Twinblade's Camp
    
    Will User's Boots
         Armor Rating: 25
         Alignment: +0
         Value: 74
         Attraction: +2
         Scariness: +2
         Purchased at: Heroes' Guild, Oakvale, and Hook Coast
    
    Will User's Bright Boots
         Armor Rating: 25
         Alignment: +4
         Value: 82
         Attraction: +5
         Scariness: +0
         Purchased at: Bowerstone North
    
    Will User's Dark Boots
         Armor Rating: 25
         Alignment: -4
         Value: 80
         Attraction: +0
         Scariness: +5
         Purchased at: Knothole Glade and Hook Coast
         Found at: Darkwood Marshes Demon Door
    
    Chainmail Boots
         Armor Rating: 371
         Alignment: +0
         Value: 371
         Attraction: -2
         Scariness: +2
         Purchased at: Almost anywhere
         Found at: Witchwood Stones Demon Door
    
    Bright Chainmail Boots
         Armor Rating: 41
         Alignment: +3
         Value: 395
         Attraction: +0
         Scariness: +2
         Purchased at: Oakvale and The Arena
    
    Dark Chainmail Boots
         Armor Rating: 41
         Alignment: -3
         Value: 390
         Attraction: -2
         Scariness: +5
         Purchased at: Twinblade's Camp, Knothole Glade, and The Arena
    
    Plate Boots
         Armor Rating: 50
         Alignment: +0
         Value: 990
         Attraction: +5
         Scariness: +5
         Purchased at: Almost anywhere
         Found at: Bargate Prison
    
    Bright Plate Boots
         Armor Rating: 50
         Alignment: +5
         Value: 1,025
         Attraction: +5
         Scariness: +2
         Purchased at: Knothole Glade and The Arena
    
    Dark Plate Boots
         Armor Rating: 50
         Alignment: -5
         Value: 1,020
         Attraction: +2
         Scariness: +5
         Purchased at: Twinblade's Camp, Knothole Glade, Hook Coast and The Arena
    
    Assassin Boots
         Armor Rating: 25
         Alignment: -2
         Value: 68
         Attraction: +0
         Scariness: +5
         Purchased at: Bowerstone South and Twinblade's Camp
         Found at: Oakvale
    
    Bandit Boots
         Armor Rating: 26
         Alignment: -5
         Value: 35
         Attraction: -5
         Scariness: +5
         Found at: Abandoned Road
    
    Guard Boots
         Armor Rating: 29
         Alignment: +0
         Value: 52
         Attraction: -2
         Scariness: -2
         Purchased at: Darkwood Camp
         Found at: Bargate Prison
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                   4.7  -  Items
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                   4.8  -  Magic
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    -------
    Berserk
    -------
    
    Berserk sends the Hero into a frenzy, with greatly increased speed and 
    strength.
    
    ----------
    Force Push
    ----------
    This spell creates a powerful blast of energy which radiates out from the 
    caster, sending nearby enemies sprawling. Useful when greatly outnumbered.
    
    -------
    Enflame
    -------
    Enflame blasts the area surrounding the caster with a wave of fire.
    
    ---------
    Lightning
    ---------
    
    This spell creates an arc of pure energy which leaps from the fingertips of 
    the caster to the target. Higher levels can strike more than one foe at a 
    time.
    
    --------
    Fireball
    --------
    A magician's favourite! This creates a ball of fire in the palm of the 
    casters hand which flies toward the target when released. Larger fireballs 
    are extremely explosive.
    
    ---------------
    Assassins' Rush
    ---------------
    This Spell propels the caster through space in the blink of an eye. If a 
    victim is targeted, the spell enables the caster to move behind this 
    unfortunate instantaneously. The Thief's greatest friend!
    
    --------
    Turncoat
    --------
    
    This insidious Spell confuses the enemy, turned the target into an unwitting 
    ally.
    
    --------
    Slowtime
    --------
    
    Slowtime affects the very fabric of time itself: slowing everything in Albion 
    to a crawl.
    
    -----------
    Multi-Arrow
    -----------
    
    Once this Spell is cast, earch arrow fired is magically transformed into a 
    multitude of death delivering projectiles, causing much greater damage.
    
    ------
    Shield
    ------
    
    For the more passively minded, this allows the caster to reduce the damage of 
    enemy attacks by surrounding him in a protective sphere of energy.
    
    ----
    Heal
    ----
    
    This allows the caster to trade his magical energy for health. A magician's 
    favourite!
    
    -----
    Drain
    -----
    
    A singularly unpleasant Spell, Drain allows the caster to heal himself by 
    draining his enemies' life-force.
    
    ------------
    Multi-Strike
    ------------
    
    This spell imbues the user's blade with the ability to strike multiple times 
    with a single blow. Combined with other Spells, this little trick is 
    devastating.
    
    -------------
    Battle Charge
    -------------
    
    The Battle Charge propels the caster forward at great speed, smashing any in 
    his path, and blasting all nearby aside.
    
    ------
    Summon
    ------
    
    Summon pulls an allied creature's soul from the netherworld to help the 
    caster. If this creature kills another, it is replaced by soul of the newly 
    fallen victim.
    
    -------------
    Ghostly Sword
    -------------
    
    This Spell summons a number of ethereal blades from the netherworld to do 
    battle on behalf of the caster.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                               4.9  -  Augmentations
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    All information in this section is by Jaxx4059.
    
     aa. Augmentation: Experience - Valued at 50,000
    
         Description:  Gives extra experience when the augmented weapon is
                       assigned as your melee or ranged weapon.
    
         Acquired:     - Purchase at Hook Coast.
    
     ~~~
    
     ab. Augmentation: Flame - Valued at 1,450
    
         Description:  Inflicts additional damage to creatures harmed by fire.
    
         Acquired:    - Purchased at Darkwood Camp, Twinblade Camp
                       - Find at Witchwood Lake
                       - Find at Hobbe Cave Focus Chamber
    
     ~~~
    
     ac. Augmentation: Health - Valued at 45,000
    
         Description:  Regenerates health continuously while the augmented weapon
                       is assigned as your melee or ranged weapon.
    
         Acquired:     - Purchase at Bowerstone North
                       - Find at Witchwood
    
    ~~~
    
     ad. Augmentation: Lightning - Valued at 1,550
    
         Description:  Increases the damage caused by foes harmed by storms or
                       lightning.
    
         Acquired:     - Purchase at Hook Coast
                       - Find at Darkwood Weir
                       - Find at Cliffside Path
    
     ~~~
    
     ae. Augmentation: Mana - Valued at 45,000
    
         Description:  Regenerates Mana Energy continuously while the augmented
                       weapon is assigned as your melee or rages weapon.
    
         Acquired:     - Purchased at Hook Coast
                       - Find at Headsman's Hill cave
    
     ~~~
    
     af. Augmentation: Piercing - Valued at 2,100
    
         Description:  Reduces the effectiveness of enemy armor.
    
         Acquired:     - Purchase at Hook Coast, Oakvale, Knothole Glade
    
     ~~~
    
     ag. Augmentation: Sharpening - Valued at 2,600
    
         Description:  Increases the damage a weapon inflicts.
    
         Acquired:     - Purchase at Hook Coast, Knothole Glade
                       - Find at Grey House
                       - Find at Cliffside Path
    
     ~~~
    
     ah. Augmentation: Silver - Valued at 1,650
    
         Description:  Inflicts additional damage to creatures harmed by silver,
                       such as Balverines and Undead.
    
         Acquired:     - Purchase at Hook Coast, Knothole Glade
                       - Find at Knothole Glade and Old Graveyard Path
    
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                4.10 -  Demon Doors
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    ------------------------
    Heroes' Guild Demon Door
    ------------------------
    
    "Your path is dark. Only a light will reveal it. And you are not bright 
    enough." This is an easy riddle, isn't it? While in front of the Demon Door, 
    take out your lamp. He will open his door for you. Inside, you'll find two 
    books, a Howl Tattoo, and a Elixer of Life! "Your path is illuminated. Fancy 
    that. You worked it out."
    
    --------------------------
    Greatwood Gorge Demon Door
    --------------------------
    
    This Demon Doors wants you to be evil, apparently. You will need to be 
    completely (100%) evil to have this door open or, you will have to perform a 
    very malicious act in front of the door. Basically, you need to rack up fifty 
    evil points in the door's presence. The easiest way to do this is to kill 
    several people in front of the door or buy around ten Crunchy Chicken at 
    Darkwood Camp. The latter sounds the easiest, however. Inside, you will find 
    Wellow's Pickhammer.
    
    -----------------------
    Rose Cottage Demon Door
    -----------------------
    
    This is probably the easiest door to open in the entire game. All that you 
    need to do is give the door a gift, like cheap Chocolates or a Red Rose, and 
    it will open. Inside resides a full set of Will User's Bright armor. This 
    armor -- or rather, clothing -- is best suit for flirting with other people.
    
    --------------------------
    Greatwood Caves Demon Door
    --------------------------
    
    This is a tough Demon Door to open. Basically, you need to have a combat 
    multiplier of fourteen or more when you talk to the door for it to open. The 
    easiest way to do this is to use Physical Shield and go inside Hobbe Cave. 
    The Hobbe's won't be able to break your multiplier because of the shield and 
    you should be able to rack up the points. However, when you leave an area 
    your combat multiplier is halved, so it is advisable that you have a combat 
    multiplier of over thirty before you leave Hobbe Cave. Inside resides the 
    legendary weapon Cutless Bluetane, which isn't half bad. It's easier to do 
    this Door later in the game, obviously, when Hobbes are easy to kill.
    
    ------------------------
    Barrow Fields Demon Door
    ------------------------
    
    The Demon Door is located to the south, and it wants you to be uber fat 
    before it opens up. Your personality screen must say "Obese," and mean it, 
    too. If you are Skinny, you will need to consume around thirty pies with your 
    health full before you attain Obese status. Even then, it might take a couple 
    more pies before the Demon Door will open up. Inside, you will find a Will 
    Master's Elixer in a chest. Not bad, the demon door expands your waistline 
    along with your Mana meter! The weight can be taken off after a couple hours 
    of running around.
    
    --------------------
    Witchwood Demon Door
    --------------------
    
    You open this Demon Door by completing the Find the Archaeologist quest. You 
    get a Sapphire, Ruby, tons of books, and a fifteen key silver key chest.
    
    -------------------------
    Knothole Glade Demon Door
    -------------------------
    
    Another thing to do in Knothole is the Demon Door. You will have to be a good 
    archer or have a powerful bow to open the door here. The door wants you to 
    hit him as hard as you can with an arrow. This is easy for experts, but 
    beginners might need powerful bows and Multi Arrow to get inside. Speaking of 
    inside, you will receive a Elixir of Life for completing this Demon Door.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                4.11 -  Silver Keys
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    ------------------------
    Lookout Point Silver Key
    ------------------------
    
    From the Heroes' Guild, walk up the path as it slopes up. When you reach a 
    central area with a statue, look on the left wall. You *should* see vines 
    that cover the wall's opening somewhere. Walk up to it and hack away at the 
    vines until you can pass through the opening. Walk down the dirt path until 
    you come across your first Silver Key!
    
    ---------------------------
    Bowerstone South Silver Key
    ---------------------------
    
    At the entrance of Bowerstone is a clothing shop. Go inside the clothing shop 
    and up the stairs. From here, walk through the doors and outside to a 
    balcony. A Silver Key resides on this balcony.
    
    -----------------------
    Fisher Creek Silver Key
    -----------------------
    
    Fisher Creek can be found if you take the northern path at the Greatwood 
    Entrance area. After taking the fishing lesson, go behind the house. You 
    should see plenty of ripples in the water. On the fourth line you cast, you 
    should find a Silver Key.
    
    -------------------------
    Greatwood Lake Silver Key
    -------------------------
    
    After entering the Greatwood Lake area from Greatwood Entrance, you will be 
    confronted with a fork. Choose to go right and up the slope-like hill. At the 
    top, you will find a broken bridge with a Silver Key on it.
    
    ----------------------
    Guild Woods Silver Key
    ----------------------
    
    You must have a fishing rod to do this quest. Go to the Guild Woods and over 
    to the place where you ahd Whisper killed the bandits. If you don't know 
    where that is, just circle the woods until you find a river. Fish in it and 
    you will reel in a Silver Key!
    
    -----------------------
    Orchard Farm Silver Key
    -----------------------
    
    In Orchard Farm, go to the eastern part of the map and on a pier. Fish on it
    by the ripple at the end of the pier to receive a Silver Key.
    
    -----------------------
    Rose Cottage Silver Key
    -----------------------
    
    In the cottage yard, you should see a circle of roses. In the middle of it
    will be a patch of dirt. If you use your Spade and dig on the patch of dirt,
    you will find a Silver Key.
    
    =-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-
    
    The following information in this section was taken from unlimitegamer.net 
    without their permission. If you are the owner please contact me.
    
    "Throughout Albion there are Silver chest. You will often find that you don't
    have enough keys to open them. well your in luck. I am gonna list how and
    where all 25 silver keys are. So you can get all of the goodies.
    
    The Locations are listed in alphabetical order. Some locations are not
    available until very late in the game.
    
    Ancient Cullis Gate
    Since I did this alphabetical I should say this now. You are going to need a 
    spade you can pick one up in Oakvale. Now you go to the West/Left side of the 
    map and fish into the ripples.
    
    Bowerstone Manor
    Ok if you have no yet marriged lady Grey its ok. I have a quest guide on how 
    to marry her you can read here. In the guide it tells you where to find the 
    silver Key once the marriage is complete.
    
    Bowerstone South
    Depending on the time of day the Clothing Store may not be open. You can 
    either use a golden carrot or break in. The Key is upstairs.
    
    Cliffside Path
    If you go as far as you can north up the hill passed the passageway there 
    will be a place to dig.
    
    Darkwood Lake
    In the middle of the area in the mist of the waters and such is a large 
    white/kinda glowing rock. At the top there is a hole. Fire an arrow into the 
    hole and you got yourself another key.
    
    Fisher Creek
    I recommend fishing all of the ripples in the area. Its good practice and I 
    don't know which one specificly will have it. It may be random.
    
    Greatwood Lake
    By far the easiest key to get. If you have gone here once before you most 
    likely have it. Go up the path to the right where the broken bridge is. And 
    its right there infront of you.
    
    Grey House
    Clear out all the undead and what not. Then go towards the demon door. Just 
    before the door is a pond to the left. You will see a single ripple, fish 
    there. I thought this was one of the hardest keys to fish. So just.. may take 
    a few trys(damn line kept snapping).
    
    Guild Woods
    Aproach the water area and wish where the ripple is simple as that.
    
    Headsman's Hill
    I sure hope you have not overlooked the Silver Key in the Lady Grey Marriage 
    quest. If you have not done the quest you can go here. While fighting Thunder 
    is the only time you can get this key.
    
    Hobbe Cave
    Procede to the last chamber where you rescuded the boy in an earlier quest. 
    In the back of the champer you will find a place to dig, and well.. dig.
    
    Hook Coast
    There is a lighthouse in Hook Coast, but oh no. The door is locked. My 
    solution? break down the door and take the key.
    
    Knothole Glade
    Go to the furthest part south inside the town. Between two houses is a patch 
    of dirt to dig in.
    
    Lookout Point
    Up in the intersection there are some bushes. Cut them up into little peices 
    and procede to the silver key.
    
    Lychfied Cemetary
    In the Central part of the map in one of the crypts there is a silver key 
    near a corpse.
    
    Lychfied Cemetary
    Right after you get the above key procede to the closest grave and dig to 
    find this key.
    
    Lychfield Cemetary
    Right inside the grave gates is a pond/stream to the left. Fish there to find 
    yet another silver key.
    
    Oakvale Cemetary
    After completing the Dead Pirate quest you will be able to dig up this key 
    under the statue. If you need any help on the quest go here.
    
    Orchard Farm
    Fish of the furthest peir at the end of the orchard farms.
    
    Rose Cottage
    Right next to the old ladies house there is a patch of flowers surrounding a 
    patch of dirt. Dig in the dirt to find another silver key.
    
    Twinblade's Camp
    In the southern part of the camp there is an area of water, run across it to 
    an area with some barrels. There will be a patch of dirt, dig there and find 
    another silver key.
    
    Windmill Hill
    Up near the house there is a little fenced garden. In the garden is an area 
    to dig, procede to find another silver key.
    
    Windmill Hill
    Up in the top area just before the passage towards the right is the windmill. 
    Now that your moving towards the windmill go to the left/back of the windmill 
    and dig in the patch of dirt.
    
    Witchwood Stones
    Right when you enter Witchwood you will find a demon door to the right and a 
    pond to the left. Go to the pond and fish in the ripples.
    
    Witchwood Lake
    Dig under the demonic looking statue with a sort of red glow."
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                             4.12 -  Silver Key Chests
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                             4.13 -  Tattoos/Hairstyles
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    All the information in this section is by Revanche. His guide is located 
    here:
    
    http://db.gamefaqs.com/console/xbox/file/fable_x_tattoo_hair.txt
    
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    
    				II. Tattoos
    
    A. Heroes Guild
    
    	1. Krydon, Chest Tattoo
    	Value 		 43
    	Attractive	+10
    	Scariness	-10
    	Allignment	+10
    	
    	Location: When you wake up in the Heroes Guild in your teenage years
    	it should be in a bookcase directly in front of you. 
    
    	2. Howl, Face Tattoo
    	Value 		 62
    	Attractive	+51
    	Scariness	+51
    	Allignment	-51
    	
    	Location: Upon Graduation of the Heroes Guild you will be given a 
    	lamp, use this lamp to open the demon door and in the right bookcase 
    	you'll  find it.
    
    B. Bowerstone South
    
    	3. Seachaos, Arm Tattoo
    	Value 		34
    	Attractive	-5
    	Scariness	+5
    	Allignment	-5
    	
    	Location: In Bowerstone South its in the house to right of the barber.
    	shop
    
    	4. Golden Harvest, Back Tattoo
    	Value 		 64
    	Attractive	+35
    	Scariness	  0
    	Allignment	+35
    
    	Location: In the corner outside of the school there will be 3 barrels.
    	
    	5. Harvest, Back Tattoo
    	Value 		 52
    	Attractive	+15
    	Scariness	  0
    	Allignment	+15
    
    	Location: Near the Blacksmith in the top left you should easily see 
    	some barrels skip those and turn the corner to find 2 more it's in 
    	one of those.
    
    	6. Coron Visor, Face Tattoo
    	Value 		 32
    	Attractive	  0
    	Scariness 	  0
    	Allignment	  0
    
     	Location: In Orchard Farm head into the Apple Field and stay to the
    	right, you should see a dock simply fish off the edege.
    
    	7. Dark Vortex, Chest Tattoo
    	Value 		 46
    	Attractive	  0
    	Scariness	+10
    	Allignment	-10
    
    	Location: In Darkwood Camp turn the corner after the trader on the 
      	left it's in the barrel.
    
    	8. Coron Night, Back Tattoo
    	Value 		 33
    	Attractive	  0
    	Scariness	  0
    	Allignment	  0
    	
    	Location: Walk across the bridge in Barrow Fields and make a sharp 
    	left and start fishing towards the ripple.
    
    	9. Tallin Clan Arm, Arm Tattoo
    	Value 		 38
    	Attractive	  0
    	Scariness	 +5
    	Allignment	 -5
    
    	Location: In Grey House head towards the house and go to the left 
    	side you see a scarecrow, check it to find it.
    
    	10. Tallin Clan Leg, Leg Tattoo
    	Value 		 36
    	Attractive	  0
    	Scariness	 +5
    	Allignment	 -5
    
    	Location: Inside the Grey House this one is in a bookshelf.
    	NOTE: You can't get inside the Grey House until you progress your
    	quests.
    
    C. Oakvale
    
    	11. Firis Head, Back Tattoo
    	Value 		 48
    	Attractive	  0
    	Scariness	+10
    	Allignment	-10
    
    	Location: In Oakvale Tavern it is the cabinet behind the counter.
    
    	12. Spiral Dementia, Face Tattoo
    	Value 		 57
    	Attractive	  0
    	Scariness	+20
    	Allignment	-20
    
    	Location: Towards the top left if the map there is a cluster of 
    	houses it is the one with ramp.
    	
    	13. Balverine Skull, Chest Tattoo (Personal Favorite)
    	Value 		 38
    	Attractive	-10
    	Scariness	+10
    	Allignment	-10
    
    	Location: Inside the middle barn stay along the left wall and watch
    	for the Spade, then just dig it up.
    
    	14. Harion Shoulder, Shoulder Tattoo
    	Value 		 45
    	Attractive	+10
    	Scariness	  0
    	Allignment	  0
    
    	Location: In the Clifftop Path the will be three barrels along the 
    	left side. Try to get it before or after the Bandit Seeress Quest.
    
    	15. Howl, Face Tattoo
    	Value 		 62	
    	Attractive	+51
    	Scariness	+51
    	Allignment	-51
    
    	Location: Located in the Witchwood Demon Door on a bookshelf
    
    D. Knothole Glade
    	
    	16. Howl, Face Tattoo
    	Value 		 62	
    	Attractive	+51
    	Scariness	+51
    	Allignment	-51
    
    	Location: During the White Balverine quest there are no merchants
    	or Guards watching the Shops. So just walk up to Tattoo Shop and 
    	Steal.
    
    	17. Dorgon, Back Tattoo
    	Value 		 49	
    	Attractive	+10
    	Scariness	+10
    	Allignment	  0
    
    	Location: During the White Balverine quest there are no merchants
    	or Guards watching the Shops. So just walk up to Tattoo Shop and 
    	Steal.
    
    	18. Poison Web, Arm Tattoo
    	Value 		 44	
    	Attractive	+10
    	Scariness	+10
    	Allignment	  0
    
    	Location: During the White Balverine quest there are no merchants
    	or Guards watching the Shops. So just walk up to Tattoo Shop and 
    	Steal.
    	
    	19. Eyes of Skorm, Back Tattoo
    	Value 		 45	
    	Attractive	  0
    	Scariness	+10
    	Allignment	-10
    
    	Location: During the White Balverine quest there are no merchants
    	or Guards watching the Shops. So just walk up to Tattoo Shop and 
    	Steal.
    
    	20. Remove Tattoo
    	Value		200
    	
    	Location: During the White Balverine quest there are no merchants
    	or Guards watching the Shops. So just walk up to Tattoo Shop and 
    	Steal.
    
    	21. Seachaos Leg, Leg Tattoo
    	Value 		 39	
    	Attractive	 -5
    	Scariness	 +5
    	Allignment	 -5
    	
    	Location: First house on the right in Knothole Glade.
    
    	22. Red Widow, Arm Tattoo
    	Value 		 44	
    	Attractive	+10
    	Scariness	+10
    	Allignment	  0
    
    
    	Location: Facing the Tavern entrance it is inside the house on 
    	the right.
    
    	23. Gryphon, Chest Tattoo
    	Value 		 51	
    	Attractive	+15
    	Scariness	+15
    	Allignment	  0
    	
    	Location: After the White Balverine quest this item is able to
    	be stolen.
    
    	24. SeaCorpse, Face Tattoo
    	Value 		 47	
    	Attractive	-25
    	Scariness	+25
    	Allignment	-25
    	
    	Location: After the White Balverine quest this item is able to
    	be stolen.
    
    E. Bowerstone North
    
    	25. Karian Wings. Front Shoulder Tattoo
    	Value 		 41	
    	Attractive	+10
    	Scariness	  0
    	Allignment	  0
    
    	Location: As you enter Lynchfield Cemetary make a right and
    	examine the tombstone farthest right.
    
    	26. Howl, Face Tattoo
    	Value 		 62
    	Attractive	+51
    	Scariness	+51
    	Allignment	-51
    	
    	Location: This one is about 2 to 3 graves to left of the last one.
    
    	27. Somrune, Face Tattoo
    	Value 		 58
    	Attractive	+20
    	Scariness	  0
    	Allignment	  0
    	
    	Location: Bargate Prison, after winning the race check the bookcase
    	in the Wardens office.
    
    	28. Harion Shoulder, Shoulder Back Tattoo
    	Value 		 45
    	Attractive	+10
    	Scariness	  0
    	Allignment	  0
    	
    	Location: Right Bookcase in the Prison Barracks.
    
    	29. Harion Arm, Arm Tattoo
    	Value 		 46
    	Attractive	+10
    	Scariness	  0
    	Allignment	  0
    	
    	Location: Left bookcase in Prison Barracks.
    
    F. Hook Coast
    
    	30. Coron Birth, Stomach Tattoo
    	Value 		 38
    	Attractive	 +5
    	Scariness	  0
    	Allignment	  0
    	
    	Location: Inside the house to the right of the Abbey.
    
    	31. Arrowhead, Face Tattoo
    	Value 		 46
    	Attractive	+12
    	Scariness	-12
    	Allignment	  0
    	
    	Location: Inside the house to the right of the Abbey.
    
    	32. Eyes of Avo, Back Tattoo
    	Value 		 46
    	Attractive	  0
    	Scariness	+10
    	Allignment	+10
    	
    	Location: 3 story house closest to the bell.
    	 
    	33. Vambrace, Arm Tattoo
    	Value 		 32
    	Attractive	  0
    	Scariness	  0
    	Allignment	 +5
    	
    	Location: 3 story house closest to the bell.
    
    G. NPC Only	
    
    	Greatwood Merchants
    	
    	Coron Dawn, Back
    	Value 		 30
    	Attractive	  0
    	Scariness	  0
    	Allignment	  0
    
    	Coron Dusk, Back
    	Value 		 34
    	Attractive	 +5
    	Scariness	  0
    	Allignment	  0
    
    	Coron Mask, Face
    	Value 		 50
    	Attractive	  0
    	Scariness	+25
    	Allignment	  0
    	
    	Coron Wave, Torso 
    	Value 		 30
    	Attractive	  0
    	Scariness	  0
    	Allignment	  0
    	
    	DarkWood Merchants
    
    	Four Spades, Back
    	Value 		 37
    	Attractive	 +5
    	Scariness	  0
    	Allignment	  0
    
    	NOTE: Im testing to see if this actually does
    	increase your luck in card games. Well after 
    	some continued testing i have no conclusion for 
    	you. It may just be me, any info would be 
    	appreceiated.
    
    	Double Arrow, Face
    	Value 		 44
    	Attractive	+12
    	Scariness       -12
    	Allignment	  0
    
    	Arrow Tongue, Face
    	Value 		 46
    	Attractive	+12
    	Scariness       -12
    	Allignment	  0
    	
    	Ruon Peak, Torso
    	Value 		 40
    	Attractive	+10
    	Scariness	  0
    	Allignment      +10
    
    	Froydian, Torso
    	Value 		 30
    	Attractive      +10
    	Scariness	  0
    	Allignment	+10
    
    	Lopon, Chest
    	Value 		 35
    	Attractive      +10
    	Scariness	  0
    	Allignment      +10
    
    	Vallance, Chest
    	Value 		 45
    	Attractive      +10
    	Scariness	  0
    	Allignment	+10
    
    	Fire Monkey, Back Tattoo
    	Value 		 69
    	Attractive      +51
    	Scariness	  0
    	Allignment	+51
    
    	NOTE: It has been brought to my attention that
    	you can purchase this tattoo form a wandering
    	merchant. It is in NPC only because the only 
    	other way to get it is through the Beardy quest.
    	thx to: QwertyJedi
    
    
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    				
    				III. Hairstyles
    
    A. Heroes Guild
    
    	1. Standard Beard, Beard
    	Value 		 30 
    	Attractive      -48
    	Scariness	-48
    
    	Location: Picnic Area laying on the bench seat.
    
    	2. Working Moustache, Moustache
    	Value 		 39
    	Attractive        0
    	Scariness	-49
    
    	Location: Fish behind the old man's house in Fisher Creek.
    
    B. Bowerstone South
    
    	3. Normal haricut, Hair
    	Value 		 85 
    	Attractive      +50
    	Scariness	+50
    
    	Location: First house on the right upon entry to Bowerstone South.
    
    	4. Regular Beard, Beard
    	Value 		 64 
    	Attractive      -48
    	Scariness	  0
    
    	Location: Upstairs of previous.
    
    	5. Pudding Basin, Hair
    	Value 		 38 
    	Attractive        0
    	Scariness	-50
    
    	Location: House left of the Barbershop.
    
    	6. Ponytail, Hair
    	Value 		 66
    	Attractive        0
    	Scariness	+50
    	
    	Location: Upstairs in the Barbershop.
    
    	7. Clean Shave
    	Value		 40
    	
    	Location: Stolen from Barbershop.
    
    	8. Long Beard, Beard
    	Value 		 54
    	Attractive      -48
    	Scariness	+48
    
    	Location: Stolen from Barbershop.
    	
    	9. Bald, Hair
    	Value 		 44
    	Attractive      +50
    	Scariness	-50
    
    	Location: Stolen from Barbershop.
    
    	10. The Buzz, Hair
    	Value 		 36
    	Attractive      -50
    	Scariness	  0
    
    	Location: Stolen from Barbershop.
    
    	11. Normal Beard, Beard
    	Value 		 82
    	Attractive      +48
    	Scariness	+48
    
    	Location: Stolen from Barbershop.
    
    	12. Sheriff Moustache, Moustache
    	Value 		 88
    	Attractive      +49
    	Scariness	+49
    
    	Location: Stolen from Barbershop.
    
    
    	13. Normal Beard, Beard
    	Value 		 82
    	Attractive      +48
    	Scariness	+48
    
    	Location: Inside the Grey House.
    	
    C. Oakvale
    
    	14. Youngster Stlye, Hair
    	Value 		 50
    	Attractive        0
    	Scariness	  0
    
    	Location: House across from the Marial Home.
    
    	15. Short Hair, Hair
    	Value 		 65
    	Attractive      +50
    	Scariness	  0
    
    	Location: House to the right of the Martial Home.
    
    	16. Power Moustache, Moustache
    	Value 		 67
    	Attractive      +49
    	Scariness	+49
    
    	Location: Right half of the circle in Witchwood Lake on skeleton.
    	
    	
    D. Knothole Glade (None)
    
    E. Bowerstone North
    	
    	17. Foreign Moustache, Moustache
    	Value 		 47
    	Attractive      -49
    	Scariness	+49
    
    	Location: Facing the Shop its location is in the left house.
    
    	18. Mutton Chop, Beard
    	Value 		 62
    	Attractive      +48
    	Scariness	  0
    
    	Location: Inside the house on the right of the Bowerstone Jail
    	entrance.
    	
    	19. Strip Beard, Beard
    	Value 		 63
    	Attractive        0
    	Scariness	+48
    
    	Location: Upstairs of previous house
    
    	20. Sheriff Moustache, Moustache
    	Value 		 88
    	Attractive      +49
    	Scariness	+49
    
    	Location: At the top of Bowerstone Jail there will be three 
    	barrels.
    
    	21. Trader Style, Moustache
    	Value 		 25
    	Attractive      -49
    	Scariness	-49
    
    	Location: Once you enter Windmill Hill a little bit ahead of you
    	will be a scarecrow, examine it.
    
    	22. The Buzz, Hair
    	Value 		 36
    	Attractive      -50
    	Scariness	  0
    
    	Location: Lynchfield Gravekeeper's Home bookshelf.
    
    	23. Pudding Basin, Hair
    	Value 		 39
    	Attractive        0
    	Scariness	-50
    
    	Location: Middle Section of the Underground Tunnels.
    	
    	24. Small Moustache, Moustache
    	Value 		 54
    	Attractive        0
    	Scariness       +49
    
    	Location: After you escape from your cell walk out the door and 
    	make a quick left into the next cell block. It will be in the
    	right corner on the floor.
    
    F. Hook Coast
    
    	25. Plaits, Hair
    	Value 		 44
    	Attractive      -50
    	Scariness	-50
    
    	Location: Hook Coast Tavern upstairs.
    
    	26. Tramp Beard, Beard
    	Value 		 24
    	Attractive      -48
    	Scariness	  0
    
    	Location: House right of the Abbey.
    
    G. NPC Only
    
    	Big Beard, Beard
    	Value 		 58 
    	Attractive      +48
    	Scariness	-48
    
    	Chin Beard, Beard
    	Value		  0
    	Attractive      +25
    	Scariness	-25
    	
    	Location: During your stay at Bargate Prison all of your hair
    	and facial hair are removed and replaced by this. 
    	thx to PatrickC
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------	
    	
    	
    				IV. Beardy Baldy Quest
    
    	The Beardy Baldy is a side quest located in Bowerstone Quay. He
    will ask you if you want to meet his daughter, so say yes. Then he'll ask 
    you to change your hair, beard and moustache a certain way. Now Normally 
    his request would be Pudding Basin, Mutton Chop, and Trader Style. However
    if your already wearing that type he will give you a different card.
    		Pudding Basin --- Warrior Style
    		Mutton Chop   --- Long Beard
    		Trader Style  --- Sheriff Moustache
    	Already wearing the Pudding Basin is the only way to aquire the 
    Warrior Style Card, the others you can steal. Complete his request and 
    you will receive the Fire Monkey Tattoo. This is also the only way to gain
    this card
    	
    	27. Warrior Style, Hair	
    	Value 		 85
    	Attractive      -50
    	Scariness	+50
    
    
    	34. Fire Monkey, Back Tattoo
    	Value 		 69
    	Attractive      +51
    	Scariness	  0
    	Allignment	+51
    
    
    -----------------------------------------------------------------------------
    -----------------------------------------------------------------------------
    
    				V. Combos
    
    Balverine Hunter: 
    	Howl, Balverine skull, Warrior Style
    
    Dark Tallin:
    	Dark Vortex, Firis, Tallin Leg, Tallin Arm, Spiral Dementia
    
    Coron-A:
    	Coron Mask, Coron Wave, Coron Dusk
    
    Coron-B:
    	Coron Visor, Coron Brith, Coron Dawn
    
    Harion:
    	Harion Arm, Harion Shoulder, Somrune, Karian Wing (David L)
    
    Pirate:
    	SeaChaos Arm, Seachaos Leg, Seacorpse (David L)
    
    Spider:
    	Red Widow, Poison Web
    
    	NOTES: Presently trying to find out if NPCS sell any combos.
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                                   4.14 -  Books
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    Warning: This section contains major plot spoilers.
    
    ------------------
    The Pale Balverine
    ------------------
    
    There was an Archer who believed he was the best in the land. He was also a 
    Lord, but had fallen out of favour with his people and had been imprisoned 
    for lying. Determined to prove himself on release, he set off to battle 
    fearsome Balverines. He was bitten but did not die. Instead he changed and 
    over time became a powerful, evil Balverine. Normal weapons hardly hurt him, 
    so thick was his skin. But he hadn't counted on a red-robed woman's solid 
    silver arrow of truth which pierced him and killed him.
    
    ------------------------
    The Hierarchy Of Weapons
    ------------------------
    
    The close-range weapons of Albion are broadly divided into four types based 
    on their materials and process of manufacture. The first and lowliest weapons 
    are made of Iron, usually forged by blacksmiths. Better are the Steel 
    weapons. These are stronger, lighter and sharper. Only the Steelmasters can 
    create these. Next are the Obsidian items. This secret, magic material is 
    still not understood, but it's believed to be dark and evil. The weapons are 
    often blackened and twisted, but very light, strong and powerful. Then there 
    are the Master weapons. Blessed, worked to a high degree and anointed, these 
    are the best a combatant can get, apart from the Legendary weapons. These 
    have names and are unique. Very few have seen them, and fewer still have ever 
    wielded one.
    
    --------------
    The Other Land
    --------------
    
    During the Old Kingdom, people fled the hatred, the pain within Albion in 
    their masses. Boats sped from shores in every direction. And one group of 
    emigrants pitched up in paradise. Warm seas, palm trees and coral sands 
    beckoned. And the inhabitants welcomed the visitors with food, comfort and 
    grace. But the people of Albion had headcolds and when they passed these on 
    to the islanders, almost all of them died. And the Albion settlers, not 
    knowing how to farm the weird fruits, catch fish or hunt the wild pigs and 
    chickens, died too. But the few islanders who survived buried the dead and 
    rebuilt their paradise. With new, impenetrable beach defences.
    
    ---------------------------
    Creatures of Albion Book II
    ---------------------------
    
    WASPS
    The wasps have stings that more than match their size. They are aggressive 
    and can kill if enough venom is injected into their foes. Their aerial antics 
    make them tough to hit, and weary travellers should especially fear the Wasp 
    Queen, leader of the hive.
    
    BEETLES
    The Beetles of Albion's woods are tough, dangerous foes when they attack en 
    masse. Those skilled at weaponry are required to defeat them. Villagers, even 
    armed, strong ones risk great harm if they take on a nest of Beetles.
    
    TROLLS
    Born from beneath the ground of Albion, trolls are ancient, powerful beings. 
    The Earth Trolls are single-minded and extremely dangerous, but the mighty 
    Rock Trolls inspire awe and fear in all who behold them. Lumbering hulks they 
    may be, but they make mighty foes and demand respect from even the most 
    powerful heroes.
    
    UNDEAD
    The Undead are unthinking and impervious to what mortals consider pain. Wave 
    upon wave will keep advancing until they overpower their victims so the only 
    way to stop them is with extreme force.
    
    ---------------
    The Old Kingdom
    ---------------
    
    Long ago the Kingdom of Archon ruled every corner of Albion. The world was 
    peaceful and in perfect order, through many wondered if the force that held 
    it all together was not corrupt. For Archon had in his possession a sword of 
    vast and mysterious power, and Albion's elders wrote of gradual changes 
    overcoming their leader. These changes spread to the Kingdom itself. Strage 
    structures were erected round the world, and huge armoured figures were seen 
    guarding four hubs of enery and Archon's castle itself. Every living thing 
    was touched by the Sword's influence, and soon foul creatures the world had 
    never seen before darkened the people's lives. And yet no record exists of 
    what caused the fall of the Kingdom. So suddenly, so irrevocably. Archon and 
    the Sword disappeared, but the darkness remained.
    
    -------------------
    The Northern Wastes
    -------------------
    
    The nine seas surround Albion, but to the North is the Wasteland. Some say 
    there's nothing, and others that it is Jack of Blades' true home. The old 
    scribes say that it was once a mighty empire before the glaciers came. 
    Libraries of arcane knowledge still exist beneath the ice. And those who once 
    lived there sleep deeply beneath the cold blanket, ready to reawaken when the 
    time comes and Albion is ruled again by one man.
    
    ---------------------
    The Tale Of Twinblade
    ---------------------
    
    Heroes, good or evil, need self-discipline. And Twinblade, a young, powerful 
    swordsman, was no different. After graduation, he stopped taking Quests at 
    the Guild when he realised he could take what he wanted from anyone. His love 
    of gold and growing resentment of other Heroes drove him to live in the woods 
    as a thief. His strength and ruthlessness led him to face and kill other 
    Bandit Clan leaders and he united the Forest Clans and became King of the 
    Bandits. But deep inside him, Twinblade never lost the code of honour and 
    respect the Guild had instilled in him.
    
    -----------
    The Dragons
    -----------
    
    Many dragons lived in Albion. But the Old Kingdom huntsmen killed them for 
    sport. The survivors fled to the mountains and the Northern Wastes and over 
    time they grew less powerful, and their fiery breath less dangerous. Without 
    Man they had no natural enemies. But a dragon is a dragon and to this day 
    when an Albion child has an accident in his underpants it's known as 'seeing 
    a dragon'. Although sometimes it's just known as 'pooing yourself, you dirty 
    little boy'.
    
    --------------------------
    Creatures of Albion Book I
    --------------------------
    
    NYMPHS
    Nymphs are ethereat, yet dangerous creatures. There are three known types. 
    The Water Nymph, the Wood Nymph and the very powerful Succubus Nymph. All 
    will be eager to send you to an early death if you stray across their path.
    
    MINIONS
    Mindless, attacking animals bred by the Old Kingdom wall-guards for attacking 
    intruders, Minions are keen to rip the flesh of anything in their way. The 
    only thing they fear are their masters and the bigger, more powerful Minions 
    known as Dreadwings.
    
    SCORPIONS
    Born of the fires of ancient Bolewood, scorpions are armoured beasts with 
    evil hearts. Hushed voices tell of larder scorpions, bred in captivity for 
    fighting.
    
    SCREAMERS
    Horrific entities caught in the netherworlds, Screamers have long struck fear 
    into the population at night. They roam the land and are dangerous in their 
    attacks.
    
    ---------
    The Arena
    ---------
    
    Heroes left the Guild and made their choices, good or evil, in Albion. But, 
    with the freedom to do as they chose, they often clashed. Sometimes they 
    fought to the death. These bouts were often arranged in advance and people 
    travelled from miles around to see them. Eventually The Arena was built, and 
    the bouts became bigger and more spectacular. Creatures from across Albion 
    were captured and brought there for Heroes to kill. One rul remained from the 
    olden days, though. Should either combatant so chose, the battles could be to 
    the death.
    
    ----------------------------
    Creatures of Albion Book III
    ----------------------------
    
    BALVERINES
    The wolf-people of the forests, Balverines are strong, cunning and fast. They 
    are evil through and through, but especially so are the stronger, more 
    cunning White Balverines born of a full moon. These are said to be the result 
    of those bitten who resisted the poison and, instead of dying, became one 
    with the clan. The Old Kingdom tells of silver weapons built especially to 
    kill these White Balverines.
    
    HOBBES
    The under-race of the dells and hollows, the Hobbes are short and squat half-
    people whose genetics are entwined with the mud and slime of the deep 
    country. Often dim but always aggressive, Hobbes are led by tougher leaders. 
    The brainiest can even learn to use Spells, some say.
    
    KRAKEN
    Albion is surrounded by nine seas, and the Krakens rule them all. These 
    aquatic creatures were here long before the Kingdoms of Old, yet few have 
    ever seen one. And not even the most boastful Heroes claim to have defeated a 
    Kraken in combat.
    
    DRAGON
    What more can be said about these fiery creatures who own the mountains? A 
    race in decline, they were once revered, but now they are just an ancient, 
    albeit powerful and dangerous relic of the Old Kingdom.
    
    -----------------------------
    Three Halkus by Miko the Bard
    -----------------------------
    
    Terrible beauty, Buildings scream in agony, Oakvale is burning. Warrior or 
    Mage, Choose evil or choose goodness, A beard of moustache. Sword of Albion. 
    Sleeping until the true Blood, Flows red on its blade.
    
    ------------------
    The Tale of Maxley
    ------------------
    
    As everyone knows, Hobbes are stupid creatures. But every so often a clever 
    one comes along. Maxley was one such Hobbe, and tired of eating raw fiesh and 
    sleeping in streams, he left to seek his fortune in the world of humans. He 
    murdered a nobleman and stole his clothes, dressed up and walked tall on the 
    road to Bowerstone. When he arrived people complimented him for his 
    appearance. When he answered, his Hobbe grunting gave him away. The guards 
    killed Maxley and put his head on a spike. It is better to keep quiet and be 
    thought an idiot then to open one's mouth and prove it.
    
    ------------
    A Love Story
    ------------
    
    Ralf was a Hero who fought bravely and well. But his face showed the scars of 
    battle and frankly, no woman would look at him. In his despair, he robbed the 
    ancient trader barons of Greatwood and bought a house and a pile of presents 
    to give out. Women fell at his feet and eventually he chose a gorgeous one to 
    marry. But too late, he realised that the type of female who is impressed by 
    gifts and houses is too shallow to make a good bride. So Ralf decapitated her 
    and waved her lovely head about in triumph. And the phrase 'Trophy Wife' was 
    born.
    
    ----------------
    'Making Friends'
    ----------------
    
    Among the gems of wisdom contained in this book are these: "It is generally 
    considered ill-mannered to hit people","Albion is a materialistic place; 
    shower people with gifts and they'll love you for it" and "Performing good 
    deeds will make everyone appreciate you much more".
    
    --------------
    Book of Spells
    --------------
    
    BERSERK
    Berserk sends the Hero into a frenzy, with greatly increased speed and 
    strength.
    
    FORCE PUSH
    This spell creates a powerful blast of energy which radiates out from the 
    caster, sending nearby enemies sprawling. Useful when greatly outnumbered.
    
    ENFLAME
    Enflame blasts the area surrounding the caster with a wave of fire.
    
    LIGHTNING
    This spell creates an arc of pure energy which leaps from the fingertips of 
    the caster to the target. Higher levels can strike more than one foe at a 
    time.
    
    FIREBALL
    A magician's favourite! This creates a ball of fire in the palm of the 
    casters hand which flies toward the target when released. Larger fireballs 
    are extremely explosive.
    
    ASSASSINS' RUSH
    This Spell propels the caster through space in the blink of an eye. If a 
    victim is targeted, the spell enables the caster to move behind this 
    unfortunate instantaneously. The Thief's greatest friend!
    
    TURNCOAT
    This insidious Spell confuses the enemy, turned the target into an unwitting 
    ally.
    
    SLOWTIME
    Slowtime affects the very fabric of time itself: slowing everything in Albion 
    to a crawl.
    
    MULTI-ARROW
    Once this Spell is cast, earch arrow fired is magically transformed into a 
    multitude of death delivering projectiles, causing much greater damage.
    
    SHIELD
    For the more passively minded, this allows the caster to reduce the damage of 
    enemy attacks by surrounding him in a protective sphere of energy.
    
    HEAL
    This allows the caster to trade his magical energy for health. A magician's 
    favourite!
    
    DRAIN
    A singularly unpleasant Spell, Drain allows the caster to heal himself by 
    draining his enemies' life-force.
    
    MULTI-STRIKE
    This spell imbues the user's blade with the ability to strike multiple times 
    with a single blow. Combined with other Spells, this little trick is 
    devastating.
    
    BATTLE CHARGE
    The Battle Charge propels the caster forward at great speed, smashing any in 
    his path, and blasting all nearby aside.
    
    SUMMON
    Summon pulls an allied creature's soul from the netherworld to help the 
    caster. If this creature kills another, it is replaced by soul of the newly 
    fallen victim.
    
    GHOSTLY SWORD
    This Spell summons a number of ethereal blades from the netherworld to do 
    battle on behalf of the caster.
    
    -----------------
    'Eye of a Killer'
    -----------------
    
    This handbook gives some tips on making yourself scarier to other people. 
    Performing acts of great evil, having certain tattoos applied to your body 
    and mastering a really nasty laugh, are all considered winners.
    
    --------------------------
    'You Are Not a Bad Person'
    --------------------------
    
    Originally written to help reformed Bandits and serial killers to become 
    accepted members of society, this book teaches you how to appear less scary 
    to impressionable villagers. It seems not waving your weapons about, avoiding 
    dark clothes and evil-looking tattoos, and letting out the odd giggle all 
    work a treat.
    
    ---------------------
    'The Guild of Zeroes'
    ---------------------
    
    This satirical pamphlet purports to be a journal of a Zero in training, and 
    is a thinly veiled attack on the Guild, the self-claimed superiority of its 
    members and the cult of celebrity that surrounds them. The author disappeared 
    shortly after its publication.
    
    -----------------------
    'Windbreaker Rule Book'
    -----------------------
    
    This guide to making yourself obnoxious, includes the following tips: learn 
    to swear and do it whenever you please, hit people for no reason at all, and 
    break wind with wild abandon.
    
    ------------------
    'The Rotten Apple'
    ------------------
    
    This classical political treaty uses the fruit metaphor to provide a 
    theoretical solution to all of society's problems. The most controversial of 
    these ideas involves the abolishment of the Heroes Guild (symbolised by a 
    rare breed of crop-destroying insect immune to most pesticides). By an 
    extraordinary coincidence, when taken literally, most of the advice is also 
    extremely effective in actualy fruit farming.
    
    -------------------
    A Hero's Journey II
    -------------------
    
    Page 241. "The cavern sends a chill down your spine as you are swallwed into 
    its shadow. The stench of rotting flesh is overpowering. You light your torch 
    and its flickering flame illuminates a terrible collection of bones, half-
    chewed limbs and thick gore. You notice a hand protruding limply from a mass 
    of tissue, the glint of emerald on one of its fingers. As you bend down to 
    pick it up, a huge roar echoes from behind you. You turn to see a Undead 
    Horned Bear, its face a nightmarish contortion of teeth, saliva and scars. 
    You face it ready to attack. If you rush towards it with your sword, go to 
    page 112. If you try to direct an arrow into one of its eyes, go to page 294. 
    If you decide to cast a fireball, go to page 89.
    
    ----------------------
    "The Trials of Aarkan"
    ----------------------
    
    This epic poem was once taught in every school, but its themes were 
    regurgitated so often by lesser versemakers it lost all its power and is now 
    virtually forgotten. It tells the story of a young boy whose village is 
    destroyed by a band of savages. Orphaned, he is taken in by an old warrior 
    who teaches him the ways of the sword. As a grown man, he slays an ancient 
    evil and restores order to his world.
    
    -----------------
    'The Sock Method'
    -----------------
    
    Subtitled 'How to Make Yourself Sexier in Ten Days', this guide advises its 
    readers to master really Heroic poses, learn to flirt, wear stylish clothes 
    and avoid bad haircuts.
    
    ----------------
    Theresa's Letter
    ----------------
    
    Dear Brother, I have always known we were special, and now I have proof. This 
    book tells of a bloodline from the days of the Old Kingdom, and its 
    connection to a sword powerful enough to rule the world. A bloodline mother 
    to, I am certain. A bloodline you and I belong to as well. Perhaps with your 
    eyes you will understand it better than I do. I speak to the pages, but they 
    don't speak back.
    Theresa
    
    -------------
    The Bloodline
    -------------
    
    Though the Old Kingdom vanished centuries ago, pieces of it remain scattered 
    throughout Albion. The Guild in its magnificent glory, ruined architectural 
    corpses, dark and unholy secrets throbbing beneath the earth. But more 
    survives than stone and magic. For there is still among us the living legacy 
    of the Kingdom itself. A lineage that is connected with all that made the 
    Kingdom great and somehow ended up destroying it. Whether they are the 
    descendants of Archon himself, or of makers of the Sword, or perhaps of those 
    who managed to extinguish its power, it is not known. Though generations 
    separate them from the days of the Fall, there walk today survivors of this 
    bloodline, and an ancient power courses through their veins. They may live as 
    Heroes or they may hide among the masses, but their link to the Sword wielded 
    by Archon himself, the Sword of Aeons, is confirmed in all the documents I 
    have unearthed. If I can find the living descendants of this bloodline, I may 
    be able to uncover what happened to the Sword, and perhaps the days of the 
    Old Kingdom can be restored. There is one to whom all signs direct me. Though 
    she lives a quiet life now, she has done much to mark her as the one. And now 
    the bloodline continues through her children. A son and a daughter. And the 
    power that lives in her will be passed on to them one day.
      ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
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                             5. Other Stuff You Can Do
    
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                               5.1  -  Money-Making
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    The two best ways to make money are in this subsection.
    
    ------------------
    Darkwood Camp Game
    ------------------
    
    It's... BLACKJACK! Talk about an easy game. The premise of the game is to try
    to get as close to 21 as possible without going over. Whoever has closer to
    21, or 21 exactly, wins the bet. This is an extremely easy way to make quick
    money in this game because Blackjack is fast, quick, easy, and, most import-
    antly, skill-less. Save the game at Darkwood Camp BEFORE you play Blackjack,
    so if you lose a substantial amount you can restate. Also, this can be taken
    to the extreme by saving, betting 1,000 gold, and, depending on whether you
    win or lose, saving again or loading. This is one of the best ways to make
    money until you can buy an Oakvale House.
    
    Once you have about 15,000 gold, do this exploit.
    
    --------------------------
    More gold (Trophy profits)
    --------------------------
    
    Buy the house in Oakvale for 5000g. Mount the most expensive trophies you
    have (hotkey if desired). Smash the door and sell the house. The doorway
    will be open, allowing you to recollect your trophies, purchase the house,
    and repeat the process, earning a profit depending on the value of the
    trophies you mount.
    Contributed By: BloodMachine
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                              5.2  -  Getting Married
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    Marriage is fun and easy in Fable. To marry, you first should look at your
    physical appearance. See, in Fable, all the people care about are your looks
    and your renown. Anything besides that doesn't matter, really. You could be
    Satan and still get twenty hot dates.
    
    Clothing-wise, you pretty much only have one choice. That choice is the Will
    User Bright clothing. This suit can be found at the Demon Door in Rose Cot-
    tage, which is located near Greatwood Caves. You'll have to give the Demon
    Door a cheap box of chocolates, but inside the suit will reside in a chest.
    It might look corny, but it's friggin' hot to other people, apparently.
    
    The next thing that you need to worry about is hair. The best way to go here
    is simply to go bald. This is very attractive to women and costs very little.
    Also, it can be done almost anywhere. After you are bald, it is time to get
    a beard. The big beard is the best type of facial hair to get in this game,
    merely because it is very attractive. It can be found by wandering barbers.
    
    Great, you got the looks and the clothes. Now it's time to drop'em dead! If
    you have high renown, all the women will fall over you instantly, and all
    you'll have to do is do a couple arm pumps and throw a ring at her. If you
    aren't fortunate enough to be known, then you'll have to work harder. Try
    using all the friendly expressions and throwing gifts at the subject in
    questions. The heart over their head will get bigger and bigger until it
    stops. At this point, talk to them with the A button and they will ask for
    a ring.
    
    Rings are not extremely expensive in Fable. They can be found at almost any
    shop in the game, but Oakvale is the cheapest. It will cost around 900, but
    this money will be repayed to you via dowry. Go back to the subject and pro-
    pose to her by selecting the ring from the menu. If she asked then she will
    definitely say yes. After the wedding, you'll receive 1,500 gold in dowry.
    
    To have sex in Fable, do a substantial amount of arm pumping and flirting in
    front of your spouse. Sooner or later, s/he will ask if you two should use
    the bed. Talk to her, and agree to go to bed together. The actual sex is cen-
    sored by a blank screen, but you can still here the sounds. It's really that
    easy to marry/have sex with a girl in Fable.
    
    ...but what if the marriage goes south? Well, if you repeatedly beat your
    wife and insult her she will finally divorce you. Six-hundred evil points for
    a days work isn't that bad, eh?
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                              5.3  -  Experience Pools
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    Not much to say here... the descriptions are in the game.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                   5.4  -  Crime
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    Crime es muy mal. Yeah, crime is bad. You'll receive fines if a person or
    guard catches you in the act.
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      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                  5.5  -  Fishing
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    -------------------------------
    Fishing Lesson Quest (Optional)
    -------------------------------
    
    I would also like to give you a fishing rod before we continue to the Orchard 
    Farm. To get one, go to the Fisher Creek area located in the northwestern 
    path of the Greatwood Entrance area. In here, you will find a man that is 
    trapped in his house because of the Wasps outside. The Wasps will then 
    proceed to swarm you after some dialogue.
    
    The best way to kill these Wasps is to use your lightning spell. Target a 
    Wasp and circle around it while holding down the right trigger and the X 
    button. Obviously, this will use the lightning spell on the Wasp. I was able 
    to kill all but one Wasp before my Mana was depleted. For the last Wasp, I 
    just hacked away with my sword. After killing all the Wasps, the man will 
    come outside and talk to you about fishing. Then he will give you a fishing 
    rod and tell you to go over to the fishing ripple.
    
    So, walk down from the deck and over to the small pier. Around four steps in, 
    turn left and go up against the rope fence. You will be near the fishing 
    ripple enough to cast your line. So, press the down button on the d-pad and 
    your line will cast. After a couple seconds, a fish will bite. Wait until it 
    stops pulling to press A as frantically as possible. This will reel it in. 
    When it starts to pull again remember to stop or line will break. This tug-o-
    war battle will be complete when they fish is all the way to the hook on the 
    left side of the meter.
    
    To finish the quest, you have to get the Gold Fish trophy. Just fish on the 
    pier until you reel it in. Additionally, you can get Leather Gauntlets at the 
    chest behind the house. By the chest, you should see four ripples in the 
    water. You'll get 100 gold, a Working Moustache card, a Moonfish, and a 
    Silver Key from fishing at the ripples there.
    
    And thus, the fishing begins. Most of the noteworthy fishing spots are dully
    noted in the guide, and this is really a side quest that the producers never
    got around to completing.
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                  5.6  -  Digging
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    Well, digging is pretty easy. If you are over buried treasure, the dig icon
    will appear on the D pad. Press it, and you will dig. Most of the time you'll
    find Silver Keys. In fact, I don't think I have dug anything besides Silver
    Keys...
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                                5.7  -  Tavern Games
       __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
      /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    ---------------------
    Bowerstone South Game
    ---------------------
    
    This is basically a timed concentration. However, if you use Slow Time before
    you play, the Slow Time will carry over to the game and it will be very easy
    to match them up. The best strategy in this game is to flip over the cards
    in some order so you remember them later on. It's a pretty tough game because
    it is timed, but with Slow Time it's easy money.
    
    ------------------
    Darkwood Camp Game
    ------------------
    
    It's... BLACKJACK! Talk about an easy game. The premise of the game is to try
    to get as close to 21 as possible without going over. Whoever has closer to
    21, or 21 exactly, wins the bet. This is an extremely easy way to make quick
    money in this game because Blackjack is fast, quick, easy, and, most import-
    antly, skill-less. Save the game at Darkwood Camp BEFORE you play Blackjack,
    so if you lose a substantial amount you can restate. Also, this can be taken
    to the extreme by saving, betting 1,000 gold, and, depending on whether you
    win or lose, saving again or loading. This is one of the best ways to make
    money until you can buy an Oakvale House.
    
    ------------
    Oakvale Game
    ------------
    
    This game involves kicking a penny around until you get it inside a circle.
    The game itself is pretty difficult, but, once you get the hang of it, it is
    an easy way to make money. The controls are fairly simple; aim and fire. Use
    objects on the table to redirect your shots to the white circle. Try to tap
    the penny in once you get close to it. After you master this game with one
    gold tries, up the bet to 1,000 gold and watch the money roll in.
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
      
                               5.8  -  Secrets/Glitches
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    -----------
    Easy Renown
    -----------
    
    Buy a spade. In the Guild, choose a new Quest and choose to Boast about it.
    You will be transported to the Boast Podium in Lookout Point. A group of
    people should flock to you and cheer. Step off the podium and find a diggable
    patch of ground. Now dig. Every time you dig, the characters in the area will
    be reloaded; as this is the only place in the game where human NPCs are
    randomly generated, the generation process will be repeated and more people
    will spawn. Continue doing this until you have a huge crowd of people, then
    pull out a Trophy and show it off to the amassed onlookers for huge amounts
    of Renown points.
    
    Additionally, killing masses of them at a time with magic will net you a
    large Combat Multiplier and a nice chunk of experience, but you will only
    earn Evil Points for one person for each group slain in this fashion, making
    it an easy way to kill a lot of people but keep the Evil Points to a minimum.
    
    Note: Your XBox may lag if there are too many NPCs on-screen at once
    therefore, 100 is a good recommended upper limit of NPCs.
    Contributed By: TheRayven
    
    -----------------
    Hero Save Exploit
    -----------------
    
    In the middle of a quest, if you use a hero save and reload the save, you
    will start at the beginning of the quest as if you had never begun, and you
    will retain all items that you obtained during the last run of the quest.
    This is especially useful in the Arena, where vast amounts of money can be
    made if used right.
    Contributed By: HellKnightX
    
    ---------------
    Huge Characters
    ---------------
    
    Use Berserk then save your game. When you load the game your character will
    be huge until you cast Berserk again.
    Contributed By: Shadovv Sonic
    
    ------------------------------------------------
    Throw fireballs and shoot arrows simultaneously.
    ------------------------------------------------
    
    Map the Fireball spell to the quick menu's X button. With the bow in-hand,
    hold the left trigger to target an enemy, then hold the right trigger to
    access your quick menu, then hold the X button. The Fireball spell should
    now start to charge in your hand. While still holding left trigger and X,
    release the right trigger. Instead of throwing the fireball or cancelling
    the spell, your character will begin to draw an arrow. When you've pulled
    back all the way, release the X button and you'll shoot both the arrow and
    the fireball at roughly the same time.
    
    This glitch may work with other spells, preferably anything with a
    charge/release effect such as Fireball or a repeat-while-held effect such
    as Lightning.
    Contributed By: TheRayven
    
    ------------------
    Walk through walls
    ------------------
    
    Assign the spade to a shortcut on the D-pad, then put your back against the
    fence or door you are planning on pushing through. Then proceed to dig with
    your back against the wall until you have succesfully gone through the
    object.
    
    Note:You must be on diggable ground to perform this trick.
    
    Note2: If you get stuck in an invisible wall click the left thumbstick to
    sneak until you can move through the wall.
    Contributed By: Masterchief5x
    
    --------------------------
    More gold (Trophy profits)
    --------------------------
    
    Buy the house in Oakvale for 5000g. Mount the most expensive trophies you
    have (hotkey if desired). Smash the door and sell the house. The doorway
    will be open, allowing you to recollect your trophies, purchase the house,
    and repeat the process, earning a profit depending on the value of the
    trophies you mount.
    Contributed By: BloodMachine
    
    ----------------------------------------------
    (repost) "Oakvale"/"Archaeologist" money trick
    ----------------------------------------------
    
    I'm reposting this, because the other threads on the topic were getting too 
    crowded and full of slightly incomplete instructions. Also people are still 
    confused about this.
    
    Here is the absolute correct order to do things in. It's been double checked, 
    and is working %100. You can even marry Lady Grey.
    
    *spoilers of course*
    
    Do the following before starting the quest 'Find The Archaeologist'. This 
    means before teleporting to witchwood for the first time.
    
    1)Buy up some shops (I prefer Oakvale for convenience). Do not buy houses at 
    all.
    
    2)For every shop you buy, make sure there is at least one unsold house 
    available (preferably close to your shop). This is usually done by killing 
    it's owners. (If you buy two shops, make sure there are two houses for sale. 
    If you have one shop, you only need one house.) Do not buy these houses, 
    you'll need them unsold for later.
    
    (Fl0ts4m adds this: "What you can do to keep your good alignement is to (1) 
    get the owner drunk, (2) get him to "follow" you, (3) exit town and then (4)
    teleport to the guild.")
    
    *important final step before starting the quest*
    
    3)Save your game (world save). Then load your game, right there. (Property 
    will ONLY save if it's stored in an auto save. Loading a normal save will 
    trigger an auto-save on the spot, keeping the world the way you just saved 
    it. This is critical, load your game right after saving it.)
    
    make sure you got this right before starting the quest
    
    4)Start the quest by teleporting to witchwood.
    
    5)Leave witchwood while on the quest, and sell your businesses (wherever they 
    are).
    
    6)For every business you sell, buy one of those unsold houses. If you sell 
    two businesses, then go buy two houses. This keeps your number of buildings 
    owned from dipping into negative numbers. It's okay if that happens to 
    businesses (and it will), but it's not okay for anything else. You can skip 
    this step if you don't care about Lady Grey.
    
    7)Hero save, preferably to an empty slot, and then load from the slot you 
    just hero saved to.
    
    You'll end up back at wherever you did your world save/load from step 3, and 
    everything will be just the way you left it before starting the quest. The 
    houses you bought while on the quest, you lose, but the buildings you sold 
    you get back. Do this right, and you can glitch for infinite cash, and still 
    get Lady Grey. Assuming it all went well, you can start the quest again and 
    repeat steps 4-7 until you have all the money you want.
    
    You do not need to keep world saving after the initial set up, though after 
    any changes you make (like by adding more property to the mix) you need to do 
    a world save/load before starting the quest again.
    
    FAQlet
    
    Why isn't this working?
    
    Chances are you missed a step, or did something in the wrong order. This 
    glitch is very sensitive to the order you go in. Just to recap the steps it's 
    "Buy shops, make houses available for sale, save, load, start quest, sell 
    shops, buy houses, hero save, load hero save."
    
    Does this work with other quests?
    
    None that I'm aware of. Then again, I didn't try very hard to find any. The 
    only quest I know this works with is "Find The Archeologist" specifically the 
    first one.
    
    I'm not comfortable butchering people with my good character. How do I make 
    buildings available without killing?
    
    I hear that marrying the owner of a building makes it available to you. I 
    just kill them, even with my good characters. If you're trying ot play an 
    absolutely clean game, you may be out of luck.
    
    I keep getting kicked out of town trying to make these buildings available!
    
    That's not a question. Try stalking the shop keepers. They have pretty 
    secluded homes. Just make sure that the guards don't follow you, and that you 
    don't leave any witnesses. A little bit of Guile is your friend here.
    
    Why do I end up losing money, and property?
    
    After buying a shop or two, and making sure you have an equal number of un-
    owned houses available for sale, you do a world save, then load the game 
    right there.
    
    This sets your auto save slot to whatever your world save is. When you load a 
    hero save, it always goes to your last auto-save, not your world save. You 
    can force an auto save, by loading a world save. So once you have everything 
    set the way you want it, save, then load, then continue. You need to do a 
    save/load every time you change your set up (like if you add another shop 
    after starting this glitch.)
    
    What happened to my trophies?
    
    This is a different glitch. If you use trophies while trying this glitch, you 
    risk losing them when you load your hero save. So don't so it.
    
    Why can't I marry Lady Grey?
    
    Either your total number of buildings owned, houses owned, or buildings 
    rented is negative. Keep this above zero by buying as many buildings as you 
    sell. It's easiest to sell expensive shops, then buy cheap houses in equal 
    measure.
    
    Contributed By: Kungfu Kenobi
    
    
    
    -------------------------------------------
    Non-evil way to Emptying Shops from blee75:
    -------------------------------------------
    
    "Thought I should mention a non-evil way to empty houses/shops (work most of
    the time). We can ask the owner of the shops/houses to follow us, then take 
    them to the next area (change map) and tell them to wait in the that map 
    (same effect with killing them but without the evil points), when we return 
    their premises will be available for sale (although I didn't see the "1 
    building is available to buy" msg, but the brown dot is there).
    
    The thing is, houses are more tricky, since most of the houses have 2 
    residences.. the female is usually around the house, while the male is most 
    likely a shop owner or the grunt-worker carrying boxes. So we will need to 
    ask the workers to follow us out of the map too. The only business you can't
    acquire by doing this is the tavern, and that's because of the game guy, I 
    think the only way to vacant a tavern is to kill the game guy."
    
    ---------------------------------------------
    Non-evil way to Emptying Shops from torclain:
    ---------------------------------------------
    
    "Anyways, I just wanted to let you know that there is an alternate method to 
    buying shops without killing or marrying it's owner, and it doesn't rack you 
    any evil points. You just tell the owner to follow you, and you bring him 
    outside of town. Once this is done, tell him to wait in the other map. When 
    you go back in town, the shop will be ownerless and will be for sale."
    
    ----------------------------------
    Fast Strength Experience from Fox:
    ----------------------------------
    
    "I just found an interesting (and very broken) way to
    get strength exp. REALLY fast. I've only tried this in
    Barrowwhatever South. I was originally just wanting
    evil points and trying for a divorce when I figured
    this out. 
    
    1. Get married, move to tiny house. 
    2. Push spouse into corner. (I used the corner of the
    wall and a dresser)
    3. Target spouse and punch them until the cows die of
    old age.
    
    When you punch them, you will recieve strength exp.
    (as well as evil pts.). If you don't stop your combo,
    they will not be able to initiate the "divorce"
    dialogue. Also, as you attack, your strength exp. per
    punch increases (I was getting something like 50
    points per punch after a few minutes). In just a few
    minutes, I was able to rack up a full villainy meter
    (without the divorce) from neutral AND over 30,000
    strength exp. before my thumb went numb (see note) and
    I screwed up. (Note: You may want to turn vibration
    off before doing this or your hands will feel like
    you've been pushing a mower around for an hour.)
    I know, it's cheap. But I like it anyway. Heh."
    
    Ron adds: "More specifically, the fast strength point building tip from Fox.
    It should be noted that this tactic will only work on your wife and not your 
    husband. A male spouse will block, forcing you to use a Flourish to knock 
    them down. While you can still build up your multiplier by kicking them when 
    they're down, they will have a better chance to divorce you - I only made it 
    to 8 on my multiplier before getting divorced."
    
    ------------------------------
    Easy Minion Kills from Racter:
    ------------------------------
    
    For Minion fighting, I use Beserk a lot. The hits are unblockable and do 
    double the damage most of the time. Recommend building that up as a strength 
    skill.
    
    --------------------------------------
    Assassin's Rush Tricks from Anonymous:
    --------------------------------------
    
    "For all melee fighters the skill "Assassin Rush" is EXTREMELY useful when
    fighting bosses, as it can be used to completely dodge damage.  Take, for
    instance, the Trolls.  The big AoE attacks they do, if you fire Assassin
    Rush right before the attack hits, you'll actually end up outside the Attack
    Ring, unharmed.
    
    Also useful when fighting TwinBlade.  Use AR right as he's attacking to pop
    behind him.  Easily enough time for 5-10 or so attacks before he turns
    around.  Rinse, repeat. Equally useful when fighting Whisper, Scorpion King,
    White Balverine, etc. For non-boss use, I've found it can be useful for
    getting to Ranged enemies quickly (bandit archers or Hobbe Mages)
     
    Probably not a major conscern for Archers or Mages, but worth a mention"
    
    ----------------
    Tips from Chris:
    ----------------
    
    "Greatwood Entrance:
    1.)To the side of the 1st encounter, there is a hole/gate in the wall where a
    chest is located containing a piercing augmentation!
    2.) Go to bottom dip in map, dig to find a golden carrot.
    
    Clifftop Path:
    No need to kill any bandits. Instead of trying to sneak past them, run past 
    them. Imediately run past 1st bandit to side passage, and wait untill remaing 
    2 bandits meet together. then cast slow time, and run to the gate. Could be 
    useful if you took the "kill no bandits boast".
    
    note: you can only carry up to 9 resurrection phials.
    
    note: you can carry more than one ages of ... potions.
    
    note: potions are affected by the combat/experience modifier. 
    
    Twinblade camp/elite camp:
    I've been using the save game exploit to milk this scenario. i think it's a 
    good one for it, for the following reasons up to 3000 gold, ages of will, 
    ages of might, mace, assasins trousers, 2 resurrection phials, and the 
    ability to keep reselling to the traders without their prices changing, a 
    captive audience, and a silver key.
    1.) run into camp to the chest and barrels. inbetween them, dig to find a 
    silver key.
    2.) run to tavern bust barrels and take stuff.
    3.) kill the bandit for the pass.
    4.) got to traders. sell crunchy chicks (unless evil), sell assains trousers, 
    sell two resurrection phials.
    5.) go to elite camp, grab mace. get assassins trousers from chest. bust up 
    all barrels.
    6.) if night, do the fist fighters trial until passed.
    7.) go back to bandit camp. sell mace. bust up any remaining barrels, take 
    anything else you can.
    8.) take out any unused trophy, and show it off - a captive audience all 15 
    people stay in the same room (perfect score everytime) 256 renown.
    9.) go to merc, and agree to his offer. cast shield, and slow time. go on a 
    killing spree. 
    when you get a combat score above 15 (my highest so far is 19), pull out the 
    ages of ... potions, and drink them (you found 3 throughout this quest). each 
    one gives 100xp per modifier at the time that you drink them. kill them all. 
    then let the merc go.
    10.) save. load. go to guild and level up. go to the shops and buy whatever. 
    sleep with the wife. and go back to oakville/clifftop. start over. easiest 
    way to keep getting silver keys and resurrection phials. you can't carry more 
    than 9 phials or 1 of any weapon or clothing/armor, so it makes sense to sell 
    the above items.
    
    only drawback is watching your hero age while he doesn't really advance in 
    the script any."
    
    -----------------------------
    Easy Silver Keys from Mars11:
    -----------------------------
    
    "Go to rose cottage and dig up the silver key in the middle of the 
    flowercircel. leave this map and when you return you can dig up another 
    silver key!!!
    Repeat this as many tmes as you like or keys as you need!"
    
    -------------------------------------
    Super Quick Experience from cjmonzyk:
    -------------------------------------
    
    "This trick is for Fable on the XBOX.
    I have developed a way to gain 100,000 will experience
    plus many thousands of general experience by killing
    the enemies on one screen.  This trick requires many
    potions though...  I like to use Darkwood Entrance as
    the location, and the effect is best when entering
    from the south.  Enter the area and immediately slow
    time, then activate physical shield if possible to
    keep the multiplier up in case someone manages to
    shoot off an arrow.  Then, begin using force push
    repeatedly while keeping your eye on the combat
    multiplier.  If the multiplier is not increasing, you
    are wasting mana and should get closer to an enemy. 
    Use potions to avoid running out of mana and keep time
    slowed while working your way slowly north across the
    area.  Your multiplier will continue to increase for a
    while even after every enemy has been killed as long
    as you keep casting force push.  I have been able to
    get my combat multiplier up to 46 using this
    technique.  Once the multiplier starts decreasing,
    don't worry about slowing time anymore and begin
    casting summon as often as your thumb allows.  The
    casting of summon uses very little mana and with such
    a high multiplier, your will experience increases
    rapidly.  By the time your multiplier is down to 10,
    you can have 100,000 will experience!"
    
    ---------------------------
    Fast Experience from dcook:
    ---------------------------
    
    "1.  Get the physical shield spell.  You'll probably want to level it up
    to at least level 2.
    2.  Get a good number of will potions.
    3.  Find a place with enemies that respawn.  Nymphs work, but aren't
    great (hard to avoid damage).  Undead on the graveyard path worked best
    for me, especially since they often drop will potions.
    4.  Cast physical shield then go to town killing as many bad guys as
    possible.  Avoid getting hit, and drink will potions if your will level
    gets low.
    
    Since you have physical shield up, any hits against you don't affect
    your combat multiplier.  You can just keep killing enemies until the
    multiplier gets as high as you want.  I got mine up to 130 in just a
    couple of minutes, and by the time I got bored, I had racked up 350,000
    general experience.
    
    When you finally do get bored, you might want to take this opportunity
    to open the Greatwood Caves demon door.  Get your combat multiplier to
    at least 80, then teleport to Greatwood.  The teleport cuts your
    multiplier in half, so you're down to 40.  Run to the caves.  Now you're
    down to 18 (since you probably lost a couple while running to the
    caves).  But that is still plenty to get the demon door to open!"
    
    
    Got something to add? Send it to TestaALT@aol.com!
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                              5.9  -  Temple of Skorm
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    ---------------
    From Delacroyx:
    ---------------
    
    "Note: Save your game before attempting this in case you get the times wrong
    and need the mercenaries again.
    
    I have found it is easier to get Skorm's Bow first. Start your character off
    as good, its easier to go from good to evil then evil to good. You will need
    2 of the hirable mercenaries available, you also need to be all the way good
    your bar has to be completely filled. If your having trouble getting it all
    the way, get a complete set of Bright Will User's Outfit. Wearing that
    should add about half of the bar for you. When you have the bar full go to
    the Temple of Skorm.
     
    From there, teleport to Oakvale and hire the mercenary. From here, recall
    back to the Temple of Skorm, and from the Temple of Skorm, teleport to the
    Twinblade's Camp. Hire the mercenary there, and with two mercenaries at hand
    recall back to the Temple of Skorm.
     
    Now look at your in game clock, you want it so that night time is moving to
    the left half of the circle (the clock spins counter clockwise). Day time
    should be on the right getting ready to to enter the left side, which will
    make it morning. Every half hour the mercenaries will take some pay. Watch
    the daytime side get closer to the arrow that points out the middle of the
    circle. As soon as you believe that arrow has cut the day and night sides
    in half (night being on the left, day being on the right), sacrifice one
    of the  mercenaries as soon as they take their pay.
     
    If you didn't get the Skorm Bow keep waiting, wait till the other mercenary
    you brought takes his pay. Then talk to the  man and have him sacrificed as
    soon as he does. Then that should get you the Skorm Bow. If you got the bow
    on the first shot good times, sacrifice the other guy to get some years
    knocked off your life, and if you sacrifice another you get the Necromancer
    title." (Edited for mistakes.)
    
    ------------------
    From VaultDweller:
    ------------------
    
    "I got Skorm's bow and Wellow's pickhammer before doing the Orchard Farms
    quest, without levelling character at all.
    
    -DO NOT do any evil deeds (sparrow killing is OK)
    -Do the Wasp Menace Quest
    -Go to Bowerstone
    -DO NOT do anything evil (no searching shelves, breaking barrels, etc)
    -Do the Beardy Baldy quest (for fire monkey tattoo)
    -Get "normal" haircut and "clean shaven"
    -Play the "pairs" game (get 20,000+ if you can)
    -Talk to Maze
    -Win the Fist Fighters
    -buy one box of choclates
    -Go to Greatwoods and kill things until you find the trader that sells
    B.Plate pieces and buy whichever pieces you can afford
    -If you meet a tattoo trader get anything that modifies "attractive" and
    positive alignment (definitely have fire monkey put on)
    
    *Try really hard not to kill or hit any of the traders
    *Check any trader highlighted in green (blue highlights just talk)
    *Enemies should stay weak so keep exiting and coming back until you get
    tattoos and BPlate (I think you can only get two pieces)
    
    -When your alignment is 1 or two segments towards good you are ready to go...
    
    -Save game
    -RUN... don't stop to pick anything up, don't talk to anyone. don't kill
    anything just run>>>>
    -Greatwood>GW Lake>GW Gorge
    
    -Entering this area activates a sidequest ((save before moving forward) This
    is the only tricky part. these bandits can be tough since you haven't level-
    led at all)
    -Snipe the first bandit before talking to him (you can talk to him first if
    you want to see the dialogue etc. then reload)
    -Snipe the bandits around the campfire (do not go past the trees near the
    campfire)
    -Move towards the bridge (SAVE)
    -Snipe the bandit leader (he looks different from the rest) you need to kill
    the bandit leader before you get swarmed. If your first shot doesn't kill
    him don't try to snipe him again. I did this four times before I managed to
    kill him before getting swarmed. (it is possible to kill him in one shot but
    it's pretty tough). If you kill the bandit leader everyone else runs away
    -Collect the various items from this area
    -There are three more bandits on the path ahead Snipe one and kill the other
    two
    -Continue on to GW Cullis gate
    -Enter Rose farms get B.WillUsers from Demon Door (box of chocolates)
    
    *Through the next sections if you see a trader highlighted green talk to him
    (you are looking for a trader that sells "crunchy chicks" (buy 10-15) other-
    wise just run as fast as you can and avoid all combat.
    
    GW Caves>Darkwood>DW Marshes>DW Lake>DW Camp (buy crunchy chicks from vendor
    if you don't have 10-15)
    
    -Go to Temple of Skorm (do not enter actual temple)
    -teleport to bowerstone
    **DO NOT TELEPORT ANYWHERE ELSE YET
    -hire merc from tavern
    -teleport to TOS (should be available as recall (SAVESAVESAVE))
    -sacrifice merc (evertime I did this the method of sacrifice was "Rope
    Engine" (don't know if this means anything)
    -GET SKORM'S BOW (time of night didn't seem to make a difference)
    (SAVESAVESAVE)
    
    *Don't teleport back yet
    
    Run back to GW Gorge Demon Door eat crunchy chicks
    
    -GET WELLOW"S PICKHAMMER
    -teleport wherever you want
    
    Now you have two very nice weapons and you are just Starting the Orchard
    Farms quest."
    
    --------------
    From Elwood54:
    --------------
    
    "This method has worked for me and another player. It was easy enough, and if
    you do it right I can almost guarantee it'll work for you. This is for all of
    you Evil players out there having trouble getting the bow, it seems Skorm
    favors sacrifices from good and neutral players, so it seems that you get
    bigger points from your sacrifices the farther away you are from alignment
    with Evil.
    
    Here is how you can do it in one try.
    
    1) Start a new game. If you're having problems as an Evil character (espe-
    cially 100% Evil), I would highly consider this because it's going to be
    hard to get back to neutral or good.
    
    2) Finish all of you're crap at the Guild. Take the Wasp quest and save the
    game. Don't start the quest.
    
    3) Run to Bowerstone and get it enabled on you're teleport list.
    
    4) Run to Chapel of Skorm. Don't fight anything at all.
    
    5) Once you're at the Chapel, recall to Bowerstone.
    
    6) Run into the Bowerstone Tavern, and pay 35 gold to sleep in one of the
    beds.
    
    7) **IMPORTANT** Once you're done sleeping, wait until about 4AM-5AM to hire
    the Mercenary downstairs in the Tavern (6AM is when NIGHT is on the LEFT side
    of the arrow and DAY is on the RIGHT side).
    
    8) Once he is hired, recall back to the Chapel of Skorm.
    
    9) Once you're there, WAIT until the line seperating DAY (RIGHT side) and
    NIGHT (LEFT side) is horizontally straight and aligned, and the arrow is
    seperating it, then WAIT until the Mercenary charges you for gold, then
    SACRIFICE him.
    
    10) You should get +500ish Evil Points and the Bow if you did it right.
    
    Some things to remember:
    
    - You might be doubting this method since MOST people have better luck sacri-
    ficing GOOD mercenaries. From the countless threads I have read about this,
    the people who are FULL GOOD and sacrifice a good mercenary get +1000ish Evil
    points.
    
    - Likewise, a completely NEUTRAL character will get +500ish from either a
    GOOD or EVIL mercenary given his/her standing on the alignment bar (+500
    points in sacrifices seems to be all that's needed for the Bow, for those who
    want the Necromancer title, +1000 is ideal).
    
    - If you're FULL EVIL, like my past character was, you're pretty much SoL.
    I've tried it at 6AM 6PM and 12AM with the Oakvale, Bandit Camp, Avo, and
    Bowerstone mercenary at each of those times. The most points I got was +6.
    You'd have to get a total of +500 points of accumulated sacrifices at the
    Chapel to get the bow. That's a lot of sacrificing.
    
    - If you're HALF EVIL, you stand a much better chance. 6AM, sacrificing a
    GOOD mercenary is ideal. But being at half evil, you will most likely have
    to sacrifice more than one NPC.
    
    This is a theory, for now. I want some people who are having trouble doing
    this with their Evil toons to try it out. This is just taking in mind from
    the countless posts I've read that it's all a matter of how many points you
    get, and you get more by offering at odd times of the day."
    
    ------------
    From blee75:
    ------------
    
     I read in some of the FAQs that the age trick doesn't really 
    work becuz the mercs will disappear after sacrificing.. NOT if we hire them 
    during a quest.. they'll reappear... so the best strategy would be (for pure 
    good anyway),
    
    1. go into quest
    2. hire mercs
    3. sacrifice them at 12 midnite for skorm bow
    4. teleport to hire the other 2 mercs
    5. sacrifice them again (time doesn't matter as long as is on the hour.. 
    i.e. when we pay them) for age rejuvenation
    6. Then go to temple of AVO & do the donation... I donated 50000 for the 
    sentinus (spell?), then 1 and 1 for the age...
    7. Hero save & reload.
    
    By sacrificing at ToS first, my alignment will be shifted towards evil.. 
    thus making the donation required significantly cheaper... plus my alignment 
    will be half way back to pure good.. which is not bad.. for pure evil 
    characters, just need to reverse the order... ToA then ToS...
    
    -----------
    From elmer:
    -----------
    
    I became quite frustrated with trying to get the bow when I was totally
    evil.  I had sacrificed all the mercenaries, and 5 others at various times
    of the day, trying to follow guidelines on the net.  Nada.  So, I started a
    new game and went totally good.  When I got to the Escort Trader quest
    through Darkwood, I was wearing some bright plate and some bright
    chainmail, and was full good.  I sacrificed one of the Trader's at midnight
    (right after you hear the voice say, "Lights out you miserable lot!").
    Boom, there's my bow, and I still had all of the mercenaries to hire!  I
    thought this would be a nice alternative, since the mercenaries don't
    always come back after sacrificing them, even weeks later.
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                               5.10 -  Temple of Avo
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    ---------------
    From Delacroyx:
    ---------------
    
    "Note: Save your game before attempting this in case you get the times wrong
    and need the mercenaries again.
    
    With Skorm Bow in hand why not test her out and cause some chaos and
    destruction? So much chaos and destruction your Hero Meter goes from Good,
    all the way down till you fill up Evil. You need the Evil end to be 100% full
    just like you did when you where Good. Go to the Temple of Avo, being pure
    Evil, with 45,002 gold. You can have more but dont have anything less then
    that.
     
    At the Temple of Avo donate 45,000 gold. This will grant you the Sentius. Now
    just donate 1 gold, this will take some years off your life. Then donate 1
    gold again to recieve the Paladin title.
     
    If you do it just like this you will get it everytime. I have gotten it 10
    out of 10 runs starting from the begining every time." (Edited for mistakes.)
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                           6. Frequently Asked Questions
    
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    Q:  What is the strongest summon?
    
    A:  The strongest summon is minion.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  How long does it take to beat Fable?
    
    A:  Around ten to fifteen hours.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  Fable or Morrowind?
    
    A:  Neither. Seriously, Fable is extremely short and easy to beat. You
        could beat Fable in a rentable period really easily. Morrowind is around
        thirty times longer than Fable, but the game gets extremely boring after
        a while because of the dry battle system. If it were up to me, I would
        say buy Morrowind and rent Fable.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  Can you get other people to fight in the Fist Fighters Ring for you?
    
    A:  Yep, just get someone to follow you when the fight takes place. After you
        enter, the rounds will start up and the follower will fight for you. It's
        really easy because the follower's punches count and if the combatant
        hits the follower, it doesn't matter. This can be done with multiple
        people.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  When/is Fable 1.5 coming out?
    
    A:  It's not in the GameFAQs directory, so I dunno.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  How do you get to the Temple of Skorm?
    
    A:  Bowerstone South > Lookout Point > Greatwood Entrance > Greatwood Lake >
        Greatwood Gorge > Greatwood Caves > Darkwood > Darkwood Marshes > Dark-
        wood Lakes > Darkwood Camp > Temple of Skorm
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  What's so cool about going evil in this game?
    
    A:  You get to flip people off.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  Can I post this guide on my website?
    
    A:  I've been asked this several times, and the answer to this is yes. First,
        though, you have to email me about it. I just say "Sure! Just be sure to
        credit me!"
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  What is the best way to get experience in this game?
    
    A:  I'd have to say the Cliffside path. Get Enflame and spam it in the middle
        of the spawn in that area. The undead automatically respawn so all you
        have to worry about is your Mana, which should not be a problem if you
        buy Will Potions. I recommend buying around one-hundred of them, they
        aren't exactly expensive and you can always use the trophy cheat to get
        your money back. =)
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  Why are there only twenty-five silver keys in this game? How are you sup-
        pose open all the silver key chests?
    
    A:  Simple: you don't lose keys when you open a silver key chest.
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  How do I get Skorm's Bow if I am evil?
    
    A:  I'm not sure. I've tried getting it with a dark character a number of
        times and every time it did not work. D:
    
    *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    Q:  Where is the Sword in the Stone at? What do I need to do to pull it up?
    
    A:  "Before we leave, go to the left side of the temple and you should see a 
        slope. Go up it as the path makes a circle, and we will reach the Sword 
        in the Stone. Talk to the people near it to find out its tale. Try to 
        lift it, but you won't be able to. Either you need to have your Physique, 
        Health, and Toughness statistics maxed or they need to be up majorly from 
        the first time you tried to pull the sword. Physique needs to be up by
        five, Health two, and Toughness three."
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                                     7. Footer
    
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     \___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/
    
    It's the closing information. Credits, Legal Disclaimer, Contact Information.
    
    *yawns*
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                                  7.1  -  Credits
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
      *  CJayC for making a great website.
    
      *  Prima for creating their guide. It gave me motivation to write this 
         guide since their guide sucks. It has mispelled words and some 
         paragraphs are cut off because of pictures. Also, for the walkthrough 
         that helped me throughout the game.
    
      *  Most importantly, Kevin for catching the "there" error that made me look
         like an idiot. See above.
    
      *  The Rayven, HellKnightX, Sadovv Sonic, Masterchief5x, Blood Machine, and
         Kungfu Kenobi for submitting secrets/glitches.
    
      *  The Fable manual for almost all the text in the basics section.
    
      *  Revanche for allowing me to use the information in his guide. Thanks!
         (<http://db.gamefaqs.com/console/xbox/file/fable_x_tattoo_hair.txt>)
    
      *  Uglúk for the tip on using lightning for the first White Balverine en-
         counters.
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
                              7.2  -  Legal Disclaimer
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights
    Reserved. This document may not be reproduced or retransmitted in any form 
    and under any circumstances without the complete consent of the author. It 
    may not be sold, altered, or published in any way without the advanced 
    permission of the author. All sources, which have contributed to this 
    document, are cited and/or credited in some form. The only sites I allow this 
    document to be viewed at are:
    
    GameFAQs <http://www.gamefaqs.com>
    IGN <http://www.ign.com>
    
    If you see this document at any other sources email me telling so as I do
    not allow this document to be published at any other sources. Please do not
    ask me if you want this document on your website, as the answer will most
    likely be no. These terms have become binding once the recipient (or reader)
    opened this document. Violation of these terms are strictly prohibited and 
    will result in a lawsuit. Please do not take these terms as threats and/or 
    not read them as they are all very much true. I can sue you for an act of 
    plagiarism and will not hesitate to do so. Thank you for reading this legal 
    disclaimer and have a nice day! =)
    
                  "Don't Steal, just ask!"  -  Breath of Fire III
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                            7.3  -  Contact Information
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      \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
    
    This section will tell you how to contact the author regarding work that he
    has done. Questions you have can be sent to TestaALT@aol.com. I have only
    two rules when it comes to sending me an email. They are: the question should
    not be answered in this document and put the game name in the subject line.
    If you do not follow these rules, your email will be ignored. The question
    might be added in the next update as I see fit. I will try my best to respond
    to your question. Additionally, you can _always_ contact me by AIM if you 
    have any questions. My screen name is TestaALT and I am online a lot with it.
    Thank you for reading this information.
    
       Did you like this guide? Rate my guide and see some of my other work at:
    
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    ==================================  Fin  ====================================