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    FAQ/Walkthrough by jubgone

    Version: 1.00 | Updated: 11/10/04 | Printable Version | Search This Guide

    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    "Destiny is a single moment in time, when we are faced with a choice
       created by the consequences of our past actions that have lead
           up to that choice we will always be remembered for."
    
    "What will you do, when you must face your own Destiny?"
    
    	~Aaron Phillips, 2004
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Version 1.0  (98% complete)
    
    created by:  Aaron Phillips
    
    e-mail:  The_Evil_Smile@hotmail.com
    
    
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(TC)  Table of Contents
    _________________________________________________________________________
    (ZZ)  Guide Information (legal, contact, etc)
    (QA)  Frequently Asked Questions (90% of peoples problems solved here)
    (WT)  Walk-Through
    	(01)  Part 1:  Oakvale (childhood)
    	(02)  Part 2:  Guild of Heroes (childhood)
    	(03)  Part 3:  Guild of Heroes (teen years)
    	(04)  Part 4:  Guild of Heroes (graduation)
    	(05)  Part 5:  Heroes' Guild to Picnic Area
    	(06)  Part 6:  Bowerstone South
    	(07)  Part 7:  Greatwood Entrance to Greatwood Lake
    	(08)  Part 8:  Orchard Farm
    	(09)  Part 9:  Orchard Farm (again) to Greatwood Caves
    	(10)  Part 10: Trader Escort
    	(11)  Part 11: Darkwood Entrance to Barrowfields
    	(12)  Part 12: Hobbe Cave, Rose Cottage and Grey House
    	(13)  Part 13: Oakvale and the Chapel of Skorm
    	(14)  Part 14: Twinblade's Camp
    	(15)  Part 15: The Archaeologist and Exploring Witchwood
    	(16)  Part 16: Knothole Glade
    	(17)  Part 17: The Arena, Theresa, Traders, Bandits and Assassins
    	(18)  Part 18: Rescue the Archaeologist, Lady Grey, and TONS more
    	(19)  Part 19: The Graveyard and Bounty Hunting
    	(20)  Part 20: Go to prison, stay in prision, escape from prison
    	(21)  Part 21: Hook Coast and some last minute quests
    	(22)  Part 22: The end of the game
    	(23)  Part 23: After the end of the game
    (SS)  Strength, Skill and Will
    (TM)  How To Get Married
    (TT)  Trading
    (LO)  Land Ownership
    (SA)  Temples of Skorm and Avo
    (DD)  Demon Doors
    (SK)  Silver Keys
    (SC)  Silver Key Chests
    (FF)  Fishing Holes
    (GG)  Digging Locations
    (WW)  Weapons
    (AA)  Armour
    (II)  Items
    (QL)  Quest List  (code index primarily)
    (GM)  Game Map  (in text format like a site map)
    (XX)  Index  (used to make sure I didn't have duplicate search codes)
    _________________________________________________________________________
    
    
    
    =========================================================================
    			(ZZ)  LEGAL
    =========================================================================
    Ok, so lets get one thing straigt.  I slaved over this bloody guide, I
    bled for it, I cried for it, I thought about giving up a thousand times,
    I didn't sleep, I let my school work suffer, I let my social life and
    work life go to hell, all for the goal of helping people.  So, here is my
    legal statement.
    
    	"Do what ever you want with my guide."
    
    If you can make money off of it, go for it, I can't so you're a better
    person than I am in that aspect.  If you want to be cheesy and take
    credit for my work, go for it, the information I created in my guide is
    still serving its purpose, helping people.  Besides, nobody cares who
    you, me or any other guide writter actually is anyway.
    
    Put it on any web site you wish, thrash it, edit it, do what ever, I do
    not care.  I am not a guide writter normally, this is my first and most
    likely only guide I have and will ever write.
    
    
    
    =========================================================================
    			(ZZ)  Contact
    =========================================================================
    You can reach me at The_Evil_Smile@Hotmail.com
    
    Please put the subject "Fable Guide"  With or without the " marks, if
    those 2 words, FABLE GUIDE are not in the subject, I can tell you, your
    e-mail will never get read.
    
    As with most other guides, if your question is answered in my guide, I
    will not be very kind to you.  I will answer you because thats what I do;
    I help people, but I will make you feel like an idiot the best I can.
    
    If there is an error in my guide, or missing information, or you just
    feel I left something out that should have been in, let me know and I
    will credit you with the next update.
    
    
    
    =========================================================================
    			(ZZ)  Guide Version / History
    =========================================================================
    
    October 13, 2004
      > Created Format for guide
      > Created Table of Contents
      > Started inputting information in various sections
    
    October 14, 2004
      > Wrote parts 1, 2, 3 and 4
    
    October 15, 2004
      > Wrote part 5 and 6
      > Updated Weapon, Armour and Item sections
    
    October 16, 2004
      > Wrote part 7 and 8
    
    October 17, 2004
      > Wrote part 9 and 10
      > Updated Weapons, Armour and Item sections
      > Added How to Get Married
      > Added Game Map
      > Created Index
    
    October 18, 2004
      > Wrote part 11
      > Edited and copied existing guide into the current format
    
    October 19, 2004
      > Wrote part 12 and 13
      > Added Will Abilities
      > Updated Weapon, Armour and Item sections
      > Added the opening quote
      > Added various info throughout the guide
    
    October 20, 2004
      > Wrote part 14
      > updated Weapon, Armour and Item sections
      > Updated the index
    
    October 22, 2004
      > Wrote part 15
      > Updated and added various information throughout the guide
    
    October 23, 2004
      > Added Strength, Skill and Will section
      > Added Temple of Skorm and Avo section
      > Added Trading section
    
    October 24, 2004
      > Wrote part 16 and 17
      > Updated various information throughout the guide
    
    October 25, 2004
      > Wrote part 18
      > Updated various information throughout the guide
    
    October 26, 2004
      > Reviewed entire guide....
    
    October 29, 2004
      > Wrote part 19 and 20
    
    October 30, 2004
      > Finished and updated a few sections
    
    October 31, 2004
      > Wrote part 21 and 22
      > Updated Weapons, Armour and Item sections
    
    Novembet 1, 2004
      > Added Land Ownership section  (incomplete)
      > Updated various information throughout the guide
    
    November 2-5, 2004
      > Complete check of guide
      > Began a new game to follow the guide to ensure accuracy of info.
    
    November 10, 2004
      > Even though Halo 2 is out... I don't have it, but due to certain
    	cercumstances in my life, I have chosen to abandon this guide and
    	release it as is.  Complete but not to the extent I had planned.
    	I removed 3 sections completely... and left the land ownership
    	section incomplete because I am nearly done it and may actually
    	finish it... the list of things to do below will also probably
    	get done... but for now... I am not sure about anything.
    
    
    
    =========================================================================
    		(ZZ)  Last Stuff Before The Guide Starts
    =========================================================================
    Under each Part of the walk through, is a list of the required and
    optional activities.  The required items must be done in the order they
    are shown, the optional ones however, can be done in any order you wish
    and you don't even have to do them all.
    
    Use the search codes, they are all unique.  A search code is (code), you
    must include the brackets.  So if you want to go to the first demon door
    simply HOLD CTRL and PRESS F, type in (DD01) and CLICK FIND NEXT.  
    
    There are at least 3 locations in this guide for each code, the first is
    where it appears in the walk through, the second is in the section it
    falls into (demon doors are all listed in the demon door section) and
    finally in the index.
    
    A search code that appears in [ ] those brackets, is a reference, you
    just replace [ ] with ( ) keeping the code inside the [ ] the same.  This
    is too limit the amount of actual search codes.
    
    I'd also like to take a minute to say, I am the only person who worked on
    this guide, I used no other guides as reference for information, nor did
    I take any information from others.  I started a new game and wrote it as
    I went.  Any similarties are because the information came from the same
    game.
    
    Hours making this guide  =  100+ hours
    
    Pages @ Times New Roman - 12 point  =  188
    Words @ Times New Roman - 12 point  =  47,910
    Characters (no spaces) @ Times New Roman - 12 point  =  215,988
    Characters (with spaces) @ Times New Roman - 12 point  =  265,722
    Paragraphs @ Times New Roman - 12 point  =  6238
    Lines @ Times New Roman - 12 point  =  8638
    
    
    .........................................................................
    
    THINGS TO DO:
    
    - DD11, need to get original text for the doors speech
    - DD09 name
    - redo game map
    - land ownership
    - test reward on the bully and hobbo thing
    - add stats from personalities
    - test experience reward on orchard farm quest
    
    .........................................................................
    
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(QA)  Frequently Asked Questions
    _________________________________________________________________________
    I've spent a lot of time on the Fable Boards, I've heard all sorts of
    different problems, but there are a few asked very often and even though
    I cover them in my guide, I'll try and make it simpler by putting all the
    quick solutions here.
    
    Q:  "How do I get the sword out of the stone at the Temple of Avo?"
    A:  Increase your Physique by 5, Health by 2 and Toughness by 3, if this
    	is more than what it takes to max your stats, maxing them will
    	work as well.
    
    Q:  "How do I get Skorm's Bow?"
    A:  I cover this in detail in the guide, search [SA], replace [] with ().
    	In short, you need to be at least a level 4 (preferably 5) GOOD
    	Alignment character.  Take the mercinary from the Temple of Avo,
    	go to the Chapel of Skorm, save, wait until near midnight and
    	then sacrifice the mercinary.  If you don't get it, load and try
    	again.  You need to get about 700 or more EVIL points to get it.
    
    Q:  "How do I get the Sentinus?"
    A:  I do cover this in detail, but it is very simple, if you're half EVIL
    	donate 35,000 gold, if you're half GOOD, donate 60,000 gold.
    	Basically, the more you are to the GOOD side, the more you have
    	to donate to get the Sentinus.
    
    Q:  "How do I have sex?"
    A:  First, buy a maritial home, flirt, talk, give gifts, do what ever it
    	takes to get someone to fall in love with you, when they do they
    	will turn green, buy a wedding ring, give it to them, then talk
    	to them and they will ask you if you want to get married, say
    	yes and then repeat the gift giving, flirting, talking, etc
    	until they turn green again, talk to them and say yes.  Thats it.
    
    Q:  "How do I marry Lady Grey?"
    A:  Its actually a complete quest with multiple parts.  First you need to
    	beat the arena and talk to her in Bowerstone North, you'll need
    	to then buy a Black Rose from the shop in Bowerstone North (its
    	the very bottom item in the gift section).  Then you'll need to
    	talk to people in Bowerstone North to find out Lady Grey's
    	Necklace has been stolen, its in Oakvale, go to the Memorial
    	Gardens and spy on the two thieves, then go dig between the two
    	ruined boats in Oakvale by the docks to find the necklace.  Go
    	give it to Lady Grey, then go fight Thunder on the Headman's Hill
    	and once thats done, go marry Lady Grey.
    
    Q:  "How do I have sex with Lady Grey?"
    A:  Its the exact same as sleeping with any other wife, just flirt, talk
    	and give gifts, eventually she will be yours.
    
    Q:  "How do I get the Solus Sword from Lady Grey?"
    A:  She gives you gifts based on the level of affection she has for you,
    	the higher the affection the easier it is.  Give her lots of
    	gifts, pay lots of attention to her and she will eventually give
    	it to you.  Its an act of patience.
    
    Q:  "What does Xbox Live do for Fable?"
    A:  It is only Live Aware, which means all you can do is see your friends
    	on-line, you can't actually play on-line.
    
    Q:  "I have more than 20 Silver Keys, whats the biggest chest?"
    A:  20, at the Heroes' Guild.  They put in extra because not everyone
    	will find every key... plus they probably had 25 key chests, but
    	like so many other things, they were removed before release.
    
    Q:  "Can you have kids?"
    A:  No, it was left out.
    
    Q:  "Can you ever go back to the Arena?"
    A:  No.
    
    Q:  "How do I get the Bright Plate Chest Piece and Gloves?"
    A:  Buy them at the Arena, but if you missed your chance there, just walk
    	around Witchwood talking to the wandering traders, eventually you
    	will find a trader who sells them.
    
    Q:  "How do I get the Hero Dolls?"
    A:  Each card game, except Black Jack, gives you one as a reward, the
    	last one is a Thunder Doll that you can buy in Bowerstone North.
    
    Q:  "Where are the Assassin Attacks?"
    A:  Knothole Glade, Witchwood Cullis Gate, Prison Path, Windmill Hill,
    	Hook Coast.
    
    Q:  "Where are the Treasure Clues?"
    A:  1 is a reward from the Assassin attacks when all 5 are dead, Orchard
    	Farm, Windmill Hill, reward from the Lost Trader Optional Quest,
    	reward at the archery competition and a reward from the optional
    	Bounty Hunt quest.
    
    Q:  "Where is the Hiden Bounty reward?"
    A:  Go to Orchard Farm, infront of the barn is a pile of hay, dig between
    	the barn and the hay and you will find the treasure.
    
    Q:  "Why does my frying pan suck?"
    A:  Its probably because you dug up the treasure without having all six
    	treasure clues.  Without the clues, the frying pan doesn't deal
    	100 damage and does not have any sockets.
    
    Q:  "Is there a sequal, or an expansion coming out for Fable?"
    A:  There has been a very real rumour about a Fable 1.5, thats all that
    	is known though, the details are still very sketchy.
    
    Q:  "Can I still play after beating the game?"
    A:  Yes.  Don't skip the credits (they are like 20 minutes long).
    
    Q:  "How do I get into the Demon Door in Greatwood Caves?"
    A:  You need to talk to the door with a 14 or higher combat multiplier.
    
    Q:  "What is the Hero Save Glitch?"
    A:  When you save during a quest, it is called a Hero Save, it does not
    	record world data, such as chests opened, items found, enemies
    	killed, etc, all it does save is the items you've acquired,
    	experience gained, money earned.  If you load the Hero Save game,
    	you will keep those items you found, but they will also be back
    	where you found them so you can get them again and again.
    
    Q:  "What is the Age Glitch?"
    A:  Use the hero save glitch during the Archaeologist quest by going to
    	the Temple of Avo, donating enough gold to have your age reduced,
    	Hero Save, load and repeat until you're 18 again.
    
    Q:  "Why does Fable freeze so often?"
    A:  Chances are you are like me and have a Thompson DVD drive in your
    	XBox, there are three types, the Thompson is the worst.
    
    Q:  "Can I get tattoos like Maze's?"
    A:  Kinda, you can have blue tattoos by having and using a lot of magic.
    
    Q:  "How can I make money?"
    A:  The easiest ways are though houses.  If you have expensive trophies,
    	you can buy a house, put the expensive trophies on the wall
    	mantles, sell the house, break down the door, take the trophies,
    	buy the house back and repeat.  Every time you sell the house
    	with trophies on the wall, you make profit equal to the value of
    	the trophies.  The second best way is to own as many buildings as
    	you can in one town, sleep 6 times (3 days) and collect all the
    	rent, sleep again and just repeat.
    
    Q:  "Why is Fishing so hard now?"
    A:  Because the more you do it, the harder it is.  Its stupid, I know.
    
    Q:  "How do you get into the Tavern Cellar?"
    A:  Check the statue at Lookout Point around 10:00 pm game time, it will
    	say it is pointing at Bowerstone, go to the Cellar and it will
    	be open.
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(WT)  Walk-Through
    _________________________________________________________________________
    The walk-through, as the title suggests, walks you through the entire
    game, reveals all its secrets, solves all the problems and gives you the
    power to beat the game without needing to use your brain.
    
    
    
    =========================================================================
    (01)  Part 1:  Oakvale (childhood)
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Birthday Gift"
    
    
    
    (BG)  Core Quest:  Birthday Gift
    """"""""""""""""""""""""""""""""
    You need to get your sister a birthday present, which you can buy from
    the trader in the center of town (in the middle of the mini map, he is 
    the lower of the 2 green objective markers). You can either perform 
    good deeds to get money from your father or you can earn the money on
    your own, being evil.
    
    There are a possible 6 coins, only 4 if you are good, 3 if you are bad.
    But if you do the bad deeds, you can still do some good deeds for extra
    coins, so do all the EVIL, and then do the G&E.
    
    1.  Go straight from the cinematic with your father, ahead you
        will see a lamp post, go behind that house to find a
        man making out with some woman, talk to him.
    	GOOD - do not take the bribe.
    	EVIL - take the bribe (1 gold coin)
    2.  Now, go to the center of town to the higher green dot, this is the
        cheating husband's wife.
    	GOOD - tell her about her husband (1 good deed)
    	G&E  - after taking the bribe, rat him out (1 good deed)
    3.  Now, go right of that house and take the path to the left of the
        building on the right, go down the hill to enter a cutscene.
    	GOOD - don't move (1 good deed)
    	EVIL - smash all the barrels (1 gold coin)
    	G&E  - after smashing the barrels be standing where you were
    	       supposed to be standing (1 good deed)
    4.  Go back up the hill towards town, but turn right, there are two
        green dots, a bully and a kid.
    	GOOD - beat up the bully (1 good deed)
    	EVIL - beat the kid, give the bear to the bully (1 gold coin)
    	G&E  - after beating the kid up and giving the bear to the
    	       bully, beat up the bully (1 good dead)
    5.  When you have the bear (Rosie) go find the little girl, use your
        mini map, she moves between the center of town and the warehouses.
    	GOOD - give her Rosie (1 good deed)
    
    Now, if you performed any good deeds, talk to your father to recieve 1
    gold coin per good deed.  He is on the far left of the mini-map.
    
    When you have at least 3 gold coins and are ready to move on, talk to
    the trader in the center of town to buy the chocolates.
    
    Now, your sister was the highest green objective marker, but she is now
    marked by the gold core quest objective marker, go to her to enter a
    cutscene and give her the chocolates.
    
    After the cutscene, its a single linear path to the next cut scene, and
    the end of part 1.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (02)  Part 2:  Guild of Heroes (childhood)
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Guild Training <part 1>"
    	"Melee Combat Test"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Racing the Loud Mouth"
    	"Red Apples"
    
    
    
    (G1)  Core Quest:  Guild Training <part 1>
    """"""""""""""""""""""""""""""""""""""""""
    After the cutscenes, you need to go to the melee ring, from the map
    room, go right and follow the red carpeted path, this will take you to
    the dinning area.  Go up the right side set of stairs and turn right,
    go across the bridge and head straight.  On the right is the melee ring
    the quest marker on your mini map is the guild master, talk to him.
    
    Hit the dummy 7 times, then you will get your first weapon, a stick!
    Hit the dummy 7 more times, this time with your stick.
    
    
    
    (MC) Core Quest:  Melee Combat Test
    """""""""""""""""""""""""""""""""""
    Looking at your mini map, the guild woods is on the right hand side,
    in the middle, it will be marked with a yellow quest directional
    marker.  Go there to find the beetles.  There are 10 beetles at the back
    of the woods, kill them to complete the quest.
    
    When you leave the woods, you will have the option to move on in the
    story, or you can stay and do a couple things first.  If you stay,
    talk to the guild master to move on to part 3 when you are done.
    
    	Beating this quest earns you:
    	  20 gold
    	  30 renown
    
    
    
    (RM)  Side Quest:  Racing the Loud Mouth
    """"""""""""""""""""""""""""""""""""""""
    Near Maze's tower (the large tower in the lower left side of the guild)
    is a guy bragging about how fast he is, talk to him and take the 
    challenge of beating his time.
    
    Its really not that hard, talk to him from as far away as you can, 
    then be holding back as you finish talking to him and immediately
    hold B to run.  Go across the bridge and turn right, go straight 
    as an arrow to another bridge, cross it and go straight to find some
    stones in the water that you can use to cross to the demon door.  As
    soon as you hit dry land, turn around and retrace your steps back to
    the guy, when you round the final corner watch the A button icon in
    the lower right side of your screen, as soon as it turns to the 
    speech icon, press A.
    
    	Beating his time earns you:
    	  25 gold
    
    My personal best time is with 6 seconds left.
    
    
    
    (RA)  Side Quest:  Red Apples
    """""""""""""""""""""""""""""
    Inside the slave quarters (I know its the servant quarters) you will find
    a woman standing beside a cabinet, at this point she is not highlighted
    green, (she is if you do this quest later though) she needs 4 Red Apples
    to bake a pie for the guild master, agree to help her.
     
    1.  To get the first, exit the slave quarters and turn left, follow 
        the path past the first bridge, when you get to the second bridge,
        you can see it between the path and the big rock on the right.
    2.  Keep going straight to the 3rd bridge that goes to the demon door,
        in the tall grass just past the practice dummies, is the second.
    3.  A little to the left is a big silver chest, to the right of it is
        the next apple.
    4.  Go to the melee ring, on the hill to the left is the fourth.
    5.  Towards the guild woods to the right of the fourth, is the fifth.
    6.  Go left, towards the guild woods, by the flowers is the sixth.
    7.  To the left from the sixth is the last one infront of the tree.
    
    When you have four or more, go speak to the woman to get your reward.
    
    	For helping her she gives you:
    	  1 x Blueberry Pie
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (03)  Part 3:  Guild of Heroes (teen years)
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Guild Training <part 2>"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Will Training"
    	"Melee Training"
    	"Archery Training"
    	"Sparrow Infestation"
    	"Bandits in the Woods"
    
    
    
    (G2)  Core Quest:  Guild Training <part 2>
    """"""""""""""""""""""""""""""""""""""""""
    You are still on the Core Quest "Guild Training" when Whisper gets you
    out of bed again, go back to the melee ring by going out the door and
    follow the red carpet down the stairs to the map room, and you know the
    way from there.  Talk to the guildmaster to get your first sword.
    
    Hit whisper 7 times to move on.  Then you will need to block by holding
    "Y", just hold it and let whisper hit you 5 times.  You can hit her with
    flourish attacks to earn extra strength experience.
    
    Now you will face off with whisper in a full out battle, she is easy,
    just roll and get behind her where you can get in 4-6 hits.  After 7
    hits, you will win, I've never lost so I don't know how many hits you
    can take... but I've been hit 3 times before.
     
    When you're done with melee training, go to the archery ring, which is
    just up on the mini map from the melee ring.  Talk to the guild master,
    you will get your first bow.  You can talk to the guild master before
    he gets to the archery ring.
     
    Hit each of the stationary targets, then you will need to hit moving
    targets.  An excellent score is 150 or more, for reasons I will keep
    secret for now, score 150-160 points, this can be done by hitting the
    middle dummy with full power shots and still have plenty of time to
    spare.
     
    When you are done with the archery training, go to the Will training
    area, which if you didn't do the race yet, is the island before the
    demon door, the lowest part of the guild map.  Go straight down to find
    a bridge and cross it to talk to the guild master.  You can talk to the
    guild master before he gets to the will training area.
     
    Hit one dummy with lightning to please the guild master, who will then
    let you hit as many as you can in 30 seconds, an excellent score is 11
    or more.
     
    Now, you can move on in the story or you can stay and do a few more
    things like before when you are done, talk to the guild master (he will
    be in the map room) when you are ready to move on to part 4.  If you
    didn't do the race, or the apple pie quest before, you can still do it.
    
    
    
    (TW)  Side Quest:  Will Training
    """"""""""""""""""""""""""""""""
    Go to the Will training area and talk to the black cloaked guy to test 
    your Will abilities.  (If you just finished your will training with the
    guild master, you'll have to wait for a bit before he gets there),
    
    Within the 30 second time limit, hit as many targets as you can, if you
    get 11 or more, you will get an A+.
    
    My personal best is 27.
    
    	Earning an A+ gets you:
    	  1 x Will Potion
    	  1 x Resurrection Phial
    
    
    
    (MT)  Side Quest:  Melee Training
    """""""""""""""""""""""""""""""""
    Go to the melee ring to test your melee abilities, talk to the guy in
    the black cloak to start the test.
    
    Just kick Whisper's ass again, you have to hit her 7 times with only
    being hit once or less to get an A+ and the reward.
    
    	Beating Whisper with an A+ earns you:
    	  1 x Iron Katana
    
    
    
    (AT)  Side Quest:  Archery Training
    """""""""""""""""""""""""""""""""""
    Go to the archery ring to test your archery skills, talk to the guy in
    the black cloak to start the test.
    
    Ok, same as before, hit the moving targets to earn points, again, it is
    easiest to focus on the middle target.
    
    To get an A+ you need to score 150 or more, you don't have to beat your
    old high score if you scored over 150.
    
    	For an A+ (150 or more points) you will get:
    	  1 x Yew Crossbow
    
    
    
    (SI)  Side Quest:  EVIL,  Sparrow Infestation
    """"""""""""""""""""""""""""""""""""""""""""""
    Near the entrance to the dinning hall is a black cloaked man, he wants
    you to kill the Sparrows that are all over the guild.  Each one you kill
    earns you 5 gold and you will get an extra 20 gold for killing them all.
    
    1.  To the left of the man who gave you the quest, on the roof.
    2.  To the far right, on the same roof is another.
    3.  Across the bridge to the slave quarters, on the second entrance
        roof is one.
    4.  On the turn before Maze's tower, is one sitting on top of the
        little tree.
    5.  On the cross structure in the courtyard between the guild and 
        Maze's tower, there is one sitting on the right structure.
    6.  In the courtyard on the roof right behind the statue and the
        fountain is another.
    7.  In the courtyard on the roof to the right of the guy who you can
        race, is the last one.
    
    	Killing all 7 and then talking to the guy earns you:
    	  55 gold
    
    
    
    (BW)  Side Quest:  Bandits in the Woods
    """""""""""""""""""""""""""""""""""""""
    Go in to the woods under the pretense of killing beetles with Whisper,
    but on the way, you see some bandits.
    
    Kill them with your will or archery abilities.
    
    Now, you don't actually get anything for this quest, other than
    experience in the area you used to kill the bandits... as well as the
    normal renown and good points for killing bad guys.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (04)  Part 4:  Guild of Heroes (graduation)
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Guild Training <part 3>"
    
    
    
    (G3)  Core Quest:  Guild Training <part 3>
    """"""""""""""""""""""""""""""""""""""""""
    Its time to complete the core quest "Guild Training".  Go to the woods
    and you will find your final test... man I wish all final exams were
    as easy as this.  Also, if you didn't complete the optional quests in
    parts 2 and 3, this is your LAST CHANCE to do them.
    
    Melee is first up, hit Maze 7 times with your sword.  Just like when
    you fought Whisper you can hit him with a florish attack to earn extra
    strength experience.
    
    Next is archery, if you stand far enough away from him, you can hurt
    him, giving you skill experience, hit him 7 times to move on.
     
    Last is Will, I do not know if you can earn extra will experience on
    him, I have tried all sorts of distances, but no luck, so just hit him
    7 times and you've completed the final test....
    
    Leave the woods and you get to graduate.
    
    Before you get to set out on your own, you need to learn to use the
    experience shrine.  Its quite simple, just choose what ever you want,
    if you have enough experience, get it, if not either save up or buy
    something else.
    
    	Beating this quest earns you:
    	  2 x Resurrection Phial
    	  1 x Lamp
    	  2 x Health Potion
    	  1 x Will Potion
    	  1 x Apple Pie
    	  600 experience
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (05)  Part 5:  Heroes' Guild to Picnic Area
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Wasp Menace"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Demon Door #1"
    	"Heroes' Guild"
    	"Silver Key #1"
    	"Lookout Point Hobbo"
    	"Picnic Area"
    	"Hero Title"
    
    
    
    NOTE:   Now that you have Resurrection Phials, I need to let you know 
    	that the max you can carry is 9, if you get any when you have
    	your max, you simply won't get it.  So I ussually sell them after
    	I have 5, they fetch a good price after all.
    
    
    
    (WM)  Core Quest:  Wasp Menace
    """"""""""""""""""""""""""""""
    Once you're ready to move on, go to the map room and take the Quest
    Card "Wasp Menace".  The 3 faded quest cards are dummy quests, as in they
    are not actually possible to get.
    
    You're not actually on the quest until you see the quest started screen,
    which will show the money, renown, boasts, etc for the quest.
    
    Enter Lookout Point, you'll be approached by a guy who tells you about
    the wasps, follow him to the picnic area.  You'll see your enemy and
    the quest will begin.
    
    Kill the wasps to complete the quest.
      GOOD - don't let any villagers die.
      EVIL - kill the villagers yourself.
    
    Once the wasps are dead, a very big wasp will appear, kill it.
    
    	Beating this quest earns you:
    	  500 gold
    	  200 renown
    	  1 x Wasp Queen's Head
    
    
    
    (DD01)  Demon Door #1  -  Heroes' Guild
    """""""""""""""""""""""""""""""""""""""
    Lets go to the demon door in the guild grounds.  If you don't
    remember how to get there, go from the map room, along the red carpet
    into the dinning hall, up the stairs on the right, turn right and
    cross the bridge, go right and follow the edge until you get to the
    next bridge, cross it and keep going straight over the rocks.
    
    	"Your Path is Dark."
    	"Only a light will reveal it.  And you are not bright enough."
     
    Quite simple to figure out, but if you need the answer, simply find
    your lamp in Items - Others, use it infront of the demon door.
     
    Inside there is a chest, a table with a book on it and two book shelves.
    
    	Inside the chest you will find:
    	  1 x Elixir of Life
    	On the table you will find:
     	  1 x Making Friends
    	On the book shelves you will find:
     	  1 x Book of Spells
    	  1 x Howl Tattoo
     	  
    
    
    Heroes' Guild
    """""""""""""
    Go back to the Heroes' Guild, in the Heroes' Guild you can find
    some books, taking books does not count as a crime in the Guild.
    
    	Up stairs bedrooms
    	  1 x The Tale of Maxley
    	  1 x Three Haikus by Miko the Bard
    	  1 x A Love Story
    	  1 x Kryndon Tattoo
    	Library
    	  1 x The Pale Balverine
    	  1 x The Hierarchy of Weapons
    	  1 x The Other Land
    	  1 x Creatures of Albion Book II
    	  1 x The Old Kingdom
    	  1 x The Northern Wastes
    	  1 x The Tale of Twinblade
    	  1 x The Dragons
    	  1 x Creatures of Albion Book I
    	  1 x The Arena
    	  1 x Creatures of Albion Book III
    
    
    
    (SK01)  Silver Key #1  -  Lookout Point
    """""""""""""""""""""""""""""""""""""""
    Leave the Heroes' Guild by exiting the front door at the map room, this
    will take you to Lookout Point.
    
    At the top of the hill at Lookout point, on the left side before the
    statue, are a couple of vines that can be cut down with your sword.  Cut
    them down to reveal a path to the Silver Key.
    
    
    
    Lookout Point Hobbo
    """""""""""""""""""
    Beside that statue in Lookout Point is a bully and a hobo argueing.
      GOOD - Fart a bunch infront of the bully (or just hit him).
      EVIL - Burp a bunch infront of the bum (or just hit him).
    
    
    
    Picnic Area
    """""""""""
    After, or even during the Wasp Menace quest you can find some items.
    
    	You can find these items laying around the picnic:
    	  5 x Green Apple
    	  2 x Apple Pie
    	  1 x Standard Beard
    	  1 x Health Potion
    
    
    
    Hero Title
    """"""""""
    If you go back to Lookout Point, beside the entrance to the Heroes' Guild
    is a trader who sells Hero Titles.  These are the verbal names that the
    good people of Albion will refer to you as.  Right now, they may seem
    expensive, if you would rather buy weapons and armour, save you money.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (06)  Part 6:  Bowerstone South
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Maze's Information"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Lookout Point Statue"
    	"Bowerstone South"
    	"Bowerstone Quay"
    	"Silver Key #2"
    	"Beardy Baldy"
    	"Fist Fighters Level 1"
    	"Card Pairs"
    	"Collect the Hero Dolls 1"
    	"Marital Home #1"
    	"Mecrinary #1"
    	"Spade"
    
    
    
    (MZ)  Maze's Information
    """"""""""""""""""""""""
    Ok, so, once you've made it to Bowerstone South, just go straight and you
    will eventually see Maze.  Just talk to Maze and the quest is complete.
    
    
    
    (LS)  Side Quest:  Lookout Point Statue
    """""""""""""""""""""""""""""""""""""""
    When the statue points to Greatwood (a little before noon) a chest
    appears in Great Wood, to find it, it is down the deadend path that is
    immediately on your left.
    
    	Inside the chest you will find:
    	  1 x Piercing Augmentation
    
    When the statue points to Bowerstone South (about 10:00 pm) the Tavern
    Cellar doors are unlocked.  I actually check the statue at about
    10:30 and am at the cellar before 11:00.  To get to the Cellar, go
    straight from the entrance of Bowerstone South, and go left of the
    Tavern, follow the path along the side of the Tavern until you can
    turn right down a new path, at the end are the doors.  Inside the
    cellar is only one thing for you.
    
    	Inside the chest you will find:
    	  1 x Leather Chest Piece
    
    
    
    Bowerstone South
    """"""""""""""""
    If you take these items you WILL get EVIL points.
    
    	Clothing Shop
    	  1 x The Repentant Alchemist
    	House #1 (the first house on the left from entrance)
    	  50 gold coins
    	  1 x Regular Beard
    	  1 x Windbreaker Rule Book
    	  1 x Normal Haircut
    	  1 x Health Potion
    	House #2 (behind the tavern, to the right of the Barber Shop)
    	  50 gold coins
    	  1 x Seachaos Arm Tattoo
    	  1 x Eyes of a Killer
    	Barber Shop
    	  1 x Ponytail
    	  1 x Apple Pie
    	House #3 (left of the Barber Shop)
    	  100 gold coins
    	  1 x Health Potion
    	  1 x Apple Pie
    	  1 x Pudding Basin
    	  1 x Ages of Might Potion
    	House #4 (further left of the Barber Shop, behind House #3)
    	  50 gold coins
    	  1 x Health Potion
    	  1 x You Are Not a Bad Person
    	  1 x Dark Villager Shirt
    	  1 x Dark Villager Trousers
    	  1 x Dark Villager Boots
    	  1 x The Guild of Zeroes
    	Inside barrels (in no order)
    	  1 x Golden Harvest Tattoo
    	  2 x Tofu
    	  1 x Chrunchy Chick
    	  2 x Apple Pie
    	  1 x Harvest Tattoo
    	  1 x The Sock Method
    	  1 x Red Meat
    	  1 x Moonfish
    	  2 x Golden Carrot
    	  1 x Health Potion
    
    
    
    Bowerstone Quay
    """""""""""""""
    Near the end of Bowerstone on the left side is an exit.
    
    	You can take these items from the barrels.
    	  1 x Will Potion
    	  1 x Health Potion
    
    
    
    (SK02)  Silver Key #2  -  Bowerstone South
    """"""""""""""""""""""""""""""""""""""""""
    Go to the clothing shop, its the first building on the left when you
    enter Bowerstone South, go up the stairs on the right and out on the
    balcony to find the Silver Key.
    
    
    
    (BB)  Side Quest:  Beardy Baldy
    """""""""""""""""""""""""""""""
    If you go to Bowerstone Quay, at the bottom by the docks is a guy, talk
    to him, I just want to say I loathe this guy....
    
    Ok, talk to him and he tells you about his poor daughter.... I hate
    this guy.  Now, he wants you to look a certain way, depending on your
    hair styles you already have, I hate this guy so much, he will ask
    you to get a different look.
    
    Normally the first step is "The Pudding Basin" go to the Barber Shop
    and get that hair cut.  Return to the guy when your hair is the way he
    wants it.
    
    Next he will want you to get a beard, normally its "Mutton Chop Beard"
    again, go to the Barber Shop and come back with the look he wants.
    
    Now, the last thing he wants is a moustache, normally its "Trader Style
    Moustache" and again, go get the look and come back.
    
    So, time to get married?  NO, time to kick the lieing mother lovers ass
    until he craps his intestines out!  You can beat this guy with your
    fists as much as you want, he will never die.
    
    I hate him.
    
    On a side note to this quest, if you have some or all of the looks he
    normally asks you to have, he asks for an alternate:
    	Pudding Basin  -  The Warrior Stripe
    	Mutton Chop Beard  -  Long Beard
    	Trader Style Moustache  -  Sheriff Moustache
    
    Your reward for doing this:
    	1 x Pudding Basin <or> The Warrior Stripe (hairstyle cards)
    	1 x Mutton Chop Beard <or> Long Beard (hairstyle cards)
    	1 x Trader Style Moustache <or> Sheriff Moustache (hairstyle C.)
    	1 x Fire Monkey Tattoo
    	100 experience
    	100 gold piecies (when you leave the Quay)
    	100 renown (when you leave the Quay)
    
    
    
    (F1)  Side Quest:  Fist Fighters Level 1
    """"""""""""""""""""""""""""""""""""""""
    At the Quay during the night a group of shirtless guys will show up and
    go to the large ring beside the barn on the left.  If you talk to the
    biggest guy who is marked with a green objective marker, you can activate
    an on-going side quest.
    
    You have to pay 50 gold to play this side quest.
    
    Now, each round you win earns you gold.  When you get hit, you earn
    less gold... I do not know how much, mainly because, I've never been
    hit.  So, if someone does know, fill me in, ok.
    
    To make things simple, I will use a character with 0 strength (no
    physique, toughness or health) to report how many hits it takes to
    defeat each opponent.  More strength = less hits.  Also, I don't use
    florishes ("B" when charged up from attacks) which you can use to
    knock your opponent down.
    
      Round 1:  5 hits
      Round 2:  8 hits
      Round 3:  10 hits
      Round 4:  16 hits
    
    Ok, I know people are going to be e-mailing me how I can possibly say
    I've never been hit.  Now, when I first played, I hit the ring and saw
    what you were supposed to do.  Block until you can hit your opponent.
    If that was it, you would still be at risk of being hit the odd time,
    but lucky for us, we have a dodge roll.
    
    Stand facing your opponent while blocking, he will swing, block it,
    then roll past him, if it is his triple hit combo, he will turn and
    swing again.  Roll past him yet again.
    
    This time, he will not automatically turn to swing at you with his
    delayed, but powerful, attack.  This leaves him facing away from you
    with his back ready for a beating.  You can get in unlimited hits, but
    if he moves out of the ring from the force of your strikes (which he
    will) you only have 10 seconds to hit him all you can and get back in
    the ring.  Don't push your luck, get back in the ring with at least 5
    seconds to spare, its not worth a loss.
    
    Now, all the fighters, at all the different levels, do the same thing
    thus, you can simply use this method to beat them all.
    
    	When you beat these guys (perfectly) you will earn:
    	  350 gold
    	  50 renown
    
    
    
    (CP)  Side Quest:  Card Pairs
    """""""""""""""""""""""""""""
    Go to the Tavern, the guy sitting at the table who doesn't look like a
    normal villager, and is also highlighted green, talk to him to discover
    2 side quests.  He's the guy wearing a blue suit, top hat and a mini
    traders style moustache.
    
      Max Bet = 1000
    
    Card pairs is the 2nd easiest (without magic) mini game to win, it is
    also the easiest to win until the last 10% of the game.  So, when you
    need some quick cash, I recommend this game.
    
    There are BETTER ways to make money, but, until later in the game, or
    before you have much money, Card Pairs can earn you as much as 100,000
    gold coins per hour.  Now, 100,000 gold is more than you will ever need
    in the game, unless you plan on being a land barron....
    
    But, onto the game.
    
    If you don't know how to play Card Pairs, you just flip a face down
    card to see what it is, then flip over another of the same card.  The
    suit does not have to be the same, just the card (queen - queen, 3 - 3,
    ace - ace, etc).  Because the cards are face down, you won't know where
    the matching card is, so this is a memory and speed game.
    
    When your bet is placed and the cards are dealt, press "A" to continue.
    This starts the counter which gives you only 40 seconds to clear all 16
    cards.
    
    The EASIEST way is to start at either the bottom left or right, and
    work across the bottom row, making sure you remember all 4 cards
    clearly.  Then move onto the 2nd row, match up any pairs that appear.
      With this method:
         90% of the time you will get at least 1 match in the first 2 rows
         30% of the time you will get at least 2 matches in the first 2 rows
         10% of the time you will get a match in the first row
         1 in every 30 times you WON'T get any matches in the first 2 rows
    Now, just go and practice, once you get it down you can win 100% of the
    time with an average under 30 seconds.  Even when you don't have a
    single match in the first 2 rows, you can still win with time to spare.
    
    When you win, you get what ever you bet, so if you bet 1000 gold, you
    will have made 1000 gold for that round.  Simple stuff.
    
    Try and beat 35 seconds to earn a special prize.  Which activates a new
    side quest.
    
    My personal best time for Card Pairs is 16 seconds.
    
    	When you beat 35 seconds you will earn:
    	  200 renown
    	  1 x special prize
    
    
    
    (1C)  Side Quest:  Collect the Hero Dolls 1
    """""""""""""""""""""""""""""""""""""""""""
    IF you beat 35 seconds on Card Pairs you will earn a special prize, when
    you do this and leave the Card Pairs table, a little kid will run up to
    you and will give you this side quest.
    
    This is an on-going quest with many parts throughout the game,
    so, it will be broken down to each point in time where you can earn
    another doll.
    
    	First Hero Doll:
    	  1 x Briar Rose
    
    
    
    Marital Home #1
    """""""""""""""
    If you go to the very end of town on the left of the mini-map, you will
    find a Marital Home for sale.  These homes can be purchased and lived in
    to get married, or you can rent them out for money.
    
    
    
    Mercinary #1
    """"""""""""
    Inside the tavern you will find a phsycotic guy in black shouting at you
    and if you talk to him, you can higher him.  He is a nutty, weak, but
    truely EVIL mercinary.
    
    
    
    Spade
    """""
    Its time to buy a key item that you will use throughout the rest of the
    game.  Go to the trader beside the entrance to Bowerstone, talk to him
    and go to Items - Others, buy the Spade.  You will see a Fishing Rod, you
    don't need it yet.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (07)  Part 7:  Greatwood Entrance, Fishing, Greatwood Lake
    =========================================================================
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Greatwood Entrance"
    	"Digging Location 01"
    	"Fishing Lessons"
    	"Fishing Location 01"
    	"Fishing Location 02"
    	"Fishing Location 03"
    	"Fishing Location 04"
    	"Silver Key #3"
    	"Fishing Location 05"
    	"Fisher Creek"
    	"Fishing Location 06"
    	"Fishing Location 07"
    	"Silver Key #4"
    	"Greatwood Lake"
    	"Silver Key #5"
    	"Silver Key Chest #1"
    
    
    
    Greatwood Entrance
    """"""""""""""""""
    From the Lookout Point you want to go to Greatwood Entrance, to do this,
    go up the hill past the statue, heading towards the Picnic Area, but
    turn left before you go down the hill, this will take you to Greatwood
    Entrance. 
    
    Follow the path killing any wasps or beetles you may encounter.  Once
    you hit the wide open area, stay along the left side, follow the fence
    until you get into a little 'secret' area that contains a chest and some
    potions on the ground.
    
    	Inside the Chest you will find:
    	 1 x Will Master's Elixir
    	On the Ground you will find:
    	 3 x Health Potion
    	 1 x Will Potion
    
    
    
    (GG01)  Digging Location 01  -  Greatwood Entrance
    """"""""""""""""""""""""""""""""""""""""""""""""""
    When you're walking from Lookout Point, go straight until you hit the
    wide open area, go left, the path that goes to Orchard Farm has a large
    group of rocks on the right, go past the rocks and follow that edge.  You
    will see a ring of mushrooms around a brown patch of ground.  Stand on
    the patch and use your shovel (it should appear on the D pad display).
    
    	When you dig up this area you will get:
    	  1 x Golden Carrot
    
    
    
    (FL)  Side Quest:  Fishing Lessons
    """"""""""""""""""""""""""""""""""
    Use your mini map, you want to go to the top left exit of Greatwood
    Entrance, if you click the right thumbstick, you can see the names of
    the exits, you want to go to Fisher Creek.
    
    Right away, you see a guy being harassed by those damn wasps.  Kill em
    then you will end up getting a free fishing rod.
    
    Now that you have your fishing rod I will let you know of fishing holes
    as they come as well as a couple we couldn't get yet.
    
    For now, fish off the dock, you'll get a Golden Fish trophie.
    
    You can fish just about anywhere there is water, but you will only get
    special items from fishing holes that are marked by ripples in the
    water.  Once you catch the special item, the ripples will dissapear.
    
    Go ahead and try fishing off the dock.
    
    	(FF01)  Fishing Location 01  -  Fisher Creek
    	  1 x Golden Fish
    
    
    
    (FF02)  Fishing Location 02  -  Fisher Creek
    """"""""""""""""""""""""""""""""""""""""""""
    The closest fishing hole to the dock, behind the house.
    
    	You will find in this fishing hole:
    	  1 x Working Moustache
    
    
    
    (FF03)  Fishing Location 03  -  Fisher Creek
    """"""""""""""""""""""""""""""""""""""""""""
    The 2nd closest fishing hole to the dock, behind the house.
    
    	You will find in this fishing hole:
    	  100 gold coins
    
    
    
    (FF04)  Fishing Location 04  -  Fisher Creek
    """"""""""""""""""""""""""""""""""""""""""""
    The 3rd from the dock, behind the house.
    
    	You will find in this fishing hole:
    	  (SK03)  Silver Key #3  -  Fisher Creek
    
    
    
    (FF05)  Fishing Location 05  -  Fisher Creek
    """"""""""""""""""""""""""""""""""""""""""""
    The 4th and last from the dock, behind the house.
    
    	You will find in this fishing hole:
    	  1 x Moonfish
    
    
    
    Fisher Creek
    """"""""""""
    There is a chest behind the fisherman's house and there is a book shelf
    inside his house, you won't get evil points for taking either.
    
    	Inside the hut
    	  1 x A Hero's Journey I
    	Inside the Chest
    	  1 x Leather Gauntlets
    
    
    
    (FF06)  Fishing Location 06  -  Lookout Point
    """""""""""""""""""""""""""""""""""""""""""""
    Go back to Lookout Point and go towards the Picnic Area, on your left is
    a pool of water with an opening in the fence.
    
    	You will find in this fishing hole:
    	  1 x Ages of Skill Potion
    
    
    
    (FF07)  Fishing Location 07  -  Guild Woods
    """""""""""""""""""""""""""""""""""""""""""
    Go back to the Heroes' Guild, you want to go into the Guild woods, where
    you took your final exam against Maze.  On the right is a pool of water
    where you can fish.
    
    	You will find in this fishing hole:
    	  (SK04)  Silver Key #4  -  Guild Woods
    
    
    
    Greatwood Lake
    """"""""""""""
    Go back to Greatwood Entrance, the exit on the far left of your
    mini-map, this is Greatwood Lake.
    
    In greatwood lake, go across the first bridge, and then the next bridge
    you'll see this giant round stone on the right, go between it and the
    wall to find an item on the ground.
    	  1 x Health Potion
    
    
    
    (SK05)  Silver Key #5  -  Greatwood Lake
    """"""""""""""""""""""""""""""""""""""""
    From the entrance of Greatwood lake, follow the path up the hill on the
    right hand side to find the Silver Key.
    
    
    
    (C01)  Silver Key Chest #1  -  5 Keys  -  Greatwood Lake
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""
    If you've found all the Silver Key's I've listed so far, you will have
    enough to open this chest and get the reward.  Its on the left side of
    the first island after the bridge coming from Greatwood Entrance.
    
    	Silver Key Chest #1:
    	  1 x Elixir of Life
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (08)  Part 8:  Orchard Farm
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Protect Orchard Farm"
    		OR
    	"Attack Orchard Farm"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Digging Location 02"
    	"Fishing Location 08"
    	"Orchard Farm"
    	"Hidden Booty Hunt (discovered)"
    	"Treasure Clue #5"
    	"Fishing Location 09"
    	"Fishing Location 10"
    	"Silver Key #6"
    	"Digging Location 03"
    
    
    
    (PO)  GOOD, Core Quest:  Protect Orchard Farm
    """""""""""""""""""""""""""""""""""""""""""""
    Go to the guild and choose the "Protect Orchard Farm" quest.  Make some
    boasts if you want, then head to Greatwood Entrance.  Now go to Greatwood
    Lake and from there you can enter Orchard Farm to start the quest.
    
    You need to protect the crates from 3 waves of bandits.
    
    The first wave consists of 3 melee bandits, 1 will go for the crates,
    the other two act like homing missiles onto you.  Go away from the barn
    that has the crates in it (only one barn, so its not to hard to figure
    out where they are).  This way, you will be against 2 Bandits, but you
    will also have the two guards with you.  Kill at least one of the
    bandits, then leave the other for the guards to finish off and go after
    the bandit who went after the goods.  If he is on his way back to his
    base with some of the goods, he will appear as a quest marker on your
    mini-map.  Once the 3 Bandits are dead, get ready for the 2nd wave.
    
    TIP:  Don't forget, you can control the guards (to a degree) by using
          the follow and stay expressions.
    
    The second wave consists of 2 melee and 1 ranged bandit.  One of the
    melee bandits will go after the goods, the other two will again go
    after you.  Kill the ranged bandit and then go after the bandit at the
    goods.  When all three are dead, get ready for the next wave.
    
    The 3rd wave is the same as the 2nd, so just do what you did last time.
    
    When they are all dead, Whisper will appear and ask you to hit her
    with a Florish.  Well, smack her once, this will charge up your attack
    and then just hit her by pressing "B" thats a florish.  Now just kick
    her ass like you always do and the quest will be complete.
    
    	Beating this quest earns you:
    	  3000 experience
    	  750 gold
    	  400 renown
    	  1 x Whisper's Brooch
    
    
    
    (AO)  EVIL, Core Quest:  Attack Orchard Farm
    """"""""""""""""""""""""""""""""""""""""""""
    Go to the guild and choose the "Attack Orchard Farm" quest.  Make boasts
    if you want, then head to Greatwood Entrance.  You can enter Orchard Farm
    from here which will start the quest right away.
    
    You need to protect the Bandits as they steal the 3 crates.
    
    Go down to the barn, killing the 3 guards on your way.  Guards use a
    mix of ranged and melee combat, so be careful.
    
    When you get to the barn, one of the bandits will steal one of the
    crates, follow them back to the entrance.
    
    The next two crates are exactly the same, so just do what ever worked
    the first time and you got it.
    
    Once the last crate has been stolen, Whisper will appear and ask you to
    hit her with a Florish.  Hit her once, this will charge up your attack
    and then just hit her with "B" that is a florish.  After that, just
    kick her ass like you normally do, when she falls, the quest is done.
    
    	Beating this quest earns you:
    	  3000 experience
    	  1000 gold
    	  400 renown
    	  1 x Whisper's Brooch
    
    
    
    (GG02)  Digging Location 02  -  Orchard Farm
    """"""""""""""""""""""""""""""""""""""""""""
    Go towards the house, but stick right and follow the narrow path,
    at the end you will find a grave, step up to it and you should see the
    spade appear on the screen, dig.
    
    	Dig here and you will find:
    	  1 x Upper Dress
    
    
    
    (FF08)  Fishing Location 08  -  Orchard Farm
    """""""""""""""""""""""""""""""""""""""""""
    Between the front of the house and the barn is a tiny puddle of water,
    but there are ripples there, go ahead and fish.
    
    	You will find in this fishing hole:
    	  1 x Elixir of Life
    
    
    
    Orchard Farm
    """"""""""""
    Go towards the barn, but follow the left wall on the outside, until
    you are behind it, there is a chest.
    
    	You will find inside the chest:
    	  1 x Jet
    
    Go back up the path and turn right, you will eventually come to a Fence.
    Go through the opening in the fence, on the ground are some apples, 2 are
    beside the baskets immediatly on your right, 1 is infront on the second
    set of trees on the right closest to the second in from the path.  Go
    across the path and along the rock you will see another basket with a
    large mushroom by it, there is another apple there.  Go right and you
    will see an empty basket, there are 2 apples beside it.  Go right along
    the fence past the tree and baskets to the other side of the tree where
    there are a couple of baskets beside a lamp post, the last 2 are there.
    
    	On the ground you can find:
    	  8 x Green Apple
    
    
    
    (H1)  Side Quest:  Hidden Booty Hunt (discovered)
    """""""""""""""""""""""""""""""""""""""""""""""""
    From the barn, going towards the Orchard Farms lake, right before you hit
    the apple trees, there will be a chest on the left.
    
    	Inside the chest you will find:
    	  (T1)  Treasure Clue #5
    
    There are 6 in all, this is an on-going quest that you need all 6 clues
    to finish.
    
    
    
    (FF09)  Fishing Location 09  -  Orchard Farm
    """""""""""""""""""""""""""""""""""""""""""
    From the barn, enter the apple tree area, at the back end on the right
    hand side is a wall of rock, follow the inside of the rock to find a
    dock, there is a fishing hole here.
    
    	You will find in this fishing hole:
    	  1 x Coron Visor Tattoo
    
    
    
    (FF10)  Fishing Location 10  -  Orchard Farm
    """"""""""""""""""""""""""""""""""""""""""""
    Follow the path from the barn, through the apple tree area all the way to
    the lake area, off the dock is a fishing area.
    
    	You will find in this fishing hole:
    	  (SK06)  Silver Key #6  -  Orchard Farm
    
    
    
    (GG03)  Digging Location 03  -  Orchard Farm
    """"""""""""""""""""""""""""""""""""""""""""
    There is a digging location on the path AFTER the apple trees, just pay
    attention to your on screen D pad display for the shovel to appear.  The
    problem is, you dig and your guy cheers like he normally does when you
    find something, but you don't get anything....  I sat there for a while
    digging, trying to see if there is a secret item there, but no luck.  I
    have found one other dead area like this, so, I am thinking its something
    that got left out, or something that has yet to be discovered.  Anyway,
    if you feel like checking it out for yourself, go for it.
    
    	WHAT DO YOU GET FROM HERE?
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (09)  Part 9:  Orchard Farm (again) to Greatwood Caves
    =========================================================================
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Orchard Farm Escort"
    	"Hobbe Killing Contest"
    	"Greatwood Gorge"
    	"Demon Door #2"
    	"Greatwood Cullis Gate"
    	"Fishing Location 11"
    	"Greatwood Caves"
    
    
    (OE)  Side Quest:  Orchard Farm Escort
    """"""""""""""""""""""""""""""""""""""
    Warp back to the Heroes' Guild, you can grab the "Hobbe Killing Contest"
    quest card to save time, or you can wait till later.  Either way, exit
    the guild and at Lookout Point, you should find a trader marked by the
    green objective marker.
    
    After agreeing to take the trader to Orchard Farm, command him to follow 
    you, and just as he said, don't run to fast or he will get left behind,
    which is bad.
    
    The reward you get depends on how well you guard him.  If he doesn't
    get hit, he will give you a bonus gift, I've only ever seen Gems, but
    hey, they're worth like 500 bucks, so not a bad bonus.
    
    Now, right away in Greatwood Entrance, that little path on your left,
    when you pass it a Bandit magically appears down it and comes up to
    attack your trader.  Watch out for that if you want the trader to give
    you his gift.
    
    Just hack your way to Orchard farm from there, sometimes you will have
    to go to the entrance at Greatwood Lake.  But, for this time you can
    probably just use the entrance at Greatwood Entrance.
    
    Once you get there, you get your money and possibly your gift, then the
    quest is done.
    
    This quest comes back, as in you can do it more than once, but it takes
    a couple game days.
    
    	Beating this quest (perfectly) will earn you:
    	  500 gold (including pre-payment)
    	  1 x Gem (Varies)
    
    If you didn't beat it perfectly and you feel robbed, you can shoot the
    trader in the back and kill him, he will drop the Gem he should have
    given to you in the first place.
    
    
    
    (HK)  Optional Quest:  Hobbe Killing Contest
    """"""""""""""""""""""""""""""""""""""""""""
    If you didn't already take the quest card, do so now and go to Orchard
    Farm.  When you enter Orchard Farm you need to head to the Apple Trees.
    
    Before you start the quest, you will be able to enter the house here, it
    only opens during certain times and can't be broken down or broken into
    with lockpick, so if you want to get the items inside, do it now.
    
    	Inside you will find:
    	  1 x Making Friends
    	  1 x The Rotten Apple
    
    You'll get filled in on what you have to do and the challenge begins.
    
    You have 3 minutes, 30 seconds to kill as many Hobbes as you can.
    
    There is no real threat from Hobbes, unless they have large numbers,
    but here, the most you will possibly see is 5, ussually they are in a
    group of 3.
    
    If you want to Humble Whisper, I would not fight near her, she will
    take more of your kills on Hobbes you beat up, than you will gain from
    her beating them up.
    
    After the time runs up, if you have more than her, you win.
    
    	Beating this quest earns you:
    	  900 gold
    	  200 renown
    	  1 x Hobbe Tooth Trophie
    
    
    
    Greatwood Gorge
    """""""""""""""
    To get to Greatwood Gorge, go to Greatwood Lake and go to the 
    lower left side, across the bridge and up the stairs.
    
    When you enter the guild master will warn you of a bandit toll, follow 
    the path and you will encounter a bandit who gives you two choices:
    
    1.  PAY - If you pay, you will just lose gold... you won't gain any GOOD
    points.  You can't take their items or they attack you.  There is
    no point in paying them.
    2.  KILL - If you refuse to pay, you can kill all the bandits, earning 
    GOOD points for every kill, just as you do normally.  You can also
    take all the items once the're dead.  This is the only way to go.
    
    Once you're done slaying the bandits, you can find some items.  If you
    chose to PAY the bandits, they will attack you if they catch you taking
    their items.
    
    	Inside the chests you will find:
    	  1 x Flame Augmentation
    	  1 x Steel Pickhammer
    	  500 gold
    	Inside the barrels you will find:
    	  2 x Health Potion
    	  2 x Will Potion
    	  1 x Red Meat
    	  1 x Apple Pie
    
    
    
    (DD02)  Demon Door #2  -  Greatwood Gorge
    """""""""""""""""""""""""""""""""""""""""
    Go to the lowest point on the mini-map for Greatwood Gorge, near the exit
    is a demon door.  It requires you to be evil, but you can counter the
    EVIL points the same way you earn them for the door, with food.  Plus,
    inside you can find the first Legendary Weapon, so I do recommend it.
    
    	"This is the deal.  You perform an act of great evil in my sight,
    	and I'll pop open."
     
    Now, the way I open the door is I go off and buy 12 Chruchy Chicks,
    but since you may have some already (you should) 12 is all you need.
    
    Right now the only way you can buy them is from wandering traders,
    just keep going back and forth between Greatwood Entrance and
    Greatwood Lake, eventually a trader will have them.
    
    Come back to the door with 12, eat them one at a time.  This is were
    a lot of people screw up.  They just throw the Chrucky Chicken onto
    a quick button and scarff em all down in 2 seconds.  THAT DOES NOT
    WORK!  You need to eat them slowly.  There is about a 1-2 second delay
    after the evil points are given before you will get more evil points
    for eating another.
    
    So, make sure you are standing infront of the door, eat one, wait, eat
    another, wait, eat another, etc.  Try after 10, if he won't open, eat
    the last ones and try again.  I only say 12 because sometimes you do
    eat one too soon and don't get the evil points, but you only have to
    gain 50 evil points infront of him to open up, and if you mess up with
    just 10, you would have to do it all over again, so the extra 2 may
    save you a trip back to the traders.
    
    Now, if you are trying to be a pure GOOD character, just buy 12 Tofu
    and eat them the same way after, it will be as if you never earned the
    EVIL points to get in.
    
    Now, the door will also open if you're just plain evil already.  I am
    not sure how evil you have to be (judging by your horns) but, it would
    not open for me with just skin coloured horns, but it did open when I
    was nearly at full demon horns.  So somewhere in between.
     
    There are a bunch of vines inside this place, as well as a chest.
    
    	Inside the chest you will find:
    	  1 x Wellow's Pickhammer
    
    
    
    Greatwood Cullis Gate
    """""""""""""""""""""
    Exit the Greatwood Gorge through the Greatwood Cullis Gate exit.  For now
    ignore the Rose Cottage path and move to the lower left path on the 
    mini-map that goes to the Greatwood Caves, its the left path on your
    screen.
    
    
    
    (FF11)  Fishing Location 11  -  Greatwood Cullis Gate
    """""""""""""""""""""""""""""""""""""""""""""""""""""
    Right before the exit to the Greatwood Caves you will see a pond with
    a fishing hole, go ahead and fish.
    
    	You will find in this fishing hole:
    	  1 x Moonfish
    
    
    
    Greatwood Caves
    """""""""""""""
    When you get into the Greatwood Caves area, there will be some vines
    on your right, go ahead and chop em down.  You can find two items here.
    Also notice the Demon Door, for now it is a pain in the butt to open and
    I won't bother trying to help you get it at this point, just remember it
    is there and we WILL get back to it soo.
    
    	You can find these items on the ground:
    	  1 x Will Potion
    	  1 x Red Meat
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (10)  Part 10:  Trader Escort
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Trader Escort"
    
    
    
    (TE)  Core Quest:  Trader Escort
    """"""""""""""""""""""""""""""""
    Ok, go to the guild and take the "Trader Escort" quest card if you have
    not already done so.  Go and boast if you want, when you're done, use
    your warp ability to go to the Greatwood Cullis Gate, then go to the
    Greatwood Caves.
    
    From the Greatwood Caves you can enter the Darkwood Entrance.  This will
    begin the quest.  This quest covers a lot of ground, but I will cover
    each area in detail, after the quest.
    
    With the 2 traders behind you go down the path and you will find a badly
    beaten trader wanting your help.
    
      GOOD - take him with you and get to Barrowfields before he turns
    	 into a Balverine.  If you do chose to take him, ignore all
    	 the items, and just run for the Barrowfields, you can
    	 come back later for the items, but you can never redo the
    	 the quest.
      EVIL - leave him to die mwahahahahaha... uh, yeah.
    
    Ok, I will write this assuming you are going to save the trader.  Run
    down the hill and through the exit.  All these paths are linear; they
    have just the entrance and exit, with one exception.
    
    When you exit the Darkwood Entrance you are in the Darkwood Marshes.  You
    will encounter your first Balverine here, they are fairly easy, but they
    can hurt you if you don't take em serriously on your first time through.
    
    Ok, now, follow the path into the marshes, there will be some explosive
    spores here, what I like to do is just run while holding Lightning, you
    don't need to target, it will auto-target them all one by one, and it
    looks kinda cool.  Enter the Greatwood Lake.
    
    One of the traders will warn you of bandit attacks in this area, and
    sure enough, the first path on your left, some bandits will spawn and
    attack you.  Kill them and move on down the path follow this path until
    you hit the bottom and are standing in water.  More bandits will spawn
    and attack.  Wait until they get to you, you don't want them killing your
    traders.  Once they are dead, get to the lower right side of the map, one
    final bandit attack occurs when you get near the giant rock on your left.
    Again, kill the bandits and then move on.  The exit is straight ahead
    on your left, this will take you to Darkwood Camp.
    
    This is a check point where you can let the traders heal, buy some gear
    or if you're trying to keep the infected trader alive, run right 
    through and go to the Ancient Cullis Gate, its the exit on your right.
    
    Ignore the Darkwood Chapel of Skorm for now.
    
    Follow the path and you will encounter some Bandits and an ancient, but
    un-active Cullis Gate.  Keep going along the path and you'll cross a
    bridge and then hit some more bandits.  Kill them and move on.
    Cross the bridge to fight some Hobbes.  We're almost there, enter the
    Darkwood Weir.
    
    Follow the path, cross the creek, go up the hill and meet an Earth Troll.
    These things are fairly easy.  You can hit the rocks they throw at you
    back at them with a melee atack, if you're fighting them close up, just
    roll back when ever they jump up to slam the ground.  Thats about it.
    
    Earth Trolls always drop an item, it will either be a Gem, or a potion.
    
    If you didn't make it in time to save the infected trader, he will turn
    into a Balverine.  This one is significantly stronger than the first
    one you fought.  If the first one took 4 hits too kill, with the same
    weapon, this one will take 10 hits to kill, or more.
    
    Enter the Barrowfields.
    
    When you enter the Barrowfields, just follow the traders to the bridge,
    cross it and the guy there will talk to you to complete the quest.
    
    	Beating this quest earns you:
    	  250 gold (for keeping the infected trader alive)
    	  2000 gold
    	  500 renown
    	  1 x Trader's Feather
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (11)  Part 11:  Darkwood Entrance to Barrowfields
    =========================================================================
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Darkwood Entrance"
    	"Darkwood Marshes"
    	"Demon Door #3"
    	"Darkwood Lake"
    	"Silver Key #7"
    	"Darkwood Camp"
    	"Black Jack"
    	"Fishing Location 12"
    	"Silver Key #8"
    	"Darkwood Weir"
    	"Barrowfields"
    	"Demon Door #4"
    	"Fishing Location 13"
    	"Digging Location 04"
    	"Fishing Location 14"
    
    
    
    Darkwood Entrance
    """""""""""""""""
    Back tracking to the very start of Darkwood, entering it from Greatwood
    Caves.  Go down the path and on your left are some barrels, on your
    right is a chest.
    
    	Inside the barrels you will find:
    	  1 x Red Meat
    	  1 x Will Potion
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    
    
    Darkwood Marshes
    """"""""""""""""
    Before you get to the explosive spores, on the left side is a chest.
    
    	Inside the chest you will find:
    	  1 x Jet
    
    
    
    (DD03)  Demon Door #3  -  Darkwood Marshes
    """"""""""""""""""""""""""""""""""""""""""
    When you enter the Darkwood Marshes, you can find this door on the left.
    
     	"Beware, traveller - I block the way to all but the most combat-
    	 hardened."
    	"If you request, my Guardians will test your mettle in combat."
    	"Meet their challenge, and the reward I hide is yours."
     
    This can be either easy, very easy, or suck balls gay.  If you are
    doing this during the quest (as I am) you will not only have to
    fight a small army of Hobbes, but you will still have to protect the
    traders you are escorting, who believe they can fight these Hobbes.
    
    So, if you don't want to do it yet, come back later and do it then.
    
    Now, when you say yes, there will be 5 waves of Hobbes, each wave is
    harder than the last.
    
    Because you are able to have the "Wellow's Pickhammer" by this point
    and because it is about the strongest weapon you can get for now, I
    will use that and record the waves in difficulty by how many hits it
    takes to kill each Hobbe in each wave.
    
      Wave 1 - 4 Hobbes, 1 hit each.
      Wave 2 - 4 Hobbes, 1 hit each.
      Wave 3 - 4 Hobbes, 4 hits each.
      Wave 4 - 4 Hobbes, 2 hits each.
      Wave 5 - 4 Hobbes, 6 hits each.
     
    Inside you find a chest.
    
    	Inside the chest you will find:
    	  1 x Dark Will User's Outift (set)
    
    
    
    Darkwood Lake
    """"""""""""""
    The first little path on your left you will find a chest and two barrels.
    
    	Inside the chest you will find:
    	  1 x Leather Boots
    	Inside the barrels you will find:
    	  1 x Green Apple
    	  1 x Apple Pie
    
    Keep going down the main path until you hit the water, go right and on a
    little island you will find a chest.
    
    	Inside the chest you will find:
    	  250 gold
    
    
    
    (SK07)  Silver Key #7  -  Darkwood Lake
    """""""""""""""""""""""""""""""""""""""
    At Darkwood Lake, go to the exit leading to Darkwood Camp, on the "Trader
    Escort" quest, they commented on a stone.  It is the large, glowing stone
    standing up to the right of the exit.  If you shoot the little hole at
    the top with you bow your will get the Silver Key.
    
    
    
    Darkwood Camp
    """""""""""""
    There are some barrels and chests here.
    
    	Inside the chests you will find:
    	  1 x Steel Axe
    	  1 x Resurrection Phial
    	Inside the barrels you will find:
    	  1 x Will Potion
    	  1 x Dark Vortex Tattoo
    
    
    
    Black Jack
    """"""""""
    Okay... Black Jack while technically is a mini-game, it has no reward
    other than money, thus I do not consider it to be a quest.  It is in fact
    pointless.  If you wish to play it, go for it, I will not be writting any
    other facts about it unless there turns out to be a secret here.
    
    
    
    Ancient Cullis Gate
    """""""""""""""""""
    Follow the path until you get to the second bridge, before you cross it
    on the left side is a chest.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    
    
    (FF12)  Fishing Location 12  -  Ancient Cullis Gate
    """""""""""""""""""""""""""""""""""""""""""""""""""
    The fishing hole is on the right hand side of the bridge if you are going
    to the Darkwood Weir.
    
    	You will find in this fishing hole:
    	  (SK08)  Silver Key #8  -  Ancient Cullis Gate
    
    
    
    Darkwood Weir
    """""""""""""
    Go down the path, when you hit the water go left, follow the water, you
    will come to a little island against the rocks, there is a chest and
    some barrels.
    
    	Inside the barrels you will find:
    	  1 x Golden Carrot
    	  1 x Green Apple
    	  1 x Tofu
    	Inside the chest you will find:
    	  1 x Lightning Augmentation
    
    
    
    Barrowfields
    """"""""""""
    From that entrance, on your right is a Cullis Gate, go past it and on
    your left you will see a path, this goes to the Grey House, ignore it.
    Keep going down the path, after the first tree on your left, go left.
    There you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Sapphire
    
    Now, go back to the main path and follow it into the little trader camp.
    The last tent on your right has a scarecrow near it, examine it.
    
    	Inside the scarecrow you will find:
    	  1 x Health Potion
    
    
    
    (DD04)  Demon Door #4  -  Barrowfields
    """"""""""""""""""""""""""""""""""""""
    From the main path coming from Darkwood Weir, take that first left at
    the first tree on the left, you will find the demon door behind a wall.
    
    	"Oh no, not again."
    	"Another bony adventurer seeking to plunder my riches."
    	"I'm not interested in your meager frame.  Get some meat on you!"
    	"I want beeft!  Blubbery!  Plump!  Porcine!"
    	"Stop being a slave to public perception, and treat yourself."
    	"Pies, meat, beer, anything, but lots of it!"
    	"Eat yourself large, and you'll be welcome here!"
     
    If that wasn't clear enough on what you have to do, then you have some
    serrious handicap issues.
    
    Go and buy like 100-150 bucks worth of food (or 25-30 pieces of food)
    and come back to the door.
    
    Make sure your health is full and eat away.
    
    I personally just bougt what I could from the trader near the waters
    edge here at Barrowfields.  This is how much I ate and the door opened
    up for me:
    
      8 x Red Meat
      10 x Fish
      12 x Apple Pies
    
    On another attempt I ate:
    
      14 x Red Meat
      10 x Apple Pies
      1 x Fish
    
    That made 25-30 good meals and I only had to buy a few fish and pies on
    either try.
     
    Inside you find a chest.
    
    	Inside the chest you will find:
     	  1 x Will Master's Elixir
    
    
    
    (FF13)  Fishing Location 13  -  Barrowfields
    """"""""""""""""""""""""""""""""""""""""""""
    Near the demon door (on the left from the path coming from Darkwood) is
    a body of water, fish off the point.
    
    	You will find in this fishing hole:
    	  1 x Moonfish
    
    
    
    (GG04)  Digging Location 04  -  Barrowfields
    """"""""""""""""""""""""""""""""""""""""""""
    At the little trader camp, go to the river, between the trader at the top
    of that little hill and the tent below on your left, is a fire pit, stand
    between the water and the fire pit and dig.
    
    	When you dig up this area you will get:
    	  1 x Golden Carrot
    
    
    
    (FF14)  Fishing Location 14  -  Barrowfields
    """"""""""""""""""""""""""""""""""""""""""""
    Go back to that river to the right of the traders little camp, follow it
    towards Oakvale until near the end and you will encounter a fishing hole.
    
    	You will find in this fishing hole:
    	  500 gold
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (12)  Part 12:  Hobbe Cave, Rose Cottage and Grey House
    =========================================================================
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Hobbe Cave"
    	"Rose Cottage"
    	"Digging Location 05"
    	"Silver Key #9"
    	"Demon Door #5"
    	"Silver Key Chest #2"
    	"Digging Location 06"
    	"Silver Key #10"
    	"Demon Door #6"
    	"Grey House"
    	"Fishing Location 15"
    	"Silver Key #11"
    	"Silver Key Chest #3"
    	"Grey House Cellar"
    
    
    
    (HE)  Optional Quest:  Hobbe Cave
    """""""""""""""""""""""""""""""""
    By this point you should be at the 3rd renown rank "Familiar" and that
    will enable you to take the "Hobbe Cave" quest card.  So, go to the
    Heroes' Guild and grab the quest card.  Make which ever boasts you feel
    you will be able to accomplish and then warp to the Greatwood Cullis Gate
    and then head to the upper left path on your mini-map, this will take
    you to Rose Cottage and begin the quest.
    
    Go to the house and open the door, you will get the Hexagon Key.  Now,
    go back to the Greatwood Cullis Gate, follow the path until the main
    path and turn right, this takes you to the Greatwood Caves.
    
    Take the path on the right that was (or still is) blocked by vines.  Go
    in the Hobbe Cave Entrance.
    
    Go down the stairs and at the bottom, facing the stairs is a door, go in.
    
    There is a bandit who has been captured, if you kill all the Hobbes, you
    will have the choice of taking the Bandit with you, or leaving him there.
    
    That choice will spark another choice later on, and possibly even another
    choice after that, all within this quest though.  If you choose not to
    take him with you, you can kill him for 20 GOOD points.
    
    Go back to the entrance area, head right and you will see a door on your
    left, go in it when you've killed the Hobbes.  On the ground is a potion,
    I know that you don't have to get it now, but it gives you an excuse to
    check out this room for future reference.
    
    	On the ground in this room you will find:
    	  1 x Health Potion
    
    Go back to the entrance area and head left down the stairs killing any
    Hobbes on your way.  Go in the door to enter the Main Chamber, kill the
    Hobbes.  There are 2 chests here that you can only get right now.
    
    	Inside the chests you will find:
    	  1000 gold
    	  1 x Flame Augmentation
    
    Go out the other door into the Moonlit Tunnel, there is nothing here, so
    just go straight for the door to the Focus Chamber.
    
    Go down the stairs and you will meet a Nymph.  If you have the bandit
    with you still you can sacrifice him to save the boy, or you can just
    kill the Nymph, or you can sacrifice the bandit, kill the Nymph and save
    the bandit.
    
      no bandit sacrifice, kill the Nymph  -  no GOOD/EVIL points
      sacrifice bandit  -  60 EVIL points
      sacrifice bandit, then save the bandit  -  no extra GOOD/EVIL points
    
    Once you've decided and done what you're going to do, go back up the
    stairs, into the Moonlit Tunnel, through the Main Chamber and into the
    Hobbe Cave Entrance, cut your way through the Hobbes and go up the
    stairs into the light.
    
    If your bandit friend is still with you, he will ask for his share of
    the loot, if you give it to him, you loose cash... no GOOD points, no bad
    points, nothing.  But if you kill him, you earn 20 GOOD points.
    
    Follow the kid back to Rose Cottage and talk to his Grandmother to
    complete the quest.
    
    	Beating this quest earns you:
    	  5500 gold
    	  400 renown
    	  1 x Hobbe Head
    
    
    
    Rose Cottage
    """"""""""""
    There are a couple things her, a chest behind some vines and an item in
    the house.  Note, cutting the vines will earn 5 Evil points per vine,
    but if you chop more than one at a time, you only get 5 evil points for
    that chop (so you can chop all 3 for just 5 evil points).  Taking the
    item from the old woman's house will also earn you evil points.
    
    	Inside the chest you will find:
    	  500 gold
    	Inside the house you will find:
    	  1 x Will Potion
    	  1 x A Hero's Journey II
    
    
    
    (GG05)  Digging Location 05  -  Rose Cottage
    """"""""""""""""""""""""""""""""""""""""""""
    To the left of the house is a ring of mushrooms, dig in the center.
    
    	When you dig up this area you will get:
    	  (SK09)  Silver Key #9  -  Rose Cottage
    
    
    
    (DD05)  Demon Door #5  -  Rose Cottage
    """"""""""""""""""""""""""""""""""""""
    At Rose Cottage is an impossible to miss demon door on your left when you
    enter the area.
    
    	"I never open on a first date.  My heart has been broken too
    	 many times before."
    	"I could only let someone who really loved me through."
    
    Well, give the thing a gift!  If you heard elsewhere that you have to
    hand over a wedding ring, or anything like that... don't waste your cash,
    a Red Rose, or a Box of Chocolates will do just fine.
    
    If you don't happen to have either, just go out the exit, ussually you
    can find 4 or more traders here, just keep going back and forth until you
    find a trader with chocolates.
    
    When you give it a gift, it will let you in where you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Bright Will User's Outfit (set)
    
    
    
    (C02)  Silver Key Chest #2  -  5 Keys  -  Cave Larder
    """""""""""""""""""""""""""""""""""""""""""""""""""""
    Go back to the Hobbe Caves, from the Entrance, go down the stairs, ignore
    the first door and go left, enter the door on your left.  The chest is
    at the back of the room.
    
    	Silver Key Chest #2:
    	  1 x Will Master's Elixir
    
    
    
    (GG06)  Digging Location 06  -  Focus Chamber
    """""""""""""""""""""""""""""""""""""""""""""
    Go all the way through the Hobbe Cave from the Entrance, to the Main
    Chamber, to the Moonlit Tunnel, into the Focus Chamber.  At the back,
    right hand side, is a ring of mushrooms, dig in the middle.
    
    	When you dig up this area you will get:
    	  (SK10)  Silver Key #10  -  Focuse Chamber
    
    
    
    (DD06)  Demon Door #6  -  Greatwood Caves
    """""""""""""""""""""""""""""""""""""""""
    At the Greatwood Caves is a demon door we've ignored until now, if you
    have tried opening it, you may have found it to be difficult.  But it is
    time to open this bad boy.
    
    	"I need to see your Combat Multiplier get higher before I swing
    	 ajar."
    
    It says exactly what it wants to see.  It wants you to talk to it when
    you have a high combat multiplier.  In this case, 14 or more.  I do
    remember my first time, how many 13's I had and just gave up....
    
    Anyway, the easiest way to do this is to have physical shield for 
    starters, but that won't give you the high combat multiplier.  There are
    2 methods.
    
      1.  Go into the Hobbe Cave, fight to the Main Chamber, kill all the
          Hobbes in the Main Chamber, turn around and kill all the Hobbes on
          your way through the Entrance and then enter the Greatwood Caves.
          You will need to have an 18-20 multiplier when you leave, which
          will give you a high enough one when you get out that when you
          kill the enemies outside, you will hit 14.
      2.  Be standing at Greatwood Caves, warp to Barrowfields (this will
          set Greatwood Caves as a RECALL) and then go to Grey House.  Here
          you will find an empty house, enter it and undead appear.  Kill
          them and then go out of the house, there are now undead out here
          too.  Kill them all and you should have a 20 or more combat
          multiplier, if not, just exit and re-enter the area and try again.
          I prefer this way because there are no ranged Hobbes to screw you
          over and the undead are slow and easy to dodge.  If its not
          undead at first just exit and leave the area.
    
    Basically the 2nd option is for those of us not using Physical Shield,
    but if you have it either way is incredibly easy, hell you could probably
    beat up bandits and recall to do it, Physical Shield is so cheap.
    
    When you talk to the door with a 14 or high combat multiplier on your
    screen it will open up and you will find a chest.
    
    	Inside the Chest you will find:
    	  1 x The Cutlass Bluetane
    
    
    
    Grey House
    """"""""""
    In this area, you can find items inside the house, outside the house, and
    none of it gives you EVIL points.
    
    	Inside the house you will find:
    	  1 x Dusty Notebook
    	  1 x Tallin Clan Leg Tattoo
    	  1 x Ages of Skill Potion
    	  1 x Ages of Will Poition
    	  1 x Normal Beard
    	Inside the chest in the house you will find:
    	  1 x Ruby
    	Off the scarecrow on the back of the house you will find:
    	  1 x Tallin Clan Arm Tattoo
    
    
    
    (FF15)  Fishing Location 15  -  Grey House
    """"""""""""""""""""""""""""""""""""""""""
    At the top right side of the mini-map beside the demon door is a fishing
    hole.
    
    	You will find in this fishing hole:
    	  (SK11)  Silver Key #11  -  Grey House
    
    
    
    (C03)  Silver Key Chest #3  -  10 Keys  -  Grey House
    """""""""""""""""""""""""""""""""""""""""""""""""""""
    Inside the house in the Grey House area, on the 2nd floor is the chest.
    
    	Silver Key Chest #3:
    	  1 x Sharpening Augmentation
    
    
    
    Grey House Cellar
    """""""""""""""""
    When you beat the first undead inside the house, the camera will show you
    where the cellar is, it also unlocks it.  Inside you will find an item
    on the ground, a chest and some barrels.
    
    	Inside the chest you will find:
    	  1 x Will Master's Elixir
    	From the barrels you will find:
    	  2 x Health Potion
    	  1 x Will Potion
    	On the ground you will find:
    	  1 x Scrawled Parchment
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (13)  Part 13:  Oakvale and the Chapel of Skorm
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Maze's New Information"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Oakvale"
    	"Digging location 07"
    	"Treasure of the Ghost Pirate"
    	"Digging Location 08"
    	"Digging Location 09"
    	"Digging Location 10"
    	"Digging Location 11"
    	"Fist Fighters Level 2"
    	"Coin Golf"
    	"Collect the Hero Dolls 2"
    	"Maritial Home #2"
    	"Mecrinary #2"
    	"The Chapel of Skorm"
    
    
    
    (MN)  Core Quest:  Maze's New Information
    """""""""""""""""""""""""""""""""""""""""
    Its time to pay a visit to the hero's home town.  Warp to Barrowfields,
    if you're not already there.  Go through the little camp and walk
    proudly into town, you're a hero after all.
    
    Maze is just outside the tavern like her was at Bowerstone South.  Talk
    to him and the quest is complete.
    
    
    
    Oakvale
    """""""
    Like every town, there is much you can take, but all these items will
    also give you EVIL points.  Start, standing inside the tavern, exit it
    and go left up the hill.
    
    	House #1, the first house on the far left
    	  1 x Making Friends
    	  1 x A hero's Journey III
    	  1 x Health Potion
    	House #2, across the path from House #1
    	  1 x Younger Style
    	  1 x Will Potion
    	House #3, on the right of House #1
    	  1 x The Trials of Aarkan
    	  1 x Short Hair
    	  1 x Dark Lower Dress
    	House #4, go back to the tavern, keep going past, 1s on the right
    	  1 x The Oakvale Raid
    	House #5, the one behind House #4
    	  1 x Dark Upper Dress
    	  1 x Will Potion
    	House #6, across from House #5
    	  1 x Windbreaker Rule Book
    	  1 x The Ugly Guide
    	  1 x Spiral Dementia Tattoo
    	  1 x The Sock Method
    	House #7, to the right of House #6
    	  1 x Health Potion
    	Tavern, its almost impossible to do this without getting caught
    	  1 x Health Potion (inside the barrels)
    	  1 x The Sock Method
    	  1 x Firis Head Tattoo
    
    You won't get evil points for these items found around Oakvale though.
    Go to the right hand side of the mini map, down to the beach, there is a
    house there and inside is a chest.
    
    	Inside the chest you will find:
    	  1 x Oak Crossbow
    
    Go back up the hill, in that area at the top with 4 houses, the middle
    piece with the trees and rocks (vague I know), there is a chest there.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    On the main beach (the lower left on your mini-map) is a barrel and a
    chest, the chest is on the left side of the Clifftop Path.
    
    	Inside the barrel you will find:
    	  1 x Apple Pie
    	Inside the chest you will find:
    	  1 x Assassin Boots
    
    
    
    (GG07)  Digging Location 07  -  Oakvale
    """""""""""""""""""""""""""""""""""""""
    Go past the mercinary on the right hand side of the map, keep your eye
    on the left side of the path, there is a grave, dig it up.
    
    	When you dig up this area you will get:
    	  500 gold
    
    
    
    (GP)  Side Quest:  Treasure of the Ghost Pirate
    """""""""""""""""""""""""""""""""""""""""""""""
    If you go down to the main beach and talk to the lone woman there, she
    will tell you about her husband, go to the other beach on the far right
    side of your mini-map and you will find her dead husband's ghost.  Go
    all the way back to the main beach and find his treasure.  [GG08] below.
    Then you need to talk to the woman again.
    	GOOD - give her the 500 gold
    	EVIL - keep the gold, kill the woman, find the treasure on your
    	       own.
    
    Go back to the ghost and talk to him, he will tell you his treasure is
    burried by the statue in Memorial Garden [GG09].
    
    	Beating this quest earns you:
    	  100 gold  (after digging up the treasure)
    	  150 renown  (after digging up the treasure)
    
    
    
    (GG08)  Digging Location 08  -  Oakvale
    """""""""""""""""""""""""""""""""""""""
    On the left hand side of the docks at the main beach is a burried
    treasure that once belonged to a pirate, who is now a ghost.
    
    	When you dig up this area you will get:
    	  500 gold
    
    
    
    (GG09)  Digging Location 09  -  Memorial Garden
    """""""""""""""""""""""""""""""""""""""""""""""
    In the Memorial Garden is a statue of a man wielding a weapon, on the
    left hand side is the ghost pirate's treasure, dig it up to comple the
    quest.
    	When you dig up this area you will get:
    	  1 x Obsidian Greataxe
    	  (SK12)  Silver Key #12  -  Memorial Garden
    
    
    
    (GG10)  Digging Location  10  -  Memorial Garden
    """"""""""""""""""""""""""""""""""""""""""""""""
    Go up the path, left from the statue, against the back wall on the left
    hand side of the nearby crypt, the second grave.  (confused? I am)
    
    	When you dig up this area you will get:
    	  1 x Health Poitin
    
    
    
    (GG11)  Digging Location  11  -  Memorial Garden
    """"""""""""""""""""""""""""""""""""""""""""""""
    Across from [GG10], on the last grave stone before going back down the
    hill, is another digging location.
    
    	When you dig up this area you will find:
    	  1 x Golden Carrot
    
    
    
    (F2)  Side Quest:  Fist Fighters Level 2
    """"""""""""""""""""""""""""""""""""""""
    Again, at night, if you want to fight the fist fighters gang, you can.
    From the center of town when facing the tavern, go left past the tavern
    and turn right down the hill to the three warehouses you protected (or
    raided) as a child.  You will find a similar set up to the gang in
    Bowerstone Quay, talk to the same looking guy to begin.
    
    Again, you have to pay 50 gold to play, each hit you take is less gold
    you earn, at the end, you get the cash.
    
    Just like before, I will use a character with 0 strength and record the
    hits it takes for me to beat each opponent.  The more strength you have
    the less hits you will have to deliver to each opponent.
    
      Round 1:  5 hits
      Round 2:  8 hits
      Round 3:  12 hits
      Round 4:  15 hits
      Round 5:  21 hits
    
    If you don't remember how you beat them before, just remember to block,
    roll, wait for thier third attack in their combo so that they have their
    back to you and then wail them.
    
    	When you beat these guys (perfectly) you will earn:
    	  400 gold
    	  100 renown
    
    
    
    (CG)  Side Quest:  Coin Golf
    """"""""""""""""""""""""""""
    Coin Golf is one of the least efficent, time wise, games to play to earn
    gold.  You can find the same card player character at the Tavern and
    bet your money to play this useless, but fun to play mini-game.
    
      Max bet = 1000
    
    The underline concept is to get as low of a score as possible.  I
    serriously got hooked on this game when playing at a friends house, over
    3 hours on it (didn't make much money at all really).
    
      ROUND	Target	BEST POSSIBLE
        1	  2	     1
        2	  2	     1
        3	  2	     1
        4	  3	     2
    
    The above table shows your target shots per hole and the best you can
    possibly get.  I've gotten all those scores (not all in one round) so I
    know it can be done, and you can theoretically score a 5, which I would
    love to see, but for now....
    
    To play, pull the joystick back (the opposite way of where you want the
    penny to go) to where you want your power to be, hold it steady, make
    sure you're aiming in the right spot, and then press "A".  Don't try and
    pull and release, this can serriously hold you back.
    
      Round 1 - Aim left, at the tall skinny glass.  You want to hit the
    	right side edge of the glass just right.  Use 90% power at first
     	just to get your aim down.  To get a hole in 1 you need to use
     	about 98% power, hit it just right and get VERY lucky.  If it 
    	doesn't go in on the first shot (which I doubt you will see for
     	a while) you will still  be in an easy 2nd shot straight line.
      Round 2 - Aim right of the big jug in the middle of the table, you will
    	see a beer mug, you want to hit it just right with a shot that
    	looks like it will miss the left side, but just barely hit the
    	edge of it.  Use 80-90% power until you get your bearings, 100%
    	on a good shot will shoot it right through the hole and off the
    	table, I use about 95%.  Again, if you don't get it in 1 shot,
    	you at least have a second easy shot.
      Round 3 - Aim to the far left, in the great distance you will see a
    	skiny glass on the edge of the table.  Hit it in the
    	middle-right side and you will quickly learn the spot to hit,
    	use 100% power and you'll probably get a lot of teasers just
    	outside the ring and start thinking it can't make it, when one
    	time it will.  OF course, this hole provides on of the better
    	2nd shots, its so easy to get the aim down.
      Round 4 - Aim to the right at the tall glass.  You want to look very
    	carefully at the screen, you can see the 3d texturing has a
    	shadow on the inside edge (the far left of the base), if you hit
    	that area just right, with a 100% power shot, your penny can go
    	all the way down the table and even set you up for an easy 2nd
    	shot.  Most of the time, this hole requires 3 shots (9/10 times)
    	and I do not see anyway of getting a hole in 1.
    
    My personal best is 8.
    
    When you score 11 or under you will get the special prize, a Whisper
    Hero Doll, the 2nd in the doll collecting quest.
    
    
    
    (2C)  Side Quest:  Collect the Hero Dolls 2
    """""""""""""""""""""""""""""""""""""""""""
    At Coin Golf, if you score 11 or less, you will earn the special prize.
    
    	Second Hero Doll:
    	  1 x Whisper Hero Doll
    
    
    
    Maritial Home #2
    """"""""""""""""
    At the middle left side of the mini-map is a group of houses, you can
    buy the upper most one.
    
    
    
    Mecrinary #2
    """"""""""""
    Outside the entrance to the Memorial Gardens is the second mercinary.
    This is a GOOD sided mercinary of average strength.
    
    
    
    (TS)  Side Quest:  The Chapel of Skorm
    """"""""""""""""""""""""""""""""""""""
    Go back to Darkwood Camp.  From Darkwood camp you can go to the Chapel of
    Skorm.  Skorm is basically the devil and all the bad guys worship him.
    So, this chapel is an evil place.  Left of the chapel is a chest.
    
    	Inside the chest you will find:
    	  1 x Assassin Shirt
    
    Inside the chapel are two evil priests, you can kill them for GOOD points
    or you can do their bidding for EVIL points.  
    
    If you wish to do their bidding you can earn prizes.
    
      Prize 1:  Gift of extended age (average of 8 years off your age)
      Prize 2:  Skorm's Bow (best ranged weapon in the game)
      Prize 3:  Necromancer Title
    
    To earn these prizes you must bring sacrifices.  Sacrifices can be any
    villager who is willing to follow you, mercinaries even your own wives.
    This is the most complicated part of the game because it is never
    consistant.
    
    REMEMBER TO ALWAYS SAVE BEFORE MAKING SACRIFICES!
    
    Although you can in theory get all the rewards at this point in the game,
    it may not work for you.  If you're EVIL, I can tell you right now, it
    won't happen.
    
    To get Skorm's Bow, you need to get at least 750 EVIL points from a
    single sacrifice, if it is your first sacrifice it seems to be easier.
    
    The gift of extended life and the Necromancer title can be earned by
    getting 400 or more EVIL points per sacrifice AFTER getting Skorm's Bow.
    
    So, to sum it up in 3 steps, this is what you have to do:
    
      1.  Sacrifice someone for 750 or more EVIL points.
      2.  Sacrifice someone for 400 or more EVIL points.
      3.  Sacrifice someone for 400 or more EVIL points.
    
    The more to the GOOD alignment you are, the easier this is.  A level 5
    GOOD character (over half way) who sacrifices the mercinary from Oakvale
    at the right time of night (its unpredictable when the right time is)
    will earn 800 GOOD points, a level 3 GOOD character at the right time of
    night with the same mercinary will only earn 650-700 EVIL points.
    
    It is best if you do this in only 3 sacrifices.  If you simply can't get
    it wait until later, I will comment on the chapel again.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (14)  Part 14:  Twinblade's Camp
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Find the Bandit Seeress"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Twinblade's Tent"
    	"Twinblade Elite's Camp"
    	"Twinblade's Camp"
    	"Abandoned Road"
    	"The Clifftop Path"
    	"Digging Location 12"
    	"Silver Key #13"
    	"Fist Fighters Level 3"
    	"Spot The Addition"
    	"Collect the Hero Dolls 3"
    	"Mercinary #3"
    
    
    
    (FS)  Core Quest:  Find the Bandit Seeress
    """"""""""""""""""""""""""""""""""""""""""
    Go to the guild and take the quest card, boast and then head to Oakvale.
    
    On the main beach is a little cave to "The Clifftop Path" enter it and
    you'll be on the quest.
    
    You need to sneak past the bandit's without being seen.  BUT, if you have
    a good enough bow and your accuracy is high enough, you can just one hit
    kill each of the bandits and not have to worry about sneaking past them.
    
    But, if you do have to sneak past them, use the right thumbstick click
    to blow up your mini-map to know their locations and just play slowly.
    
    Stand by the big rock hidden from the first bandit, watch for when the
    second bandit moves down into the big open area, when he does this, the
    first bandit should still have his back turned to the road.  Run right to
    where the second bandit was, when you see the bandit, keep him on the
    other side of the rocks in the middle, just walk around these until you
    can sneak past the third bandit, remember to always keep the second
    bandit on the other side of objects so he can't see you.
    
    This can be tricky, and very annoying, but you have to do it if you
    can't one hit kill the bandits with your bow.
    
    Once through the gate you will be in the Abandoned Road.  Here you will
    need to find the 5 pieces of the bandit outfit to continue.
    
    Go along the path killing the bandits as you go (if you chose kill no
    bandits, just run).  At the first bend you will find the first chest.
    
    	Inside the chest you will find:
    	  1 x Bandit Boots
    
    Go up the hill and fight some more bandits.  On the right by the base of
    the watch tower is another chest.
    
    	Inside the chest you will find:
    	  1 x Bandit Shirt
    
    Turn around and go to the set of stairs, climb up and go right, you will
    find a group of bandits by a fire, the third chest is also there.
    
    	Inside the chest you will find:
    	  1 x Bandit Trousers
    
    Turn around and go up the stairs on your right, follow the path and on
    you right you will find the fourth chest.
    
    	Inside the chest you will find:
    	  1 x Bandit Bandana
    
    Continue on the path for a bit on your left you will find the last chest.
    
    	Inside the chest you will find:
    	  1 x Bandit Gloves
    
    Put on the entire outfit and continue along the path.  You will find the
    entrance to Twinblade's Camp.  Go past the Cullis Gate and talk to the
    bandit while wearing the complete bandit outfit.  Once the gate is open
    you can change back into what ever you want.
    
    Go down the path, don't worry about these bandits, they won't attack you
    unless you attack them first.
    
    To get through the next gate you have to get a Camp Pass.  There are a
    couple ways you can get it.
    
      1.  Buy it from the bandit who is the middle of the 3 green objective
    markers on the lower left of your mini-map.  It costs 1000 gold, but
    you can kill the bandit after you buy it and get your 1000 gold back.
      2.  You can play the Memory mini-game to win it for free.  If you need
    help with this mini-game go to [SP].
      3.  Kill the memory game guy and he will drop the camp pass.
      4.  Kill the bandit who would normally sell the camp pass to you.
    
    With the pass in hand, go through the gate into Twinblade Elite's Camp.
    
    Ok, here there is a gaurd who won't let you enter the Twinblade's Tent
    area, so we have to find a way through.  There are two ways of doing
    this.
    
      1.  Using your mini map, see the far left green objective markers, one
    is moving to and from the other marker.  If you got there, you will find
    two women trapped in a cage.  Kill the guard to get the key and then free
    the women who will create a deversion that will gain you entry into
    Twinblade's Tent.
      2.  The three green objective markers on the bottom middle/right of
    your mini-map, talk to the Assassin leader and pay him 2000 gold for them
    to cause a deversion that will gain you entry to Twinblade's Tent.
    
    Enter Twinblade's Tent area.
    
    You will be thrown into a fight with the giant Twinblade.
    
    Twinblade is very easy to beat, when you know how.  If you think he is
    invulnerable, just wait till he slams his swords into the ground and gets
    them stuck.  Run behind him and hit his back.  That is how you kill him.
    
    While he is not stuck in the ground, have your weapon put away and hold
    "Y" while locked onto him, and just keep rolling until he sticks his
    weapons in the ground, get behind him, bring out you weapon and hit him.
    Assassin rush works very well here.  Blocking his attacks do nothing.
    
    Keep doing that until hes beaten.  After the cutscene, you will be given
    the choice to kill Twinblade, which means you have to fight all the other
    bandits as well (just in this location) or walk away and let him live.
    	GOOD = let him live
    	EVIL = kill him
    
    Either way brings the same result, quest beaten once you leave the area.
    
    	Beating this quest earns you:
    	  10,000 experience (from your sister)
    	  4500 gold
    	  1000 renown
    	  1 x Bandit Seal
    
    
    
    Twinblade's Tent
    """"""""""""""""
    From the entrance, head right and you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Diamond
    
    Go to the big tent at the back and you can find three chests and some
    barrels, you won't get EVIL points here.
    
    	Inside the chests you will find:
    	  1 x Resurrection Phial
    	  750 gold
    	Inside the barrels you will find:
    	  2 x Red Meat
    	  2 x Health Potion  OR  Will Potion
    
    
    Twinblade Elite's Camp
    """"""""""""""""""""""
    Here you will find some chests and barrels, as well as an item on a tent.
    
    	Inside the chests you will find:
    	  1 x Assassin Trousers
    	  1 x Resurrection Phial
    	Inside the barrels you will find:
    	  3 x Green Apple
    	  100 gold
    	  1 x Health Potion
    	  1 x Carrot
    	  1 x Ages of Might Potion
    	On the tent you will find: (bottom middle of mini-map)
    	  1 x Steel Greatmace
    	On the ground you will find: (middle of the area)
    	  1 x Red Meat
    	Inside a barrel (you will get EVIL points)
    	  1 x Tofu
    
    
    
    Twinblade's Camp
    """"""""""""""""
    The lower right side of the map there is a little hole you can find,
    there is a chest, a couple of barrels and digging spot.
    
    	Inside the barrels you will find:
    	  1 x Ages of Will Potion
    	  1 x Health Potion
    	Insdie the chest you will find:
    	  500 gold
    
    Inside the big tented area there are some barrels, but they will give
    you EVIL points for smashing.
    
    	Inside the barrels you will find:
    	  1 x Health Potion
    	  1 x Red Meat
    	  250 gold
    
    
    
    Abandoned Road
    """"""""""""""
    In this area are some items you can find laying around, or in barrels as
    well as in a chest.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    	Inside the barrels you will find:
    	  1 x Tofu
    	  1 x Ages of Skill Potion
    	  2 x Health Potion
    	  1 x Will Potion
    	  250 gold
    	Laying on the ground you will find:
    	  1 x Red Meat
    
    
    
    The Clifftop Path
    """""""""""""""""
    In this area you will find some barrels.
    
    	Inside the barrels you will find:
    	  1 x Harrion Shoulder Tattoo
    	  1 x Health Potion
    
    
    
    (GG12)  Digging Location 12  -  Twinblade's Camp
    """"""""""""""""""""""""""""""""""""""""""""""""
    In the little corner of the bottom right of the mini-map is a digging
    spot infront of the chest in a ring of flowers.
    
    	When you dig up this area you will get:
    	  (SK13)  Silver Key #13  -  Twinblade's Camp
    
    
    
    (F3)  Side Quest:  Fist Fighters Level 3
    """"""""""""""""""""""""""""""""""""""""
    In Twinblade Elite's Camp, you can find the third fist fighters ring to
    the right of the entrance to Twinblade's Camp.
    
    You have to pay 50 gold to play, each hit you take reduces your prize.
    
    Just like before, I will use a character with 0 strength and record the
    hits it takes for me to beat each opponent.  The more strength you have
    the less hits you will have to deliver to each opponent.
    
      Round 1:  5 hits
      Round 2:  8 hits
      Round 3:  12 hits
      Round 4:  15 hits
      Round 5:  20 hits
      Round 6:  26 hits
    
    	When you beat these guys (perfectly) you will earn:
    	  550 gold
    	  150 renown
    
    
    
    
    
    
    (SP)  Side Quest:  Spot The Addition
    """"""""""""""""""""""""""""""""""""
    Spot the addition can be found in Twinblade's Camp, under the large tent
    at the bottom of the mini map.
    
      Max bet = 1000
    
    To play you need to beat 5 rounds, each round starts with a set amount
    of figurines, they are then covered up for a moment and shown again, in
    a mixed up order, with a new figurine, you must select the new figurine.
    
      Round 1 = 3 starting figurines
      Round 2 = 4 starting figurines
      Round 3 = 5 starting figurines
      Round 4 = 6 starting figurines
      Round 5 = 7 starting figurines
    
    With so many figurines to remember, and there being enough that you won't
    be able to just look quickly and see which is missing BEFORE they add the
    additional figurine, you will need to work on your actual memory skills.
    
    For those of you who are big fans of cheating for tests, that is to say,
    learning a lot of quick facts the night before, or right before the
    exam just to know those facts for such a short period of time, that the
    only practicle use for that studying is for a good mark on your exam -
    you people should be naturally good at this game.
    
    The way you beat this game is to look at each of the figurines and call
    out their name, one after the other.  These quick reference names are
    a basic description and are easier to remember than the actual physical
    form.  If you try and play this game without naming the figurines, its
    no different than going to work, school, or where ever without knowing
    anyones name, once you know their names you can easily tell who is there
    and who is, right?
    
    So, here are the quick names I use:
    
      Tree 	   - the white flowery type of tree
      Fighter  - the hobbe fighter
      Fish     - the orange fish
      Wasp     - the wasp
      Potion   - the green bottle
      Dagger   - the dagger
      Grave    - the stone statue
      Skull    - the skull statue
      Boot     - the boot like statue
      Thing    - the balverine head (its the balck fury type thing)
      Apple    - the red apple
      Mushroom - the small cluster of mushrooms
      Book     - the book
    
    Ok, so this is really pretty basic, but you need to know the items that
    I listed above to be good at this game, because the more familar you
    are with them, the faster you can do this.
    
    Now, if you want to earn the special prize, you have to be 25 seconds.
    That means you have a very limited amount of time to do each round in,
    here are the target times (max, the faster the better) I use.
    
      Round 1 - 1.5 seconds or less
      Round 2 - 3.5 seconds or less
      Round 3 - 7 seconds or less
      Round 4 - 15 seconds or less
      Round 5 - 25 seconds or less
    
    Now, thats about all I can say to beating it normally... if you want to
    make it a whole lot easier, you CAN use slow time and play this mini-
    game, which gives you far more time to remember and chose.  I personally
    have never needed slow time to earn the special prize.
    
    My record time (without slow time) is 14.8 seconds.
    
    
    
    (3C)  Side Quest:  Collect the Hero Dolls 3
    """""""""""""""""""""""""""""""""""""""""""
    When you beat Spot the Addition under 25 seconds you will earn the third
    hero doll.
    
    	Third Hero Doll:
    	  1 x Twinblade Hero Doll
    
    
    
    Mercinary #3
    """"""""""""
    In Twinblade's Camp, you will find a mercinary standing there, he is
    not as evil as the 1st one, but he's not so good either, he is how ever
    fairly strong.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (15)  Part 15:  The Archaeologist and Exploring Witchwood
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Maze's Request"
    	"Find the Archaeologist 1"
    	"Demon Door #7"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Witchwood Cavern"
    	"Witchwood Cullis Gate"
    	"Guard Trap"
    	"Bandit Trap"
    	"Witchwood Stones"
    	"The Temple of Avo"
    	"The Sword in the Stone"
    	"Witchwood Lake"
    	"Outer Knothole Glade"
    	"Arena Entrance"
    	"Demon Door #8"
    	"Fishing Location 16"
    	"Silver Key 14"
    	"Digging Location 13"
    	"Silver Key 15"
    	"Fishing Location 17"
    	"Mercinary #4"
    	"Silver Key Chest #4"
    	"Silver Key Chest #5"
    
    
    
    (MR)  Core Quest:  Maze's Request
    """""""""""""""""""""""""""""""""
    So, Maze wants a word with you.  Go to the Heroes' Guild where you will
    find him on the top floor of his tower.
    
    Talk to him and this quest is complete.
    
    
    
    (FA)  Core Quest:  Find the Archaeologist 1
    """""""""""""""""""""""""""""""""""""""""""
    Maze gives you the quest card himself, so when ever you are ready, use a
    Cullis Gate or your own quick warp to go to the Witchwood Cullis Gate.
    
    As soon as you arive in the Witchwood Cullis Gate area, the quest will
    start.
    
    Go straight, hack your way through the vines and keep going, you will
    come to a corner... where you will meet your first Rock Troll.  Fight
    them the same way you do an Earth Troll, these guys just have way more
    health, defence and attack power.  This first one will drop two gems.
    All the rest afterwards will drop one gem or a potion.
    
    Move on through the area to the top right corner of the mini-map, this
    will take you to the Witchwood Stones.
    
    Nearly right away on your right you will find a Demon Door, talk to him.
    
    
    	(DD07)  Demon Door #7  -  Witchwood Stones
    	""""""""""""""""""""""""""""""""""""""""""
    In the Witchwood Stones area, the demon doors is on the right hand side
    when you enter the area, this is a quest required door.
    
    	"I only open to those who know my name.  If you know it, find and
    	 hit the magic stones to spell it out."
    	"Only one person knows my name, but I doubt you'll find him.
    	 Even at the Temple of Avo."
    
    Hmmmm I wonder what we have to do?  Lest try the Temple of Avo.
    
    Continue on the path until you hit the split in the road, the left path
    takes you to the stones you need to spell the doors name, it will also
    eventually get you to the Temple of Avo, but the right path is a shorter
    route to the Temple of Avo.
    
    Right away there is a split in the road, go right and you will quickly
    be at the Temple of Avo.  Talk to the guy wandering around there who is
    highlighted green and shows up on your mini-map (not the mercinary).
    
    He will ask you straight up if you want to know the name of the Demon
    Door.  But the bastard wants an item, a shiny, expensive item.  He
    wants a bloody Ruby that jerk.
    	GOOD - give it to him and walk away.
    	EVIL - give it to him, kill him and take your Ruby back.
    
    Now you know the Demon Door's name, so lets head back to the Witchwood
    Stones area.  Go down the right hand path to the stones.  Hit them in
    order to spell "HITS" you can examine the stones with the "A" button to
    see what leter each stone represents.
    
    If you spell "S" "H" "I" "T" the game will say it and the first time it
    will also summon two Balverines.
    
    You'll be brought automatically to the Demon Door, go on in and the
    quest will be complete.
    
    
    
    Witchwood Cavern  -  Demon Door #7
    """"""""""""""""""""""""""""""""""
    This is inside Demon Door #7, because it was a quest one... I decided 
    that the reward for it was the Archaeologist and that the items inside
    are a bonus.  Anyway, in here there is a cart you can enter to find a
    chest, a couple barrels another chest and some books and a bookshelf.
    
    	Inside the barrels you will find:
    	  1 x Ruby
    	  1 x Sapphire
    	  1 x Red Meat
    	Inside the cart you will find in the chest:
    	  1 x Resurrection Phial
    	Inside the chest you will find:
    	  1 x Chainmail Leggings
    	On the ground by the bookshelf you will find:
    	  1 x The Sock Method
    	  1 x Creatures of Albion Book I
    	  1 x A Love Story
    	On the bookshelf you will find:
    	  1 x Howl Tattoo
    
    
    
    Witchwood Cullis Gate
    """""""""""""""""""""
    From the Cullis Gate portal, on the right hand side there are some vines,
    chop em down to reveal a chest.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    Keep following the main path and you will come across a skeleton against
    a fence beside a barrel, there are some items on the ground there too.
    
    	Inside the barrel you will find:
    	  1 x The Guild of Zeroes
    	On the ground you will find:
    	  1 x Ages of Will Potion
    	  1 x Will Potion
    
    
    
    (GT)  (EVIL)  Side Quest:  Gaurd Trap
    """""""""""""""""""""""""""""""""""""
    Ok, enter Witchwood Stones and if you're EVIL, you will meet a couple
    bandits, talk to them then move past them.  Some guy will come up to you
    and if you talk to him he asks you to help beat up some rich traders.
    
    Follow him, he will take you to the stones... where you will be ambushed
    by like 6 guards.
    	GOOD - let the guy who tricked you live
    	EVIL - kill the bastard who tricked you
    
    Either way you have to fight the guards, the ones in red are stronger
    than the normal ones.
    
    	Beating this quest earns you:
    	  1 x Resurrection Phial (from the guy who tricked you)
    
    
    
    (BT)  (GOOD)  Side Quest:  Bandit Trap
    """"""""""""""""""""""""""""""""""""""
    Ok, enter Witchwood Stones and if you're GOOD, you will meet a couple
    guards, talk to them then move past them.  Some guy will come up to you
    and if you talk to him he asks you to help his poor wife.
    
    Follow him, he will take you to the stones... where you will be ambushed
    by like 6 bandits.
    	GOOD - let the guy who tricked you live
    	EVIL - kill the bastard who tricked you
    
    Either way you have to fight the bandits.
    
    	Beating this quest earns you:
    	  1 x Resurrection Phial (from the guy who tricked you)
    
    
    
    Witchwood Stones
    """"""""""""""""
    At the split in the road are some vines, chop em down to reveal a chest.
    
    	Inside the chest you will find:
    	  1 x Obsidian Greathammer
    
    On the left by some rubble, past the demon door are a couple of barrels.
    
    	Inside the barrels you will find:
    	  1 x Red Meat
    	  1 x Apple Pie
    
    Take the left path past the stones and you will come across a chest on
    your left.
    
    	Inside the chest you will find:
    	  1 x Chainmail Gauntlets
    
    
    
    (TA)  Side Quest:  The Temple of Avo
    """"""""""""""""""""""""""""""""""""
    If you take the right hand path and go to the actual Temple of Avo, you
    can find a chest on the right hand side of the entrance.
    
    	Inside the Chest you will find:
    	  1 x Resurrection Phial
    
    If you go inside the Temple of Avo, you can talk to the two priests who
    tell you to give them money... I mean, give money in the name of god....
    Anyway, just like the Chapel of Skorm, there are three rewards, each
    requires a lot of gold, and is even more expensive if you are good.
    
      Prize 1:  Gift of youth (average of 8 years taken off your age)
      Prize 2:  The Sentinus
      Prize 3:  Paladin Title
    
    The Temple of Avo is a lot easier to figure out than the Chapel of Skorm.
    You just donate money and you get rewards.
    
    NOTE:  I highly recommend saving before donating gold, that way if you
    	don't get the reward you want or any reward at all, you can just
    	load and come back with more money.
    
    If you're EVIL, donate around 33,000 - 35,000 gold and you should get
    the The Sentinus.  If you didn't get The Sentinus, reload and add 5000
    gold to the amount you previously donated, repeat until you get it in one
    donation.  Then donate 5000 gold and you should get the gift of youth.
    Then finally donate 1000 gold at a time until you get the Paladin title.
    On average, a level 4 EVIL character (half way EVIL) will need 47,000
    gold to get this reward.
    
    If you're GOOD, donate around 48,000 - 50,000 gold and you should get
    the Sentinus.  If you didn't get the Sentinus, but you did get another
    reward, reload and increase the donation you previously donated by 5000
    and repeat until you get The Sentinus.  Once you get the Sentinus, donate
    5000 gold and then 1000 gold until you get the other two gifts.  On
    average a level 4 GOOD character will need 80,000 gold.
    
    If you couldn't get the rewards at the Chapel of Skorm, you will be able
    to get them now, as well as the rewards here at the Temple of Avo.
    
    STARTING @ Level 3 or higher EVIL Alignment
      1.  Donate 35,000 gold  -  The Sentinus
      2.  Donate 5000 gold  -  the gift of youth
      3.  Donate 1000 gold until you are rewarded  -  Paladin Title
      4.  Donate 1000 gold at a time until level 3 or higher GOOD alignment
      5.  Sacrifice the Avo mercinary  -  Skorm's Bow
      6.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      7.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      8.  Kill guards to get your EVIL back to where it was originally
    
    STARTING @ Level 4 or higher GOOD Alignment
      1.  Sacrifice the Avo mercinary  -  Skorm's Bow
      2.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      3.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      4.  Kill guards until level 3 or higher EVIL alignment
      5.  Donate 35,000 gold  -  The Sentinus
      6.  Donate 5000 gold  -  the gift of youth
      7.  Donate 1000 gold until you are rewarded  -  Paladin Title
      8.  Donate as much gold as you need to, to restore your alignment
    
    STARTING @ Level 2 GOOD alignment to Level 2 EVIL Alignment
      1.  Kill guards until level 3 or higher EVIL alignment
      2.  Donate 35,000 gold  -  The Sentinus
      3.  Donate 5000 gold  -  the gift of youth
      4.  Donate 1000 gold until you are rewarded  -  Paladin Title
      5.  Donate 1000 gold at a time until level 3 or higher GOOD alignment
      6.  Sacrifice the Avo mercinary  -  Skorm's Bow
      7.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      8.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      9.  Kill guards or donate gold to get your alignment back on track
    
    
    
    (ST)  Side Quest:  The Sword in the Stone
    """""""""""""""""""""""""""""""""""""""""
    Up the path to the right of the Temple of Avo (on the mini-map) is a
    group of guys trying to pull out a sword from a stone.  Talk to one of
    the guys who is not pulling the sword and you will learn the story of
    this sword.  So, how do you pull it out?
    
    There are a couple ways.
    
      1.  Have all your strength stats maxed
      2.  Increase your physique by 5, health by 2 and toughness by 3.
    
    	Beating this quest earns you:
    	  1 x The Harbinger
    	  100 renown
    
    
    
    Witchwood Lake
    """"""""""""""
    Right away on your right is a couple of barrels.
    
    	Inside the barrels you will find:
    	  1 x Power Moustache
    	  1 x Tofu
    	  1 x Will Potion
    
    Continue on the path and you will come to a split in the road, left (up
    on the mini-map) takes you to the Arena Entrance, right (down on the
    mini-map) takes you to Knothole Glade.
    
    Go right, through the opening in the wall you will see a chest on the
    left.
    
    	Inside the chest you will find:
    	  1 x Flame Augmentation
    
    
    
    Outer Knothole Glade
    """"""""""""""""""""
    Before you complete the "" quest, Knothole Glade's gates are locked, but
    there is a chest you can get on a small path just after the bridge on
    your left that will take you to a chest.
    
    	Inside the chest you will find:
    	  1 x Emerald
    
    
    
    Arena Entrance
    """"""""""""""
    Although you can't enter the Arena yet, you can go here to buy a new
    title from the title trader.
    
    
    
    (DD08)  Demon Door #8  - Knothole Glade
    """""""""""""""""""""""""""""""""""""""
    Before entering the gates into the town on your right is the demon door.
    
    	"If you can hurt my face with an arrow, I'll crack wide open
    	 for you."
    
    Alright... shot him with an arrow.  You have to do a certain amount of
    damage to open him up, a good enough bow with NO accuracy stats will
    still open the door, and a bad bow with a high accuracy will also do it.
    
      I opened him using the Oak Crossbow and level 5 accuracy stats.
    
      I also opened him using the Ebony Crossbow and no accuracy stats.
    
    All there is in this demon door is a chest.
    
    	Inside the chest you will find:
    	  1 x Elixir of Life
    
    
    
    (FF16)  Fishing Location 16  -  Witchwood Stones
    """"""""""""""""""""""""""""""""""""""""""""""""
    On your left across from Demon Door #7, is a fishing hole.
    
    	You will find in this fishing hole:
    	  (SK14)  Silver Key #14  -  Witchwood Stones
    
    
    
    (GG13)  Digging Location 13  -  Witchwood Lake
    """"""""""""""""""""""""""""""""""""""""""""""
    At the start of Witchwood Lake (from the Temple of Avo) is that little
    chunk of ruins that forces you to go left or right, right behind that
    is a gargoyle statue that glows red, you can dig infront of it.
    
    	When you dig up this area you will get:
    	  (SK15)  Silver Key #15  -  Witchwood Lake
    
    
    
    (FF17)  Fishing Location 17  -  Witchwood Lake
    """"""""""""""""""""""""""""""""""""""""""""""
    When you turn right at the Arena / Knothole Glade split, you go through
    that stone-arced entrance and on your right is a pool of water that has
    a fishing hole for you.
    
    	You will find in this fishing hole:
    	  1 x Will Master's Elixir
    
    
    
    Mercinary #4
    """"""""""""
    Outside the Temple of Avo is the last mercinary, he is a very GOOD sided
    character who is also very strong in combat.
    
    
    
    (C04)  Silver Key Chest #4  -  15 Keys  -  Witchwood Stones [DD07]
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
    If you go back to the Demon Door in the Witchwood Stones area, you can
    go in to find the fourth Silver Key Chest.
    
    	Silver Key Chest #4:
    	  1 x Health Augmentation
    
    
    
    (C05)  Silver Key Chest #5  -  15 Keys  -  Darkwood Lake
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""
    Go all the way back to Darkwood Lake, either the Barrowfields or the
    Greatwood Cullis Gate will get you there in about the same time, so take
    either path.
    
    Once you get to Darkwood Lake, the chest is hiding on a little island
    hiding behind the big stone on the right side of the watery area.
    
    	Silver Key Chest #5:
    	  1 x Arken's Crossbow
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (16)  Part 16:  Knothole Glade
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"White Balverine"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Knothole Glade"
    	"Digging Location 14"
    	"Silver Key #16"
    	"Fist Fighter Level 4"
    	"Card Sorting"
    	"Collect the Hero Dolls 4"
    	"Maritial Home #3"
    
    
    
    (WB)  Core Quest:  White Balverine
    """"""""""""""""""""""""""""""""""
    Go to the guild, grab the quest card, boast, you know the drill.  Warp
    to Knothole Glade, or if you didn't go their yet, Witchwood Cullis Gate
    and then walk there.  Either way, when you get there, the quest will be
    activated and it will be time to rock.
    
    There will be a single Balverine munching on a corpse when you arrive
    and some innocent villagers at the gate.
    	EVIL - watch the balverine slaughter the villagers
    	EVIL - kill the villagers yourself
    	GOOD - protect the villagers
    
    Either way, you will have to kill the Balverine, then another will come
    and another... and another, then you can go into Knothole Glade.
    
    Right away you will have to fight the White Balverine, hit it 10 times
    and it will run away.  Go up the hill to the back of the town and it will
    come back for another 10 hits.  You'll then get a key to beating it.
    
    	From the woman you will get:
    	  1 x Silver Augmentation
    
    If you have the Sentinus or the Arken's Crossbow, you won't need to use
    the Silver Augmentation on a crapy item to beat the Balverine, but if
    you need to use it go for it.  Once you've got your silver loaded weapon
    up and running, hit the Balverine 5 times to make it run away again.
    
    Now, leave Knothole Glade through the only exit at the north of your
    mini-map, the White Balverine is just down the path.
    
    Fight it for a little bit and once its health drops to 75% it calls for
    back up and a normal Balverine comes.  I recommend killing the normal
    one before starting on the White Balverine again, because when the
    White Balverine hits about 50% it calls for more back up again, this time
    2 normal Balverines come.  Again, I'd kill the normal ones first, the
    White Balverine will call 3 more normal ones when you get it down to
    below 25% health.
    
    Once the White Balverine is dead, you get its head automatically and you
    can head back to Knothole Glade to reap your reward.
    
    Talk to the chief and the quest will be complete.
    
    	Beating this quest earns you:
    	  6200 gold
    	  800 renown
    	  1 x Theresa's Letter
    	  1 x The Bloodline
    	  1 x White Balverine Head
    
    
    
    Knothole Glade
    """"""""""""""
    Before you can properly explore Knothole Glade, you'll need to leave the
    area and come back after the quest.  These items will all give you EVIL
    points, not to mention a fine if you get caught taking them.
    
    	House #1, left of the shop, lower left corner of the mini-map
    	  1 x The Balverine Slayer
    	House #2, between your maritial home and house #2
    	  1 x Chainmail Boots (upstairs in the chest)
    	House #3, left of your maritial home
    	  1 x Red Widow Tattoo
    	Inside the chest in the Tattoo Shop
    	  1000 gold
    	Inside the barrels in the Tattoo Shop
    	  3 x Red Meat
    	House #4, across from the weapon and tattoo shops
    	  500 gold
    	  1 x Seachaos Leg Tattoo
    	House #5, the middle right of the map, the closest to the hill
    	  1 x Ruby (inside the chest)
    
    
    
    (GG14)  Digging Location 14  - Knothole Glade
    """""""""""""""""""""""""""""""""""""""""""""
    At the very back of town, the bottom left corner of your mini-map, is
    the marital home you can buy, to the left of it is a ring of plants, dig
    in the middle on the soil.
    
    	When you dig up this area you will get:
    	  (SK16)  Silver Key #16  -  Knothole Glade
    
    
    
    (F4)  Side Quest:  Fist Fighters Level 4
    """"""""""""""""""""""""""""""""""""""""
    Ok, again at night you can do some fist fighting, talk to the Chief at
    the ring just left of the Tarvern in Knothole Glade.
    
    This is the last round and you still have to pay 50 gold.
    
    Just like before, I will use a character with 0 strength and record the
    hits it takes for me to beat each opponent.  The more strength you have
    the less hits you will have to deliver to each opponent.
    
      Round 1:  15 hits
      Round 2:  15 hits
      Round 3:  15 hits
      Round 4:  15 hits
      Round 5:  15 hits
      Round 6:  15 hits
      Round 7:  110 hits (I SHIT YOU NOT ONE HUNDRED AND TEN HITS!)
    
    	When you beat these guys (perfectly) you will earn:
    	  650 gold
    	  200 renown
    	  1 x Fist Fighter Trophy
    
    
    
    (CS)  Side Quest:  Card Sorting
    """""""""""""""""""""""""""""""
    Inside the Tavern there is the ussual card mini-game guy who will let
    you play card sorting.
    
      Max bet = 200
    
    Yes, you can only bet 200 on this game, thats because if you use Slow
    Time with this game, it is by far the easiest to win, but still... It
    wouldn't be that much easier than Card Pairs is now.
    
    Anyway, if you have no idea how to count, you're screwed.  Cause thats
    all you do in this game, is count lowest to highest.  If there is a 9, 3,
    King, 4 and Ace, you would click on them in the order of lowest to
    highest, Ace's are low so it would be: Ace, 3, 4, 9, King.
    
    Anyway, you have to go pretty fast, espeically early on.  There are 7
    rounds and you only have 35 seconds to do it in.
    
      Round 1 = 3 cards  -  you should be done by:  1.5
      Round 2 = 4 cards  -  you should be done by:  3.5
      Round 3 = 5 cards  -  you should be done by:  6.5
      Round 4 = 6 cards  -  you should be done by:  10
      Round 5 = 7 cards  -  you should be done by:  14
      Round 6 = 8 cards  -  you should be done by:  19
      Round 7 = 9 cards  -  you should be done by:  25
    
    I can't really give much more advice than that.
    
    Use the target times I listed and you can beat this game without Slow
    Time, you can even beat the 25 second mark to earn the special prize
    without having to use Slow Time.
    
    My record time is 18 seconds flat without Slow Time.
    
    
    
    (4C)  Side Quest:  collect the Hero Dolls 4
    """""""""""""""""""""""""""""""""""""""""""
    Playing the Card Sorting game in the Tavern of Knothole Glade, when you
    beat 25 seconds you will earn the special prize.
    
    	Fourth Hero Doll:
    	  1 x Scarlet Robe Hero Doll
    
    
    
    Marital Home #3
    """""""""""""""
    At the back of Knothole Glade, the lower left of your mini-map is the
    third marital home.
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (17)  Part 17:  The Arena, Theresa, Traders, Bandits and Assassins
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"The Arena"
    	"Finding Theresa Again"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Arena Entrance"
    	"Lost Trader"
    	"Treasure Clue #2"
    	"Break the Siege"
    	"Assassin Attacks (discovered)"
    	"Assassin Attack 1"
    	"Assassin Attack 2"
    	"Archery Competition"
    	"Treasure Clue #4"
    
    
    
    The Arena
    """""""""
    Take the quest card, boast, go to Knothole Glade.  Exit Knothole Glade,
    take the north path to the Arena Entrance.
    
    Talk to the guard on the left and enter the Arena, this will begin the
    quest.  After the cutscene you are in the Arena ssssssssssssss.
    
    You can buy some Bright Plate armour here, its the only fixed shop that
    sells the chest piece or the gloves.
    
    There is also a Thunder hero doll you can buy here, or you can wait until
    later.
    
    You can also play Black Jack here, there isn't much point though.
    
    Talk to some of the other fighters to kill the time until you get
    summoned out to fight.
    
    When you do get summoned, you should be prepared for a long run of
    battles against many different opponents.
    
    You will be summoned out there, go to the upper door on your mini-map
    and talk to the guard on the right.
    
    There are # sets, each set has a number of rounds and a set reward.  Do
    not forget, if you quit after a round, the next round will earn you
    nothing, try and stay in for all 9 rounds.
    
      Set 1 - 100 gold
    	Round 1 = 5 green Wasps
    	Round 2 = 8 green Wasps
    	Round 3 = 8 red Wasps
    	Round 4 = 8 armoured Wasps
    
      Set 2 - 500 gold
    	Round 1 = 3 fighter and 2 mage Hobbes
    	Round 2 = 5 fighter and 2 mage Hobbes
    	Round 3 = 2 great, 3 fighter and 2 mage Hobbes
    	Round 4 = 3 great, 3 fighter and 2 mage Hobbes
    
    Whisper will join you in the third set, don't worry, she doesn't take any
    of your money.
    
      Set 3 - 1000 gold
    	Round 1 = 3 normal Balverines
    	Round 2 = 5 normal Balverines
    	Round 3 = 1 white and 5 normal Balverines
    	Round 4 = 2 white and 6 normal Balverines
    
      Set 4 - 2000 gold
    	Round 1 = 8 Skeleton Underlings
    	Round 2 = 2 Skeleton Warriors and 2 Skeleton Underlings
    	Round 3 = 4 Skeleton Warriors and 4 Skeleton Underlings
    	Round 4 = 8 Skeleton Warriors
    
      Set 5 - 3000 gold
    	Round 1 = 4 normal and 2 ranged Bandits
    	Round 2 = 4 Bandit leaders and 4 ranged Bandits
    	Round 3 = 4 Assassins and 4 elite Bandits
    	Round 4 = 4 elite Bandit leaders, 2 range and 2 melee
    
      Set 6 - 4000 gold
    	Round 1 - 2 Earth Trolls
    
      Set 7 - 8000 gold
    	Round 1 = 2 Rock Trolls
    
      Set 8 - 10,000 gold
    	Round 1 = 1 Scropion King
    
    In the next round you have to make your first major story affecting
    choice....
    
      Set 9 - 10,000 gold (only if you kill Whisper)
    	Round 1 = Whisper
    
    When you beat here, you will be given the choice to kill Whisper, or to
    let her live, the choice should be obvious for your alignment.
    	GOOD - walk away
    	EVIL - kill her
    
    What ever you choose, all of Albion will literally be talking about it.
    
    When you've made your choice, the quest will be complete.
    
    	Beating this quest earns you:
    	  28,600 - 38,600 gold (less if you wussed out a round or more)
    	  2000 renown
    	  1 x Champion's Seal
    	  1 x King Scorpion Sting
    
    
    
    (FT)  Core Quest:  Finding Theresa Again
    """"""""""""""""""""""""""""""""""""""""
    You need to go to Barrowfields, then enter the Grey House area to meet
    your sister.  Once you enter the Grey House area the quest will be done.
    
    
    
    Arena Entrance
    """"""""""""""
    After you beat the Arena quest, there were three men from Oakvale outside
    the doors to the Arena when you went in, if you didn't kill them, talk to
    them and one will give you an item.
    
    	The guy will give you:
    	  1 x Chainmail Helmet
    
    
    
    (LT)  Optional Quest:  Lost Trader
    """"""""""""""""""""""""""""""""""
    You can take this quest card after completing the Arena quest, there are
    no boasts for this quest though.  So, head to Oakvale after taking the
    quest.  Enter the Clifftop Path like you did to first go to Twinblade's
    Camp, cross the area and enter the Abandonded Road to start the quest.
    
    Just follow the path until the end of the road, you can't miss the guys
    brother, when you find him, turn around and go back to the start.
    
    When you get back to his brother, the quest will be complete.
    
    	Beating this quest earns you:
    	  (T2)  Treasure Clue #2
    	  2600 gold
    	  150 renown
    
    
    
    (BR)  Optional Quest:  Break the Siege
    """"""""""""""""""""""""""""""""""""""
    After completing the Arena quest you can take this quest card, do your
    boasting and then teleport to Knothole Glade.  The quest will being
    right away.
    
    Go ahead and open the gates.  You'll be up against 8 or so bandits.  Once
    they are all dead the quest is complete.
    
    	Beating this quest earns you:
    	  5000 gold
    	  450 renown
    
    
    
    (A0)  Side Quest:  Assassin Attacks (discovered)
    """"""""""""""""""""""""""""""""""""""""""""""""
    After doing the "Break the Siege" quest Maze will warn you of Assassins
    highered to kill you.  There are 5 in total, they always appear in the
    same areas and I will break them down into side quests of their own.
    
    These Assassin's all drop different items, they do come back to the
    original areas so you can kill them more than once.  The rewards for each
    Assassin may vary, but I will list the items I get.
    
    
    
    (A1)  Side Quest:  Assassin Attack 1
    """"""""""""""""""""""""""""""""""""
    The first one occurs at Witchwood Cullis gate, teleport there, follow the
    path from the Cullis Gate until you get to the top of the mini-map where
    there is a path that goes down, follow it to the big stone and the first
    Assassin will spawn back on the path you just came from.
    
    	Killing this Assassin rewards you with:
    	  1 x Doll of You
    
    
    
    (A2)  Side Quest:  Assassin Attack 2
    """"""""""""""""""""""""""""""""""""
    Next up is Knothole Glade, that little path on the right, before the
    bridge leaving Knothole Glade, an Assassin will come from there.  Just
    wander across the bridge and he should appear.
    
    	Killing this Assassin rewards you with:
    	  1 x Health Potion
    
    
    
    (AC)  Side Quest:  Archery Competition
    """"""""""""""""""""""""""""""""""""""
    Just outside the gates at Knothole Glade, after you beat the "Break the
    Siege" quest, there is an Archery Competition mini-game you can play.
    
    Remember way back when you were at the guild and I told you:
    
    	"An excellent score is 150 or more, for reasons I will keep
    	 secret for now, score 150-160 points"
    
    Don't believe me?  Search [G2], fifth paragraph down.  Anyway, its time
    to know why.  If you scored, lets say a 350 or more like I did my first
    time through, you start with your high score at 350 for this mini-game.
    
    So, now you should only have a 150 to start out to beat, which makes
    getting the prizes here very easy.  You can earn some rare and valuable
    items simply by beating your high score by 1.
    
    My all time best score is 634, now, if you went up 1 point at a time,
    you could in theory get over 300 prizes, all of which are valuable.
    
    Anyway, you know how to shot, you know how to play, beat your old high
    score and get some rewards!
    
    I will list the items you can get, if there is no quantity infront of
    the item, it means you can keep getting more of them as a random reward.
    
    A final note is that you can also just kill the game guy to get the
    trophy and treasure clue... he doesn't come back.
    
    	Rewards for beating your own high scores:
    	  100 renown (EVERY time you beat your high score)
    	  (T3)  Treasure Clue #4
    	  1 x Silver Arrow Trophy
    	  Jet
    	  Emerald
    	  Diamond
    	  Sapphire
    
    	Consolation prizes (under, but close to your high score)
    	  Health Potion
    	  Chocolates
    	  Moonfish
    	  Tofu
    	  Perfume
    	  Golden Carrot
    	  Crunchy Chick
    
    
    
    (DD09)  Demon Door #9  -  Abandoned Road
    """"""""""""""""""""""""""""""""""""""""
    Warp to Twinblade's Camp, go out the exit to Abandoned Road, the Demon
    Door is just off to the right.
    
    	"What?  Oh.  You're not one of them, are you?  My eyesight's not
    	 what it used to be."
    	"One was a gallant Knight.  His plate armour was so shiny.
    	 Probably what did my eyes in."
    	"Then there as an evil mage, wore the darkest magical robes you
    	 ever saw."
    	"The last was a rogue - a Bandit, bit like the chaps here."
    
    Now, you will need to have the full Bright Plate Outfit, the full Dark
    Will user's Outfit and the full Bandit Outfit to enter this door.  If you
    didn't buy the Bright Plate Outfit from the Arena, you will need to walk
    around Witchwood talking to wandering traders until you find one with
    the gloves and chest piece, then go to Knothole Glade and buy the
    leggings and boots from the shop.
    
    First equip the Bright Plate Outfit, talk to the door.
    
    Then equip the Dark Will User's Outfit, talk to the door.
    
    Last you equip the Bandit Outfit, talk to the door.
    
    Inside is a single chest.
    
    	Inside the chest you will find:
    	  1 x The Dollmaster's Mace
    	  
    
    
    
    
    
    
    
    
    
    =========================================================================
    (18)  Part 18:  Find the Archaeologist, Lady Grey, and TONS more
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Find the Archaeologist 2"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Prison Path"
    	"Windmill Hill"
    	"Treasure Clue #6"
    	"Bowerstone Jail"
    	"Bowerstone North"
    	"Mayor's Invitation"
    	"Headman's Hill"
    	"Fishing Location 18"
    	"Silver Key #17"
    	"Demon Door #10"
    	"Silver Key Chest #6"
    	"Silver Key #18"
    	"Silver Key Chest #7"
    	"Collect the Hero Dolls 5"
    	"Assassin Attack 3"
    	"Assassin Attack 4"
    	"Digging Location 15"
    	"Silver Key #19"
    	"Digging Location 16"
    	"Silver Key #20"
    	"Fishing Location 19"
    	"Silver Key Chest #8"
    	"Demon Door #11"
    	"Execution Tree Rescue"
    	"Execution Tree"
    
    
    
    (AF)  Core Quest:  Find the Archaeologist 2
    """""""""""""""""""""""""""""""""""""""""""
    Take the quest card, boast, go to Bowerstone South.
    
    At Bowerstone South, you can now go to Bowerstone North, so go towards
    the tavern, but right before you get there you will see a large set of
    stairs, go up and you will find the entrance to Bowerstone North.
    
    Go left of the middle building and out the door to Bowerstone Jail.  The
    quest will begin here.
    
    I don't like the name of this area 'Bowerstone Jail' there is no jail, it
    is a path to a jail... anyway, sorry.
    
    Ok, just go up the hill to the next area, the Windmill Hill.  Follow the
    main path there up the hill until you hit the red barrier, turn right and
    you will find the Summoner to the right of the windmill, kill him to
    lower the barrier to Gibbet Woods and enter the area.
    
    Now, follow the path until you come to the split in the road, kill the
    Rock Troll and go right, follow the path until you hit the Prision Path.
    
    Here you will have to get to the Archaeologist within the 5 minute time
    limit, but you will aslo have to kill all the Minions on your way.  So,
    rather than running to the dock, go down the path slowly, kill all the
    Minions you encounter, because if you ran to the dock, you would then
    have to fight a dozen or more minions at once.
    
    Once all the minions are dead and you've rescued the Archaeologist, he
    will tell you about an ancient path to the prison, the quest is finished.
    
    	Beating this quest earns you:
    	  1 x Minion's Helmet
    	  7000 gold
    	  500 renown
    
    
    
    Prison Path
    """""""""""
    On the dock you can find a chest on the left side lower ramp.
    
    	Inside the chest you will find:
    	  1 x Silver Augmentation
    
    Along the rest of the path you will find numerous barrels.
    
    	Inside the barrels you will find:
    	  2 x Health Potion
    	  2 x Will Potion
    	  1 x Resurrection Phial
    	  1 x Emerald
    	  1 x Moonfish
    	  1 x Ages of Skill Potion
    	  1 x Red Meat
    
    
    
    Windmill Hill
    """""""""""""
    In this area you will find a windmill, a house and some barrels laying
    around.
    
    	Ontop of the windmill you will find:
    	  1 x Resurrection Phial
    	Inside the windmill in the barrels you will find:
    	  1 x Ages of Might Potion
    	  1 x Will Potion
    	  100 gold
    	  1 x Health Potion
    	Behind the Windmill in the barrels you will find:
    	  1 x Golden Carrot
    	  1 x Green Apple
    	  1 x Apple Pie
    	  100 gold
    	Behind the Windmill in the chest you will find:
    	  (T4)  Treasure Clue #6
    	Inside the barrels on the path you will find:
    	  1 x Will Potion
    	  500 gold
    	Inside the barrels at the house you will find:
    	  2 x Carrot
    	On the scarecrow left of the entrance from Bowerstone Jail:
    	  1 x Trader Style Moustache
    
    
    
    Bowerstone Jail
    """""""""""""""
    Here you can find some barrels and a couple chests.
    
    	Inside the chests you will find:
    	  1 x Ebony Longbow
    	  1 x Piercing Augmentaion
    	Inside the barrels you will find:
    	  1 x Ages of Will Potion
    	  1 x Sheriff Moustache
    	  1 x Health Potion
    	  1 x Red Meat
    	  1 x Will Potion
    	  1 x Green Apple
    
    
    
    Bowerstone North
    """"""""""""""""
    You can take these items, but you will get EVIL points for doing so.
    
    	House #1, on the right after entering from Bowerstone South
    	  1 x The Tailor's Tragedy
    	  500 gold
    	House #2, on the left after entering from Bowerstone South
    	  1 x Bright Upper Dress
    	  1 x Bright Villager Gloves
    	  1 x Brigth Lower Dress
    	House #3, left of the shop, beside House #2
    	  1 x The Trigamist
    	  1 x Foreign Moustache
    	  1 x Will Potion
    	House #4, behind the shop on the left
    	  1 x Strip Beard
    	  1 x Mutton Chop Beard
    	Inside the shop there is a chest, inside it you will find:
    	  500 gold
    
    
    
    (MI)  Side Quest:  Mayor's Invitation
    """""""""""""""""""""""""""""""""""""
    At Bowerstone North, talk to the mayor, Lady Grey.
    
    The first step is to get her a present, so go to the Bowerstone North
    shop, go to Gifts and at the bottom you will find a Black Rose, buy it.
    
    Go give the Black Rose to Lady Grey.
    
    You'll now need to have an empty house.  You can own a house in any area,
    all that matters is that it is not being rented out.
    
    Now you need to talk to 4 people to discover where Lady Grey's necklace
    is.
    
      1.  From the Bowerstone South entrance, as soon as you enter, on your
    	left is the first person.
      2.  The second is in front of the door at the first house on your
    	right.
      3.  The next is inside the shop, the middle building.
      4.  The last is in the upstairs part of the house on the right of the
    	Bowerstone Jail exit.
    
    Go back and talk to Lady Grey.  Guess where you're going now?  Oakvale.
    
    Once you're in Oakvale, go to the right hand side of the mini-map, the
    small path that goes up (behind the mercinary) goes to the Memorial
    Gardens, go there.
    
    There will be 2 thieves there, they are dressed up as traders, if you
    stand near them they say nothing, go farther away and you can hear them
    whispering.  To find out what they are saying, go around to the other
    side of the wall by going towards the big tree in the middle of the area
    and going left around it, when you get to the first grave on the other
    side of the wall, click and hold down the left thumbstick to sneak, go
    right up to the wall and you will be able to hear where the necklace is.
    
    They burried it back in Oakvale, go down to the main beach (left on the
    mini-map), to the right of the dock is two ruined boats, dig between them
    to find the necklace.
    
    Go back to Bowerstone North and give Lady Grey the necklace.
    
    She wants you to prove you're a better suiter than Thunder?  Well, lets
    go meet him at Bowerstone Jail.  As soon as you enter the area, Thunder
    challenges you.
    
    Go to the Headman's Hill, its the left exit at Gibbet Woods.
    
    Now, remember, Thunder is the former champion of the Arena, until you
    came along he was possibly the greatest hero of the present time.  So,
    this is a test of your greatness.
    
    Beat the crap out of him and he will knock you both over the cliff's
    edge.  Beat him some more and he will run away again!
    
    There is a fishing hole here, you can never come back here, so get it!
    
    
    	Demon Door #10  -  ONLY on Mayor's Invitation Quest
    	"""""""""""""""""""""""""""""""""""""""""""""""""""
    	This door doesn't have any secrets or anything, its just to
    	prevent you from leaving before beating Thunder.
    
    		"Only by defeating another Hero in combat will I open for
    		 you.  Got that?  I mean, how simple are you?"
    
    	Beat Thunder.
    
    
    Ok, go into the cave and fight Thunder.  When you beat him, you discover
    that the former greatest hero, you are THE MAN!
    
    	Beating Thunder earns you:
    	  1 x Thunder's Helmet (trophy)
    	  1000 experience
    
    Go back out of the cave and through the Demon Door.  Once through you can
    teleport back to Bowerstone South and then re-enter Bowerstone North and
    then talk to Lady Grey.  You can now marry here.
    
    On a final note, when you've married her, you can use which ever house
    you had empty to marry her for what ever you want because she lives in
    the Mayor's Manor
    
    	When you marry Lady Grey you will get:
    	  15,000 gold
    	  1000 renown
    
    
    
    (FF18)  Fishing Location 18  -  Headman's Hill
    """"""""""""""""""""""""""""""""""""""""""""""
    You can only gain access to this fishing hole during or after the
    "Mayor's Invitation" quest.
    	
    	You will find in this fishing hole:
    	  (SK17)  Silver Key #17  -  Headman's Hill
    
    
    
    (C06)  Silver Key Chest #6  -  15 Keys  -  Headman's Cave
    """""""""""""""""""""""""""""""""""""""""""""""""""""""""
    You can ONLY get this chest during or after the "Mayor's Invitation"
    quest.
    
    	Silver Key Chest #6:
    	  1 x Mana Augmentation
    
    
    
    Headman's Hill
    """"""""""""""
    In this area you can find a chest.
    
    	Inside the chest you will find:
    	  1 x Flame Augmentation
    
    
    
    (SK18)  Silver Key #18  -  Lady Grey's Bedroom
    """"""""""""""""""""""""""""""""""""""""""""""
    You can only get this key by being married to Lady Grey.  Enter the
    Bowerstone Manor which is on the right side of Bowerstone North, then
    enter the bedroom, search the bed to find the Key.
    
    
    
    (C07)  Silver Key Chest #7  -  15 Keys  -  Lady Grey's Bedroom
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
    You can only gain access to this chest by being married to Lady Grey
    through the "Mayor's Invitation" quest.
    
    	Silver Key Chest #7:
    	  1 x The Katana Hiryu
    
    
    
    (5C)  Side Quest:  Collect the Hero Dolls 5
    """""""""""""""""""""""""""""""""""""""""""
    In the Bowerstone North shop, you can buy the Thunder Hero Doll.
    
    	Fifth Hero Doll:
    	  1 x Thunder Hero Doll
    
    
    
    (A3)  Side Quest:  Assassin Attack 3
    """"""""""""""""""""""""""""""""""""
    You probably killed this assassin on the "Find the Archaeologist" quest,
    but if you want to kill him again to be sure, he is on the Prision Path.
    
    	Killing this Assassin rewards you with:
    	  1 x Eyes of a Killer
    
    
    
    (A4)  Side Quest:  Assassin Attack 4
    """"""""""""""""""""""""""""""""""""
    You may have already done this one on the "Find the Archaeologist" quest,
    but if you want to kill him again to be sure, you can find him by going
    onto the top of the windmill, he will spawn at the bottom.
    
    	Killing this Assassin rewards you with:
    	  100 gold
    
    
    
    (GG15)  Digging Location 15  - Windmill Hill
    """"""""""""""""""""""""""""""""""""""""""""
    Behind the windmill is a path of dirt in a ring of flowers, dig there.
    
    	When you dig up this area you will get:
    	  (SK19)  Silver Key #19  -  Windmill Hill
    
    
    
    (GG16)  Digging Location 16  - Windmill Hill
    """"""""""""""""""""""""""""""""""""""""""""
    To the right of the house in this area is a patch of dirt in a ring of
    flowers, dig there.
    
    	When you dig up this area you will get:
    	  (SK20)  Silver Key #20  -  Windmill Hill
    
    
    
    (FF19)  Fishing Location 19  -  Windmill Hill
    """""""""""""""""""""""""""""""""""""""""""""
    When you enter the area from Bowerstone Jail, there is a pool of water on
    your right, there is a fishing hole there.
    
    	You will find in this fishing hole:
    	  1 x Wedding Ring
    
    
    
    (C08)  Silver Key Chest #8  -  20 Keys  -  Heroes' Guild
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""
    Waaaay back at the Heroes' Guild, in the guild yard near the Will
    training area is the very first Silver Key Chest you can find, but it has
    also been the only chest I know about that needs 20 keys to open it.
    
    	Silver Key Chest #8
    	  1 x The Murren Greathammer
    
    
    
    (DD11)  Demon Door #11  -  Grey House
    """""""""""""""""""""""""""""""""""""
    At the top right corner of the mini-map you can find this Demon Door.
    
    	""
    
    Well, you need to marry Lady Grey, see [MI] on how to do that.
    
    Inside is a single chest.
    
    	Inside the chest you will find:
    	  1 x Ronok the Axe
    
    
    
    (ER)  EVIL, Optional Quest:  Execution Tree Rescue
    """"""""""""""""""""""""""""""""""""""""""""""""""
    Alright, if you're a badass take this quest, boast and then head to
    Bowerstone North, exit to the Bowerstone Jail, there you will be met by a
    few bandits, the quest begins here.
    
    Go up the hill to Windmill Hill, killing the guards on your way.
    
    Again, go up the path to the next area, Gibbet Woods, if you're low on
    time and have a hard time killing guards, you better skip them and just
    get to the next area, if not, go ahead and kill em all.
    
    In Gibbit Woods, go to the left at the split to go to Headman's Hill,
    again killing or not killing any guards you come across.
    
    Once in Headman's Hill, you will need to go up to the execution block and
    kill the executioner, you don't have to kill any guards here, just the
    executioner to complete the quest.
    
    	Beating this quest earns you:
    	  4600 gold
    	  200 renown
    
    
    
    (ET)  GOOD, Optional Quest:  Execution Tree
    """""""""""""""""""""""""""""""""""""""""""
    Alright, if you're a goody goody take this quest, boast and then head to
    Bowerstone North, exit to the Bowerstone Jail, there you will be met by a
    couple of guards, the quest begins here.
    
    You have to protect the bandit (even from yourself) all the way to
    Headman's Hill.
    
    So, follow the guards and fend off all bandit attacks in this area, and
    then in Windmill Hill do the same, and in Gibbet Woods as well.
    
    If you get too far away from the bandit, he will try and run for it, you
    will have to go and catch him before he gets away.
    
    Then once you're in Headman's Hill kill the bandits that attack and the
    quest will be complete.
    
    	Beating this quest earns you:
    	  4500 gold
    	  200 renown
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (19)  Part 19:  The Graveyard and Bounty Hunting
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"The Graveyard Path"
    	"Demon Door #12"
    	"Digging Location #17"
    	"Fishing Location #20"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Lychfield Graveyard"
    	"Old Graveyard Path"
    	"Circle of the Dead"
    	"Digging Location #18"
    	"Digging Location #19"
    	"Digging Location #20"
    	"Digging Location #21"
    	"Digging Location #22"
    	"Silver Key #21"
    	"Digging Location #23"
    	"Digging Location #24"
    	"Digging Location #25"
    	"Silver Key #22"
    	"Fishing Location 19"
    	"Silver Key #23"
    	"Silver Key Chest #9"
    	"Bounty Hunt"
    	"Treasure Clue #1"
    
    
    
    (TG)  Core Quest:  The Graveyard Path
    """""""""""""""""""""""""""""""""""""
    Alright, right after rescuing the Archaeologist, you are given this quest
    card, you need to go through Headman's Hill to get to the graveyard.  If
    you just finished the Find the Archaeologist and are still at the prison
    path, just turn around and exit that area, which will take you to Gibbet
    Woods, where the top left exit goes to Headman's Hill, if you went off
    exploring, go from Bowerstone South, through Bowerstone North, then
    Windmill Hill and you will be at Gibbet Woods, enter Headman's Hill and
    pass right through it to get to the Lychfield Graveyard.
    
    The quest begins once you enter the Lychfield Graveyard, as you go down
    the path and near the bottom of the hill, you will see some stairs going
    up on your right, this goes to a demon door, getting through that door is
    the goal of this quest.
    
    
    
    	(DD12)  Demon Door #12  -  Lychfield Graveyard
    	""""""""""""""""""""""""""""""""""""""""""""""
    	In the Lychfield Graveyard, this quest only demon door blocks
    	your path to the prison.
    
    		"Leave me alone, you organic pustule.  I only open for
    		 Nostro, the ancient guardian of the door.  Not for you.
    		 And not for that rancid gravekeeper.
    
    	Ok, to open this we will need to do some things and then come
    	back to this door.
    
    Go back to the main path and get to the bottom of the hill, on your right
    is a Cullis Gate, to the left of it is a locked gate and some people, if
    you go through the far left path before the Cullis Gate, you will find
    the gravekeeper's house.  Approach the house and talk to the gravekeeper,
    he will open the locked gates for you.
    
    Go through the gates, take the right hand side of the split, keep going
    along that path until you hit a bridge, cross it and a little to the left
    is a hill, go up and you will find a crypt, enter it and you will meet
    the skeleton of Nostro.  He asks you to find his weapon, shield, armour
    and helmet.
    
    You can see on your mini-map that all the items have been marked with a
    green objective marker, but I like the sound of Nostro's voice, so I will
    take you through this section piece by piece.  Talk to Nostro's skeleton
    again and he will give you your first clue.
    
    	"The sword can be found beneath the ground.  If you are brave,
    	 try the horned grave."
    
    (GG17)  Digging Location 17  -  Lychfield Graveyard
    """""""""""""""""""""""""""""""""""""""""""""""""""
    Well, lets find the horned grave, turn around and go up the stairs, go
    down the path until you hit the bridge, cross it and go right, you will
    see another crypt ahead, on the left is the horned grave, it will be
    marked by an glowing light thing.  You will need to dig it up, if you do
    not have a shovel yet, you can find one by following the path back to
    the gates, through the gates and on your right is the gravekeepers house
    and infront of it is a chest.
    
    	Inside the chest you will find:
    	  1 x Spade
    
    	When you dig up the marked horned grave you will get:
    	  1 x Nostro's Sword
    
    Once you've dug up Nostro's Sword, go back to Nostro's crypt and talk to
    his skeleton again.
    
    	"My ancient shield is well concealed.  Try not to shiver when
    	 looking in the river."
    
    (FF20)  Fishing Location 20  -  Lychfield Graveyard
    """""""""""""""""""""""""""""""""""""""""""""""""""
    Go back out of the Crypt, down the path, and before you hit the bridge,
    on the right is another one of those glowing markers, as well as a
    fishing hole, fish there.  If you do not have a fishing rod yet, you can
    get one by going back up to Nostro's crypt, to the left of the entrance
    are some vines, wack em down to reveal a chest.
    
    	Inside the chest you will find:
    	  1 x Fishing Rod
    
    	When you fish at the marked fishing hole you will get:
    	  1 x Nostro's Shield
    
    Once you've fished out the shield, go back to Nostro's skeleton.
    
    	"For the armour you seek, take a peek in the gloom of a nearby
    	 tomb."
    
    Ok, go back out of this crypt, down the path and as soon as you can, make
    a left and enter the crypt, there will be a tomb at the bottom.
    
    	Inside the tomb you will find:
    	  1 x Nostro's Armour
    
    Go back and talk to Nostro's Skeleton yet again.
    
    	"As you may have spied, the helmet is inside.  What you require
    	 is above the fire."
    
    Go out of the crypt, down the path, across the bridge, take the left and
    follow the path until you hit the gates, go through and take the next
    right, you'll be back at the gravekeepers house.
    
    	Inside, beside and above the fire is:
    	  1 x  Nostro's Helmet
    
    Go all the way back and talk to Nostro one last time, you'll be brought
    back to Demon Door #12.
    
    Go through and you'll be on a linear path, at the end of the path is a
    Summoner Skeleton, kill him and go through the door.
    
    Go down the hill and enter the green smoke, you will need to kill 8
    skeletons on that platform, you can't kill them off the platform.  
    Once you've killed 8, 3 skeleton warriors will spawn, kill them on the
    platform as well to open the door and completes the quest.
    
    	Beating this quest earns you:
    	  1 x Undead Hand
    	  1500 gold
    	  200 renown
    
    
    
    Lychfield Graveyard
    """""""""""""""""""
    There is a lot of digging here, but you can find some items inside the
    gravekeepers house.
    
    	Inside the gravekeeper's house you can find:
    	  1 x The Buzz
    	  1 x Ages of Skill potion
    
    
    
    Old Graveyard Path
    """"""""""""""""""
    There is a chest to the left of the stairs going to the Circle of the
    Dead, also, when you are coming from the Lychfield Graveyard, you cross
    the lower bridge, then BEFORE you go under the upper bridge, you can go
    right and find another chest.
    
    	Inside the chest you will find:
    	  1 x Silver Augmentation
    	  1 x Resurrection Phial
    
    
    
    Circle of the Dead
    """"""""""""""""""
    When you get to the bottom of the stairs coming from the Old Graveyard
    Path, follow the right hand side of the wall and you will find an opening
    which will bring you to a chest.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    
    
    (GG18)  Digging Location #18  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter the gates, turn right at the split, and then right away on your
    right is an opening to a small section of graves, the middle grave of the
    three to the left of the empty crate can be dug up.
    
    	When you dig up this area you will get:
    	  1 x Karian Wings Tattoo
    
    
    
    (GG19)  Digging Location #19  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    To the left of Digging Location #19 (see above) is a set of four graves,
    dig on the second grave.
    
    	When you dig up this area you will get:
    	  1 x Howl Tattoo
    
    
    
    (GG20)  Digging Location #20  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates and go right, follow the path until you hit the
    open area, on your right will be four graves, dig up the last one.
    
    	When you dig up this area you will get:
    	  1000 gold 
    
    
    
    (GG21)  Digging Location #21  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go right, follow the path until you hit the open
    area and then turn left, go up the hill and you will find a couple
    graves, dig there.
    
    	When you dig up this area you will get:
    	  1 x Health Potion
    
    
    
    (GG22)  Digging Location #22  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go left, follow the path until you pass the
    crypt on your left, there will be 4 graves on your left right before
    the open area, dig up the third one.
    
    	When you dig up this area you will get:
    	  (SK21)  Silver Key #21  -  Lychfield Graveyard
    
    
    
    (GG23)  Digging Location #23  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go left, follow the path until you pass the
    crypt on your left, there will be 4 graves on your left right before
    the open area, dig up the fourth one.
    
    	When you dig up this area you will get:
    	  250 gold 
    
    
    
    (GG24)  Digging Location #24  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go right, follow the path, go through the
    open area and across the bridge, across from the end of the other side
    of the bridge are four graves, the one on the left of the grave with the
    biggest tombstone can be dug up.
    
    	When you dig up this area you will get:
    	  1 x Health Potion
    
    
    
    (GG25)  Digging Location #25  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go right, follow the path, go through the
    open area and across the bridge, across from the end of the other side
    of the bridge are four graves, the one on the right of the grave with the
    biggest tombstone can be dug up.
    
    	When you dig up this area you will get:
    	  1 x Will Potion
    
    
    
    (GG26)  Digging Location #26  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go right, follow the path, you will hit the open
    area, if you turn left and hit the hill, there will be a large area you
    can dig here, but there is nothing there... just like [GG03] you can dig
    away and not find anything... I tried for a long time, if you want to, go
    for it, if you do find something, let me know.
    
    NOTE, this apparently doesn't show up for some people (including myself).
    If you don't get the digging option here, don't worry, there is nothing
    to get anyway, I still am trying to figure out why or when it appears.
    
    	WHAT DO YOU GET FROM HERE?
    
    
    
    (SK22)  Silver Key #22  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""
    Enter through the gates, go left, follow the path and you will see a
    crypt on your left, go in and search the tomb to find the key.
    
    
    
    (FF21)  Fishing Location 19  -  Lychfield Graveyard
    """""""""""""""""""""""""""""""""""""""""""""""""""
    Enter the gates, go left, right away there is a pool of water, there are
    two openings in the wall from which you can fish into the water.
    	
    	You will find in this fishing hole:
    	  (SK23)  Silver Key #23  -  Lychfield Graveyard
    
    
    
    (C09)  Silver Key Chest #9  -  10 Keys  -  Circle of the Dead
    """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
    When you come down the stairs from the Old Graveyard Path, on your left
    you can find this chest.
    
    	Silver Key Chest #9
    	  1 x Piercing Augmentation
    
    
    
    (BH)  Optional Quest:  Bounty Hunt
    """"""""""""""""""""""""""""""""""
    Ok, before you move on to rescue your mother you can do this quest, so go
    to the Heroes' Guild, grab the card, boast and then head for Greatwood
    Entrance, right before you enter the area a woman tells you about the
    quest, enter Greatwood and the quest will begin.
    
    Go up the path, kill the bandits, then follow the wall on your right
    until you hit the exit to Fisher Creek.  Save the guy by killing the five
    bandits, then quickly head back to Greatwood Entrance.
    
    Kill the bandits, then follow the wall on the right until you hit the
    bridge, kill the bandit leader and go across the bridge and go through
    the exit into Greatwood Lake.
    
    Here there is a bandit leader threating a woman, kill the three normal
    (or elite) bandits, then go up the hill until the bandit leader says
    "Last chance or the broad gets it."  
    
    Shoot the bandit, he will attack you along with two other bandits, when
    they are dead, the quest is complete.
    
    	Beating this quest earns you:
    	  (T5)  Treasure Clue #1
    	  5400 gold
    	  400 renown
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (20)  Part 20:  Go to prision, stay in prison, escape from prison
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Rescue Scarlet Robe"
    	"Prison Escape"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Underground Tunnel"
    	"Cliffside Path"
    	"Underground Passage"
    	"Bargate Prison"
    	"Warden's Office"
    	"Prison Barracks"
    	"Cell Block One"
    	"Cell Block Two"
    	"Cell Block Three"
    	"Digging Location #27"
    	"Silver Key #24"
    	"Bandit Spy Extraction"
    
    
    (RS)  Core Quest:  Rescue Scarlet Robe
    """"""""""""""""""""""""""""""""""""""
    After beating "The Gravyard Path" quest, the door to the Underground
    Champer will be open at the Circle of the Dead, so head there and go into
    the Underground Champer to start the quest.  If you don't remember how
    to get here... from the Lychfield Graveyard cullis gate, go through the
    now open demon door to the Old Graveyard Path, the next exit is the
    Cirlce of the Dead.  Once there, enter the Underground Passage.
    
    Go straight through the Underground Passage, enter the Underground
    Tunnel.  Go down the stairs and you will come to a fork in the road, you
    will also notice that barriers have been erected and you're trapped, so
    start killing those undead.  After you kill about five undead, the red
    barriers will drop, and you probably can't remember which door you came
    in, let alone which of the other two you have to take, so use your
    mini-map, its the lower right exit you want to get to.  Also, if you did
    not destroy the barrels, the door on the right of the barrels is the
    path to the next area.
    
    Enter the Cliffside Path.  Follow the left hand side all the way until
    you are on the other side of the mini-map, approach the door and some
    more of our friends the red barriers will appear, along with some more
    skeletons, kill them to lower the barriers.  Now, if you go down the
    lower path (left) you will find a hill in the middle of the lake, the
    chest at the top is only there during this quest, once you get it, if
    you get it, go through the door into the Underground Passage.
    
    	Inside the chest you will find:
    	  1 x Sharpening Augmentation
    
    You'll be up against some guards in close quarters, but slaughter em and
    move down the path, then down the stairs, into the room with two exits,
    take the path on the right.  You'll enter a big room, after dealing with
    the guards, go up the stairs on your left.
    
    This is the Torture Chamber, your mother is here.  After the cutscene,
    open the door, she is automatically following you, so retrace your steps
    back into the Underground Passage, down that set of stairs into the
    room that forks out.  Once you enter that room... ah man, why can't I go
    down fighting... so, you're in prison now.  This ends the quest....
    
    
    
    (PE)  Core Quest:  Prison Escape
    """"""""""""""""""""""""""""""""
    In your cell, you'll over hear some of the stuff that goes on in the
    prison, just wait and listen, then a guard will come and bring you out to
    be raced like a dog.
    
    This is very easy, I've actually seen people ask how you win though...
    so I will go through this slowly.
    
    First off, HOLD B TO RUN!  Just always run, you have unlimited stamina!
    
    So, go straight, at the guard turn right and follow the wall, you will
    come to another guard, see the stairs on the left against the wall, go up
    them, there will be another guard and another set of stairs on the right,
    go up those too.  Its a linear path to the next set of stairs, go up.
    
    Now, here is where some people MAY get confused, go up the stairs and
    there will be a guard, TURN LEFT!  You'll enter a corner, go left again.
    Go straight to the next corner, there is another guard, turn left.
    
    Go straight, past the next guard, and then again another guard and then
    you will hit another corner with another guard, turn left.  Go straight
    again, past another guard, into the final corner with yet another guard
    and make your last left turn.  Straight ahead is the warden, if you're
    the first one there you win.
    
    After the cutscenes and you're in his office, you need to get the key
    out of one of the books on the table infront of you on your right.  To
    open them you need the code off the wall on the other side of the middle
    bookshelves, which means you have to SNEAK behind the warden, to SNEAK,
    you click the left thumbstick down and hold it down as you move.
    
    SNEAK around the middle bookshelves, past the warden to the bulletin
    board on the wall.  There is a piece of paper marked with a glowing
    marker, examine it to learn the code to open the books.
    
    YOU DO NOT HAVE TO REMEMBER THE CODE!
    
    SNEAK back to the books, if you do get caught moving now, it doesn't
    matter because he just kicks you back to the door.  Anyway, examine any
    of the books, I tried one, loaded my game, tried the next, loaded again
    and tried the last, it is my understanding that you can't get the Key on
    your first try... unless the key is randomly placed and I just got
    unlucky.  But, for the sake of this guide, you can't get it yet.  So, let
    us take check the book on the right.
    
    So, you didn't get the key and you're going back to your cell right?
    WRONG!  You get to spend an entire year in the torture chamber (I wonder
    where they put your mother?) and you do actually gain a year in age in
    your profile statistics, your hair also grows out (man I wished it
    took a year for my hair to grow that much, I'd save so much on hair cuts)
    and you will do a little stretch and back to your cell with you.
    
    This is the exact same thing as above, just wait, win the race, get back
    to the wardens office and try to get the key again.
    
    This time, you CAN get the key, for me it was in the middle book, twice
    and when I checked the right book, I didn't get it.  If you want to spend
    another year in the torture chamber, go for it.  If you want to spend
    more than three years in prison, you would just have to lose the race or
    not check any of the books in the wardens office and listen to his poem.
    
    Anyway, once you have the key, you will be brought back to your cell.
    You can open your door and make your escape.
    	GOOD - release the other prisoners and they will help you.
    	EVIL - kill the other prisoners and do escape on your own.
    
    Leave the cell block, its time to get our equipment back.  Once
    in the courtyard, go up the steps from Cell Block Three, turn left and
    head for the stairs you went up during the race, turn right and rather
    than going up the stiars on the left, go past them and through the door
    against the wall on the right.  Inside this room, at the far back is a
    chest.
    
    	Inside this chest you will find:
    	  Your Missing Belongings
    
    Once you got your stuff re-equiped, head back to the courtyard.  Go back
    down the stairs, take the door into the Torture Chamber and rescure your
    mother again... now, enter the Underground Passage.  People have seemed
    to have problems keeping the mother alive while escaping, if you don't
    have heal, use your best spells and attacks and kill the guards fast,
    don't bother exploring, just get the hell out of there.  You can also
    tell your mother to wait, then kill the enemies ahead and come back for
    her.  You can also just run right through everything and get out the next
    door without having to fight, do what ever you feel like, I'll guide you
    out though.
    
    Go down the stairs and you will encounter some guards, kill them while
    protecting your mother.  When they are dead, go down the stairs into the
    room that forks out and go left, up the stairs and out the door.
    
    Here, take the upper path on your right and follow it until you get to
    the exit in the Underground Tunnel.
    
    Follow the path until you hit the room that forks out, take the left door
    and follow the path up the stairs and out the door.
    
    In this... once empty room, you will find yourself locked in with some
    giant swinging tenticles.  I've seen people ask for help on this almost
    as much as the White Balverine, so, here is how to do it.
    
    IF YOU ARE PRIMARILY MELEE:  Simply wait until a tenticle slams into the
    ground and then hit the silver orb, dealing 500 damage or more will cause
    a tenticle to go away (the 500 can be over multiple strikes).  When all
    four tenticles have gone away a big head will appear, you can hit it with
    a melee weapon when it gets close enough, dodge its big attack and hit it
    some more, repeat until it dissapears as well.  Then the tenticles come
    back, this time it takes 600 damage to get rid of the tenticles.  When
    the head comes back, it will be a littler more stingy on getting close to
    you, but it will give you the chances you need to kill it.
    
    IF YOU ARE PRIMARILY RANGED:  Charge up your bow while moving around the
    ring around the water, when a tenticle slams, shoot it with a full power
    shot, if you have Arken's Crossbow or Skorm's Bow, this one hit will be
    more than enough to knock the tenticle out of the picture, if not, you
    need to deal at least 500 total damage to each tenticle.  When all four
    have gone away, a head will appear, beat it to hell with mid-full to full
    powered shots while dodging its big attack.  When the head disappears,
    the tenticles will come back, get rid of them again, this time they need
    to be hit with at least 600 damage to dissapear.  The head will come back
    again, beat it again like you did before.  The last thing I will mention
    is that you CAN hit the tenticles when they are virtical (you don't have
    to wait for them to hit the ground) but the problem is you could miss,
    and then not have enough time to hit them for 500 or 600 damage when they
    are on the ground, so if you suck at shooting, wait till they hit the
    ground, if not, just hit em when ever.
    
    When the head is dead, collect the orbs and head out the lower door on
    the mini-map to complete the quest.
    
    	Beating this quest earns you:
    	  1 x Kraken Tooth
    
    
    
    Underground Tunnel
    """"""""""""""""""
    On the paths are some barrels.
    
    	Inside the barrels you will find:
    	  1 x The Pudding Basin
    	  1 x Ages of Will Potion
    	  2 x Green Apple
    	  1 x Apple Pie
    	  1 x Red Meat
    
    At the dead end on the left path you will find a chest and some barrels.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    	Inside the barrels you will find:
    	  1 x Apple Pie
    	  2 x Health Potion
    
    
    
    Cliffside Path
    """"""""""""""
    Halfway up the upper path, you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Lightning Augmentation
    
    On the lower path at the bottom of the hill, just as you hit the water,
    turn right and you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Darkchainmail Helmet
    
    Right of the exit to the Underground Passage is a chest.
    
    	Inside the chest you will find:
    	  1 x Resurrection Phial
    
    
    
    Underground Passage
    """""""""""""""""""
    There are a bunch of items you can acquire here, in chests and barrels.
    
    	Inside the barrels of the hallways you will find:
    	  250 gold
    	  1 x Red Meat
    	  1 x Green Apple
    	Inside the chest of the dead end (left path) you will find:
    	  1 x Resurrection Phial
    	On the table of the dead end (left path) you will find:
    	  2 x Health Potion
    	Inside the chests of the top right room you will find:
    	  1 x Dark Leather Chest
    	  1 x Obsidian Katana
    	Inside the barrels of the top right room you will find:
    	  1 x Fish
    	  1 x Moonfish
    	  2 x Health Potion
    	  1 x Tofu
    	  3 x Will Potion
    	  1 x Green Apple
    	  1 x Red Meat
    	  1 x Carrot
    	  2 x 250 gold pieces
    	  1 x Ages of Might Potion
    
    
    
    Bargate Prison
    """"""""""""""
    On the lower level are some barrels.
    
    	Inside the barrels you will find:
    	  1 x Red Meat
    	  1 x Apple Pie
    
    On the upper level are some barrels.
    
    	Inside the barrels you will find:
    	  1 x Carrot
    	  2 x Health Potion
    
    
    
    Warden's Office
    """""""""""""""
    The Warden's Office is located to the left of where the prison race
    ended (where the warden would be standing).
    
    The only thing to do in here is check the bookshelf.
    
    	On the bookshelf you will find:
    	  1 x Somrune Tattoo
    
    
    
    Prison Barracks
    """""""""""""""
    In the barracks you will find some chests, bookshelves and barrels.
    
    	Inside the chests you will find:
    	  1 x Guard Gloves
    	  1 x Guard Boots
    	  1 x Guard Hat
    	  1 x Guard Trousers
    	  1 x Guard Shirt
    
    	Inside the barrels you will find:
    	  1 x Red Meat
    	  1 x Will Potion
    	  1 x Ages of Might Potion
    	On the bookshelves you will find:
    	  1 x Harrion Should Tattoo
    	  1 x Harrion Arm Tattoo
    
    
    
    Cell Block One
    """"""""""""""
    The first door on the right from the Torture Chamber.
    
    Inside the middle right cell is a single barrel.
    
    	Inside the barrel you will find:
    	  1 x Red Meat
    
    Inside the back right cell are some barrels.
    
    	Inside the barrels you will find:
    	  1 x Stick
    
    
    
    Cell Block Two
    """"""""""""""
    The second door on the right from the Torture Chamber.
    There is a skeleton that has an item beside it.
    
    	Beside the skeleton you will find:
    	  1 x Small Moustache
    
    
    
    Cell Block Three
    """"""""""""""""
    The third door on the right from the Torture Chamber.
    
    Inside the third (middle) cell on your left is a barrel.
    
    	Inside the barrel you will find:
    	  1 x Health Potion
    
    Inside the last cell on your right you will find a chest.
    
    	Inside the chest you will find:
    	  1 x Plate Boots
    
    
    
    (GG27)  Digging Location #27  - Cliffside Path
    """"""""""""""""""""""""""""""""""""""""""""""
    Half way up the upper path (left coming from the Underground Tunnel) is
    a chest, to the right of the chest is a ring of mushrooms around a patch
    of dirt, dig on the dirt.
    
    	When you dig up this area you will get:
    	  (SK24)  Silver Key #24  -  Cliffside Path
    
    
    
    (BX)  Optional Quest:  Bandit Spy Extraction
    """"""""""""""""""""""""""""""""""""""""""""
    After completing the escape from prison quest, you can go back to the
    heroes guild and take this quest, boast and then head to Bowerstone North
    where you will be able to meet Tanya, an undercover bandit operative.
    She is near the exit to the Prison Path, talk to her and she will begin
    the quest.
    
    You can higher bandits to help you.
    
    When you're ready, follow the path up to Windmill Hill.
    
    At Windmill Hill there will be three sets of green objective markers on
    your mini-map, I have always had the trader be in the set at the actual
    windmill, depending on how you're playing this quest, if you're killing
    everything or if you're not killing anything at all, or somewhere in
    between, you will need to approach this in a different way.  But the
    trader you're extracting will always be highlighted green when you
    approach him, the other traders turn blue.
    	GOOD - kill as little, or no guards and traders
    	EVIL - kill who ever you want
    
    For not killing anything at all, I highly recommend using slow time, find
    the trader you're extracting and then just run to the exit, don't bother
    waiting for him, he will teleport to the next area with you.  So run all
    the way back to Bowerstone North to complete the quest.  It is nearly
    impossible to do this without slow time if you don't want to kill anyone.
    If you don't have slow time, just let the traders get to Gibbet Woods and
    then enter the area, talk to the trader you are to extract and then run
    very quickly back too Windmill Hill and don't stop until you get to
    Bowerstone North to complete the quest.  This is so incredibly difficult
    to accomplish because 24 out of 25 times the trader will die before you
    can get to Bowerstone North, it serriously took me over 2 hours to see if
    this was even possible to do without slow time and without hurting any
    guards or traders.
    
    If you're killing everything just kill everything on your way, traders
    drop fixed items, so I'll list them.  When you've gotten the trader you
    need to extract, just go back to Bowerstone North to complete the quest.
    If the trader gets to the Gibbet Woods exit, just enter that area and
    there you will have one last chance to grab him.
    
    	Items you will find off the traders:
    	  1 x Tofu
    	  1 x Chrunchy Chick
    	  1 x Moon Fish
    	  1 x Golden Carrot
    	  1 x Sharpening Augmentation
    	  1 x Red Meat
    	  1 x Health Potion
    	  1 x Diamond
    	  1 x Jet
    	  1 x Fish (blue)
    	  1 x Lightning Augmentation
    
    Once you get the trader back to Bowerstone North, either through good or
    evil, you will have accomplished the quest.
    
    If you're having troubles with this quest, do not worry about it, it is
    one of the harder quests because the stupid trader guy you have to bring
    back is so stupid and just loves to die.  I highly recommend slow time,
    healing and at least 1 combat or offensive spell.
    
    	Beating this quest earns you:
    	  1 x Sharpening Augmentation
    	  1 x Trader's Head
    	  5800 gold
    	  400 renown
    
    
    
    
    
    
    
    
    
    =========================================================================
    (21)  Part 21:  Hook Coast and some last minute quests
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Gateway to Hook Coast"
    
    OPTIONAL QUESTS AND ACTIVITIES:
    	"Hook Coast"
    	"Marital Home #4"
    	"Shove Ha'Penny"
    	"Collect the Hero Dolls 6"
    	"Assassin Attack 5"
    	"Assassin Attacks (complete)"
    	"Treasure Clue #3"
    	"Silver Key #25"
    	"Silver Key Chest #10"
    	"Hidden Booty Hunt (finished)
    	"Collect the Hero Dolls (completed)"
    
    
    
    (GH)  Core Quest:  Gateway to Hook Coast
    """"""""""""""""""""""""""""""""""""""""
    You're given this card right away after escaping from Bargat Prison, so
    when you are ready just teleport to Barrow Fields.  Enter Darkwood Weir
    and cross through that area and enter the Ancient Cullis Gate area to
    begin the quest.
    
    Head to the quest marker on the mini-map by following the linear path.
    
    Once there, just kill around ten undead to activate the cullis gate, the
    number may be more, or it may be less, the satisfaction bar on the right
    goes down at a slow rate when you're not killing undead.
    
    You'll automatically be taken to Hook Coast when you've killed enough
    undead.
    
    Take the path down the hill from the cullis gate and head to the stairs,
    at the bottom of the stairs head right.  Just follow the path until you
    find a set of stairs to the left of the last building on your right, go
    up these stairs.  Just keep going straight from the top of the stairs
    until you enter a cutscene.
    
    Teleport to the Heroes' Guild, you'll get a message from you're mother...
    kinda, but anyway, head to Maze's town by following the red carpet down
    into the bar area, then up the stairs on the right, from the top of the
    stairs turn right, enter the tower straight ahead and turn right again
    to find another set of stairs.
    
    After the cutscene grab the book off the table on your left to complete
    this quest.
    
    	Beating this quest earns you:
    	  1 x Arban's Thaumaturgica
    	  4200 gold
    	  500 renown
    
    
    
    Hook Coast
    """"""""""
    You can find these items, but you'll get EVIL points for stealing them.
    
    	Inside the lighthouse you will find:
    	  500 gold
    	House #1, the 1st house on the right from the cullis gate stairs
    	  1 x Sharpening Augmentation
    	House #2, the 1st house on the left side of the upper level
    	  1 x Arrowhead Tattoo
    	  1 x Coron Birth Tattoo
    	  2 x 250 gold
    	  1 x Tramp Beard
    	House #3, the 2nd house on the right of the upper level
    	  1 x Vambrace Tattoo
    	  1 x Will Potion
    	  1 x The Story of 'x'
    	  1 x Plate Gauntlets
    	  1 x Health Potion
    	  1 x The Eyes of Avo Tattoo
    	Inside the General Shop you will find:
    	  1 x Will Potion
    	Inside the Outfitter Shop you will find:
    	  500 gold
    	Inside the Tavern you will find:
    	  1 x Plaits
    	  1 x Health Potion
    	  1 x The Sock Method
    	  1 x The Dragons
    
    
    
    Marital Home #4
    """""""""""""""
    The middle right side of the map, directly below the cullis gate is the
    fourth, and last marital home.
    
    
    
    (SH)  Side Quest:  Shove Ha'Penny
    """""""""""""""""""""""""""""""""
    Inside the tavern at Hook Coast you'll find the last gambling game, this
    is by far the easiest and when you get it down, you can make 2000 gold a
    minute.
    
      Max bet = 1000
    
    To play you move the coin left or right with the right thumbstick, when
    you have it in the spot you want, press "A" to set the penny, then pull
    the right thumbstick back to the right power and hold it there, then
    press "A" to fire the penny.
    
    If you hit an already placed penny, the contact will send the penny that
    was hit in one direction, nearly stopped the penny you fired and can be
    used to make up for a short shot, or to just add a new element to playing
    the game.
    
    To win you simply need to score more than 20 points, you can get a max
    score of 40 by getting 4 ten's in a row.
    
    To score a 10, hold the power back so that the tip of the arrow is just
    barely below the green line of the 2 point section.
    
    To score a 8, hold the power back so that the base of the arrow is right
    on top of the green line of the 2 point section.
    
    When you score 30 or more, you will earn a special prize.
    
    My personal best on this game is 40... as I said, its the easiest game.
    
    
    
    (6C)  Side Quest:  Collect the Hero Dolls 6
    """""""""""""""""""""""""""""""""""""""""""
    When you score 30 or more at Shove Ha'Penny, you will earn the last 
    hero doll.
    
    	Sixth Hero Doll:
    	  1 x Maze Hero Doll
    
    
    
    (A5)  Side Quest:  Assassin Attack #5
    """""""""""""""""""""""""""""""""""""
    In Hook Coast there is a bell, in the upper right part of the town.  To
    get to the upper level of the town, go towards the tavern and take the
    stairs on the right.  When you approach the bell you will be attacked.
    
    	Killing this Assassin rewards you with:
    	  1 x Doll of You
    
    
    
    (A6)  Side Quest:  Assassin Attacks (complete)
    """"""""""""""""""""""""""""""""""""""""""""""
    Once you've killed all 5 assassins, the guild master will send you a
    reward and the quest will be complete.
    
    	Beating this quest earns you:
    	  (T6)  Treasure Clue #3
    
    
    
    (SK25)  Silver Key #25  -  Hook Coast
    """""""""""""""""""""""""""""""""""""
    The light house on the lower right part of the mini-map of Hook Coast is
    locked and empty, so you have to break down the door to get in, which
    does give you 5 EVIL points, but you have to knock the door down later
    anyway, so you don't need to worry about it.
    
    Anyway, as soon as you enter the light house, on the left is a cabinet,
    search it to find the last Silver Key.
    
    
    
    
    (C10)  Silver Key Chest #10  -  15 Keys  -  Hook Coast
    """"""""""""""""""""""""""""""""""""""""""""""""""""""
    The light house on the lower right part of the mini-map of Hook Coast is
    locked and empty, so you have to break down the door to get in, which
    does give you 5 EVIL points, but you have to knock the door down later
    anyway, so you don't need to worry about it.
    
    Anyway, once you enter the light house, go up the stairs, then go up the
    next set of stairs and you will find the last Silver Key Chest.
    
    	Silver Key Chest #10:
    	  1 x The Murren Greataxe
    
    
    
    (H2)  Side Quest:  Hidden Booty Hunt (finished)
    """""""""""""""""""""""""""""""""""""""""""""""
    Now with all six clues head to Orchard Farm.  In front of the barn is a
    pile of hay, there is enough space to sneak between the hay and the barn,
    this is where the burried treasure is.  The shovel does not automatically
    appear on the D pad display, you have to manually select the shovel.
    
    You 'CAN' dig this treasure before having all six clues, but the item you
    get will be a worthless version of the real item, so if you want to waste
    it, go for it, but I wouldn't.
    
    	Beating this quest earns you:
    	  1 x Frying Pan, 4 sockets  (with all clues)
    		OR
    	  1 x Frying Pan, no sockets  (without all clues)
    
    
    
    (CC)  Side Quest:  Collect the Hero Dolls (completed)
    """""""""""""""""""""""""""""""""""""""""""""""""""""
    Once you've obtained the six hero dolls, return to Bowerstone South, find
    the school children's teacher to complete the quest.  When you beat this
    quest you will lose the six dolls you had, but you will get a new one.
    
    	Beating this quest earns you:
    	  1 x Jack Hero Doll
    
    
    
    (GN)  Side Quest:  Ghost Granny Necklace
    """"""""""""""""""""""""""""""""""""""""
    If you go back to Orchard Farm, you can talk to the man of the farm to
    activate this quest.  I'm not sure exactly when this quest becomes 
    available, so I included here near the end.
    
    Once you've excepted the quest, go past the house on the left path to
    enter a cutscene.
    
    Now you will need to go to Greatwood Lake, use the exit to the left,
    once there head to the top right of the mini-map, there will be a short
    cutscene and you will see the bandit you need to kill.
    
    Once you kill him you will get the necklace.  Take it back to Orchard
    Farm and talk to the man of the farm again, then you can talk to the old
    woman as an additional scene after the quest has been completed.
    
    	Beating this quest earns you:
    	  400 gold
    	  200 renown
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (22)  Part 22:  The end of the Game
    =========================================================================
    REQUIREMENTS FOR ADVANCEMENT:
    	"Return to Hook Coast"
    	"Try to Stop Jack of Blades"
    	"Battle Jack of Blades"
    
    
    
    (RH)  Core Quest:  Return to Hook Coast
    """""""""""""""""""""""""""""""""""""""
    Before you talk to the guild master and take the quest card, you better
    be ready to finish the game.  You are at this point less than an hour
    from completion.  There is the demon door and silver key chest in the
    guild grounds that you will NOT be able to get after taking this quest.
    So, when you're ready, take the quest card from the guild mast and
    teleport to Hook Coast.
    
    Right away the quest will begin, go back to where the red barrier popped
    up.  Down the hill, through the gate, down the stairs, turn right, go
    straight until you hit the stairs on the left of the last building on
    your right, at the top of the stairs go straight to the barrier.
    
    You need to stand near the barrier for a bit while the guild master does
    his thing, the Screamers (the Banshee type monsters) that you fight here
    are highly resistant to physical damage, but spells rip through them.
    
    Once the guild master finishes his chant, you'll be in a cutscene.
    
    After the cutscene you'll be fighting your first truely tough boss....
    Now, I'm saying that from the perspective of the characters I used for
    this guide, characters that only used about half the experience they
    gained, and NO WILL ABILITIES AT ALL!!!!  So If you have spells, strength
    and skill, he won't be a problem at all.  Just lay into him with
    everything you got.
    
    After you do about 15-20% damage to him, he will teleport away from the
    little graveyard, back towards town.  Chase him down and beat the crap
    out of him some more.
    
    After he's down to nearly 50% health left, he will teleport again, this
    time down infront of the shops.  Go after him again and show no mercy.
    
    After a couple hits he will teleport again, this time he is on the second
    level of the light house, so break down the door and go after him again.
    
    This time, when he is nearly dead, he will... teleport again, just
    outside of the lighthouse... this is the last time he will be able to
    run from you.  When you finish him off... cutscene.
    
    	Beating this quest earns you:
    	  1 x Maze's Clasp
    	  16000 gold
    	  1500 renown
    
    
    
    (SJ)  Core Quest:  Try to Stop Jack of Blades
    """""""""""""""""""""""""""""""""""""""""""""
    With Maze dead, teleport to the Heroes' Guild.  The guild master will
    give you a little speech and then give you the quest card, walk onto the
    cullis gate right behind the guild master to begin the quest.
    
    Just incase you never met her before in the game, the hero talking to
    you right away is Briar Rose, you can get a hero doll of her... she is
    one of the other heroes the guild has pumped out... anyway, after the
    cutscene you're in for a world of badies.
    
    You absolutely do not have to rush in any way, you can not stop Jack of
    Blades here.  So take your time, kill some skeletons and minions... or
    some aprentices and guards if thats your thing.
    
    When you've had your fill of death at this location, go up the path to
    the focus stone.  You'll be thrown into a cutscene and brought to
    Orchard Farm automatically.
    
    Once there, again you can take your time and kill some more badies, you
    can't stop Jack of Blades yet, no matter how fast you are.  When you're
    ready, take the middle left exit on your mini-map to go to Greatwood Lake
    where the next focus stone is.  Kill some more badies and then approach
    the stone to end this scene and start the next.
    
    Again, after the cutscene you'll be taken to the next area automatically
    again.  In case you haven't figured it out yet, you can't stop Jack of
    Blades, so just take your time again and kill some shit on your way to
    the next stone.
    
    So, inside the Hobbe Cave again, go down the stairs and follow the linear
    path to the end where the door to the Main Chamber is, enter it and again
    take your time, relax, kill some guys, move on to the next area, the
    Moonlit Tunnel.
    
    Here you will meet our old friend Thunder, if you didn't do the Mayor's
    Invitation quest, I'll tell you right now, be glad the fate of the world
    isn't in that quys hands!  Anyway kill and walk to the end of this
    linear path as well, in the Focus Chamber just go down the stairs to find
    Jack of Blades and enter another cutscene and go to the next area.
    
    You'll be at Bowerstone Jail, so go up the path to Windmill Hill, killing
    what ever you wish on the way... still no rush.  Again, just go through
    this area killing what ever, when you're ready, enter Gibbet woods.
    
    Go along the path till it splits, take the path on the right, again
    killing what ever you want and taking as long as you want, Jack is
    patiently waiting for you and you simply can't stop him.  So, when you're
    ready approach the focus stone to complete this quest.
    
    	Beating this quest earns you:
    	  5500 gold
    	  1000 renown
    
    
    
    (JB)  Core Quest:  Battle Jack of Blades
    """"""""""""""""""""""""""""""""""""""""
    Ok, after the last focus stone you'll be brough back to the guild where
    you will find it in ruins and burning.  You will also be given this quest
    card right away, so no worries there.
    
    Anyway, right away there is an item on the ground beside you.
    
    	On the ground you will find:
    	  1 x Health Potion
    
    If you go up the stairs to the upper level of the guild, on the little
    balcony there is an item.
    
    	On the balcony you will find:
    	  1 x Resurrection Phial
    
    If you go back down the stairs and go towards the shop, on the ground to
    the right of the door is an item.
    
    	On the ground you will find:
    	  1 x Health Potion
    
    Head towards the library, you'll be thrown into a cutscene... the final
    quest has begun.
    
    Enter the door to the right of the guild master, this is the guild caves.
    Half way down the path is a dead guy, search him to find an item.
    
    	On the corpse you will find:
    	  1 x Oak Longbow
    
    Through the doors at the other end of the bridge... is the final battle.
    
    After the cutscene... fight Jack of Blades.
    
    The first part is pretty simple, kill his minions and his barrier will
    drop, then you get to show him your true power.  Once he is down to 50%
    of his health he will run back to his little area and float up into the
    air.  Now... what do you do, oh what do you do?  Oh... wait, thats right,
    you have a bow, or you can use magic if you got it.  Once he dies....
    
    It is time to face your destiny... We have made many choices, we have
    done many things... we rescued our sister, we freed our mother, it all
    led up to this climatic event... do you sacrifice your sister for
    ultimate power over the world... or do you pass up the opportunity and
    allow your sister to live and bring ever lasting peace?
    
    Everything has led up to this singular moment, all our choices, our
    accomplishments, everything has been a build up to this point in time...
    you will always be remembered for what you choose....
    
    Okay, so the game is offically over.  There are 4 different endings:
    
      1.  GOOD alignment + kill your sister
      2.  GOOD alignment + destroy the sword
      3.  EVIL alignment + Kill your sister
      4.  EVIL alignment + destroy the sword
    
    The only different between them is the interaction with your sister, or
    her corpse, then a few lines of narration before the credits....
    
    Now, these credits are about 20 minutes long, you 'can' skip them, but
    if you do skip them, you will be unable to play after you beat the game,
    you can reload your last save point and beat Jack of Blades aagin and
    then sit through the credits, but I'd just do it now and then save.
    
    Once the credits are done, the quest is complete and the world is yours
    to explore.
    
    	Beating this quest earns you:
    	  1 x Jack's Mask
    	  26,000 gold
    	  20,000 renown
    
    
    
    
    
    
    
    
    
    
    =========================================================================
    (23)  Part 23:  After the End of the game
    =========================================================================
    
    
    
    With the game beaten, you're free to explore the world, complete any of
    the side quests you haven't yet beaten, do some fishing, level up your
    character, buy some houses, get married, drink, play games, get rich,
    do what ever you want.
    
    I'll let you decide what you want to do, if anything at all, I personally
    prefer starting a new game and set new challenges to beat....
    
    I hope you enjoyed the game, I know I did.
    
    
    
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    _________________________________________________________________________
    
    			(SS)  Strength, Skill and Will
    _________________________________________________________________________
    
    The two primary attributes strength and skill affect your characters
    size and hieght, as well as your basic health and killing ability, will
    grants you new abilities and also changes your appearance.  On a final
    note, the totals on some abilities will vary due to the alignment
    penalties and reductions, the total experience need to max all stats and
    abilities will be very close to the number below.
    
    To max all stats and abilities you need = 1,908,400 experience
    
    
    
    Strength
    """"""""
    Puting points into the 3 Strength skills adds bulk (muscle) to your
    Character, as well as adds chest, arm and back hair.  Physique makes you
    deal more damage with each melee hit.  Health increases your Health.
    Toughness increases your natural armour, making you take less damage
    when struck by magic, ranged or melee attacks.
    
    To max all 3 stats you need = 351,950 experience
    
    
    			Level /	Experience Needed
    	Physique	  1  =  500
    			  2  =  1200
    			  3  =  3000
    			  4  =  9000
    			  5  =  24,000
    			  6  =  45,000
    			  7  =  86,000
    			TOTAL=  168,700
    
    	Health		  1  =  400
    			  2  =  1000
    			  3  =  2500
    			  4  =  6000
    			  5  =  13,500
    			  6  =  28,000
    			  7  =  58,000
    			TOTAL=  109,400
    
    	Toughness	  1  =  350
    			  2  =  900
    			  3  =  1800
    			  4  =  4800
    			  5  =  9000
    			  6  =  19,000
    			  7  =  38,000
    			TOTAL=  73,850
    
    
    Skill
    """""
    Puting points into skill makes your character taller, but does not add
    any mass at all, a character with lots of skill and no strength looks
    like an Etheopian, I'm not joking... its kinda funny.  Speed increases
    both your melee and ranged attack speed.  Accuracy increases the damage
    you do with ranged attacks (not magic attacks).  Guile allows you to get
    better deals on buying and selling items, as well as unlocking steal and
    lockpick abilities.
    
    To max all 3 stats you need = 330,900 experience
    
    
    			Level /	Experience Needed
    	Speed		  1  =  350
    			  2  =  800
    			  3  =  1800
    			  4  =  4600
    			  5  =  8700
    			  6  =  21,400
    			  7  =  42,000
    			TOTAL=  79,650
    
    	Accuracy	  1  =  400
    			  2  =  1100
    			  3  =  2900
    			  4  =  8000
    			  5  =  20,500
    			  6  =  39,000
    			  7  =  81,000
    			TOTAL=  152,900
    
    	Guile		  1  =  350
    			  2  =  900
    			  3  =  2200
    			  4  =  5000
    			  5  =  10,500
    			  6  =  27,400
    			  7  =  52,000
    			TOTAL=  98,350
    
    
    Will
    """"
    Putting points into Will turns your hair grey (faster than just age) and
    adds ruin like markings on your body.  These tattoo's, as some people
    call them, turn blue with more and more Will points spent.  Magic Power
    increases your maximum magic.
    
    To max all abilities and magic power you need = 1,225,550 experience
    
    			Level / Experience Needed
    	Magic Power	  1  =  500
    			  2  =  1200
    			  3  =  2800
    			  4  =  6200
    			  5  =  11,500
    			  6  =  25,000
    			  7  =  54,000
    			TOTAL=  101,200
    
    
    Attack Spells
    #############
    
    To max all these abilities you need = 381,090 experience
    
    
    Enflame
    """""""
    This spell is the lamest spell in the game.  It requires no skill to use
    and deals way to much damage over a way too large of area, and on top of
    that it also knocks your enemies to the ground.  Anyone can beat the
    entire game using just this skill, it is so cheesy.
    
    Level / Experience Needed
      1  =  3500
      2  =  8100
      3  =  22,000
      4  =  58,000
    TOTAL=  91,600
    
    
    Fireball
    """"""""
    This spell is one of the cooler attack spells, but because of the delay
    to charge it up and cast, it is difficult to use as a primary spell.
    Although at the mastered level it deals very good damage, getting it
    there is hard.
    
    Level / Experience Needed
      1  =  500
      2  =  4500
      3  =  17,800
      4  =  54,000
    TOTAL=  76,800
    
    
    Battle Charge
    """""""""""""
    This is a melee style attack where you just charge through enemies using
    your body as a weapon.  At level 1 early in the game it is as good as
    the mastered at the end of the game.
    
    Level / Experience Needed
      1  =  750
      2  =  5400
      3  =  17,500
      4  =  52,000
    TOTAL=  75,650
    
    
    Multi Strike
    """"""""""""
    This is a melee user's attack.  You use it and your next attack will hit
    multiple times based on the skill's level.  Each hit deals less damage
    than a normal single attack would do, but the total damage becomes much
    greater than a normal attack.  If you get good at using this skill
    before every melee attack you can maximize the damage of your weapon.
    
    Level / Experience Needed
      1  =  1200
      2  =  4680
      3  =  15,700
      4  =  43,500
    TOTAL=  65,080
    
    
    Lightning
    """""""""
    We all start with this skill level 1 thanks to the guild, it is a decent
    skill once you have it mastered.  Its damage is not high, but you can
    hit multiple targets and keep em shocked an unmoving.  At the mastered
    level it also decapitates bandits with ease and is quite funny to watch
    the heads pop off of 5 bandits at once.
    
    Level / Experience Needed
      1  =  0
      2  =  5760
      3  =  18,200
      4  =  48,000
    TOTAL=  71,960
    
    
    Surround Spells
    ###############
    
    To max all these abilities you need = 340,110 experience
    
    
    Force Push
    """"""""""
    I personally like this spell, all it does is knocks everything down in
    a larger and larger area, at the mastered level it is a huge area.  It
    deals very little damage, it also hurts friendly and neutral NPC's, but
    it is not even close to being as cheap as Enflame.
    
    Level / Experience Needed
      1  =  600
      2  =  3600
      3  =  12,600
      4  =  40,000
    TOTAL=  56,800
    
    
    Turncoat
    """"""""
    This is easily one of the cooler spells, turning your enemies into petty
    minions to kill things for you.  Although the enemies you CAN take over
    is limited and they don't deal much damage, it is a spell you use to
    support the rest of your abilities, or just have fun with.  GOOD
    characters have an experience penalty on this ability where they have to
    spend more experience to level it up, and they can never master it.
    
    Level / Experience Needed
      1  =  3200
      2  =  6500
      3  =  16,000
      4  =  45,000
    TOTAL=  70,700
    
    
    Slow Time
    """""""""
    The universal best skill for any character.  For a melee character, you
    can fight an entire army without ever even being hit, for a ranged
    character you can stop many charging bandits before they even get to you
    and a magic user can literally knock their enemies down with one skill,
    and before those enemies hit the ground you can kill them in the air.  It
    also has uses in mini-games, accomplishing quests and quest boasts.  It
    is on the edge of cheapness, but because you still have to kill your
    enemies it isn't that bad.
    
    Level / Experience Needed
      1  =  2000
      2  =  6580
      3  =  18,800
      4  =  47,500
    TOTAL=  74,880
    
    
    Drain Life
    """"""""""
    This skill is not very tough at low levels, but at high levels you can
    suck the life out of your enemies and actually kill them with it.  It is
    a spell that only EVIL characters can master and GOOD characters take an
    experience penalty where they have to spend more experience to learn it.
    
    Level / Experience Needed
      1  =  2800
      2  =  6750
      3  =  16,500
      4  =  44,000
    TOTAL=  70,500
    
    
    Summon
    """"""
    This is another support skill, as in you can't rely on your summoned
    creatures to kill everything for you, it would take way to long.  The
    way the spell works is that it starts out as a wasp, and if the summon
    kills an enemy, it can take the form of that enemy, so if it kills a
    bandit, the summon is now a bandit.  The types of enemies that the
    summon can be is extremely limited and for that reason, not very good.
    It is a spell that you can have some fun with though, having Turncoat,
    Ghost sword and a summon can make for a decent strengthed force, but
    the experience it takes to master those three skills doesn't match up to
    the power you could have with that experience elsewhere.  It is also a
    spell that EVIL characters take an experience penalty on where they have
    to spend more experience to learn it and only GOOD characters can
    master it.
    
    Level / Experience Needed
      1  =  1800
      2  =  5030
      3  =  14,400
      4  =  46,000
    TOTAL=  67,230
    
    
    Physical Spells
    ###############
    
    To max all these abilities you need = 403,150 experience
    
    
    Physical Shield
    """""""""""""""
    This spell is almost as cheesy as Enflame.  I swear it must be a bug they
    forgot to eliminate, but if you have Physical Shield on, your combat
    multiplier WILL NOT GO DOWN when you get hit.  Because of that, you will
    always have a high combat multiplier and be getting an insane amount of
    experience.  A quick example is a game I played where I got physical
    shield as fast as I could (after the wasp quest) and always had it on,
    then I played another game where I NEVER used it, by the end of the game
    when just playing through normally (8 hours per game) the game with
    Physical Shield had earned nearly 800,000 more experience than the other
    character, and the other character didn't even earn 800,000 experience
    in total!  It is incredibly cheesy and I never use it any more, EVER.  It
    is a spell that only the GOOD characters can master, EVIL characters take
    an experience penalty on it where they have to spend more to learn it.
    
    Level / Experience Needed
      1  =  900
      2  =  5350
      3  =  17,700
      4  =  45,500
    TOTAL=  69,450
    
    
    Berserk
    """""""
    This is one of the better skills, both balanced wise and usefullness.  If
    you have it on you deal more damage, take less damage, run faster, your
    melee attacks knock your enemies down (which makes it balanced since you
    can't hit them while they are down) and you also look very cool.  It is
    however, a melee skill, so ranged and magic characters will find little
    use for it.  It is also a spell that only EVIL characters can master and
    GOOD characters take an experience penalty on it where they have to spend
    more experience to learn it.
    
    Level / Experience Needed
      1  =  1600
      2  =  6210
      3  =  20,500
      4  =  51,000
    TOTAL=  79,310
    
    
    Assassin Rush
    """""""""""""
    A lesser form of Battle Charge, this skill crosses a set distance very
    quickly, but deals no damage.  If you lock onto an enemy and use it, you
    will appear behind them giving you a second or sometimes more, to have
    a first attack.  At the mastered level it does cover a lot of ground
    very quickly, but again, not very useful at killing large numbers of
    enemies.  Against single targets though, it is a good opener.
    
    Level / Experience Needed
      1  =  400
      2  =  2700
      3  =  8100
      4  =  20,000
    TOTAL=  31,200
    
    
    Heal Life
    """""""""
    What do I need to say?  It heals life, at the mastered level it does heal
    a lot of life, but costs a lot of mana.  It also is great for keeping
    allies (mercinaries or people you are rescueing) alive.  It is a spell
    that only the GOOD characters can master and EVIL characters take an
    experience penalty on.
    
    Level / Experience Needed
      1  =  2300
      2  =  5850
      3  =  15,900
      4  =  49,000
    TOTAL=  73,050
    
    
    Ghost Sword
    """""""""""
    This spell would be very useful if the swords did more damage or if they
    attacked more often.  But they don't, so it is just another support spell
    that you should use with other spells like Lightning, or Berserk, or
    even just when you're a ranged or melee character.  I do like the spell,
    but in terms of usefullness, it isn't the best by far.
    
    Level / Experience Needed
      1  =  2500
      2  =  6300
      3  =  17,200
      4  =  51,500
    TOTAL=  77,500
    
    
    Multi Arrow
    """""""""""
    The only true skill for the ranged characters, it makes your next few
    shots split into multiple arrows.  Each arrow deals less damage than a
    normal single arrow, but at the mastered level the total damage is far
    greater than normal damage.  The biggest downfall to this skill is the
    arrows split into a wide arc from your character, making it difficult
    to hit enemies in close quarters (like in dungeons) or if the enemy is
    too close, the arrows will just not hit them.
    
    Level / Experience Needed
      1  =  1000
      2  =  5140
      3  =  19,500
      4  =  47,000
    TOTAL=  72,640
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(TM)  How To Get Married
    _________________________________________________________________________
    
    So you want to get married, eh?  Or you don't and you want to know why 
    anyone would?  Well, the first thing you get when you get married is A
    LOT of renown.  Then you can get gifts, even the second best weapon in
    the game as a gift.  So there are some benefits.  So here's how to do it.
    
      Step 1.  Buy a marital home.
      Step 2.  Make a woman (or man) fall in love with you.
      Step 3.  Buy a wedding ring.
      Step 4.  Give the wedding ring to the woman in love with you.
      Step 5.  Talk to the woman that has the wedding ring.
      Step 6.  Say yes.
    
    Okay, I made it all sound very easy, because, well, it is.  Once you
    know how at least.
    
    1. Buying a marital home is the easiest part, all you have to do is
       go to the town you want to have a wife in and buy it.
    2. Making a woman (or man) fall in love with you, can be tricky.  The
       biggest factor in people's ability to fall in love with you is
       renown.  So, even though you can get married at the very start of
       the game, it is alot easier once you have some renown.
       It is also harder for evil characters to have people fall in love
       with them, but it is still easy.  Good characters can have women
       fall in love with them, simply by them seeing your character.
       You will know when they are in love with you because they will be
       highlighted green.
    	TIP 1:  Give gifts.  In general, the more expensive, the better
    		the result is.  Try giving them a gem or two.
    	TIP 2:  Don't keep giving them the same gifts.
    	TIP 3:  Talk to them.
    	TIP 4:  Use your expressions on them (flirt, manly arm pump, etc)
    	TIP 5:  Use trophies near them.  This increases your renown and
    		gives a temporary boost to their relationship with you.
    	TIP 6:  Ugly mofo's don't get the girl, a high attractiveness and
    		a low scariness helps getting women to like you.
    3. Buying a wedding ring is as easy as buying a home, unless you're
       trying to get a good deal.  Go to Oakvale to get the best deal I
       know about (without stealing, or finding that is).
    4. Giving the wedding ring to the woman in love is actually the easiest
       step now that I think about it, no, the last step is.  Getting
       married just gets easier and easier.
       Uh... anyway, find the woman who fell in love with you and using
       either the start menu or quick menu, go to ITEMS - GIFTS and find
       your wedding ring, make sure the woman you want to give the ring to
       is highlighted when you give it to them.
    	NOTE:  If you happen to give a wedding ring to someone who is not
    	       in love with you, they won't take it so you won't waste it
    	       but if you gave it to someone who is in love with you, but
    	       isn't the person you wanted to have it, you wasted a
    	       perfectly good wedding ring.
    5. Now that she has the ring, talk to her and she will say one of the
       pre-set lines of "why not, lets get married".
    6. A short delay and a conformation box will pop up and you can go
       ahead and get married.
    
    Thats it, you can have 1 wife per town (5 in total including Lady Grey).
    
    Your wife will periodically give you gifts.  I've been given gifts as
    often as a gift a day (not for like 10 days straight, but like 3 or 4).
    Gifts that you can get are simply items from the shops in the town your
    wife lives in.
    
    Here are some worth while rewards I've gotten, and from where:
    	Plate Chest Piece - Bowerstone South
     	Solous Sword - Bowerstone North (Lady Grey)
    
    Now, to keep your wife happy, just go back to her once in a while, talk
    to her, sleep with her, give her gifts, use expressions on her, etc.
    I honestly believe that the type of gifts (value wise) as well as the
    frequency in which she gives them to you, is based on some secret
    un-available (to us) level of happiness with the relationship.
    
    Ok, the last part of being married is, breaking up.  There are two ways
    that you can... get rid of your wife.
      1. Kill her.
      2. Get divorced.
    Now, this may sound odd, but getting divorced earns you as much as 600
    evil points, and killing your wife earns like 16....  To divorce your
    wife, simply beat the living hell out of her with your fists.  Talk to
    her, if she hasn't decided on getting divorced yet, beat her some more.
    Just keep doing that until she says its over.
    
    Just incase anyone has not heard, or has heard otherwise, YOU CAN NOT
    HAVE CHILDREN!
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(TT)  Trading
    _________________________________________________________________________
    
    One of the many little things you can do in Fable is trade to earn gold.
    But don't expect to make easy money, trading in Fable is fairly realistic
    in the sense that it uses real business concepts.  It uses an average
    cost method for your owned goods, each shop has delivery dates on their
    stock and they sell their stock cheaper if they have lots on hand, and
    more expensive if they have little on hand.  Yes, the price difference
    between 3 items on hand and 10 items on hand is exagerated, but the
    real concept is still there.
    
    Now, one of the first things I started doing in Fable was trading.  I'm
    one of those guys who when they were 13 years old picked up Aerobiz from
    the local video store and played hundreds of hours.  I'm now a business
    student at college and have a good business sense.  So, I will try and
    pass on some trading methods that worked for me.
    
    
      1. You have to have it to sell it.  You need to find suppliers who 
    offer a good price on goods you can sell elsewhere at a profit.
    
    
      2. Know who will buy what you can acquire.  Just because you can get a
    good price on something doesn't mean you will be able to just go and sell
    it at a good price at the very next stop.  You'll need to learn the
    fixed shops (the ones in towns) and what you can expect from wandering
    traders.
    
    
      3. Profit is still profit.  You can go around just selling a few of the
    most expensive items at a large profit and just ignore the little things,
    but, 25 little things at 5 profit per item is 125 gold.  Yes, a single
    gem can make that much money, but while you're delivering the gem sale
    it costs you nothing to carry those 25 little items, that you can sell on
    your way to your destination, or even at your destination, and still make
    that extra 125 gold.  Its all a matter of time vs profit.
    
    
      4. How much and at what price.  One thing that can make or break your
    trading operations is buying too much of 1 type of item, which will make
    your average re-sale cost, too low.  Try and maximize your profits by
    buying until there is a reasonable gap between the next purchase price 
    and the value of the item you are buying.  Then use the price of the next
    purchase as your maximum selling price.
    
    	EXAMPLE:
    	  Buy your first chocolate at 4 gold, buy your last one at 6
    	  gold and then sell them for no less than 8 gold.  That way,
    	  on every sale you get 2 gold + the average cost for the sale.
    
    Using the example above is a wiser way to buy and sell for a couple of
    reasons.  You may not always get the value of the item you are selling,
    like the chocolates, their value is 10, but trying to sell everything
    above or at its value, takes to much time.  Selling 25% of your stock
    at under value and 50% at above cost, balances out and you make more
    money for your time than you would trying to sell everything at a max
    profit.  The other reason is because it gives you a profit margin, I
    comment on sales are greater than a high profit %, but the difference
    of 20 items at 1 gold profit each, isn't worth the time it takes to buy
    and then sell them.
    
    Anyone can go around buying things at the lowest price and only sell
    them at the best price.  You will make large profits this way, but not
    as many sales, and in the end, someone selling hundreds of items at a low
    profit average will make far more money than someone making huge profits.
    
    
      5. Trade Routes.  Starting at one town, buying what you can at good
    prices, and then walking to the next town selling and even buying goods
    with the wandering traders.  You will need to learn who, sells what
    and what you can sell to whom to make money, this way you can avoid poor
    selling items.
    
    
    I don't know what else to tell you.  It isn't too hard to figure out, I
    just thought I'd give anyone who wanted a push in the right direction a
    hand.
    
    
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(LO)  Land Ownership
    _________________________________________________________________________
    
    One of the other cool things you can do in Fable is being a land baron.
    You can buy any empty house you come across, and if it isn't empty you
    can make it empty by killing its inhabbitants.
    
    To obtain the buildings in Bowerstone, you will need to have a merc with
    you and go hostile on the town, he will have to kill the people for you.
    
    Note... this section will remain incomplete for the time being.  My
    apologizies for any problems this may cause you.
    
    BowerStone South / Cost	 / Rent	 /
    ---------------------------------
    House		| 	|  	|
    
    
    Oakvale		 / Cost	 / Rent	 /
    ---------------------------------
    House		| 	|  	|
    
    
    Knothole Glade	 / Cost	 / Rent	 /
    ---------------------------------
    House		| 	| 	|
    
    
    Bowerstone North / Cost	 / Rent	 /
    ---------------------------------
    		|	|  	|
    
    
    Hook Coast	 / Cost	 / Rent	 /
    ---------------------------------
    		| 	|  	|
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(SA)  Temples of Skorm and Avo
    _________________________________________________________________________
    
    Because they are so complicated (at first) and there are so many people
    saying so many different things about the temples, I decided to give a
    little time to them and added this section.
    
    To know what your alignment level is, go to your personality, count the
    empty blocks on your alignment side and subtract that number from 7.
    Note, you want to use your BASE alignment level, so any tattoos or
    clothing that modifies your alignment have to be removed.
    
    You will need to have access to both Temples for this to work.
    
    
    Chapel of Skorm
    """""""""""""""
    The Chapel of Skorm can be found in Darkwood, it is located east of 
    Darkwood Camp, so find your way to Darkwood Camp to get to the chapel.
    
    Temple of Avo
    """""""""""""
    The Temple of Avo can be found in Witchwood, it is on the path from
    Witchwood Cullis Gate to Knothole Glade, you can't miss it, literally.
    
    
    HERE IS HOW TO GET THE REWARDS
    """"""""""""""""""""""""""""""
    It is very important to not try and do either Temple on its own, you
    need to do them together.  Donate gold at the Temple of Avo during the
    day and sacrifice people at the Chapel of Skorm at night.  On average
    you will need 50,000 gold to complete the Temple of Avo.  You don't HAVE
    to do both temples together, but if you want my GARENTEE that you will
    get the rewards, do them at the same time as I listed.
    
    AGAIN USE YOUR BASE ALIGNMENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Note the last method that takes level 2 good to level 2 evil and makes
    you turn EVIL by killing guards, this is because donating gold at the
    Temple of Avo BEFORE you get the rewards can screw up your ability to
    get the rewards.  You very first donation EVER, should be the donation
    for the Sentinus.  If you don't want to kill guards because you're 'GOOD'
    then go kill bandits and what not until you are at least level 3 GOOD
    alignment.
    
    With any scenario, save before you start and if it fails, load and try
    again.  In the cases where it fails at the Temple of Avo, add a little
    bit more gold (up to like 10%).  But if it is the Chapel of Skorm, try
    sacrificing at midnight, I've never 'had' to sacrifice at a specific
    time, but so many people stand by the midnight decision so it may be
    worth a shot if you are having problems.
    
    Also note, that you do need to be a higher GOOD alignment level to get
    Skorm's Bow, I recommend at least level 5, even though it can be done
    at level 4, its a lot harder because of the amount of EVIL points you
    have to obtain in one sacrifice.
    
    Scenario 1:  STARTING @ Level 3 or higher EVIL Alignment
      1.  Donate 35,000 gold  -  The Sentinus
      2.  Donate 5000 gold  -  the gift of youth
      3.  Donate 1000 gold until you are rewarded  -  Paladin Title
      4.  Donate 1000 gold at a time until level 3 or higher GOOD alignment
      5.  Sacrifice the Avo mercinary  -  Skorm's Bow
      6.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      7.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      8.  Kill guards to get your EVIL back to where it was originally
    
    Scenario 2:  STARTING @ Level 4 or higher GOOD Alignment
      1.  Sacrifice the Avo mercinary  -  Skorm's Bow
      2.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      3.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      4.  Kill guards until level 3 or higher EVIL alignment
      5.  Donate 35,000 gold  -  The Sentinus
      6.  Donate 5000 gold  -  the gift of youth
      7.  Donate 1000 gold until you are rewarded  -  Paladin Title
      8.  Donate as much gold as you need to, to restore your alignment
    
    Scenario 3:  STARTING @ Level 2 GOOD alignment to Level 2 EVIL Alignment
      1.  Kill guards until level 3 or higher EVIL alignment
      2.  Donate 35,000 gold  -  The Sentinus
      3.  Donate 5000 gold  -  the gift of youth
      4.  Donate 1000 gold until you are rewarded  -  Paladin Title
      5.  Donate 1000 gold at a time until level 3 or higher GOOD alignment
      6.  Sacrifice the Avo mercinary  -  Skorm's Bow
      7.  Sacrifice the Oakvale mercinary  -  Gift of extended life
      8.  Sacrifice the Bowerstone mercinary  -  Necromancer title
      9.  Kill guards or donate gold to get your alignment back on track
    
    
    
    IF YOU ARE ONLY GOOD AND DON'T WANT ANY EVIL
    """"""""""""""""""""""""""""""""""""""""""""
    In that case, you can't ever, never and I mean never ever in a billion
    years get the Chapel of Skorm rewards.  I must say, this is incredibly
    stupid and because of the huge costs, I don't recommend it.  The numbers
    I've given you are numbers I've used ONLY ONCE, unlike the above method
    where you accomplish both temples at the same time and tested each
    value over and over until I got the best number to put in this guide.
    So if these numbers don't work for you, tough, I tested them at the
    alignment levels listed, it worked, I got it, I had to test it a couple
    times when I didn't get it, I consider it a waste of 2 hours testing the
    temples for you losers not willing to compromise your alignment but are
    still too lazy to not figure this stuff out for yourself.  Sorry, I just
    had to rant because I had to spend so much time earning money to get
    the Sentinus at a level 7 GOOD alignment character.
    
    STARTING @ Level 5 or higher GOOD Alignment
      1.  Donate 90,000 gold  -  The Sentinus
      2.  Donate 30,000 gold  -  gift of youth
      3.  Donate 20,000 gold  -  Paladin title
    
    STARTING @ Level 3 or 4 GOOD Alignment
      1.  Donate 60,000 gold  -  The Sentinus
      2.  Donate 20,000 gold  -  gift of youth
      3.  Donate 10,000 gold  -  Paladin title
    
    STARTING @ Neutral to level 2 GOOD Alignment
      1.  Donate 45,000 gold  -  The Sentinus
      2.  Donate 10,000 gold  -  gift of youth
      3.  Donate 5,000 gold  -  Paladin title
    
    
    IF YOU ARE ONLY EVIL AND DON'T WANT ANY GOOD
    """"""""""""""""""""""""""""""""""""""""""""
    You're screwed.... like serriously screwed.  Sacrifice like 10 villagers
    and then try sacrificing the Avo mercinary, then the Oakvale mercinary,
    then the Bowerstone South mercinary and finally the Twinblade camp
    mercinary.  But you will need to sacrifice a lot of villagers and
    wives...  I'm not even going to test this, I sacrificed all 4 mercs,
    and started on the villagers without getting and after testing the 
    Temple of Avo, you lazy butholes can do it until you get it, I told you
    how, I did my part.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(DD)  Demon Doors
    _________________________________________________________________________
    
    Demon doors can be found around Albion, they gaurd ancient relics and
    items.  To open them you have to prove yourself by either solving their
    riddles, acomplishing tasks or simply wearing the right equipment.  I
    will put a short version of the each demon door from the walk-through.
    
    
    (DD01)  Demon Door #1  -  Heroes' Guild
    """""""""""""""""""""""""""""""""""""""
    	"Your Path is Dark."
    	"Only a light will reveal it.  And you are not bright enough."
    
    Use your lamp.
     
    	Reward:
    	  1 x Elixir of Life
     	  1 x Book of Spells
     	  1 x Making Friends
    	  1 x Howl Tattoo
    
    
    (DD02)  Demon Door #2  -  Greatwood Gorge
    """""""""""""""""""""""""""""""""""""""""
    	"This is the deal.  You perform an act of great evil in my sight,
    	and I'll pop open."
     
    Obtain 50 evil points infront of the door.  Use Chrunchy Chicks.
    
    	Reward:
    	  1 x Wellow's Pickhammer
    
    
    (DD03)  Demon Door #3  -  Darkwood Marshes
    """"""""""""""""""""""""""""""""""""""""""
     	"Beware, traveller - I block the way to all but the most combat-
    	 hardened."
    	"If you request, my Guardians will test your mettle in combat."
    	"Meet their challenge, and the reward I hide is yours."
    
      Wave 1 - 4 Hobbes, 1 hit each.
      Wave 2 - 4 Hobbes, 1 hit each.
      Wave 3 - 4 Hobbes, 4 hits each.
      Wave 4 - 4 Hobbes, 2 hits each.
      Wave 5 - 4 Hobbes, 6 hits each.
    
    	Reward:
    	  1 x Dark Will User's Outift (set)
    
    
    (DD04)  Demon Door #4  -  Barrowfields
    """"""""""""""""""""""""""""""""""""""
    	"Oh no, not again."
    	"Another bony adventurer seeking to plunder my riches."
    	"I'm not interested in your meager frame.  Get some meat on you!"
    	"I want beeft!  Blubbery!  Plump!  Porcine!"
    	"Stop being a slave to public perception, and treat yourself."
    	"Pies, meat, beer, anything, but lots of it!"
    	"Eat yourself large, and you'll be welcome here!"
    
    Eat (or equivalent of):
      8 x Red Meat
      10 x Fish
      12 x Apple Pies
    
    	Reward:
     	  1 x Will Master's Elixir
    
    
    (DD05)  Demon Door #5  -  Rose Cottage
    """"""""""""""""""""""""""""""""""""""
    	"I never open on a first date.  My heart has been broken too
    	 many times before."
    	"I could only let someone who really loved me through."
    
    Give it a Box of Chocolates.
    
    	Reward:
    	  1 x Bright Will User's Outfit (set)
    
    
    (DD06)  Demon Door #6  -  Greatwood Caves
    """""""""""""""""""""""""""""""""""""""""
    	"I need to see your Combat Multiplier get higher before I swing
    	 ajar."
    
    When you talk to the door with a 14 or high combat multiplier on your
    screen it will open up and you will find a chest.
    
    	Inside the Chest you will find:
    	  1 x The Cutlass Bluetane
    
    
    (DD07)  Demon Door #7  -  Witchwood Stones
    """"""""""""""""""""""""""""""""""""""""""
    In the Witchwood Stones area, the demon doors is on the right hand side
    when you enter the area, this is a quest required door.
    
    	"I only open to those who know my name.  If you know it, find and
    	 hit the magic stones to spell it out."
    	"Only one person knows my name, but I doubt you'll find him.
    	 Even at the Temple of Avo."
    
    The name is "HITS" spell it out on the stones located in the same area.
    
    After the quest you can find these items:
    
    	Inside the barrels you will find:
    	  1 x Ruby
    	  1 x Sapphire
    	  1 x Red Meat
    	Inside the cart you will find in the chest:
    	  1 x Resurrection Phial
    	Inside the chest you will find:
    	  1 x Chainmail Leggings
    	On the ground by the bookshelf you will find:
    	  1 x The Sock Method
    	  1 x Creatures of Albion Book I
    	  1 x A Love Story
    	On the bookshelf you will find:
    	  1 x Howl Tattoo
    
    
    (DD08)  Demon Door #8  - Knothole Glade
    """""""""""""""""""""""""""""""""""""""
    Before entering the gates into the town on your right is the demon door.
    
    	"If you can hurt my face with an arrow, I'll crack wide open
    	 for you."
    
    Alright... shot him with an arrow.
    
      I opened him using the Oak Crossbow and level 5 accuracy stats.
    
      I also opened him using the ------------------ and no accuracy stats.
    
    All there is here is a chest.
    
    	Inside the chest you will find:
    	  1 x Elixir of Life
    
    
    (DD09)  Demon Door #9  -  Abandoned Road
    """"""""""""""""""""""""""""""""""""""""
    Warp to Twinblade's Camp, go out the exit to Abandoned Road, the Demon
    Door is just off to the right.
    
    	"What?  Oh.  You're not one of them, are you?  My eyesight's not
    	 what it used to be."
    	"One was a gallant Knight.  His plate armour was so shiny.
    	 Probably what did my eyes in."
    	"Then there as an evil mage, wore the darkest magical robes you
    	 ever saw."
    	"The last was a rogue - a Bandit, bit like the chaps here."
    
    First equip the Bright Plate Outfit, talk to the door.
    
    Then equip the Dark Will User's Outfit, talk to the door.
    
    Last you equip the Bandit Outfit, talk to the door.
    
    Inside is a single chest.
    
    	Inside the chest you will find:
    	  1 x The Dollmaster's Mace
    
    
    Demon Door #10  -  ONLY on Mayor's Invitation Quest
    """""""""""""""""""""""""""""""""""""""""""""""""""
    This door doesn't have any secrets or anything, its just to
    prevent you from leaving before beating Thunder.
    
    	"Only by defeating another Hero in combat will I open for
    	 you.  Got that?  I mean, how simple are you?"
    
    Beat Thunder.
    
    
    (DD11)  Demon Door #11  -  Grey House
    """""""""""""""""""""""""""""""""""""
    At the top right corner of the mini-map you can find this Demon Door.
    
    	""
    
    Well, you need to marry Lady Grey, see [MI] on how to do that, you will
    need to be at least past the arena to do this.
    
    Inside is a single chest.
    
    	Inside the chest you will find:
    	  1 x Ronok the Axe
    
    
    (DD12)  Demon Door #12  -  Lychfield Graveyard
    """"""""""""""""""""""""""""""""""""""""""""""
    In the Lychfield Graveyard, this quest only demon door blocks your path
    to the prison.
    
    	"Leave me alone, you organic pustule.  I only open for
    	 Nostro, the ancient guardian of the door.  Not for you.
    	 And not for that rancid gravekeeper."
    
    You will need to find Nostro's Sword, Shield, Armour and Helmet.
    
      Sword - dig the horned grave beside the crypt left before the bridge.
      Shield - fish the fishing hole on the left after the bridge.
      Armour - in the tomb, on the right of the path to Nostro's crypt.
      Helmet - inside the gravekeeper's house, beside the fire place.
    
    Give all four items to Nostro's Skeleton to open the door.
    
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(SK)  Silver Keys
    _________________________________________________________________________
    
    Silver keys are found all over Albion, there are 25 to be found, even
    though the most you need is 20.  The reason for this is not everyone will
    play the game the same way, some people may miss a key or two, or be
    unable to get a couple keys because they didn't take a certain quest.  So
    there are a few extra, which makes our job of opening the silver key
    chests that much easier.
    
    
    (SK01)  Silver Key #1  -  Lookout Point
    (SK02)  Silver Key #2  -  Bowerstone South
    (SK03)  Silver Key #3  -  Fisher Creek
    (SK04)  Silver Key #4  -  Guild Woods
    (SK05)  Silver Key #5  -  Greatwood Lake
    (SK06)  Silver Key #6  -  Orchard Farm
    (SK07)  Silver Key #7  -  Darkwood Lake
    (SK08)  Silver Key #8  -  Ancient Cullis Gate
    (SK09)  Silver Key $9  -  Rose Cottage
    (SK10)  Silver Key #10 -  Focus Chamber
    (SK11)  Silver Key #11 -  Grey House
    (SK12)  Silver Key #12 -  Memorial Garden
    (SK13)  Silver Key #13 -  Twinblade's Camp
    (SK14)  Silver Key #14 -  Witchwood Stones
    (SK15)  Silver Key #15 -  Witchwood Lake
    (SK16)  Silver Key #16 -  Knothole Glade
    (SK17)  Silver Key #17 -  Headman's Hill (ONLY on [MI] quest!)
    (SK18)  Silver Key #18 -  Lady Grey's Bedroom (ONLY if married Lady Grey)
    (SK19)  Silver Key #18 -  Windmill Hill
    (SK20)  Silver Key #19 -  Windmill Hill
    (SK21)  Silver Key #21 -  Lychfield Graveyard
    (SK22)  Silver Key #22 -  Lychfield Graveyard
    (SK23)  Silver Key #23 -  Lychfield Graveyard
    (SK24)  Silver Key #24 -  Cliffside Path
    (SK25)  Silver Key #25 -  Hook Coast
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(SC)  Silver Key Chests
    _________________________________________________________________________
    
    These chests can be opened by owning the correct number of silver keys,
    silver keys do not get used up when you open a chest, that means, you
    can open all the chests with the same 20 keys.  Silver key chests
    contain some serrious loot and it is worth your while to open them, all.
    
    
    (C01)  Greatwood Lake  ------  5 keys  	-  Elixir of Life
    (C02)  Cave Larder  ---------  5 keys   -  Will Master's Elixir
    (C03)  Grey House  ----------  10 Keys  -  Sharpening Augmentation
    (C04)  [DD07]  --------------  15 Keys  -  Health Augmentation
    (C05)  Darkwood Lake  -------  15 keys  -  Arken's Crossbow
    (C06)  ONLY ON [MI] QUEST  --  15 Keys  -  Mana Augmentation
    (C07)  Lady Grey's Bedroom --  15 Keys  -  The Katana Hiryu
    (C08)  Heroes' Guild  -------  20 keys  -  The Murren Greathammer
    (C09)  Circle of the Dead  --  10 Keys	-  Piercing Augmentation
    (C10)  Hook Coast  ----------  15 Keys  -  The Murren Greataxe
    
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(FF)  Fishing Holes
    _________________________________________________________________________
    
    One of the little things you can do in Albion is fish.  Now, let me just
    say right of the bat, fishing in the game is as boring as it is in real
    life.  Don't get me wrong, I enjoy fishing in real life, but in the game
    you do not get to enjoy the sun, the sounds, the air and the peace if
    nature that you would in real life.  
    
    The next thing is, the game seems to have some sort of skill / balance
    programming to it.  What I mean is, the more you fish, the harder it
    gets, which seems just wrong to me for a couple of reasons, the first
    reason is that you actually have to use the fishing rod to advance the
    story line at one point, and if you've done so much fishing that it is
    nearly impossible to catch anything, you can litterally be stuck for
    hours just trying to move on.
    
    The second thing that makes this system of difficulty seems pointless,
    and in fact, stupid, there is no profit to be made fishing, if you want
    to spend an hour fishing, in a hypathetical situation where fishing is
    always as easy as the first time, you could catch maybe, 5 fish a minute
    at a decent average.  The realistic value of those fish is 10 gold per
    fish, so, 50 gold a minute...  I can go and play Card Pairs and make
    1000 gold in 30 seconds.  So, why restrict a cool feature to the game?
    It is just another of the stupid things the creators of Fable did to
    ruin their own game.
    
    So, should you fish for fun, no, its a waste of time and can screw you
    over.  You could even just fish for the items you want and ignore the
    rest.
    
    
    (FF01)  Fisher Creek  -----------  Golden Fish
    (FF02)  Fisher Creek  -----------  Working Moustache
    (FF03)  Fisher Creek  -----------  100 gold coins
    (FF04)  Fisher Creek  -----------  Silver Key
    (FF05)  Fisher Creek  -----------  Moonfish
    (FF06)  Lookout Point  ----------  Ages of Skill Potion
    (FF07)  Guild Woods  ------------  Silver Key
    (FF08)  Orchard Farm  -----------  Elixir of Life
    (FF09)  Orchard Farm  -----------  Coron Visor Tattoo
    (FF10)  Orchard Farm  -----------  Silver Key
    (FF11)  Greatwood Cullis Gate  --  Moonfish
    (FF12)  Ancient Cullis Gate  ----  Silver Key
    (FF13)  Barrowfields  -----------  Moonfish
    (FF14)  Barrowfields  -----------  500 Gold
    (FF15)  Grey House  -------------  Silver Key
    (FF16)  Witchwood Stones  -------  Silver Key
    (FF17)  Witchwood Lake  ---------  Will Master's Elixir
    (FF18)  Headman's Hill  ---------  Silver Key  (ONLY On [MI] QUEST!)
    (FF19)  Windmill Hill  ----------  Wedding Ring
    (FF20)  Lychfield Graveyard  ----  Nostro's Shield
    (FF21)  Lychfield Graveyard  ----  Silver Key
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(GG)  Digging Locations
    _________________________________________________________________________
    
    Digging is so simple, you just watch the lower left side of your screen
    for the spade to appear in the action button (D-pad down) and then press
    the button and you get the treasure.
    
    You can find silver keys, golden carrots and some other valuable items.
    
    
    (GG01)  Greatwood  --------------  Golden Carrot
    (GG02)  Orchard Farm  -----------  Upper Dress
    (GG03)  Orchard Farm  -----------    nothing
    (GG04)  Barrowfields  -----------  Golden Carrot
    (GG05)  Rose Cottage  -----------  Silver Key
    (GG06)  Focus Chamber  ----------  Silver Key
    (GG07)  Oakvale  ----------------  500 gold
    (GG08)  Oakvale  ----------------  500 gold
    (GG09)  Memorial Garden  --------  Silver Key, Obsidian Greataxe
    (GG10)  Memorial Garden  --------  Health Potion
    (GG11)  Memorial Garden  --------  Golden Carrot
    (GG12)  Twinblade's Camp  -------  Silver Key
    (GG13)  Witchwood Lake  ---------  Silver Key
    (GG14)  Knothole Glade  ---------  Silver Key
    (GG15)  Windmill Hill  ----------  Silver Key
    (GG16)  Windmill Hill  ----------  Silver Key
    (GG17)  Lychfield Graveyard  ----  Nostro's Sword
    (GG18)  Lychfield Graveyard  ----  Karian Wings Tattoo
    (GG19)  Lychfield Graveyard  ----  Howl Tattoo
    (GG20)  Lychfield Graveyard  ----  1000 gold
    (GG21)  Lychfield Graveyard  ----  Health Potion
    (GG22)  Lychfield Graveyard  ----  Silver Key
    (GG23)  Lychfield Graveyard  ----  250 gold
    (GG24)  Lychfield Graveyard  ----  Health Potion
    (GG25)  Lychfield Graveyard  ----  Will Potion
    (GG26)  Lychfield Graveyard  ----    nothing
    (GG27)  Cliffside Path  ---------  Silver Key
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(WW)  Weapons
    _________________________________________________________________________
    
    This is just a list of all the weapons that you can get throughout the
    game.  I will list the best buying location for each weapon, as well as
    the best place to sell each weapon.  The best buying and selling
    locations were done with the same character, at the same alignment, with
    a level 0 guile and at the shops defualt (initial) stock level.  Based
    on that principal the price should keep some ratio of the original value
    I used to determine the best buying and selling locations... but if you
    do see a clearly better place, let me know so I can double check it.
    
    NOTE:  GOOD alignment characters have a passive bonus to guile, that is
    to say that they get significantly better deals than EVIL alignment
    characters.
    
    
    B- = buy from (best place to buy)
    S- = sell to (best place to sell)
    F- = find (first available find)
    O- = other (gift, steal, reward, etc)
    
    HG = Heroes' Guild
    BS = Bowerstone South
    DW = Dark Wood Camp
    OV = Oakvale
    TB = Twinblade's Camp
    KG = Knothole Glade
    BN = Bowerstone North
    HC = Hook Coast
    
    			  _______________________________________________
    		      	 /  DAM  / VALUE /  BUY, Sell, FIND, OTHER
    			+++++++++++++++++++++++++++++++++++++++++++++++++
    Unique			|	|	|
    ************************|*******|*******|********************************
    Stick			|  20	|  5	| O-[GT]
    Wellow's Pickhammer	|  120	| 29400	| O-[DD02]
    The Cutlass Bluetane	|  165	| 40425	| O-[DD06]
    The Sentinus		|  255	| 62475	| O-[TA]
    The Harbinger		|  198	| 44100	| O-[ST]
    The Dollmaster's Mace	|  135	| 33075	| O-[DD09]
    Solus Greatsword	|  314	| 69825	| B-BN  O-Gift (Marry Lady Grey)
    The Katana Hiryu	|  215	| 47775	| O-[C07]
    The Murren Greathammer	|  270	| 66150	| O-[C08]
    Ronok the Axe		|  165	| 36750	| O-[DD11]
    Frying Pan, 4 sockets	|  100	|  20	| O-[H2] (with all clues)
    Frying Pan, no sockets	|  0	|  20	| O-[H2] (without all clues)
    The Murren Greataxe	|  240	| 58800 | O-[C10]
    Sword of Aeons		|  550	|126250 | O-[JB]
    			|	|	|
    Skorm's Bow		|  264	| 54720	| O-[TS]
    Arken's Crossbow	|  220	| 50160	| O-[C05]
    			|	|	|
    			|	|	|
    Melee			|	|	|
    ************************|*******|*******|********************************
    Iron Long Sword		|  30	|  150	| B-BS O-[GT]
    Iron Katana		|  33	|  163  | B-BS O-[MT]
    Iron Cleaver		|  30	|  138	| B-BS
    Iron Axe		|  30	|  125	| B-BS
    Iron Mace		|  30	|  113	| B-BS
    Iron Pickhammer		|  30	|  100	| B-BS
    Iron Greathammer	|  45	|  225	| B-BS
    Iron Greataxe		|  40	|  200	| B-TB
    Iron Greatsword		|  48	|  238	| B-TB
    Iron Greatmace		|  43	|  213	| B-BS
    			|	|	|
    Steel Longsword		|  45	|  450	| B-TB
    Steel Katana		|  49	|  488	| B-OV
    Steel Cleaver		|  42	|  413	| B-TB
    Steel Axe		|  38	|  375	| B-TB  F-DW
    Steel Mace		|  34	|  338	| B-BS
    Steel Pickhammer	|  30	|  300	| B-BS  F-Greatwood Gorge
    Steel Greathammer	|  68	|  675	| B-OV
    Steel Greataxe		|  60	|  600	| B-OV
    Steel Greatsword	|  72	|  713	| B-TB
    Steel Greatmace		|  64	|  638	| B-TB  F-Twinblade Elite's
    			|	|	|
    Obsidian Longsword	|  90	|  2340	| B-TB
    Obsidian Katana		|  98	|  2535	| B-TB  F-Underground Pass.
    Obsidian Cleaver	|  83	|  2145	| B-TB
    Obsidian Axe		|  75	|  1950	| B-TB
    Obsidian Mace		|  68	|  1755	| B-TB
    Obsidian Pickhammer	|  60	|  1560	| B-TB
    Obsidian Greathammer	|  135	|  3510	| B-TB  F-Witchwood Stones
    Obsidian Greataxe	|  120	|  3120	| B-TB  O-[GG09]
    Obsidian Greatsword	|  143	|  3705	| B-TB
    Obsidian Greatmace	|  128	|  3315	| B-TB
    			|	|	|
    Master Longsword	|  135	| 20925 | B-HC
    Master Katana		|  147	| 22669	| B-HC
    Master Cleaver		|  124	| 19181	| B-HC
    Master Axe		|  113	| 17438	| B-HC
    Master Mace		|  102	| 15694	| B-HC
    Master Pickhammer	|  90	| 13950	| B-HC
    Master Greathammer	|  203	| 31388	| B-HC
    Master Greataxe		|  180	| 27900	| B-HC
    Master Greatsword	|  214	| 33131	| B-HC
    Master Greatmace	|  192	| 29644	| B-HC
    			|	|	|
    			|	|	|
    RANGED			|	|	|
    ************************|*******|*******|********************************
    Yew Longbow		|  60	|  150	| B-BS  O-[GT]
    Yew Crossbow		|  80	|  200	| B-HG  O-[AT]
    			|	|	|
    Oak Longbow		|  90	|  450	| B-TB  F-[JB]
    Oak Crossbow		|  110	|  550	| B-HG  F-OV
    			|	|	|
    Ebony Longbow		|  130	|  1820	| B-TB  F-Bowerstone Jail
    Ebony Crossbow		|  150	|  2100	| B-TB
    			|	|	|
    Master Longbow		|  180	| 23040	| B-HC
    Master Crossbow		|  200	| 25600	| B-HC
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(AA)  Armour
    _________________________________________________________________________
    
    This is just a list of all the armour that you can get throughout the
    game.  I will list the best buying location for all the armour, as well 
    as the best place to sell all the armour.  The best buying and selling
    locations were done with the same character, at the same alignment, with
    a level 0 guile and at the shops defualt (initial) stock level.  Based
    on that principal the price should keep some ratio of the original value
    I used to determine the best buying and selling locations... but if you
    do see a clearly better place, let me know so I can double check it.
    
    NOTE:  GOOD alignment characters have a passive bonus to guile, that is
    to say that they get significantly better deals than EVIL alignment
    characters.
    
    
    B- = buy from (best place to buy)
    S- = sell to (best place to sell)
    F- = find (first available find)
    O- = other (gift, steal, reward, etc)
    
    HG = Heroes' Guild
    BS = Bowerstone South
    DW = Dark Wood Camp
    OV = Oakvale
    TB = Twinblade's Camp
    KG = Knothole Glade
    BN = Bowerstone North
    HC = Hook Coast
    
    			  _______________________________________________
    		      	 /  DEF  / VALUE /  BUY FROM, FIND, STEAL, ETC
    			+++++++++++++++++++++++++++++++++++++++++++++++++
    OUTFITS			|	|	|
    ************************|*******|*******|********************************
    No Outfit (set)		|  382	|  0	| O-[GT]
    Apprentice Outfit (set) |  488	|  190	| O-[GT]
    Bandit Outfit (set)	|  524	|  706	| O-[FS]
    Gaurd Uniform (set)	|  585	|  1047	|
    Assassin Outfit (set)	|  488	|  1216	|
    			|	|	|
    Dress (set)		|  409	|  107	|
    Bright Dress (set)	|  409	|  120	|
    Dark Dress (set)	|  409	|  116	|
    			|	|	|
    Villager Outfit	(set)	|  488	|  190	| O-[GT]
    Bright Villager (set)	|  488	|  215	|
    Dark Villager (set)	|  488	|  208	|
    			|	|	|
    Will User's Outfit (set)|  488	|  1334	|
    Bright Will User's (set)|  488	|  1417	| O-[DD05]
    Dark Will User's (set)	|  488	|  1395	| O-[DD03]
    			|	|	|
    Leather Suit (set)	|  	|  	|
    Bright Leather (set)	|  594	|  1010	|
    Dark Leather (set)	|  	|  	|
    			|	|	|
    Chainmail Suit (set)	|  	|  	|
    Bright Chainmail (set)	|  	|  	|
    Dark Chainmail (set)	|  	|  	|
    			|	|	|
    Platemail Outfit (set)	|  	| 	|
    Bright Platemail (set)	|  938	| 18155	|
    Dark Platemail (set)	|  	| 	|
    			|	|	|
    			|	|	|
    HEAD			|	|	|
    ************************|*******|*******|********************************
    Guard Hat		|  58	|  105	| B-HC  F-Prison Barracks
    			|	|	|
    Chainmail Helmet	|  83	|  742	| B-BS  O-Arena Entrance
    Bright Chainmail Helmet	|  83	|  790	| B-OV
    Dark Chainmail Helmet	|  83	|  780	| B-TB  F-Cliffside Path
    			|	|	|
    			|	|	|
    HANDS			|	|	|
    ************************|*******|*******|********************************
    Guard Gloves		|  58	|  105	| B-TB  F-Prison Barracks
    Assassin Gloves		|  50	|  135	| B-TB
    			|	|	|
    Dress Gloves		|  41	|  13	| B-BS
    Bright Dress Gloves	|  41	|  15	| B-BN
    Dark Dress Gloves	|  41	|  14	| B-BN
    			|	|	|
    Villager Gloves		|  50	|  33	| B-BS  O-[GT]
    Bright Villager Gloves	|  50	|  25	| B-OV  F-BN
    Dark Villager Gloves	|  50	|  24	| B-TB
    			|	|	|
    Will User's Gloves	|  50	|  148	| B-HC
    Bright Will Gloves	|  50	|  160	| B-BN  O-[DD05]
    Will User's Dark Gloves	|  50	|  155	| B-HC  O-[DD03]
    			|	|	|
    Leather Gauntlets	|  66	|  127	| B-BS  F-Fisher Creek
    Bright Leather Gauntlet	|  66	|  150	| B-BS
    Dark Leather Gauntlets	|  66	|  144	| B-TB
    			|	|	|
    Chainmail Gauntlets	|  83	|  742	| B-BS  F-Witchwood Stones
    Bright Chainmail Gaunt.	|  83	|  780	| B-OV
    Dark Chainmail Gauntlets|  83	|  770	| B-TB
    			|	|	|
    Plate Gauntlets		|  100	|  1980	| B-HC  F-HC
    Dark Plate Gauntlets	|  100	|  2020	| B-TB
    			|	|	|
    			|	|	|
    TORSO			|	|	|
    ************************|*******|*******|********************************
    Guard Shirt		|  235	|  419	| B-BN  F-Prison Barracks
    Assassin Shirt		|  200	|  540	| B-TB  F-[TS]
    			|	|	|
    Upper Dress		|  166	|  50	| B-BS  O-[GG02]
    Bright Upper Dress	|  166	|  55	| B-BN  F-BN
    Dark Upper Dress	|  166	|  54	| B-BN  F-OV
    			|	|	|
    Villager Shirt		|  200	|  84	| B-BS  O-[GT]
    Bright Villager Shirt	|  200	|  96	| B-OV
    Dark Villager Shirt	|  200	|  92	| B-TB  F-BS
    			|	|	|
    Will Upper Robe		|  200	|  593	| B-HC
    Will Bright Upper Robe	|  200	|  640	| B-BN  O-[DD05]
    Will Dark Upper Robe	|  200	|  630	| B-HC  O-[DD03]
    			|	|	|
    Leather Chest Piece	|  266	|  507	| B-BS  O-[LS]
    Bright Leather Chest	|  266	|  545	| B-BS  F-Underground Pass.
    Dark Leather Chest	|  266	|  535	| B-TB
    			|	|	|
    Chainmail Shirt		|  333	|  2967	| B-BS
    Bright Chainmail Shirt	|  333	|  3070	| B-OV
    Dark Chainmail Shirt	|  333	|  3050	| B-TB
    			|	|	|
    Plate Chest Piece	|  400	|  7920	| B-KG
    Dark Plate Chest Piece	|  400	|  8292	| B-TB
    			|	|	|
    			|	|	|
    LEGS			|	|	|
    ************************|*******|*******|********************************
    Guard Trousers		|  205	|  366	| B-KG  F-Prison Barracks
    Assassin Trousers	|  175	|  473	| B-TB  F-Twinblade Elite's
    			|	|	|
    Lower Dress		|  145	|  44	| B-BS
    Bright Lower Dress	|  145	|  50	| B-BN  F-BN
    Dark Lower Dress	|  145	|  48	| B-BN  F-OV
    			|	|	|
    Villager Trousers	|  175	|  74	| B-BS  O-[GT]
    Bright Villager Trousers|  175	|  82	| B-OV
    Dark Villager Trousers	|  175	|  80	| B-TB  F-BS
    			|	|	|
    Will Lower Robe		|  175	|  519	| B-HC
    Will Bright Lower Robe	|  175	|  535	| B-BN  O-[DD05]
    Will Dark Lower Robe	|  175	|  530	| B-KG  O-[DD03]
    			|	|	|
    Leather Leggings	|  233	|  443	| B-BS
    Bright Leather Leggings	|  233	|  465	| B-BS
    Dark Leather Leggings	|  233	|  460	| B-TB
    			|	|	|
    Chainmail Leggins	|  291	|  2596	| B-BS  O-[DD07]
    Bright Chainmail Leg.	|  291	|  2650	| B-OV
    Dark Chainmail Leggings	|  291	|  2620	| B-TB
    			|	|	|
    Plate Leggings		|  350	|  6930	| B-KG
    Bright Plate Leggings	|  350	|  7040	| B-KG
    Dark Plat Leggins	|  350	|  7020	| B-TB
    			|	|	|
    			|	|	|
    FEET			|	|	|
    ************************|*******|*******|********************************
    Gaurd Boots		|  29	|  52	| B-DW  F-Prison Barracks
    Assassin Boots		|  25	|  68	| B-TB  F-OV
    			|	|	|
    Villager Boots		|  25	|  11	| B-BS  O-[GT]
    Bright Villager Boots	|  25	|  12	| B-OV
    Dark Villager Boots	|  25	|  12	| B-HC  F-BS
    			|	|	|
    Will User's Boots	|  25	|  74	| B-HC
    Bright Will Boots	|  25	|  82	| B-BN  O-[DD05]
    Will User's Dark Boots	|  25	|  80	| B-HC  O-[DD03]
    			|	|	|
    Leather Boots		|  33	|  63	| B-BS  F-Greatwood Lake
    Bright Leather Boots	|  33	|  70	| B-BS
    Dark Leather Boots	|  33	|  69	| B-TB
    			|	|	|
    Chainmail Boots		|  41	|  371	| B-BS  F-KG
    Bright Chainmail Boots	|  41	|  395	| B-OV
    Dark Chainmail Boots	|  41	|  390	| B-TB
    			|	|	|
    Plate Boots		|  50	|  990	| B-KG  F-Cell Block Three
    Bright Plate Boots	|  50	|  1025	| B-KG
    Dark Plate Boots	|  50	|  1056	| B-TB
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(II)  Items
    _________________________________________________________________________
    
    This is just a list of all the items that you can get throughout the
    game.  I will list the best buying location for all the armour, as well 
    as the best place to sell all the armour.  The best buying and selling
    locations were done with the same character, at the same alignment, with
    a level 0 guile and at the shops defualt (initial) stock level.  Based
    on that principal the price should keep some ratio of the original value
    I used to determine the best buying and selling locations... but if you
    do see a clearly better place, let me know so I can double check it.
    
    NOTE:  GOOD alignment characters have a passive bonus to guile, that is
    to say that they get significantly better deals than EVIL alignment
    characters.
    
    
    B- = buy from (best place to buy)
    S- = sell to (best place to sell)
    F- = find (only first available find on most items)
    O- = other (gift, steal, reward, etc)
    
    HG = Heroes' Guild
    BS = Bowerstone South
    DW = Dark Wood Camp
    OV = Oakvale
    TB = Twinblade's Camp
    KG = Knothole Glade
    BN = Bowerstone North
    HC = Hook Coast
    
    			  _______________________________________________
    		 	 / VALUE /  BUY FROM, FIND, STEAL, ETC
    			+++++++++++++++++++++++++++++++++++++++++++++++++
    USEABLES		|	|
    ************************|*******|****************************************
    Health Potion		|  80 	| B-KG
    Will Potion		|  70	| B-HG
    Resurrection Phial	|  500	| B-HC
    			|	|
    Elixir of Life		| 2600	| O-[DD01]  O-[C01]  O-[FF08]  O-[DD08]
    			|	|
    Will Master's Elixir	| 2600	| F-Greatwood Entrance  O-[DD04]  O-[C02]
    			|	|   F-Grey House Cellar  O-[FF17]
    			|	|
    Ages of Might Potion	|  300	| F-BS  F-Twinblade Elite's Camp
    			|	|   F-Windmill Hill  F-Underground Pass.
    			|	|   F-Prison Barracks
    			|	|
    Ages of Skill Potion	|  300	| O-[FF06]  F-Grey House
    			|	|   F-Abandoned Road  F-Prison Path
    			|	|   F-Lychfield Graveyard
    			|	|
    Ages of Will Poition	|  300  | F-Grey House  F-TB  F-Witchwood Cullis
    			|	|   F-Bowerstone Jail  F-Underground Pas.
    			|	|
    Piercing Augmentation	|  2100	| B-HC  O-[LS]  F-Bowerstone Jail
    			|	|   O-[C09]
    Flame Augmentation	|  1450	| B-TB  F-Greatwood Gorge  O-[HE]
    			|	|   F-Witchwood Lake  F-Headman's Hill
    Lightning Augmentation	|  1550	| B-HC  F-Darkwood Weir
    			|	| F-Cliffside Path  O-[BX]
    Sharpening Augmentation |  2600	| B-HC  O-[C03]  O-[RS]  O-[BX]
    			|	|   O-[BX]  F-HC
    Silver Augmentation	|  1650	| B-HC  O-[WB]  F-Prison Path
    			|	|   F-Old Graveyard Path
    Health Augmentation	| 45000	| B-BN  O-[C04]
    Mana Augmentation	| 45000	| B-HC  O-[MI]
    Experience Augmentation | 50000 | B-HC
    			|	|
    			|	|
    OTHER			|	|
    ************************|*******|****************************************
    Guild Seal		|  2000	| O-[GT]
    Money Bag		|  5	| O-[GT]
    Lamp			|  10	| O-[GT]
    Silver Key		|  10	| O-[SK]
    Fishing Rod		|  50	| B-OV
    Spade			|  200	| B-OV
    Nostro's Sword		|  0	| O-[TG]
    Nostro's Shield		|  0	| O-[TG]
    Nostro's Armour		|  0	| O-[TG]
    Nostro's Helmet		|  0	| O-[TG]
    Briar Rose Hero Doll	|  100	| O-[1C]
    Whisper Hero Doll	|  150	| O-[2C]
    Twinblade Hero Doll	|  120	| O-[3C]
    Scarlet Robe Hero Doll	|  300	| O-[4C]
    Thunder Hero Doll	|  200	| B-BN or B-[AR]
    Maze Hero Doll		|  400	| O-[6C]
    Jack Hero Doll		|  2400	| O-[CC]
    Doll of You		|  250	| B-BN  O-[A1] to O-[A5]
    Treasyre Clue 1		|  300	| O-[T5]
    Treasure Clue 2		|  330	| O-[T2]
    Treasure Clue 3		|  340	| O-[T6]
    Treasure Clue 4		|  350	| O-[T3]
    Treasure Clue 5		|  360	| O-[T1]
    Treasure Clue 6		|  370	| O-[T4]
    Fist Fighting Level 1	|  150	| O-[F1]
    Fist Fighting Level 2	|  180	| O-[F2]
    Fist Fighting Level 3	|  200	| O-[F3]
    Hexagon Key		|  0	| O-[HE]
    Key To Hostage Cage	|  0    | O-[FS]
    Lady Grey's Necklace	|  0	| O-[MI]
    Bandit Camp Pass	|  0 	| O-[FS]
    Prison Cell Key		|  0	| O-[PE]
    Dead Lady's Heirloom	|  0	| O-[GN]
    			|	|
    			|	|
    HERO TITLES		|	|
    ************************|*******|****************************************
    Maleficus		|  600	| B-Lookout Point
    Assassin		|  280	| B-Lookout Point
    Avatar			|  1000	| B-Lookout Point
    Liberator		|  600	| B-Lookout Point
    Druid			|  200	| B-Lookout Point
    Ranger			|  260	| B-Lookout Point
    Runemaster		|  450	| B-Lookout Point
    Hood			|  200	| B-Lookout Point
    Sabre			|  250	| B-Lookout Point
    Piemaster		|  100	| B-Lookout Point
    Chicken Chaser		|  40	| B-Lookout Point
    Arseface		|  60	| B-Lookout Point
    Reaper			|  250	| B-Arena Entrance
    Deathbringer		|  350	| B-Arena Entrance
    Pilgrim			|  160	| B-Arena Entrance
    Gladiator		|  500	| B-Arena Entrance
    Arrowdodger		|  150	| B-Arena Entrance
    Necromancer		| ----- | O-Chapel of Skorm
    Paladin			| ----- | O-Temple of Avo
    			|	|
    			|	|
    TROPHIES		|	|
    ************************|*******|****************************************
    Wasp Queen's Head	|  100	| O-[WM]
    Golden Fish		|  100	| O-Fisher Creek
    Whisper's Brooch	|  300	| O-[AO] OR [PO]
    Hobbe Tooth		|  300	| O-[HK]
    Trader's Feather	|  300	| O-[TE]
    Hobbe Head		|  300  | O-[HE]
    Bandit Seal		|  1000	| O-[FS]
    White Balverine Head	|  800	| O-[WB]
    Fist Fighters Trophy	|  1000	| O-[F4]
    King Scorpion Sting	|  1000	| O-[AR]
    Champion's Seal		|  2000	| O-[AR]
    Silver Arrow		|  300	| O-[AC]
    Minion's Helmet		|  900	| O-[AF]
    Thunder's Helmet	|  1000	| O-[MI]
    Undead's Hand		|  800	| O-[TG]
    Kraken Tooth		|  1500	| O-[PE]
    Trader's Head		|  5	| O-[BX]
    Maze's Clasp		|  1400	| O-[RH]
    Jack's Mask		|  2500	| O-[JB]
    			|	|
    			|	|
    PRODUCE			|	|
    ************************|*******|****************************************
    Cooking Apple		|  3	| O-can only be found at start of game
    Blueberry Pie		|  10	| O-can only be earned at start of game
    Green Apple		|  4	| B-BS
    Apple Pie		|  15	| B-BS
    Fish (orange)		|  12	| B-OV
    Fish (blue)		|  15	| B-HC
    Carrot			|  6	| B-BS
    Red Meat		|  14	| B-TB
    Moonfish		|  160	| 
    Golden Carrot		|  160	| 
    Tofu			|  40	| B-BN
    Chrunchy Chick		|  35	| B-TB
    Beer			|  10   | B-BS
    Grain Sack		|  25	| B-BS
    Flour Sack		|  35	| B-BN
    Beer Keg		|  46	| B-TB
    Cider Crate		|  52	| B-BS
    			|	|
    			|	|
    GIFTS			|	|
    ************************|*******|****************************************
    Chocolates		|  10	| B-BS
    Perfume			|  120	| B-BN
    Red Rose		|  20	| B-BN
    Wedding Ring		|  900	| B-OV
    Fake Wedding Ring	|  200	| B-DW
    Emerald			|  770	| B-OV
    Jet			|  450	| B-TB
    Sapphire		|  550	| B-HC
    Ruby			|  600	| B-KG
    Diamond			|  800	| B-BN
    Black Rose		|  300	| B-BN
    			|	|
    			|	|
    TATTOO CARDS		|	|
    ************************|*******|****************************************
    Howl Tattoo		|  62	| O-[DD01]
    Kryndon Tattoo		|  43	| F-HG
    Seachaos Arm Tattoo	|  34	| F-BS
    Golden Harvest Tattoo	|  64	| F-BS
    Harvest Tattoo		|  52	| F-BS
    Fire Monkey Tattoo	|  69	| O-[BB]
    Coron Visor Tattoo	|  32	| O-[FF09]
    Dark Vortex Tattoo	|  46	| F-DW
    Tallin Clan Arm Tattoo  |  38	| F-Grey House
    Tallin Clan Leg Tattoo  |  36	| F-Grey House
    Spiral Dementia Tattoo	|  57	| F-OV
    Firis Head Tattoo	|  48	| F-OV
    Harion Shoulder Tattoo	|  45	| F-The Clifftop Path
    Red Widow Tattoo	|  44	| F-KG
    Seachaos Leg Tattoo	|  39	| F-KG
    Karian Wings Tattoo	|  41	| O-[GG18]
    Harrion Arm Tattoo	|  46	| F-Prison Barracks
    Somrune Tattoo		|  58	| F-Warden's Office
    Arrowhead Tattoo	|  46	| F-HC
    Coron Birth Tattoo	|  38	| F-HC
    Vambrace Tattoo		|  32	| F-HC
    The Eyes of Avo Tattoo	|  46	| F-HC
    			|	|
    			|	|
    HAIR STYLES CARDS	|	|
    ************************|*******|****************************************
    Standard Beard		|  30	| F-Picnic Area
    Regular Beard		|  64	| F-BS
    Normal Haircut		|  85	| F-BS
    Ponytail		|  66	| F-BS
    Pudding Basin		|  38	| F-BS  O-[BB]
    The Warrior Stripe	|  85	| O-[BB]
    Mutton Chop Beard	|  62	| O-[BB]  F-BN
    Long Beard		|  54	| O-[BB]
    Trader Style Moustache	|  25	| O-[BB]  F-Windmill Hill
    Sheriff Moustache	|  88	| O-[BB]  F-Bowerstone Jail
    Working Moustache	|  39	| F-Fisher Creek
    Normal Beard		|  82	| F-Grey House
    Younger Style		|  50	| F-OV
    Short Hair		|  65	| F-OV
    Power Moustache		|  67	| F-Witchwood Lake
    Foreign Moustache	|  47	| F-BN
    Strip Beard		|  63	| F-BN
    The Buzz		|  36	| F-Lychfield Graveyard
    Small Moustache		|  54	| F-Cell Block Two
    Tramp Beard		|  24	| F-HC
    Plaits			|  44	| F-HC
    			|	|
    			|	|
    BOOKS			|	|
    ************************|*******|****************************************
    Making Friends		|  200	| O-[DD01]  B-OV
    Book of Spells		|  ---	| O-[DD01]
    The Tale of Maxley	|  ---	| F-HG
    Three Haikus by Miko	|  ---	| F-HG
    A Love Story		|  ---	| F-HG
    The Pale Balverine	|  ---	| F-HG
    Hierarchy of Weapons	|  ---	| F-HG
    The Other Land		|  ---	| F-HG
    Creatures of Albion II	|  ---	| F-HG
    The Old Kingdom		|  ---	| F-HG
    The Northern Wastes	|  ---	| F-HG
    The Tale of Twinblade	|  ---	| F-HG
    The Dragons		|  ---	| F-HG
    Creatures of Albion I	|  ---	| F-HG
    The Arena		|  ---	| F-HG
    Creatures of Albion III	|  ---	| F-HG
    The Repentant Alchemist	|  ---	| F-BS
    Windbreaker Rule Book	|  200	| F-BS  B-OV
    Eyes of a Killer	|  200	| F-BS  B-OV
    You Are Not a Bad Person|  200	| F-BS  B-TB
    The Guild of Zeroes	|  ---	| F-BS
    The Sock Method		|  200  | F-BS  B-OV
    A Hero's Journey I	|  ---	| F-Fisher Creek
    The Rotten Apple	|  ---	| O-[HK] (Orchard Farm house)
    A Hero's Journey II	|  ---  | F-Rose Cottage
    Dusty Notebook		|  ---  | F-Grey House
    Scrawled Parchment	|  ---  | F-Grey House Cellar
    A hero's Journey III	|  ---  | F-OV
    The Trials of Aarkan	|  ---	| F-OV
    The Oakvale Raid	|  ---  | F-OV
    The Ugly Guide		|  200	| F-OV  B-OV
    The Guild of Zeroes	|  ---  | F-Witchwood Cullis Gate
    Theresa's Letter	|  ---	| O-[WB]
    The Bloodline		|  ---	| O-[WB]
    The Balverine Slayer	|  ---	| F-KG
    The Tailor's Tragedy	|  ---	| F-BN
    The Trigamist		|  ---	| F-BN
    Arban's Thaumaturgica	|  ---	| O-[GH]
    The Story of 'X'	|  ---	| F-HC
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(QL)  Quest List  
    _________________________________________________________________________
    
    Here I will group all the quests you can find in Albion, inside each
    catagory the quests appear in the order they appear in the game.
    
    Core Quests are quests that have to be completed to finish the game.
    You are given some automatically, the others you have to take from the
    Guild of Heroe's and they have the gold icon.
    
    Optional Quests are quests you do not have to do, but often provide nice
    amounts of gold, renown, experience and items.  If you take an optional
    quest, you can not fail it an move on, if you fail it, you either have to
    restart it or skip it.  You get optional quests from the Heroes' Guild
    and they are the silver icon quests.
    
    Side quests are quests that you don't get from the guild, or quests that
    you can stumble upon and have nothing to do with anything in the game
    other than the added effect to realism in the world of Albion.  Some side
    quests do appear in your quest log with a bronze icon, some, most in fact
    do not even appear in your quest log, nor do they count towards your
    quests completed in your personality.
    
    
    CORE QUESTS:
    ============
      (BG)  Birthday Gift
      (G1)  Guild Training
      (G2)  Guild Training
      (G3)  Guild Training
      (MC)  Melee Combat Test
      (WM)  Wasp Menace
      (MZ)  Maze's Information
      (PO)  Protect Orchard Farm
      (AO)  Attack Orchard Farm
      (TE)  Trader Escort
      (MN)  Maze's New Information
      (FS)  Find the Bandit Seeress
      (MR)  Maze's Request
      (FA)  Find the Archaeologist 1
      (WB)  White Balverine
      (AR)  The Arena
      (FT)  Finding Theresa Again
      (AF)	Find the Archaeologist 2
      (TG)  The Graveyard Path
      (RS)  Rescue Scarlet Robe
      (PE)  Prison Escape
      (GH)  Gateway to Hook Coast
      (RH)  Return to Hook Coast
      (SJ)  Try to Stop Jack of Blades
      (JB)  Battle Jack of Blades
    
    
    Optional Quests
    ===============
      (HK)  Hobbe Killing Contest
      (HE)  Hobbe Cave
      (LT)  Lost Trader
      (BR)  Break the Siege
      (ER)  (EVIL)  Execution Tree Rescue
      (ET)  (GOOD)  Execution Tree
      (BH)  Bounty Hunt
      (BX)  Bandit Spy Extraction
    
    
    Side Quests
    ===========
      (RM)  Racing the Loud Mouth
      (RA)  Red Apples
      (TW)  Will Training
      (MT)  Melee Training
      (AT)  Archery Training
      (SI)  (EVIL)  Sparrow Infestation
      (BW)  Bandits in the Woods
      (LS)  Lookout Point Statue
      (BB)  Beardy Baldy
      (F1)  Fist Fighters Level 1
      (CP)  Card Pairs
      (1C)  Collect the Hero Dolls 1
      (FL)  Fishing Lessons
      (H1)  Hidden Booty Hunt (discovered)
      (OE)  Orchard Farm Escort
      (F2)  Fist Fighters Level 2
      (CG)  Coin Golf
      (2C)  Collect the Hero Dolls 2
      (GP)  Treasure of the Ghost Pirate
      (TS)  Chapel of Skorm
      (F3)  Fist Fighters Level 3
      (SP)  Spot the Addition
      (3C)  Collect the Hero Dolls 3
      (GT)  (EVIL)  Guard Trap
      (BT)  (GOOD)  Bandit Trap
      (TA)  Temple of Avo
      (F4)  Fist Fighters 4
      (CS)  Card Sorting
      (4C)  Collect the Hero Dolls 4
      (A0)  Assassin Attacks
      (A1)  Assassin Attack 1
      (A2)  Assassin Attack 2
      (AC)  Archery Competition
      (MI)  Mayor's Invitation
      (5C)  Collect the Hero Dolls 5
      (A3)  Assassin Attack 3
      (A4)  Assassin Attack 4
      (6C)  Collect the Hero Dolls 6
      (SH)  Shove Ha'Penny
      (A5)  Assassin Attack 5
      (A6)  Assassin Attacks (complete)
      (H2)  Hidden Booty Hunt (finished)
      (CC)  Collect the Hero Dolls (complete)
      (GN)  Ghost Granny Necklace
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(GM)  GAME MAP
    _________________________________________________________________________
    
    Heroes' Guild
    - Guild Caves
      - Chamber of Fate
    - Guild Woods
    - Demon Door #1  "The Library Arcanum"
    - Lookout Point
    
    
    Lookout Point
    - Heroes' Guild
    - Bowerstone South
    - Picnic Area
    - Greatwood Entrance
    
    
    Bowerstone South
    - Lookout Point
    - Bowerstone Quay
    - Tavern Cellar
    - Bowerstone North
    
    
    Greatwood Entrance
    - Lookout Point
    - Fisher Creek
    - Greatwood Lake
    - Orchard Farm
    
    
    Greatwood Lake
    - Greatwood Entrance
    - Orchard Farm
    - Greatwood Gorge
      - Demon Door #2  "The Arboretum"
      - Greatwood Cullis Gate
    
    
    Greatwood Cullis Gate
    - Greatwood Gorge
    - Rose Cottage
      - Demon Door #5  "The Secret Haven"
    - Greatwood Caves
      - Hobbe Cave Entrance
      - Demon Door #6  "The Butterfly House"
      - Darkwood Entrance
    
    
    Hobbe Cave Entrance
    - Cave Side Chamber
    - Cave Larder
    - Main Chamber
      - Moonlit Tunnel
        - Focus Chamber
    
    
    Darkwood Entrance
    - Darkwood Marshes
      - Demon Door #3  "Darkwood Sanctum"
        - Darkwood Lake
          - Darkwood Camp
    
    
    Darkwood Camp
    - Darkwood Lake
    - Darkwood Chapel of Skorm
    - Ancient Cullis Gate
      - Darkwood Weir
        - Barrowfields
    
    
    Barrowfields
    - Oakvale
      - Memorial Garden
      - The Clifftop Path
    - Grey House
      - Grey House Cellar
      - Demon Door #11  "The Lost Garden"
    - Demon Door #4  "The Old Kingdom Spring"
    
    
    The Clifftop Path
    - Abandoned Road
      - Demon Door #9  ""
      - Twinblade's Camp
        - Twinblade Elite's Camp
          -Twinblade's Tent
    
    
    Witchwood Cullis Gate
    - Witchwood Stones
      - Demon Door #7  "Witchwood Cavern"
      - The Temple of Avo
        - Witchwood Lake
          - Arena Entrance
          - Knothole Glade
    	- Demon Door #8  "The Hidden Copse"
    
    
    Bowerstone North
    - Bowerstone South
    - Bowerstone Manor
      - Lady Grey's Bedroom
    - Bowerstone Jail
      - Windmill Hill
        - Gibbet Woods
          - Prision Path
          - Headman's Hill
    
    
    Headman's Hill
    - Headman's Cave (ONLY on Marry Lady Grey Quest)
    - Lychfield Graveyard
      - Demon Door #12  "Old Graveyard Path"
        - Circle of the Dead
          - Underground Chamber
    
    
    Underground Chamber
    - Underground Tunnel
      - Cliffside Path
        - Underground Passage
          - Torture Chamber
    	- Bargate Prison: Courtyard
    
    
    Bargate Prison: Courtyard
    - Torture Chamber
    - Cell Block One
    - Cell Block Two
    - Cell Block Three
    - Prison Barracks
    - Warden's Office
    
    
    Hook Coast
    
    
    
    
    
    
    
    
    
    
    _________________________________________________________________________
    
    			(XX)  Index
    _________________________________________________________________________
    
    BY CODE:
    """"""""
    Chapter		01	Part 1
    Chapter		02	Part 2
    Chapter		03	Part 3
    Chapter		04	Part 4
    Chapter		05	Part 5
    Chapter		06	Part 6
    Chapter		07	Part 7
    Chapter		08	Part 8
    Chapter		09	Part 9
    Chapter		10	Part 10
    Chapter		11	Part 11
    Chapter		12	Part 12
    Chapter		13	Part 13
    Chapter		14	Part 14
    Chapter		15	Part 15
    Chapter		16	Part 16
    Chapter		17	Part 17
    Chapter		18	Part 18
    Chapter		19	Part 19
    Chapter		20	Part 20
    Chapter		21	Part 21
    Chapter		22	Part 22
    Chapter		23	Part 23
    Quest		1C	Collect the Dolls 1
    Quest		2C	Collect the Dolls 2
    Quest		3C	Collect the Dolls 3
    Quest		4C	Collect the Dolls 4
    Quest		5C	Collect the Dolls 5
    Quest		6C	Collect the Dolls 6
    Quest		A0	Assassin Attacks (discovered)
    Assassin	A1	Assassin Attack 1
    Assassin	A2	Assassin Attack 2
    Assassin	A3	Assassin Attack 3
    Assassin	A4	Assassin Attack 4
    Assassin	A5	Assassin Attack 5
    Quest		A6	Assassin Attacks (complete)
    Section		AA	Armour
    Quest		AC	Archery Competion
    Quest		AF	Find the Archaeologist 2
    Quest		AO	Attack Orchard Farm
    Quest		AR	The Arena
    Quest		AT	Archery Training
    Quest		BB	Beardy Baldy
    Quest		BG	Birthday Gift
    Quest		BH	Bounty Hunt
    Location	BN	Bowerstone North
    Quest		BR	Break The Siege
    Location	BS	Bowerstone South
    Quest		BT	Bandit Trap
    Quest		BW	Bandits in the Woods
    Quest		BX	Bandit Spy Extraction
    Chest		C01	Chest 1
    Chest		C02	Chest 2
    Chest		C03	Chest 3
    Chest		C04	Chest 4
    Chest		C05	Chest 5
    Chest		C06	Chest 6
    Chest		C07	Chest 7
    Chest		C08	Chest 8
    Chest		C09	Chest 9
    Chest		C10	Chest 10
    Quest		CC	Collect the Hero Dolls complete
    Quest		CG	Coin Golf
    Quest		CP	Card Pairs
    Quest		CS	Card Sorting
    Section		DD	Demon Doors
    Door		DD01	Door 1
    Door		DD02	Door 2
    Door		DD03	Door 3
    Door		DD04	Door 4
    Door		DD05	Door 5
    Door		DD06	Door 6
    Door		DD07	Demon Doors
    Door		DD08	Demon Doors
    Door		DD09	Demon Doors
    Door		DD10	Demon Doors
    Door		DD11	Demon Doors
    Door		DD12	Demon Doors
    Location	DW	Dark Wood Camp
    Quest		F1	Fist Fighters Level 1
    Quest		F2	Fist Fighters Level 2
    Quest		F3	Fist Fighters Level 3
    Quest		F4	Fist Fighters Level 4
    Quest		FA	Find the Archaeologist 1
    Section		FF	Fishing Holes
    Fishing		FF01	Fishing 01
    Fishing		FF02	Fishing 02
    Fishing		FF03	Fishing 03
    Fishing		FF04	Fishing 04
    Fishing		FF05	Fishing 05
    Fishing		FF06	Fishing 06
    Fishing		FF07	Fishing 07
    Fishing		FF08	Fishing 08
    Fishing		FF09	Fishing 09
    Fishing		FF10	Fishing 10
    Fishing		FF11	Fishing 11
    Fishing		FF12	Fishing 12
    Fishing		FF13	Fishing 13
    Fishing		FF14	Fishing 14
    Fishing		FF15	Fishing 15
    Fishing		FF16	Fishing 16
    Fishing		FF17	Fishing 17
    Fishing		FF18	Fishing 18
    Fishing		FF19	Fishing 19
    Fishing		FF20	Fishing 20
    Fishing		FF21	Fishing 21
    Quest		FL	Fishing Lessons
    Quest		FS	Find the Bandit Seeress
    Quest		FT	Finding Theresa Again
    Quest		G1	Guild Training 1
    Quest		G2	Guild Training 2
    Quest		G3	Guild Training 3
    Section		GG	Digging Locations
    Digging		GG01	Digging 1
    Digging 	GG02	Digging 2
    Digging		GG03	Digging 3
    Digging		GG04	Digging 4
    Digging		GG05	Digging 5
    Digging		GG06	Digging 6
    Digging		GG07	Digging 7
    Digging		GG08	Digging 8
    Digging		GG09	Digging 9
    Digging		GG10	Digging 10
    Digging		GG11	Digging 11
    Digging		GG12	Digging 12
    Digging		GG13	Digging 13
    Digging		GG14	Digging 14
    Digging		GG15	Digging 15
    Digging		GG16	Digging 16
    Digging		GG17	Digging 17
    Digging		GG18	Digging 18
    Digging		GG19	Digging 19
    Digging		GG20	Digging 20
    Digging		GG21	Digging 21
    Digging		GG22	Digging 22
    Digging		GG23	Digging 23
    Digging		GG24	Digging 24
    Digging		GG25	Digging 25
    Digging		GG26	Digging 26
    Digging		GG27	Digging 27
    Quest		GH	Gateway to Hook Coast
    Section		GM	Game Map
    Quest		GN	Ghost Granny Necklace
    Quest		GP	Ghost Pirate
    Quest		GT	Guard Trap
    Quest		H1	Hidden Booty Hunt discovered
    Quest		H2	Hidden Booty Hunt finished
    Location	HC	Hook Coast
    Quest		HE	Hobbe Cave
    Location	HG	Heroes' Guild
    Quest		HK	Hobbe Killing Contest
    Section		II	Items
    Quest		JB	Battle Jack of Blades
    Location	KG	Knothole Glade
    Section		LO	Land Ownership
    Quest		LS	Lookout Point Statue
    Quest		LT	Lost Trader
    Quest		MC	Melee Combat Test
    Quest		MI	Mayor's Invitation
    Quest		MN	Maze's New Information
    Quest		MR	Maze's Request
    Quest		MT	Melee Training
    Quest		MZ	Maze's Information
    Quest		OE	Orchard Farm Escort
    Location	OV	Oakvale
    Quest		PE	Prison Escape
    Quest		PO	Protect Orchard Farm
    Section		QA	FAQ
    Section		QL	Quest List
    Quest		RA	Red Apples
    Quest		RH	Return to Hook Coast
    Quest		RM	Racing the Lough Mouth
    Quest		RS	Rescue Scarlet Robe
    Section		SA	Temples of Skorm and Avo
    Section		SC	Silver Key Chests
    Quest		SH	Shove Ha'Penny
    Quest		SI	Sparrow Infestation
    Quest		SJ	Try to Stop Jack of Blades
    Section		SK	Silver Keys
    Key		SK01	Key 1
    Key		SK02	Key 2
    Key		SK03	Key 3
    Key		SK04	Key 4
    Key		SK05	Key 5
    Key		SK06	Key 6
    Key		SK07	Key 7
    Key		SK08	Key 8
    Key		SK09	Key 9
    Key		SK10	Key 10
    Key		SK11	Key 11
    Key		SK12	Key 12
    key		SK13	Key 13
    Key		SK14	Key 14
    Key		SK15	Key 15
    Key		SK16	Key 16
    Key		SK17	Key 17
    Key		SK18	Key 18
    Key		SK19	Key 19
    Key		SK20	Key 20
    Key		SK21	Key 21
    Key		SK22	Key 22
    Key		SK23	Key 23
    Key		SK24	Key 24
    Key		SK25	Key 25
    Quest		SP	Spot the Addition
    Section		SS	Strength Skill and Will
    Quest		ST	The Sword in the Stone
    Clue		T1	Treasure Clue #5
    Clue		T2	Treasure Clue #2
    Clue		T3	Treasure Clue #4
    Clue		T4	Treasure Clue #6
    Clue		T5	Treasure Clue #1
    Clue		T6	Treasure Clue #3
    Quest		TA	The Temple of Avo
    Location	TB	Twinblade's Camp
    Section		TC	Table of Contents
    Quest		TE	Trader Escort
    Quest		TG	The Graveyard Path
    Section		TM	How To Get Married
    Quest		TS	Chapel of Skorm
    Section		TT	Trading
    Quest		TW	Will Training
    Quest		WB	White Balverine
    Quest		WM	Wasp Menace
    Section		WT	Walk Through
    Section		WW	Weapons
    Section		XX	Index
    Section		ZZ	Legal, Contact, Etc
    
    
    
    BY GROUP:
    """""""""
    
    Assassin	A1	Assassin Attack 1
    Assassin	A2	Assassin Attack 2
    Assassin	A3	Assassin Attack 3
    Assassin	A4	Assassin Attack 4
    Assassin	A5	Assassin Attack 5
    Chapter		01	Part 1
    Chapter		02	Part 2
    Chapter		03	Part 3
    Chapter		04	Part 4
    Chapter		05	Part 5
    Chapter		06	Part 6
    Chapter		07	Part 7
    Chapter		08	Part 8
    Chapter		09	Part 9
    Chapter		10	Part 10
    Chapter		11	Part 11
    Chapter		12	Part 12
    Chapter		13	Part 13
    Chapter		14	Part 14
    Chapter		15	Part 15
    Chapter		16	Part 16
    Chapter		17	Part 17
    Chapter		18	Part 18
    Chapter		19	Part 19
    Chapter		20	Part 20
    Chapter		21	Part 21
    Chapter		22	Part 22
    Chapter		23	Part 23
    Chest		C01	Chest 1
    Chest		C02	Chest 2
    Chest		C03	Chest 3
    Chest		C04	Chest 4
    Chest		C05	Chest 5
    Chest		C06	Chest 6
    Chest		C07	Chest 7
    Chest		C08	Chest 8
    Chest		C09	Chest 9
    Chest		C10	Chest 10
    Clue		T1	Treasure Clue #5
    Clue		T2	Treasure Clue #2
    Clue		T3	Treasure Clue #4
    Clue		T4	Treasure Clue #6
    Clue		T5	Treasure Clue #1
    Clue		T6	Treasure Clue #3
    Digging		GG01	Digging 1
    Digging		GG03	Digging 3
    Digging		GG04	Digging 4
    Digging		GG05	Digging 5
    Digging		GG06	Digging 6
    Digging		GG07	Digging 7
    Digging		GG08	Digging 8
    Digging		GG09	Digging 9
    Digging		GG10	Digging 10
    Digging		GG11	Digging 11
    Digging		GG12	Digging 12
    Digging		GG13	Digging 13
    Digging		GG14	Digging 14
    Digging		GG15	Digging 15
    Digging		GG16	Digging 16
    Digging		GG17	Digging 17
    Digging		GG18	Digging 18
    Digging		GG19	Digging 19
    Digging		GG20	Digging 20
    Digging		GG21	Digging 21
    Digging		GG22	Digging 22
    Digging		GG23	Digging 23
    Digging		GG24	Digging 24
    Digging		GG25	Digging 25
    Digging		GG26	Digging 26
    Digging		GG27	Digging 27
    Digging 	GG02	Digging 2
    Door		DD01	Door 1
    Door		DD02	Door 2
    Door		DD03	Door 3
    Door		DD04	Door 4
    Door		DD05	Door 5
    Door		DD06	Door 6
    Door		DD07	Demon Doors
    Door		DD08	Demon Doors
    Door		DD09	Demon Doors
    Door		DD10	Demon Doors
    Door		DD11	Demon Doors
    Door		DD12	Demon Doors
    Fishing		FF01	Fishing 01
    Fishing		FF02	Fishing 02
    Fishing		FF03	Fishing 03
    Fishing		FF04	Fishing 04
    Fishing		FF05	Fishing 05
    Fishing		FF06	Fishing 06
    Fishing		FF07	Fishing 07
    Fishing		FF08	Fishing 08
    Fishing		FF09	Fishing 09
    Fishing		FF10	Fishing 10
    Fishing		FF11	Fishing 11
    Fishing		FF12	Fishing 12
    Fishing		FF13	Fishing 13
    Fishing		FF14	Fishing 14
    Fishing		FF15	Fishing 15
    Fishing		FF16	Fishing 16
    Fishing		FF17	Fishing 17
    Fishing		FF18	Fishing 18
    Fishing		FF19	Fishing 19
    Fishing		FF20	Fishing 20
    Fishing		FF21	Fishing 21
    Key		SK01	Key 1
    Key		SK02	Key 2
    Key		SK03	Key 3
    Key		SK04	Key 4
    Key		SK05	Key 5
    Key		SK06	Key 6
    Key		SK07	Key 7
    Key		SK08	Key 8
    Key		SK09	Key 9
    Key		SK10	Key 10
    Key		SK11	Key 11
    Key		SK12	Key 12
    key		SK13	Key 13
    Key		SK14	Key 14
    Key		SK15	Key 15
    Key		SK16	Key 16
    Key		SK17	Key 17
    Key		SK18	Key 18
    Key		SK19	Key 19
    Key		SK20	Key 20
    Key		SK21	Key 21
    Key		SK22	Key 22
    Key		SK23	Key 23
    Key		SK24	Key 24
    Key		SK25	Key 25
    Location	BN	Bowerstone North
    Location	BS	Bowerstone South
    Location	DW	Dark Wood Camp
    Location	HC	Hook Coast
    Location	HG	Heroes' Guild
    Location	KG	Knothole Glade
    Location	OV	Oakvale
    Location	TB	Twinblade's Camp
    Quest		1C	Collect the Dolls 1
    Quest		2C	Collect the Dolls 2
    Quest		3C	Collect the Dolls 3
    Quest		4C	Collect the Dolls 4
    Quest		5C	Collect the Dolls 5
    Quest		6C	Collect the Dolls 6
    Quest		A0	Assassin Attacks (discovered)
    Quest		A6	Assassin Attacks (complete)
    Quest		AC	Archery Competion
    Quest		AF	Find the Archaeologist 2
    Quest		AO	Attack Orchard Farm
    Quest		AR	The Arena
    Quest		AT	Archery Training
    Quest		BB	Beardy Baldy
    Quest		BG	Birthday Gift
    Quest		BH	Bounty Hunt
    Quest		BR	Break The Siege
    Quest		BT	Bandit Trap
    Quest		BW	Bandits in the Woods
    Quest		BX	Bandit Spy Extraction
    Quest		CC	Collect the Hero Dolls complete
    Quest		CG	Coin Golf
    Quest		CP	Card Pairs
    Quest		CS	Card Sorting
    Quest		F1	Fist Fighters Level 1
    Quest		F2	Fist Fighters Level 2
    Quest		F3	Fist Fighters Level 3
    Quest		F4	Fist Fighters Level 4
    Quest		FA	Find the Archaeologist 1
    Quest		FL	Fishing Lessons
    Quest		FS	Find the Bandit Seeress
    Quest		FT	Finding Theresa Again
    Quest		G1	Guild Training 1
    Quest		G2	Guild Training 2
    Quest		G3	Guild Training 3
    Quest		GH	Gateway to Hook Coast
    Quest		GN	Ghost Granny Necklace
    Quest		GP	Ghost Pirate
    Quest		GT	Guard Trap
    Quest		H1	Hidden Booty Hunt discovered
    Quest		H2	Hidden Booty Hunt finished
    Quest		HE	Hobbe Cave
    Quest		HK	Hobbe Killing Contest
    Quest		JB	Battle Jack of Blades
    Quest		LS	Lookout Point Statue
    Quest		LT	Lost Trader
    Quest		MC	Melee Combat Test
    Quest		MI	Mayor's Invitation
    Quest		MN	Maze's New Information
    Quest		MR	Maze's Request
    Quest		MT	Melee Training
    Quest		MZ	Maze's Information
    Quest		OE	Orchard Farm Escort
    Quest		PE	Prison Escape
    Quest		PO	Protect Orchard Farm
    Quest		RA	Red Apples
    Quest		RH	Return to Hook Coast
    Quest		RM	Racing the Lough Mouth
    Quest		RS	Rescue Scarlet Robe
    Quest		SH	Shove Ha'Penny
    Quest		SI	Sparrow Infestation
    Quest		SJ	Try to Stop Jack of Blades
    Quest		SP	Spot the Addition
    Quest		ST	The Sword in the Stone
    Quest		TA	The Temple of Avo
    Quest		TE	Trader Escort
    Quest		TG	The Graveyard Path
    Quest		TS	Chapel of Skorm
    Quest		TW	Will Training
    Quest		WB	White Balverine
    Quest		WM	Wasp Menace
    Section		AA	Armour
    Section		DD	Demon Doors
    Section		FF	Fishing Holes
    Section		GG	Digging Locations
    Section		GM	Game Map
    Section		II	Items
    Section		LO	Land Ownership
    Section		QA	FAQ
    Section		QL	Quest List
    Section		SA	Temples of Skorm and Avo
    Section		SC	Silver Key Chests
    Section		SK	Silver Keys
    Section		SS	Strength Skill and Will
    Section		TC	Table of Contents
    Section		TM	How To Get Married
    Section		TT	Trading
    Section		WT	Walk Through
    Section		WW	Weapons
    Section		XX	Index
    Section		ZZ	Legal, Contact, Etc
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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