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Genma Onimusha
Microsoft Xbox
Dark Realm Mini-Game FAQ v2.1
by savior
kevinkwalter@yahoo.com
Get ready for 20 levels of demon mayhem. The Dark Realm is a brutal place
for beginners, so it's recommended that all of your weapons are fully
enhanced and you're packing at least 3-5 Medicines before you go in. Also
save your game before you enter, as it may take you a few tries to get
through. A killer item, the Bishamon Ocarina, awaits you on the final
level. It is well worth your effort. There are also a bunch of items
along the way, including a Medicine, three Herbs, a Soul Absorber, a
Talisman and three chunks of Fluorite. If you're trying to collect all of
the Fluorite, you'll have to pass through here.
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/ \
/::::: Well Entrance :::::\
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| |
| Level 1 |
| Soldier Demons |
| Hack and slash, hack and slash. No real strategy is needed, |
| as these are the lowest of the low, Soldier Demons. |
| |
|------------------------------------------------------------------------|
| |
| Level 2 |
| Three-Eyes |
| You should be used to their attack patterns and speed by now. |
| This should be another simple level for you. No magic needed. |
| |
|------------------------------------------------------------------------|
| |
| Level 3 |
| Soldier Demons |
| Long-Arm Demons |
| Quickly take out the Soldier Demons before they can annoy you. |
| You should be able to take out the Long-Arm Demons without |
| using any magic. |
| |
|------------------------------------------------------------------------|
| |
| Level 4 |
| Long-Arm Demons |
| Again, these guys aren't a big deal. Slash 'em up and block |
| when you need to. No magic needed. |
| |
|------------------------------------------------------------------------|
| |
| Level 5 |
| Long-Arm Demons |
| Three-Eyes |
| This can be an annoying bunch. Throw a wind magic spell in |
| the midst of the action to clear out a few demons, and then |
| beat on the rest with your sword. |
| |
|------------------------------------------------------------------------|
| |
| Level 6 |
| Bazuus |
| Please, you've got to be kidding me. These guys are a push |
| over. Just watch out for when they spin as they appear and |
| you'll be fine. |
| |
|------------------------------------------------------------------------|
| |
| Level 7 |
| Sharks |
| Restrain yourself from using a sword thrust when they're |
| on the ground. If you stop to kill one, the others will hit |
| you from behind. Just keep a steady flow of sword sweeps |
| going and you'll be fine. |
| |
|------------------------------------------------------------------------|
| |
| Level 8 |
| Bazuus |
| Gyaran |
| This is another simple level if you equip the Holy Armor. |
| The Gyaran won't bug you so you just have to take out the |
| Bazuus. Once they're all gone, go around and pick on the |
| Gyaran. |
| |
|------------------------------------------------------------------------|
| |
| Level 9 |
| Barabazuus |
| Bazuus |
| Experienced fighters shouldn't need to use up any magic |
| here, but a novice can get their head handed to them |
| mighty quickly by the Barabazuus. You have to be ready |
| to move when you see them attacking, and get at the |
| Bazuus as soon as they form. |
| |
|------------------------------------------------------------------------|
| |
| Level 10 |
| Oowasshas |
| Gyaran |
| Here's where you should be using magic, but not before |
| you equip the Holy Armor again. This will let you ignore |
| the Gyaran and focus on kicking the crap out of the |
| Oowasshas. Don't even give them a chance to attack. Hit |
| them early and keep it up. |
| |
|------------------------------------------------------------------------|
| |
| Level 11 |
| Reynaldos |
| This is another enemy you should be used to dealing with |
| in bunches. When you see one planting his arm in the |
| ground, be ready to move. If he grabs you he'll do damage |
| and open you up to an attack from another Reynaldo. Again, |
| experienced battlers won't need magic, but a novice may. |
| |
|------------------------------------------------------------------------|
| |
| Level 12 |
| Reynaldos |
| Gyaran |
| This will be the same as the previous level if you equip |
| the Holy Armor. |
| |
|------------------------------------------------------------------------|
| |
| Level 13 |
| Reynaldos |
| Sharks |
| Whatever you do, don't get caught by the Reynaldos. Also, |
| don't use the sword plunge on anyone. Wind attacks work |
| great, as do fire attacks, as they can both do damage to |
| multiple enemies. |
| |
|------------------------------------------------------------------------|
| |
| Level 14 |
| Volchiman |
| A thunder attack is the best way to take these guys out. |
| It's quick and simple, and once the attack starts, it |
| won't miss and they can't disappear. Just target them |
| and beat the hell out of 'em. |
| |
|------------------------------------------------------------------------|
| |
| Level 15 |
| Reynaldos |
| Volchiman |
| Thunder spells can take out the Volchiman, but it'll |
| leave you open to the Reynaldos. Using Wind Orbs on the |
| Reynaldos forces you to take your eye off of the |
| Volchiman. Get out your Fire Orb and use a spell when |
| you get a few demons close together. Start swinging |
| your sword the rest of the time. And keep a close eye |
| on your health. You're very close to the end, so using |
| a Medicine isn't a bad thing. |
| |
|------------------------------------------------------------------------|
| |
| Level 16 |
| Dark Spiders |
| These guys can be frustrating, as they dodge most of |
| your attacks and jump over you from one side to the |
| other. The best strategy is to use a wind attack when |
| there are a bunch of them swarming you and a thunder |
| attack when you've just got a few of them left. |
| |
|------------------------------------------------------------------------|
| |
| Level 17 |
| Long-Arm Demons |
| Dark Armor Demons |
| Get your Fire Orb equipped and start slashin'. Its |
| wide attack range will allow you to hit several demons |
| at the same time. You shouldn't have to use any magic, |
| but you may need a Medicine. That's okay, though, as |
| it'll be better to have magic on the last three levels |
| than a bunch of Medicines. |
| |
|------------------------------------------------------------------------|
| |
| Level 18 |
| Volchiman |
| Dark Spiders |
| Wow, this is a deadly combination. Magic use is a must |
| here. Wind is the best, but you may not have any left. |
| If not, try to hit a group with a fire or go one-on-one |
| with the thunder 'til they're all dead. |
| |
|------------------------------------------------------------------------|
| |
| Level 19 |
| Dark Spiders |
| Dark Armor Demons |
| Back away from the Dark Armor Demons and try to take |
| out all of the Dark Spiders quickly. If you can, take |
| out the Matchlock and use a few Blast Bullets. They |
| should hit both Dark Armor Demons and maybe even a |
| Dark Spider or two. Try to conserve any magic you have |
| and use Medicines to get through this. |
| |
|------------------------------------------------------------------------|
| |
| Level 20 |
| Volchiman |
| Oowasshas |
| Hopefully you've saved a bit of magic. This is the |
| time to use it, all of it. Once you've drained |
| yourself, take out the Matchlock and use up your Burst |
| Bullets. When they're done, slash with your Fire Orb |
| and use Medicines when necessary. Don't forget to grab |
| the Bishamon Ocarina from the box before you leave, |
| that's what you came here for. |
|________________________________________________________________________|
_______________________
/ \
/::::: Keep Entrance :::::\
_________________________________________/ \__
| |
| Coming Soon... |
|________________________________________________________________________|