FAQ by bluemanadrop

Version: 1.1 | Updated: 01/25/02 | Printable Version

Kabuki Warriors FAQ/Movelist V 1.1, January 25th, 2002.
By BlueManaDrop@aol.com

This FAQ covers the fighting engine of Kabuki Warriors, considered by many to 
be a shallow engine with few moves, but this is a game that actually reveals 
a unique system to those who spend time with it. Kabuki Warriors has only one 
basic attack button, but each character possesses many different moves 
controlled by the D-pad.

--Tour Mode
--Time Attack
4. FAQ's

***1. MOVES: The basic controls are as such, I will abbreviate Up as U, Down 
as D, Back as BK and Forward as F. Combined Up and Forward is UF, Up and Back 
is UBK, etc.

D-pad or Analog: Move character.
Y: Roll (to avoid attacks or pass an opponent) and reverse facing position.
X: Block.
A: Mid-level atack.
B: Jump.
White: Tap once for taunt pose, hold for taunt dance. Taunting increases your 
popularity meter, which allows you special attacks and earns you money.
Black: Special attack.
U+A: Overhead attack/attack fallen character with downward slash. (U+A to 
attack downward character does not work when using Goro. See CHARACTERS.)
D+A: Underhand attack.
F+A: Thrust or dash attack.
BK+A: Retreating attack.
UF+A: Dashing overhead attack/attack fallen character with downward slash. 
When used by a Kendo character (Haiko, Shuroku and Kuroku) this move is a 
dashing mid-level kick, but not an overhead move.
UBK+A: Retreating overhead attack/attack fallen character with downward 
slash. When used by a Kendo character (Haiko, Shiroko and Kuroko) this is 
actually a different dashing mid-level kick. When used by Sukeroku, it is a 
retreating mid-level kick.
DF+A: Launcher (used to begin juggle combo and/or knock character to ground 
to perform a downward slash), charging underhand attack.
DBK+A: Retreating underhand attack. When used by Danjo, Sakon/Ukon, Kagekiyo 
and Sukeroku, this attack is also used as a second launcher.
X+A: Throw attack.
B+A: Jumping attack.
Double Tap F: Run.
Double Tap F+A: Slide attack.

Those are the basic moves. Actually pretty complex for a game that's accused 
of only having one attack. Most people missed the freedom of sword movement 
with the analog or D-pad.
NOTE ON EARNING MONEY: Besides doing the taunt pose and taunt dance, landing 
combos, special moves and throws will earn you money. Be sure to throw in a 
taunt pose after you defeat an opponent, you will still earn the money for it 
even though the match has ended.

(Note: To select a characters alternate costume during time attack, hold the 
left or right trigger while selecting)

Shiroko, Haiko and Kuroko
Weapon: Shinai (Kendo stick or Takemitsu)
Special attack: NONE
I call these guys "The twins", because they all have the same face. Shiroko 
is the character you always start tour mode with, and he wears a white outfit 
and a "beekeeper" mask. (A kendo practice outfit from the time period of the 
game.) Haiko wears a gray outfit and Kuroko wears a black outfit. They fight 
exactly the same, making these three the generic characters you face often. 
The fighting style of the Kendo characters is not bad, but they possess no 
special attack.

Weapon: Parasol
Special attack: LIGHTNING
Sukeroku is the only character in the game who fights with a parasol. His 
moves are unique, combining kicks like the Kendo characters with the power of 
his odd weapon, and his lightning special attack is one of the easiest to hit 
with. He has two launcher attacks.

Weapon: Sword
Special attack: WIND
Danjo is a slow but powerful swordsman. He has good reach and 2 launcher 
attacks. His special attack is a powerful gust of wind, but it must be used 
right next to your target or it will miss. Try working it in after a flurry 
of slices, or on a launched character right about to land. Danjo also has two 
launcher attacks.
DEFAULT COSTUME: Green outfit, no hat.
ALTERNATE COSTUME: Hat on, orange outfit.

Weapon: Sword
Special attack: SLICE
Gonroku is a fighter or average speed and power. His special attack, though, 
is very devastating as it is easy to work into a combo and the crowd approval 
will fill your meter up enough to perform it again.
DEFAULT COSTUME: Orange outfit, no hat.
ALTERNATE COSTUME: Hat on, green outfit.

Weapon: Sword
Special attack: SLICE
Tadanobu fights very closely to Gonroku's style. His special attack, too, is 
easy to work into a combo and causes a good amount of damage. One of the top 
3 fighters in the game in speed/power balance.

Weapon: Sword
Special attack: FIRE
The sumo-sized, painted warrior is actually much faster than he looks. A 
powerful fighter with a special move that is unfortunately too easy to avoid. 
If you can get it to hit, it does a large amount of damage, but you literally 
need someone to come charging right into it. NOTE: There is a glitch in 
Goro's control. if you try to attack a fallen foe with U+A when using Goro, 
he will only do his overhead attack. Instead, use UF or UB+A.

Weapon: Sword
Special attack: BOMBS
The cross dressing Kikunosuke is actually a man....keep in mind women weren't 
allowed in Kabuki theatre. His bomb attack, like Goro's special attack, is 
unfortunately too easy to avoid. Average speed as well.

Weapon: Sword
Special attack: INVISIBILTY
Sakon and Ukon are the same character, Ukon is the default, Sakon is selected 
with the left trigger. Both have the same moves. Very good reach and speed, 
and the invisibilty special attack will restore life while Sakon/Ukon is 
invisible. One of the strongest characters in the game. Has two launchers.
DEFAULT OUTFIT: Ukon, white hair and cream colored outfit.
ALTERNATE OUTFIT: Sakon, red hair and blue outfit.

Weapon: Sword
Special Attack: WIND
The fastest character in the game, Sadakuro is a thin and gaunt character 
when compared to most of the others (even Kikunosuke!) but he packs a 
powerful punch. Has excellent attack speed and recovery time, although his 
tornado special attack is a little easy to avoid. Has two launcher attacks.

Weapon: Sword
Special Attack: FIRE
The big, bad boss character of the game. You can only use him in time attack, 
since he is the in the last team of characters you face in tour mode. He has 
excellent speed and power, and his fire attack special move is the only 
special move that can be used in the air. Has two launchers.
DEFAULT OUTFIT: Brown shirt.

--Tour Mode: Tour mode is the main game in Kabuki Warriors. You start out 
with Shiroko in all 3 places on your roster. You travel along 53 locations on 
the map as you try to reach Kyoto from Edo. At each new city you will meet a 
troupe of 3 actors along the way. Sometimes it may be 3 generic Kendo 
characters, but in certain locations you will face a unique character with 
different skills.

Matches are won best 2 out of 3, each time you defeat an opposing troupe you 
are given the option to trade fighters. Usually, you want to lose one of your 
generic guys for a swordsman like Sadakuro or the parasol wielding Sukeroku. 
When you are defeated, the computer will take a character from you. (And 
probably give you back someone generic.)

The interesting thing about this mode is that you can actually play it with 
up to 4 players, taking turns, and if you end up in the same location as 
another human opponent, you can face off (and trade characters) with them. 
Sometimes this works to both players advantage.

You don't have to travel to every individual location on the map. You can 
skip ahead as many locations as are currently highlighted on the map, and/or 
as long as your money holds out. In 2-4 player, you also race to beat the 
other human players to the finish.

--Time Attack: Time attack is the basic 2 player version of the game where 
you get to choose any one character and fight your way through 12 characters. 
The most noticeable difference in this mode is the extremely detailed 
backgrounds, a different one each fight, a contrast to the bland, recyclying 
type in tour mode.

***4. FAQ's:

Q: Are there any hidden characters? The back of the box says 24 characters.
A: As far as I know, this is counting the default 12 characters and alternate 
outfits. I haven't heard of any hidden characters in the game. If I find out 
any different, I'll be sure to edit this question.

Q: I thought this game only had one attack button?
A: Well, yes, unless you count the special attack button, but using the d-pad 
with the one attack button gives you 9 different attacks of varying power. So 
it's kind of like moving the sword in all directions.

Q: What about the graphics, I thought they were bad?
A: Some of the early screenshots of the game looked so-so, but the in-game 
graphics of the finished game are excellent. Look at the close up of Danjo 
when he wins. Except for the little bits of clipping here and there (his 
sword handles going through his sleeves), his character model is excellently 
textured, even better looking than those found in Soul Calibur, and yes, more 
humanly realistic than even Dead Or Alive III's models. (Who look more like 
3-d anime characters with realistic flesh tones.)

Q: Why do all the backgrounds look the same?
A: In story mode, all the stage backdrops look alike except for the stage 
painting. If you play time attack, every stage looks different, they are 
actual sets. They are much more impressive than those found in the story mode.

Q: Is the game easy?
A: I can't lie. It's not hard to beat at all.

Q: What is the music like?
A: Two types: Butt rock (Japanese metal), and traditional, with string 
instruments and flutes.

Q: But it's really not as horrible as everyone says?
A: Not at all. I'm convinced half the reviewers didn't even play it for more 
than a few minutes. The game certainly looks very good, I find that point 
hard to argue. The music is good, the sound is okay, but the control that 
everyone likes to argue against has so much more to offer than it seems at 
first glance.

You may notice that the blood in the game is extremely excessive and fake 
looking. Well, I'm pretty sure the fighting in the game is supposed to be 
fake...the actors are supposed to be putting on a show. You'll notice that 
the actors you are "killing" will likely appear at the next show, or even end 
up on your team. So my guess is that the fights in the game are supposed to 
be fake.

Authorized download sites for this FAQ:

This FAQ written January 20th, 2002, John Baxter.  Revised once, Jaunary 
25th, 2002. (BlueManaDrop@aol.com)
Kabuki Warriors and it's characters copyright Crave Entertainment, 2001.