This FAQ written exclusively for GameFAQs (www.gamefaqs.com)
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                    ___________________________
           --------->The Legacy of Kain Series<---------
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
                       B L O O D  O M E N  2

       _______________________________________________________
      |    A FAQ/Walkthrough for LoK: Blood Omen 2(X-Box)     |
      |    Written by Michael Yellott (myellott@hotmail.com)  |
      |               Final Version (4/27/02)                 |
      |                  Copyright 2002                       |
       -------------------------------------------------------

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I N D E X

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0 - U P D A T E S

1 - G A M E  I N F O
  1.1- For those new to the LoK series
  1.2- Enemies
  1.3- Boss strategies
  1.4- Dark Gifts

2 - W A L K T H R O U G H
  2.1- Chapter 1: The Slums
  2.2- Chapter 2: The Den
  2.3- Chapter 3: The Lower City
  2.4- Chapter 4: The Upper City
  2.5- Chapter 5: The Sarafan Keep
  2.6- Chapter 6: The Industrial Quarters
  2.7- Chapter 7: The Canyons
  2.8- Chapter 8: The Eternal Prison
  2.9- Chapter 9: The Device
  2.10- Chapter 10: The Wharves
  2.11- Chapter 11: The Hylden City

3 - C R E D I T S

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0 - U P D A T E S

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 __________________________
| 03/27/02 - Version 0.1   |
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-First version of the FAQ/Walkthrough.  
-Added Sections 1.1 - 1.3
-Finished up to half of Chapter 3 in the walkthrough.

 __________________________
| 03/29/02 - Version 0.2   |
 --------------------------
-Fixed some spelling errors and spacing problems (hopefully).
-Added several enemies to the list.
-Finished up to the beginning of Chapter 6 in the walkthrough.

 __________________________
| 03/30/02 - Version 0.3   |
 --------------------------
-Fixed some enemy names and added some 1 chapter-only enemies (prison 
guards, industrial guards, etc)
-Finished up to the beginning of Chapter 10 in the walkthrough.

 __________________________
| 04/27/02 - Final Version |
 --------------------------
-Added some helpful strategies from people that e-mailed me, thank you!
-Added Section 1.4
-Finished the FAQ/Walkthrough, last update unless there are errors.

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1 - G A M E  I N F O

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.1- For those new to the LoK series
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This game is fourth in a series called 'Legacy of Kain'.  Thus, there is 
a lot that you missed out on if you haven't played any of them.  This 
section spoils a lot of the story in the original Blood Omen but does 
not go into either of the Soul Reaver games.  I suggest you go pick up, 
Blood Omen 1, Soul Reaver, and Soul Reaver 2 because they are all very 
good games and you will get much more of the history of this game if you 
do.  This section will not explain anything that isn't referenced in 
Blood Omen 2 or in this FAQ by myself.

NOSGOTH
The land where all of the LoK games take place; there is not mention of 
anything beyond Nosgoth so we can assume it is a wasteland of little 
interest uninhabited by life.

KAIN
The main character in the series, although you only play as him in Blood 
Omen 1 and 2.  He was originally a human nobleman but was slain as part 
of a plot.  In death, the Necromancer (Mortanius) offers Kain revenge... 
for a price.  Kain accepts and is transformed into a vampire as a 
result.

MORTANIUS
Only appears in Blood Omen 1.  He represented one of the nine Pillars of 
Nosgoth and took part in a plot to corrupt the pillars and gain control 
of Nosgoth.

PILLARS OF NOSGOTH
These pillars represent the condition of Nosgoth; if they decay, so does 
Nosgoth.  Each pillar is represented by a person; if the person becomes 
corrupted, so does the pillar.  Kain's duty in Blood Omen 1 was to 
restore balance to all of the pillars by killing each of it's 
representatives, afterwards he was promised a "cure" to his vampirism.

VORADOR
An old vampire that is somewhat the rival of Kain.  He took part in the 
corruption of the Pillars of Nosgoth by murdering the Sarafan priests.  
He was caught and decapitated by the Sarafan in a public display but 
somehow was revived like Kain to appear in Blood Omen 2.

SARAFAN
An ancient order of humans vowed to destroy all vampires in a sort of 
holy war.

SARAFAN LORD
A mysterious leader of the Sarafan that somehow killed Kain and now 
rules all of Meridian with an iron fist.

MOEBIUS
Also known as the Time Streamer; he also represented one of the nine 
Pillars of Nosgoth and has the ability to travel through time.  He is 
only referenced to as a giant statue in Blood Omen 2.

JANOS
The oldest vampire in history.  He was slain by the Sarafan when they 
broke into his keep and ripped his still beating, black heart from his 
chest.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.2- Enemies
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

THUG
Found throughout Meridian and the canyons, they are the easiest of 
enemies and are equipped with clubs.  They are easy when alone but 
rather annoying in groups.

THIEF
Also found throughout Meridian, these girls carry short daggers as well 
as crossbows.  If you are far away they will use these crossbows to 
launch fire arrows at you, best thing to do is jump or dodge them and 
then get close enough so they put it away.  These characters also run 
away if they are 1 hit away from dying, which is fun to watch.

GUARD
These guards walk the streets of Meridian carrying swords and a slightly 
better combat AI.  Although not usually in groups of more than 2, be 
careful if one sounds a nearby alarm and they start flooding out.

GLYPH GUARD
The more advanced version of the regular guard, these are almost 
impossible to stealth kill because their armor alerts them to your 
presence immediately.  Easily identified by their yellow highlights on 
their armor and they carry the same weapons as normal guards.

HOLY GUARD 
These appear only in Chapter 4 and are charmed by Marcus to delay your 
advance through the chapter.  They carry strange bludgeon weapons that 
are not to my liking, so I stick with the sword.

GLYPH CAPTAIN 
These are exactly like Glyph Guards except they are stronger and have a 
huge axe you can pry from their dead hands.  

GLYPH KNIGHT
Easily identified for their size and red cape, these act the same as 
Glyph Captains but carry a sword instead of the signature axe of the 
Glyph Captains.  These also have glyph magic that makes it impossible 
for you to stealth kill them. 

INDUSTRIAL GUARD 
Only appear in Chapter 6 and act as thugs except they fight better and 
carry swords instead of clubs.

DEMON SPIDER
These rather large spiders are the easier of the two demons you 
encounter.  They are too small, however, to be thrown, not like it 
matters.  They also don't have any yellow aura or red aura (unblockable) 
attacks.

LESSER DEMON
I hate these guys with a passion.  These demons hover and have such a 
devastating unblockable move because there is little to no warning when 
they are about to do it.  If you run into one best idea is to use 
fury/berserk/immolate if you can.

PRISON GUARDIAN
These only appear in Chapter 8 and although they look exactly like the 
Grim Reaper they are pansies.  You cannot take their giant scythes and 
after you hit them once they tend to go into an "invisible" mode where 
you can only see their eyes and, of course, the red targeting circle, 
which defeats the purpose of it I suppose.

PRISON WRATH 
These also only appear in Chapter 8 and are floating skeletons that 
don't do much besides slow you down.  They also don't have any yellow 
aura or red aura attacks so are good to charge up your rage bar for 
later.

HYLDEN
These are the clothed version of this enigmatic race and pose little 
threat as they are one of the few enemies this late in the game that do 
not have a red aura (unblockable) attack.  Thus, I find it easy and 
advantageous to block until your bar is filled and then kill them and 
use immolate on a tougher monster.

HYLDEN WARRIOR
These unclothed versions might be the deadliest enemies in the game 
although their AI is not that great until they are about to die.  They 
have 2 yellow aura attacks and 2 versions of their red aura 
(unblockable) attack.  One version is slightly faster than the other so 
it is very hard to develop a pattern and timing to dodge.

HYLDEN PET
These cannot be killed by Kain, except in one special circumstance later 
in the game.  Even immolate does not work on them so best idea is to run 
very fast and very far... or close a door on their faces.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.3- Boss strategies
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

These are put here for easier reference because, for some, the bosses 
are the only help they need in the game.

FAUSTUS
Simply block until your rage bar is full and then use your Fury attack 
on him.  When you see him jump back with a red aura around him quickly 
dodge to the right or left by pressing right/left and jump in combat 
stance.  You can not block any red aura attacks, however he also has a 
yellow aura attack that you can block but it will push you back.  It 
might take a few tries to get his pattern down but if you keep using 
Fury when your bar is full you won't have much trouble.  After 3 times 
he'll run away to another room.  Follow him and here you'll have to use 
your Mist ability.  Faustus will jump on top of 
boilers and throw some fire things at you.  There are little mist trails 
leader to each of the boilers levers, find where it begins to the boiler 
he is on and then activate the lever.  If you get too close to Faustus 
while not in Mist form or take too long to activate a lever he will jump 
to another one.  After you do this 3 times Faustus will jump up onto the 
chains.  The key here is to get into a corner and have a pretty wide 
field of view so you spot Faustus right when he lands.  Get in a combat 
stance and face him and when he charges use dodge it like you did during 
the first part.  If you successfully dodge it Faustus will become 
stunned and you can hit him.  Do this until he dies and you will receive 
the Jump ability.

MARCUS
Marcus will vanish and start hitting you when you both fall.  On both 
the left and the right are levers to start ringing the bells.  For some 
reason, this will interfere with Marcus' ability to go invisible, giving 
you time to hit him.  Keep alternating sides and hitting him until he is 
about halfway down in health and his Holy Guards will come through and 
destroy the bells.  Run around the altar and back up the stairs to the 
2nd floor.  Marcus will be semi-invisible now.  You'll have to pick up 
his Holy Guards and throwing them into the bells to stun him, allowing 
you to beat him up. (submitted by hootenj@aol.com) Watch out for the 
fire arrows they use if you are far away and simply kill them if you are 
low on life.  Eventually you will kill Marcus and then acquire the Charm 
ability.

SEBASTIAN
Normal Strategy:
This strategy is the way the designers intended for you to beat 
Sebastian, one of the harder bosses in the game.  If you are having 
trouble with him then look down to the Easy Strategy.  

Use Kain's throwing technique, something I never take advantage of, to 
harm him.  Advance on him and pick him up, then look for the steam 
coming out and try to throw him so the steam will be upon him when he 
stands up.  If you do it right he will take some damage and then he'll 
yell "It burns!" and advance on you with a red aura (unblockable) move.  
Quickly dodge it to the left or right and continue throwing him into the 
steam until he starts running around the room.  The middle will start 
releasing energy so quickly get on the side and avoid the steam coming 
out of the pipes.  Try to always keep an eye on Sebastian and when he 
hangs onto one of the 3 bars quickly position yourself so the purple 
energy in the middle is between you and Sebastian.  If you do it right 
he will jump at you and get caught in the beam and damage himself.  Do 
this 3 times and he'll then try to destroy the Nexus Stone.  Jump up to 
the platform and Sebastian will jump off.  Use your charm ability on the 
worker through the window and make him turn the steam on by throwing the 
lever to your right.  Sebastian will jump up and you'll have to grab him 
by the next and throw him down into the steam at least twice for him to 
finally die.  Kain will now acquire the Berserk ability, a more powerful 
version of the Fury ability which also is activated in the same manner.

Easy Strategy:
As soon as you start the fight and Sebastian is standing in front of 
you, don't touch a single button.  If you don't do anything, neither 
will he and the steam will eventually kill him. (submitted by 
ceniga@bendnet.com)

MAGNUS 
Go forward to an area with huge statues of the Prison Guardians.  Magnus 
will appear and jump on the center platform.  Simply use your 
Telekinesis skill to push him off and he'll start to charge up his 
Immolate ability.  Get behind one of the statues and he'll blow it up 
instead of you.  Continue to do this for 3 of the statues and he'll run 
away after you knock him off again. Jump down to the next area and 
notice the red scythes (Prison Guardian weapon) that are pointed like 
they want to hurt someone.  Get near one and then use your Telekinesis 
ability on Magnus and he'll charge you.  When he gets near you dodge out 
of the way and he'll hit the scythe instead.  Do this for all 4 statues 
with scythes.  After this is done jump on the debris and use your 
Telekinesis ability on all 4 of the green symbols.  This will recreate 
the statue, which just happens to be of Moebius the Time streamer.  Most 
of the statue is on the raised platform, however, his cane is not.  Get 
in front of the cane as you did with the scythes and make Magnus charge 
at you.  Dodge out of the way and he'll break off the cane.  Now simply 
make him charge at you while in front of the raised platform with the 
statue on it and dodge out of the way and Magnus will be finished.  
You'll gain the ability of Immolate, the last ability and the coolest 
attack because it instantly kills (except the Sarafan Lord).

SARAFAN LORD
The object in this first part is to knock the Sarafan Lord off the 
platform.  To do this you will have to use your Telekinesis ability on 
him to stun him.  Try to do this between his 3 bursts of energy he 
throws at you.  After he is stunned quickly use your Jump ability to 
land on him in order to push him off.  You will know you are on the 
Sarafan Lord when your normally blue/white cursor turns to red.  Once he 
is down you will watch another cut scene.  In this second part you will 
have to block the Sarafan Lord's attacks (he will block 99% of your 
attacks so don't bother) until your rage meter is full, then unleash 
your Immolate ability on him.  Be sure to dodge his last unblockable 
move and then continue to block.  You will have to Immolate him a total 
of 4 times before you will watch another cut scene.  In this third and 
final part Kain will have the Soul Reaver.  You must continue to block 
the Sarafan Lord's attacks until your rage meter is full and then 
unleash your Berserk ability on him.  Be careful when dodging his red 
aura attacks because you might fall off due to the very small platform 
you are on.  Once you use your Berserk ability on him twice he will die.  
Congratulations for beating Blood Omen 2 and enjoy the ending movie (no, 
there aren't any alternate endings).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.4- Dark Gifts
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

MIST ABILITY
Acquire From: N/A

The Mist Ability allows Kain to become partially invisible where there 
is mist on the ground.  However, if Kain wanders too close in front of 
an enemy, they will detect him.  It can be used for stealth cover to get 
through a thickly guarded area or for a more fun method of stealth 
kills.  To stealth kill an enemy, Kain must be in his mist form and 
sneak up behind an enemy.  If Kain is directly behind an enemy and in a 
combat stance a skull icon will appear above the enemy's head.  You can 
then press the attack button and a directional (left/right or up/down) 
to perform different stealth kills.  Every weapon, including Kain's 
claws, has 2 stealth attacks.  Each will instantly kill the enemy.  Your 
Mist Ability is useless to any enemies that make use of glyph magic as 
they can detect your presence without having to see you.  It is still 
possible to achieve a stealth kill on these enemies but hardly worth it.

FURY ABILITY 
Acquire From: N/A

This ability allows Kain to perform one unblockable attack on any given 
enemy.  It can only be used when his rage bar is about 3/4 filled.  You 
can only raise Kain's rage bar by blocking attacks of enemies.  Once you 
have enough rage Kain will begin to glow red and then perform this 
attack.  This ability is only useful before Kain acquires the Berserk 
Ability.

JUMP ABILITY
Acquire From: Defeating Faustus

The Jump Ability allows Kain to access areas out of the reach of any 
human by jumping extremely far distances.  It's primary use is simply 
this.  It is used in minor puzzles to get to seemingly impossible areas 
of a level.  However, it can also be used as a combative weapon if used 
correctly.  To do this you would access it from your Dark Gift menu and 
the purple cursor would appear, signifying where Kain would land.  If 
you move this cursor over an enemy that is within range it will turn 
from purple to red.  Now if Kain jumps he will land on the enemy, 
inflicting damage and pushing the enemy onto the ground.  Not all that 
useful as the damage is equivalent to 1 or 2 hits from Kain's claws, 
however it is fun to pull off.

CHARM ABILITY 
Acquire From: Defeating Marcus

Kain can take control of any civilian-type human and make them do simple 
tasks with this ability such as using levers to let Kain proceed.  Kain 
can use this ability as long as he has a line of site such as throw 
windows or gates.  Using this ability on combatives will make them shake 
their head or do nothing at all so it is not an affective technique.  
Its' primary use is to solve puzzles throughout the game.

BESERK ABILITY
Acquire From: Defeating Sebastian

This ability replaces the Fury ability as a more affective attack 
against enemies using the rage bar for power like Fury does.  Kain will 
perform several devastating attacks against the targeted foe and end 
with a Matrix-like camera rotation and freeze frame.  It looks pretty 
cool ;)

TELEKINESIS ABILITY 
Acquire From: Visiting the Seer

This is the only ability that you do not have to kill to acquire.  It is 
primarily used in puzzle situations like the Charm ability, only on 
objects instead of people.  In fact, it can only be used on special 
green symbols that appear throughout the later levels (Chapter 8 and 
beyond).  There is, however, a combative use to push enemies away, 
giving Kain time to escape.  The push, however, does not do any damage 
to enemies.

IMMOLATE ABILITY 
Acquire From: Defeating Magnus 

The last and most useful skill Kain acquires in Blood Omen 2.  This 
skill is purely combative and requires a full rage bar for Kain to 
execute.  Doing so will result in an instant death from the targeted 
creature.  The only exceptions to this are the Hylden Pet and 
(obviously) The Sarafan Lord.

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2 - W A L K T H R O U G H

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1- Chapter 1: The Slums
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

5%
This part is really just a tutorial and you shouldn't need a walkthrough 
for it but I'll still do a write-up for it.  After the cut scene walk 
down to the red circle.  This is called a checkpoint and it marks your 
progress. Continue around and down around the alley, listening to 
conversion or looking around like the game wants you to do.  At the gate 
you will watch another cut scene.  Jump on the little slum houses up to 
the Umah and watch another cut scene.  Jump down(and try to float) and 
turn left to jump over the gate.  Continue down the path until you come 
to a large gate.  Turn right and you'll see
something shiny next to the smaller gate; that is a lever, go up to it 
and pull it.  Follow Umah and the gate will close behind you.  Now go up 
to the door and use it as you would a lever when it is highlighted.  
Walk over the checkpoint.

15%
Open the next door and watch the cut scene.  For those of you that have 
played the original Blood Omen, you will become very nostalgic upon 
hearing this guy.  Jump down or follow down the stairs to the guy in 
chains and once he is highlighted in red do as the game tells you and 
suck his blood(You must hold down this button if you want all of his 
blood).  In the next cut scene Umah explains about "lore".  Lore is a 
sort of experience that enhances your blood bar so you are harder to 
kill.  Continue down the green-lit hallway and drink the blood of the 
next chained person.  You'll need to hit them before you can drink, 
however.  Your blood bar should expand upon drinking.  Continue down and 
operate the lever to open the door and go through.  You can kill the 
person on the right if you want and then go across the checkpoint after 
the cut scene.

25%
Go to your left and jump over the running water.  Walk up to the shining 
coffer and activate it like you would if you wanted to suck blood.  You 
must also hold this button down to get everything from the coffer.  This 
is a lore coffer; it should expand your life bar again but later in the 
game it won't always do this.  Continue walking forward to the hazy 
green wall and watch the cut scene.  Follow Umah to the right down into 
the sewer and over the checkpoint.

30%
Turn right and Umah will train you in fighting.  Follow the instructions 
on the screen to block all of her attacks.  For the next part beat the 
crap out of Umah until the next cut scene appears.  Again, follow the 
instructions on the screen to grab and throw Umah around.  Do this a 
couple times and continue through the sewer after the cut scene.  Take a 
left and walk over the checkpoint.

40%
Turn around and you'll see a green glyph box near where you just came 
from.  Activate the valve near it as you would a lever and the water 
will drain.  Jump down and across to where Umah was.  Turn right and go 
up the ramp.  In this next scene you will encounter your first enemy- a 
thug.  Walk up to him and beat him down, when he starts to crawl on the 
ground he won't get back up but you can still kick him in the groin if 
you desire.  Afterwards, use blood suck to restore your health and pick 
up his weapon when it is highlighted.  Go forward and left to a lore 
coffer, activate it.  Turn around and go up the tunnel to your left.  
Watch the cut scene and you will use your first dark gift.  Walk over 
the checkpoint.

50%
Follow the instructions on the screen and use your Mist ability.  Now 
turn left and walk up behind a guard, be sure that you are behind him 
because if you get too close in his view range he can still spot you.  
Once directly behind him you will see a skull appear over his head, 
attack him and you will instantly kill him and scare the peasant.  Note 
that if you decide to blood suck then you will no longer be in your Mist 
form and others can attack you.  Walk forward and behind the large vault 
to find a lore coffer you can activate.  Turn around and go left up the 
hill and through to the next section.  If you haven't already picked up 
a weapon you can do so here and kill some peasants.  Here you will find 
something that looks similar to a lore coffer but it is in fact a weapon 
box.  Use it and a purple energy will engulf your weapon.  This enhances 
it's damage.  Continue down and Umah will explain glyph energy.  Before 
activating it kill the thug and then use
the lever.  To the right by the fire is a lore coffer you can also 
activate.  Once energy has been supplied to the lever, use it and the 
gate will open.  Walk over the checkpoint after the cut scene.

60%
On the left is a lore coffer you can use and you can watch the thug kill 
the peasant.  Kill the thug and ignore the stairs for now, go through 
the tunnel.  Notice the mist on the floor, use your Mist ability, 
stealth kill the thug and use the lore coffer.  Continue down the 
alleyway to a glyph box.  Use the lever and now head back to the stairs.  
Climb up the stairs and follow the patch till you come to a door by a 
glyph box.  Use the lever to open the door and go down the tunnel to the 
next checkpoint.

75%
Note the mist in this area, change into your Mist form and use the valve 
on the right wall to turn off the steam.  Steam is water so it harms 
you.  Stealth kill the thug and continue around the corner.  Walk down 
the stairs and onto the street to
find 2 thugs.  Simply hit whichever is closest to you at the time until 
they are both dead, usually only one attacks at a time.  Turn back to 
where the peasant is by the fire and you'll find a lore coffer to use.  
Run up ahead to find Umah.  After the cut scene, continue straight ahead 
through the doorway and kill the thug to the right.  Climb the ladder 
that he was guarding up to the roof.  Use the lore coffer at the end of 
the roof and then go back to the ladder and jump up onto the other 
section of the roof to activate the checkpoint.  

85%
Jump to the next roof and then down to where there is a catwalk and a 
peasant to the right of it.  Jump to where the peasant is and walk into 
the building.  If you need it, there is a sword on the floor but the 
enhanced club you have is still better (if you still have it).  Go 
outside and jump across the way and open the door.  Inside you will meet 
your first block.  These blocks play important roles in puzzles and are 
rather annoying due to the sluggishly slow movement.  Move the box away 
from the door once it is highlighted and then open this door to 
continue.  Take the first right down the path and take a left into the 
building.  Go into the elevator here and use the lever to ride it down.  
Walk into the next part and activate the lever next to the glyph box.  
Turn around and take the elevator back up.  Before leaving the building 
to your left there is a lore coffer you can use.  Take a left and go 
down the previously closed gate.  Jump down
and follow the path to a large gate with 2 thugs killing a peasant.  Use 
the lever to the left of the gate to open it and then push the box under 
the gate.  Again, use the lever and the gate will start to close but the 
box will block it so you can now travel through to the other side and 
watch the cut scene.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2- Chapter 2: The Den
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

10%
Walk down and activate the checkpoint and take a right to find a lore 
coffer and a lever near a glyph box.  Use both of these and go back to 
find a thug to kill.  Take his weapon and go to the wheel.  If you just 
press the button the gate will not open.  You must hold it until the 
gate it all the way to the top and then go through.  Ahead use your Mist
ability to kill a new enemy, thieves.  These women are rather annoying 
because they carry crossbows to shoot fire arrows at you.  Stealth kill 
the first one and then normally kill the next.  Might want to take their 
daggers, they are a little better.  Climb up the ladder and open the 
door to the checkpoint.

25%
Go to your right and down the stairs to a lore coffer to use.  Continue 
to the other side and go left to kill 2 thugs.  Continue on your way and 
kill the next thug near the end.  On the right wall is a glyph box and a 
lever.  Activate it and run back to the checkpoint.  Continue going down 
that path and you'll cross the bridge you just lowered into the next 
section.  Open the door and proceed down the stairs where you'll find a 
thief to your right.  Kill her and activate the checkpoint.

40%
Open the left gate using the wheel, remember you must hold it down until 
the gate fully opens.  Use the lore coffer inside and then go back.  On 
the other side of the room follow the stairs up to a thief, kill her and 
the screaming peasants.  Go into the room on your left and activate the 
lever.  Go back down to the basement and use the wheel to open the large 
gate.  In this room, use the weapon box and activate the next lever.  Go 
back upstairs and use the door to the outside.  Wait for the glyph 
energy to get there and then use the lever to deactivate the ward 
barrier.  This next area has mist so use your Mist ability and *try* to 
stealth kill one of the thugs, it usually doesn't work however.  Once 
dead, use the lore coffer and walk ahead to find a 2 thieves and some 
mist.  Using your ability you can get at least one of them on a stealth 
kill, and if you are good you can get both.  Use the wheel to open the 
gate, remembering to hold the
button until it fully opens.  Walk to the left side and use your Mist 
ability to stealth kill the next thief.  Kill the thug up ahead by the 
well and continue to the checkpoint.

50%
Open the door on your left and go to the back of the tavern by the 
stairs on the right to watch a cut scene.  Afterwards, go up the stairs 
and kill the thug guarding the hidden entrance.  Go up to the bookshelf 
and pull it away from the wall.  In here, kill the thief, go down the 
stairs and out the door.  Follow the path to 2 thugs and a box, kill 
them and push the box to the metal fence.  Jump on it and then jump over 
the fence to the checkpoint.

75%
Use the lore coffer and then continue through the broken fence to a 
thug.  Kill him and go up to a graveyard covered in mist.  This is the 
first section with the guards, stealth kill the first one and then you 
must fight the other one normally.  Take their sword unless you still 
have your enhanced dagger and climb up the ladder to your left.  Go 
across the plank of wood and use the lever to activate the elevator.  
Follow the tunnel and watch the short cut scene.  Take a left and 
activate the checkpoint.

90%
Use the valve to turn off the steam and use the door on the left to find 
a weapon box and lore coffer for you.  Go back through the door and walk 
along the catwalk and watch the cut scene.  Use your Mist ability, walk 
over to the lever and, still in your Mist form, go through the doorway 
and stealth kill the guard.  Go to the left to find 3 levers; activate 
all 3 and then go back around and use the valve to tenderize the 2 
civilians.  Use the lever to your left to open the door and go through.  
Pull the lever on the right wall and then the lever next to the door 
ahead to open it.  Here, use your Mist ability to stealth kill the 
Sarafan guard and go to your left down the tunnel.  Use this lever to 
open the door and climb the ladder to your immediate right.  Pull both 
levers here and go through the left doorway, kill the Sarafan, and then 
pull the lever on the door other door opposite the one you came in.  Go 
back around and pull the middle lever to deactivate the steam from the 
ladder, go through the right door and up the ladder.  You must be quick 
because the right door is set to close automatically.  Pull the lever 
when you get to the top of the ladder to completely shut off the steam.  
Now go back down and jump through the hole to the checkpoint.

BOSS: Faustus (95%)
After entering the door and watching the cut scene Faustus will begin 
kicking your ass.  Simply block until your rage bar is full and then use 
your Fury attack on him.  When you see him jump back with a red aura 
around him quickly dodge to the right or left by pressing right/left and 
jump in combat stance.  You can not block any red aura attacks, however 
he also has a yellow aura attack that you can block but it will push you 
back.  It might take a few tries to get his pattern down but if you keep 
using Fury when your bar is full you won't have much trouble.  After 3 
times he'll run away to another room.  Follow him and here you'll have 
to use your Mist ability.  Faustus will jump on top of boilers and throw 
some fire things at you.  There are little mist trails leader to each of 
the boilers levers, find where it begins to the boiler he is on and then 
activate the lever.  If you get too close to Faustus while not in Mist 
form or take too long to activate a lever he will jump to another one.  
After you do this 3 times Faustus will jump up onto the chains.  The key 
here is to get into a corner and have a pretty wide field of view so you 
spot Faustus right when he lands.  Get in a combat stance and face him 
and when he charges use dodge it like you did during the first part.  If 
you successfully dodge it Faustus will become stunned and you can hit 
him.  Do this until he dies and you will receive the Jump ability.  Go 
outside and to the broken bridge and select the Jump ability.  Aim it 
until the cursor is purple (not white) and jump to the other side.  Go 
down the tunnel on the left.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3- Chapter 3: The Lower City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

5%
Umah shows you the way to go in the cut scene so turn right and go down 
the alley (you can kill the Guard if you wish).  Here you will find a 
lore coffer and a peasant to kill as well as 2 sets of stairs.  Go up 
the right set of stairs and then use your newly acquired Jump skill to 
get to the other set of buildings.  Remember you can only jump when the 
circle turns from white to purple.  Go over the checkpoint and continue 
down and use your Mist ability.  Stealth kill the thug and take his 
weapon as you will need it for the other thug coming over to 
investigate.  Kill this one and another one that comes from the left 
alley and continue that way.  On the street, ignore the Guard for now 
and go up the left set of stairs to the gate to watch a cut scene.  Jump 
off and kill the Guard, being sure you do not push him back through the 
ward gate, you want his sword after he dies.  This will be the first 
time a Guard uses a red aura (unblockable) attack on you so be careful.  
Once you see him jump back and charge move back a little to get out of 
range.  Continue down the street and dispose of the next Guard then turn 
around to see the tavern.  Use the door and walk inside and approach the 
barkeep for a cut scene.  Now go back to the gate and he'll open it for 
you.  Feel free to kill him, there is no use for him.  Down the alley 
you'll find 2 thugs, dumb as ever.  After killing them exit the alley to 
find yourself on the other side of the ward gate and near a Sarafan 
outpost.  Kill the Guard by the gate and walk up the stairs behind you.  
On the structure you'll find a lore coffer and, facing the keep, to your 
right you'll see a glyph box.  Use your Jump skill to get to the top of 
the building and use the lever to activate the glyph magic.  Follow the 
pipe to a lever beside a double door.  Pull the lever and enter the 
building.  These weird green things are glyph batteries.  You need to 
pull the one to your left, like you would a box, over to the broken one 
in the next room.  Pull the broken one away from the pipe and replace it 
with the green glowing one.  Now go into the side room with the 
generators and pull the lever to open the door.  Before proceeding go to 
the opposite side room and use the lore coffer.  Using the lever to open 
the door you'll find a checkpoint.

20%
Go into the alley and if you approach the gate he'll say you need a 
password.  Go to your left and out to confront some thugs.  Walk out 
onto the street and kill the Guard patrolling the area.  Walk down the 
street on the right side until you come to a vendor and watch the cut 
scene.  Go back to where you killed the Guard and walk up the stairs on 
the ramp and go right up another set of stairs to a gate with a lever.  
Open the gate and go left to the gate that required the password and 
he'll open it for you.  Go into the building and you'll find 3 chained 
peasants (no, killing them never gets old) and a sword on the ground.  
Climb up the ladder and use your Jump ability to get over to the next 
checkpoint.

25%
You'll find a lore coffer here and to your right another rooftop to jump 
to that is covered in mist, how lucky.  Use your Jump ability and then 
your Mist ability to stealth kill the thug.  Of course, there is another 
thug in the corner that you can't stealth kill so just dispose of him 
normally.  Continue forward and jump down to find another 2 thugs in a 
storage area.  On the other side is a lever that you need to operate, 
then turn around and climb back up the ladder.  Use your Jump ability to 
get to the other side with the now activated lever to open the door to 
the warehouse (You'll most likely need to get on top of the small shack 
to your right if you want to make the jump for some reason).  Dispose of 
the thug to your right and walk around to your left and down a flight of 
stairs.  You'll come to 2 talking peasants, notice the cracked wood 
where they stand and a box hanging directly above it.  Walk across the 
room and up a flight of stairs to find another thug and a lever that 
will drop the box and open a new path for you.  Jump down the hole and 
go down the path to the next checkpoint.

30%
Follow the path up a set of stairs to 2 thugs with their very keen 
perception (sarcasm for those of you that can't tell).  Continue forward 
and around to a small room with a box.  Pull the lever to the left of it 
to open the door and push the box out.  Continue pushing it along this 
metal slide thingy onto the elevator then activate the lever to your 
right.  The box will rise and now go around to the other side of the 
metal slide thingy that you slid the box on.  When the entire thing 
highlights like a box you will be able to pull it, thus revealing a 
direct path for the box to fall through more cracked wood.  Climb the 
ladder in the room where the box originally was, dispose of the guards 
on this floor, and then push the box off the edge to open yet another 
path for you.  You are now in the sewers and directly ahead of you is 
another checkpoint.

40%
Go down the path with some rubble and you'll encounter a thief in the 
small hallway.  Another thief will be coming down the stairs that you 
may also slaughter.  Go up the stairs to find a lore coffer for your 
use, then continue down the hall.  Use the wheel to fill the room with 
water and you can use your Jump ability to get to the box on the other 
side.  Now climb up the ladder through the manhole.  On the street 
you'll immediately encounter 2 Guards and further down you'll find a 
thug.  Down the street will be 2 more Guards and a glyph box.  Activate 
it and follow the pipe down to a now open gate and further down a 
checkpoint.

50%
To your left will be 2 thugs to take out.  Jump over the debris ahead 
and go through the tunnel.  In the room filled with water, climb up the 
ladder and jump up to the rooftop in front of you with the guard on it.  
Drop the box and then open the big metal door by using the lever on the 
catwalk.  Put the box under the door when it's open and then use the 
valve that was on your left to drain the water.  Quickly run up the 
stairs with the blocked metal door to the next checkpoint. <special 
thanks to marc_uydess@msn.com for puzzle solution>

70%
(ok, that last puzzle was worth 20% of the level... right)  Exit where 
you'll see a gang war between the Thugs.  Let them kill each other and 
finish them off.  Once you are finished with that pull the lever to open 
a gate to the next area with the first Glyph Guard.  Even though he 
can't see you, he'll be able to sense you because of his armor.  2 
regular Guards will come out and you'll have to kill them (and take 
their swords).  Sometimes the alarm won't be activated but most times it 
is (glitch?).  Go to the left side of the building behind you and jump 
up on the boxes then on the roof of the building.  Use your Jump ability 
to leap onto the small building in front of you.  Use the ability again 
to jump to the gate where a lore coffer awaits you.  This next part 
involves a little bit of strategy; you can either jump down and take out 
the Glyph Guard immediately, or deactivate the alarm by uses the switch 
by the door.  I recommend flipping the switch first so more Guards don't 
flood out of the building.  Dispose of all Sarafan, then open the gate 
to your right by turning the wheel (hold it until the gate is up all the 
way).  Run ahead to the checkpoint.

80%
Run out onto the street and to the right of the ward gate will be an 
alley to continue down.  Use your Mist ability to stealth kill the Thug 
guarding the gate.  Use the wheel to open the gate (I won't mention that 
you have to hold it anymore, you should know it by now) and continue 
forward to watch the cut scene.  Follow the vampire up the ramp, he 
almost leaves a trail with his red aura feet.  Continue following him up 
the building and use your Jump ability to leap to the next.  A Thug will 
delay your progress, but only for a little bit.  Afterwards, use your 
Jump ability again to get to the next building.  Watch the cut scene and 
then continue around the corner and jump down to the checkpoint.

90%
Walk onto the street and take a left past the small ward gate to 
encounter 2 Thugs.  After killing them, look to your right and notice 
another ward gate... but also boxes stacked high enough for you to jump 
over it.  Access the lore coffer then go down the stairs to discover a 
rather simple puzzle.  Pull the lever to retract the bridge, then jump 
over to the other side, go to the right, and turn around again to 
discover a box.  Push it down into the pit and push it over to where the 
bridge would be if you hadn't retracted it.  Jump over to where the 
wheel is and use it to flood the pit.  Jump over the water back to the 
lever and use it again to extend the bridge under the box that is now 
floating.  Jump back, drain the water, and then safely push the box 
across into the hole to open the gate.  Follow this tunnel and use the 
switch at the end to deactivate all of the ward gates in the area.  Go 
back to the surface and follow the street and take your first right 
through a walkway with a sign of a lady in a blue dress over it.  Take a 
left to a bridge over the street and use the lore coffer, then enter the 
Blue Lady tavern.  Go down to the basement to find the leader of the 
resistance.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4- Chapter 4: The Upper City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

5%
Cross over the checkpoint and continue up to the street where you'll 
find 2 Guards.  Kill them and take a sword to better battle the Sarafan.  
Go around the fountain and down the street where you can use your Mist 
ability to stealth kill the Thug.  Continue down the stairs and watch 
the cut scene.  You'll encounter your first Holy Guards here, charmed by 
Marcus.  Kill them and take their weapons if you wish, although I prefer 
the sword.  Use the wheel to open the gate and advance down, ignoring 
the 2 dead Holy Guards.  Go through the door and you'll come to a 
flooded section of the Upper City and 2 more Holy Guards.  Walk over the 
checkpoint before killing them.

10%
After killing the Holy Guards, go across the catwalk into a room with 
another Holy Guard and a wheel to rotate the center building.  Kill him 
and use the wheel and then go back and across into this center building.  
Use the wheel in here to rotate it again to get to the other side.  
Before going up the stairs, look to your right to find a Lore Coffer 
that you may access.  Go up the stairs and use your Mist ability when 
you hear the voices of 2 Thugs; you will be able to stealth kill only 
one of them, not like it really matters with easy Thugs.  Use the door 
at the end of the hall and then climb up the ladder.  Use the wheel to 
open the gate and walk out onto the street and activate the checkpoint.

15%
Walk down the street to your right and use your Mist ability as soon as 
possible.  With a little sneaking around, you will manage to stealth 
kill both Guards.  Continue walking down the street and kill the Guard 
by the large wooden door.  On your left you can open the doors by 
activating the lever, and then open the next set of doors to a 
checkpoint.

20%
The Thieves will almost always notice you so the mist doesn't serve a 
purpose here.  Kill them and continue down this large alley.  At the end 
you'll see a chunk of the ladder missing and a box to the right; pull 
the box back one and left one and then use it to jump on the ladder and 
up onto the roof.  On the roof, kill the Thief that is preparing to... 
well... steal something (go figure) and then jump through the skylight 
into the house.  Another Thief will be in here, as well as a Lore Coffer 
and a switch to open the door to the balcony.  The right side of the 
balcony will be missing, allowing you to use your Jump ability to get 
into the next building.  If you are quick, a Glyph Guard will cross in 
front of the opening, allowing you to jump and harm him at the same time 
(looks cool too!).  Kill both of the Glyph Guards in here and use the 
Weapon Box in the corner before continuing down the stairs.  Open the 
door and then use the wheel to open the gate and activate the 
checkpoint.  

25%
(this is a long chapter)  Ahead on the street you'll encounter a Glyph 
Guard and you'll aware him to your presence, not like it matters.  Kill 
him and then turn into your Mist form if the Guards further down haven't 
also been alerted.  Try to stealth kill the normal Guard and dispose of 
the Glyph Guard.  Go up to the guard house with the Sarafan flags on 
either side and use the lever to open the door.  Go out the other door 
and use the glyph box to transfer power, then use the wheel to open the 
gate back onto the street.  Go down a little and use your Mist ability, 
then use the now activated lever to raise the main gate to the keep.  
Still using your ability, stealth kill the Guard up ahead and use the 
second lever to raise the next gate and walk over the checkpoint.

30%
In the right corner there will be a Glyph Guard to kill, as well as one 
up the stairs near the first.  One the wall by the running water will be 
a valve to turn it off.  Run back up the stairs and use your Jump 
ability to leap across where the water previously was.  Go to the right 
and encounter yet another Glyph Guard with some mist, although he will 
be alerted to you so it is pointless.  On the right wall will be another 
valve to turn off the water running off a tunnel below. Jump off and go 
through to a gate requiring you to use the wheel to open it.  As a 
result, the other gate will close.  A group of Thugs will open it for 
you and approach you.  After you slaughter them all, use the Lore Coffer 
and proceed through the door to the checkpoint.

35%
Go forward to come to a gate puzzle.  Use the lever on the right to open 
the gate in front of you, but also closing another.  Kill the Glyph 
Guard in this area and then use the switch on the left side of the wall 
to transfer the water from one side to the other.  Use the glyph box in 
the newly drained pool to activate a switch on the right side.  Use the 
lever on the wall to drain this pool and then activate the switch in the 
newly drained pool to drop the box.  Again, flip the switch to drain the 
water back into the original pool (ok I know this is confusing, bear 
with me) allowing you to push the box.  Push the box into the corner 
where the first gate is open.  You will notice this now blocks the gate 
from swinging back to a closed position so go back up the stairs and use 
this lever to open the 2nd gate.  Use the wheel in this area to open the 
double doors to a new area and checkpoint.

40%
Go to the left towards the clock tower and 2 Glyph Guards will draw 
their swords and advance towards you.  After killing them, enter the 
clock tower and you'll see a box to your immediate left.  Push it two 
squares over, you'll see why in a second.  Go up the stairs and use the 
wheel by the weight to drop the weight all the way down (something the 
box wouldn't have allowed), go back to the lever and activate it to ring 
the bell.  Exit the clock tower and go through the newly opened gates 
into the courtyard with the statue.  Kill the single Glyph Guard and 
continue over the bridge to an elevator.  Use it to go up and then turn 
right to see an open window.  Use your Jump ability to leap into it and 
into the bedroom where a lore coffer is by the stairs.  Go down, kill 
the Glyph Guard, and exit through the door to the checkpoint.

45%
Kill the Glyph Guard right in front of you, don't bother with the 
stealth kill even though there is mist.  Go down to see a glyph battery 
in use to your left.  It is caged however, so climb up the ladder and 
use the wheel to raise it's cage, while lower the other one.  Move it 
over to the right where the other section of the pipe is now caged, go 
back up and use the wheel again to raise this cage, and go back down to 
push it into position to bring power to the switch by the gate.  Use the 
lever to open the gate and kill both Glyph Guards in this area.  Go 
through the open gate and open the door into the building, where you'll 
encounter another Glyph Guard on the stairs.  Go up the stairs and out 
the door to the next section.  Watch the short cut scene that of the 
Bishop's mansion and go down to the checkpoint.

50%
You can try using the Mist ability for a stealth kill, but odds are they 
will spot you and you'll have to take down all 3 Guards normally.  In 
the right corner of the area will be a Lore Coffer for your use, as well 
as stairs to proceed up.  Jump onto the ladder and climb it up to the 
broken window.  Use your Jump ability to get to the other building un-
noticed.  Open the door and go through to the checkpoint.

60%
I swear I'll never understand how this game gauges progress... Anyways, 
kill the evil Guard and go down the hall where there is mist, and to 
your right, double doors that you may go through.  If you are careful 
you can still get a stealth kill on this guard by avoiding him when he 
is searching for you and circling around him.  Go down the stairs and 
kill the other Guards.  (Note: It is very hard to fight any enemy in 
this game on any sort of inclined plane, I suggest you always bait them 
to a normal surface to fight)  In the corner will be a single door you 
may open to proceed into a kitchen and then a study to encounter your 
first Glyph Captain, which will soon become common place throughout 
Meridian.  Kill him and take his weapon, a large blade that is one of my 
favorite weapons.  The best strategy to use is to block his attacks 
until he charges for his red aura (unblockable) move and to then dodge 
it and hit him.  Approach the servant by the tunnel leading down and 
watch the cut scene.  It isn't mandatory to kill this idiot, but I 
always do because I'm not a nice person.  Go down the tunnel and you'll 
be at the cathedral and a checkpoint.

70%
Kill the Glyph Guard up ahead and his buddy will open the gate and 
attack you.  Go through the gate and down into the graveyard to 
encounter a Holy Guard, we haven't seen those guys in awhile.  In a 
corner by a crypt you'll see a block which you can drag away from the 
wall to reveal a passage.  Go through to the other part of the graveyard 
and kill the 5 Holy Guards throughout this area.  Try to get a stealth 
kill off so you can enjoy your new huge axe thoroughly.  You'll find a 
vault that isn't a vault at all, but a passage.  In the 4 corners of 
this next room will be 4 blocks, push in the 3 black ones to open the 
large iron door.  Follow this path out to another section of the 
graveyard with 2 more Holy Guards.  There is a door at the other end you 
may open to proceed to a checkpoint.

80%
Walk down the hall and you'll see a cut scene with the bishop.  Chase 
after Marcus through the graveyard and down the street.  The door will 
close as you approach him, simply activate the lever to raise it again 
and climb up the set of ladders to the roof.  Use your Jump ability to 
chase him through the stained glass window and to the next checkpoint.

BOSS: Marcus (90%)
Go forward to the roof and you'll watch a cut scene where you'll both 
fall to the ground.    Marcus will vanish and start hitting you.  On 
both the left and the right are levers to start ringing the bells.  For 
some reason, this will interfere with Marcus' ability to go invisible, 
giving you time to hit him.  Keep alternating sides and hitting him 
until he is about halfway down in health and his Holy Guards will come 
through and destroy the bells.  Run around the altar and back up the 
stairs to the 2nd floor.  Marcus will be semi-invisible now.  You'll 
have to pick up his Holy Guards and throwing them into the bells to stun 
him, allowing you to beat him up. (submitted by hootenj@aol.com) Watch 
out for the fire arrows they use if you are far away and simply kill 
them if you are low on life.  Eventually you will kill Marcus and then 
acquire the Charm ability.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5 - Chapter 5: The Sarafan Keep
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
Cross over the checkpoint right in front of you and go down the stairs 
to the courtyard.  To your right is a line of mist that will make for an 
easy stealth kill of the Guard.  Take his sword and then walk up to the 
small building and look through the window to find a citizen inside.  
Select your Charm ability and follow the instructions at the top of the 
screen to use it and take control of the human.  Use him to flip the 
switch and open the door, release the human and then kill him and 
proceed through the other door.  Walk over the checkpoint up ahead.

5%
Wait a little bit for a Guard to walk by and then use your Mist ability 
to stealth kill him.  Down the hall on the left will be a citizen and a 
weapon box you can use to upgrade your sword.  Just outside of that room 
is a valve to turn off the steam and walk through the newly cleared 
doorway.  Walk down the stairs in this next room and dispose of the 
Guard.  Use the lever to the right of the machine and it will start 
doing... whatever it is it's supposed to do.  Now, push the glyph 
battery to your left at the other end of the machine and push it back to 
the radiator thing then jump back on the platform and use this switch to 
start the flame in the machine.  If you did it right, the glyph battery 
will explode, letting you continue through the doorway.  Follow the 
path, killing the thief along the way, and take a right up the stairs to 
use the Lore Coffer.  Now go back down the stairs and use the lever to 
open the door.  Don't go for the checkpoint quite yet.  Instead, 
immediately change to your Mist form and try to stealth kill the Guard.  
After that walk over the checkpoint.

15%
Follow the mist trail to the left hallway and stealth kill the Guard 
that walks over to kick the thief.  Activate the lever by the glyph box 
and run back to the main room and open the door to the next area.  Run 
over this checkpoint in the misty hallway.

25%
(10% of the chapter... uh huh)  Use your Mist ability and stealth kill 
the Guard, do not risk alerting him to your presence by killing the 
citizen first.  Kill the other guard then go through the doorway to your 
left to use a Lore Coffer.  Continue down the hallway (you can't open 
the door) and out into a gigantic room with a large pool of water in the 
middle.  Jump down and go left while in your Mist form.  Stealth kill 
the Guard and go around till you see a platform above you with a citizen 
on it.  Use your Charm ability to control him and use the valve, which 
will lower the water level.  Continue around the level and kill the next 
Glyph Guard you encounter and you'll find a ladder to climb up to one of 
the platforms.  Use the valve to further lower the water level and then 
look to your right.  You'll see the last platform which you can get to 
by using your Jump ability.  Use this valve and you can jump down into 
the now emptied pool.  Find the pipe and jump in and follow it down to a 
Glyph Guard on some stairs.  Kill him, go up the stairs, and use the 
lever to open the door.  Walk over the checkpoint ahead in the hallway.

35%
Don't bother with your Mist ability because the Glyph Captain will 
detect you.  Kill him and open the door to the next area.  Kill the 
Guard to your left and use the ladder to your right to climb up to the 
top where a glyph box controls where power goes.  Use the switch to 
change it over to the left side and then jump to your right and enter 
the middle building where a switch lies on a wall.  Use it to open the 
door on the side of the room you just gave power to and head back to the 
top.  Use the switch again to bring power to the right side, allowing 
you to go through the newly opened doorway.  Use the elevator at the end 
of this room and activate the checkpoint.

45%
On the right side of the room is a weapon box to upgrade you current 
weapon, down the hall on your left is a room with a lever that will 
unlock the door to the next area.  Open the door and enter to the main 
part of the keep.  Use your Mist ability and wait for the Glyph Captain 
to come around so you can stealth kill him.  Do not take his axe, your 
upgraded sword (if that is indeed what you have) is better.  Kill the 
other Glyph Captain in this area then look up on the 2nd level to find a 
citizen.  Use your Charm ability on him and make him run through the 
hall with the Glyph Captain and use the lever by the glyph box to 
deactivate the ward gate.  Run back to the area with the door you came 
through and go left to a mural room.  Walk over the checkpoint to your 
right and prepare for a fight.

60%
Kill the Glyph Captain and look to your right down the stairs where 
another Glyph Captain is waiting.  Use your Jump ability to hit him and 
then kill him like the others.  By all this blocking that you have to 
do, your upgraded sword has probably broken by now so take this one's 
axe.  Go back up the stairs and to your right where a citizen is behind 
a closed gate and watch the cut scene.  Go back to where you killed the 
last Glyph Captain and you'll find your target.  Kill both the citizen 
and the Glyph Captain then return to the woman.  Proceed down the hall 
where 2 citizens will call a Glyph Captain to their rescue.  Dispose of 
him and continue down and around the hall to an elevator that will take 
you up a floor.  Walk forward a little and kill the Glyph Captain that 
rounds the corner.  Walk out to the broken terrace and use your Jump 
ability to reach the one on the other side.  Turn left and use the lever 
to lower the ladder (just in case you fall) and then continue down that 
path and use your Jump ability again to get to the other side.  Go down 
this hall to arrive at the place where your charmed citizen had 
deactivated the ward gate.  Kill the Glyph Guard and take a right to the 
2nd floor of the dining hall.  Go around till you find a switch that 
will open a door to the next area and a checkpoint.

75%
After you watch the cut scene, jump down and throw the switch on the 
side which will raise a ward gate and the alarm will sound.  Kill all of 
the Glyph Captains in this area, some will come out of the door, and 
then jump onto the ladder on the side back up to the 2nd floor.  Go 
through the door up ahead to find a room with an elevator guarded by a 
Glyph Guard.  Kill him and ride the elevator up a floor, activating the 
alarm.  Go up the spiral staircase and use the lever to open the door.  
Quickly jump down and go through the door before it closes.  Use your 
Mist ability and stealth kill the Guard, then kill the other Glyph 
Captain that is about to kill the citizen.  Go up the stairs and around 
to a switch that will reveal a secret passageway.  Go down this way and 
use your Charm ability on the citizen on the other side of the door.  As 
the citizen, walk forward to find a switch on the staircase that will 
open the door for Kain.  Upon entering note the passage to your left but 
ignore it for now and go up the stairs to use a Lore Coffer.  Return 
back and go through that passage to find a checkpoint.

90%
Kill the Guard up ahead then use the lever to open the door out to the 
roof.  Watch the cut scene with the Glyph Knight and 2 Guards.  Use your 
Mist ability to stealth kill the Guard in your area and then approach 
the Glyph Knight.  Kill him and use a fury attack if you have on to make 
it easier.  Also dispose of the other Guard and go to the left side of 
the chapel to use the switch to deactivate the ward gate.  Enter the 
main door by using the lever and watch the cut scene.  Afterwards, look 
to the left to see a statue of some Sarafan hero.  Go to it and pull it 
away from the wall then go back around to the glyph box and use the 
switch so the ward gate by Umah is deactivated.  Go back to Umah and 
watch the cut scene.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6- Chapter 6: The Industrial Quarters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
Upon entering the building, take a left and follow the path to a back 
room where some blue cube things are being produced.  On the wall will 
be a glyph box and a valve to control where the energy goes.  Use the 
valve first and then the glyph box to direct the energy to the right 
pipe.  Go back to the first room you were in and use the lever to open 
the gate when the glyph energy reaches it.  Before heading up, go back 
and change the valve again so the energy is directed to the left.  Now 
go up the stairs and around the corner to a room with a Glyph Captain 
and a Lore Coffer.  Kill him and use the lever to open the door to 
continue up the stairs.  Follow the path to the next checkpoint.

5%
To your left will be a lever to open a gate with a thief awaiting you.  
Kill her and use the lever in here to lower a ladder for you to climb.  
Use the Lore Coffer in here and continue through the door on the 
opposite side where there will be a checkpoint to your right.

7%
Walk around the corner and watch the cut scene.  Afterwards, kill the 2 
thieves along your path.  At the end you'll find a switch that is not 
yet activated.  Jump down to your left and use the glyph box to activate 
it and then kill the thief that is quickly advancing on you.  Run around 
to your left to find a ladder up to a platform where a worker is walking 
around.  On this platform is a newly introduced weapon, and my favorite- 
the double-edged Darth Maul weapon ;)  Pick it up if you wish but don't 
go up the slide, instead turn around and use your Jump ability to get 
onto the next set of crates.  To your right will be another set of 
crates with a Lore Coffer that you can reach with your Jump ability 
also.  To your right on this same section of crates will be crates 
configured to act as stairs.  Jump from one to the other until you are 
at the top where you can use your Jump ability to get back to the main 
path you were originally on to your left.  Now use the lever to open the 
door and enter a mist-filled area.  Go to your left and inside the room 
with the very annoying music and kill the Industrial Guard.  Activate 
the glyph box and go back to the hall, killing the other Industrial 
Guard, and continuing through the door to the checkpoint.  

10%
Walk forward to the elevator to ride it down.  Walk around to the right 
and kill the thief.  Be careful of the other thief's fire arrows, you'll 
get her in a second.  After both are dead, jump down to the worker area 
and note the 4 boilers with 4 levers in each corner.  Use each lever and 
the main switch on the second floor will be activated.  Climb the ladder 
back up and use the lever to start the conveyer belt.  Jump back down 
and watch the glyph box be powered up then follow it down the conveyer 
belt to the next area.  Use the Lore Coffer to your right walk through 
to the next area to watch the cut scene... a bomb with a lever... 
right...  Anyways, go through the newly created gigantic hole in the 
side of the building and dispose of all Industrial Guards.  Walk around 
to the other side of the 2nd floor to the checkpoint.

25%
Use the lever on the right to advance the gondola and then go through 
the door and jump in to be transported to the next area.  To your right 
will be a ladder, and a checkpoint... because you need one after only 2 
sentences.

35%
Climb up the ladder and quickly advance on the thief before she can use 
her fire arrows.  Use the ladder on the left wall to climb up to the 
next section where 2 more thieves await.  Use the lever at the end to 
open the metal door and advance to the next checkpoint.

40%
Climb up the ladder and walk down the catwalk to find 2 Glyph Captains 
and a Lore Coffer.  At the other end of the walkway is a lever to call 
the lift down.  Enter the lift and ride it up the next floor.  Open the 
door and advance to the next checkpoint.

50%
Kill the Industrial Guard right in front of you and walk down to the 
mist and use your Mist ability as soon as possible to avoid being 
spotted.  Stealth kill the next Industrial Guard and then walk onto the 
lift to your right.  Go down and you'll come to 2 Glyph Guards, one will 
have the darth maul weapon (woot!).  Continue down to the last set of 
columns and use your Jump ability to get over to the left side.  Follow 
the path until you come to an Industrial Guard by a door to the next 
area.  Kill the guard and go through the door to the checkpoint.

60%
Go through the left doorway and around to a room with another Glyph 
Guard.  Go through to the next area where a conveyer belt will be with a 
closed door.  Around the other side will be a lever to open the door so 
you can continue down the conveyer belt to the checkpoint on your right.

70%
Use your Mist ability to stealth kill at least one of the Industrial 
Guards and kill the other.  In the back left corner there will be a door 
to continue through.  In this next area the lever is broken but there is 
a large window with a worker on the other side.  Use your Charm ability 
to take control of one and then pull the lever on the bomb next to the 
window to blow it up.  At this point a Glyph Guard will come and try to 
kill you.  Kill him and jump through the broken window and to the right 
down the tunnel.  At this point the cave will start collapsing and you 
can be hit by the falling rocks.  To your right will be a lore coffer 
and then continue down the main tunnel.  When you come to the next room 
watch the cut scene, then use the window to your advantage and use your 
Charm ability to take control of another worker.  As the worker, use the 
lever to open the door for Kain then release him.  Use your Mist ability 
to stealth kill the Industrial Guard, don't bother with the next one 
because he is a Glyph Guard.  Continue down the hall and on your left 
will be a door to the next area.  To your right will be another large 
window to use your Charm ability on the worker.  As the worker, pull the 
lever right in front of you then turn back into Kain and jump on the 
conveyer belt to continue forward to the checkpoint.

75%
Use your Mist ability and sneak behind one of the Industrial Guards to 
stealth kill him.  You can try to stealth kill the other but it takes 
too long in my opinion.  Use the lever to open the door on your right 
and then pull the lever by the window before using your Charm ability on 
the worker on the other side.  Run through the conveyer belt and then 
take a left and use this lever to open the conveyer belt for Kain.  
Switch back to Kain and go through to find 2 Industrial Guards to kill.  
Before going through the doorway ahead of you, take a right to where the 
worker originally was to access a Lore Coffer.  In the next area use the 
lever to go through the door to a misty hallway.  Use your Mist ability 
and sneak past the Industrial Guards to the left room.  Go into the 
office with a large window and stand a pretty far distance away from it 
before you use your Charm ability on the worker.  If you are too close 
you will die when you make the worker activate the lever bomb.  Jump 
through the broken window and ride the elevator to your left.  Walk over 
the checkpoint using your Mist ability so the Industrial Guard doesn't 
detect you.

80%
Stealth kill the Industrial Guard and continue forward to a section 
filled with mist and Industrial Guards and some Glyph Guards.  It is 
possible to stealth kill every one but it isn't a big deal if you can't.  
When all of them are dead, run up the stairs, use the Lore Coffer, and 
flip the switch to open the door directly below you.  Jump down and go 
into the room to activate the next checkpoint.

85%
Use your Charm ability on the worker through the window and make her 
activate the switch.  As Kain, go across the conveyer belt and pull the 
next switch to open the other conveyer belt to go across.  Again, use 
your Charm ability (if you think doing this is boring you should try 
typing it over and over again) on the worker through the window to 
activate the lever that will open a conveyer belt and stop another.  As 
Kain, go back and you'll find a conveyer belt along the way that will 
bring you to the room where the workers are that you just charmed.  Kill 
the Industrial Guard and then on the control panels to your left flip 
all 3 switches to activate the small train.  Follow the track back out 
to the main room and into another room that was opened up.  Jump on the 
lift and use the lever to ride it up.  Use the wheel on your left to 
start up some machinery, then go around the corner and up some stairs to 
an Industrial Guard.  Here, there will be a track that goes around in a 
loop and several blockades that you are able to push.  Push the one near 
the flame onto the track and then push the other one off the track.  
Jump on the control station to your left and use the lever to start the 
train and, hopefully, make it explode.  Go through the hole in the wall 
to the check point.

90%
Use the mist to your advantage and try to stealth kill the Industrial 
Guard before the Glyph Guard finds you.  Kill them both and then use 
your Jump ability to make it across the gap to your right.  Continue 
down the tunnel, killing the Industrial Guard along the way, until you 
come to an office with a Lore Coffer in the back left corner.  Go out 
and take a left down to the checkpoint.

BOSS: Sebastian (95%)
Normal Strategy:
This strategy is the way the designers intended for you to beat 
Sebastian, one of the harder bosses in the game.  If you are having 
trouble with him then look down to the Easy Strategy.  

Use Kain's throwing technique, something I never take advantage of, to 
harm him.  Advance on him and pick him up, then look for the steam 
coming out and try to throw him so the steam will be upon him when he 
stands up.  If you do it right he will take some damage and then he'll 
yell "It burns!" and advance on you with a red aura (unblockable) move.  
Quickly dodge it to the left or right and continue throwing him into the 
steam until he starts running around the room.  The middle will start 
releasing energy so quickly get on the side and avoid the steam coming 
out of the pipes.  Try to always keep an eye on Sebastian and when he 
hangs onto one of the 3 bars quickly position yourself so the purple 
energy in the middle is between you and Sebastian.  If you do it right 
he will jump at you and get caught in the beam and damage himself.  Do 
this 3 times and he'll then try to destroy the Nexus Stone.  Jump up to 
the platform and Sebastian will jump off.  Use your charm ability on the 
worker through the window and make him turn the steam on by throwing the 
lever to your right.  Sebastian will jump up and you'll have to grab him 
by the next and throw him down into the steam at least twice for him to 
finally die.  Kain will now acquire the Berserk ability, a more powerful 
version of the Fury ability which also is activated in the same manner.

Easy Strategy:
As soon as you start the fight and Sebastian is standing in front of 
you, don't touch a single button.  If you don't do anything, neither 
will he and the steam will eventually kill him. (submitted by 
ceniga@bendnet.com)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.7- Chapter 7: The Canyons 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
Kain gets some new duds!  Although, they are not as cool as his previous 
ones.  Walk out of the tunnel and watch the cut scene.  Jump down and 
kill the Glyph Captain and then use the Lore Coffer to the left of the 
small waterfall.  Continue up this path and through a tunnel where you 
can take advantage of the mist to stealth kill the thieves.  After they 
are dead, run across the wooden bridge to the checkpoint.

5%
Kill the thief ahead and take a left, jumping up the ledges.  Follow the 
tunnel out to a building by the waterfall.  To your left will be 2 
thieves to dispose of, then walk up the stairs to the building and look 
in your building to see a peasant that you can use your Charm ability 
on.  Go up the stairs and use the valve to change the wheels and open 
the gates.  Switch back to Kain and go up to your right where the gate 
opened and a box will be next to it.  Push the box under the gate, go 
back and Charm the human again and make him use the valve to start the 
wheel but keep the gate open as well.  Go to your left and jump on the 
passing blocks and ride it up to the upper level.  You can now walk 
around and through the open gate to the checkpoint.

10%
Use your Jump ability to get from one rock to the next and then use your 
Jump ability again to get to the Lore Coffer to your left.  Jump inside 
the tower and go up the stairs and out the door.  Kill the Glyph Captain 
in here and walk out the door on the opposite end into another tower.  
Walk down to the bottom and activate the checkpoint.

15%
Before exiting through the double doors, flip the switch to your right 
to open the gate.  Go up to the gate and it will open for you, with a 
Glyph Captain activating the alarm to call 2 fire arrow thieves.  Kill 
them both and go to the right, using the mist to your advantage, stealth 
kill the Glyph Captain.  Go through the double doors he was by, but 
first not the valve on the wall, you'll be coming back to it shortly.  
Go all the way up the stairs and activate the glyph box.  Now jump down 
to the bottom and when you see the glyph energy coming down the pipe be 
sure to switch the valve so it doesn't activate the alarm, but instead 
powers the lever.  This is a sort of preparation for the puzzles you 
will encounter in this chapter.  Pull the lever and go through to the 
checkpoint.

20%
Be careful in the tunnel as you can be hit by falling rocks rather 
easily.  Continue forward to where a cargo transport is under siege by 
some thieves.  Go forward some more and watch the cut scene.  Silly 
woman... use your Jump ability to go over and kick her ass for the 
inconvenience.  In the next part more rocks can fall and damage you.  
You'll get out just in time and find a checkpoint ahead.

30%
Go to your left and kill all of the thugs that are attacking the cargo 
transport.  Climb the ladders on the transport and use your Jump ability 
to get to the left ledges where a Lore Coffer awaits.  Continue up the 
ledges and around till you see a misty part where you can use your Jump 
ability to get there.  Immediately change into your Mist form and 
stealth kill the thieves.  Continue around the side of the mountain and 
to the right will be an mine entrance.  Go through the tunnel and down 
to the checkpoint.

35%
Walk into the next room and use your Mist ability to stealth kill the 
thug and thief.  Go around all of the boxes to your left and continue 
till you find another thief and an elevator to your left.  Kill the 
thief and continue up the elevator.  Go out onto the road and up to the 
thug.  Kill him and go up the hill to your right.  Go to the end and 
look to your left through the bars to find a peasant.  Use your Charm 
ability on him and use the lever to open the door to a jail cell.  Go 
back a little and use your Charm ability on the prisoner to go up the 
stairs and open the door and then use the wheel to lower the ladder for 
you.  Switch back to Kain and climb up the ladder to the bridge.  Go to 
your left and use the lever to open the steel door.  Quickly run across 
the bridge and through to the prison cell before the door closes.  Go 
down the stairs, jump over the debris to your left, and use the switch 
to open the next door.  At the end of this tunnel you'll come upon a 
checkpoint.

45%
Jump down to the spooky road and take a left to watch the cut scene with 
the first demons.  The little spiders aren't that bad but the bigger 
ones are pure hell.  These are the first ones you will encounter so go 
up to it and (if you have a full rage bar I'd use berserk) kill it.  You 
will notice that it's red aura (unblockable) attack isn't at all a red 
aura attack but green poison that comes with no warning.  Lucky for you 
the demons have a lot of blood; the designers could have been really 
mean and decided demons don't have any blood.  Continue down to another 
deserted cargo transport and a Lore Coffer.  Keep going forward to find 
2 Lesser Demons and a Weapon Box (haven't seen one of these in awhile).  
Unless you want a really tough time with Lesser Demons, I suggest you 
power up one of the Glyph Captain's axes.  Continue forward in this area 
and you'll find an open gate with a checkpoint.

55%
Kill the 2 Lesser Demons that are feasting on the Glyph Captains and 
continue along the road until you come to yet another Lesser Demon.  
Kill him and go watch a Glyph Captain and Lesser Demon duke it out.  
Once the Glyph Captain dies go finish off the Lesser Demon.  Go to the 
left of the large door and into the burning tower.  Get up to the top 
using a combination of normal jumps and Jump ability.  Exit out through 
the door and go across the bridge to the next tower.  Go all the way 
down and exit out through the double doors.  Run ahead and to the left 
to activate the checkpoint.

60%
Kill the Lesser Demon right in front of you and then go to the left to 
the track intersection and use the valve to change the direction of the 
train that will be coming shortly.  Go around the house to the right and 
up the hill and jump on the roof of the house.  Use your Jump ability to 
get over to where the windmill is, use the Lore Coffer and the valve to 
change the direction of the train again.  Now go back to the house and 
look through the window to find a peasant.  Use your Charm ability to 
take control of him and pull the lever to activate the train.  If all 
goes well, the train should go through to the other side and you'll ride 
it to the next section.  Walk ahead to the next checkpoint.

65%
Go to your left by the blockaded door to find a control station with 3 
levers.  In the following order pull the levers: left, middle, right, 
middle.  If done correctly a piece of rock should be on the conveyer 
belt.  Go around to where the glyph box is but first turn the valve so 
it powers the door, not the conveyer belt.  Activate the glyph box and 
then go through the open door.  On the wall will be another valve, 
switch it and the conveyer will start up.  Now go over to a switch that 
deactivates the machine to the right which will smash the rock as it 
comes through.  Do not activate it until the rock is close to you 
because it is on a timer and will restart the machine automatically.  If 
done correctly, the rock should appear at the other side.  If not, 
you'll have to go back to the crane and do it again.  In this part there 
will also be a control station with 3 levers.  You want to flip them in 
the following order: left, middle, right, middle.  This will crush the 
glyph battery and let you proceed where the door used to be.  Watch the 
cut scene and activate the checkpoint.

75%
Continue forward where you'll encounter a Lesser Demon right before the 
hill.  Kill him and continue up the hill and to the left where you'll 
find a Weapon Box.  Go to the right (watch out for the pool of water, 
it's hard to see) and kill the other Lesser Demon before continuing up 
the hill and onto the ledges.  Use your Jump ability to get across to 
the other ledge, where you'll find 2 peasants by the fire.  Go to the 
right up a short tunnel to a higher ledge where you can use your Jump 
ability to get to the checkpoint on the other side.

85%
Go around the waterfall and kill the Lesser Demon by the gate.  Use the 
wheel to open it (remember you must hold it all the way) and run through 
to the next area.  Right away you'll encounter 2 Lesser Demons to 
dispose of.  Go to the right and onto the wooden platform where a valve 
and a ladder await you.  Take note of the valve but don't do anything 
with it because it will reset anyways.  Climb up the 2 ladders and take 
not of another valve, again it will reset if you do anything to it.  Use 
your Jump ability to get to the other building where, surprise, you'll 
find yet another valve that will reset if you do anything to it.  Go all 
the way down the stairs and you'll find a peasant in a cell with a glyph 
box.  If you haven't guessed it already, you have to Charm the peasant 
to activate the glyph box, then as Kain, go back and flip each valve as 
the glyph magic reaches it.  You can't do it too soon or the valve will 
reset and the magic won't be directed where you want.  If you do it 
correctly with all 3 valves, it will power a lever to deactivate the 
ward gate outside.  Continue forward to see a Lesser Demon kill a Glyph 
Captain, then finish it off.  Keep following the path until you come to 
a checkpoint by a windmill.

90%
Kill the Lesser Demon right in front of you and then use the Lore Coffer 
by the well before going up to the door of the Seer and acquiring the 
Telekinesis ability, the *only* ability you will get without killing a 
boss.  After the cut scene use your Telekinesis ability to activate the 
symbol above the door.  It works just like the Charm ability, only on 
objects.  Go forward and enter the center complex and follow the pathway 
down where you'll watch another cut scene at the entrance of the device.  
END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.8- Chapter 8: The Eternal Prison
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
By far, my favorite chapter in the entire game.  This place is like 
"House on Haunted Hill" on ecstasy.  Anyways, follow the path to the 
edge of a cliff and use your Jump ability to get to the entrance of the 
main building.  Use your Telekinesis skill on the symbol above the large 
doors to open them and enter the prison to watch a cut scene.  Is it 
just me or did that whole speech sound like propaganda?  Of course, 
ignore his orders and go up the stairs and use your Jump ability to get 
to the large chair that the Prison Guardian was on a moment ago.  Then 
turn right and, again, use your Jump ability to get to the next floor.  
Here, turn left and then go to the little piece that juts out and use 
your Jump ability to get to the other side.  Here, you should climb up 
the ladder to the 3rd floor and use your Jump ability to get to the 
doorway with blue torches on either side.  Walk over the checkpoint in 
this next room.

5%
Jump down the hole and you'll encounter Spider Demons, these guys are 
great because they do not have either a yellow aura or red aura attack.  
They also can't be thrown but I never use that move anyways.  Kill both 
of them and exit through the newly opened door.  Kill the next Spider 
Demon and go to the left corner where a lever will raise the cell, 
revealing a hole to jump down, as well as raise the Spider Demon cages.  
Pick up the weapon to your left and chop up the Spider Demons then jump 
down the hole.  You'll now be in a large room with a display of the 
planets and moons in the center with a lever on it.  Go to the other 
side where a weapon and Lore Coffer await, as well as a cut scene.  
Climb out of the hole and activate the checkpoint.

10%
Exit outside and use your Jump ability to get to the other building.  
Use your Telekinesis ability on the symbol above the door to open it and 
proceed through.  Kill the 2 Demon Spiders and, again, use your 
Telekinesis ability on the symbol to open the door.  Use your Jump 
ability to get across and, yet again, use your Telekinesis ability on 
the symbol to open the door.  Sigh, again kill the 2 Spider Demons and 
use your Telekinesis ability on the symbol to proceed.  Walk across the 
bridge and watch the cut scene.  This will be your first fight with the 
Prison Guardian.  After a couple of hits he will go invisible but his 
eyes will remain, making him an easy target still.  After you kill him 
you *cannot* take his weapon (boo!).  Proceed down the stairs to where 
you were before they teleported you.  Use the Lore Coffer and then the 
switch on the center display to create a door for you to walk through 
and a checkpoint.

20%
Walk down the stairs to encounter your first inmate, they will not harm 
you but will act as subjects for your Charm ability later.  For now, use 
your Telekinesis skill on the right symbol to raise parts of the stairs 
so you can proceed.  At the top watch the cut scene and be welcomed to 
This-Doesn't-Make-Any-Sense Land.  Continue forward to the checkpoint 
and try not to rationalize this place.

25%
Jump to the center and flip the switch to start platforms rotating 
around the display.  Your goal is to get to the top where a door will 
teleport you out of this place.  Jump back to the ring and up to the 
section in front of you.  Go forward a little to a piece that sticks out 
to the right and a Prison Wraith will appear and attack you.  Kill it 
(also interesting that they have blood) and then use your Jump ability 
to get to the next platform in front of you.  Another Prison Wraith will 
appear, hindering your progress.  Kill it and use your Jump ability to 
get to the next section.  Go to the end of this platform and look a 
little to the right; that is the platform you need to get on, you'll 
just barely make it with your Jump ability and will most likely land on 
the checkpoint.

30%
Here you'll encounter 2 Prison Wraiths so I suggest using your Berserk 
ability just to cut back on time.  After they are dead, use your Jump 
ability to get to the next platform, just barely making it.  Here you 
will find a Lore Coffer and a sword; by now your other one has probably 
been shattered.  Also, a Prison Wraith will appear at the next platform.  
Use your Jump ability and try to aim it so you hit it and land at the 
same time.  After you kill that one another will appear to kill.  Use 
your Jump ability to get to the next platform, where 2 Prison Wraiths 
and the darth maul weapon awaits you.  Kill them and at the end of this 
platform look to your left and use your Jump ability to get to the door.  
After the cut scene walk over the checkpoint.

35%
Walk ahead a little and the prison cells will drop and Spider Demons 
will come out.  Kill all of them and go into the fallen cells to find a 
Lore Coffer.  Jump on top of the cells and use your Jump ability to get 
to the 2nd floor to your left.  Use the lever by the prisoner to lower 
another group of cells.  Jump on top of these then turn to your left and 
jump on top of the next group of cells.  Jump over to the 3rd floor 
where a weapon awaits you if you need it.  Look inside the middle cell 
and use your Charm ability to take control of the prisoner.  Use... him? 
her? it to pull the lever and allow Kain to go through to the 
checkpoint.

40%
Continue to the next room where several Spider Demons are inside cages 
and a symbol is above one of them.  Sigh, I know what will happen but 
you still have to do it.  Use your Telekinesis skill on the symbol and a 
group of cells will be lowered, as well as the Spider Demons released.  
Kill them all and go into the one Spider Demon cell that has a ladder 
for you to climb.  Here you can open multiple cells, one of which 
contains the darth maul weapon and another (2nd from the left) contains 
a ladder to climb up.  Use your Charm ability on the prisoner outside to 
use the lever so you may proceed.  Turn left and go down to the end 
where you can use your Jump ability to get over to the other side.  In 
the first cell will be a Weapon Box for you to use.  Continue to the 
other side where you can use your Charm ability on the prisoner to raise 
the gate with the lever. Climb up the ladder and exit where you'll find 
a lever in the center.  Use it to raise the group of cells so you can 
use your Jump ability to get over to the other side where the checkpoint 
awaits.

45%
(Not even halfway there, heh)Go through to the next area and to the left 
up the stairs and onto the middle of the bridge.  Use your Jump ability 
to get to the platform where a Lore Coffer awaits you.  Then, go over to 
the opposite side where there is a gate and a prisoner that you can use 
your Charm ability on to open the gates.  Kill both of the Prison 
Guardians and the gate will open for you to proceed.  Use your 
Telekinesis ability on the symbol above the door for it to open, 
revealing the next checkpoint.

50%
Walk forward and kill the Prison Guardian, then use your Telekinesis 
ability on the symbol on the other side of the river.  This will rewind 
time, so to speak, so the bridge is created again.  Also, it will close 
the door.  Go across the bridge and use the lever to your right to move 
the group of cells.  Go across the bridge again and use your Telekinesis 
ability again on the symbol to open the door, but not destroy the 
bridge.  Go through the doors and activate the checkpoint.

55%
Walk forward a little and watch the cut scene with Magnus.  Needless to 
say, he is a little... ok he is very crazy.  Run away from Magnus, you 
can't kill him.  Keep running through until you get to watch another cut 
scene.  Well that's the last we'll see of Magnus... uh huh.  Use your 
Jump ability to go over towards the Lore Coffer and then go down that 
hall to approach another Prison Guardian.  Kill him and then go down to 
activate a Weapon Box, then continue through the newly opened gate to 
watch another cut scene.  Turn to your right to activate a checkpoint.

60%
Go down this hall and into a room to find a Lore Coffer.  Do not 
activate it yet though, a Prison Guardian will come, after you kill him 
another will appear.  After you kill this one, you may use the Lore 
Coffer and continue through the next hallway.  Keep going until you come 
to a room with 3 other ways to go.  Turn right and go down that hallway 
to find Magnus flipping out.  Use your Charm ability on the prisoner 
near Magnus and make him pull the lever on the right wall.  As Kain, go 
back to the room with the 3 other hallways and take the right hallway 
where you'll find another checkpoint.

70%
Follow the path till you come to a middle of the bridge and Magnus will 
start chasing you.  Use your Telekinesis ability on the symbol as Magnus 
crosses the bridge to get rid of him.  Maybe now he'll finally die... 
walk ahead to the next checkpoint.

80%
Continue down this path filled with prisoners (with a Lore Coffer along 
the way) until you come to a Prison Guardian.  Kill him and proceed to a 
gigantic room with a center platform.  Use your Jump ability to get over 
to it and then turn around and use your Telekinesis ability on the 
symbol above.  Go back across the bridge and use the lever to rotate the 
bridge to the right.  Use your Jump ability to get back to the center 
platform and go across the bridge.  Kill the Prison Guardian that shows 
up and then turn around to see another symbol that you have to use your 
Telekinesis ability on.  Go back to the center platform and then use 
your Jump ability to get to the lever that moves the bridge.  Use this 
lever twice and then go across it to an empty room.  On the wall you'll 
see a lever which will lower the prison cell that houses the Builder.  
Go over to it and watch the cut scene.  Afterwards, use the switch on 
the center display and watch the cut scene.  Afterwards, walk towards 
the blue flame doors and over the checkpoint.

85% 
Kill the 2 Prison Guardians that appear when you try to approach the 
doors and then proceed through the doors.  Continue down the path and 
there will be a darth maul weapon on the floor right before a gate 
closes on you.  Pull the lever on the left wall to raise it and proceed.  
The screen will start going black but just keep walking and then Magnus 
will appear.  Again, you can't harm him so just run away and pull the 
lever to make the bridge.  Go to the other side and pull the lever so it 
falls and Magnus drops into some water again.  We should know by now 
that water just pisses Magnus off, oh well.  Go through the doors and 
follow the path to the next checkpoint.

90%
Go forward and you'll come to  a series of pillars that gates will come 
crashing down if you don't go the right way.  Simply find the open path 
and follow it until the gates on all 4 sides come down and Magnus 
appears.  Use your Telekinesis ability on the symbol to raise the gates 
and continue.  Magnus will do this again but this time if you don't use 
your Telekinesis ability fast enough on the symbol you'll be killed by 
the approaching fire.  Now just follow the path to the last checkpoint 
in this chapter.

BOSS: Magnus (95%)
Go forward to an area with huge statues of the Prison Guardians.  Magnus 
will appear and jump on the center platform.  Simply use your 
Telekinesis skill to push him off and he'll start to charge up his 
Immolate ability.  Get behind one of the statues and he'll blow it up 
instead of you.  Continue to do this for 3 of the statues and he'll run 
away after you knock him off again. Jump down to the next area and 
notice the red scythes (Prison Guardian weapon) that are pointed like 
they want to hurt someone.  Get near one and then use your Telekinesis 
ability on Magnus and he'll charge you.  When he gets near you dodge out 
of the way and he'll hit the scythe instead.  Do this for all 4 statues 
with scythes.  After this is done jump on the debris and use your 
Telekinesis ability on all 4 of the green symbols.  This will recreate 
the statue, which just happens to be of Moebius the Time streamer.  Most 
of the statue is on the raised platform, however, his cane is not.  Get 
in front of the cane as you did with the scythes and make Magnus charge 
at you.  Dodge out of the way and he'll break off the cane.  Now simply 
make him charge at you while in front of the raised platform with the 
statue on it and dodge out of the way and Magnus will be finished.  
You'll gain the ability of Immolate, the last ability and the coolest 
attack because it instantly kills (except the Sarafan Lord).  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.9- Chapter 9: The Device 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

5%
Go down the tunnel and you'll come to the first checkpoint.  Continue 
down and watch the cut scene where you'll encounter the Hylden.  Jump 
down and kill him.  A little note about these clothes versions of the 
Hylden:  They do not have a red aura (unblockable) attack, which is very 
rare from this point on in the game.  They may block a lot of your 
attacks but they are great for filling up your rage bar to use Immolate 
against a Lesser Demon or Hylden Warrior.  After he is dead use the 
control panel to continue down the tunnel.  Go left and use the Lore 
Coffer, then proceed down to the right to the checkpoint.

15%
A note about hallways that look like this in the level.  The little 
spear-like things on the sides sometimes are traps and hit you.  The way 
you can tell this is if they are swaying back and forth... or you could 
just wait for me to tell you.  There will be one on the left as you go 
down this tunnel so stick to the right.  Kill the Hylden as it comes out 
of the left tunnel and then go through and use your Jump ability to get 
over to the other side.  Jump down in the next area and use the Lore 
Coffer and use both control panels.  A Hylden will come out of the left 
one to kill.  Go into the left room and use your Telekinesis ability on 
the symbol on the left part of the upper platform to lower the lift.  
Get on the lift and ride it up.  In the next room use your Jump ability 
to go over to the glyph box and then return to the original hallway 
where you can now use the control panel to proceed.  Continue through 
the next room and take the left tunnel where you can use your 
Telekinesis ability on the symbol to your left and then return to the 
hall.  Watch out for a trap on the right side of this hallway and then 
use your Mist ability to stealth kill the Hylden.  Look through the 
window and use your Telekinesis ability on the symbol to the right to 
release the slave.  Go back to the side tunnel where you used the first 
symbol and use your Charm ability on the slave.  As the slave, go over 
to the glyph box on the left then switch back to Kain.  You can now 
proceed through the door to the next checkpoint.

30%
Go down the hall and watch the cut scene where the Hylden sends the 
Lesser Demon out to kill you.  Kill the Lesser Demon (again, Immolate 
works wonders on these bastards) and the Hylden will run away, allowing 
you to proceed through the passage.  Kill the Hylden in the next room 
and then jump down into the main room where a Lesser Demon awaits.  Kill 
it and use the glyph box on the back wall by the boilers to activate a 
control panel back up where you killed the Hylden (before going up the 
ramp be sure to use the Lore Coffer to your right).  Use your Charm 
ability to take control of the slave and use him to activate the control 
panel.  As Kain, jump onto the now activated pumps over to the other 
side where another Lore Coffer awaits.  Jump down to the tunnel and go 
down it to the next checkpoint.

45%
Go down and you'll encounter your first Hylden Warrior, one of the most 
dangerous enemies because he has variations of his red aura 
(unblockable) and yellow aura attacks which make it very hard to time 
dodges.  Kill him and then dispose of the regular Hylden.  Once they are 
both dead use your Jump ability to get to the other side where a closed 
door awaits.  Turn around and use your Telekinesis ability on the symbol 
which will lower the water level.  Jump down, use the glyph box, and 
then climb back up and, again, use your Jump ability to get over to the 
door.  Use the control panel to open it and watch out for the trap on 
the left side of the hallway.  Proceed down with caution and enter the 
next room on the left.  Jump down and kill the Hylden Warrior, then use 
the control panel.  Before going back up you might want to take the 
darth maul weapon at the end.  Back up on the walkway, use the control 
panel to kill the Hylden and proceed.  In this next area use your Mist 
ability to stealth kill the Hylden and Hylden Warrior then continue down 
the tunnel.  Use your Charm ability on the slave and make him go around 
the right corner where he can use the control panel.  Switch back to 
Kain and jump out the window to the right.  Use the Lore Coffer then go 
to the other end of the walkway and jump on the platform to continue.  
Kill the Hylden Warrior then proceed down to the right to the next 
checkpoint.

55%
Go down the tunnel, avoiding the trap on the right, and kill the Hylden 
Warrior that awaits you.  After he is dead, look to the right and use 
your Telekinesis ability on the symbol and then use your Charm ability 
on the slave below.  Walk him over to the right catwalk and release him 
by the boxes.  As Kain, use your Telekinesis ability again on the symbol 
and, again, take control of the slave with your Charm ability.  The 
slave can now reach the control panel to let Kain proceed to the next 
checkpoint.

65%
Walk forward and kill the Lesser Demon, which will cause the Hylden to 
attack you.  Kill the Hylden and proceed to the next room.  Use your 
Jump ability to get to the raised platform with the glyph box.  Use the 
glyph box and then jump down and kill the Hylden.  You might want to 
block to fill up your rage bar because you'll be fighting that 
imprisoned Lesser Demon soon.  Go over to the pool of water and use your 
Jump ability to get to the platform with the control panel on it.  To 
the left is a Lore Coffer you can use if you use your Jump ability 
again.  Use the control panel and then jump down and pull the battery 
away from the wall to lower all of the prison force fields. Climb back 
up the ladder and kill the Lesser Demon (hopefully with your Immolate 
ability).  Go into the right passage next to where the Lesser Demon was 
imprisoned and out into a large chamber.  Kill the Hylden that 
approaches you and use the control panel at the end to lower the yellow 
force field.  Return to the glyph box and continue through the now clear 
path into some sort of sleeping or incubation chamber.  Jump up and then 
over to the next area and through this passage to another chamber that 
holds a Lore Coffer.  Continue down and out into another central 
chamber.  Kill the Hylden that is by the left entryway and go into it 
where you'll find a checkpoint.

80%
Use your Jump ability to get over to the large window where you can 
access a Lore Coffer.  Jump down to where the conveyer belt is and on 
your right you'll see a doorway which leads to a Hylden Warrior.  Kill 
him and jump down to the next area.  Proceed through a tunnel with 
boiling water all around you in the walls.  Watch the cut scene and then 
quickly use your Charm ability on the slave and use him to open the door 
so Kain can escape the flooding water and kill the Hylden.  Jump down to 
grab the axe in the next area and then up to a small room with a control 
panel which turns out to be an elevator.  You are now in the central 
chamber which holds the Mass.  Kill the Hylden Warrior that advanced on 
you to the right and then go around to the control panel for you to get 
on the lift.  Ride the lift up and proceed to the checkpoint.

90%
Go forward a little and kill the Lesser Demon and then use your 
Telekinesis ability on the symbol to lower the ward gate.  Continue 
around and use the control panel to call the lift down so you can go up 
another level.  Proceed and kill the 2 Hylden you encounter along the 
way.  Again, use the control panel and ride the lift up another level.  
Kill the Hylden Warrior and use your Jump ability to get to the other 
section of this level.  Use the control panel at the end to ride the 
lift up to the last level.  Here, use the control panel at the middle to 
extend a bridge to the Mass and watch the rather long cut scene.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.10- Chapter 10: The Wharves
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
Woot!  Kain gets another change of clothes, and this time they kick ass!  
Anyways, walk forward and use your Mist ability as soon as you can to 
avoid getting slapped around by the Glyph Captains.  Stealth kill all 3 
of them and be careful not to walk into the search lights as they seem 
to see around your mist ability and alert the guards.  Go up to the gate 
and use your Charm ability on the peasant to open the gate.  Switch back 
to Kain and take a right though the door to a room with the checkpoint.

5%
Walk outside and watch the cut scene.  For some odd reason you can't use 
your Charm ability on him, he must be strong-minded or something... 
right.  Go to the little market to your right where some woman is 
complaining about prices.  Continue ahead to a gate where there is a 
wheel, but first go left down a small alley where you can use a Lore 
Coffer.  Go back and use the wheel to open the gate and proceed.  On the 
docks, take a right and kill the Glyph Knight walking up the stairs.  
Continue and dispose of the 2 Glyph Captains.  Remember to dodge when 
they use their red aura attack.  After they are both dead go back a 
little and to the left inside a building with a glyph box and some 
switches.  This is exactly like that puzzle in Chapter 7.  Pull the 
switch to activate the glyph magic then pull the switch to the left as 
it comes through to connect it.  Quickly run up the stairs to the second 
level and do the same with this switch.  Repeat this process for the 
third floor and then go to the right where you can activate the lever to 
turn on the lighthouse, thus letting the ship sail and clearing a path.  
Go back to where you killed the 2 Glyph Captains and use your Jump 
ability to get to the other side of the docks where a Lore Coffer 
awaits, as well as two very loud people that reveal the password to 
Kain.  Climb up the ladder to a small shack on your left to find another 
Lore Coffer and then jump down to continue up the stairs where you have 
to use a wheel to open the gate.  Continue forward to the Charm-immune 
guy and Kain will tell him the password to go through.  To the right is 
yet another Lore Coffer, and to the left is a checkpoint.

15%
Use the wheel to open the gate and proceed.  Walk down the stairs to the 
left and on the boxes, *not* over the boxes because there is a water on 
the other side.  Turn around and you'll see a symbol to use your 
Telekinesis ability on.  This will bring power to another lighthouse, 
again allowing the ship to leave and Kain to proceed.  Use your Jump 
ability to get to the other side.  Don't bother with using your Mist 
ability because you'll have to kill a Glyph Knight.  After he is dead go 
over the bridge and climb the ladder to the left and open the door to 
the building.  As you walk in look down to see some holes in the section 
of the floor you are standing on.  Drag the box to your left back to 
where this hollowed section is and it will fall through.  Jump down and 
continue pushing the box to the other end of the hallway to the square 
on the floor which will unlock the door.  Once outside walk up the 
stairs to your right and kill the Glyph Captain.  Follow the path around 
the docks (there really is only 1 way to go), using the Weapon Box on 
the way, and you'll come to a cut scene with a peasant giving Kain some 
valuable information.  Go through the door behind him to the next 
checkpoint.

30%
Go to your right and climb up the ladder to the small shack to access a 
Lore Coffer.  Jump down and kill the Glyph Knight, beware of the 
crossbow-wielding women that shoot you if you get within range.  Once he 
is dead, run across, dodging the fire arrows, to the other side and 
inside a warehouse.  Go to your left and kill the Glyph Captain and 
Glyph Guard.  Go up the stairs and use the Lore Coffer then jump back 
down to where the glyph box is.  Use the valve to open the gate on your 
left and here you should pull the switch to deactivate the lighthouse.  
Use the valve to open the right gate and use the wheel to rotate the 
lighthouse.  Yet again use the valve to re-open the left side and now 
use the switch turn on the lighthouse.  This will cause a ship to dock 
near you and the bridge to lower.  Exit out and go across the newly-
opened bridge (beware the thieves guarding it) to the next checkpoint.

45%
Here will be a battle with another 2 Glyph Knights, nothing special 
about them as far as I know, although the game sure hypes them up with 
an entrance.  After both are dead the door to the left will open, 
allowing you to proceed to fight another Glyph Knight and a normal Guard 
(haven't seen these guys in awhile).  After they are dead go to the 
right where you'll see a crate fall on 2 people (and you thought this 
game lacked humor).  Go into the next building to find some kind of 
storage for slaves.  Go up the stairs around to 3 levers.  The correct 
order to pull them in is: middle, right, middle, left, left, middle, 
right.  This will cause it to drop and a Lesser Demon to be let loose 
upon the world.  Exit out of the building and follow where the Lesser 
Demon fled through some newly-opened gates where you'll see a cut scene.  
Go around the corner and you'll find the Lesser Demon you unleashed.  If 
you can, use Immolate on it for a quick kill, also beware the thieves 
that use their fire arrows if you get within range.  Kill them too and 
walk up to the gate.  Using the wheel will cause the Guard on the other 
side to close it so you'll have to use your Charm ability on the peasant 
behind him to go around to a control panel with 2 levers.  Use the right 
one, then the left, and switch back to Kain.  You can now use the wheel 
without interference ;)  Continue down the path to the next checkpoint.

55%
Go down to the 2 Glyph Knights and dispose of both of them.  Go down to 
the end and to the right where you'll encounter some more Glyph Knights.  
Run forward to the checkpoint and then dispose of them.  Use the Lore 
Coffer in this room and then walk out the door to find another 
checkpoint. ;p

75%
Uh huh, 20% of the level in 4 Glyph Knights...  Turn right and kill this 
Glyph Knight, be warned that a ship will come down the river and hit you 
with fire arrows periodically.  My advice is to lay off attacking and 
jump around to avoid the arrows and then continue.  Once he is dead go 
to the end where there is a break in the fence and then use you Jump 
ability to get to the other side of the river.  Here you will have to 
kill 2 more Glyph Knights while constantly under attack from the passing 
ships.  This gets very annoying very fast but you'll get through it... 
or you won't and you'll return the game after your 100th death in this 
section and be institutionalized for screaming "what kind of ship has 
fire arrows!?"  Anyways, go to the end of this section and turn right 
find an old dock that you can use your Jump ability to get to the other 
side.  Here, another Glyph Knight awaits as well as those every-so-
popular ships.  After he is dead use your Jump ability on the platform 
at the other end to get to the other side.  Kill yet another Glyph 
Knight (got to hand it to the designers of this level for their stroke 
of genius and creativity *end sarcasm*) and then go to the other end 
where you'll (yep, you guessed it) use your Jump ability to get to the 
other side where ANOTHER Glyph Knight awaits.  Do you hate this level 
yet?  I know I do for the 3rd time beating this game.  When he is dead 
go through the door to the checkpoint, congratulations for getting 
passed the most annoying part in this game.

85%
You will find yourself in a large tavern.  Go to your left and up a set 
of stairs to the 2nd floor.  Take a right and use the Lore Coffer, then 
go to the other side of the 2nd floor where you can open a door to 
another room.  Jump down and open the door at the ground level to find 
yourself outside again.  Take a left and kill both Glyph Knights.  
Continue forward and climb up the ladder to the large steel platform.  
Turn to your right to see a place you can use your Jump ability to land 
on with a door on the other side.  You cannot open the door, however, 
you can jump to the left inside a warehouse.  Use the Lore Coffer in 
this room and then use the elevator to find the next checkpoint.

90%
Walk forward a little until you find an enclosed peasant with some 
controls in front of him.  Use your Charm ability and take control of 
him, then pull the middle lever.  At this point something very strange 
happens in my copy of the game and I believe it happens in mostly 
everyone elses.  The camera will change to the steel platform and show 
Kain on it (you aren't really there, by the way) and you'll hear a bunch 
of noises, then eventually the camera will show the Hylden Pet running 
away.  Oh well...  Take control of the peasant again and pull the middle 
lever to lower the cage.  Go over into the cage and take control of the 
peasant to pull the middle lever for the last time.  END

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.11- Chapter 11: The Hylden City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

1%
After the cut scene jump over the end of the ship onto the ramp up to 
the Hylden City.  Walk forward a little bit and watch the cut scene with 
Kain and the Sarafan Lord.  Afterwards, run up to the main gate and take 
a left up a ramp to the roof of the city entrance.  You'll encounter a 
Hylden on your way up.  Remember that normal Hylden are the best things 
in this level because they do not have a single red aura (unblockable) 
attack which means you can fill up on your rage bar for something hard 
like a Hylden Warrior or Lesser Demon.  It might be a good idea to get 
on even ground when fighting this Hylden or your attacks will most 
likely miss.  Up on the roof continue towards the right side where 
you'll see a green glow.  Jump down the pit and look in the window at 
the 2 Hylden by the caged Hylden Pet.  (By the way, you can find a Darth 
Maul weapon behind the crate in this pit)  Use your Telekinesis ability 
on the symbol above the Hylden Pet's cage to release it.  Go back around 
to the main entrance and enter the building.  In the upper left corner 
you'll find a Lore Coffer and on the right side you'll find a control 
panel to open the door to the elevator.  Enter it and watch the cut 
scene.  Exit out the other side and walk over the checkpoint.

5%
Just to let you know this is one of the longest chapters in the game.  
Use the Lore Coffer behind the crate on your left and then walk out to 
the main part of the city to watch a cut scene.  The Hylden Pet will 
come out and start killing the humans.  Note that it is impossible to 
kill the Hylden Pet.  The only thing you can do is run away from it.  
Run to the left and up a ramp to a checkpoint in front of a door.

10%
Run through the door quickly to get away from the Hylden Pet.  Run into 
the next room and use your Mist ability in order to stealth kill both 
Hylden in this room.  Continue through the only door that will fully 
open and go around the catwalk to find a Hylden Warrior.  Kill him and 
go down the ramp to 2 control panels.  Use both of them and the left one 
will open a passage through the wall for Kain to continue.  A normal 
Hylden and a Hylden Warrior will come at you as soon as you enter.  
Dispose of them and go around where you'll find a Lore Coffer and 
another Darth Maul weapon if you need it.  Continue forward and kill the 
Hylden Warrior that pops out around the corner.  Go up the ramp and 
around to find another Hylden and Hylden Warrior.  After they are both 
dead go through the door on your left to find yourself back in the main 
part of the city.  Jump down and then quickly try to get on the large 
rock ahead by the broken catwalk because the Hylden Pet will come to pay 
you a visit.  Jump up on the catwalk and follow it around to another 
building where you'll find a checkpoint at the end of a hallway.

15%
Run through the door ahead and jump down to the right where you see a 
glyph battery.  Push it forward once so it is by a part of the wall that 
is lighter than the rest.  Go around and up the ramp to your left into a 
building.  Use your Charm ability and possess the worker in the next 
room.  Use the control panel and a Hylden Pet will be released.  As 
Kain, go into the next room and press the lever to deactivate the laser.  
Now you must go up next to the window in order to taunt the Hylden Pet 
to come over by where the laser is.  Once he is in position, use the 
control panel to activate the laser and it will kill the Hylden Pet, as 
well as blow apart the wall for Kain to enter.  Jump through and to your 
immediate right will be a Lore Coffer.  At the other side of the room 
you'll see some crates.  Jump over them and activate the control panels 
to blow up the glyph battery you set next to the wall and open it for 
you.  Go back outside and go through the hole in the wall to come to a 
water puzzle.  Use your Charm ability to take control of the worker a 
little to your left and use him to turn lower the water level.  Now as 
Kain, jump down and you'll find a crate that can run along a little 
track.  Push it down this track exactly 6 times to find it directly 
below a broken part in the railing.  Jump back up to the platform and 
make the worker raise the water level again.  Watch the crate rise and 
then use your Jump ability to get on the crate.  You will have to be 
very close to the edge and you will barely be able to make the jump.  
Once on the crate jump up onto the platform and use the control panel to 
your right.  Jump back down and go around to where the platforms are 
still running, yet the water has been lowered.  Jump on one of the 
platforms as it raises and then jump off at the top.  Go to the other 
end of this path to find a hole where you can jump down to a ramp.  Go 
up the ramp and around until you come to a large room filled with water.  
This is maybe the most difficult puzzle to describe what to do but I'll 
try my best.

(Note: This is still at 15% progress but is separated for easier 
reference)
Go to the right and kill the Spider Demons that come out of the hole.  
Now go through to door into a room with a valve on the right.  Use it to 
lower the water level.  Do not ever use this again until the water level 
is completely down or completely up.  Doing so will sometimes result in 
a bug where the water level will permanently stay in-between the two.  
Jump down into the first section of this cavern and you'll find a crate 
directly ahead of you.  This one can stay where it is, go to your right, 
through a broken wall and you'll find another crate.  Pull this one to 
the left once (so it aligns with the first crate) and back about 2.  
Turn to your right and you'll see another crate near a platform with a 
door.  Pull this one back about 2 to align with the 2nd crate (you may 
want to pull it closer to the 2nd crate but it isn't necessary).  Now 
jump into the 3rd area to your left where the final door is located.  
That is where you ultimately want to go to.  Go to your left up a ramp 
to find around 3 spiders to kill, a Lore Coffer, and a crate.  Once all 
the spiders have been killed use the Lore Coffer and push the crate off 
the ledge.  Push this one as close to the divider as you can.  It will 
be blocked by some debris.  With everything in place jump back up and 
use the valve at the beginning to raise the water level.  Go around the 
ramp to the other side where you'll find the first crate.  Jump onto it 
and then use your Jump ability to get onto the 2nd crate directly in 
front of you.  Turn to the right and, again, use your Jump ability to 
get on the 3rd crate near the platform with the door.  Jump to the 
platform with the door and turn to your left to see a worker through the 
window.  Use your Charm ability to possess him and use the control panel 
to unlock the door for Kain.  As Kain, kill the worker and continue 
around to see a crate.  Push it off into the water and then get very 
close to the end and face the final block that you also pushed off a 
ledge.  You should just barely be able to make the jump using your Jump 
ability.  Now simply jump to the final door and activate the checkpoint 
on the other end.  That is the last real puzzle in this game.

30%
Go through the door ahead of you to find yourself in a room with a green 
beam in the center.  Jump on it as the symbol comes down and ride it up 
to the 2nd floor where a Hylden Warrior awaits you.  Kill him and 
proceed through the next door.  Turn to the left to find a Hylden and 
Hylden Warrior behind some crates.  Kill them both and then jump down 
the hold to a mist area.  Use your Mist ability and stealth kill the 
patrolling Hylden Warrior.  Kill the other Hylden Warrior around the 
large crate and walk over the checkpoint.

40%
Jump across the broken bridge on the ramp and continue up to what seems 
to be a reactor.  On your right will be a sword and to your left will be 
a Hylden to try out your new sword on.  Go across the bridge to another 
Hylden and a Lore Coffer.  Kill the Hylden and use the Lore Coffer, then 
go left into the next part.  Turn to face the green river and use your 
Jump ability to get to the other side where a Hylden awaits.  Kill him 
and go right where an elevator awaits you.  Use the control panel and 
then quickly jump on the lift and then jump on top of the crates.  
You'll now be level with the 3 reactors and you'll notice the beams of 
energy turn off and on.  Go into your Jump ability mode and line up the 
jump to the first reactor but do not jump until the energy disappears.  
Once it does you'll have to be quick and jump from each reactor until 
you reach the end.  Go through the tunnel ahead and kill the Hylden 
Warrior ahead on your left.  Go through the left door and ahead to the 
checkpoint.

50%
In this room you'll want to go to the end of the walkway and jump on the 
boxes to your right up to the higher platform where 2 Hylden are 
working.  Kill them both, use the Lore Coffer in the back corner, and 
then use the control panel to deactivate the force field to the next 
room.  In here, beware the sides, obviously, and use the control panel 
to move ahead the platform so you can reach the tunnel on the other end.  
When you reach the end of it use your Jump ability to get to the upper 
catwalk and then follow that to the left.  Jump off it at the end and go 
left where you'll see a weapon on some crates blocking a path and a 
Hylden Pet trying to chase you.  Follow this path around to an area with 
a human slave and 2 Hylden.  Jump on top of the crate in this area to 
find a sword, then use your Jump ability to get to the area across the 
water to find a weapon upgrade box!  I believe this is the only one in 
this entire chapter so I'd be sure to use it and then go back to where 
you killed the 2 Hylden.  Go straight ahead and use both control panels 
to open a door and deactivate a force field.  Follow the path back out 
to where the Hylden Pet was and take a let through the open door to have 
it close quickly behind you.  Kill the Hylden Warrior in this area and 
watch the cut scene as Kain is transported to the main building.  Kill 
the normal Hylden and Hylden Warrior in this room and then go through 
the door to the checkpoint.

60%
You are now in a room with what seems to be a main power generator.  Use 
your Telekinesis ability on the symbol ahead of you as the sentinel 
tries to kill you.  Keep running around and activating each of the 4 
symbols with your Telekinesis ability until finally the generator will 
explode.  Watch the long cut scene and walk ahead up to the large door.  
Turn right and go down that side path and use your Jump ability to get 
on the rock in the water.  Turn and again use your Jump ability to get 
on the other side of the building where you'll find an opening to go 
through.  Kill 2 Hylden Warriors in this room and continue up the ramp 
to a room flooded with water and a checkpoint.

80%
Use your Charm ability on the worker to your left to activate the 
control panel which will lower the water.  Jump down and push the crate 
so it is directly under the control panel.  Again, use your Charm 
ability on the worker to raise the water level and then use this control 
panel to lower the water level again.  Jump off the crate and then jump 
on the ride side of the walkways and around to where the turbines are.  
Use your Jump ability to get to the other side and use this control 
panel to open a door back in the main room.  Backtrack and go through 
this newly-opened door and jump on the platforms as they rise to get up 
to the 2nd floor.  Go around to a room where a normal Hylden and Hylden 
Warrior are conversing.  Kill them both and use the control panel at the 
other end to open the large door.  Go through and run to the other end 
of the long bridge into the building that contains the gate.

BOSS: Sarafan Lord (95%)
The object in this first part is to knock the Sarafan Lord off the 
platform.  To do this you will have to use your Telekinesis ability on 
him to stun him.  Try to do this between his 3 bursts of energy he 
throws at you.  After he is stunned quickly use your Jump ability to 
land on him in order to push him off.  You will know you are on the 
Sarafan Lord when your normally blue/white cursor turns to red.  Once he 
is down you will watch another cut scene.  In this second part you will 
have to block the Sarafan Lord's attacks (he will block 99% of your 
attacks so don't bother) until your rage meter is full, then unleash 
your Immolate ability on him.  Be sure to dodge his last unblockable 
move and then continue to block.  You will have to Immolate him a total 
of 4 times before you will watch another cut scene.  In this third and 
final part Kain will have the Soul Reaver.  You must continue to block 
the Sarafan Lord's attacks until your rage meter is full and then 
unleash your Berserk ability on him.  Be careful when dodging his red 
aura attacks because you might fall off due to the very small platform 
you are on.  Once you use your Berserk ability on him twice he will die.  
Congratulations for beating Blood Omen 2 and enjoy the ending movie (no, 
there aren't any alternate endings).

========================================================================

3 - C R E D I T S 

========================================================================

-Special thanks to the people at Crystal Dynamics and Eidos for 
continuing the series and making another great game!

-Special thanks to the following people for submitting pieces of info 
for this walkthrough, it wouldn't be as good without you:
   ~ marc_uydess@msn.com
   ~ ceniga@bendnet.com
   ~ hootenj@aol.com

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~Fin