hide results

    FAQ by winchester20

    Version: 1.3 | Updated: 05/11/03 | Printable Version | Search Guide | Bookmark Guide

                     ____   _____  ____     _         ____  _____
                    / ___| | ____|/ ___|   / \       / ___||_   _|
                    \___ \ |  _| | |  _   / _ \     | |  _   | |
                     ___) || |___| |_| | / ___ \    | |_| |  | |
                    |____/ |_____|\____|/_/   \_\    \____|  |_|
                               ____    ___    ___  ____
                              |___ \  / _ \  / _ \|___ \
                                __) || | | || | | | __) |
                               / __/ | |_| || |_| |/ __/
                              |_____| \___/  \___/|_____|
    
    Sega GT 2002 FAQ/Walkthru
    By Jason "Winchester20" McKinley
    This document is protected by international copyright laws.  Do not copy, 
    alter, or enhance in part or in whole.  This document is meant for personal 
    home use and may not be re-posted or used in any way in any other 
    publication.  Due to recent problems, I'm no longer giving out permission to 
    post this on sites that do not already have it.  Those sites are GameFAQs, 
    CheatCC, and IGN.  Those are the only ones authorized to post this.  Please
    do not email me asking for permission.  It's not going to happen.  Sorry, but
    you know how it is, there's always a few who ruin it for the majority.
    
    This game had been out for a good long while and still didn't have a 
    walkthru.  I figured I'd fix that, seeing as how I had to replay it when my 
    Xbox died and took all my saves with it.  (You want to talk about some serious
    unhappy thoughts)  
    
    FAQ Versions
    
    Version 1.3 5-07-03  Added the "TCS" section.  Completed the Chronicle Mode
    walkthru.  Added the section on the Quick Battle Mode.
    
    Version 1.2 4-27-03  I've added the "Car Specs" section.  This section has
    every car in the game with it's fully upgraded specs, price, what event
    races it can be used in, and drive train.  Prize cars are in their correct
    manufacturers category.  Also included the model year number.  Added a 
    "Price of Upgrades" section that tells the amount of a complete upgrade from 
    stock form.  Have begun the "Chronicle Mode" walkthru, with directions for 
    the first few of the cars.  A couple of new things added to the "Tips"
    section.  Added the "Parts Performance Life" section.
    
    
    Version 1.1 4-24-03  Small update.  Included corrections in the prize 
    allocations for the Official and Event Races.  Also included a new strategy 
    in the "Tips" for winning the special races.  A big tip of the hat goes to 
    Michael Mattai for those!  Also added the rest of the prize cars that you 
    can win in the event races. 
    
    
    Version 1.0 4-10-03  "In the Beginning..."
    
    
    Constructive criticism is always appreciated.  I say constructive.  If 
    there's a mistake or if you have a tip you want included, be polite.  I don't 
    respond well to idiots.  All correspondence can be sent to 
    winchester20@hotmail.com.
    
    ---------------------------------------------
    TCS - Traction Control System
    The Illegitimate Spawn of the Devil or 
    Why you really should turn this option off!
    ---------------------------------------------
    
    I had NO idea how badly this setting hurts the overall performance of whatever
    car your driving.  To be honest, I had forgotten about this thing a long time
    ago and was only reminded about it by a contributor (thanks again, Chris).  He
    sent it to me as a tip for getting better times on the drag strip.  Well, I 
    had to try it before I could put it in the FAQ, so imagine my surprise when I
    shaved a full second and a half off my best time!  And did it with the 
    automatic transmission!  Previously, I felt that the only way to get the best
    times in the drag was with the manual.  It still is, but when you can knock
    down an 8.5 in the quarter mile with the auto, why bother?  This got me to
    wondering what times I could turn out on the other courses.  Obviously, I was
    going to have to adjust my suspension settings, as the current ones caused
    the cars to oversteer badly, but that wasn't a problem.  As I settled into the
    new settings, I discovered not only increased acceleration in the straights,
    but also the ability to corner at signifigantly higher speeds.  I'm now 
    blowing away all my old best times and the game is almost new to me again. 
    Once more, you'll HAVE to adjust your suspension but you'll be able to find
    the "sweet spot," and when you do, you'll be racing at faster times than you
    ever thought possible!
    
    
    ---------------------------------------------
    GETTING STARTED
    ---------------------------------------------
    
    
    First thing to do, go into the "options" and set your map to 3D.  This makes 
    it very easy to see at a glance what kind of corner is coming up.  Also, I'm 
    not going to tell you to check your car to see if it needs an overhaul on a 
    particular part.  It's up to you to make sure your racer stays in good 
    condition.  I'd also like to point out that opponents are for the most part 
    randomly generated for each race.  So it's very possible that in a race where 
    I have to maneuver around a particularly fast car, you might not.  Or you 
    might have a particularly fast competitor in a race that gives me no problems 
    whatsoever.  So keep that in mind and don't email me to tell me I'm wrong 
    about a certain race.  In those instances you'll more than likely be able to 
    pass that problem car in the first corner.
    
    OK.  Here's Winchester's Word's of Wisdom for getting started.  At the start 
    of the game you are only capable of purchasing a couple different cars.  And 
    guess what?  They all suck.  To be perfectly honest, it doesn't matter which 
    one you get cause the first few levels of the game are ridiculously easy.  So 
    pick whichever of the cheapies you like.  I picked the Celica.  Now, DON"T 
    spend any money on it.  Go to the "Official" Races.  There are only three 
    races in Stage One.  For the sake of this FAQ, I number the races from left 
    to right.  Pick the middle one or "Race Two."  Win this race and you will 
    receive the Cosmo Sport, a car that is much better than any of the cars you 
    can purchase at the outset.  Select this car as your current racer and put 
    the cheapie you bought up for sale.  
    
    Now, I'd like to take a moment to talk to you about selling your cars.  You 
    can sell your car for the price you bought it for and even more.  A good rule
    of thumb is you can sell it for half again what you paid for it.  For 
    instance, I bought a Celica as my first car for $8,750.  I sold it for $8000 
    in just one race.  I actually could have sold it for a little more than
    $12,000 within five to seven races but I wanted the money right away.  Keep 
    that in mind.  If you want money right away, sell it a little cheaper.  If 
    you're going for the bigger dollar amount, it's gonna take a little more time
    to sale.  Now, if you frequent the Board at GameFAQs, you'll learn that you 
    can make a living off of selling cars for more than what they cost.  The 
    favorite is the GT Concept, bought for $150,000 and sold for $200,000.  Easy 
    50,000.  A couple of problems though.  First, the GT isn't unlocked at the 
    beginning of the game and even if it was, who's got 150 G's to spend at the 
    start?  Also, the game won't allow you to own two of the same car, so you 
    lose out on one of the best cars in the game.  But, there is another way.  
    Look into the Honda and Acura Dealerships.  Between these two, there are a 
    total of 5 NSX cars, all for around 100,000.  You can purchase one of these 
    cars, tack on 50,000 to what you paid for it, and sell it for easy money.  
    And you can still own an NSX, a car worth adding to your stable.  Now, 
    typically, the NSX won't sell right away.  Usually, it'll take 5 to 7 races 
    to sell, but sometimes you'll get lucky and it'll go in just one race.  And 
    sometimes, it could take as long as 10 races to go.  It's fairly random.  
    Admittedly, most people aren't gonna have 100 G's available very early in 
    the game either.  But you can with about an hour's worth of work in the 
    Event Races.  Either way, I recommend buying and selling the NSXs as soon as
    you can afford to.  It's a nice source of auxiliry income.
    
    EXTRA NOTE: The easiest way to figure the out how much you can safely sell
    your car is this.  Whatever the amount the game automatically pulls up when
    you select the car to sell, multiply that by 3.
    
    Alright, so we have our Cosmo.  If you want to play the game at a more 
    challenging level, use the Cosmo as your starting car and follow the rest of 
    the walkthru with whatever cars you want.  What I'm going to do is get myself 
    an even better car.  I recommend ya'll do this as well, because it will make 
    the game a lot easier.  But it's up to you.  I am, however, going to get 
    myself a Lotus Elise (the Exige, not the Type 72) and upgrade it as much as 
    possible.  This car is considered by many to be one of (if not the) best cars 
    in the game.  You'll be smoking the competition with this thing and getting 
    those "perfect" runs in nearly every race (perfect runs are where you drive 
    the race without damaging you car.  As a reward, the game gives you half 
    again your reward money).  So, turn on Cartoon Network, or a movie, or 
    nothing, and start driving those Event Races.  Keep this in mind; the tracks 
    used for the events change with each race.  So look around at the different 
    races that are available and pick the short ones.  If there aren't any, go 
    into a race and exit it.  This will cause all of the tracks to change.  Now 
    pick a short one and fire it up.
    
    Alright, my Elise is ready to go and I'm gonna assume yours is too.  By the 
    way, I use a High Gear ratio transmission on my Elise.  For the inquisitive 
    minds, it took me 23 to 25 event races to get to this point.  I'm not exactly
    sure on the race number but I'm on day 27 and I ran a few races before 
    starting work on my Lotus.  I have not won a license yet so the money prizes
    in the event category were 4000 for 1st with an additional 2000 for the 
    perfect runs.  
    
    Now, Race 2 of Stage One is complete.  Take your Lotus and win Races 1 and 3.  
    When you begin, just shoot up the middle between your competitors.  You'll be 
    in the lead well before you get to the first corner.  Complete the races and 
    collect your winnings.  These should be easy perfect runs. 
    
    Before you continue to the License Test, I would advise you to go ahead and 
    beat the drag races.  It's a lot easier now than it will be later and the 
    Elise will win it easily.  Make sure you use the manual transmission for 
    this.  Shift gears just as you reach the redline.  And last of all; be sure 
    to win it 3 times so you can receive the special prize car.
    
    OK.  Now for the License Test.  This one is a breeze.  The car is a front 
    wheel drive, making it easier to handle.  If you've played any of the Gran 
    Turismo games, the skills you learned there will help you here.  Remember to 
    brake early, before you come to the corner.  Make sure you car is traveling 
    in a straight line for maximum braking effect.  If your car is turned even a 
    little bit, you will lose critical braking power and if you mess up this 
    initial step, it will adversely affect your entire performance throughout the 
    turn.  You'll want to utilize as much of the road as possible for your turn.  
    Position your car so that it is on the outside of the curve.  What I mean is, 
    if you're coming up on a left-hand turn, your car should be on the right side 
    of the road well before you reach it.  After braking, steer your car towards 
    the inside of the curve or the apex.  Just before you reach the apex, gently 
    begin to apply power.  You should now be aiming for the outside of the curve 
    in preparation for exiting it.  Continue to increase power through out.  You 
    should be at full throttle when you have completely transitioned out of the 
    turn.  This takes A LOT of practice to perfect.  If you've played Gran 
    Turismo, then you know well what I'm talking about.  For really good guides 
    on proper driving technique, visit the 3 different Gran Turismo FAQ pages at 
    GameFAQs.  You can find a wealth of info there.
    
    
    ---------------------------------------------
    STAGE TWO
    ---------------------------------------------
    
    
    Alright, we have the "C" license and it's now time for Stage 2.  We want to 
    run Race 2 (races are numbered from left to right) first because it will 
    unlock the "racing suspension" upgrade.  With this race, you once again just 
    shoot up the middle and you will have a sizable lead before you reach the 
    first corner.  Another easy perfect run and a new part upgrade as well.  Make 
    sure you get it.  If you need money, do some event races. 
    
    You can do the last 2 races of Stage 2 in whatever order really.  But for the 
    sake of consistency, we'll run them in order from left to right.  Race 1 is a 
    fairly easy course with a long straight-a-way right at the start, giving you 
    the opportunity to gain a sizeable lead.  This time, head to the right of 
    your competition instead of the middle.  There's more room between the wall 
    and cars, giving you less of a chance for the accidental bump.  With your 
    victory in this race, you are awarded the 1000TCR Berlina Corsa, a car for 
    which I have no use whatsoever.  In all the times I've played this game, I've 
    driven this car once, just to see how it was.  Needless to say, I was not 
    impressed.  You'll also unlock and make available to buy the 70's model Skyline 
    2000GT-R.
    
    Race 3 takes place on a short and sweet track.  Pass all the cars by steering 
    to the right.  Even though your first corner is a short distance away, your 
    upgraded Elise can take the lead before you come to it.  Three laps later, 
    you're not only finished with another "perfect" run, you are also awarded the 
    Abarth 131 Rally car.
    
    Now we come to the "B" License.  This one is fairly easy as well.  You'll be 
    driving an Integra and it's a very nice handling car. Same advice as before.  
    Brake early, make use of all of the track as you can, and accelerate out of 
    the corner.  Just keep at it.  For some people, these tests are nothing and 
    for others, it causes controllers to somehow mysteriously end up in pieces.  
    
    
    ---------------------------------------------
    STAGE THREE
    ---------------------------------------------
    
    
    Alright, Stage Three.  First race we want to do is Race 2, again.  The reason 
    being is that with the completion of Race 2, one of the prizes you will be 
    given is Racing Brakes.  And brakes are good.  Racing brakes are better.  
    Shoot up the right-side, passing the competition on your left, and you'll get 
    in the lead before the first corner.  Three laps and you're done.  Perfect.  
    You're awarded the Racing Brakes and the Mercedes 300SL.  Go buy your new 
    brakes.  You should have more than enough.
    
    Our next race will be #1 of Stage Three.  This race is on a more difficult 
    track.  Quite a few hairpin turns exist on this monster, and it's LONG.  This 
    one will take a while to beat and you'll have to stay on your toes to make 
    sure you avoid bumping into other cars and walls.  When the race starts, head 
    up the middle, between the two rows of cars.  You'll be able to attain 2nd 
    place before you reach the first corner.  Once past the first corner, the 
    road should open up on the left side, allowing you to pass the leader.  The 
    reason being is that the next turn is to the left, and the game will prep its 
    car for this by moving it to the right.  From there on, it's just a matter of 
    staying off the walls.  Three laps later, your done.   You're rewarded with 
    the Skyline GT-R Racing Edition.
    
    Race 3 takes place on a very user friendly track.  At the start, scoot up the 
    middle and you'll gain 1st place well before the first corner.  It's all 
    downhill from there.  Stay off the walls and take in an easy, perfect 
    victory.  You're rewarded with the Zero for your efforts. 
    
    Race 4 takes place on a medium length track.  No real surprises from this 
    course.  You start out on a long straight-a-way, which gives you plenty of 
    time to get up to first place.  There is one place to be careful, however.  
    There is a hard right corner after the straight-a-way and, after you've 
    gotten some serious velocity built up, it's easy to enter the corner at too 
    high a speed and hit the wall.  Other than that, it's a simple 3 laps to 
    victory.  You are rewarded with a Savanna RX-3 Racing Edition and the 
    Corvette Stingray is unlocked and made available for purchase.
    
    The "A" License test takes place on a short track with no difficulty and has 
    you driving the Mustang GT390.  What makes this test more difficult than the 
    others is that the Mustang is a good deal heavier than any of the test cars 
    you have yet driven.  This means your braking technique needs to be even 
    better than before.  If not, your going to waste valuable time sliding around 
    corners instead of powering through and out of them.  Practice makes 
    proficient.
    
    
    ---------------------------------------------
    STAGE FOUR
    ---------------------------------------------
    
    The first race we want to beat is Race 3.  Winning this one means Racing 
    Tires.  The track is fairly large with a number of hard turns.  Be careful, 
    or you'll end up in the wall.  At race start, head up the middle.  Now, you 
    may notice that there's a car ahead of you that's accelerating as hard as you 
    are, and you are unable to catch it.  Don't worry.  Ahead is a gentle turn to 
    the right, followed a short distance later by a hard right.  Stay on the 
    right side of the road, hugging the wall, and you should slide past him with 
    no problems.  Your car is capable of cornering a great deal faster than the 
    game's car.  Four laps later, you win the option to buy Racing Tires.  Make 
    sure you pick them up before the next race.
    
    The next challenge will be Race 1.  The track here is short and simple.  Pass 
    the competition by hugging the wall to the right and you should be able to 
    take 1st before coming to Corner #1.  Avoid contact and collect your reward 
    after 4 quick laps, the TIPO 33/2 Stradale.  The Stradale is a nice car, but 
    if you want to make some serious bucks, you can sell it for $1,000,000.  No 
    that is not a typo.  $1,000,000 can be yours if you are willing to part with 
    this car.  Keep in mind that if you do sell it, you will not be able to get 
    another.
    
    Race 2 is on the Speed Ring.  Ridiculously easy.  Do your 4 laps and collect 
    your prize, the Mustang GT390.  And with the completion of all the races in 
    Stage 4, you unlock and make available for purchase the Ford GT Concept, 
    arguably the best car in the game.  Check this one as a definite must-buy.
    
    The "S" License takes place on a medium length, medium difficulty track.   
    But you also get to drive the best of all the test cars, a Mitsubishi Lancer 
    Evolution VI, the Tommi Makinen version.  There's not much of an opportunity 
    to get it up to high speeds but there are lots of corners.  You going to have 
    to be on your game for this one and chances are you'll have to replay it a 
    few times before you clear it.  Don't get discouraged. 
    
    
    ---------------------------------------------
    STAGE FIVE
    ---------------------------------------------
    
    
    Race 1 is the first to fall against our driving skills.  Beat it, and you 
    will unlock for purchase the Racing Intercooler.  You'll also make available 
    for purchase the Audi Sport Quattro.  This track is of medium length with 
    medium to hard difficulty.  There are quite a number of hairpin turns.  Take 
    care that you do not misjudge and hit a wall.  To begin, hug the right wall 
    and pass all your competitors.  You are in a long straight-a-way so you'll 
    have plenty of room.  As in Race 4 from Stage 3, there is a hard right at the 
    end of the straight-a-way, so be careful.  After you've completed the 5 laps, 
    make sure you go and buy the new intercooler.
    
    Race 2 is next.  This is a long track with a few tricky corners.  Be careful! 
    It's an aggravating thing to be almost finished with a long race and
    accidentally tag a wall, necessitating a retry.  When you start, head up 
    the middle to gain the lead.  You should be able to attain 1st place before 
    you make the first turn.  Stay alert and complete the 4 laps.  You will be 
    awarded the 240Z Racing Edition, a fine little car.
    
    Race 3 takes place on an easy, short track.  At the start of the race, hug 
    the right-hand wall to pass the competition and gain the 1st place position.  
    Maintain your lead through the 5 laps of the race and you will be awarded the 
    Impreza 22B STi Version.  Speaking for myself, the 22B is my favorite AWD car 
    in the game.  
    
    Race 4 is another driver friendly track.  Hug the right side of the road and 
    jump out in front.  Maintain your lead for 5 laps and win the Super Seven 
    R500R.
    
    Race 5 is on a rather nasty track.  Hairpin turns all over the place.  You 
    can still get in the lead fairly quick though.  Shoot up the middle between 
    your opponents and you should at least get in the 2nd place spot.  The first 
    turn is a gentle one to the right and should give you an opening to scoot out 
    in front if you need it.  Pay close attention to the race, otherwise you'll 
    end up scraping the wall.  Settle in cause this is a 5 lap race on just about 
    the biggest track in the game.  When completed, you'll be awarded with the 
    original Ford GT, known everywhere else as the GT40.  Very nice.
    
    The "SS" License is naturally the toughest one in the game, it being the last 
    one.  The track contains some pretty hard turns, but what makes this one so 
    difficult is the car you're stuck with, the Jaguar E Type.  This car is VERY 
    easy to send into a slide.  If you do not brake properly before entering the 
    corner, you're going to be sliding around in it, unable to recover and 
    accelerate correctly.  This one will probably take a bunch of attempts to 
    clear.    
    
    Alright, so you now have your SS License and you can see the light at the end 
    of the tunnel.  Before we run the single Stage 6 race, we need to take care 
    of some of the Event races.  You see, when you complete the final test race, 
    the game goes into Season 2 and changes the prizes for the all of the events.  
    There are cars to be won in a few of the events that we can't get anywhere 
    else.
    
    
    ---------------------------------------------
    EVENT RACES
    ---------------------------------------------
    
    
    70's Event Race
    Time to go to your Garage and find a car to use from the 70's.  The way you 
    find out which cars can be used in which races is to go to "My Garage."  Pick 
    the category, "Change Your Car."  Now, as you highlight each car, pull the 
    left trigger and it will bring up the list of all the different events and 
    which ones that particular car can enter.  For the 70's race, I'm going to 
    use the 240Z Racing.  Some of you might want to use the Chevelle and that is 
    a viable alternative.  The Zero is also a good pick.  But when I think of the 
    3, the 240 is the better all-around car (plus it looks nicer).  The Chevelle 
    can be upgraded to over 800 HP, but in this race, you don't need it.  What 
    you do need is great handling and that's where the 240 shines.  But pick 
    whatever you want.  Just remember that you have to win the "special" prize.  
    That means you have to be in 4th place or worse when you begin your last lap, 
    so keep that in mind.  You should have more than enough money to fully 
    upgrade whichever car you choose, and I do recommend doing a full upgrade.  
    Winning the race from 4th place in one lap can be tough and you'll want all 
    the advantage you can get.
    
    Now, there are 2 schools of thought on how to win the "special" prize.  One 
    is to run the race on a long track, giving yourself a good deal of track and 
    time to catch up with the lead.  The other is to pick a small track, the idea 
    being that the car in 1st won't have a lot of time to get ahead of you, thus 
    making it easier to catch up to him.  Both work, so whichever idea appeals 
    the most to you, go with that one.  I personally like the short track method 
    myself.
    
    Now, go and get your car, upgrade it, and win both the 1st place prize and 
    the special prize.  You will be rewarded with the Jaguar Mark 2 and the 
    Celica Racing Edition.  I can't give you any specific advice on the actual 
    running of the race because the tracks in the "event" category change with 
    each race. Good luck!
    
    
    ---------------------------------------------
    80's Event Race
    ---------------------------------------------
    
    
    We currently have no 80's-built car in our garage, so we're going to have to 
    buy one.  Now, you're probably at the point where you need to get some money.  
    So, take your Elise and go whoop some tail in the "open" event races.  Win as 
    much money as you think you need and then come back.  For this race, I chose 
    the Savanna RX-7 GT Turbo.  A spunky little thing, I had no problems using 
    it.  In fact, not only did I win the "special" prize, I did it without 
    damaging my car in the process, thus earning the "perfect" bonus.  The two 
    cars that you win for this run are the MID 4 and the Supra 2800GT.
    
    
    ---------------------------------------------
    90's Event Race
    ---------------------------------------------
    
    
    For the 90's you have a choice to make.  You already own a car that qualifies 
    for this particular event, the Impreza 22B.  Or you can spend some money and 
    buy a different one.  The choice is up to you.  Personally, I'm going to use 
    the Impreza.  You see, not only can I use it in the 90's event, but I can 
    also use it later on in the Winding Road Race.  Whatever you choose, pick it 
    and race it.  For your trouble, you'll win the RX-7 Type RZ IV.
    
    
    Now we come to a point in the game where you will have to decide how to 
    proceed.  The Hot Hatch Event, Group B Monsters, and Touring Car Races are 
    important for future upgrades.  If you race in these now, you will not be 
    able to get the 3rd Turbo and NA upgrades or the Super Racing Muffler in 
    Season Two.  Now, for the Group B and Touring Races, this is not a problem as 
    they do not offer cars for prizes.  But the Hot Hatch Event does.  Of the two 
    cars you can win, the Clio is a solid runner and the 205 is very forgettable.  
    That being said, even though the Clio is a good performer, there are plenty 
    of other vehicles that are better.  Also, you'll use the Super Racing Muffler 
    a HECK of a lot more than you will use either of those two prize cars.  My 
    advice, leave the Hot Hatch unraced.  You won't miss those cars at all. But 
    if you just have to have them, I recommend using the Integras for this event.  
    Either one will work well for the race.  Now, on to the next event.
    
    
    ---------------------------------------------
    Super Car Event
    ---------------------------------------------
    
    
    Oh yeah, baby!  Everybodies favorite event.  You have a few choices here.  
    There are three cars in your garage that qualify for this event; the Ford GT, 
    the Zero, and the TIPO 33/2.  In my opinion, the only real choice here is the 
    GT.  And even that one is not all that hot.  Nope, in my humble opinion, the 
    only real car for this race is the GT Concept.  If you want to use one of the 
    cars you already own, go ahead.  I'm going to go and buy that GT.
    
    With the GT Concept, your opponents are going to be made up of cars like the 
    Viper, the original GT, and the GT90.  It can be tricky getting that 
    "special" prize car.
    
    Now that we've cleared the Event Races, when can finish out Season One in the 
    Official category.  Get back into your Elise, or, if you have it, your GT 
    Concept, and finish out the season.
    
    
    ---------------------------------------------
    STAGE SIX
    ---------------------------------------------
    
    
    The final race is on a very user friendly track.  Whip around the competition 
    by racing up the wall on the right.  Maintain your lead for the 5 laps and 
    you'll receive the best and biggest prize purse yet.  Not only do you get the 
    Viper but you are also given 150,000 bucks!  And if you had a perfect race 
    (which you should have) the prize money gets boosted to $225,000!  How sweet 
    it is!
    
    
    ---------------------------------------------
    SEASON TWO
    ---------------------------------------------
    
    
    Now we come to the second half of the game, Season Two.  Here the game picks 
    up in difficulty.  The Elise will no longer be blowing away the competition 
    as it has been.  Meaning,  you'll have to work a little for the 1st place 
    position now.  You can also drive the GT Concept if you like.  Most of the 
    races in the Official category are now 5 laps long, but the prize value is 
    also increased.  You won't be winning any more cars from the official races, 
    but you will get more upgrades.  The event races now have new cars to win, 
    and in the case of three specific ones, you will also get some more 
    performance parts.  All right, let's get to work.
    
    
    ---------------------------------------------
    OFFICIAL RACES
    ---------------------------------------------
    
    
    
    STAGE ONE-RACE TWO
    Hop back into your Elise (or Concept car).  We're gonna take care of Race 2 
    in Stage One.  It's a pretty big track and with 4 laps to complete.  Watch 
    out for the hard corners, there are a few of them.  You'll have to really use 
    some skills to have a perfect on this one.  I had to race against the Lotus 
    Esprit and it stayed right on my tail throughout most of the race.  Beat this 
    one, and you'll get the Super Racing Tires.  Be sure to buy them before you 
    continue to the next race.
    
    
    STAGE TWO-RACE ONE
    This one takes place on the Speed Ring.  Easy money!  You should be able to 
    easily get a perfect run on this one.  Win it, and receive the 4th and final 
    weight reduction.
    
    
    STAGE TWO-RACE THREE
    Race Three takes place on that track with all the hairpin turns in it.  Hang 
    tough and when it's won, you'll receive the Super Racing Intercooler.
    
    
    STAGE THREE-RACE ONE
    A nice, quick race that will unlock the Original Tuned Suspension.  You 
    should have no problems getting a perfect run here.
    
    
    STAGE THREE-RACE THREE
    This race is on a medium length, medium difficulty track.  This one may be a 
    bit of a challenge.  In my race I had to beat the Super Seven R500R.  This 
    car has insane acceleration but not so high a top speed.  Unfortunately for 
    us, this track doesn't offer a lot of places to use our speed advantage.  So, 
    to beat him, you're going to have to be good in the corners.  That said, this 
    isn't that difficult to win.  There are 5 laps, so you shouldn't have too 
    hard of a time catching up and passing him.  Once this one is won, the Super 
    Racing Brakes are unlocked for purchase.
    
    
    ---------------------------------------------
    EVENT RACES
    ---------------------------------------------
    
    
    HOT HATCH RACE
    The first race up for a beating should be the Hot Hatch.  As I stated before, 
    I recommend one of the Integras for this.  I personally like the 90's model 
    better, but that's just me.  A big bonus for buying the 90's version is the 
    added plus of being able to use it in the 90's Event race.  Buy whatever you 
    want to use, upgrade it, and win the race.  You will be rewarded with the 
    Super Racing Muffler.
    
    
    WINDING ROAD RACE
    Next, you should take on the Winding Road Race.  You can stay in your 
    Integra, or hop in the Impreza 22B for this race.  I like the Integra because 
    it handles incredibly well on the slippery road.  Much more than even the 
    Impreza.  Use whatever you like, so long as you can win with it.  The reason 
    we are doing this race now is to get the Starion 4WD Rally to use in the next 
    race.
    
    
    GROUP B MONSTERS
    You will use the Starion you just won in this event.  Upgrade it, hop in, and 
    use it to spank the competition.  You'll need to be in 4th place when you 
    begin your final lap so that you can get the MR2 Group S.  And you will not 
    only get the prize car for winning, you will also make available for purchase 
    the 3rd and final Turbo upgrade.  It costs a whopping 30,000 but it is well 
    worth it, giving cars that use it a sizable boost.
    
    
    TOURING CAR RACE
    For this one, I recommend the Mercedes CLK 430, a very capable car, 
    especially when upgraded.  If you need some money, go run an event race or 
    two.  Be careful with the CLK.  It doesn't take much to get the rear end to 
    swing around.  If you're not braking properly, it will slide around and bump 
    into a wall.  Other than that, this is a pretty easy race.  Win it, and 
    you'll be rewarded with the 3rd and final NA Upgrade.
    
    
    BATTLE OF THE 90's
    I picked my Integra for this race.  You should also have in your garage the 
    Impreza 22B and the RX-7.  Or you can just buy a new car to play with.  
    Whatever you want.  Fortunately, there is no "special" prize car so you can 
    just drive to win.  Once you have won, you'll be awarded the GT90, a car that 
    can be upgraded to insane power.
    
    
    SUPER CAR EVENT
    Grab your GT Concept and win yourself one more vehicle.  This jewel is the 
    Caspita, one of my favorite cars.  When you're driving this thing and get it 
    up to speed, an airfoil on the rear end deploys.  Looks cool as can be.  This 
    car can also corner on a dime.  A worthy addition to anyone's garage.
    
    
    That's it for winning cars and upgrades.  There are still a lot of courses 
    left to beat in the official races.  You can use your Elise or GT Concept to 
    put them away, or you can start playing around with all the cars you have.  
    It's up to you.  But my recommend if you get stuck is to use the Elise.  You 
    may not completely blow them out, but it is still going to be easier to make 
    those perfect runs with the Lotus.  
    
    
    There is still lots of money to be made, cars to buy, and cars to upgrade!  
    My advice for making easy money is to complete all the races in the official 
    category.  Once you've beaten them, the race in Stage 6 is opened.  It's the 
    fastest way to make money.  It takes less than 4 and a half minutes to do the 
    5 laps around this track.  In the Elise, my average time is 4 minutes, 10 
    seconds.  With the GT Concept, it's 4:03.  Whatever car you use, keep in mind 
    that you are racing against the Viper, and the Lotus Esprit is also usually 
    in there.  They're fairly easy to get around, all you have to do is make it to 
    the big hairpin turn.  The Viper almost always ends up in the dirt and the 
    Esprit is always on the far outside, making a pass very easy.  When you do 
    your perfect run you are awarded $45,000. 
    
    
    ---------------------------------------------
    TIPS
    ---------------------------------------------
    
    
    Adjusting the suspension can have a huge effect on the handling 
    characteristics of your car.  Making the front springs soft and the rear ones 
    hard will make the car turn easier.  This can be too much of a good thing, 
    however.  Too much will cause the car to oversteer, meaning the rear tires are 
    travelling on the outside of the path the front wheels are making, causing
    a spin out.  Conversely, if you have a car that already turns too easily for 
    your tastes, reverse the above directions to get more understeer.  I've found
    that on the Elise, I can adjust the front springs all the way to the left 
    (softest setting) and rear springs all the way to the right (hardest) and have
    no problems.  This setting may not work for you, but for me it's awesome.  
    Makes the already great Elise corner like a Formula One racer.  Play around 
    with it to find what you like.
    
    I also ALWAYS max out the camber on the front and rear wheels.  Camber is the 
    amount of angle a wheel is set at vertically.  If you are looking at the 
    front or back of the car, camber is how much the wheel is tilted inward at 
    the top.  You see, when a car is cornering, the center of gravity of your car 
    shifts to the outside.  If you have no camber, that weight shift means that 
    only the edge of your tire is accounting for traction.  With camber, that 
    weight shift causes all the tire surface to engage the asphalt, making it 
    possible for tighter turns.  The drawback is this does increase tire wear, so 
    you'll have to buy them more often.  But in my opinion, the trade off is well 
    worth it.
    
    Always save your game before you buy or upgrade a car.  You see, it may turn 
    out that the car isn't as good as you thought it would be.  Here's a good 
    example.  I was needing to race in the Touring Car category under the Event 
    Races.  I bought and fully upgraded a Lexus IS400.  Thinking I was gonna go 
    in there and blow away the competition, you can imagine my shock when the 
    Mercedes CLK was beating me by a BIG margin.  I mean I couldn't even keep it 
    in sight (this was after I'd beaten all the license races and the game 
    difficulty was at its highest).  So, I reloaded my game, bought and upgraded 
    the CLK, and went on to win the race.  This can be an expensive lesson if you 
    fail to heed my advice.
    
    Later in the game, car selection will be a major factor.  As I talked about 
    earlier, racing with the Viper will almost always pit you against the GTs.  
    Certain cars will pit you against certain others.  For instance, the Europa, 
    a fine car as far as it goes, is considered a "super car" in the world of 
    Sega GT, and can end up pitting you against the likes of the Viper or the 
    GTs.  So if you find yourself struggling to win, pick a different car to 
    drive.
    
    To get the "special" awards, you must be ranked in fourth place or lower when 
    you begin the last lap.  Then you must finish in first place.  This is where 
    track selection really counts.  Typically, you'll want a shorter track. That 
    way, the cars in front of you don't get too far ahead.  The drawback though 
    is that you don't have as much time to catch up to them.
    UPDATE:  Michael Mattai says you can also get up in front of the competition 
    at the start of the race and block them all, all the way around the track.  
    Just before you cross the finish line, let them get out in front so that 
    you're in 4th or lower when you cross.  It's then a simple thing to get back 
    up to first place.
    
    To use Nitros in the Drag Racing Event, you need to lose on a day that ends
    with a 5.  For example, on day 25 you enter the race and lose.  Go to the 
    Used Parts Store and it should be all the way over to the right.  The game 
    will show it as a question mark.  Sometimes it may not be there.  Just try 
    try changing your current car and then taking a look.  That should make it 
    come up and then you can switch back to the first car.  To use it in the race, 
    simply hit the "Y" button when you're ready.
    
    Generally, this is how I decide on which transmission to use.  If the car has
    a 6 speed tranny (NSX, Corvette Z06, GT Concept), I'll equip it with the Close
    gear transmission.  With a 5 speed, it depends on the performance.  If it
    will get up to 170 or better with the normal tranny, I'll slap it with the
    Close gear kit.  If the normal transmission can't get that high, I'll give it
    the High gear kit.  With a 4 speed tranny (70's cars for the most part), it
    automatically gets the high gear.  One thing to keep in mind, the normal
    transmission is not inferior to the 2 you can buy.  Think of it as being in 
    the middle of the buyable ones.  A balance between acceleration and speed.
    Oh course, this is just a general rule.  Some races will call for a different
    transmission based on the track.
    
    Chris Thompson sends this:  "One tip for the drag strip is to take traction
    control off. I got a 8.877 in the gt concept NO nitro like this."  I was
    amazed at how big a difference this made.  With the GT Concept and using the
    automatic transmission, I knocked down an 8.497!  WITH the automatic tranny.
    Great tip!
    
    ---------------------------------------------
    CHRONICLE MODE
    ---------------------------------------------
    
    One of the cooler game modes available, it will be a source of great fun, but
    will also be the source of some of your greatest anger.  While most of the 
    cars are well balanced against the competition, a few of them are miserably
    underpowered to compete in the later races.  The main focus of this section
    will be to help the reader in the selection of upgrade parts.  For most cars,
    this isn't a big issue, but for those crappy cars, it can be all the 
    difference in the world.  With that in mind, my one really major complaint 
    with this mode is that you can only purchase one part upgrade per race, even
    if you have points enough to purchase another.  Why the game developers did 
    this is beyond me, but it makes it impossible for you to upgrade your car 
    fully with all the parts that are available.
    
    Note that as you play through this mode, more cars added to the menu.  You 
    start out with only 
    
    
    70' Skyline GTR KPGC 10
    This is a really good all around car.  There are no glaring performance
    problems and so no drastic need for upgrades.  A good choice to begin this
    game mode with.
    
    Stage One - 70's
    
    When you begin, you can go to the left or right on the competition.  It's not 
    a big difference either way.  The first few corners should offer you the 
    chance to pass and get into first.  The key thing to remember is to stick to 
    the inside of the curves.  The AI cars will all swing out wide, affording 
    you the opportunity to pass.  As your car is stock, make sure you brake well 
    ahead of time for the corners, as the Skyline will slip and slide around in 
    them.  This is an easy 1st place.  I recommend buying the tire upgrade with 
    this victory.
    
    Stage Two - Early 80's
    
    With your new tires, shoot up the middle and within the first two curves you 
    should be able to attain first place.  It's easy to maintain your lead after 
    this, as you car will now be able to corner signifigantly better.  I won this
    race by like 20 seconds.  With a total of 7 points now, you should purchase 
    the bolt on turbo.  Even though we are beating the pants off the competition,
    this car performs well enough with the new tires that there are no really
    vital upgrades that are needed, so, lets buy the best and work our way down
    to the worst, or least expensive parts.
    
    Stage Three - Late 80's
    
    At the start, run up the middle, and when you come to the first corner, shoot
    to the inside.  With this move you should at least hop up to second, but you
    will probably get first (I did).  It's all downhill from there.  With your 
    newly aquired 5 points, it's time to shed that extra holiday-weight.  In other
    words, buy the weight reduction.
    
    Stage Four - Early 90's
    
    This is the first race to give you some competition.  I said some, not a lot.
    Your Skyline is now handling really well, but the opponents are a bit more
    challenging.  It'll take a few corners to get up into first, but if you stick
    to the inside, it won't be too long.  Keep an eye on your rearview mirror on
    that last leg of the track, as it's fairly straight and any power cars will
    have a chance to catch up with you.  You may need to block them to keep your
    position.  With your total of 6 points, buy the brakes.
    
    Stage Five - Late 90's
    
    This one will test your driving skills.  I had to race against an NSX, and
    even though the Skyline is quicker in the corners, the NSX's power edge is a 
    bit tough to overcome.  It took me nearly a whole lap to gain first place, and
    with the long straight-a-way, I had to do a LOT of blocking.  So stay on your
    toes and stay in first place, it's only two laps.  With your points, buy the
    port and polish.
    
    Stage Six - Early 21st
    
    Even though the competition is made up of better cars, there are so many 
    corners that it's not really that difficult of a race to win.  No real advice
    for this is needed.  I beat the competition by a hefty margin and so will 
    you.
    
    With the completion of this series, the 94' Skyline GT-R V-spec II R32 is 
    unlocked for the "Quick Battle" portion of the game.
    
    
    75' Savanna RX-3
    Another all-around good car. It has no glaring deficiencies that need to be
    addressed at the outset.
    
    
    Stage One - 70's
    
    No problems with this one.  You should win this race by a substantial margin.
    Again, with your newly aquired points, purchase the tires.
    
    Stage Two - Early 80's
    
    Your newly aquired tires will allow you to weave in and out of the AI cars 
    with no difficulty, and thus secure your 1st place postion.  2 quick laps 
    later and you're done.  You should once again buy the the bolt on turbo 
    upgrade with your points.
    
    Stage Three - Late 80's
    
    Another easy race.  Take your 5 points and buy the weight reduction.
    
    Stage 4 - Early 90's
    
    Even with the NSX in this one, it's not too difficult.  Use your cornering
    abilities well and you'll have no problems.  When you're done, buy yourself
    some new brakes.
    
    Stage 5 - Late 90's
    
    Again, this is the first real challenge in the series.  A Subaru Impreza kept
    the lead for almost the whole first lap.  Just execute your corners 
    correctly and you'll eventually take first.  There just aren't a lot of room
    for mistakes in this one.  Pick up the port and polish.
    
    Stage 6 - Early 21st
    
    As before, this is an easy race because of all the curves.  You'll win it
    handily.
    
    The completion of this series unlocks the 67' Cosmo Sport in Quick Battle.
    
    
    72' Celica 1600GT
    A well balanced car that will give you no serious trouble.  It has no real
    performance problems to speak of.
    
    Stage 1 - Late 70's
    
    Once again, your car by far out-performs the competition.  You'll win by a 
    large margin and with the 5 point reward, you should buy the tire upgrade.
    
    Stage 2 - Early 80's
    
    Stick to the insides of the curves and corners and you'll climb your way to
    the top with little real effort.  You should now have 7 points total.  As 
    before, use them to buy the turbo upgrade.
    
    Stage 3 - Late 80's
    
    No worries here, either.  Again, the inside of the corners is where you're
    going to be able to pass the easiest.  With your 5 points, get the weight
    reduction.
    
    Stage 4 - Early 90's
    
    No problem.  The competition will stay pretty close on your heels but as long
    as you make no serious mistakes, you'll hang on to the lead.  After you win,
    go ahead and get those new brakes.
    
    Stage 5 - Late 90's
    
    As before, this is the toughest race of the series.  Execute your corners
    correctly, do a little blocking as needed, and you'll win the race.  The place
    to really keep an eye on the competition is on the long straight-a-way.  Make
    sure you don't let them get in front of you.  Your final purchase should be 
    the port and polish.
    
    Stage 6 - Early 21st
    
    No real trouble.  Your car's greater cornering ability will have you out in
    front with little effort.  By the end of the race, you will have a sizable
    margin of separation from the competition.
    
    With the completion of this series, the 82' Supra 2800GT is unlocked for use 
    in Quick Battle.
    
    
    65' Giulia Sprint GTA
    This car is our first car that's not so well-rounded.  Power wise, it compares
    favorably with the previous ones we've had.  It's main problem is handling.
    It's rearend is pretty squirrely, so your cornering technique is going to 
    have to be better than average.  Make sure you brake correctly before you 
    enter the corner, or the rearend will begin to slide and you'll lose speed
    and acceleration.
    
    Stage 1 - Late 70's
    
    As stated above, our car isn't the jewel automotive achievement that we 
    would hope it to be, so pay attention to your entry in the corners.  The
    rearend will slide around real easily if you're not on your game.  That said,
    you should still be able to win the race without too much trouble.  Upon
    completion, but that tire upgrade! This is an absolute must have.
    
    Stage 2 - Early 80's
    
    Well, now, that's a lot better.  Your car is now handling a lot more like
    you'd want it to.  Use the insides of those corners to there utmost potential
    to get to 1st place.  Once that is done, you should be able to maintain it
    with little effort.  With your points, we're going to now purchase the 
    weight reduction.  Even though the car is handling a lot better than before,
    that rearend is still want to slide around.  The weight reduction will take 
    care of that.
    
    Stage 3 - Late 80's
    
    No problems to speak of.  Your crash diet has not only made your car handle
    a good deal better, but it's better acceleration gets you out in the lead
    real quick.  With your victory achieved, purchase the turbo upgrade.
    
    Stage 4 - Early 90's
    
    This time, Stage 4 seemed to be a little easier than in preivous races.  My
    guess is the gear ratios are a little better for this car that with the 
    preivous ones.  Anyway, I completed this race with a much larger lead than
    before.  Your total points should be 6.  With those points, purchase the 
    Port and Polish upgrade.
    
    Stage 5 - Late 90's
    
    Again, I finished with a larger margin than with the other cars.  Use the 
    corners to get the lead.  After that, unless you make a large mistake, nobody
    comes close to catching you.  Go ahead and buy the brakes.  
    
    Stage 6 - Early 21st
    
    This was by far the most difficult race to date.  The Elise Exige stayed
    right on my tail the entire race.  No margin for error.  Keep an eye on your
    rear view mirror so you can block him if necessary.  ANd it most likely will
    be necessary at some point.  If you need to restart, by all means, do so.  It
    is a race that can be won, it's just a bit more difficult then before.
    
    This series completion will unlock the 67' TIPO 33/2 Stradale for Quick Battle
    Mode.
    
    
    73' Europa Special
    This is the best car we've had to race with yet.  I personally like the 
    Europa a good bit, enough so that it is a permanent fixture in my garage in
    the main game.  No specific problems with it in its stock configuration.  
    Even the stock tires are alright on this thing.  Of course, that doesn't
    mean they won't be the first thing to go.
    
    Stage 1 - Late 70's
    
    No problems whatsoever.  You should win this handily and by a large margin.  
    As I stated above, by the tire upgrade.
    
    Stage 2 - Early 80's
    
    Again, this is a very easy race to win.  The new tire upgrade allows you to 
    hit those corners even quicker, giving you the performance edge needed to 
    jump out front early on.  With the 7 points you now have, buy the turbo 
    upgrade.
    
    Stage 3 - Late 80's
    
    Easy victory.  You should be able to get first place before you even make
    it to the first turn.  At the very least you should make it to second place.
    With the win, you will have a total of 5 points.  Pick up the weight 
    reduction.
    
    Stage 4 - Early 90's
    
    Easy cheese.  You should now have 6 points total.  Pick up the brakes now.
    
    Stage 5 - Late 90's
    
    You should be in first place after the first corner (it's nice having a 
    decent car, isn't it?).  It's no trouble maintaining that lead afterwards.
    With your victory, pickup the suspension upgrade.
    
    Stage 6 - Early 21st
    
    You'll finish this with such huge lead it's not even funny.  Congratulations.
    
    With the completion of this series, the 64' Elan SR.1 is unlocked in Quick 
    Battle mode.
    
    
    70' Corvette Stingray
    My favorite car of the Chronicle Mode.  The Corvette is one of my favorite
    car series in real life, hence my love for them in video games.  This car
    has the most power of any in this mode.  Unfortunately, that is offset by its
    poor handling.  In stock configuration, it feels about as responsive as a 
    drunk cow.  Lucky for us there are upgrades.  
    
    Stage 1 - Late 70's
    
    This race actually proves to be a little difficult.  The Jaguar E Type is
    a comparable car to the Vette in performance, the problem comes in that
    the Vette cannot corner well in its stock form.  That said, this race is still
    easily winable, so don't worry too much about it.  First thing to buy is, of
    course, the tires.
    
    Stage 2 - Early 80's
    
    Easy victory.  It's amazing what a set of tires will do for a car, isn't it?
    Anyway, with this victory, you have a total of 7 points.  The next purchase
    should be for the weight reduction, cause this thing is still one heavy son
    of a gun.
    
    Stage 3 - Late 80's
    
    Yet another easy win.  With your total of 8 points, pick up the brakes 
    upgrade.
    
    Stage 4 - Early 90's
    
    A little bit trickier of a race, the Skyline and the Fairlady Z stayed right 
    with me throughout.  Not a whole lot of room for error here.  Your 10 points
    should now buy you the trubo upgrade.
    
    Stage 5 - Late 90's
    
    Another close race.  The Supra and the S2000 stayed on my heels, enough so 
    that if I'd made any real mistakes, it would have cost me the 1st place 
    position.  Your final purchase should be the suspension upgrade.
    
    Stage 6 - Early 21st
    
    Fairly easy win.  With all the turns in this track, there's no way the AI
    cars will be able to keep up with you, unless you screw up.
    
    This series unlocks the 71' Camaro Z28 in Quick Battle mode.
    
    
    71' 240Z
    A capable car, the 240Z is a good, all-around racer.  No great deficiencies
    exist that need to be corrected. 
    
    Stage 1 - Late 70's
    
    No problems at all.  Won this race by a huge margin.  Again, your first
    purchase should be a set of tires.
    
    Stage 2 - Early 80's
    
    Again no worries with this one either.  Your new tires will have you flying
    around the corners and the competition.  Go ahead and get the turbo upgrade.
    
    Stage 3 - Late 80's
    
    At the gun, shoot up the middle.  Before you even come to the first corner,
    you should have no trouble at attaining 2nd.  After the first corner, you
    should be in first and on your way to a sizable lead. No surprises after that.
    Maintain your lead for an easy 1st place victory.  Go ahead and purchase the
    weight reduction.
    
    Stage 4 - Early 90's
    
    Again, shoot up the middle at the start.  By sticking to the inside of the
    first few corners, you should soon find yourself in the lead.  The tracks 
    should begin to feel comfortable by now, and this one holds no real difficulty.
    Avoid mistakes and take home your prize.  Keep an eye on the NSX.  In the 
    long straight-a-way at the end of the lap, it'll use it's speed advantage to
    close the gap and, if you're not careful, steal the lead from you.  Pick up
    the port and polish.
    
    Stage 5 - Late 90's
    
    As in previous series, this race will be the toughest of the lot.  That long
    straight-a-way will give the opposition to close the gap with their more
    powerful machines.  Keep an eye on your six, and block them out if you need
    to.  Buy the brakes for the final race.
    
    Stage 6 - 21st
    
    Move to the right side of the road and angle into the inside of the 2 corners
    that first come up.  You should be able to slip out front.  After that, it's
    just a question of maintaining the lead, not too difficult with all the turns
    this track has to offer.  Make no serious mistakes, and you'll win it hands
    down.
    
    Completion of this series unlocks the 71' Nissan 240ZG in Quick Battle.
    
    
    73' RENAULT A110
    This car handles fairly well in stock form but it has a serious power 
    defficiency.  It's top speed out of the box is 90 MPH.  This means that we're
    going to be focused mainly on power upgrades.
    
    Stage 1 - Late 70's
    
    This race isn't too difficult.  You do need to keep an eye on the Corvette in
    the straight-a-ways, as it's power advantage can cause you some trouble if 
    you let it.  That said, you will still have the advantage in the corners,
    making up a little for the power vacuum.  And if you followed my advice about
    turning off the TCS, that will also help you, making your car accelerate a 
    little bit better.  Even though we need the power, you should still pick up 
    the tires first thing.
    
    Stage 2 - Early 80's
    
    This isn't too tough of a race.  Utilize the insides of the first 3 or 4 
    curves, exploiting them to gain the lead.  There are lots of turns over all, 
    enabling you to win fairly easily.  That said, keep an eye on the pursuit, 
    or you'll find yourself playing catch up.  With the 7 point total you now
    have, buy that turbo upgrade.  You're gonna need it!  Keep this in mind though,
    even with the turbo upgrade, it's not going to increase your top speed.  All
    it will do is up your acceleration.
    
    Stage 3 - Late 80's
    
    Swing out wide left when you begin, and cut to the inside right of the first
    corner.  This should get you up to 4th place.  Again, shoot to the inside
    of corner 2 and this should secure you 2nd place.  First place is a little 
    bit ahead of you now, but that's ok.  The big hairpin turn ahead should yield
    you the oportunity to take 1st.  Once you get the lead though, you'll
    probably end up having to block out your pursuers, so stay frosty.  Go ahead
    and get the weight reduction.  This isn't technically a power upgrade, but
    with the lightening of the load, it will do a good deal in boosting your
    acceleration.
    
    Stage 4 - Early 90's
    
    This one is going to really challenge you.  And I mean that with all 
    seriousness.  You are going to have to be perfect in the corners, you're going
    to have block those that are behind you.  And even then, this race will 
    probably take you a few times to beat.  That 90 MPH top speed is a real 
    handicap here with your competition made up of the likes of RX-7s.  So, 
    settle in, and prepare to get emotional.
    
    Use those first handful of turns for all they're worth. Even then, you'll only
    be able to get up to 3rd or 4th.  You'll most likely stay in this position
    for most if not all of the first lap.  Remember to keep an eye on your rear
    and make sure nobody passes you.  On lap 2, those first corners that helped
    you move up in rank are going to do so again.  Once you've got the lead, hang
    on to it!  Lose it now, and you'll be hard pressed to get it back.  I can't
    really give you any better directions than that.  Remember that you have an
    infinite number of retrys cause you're probably gonna need them.  When you
    finally win the top spot, purchase the port and polish.  Power, more power.
    
    Stage 5 - Late 90's
    
    Oh boy, if you thought the last one was tough, get ready to hurl your
    controller!  This is just like the last race, only this track is really 
    working against you.  There are many straight shots for the computer to 
    establish great leads and to catch up those you've passed.  I don't really
    have any other tips than the ones above.  Use the corners and don't be afraid
    to knock around the competition.  I can almost guarantee that you'll have to 
    restart this one a few times.
    
    The first lap will most likely see you in a trailing position.  Hang in there,
    and work your way up. Pay close attention to your rear-view mirror. Lose your
    lead and it will almost certainly remain lost.  Don't worry too much though.
    I'm speaking a lot of doom and gloom, but you CAN beat it.  If you have some
    skills, you should beat it within a few races, if not in the first couple or
    three.  Upon completion, purchase the muffler upgrade.
    
    Stage 6 - 21st
    
    This race is a cakewalk compared to what we just went thru.  Many, many turns
    with very few straight shots.  Watch your corners and you should have very
    little difficulty.
    
    One thing you can do to give yourself a little edge (although some will call 
    this cheating) is in the first few corners.  At the start of the race, you 
    will come upon 2 gentle curves to the right.  After that is a hard cut-back to
    the left, followed by another hard cut-back to the right.  The barrier wall 
    doesn't follow these cut-backs, allowing you to travel over the sand and cut 
    the distance you must travel in half.  Even though you can't travel faster than
    40 mph or so on the sand, the short cut is short enough to make this a
    quicker alternative.  As I said, purists will look down on this, but if you're
    having a hard time, and you can live with it, do it.
    
    With the winning of this series, you'll unlock the 02' RENAULT CLIO Sport V6
    24V for use in Quick Battle.
    
    
    69' Honda S600
    Why in the world this car ended up in this mode of play is beyond me.  56 HP!!
    How in the world are you supposed to beat RX-7s, NSXs, and Imprezas with this
    P.O.S.!?  I haven't played the Chronicle Mode since I first got the game, but
    that said, I've never been able to score all golds with this hunk of junk.
    Now, admittedly, I'm a bit better driver than I was then, but I'm still not
    looking forward to this series.  If you haven't yet, TURN OFF THE TCS!  You're
    gonna need every ounce of performance from the hamster under the hood, and the
    TCS will only hurt you. 
    
    Stage 1 - Late 70's
    
    As bad as this car is, this race is winnable.  The thing is so pathetic, you
    won't need to brake that much in the corners.  Negotiate them as smoothly as
    possible and you'll be able to slide out up front.  Now, for your first
    upgrade, you'd probably think we should get a power upgrade.  If we could
    get a good one with 5 points, we would.  But right now, the biggest
    performance enhancer we can get are the tires.  So get 'em.
    
    Stage 2 - Early 80's
    
    Again, stay off the brake and on the gas as much as absolutely possible. 
    Smooth and gradual through the corners.  It's not too difficult as the car's
    performance when it comes to speed is laughable.  But now, with our total
    of 7 points, we can get that turbo upgrade and do a little good to that 
    hamster in his wheel.
    
    Stage 3 - Late 80's
    
    As ever, stay nice and elegant through out the corners and by the end of the
    first lap, you should be able to get out front.  Keep an on the rear view
    and block if you need to.  The weight reduction is going to further your
    cause more that anything else we can get now, so go ahead and purchase it.
    
    Stage 4 - Early 90's
    
    Follow the same formula as in the previous races.  Remember, staying off the
    brake and on the gas is the key.  It's easy to do.  You WILL have to block on
    the long straight-a-way at the end of each lap, especially the last lap.  If
    you don't, you WILL lose.  Get the port and polish upgrade.
    
    Stage 5 - Late 90's
    
    Here's the test of your manhood.  Or womanhood, if that's applicable.  This
    track caters to speed, and that's the one thing we don't have a lot of.  You
    will be perfect in every way, or you will lose.  You will have to block.  Be
    ruthless.  And win.  Buy the suspension upgrade, as the next track is all
    about cornering.
    
    Stage 6 - 21st
    
    This race is a piece of cake compared to the last 2.  Use your handling
    advantage and scoot out front.  I did it about half way through the first lap.
    After that it's just a matter of making sure nobody gets in front of you.
    
    Congratulations.  I have to admit that this time through with the S600, it was
    a hell of a lot easier than way back when.  I actually made gold in every race
    my first time through.  
    
    With this well earned victory, you have unlocked the 99' Honda S2000 for use
    in Quick Battle.
    
    61' Jaguar E Type
    A very fine car.  This is actually one of my favorites to use in GT mode, a
    sleeper car as it seems like nobody ever talks about it.  It already comes
    with a respectable amount of power and agility.  Race and enjoy it!
    
    Stage 1 - Late 70's
    
    An easy race.  The only hard part is being careful to keep the car on track,
    cause in it's stock form, the rear end of this Jag is a little squirrelly.
    But, as I said, this race poses no real problems.  With your 5 points, be sure 
    to buy the tires.
    
    Stage 2 - Early 80's
    
    Your new tires make this race even more of a slaughter than the previous one.
    Zip around the corners and take the easy victory.  Go ahead and purchase the
    turbo upgrade.  Like lambs to the slaughter, right?
    
    Stage 3 - Late 80's
    
    You'll be in first place before you reach the first corner.  You would have
    to be really bad in order not to win this one.  Purchase the weight reduction
    next.
    
    Stage 4 - Early 90's
    
    Another easy one.  This car is just too good.  With your victory, purchase 
    the suspension upgrade.
    
    Stage 5 - Late 90's
    
    Compared to the other times we've had to race this, and the cars we've had
    to use, you'd have a hard time remembering this one is supposed to be the 
    hard one of the series.  I literally blew the doors off the competition.  Next
    purchase should be the port and polish.
    
    Stage 6 - 21st
    
    Hey, here's a shocker.  This race is no trouble.  Victory by a huge margin.
    
    The prize must reflect the difficulty achieveing it.  The 67' Jaguar Mark 2
    is unlocked for use in Quick Battle.  Yippy.
    
    
    72' Toyota Levin TE27
    One of those good, all-around cars.  And, it's the last car in the mode.  Oh
    yeah.  Strap in and finish this thing.
    
    Stage 1 - Late 70's
    
    Even in stock form, this race should not be difficult.  Purchase the
    tires (bet you didn't see that one coming).  This race will complete the
    first horizontal line of gold medals, and unlock the 73' Nissan Skyline 
    2000GT-R for use in Quick Battle.
    
    Stage 2 - Early 80's
    
    The first 3 gentle curves of this course turn it into a slalom.  Weave in
    and around the opposition to take the lead.  And as long as you don't make
    any serious mistakes, you'll never see your pursuit again.  Pick up the 
    turbo this time around.  This will also complete another horizontal line of
    medals, unlocking the 84' Skyline RS Turbo C(R30) for use in Quick Battle.
    
    Stage 3 - Late 80's
    
    Vroom, vroom, I'll be glad when this is over, won't you?  Stick to the right
    and then the inside of the right hand turn ahead, this will give you the 
    first place position.  It's downhill after that.  Your next purchase should 
    be the wieght reduction.  You will also unlock the Mazda Miata for use in
    Quick Battle.
    
    Stage 4 - Early 90's
    
    You need only pay a little attention to this race.  The Supra will bite ya
    on the rear if you don't pay attention.  Almost happened to me (the
    Animated Adventures of Superman were just a little too distracting).  Anywho,
    the 96' Honda Integra Type R is unlocked with this victory.  Nice!  Oh, and
    purchase the port and polish when you finish.
    
    Stage 5 - Late 90's
    
    This isn't too difficult.  Our Levin is cruising along pretty good now.  You
    need only keep an eye on the NSX.  Your victory unlocks the 01' Lotus Elise
    Exige.  Oh yeah, it's only like one of the best cars in the game!  The next
    race is all about cornering, so by the suspension.
    
    Stage 6 - 21st
    
    No real troubles.  The Skyline R34 was my most serious contender, and I had
    it beat about 2/3 of the way around the first lap.  Just don't mess up. What
    marvelous advice, right?  And so ends our Chronicle Mode Career.  The final
    cars that will unlock are the 85' Toyota Sprinter Trueno GT APEX (AE86), 
    the 02' Honda NSX Type R, and the 67' Toyota 2000GT.  Congratulations.
    
    
    ---------------------------------------------
    QUICK BATTLE
    ---------------------------------------------
    
    Quick Battle is a mode of play that gives you an opportunity to up the ante
    in difficulty if you like.  You can make it as hard as you want (there are 5
    levels of difficulty) and you can also pick from a small assortment of cars
    that the game provides or you can upload your own garage from the GT mode.
    Picking from your own garage will almost insure your victory, even  on the
    very hard setting.  To make it "sporting," if you will, you should select from
    the cars the game provides.  You have a choice of AT or MAN transmissions, and
    can choose between it being in normal (stock configuration) or lightly tuned,
    which for sure gives you a little more power, but beyond that, I don't know
    exactly what "lightly tuned" means, i.e., what parts are added and what
    settings are changed, but it will keep the playing field level with your
    competition.  You can also choose to race versus another player, or if you 
    want, you can watch the game race against itself (WTF?).  If for some reason
    you wish to do this, you will select how many cars will race, from 2 to 6.
    You will also have to choose the cars that will race.  To each his own, I 
    guess.
    
    Iron City Circuit - unlocks Tornado Pass 
    
    Tornado Pass - unlocks Blue Steel Speedway
    
    Blue Steel Speedway  
    
    Green Castle Pass - unlocks Wild Country Circuit
    
    Wild Country Circuit - unlocks Standing Knight's Speedway
    
    Standing Knight's Speedway
    
    Sun Orchard Park - unlocks Brick Raceway
    
    Brick Raceway - unlocks Turquoise Sea Park
    
    Turquoise Sea Park
    
    Falcon Wing Circuit A - unlocks Falcon Wing Circuit B
    
    Falcon Wing Circuit B - unlocks Desert Super Wing
    
    Desert Super Wing
    
    White Steps
    
    
    
    
    ---------------------------------------------
    PRIZE ALLOCATION
    ---------------------------------------------
    
    As stated before, the races in each stage are numbered from left to right.  
    If you don't know your left and right, call your Momma,  DON'T email me.
    
    
    OFFICIAL RACES
    FIRST SEASON
    LICENSE TESTS
    
    Stage One 
    
    Race One - None
    Race Two - 67' Mazda Cosmo Sport
    Race Three - None
    Complete one race, the 64' Lotus Elan Sr.1 is unlocked for purchase
    Complete three races, the 72' Nissan Z432R is unlocked for purchase
    License Test - C License
    
    Stage Two
    
    Race One - 65' FIAT 1000TCR Berlina Corsa
    Race Two - Racing Suspension 
    Race Three - 74' FIAT Abarth 131 Rally
    Complete 2 races, the 73' Nissan Skyline 2000GT-R is unlocked for purchase
    License Test - B License
    
    Stage Three
    
    Race One - 72' Nissan Skyline GT-R Racing Edition
    Race Two - 54' Mercedes 300 SL and Racing Brakes
    Race Three - 78' DOHMU Zero
    Race Four - 72' Mazda Savanna RX-3 Racing Edition 
    Complete four races, the 70' Chevy Corvette Stingray is unlocked for purchase
    License Test - A License
    
    Stage Four
    
    Race One - 67' Alfa Romeo TIPO 33/2 Stradale
    Race Two - 68' Ford Mustang GT390
    Race Three - Racing Tires 
    Complete all three races, the 02' Ford GT Concept is unlocked for purchase
    License Test - S License
    
    Stage Five
    
    Race One - Racing Intercooler 
    Race Two - 73' Nissan 240Z Racing Edition
    Race Three - 98' Subaru Impreza 22B STi Version
    Race Four - 01' Caterham Super Seven R500R
    Race Five - 66' Ford GT
    Complete one race, the 83' Audi Sport Quattro is unlocked for purchase
    License Test - SS License
    
    Stage Six
    
    Race One - 00' Dodge Viper GTS R
    
    
    EVENT RACES
    
    
    SEGA Drag Racing
    1st Prize - 68' Dodge Charger
    Special Prize - 70' Chevy Chevelle
    
    Battle of 70's
    1st Prize - 67' Jaguar mk2
    Special Prize - 72' Toyota Celica Racing Edition
    
    Battle of 80's
    1st Prize - 85' Nissan MID 4
    Special Prize - 82' Toyota Supra 2800GT
    
    Battle of 90's
    Special Prize - 96' Mazda RX-7 Type RZ (IV)
    
    Hot Hatch Event
    1st Prize - 02' Renault CLIO Sport V6 24 valve
    Special Prize - 87' Peugeot 205 T16
    It should be noted that if you run this race in the first season, you will be
    unable to unlock the Super Racing Muffler in the second season.  You must also
    not race in the Group B Monsters and Touring Car Races in the first season, as
    you will not be able to unlock the final Stage 3 NA and Turbo Upgrades.
    
    Super Car Event
    1st Prize - 67' Toyota 2000GT
    Special Prize - 77' Lotus Esprit
    
    
    SECOND SEASON
    OFFICIAL RACES
    
    
    Stage One
    
    Race One - Nothing
    Race Two - Super Racing Tire
    Race Three - Nothing
    
    Stage Two
    
    Race One - Weight Reduction #4
    Race Two - Nothing
    Race Three - Super Racing Intercooler
    Race Four - Nothing
    
    Stage Three
    
    Race One - Original Tuned Suspension
    Race Two - Nothing
    Race Three - Super Racing Brakes
    
    Stage Four
    
    Race One - Nothing
    Race Two - Nothing
    Race Three - Nothing
    Race Four - Nothing
    
    Stage Five
    
    Race One - Nothing
    Race Two - Nothing
    Race Three - Nothing
    Race Four - Nothing
    
    Stage Six
    
    Race One - Nothing
    
    
    EVENT RACES
    
    
    Battle of 90's
    1st Prize - 95' Ford GT90
    
    Hot Hatch Event
    Unlocks the Super Racing Muffler
    
    Group B Monsters
    Special Prize - 85' Toyota MR2 Group S
    Unlocks Turbo Upgrade Stage 3
    
    Super Car Event
    1st Prize - 89' Jiotto Caspita
    
    Touring Car Race
    Unlocks NA Upgrade Stage 3
    
    Winding Road Race
    1st Prize - 84' Mitsubishi Starion 4WD Rally
    
    
    ---------------------------------------------
    CAR SPECS
    ---------------------------------------------
    
    The specs shown here are after the car has been fully and completely
    upgraded.  (and yes, they include the Super Racing Muffler)  I came up with
    the cost of the prize cars by doubling their default "for sale" price.  In 
    case you never noticed, when you go to put a car up for sale, the number
    that the game comes up with by default is exactly half of what you pay for it.
    For general information, I used the bolt-on turbo on every car I could. (Duh,
    right?)
    
    ----
    FORD
    ----
    
    01' Mustang GT
    $35,000
    HP - 559
    Torque -645.8 lb-ft 
    Weight - 1156 KG
    Drive train - FR
    Useable in - None
    
    68' Mustang GT390
    Prize Car ($41,500)
    HP - 661
    Torque - 589.8 lb-ft
    Weight - 972 KG
    Drive train - FR
    Useable in - none
    
    02' Ford GT Conecpt
    $150,000
    HP - 850
    Torque - 762.3 lb-ft
    Weight - 902 KG
    Drive train - MR
    Useable in - Super Car Event
    
    66' Ford GT
    Prize Car ($200,000)
    HP - 511
    Torque - 444.1 lb-ft
    Weight - 900 KG
    Drive train - MR
    Useable in - Super Car Event
    
    95' Ford GT90
    Prize Car ($300,000)
    HP - 1244
    Torque - 1056.7 lb-ft
    Weight - 1123 KG
    Drive train - MR
    Useable in - Battle of 90's, Super Car Event
    
    ---------
    CHEVROLET
    ---------
    
    02' Corvette Z06
    $49,000
    HP - 778
    Torque - 736.0
    Weight - 1095 KG
    Drive train - FR
    Useable in - Winding Road
    
    70' Corvette Stingray
    $49,600
    HP - 881
    Torque - 663.5 lb-ft
    Weight - 1257 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    01' Camaro SS
    $29,000
    HP - 632
    Torque - 640.1 lb-ft
    Weight - 1215 KG
    Drive train - FR
    Useable in - Winding Road
    
    71' Camaro Z28
    $33,000
    HP - 647
    Torque - 844.2 lb-ft
    Weight - 1169 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    70' Chevelle
    Prize Car ($31,500)
    HP - 863
    Torque - 825.4 lb-ft
    Weight - 1235 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    -----
    DODGE
    -----
    
    00' Viper GTS/R
    Prize Car ($109,000)
    HP - 701
    Torque - 628.6 lb-ft
    Weight - 1244 KG
    Drive train - MR? (Vipers are FR, aren't they?)
    Useable in - Super Car Event
    
    68' Charger
    Prize Car ($56,500)
    HP - 814
    Torque - 840.3 lb-ft
    Weight - 1241 KG
    Drive train - FR
    Useable in - Winding Road
    
    ------
    NISSAN
    ------
    
    00' Skyline GT-R V-spec II R34
    $57,480
    HP - 747
    Torque - 770.9 lb-ft
    Weight - 1200 KG
    Drive train - 4WD
    Useable in - Winding Road
    
    97' Skyline GT-R V-spec R33
    $51,500
    HP - 727
    Torque - 666.0 lb-ft
    Weight - 1183 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    94' Skyline GT-R V-spec II R32
    $44,500
    HP - 687
    Torque - 607.8 lb-ft
    Weight - 1104 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    84' Skyline RS Turbo C(R30)
    $21,800
    HP - 424
    Torque - 360.7 lb-ft
    Weight - 889 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    73' Skyline 2000GT-R
    $19,000
    HP - 341
    Torque - 289.3 lb-ft
    Weight - 854 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    70' Skyline GT-R KPGC10
    $15,000
    HP - 338
    Torque - 279.4 lb-ft
    Weight - 815 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    02' 350Z
    $35,000
    HP - 615
    Torque - 595.8 lb-ft
    Weight - 1104 KG
    Drive train - FR
    Useable in - none
    
    92' Fairlady Z Version S 2 Seater (Z32)
    $30,700
    HP - 626
    Torque - 571.6 
    Weight - 1200 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    71' 240Z
    $15,000
    HP - 329
    Torque - 336.5 lb-ft
    Weight - 714 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    71' 240ZG
    $22,000
    HP - 329
    Torque - 336.5 lb-ft
    Weight - 736 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    85' MID4
    Prize Car ($50,000)
    HP - 469
    Torque - 411.5 lb-ft
    Weight - 929 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Winding Road
    
    72' Z432R
    $23,000
    HP - 239
    Torque - 199.5 lb-ft
    Weight - 692 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    72' Skyline GTR Racing Edition
    Prize Car ($50,000)
    HP - 253
    Torque - 189.6 lb-ft
    Weight - 885 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    73' 240Z Racing Edition
    Prize Car ($66,000)
    HP - 390
    Torque - 352.3 lb-ft
    Weight - 950 KG
    Drive train - FR
    Useable in - Battle of 70's
    
    ------
    TOYOTA
    ------
    
    97' Supra RZ Twin Turbo
    $44,800
    HP - 687
    Torque - 712.9lb-ft
    Weight - 1156 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    90' Supra 2.5GT Twin Turbo
    $32,000
    HP - 585
    Torque - 530.1 lb-ft
    Weight - 1191 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    82' Celica XX 2000GT
    $21,140
    HP - 338
    Torque - 287.2 lb-ft
    Weight - 929 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    99' Celica SS-II
    $22,200
    HP - 387
    Torque - 264.5 lb-ft
    Weight - 850 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    92' Celica GT-FOUR
    $33,020
    HP - 549
    Torque - 463.0 lb-ft
    Weight - 1060 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    72' Celica 1600GT
    $8,750
    HP - 217
    Torque - 201.4 lb-ft
    Weight - 688 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    85' Sprinter Trueno GT APEX (AE86)
    $13,680
    HP - 289
    Torque - 248.3 lb-ft
    Weight - 674 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    72' Levin TE27
    $8,130
    HP - 217
    Torque - 201.4 lb-ft
    Weight - 626 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    66' Sports 800
    $5,950
    HP - 122
    Torque - 125.4 lb-ft
    Weight - 359 KG
    Drive train - FR
    Useable in - Winding Road
    
    85' MR2 Group S
    Prize Car ($90,000)
    HP - 630
    Torque - 462.0 lb-ft
    Weight - 1060 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Winding Road
    
    93' MR2 SW20
    $32,000
    HP - 547
    Torque - 498.4 lb-ft
    Weight - 955 KG
    Drive train - MR
    Useable in - Battle of 90's, Winding Road
    
    84' MR2 AW11
    $24,000
    HP - 336
    Torque - 300.4 lb-ft
    Weight - 788 KG
    Drive train - MR
    Useable in - Battle of 80's, Winding Road
    
    72' Celica Racing Edition
    Prize Car ($43,000)
    HP - 246
    Torque - 165.7 lb-ft
    Weight - 855 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    82' Supra 2800GT
    Prize Car ($25,000)
    HP - 360
    Torque - 364.8 lb-ft
    Weight - 933 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    67' Toyota 2000GT
    Prize Car ($23,800)
    HP - 228
    Torque - 190.0 lb-ft
    Weight - 854 KG
    Drive train - FR
    Useable in - Super Car Event
    
    -----
    HONDA
    -----
    
    02' NSX Type R
    $118,600
    HP - 580
    Torque - 470.8 lb-ft
    Weight - 964 KG
    Drive train - MR
    Useable in - none
    
    02' NSX Type S
    $115,570
    HP - 571
    Torque - 460.9 lb-ft
    Weight - 1007 KG
    Drive train - MR
    Useable in - none
    
    97' NSX Type S Zero
    $98,570
    HP - 571
    Torque - 460.9 lb-ft
    Weight - 1034 KG
    Drive train - MR
    Useable in - Battle of 90's
    
    92' NSX Type R
    $104,300
    HP - 575
    Torque - 452.5 lb-ft
    Weight - 929 KG
    Drive train - MR
    Useable in - Battle of 90's
    
    01' Integra Type R
    $24,100
    HP - 449
    Torque - 299.4 lb-ft
    Weight - 885 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    96' Integra Type R
    $23,580
    HP - 408
    Torque - 278.8 lb-ft
    Weight - 797 KG
    Drive train - FF
    Useable in - Battle of 90's, Hot Hatch, Winding Road
    
    02' Civic Type R
    $22,000
    HP - 438
    Torque - 296.3 lb-ft
    Weight - 894 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    98' Civic Type R
    $19,980
    HP - 377
    Torque - 228.2 lb-ft
    Weight - 771 KG
    Drive train - FF
    Useable in - Battle of 90's, Hot Hatch, Winding Road
    
    99' S2000
    $33,800
    HP - 510
    Torque - 314.0 lb-ft
    Weight - 937 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    69' S600
    $5,540
    HP - 154
    Torque - 103.5 lb-ft
    Weight - 460 KG
    Drive train - FR
    Useable in - Winding Road
    
    ----------
    MITSUBISHI
    ----------
    
    01' Lancer Evo VII
    $29,980
    HP - 590
    Torque - 534.8 lb-ft
    Weight - 1078 KG
    Drive train - 4WD
    Useable in - Winding Road
    
    00' Lancer Evo VI Tommi Makinen Edition
    $32,780
    HP - 585
    Torque - 520.7 lb-ft
    Weight - 1042 KG
    Drive train - 4WD
    Useable in - Winding Road
    
    99' Lancer Evo VI
    $32,480
    HP - 581
    Torque - 514.0 lb-ft
    Weight - 1042 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    98' Lancer Evo V
    $32,480
    HP - 581
    Torque - 522.4 lb-ft
    Weight - 1042 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    96' Lancer Evo IV GSR
    $29,980
    HP - 572
    Torque - 482.1 lb-ft
    Weight - 1034 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    95' Lancer Evo III GSR
    $29,680
    HP - 548
    Torque - 459.8 lb-ft
    Weight - 955 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    94' Lancer Evo II GSR
    $28,980
    HP - 527
    Torque - 458.3 lb-ft
    Weight - 946 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    92' Lancer Evo GSR
    $27,380
    HP - 507
    Torque - 439.0 lb-ft
    Weight - 937 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    85' Lancer GSR IC Turbo
    $16,400
    HP - 357
    Torque - 341.0 lb-ft
    Weight - 788
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    84' Starion 4WD Rally
    Prize Car ($68,000)
    HP - 573
    Torque - 480.6 lb-ft
    Weight - 960 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Group B Monsters, Winding Road
    
    88' Starion GSR-VR
    $30,250
    HP - 405
    Torque - 475.2 lb-ft
    Weight - 1007 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    -----
    MAZDA
    -----
    
    01' RX-7 Type RS (VI)
    $41,500
    HP - 612
    Torque - 503.6 lb-ft
    Weight - 972 KG
    Drive train - FR
    Useable in - Winding Road
    
    01' RX-7 Type RZ (V)
    $43,000
    HP - 612
    Torque - 503.6 lb-ft
    Weight - 964
    Drive train - FR
    Useable in - Winding Road
    
    97' RX-7 Type RS (IV)
    $37,780
    HP - 571
    Torque - 464.6 lb-ft
    Weight - 972 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    91' Efini RX-7 Type R
    $38,500
    HP - 549
    Torque - 463.0 lb-ft
    Weight - 946 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    90' Savanna RX-7 Infini (FC)
    $28,430
    HP - 498
    Torque - 436.9 lb-ft
    Weight - 946 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    83' Savanna RX-7 GT Turbo
    $16,900
    HP - 382
    Torque - 356.0 lb-ft
    Weight - 758 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    75' Savanna RX-3
    $15,800
    HP - 227
    Torque - 219.4 lb-ft
    Weight - 731 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    01' Miata
    $31,400
    HP - 351
    Torque - 278.5 lb-ft
    Weight - 788 KG
    Drive train - FR
    Useable in - Winding Road
    
    89' Miata
    $20,500
    HP - 263
    Torque - 225.4 lb-ft
    Weight - 674 KG
    Drive train - FR
    Useable in - Battle of 80's, Winding Road
    
    67' COSMO SPORT
    Prize Car ($19,700)
    HP - 281
    Torque - 228.6 lb-ft
    Weight - 692 KG
    Drive train - FR
    Useable in - none
    
    72' Savanna RX-3 Racing Edition
    Prize Car ($50,000)
    HP - 211
    Torque - 156.9 lb-ft
    Weight - 820 KG
    Drive train - FR
    Useable in - Battle of 70's
    
    96' RX-7 Type RZ (IV)
    Prize Car ($40,000)
    HP - 571
    Torque - 464.6 lb-ft
    Weight - 946 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    ------
    SUBARU
    ------
    
    01' Impreza WRX STi
    $33,230
    HP - 568
    Torque - 505.2 lb-ft
    Weight - 1104 KG
    Drive train - 4WD
    Useable in - Winding Road Race
    
    99' Impreza WRX STi Version VI
    $30,000
    HP - 568
    Torque - 485.6 lb-ft
    Weight - 964 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    98' Impreza WRX STi Version V Limited Type RA
    $29,190
    HP - 568
    Torque - 484.2 lb-ft
    Weight - 920 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    97' Impreza WRX STi Version IV
    $31,500
    HP - 564
    Torque - 479.1 lb-ft
    Weight - 946 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    96' Impreza WRX STi Version III
    $28,850
    HP - 559
    Torque - 464.3 lb-ft
    Weight - 946 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    95' Impreza WRX STi Version II
    $28,400
    HP - 549
    Torque - 428.3 lb-ft
    Weight - 937 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    94' Impreza WRX STi Version
    $28,000
    HP - 499
    Torque - 419.2 lb-ft
    Weight - 920 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    91' ALCYONE SVX
    $39,950
    HP - 527
    Torque - 499.1 lb-ft
    Weight - 1235 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    87' ALCYONE
    $29,290
    HP - 258
    Torque - 268.6 lb-ft
    Weight - 832 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Winding Road
    
    98' Impreza 22B-STi Version
    Prize Car ($33,000)
    HP - 572
    Torque - 494.1 lb-ft
    Weight - 964 KG
    Drive train - 4WD
    Useable in - Battle of 90's, Winding Road
    
    -----
    ACURA
    -----
    
    97' NSX
    $91,070
    HP - 604
    Torque - 467.3 lb-ft
    Weight - 1078 KG
    Drive train - MR
    Useable in - Battle of 90's
    
    -----
    LEXUS
    -----
    
    02' SC430
    $50,000
    HP - 597
    Torque - 566.5 lb-ft
    Weight - 1376 KG
    Drive train - FR
    Useable in - none
    
    02' IS 300 5-Speed
    $38,000
    HP - 483
    Torque - 458.9 lb-ft
    Weight - 1144 KG
    Drive train - FR
    Useable in - Touring Car, Winding Road
    
    ----------
    ALFA ROMEO
    ----------
    
    02' Alfa 147 2.0 T.Spark
    $21,000
    HP - 334
    Torque - 295.7 lb-ft
    Weight - 972 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    97' Alfa 145
    $20,500
    HP - 334
    Torque - 298.9 lb-ft
    Weight - 937 KG
    Drive train - FF
    Useable in - Battle of 90's, Winding Road
    
    00' Alfa 156
    $31,000
    HP - 442
    Torque - 385.5 lb-ft
    Weight - 1042 KG
    Drive train - FF
    Useable in - Touring Car, Winding Road
    
    98' Alfa 155 T.Spark
    $19,800
    HP - 323
    Torque - 303.8 lb-ft
    Weight - 1007 KG
    Drive train - FF
    Useable in - Battle of 90's, Touring Car, Winding Road
    
    65' Giulia Sprint GTA
    $40,000
    HP - 261
    Torque - 262.1 lb-ft
    Weight - 591 KG
    Drive train - FR
    Useable in - Winding Road
    
    67' TIPO 33/2 STRADALE
    Prize Car ($655,350)
    HP - 452
    Torque - 285.5 lb-ft
    Weight - 464 KG
    Drive train - MR
    Useable in - Super Car
    
    ----
    AUDI
    ----
    
    00' TT Coupe
    $27,800
    HP - 467
    Torque - 426.2 lb-ft
    Weight - 1113 KG
    Drive train - 4WD
    Useable in - Winding Road
    
    01' S3 Quattro
    $22,200
    HP - 436
    Torque - 385.5 lb-ft
    Weight - 1130 KG
    Drive train - 4WD
    Useable in - Hot Hatch, Winding Road
    
    83' Sport Quattro
    $53,000
    HP - 558
    Torque - 444.0 lb-ft
    Weight - 1007 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Group B Monsters, Winding Road
    
    -------
    RENAULT
    -------
    
    02' CLIO Sport V6 24V
    Prize Car ($30,250)
    HP - 495
    Torque - 461.4 lb-ft
    Weight - 1060 KG
    Drive train - MR
    Useable in - Hot Hatch, Winding Road
    *NOTE* This car is upgraded with everything but the Super Racing Muffler for
    the simple reason that it's impossible to.
    
    85' 5TURBOII 1.4OHV Turbo
    $23,000
    HP - 350
    Torque - 309.5 lb-ft
    Weight - 561 KG
    Drive train - MR
    Useable in - Battle of 80's, Group B Monsters, Winding Road
    
    73' A110
    $28,000
    HP - 255
    Torque - 155.6 lb-ft
    Weight - 574 KG
    Drive train - RR
    Useable in - Battle of 70's, Winding Road
    
    -------------
    MERCEDES BENZ
    -------------
    
    02' CLK 430 Coupe
    $36,700
    HP - 582
    Torque - 605.5 lb-ft
    Weight - 1187 KG
    Drive train - FR
    Useable in - Touring Car, Winding Road
    
    94' E500
    $42,000
    HP - 688
    Torque - 683.1 lb-ft
    Weight - 1340 KG
    Drive train - FR
    Useable in - Battle of 90's, Winding Road
    
    90' 190E 2.5-16
    $37,500
    HP - 479
    Torque - 374.1 lb-ft
    Weight - 1025 KG
    Drive train - FR
    Useable in - Battle of 90's, Touring Car, Winding Road
    
    54' 300SL
    Prize Car ($98,000)
    HP - 489
    Torque - 407.0 lb-ft
    Weight - 867 KG
    Drive train - FR
    Useable in - Winding Road
    
    -------
    PEUGEOT
    -------
    
    02' 406 Sedan 3.0 V6 SE
    $26,500
    HP - 469
    Torque - 467.4 lb-ft
    Weight - 1148 KG
    Drive train - FF
    Useable in - Touring Car, Winding Road
    
    02' 307 2.0
    $20,500
    HP - 335
    Torque - 338.8 lb-ft
    Weight - 955 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    02' 206 2.0 S16
    $13,000
    HP - 335
    Torque - 340.6 lb-ft
    Weight - 771 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    87' 205 T16
    Prize Car ($15,500)
    HP - 393
    Torque - 346.4 lb-ft
    Weight - 854 KG
    Drive train - 4WD
    Useable in - Battle of 80's, Group B Monsters, Winding Road
    *NOTE* This car is upgraded with everyting but the Super Racing Muffler for 
    the simple reason that it's impossible to.
    
    ----
    FIAT
    ----
    
    02' PUNTO HGT Abarth
    $11,700
    HP - 285
    Torque - 260.8 lb-ft
    Weight - 815 KG
    Drive train - FF
    Useable in - Hot Hatch, Winding Road
    
    02' Barchetta Giovane Due
    $14,500
    HP - 285
    Torque - 262.4 lb-ft
    Weight - 806 KG
    Drive train - FF
    Useable in - Winding Road
    
    93' Coupe 20V Turbo
    $25,000
    HP - 414
    Torque - 420.5 lb-ft
    Weight - 1007 KG
    Drive train - FF
    Useable in - Battle of 90's, Winding Road
    
    65' 1000TCR Berlina Corsa
    Prize Car ($16,000)
    HP - 171
    Torque - 139.7 lb-ft
    Weight - 349 KG
    Drive train - RR
    Useable in - Winding Road
    
    74' ABARTH 131 Rally
    Prize Car ($22,000)
    HP - 296
    Torque - 270.1 lb-ft
    Weight - 710 KG
    Drive train - FR
    Useable in - Battle of 70's, Winding Road
    
    ----
    OPEL
    ----
    
    00' Speedster
    $32,000
    HP - 324
    Torque - 322.1 lb-ft
    Weight - 679 KG
    Drive train - MR
    Useable in - Winding Road
    
    02' ASTRA Coupe
    $28,500
    HP - 409
    Torque - 358.7 lb-ft
    Weight - 1029 KG
    Drive train - FF
    Useable in - Touring Car, Winding Road
    
    ------
    JAGUAR
    ------
    
    61' Jaguar 'E' Type
    $44,000
    HP - 507
    Torque - 479.2 lb-ft
    Weight - 745 KG
    Drive train - FR
    Useable in - Winding Road
    
    67' Jaguar MARK 2
    Prize Car ($30,000)
    HP - 442
    Torque - 468.9 lb-ft
    Weight - 1187 KG
    Drive train - FR
    Useable in - Winding Road
    
    -----
    LOTUS
    -----
    
    02' ELISE Type 72
    $26,000
    HP - 267
    Torque - 273.7 lb-ft
    Weight - 473 KG
    Drive train - MR
    Useable in - none
    
    01' ELISE EXIGE
    $55,000
    HP - 379
    Torque - 270.1 lb-ft
    Weight - 485 KG
    Drive train - MR
    Useable in - none
    
    02' Esprit
    $38,600
    HP - 705
    Torque - 571.6 lb-ft
    Weight - 1060 KG
    Drive train - MR
    Useable in - Super Car
    
    77' Esprit
    Prize Car ($23,000)
    HP - 325
    Torque - 263.9 lb-ft
    Weight - 785 KG
    Drive train - MR
    Useable in - Battle of 70's, Super Car, Winding Road
    
    64' ELAN Sr.1
    $21,000
    HP - 224
    Torque - 225.1 lb-ft
    Weight - 412 KG
    Drive train - FR
    Useable in - Winding Road
    
    73' EUROPA Special
    $34,200
    HP - 257
    Torque - 208.0 lb-ft
    Weight - 482 KG
    Drive train - MR
    Useable in - Battle of 70's, Super Car
    
    --------
    CATERHAM
    --------
    
    01' SUPER SEVEN R500R
    Prize Car ($70,000)
    HP - 305
    Torque - 196.5 lb-ft
    Weight - 460 KG
    Drive train - FR
    Useable in - none
    
    ------
    JIOTTO
    ------
    
    89' Caspita
    Prize Car ($80,000)
    HP - 605
    Torque - 355.2 lb-ft
    Weight - 815 KG
    Drive train - MR
    Useable in - Battle of 80's, Super Car
    
    -----
    DOHMU
    -----
    
    78' Zero
    Prize Car ($60,000)
    HP - 318
    Torque - 333.3 lb-ft
    Weight - 657 KG
    Drive train - MR
    Useable in - Battle of 70's, Super Car
    
    ---------------------------------------------
    Price of Upgrades
    ---------------------------------------------
    
    This section includes the total price of upgrading a stock car to it's
    full potential.  As there are a couple of variations, ie, some cars will use
    a Stage 3 Turbo, and others will only allow a bolt-on turbo upgraded to a 
    Stage 2, I'll list each full price with the different combinations.  Oh, and 
    prices will also include the High Gear ratio transmission, and only the High 
    Gear one.
    
    $130,000 with a Stage 3 Turbo Upgrade
    
    $103,000 with a Stage 3 NA Upgrade
    
    $123,000 with the bolt-on turbo upgraded to a Stage 2 Turbo
    
    
    ---------------------------------------------
    PARTS PERFORMANCE LIFE
    ---------------------------------------------
    
    This section is dedicated to showing the player how long a part will last
    before it is necessary to do a tune up or purchase a replacement.  
    There are two settings that will be used to demonstrate this.  One will be 
    the default settings the car is originally with at purchase.  The other
    will be with them set at the maximum, meaning boost pressure will be maxed,
    the suspension will have the front springs at max softness while the rear 
    ones will be set at max hardness, and the camber for both front and back will
    be maxed.  One thing that is interesting to note is that the settings are 
    the only factor that consider into how quickly or slowly a part will wear 
    out.  It does not matter how you drive on the course.  It doesn't matter how
    long the course is.  If you exit out of the race as soon as soon as it starts,
    the parts will still recieve a set amount of "wear."  You have no idea how 
    long it took to get these numbers and to test them.  I hope they prove useful.
    
    CAR AT DEFAULT SETTINGS
    
    TIRES
    8 races to GREEN
    11 races to YELLOW
    15 races to ORANGE
    18 races to RED
    
    ENGINE (NA and Turbo)
    12 races to GREEN
    13 races to YELLOW
    14 races to ORANGE
    15 races to RED
    
    BRAKES
    8 races to GREEN
    10 races to YELLOW
    13 races to ORANGE
    15 races to RED
    
    SUSPENSION
    12 races to GREEN
    13 races to YELLOW
    15 races to ORANGE
    16 races to RED
    
    
    CAR AT MAX SETTINGS
    
    
    TIRES 
    5 races to GREEN
    8 races to YELLOW
    11 races to ORANGE
    14 races to RED
    
    ENGINE (Turbo only)
    6 races to YELLOW
    7 races to RED
    
    *at full boost, the engine never showed green or orange, it skipped
    right past them and went on to yellow and red*
    
    BRAKES
    8 races to GREEN
    10 races to YELLOW
    13 races to ORANGE
    15 races to RED
    
    SUSPENSION
    12 races to GREEN
    13 races to YELLOW
    15 races to ORANGE
    16 races to RED
    
    As you can see, the results are a little surprising.  Boosting the turbo
    reduces your engine life by half, for a performance gain that quite frankly,
    I've never been able to really notice.  And as it's usually the most expensive 
    fix, my advice is to leave the boost pressure alone.  As for the suspension, 
    regardless of how you adjust it, the performance life remains the same.  
    Brake wear also does not change.  That leaves the tires.  In my opinion,
    the handling boost far out weighs the slight loss of performance life.
    But ultimately that's for you to decide.  
    
    A word on retrys.  It seems that retrys do not effect the part's life.  You
    can restart a race as many times as you want and as far as the parts are
    concerned, you've only raced once.
    
    One last thing on this.  The part's life is unaffected by upgrades.  What I
    mean is, that regardless of wether your car has just the bolt on turbo, or has
    the Stage 3 Turbo, engine life remains the same. If the tires are normal or 
    super racing, they will wear at the same rate.  An NA engine's life is the 
    same as the Turbo's (that is, the same as the turbo at it's default boost
    pressure).
    
    
    
    ---------------------------------------------
    
    Thanks go to Sega, for making a great game.  Also to people at the GameFAQs 
    Boards, THE place to go to for gaming help.  I'd give more specific info on
    what tips came from who but that's virtually impossible as everthing I learned
    was learned when the game first came out.
    
    If you have a contribution, email me at winchester20@hotmail.com.  PLEASE 
    make sure it's a REAL contribution.  Don't email me saying you think the 
    *blank* is better then the Elise or you don't like the order I put the races 
    in.  Any ideas or contributions that I incorporate into future versions will 
    be credited to the originator.
    
    Copyright 2003 Jason "Winchester20" McKinley