__________    _________     ________   __________
      /          |  /         |   /        | |          \
     |    _______| /   _______|  /   ___   | |_______    \
     |    |_____   |  /_______  /   /   |  |  _______\   |
      \_______   \ |  ________||   |    |  | /   _____   |
      ________|   ||  \________ \  \____|  ||   |_____|  |
      |          / \          |  \         | \           |
      |_________/   \_________|   \_____   |  \__________|
       _________________________.______/  /
      /   _____________    _____|________/
     /   /             |  |  _______     _____     _____   _______
    /   |  ________    |  | |______  \  / ___ \   / ___ \ |______  \
    |   | |____   |    |  |    ____)  )/ /   \ \ / /   \ \   ____)  )
    |   |      |  |    |  |  /  _____/ | |   | | | |   | | /  _____/
     \   \____ |  |    |  | |  |______ \ \___/ / \ \___/ /|  |______
       \__________|    |__| |_________| \_____/   \_____/ |_________|       

    -----------------------------------------------------------------
    FAQ / Walkthrough  Version 0.5                   Written by cnick
    Last Updated: May 9th, 2003                  (seamanci@yahoo.com)

                 WRITTEN EXCLUSIVELY FOR GAMEFAQS.COM
                       Copyright (c) 2003 cnick


I know you're expecting me to bring up Gran Turismo 3 in this 
introduction, but I won't. Sega GT 2002 is a great racer, and anyone who
is remotely interested in  simulation racing and owns an X-Box should
definitely pick this up. Considering its FREE, there's nothing to lose 
to see if you like it.

I can't say I wanted to write a guide for this. But considering the
summer months are crappy for new games (thank god), I noticed I hadn't
taken advantage of my two free games. I put in Sega GT 2002, and I was
surprised on the amount of detail in the game. The numbers of cars rank
up there with other racers (granted, there's like 10 WRXs and NSXs) to
keep playing for quite some time.


  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
  *                 t a b l e   o f   c o n t e n t s                 *
  * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

                       1. updates
                       2. game overview 
                       3. starting out 
                       4. official race walkthrough 
                       5. license tests
                       6. prize list 
                       7. driving techniques 
                       8. parts 
                       9. car manufacturers
                      10. car list
                      11. courses
                      12. frequency asked questions 
                      13. thanks and disclaimer


=========================================================================
1) UPDATES
=========================================================================

Version 0.5  (May 9, 2003)
 - Cleaned up everything.
 - Updated most sections.
 - Michael Mattai is my new god.
 
 
Version 0.4  (May 6, 2003)
 - New sections: License tests and FAQ. Updated most sections with new
   (or correct) information.
 - I'd like to add weight for each car, but... Am I wrong in saying the
   only way to check is buying it? That could take a long, long time...
 - If anyone has comments on their own, I'd love to add them. There is
   just too many cars for me alone...

Version 0.3  (May 5, 2003)
 - What you see is what you get. Full car list, prize list, and driving
   technique section done. I'd like to hear from others on their opinions
   on any car. There are just too many of them for me to drive and put
   down my comments on how it drives, worth the money, etc.

Version 0.0  (April 27, 2003)


=========================================================================
2) GAME OVERVIEW
=========================================================================

 [ Controls ] ------------------------------------------------

Left analog stick / - * Move cursor
directional pad       * Change setting
                      * Steer

Start - * Pause

A Button - * Select
           * Accelerate

B Button - * Cancel / Return to Previous Screen
           * Handbrake

X Button - * Brake

Y Button - * Take picture
           * Adjust BGM after pausing game

Black Button - * View Position

White Button - * Back View

Left / Right Trigger - * Down/up shift (if manual transmission)


 [ Modes ] ---------------------------------------------------

Sega GT 2002

   The main, simulation part of the game. In this mode, you're given a
   a small amount of money to purchase a car, and start racing; rack up
   dough through event races, and earn licenses to increase the amount
   of money races reward you with. Involves two seasons, with the second
   being significantly harder. Full of awfully long loading times, it's
   hard to move around here without being totally annoyed.

Quick Battle

   Basically a racing game's version of a sport's game 'exhibition.'
   Choose from most of the game's cars, and race on any of the courses.
   Can choose from Single Race, Dual Race, or CPU Race.

   Below are the list of cars available in this mode.

          Maker                              Make
       ---------------------------------------------------------
         Alfa Romeo                      145 
                                         155 T.Spark
                                         Giulia Sprint GTA
         Audi                            S3 Quattro
         Chevrolet                       Corvette Z06
         Fiat                            Barchetta Giovane Due
                                         Coupe 20V Turbo
         Honda                           NSX Type S Zero
                                         NSX-R '92
                                         Civic Type R '98
                                         S600
         Lexus                           IS 300 5-Speed
         Mazda                           RX-7 Type RS (IV)
                                         Efini RX-7 Type R (I)
                                         Savanna RX-7 Infini (FC)
                                         Savanna RX-7 GT Turbo
                                         Savanna RX-3
         Mercedes-Benz                   E500
                                         190E 2.5-16
         Mitsubishi                      Lancer Evolution VI Tommi 
                                                     Markinen Edition
                                         Lancer GSR Evolution IV
                                         Lancer GSR Evolution III
                                         Lancer GSR Evolution II
                                         Lancer GSR Evolution
                                         Lancer GSR IC Turbo
                                         Starion GSR-VR
         Nissan                          Skyline GT-R (KPGC10
                                         240Z
         Opel                            Speedster
         Peugeot                         406 Sedan 3.0 V6 SE
                                         307 2.0
         Renault                         A110
         Subaru                          Imprezza WRX STi Version IV
                                         Imprezza WRX STi Version III
                                         Imprezza WRX STi Version II
                                         Imprezza WRX STi Version
                                         Alcyone SVX
                                         Alcyone VR Turbo
         Toyota                          Celica XX 2000GT
                                         Celica 1600GT
                                         Levin TE27
                                         Sports 800
                                         MR2 AW11
                                         MR2 SW20
                                         

Chronicle Mode

   Allow you to race against 70s and early 1980s cars. Pick a car from
   the available list, then race! If you place in the top 3, you earn
   points, which allow you to upgrade your car.

   After you've won a number of races, you'll be able to complete a
   'bingo' type screen that awards you cars as you fill the columns and
   rows.

Time Attack

   An excellent mode to test your skills on certain tracks. You can 
   select one of your cars from your garage to practice, luckily. You
   may also race against a 'ghost.' This is based on a previously saved
   replay. If you're 'in' to getting the best time possible, this is
   your main game ;).

Replay Mode

   Watch your replays over and over again. I never personally did this
   as the replays are pretty ugly looking, but if you ever came back from
   6th to 1st in the final lap, this is where you can show it your mad
   skillz off. Can take snapshots as well as edit your replays. 

=========================================================================
3) STARTING OUT
=========================================================================

The following section describes the main game, which is basically a
simulation mode similar to Gran Turismos. Along with explanations of
everything, I'm also including hints and tips to get you through the
game. For the most part, this is simply a nice tutorial for the main
Sega GT 2002 mode.

Below is an description of each mode in the simulation game.


 [ Official Race ] -------------------------------------------

The Official Race is the main 'storyline' of Sega GT. Meaning, you need
to complete this to get further in the game, and into Season 2. This
mode is set up in multiple stages, with three different races each.
Each race rewards you with different things; check the OFFICIAL RACE
section of this guide to see what the rewards are for winning each race.

When you successfully place in the top 3 of each race, you will be
given access to the License Test. Each test has to be completed under
certain requirements; when you do it, you are allowed to move on to
the next stage. Unlike other simulation games, I found the license tests
to see fairly easy, up to the last two. Those do require some use of
your mad skillz, and can be quite frustrating. Which is why I've added
a separate section just for that! Once you receive the SS License, you 
will end the first reason of gameplay, and move onto the second. The 
second season involves higher cash-outs, but a much higher difficulty. 
This is where you get a majority of the 'hidden' cars in the game, as 
well as the better upgrades in the game (like stage 4's). 


 [ Event Races ] ---------------------------------------------

Event races are nothing but extra races to raise your funds. Every now
and than one will reward you with a new car, but for the most part, we
do this simply for the winning prize: cash! There are a total of 15
event races. For the most part, you will only be able to complete 
roughly 10 of them, as certain races have restrictions. For example,
the Battle of 70s race obviously only allows cars from the 1970s.
Payouts range from $3000-4000 with no license to around $16,000 with an 
SS license in Season two. You want to do these so that you don't 
increase the difficulty of the competition by going through the official
race portion of the game, but you still get money for racing.


 [ My Garage ] -----------------------------------------------

In my garage, you can do a number of things with your game. This is the
only place where you can switch cars, as well as changing parts (like
tires). Also, when you sell your car, I recommend selling it for much
higher then the starting value. Well, not super high, but double the
amount unless you absolutely need the money immediately. Someone will
always buy it. Always. And in my opinion, the test run is worthless.

 [ Car Shop ] ------------------------------------------------

Sega GT 2002's many cars are available here to buy. Because of its slow
loading times, I suggest using the car list I've provided in this guide
to look through each car.

 [ Parts Shop ] ----------------------------------------------

Purchase parts to upgrade your new car here. Refer to the PARTS SHOP
section of this guide for more details.

 [ Used Parts Shop ] -----------------------------------------


Purchase parts to upgrade your used car here. Refer to the PARTS SHOP
section of this guide for more details.


=========================================================================
4) OFFICIAL RACE WALKTHROUGH
=========================================================================

You're forced into the world of Sega GT with a mighty $13,000. From the
STARTING OFF section, you've already decided what your car is going to
be. Personally, I chose the Peugeot 206 2.0 S16, as it has the best
specs for a car at or under $13,000. You could definitely have bought
a cheaper car, which is the beauty of games like these; there's no real
answer. But the 206 at stock can get you through the Stage 1 of Season 
one with no upgrade necessary.

-------------------------------------------------------------------------
                               Season One
-------------------------------------------------------------------------

 -- Stage 1 -----------------------------------------

Go through Stage 1, and sell off whatever cars you win. Go into some
of the event races and earn 6,000 per race (assuming you don't get any
damage). This leaves you with a tidy sum to purchase a new car. Yes,
while it IS your first car, it's definitely something we don't really
want. While upgrading your car sounds nice, we definitely need something
thats on a higher level then most cars in Season one. 

Get through the rest of the official races (Stage 2.2 rewards you
with the Cosmo Sport, something you could definitely sell for well over
$10,000) go into the C License test. Why? After receiving it, the payouts
for each race increases. Granted competition gets harder as well, but
do you really want to do the non-license races with a top payout at
only $4000. It only requires a little amount spent on upgrades to get
your car going. The 206 had an easy time winning on non-straight courses.
Obviously the car is already out-matched to begin with, so courses with
a lot of straightaways should be avoided if you following this strategy.

You could also stay with the non-license event tests, and win the races
easily. If you can do them without damaging yourself (tough with those
kraaazy A.I. drivers), your payout is increased by 50% - so you can
earn just as much as if you had the C License (and no, it's downright
impossible to go damage-free with an underpowered car). Continue winning
until you get around the $40,000 range. A couple of horsepower upgrades
are necessary at this point. It's easy to win stock, but gaining an
extra $2,000 is well worth the few thousand it takes to power your
car to a competitive level.

There are a number of cars to choose from, but I'm a big fan of the Elise
from Lotus. The tiny MR car can out-handle anything in season one, and
its got some power to boot. The WRX and Lancer Evolutions are great cars
as well, but a little too cookie-cutter as well. Audi's TT is a great
car too. You can't truly go wrong with any of the above cars; plus 
there's more I didn't mention. Take a look at the car list, and look
to see something that interests you. There is no 'right' answer for this.

With your new car, win the C License, and move on to Stage 2.

 -- Stage 2 -----------------------------------------

With your new car, you should be blowing away the competition. Even a
fairly crappy driver could take a Impreza WRX Sti and own this game like
nobody's business. So I'm not going to go too indepth like I did early
in the game. But instead, lets go into upgrading your new car.

Power is nice, but it's not an issue on most tracks. Brakes, tires, and
suspension are the first things you want to grab on. Why? Tires and
suspension will add to an already great handling car (Elise 0wnz!!11),
and upgraded brakes will add another dimension to your driving. I
definitely recommend hitting a curvy course with normal brakes, then
upgrade them. See a difference? You better believe it.

The Stage 2 races offer you two cars and a new suspension upgrade.
With your new car, you should have absolutely no problem. If you do,
its likely you need to practice; any car you picked should have no 
problem winning at this part of the game. On the subject of the two 
winning cars you receive. They aren't anything special, but they may be
comparable to your car. I see no reason why you would want to switch cars
after just picking one, but do what you please. Unless you want to 
collect every single car, I suggest putting these guys on the selling
block.


 -- Stage 3 -----------------------------------------

With whatever car you chose, these are as easy as possible. Continually
upgrade it. Start from the priority list from the PARTS SHOP section of
the guide. But ultimately, buy what you think you need. Everyone is a
different driver.

The official races here are all the same 3 lap runs from the previous
stage (with obviously new tracks). You should be fairly familiar with
the road now so this stage should be no problem. And remember, there's
only about five or six tracks, but they have different routes. That 
means no matter what you should recognize at least a little of each
track. Now that's sweet.

By the time you're ready for the A License, you should have you car
fairly loaded; suspension, tires, and brakes should have been the first
things to buy. Weight reduction should be at level 3, and you should
already have most of the upgrades that drastically increase your engine's
power. The only thing left maybe some of the more expensive stuff, like
the Port and Polish or the tuned ROM.


 -- Stage 4 & Stage 5 ---------------------------------

Two stages at once? You're crazy?! Considering the 'easiness' to these
stages, what else can I do? Seriously, your car should be upgraded to
near ownage. That means that each race should be done by the first turn.
The rest of the level is simply meant for you to practice your 1337 
skillz. Unfortunately, these races are 4 to 5 laps, meaning they take
forever, even with the fast car you own. I recommend just going through
them as fast as possible, and getting it over with. We need to get to
Season two before we earn enough money to afford the nicer cars (and to
win them in races!)

The Stage 4 License test uses the Tommi Lancer, while Stage 5 uses the
Jaguar E-Type. Both oversteer like no one's business. The Lancer can be
tamed fairly easy, and you should have no problem getting the S License.
The E-Type on the other hand, sucks some serious butt. It's near
impossible to drive in stock form. I suggest getting used to drafting,
and use the walls to help out (remember, a small tap against the wall
doesn't decrease your speed too much, and it only lowers the disqualify
gauge by maybe one square. It isn't too hard where you'll be trying it
over and over again; any decent driver should get it on his/her? first
couple tries.


 -- Stage 6 -----------------------------------------

I was a little shocked on how competitive this race was. Still, if you've
made it this far, this race should be easy. If you're still having
trouble winning races, I recommend just stop playing. Seriously, if you
haven't gotten it now, you're not going to 'get' it later with much
harder competition.


-------------------------------------------------------------------------
                               Season Two
-------------------------------------------------------------------------

I'm not going to write an indepth walkthrough for season two. There's not
much else left to do; there's some more cars and parts to earn, and
that's about it.

But to helps things, here's the important official races to go through.
 
Autumn King Battle         Super Racing Tires now available
Eagle Flight               Stage 4 Weight Reduction now available
Ironside International     Super Racing Intercooler now available
Raging Typhoon             Original Tuned Suspension now available   
Rampart Cup                Super Racing Brakes now available

As you can see, there are no new cars available through the 'main' part
of the game. I recommend getting these first, as they will drastically
increase your chance of winning the event races.

So what's left once you have all these upgrades? Go through the event
races to earn some money. If you don't care for a certain car you've
earned throughout the game, sell it! When you buy a new car, make sure
you save before to make sure it's actually a good car worth purchasing.

Lastly, 'beat' the game by going through the World Tournament.

=========================================================================
5) LICENSE TESTS
=========================================================================

There are five license tests that you must conquer in the first season of
Sega GT mode. They are used as tests to see if you're able to move on
to the next stage. You start off with no license, and you move through
C, B, A, S, and finally SS. At this point, you are moved to the second
season of the game, and you no longer have to worry about the dreaded
license tests.

But, you wouldn't be here if you already had the SS License under your
belt. I don't want to include a turn-by-turn walkthrough for each
test. That doesn't work, and is filler in this writer's opinion. But
general tips can be absolutely wonderful. A sentence changed by 
perspective when braking, so I hope I'll say something that can get you
past these darn tests.

To begin with, the tests get harder as you go on. They start off so easy
in fact, that I think its safe to assume you're stuck on the A, S, or
SS License. The likelihood is you've made it all the way to the end, and
you're stuck with that damn Jaguar.

The first tests....
-------------------
I want to put the first three tests in one group because they're all so
damn easy. It's unnecessary to drive differently then what you have been
with your original, puny car. The time limit is fairly loose, and you 
should have no problem going through these. 

The 206 2.0 S16 is the most balanced car in all five of the license 
tests. It's power/weight ratio is excellent, so those turns you take
won't be too tough. It's acceleration isn't the greatest in the world,
but on the track you're on, you're absolutely fine. Overall, this short
course has some ordinary turns. If there's one thing I should point out,
it's the turn right after you go through the city. You're able to gain
a decent amount of speed here, and the turn comes fast. You'll likely
completely go off track, or brake waaaay to early and lose time. It's
not enough for you to lose the race, but you'll likely end with only
a second to spare.

The following license test, B, uses the Integra Type R. Much like the
206, I found this car to be fairly easy to drive. Although the license
test takes place on a rather twisty course, you should have no problem.
Keep off from slamming on the brakes, and slowly go into each turn.
Remember, we're just trying to beat the required time; if you're aiming
for the top rank, there's nothing I can say to help you go through. But
to simply get through the test, my best advice is to slowly go into
turns.
 
The Mustang GT390 is used for the A license test. I don't like the car
very much, as it drives fairly slow; but it does handle decently, which
is what we're going to need to get through this mess. Althrough the 
course pretty much has straight-a-ways, the key is the turns. If you
mess them up, you're screwed. Like with the Integra, take these turns
slowly! You should approach every single one at a fairly high speed, so
brake early and straight. You don't brake as you turn in! 

The S License Test
------------------
The Tommi Makinen Lancer Evolution is your next car you'll need to 
master. Since we're approaching the final license test, these tests get
hard, which is why I want to go a bit more in-depth than I have been.
The Lancer naturally slides easily, which is strange since it's an 4WD
car. But it surprisingly is tough to get around corners unless you 
take your time. As usual, brake early into your turns. Keep off the 
acceleration as you turn (if you're doing everything right, you should
spin out / over steer if you try to accelerate) and wait until you're
straighten up again before you press the gas. The key is succesfully
doing this is the acceleration; you will spin out of control of you
abuse it. Of course, the test isn't too hard to begin with, so there's
some room of error. I suggest you don't worry about getting a good time
and just get this done. The next test is a real pain in the butt...

The SS License Test
-------------------
The Jaguar E-Type is not your friend. Rather, its your evil nemesis. I
hate this car with a passion. And if you're looking here, you probably
share my thoughts on the matter. The darn thing slides on any sort of
turn, which means you'll be struggling on every turn as each slide takes
away from that precious exit speed.

I hate to recommend bending the rules, but I found using the Slide/Gauge
meter to its limit lowers the difficulty a bit on this. Yeah, I know,
running into walls isn't exactly expert driving, but it saves a huge
amount of time to where we can afford to slide a bit. Drifting sort of
works, but my knowledge of the technique isn't very good; I do know it
requires some bad use of the acceleration button ;) Other than the above,
I can only offer the same strategies that I've been giving in this whole
guide. Brake BEFORE you turn, not WHILE you're turning. Keep off the
acceleration until after you're done turning, etc. 

You can also turn off TCS, which prevents the game from 'taking over' the
car. If you're a decent driver, this means you should be able to improve 
your times across corners. Unfortunately, if you drive automatic, it 
doesn't work too well. You are VERY prone to slide on an automatic 
transmission, and with TCS off, this slide will lower the Gauge on the 
right. This means that you can end a test real fast; even on one single
spin out on a corner. From what I've been reading on the GameFAQs 
messageboards though is that taking off TCS will help, and that its 
worth it see it helps through your struggle. Just for the record, I
kept TCS on.


=========================================================================
6) PRIZE LIST
=========================================================================
A note for the event races. Winning the special prize is a strange feat.
You must fall to the back of the group through the first lap, then move
up three places in the final lap. Fortunately, you don't have to actually
win the race. You merely have to move up three places. So, 6th to 3rd,
5th to 2nd, and 4th to 1st. Remember, you need to be in the back three
spots as you move onto the final lap (the second lap). Lastly, on the
Sega DRAG Race, you just have to win the whole thing three times in a 
row.

-------------------------------------------------------------------------
                               Season One
-------------------------------------------------------------------------

Stage 1
===========================================================
Speed Ring 2002            nothing

Tide Street Battle         Win Mazda Cosmo Sport

Rampart Cup                nothing

Complete one race          Lotus Elan Sr.1 now available

Complete all 3 races       Nissan Z432R now available


Stage 2
===========================================================

Spirit Hawk Cup            Win Fiat 1000TCR Berline Corsa

Imperial Garden 2002       Racing Suspension now available

Desert Heat Cup            Win Fiat Abarth 131 Rally

Complete two races         Skyline 2000 GT-R now available


Stage 3
===========================================================

Emerald Challenge          Win Skyline GT-R Racing Ed.

Windmill Cup               Win 300SL

Burning Wheel Cup          Zero

Summer Solstice Cup        Win Savanna RX-3 Racing Ed.

Complete two races         Racing Brakes now available

Complete all four races    Chevrolet Corvette Stingray


Stage 4
===========================================================

Dancing Horizon Cup        Win Alfa Romeo Tipo 33/2 Stradale

Eagle Flight               Win Mustang GT390

Ironside International     Racing Tires now available

Complete all races         Ford GT Concept now available


Stage 5
===========================================================

Rolling Flame Cup          Racing intercooler available
                          
Autumn King Battle         Win 240Z Racing Edition

Raging Typhoon             Impreza 22B Sti Ver.

Ardent World Cup           Super Seven R500R

Huntsmen International     Win Ford GT 

Complete one race          Win Audi Sport Quattro


Stage 6
===========================================================   

World Tournament           Dodge Viper GTS/R         


-------------------------------------------------------------------------
                               Season Two
-------------------------------------------------------------------------

err.. seems like no reason to go through Season two. The Event races are
only two laps, and give more money. Methinks more cars should've been
put in Season Two. 


Stage 1
===========================================================

Windmill Cup               nothing
  
Autumn King Battle         Super Racing Tires now available
   
Tide Street Battle         nothing


Stage 2
===========================================================

Eagle Flight               Stage 4 Weight Reduction now available

Dancing Horizon Cup        nothing
 
Huntsmen International     Super Racing Intercooler now available

Ironside International     nothing


Stage 3
===========================================================

Raging Typhoon             Original Tuned Suspension now available
   
Summer Solstice Cup        nothing
   
Rampart Cup                Super Racing Brakes now available


Stage 4
===========================================================

Spirit Hawk Cup            nothing
  
Burning Wheel Cup          nothing
    
Ardent Wind Cup            nothing

Imperial Garden 2002       nothing
   

Stage 5
===========================================================

Rolling Flame Cup          nothing
   
Speed Ring 2002            nothing
   
Desert Heat Cup            nothing
   
The Emerald Challenge      nothing
  

Stage 6
===========================================================

World Tournament           nothing
                         
-------------------------------------------------------------------------
                        Events Races: Season One                        
-------------------------------------------------------------------------

Event                          Prize                  Special Prize
===================================================================

Sega Drag Racing            Dodge Charger        Chevrolet Chevelle

Battle of 70s             Jaguar Mark 2     Toyota Celica Racing Ed.           

Battle of 80s               Nissan MID 4        Toyota Supra 2800GT

Battle of 90s                 none            Mazda RX-7 Type RZ IV

Hot Hatch Event          Clio Sport V6 24V          Peugeot 205 T16       

Super Car Event          Toyota 2000GT         Lotus Espirit (1977)

*NOTE* If you win the Hot Hatch Event, or race in the Group B Monsters
or Touring Car Event you will be unable to receive car upgrades in Season
Two. Since the Group B Monsters and Touring Car Event give nothing in
Season one, its easy to skip those. You'll have to make your own decision
for the Hot Hatch Event.



-------------------------------------------------------------------------
                        Events Races: Season Two
-------------------------------------------------------------------------

Event                             Prize               Special Prize
===================================================================

Battle of 90s           Ford GT90

Hot Hatch Event         Super Racing Muffler available

Group B Monsters        Stage 3 Turbo availavle        MR2 Group S

Super Car Event         Caspita

Touring Car race        Stage 3 NA available

Winding Road Race       Starion 4WD Rally

                         
-------------------------------------------------------------------------
                             Chronicle Mode
------------------------------------------------------------------------


Chosen Car                                                  Prize          
=================================================================

Nissan Skyline GT-R (KPGC10)          Skyline GT-R V-specII (R32)
Mazda Savanna RX-3                              Mazda Cosmo Sport
Toyota Celica 1600GT                          Toyota Supra 2800GT
Alfa Romeo Giulia Sprint GTA        Alfa Romeo Tipo 33/2 Stradale
Lotus Europa Special                              Lotus Elan Sr.1
Chevrolet Corvette Stingray                      Chevy Camaro Z28
Nissan 240Z                                          Nissan 240ZG
Renault A110                            Renault Clio Sport V6 24V
Honda S600                                            Honda S2000
Jaguar 'E' Type                                     Jaguar Mark 2
Toyota Levin TE27                    Toyota Trueno GT Apex (AE86)


Row                                                         Prize          
=================================================================
70's Row                                  Nissan Skyline 2000GT-R
Early 80's Row                          Nissan Skyline RS Turbo C
Late 80's Row                                     Mazda Miata '89
Early 90's Row                           Honda Integra Type R '96
Late 90's Row                                   Lotus Elise Exige
21st Century Row                                  Honda NSX-R '02
ALL Rows & Columns                                  Toyota 2000GT

=========================================================================
7) DRIVING TECHNIQUES
=========================================================================

It's hard to describe in words how you should approach turns. Since every
car is different, depending on what your driving is going to greatly
influence how to take the turn that's coming up. I can give some maps
to help you out. But the best driving technique is to practice, practice,
practice; in that order. By the end of Season one, unless your braindead
when it comes to racing games, you should be damn decent at this.

Note: Order of position is from a, b, and so on. If there's anything else
on the map, read the comments.

 [ Braking ] -------------------------------------------------

The most important aspect of driving is also the hardest to learn, and
even harder to get good at. I'm not some sort of brake-master, but I 
think I'm decent at it. Which is more then most people ;)

The biggest problem I see is people brake waaaay to late. As in, they
brake as they're turning. Not good. I can't say I learned how to brake
on my own. From JCulbert's GT2 guide, he describes how to brake: "Braking
really should not be used TO corner, rather to slow heading INTO the 
corner." I was never really good at Gran Turismo, so when I read these
words, it drastically improved the way I drive. The key to braking is to
do it well before most think to do it.

Another thing to note is that simply slamming on the brakes ain't going
to cut it. Of course it drastically depends on the speed you're going at,
so practice is the key to find out how hard you need to use your brakes.
If you're constantly going out of control when you're using them, you're
braking too hard, too late. Start by braking earlier, and see if this
improves anything. If it doesn't, take advantage of the Xbox's analog
buttons, and slightly press down the brake button, then harder as you
slow down to the speed you need to take the turn. That should help a bit
more.


 [ Acceleration in Turns ] -----------------------------------

I felt this deserved a little section in here, as its hardly a subject
you hear much in messageboards (or in most FAQs even). I'm not even 
very good at this technique, and I probably have the whole concept
completely wrong. I'd hope someone who knows what their talking about can
please speak up if I'm giving everyone bad advice.

When you approach a turn, you're obviously supposed to brake to the
highest possible speed that your car is capable of keeping enough 
traction to turn. This means as you begin to turn, you're technically
going as fast as possible. So what does this mean? You want to lay off
the gas until well into the turn. I'm not positive exactly where you
should begin acceleration, so I'll draw up a small diagram.

    /------------------\
  /                      \
/                          \           
|          __c__           |
|      b  /     \          |
|       /         \        |
|      |           |  d    |
|a     |           |       |
|      |           |       |
|      |           |       |
|      |           |      E|

We will use the 180 degree hairpin as an example. A lowercase letter 
means you should not be accelerating. As you can see, there's no reason
to accelerate through most of the turn. You are at the highest speed
possible to take this turn. Any more acceleration will cause the wheels
to spin, and you'll likely lose tons of your exit speed. So, turn in
as normal, and accelerate as you straighten out of the corner.


 [ Basic 90 Degree Corner ] ----------------------------------

|---------------------
|                c
|
|        /----------
|      b/
|      /
|      |
|      |
|a     |
|      |

Comments: As you can see, the key is to get the biggest turn possible
through the apex of the corner. This not only means less braking, but
it should give you an exit speed (your speed out of the corner) much
higher then the dumb A.I. (and most of your friends).


 [ 180 Degree Hairpin ] --------------------------------------

Comments: As common as regular 90 degree corners really. While at first
very intimidating, these aren't too hard to tame; at least, no harder
to tame corners. 

    /------------------\
  /                      \
/                          \           
|          __b__           |
|         /     \          |
|       /         \        |
|      |           |       |(D)
|a     |           |       |
|      |           |       |
|      |           |       |
|      |           |      c|

Comments: Again, you want to get away as far as possible from the inner
edge to get the largest angle possible here. Especially for a hairpin,
where things can go easily wrong. Following a normal brake period, turn
in and nail that apex. If you missed it, or hit it too early, you'll
immediately know. At this point, if you car understeers, this is where
you're going to find out anyway. If you haven't fixed it through your
suspension, you're likely to head right where (D) is. Make full use of
the track to get the highest possible exit speed.

 [ Shallow S - Turn ] ----------------------------------------


  \      \
   \      \
    \      \    
     \      \
      \a     \
       \      |
        |     |
        |     |   
        |  b  |
        |     |
        |      \
         \     c\
          \      \__________
           \       
            \
             \____________d_ 

Comments: On an S-Turn that's fairly shallow, you're able to
significantly cut on lost time due to braking. As you approach the first
turn, just cut right through the apex in a straight line. Now, depending
on the second turn, you may have to brake and turn. This map shows this
situation. But if the second turn is as shallow as the first, you should
be able to go straight through without braking. If I were to drift, this
is where I'd go it.


 [ Normal S - Turn ] -----------------------------------------

_________
 a       \
          \
           \    
______      \
      \b     \
       \      |
        |     |
        |     |   
        |  c  |
        |     |
        |      \
         \     d\
          \      \__________
           \       
            \
             \____________e_ 

Comments: You should have noticed the straight line through this map.
That's basically the route you'll want to take. Brake, turn in, 
straighten across c, brake, then finish off the S turn. These guys are
the simpliest turns to take in my opinion because there's plenty of room
for error. Granted, your exit speed will drop depending on how much of
that error you use, but the A.I. is very slow around these turns.

=========================================================================
8) PARTS
=========================================================================
Parts can be purchased from either the Parts Shop or the Used Parts Shop.
If your car is old, you can only buy used. If its new, you can only buy
from the Parts Shop. Nonetheless, they are basically the same thing.

For the most part, I'm not going to explain what each part does. There
are already a couple of guides that explain each part fairly well, and
there's nothing much left for me to do. And seriously, everything minus
suspension just adds better handling, or more power. Do I really need to
explain to you what the muffler does? But, it's definitely worth going
through your planned upgrade path.

The most important thing to do to your car is to improve your handling.
Why? Most courses rarely have straight-a-ways long enough to take
advantage of the insane power you can have with power upgrades. 
Secondly, what's the point of power if you're always running into walls?
Plus, since the A.I. usually has the power advantage anyway, you'll be
able to burn them on the turns. In that case, Tires, Suspension, and
Brakes are most haves as your first upgrades. If you feel your car is
handling well enough (if you have a Lotus, for example), I'd get tires
and wait on the rest. 

After you've messed around with your car's handing, you'll want to
improve your acceleration. Weight Reduction as your answer; get it up to
Stage 3 immediately, then to Stage 4 when you get it in Season two. 

At this point of your upgrading career, the only thing left is to up
your power. The Turbo or NA upgrades are your best bet; they give a huge
amount of horsepower for not so much. The Tuned ROM and Port and Polish
upgrades should be left. They do give a decent amount of horsepower 
depending on what car you've driving, but they're cost drive their
importance down. Get the low $ / high hp increase upgrades first before
you get these guys. The muffler is a very cheap way to get a 20-30 
horsepower increase.

Suspension
----------
A note on suspension. Stiffer springs (an increase on the gauge) creates
a more responsive ride. For example, increase the front suspension if
your car tends to understeer (not turning when your wheels are turned).
To the opposite if you're oversteering. The Jaguar E-Type is a great
example of this. I would decrease it's suspension in the back, and see
how it drives then. Maybe we can make a car out of this mess. There
are consequences to doing this too much. You won't be able to react
very well if you go on the curb or go off-road on rough terrain. But
since it's hard to do this in Sega GT 2002, I'd wouldn't worry too much
about it.

Camber
------
Basically this increases the amount of tire you have on the road when
you turn. I see no reason why you wouldn't want this at near max as the 
only consequence to doing this is tire-wear. Oh boo hoo. I'll only have 
to  spend another 5 grand after 10 races and not 20 ;) I'm seriously 
hurt. Although I can attest to not really noticing a difference between
the default setting so whatever. It appears there is no real consequence
for maxing out your camber, so just put it on max on both front and
rear tires. This will drastically increase your traction, and should
immediately improve your driving and lap times. Luckily, SEGA wasn't
too keen on the idea of making this a 'real' simulation game ;)


   
=========================================================================
9) CAR MANUFACTURERS
=========================================================================
Just for the record, here are the car manufacturers represented in S
Sega GT 2002. Type in the name in your search mode, and you should go
immediately to the car list, and the manufacturers respective cars.

I added some thoughts to each manufacturers line-up. Its nothing special,
but feel free to add your own!

Acura: No RSX? One NSX? huh?! Someone dropped the ball when putting Acura
       in here.

Alfa Romeo: Any opinions? I don't really drive these guys much.

Audi: A nice selection, but the S3 and TT are basically the same thing
      in terms of car after upgrades. The Sport Quattro ain't bad though.

Caterham: I never heard of Caterham before, so I tried out their car.
          It's nothing we haven't seen before.

Chevrolet: Ah, corvettes. The Z06 is likely a fan favorite, and will be
           picked by a lot of people. There's more, and better cars 
           than the Z06, but it's hard to go wrong.

Dohmu:  Uhhh....

Dodge: Nice offering from Dodge, but we all know we just want to use the
       new Viper. As always, they kick butt.

Fiat: Nice small cars.

Ford: A nice line-up if I say so myself. Really, all five cars are 
      definitely worth trying throughout the game.

Honda: Lots of Civics and Integras, with NSX mixed in. Honda has always
       been a company that has a car for anyone. 

Jaguar: The E-type sucks. 'nuff said. Skip Jaguar for this game.

Lexus: Boooooo!

Lotus: Arguably the best car company represented here in my opinion. The
       Elise kicks ass, and the Espirit is no slouch either.

Mazda: Zoom-zoom... or not. Where's the RX-8?

Mercedes-Benz: A decent showing by Mercedes. The E500 is surprisingly
               agile, and the others are nice cars for their price.

Mitsubishi: Seriously, do we need all of these Lancers?

Nissan: Mmm... Skylines. Where's the petition to get them over here?
        Rumor has it that Infiniti may bring some sort of Skyline over
        here. Melikes.

Opel: Only one car, but its a small, light, MR car that handles similar
      to Lotus' Elise.

Peugeot: The 206 is a great starting car! The rest is sort of 'bleh.'

Renault: MR Hatchback? YES!!!

Stradale: Any opinions?

Suburu: Seriously, do we need all of these WRXs?

Toyota: Okay offering, but who seriously drives a Toyota other then the
        Supra?

=========================================================================
10) CAR LIST
=========================================================================

Below is the list of every car in the game. It's a great reference in
case you are getting a new car, and you want to see multiple cars'
specs to compare. Thanks to Michael Mattai for the weight of most cars.


-------------------------------------------------------------------------
 - Acura -
-------------------------------------------------------------------------

NSX
--------------------------
Displacement:   3179 cc
Max Power   :    289 hp
Max Torque  :  224.1 lb-ft
Drive Train :     MR
Weight      :   1400 kg
Price       :  91,070
Comments    :  Unless I'm missing something, the NSX is simply too
expensive to make it worth while, especially considering the Ford GT
Concept is only at $150,00 (hint, hint, hint). Historically in 
simulation games, it's hard not to go wrong with the NSX. I'll assume
the NSX is a great car in this game as well (although it does seem to
be outclassed by the big boys).

-------------------------------------------------------------------------
 - Alfa Romeo -
-------------------------------------------------------------------------

Alfa 147 2.0 T.Spark
--------------------------
Displacement:   1970 cc
Max Power   :    147 hp
Max Torque  :  133.7 lb-ft
Drive Train :     FF
Weight      :   1280 kg
Price       :  21,000
Comments    :  It's got some pep, but I'm more of a fan of Peugeot's
206. Also, $21,000 is a lot for a FF car.

Alfa 145
--------------------------
Displacement:   1969 cc
Max Power   :    147 hp
Max Torque  :  137.3 lb-ft
Drive Train :     FF
Weight      :   1240 kg
Price       :  20,500
Comments    :  Isn't this just an older version of the 147 above?

Alfa 156 Superturismo
--------------------------
Displacement:   2492 cc
Max Power   :    187 hp
Max Torque  :  164.8 lb-ft
Drive Train :     FF
Weight      :   1360 kg
Price       :  31,000

Alfa 155 T.Spark
--------------------------
Displacement:   1969 cc
Max Power   :    143 hp
Max Torque  :  137.3 lb-ft
Drive Train :     FF
Weight      :   1320 kg
Price       :  19,800

Guila Sprint GTA
--------------------------
Displacement:   1570 cc
Max Power   :    113 hp
Max Torque  :  117.1 lb-ft
Drive Train :     FR
Weight      :    845 kg
Price       :  40,000
Comment     :  Purely for collecting reasons only.


Tipo 33-2 Stradale
--------------------------
Displacement:   1995 cc
Max Power   :    226 hp
Max Torque  :  151.8 lb-ft
Drive Train :     MR
Weight      :    700 kg
Price       :  65,350
Comments    :  Win Stage 4.1 Dancing Horizon Cup. Fun to drive, and
definitely worth it to spend an hour or two driving this. I wouldn't
say its in the 'best car in the game' class, but it's definitely an
interesting car, and you get it for free anyway. And worst case
scenario leads to an easy $40,000 in the bank if you absolutely hate
this car ;)


-------------------------------------------------------------------------
Audi
-------------------------------------------------------------------------

TT Coupe
--------------------------
Displacement:   1780 cc
Max Power   :    221 hp
Max Torque  :  206.7 lb-ft
Drive Train :    4WD
Weight      :   1440 kg
Price       :  27,800
Comments    : First off, its not 4WD, althrough the game lists it as 
that. It's AWD. Secondly, props to Sega for getting the TT sans spoiler. 
With the 1.8 liter 221 hp engine, the TT chugs along. One can't help that
Audi would drop something like their 2.7T in it, but alas not for this
game (although for future TT owners, they are doing something ;) ). 
Considering you can upgrade the hell out of it, the four-banger isn't
going to slow you down much, but we would all like to see a V6.

S3 quattro
--------------------------
Displacement:   1780 cc
Max Power   :    207 hp
Max Torque  :  195.2 lb-ft
Drive Train :    4WD
Weight      :   1460 kg
Price       :  22,200
Comments    : While not as cool as the V8 S4, the small, sleek looking S3
is fun to drive. The small price tag is further evidence that this is a
great car for only above 20 grand. It obviously gets outclassed by the
Lancers and Imprezas $10,000 more, but its a great car for Audi fans.

Sport Quattro
--------------------------
Displacement:   2133 cc
Max Power   :    301 hp
Max Torque  :  258.1 lb-ft
Drive Train :    4WD
Weight      :   1320 kg
Price       :  53,000
Comments    :  Win Stage 5.1. Should drive likt a better TT. Lots of
power in stock-form, and the 4WD is always fun to drive. If you're an
Audi man (or woman? lol), you should be disappointed with this old-sk00l
sports sedan.

-------------------------------------------------------------------------
- Caterham -
-------------------------------------------------------------------------

Super Seven R500R
--------------------------
Displacement:   1795 cc
Max Power   :    226 hp
Max Torque  :  154.7 lb-ft
Drive Train :    FR
Weight      :    460 kg
Price       :  70,000
Comments    : Win Stage 5.4 Ardent World Cup


-------------------------------------------------------------------------
 - Chevrolet -
-------------------------------------------------------------------------

Corvette Z06
--------------------------
Displacement:   5665 cc
Max Power   :    399 hp
Max Torque  :  384.6 lb-ft
Drive Train :    FR
Weight      :   1420 kg
Price       : 49,000
Comments    : Do I need to go in detail on this guy. If you don't know a
lot about cars, you'll still likely know about the Corvette. With an
egnormous about of power and torque, this car stock owns. I highly 
recommend considering this car for your first "real" car. IMO, it gets
outclassed by the very light, MR cars, but you can't go wrong with
Corvette.

Corvette Sting Ray
--------------------------
Displacement:   5730 cc
Max Power   :    458 hp
Max Torque  :  399.1 lb-ft
Drive Train :    FR
Weight      :   1605 kg
Price       :  49,600
Comments    : Win all four stages in Stage 3, season one. More power
than the Z06, but it also weighs much more. Personally, I'd take the
Z06.

Camaro SS
--------------------------
Displacement:   5700 cc
Max Power   :    324 hp
Max Torque  :  343.4 lb-ft
Drive Train :     FR
Weight      :   1557 kg
Price       :  29,000

Camaro Z28
--------------------------
Displacement:   5735 cc
Max Power   :    329 hp
Max Torque  :  381.0 lb-ft
Drive Train :     FR
Weight      :   1504 kg
Price       :  33,000

Chevelle
--------------------------
Displacement:   7400 cc
Max Power   :    449 hp
Max Torque  :  498.9 lb-ft
Drive Train :     FR
Weight      :   1580 kg
Price       :  31,500
Comments    :  Special Prize at the SEGA Drag Race. I believe the 
Chevelle can get the highest horsepower rating in the game. Above
800!!11

-------------------------------------------------------------------------
 - Dodge -
-------------------------------------------------------------------------

Viper GTS-R
--------------------------
Displacement:   7993 cc
Max Power   :    500 hp
Max Torque  :  499.6 lb-ft
Drive Train :     MR
Weight      :   1590 kg
Price       :  109,000
Comments    :  Win Season one's World Tournament. While I've always
found the Viper as boring as the Lancer Evolutions and Impreza WRXs,
this guy is still a winner. 500 cubed ain't bad, no?

Charger
--------------------------
Displacement:   7200 cc
Max Power   :    424 hp
Max Torque  :  477.2 lb-ft
Drive Train :     FR
Weight      :   1587 kg
Price       :  56,500
Comments    : Win the Sega Drag Racing in the EVENT portion of the main 
game.

-------------------------------------------------------------------------
 - Dohmu -
-------------------------------------------------------------------------

Zero
--------------------------
Displacement:   2800 cc
Max Power   :    143 hp
Max Torque  :  151.8 lb-ft
Drive Train :     MR
Weight      :    920 kg
Price       :  60,000
Comments    :  Win Stage 3.3 Burning Wheel Cup. While you may think
you could probably tweek this into a good car, you're half right. It
just can't compete with the huge power of the better supercars.

-------------------------------------------------------------------------
 - Fiat -
-------------------------------------------------------------------------

Punto HGT Abarth
--------------------------
Displacement:   1746 cc
Max Power   :    128 hp
Max Torque  :  120.7 lb-ft
Drive Train :     FF
Weight      :   1100 kg
Price       :  11,700

Barchetta Giovane Due
--------------------------
Displacement:   1746 cc
Max Power   :    128 hp
Max Torque  :  120.7 lb-ft
Drive Train :     FF
Weight      :   1090 kg
Price       :  14,500

Coupe 20V Turbo
--------------------------
Displacement:   1995 cc
Max Power   :    192 hp
Max Torque  :  218.3 lb-ft
Drive Train :     FF
Weight      :   1320 kg
Price       :  25,000

1000TCR Berlina Corsa
--------------------------
Displacement:   982 cc
Max Power   :    79 hp
Max Torque  :  65.0 lb-ft
Drive Train :    RR
Weight      :   568 kg
Price       :  16,000
Comments    : Received after Spirit Hawk Cup in Stage 2. Like a super 
Go-kart. But distinguishes this from most of the game's tiny cars is this
is rear engine. It's rare to drive any RR car, so its definitely 
something you should try out to see if you like. Unlike 4WD and even MR, 
it's not for everyone though.

Abarth 131 Rally
--------------------------
Displacement:   1995 cc
Max Power   :    138 hp
Max Torque  :  130.1 lb-ft
Drive Train :     FR
Weight      :   1380 kg
Price       :  22,000
Comments    :  Win Stage 2.3.


-------------------------------------------------------------------------
 - Ford -
-------------------------------------------------------------------------

Mustang GT
--------------------------
Displacement:   4600 cc
Max Power   :    260 hp
Max Torque  :  305.1 lb-ft
Drive Train :     FR
Weight      :   1490 kg
Price       :  35,000

Mustang GT390
--------------------------
Displacement:   4600 cc
Max Power   :    324 hp
Max Torque  :  289.2 lb-ft
Drive Train :     FR
Weight      :   1280 kg
Price       :  41,500
Comments    :  Win Stage 4.2 Eagle Flight.

Ford GT Concept
--------------------------
Displacement:   5400 cc
Max Power   :    499 hp
Max Torque  :  498.9 lb-ft
Drive Train :     MR
Weight      :   1200 kg
Price       :  150,000
Comments    :  Becomes available after winning Stage 4. Quite possibly
the best car in the game. Make sure you fully upgrade this sucker, as
you won't get your past lap times with that list turbo upgrade ;)

Ford GT
--------------------------
Displacement:   4736 cc
Max Power   :    379 hp
Max Torque  :  329.7 lb-ft
Drive Train :     MR
Weight      :    900 kg
Price       :  200,000
Comments    :  Win in Stage 5.5 - Huntsmen International. Basically a
lesser version of the Concept. If you're old sk00l, I'd guess you'd
prefer the classic over the newer one.

Ford GT90
--------------------------
Displacement:   5400 cc
Max Power   :    719 hp
Max Torque  :  659.4 lb-ft
Drive Train :    MR
Weight      :   1452 kg
Price       :  300,000
Comments    :  Win battle of 90's in season two.

-------------------------------------------------------------------------
 - Honda -
-------------------------------------------------------------------------

NSX-R '02
--------------------------
Displacement:   3179 cc
Max Power   :    276 hp
Max Torque  :  224.1 lb-ft
Drive Train :     MR
Weight      :   1270 kg
Price       :  118,600
Comments    : Can't go wrong with Honda's NSX. Although a bit pricey,
these guys belong in anyone's top car list.

NSX Type-S
--------------------------
Displacement:   3179 cc
Max Power   :    276 hp
Max Torque  :  224.1 lb-ft
Drive Train :     MR
Weight      :   1320 kg
Price       :  115,570
Comments    : See Above.

NSX Type-S Zero
--------------------------
Displacement:   3179 cc
Max Power   :    276 hp
Max Torque  :  224.1 lb-ft
Drive Train :     MR
Weight      :   1350 kg
Price       :  98,570
Comments    : See Above.

NSX-R '92
--------------------------
Displacement:   2977 cc
Max Power   :    276 hp
Max Torque  :  216.9 lb-ft
Drive Train :     MR
Weight      :   1239 kg
Price       :  104,300
Comments    : See Above.

Integra Type R '01
--------------------------
Displacement:   1998 cc
Max Power   :    216 hp
Max Torque  :  151.8 lb-ft
Drive Train :     FF
Weight      :   1180 kg
Price       :  24,100
Comments    :  Eh, am I missing something here? This looks like Acura's 
RSX.

Integra Type R
--------------------------
Displacement:   1797 cc
Max Power   :    197 hp
Max Torque  :  137.3 lb-ft
Drive Train :     FF
Weight      :   1080 kg
Price       :  23,580
Comments    : Read above. Ah, here's the very stealable Integra we all 
know and love. At the price points, its not bad, but there's simply 
better cars available (I'd take Honda's Civic Type R over this!). If 
you're some sort of Integra person, go ahead and grab this though.

Civic Type R '02
--------------------------
Displacement:   1998 cc
Max Power   :    212 hp
Max Torque  :  148.9 lb-ft
Drive Train :     FF
Weight      :   1190 kg
Price       :  22,000

Civic Type R '98
--------------------------
Displacement:   1595 cc
Max Power   :    182 hp
Max Torque  :  117.8 lb-ft
Drive Train :     FF
Weight      :   1050 kg
Price       :  19,980

S2000
--------------------------
Displacement:   1997 cc
Max Power   :    246 hp
Max Torque  :  160.5 lb-ft
Drive Train :     FR
Weight      :   1240 kg
Price       :  33,800

S600
--------------------------
Displacement:   606 cc
Max Power   :   56  hp
Max Torque  :  37.5 lb-ft
Drive Train :   FR
Weight      :   695 kg
Price       :  5,540
Comments    :  Go-Kart course friendly. Seriously, my lawn mower has 
more power than this sucker. At its cheap price it may seem tempting, but
there's so much more you can get at just around 10,000 that its not even
funny. I suppose you could use this at the beginning of the game; it 
can perform decently in the non-license tests.

-------------------------------------------------------------------------
 - Jaguar -
-------------------------------------------------------------------------

E-Type
--------------------------
Displacement:   3781 cc
Max Power   :    264 hp
Max Torque  :  260.3 lb-ft
Drive Train :     FR
Weight      :   1020 kg
Comments    :  Win Super Car Battle in season two. I hate this car.

Mark 2
--------------------------
Displacement:   3781 cc
Max Power   :    442 hp
Max Torque  :  468.9 lb-ft
Drive Train :     FR
Weight      :   1525 kg
Price       :  30,000
Comments    :  Win Super Car Battle in season two.

-------------------------------------------------------------------------
 - Jiotto -
-------------------------------------------------------------------------

Caspita
--------------------------
Displacement:   3497 cc
Max Power   :    449 hp
Max Torque  :  267.5 lb-ft
Drive Train :     MR
Weight      :   1100 kg
Price       :  80,000
Comments    :  Win Super Car Battle in season two.


-------------------------------------------------------------------------
 - Lexus -
-------------------------------------------------------------------------


SC430
--------------------------
Displacement:   4300 cc
Max Power   :    299 hp
Max Torque  :  324.6 lb-ft
Drive Train :    FR
Weight      :   1741 kg
Price       :  50,000
Comments    : Yawn. Although if we were able to drop the top while 
racing, I'd give this a go any day of the week.

IS300 5-Speed
--------------------------
Displacement:   3000 cc
Max Power   :    216 hp
Max Torque  :  217.6 lb-ft
Drive Train :     FR
Weight      :   1476 kg
Price       :  38,000
Comments    : Since it doesn't have the BMW 3 Series to compete against 
in this game, the IS 300 is a great performing car for under 40,000. 
Handles great stock, and has some power to get it going. But considering
its unusually high weight, this car won't make the cut on most races.
When even the top of the line weight reduction mod, the damn car will
still weight over 1200 kg!

-------------------------------------------------------------------------
 - Lotus -
-------------------------------------------------------------------------

Elise Type 72
--------------------------
Displacement:   1796 cc
Max Power   :    120 hp
Max Torque  :  123.6 lb-ft
Drive Train :     MR
Weight      :    710 kg
Price       :  26,000
Comments    :  Don't let the small engine fool you, this thing is a light
as a feather. With suburb acceleration and handling, you should be able
to out race cars with much more power than this. Unfortunately, it's
simply outclassed by its better brother, the Exige. A significant 
increase in horsepower is well worth the extra money.

Exige
--------------------------
Displacement:   1796 cc
Max Power   :    176 hp
Max Torque  :  125.8 lb-ft
Drive Train :     MR
Weight      :    724 kg
Price       :  55,000
Comments    :  Go Lotus, its your birthday, go Lotus! Arguably one of the
best cars in the game (at least through season one). It's smaller than 
heck, and the mid-engine placement makes balance and handling awesome. 
Worth every damn penny in my book.


Espirit (2002)
--------------------------
Displacement:   3506 cc
Max Power   :   348 hp
Max Torque  :  294.2 lb-ft
Drive Train :     MR
Weight      :   1380 kg
Price       :  38,600
Comments    :  In my opinion, this is probably the car I'd take with 
40,000 cashed in. While the Corvette is nice has a significant more 
power,  the mid-engine set up improves handling around curves over the 
Vette.

Espirit (1977)
--------------------------
Displacement:   1937 cc
Max Power   :    159 hp
Max Torque  :  129.4 lb-ft
Drive Train :     MR
Weight      :   1066 kg
Price       :  23,000
Comments    : Special prize in Super Car Battle in season one.

Elan Sr.1
--------------------------
Displacement:   1558 cc
Max Power   :    104 hp
Max Torque  :  107.7 lb-ft
Drive Train :     FR
Weight      :    640 kg
Comments    :  Win Stage 1.1 Speed Ring 2002.

Europa Special
--------------------------
Displacement:   1558 cc
Max Power   :    124 hp
Max Torque  :  112.7 lb-ft
Drive Train :    MR
Weight      :    720 kg
Price       :  34,200

-------------------------------------------------------------------------
 - Mazda -
-------------------------------------------------------------------------

RX-7 Type RS (VI)
--------------------------
Displacement:   654x2 cc
Max Power   :     276 hp
Max Torque  :   231.3 lb-ft
Drive Train :      FR
Weight      :   1280 kg
Price       :   41,500

RX-7 Type RZ (V)
--------------------------
Displacement:   654x2 cc
Max Power   :     276 hp
Max Torque  :   231.3 lb-ft
Drive Train :      FR
Weight      :   1270 kg
Price       :   43,000

RX-7 Type RS (IV)
--------------------------
Displacement:   654x2 cc
Max Power   :     261 hp
Max Torque  :   216.9 lb-ft
Drive Train :      FR
Weight      :   1280 kg
Price       :   37,780

RX-7 Type RZ (IV)
--------------------------
Displacement:   654x2 cc
Max Power   :     261 hp
Max Torque  :   216.9 lb-ft
Drive Train :      FR
Weight      :   1250 kg
Price       :   40,000
Comments    :   Win 90's Battle in Season one.

Efini RX-7 Type R
--------------------------
Displacement:   654x2 cc
Max Power   :     251 hp
Max Torque  :   216.9 lb-ft
Drive Train :      FR
Weight      :   1250 kg
Price       :   38,500

Savanna RX-7 Infini (FC)
--------------------------
Displacement:   654x2 cc
Max Power   :     212 hp
Max Torque  :   202.4 lb-ft
Drive Train :      FR
Weight      :   1250 kg
Price       :   28,430

Savanna RX-7 GT Turbo
--------------------------
Displacement:   573x2 cc
Max Power   :     162 hp
Max Torque  :   166.3 lb-ft
Drive Train :      FR
Weight      :   1035 kg
Price       :   16,900

Savanna RX-3
--------------------------
Displacement:   573x2 cc
Max Power   :     118 hp
Max Torque  :   115.6 lb-ft
Drive Train :      FR
Weight      :   1005 kg
Price       :   15,800

Savanna RX-3 Racing
--------------------------
Displacement:   573x2 cc
Max Power   :     147 hp
Max Torque  :   112.7 lb-ft
Drive Train :      FR
Weight      :     820 kg
Price       :   50,000
Comments    :   Win Stage 3.4 Summer Solstice Club

Miata '01
--------------------------
Displacement:   1800 cc
Max Power   :    157 hp
Max Torque  :  125.0 lb-ft
Drive Train :     FR
Weight      :   1070 kg
Price       :  31,400
Comments    :  Can someone explain to me the awfully high weight for 
this car. I mean, its a fricking Miata for pete's sake!

Miata '89
--------------------------
Displacement:   1597 cc
Max Power   :    118 hp
Max Torque  :  101.2 lb-ft
Drive Train :     FR
Weight      :    940 kg
Price       :  20,500

Cosmo Sport
--------------------------
Displacement:  491x2 cc
Max Power   :    126 hp
Max Torque  :   96.1 lb-ft
Drive Train :     FR
Weight      :    960 kg
Price       :  19,700
Comments    :  Win Stage 1.2 Tide Street Battle.    

-------------------------------------------------------------------------
 - Mitsubishi -
-------------------------------------------------------------------------


Lancer Evolution VII
--------------------------
Displacement:   1997 cc
Max Power   :    276 hp
Max Torque  :  281.9 lb-ft
Drive Train :    4WD
Weight      :   1400 kg
Price       :  29,980

Lancer Evolution VI Tommi Makinen edition
--------------------------
Displacement:   1997 cc
Max Power   :    276 hp
Max Torque  :  274.7 lb-ft
Drive Train :    4WD
Weight      :   1360 kg
Price       :  32,780

Lancer Evolution VI
--------------------------
Displacement:   1997 cc
Max Power   :    276 hp
Max Torque  :  274.7 lb-ft
Drive Train :    4WD
Weight      :   1360 kg
Price       :  32,480

Lancer Evolution V
--------------------------
Displacement:   1997 cc
Max Power   :    276 hp
Max Torque  :  274.7 lb-ft
Drive Train :    4WD
Weight      :   1360 kg
Price       :  32,480

Lancer GSR Evolution IV
--------------------------
Displacement:   1997 cc
Max Power   :    276 hp
Max Torque  :  260.3 lb-ft
Drive Train :    4WD
Weight      :   1350 kg
Price       :  29,980

Lancer GSR Evolution III
--------------------------
Displacement:   1997 cc
Max Power   :    266 hp
Max Torque  :  227.7 lb-ft
Drive Train :    4WD
Weight      :   1260 kg
Price       :  29,680

Lancer GSR Evolution II
--------------------------
Displacement:   1997 cc
Max Power   :    256 hp
Max Torque  :  227.7 lb-ft
Drive Train :    4WD
Weight      :   1250 kg
Price       :  28,980

Lancer GSR Evolution
--------------------------
Displacement:   1997 cc
Max Power   :    246 hp
Max Torque  :  227.7 lb-ft
Drive Train :    4WD
Weight      :   1240 kg
Price       :  27,380

Lancer GSR IC Turbo
--------------------------
Displacement:   1795 cc
Max Power   :    157 hp
Max Torque  :  159.0 lb-ft
Drive Train :     FR
Weight      :   1070 kg
Price       :  16,400

Starion 4WD Rally
--------------------------
Displacement:   1997 cc
Max Power   :    345 hp
Max Torque  :  253.0 lb-ft
Drive Train :    4WD
Weight      :    960 kg
Price       :  68,000
Comments    :  Win Winding Road Race in season two ;( The best Group B
monster.

Starion GSR-VR
--------------------------
Displacement:   2555 cc
Max Power   :    172 hp
Max Torque  :  231.3 lb-ft
Drive Train :     FR
Weight      :   1320 kg
Price       :  30,250

-------------------------------------------------------------------------
Mercedes-Benz
-------------------------------------------------------------------------

CLK 430 Coupe
--------------------------
Displacement:   4266 cc
Max Power   :    271 hp
Max Torque  :  295.0 lb-ft
Drive Train :     FR
Weight      :   1525 kg
Price       :  36,700
Comments    : Outrageously overpriced in real-life, Sega has revived this
Mercedes coupe by dropping the price down $20,000. One of the better
European cars in the game for under 40,000. It runs a bit heavy, and
isn't the most agile of cars (is any Mercedes), but its a great car if
you're a fan of Mercedes, and want to stay away from anything Japanese.
It's too bad Sega didn't drop the 5.0 liter V8 in this though.

E500
--------------------------
Displacement:   4973 cc
Max Power   :    320 hp
Max Torque  :  354.3 lb-ft
Drive Train :     FR
Weight      :   1700 kg
Price       :  42,000
Comments    :  The A.I. is able to handle this car fairly decent. Am I 
missing something? Has Mercedes actually done the unthinkable? A good 
handling Mercedes?

190E 2.5-16
--------------------------
Displacement:   2463 cc
Max Power   :    231 hp
Max Torque  :  180.7 lb-ft
Drive Train :     FR
Weight      :   11340 kg
Price       :  37,500

300SL
--------------------------
Displacement:   2994 cc
Max Power   :    236 hp
Max Torque  :  202.4 lb-ft
Drive Train :     FR
Weight      :   1160 kg
Price       :  98,000
Comments    :  Win Stage 3.2 Windmill Cup.


-------------------------------------------------------------------------
 - Nissan -
-------------------------------------------------------------------------

Skyline GT-R V-Spec II R34
--------------------------
Displacement:   2568 cc
Max Power   :    276 hp
Max Torque  :  289.2 lb-ft
Drive Train :    4WD
Weight      :   1540 kg
Price       :  57,480

Skyline GT-R V-Spec R33
--------------------------
Displacement:   2568 cc
Max Power   :    276 hp
Max Torque  :  271.1 lb-ft
Drive Train :    4WD
Weight      :   1520 kg
Price       :  51,500

Skyline GT-R V-Spec II R32
--------------------------
Displacement:   2568 cc
Max Power   :    276 hp
Max Torque  :  260.3 lb-ft
Drive Train :   4WD
Weight      :   1430 kg
Price       :  44,500

Skyline RS Turbo C R30
--------------------------
Displacement:   1990 cc
Max Power   :    187 hp
Max Torque  :  166.3 lb-ft
Drive Train :     FR
Weight      :   1185 kg
Price       :  21,800

Skyline 2000GT-R
--------------------------
Displacement:   1989 cc
Max Power   :    157 hp
Max Torque  :  130.1 lb-ft
Drive Train :     FR
Weight      :   1145 kg
Price       :  15,000
Comments    :  Available after winning Stage 2.

Skyline GT-R KPGC10
--------------------------
Displacement:   1989 cc
Max Power   :    157 hp
Max Torque  :  130.1 lb-ft
Drive Train :     FR
Weight      :   1100 kg
Price       : 15,000

Skyline GT-R Racing Edition
--------------------------
Displacement:   1989 cc
Max Power   :    177 hp
Max Torque  :  134.4 lb-ft
Drive Train :     FR
Weight      :    885 kg
Price       :  50,000 
Comments    :  Win Stage 3.1 Emerald Challenge.


350Z
--------------------------
Displacement:   3498 cc
Max Power   :    276 hp
Max Torque  :  267.5 lb-ft
Drive Train :     FR
Weight      :   1430 kg
Price       :  35,000

Fairlady Z Version S 2seater (Z32)
--------------------------
Displacement:   2960 cc
Max Power   :    276 hp
Max Torque  :  286.3 lb-ft
Drive Train :     FR
Weight      :   1540 kg
Price       :  30,700

240Z
--------------------------
Displacement:   2393 cc
Max Power   :    147 hp
Max Torque  :  151.8 lb-ft
Drive Train :     FR
Weight      :    985 kg
Price       :  15,000

240Z Racing
--------------------------
Displacement:   2393 cc
Max Power   :    295 hp
Max Torque  :  274.7 lb-ft
Drive Train :     FR
Weight      :    950 kg
Price       :  66,000
Comments    :  Win Stage 5.2 Autumn King Battle.

240ZG
--------------------------
Displacement:   2393 cc
Max Power   :    147 hp
Max Torque  :  151.8 lb-ft
Drive Train :     FR
Weight      :   1010 kg
Price       :  22,000

MID 4
--------------------------
Displacement:   2960 cc
Max Power   :    226 hp
Max Torque  :  206.0 lb-ft
Drive Train :    4WD
Weight      :   1230 kg
Price       :  50,000
Comments    :  1st Prize in the 80's race in Season one.

Z432R
--------------------------
Displacement:   2000 cc
Max Power   :    157 hp
Max Torque  :  130.1 lb-ft
Drive Train :     FR
Weight      :    960 kg
Price       :  23,000
Comments    :  Win Stage 1.

-------------------------------------------------------------------------
 - Opel -
-------------------------------------------------------------------------

Speedster
--------------------------
Displacement:   2198 cc
Max Power   :    147 hp
Max Torque  :  149.6 lb-ft
Drive Train :     MR
Weight      :    945 kg
Price       :  32,000

Astra Coupe
--------------------------
Displacement:   1998 cc
Max Power   :    187 hp
Max Torque  :  184.3 lb-ft
Drive Train :     FF
Weight      :   1345 kg
Price       :  28,500

-------------------------------------------------------------------------
 - Peugeot -
-------------------------------------------------------------------------

406 Sedan 3.0 V6
--------------------------
Displacement:   2945 cc
Max Power   :    203 hp
Max Torque  :  209.6 lb-ft
Drive Train :     FF
Weight      :   1480 kg
Price       :  26,500

307 2.0
--------------------------
Displacement:   1997 cc
Max Power   :    135 hp
Max Torque  :  140.2 lb-ft
Drive Train :     FF
Weight      :   1260 kg
Price       :  20,500

206 2.0 S16
--------------------------
Displacement:   1997 cc
Max Power   :    135 hp
Max Torque  :  143.1 lb-ft
Drive Train :     FF
Weight      :   1050 kg
Price       :  13,000
Comments    : My pick for your first car. 

205 T16
--------------------------
Displacement:   1775 cc
Max Power   :    197 hp
Max Torque  :  187.9 lb-ft
Drive Train :    4WD
Weight      :   1145 kg
Price       :  15,500
Comments    :  Special prize in Hot Hatch Event in Season two.

-------------------------------------------------------------------------
 - Renault -
-------------------------------------------------------------------------

Clio Sport V6 24V
--------------------------
Displacement:   2946 cc
Max Power   :    226 hp
Max Torque  :  216.9 lb-ft
Drive Train :    MR
Weight      :   1380 kg
Price       :  30,250
Comments: A mid-engine hatchback? You betcha ya. This car owns the 
hatchbacks in this game, mainly because of the fricking fact that its
MR, but also because Renault dropped a sizeable V6 in it. Win the Hot
Hatch Event in Season Two to receive the Clio Sport.

5Turbo II 1.40HV Turbo
--------------------------
Displacement:   1397 cc
Max Power   :    157 hp
Max Torque  :  162.6 lb-ft
Drive Train :     MR
Weight      :    810 kg
Price       :  23,000
Comments: More or less, its a smaller version of the Clio Sport.

A110
--------------------------
Displacement:   1605 cc
Max Power   :    128 hp
Max Torque  :  108.4 lb-ft
Drive Train :     RR
Weight      :    825 kg
Price       :  28,000

-------------------------------------------------------------------------
 - Suburu -
-------------------------------------------------------------------------

Impreza WRX Sti
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  274.7 lb-ft
Drive Train :    4WD
Weight      :   1430 kg
Price       :  33,320
Comments    :  Arguably one of the best cars in the game. So which one
to grab? Considering there is about 10 different Imprezas to grab, you
can't really go wrong. Since this is the absolute best Impreza available,
I say go for this. It's only about $5,000 more than the cheapest WRX, and
it has a significant more horsepower and torque.

Impreza WRX STi Version VI
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  260.3 lb-ft
Drive Train :    4WD
Weight      :   1270 kg
Price       :  30,000
Comments    :  See Above.

Impreza WRX Sti Version V limited type RA
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  260.3 lb-ft
Drive Train :    4WD
Weight      :   1220 kg
Price       :  29,190
Comments    :  See Above.

Impreza WRX STi Version IV
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  260.3 lb-ft
Drive Train :    4WD
Weight      :   1250 kg
Price       :  31,500
Comments    :  See Above.

Impreza WRX Sti Version III
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  253.0 lb-ft
Drive Train :    4WD
Weight      :   1250 kg
Price       :  28,859
Comments    :  See Above.

Impreza WRX Sti Version II
--------------------------
Displacement:   1994 cc
Max Power   :    271 hp
Max Torque  :  234.9 lb-ft
Drive Train :    4WD
Weight      :   1240 kg
Price       :  28,400
Comments    :  See Above.

Impreza WRX Sti Version
--------------------------
Displacement:   1994 cc
Max Power   :    246 hp
Max Torque  :  227.7 lb-ft
Drive Train :   4WD
Weight      :   1220 kg
Price       :  28,000
Comments    :  See Above.

Impreza 22B Sti Ver.
--------------------------
Displacement:   1994 cc
Max Power   :    276 hp
Max Torque  :  267.5 lb-ft
Drive Train :   4WD
Weight      :   1270 kg
Price       :  33,000
Comments    :  Win Stage 5.3 Raging Typhoon.

Alcyone SVX
--------------------------
Displacement:   3318 cc
Max Power   :    236 hp
Max Torque  :  227.7 lb-ft
Drive Train :    4WD
Weight      :   1590 kg
Price       :  39,950
Comments    :  Pretty badass looking, but the SVX simply gets outclassed
compared to the Imprezas. Still, if you're looking for something other
than WRX from Suburu, this should do okay.

Alcyone VR Turbo
--------------------------
Displacement:   1781 cc
Max Power   :    118 hp
Max Torque  :  131.5 lb-ft
Drive Train :   4WD
Weight      :   1120 kg
Price       :  29,290

-------------------------------------------------------------------------
 - Toyota -
-------------------------------------------------------------------------

Supra RZ Twin Turbo
--------------------------
Displacement:   2997 cc
Max Power   :    276 hp
Max Torque  :  332.6 lb-ft
Drive Train :     FR
Weight      :   1490 kg
Price       :  44,800

Supra 2.5GT Twin Turbo
--------------------------
Displacement:   2491 cc
Max Power   :    276 hp
Max Torque  :  267.5 lb-ft
Drive Train :    FR
Weight      :   1530 kg
Price       :  32,000

Celica XX 2000GT
--------------------------
Displacement:   1988 cc
Max Power   :    157 hp
Max Torque  :  133.7 lb-ft
Drive Train :     FR
Weight      :   1230 kg
Price       :  21,140

Celica SS-II
--------------------------
Displacement:   1795 cc
Max Power   :    187 hp
Max Torque  :  133.0 lb-ft
Drive Train :     FF
Weight      :   1140 kg
Price       :  22,200

Celica GT-Four
--------------------------
Displacement:   1998 cc
Max Power   :    251 hp
Max Torque  :  224.1 lb-ft
Drive Train :    4WD
Weight      :   1380 kg
Price       :  33,020

Celica 1600GT
--------------------------
Displacement:   1588 cc
Max Power   :    113 hp
Max Torque  :  104.8 lb-ft
Drive Train :     FR
Weight      :    955 kg
Price       :  8,750
Comments    :  Another option at the beginning 

Celica Racing Edition
--------------------------
Displacement:   1588 cc
Max Power   :    172 hp
Max Torque  :  119.3 lb-ft
Drive Train :     FR
Weight      :    855 kg
Price       :   43,000
Comments    :   Win 1970's race in Season one.

Trueno GT Apex
--------------------------
Displacement:   1567 cc
Max Power   :    128 hp
Max Torque  :  109.9 lb-ft
Drive Train :     FR
Weight      :    940 kg
Price       :  13,680

Levin TE27
--------------------------
Displacement:   1588 cc
Max Power   :    113 hp
Max Torque  :  104.8 lb-ft
Drive Train :     FR
Weight      :    885 kg
Price       :  8,130

Sports 800
--------------------------
Displacement:    790 cc
Max Power   :    44 hp
Max Torque  :  49.1 lb-ft
Drive Train :    FR
Weight      :   580 kg
Price       :  5,950

MR2 Group S
--------------------------
Displacement:   1998 cc
Max Power   :    493 hp
Max Torque  :  216.9 lb-ft
Drive Train :    4WD
Weight      :   1060 kg
Price       :  90,000
Comments    :  Win Special Prize in Group B Monsters in season two.

MR2 SW20
--------------------------
Displacement:   1998 cc
Max Power   :    241 hp
Max Torque  :  224.1 lb-ft
Drive Train :     MR
Weight      :   1260 kg
Price       :  32,000

MR2 AW11
--------------------------
Displacement:   1587 cc
Max Power   :    143 hp
Max Torque  :  137.3 lb-ft
Drive Train :    MR
Weight      :   1070 kg
Price       :  24,000

Supra 2800GT
--------------------------
Displacement:   1798 cc
Max Power   :    167 hp
Max Torque  :   89.6 lb-ft
Drive Train :     FR
Weight      :   1235 kg
Price       :  25,000
Comments    :  Win Battle of the 80s' special prize in season one.

Supra 2000GT
--------------------------
Displacement:   1988 cc
Max Power   :    147 hp
Max Torque  :  130.1 lb-ft
Drive Train :     FR
Weight      :   1145 kg
Price       :  23,800
Comments    :  Win the Super Car Event in season one.

=========================================================================
11) COURSES
=========================================================================

There's nothing real special about the courses in Sega GT. All seem to
include the same ol' corners and hairpins. Like any simulation game,
practice is your best bet to mastering them. Considering there's only
six different courses in the game, it's easy master. Granted, there's
many variations in these six courses, but they all include some of the
same parts.

Okay, let's get started with the most simple of races, the High Speed
course.

High-Speed
----------
Stages: (Season One) 1.1, 4.2 (Season Two) 2.1, 5.2

I'd create a map of it myself, but I'm simply not skilled enough to 
do it. Plus, Tman7 has a great file on GameFAQs that shows all the
courses in their variation. The High Speed course is very simple, with
just three turns. Turns 1 and 3 aren't very sharp; I've been able to
take them at around 175 mph in my Exige. It is a great handling car,
but that leads me to believe that these turns are easy for any car to
blow past full speed. The real test on this track is Turn 2. While
you can still take it at a fairly high speed, you'll have to slow down.

The best way to do this is to shift down a gear. This way, you don't
have to rely on your braking skills to slow you down too much. I was
able to take my Exige at well over 135 mph at fourth gear after I
dropped it immediately from 5th. As I past the apex of the corner, I
was able to shift back to 5th, and regain most of my lost speed.

=========================================================================
12) FREQUENTLY ASKED QUESTIONS
=========================================================================

Q: How do you get the Chevelle from the SEGA Drag event?

A: Win the event THREE times in a ROW. You cannot come back three 
positions on the final lap on this race (obviously). This is the ONLY way
you can win it.

- - - - - - - - - - -

Q: I heard you can upgrade your car with NOS. True?

A: Unfortunately yes ;) To win, lose a race on a day with a 5. 
(i.e. days: 5,1,15,2,25, and so on). Don't ask me exactly why, but SEGA 
decided this was how you're supposed to get it. On the following X6 day,
go into the USED PARTS SHOP, and scroll all the way to the right. There
is our ramed NOS upgrade. To use the nitrous oxide, equip it on your
car. Enter the drag race (and only the drag race), and start the race
like normal. When your RPM gets high enough (it appears its different
for each car), a light with 'light' up on your tachnometer. When this
happens, hit the handbrake (default: B button) and watch. Again, I
recommend saving so that you can reset and try again. It's hard to get
it right the first time, and you'll want to do it over and over again
to get the best drag time EVAR.

- - - - - - - - - - -

Q: What's the best way to earn money fast early in the game?

A: In my opinion, you should spend most of the $13,000 on your first car.
For reasons I've already mentioned in the Official Race walkthrough, 
The Peugeot 206 is the best car for the job. Once you buy it, its fairly
easy to win Event Races; spend a couple thousand on upgrading the car,
and you should be able to easily win the races with no damage. That 
brings up your winnings to $6000 per race. It doesn't take long to reach
$50,000+ so that you can buy your WRX, or Corvette, or Elise. I highly
suggest never getting to Stage 2, and the competition gets increasingly
harder, and you'll likely have to spend more money to compete and win.

- - - - - - - - - - -

More to come soon ;)

=========================================================================
13) THANKS AND DISCLAIMER
=========================================================================
 
Credits
  CJAYC <www.gamefaqs.com> - For creating the coolest site on the net and 
    hosting this FAQ.
  JCulbert - Thanks for getting me into simulation racing, so long ago.
  Ayanami - Add manufacturer name for the Zero.
  Michael Mattai - Pointed out some mistakes in the prize list. Gave
    weights for all available cars. 

This GUIDE is (c) 2003 cnick.  This guide may be not be reproduced at all
except for personal, private use. This guide is not to be used for 
profitable/promotional purposes (even if no money would be made by 
selling it or posting it on a for-profit webpage) ; this includes being 
used by publishers of magazines, guides, books, etc. or being 
incorporated into magazines, etc. in ANY way.  Unless noted on this 
guide, this document should not be found on any web site other than 
gamefaqs.com. This GUIDE was created and is owned by myself. Any 
characters, names, places, or miscellaneous objects are copyright their 
respective companies. 

Sega GT 2002 FAQ / Walkthrough (c) 2003 cnick
-End of FAQ-