-----------------------
Sega GT 2002
Version        - 2.0
Date Submitted - 10/10/03
Last Updated   -  9/12/03
Written by MRadford (Michael Radford)
------------------------


========
Contents
========

1. INTRODUCTION TO THE FAQ
     i. About the Author
    ii. History
   iii. Contact information
    iv. Review

2. THE IMPORTANT THINGS
     i. Controls
    ii. Driving Tips

3. INTRODUCTION TO THE GAME
     i. Main menu
    ii. Sega Get mode
   iii. Chronicle Mode
    iv. Quick Battle
     v. Time Trial
    vi. Replay Mode
   vii. Options
    ix. Load and save

4. SEGA GT MODE WALKTHROUGH
     i. Your first car
    ii. Tune up
   iii. Official races / Event Races
    iv. Tune up (2)
     v. Official races
    vi. Your second car
   vii. Concluding chapters
  viii. The cars

5. TIME TRIAL

 Try to beat the worlds time!

6. ENDING
    i. FAQ's
   ii. Thanks and credit

========================

1. Introduction to the FAQ

This guide has been written with the intention of giving enough advice and
Help to aid you through the game. There is no defied way to finish the
game so if you wish to do something a bit differently, the by all means do.

Disclaimer:
This guide and walkthrough is protected under international copyright law,
the reproduction or unauthorized linking to it is illegal. If you wish
to use this guide on your site then please contact me at:
mike8580@hotmail.com

Currently you should only see this guide on the sites www.gamefaqs.com,
Nowhere else. Should you see this guide on another site then please
contact me at the above address.

*NOTE - if you are going to email me then please avoid putting things
like "hi" in the subject, as I may believe this as junk mail and will be
deleted without being viewed. As anyone on hotmail will tell you, we get
shed loads of junk mail, so please include the title of the game in the
subject. Thanks.


i. About the Author

Us writers like this part of the guide because it's where you can brag
about our work. Fortunately I won't, anyway, my name is Michael Radford
and I've written a few guides in the past but never published that many
on gamefaq's, however I will be sending in some of my older guides soon,
hopefully!

ii. Version History

09/12/03 - V. 2.0 - Added a few bits and pieces to the guide as well as
changed some of the contact details around. The moral of the story is:
the wise man reads the guide before mindlessly writing in asking something
written clearly in the guide'. I know that doesn't include everyone but
you do get some. This is also likely to be the last update in the guide
unless I have missed something drastic, there will be another update in
around as week marking this as a final version.

11/10/03 - V. 1.0 - The guide is up now. All of the necessary parts
of the game are now up, more updates and cleanup coming soon.
---

iii. Contact information

As mentioned above if you want to put the guide on your site or
to anything about the game then READ-THE-GUIDE-FIRST! One of the most
annoying things in the world is being asked something that is stated
or even repeted in the guide. Lastly, please don't ask for help on how
to get passed the license tests because apart from coming round to your
house and doing it for you, there is no real way to help. If you are sure
I haven't answered something then contact mike8580@hotmail.com and PLEASE put
the subject as something like SEGA GT and not something like
"hi" because it looks like junk mail and gets thrown away. If there is no
response the junk mail filter probably mistook you for junk mail, don't blame
me blame it.
---

iv. Review

Sega GT is a SEGA title, so you have probably guessed that, it is
of a very high standard and is a revolution racer of the Xbox.

When Project Gothem Racing, a title which came in most people who
bought the Xbox when it came out it showed the world just how good
racers can look, now Sega have released Sega GT for some time now
it is still going strong, firstly when you start you have a very
small amount of money, leaving you only able to buy one of five
cars, the first few races you take part in are more of induction
but when you get past it and are buying top model cars this game
really comes into it's own.

GRAPHICS

Well it's an xbox title so according to law with an exception of a
few this game has to have ace graphics and it does, all of the cars
have almost perfect reproduction of their real life counterparts.
Also the weather is very well done, especially the rain, this
although is hard to drive in with some cars looks amazing, press
the black button to shift to the 3rd person type view to really
appreciate these. There are also lots of very detailed landmarks
dotted around here and there, however sometimes there is a few that
look exactly the same here and there which sort of spoil the idea of
uniqueness from each track.

But like any game it has its bad points, for one there is the audience,
as there is no real need to do to much work in racing games on the
people watching it would be nice if they weren't just a blop of
motionless pixels, also in some parts of the track the textures lie
somewhat un-finished, this is a shame because if you are in a slow car
and crash on at least on part on any track it will look like you have
crashed on the moon. There is a damage meter on the screen however,
with all my best attempts of smacking into walls and such there is no
visible signs of damage to the car, a bit unrealistic but really these
are only minor flaws.

8/10

SOUNDS

Overall the sounds are good each car has a fairly realistic sound
where others have a poorer quality and can get irritating. The good
thing is that you have your own radio in the pause menu, the music
there is ok but in this department it is sad to say that it falls
second place to some of the other racing games around as the skidding
sound from your ties where at times is quite good some times is abysmal
and the cheer from the crowd leaves a lot to be desired, oh well.

GAMEPLAY

This is the important bit, how the game really plays, and to an extent
it does well. There are three main modes of play. SEGA GT MODE: this is
the main chunk of the game and what you will hopefully be spending a
great deal of your time on; QUICK RACE: this is if you just want to have
a race with a group of friends after a night out;  chronically, this
is a rather odd mode that makes use of the older cars. So firstly:

SEGA GT MODE - The way go in this mode is very much the same as what you do
it Gran Turismo, you have a small amount of money for you to buy a rather
low range car. You will be keeping this car for sometime, all the cars
handle diffrently and react very well to the different aspects of the surface
you are driving on. You have to participate in some races for the money to
buy upgrades to your car, one of these races being a drag race, cool. There
is nothing partially different to GT on the upgrades so if you have played it
then you should have no trouble and if you haven't it is simple to get to
grips with. You can also buy the cheaper used upgrades, these are not as
good as the originals but they do work and you can feel the difference. And
finally when you have to sell your car you have to put it on the market
and create your own asking price, this is clever feature, put it to low and
you are ripping yourself of and put it to high you will never sell it. This
mode is very good and cleverly done as well as long enough to keep you
interested until you are at the top of the racing food chain.

QUICK RACE - You now have access to a lot of cars and a fair number
of tracks, it is fast to get into and you will be going in a few
minutes, the only gripe here is the difficulty, there is a very easy
and a very hard mode, these should not have been included as you can
hardly tell any difference between them and the easy of hard setting,
but that aside it is very well done and the range of courses are good,
these include a long one with not too many corners to gain a high speed,
a one with a lot of winding corners and even a rally course.
chronicle - a rather cool extra mode, this is a race with all old cars,
when you start the screen is like an old TV picture, this then fades into
full color, the idea is to win as many races the league of races, this mode
is ok but it does not really keep you riveted and you will to play it will
unfortunately subside after a while.

OVERALL

All in all this is a good game with a few flaws letting it down.

Voom!

+ Realistic Cars
+ Good Tracks
+ The main mode is fun

Boom!

- Some parts of the track is a bit dodgy
- The sounds leave something to be desired
- The people have turned into large blobs!!!

Summary

I recommend to all but die hard fans of SEGA GT to rent it first
as it won't suit everyone.

Time to completion - Around 10 hrs.


========================

2. The important things.


i. Controls

You won't get too far if you don't know this, so here's an in-depth
look at the controls.

In Menus.

Analogue pad, D-pad = Navigate menu
A button            = Enter / Confirm
B button            = Go Back

When Driving.

Analogue pad, D-pad = Steering
A button            = Accelerate
B button            = Handbrake
X button            = Brake
Y button            = N/A
Black button        = Change camera angle
White button        = Rear View
Left trigger        = Shift down*
Right trigger       = Shift up*

* Shifting is for MT (Manual Transmission) only

When Paused / Watching A Replay.

Y button             = Change BGM (Background Music) (pause)
                     = Take Snapshot (Replay)
---

ii. Tips on Driving

Like all other racing games you should always take the corners wide,
I know ASCII art isn't my strong point so lets confuse you.

light Bent
-_-_-_-_-_


A light bend is a turn that is not sharp or hard to get around.
If the turn that you are coming up to is going left then head
to the right of the road and ease into the turn without braking.



     \     \
 \          \
  \    \     \
  |          |
  |      \   |  Do not brake.
  |       \  |
  |       __ |
  |      |  ||
  |      |  || < THATS'S YOU!
  |      |  ||
  |       -- |
  |          |

--------------------------

90* Turn
-_-_-_-_-


Yep, this is a turn through 90* only break for a second before
you get to a corner. And no the car does not get smaller in the
game when you do this turn.



_________________
                 \
                  \
   _ _ _          | < ACCELERATE as soon as you move out of the turn.
  |_ _ _| ----|   |
_______        \  |
       |        \ |
       |        / | < BREAK to about 50 mph here.
       |        \ |
       |       __ |
       |      |  ||
       |      |  ||
       |      |__||

--------------------------

Hairpin
-_-_-_-


The hardest  type of corner in the game, you have to go painfully
slow to get around these, while minding the walls to
avoid sustaining damage.

    ____________
  /.............. \
 /                 \
|                  |
|                  |
|                  |
|                  |
|     /--------- \ | < TURN slowly into corner
|    /   / \      \|
|   |   |   |     || < SLOW right down to make the turn
|   |   |   |     ||
|   |   |   |   __ |
|   |   |   |  |  ||
|       |   |  |  ||
|       |   |  |__||
|       |   |      |


ACCELERATE - By simply pushing the A button, you will accelerate.
This can sometimes be trickery then what you first expect. Although
on straights it is simple enough, when taking corners in can be
hard to get the timing dead on and not lose time. After you have
slowed down after any relatively sharp corner, turn the wheel but do
not hit the gas yet. Now, get about halfway around it, then hit it.
Also, when you are sliding on an icy track, just let go on the
accelerator for a few moments then just press it repeatedllty, not
turning at all and you should come out of the slide.

BRAKING - Again, easy at the start, but hard to get it right for super-
fast lap times. Before a corner, brake, giving yourself plenty of time
to slow to a tunable speed. The better your brakes are, the less time
you need to apply them before the corner. When you get to the turn,
release the brake and turn the wheel. Turning hardly ever involves
braking while turning

RALLIES - When you rally, there is hardly any very sharp turns, this
means that a whole lot of braking is not necessary, in this case then
just nudge the wheel in the correct direction, only braking when
you are going to fast to get around on of the bends.
--------------------------

Chicane
-_-_-_

A Chicane  is a small series of light bends. The best way to go round them
is quite often to through them. If you can see a straight line thought the
bends then just follow it, even if it means going over grass or rubble.

If there is no possible way to do this, just lean of the power and take
each bend on the inside.

    ___
|  |   |  |
|  |   |  |
|  |___|  |
 \         \
  \   |     \
   \  |     |
   |  |     /
   /  |    /
  /   |   |
 |     \   \
  \     \   \
   \     \   \
    \     \   \


Drops and Hills
-_-_-_-_-_-_-_-

Sorry in advance for the ASCII art in this one, those dots on the road
are supposed to be hills. Take the first hill slowly so that you don't
fly off into the air and lose time on the second hill.

You will find this kind of thing more on a rally course.

|    ____   |
|   |    |  |
|   |    |  |
|   |____|  |
|           |
|...........|
|:::::::::::|  < SMALL HILL
|...........|
|           |
|...........|
|...........|
|:::::::::::|  < LARGER HILL IMMEDIATELY AFTERWARDS
|...........|
|...........|
|           |
|           |



========================

2. Introduction to the game


i. Main Menu

This is what you see as soon as you press the start button, go to either
new or load game and let the fun begin. As this guide is expecting you
never to have played the game or even if you have, to make it easier for
you to follow, go to new game.
---

ii. Sega GT Mode

The main mode in the game, this is where the main bulk of the faq
is concentrated. The idea being you have a tiny amount of dosh to buy
a rather second rate car. You progress until you get to the state of the
fastest driver!
---

iii. Chronicle Mode

This mode allows you to race classic cars from the 1970s and early 1980s.
You have to win races and upgrade your car, before going to a menu
that allows you to assistant cars by completing a sheet.

---

iv. Time Trial

You must of heard of a time trial, it's an endless race with your
ghost car in an attempt to break your record for the time around a track.
---

v. Save and Load

Take a guess what you can do here save and load your game? Damn right! *gasp*
---

iv. Options

You can customize things to your hearts content. One thing that will help
is change the map to 3D. This way you get a good idea of the corners which
You're going to have to take and what speed to take them.

========================


3. Sega GT Mode Walkthrough

*Note* This is a rough guide on what to do in the game. Do not take this
as a definitive order. If I put "buy this car", but you have your eye on
another one then buy all means buy that one. It may not be the best and
it will make the game harder but hey, you may get lucky. If you have had
any success with other cars then I would like to hear from you, just email
me on mike8580@hotmail.com

*Note When you race, the computer will automatically pit you against cars
equal to your own, so if you have a super car and go on a really easy level
hoping for a quick win, you will be challenged by cars of the same power as
you.

First off, you need to know all the jargon that will  help you a lot through
the game. For those not fluent in "car-speak" here's all the notes for what
you need:

DP (Damage Points) - This is the amount of damage you car can take
before it is to mashed up to drive.

WEIGHT - Yep, the car's weight, if your car is a heavy thing then it will
be very hard to handle as well as take a long time to speed up. Basically
the lower the number the better.

DRIVE TRAIN - This is how the engine puts power to the all important
wheels, the first letter stands for where the engine is located and
the second letter is which wheels will be powered, although not
consistent with some vehicles you can get advantages and disadvantages
from almost all the different types so here they are

FF - Front Engine, Front wheel drive

Good points - Cars like this are good all rounder and will be adequate
for beginners but they can be deadly when in the hands of a professional.

Bad points - Cars may under steer at odd occasions but not that much
of a problem

FR - Front Engine, Rear wheel drive

Good points - These have a lot more power behind them so they can be
a lot faster then FFs.

Bad points - They, especially on some cars will overseer allot,
especially on the wet roads.

MR - Middle Engine, Rear wheel drive

Good points - Without doubt some of the fastest cars in the game
are MR cars, they also have very good acceleration and are light

Bad Points - They can be a bit pricey.

4WD - Front engine (normally), 4-wheel drive

Good points - They are very steady and they can get lot of grip
to turn sharply, often they are rally cars.

Bad points - They can be quite slow and heavy, these should
only be used in off-road races rallies.

HORSEPOWER - The actual power of the engine, it determines how much power
the car has and the higher the number the better the top speed. However,
the higher the horsepower the more prominent the bad points that the car
suffers from (listed above) are.

TORQUE - No not talk, TORQUE! This is how much power from the engine the
wheels get out onto the road. The higher the number the faster the car will
accelerate.
---

Alrightly then! Let's go, hit the SEGA GT MODE wait an unbearably long
time for it to load and start. As Murry would say "GO!, GO!, GO!"

i. Your first car

You start the game with a rather pathetic $13,000, it may sound a lot, but
You're going to have to buy a cheap car, in fact there are only 5 cars you
can buy at the moment, and here they are:

Fiat Punto HGT Abarth
$11,700
HP: 128
Torque: 120.7
Drivetrain: FF
Weight: 1100kg

With a good ammout of money to spare this can be tuned up
quite a bit, this means that this is a good choice. (7/10)
---

Honda S600
$5,540
HP: 56
Torque: 37.3
Drivetrain: FR
Weight: 695kg

This car is very cheap, why? because it is a load of rubbish.
It's slow it can not take damage and it is all round un-good. It maybe
a good car in real life  but this ain't real *laughs and points* (2/10)
---

Peugeot 206 2.0 S16
$13,000
HP: 135
Torque: 143.1
Drivetrain: FF
Weight: 1050kg

Rather expensive isn't it? it will take up all of you money
so there will be no tuning can be done at the minute. For that it only
gets a six (6/10)
---

Toyota Celica 1600GT
$8,750
HP: 113
Torque: 104.8
Drivetrain: FR
Weight: 955kg

A very nice, fast car. There is a lot of room for extras and would be
be a good car to start with. Should be the car of choice if you dislike
the one below. (7/10)
---

Toyota TE27 Levin
$8,130
HP: 113
Torque: 104.8
Drivetrain: FR
Weight: 885kg

This car is cheaper then the 1600GT and its better as well.
You should give serous thought to buying this one, only thing is it
looks ike it has been thrashed with an ugly stick. (8/10) *
---

Toyota Sports 800
$5,950
HP: 44
Torque: 49.1
Drivetrain: FR
Weight: 580kg

This is quite easily the worst car in the game, its cheap,
nasty and has a lower top speed then a snail on slow pills. And 44HP WTF!
On the plus side it is light, very light, but probbly because it has a
engine made of cardboard. Otherwise, StAy AwAy! (1/10)

My recommendation is that you buy the rather ace (for a starting
car) Toyota TE27 Levin as it combines quality with cheap car-e-ness.
Of course this is just a guide and if you and the Sports 800 then go
for it.

So now you have a car, it's time to spend your remaining $4,870 on
some mods. Which takes us to the...
---

ii. Tune up

Welcome to the Tune Shop!

It's time to tune the Levin up. But if you don't know what you are doing
choosing mods is quite tricky, so here are all of them, which are selectable
at the moment and of course, which ones you need.

BRAKES - Ha! What do I need brakes for, they slow me down and I
want Speeeeddd! Well you do because, as we all know:
Car - Brakes = Ditch. That and everyone laughing at you, do you want
that? Of course not. With out brakes you will not slow down and fall off
the track. The brakes come in: Normal and Semi-racing. Another will
be unlocked later but we don't need that yet. The better the brakes you buy
the longer you can maintain speed on your laps and gain precious seconds.

SUSPENSION - Suspension is another of the three most important mods for
a car. It lets you take corners much faster.
However, you only want to buy one set as they are reasonably expensive.
Always go for the best one, normally semi racing or racing if you have it.

TIRES - Another important one. Use these to transfer your power to the
ground. Try to go for the semi racing or racing if you can get it, the
others are not much cop, they will make you skid and have no grip. The
upper end will make you stick to the road like the well-glued lightning
you are. Another one, always check your tires on the damage screen, they
wear out quite fast.

TRANSMISSION - Kind of an irony this one, by closing down your top speed
you will go faster. An example being if you are in a straight and your car
has a maximum speed of 120 mph, but you only get to around 90. This mod will
shorten the width of each gear, this will make your top speed around 110 mph
but on that straight you will always get to it. Be warned this mod can act
as a hindrance to some more powerful cars. If you get to your top speed
easily then don't buy this mod as it will only slow you down.

MUFFLER / AIR CLEANER - A good one this, and it shows in the price. This
mod improves engine performance and increases horsepower, only buy the
best one, even if it means waiting a while :( .

WEIGHT REDUCTION - Gets all of that useless stuff out of your
car and leaves you alone with the engine. These again are very
expensive but totally worth the money. Your weight and torque will
dramatically improve. There are three stages of weight reduction,
you must start at level one before upgrading to level two and then
to three, this does cost a lot of money so it's best to do it over time.

BOLT-ON TURBO - This is what we like. The best horsepower enhancing
mod in the game. This is not always essential and some cars have it
already. However, if you have the cash then it is a good move. Also,
with it you can have two more mods.

INNER COOLER - Only available when you have the bolt-on turbo. It is
a good way of increasing the horsepower of your car.

TURBINE - Again, only available when you have the bolt-on turbo.
It is a good way of increasing the horsepower of your car.

TUNED ROM - If you are stuck on what to buy then go for this.
It will raise the power of the car and is quite cheap.

PORT POLISH - This is not exactly a barging, and the amount of power
you get isn't exactly huge. When you complete the game and have a load
of super cars it is worth it, for the moment it's better to stay away.

N/A TUNE - This is not the best mod ever made. It's ok in the way that
it raises horse power but you cannot add on the bolt on turbo or
the inner cooler or turbine. If you must get it then wait until you can
afford the best one otherwise you will regret it when you can't compete with
the competition, don't say I didn't warn you.

TRANSMISSION (HIGH GEAR KIT) - There is little use for this mod as of yet
and will only be useful in very powerful cars. Why? You will lose
acceleration but horsepower and top speed will rise. Like other mods it
can be a hindrance rather then a help for less powerful cars as they don't
have the horsepower to handle the acceleration decrease.

There is also the used parts shop. Here you can buy stuff for the garage
and ghost cars. Don't waste your money on these yet, you'll need every
penny, cent whatever.
*NOTE - It is also possible to get Nitrous Oxide here, look on the FAQ
section at the bottom to see how to get this.

Ok so we are all raring and ready to go on our current $4,870. You
should buy:

Brakes     -  Semi racing
Tires      -  Semi racing
Suspension  -  Semi racing

This will drain your funds a bit so don't buy anything else.

Now go back to the main screen and pull the left trigger. You will now
see that your parts are added and there state of damage, at the minute
they are all blue since you have not used them. In the future they will
change so here is what the colors will change to and mean:

Blue   = Unused, they will work fine.
Green  = Fine and working
Yellow = When you see yellow the part is starting to wear out,
         consider changing
Red    = Very worn. Change now! Wait longer may cause them to brake
         mid-race
Black  = Broken, you cannot race until you change it.

*NOTE -  Always check the damage after a race to see if you need a
replacement, if you do you just simply go to the part shop and
buy it again, this repairs it. For the engine, just select "engine
overhaul". Don't let the parts slip into the red otherwise the risk
of them being broken in a race is very high.

Ok, you have your car. You have your mods. But now we really need to
tune the car in fine detail. A lot of people are afraid of doing this
as it can sometimes mess up your car, if that happens just go to set
to default and all will be well again.

First to adjust the car we need to be in the garage so head there and
choose the Levin (it should be the only car there). Now to the tune
symbol and lets get going.

There are three main areas in which you can make alterations on the car.
These are the suspension, the tire camber and the boost pressure. Unlike
in Gran Turismo (sorry to keep bringing it up) there are not billions of
thing to adjust, this may in some hardcore fans eyes make it slightly more
liner, but for most people it makes the game understandable and not get to
alter everything on the car.

SUSPENSION - This is a very important setting. Changing it can correct
the problems in the drive train. For example a FR car will not turn as well
as say an MR. Altering this will not rectify the problem, but it may take
away some of the more frequent headaches. The higher the setting the car
will be more responsive, but unstable and difficult to drive. The opposite
would be to decrease the rating, your car will be easily controlled but
very hard to turn. You need to know what you are doing for this one.

If the car will not turn well when you try you are encountering a problem
known as "under steer". To help decrease the top bar and increase the bottom
one, this way the car will turn harder. The same is true if you are turning
too much. This is "overseer" and can be corrected by increasing the top and
decreeing the bottom. Always be sure you decrease and increase by the same
amount for the best stability.

Increasing this will make the cars suspension wear out fast, the higher it
is the faster it goes so keep an eye on it and if you can't afford the
repairs then take it down a bit.

TIRE CAMBER - This is the amount of traction that the wheels will
get when turning. If you are under steering then increase the
front camber thus more grip. For the over steering take up the rear
camber, this produces more power and less turn. Be warned increasing
the camber puts more traction for the wheels so they will wear down
fast.

BOOST PRESSURE - This sounds good doesn't it? It actually won't appear
on several cars because it is the power for cars with turbo-chargers.
If you don't have one you can't alter it. The higher the adjustment the
faster your car will go. The draw back being you will destroy your
engine after a few laps if you are not careful. I recommend you put
this down to about a quarter, not the full amount, this will keep a
good balance of speed and engine wear.
---

Ok for the Levin, take the front suspension to just under a quarter
forwards and the rear a quarter backwards. Move the front camber
forwards just a small bit and leave the rear. This is just my driving
style. Again, try to find your best driving setup.

Whew, that's all that's out of the way, now lets get driving.
---

iii. Official races / Event Races

It's time to make some dosh, some ker-ching, some "green" and so on
and so forth. There is only one way of making money, this being the
EVENT RACES. What we are going to do is earn money in the EVENT RACES
to buy mods and improve the car, then do a OFFICIAL RACE and eventually
get all the licenses and complete the champion's race.

So lets do it. Unfortunate I can't help you with the tracks as they
are randomly so you may have to wait until the guide gets updated with
all the tracks and the stratageys that you can use to get round them.

I recommend you do any of the first two event races you can choose one.
The height the prize the harder the race but with the Levin in it's state
you should be able to beat the competitors by a bit, if not keep going
until you get the number one spot.

There is also the drag race, this is better to do in manual as it allows
you to go MUCH faster. To do this, when the race starts rev the engine hard.
When you start and the clock hits one second shift to second. Now when ever
your rev counter hits the red shift up a gear. Simple.

At the moment the only race that is not advisable is the "one make race".
The opponents seem to be much harder and you tend to get pulverized, don't
ask me why.

Also, you will notice you get a prize for finishing first and there is also
a special prize. This is got by starting the last lap forth or less and then
winning. This is very easy in these early races.

** Note - There are three event races: HOT HATCH, GROUP B MONSTERS and
TOURING CAR. Do not attempt the special prize in these events. There
is a glitch on the game that never lets you get the SUPER RACING MUFFLER,
STAGE 3 TURBINE AND STAGE 3 NA TUNE mods. These are near enough essential
if you want to compete the game. So to put it simply NEVER, EVER, EVER,
EVER, EVER TRY TO DO THAT UNTIL YOU GET THESE MODS, unless you don't plan
on doing season two that is. If you do you will have to start again, no
matter what your driving ability if you do not have them you will be
slaughtered.
That aside, when you get around $30,000 it is time to buy some more upgrades.
A good way to get money is sell any extra cars that you may have picked up
for a VERY high price. If it is worth $10,000 then sell it for
$40,000 / $50,000  and it eventfully will be sold, even if you have to
wait a while, there's always at least one sucker out there with more
money then brain cells.
---

iv. Tune up (2)

You should have around $30,000 before proceeding to this stage.

First go to the parts shop and buy the first weight reduction and tuned ROM.
Also, if needed repair your car.

Now do some more event races until you are ready to cry with pain, and get up
to around %30,000 again. I know it's a lot when you only get around the
$4,000 mark for a race but you'll thank me when you blitz the competition.
---

v. Official Race

Now it is time to test the car in a test to try to get the license test. So
repair the car and lets get going.

How to complete the tracks will come later but to be perfectly honest you
don't need it for these.

The official race, as mentioned before, is split into three races and then a
license test. The licenses go: C, B, A, S, SS and are all fairly easily. Except
that last one SS grrr. For this, the C license however just use your Levin
to beat the competition. Your car doesn't seem to get wear in this mode.
Spooky huh? So don't feel the need to keep looking at it.

For now you have to win at three races:
Speed Ring 2002, Tide Street Battle and Rampart Cup. These are very simple
 and should pose no problem in your mighty Levin. Also you will get a
Mazda Cozmo Sport. You may want to keep it as it is the only time in the
game when it can be ascertained but for this walkthrough I would sell,
we're going to get a great car, which will see you all the way to the end
of the game soon.

After winning these trials put you trusty Levin up for sale, I recommend
around $30,000. This will insure a sale and a large sum of money.

STAGE ONE
So now we are going to do a license test. For the C license you will have
the Peugeot 206 2.0 S16. This is a good car which is well balanced and
wouldn't under/over steer if you offered it money, yes partially because
it's a car.

A thing to notice is on all official races in the first season there is
a gauge on the right hand side. If it is a qualifying test or a license
test will alter where is papers but it decreases if you make a mistake or
hit something, when it is empty you will have to start all over again and
yes face those loading times agghhh.

This test is ridiculously easy, just make sure you keep contact to a minimum
and you'll be fine. Just a last note, there is a point where there is a
chicane with a small extend off the track past the white and red markers,
 if you drive over this then you can effectively drive thought the chicane,
doing this will not cause points to be taken off.

CONGRATULATIONS, YOU HAVE THE C LICENSE!
---

vi. Your Second Car

By this time you should have been able to have sold both the Cozmo and the
Levin, you have the prize money from the Official races and of course that
$30,000 you had from before. This leaves you with a lot of money and no
cars. So its time for car number two.

SAVE THE GAME FIRST. Now, go to the car shop and under Lotus to the
Elise, there are two here so go to the second one and buy it. Now under
the part shop, buy everything for it except suspension, you'll see why
soon. You should have enough for it all. If not reload the game and try
not to buy all the weight reductions and port polish yet as this is a big
drain on the money.
---

vii. Concluding chapters

Ok since you have one mean machine at your control you can go about to the
Official race instantly, in fact there is no need now to do another event
race again! Hooray! From now on there is no more money scraping. You should
now be able to annihilate any other cars on the road. So get to the next
license test, the B license.

STAGE TWO
The stage two races are called "Spirit Hawk Cup", "Imperial Garden 2002"
and "Desert Heat Cup". You should once again anaihilate the other cars and
finish first with no proplems what so ever.

You will now have two new cars from wining Spirit Hawk Cup and Imperial
Garden 2002, these being the Fiat 1000TCR Berline Corsa and the Fiat
Abarh 131 Rally. You should also have the Skyline 2000 GR-R from winning
two of the races. You will also have the Racing suspension, go to suspension
in the parts shop and buy this for the Elise. Now sell the Corsa and the
Skyline, a better one is coming soon. Also if you don't want to rally just
yet, sell the Abarth. Now go to licence test B.

For this you're using a Integra Type R, a fairly simple and fast car to
drive like the 206. However, this one is slightly more prone to over steer
so be more careful. The course is also straight forwards, it is slightly
more twisted then the previous one so don't go too fast you only need to
beat the required time. Like the last one this is unbelievably easy, just
be careful on the corners and you should pass it first time.

CONGRATULATIONS, YOU HAVE THE B LICENSE!

STAGE THREE
There is a good chance you have not sold those cars yet as you should have
put them up for around three times the asking price. However, you're Elise
should have little to no wear. If the car is worn out a bit, do a few event
races and repair it if you already don't have the money.

After the car has been repaired it's time to do yet another license test.
This is simple isn't?

For stage three once again you are going up against lesser cars. Although
the computer does try to improve them to match you, you should easily win
the next four  races, which are: "Emerald Challenge", "Windmill Cup"
"Burning Wheel Cup" and "Summer Solstice Cup".

After you successfully complete these you will find four more cars in
your garage: the Skyline GT-R Racing Ed the 300SL, Savanna RX-3 Racing Ed
and the Zero. All these cars are very good. Out of all of them I prefer
the Zero, but I would recommend keeping all three cars. If you are short of
cash sell the 300SL. Also Racing brakes are now available, so go and put
them on the Elise to.

Now it is time for the License test. You are driving a Ford Mustang.
Although supposed to be good in real life, this thing will under steer badly,
this means to go slower through corners. However, time is on your side for
this so just take it nice and easy. The easier way to fail on this one is
to let the counter fall to zero after so many mistakes, and even that's hard.

CONGRATULATIONS, YOU HAVE THE A LICENSE!

By now you have probably reached a sale for your other cars that you had
on the market so repair your Elise and get ready for the next stage.
Amply named

STAGE FOUR

Now you should have four cars, the Zero the 300SL (if you haven't sold it)
the Skyline and, have course, the trusty Elise. If you want to tune another
car you should have plenty of money to do so now. I would recommend the
Skyline as it is a fantastic car.

For this stage unlike the pervious one, there are only three races. The
"Dancing Horizon Cup", "Eagle Flight" and "Ironside International". Here is
where it gets quite a bit harder. The Elise and Skyline will be able to
beat the opponents but you may not be finishing miles ahead this time.

However, after you have completed these you will have two more cars. These
being the Alfa Romeo Tipo 33/2 Strandale, and the Ford Mustang GT390. Also
Racing tires are now available, these are much better then the ones that you
have being using and I recommend that you switch to these for all the cars
that you use to compete with. Also put the Alfa up for sale. Another thing
to point out is that the Ford GT Concept is now available to buy for a
whopping $500,000. Yes this is the car on the box, however, it is not that
good and certainly not worth all that money. Even if you have got around
that figure don't buy this car yet, you will be very disappointed. So, on to
the S license test.

Oddly for this we are using a rally car; the Tommi Makinen Lancer Evolution
to be precise. And there is just this and one more license test left to go.
Don't give up now! This car under steers a LOT so when you go through a
corner take it slowly. Approach all corners from the outside brake, turn
and then let the car slide around the corner, not exactly a power slide but
it works well. After you make it round the corner and the car starts to
become level with the road, then put your foot down. Try to accelerate just
before the car is level with the road and don't try to steer or you will end
up in a spin. This one may take a few tries as it is quite hard until you get
used to the different way of driving, then you'll be fine.

CONGRATULATIONS, YOU HAVE THE S LICENSE!

Only one more license test to go, can you feel your heart pounding. If not
check to see if your heart is beating and if not I recommend the hospital
for everyone else read on to the exiting world of...

STAGE 5

And the last License test. But five more races stand in the way. Does this
game never end?

The good thing is that you win something for every race here, so, and this
should be second nature by now, repair the car your using, preferably the
good old Elise and lets get cookin. The races are "Rolling Flame Cup",
"Autumn King Battle", "Raging Typhoon", "Ardent World Cup" and "Huntsmen
International".

These races are all fairly hard, especially since they are all five laps
long and take ages so you may want to have some coffee or something while
you do these. However, the rewards for winning are good. When you manage to
finish you will have an Audi Sport Quattro, a Ford GT, a 240Z Racing Ed and
a Super Seven R500R (Yes, that old looking thing by Catterham that thrashes
everyone in drag racing). Sell the Audi and I would recommend buying the
Impreza 22B Sti Ver. that you have unlocked. Also for any cars that you are
using buy and install the Racing inner cooler.

Ok now it's the time you've all being waiting for. By far the hardest license
test in the game, the SS.

For this test you are you using a Jaguar E-Type. Great, another English car
like the Elise, this will be a breeze. Well, no. The E-Type, unlike the
Elise is as much use as a to quote: 'Clenex in a snot party'. You turn the
wheel and the car goes in a straight line.
Then when you get the damn thing to turn it slides, Aghh,
this is going to get very, VERY, annoying. And there really isn't that much
help I can give to you. there are two chicanes on the circuit, providing
your speed is fast enough then drive straight over it. Also, if you begin to
slide give the wall a nudge, or a whack if you are going fast. Not a very
expert way I know but it is the only way to avoid an abysmal time. The only
Other thing I can recommend is that you keep trying until you do finish it,
believe me if you have got up to this bit you will eventfully. If you are so
stuck then email me on the above address and I will try to help you. Good
luck on this one.

CONGRATULATIONS, YOU HAVE THE SS LICENSE! (whew!)

Well that's it, you now have all the licenses. But there is one more
challenge left. You now have to finish first in the World Tournament.

STAGE SIX
The last one to do before season one comes to an end. If you go to official
race you will see one remaining race to complete. The "World Tournament".
All the cares here are very competitive, so use the Elise. Yes I know you
bought it all the way back in Stage two but it is still a fantastic car, and
now it is tuned and upgraded as much as possible.

The competition is very tough, the main problems will more or less come from
the GT40 and the Concept. You will find yourself overtaking and being
overtaken. Fortunallty though, this time there is no damage limit, so feel
free to block and push them. If you are in the lead, always check behind
you and if the GT40 is about to overtake you drive in front of it and don't
let it get to the behind side of you. This race may take a few tries and if
you really cannot do it, then try the Skyline but the Elise is your best bet.

CONGRATULATIONS, YOU ARE NOW THE FASTEST DRIVER!

For the record here are all the competitions you have entered and what you
won for them all note occasionally these are the special prizes:

Stage one

Speed Ring 2002                    Nothing
Tide Street Battle                 Win Mazda Cosmo Sport
Rampart Cup                        Nothing
Finish first in 1 race             Lotus Élan Sr.1 Unlocked
Finnish first in all 3 races       Nissan Z432R Unlocked

Stage two

Spirit Hawk Cup                    Win Fiat 1000TCR Berline Corsa
Imperial Garden 2002               Racing Suspension unlocked
Desert Heat Cup                    Win Fiat Abarth 131 Rally
Finish first in two races          Skyline 2000 GT-R unlocked

Stage three

Emerald Challenge                  Win Skyline GT-R Racing Ed.
Windmill Cup                       Win 300SL
Burning Wheel Cup                  Win Zero
Summer Solstice Cup                Win Savanna RX-3 Racing Ed.
Finish first in two races          Racing Brakes unlocked
Finish first all four races        Unlock Chevrolet Corvette Stingray

Stage four

Dancing Horizon Cup                Win Alfa Romeo Tipo 33/2 Stradale
Eagle Flight                       Win Mustang GT390
Ironside International             Racing Tires now available
Complete all three races           Ford GT Concept now available

Stage five

Rolling Flame Cup                  Racing intercooler unlocked
Autumn King Battle                 Win 240Z Racing Edition
Raging Typhoon                     Impreza 22B Sti Ver. unlocked
Ardent World Cup                   Win Super Seven R500R
Huntsmen International             Win Ford GT
Finish first in one race           Win Audi Sport Quattro

Stage six

World Tournament                   Dodge Viper GTS/R


And here is every single car in the entrire, try to get them all.

Acura NSX
Alfa 147 2.0 T.Spark
Alfa 145
Alfa 156 Superturismo
Alfa 155 T.Spark
Guila Sprint GTA
Tipo 33-2 Stradale
AUDI TT Coupe
S3 quattro
Audi Sport Quattro
Caterham Super Seven R500R
Chevrolet Corvette Z06
Corvette Sting Ray
Chevrolet Camaro SS
Chevrolet Camaro Z28
Chevrolet Chevelle
Viper GTS-R
Dodge Charger
Zero
Fiat Punto HGT Abarth
Fiat Barchetta Giovane Due
Fiat Coupe 20V Turbo
Fiat 1000TCR Berlina Corsa
Fiat Abarth 131 Rally
Ford Mustang GT
Ford Mustang GT390
Ford Ford GT Concept
Ford GT
Ford GT90
Honda NSX-R '02
Honda NSX Type-S
Honda NSX Type-S Zero
Honda NSX-R '92
Honda Integra Type R '01
Honda Integra Type R
Honda Civic Type R '02
Honda Civic Type R '98
Honda S2000
Honda S600
Jaguar E-Type
Jaguar Mark 2
Caspita
Lexus SC430
Lexus IS300 5-Speed
Lotus Elise Type 72
Lotus Exige
Lotus Espirit (2002)
Lotus Espirit (1977)
Lotus Elan Sr.1
Lotus Europa Special
Mazda RX-7 Type RS (VI)
Mazda RX-7 Type RZ (V)
Mazda RX-7 Type RS (IV)
Mazda RX-7 Type RZ (IV)
Mazda Efini RX-7 Type R
Mazda Savanna RX-7 Infini (FC)
Mazda Savanna RX-7 GT Turbo
Mazda Savanna RX-3
Mazda Savanna RX-3 Racing
Mazda Miata '01
Mazda Miata '89
Mazda Cosmo Sport
Mitsubishi Lancer Evolution VII
Mitsubishi Lancer Evolution VI Tommi Makinen edition
Mitsubishi Lancer Evolution VI
Mitsubishi Lancer Evolution V
Mitsubishi Lancer GSR Evolution IV
Mitsubishi Lancer GSR Evolution III
Mitsubishi Lancer GSR Evolution II
Mitsubishi Lancer GSR Evolution
Mitsubishi Lancer GSR IC Turbo
Mitsubishi Starion 4WD Rally
Mitsubishi Starion GSR-VR
Mercedes-BenzCLK 430 Coupe
Mercedes-BenzE500
Mercedes-Benz190E 2.5-16
Mercedes-Benz300SL
Nissan Skyline GT-R V-Spec II R34
Nissan Skyline GT-R V-Spec R33
Nissan Skyline GT-R V-Spec II R32
Nissan Skyline RS Turbo C R30
Nissan Skyline 2000GT-R
Nissan Skyline GT-R KPGC10
Nissan Skyline GT-R Racing Edition
Nissan 350Z
Nissan Fairlady Z Version S 2seater (Z32)
Nissan 240Z
Nissan 240Z Racing
Nissan 240ZG
Nissan MID 4
Nissan Z432R
Opel Speedster
Opel Astra Coupe
Peugeot 406 Sedan 3.0 V6
Peugeot 307 2.0
Peugeot 206 2.0 S16
Peugeot 205 T16
Renault Clio Sport V6 24V
Renault 5Turbo II 1.40HV Turbo
Renault A110
Suburu Impreza WRX Sti
Suburu Impreza WRX STi Version VI
Suburu Impreza WRX Sti Version V limited type RA
Suburu Impreza WRX STi Version IV
Suburu Impreza WRX Sti Version III
Suburu Impreza WRX Sti Version II
Suburu Impreza WRX Sti Version
Suburu Impreza 22B Sti Ver.
Suburu Alcyone SVX
Suburu Alcyone VR Turbo
Toyota Supra RZ Twin Turbo
Toyota Supra 2.5GT Twin Turbo
Toyota Celica XX 2000GT
Toyota Celica SS-II
Toyota Celica GT-Four
Toyota Celica 1600GT
Toyota Celica Racing Edition
Toyota Trueno GT Apex
Toyota Levin TE27
Toyota Sports 800
Toyota MR2 Group S
Toyota MR2 SW20
Toyota MR2 AW11
Toyota Supra 2800GT
Toyota Supra 2000GT

========================

5. TIME TRIAL

Try to go around any track as fast as possible and send your time in. I will
upload It onto the guide if it is real.

========================

6. Ending

i. FAQ's

Q - What's the best car in the game?

A - That really depends on your style. I would have to go with the Lotus
Elise or the Exige, for early on in the game they are light and very powerful.
---

Q - I'm short of money, what can I do?

A - If you have a load of cars sell some off for about three times more
then what you got it for. If not then try to win Event races
---

Q - How do I change the BGM?

A - While racing, press pause and then the Y button
---

Q - Is it possible to get NOS?

A - It is indeed, to get it lose a race on a data with the last did get as
5 (5,15,25 etc). Then on the following day look in the used parts shop.
On the very far right there is a question mark, this is NOS and can only
be used in drag races by pressing the Y button. BTW, NOS stands for
Nitrous Oxide, for those not in the know.
---

Q - I cannot get passed the X licence

A - The only thing I can suggest is to take the corners as fast as possible
and don't go around a corner if it is quicker to drive through the small
elevations on the sides of the road.
---

ii, Thanks and Credit.

Big thanks for to all the people who contributed to this . Also to the people
at SEGA for making the best games ever, and the DC did not deserve the
deprival it suffered from PS2 Fan Boy/Girls. And lastly to the people at
GameFAQs for reading this walkthrough and to Cjay for making the best damn
gaming help site in the universe, rock on!