Soul Calibur II (Gamecube Version)
----------------------------------
          Weapon Guide

Version 0.7
Wednesday, July 30, 2003

Copyright 2003 ForteMP3. This guide may not be reproduced without the Author's 
strict permission. This guide has been written exclusively for GameFAQs, and 
should not appear anywhere else without my consent. The only exception to this 
is on the SoulCalibur.com forums, where I will also post the most up to date 
version of the guide when I can. If you wish to contact me, please message me
on AIM at Forte MP3. While I've stated it in the FAQ section too, DO NOT email
me unless it's related to the Weapon Guide's content. I am no longer answering
any unrelated questions, I've recieved far too many Ganondorf emails, and I am
absolutely sick of it.

In addition, this weapon guide is merely meant to tell you what the weapons do
and NOT meant to answer questions about how to find weapons, or any other
gameplay related matters. DO NOT EMAIL ME ABOUT ANYTHING IN THIS GUIDE UNLESS
IT HAS TO SPECIFICALLY DO WITH WHAT I HAVE STATED ABOVE. DO NOT AIM ME EITHER.
I AM ABSOLUTELY SICK OF HAVING TO ANSWER EVERY "WHERE DO I GET THE GREAT FAIRY
SWORD?!" QUESTION I GET. STOP ASKING ME WHERE TO GET THE WEAPONS, THIS FAQ IS
NOT MEANT TO ANSWER THAT QUESTION, AND I WILL NOT ANSWER IT EITHER.
Apologies to those who had to sit through that needlessly, but I am getting
absolutely sick of being asked by at least five people on a daily basis where
something is, who my favorite character is, who to use in a tournament, and
soforth.

Special thanks to my pal Kirsy for helping with the weapon translations! 
Additional thanks to GoldenMatthias for help with a LOT of the weapon info.
Thanks guys, you're the best! ^_^

--------
CONTENTS
--------

I.What's New?
II.Key
III.Various Notes
IV.Weapon List
V.What's Coming?
VI.Frequently Asked Questions

-------------
I.WHAT'S NEW?
-------------

-9/7/03-

-Minor update, added new things not to email/AIM me about.

-07/30/03-

-VERY overdue update.

-New special discovered:Level 2 SCUBs, added to all weapons that use it.

-Discovered that some deteriorating Soul Charge effects can also affect speed
of a character, added info on this to first confirmed victim:Kilik.

-Corrected some mistranslations, fixed some incorrect/incomplete specials.

-Added answers to common questions people have been asking about this game 
even though it shouldn't be addressing them.

-Redid the Special descriptions to be simple and to the point, as many readers 
requested. Weapon stats are unaffected by this change.

-Misc Facts are now separated from the Special data.

-04/23/03-

-Fixed Specials of a few weapons to include full Soul Charge details.

-04/20/03-

-Names for some, but not all of the weapons. Most names are translated, some 
are guesses.

-The base stats for every weapon.

-Detailed descriptions of every weapon's special properties.
(This is incomplete)

-Misc. facts for some of the weapons.

------
II.KEY
------

-The weapon # represents the slot the weapon appears in. 
Note that in the gallery, weapon #1 will have two slots, one for the 1P 
character, one for the 2P character. Treat the first and second slots in 
the gallery as slot #1.

-Attack represents the base damage a weapon causes in percent. More is good 
and less is bad.

-Defense represents the degree to which you resist damage. 
Add the difference of 100 and the weapon's defense to 100, this is the 
percent of damage you will take. For example, a weapon with 120 defense means 
you take 80 percent of the damage a weapon deals. 
If a weapon's base damage isn't 100, you'll have to also take the difference 
of 100 and the weapon's attack percent into account.

-Special represents whatever special properties the weapon possesses. Be they
gradual life recovery, block damage, etc.

---------
III.NOTES
---------

-You should be familiar with the basics of Soul Calibur 2 before using this 
guide. That means knowing what things like Counters and Soul Charges are.

-Any effects that occur from a hit mean that the effect goes off when you 
score a normal or counter hit on your opponent. A blocked attack is not 
considered a hit.

-A full Soul Charge means letting the Soul Charge complete without 
interruption. If you or your opponent cancels the charge, the effect will 
either be nullified, or have its effectiveness reduced. A full Soul Charge is
also defined as a level 3 Soul Charge.

-While it doesn't come up much, some weapons' special properties have to do with
SCUBs (Soul Charged Un Blockables). Some moves become unblockable when 
performed during a Level 3 soulcharge, some weapons can alter this property.

-If a weapon causes attacks that hit you to be treated as unblockable, it 
means blocking will not stop ANY attack. Even if you block, you will be hit as
if you were not blocking. Disregard the rules of what a "hit" is when a 
weapon's effect makes any hit directed at you unblockable. Note that you can
still use Guard Impacts with a weapon that cannot perform normal guards.

-Weapons that cause you to deal or recieve guard damage tend to do around 10% 
of the attack's normal damage. Some weapons have greater or lesser percents.
Also, it should be noted that damage caused to a guarding opponent will be 
referred to as "chip damage" in this guide. Exact amounts of chip damage per
weapon are not listed in this FAQ as of this time.

-If a Soul Charge boosts a weapon's attack beyond the normal 40% increase, but
doesn't specify a duration, it means that the boost is only good for one hit. 
This is the same as if you were using a Soul Charge with your starting weapon.

-If a Soul Charge's attack bonus has (Deteriorates) added to it, it means that
the attack bonus gradually goes back to the normal attack stat for the weapon.
IE, first hit will do 140, next hit may do about 132, etc, until you return to 
100. A full charge raises attack to the specified amount, a lower level charge
will still raise attack and add the extra time, but it won't last as long, and
the attack increase will not be as great. If (doesn't deteriorate) is written
then it means the attack remains at the set amount until the charge ends.

-Every character's #9, #10, and #11 weapons have a unique special, that can 
be good or bad depending on your point of view. Apparently the difficulty of 
the game will go up when you equip anyone's Soul Edge or ultimate, or down when 
you use a gag weapon and fight against the CPU.

--------------
IV.WEAPON LIST
--------------

-MITSURUGI-

#1-Shishiou
Attack-100
Defense-100
Special-None

#2-Korefuji
Attack-130
Defense-100
Special-None

#3-Seiyouryou Teken
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates).

#4-Shamshiel
Attack-100
Defense-80
Special-Reach is longer. All hits taken are counters.

#5-Baselard
Attack-100
Defense-130
Special-Reach is shorter. Other special is unknown.

#6-Getsuzan
Attack-120
Defense-100
Special-Lose HP on attack. All hits dealt are counters.

#7-Talwar
Attack-100
Defense-65
Special-Causes chip damage.

#8-Masamune
Attack-130
Defense-120
Special-None.

#9-Soul Edge (Complete)
Attack-150
Defense-100
Special-Drains HP.

#10-
Attack-175
Defense-150
Special-Cannot block attacks.

#11-
Attack-80
Defense-80
Special-None, except that it's silly.

-LINK-

#1-Master Sword and Hylian Shield
Attack-100
Defense-100
Special-None.

#2-Razor Sword
Attack-125
Defense-100
Special-Takes chip damage.
Misc Facts-One of Link's swords in Majora's Mask

#3-Armos Set
Attack-100
Defense-70
Special-Soul Charge raises attack to 140 (deteriorates).
Misc Facts-Sword and Shield of one of Link's enemies, the Armos Knight.

#4-Megaton Hammer
Attack-135
Defense-100
Special-Reach is shorter.
Misc Facts-Powerful relic used to defeat Volvagia in Zelda Ocarina of Time.

#5-Cane of Byrna
Attack-100
Defense-100
Special-Recover HP during Soul Charge.
Misc Facts-Relic that made Link invincible in Link to the Past.

#6-Mirror Shield
Attack-100
Defense-100
Special-All hits you take are counters. 10% of damage returned to enemy.
Misc Facts-Link's ultimate shield from various Zelda titles.

#7-Magical Sword and Shield
Attack-100
Defense-100
Special-Causes chip damage.
Misc Facts-Link's ultimate Sword and Shield from the first Zelda game.

#8-Biggoron Sword
Attack-130
Defense-100
Special-Reach is longer. Lose HP on attack.
Misc Facts-Two handed sword wielded by Link in Ocarina of Time.

#9-Soul Edge (Complete)
Attack-140
Defense-135
Special-Weapon drains HP.

#10-Great Fairy's Sword
Attack-120
Defense-100
Special-Regenerates HP. Takes chip damage.
Misc Facts-Link's ultimate sword in Majora's Mask.

#11-Bug Catching Net
Attack-80
Defense-80
Special-None, except that it's silly.
Misc Facts-Used to catch bugs, could also send back magic in Link to the 
Past.

-NECRID-

#1-Maleficus
Attack-100
Defense-100
Special-None.

#2-Merry Death
Attack-70
Defense-100
Special-Can perform SCUBs with a level 2 Soul Charge.

#3-Morphos
Attack-120
Defense-80
Special-All hits taken are counters.

#4-Orcus Nail
Attack-100
Defense-70
Special-Takes chip damage. Soul Charge raises attack to 140 (deteriorates).

#5-Ignas Fatuas
Attack-70
Defense-85
Special-Recover HP on hit.

#6-Luminous Serpent
Attack-120
Defense-70
Special-All hits dealt are counters.

#7-Jinx Hole
Attack-10
Defense-20
Special-Causes chip damage. All hits taken are counters.

#8-Infernal Edge
Attack-120
Defense-100
Special-Takes chip damage. Soul Charge raises attack to 180. Lose HP on 
attack.

#9-Soul Edge (Complete)
Attack-130
Defense-100
Special-Drains HP. Recover HP on hit.

#10-Chaos
Attack-???
Defense-???
Special-Copies Attack, Defense, and all specials (except reach) of 
opponent's weapon.

#11-Fuzzy Whisper
Attack-80
Defense-80
Special-None, except that it's silly.

-TAKI-

#1-Rekkimaru & Mekkimaru
Attack-100
Defense-100
Special-None.

#2-Kunai
Attack-120
Defense-130
Special-None.

#3-Slicer
Attack-100
Defense-80 (100 for combos)
Special-All hits you take are counters. Additional specials unknown.

#4-Kagekiri
Attack-100
Defense-65
Special-Causes chip damage.

#5-Yoroi Taoshi
Attack-100
Defense-70
Special-Can perform SCUBs with a level 2 Soul Charge.

#6-Fuuma Kugi
Attack-100
Defense-100
Special-Recover HP on attack.

#7-Silent Edge
Attack-80
Defense-100
Special-Reach is longer.

#8-Kamizoroe
Attack-80
Defense-100
Special-Soul Charge raises attack to 120 (doesn't deteriorate).

#9-Soul Edge (Complete)
Attack-140
Defense-140
Special-Lose HP on attack.

#10-Kriss Naga
Attack-140
Defense-100
Special-Takes chip damage.

#11-Kiseru
Attack-80
Defense-80
Special-None, except that it's silly.

-TALIM-

#1-Syi Salika & Loka Luha
Attack-100
Defense-100
Special-None.

#2-Passing Wind
Attack-100
Defense-116 (130 for combos)
Special-Causes chip damage. All hits taken are counters.

#3-Tonfa
Attack-70
Defense-100
Special-Unknown.

#4-Side Helper
Attack-60
Defense-100
Special-Can perform SCUBs with a level 2 Soul Charge.

#5-Underhanded 16-day old moon
Attack-130
Defense-130
Special-Soul Charge raises attack to 180 (deteriorates).

#6-Chuukou
Attack-130
Defense-100
Special-Takes chip damage.

#7-Kou Ankana
Attack-100
Defense-100
Special-Drains HP. Causes chip damage. Right blade has extended range.

#8-Myra Karli
Attack-100
Defense-100
Special-Lose HP on hit. Attacks with bladed ends have extended range.

#9-Soul Edge (Complete)
Attack-140
Defense-70
Special-Recover HP on hit.

#10-Soul Calibur
Attack-100
Defense-80 (100 for combos)
Special-Recover HP on attack. All hits taken are counters.

#11-Kodomoyo
Attack-80
Defense-80
Special-None, except that it's silly.

-CASSANDRA-

#1-Omega Sword & Nemea Shield
Attack-100
Defense-100
Special-None.

#2-Spike Shield
Attack-130
Defense-100
Special-None.

#3-Black Blade
Attack-100
Defense-60
Special-Causes chip damage.

#4-Metasashi
Attack-75
Defense-130
Special-None.

#5-Scratch Comb
Attack-130
Defense-100
Special-Reach is shorter. Causes chip damage.

#6-Cuts Valger
Attack-100
Defense-70
Special-Soul Charge raises attack to 150 (doesn't deteriorate).

#7-Red Crystal Rod & Red Line Shield
Attack-100
Defense-100
Special-Regenerates HP.
Misc Facts-Appeared in the Namco RPG "Tales of Phantasia."

#8-Kyoutei
Attack-100
Defense-100
Special-Lose HP on attack. Reach is longer. Soul Charge raises attack to 150
(deteriorates).

#9-Soul Edge (Complete)
Attack-162 (135 for combos)
Defense-100
Special-Lose HP on attack. All hits dealt are counters.

#10-Valkyrie
Attack-135
Defense-130
Special-Regenerates HP. Takes chip damage.

#11-Memorial Sword
Attack-80
Defense-80
Special-None, except that it's silly.

-YUNSUNG-

#1-Byakuro
Attack-100
Defense-100
Special-None.

#2-Machette
Attack-100
Defense-60
Special-Causes chip damage.

#3-K'Fanjar
Attack-100
Defense-100
Special-Unknown.

#4-Shouren
Attack-100
Defense-100
Special-Reach is longer. Lose HP on attack.

#5-Nikuridaihouchou
Attack-130
Defense-100
Special-Unknown.

#6-Shouei
Attack-80
Defense-80
Special-Unknown.

#7-Ram Dao
Attack-100
Defense-80 (100 for combos)
Special-Recover HP on hit. All hits you take are counters.

#8-Souheki
Attack-84 (70 for combos)
Defense-100
Special-All hits dealt are counters.

#9-Soul Edge (Complete)
Attack-135
Defense-100
Special-Recover HP on hit. Takes chip damage.

#10-Gankou
Attack-100
Defense-90
Special-Blade is invisible. Lose HP on attack. Reach is EXTREMELY long.

#11-Kodomoyo
Attack-80
Defense-80
Special-None, except that it's silly.

-RAPHAEL-

#1-Flambert
Attack-100
Defense-100
Special-None.

#2-Epee
Attack-100
Defense-130
Special-None.

#3-Stilleto
Attack-100
Defense-100
Special-Causes chip damage. Reach is shorter.

#4-Reiter Pallasch
Attack-130
Defense-80
Special-Unknown.

#5-Watou
Attack-135
Defense-100
Special-Reach is shorter. Can perform SCUBs with a level 2 Soul Charge.

#6-Shuvaisha (English equivalent unknown)
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (Deteriorates).

#7-
Attack-120
Defense-70
Special-All hits dealt are counters.

#8-Estoc
Attack-100
Defense-50
Special-Reach is longer. Soul Charge raises attack to 140 (deteriorates)

#9-Soul Edge (Complete)
Attack-140
Defense-130
Special-Drains HP.

#10-
Attack-130
Defense-140
Special-Lose HP on attack. Reach is longer.

#11-
Attack-80
Defense-80
Special-None, except that it's silly.

-KILIK-

#1-Kali-Yuga
Attack-100
Defense-100
Special-None.

#2-Quaterstaff
Attack-100
Defense-130
Special-Reach is shorter.

#3-Rinshoukon
Attack-100
Defense-100
Special-Reach is longer.

#4-Teppou
Attack-130
Defense-100
Special-Lose HP on attack.

#5-Konronchiku
Attack-100
Defense-100
Special-Recover HP on attack.

#6-Rokushakubou
Attack-100
Defense-80 (100 for combos)
Special-Reach is longer. All hits you take are counters.

#7-Amudo
Attack-135
Defense-100
Special-Lose HP on attack. Causes chip damage.

#8-Jewel Rod
Attack-100
Defense-70
Special-Reach is longer. Soul Charge raises attack to 140 (Deteriorates, speed
lowered for duration of effect)

#9-Soul Edge (Complete)
Attack-140
Defense-100
Special-Drains HP.

#10-Kinkobou
Attack-100
Defense-70
Special-Takes chip damage. Reach is EXTREMELY long.

#11-Takesao
Attack-108
Defense-80
Special-None, except that it's silly...Although it is stronger than the other 
silly weapons.

-XIANGHUA-

#1-Unnamed Sword (?)
Attack-100
Defense-100
Special-None.

#2-Kaldo
Attack-70
Defense-100
Special-Unknown

#3-Northern Star
Attack-120 (100 for combos)
Defense-80 (100 for combos)
Special-Any attacks landed by you or your opponent will be a counter.

#4-Soul Calibur (Evil)
Attack-120 (100 for combos)
Defense-70
Special-All hits dealt are counters. Soul Charge raises attack to 140 
(doesn't deteriorate).

#5-Copis
Attack-100
Defense-100
Special-Causes chip damage. Reach is shorter.

#6-Sword of the Seven Stars
Attack-80
Defense-80
Special-Reach is longer.

#7-Gohouken
Attack-100
Defense-100
Special-Recover HP during Soul Charge.

#8-Seiran
Attack-120
Defense-80
Special-Reach is longer.

#9-Soul Edge (Complete)
Attack-120
Defense-100
Special-Lose HP on attack.

#10-Soul Calibur
Attack-120
Defense-80 (100 for combos)
Special-Recover HP on attack. All hits you take are counters.

#11-Fude
Attack-80
Defense-80
Special-None, except that it's silly.
Misc Facts-This brush is used in calligraphy and sumi-e paintings.

-MAXI-

#1-Soryuujuu
Attack-100
Defense-100
Special-None.

#2-Terryu
Attack-70
Defense-100
Special-Unknown.

#3-
Attack-100
Defense-70
Special-Unknown.

#4-Fuateibaru
Attack-130
Defense-70
Special-None.

#5-Raimei
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates).

#6-Fuzoroi
Attack-120
Defense-100
Special-None.

#7-Flail
Attack-100
Defense-100
Special-Takes chip damage. Reach is longer.

#8-Hien
Attack-100
Defense-100
Special-Lose HP on attack. Soul Charge raises attack to 150 (doesn't 
deteriorate).

#9-Soul Edge (Complete)
Attack-130
Defense-100
Special-Drains HP. Takes chip damage.

#10-Vajulla
Attack-180 (150 for combos)
Defense-100
Special-Cannot block attacks.

#11-Mushikui
Attack-80
Defense-80
Special-None, except that it's silly.

-YOSHIMITSU-

#1-Youtouyoshimitsu
Attack-100
Defense-100
Special-None.

#2-Shiranui
Attack-120
Defense-65
Special-Soul Charge raises attack to 168.

#3-Kastar Ne (?)
Attack-130
Defense-80 (100 for combos)
Special-All hits you taken are counters.

#4-Zantetsuken
Attack-130
Defense-100
Special-Takes chip damage.

#5-Dar
Attack-84 (70 for combos)
Defense-100
Special-All hits dealt are counters.

#6-Kagekiyo
Attack-130
Defense-70
Special-Drains HP. Reach is longer.

#7-Bakayan
Attack-100
Defense-70
Special-Soul Charge raises attack to 150 (doesn't deteriorate).

#8-Monohoshizao
Attack-100
Defense-100
Special-Lose HP on attack. Reach is longer.

#9-Soul Edge (Complete)
Attack-140
Defense-100
Special-Recover HP on hit. Cannot block attacks.

#10-Hihiirokane
Attack-120
Defense-80
Special-Soul Charge raises attack to 210 (deteriorates).

#11-Shepard's Crook
Attack-80
Defense-80
Special-None, except that it's silly.

-NIGHTMARE-

#1-Soul Edge
Attack-100
Defense-100
Special-None.

#2-Flamberge
Attack-100
Defense-100
Special-Causes and takes chip damage.

#3-Giant Buster
Attack-100
Defense-100
Special-Lose HP on attack. Other effects unknown.

#4-Hard Edge
Attack-100
Defense-130
Special-Lose HP on hit. Causes chip damage.

#5-Gram
Attack-130
Defense-80
Special-Causes chip damage. All hits taken are counters.

#6-Requiem
Attack-100
Defense-130
Special-None. 
Misc Facts-This was the sword Siegfried used in Soul Calibur 1. It works great 
with Nightmare's 3P outfit!

#7-Faust
Attack-100
Defense-130
Special-Lose HP on attack. Soul Charge raises attack to 140 (deteriorates).

#8-Soul Edge (Restored)
Attack-120
Defense-100
Special-Regenerates HP. Takes chip damage.

#9-Soul Edge (Complete)
Attack-140
Defense-140
Special-Drains HP.

#10-Soul Calibur
Attack-100
Defense-100
Special-Regenerates HP.

#11-Oar
Attack-80
Defense-80
Special-None, except that it's silly.

-IVY-

#1-Valentine (Ivy Blade)
Attack-100
Defense-100
Special-None.

#2-Mirage Blade
Attack-60
Defense-100
Special-Can perform SCUBs with a level 2 Soul Charge.

#3-Wiseman's Flail
Attack-100
Defense-55
Special-Recover HP on attack.

#4-Mukenjin
Attack-100
Defense-100
Special-Causes chip damage.

#5-Guten Tag (...Don't ask)
Attack-135
Defense-100
Special-Lose HP on attack.

#6-Viper Edge
Attack-130
Defense-100
Special-Soul Charge raises attack to 182.

#7-Alraune
Attack-120
Defense-125
Special-Takes chip damage.

#8-Demon's Tail
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates).

#9-Soul Edge (Complete)
Attack-120
Defense-100
Special-Drains HP.

#10-Kaleidoscope
Attack-100
Defense-100
Special-Lose HP on attack. Causes chip damage.

#11-Prototype Ivy Blade (?)
Attack-80
Defense-80
Special-None, except that it's silly.

-CERVANTES-

#1-Soul Edge & Nirvana
Attack-100
Defense-100
Special-None.

#2-Falchion
Attack-120
Defense-130
Special-None.

#3-Firengi
Attack-100
Defense-100
Special-Regenerates HP.

#4-Jiroutou
Attack-100
Defense-100
Special-Left sword's reach is longer.

#5-Arkeron
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates). Takes chip damage.

#6-Buregeton
Attack-100
Defense-100
Special-Causes damage. Left sword's reach is shorter. Can perform SCUBs with a 
level 2 Soul Charge.

#7-Cocutus
Attack-130
Defense-100
Special-You will take damage when you hit with this weapon.

#8-Styx
Attack-100
Defense-100
Special-Soul Charge raises attack to 150 (doesn't deteriorate). Lose HP on 
attack.

#9-Soul Edge (Complete)
Attack-140
Defense-100
Special-Drains HP. Recover HP on hit.

#10-Reti
Attack-150
Defense-100
Special-Both swords have standard reach of right sword. Lose HP on attack.

#11-Mozoutou
Attack-80
Defense-80
Special-None, except that it's silly.
Misc Facts-They look like the original Soul Edges Cervantes had in the first 
game.

-SOPHITIA-

#1-Omega Sword & Elk Shield
Attack-100
Defense-100
Special-None.

#2-Sword Breaker
Attack-70
Defense-100
Special-Reach is shorter. Other effects unknown.

#3-Kushi Sword & Game Shield
Attack-100
Defense-100
Special-Unknown.

#4-Ouru Shield
Attack-60
Defense-100
Special-Unknown.

#5-Blue Crystal Rod & Blue Line Shield
Attack-70
Defense-100
Special-Recover HP on attack.
Misc Facts-Appeared in the Namco RPG Tales of Phantasia.

#6-Flame Tongue
Attack-120
Defense-100
Special-Reach is longer. Lose HP on hit.

#7-Gladius
Attack-100
Defense-100
Special-Soul Charge doubles speed.

#8-Shinvarl
Attack-120 (100 for combos)
Defense-65
Special-Reach is longer. All hits dealt are counters.

#9-Soul Edge (Complete)
Attack-135
Defense-100
Special-Recover HP on hit.

#10-Orihalcon Sword & Shield
Attack-120
Defense-70
Special-Instant Soul Charges. Soul Charge raises attack to 170.

#11-
Attack-100
Defense-50
Special-None, except that it's silly.

-ASTAROTH-

#1-Kurutues
Attack-100
Defense-100
Special-None.

#2-Warhammer
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates).

#3-Terror Moon
Attack-100
Defense-70
Special-Causes chip damage.

#4-Battle Axe
Attack-70
Defense-130
Special-None.

#5-Great Maul
Attack-120
Defense-100
Special-None.

#6-Tabaal
Attack-120 (100 for combos)
Defense-100
Special-All hits dealt are counters. Takes chip damage.

#7-Nanbanfu
Attack-130
Defense-100
Special-Takes chip damage. 

#8-Prober
Attack-100
Defense-100
Special-Recover HP during Soul Charge. Lose HP on attack.

#9-Soul Edge (Complete)
Attack-120
Defense-100
Special-Your life will gradually decrease.

#10-Thanatos
Attack-100
Defense-140
Special-Recover HP on hit. Cannot block attacks.

#11-Sekkai
Attack-80
Defense-80
Special-None, except that it's silly.

-VOLDO-

#1-Mannas & Ayus
Attack-100
Defense-100
Special-None.

#2-Cat Claws
Attack-130
Defense-80 (100 for combos)
Special-All hits taken are counters.

#3-Tofanna no Hasami
Attack-130
Defense-100
Special-Drains HP.

#4-Shame & Blame
Attack-80
Defense-120
Special-None. 
Misc Facts-These were some of Voldo's old Katars from Soul Calibur.

#5-Iron Ram
Attack-100
Defense-100
Special-Soul Charge raises attack to 140 (deteriorates).

#6-Heavy Jewel
Attack-100
Defense-100
Special-Reach is longer.

#7-Kama & Mara
Attack-100
Defense-130
Special-None.

#8-Full Moon Rings
Attack-70
Defense-100
Special-Reach is longer.

#9-Soul Edge (Complete)
Attack-135
Defense-100
Special-Lose HP on attack. Causes chip damage.

#10-Guillotine
Attack-100
Defense-100
Special-Soul Charges are instant. Soul Charge raises attack to 140 
(deteriorates). Lose HP on hit.

#11-Tambourine Drums
Attack-80
Defense-80
Special-None, except that it's silly

-SEUNG MI NA-

#1-Kourai
Attack-100
Defense-100
Special-None.

#2-Defender
Attack-60
Defense-145
Special-None.

#3-Engettou
Attack-120
Defense-80 (100 for combos)
Special-Drains HP. Soul Charge raises attack to 180 (doesn't deteriorate).

#4-Naginata
Attack-70
Defense-100
Special-Unknown.

#5-Kuuze
Attack-100
Defense-100
Special-Takes chip damage. Other effects unknown.

#6-Bardache
Attack-130
Defense-100
Special-Takes chip damage.

#7-Halberd
Attack-110
Defense-65
Special-Regenerates HP.

#8-Taishi
Attack-100
Defense-100
Special-Takes chip damage. Soul Charge raises attack to 140 (deteriorates).

#9-Soul Edge (Complete)
Attack-125
Defense-80 (100 for combos)
Special-All hits dealt and taken are counters. Recover HP on hit.

#10-
Attack-120
Defense-100
Special-Drains HP. Recover HP on attack.

#11-Broom (?)
Attack-80
Defense-80
Special-None, except that it's silly.

----------------
V.WHAT'S COMING?
----------------
-Weapon effects I've yet to figure out...Like unknown soul charges, any weapon
that would have no benefit without a useful effect, etc.

-All the weapon names, properly translated.

-----------------------------
VI.FREQUENTLY ASKED QUESTIONS
-----------------------------

Q.I've heard Ganondorf and Cel-Shaded Link are in this game! I've even seen 
pics of them in action! How do I play as them?!
A.The pics are fake. They came from a UK Magazine that printed a joke article
regarding the two. They are fake, fake, FAKE.

Q.What can I email you about?
A.Please keep emails related to this FAQ. I'm getting very tired of having to
answer every freaking "Is Ganondorf in this game" or "How do I save" and 
soforth email. In other words, IF YOUR EMAIL DOES NOT HAVE TO DO WITH THE 
GAME'S  WEAPONS THEN I WILL NOT REPLY TO IT.

Q.I can't find a weapon! Where do I get it?!
A.Different shops sell different weapons. Try other chapters. Also be sure to
replay old missions when you reach higher levels, they sometimes unlock new 
paths.

Q.Hey, this weapon doesn't do what you said it does!
A.Oops, my mistake. Please send any corrections you may find.

Q.Can I host your FAQ on my site?
A.NO. I have already stated this in the copyright. Only GameFAQs and the 
www.soulcalibur.com forums should have this FAQ posted. If I decide to host
it elsewhere, I shall do so on my own, I do NOT want emails regarding this.
If you email me about hosting my FAQ, chances are I'll refuse on the spot.