SoulCalibur II
Yoshimitsu FAQ
Written By: Kevin Ohol
This FAQ was written using the PS2 version of the game



     Copyrights:
     ----------
 This FAQ was written and intended for use on Gamefaqs.com. Use of this faq on
 any other site other than Gamefaqs, without my permission is violating
 copyright regulaions.

 This FAQ and any part of it may not be reproduced or copyed in any way, exept 
for personal use. It may not be reproduced without askede for permision from  
myself in advance. Copying or reproducing this FAQ is strickly prohibited and 
violation of copyright.

 Copyright 2003, Kevin Ohol

 If anyone is to send me help on writing my FAQ (mistakes, something i dont    
know) then they will be given credit wherte it is needed. If you feel that I  
have not credited you either at all or not good enough then e-mail me at
 gopherboy911@hotmail.com. Unfortonally I dont check my e-mail enough so I     
might not be able to credit you for your actions for a while.

     Table of Contents
     ----------
 I. Yoshimitsu
 Ia. Profile
 Ib. Yoshimitsu's Story
 II. How do I Play as Yoshimitsu?
 III. Move List
 IIIa. Stances
 IIIb. Command List
 IIIc. Wall Jump
 IIId. While Crouching
 IIIe. While Rising
 IIIf. Back Facing Enemy
 IIIg. While Crouching Back Facing Enemy
 IIIh. Jump Delay
 IIIi. Jump
 IIIj. 8- Way Run
 IIIk. Throws
 IV. Weapons
 V. Contact Me
 VI. The Ending
       ----------
I.     YOSHIMITSU
       ----------


Ia.     Profile:
        ----------
 Age: Unknown
 Birthplace: Unknown (Base of Mt. Fuji, Japan)
 Height: Unknown
 Weight: Unknown
 Birthdate: Unknown
 Blood Type: Unknown
 Disiplne: Manji Ninjitsu
 Family: Entire clan was massacred.

Ib.     Yoshimitsu's Story
        ----------
     There once was a ninja clan that was massacred at the hands of a vengeful
lord.  Yoshimitsu, the sole survivor of that clan, swore to avenge the fallen.
He did not give up even after losing his right arm during an encounter. 
Yoshimitsu traveled across the sea, following a rumor about an ultimate weapon.
     When he finally reached Europe, he came upon a series of mysterious
killings
that wreaked havoc and spread terror across Europe.  This reminded him of his
clan, and thus changed his plan.
     Yoshimitsu followed the trail of the mass murderer to Ostrheinsburg
Castle, but the castle was empty of any signs of life.  After Yoshimitsu had
left the castle, he sensed the presence of a sinister force in his katana. 
Yoshimitsu left on a journey to quell the negative energy within the sword.
     But unexpectedly, someone stole the sword.  Knowing that only misfortune
would resultif the cursed sword fell into the wrong hands, Yoshimitsu traveled
the continent in search of his weapon.
      During his travels, he devoted himself to serving the weak and
underprivledged.  Four years passed, and Yoshimitsu devised a scheme to plunder
treasures in order to give money to the poor.
     The tomb Yoshimitsu infioltrated belonged to a man known as the "Merchant
of Death."  He was able to reach the traesures, without encountering the
rumored guardian of the tomb.  And there he found his long-lost sword, along
side a metal fragment that emanated the same evil energy as his katana.
     He left his tomb with his sword and metal shard in hand.  If there was
other things that possess the same evil energy within, it was up to him to find
them and rid them from this world.  Without a doubt in his mind, Yoshimitsu
left on a journey.

         ----------
II.      How Do I Play as Yoshimitsu?
         ----------
    In order to play as Yoshimitsu complete the last mission in the second
chapter. After you defeat Yoshimitsu he will be a playable character.

         ----------
III.     Move List
         ----------
     For the Move list this will be the set up,
                        Move Name
                        Command
                        Attack Level
                        Damage
                        Special Notes about the move
     If one of these slots arew empty for a move that means that there is no 
Command, Atk Lvl, Damage ect.
 This is how the Attack Level goes,
       L= Low attack
       M= Middle attack
       H= High attack
     Directional Butons will also have a special set up. Here is the key to
 the Directional Buttons,
                         >= Right                  ^
                         <= Left                <-    ->
                         ^= Up                     d
                         d= Down
     I also must make another statement, (Thanks to Nonexistent Guy) the moves 
change after you do a Soul Charge.

IIIa.    Stances
         -------
     All stance moves need to be put in while in the stance. First you need to 
input the stance move. At that point Yoshimitsu will enter the stance. While
 Yoshimitsu is in his stance you can in put the normal moves. Stance Moves
 Will be marked with S.M./ move name.

     Sword Pogo
     ----------
S.M./ Sword Pogo
 A+B
 -
 -
 Special Stance, press G to quit the stance. Becomes Unblockable after Soul
 Charge.

 Rolling Spark
 A
 L
 32
 -

 Pogo Hop
 B or any directional button input
 M
 45
 Possible to hold with B

 Kangaroo Kick
 K
 M
 33
 -

 Pogo Rush
 > A+B
 LLL
 16,16,16
 hold r A+B to increase the distance of the attack

 Skull Spliter
 A+B
 H
 22-30
 Possible to hold

 Meditation
 B+K
 -
 -
 Special Satnce, Shifts to Meditation, regains lost health

     Meditation
     ----------
 S.M./ Meditation
 B+K
 -
 -
 Regains lost health. G to cancel

 Warp
 < or >
 -
 -
 Special movement

 Warp Rolling Shark
 A
 L
 32
 -

 Warp Moon Slayer
 B
 M
 30
 Unblockable

 Warp Kangaroo Kick
 K
 M
 35
 -

 Warp Shark Attack
 A+BK
 HM
 30, 25
 -

 Shark Deathcopter
 A+B >
 H-M
 30, 70
 Unblockable

 Sword Pogo
 ^
 -
 -
 Special Stance, changes into Sword Pogo stance

IIIb.     Command List
          ----------
     Now on to the actual moves. They are divided up into sections ( throws, 8 
way run, wall jump ect.) These moves can be executed while in the position    
that the section states. Enjoy.

 Rapid Gole
 AA
 HH
 13, 16
 Press G during first hit in order to cancel

 Stone Fist
 <+d AAAAA
 MMMMM
 18, 15, 15, 15, 15
 -

 Parting Grass
 d A
 SM
 13
 -

 Harding Wealth
 >+d AB
 MM
 23, 23-25
 Possible to delay second hit

 Stone Backhands
 < AAAAA
 HHHHH
 18, 15, 15, 15, 15
 -

 Mouthless
 <<A
 M
 28
 -

 Gale
 >A
 H
 16
 -

 Flagstaff
 >>A
 M
 30
 -

 Sword Sweep
 d d+< < A
 L
 38
 -

 Rapid Grace
 BB
 MM
 17, 19
 Press G during the first hit to cancel

 Ninja Blade Rush
 BA
 M
 20-69
 Attack throw on close range counter hit

 Death Slash
 d+< B
 M
 25-78
 press and hold d+< B for unblockable

 Autumn Drizzle
 d B
 M
 18
 -

 Manji Carve Fist
 d bA
 SM
 13
 -

 Clansmen
 d+> B
 M
 25, 31
 Posible to hold

 Sleet
 <B
 M
 35
 -

 Sword Spirit Mid
 >B
 M
 24
 -

 Sword Spirt Low
 >B d
 L
 22-26
 -

 Sword Spirit Upper
 > B ^
 H
 30
 -

 Firmiana Branch
 >>B
 M
 25
 -

 Firmiana Solar Kick
 >> BB+K
 MM
 25, 30
 Depending on the buuton input timing, cancel first hit. Hold B+K to shift to  
back facing enemy.

 Firmiana Shark Attack Combo
 >> BB+KA+BK
 MMH
 25, 20, 35
 -

 Firmiana Deathcopter
 >> BB+K> hold A+B
 MMH-M
 25, 20
 Unblockable. >>BB+K> hold A+B < or d to change distance on forth hit.

 Sword Impale
 <<B
 M
 110
 Unblockable. Press G to cancel

 Spinning Sword
 << bB
 MMMMMMM
 24, 18, 18, 18, 18, 18, 18, 18
 Press G to cancel

 Helm Splitter
 << bB
 H
 27
 Possible to delay.

 Moon Sault Slayer
 d d+> > B
 MM
 48
 Unblockable.

 Triple Spin Kick
 KKK
 HHH
 15, 19, 26
 Press G during the first hit to cancel.

 Kangaroo Kick
 d+< K
 M
 35
 -

 Sweep Kick
 d K
 L
 12
 -

 Mid Kick
 d+> K
 M
 20
 -

 Bullet Cutter
 < KB
 MM
 26, 30-78
 < K hold B for an unblockable second hit

 Zig
 > K
 H
 47
 -

 Zig-Zag
 > KK
 HM
 47, 50
 -

 Double Zig
 > K d K
 HL
 47, 22
 -

 Knee Bash
 >> K
 M
 32
 -

 Digging Spirt
 d A+B
 M
 30
 Possible to hold. d A+BA to change to Sword Pogo

 Digging Cyclone
 d A+BB
 MM
 30, 15
 -

 Back Hand
 > A+B
 H
 18
 Hold > A+B to shift to Soul Siphon

 Deathcopter
 ^+> A+B
 M
 70
 Unblockable.

 Deathcopter Attack
 d during Deathcopter
 M
 43
 Unblockable

 Deathcopter Trick
 < during Deathcopter
 M
 66
 Unblockable. The damage amount changes depending on the air time.

 Sudare Wheel
 ^ or ^+< A+B
 M
 30
 -

 Crying Spirit Wheel
 >> A+B
 M
 54
 Press G to cancel.

 Crying Spirit Sword to Death
 >> A+B d B
 L
 28
 -

 Cyclone Lift
 d+< B+K
 M
 15
 -
S.M./ Meditation
 B+K
 -
 -
 Special Stance. Recovers lost Health.

S.M./ Sword Pogo
 A+B
 -
 -
 Special Stance. Changes to sword pogo.

 Circium
 d+> B+K
 M
 32
 -

 Spinning Evade
 < B+K
 -
 -
 Special Action. B or K additional inputs increases the number of rotations.
 Drains health. A to shift to Sword Pogo. d B to change to Meditation. Become  
Dizzy (Thank you VGMaster96)


 Ninja Sun Flare
 << B+K
 M
 44
 << B+KA to shift to Sword Pogo. << B+KB to change to Meditation. Press G to
 cancel.

 Door Knocker
 > B+KBBB
 MHHM
 22, 16, 16, 31
 Possible to delay the second, third and forth hit.

 Poison Wind
 ^+> B+K
 M
 22
 ^+> B+K < to step back after hit. ^+> B+KA to change to Sword Pogo. ^+> B+KB
 to change to Meditation.

 Steel Wind
 ^+> B+KK
 MM
 -
 Possible to delay second hit. ^+> B+KK< to step basck after the second hit.
 ^+> B+KKA to shift to Sword Pogo. ^+> B+KKB to shift to Meditation.

 Solar Kick
 >> B+K
 M
 35
 >> hold B+K to shit to back facing enemy.

 Shark Attack
 >> B+K A+B
 MH
 35, 30
 -

 Shark Attack Combo
 >> B+K A+B K
 MHM
 35, 30, 25
 -

 Shark Deathcopter
 >> B+K > hold A+B
 MH-M
 35, 30, 66
 Unblockable. >> BB+K > hold A+B < or d to change distance of forth hit.

S.M./ Meditation
 While Down facing up
 -
 -
 Special Stance. Changes to Meditation.

 Yoshimitsu Flash
 A+K
 MK
 23
 -

 Fake Turning Suicide
 >> A+K
 M
 - (Thank you VGMaster96 for pointing this out)
 Unblockable. Drains Heath.

 Turning Suicide
 >> hold A+K
 M
 122
 Unblockable. Drains Health.

 Standing Suicide
 d A+K
 M
 122
 Unblockable. Drains a lot of health.

 Manji Blood Petals
 During Turning Suicide or Standing Suicide, AAA
 MMMM
 122. 25, 25, 25, 25
 Unblockable. Drains health.

 Iron-Fist Possession
 Any directional input K+G
 -
 -
 Random moves from the list below. Can be done in a succesful or failed
 attempt as long as you grab them as long as you grab them with it. (Thanks to
 VGMaster96)

   Iron-Fist Possession moves (happen randomly)
     Deadly Boomerang
     -
     H
     -
     -

     Slap
     -
     H
     -
     A for additional attack (H)

     Drunken Master Walk
     -
     -
     -
     Special movement.

     Force
     -
     M
     -
     Unblockable.

     Heaven Divide
     -
     M
     -
     Unblockable.

     NG Somersault
     -
     -
     -
     Special Action. ^ A+B+K to attack (M/M)

     Shadow Step
     -
     -
     -
     Special Movement.

     Burning Knuckle
     -
     M
     -
     Unblockable.

     Greetings
     -
     M
     -
     Unblockable.

     Blazing Kick
     -
     M
     -
     -

     Lightning Uppercut
     -
     M
     -
     Unblockable. Possible to hold.

     Stone Breaker
     -
     M
     -
     -

     Flap
     -
     -
     -
     Special Action. Miss.

IIIc.     Wall Jump
          ----------

 Demon Ravage
 A
 L
 25
 -

 New Moon
 B
 M
 42
 -

 Sleet
 K
 M
 25
 -

IIId.     While Crouching
          ----------
 Parting Grass
 A
 SM
 15
 -

 Snowflake
 B
 M
 18
 -

 Heretic Sword
 d+> B
 M
 35
 -

 Torent
 K
 L
 12
 -

 Spinning Low Kick
 d+< KKKKK
 LLLLLL
 14, 11, 11, 11, 11
 -

 Lunging Sweep
 d+> K
 L
 22
 -

 Circium
 d+> B+K
 M
 32
 -

IIIe.     While Rising
          ----------

 Sunflower
 A
 M
 35
 -

 Tangled Blade
 B
 M
 25
 -

 Hayabusa
 K
 M
 28
 -

IIIf.     Back Facing Enemy
          ----------

 Reverse Splinter Gale
 A
 H
 18
 -

 Reverse Drizzle
 B
 M
 35
 -

 Reverse Koragashi
 K
 H
 23
 -

IIIg.     While Crouching Back Facing Enemy
          ----------

 Reverse Grass Part
 A
 L
 15
 -

 Reverse Snowflake
 B
 M
 26
 -

 Reverse Dust Banisment
 K
 L
 15
 -

IIIh.     Jump Delay
          ----------

 Demon Ravage
 A
 L
 25
 -

 New Moon
 B
 M
 44
 -

 Sleet
 K
 M
 25
 -

IIIi.     Jump
          ----------

 Demon Reave
 A
 H
 35
 -

 Quarter Moon
 B
 M
 30
 -

 Manji Jump Kick
 K
 M
 30
 -

IIIj.     8-Way Run
          ----------
     All directional buttons in this catagory have to be held down during the 
move, in order to execute the move. And all moves need to be executed while   
runing.

 Flagstaff
 > A
 M
 30
 -

 Firmiana Branch
 > or >+^ or d+> B
 M
 25
 -

 Firmiana Solar Kick
 > BB+K
 MM
 25, 20
 Depending on button input timing, cancel first hit. Hold > BB+K to show back  
to show back to enemy.

 Firmiana Shark Attack
 > BB+KA+B
 MMH
 28, 30
 -

 Firmiana Shark Attack Combo
 > BB+KA+BK
 MMHM
 35, 20, 25
 -

 Firmiana Shark Deathcopter
 > BB+K> hold A+B
 MMH-M
 35, 20, 25, 66
 Unblockable. > BB+K> hold AB < or d to change distance of fourth hit.

 Ninja Blade Rush
 > or >+^ or >+d bB
 M
 20-45
 Attack throw on close-range counter hit.

 Sliding
 >K
 L
 28
 Sliding.

 Crying Spirit Sword
 > or <+^ or <+d or < A+B
 M
 54
 Press G to cancel. > or <+^ or <+d or < A+BA to cancel, shift to Sword Pogo.
 > A+BB to cancel, shift to Meditation.

 Crying Spirit Sword to Death
 > A+B d B
 L
 28
 First part cancelled.

 Solar Kick
 > B+K
 M
 35
 Hold > B+K to shift to back facing enemy.

 Shark Attack
 > B+K A+B
 MH
 35, 30
 -

 Shark Attack Combo
 > B+K A+B K
 MHM
 35, 30, 25
 -

 Shark Deathcopter
 > B+K > hold A+B
 MHM
 35, 30, 66
 Unblockable. > B+K > hold A+B < or d to change distance of third hit.

 Fake Turning Suicide
 > A+K
 -
 -
 > A+K A to shift to Sword Pogo.

 Turning Suicide
 > hold A+K
 M
 122
 Unblockable. Drains Health.

 Kabuki
 >+^ or >+d or ^ or d A
 M
 28
 -

 Firmiana Solar Kick
 >+^ or >+d BB+K
 MM
 25, 28
 Depending on button input timing, cancel first hit. >+^ or >+d B hold B+K to  
show back to enemy.

 Firmiana Shark Attack
 >+^ or >+d BB+K A+B
 MMH
 25, 28, 30
 -

 Firmiana Shark Attack Combo
 >+^ or >+d BB+K A+B K
 MMHM
 25, 30, 35
 -

 Firmiana Shark Deathcopter
 >+^ or >+d BB+K > hold A+B
 MMH-M
 25, 20, 35-65
 Unblockable. >+^ or >+d BB+K > hold A+B < or d to change distance of fourth   
hit.

 Knee Bash
 >+^ or >+d K
 M
 20
 -

 Deathcopter
 >+^ or >+d A+B
 M
 70
 Unblockable. >+^ or >+d A+B < or d to change distance of attack.

 Circium
 >+^ or >+d B+K
 M
 34
 -

 Prayer
 ^ or d B
 M
 28
 -

 Whirlwind
 ^ or d K
 H
 24
 ^ or d KA to shift to Sword Pogo. ^ or d KB to shift to Meditation.

 Sudare Wheel
 ^ or d A+B
 M
 31
 -

 Cyclone Lift
 ^ or d B+K
 M
 16
 -

 Mist Banishment
 <+^ or <+d A
 L
 38
 -

 Crying Hell Flames
 <+^ or <+d BAB
 MHM
 22, 23, 49
 Press G during third hit to cancel. <+^ or <+d BABA to cancel third hit and   
shift to Sword Pogo. <+^ or <+d BABB to cancel third hit and shift to
 Meditation. <+^ or <+d BAB d B to cancel third hit and shift to Crying Spirit
 Sword to Death (Low).

 Bullet Cutter
 <+^ or <+d or < KB
 MM
 26, 31-82
 <+^ or <+d or < K hold B for Unblockable second hit.

 Crying Spirit Sword to Death
 <+^ or <+d A+B d B
 L
 29
 First part canceled.

 Ninja Flare Sun
 <+^ or <+d or < B+K
 M
 44
 Press G to cancel. <+^ or <+d or < B+KA to shift to Sword Pogo. <+^ or <+d or 
< B+KB to shift to Meditation.

 Mouthless
 <A
 M
 28
 -

 Sword Impale
 <B
 M
 110
 Unblockable. Press G to cancel.

 Spining Sword
 << bA
 M
 24, 17
 Press G to cancel.

 Helm Splitter
 <bB
 H
 27
 First part cancelled. Possible to delay second hit.

 Crying Spirit Sword to Death
 < A+B d B
 L
 28
 First part cancelled.

IIIk.     Throws
          ----------

 Jaw Smash
 A+G
 55
 A to escape throw.

 Nimbus
 B+G
 65
 B to escape throw.

 Elegant Storm
 Left Throw
 65
 A or B to escape throw.

 Manji Ninjitsu Blade
 Right Throw
 65
 A or B to escape throw.

 Tornado Drop
 Back throw
 75
 Imposible to escape except for Voldo and Astaroth (Thank you VGMaster96)

 Oni Killer
 >> A+G
 65
 A to escape throw.

 Rainbow Drop
 d <+d < A+B
 70
 A to escape throw.

 Soul Siphon
 > K+G
 30
 A to escape throw. Recovers health.

IV.     Weapons
        ----------

 Yoshimitsu (1P and 2P)
 Most Familiar and well-balanced weapon for him.
 Offense: 100%
 Defense: 100%

 Shiranui
 Powerful single strikes with Soul Charge, but lacks defense.
 Offense: 120%
 Defense: 65%

 Kastane
 Good offense and has powerful single strikes, but easy to lose balance.
 Offense: 130%
 Defense: 80%

 Zantetsuken
 Good offense, but vulnerable to impact.
 Offense: 130%
 Defense: 100%

 Dha
 Powerful single strikes, but lacks offense.
 Offense: 84%
 Defense: 100%

 Kagekiyo
 Powerful single strikes with Soul Charge, but requires energy to weild.
 Offense: 100%
 Defense: 70%

 Pakayun
 Speed increases with Soul Charge, but lacks defense.
 Offense: 100%
 Defense: 70%

 Monohashizao
 Long reach, but requires energy to weild.
 Offense: 100%
 Defense: 100%

 Soul Edge (Complete)
 Fearsome demonic weapon said to absorb life...
 Offense: 140%
 Defense: 100%

 Hihirokane
 Lengendary weapon. Weild it to discover its true power!
 Offense: 130%
 Defense: 100%

 Sheperds Crook
 Yoshi had a little lamb, its fleece was white as snow.
 Offense: 80%
 Defense: 80%


V.     Contact Me
       -----------
     In order to contact me to tell me something i dont know or if there is a
 mistake in my FAQ,  my e-mail address is gopherboy911@hotmail.com. If you     
an e-mail to me, make sure you put Yoshimitsu FAQ as the subject or I might
 never read the e-mail.

VI.     The Ending
        -----------
     Well i have now completed my first ever FAQ. I tried my hardest to make
 a good FAQ. And remarkably it didn't take me as near as long as I thought it
 would. I look forward to making more FAQs in the future. When, I dont know.
 About what, I dont know. But for now I have to say good bye. Salutations.



                            Copyright 2003 Kevin Ohol