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    Yoshimitsu by MonoxideDontDie

    Updated: 09/15/03 | Printable Version | Search Guide | Bookmark Guide

    SoulCalibur II
    Yoshimitsu FAQ
    Written By: Kevin Ohol
    This FAQ was written using the PS2 version of the game
    
    
    
         Copyrights:
         ----------
     This FAQ was written and intended for use on Gamefaqs.com. Use of this faq on
     any other site other than Gamefaqs, without my permission is violating
     copyright regulaions.
    
     This FAQ and any part of it may not be reproduced or copyed in any way, exept 
    for personal use. It may not be reproduced without askede for permision from  
    myself in advance. Copying or reproducing this FAQ is strickly prohibited and 
    violation of copyright.
    
     Copyright 2003, Kevin Ohol
    
     If anyone is to send me help on writing my FAQ (mistakes, something i dont    
    know) then they will be given credit wherte it is needed. If you feel that I  
    have not credited you either at all or not good enough then e-mail me at
     gopherboy911@hotmail.com. Unfortonally I dont check my e-mail enough so I     
    might not be able to credit you for your actions for a while.
    
         Table of Contents
         ----------
     I. Yoshimitsu
     Ia. Profile
     Ib. Yoshimitsu's Story
     II. How do I Play as Yoshimitsu?
     III. Move List
     IIIa. Stances
     IIIb. Command List
     IIIc. Wall Jump
     IIId. While Crouching
     IIIe. While Rising
     IIIf. Back Facing Enemy
     IIIg. While Crouching Back Facing Enemy
     IIIh. Jump Delay
     IIIi. Jump
     IIIj. 8- Way Run
     IIIk. Throws
     IV. Weapons
     V. Contact Me
     VI. The Ending
           ----------
    I.     YOSHIMITSU
           ----------
    
    
    Ia.     Profile:
            ----------
     Age: Unknown
     Birthplace: Unknown (Base of Mt. Fuji, Japan)
     Height: Unknown
     Weight: Unknown
     Birthdate: Unknown
     Blood Type: Unknown
     Disiplne: Manji Ninjitsu
     Family: Entire clan was massacred.
    
    Ib.     Yoshimitsu's Story
            ----------
         There once was a ninja clan that was massacred at the hands of a vengeful
    lord.  Yoshimitsu, the sole survivor of that clan, swore to avenge the fallen.
    He did not give up even after losing his right arm during an encounter. 
    Yoshimitsu traveled across the sea, following a rumor about an ultimate weapon.
         When he finally reached Europe, he came upon a series of mysterious
    killings
    that wreaked havoc and spread terror across Europe.  This reminded him of his
    clan, and thus changed his plan.
         Yoshimitsu followed the trail of the mass murderer to Ostrheinsburg
    Castle, but the castle was empty of any signs of life.  After Yoshimitsu had
    left the castle, he sensed the presence of a sinister force in his katana. 
    Yoshimitsu left on a journey to quell the negative energy within the sword.
         But unexpectedly, someone stole the sword.  Knowing that only misfortune
    would resultif the cursed sword fell into the wrong hands, Yoshimitsu traveled
    the continent in search of his weapon.
          During his travels, he devoted himself to serving the weak and
    underprivledged.  Four years passed, and Yoshimitsu devised a scheme to plunder
    treasures in order to give money to the poor.
         The tomb Yoshimitsu infioltrated belonged to a man known as the "Merchant
    of Death."  He was able to reach the traesures, without encountering the
    rumored guardian of the tomb.  And there he found his long-lost sword, along
    side a metal fragment that emanated the same evil energy as his katana.
         He left his tomb with his sword and metal shard in hand.  If there was
    other things that possess the same evil energy within, it was up to him to find
    them and rid them from this world.  Without a doubt in his mind, Yoshimitsu
    left on a journey.
    
             ----------
    II.      How Do I Play as Yoshimitsu?
             ----------
        In order to play as Yoshimitsu complete the last mission in the second
    chapter. After you defeat Yoshimitsu he will be a playable character.
    
             ----------
    III.     Move List
             ----------
         For the Move list this will be the set up,
                            Move Name
                            Command
                            Attack Level
                            Damage
                            Special Notes about the move
         If one of these slots arew empty for a move that means that there is no 
    Command, Atk Lvl, Damage ect.
     This is how the Attack Level goes,
           L= Low attack
           M= Middle attack
           H= High attack
         Directional Butons will also have a special set up. Here is the key to
     the Directional Buttons,
                             >= Right                  ^
                             <= Left                <-    ->
                             ^= Up                     d
                             d= Down
         I also must make another statement, (Thanks to Nonexistent Guy) the moves 
    change after you do a Soul Charge.
    
    IIIa.    Stances
             -------
         All stance moves need to be put in while in the stance. First you need to 
    input the stance move. At that point Yoshimitsu will enter the stance. While
     Yoshimitsu is in his stance you can in put the normal moves. Stance Moves
     Will be marked with S.M./ move name.
    
         Sword Pogo
         ----------
    S.M./ Sword Pogo
     A+B
     -
     -
     Special Stance, press G to quit the stance. Becomes Unblockable after Soul
     Charge.
    
     Rolling Spark
     A
     L
     32
     -
    
     Pogo Hop
     B or any directional button input
     M
     45
     Possible to hold with B
    
     Kangaroo Kick
     K
     M
     33
     -
    
     Pogo Rush
     > A+B
     LLL
     16,16,16
     hold r A+B to increase the distance of the attack
    
     Skull Spliter
     A+B
     H
     22-30
     Possible to hold
    
     Meditation
     B+K
     -
     -
     Special Satnce, Shifts to Meditation, regains lost health
    
         Meditation
         ----------
     S.M./ Meditation
     B+K
     -
     -
     Regains lost health. G to cancel
    
     Warp
     < or >
     -
     -
     Special movement
    
     Warp Rolling Shark
     A
     L
     32
     -
    
     Warp Moon Slayer
     B
     M
     30
     Unblockable
    
     Warp Kangaroo Kick
     K
     M
     35
     -
    
     Warp Shark Attack
     A+BK
     HM
     30, 25
     -
    
     Shark Deathcopter
     A+B >
     H-M
     30, 70
     Unblockable
    
     Sword Pogo
     ^
     -
     -
     Special Stance, changes into Sword Pogo stance
    
    IIIb.     Command List
              ----------
         Now on to the actual moves. They are divided up into sections ( throws, 8 
    way run, wall jump ect.) These moves can be executed while in the position    
    that the section states. Enjoy.
    
     Rapid Gole
     AA
     HH
     13, 16
     Press G during first hit in order to cancel
    
     Stone Fist
     <+d AAAAA
     MMMMM
     18, 15, 15, 15, 15
     -
    
     Parting Grass
     d A
     SM
     13
     -
    
     Harding Wealth
     >+d AB
     MM
     23, 23-25
     Possible to delay second hit
    
     Stone Backhands
     < AAAAA
     HHHHH
     18, 15, 15, 15, 15
     -
    
     Mouthless
     <<A
     M
     28
     -
    
     Gale
     >A
     H
     16
     -
    
     Flagstaff
     >>A
     M
     30
     -
    
     Sword Sweep
     d d+< < A
     L
     38
     -
    
     Rapid Grace
     BB
     MM
     17, 19
     Press G during the first hit to cancel
    
     Ninja Blade Rush
     BA
     M
     20-69
     Attack throw on close range counter hit
    
     Death Slash
     d+< B
     M
     25-78
     press and hold d+< B for unblockable
    
     Autumn Drizzle
     d B
     M
     18
     -
    
     Manji Carve Fist
     d bA
     SM
     13
     -
    
     Clansmen
     d+> B
     M
     25, 31
     Posible to hold
    
     Sleet
     <B
     M
     35
     -
    
     Sword Spirit Mid
     >B
     M
     24
     -
    
     Sword Spirt Low
     >B d
     L
     22-26
     -
    
     Sword Spirit Upper
     > B ^
     H
     30
     -
    
     Firmiana Branch
     >>B
     M
     25
     -
    
     Firmiana Solar Kick
     >> BB+K
     MM
     25, 30
     Depending on the buuton input timing, cancel first hit. Hold B+K to shift to  
    back facing enemy.
    
     Firmiana Shark Attack Combo
     >> BB+KA+BK
     MMH
     25, 20, 35
     -
    
     Firmiana Deathcopter
     >> BB+K> hold A+B
     MMH-M
     25, 20
     Unblockable. >>BB+K> hold A+B < or d to change distance on forth hit.
    
     Sword Impale
     <<B
     M
     110
     Unblockable. Press G to cancel
    
     Spinning Sword
     << bB
     MMMMMMM
     24, 18, 18, 18, 18, 18, 18, 18
     Press G to cancel
    
     Helm Splitter
     << bB
     H
     27
     Possible to delay.
    
     Moon Sault Slayer
     d d+> > B
     MM
     48
     Unblockable.
    
     Triple Spin Kick
     KKK
     HHH
     15, 19, 26
     Press G during the first hit to cancel.
    
     Kangaroo Kick
     d+< K
     M
     35
     -
    
     Sweep Kick
     d K
     L
     12
     -
    
     Mid Kick
     d+> K
     M
     20
     -
    
     Bullet Cutter
     < KB
     MM
     26, 30-78
     < K hold B for an unblockable second hit
    
     Zig
     > K
     H
     47
     -
    
     Zig-Zag
     > KK
     HM
     47, 50
     -
    
     Double Zig
     > K d K
     HL
     47, 22
     -
    
     Knee Bash
     >> K
     M
     32
     -
    
     Digging Spirt
     d A+B
     M
     30
     Possible to hold. d A+BA to change to Sword Pogo
    
     Digging Cyclone
     d A+BB
     MM
     30, 15
     -
    
     Back Hand
     > A+B
     H
     18
     Hold > A+B to shift to Soul Siphon
    
     Deathcopter
     ^+> A+B
     M
     70
     Unblockable.
    
     Deathcopter Attack
     d during Deathcopter
     M
     43
     Unblockable
    
     Deathcopter Trick
     < during Deathcopter
     M
     66
     Unblockable. The damage amount changes depending on the air time.
    
     Sudare Wheel
     ^ or ^+< A+B
     M
     30
     -
    
     Crying Spirit Wheel
     >> A+B
     M
     54
     Press G to cancel.
    
     Crying Spirit Sword to Death
     >> A+B d B
     L
     28
     -
    
     Cyclone Lift
     d+< B+K
     M
     15
     -
    S.M./ Meditation
     B+K
     -
     -
     Special Stance. Recovers lost Health.
    
    S.M./ Sword Pogo
     A+B
     -
     -
     Special Stance. Changes to sword pogo.
    
     Circium
     d+> B+K
     M
     32
     -
    
     Spinning Evade
     < B+K
     -
     -
     Special Action. B or K additional inputs increases the number of rotations.
     Drains health. A to shift to Sword Pogo. d B to change to Meditation. Become  
    Dizzy (Thank you VGMaster96)
    
    
     Ninja Sun Flare
     << B+K
     M
     44
     << B+KA to shift to Sword Pogo. << B+KB to change to Meditation. Press G to
     cancel.
    
     Door Knocker
     > B+KBBB
     MHHM
     22, 16, 16, 31
     Possible to delay the second, third and forth hit.
    
     Poison Wind
     ^+> B+K
     M
     22
     ^+> B+K < to step back after hit. ^+> B+KA to change to Sword Pogo. ^+> B+KB
     to change to Meditation.
    
     Steel Wind
     ^+> B+KK
     MM
     -
     Possible to delay second hit. ^+> B+KK< to step basck after the second hit.
     ^+> B+KKA to shift to Sword Pogo. ^+> B+KKB to shift to Meditation.
    
     Solar Kick
     >> B+K
     M
     35
     >> hold B+K to shit to back facing enemy.
    
     Shark Attack
     >> B+K A+B
     MH
     35, 30
     -
    
     Shark Attack Combo
     >> B+K A+B K
     MHM
     35, 30, 25
     -
    
     Shark Deathcopter
     >> B+K > hold A+B
     MH-M
     35, 30, 66
     Unblockable. >> BB+K > hold A+B < or d to change distance of forth hit.
    
    S.M./ Meditation
     While Down facing up
     -
     -
     Special Stance. Changes to Meditation.
    
     Yoshimitsu Flash
     A+K
     MK
     23
     -
    
     Fake Turning Suicide
     >> A+K
     M
     - (Thank you VGMaster96 for pointing this out)
     Unblockable. Drains Heath.
    
     Turning Suicide
     >> hold A+K
     M
     122
     Unblockable. Drains Health.
    
     Standing Suicide
     d A+K
     M
     122
     Unblockable. Drains a lot of health.
    
     Manji Blood Petals
     During Turning Suicide or Standing Suicide, AAA
     MMMM
     122. 25, 25, 25, 25
     Unblockable. Drains health.
    
     Iron-Fist Possession
     Any directional input K+G
     -
     -
     Random moves from the list below. Can be done in a succesful or failed
     attempt as long as you grab them as long as you grab them with it. (Thanks to
     VGMaster96)
    
       Iron-Fist Possession moves (happen randomly)
         Deadly Boomerang
         -
         H
         -
         -
    
         Slap
         -
         H
         -
         A for additional attack (H)
    
         Drunken Master Walk
         -
         -
         -
         Special movement.
    
         Force
         -
         M
         -
         Unblockable.
    
         Heaven Divide
         -
         M
         -
         Unblockable.
    
         NG Somersault
         -
         -
         -
         Special Action. ^ A+B+K to attack (M/M)
    
         Shadow Step
         -
         -
         -
         Special Movement.
    
         Burning Knuckle
         -
         M
         -
         Unblockable.
    
         Greetings
         -
         M
         -
         Unblockable.
    
         Blazing Kick
         -
         M
         -
         -
    
         Lightning Uppercut
         -
         M
         -
         Unblockable. Possible to hold.
    
         Stone Breaker
         -
         M
         -
         -
    
         Flap
         -
         -
         -
         Special Action. Miss.
    
    IIIc.     Wall Jump
              ----------
    
     Demon Ravage
     A
     L
     25
     -
    
     New Moon
     B
     M
     42
     -
    
     Sleet
     K
     M
     25
     -
    
    IIId.     While Crouching
              ----------
     Parting Grass
     A
     SM
     15
     -
    
     Snowflake
     B
     M
     18
     -
    
     Heretic Sword
     d+> B
     M
     35
     -
    
     Torent
     K
     L
     12
     -
    
     Spinning Low Kick
     d+< KKKKK
     LLLLLL
     14, 11, 11, 11, 11
     -
    
     Lunging Sweep
     d+> K
     L
     22
     -
    
     Circium
     d+> B+K
     M
     32
     -
    
    IIIe.     While Rising
              ----------
    
     Sunflower
     A
     M
     35
     -
    
     Tangled Blade
     B
     M
     25
     -
    
     Hayabusa
     K
     M
     28
     -
    
    IIIf.     Back Facing Enemy
              ----------
    
     Reverse Splinter Gale
     A
     H
     18
     -
    
     Reverse Drizzle
     B
     M
     35
     -
    
     Reverse Koragashi
     K
     H
     23
     -
    
    IIIg.     While Crouching Back Facing Enemy
              ----------
    
     Reverse Grass Part
     A
     L
     15
     -
    
     Reverse Snowflake
     B
     M
     26
     -
    
     Reverse Dust Banisment
     K
     L
     15
     -
    
    IIIh.     Jump Delay
              ----------
    
     Demon Ravage
     A
     L
     25
     -
    
     New Moon
     B
     M
     44
     -
    
     Sleet
     K
     M
     25
     -
    
    IIIi.     Jump
              ----------
    
     Demon Reave
     A
     H
     35
     -
    
     Quarter Moon
     B
     M
     30
     -
    
     Manji Jump Kick
     K
     M
     30
     -
    
    IIIj.     8-Way Run
              ----------
         All directional buttons in this catagory have to be held down during the 
    move, in order to execute the move. And all moves need to be executed while   
    runing.
    
     Flagstaff
     > A
     M
     30
     -
    
     Firmiana Branch
     > or >+^ or d+> B
     M
     25
     -
    
     Firmiana Solar Kick
     > BB+K
     MM
     25, 20
     Depending on button input timing, cancel first hit. Hold > BB+K to show back  
    to show back to enemy.
    
     Firmiana Shark Attack
     > BB+KA+B
     MMH
     28, 30
     -
    
     Firmiana Shark Attack Combo
     > BB+KA+BK
     MMHM
     35, 20, 25
     -
    
     Firmiana Shark Deathcopter
     > BB+K> hold A+B
     MMH-M
     35, 20, 25, 66
     Unblockable. > BB+K> hold AB < or d to change distance of fourth hit.
    
     Ninja Blade Rush
     > or >+^ or >+d bB
     M
     20-45
     Attack throw on close-range counter hit.
    
     Sliding
     >K
     L
     28
     Sliding.
    
     Crying Spirit Sword
     > or <+^ or <+d or < A+B
     M
     54
     Press G to cancel. > or <+^ or <+d or < A+BA to cancel, shift to Sword Pogo.
     > A+BB to cancel, shift to Meditation.
    
     Crying Spirit Sword to Death
     > A+B d B
     L
     28
     First part cancelled.
    
     Solar Kick
     > B+K
     M
     35
     Hold > B+K to shift to back facing enemy.
    
     Shark Attack
     > B+K A+B
     MH
     35, 30
     -
    
     Shark Attack Combo
     > B+K A+B K
     MHM
     35, 30, 25
     -
    
     Shark Deathcopter
     > B+K > hold A+B
     MHM
     35, 30, 66
     Unblockable. > B+K > hold A+B < or d to change distance of third hit.
    
     Fake Turning Suicide
     > A+K
     -
     -
     > A+K A to shift to Sword Pogo.
    
     Turning Suicide
     > hold A+K
     M
     122
     Unblockable. Drains Health.
    
     Kabuki
     >+^ or >+d or ^ or d A
     M
     28
     -
    
     Firmiana Solar Kick
     >+^ or >+d BB+K
     MM
     25, 28
     Depending on button input timing, cancel first hit. >+^ or >+d B hold B+K to  
    show back to enemy.
    
     Firmiana Shark Attack
     >+^ or >+d BB+K A+B
     MMH
     25, 28, 30
     -
    
     Firmiana Shark Attack Combo
     >+^ or >+d BB+K A+B K
     MMHM
     25, 30, 35
     -
    
     Firmiana Shark Deathcopter
     >+^ or >+d BB+K > hold A+B
     MMH-M
     25, 20, 35-65
     Unblockable. >+^ or >+d BB+K > hold A+B < or d to change distance of fourth   
    hit.
    
     Knee Bash
     >+^ or >+d K
     M
     20
     -
    
     Deathcopter
     >+^ or >+d A+B
     M
     70
     Unblockable. >+^ or >+d A+B < or d to change distance of attack.
    
     Circium
     >+^ or >+d B+K
     M
     34
     -
    
     Prayer
     ^ or d B
     M
     28
     -
    
     Whirlwind
     ^ or d K
     H
     24
     ^ or d KA to shift to Sword Pogo. ^ or d KB to shift to Meditation.
    
     Sudare Wheel
     ^ or d A+B
     M
     31
     -
    
     Cyclone Lift
     ^ or d B+K
     M
     16
     -
    
     Mist Banishment
     <+^ or <+d A
     L
     38
     -
    
     Crying Hell Flames
     <+^ or <+d BAB
     MHM
     22, 23, 49
     Press G during third hit to cancel. <+^ or <+d BABA to cancel third hit and   
    shift to Sword Pogo. <+^ or <+d BABB to cancel third hit and shift to
     Meditation. <+^ or <+d BAB d B to cancel third hit and shift to Crying Spirit
     Sword to Death (Low).
    
     Bullet Cutter
     <+^ or <+d or < KB
     MM
     26, 31-82
     <+^ or <+d or < K hold B for Unblockable second hit.
    
     Crying Spirit Sword to Death
     <+^ or <+d A+B d B
     L
     29
     First part canceled.
    
     Ninja Flare Sun
     <+^ or <+d or < B+K
     M
     44
     Press G to cancel. <+^ or <+d or < B+KA to shift to Sword Pogo. <+^ or <+d or 
    < B+KB to shift to Meditation.
    
     Mouthless
     <A
     M
     28
     -
    
     Sword Impale
     <B
     M
     110
     Unblockable. Press G to cancel.
    
     Spining Sword
     << bA
     M
     24, 17
     Press G to cancel.
    
     Helm Splitter
     <bB
     H
     27
     First part cancelled. Possible to delay second hit.
    
     Crying Spirit Sword to Death
     < A+B d B
     L
     28
     First part cancelled.
    
    IIIk.     Throws
              ----------
    
     Jaw Smash
     A+G
     55
     A to escape throw.
    
     Nimbus
     B+G
     65
     B to escape throw.
    
     Elegant Storm
     Left Throw
     65
     A or B to escape throw.
    
     Manji Ninjitsu Blade
     Right Throw
     65
     A or B to escape throw.
    
     Tornado Drop
     Back throw
     75
     Imposible to escape except for Voldo and Astaroth (Thank you VGMaster96)
    
     Oni Killer
     >> A+G
     65
     A to escape throw.
    
     Rainbow Drop
     d <+d < A+B
     70
     A to escape throw.
    
     Soul Siphon
     > K+G
     30
     A to escape throw. Recovers health.
    
    IV.     Weapons
            ----------
    
     Yoshimitsu (1P and 2P)
     Most Familiar and well-balanced weapon for him.
     Offense: 100%
     Defense: 100%
    
     Shiranui
     Powerful single strikes with Soul Charge, but lacks defense.
     Offense: 120%
     Defense: 65%
    
     Kastane
     Good offense and has powerful single strikes, but easy to lose balance.
     Offense: 130%
     Defense: 80%
    
     Zantetsuken
     Good offense, but vulnerable to impact.
     Offense: 130%
     Defense: 100%
    
     Dha
     Powerful single strikes, but lacks offense.
     Offense: 84%
     Defense: 100%
    
     Kagekiyo
     Powerful single strikes with Soul Charge, but requires energy to weild.
     Offense: 100%
     Defense: 70%
    
     Pakayun
     Speed increases with Soul Charge, but lacks defense.
     Offense: 100%
     Defense: 70%
    
     Monohashizao
     Long reach, but requires energy to weild.
     Offense: 100%
     Defense: 100%
    
     Soul Edge (Complete)
     Fearsome demonic weapon said to absorb life...
     Offense: 140%
     Defense: 100%
    
     Hihirokane
     Lengendary weapon. Weild it to discover its true power!
     Offense: 130%
     Defense: 100%
    
     Sheperds Crook
     Yoshi had a little lamb, its fleece was white as snow.
     Offense: 80%
     Defense: 80%
    
    
    V.     Contact Me
           -----------
         In order to contact me to tell me something i dont know or if there is a
     mistake in my FAQ,  my e-mail address is gopherboy911@hotmail.com. If you     
    an e-mail to me, make sure you put Yoshimitsu FAQ as the subject or I might
     never read the e-mail.
    
    VI.     The Ending
            -----------
         Well i have now completed my first ever FAQ. I tried my hardest to make
     a good FAQ. And remarkably it didn't take me as near as long as I thought it
     would. I look forward to making more FAQs in the future. When, I dont know.
     About what, I dont know. But for now I have to say good bye. Salutations.
    
    
    
                                Copyright 2003 Kevin Ohol