---
Soul Calibur 2- For Playstaion 2, Xbox, GameCube, and arcade
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Soul Charge Enhancements FAQ guide: version 1.21
By RoyalFlush (edval89@hotmail.com)
Copyright 2004, Edward Valdez.
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*Table of Contents*
1. Intro
2. Legend
3. Soul Charge Notes
4. Characters (In alphabetical order)
~Assassin
~Astaroth
~Berserker
~Cassandra
~Cervantes
~Heihachi
~Ivy
~Kilik
~Link
~Lizardman
~Maxi
~Mitsurugi
~Nightmare
~Necrid
~Raphael
~Seung Mina
~Sophitia
~Spawn
~Taki
~Talim
~Voldo
~Xianghua
~Yoshimitsu
~Yunsung
5. Other Stuff
-Soul Charge Glitch
-Soul Charge Cancels
6. Legal Stuff, Acknowledgements, and Credits
7. Revision History
---
*Intro*

Welcome to the Soul Charge Enhancements FAQ!  This is a complete guide for
everything you need to know about the Soul Charge ability and the added on
abilities for each character.  Take advantage of this FAQ by using everything
you learn from it.  Also, if you find any problems or if you want to contribute
to the FAQ in any way, please contact me. Enjoy!


P.S. If you know anything that's not in my FAQ, please send the information to
my e-mail or post them in the message boards and I will put you name in the
acknowledgements list. Also, you may e-mail me about any errors, suggestions,
and/or feedback. Thanks!

---
*Legend* (Can also be found at guardimpact.com)

Direction notations (Character Facing right)

7 8 9
4 5 6
1 2 3

7= Up-back   8= Up     9= Up-forward
4= Back      5=Neutral 6= Forward
1= Down-back 2= Down   3= Down-forward

*Button Notations*

A= horizontal attack
B= vertical attack
K= kick
G= guard

*General Notations*

FC= while Fully Crouched
WS= While Standing from a crouch
8WR= 8-Way-Run (hold or double-tap the direction)
WL= While Landing from a jump[ ]=  hold command
+= Press at the same time
_= either/or
( ) = optional input
, = followed by
GB= Guard Break
GB-SC lvl= Guard Break after a certain SC level
GI= Guard Impact (performed by 6G or 4G)
RC= Recovers Crouching
BT= Back turned
*= Delayed input
SC= Soul Charge (performed by A+B+K [Level varies])
AC= Air Control
~= immediately after
xY= roll from button X to button Y(examples: bA, kB)
NC= Natural Combo
RCC= Recover Crouching Cancel
G-cancel= Guard cancel (cancel by pressing G)
SCUB= Soul Charge Unblockable
:= Just Frame timing
iFC= Instant Full Crouch
WJ= Wall Jump ([G]7 when character's back is near a wall)


*Hit Properties*

RO= Attack can Ring Out enemy
CH= Counter Hit
AT= Attack Throw (An attack that is modified into a throw on hit)
GI-h= Attack will Guard Impact horizontal attacks
GI-v= Attack will Guard Impact vertical attacks
BT= Back Turned
OB= Forces opponent's back to face you
OS= Forces opponent's side to face youOSB= Forces opponent's side to face you
when blocked
FrCH= Forced crouch on hit
FrC= Forced crouch on block
c= CH modifier
co= crouching opponent modifier
cco= CH on crouching opponent modifier

*Stuns*

DOS= Double Over Stun
CS= Crumple Stun
THS= Toe Hop Stun
FS= Fall Back StunBN= Bounce Stun
BS= Block Stun/Stagger
uDOS= unbreakable Double Over Stun
LS= Lift stun
QS= Quake Stun
SPS= Spin Stun
TS= Thrust Stun
CFS= Crumple Fall Stun
HS= Hunch over Stun

*Hit Ranges*

l= hits low
m= hits mid
h= hits high
L= Hits low and grounded opponents
M= Hits mid and grounded opponents
H= hits high and grounded opponents
Sm= hits special mid
UB-h= unblockable high
UB-m= unblockable mid
UB-M= unblockable mid that can hit grounded opponents
UB-l= unblockable low
UB-L= unblockable low that can hit grounded opponents

*Glossary*
-Buffer= The act of entering the command for a move during the execution of
another move.
-Wake-up= The art of pressuring a downed opponent
-Mix-up= A simple series of attacks, which is designed to keep your opponent
guessing.
-Whiff= A failed or missed strike.
-Tracking= A move's ability to stay locked on target.
-Frames= Soul Calibur 2 runs at 60-frames a second. Frames express the speed of
all of animations.
-Counter Hit= Interrupting an enemy's attack with your own attack. CH's inflict
more damage and produce added effects like knock-back ability or stuns.
-Natural Combo= A canned (or guaranteed) string that combos on normal or counter
hit. (Thanks to zigmover21 for definition)-Clean hit= When an attack hits at
very close range.
-Shallow hit= When an attack hits from mid to far range.
-Post Guard Impact= An unsuccessful, missed GI.
-Step= Performed by tapping 1_2_3_4_6_7_8_9 once. Sometimes it'll evade incoming
attacks if timed correctly. Afterwards, you should strike with a quick attack.
-Instant Full Crouch (iFC)= A special technique that'll allow you to access the
FC mode by pressing 2G mainly during a G-cancel or right after you're attack has
been GI'd.

*Notes*
-You can only AC after any time you've been hit while in the air.
-DOS: The stun that'll cause your enemy hunch over and then slowly fall to the
ground. It has many good follow-ups, but there's one disadvantage. DOS's can be
escaped by holding G and then inputting five directional inputs.
-After you GI your opponent, you have the advantage in attacking them first, but
they can still reverse GI your attack. When you are the one being GI'ed, you
cannot immediately block the incoming attack, but can still reverse GI.
-8-Way-Run= There are two different ways to perform an 8WR. You can hold the
direction you want to run or double-tap the direction. Both have the same
animations, but holding it is better suited for the actual movement of running
in the direction, while double-tapping will allow you to both run around faster
and execute 8WR attacks much faster (which adds to the amount of combos you can
do).

---
*Soul Charge Notes*
-To do a normal Soul Charge, press A+B+K.
-There are 3 different levels of Soul Charges.  Each level has a different color
and each level has special abilities.

Soul Charge level 1 (light green): The quickest of the 3 charges.
Press G immediately after pressing A+B+K. Any attack you do does normal damage,
but several attacks in this charge level have a Guard Break ability.  The charge
lasts 3 seconds.

Soul Charge level 2 (darker green): Press G or interrupt the charge with an
attack when your character's weapon is a darker green. Anything you could do
with a level 1 charge you can do in a level 2 charge.  However, there are
several attacks ONLY in a level 2 charge that gain a Guard Break.  The charge
lasts about 3.5 seconds.  Also, all attacks are 15% stronger.

Soul Charge level 3 (blue): The slowest of the 3 charges. You have to wait until
the charge is over in order to use a level 3 charge.  Anything possible in lower
charges can be done in a level 3 charge.  However, there are a few attacks that
become unblockable (SCUB).  Also, all attacks are 40% stronger and are
considered Counter Hits.  The charge lasts 4 seconds.

-When using a Soul Charge, any attacks done to your character count as
Counter Hits, so try blocking attacks instead of fighting back with your own
when you're about to get hit.
-Soul Charges can be used as bait for attacks from your opponents (and also the
other way around, which makes the Soul Charge rather risky).
-Quick level 1 charges are good for an unpredictable offense.
-There's a big gap that allows you to do a level 2 charge while charging.
-The charge effect goes away if you block an attack, hit the enemy with your own
attack, your enemy blocks one of your attacks, or if you get hit by an enemy
attack.
-You can move in any direction while charging.
-If your character jumps up and gets hit in the air while in the Soul Charge
state, the Soul Charge will still be in effect, but there's a high chance that
the charge will be gone by then.
-If you GI an attack while in the Soul Charge state, the charge will still be in
effect.-SCUBs cannot be blocked, but they can be repelled with a Guard Impact.
-Certain (probably unlisted) attacks can be done only during a Soul Charge.
-Soul Charges can either help you win the battle or lose, so use this ability
wisely!

---
Characters

Lay-out:
SC lvl.1, 2, or 3
-Attack (GB, SCUB [lvl.3 only], SC enabled attack, and/or side note)
-Etc.


*Assassin*

SC lvl.1
-9B (GB)

SC lvl.2
-WS A+B (GB)
-3B+K (GB)

SC lvl.3
None


*Astaroth*

SC lvl.1
-9B (GB)
-3[A+B] (GB)
-8WR 1_7[B] (GB)

SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB)
-44[B] (GB, must hold B for 1 and a half seconds then release)
-44[B],2_8 (GB, must hold B for 1 and a half seconds, then press 2_8)

SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-44B,2_8 (SCUB)
-2[B] (SCUB)


*Berserker*

SC lvl.1
-9B (GB)
-3[A+B] (GB)
-8WR 1_7[B] (GB)

SC lvl.2
-66B (GB)
-8WR 2_8B (GB)
-8WR 1_7B (GB)
-[B] (GB)
-2B (GB)
-4A+B (GB, first hit only)
-44[B] (GB, must B for about 1 and a half seconds then release)
-44[B],2_8 (GB, must hold B for 1 and a half seconds then press 2_8)

SC lvl.3
-8WR 1_7B (SCUB)
-44B (SCUB)
-44B,2_8 (SCUB)
-2[B] (SCUB)


*Cassandra*

SC lvl.1
-214B (GB)
-214 5 B (GB, SC enabled attack)
-7_8_9A+B (GB)
-8WR 3_9B (GB)

SC lvl.2
-236B (GB)
-66B+K (GB)
-7K,B (GB, SC enabled attack)

SC lvl.3
-66A+B (SCUB)
-44B+K (GB)
-7_8_9A+B (SCUB)
-44A,B (SCUB, 44A must miss)
-44[A],B (SCUB, 44[A] must miss)
-WJ A+B (SCUB)
-7K,B (SCUB, SC enabled attack)


*Cervantes*

SC lvl.1
-4B+K (GB)
-44A+B (GB)

SC lvl.2
-B,B,4B (GB, B,B must miss)
-7_8A+B (GB)
-1B+K (GB)
-8WR 1_7B (GB)

SC lvl.3
-7_8A+B,B (GB, SC enabled attack)
-(facing wall) 7_8A+B,B,B (GB, SC enabled attack)
-Dread Charge B (SCUB)
-1A,B (SCUB)


*Heihachi*

SC lvl.1
None

SC lvl.2
-A,A,B (GB for last hit only, A,A must miss)
-4A+B (GB)
-236B (GB)
-623[B] (GB)
-8WR 6A+B (GB)
-8WR 6B+K (GB)
-3K,B,A,K,K,B,K,B,A,K (SC enabled 10-hit combo)
-3K,B,A,K,K,B,K,B,A,B (SC enabled 10-hit combo)
-3K,B,A,K,B,B,B,B,B,B (SC enabled 10-hit combo)

SC lvl.3
-kB (SCUB)
-4A+B+K (SC enabled attack)


*Ivy*

SC lvl.1
-1_2_3B+K (GB)
-1[B] (GB)

SC lvl.2
-44B (GB)
-44[B] (GB)

SC lvl.3
-6[B+K] (SCUB)
-236B (SCUB)
-4A+B,B (SCUB,4A+B must miss)
-Serpent's Embrace 6B+K (SCUB)


*Kilik*

SC lvl.1
None

SC lvl.2
-66B (GB)
-66[B] (GB)
-4B (GB)
-Monument A+B (GB)
-Monument B+K (GB)
-B+K (GB)
-Down on the ground A+B (GB)

SC lvl.3
-66[B] (SCUB)
-4B (SCUB)
-Monument A+B (SCUB)
-Down on the Ground A+B (SCUB)


*Link*

(brought to you by dyse and TooHectic)

SC lvl.1
-66B (GB)
-Somersault Stance B (GB)

SC lvl.2
None

SC lvl.3
-4[B] (SCUB)
-44[B] (SCUB)


*Lizardman*

SC lvl.1
-7_8_9A+B (GB)

SC lvl.2
-66B (GB)
-7K,B (GB, SC enabled attack)
-4A,A,B (GB, 4A,A must miss)
-4[A],A,B (GB, 4[A],A must miss)

SC lvl.3
-66A+B (SCUB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7K,B (SCUB, SC enabled attack)
-7_8_9A+B (SCUB)
-8WR any (but4_6)B+K (SCUB)
-4A,A,B (SCUB, 4A,A must miss)
-4[A],A,B (SCUB, 4[A],A must miss)


*Maxi*

SC lvl.1
-66B (GB)
-66B,G (GB)
-8WR 3_9B (GB)
-Left Inner B (GB)

SC lvl.2
-44B (GB)

SC lvl.3
-B2 (SCUB)
-66B (SCUB)
-66B,G (SCUB)


*Mitsurugi*

SC lvl.1
-4[B] (GB)
-1[B] (GB)

SC lvl.2
-236B (GB)
-236[B] (GB)
-8WR 2_8B,B (SC enabled attack)

SC lvl.3
-66A+B (SCUB)
-[G]9A+B (SCUB)
-WJ A+B (SCUB)


*Nightmare*

SC lvl.1
-B4 (GB)
-44B (GB)
-44[B] (GB)
-Night Side Stance A+B (GB)
-Night Side Stance [A+B] (GB)
-Night Reverse Side Stance A+B (GB)
-Night Reverse Side Stance [A+B] (GB)
-Night Lower Stance A+B (GB)

SC lvl.2
-6B (GB)
-6B:B,B,B (GB)
-3A+B (GB)

SC lvl.3
-B4 (SCUB)
-2A+B (SCUB)
-66B (SCUB)
-4[B] (SCUB)
-1B (SCUB)
-44B (SCUB)
-44[B] (SCUB)
-66kB (SCUB)
-Night Lower Stance A+B (SCUB)
-Night Lower Stance 6B (SCUB)


*Necrid*

SC lvl.1
-FC A+B (GB)
-2B+K (GB)
-Wind Drake B (GB)

SC lvl.2
-aK,B (GB for last hit only, aK must miss)
-6B (GB)
-66B (GB)
-44B (GB)
-1A+B (GB)
-6A,[B] (GB for last hit only, 6A must miss)
-FC 3A+B (GB)
-8WR 2_8B (GB)
-8WR 2_8[B] (GB)
-Back facing enemy B+K (GB)

SC lvl.3
-A+B (SCUB)
-66A+B (SCUB)
-Elder Topaz B (SCUB)
-Back facing enemy A+B (SCUB)
-Back facing enemy [A+B] (SCUB)


*Raphael*

SC lvl.1
-236A+B (GB)
-214[B] (GB)

SC lvl.2
-236B (GB)

SC lvl.3
-236B (SCUB)
-1A+B,B (SCUB)
-1A+B,B,B (SCUB)


*Seung Mina*

SC lvl.1
None

SC lvl.2
-66B (GB)
-B+K (GB)

SC lvl.3
-4[B] (SCUB)
-7_8_9B (SCUB)
-1B+K (SCUB)
-7_8A+B (SCUB)


*Sophitia*

SC lvl.1
-7_8_9A+B (GB)

SC lvl.2
-4B (GB)
-66B (GB)

SC lvl.3
-44B+K (SCUB)
-44B (SCUB)
-8WR 3_9B (SCUB)
-8WR 2_8[B] (SCUB)
-7_8_9A+B (SCUB)


*Spawn*

(Thanks to Wasabi X for confirming that this data is correct)

SC lvl.1
-66aB (GB)

SC lvl.2
-8WR 1_7B,A (GB)
-8WR 1_7B,B (GB)
-8WR 1_7B,[B] (GB)

SC lvl.3
-66aB (SCUB)
-Levitation B+K (SCUB)
-Levitation B (SCUB)
-44B (SCUB)
-44[B] (SCUB)
-8WR 2_8[B] (SCUB)
-Levitate A+B (SCUB) (thanks to sayow from ign.com)


*Taki*

SC lvl.1
-Stalker B (GB)
-B2 (SC enabled attack)
-B[2] (GB on last hit only; first 2 hits must miss, SC enabled attack)
-B2,A (SC enabled attack)
-B[2],A (SC enabled attack)
-7K,B (SC enabled attack)
-(back to wall) 7K,B (SC enabled attack)
-(wall to side) Possession 22_88,B (GB)

SC lvl.2
-66B (GB)
-Possession B (GB)
-7K,B (GB, SC enabled attack)

SC lvl.3
-Possession B (SCUB)
-(wall to side) Possession 22_88,B (SCUB)
-(wall to side) Possession 22_88,K (SCUB)


*Talim*

SC lvl.1
-8WR 1_7B (GB)
-Wind Sault B (GB)

SC lvl.2
-236B (GB)
-6A+B (GB)
-66B (GB)
-B+K,G,6B (GB)
-6B,B (GB on second hit only, 6B must miss)
-4B,B (GB on second hit only, 4B must miss)

SC lvl.3
-A+B (SCUB)
-B+K (SCUB)
-236[B] (SCUB)
-6A+B (SCUB)


*Voldo*

SC lvl.1
-Blind Stance 6B (GB)

SC lvl.2
-3A+B (GB)
-6A+B (GB)
-66A+K (GB)
-66B (GB)
-Blind Stance 66B (GB)

SC lvl.3
-Blind Stance 66A (SCUB)
-Blind Stance 66[A] (SCUB)
-Blind Stance 6B (SCUB)


*Xianghua*

SC lvl.1
None

SC lvl.2
-6B+K (GB)
-A+K,B (GB)
-3A+B (GB)

SC lvl.3
-[A+B] (SCUB on second hit only; first hit must miss)
-A+K,B (SCUB)
-[A+K],B (SCUB)
-3B+K (SCUB)


*Yoshimitsu*

SC lvl.1
-Pogo [A+B] (GB)
-K+G (SC enabled attack)

SC lvl.2
None

SC lvl.3
-66A+B (SCUB)
-7_8A+B (SCUB)
-Pogo B_4_6_8_2 (SCUB)
-Pogo [6]A+B (SCUB)


*Yunsung*

SC lvl.1
-4A+B (GB)
-66A+B (GB)
-Land Walk B (GB)

SC lvl.2
-9B (GB)
-B4 (GB)
-Crane 7_8_9K,B (GB)
-6A,A,G,B (GB, 6A,A,G must miss)

SC lvl.3
None


---

*Other Stuff*

-Soul Charge Glitch:  To do the Soul Charge glitch first, do any FC or WS
attack, then Soul Charge, and then press 2A+G_2B+G.  It will look like your
character is doing a Soul Charge, but it doesn't stop charging.  The bad thing
about this is that it doesn't act like an actual Soul Charge because you don't
get any advantage out of it (GBs, SCUBs, SC enabled attacks, and added attack
power aren't active), but you still take all hits as counter hit damage.

Commands: Any FC or WS attack, A+B+K, 2A+G_2B+G

-Soul Charge Cancels: Soul Charge Cancels vary from character to character. As
the name implies, a SCC cancels the lag of an attack or cancels the attack
completely. Some SCCs require accurate timing of input commands. Here's a list
of some Soul Charge Cancels (mainly only telling you what attack to use- inputs
for Soul Charge vary[some are JFs]):

Lay-out:
Character's name
-Attack's commands~A+B+K = Soul Charge Cancel
-Etc.


*Assassin*
None available at the moment


*Astaroth*
-4K~A+B+K


*Berserker*
-None available at the moment


*Cassandra*
None available at the moment


*Cervantes*
-Dread Charge 2A~A+B+K
-Dread Charge 2A,A~A+B+K
-Dread Charge~A+B+K


*Heihachi*
None available at the moment


*Ivy*
None available at the moment


*Kilik*
-6A,A~A+B+K
-8WR 3_6_9K~A+B+K


*Link*
None available at the moment


*Lizardman*
None available at the moment


*Maxi*
-4A+B~A+B+K


*Mitsurugi*
-4B~A+B+K
-1[A]~A+B+K
-1[B]~A+B_K
-44B~A+B+K


*Nightmare*
None available at the moment


*Necrid*
None available at the moment


*Raphael*
-6B,B~A+B+K
-FC 3A,A~A+B+K
-8WR 3_9A~A+B+K
-3B~A+B+K


*Seung Mina*
-4B+K~A+B+K


*Sophitia*
None available at the moment


*Spawn*
None available at the moment


*Taki*
-3K,K,K~A+B+K
-3K,K~A+B+K


*Talim*
None available at the moment


*Voldo*
-236[1]~A+B+K
-23632[1]~A+B+K


*Xianghua*
-8WR 2_8K~A+B+K
-6B+K,2_8~A+B+K
-66K,B,2_8~A+B+K
-8K,2_8~A+B+K
-kB~A+B+K


*Yoshimitsu*
-9B+K~A+B+K
-9B+K,K~A+B+K
-66A+B~A+B+K
-8WR 1_7B,A,B~A+B+K
-4B+K~A+B+K


*Yunsung*
-4B~A+B+K
-Land Walk B+K,G~A+B+K


---
*Legal Stuff, Acknowledgements, and Credits*

-Notable Websites-

soulcalibur.com- You'll learn a lot from this website for just about any
character so go there.

guardimpact.com- This is still under heavy construction, but you can still find
the complete Legend and move lists for most of the characters.

sc.relaxism.com- This is a Soul Calibur video archive website. It has some great
videos from various tournaments like the Nationals.

-Acknowledgements-

dyse- Thanks for providing information on where to find Link's SC enhancements.

Wasabi X- Thank you for confirming Spawn's Soul Charge information is correct
and finally bringing my FAQ to 100% of any necessary Soul Charge information!

TooHectic- Thanks for posting Link's move list at guardimpact.com.

Feiwong (from soulcalibur.com) - Thanks you for giving me permission to use the
Soul Charge Cancels from the thread started at soulcalibur.com.

CJayC- Thanks for posting this FAQ on gamefaqs.com.

Namco- For creating this incredible game.

All of the great people in the gamefaqs.com message boards.

All of the great people of soulcalibur.com.

And you for taking the time to read this my FAQ.

-Disclaimer-

Copyright 2004 Edward "RoyalFlush" Valdez

Soul Calibur 2 is Copyright of Namco.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Any unauthorized use is a violation of copyright law.  This guide is exclusive
to gamefaqs.com, gamespot.com, neoseeker.com, and supercheats.com, and may not
be publicly distributed.

---
*Revision History*

0.85: Finished SC enhancements list for every body except Voldo, Xianghua,
Yoshimitsu, and Yunsung. I had lots of time to do this. (7-21-04)

0.90: Finished SC enhancements list for all characters except Link and Spawn.
(7-22-04)

0.95: Found Link's SC enhancements at guardimpact.com. (7-26-04)

0.96: Added Soul Charge Glitch. (7-29-04)

0.96: Just fixed a few errors.  Will somebody please tell me Spawn's SC
enhancements? (8-4-04)

0.96: Found out new SC enhancement for Talim and fixed a couple of errors.
(8-10-04)

0.99: I had to search for Spawn's SC enhancements myself because nobody would
show them to me. I'm not sure if the GBs for Spawn's stuff are in the correct
level, so try them out in case I'm wrong. (8-11-04)

0.99: I haven't had internet access for more than a week since I just moved, so
if anybody has had questions or comments that haven't been responded to, I'm
sorry for the inconvenience. All that's new here is Talim's 4B,B Guard Break.
(8-15-04)

0.99: Grrr... School... I discovered a Guard Break for Astaroth and Berserker
today. At least it's new to me... (8-16-04)

1.0: This FAQ is now 100% complete! Thanks to Wasabi X on making sure the data I
obtained was correct. However, this doesn't mean that I won't add other things
in the future, so if there's anything that needs to be added or changed, please
let me know and I'll give you credit! Have fun using SC Enhancements! (8-17-04)

1.01: Added one Soul Charge Enhancement provided by sayow of ign.com. (8-24-04)

1.02: Added some Yunsung Guard Breaks today. (8-25-04)

1.03: Added a SCUB for Astaroth and Berserker. (9-7-04)

1.04: Added a lvl.2 GB for Astaroth and Berserker. (9-25-05)

1.05: Added a lvl.2 GB for Astaroth and Berserker...Again. (10-2-04)

1.06: Heihachi's lvl.3 SC enabled attack is 4A+B+K. Oops. (10-16-04)

1.07: Fixed minor errors and added a little bit of data to the Soul Charge
basics. (11-27-04)

1.08: Fixed a couple of errors, and most of all, I've read the message from
Feiwong (from soulcalibur.com) for allowing me to use the Soul Charge Cancels
from the thread started at soulcalibur.com. However, this message has been up
since September 19, 2004. Oops. I'll begin adding them to this FAQ very soon.
(12-4-04)

1.18: Added Soul Charge Cancels part under "Other Stuff" section. There are
still many undiscovered Soul Charge Cancels out there, so I'll to find some to
add into this FAQ. (12-12-04)

1.20: Fixed a few typos and added more space between each character's set of
Soul Charge Enhancements to make things easier on your eyes. (12-29-04)

1.21: Added more space between each character's set of SCCs. (1-4-05)


"The sooner you fetch me a forklift, the sooner I may lift a fork to my lips."

"Don't get eliminated!"
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