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    FAQ by chiefrockab

    Updated: 03/06/02 | Printable Version | Search This Guide

    
    
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    Written by: chiefrockab (Brian Daniels)
    This FAQ is a (c) of Brian Daniles.  This document is for personal use 
    only.  Any reproduction of this document without my expressed written 
    consent is prohibited.  Do not create links directly to this page. If 
    you would like to use any information within this document in anyway, 
    contact me via e-mail at chiefrockab@netscape.net for consideration.  
    All Q & A concerning this FAQ will be handled on the message boards of 
    GameFaqs.com.
    This guide was made for the gamers who visit my personal favorite 
    www.GameFaqs.com website. Other websites do have permission to post this 
    guide in its original form only.
    www.neoseeker.com
    www.cheatcc.com
    www.ps2domain.net
    Visit www.gamefaqs.com to post questions and comments concerning this 
    guide.
    
    
    Last Updated March 6, 2002
    
    TABLE OF CONTENTS
    I.    INTRODUCTION
    II.   CONTROL & OPTIONS
    III.  BASIC GAMEPLANS
    IV.   BASIC OFFENSE
    V.    OFFENSIVE PHILOSOPHIES
    VI.   BASIC DEFENSE
    VII.  DEFENSIVE PHILOSOPHIES
    VIII. TEAM RANKINGS & HOT PLAYS
    
    
    Introduction
    
    Reviews have been mixed on Sega Sports first title for the PS2.  Most 
    love the change of pace NFL 2K2 brought to the genre.  Even though the 
    game is far from perfect, its pluses far outweights its shortcomings.  
    There seem to be one constant in every review or preview and that is 
    fun.  Anyone can pick up a Dualshock and jump right into the action (on 
    Rookie difficulty).  The excellent NFL simulation lies in the higher 
    diffulculties.  Only the most season NFL2K pro will have success on the 
    All-Pro difficulty.  Here are my strategies and some of the key 
    offensive and defensive plays that will help in a tight situation.  Keep 
    in mind that the strategies are only a foundation for you to build a 
    balanced attack.  What worked for me may not work for everyone.
    NOTE: Football Abreviations
    To save space and time here are a list of abreviations that are commonly 
    used in football and are also used throughout this Faq.
    C = Offensive Line Center     G = Offensive Guard
    FB = Fullback                 QB = Quarter Back
    RB = Running Back or Halfback T = Tackle
    TE = Tight End                WR = Wide Receiver
    DL = Defensive Lineman        LB = Linebacker
    DB = Defensive Back           CB = Cornerback
    FS = Free Safety              SS = Strong Safety
    
    Control and Options
    
    I decided not to include all the control and options.  Hopefully, you 
    have the game manual yourself.  These will all be included in a later 
    update, I personally want to concentrate on actual gameplay strategies 
    and hints. If a specific move or control is needed, the control for that 
    move will be given.  
    
    Basic Gameplans
    
    Further below there are some stategies and Money Plays for each tean for 
    must have first downs.  BUT, this section is devoted to the exhibition 
    player who is looking to be more competitive right away with a couple 
    quick hints.  These strategies are based on the game being played on the 
    PRO setting against a computer opponent.  The ROOKIE AI is very easy and 
    a basic understanding of how to run a play will bring success.  On the 
    All-Pro difficulty, mistakes are magnified.  These strategies are still 
    successful on ALL-PRO with pratice.  Below are a few of the biggest 
    differences as you step up in difficulty whether you've decided to take 
    on the PRO game or especially when taking the big step to ALL-PRO.  
    1) Any forced passed is usually intercepted if you throw when a) the 
    receiver hasn't finished his route. b) the receiver is double or 
    triple covered or c) the QB is still running or trying to avoid a 
    sack.  Watch for the underneath defender if the defense is in a zone.  
    The defender can easily jump and take the bullet pass out the air.  
    Practice lobbing the pass over the defender's head.   When the 
    defense is closing in on your QB for a sack do not force the throw.  
    Roll out as far as you can and throw the ball away (R2).
    2) Most 1st down runs are stopped with minimal gains on ALL-PRO.  A 
    single running play will only work 2 to 3 times in a single drive.  
    Mixing Tosses, ISO, & Spread is your only hope.     
    3) The punting game becomes very important.  On the ROOKIE and after 
    getting used to PRO, a good player can go the whole game without a 
    single punt.  With ALL-PRO, you will have to punt.  Field position is 
    very important.
    4) The CPU opponents have more speed on defense overall.  What was an 
    open receiver before will be within the range of the nearest DB and 
    LB.  After watching the CPU a while, I noticed the defenders move to 
    the spot where the receiver is suppose to stop before the receiver 
    completes the route on ALL-PRO.  There are still the same amount of 
    broken tackles but with the extra speed of the CPU defense, more 
    defenders are around the ball.
    NOTE: The computer AI reacts well to a play you try to run over and over 
    again, especially after Halftime and on 4th downs.  Mix up your play 
    calling between pass and run.  Avoid going for long 4th downs.  The 
    computer tends to sends what I call "The Mad Blitzer". It's one 
    defensive player who reacts like a homing missle who is much harder to 
    avoid.  On All-Pro, these Blitzers will come at any time on any play to 
    disrupt the timing of your offense.
    
    BASIC OFFENSE
    
    With the introduction of the West Coast Offensive philosophy, NFL 
    offensive schemes have become extremely complicated.  Your basic offense 
    of 5 linemen, 2 WR, a QB, a RB, a FB, and a TE was commonly used every 
    play.  Now, it seem the teams only use this formation for the first snap 
    of the game and starting line-ups. The only constant now is the 5 
    lineman and a QB.  The section will explain the basic offensive sets 
    found in NFL 2K2 and give a brief description of what personnel is used 
    in each one.
    NOTE: The runnning backs are all shown in the split formation.  It's 
    more common to find the RB's in the I formation.  On most occasion, if 
    the RB's are in the I formation, the formation describtion will say so.
    
    PRO
    The PRO formation is the most common and basic set used in football.  
    It's also the most flexible and is equally effective for passing plays 
    as it is for the running game.  The PRO set has the two backs split 
    behind the QB. The running game is known for its huge sweeps and tosses 
    to the strong side with the TE lead blocking on the play.  The passing 
    game usually relies on the 2 WR and the TE over the middle, but screen  
    passes to either the FB or RB are also an option.  This formation is the 
    foundation of the West Coast Offense.  If you love passing on every 
    down, this set usually has a good mixture of deep routes and short 
    passes.
    Personnel: 2 WR, 1 TE, 1 FB, 1 HB
    
             WR         T G C G T TE       WR
                            QB
    
                          RB  FB
                 
    ACE
    The ACE formation is predominately for the run, but with 2 good 
    receivers and the protection of an extra TE, a good passing attack can 
    come out of it. The single back can be hard to run out of because of the 
    lack of a FB to lead but the TE on both sides of the formation make 
    running to either side easy.  Draw plays and tosses are key to the 
    running game.  This formation is good against a defense that blitz off 
    the corners a lot.
    Personnel: 2 WR, 2 TE, 1 RB
    
             WR      TE T G C G T TE       WR
                          QB
    
                          RB
    
    BUNCH
    The BUNCH formation is a passing formation.  This set is similar to the 
    Triple. Both have 2 WR and 1 TE on the strong side of the formation.  In 
    the BUNCH, the TE is on the line of scrimage in between the two 
    receivers.  This formation is very effective with the QB roll-out.  Look 
    for crossing routs, deep post, and outs.  There are usually more than 
    one person open.
    Personnel: 3WR, 1TE, 1 RB
    
            WR         T G C G T       TE
                           QB      WR      WR
    
                           RB  
    
    DOUBLES
    If you are a pocket passer, this is probably your best formation to work 
    our of.  The main change in this set compared to PRO is the 3rd WR.  The 
    DOUBLES substitutes your FB for your #3 WR in the slot.
    Personnel: 3 WR, 1 TE, 1 RB
    
             WR         T G C G T TE       WR
                 WR           QB
                              
                              RB
    
    EMPTY
    Your only option is to pass.  This formation is called Empty because of 
    the empty backfield.  You have only the 5 offensive linemen to protect 
    the QB.  With 5 targets lined up at the line of scrimmage, someone is 
    bound to become open.  This is a good long yardage formation.
    Personnel: 3 WR, 1 TE, 1 RB
    
             WR         T G C G T TE        WR 
                 RB         QB         WR
    
    JOKERS
    
    The Jokers formation are generally for the power running game.  Jokers 
    subs in an extra TE on the strong side instead of the WR.  Smash mouth 
    football is this formation specialty.  Good choice for short yardage 
    running.
    Personnel: 1 WR, 2 TE, 2 RB
    
             WR         T G C G T TE
                            QB       TE
                            
                         RB   FB
    
    PAIR SLOT
    The PAIR SLOT is generally a passing formation.  The PAIR in its name 
    comes from the two pair of WR's and TE's that appear on either side of 
    the formation.  The 2 WR work similar to the TWINS formation, using outs 
    and posts to confuse the defense, while the 2 TE provide more pass 
    protection and some run support.  This is a well balanced formation that 
    can support the passing game as well as the run.
    Personnel: 2 WR, 2 TE, 1 RB
    
             WR         T G C G T TE
                 WR         QB       TE
    
                            RB
    
    QUAD
    The QUAD is all passing.  If you love the deep ball, this is your kind 
    of formation.  The 4 WR are a defensive nightmare.  Every route is 
    usually covered by this formation.  There isn't much pass protection but 
    with all the targets to throw to, someone will probably be open.  GO 
    DEEP!
    Personnel: 4 WR, 0 TE, 1 RB
    
              WR        T G C G T         WR
                  WR        QB       WR
    
                            RB
    
    
    SPREAD
    The SPREAD is very good formation for a tough defense.  This formation 
    is designed to spread out the defense, making the LB's and DB's of the 
    opposing defense cover a larger portion of the field.  3 wide receivers 
    are used to occupy the secondary while 2 RB has easy access to the flat 
    for screen plays and short routes.  The one major problem with this 
    formation is pass protection and picking up the blitz.  With no TE, the 
    blitz off the corner is wide open, leaving you vulnerable.
    Personnel: 3 WR, 0 TE, 2 RB
    
            WR         T G C G T     WR
                           QB              WR
    
                         RB  FB
                           
    TREY
    The TREY is passing.  It's almost the same as the BUNCH but has 3 WR 
    lined up on the strong side with no TE.  If you give the WR's time to 
    run their route, a big play is bound to happen.  A good receiving core 
    and an accurate passer will have the pigskin in the end zone in no time.  
    Unfortunately only a few teams have enough good wide receivers to take 
    advantage of the defense.
    Personnel: 4WR, 0 TE, 1 RB
    
            WR         T G C G T WR        WR
                           QB         WR
    
                           RB
    
    TRIPLE
    The TRIPLE is the TREY with the TE on the end of the line of scrimmage 
    instead of a WR.  This formation is generally for those team who don't 
    have the 4 good WR needed to run the TREY.  Just as dangerous as the 
    TREY, the TRIPLE formation will also exploit the secondary by 
    overloading one side of the defense.
    Personnel: 3 WR, 1 TE, 1 RB
    
            WR         T G C G T TE         WR  
                           QB          WR
    
                           RB
    
    TRIPS
    The TRIPS formation is all passing.  The 3 WR to one side causes mis-
    matches and overloads the defense.  There isn't much pass protection but 
    if the defense does blitz, there is almost always someone open 
    underneath.
    Personnel: 3 WR, 1 TE, 1 RB
    
            WR      WR T G C G T TE 
                WR         QB
    
                           RB
    
    TWINS
    The TWINS combines good run blocking (1 FB and 1 TE) with a good passing 
    set.  You can smash the middle of the defense with run on one play and 
    then go for the DEEP POST the very next play with the same formation.  
    This is a good formation if you throw to the TE alot.  The TWINS give a 
    whole side of the field to just the TE.
    Personnel: 2 WR, 1 TE, 2 RB
    
           WR          T G C G T TE
                WR         QB
    
                         RB  FB
    
    WING
    The WING formation is a short yardage formation designed for the run.
    Most effective when the RB's are lined up in the I, the extra TE's and 
    WR help protect against blitzers of the corners.  Suprise the Defense 
    with a pass to the WR if the D finds a way to stop the run.
    Personnel: 1 WR, 2 TE, 2 RB  
    
                    TE T G C G T TE
                           QB       WR
    
                         RB  FB
    
    FORMATION VARIATIONS
    The other formations and sets that are available are variations of the 
    basic ones listed above.  The most common variation is the I set of the 
    RB's.  Putting the backs in the I behind the QB makes following your 
    fullback lead easier.  A team may not have the personnel to run the 
    formation as they are shown which is why the formation is changed 
    slightly to compensate.  Here are some other variations you'll see.
    
    Strong I or Weak I: The fullback shifts to the strong or weak side to 
    get closer to the point of attack
    
    Right or Left: In the single back formations, the back is moved to the 
    right or left to aid in pass protection and also to set up the draw 
    play.
    
    Tight: Look for a WR to be substituted by a tight end.  For instance, 
    Tight Triple will have 2 TE to the right with just one WR.
    
    Motion: Look for a WR or TE to go in motion or a formation shift.
    
    Shotgun: QB will receive the snap from center in the backfield. 
    
    Z - IN: The WR that is usually lined up as a wide-out far right, will 
    now be lined up next to the TE.
    
    FOR EXAMPLE
    A Strong I Pro Z - IN will look like this.
    
                WR      T G C T G TE
                            QB        WR
                                FB
                            RB
    AND you won't see a Shotgun I.  If the QB is already backfield, there's
    no room to have the two RB's in the I.
    
    OFFENSIVE PHILOSOPHIES
    
    Scramble, Scramble, Scramble.
    A lot has been said about how great a passing engine to 2K series has 
    had even since it first showed up on the Dreamcast and the PS2 version 
    is no exception.  If you take the time to learn the timimg of the pass 
    routes and master Maximum Passing, you will be an elite player, 
    virtually unstoppable.  Put in the time, the rewards are great.
    
    1) I wanna score like .....NOW!
    I've found the most effective offenses that requires the least amount of 
    practice to master are the ones with a QB who scrambles well (Gannon in 
    Oakland, Brooks in New Orleans, and McNabb in Philly, My Top 3).  First, 
    find a passing play with a fade OR post route to the far sideline or an 
    in route across the field where the receiver runs parallel to the line 
    of scrimmage.  
    
                     -//\
                     //                              
                    //                    ___________
                   //                    /___________
                  ||         or         ||            
                  ||                    || 
                  ||                    || 
                  ||                    ||
                  ||                    ||
    
    Then, roll your quarter back (Holding R1 TO SCRAMBLE) in the direction 
    your receiver will be moving no matter how the play tells you to drop 
    back (in this case, roll right).  Out-run the linemen to the sideline or 
    until the receiver gets open.  Release R1.  Set your feet (come to a 
    complete stop) and let it rip. Not setting your feet will cause a bad 
    throw most of the time.  Also make sure you do not throw the ball as 
    hard as possible unless you really have to.  On a roll-out, bullet 
    passes are less accurate.  Medium strength throws are most effective.  
    Lobs tend to give defense time to close in on a wide open player.  
    Release the pass button once the QB's arm start to move forward.  
    The roll out does two things. 1) It moves you away from any blitz up the 
    middle and linemen who will bat the ball down.  The computer AI seems to 
    be set for the QB working in the pocket.  Receiver that were covered in 
    the pocket will be wide open from the new angle your QB is looking at 
    them.  2) It gives your WR, TE, and RB more time for the deep route.  A 
    very fast WR will be able to outrun the coverage deep or your TE will 
    have enough time to come all the way across the field after running 10 
    yards deep.
    On the fade route, you WR will go behind the DB and will be far enough 
    away from the Safety to catch and run for the score.  On the crossing 
    route, as soon as your WR crosses the middle of the field the DB will 
    drop coverage.  Even if you can't see the guy on screen, still throw it 
    and he will be open.  This play is good for TE as well.  If everyone is 
    still covered or you're almost to the sideline, RUN!  You can get close 
    to 10 yards per run.  Make sure you run out of bounds or slide (square).  
    The QB tends to get injured very easily when he's tackled on a roll-out 
    even if you accidently jump, your QB still won't get injured but he 
    might fumble.
    
    NOTE: It's very hard to roll out when the defense pick a FAN rush or 
    blitz from the outside.  But when this happens, take your QB straight up 
    the middle for a nice gain. Don't forget to slide.
    NOTE: When scrambling, anytime you are persued by a defender, you can 
    trick him into diving.  When the defender is almost in diving distance 
    fake like you are going to run up field then drop back again.  The 
    defender will dive on the ground give you some more time (Like in the 
    NES Temco Bowl, the weave method).
    
    2) If it says "OPTION", its a good pass.
    Option pass plays are all for the most part successful.  Look for the 
    short and deep crossing in route over the middle.  The WR or TE will be 
    open quick if there is a blitz and will continue across the field on a 
    roll out. If you are in a tight spot, need 5 or 6 yards, try an Option 
    pass.  If you have a fast WR, let him out run the coverage across the 
    field to become open.
    
    3) TWINS: Strong Flood. A defenses worst nightmare.
    Almost every team has at least on play like this in multiple variations.  
    STRONG TWINS,  WEAK TWINS, I TWINS.  Look under the formation with both 
    receiver lined to one side.  One receiver will have an OUT route while 
    the other goes for the POST.  Some plays have them crossing.  It is rare 
    for the CPU to cover both receivers for a long period of time. Look for 
    the POST route to go completely uncovered from time to time.  The OUT 
    route is good for at least 7 yards, even if he's tackled right away.
    
    4) A Tight End is a terrible thing to waste.
    Don't forget your TE, especially during the Fantasy Drafts.  On some 
    teams he's your best option.  Frank Whycheck in Tennessee, Chad Lewis in 
    Philadelphia, Shannon Sharpe in Baltimore, and Tony Gonzalez in Kansas 
    City.  They catch like top WR and they hold onto the ball better when 
    hit after the catch.  A great 3rd option on a passing play, the TE seems 
    to become uncovered and forgotten underneath
    
    5) Power or Finesse
    With the insane amount of broken tackles in NFL 2K2, the running game is 
    much easier than in past 2K games.  There are 2 types runners.  You have 
    Power and Finesse. Power running are big and strong.  Use the stiff arm 
    or build up speed by rapidly pressing X and run over any would be 
    tackler.  Finesse runners are fast and mobile.  Juke and spin your way 
    to big yardage.  Either type you play with, 100+ yards per game is not 
    unusual, except on the All-Pro difficulty.
    
    6) Run It Up The Gut
    Tosses are great!  They are the most useful running plays.  Your running 
    back gets beyond the TE box and usually you're 2 DB's away from a TD.  
    But if your Offensive line allows a defender thru, your RB is taking a 3 
    to 5 yard loss as soon as he touches the ball, even worse a fumble.  
    Don't forget the 22 and 24 ISO runs with the Power Backs (Eddie George, 
    Tyrone Wheatly, Fred Taylor and Duce Staley are a few of the best).  If 
    the defense blitz to the outside, you are two broken tackles away from a 
    big run from the inside-out and up the sideline once you get pass the 
    line of scrimmage.  It also makes the defense double think an outside 
    blitz on your QB, giving you more time to pass and making roll-outs 
    easier.  Don't forget to rapidly press the (X) button.  It's more 
    effective with a power runner than the juke or spin and increase your 
    chances of break the tackle.
    
    7) Maximum Passing: An Unbelievable Touch of Realism
    Non 2K2 players always ask what Maximum Passing is.  It is only the most 
    innovative and realistic feature ever in the history of videogame 
    sports.  I may be a little dramatic but Maximum Passing is ground-
    breaking.  Maximum Passing always you to alter the trajectory of the 
    pass to a wide receiver.  Sounds simple but gameplay-wise, it takes 
    simulating the play of the QB to the next level.  Without the option, 
    the pass is aimed at the numbers of the receiver.  Typically, this is 
    the easiest spot for a completion.  It's also right in the range of the 
    defender.  Maximum Passing allows you to lead your receiver away from 
    the defender.  Throw the pass high and away from the D.  If the receiver 
    is in traffic throw it low to avoid the big hit making the pass to be 
    broken up.  PRACTICE! The Maximum passing is a more sensitive than in 
    past games.  If you're getting too many incompletions and interceptions, 
    try to ease up on the controls.  Also, make sure your QB starts the pass 
    animation before you begin to throw.  If you don't he'll start to roll-
    out or scramble before the pass.  This might account for most of your 
    errand passes. Armchair pocket QB's MUST get used to using Maximum 
    Passing otherwise you'll miss half of the fun!
    
    8) Teach Me How to Run the Ball
    Unfortunately, unless you have someone there to show you in person, your 
    running game will completely rely on you personal play style.  Practice 
    special moves so you can pull them off without having to wonder which 
    button to press.  The offensive line plays a major part in the running 
    game.  If your favorite team has a poor run blocking offensive line, no 
    matter how much you play and practice with that team, the running game 
    will be frusteating and ineffective for the most part.
    
    BASIC DEFENSE
     
    You got three parts to the defense.
    1) The defensive linemen. 3 or 4 big guys on the line of scrimmage. The 
    guess are accountable for stopping the run and putting pressure on the 
    QB.  
    2) The linebackers (LB). Provide support of your lineman against the 
    run, provide extra pressure on the QB when asked to blitz and provide 
    underneath pass protection. 
    3) The secondary or defensive backs(DB's) covers wide receiver and deep 
    routes. 2nd line of defense against the run.
    NOTE: In the actual NFL, DB's are further broken down into Cornerback  
    and Safety.  The Cornerback (CB)lines up across from the receiver and 
    provides the man-to-man coverage.  The other DB's are safeties (1 Free 
    and 1 Strong).  The Free Safety is responsible for coverering the middle 
    of the field deep and Strong Safety helps to stop the RB should he get 
    past the LB's.  Strong Safeties are known for making the big hits on the 
    slants and those medium range passes.
    
    DEFENSIVE SETS 
    The most basic defensive formation is the 4-3.  This means you have 4 
    linemen (2 DE and 2 DT) and 3 linebackers (Strong Outside, Weak Outside, 
    Middle).  Most of the defenses in the NFL run this defense.  
    
    Some teams run a 3-4 defense.  This means you have only 3 linemen (2 DE 
    and 1 Center) and 4 linebackers (2 outside, 2 inside).
    
    In the Nickel defense, one of your linebackers are substituted for a 
    defensive back (DB) to provide better pass coverage. So you have 4 
    linemen, 2 LB, and 5 DB's.
    In a 3-4 defense, the Nickel becomes Nickel ODD. You have 3 linemen, 3 
    LB, and 5 DB.
    
    Dime takes it a step further and subs another LB for a DB. Resulting in 
    4 linemen, 1 LB, 6 DB. 
    In the 3-4, the Dime is called Dime ODD. Its 3 Linemen, 2 LB, and 6 DB.
    
    Prevent takes out all LB's and puts in 7 DB for maximum pass protection. 
    In the 3-4, the Prevent ODD uses one LB as the 4th lineman.
    
    Goal Line is for short yardage and goaline stands. It has 5 linemen, 4 
    LB's and 2 DB.
    
    DEFENSIVE PHILOSOPHIES
    
    Defense.  The right play at the right time.
    Defense is a guessing game but there are some key plays that are 
    effective when called at the right time.  It reminds me of the Original 
    Tecmo Bowl (Not Super). If you call the right play the offense is 
    powerless.  If you call a run play against a pass you got burnt.  
    Unfortunately, some team just can't play defense!  With a bad defense, 
    there are more broken tackles, the linemen are pushed around like dolls, 
    and your DB's can't catch a pass if it hit them right in the numbers.  
    Avoid bad defensive teams at all cost.  Indianapolis and Minnesote are 
    about the only teams with a strong enough offense to overcome the paper 
    thin defense. 
    RUN: Nickel and Dime; Not just pass D anymore.
    Your linebackers are key to stopping the Run.  Having a Pro Bowler like 
    Ray Lewis or Zack Thomas as Middle Linebacker really helps. Your average 
    LB is not fast enough to cover the whole field and do not come of a 
    block soon enough to be effective.  Against a human opponent or an All-
    PRO opponent,  you will need two hits very close together to bring the 
    runner down. One to initially hit and break the runners stride and the 
    2nd to actually bring the runner down.  That's one reason you might want 
    to use the Nickel and Dime defense to stop the run if you have a weak 
    defensive team.  The extra speed of the DB's replacing the LB's will 
    have more tacklers around the ball.  This will cut down on the long 
    breakaway runs.  
    To play the most effective defense, you should start by learning to 
    close the running wholes by pushing the offensive line in the direction 
    of the run.  At the snap, get the quick burst of speed by tapping X.  
    Watch the RB and move the same direction he's going.  Start charging 
    your arrow by pressing and holding the X button.  When the RB is at the 
    line of scrimmage, hit R1 to ome of the block and make the hit.  It's up 
    to you to get the initial hit on or at least close the whole that the RB 
    is trying to hit with the lineman.  If you need more help, call a Blast 
    play (Middle, Strong, or Weak) to the spot of the whole.  With the 
    blast, the linebacker will come in to clean-up.  If you prefer to 
    control the LB yourself, bring the blitzer as close to the line of 
    scrimmage as possible.  For faster running backs or against the Toss, in 
    the same formation call the Weak or Strong Crash depending on what side 
    your opponents prefers to run.  The blitzing DB will not bring the 
    runner down by his self but he will delay him long enough for the 
    pursuit of lineman and linebackers to catch up.  The Goal Line defense 
    can be used in the middle of the field to provide a quick stop when you 
    are sure that a run is coming.  BEWARE.  If the running back gets to the 
    outside, there is not much between him and the end-zone.  If the offense 
    drops back to pass, the extra lineman and linebackers at the line of 
    scrimmage should get to the QB faster than the 4-3.  If he gets the pass 
    off, more than lightly it will be a big gain, there is only single 
    coverage and no one deep.  Also avoid the All Blitz.  It causes the same 
    problems as the Goal-line defense. 
    
    PASS: Nickel and Dime.  Prevent is soft.
         Pressure on the QB is key.  If you give the QB time to throw it 
    when he wants to, it's gonna be a long frustrating day.  The earlier he 
    throw it, the less accurate the pass.  Sacks by the defensive are very 
    hard to come by.  The QB seems to get the ball away right before he's 
    brought down for the sack.  Just forcing the QB to throw the ball early 
    might be enough.  Pressure on the passer usually results in an 
    incomplete pass or an interception.  You can blitz a linebacker.  
    Generally, a blitz by a DB is not effective because of the distance the 
    player has to come and DB's tend to stay blocked to long. Not only that 
    it leaves a spot for a quick pass for the QB to dump off to.  Take 
    control of the DB, and bring the player closer to the QB if you have to 
    use the DB.  But Linebackers through the middle, and directly off the 
    ends get to the QB in a hurry and can even tip the ball at the line of 
    scrimmage against pocket passers.  If the LB is picked up by the running 
    back in pass protection, they have enough strength to come off the block 
    and still disrupt the passer.  Try to avoid the Prevent defense, it is 
    effective against the pass but if your opponent suprises you with a RUN 
    it could become a huge gain.  A 10 to 15 yard pass is common aganist the 
    Prevent.  Prevent is design to stop big gains in the passing game by 
    allow short underneath passes in bounds.  Meaning the middle of the 
    field is usually open.  Practice the defensive lineman moves and get in 
    the QB's face without a blitz and only 4 down linemen so the rest of the 
    defense can cover the pass.  You'll need a top player like a Strahan, 
    Sapp, or Kearse but it's worth the effort.  Take on of the DE.  Move him 
    to the outside of the last offensive player of the offensive line.  Use 
    the speed burst straight up the field.  If the blocker drops straight 
    back with you, cut to the inside in front of the defender and go for the 
    QB.  If the blocker is slow to drop back, go around the outside and the 
    QB will drop back right into your arms.  
    NOTE: Normal or Base, Gap Left and Gap Right should be the D-Line 
    formations you mainly use.  They provide a good pass rush and still help 
    contain the run. Use the Gap Left and Gap Right to pin the QB or RB 
    between hash mark and the nearest sideline.  Use the FAN against 
    scrambling QB's and against the TOSS.  It closes the corner down and 
    contains the runner inside.  Unfortunately, it leaves the middle of the 
    line wide open for the run and leave the passing lanes clear for the QB.  
    
    To compliment the pressure on the QB, the 3 BUZZ package (only certain 
    defenses have this) is very good.  It's also a good play to call when an 
    offense tries to spread the field.  There are 2 DB's on each of the 
    outside routes and 2 LB in the Nickel and 1 LB, 1 DB in the Dime lurking 
    in the middle to stick receivers trying quick slants or crossing routes.  
    A few team do have a 4-3 3 BUZZ which also works depending on personnel.  
    Only your LB's provide the underneath cover in this formation.  The 
    Sting 2 defense is good at causing pressure while maintaining coverage 
    on the WR.
    
    NOTE: The CPU opponent will go for it on 4th Down on some bad occasions.  
    To keep from wasting a timeout, use the automatic play call feature to 
    see if the CPU intends to punt or not.  When the play call screen 
    appears, press X button without moving the analog stick.  The automatic 
    play will be a normal defense if the opposition is gonna try and go for 
    it.  It will give you a punt return if they plan to punt.
    
    NOTE: Defense is all about experimenting with plays and finding their 
    strength and weakness.  There is not a "great" defensive play that cover 
    both pass and run but if you can anticipate what your opponent is going 
    to do, you can stop them enough times to force a fourth down or cause 
    turnovers.  If a play doesn't work the 1st time you use it, go back to 
    it in a different situation (a different down or a different yard-to-
    go).    
    
    TEAM RANKINGS & HOT PLAYS
    
    The basic strategies above will have you dominating computer opponents 
    and undefeated seasons on Pro in no time.  To get a handle on the All-
    Pro setting and to cause serious damage to a good human opponent, here 
    are some specific offensive plays for each team to use.
    The NFL 2K2 Rankings are based on the default ranking that are given to 
    each team in the game.  These rankings are shown at the Exhibition's 
    Team Select Screen.  A = Great to E = 1A High School Football.  For a 
    further breakdown of how the grades were decided look below.
    Chief's Ranks are my ranking of each team in a few more categories.  I 
    prefer a strong defense, scrambling QB's, and a running game.  My 
    ranking might show my preferences.
    NOTE: Reading Hot Plays
    The HOT PLAYS are written in a specific way so finding where the hot 
    plays are will be easier.  The first Page # is the page of the playbook 
    the play is located.  When you press L1 or R1 while finding a play, the 
    playbook page number is shown in the top left corner (ex, 2/6 would be 
    Page 2). Next is the formation name.  These name are shown at the bottom 
    of the screen.  Then you have the play name. Some formation have 
    mutliple sheets to look through but it should be farely easy to find the 
    play.  Last is the play's target.  These targets are different from the 
    primary receiver whose route is shown in red.  These targets are the 
    receivers that I've found to be wide open against a zone defense and a 
    good target against a man to man D.  If the receiver is not open right 
    away scramble with your QB until he gets open. 
    
    
    TEAMS
    
    49ers                                 
    NFL 2K2 Rankings:
         Offense: A
         Defense: D
         Overall: C
    Chief's Ranks: 
         OVERALL: B                          
          Offense: B                        
            QB: B                           
            RB: C                           
            WR/TE: B                        
          Defense: D                        
            
    HOT PLAYS:                          
    Page 3/Shotgun Trip Left            
    153 Bootleg Wheel
    Target: #81 Owens
    
    Page 5/Double H Motion                
    152 Bootleg 2 Post                  
    Target: #81 Owens
    
    BEARS                          
    NFL 2K2 Rankings:
         Offense: C
         Defense: D
         Overall: D
    Chief Rank:                       
        OVERALL: C
          Offense: C                        
            QB: D                           
            RB: B                           
            WR/TE: C                        
          Defense: C                        
            
    HOT PLAYS:
    RUN
    Page 4/Bunch
    56 Stretch
    
    PASS
    Page 4/Bunch
    50 Y OUT
    Target: #88 Robinson
    *Alternate between the Stretch run and Y Out pass on Human opponets.  
    They are both out of the Bunch formation and can cause confusion.
    
    Page 2/Shotgun Triple
    50 A Under
    Target: #88 underneath but #86 may open up deep left.
    
    
    BENGALS                          
    NFL 2K2 Rankings:
         Offense: C
         Defense: E
         Overall: D
    Chief Rank:                       
         OVERALL: E                  
          Offense: D                 
            QB: D                    
            RB: A                    
            WR/TE: D                 
          Defense: E 
    
    HOT PLAYS:
    OFFENSE
    Page 4/I Twins
    122 Z OUT
    Target: #80 Warrick
    
    Page 2/Tight Triple
    152 Y/T Option
    Target: Two Tight Ends. Choose either direction.                 
    
            
    BILLS
    NFL 2K2 Rankings:
         Offense: C
         Defense: C
         Overall: C
    Chief Rank:                       
         OVERALL: D                  
          Offense: D                 
            QB: D                    
            RB: D                    
            WR/TE: C                 
          Defense: D                  
    
    HOT PLAYS:
    Page 1/Doubles
    50 X DIG
    Target: #89 Black
    
    Page 3/Split Spread
    50 X/Z OUT
    Target: #81 Price
    
    Page 4/Triple H-Motion
    132 T Option
    Target: #85 Riemersma
    
    
    BRONCOS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: C
         Overall: B
    Chief Rank:                       
         OVERALL: B                  
          Offense: B                 
            QB: B                    
            RB: B                    
            WR/TE: A                 
          Defense: C                  
    
    HOT PLAYS:
    Page 1/Trips
    50 Z Option
    Target: #80 Smith
    
    Page 5/Triples
    50 Strong Flood
    Target: #80 Smith (Deep)
    
    Page 2/Shotgun Trey
    152 T Cross
    Target: #87 McCaffrey
    
    
    BROWNS                          
    NFL 2K2 Rankings:
         Offense: E
         Defense: D
         Overall: D
    Chief Rank:                       
         OVERALL: E                  
          Offense: E                 
            QB: D           
            RB: E                    
            WR/TE: E                 
          Defense: E                  
    
    HOT PLAYS:
    Page 3/Weak I Twins
    50 F Wheel
    Target: #82 Johnson
    
    Page 4/ACE
    153 Bootleg Flat
    Target: #81 Morgan & #82 Dudley
    
    
    BUCCANEERS
    NFL 2K2 Rankings:
         Offense: B
         Defense: A
         Overall: A
    Chief Rank:                       
         OVERALL: A                  
          Offense: B                 
            QB: C                    
            RB: A                    
            WR/TE: A
          Defense: A
    
    HOT PLAYS:
    Page 1/I Twins
    122 X Dig/Z Corner
    Target: #81 Green or #19 Johnson (Deep)
    
    Page 6/Shotgun Trey Left
    50 Power Flood
    Target: #19 Johnson
    
    Page 2/Triple
    H Swing Strong
    Target: #81 Green
    
    
    CARDINALS                          
    NFL 2K2 Rankings:
         Offense: D
         Defense: E
         Overall: E
    Chief Rank:                       
         OVERALL: E                  
          Offense: E                 
            QB: D
            RB: E                    
            WR/TE: D                 
          Defense: E                  
    
    HOT PLAYS:
    Page 2/Shotgun Split Spread
    50 X/Z Out
    Target: #89 Boston
    
    Page 3/Triple
    50 T Cross
    Target: #81 Sanders
    
    
    CHARGERS                          
    NFL 2K2 Rankings:
         Offense: C
         Defense: B
         Overall: C
    Chief Rank:                       
         OVERALL: C                  
          Offense: C                 
            QB: C                    
            RB: C                    
            WR/TE: C                 
          Defense: B                  
    
    HOT PLAYS
    Page 2/Ace Trips
    153 Bootleg Z Out
    Target: #81 Graham
    
    Page 4/Triple
    50 T Corner
    Target: #81 Graham
    
    
    CHIEFS                          
    NFL 2K2 Rankings:
         Offense: C
         Defense: C
         Overall: C
    Chief Rank:                       
         OVERALL: E                  
          Offense: D                 
            QB: C                    
            RB: D                    
            WR/TE: C                 
          Defense: E                  
    
    HOT PLAYS
    Page 2/I Spread
    122 Z Dig
    Target: #82 Alexander (deep) or #87 Thomas
    
    Page 3/Pair Slot Left
    50 X Under
    Target: #82 Alexander
    
    
    COLTS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: D
         Overall: B
    Chief Rank:                       
         OVERALL: B                  
          Offense: A                 
            QB: A                    
            RB: A                    
            WR/TE: A                 
          Defense: E                  
    
    HOT PLAYS
    Page 2/Shotgun Quads Z-IN
    50 Z Under
    Target: #88 Harrison
    
    Page 2/Trips
    154 Strong Flood
    Target: #86 Pathon (deep) or #88 Harrison
    
    Page 3/Shotgun Ace Trips
    50 X/Z Out
    Target: #86 Pathon
    
    
    COWBOYS                          
    NFL 2K2 Rankings:
         Offense: D
         Defense: E
         Overall: E
    Chief Rank:                       
         OVERALL: D                  
          Offense: C                 
            QB: C                    
            RB: C                    
            WR/TE: D                 
          Defense: E                  
    
    HOT PLAYS
    Page 1/I Spread
    122 A Out
    Target: #84 Galloway
    
    Page 3/Pair Slot
    152 Z Cross
    Target: #84 Galloway (deep)or #82 Whalen
    
    Page 3/Bunch
    152 Y Corner
    Target: #81 Ismail
    
    
    DOLPHINS
    NFL 2K2 Rankings:
         Offense: D
         Defense: A
         Overall: B
    Chief Rank:                       
         OVERALL: B                  
          Offense: D                 
            QB: D                    
            RB: E                    
            WR/TE: D                 
          Defense: A  
    
    HOT PLAYS:
    Page 5/Shotgun Trey Left
    50 Strong Flood
    Target: #86 Gadsden
    
    Page 2/Shotgun Split Spread
    50 A/Z Cross
    Target: #80 McKnight
    
    
    EAGLES
    NFL 2K2 Rankings:
         Offense: B
         Defense: B
         Overall: B
    Chief Rank:                       
         OVERALL: A                  
          Offense: A                 
            QB: A                    
            RB: A                    
            WR/TE: C                 
          Defense: A
    
    HOT PLAYS:
    Page 4/Quads
    50 Stop/Corner
    #87 Pinkstom or #80 Thrash
    
    Page 1/Pro
    122 T Option
    #89 Lewis
    
    
    FALCONS                          
    NFL 2K2 Rankings:
         Offense: E
         Defense: D
         Overall: E
    Chief Rank:                       
         OVERALL: D                  
          Offense: B (with Vick at QB), D (with Chandler)                 
            QB: A(Vick), C(Chandler)                    
            RB: B                    
            WR/TE: C
          Defense: D
    *Global Substitute Michael Vick for Chirs Chandler.  The offense is 
    improved greatly with Vick's mobility.
    
    HOT PLAYS:
    Page 1/Quads
    50 Stop/Corner
    Target: #84 Jefferson or #81 Mathis 
    
    Page 2/Split Spread Z-IN
    50 Z Cross 
    Target: #80 Martin
    
    Page 5/Trips
    152 Bootleg T Out
    Target: #81 Mathis
    
    
    GIANTS                          
    NFL 2K2 Rankings:
         Offense: C
         Defense: A
         Overall: A
    Chief Rank:                       
         OVERALL: B                  
          Offense: D                 
            QB: D                    
            RB: C                    
            WR/TE: C                
          Defense: A
    
    HOT PLAYS:
    Page 1/Weak I Twins
    122 F Wheel
    Target: #88 Hilliard
    
    Page /Bunch Trips
    50 Z Option
    Target: #88 Hilliard
    
    
    JAGUARS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: B
         Overall: B
    Chief Rank:                       
         OVERALL: B                  
          Offense: A                 
            QB: B                    
            RB: A                    
            WR/TE: B                 
          Defense: C
    
    HOT PLAYS:
    Page 5/Weak I Twins
    122 X Out
    Target: #87 McCardell (deep) or #82 Smith
    
    Page 2/Shotgun Trey Left
    50 Y/A Out
    Target: #82 Smith or #80 Brady
    
    Page /Weak I Pro
    124 Z Post
    Target: #80 Brady
    
                     
    JETS                          
    NFL 2K2 Rankings:
         Offense: B
         Defense: C
         Overall: C
    Chief Rank:                       
         OVERALL: C                  
          Offense: C                 
            QB: C                    
            RB: B                    
            WR/TE: D                 
          Defense: C
    HOT PLAYS:
    Page 1/Doubles
    50 X Post
    Target: #83 Moss
    
    Page 5/Weak I Twins
    122 Strong Flood
    Target: #80 Chrebet or #83 Moss
    
    Page 5/Shotgun Quads Right
    50 Jets Flood
    Target: #80 Chrebet or #81 Hatchette
     
                     
    LIONS                          
    NFL 2K2 Rankings:
         Offense: D
         Defense: B
         Overall: C
    Chief Rank:                       
         OVERALL: D                  
          Offense: C                 
            QB: D                    
            RB: C                    
            WR/TE: C                 
          Defense: D
    HOT PLAYS:
    Page 3/Trey
    50 Y/A Cross
    Target: #87 Morton
    
    Page 3/Split Twins
    132 Bootleg X/Z Cross
    Target: #82 Crowell
                    
    PACKERS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: C
         Overall: B
    Chief Rank:                       
         OVERALL: C                  
          Offense: A                 
            QB: A                    
            RB: B                    
            WR/TE: A                 
          Defense: C
     
    HOT PLAYS:
    Page 2/Triple
    50 Overload
    Target: #84 Schroeder
    
    Page 3/Shotgun Trey
    50 Over Flood
    Target: #86 Freeman
    
    Page /Split Spread
    50 Strong Flood
    Target: #86 Freeman
                     
    PANTHERS                          
    NFL 2K2 Rankings:
         Offense: D
         Defense: E
         Overall: E
    Chief Rank:                       
         OVERALL: E                  
          Offense: E
            QB: E                    
            RB: D                    
            WR/TE: C                 
          Defense: E                  
    HOT PLAYS:
    Page 1/I Pro
    122 T Option
    Target: #85 Walls
    
    Page 5/Pair Slot
    153 Bootled Z Cross
    Target: #81 Hayes
    
    PATRIOTS                          
    NFL 2K2 Rankings:
         Offense: E
         Defense: C
         Overall: D
    Chief Rank:                       
         OVERALL: D                  
          Offense: D                 
            QB: C                    
            RB: C                    
            WR/TE: D                 
          Defense: C
    
    HOT PLAYS:
    Page 1/Quads Right
    50 Strong Flood
    Target: #80 Brown(deep) or #87 Emanuel
    
    Page 4/Patriots Trey Left
    50 Strong Flood
    Target: #80 Brown or #81 Johnson
    
    Page /Split Spread Z-IN
    50 Pewter Flood
    Target: #80 Brown
                      
    
    RAIDERS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: A
         Overall: A
    Chief Rank:                       
         OVERALL: A                  
          Offense: A                 
            QB: A               
            RB: A                    
            WR/TE: A                 
          Defense: B
    
    HOT PLAYS:
    Page 2/Ace Trips
    50 Z Cross
    #81 Brown (will catch it deep) OR #80 Rice
    
    Page 5/Quads
    152 Z Under
    #81 Brown (deep right, lob over LB)
    
                      
    RAMS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: C
         Overall: A
    Chief Rank:                       
         OVERALL: A                  
          Offense: A                 
            QB: A                 
            RB: B                    
            WR/TE: A                 
          Defense: B
    
    HOT PLAYS:
    Page 1/Quads Left
    50 Stop/Corner
    Target: #88 Holt or #80 Bruce
    
    Page 4/Bunch Left
    50 A Cross
    Target: #80 Bruce
    
    Page 2/Quads
    152 X/Z Out
    Target: #80(deep) or #87 Proehl
    
    
    RAVENS
    NFL 2K2 Rankings:
         Offense: B
         Defense: A
         Overall: A
    Chief Rank:
         OVERALL: A
          Offense: B
            QB: B
            RB: C
            WR/TE: B
          Defense: A
    
    HOT PLAYS:
    Page 2/Strong I Pro
    122 Strong Flood
    Target: #82 Sharpe
    
    Page 3/Bunch
    50 Y/T Option
    Target: #82 Sharpe or #87 Ismail
    
    REDSKINS                          
    NFL 2K2 Rankings:
         Offense: D
         Defense: E
         Overall: D
    Chief Rank:                       
         OVERALL: C                  
          Offense: C                 
            QB: C                    
            RB: A                    
            WR/TE: C                 
          Defense: D
    
    HOT PLAYS:
    Page 2/Triple
    50 Y Option
    Target: #87 Gardner
    
    Page 3/Trey
    50 Z Under
    Target: #87 Gardner
    
    SAINTS                          
    NFL 2K2 Rankings:
         Offense: A
         Defense: B
         Overall: B
    Chief Rank:                       
         OVERALL: A                  
          Offense: A                 
            QB: A                    
            RB: A                    
            WR/TE: A                 
          Defense: A
    
    HOT PLAYS:
    Page 1/Double
    50 T Option
    #87 Horn (deep) or #34 Williams underneath
    
    Page 4/Shotgun Quads Right
    50 Stop/Corner
    #88 Jackson
    
    SEAHAWKS
    NFL 2K2 Rankings:
         Offense: D
         Defense: B
         Overall: D
    Chief Rank:                       
         OVERALL: D                  
          Offense: C                 
            QB: D                    
            RB: C                    
            WR/TE: D                 
          Defense: C
    
    HOT PLAYS:
    Page 1/I Spread
    122 A Option
    Target: #82 Jackson
    
    Page 1/Ace Trips
    152 T Cross
    Target: #81 Robinson and #86 Fauria
    
    Page 5/Triple
    50 Blue Flood
    Target: #81 Robinson, # 86 Fauria, or #82 Jackson (deep)
                      
    
    STEELERS                          
    NFL 2K2 Rankings:
         Offense: E
         Defense: C
         Overall: D
    Chief Rank:                       
         OVERALL: C                  
          Offense: C                 
            QB: B              
            RB: C                    
            WR/TE: C                 
          Defense: C
    
    HOT PLAYS:
    Page 4/Shotgun Strong Right
    50 Strong Flood
    Target: #86 Ward
    
    Page 4/I Twins
    123 Bootleg Out
    Target: #87 Bruener or Scramble
    
    TITANS
    NFL 2K2 Rankings:
         Offense: B
         Defense: A
         Overall: A
    Chief Rank:                       
         OVERALL: A                  
          Offense: A                 
            QB: B                    
            RB: A                    
            WR/TE: A                 
          Defense: A
    
    HOT PLAYS:
    Page 2/Weak I Twins
    122 Strong Flood
    #85 Dyson (deep), #81 Sanders (7 or 8 yrds), #89 Whycheck (deep middle)
    
    Page 2/Ace Trips
    50 Power Flood
    #89 Whycheck, #81 Sanders
    
    
    VIKINGS
    NFL 2K2 Rankings:
         Offense: A
         Defense: D
         Overall: B
    Chief Rank:                       
         OVERALL: B                  
          Offense: A                 
            QB: A                
            RB: C                    
            WR/TE: A                 
          Defense: C
    
    HOT PLAYS:
    Page 2/Split Twins
    50 X Out
    Target: #84 Moss
    
    Page 6/Shotgun Trey
    50 A Corner
    Target: #80 Carter
    
    Page 3/Ace Trips
    H Screen Strong
    Target: #84 Moss
    
    
    WHERE DID THE GRADES COME FROM?
    The NFL 2K2 ranking are misleading in that it uses a 100 point scale but 
    the lowest ranking of the 31 real football team is a 71.  To come up 
    with the grade scale, I placed all the teams in order of the scores for 
    each categories form greatest to least.  Then I separated the team as 
    evenly as possible into each letter group.  If 2 or more teams had the 
    same ranking, they all were placed in the same group which cause some 
    unbalanced group (8 teams have a B OVERALL with only 4 E's).  The only 
    difference between some grades are only one point.  If your think a 
    certain team should be a single grade higher, more than likely they 
    probably are.
    
    NFL 2K2 RANKINGS
    OFFENSE            
    A
    Rams 98     Colts 96     Raiders 94     Vikings 91     49ers 88     
    Broncos 88     Jaguars 88     Packers 88     Saints 88
    B
    Eagles 87     Titans 87     Buccaneers 86     Jets 86     Ravens 86
    C     
    Giants 84     Bills 83     Chiefs 83     Bengals 82     Bears 80     
    Chargers 80
    D
    Lions 79     Redskins 79     Cardinals 78     Panthers 78    
    Cowboys 77     Dolphins 77     Seahawks 77
    E
    Browns 76          Steelers 75     Patriots 74     Falcons 73
    
    DEFENSE
    A
    Ravens 100     Buccaneers 96     Dolphins 94     Giants 92        Titans 
    92     Raiders 89
    B
    Eagles 88     Saints 87     Chargers 86     Jaguars 85     Lions 85     
    Seahawks 85
    C
    Packers 84     Steelers 84     Bills 83     Jets 83     Rams 83     
    Broncos 82     Chiefs 82     Patriots 82
    D
    49ers 80     Bears 79     Colts 78     Falcons 78     Vikings 78     
    Browns 78
    E
    Redskins 77     Cowboys 76     Cardinals 73         Bengals 72     
    Panthers 71     
    
    OVERALL
    A
    Ravens 93     Raiders 92     Buccaneers 91     Rams 90     Titans 90     
    Giants 88
    B
    Colts 87     Eagles 87     Jaguars 87     Saints 87     Packers 86     
    Broncos 85     Dolphins 85     Vikings 85
    C
    49ers 84     Jets 84     Chargers 83     Bills 82     Chargers 83     
    Chiefs 82     Lions 82
    D
    Seahawks 81     Steelers 80     Bears 79     Patriots 78        Redskins 
    78     Bengals 77     Browns 77
    E
    Cardinals 76     Cowboys 76     Falcons 75     Panthers 75