NBA LIVE 2002
                              The No-Cheat FAQ
                By Dennis L. "Fox" Doucette (rocketshow@hotmail.com)
                                Version 2.00
                               April 20, 2002
|============================================================================|
|This FAQ is Copyright 2002 by Dennis L. Doucette.  "The No-Cheat FAQ" is    |
|Copyright 2000-2002 by Dennis L. Doucette.  NBA Live 2002 and all marks     |
|contained therein are copyrights of their respective owners (EA Sports, the |
|National Basketball Association and its member clubs, et cetera).           |
|This FAQ is licensed exclusively to GameFAQs (www.gamefaqs.com).  Don't e-  |
|mail me asking if you can post it unless you're willing to pay me to write  |
|guides for you.  If you work for a publishing company and you like my work, |
|feel free to offer me a job.  But don't ask for permission under any other  |
|circumstances, please.                                                      |
|============================================================================|

|=================|
|TABLE OF CONTENTS|
|=================|

Part I: Introductory FAQ Stuff
  1. A Note From the Author
  2. Revision History
Part II: Game Modes
  3. Play Now/Exhibition
  4. 1-on-1
  5. Practice
  6. Season
  7. Playoffs
  8. Franchise Mode
Part III: Basic Strategy
  9. Offense Made Easy
  10. Defense Made Easy
    A. Super D: The Man of Steals
    B. Hey, Your Forehead Says "Spalding"!  The Art of the Blocked Shot
    C. One Shot and Out: Owning the Defensive Boards
  11. Late-Game Situations
    A. They're Jackin' It Up
    B. Ice 'Em
    C. Bring it Back from the Dead
Part IV: Advanced Strategy
  12. Using the Game's Prefab Plays
  13. Non-Programmed Offensive Tactics
    A. Overview
    B. The Motion Game
    C. The Two-Man Show
    D. Inside-Out
    E. Small Ball
    F. Police Brutality
    G. Tortoise Beats Hare
  14. Non-Programmed Defensive Tactics
    A. Overview
    B. Men of Steals
    C. Big Men on Campus
    D. The Rover Method
Part V: The GM's Desk
  15. Some Base-Level Franchise Notes
  16. Capology for Dummies
  17. How (or How Not) To Get Screwed By The Draft
  18. Scouting the Free Agent Classes
Part VI: Team Guides/Rosters
  19. Atlantic Division
    A. Boston Celtics
    B. Miami Heat
    C. New Jersey Nets
    D. New York Knicks
    E. Orlando Magic
    F. Philadelphia 76ers
    G. Washington Wizards
  20. Central Division
    A. Atlanta Hawks
    B. Charlotte Hornets
    C. Chicago Bulls
    D. Cleveland Cavaliers
    E. Detroit Pistons
    F. Indiana Pacers
    G. Milwaukee Bucks
    H. Toronto Raptors
  21. Midwest Division
    A. Dallas Mavericks
    B. Denver Nuggets
    C. Houston Rockets
    D. Memphis Grizzlies
    E. Minnesota Timberwolves
    F. San Antonio Spurs
    G. Utah Jazz
  22. Pacific Division
    A. Golden State Warriors
    B. Los Angeles Clippers
    C. Los Angeles Lakers
    D. Phoenix Suns
    E. Portland Trail Blazers
    F. Sacramento Kings
    G. Seattle Supersonics
  23. A Simulated Season: Statistical Illustration
Part VII: Odds and Ends
  24. Contact Information
  25. Other Stuff I've Written/Coming Soon
------------------------------------------------------------------------------
|==============================|
|PART I: INTRODUCTORY FAQ STUFF|
|==============================|

Just in case you've never read a FAQ before, what this section explains is
what this FAQ does and doesn't cover, and you can also find out how this FAQ
has changed and evolved over time.  Read Chapter 1 first, because it's not
nice to email someone asking them a question they've already answered.  Read
Chapter 2 if you want to know what's changed from version to version.
------------------------------------------------------------------------------
|=========================|
|1. A NOTE FROM THE AUTHOR|
|=========================|

Greetings, sports fans, and welcome to the No-Cheat FAQ for NBA Live 2002.
Before we begin, let me make a few points that you may wish to keep in mind as
you read my oeuvre in all its greatness:

1. I'm assuming you've read the manual (or at least the first six pages or so
of it, where all the controls are explained).  I'm going to reference the
controls a lot and provide more detailed instructions of some of the more
complicated moves, even though the bulk of my strategy involves about five
buttons total, and never more than two of them pressed at once.  At any rate,
I'm operating on the assumption that you're reading this because you want to
know how to better play the game of basketball and are thus looking for in-
depth strategy rather than basic "how-does-this-work" info.

2. I despise cheat codes and GameShark-style patch devices.  Eventually you
are going to have to play this game against a friend to prove your worth. When
that happens, you'd better have a good grasp of the basics, especially if your
friend decides that to keep it fair, he's turning off the CPU shot assist and
cranking up the AI a little bit.  You won't be able to launch cheap shots all
day against a human unless he REALLY sucks at the game.  I like to think that
by using this guide you'll be able to beat anyone in the world, anywhere,
anytime.  Failing that, you should at least be able to beat anyone on your
block.

3. Sports games have a lot in common with real-time strategy games.  Stop
laughing.  I'm serious.  In each genre, you've got ever-changing circumstances
and it's never quite the same game twice.  In NBA Live, you've got to react to
the strengths and weaknesses of the team against whom you're playing, you've
got to make adjustments for those times when you just can't seem to find your
rhythm with the controller, and you've got to adjust for injuries on your own
team.  In addition, I'm solidly convinced that there's a random number
generator in the game somewhere that says stuff like "Antoine's gonna have a
bad night" or "Pierce is gonna be on fire from 3" if your team is the Celtics.
Too many games' worth of experience taught me that there's not just straight
arithmetic involved.  My point?  Learn a lot of strategies so you'll be well-
suited to any situation.

4. I'll say this again later, but PLEASE don't email me asking a question that
is already answered either in the FAQ or in the game's manual.  It's a very
easy way to make me quite angry.  I'll say this again toward the end just in
case you haven't been paying attention.
------------------------------------------------------------------------------
|===================|
|2. REVISION HISTORY|
|===================|

Version 0.50 (22-Mar-2002): Beta Version.  As always, my aim is to release a
complete, working strategy guide that works "right out of the box".  So why do
I call this a Beta?  Simple.  See below.

Version 1.00 (19-Apr-2002): First Full Release. Contains complete strategy
information and everything you'll need to know to play the game and play it
well.  I fixed the glaring omissions in the Beta Version (like not even
mentioning that the game has a 1-on-1 mode...oops!)  The much-vaunted "Team
Guides" are going to be an aftermarket addition since they're simple reference
tables and as such contribute nothing of value to the actual strategy section.

Version 2.00 (20-Apr-2002): Got an email today from none other than Jeff
"CJayC" Veasey himself (owner of GameFAQs for those of you who don't know).
Since it's customary for writers to heap praise on friendly editors and
publishers, I'll follow suit.  Without his first-class operation, there
wouldn't be a high-visibility location for me to build a curriculum vitae and
get my work out there.  So I'll take this chance to say thanks.

As for the update, I've finally got the Team Guides included, and also threw
in a simulated season report because those numbers illustrate the teams'
strengths and weaknesses better than anything I could write to fill the space.
------------------------------------------------------------------------------
|===================|
|PART II: GAME MODES|
|===================|

Here, I provide a basic rundown of the modes you can use while setting up and
playing a game, and in the process I also provide a complete strategy for the
game's 1-on-1 mode.  The mode is so simple that complete strategy for it can
be covered in a matter of a few words, most of them describing the use of the
turbo button.  But anyway, that's for Chapter 4, which is the one about that
mode.
------------------------------------------------------------------------------
|======================|
|3. PLAY NOW/EXHIBITION|
|======================|

Does what its name implies, namely that it dumps you into a screen where by
pressing up and down you can change the teams, but other than that you don't
have to worry too much about configurations.  Just pick a team, select who's
going to control which side, and go.  The setup options used (rules and
preferences) are determined by whatever settings were in effect the last time
you played a game or accessed the Rules and Preferences option.  You get the
idea.
------------------------------------------------------------------------------
|=========|
|4. 1-ON-1|
|=========|

Ahh, the beauty of superfluous game modes.  I say that only half in jest.  In
this mode, you can pick any two players from the NBA (past or present) and
match them in a game mode that hasn't evolved much since the NES "Jordan vs.
Bird" days.  There's a surefire strategy for beating this mode.

The computer is extremely vulnerable to imaginary pick-and-rolls in this mode.
Circle around the computer player while holding the R1 button to accelerate
and you'll most often leave the opponent totally flat-footed as he overcommits
to your move.  You can then drive the lane for the easy dunk.  Only the
stiffest of offensive players (the Priest Lauderdales of the world) will fail
to execute this maneuver, and then only against the swiftest of defenders,
like Kobe or Jordan.  Every sports game has its "money plays".  NBA Live's
money play is in its 1-on-1 move, and once you've mastered the timing, you'll
be moving on to 5-on-5.  There's really nothing more to say there...just run
circles around the opposition and you'll run up the score.

On defense, it's just a simple matter of staying in front of your man and not
letting him have any easy drives.  The computer will settle for jump shots
more often than not, allowing you to either test your shotblocking skills or
get in position to jump for the rebound.  In this sense, it makes excellent
practice for the Rover Method of defense I'll describe later on.  Remember to
clear the ball by bringing it out past the 3-point arc after you get the
defensive board.
------------------------------------------------------------------------------
|===========|
|5. PRACTICE|
|===========|

Similar to 1-on-1, except it's one-on-NONE.  That's right.  Just your lonely
player hanging out, shooting around, and grabbing his own rebounds.  Good if
you want to master the timing of "User"-controlled jump shots, and also good
if you want to get some sense of how the camera angle will work with
rebounding.  It's of limited use otherwise, since practicing without a defense
or any other players has very little bearing on actual game situations, with
the exception of shot timing and player-controlled rebounding, as I've noted.
------------------------------------------------------------------------------
|=========|
|6. SEASON|
|=========|

Play through an entire NBA season, including playoffs, with this mode.  This
mode is essentially the same mode it's always been (and the only season mode
that was available to players before they added the Franchise in this year).
The salary cap's off, and you can set the game to override trade restrictions
so you can build a super team by trading away your benchwarmers for the likes
of Kobe, Vince, Duncan, and Shaq.  Game situations are the same as Play Now,
except you set the length of quarters and the length of "sim quarters", which
essentially forces the simulator to scale down the simulated results in
proportion to the length of the games.  In layman's terms, that means that if
you set the "Sim Quarter Length" to six minutes, the simulator's just going to
take its generated stats and cut them cleanly in half.  This is mostly useful
for determining how many points/rebounds/etc. you'll need to lead the league.
Sim Quarter Length plays into any of the game's modes that include more than
one game.
------------------------------------------------------------------------------
|===========|
|7. PLAYOFFS|
|===========|

Cut directly to the fun stuff with Playoffs.  Choose the playoff teams and
seedings, which can include any team in any slot regardless of conference so
you can create cool custom brackets and "best 16 teams in the league" NCAA-
Sweet 16-bracket-style affairs.  After that, it's first to 15 (or however many
wins are required to win the series at the length you've specified, which can
be as little as 1 game) to grab the trophy.  Simple, right?  Nothing you
haven't seen before.  Sim Quarter Length is again customizable, so setting
short-length quarters might be just the thing you need to rig the stats so
your guys look like unstoppable scoring forces.
------------------------------------------------------------------------------
|=================|
|8. FRANCHISE MODE|
|=================|

For the first time in an EA Sports NBA title, you've got the challenge of
building a team to stand the test of time.  You'll have to fight the salary
cap, the draft (which can be downright insane if you've built a winner because
there aren't 29 quality players in the draft each year and you can't trade
draft picks), the other 28 teams, and the ravaging effects of age in order to
win year in and year out.  You can set this up to your heart's delight, using
your favorite option styles to create something that will keep you in it year
after year.  All the strategies in the GM's Desk section of this guide will
help you out tremendously, so make a note of them.
------------------------------------------------------------------------------
|========================|
|PART III: BASIC STRATEGY|
|========================|

You've gotta learn to crawl before you can walk, much less run, jump, and slam
dunk a basketball, so with that in mind I present the rudiments of play.
Follow these strategies and you'll be well on your way toward winning on the
easier levels and starting to make things competitive on the harder levels.
For those of you who are already winning on the easy levels, you can either
skip ahead to Part IV or read up here for some basic skills that you may be
missing from your arsenal before moving on to the hard stuff.
------------------------------------------------------------------------------
|====================|
|9. OFFENSE MADE EASY|
|====================|

When I say "easy", I mean "ridiculously simple so even a kid can do it".
Here's how.

The easiest way of all is to fastbreak.  When you get a defensive rebound, do
whatever you need to in order to get that ball pushed up the floor quickly
before the defense can react.  Several passes with the D-pad pointed at the
opposing goal will allow you to ensure that the lead man up the break has the
ball.  Once you've pushed it upcourt, hit the R1 button (what my brother calls
the "get-up-and-go button") and drive to the hoop.  You'll get a bunch of easy
dunks this way.

If, however, you find yourself forced to slow it down, put the ball in the
hands of your point guard.  Dribble along the arc, passing and trying to find
an open man.  Knowing your personnel helps (use Stats Central), so once you
have the ball in the hands of someone who's reasonably open and whose ratings
allow a shot from wherever he gets the ball, put it up.

In the "Team Strategy" menu, don't forget to turn Box Out and Crash The Boards
ON.  You're going to need all the rebounding help you can get, since the
computer players aren't smart enough to figure out on their own that they
should be going after the boards.

I'm going to mention this here since it makes the biggest difference on
offense, but turn the Auto Substitution option OFF.  The way I like to handle
things is to let my starters play the first 9 minutes of a 12-minute quarter
(scale this back depending on your quarter length, because the computer
accelerates the rate at which your players tire depending on how long the
quarters are).  Call a timeout, then sub in your five best bench guys.  Try
and hold or extend your lead.  I find the best way is to use as much clock as
you can on every possession, then swing the ball out to a 3-point specialist
and jack it up.  If you make the three, great.  If not, either you've
successfully wasted 24 seconds of the computer's time or you'll have an
offensive rebound so you can waste ANOTHER 24 seconds.  Just like in real
life, the object of the benchwarmers is not to piddle away the game while the
stars catch their breath.  In the fourth quarter, you can have your subs play
an extra couple of minutes if you sense you'll need fresher starters toward
the end, though judicious use of your timeouts will lessen this need, doubly
so if the game is close and the computer's using ITS timeouts.

The reason I bring this up in the Offense section is because the most fatigue-
sensitive skill in the game is the ability to make a shot...it's the first
thing to go when your guys start to get tired.  Because of that, proper sub
technique is essential to putting points on the board.
------------------------------------------------------------------------------
|===========|
|10. DEFENSE|
|===========|

The basic art of defense is to prevent the other team from throwing that
orange thing through the hoop.  Whether this comes from forcing turnovers,
defensive rebounding, or rejecting enemy shots into the third row depends on
you, your play style, and the talents of your players.  I will, however, cover
each of these three major methods of scoring prevention so you'll have some
inkling of how not to get scored on.

|===============================|
|10A. SUPER D: THE MAN OF STEALS|
|===============================|

At its core, getting a steal is as simple as waiting for the opposing player
to dribble the ball where you can reach, then pressing square in order to get
the rip.  Of course, you could get called for a foul, and too many of those
will shorten your defender's day in short order.  So you're going to have to
learn how to get steals without getting fouls.  I've come up with a couple of
useful methods for this purpose.

For starters, you can anticipate the pass and put yourself into position to
swat the ball in midflight.  This is very tricky, but the computer's not known
for its ability to anticipate the player move, and it's predictable enough
that you can time it right some of the time.  The more passes the computer is
forced to make, the more likely it becomes that the pass it makes will be the
wrong one and you'll either grab the ball yourself or someone else on your
team will.  The computer will often pass whenever you've got a defender close
enough at hand to square up on the ballhandler; the computer isn't as fond of
the drive to the basket as it once was.  It really seems to want to run the
set-piece plays.

The other major method of stealing involves standing at arm's length from the
ballhandler so the tips of your fingers will pass through the ball as it comes
up from a dribble.  Once you get the distance measured right (it takes some
practice), you can wait for the computer player (particularly one with a poor
Dribble rating---check Stats Central) to stand and dribble in one spot.  If
the computer guy's back is turned to you (either because he just chased down
a loose ball or because he's trying to post up), the ball's going to be
vulnerable as he turns to face the basket.  Use the opportunity to swat the
ball away.

Remember that you can screw up (that is to say, get called for a foul) five
times before the sixth foul sends you to the showers, so either make a
substitution or cut back on the attempted steals if foul trouble begins to
become a factor.  Remember also that the fifth foul in any quarter will send
the opposing player to the line for two shots, and that the penalty situation
also applies if more than one foul is committed in the last two minutes.
Knowing that a foul will result in shots should make you more cautious about
attempting steals, especially if you've been getting dogged by the refs all
game...and you'll quickly notice that sometimes you can get away with hacking
on a Lizzie Borden scale while other times you won't be able to breathe on the
defender without getting whistled for a foul.

|=====================================================================|
|10B. HEY, YOUR FOREHEAD SAYS "SPALDING"!  THE ART OF THE BLOCKED SHOT|
|=====================================================================|

The second major way to stop opposing field goals before they start is to use
your arm to give the opposing player's head a nice ball tattoo as you stuff
the shot back into his face.  Shotblocking is a simple concept of height,
skill, and timing.  It's as easy as 1-2-3:

1. You really need to be tall in order to block shots.  This sounds shockingly
obvious, but if you're shorter than your opponent, don't waste your time
jumping for a block when it would make more sense to cut to the rim and set
yourself up for the rebound.  If you jump, you're out of position and out of
the play if the shot catches iron.  If you're as tall or taller than the guy
you're guarding, proceed to step 2.

2. You need a combination of Jump Skill and Block skill, the former being
ultimately more important to the whole enterprise.  Tests with the woeful
shotblockers on the Celtics prove this point marvelously, as in theory only
Battie should be able to block the shot of anyone taller than my 10-year-old
cousin Katie.  Only Paul Pierce's height and the fact that I use him as a
point guard in a tall lineup could explain why he led the league in blocks
over a season that I played.  It sure isn't that mad 62 Block skill!  It must
be the 82 Jump rating.  If you've got the mad ups, proceed to step 3.

3. Finally, you've gotta time the shot.  If you jump at the same time the
computer player does, you're gonna swat that shot into the nosebleed seats. If
you're way behind on catching your cues, you're going to look dumb.
Fortunately, after a while you'll learn that the computer gives little more
than lip service to the concept of a "ball fake", and the times it does use
the fake are almost as predictable, so there's not a lot of being fooled. I've
also never---I repeat, NEVER---seen the computer drive around me after faking
me into the air.  The guy just goes about the same damn thing that got him
into his conundrum in the first place.  About the worst that will happen is
that the computer will follow up a good fake with a well-timed jumper that may
or may not go in.  So you're risking an offensive rebound by the opposition
against a swat by your guy.  Your choice.  Personally, I take the stuff unless
I'm playing a team that is killing me on the boards.

|==================================================|
|10C. ONE SHOT AND OUT: OWNING THE DEFENSIVE BOARDS|
|==================================================|

You're going to want to hold the other team to one shot if they DO get one
past your defense.  In order to do that, you're going to have to master the
fine art of rebounding.  I'll cover most of this a little later, but here's
the rundown:

Practice in either 1-on-1 or Practice mode.  The key is to learn how the
camera angles work with your player's position and the position of the ball as
it comes off the rim.  Bill Russell once said that the true art of the rebound
lay in getting your man to the spot where the ball was GOING TO BE after it
came off the rim.  Put in other terms, have you ever tried to swat a fly with
your bare hand?  The whole game is knowing that the fly's going to react to
the air current your hand creates as it approaches the target, so the fly's
going to take an evasive maneuver.  Swatting to the location the fly's going
to be at when the impact hits is key to making the kill...although if you're
getting fly carnage on your hands, you should probably invest in a fly swatter
or a can of Raid, but I digress.

While this is a lot more guesswork in video games, patterns do emerge and
you'll learn to be where the ball will be after it clears the rim.  You'll be
doing to the rebounds about what Brendan Fraser did to the fly in Encino Man.
Meat Group!

A note of encouragement: Don't feel bad if you think you're getting an awful
lot of goaltending calls on shots that appear to have popped out of the
cylinder and into the realm of rebounding.  I've found that most of those
shots were probably destined for one of the game's freaky "shooter's rolls"
that are often granted to computer players (possibly some sort of built-in
AI physics cheat?)  If they're that annoying to you, just shut off the
Goaltending rule.  Some would call it cheating, but I think that in this case
it's fair game since the AI cheats just as badly on the other end.  I know I'm
going to get flamed out the yin-yang for saying that, but I say if it makes
the game more fun for you, do it.  I don't do it myself, but many have been
the times where I've seriously considered it.
------------------------------------------------------------------------------
|====================|
|11. LATE IN THE GAME|
|====================|

Still close at the end of the game?  Good.  You're playing on the right
difficulty level for your skill level.  Either that, or you really need to
learn how to put the game away.  No matter.  Now's not the time to pontificate
on grand philosophical questions.  Now's the time to win a damn basketball
game.  There are three basic types of late-game situations:

1. You're ahead by enough that the opposition is starting to get desperate,
launch threes, and foul your guys.

2. The game is so close that it's being decided one possession at a time, and
OT is a big-time possibility.

3. You're losing, and you need points PRONTO before the game gets away.

Lo and behold, I've got your solutions, hot off the press:

|==========================|
|11A. THEY'RE JACKIN' IT UP|
|==========================|

You've seen it.  There's two minutes left, and the other team starts doin'
more jackin' than Grand Theft Auto 3.  You've gotta stop them from knocking
out your lead three points at a time.  Want a quick fix?

Put in your best shotblocker at center.  Put in your four best free-throw guys
at the other four positions.  Now play Rover with that center, using R2 to
face up on the opposing team's best three-point shooter.  When he jacks it up,
knock it into the third row.  You may even want to go into "Strategy" in the
menu and change the defensive matchups around so if you need more than one
Rejection Connection, you can have the guys covered.  Watch the 24-second
violations and turnovers commence.  Enjoy.

|============|
|11B. ICE 'EM|
|============|

Here's the deal.  If it's close, you'd better have your timeouts handy.  Make
substitutions to suit your purposes.  Offensive players for when you have the
ball...defensive players for when they have it.  Ideally, your Offense guys
and your Defense guys are the same guys, but if you need a situational sub,
now's the time to use him.  Put the pedal to the metal and show off your
ability to make your coaching decisions count.  You know what's worked
throughout the game.  In the last two minutes, you're going to have every edge
from three-point shooters to free-throw guys to defensive masters.  Use them
to the best effect you can.

|================================|
|11C. BRING IT BACK FROM THE DEAD|
|================================|

Losing late?  Tell me you have a three-point shooter and a couple of big guys
who can offensive-rebound.  Tell me you've figured out that the circle button
is a good way to give a quick foul.  Tell me you've got some timeouts to be
able to control the clock.  Now tell me you haven't tried to start your
comeback too late.

Good.  You're still alive.  Don't be afraid to get a little desperate early.
Jack up threes, get your center to the line (preferably for "and-one"), and
make the opposing team's worst free-throw shooter beat you from the line.  If
you can do all that, you might just be able to bring your game right back from
the dead.  If not, it's a long season.  Learn your lessons and win the next
one big.  Make a trade if you have to...and speaking of which, the next
section will teach you the basics of how to do exactly that.
------------------------------------------------------------------------------
|==========================|
|PART IV: ADVANCED STRATEGY|
|==========================|

Here's where I get into more nuts-and-bolts basketball, covering it from the
perspective of someone who wants a little more insight into the workings of a
truly well-oiled roundball machine.  I also include some of my favorite
personal strategies that I use in my own games and touch on some other ideas
that perhaps you'd like to try.  At any rate, email me if you use these strats
in a game because I'd like to know how well other people are doing with them.
In addition, feel free to send me your own ideas...if I get enough reader mail
I'll compile it into a Reader Suggestions section with the next update.

You'll notice a little bit of repetition in Chapters 13 and 14.  That's there
for two major reasons:

1. Some guide readers skimming the guide may have skipped straight to this
section after reading the Table of Contents, and

2. I believe in reinforcement of basic skills as a teaching tool.  If this
offends your über-elite sense of superiority, that's just too damn bad.  Take
some Advil for your ego to ease your swelled head.
------------------------------------------------------------------------------
|=================================|
|12. USING THE GAME'S PREFAB PLAYS|
|=================================|

WARNING: I'm going to directly contradict this advice in Chapter 13.  Save
your breath.  I include a tutorial on prefab plays largely in the interest of
completeness, and because some players will enjoy the challenge of trying to
run an authentic NBA offense in a video game that otherwise stresses the more
flashy, offense-minded elements of the game.

|-------------------------------IMPORTANT------------------------------------|
|To call a play, you're going to use Select + any button to choose any of 8  |
|prefab plays on offense or defense.  Setting these up is a matter of going  |
|into the Pause menu and choosing Offensive or Defensive Strategy.  Default  |
|plays, used every time up the floor unless you choose something different   |
|can be set in the Team Strategy menu.  I mention this because otherwise I'd |
|get at least a hundred emails from people who haven't read the manual.      |
|-------------------------------IMPORTANT------------------------------------|

Now then, my Mucho Grande Prefab Play Strategy:

Run a few Exhibition games, taking time on the Pause menu to check out the
neat little animations that accompany most of the plays you can call.
Isolation and Post Up are the exceptions, which makes sense since those plays
involve one-on-one moves and taking your man off the dribble.  The point is to
get a sense of where your players are going to go and how they're going to get
there.

Choose a play to be your default play, and run it every time up the floor
until you get the hang of it.  If a play is particularly effective with your
play style, assign it a button in Offensive Strategy so that you can call on
it in a game situation that counts.  Repeat this process until you've found
eight plays that you like, then mix and match these plays to suit your
situation.

Am I going to tell you which eight plays to call?  Of course not.  My whole
purpose in writing this guide is to create plays that can't be defended by
conventional means.  But I AM going to tell you that a disciplined side and
well-executed plays may be the perfect thing to take down a human opponent who
would otherwise be able to predict the methods by which you got the ball down
the floor, so having a little something extra in the arsenal for when the
buddies come over for some rivalry sure helps.  I'm also a big fan of Motion 1
and 3-Point Plays #3, but that's because I love low-post center play (Motion)
and because I traded for Walt Williams and his 91 3-Point rating (3-Pt Play).
Your actual results may vary...I wouldn't want Mutombo to be my go-to scoring
threat if I were playing as Philly, and I certainly wouldn't want deadeye
bombers like Roshown McLeod of Boston (note heavy sarcasm) jackin' up threes
and building fine masonry homes all day either.  See what I mean about play
styles?  You've gotta find your own.  Simply put, you gotta practice.
------------------------------------------------------------------------------
|===========|
|13. OFFENSE|
|===========|

The essence of offense is simple.  Get it to a guy who can shoot, jack it up,
and collect your two points.  Or get it to a guy on the perimeter, jack it up,
and collect your three points.  Of course, if it were that easy, you wouldn't
have much use for a strategy guide.  To really bring your game to the next
level, you're going to need to understand the function of the five positions
on your team, and how to use that knowledge to wreak havoc on the opposition's
victory plans.

|=============|
|13A. OVERVIEW|
|=============|

First, the positions:

Point Guard (1): Shortest guy (usually) on the floor, noted for speed,
quickness, and ability to pass and ballhandle.  Occasionally an excellent 3-
point shooter.
DIRECT-PASS BUTTON: Whichever button corresponds to the guy currently with the
ball (so if the center has it, you hit L1+Triangle, while if the power forward
has it, you hit L1+Square.)

Shooting Guard (2): Another fairly short guy, and as his name implies, can
jack it up from anywhere.  Usually the best three-point man on the team.
DIRECT-PASS BUTTON: Circle

Small Forward (3): Expected to provide rebounding, defense, and shooting.  On
some teams (Dallas, Minnesota), the "small forward" can be nearly seven feet
tall.
DIRECT-PASS BUTTON: X

Power Forward (4): A good power forward can score inside and is a force on the
boards.  A GREAT power forward can also block shots and shoot from outside.
DIRECT-PASS BUTTON: Square

Center (5): The big man, expected to patrol the lane and get a lot of dunks,
offensive boards, and blocked shots.  Some centers can also jack up a decent
mid-range jumper to keep the defense from collapsing in down low when the
center has the ball.
DIRECT-PASS BUTTON: Triangle

Second, some quick things to remember:
1. If you have the personnel for more than one of these methods, use them. The
more you can do with the ball, the more chances you'll have to score.

2. Try, if you can, to tailor your style to your opponent.  If you're playing
a team with good big men (the Spurs, for one), you're not going to want to
play Small Ball.  Robinson and Duncan will eat you alive on the other end.  If
on the other hand you're playing Philly, feel free to use the quickie guys
because Mutombo's a stiff.

3. Match offense and defense.  If you're playing a fast offense, you are 
naturally going to be unable to play a powerful big-man-oriented defense.

4. Practice.  Run a few Exhibition games with these styles in order to get
used to how they work.  You might like the results; you might not.  You won't
know until you try.

5. Leave the play-calling on Autoswitch and work with what the computer gives
you.  Alternately, you can learn the art of direct play-calling, which I
covered back in Chapter 12.  To me, however, it doesn't matter how my guys
are running because I'm just looking for the open man.  It's probably better
that I NOT know where my guys are going to be in advance, because the risk is
there of me falling into a pattern of predictability.

|====================|
|13B. THE MOTION GAME|
|====================|

Best personnel: Quick forwards, good jump shooters, and a squad's worth of
guys who can dish the rock.

The method: Use L1-based passing to swing the ball around.  Keep your eyes
alert and spot the open man.  When you find an open man, either hit him for a
quick jumper, give him the ball so he can drive the lane, or kick out for the
three.  This method requires you to think fast and on-the-fly.  Know your
personnel!

|=====================|
|13C. THE TWO-MAN SHOW|
|=====================|

Best personnel: A center who can dunk and a point guard who can pass.

The method: Dribble upcourt with the point guard.  Wait for the center to
position himself down low near the hoop.  Use L1 and Triangle to toss the ball
in to the low blocks.  Turn and shoot (or dunk).  If the center's particularly
good at throwing down (Shaq, for instance), use L2 to alley-oop.  Useful if
used sparingly against a human.  Guaranteed money if you've got the personnel
and you're playing the computer.

|===============|
|13D. INSIDE-OUT|
|===============|
 
Best personnel: A center who can pass and a bunch of other guys who can jack
threes.  It helps immensely if you have a center and power forward who have
good offensive rebounding ability.

The method:  Get the ball inside to the center, but instead of turning toward
the basket, kick it out to the perimeter for a 3.  If you miss, crash the
boards for an offensive rebound, kick it back out, and try again.  Because you
get your points 3 at a time this way, a good team can earn a lot of wins via
this method.  There's also the advantage you gain from having easy putbacks on
those offensive boards.  Your power forward and center will get a lot of easy
buckets if they're in the right position.

|===============|
|13E. SMALL BALL|
|===============|

Best personnel: Speedy guys.  Speed, quicks, and dribbling play heavily into
this method.

The method: Big men tend to be a lumbering bunch.  Put a guy who's 6'2" and
runs like a gazelle into the center position.  If you can outrun the opposing
center down the floor, you'll get a lot of uncontested layups.  Downside?  You
can forget about getting any rebounds or blocked shots, and you'll get totally
owned by just about any center in the league.  You might, however, get a lot
of steals on the defensive end.  A four- or five-guard set might work if you
can find the right guys to run it.

|=====================|
|13F. POLICE BRUTALITY|
|=====================|

Best personnel: Big men.  Strong men.  Guys with good Dunk ratings.

The method: Use Triangle to back guys down.  If you can master the timing, you
can back the computer guys all the way down to the hoop.  This method doesn't
generate a lot of points on offense (too many turnovers and offensive fouls),
but the upside is that you'll block a lot of shots and grab a lot of rebounds.
If you do it right, you might be able to score points simply by outmuscling
the opposition on the boards.

|========================|
|13G. TORTOISE BEATS HARE|
|========================|

Best personnel: Good passers for guards.  A versatile small forward.  Big
rebounders on the inside.

The method: Use every second of the 24-second clock.  Dribble it around, swing
it around the perimeter, toss it inside and back out.  When the shot clock
gets down to 3 or 4, take a quick dribble, jack up a shot, and either take the
2 or put the ball back in off the offensive board.  A longer-winded hybrid
version of Motion and Inside-Out.

|================|
|13H. HACK ATTACK|
|================|

Best personnel: Your best dunk guy.  This works against teams with good power
forwards and centers.

The method: Toss the ball in to whichever player on your team is matched up
against the opponent's best player.  Drive inside, and if he's covering you
like maple syrup on a pancake, lean toward the hoop and jack up the shot.  The
idea is to draw enough fouls to keep that opposing player on the bench.
Example?  Playing as Boston against Philly, Paul Pierce kept hounding Iverson,
causing AI to play a total of 6 minutes and end up with 2 points and 1 assist.
After I took care of AI, I dished it in to Battie, who forced Mount Mutombo to
the bench.  The Sixers were toast after that.  Works especially well against
human players who overuse the steal button...just watch out for turnovers.
------------------------------------------------------------------------------
|===========|
|14. DEFENSE|
|===========|

The essence of defense is to prevent the other team from scoring.  Duh.  But
in baseball, you don't just throw any old pitch and expect to lead the league
in strikeouts, right?  Ditto in the NBA as regards requiring a plan to out-
play the opposition.  Read this chapter and you'll be gettin' your freak on in
the lane, starting fast breaks, and forcing your opponent to put up soccer
scores over the course of a quarter.

|=============|
|14A. OVERVIEW|
|=============|

When it comes to defense, there are two key points you're going to want to
remember:

1. Play a good athlete too tight and he'll drive right around you.  It may
SEEM like a good idea to cover Vince Carter like a fire blanket, but if he
puts a quick first step on you, he's gone and you end up looking like a doofus
on SportsCenter that night.  Play a little bit off him and react to his moves.
If he drives, shut him down.  If he goes to shoot, move in to challenge.  If
he tries to pass, cut off the passing lane or switch your cover man to take
care of the other guy.

2. Overcommit and you'll look dumb.  Corollary of #1.  While it may seem like
a good idea to try and block every shot, you're probably better off backing
off when the shot goes up and crashing the boards.  There's a notable
exception to this rule (see chapter 9A), but generally it's not worth trying
to lead the league in blocks if your opponent's going to end up leading the
league in offensive rebounds.  Your best bet is to get on those boards,
because defensive rebounding opens up your best chances to score on the other
end.  As I write this, Indiana just beat Duke in March Madness by controlling
the glass and using their superior rebounding skills to set up opportunities
for their offense.  Learn from their example.

That said, if you've got the right personnel, you can depart from the
prescribed style a little bit and use the following sub-chapters to maximize
the effects of your offensive choices.

|==================|
|14B. MEN OF STEALS|
|==================|

Best personnel: Same guys you use to run the Small Ball sets.  They tend to be
great ball thieves.

The method: Don't violate Rule 1 of the Overview against the elite players.
The best way to use this method is to keep control of your point guard until
the other team tries to give it up inside.  When the ball goes in to the big
men, they'll often try to put a post-up move on the defender.  When their back
is to the rim, you'll notice that the rock looks like a beach ball going down
to the floor and coming up to the hand.  Use that point guard to get in there
and grab a quick swipe.  I managed to average 15 steals a game (in 9-minute
quarters) with Kenny Anderson of the Celtics.  Imagine what you can do with
someone who's actually good.  There's little risk here (except for the obvious
risk of foul trouble) because if the shot goes up, you've actually got an
extra man to crash the boards.  If the big guy passes out for the 3, you can
usually get out to the ball in time to stop the shot (or switch to someone who
can).

|======================|
|14C. BIG MEN ON CAMPUS|
|======================|

Best personnel: Tall guys.  They can be tall in the "Police Brutality" sense
or they can simply be guys who are tall for their position (Nowitzki, Kobe,
Payton, Duncan, you get the idea).

The method: Think you've got your opponent's shot timed?  Go for the block.
Otherwise, use the big guys to crash the boards.  The idea here is that if the
opposing team only gets one shot, your defensive rebounding will make up for
even a hot night from the floor.  28-for-40 (70% from the field) is still only
56 points.  If the opponent gets a bunch of offensive boards, they may go 35
out of 70.  That's 20 percentage points lower, but it's at least 14 more
points on the scoreboard (where it ultimately matters).  And trust me...if you
play defense right, your opponent's not going to shoot anything CLOSE to 70%
from the field.  The conceit here is also that your opponent's never going to
get to shoot a free throw, because by focusing on taking the shots off the rim
you're depriving the enemy of the chance to get hacked and get to the line.
Downside?  You've still got to watch the inside drives, because the big men in
the league are often left flat-footed.  On the other hand, there's no such
thing as Illegal Defense anymore.  Go ahead and camp out on the edge of the
lane.  On top of that, EA made a mistake and forgot to make the Defensive
Three-Second Violation a technical foul, so if you hang out in the lane, the
worst that will happen is that the enemy will get to take the ball out of
bounds for a restart.

|=====================|
|14D. THE ROVER METHOD|
|=====================|

Best Personnel: Any player you feel comfortable controlling by yourself...or,
put another way, perhaps any team that you don't mind leaving defense in the
hands of the AI on.

The method: I hinted at this in 14B.  The idea is to keep control of one guy
on defense.  You can choose whichever one you like.  The idea is to take the
rover and use him as a roving double-team, following the ball around.  In this
method, your "rover" should probably be the guy who would otherwise be
assigned to cover the opposition's weakest offensive player because whoever
the rover departs from will be wide open on most plays.  If the guy can't
shoot, you've got nothing to worry about.  If you leave Vince Carter open
because you're using his guy as a rover, you're in for a long night.
------------------------------------------------------------------------------
|=====================|
|PART V: THE GM'S DESK|
|=====================|

EA finally put in a Franchise mode.  To paraphrase Martin Luther King, "Here
at last!  Here at last!  Thank God Almighty!  It's here at last!"  Stathounds,
manager types, and simulator geeks like myself finally have our prayers
answered.  Of course, this also means a whole slew of new stuff to learn
about, so here goes:
------------------------------------------------------------------------------
|===================================|
|15. SOME BASE-LEVEL FRANCHISE NOTES|
|===================================|

There are some quick things to remember if you're ever going to make Franchise
mode work the way you want it to.  Following, a list of these tips:

1. You will learn to love the Larry Bird Exemption.  What's the Larry Bird
Exemption, you ask?  It's the rule in the NBA that says that a team may go
over the salary cap to re-sign its own players.  So if you're playing as the
Lakers and Kobe's contract runs out, you can re-sign him for as much money as
he demands.  Unfortunately, the computer seems to be unaware of the notion of
a "sign-and-trade" deal, but you can figure out your own variation on that
theme later.

2. Celtics fans may relish the idea of releasing Kenny Anderson and getting
his whiny, pouting ass off the team for good...but resist that temptation. His
points will still count against your cap.  Playing GM (especially if you live
in a city that has a team with cap problems) will give you some sympathy for
what real NBA general managers go through (or it'll reinforce your belief that
the GM of your team in particular is a really big idiot.)

3. You get a measly 10,000 points added to the salary cap each season.  You
will quickly find yourself noticing that the cap gets quite hard to stay under
each year.

4. Don't forget that a team only needs 8 guys to be an "official" NBA squad.
You may want to cut down your roster to that tiny size in order to be able to
sign a rockin' starting five.  Never mind the fact that your bench will be
horrid.  The fewer the number of players on your team, the higher the quality
of the guys who ARE on your team.  Get it?

5. Injuries only matter if you're simulating all or part of your season. Trust
me on that one.

6. Speaking of simulation, you'll have a blast just playing GM and simulating
every game.  It's an entirely new way to play NBA Live, but as I said earlier,
I'm a stat geek.  Stat geeks like me WOULD like that sort of thing.

7. Speaking of stat geeks: If you go to a large college with a bunch of guys
in dorms who have too much free time, why not get 29 of them together and
simulate an NBA season?  Getting together and doing this day after day is a
bizarre way to combine the number-crunching element of Dungeons & Dragons with
the FANNN-tastic action of the NBA.  Just set a rule that you can only make a
certain number of moves each season...or draw the seasons out over the course
of a few sessions.  You'd do well to have some sort of activity available for
all 29 guys...or shrink the list down some (or make a custom league for as
many guys as you need).  There are as many possibilities as there are people
to think them up.  Maybe if EA ever brings their sports into the online age,
someone will come up with an Internet-based league for a future game.
------------------------------------------------------------------------------
|========================|
|16. CAPOLOGY FOR DUMMIES|
|========================|

Three-step plan for understanding the salary cap:

1. The league minimum is 30,000 points.  The league maximum (at least as far
as I've seen) is 300,000 points (someone correct me if I'm wrong).  The cap
starts at a million and goes up by 10,000 (1%) every year.

2. You can go over the cap to sign your own guys as free agents (the Bird
Exemption described in chapter 6).  You also have to spend money to sign your
draft picks.  Keep that in mind if you're gunning for a big free-agent signing
(see chapter 9).

3. Remember that if you're trading players between teams that are over the
cap, you'll have to keep the total salaries within 10% (plus-or-minus 10,000
points) of each other.  You can trade a guy making 200,000 for a guy making
170,000, for example.  If either team is under the cap, this becomes a non-
issue, as you can dump salaries on low-end teams.
------------------------------------------------------------------------------
|================================================|
|17. HOW (OR HOW NOT) TO GET SCREWED BY THE DRAFT|
|================================================|

If your team sucks:
You're going to get a good draft pick.  You'd better use it for someone who
can do your team some good in the immediate term.  By reading the player's
strengths and weaknesses in the scouting report, you'll get a good idea of how
good he's expected to be.  Eventually, you'll learn how to figure a good
approximation of his ratings from his scouting report.

If your team is good:
Consider forfeiting your draft pick.  You're not going to get anyone who can
make an immediate impact, and you've got better things to do with your cap
room than waste it on a guy who isn't contributing.  If someone is listed as
having good potential for development, you might want to take a flyer on him,
but I wouldn't count on finding anyone that good in the draft pool if you've
just won the NBA title (and thus pick 29th in the first round).

If your team is mediocre (first-round exit or low lottery pick):
Either pick the best guy on the board or forfeit, depending on the strength of
the draft class.  You may be a trade or a free-agent signing away from getting
to the next level, so consider saving your team's cap room to sign or trade
for a guy who can be of assistance in your quest for greatness.

There are some SPECTACULARLY bad players in these draft pools.  Ever play NCAA
Football 2002, where the recruits are so good that three or four teams end up
with A+ ratings after a couple of seasons?  NBA Live is the opposite of that.
The more seasons go by, the WORSE the overall pool of talent gets.  Keep that
in mind as you play.
------------------------------------------------------------------------------
|===================================|
|18. SCOUTING THE FREE-AGENT CLASSES|
|===================================|

It therefore becomes that much more important to understand how to know when
to spend your money on your own guys and when to save your money to sign
someone else's guys.  The short version:

1. Use the Manager's Report and make a note of which NBA stars have short
terms remaining on their contracts.  Write this information down somewhere.

2. Make a note of which of your guys are locked up to long-term deals, and
whether it's better that you have them in that state.

3. If you can, swing a couple of trades so that a lot of guys on your team
all have their contracts expire in the season you'll be chasing the rich free-
agent class.  Keeping a big salary for a couple of guys isn't such a bad thing
if you don't need the cap room...remember that.

4. Sign the big free agent with the cap room.  If the Big Guy is very young,
sign him to a long-term deal because he'll continue to grow.  If he's older,
be a little more careful because skills go downhill pretty fast for some of
these guys.

5. Remember, once a guy's yours, the Bird Exemption applies.  If you have to
trade for Kobe, you'll be able to KEEP Kobe well into the twilight of his
career.  Youth always helps...unless you're the Clippers.  They can't seem to
keep anyone...but this is video games, and idiot GMs aren't a factor.  I kind
of wish they were.  It'd be kind of funny if the AI made more idiotic blunders
with the Clippers or Nets than it did with, say, the Lakers.  As it is, the AI
is uniform throughout the league, so every team has a mediocre GM.
------------------------------------------------------------------------------
|============================|
|PART VI: TEAM GUIDES/ROSTERS|
|============================|

First, a rundown of what everything means (so you don't have to ask):

#: Jersey number.  Rosters are sorted in ascending numerical order.
POS: Position (PG=point guard, SG=shooting guard, SF=small forward, PF=power
forward, C=Center)
NAME: Self-explanatory
HT: Height (in feet-inches)
OVR: Overall rating, used by the game when auto-reordering rosters after
trades and injuries, so if you mess with the starting lineups you'll know what
the hell happened as the season goes on
FG: Field goals, used primarily for calculating percentage of 2-pointers
3P: 3-point skill.  If over 70 the player's a threat from downtown, if over 80
you'd better not leave him open or he'll rain threes on you all night. If over
90, even THAT'S not going to be enough...you'll have to keep him from getting
that shot off.
FT: Free throws.  Guards are generally better at this than centers.
DNK: Dunks.  If under 70, don't count on ever slamming.  If over 90, you can
make SportsCenter highlights by dunking right on defenders' heads.
OR: Offensive rebounds.
DR: Defensive rebounds.  If two players are in position for a rebound, I think
there's a D&D-esque component to how they resolve who's going to get it.
QCK: First-step quickness, determining if you can beat your man off the
dribble.  Little guys are more agile than big guys, something you can use to
your advantage.
SPD: Raw foot speed.  Determines how fast your guys get up the floor.  If this
is too low, you may incur a shot clock violation waiting for your guy to show
up in the offensive set.
PASS: Determines how many of your passes will end up in the hands of their
intended target rather than in the hands of the defender or in the drink cup
of the kid sitting in the third row.
STL: Determines whether you'll get steals...or fouls.  Too low, and any
attempts to swipe the ball will land you at the end of the bench where you
will sit by yourself and feel shame.
JMP: Determines your vertical leap.  Five points translates roughly into an
effective increase of an inch in height when you go to block shots.
BLK: Determines how likely you are to get the swat if you do everything else
right.  There's probably some correlation between this and Jump rating when
they do the figuring...or maybe I've just played too many turn-based strategy
games.

For the teams:

Offense, Defense, Rebounding, and Stealing, and Blocking ranks translate to
the charts in Chapter 23.  Sim Record is the record in their simulated season,
also available in Chapter 23.  It made more sense to me to do it this way
because "Strengths" and "Weaknesses" can be very subjective terms in video
games because of the way people set them up.

NOTE: If you're printing this guide out, I suggest using your word processor
to insert page breaks before each of the team sheets so they'll each print on
separate pages.  You are allowed to do this separately from printing the main
guide as well, as long as it's purely for your personal use.  I want you, the
reader, to get maximum enjoyment and use from this guide.
------------------------------------------------------------------------------
|=====================|
|19. ATLANTIC DIVISION|
|=====================|

Jason Kidd turned the Nets around this season, and Antoine Walker and Paul
Pierce have the Celtics poised to forget the awful M.L. Carr and Rick Pitino
eras.  The Wizards have Jordan, and in this game he's not as injury-prone as
he proved to be in real life in his comeback.  The Knicks won the simulated
Eastern Conference, so there must be some talent there, and the Magic and
Sixers are threats with T-Mac and Iverson, respectively.  Mourning's healthy
in Miami, and the effects of age aren't going to show themselves in the world
of the cyber-athlete, so they're a threat as well.  Can you take one of these
teams to the Promised Land?

|===================|
|19A. BOSTON CELTICS|
|===================|

HOME ARENA: FleetCenter
SIM RECORD: 40-42 (T-15th)
OFFENSE: 92.7 (15th)
DEFENSE: 93.6 (15th)
REBOUNDS: 32.7 (26th)
STEALS: 7.3 (4th)
BLOCKS: 3.6 (25th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 0| PF|W. McCarty     |6-10| 78|76|85|79| 87|69|77| 80| 84| 75| 70| 75| 58|
| 4|  C|T. Battie      |6-11| 78|80|55|64| 85|82|88| 80| 84| 69| 71| 82| 90|
| 5| SF|R. McLeod      |6- 8| 77|80|64|88| 82|65|70| 80| 80| 70| 67| 75| 55|
| 7| PG|K. Anderson    |6- 1| 79|82|78|83| 50|57|65| 90| 92| 91| 85| 75| 51|
| 8| PF|A. Walker      |6- 9| 85|83|91|72| 86|67|86| 80| 83| 82| 77| 75| 58|
| 9| SG|M. Palacio     |6- 3| 76|78|77|85| 65|58|65| 86| 87| 80| 78| 70| 50|
|11| PG|R. Brown       |6- 2| 74|70|53|57| 65|57|64| 85| 83| 82| 84| 82| 55|
|30|  C|M. Blount      |7- 0| 75|73|50|70| 80|83|78| 77| 71| 67| 74| 70| 88|
|31| SG|J. Johnson     |6- 8| 77|80|80|74| 77|63|79| 84| 82| 73| 66| 82| 62|
|34| SG|P. Pierce      |6- 6| 85|89|88|75| 87|61|81| 84| 85| 79| 80| 82| 62|
|40| SG|J. Forte       |6- 4| 79|77|83|85| 80|61|79| 85| 86| 79| 72| 81| 55|
|42| SF|K. Brown       |6- 7| 79|76|82|73| 86|70|78| 83| 82| 76| 73| 87| 66|
|52|  C|V. Potapenko   |6-10| 77|77|53|73| 83|87|85| 71| 73| 63| 68| 75| 56|
|55| SF|E. Williams    |6- 8| 78|75|81|71| 80|63|69| 86| 87| 76| 75| 75| 54|
|==========================================================================|

|===============|
|19B. MIAMI HEAT|
|===============|

HOME ARENA: American Airlines Arena
SIM RECORD: 43-39 (13th)
OFFENSE: 102.4 (4th)
DEFENSE: 100.1 (27th)
REBOUNDS: 45.7 (1st)
STEALS: 6.2 (14th)
BLOCKS: 7.1 (1st)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 3| SF|L. Ellis       |6- 8| 80|80|74|79| 82|86|85| 79| 80| 75| 73| 70| 71|
| 4| PG|M. James       |6- 2| 76|77|85|89| 50|53|60| 88| 88| 86| 67| 75| 51|
| 5| PG|E. House       |6- 1| 76|82|84|69| 65|53|65| 92| 90| 78| 66| 75| 50|
| 6| SG|E. Jones       |6- 7| 84|86|86|84| 86|62|71| 87| 91| 79| 82| 87| 64|
|13| SF|K. Gill        |6- 5| 80|75|73|72| 79|63|76| 85| 87| 78| 85| 82| 54|
|14| SF|A. Mason       |6- 8| 81|81|56|78| 83|69|88| 84| 81| 81| 66| 70| 54|
|15| PF|M. Allen       |6-10| 73|69|51|52| 89|66|75| 78| 74| 66| 63| 75| 70|
|20| PF|T. Hamilton    |6- 8| 74|74|56|64| 89|66|75| 78| 74| 66| 63| 75| 70|
|23| SF|C. Ceballos    |6- 7| 78|79|84|86| 75|72|80| 80| 83| 74| 69| 70| 57|
|25| PG|A. Carter      |6- 1| 77|74|68|63| 67|60|69| 90| 89| 93| 80| 82| 53|
|33|  C|A. Mourning    |6-10| 85|89|57|61| 97|88|91| 80| 83| 72| 59| 75| 94|
|35|  C|T. Fuller      |6-11| 72|73|54|60| 79|83|88| 66| 67| 61| 63| 75| 59|
|44| PF|B. Grant       |6- 9| 82|82|56|80| 83|79|88| 79| 85| 72| 64| 75| 64|
|52|  C|E. Brown       |7- 0| 73|69|51|52| 81|66|75| 78| 74| 66| 63| 75| 70|
|88|  C|D. Causwell    |7- 0| 70|73|50|50| 76|72|85| 64| 63| 56| 64| 70| 76|
|==========================================================================|

|====================|
|19C. NEW JERSEY NETS|
|====================|

HOME ARENA: Continental Airlines Arena
SIM RECORD: 23-59 (27th)
OFFENSE: 90.4 (26th)
DEFENSE: 93.0 (11th)
REBOUNDS: 38.4 (9th)
STEALS: 6.2 (15th)
BLOCKS: 4.0 (19th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|B. Armstrong   |6- 5| 75|81|89|82| 74|54|67| 82| 83| 71| 65| 75| 52|
| 2| PG|D. Overton     |6- 3| 73|74|80|95| 50|53|67| 80| 84| 81| 61| 75| 50|
| 5| PG|J. Kidd        |6- 4| 87|81|79|81| 81|61|80| 93| 96| 97| 86| 75| 54|
| 6| PF|K. Martin      |6- 9| 80|81|59|63| 93|72|86| 79| 76| 67| 73| 87| 78|
|11|  C|T. MacCulloch  |7- 0| 75|79|52|64| 84|88|86| 65| 67| 70| 58| 62| 67|
|12| SG|L. Harris      |6- 5| 75|74|81|77| 57|62|74| 80| 82| 75| 74| 75| 54|
|14|  C|J. Feick       |6- 8| 76|75|66|71| 75|88|91| 75| 71| 65| 60| 70| 57|
|21| PF|B. Scalabrine  |6- 9| 73|75|50|75| 70|71|70| 67| 65| 76| 60| 65| 69|
|22|  C|J. McIlvaine   |7- 1| 72|67|50|52| 81|79|77| 63| 66| 62| 64| 70| 89|
|24| SF|R. Jefferson   |6- 7| 78|76|75|71| 91|63|73| 87| 86| 80| 70| 92| 61|
|30| SG|K. Kittles     |6- 5| 80|79|89|80| 79|59|71| 85| 87| 77| 73| 82| 54|
|34| PF|A. Williams    |6- 9| 78|72|51|79| 88|83|86| 75| 79| 65| 67| 82| 77|
|40|  C|J. Collins     |7- 0| 75|76|69|78| 83|65|86| 71| 72| 68| 62| 75| 68|
|44| SF|K. Van Horn    |6-10| 82|87|86|81| 87|67|85| 82| 85| 73| 65| 75| 56|
|88| PG|S. Douglas     |6- 1| 76|80|71|75| 50|57|61| 84| 87| 89| 72| 62| 52|
|==========================================================================|

|====================|
|19D. NEW YORK KNICKS|
|====================|

HOME ARENA: Madison Square Garden
SIM RECORD: 58-24 (4th)
OFFENSE: 93.3 (14th)
DEFENSE: 91.4 (2nd)
REBOUNDS: 35.8 (15th)
STEALS: 5.1 (27th)
BLOCKS: 4.2 (19th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 2| PF|L. Johnson     |6- 7| 79|79|80|80| 70|66|80| 80| 82| 77| 62| 70| 58|
| 4| PG|H. Eisley      |6- 2| 79|82|87|83| 50|53|67| 83| 86| 84| 77| 70| 52|
| 7| SF|L. Postell     |6- 5| 76|75|71|81| 81|78|73| 81| 78| 68| 70| 82| 58|
| 8| SF|L. Sprewell    |6- 5| 84|87|77|78| 92|56|73| 92| 95| 85| 73| 82| 55|
| 9| PG|R. Brunson     |6- 4| 73|73|70|67| 57|59|67| 80| 82| 81| 76| 75| 52|
|13| PG|M. Jackson     |6- 3| 79|79|82|78| 50|59|71| 80| 85| 97| 72| 62| 51|
|20| SG|A. Houston     |6- 6| 82|89|85|91| 75|53|71| 86| 88| 76| 62| 82| 51|
|21| PG|C. Ward        |6- 2| 79|79|87|80| 55|57|69| 86| 87| 88| 81| 75| 54|
|23|  C|M. Camby       |6-11| 82|78|59|67| 91|84|94| 84| 87| 74| 71| 82| 86|
|32| PF|O. Harrington  |6- 9| 79|80|55|76| 85|78|81| 75| 80| 70| 62| 75| 63|
|35| SF|C. Weatherspoon|6- 7| 79|79|55|79| 80|80|90| 76| 79| 72| 70| 75| 71|
|40| PF|K. Thomas      |6- 9| 79|81|59|81| 82|80|86| 79| 77| 69| 69| 75| 68|
|44|  C|T. Knight      |7- 0| 74|76|57|61| 82|77|81| 74| 80| 70| 63| 70| 74|
|50|  C|F. Spencer     |7- 0| 71|62|50|60| 82|79|79| 64| 62| 63| 69| 62| 69|
|88| SG|S. Anderson    |6- 6| 80|80|78|73| 77|61|75| 84| 85| 77| 73| 82| 59|
|==========================================================================|

|==================|
|19E. ORLANDO MAGIC|
|==================|

HOME ARENA: TD Waterhouse Centre
SIM RECORD: 57-25 (5th)
OFFENSE: 100.2 (6th)
DEFENSE: 96.6 (23rd)
REBOUNDS: 37.8 (10th)
STEALS: 6.5 (10th)
BLOCKS: 4.5 (14th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|T. McGrady     |6- 8| 88|90|80|73| 97|73|78| 90| 89| 80| 75| 95| 71|
| 2| PG|C. Alexander   |6- 1| 75|72|77|77| 58|50|75| 83| 84| 83| 97| 75| 50|
| 3| SG|L. Profit      |6- 5| 78|75|75|73| 80|61|67| 89| 89| 74| 90| 75| 60|
| 5| PG|J. Sasser      |6- 6| 77|73|76|71| 85|70|85| 83| 84| 82| 71| 82| 56|
| 6|  C|P. Ewing       |7- 0| 78|80|57|69| 73|71|91| 69| 72| 75| 67| 70| 74|
| 8| PF|P. Garrity     |6- 9| 78|81|92|87| 77|62|73| 75| 77| 73| 67| 70| 55|
|10| PG|D. Armstrong   |6- 1| 83|81|88|88| 69|62|71| 91| 90| 87| 83| 87| 52|
|33| SF|G. Hill        |6- 8| 85|88|78|62| 90|63|83| 93| 90| 90| 70| 87| 56|
|34|  C|S. Hunter      |7- 0| 74|76|50|53| 90|67|79| 78| 76| 60| 59| 87| 74|
|45| PF|B. Outlaw      |6- 8| 80|71|59|57| 84|81|86| 82| 82| 74| 78| 82| 80|
|50| SG|M. Miller      |6- 8| 80|87|91|71| 81|60|75| 80| 83| 82| 64| 75| 55|
|52| PF|D. Reid        |6- 8| 76|69|50|61| 87|87|90| 70| 72| 62| 70| 70| 89|
|54| PF|H. Grant       |6-10| 79|79|56|78| 85|84|81| 78| 78| 73| 64| 70| 64|
|55|  C|A. DeClercq    |6-10| 77|68|51|57| 81|86|86| 77| 82| 67| 80| 75| 71|
|88| SF|M. Williams    |6- 8| 77|77|61|64| 84|76|80| 81| 83| 74| 66| 75| 57|
|==========================================================================|

|=======================|
|19F. PHILADELPHIA 76ERS|
|=======================|

HOME ARENA: First Union Center
SIM RECORD: 41-41 (14th)
OFFENSE: 92.7 (16th)
DEFENSE: 93.0 (10th)
REBOUNDS: 40.3 (4th)
STEALS: 7.0 (6th)
BLOCKS: 4.9 (12th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1|  C|S. Dalembert   |6-11| 74|70|50|70| 76|79|76| 67| 65| 69| 50| 72| 87|
| 3| SG|A. Iverson     |6- 0| 88|93|83|81| 84|56|67| 99| 99| 86| 90| 92| 54|
| 5| PF|J. Moiso       |6-10| 74|78|54|50| 85|78|79| 78| 75| 70| 62| 75| 70|
| 8| SG|A. McKie       |6- 5| 80|81|80|77| 75|55|76| 82| 86| 82| 80| 75| 51|
| 9| SF|G. Lynch       |6- 8| 80|79|73|72| 80|78|84| 81| 80| 72| 75| 75| 56|
|11| SF|R. Bell        |6- 5| 77|82|77|76| 75|51|58| 90| 94| 86| 79| 75| 50|
|12| PG|S. Claxton     |5-11| 77|81|77|76| 75|51|58| 90| 94| 86| 79| 75| 50|
|20| PG|E. Snow        |6- 3| 80|82|72|79| 50|55|68| 92| 90| 94| 80| 75| 52|
|21| SF|M. Harpring    |6- 7| 79|81|73|81| 77|71|71| 79| 82| 77| 67| 75| 55|
|25| PF|D. Brown       |6- 9| 76|73|66|75| 80|80|80| 73| 70| 68| 60| 75| 75|
|41|  C|M. Jones       |6-11| 72|75|50|72| 75|69|79| 61| 66| 61| 51| 70| 84|
|45| SF|C. Henderson   |6- 7| 76|76|61|65| 84|57|67| 87| 88| 72| 70| 75| 63|
|52| PF|M. Geiger      |7- 1| 78|79|55|69| 85|84|86| 74| 83| 63| 65| 75| 58|
|54| PF|R. Traylor     |6- 8| 78|78|51|57| 87|86|83| 77| 70| 71| 77| 70| 85|
|55|  C|D. Mutombo     |7- 2| 81|79|51|73| 76|89|97| 76| 74| 62| 57| 70| 91|
|==========================================================================|

|=======================|
|19G. WASHINGTON WIZARDS|
|=======================|

HOME ARENA: MCI Center
SIM RECORD: 26-56 (22nd)
OFFENSE: 103.0 (2nd)
DEFENSE: 105.3 (29th)
REBOUNDS: 31.3 (28th)
STEALS: 8.3 (1st)
BLOCKS: 3.6 (24th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
|00|  C|B. Haywood     |7- 0| 74|73|52|51| 83|68|80| 68| 61| 67| 59| 72| 80|
| 4| SG|C. Alexander   |6- 5| 78|85|79|82| 74|61|67| 81| 90| 77| 72| 82| 52|
| 5| PF|K. Brown       |6-11| 78|80|58|72| 91|74|81| 81| 83| 68| 71| 82| 77|
| 8| SF|T. Nesby       |6- 6| 78|79|81|80| 87|62|68| 85| 84| 73| 72| 75| 57|
|10| PG|T. Lue         |6- 0| 76|78|80|79| 50|54|63| 95| 94| 82| 77| 75| 50|
|12| PG|C. Whitney     |6- 0| 78|80|90|89| 50|53|64| 86| 84| 86| 74| 75| 51|
|23| SG|M. Jordan      |6- 6| 88|90|77|84| 82|67|70| 89| 87| 86| 89| 82| 74|
|24| SG|H. Davis       |6- 5| 77|85|89|87| 66|56|65| 82| 84| 79| 64| 70| 50|
|32| SF|R. Hamilton    |6- 6| 81|82|77|87| 90|61|64| 88| 86| 79| 70| 75| 52|
|35| PF|L. Vaught      |6- 9| 75|67|55|64| 72|84|92| 74| 75| 62| 76| 70| 57|
|36|  C|E. Thomas      |6- 9| 77|70|50|67| 90|78|77| 74| 75| 61| 63| 75| 84|
|40| SF|M. Smith       |6- 8| 77|80|75|76| 88|77|75| 83| 82| 74| 73| 75| 72|
|44|  C|C. Laettner    |6-11| 79|79|70|83| 74|76|84| 74| 77| 73| 79| 70| 65|
|50| PF|P. Jones       |6- 8| 76|69|62|75| 82|90|91| 71| 73| 65| 70| 70| 57|
|55|  C|J. White       |6- 9| 77|79|50|57| 80|87|91| 64| 67| 59| 63| 70| 88|
|==========================================================================|
------------------------------------------------------------------------------
|====================|
|20. CENTRAL DIVISION|
|====================|

On to the Central Division, where a lot of the game is making something out of
nothing.  The Hawks have a combination of size at the guard spots and swift
movement down low, which will help motion-oriented players immensely.
Charlotte has great guard play and good rebounders.  The Bulls have cap room,
and they also have enough three-point shooting to make some noise.  Cleveland
can beat you with size and shotblocking in the middle.  Detroit has the
rebounding of Ben Wallace and the All-star caliber play of Jerry Stackhouse.
The Pacers have Reggie Miller, dependable as ever from long range.  On the
Bucks you've got everything but the center...address that one before the
deadline if you can at all help it.  And Toronto has Vinsanity and a rapidly
developing Morris Peterson.  Anyone can take this one in the hands of the
right player.

|==================|
|20A. ATLANTA HAWKS|
|==================|

HOME ARENA: Philips Arena
SIM RECORD: 30-52 (21st)
OFFENSE: 94.8 (12th)
DEFENSE: 96.5 (22nd)
REBOUNDS: 35.8 (14th)
STEALS: 5.4 (22nd)
BLOCKS: 6.7 (3rd)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|D. Johnson     |6- 9| 77|78|83|74| 90|66|71| 86| 82| 73| 72| 87| 63|
| 3| PF|S. Abdur-Rahim |6- 9| 85|88|69|83| 91|70|87| 85| 88| 72| 68| 75| 63|
| 4| SF|C. Crawford    |6- 9| 76|80|74|82| 84|61|71| 77| 80| 66| 65| 75| 59|
| 5| SG|D. Glover      |6- 5| 78|75|72|68| 84|65|73| 85| 84| 73| 85| 75| 56|
| 6| PF|C. Bowdler     |6-10| 78|77|63|82| 81|79|78| 76| 75| 64| 68| 70| 81|
| 7| SF|T. Kukoc       |6-11| 80|81|88|63| 78|65|78| 79| 86| 84| 70| 70| 54|
|11| PG|J. Vaughn      |6- 1| 75|78|81|78| 50|54|69| 84| 87| 87| 70| 75| 51|
|12| PG|M. Maloney     |6- 3| 75|70|85|76| 50|53|67| 82| 84| 84| 77| 70| 51|
|13| PF|H. Mottola     |6-11| 73|79|58|81| 82|68|79| 71| 69| 70| 57| 70| 55|
|14|  C|N. Mohammed    |6-10| 78|77|50|71| 84|90|90| 75| 72| 65| 71| 70| 71|
|15| PG|E. Davis       |6- 5| 76|71|86|82| 64|58|72| 86| 85| 80| 83| 75| 55|
|31| SG|J. Terry       |6- 2| 81|83|86|85| 57|55|67| 89| 89| 89| 72| 75| 52|
|32|  C|T. Ratliff     |6-10| 81|81|53|76| 85|76|86| 77| 79| 57| 61| 82| 94|
|44| PF|A. Henderson   |6- 9| 79|79|57|64| 85|86|78| 84| 83| 69| 69| 75| 59|
|==========================================================================|

|======================|
|20B. CHARLOTTE HORNETS|
|======================|

HOME ARENA: Charlotte Coliseum
SIM RECORD: 44-38 (12th)
OFFENSE: 91.8 (22nd)
DEFENSE: 92.0 (4th)
REBOUNDS: 39.8 (5th)
STEALS: 7.2 (5th)
BLOCKS: 4.0 (20th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| PG|B. Davis       |6- 3| 84|80|81|68| 94|64|70| 94| 96| 88| 86| 92| 56|
| 2| SF|S. Augmon      |6- 8| 76|77|54|66| 80|69|69| 86| 85| 74| 77| 82| 59|
| 3| SG|E. Recasner    |6- 4| 75|82|83|87| 50|62|71| 82| 85| 80| 60| 75| 51|
| 4| SG|D. Wesley      |6- 1| 82|82|84|80| 57|57|62| 87| 90| 87| 78| 82| 53|
| 5|  C|E. Campbell    |7- 0| 82|82|56|71| 87|75|89| 76| 75| 69| 67| 75| 83|
|17| PG|B. Drew        |6- 3| 76|80|84|85| 50|53|60| 85| 85| 84| 66| 70| 51|
|21|  C|J. Magloire    |6-10| 76|69|52|66| 87|85|87| 76| 73| 60| 61| 70| 90|
|24| SF|J. Mashburn    |6- 8| 83|86|84|77| 82|61|86| 82| 84| 82| 69| 75| 52|
|25| SF|T. James       |6- 7| 75|75|62|70| 84|68|72| 82| 79| 72| 74| 75| 57|
|35| PF|K. Haston      |6-10| 75|81|75|68| 79|71|87| 68| 73| 68| 65| 72| 60|
|42| PF|P. Brown       |6-11| 81|75|54|85| 87|83|87| 79| 81| 66| 68| 75| 68|
|44| PF|D. Coleman     |6-10| 79|80|84|68| 86|75|90| 72| 79| 72| 60| 62| 67|
|50| PF|M. Bullard     |6-10| 75|79|94|83| 75|58|75| 70| 73| 72| 57| 70| 55|
|88|  C|L. Coleman     |7- 1| 72|69|51|52| 79|66|75| 78| 67| 66| 63| 75| 70|
|88| SF|C. Hightower   |6- 8| 77|80|81|75| 89|71|69| 79| 78| 78| 71| 75| 64|
|==========================================================================|

|==================|
|20C. CHICAGO BULLS|
|==================|

HOME ARENA: United Center
SIM RECORD: 21-61 (T-28th)
OFFENSE: 89.2 (29th)
DEFENSE: 92.5 (8th)
REBOUNDS: 33.2 (24th)
STEALS: 5.8 (17th)
BLOCKS: 3.9 (21st)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| PG|J. Crawford    |6- 5| 79|79|85|79| 83|53|67| 90| 87| 86| 77| 82| 57|
| 5| SG|R. Mercer      |6- 7| 82|86|74|82| 89|60|64| 85| 88| 79| 71| 82| 55|
|11| PG|A. Guyton      |6- 1| 74|83|87|78| 64|55|60| 83| 82| 72| 59| 75| 55|
|15| SF|R. Artest      |6- 7| 81|79|78|75| 77|59|73| 82| 80| 74| 93| 82| 60|
|20| SG|F. Hoiberg     |6- 5| 76|72|88|87| 50|53|79| 75| 83| 77| 79| 70| 53|
|21| SF|M. Fizer       |6- 9| 79|78|73|73| 89|67|85| 78| 69| 77| 63| 82| 56|
|32| SF|E. Robinson    |6- 9| 79|81|65|73| 93|68|76| 80| 80| 74| 78| 87| 65|
|34| PF|C. Oakley      |6- 9| 80|77|71|84| 72|69|91| 72| 73| 82| 68| 70| 59|
|40|  C|B. Miller      |7- 0| 78|77|60|74| 80|86|89| 70| 71| 70| 65| 75| 65|
|43|  C|J. Voskuhl     |6-11| 71|70|50|68| 81|69|78| 71| 69| 64| 61| 70| 72|
|44|  C|D. Bagaric     |7- 1| 72|72|57|50| 78|81|80| 58| 65| 62| 73| 70| 84|
|50| PG|G. Anthony     |6- 1| 78|81|93|66| 59|59|60| 84| 85| 86| 81| 75| 51|
|51| PF|M. Ruffin      |6- 8| 77|67|50|51| 80|88|88| 85| 83| 67| 73| 75| 74|
|==========================================================================|

|========================|
|20D. CLEVELAND CAVALIERS|
|========================|

HOME ARENA: Gund Arena
SIM RECORD: 25-57 (T-23rd)
OFFENSE: 91.9 (21st)
DEFENSE: 94.2 (19th)
REBOUNDS: 33.0 (25th)
STEALS: 5.5 (21st)
BLOCKS: 3.8 (23rd)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|W. Person      |6- 6| 78|84|86|80| 78|54|78| 80| 84| 74| 69| 70| 56|
| 2| SG|J. Jackson     |6- 6| 81|86|78|82| 83|62|73| 85| 87| 84| 71| 75| 53|
| 3| SF|J. Trepagnier  |6- 4| 75|74|51|77| 77|74|78| 76| 73| 68| 80| 72| 71|
| 4|  C|C. Mihm        |7- 1| 78|79|59|79| 87|83|84| 70| 73| 66| 61| 75| 75|
|11|  C|Z. Ilgauskas   |7- 3| 79|83|54|68| 88|87|85| 72| 71| 64| 66| 70| 83|
|20| SG|B. Stith       |6- 5| 78|71|85|85| 71|60|70| 83| 85| 77| 75| 75| 53|
|21| SG|T. Langdon     |6- 3| 76|85|88|89| 57|54|66| 77| 80| 75| 73| 75| 55|
|24| PG|A. Miller      |6- 2| 81|81|73|83| 50|62|71| 84| 85| 89| 78| 82| 55|
|30| SF|L. Murray      |6- 7| 80|83|83|73| 82|67|74| 81| 84| 70| 75| 75| 56|
|32| PF|C. Gatling     |6-10| 78|76|78|68| 82|71|87| 75| 80| 69| 71| 70| 59|
|33| SF|J. Jones       |6- 8| 79|77|81|75| 85|77|83| 82| 79| 72| 73| 82| 59|
|40| PF|T. Hill        |6- 9| 77|79|53|63| 86|86|89| 69| 74| 64| 60| 70| 56|
|50| PG|B. Coles       |6- 2| 76|77|66|86| 50|54|61| 88| 85| 84| 72| 75| 54|
|51|  C|M. Doleac      |6-11| 77|80|59|85| 79|69|83| 71| 76| 68| 68| 62| 67|
|52|  C|D. Diop        |7- 0| 74|67|50|73| 85|71|80| 77| 76| 64| 59| 75| 80|
|==========================================================================|

|====================|
|20E. DETROIT PISTONS|
|====================|

HOME ARENA: The Palace of Auburn Hills
SIM RECORD: 21-61 (T-28th)
OFFENSE: 96.4 (8th)
DEFENSE: 99.2 (25th)
REBOUNDS: 34.0 (20th)
STEALS: 6.3 (12th)
BLOCKS: 5.0 (11th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| PG|D. Barros      |5-11| 77|85|87|85| 50|52|69| 84| 85| 83| 69| 70| 51|
| 3|  C|B. Wallace     |6- 9| 79|79|58|50| 87|87|97| 74| 75| 59| 76| 82| 87|
| 7| PG|C. Atkins      |5-11| 77|81|88|69| 50|54|64| 91| 88| 89| 69| 75| 51|
| 8| PF|V. Alexander   |6-10| 74|76|55|82| 80|82|81| 67| 71| 77| 56| 62| 67|
|12| SF|M. Curry       |6- 5| 77|79|71|85| 77|55|65| 87| 86| 75| 62| 70| 51|
|20| SG|J. Barry       |6- 5| 75|80|87|88| 50|55|67| 80| 83| 83| 68| 70| 53|
|30| PF|C. Robinson    |6-10| 81|84|84|71| 82|64|69| 78| 82| 76| 71| 75| 67|
|31|  C|M. Moore       |7- 0| 76|72|54|73| 87|87|87| 76| 73| 64| 64| 75| 79|
|34| SF|C. Williamson  |6- 7| 80|82|57|64| 86|74|78| 81| 87| 74| 70| 75| 57|
|35| SF|B. Cardinal    |6- 8| 74|77|78|76| 79|68|77| 69| 71| 73| 80| 62| 57|
|39|  C|Z. Rebraca     |7- 0| 77|77|53|73| 83|87|85| 71| 73| 63| 68| 75| 56|
|42| SG|J. Stackhouse  |6- 6| 85|87|88|82| 94|61|65| 89| 88| 81| 70| 87| 59|
|44|  C|R. Varda       |7- 1| 74|76|55|76| 83|73|83| 74| 71| 67| 58| 70| 67|
|88| PF|R. White       |6-10| 77|79|78|71| 87|64|78| 78| 78| 71| 64| 83| 60|
|==========================================================================|

|===================|
|20F. INDIANA PACERS|
|===================|

HOME ARENA: Conseco Fieldhouse
SIM RECORD: 37-45 (18th)
OFFENSE: 92.0 (18th)
DEFENSE: 92.8 (9th)
REBOUNDS: 34.3 (19th)
STEALS: 5.7 (18th)
BLOCKS: 5.6 (7th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 3| SG|A. Harrington  |6- 9| 76|82|60|66| 81|73|82| 77| 80| 70| 72| 75| 55|
| 4| PG|T. Best        |5-11| 80|80|80|83| 50|55|67| 91| 91| 89| 80| 75| 52|
| 5| SF|J. Rose        |6- 8| 84|87|80|83| 78|55|75| 89| 87| 88| 65| 75| 58|
| 6| PF|C. Rogers      |6-11| 74|67|55|56| 87|83|86| 79| 81| 66| 62| 75| 68|
| 7|  C|J. O'Neal      |6-11| 80|81|50|60| 90|85|90| 83| 79| 59| 62| 82| 92|
| 8| PF|L. Ketner      |6- 9| 74|65|50|55| 87|78|76| 75| 78| 71| 55| 70| 68|
| 9| SF|D. McKey       |6-10| 76|76|70|78| 77|68|79| 79| 79| 75| 83| 75| 57|
|10| PF|J. Foster      |6-11| 75|75|65|52| 80|90|91| 72| 74| 63| 73| 75| 63|
|11| PG|J. Tinsley     |6- 3| 78|76|79|69| 76|54|71| 91| 88| 83| 78| 82| 54|
|14|  C|S. Perkins     |6- 9| 76|79|85|84| 75|62|81| 64| 69| 79| 72| 62| 60|
|24| PF|J. Bender      |6-11| 77|79|78|74| 93|59|74| 84| 81| 68| 58| 75| 77|
|27|  C|P. Brezec      |7- 1| 72|75|65|68| 84|72|73| 69| 67| 58| 60| 70| 67|
|31| SG|R. Miller      |6- 7| 82|85|89|93| 72|54|68| 87| 89| 83| 67| 75| 52|
|40|  C|B. Sundov      |7- 2| 72|76|55|87| 79|67|70| 70| 75| 72| 60| 62| 64|
|44| PF|A. Croshere    |6- 9| 79|81|84|87| 78|74|82| 76| 79| 70| 63| 75| 65|
|==========================================================================|

|====================|
|20G. MILWAUKEE BUCKS|
|====================|

HOME ARENA: Bradley Center
SIM RECORD: 47-35 (10th)
OFFENSE: 94.8 (11th)
DEFENSE: 94.2 (20th)
REBOUNDS: 33.5 (23rd)
STEALS: 5.5 (20th)
BLOCKS: 3.5 (26th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 5| PF|T. Thomas      |6-10| 81|80|89|77| 89|64|76| 82| 83| 71| 75| 82| 62|
| 6|  C|J. Przybilla   |7- 1| 74|71|52|50| 79|87|85| 71| 70| 62| 57| 75| 95|
| 7| PG|J. Hart        |6- 2| 77|76|72|73| 73|57|61| 94| 92| 85| 86| 82| 52|
|10| PG|S. Cassell     |6- 3| 82|89|76|86| 52|56|71| 87| 90| 96| 72| 75| 51|
|13| SF|G. Robinson    |6- 7| 84|90|79|82| 90|66|83| 81| 86| 75| 70| 82| 62|
|21| SF|D. Ham         |6- 7| 78|80|68|59| 94|86|78| 82| 81| 62| 71| 92| 71|
|22| SG|M. Redd        |6- 6| 75|79|76|77| 88|63|67| 89| 85| 69| 62| 75| 53|
|24| PG|R. Alston      |6- 2| 75|76|80|75| 50|55|71| 89| 87| 89| 80| 75| 50|
|34| SG|R. Allen       |6- 5| 85|91|92|89| 92|62|74| 85| 87| 82| 76| 87| 53|
|35| PF|J. Caffey      |6- 8| 79|79|55|67| 82|84|84| 83| 81| 70| 67| 75| 59|
|40|  C|E. Johnson     |6-11| 75|68|50|54| 81|86|90| 74| 70| 62| 65| 70| 77|
|41| PF|M. Pope        |6-10| 73|72|71|63| 79|72|72| 74| 79| 62| 61| 70| 65|
|42| PF|S. Williams    |6-10| 75|70|61|86| 80|78|90| 66| 72| 65| 75| 70| 64|
|44|  C|G. Foster      |6-11| 76|72|73|64| 82|74|88| 71| 81| 72| 63| 70| 65|
|==========================================================================|

|====================|
|20H. TORONTO RAPTORS|
|====================|

HOME ARENA: Air Canada Centre
SIM RECORD: 53-29 (9th)
OFFENSE: 93.5 (13th)
DEFENSE: 92.1 (5th)
REBOUNDS: 38.6 (8th)
STEALS: 6.5 (9th)
BLOCKS: 5.4 (9th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
|00|  C|E. Montross    |7- 0| 71|65|50|50| 84|79|88| 65| 67| 54| 61| 62| 72|
| 1| PG|C. Childs      |6- 3| 77|80|78|85| 60|55|72| 87| 87| 84| 71| 75| 55|
| 3| SF|T. Murray      |6- 7| 77|79|90|79| 67|64|73| 77| 81| 72| 64| 75| 56|
| 4| PF|M. Stewart     |6-10| 72|61|50|56| 84|81|85| 77| 79| 64| 57| 75| 71|
| 7|  C|K. Clark       |6-11| 78|75|56|59| 91|79|87| 78| 81| 65| 62| 75| 92|
|12| PF|B. Skinner     |6- 9| 75|72|53|54| 83|85|89| 72| 76| 61| 66| 75| 60|
|13| SF|J. Williams    |6- 9| 79|69|52|74| 88|88|91| 86| 84| 73| 82| 82| 59|
|15| SF|V. Carter      |6- 6| 88|90|90|76| 99|71|69| 91| 92| 79| 76| 99| 65|
|20| PG|A. Williams    |6- 5| 79|80|77|75| 65|57|65| 84| 84| 90| 84| 75| 56|
|24| SG|M. Peterson    |6- 7| 79|80|85|72| 85|73|69| 87| 83| 75| 73| 82| 56|
|30| SG|D. Curry       |6- 5| 76|87|92|84| 67|56|67| 80| 83| 73| 69| 62| 55|
|32|  C|M. N'Diaye     |7- 0| 72|70|55|66| 90|74|82| 79| 77| 64| 60| 70| 79|
|33| PF|A. Davis       |6- 9| 82|79|55|75| 86|86|88| 82| 81| 63| 55| 75| 81|
|34|  C|H. Olajuwon    |7- 0| 81|79|57|62| 77|80|90| 80| 78| 77| 80| 70| 82|
|35| PF|M. Bradley     |6-10| 78|80|70|59| 83|74|91| 80| 78| 73| 71| 75| 66|
|==========================================================================|
------------------------------------------------------------------------------
|====================|
|21. MIDWEST DIVISION|
|====================|

In the Midwest Division, the road to the title goes through Texas.  Dallas and
San Antonio are both stacked, and Houston has Stevie Franchise and the trade
flexibility that comes with only having an 11-man roster to start the season.
Minnesota has a few things to say for themselves as well with Kevin Garnett
and perpetual Sixth Man candidate Wally Szczerbiak, and Utah has the seemingly
ageless Stockton and Malone.  Denver could be a dark horse, since "Sanity" is
not a character attribute in this game, which bodes well for Van Exel.
Memphis has the youth movement going but will probably provide the player with
the greatest challenge trying to beat the other six teams in the division.

|=====================|
|21A. DALLAS MAVERICKS|
|=====================|

HOME ARENA: American Airlines Center (not to be confused with Miami's arena)
SIM RECORD: 40-42 (T-15th)
OFFENSE: 101.1 (5th)
DEFENSE: 100.1 (26th)
REBOUNDS: 39.0 (7th)
STEALS: 6.8 (8th)
BLOCKS: 5.4 (8th)
|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SF|D. Harvey      |6- 8| 71|67|50|61| 91|81|81| 78| 76| 62| 58| 82| 63|
| 4| SG|M. Finley      |6- 7| 85|87|82|78| 94|62|71| 90| 88| 82| 73| 92| 55|
| 5| PF|J. Howard      |6- 9| 82|80|56|77| 84|71|81| 80| 87| 78| 67| 75| 57|
| 6| PF|D. Manning     |6-10| 78|79|72|73| 80|69|76| 75| 78| 78| 74| 70| 63|
|10| PG|T. Hardaway    |6- 0| 80|84|92|80| 50|53|65| 85| 85| 92| 73| 70| 51|
|13| PG|S. Nash        |6- 3| 80|81|86|90| 50|57|67| 85| 87| 91| 70| 75| 51|
|14| SF|E. Najera      |6- 8| 75|81|63|50| 79|85|78| 74| 74| 69| 70| 75| 60|
|16|  C|Z. Wang        |7- 1| 77|81|53|80| 82|82|89| 67| 78| 70| 58| 67| 92|
|21| SG|G. Buckner     |6- 4| 77|72|67|73| 66|77|77| 82| 81| 72| 77| 75| 56|
|41| SF|D. Nowitzki    |6-11| 84|89|88|84| 81|64|90| 79| 82| 78| 67| 70| 68|
|42| PG|K. El-Amin     |5-10| 76|79|82|78| 50|58|64| 82| 81| 84| 84| 70| 51|
|44|  C|S. Bradley     |7- 6| 77|77|59|79| 82|79|92| 67| 76| 62| 62| 62| 96|
|88| PG|M. Bogues      |5- 3| 75|76|77|91| 50|55|64| 90| 88| 87| 71| 75| 51|
|88|  C|E. Eschmeyer   |6-11| 76|72|56|66| 84|86|87| 70| 75| 72| 71| 70| 75|
|88| SF|A. Griffin     |6- 5| 78|78|81|75| 72|76|86| 80| 81| 78| 82| 75| 57|
|==========================================================================|

|===================|
|21B. DENVER NUGGETS|
|===================|

HOME ARENA: Pepsi Center
SIM RECORD: 38-44 (17th)
OFFENSE: 91.0 (25th)
DEFENSE: 92.2 (7th)
REBOUNDS: 37.1 (12th)
STEALS: 5.2 (26th)
BLOCKS: 6.0 (5th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 4| PG|A. Goldwire    |6- 2| 74|72|84|80| 59|52|62| 84| 85| 79| 80| 70| 50|
| 5| SG|V. Lenard      |6- 4| 78|80|91|80| 52|57|68| 81| 82| 76| 69| 75| 54|
| 6| PG|A. Johnson     |5-11| 76|80|61|68| 50|56|61| 92| 92| 91| 67| 70| 51|
| 9| SG|T. Abdul-Wahad |6- 6| 78|80|77|58| 84|62|74| 87| 88| 79| 72| 82| 67|
|10|  C|A. Radojevic   |7- 3| 74|77|59|63| 89|69|72| 75| 73| 59| 58| 70| 73|
|14| PG|R. Pack        |6- 2| 77|72|78|77| 62|59|69| 86| 88| 82| 85| 82| 51|
|21| SF|G. McCloud     |6- 8| 77|81|84|84| 75|60|69| 74| 80| 76| 68| 70| 57|
|24| PF|A. McDyess     |6- 9| 84|83|57|70| 95|85|93| 87| 88| 68| 61| 92| 72|
|29| SG|C. Cheaney     |6- 7| 76|83|78|50| 77|56|70| 81| 83| 77| 69| 75| 55|
|31| PG|N. Van Exel    |6- 1| 80|80|88|82| 60|56|67| 90| 89| 90| 65| 75| 54|
|32| SF|R. Bowen       |6- 7| 75|74|75|61| 70|83|67| 76| 79| 68| 86| 75| 59|
|41| SF|J. Posey       |6- 8| 80|78|81|82| 80|70|81| 83| 86| 74| 78| 75| 59|
|43|  C|K. Willis      |7- 0| 79|80|60|77| 80|85|89| 70| 71| 62| 71| 75| 66|
|45|  C|R. LaFrentz    |6-11| 81|80|81|70| 85|76|87| 77| 81| 70| 60| 75| 92|
|54| PF|T. Davis       |6-10| 70|69|52|50| 78|87|79| 69| 71| 57| 53| 75| 52|
|==========================================================================|

|====================|
|21C. HOUSTON ROCKETS|
|====================|

HOME ARENA: Compaq Center
SIM RECORD: 32-50 (20th)
OFFENSE: 92.1 (17th)
DEFENSE: 93.8 (18th)
REBOUNDS: 34.6 (18th)
STEALS: 4.9 (28th)
BLOCKS: 4.3 (16th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 2| PF|M. Taylor      |6- 9| 81|85|58|73| 88|70|81| 84| 81| 70| 59| 75| 60|
| 3| PG|S. Francis     |6- 3| 88|88|87|82| 93|72|76| 93| 92| 93| 80| 99| 55|
| 5| SG|C. Mobley      |6- 4| 82|82|83|83| 67|60|74| 86| 87| 82| 69| 87| 55|
|12| PG|M. Norris      |6- 1| 77|84|77|78| 50|60|71| 85| 86| 84| 78| 75| 51|
|13|  C|K. Cato        |6-11| 76|63|50|65| 91|78|85| 80| 76| 55| 64| 87| 78|
|14| SF|D. Langhi      |6-11| 71|74|59|55| 83|70|76| 67| 72| 72| 69| 70| 52|
|21| PF|K. Thomas      |6- 8| 77|78|76|72| 76|75|86| 69| 72| 74| 65| 75| 63|
|41| SF|G. Rice        |6- 8| 79|80|86|85| 82|60|76| 84| 86| 75| 62| 75| 53|
|42| SF|W. Williams    |6- 8| 78|79|91|77| 79|57|81| 79| 82| 77| 63| 70| 59|
|44| PF|T. Morris      |6- 9| 77|76|52|75| 78|78|82| 70| 71| 72| 63| 75| 81|
|52|  C|J. Collier     |7- 0| 73|80|63|71| 86|70|76| 68| 69| 67| 56| 70| 57|
|==========================================================================|

|======================|
|21D. MEMPHIS GRIZZLIES|
|======================|

HOME ARENA: The Pyramid
SIM RECORD: 24-58 (T-25th)
OFFENSE: 90.3 (28th)
DEFENSE: 93.4 (13th)
REBOUNDS: 31.8 (27th)
STEALS: 5.4 (23rd)
BLOCKS: 3.3 (28th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 3| SF|P. Gasol       |6-10| 75|83|71|58| 81|65|78| 78| 71| 74| 74| 75| 64|
| 4| PF|S. Swift       |6- 9| 79|77|55|60| 96|81|81| 75| 80| 68| 82| 87| 85|
| 8| SG|M. Dickerson   |6- 4| 82|83|84|76| 84|60|64| 93| 89| 81| 66| 87| 55|
| 9|  C|I. Austin      |6-10| 77|77|73|70| 78|71|90| 74| 74| 77| 66| 62| 65|
|22| PG|B. Knight      |5-10| 78|71|60|82| 50|55|73| 96| 94| 93| 97| 70| 51|
|25| SF|N. Anderson    |6- 6| 75|76|86|50| 75|64|78| 81| 81| 77| 75| 75| 53|
|31| SF|S. Battier     |6- 8| 79|81|89|79| 78|67|82| 81| 79| 68| 76| 80| 66|
|42| PF|L. Wright      |6-11| 78|80|52|72| 87|83|87| 82| 83| 61| 64| 75| 67|
|43| SF|G. Long        |6- 9| 76|78|70|71| 79|69|80| 68| 73| 70| 82| 75| 55|
|44| PF|T. Massenburg  |6- 9| 78|78|55|70| 81|83|86| 79| 77| 65| 58| 82| 69|
|50|  C|B. Reeves      |7- 0| 78|78|60|80| 78|76|87| 70| 74| 75| 66| 70| 67|
|55| PG|J. Williams    |6- 1| 80|82|85|79| 60|53|67| 88| 91| 92| 77| 75| 52|
|==========================================================================|

|===========================|
|21E. MINNESOTA TIMBERWOLVES|
|===========================|

HOME ARENA: Target Center
SIM RECORD: 46-36 (11th)
OFFENSE: 91.8 (23rd)
DEFENSE: 92.2 (6th)
REBOUNDS: 34.9 (17th)
STEALS: 6.1 (16th)
BLOCKS: 4.7 (13th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|M. Evans       |6- 5| 75|78|51|77| 77|74|78| 76| 73| 78| 80| 72| 71|
| 3| SG|C. Billups     |6- 3| 80|84|86|84| 62|56|66| 87| 88| 89| 69| 82| 53|
| 7| PG|T. Brandon     |5-11| 82|85|78|87| 55|57|69| 93| 93| 91| 88| 82| 54|
| 8|  C|R. Nesterovic  |7- 0| 75|77|54|52| 81|80|85| 80| 79| 62| 63| 75| 79|
|10| SF|W. Szczerbiak  |6- 7| 80|85|77|87| 77|67|75| 78| 79| 75| 64| 75| 56|
|13| SF|F. Lopez       |6- 5| 79|78|78|70| 80|63|76| 85| 87| 77| 76| 87| 60|
|20| PF|T. Hammonds    |6- 9| 73|70|54|59| 77|83|87| 71| 73| 69| 62| 70| 53|
|21| SF|K. Garnett     |6-11| 89|89|74|76| 97|75|91| 88| 89| 83| 73| 95| 75|
|22|  C|D. Garrett     |6-11| 76|70|53|69| 84|78|88| 72| 75| 57| 71| 70| 83|
|25|  C|L. Woods       |7- 1| 74|75|55|72| 83|71|71| 69| 67| 67| 51| 72| 85|
|32| PF|J. Smith       |6-10| 80|79|56|80| 85|81|87| 80| 83| 71| 66| 75| 64|
|35| PF|R. Slater      |6- 7| 76|75|54|67| 80|88|85| 71| 73| 69| 67| 70| 57|
|42| SF|S. Mitchell    |6- 7| 76|82|72|73| 75|60|72| 76| 79| 72| 68| 70| 55|
|44| SG|A. Peeler      |6- 4| 78|81|88|86| 66|57|66| 80| 82| 82| 79| 75| 55|
|==========================================================================|

|======================|
|21F. SAN ANTONIO SPURS|
|======================|

HOME ARENA: Alamodome
SIM RECORD: 56-26 (6th)
OFFENSE: 91.9 (20th)
DEFENSE: 91.0 (1st)
REBOUNDS: 35.5 (16th)
STEALS: 4.4 (29th)
BLOCKS: 6.9 (2nd)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 8| SG|S. Smith       |6- 8| 82|89|83|89| 78|62|67| 84| 87| 84| 62| 70| 55|
|12| SF|B. Bowen       |6- 7| 78|78|85|61| 79|56|67| 85| 81| 73| 71| 75| 61|
|21| PF|T. Duncan      |7- 0| 88|91|72|62| 96|80|93| 88| 86| 82| 65| 75| 83|
|24| SF|S. Jackson     |6- 8| 77|80|83|72| 85|59|73| 86| 85| 74| 85| 75| 55|
|30| PG|T. Porter      |6- 3| 78|84|90|79| 50|55|74| 81| 84| 85| 71| 62| 54|
|31| PF|M. Rose        |6- 7| 79|79|68|71| 82|78|87| 77| 75| 67| 82| 75| 68|
|32| SF|S. Elliott     |6- 8| 79|82|88|71| 83|55|78| 85| 86| 78| 62| 75| 61|
|33| PG|A. Daniels     |6- 4| 79|79|86|78| 74|55|65| 84| 87| 85| 70| 82| 54|
|35| SF|D. Ferry       |6-10| 74|79|88|73| 70|62|73| 69| 72| 77| 61| 62| 57|
|44|  C|C. Parks       |6-11| 75|75|55|70| 82|75|84| 68| 74| 72| 66| 70| 69|
|50|  C|D. Robinson    |7- 1| 85|80|58|75| 88|82|90| 82| 85| 77| 73| 75| 91|
|52|  C|A. McCaskill   |6-11| 72|67|57|66| 82|73|73| 74| 81| 60| 56| 70| 71|
|88| PF|M. Bryant      |6- 9| 75|72|55|81| 80|77|81| 69| 67| 62| 60| 70| 58|
|88| SG|C. Smith       |6- 4| 73|80|70|50| 70|62|58| 86| 82| 72| 78| 75| 58|
|==========================================================================|

|==============|
|21G. UTAH JAZZ|
|==============|

HOME ARENA: Delta Center
SIM RECORD: 25-57 (T-23rd)
OFFENSE: 91.7 (24th)
DEFENSE: 93.5 (14th)
REBOUNDS: 30.1 (29th)
STEALS: 5.7 (19th)
BLOCKS: 3.3 (27th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 0|  C|O. Polynice    |7- 0| 75|72|51|50| 82|85|81| 68| 71| 72| 61| 70| 76|
| 2| SG|D. Stevenson   |6- 5| 74|76|64|68| 95|61|64| 87| 88| 70| 73| 87| 54|
| 3| SF|B. Russell     |6- 7| 81|82|86|78| 81|64|71| 82| 83| 70| 76| 82| 55|
| 9| SG|J. Starks      |6- 5| 79|81|83|80| 80|55|63| 84| 85| 78| 73| 70| 52|
|12| PG|J. Stockton    |6- 1| 82|91|85|82| 50|58|67| 83| 88| 99| 87| 62| 55|
|13|  C|J. Amaechi     |6-10| 76|79|56|63| 81|67|76| 77| 79| 72| 61| 72| 59|
|20| SG|Q. Lewis       |6- 7| 77|81|81|71| 67|62|69| 82| 81| 75| 67| 82| 63|
|21| SF|D. Benoit      |6- 8| 74|72|79|79| 76|67|81| 78| 81| 65| 59| 75| 57|
|22| PG|J. Crotty      |6- 2| 73|80|79|86| 50|68|63| 80| 81| 81| 65| 70| 50|
|32| PF|K. Malone      |6- 9| 85|90|62|79| 77|64|89| 81| 86| 84| 71| 75| 62|
|34| SF|S. Padgett     |6- 9| 77|77|81|70| 86|70|84| 82| 78| 82| 68| 75| 58|
|39|  C|G. Ostertag    |7- 2| 74|65|60|56| 81|87|87| 66| 63| 60| 60| 62| 93|
|42| SF|D. Marshall    |6- 9| 80|81|79|75| 80|77|87| 77| 79| 75| 74| 70| 68|
|==========================================================================|
----------------------------------------------------------------------------
|====================|
|22. PACIFIC DIVISION|
|====================|

The best play here.  The Kings, Blazers, and Lakers all have the talent to win
it all, especially since the lack of a "Chemistry" attribute means the Blazers
can ball without self-destructing.  Phoenix is almost as good, and the youth
movement in Golden State is just brimming with potential.  Seattle has Gary
Payton and a cast of characters for him to pass the ball to, and the electric
up-tempo game of the Clippers seems tailor-made for video games.  If you can
win here, the NBA Finals should be a walk in the park...especially if you
don't play as the Lakers, Kings, or Blazers.

|==========================|
|22A. GOLDEN STATE WARRIORS|
|==========================|

HOME ARENA: The Arena at Oakland
SIM RECORD: 54-28 (8th)
OFFENSE: 98.8 (7th)
DEFENSE: 96.0 (21st)
REBOUNDS: 44.0 (2nd)
STEALS: 8.1 (2nd)
BLOCKS: 2.6 (29th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 0| SG|G. Arenas      |6- 3| 75|77|69|78| 58|60|75| 77| 78| 82| 67| 75| 65|
| 1| PF|T. Murphy      |6-11| 77|82|76|76| 81|73|88| 74| 74| 73| 64| 72| 63|
| 3| SG|B. Sura        |6- 5| 78|74|80|71| 69|62|74| 84| 86| 86| 71| 75| 52|
| 4| SF|C. Porter      |6- 7| 77|76|54|67| 94|78|70| 88| 85| 64| 76| 82| 53|
| 5| PG|V. Cummings    |6- 3| 77|76|83|68| 64|62|64| 82| 85| 83| 80| 75| 55|
|10| PG|M. Blaylock    |6- 1| 80|75|83|70| 57|61|69| 89| 88| 86| 97| 70| 55|
|20| SG|L. Hughes      |6- 5| 83|80|71|77| 88|65|75| 87| 90| 81| 85| 92| 59|
|21| PF|D. Fortson     |6- 8| 80|76|54|78| 82|93|99| 82| 77| 65| 56| 75| 50|
|23| SG|J. Richardson  |6- 6| 78|73|82|68| 91|66|73| 87| 85| 69| 70| 95| 64|
|25|  C|E. Dampier     |6-11| 77|75|50|53| 88|85|84| 75| 72| 67| 61| 70| 81|
|31| PF|A. Foyle       |6-10| 73|59|50|50| 82|87|87| 72| 74| 61| 64| 70| 95|
|33| SF|A. Jamison     |6- 9| 84|87|78|72| 93|81|79| 85| 88| 66| 72| 87| 55|
|34| SF|C. Mills       |6- 7| 80|81|76|86| 75|68|82| 79| 81| 76| 62| 75| 55|
|40|  C|C. Blount      |6-10| 76|73|65|61| 84|92|86| 81| 82| 66| 71| 70| 59|
|44|  C|M. Jackson     |6-10| 80|81|70|80| 80|81|87| 70| 79| 74| 66| 87| 60|
|==========================================================================|

|=========================|
|22B. LOS ANGELES CLIPPERS|
|=========================|

HOME ARENA: Staples Center (shared with the Lakers)
SIM RECORD: 36-46 (19th)
OFFENSE: 92.0 (19th)
DEFENSE: 93.2 (12th)
REBOUNDS: 39.5 (6th)
STEALS: 5.3 (25th)
BLOCKS: 6.0 (5th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| PG|K. Dooling     |6- 5| 77|78|81|70| 82|52|65| 89| 87| 79| 72| 75| 55|
| 3| SF|Q. Richardson  |6- 6| 77|78|84|63| 79|78|76| 84| 80| 65| 71| 82| 53|
| 5| PG|J. McInnis     |6- 4| 78|79|80|81| 65|55|64| 86| 87| 91| 68| 75| 51|
| 7| SF|L. Odom        |6-10| 83|84|82|68| 86|64|87| 84| 86| 81| 67| 75| 74|
|11| PG|E. Boykins     |5- 5| 76|77|84|78| 50|67|62| 82| 84| 84| 76| 75| 51|
|21| SG|D. Miles       |6- 9| 80|79|59|52| 91|72|86| 89| 88| 76| 66| 92| 83|
|25| PF|Z. Hamilton    |6-11| 72|72|59|68| 83|76|79| 72| 74| 60| 53| 75| 61|
|30| PF|D. Strong      |6- 9| 76|70|56|76| 80|76|85| 72| 78| 65| 69| 75| 51|
|34|  C|M. Olowokandi  |7- 0| 78|78|50|54| 88|79|86| 78| 79| 64| 59| 75| 79|
|42| PF|E. Brand       |6- 8| 83|84|54|71| 89|85|85| 82| 80| 67| 66| 75| 72|
|45|  C|S. Rooks       |6-10| 74|69|60|75| 78|71|81| 66| 68| 64| 65| 62| 73|
|50| SF|C. Maggette    |6- 6| 81|76|77|77| 92|74|84| 81| 84| 72| 67| 92| 54|
|52| SG|E. Piatkowski  |6- 6| 78|83|90|87| 62|59|70| 78| 84| 75| 64| 70| 55|
|==========================================================================|

|=======================|
|22C. LOS ANGELES LAKERS|
|=======================|

HOME ARENA: Staples Center
SIM RECORD: 65-17 (2nd)
OFFENSE: 102.9 (3rd)
DEFENSE: 97.3 (24th)
REBOUNDS: 36.3 (13th)
STEALS: 6.3 (13th)
BLOCKS: 5.2 (10th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 2| PG|D. Fisher      |6- 1| 80|79|85|81| 61|53|67| 85| 87| 87| 87| 75| 51|
| 3| SF|D. George      |6- 8| 77|77|78|71| 85|71|79| 82| 81| 74| 67| 82| 54|
| 5| PF|R. Horry       |6-10| 79|78|84|71| 83|71|79| 82| 85| 75| 73| 75| 69|
| 8| SG|K. Bryant      |6- 7| 88|91|80|85| 97|64|74| 93| 90| 86| 77| 95| 59|
|11| PG|L. Hunter      |6- 2| 80|76|93|80| 62|55|66| 89| 88| 80| 84| 75| 53|
|14| PF|S. Medvedenko  |6-10| 73|78|69|67| 81|70|71| 69| 75| 62| 74| 70| 62|
|17| SF|R. Fox         |6- 7| 80|81|89|78| 79|63|74| 80| 81| 77| 70| 70| 57|
|20| SG|B. Shaw        |6- 6| 77|80|80|80| 70|60|82| 76| 83| 83| 68| 70| 58|
|20| SG|I. Fontaine    |6- 4| 75|74|84|88| 77|54|64| 82| 84| 84| 67| 70| 51|
|23| SG|M. Richmond    |6- 5| 81|80|84|89| 75|55|68| 84| 86| 80| 74| 70| 53|
|34|  C|S. O'Neal      |7- 1| 89|95|50|51| 99|86|92| 83| 83| 83| 61| 75| 89|
|35| PF|M. Madsen      |6- 9| 73|74|62|70| 84|88|78| 76| 73| 65| 58| 70| 57|
|50|  C|P. Cornell     |6-11| 73|79|69|67| 81|70|71| 69| 75| 62| 74| 70| 62|
|52| PF|S. Walker      |6- 9| 77|78|61|63| 82|76|88| 75| 77| 64| 57| 75| 74|
|88| SG|J. Crispin     |6- 0| 75|85|92|88| 50|54|64| 82| 84| 84| 67| 70| 51|
|==========================================================================|

|=================|
|22D. PHOENIX SUNS|
|=================|

HOME ARENA: America West Arena
SIM RECORD: 55-27 (7th)
OFFENSE: 96.2 (9th)
DEFENSE: 93.8 (17th)
REBOUNDS: 34.0 (21st)
STEALS: 6.5 (11th)
BLOCKS: 4.3 (15th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
|00| PG|T. Delk        |6- 2| 79|82|80|79| 65|62|69| 87| 85| 85| 72| 75| 54|
| 1| SG|P. Hardaway    |6- 7| 82|83|78|79| 89|64|76| 86| 91| 88| 73| 75| 57|
| 3| PG|S. Marbury     |6- 2| 85|85|86|79| 80|57|64| 93| 96| 95| 71| 87| 51|
| 4| PF|A. Ford        |6- 9| 73|80|50|75| 71|75|77| 69| 70| 70| 50| 72| 80|
| 8| PG|V. Del Negro   |6- 4| 74|83|61|93| 50|55|67| 77| 82| 80| 69| 62| 51|
| 9| SG|D. Majerle     |6- 6| 77|79|85|82| 70|55|76| 79| 80| 80| 77| 70| 56|
|14| PG|C. Bell        |6- 3| 75|76|69|69| 65|71|74| 82| 82| 81| 66| 75| 54|
|17| SG|M. Elie        |6- 5| 77|80|82|80| 72|59|68| 78| 80| 77| 76| 70| 55|
|22| PF|J. Wallace     |6- 9| 78|76|67|78| 82|67|75| 77| 79| 74| 66| 72| 67|
|24| PF|T. Gugliotta   |6-10| 81|84|69|79| 85|74|85| 77| 81| 78| 77| 70| 60|
|25|  C|J. Tsakalidis  |7- 2| 75|70|50|59| 82|82|86| 70| 73| 63| 57| 75| 83|
|26| SG|J. Buechler    |6- 6| 76|78|88|72| 70|60|73| 73| 73| 81| 69| 82| 57|
|31| SF|S. Marion      |6- 7| 85|83|73|81| 84|78|92| 85| 89| 70| 81| 87| 71|
|45|  C|S. Samake      |7- 0| 72|72|52|50| 83|85|81| 70| 74| 64| 56| 70| 84|
|54| PF|R. Rogers      |6- 7| 81|83|80|76| 82|66|78| 78| 82| 77| 80| 75| 82|
|==========================================================================|

|===========================|
|22E. PORTLAND TRAIL BLAZERS|
|===========================|

HOME ARENA: Rose Garden
SIM RECORD: 68-14 (1st)
OFFENSE: 96.0 (10th)
DEFENSE: 92.0 (3rd)
REBOUNDS: 34.0 (22nd)
STEALS: 6.9 (7th)
BLOCKS: 4.2 (18th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 1| SG|D. Anderson    |6- 5| 82|80|85|85| 87|60|73| 86| 88| 81| 78| 82| 52|
| 3| PG|D. Stoudamire  |5-10| 81|80|84|83| 50|60|70| 95| 94| 87| 77| 75| 51|
| 4| PG|S. Kerr        |6- 3| 74|89|90|88| 50|53|60| 77| 79| 85| 66| 62| 51|
| 6| SG|B. Wells       |6- 5| 80|90|77|66| 75|72|78| 82| 86| 72| 82| 82| 55|
| 7| PF|Z. Randolph    |6- 9| 76|69|50|63| 81|78|89| 83| 77| 67| 63| 82| 66|
|11|  C|A. Sabonis     |7- 3| 79|80|61|78| 76|64|91| 64| 62| 87| 71| 57| 76|
|12| PG|E. Barkley     |6- 1| 75|77|74|66| 66|51|59| 94| 92| 85| 81| 75| 51|
|15|  C|P. Lauderdale  |7- 4| 69|61|50|55| 81|73|89| 62| 56| 52| 64| 57| 68|
|21| SF|R. Patterson   |6- 5| 81|79|60|68| 87|83|72| 87| 87| 75| 84| 87| 62|
|30| PF|R. Wallace     |6-11| 87|89|79|77| 97|69|85| 84| 87| 77| 70| 87| 75|
|33| SF|S. Pippen      |6- 7| 83|80|83|74| 86|62|78| 89| 88| 86| 79| 75| 59|
|34|  C|D. Davis       |6-11| 79|72|50|63| 87|87|87| 76| 78| 66| 63| 75| 70|
|40| PF|S. Kemp        |6-10| 80|79|72|77| 85|71|88| 77| 77| 73| 78| 67| 62|
|55|  C|W. Perdue      |7- 0| 72|67|50|50| 85|82|87| 68| 65| 63| 58| 62| 67|
|88| PG|R. Strickland  |6- 3| 80|81|71|75| 50|60|67| 92| 94| 92| 76| 70| 52|
|==========================================================================|

|=====================|
|22F. SACRAMENTO KINGS|
|=====================|

HOME ARENA: ARCO Arena
SIM RECORD: 60-22 (3rd)
OFFENSE: 104.4 (1st)
DEFENSE: 100.7 (28th)
REBOUNDS: 41.3 (3rd)
STEALS: 7.8 (3rd)
BLOCKS: 3.9 (22nd)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
| 0| PF|A. Long        |6- 9| 71|69|50|60| 82|77|66| 72| 71| 64| 65| 70| 55|
| 3| SF|G. Wallace     |6- 7| 76|77|70|77| 79|75|75| 75| 73| 67| 59| 72| 77|
| 4| PF|C. Webber      |6-10| 87|89|61|70| 97|73|91| 85| 88| 85| 72| 75| 73|
| 5| SF|H. Turkoglu    |6- 8| 77|78|80|78| 81|64|80| 79| 75| 81| 78| 70| 60|
|10| PG|M. Bibby       |6- 1| 81|83|85|76| 57|55|69| 89| 92| 96| 72| 75| 52|
|13| SG|D. Christie    |6- 6| 83|81|84|90| 80|62|70| 85| 87| 81| 92| 82| 59|
|16| SF|P. Stojakovic  |6- 9| 82|90|89|86| 77|62|77| 79| 87| 80| 71| 70| 52|
|20| PG|B. Price       |6- 1| 75|79|90|87| 50|57|66| 83| 85| 84| 72| 62| 51|
|21|  C|V. Divac       |7- 1| 83|85|68|69| 81|81|89| 79| 78| 84| 74| 62| 71|
|24| PG|B. Jackson     |6- 1| 78|72|82|74| 50|67|74| 84| 87| 82| 85| 75| 82|
|31|  C|S. Pollard     |6-11| 77|71|52|75| 81|86|87| 70| 74| 62| 69| 75| 83|
|51| PF|L. Funderburke |6- 9| 77|79|55|62| 87|87|87| 79| 77| 72| 58| 75| 60|
|52|  C|J. Smith       |6-11| 75|78|72|59| 89|74|78| 72| 69| 65| 59| 75| 71|
|88| PG|M. Cleaves     |6- 2| 75|72|73|71| 50|57|69| 86| 88| 90| 76| 70| 51|
|==========================================================================|

|========================|
|22G. SEATTLE SUPERSONICS|
|========================|

HOME ARENA: KeyArena
SIM RECORD: 24-58 (T-25th)
OFFENSE: 90.4 (27th)
DEFENSE: 93.7 (16th)
REBOUNDS: 37.5 (11th)
STEALS: 5.3 (24th)
BLOCKS: 5.8 (6th)

|==========================================================================|
|# |POS|NAME           |HT  |OVR|FG|3P|FT|DNK|OR|DR|QCK|SPD|PAS|STL|JMP|BLK|
|--|---|---------------|----|---|--|--|--|---|--|--|---|---|---|---|---|---|
|00|  C|O. Oyedeji     |6-10| 73|66|52|50| 87|87|89| 70| 68| 58| 71| 75| 75|
| 1| PG|S. Williams    |6- 1| 77|83|90|88| 65|60|68| 90| 91| 73| 67| 82| 51|
| 7| SF|R. Lewis       |6-10| 81|82|88|83| 88|69|83| 79| 81| 70| 72| 87| 59|
|14|  C|P. Drobnjak    |6-10| 74|76|55|76| 83|73|83| 74| 71| 67| 58| 70| 67|
|20| PG|G. Payton      |6- 4| 86|88|84|77| 63|58|70| 96| 93| 92| 76| 75| 55|
|24| SG|D. Mason       |6- 5| 79|79|75|74| 96|67|76| 87| 83| 79| 67| 92| 57|
|25| SF|D. Wingate     |6- 5| 72|77|65|51| 60|60|70| 77| 82| 77| 77| 70| 52|
|31| SG|B. Barry       |6- 6| 79|79|92|82| 85|57|73| 80| 84| 79| 80| 87| 55|
|33|  C|V. Radmanovic  |6-10| 76|78|77|60| 90|77|88| 79| 79| 67| 61| 87| 67|
|34|  C|J. McCoy       |6-10| 78|83|50|50| 92|80|82| 82| 85| 67| 60| 82| 74|
|42| PF|V. Baker       |6-11| 80|79|59|72| 82|81|77| 76| 77| 75| 62| 70| 69|
|52|  C|C. Booth       |6-11| 78|73|54|68| 88|81|88| 82| 83| 69| 71| 70| 96|
|53|  C|J. James       |7- 1| 72|71|50|55| 81|72|75| 63| 64| 61| 58| 75| 82|
|==========================================================================|
------------------------------------------------------------------------------
|==================================================|
|23. A SIMULATED SEASON: A STATISTICAL ILLUSTRATION|
|==================================================|

Following, the data that was used to compile the Team profiles in chapters
19-22.  I ran a simulated season, disabling trades but keeping injuries and
other variables active.  The result, I think, was a pretty good representation
of who can beat whom in NBA Live.  The statistical digest:

|====================================================================|
|           EASTERN CONFERENCE     |          WESTERN CONFERENCE     |
|----------------------------------|----------------|----------------|
|ATLANTIC DIVISION|CENTRAL DIVISION|MIDWEST DIVISION|PACIFIC DIVISION|
|-----------------|----------------|----------------|----------------|
|TEAM|  W-L    |GB|TEAM|  W-L   |GB|TEAM|  W-L   |GB|TEAM|  W-L   |GB|
|----|---------|--|----|--------|--|----|--------|--|----|--------|--|
|NY  | 58-24   |--|TOR | 53-29  |--|SA  | 56-26  |--|POR | 68-14  |--|
|ORL | 57-25   | 1|MIL | 47-35  | 6|MIN | 46-36  |10|LAL | 65-17  | 3|
|MIA | 43-39   |15|CHA | 44-38  | 9|DAL | 40-42  |16|SAC | 60-22  | 8|
|PHI | 41-41   |17|IND | 37-45  |16|DEN | 38-44  |18|PHO | 55-27  |13|
|BOS | 40-42   |18|ATL | 30-52  |23|HOU | 32-50  |24|GS  | 54-28  |14|
|WAS | 26-56   |32|CLE | 25-57  |28|UTAH| 25-57  |31|LAC | 36-46  |32|
|NJ  | 23-59   |35|CHI | 21-61  |32|MEM | 24-58  |32|SEA | 24-58  |44|
|    |         |  |DET | 21-61  |32|    |        |  |    |        |  |
|====================================================================|

|======================================================|
|# |OFFENSE PPG|DEFENSE PPG|REBOUNDS |STEALS  |BLOCKS  |
|--|-----------|-----------|---------|--------|--------|
| 1|SAC   104.4|SA     91.0|MIA  45.7|WAS  8.3|MIA  7.1|
| 2|WAS   103.9|NY     91.4|GS   44.0|GS   8.1|SA   6.9|
| 3|LAL   102.9|POR    92.0|SAC  41.3|SAC  7.8|ATL  6.7|
| 4|MIA   102.4|CHA    92.0|PHI  40.3|BOS  7.3|DEN  6.0|
| 5|DAL   101.1|TOR    92.1|CHA  39.8|CHA  7.2|LAC  6.0|
| 6|ORL   100.2|MIN    92.2|LAC  39.5|PHI  7.0|SEA  5.8|
| 7|GS     98.8|DEN    92.2|DAL  39.0|POR  6.9|IND  5.6|
| 8|DET    96.4|CHI    92.5|TOR  38.6|DAL  6.8|DAL  5.4|
| 9|PHO    96.2|IND    92.8|NJ   38.4|TOR  6.5|TOR  5.4|
|10|POR    96.0|PHI    93.0|ORL  37.8|ORL  6.5|LAL  5.2|
|11|MIL    94.8|NJ     93.0|SEA  37.5|PHO  6.5|DET  5.0|
|12|ATL    94.8|LAC    93.2|DEN  37.1|DET  6.3|PHI  4.9|
|13|TOR    93.5|MEM    93.4|LAL  36.3|LAL  6.3|MEM  4.7|
|14|NY     93.3|UTA    93.5|ATL  35.8|MIA  6.2|ORL  4.5|
|15|BOS    92.7|BOS    93.6|NY   35.8|NJ   6.2|PHO  4.3|
|16|PHI    92.7|SEA    93.7|SA   35.5|MIN  6.1|HOU  4.3|
|17|HOU    92.1|PHO    93.8|MIN  34.9|CHI  5.8|NY   4.2|
|18|IND    92.0|HOU    93.8|HOU  34.6|IND  5.7|POR  4.2|
|19|LAC    92.0|CLE    94.2|IND  34.3|UTA  5.7|NJ   4.0|
|20|SA     91.9|MIL    94.2|DET  34.0|MIL  5.5|CHA  4.0|
|21|CLE    91.9|GS     96.0|PHO  34.0|CLE  5.5|CHI  3.9|
|22|CHA    91.8|ATL    96.5|POR  34.0|ATL  5.4|SAC  3.9|
|23|MIN    91.8|ORL    96.6|MIL  33.5|MEM  5.4|CLE  3.8|
|24|UTA    91.7|LAL    97.3|CHI  33.2|SEA  5.3|WAS  3.6|
|25|DEN    91.0|DET    99.2|CLE  33.0|LAC  5.3|BOS  3.6|
|26|NJ     90.4|DAL   100.1|BOS  32.7|DEN  5.2|MIL  3.5|
|27|SEA    90.4|MIA   100.1|MEM  31.8|NY   5.1|UTA  3.3|
|28|MEM    90.3|SAC   100.7|WAS  31.3|HOU  4.9|MEM  3.3|
|29|CHI    89.2|WAS   105.3|UTA  30.1|SA   4.4|GS   2.6|
|======================================================|
MVP: Shaquille O'Neal, Lakers
Most Improved: Raja Bell, Sixers
Sixth Man: Peja Drobnjak, Sonics
Defensive MVP: Michael Jordan, Wizards
Rookie of the Year: Kwame Brown, Wizards
Scoring Leader: Allen Iverson, Sixers, 35.0 PPG
Minutes Leader: Allen Iverson, Sixers, 38.2 MPG
Field Goal% Leader: Shaquille O'Neal, Lakers, 56.2%
3-Point% Leader: John Stockton, Jazz, 47.6%
Free Throw% Leader: Reggie Miller, Pacers, 90.9%
Rebounding Leader: Dikembe Mutombo, Sixers, 13.6 RPG
Blocks Leader: Theo Ratliff, Hawks, 3.9 BPG
Steals Leader: Michael Jordan, Wizards, 2.9 SPG
Assists Leader: Jason Kidd, Nets, 10.0 APG

Playoffs:

East First Round
----------------
(1)New York 3, (8)Boston 1
(2)Toronto 3, (7)Philadelphia 1
(6)Miami 3, (3)Orlando 1
(5)Charlotte 3, (4)Milwaukee 2

West First Round
----------------
(1)Portland 3, (8)Dallas 2
(2)San Antonio 3, (7)Minnesota 2
(3)LA Lakers 3, (6)Golden State 0
(4)Sacramento 3, (5)Phoenix 2

East Second Round
-----------------
(1)New York 4, (5)Charlotte 3
(2)Toronto 4, (6)Miami 3

West Second Round
-----------------
(1)Portland 4, (4)Sacramento 2
(3)LA Lakers 4, (2)San Antonio 2

Eastern Conference Finals: (2)Toronto 4, (1)New York 2
Western Conference Finals: (1)Portland 4, (3)LA Lakers 3
NBA Finals: Portland 4, Toronto 2
NBA Finals MVP: Rasheed Wallace, Trail Blazers
------------------------------------------------------------------------------
|=======================|
|PART VII: ODDS AND ENDS|
|=======================|

Here, you can find out how to get in touch with me, and you can also see what
else I've written and what's coming soon to this guide:
------------------------------------------------------------------------------
|=======================|
|24. CONTACT INFORMATION|
|=======================|

E-Mail (Preferred): rocketshow@hotmail.com
AIM/MSN: I really hate it when people bug me over these services.  I don't
answer gameplay questions via messenger services.  I'm open to social contact,
at least via MSN.  I keep my AIM name private.
Phone: I'll give this to you, but only if you're legitimately seeking to offer
me a job.  Contact me via email first, and if the correspondence gets to the
point where I want to sign on as a paid staffer with your organization, we'll
get to the professional particulars.  In addition to writing sports and
business-simulation strategy guides (see below for curriculum vitae), I'm also
an essayist and humor columnist, and samples of my work in those fields is
available on request.
------------------------------------------------------------------------------
|========================================|
|25. OTHER STUFF I'VE WRITTEN/COMING SOON|
|========================================|

Other guides I've written can be found on GameFAQs.com at the following URL:

http://www.gamefaqs.com/features/recognition/4810.html

I'm the author of the award-winning "Only Strategy Guide You'll Ever Need"
series and the "No-Cheat FAQ" series of sports game guides.

I've finally accomplished everything there is to be accomplished with this
guide, so I think I can safely say that Version 2.00 is my official Final
Release.  If circumstances warrant, I'll create more content.

This concludes the NBA Live 2002 No-Cheat FAQ.  Thank you, and drive through.
-------------------------------------END--------------------------------------