Title: Enclave Platform: Xbox Developer: Conspiracy Entertainment and Starbreeze Studios Released: 2002 What did I do? When did I do it? 8-12-02 Started FAQ. Set an outline to go by. Finished sections 1,2,3,4,and 5. Worked on section 7 and 9. 8-14-02 Added more to section 6 8-15-02 Revised and added to section 7a. Completed section 6. Revised and added to section 9a. Added to section 11. 8-16-02 Added to section 11 (Keep the questions coming) 8-19-02 Began working on section 8. Added section 13. 8-22-02 Added to section 8. 8-26-02 Added to section 8. 8-27-02 Added to section 8. Table of Contents 1) About Myself 2) Story (From Game Manual) 3) Controls 4) Tips 5) Equipment 6) Price List for Equipment (by character class) 7) Path of Light: “Crossing the Outlands” (From Game Manual) a) Character Classes 8) Guide to Light Campaign *(Incomplete)* 9) Path of Dark “The Rift - and Beyond” (From Game Manual) a) Character Classes 10) Guide to Dark Campaign *(Coming Soon)* 11) Fequently Asked Questions 12) Cheats/Codes *(Coming Soon)* 13) Special Thanks 1) About Myself This is my first time ever to write a guide. I have been using the site for the past 5 years and have never contributed. If it weren’t for this website I would have gone crazy with some of the games that I’ve played in the past. I would like to thank everyone that has made contributions to gameFAQS because I know that information that can be found on this website is very important to gamers and one of the reasons the site remains free for all to use without paying service fee is because of those who do submit guides/FAQS/reviews and such. So please take the time to help out with the site when you get the chance. I decided to make a guide for this game because I think its a simple game to write a guide and I have to start somewhere. There have been postings on the message board requesting a guide and while some say everything you need to know can be found on the board, I beg to differ. In this guide you will be able to get hints and tips on how to make it through each level, how to strengthen and strategically use your character, and where to find all the gold in each stage. I hope you enjoy the guide, remember it is my first so there’s no guarantee that’s it’s going to be good. Please rate it. I hope that it helps you because that is my intention of this guide, to offer help to those who need it. If you need to contact me about anything you can email me at Htes1031@aol.com I check my email several times each day, just make sure to make the subject Enclave so that it is not mistaken for spam and deleted. I will reply to all those who send mail so that they know their email was received. I will give acknoledgement to any information that was provided from a source other than myself. I plan on updating a little bit everyday. The guide will be finished once I’ve complete the game. If anyone wants to add anything or has any comment or suggestion email me. 2) Story (From Game Manual) The End was near. From all directions Vatar’s dark hordes closed in on the nearly defeated army of Celenheim. But atop of one of the ridges a lone figure, clad in a wizard’s robe, definatly faced the demon. He lifted the staff high in the air and slammed it hard into the ground, unleashing the wrath of nature itself. Over a single night, the world erupted. The skies grew black, the soil turned crimson with fire, blood, and chaos. The Rift raced forth, ripping the earth’s crust asunder wherever it went, The demon was believed to be gone forever, and so was the wizard. Light separated from dark, the world had become divided. On one side of Light, the Enclave known as Celenheim, was now protected from all sides by a wide rift, a bottomless abyss. On the other side, dark, twisted forms struggled for survival, their hatred growing as they dwelled in the shadows. To the people of Celenheim they became known as the Outlanders. In the darkness, their power slowly grew, and they knew that one day their time would come. They would cross the Rift and claim what they believed was rightfully theirs. The Rift is growing moree narrow with every moment. The earth is healing. And soon, the outlanders will take to arms, to crush the people of Celenheim once and for all. 3) Controls (The Basic Controller Configuration) Left Thumbstick- Move your character forward and backward. Strafe left and right. Right Thumbstick- Rotate your character’s view clockwise or counterclockwise. (recommened for turning corners) You can also look up or down. Also used to aim. Start- Pause Menu A Button- Switch weapons X Button- Switch item. When your character is equipped with a bow you can use this button to switch arrow types Y Button- Drink Potion Left Trigger- Use item, Interact with environment (when you see the hand icon appear in the secondary item window on your HUD), secondary function of weapon Right Trigger- Attack All buttons not mentioned above have no use 4) Tips Taking corners- When I play, I have one thumb on each thumbstick. Left on left, right on right. When taking corners you may first want to stand next to the wall but have your character a few feet away then turn so that you get a view of the area you are entering. Beware of enemies with bow and arrows as they seem to me to be one of the biggest challenges in the game. Jumping- When jumping up onto an object such as a crate or ledge, jump straight up and then attempt to move yoru character forward. Remember that the longer you press in the right stick the higher your character will jump. Crouching- I have found crouching to come in handy at certain points in the game and I will tell you when I use the crouch feature. You will need to use crouch to enter small areas if you are a tall character such as the knight. It doesn’t hurt to experiment, you can find areas in the game where you charater can attack and snipe with a bow and arrow if you look hard enough. Climbing- Unlike some games like Tomb Raider, the ladders in this game always look the same. You can’t miss them. Walk up to the ladder and continue moving forward. Press up on the left joystick to climb the ladder. Make sure when you get on the ladder that you are centered so that you can get off at the top. To get off a ladded before reaching the top simply jump and your character will leap off. Swimming- Your character isn’t a fish so there is limited time that your character can spend underwater. To exit water located on land (ex. a small pool or well of water) swim to an edge and look for the secondary action ‘Hand’ icon. Press the left trigger and your character will leap up out of the water. Interacting with the environment- When your character can interact with the environment ( ex. opening a door or chest, pulling a lever) the hand icon will appear in the secondary item window on your HUD. Press the left trigger to interact with the object. Checkpoints- Extremely rare in this game which adds to the difficulty (which is my favorite aspect of the game). On certain levels players will be given the opportunity to effectively ‘save’ their progress at these checkpoints. Normally this will be before a boss battle. If the player dies during the battle they will be resurrected and restart from the checkpoint but the level status will be the same as it was when they died, gold that had been picked up will not be their, and enemies killed will not reappear. The downside of the checkpoints is that you have to pay gold to use them. If you finish the level without dying then you get the money back. You only actually lose the gold if you die, and restart at the checkpoint, but if you don’t have the amount of gold that the checkpoint requests then you will not be able to activate it. Collect all the gold you can find in each level. The more gold you possess the better equipment you can buy. The better equipment you can buy, the easier the next level will be, or should I say, the less difficult. Certain character classes are better suited to certain levels than others. If you are having trouble completing a level try switchign class. I haven’t used any of the characters other than the knight so far, but it couldn’t hurt to try others because they all have their own unique set of equipment that other classes don’t. Money can’t be wasted in this game. When equipping yoru character don’t worry about losing it, the amount of gold you have is just a limit to how much your character can equip. You can unequip everything to get all yoru gold back. So don’t enter a level if you have left over gold, find out if their is any extra equipment that you can spend it on. It can only help you. 5) Equipment Melee Weapons (swords,hammers, axes, maces, knives)- To swing these weapons simply press the attack button. To access different kinds of swing press the left thumbstick in a direction at the same time as you press the attack button. If you tap the attack button repeatedly the character you are using will perform a deafult combo but if you combine swings in different directions you can create some of your own custom combos. Experiment!!!! Cross Bows- To aim at a target you must use the green dot. When an enemy is in sight a green circle will appear around it. If you place the green dot on an enemy the dot turns red. When the dot is red press the attack button to shoot and the arrow will hit the target. If you hold the red dot on the character long enough the green circle around your target will slowly turn shades from green to orange to red. When the circle is red you are locked on yoru target and can shoot repeatedly at the target until you loose your lock, this woudl be caused by your character or the target moving, out of aim so keep focused and make sure that dot is within the circle to stay locked on. The secondary function of all crossbows is reload. To switch between available types of arrows press the X button. Long Bows- The long bow is more difficult but is more deadly. The aiming is pretty much the same but when you want to attack their is a different approach. Instead of the arrow taking off as soon as you press the attack button like it did with the crossbow, with the long bow the longer you hold the attack button the further your character draws back the string, causing a much more powerful strike to your target. The arrows to the long bow travel rather slow so if you are aiming at a moving target be sure to ‘lead’ a little bit. The secondary function of both sniper and magic arrows is the ability to zoom in. There are two levels of zoom that can be cycled through. To switch between available types of arrows press the X button. Magical Staffs- Offensive projectile weapons that draw ammunition from yoru characters mana supply. The properties of each magical staff vary. Your character’s mana replenishes slowly on its own, when yoru character is holding a magic staff. The secondary function of each magic staff is a defensive arcane shield that protects the caster from certain forms of attack. In addition ech magic staff has a ‘panis’ style proximity based energy attack that requires at leat half yoru mana bar to be full. These attacks are very powerful and effect any creature close to the caster. To use these special casts press both the attack and secondary action button together. Shields- Certain character classes can use a shield in addition to a melee weapon. Raise the shield by pressing the secondary action button. While activated shields provide defense against incoming frontal attacks, thoguh the speed of the character is limited. Potions- Press the Y button to dirnk a health potion. Your character will temporarily become vulnerable but while drinking but when finished will be equipped with the weapon you had equipped prior to taking the potion. Keys and Quest Items- These itmes do not need ot be selected and will be used automoatically as needed. Use the seconday action button when you see the appropriate icon in the secondary action window. 6) Price List for Equipment (by character class) Key- Kn=Knight Hu=Huntress Dr=Druid Ha=Halfling En=Engineer Wi=Wizard As=Assassin So=Sorceress Go=Goblin Bo=Bombardian Li=Lich All=All characters listed in the key (The only thing you can purchase when using a special unlocked character, which are not listed in this key, are potions.) ------------------------------------------------------------------------------ Class(es) Type Item Gold ------------------------------------------------------------------------------ Kn,Ha,En,Be,Go,Bo Heavy Melee Sword 50 Kn,Ha,En,Be,Go,Bo Heavy Melee Broad Sword 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Long Sword 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Scimitar 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Dwarven Blade 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Rune Blade 500 Kn,Ha,En,Be,Go,Bo Heavy Melee Falcon 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Bastard Sword 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Emrick’s Bane 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Frost Sword 1200 Kn,Ha,En,Be,Go,Bo Heavy Melee Mordessa 1200 Kn,Ha,En,Be,Go,Bo Heavy Melee Fireblade 1500 Kn,Ha,En,Be,Go,Bo Heavy Melee Bearded Axe 50 Kn,Ha,En,Be,Go,Bo Heavy Melee Kama 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Short Axe 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Dwarven Axe 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Brute Axe 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Battle Axe 500 Kn,Ha,En,Be,Go,Bo Heavy Melee War Axe 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Great Axe 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Shatter Axe 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Axe of Slaying 1500 Kn,Ha,En,Be,Go,Bo Heavy Melee Spiked Club 50 Kn,Ha,En,Be,Go,Bo Heavy Melee War Hammer 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Morning Star 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Heavy Club 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Mace 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Maul 500 Kn,Ha,En,Be,Go,Bo Heavy Melee Battle Hammer 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Chaos Hammer 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Heavy morning star 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Hammer of the Sky 1500 Kn,Ha,En,Be,Go,Bo Shield Wood Targa 25 Kn,Ha,En,Be,Go,Bo Shield Buckler 50 Kn,Ha,En,Be,Go,Bo Shield Spiked Shield 100 Kn,Ha,En,Be,Go,Bo Shield Brute Shield 150 Kn,Ha,En,Be,Go,Bo Shield Round Shield 200 Kn,Ha,En,Be,Go,Bo Shield Kite Shield 250 Kn,Ha,En,Be,Go,Bo Shield Blade Shield 300 Kn,Ha,En,Be,Go,Bo Shield Chaos Shield 400 Kn,Ha,En,Be,Go,Bo Shield Thorn Shield 500 Kn,Ha,En,Be,Go,Bo Shield Ancient Scutum 900 Kn,Ha,En,Be,Go,Bo Shield Enchanted Shield 1500 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Light Crossbow 50 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Dwarven Crossbow 150 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Heavy Crossbow 350 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Repeating Crossbow 750 Kn,Hu,Ha,En,Be,Go,Bo Crossbow The Redeemer 900 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 20 Bolts 10 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 40 Bolts 20 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 60 Bolts 30 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 120 Bolts 60 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 240 Bolts 120 All Potion 1 Health Potion 150 All Potion 2 Health Potions 300 All Potion 3 Health Potions 450 All Potion 4 Health Potions 600 All Potion 5 Health Potions 750 All Armour Light Armour 500 All Armour Medium Armour 2500 All Armour Heavy Armour 4000 Hu,As Long Bow Shortbow 25 Hu,As Long Bow Composite Bow 150 Hu,As Long Bow Elven Highbow 300 Hu,As Long Bow Precision Bow 550 Hu,As Long Bow Etheral Bow 1000 Hu,As LoBo Ammo 20 Burst Arrows 5 Hu,As LoBo Ammo 40 Burst Arrows 10 Hu,As LoBo Ammo 60 Burst Arrows 15 Hu,As LoBo Ammo 20 Burst Arrows 30 Hu,As LoBo Ammo 240 Burst Arrows 60 Hu,As LoBo Ammo 10 Fire Arrows 15 Hu,As LoBo Ammo 20 Fire Arrows 30 Hu,As LoBo Ammo 30 Fire Arrows 45 Hu,As LoBo Ammo 60 Fire Arrows 90 Hu,As LoBo Ammo 120 Fire Arrows 140 Hu,As LoBo Ammo 10 Flame Arrows 200 Hu,As LoBo Ammo 20 Flame Arrows 400 Hu,As LoBo Ammo 30 Flame Arrows 600 Hu,As LoBo Ammo 40 Flame Arrows 800 Hu,As LoBo Ammo 50 Flame Arrows 1000 Hu,As LoBo Ammo 5 Grenade Arrows 30 Hu,As LoBo Ammo 10 Grenade Arrows 60 Hu,As LoBo Ammo 15 Grenade Arrows 90 Hu,As LoBo Ammo 20 Grenade Arrows 120 Hu,As LoBo Ammo 25 Grenade Arrows 150 Hu,As LoBo Ammo 5 Bomb Arrows 200 Hu,As LoBo Ammo 10 Bomb Arrows 400 Hu,As LoBo Ammo 15 Bomb Arrows 600 Hu,As LoBo Ammo 20 Bomb Arrows 800 Hu,As LoBo Ammo 25 Bomb Arrows 1000 Hu,As LoBo Ammo 5 Sniper Arrows 10 Hu,As LoBo Ammo 10 Sniper Arrows 20 Hu,As LoBo Ammo 15 Sniper Arrows 30 Hu,As LoBo Ammo 30 Sniper Arrows 60 Hu,As LoBo Ammo 60 Sniper Arrows 120 Hu,As LoBo Ammo 5 Magic Arrows 150 Hu,As LoBo Ammo 10 Magic Arrows 300 Hu,As LoBo Ammo 15 Magic Arrows 600 Hu,As LoBo Ammo 30 Magic Arrows 1200 Hu,As LoBo Ammo 60 Magic Arrows 2400 Hu,Dr,Wi,As,So,Li Light Melee Short Dagger 15 Hu,Dr,Wi,As,So,Li Light Melee Long Dagger 50 Hu,Dr,Wi,As,So,Li Light Melee Curved Dagger 150 Hu,Dr,Wi,As,So,Li Light Melee Ceremonial Dagger 300 Hu,Dr,Wi,As,So,Li Light Melee Poisoned Dagger 600 Dr,Wi,So,Li Magic Staff Astral Staff 300 Dr,Wi,So,Li Magic Staff Midwinter Staff 500 Dr,Wi,So,Li Magic Staff Tears of Corrosion 750 Dr,Wi,So,Li Magic Staff Staff of Storms 1000 Dr,Wi,So,Li Magic Staff Darkness of Despair 1500 Dr,Wi,So,Li Magic Staff Psionic Domination 2000 Dr,Wi,So,Li Magic Staff The Incinerator 3000 Ha,As Xbow Ammo 10 Poison Bolts 100 Ha,As Xbow Ammo 20 Poison Bolts 200 Ha,As Xbow Ammo 30 Poison Bolts 300 Ha,As Xbow Ammo 40 Poison Bolts 400 Ha,As Xbow Ammo 50 Poison Bolts 500 Ha,As Xbow Ammo 10 Magic Bolts 500 Ha,As Xbow Ammo 20 Magic Bolts 1000 Ha,As Xbow Ammo 30 Magic Bolts 1500 Ha,As Xbow Ammo 40 Magic Bolts 2000 Ha,As Xbow Ammo 50 Magic Bolts 2500 En,Bo Explosives 2 Bombs 50 En,Bo Explosives 4 Bombs 100 En,Bo Explosives 6 Bombs 150 En,Bo Explosives 8 Bombs 200 En,Bo Explosives 16 Bombs 400 En,Bo Explosives 2 Heavy Bombs 200 En,Bo Explosives 4 Heavy Bombs 400 En,Bo Explosives 6 Heavy Bombs 600 En,Bo Explosives 8 Heavy Bombs 800 En,Bo Explosives 16 Heavy Bombs 1600 En,Bo Explosives 2 Grease Bombs 50 En,Bo Explosives 4 Grease Bombs 100 En,Bo Explosives 6 Grease Bombs 150 En,Bo Explosives 8 Grease Bombs 200 En,Bo Explosives 16 Grease Bombs 400 En,Bo Explosives 2 He Grease Bombs 200 En,Bo Explosives 4 He Grease Bombs 400 En,Bo Explosives 6 He Grease Bombs 600 En,Bo Exposives 8 He Grease Bombs 800 En,Bo Explosives 16 He Grease Bombs 1600 7) Path of Light: “Crossing the Outlands” (From Game Manual) Celenheim, a small anclave of hope in the midst of a large landmass of darkness and doom, is struggling for survival. A party of men and women are assembled and sent out on a perilous journey in hope of saving Celenheim from the ultimate destruction. The journey will take them across the hostile lands, in search of the peopel of Meckelon, their ancient ancestors they were separated from long ago. Perhaps they will find the aid they are so desperately seeking... 7a) Character Classes Knight- The knights are very strong warriors, revered for their valor in combat. Huntress- The huntresses are agile, and very nimble with the bow. Wizard- The wizards are powerful wielders of elemental magic. Druid- The Druids draw magical power from earth and spirit. Engineer- The engineers are very skilled in the use of bombs and traps. Halfling- The halfings are very fast and dexterious warriors. Earth Golem- A powerful, magic elemental creature. 8) Guide to Light Campaign *(Incomplete)* Light Introduction Iellon Outpost Level 1- Imprisoned Preferred Character - Knight (no other choices) Reward - 50 Gold Story: Iellon Dungeon You have attempted to protect kinsmen in your village against tax collectors. Just being thrown into prison for these rebellious crimes against Celenheim, you awaken from unconsciousness. Mission: You must find a way out of the cell. Obtain A Weapon Defeat the Enemies Escape the Dungeon After the cut scene, leave your cell and move slightly to the right where you'll see a sword on the ground. Pick it up and ready it (instructions will appear on screen how to do this.) Continue to the right up the stairs, but watch out for a ceiling collapse. The controller will warn you by vibrating, jump back when this happens. Jump over the blocks and move up the stairs where a gate blocks your way. There's a torch on the ground. Get it and head back downstairs. The ceiling will collapse again, as well as a wall on the left hand side. When you reach the bottom where your cell is the wall on the right will collapse. Move toward the sewer grate and the wall near the switch will also collapse revealing gold hidden inside. Flip the sewer gate switch and jump up on the right hand hinge. This will lift you even with the bricks sticking out from the wall. You can now jump up into the area where the gold is (10/50.) Enter the sewers. Go straight past the ladder and you'll come to a 3 way junction. Head either right or left and go up the ladder to find another 10 gold (20/50.) Go back down to the three way junction and head back the way you came until you get to the ladder that's only 1/2 way reachable. Jump up and grab the ladder and climb up. At the top of the ladder there's a shield, grab it and press (X) immediately to swap the torch for the shield. There are 2 Snotlings here so kill them and use the gear mechanisms to raise the gates. Head upstairs and a 3rd Snotling will run from you. Chase him and kill him. Another ceiling collapse will kill a 4th beastie. There's a pot of gold here (25/50.) If you try to continue up the stairs you'll see your way is blocked. Head back downstairs and you'll find a door with some noisy Snotlings behind it. You can't unlock the door, but if you backtrack slightly you'll find a wall has collapsed allowing entry into the wine cellar. Kill all three of the drunk Snotlings and you're rewarded with gold (30/50.) A small flight of stairs leads up out of the room and there's a health potion there as well. As you open the door be ready for a barrel to come tumbling at you. Jump it and head to the landing where a bomb will be thrown at you. Keep moving up the stairs and kill the mad bomber. There's another wall collapse at the top of the stairs just before the door. Don't go through it just yet though. As you face the door, look at the floor down on the left. See that little ledge? You can walk that ledge all the way around to a secret area where you'll find some hidden gold (40/50.) Now go back up to the door and go through. There's a Snotling here, kill him. Over on the right you'll see a health potion sitting on a table, grab it. Keep going to the right and you'll come to another Snotling. Kill him and he'll drop a gold. Add that to the gold already there and you have (50/50)! Yay! Go back to the entry way and turn right. There's a door on the left that you can't open because you need a key. Go straight and turn right at the fire-place. There's a Snotling here and a rusty key. Now go back to the door you couldn't open before and you'll meet the Huntress. Congratulations! Level 1 is complete! ========================================================================================= Level 2 - Protect the Outpost Preferred Character - Knight (no other choices) Reward - 100 Gold in the level + 25 for defending the castle. Story: Iellon Outpost After fighting your way up to the surface, you face a threat far worse than imprisonment. The outpost is under attack, and you are rallied to fight side by side with your captors against the invaders. Mission: Protect the Outpost Defeat the Outlanders Defeat Bor'Je Oops, hey, you aren't done yet! The castle is still being attacked! Grab the crossbow and bolts. Switch to that and go through the door. Kill the Snotlings. One will drop gold (5/100) and another drops a health potion. Watch out for flying rocks and fire arrows. Go around the door to the left for another pot of gold (10/100.) Back where you came in is a cannon, use it to blow open the outer doors. Go through the outer doors and grab the gold on the right (15/100), pause for just a moment because the inner doors are about to explode! An Orc will charge through, kill him for more gold (20/100.) As you enter the inner doors you'll see a fuse burning on the floor, it's heading toward a big block with a skull painted on it. This is an explosive device so move to the right and stay away from it. Kill the Snotling and the Orc and grab the health potion. To the right of the inner doors is another 10 gold (30/100.) Now, facing away from the entry doors there are 2 ways to go. Go right first. There's a Goblin here, 15 gold (45/100) and a health potion. Now go back through the other set of doors. On the outside you'll see a second set of doors, don't go through them yet because back behind the boxes is yet even more gold (55/100.) Now go through the doors and you'll see an Orc. If you're careful he won't see you. Wait for him to walk away then you can jump up and grab the gold (60/100.) Ready your crossbow and wait for him to come around the corner again the snipe him. Around that corner are two more Orcs that you might be able to sneak up on. With the crossbow see if you can get a head shot on one more then the 3rd one will begin chasing you. Kill him as well. Two of the three Orcs will drop gold so that brings you to (70/100.) Follow the passage around through the door on the right (the door on the left is nailed shut.) Kill the two Snotlings and the Orc that are up on the stairs then go back down to the bottom for the gold beneath the stairs (80/100.) Back upstairs there are 2 more Snotlings and an Orc. Kill the Snotling with the crossbow first since he's the most dangerous. The other Snotling will drop gold and there's some already here (90/100.) Don't go through the doorway at the top right away because a box is being thrown at you. Before you head out on the balcony the final gold is here to be collected (100/100.) Now go out on the balcony and up some stairs. There's a door at the top and a cut scene, then an Orc bombardier will drop down on you. Keep your shield up and pointed at him. When he drops his guard smack him a good one. He'll drop a key which can be used to unlock the doors that closed behind you. Now it's time to head back down. A Snotling will break a window and attack you, waste him with the crossbow. There's another one at the top of the stairs and a 3rd near the bottom. Yes, I know, that door is still nailed shut. You don't need to go that way. Follow the passage back the way you came and you'll see a door to the right. Move to the right of the door, grab the health potion and wait a tic. The door will come crashing in thanks to a battering ram and an Orc is right behind it. Kill him then get your crossbow ready. There are only 3 really dangerous things outside, a Snotling on the left shooting fire arrows, one on the right shooting bursts of arrows and Bor'Je, the big dude you're supposed to kill to complete the level in the center (under the catapult.) Snipe them all with the crossbow and don't let Bor'Je get too close to complete the level. ========================================================================================= Celadia Village Level 3 - Escort Marcus Preferred Character - Knight Reward - 150 gold in the level + 150 gold reward for completion. Story: Celadia Village At Queen Atlindel's request, you have been sent to Celadia Village to help Merchant Marcus. Dreg'Atar Raiders have plundered his caravan, stolen his treasury and account book. Mission: Escort Marcus Escort Marcus through the village, and help him gather his things. The Account Book. A key to the Town Gate. Marcus must survive. Your first items screen! First thing you'll see is that even though you've only earned 175 gold so far, you actually have 300 gold in purchasing power. This is because the sword, shield and crossbow you found all have monetary value. Unlike a role playing game, you can re-sell your items for their full value. You cannot lose money so you might as well get the best stuff you can! Second, the health potions and arrows you picked up didn't carry over, you weren't saving those for a rainy day were you? If you choose to buy arrows or potions on the items screen, you will not end up burning your gold. They will miraculously re- fill themselves at the start of each level. That way if you buy, say, 2 health potions, you will always start each level with 2 health potions until you decide to re-sell them. So first let's get one of the better (100GP) weapons. It will only deduct 50GP from your total because the sword you're using is already worth 50. I like the broadsword, but hey, whatever floats your boat. Next get the spiked shield and 60 cross-bow bolts. I know, I know, "what about the armor?" Trust me. You want decent weapons early on. If the baddies get close enough for your armor to make a difference then it's already too late! Enter the game. Right from the start, behind those boxes on your right, is some gold (5/150.) Move forward and talk to Marcus then immediately run up ahead and kill the Orc while he is still talking. Wait for him to catch up and he'll come unlock his house and ask you to check it out for him. At the top of the stairs is a Goblin and Orc, kill them. As you face the stairs there's a little balcony area to the right, go out there and grab some gold (15/150.) Now go around the corner and kill the Orc by the fireplace then go into the last room and jump up on the table and do a dance. Marcus will come in and be blocking your way, but because you're on the table you can jump over him and run all the way down to his front door which is being charged from the left by a Snotling and an Orc. Kill them and wait for Marcus. He'll move forward slightly and stop, warning of an ambush. 3 Goblins and an Orc pop out. Kill them and you'll hear the clanging of a forge. On the roof of the forge is a Snotling just itching to push some barrels at you. Use your crossbow to kill him, the Orc running the forge and the last Snotling who will run out at you. The Orc in the forge drops 5 gold (20/150) and when you climb the ladder there you'll find another Snotling, health potion and10 gold (30/150.) Exit the forge and turn right. Go down the steps and you'll catch a glimpse of your first Nightcrawler. You'll have to kill it at the end of the level, but for now it's harmless. At the bottom of the stairs is a landing with a Goblin. Kill him then follow the water off to the left. There's 10 more gold here (40/150.) Keep following the water and you'll see a plank that heads up. Go up and it will look pretty familiar. Yup. It's where you came in. Head back to where Marcus cowarded out. He'll move forward to the forge and says something about a key causing two Orcs to take offense and charge in from the left. Kill them and Marcus will stop in front of a door and ask you to find another way inside. Go left past the locked door and you'll see another door on the left. Go through it and up the stairs for 10 gold (50/150.) Kill the Orc and take the ladder to the roof. As soon as you reach the roof someone will start shooting you from behind. Take them out with the crossbow. Then go across the plank that's to the right of the ladder. You'll find 5 gold (55/150) and a blue gem that's worth 50 gold (105/150)! What, you thought they were going to make you collect 150 gold 5 pieces at a time? Go back across the plank and over the plank on the other side. Kill the Snotling and the Goblin and go through the door. A trap door opens and you can see an Orc at the bottom. Snipe him and jump through the trap door. As you start downstairs an Orc attempts to show you the door. Tell him you don't need any help and he'll drop a bag of gold (110/150.) At the bottom is the door where Marcus is waiting, but don't open it yet! Go around to the left first and get the gold (120/150.) Marcus will go get the key, heads outside and attracts the attention of a Goblin (kill him) and then he stops under a hanging sign. He asks you to scout ahead, don't do this! It's the level exit and there's still more gold to get. Turn to your left and you'll see some gold and stairs. Jump the railing and get the gold (125/150.) Go up the stairs and grab the health potion, then go back down to the water. Turn right for 10 more gold (135/150) and follow the water around to an iron gate. The gate swings open. Through there is the set of stairs that takes you to the forge (the iron gate only swings one way so we couldn't open it from the other direction.) Go past the forge stairs and go to the second landing. This will lead you to a set of stairs and a wagon at the top. Go past the wagon and you'll see a door on the left. Go through the door and an Orc bombardier attacks you. Kill him, if he didn't break the stairs then smack them a good one. Behind the stairs is the final 15 gold for this level (150/150.) Go up the broken stairs for health and go back to meet Marcus. Scout ahead and kill the Nightcrawler. Keep your shield up and facing him. His claws are poisoned so don't take too long! You'll continue to take mini-1 point hits the entire time you're fighting. ========================================================================================= Deserted Temple Level 4 - Deserted Temple Preferred Character - Huntress Reward - 200 gold in the level + 200 gold reward for completion. Story: A Long Lost Temple The Dreg'Atar Raiders have taken refuge with Marcus' treasure in a deserted temple not far from Celadia Village. You must find a way to enter the temple and obtain the treasure. Mission: The Deserted Temple Find Merchant Marcus' treasure. Marcus must survive. This level is ideal for the Huntress and you have 600 gold to spend at the store. First get the composite bow with 240 burst arrows, 120 fire arrows, 25 grenade arrows and 30 sniper arrows. Short dagger for the rare melee attacks. Using the bow, the left trigger will nock additional arrows (burst and fire arrows only)! The (X) button changes arrow type from burst to fire to grenade to sniper. The right trigger controls the bowstring. Squeeze the trigger to draw the bow and release to fire. When entering a new area your bow should already be drawn so there is no delay when you attack. Go around to the right of the temple and kill the Goblin. Shoot out the windows and kill everyone inside. The guys on the far wall are hard to hit and that's why you bought sniper arrows. Equip them (looks like an arrow-head instead of a full arrow) and the left-trigger will zoom. There are two levels of zoom. See if you can hit one in the eye! 380 points of damage and an instant kill! Don't go inside yet, there are goodies hidden behind 2 of the tombstones and the big mausoleum. Inside you find the first puzzle. Tilt the camera up so you can see the floor. The small blocks make up a lock that corresponds to the larger blocks. Step on the large blocks in order (left to right) to make small blocks release. When you're done step on the white block to open the door (if you step on it before-hand it will actually do damage to you.) Before you step on the white block you might want to nock 8 burst arrows because when the door opens there will be an Orc you can kill right away with a quick trigger finger. Immediately step off the block to make the doors close because another Orc and a Sorceress are going to run through. Switch to the grenade arrows and open the door. Take them both out with one head shot each. Now when you go through the inner doors take a careful look at the floor. The switches on the floor release a burst of arrows. It's important to know where the safe path is because you'll be running for your life at the end of the level. Inside you'll see another Orc on the platform upstairs and a Druid hung up crucifix style on a large cross. Kill the Orc and release the Druid. She'll run outside to join Marcus. There's a health potion on the floor to the right of the cross and another one upstairs where you killed the Orc. On the other side of the cross are some stairs going down, but before you take them you'll have to eliminate an assassin perched up at the top of the wooden support pillar. It's hard to hit him with burst arrows, but any of the others work pretty well. Get 8 fire arrows ready, burst arrows aren't going to do it. As you head part way down the stairs you'll be charged by a Berserker. Wait for him to get close and hit him with all 8 fire arrows. Instant kill. Go downstairs and jump the coffin for gold (5/200.) There's an Orc on the other side of some boxes and he hasn't seen you. Stick a sniper arrow in his ear for an instant kill. There's a cubicle shaped key on the floor and more gold on the right (10/200) and 2 chests. Use the left trigger to open the chests and get more gold (15/200.) Back upstairs to the big door and open it with the cubicle key. Nock another 8 fire arrows for the Berserker at the bottom of the stairs. There's also a healing pool that has some gold in it and a rusty key. There should also be some gold from the Orc you ear-ectomied (30/200.) To the left of the healing fountain, behind the boxes, is some more gold (40/200.) Around the corner to the left is a bridge, don't cross it! Shoot one of the Goblins first and make him cross it. The center of the bridge collapses. Kill the other Goblin, jump the bridge (tilt the camera up if you're having trouble) and go left. Kill the Goblin and assassin and get the gold (45/200.) At the back of this dead end the wall on the right is weak. You should be able to shoot it out without too much trouble. This will let you get the jump on another assassin and Goblin. Jump down and open the chest for more gold (55/200.) Forget the big coffin for now. Move around it and to the left and kill an Orc. He drops gold and there's another 5 on the floor already (65/200.) There's also a chest that you use the rusty key on. It contains a map that unlocks the first bonus area. The stairs here are the way out and back up to the bridge so now you can go back to the big coffin. Looking at the coffin, there's a pot of gold on the right and left, 2 chests on the right and Marcus' chest on the left. Here's the secret. If you don't attack the skeletons at the back of the room they won't attack you! If you don't move to the back of the room the giant instant kill spikes will NOT pop out of the floor! Simple? Get the gold, open the chests and open the coffin. Get all the good stuff (200/200.) Then after the cut scene run like heck out of the temple. Don't stop to fight, just run for it. In the courtyard there's one Orc, kill him and talk to Marcus. The level is complete! ========================================================================================= Bonus Level - Light Survival Easy Preferred Character - Druid Reward - 100 Gold OK, at this point you have two choices, the next stage of the game (The Divided City) or the bonus area you unlocked by getting the map on the last level (Forbidden Atgard.) I firmly believe that more gold is a good thing so we'll look at the bonus level first. You have 1000 gold to spend and It might be a good idea to try out the Druid and get a feel for how she controls before you actually go into a level with her. Her poisonous staff "Tears of Corrosion" is available. Take that and a health potion and you should be good to go. Kill 5 enemies to complete. (Actually every time I unlock a new character I come back and take them through Light Survival to get an idea how they control and what their equipment can do.) Bonus Level - Light Survival Medium Preferred Character - Knight Reward - 200 Gold Use the Knight for this one. Upgrade to a 200 GP weapon and a shield increase could be good too. With the morning star the assassins go down with one strike. The brute shield offers good protection as well and you should even have enough gold left over for some armor. Kill 9 enemies and you unlock... Bonus Level - Light Survival Hard Preferred Character - Halfling Reward - 300 Gold I'll be honest with you; I've not been able to complete this with the initial three characters. The Knight comes close, but not close enough. The Huntress is also close, but the lack of a shield and armor does her in. The Druid's staves either don't recharge fast enough or (in the case of the Astral Staff) are mostly ineffectual because of the location. So now it's off to the Divided City with our fresh 300 gold and we'll be back for light survival hard with the Halfling. Once you get the Halfling you'll have an additional 800 gold to play with here; 300 from LS Easy and Medium and 500 from the Divided City. Take the Halfling, dwarven crossbow, all the poison bolts you can carry, 2 health potions and the light armor. You can bring other things if you want, but you should be moving and shooting poison bolts 100% of the time on this level. It's really easy this way. ========================================================================================= Level 5 - Divided City Preferred Character - Druid Reward - 250 gold in the level + 250 gold reward for completion. OK, so back to the quest. I like the Druid for this level for reasons which will become apparent soon enough. For equipment, go with the Tears of Corrosion and the Astral Staff. Pick up a health potion as well (although there are plenty enough of those on this level.) You start this level by being charged by an Orc. Drop him to his knees with the Tears of Corrosion and grab the gold (5/250.) Swing around to the left and push a big explosive cart down a hill, this will blow up killing some more baddies and leaving you 10 gold (15/250.) Back to the right a Goblin jumps from the bushes straight into your line of fire. If you take the next corner very carefully you'll see an Orc Deathcrafter on patrol. Wait for him to be out of sight and kill the Goblin. Run around behind the Deathcrafter and you can take him fairly easily with the ToC. There's also some gold on his patrol path as well (25/250.) Don't go to the left just yet, go straight and you'll run into an ambush by a Goblin, Orc and Deathcrafter. Slay them and you'll get your first glimpse of the rift, another health potion and more gold (30/250.) Now go back to that left hand passage. The Halfling will cry out for help and you need to move forward to get the Orc to chase you instead. Kill the Orc and jump up into his little hidey-hole to get another health potion. Then follow the Halfling back to the big door at the start of the level and let her open it. Go through the door the Halfling unlocks and kill the Goblin warrior. Take the stairs to find 10 gold (40/250) and a mostly oblivious Orc commander. The dirty windows on your left will shortly be shot out by an assassin stalker. Kill her and you'll find a health potion in the next room. At the end of this hall you'll come to a blind corner to the left with an Orc Deathcrafter on the other side w/ a crossbow. Kill him and take the stairs down. The second flight of steps is breakable so break them and get the 10 gold hidden inside (50/250.) At the bottom of the stairs, go right for some more gold (55/250.) A Berserker will break a door down and fall to his death! DOH! Oooh... pretty emerald... so pretty... Yeah, I know, don't get hyp-mo-tized just yet. We'll come back for it on the other side. Turn around and go through the first door on your left. Down some steps and around a corner and you'll see 2 Goblins perched on a catapult about to be launched by a Berserker. If you're supremely talented you can kill both of the Goblins before they're airborne. If not... well, only one makes it across. Kill him and the Berserker on the other side. There's another 5 gold on your right behind the box (60/250.) Go back the way you came and you'll catch a Goblin by surprise. Keep going through the door (which falls flat) and you'll see a door and window right in front of you. The window breaks and an assassin sneaker attacks! Kill her and enter her home for more gold (65/250.) To the left of her fire-place is a footstool, jump on it, then to the fireplace then to the stove-pipe and then up into the rafters. There's more health here. When you grab it an Orc enters but it's really no challenge from this vantage point. Go down and around the corner and straight. Look around. Familiar? Yup. It's the same place where you saved the Halfling. Now that you're oriented, go back and to the left. You can hear some Goblins above you and if you point the camera up you can even shoot the floor they're standing on. Doing this makes it collapse dropping them at your feet. Kill them and you get, you guessed it, yet another health potion. Around the corner, kill the Goblin with the crossbow and continue. If you look up you can see the barrels they gleefully would have dropped on your pretty little head. Continuing along you'll reach a crane crossing the rift and it explodes as you approach. Jump on the crane arm and cross the rift. A Sorceress composes the only welcoming committee and she's no match for the Tears of Corrosion. Don't leave this area just yet. You can climb the wall on the right. Jump up, duck under the low over-hang and viola! You'll find 5 gold (70/250) and a sapphire (120/250.) The easiest way down is to jump back across the rift and down on to the boxes below then re-cross the rift on the crane to continue on. Around the next corner is an Orc and three Goblins. The Orc drops some gold (125/250! W00t! 1/2 way there!) Go up the stairs and you'll see a door on your right. Follow it and a Goblin drops out of the sky. Kill him and you'll see some gold and a diagonal support pillar. Grab the gold (130/250) and walk up the diagonal pillar for more (135/250) and a health. Drop down and go through the open door for the emerald you saw earlier (235/250.) Back out the way you came and the wood wall above you is torn down. Kill the baddies. Around to the right is a locked door, but as soon as you try to open it a crossbow pokes out. Love that collision detection, eh! Your corrosive bolts bounce right off the door so switch to the Astral Staff (what, you thought I had you bring it just for fun?) and kill the assassin right through the door! Down in the water is another 5 gold (240/250) and a health potion. Come back up and go around to the right. If you're going the right way you'll hear the bridge behind you being blown up then some breaking glass behind you. Don't worry, everything is mostly dead. At the end you'll find the penultimate gold for this level (245/250) and the catapult area from before. Head back, jump the water and go left, all the way to the end. Turn right and kill a sleeping Orc (awww, they're so cute when they're asleep! WHACK! AHAHAHA!) Turn right and you'll see the gate that clears this level. As you walk down that final passage, use the Astral Staff to summon your stone gnome helper (there had to be another reason, yes?) This will draw enemy fire away from you and allow you to kill everything (heck, he might even do some damage on his own.) If nothing else you still have plenty of health potions. Kill the Goblins and the Berserker, there are two additional health potions here plus the final gold (250/250.) Touch the door to complete the level! ========================================================================================= Level 6 - Outland Wastes Preferred Character - Druid Reward - 300 gold + 300 gold reward for completion. So why the Druid? Others prefer the Huntress for this level and I've done it both ways, but I find it's easier with the Druid (the lava-men drop much easier with the Midwinter Frost staff than anything the Huntress packs.) The Tears of Corrosion (ToC) work on most enemies and the Midwinter Frost (MF) is excellent on the lava-men. With 2100 gold to spend you can easily afford both staves along with the light armor and two health potions. Heck you can even spring for a long dagger, although you won't need it and it will only get in your way as you swap between the ToC and MF. This level has one of the most stunning openings I've ever seen. Bubbling lava surrounds a rickety old rope bridge. Switch to the MF and move forward along the bridge. Two lava-men will jump out at you. After you kill them switch to the ToC and finish crossing the bridge. As you near the end of the bridge a rock will fall down and you'll be attacked by a Goblin and an Orc. Sometimes the rock will kill the Orc for you and sometimes it won't. The Goblin will drop a health potion. Move forward and the gate will swing open and a few Goblins and an Orc will run out. The Orc drops the first gold of the level (5/300.) You may or may not be able to snipe a Deathcrafter without actually going through the gate. Before you move through the gate you'll need to switch to the MF and head off to the left. Two more lava-men will get in your way but there's 15 gold down by the lavas edge (20/300.) Switch back to the Toc and head back through the gate, but dodge the boulders that come rolling down from the left. An Orc here will drop some gold and more is sitting on the ground (30/300.) Way in front of you is a watch tower with a crossbow wielding Goblin Fanatic. Kill him and get the Health Potion. Up on the tower is another pot of gold but to get it you have to collapse the tower. Shoot the support where it joins the right hand leg of the tower and the whole thing will crumble down. (35/300.) Now, backtrack to the gate and on the left hand side again are two more lava men and another 15 gold (50/300.) To the left of where the tower used to be is a narrow valley, there's a big boulder perched up on the left hand side. As soon as you enter the valley the boulder will come rolling down and a Goblin and Orc will come rushing out. You can ignore the Goblin, he gets squished by the rock. Focus on the Orc. At the top of both hills is an Orc Bombardier. Kill them for another 10 gold each (60/300.) Having a hard time finding your way up? The one on the left is easy. On the back side, near the lava, the slope isn't as steep and you can climb right up it. On the right it's a little trickier. You need to get as close to the lava as you dare, face away from the lava and jump up and to the left. Now you can walk right up the slope. Once you have all the gold and items, we can go on. There's a passageway beneath the right hand hill and a bridge leading through the lava. When you first approach the bridge two lava men jump out (do I need to keep telling you to use the MF on them? Nah, didn't think so.) So kill them and jump across the lava on to the bridge. You cannot walk across that first gap (all the others are safe though.) As you move down the bridge you'll be attacked by a Goblin and Orc. Let them run up to you and kill them because if you run to meet them you'll have to fight two lava-men as well. So off the Goblin and Orc then move forward and kill the two lava men. Soon you'll see a big gear mechanism. You can't do anything with it just yet. Move right and kill two more lava-men and you'll reach a big door with a health potion on the left. As soon as you open the door immediately jump up on the roof to your right. This will effectively immunize you from attack. Well, except for that Goblin in front of you with the crossbow. Whack him and take out the two on the ground. Yes, one of them drops gold, but let's kill all the baddies first, yes? Move forward off the roof and turn around. Grab the gold (70/300) and more beasties will pop out. Kill the Goblin directly across from you and the Deathcrafter that popped out. Move forward to the tree and 3 more goblins jump out. Kill them too. An Orc might be smart enough to jump up where the first gold in this area was, kill him and get a health potion. There's one more Orc hiding in the alcove on the other side. Once they're all dead you can jump down and safely collect all the gold (95/300.) Move up the stairs and approach the stilt house. An Orc and Deathcrafter will get the jump on you. Kill them for gold (100/300) and a health potion. Move to the cave on the left and a Goblin runs out (105/300.) Up on a deck is an Orc. Kill him and slowly approach the corner. On the right are two boulders that look like they could fall right off that platform. Shoot it and they will. In the confusion climb the ladder and get your gold (120/300) then kill the Orcs on the ground and get that gold as well (125/300.) Jump down and move forward to the giant arch-way. Some lava-men will jump out, kill them and walk up on the bridge. Turn and look to the right. Yup. You have to kill that thing to finish this level, but not just yet. You can't go forward here so go back to the house on stilts. Go up the gangplank and kill the Deathcrafter around the corner, get the health and kill the Goblin that's there too. There's another 10 gold here (135/300.) Around the next corner you'll hear cries for help. Battle rages upstairs and you're being attacked by a Goblin here, the controller begins vibrating and this is the first instance of slowdown I saw in the game. Kill the Goblin, get the gold (145/300) and climb the ladder to where the Engineer is being attacked by an Orc Destructor. Kill the Orc and get the gold (155/300) and follow the Engineer back to that gear mechanism you saw earlier. The Engineer turns the crank and makes a hidden platform rise from the lava. Cross it and you'll see the slope that all the reviewers whined about being unfair because they were too dumb to see the boulders all fall to the left. Go up the right-hand side, pause about 1/2 way and you're completely safe. At the top is an Orc and a Goblin in a tower. If he tries to get cute by jumping down behind the fence you can still kill him by shooting his feet under the fence-line. When the door opens a Deathcrafter will run out (160/300.) On the other side of the gate is a Goblin (165/300) and a watch tower just like the one you destroyed before. Take this one out the same way and another gold will drop down (170/300.) Cross the bridge and you'll come to a big iron paddle-wheel running on lava! Amazing! A Goblin on the roof shouldn't pose any trouble. Now, as for the building itself, it just looks like a trap. I've never, not once, ever considered going through the front door but I tried it just for this FAQ and it's completely safe. If you're still not comfortable with that there's a path on the left hand side that will lead you around to a back door. Enter the building and you'll find an emerald by the forge (270/300), two pots of gold (280/300) and the Frost Sword. Make sure you have your Tears of Corrosion readied before you grab the Frost Sword then move immediately into the back corner of the building. The rear door opens and a Deathcrafter charges you. He can be killed before he even gets the door fully closed. Switch to the Frost Sword so you can get some practice before the boss fight. Exit the rear door of the building and move right, you'll be attacked by lava- men. One swipe with the Frost Sword makes them solidify, a second swipe sends them flying and they explode when they hit something. This is how you'll take down the boss, you don't have to attack him directly. Move forward and you'll come to a gate shaped like a sword. Move close and it will open automatically (it will not do so unless you have the Frost Sword.) Once the gate fully opens you can actually climb up the right-hand side of the portal and jump up on the gate door itself. You'll find 10 gold suspended in mid-air (290/300.) Exit this gate area and move downhill to your left (as you exited the gate.) There's another gate here just like the last one, but you'll have to kill two lava-men to get to it. Once that is done you can open the gate, climb the right hand side just like before and get the final ten gold on the level (300/300.) So now you have two choices, climb the ladder here or go back to the first gate. Both paths take you to the boss, but the first gate you opened has a checkpoint area. The checkpoint looks like a giant scale, you can jump on it to use it. If you die once then you'll re-spawn at the checkpoint and complete the level with 250 gold. Die again and you'll drop to 200 gold. Either way you, if you want to get all 300 gold you have to kill the boss without dying. If you lose any gold you'll have to replay the level anyway so I didn't bother with the checkpoint. Whichever way you decide you move down the path to face your destiny! Use the Frost Sword to kill the lava-men and smack them into the feet of the boss. Make sure you give yourself enough room or you'll be hurt by the explosion as well. The boss will darken with each hit until he's a solid mass of unmoving carbon. Walk over and tap him lightly with your sword and he will crumble before you. Congratulations! ========================================================================================= Level 7 - Harbor of Ark Amar Preferred Character - Druid Reward - 350 gold + 350 gold reward for completion. This is another level that most folks prefer the Huntress for, but now with 2700 gold the Druid is more or less unstoppable, providing you know how to use her. First choose the Astral Staff (AS), I know, I know, it's the weakest one, but trust me on this. Then pick the Darkness of Despair (DoD). Assuming you leave all your other equipment the same you enter the game with an extra 100 gold. After a cut scene you can talk to the Goblin in the cage (who's actually pretty funny) then go upstairs and leave the boat. Ready the DoD and head around the building on the left. There's a Snotling here, but the DoD will drop him almost instantly. Continue along past the cannons (more on those later) until you reach the waters edge. Here there's a ledge on the left that you can follow. Go all the way around the building until you reach a door then go inside. There's 10 gold right in front of you (10/350). Around the boxes is a ruby (160/350) and a 1/2 way open crate holds a map for the new bonus area and another 5 gold (165/350). Now go back up the way you came and go up the stairs into the building. When you go through the door you'll see some crates piled up in the back, behind them is more gold (175/350). Then you can climb the ladder to the next level. On your right is a door that leads to a balcony area, there's a Snotling here. Kill him and get the health potion then go back inside and up the ladder. At the next landing you can go outside and kill an Orc Deathcrafter. Head out the door and to the left, this will let you sneak up behind him. Shoot him in the back 3 times with the DoD and he's done for. Go back inside and up the next 2 ladders. Here you'll find 10 more gold (185/350) and the final ladder takes you to the top of the light-house for the last 20 gold in this building (205/350.) This last ladder is too high to just fall down without taking damage so here's the secret to climbing DOWN ladders... Position yourself at the top of the ladder just like you had climbed up it (facing away from the ladder with your heels right at the top of it.) Walk backwards and you'll start to fall. Press up on the stick to grab the ladder and begin a safe climb down. The other ladders are short enough that you can fall their entire length without damage so just jump on down until you're at the bottom. As you exit the light-house, you'll see a bridge on your left. Start crossing the bridge and a Deathcrafter rushes you. Kill him. Now down on the left you'll see a little camp-fire. The Snotling on watch duty will attack you so you can kill him, there's another one down below with a crossbow so get him from a distance as well. There's a third Snotling sleeping down there, but the DoD has a quirk. You can't kill anything that's unaware of you so the sleeping Snotling is safe (for now.) Advance and go down the steps on the left and he wakes up. Now you can kill him. He drops a potion and the other one dropped some gold (210/350.) Duck for cover immediately because an Assassin fires at you from the next bridge. Most times she'll get so frustrated she jumps in the water and drowns so you won't have to worry for long. As you come up the stairs and around the crates a surprise Snotling jumps up from the left, no problem there. When you're done switch to the AS and go across the second bridge. At the end here is another Assassin. Here's the trick for dealing with the non- suicidal ones. Summon the Earth Golem and they will be so busy attacking it they completely forget about you! While the Assassin has her back to you begin summoning the Earth Golem. You can walk while the spell is working so move toward the Assassin. If you time it just right she'll turn around right into the Golem! Kill her and duck behind the boxes on the left. If you move forward slightly you'll hear a shot fired at you. Duck behind the next box and you'll have a clear view of the building in front of you. An Orc is patrolling the lower level and an Assassin is on the upper level. Both are in the range of the DoD from here so switch to it and kill them. Now jump up on the box behind you and jump forward onto the box you hid behind. Turn around and get the gold on top of the boxes (215/350.) Go forward and up the stairs to where the Assassin was hiding. There's a health potion here. Go back down and head to the right, there are some stairs with crates on the left. A Snotling will jump the crates and drop 5 gold when he dies (220/350.) Don't go around the corner to the right just yet! There's another Assassin around the corner. You know what to do, switch to the AS and start summoning another Golem. Then go around the corner and the Assassin starts plugging the Golem right away. Kill her and head down to the little dock area down on the left. There's a health potion here as well as 10 gold (230/350.) Go back up the stone stairs and you'll see a wooden staircase in front of you. Go up the wooden staircase and you'll come to a door that rattles, but does not open. This is where the Log-Book is, but you need a key to open the door. Go right past the door and you'll see some gold at the end of the walk-way (235/350). Get it and jump just as you do because the walk-way will collapse under your weight and you might as well have a little fun with it. Turn around and you'll see a set of stairs that lead down under the walk-way you just came from. There are two Deathcrafters down here so get rid of them. Down at the bottom is another corner that goes to the left and, you guessed it, another Golem opportunity. So summon him and take the corner and blow away the Assassin. On the right is a precarious stack of crates and another Assassin who will knock a crate over and jump down to attack you. Lather, rinse, repeat. It's possible to get a two-for here with your Golem. The crates on the left lead up to a landing where you can get another health potion and if you look straight ahead, down by the water, you'll see a Berserker Brute and a Deathcrafter. You won't be able to hit them from this distance with the DoD because they aren't aware of you, so we need to fix that! Switch to the AS and shoot an owl down at them. This will get their attention and they'll try to attack you. The DoD will cut them down before they even get 1/2 way to you. Go down to their campfire and look to your left. There's a Sorceress here and you can kill her from a distance with the DoD. Yes, she drops a sapphire, no you don't want to run over and get it just yet. Honest. If you look down over the edge by the water you'll see a crate with 10 gold. Jump down into the crate to get it (250/350.) Now go back up the stairs and to the right where the Sorceress dropped the sapphire. There's an Assassin around that corner, but you know how to do this by now, right? Once she's dead, go get the sapphire (300/350.) Go all the way to the end of this dock and there's another gold hidden behind a crate (305/350.) Now come back and go up the set of stairs on your right. Turn right and go until you reach the wall and a large crate on your left. If you stand on the crate and look behind you there's another crate with the lid slightly off. Jump on the lid to tilt it and open the crate. Inside the crate is another 10 gold. (315/350). In the first building around the corner from that crate you jumped off of is a ladder. Climb it and you'll see two walk ways where you can go forward or left. Go forward first. A Deathcrafter charges you so take away his credit card. In the room he came from you'll see some crates on the back left. Jump up those for ten gold (325/350). In the center of this room is a hole with a ladder leading down. At the bottom is an Assassin. Kill her and she drops a health potion. So go get it, then climb back up the ladder to where you came from. Now go back to the junction where you could either go straight or left, now we're going the other way. A Berserker Brute will charge you, but he's easy enough to deal with. At the end of this hall you'll come to a room and spy a door on the left. That's where you need to go next, but not just yet. First climb up the barrels in the center of the room and get the gold (330/350). From here you can jump up into the rafters for a health potion. Now drop back down and go through the door. There's a long hallway here, populated with an Orc and a Snotling. Beyond them is a rusty key and ten gold (340/350.) Go through the door at the end and it will bring you to a balcony looking out at that first set of wooden stairs where the locked door was. Now you have the key so go unlock the door. One Berserker Brute later and you have the log-book and another health. Now all you have to do is get back. Oh, remember those cannons at the start? Yean, now people are shooting at you. Don't worry, you'll have plenty of warning and the bridges will never collapse completely. Go slow and stick to the left. When you hear a boom and a whistle of incoming artillery either stop moving, move backwards or both. You may have to jump a gap and a crate will explode uncovering gold about 2/3rds the way through (345/350). When you get close to the light-house you'll see two Deathcrafters manning the cannons. Kill them and one of them drops the final gold (350/350)! Oh, once they're dead the shooting stops too. Go back to the Ship Captain and deliver the log book! Level complete! ========================================================================================= Bonus Level - Naglagard Preferred Character - Engineer (No Other Choice) Reward - Maximum of 1000 gold So now you're 700 GP richer and have two places to go. Mekelon and the Ancestors or the bonus level of Naglagard. Naglagard is easy and it has a nice pay-off of 1000 GP so we'll do it first. This is an arcade style game that would have been a classic years and years ago. You have no choice but to use the Engineer and fire the cannon down at a horde of Goblins that obligingly come at you more or less one at a time. You get 10 GP for each Goblin killed so if you get 100 of them you get the maximum pay-out of 1000 GP. Simple? Well, there is a secret to it. The Goblins die with one hit, it's true. But the Berserkers you encounter later take two. Shoot the cannon so the shell explodes in front of them and they will be blown back by the blast. If you shoot behind them in error it's possible to blow them forward to your battlement and they'll be inside your arc of fire. If your castle is reached by the beasties three times then your game is over. The game continues until your castle falls. I killed 172 of the little buggers but you can never earn more than 1000 GP. ========================================================================================= Level 8 - The Ancestors Preferred Character - Druid Reward - 400 gold + 400 gold reward for completion. First, drop the Astral Staff. It's not needed for this level. Now you have enough gold for Medium Armor. Because most of the enemies on this level are heavily armored, some armor of your own will come in handy. You could try using a melee character on this level, but again, without heavy armor you probably won't survive. Make sure you have the Darkness of Despair because it will be invaluable here. After entering the game you find yourself at a boat dock facing a beach. Proceed along the boat dock and a Goblin Warrior and Fanatic will jump you. Each drops five gold (10/400.) The Goblins seem to have a hard time swimming with all that armor, if you can lead them into the water they will die quickly. There's a large rock in front of you, swing around it to the left for more gold (15/400.) Head to your right, up the beach, and kill another Goblin Fanatic. Then head down to the waters edge and keep moving forward past the two giant pillars. After the second pillar turn to your left and you should be able to catch another Goblin unawares (20/400) and there is more gold just sitting here as well (25/400.) Now you can go up the slope. Don't go through the doors just yet as another Goblin is off on the left. Also on the left is a large boulder and on the far side of the boulder is another 15 gold (40/400.) Now you can go through the doors. In order to gain an audience you have to prove worthy in battle. Go right, past two more guards, and enter the arena. The first round won't start until you enter the pool in the center so do that and three Nightcrawlers are released. Kill them and treasure will appear on the squares that surround the pool. The second round won't begin until you take a treasure (at which point all the other treasures vanish.) Take a moment in the pool to recover your magic and your health and grab the sapphire (90/400) to start the next round. Why not the health potion or the arrows? Well, you want all the gold for this level, don't you? Next is an Ancestor Footman. Kill him and among your treasure choices is a pot of gold (95/400.) The final battle is with an Ancestor Commander. The treasure here will stay put so you can collect all of it (295/400.) You can use the rusty key to re-open the entrance door for the arena. Go out, past the guards and to the right and up a flight of stone steps. Don't go through the doors yet, see that ledge on the right? Sure looks like you can walk and that and you can! Follow it all the way around for an easy 20 gold (315/400.) On the way make sure to look down at the guards by the Arena, there's 5 gold right over their heads on a hanging sign (320/400.) Now go through the set of doors upstairs. Go straight across the courtyard and through the center set of doors to meet Alecto. After a cut scene the palace is invaded! As you leave Alecto's chamber you face two Berserkers and a Goblin w/ a crossbow. Kill the Goblin first (325/400) then the Berserkers (330/400.) In order to proceed logically here, it's best to face the doors that lead to Alecto's chamber. From here there are doors to the right and left. We want to go right first to get the canister for the air ship. Go through the doors on the right. The doors in front of you lead to the airship and we don't need to go there yet, so turn to your right and head through the second set of doors. Just open the doors a crack and you get one free shot on an Orc (335/400.) Turn left and you'll see an Ancestor battling another Orc and a Goblin. A second Goblin is flown in via air support (345/400.) Yes, it is possible to keep the Ancestor alive and have him follow you around like a love-sick puppy-dog. Go through the doors at the end of this grassy area and this will bring you to the upper level above the arena. An Ancestor calls for help and is cut down by three Goblins. Hey, at least he drops a gas canister. The Goblins leave behind ten gold (355/400) and a health potion. Now we need to go back through the doors on the other side of Alecto's chamber so circle back around, I'll wait... Ok, as soon as you go through the first set of doors (the ones on the left of Alecto's chamber) you get attacked from the right by an Orc Destructor (360/400.) Again, the doors right in front of you go to the airship area, turn left and go through the second set of doors for the fiercest battle on this level. Several Orcs, Goblin Fanatics and one Berserker are running around in-between a large number of columns waiting to do all manner of nasty things to your personage. Assuming you survive you gain a health potion and much gold (380/400.) At the end of this room is another set of doors, if you barely open then you'll see a long slope headed down and an Orc Bombardier at the bottom. Snipe him and enter the room. Turn immediately to the left to kill the Fanatic with the cross-bow (385/400.) At the bottom of the slope is the gold the Orc left (390/400) as well as another Fanatic (395/400) and Orc Destructor on the opposite side. Once you finish them you can fill the gas can and go through the door at the bottom. Turn left and go up the stairs. Many beasties will attempt to halt your progress. Kill them and the Berserker will drop the remaining gold for this level (400/400.) Go through the doors at the top of the stairs and either right or left door to get to the doors that lead to the airship. Go upstairs, board the air-ship and this level is completed! 9) Path of Dark “The Rift - and Beyond” (From Game Manual) Summoned before the dark, mysterious leader of Ark Moor, a tough trial awaits. Trust is not given easily. It is said that Mordessa intends to bring back the ancient demon Vatar from the very depths of the Underworld, and lay claim to the magic lands of Celenheim she hungers for. Her servants are sent out to retrieve an artifact of forbidden knowledge that has been hidden from mankind, the Tome of Souls. With this, and what its content holds, she’ll have the key to the Underworld itself, and to powers those of mortals... 9a) Character Classes Berserker- The berserker's brute force in combat is nearly unmatched. Assassin- The assassins rely on skillful marksmanship and quickness. Sorceress- The sorceresses are powerful wielders of destructive magic. Lich- The lick is a king of the undead, wielding arcane magic. Bombardier- The bombardiers are the most crazy, deranged fanatics in the world. Goblin- The goblin's sneer viciousness makes up for their lack of size. Stone Gnome- The stone gnome is born out of lava and is small but powerful. 10) Guide to Dark Campaign *(Coming Soon)* 11) Fequently Asked Questions Have questions??? Email me at Htes1031@aol.com with FAQ as the subject Q) In the room that floods... in Sanctuary in the light campaign... it kills me every time and I don't see a solution. -DrennPersonThing A) When you enter the room, there is large machinery in the center with oen valve on each side in the back. To turn on the device you must simply walk up to, and touch, a valve. To drain the water you swim over and touch the other valve. It doesn's matter which valve you touch first/last but if you wish to obtain all the gold in the level you should turn on the device by touching the left valve, start heading to the ride side and get the gem at the uppper right of the room, then swim down and hit the other valve, then immediately start heading up for air as the water drains. If you started with full health then you should be able to activate the device, get the gem, and drain the water with half of your health still remaining. Q) Very early on, in the beginning of the 2nd level of the "Light", you join with the first playable character besides yourself. After killing a few enemies with the just aquired bow and arrow, I am bombarded bya cannon or something for a moment. It appears then that I am stuck. There are two wooden gates blocking my path, one boarded up tightly. Next to the less boarded gate is what appears to be a handle, but when I try to push it it falls to the ground and looks like a big hammer, but I cannot pick it up. Anyways, what is the signifigance if any to the "handle/ hammer" and you do I gat through/ over the gate(s)? -robertkinder A) Once you have killed the enemies in the area outside the buildings you see two gates. The one with the handle is the one you must go through. When you pulled the handle it fell off. IThis usually means that you need to find another way to get inside. Well if you turn around after you pull the handle you will notice a cannon pointing right at the gate. MMMhhmmm how conveniant. Go behind it and press the action button when you see the hand icon appear in the secondary item window. Then aim with your left thumb stick and fire with attack button. The gate is now blown to bits and you can enter the building. Q) I'm having trouble fighting the final demon. So I use the harpoon on the huge eye? -DrennPersonThing A) In the last level when you first start out you need to go thorugh the portal to get to the harpoon then attack the eye until it stops shining the light on the door. Once it does, go through the door and you will be in an enclosed room and cannot exit until you kill all the enemies in there. Then, exit through the door opposite the one you entered. Find and go through another portal and start firing another harpoon at another eye. The eye will stop shining on the heart. Then turn the harpoon around until you are aimed at te heart. Continue to fire at the heart until it explodes and stops shining on the door. Now go through the door. In here you will battle Vatar. He can now be injured. Good luck, its a tough fight! 12) Cheats/Codes *(Coming Soon)* 13) Special Thanks I'd like to thank www.gamefaqs.com for allowing me to post my faq on their site. I'd like to give thanks to DrennPersonThing, robertkinder, and jordanlund for their appreciation of this faq and their encouragement for me to finish it. I have to give a huge thanks to jordanlund because he helps out with the walkthrough part of the faq and with both of us working together I believe that people reading the faq will get the help they need with the game.