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    Advanced Training Guide by Slappy the Ringthief

    Version: 1.1 | Updated: 10/16/02 | Printable Version | Search This Guide

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                           Playstation 2 - XBox - Gamecube
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                           R.D.F. Advanced Training Manual
                              By: Slappy the Ring Thief
                                ringthief@comcast.net
                                        V 1.1
    
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    0 - Table of Contents
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    0 - Table of Contents
    
    1 - About this manual
    
    2 - Button terminology
    
    3 - What the instructions don't tell you
      A - Reconfigure to Guardian Mode
      B - Armored Veritech Jettison
      C - Female Power Armor Controls
      D - Pressure Sensitive Buttons
    
    4 - Maneuvers
      A - Yo-Yo
      B - Quick Turn
      C - Flanking
      D - Peek-a-boo
      E - Smart Bomb
      F - Knifes Edge Flight
      G - Patterning
      H - Loop
      I - Half Loop
      J - Split-S
      K - Leading
    
    5 - Detail of all controls
      A - All Modes
      B - Fighter Mode
      C - Guardian
      D - Battloid Mode
      E - Female Power Armor Ground
      F - Female Power Armor Flight
      G - Armored Veritech (Ground Level)
      H - Armored Veritech (Space Level)
      I - Super Veritech
    
    6 - Detail of all mecha statistics
      A - Mecha Info
      B - Gun Info
      C - Missile Info
    
    7 - Credits
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    1 - About this manual
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    This manual is put together to instruct you on some of the finer points of the
    game and make you a better mecha pilot.  You will not find a walkthrough here,
    or a list of cheats, or special things you can unlock, it is purely for details
    about your mech, and how to control and pilot it better.
    
    If you have a flying trick/maneuver you'd like to contribute e mail me at
    ringthief@comcast.net and it will appear in a later version, giving you full
    credit for the tip. Also e-mail me to correct information here if I've made any
    mistakes.
    
    Thanks for reading.
    And thanks for supporting the game by buying it. With a little luck maybe a
    sequel.
    
    v1.1 Changes
    -Added Gamecube Buttons
    -Added Hunter/Kevin Whitman to Credits
    -Added broodwars to Credits
    -Fixed Missile Damage
    -Formatting
    
    Oh yeah, and give me credit for the info in this faq if you use parts of it,
    and if you wanna use the whole thing feel free, just don't alter it please.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    2 - Button terminology
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    I will not refer to specific buttons so that this manual works for all
    platforms. For example, instead of saying to hit "X" (Playstation 2) or hit "A"
    (X Box), I will say to hit "Boost".
    
     _______________________________________________________________________
    | XBox           | Gamecube       | Playstation 2  | Universal Name     |
    |----------------|----------------|----------------|--------------------|
    | Right Analog,  |                | R1/L1,         |                    |
    | White Button   | B, C-Stick     | Right Analog   | "Target"           |
    |                |                |                |                    |
    | L/R Trigger    | L and R        | R2 or L2       | "Strafe"           |
    |                |                |                |                    |
    | Y              | Z              | Triangle       | "Special Action"   | 
    |                |                |                |                    |
    | X              | Y              | Square         | "Primary Weapon"   |
    |                |                |                |                    |
    | B              | X              | Circle         | "Secondary Weapon" |
    |                |                |                |                    |
    | A              | A              | X              | "Boost"            |
    |                |                |                |                    |
    | Left Analog    | Left Analog    | Left Analog    | "Stick"            |
    |                |                |                |                    |
    | Left on D-Pad  | Left on D-Pad  | Left on D-Pad  | "Battloid"         |
    |                |                |                |                    |
    | Right on D-Pad | Right on D-Pad | Right on D-Pad | "Fighter"          |
    |                |                |                |                    |
    | Up on D-pad    | Up on D-pad    | Up on D-pad    | "Guardian"         |
    |                |                |                |                    |
    | Down on D-Pad  | Down on D-Pad  | Down on D-Pad  | "Hover"            |
     ----------------------------------------------------------------------- 
    
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    3 - What the instructions don't tell you
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     ----------------------------------
    | A - Reconfigure to Guardian Mode |
     ----------------------------------
    By pressing Hover instead of Guardian to reconfigure you go to guardian with NO
    THROTTLE.  this is great as the coasting throttle usually just messes you up if
    you don't want it or need it at the time.
    
    This is shown in-game if you go to "Options > Controller Diagram" but it is
    never mentioned in the instruction manual or in training (as there is no
    training mission for reconfiguring your Veritech).
    
     -------------------------------
    | B - Armored Veritech Jettison |
     -------------------------------
    By pressing any of the transformation buttons and then quickly hitting the
    Special Action button, you can jettison you armor off.
    
     ---------------------------------
    | C - Female Power Armor Controls |
     ---------------------------------
    Shown in section 5 in full detail, but basically the Special Action button
    switches between primary and secondary guns to be equipped on your Primary
    Weapon, your Secondary Weapon is missiles, and you have only 2 modes to
    "transform" to, a walking mode and a flight mode.
    
     --------------------------------
    | D - Pressure Sensitive Buttons |
     --------------------------------
    So far I only have found 1 action that is pressure sensitive, using Boost
    straight up to gain altitude in Battloid mode.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    4 - Maneuvers
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     -----------
    | A - Yo-Yo |
     -----------
    
    Climb in guardian while launching missiles, reconfigure to Battloid mode and
    shoot with your primary gun while falling back to earth (go to secondary to
    shoot down missiles). Then when you hit the ground reconfigure to Guardian
    Mode again and repeat. This up-and-down action dodges a great deal of enemy
    fire while you unload on them.
    
     ----------------
    | B - Quick Turn |
     ----------------
    
    When in Fighter Mode and flying right at a locked on enemy, who is also flying
    right at you, you'll notice that when you pass each other you won't be able to
    hit him for a while as you make the lazy arc to turn and follow him.  Instead,
    just as you pass him change to Battloid mode (Boost to keep yourself in the
    air) and keep firing at him. This turns faster, plus you can hit him before
    you even finish the turn thanks to Battloid Mode's great auto-aiming. This
    reduces the time that your not dumping fire on him, and when you finish the
    quick turn you can change back to Fighter Mode and continue the chase.
    
     --------------
    | C - Flanking |
     --------------
    
    While in Battloid Mode, use Boost and Strafe together a lot in close quarters
    with your enemy. This is good for dodging enemy fire.
    
    If you get in very close strafe in one direction while rotating and firing to
    do circles around your enemies.
    
    Good Flanking skills makes all the difference in how much damage you take in
    very close quarters.
    
    Also be aware and move to counter if your enemies try to flank you.  Usually
    only Power Armor (male of female) will do this, but obviously human opponents
    in Vs mode will too.
    
     ----------------
    | D - Peek-a-boo |
     ----------------
    
    This is a basic skill everyone should have a grasp on of using cover
    effectively. In Battloid or Guardian Mode, strafe out from behind concealment,
    fire on your enemy, and then strafe back behind cover before their return
    fire can hit you. Also you can do this vertically by boosting up in Battloid
    mode or pulling back on the stick to pop up and fire, then stop boosting or
    push forward to drop.
    
    Try not to develop a rhythm to this or your opponent can use Patterning on you
    to time his shots to reach you just as you come out.
    
     ----------------
    | E - Smart Bomb |
     ----------------
    
    When locked onto an enemy but you are behind cover, like in Peek-a-boo above,
    you can turn yourself 90 degrees from the direction of your enemy.  Then in
    Guardian Mode you can shoot your missiles at him and they will travel around
    the corner.  You are attacking him from 100% concealment!
    
    If your missiles are hitting the wall try moving back a little bit from your
    cover, or turning at different angles.
    
     ------------------------
    | F - Knifes Edge Flight |
     ------------------------
    
    Not useful very often but in Fighter Mode you can fly on your side by banking.
    Sometimes this is the only way to avoid obstacles you would otherwise collide
    with.
    
     ----------------
    | G - Patterning |
     ----------------
    
    This isn't a move so much as it is a tactic or mindset used by snipers in SWAT
    or the military.  It is watching your opponent and analyzing his patterns to
    make your shot connect.
    
    One example of this is an opponent using Peek-a-boo and coming out every 5
    seconds or so.  You can launch your missiles AHEAD OF TIME, timed precisely to
    already be there when he pops out the next time.
    
    Or if a enemy is patrolling an area by pacing and turning you can time your
    shot to hit as he turns, so his lateral movement does not cause you to lead or
    miss.
    
     ----------
    | H - Loop |
     ----------
    
    In Fighter Mode you can loop by Boosting and pulling back on the stick. Good
    for when you have an enemy on your tail, or you have just made an attack pass
    and want to turn around for another pass.
    
     ---------------
    | I - Half Loop |
     ---------------
    
    Same as Loop but stop when you are halfway done, inverted, and your craft will
    right itself.  Good for when you have an enemy on your tail, or you have just
    made an attack pass and want to turn around for another pass.
    
     -------------
    | J - Split-S |
     -------------
    
    In Fighter Mode, hold both Strafe buttons and pull back on the stick. This will
    invert you and perform an inverted Half Loop.  Good for when you have an enemy
    on your tail, or you have just made an attack pass and want to turn around for
    another pass.
    
     -------------
    | K - Leading |
     -------------
    
    This is firing ahead of a far off moving target, so that by the time your fire
    reaches that spot THEN your enemy will be in it.  Otherwise his movement dodges
    your fire.  Auto targeting does this for you in Battloid or Guardian Mode, but
    I find it's more effective to still turn your craft and face where it's
    shooting no matter HOW good you think auto-aim is.  You have to do this
    manually in Fighter Mode but a indicator will appear showing how far to lead.
    In sniper mode you have to do this manually with no help.
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    5 - Detail of all controls
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
     ---------------
    | A - All Modes |
     ---------------
    
    (Target)
    Using the Target stick you can point at an enemy to lock on to it, or you can
    tap the buttons to scroll through possible enemy targets till you find one you
    like. When you are locked on to an enemy an icon for them will appear in the
    upper left part of your screen to show you what enemy it is, and will also
    display their remaining health. Useful to tell if you have the right target,
    and if you are in fact even damaging it. Sadly, the 2 Target buttons do not
    reverse the order that you are scrolling through your enemies, but using left
    or right on the target analog will go in either order.
    
    (Battloid)
    Unless you are already in Battloid Mode, this will reconfigure your Veritech to
    Battloid Mode.
    
    (Fighter)
    Unless you are already in Fighter Mode, this will reconfigure your Veritech to
    Fighter Mode (Disabled in a Armored Veritech until the armor is destroyed).
    
    (Guardian)
    Unless you are already in Guardian Mode, this Reconfigures your Veritech to
    Guardian Mode at full throttle. If you are in Guardian Mode already this just
    increases the throttle (Disabled in a Armored Veritech until the armor is
    destroyed). Regardless of throttle setting Boost functions normally.
    
    (Hover)
    Unless you are already in Guardian Mode, this Reconfigures your Veritech to
    Guardian Mode at no throttle, just hovering. If you are in Guardian Mode
    already this just decreases the throttle (Disabled in a Armored Veritech until
    the armor is destroyed).  Regardless of throttle setting Boost functions
    normally.
    
     ------------------
    | B - Fighter Mode |
     ------------------
    
    (Strafe)
    Strafing banks your Fighter making it turn sharper. Doing this while Boosting
    executes a barrel roll which turns even sharper and "avoids enemy fire"
    
    (Special)
    At the cost of one missile volley, this drops a decoy that enemy missiles will
    follow. I find it is best to time it by dropping it near the last second when
    they are about to hit you.  Drop it to early and you wont be near enough to it
    to fool missiles or it will have quit functioning by the time they get to you.
    
    (Primary Weapon)
    Your gun pod. In this mode it is locked under your Veritech and so you must aim
    manually by moving your whole mech to move your crosshairs. A indicator will
    show you where to aim to lead a moving target.
    
    (Secondary Weapon)
    Your Heavy Missiles. Longer range but less maneuverable.
    
    (Boost)
    Gives you a boost of forward speed. Also causes strafe to roll your plane
    instead of bank.
    
    (Stick)
    Standard flight controls. Pull back to climb, push forward to dive. left and
    right to turn. Up and down can be reversed in the games Options if you are not
    proficient with flight controls.
    
     --------------
    | C - Guardian |
     --------------
    
    (Strafe)
    Moves you to the left or right. Boost in this mode still moves you forward and
    not in a strafe direction.
    
    (Special)
    Picks up Items or drops them. Not really useful in combat but only for
    missions.
    
    (Primary Weapon)
    Your gun pod. In this mode it has auto aiming toward whatever you are locked on
    to. In my experience the auto aiming is not as good as the Battloids.
    
    (Secondary Weapon)
    Your light missiles. They are short range but highly maneuverable.
    
    (Boost)
    A burst of speed.
    
    (Stick)
    Back to climb and forward to dive like standard flight controls(reversible in
    the options). Left and right to rotate.
    
    (Guardian)
    When your already in guardian this functions as throttle up for your coasting
    speed (much slower than boost).  Many times you will find the coasting just
    annoying and will want to not use any throttle.
    
    (Hover)
    When your already in Guardian this functions as throttle down.
    
     -------------------
    | D - Battloid Mode |
     -------------------
    
    (Strafe)
    Like Guardian mode, this moves you directly left and right. In Battloid however
     using boost while strafing boosts you in the direction your strafing, not
    forward.
    
    (Special)
    Toggles sniper mode on or off. In sniper mode use the strafe buttons to zoom
    in and out, either weapon button to fire, and you can hold the button down to
    charge a shot for more damage.  While charging, watch your gun overheat meter
    to see how charged you are as a deeper shade of green climbs.
    
    (Primary Weapon)
    Your gun pod. In this mode your auto-aiming is EXCELLENT to whatever you are
    locked on to, you can really see the whole upper body turn to aim.
    
    (Secondary Weapon)
    Also your gun pod, but the secondary weapon makes you fire instead at incoming
    missiles. auto aiming for this is great also.
    
    (Boost)
    A burst of speed in any direction.  This included while strafing and straight
    up by keeping the stick in neutral position.  You can only boost in one
    direction at a time so if you want to climb AND boost forward you have to
    alternate between one Boost + Forward on the stick, and Boost + Neutral on the
    stick. Also Boosting straight up for altitude is pressure sensitive.
    
    (Stick)
    Forward or backwards on the stick makes you run in those directions, left or
    right rotates you.
    
     -------------------------------
    | E - Female Power Armor Ground |
     -------------------------------
    
    (Strafe)
    This moves you directly left and right. Using boost while strafing boosts you
    in the direction your strafing, not forward.
    
    (Special)
    Toggles between the default High Speed, Triple Barreled Pulse Lasers (built
    into the forearms) and the Dual Auto Cannons (mounted on the chest) as your
    Primary Weapon.
    
    (Primary Weapon)
    Has 2 modes depending on use of the Special Action Button to toggle.
    
      1 - High Speed, Triple Barreled Pulse Lasers
            Mounted on the forearms, these will target incoming enemy missiles and
            overheat very quickly.
      2 - Dual Auto Cannons
            
    
    (Secondary Weapon)
    Your Heavy Missiles. Longer range but less maneuverable.
    
    (Boost)
    A burst of speed in any direction.  This included while strafing and straight
    up by keeping the stick in neutral position.  You can only boost in one
    direction at a time so if you want to climb AND boost forward you have to
    alternate between one Boost + Forward on the stick, and Boost + Neutral on the
    stick. Also Boosting straight up for altitude is pressure sensitive.
    
    (Stick)
    Forward or backwards on the stick mask you run in those directions, left or
    right rotates you.
    
    
     -------------------------------
    | F - Female Power Armor Flight |
     -------------------------------
    
    (Strafe)
    Moves you directly right or left. Boost does not boost you in the strafe
    direction.
    
    (Special)
    Toggles between the default High Speed, Triple Barreled Pulse Lasers (built
    into the forearms) and the Dual Auto Cannons (mounted on the chest) as your
    Primary Weapon.
    
    (Primary Weapon)
    Has 2 modes depending on use of the Special Action Button to toggle.
    
      1 - High Speed, Triple Barreled Pulse Lasers
            Mounted on the forearms, these will target incoming enemy missiles and
            overheat very quickly.
      2 - Dual Auto Cannons
    
    (Secondary Weapon)
    Your Heavy Missiles. Longer range but less maneuverable.
    
    (Boost)
    A burst of speed
    
    (Stick)
    Back to climb and forward to dive like standard flight controls(reversible in
    the options). Left and right to rotate.
    
    
     -------------------------------------
    | G - Armored Veritech (Ground Level) |
     -------------------------------------
    
    (Strafe)
    This moves you directly left and right. Using boost while strafing boosts you
    in the direction your strafing, not forward.
    
    (Special)
    Toggles sniper mode on or off. In sniper mode use the strafe buttons to zoom in
    and out, either weapon button to fire, and you can hold the button down to
    charge a shot for more damage.  While charging, watch your gun overheat meter
    to see how charged you are as a deeper shade of green climbs.
    
    Also pressing a transformation button and then quickly pressing Special Action
    you can jettison your armor.
    
    (Primary Weapon)
    Your gun pod. In this mode your auto-aiming is EXCELLENT to whatever you are
    locked on to, you can really see the whole upper body turn to aim.
    
    (Secondary Weapon)
    Your light missiles. They are short range but highly maneuverable.
    
    (Boost)
    A burst of speed in any direction.  This included while strafing and straight
    up by keeping the stick in neutral position.  You can only boost in one
    direction at a time so if you want to climb AND boost forward you have to
    alternate between one Boost + Forward on the stick, and Boost + Neutral on the
    stick. Also Boosting straight up for altitude is pressure sensitive.
    
    (Stick)
    Forward or backwards on the stick mask you run in those directions, left or
    right rotates you.
    
     ------------------------------------
    | H - Armored Veritech (Space Level) |
     ------------------------------------
    
    (Strafe)
    This moves you directly left and right. Using boost while strafing boosts you
    in the direction your strafing, not forward.
    
    (Special)
    Toggles sniper mode on or off. In sniper mode use the strafe buttons to zoom in
    and out, either weapon button to fire, and you can hold the button down to
    charge a shot for more damage.  While charging, watch your gun overheat meter
    to see how charged you are as a deeper shade of green climbs.
    
    Also pressing a transformation button and then quickly pressing Special Action
    you can jettison your armor.
    
    (Primary Weapon)
    Your gun pod. In this mode your auto-aiming is EXCELLENT to whatever you are
    locked on to, you can really see the whole upper body turn to aim.
    
    (Secondary Weapon)
    Your light missiles. They are short range but highly maneuverable.
    
    (Boost)
    A burst of speed in any direction.  This included while strafing and straight
    up by keeping the stick in neutral position.  You can only boost in one
    direction at a time so if you want to climb AND boost forward you have to
    alternate between one Boost + Forward on the stick, and Boost + Neutral on the
    stick. Also Boosting straight up for altitude is pressure sensitive.
    
    (Stick)
    OK this is strange.
    While boosting, you stick operates like you are controlling a Battloid. Forward
    and backward move you forward and backward, left and right rotate you.
    
    While NOT Boosting however, you operate like a Guardian. Pulling back makes you
    climb, and pushing forward makes you dive. Left and right still rotate.
    
     --------------------
    | I - Super Veritech |
     --------------------
    
    All Functions are the same for "Super" as they are in a Regular Veritech, just
    with different levels of performance and more missile volleys.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    6 - Detail of all mecha statistics
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
     ----------------
    | A - Mecha Info |
     ----------------
    
    Below are very detailed statistics on all the mecha in this game.
    
    -------------------------------------------------------------------------------
         Mecha | Armor** | Speed   | Agility  |     Missiles          |   Targeting
    -----------|---------|---------|----------|-----------------------|------------
         VF-1D |    70   |    40   |      50  |       4/6             |       3
         VF-1A |    60   |    50   |      60  |       6/6             |       4
         VF-1J |    50   |    50   |      70  |       8/6             |       4
         VF-1S |    40   |    60   |      80  |       8/6             |       5
         YF-1R |    30   |    70   |      90  |       8/6             |       5
        F.P.A. |    50   |   100   |      90  |       4/16            |       4
    Armored VT*|   +40   |   -10   |     -30  |      14/8             |      -1
      Super VT*|   +20   |   +30   |     -10  |      +8/6             |      -0
    -----------|---------|---------|----------|-----------------------|------------
               |         |         |          | volleys/Ms.per volley |  # lock-ons
    -------------------------------------------------------------------------------
    
    * = Note that above numbers with a "+" or "-" modify another number, while
    numbers without a "+" of "-" are unchanging.  Example: ANY Veritech made into a
    "Armored VT" has exactly 14 Volleys of missiles, but any Veritech made into a
    "Super VT" has however many it had before PLUS 8.
    
    ** = Armor is based on number of shots from a Veritech's Primary Weapon. Speed
    and Agility are based on direct comparison to what I found Armor to be.
    Missiles and Targeting are based on actual performance.
    
     --------------
    | B - Gun Info |
     --------------
    
    
    
    -------------------------------------------------------------------------------
    Veritech Weapons                         | 3 Sec Burst Dmg* | Over-Heat
    -----------------------------------------|------------------|------------------
    GU-11 Gun Pod (Primary)**                |        18        |    45%
    GU-11 Gun Pod (Secondary)**              |        15        |    55%
    -----------------------------------------|                  |
    Female Power Armor Weapons               |                  |
    -----------------------------------------|                  |
    High Speed, Triple Barreled Pulse Lasers |        26        |    95%
    Dual Auto Cannons                        |        26        |    30%
    -------------------------------------------------------------------------------
    
    * = All models of Veritech have the exact same Primary Weapon, the GU-11 Gun
    Pod.
    
     ------------------
    | C - Missile Info |
     ------------------
    
     -----------------------------------------------------------------------------
    | Mecha     | Type   | Range | Maneuverability | Volley Dmg | Dmg per missile |
    |-----------|--------|-------|-----------------|------------|-----------------|
    | Fighter   | Heavy  | Long  | Low             | 10.5       | 1.75            |
    |           |        |       |                 |            |                 |
    | Guardian  | Light  | Short | High            | 6          | 1               |
    |           |        |       |                 |            |                 |
    | Armored   |        |       |                 |            |                 |
    | Veritech  | Light  | Short | High            | 8          | 1               |
    |           |        |       |                 |            |                 |
    | Female    |        |       |                 |            |                 |
    | Power     |        |       |                 |            |                 |
    | Armor     | ???    | Long  | ???             | 9.6        | 0.6             |
     -----------------------------------------------------------------------------
    
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    7 - Credits
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    "TheWyrm" from the Gamefaqs message boards first told me how to jettison the
    Armored Veritech armor.
    
    "Dymus" from the Gamefaqs message board for first telling me that Special
    Action button switches the guns on the Female Power Armor.
    
    "TheNerd" from the Gamefaqs message boards first told me about Hover as
    opposed to Guardian.
    
    "Masamune255" from the Gamefaqs message boards first told me about Boost being
    pressure sensitive while gaining altitude in Battloid Mode.
    
    "broodwars" from the Gamefaqs message boards first told me the GC controls.
    
    "Hunter/Kevin Whitman", his faq listed the controls on X-Box.
    
    "Robotech: The Roleplaying Game" by Palladium Books provided the terms "High
    Speed, Triple Barreled Pulse Lasers", "Dual Auto Cannons" and "GU-11 Gun Pod"