Multiplayer FAQ by DTran

Version: 2.01 | Updated: 08/22/02 | Printable Version

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                       By: Legomondo (David Tran)   
                  Version: 2.01 (Last Updated: 08/02/02)
                     Game System: Nintendo Gamecube  

  1.  Version
  2.  Storyline
  3.  Controls
  4.  Multiplayer
  5.  Modes
  6.  Maps  
  7.  Guns/Gadgets/Items
  8.  Powerups
  9.  Characters
  10. Strategies
  11. Link
  12. Bonuses
  13. Note
  14. Thanks

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

08/21/02-2.01: Added a new reader's tip.  Shortened the ToC. 

08/02/02-2.0: Finally reached version 2.0.  Anyways, added a reader's 

07/13/02-1.9: Another Strategy added.

07/01/02-1.8: Another minor change, about Top Agent for the PS2.

06/23/02-1.7: Minor change to the Frinesi information.

06/20/02-1.6: Email change.

06/11/02-1.5: After looking at FAQs on GameFAQs, I realized that my own 
              Multiplayer FAQ was horribly incomplete.  So, I added 
              modifiers and some more options that you choose before 
              beginning a multiplayer game.  Also, if you notice, I 
              changed the top, I believe it's called ASCII art or 
              something and added what game system it was for, not that 
              you don't already know.  The rest of the updates are 
              minor, and you won't even know a difference, unless you 
              take time to compare it with an older version, but who 
              would do that?

04/25/02-1.4: After spending my time on multiplayer levels with new 
              cheats, I discovered that the golden gun doesn't have an 
              alternate fire.  I'm fixing that and deleting the 
              description for the levels except for Escort and Rocket 
              Manor; because anybody could play the levels to get an 
              idea of what it is.  Finally, changing the Note section.

04/12/02-1.3: Alright, another big update.  This time I've waited until 
              I got a lot of new stuff to add, so: enjoy!  New stuff: 
              I'm adding a strategy section for each level, so after 
              the Point(s) of Interest, there will be a strategies 
              specifically for that level, so that people won't have to 
              scroll down.  Added two Player's Strategies, a few 
              regular ones, more information on the levels Escort 
              and Manor and a link to another Multiplayer FAQ.  Do not  
              send me anymore descriptions about them.  Check the Note 
              section on sending me information.

04/09/02-1.2: Wow, a lot of new information, thanks to 
      Yeah, thanks to him, I now 
              have information on the Escort and Rocket Manor level.  
              If you want, you can still send more information on those 
              levels, because I'm in dire need of them.  I'm also 
              adding a new section called Player's Strategies and a 
              description of the multiplayer levels.  Finally, I'm 
              updating the Protect the Flag Mode.

04/07/02-1.1: Fixed the version section so it would show the date.  
              Added what the Gravity Boots did, and added the Armor 
              powerup.  Finally, added a new strategy.

04/04/02-1.0: Finished the Multiplayer FAQ.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Storyline]=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Ok, the storyline.  Since this game is not based on a movie/book, EA 
made up its own storyline.  So, from the instruction manual:

007:  We have received a call for help from our friends across the 
Pond.  CIA agent Zoe Nightshade has been investigating the connection 
between a Hong Kong-based bio-technology firm, Identicon, and its 
parent company, Malprave Industries.  Nightshade has gone missing, and 
her investigation is of keen interest to MI6.  You must rescue her!

Plain and simple, except it has nothing to do with multiplayer.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[3. Controls]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Y- Jump
X- Crouch, press and hold to crouch
Z- Switch to Alternate Fire for some guns.
R- Fire
L- Aim
B- Use gadget
D-Pad UP/DOWN- Switch weapons
D-Pad LEFT/RIGHT- Switch gadgets
A- Reload
Analog Stick- Move
C-Stick- Look/Sidestep 
Start- Pause

-=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Multiplayer]-=-=-=-=-=-=-=-=-=-=-=-=-=-

Ah, multiplayer.  The place where you put your skills to good use and 
"frag" your friends into oblivion.  You can team up with your friends 
or bots or go solo where it's every man for himself.  Either way, it's 
very satisfying.  At first, there are only four types of multiplayer 
modes available, but you can unlock more when you earn bonuses from 
Gold Medals and Platinums.  However, some of the maps require two-
players, so that means you have to have an extra controller.

    After you are done choosing your type of mode of play, you will 
    have five options.  They include the Number of Players, Time Limit, 
    Point Limit, Default Settings, and the stage select screen.  The 
    number of players determines if you are playing with a buddy or 
    not.  Time limit decides the length of time and point limit decides 
    how many points a team needs to win by.  The rest of the choices 
    are default settings, where you decide if you want the settings to 
    return to default after each battle, and finally, the level to 
    decide what level you are playing on.  After everything has been 
    decided, you move onto a new screen.

    Modifiers change how the battle is played, and vary from low 
    gravity to safe restarts.  They will be covered below.

    One-Shot              Only one shot is needed to kill opponents, 
                          basically a golden gun mode.

    Low Gravity           The gravity, as it suggests, is lowered so   
                          that you can jump higher and fall slower.  
                          With this option on, it is impossible to 
                          inflict damage by falling off a high 
                          building or ledge.

    Full Arsenal          Starts the player with all the weapons 
                          available in the game.  NOTE: this is an 
                          option you must unlock in single-player mode.

    Safe Restart          Starts the player in a safe location after 
                          you die, so you won't immediately die.  

    Random Weapons        After a weapon is collected, a random weapon 
                          takes it place, so you may pick up a new 

    Persistent Weapons    After a weapon is collected, the same weapon  
                          reappears, so you can pick up the same 
                          weapon, and hole it yourself up.

    Golden Bullet         Only one shot is needed to kill opponents, 
                          basically like a golden gun mode and One-
                          Shot.  Seems kind of a waste.

    Speed                 Increases your speed, default starts you at 
                          100.  You can increase this 200.

    No Fall Damage        If you have this on, and fall off from a high 
                          building, you won't take damage.  

    AI Bots 
    AI (Artificial Intelligence) Bots act as opponents for you or a 
    teammate to go up against.  They have limited actions, so, don't 
    expect some strategic actions like going against a human opponent.  
    However, they have three difficulty levels, so they are great to 
    get used to the world of James Bond.  Increase their difficulty as 
    you increase in skill.  NOTE: AI Bots are only in the XBox and GCN 
    versions.  They are not in the PS2 version.

    Your HUD (Heads Up Display) shows your necessary options, like what 
    your gun is, and how much ammo is has.  You don't need it on, just 
    to know what your status is, and all that sort of stuff.  

    Powerups affect the game, by offering their special abilities.  
    They look like shields, and you can have two per game.  Check the 
    powerups section to find out more of what each powerup does.

    Teams allow you to have allies in the game, while facing other 
    teams and their ally(ies).  Their are four different team colors, 
    which are blue, gold, green, and red team.  Up to three members can 
    be on a team, or have a free-for-all.  Teams are best used with 
    human players, rather than AI Bots, as you can plan strategies 
    together, instead of them going solo.

    Your radar is a valuable tool that helps you against your battle 
    with the enemy.  The radar shows where all players are, and how 
    close they are to you.  You can tell by using the center dot (you) 
    and judge the distance it is from the other dots (other players).  
    Underneath the radar, are numbers that are in fractions.  
    Currently, I have no idea on what it does, except that it changes.  
    I suspect that it tells you your current team position, but I will 
    clarify that.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[5. Modes]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

There are four modes, originally, but you can unlock another by getting 
a Platinum in Precious Cargo.  The five modes are listed below.

    5a. Combat Training
    This is a classic Bond multiplayer mode.  Just you, maybe an ally,    
    or more, and an enemy, for you to blast.  Combat Training is one of 
    only two modes that allow you to have bots, a change from 
    Goldeneye.  This mode has no objectives except to eliminate your 
    opponents, so good luck out there!

    5b. Protect the Flag
    Just as plain as can be.  Protect the flag.  I think there is only 
    one flag that's lying on the floor somewhere.  Whoever holds it for 
    the desired amount of time wins.  To win, you every second you hold 
    the flag for will count for the total time.  If you die while 
    carrying the flag, your timer will NOT restart from zero.  It will 
    stay the same.

    5c. Anti-Terrorist Training
    Again, I have no information on it as it is another two player or 
    more mode.  I assume from the little blurb they show at the 
    selection that you have to diffuse bombs.  They just pop up on your 
    radar and you have to diffuse it by pressing the A button, at the 
    same time, defending off your opponents.  

    5d. Top Agent
    Top Agent is almost exactly like Combat Training, even letting you 
    have AI Bots.  This mode starts off with someone as the top agent.   
    The character will appear as silver (you'll know by the gun color) 
    and if you kill the top agent, you will become the top agent.  
    You'll also know by the voice that says it and words that appear on 
    the screen.  People who are not the top agent will have to work 
    together to bring him/her down, and will not be able to harm other 
    players, meaning, they can't kill each other.  However the top 
    agent can kill anybody.  NOTE: I have gotten two emails, and it 
    seems that some of the PS2 versions of the game don't have this 
    option.  I don't know why, maybe a defect or something, and I 
    suggest you trade it in for another copy of it, seeing as you save 
    your game onto a memory card.                                             
    In your guide you said that some PS2 games may be glitched up and 
    don't have top agent. It's not that the games don't have it, but it 
    needs 3 players. (PS2 doesn't have bots) So, the game decides not 
    to show that option unless you have a multitap. 

    5e. Golden Gun
    Yet again, another two or more player mode, this is a comeback from 
    Goldeneye.  I don't know if there is only one golden gun or one for 
    each player, but one shot from it will kill you.  This mode is 
    actually a bonus that you have to unlock by completing Precious 
    Cargo and getting a Platinum Medal.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[6. Maps]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Maps are the areas where you play multiplayer.  The game starts you 
with only eleven, but you can earn an extra one by completing Trouble 
in Paradise and getting a Platinum Medal.  Below, I'll list the maps, 
the default weapons, default gadgets, default powerups, single or two-
players needed, and any point(s) of interest.

    6a. Dungeon
    Default Weapons: P2K, FSU4, K57, FRINESI, and D17
    Default Gadgets: NONE
    Default Powerup: POWER
    Players: ONE
    Point(s) of Interest: Go to the left hallway, left facing the 	
			  stairs that are going up, and there should be 	
			  loose bricks in the wall.  If you peer  
                          through them, you can see armor that  
                          regenerates.  To get it, shoot the barrel and  
                          the wall should explode.  

                          The gates to the three prison cells hold a  
                          powerup that may seem inaccessible.  To open 
                          it, face the stairway or the door at the top, 
                          and look to your right.  You should see a    
                          brick on the wall with a brown bordering it.  
                          Press it with the A button and the middle 
                          gate should rise.
    6b. Town
    Default Weapons: P2K, K57, MRL 22, SSR4000, UGW, and PHOTON CANNON
    Default Gadgets: NONE
    Default Powerup: CLOAK
    Players: ONE
    Point(s) of Interest: There are many ways to go around town, but to  
                          get an advantage, go to where the Photon 
                          Cannon lays.  There, you can snipe people 
                          with its tracking energy "balls" which can 
                          kill players with one shot.  You can also 
                          jump onto the roof on your left and travel    
                          about around half the town on rooftops.  The   
                          only way you can get across town on the roof 
                          and into the balconies of the huge house, is 
                          by using the Q-Claw.

    6c. Wine Cellar
                     and UGW
    Default Gadgets: NONE
    Default Powerup: HEALING
    Players: ONE
    Point(s) of Interest: When you play in this area, you'll notice two 
                          brown wheels, one in the room with rubble and 
                          one near the top of the steps.  Touching one 
                          will cause the giant circle to twirl down and 
                          squash any opponents and allies in the pit.  
                          Jump on it when it is down, and wait for it 
                          to go back up. Then jump in a hole in the 
                          wall to get the Healing powerup.

                          In the room with the rubble, look up and you 
                          should spot a yellow and red can up on the 
                          ceiling.  Shooting it will explode, but so 
                          far, there is no use for it.

                          If you go through a hallway and look up, you 
                          should see four gun barrels that will inflict 
                          damage on you when you look under.  Take the 
                          rightmost exit in the rubble room and you 
                          should come to an intersection.  If you look 
                          forward, you should see a hole covered with 
                          wooden boards.  Take a left and then a right, 
                          and then look up to see the barrels.  The 
                          barrels are posed over a gun.

    6d. Red Sector
    Default Weapons: KS7, MRL 22, KA57, D17, FSU4, and GRENADE LAUNCHER
    Default Gadgets: Q-CLAW
    Default Powerup: CLOAK
    Players: ONE
    Point(s) of Interest: None really.  You can put the Q-Claw to good 
                          use by holding down the B button to use it to 
                          its maximum distance.  Find ledges near the 
                          wall to surprise unexpected enemies by 
                          blasting down fire at them.  It'll take them 
                          a while to retaliate and you'll have the 
                          upper hand.

    6e. Castle
    Default Weapons: P2K, UGW, FSU4, MRL 22, PS100, and GRENADE 
    Default Gadgets: Q-JET
    Default Powerup: CLOAK
    Players: ONE
    Point(s) of Interest: Again, none; at least not that I know of.  I 
                          guess the only thing worth mentioning is the 
                          dead end.  On the lower level of the floor, 
                          there is a slope that goes to a door.  The 
                          door won't open, so you can trap your 
                          opponents there.  Chuck grenades, or blast 
                          them with the MRL 22.  

    6f. Cooling Station
    Default Weapons: P2K, KS7, FSU4, D17, UGW, and TRIP MINES
    Default Gadgets: NONE
    Default Powerup: POWER
    Players: ONE
    Point(s) of Interest: The levels seem so uninspiring now.  There is 
                          nothing as far as I know of.

    6g. Abbey
    Default Weapons: P2K, PS100, PHOTON CANNON, KA57, GRENADE LAUNCHER,  
                     and PROXIMITY MINES
    Default Gadgets: NONE
    Default Powerup: BIONICS
    Players: ONE
    Point(s) of Interest: The only thing useful are ledges and beams on 
                          the wall.  Since you don't have the Q-Claw 
                          though, they are inaccessible.  Turn it on if 
                          you want to surprise enemies.

    6h. Arsenal
    Default Weapons:
    Default Gadgets:
    Default Powerup:
    Players: ONE
    Point(s) of Interest: There is nothing here, except, in the 
                          intersection room, where you can go 
                          underneath, you'll see a lot of pipes.  
                          Shooting them will cause steam to escape, but 
                          that does nothing.

                          Go find the room with the Frinesi Shotgun.  
                          The room next to it should have boxes stacked 
                          upon each other.  Along a wall in that room, 
                          there is a door, that will roll up when 
                          you're near it revealing body armor.
    6i. Harbor
    Default Weapons: KS7, DETONATOR MINES, PS100, SSR4000, UGW, and 
                     GRENADE LAUNCHER
    Default Gadgets: NONE
    Default Powerup: POWER
    Players: ONE
    Point(s) of Interest: You can climb on top of buildings with the 
                          ladders on the side.  Try climbing on the big 
                          building, where there is a sniper rifle.  
                          From up there, you can pick off anyone if 
                          you're fast enough.

    6j. Blue Sector
    Default Weapons: DEFENDER, PS100, MRL 22, UGW, KA57, AND GRENADE 
    Default Gadgets: Q-CLAW
    Default Powerup: BIONICS
    Players: ONE
    Point(s) of Interest: Same thing like Red Sector.  Nothing except 
                          to attach to ledges with the Q-Claw and 
                          surprise enemies there.

    6k. Escort
    Description: This level is a couple of small houses divided by a  
                 large sidewalk and a train track.  Occasionally, a   
                 train will arrive, drop of a character (VIP, CPU 
                 controlled) and that character will just stand, walk,  
                 and leave on the next train that comes.  If you are  
                 supposed to protect it, you get 3 points when it 
                 leaves.  If you are supposed to kill it, you get three 
                 points when it dies.  Killing other players gets 1 
                 point. Note: You will die if you are run over by the 
                 train and 1 point will be taken off your score. The 
                 only weapon available in escort is the SSR4000 
                 (sniper). (
                 Two identical buildings, seperated by a lowered train 
                 track. If the train hits you, you die.  The buildings 
                 have stairs that lead to the roofs, and once on the 
                 roofs, there is a place to drop down (this will cause 
                 you harm unless you set your prefs not to) on the 
                 sides. You take turns protecting the VIP (man in brown 
                 suit who gets off the train on your side of the 
                 tracks) or executing the VIP (gets off on their side). 
                 You score +3 points for killing him when its your turn 
                 to, or +3 for keeping him from being killed (i.e. he 
                 gets back on the train unharmed) and only +1 for 
                 killing your oponent.  You get -1 for killing yourself 
                 (train or otherwise) and -3 for killing your own VIP 
                 when its your turn to protect him...  You are not 
                 scored -3 if opponent takes him out... but he does get 
                 the points. (Java Noir)
    Default Weapons: SSR4000
    Default Gadgets: NONE
    Default Powerup: CLOAK
    Players: TWO
    Point(s) of Interest: You can cross the train tracks at the two 
                          gates and get to your opponents side.  The 
                          CLOAK powerup is in the middle of the tracks. 

    6l. Rocket Manor
    Description: Rocket Manor is a like an arena.  It is a circular, 
                 flat surface.  Along the diameter, there is an 
                 underground path.  There are three holes: One at each 
                 end (a little ways in) and in the dead center.  Above 
                 the center hole is a little structure with four 
                 pillers (think coffee table with four legs).  I don't 
                 know what weapons are there, but the one you start 
                 with is the MRL 22 (rocket).  
                 This is just a big open area; running through the 
                 middle of it is an underground path with sloping 
                 entrances at each end, and a hole in the middle of it 
                 (thats where the power up is).  On each end of the 
                 path there are lower walls where you can get to a 
                 ledge (to get more rockets and the only spots for 
                 armor).  These ledges can be reached by: Default 
                 starting position sometimes, aiming your MRL 22 at the 
                 ground and fire; it will launch you upwards (taking 
                 some damage obviously).  If you do this close enough 
                 you can aim to land on the ledge, or turn on the 
                 Jet/Claw.  Other than that this area is meant for an 
                 all out brawl with no sniping, just blasting away at 
                 each other. A fast and furious level if you ask me. 
                 (Java Noir)
    Default Weapons: MRL 22
    Default Gadgets: NONE
    Default Powerup: BIONICS
    Players: TWO
    Point(s) of Interest: I guess the three holes.  
                 says that the three 
                          holes lead to the underground path.

                          If you start out on one of the platforms at 
                          the ends of the levels, your opponents can't 
                          get up to reach you so it's a good place to 
                          shoot from. (Zonno2)

-=-=-=-=-=-=-=-=-=-=-=-=[7. Guns/Gadgets/Items]=-=-=-=-=-=-=-=-=-=-=-=-

Guns and gadgets.  The main thing that make up James Bond games.  In 
multiplayer, you'll be able to use them both simultaneously, which 
benefits the player greatly, at least to me.  Anyways, I listed the 
guns in multiplayer below, and some information directly from the game 
manual.  You can skip this part.

P2K-Bond's standard pistol, designed to be the next generation of 
    sidearm for the German police, this pistol sports a compact design 
    and smooth single-action firing mechanism.  The P2K fires special 
    lightweight 9mm bullets-while not the most powerful rounds in 
    Bond's world, they allow for rapid and precise firing.
Range: Short-Range, Medium-Range
Alternate Fire: Silenced P2K-A silenced P2K, just like in single-player 

Windsor Viper-This large, stainless steel pistol delivers a .44 Magnum 
              bullet with tremendous stopping power.  The Windsor is 
              limited by a heavy recoil which reduces its rate of fire.
Range: Short-Range
Alternate Fire: NONE

IAC Defender-Developed for the Israeli military, the IAC fires the 
             powerful .44 Magnum round at a steady rate of fire, thanks 
             to a gas-powered blowback systm.  It's a powerful weapon, 
             but accuracy suffers.
Range: Short-Range
Alternate Fire: NONE

Golden Gun-This special pistol is given as a reward for exceptional 
           service in your first mission.  It has all of the advantages 
           of a standard P2K, except that it's more powerful.  However, 
           the gun can take down an opponent in one shot.
Range: Short-Range
Alternate Fire: NONE

                            SUBMACHINE GUNS
Koffler & Stock KS7-Developed for German border patrols, the Koffler & 
                    Stock KS7 is an inexpensive lightweight machine gun 
                    found in great numbers throughtout the world.  Its 
                    low firepower, poor accuracy, and small clip size 
                    make it effective only at close range.
Range: Short-Range, Medium-Range
Alternate Fire: NONE

Ingalls Type 20-Originally designed for urban police use, the Ingalls 
                Type 20 never achieved popularity because of its poor 
                accuracy.  It immediately caught on with the criminal 
                underwold, where its lack of finesse was viewed as an 
                advantage rather than a liability.  Compared to the 
                KS7, the Ingalls still has a higher rate of fire and a 
                larger clip.
Range: Medium-Range
Alternate Fire: NONE

Calypso P-750-The large-capacity cylindrical magazine gives the Calypso 
              P-750 an unusual look, but it carries more rounds than 
              any other submachine gun.  An additional grip gives it 
              greater accuracy than the Ingalls or KS7, and a high rate 
              of fire makes it a formidable weapon.
Range: Medium-Range
Alternate Fire: NONE

Munitions Belgique PS100-Built for the Belgian military, the PS100 
                         features a dorsal magazine that holds more 
                         rounds than the Ingalls or the KS7.  Its 
                         superior rate of fire makes the PS100 the most 
                         lethal submachine gun in the world.
Range: Medium-Range
Alternate Fire: NONE

                             ASSAULT RIFLES
Kazakovich KA-57-The most recognizable assault rifle in the world, the 
                 KA-57 was developed fo the Soviet infantry during the 
                 Cold War.  It's a sturdy rifle with low stopping power 
                 and a slow rate of fire-more accurate than a 
                 submachine gun, but lacking in punch of other assault 
Range: Medium-Range
Alternate Fire: NONE

Windsor FSU-4-A version of the US Army's standard-issue assault rifle, 
              the Windsor FSU-4 offers a decent rate of fire and 
              accuracy with the added benefit of a grenade launcher.
Range: Medium-Range
Alternate Fire: Grenade Launcher-Acts like the weapon grenade launcher.

Meyer-Westlicher UGW-While other nations prefered steel and aluminum-
                     alloy weapons, the Austrian Army realized the 
                     possibilities of designs based on plastics.  The 
                     UGW features a good rate of fire and excellent  
                     accuracy, aided by a 3x scope.
Range: Medium-Range
Alternate Fire: NONE

Koffler & Stock D17-The revolutionary design from Koffler & Stock may 
                    change weapons forever.  The D17 fires caseless    
                    ammunition which increases the weapon's accuracy.  
                    With a high rate of fire and a powerful 4x scope, 
                    the D17 ensures considerable firepower on a target 
                    with a high degree of accuracy.
Range: Medium-Range
Alternate Fire: NONE

Frinesi Special 12-Used by police forces around the world, this 12-
                   gauge combat shotgun has limited range but 
                   tremendous firepower.
Range: Short-Range
Alternate Fire: Automatic Shotgun-Fires all the shells without having 
                to even reload once until all shells have been fired.  
                I don't see why anyone wouldn't want to switch to this.

                Iceman935 says that the Alternate Fire for the Shotgun 
                actually makes the shots less powerful, compared to the 
                standard fire.  

SWZ SSR4000-A bolt-action rifle, the SSR4000 can deliver powerful 
            rounds accurately and at great distances.  A sniper shot 
            from the SSR4000 neutralizes almost any opponent.  In 
            addition, the SSR4000 has the power to penetrate armored 
            helicopter glareshields.
Range: Long-Range
Alternate Fire: Scope-Use the C-Stick to aim with the scope.  Pressing 
                up and down on the C-Stick causes it to zoom or 
                retract.  Zoom in on distant enemies, but retract the 
                scope when they get closer.

MRL-22-This compact, shoulder-launched weapon fires unguided rockets 
       that deliver tremendous firepower.  Accurcy is not a premium 
       with the MRL-22 since collateral damage ensures neutralization 
       of any nearby opponents.
Range: Long-Range
Alternate Fire: Guided Rockets-Just point the crosshairs where ever you 
                want and the rocket will guide itself toward there.  If 
                there are any obstacles in the way however, the rocket 
                will explode.  It is extremely hard to guide toward 
                specific targets.

Grenade Launcher-The Grenade launcher shoots grenades farther and 
                 faster.  It's an effective weapon for eliminating 
                 snipers and players camping in hard to reach areas.
Range: Long-Range
Alternate Fire: Cluster Grenade-This reminds me of an anti-aircraft gun 
                as the grenade splits into smaller ones and then 
                explode in mid-air.  Kind of like flak or something.  
                However, if the grenade directly hits a person, the 
                grenade will immediately split and explode.  This 
                weapon is great for players who are clutered together 
                or for a better chance of hitting someone.  Most 
                likely, anyone who gets caught, will die.

Photon Cannon-The Photon Cannon is an experimental MI6 Training Center 
              weapon.  It shoots two diferent types of projectiles.  
              These projectiles are highly destructive energy balls.  
              The primary firing mode shoots a homing projectile that 
              targets players as they move.
Range: Long-Range
Alternate Fire: 5 unguided energy balls-They are good for a spread 
                effect, and have a better chance of hitting a target.  
                Be careful though, as they will damage you and maybe 
                even kill you if the balls explode too close to you.  
                This is best used in an outdoor environment.

Proximity Mines-I'm not sure if mines are weapons or gadgets, because 
                you use them like gadgets.  Red mines, that when 
                deployed, activate.  Any person friend or foe that 
                comes into range with one of the mines won't likely 
                live through it.  Destroy mines by shooting them from 
                far away.
Range: Short-Range
Alternate Fire: NONE

Detonator Mines-Stick these onto walls, and when your opponent comes 
                close enough, detonate them with the Q-Remote.
Range: Short-Range
Alternage Fire: NONE

Trip Mines-Easilty distinguishable by its laser, trip mines have trip 
           lasers, that when cross, detonate the mine.  You can trip 
           the laser that's far away from the mine, and only the mine 
           will explode.
Range: Short-Range
Alternate Fire: NONE

Q-Claw-A double-coiled filament that can be used to climb up to ledges 
       and balconies.  If the filament strikes a suitable surface, it 
       grabs and holds, pulling the holder of the Q-Claw towards that 
       point.  Very useful in securing entrance to above-ground areas.
Range: Long-Range
My Comment: It has an extreme range, and is capable of getting you 
            across the room fast.

Q-Remote-Used in multiplayer only when there are detonator mines.  Once 
         you set your mines, activate them with the Q-Remote.
Range: Long-Range
My Comment: Not very useful as you have to cycle through your 
            inventory, and could end up dead.

Q-Jet-The Q-Jet can lift an agent into the air to reach elevated 
      platforms or stations.  It is a short-burst mechanism, requiring 
      frequent recharges.
Distance: Long-Range
My Comment: Can keep you in the air for a long time.  However, while in 
            the air, and not using the Control Stick in any direction, 
            it will not lift you as high as you would have used the 
            Control Stick.
Armor-Armor parially restores your health when you've been injured.

Powerups-Grants the player certain abilities that last a short time.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[8. Powerups]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Powerups give the player special abilities or enhancements, but they 
only last for a few moments.  You can measure how long you have left by 
a symbol on the upperleft hand corner.  Try and find opponents when you 
use them.

Bionics-The player moves faster, shoots Q-Claw faster, and reloads gun 

Shield-A player absorbs damage instead of taking damage.

Cloak-The player becomes transparent.  However, you can see the player 
      if you are close enough.

Power-I'm guessing this gives the gun more power.

Healing-Continually rengerates the player's health until the powerup 
        goes away.

Gravity Boots-When you jump, you jump as high as if you had the Q-Jet 
              on. (

Armor-Same thing as the Shield, except people actually know you've got 
      Armor because you're covered in gold.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=[9. Characters]=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Characters are people who you can play with in multiplayer.  You start 
off with only ten, but can earn six more by getting platinums on 
certain levels.

Character:                          Obtain:

Bond                                Start off with him.

Jackal                              Start off with her.

Malprave                            Start off with her.

Rig Diver                           Start off with her.

Bloch                               Start off with him.

Griffin Clone                       Start off with him.

Evil Zoe Clone                      Start off with her.

Twin                                Start off with her.

Super Thug                          Start off with him.

Identicon Guard                     Start off with him.

*Stealth Bond*                      Beat Dangerous Pursuit and get a           
                                    platinum medal.  

*Guard*                             Finish Cold Reception with a 
                                    platinum medal.

*Alpine Guard*                      Finish Streets of Bucharest with a 

*Cyclops Oil Guard*                 Finish Poseidon with a platinum.

*Poseidon Guard*                    Finish Mediterranean Crisis with a 

*Carrier Guard*                     Finish Evil Summit with a platinum.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=[10. Strategies]-=-=-=-=-=-=-=-=-=-=-=-=-=-
Every good agent needs strategies, and I've listed some below.  Feel 
free to join in.  

-In levels where you have the Q-Claw, grapple onto the wall or ceiling 
 and hold the B button to hang there indefinitely.  You can blast your 
 opponents from up high, and they'll never know what hit them.  
 However, the AI Bots have some sort of knowledge, whether you are up 
 there are not, so don't hang there for too long.

-Use the Q-Jet to break your fall.

-When using the MRL-22, aim for the ground to make sure you inflict 

-Use the C-Stick in conjunction with the Control Stick to move circles 
 around an opponent, making you harder to hit.

-By strafing around corners and other indestructable items, you can 
 peek out and shoot at opponents and duck back in without taking 

-Aiming is crucial to winning the game.  Just like in real life, aiming 
 a person's head will cause him to most likely die.  However, you may 
 not always have time to aim, so just pull out the big guns and blow 
 him away.  In the SSR4000's case though, aiming anywhere will put him 
 down for good.

-In the level Castle, you can have an advantage against opponents by Q-
 Clawing up where there are ledges.  Use this as a sniper's nest 
 against Bot and Human players. (LittleJack)

-From high areas (rooftops, ledges, etc.) use the Q-Claw onto the 
 ground where you want to land and you will not get hurt.  Also you can 
 pinpoint where you want to land, to sneak up on somebody. 
 (Java Noir)

-In the Manor, if you have the grapple on, there are ledges up along 
 the wall that you can access from the center part of the level.  There 
 is also a dead end where you can pin people at the center part of the 
 level. (

-In multiplayer, you can use the Q-Claw to inflict damage.  It doesn't 
 do much damage but it's funny to watch.  You can just tap B, but you 
 have to press and hold until it hits. (LittleJack)

-Hey, I dont know if it is just my game or not but it disables any 
 controllers with turbo on it not allowing them to be used, this also 
 happens for single player, just something you can add to warn people 
 if they are going to get 2 controllers and might want one with a turbo 
 feature. (Jeff)

-Any 1 on 1 game can be won simply by sniping; IF you're good at it. 
 When sniping at a stand still, always take cover and duck unless it 
 hinders your veiw of the target.  When moving, try moving backwards to 
 be able to shoot your pursuers.  To take down enemy snipers, go in at 
 close range, or take them out at long range by: with a wall between 
 you, aim for them, then strife to the end of the wall an shoot before 
 they can.  NEVER walk around with the scope on and always get armor.  

-I will try my best to explain this: When playing with the Q-Claw on in 
 the castle level, if you look way, and I do mean way, up on the right 
 side (looking out from dead-end hallway and left of that stair case) 
 you can see a ledge in the corner. Q-Claw your way up, but be careful 
 because there is not much ledge to work with, and set up shop for some 
 easy sniping. I massacred some of my buddies from that position. They 
 had no idea were I was. (

-I have a very good use for trip mines that I figured out the other day 
 while playing with my friends in the cooling station level (thats the 
 one with sliding doors right?). What I did was open the sliding doors 
 and stood between them and then looked down to place a mine on the 
 ground. When you walk away it should be hidden. This has many uses, 1) 
 they cant see the mine till they open the door and if they are not 
 looking out then they will die. 2) Even if they stop and see it they 
 cant blow it up (unless with something like a gernade launcher) 
 because if they do shoot it, they will be too close to the mine and 
 blow up(because the doors will close if you walk away to shoot it). 3) 
 with 2 mines next to each other, to make it look like jail bars, the 
 door way will be too narrow to walk through and that way you can 
 control where your enmeys are at (or trap them completely). 

-I'm not sure if you know about this trick, but I'm guessing you don't,  
 as for example, you said in the Town level the only way to get on the 
 rooves of the buildings was using the Q-Claw, but there is another, 
 and in my opinion, easier way to get up there: If you jump, and then 
 at the peak of your jump, use the Q-Jet, you jump a LOT higher, de-
 fintately high enough to get on the roofs of the Town level or any 
 other high ledge. Such as the one on Abbey which I use a lot: I 
 usually set the weapons so I swap the Rocket Launcher on the level for 
 the SSR4000 and in the biggest hall there is (I think there is only 
 three, its the one without the hole in the floor, or the slightly 
 elevated ledge which has armour on it) if you look up and around you 
 will locate a high ledge, which I'm not sure you can get to with the 
 Q-Claw. I do the Super Q-Jet jump, which I mentioned above, to get up 
 there, and using my sniper rifle, I can easily get in excess of 10 
 kills before I possibly die (especially if Rocket Launcher/Photon 
 Cannon turned off). Also, there is a slightly higher ledge there as 
 well where you can see up the corridor to the right. And finally, 
 where in your guide you say '...and if you look, you can see the 
 armour power up there...' or words to that sort of meaning, then it 
 depends on which power-ups you turn on; there may actually be Cloak  
 etc. (

-1)When using proximity mines (red ones) one of the best places to set  
 them is to find all the starting locations in a level and run around 
 setting them there. When one of your friends dies, they will come back 
 at a random spot, only to instantly be blown away by a mine. This can 
 repeat multiple times, if you are fast you can keep them dying for 
 quite a while.

 2) Remember that the spiper rifle has a laser beam which activates 
 when you are looking through the scope. If this beam gets on the wall 
 or the ground, a red dot will appear, alerting your friends. Try to 
 aim first without the scope, then quickly zoom in and kill them before 
 they know what hits them. Alternativly, if you see one of these dots, 
 run. I find the best way to flee from a sniper is to fire the q-claw 
 somewhere. It yanks you away at high speeds, and if you are lucky you 
 can come around from a different angle and the sniper will never see 
 it coming.

 3) On the town map, a great bot sniping place is behind the crates on  
 the arch. This is where the p-cannon usually is. The bots seem to have 
 no clue how to hit you there, so you can pretty much just sit there 
 and wait for one of them to come into your view.  (

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[11. Link]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Alright, this is from AlecTrevelyan006 from the GameFAQs message board.   
Rather than write the whole thing out, I'm just going to include the 
link.  Thanks to him, you can now check out where the specific location 
of the golden gun and bullets are.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[12. Bonuses]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These bonuses you get from the single-player missions affect 
mulitplayer.  Some of them are quite useful, and some are not.  You can 
unlock all of these by getting platinums on all the single player 

MP Map: Rocket Manor-a new multiplayer map, requires two or more human 

MP Game Mode: Golden Gun-enables the golden gun mode where the player 
              with the golden gun can finish others with one shot.

MP Model: Stealth Bond-A new multiplayer character.

MP Powerup: Gravity Boots-It's a power up like any other, when you 
                          collect it, there is a little timer that 
                          shows how much you left, and when you do have 
                          it, you can jump much higher and fall much 
                          slower.  From what I can tell you take no 
                          damage if you fall from a very high place 
                          with these, since you fall so slow. (Geo)

MP Model: Guard-Another playable character.

MP Weapon: Viper-the pistol becomes playable in multiplayer.

MP Modifier: Full Arsenal-Each player starts with every weapon on the 

MP Model: Cyclops Oil Guard-Yet another character.

MP Model: Poseidon Guard-Another character.

MP Model: Carrier Guard-Finally, another character.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[13. Note]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This FAQ should not be reproduced, copied, or produced in any way 
without my consent, nor should it be altered.  It should only appear on 
GameFAQs and only GameFAQs since it keeps on updating.  If you want to 
tell me what some of the things are that I didn't know, or have a 
multiplayer strategy, a new interest in one of the maps, or see a typo, 
whatever, email me at:  NOTE: Please, when you're 
sending me information, try to leave your message board name so I won't 
have to use your email addresses and don't send me more descriptions of 
the level Escort and Manor.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[14. Thanks]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Thanks goes to:

-EA for making this game.

-GameFAQs for making this possible.

-For the people who read this FAQ and make it as helpful as possible.

-and Nintendo for making the Gamecube.


                        Copyright 2002 Legomondo