X-MEN NEXT DIMENSION (XBox VERSION) MOVELIST FOR TOAD VERSION 1.0 BY: Santiel J. Creekmore EMAIL: email@example.com Copyright 2003 Santiel J. Creekmore This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. ______________________________________________________________________________ VERSION HISTORY ______________________________________________________________________________ Version 1.0 This is the initial version. Date: 5th of November 2003 ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ 1. Legend 2. Toad (Mortimer Toynbee) 3. Movelist A.Throws B.Counters C.Jumping attacks D.Crouching attacks E.Pop up attacks F.Special attacks G.Supers H.Aerial Strings I.Standing Strings J.Combos 4. Strategy 5. Credits ______________________________________________________________________________ 1. LEGEND ______________________________________________________________________________ qcf = press quarter circle forward on the directional pad (press down, down-forward, forward), qcb = press quarter circle back on the directional pad, (press down, down-back, back), hcf = press half circle forward (press back, down-back, down, down-forward, forward), hcb = press half circle back (press forward, down-forward, down, down-back, back), b = press back on the directional pad f = press forward on the directional pad bf= press back then forward quickly on the directional pad uf = press up-forward on the directional pad ub = press up-back on the directional pad bb = quickly press back then back again on the directional pad ff = quickly press forward and forward again on the directional pad lk = press light kick or kick#1 hk = press heavy kick or kick#2, lp = press light punch or punch#1, hp = press heavy punch or punch#2 fall half-way = means allow yourself to fall about half-way to the ground after an airseek air seek = hold up on the directional pad during the on-screen "Air Seek" message. Get-up attack = hold hp or hk after a knockdown (doesn't work after counters) Power transfer = hold L and press either the "X", "Y", or "B" button to transfer power to the appropriate super level. If you are Player 1(Player 2) then the "X" button corresponds to level 1(level 3), the "Y" button corresponds to level 2(level2), and the "B" button corresponds to level 3 (level 1). When performing a combo that requires power transfers, perform the power transfer during the start of the previous super to save time For example Psylocke's "Shadow of Death" combo below requires the use of two level 3 supers. Press f+lp+hp to do Psylocke's level 3. As the level 3 animation begins perform the power transfer to level 3. This will prepare you for the second level 3. stun = moves that temporarily leave an opponent open bounce = moves cause an opponent to bounce on the ground and leaves the open to attack taunt = press either lk+hp, f+lk+hp, d+lk+hp, b+lk+hp, or d+lp+hk throw = press lp+lk, or white button air throw = press lp+lk or white button while you and the opponent are airborne Air Counter = press hk+hp or black before any air to air and air to ground attacks Low Counter = press d+hp+hk or d+black button against any normal or special low attack Punch Counter = press f+hp+hk or f+black before any normal or special standing punch attack Kick Counter = press b+hp+hk or b+black before any normal or special standing kick attack / = or, i.e. moves or buttons can be interchanged + = and, with ( ) = helpful comments that follow a particular move in a combo [ ] = group all moves in brackets together Strings = a sequence of attack button presses that general require no timing to for the character to success connect all hits. Strings should be pressed quickly. Strings generally don't do a great deal of damage (<25% damage). Combos = a combination of strings, supers, pop up attacks, counter attacks, throws, and/or specials that require some timing to complete. Combos generally do a great deal of damage(>25% damage). ______________________________________________________________________________ 2. Toad (Mortimer Toynbee) ______________________________________________________________ ______ Mortimer Toynbee was a monstrosity at birth, his green tinged skin and particularly unattractive appearance meaning his parents abandoned him to an orphanage. There, the other children tormented him constantly. They regarded him as a freak and the never-ending abuse and perpetual isolation affected Mortimer's education. He is not the sharpest card in the box and has grown up no less ignorant. His desperate need for recognition led him to flee the orphanage at the first opportunity and take to the streets. He repulsed all he met. He has grown up on the street, or at least under the streets, of London isolated and hateful of the society that spurned him. So desperate for affection that he developed a pathetically subservient personality, Mortimer would unquestioningly obey anyone he thought sincerely cared about him. He was recruited by Magneto, mutant Master of Magnetism, for his Brotherhood of Evil Mutants, a subversive organisation dedicated to subjugating humankind. As a member of the Brotherhood, Mortimer came into conflict with the X-Men with his new alias the Toad. He was pathetically and blindly devoted to Magneto, whom he saw as a surrogate father. Mortimer thought he would merit a place of honour in the new society Magneto sought to create, but his continued bullying bloated the Toad's resentment until it flared into murderous hatred. Pushed too far, Mortimer abandoned Magneto to die in an explosion that followed an encounter with the X-Men and the Avengers. The Toad became a recluse, developing a fixation with his fellow Brotherhood member, and Magneto’s daughter, the hex-casting Scarlet Witch. He used alien technology to enhance his abilities, acquiring a measure of self-confidence and the ability to exude a sticky secretion from his hands. When Mortimer learned of Wanda's marriage to the synthetic humanoid known as the Vision he attacked the Avengers to break off the match, but was defeated and served a short prison sentence. After his ignominious defeat Toad subsequently formed and led a failed incarnation of the Brotherhood. When this team collapsed the White Queen, Emma Frost, took pity on the pathetic mutants and he was allowed to set up home in one of her many houses in Canada. Unfortunately, once again, he fell in with a bad crowd. Using the help of the mutant named the Surgeon, he created an army of carnivorous toads and attempted to subjugate Emma and her young mutant charges, Generation X. Mortimer abandoned the effort when the White Queen made him see that he was doing to the Gen Xers what Magneto had done to him years earlier. Following another short stint with the Brotherhood, the Toad was called upon to play the part of hero. He was part of a disparate group of mutants called upon to help save the human race from a threat that might not manifest itself for millions of years. Forced to revisit his past, the Toad discovered that he and thousands of other mutant infants had been held for study in a secret, non-governmental facility known as the Black Womb. He learned that individuals had begun tracking the evolution of mutation in humans long before Magneto rose up to terrorise the world. In the ensuing battle to save humanity Toad was almost mortally wounded, but was healed by the systems aboard an alien spaceraft resulting in a significantly less repulsive appearance and enhanced abilities. The result: a leaner, meaner Mortimer. Mortimer has ended up as a bitter and unloved figure. He despises mankind and spurns them as much as they spurn him. In reality all he wants is for someone to see beyond the monster and recognise the real him - rather like a modern day beauty and the beast. Unfortunately the real him is also a beast, his psyche has become warped by his isolation and he is a sickening toady to anyone who gives him the slightest regard, suffocating them with false praise and cloying sentiment. He is none to smart, and is content to follow those that give him attention in terms of monetary reward or some kind of purpose to his life. He is slightly more hardened, and will not follow someone blindly for no financial gain, but is still more easily swayed by false praise or a chance to fit in. He has no depth to he soul at all, he just wants affection or carnal gratification, and the more repulsive his character becomes, the less likely he is to get it. A vicious circle. Mortimer’s powers mimic those of his namesake the common toad. His upper arms and legs are almost entirely muscular and he can pack a punch that would make even a heavyweight boxer pause. Unfortunately the rest of his body is not so well protected, and comparatively open to pain. He can use this strength to propel him in single leaps and has been has been observed reaching an altitude of 24 feet and covering a distance on the ground of 36 feet. Mort also has enhanced agility his muscular strength and unique physiognomy giving him the ability to execute mid air spins, twins and gymnastics that come naturally to him. His unusually flexible spine enables him to crouch continually without damage and also enhances his agility. His skin has an unhealthy pale green tinge and secretes a slimy sweaty mucous that gives him an extremely unattractive appearance. He also has sensitive eyesight, strong daylight can blind him - he prefers darkened alleys and underground or to operate after dark. His adaptive metabolism allows him to excrete slime from his pores that can render muscles numb and unresponsive. He can even spit this mucous in a solid form which hardens almost immediately to create a hard sticky shell. His sticky secretions also help when climbing or clinging to walls, naturally adhesive they give him added purchase, allowing him to scale sheer drops like a bargain basement Spiderman. His tongue is also open for comment - coiled in his mouth and at least 5 foot long, it is like silly putty, capable of stretching to a reach of around 25 feet. His control over it is moderate, it is not too prehensile, but he can use it like a whip, giving stinging lashes, or to coil round his victims or items to draw them closer. He can even, to a certain extent, use it to assist his climbing. Toad is arguably the best character in the game. All of his supers hit opponents on the ground, therefore they can be used interchangeably after any knockdown. He has tons of combos to dish out abuse but I only list those I like best. I named them to prevent confusion. The first one (House of Pain and Crazy Kicks) is great for pissing off your friends who get caught in it. It looks long but it's just a pattern that can easily be learned. Some of those listed aren't 70-100% but hey, the sure do look nice when they're pulled off. These are also great for turning the tide of the match with a level 1 super (dishing out 35-50% damage). Enjoy! ______________________________________________________________________________ 3. MOVELIST ________________________________________________________________________ ______ A. Throws: lk+lp lk+lp+d(knockdown) b+lk+lp lk+lp(while airborne) B. Counters: face crusher (Punch counter) Leg flip and mid kick (Kick counter) amphibious slide (Low counter) spin kick (Air counter) C. Jumping Attacks: lp d+lp hp lk hk d+hk D. Crouching Attacks: d+lp d+lk d+hp d+hk E. Taunts: lk+hp d+lk+hp E. Get-up Attacks: Kangoroo hold hp(bounce) F. Specials: bullfrog uppercut b+hk amphibious slide d+f+hp(launch) leaping straight f+hp(bounce) leaping headbunt f,f+hp(knockdown) sheen splitter d+f+hk fly swatter d, release d, hp(bounce) acidic phlegm qcf+lp phlegm trap qcf+hp(stun) gangrene kicks qcf+hk tongue whip qcb+lp toad fu lk+hk followed by: acidic phlegm lp toad upper hp(launch) ankle sweep lk bullfrog bounce hk(bounce) various combinations(various effects) double heel qcf+lk, lk followed by: licker licker lp(launch), lp leaping headbunt hp(knockdown) toe breaker lk(knockdown) bullfrog bounce hk(bounce) back flip qcb+lk followed by: licker upper lp(air seek launch) leaping headbunt hp(knockdown) toe breaker lk(knockdown) Roo trick hk(launch) Toad Drill qcf+lk/hk (airborne) G. Supers: Double shot lp+hp(level 1, knockdown) Crazy Legs f+lp+hp(level 2, air seek launch) Bullfrog Stomp d+lp+hp(level 3, knockdown) Bullfrog Pong b+lp+hp(level 4, knockdown) Pouncer Bouncer lk+hk(level 1, knockdown, airborne)4) H. Aerial Strings: lp, lk, hk, hp lp, d+lp, lk, hk, hp lp, d+lp, lk, hk, air throw lp, d+lp, lk, hk, lk+hk lp, d+lp, lk, lk, hk, lk+hk lp, d+lp, lk, hk, hp, qcf+lk/hk lp, lp, lk, lk, hp, hp, hk, lk+hk lp, lp, lk, lk, hk, hk, air throw/qcf+lk/qcf+hk/lk+hk I. Standing Strings: lp, lp lp, lk, hp(bounce), b+hk(air seek launch) hp, hp(bounce), hp(launch), lp(launch), lp(knocdown) hp, lp(stun), hp, hp(stun) hp, lp, hp(launch), lp(launch), lp(knockdown) hp, lp, lp(stun), hp, hp hp, lp, lp(stun), hp, lk, lp, lk, hp(launch), hk(launch), hk(knockdown) d+f+hp(launch), b+hk(air seek launch) lk, hp(bounce), hp(launch), lp(launch), lp(knockdown) lk, lk, lp, lp, hp, hk, hk(stun), lk, lk(bounce) lk, lk, lp, lk, hk, lk, lp(air seek launch) hk, hk, hp(knockdown) hk, hk, hk(bounce) hk, hk, lp(launch), lp(knockdown) hk, lk, lk(knokdown) f+lp, lp(stun), hp, hp(stun) f+lp, lp, hp, lk, lp, lk, hp(launch), hk(launch), hk(knockdown) f+hp(bounce), hp(launch), lp(launch), lp(knockdown) f+lk, lp, lk, hk, lk, lp(air seek launch) f+lk, lp, lp, hp, hk, hk(stun), lk, lk(bounce) f+hk, hk, hk(launch) f+hk, hp(launch), lp(launch), lp(knockdown) b+lk, lk, lp(air seek launch) (f,f+hk), lk, hp(knockdown) (f,f+hk), lk, lk(knockdown) (f,f+hk), lk, hk(bounce) (f, f+hk), lk, lp(launch), lp J. Combos: ***I gave each combo a name (I can do this since they are my own). If you have any trouble finishing them just email me. Meanwhile I will add more notes to them. I also put new ones on the XBox Messageboards at www.gamefaqs.com*** Toad's "Ribbit": hp, lp, lp(stun), lp, lk, hp, pause, b,b+hk, f+hk, hk, hk, dash in f+hk, hk, hk, dash in b+lp+hp Toad's 'House of Pain and Crazy Kicks': hp, lp, lp(stun), lk, lk, lp, lp, hp, hk, hk(stun), d+throw. Dash in f+lp+hp, power transfer to level 2, air seek, lp, lp, lk, lk, hk, hp, qcf+lk, f+lp+hp, power transfer to level 2, air seek, lp, lp, lk, lk, hk, hp, qcf+lk, f+lp+hp, power transfer to level 2, air seek, lp, lp, lk, lk, hk, hp, qcf+lk, f+lp+hp, power transfer to level 2, air seek, lp, lp, lk, lk, hk, hp, air throw. Toad's 'Kiss of the Toad': hp, lp, lp(stun), lk, lk, lp, lp, hp, hk, hk(stun), lk, lk, lp, lk, hk, lk, lp, air seek, lp, lp, lk, lk, hk, hp, qcf+lk, b+lp+hp. Toad's 'Toady Trampoline': jump hp, hp, lp, lp(Stun), lk+hk (Toad stance), lp, hp, hp, df+hp+lp Toad's 'Bouncing Toad' hp, lp, lp(stun), hp, hp, hp, as the opponent comes down tap up-forward and press lk+hk Toad's 'Muhammed Ali Impression' hp, lp, lp, hp, lk, d+throw, lp+hp, then hold d+lk+hp Toad's 'Playful Bouncing Toad' hp, lp, lp(stun), (b,b+hk), hp, air seek lp, lp, lk, lk, hk, hp, lk+hk, hold lk+hp Toad's 'Leg in your....' hp, lp, lp(stun), down-forward+hp, qcf+hk, lp+hp ______________________________________________________________________________ 4. STRATEGY ________________________________________________________________________ Against the "Projectiles Group"(Cyclops, Havok, Bastion, Forge, Bishop) Use sidestep and amphibious slides/acidic phlegm to engage the opponent from afar. Stay in close and keep them bouncing or up in the air! Against the "Super Armor Group"(Juggernaut, Sentinel A, Blob): These guys are slow and tend to counter much more than any of the other characters. Attempt stuns with quick one hit to mininmize the possibility of being countered. Avoid hitting them in the back (unless they are performing an attack) as this will result in a counter about 85% of the time. Against the "Physical Offense Group"(Rogue, Beast, Wolverine, Lady Deathstrike,Sabertooth, Storm) Allow these characters to charge at you. Block their offense and counter them [i.e. block then f+lp(stun)...]. They are pretty repetitive and predictable. Against the "Cheap Tactics Group"(Phoenix, Toad, Dark Phoenix, Magneto, Pyro, Mystique) This group attacks you when you perform a certain type of move or action. Be mindful of these "automated responses" and avoid use of actions (or lack of action) that triggers them (eg Magneto's slamming a opponent that use 3D walk or get close). Other than this you can fight them straight up. Against the "Defensive, Stand-of Group"(Sentinel Beta, Gambit, Betsy, Psylocke, Nightcrawler) This group counter almost as much as the Super Armor. However, since they don't have the armor you aren't countered as often. Characters in this group are able to initiate attacks from a long distance. Some possess projectile and some are able to get close very quickly. As against the Super armor group, use on hit stuns to start combos. Avoid delivering several hits when being blocked. ______________________________________________________________________________ 5. CREDITS ________________________________________________________________________ Thanks to: http://www.geocities.com/battlecharger/toad.html for the Toad info. Activision Inc. for such a great game. www.gamefaqs.com for posting FAQs for gamers.