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    FAQ/Walkthrough by mrfelix0123

    Version: 0.4 | Updated: 12/16/03 | Search Guide | Bookmark Guide

    
    
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                        FAQ/Walkthrough written by: MrFelix0123
                           Contact: mrfelix0123@hotmail.com
                                      Version 0.4
    
    >=============================================================================<
                                        LEGAL
                                        STUFF
    >=============================================================================<
    
    This FAQ is intended to help people get through the incredibly difficult game
    of Vexx.  No one has written a FAQ yet, so I thought that I would have a go at
    it.  Here is what I have so far.
    
    Vexx is a trademark of Acclaim Entertainment Inc.  Created and Developed by
    Acclaim Studios Austin (C) 2003 Acclaim Entertainment Inc.
    
    Copyright (C) 2003 by Mrfelix0123
    
    Only www.gamefaqs.com has permission to post this FAQ on their website
    
    >=============================================================================<
                                       TABLE OF
                                       CONTENTS
    >=============================================================================<
    
    If you are using a PC, press Ctrl+F and type in the section to go to that
    section.  You should Match Case to be sure you go to the right spot.
    
    Name of Section       Sub Section of Section     Shortcut Key
    
    Version History       N/A                        S01
    Background to Vexx    N/A                        S02
    Character Bios        N/A                        S03
    Reia's Diary          N/A                        S04
    Controlling Vexx      N/A                        S05
    Creatures             N/A                        S06
    Pick Ups              N/A                        S07
    Level Overview        N/A                        S08
    Walkthrough           N/A                        S09   UNDER CONSTRUCTION
    Walkthrough           Timberdale                 S0901
    Walkthrough           Dragonreach                S0902 UNDER CONSTRUCTION
    Walkthrough           The Neverglades            S0903 UNDER CONSTRUCTION
    Walkthrough           Tempest Peak Manor         S0904 UNDER CONSTRUCTION
    Walkthrough           The Below                  S0905 UNDER CONSTRUCTION
    Walkthrough           Daggercrag                 S0906 UNDER CONSTRUCTION
    Walkthrough           Summit of the Sages        S0907 UNDER CONSTRUCTION
    Walkthrough           Frostblight Mill           S0908 UNDER CONSTRUCTION
    Walkthrough           Citadel of Shadows         S0909 UNDER CONSTRUCTION
    
    >=============================================================================<
                                       VERSION
                                       HISTORY
                                         S01
    >=============================================================================<
    
    03/09/03-Version 0.1-First submit to GameFAQs.  Timberdale completed.
    
    03/10/03-Version 0.2-Second submit.  Added a few more sections.  Still nothing
                         added to the walkthrough though.
    
    03/16/03-Version 0.3-Dragonreach completed.
    
    12/16/03-Version 0.4-Wow 9 months since the last update... Sorry to keep you
                         guys waiting!  I know you have all been anxiously checking
                         GameFAQs everyday for my newest update... Well anyways,
                         the wait is over!  I hope to finish this guide over
                         Christmas break, so check back soon and it may be done.
    
    >=============================================================================<
                                      BACKGROUND
                                       TO VEXX
                                         S02
    >=============================================================================<
    
    The terror in Astara began when the powerful and sinister forces of the
    Shadowraith Dark Yabu and his devoted minions came down from the skies.  They
    descended upon the peaceful village of Overwood and wreaked havoc and
    destruction.
    
    Vargas, the aging guardian of Overwood, and his grandson Vexx were defiant yet
    outnumbered and were enslaved with the other defenseless villagers under Yabu's
    dark power.
    
    Unable to bear it any longer, Vexx launched a futile assault on Dark Yabu.
    Before Yabu had a chance to punish the boy, Vargas attacked the Shadowraith,
    hoping to distract the evil lord long enough for his grandson to flee.  Yabu
    turned his powers on Vargas and destroyed him as Vexx helplessly watched.
    
    Stricken with grief, Vexx escaped through the tunnels, vowing to one day take
    his revenge.  Fate would grant him not revenge, but fortune...the legendary
    Astani War Talons.
    
    Now armed with his war talons and his fearless determination, Astara's slave
    turned savior will stop at nothing to overthrow the evil Dark Yabu, avenge his
    grandfather's murder, and bring peoace back to his planet!
    
    And now the game starts...
    
    >=============================================================================<
                                       CHARACTER
                                         BIOS
                                         S03
    >=============================================================================<
    
    VEXX - Just a kid filled with entusiasm and reckless spirit, Vexx's peaceful
           childhood is destroyed by Dark Yabu's vile greed.  When Vexx discovers
           the Astani War Talons, his destiny will never be the same.  As he grows
           into a nimble and able combatant, can he harness the power of the Talons
           and his own rage to exact his revenge?
    
    VARGAS - Vexx's tough old grandfather, Vargas, is the aging guardian of the
             village of Overwood.  Even as the years slow him, he never backs down
             from a fight, and he's taught his grandson to never take anyone else's
             gaff either.
    
    DARBY - This old wanderer serves as Vexx's guide and mentor.  Having lost his
            once considerable powers, he now must rely on the yound Vexx to carry
            on the ancient traditions and right the wrongs that have plagued his
            existence.  A mysterious figure leading Vexx into an even greater
            mystery?  Perhaps.
    
    REIA - The last of a proud and noble race, Reia maintains a lonely watch over
           Astara.  A mysterious figure whose ancient powers have waned, Reia moves
           through the shadows of Astara's dark history.
    
    DARK YABU - There are none more evil than the Shadowraith Dark Yabu, a creature
                so vile and troubling that generations curse his name.  He is the
                cause of much misery, and the one Vexx is sworn to vanquish.  He
                will not be conquered easily...
    
    >=============================================================================<
                                        REIA'S
                                        DIARY
                                         S04
    >=============================================================================<
    
    JOURNAL ENTRY 1:
    This morning, Father gave me this journal.
    It's a gift to mark this special day,
    the day he was appointed Guardian of Astara.
    Father has trained for years so his
    wisdom and strength will nurture peace as we
    seek greater discoveries and understanding.
    
    Mother is so proud of him.
    Now, our greatest scientists are
    preparing a marvelous travel system.
    I'm told it will open a giant hole in space,
    so we can visit other worlds.
    
    JOURNAL ENTRY 2:
    I'm so scared; I can hardly hold the pen steady.
    We had a big celebration and then
    opened the rift.  But on the other side evil
    creatures were waiting to attack.
    A war has started.
    Father went to fight these demons
    that call themselves Shadowraiths.
    
    I saw one Wraith named Yabu kill
    my mother and my sisters.
    I can't get it out of my mind.
    I wanted to fight this Yabu,
    but the Wraiths have absorbed all of the energy
    from the Rift system and grown very strong.
    Father locked me inside the Landspire,
    and siad to not let anyone, or anything, inside.
    
    JOURNAL ENTRY 3:
    I can't sleep; all I hear are screams
    and cries outside.  The Wraiths
    are sucking the life force out of our world.
    They drain the souls from their victims,
    and keep them in these horrible jars.
    I want to leave the Landspire
    and fight with Father, but he said
    I'm too young, and it's more important that
    I keep the Keystaff safely away from the Wraiths.
    
    Through the eyehole, I saw Father fighting another
    Astana, But it turned out to be a Wraith.
    He came back later, and told me to bring the
    Keystaff our, but it wasn't really him.
    It was another Wraith trying to trick me.
    It's so hard to know who to trust when
    these things can change shape like this.
    
    JOURNAL ENTRY 4:
    The screams have stopped; it's so quiet now.
    I disobeyed Father, and went outside.
    Our world is torn to bits,
    and pieces of it are scattered across the sky.
    My nightmares were true.  Father is dead.
    
    I found him clutching a spire of rock.
    The talons imbedded in it;
    I guess he wanted to keep the War Talons
    from the Wraiths at the end.
    At least all of the Wraiths seem to be gond;
    grotesque beating hearts
    are all that remain of them.
    
    JOURNAL ENTRY 5:
    Dark Yabu is alive!  He's built a fortress
    In the far reaches of Astara's Ruins.
    In some twisted way, his Citadel actually
    Lives and has sucked the energy out
    Of the world around it like a parasite.
    The land nearby has become even more
    Desolate and cold than it already was.
    
    Strangely, the thought of Yabu
    Living consoles me.  Perhaps if he survived,
    Some of my own people may live yet somewhere.
    I now have a quest.  I will show Yabu
    The same mercy he showed my family.
    
    JOURNAL ENTRY 6:
    I have visited what remains of Astara.
    My people are gone.  I'm the last one.
    The life that once lived here
    Has become dark and twisted.
    Those vile Wraithhearts still beat with life.
    
    The Wraiths sucked the energy
    Out of the Rift Gate System
    And it seems to live on in these wicked vessels.
    The Portal Gates still stand
    And the system can be recharged;
    The Main Portal could be opened again.
    I can never let this happen.
    
    >=============================================================================<
                                      CONTROLLING
                                         VEXX
                                         S05
    >=============================================================================<
    
    MOVEMENT:
    
    RUN - Move the Left Analog stick.
    
    JUMP - Press Jump button (X button).
    
    LONG JUMP - Crouch while running and press the Jump button.
    
    CROUCH/DUCK - Press the L1 button.
    
    PULSE JUMP - Crouch while standing and press jump button (L1 button + X button)
    
    WALL JUMP - Press Jump just as Vexx strikes a wall after jumping.
                                   _
    ATTACK - Press Attack button (|_| button).
    
    3 HIT COMBO ATTACK - Press Attack three times.
    
    CHARGED PUNCH - Press Attack twice, hesitate, then hold down Attack to charge
                    the punch.  Release Attack to deliver the blow.
    
    ALTERNATE SLASH COMBO - Press Attack twice, hesitate, then Attack twice again.
    
    4 HIT COMBO - Perform the Charged Punch then press Attack again.
    
    RAGE ATTACK - Attack an enemy and continue to rapidly press Attack.
    
    FLARE KICK (tumble) - Press Attack while airborne.
    
    GROUND POUND - Press Crouch while in midair.
    
    UPPERCUT - Press Attack while Crouhing.
    
    RECOVER - Move Left Analog Stick rapidly back and forth to recover from
              stun/inhibitor.
    
    GRAB - Press Attack while directly in front of a grabbable object.
    
    THROW - Press Attack while holding a grabbable object.
    
    PUSH - Walk into a pushable object.
    
    EDGE GRAB - Jump and intersect a grabbable edge.
    
    EDGE SHIMMY - Press the Left Analog Stick while hanging from an edge.
    
    CLIMB EDGE - Press jump while hanging from an edge.
    
    CLIMB - Press the Left Analog Stick while on a climbable surface.
    
    DANGLE (Dangle Climb) - Press the Left Analog Stick while hanging from a dangle
                            surface.
                     _                                      _
    SWIM - Hold the |_| button while unerwater, or tap the |_| button on the
           surface.
    
    SURFACE JUMP - Press Jump button while on the surface of water.
    
    SLIDE (Controlled) - Jump, walk, fall onto sliding surface in direction of
                         slide.
    
    SLIDE (Uncontrolled) - Jump, walk, fall onto surface facing opposite direction
                           of slide.
    
    WALL SHIMMY - Press the Left Analog Stick to move into wall and move along it.
    
    CLIMB POLE (shimmy) - Press up/down on the Left Analog Stick after running
                          into/jumping onto/falling onto pole.
    
    PERCH ON POLE - Climb to top of pole.
    
    ACTIVATE ELEMENTAL POWER - Stand on elemental pads.
    
    JUGGLING - Once an attack has an enemy in the air (a Flare Kick, for example),
               continue the attack, keeping your enemy in the air by "juggling"
               him.  Juggling an enemy fills up your Frenzy meter.
    
    Tips:
    A big part of successful combat is finishing what you start.  Try to make your
    enemies cry "unle" by combining moves while the enemy is in the air.  For
    example, knock a guy off his fee with an uppercut or a flare kick and then keep
    punching and kicking to juggle the unlucky chump.  The more you juggle, the
    more goodies you can get.
    
    To jump even higher than a pulse jump, pulse jump then flare kick at the peak.
    This will give you the extra height you need for places you can't normally get
    to.
    
    SPECIAL TALON ATTACKS:
    
    TALON CHARGES - Juggle enemies to release glowing blue energy.  Collect enough
                    of this evergy and you can unleash the hidden power of the War
                    Talons.
    
    CHARGED TALON ACTIVATION - To activate the Charged Talons, press the R2 button.
    
    TALON DASH - Once the Talons are charged and activated, press the Left Analog
                 Stick to move around in a dash.
    
    TALON BLAST - Once the Talons are charged and activated, press Attack to fire a
                  Talon Blast.
    
    >=============================================================================<
                                      CREATURES
                                         S06
    >=============================================================================<
    
    Here are some of the creatures you'll face in your adventures.
    You will certainly find others, too.
    
    PUGGLES - This scuttling little mound of warts known as the Puggle is a squeaky
              little testament to nature's cruel whimsy.  Armless, nearly legless
              and covered in slimy, bumpy skin, it should not be surprising that
              Puggles have a bad disposition.  Wait until a herd of them tries to
              bump you around and you'll see what we are talking about.
    
    GRIMKIN - This strange race of half-wits may have, by default, inherited much
              of Astara, but just one look at them and you'll agree that they still
              got the short end of the post-apocalyptic mutation stick.  All that
              misspent evolution seems to have gone straight to their thick-skulled
              heads.  Watch out for that monstrous melon, by the way, the Grimkin
              are fond of delivering a jarring, thick-skulled head-butt.
    
    SKINX - Thes hooded pests have a habit of showing up in the worst locations.
            They hover until an enemy comes in range and then use their swooping
            dive attack to know you off track.  The worst place to be during a
            Skinx attack , right underneath them, is also the best place to be.
            Keep that in mind.
    
    SHADOWCREEPS - Vile creations of the Shadowrealm, these creeps are under Yabu's
                   command and gleefully scurry about on his evil errands.  When
                   you find them, you can be sure the dark one has been about.
                   These guys burrow out of the ground, scurry about and leap into
                   their attack.  They also like to travel in packs.
    
    YABU'S GUARD - Dark Yabu's elite guards are big, bad and have an axe to
                   grind...a big axe.  These guys swing with authority and are
                   amazingly quick for their size.  When attacked, the guards block
                   with their mighty axe head.  Your only hope may be to get them
                   off their feet.
    
    SHADOWMINION - Yabu's first waves of attack are these travel-size pawns.  What
                   they lack in stature, compared to Yabu's elite cadre, these
                   shock troopers make up for in viciousness and weaponry.  The
                   minions command a variety of sidearms including swords, maces,
                   and throwing stars.
    
    BOULDERDASHER - These lumbering brutes are cut from the rugged stone of Astara.
                    They have a bone-crushing ground smash attack and are damn near
                    invulneralbe.  They're so massive, in fact, they seem to have a
                    hard time getting back on their feet after a strike.  When
                    you're in a rocky, mountainous environment, beware tremors in
                    Astara, it may mean a Boulderdasher is near.
    
    BLAST BUGS - Beware these scurrying insects that seem to have benefited from
                 some very strange mutations over the past 700 years.  No one is
                 sure why, but they generate electric blasts from their antennae.
                 Stay away from the beams because the result can be devastating.
                 Another head's up, they like to travel in pairs so they can bridge
                 their beams.  Sometimes you'll find them in small packs.
                 Together, they can dish out brutal punishment.
    
    HOBBLETRODS - On their own, these critters seem pretty tame.  After all, their
                  only attack is defensive: they fire out a single energy beam that
                  grabs onto you and forms a sort of electric leash.  The problem
                  is, this leash is kind ok debilitating as it inhibits your
                  movements and attacks to the tune of half-speed.  No big deal,
                  unless you are in the middle of a risky jump or facing a head-on
                  with a horde of enemies, or desperately chasing a bit of
                  health... well, you get the idea.  In short, these little guys
                  are a big drag.  If you want to get free you'll have to shake
                  your way out.
    
    SHREEK - These guys seem to have gotten a raw deal.  Tethered to a pole and
             stuck in the middle of some forsaken spo, the Shreeks are miserable
             creatures.  The only thing that makes them feel better is to make you
             more miserable.  If you catch one napping, try and keep it that way.
             When it wakes up, a Shreek scans around and if you get caught in his
             headlight, he lets out a blood curdling scream that paralyzes you with
             a jolt of electricity.  If that isn't enough, his wail also summons a
             pack of other enemies, each of whom seeks to hurt you bad.
    
    KRUNKS - These ornery beasts have a brutal dash attack and heads like an anvil
             to deliver it with.  Once they lower their heads and start their
             charge, there is nothing you can do but get out of the way.
             Apparently, they can be snuck up on and taken out while grazing, but
             we can't recommend such suicidal behavior.  If you meet a Krunk you
             will be either airborne or lucky.  Krunks tend to inhabit mountainous
             peaks and ledges (in other words, the last place you'd want to meet
             one, so consider yourself warned).
    
    FLEMBLOSSOMS - As if the fauna around Astara wasn't bad enought, the flora can
                   be worse.  Even the plants can kick your butt around here.  You
                   can spot the strange Glemblossoms by their colorful leaves and
                   their tendency to heave up and down right before they spit out a
                   glob of searing plasma.  Plasma that can kill you if you get hit
                   too many times.  After each shower, the blossoms gurgle up
                   another round -- that would be a good time to get the hell away.
                   At least two different varieties of Flemblossoms are known to
                   exist, possibly each has a slightly different attack.
    
    FLOPPERS/TRENCHIDS - The only thing worse than a vicious little enemy is a
                         vicious little enemy that attacks and then hides.  You'll
                         find these Trenchids burrowing underground and leaving
                         mounds of dirt in their wake.  They like to pop out right
                         where you are standing and send you sailing up into the
                         air, only to scurry back underground and escape your
                         wrath.  Oh, and here's the bad news: Trenchids like to be
                         where it is hot, as in lava pool hot.
    
    GOOBEASTS - These slithering piles of slime like to be in the swamps where they
                can spawn their little goo babies in peace.  Watch out, because
                these guys will go to pieces when you pop them.  When attacked,
                Goobeasts break into several little goos who will rapidly grow to
                full size and increase the grief.  Fortunately, while they are
                small you can simply step on them and they'll go splat.
    
    HULKS - These massive behemoths seem to be some strange mutant cousin of the
            Grimkin but, unlike those puny melon heads, these bruisers put their
            whole body into an attack.  These guys are tough and appear unfazed by
            extremes of temperature.  When you least want to meet one of these
            guys, you'll probably meet three.
    
    SLYPHS - At least Slyphs are stuck in the ground.  They aren't going anywhere
             but whip and strike at anything that comes their way.  If you find
             them on a path you must traverse, you better hope they overextend
             themselves.
    
    OTHER CHARACTERS:
    
    SUMO-KIN - A walking, rocking, belly-knocking 2-ton slab of blubber.  Sumo-kin
               has waited 700 years for another challenger.  If you can battle the
               bulge you win a prize.  Watch it, Sumo-kin has some other tricks in
               his rolls of fat.
    
    MUMMY OF ABERAXIS - A decrepit mummy who's till rollin' and aims to take you
                        out.  Can you unwrap the secret of his prize?
    
    OLD ONE-EYED MONK OF NANYK - A man of peace and prayer, will you help him out
                                 with a little wonton destruction?
    
    REX - You may find your way to the legendary Tempest Peak Manor, the exquisite
          and imposing formor residence of the Storm Giant, an enigmatic figure who
          once ruled and raged around the peaks of Astara.  Leged has it the Giant
          was sucked through the rift to the Shadowrealm.  His poor pet was left
          behind and hasn't been fed in 700 years... so don't tempt him.  You might
          be able to outrun him, but if you think you can defeat him, here's a
          hint: you can't.
    
    LEVIATHAN - A monstrous floating beasty with a surprise in his belly.
    
    NASTY, BRUTISH, AND SHORT - Three clueless pirates wandering in a world without
                                booty.  Maybe you can help them out.
    
    >=============================================================================<
                                       PICK UPS
                                         S07
    >=============================================================================<
    
    SHADOWRAITH HEARTS - When the Shadowraiths descendend upon Astara 700 years
                         ago, their ravenous appetite for power drove them to
                         devour the energy that fueled the Astani's amazing portal
                         system.  Now, nearly a millennium later, Vexx can restore
                         power to an incredible network of gates by returning the
                         hearts of the fallen Shadowraiths to the portal's Rift
                         Hub.  Once enough hearts are placed in the rift, portals
                         to new worlds will be unlocked.  Powering up the portal
                         system is the only way Vexx can travel to the Landspire to
                         catch Dark Yabu.
    
    SOUL JARS - As the Shadowraiths pillaged Astara during the great cataclysm,
                each dark warrior carried a soul jar at his side.  Soul jars were
                used to contain the spirits of the fallen Astani so they could be
                devoured after the battle.  Many of these jars were left behind
                when the war was over and the dead of each side littered Astara.
                Vexx can collect six Soul Jars in each world and the freed souls
                from within them will reward Vexx with a Shadowraith Heart.
    
    SHARDS - Some Shadowraith Hearts were broken into the many shards from which
             they were constructed.  Collect 100 shards in each world and you'll
             reveal a hidden Shadowraith Heart.
    
    TALON CHARGE - Juggle your enemies and these wisps of blue energy will fly into
                   the War Talons.
    
    REIA'S SCROLLS - The history of Astara is written on a few precious scrolls.
                     Collect one in each world.
    
    ELEMENTAL POWERS:
    
    At key points throughout Astara, Vexx will find ancient power-up pads that the
    Astani used to tap into the elemental forces of the War Talons.  One unlocks
    the Air Suit and the other unlocks the Rock Suit.
    
    For the pads to work, Vexx must first collect an elemental rune for each.  Once
    the rune has been collected, standing on the Elemental Pads will unleash these
    special abilities.
    
    AIR SUIT - When Vexx unlocks the Air Suit, it allows him to glide through the
               air and land harmlessly on the ground, rather than plummet to his
               death.  With the Air Suit, Vexx will be able to reach heights he
               never could otherwise.  Be careful though, the Air Suit doesn't last
               forever.  A timer in the right corner tells you how much time you've
               got -- don't run out in mid-flight!
    
    ROCK SUIT - The Rock Suit makes Vexx stronger, allowing him to smash through
                some very tough surfaces.  It also gives him temporary
                invulnerability and faster top speed (though it will take him
                longer to reach the top speed).  The Rock Suit will cause Vexx to
                sink to the bottom of water.  As with the Air Suit, the Rock Suit
                does not last forever so use it wisely.
    
    HEALTH AND LIFE PICK-UPS:
    
    HEALTH - Curiosity and courage can result in regained health.  Destroying an
             enemy can cause him to drop a health pick up, and certain objects can
             be smashed to reveal health pick ups, too.  Don't forget to check the
             spirit stones.  Always be on the lookout.
    
    EXTRA LIFE - Gain an extra life by collecting this item.
    
    DEVICES:
    
    SUNDIAL - In many worlds, there is a sundial that can be used to actually
              change the time of day.  When Vexx jumps onto the sundial's center
              button the device is engaged.  Moving LEFT or RIGHT on the Left
              Analog Stick will spin the dial around.  As the dial spins, the
              pointer passes the hours of the day and Vexx can see the suns and
              moon chase each other across the sky as the day changes (this is VERY
              cool graphics).  This can come in very handy if the night creatures
              prove too dangerous.
    
    SUNDIAL PORTALS - At certain hours of the day, these doorways reveal portals to
                      enigmatic worlds.  Check each sundial for markers hinting at
                      when these doors will open.
    
    SHATTERSPHERES - Hit these mysterious bobbing orbs and they reveal precious
                     information that will make the wild world of Astara a tad less
                     daunting.
    
    WORLD GATES - Your arrival point in each world; this is where the Rift Hub
                  portals to.
    
    BOUNCE PADS - These handy pads will give you an extra lift to get to hard to
                  reach spots.  Just hop on, depress the pad and you are up and
                  away.
    
    SPIRIT STONES - These eerie memorials to the fallen Astani will give you a
                    glimpse of the awful fate that awaited that proud race.  Give
                    the stones a pop and they'll give you health.
    
    
    >=============================================================================<
                                        LEVEL
                                       OVERVIEW
                                         S08
    >=============================================================================<
    
    Vexx,
    
    Cruel fortune has cast you from your home and into the shattered world of
    Astara.  The vicious Dark Yabu has destroyed all you've known and ever held
    dear.  Now, thirst for vengeance is the fuel that drives you through these
    forsaken remains of a once mighty planet.
    
    On your quest you'll discover the ancient ruins and natural wonders of Astara.
    From the towering, twisted arbor of Timberdale, the shadowy depths of the
    Neverglades, to the frozen outlands of Frostblight Mill.  Through ancient
    temples of wonder and chambers of mechanical horros to the massive foreboding
    Tempest Peak Manor, over majestic summits and afloat upon treacherous winds.
    
    As you discover your new powers, you'll dash through the deserts that rose out
    of Astara's apocalyptic past, where holy shrines and prehistoric beasts both
    succumbed to the cruelties of time.
    
    Soar past the tattered edges of Astara and dive to the mysterious depths of the
    Below.  Go where you must to collect the Wraithhearts and unlock the stote
    chambers of the Landspire as you prepare for your final confrontation with Dark
    Yabu.
    
    But beware nightfall, when the six bells of the Landspire toll and creatures
    become vicious shadows of their daylight selves.  And beware that which drives
    you, young Vexx.  The ache for vengeance sits somewhere deep within the soul,
    but a deeper mystery is about to be unraveled by your own Talon-clad hands.
    
    Beware,
    
    A friend
    
    >=============================================================================<
                                     WALKTHROUGH
                                         S09
    >=============================================================================<
    
    In each section the number of Wraithhearts is stated.  There is the riddle to
    each heart, a little something that helps you understand the riddle (if you
    want to do it on your own), and a guide to get the heart.
    
    >-----------------------------------------------------------------------------<
                                      TIMBERDALE
                                        S0901
    >-----------------------------------------------------------------------------<
    
    Hearts: 10
    Hearts required to open this world: 1
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    HIGH ATOP A VILLAGE
    OF METAL, WOOD AND FLAME
    A TWISTED TREE TO PILLAGE
    A SECRET TO ATTAIN
    
    This riddle explains that the heart is HIGH up.  The village is made of metal,
    wood, and flame (i'm guessing here!).  I'm not sure about the twisted tree
    but, the you learn the secret after you collect the heart.
    
    You start out outside of the blind man's house.  And he tells you where the
    first heart is.  If you follow his instructions, they lead right to the heart.
    Ignore all of the fragments of wraithhearts and souls for now, because whenever
    you get a wraitheart, they reset.  Keep following the arrows, they are the
    biggest help in finding the wraithearts, they always poing in the right
    direction.  Run across the bridge and keep following the dirt path.  You can
    just run bye all of the enemies right now.  Cross the next bridge you come to,
    and keep following the path.  Now when you get to the next bridge, the arrow
    will be pointing towards it, cross it (remember the arrows are never wrong, if
    you get lost, just find an arrow and follow it).  Bear right and follow this
    somewhat rocky path.  Jump across the small gap and keep going.  These next
    steps that you come to lower when you step on them, so do 2 quick pulse jumps
    to get over them.  Keep going until you come to the end of the path with 2
    arrows pointing upwards.  Wait until a platform comes down, then catch a ride
    up.  When you reach the top, hop off and go up the ramp to the hut type
    building.  Now keep following this path, and cross the bridge (the bridge moves
    a little but it's no problem).  Keep going along the path until you reach 3
    platforms hovering.  Pulse jump to the first, then just jump to the next ones.
    Be careful of the boulders coming down so when you see one pass, jump down and
    keep running.  Keep dodging the rocks and stop at the left hand side of this
    little bridge.  As soon as a rock comes down, quickly run across it.  Keep
    going and climb this wall ahead of you using your talons.  Continue along the
    path, up the ramp, and to the top of this little structure.  And there you will
    find your first heart.  When you touch it, it will transport you to the 'Hub'
    and the old man will explain about the portals.
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    HULKING SUMO CRASHES
    STORMS HIS CLUTCHES BRING
    TO WIN, ESCAPE HIS SMASHES
    OR BE KNOCKED OUT OF THE RING
    
    For this heart, you need to beat the Sumo!  You need to knock him out, or be
    knocked out yourself.  In order to knock him out, you need to dodge him.
    
    This time you start right at the Hub.  The arrows are still there but they are
    pointed differently to guide you to the Sumo.  Continue along the dirt path,
    and ride the platform across the water.  Now turn right and go across the
    bridge.  Do exactly the same thing as you did on Heart #1.  Except when you
    reach the wall to climb with your talons, turn left and climb that wall.  Now
    it's time to fight the Sumo!!!!!  Jump on the middle platform and get ready to
    fight.  You need to knock him off the middle platform 3 times before he knocks
    you off 3 times.  If you lose, you start back at the Hub, so don't lose!
    
    Tips on how to beat him:
    When you start off, DON'T MOVE.  Wait for him to come towards you.  When he
    reaches the edge of the inner circle drawn on the platform, quickly run to your
    right.  If you did this right, he should jump at you but miss.  Quickly run
    around him and attack him once in the back.  He should be right at the edge
    dangling by his toes.  Hit him once more to send him and his blubber flying.
    Repeat this twice more.
    
    Notes:
    If he does hit you but doesn't knock you off, you can still run around him and
    do the same thing.
    
    This might take some practice, but once you get it down, it is really easy.
    
    The first time you knock him off, he lands on his butt.  The second time, he
    lands on his face.  After the third time you knock him off, he goes flying over
    the edge, and a wraitheart appears in the center of the ring.  Collect it and
    you get warped back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    UPON A SPIRIT BREEZE
    STONES DANCE AGAINST THE VOID
    A PRIZE THERE YOU MUST SEIZE
    A FALL YOU MUST AVOID
    
    This heart is up in the sky.  There are stones that float up there, 'dancing'.
    You must avoid falling to get this heart.
    
    Again you start at the Hub, from now on that is always where you start after
    you collect a wraitheart.  The arrows have changed again!  Walk outside the Hub
    and make an immediate left off of the dirt road.  When you reach the next
    arrow, jump up the steps.  Cross the gap, then climb up the wall with your
    talons, but be careful of the rocks dropping down; as long as you stay to the
    right side of the wall, you'll be fine.  When you reach the top, kill the
    enemies, and climb the next wall; stay to the right on this one also.  Again
    kill the enemies and jump the steps.  Now run up to the edge with the giant
    pillar floating by.  Wait until it comes back around, and don't jump on top of
    it (it's pretty hard, but do it if you want to), you can jump on the side and
    cling on with your talons.  Climb to the top, and pull yourself up.  Now wait
    to go by the next pillar, and do the same thing.
    
    BIG SHORTCUT:
    Once you get on the first pillar, when you start to pass a big pillar, bigger
    than the other on that you can jump to, do a stretch jump and land on it.  Then
    when you pass another big pillar, pulse jump to get on to that one.  Now you
    can get the wraitheart when the pillar passes it.
    
    If you don't want to do it that way (it is a bit tricky), jump on the pillars
    that are the easiest to get to.  You always want to grab on to the side of the
    pillar to make sure you don't fall off.  This way takes more pillars, but
    ultimately ends in the same spot.
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    BEYOND THE CURTAIN FALLS
    MODEL CASTLE COMES TO LIGHT
    TO SCALE THE TOWER'S WALLS
    MIND WHAT IS OUT OF SIGHT
    
    The curtain falls is refering to the water falls.  You get this heart in a
    place behind the waterfall.  You need to get to the top of this crazy high
    course to get the heart.  There are platforms and sprayers that you can't see,
    so mind them!
    
    Continue across the dirt road until you come back to the old man's house.
    Cross the bridge, then take a left, and follow the path behind the waterfall.
    Jump over the steps, then climb the wall, then jump over the gap, and jump the
    steps.  Turn left and cross the bridge.  Keep going until you reach the arrow
    that points right.  Jump on the small rock in the middle of the water, then
    jump and climb the wall with your talons.  Climb to the top of the waterfall
    then move left until you can drop safely down.  Now run into the darkness...
    
    Run straight up the ramp, and through the portal type thing.  Then run into the
    darkness again...
    
    Jump onto the blue octagon, then the other, then the platform which will bring
    you up.  If you step on a gray octagon, they will fall and so will you.  Jump
    off the platform and run up the stairs.  Now wait at the edge for the mist to
    spray the platform.  Wait for the mist to stop spraying because it will hurt
    you if you touch it.  Pulse jump, then run to the opposite side of the
    platform.  Do the same with this next platform.  Keep running, then jump on
    this platform, then the path again.  Run along the edge being careful to run
    a little bit into the wall so that you don't fall off.  Now slowly move up to
    this platform.  Get as close to the edge as you can, then let it tilt down as
    far as it can go.  Don't worry, you won't fall off.  Now quickly run to the
    other side, but keep some distance between you and the edge or else when you
    jump, you will hit the platform.  Now pulse jump up to the next platform.  Keep
    running along the path, and stop right at the edge of the sprayers.  As soon
    as they stop spraying, run like your pants are on fire!  When you reach the
    second to last one, you can jump and reach the end.  This next platform is a
    bit towards the center.  Jump on this one, then the next, then the path again.
    Now line up your camera so that the yellow rope is directly in front of Vexx.
    Now jump on it and climb up.  Reach the top and perch, then jump down and kill
    the enemy.  Take your time on this next part.  This path is really tricky to
    manuver on, but if you go slowly, Vexx can grab on if you fall off.  Reach the
    end of it by running and jumping over the gap.  Now you have to watch the
    sprayer across from you.  When it stops spraying, stretch jump over.  Wait for
    the platform to come down a little, then pulse jump up to it.  Then pulse jump
    to the next one, then back on the path.  This part is very hard.  You need to
    time your runs perfectly or you'll be squashed.  When the rock raises, run!
    Then stop inbetween and repeat.  There is a Shreeker here, so just run.  If he
    sees you, keep running, you need to get out of his sight.  Now go into the
    space behind the pusher thing for an extra life.  If the Shreeker saw you, then
    the enemies will be lining up.  Wait for the pusher to go out, then run and
    attack once.  Then come back in, and do it again.  Repeat until their gone.
    This part also needs great timing.  Get as close as you can to the edge, then
    wait for the pusher to go in.  Then run!!!  Now you can get the extra life
    behind this next pusher, and repeat what you did before.  Go up to the edge
    of the ramp, but don't go up it.  Press /\ and go into your first person view.
    Look and wait for the yellow coming out of the shreeker's eye to go away.  Then
    run up the ramp and right by him.  If you did this right, he won't see you.
    Here's another tough part (why do I keep saying this, the entire thing was
    hard!!!).  Wait for the sprayer to stop and the rock to stop moving.  Pulse
    jump up, and keep jumping to avoid the sprayers and being twisted off the rock.
    Hopefully you'll make it to the other side.  Now your almost done!  This next
    part needs to be done fast because each time you step on each purple platform,
    it falls, and you can guess what will happed to you if your still on it.  So
    keep jumping from platform to platform, until you reach the top.  Now there are
    platforms rotating around eachother.  Jump on the first one, then time yourself
    to jump on the second.  Now you need really good jumping accuracy to get on the
    rope.  Climb up the rope, but stop when the camera switches to the inside of
    the room.  There is a sprayer there!  Wait for the sprayer to stop, then climb
    up the rest of the way.  Jump off of the rope on to the walkway.  Walk up, and
    jump on the center button.  The heart comes down, and you get teleported back
    to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    TO EACH WATERY TOWER
    YOU MAY GET AROUND
    GRAB A GIFT OF POWER
    WHEN THEIR ANSWER IS FOUND
    
    Watery tower informs you that this also has to do with water.  Where was the
    place with the water??? Well you go up 3 different towers and unlock something
    in each of them to reveal a heart.
    
    Go back to the place where you went for Heart #4, except don't go into the
    darkness after the waterfall.  Go through the portal and everything should be
    green and happy.  This wraitheart requires 3 steps.
    
    First, go into the portal on the left.  You start of in water.  Submerge and
    follow the walkway along the outer rim.  Kill the enemies, jump over the gap,
    and climb the rope.  Perch and jump straight up, and you land in water again.
    Swim upwards and go through the ring.  A small '1' will appear signifying that
    you did it.  Swim out through the bottom, and you land in water again.  Swim
    back out to the main part.
    
    Second, when you come out, go to the portal on your left.  You start in water
    again.  Swim around the structure and submerge.  Jump on the outer rim, and run
    around until you find a launchpad.  Jump on the launchpad, and go to your right
    to land on the next launchpad.  Go to your right again to land on the next
    launchpad.  NOTE: you can keep jumping to know where the next pad is.  You land
    in water.  Don't dive or press any buttons, just move your left analog stick.
    Position yourself over the hole in the structure, and press X.  You should
    fall and go right through the other ring.  A small '2' will appear signifying
    that you did it.  Swim out the bottom, and back out to the main part.
    
    Third, when you come out, go to the portal on your left.  You start in water
    again.  Swim up through the rotating openings, until you reach the circle.  Go
    through it and a small '3' will appear.  Then it will say that a wraitheart has
    been revealed outside.  So now go back down and back to the main part.  NOTE:
    there is no air in this part, so you might lose at least one thing of health.
    
    When you come out, you should see the wraitheart in front of you.  It is behind
    the main portal that leads out.  Collect it and you are transported back to the
    Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    A REWARD IS CONCEALED
    SOMEWHERE 'TWIXT PITCH AND KNOLL
    FOR IT TO BE REVEALED
    JUST KEEP IN MIND YOUR GOAL
    
    I don't know about the 'twixt pitch and knoll, but the keyword here is:
    'GGGGGGGGGOOOOOOOOOAAAAAAAAAAAALLLLLLLLLLL'!!!!!
    
    Run outside and follow the arrows to the left.  They point you right to a ball.
    You need to kick this ball to the goal that is located to the right of the Hub.
    So get behind the ball and keep moving into it, you don't need to hit to move
    it.  Kick the ball to the right side of the Hub, across that area, down the
    steps, through the trees, until you reach the goal.  If the ball goes in the
    water, stop, press start, warp back to the Hub, and do it again.  NOTE: to make
    sure that the ball doesn't go in the water, kick it behind the Hub.  The goal
    is a net held up by 4 sticks, that's shaped like a box.  It's on the right side
    close to the end, in between 2 tress.  Once the ball goes in the goal, a
    wraitheart appears.  Collect it and you are transported back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    A certain time on the sundial reveals a one-way portal...
    
    Go up the dirt path, across the water.  Keep following the arrows until one of
    them points up.  Right above this arrow is a sundial.  First kill all of the
    enemies around it, then walk on to it.  If you look at it, you should see 2
    marks on the outside of it.  Keep rotating the sundial until the arrow is
    pointed in between these marks, or until you see the door turn blue.  Sadieanne
    pointed out that the sundial runs counterclockwise once you get off it.  And in
    future levels you have to set the sundial a little early to give you enough
    time to get to the portal.  Thank you Sadieanne! Once this happens, jump off
    the sundial, and run through the door.  You are now telported to a secret
    place.  Here's the path that you should take:
    North
    West
    North
    North
    East
    North
    Jump on one of the moving platforms
    Jump off the platform
    North
    Go up on the moving platform
    Jump on to one of the platforms moving left to right
    Jump on the next one
    Jump on to the path
    Up the pole
    North
    East
    Wait for the platform, jump on it.  Each one of these platforms moves in twos.
    Wait for the second move then jump on the next platform.  Follow this pattern
    until you reach the wraitheart.  Collect it and you are transported back to the
    Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    CURSED HEART JUST OUT OF REACH
    BEHIND A CRYSTAL VEIL
    IF MOLTEN TRICK WE DIDN'T TEACH
    THIS RUN WILL NOT AVAIL
    
    A few more keywords here are Molten, and run.  The heart is in a crystal case
    that can only be broken with strength.
    
    For this wraitheart, you need the rock suit powerup.  Go back to the old man's
    house and this time go inside.  Jump on to the middle fire platform, but be
    careful to not touch the fire.  Face the edge that's closest to you.  You want
    to be able to reach the edge above you.  Crouch, hold down forward, jump, and
    flare kick at the peak of your jump.  If you did this right, you should be able
    to grab on to the ledge and pull yourself up.  Up here there is an extra life,
    and a portal.  Grab the extra life, then go through the portal.  The portal
    takes you inside the tapestry.  Run up as far as you can go, then pulse jump
    to get on top of the head.  Now jump to collect the fire powerup.  The game
    should save and at the bottom it should say that you found the rock suit
    powerup.  Now jump down off his head, and go through the bottom.  You now fall
    from the ceiling (weird).  Now run out of his house and go back to where you
    kicked the soccer ball into the goal (if your looking out of the Hub, it's to
    your right).  Now look for a red pad on the ground.  Once you step on it, you
    become Rock Vexx (that's just my name for it, I don't know what it's actually
    called ^_^).  You are Rock Vexx for 30 seconds.  In that time, you are
    invincible, sink to the bottom of water, run faster, but can't jump as high.
    Now you need to get back to the old man's house in less than 30 seconds!  Ok
    run towards the water but don't fall in, you should be able to jump the step to
    your left.  Fall in the shallow water and run on to the baige colored rock.
    Follow along this, cross the bridge, and run like there's no tomorrow!  Keep
    running and you should make the wooden bridge with at least 7 seconds left.
    Run across this bridge, go to the right, and run right into the blue container
    holding the wraitheart.  You collect it and are transported back to the hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    SOULS OF ASTANI OLD
    ARE TRAPPED IN THESE JARS SIX
    TO GAIN THE PRIZE THEY HOLD
    MAKE USE OF ALL YOUR TRICKS
    
    This one is pretty easy to figure out.  You need to find the six jars of the
    Astani souls, and you'll get a heart.
    
    Start this at the old man's house.  I know this sounds weird but it's easier
    for me to explain it from there, which means that it should be easier to
    follow.
    
    First jar:
    Starting point: old man's house
    Continue along the dirt path, until you see a waterfall.  Go a little farther
    and you should see a gold ball to your right and a wall that you can climb with
    your talons.  Climb up and release the soul.
    
    Second jar:
    Starting point: First jar
    Jump down and Continue along the dirt path, until you reach a little bridge.
    Stop before it and there is a gold ball floating there.  Pulse jump to reach
    the ledge, climb up, and release the soul.
    
    Third jar:
    Starting point: Second jar
    Continue along the path, and go up to the sundial.  There are a few ledges to
    the right of it, pulse jump up them (you might have to add a flare kick in
    also), and kill the enemy up there.  Stretch jump to the little piece of land
    with hovering platforms.  Jump of these platforms to find the second jar, and
    release the soul.
    
    Fourth jar:
    Starting point: Third jar
    Jump down into the water, climb out on the side opposite the Hub.  Go a little
    bit down this path until you see a gray platform spinning around.  Jump on it,
    run to the center, and release the soul.
    
    Fifth jar:
    Starting point: Fourth jar
    Jump off the other end of the platform to land on a baige rock.  Continue along
    until you see a launchpad on an island to your left.  Jump in the water and
    swim over to it.  Jump out and land on it.  Fly upwards, and release the soul.
    
    Sixth jar:
    Starting point: Fifth jar
    Go back to the path you were on before and continue along.  Reach the end of it
    and there is a wall that you can climb with your talons.  Climb up and there
    are platforms going up and down.  Hitch a ride on one, and ride it up.
    Continue along this path until you come to the movable bridge.  Cross it, and
    go behind this structure.  You should see part of a yellow pole.  Jump on it
    and slide down.  Now align yourself so you can jump to the next pole.  Then
    do it again.  Climb up this pole and you end up in a room.  Jump off of the
    pole and release the last soul.  This causes a small door to open and a
    wraitheart to appear outside.  Collect it and you are transported back to the
    Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #10
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERGY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    Another easy one to decipher.  You need to collect 100 shards to get the heart.
    
    In this one you need to collect 100 shards of a wraitheart.  Here are
    instructions to find them.
    
    Start off at the Hub.  Go to the left and follow the path like you were doing
    Heart #3.  Get the first three then go back to the Hub.  You should end up with
    3 shards.  Now go to the right and collect all of them in that area.  You
    should end up with a total of 27 shards.  Keep going and swim across to the
    other side of the launchpad.  Get those shards and keep going until you get
    back to the dirt path.  You should have a total of 30 shards.  Get the shards
    right in front of you.  36 shards.  Turn around and follow the path like you
    were going to get Heart #1.  Reach the top getting all of the shards along the
    way.  72 shards.  Get the Heart again, and you are transported back to the hub,
    go back out and select Heart #10 and you still have your shards.  Go to the
    sundial and collect the shards in that area.  78 shards.  Go along the path
    back to the old man's house.  87 shards.  Go across the bridge and go along the
    path like you were getting Heart #4.  97 shards.  Walk back along the edge, and
    you should see a few shards off the edge.  Fall off, and do a flare kick before
    you hit the ground.  Get the two in front of you, and wait for the platform to
    come down.  Ride it up and get one more shard.  100 shards.  Wait for the heart
    to appear and then collect it.
    
    Good job you are now done with Timberdale!
    
    >-----------------------------------------------------------------------------<
                                     DRAGONREACH
                                        S0902
    >-----------------------------------------------------------------------------<
    
    Hearts: 9
    Hearts required to open this world: 2
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    FIND A PULSING TREASURE
    ON AN ANCIENT KNUCKLE
    TAKE CARE IN EACH MEASURE
    OR IT JUST MAY BUCKLE
    
    Run out of the Hub and down the steps until you reach the first arrow.  Take a
    right around this cliff and follow the path.  When you reach a giant bone path,
    run up it.  Jump over the first gap then time your runs to get under this big
    rocks.  Jump over this next gap and keep going.  In this next part, there are
    two gaps that you need to stretch jump over, if you don't make it, you slide
    back down and need to start over, so be careful!  Now make your way across
    these spinning rocks, and up the steps.  Keep going and climb up to the top of
    the first pole and perch.  Jump to the next one, climb, and perch.  Do this
    until you reach the end.  Jump down to the ground and continue along until you
    reach the arrow.  Turn right and go down off of the spine.  Turn left and keep
    going.  Jump from platform to platform until you reach the bottom.  This part
    is a little tricky.  The easy way to get across this is to just keep jumping
    and moving forward.  If you do this right then it is really easy.  Keep going
    and wait when you see the meteor in front of you.  This meteors rotate in a
    pattern, so when the first one goes by, start to run.  You may catch up with
    the rotation.  If you do, wait, then keep going.  Now you have to slowly inch
    your way up the middle walkway to get the Heart.  It goes downward when you
    step on it, so be careful!  Collect the Heart and you are warped back to the
    Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    BENEATH THE DRAGON'S GRASP
    WHERE TIME DID MAKE HIM STOP
    YOU MUST MOVE TWICE AS FAST
    TO WIN AT DROP AND HOP
    
    Run out of the Hub, and instead of going right around this cliff, go left.  Run
    along the path until you reach the arrow pointing up.  Jump up these steps and
    go across the small bridge.  Jump again and cross this bridge.  This one moves
    a little and you want it to go down so you can reach the next ledge.  Jump up
    these platforms and continue along.  Run right into the building in front of
    you.  Now you have to win a minigame against your inner demons.  You need to
    stay alive for 3 rounds to win.  You need to step on more tiles than your 
    demons do.  When you step OFF of a tile, it turns red, then collapses into the
    ground.  If you fall off, it takes a few seconds to come back on the game.  You
    can jump and run in this game.
    
    Tips:
    
    Run to where there are a lot of blocks and few demons.
    Keep moving and jumping unless you are on a block alone.
    Try to stop the other demons from getting to your tiles by cutting them off.
    
    If you follow these tips and keep at it, you can easily get this heart.  Once
    you win all three rounds a heart will appear in the center of the game.
    Collect it and warp back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    WHAT ONCE WAS ANCIENT SWELLS
    A SEA DID DRAIN BELOW
    TO FIND IT DOWN THE WELLS
    YOU'LL FIND YOU HAVE TO GO
    
    Go down the steps and take the left route around the cliff.  Dive into the well
    and go down to get warped.  Swim to your left and run straight into the colored
    cube.  Try to avoid the fish but it's no big deal if you get hit.  Then run
    into the air bubbles until your health is all of the way up.  Come back and
    continue along the path.  Take a left, then another left, and go through the
    ring.  This causes a door to open.  Turn around and go through the gap in the
    wall.  Turn right then right again, and go into the cube.  Now go back to where
    you started, and warp back out by running into the door.
    
    Keep going along the left path from the Hub and you should see a well in front
    of you, down a small drop.  Go and jump in.  Take a left and get some air
    bubbles if you need them.  Then go through the ring which opens a door.  Turn
    back around and continue down the path.  Take a left then a left again, and go
    through the hole in the wall.  Run into the cube and come back out the hole.
    Keep going straight down the path and take a left.  Go through the hole in the
    wall.  The easiest way to find these cubes is to follow the shards.  You need
    to keep going along and find one along the outside, then another in the very
    center.
    
    Go back to the Hub and take the right path around the cliff.  Turn right when
    you reach the spine and jump down the well.  Take a right and go through the
    ring.  Come back and take a right, then another right.  Go through the hole and
    run into the cube.  This causes a Heart to appear outside the door leading out
    of the well.  Go and collect it and you are warped back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    WHERE DRAGON'S HEART DID BEAT
    A DOORWAY WITH SUSPENSE
    WITHIN THE TALONS' HEAT
    TO LOOSE SOME THINGS IMMENSE
    
    Run out of the Hub and go to the left side of the cliff.  And make your way
    like you were going for Heart #2, but instead of going into the building, go
    around the right of it.  Keep going until you reach a spinning platform.  Jump
    on it and continue along the path.  On this platform there is a creature that
    puts a 'leash' on you.  Quickly move the Left Analog Stick left to right.  This
    will cause the creature to let go.  Run over to it and kill it.  Jump off of
    the platform and take the moving platform over to the other side, then do it
    again.  Walk across this small walkway and take the launchpad up to the top.
    Run along the right of this small crater and go into the building.  Run
    straight forward and slide to the bottom.  This next part requires you to break
    4 ropes holding up blocks.
    
    Block 1:
    Go to your right and along the path.  Turn to your right when you come out of
    the tunnel.  And wait for a platform to come down.  Pulse jump onto it, then
    right it to the top.  This next part needs precise manuvering.  Jump to the
    first walkway and continue along it until you reach the walkways moving back
    and forth.  Wait for it to come in line with you and quickly run across it.  If
    you ran fast enough, you should be on the next platform.  Go to the right side
    of it and do the same as before.  Now run up to the rope and Flare Kick it.  It
    falls and now you have 3 more.  Run off the edge, but don't jump.  Wait for
    half a second after you fall off of the edge, then do a Flare Kick.  You should
    hit the ground without losing life, if you did, no big deal.  Do this tip for
    all of the blocks.
    
    Block 2:
    Come back through the same tunnel that you went through before.  When you come
    out, keep going straight and turn a little to the left.  Jump on the boost pad
    and fly up.  Jump up this ledge then jump on the small walkway.  Go forward
    until you are inbetween legs of a spinning 'thing'.  Jump on one of the legs
    and ride it until you reach the other end of the walkway.  Jump off, and jump
    onto the platform with the rope.  Break the rope and fall down.
    
    Block 3:
    Run straight ahead and go through the tunnel opposite the one that you were in
    before.  When you come out, turn right and run up this path.  You have to get
    past these teetering walkways to get to the rope.  Don't worry, no matter how
    far down they go, you won't fall off (unless you run off).  So jump on the
    first one and let it go down a little.  Run to the other side and jump on the
    next one.  Do the same thing until you reach the end.  Break the rope and fall
    down.
    
    Block 4:
    Come back through the same tunnel that you went through for Block 3.  When you
    come out, keep going straight and jump up the blocks to your left until you
    reach the top.  This next part requires expert pole jumping.  You may fall
    through the bottom a few times (i know i did!) but you don't die, you just lose
    a health circle.  Anyways, if you are an expert pole jumper, then this should
    be easy.  Jump on the first one, climb up, and perch.  Jump on the next one,
    climb up, perch.  Keep doing this until you reach the rope.  Break the rope and
    fall down.
    
    Now jump up the blocks in the center of the room and collect the Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    BEYOND THE FOSSIL'S GRASP
    A SHIP FLOATS IN THE AIR
    JUST THREAD THE BANDED PATH
    WITH WINGS TO GET YOU THERE
    
    For this one, you need the air suit powerup.  Run out of the Hub and take a
    right around the cliff.  Now make your way along the path like you were going
    for Heart #1.  When you reach the first set of yellow poles, go to the end of
    them.  As soon as you land on the ground, run off the edge to the left.  You
    should land on a platform with a teleport pad on it.  Step on the pad and you
    are transported to a distant cliff.  Run along the right of it jump up to
    collect the powerup.  Now you need to Warp To Hub in your pause screen.  Come
    out of the Hub and continue along the path like you were getting Heart #1.
    When you come to the part where you run off the right of the spine to get to
    Heart #1, don't run off, keep going straight.  Slide down this part, and run
    until you reach the Air Suit pad.  Face forward when you step on the Air Suit
    pad.  You grow wings and can fly for 30 seconds!  DO NOT press forward on your
    Left Analog Stick right away or you will fly straight off of the edge.  I found
    that repeatedly pressing X helped me (it really doesn't but i have problems).
    You need to fly through the rings to get more speed in order to reach the
    floating ship.  You can miss a few and still make it however.  Crash onto the
    'ship' and your wings go away.  Climb up and get the Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    AGAIN A HEART IN SIGHT
    IS LOCKED WITHIN CLEAR WALLS
    WITHOUT YOUR MOLTEN MIGHT
    IT REMAINS BEYOND YOUR CALLS
    
    For this Heart, you need the Rock Suit powerup from Timberdale.  Run out of the
    Hub, and take the left route around the cliff.  Keep going until you reach the
    sand moving around a tall pillar.  To your left you should see a Heart trapped
    in a blue case.  This is where you need to end up with the Rock Suit.  Get on
    the moving sand.  Stay on it until you see some steps on your left that you can
    climb up.  Reach the top and take a right.  Run to the left of the sundial, and
    around the giant hole in the ground.  Jump over the bone, and step on the red
    pad.  You can't jump over the bone when your in the rock suit.  So step a
    little bit into the sand and run around it, be careful not to fall in.  Now
    take the same path back.  Run past the sundial, take a left.  Go down some of
    the stairs but DO NOT go into the sand.  Take a right and run on this level
    until you reach the blue case.  Crash into it and the Heart is yours.
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    WITHIN A CERTAIN SPIRE
    WHILE MOVING HAND O'ER HAND
    ACCESS YOU'LL ACQUIRE
    TO A CASTLE OF SAND
    
    Right now I don't have enough time to go through this Heart in detail.  Don't
    worry, I WILL LATER.  Well right now I'm posting these instructions that I
    found on the www.gamefaqs.com message boards.  This was posted by and full
    credit goes to:
    "Beware the Yabu" (a Vexx related name! :-)
    
    "1) Go to Timberdale.
    
    2) Go to the door leading to the room with the tapestries, where you first woke
    up.
    
    3) Instead of going IN the door, go to the side and climb up. You'll need to
    climb some walls and jump some gaps until you get to the top.
    
    4) Explore until you find a big hole by a waterfall. Enter it.
    
    5) You should be in a big room with a large portal-like thing inside it. Enter
    it.
    
    6) You should be in an area with several doors. Just go straight forward into
    the black door.
    
    7) You should be in a large greenish shaft that extends upward for a long way.
    Climb up until you find an area with narrow walkways zigzagging back and forth
    through the middle of the shaft.
    
    8) Find the gap in the walkway, where there are two platforms under the gap
    ends. There's a button on the underside of one end of a walkway. Drop down on
    the platform and jump up under the button to hit it. You should see a door open
    in the wall.
    
    9a) What you're SUPPOSED to do is jump to the other platform, then jump up and
    hang underneath the walkway (not on the edge, on the underside), then move hand
    over hand all along the walkway until you get to the door. However...
    
    9b) ...that's difficult, so another way to do it is to go to the walkway right
    above the door. Then walk slowly off the edge, you should grab onto the walkway
    and be hanging right next to the door. Then just let go and do a midair kick
    while pushing toward the door, you should slip right in.
    
    10) You should find yourself in a shaft that looks a lot like the one you just
    left, but is a sandy color. Notice that you're now in Dragonreach.
    
    11) Climb to the top of this shaft to get the heart. (Careful at the very
    start, the floor will collapse under you when you try to go to the platform.
    Move quickly.)"
    
    UNDER CONSTRUCTION
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    THE SPIRITS OF THE DAMNED
    TRAPPED IN ETERNAL PAIN
    CAN BE FOUND THROUGHOUT THIS LAND
    AMONG EARTHLY REMAINS
    
    First Jar:
    From Hub:
    Run out of the Hub, and make your way like you were going to Heart #1.  Stop
    when you reach the first set of yellow poles.  Instead of going on the poles,
    go to the bone on your right (looks like a shoulder bone).  Run down, fall on
    the next bone, and release the soul.
    
    Second Jar:
    From First Jar:
    Keep going, and fall onto the next bone.  Run all of the way up and release the
    soul.
    
    Third Jar:
    From Second Jar:
    Fall off of this bone to the ground.  There is a soul jar on top of a finger
    bone.  Run over to it and release the soul.
    
    Fourth Jar:
    From Hub:
    Run back up the spine and go back to where you jumped on the right shoulder
    bone.  This time jump on the left one.  Jump down to the next one and run down
    it.  Reach the jar at the end, and release the soul.
    
    Fifth Jar:
    From Fourth Jar:
    Keep going, and jump down to the next bone.  Run to the end of it, and release
    the soul.
    
    Sixth Jar:
    From Fifth Jar:
    Jump back down to the ground, and you should be right next to 3 finger bones.
    Jump on the middle one.  Walk/jump to the end of it, and release the soul.
    
    This causes a Heart to appear over the big hole in the ground.  Run over to it,
    jump up the platforms, and collect the Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERGY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    Run out of the Hub and take a left.  3.  Collect the shards around the well to
    your right.  9.  Make your way to Heart #2 but stop at the building.  15.  Run
    all the way around the building and end up back where you started.  27.  Keep
    going like you were going for Heart #4 but stop outside of the building.  35.
    Press start and warp back to the Hub.  Run to the left and keep going.  Get on
    the moving sand, and ride it for a full circle.  41.  Keep going and get off
    at the steps.  Climb up the steps.  44.  Warp back to the Hub.  This time go to
    the right.  47.  Turn right before the Spine and collect the shards around the
    well.  53.  Now run up the spine and stop right after the first set of yellow
    poles.  78.  Run down along the spine until you reach the part where you slide
    down to the Air Suit pad.  84.  Turn right and make your way to Heart #1.  Stop
    when you reach the spinning rock.  94.  Warp back to the Hub.  Run back up the
    spine.  When you reach the rocks coming down, fall off to your right.  If you
    keep going, you'll see some grass.  Run along that path.  100.  Wait for the
    Heart to appear and collect it.
    
    Congratulations you finished Dragonreach!
    
    >-----------------------------------------------------------------------------<
                                   THE NEVERGLADES
                                        S0903
    >-----------------------------------------------------------------------------<
    
    Hearts: 10
    Hearts required to open this world: 5
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    RELICS WRECKED LAY IN ROT
    WHAT MYSTERY TRANSPIRED?
    HEADS UP, MIND THIS CAVEAT:
    SOME ASSEMBLY REQUIRED
    
    For this Heart you need to find three different colored heads and return them
    to their counterparts.  One head is found on each fork in the road.  I'll start
    with the left one because that is where the Heart is.
    
    Blue Head:
    From Hub:
    Run out of the Hub and run across the stream.  Keep running until you see an
    arrow that points left.  You are now at the Fork (this is what i'll call it).
    I'll refer to the Fork for the next heads, and the directions are given like
    you are facing the temple in the distance.  Ok, run to your left and you should
    see 3 heads on the ground, and a giant rock head next to them.  Run past these
    and do a stretch jump.  On this next part, you don't need to wait for the plat-
    forms, you can just stretch jump over them.  Keep running along the path,
    killing the enemies as you go.  Run down some steps, then keep going until you
    reach the end.  You are now under one arm of a monkey statue.  Face the statue
    and run to your right.  Jump up these steps and jump and run over the first
    moving platform you see.  Keep going to the right and you should see a blueish-
    green head.  Press square to pick it up.  Now you have to bring it back to the
    three heads that you saw before.  You might come to some points where you can't
    quite jump up a step with it.  You can jump and throw it by pressing square,
    then go and get it again.  But if you leave it for about 5 seconds, numbers
    will start coming out of it.  If those numbers reach 0, the head gets
    transported back to where it was before.  When you reach the platforms moving
    in a circle, jump on one, then ride it to the other side and jump off.  This
    next gap is a little tricky.  Walk as close as you can to the edge, then jump
    and throw the head, stretch jump over, and pick it up.  Run over to the blue
    head and throw it.  The head stops on it, turns, then fires a beam at the big
    rock.  1 down 2 to go.
    
    Yellow Head:
    From Fork:
    Run straight, and keep going until you reach the first step.  The head is on
    the platform to your left.  Jump on the small platform and pick it up.  Run
    back to the three heads, run up to the orange one, and throw it.  The head
    stops on it, turns, then fires a beam at the big rock.  2 down 1 to go.
    
    Red Head:
    From Fork:
    Run to your right, and jump up the steps.  Stretch jump over the water and
    continue along the path.  To get across these platforms you should:
    Jump
    Stretch Jump
    Stretch Jump+Flare Kick
    Stretch Jump
    Stretch Jump
    Pick up the head and you need to come back the way you came.  For each platform
    you need to run to edge, jump, and throw the head.  Jump onto the platform, and
    pick it up.  Here are the jumps you should do to get back:
    Stretch Jump+Flare Kick
    Stretch Jump
    Stretch Jump
    Stretch Jump
    Jump
    Then run and jump up the steps, throw the head over the water, stretch jump,
    and run back to the heads.  Run over to the red head and throw it.  The head
    stops, turns, then fires a beam at the big rock.  The mouth opens and a Heart
    appears.  Collect the Heart, and get transported back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    A DROP INTO A WELL
    IS FOLLOWED BY A SPLASH
    BEWARE THE FISH ARE FELL
    ELECTRIC IS THEIR LASH
    
    Run out of the Hub and take the path like you were going to get the Blue head.
    When you get to the first gap, run right.  Fall down to the ground and keep
    going.  Follow the arrows and jump across the water.  Then fall into the well.
    You end up in a watery area.  To get this Heart you need to get all 3 fish to
    follow you, and lead them through the gold ring to lift the center platform.
    This is hard to do and you might lose a few lives trying to get it.  Remember
    you are in water, so you will lose health if you don't submerge every now and
    then.  Ok, swim very slowly in the water in a clockwise direction.  There is no
    way to tell where the fish will be, so keep swimming until you get all 3 of
    them following you.  You should stay a safe distance away from them so that
    they don't electricute you.  Once you have all 3 following you, keep swimming
    in the same direction until you come to the gold ring.  Swim through it and
    they will too.  You may have to swim back through it again or again until you
    here a sound, and the platform rises.  But once you do get it, the platform
    rises and you can jump on it.  So jump on it and press the button in the
    center.  A Heart appears above you.  Collect it, and get transported back to
    the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    THIS AGE-OLD CITADEL
    DID TIME AND SAND DEVOUR
    ITS HAZARDS YOU MUST QUELL
    TO SCALE ITS INNER TOWER
    
    Run out of the Hub, turn around, and go behind it.  Jump and scale this wall
    with your talons.  In order to open this door, you must collect 3 circular
    stones.  Run to the right of this door and jump up this step.  Keep going and
    you reach a bunch of platforms in a sort of obstacle course.  In here are the
    3 stones (i can't tell you right now cuz my door is open already).  Once you
    find them, the door opens.  Run back to the door and go through.  Run to the
    right of this half covered building to where the yellow pole is.  Run up the
    walkway next to yellow pole that leads to the building.  You need to reach
    close to the top of this building.  Run up the walkway and jump on the
    platform.  Jump to the platform on your left with a pulse jump.  Keep jumping
    from platform to platform until you reach a platform that moves up and down.
    When you reach the top, jump to the platform on your left.  Now wait until the
    spinning things in the center aren't blocking your path to the Heart, and
    stretch jump over to it.  Collect it, and you are transported back to the Hub.
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    THE TEMPLE OF NANYK
    LIES BURIED IN THE SAND
    HEAD UP TO MAKE THREE CLICKS
    AND TRY FOR ONE LAST STAND
    
    This Heart is in the same area as Heart #3.  Go back to the room where you got
    the Heart #3.  This time you need to press three buttons to activate something
    in the ground that causes the building to rise out of the sand.  There is one
    button on each side of the building: West, North, and East. Run out of this
    small tunnel and jump the steps to your right.  Keep going until you come to a
    bunch of floating rings.  Stand under the first one and pulse jump.  Keep doing
    this until you reach the top.  Jump on this button to light the statue's eyes.
    Jump down and flare kick before you hit the ground to not take damage. Run to
    the back of this building and there is another path that leads to another
    statue.  Run up this path.  To get to the statue, you must run up these moving
    platforms.  It is better to take your time than to fall off and die.  Jump on
    this button and the statue's eyes light up.  Drop down to the platform under
    you, and step on the teleport pad.  Keep going around the building and you
    should find the next path.  Jump on the lauchpad to reach the ledge.  Then run
    across the bridge and press the button.  This causes another bridge to fall.
    Run across that one, climb the wall, and jump on the button.  The statue's eyes
    light up and a button appears near the entrance.  Go and jump on that button.
    This causes the building to come out of the sand.  Run around to the right of
    the building, and you should find a ledge that you can pulse jump up to that
    leads to a yellow pole.  Climb the pole and make your way up the building like
    in Heart #3, except keep going instead of jumping in for the Heart.  When you
    reach the end, wait for the platform to come down.  Jump on it, then jump on
    the spinning center.  Jump to the top of this and collect the Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    SHADOWED ALCOVE THROUGH
    A GAME OF GATHERINGS
    COLLECT MORE THAN A FEW
    TO WIN AT TEMPLE RINGS
    
    For this Heart, you need to defeat your inner demons in a game.  This game is
    located in the temple.  You can see the temple when you are standing at the
    Hub.  All you have to do is run straight from the Hub (you have to do some
    jumping but that's it).  Run across the water, keep going, along the path
    surrounded by water, up some steps (some of them move), up two ramps, and into
    the temple.  When you end up inside, run straight again!  Just run into the
    room in front of you.  If you hit the gold orb outside it says: "It is time to
    fight your INNER DEMONS in a game of speed!  If you start to fall behind, use
    your fighting skills to even the score!"  In this game you need to collect more
    than the lowest demon to get into the next round.  The lowest gets eliminated,
    so you need to win 3 times.  The strategy that I found the best, was to just
    keep running in a clockwise or counterclockwise direction and collect the
    rings.  But when you are about to run into a demon, jump over him.
    
    NOTES:
    These demons will hit you if you stay next to them too long and you lose rings
    when you get hit.  You can hit them if your behind to collect more rings but it
    is difficult to do because you have to use a flare kick or uppercut to get them
    in the air.
    
    More rings drop every 5 seconds.
    
    If you fall, you come back on the screen, but it wastes a couple of seconds.
    
    After you win the third round the Heart appears in the center, run over and
    collect it.
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    ABOVE DARK CAVERN FLOATS
    HEART TEASINGLY SO NEAR
    TO GET HIGH ABOVE THE MOATS
    HOPE FLYING'S NOT YOUR FEAR
    
    For this Heart you need the Air Suit Powerup from Dragonreach.  From the Hub,
    run back to the temple from Heart #5 but don't go in the door to the temple.
    Instead, go around it, and jump up the cliff behind it.  Go to your left and
    you should see an Air Suit Powerup.  Before stepping on it, look towards the
    giant monkey's head and you should see the Heart by the water fall, that is
    where you want to go.  Now run behind the powerup and align your self with the
    powerup and the Heart.  Run straight and get the suit.  DON'T TOUCH THE STICK.
    The only movements you should make should be a little tweaking left or right.
    When you are close to the Heart, start making a dive towards it.  You should
    run right into it.  If you don't, don't be discouraged, just go back and try
    again.
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    OVER SHADOWED POOLS IN GLOOM
    LIFELESS EYES ARE DARK
    IN SOCKETS FIRE WILL BLOOM
    IF LIGHTNING THERE DOES ARC
    
    Go back to where the Air Suit Powerup was in Heart #6 but don't get the power-
    up, instead go along the brown path to the left of it.  When you reach the next
    platform, look to your right.  You should see many gray hexagonal platforms.
    Jump down these until you reach the one with the blue 'smoke' coming out of it.
    To jump to these platforms easily, you need a little faith.  Run to the edge of
    one, jump and keep going forward.  This may seem decieving but you should land
    right on the small or big ones this way.  When you reach the one with the blue
    stuff, walk into the blue stuff.  This causes your frenzy meter to fill up.
    Press R1 to charge your talons.  Press square to fire blue fire.  You need to
    hit both of the monkey's eyes with this fire to make the Heart appear.  If you
    run out of charge, move away from the blue stuff for 2-3 seconds, then run back
    into it.  Once the Heart appears, pulse jump off of the platform and you should
    land on a step right next to the Heart.  Turn around and collect the Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    AN ANCIENT TEMPLE WALL
    CONTAINS A MYSTERY
    RETURN BEFORE THE FALL
    AND JOIN ITS HISTORY
    
    For this Heart you need to collect the 6 soul jars from tapestries hanging on
    the temple's walls.  Go back to the temple where you fought your inner demons,
    but instead of going in the room to fight them, go to the room to your left.
    Run straight into the alcove in the wall in front of you.  This transports you
    into the first tapestry.  You are in the bottom left next to a person laying on
    the ground.  In these tapestries you have to be careful to not fall through the
    bottom or else you start back in the room, and you have to go through all of
    tapestries again.  NOTE:  Almost all things you can stand on, but there are
    some things that you can't, so be careful.  OK, jump on the person's head then
    do a pulse jump up to the tree above you.  Jump again to get the jar.  Now run
    off the branch and onto the dome.  Drop down to the person's arm below you.
    Stretch jump off of the arm and you should land on the person's shoulder or
    head in the next tapestry.  Run up to the person's finger then pulse jump up to
    get the next jar.  Now jump onto the little 3 step building to your right.  Get
    up to the highest step and jump onto the next tapestry with a regular jump.
    Jump onto the pole, perch, and jump onto the next one to collect the jar.  This
    next part is the most difficult.  Drop down onto the person below you with the
    staff.  Then jump back up to the ledge you were on but DO NOT get on the pole.
    Walk to the very edge of the platform.  Hold down L1 and right (not tilted,
    just right).  Then jump, when he comes out of the roll, press square to flare
    kick.  He should just grab the ledge.  If he doesn't, just try again.  Pull
    yourself up and continue along.  Jump on the first flying thing, then the next,
    then jump over to get the jar.  Do a regular jump to land on the guy there.
    Get over to his fist, then run down onto the guy below him and land on his
    shoulder.  Do a regular jump to get on his head then run over and get the jar.
    Pulse jump to get onto the woman above, then jump to the next tapestry.  BE
    CAREFUL to not jump to far, or you fall through the hole and start over.  Jump
    over the gap onto the next block, then pulse jump up to the pillar, then to the
    next.  Jump onto the under side of the rock to your right, Vexx should stick.
    Then climb hand over hand to the other side.  Fall off and collect the last
    jar.  This causes a Heart to appear in a recess next to the tapestries.  Run to
    the right, and you are transported back out.  Run to the recess and collect the
    Heart.
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    Run out of the Hub until you reach the water.  Run along the ledge on the left.
    3.  Stretch Jump to the next ledge in front of you and go down all of the steps
    including the ones to the left towards the water.  9.  Jump back to the main
    road.  Run all the way down this stretch towards the temple.  21.  Jump up the
    steps and go to the left and right of the first ramp.  27.  Run up the ramp,
    and go to the left and right of this ramp.  33.  Run up this ramp and go above
    and behind the temple.  Go to the right and take this path until the end.  39.
    Go back the way you came, past the temple, and continuing along.  Run across
    the first tree.  45.  Take a left and follow this path until the end.  51.  Go
    back the way you came until you come to the fork again.  Walk across the first
    branch (57), take a right (63), come back, and take the other path.  69.  Run
    off of the edge and collect all of the shards under water.  75.  When you reach
    the last shard, jump out of the water to your right on the steps.  Walk/jump up
    these steps.  81.  Jump down to the well on your right, BUT DON'T FALL IN! (If
    you do fall in, just warp back to the Hub).  87.  Going the opposite way from
    where you jumped, go up these steps.  Go down the path to your right, jumping
    over obstacles and whatnot.  93.  When you reach the waterfall, jump down, and
    collect the shards on the small island.  99.  Get back on the path and keep
    going to collect the last shard.  100!  Wait for the Heart to appear and
    collect it.
    
    Great going you finished The Neverglades!
    
    >-----------------------------------------------------------------------------<
                                  TEMPEST PEAK MANOR
                                        S0904
    >-----------------------------------------------------------------------------<
    
    Hearts: 9
    Hearts required to open this world: 11
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    IF YOU PLAY IT CLEAN
    DESPITE YOUR LACK OF SIZE
    YOU'LL BREAK OUT OF THE SCREEN
    A CONSOLE-ATION PRIZE
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    EBONY, IVORY
    AND EACH COLOR BETWEEN
    DISSONANCE, HARMONY
    'NEATH THE PIANO STRINGS
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    TIME IT WAITS FOR NO ONE
    THE WORKS OF PERIL SPIN
    FACE GLOWING LIKE A SUN
    HIDES REWARD WITHIN
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    A HEART IS HELD CAPTIVE
    TO FREE IT IS A PAIN
    YOUR GOAL IS ADAPTIVE
    YOUR WORK IS DOWN THE DRAIN
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    IT'S IN PLAIN SIGHT TO FIND
    BUT NOT WITHOUT SOME LUCK
    IN THE INTEREST OF BEING KIND
    THROUGH TOP OF BOX YOU DUCK
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    THIS TOWER'S TINY CLONE
    IS SLEEPING WITH THE FISHES
    CATCH THE RINGS AS THEY'RE THROWN
    DEFEAT YOURSELF FOR WISHES
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    UPON A CHANDELIER
    ARE TRAPPED THESE POOR SPIRITS
    TO MAKE A HEART APPEAR
    ALLOW YOUR STEPS TO STEER IT
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    >-----------------------------------------------------------------------------<
                                      THE BELOW
                                        S0905
    >-----------------------------------------------------------------------------<
    
    Hearts: 10
    Hearts required to open this world: 18
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    IN THE SLIGHTEST BUBBLE
    YOU MAY BE ALERTED
    TO SOME RUNNING TROUBLE
    WHEN YOU ARE INVERTED
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    A SHOCKING TASK EXISTS
    THROUGH AN ESTUARY
    MATCH YOUR WITS AGAINST
    THIS PUZZLING STATUARY
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    A MASSIVE STRUCTURE LOOMS
    'NEATH THE HYDRO-CHARGER
    ONE WRONG STEP SPELLS YOUR DOOM
    UNLESS YOUR SKILL IS LARGER
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    WITHIN THE FARTHEST DOME
    A BRUTE DEMANDS A REMATCH
    HIS MOVES YOU MAY HAVE KNOWN
    NOW INCLUDE A DETACH
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    DEEP IN A BOILING WELL
    ABOVE THE GHASTLY STEAMER
    CLIMB TO THE PEAK OF HELL
    A HEART THERE SEEKS REDEEMER
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    ABOVE A SEA OF FLAME
    A GHOSTLY VESSEL DRIFTS
    ON BOARD YOU'LL FIND A GAME
    WHOSE COLORS SEEM TO SHIFT
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    IN THE BELLY OF THE BEAST
    SHORT'S CHEST DESERVES A LOOK
    THE KEY TO ITS RELEASE
    IS HIDDEN IN THE BOOK
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    ALONG AN OUTER TRACK
    HIDE THESE SOULS IN TROUBLE
    TO SEND THE SPIRITS BACK
    FREE THEM FROM THEIR BUBBLES
    
    |-----------------------------------------------------------------------------|
                                      Heart #10
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    >-----------------------------------------------------------------------------<
                                      DAGGERCRAG
                                        S0906
    >-----------------------------------------------------------------------------<
    
    Hearts: 9
    Hearts required to open this world: 26
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    A MONK IS ILL AT EASE
    IN HIS MEDITATION
    A HORDE OF ENEMIES
    NEED EXTERMINATION
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    REWARD AWAITS DISCOVERY
    BUT WHO WILL EARN THE CROWN?
    ENEMIES MAY THWART RECOVERY
    BUT DON'T LET THEM GET YOU DOWN
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    A CHAMBER FULL OF BLOCKS
    IS BUILT TO DRIVE YOU MAD
    TO CLIMB THEM CHOOSE YOUR KNOCKS
    OR YOU'LL FIND THAT YOU'VE BEEN HAD
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    A SANDY THEME FOR CERTAIN
    NEEDS A MUMMY TO TAKE A FALL
    BEYOND THE STONY CURTAIN
    YOU'RE SURE TO HAVE A BALL
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    BEACON LAYING IN WASTE
    APPEARS YOUR ONLY HOPE
    TO REACH GOAL HIGHLY PLACED
    IT FIRST MUST TELESCOPE
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    SOME REWARDS YOU EARN
    BY LEAPING, FIGHTING, DASHING
    THESE SKILLS WERE WISE TO LEARN
    BUT THIS ONE'S SIMPLY SMASHING
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    OUTSIDE A HOLY SHRINE
    THESE HOPELESS SOULS ARE TRAPPED
    IF ALL SIX YOU CAN FIND
    A HEART WILL BE UNTAPPED
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    >-----------------------------------------------------------------------------<
                                 SUMMIT OF THE SAGES
                                        S0907
    >-----------------------------------------------------------------------------<
    
    Hearts: 8
    Hearts required to open this world: 34
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    THE HEAD OF THE MACHINE
    WHERE GEARS AND PISTONS CHURN
    ONE MUST BE QUICK AND KEEN
    OR ELSE YOUR FLESH WILL BURN
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    HEAD AWASH IN HAZARD
    AWAITS TO TEST YOUR FEARS
    GAIN A HEART IF YOU'RE NOT
    WET BEHIND THE EARS
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    IN THE LOWLY LAKE
    LIE SOME RINGS SO CHEESY
    A TASK YOU'LL THINK IS CAKE
    YOU'LL FIND IS NOT SO EASY
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    PILLAR ROWS STAND BELOW
    IN EACH OPPOSING PHASE
    A PUZZLE TO LAY LOW
    AN ANSWER TO AMAZE
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    IN SUMMIT OF THE SAGES
    THROUGH PUMPHOUSE HIDDEN DOOR
    FOR HEART THAT'S HID FOR AGES
    JUST HOP AND DROP SOME MORE
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    A SILENT GIANT'S HAND
    REVEALS A MAGIC CUBE
    IN EACH SIDE TAKE A STAND
    AND PROVE YOU'RE NOT A RUBE
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    >-----------------------------------------------------------------------------<
                                   FROSTBLIGHT MILL
                                        S0908
    >-----------------------------------------------------------------------------<
    
    Hearts: 9
    Hearts required to open this world: 42
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    AN ANCIENT MILL DEVICE
    DRIVEN BY THE SKY'S BREATH
    LEADS HIGH ATOP THE ICE
    OR DOWNWARD TO YOUR DEATH
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    ACROSS A WINDY LEDGE
    IS ACCESS TO A SLIDE
    JUST DON'T FALL OFF THE EDGE
    AND YOU'LL SURVIVE THE RIDE
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    WITHIN THE IGLOO'S WALLS
    A HEART AWAITS THREE KEYS
    IF ASSAILED BY SNOWBALLS
    PERHAPS THEY'LL GAIN RELEASE
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    A CHAMBER UNEXPECTED
    LIES DEEP BENEATH THE ICE
    IF YOU ARE NOT DEFLECTED
    A HEART WILL BE YOUR VICE
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    SPILLING 'CROSS THE SKY
    PERILOUS PLATFORMS FLOAT
    HEAR ICY GUSTS THEY FLY
    IN FACT, ABOVE THEM NOTE
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    A LABYRINTH OF ICE
    A PRIZE WITHIN ITS WALLS
    IF FIT TO PULVERIZE
    YOUR OBSTACLES MAY FALL
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    UPON A MOORING DOCK
    EMPLOY YOUR SKILLS OF FLIGHT
    AND SOAR AGAINST THE CLOCK
    TO A HEART THAT'S OUT OF SIGHT
    
    |-----------------------------------------------------------------------------|
                                      Heart #8
    |-----------------------------------------------------------------------------|
    
    THESE SOUL JARS ARE ENCASED
    A VESSEL HOLDS THE KEY
    TO FREE THEM FROM THEIR SPACE
    COMMAND ARTILLERY
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS
    
    >-----------------------------------------------------------------------------<
                                  CITADEL OF SHADOWS
                                        S0909
    >-----------------------------------------------------------------------------<
    
    Hearts: 8
    Hearts required to open this world: 50
    
    |-----------------------------------------------------------------------------|
                                      Heart #1
    |-----------------------------------------------------------------------------|
    
    USE ALL THE SKILLS YOU'VE HONED
    WHILE GATHERING PRECIOUS THINGS
    TO GET THIS ONE DETHRONED
    AND BEST THE ENGINE RINGS
    
    |-----------------------------------------------------------------------------|
                                      Heart #2
    |-----------------------------------------------------------------------------|
    
    ALONG ANOTHER TRACK
    A WRAITHHEART YOU WILL FIND
    JUST SURVIVE ATTACK
    BY GRUESOME WRAITH DESIGN
    
    |-----------------------------------------------------------------------------|
                                      Heart #3
    |-----------------------------------------------------------------------------|
    
    ACROSS THE DEADLY RUN
    THE CORNER OF THE KEEP
    HIDES ANOTHER ONE
    WHERE THE REACTORS SWEEP
    
    |-----------------------------------------------------------------------------|
                                      Heart #4
    |-----------------------------------------------------------------------------|
    
    THE FORTRESS' VILE HEART
    HOLDS ITS GRISLY NAMESAKE
    ITS GLOW WILL HELP, IN PART
    IF DIRECTIONS YOU CAN TAKE
    
    |-----------------------------------------------------------------------------|
                                      Heart #5
    |-----------------------------------------------------------------------------|
    
    ABOVE THE SMOLDERING MOUND
    A TIME IS OUT OF JOINT
    A REWARD CAN BE FOUND
    NEARBY A COMPASS POINT
    
    |-----------------------------------------------------------------------------|
                                      Heart #6
    |-----------------------------------------------------------------------------|
    
    A ONE-WAY PORTAL CALLS
    SUNDIAL TELLS THE TIME
    HIDDEN GATEWAY OPENS HALLS
    MISSED CHANCE WOULD BE A CRIME
    
    |-----------------------------------------------------------------------------|
                                      Heart #7
    |-----------------------------------------------------------------------------|
    
    AMONG THE ENGINE RINGS
    THE SIX SOULD JARS YOU'LL FIND
    TO GAIN THESE PRECIOUS THINGS
    YOUR MOVES MUST BE WELL TIMED
    
    |-----------------------------------------------------------------------------|
                                      Heart #9
    |-----------------------------------------------------------------------------|
    
    WHEN HEARTS DID BURST ASUNDER
    MUCH ENERY DID SCATTER
    TO RETURN THIS HEART ITS THUNDER
    ONE HUNDRED'S ALL THAT MATTERS

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