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    FAQ/Move List by MZielinski

    Version: 5.0 | Updated: 01/28/03 | Printable Version | Search Guide | Bookmark Guide

    
    
    
    
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            Mortal Kombat: Deadly Alliance FAQ/Move List
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    Version 5.0
    
    So Brutal...
    
    			So Evil...
    
    						So Deadly...
    
    
    Genre: Fighting
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    Rating: Mature (Blood and Gore, Violence)
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    Players: 1 or 2
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    Platforms: PlayStation 2, Xbox, GameCube, and Game Boy Advance
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    Developed and Published by: Midway
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    Released: November 22nd, 2002-"Fatality Friday"
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    Verion Histories:
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    Version 1.0: Just started the FAQ based on information released
    from the first playable version at the Electronic Entertainment
    Expo in May.  Had some story elements, and some of the features
    to be found in the game, including the fighting style element
    explained, and the buttons for the varying systems.  Had the
    History of Mortal Kombat section completed as well.
    
    Version 2.0: Started the actual FAQ a couple days before the game
    came out, getting almost every character's move-sets complete,
    and all the descriptions of the characters, and the fighting
    styles.  Finished my review, and added descriptions of the
    fighting arenas.  Other random pieces were added as well i.e.
    character descriptions, and descriptions of Fatalities and
    alternate costumes.
    
    Version 3.0: Finished some character's Konquest missions, and
    fixed many a typo.  Added some more fighting style descriptions
    to finally complete that section.  I am currently working on
    getting all of the character's Konquest missions completed.  Boss
    strategies, and the Krypt will be next after that.
    
    Version 4.0: Simply completed everyone's Konquest modes,
    including every secret character.  The Krypt is next, along with
    some kombos, and endings for characters.  Boss strategies are
    also next on the table.
    
    Version 5.0: The Krypt is completed, along with extra Krypt items
    people might take more of an interest in.  I decided to scrap the
    Kombos section, as I have no time to include that.  The Boss
    strategies are also completed, as is the Kodes and Secrets
    section.  I might add the combos in when I find more time.
    
    
    This FAQ/Move List was written by Mike Zielinski.
    
    My E-Mail address is globalops21@yahoo.com.  E-Mail me with any
    questions, comments, spelling, grammatical, or punctuation errors
    as well, please.
    
    This FAQ was started on Monday, May 27th, 2002.
    
    
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    Table of Contents
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    I.	The History of Mortal Kombat
    II.	The Story of Mortal Kombat: Deadly Alliance
    III.	My Mortal Kombat: Deadly Alliance Review
    IV.	PlayStation 2, Xbox, GameCube, and Game Boy Advance Default
    Controls
    V.	Basic Weapon and Hand-to-Hand Moves
    VI.	Fighting Style Explanation
    VII.	Fighting Style Descriptions
    VIII.	Modes of Play and Mini Games
    IX.	Arena Descriptions
    X.	Individual Character Stories/Stats and Moves/Fatalities
    XI.	Boss Strategies
    XII.	Individual Character Endings
    XIII.	The Krypt
    XIV.	Konquest
    XV.	Kodes and Secrets
    XVI.	Kredits
    
    
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    I. The History of Mortal Kombat
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        When Mortal Kombat launched into arcades nationwide in
    1992, it shocked and amazed fighting game fans.  From it's
    excessive blood and gore to the amazing motion-captured moves,
    Mortal Kombat was born.  The basic premise of this new and
    advanced fighter, was to choose a character and battle it out to
    the death with another human opponent or the CPU.  What set this
    game apart from inferior fighting games, *cough* Street Fighter
    *cough* was, as stated earlier, its excessive use of blood and
    gore.  After a match concluded, the announcer screamed "Finish
    Him!"  At this point the player had the opportunity to input a
    series of directional button presses to hopefully perform the
    desired, what was then known as, Finishing Move, on his or her
    opponent.  Finishing Moves were often very bloody and gory,
    somehow reigning death upon the opponent.  Some Finishing Moves
    included Sub-Zero's infamous spine rip, where he would rip off
    his opponent's head with the spinal cord still attached, along
    with Kano plunging his hand deep into his fallen opponent's
    chest, and violently ripping out his or her heart.  Mortal Kombat
    was amazingly popular for its time, drawing huge crowds to
    various arcades nationwide.  A sequel was therefore, inevitable.
    The sequel to this rapidly growing and popular fighter was aptly
    named, Mortal Kombat II.
        Mortal Kombat II launched into arcades in 1993, a year after
    its predecessor.  This new and improved Mortal Kombat
    brought what the original title had brought to the table, plus
    more.  The new Mortal Kombat introduced seven (7) new playable
    characters to the series, as well as returning favorites.  Each
    character also had two (2), now what came to be known as
    Fatalities, as opposed to the original one (1).  Each fighter
    also possessed a Babality and a Friendship.  These new "Finishing
    Moves" were implemented because of the series' negative media
    response, claiming it was harming America's youth with its
    excessive violence.  They were added to give the Mortal Kombat
    series some comic relief, and rid it of some of the game's
    violence.  The Babality was simple.  A character would transform
    his fallen opponent into a baby, complete with a diaper.  The
    Friendship, on the other hand, was humorous in it's own right.
    One example of a Friendship was Baraka's present giver.  Baraka
    held out his finger, and then reached behind him and brought out
    a present for his opponent.  Another very humorous Friendship was
    Liu Kang's.  During Kang's Friendship, a disco ball would lower,
    and the player would see Liu Kang dance under the ball to disco
    music.  Mortal Kombat II was a massive success, and is revered by
    many Mortal Kombat fans as the best of the series.  Because of
    Mortal Kombat II's success, Mortal Kombat 3 was on its way.
        When Mortal Kombat 3 finally hit arcades in 1995, it was met
    with critical acclaim.  It had been two years since the last
    iteration in this storied series and fans were getting restless.
    Most fighting game fans had moved on to the new 3-D fighter,
    Namco's Tekken.  The Mortal Kombat elite returned for Mortal
    Kombat 3 though, but were left with a mediocre sequel that
    offered more of the same.  The now traditional Fatalities,
    Babalities, and Friendships made a return, along with an all-new
    -ality, the Animality.  The Animality was simple.  The character
    would transform into some sort of animal and maul/kill his or her
    opponent in various ways.  Some favorites include Cyrax's Great
    White Shark.  Cyrax morphed into the shark, went under the
    screen, and came up on his victim with a huge chomp, devouring
    his opponent in one bite.  Sub-Zero's polar bear was also
    popular.  Sub-Zero transformed into a polar bear that would then
    proceed to fall on his victim and maul them to death.  Mortal
    Kombat 3 was not well-received, so Midway set out to expand
    Mortal Kombat 3 with an "expansion pack" of sorts to MK3,
    Ultimate Mortal Kombat 3.
        Ultimate Mortal Kombat 3 launched later in the same year as
    Mortal Kombat 3 (1995).  It offered players five (5)
    returning favorites, who missed the cut in Mortal Kombat 3:
    Scorpion, Reptile, Kitana, Mileena, and Classic Sub-Zero, as
    well as offering players two (2) characters new to the franchise,
    Jade and Ermac.  Ultimate Mortal Kombat 3 also offered plenty of
    new fighting arenas, including the popular Jade's Desert.  Some
    Mortal Kombat 3 characters received move upgrades,  balancing
    everyone's move sets.  UMK3 was mildly successful.  The Mortal
    Kombat development team was fresh out of new and innovative
    ideas.  However, they did come up with a "new" Mortal Kombat
    game.  The game would be a compilation of sorts, combining almost
    every Mortal Kombat character into one game.  This game came to
    be named Mortal Kombat Trilogy.
        Mortal Kombat Trilogy launched in 1996 only on home consoles.
    This "new" Mortal Kombat allowed players the chance to play as
    three (3) returning favorites in, Johnny Cage, Baraka, and
    Raiden, not seen since Mortal Kombat II, and two (2) brand new
    characters in Noob Saibot, and Rain.  Mortal Kombat Trilogy was
    merely a compilation of all the previous games in one. Nothing
    new and innovative was introduced unfortunately.  The only real
    addition to the game not seen in previous interations, was the
    Brutality.  The player would input a series of nine (9) button
    presses, having the character perform a massive overlaying combo,
    eventually leading to the opponent exploding.  It was mildly
    entertaining, but offered nothing new to pique casual gamers'
    interest.  John Tobias, the lead storywriter for Mortal Kombat
    set out to create a side-story to MK.  This game featured Sub-
    Zero, chronicling his adventures outside of the Mortal Kombat
    Tournament.  The game came to be known as Mortal Kombat
    Mythologies: Sub-Zero.
        Mortal Kombat Mythologies: Sub-Zero debuted for the Nintendo
    64, and the Sony PlayStation in 1997.  As mentioned
    above, the game followed Sub-Zero on his journeys outside of the
    Tournament.  It was an action/RPG side-scrolling game. As
    Sub-Zero defeated enemies, he gained experience points which were
    used to upgrade Sub's move-set.  Mortal Kombat Mythologies: Sub-
    Zero was received to an open-armed audience as many Mortal Kombat
    fans were eagerly anticipating John Tobias' foray into the
    action/RPG market, as Tobias is/was revered as a great
    storywriter.  Ed Boon, one of Mortal Kombat' founders, then set
    out to produce another brand-new Mortal Kombat game.  No more
    "expansion packs," no more compilations, an all-out new MK game,
    Mortal Kombat 4.
        Later on in the year 1997, Mortal Kombat 4 was launched into
    arcades across the United States.  MK4 even had a road
    trip, which spanned the country previewing the new Mortal Kombat
    game at arcades everywhere.  Mortal Kombat 4 was the first title
    in the series to play in "full" 3-D.  There were a handful of new
    characters in this game, including: Reiko, Jarek, Fujin, Quan
    Chi, Kai, Shinnok, and Tanya.  Mortal Kombat 4 was a return to
    the series' darker roots.  The game featured dark storylines of
    revenge, deceit, and hatred.  The game returned to only two (2)
    Fatalities per character.  No more of those other "-alities" that
    brought comic relief to the series.  A unique twist on the
    traditional hand-to-hand combat was the inclusion of character
    specific weapons.  At any point during the match, the player had
    the choice of pulling out a deadly weapon.  Some weapons included
    Scorpion's massive broadsword, Jax and Reiko's spiked clubs,
    Sonya's spinning blades, and even Tanya's boomerang.  Weapons
    added a whole new layer of strategy to Mortal Kombat 4.  The
    weapons were able to be thrown and dropped when hit, and the
    weapons even had their own move-set.  Mortal Kombat 4 implemented
    some new ideas, but these innovations were overshadowed with the
    arcade releases of Namco's Soul Calibur, and Tekken 3.  Mortal
    Kombat 4 will always be remembered as the first 3-D Mortal Kombat
    game.  Not to be outdone, Ed Boon and company decided to release
    another "expansion pack" coinciding with the release of Sega's
    new Dreamcast system.  In September of 1999, Midway released
    Mortal Kombat Gold.
        Mortal Kombat Gold closely resembles Ultimate Mortal Kombat
    3, content-wise.  It added five (5) returning characters to
    Mortal Kombat 4's already meaty fighter lineup.  The characters
    added were Cyrax, Mileena, Baraka, Kitana, and Kung Lao.  This
    new iteration added nothing new to the series gameplay-wise
    unfortunately.  Mortal Kombat Gold did not fare too well on the
    Dreamcast because of the lack of gameplay additions, all of its
    bugs and glitches, and most importantly, its main competition,
    Soul Calibur, the top fighting game by far, at the time.
        A year later in 2000, John Tobias decided to undertake
    another action/RPG clone, a la Mortal Kombat Mythologies: Sub-
    Zero.  This time the game was to be in full 3-D, chronicling the
    adventures of Jax on his adventures in trying to capture his
    arch-nemesis, Kano. The game came to be called Mortal Kombat:
    Special Forces.  The game featured a level-up system much like
    MKM:SZ.  Instead of learning new moves, Jax learned new combos.
    Halfway through development, John Tobias left Midway completely,
    for undisclosed reasons.  This occurrence all but ensured Mortal
    Kombat: Special Forces would grow only to become a complete
    failure.  Mortal Kombat: Special Forces was a failure because of
    its lack of innovation, poor graphics and gameplay.  This game
    tarnishes Mortal Kombat's record as the storied fighting game
    franchise everyone thought of it as.  Two and a half years later,
    Ed Boon and his development team in Chicago now embark upon an
    entirely new MK, Mortal Kombat: Deadly Alliance.
        Shedding the number "5" at the end of it's title, to seem
    more as a rebirth of the series, rather than a sequel,
    Mortal Kombat: Deadly Alliance seeks out to regain the top spot
    Mortal Kombat once held.  Mortal Kombat: Deadly Alliance is going
    to feature fully 3-D digitized characters, with 5000 to 6000
    polygons each.  The game also features full 8-way movement with
    multiple fighting styles per character, rarely, if ever seen in a
    fighting game to date.  This game has been in development for a
    couple years now and looks to regain the top spot as the best
    fighting game around.  This FAQ/Move List will inform you of
    EVERYTHING one needs to know in order to become the master of
    Mortal Kombat: Deadly Alliance.  From it's full 3-D movement to
    multiple fighting styles per character, including hand-to-hand
    and weapon, and a return to the series' darker roots, prepare to
    step into the tournament known as Mortal Kombat once again.
    Mortal Kombat has been reborn.  Are you ready?
    
    
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    II. The Story of Mortal Kombat: Deadly Alliance
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    	With the aid of the thunder god known as Raiden, Earth's
    mightiest heroes have repelled all invasions from other-worldly
    forces through a tournament known as Mortal Kombat.
    	Although there has been relative peace for many years, a new
    threat to Earthrealm has emerged.  And this time, the threat of
    evil has two faces.
    	In an attempt to seize control of the realms, the sorcerers
    Shang Tsung and Quan Chi have joined forces and are preparing to
    revive the lost army of the mythological Dragon King.
    	Should they succeed, they will be unstoppable.  Once again,
    Earth's heores must venture to Outworld and kombat the forces of
    evil.  They must act now. They must stop this Deadly Alliance.
    
    *Opening FMV*
    
        The opening FMV of the game is so great, I am going to give
    you, the reader, the most detailed account of what goes on.
    Without anymore interruption, I present to you the opening cinema
    of Mortal Kombat: Deadly Alliance:
    
        The FMV starts off showing Liu Kang practicing his moves in
    the Wu Shi Academy arena, with Kung Lao looking on.  It then pans
    to a tunnel with lava littering the bottom, and Raiden narrating
    some of the history of the Mortal Kombat tournament.  Raiden
    talks about how the forces of good and evil have been locked into
    an eternal battle for Earthrealm.  They then show portraits of
    Quan Chi, and Shao Kahn with Raiden telling us that some of the
    participants entering the tournament want to stop all that is
    good.  They show a picture of Scorpion with Raiden saying that
    some enter for vengeance.  Pictures of Kano and Shang Tsung are
    then shown with Raiden saying that they are in the tournament for
    power, and eternal life respectively.  Once again pan to Kang
    practicing, with Raiden saying that time after time, the evil has
    been vanquished.  Back to the lava filled tunnel, with Raiden
    saying that there is concern that Earth is once again in peril.
    This time the threat of evil has two faces.
        We are then shown the evil sorcerer, Quan Chi, running across
    a bridge with lava flowing under it, jumping through a portal,
    thus escaping Outworld.  Since his escape, Chi has unlocked the
    secret of the Ancient Runestone, and discovered the ancient
    undefeatable army of the fallen, forgotten Dragon King.  We are
    then shown Quan Chi and Shang Tsung shaking hands, as they have
    formed an alliance.  With their combined power, they set out to
    overpower the only two things that could prevent their total
    domination of the two realms.  We are shown Quan Chi and Shang
    Tsung walking down a walkway toward a throne containing Shao
    Kahn.  After showing a false sense of allegiance, they spring
    their attack.  Shan Kahn's bloody helmet tumbles down the stairs,
    signifying Kahn's death.  Tsung and Chi then travel to Earthrealm
    through a mystical portal, only sorcerers and deities can travel.
        We are shown Liu Kang practicing once again at the Wu Shi
    Academy.  Kung Lao is walking behind Kang, and a split second
    later, he morphs into Shang Tsung.  It is revealed that it has
    been Tsung's desire to dethrone Kang as Mortal Kombat's champion.
    The fight between them begins.  Liu kicks Tsung twice in the
    stomach, then blocks a punch, and comes down on Tsung's head with
    a fist of his own.  With Shang Tsung down, Quan Chi comes up from
    behind and fires a glowing green skull into the back of Liu Kang.
    With Liu Kang on the ground recovering, Tsung walks up behind
    Kang, and proceeds to snap his neck in a very gruesome manner.  A
    trickle of blood runs down Kang's left cheek as he falls to the
    ground...dead.  Tsung proceeds to absorb Liu Kang's soul from his
    fallen corpse.  Tsung and Chi return to Outworld to use the souls
    of conquered warriors to fuel their resurrection of the Dragon
    King's Army.  With the resurrection of this army, they will be
    unstoppable.
        We are then shown Raiden and the rest of the mortals: Sonya,
    Sub-Zero, Johnny Cage, Frost, Kung Lao, and Jax sitting around a
    campfire.  Raiden reveals he has relinquished his status of Elder
    God, to once again return to Earth and lead all the mortals into
    battle, against two of their most hated adversaries, Shang Tsung
    and Quan Chi.  They must act now.  They must stop this Deadly
    Alliance.
    
    
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    III. Mortal Kombat: Deadly Alliance Review
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        Let me start this review off by saying "WOW!"  I have waited
    many a year to finally get my greedy hands on this title.  Now
    with my fingers wrapped tightly around the controller and with
    many, many hours poured into the game already, I can finally
    review what could possibly be the best fighting game available.
    It has everything it needs in order to become the best fighting
    game around.  It offers many innovative ideas, ridiculous amounts
    of unlockables, many DVD extras, and a fighting style so deep, it
    makes my head spin thinking off all the kombo variations.  I
    can't even begin to explain all of the nuances that make this
    game so great. So without further ado, I present you with my
    personal Mortal Kombat: Deadly Alliance review for the
    PlayStation 2, Xbox and GameCube.  (*NOTE* I will have a separate
    review up for the Game Boy Advance edition when it becomes
    available *NOTE*)
        When you first boot up the game, the player is treated to a
    smooth FMV sequence chronicling Shang Tsung and Quan Chi's quest
    for power.  They have happened upon the great Dragon King's long
    lost army of the dead, and strive to breathe life back into it,
    literally.  In order to do this, they need souls, and many of
    them.  Their quest is to seek out as many people as possible and
    steal their souls to fuel their army.  Their first stop is Shao
    Kahn in Outworld.  They double team him, and steal his soul,
    which is "flown" straight into the chest of a soldier in the
    Dragon Army.  If they can kill Shao Kahn, boss of Mortal Kombat
    II, III, UMK3, and MKT so easily, who is to stop them?  Another
    one of Mortal Kombat's beloved characters is also killed off,
    which I detail in the "The Story of Mortal Kombat: Deadly
    Alliance" section.  With the defeat of Shao Kahn,and Liu Kang,
    all hope seems lost to stop this Deadly Alliance.  All hope is
    not lost, as Raiden relinquishes his status as Elder God to once
    again lead the mortals into battle against Shang Tsung and Quan
    Chi.
    	The battle starts with twelve (12) immediately selectable
    fighters.  The "default" characters should not disappoint, as
    there are many returning fan favorites including: Sub-Zero and
    Scorpion, as well as newcomers: Bo Rai Cho, Li Mei, Kenshi, and
    Mavado. Likewise, there are nine (9) secret characters that
    appear on the select screen, but are blacked out.  One must
    unlock them in the Krypt using earned kurrency.  Each character
    possesses three fighting styles unique to that fighter; they have
    two hand-to-hand styles along with a weapon style.  This approach
    to the genre is not only the most innovative thing since the
    Fatality, but it also adds bottomless depth to an already huge
    move arsenal.  Anything is possible with the amount of moves each
    character has at his or her disposal.  I was overwhelmed with how
    much each character is capable of.  It is very fun to come up
    with your own personal kombos spanning all three fighting styles.
    The kontrol in this game is top-notch, with responsive button
    commands, and a great deal of very impressive moves to pull off.
    It is the most fluid and polished Mortal Kombat yet.  Fans of
    Soul Calibur beware, Mortal Kombat has stepped into the ring and
    is set to strip you of the title of fighting game king.
    	The most noticeable improvement to the series is the
    graphics engine.  I was in awe at how much detail went into, not
    only the characters, but the backgrounds as well.  There is so
    much detail, I notice something new going on in the arena almost
    every time I play.  The characters' clothing moves swiftly behind
    them as they walk about the arena, hair flows in the wind, and
    they even leave bloody footprints in their wake.  The most
    impressive character detail I think, is the mist that radiates
    from Sub-Zero's mouth as he breathes, and the mist coming from
    his hands as he fights.  It is a very cool effect, and adds to
    the realism that he is a very cold fighter.  The blood is also by
    far, the best blood in any fighting game to date.  You can
    actually see the red stuff slowly dripping down characters'
    bodies as they fight; as it flings off them, it splatters on the
    ground leaving a puddle.  The coolest thing of all, is that the
    blood litters the ground throughout the entire match, not just a
    round, but the entire match.  It is very cool to survey your
    surroundings noticing bloody footprints, and trails of blood
    littered throughout the arena.  After each match the camera gets
    a close-up of the character as he/she perform their winning pose,
    and then you can actually see bloody noses, tears and gashes in
    their face and so on.  Fatalities are back, but are also one of
    the drawbacks this game has.  The Fatalities are good, but just
    not original enough.  I was expecting very gory (which some of
    them are) and violent deaths.  What we are treated to are
    unoriginal, uninspired death animations that aren't as impressive
    as they could have been.  The graphics in this game are some of
    the best, if not the best, I have ever seen in a fighting game.
    Midway took their time to perfect this engine, from the
    impressive blood effects, to the constantly evolving backgrounds,
    Midway gets huge props from me.
    	The booming announcer from Mortal Kombat 4 is back in this
    sequel, and I am not complaining.  I thought he was the best
    announcer since MKII, and I was elated when I heard his voice the
    first time.  It is very loud and echoes throughout the room, when
    you choose your character or start a match.  Nothing is more
    satisfying than hearing him scream "Finish Him" after a match
    concludes.  The background music to the game is a blast from the
    past.  It mostly resembles Mortal Kombat II's somewhat mellow
    soundtrack, mixed in with Mortal Kombat 3's techno music.  The
    music is varied enough that one won't sicken of it right away.
    Dan Forden comes through again with a great mix of techno and
    mellow music to compliment an already impressive announcer.  The
    sound effects are equally as good.  From the grunts and groans of
    the male and female fighters, to the clanging of weapons, it is a
    real treat to the ears.  The soundtrack to this game is very
    good, and just adds to the fun of the game as you kick the hell
    out of someone.  Once again Dan Forden is the man, as he has been
    since Mortal Kombat II, coming up with brilliant background music
    to fight to. Toasty!
    	Mortal Kombat: Deadly Alliance is the deepest fighter on the
    market today.  It has enough unlockables to keep a player playing
    for months.  The Krypt, one of the coolest features I have seen
    in a fighting game, is an enourmous room filled with 676
    different koffins that contain secret characters, alternate
    costumes, fan art, designer pictures, extra fighting arenas, etc.
    The koffins can only be opened by spending the appropriate number
    of koins earned in the Arcade and Konquest modes.  Each koffin
    has a price value, and a kurrency type.  The more expensive
    koffins, obviously have the good stuff, while the not so
    expensive koffins might contain nothing.  Not only that, the
    Konquest mode spans 218 separate missions for the player to
    engage in.  The Konquest mode follows the player through eight
    (8) introductory missions.  After those eight (8) are completed,
    the game allows you to select a character and "train" through ten
    (10) additional missions specific to that character.  Along the
    way, your selected character's backstory is revealed, and you
    earn kurrency used to open koffins in the Krypt.  The game also
    contains a very helpful training mode, allowing you to practice
    the deadliest of kombos, also providing the player with a very
    detailed move list for each character.  As one can tell, the
    sinlge player experience is very satisfying in MK:DA.  The Versus
    mode is equally as exciting.  It is a one-on-one fight to the
    death, but Midway ups the ante one more time, as they have
    included a new wager aspect.  Before each player selects his or
    her character, they have the option of putting up some of their
    kurrency against the other player.  If they win the match they
    win their opponent's kurrency.  It is time to see who can put
    their money where their mouth is in this game.  Nothing is more
    satisfying than beating a buddy who brags about how good he is,
    but then goes on to lose 1,500 gold koins to his opponent.
    Brilliant.
    	As stated many a time in the above paragraphs, Mortal
    Kombat: Deadly Alliance simply excels in every category, that
    makes a video game fun.  It has one of the best, if not the best,
    graphics engine in any fighting game, featuring spectacular blood
    effects, clothing effects, and insanely detailed backgrounds.  It
    couldn't look much better than it does.  The sound is equally as
    impressive as the announcer from Mortal Kombat 4 has a made a
    triumphant return to "narrate" this entry into the series.  The
    single player experience is VERY rewarding as the game provides
    the player with so many unlockables, you don't even know where to
    start.  Incredibly deep replay value is presented in this new
    edition of Mortal Kombat.  The fun factor cannot be denied.
    Every time I play the game, I find something new that I grow to
    love.  Fighting games cannot get much better than this.  I
    applaud Midway's valiant efforts of trying to regain the crown as
    the top fighter in town, and I believe wholeheartedly, they have
    accomplished just that with the release of Mortal Kombat: Deadly
    Alliance.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    IV. PlayStation 2, Xbox, and GameCube Default Controls
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Mortal Kombat: Deadly Alliance's control setup is much
    different than the previous entries in the series.  You have four
    basic attacks, two punch, and two kick, replacing HP,LP,LK, and
    HK.  They are now just called Attack 1,2,3, and 4.  There is also
    a special move button, which, when pressed, allows the character
    to Power Up, Taunt, perform a throw, or stab your opponent with
    some of the weapons featured in the game.  There is still the
    traditional Block button, but the addition of a fighting style
    button is the real meat of this game.  Unfortunately, the run
    feature of past games has disappeared with a more traditional
    dash back and forth, in and out manuever set into place.  I go
    more in-depth on the fighting style, hand-to-hand, and weapon
    combat in the "Basic Weapon and Hand-to-Hand Moves" section.
    
    
    -=-=-=-=-=-=-=-=-=-=-=
    PlayStation 2 Controls
    -=-=-=-=-=-=-=-=-=-=-=
    
    Walk Forward - Directional Button Right
    Walk Backward - Directional Button Left
    Walk Out -Directional Button Up
    Walk In - Directional Button Down
    Jump Forward - Directional Buttons Up and Right
    Jump Backward - Directional Buttons Up and Left
    
    Attack 1 - Square
    Attack 2 - Triangle
    Attack 3 - X
    Attack 4 - Circle
    Special Attack - R1
    Block - R2
    Change Fighting Style - L1
    
    -=-=-=-=-=-=-
    Xbox Controls
    -=-=-=-=-=-=-
    
    Walk Forward - Directional Button Right
    Walk Backward - Directional Button Left
    Walk Out - Directional Button Up
    Walk In - Directional Button Down
    Jump Forward - Directional Buttons Up and Right
    Jump Backward - Directional Buttons Up and Left
    
    Attack 1 - X
    Attack 2 - Y
    Attack 3 - A
    Attack 4 - B
    Special Attack - Black Button
    Block - Right Trigger
    Change Fighting Style - Left Trigger
    
    -=-=-=-=-=-=-=-=-
    GameCube Controls
    -=-=-=-=-=-=-=-=-
    
    Walk Forward - Directional Button Right
    Walk Backward - Directional Button Left
    Walk Out - Directional Button Up
    Walk In - Directional Button Down
    Jump Forward - Directional Buttons Up and Right
    Jump Backward - Directional Buttons Up and Left
    
    Attack 1 - B
    Attack 2 - Y
    Attack 3 - A
    Attack 4 - X
    Special Attack - Z
    Block - R
    Change Fighting Style - L
    
    -=-=-=-=-=-=-=-=-=-=-=-=-
    Game Boy Advance Controls
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
    Walk Forward - Directional Button Right
    Walk Backward - Directional Button Left
    Jump - Directional Button Up
    Duck - Directional Button Down
    Jump Forward - Directional Buttons Up and Right
    Jump Backward - Directional Buttons Up and Left
    
    Attack 1 - A
    Attack 2 - B
    Block - R
    Change Fighting Style - L
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    V. Basic Weapon and Hand-to-Hand Moves
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Hand-to-hand fighting in Mortal Kombat: Deadly Alliance has
    made a big leap over previous games.  The two hand-to-hand
    fighting styles per character have around 25-30 moves each.  All
    of the moves for the different styles are totally different.
    They each have their own unique set of combos to go along with
    them.  It is very fun to switch in and out of the styles at will
    creating new combos every minute.
        Weapons have made their return to Mortal Kombat: Deadly
    Alliance.  When a player takes out his/her weapon, their fighting
    style changes to suit the weapon they are currently wielding.
    The weapons also have their own unique set of moves, a la the
    hand-to-hand fighting styles.  Some of the weapons included in
    the game are: Kali Sticks, various Swords, Butterfly Swords,
    Machetes, and a Kori Blade.  Unlike Mortal Kombat 4, the weapons
    in the game cannot be dropped,nor can they be thrown.
        Another nuance new to the series is being able to stab your
    opponent in the thighs, or stomach.  For example, Li Mei's
    weapons are a pair of sais, which can be stabbed into her
    opponent, causing them to stay imbedded, for the duration of the
    round.  As the opponent moves around, blood spurts out, and the
    player gradually loses health.  It is a very cool new feature.
    The Power Up is also a neat new addition.  At just about any time
    during the fight, the player can hit the Special Move button, and
    the player will grow in size for about 1 second, shrinking back
    down to normal size.  This allows the player to move a little
    faster, and inflict more damage per hit.  This adds a new layer
    of strategy to the game.
        The Taunt is the other new addition to the actual combat of
    this game.  When the Special Move button is pressed, and when the
    character is in a certain fighting style, he/she taunts their
    opponent.  This isn't just for show either, as when a taunt is
    successfully completed, the character regains a little lost
    health.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VI. Fighting Style Explanation
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Mortal Kombat: Deadly Alliance allows characters to switch
    between three different fighting styles per character at will.
    Each fighter possesses two hand-to-hand fighting styles, as well
    as one weapon style.  The fighting styles add a whole new and
    innovative idea to the Mortal Kombat franchise.  The differing
    styles will allow for some very high combo strings, as players
    will be able to initiate a combo in one style, then switch to
    another fighting style to finish up the combo.  Some of the
    fighting styles include: Hapkido, Kenpo, Muay Thai, Tae Kwon Do,
    Lui He Ba Fa, Shaolin Fist, Crane, Aikido (which is ALL throws!)
    as well as a host of others.  In some fighting styles, what would
    be a punch, will be a kick, in another.  Players will have to
    know their character pretty well in order to be successful in
    using his or her fighting styles to their advantage.  As in the
    previous Mortal Kombats, the number of combo hits, and the
    percentage of damage dished out, pops out of the corner of the
    screen.  Also, as in Mortal Kombat 4, the MAXIMUM DAMAGE feature
    returns, thus denying players the ability to dole out over 50%
    damage combos.
        When the fighting style button is pressed, your character
    switches in and out of one of his/her three fighting styles.  For
    example, Quan Chi has the Tang Soo Do, and Escrima fighting
    styles.  He starts out in the Tang Soo Do style, and when pressed
    switches to Escrima.  When the button is pressed again, he goes
    into his Broadswords style, taking out double broadswords.  As
    one can tell, MK:DA's control setup and fighting style switching
    is very involved, and offers the player a near unlimited number
    of combo variations.
    	Each fighting style in Mortal Kombat: Deadly Alliance has a
    special attack associated with it, unique to that style.  The
    special attack these fighting styles possess is performed by
    tapping the SM Button.  The special attacks these styles entail
    are:
    
    -=-=-=-=
    Escapes:
    -=-=-=-=
    
    	The Escapes in MK:DA serve only to get one out of harm's
    way.  When you hit the SM Button and you are in a certain
    fighting style, the character performs either a Backflip or a
    Slide of sorts, and in Mavado's case, a Grappling Hook Escape.
    The Escapes "pull" characters back and out of harm's way.  Use
    them when you are either too close to a character for your
    comfort, or when you want to back off and give your opponent a
    breather.
    
    -=-=-=-=-=
    Reversals:
    -=-=-=-=-=
    
    	Reversals are a GREAT way to counter your opponent's attack
    and follow it up with a high hitting combo before they know what
    hit them.  When your opponent goes to strike you, and you hit the
    SM Button in some fighting styles (I will explain which fighting
    styles contain which special attacks in the "Individual Character
    Story/Stats and Moves/Fatalities section of this FAQ), your
    character will grab a limb, be it an arm or leg, and leave your
    opponent vulnerable for any attack or combo you choose.
    Reversals can change the tide of battle in a hurry if you are not
    careful.
    
    -=-=-=-
    Throws:
    -=-=-=-
    
    	Every character in Mortal Kombat: Deadly Alliance has one or
    two Throws depending on which fighting styles they possess.
    Throws are in fact blockable this time around, so one must be
    careful in attempting Throw, as if you miss, it leaves you open
    for an attack.  Some fighting styles are based on Throws like
    Jax's Jude style, and Kano's Aikido styles.  They have more than
    one Throw and one must learn how to use them effectively.
    
    -=-=-=-
    Taunts:
    -=-=-=-
    
    	Some of the characters possess the ability to Taunt their
    opponent.  The Taunt is more than just show, as it regenerates
    some lost health if performed successfully.  The Taunt usually
    takes a couple of seconds to pull off, so one must make sure
    their opponent is a good distance away before performing one of
    these useful features.  Never attempt a Taunt with your opponent
    in a sort of close proximity as it leaves you WIDE open for a
    high hitting attack.
    
    -=-=-=-
    Neijin:
    -=-=-=-
    
    	The Neijin or "Power-Up" some characters have in their
    arsenal is a very effective way of reducing your opponent's
    health very quickly.  When one performs a Neijin, their character
    grows in size for a second, shrinking back to normal size seconds
    later.  The Neijin lasts for a couple seconds, and allows the
    character to dish out more damage per hit, which can be very
    helpful when in a heated battle.  As with the Taunts, performing
    a Neijin takes time, and if performed next to an opponent, be
    prepared for a nice ass kicking.
    
    -=-=-=-
    Shoves:
    -=-=-=-
    
    	The Shove is a good way to take your opponent off the Block
    button and let their guard down.  When the SM Button is pressed
    and your opponent has the ability to Shove, it can be very
    useful.  If you have an opponent, who continually blocks, walk up
    to them and tap the SM Button to have your character push them
    and have them become disoriented for a second or two, allowing
    for a quick follow up attack.
    
    -=-=-=-=
    Impales:
    -=-=-=-=
    
    	Some characters in Mortal Kombat: Deadly Alliance have the
    option of impaling their opponents with their weapons.  Only
    certain weapons are capable of Impaling, so one must know if it
    is possible with their weapon or not.  Shang Tsung's Short Sword,
    Li Mei's Sai, Sub-Zero's Kori Blade, Kung Lao's Broadsword,
    Frost's Daggers, Kitana's Steel Fans, Reptile's Kirehashi Blade,
    and Cyrax's Pulse Blade are the weapons that have the option of
    Imapling someone.  When the weapon is lodged into the opponent's
    stomach/chest, it cannot be removed, and their health slowly
    decreases throughout the round.  After the round has come to a
    conclusion, the weapon is removed from the opponent.
    
    -=-=-=-=-=-=-=-
    Sidestep Swing:
    -=-=-=-=-=-=-=-
    
    	Some of the weapons in MK:DA have the ability to perform a
    Sidestep Swing, meaning the character with the specific weapon,
    has the ability to step out in 3D and come back with a massive
    swing of his/her weapon sending their opponent across the screen.
    This move is excellent on someone who is in Danger, and they
    perform an easily dodgeable move, you just tap the SM Button to
    Sidestep Swing them to Hell.
    
    	*NOTE* All of these fighting style special attacks are
    unique to certain fighting styles.  In order to master these
    attacks, one must use them to their advantage, and pick a
    character with a balanced set of fighting style special attacks.
    Good luck in mastering these new attacks/moves in Mortal Kombat:
    Deadly Alliance. *NOTE*
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    VII.Fighting Style Descriptions:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    	Each character in Mortal Kombat: Deadly Alliance possesses
    two hand-to-hand and one weapon style.  These unique fighting
    styles actually exist in the world today.  They each have a rich
    backstory that is told through the Konquest Mode.  Help from the
    Official Mortal Kombat: Deadly Alliance Strategy Guide Signature
    Series, by Brady Games, and the actual game itself, was taken in
    the compilation of these descriptions.  Below, I will list each
    characters' three styles as well as their history.
    
    =-=-=-=-=-=-
    Shang Tsung:
    =-=-=-=-=-=-
    
    >Snake: The Snake Style is hard to trace historically, because it
    is incorporated into so many Chinese systems, including Shaolin
    and Many Chinese family styles.
    
    >Crane: Although taught and included in many Chinese systems, the
    Crane originated in Tibet.  Crane is considered one of the oldest
    "classical" styles and is incorporated into the Shaolin system of
    styles.  It's considered to be an internal style.
    
    >Straight Sword: Chinese straight sword is incorporated into a
    number of Chinese styles including Tai Chi, Wushu, and others.
    
    =-=-=-=-=-=
    Bo Rai Cho:
    =-=-=-=-=-=
    
    >Drunken Fist: There are many varities of "drunken" style kung
    fu.  There are both northern and southern version of "eight
    immortals drunken kung fu," "drunken monkey," and "drunken kung
    fu" and many others.  The earliest reference to any drunken style
    is in the Sung Dynasty to "Lu Chi Shen Drunkard Kung Fu."
    
    >Mi Zong: Translated as Lost Track created by Ceng Juxiao a
    Northern Long Fist Style, which utilizes both hard and soft
    movements and many changes, turns and reversals.
    
    >Jojutsu: Jojutsu is the Japanese art of the short staff (4 ft.
    staff).  Muso Gonnosuke developed it in the early 1600's after
    his loss to Miyamoto Musashi (a very famous swordsman).  He had
    been using a long staff (6 ft.) and subsequently developed a
    style with a shorter staff.  He then beat Musashi in a second
    duel.
    
    =-=-=-=-=
    Quan Chi:
    =-=-=-=-=
    
    >Tang Soo Do: Tang Soo Do is a relatively modern Korean martial
    art developed by Hwang Kee.  It is a combination of several arts,
    which Hwang Kee studied during his life.  These arts undluded Soo
    Bahk Do (Korean), Tae Kyun (Korean), Tang Method (Northern
    Chinese) and Southern Chinese (unspecified).
    
    >Escrima: Escrima is a martial art of the Philippines.  The terms
    Escrima, Arnis and Kali are used to describe the many "stick"
    arts native to the Philippines.  Because of the jungle-like
    environment on the islands, the development of arts that utilize
    sticks and/or long knives (i.e. machete) was natural.
    
    >Broadswords: The double broadsword is similar in use and history
    to the single broadsword.  The use of two weapons was generally
    considered more advanced and provides some combat advantages.
    
    =-=-=-=
    Li Mei:
    =-=-=-=
    
    >Baji Quan: Baji Quan is a 500 year old Chinese art, having been
    handed down through various groups over the centuries.  Baji Quan
    is actively being taught to the Taiwan Military Police.  Baji
    Quan means "eight extremitites fist" and is primarily a close
    range style.  As a result, Baji Quan uses all eight extremities,
    namely the head, shoulders, elbows, hands, feet, back, hips, and
    knees.
    
    >Lui He Ba Fa: Chen Tuan, a native of Po-chou in Anhui, is a
    famous Taoist who lived on Mount Hua, one of the five sacred
    mountains of China in Shensi, during the Later Choi and Sung
    Dynasty.  He's credited with the creation of the kung fu system -
    Liu Ho Pa Fa - six harmonies and eight methods.
    
    >Sai: The Sai was originally a farming tool used for planting
    seeds, and was later adopted as a weapon.  Prior to 1870, special
    units of the Okinawan police carried the Sai.  The Sai is not
    unique to Okinawa; it undoubtedly migrated there from China,
    India, Malaysia or Indonesia, where it is also used.
    
    =-=-=-=-=
    Scorpion:
    =-=-=-=-=
    
    >Hapkido: Hapkido is the martial art of Choi, Yong Sul.  Mr. Choi
    was born in Korea, but was brought to Japan as a young boy.
    Eventually he was adopted into the household of Takeda Sokaku,
    head to Daito-Ryu Aikijutsu.  Mr. Choi lived and studied with
    Takeda Sokaku until Sokaku's death.  At the end of World War II,
    Mr. Choi returned to his native Korea and supported himself and
    his family by teaching a "new" martial art, Hapkido, which was
    based on the Daito-Ryu Aikijutsu he learned in Japan.  Later
    elements of traditional Korean arts were incorporated into the
    style.
    
    >Pi Gua: Pi Gua means "armor wearing boxing" and was originally
    beleived to be a subset of Tong Bei QUan (white ape).  The style
    is usually attributed to Wu Zhong of the Hebei Province of China.
    Baji Quan and Pi Gua have long been closely associated and are
    often taught together.
    
    >Ninja Sword: A favored weapon of the Shinobi, it's similar to
    the katana but with a straighter blade.  It was made more for
    piercing the armor of samurai than slicing.
    
    =-=-=-
    Sonya:
    =-=-=-
    
    >Kenpo: Kenpo is a western style modern variation of Japanese
    Karate.  Kenpo was originally introduced to the Hawaiian Islands
    as kenpo jujutsu and later adapted into wnat is now called Kenpo
    or Kenpo Karate.  Currently, Kenpo is popular in Hawaii, Europe,
    New Zealand and the Americas.
    
    >Tae Kwon Do: Japan occupied and heavily influenced Korea from
    1910 through the end of WWII.  At that time, Korea gained its
    independence and began reclaiming its martial culture.  Several
    kwans arose, which were later combined into Tae Soo Do in 1955.
    In 1957 the stlye was renamed Tae Kwon Do.  Japanese occupation
    influenced Tae Kwon Do through the introduction of Shotokan.
    Initially taught to the military, Tae Kwon Do is now a widely
    practiced sport.  In many respects, Tae Kwon Do is the Korean
    equivalent of Karate, with more emphasis placed on kicking.
    
    >Kali Sticks: Kali Sticks is a martial art of the Philippines.
    The terms Escrima, Arnis and Kali are used to descrive the many
    "stick" arts native to the Philippines.  The jungle environment
    on the islands leads to the natural development of arts which
    utitlize sticks and/or long knives.
    
    =-=-=-=
    Kenshi:
    =-=-=-=
    
    >Tai Chi: The literal translation of Tai Chi Chuan is "supreme
    ultimate fist." Chang San-Feng is credited with developing the 13
    postures that form the basis of all modern Tai Chi.  From his
    developments sprung the various derivatives of the Chinese art of
    Tai Chi which are seen today.
    
    >San Shou: San Shou translates as the "unbound hand." Often
    fought on a raised platform, this Chinese martial art is a true
    free fighting style.  Developed bu thje Chinese military, it was
    created from the study of various Chinese traditional martial
    arts and incorporated modern methodologies in training and
    health.  In recent years, this martial art has become a style in
    and of itself and has evolved into one of the most deadly styles
    known.
    
    >Katana: The Katana is the traditional Japanese long sword used
    by the samurai.  Many styles of swordsmanship utilized these
    swords.  Modern martial art forms that use the Katana are broadly
    referred to as kenjutsu, kendo, and iaido.
    
    =-=-=-=
    Mavado:
    =-=-=-=
    
    >Long Fist: Long Fist dates back to the Sung Dynasty.  Long Fist
    is a composite style built from elements of various other
    northern styles of kung fu.  Historically, Northern Chinese
    tended to be taller, with longer limbs.  As a result, most
    martial arts of the north, including Long Fist, evolved in a way
    that made use of their longer reach.  This manifested itself in
    attacks that tended to be longer in range than those found
    elsewhere.
    
    >Wing Chun: Wing Chun was invented by a senior kung fu master and
    Shaolin "nun" named Ng Mui.  Her objective was to combine the
    best elements of the other Shaolin styles into one master style.
    The style draws heavily from Tiger Dragon, Snake, and White
    Crane.
    
    >Hookswords: Sometimes called the "Tiger's Head Hooked Swords,"
    the hooked swords date from the Warring States period in China.
    This is a "Northern" style weapon and had been adopted by a large
    number of Chinese training styles.
    
    =-=-=-=-=-=-
    Johhny Cage:
    =-=-=-=-=-=-
    
    >Karate: Karate is a named used for a group of martial arts
    developed on Okinawa, before the island was integrated into
    Japan.  Historically, Okinawa enjoyed a great trade economy based
    on shipping, which exposed the locals to martial arts from many
    parts of Aisa, including Japan and China.  Significant styles of
    karate include: Shotokan, Shorin-ryu and Goju-ryu.  Karate was
    introduced to Japan in the early 20th century and later to the
    rest of the world, where it continues to include many other
    martial art forms.
    
    >Jeet Kune Do: Bruce Lee developed Jeet Kune Do in 1967.  The
    literal meaning of Jeet Kune Do is "the way in the interceptin
    fist."  Wing Chun, Tai Chi Chuan, Hung Gar and Chin Na heavily
    influenced Jeet Kune Do among others.
    
    >Nunchaku: This weapon is most often associated with Okinawan
    Kobudo (weapons arts), but is also seen occasionally in Chinese,
    Philippine, Korean and Japanese arts.  The nunchaku were
    originally a horse bit used for farming.  During the 1500's the
    local government outlawed the ownership and use of weapons so
    locals turned to farm instruments to protect themselves.
    
    =-=-=-=-=
    Sub-Zero:
    =-=-=-=-=
    
    >Shotokan: A style of Karate, Shotokan has its roots in Okinawa.
    Master Funakoshi Gichin founded Shotokan karate in 1936 in Tokyo.
    It is more linear and can be a very aggressive and devastating
    style.
    
    >Dragon: A number of kung-fu "styles" make use of the term
    "Dragon Form" or "Dragon Style." The Dragon form is one of the
    "Shaolin ten-animal form" of Kwan Tak Hing.  It's also one of the
    "five-patterns" of Xing Yi.  The Dragon form can be found in many
    other Chinese systems of combat.
    
    >Kori Blade: Using a technique perfected by Grand Masters of the
    Lin Kuei, Sub-Zero forms his Kori Blade by flash freezing
    surrounding water vapor.  The sword is forged of solid
    unbreakable ice.  A masterful weapon, it's hevay and extremely
    sharp.  It can be used to either bludgeon an opponent into
    submission or cut them into ribbons.
    
    =-=-=
    Kano:
    =-=-=
    
    >Xing Yi: Meaning "mind form," Xing Yi is a simple and practical
    style of kung-fu which originated in the San-Shih province of
    China.  This is a northern Chinese system which relies on short
    basic forms of training.  This art has long been associated with
    Ba Gua and the two are often taught together.
    
    >Aikido: This is a Japanese martial art developed in the first
    half of the 20th century by Morihei Uyeshiba.  Aikido is a
    distillation of arts learned by Uyeshiba over the course of his
    life, including Daito Ryu Aiki Jujutsu, Kito Ryu Jujutsu,
    Shinkage Ryu Jujutsu, Yagyu Ryu Kenjutsu, Yarijutsu, and military
    training.
    
    >Butterfly: The Butterfly Knives are a Chinese weapon with a 200-
    year history as part of the Shaolin system.  It is the primary
    weapon of Wing Chun and also taught in Hung Gar, as well as other
    styles.
    
    =-=-=-=-=
    Kung Lao:
    =-=-=-=-=
    
    >Shaolin Fist: The Shaolin Buddhist temple was established in
    China about 500 A.D. In about 539 A.D. a holy man named
    Bodhidharma left his monastery in Southern India to spread the
    Buddhist faith to China.  During his travels, he visited a
    Shaolin monastery.  The monks there were in such bad shape
    physically that they could not meditate properly, so Bodhidharma
    developed an exercise program to get them into shape.  The
    program included several Indian fighting style elements.  Over
    time, a Kung Fu style grew out of this training, aided by the
    fact that many of the priests were retired soldiers and generals.
    
    >Mantis: This is a newer martial art, developed in 1600 A.D. by
    Wang Lang in the Ming Dynasty in Northern China.  Wang Lang based
    this martial art on observations he made of a praying mantis
    fighting a cicada.  The art later splintered into a number of
    different variations including Seven-Star, Plum Blossum, Six
    Combinations, and Secret Door.  For the most part, Seven-Star is
    a hard style avoiding direct opposition to the opponent's energy.
    This style is part of the Shaolin system of martial arts.
    
    >Broadsword: The Broadsword is known as the marshall of weapons,
    the arm of foot soldiers and Manchurian officials.  Broadswords
    vary in length, but should generally reach the user's eyebrow
    when held upright along the arm.  It's categorized as a short
    weapon.  It usually has a two-edged blade and is designed for
    slashing rather than thrusting.
    
    -=-=-=-
    Nitara:
    -=-=-=-
    
    >Leopard: The techniques simulate those of a Leopard, stressing
    the importance of free movement and quick actions.  Not as strong
    as the Tiger style, but it is superior in its swiftness and
    jumping ablility.
    
    >Fu Jow Pai: With an emphasis on balance and technique, Fu Jow
    Pai mimics the vicious movements of the rare Black Tiger.  In
    fact, the original name was Hark Fu Moon, or Black Tiger System.
    It was renamed by Wong Bil Hong in 1934 and was hidden for many
    years.  However, many years later, the knowledge, and training,
    of the system was brought to the public's attention where it has
    become a legitimate and recognized style in China.
    
    >Kama: The Kama is a farm implement used for rice harvesting and
    was adopted as a weapon in China, Okinawa and Japan.  In China
    and Japan the Kama was often used in conjunction with a chain, to
    encircle the opponents, while the Okinawans preferred to use two
    Kama together.  The Kama is one of the five principle weapons of
    the Okinawan art of Kobudo/Kobujutsu.
    
    -=-=-=-=
    Drahmin:
    -=-=-=-=
    
    >Netherealm: From the little that is known of the Netherealm, one
    can say that it's a deadly, torturous, and evil place safe for no
    one.  Anyone who spends time there will be hard-pressed to create
    a barrier powerful enough to keep the forces of Netherealm at
    bay.  Those that succumb to the incredible powers and tortures
    that the 5th plane of the Netherealm contains - and live - become
    incredible warriors that possess newfound concepts in battle and
    fighting.  Of course, all of these ideas focus on pain and
    destruction.
    
    >Oni: The term "oni" means "demon" or "ogre" in the Japanese
    language.  Truly, this fighting style was derived from Drahmin's
    time spent among the denizens of the Netherealm and the loss of
    his humanity to forces beyond his control.  The power of the Oni
    Style comes from a built-in rage that is difficult to suppress
    once it's been unleased.  Much like a  dam, once a crack's been
    created in the facade, ther's no power on earth that can hold the
    flood of rushing water, or in this case, the flood of burning hot
    rage.
    
    >Iron Club: Much less than a true fighting style, the Iron Club
    offers nothing more than the ability to pummel an opponent to a
    pulp of flesh.  True, this is an incredible weapon, and when the
    right hand is encased within the confines of this Iron Club, it
    can be used to completely crush an opponent to dust.  Drahmin,
    apparently, is not only right for this weapon, but the perfect
    choice to wield it.
    
    -=-=-=-=
    Hsu Hao:
    -=-=-=-=
    
    >Shuai Chiao: Shuai Chiao is the oldest martial art in China.  It
    has a history of over 2,000 years - although some claim that it
    dates back much farther.
    
    >Wrestling: Perhaps the oldest martial art in the existence of
    western culture, it was initially developed by the Romans and
    Greeks as a method to display one's strength and fighting
    prowess.  Eventually, it turned into its own form of self-defense
    and branched into multiple styles.  Fighters grapple and try to
    attain a position of advantage over one another.  They learn to
    control their center of gravity, how to take their opponent to
    the ground, react to an opponent's actions, and take advantage of
    their mistakes.  Greco-Roman and Freestyle are two of these that
    are still used in the best known world-wide competition, the
    Olympics.
    
    >Sun Moon: An exotic weapon of the Chinese martial arts, the Sun
    Moon Spears originated in Mongolia.  As a pair, these bladed
    weapons can be extremely efficient when used in combat.  When one
    hand blocks an incoming attack, it can catch the weapon and keep
    it from attacking, or be used to disarm the opponent totally.
    However, the true beauty comes into play when one notices that
    the other hand is left free to attack.   This is when the
    versatility of the Sun Moon Spears really shines.  With the
    ability to thrust, stab, slash, or rake an opponent, the Sun Moon
    Spears' deadly qualities are easy to see.
    
    -=-=-=
    Frost:
    -=-=-=
    
    >Tong Bei: The name Tong Bei, or Tong Bei Quan, can be translated
    as: "fist of spreading power from the back."  The origin of this
    fighting style is unclear.  One legend claims it originated in
    the 3rd or 4th century B.C. by a man named Yuan Gong.  Another
    says it was created in the mid 900's A.D. by a daoist named Lu
    Yunging.  Modern history attributes this style to the Zhejiang
    province in China in the 1900's.  The style is based on the five
    types of palm strike, each associated with one of the five
    elements: earth, metal, water, tree, and fire.
    
    >Yuan Yang: Yuan Yang Quan, or Mandarin Duck Fist, is aa art
    rarely seen outside of China and as such, information is scarce.
    Although there is little available material on the Mandarin Duck
    style as a whole, there are a number of references to the kicking
    methods it employs.  A number of other Chinese styles adopted
    "Mandarin Duck Legs" of this style as they were reputed to be
    very effective.
    
    >Daggers: By flash freezing water vapor, Frost can form intricate
    solid objects.  She doesn't have the same subtle control and
    mastery over her ice powers as Sub-Zero does, so she chooses to
    use the simple deadliness of the Double Daggers.  Armed with
    these blades of ice, Frost can slice an opponent to ribbons.
    When a kombatant feels the burn of a cut from one of Frost's
    daggers, it's not from the rending of their flesh, but from the
    cold edge of the blade ripping into their muscle.
    
    -=-=
    Jax:
    -=-=
    
    >Muay Thai: Thai kickboxing is one of the oldest martial art
    forms.  Muay Thai's origin along with much of Thai history was
    lost during the invasion and sacking of the archives by Burmese
    army.  Muay Thai was originally the close quarters combat skills
    used by the Thai army.  During times of peace, memberso fthe army
    were "kept busy" by being encourage to participate in Muay Thai
    competitions.  Later the art grew into a popular sport.  Today
    it's considered a very practical, effective boxing style.  It has
    developed the same sporting interest in many counties today that
    boxing enjoys in the US.
    
    >Judo: Around 1882, Jigoro Kano developed Judo based on Japanese
    jujutsu with an emphasis on self-defense and sport competition.
    In Judo, opponents use balance, body weight, with minimal
    physical effort, to throw or pin each other or hold one another
    in a lock.  Submission holds also play a key role in Judo.  One's
    gi can often be used against them or an opponent as a choke.
    Judo has become an extremely strategic martial art in recent
    history and has many practicioners.
    
    >Tonfa: The Tonfa was originally the handle of a hand-operated
    grain mill used on farms.  Seen on the belts of police officers
    across the US, the Tonfa has also been adopted by Police agencies
    around the world.
    
    -=-=-=-
    Kitana:
    -=-=-=-
    
    >Eagle Claw: The Eagle Claw system of kung fu originated in
    southern China during the Sung Dynasty.  Eagle Claw began as the
    "108 Fighting Techniques" taught by Ngok Fei.  Sometime between
    1368 and 1644, a monk named Lai Chin, combined Eagle Claw with
    Faan Tzi into what was the basis for modern Northern Eagle Claw.
    
    >Ba Gua: Ba Gua Zhang, translated to Eight Trigram Palm, is a
    relatively new Chinese martial art, having been developed in the
    late 1800's.  Dong Hai-Chuan, a Taoist monk of Lung Men Sect,
    developed Ba Gua Zhang.  The circular movements of the art are
    attributed to the circular chanting meditations done by the Lung
    Men Sect.  Starting in the early 1900's, Ba Gua Zhang has been
    associated with Hsing-I.  Currently, there are five major
    branches of the style: Cheng, In, Ma, Song, and Lui.
    
    >Steel Fans: Also known as "Ogi," Kitana's weapon of choice is
    the deadly Steel Fan.  While many martial arts masters use a
    single fan, Kitana's prowess is such that she uses one in each
    hand.  They're easily concealable and can be used in their open
    and closed states.  Kitana's fans are tipped with sharpened
    daggers to add to the deadly finesse with which she wields them.
    
    -=-=-=-
    Raiden:
    -=-=-=-
    
    >Nan Chuan: Nan Chuan is a composite style built from elements of
    various other southern styles of kung fu.  Historically, Southern
    Chinese tended to be shorter, with shorter limbs.  As a result,
    the martial arts of the south evolved in a way that accommodates
    their shorter reach.  This manifested itself in attacks that are
    most effective at short to middle range.  Nan Chuan contains a
    greater number and variety of hand techniques, and fewer leg
    techniques.
    
    >Jujutsu: Jujutsu is a term used to refer to unarmed Japanese
    combat.  Historically there are more than 750 documented
    varieties of Jujutsu.  In general, Jujutsu tends to be
    comprehensive in the sense that they teach hand and foot strikes,
    throwing, joint-locks and ground fighting.  Today Jujutsu is most
    commonly associated with throws, joint-locks and ground fighting.
    
    >Staff: The cudgel (long staff) has existed as a weapon since man
    first started fighting with hand weapons.
    
    -=-=-=-=
    Reptile:
    -=-=-=-=
    
    >Hung Gar: Hung Gar, namely "Tiger Fist," is the synthesis of
    Southern Shaolin styles of Chinese kung fu, and is based on the
    movements of the tiger and the Crane.  Hung Hei Goon is believed
    to have been the original developer of the style.  He began
    openly teaching it about 1813.
    
    >Crab: Taught to Reptile by his ancestors, the style imitates the
    side movements and claw attacks of the crab.
    
    >Kirehashi: Much like a typical Broadsword, the Kirehashi has
    some minor differences that allow it to be used more efficiently
    by Reptile.  Its weight and balance are changed from the sleek
    and slim blade of Kung Lao, to a more hefty and cruel instrument.
    Still, it retains a sharp edge with which it can be used to slash
    an opponent to shreds.
    
    -=-=-=
    Cyrax:
    -=-=-=
    
    >Ninjitsu: Translated as The Art of Stealth, Ninjitsu is a term
    used to describe all the arts taught to a ninja warrior including
    armed and unarmed combat, as well as camouflage and espionage.
    It is still a widely debated subject, but the term ninja has many
    possible histories.  Some think that they were mercenaries who
    trained in stealth and martial arts and were employed as spies,
    saboteurs, and assassins.  Others counter this argument and state
    that they were actually samurai warriors who needed to cover
    their faces to take such drastic action and hide who they really
    were.  Whatever the derivation, ninja has become a word that
    instills fear and an appreciation for their talent.
    
    >Sambo: Sambo is a style of wrestling developed by the Soviets in
    the early 1930's, originally conveived as a means of unarmed
    crowd control for the police.  The art is a distillation of over
    20 folk arts native to the Soviet Union as well as Greco-Roman
    Wrestling, Judo, Jujutsu and Free Style Wrestling.
    
    >Pulse Blade: This weapon is standard issue for the Lin Kuei
    cyborg Ninjas and is a deadly instrument in and of itself.  The
    Special Forces tech department further modified Cyrax's Light
    Sword into a Pulse Blade, which now has more power and has become
    a truly devastating weapon.
    
    =-=-=-=-=-=-=-=-=-=-
    VIII. Modes of Play:
    -=-=-=-=-=-=-=-=-=-=
    
    -=-=-=-
    Arcade:
    -=-=-=-
    
    "Face opponents across Outworld to defeat the Deadly Alliance."
    The player faces off against other CPU controlled players at
    varying difficulty levels, earning kredits to be spent in the
    Krypt.  As you progress through Arcade Mode, you unlock the
    character's ending.
    
    -=-=-=-
    Versus:
    -=-=-=-
    
    	"Play against a friend...........or enemy."  This mode is
    the standard 1 on 1 battle between you and a friend.  A new
    addition to this mode is the gambling aspect.  The game allows
    you to create a profile for yourself.  It keeps track of
    EVERYTHING: how many times you've won/lost, how many kredits you
    currently own, etc.  The kredits you build up on your profile
    allow the player to gamble them on a fight.  For example, my
    friend and I are playing versus mode.  I have 1,000 kredits, and
    he has 1,500.  I can bet him any amount of my kredits against
    his.  If I win the battle then I win his kredits to be spent in
    the Krypt.  This idea is something the fighting game genre has
    never seen.  It is very innovative, and it adds much replay value
    to the Versus Mode.
    
    -=-=-=-=-
    Practice:
    -=-=-=-=-
    
    	"Learn the moves that will make you a master kombatant."
    The Practice mode is like any other.  It allows you to practice
    your selected fighters special moves and kombos.  It also
    features a hand move list for every fighting style.
    
    
    -=-=-=-=-
    Konquest:
    -=-=-=-=-
    
    	"Travel on a long journey, earning kurrency as you face
    hundreds of challenges and obstacles."  This mode most closely
    resembles Soul Calibur's Mission Mode, where you are required to
    overcome certain objectives to earn what is being dubbed as
    kurrency.  There are eight (8) introductory missions.  After
    those are completed, the game allows you to choose a character
    and go through ten (10) more missions specific to that character.
    There are 218 Konquest missions for the player to overcome.
    
    -=-=-=-=-=
    The Krypt:
    -=-=-=-=-=
    
        "Buy characters, arenas, and extras with your earned
    kurrency."  This is a shop of sorts.  The Krypt is a VERY large
    room, containing 676 different koffins.  Each koffin has a price
    on the front of it.  You can spend your kurrency on these koffins
    to unlock bonus material in the game.  Some of the unlockables
    are secret characters, additional character costumes, fighting
    arenas, concept art, character renders, funny snippets of the
    fighters, like "Kooking with Scorpion," and numerous other
    goodies.  Some of the koffins do not contain anything, so be
    careful and choose wisely.
    
    -=-=-=-=-=-=-=-
    Player Profile:
    -=-=-=-=-=-=-=-
    
        "Create a Profile. View Profiles. Erase a Profile."  This is
    where you store stats for your characters, including number of
    battles won and lost, as well as the number
    of Fatalities you have performed.  Profiles can be saved to
    memory cards (or in the XBox's case, the hard drive) and taken to
    a friend's house.
    
    -=-=-=-=
    Options:
    -=-=-=-=
    
        "Game settings. Sound Settings. Control Setup." This is where
    players can toggle with various settings in the game including
    controller configurations, volume of sound, as well as turn the
    timer on and off, ect.
    
    Game Options:
    
    -Difficulty Level: Choose from Novice, Easy, Medium, Hard or Max
    difficulty depending on your personal skill level.
    
    -Rounds to Win: You can decide how many rounds you'll need to win
    in order to determind the winner of a match.  Choose 2 or 3
    rounds.
    
    -Round Time: Rounds are timed at 60 seconds.  You can choose to
    turn the timer Off completely, or select specific times between
    10 and 90 seconds (in increments of 10).
    
    -Mini Game: Decide how many matches you'll fight before a Mini
    Game is available.  You can choose to take them out completely by
    selectin Off or select a specific number between 3 and 10
    matches.
    
    -Blood Level: You can select the amount of blood spilled during
    the course of a match.  You can also select Max, Low, Medium or
    turn it Off completely.
    
    Sound Options:
    
    -Make volume adjustments to Game Music, Environment, Announcer,
    Effects and Fighter Speech.
    
    Controller Options:
    
    -The Controller Setup menu allows you to configure the controller
    the way you like.
    
    -=-=-=-=
    Kontent:
    -=-=-=-=
    
        "View purchased Krypt items, unlocked endings and exclusive
    videos." This is where all of your unlocked materials will be
    located.  The unlocked materials are separated into categories.
    They are: Characters- "View Character biographies and costumes
    purchased in the Krypt." Endings- "View unlocked character
    endings earned from completing fighters in Arcade mode." Arenas-
    "See Arena images and stories purchased in the Krypt." Koncept
    Art- "View sketches, renders and videos you've purchased in the
    Krypt." Extras- "View team photos and other items purchased in
    the Krypt."  They also have the Adema music video, "Immortal"
    here for viewing, as well as a History of Mortal Kombat package,
    along with various developer interviews, including one with the
    man himself, Ed Boon.
    
    >>>>>>>>>>>
    Mini Games:
    <<<<<<<<<<<
    
    -=-=-=-=-=-=-=-=
    Test Your Might:
    -=-=-=-=-=-=-=-=
    
    	As many of you probably remember, the original Mortal Kombat
    featured a mini-game aptly title, "Test Your Might."  The "game"
    happened before a match was to begin, and the point was to mash
    the buttons as fast as possible to raise a green meter on the
    left side of the screen.  After the meter passed a pre-designated
    marker, the player would have to hit the Block button in order
    for their fighter to attempt to break the item.  The items
    consisted of basic wood, stone, ruby, and all the way up to
    diamond.  It was a very fun little diversion from the main game.
    	Test Your Might makes a very welcomed addition to Mortal
    Kombat: Deadly Alliance.  The main concept is still intact; one
    has to break a certain item in a given time by mashing buttons
    wildly.  There are about 7 or 8 different items to break in this
    new iteration.  They range from bamboo all the way up to diamond
    again.  There is not really much to say other than the fact you
    have to again mash buttons wildly to raise the meter past the
    pre-designated spot and hit the Block button to break the item.
    If you were to stop mashing buttons, the meter will suddenly
    drop, and you will have to regain its momentum back up to the
    marker needed to break the item.  Test Your Might rewards the
    player with Onyx and Platinum Koins to be spent in the Krypt.
    Remember, Onyx and Platinum Koins are the hardest to obtain
    because you only receive them from Test Your Might/Sight.
    
    -=-=-=-=-=-=-=-=
    Test Your Sight:
    -=-=-=-=-=-=-=-=
    
    	Test Your Sight is a new addition to the Mortal Kombat
    franchise.  The basic premise is that of a "which nutshell is the
    quarter under" type game.  You initially start off with 3 "cups."
    As the difficulty rises, you are presented with more possible
    "cups" the symbol can be hidden under.  Before the action begins,
    the game shows you a Mortal Kombat Dragon symbol, and crossbone
    symbols.  There is only one Mortal Kombat Dragon symbol.  That is
    the one you need to pay attention to.  The symbols then disappear
    under their cups.  They then begin to move around the table in a
    rather unorthodox motion so as to throw your eyes off the one
    containing the MK Dragon symbol.  They eventually stop, and you
    have to guess which one it is under.  If you guess correctly, you
    receive Onyx or Platinum Koins to be spent in the Krypt.
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    IX. Arena Descriptions
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    *NOTE* The arenas listed here are from the official website of
    MK:DA, and from the Kontent mode section under "Arenas."  There
    are nine on the website, but there are definitely more to be
    seen.  The nine featured on the website are the starting arenas.
    The rest of the arenas must be unlocked in the Krypt.  All the
    arenas are accompanied by a "story" of sorts explaining what the
    levels are all about. *NOTE*
    
    >>>>>>>>>>
    Acid Bath:
    <<<<<<<<<<
    
        "Having regained Shao Kahn's favor, Shang Tsung was allowed
    to freely roam the Outworld.  As a base of operations, he
    constructed a small dwelling.  In the center of the dwelling lays
    a courtyard surrounded by acid where he would defeat and consume
    the souls of his captive enemies."
    	"This place of sacrifice is where Shang Tsung once resided.
    Tournaments were held here and the loser would be sprayed by the
    four Acid Buddhas surrounding the ring."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
        This arena features a courtyard with a circular platform in
    the middle surround by four "Buddha" statues with acid
    flowing in their stomachs.  They can actually "throw-up" the acid
    at you during the matches, causing your character damage.  The
    circular platform is surrounded by a "moat" of acid.  The sun is
    setting in the background, with a Shaolin Temple and random
    pillars adorning the countryside.  Two massive doors on either
    side of the platform are apparently the way into this arena.  The
    doors belong to another massive temple with ancient carvings and
    lights in the front.
    
    
    >>>>>>>>>>>>>>>
    Wu Shi Academy:
    <<<<<<<<<<<<<<<
    
        "Suspended above a symbolic abyss, warriors hone their
    martial art skill on this stretched canvas arena.  "Five
    Masters" Academy has trained many of Outworld's heroes."
    	"Wu Shi Academy.  Five great masters founded the school
    dedicated to fighting the forces of evil.  The center practice
    area is used to evaluate tests as the teachers watch from the
    tower."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
        Five massive Shaolin Monk statues, each holding a very thick
    rope, are stretching a large canvas featuring the Mortal Kombat
    Dragon symbol in the middle.  There is a body of water under the
    stretched canvas.  In the background is the actual "Five Masters"
    Academy with Asian symbol flags on the sides, and many monks
    wandering around outside.
    
    
    >>>>>>>>>>>>>>
    Kuatan Palace:
    <<<<<<<<<<<<<<
    
        "Matters of great importance to the Shokan Race are brought
    before the pillars of Ancient Heroes in Goro's throne
    room."
    	"The Throne room of Kuatan Palace is decorated with the
    heads of ancient great rulers of the Shokan race.  Prince Goro
    ruled here as one of the most feared half human, half dragon
    Shokan warriors."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
        Apparently another underground level.  A walkway with a red
    carpeting extends to another circular platform surrounded
    by lava on all sides, featuring the Mortal Kombat Dragon symbol
    in the middle once again.  In front of the fighting area is a
    throne with a ying yang symbol above it overlooking the outside
    of the palace.  On the walls are two huge draperies also
    featuring ying yang symbols.  There are six pillars, each
    featuring a different member of Goro's Shokan race.  One has a
    scar similar to Sub-Zero's, and an eye patch.
    
    
    >>>>>>>>>>>
    Drum Arena:
    <<<<<<<<<<<
    
    	"The cliff people of Makeba hold their trials here.  The
    giant drummers beat their drums as the fighters beat each other
    up.  It is said that in the event of a tie, Konga, the biggest
    drummer, will challenge both of the warriors."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The arena is a vast desert plain.  They fight along a
    mountaintop overlooking an endless abyss.  There are temples
    along the sides of the fighting arena with many, many monks
    walking and watching as the fight progresses.  There are also
    gongs with the Mortal Kombat Dragon symbol adorning their faces
    being beat by drummers.  There is also one very big drummer,
    apparently Konga, beating the biggest drum in the background.
    
    
    >>>>>>>>>>>>>>>>
    Lin Kuei Temple:
    <<<<<<<<<<<<<<<<
    
    	The Lin Kuei Temple has no attached story currently.
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Ling Kuei Temple is basically a frozen pond/lake.  There
    are around four or five massive ice pillars which can be
    shattered as the fight rages on.  The Temple is surrounded by
    other "frozen" buildings along with a green portal swirling out
    of one of the walls.  Snow contiues to fall throughout the entire
    match without remorse.  A bridge leads over a frozen river to one
    of the temples.  There is a MASSIVE waterfall in the background
    along with some smaller ones to the side of it.
    
    
    >>>>>>>>>>>>>>>>
    Lung Hai Temple:
    <<<<<<<<<<<<<<<<
    
    	The Lung Hai Temple has no attached story currently.
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Lung Hai Temple is a massive wooden platform floating in
    an enclosed body of water.  There are four "oarers" who continued
    to paddle the "Temple" to who knows where.  There are numerous
    walkways surrounding Lung Hai along with water shooting out of
    massive stone pillars with the Mortal Kombat Dragon symbol
    adorning them.
    
    
    >>>>>>>>>>>>>>
    The Lost Tomb:
    <<<<<<<<<<<<<<
    
    	"The Lost Tomb is located in the Golden Desert inside a
    pyramid near the Sarna Ruins.  The entrance was buried for
    thousands of years until a great earthquake created an opening.
    The Dragon King's army was entombed here until his second coming.
    An unknown keeper maintains the tomb and its portal.  This
    pyramid was once thought to be a solid structure."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	This arena is essentially a giant pyramid.  On the fighting
    floor are four Buddha statues, that can be shattered during the
    heat of battle.  On one side of the arena, one can see the hole
    the earthquake created.  In the middle of the arena toward the
    back, is a giant circle like portal with a green mist swirling
    inside it, with stairs leading up to it, and two massive pillars
    on either side.  The Dragon King's army watches on, surrounding
    the entire fighting arena.
    
    
    >>>>>>>>>>>
    The Portal:
    <<<<<<<<<<<
    
    	"The Portal lies hidden in a blanket of fog.  Only a few
    know of the location, and fewer know how to use the power of the
    Portal Sphere.  The Portal is a gate to The Realms."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Portal is surrounded on all sides by a body of water.
    Shang Tsung's Nethership floats nearby.  The Portal is surrounded
    by massive stone structures, that resemble pillars that flow all
    around the arena.  The sky is a dark purplish/pink and lightning
    flashes every couple of seconds.  There are floating stone heads
    in the middle of the arean, as well as a clear orb placed
    directly over the middle of the arena.
    
    
    >>>>>>>>>>>>>>>>>>>>
    Quan Chi's Fortress:
    <<<<<<<<<<<<<<<<<<<<
    
    	"The interior of Quan Chi's stronghold (upper level) is
    based on the phrase "omnipotence is at the boundary between
    opposites."  It features the fighting arena on the right and Quan
    Chi's inner sanctum in "centerfield."  The inner sanctum is a
    place, protected by magical runes, where Quan Chi leaves his body
    as he astroplanes to other spheres of existence."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	You fight along a massive walkway extending up from the
    bottemless depth of Chi's fortress.  Along the walls are massive
    stone pillars coming up from the darkness of below.  There is a
    circular platform to fight on, and "waterfalls" that jut out of
    some of the walls.  There is a massive "window" behind the
    circular fighting arena that overlooks the outside of the
    fortress.  Quan Chi's fortress does not seem to have a roof, as
    one can see the darkened clouds overhead.
    
    
    >>>>>>>>>>>>>>>>>>>>>
    Shang Tsung's Palace:
    <<<<<<<<<<<<<<<<<<<<<
    
    	"Recently built by Li Mei's people under the threat of
    death, Shang Tsung's Palace is not only the base of operations
    for the Deadly Alliance, but it also serves as the new location
    for housing the Dragon King's mummified army."
    	"In return for reviving the mummified army of the Dragon
    King, Quan Chi unlocked the ancient portal to The Heavens for
    Shang Tsung.  The result is a green swirl of tortured souls.
    Shang Tsung will now have access to an unlimited number of souls
    to sustain his life force forever."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The fighting arena is a circular area in the middle of the
    main palace floor.  The Soul "Soulnado" is twisting and twirling
    in the background as the faces of lost souls contort in agony as
    they swirl helplessly with the hundreds of thousands of trapped
    souls.  There is a set of two massive snake staircases on either
    side the Soulnado.  There are massive pillars going down the huge
    walkway leading to the fighting arena.  As the fight progresses,
    souls are seen flying all the way down the walkway and into the
    Soulnado from afar.
    
    *NOTE* The following arenas featured in Mortal Kombat: Deadly
    Alliance are locked away in the Krypt.  They must be unlocked
    before one can access them in the VS Mode or engage in kombat
    withing their confines. *NOTE*
    
    >>>>>>>>>>>>
    Lava Shrine:
    <<<<<<<<<<<<
    
    *The Lava Shrine becomes playable only after unlocking koffin
    "II" costing 1,843 Gold Koins.*
    
        "In this hidden underground shrine, holy men incubate the egg
    of the last Great Dragon.  Legend tells that upon its
    return, the Dragon King will rule Outworld once more."
    	"The Last Dragon Egg incubates in an underground Lava
    Shrine.  A secret group of priests cares for and protects the
    egg, waiting for it to hatch."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
        This level is situated in an underground lair with two
    massive statues of demon heads with huge ears spilling lava out
    of their mouths.  The fighting plain features hundreds of
    cobblestone blocks together surrounded entirely by lava, with a
    huge dragon egg atop a shrine, with dragon wings on either side
    of the gigantic egg.
    
    
    >>>>>>>>>>>
    Nethership:
    <<<<<<<<<<<
    
    *The Nethership becomes playable only after unlocking koffin "DS"
    costing 1,472 Ruby Koins.*
    
    	"Ages ago, Shang Tsung used this transport to cross the Lost
    Sea to the Celestial Portal of Outworld.  It was also used to
    bring warriors from the mainland to Shang Tsung's island
    fortress.  In ancient times, vessels like these were referred to
    as ghost ships."
    	"This vessel is mainly used a a crago ship for Shang Tsung
    to transport the Dragon King's Army from the Lost Tomb to his
    palace.  At times, Shang Tsung will carry prisoners in the ship's
    cages, further torturing their souls as they await their
    executions."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	This arena is quite simply a massive sail boat, with two
    enormous sails jutting out on either side of the ship.  It has a
    dragon head on the mast jutting out over the water, and a huge
    cabin/deckhouse at the back of it.  Puddles of water litter the
    boat as two warriors fight to the death.  Massive waves cascade
    over the sides of the boat as it makes it deadly journey to Shang
    Tsung's Palace.
    
    
    >>>>>>>>>>>>>>>>
    House of Pekara:
    <<<<<<<<<<<<<<<<
    
    *The House of Pekara becomes playable only after unlocking koffin
    "HP" costing 2,093 Onyx Koins.*
    
    	"The House of Pekara was a place of worship built upon a
    tomb of ancient warrior kings.  It was in the labyrinth below
    this structure that Shang Tsung fooled Kenshi into releasing the
    souls of the kings."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The House of Pekara resembles a massive church/steeple.  It
    is enclosed with Gothic looking architecture and a huge stained
    glass window in the front of the arena featuring the Mortal
    Kombat Dragon symbol prominently in the center.  There are
    statues littering this place, as well as ghosts of long dead
    kings that rise up and out of the ground as you fight.  A massive
    hail storm is occurring inside this place as well.  As you fight,
    hail drops in from the ceiling in a very violent manner.
    
    
    >>>>>>>>>>>>>>>
    Palace Grounds:
    <<<<<<<<<<<<<<<
    
    *The Palace Grounds becomes playable only after unlocking koffin
    "KR" costing 4,222 Sapphire Koins.*
    
    	"Recently built by Li Mei's people under threat of death,
    Shang Tsung's palace is not only the base of operations for the
    Deadly Alliance, but it also serves as teh new location for
    housing the Dragon King's mummified army."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Palace Grounds extend from a mountain leading up to
    Tsung's almighty Palace.  There is a massive bridge jutting out
    from the mountain, with a huge walkway leading to the entrance.
    The entrance greets you with two massive dragon statues on either
    side of a massive set of stairs.  The Soulnado swirls through the
    top of this massive palace reaching to the sky.  Souls fly toward
    the screen and into the Soulnado as the fight rages on outside of
    Shang Tsung's Palace.
    
    
    >>>>>>>>>>>>
    Sarna Ruins:
    <<<<<<<<<<<<
    
    *The Sarna Ruins becomes playable only after unlocking koffin
    "PW" costing 2,006 Sapphire Koins.*
    
    	"The Sarna Ruins were located just outside of the pyramid of
    the Dragon King.  After the king's death, it was hoped taht the
    last dragon egg could be incubated here.  But with growing
    instability in the land, the Dragon King's holy men were forced
    to hide the egg in an underground molten cavern far from this
    location."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Sarna Ruins are located in the desert pretty much.
    Tornadoes swirl around in the background as the fighter's fight.
    They start small and graduall pick up speed and size.  There is
    also a pyramid in the background, leading to the entrance of the
    Lost Tomb arena.  The massive stone structures surrounding the
    Sarna Ruins are adorned with MK Dragon symbols.  Dust and sand
    flow freely as the match progresses.
    
    
    >>>>>>>>>>
    Dragonfly:
    <<<<<<<<<<
    
    *The Dragonfly becomes playable only after unlocking koffin "WT"
    costing 1,400 Jade Koins.*
    
    	"The Dragonfly is the fastest form of transportation across
    the vast expanses of Outworld, aside from sorcery.  There are
    many of these flying transports, each with its own set of
    destinations."
    	"The Dragonfly transport is the fastest mode of
    transportation in Outworld next to an actual dragon or celestial
    teleportation."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	The Dragonfly is a massive wooden flying mode of
    transportation.  An enormous dragon head adorns the front of this
    "plane."  It has two wings on either side of it, and a huge
    circular center platform where the fight takes place.  There are
    also two flaps for wings located in the back of the Dragonfly.
    It is very windy atop the Dragonfly, and one can hear the creaks
    and groans of the wood as they progress toward their destination.
    
    
    >>>>>>>>>>>>>>>
    Mocloch's Lair:
    <<<<<<<<<<<<<<<
    
    *Moloch's Lair becomes playable only after unlocking koffin "ZD"
    costing 98 Ruby Koins.*
    
    	"Located deep below Shang Tsung's Palace this lair serves as
    a place of torment.  Moloch the Oni destroyer consumes the flesh
    of mortals in this sancuary of death."
    
    Arena Description:
    <<<<<<<<<<<<<<<<<<
    
    	Moloch's Lair is a underground arena that is circular in
    nature.  Four massive stone pillars litter the ground.  A door is
    apparently the only entrance, which features an MK Dragon symbol
    above it.  In the back of the arena, a massive fire rages on,
    covered by a gate with another enormous Mortal Kombat Dragon
    symbol in the center.  Torches litter the walls, and there is a
    huge gaping hold in the ceiling from which light pours through.
    
    	*As one can tell, Mortal Kombat: Deadly Alliance's arenas
    are very detailed with rich backstory's accompanying each.  I
    just hope all of you enjoy to kombat your opponent's in them as
    much as I do, if not just to admire the detail that went into
    every aspect of their creation.*
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    X. Individual Character Stories/Stats and Moves/Fatalities
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
        The Character Select Screen has a new setup, not seen in the
    series, and looks great.  It is 3x7, with the character portraits
    situated in the middle of the screen.  When you highlight another
    character, his/her 3-D render is displayed to the left or right,
    depending on if your are player 1 or 2.  In single player, when a
    character is highlighted, his/her profile is displayed.  The
    characters from left to right are:
    
    Shang Tsung - Bo Rai Cho - Quan Chi
    Li Mei - Scorpion - Sonya
    Blind Kenshi - Mavado - Johhny Cage
    Sub-Zero - Kano - Kung Lao
    Nitara - Drahmin - Hsu Hao
    Frost - Jax - Kitana
    Raiden - Reptile - Cyrax
    
        I will list each character's Special Moves, their two hand-
    to-hand fighting style move sets, and their weapon move list.
    Regular kombos will also be contained in this section, with the
    more advanced kombos located in the actual "Kombos" section of
    this FAQ.  I will have the characters' stats, story, endings, and
    Fatalities with very good detail in this section as well.
    
    -=-=-=-=-=-=-=-=-=-=-=
    Performing a Fatality:
    -=-=-=-=-=-=-=-=-=-=-=
    
    	At the end of a best 2 out of 3 round match, you will hear
    the announer scream: "Finish Him!"  This means that it is time
    for a Fatality.  You can hit the CS Button to swtich to the
    Fatality style, or you can input the command without the Fatality
    style locked in.  Input the given button commands to perform the
    desired Fatality.  Most, if not all, of the Fatalities featured
    in this game DO NOT require your character to be a certain
    distance from you fallen opponent.  Just make sure you are not
    right up next to them, so as to not accidentally hit them while
    trying to perform a Fatality.  Enjoy the gruesome ways Midway has
    come up with to further brutalize the human body.  Watch the
    blood and bones fly.  Fatality!
    
    
    =-=-=-=-=-=-
    Shang Tsung:
    =-=-=-=-=-=-
    
        Stats:
    
    Status: Sorcerer
    Alignment: Evil
    Weight: 200 lbs.
    Height: 5'11"
    Styles: Snake and Crane
    Weapon: Straight Sword
    Difficulty: 3
    
    >Snake Special Attack: Escape - Shang Tsung performs an acrobatic
    Backflip to create distance between him and his opponent.
    
    >Crane Special Attack: Reversal - Shang Tsung grabs his attacking
    opponent's arm or leg, and leaves them vulnerable for an attack.
    
    >Straight Sword Special Attack: Impale - Shang Tsung thrusts his
    sword straight into his opponent's stomach and watches them
    bleed.
    
    >Throw Description: Shang Tsung very quickly jumps onto his
    opponent's head and comes crashing down on it smashing them to
    the ground.
    
        Description: He has much longer dark brown hair, with a
    flowing goatee.  He is dressed in a long red robe with gold trim,
    that flows behind him gracefully.  Gold tassles come off the
    sleeves of his robe.  He wears red gloves, and whitish/silverish
    boots.
    
         Alternate Costume: Shang Tsung's alternate costume resembles
    his attire from Mortal Kombat II.  He wears a red vest with no
    shirt underneath.  His hair is also tied behind his head in a
    ponytail.  He has an oriental hat on his head.  He wears no
    gloves, and has gold wristbands on.  A light colored belt, and
    red pants, with oriental symbols adorning the front and back
    round his costume out. (Shang Tsung's alternate costume is in
    koffin "ML" and costs 1,170 Gold Koins).
    
              Story:
    
        The sorcerer Shang Tsung was imprisoned in the depths of Shao
    Kahn's fortress, punished for failing to win the Mortal Kombat
    tournament in Earthrealm.  Periodically he was released to
    perform tasks for the emperor, until he eventually regained Shao
    Kahn's favor and was given his freedom.  He remained in Outworld
    risking his life to drain the souls of kombatants in order to
    sustain his youth.  All this changed the day the sorcerer Quan
    Chi returned from the Netherrealm.
    
    =-=-=-=-=-==-=-=
    Snake Move List:
    =-=-=-=-=-==-=-=
    
    >Bai She Tu Xin: 1
    >Cross Fang: Back - 1
    >Low Palm: Down - 1
    >Viper Strike: 2
    >Gut Buster: Back - 2
    >Twin Fang: Down - 2
    >Qing She Chu Dong: Up - 2
    >High Snap Kick: 3
    >Twin Cobra: Down - 3
    >Mid Kick: 4
    >Quick Bite: Down - 4
    >Eagle Pecking: Back - 4
    >Back Flip: Special Move (SM)
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Spiritual Snake Tail: 2 - 3
    >Blinding Strike: 2 - Back - 1
    >Soul Catcher: 2 - Back - 4
    >Serpent Touch: 4 - Back - 2
    >Thrusting Fang: 1 - 1 - 1
    >Rattle Snake: 1 - 1 - 3
    >Hissing Strikes: 1 - 1 - 2 - 3
    >Cold Blooded: 1 - 1 - 2 - SM
    >Poisonous Snake: 1 - 1 - 2 - 2
    >Lethal Venom: 1 - 1 - 2 - Back - 4
    >Snake Eyes: 1 - 1 - 2 - Back - 1
    >Cobra Revenge: 1 - 1 - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-
    Crane Move List:
    =-=-=-=-=-=-=-=-
    
    >Chin Punch: 1
    >Crane Neck: Down - 1
    >Crane Wing: 2
    >Strong Knee: Back - 2
    >Back Fist: Down - 2
    >Flapping Wing: 3
    >Hop Sidekick: Back - 3
    >Low Peck: Down - 3
    >Spinning Sidekick: 4
    >Spinning Crane Kick: Up - 4
    >Sweeping Crane: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Crazy Wings: 3 - 3 - 2
    >3-Hit Wings: 3 - 3 - 3
    >Sidewinder: 3 - 3 - 4
    >Triple Chin Punch: 1 - 1 - 1
    >Death Bed: 1 - 1 - 1 - Change Style (CS)
    >Raging Beak: 1 - 1 - 1 - Up - 4
    >Final Withdrawal: 3 - 3 - 3 - 1 - 1 - 1 - CS
    >Hunt Down: 3 - 3 - 3 - 1 - 1 - 1 - Up - 4
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    Straight Sword Move List:
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    >Front Swipe: 1
    >Lifting Swing: Up - 1
    >Shin Slash: Down - 1
    >Rising Slice: 2
    >Lunge: Toward - 2
    >Low 2-Hit Swipe: Down - 2
    >Back Hand Lunge: Up - 2
    >Foot Sword: 3
    >Cross Strike: Back - 3
    >Chest Slice: Down - 3
    >Spinning Slice: 4
    >Low Stab: Back - 4
    >Sweeping Strike: Down - 4
    >Impale: SM
    
    Kombo Chains:
    
    >Deadly Blade: 1 - 1
    >Ancient Strike: 4 - 2
    >Soul Sucker: Toward - 2 - 1
    >Pain: 3 - Back - 3
    >Master's Edge: 4 - 2 - 3 - Back - 3
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > 3-D Fire: (Far) Back - Toward - 1
    > 3-D Fire: (Close) Toward - Back - 1
    > Straight Fire: Down - Back - 1
    > Soul Steal: Down - Back - 3
    
    
    Fatality: Up - Down - Up - Down - 2
    
    	Description: Shang Tsung emits a green energy beam from his
    hand that "strikes" his opponent. With the beam still being
    emmited, Shang then brings his hand in the air and down again,
    levitating his fallen opponent and then smashing them to the
    ground, leaving a huge puddle of blood, and "bloody popcorn."
    Shang does this two more times, and proceeds to jump on top of
    his fallen opponent's corpse releasing a green mist from the
    opponent.  Shang then raises his arms in triumph as 5 or 6
    "souls" escape from the fallen cadaver and are absorbed into
    Shang Tsung's body.
    
        Ending:
    
    	The Deadly Alliance was successful in reviving the mummified
    remains of the Dragon King's undefeatable army.  Shang Tsung,
    however, began to realize that his relavance in the partnership
    had evaporated once his talents for soul transplantation were no
    longer needed.  The balance of power within the Deadly Alliance
    had seemingly been undone.  Fearing betrayal, he secretly
    instructed Kano to steal Quan Chi's amulet in an attempt to gain
    control of the army.  Since part of the soul-transfer spell
    included the command to obey 'He who possesses the amulet,' the
    army would obey only Shang Tsung, and not Quan Chi, once the
    amulet was in his possession.  Amulet in hand, Shang Tsung
    revealed his betrayal to Quan Chi, and commanded the army to
    destroy the sorcerer.  Shang Tsung would succeed where others had
    failed.  He would conquer the realms.  He would conquer Earth.
    
    
    =-=-=-=-=-=-
    Bo' Rai Cho:
    =-=-=-=-=-=-
    
            Stats:
    
    Status: Trainer
    Alignment: Good
    Weight: 375 lbs.
    Height: 5'11"
    Styles: Drunken Fist and Mi Zong
    Weapon: Jojutsu
    Difficulty: 3
    
    >Drunken Fist Special Attack: Taunt - Bo' Rai Cho raises one leg,
    and crashes it to the ground creating a shock wave of sorts thus
    boosting his energy.
    
    >Mi Zong Special Attack: Shove - Bo ' Rai Cho approaches his
    opponents and Shoves them causing them to become disoriented and
    open for attack.
    
    >Jojutsu Special Attack: Sidestep Swing - Bo' Rai Cho sidesteps
    3D style, and comes back swinging his Jo as hard as he can,
    sending his opponent flying.
    
    >Throw Description: Bo' Rai Cho runs at his opponent, and smashed
    them into the ground, belly flopping them as he gets back to his
    feet.
    
    	Description: Bo' Rai Cho is an overweight fighter, with a
    "sack" of alcohol strapped to his back.  He is in very baggy
    clothes, and staggers around aimlessly.  He has long gray hair
    pulled back in a ponytail, and a fat face.
    
        Alternate Costume: Bo' Rai Cho wears a vest with a thick
    strap going around his chest.  He also has spiked arm braces on
    his wrists.  On his back, is his "sack" of alcohol.  He has his
    hair tied back in a ponytail, and his gut hangs out of the vest.
    He wears baggy red and gold pants, with thick brown boots.  (Bo'
    Rai Cho's alternate costume is in koffin "PH" and costs 1,200
    Onyx Koins).
    
            Story:
    
    	During the years that Shang Tsung sponsored the Mortal
    Kombat tournaments on Earth, The Outworld master Bo' Rai Cho was
    secretly training warriors for competition.  It was even
    speculated that it was he who brought the fighting style of
    Drunken Boxing to Earthrealm.  After many years, he finally
    discovered the Shaolin monk Liu Kang and taught him the martial
    arts moves he needed to defeat Shang Tsung.  Later, with the
    tournament securely in the hands of the Shaolin, his teachings
    were no longer needed and he returned to Outworld.
    
    =-=-=-=-=-=-=-=-=-=-=-=
    Drunken Fist Move List:
    =-=-=-=-=-=-=-=-=-=-=-=
    
    >Spinning Backfist: 1
    >Cross Strike: Back - 1
    >Serving Fist: Down - 1
    >Drinking Punch: 2
    >Twisting Flask: Down - 2
    >Battle Punches: Up - 2
    >Lazy Leg: 3
    >Sweep Kick: Back - 3
    >Drinking Wine: Down - 3
    >Drunken Leg: 4
    >Spinning Kick: Back - 4
    >Monkey Kick: Down - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Kreepy and Jugs: 3 - 2
    >Twist of Lime: 1 - 1 - 1
    >Crushing Grapes: 3 - 3 - 3
    >Staggering Steps: 2 - 3 - 2 - 2
    >Zero Tolerance: 3 - 3 - 2 - 2
    >On the Rocks: 2 - 2 - 1 - 1 - 1
    >Bottoms Up: 2 - 2 - 1 - 1 - CS - 2 - CS
    >Last Call: 2 - 2 - 1 - 1 - CS - 2 - Back - 4
    >Drunken Fury: 2 - 2 - 1 - 1 - CS - 2 - Up - 4
    
    =-=-=-=-=-=-=-=-=-
    Mi Zong Move List:
    =-=-=-=-=-=-=-=-=-
    
    >Hook Fist: 1
    >Low Strike: Down - 1
    >Staight Punch: 2
    >Low Knife Hand: Down - 2
    >Roundhouse: 3
    >Sweep Kick: Back - 3
    >Tripping Sweep: Down - 3
    >Side Kick: 4
    >Step Kick: Down - 4
    >Lift Kick: Back - 4
    >Smashing Kick: Up - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Critical Strike: 2 - 2 - CS
    >Lost Track: 2 - 2 - Up - 4
    >Iron Broom: 2 - 2 - Back - 4
    
    =-=-=-=-=-=-=-=-=-
    Jojutsu Move List:
    =-=-=-=-=-=-=-=-=-
    
    >Overhead Strike: 1
    >Strong Overhead Strike: Back - 1
    >Reverse Low Strike: Down - 1
    >Two-Handed Thrust: 2
    >Vertical Smash: Back - 2
    >Leg Sweep: Doon - 2
    >Homerun Swing: 3
    >2-Hit Strike: Toward - 3
    >Low Foot Poke: Down - 3
    >Straight Thrust: Up - 3
    >Mid Reverse Strike: 4
    >Leg Poke: Back - 4
    >High Reverse Strike: Down - 4
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Homerun: 2 - 3
    >Dancing Stick: 2 - 4 - 1
    >Splitting Bamboo: 2 - 4 - Back - 1
    >Rolling Wind: 2 - 4 - 4 - Up - 3
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Puke Puddle: Back - Toward - 2
    > Flip Flop: Down - Back - 1
    > Ground Stomp: Toward - Back - 3
    > Belly Bash: Toward - Toward - 4
    
    
    Fatality: Back - Back - Back - Down - 4
    
    	Description: Bo' Rai Cho takes three sumo steps backward
    from his defeated enemy.  He then proceeds to run at his
    opponent, and jump into the air.  He belly flops onto his
    opponent twice, crushing their body, and bounces back to his
    feet.  Both of his opponent's arms and legs become dismembered,
    and the opponent is left lying in a puddle of their own blood and
    "bloody popcorn."
    
            Ending:
    
    	Bo' Rai Cho looked gruff, but beamed inwardly.    With their
    victory over the Deadly Alliance complete, he and Kung Lao had
    liberated Outworld from its greatest threat.  Despite the years
    that had past since training his last student, his skills had
    proved useful once more.  He was elated, but it would be
    inappropriate to express such emotions in front of his newest
    apprentice.  Kung Lao invited his master to return to Earthrealm
    to teach more warriors at the Wu Shi Academy.  The success of his
    apprentice gave him renewed confidence in his training skills and
    for the first time, a clear purpose in life.  Bo' Rai Cho offered
    only token resistance.  He accepted the offer because the
    defenders of Earthrealm could certainly use his help, but more
    importantly because Earthrealm's rice wine put Outworld's liquor
    to shame.
    
    
    =-=-=-=-=
    Quan Chi:
    =-=-=-=-=
    
            Stats:
    
    Status: Sorcerer
    Alignment: Evil
    Weight: 210 lbs.
    Height: 6'7"
    Styles: Tang Soo Do and Escrima
    Weapon: Broadswords
    Difficulty: 4
    
    >Tang Soo Do Special Attack: Reversal - Quan Chi has the ability
    to grab an attacking opponent's arm or leg, leaving them open for
    a high hitting combo.
    
    >Escrima Special Attack: Neijin - Quan Chi has the ability to
    Power-Up his character allowing him to inflict more damage per
    hit.
    
    >Broadswords Special Attack: Sidestep Swing - This Special Attack
    isn't so much a Sidestep Swing as it is a sideswipe sword attack.
    Chi uses his wrist to flick the side of his sword at his
    opponent's head sending them flying.
    
    >Throw Description: Quan Chi pounces onto his opponent's kness,
    and proceeds to clasp both hands together and bash his opponent's
    head 4 times.
    
        Description: Quan Chi looks very much like he did in Mortal
    Kombat 4/Gold.  He now has many tatoos on the top of his head.
    He has a strap going across his chest, and he wears the Amulet on
    his belt, like a belt buckle.  He has thick boots, and a piece of
    cloth flowing in front and behind him.
    
         Alternate Costume: Quan Chi's alternate costume is a replice
    of the one he wore in Mortal Kombat 4.  It is dark blue, with
    spikes running down the shoulders of it.  His pants are also a
    dark blue/black.  Instead of wearing the amulet like a belt
    buckle, Chi wears it in the middle of his chest.  His boots are
    the same as his regular costume. (Quan Chi's alternate costume is
    in koffin "AA" and costs 1,556 Gold Koins).
    
            Story:
    
        Stranded in the Netherealm, Quan Chi was persistently
    tormented by the ninja spectre Scorpion.  But with assistance
    from Moloch and Drahmin, Quan Chi discovered the truth about the
    amulet he had stolen from the fallen Elder God Shinnok.  An
    ancient Rune Stone bearing the likeness of his amulet revealed
    new information that would enable Quan Chi to traverse the realms
    through a network of ancient gateways.  Narrowly evading
    Scorpion's wrath, he escaped the Netherealm through one of these
    gateways and emerged in an ancient tomb in Outworld.
    
    =-=-=-=-=-=-=-=-=-=-=-
    Tang Soo Do Move List:
    =-=-=-=-=--=-=-=-=-=-=
    
    >Open Palm: 1
    >Knee Chop: Down - 1
    >Downward Elbow: Back - 1
    >Forward Open Palm: 2
    >Low Spearhead: Down - 2
    >Front Ball Kick: 3
    >Low Parallel Punch: Down - 3
    >Inside Crescent Kick: Toward - 3
    >Spinning Sidekick: Back - 3
    >Sweeping Knife Hook: 4
    >Low Foot Strike: Down - 4
    >One Knuckle Fist Punch: Back - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Face Breaker: 2 - 2
    >Path Maker: 3 - 3
    >Nightfall: Back - 1 - 4
    >Rushing Palm: 1 - 1 - 1
    >Running Stream: 2 - 3 - 4
    >Walking Dead: Back - 1 - 3 - 3
    >Strong Wind: 1 - 1 - 2 - 2
    >Internal Power: 1 - 1 - 3 - 3
    >Green Mountain: 1 - 1 - 2 - 3 - 4
    >Pain Killer: 1 - 1 - 2 - 3 - CS - 4 - CS
    
    =-=-=-=-=--=-=-=-=
    Escrima Move List:
    =-=-=-=-=--=-=-=-=
    
    >Pinasaka: 1
    >Pintok: Down - 1
    >Lightning Strike: Back - 1
    >Backhand Strike: 2
    >Planchada: Down - 2
    >Chest Strike: 3
    >Piercing Elbow: Down - 3
    >Deadly Palm: Back - 3
    >Rising Knee Strike: 4
    >Straight Fist: Toward - 4
    >Cutting Elbow: Down - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Double Pinasaka: 1 - 1
    >Hit and Run: 3 - 1 - 1
    >Rushing Knee: 4 - 4 - CS
    >Slitting Hand: 3 - 1 - Toward - 4
    >Ice Pick: 2 - 4 - 4 - CS
    >De Cadena: 3 - 1 - Back - 1
    
    =-=-=-=-=--=-=-=-=-=-=
    Broadswords Move List:
    =-=-=-=-=--=-=-=-=-=-=
    
    >Piercing Thrust: 1
    >Double Edged Blow: Down - 1
    >Decieving Strike: 2
    >Dual Blade Swing: Back - 2
    >Winged Strike: Down - 2
    >2-Hit Strike: 3
    >Half Moon Slice: Down - 3
    >Dual Side Slash: 4
    >Circular Slash: Down - 4
    >Strong Slice: SM
    >Doom Blade: 3 - 4
    
    =-=-=-=-=--=-=-=-=-
    Special Moves List:
    =-=-=-=-=--=-=-=-=-
    
    > Skull Fireball: Down - Back - 1
    > Rising Star: Back - Down - 4
    
    
    Fatality: Back - Back - Toward - Back - 3
    
    	Description: Quan Chi pounces onto his opponent's shoulders.
    Using his legs as leverage, he proceeds to pull up on his
    opponent's neck. When the neck is extended about 5 feet in the
    air, Quan Chi hops off their shoulders.  The opponent stumbles
    around for a bit with the elongated neck, falling face-first to
    the ground seconds later.
    
            Ending:
    
    	The Deadly Alliance was successful in reviving the mummified
    remains of the Dragon King's undefeatable army.  It would appear
    that nothing could stand in the way of Shang Tsung and Quan Chi
    as they began their domination of the realms.  For Shang Tsung
    however, Quan Chi had no further need for the partnership.  Once
    Shang Tsung had finally revived the last of the mummified
    warriors, Quan Chi closed the portal to the heavens, and
    effectively shut off Shang Tsung's endless supply of souls.  Quan
    Chi then instructed Kano to assassinate Shang Tsung in a surprise
    weapon attack.  With their captor cut wide open, the thousands of
    souls Shang Tsung had consumed in the past, spewed forth and
    swirled around the room.  Quan Chi came to the realization that
    if Kano could so easily turn on Shang Tsung, he could easily turn
    on Quan Chi himself.  Quan Chi used his sorcerey to drain the
    life from Kano and left his body where it fell.  Immediately, one
    of the lingering souls shot into Kano's body.  To Quan Chi's
    surprise the man standing before him was no longer the Black
    Dragon thug known as Kano.  Kano's body now contained the soul of
    the Shaolin Monk know as Liu Kang.
    
    
    =-=-=-=
    Li Mei:
    =-=-=-=
    
            Stats:
    
    Status: Student
    Alignment: Good
    Weight: 120 lbs.
    Height: 5'8:
    Styles: Baji Quan and Lui He Ba Fa
    Weapon: Sais
    Difficulty: 3
    
    >Baji Quan Special Attack: Taunt - Li Mei waves her hands and
    legs in an intimidating manner all the while gaining some lost
    health for performing her Taunt.
    
    >Lui He Ba Fa Special Attack: Shove - Li Mei has the ability to
    Shove a blocking opponent leaving them vulnerable and open for
    attack.
    
    >Sai Special Attack: Imaple - Li Mei brings her Sai back and
    violently stabs them into her opponent's thighs.
    
    >Throw Descrption: Li Mei brings her foot into her opponent's
    crotch and proceeds to lift them over her head and onto her other
    side.
    
        Description:  Li Mei has a very open pink and purple shirt.
    Along with matching silky pants, with oriental designs flowing
    down the sides, with a very thin silky belt.  She wears sandals
    and is very quick.
    
        Alternate Costume: Li Mei is very scantily clad wearing a
    reddish/pink sports bra, that zips up the middle.  She has a
    chain that hangs on her chest.  She wears see-thru stocking, and
    high, thick, dark boots.  Around the bottom of her outfit, hang
    dark tassles. (Li Mei's alternate costume is in koffin "KX" and
    costs 1,406 Sapphire Koins).
    
            Story:
    
    	The Deadly Alliance commanded Kano and his troops to force a
    small population of people to construct a palace fortress.  One
    of those enslaved was Li Mei, who rebelled against the invaders
    and attacked Kano himself.  Recognizing the warrior spirit she
    possessed, the sorcerer Quan Chi offered to free her people if
    she could win the Deadly Alliance Tournament.  If she did not
    win, however, she would be forced to serve the Alliance and her
    people would remain slaves forever.  Li Mei had no choice but to
    accept the offer.
    
    =-=-=-=-=--=-=-=-=-=
    Baji Quan Move List:
    =-=-=-=-=--=-=-=-=-=
    
    >Wing Arm: 1
    >Low Scooping Arm: Down - 1
    >Upward Palm Strike: Toward - 1
    >Thrusting Fingers: 2
    >Scooping Arm: Down - 2
    >Circling Hand Strike: Back - 2
    >Scraping Kick: 3
    >Low Kick: Down - 3
    >Lifting Kick: 4
    >Rising Elbow: Down - 4
    >Nailing Kick: Back - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Setting Sun: 4 - 4 - 4
    >All Natural: 4 - 4 - 4 CS - 4
    >Rising Sun: 4 - 4 - CS - Back - 1
    >Linked Strength: 4 - 4 - CS- Back - 1 - CS
    
    =-=-=-=-=--=-=-=-=-=-=-
    Lui He Ba Fa Move List:
    =-=-=-=-=--=-=-=-=-=-=-
    
    >Sideward Palm: 1
    >Hammer Palm: Back - 1
    >Halting Palm: Down - 1
    >Heel Palm Strike: Up - 1
    >Open Fist Strike: 2
    >Low Jab Fist: Down - 2
    >Back Kick: 3
    >Sweeping Kick: Back - 3
    >Back Sweep: Down - 3
    >Spinning Elbow: 4
    >Lifting Knee: Back - 4
    >Low Sideward Palm: Down - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Lost Rose: 2 - 4
    >Pink Dragon: 3 - 3
    >Extreme Fists: 1 - 1 - 1
    >Unleashed: 2 - Back - 1
    >Explosive Strength: 1 - 1 - Back - 4
    >Rejuvenation: 1 - 1 - 2 - 4
    >Coiled Dragon: 1 - 1 - 3 - 3
    >Golden Path: 1 - 1 - 2 - Back - 1
    >Flower Blossom: 1 - 1 - 2 - Back - 1 - CS
    
    =-=-=-=-=--=-=
    Sai Move List:
    =-=-=-=-=--=-=
    
    >Forward Thrust: 1
    >Overhead Smash: Back - 1
    >Low Swipe: Down - 1
    >Gut Stab: 2
    >Rising Sai: Up - 2
    >Low Thrust: Down - 2
    >Foot Spike: 3
    >Knee Poke: Down - 3
    >Side Swipe: 4
    >Sweeping Sai: Back - 4
    >Hooking Stab: Down - 4
    >Impale: SM
    
    =-=-=-=-=--=-=-=-=-
    Special Moves List:
    =-=-=-=-=--=-=-=-=-
    
    > Flying Fists: Toward - Toward - 2
    > Kartwheel: Down - Back - 4
    > Klock Kick: Toward - Down - 3
    > Sparkler: Down - Back - 1
    
    
    Fatality: Toward - Toward - Down - Toward - 4
    
    	Description: Li Mei readies herself for the Fatality, by
    doing a little warm up.  She then proceeds to kick her opponent
    in the chest with her left foot.  Her foot goes all the way
    through the opponent's body.  She extracts her left leg, as blood
    pools around her victim.  She then sizes up her fallen opponent,
    as she then superkicks her opponent's head off with her right
    foot.  The decapitated corpse falls to its knees, and then face-
    first to the ground, with blood shooting from the neck, and
    pooling.
    
            Ending:
    
    	Li Mei had been promised that her people would be freed from
    enslavement if she could win the tournament held by the Deadly
    Alliance. Now that she had emerged victorious, the true purpose
    behind the tournament was finally revealed to her. Her soul would
    be the last one Shang Tsung needed to completely revive the
    Dragon King's lost army.  Her people would never be freed and Li
    mei herself would remain trapped inside the mummified remains of
    a dead soldier... cursed to serve the Deadly Alliance... forever.
    
    =-=-=-=-=
    Scorpion:
    =-=-=-=-=
    
            Stats:
    
    Status: Ninja Spectre
    Alignment: Neutral
    Weight: 210 lbs.
    Height: 6'2"
    Styles: Hapkido and Pi Gua
    Weapon: Ninja Sword
    Difficulty: 1
    
    >Hapkido Special Attack: Taunt - Scorpion stops fighting and does
    the "Just Bring It" thing with his hand, while screaming "Come
    here!"
    
    >Pi Gua Special Attack: Shove - Scorpion has the ability to Shove
    a blocking opponent leaving them vulnerable to attack.
    
    >Ninja Sword Special Attack: Sidestep Swing - Scorpion has the
    ability to sidestep an incoming blow, and follow up with a swing
    so devastating, it knocks the opponent halfway across the screen.
    
    >Throw Description: Scorpion jumps onto his opponent's thighs,
    and with both hands together, bashes his opponent in the face.
    
        Description: Scorpion sports a much different look than past
    games.  He now resembles more of a samurai.  His ninja mask is
    the same, only covering his nose and mouth.  He wears a gold
    karate gi, with a skull belt buckle around the waist.  He has
    gold and black thigh and shin guards along with two sword
    holsters strapped to his back.  His spear dangles "harmlessly" at
    his side.
    
        Alternate Costume:  Scorpion's alternate costume looks much
    like his regular costume, except for a few differences.  He wears
    no shirt under his gi, and has two chains crossing his chest.  He
    also has his mask off, revealing his skull.  His skull is on
    fire, and burns the entire match.  He also wears bandages around
    his forearms. (Scorpion's alternate costume is in koffin "UH" and
    costs 1,660 Jade Koins).
    
            Story:
    
    	The ninja spectre Scorpion had assumed for many years that
    Sub-Zero killed his family and clan, only to later discover that
    the true murderer was the sorcerer Quan Chi.  After revealing his
    treachery, Quan Chi then attempted to send Scorpion to the 5th
    plane of the Netherrealm.  Thinking quickly, Scorpion grappled
    with the sorcerer at the last moment and they were both
    transported to that forbidden realm.  This turn of events boded
    well for Scorpion as his strength increased the longer he
    reamained there.  Quan Chi's powers, however, proved to be
    useless against him.
    
    =-=-=-=-==-=-=-=-=
    Hapkido Move List:
    =-=-=-=-==-=-=-=-=
    
    >Back Hand Strike: 1
    >Face Strike: Back - 1
    >Twisting Fist: Down - 1
    >Neck Chop: 2
    >Open Palm: Down - 2
    >Axe Kick: 3
    >Knee Knockdown: Toward - 3
    >Hop Sweep: Back - 3
    >Back Sweep: Down - 3
    >Snap Kick: 4
    >Front Sweep: Down - 4
    >Backside Kick: Back - 4
    >Front Thrust Kick: Up - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Sinking Leaf: Toward - 3 - Back - 3
    >Flowing Water: 2 - 2 - 1
    >Inner Power: 2 - 2 - 4
    >Spectre Blast: 3 - Back - 1
    >Lethal Legs: 4 - Back - 4
    >Liftoff: 4 - Up - 4
    >Burning Soul: 2 - 3 - Up - 4
    >Doombringer: 2 - 3 - Back - 1
    >Painless: 2 - 2 - CS - 2 - 3
    >Undead Rush: 2 - 2 - CS - 2 - 1
    >Knightmare: 2 - 2 - CS - 2 - CS - 4
    >Darkness: 2 - 2 - CS - 2 - CS - 3
    >Infernal: 2 - 2 - CS - 2 - CS - 1 - 1 - 3
    
    
    =-=-=-=-=-=-=-=-=
    Pi Gua Move List:
    =-=-=-=-=-=-=-=-=
    
    >Ridge Hand: 1
    >Knife Hand Chop: Back - 1
    >Low Knife Hand Chop: Down - 1
    >Spear Hand Strike: 2
    >Wing Chop: Toward - 2
    >Spear Hand Sweep: Back - 2
    >Chest Strike: Down - 2
    >Stepping Heel Kick: 3
    >Open Palm Strike: Down - 3
    >Low Heel Kick: 4
    >Low Knife Hand Strike: Down -4
    >Double Knife Hand Chop: Back - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Stone Breaker: Back - 1 - 3
    >Falling Tree: 2 - 2 - 3
    >Rushing Ridge Hand: 2 - 2 - 1
    >Nuisance: 2 - 2 - CS - 4
    >Deranged: 2 - 2 - CS - 3
    >Hell Bound: 2 - 2 - CS - 1 - 1 - 3
    
    
    =-=-=-=-==-=-=-=-==-=-
    Ninja Sword Move List:
    =-=-=-=-==-=-=-=-==-=-
    
    >Spinning Slash: 1
    >Upward Slash: Down - 1
    >Reverse Stab: 2
    >Edge Slash: Down - 2
    >Rising Slash: 3
    >Charging Slash: Toward - 3
    >Piercing Blade: Down - 3
    >Crescent Blade Strike: 4
    >Sweeping Blade: Down - 4
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Turning Dragon: 1 - 2
    >Rising Dragon: 1 - 3
    >Demon Slice: 4 - 3
    >Moon Strike: 4 - 4
    >Edge of Pain: 4 - 1 - 1 - 3
    
    =-=-=-=-==-=-=-=-=
    Special Moves List:
    =-=-=-=-==-=-=-=-=
    
    > Spear: Back - Toward - 1
    > Summon Hellfire: Down - Back - 2
    > Backflip Kick: Toward - Back - 3
    
    
    Fatality: Back - Back - Down - Back - 4
    
    	Description: Scorpion hurls his spear at his opponent's
    head.  The spear lodges itself through their skull.  Scorpion
    proceeds to tug on the spear three times as the spear remains
    through his opponent's head.  He gets fed up with this, and yanks
    on the rope with all his might.  The spear rips the opponent's
    head off, sending it flying toward Scorpion.  The opponent falls
    face first to the ground, with blood spilling out of their neck.
    
            Ending: The hunt for Quan Chi had led Scorpion to the
    palace of Shang Tsung. Scorpion entered the palace through a
    hidden passage. As he made his way through the lower levels, he
    was discovered by the two Oni he had previously encountered while
    in the Netherealm. Shang Tsung had secretly allied with Moloch
    and Drahmin as a backup defense against Quan Chi. The two Oni had
    been hidden in an underground chamber and were periodically fed
    mortals to keep them satisfied.  Scorpion fought well but was
    overpowered by Moloch and Drahmin. Although the could not consume
    the ninja spectre, they devised another means for eliminating
    their foe that would satisfy their cruel nature. The Oni brough
    Scorpion before the portal to The Heavens that Shang Tsung had
    tapped as a source of limitless souls. They hurled him into the
    Soulnado and his hellspawn body was ripped apart by the purity of
    that realm.
    
    
    =-=-=-
    Sonya:
    =-=-=-
    
    	Stats:
    
    Status: Special Forces Operative
    Alignment: Good
    Weight: 140 lbs.
    Height: 5'10"
    Styles: Kenpo and Tae Kwon Do
    Weapon: Kali Sticks
    Difficulty: 1
    
    >Kenpo Special Attack: Neijin - Sonya has the ability to Power-Up
    and attack her opponent using moves that inflict more damage.
    
    >Tae Kwon Do Special Attack: Shove - Sonya can Shove a blocking
    opponent leaving them open for an attack.
    
    >Kali Sticks Special Attack: Sidestep Swing - As with Quan Chi's
    Double Broadswords, this isn't much of a Sidestep Swing as it is
    a sidestep bash.  She 3D steps out and bashes her opponent with
    her sticks.
    
    >Throw Description: Sonya jumps onto her opponent's chest and
    proceeds to extend her leg and kick them hard in the chest
    sending them backward.
    
        Description: Sonya wears a very thin T-Shirt under a dark
    vest/coat.  She has long dark pants, with black boots.  She has
    bullets strapped around her waist, and a belt buckle.  Her black
    gloves have the fingers cut off as well.
    
        Alternate Costume: Sonya's alternate costume is a Special
    Forces outfit.  It is light gray on the top and bottom.  She
    wears a dark beret much like Jax's.  Her gloves have the fingers
    cut off like before, and she wears very dark, high boots.
    (Sonya's alternate costume is in koffin "SH" and costs 1,834 Ruby
    Koins).
    
    		Story:
    
    	Agent Sonya Blade and her team had finished their mission of
    demolishing any known ancient inter-realm portals when she
    received word from Jax that the Agency's portal chamber had been
    destroyed.  With no means for traversing the realms, Sonya
    realized that there were now two agents lost in Outworld.  The
    first was the ninja cyborg Cyrax, whom the agency had lost
    contact with some time ago.  And now Agent Kenshi, originally
    sent to find Cyrax, was lost as well.  She would have to find a
    way to get to Outworld and bring them home.
    
    =-=-=-=-=-=-=-=-
    Kenpo Move List:
    =-=-=-=-=-=-=-=-
    
    >Knife-Hand Strike: 1
    >Double Hammer Fist: Down - 1
    >Spinning Elbow Strike: Back - 1
    >Eye-Gouger: 2
    >Knife-Hand Chop: Back - 2
    >Low Punch: Down - 2
    >Standing Uppercut: Up - 2
    >Back Kick: 3
    >Leg Sweep: Back - 3
    >Low Heel Kick: Down - 3
    >Rising Axe Kick: 4
    >Shovel Kick: Back - 4
    >Low Step Punch: Down - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Conscious Mind: 3 - 3
    >Cutting Edge: 1 - 3 - 3
    >Big Guns: 1 - 1 - 4
    >Warfare: 1 - 1 - CS - 4 - CS
    
    =-=-=-=-=-=-=-=-=-=-=-
    Tae Kwon Do Move List:
    =-=-=-=-=-=-=-=-=-=-=-
    
    >Side Kick: 1
    >Hook Kick: Back - 1
    >Double Hammer Fist: Down - 1
    >Downward Axe Kick: 2
    >Twin Fist Punch: Down - 2
    >Spinning Heel Kick: 3
    >Rolling Strike: Down - 3
    >Ankle Smash: Back - 3
    >2-Hit Axe Kick: 4
    >Nitro Kicks: Back - 4
    >Spinning Back Kick: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Clearness of Mind: 4 - 4
    >Take Out: Back - 3 - 3
    >Blitzkrieg: Back - 4 - CS
    >Peaceful World: 1 - 1 - Down - 3
    >Special Forces: 4 - Back - 3 - 3
    
    =-=-=-=-=-=-=-=-=-=-=
    Kali Stick Move List:
    =-=-=-=-=-=-=-=-=-=-=
    
    >Straight Snap Strike: 1
    >Low Snap Strike: Down - 1
    >Overhead Strike: Toward - 1
    >Circular Strike: 2
    >Low Scissors Swipe: Down - 2
    >Low Swinging Strike: 3
    >Spinning Strike: Back - 3
    >Low Strike: Down - 3
    >Wrist Snap Strike: 4
    >Chin Jab: Down - 4
    >Circular Power Strike: Back - 4
    >Stick Smash: SM
    
    Kombo Chains:
    
    >Multi-Level Strikes: 2 - 4 - 3
    >Show-Off 2 - 4 - Back - 3
    >Furious Blows: 4 - 2 - 4
    >Live Hand: 4 - 2 - Back - 3
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Kiss of Death: Down - Back - 1
    > Fly Kick: Toward - Toward - 3
    
    
    Fatality: Back - Toward - Toward - Down - 2
    
    	Description: Sonya blows a kiss to her opponent in the form
    of a pink mist; a heart floats out for effect.  The opponent
    immediately falls to their hands and knees vomiting.  They then
    start to choke and cough up blood.  As the opponent is lying on
    the ground vomiting and coughing, Sonya leaps onto their back,
    causing their head to explode, leaving a huge pool of blood.  The
    opponent's headless corpse lays there, with the red stuff gushing
    from the neck.
    
            Ending:
    
    	After the destruction of the Deadly Alliance, Sonya searched
    for the missing Special Forces agent Kenshi. She finally
    discovered him badly beaten and near death apparently from hook-
    like wounds in his ribcage. She managed to return him to the
    rendezvous point where I transported them back to Earthrealm.
    Upon her return, Sonya was promoted to General and given her
    choice of command. She hand-picked a team to deal with new
    terrorist threats located on Earth. While in Outworld, Special
    Agent Kenshi had learned of a new threat to peace. The Red Dragon
    had awakened.
    
    
    =-=-=-=
    Kenshi:
    =-=-=-=
    
            Stats:
    
    Status: Rogue Swordsman
    Alignment: Unknown
    Weight: 185 lbs.
    Height: 6'11"
    Styles: Tai Chi and San Shou
    Weapon: Katana
    Difficutly: 4
    
    >Tai Chi Special Attack: Taunt - Much like Li Mei's Taunt where
    she waves her hands and legs in an intimidating manner, all the
    while gaining a little lost health.
    
    >San Shou Special Attack: Neijin - Kenshi can use a Neijin to
    make his attacks more powerful for a short period of time.
    
    >Katana Special Attack: Sidestep Swing - Kenshi sidesteps in 3D
    and comes back into the screen with a massive swing of his Katana
    sending his opponent across the screen.
    
    >Throw Description: Kenshi runs up to his opponent and does a
    backflip off of them sending them backwards, with him landing on
    his feet.
    
    	Description:  Kenshi wears what almost looks like dark green
    and black army camouflage.  He has a strap across his chest with
    an Oriental symbol adorning it.  He has red knee pads and high,
    think boots.  The red bandanna covering Kenshi's eyes is his
    trademark.
    
        Alternate Costume: Kenshi sheds his "army" gear in favor of a
    traditional white karate gi.  He no longers wears the red
    bandanna over his eyes.  His karate gi is white, with many tears
    and gashes; he is wearing a black belt holding his pants up.  He
    goes barefoot. (Kenshi's alternate costume is in koffin "YM" and
    costs 1,435 Platinum Koins).
    
            Story:
    
    	Serving the cries of his captured ancestors, Kenshi made a
    vow to slay Shang Tsung in order to free them from his grasp.
    When he learned of Shang Tsung's escape to Outworld, Kenshi
    agreed to help the Special Forces search for the missing agent
    Cyrax as a means of gaining access to that realm, which allowed
    him to act as both rescue party and spy.  Shortly after
    discovering the sorcerer's whereabouts, the Agency was destroyed
    and with it his only means for a return to Earth.  Kenshi now
    finds himself facing the Deadly Alliance on his own.
    
    =-=-=-=-=-=-=-=-=-
    Tai Chi Move List:
    =-=-=-=-=-=-=-=-=-
    
    >Palm Strike: 1
    >Rising Spade Hand: Back -1
    >Pushing Hands: Toward - 1
    >Dual Fist Strike: Down - 1
    >Chopping Strike: 2
    >Quick Uppercut: Back - 2
    >Rising Uppercut: Down - 2
    >Straight Kick: 3
    >Low Lean Kick: Down - 3
    >Spinning Roundhouse: 4
    >Low Spin Kick: Down - 4
    >Standing Sweep: Back - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Empty & Full: 1 - 1
    >Blind Justice: Back - 2 - 3
    >Play By Ear: 2 - 2 - 2 - 3
    >Dark Fists: 2 - 2 - 2 - 1 - 1
    >Fading Light: 2 - 2 - 2 - Back - 1
    >Nightfall: 2 - 2 - 2 - CS - 1 - 3
    >Out of Sight: 2 - 2 - 2 - CS - 1 - CS
    >See No Evil: 2 - 2 - 2 - CS - 1 - Back - 3
    
    =-=-=-=-=-=-=-=-=-=
    San Shou Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Hook Punch: 1
    >Long Range Fist: Back - 1
    >Low Jab: Down - 1
    >Face Strike: 2
    >Knee Knocker: Toward - 2
    >Rising Elbow: Down - 2
    >Side Kick: 3
    >Low Sweep: Down - 3
    >Propelling Hook Kick: Back - 3
    >Rising Toe Kick: Toward - 3
    >Snapping Roundhouse: 4
    >Spinning Roundhouse: Back - 4
    >Shin Kick: Down - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Don't Blink: 4 - 4
    >Natural Way: 2 - 1 - 3
    >Near Sight: 2 - 1 - CS
    >All Ears: 2 - 1 - Back - 3
    
    =-=-=-=-=-=-=-=-=
    Katana Move List:
    =-=-=-=-=-=-=-=-=
    
    >Spinning Slash: 1
    >Upward Slash: Down - 1
    >Reverse Stab: 2
    >Edge Slash: Down - 2
    >Rising Slash: 3
    >Charging Slash: Toward - 3
    >Piercing Blade: Down - 3
    >Crescent Blade Strike: 4
    >Sweeping Blade: Down - 4
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Day Break: 1 - 2
    >Rising Dragon: 1 - 3
    >Blind Slice: 4 - 3
    >Moon Strike: 4 - 4
    >Edge of Pain: 4 - 1 - 1 - 3
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Telekinetic Slam: Back - Down - Back - 1
    > Telekinetic Toss: Down - Back - 4
    > Telekinetic Push: Toward - Toward - 2
    
    
    Fatality: Toward - Back - Toward - Down - 3
    
    	Description: Kenshi puts his hands to his head in deep
    thought.  The fallen opponent's eyes then proceed to pop out of
    their head, and roll toward the screen.  The opponent's eyeless
    body then proceeds to contort in non-human ways in mid-air.
    Their arms bend up and backwards, as do their legs.  When Kenshi
    is done using his telepathic powers on the defeated opponent,
    they fall to the ground shaped almost like a pretzel.
    
            Ending:
    
    	Kenshi had finally caught up with Shang Tsung in Outworld.
    Years ago, Kenshi had been manipulated into releasing the souls
    of his warrior ancestors. Shang Tsung had consumed those souls
    and left Kenshi to die in the tomb. The ordeal left Kenshi
    blinded, but the sword of his ancestors led him out of the
    depths.  Kenshi had finally caught up with Shang Tsung in
    Outworld.  To redeem himself, Kenshi had vowed to free his
    ancestors from their captor. He cut Shang Tsung down with his
    ancestral sword and a blast of souls was instantly released. The
    spirits of the warrior kings reentered the sword as Kenshi held
    it above his head. His duty fulfilled, he could now return to
    Earthrealm.
    
    =-=-=-=
    Mavado:
    =-=-=-=
    
            Stats:
    
    Status: Red Dragon
    Alignment: Evil
    Weight: 175 lbs.
    Height: 5'9"
    Styles: Long Fist and Wing Chun
    Weapon: Hookswords
    Difficulty: 5
    
    >Long Fist Special Attack: Shove - Mavado can Shove a blocking
    opponent to open them up for an attack.
    
    >Wing Chun Special Attack: Escape - Mavado plants his Grappling
    Hooks into the ground behind him, and pulls himself backwards and
    out of harm's way.
    
    >Hooksword Special Attack: Sidestep Swing - Mavado does a 3D
    dodge maneuver and trips up his opponent with his Hookswords.
    
    >Throw Description: Mavado plants his Hookswords into the ground
    in front of his opponent, rears back into the air, and comes
    crashing forward into their face/chest sending them backwards
    with great force.
    
        Description: Mavado wears a long black trenchcoat with silver
    shoulderpads.  On the back of his trenchcoat is the Red Dragon
    symbol.  He wears long black pants with spiked metal boots.
    Under his trenchcoat are grappling hooks, used for planting in
    the ground and striking his opponent.
    
        Alternate Costume: Mavado's alternate costume resembles that
    of a knight in shining armor.  He has a red "mouth mask," and
    armored plating on his chest that looks like chain mail.  His
    pants are the same way.  His boots are metallic like his regular
    costume. (Mavado's alternate costume is in koffin "RD" and costs
    1,455 Jade Koins).
    
            Story:
    
        The Red Dragon had existed for centuries as a secretive
    criminal organization.  Members such as Mavado were highly
    skilled and disciplined warriors.  But in the last century, many
    of the more reckless members became dissatisfied with the
    restraints the code of the Red Dragon placed on them and broke
    away to form their own gang.  Since then, it has been the Red
    Dragon's number one priority to completely eradicate the infidels
    known collectively as the Black Dragon.
    
    =-=-=-=-=-=-=-=-=-=-
    Long Fist Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Flat Punch: 1
    >Knee Strike: Back - 1
    >Ducking Claw: Down - 1
    >Long Straight Fist: 2
    >Crane Strike: Back - 2
    >Low Strike: Down - 2
    >Heel Kick: 3
    >Ducking Fist: Down - 3
    >Cutkick: 4
    >Floor Kick: Down - 4
    >Spinning Crane: Back - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Longfist Blast: 1 - 1 - 2
    >Forklift: 1 - 1 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=-
    Wing Chun Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Outside Whip Punch: 1
    >Low Punch: Down - 1
    >Hammerfist: 2
    >Low Whip Jab: Down - 2
    >Sidekick: 3
    >Shin Kick: Down - 3
    >Front Heel Kick: 4
    >Sweep Kick: Down - 4
    >Dragon Tongue: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Mavado Surprise: 4 - 3
    >Lin Wan Kuen: 1 - 1 - 1
    >Determination: 2 - 4 - 3
    >Storm Kicks: 4 - 4 - 3
    >Rolling Hands: 1 - 2 - 4 - 3
    >Red Dragon: 2 - 4 - 4 - 3
    >Empty Shadow: 1 - 1 - Up - 1
    >Control of Power: 1 - 2 - 4 - 4 - 3
    >Chainsaw: 1 - 2 - 4 - CS - 4 - 2
    >Sacred Band: 1 - 2 - 4 - CS - 4 - Back - 3
    >Downfall: 1 - 2 - 4 - CS - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=-
    Hooksword Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Chest Strike: 1
    >Low Reverse Blow: Down - 1
    >Downward Hook Strike: 2
    >Twin Overhead Strike: Back - 2
    >One Hook Sweep: Down - 2
    >Low High 2-Hit: 3
    >Twin Overhead Slam: Back - 3
    >Scissors Swipe: Down - 3
    >Stepping Chest Strike: 4
    >Upward Cross Strike: Down - 4
    >Dual Hook Strike: Toward - 4
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Kabal's Torment: 4 - 4 - 2
    >Strength and Balance: 4 - 4 - Back - 3
    >Hook N Bash: 4 - 4 - Back - 2
    >Blazing Fury: 2 - 4 - 4 - 2
    >Brutal Revenge: 2 - 4 - 4 - Back - 3
    >Kabal's Return: 2 - 4 - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Grapple Hook Strike: Toward - Toward - 4
    > Change Sides Hook: Down - Up - 2
    
    
    Fatality: Back - Back - Up - Up - 1
    
    	Description: Mavado plants both of his grappling hooks into
    the ground on opposite sides of his defeated opponent.  He then
    proceeds to walk backwards, pulling the rope as taut as possible.
    He then raises his left boot, as spikes protrude out the bottom.
    He then "jumps" into the air with his legs extended, letting the
    grappling hooks propel him forward and into his opponent.  He
    impales them in the chest, and steps out of their body with
    organs attached to his boots, while the opponent lays in a pool
    of blood.
    
            Ending:
    
    	For many years Mavado's Red Dragon clan had been secretly
    engineering the destruction of their rivals, the Black Dragon.
    Through careful manipulation, Mavado had used the Special Forces
    to unwittingly aid them in this task. In return for eliminating
    Kenshi for the Deadly Alliance, Mavado was finally granted his
    battle with the last known member of the Black Dragon: Kano.
    After a long, brutal fight, Mavado emerged victorious and all
    traces of the Black Dragon had been erased.  Impressed with the
    fighting skill and discipline of Mavado as well as other members
    of his clan, Quan Chi realized the potential the Red Dragon held
    for staging the eventual invasion of Earthrealm. In return for
    their continued assistance, he offered crucial information about
    a new threat to Mavado's Red Dragon clan... the Lin Kuei.
    
    =-=-=-=-=-=-
    Johnny Cage:
    =-=-=-=-=-=-
    
            Stats:
    
    Status: Movie Star
    Alignment: Good
    Weight: 190 lbs.
    Height: 6'0"
    Styles: Karate and Jeet Kune Do
    Weapon: Nunchakus
    Difficulty: 3
    
    >Karate Special Attack: Shove - Johnny Cage has the ability to
    Shove a blocking opponent to open them up for an attack.
    
    >Jeet Kune Do Special Attack: Taunt: Jonny Cage puts one foot
    forward and motions with his hand for his opponent to come get
    some.
    
    >Nunchaku Special Attack: Sidestep Swing - Cage comes down on his
    opponent's head hard with his Nunchakus after sidestepping in 3D.
    
    >Throw Description: Johnny Cage "jumps" onto his opponent, and
    does a spinning sidekick to the side of the head sending his
    opponent sprawling backwards.
    
    	Description: Johnny Cage once again wears no shirt, but he
    does have a new tatoo that covers his entire back.  He wears
    black sweat pants that stop just above his knees.  "Cage" is
    printed on the side.  He has blue and gold arm and wrist bands,
    along with a blue and gold belt.  He goes barefoot, and also
    sports his sunglasses the entire match.
    
        Alternate Costume: Johnny Cage is wearing his tuxedo costume
    from Mortal Kombat 4.  It is black, with a white undershirt.  He
    wears black dress shoes, and his trademark, dark sunglasses.
    (Johnny Cage's alternate costume is in koffin "DK" and costs
    1,460 Ruby Koins).
    
            Story:
    
    	Johnny Cage had been fed up with the lame writing on his
    current movie "Mortal Kombat: The Death of Johnny Cage," in which
    his character repeatedly died and was resurrected.  To him, his
    real-life adventures were much more sensational-he kicked butt!
    But his studio felt that the hero needed to take a fall for
    dramatic purposes, Johnny Cage reluctantly agreed to continue
    with the project until the Thunder God Raiden called him away to
    a new adventure in Outworld.
    
    =-=-=-=-=-=-=-=-=
    Karate Move List:
    =-=-=-=-=-=-=-=-=
    
    >Lunge Punch: 1
    >Low Hook Punch: Down - 1
    >Side Elbow Punch: Back - 1
    >Knife Hand Chop: 2
    >Knife Hammer Strike: Toward - 2
    >Low Palm Strike: Down - 2
    >Front Thrust Kick: 3
    >Low Jabbing Punch: Down - 3
    >Cutting Kick: Up - 3
    >Side Thrust Kick: 4
    >Low Kick: Down - 4
    >Shin Thrust: Back - 4
    >Flip Kick: Up - 4
    >Double Flip Kick: Up - 4 - Up - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Smash TV: 2 - 4
    >Bone Breaker: 3 - 4
    >Big Blast: 1 - 1 - 4
    >Out Take: 1 - 1 - CS
    >The Foot Sword: 3 - 3 - 3
    >Cutting Hands: 2 - 3 - 4
    >Closing Credits: 1 - 1 - Back - 1
    >Chopping Hands: 1 - 2 - Toward - 2
    >Cameo: 1 - 2 - 3 - 4
    >Prequel: 2 - 3 - 3 - 3
    >Box Office Smash: 1 - 2 - 3 - 3 - 3
    >Theatrical Release: 1 - 1 - Up 4
    >Directors Cut: 1 - 1 - Up - 4 - Up - 4
    
    =-=-=-=-=-=-=-=-=-=-=-=
    Jeet Kune Do Move List:
    =-=-=-=-=-=-=-=-=-=-=-=
    
    >Leading Straight Punch: 1
    >Hook Fist: Down - 1
    >Knuckle Fist: Back - 1
    >Duck 'n' Jab: 2
    >Low Knuckle Fist: Down - 2
    >Stepping Snap Kick: 3
    >Low Punch: Down - 3
    >Side Kick to Knee: Back - 3
    >Side Kick to Face: 4
    >Sweeping Kick: Back - 4
    >Low Kick: Down - 4
    >High Hooking Kick: Up - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Straight Blast: 1 - 1
    >Spotlight: 2 - 2 - 4
    >Runner Up: 2 - 2 - 3 - 3 - CS
    >Sticky Legs: 2 - 2 - 3 - 3 - 4
    >Outer Gate: 2 - 2 - 3 - 3 - Back - 4
    
    =-=-=-=-=-=-=-=-=-=
    Nunchaku Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Reverse Shoulder Swing: 1
    >Overhand Strike: Back - 1
    >Bottom Swing: Down - 1
    >Stepping Cross Swing: 2
    >Cross Back Strike: Back - 2
    >Low Knee Strike: Down - 2
    >Underhand Strike: 3
    >Low Circular Swing: Back - 3
    >Double Thrust Strike: Toward - 3
    >Rising Swing: Down - 3
    >Side Kick: 4
    >Roundhouse Kick: Back - 4
    >Low Foot Strike: Down - 4
    >Side Step Swing:SM
    
    Kombo Chains:
    
    >Gentle Spirit: 1 - 1 - 3 - 3
    >Flowing Strikes: 1 - 1 - 1 - 1
    >Living Legend: 1 - 1 - 2 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Forceball: Down - Back - 1
    > Shadow Kick: Back - Toward - 4
    > Johnny Uppercut: Back - SM
    
    
    Fatality: Back - Toward - Toward - Down - 2
    
    	Description: Johnny Cage strikes his defeated opponent in
    the stomach, causing them to fall to their knees.  He then raises
    his right arm high in the air, watching it as he brings it back.
    He proceeds to punch his opponent square in the head, causing
    blood and brain matter to be flung everywhere, all the while his
    opponent screaming with half a skull.  He extracts his hand from
    his opponent's head, raising his arm trumphantly as he grasps
    their brain, dripping with bucketloads of blood.
    
            Ending:
    
    	Upset by the way his adventures had been portrayed in the
    past, Johnny Cage found a loophole in his contract and left MCM
    studios during the production of "Mortal Kombat: The Death of
    Johnny Cage." He then used his own money to fund the production
    of his next movie, which is rumored to be the true story of his
    latest adventures in Outworld.  "Mortal Kombat: Deadly Alliance"
    broke all records in its first weekend in theaters, and made
    Johnny Cage extremely wealthy. The movie told the true story of
    how Johnny Cage single handedly saved the world from the threat
    of Quan Chi and Shang Tsung's deadly alliance.
    
    =-=-=-=-=
    Sub-Zero:
    =-=-=-=-=
    
            Stats:
    
    Status: Grandmaster
    Alignment: Good
    Weight: 210 lbs.
    Height: 6'2"
    Styles: Shotokan and Dragon
    Weapon: Kori Blade
    Difficulty: 5
    
    >Shotokan Special Attack: Escape - Sub-Zero freezes a patch of
    ice behind himself before sliding backwards on it, evading enemy
    attacks.
    
    >Dragon Special Attack: Nejin - Sub-Zero has the ability to
    Power-Up his character in order to inflict more damage upon his
    opponent.
    
    >Kori Blade Special Attack: Imaple - Sub-Zero can Impale his
    opponent with his sword causing them to gradually lost health.
    
    >Throw Description: Sub-Zero steps on his opponent, freezing them
    in the process, and rides them like a surf board across the
    screen.  Very humorous.
    
    
        Description: Sub-Zero looks to have aged since the past
    tournament.  He looks more menacing than ever though.  He sports
    his classic Mortal Kombat 3 outfit with the blue "suspenders"
    down the sides of his upper torso.  He has black pants with blue
    knee pads.  His hands and hair are frozen with mist radiating off
    of them throughout the match.
    
        Alternate Costume: Sub-Zero's alternate costume is pretty
    much the same as it was in Mortal Kombat II.  It is all blue and
    black.  His "shirt" has no sleeves, and his forearms are frozen.
    His pants are black with a blue flap in front of him.  His mask
    his back, which is also blue and black.  He looks VERY cool.
    (Sub-Zero's alternate costume is in koffin "YA" and costs 1,999
    Sapphire Koins).
    
            Story:
    
        Raiden appeared before Sub-Zero and asked for his aid in
    defeating the Deadly Alliance in Outworld.  Fighting alongside
    Raiden would prove to the world that the Lin Kuei had changed for
    the better, Sub-Zero accepted the challenge and brought with him
    one of his newest recruits.  It was highly unusual for the Grand
    Master to embark on such a dangerous mission, but Sub-Zero felt
    it was necessary to earn the respect of his fellow Lin Kuei.
    
    =-=-=-=-==-=-=-=-=-
    Shotokan Move List:
    =-=-=-=-==-=-=-=-=-
    
    >Spear Hand Strike: 1
    >Forward Elbow Strike: Back - 1
    >Lower Knee Strike: Down - 1
    >Sword Hand Strike: 2
    >Lower Dual Punch: Down - 2
    >Mountain Punch: Back - 2
    >Rising Thrust Kick: 3
    >Side Snap Kick: Toward - 3
    >Low Sweep Kick: Down - 3
    >Thrust Kick: 4
    >Low Double Side Strike: Down - 4
    >Low Shin Kick: Back - 4
    >Icy Retreat: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >2-Hit Trick: 3
    >King's Crown: 3 - Toward - 3
    >Peaceful Mind: 3 - Back - 2
    >Icy Pain: 1 - 2 - 4
    >Cloud Hands: 1 - 2 - Back - 1
    >Iron Horse: 1 - 2 - Back - 2
    >Rock Solid: 1 - 2 - 4 - CS - 3
    >Lin Kuei Storm: 1 - 2 - 4 - CS - 2 - 3
    >Zero Below: 1 - 2 - 4 - CS - 2 - 4
    >Frozen Frenzy: 1 - 2 - 4 - CS - Back - 1
    >Frosty: 1 - 2 - 4 - CS - 2 - CS
    >Thin Ice: 1 - 2 - 4 - CS - 2 - Back - 2
    >Unthawed: 1 - 2 - 4 - CS - 2 - Up - 4
    
    =-=-=-=-==-=-=-=-
    Dragon Move List:
    =-=-=-=-==-=-=-=-
    
    >Back Knuckle Strike: 1
    >Ducking Dual Claws: Down - 1
    >Upper Lunge Punch: Back - 1
    >Sun Fist: 2
    >Dragon Attack: Back - 2
    >Uppercut: Down - 2
    >Roundhouse Kick: 3
    >Low Claw Strike: Down - 3
    >Front Stomp Kick: 4
    >Wheel Turning Kick: Up - 4
    >Mid Claw Strike: Down - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Tiger in Cave: 4 - Back - 2
    >Yielding Fire: 2 - 3
    >Ice Pop: 1 - 1 - 2
    >Dragon Dance: 1 - Back - 1
    >Silent Dragon: 1 - 2 - 3
    >Dragon Plays with 7 Stars: 1 - 2 - 4
    >Ice Maker: 1 - 2 - CS
    >3-Hit Claws: 1 - 2 - Back - 2
    >Twist of the Tiger: 1 - 2 - Up - 4
    
    =-=-=-=-==-=-=-=-=-=-
    Kori Blade Move List:
    =-=-=-=-==-=-=-=-=-=-
    
    >Overhead Swing: 1
    >Ducking Moon: Down - 1
    >Spinning Slash: Back - 1
    >Overhead Smash: Up - 1
    >Blade Lunge: 2
    >Straight Stab: Down - 2
    >Close Swipe: Back - 2
    >Stomp Kick: 3
    >Downwards Stab: Down - 3
    >Back Kick: 4
    >Sweep Kick: Back - 4
    >Twisting Blade: Down - 4
    >Impale: SM
    >Cut Up: 4 - 4
    >Bitter Blade: 1 - Back - 1
    
    =-=-=-=-==-=-=-=-=-
    Special Moves List:
    =-=-=-=-==-=-=-=-=-
    
    > Freeze: Down - Toward - 1
    > Ice Shaker: Back - Down - 2
    > Cold Shoulder: Back - Toward - 4
    
    
    Fatality: Back - Toward - Toward - Down - 3
    
    	Description: Sub-Zero walks behind his fallen opponent as
    they stand there dazed.  He then thrusts his right arm into their
    back.  He pulls once with no results.  He pulls again as you hear
    some snapping.  He pulls one more time extracting his opponent's
    entire skeleton.  The opponent's body slumps there lifelessly.
    He drops their skeleton to the ground in relative satisfaction.
    
            Ending:
    
    	After defeating the Deadly Alliance, Sub-Zero returned to
    the new temple of the Lin Kuei with the severely injured ninja
    Frost.  A short time later, I visited the temple to commend him
    for his victory in Outworld and to express my gratitude for all
    his assistance. With Sub-Zero now the Grand Master of the Lin
    Kuei, Earthrealm will be well protected.
    
    =-=-=
    Kano:
    =-=-=
    
            Stats:
    
    Status: Mercenary
    Alignment: Evil
    Weight: 200 lbs.
    Height: 5'10"
    Styles: Xing Yi and Aikido
    Weapon: Butterfly
    Difficulty: 3
    
    >Xing Yi Special Attack: Reversal - Kano can catch an attacking
    opponent's arm or leg, and turn that into a nasty combo.
    
    >Aikido Special Attack: Neijin - Kano can Power-Up for a short
    period of time, making his attacks do more damage.
    
    >Butterfly Special Attack: Sidestep Swing - Kano just ducks down,
    and extends his swords outward cutting his opponent.
    
    >Throw Description: Kano jumps behind his opponent, and while
    behind their head, kicks the back of it, sending them flying
    forward.
    
        Description: Kano wears a black vest with no undershirt.
    His eye is still "encased" in the metal plate with the red
    radiating off it.  He has brown pants and thick boots.  On the
    ankle of his pants is a bowie knife.  His golves are black and he
    is very muscular.  He wears a chain around his neck with what
    appears to be a lock of hair snapped to it.
    
        Alternate Costume: Kano's alternate costume is his costume
    from the original Mortal Kombat.  It resembles his costume in
    Deadly Alliance but is white.  He has the red and black strap
    going across his chest also.  He has white pants, and light brown
    boots. (Kano's alternate costume is in koffin "BD" and costs
    1,520 Sapphire Koins).
    
            Story:
    
    	Kano had been defeated in a battle with Special Forces agent
    Sonya Blade during Shao Kahn's invasion of Earthrealm.  Shao Kahn
    incarcerated Kano for this failure, but later hastily promoted
    him to General when he prevented the Emperor's assassination at
    the hands of the Shokan warrior known as Sheeva.  With the
    merging of Earthrealm and Outworld not yet complete, Shao Kahn
    ordered Kano to portal back to the last remnants of Outworld to
    gater more troops for the final push against the Earthrealm
    opposition.
    
    =-=-=-=-==-=-=-=-=
    Xing Yi Move List:
    =-=-=-=-==-=-=-=-=
    
    >Straight Punch: 1
    >Power Fist: Back - 1
    >Low Palm Strike:  Down - 1
    >Axe Strike: 2
    >Eagle Strike: Down - 2
    >Tiger Strike: Toward - 2
    >Front Snap Kick: 3
    >Low Elbow Strike: Down - 3
    >Rising Knee: 4
    >Hopping Back Kick: Back - 4
    >Toe Strike: Dowm - 4
    >Lifting High Kick: Up - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Sure Fire: 4 - 2
    >Casualty: 4 - 3
    >Seek and Destroy: 1 - 1 - 4 - 3
    >Dead Zone: 1 - 1 - Up - 4
    >Backlash: 1 - 1 - Back - 4
    >Minimum Damage: 1 - 1 - 2
    >Maximum Damage: 1 - 1 - 2 - CS
    >Honor and Disgrace: 2 - Back - 1
    >Three Powers: 1 - 1 - 2 - Back - 1
    >Assault and Battery: 1 - 1 - 4 - 2
    
    =-=-=-=-==-=-=-=-
    Aikido Move List:
    =-=-=-=-==-=-=-=-
    
    >Heaven and Earth Throw: 1
    >Low Frontal Punch: Down - 1
    >Breath-Power Throw: 2
    >Low Toe Kick: Down - 2
    >Side Kick: 3
    >Crescent Kick: Back - 3
    >Low Side Kick: Down - 3
    >Frontal Kick: 4
    >Knee Kick: Back - 4
    >Low Step Kick: Down - 4
    >Nejin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >2-Hit Doom: 4 - Back - 3
    >Underdog: 4 - 4 - 3
    >Total Karnage: 4 - 4 - Back - 3
    >Destroyer: 4 - 3 - CS - Back - 2
    >Killing Time: 4 - 4 - 3 - CS - Back - 2
    
    =-=-=-=-==-=-=-=-=-=-=-=-=
    Butterfly Sword Move List:
    =-=-=-=-==-=-=-=-=-=-=-=-=
    
    >Jut Do: 1
    >Piercing Low Strike: Down - 1
    >Downward Circling Sword: Back - 1
    >Twisting Sword: 2
    >Rising Strike: Down - 2
    >Upward Circling Sword: Back - 2
    >Biu Do: 3
    >Push Strike: Toward - 3
    > Cutting Sword: Down - 3
    >Pek Do: 4
    >Rising Chop: Down - 4
    
    Kombo Chains:
    
    >Cutthroat: 1 - Toward - 3
    >Ear to Ear: Back - 1 - Back - 2
    >Lost Dragon: 4 - Toward - 3
    
    =-=-=-=-==-=-=-=-=-
    Special Moves List:
    =-=-=-=-==-=-=-=-=-
    
    > Cannonball: Back - Toward - 1
    > Eye Laser: Toward - Toward - 2
    
    
    Fatality: Toward - Up - Up - Down - 1
    
    	Description: Kano plunges his left hand into his opponent's
    chest/stomach.  He extracts what looks like the opponent's heart.
    He then plunges his right hand deep into his opponent's chest,
    extracting what looks like a liver or kidney.  He then plunges
    both of his hands/arms into his opponent's chest and rips out
    what looks like their stomach.  With a look of disgust on his
    face, Kano violently kicks the bleeding opponent away from him.
    
            Ending:
    
    	Kano and Sonya had fought before. Although Kano was
    humiliated by his defeat at her hands so many years ago, this
    time the outcome would be different...  Kano had stolen Quan
    Chi's amulet at the request of Shang Tsung. With the amulet in
    his possession, Kano came to the realization that he was now in
    total control of the revived undefeatable army. Rather than hand
    the amulet and the army over to Shang Tsung, Kano kept them for
    himself, and used the army to ambush Sonya, ending their long
    rivalry once and for all.
    
    
    =-=-=-=-=
    Kung Lao:
    =-=-=-=-=
    
            Stats:
    
    Status: Shaolin Monk
    Alignment: Good
    Weight: 175 lbs.
    Height: 5'10"
    Styles: Shaolin Fist and Mantis
    Weapon: Broadsword
    Difficulty: 2
    
    >Shaolin Fist Special Attack: Taunt - Like Li Mei and Kenshi,
    Kung Lao waves his arms and legs around intimidating his
    opponent, and regaining lost health.
    
    >Mantis Special Attack: Neijin - Kung Lao can Power-Up his
    attacks to have them inflict more damage.
    
    >Broadsword Special Move: Impale - Kung Lao can violently thrust
    his sword into his opponent making them bleed uncontrollably.
    
    >Throw Description: Much the same as Johnny Cage's.  He runs up
    your body, and does a spinning sidekick the side face sending his
    opponent backwards.
    
        Description: Kung Lao is wearing a baggy overshirt, with
    white pants.  He wears brown "boots" and has a red sash around
    his waist.  His hair is pulled back into a ponytail and his
    treasured hat rests upon his back.
    
        Alternate Costume:  Kung Lao wears a blue and black karate
    gi, with gold tassles hanging off the sides.  He wears his bladed
    hat on his head this time.  He wears silverish wristguards, and
    has a blue and gold flap flowing in front of him.  His pants are
    blue, and he has brown shin guards, with samurai-like shoes.
    (Kung Lao's alternate costume is in koffin "YJ" and costs 1,208
    Ruby Koins).
    
            Story:
    
    	Kung Lao was the first to find the body of his friend and
    fellow Shaolin Monk Liu Kang.  He later discovered that it was in
    fact Shang Tsung who had dealt the fatal blow.  Enraged, Kung Lao
    abandoned his Shaolin beliefs and vowed revenge against the
    sorcerer.  He knew that his fighting skill would not be
    sufficient to best Shang Tsung.  He would need training from the
    same Outworld master who had taught Liu Kang the one special
    attack he needed to win the Mortal Kombat tournament so many
    years ago.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    Praying Mantis Move List:
    =-=-=-=-=-=-=-=-=-=-=-=-=
    
    >Drilling Punch: 1
    >Low Thrusting Palm: Down - 1
    >Power Forcing Fist: 2
    >Double Mantis Strike: Back - 2
    >Sweeping Punch: Down - 2
    >Leg Sprouting Kick: 3
    >Ward Off Punch: Down - 3
    >Toppling Kick: Back - 3
    >Chest Piercing Kick: 4
    >Seven Star Hit: Down - 4
    >Leg Squatting Kick: Back - 4
    >Single Leg Soaring Kick: Up - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Lotus Petals: 3 - 3
    >18 Elders: 1 - 1 - 1
    >Natural Death: 1 - 1 - 2 - 4
    >Cave Mantis: 1 - 1 - 3 - 3
    >Five Blessings: 1 - 1 - 2 - Back - 2
    >Deadly Insect: 1 - 1 - 1 CS - 4 - 3
    >White Lotus: 1 - 1 - 1 - CS - 2 - 4 - 3
    >Peaceful Life: 1 - 1 - 1 - CS - 4 - 4 - 3
    >Teachers Pet: 1 - 1 - 1 CS - 4 - 4 - CS
    >Fallen Hero: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2
    
    =-=-=-=-=-=-=-=-=-=-=-=
    Shaolin Fist Move List:
    =-=-=-=-=-=-=-=-=-=-=-=
    
    >Buddha Fist: 1
    >Low Axe Palm: Down - 1
    >Attack the Heart: Back - 1
    >Curved Hook Punch: 2
    >Palm Heel Strike: Down - 2
    >Backfist Strike: Back - 2
    >Fore Knuckle Fist: Toward - 2
    >Roundhouse Strike: 3
    >Low Back Fist: Down - 3
    >Front Kick: 4
    >Low Knuckle Punch: Down - 4
    >Sweeping Blade Kick: Back - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Double Kicks: 4 - 3
    >Shaolin Faith: 4 - Toward - 2
    >Shout of Spirit: 1 - 4 - 3
    >Rushing Buddha: 2 - 4 - 3
    >Enlightenment: 1 - 4 - 4 - 3
    >Shaolin Beat Down: 1 - 2 - 4 - 3
    >Pins and Needles: 1 - 4 - 4 - CS
    >Hurricane: 1 - 4 - 4 - Toward - 2
    
    =-=-=-=-=-=-=-=-=-=-=
    Broadsword Move List:
    =-=-=-=-=-=-=-=-=-=-=
    
    >Crosscutting Slash: 1
    >Twisting Body Strike: Toward - 1
    >Piercing Low Lunge: Down - 1
    >Crushing Side Slash: 2
    >Overhead Strike: Down - 2
    >Gut Ripping Stab: 3
    >Rising Slash: Back - 3
    >Low Stab: Down - 3
    >Half Moon Slash: 4
    >Full Moon Strike: Toward - 4
    >Spinning Low Slash: Down - 4
    
    Kombo Chains:
    
    >Sharpen the Mind: 2 - 1
    >Clouds Over Head: 2 - 2
    >Tiger Leaps Suddenly: 2 - Toward - 1
    >Onslaught: 4 - Down - 4
    >Rise and Shine: 4 - Toward - 1
    >Dao Strikes: 2 - 4 - Down - 4
    >Phoenix Tail: 2 - 4 - Toward - 1
    
    =-=-=-=-==-=-=-=-=-
    Special Moves List:
    =-=-=-=-==-=-=-=-=-
    
    > Hat Throw: Back - Toward - 1
    > Whirlwind Kicks: Down - Back - 4
    
    
    Fatality: Down - Up - Back - 3
    
    	Description: Kung Lao takes off his hat and violently whips
    it at his opponent.  The hat lodges itself vertically into their
    skull, causing them to fall backward.  Kung Lao slowly saunters
    over to his fallen, bloody opponent, and strikes them in the
    stomach with his foot.  The hat pops into the air, out of the
    opponent's head, and into Kung Lao's hand.  Lao then calmly
    places his bladed hat back onto his back/head.
    
            Ending:
    
    	Rage fueled Kung Lao's thirst for revenge. The memory of
    holding his fellow monk's broken body on the lei tai of the Wu
    Shi Academy grounds consumed him as he rained blow after blow
    down upon Shang Tsung. Kung Lao had finally mastered the attack
    Bo' Rai Cho had taught him. The sorcerer could not withstand his
    whirlwind assault. Shang Tsung begged for mercy. Kung Lao granted
    him none.  Upon his return to Earthrealm, Kung Lao stood before
    the modest shrine to Liu Kang which had been erected by the Wu
    Shi initiates during his absence in Outworld. He lit a stick of
    incense and placed it among the others already burning there. He
    bowed his head and prayed for safe passage to the afterlife for
    his friend and brother. With Shang Tsung's death, Liu Kang's
    spirit could rest peacefully. Earthrealm was safe once more, but
    at terrible cost. The work of the White Lotus society had become
    more important than ever.
    
    =-=-=-=
    Nitara:
    =-=-=-=
    
            Stats:
    
    Status: Vampire
    Alignment: Neutral
    Weight: Unknown
    Height: Unknown
    Styles: Leopard and Fu Jow Pai
    Weapon: Kama
    Difficulty: 5
    
    *Nitara becomes playable only after unlocking koffin "TI" costing
    4,022 Gold Koins.*
    
    >Leopard Special Attack: Escape - Nitara flaps her wings, and
    floats backwards to dodge her opponent's attacks.
    
    >Fu Jow Pai Special Attack: Neijin - Nitara powers herfelf so as
    to inflict more damage than usual upon her unsuspecting
    opponent's.
    
    >Kama Special Attack: Sidestep Swing - Nitara dodges an
    opponent's attack, and comes down hard on her foe's head.
    
    >Throw Description: Nitara jumps onto her opponent, and begins to
    suck their blood.  After she performs the Throw, some of her lost
    health is restored.
    
    	Description: Nitara is a new character to Mortal Kombat.
    She has shoulder length brown hair with a gold necklace. She has
    red sleeves and a brown speckled bra with matching underwear.
    Her kama is attached to a chain that runs around her stomach.
    The massive wings attached to her back are her trademark.
    
        Alternate Costume: Nitara's alternate costume is not all that
    different than her regular one.  Her face is pale white in the
    new costume, and her bottom is showing under her waistband.  She
    also wears cool new boots, that have spiked heels.  Her knee pads
    are also spiked.  She has tattoos running up and down her arms
    and legs now too. (Nitara's alternate costume is in koffin "AR"
    and costs 2,206 Jade Koins).
    
            Story:
    
    	The vampire Nitara had at long last discovered the location
    of the Orb that bound her to Outworld.  Unfortunately, it rested
    in a location she could bever access.  However, the ninja cyborg
    Cyrax of Earthrealm had the ability to retrieve it for her.
    Through careful manipulation, she convinced Reptile to engage
    Cyrax in combat and destroy is arm panel in the process.  The
    damage to his transporter left him stranded in Outworld.  Her
    plan was coming together beautifully.
    
    =-=-=-=-=-=-=-=-=-
    Leopard Move List:
    =-=-=-=-=-=-=-=-=-
    
    >Paw Strike: 1
    >Dual Claw Push: Up - 1
    >Lifting Strike: Down - 1
    >Front Rising Paw: Back - 1
    >Swtiching Paw: 2
    >Soaring Paw: Back - 2
    >Low Jab: Down - 2
    >Spin Kick: 3
    >Step Kick: Down - 3
    >Front Kick: 4
    >Low Kick: Down - 4
    >Wing Flap: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Leopard at Dawn: 1 - 1 - Up - 1
    >Leopard at Rest: 1 - 1 - Back - 1
    >Snow Leopard: 1 - 1 - 1 - 2 - 4
    >Golden Leopard: 1 - 1 - 1 - CS - 1 - 2
    >Tree Leopard: 1 - 1 - 1 - 2 - Up - 1
    >Dry Blood: 1 - 1 - 1 - CS - 1 - 1 - 3 - CS
    >Blood Thristy: 1 - 1 - 1 - CS - 1 - 1 - 3 - 3
    
    =-=-=-=-=-=-=-=-=-=-=
    Fu Jow Pai Move List:
    =-=-=-=-=-=-=-=-=-=-=
    
    >Straight Claw: 1
    >Knee Strike: Back - 1
    >Rising Claw: Down - 1
    >Upward Paw: 2
    >Tiger Strike: Back - 2
    >Tiger Scratch: Down - 2
    >Back Kick: 3
    >Spinning Low Kick: Down - 3
    >Roundhouse: 4
    >Lifting Kick: Up - 4
    >Shin Kick: Back - 4
    >Low Toe Kick: Down - 4
    >Nejin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Bloodshed: 3 - 3
    >Vampire Bash: 1 - 1 - 1
    >Wandering Claws: 1 - 1 - 2
    >Black Tiger: 1 - 1 - 1 - 3 - 3
    >Bloodshot: 1 - 1 - 1 - 3 - CS
    
    =-=-=-=-=-=-=-=
    Kama Move List:
    =-=-=-=-=-=-=-=
    
    >Dual Overhead Strike: 1
    >Scissor Swipe: Toward - 1
    >Low Rising Swing: Down - 1
    >Rising Swing: 2
    >Upward Swing: Down - 2
    >Low Cross Stike: 3
    >Low Sweeping Slice: Down - 3
    >Overhead Strike: Up - 3
    >Hook Sweep Knockdown: 4
    >Backhand Swipe: Down - 4
    >Charging Overhead: Back - 4
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Bloodbath: 1 - 4
    >Treacherous Edge: 3 - 4
    >Kama Fury: Back - 4 - Back - 4
    >Crucified: Back - 4 - Back - 2
    >Bloodlust: 1 - 3 - 4
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Unicorn Kick: Back - Down - 4
    > Blood Spit: Toward - Back - 2
    
    Fatality: Up - Up - Toward - 1
    
    	Description: Nitara faces the screen and lets out an
    intimidating hiss.  She then proceeds to pounce on her opponent's
    body, and dig her fangs into their neck.  She proceeds to suck
    their blood for a good couple seconds, stopping to spit out the
    excess.  She then goes back to feeding; when she is done, she
    kicks the opponent away from her and lands perfectly on her feet.
    
            Ending:
    
    	After what seemed like an eternity, Cyrax finally emerged
    from the lava, holding the Orb that had bound Nitara's realm to
    Outworld for ages. At last it was within her grasp. She would be
    able to free her people from Shao Kahn's imprisonment. Fulfilling
    her end of the bargain, she sent Cyrax back to his Earthrealm
    home in exchange for the Orb.  Nitara stared into the Orb. It
    seethed with the power trapped within. She raised it above her
    head, and then smashed it to the floor. It shattered with an
    inhuman, soul-rending howl. Its horrible energy exploded away,
    and tore her consciousness from her. She awoke later for the
    first time on her native soil.
    
    =-=-=-=-
    Drahmin:
    =-=-=-=-
    
            Stats:
    
    Status: Oni Demon
    Alignment: Evil
    Weight: Unknown
    Height: Unknown
    Styles: Netherealm and Oni
    Weapon: Iron Club
    Difficulty: 5
    
    *Drahmin becomes playable only after unlocking koffin "UR"
    costing 6,500 Sapphire Koins.*
    
    >Netherealm Special Attack: Taunt - Drahmin takes a few steps
    forward, and with a deep grunt, bows before his opponent all the
    while regaining some lost health.
    
    >Oni Special Attack: Shove - Drahmin has the ability to Shove a
    blocking opponent leaving them wide open for an attack.
    
    >Iron Club Special Attack: Neijin - Drahmin can Power-Up in his
    weapon fighting style to make his moves do more damage.
    
    >Throw Description: Drahmin steps on your feet holding you into
    place.  While you are being stepped on, he bashes your head once,
    causing you to fall to the ground.  You bounce back up though, so
    he proceeds to bash you again, this time putting you down.
    
    	Description: Drahmin is the Oni-Tormentor.  His face has
    been badly scarred, so he wears his tribal mask as a result.  It
    appears as if he has no skin.  It all looks just like muscle.  He
    has a club attached to his right arm.  The club has spikes
    attached to the club.  It is said that his tribal mask holds his
    true power.  He constantly has flies buzzing around his body as
    well.
    
        Alternate Costume: Drahmin's alternate looks very similar to
    his regular costume.  He has shoulder guards, and a shrunken head
    hanging off his left shoulder.  His iron club still encases his
    right hand/arm.  He wears what looks like silver plate mail, and
    silver plate mail "pants."  He has silver shin guards, and fights
    barefoot. (Drahmin's alternate costume is in koffin "SW" and
    costs 1,152 Jade Koins).
    
            Story:
    
    	The Oni Tormentor Drahmin resided in the 5th plane of the
    Netherealm for centureies.  It was therefore no surprise that
    Drahmin would so readily accept Quan Chi's offer of freedom from
    that realm in return for protectoin from the ninja spectre
    Scorpion.  Drahmin and Moloch savagely brutalized Scorpion
    whenever he made a move for Quan Chi.  It would not be long
    before they would be released upon the world of the living and
    taste mortal flesh once more.
    
    =-=-=-=-=-=-=-=-=-=-
    Netherealm Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Big Whack: 1
    >Low Swipe: Down - 1
    >Gut Smash: 2
    >Low Strike: Down - 2
    >Straight Kick: 3
    >Back Kick: Back - 3
    >Rising Blast: Down - 3
    >Hooking Kick: 4
    >Low Kick: Down - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    =-=-=-=-=-=-=-
    Oni Move List:
    =-=-=-=-=-=-=-
    
    >Iron Lunge: 1
    >Low Swipe: Down - 1
    >Smashing Iron: Back - 1
    >Crushing Chop: 2
    >Low Strike: Down - 2
    >Frontal Kick: 3
    >Sweep: Back - 3
    >Rising Blast: Down - 3
    >Side Kick: 4
    >Low Kick: Down - 4
    >Shove: SM
    >Throw: Toward - SM
    
    =-=-=-=-=-=-=-=-=-=-
    Iron Club Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Head Smash: 1
    >Leaping Smash: Up - 1
    >Mid Swipe: Down - 1
    >Uppercut: 2
    >Doom Chop: Back - 2
    >Low Strike: Down - 2
    >Iron Strike: 3
    >Iron Sweep: Back - 3
    >Rising Blast: Down - 3
    >Neck Jab: 4
    >Power Swipe: Back - 4
    >Low Kick: Down - 4
    >Nejin: SM
    >Throw: Toward - SM
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Ball-O-Flies: Back - Toward - 2
    > Propeller Clock: Toward - Toward - 2
    > Super Uppercut: Down - Back - 1
    > Ground Smash: Back - Down - 4
    
    
    Fatality: Back - Toward - Toward - Down - 3
    
    	Description: Drahmin raises his clubbed right arm, and
    brings it down hard upon his opponent's head.  The head explodes
    in a bloody mess.  As the decapited opponent is standing there
    dazed, Drahmin raises his arm again, and bashes the opponent,
    propelling him/her backwards in a pool of their own blood.
    
            Ending:
    
    	Sent by the sorcerer Shang Tsung, the two Oni known as
    Drahmin and Moloch confronted Quan Chi, enraged that he had tried
    to leave them stranded in the bowels of the Netherealm. In the
    battle that ensued, Drahmin leapt at Quan Chi and both kombatants
    stumbled into the Inner Sanctum Chamber.  Moments later, Drahmin
    emerged from the chamber altered from his previous form.
    
    =-=-=-=-
    Hsu Hao:
    =-=-=-=-
    
            Stats:
    
    Status: Red Dragon
    Alignment: Evil
    Weight: 220 lbs.
    Height: 6'1"
    Styles: Shuai Chiao and Wrestling
    Weapon: Sun-Moon
    Difficulty: 4
    
    *Hsu Hao becomes playable only after unlocking koffin "MW"
    costing 3,317 Jade Koins.*
    
    >Shuai Chiao Special Attack: Escape - Hsu Hao can perform a
    Backflip Escape maneuver to dodge an opponent's attack create
    some distance between the two of them.
    
    >Wrestling: Reversal - Hsu Hao has the ability to Reverse an
    oncoming attack and follow up with one of his own.
    
    >Sun-Moon Special Attack: Piercing Strike - Hsu Hao ducks down
    and "stabs" you with his Sun-Moon, piercing you in the stomach
    region.
    
    >Throw Description: Hsu Hao reaches down, grabs your legs, and
    lifts you up and flips you in mid-air, making you land on your
    back.
    
    	Description: Hsu Hao is also a new character to Mortal
    Kombat.  He wears a green hat that resembles a cop's hat.  Hsu
    has a weird contraption going from his right arm meeting in his
    chest with a red jewel.  He wears dark pants and fights bare
    fisted.
    
        Alternate Costume: Hsu Hao fights without his hat in his
    alternate, revealing his bald head.  He still has the contraption
    on his chest, with the swirling circle.  He also wears gloves
    this time.  His pants are grayish/silver with dark shin pads, and
    dark brown boots. (Hsu Hao's alternate costume is in koffin "QX"
    and costs 1,518 Jade Koins).
    
            Story:
    
    	A member of the Red Dragon, Hsu Hao's duty was to infiltrate
    the Special Forces and covertly guide them to the members of the
    Black Dragon.  Once the Black Dragon was seemingly destroyed, Hsu
    Hao was ordered to remain among the Special Forces ranks as an
    informant until further notice.  That notice came when his
    superior Mavado, ordered him to destroy the Outerworld
    Investigation Agency's ability to travel to the Outworld.  Hsu
    Hao would not dishonor his Red Dragon clan; he owuld complete his
    task at any cost.
    
    =-=-=-=-=-=-=-=-=-=-=-
    Shuai Chiao Move List:
    =-=-=-=-=-=-=-=-=-=-=-
    
    >Single Hand Strike: 1
    >Lunging Palm: Back - 1
    >Low Wing Strike: Down - 1
    >Uppercut: 2
    >Shoulder Lunge: Toward - 2
    >Crouching Chop: Down - 2
    >Front Snap Kick: 3
    >Crouching Sweep: Down - 3
    >Rising Knee: 4
    >Sweep: Back - 4
    >Low Kick: Down - 4
    >Backflip: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Bottle Opener: 2 - 2
    >Bone Crusher: 1 - 1 - 3
    >Asylum: 1 - 1 - Back - 1
    >Chaos: 1 - 1 - 2 - 2
    >Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2
    
    =-=-=-=-=-=-=-=-=-=-
    Wrestling Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Back Breaker: 1
    >Shoulder Toss: Back - 1
    >Rising Neck Strike: Down - 1
    >Strong Hook Punch: 2
    >Spinning Backfist: Back - 2
    >Low Jab: Down - 2
    >Straight Kick: 3
    >Low Kick: Down - 3
    >Front Kick: 4
    >Low Shin Kick: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Insanity: Back - 2 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Sun Moon Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Quick Chop: 1
    >Piercing Low Strike: Down - 1
    >Downward Circling Strike: Back - 1
    >Twisting Sword: 2
    >Rising Strike: Down - 2
    >Upward Circling Sword: Back - 2
    >Gut Strike: 3
    >Push Strike: Toward - 3
    >Cutting Sword: Down - 3
    >Edge Stab: 4
    >Rising Chop: Down - 4
    >Piercing Strike: SM
    
    Kombo Chains:
    
    >The Kahn: 1 - Toward - 3
    >Lost Dragon: 4 - Toward - 3
    >Settling Sun: Back - 1 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Cyrus Stomp: Back - Toward - 3
    > Kahn Klap: Back - Down - 1
    
    
    Fatality: Toward - Back - Down - Down - 2
    
    	Description: Hsu Hao emits a massive red energy beam from
    his chest contraption.  The beam hits the opponent immediately
    tearing at their flesh.  Within a few seconds, their upper torso
    flies backward.  The camera pans to the torso while it tries to
    "get away."  The two hands are hoisting the torso off the ground,
    all the while massive amounts of blood spills from the torso.  A
    few moments later, it collapses in a bloody heap.
    
    
            Ending:
    
    	Hsu Hao reported to his superior, Mavado, and informed him
    of his success in destroying the Special Forces Outerworld
    Investigation Agency. Mavado then informed Hsu Hao of his next
    objective...  It seemed that Quan Chi was proving to be a
    powerful ally and was willing to aid the Red Dragon in its quest
    for domination of Earth. In a show of good faith, Mavado agreed
    to destroy Quan Chi's enemies. The sorcerer suspected betrayal
    from Shang Tsung. There was evidence that Shang Tsung had allied
    with the two Oni known as Moloch and Drahmin. Hsu Hao's new
    orders were to eliminate the sorcerer Shang Tsung before the Oni
    eliminated Quan Chi.
    
    =-=-=-
    Frost:
    =-=-=-
    
            Stats:
    
    Status: Lin Kuei
    Alignment: Unknown
    Weight: 120 lbs.
    Height: 5'8"
    Styles: Tong Bei and Yuan Yang
    Weapon: Daggers
    Difficulty: 2
    
    *Frost becomes playable only after unlocking koffin "IV" costing
    208 Ruby Koins.*
    
    >Tong Bei Special Attack: Escape - Frost also has the ability to
    perform a Backflip getting herself out of harm's way.
    
    >Yuan Yang Special Attack: Neijin - Frost can Power-Up so her
    moves cause more damage to her opponent.
    
    >Daggers Special Attack: Impale - Frost rears back and stabs her
    Sai into her opponent's thighs causing them to bleed
    uncontrollably.
    
    >Throw Description: Frost's Throw is the same as Kenshi's.  She
    runs up your body and performs a Backflip sending her opponent
    flying down screen, as she lands perfectly on her feet.
    
    	Description: Frost wears a blue vest/coat akin to Sub-Zero's
    with a black shirt underneath.  She has black and blue arm and
    wrist bands going up her arms.  She wears skin-tight black pants
    and a has cloth flowing in front of her.  She also sports Sub-
    Zero's blue face mask, only covering her nose and mouth.  Her
    hair is also frozen and it, too, radiates a mist.
    
        Alternate Costume: Frost wears a more revealing outfit that
    her regular costume.  She wears what looks like a blue vest, with
    nothing covering her chest barely.  She has blue arm bands that
    spiral up her arm.  She also has a long blue flap flowing in
    front of her.  Her legs are bare, and she wears high, thick, blue
    boots. (Frost's alternate costume is in koffin "UB" and costs
    1,261 Gold Koins).
    
        Story:
    
    	Sub-Zero had reformed the Lin Kuei clan and held a
    tournament to recruit the best of the best.  The winner was a
    mysterious female named Frost who seemed to have freezing
    abilities similar to those of Sub-Zero.  Breaking with Lin Kuei
    tradition, the new Grand Master, Sub-Zero took it upon himself to
    train this new recruit.  With his help, Frost was able to better
    harness her Kori power.  Sub-Zero was not able to teach her
    humility, however, and her arrogance grew along with her superior
    fighting abilities.
    
    =-=-=-=-=-=-=-=-=-=
    Tong Bei Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Cold Strike: 1
    >Falling Strike: Down - 1
    >Corkscrew Strike: Back - 1
    >Ice Crusher: Up - 1
    >Slapping Palm: 2
    >Low Rising Strike: Down - 2
    >Icy Maul: Back - 2
    >Northern Lights: Up - 2
    >Cutting Guy Kick: 3
    >Low Roundhouse: Back - 3
    >Power Kick: Up - 3
    >Low Poke: Down - 3
    >Frosty Kick: 4
    >Winter Winds: Up - 4
    >Thrusting Low Kick: Back - 4
    >Frozen Elbow: Down - 4
    >Back Flip: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Shiver: 1 - 2
    >Spring and Autumn: 3 - 3
    >Chills: 1 - 1 - Back - 2
    >Harmony: 2 - 2 - Up - 2
    >Crazy Monkey: 1 - 1 - 2 - Up - 4
    >Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2
    >Freezer Burn: 1 - 1 - 2 - 2 - CS - 4 - 3
    >Blizzard: 1 - 1 - 2 - 2 - CS - 4 - 1 - 2
    >Iceberg: 1 - 1 - 2 - 2 - CS - 4 - Up - 3
    >Icefall: 1 - 1 - 2 - 2 - CS - 4 - Toward - 1
    >Snowball: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - Up - 3
    >Frostbitten: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - CS - 1 - 1 - 1
    
    =-=-=-=-=-=-=-=-=-=-
    Yuan Yang Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Open Hand Strike: 1
    >Strong Fist: Toward - 1
    >Upward Strike: Down - 1
    >Dual Duck Strike: 2
    >Low Winged Strike: Down - 2
    >Thrusting Roundhouse: 3
    >Grounded Duck: Down - 3
    >Lifting Head Duck: Up - 3
    >Duck Leg Strike: 4
    >Tripping Strike: Back - 4
    >Sweep Kick: Down - 4
    >Neijin: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Mandarin Duck Fists: 1 - 2
    >Deadly Decoy: 4 - 4 - 3
    >Ice Cold: 4 - 4 - 1 - 2
    >Mandarin Duck Legs: 4 - 4 - Up - 3
    >Waterfall: 4 - 4 - Toward - 1
    >Deceptive Step: 1 - 1 - Up - 3
    >Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3
    >Frigid Frenzy: 1 - 1 - CS - 1 - 1 - 1
    >Snowflake: 4 - 4 - 1 - 1 - CS - 1 - 1 - 1
    
    =-=-=-=-=-=-=-=-=
    Dagger Move List:
    =-=-=-=-=-=-=-=-=
    
    >Gut Stab: 1
    >Stamping Blade: Up - 1
    >Low Stagger: Back - 1
    >Low Strike: Down - 1
    >Dual Lunge: 2
    >Lifting Dagger: Back - 2
    >Low Stab: Down - 2
    >Side Kick: 3
    >Low Chop: Down - 3
    >Pop Kick: 4
    >Low Moon Strike: Down - 4
    >Impale: SM
    
    Kombo Chains:
    
    >Frozen Storm: 1 - 1 - 1 - 1
    >Cold Feet: 3 - 3 - 3
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Slide: Down - Toward - 4
    > Ground Ice: Down - Back - 3
    
    
    Fatatlity: Toward - Back - Up - Down - 1
    
    	Description: Frost raises her right hand above her head as
    ice begins to encapsulate her arm.  She proceeds to shoot the ice
    at her opponent's feet, slowly moving up their body, completely
    encasing them in ice.  She then proceeds to front kick their
    entire upper torso off of the rest of their body, shattering it
    on the ground.  Their bloody body is still visible encased in
    ice, as their frozen bottom half rests on the ground.
    
    
            Ending:
    
    	 As they traveled back to the portal that would return them
    to Earthrealm, Sub-Zero revealed to Frost that she had been an
    integral part in the destruction of the Deadly Alliance, and that
    he was proud to have her as a member of the Lin Kuei clan. But
    unknown to Sub-Zero, Frost's true intention for joining the Lin
    Kuei was to become Grand Master herself. She used her ice blast
    to temporarily immobilize him and ripped the Dragon Medallion
    from his chest.  As she held the medallion, she felt power surge
    through her body. Lacking the strength and discipline required to
    control the medallion's immense power, she was consumed by her
    own freezing ability.
    
    =-=-
    Jax:
    =-=-
    
            Stats:
    
    Status: Special Forces
    Alignment: Good
    Weight: 350 lbs.
    Height: 6'8"
    Styles: Muay Thai and Judo
    Weapon: Tonfa
    Difficulty: 2
    
    *Jax becomes playable only after unlocking koffin "SA" costing
    3,780 Ruby Koins.*
    
    >Muay Thai Special Attack: Taunt - Jax bounces around on his
    feet, and jiggles his legs, and spouts out random taunts to his
    opponent regaining him some lost health.
    
    >Judo Special Attack: Reversal - Jax can grab an oncoming attack
    in mid-air and follow it up with a heavy hitting combo.
    
    >Tonfa Special Attack: Sidestep Swing - Jax sidesteps an attack
    in 3D and comes back with a vicious attack to the head with his
    Tonfa.
    
    >Throw Description: Jax's Throw is similar to Kano's.  He runs up
    and behind you.  As he does this, he kicks you in the face
    sending you flying.
    
    	Description: Jax has a red beret atop his head along with
    dark goggles.  He still has his metal arms, but they look much
    more enhanced.  He has bullets strapped around his chest, along
    with an actual sub-machine gun on his back.  His boots are very
    big, complimenting his dark pants.
    
        Alternate Costume: Jax wears a light yellow/orange vest over
    a gray undershirt, with a hood.  He wears a backwards black hat,
    instead of the beret.  He has an enormous gold medallion around
    his neck, with the Mortal Kombat Dragon symbol attached to it.
    His arms are bare this time, no metal.  He wears black and silver
    biker's gloves, and has very dark pants and boots.  The sub-
    machine is still on his back. (Jax's alternate costume is in
    koffin "ZM" and costs 1,410 Ruby Koins).
    
            Story:
    
    	Jax spent most of his time in the heavily fortified
    underground facilities of the Outerworld Investigation Agency.
    From an enormous underground chamber, Jax would send his agents
    to the other realms by way of man-made inter-realm portals.  Two
    of his agents, the cyborg ninja Cyrax and the rogue swordsman
    Kenshi, had been assigned to the realm of Outworld - a domain of
    strange creatures and maniacal sorcerers.  Jax would soon be
    reminded of just how dangerous a threat to Earth that realm could
    be.
    
    =-=-=-=-=-=-=-=-=-=-
    Muay Thai Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Swing Punch: 1
    >Spinning Strike: Back - 1
    >Cutting Up Elbow: Down - 1
    >Straight Punch: 2
    >Hooking Punch: Back - 2
    >Low Swing Punch: Down - 2
    >Farewell Knee: 3
    >Roundhouse: Up - 3
    >Lower Knee: Down - 3
    >Forward Foot Push: 4
    >Pecking Kick: Down - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Get Some Sucka: Back - 1 - 2
    >What You Get: 2 - 2 - 4
    >Rush N Hook:  2 - 2 - 1
    >Boot Kamp: 3 - 3 - 4
    >Im Gonna Get Ya: 2 - 2 - Up - 3
    >Jax Special: 2 - 2 - Back - 1 - 2
    >Ballistic Wind: 2 - 2 - 3 - 3 - 4
    >In Your Face: 2 - 2 - CS - 4 - 3
    >Insertion: 2 - 2 - CS - 4 - Back - 2
    >Damage Control: 2 - 2 - CS - 4 - CS - 4
    
    =-=-=-=-=-=-=-=
    Judo Move List:
    =-=-=-=-=-=-=-=
    
    >Suplex: 1
    >Thrusting Palms: Back - 1
    >Rising Double Fist: Down - 1
    >Leg Trip Throw: 2
    >Standing Uppercut: Back - 2
    >Gut Punch: Down - 2
    >Back Kick: 3
    >Backward Spin Kick: Back - 3
    >Low Sweep: Down - 3
    >Side Snap Kick: 4
    >Wheel Kick: Back - 4
    >Low Kick: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Groundwork: 4 - 4 - 3
    >Metal Fury: 4 - 4 - Back - 2
    >No-Mans Land: 4 - 4 - CS - 4
    
    =-=-=-=-=-=-=-=-
    Tonfa Move List:
    =-=-=-=-=-=-=-=-
    
    >Spear Hand: 1
    >Low Double Strike: Down - 1
    >Double Strike: Toward - 1
    >Downward Strike: 2
    >Scissor Sweep: Down - 2
    >Scissor Strike: 3
    >Uppercut Strike: Down - 3
    >Dashing Strike: Toward - 3
    >Roundhouse Elbow Strike: 4
    >Low Back Hand: Down - 4
    >Tonfa Sweep: Back - 4
    >Sidestep Swing: SM
    
    Kombo Chain:
    
    >Stand-Down: 4 - 4
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Ground Pound: Toward - Toward - Down - 3
    > Machine Gun: Back - Toward - 4
    > Piston Punch: Down - Toward - 1
    
    
    Fatality: Down - Toward - Toward - Down - 2
    
    	Description: Jax lifts his defeated opponent high above his
    head with both hands, in gorilla press slam position.  He throws
    them to the ground.  As their body lay still, he crouches and
    jumps straight onto their head.  Their head explodes into a mess
    of bloody popcorn and brain matter.  Jax steps to the side of the
    victim and stares menacingly at the corpse spilling blood from
    the neck.
    
            Ending:
    
    	Jax had a score to settle with the traitor he knew as Hsu
    Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
    infiltrated the Special Forces Outerworld Investigation Agency
    and destroyed it with a miniature nuclear weapon.  Making good on
    his promise, Jax eventually caught up with Hsu Hao and ripped the
    implant from his chest in retribution. Hsu Hao died a most
    painful death.
    
    =-=-=-=
    Kitana:
    =-=-=-=
    
            Stats:
    
    Status: Princess
    Alignment: Good
    Weight: 128 lbs.
    Height: 5'9"
    Styles: Eagle Claw and Ba Gua
    Weapon: Steel Fans
    Difficulty: 4
    
    *Kitana becomes playable only after unlocking koffin "KI" costing
    2,931 Sapphire Koins.*
    
    >Eagle Claw Special Attack: Shove - Kitana can Shove a blockign
    opponent to create an opening for a devastating attack.
    
    >Ba Gua Special Attack: Escape - Kitana can perform a graceful
    Backflip Escape to create distance between herself and her
    opponent.
    
    >Steel Fan Special Attack: Impale - Kitana rears her Fans back,
    and lets them go.  They get impaled straight into her opponent's
    head.  If you miss, they fly off-screen and you cannot get them
    back.
    
    >Throw Description: Very similar to Shang Tsung's Throw.  She
    runs up and jumps on your head, smashing you to the ground.
    
    	Description: Kitana looks very much like how she did in
    Mortal Kombat II.  She wears the mouth guard, that covers her
    mouth and nose.  Her very long hair is back along with her purple
    outfit.  She has knee high black boots and black wrist guards.
    Her hair is tied behind her head in a ponytail, flowing
    gracefully behind her.
    
        Alternate Costume: Kitana wears a purplish outfit that has no
    sleeves.  Her hair is tied in a ponytail, and she is also without
    her mouth guard.  She wears see-thru stockings all the way up her
    legs, and has very high purple boots, reaching past the knees.
    (Kitana's alternate costume is in koffin "BQ" and costs 1,327
    Gold Koins).
    
            Story:
    
    	Having freed her home world of Edenia from Shao Kahn's
    grasp, Kitana led her people to battle against the weakened
    Emperor in a pre-emptive strike.  She allied with the Shokan
    armies of Outworld, led by Prince Goro, and togeher their two
    nations were on the brink of victory.  Tragedy struck when Goro
    was killed in battle and the shokan army sprialled into
    leaderless chaos.  But in a strange turn of events, Shao Kahn was
    slain by unnknown assailants and Kano's troops began a hasty
    retreat.  Kitana had won, but at a terrible cost to the Shokan
    people.
    
    =-=-=-=-=-=-=-=-=-=-=
    Eagle Claw Move List:
    =-=-=-=-=-=-=-=-=-=-=
    
    >Mide Eagle Claw: 1
    >Low Eagle Claw: Down - 1
    >High Eagle Claw: Back - 1
    >Side Finger Jab: 2
    >Sidestep Claw: Up - 2
    >Low Claw Swipe: Down - 2
    >Double Edge Claw: Toward - 2
    >Side Heel Kick: 3
    >Chyun Teui: Back - 3
    >Claw Scratch: Down - 3
    >Solar Plexus Kick: 4
    >Lifting Kick: Up - 4
    >Crouching Upward Strike: Down - 4
    >Front Toe Kick:  Back - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Shooting Star: 4 - 3
    >Walking Fists: 2 - 1
    >Grounded: 4 - Back - 4
    >Lipstick: 4 - Back - 1
    >Pucker Up: 4 - Up - 4
    >Broken Talon: 1 - 4 - 3
    >Tiny Bubbles: 4 - 4 - 3
    >Splitting Bone: 4 - 3 - Back - 3
    >Up and Away: 1 - 4 - Up - 4
    >Down Boy: 1 - 4 - Back - 4
    >Faceplant: 1 - 4 - Back - 1
    >Back Off: 4 - 4 - Toward - 2
    >Ill Eagle: 1 - 4 - 4 - Toward - 2
    >Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS
    >Baguash: 1 - 4 - 4 - CS - 3 - Toward - 3 - CS
    
    =-=-=-=-=-=-=-=-=
    Ba Gua Move List:
    =-=-=-=-=-=-=-=-=
    
    >Ox Tongue Palm Strike: 1
    >Dragon Palm Strike: Down - 1
    >Snake's Tail: Back - 1
    >Hooking Strike: 2
    >Spear Hand Thrust: Back - 2
    >Low Snapping Palm: Down - 2
    >Spinning Force Palm: 3
    >Hammer Palm Strike: Toward - 3
    >Low Lifting Palm: Down - 3
    >Stepping Side Kick: 4
    >Swinging Sweep: Back - 4
    >Horse Kick: Up - 4
    >Low Upward Palm: Down - 4
    >Backflip: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Art of Overkill: 1 - 3 - Toward - 3
    >Four Dragons: 1 - 3 - Toward - 3 - CS
    
    =-=-=-=-=-=-=-=-=-=-
    Steel Fan Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Hooking Fan: 1
    >Chest Strike: Toward - 1
    >Low Swipe: Down - 1
    >Fan Swipe: 2
    >Sky Strike: Back - 2
    >Fan Smash: Toward - 2
    >Low Stab: Down - 2
    >Piercing Kick: 3
    >Downward Strike: Down - 3
    >Neck Thrust: 4
    >Low Poke: Back - 4
    >Upward Strike: Down - 4
    >Impale: Back - SM
    >Sidestep Swing: SM
    
    Kombo Chains:
    
    >Princess Blast: 3 - 3
    >Kirin Smash: 3 - Toward - 1
    >Bootlicker: 2 - 2 - 2
    >Forgotten: 1 - 1 - Back - 2
    >Royal Pain: 2 - 2 - Toward - 1
    >Forever: 2 - 2 - 2 - Toward - 2
    >Edenian Rush: 2 - 2 - 2 - Back - 4
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Pretty Kick: Up - 3
    > Fan Lift: Back - Toward - 1
    
    
    Fatality: Down - Up - Toward - Toward - 2
    
    	Description: Kitana kisses her opponent on the right cheek.
    The opponent stands there looking nauseous as they proceed to
    cough up blood.  All of a sudden their entire body blows out to
    enormous size, before shrinking back to normal size.  Their body
    convulses two more times, before exploding on the third
    convulsion, leaving behind a huge puddle of blood, and body
    matter.
    
    
            Ending:
    
    	Kitana's longtime enemy Shao Kahn was dead, and the alliance
    between Shang Tsung and Quan Chi was defeated with the help of
    warriors from Earthrealm. Although there was peace once more
    throughout the realms, all was not right for Kitana. Saddened by
    the death of Goro, she attended a ceremony in the Kuatan palace
    to honor her fallen friend and ally.  Following Shokan tradition,
    Prince Goro's body was lowered into the molten rock contained
    within the throne room itself. As Kitana said goodbye to her war
    time ally, she also held a moment of silence for Liu Kang and
    secretly wished he had joined her in Edenia so many years ago.
    
    =-=-=-=
    Raiden:
    =-=-=-=
    
            Stats:
    
    Status: Thunder God
    Alignment: Good
    Weight: 230 lbs.
    Height: 7'0"
    Styles: Nan Chuan and Jujutsu
    Weapon: Staff
    Difficulty: 3
    
    *Raiden becomes playable only after unlocking koffin "XG" costing
    3,116 Jade Koins.*
    
    >Nan Chuan Special Attack: Reversal - Raiden can catch an
    opponent's oncoming attack and turn it into a devastating combo
    of his own.
    
    >Jujutsu Special Attack: Shove - Raiden can approach his enemy
    and Shove them causing them to become disoriented and open for
    attack.
    
    >Staff Special Attack: 2-Hit Swing - Raiden swings his staff at
    his opponent's legs causing them to bend down.  He then brings
    his Staff down upon his opponent's head cracking their skull.
    
    >Throw Description: Raiden holds up his opponent by the throat,
    electrocuting them.  He them punches them in the stomach causing
    them to fly backward.
    
    	Description: Raiden is wearing a huge white and bluish/green
    robe.  He has two symbols on his shoulders, as well as a big red
    sash belt.  He has a flap that flows in front of him, and his
    pants of white.  His hat rests on his head, and he also has a
    massive cape attached to his back.  Electricity runs up and down
    his entire body.
    
        Alternate Costume: Raiden wears a half white toga on top,
    with a blue and black bottom.  He wears what appears to be a
    skirt and has black sandals.  He has two sashes for a belt, with
    a sword holster by his side.  His hair is gray and is pulled up
    and back in a ponytail. Again, electricity runs up and down his
    entire body. (Raiden's alternate costume is in koffin "JR" and
    costs 1,685 Ruby Koins).
    
            Story:
    
    	The Elder Gods were fully aware of the ptential damage the
    alliance between Quan Chi and Shang Tsung posed to the stability
    of the realms.  Yet even with this foresight, they all stood firm
    on their decision not to interfere.  All, that is, except for
    one-Raiden.  The former God of Thunder pleaded with his fellow
    Elder Gods to take actoin, but they refused.  Disgusted, Raiden
    relinquished his Elder God status and returned to Earthrealm to
    gather support against the coming storm.
    
    
    =-=-=-=-=-=-=-=-=-=-
    Nan Chuan Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Lighting Jab: 1
    >Low Double Palm Strike: Down - 1
    >Uppercut: Back - 1
    >Backfist Chop: 2
    >Low Elbow Strike: Down - 2
    >Thunder Chop: Back - 2
    >Dual Thunder Palms: Toward - 2
    >Stepping Snap Kick: 3
    >Shin Strike: Down - 3
    >Hook Leg Knockdown: Back - 3
    >Hop Side Kick: 4
    >Low Chin Strike: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Thunder Clap: 2 - 3
    >Electric Strike: 2 - Back - 1
    >The Middle Way: 2 - Back - 2
    >Knowledge and Skill: 1 - 1  - 3
    >Butterfly Palms: 1 - 1 - Back - 2
    >Finishing Touch: 1 - 1 - 2 - 3
    >Natural Way: 1 - 1 - 2 - Back - 2
    >Wake The Dead: 1 - 1 - 2 - Back - 1
    >Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1
    >Out of Order: 1 - 1 - 2 - CS - 1 - 3 - 4
    >Black Thunder: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4
    >Sparky: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-=-
    Jujutsu Move List:
    =-=-=-=-=-=-=-=-=-
    
    >Open Hand Strike: 1
    >Bearhand Chop: Back - 1
    >Low Palm Strike: Down - 1
    >Bent Wrist Strike: 2
    >Thunder God Palm: Toward - 2
    >Diagonal Fist: Down - 2
    >Front Snap Kick: 3
    >Sweep: Back - 3
    >Back Sweep: Down - 3
    >Front Thrusting Kick: 4
    >Front Sweep: Down - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Heavenly Strikes: 3 - 4
    >Essence of Strength: 1 - 1 - 3 - 4
    >Thunder God Fists: 1 - 1 - Back - 1
    >Fireworks: 1 - 1 - 3 - CS - 4 - 4
    >Chain Lightning: 1 - 1 - 3 - CS - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-
    Staff Move List:
    =-=-=-=-=-=-=-=-
    
    >Overhead Strike: 1
    >Reverse Side Strike: Back - 1
    >Low One Handed Poke: Down - 1
    >Upward Strike: 2
    >Low Strike: Down - 2
    >Leaping Strike: 3
    >Sweeping Strike: Down - 3
    >One Handed Poke: Back - 3
    >Reverse Thrust: 4
    >Staff Blast: Up - 4
    >Sweeping Swing: Down - 4
    >2-Hit Swing:SM
    
    Kombo Chains:
    
    >Catching a Butterfly: 4 - 4 - 4
    >Dragon Wild: 4 - 4 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Shocker: Toward - Toward - 1
    > Lightning Dash: Toward - Toward - 4
    > Lightning Bolt: Down - Back - 1
    
    Fatality: Back - Toward - Toward - Toward - 3
    
    	Description: Raiden digs his hands into his defeated
    opponent's chest and lifts him/her high above his head with both
    hands.  Raiden then proceeds to electrocute the opponent with
    multiple shocks of lightning.  The opponent all the while is
    turning a dark black color from the shock and electrocution.  A
    couple seconds later, the opponent violently explodes into a mess
    of bones, blood, and bloody popcorn.  This Fatality closely
    resembles one of Raiden's from Mortal Kombat 4.
    
            Ending:
    
    	Once again, the threat to Earthrealm has been vanquished.
    The Deadly Alliance is no more. What dangers lie in the future, I
    can no longer foresee. Perhaps the Dragon King will, in fact,
    return. Perhaps the depths of the Netherealm will spew forth a
    legion of Oni. Even the Vampire people pose a threat to peace now
    that Outworld is in chaos. But one thing is certain... Earthrealm
    must be protected.  I have abandoned my status as Elder God to
    aid these mortals... an act defiant of the Heavens. I will
    instead remain here on Earth... as GOD OF THUNDER.
    
    =-=-=-=-
    Reptile:
    =-=-=-=-
    
            Stats:
    
    Status: Warrior
    Alignment: Evil
    Weight: 189 lbs.
    Height: 6'0"
    Styles: Hung Gar and Crab
    Weapon: Kirehashi
    Difficulty: 5
    
    *Reptile becomes playable only after unlocking koffin "LL" for
    3,822 Gold Koins.*
    
    >Hung Gar Special Attack: Shove - Reptile can Shove a blockign
    opponent to open them up for a nice high hitting combo.
    
    >Crab Special Attack: Reversal - Reptile can catch an opponent's
    incoming attack, leaving them vulnerable for a combo or other
    move.
    
    >Kirehashi Special Attack: Impale - Reptile can thrust his
    Kirehashi Blade into his opponent's chest/stomach causing them to
    bleed the rest of the round.
    
    >Throw Description: Reptile runs up his opponent and with a
    twisting sidekick, kicks them in the face sending them backward.
    
    	Description: Reptile is back to his reptilian form a la
    Mortal Kombat 4.  He wears no mask and has what looks like
    samurai garb on.  He has green and gold shoulder pads and silver
    shin pads.  His faces looks like that of an iguana.  He has very
    long claws on his hands and feet.  His tail stretches out behind
    him and is spiked all the way from his neck to the tip of his
    tail.
    
        Alternate Costume: Reptile appears to be wearing some
    semblance of clothes in this costume.  He wears a light "shirt"
    and has a medallion on his chest.  He has a tan cloth flowing in
    front of him.  He also has skull knee pads on his knees.  His
    spiked tail is still intact. (Reptile's alternate costume is in
    koffin "XO" and costs 1,736 Sapphire Koins).
    
            Story:
    
    	Reptile had discovered the plot devised by Shang Tsung and
    Quan Chi to assassinate Shao Kahn.  But on his way to inform his
    master, he was distracted by a vampire woman named Nitara.  She
    led him to the hidden base camp of Kitana's forces.  Knowing the
    location of the base would be a great help to the Emperor in the
    war against Edenia and the Shokan.  Eager to relay all that he
    had learned, Reptile raced back to Shao Kahn's fortress, only to
    discover him lying dead on the throne room floor.
    
    =-=-=-=-=-=-=-=-=-=
    Hung Gar Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Scratching Claw: 1
    >Low Paw Attack: Down - 1
    >Double Claw Strike: Back - 1
    >Chameleon Palm: 2
    >Low Claw Strike: Down - 2
    >Dual Claw Strike: 3
    >Forward Strike: Down - 3
    >Lizard Smash: Back - 3
    >Low Snap Kick: 4
    >Mid Roundhouse Kick: Down - 4
    >Spinning Roundhouse Kick: Back - 4
    >Hook Sweep Kick: Toward - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Lazy Lizard: 1 - 2
    >Internal Strikes: 3 - 2
    >Wise Tiger: 1 - 3 - 2
    >Iron Thread: 1 - 3 - 4 - Back - 1
    >Matriach: 1 - 3 - 4 - CS - 1 - 3
    >Evolution: 1 - 3 - 4 - CS - 1 - 1
    >Zaterrorize: 1 - 3 - 4 - CS - 1 - Back - 2 - CS
    
    =-=-=-=-=-=-=-=
    Crab Move List:
    =-=-=-=-=-=-=-=
    
    >Upward Elbow Strike: 1
    >Spinning Elbow Strike: Back - 1
    >Low Punch: Down - 1
    >Ridge Hand Swipe: 2
    >Dual Uppercut: Back - 2
    >Low Dual Uppercut: Down - 2
    >Spinning Back Kick: 3
    >Hooking Sweep: Back - 3
    >Low Snap Punch: Down - 3
    >Mid Hook Kick: 4
    >Low Hook Kick: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Boiling Water: Back - 1 - 3
    >Crab Crawls on Sand: 1 - 1 - 3
    >Claws of Fury: 1 - 1 - 1
    >Reptilian Rage: 1 - 1 - Back - 2 - CS
    
    =-=-=-=-=-=-=-=-=-=-
    Kirehashi Move List:
    =-=-=-=-=-=-=-=-=-=-
    
    >Downward Slash: 1
    >Circular Swing: Back - 1
    >The Cutter: Up - 1
    >Low Lunge: Down - 1
    >Side Slash: 2
    >Spinning Slash: Back - 2
    >Balde Chop: Down - 2
    >Upward Slash: 3
    >Low Swipe: Back - 3
    >Low Poke: Down - 3
    >Mid Lunge: 4
    >Blade Smash: Back - 4
    >Spinning Blade: Down - 4
    >Impale: SM
    
    Kombo Chains:
    
    >Dead End: 2 - 2
    >Reptilian Slice: 3 - 3
    >Shredder: Back - 2 - Back - 2
    >Rip Torn: 1 - Back - 2 - Back - 2
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Lizard Ball: Toward - Down - 4
    > Acid Spit: Back - Toward - 1
    
    
    Fatatlity: Up - Up - Up - Toward - 3
    
    	Description: Reptile pounces onto his opponent and proceeds
    to vomit acid upon their head.  When he is done, he jumps off his
    opponent revealing their skinless skull; which had disintigrated
    from the acid.  He then lashes out his tongue which attaches to
    their exposed skull.  He jerks his head back tearing the skull
    from their neck, straight into his mouth.  The opponent's
    headless body squirts blood before slumping to the ground.
    
    
            Ending:
    
    	Despite the strong sulphurous stench that filled the
    chamber, Reptile could smell that Nitara and Cyrax had been there
    recently. There was no sign of them now, except for some
    scattered glass shards and a residual trace of strong magical
    energies. His revenge would have to wait.  Suddenly an expectant
    hush filled the chamber as energy cascaded around what appeared
    to be a dragon embryo. The tiny dragon stretched and the egg
    cracked. A beam of energy ripped out from inside and lanced into
    Reptile. His world was filled with roaring power as his squamous
    body was twisted and transformed. The ancient prophecy had been
    fulfilled: the Dragon King had returned.
    
    =-=-=-
    Cyrax:
    =-=-=-
    
            Stats:
    
    Status: Special Forces
    Alignment: Good
    Weight: 650 lbs.
    Height: 5'11"
    Styles: Ninjitsu and Sambo
    Weapon: Pulse Blade
    Difficulty: 4
    
    *Cyrax becomes playable only after unlocking koffin "CN" costing
    3,003 Platinum Koins.*
    
    >Ninjitsu Special Attack: Escape - Cyrax can perform a Backflip
    getting him out of harm's way, and creating distance between him
    and his opponent.
    
    >Sambo Special Attack: Taunt - Cyrax performs some weird robot
    ritual with his Taunt regaining lost health in the process.
    
    >Pulse Blade Special Attack: Impale - Cyrax has the ability to
    thrust his Pulse Blade into his opponent causing them to lost
    health gradually.
    
    >Throw Description: Cyrax grabs them by the shoulder, and
    performs an over the hip throw sending them smashing to the
    ground.
    
    	Description: Cyrax looks almost identical to what he did in
    Mortal Kombat 3.  He still wears his yellow robot suit, with the
    compartment in the front for his bombs.  He has black and yellow
    shin pads, along with silver boots.  His helmet is exactly the
    same with holes slit in the mouth area, and the cables flowing
    out the top of his head, like hair.
    
        Alternate Costume: Cyrax does not have his entire helmet in
    this costume.  His face is revealed, and he is African American.
    He has a mouthpiece from the top of his helmet going to his mouth
    to communicate with other members of the Special Forces.  He has
    contraptions on his almost bare arms.  He no longer has the
    yellow metal to protect him.  He has a yellowish/gold flap
    flowing in front of him.  His "pants" are a silverish/black and
    he has black knee pads.  His shoes are black with a yellow stripe
    across the toes. (Cyrax's alternate costume is in koffin "ZW" and
    costs 1,485 Sapphire Koins).
    
            Story:
    
    	The cyborg ninja Cyrax regained his soul with the aid of
    Special Forces agents Sonya Blade and Jackson Briggs.  In return
    for their help, he joined the Special Forces Outerworld
    Investigation Agency and became a scout in the realm of Outworld.
    On his last transport to that realm, a reptilian creature
    ambushed Cyrax.  His arm console was damaged in the struggle and
    with it his Inter-realm portal technology.  He defeated the
    creature, but still will have to find some other means to return
    to Earthrealm.
    
    
    =-=-=-=-=-=-=-=-=-=
    Ninjitsu Move List:
    =-=-=-=-=-=-=-=-=-=
    
    >Sraight Kick: 1
    >Ninja Strike: Back - 1
    >Low Punch: Down - 1
    >Strong Elbow: 2
    >Double Fist Strike: Up - 2
    >Low Palm Strike: Down - 2
    >Spinning Back Kick: 3
    >Shin Kick: Back - 3
    >Low Kick: Down - 3
    >Front Kick: 4
    >Ducking Mid Kick: Down - 4
    >Back Flip: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Ninja Strikes: 1 - 1 - 1
    >Stealth Blast: 1 - 1 - 2
    >Cyborg Strikes: 1 - 1 - Back - 1
    >Yellow Doom: 1 - 1 - 3
    >Full Gore: 1 - 1 - Up - 2
    >Pain Killer: 1 - 1 - Back - 1 - CS
    
    =-=-=-=-=-=-=-=-
    Sambo Move List:
    =-=-=-=-=-=-=-=-
    
    >Quick Jab: 1
    >Hammerfist Strike: Back - 1
    >Low Hook Punch: Down - 1
    >Shoulder Toss: 2
    >Straight Chop: Up - 2
    >Rising Fist: Down - 2
    >Backward Elbow: Back - 2
    >Roundhouse: 3
    >Low Fist Strike: Down - 3
    >Big Leg: 4
    >Low Shin Kick: Down - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >3 Step Rush: 1 - 1 - 1
    >Quicksand: 1 - 1 - 4
    >Ketchup: 1 - 1 - Back - 1
    >Mustard: 1 - 1 - Back - 2
    >LK9T9: Back - 2 - Toward - 2 - CS
    >Oil Leak: Back - 2 - Toward - 2 - Up - 2
    >LK4D4: 1 - 1 - Back - 2 - Toward - 2 - CS
    >Self Destruct: 1 - 1 - Back - 2 - Toward - 2 - Up - 2
    
    =-=-=-=-=-=-=-=-=-=-=-
    Pulse Blade Move List:
    =-=-=-=-=-=-=-=-=-=-=-
    
    >Cutting Blade: 1
    >Sweeping Edge: Back - 1
    >Stomping Blade: Up - 1
    >Downward Blade: Down - 1
    >Circling Swipe: 2
    >Lifting Blade: Back - 2
    >Low 2-Hit Strike: Down - 2
    >Back Kick: 3
    >Sweep Kick: Back - 3
    >Twisting Edge: Down - 3
    >Knee Strike: 4
    >Thrusting Sword: Down - 4
    >Impale: SM
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves List:
    =-=-=-=-=-=-=-=-=-=
    
    > Detonator: (Far) Back - Toward - 1
    > Detonator: (Close) Toward - Back - 1
    > Spinkicks: Down - Back - 3
    > Slice and Dice: Back - Toward - 4
    
    Fatality: Toward - Toward - Up - 2
    
    	Description: Cyrax opens his front chest plate and extends a
    mechanical arm with tongs attached to the end.  It grasps the
    opponent's head and proceeds to raise them in the air and
    violently smashes their helpless body into the ground three
    times, as massive amounts of blood splatter out.  He then raises
    them again and inserts them horizontally into his chest; blood
    then trickles down the front of his chest plate.  A second later,
    he "shoots" out pieces of their body along with massive amounts
    of blood.
    
    
            Ending:
    
    	The enormous heat and pressure of the lava burned out
    Cyrax's sensors almost immediately. He cast about blindly in the
    infernal pit, searching for the orb Nitara had sent him to
    locate. Cyrax found it resting upon a small submerged pedestal
    beneath the molten depths. As soon as he clambered to the
    surface, she demanded he hand over the Orb.  Nitara had promised
    to return Cyrax to Earthrealm once the orb had been retrieved.
    Taking her necklace in hand, she uttered a mystical incantation.
    A swirling portal opened around Cyrax and he only had time for a
    solemn bow before he was swept into the gateway.
    
    
    =-=-=-=-=-=-=-=-=-=-
    XI. Boss Strategies:
    =-=-=-=-=-=-=-=-=-=-
    
        The Bosses featured in Mortal Kombat: Deadly Alliance are
    immediatley selectable as playable characters from the outset.
    This annoyed me.  I would like to have Bosses that were not
    playable from the beginning or at all for that matter.  That
    doesn't stop me from giving my gameplay tips as to how to master
    them and successfully complete the game every time.  Moloch is
    the only original "boss" even though he is a sub-boss.  Below I
    will list strategies for Moloch, Shang Tsung, and Quan Chi.  I
    will list only basic strategies, and not tips for every character
    as that would be unneccessary.
    
    -=-=-=-
    Moloch:
    -=-=-=-
    
    	Moloch is new to the Mortal Kombat universe.  He is a
    massive, lumbering, blue beast that swings a huge ball made out
    of rock.  He has about 3 or 4 moves special to him and that can
    inflict massive damage.  He can suck you into his chest, by
    taking a mouthful of air in, he can trample you, he can swing his
    ball over his head knocking you back, and he can also pick you up
    by the head and smash you to the ground.  Most of these moves can
    be handled easily if you know what you are doing.
    	The move where he sucks in the air around him, causing you
    to fly toward his chest, suffering damage is easily blocked, if
    you know what to look for.  If you hit Moloch and he jabs at you
    with his ball or rock, it will send you backward away from him.
    This is usually a good sign Moloch will use this move against
    you.  Just lay on the Block button, and you will Block it every
    time.  This move IS blockable, so whenever you find yourself a
    far enough distance away, where Moloch might attempt something
    like this, just hold Block and you will be fine.
    	His trample "move" is a bit harder to gauge.  He does this
    randomly, and when he does it sends you flying backward taking
    off massive amount of damage.  It is hard to anticipate this
    move, so my best advice to you is, if you find yourself too close
    for comfort, just the Block Button, and if he does go for the
    trample, it will be easily blocked, and you can follow up with a
    high hitting weapon combo (more on this later).
    	The Overhead Ball Smash is an unblockable move.  Whenever
    Molcoh attempts this, he rises his left arm and brings it
    crashing down on your head.  The best way to get out of getting
    hit with this move, is to either sidestep out of the way, or when
    you see him rising his left arm, to just attack him with your
    weapon or another high hitting combo.  The trick is to look for
    his left arm raising, and when you see that, just sidestep, or if
    you want to be risky, follow up with a combo, before he can bring
    the ball down on your head.
    	The move where Moloch picks you up by the head, and smashes
    you to the ground is also unblockable.  The best way to "counter"
    this move is to do the same thing with the Overhead Ball Smash,
    but attack him before he can successfully execute the move, or
    try to sidestep it.  If you are in the least bit too late in
    sidestepping, Moloch will get you.  So be careful.  The best bet
    is to try to attack him while he raises his right arm to grab
    your head.  After lading a successful hit, he should be dazed
    enough for you to land another successful combo or couple of
    hits.
    	The best (and cheapest) way to beat Moloch is to either
    choose Quan Chi, or Scorpion when you arrive to him in Arcade
    Mode.  The trick is to immediately take out your weapon when the
    match starts.  Moloch will most likely try to use his ball jab
    move to create distance between you and him.  Just lay on the
    Block button.  You will block this move, and IMMEDIATELY after
    blocking the move, attack him with Quan Chi's 3 - 4 combo with
    his Broadswords, or Scorpion's 4 - 1 - 1 - 3 combo with his Ninja
    Sword.  After landing the combo, Moloch will probably go for the
    head grab move, so while he is in that motion, follow up with
    another combo.  Sometimes Moloch will be dumb enough to
    continually let you execute the weapon combo over and over until
    he is finally dead.  The only thing to be careful of is if you
    are too far away from him to land a hit, just hold the Block
    button, as he will most likely use his suck in move to take off
    some massive damage.  Good luck in defeating the new sub-boss.
    
    	It is random which boss you fight next, be it Quan Chi or
    Shang Tsung.  It doesn't matter in the long run who you face so
    read on below to pick up some strategies for completing the game.
    	For now, lets just go with the order of Quan Chi and then
    Shang Tsung.
    
    -=-=-=-=-
    Quan Chi:
    -=-=-=-=-
    
    	Quan Chi is probaly the harder of the two bosses if only for
    the fact that he has some low sweeping moves that are hard to
    detect.  In the Tang Soo Do style, he has the move where he
    swipes at your legs causing you to trip.  That is very hard to
    detect.  He also uses his Style Branch Combo that spans all three
    styles and takes off massive damage.  The best bit of advice is
    to Throw him often to creat some distance, and not to use any
    Special Moves as he will most likely capitalize on your error and
    follow up with a high hitting weapon combo.  He likes to use his
    Double Broadswords a lot too, so watch out for those combos.
    When Chi does go for a weapon combo, block it, and follow up with
    one of your own.  He shouldn't be too hard to defeat.
    
    -=-=-=-=-=-=
    Shang Tsung:
    -=-=-=-=-=-=
    
    	Unlike Quan Chi, Shang Tsung does not have many high hitting
    combos that do massive damage.  He does have high hitting combos
    that do relatively low damage.  To beat Shang Tsung, you need to
    know when to attack him.  He mostly uses his Straight Sword, so
    when you see him pull it out, be ready to block some of his
    combos.  After he is done attacking you with his combos, attack
    him with some of your own.   Try to divy it up a bit though, and
    don't try to go a branching style  that spans all three.  Try to
    go for some smaller hitting combos, and then follow it up with
    the more damaging combos.  Another thing to watch out for is his
    Soul Steal move.  He will use this to drain some of your health
    to replenish some of his.  This is costly towards the end of a
    match.  It is hard to detect, but if he is too far away from you,
    he will miss, and be open for attack.  Good luck in completing
    the game, and I hope this section helped.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    XII. Individual Character Endings:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Mortal Kombat: Deadly Alliance breaks the mold of Mortal
    Kombat 4 and Mortal Kombat Gold in that its endings are no longer
    fully rendered FMV sequences.  Midway has replaced those
    masterpieces with photo descriptions of how the characters end
    their role in MK:DA.  Their endings consist of two very detailed
    3D photos chronicling the future of the kombatants, narrated by
    an unknown voice.
    	Below I will repeat exactly what happens in each character's
    ending, giving photo descriptions as well.  I will also display
    the characters' stories taken from their alternate costumes in
    the Kontent section of MK:DA.  So let's get started.  *SPOILER
    ALERT* If you do not want to know what happens to the characters
    of Mortal Kombat: Deadly Alliance after you have beaten the game,
    read no further.  Go check out a differnt portion of this FAQ.
    The last thing I would want to happen is that I ruined your
    favorite character's ending, ruining the surprise of it all.
    *SPOILER ALERT*
    
    -=-=-=-=-=-=
    Shang Tsung:
    -=-=-=-=-=-=
    
    Alternate Costume Story:
    
    	"Quan Chi proposed an alliance with Shang Tsung that would
    prove to be mutually beneficial.  He offered Shang Tsung
    immortality by unlocking a portal linked to the Heavens.  Shang
    Tsung would therefore have access to an unlimited number of souls
    to preserve his youth.  In return, all Quan Chi required was
    Shang Tsung's assistance in transplanting warrior souls into the
    mummified remains of the Dragon King's undefeatable army.  Shang
    Tsung accepted the offer and the Deadly Alliance was formed."
    
    Ending:
    
    (A photo of Shang Tsung grasping the amulet with Quan Chi looking
    on surprised and Kano standing there staring at Quan Chi.  All
    three of them are surrounded by the Dragon King's army.)
    	"The Deadly Alliance was successful in reviving the
    mummified remains of the Dragon King's undefeatable army.  Shang
    Tsung, however, began to realize that his relavance in the
    partnership had evaporated once his talents for soul
    transplantation were no longer needed.  The balance of power
    within the Deadly Alliance had seemingly been undone.  Fearing
    betrayal, he secretly instructed Kano to steal Quan Chi's amulet
    in an attempt to gain control of the army.  Since part of the
    soul-transfer spell included the command to obey 'He who
    possesses the amulet,' the army would obey only Shang Tsung, and
    not Quan Chi, once the amulet was in his possession."
    
    (A photo of the Dragon King's now revived army tearing Quan Chi
    apart.  They have torn his right arm and legs off.  Shang Tsung
    and Kano look on amused as Chi is slaughtered.)
    	"Amulet in hand, Shang Tsung revealed his betrayal to Quan
    Chi, and commanded the army to destroy the sorcerer.  Shang Tsung
    would succeed where others had failed.  He would conquer the
    realms.  He would conquer Earth."
    
    -=-=-=-=-=-=
    Bo' Rai Cho:
    -=-=-=-=-=-=
    
    Alternate Costume Story:
    
    	"Bo' Rai Cho had been unable to compete against Shang Tsung
    in the Mortal Kombat tournament on Earth.  His Outworld
    birthplace guaranteed that his victory would have been in the
    name of Shao Kahn.  But the conflict this time was not a
    tournament to prevent an evil emperor from consuming another
    realm.  This time the battle was to save his own realm from the
    tyranny of two evil sorcerers.  Nothing could hold him back from
    the challenge that lay before him.  The wrath of Bo' Rai Cho
    would be unleashed once again."
    
    Ending:
    
    (A photo of Bo' Rai Cho and Kung Lao walking out of the Portal
    arena.  Bo' Rai Cho has a smile on his face and arm around Kung
    Lao.)
    	"Bo' Rai Cho looked gruff, but beamed inwardly.    With
    their victory over the Deadly Alliance complete, he and Kung Lao
    had liberated Outworld from its greatest threat.  Despite the
    years that had past since training his last student, his skills
    had proved useful once more.  He was elated, but it would be
    inappropriate to express such emotions in front of his newest
    apprentice."
    
    (A photo of Kung Lao and Bo' Rai Cho practicing their moves along
    with many other monks at the Wu Shi Academy.)
    	"Kung Lao invited his master to return to Earthrealm to
    teach more warriors at the Wu Shi Academy.  The success of his
    apprentice gave him renewed confidence in his training skills and
    for the first time, a clear purpose in life.  Bo' Rai Cho offered
    only token resistance.  He accepted the offer because the
    defenders of Earthrealm could certainly use his help, but more
    importantly because Earthrealm's rice wine put Outworld's liquor
    to shame."
    
    -=-=-=-=-
    Quan Chi:
    -=-=-=-=-
    
    Alternate Costume Story:
    
    	"Quan Chi had stumbled upon the ancient mummified army of
    the long-forgotten Dragon King.  Writings on the King's
    sarcophagus had revealed that the army was invincible and that it
    could be revived.  Quan Chi struck a deal with the sorcerer Shang
    Tsung to resuscitate the army in return for the constant supply
    of souls his amulet could unlock from a gateway to the Heavens.
    Before any alliance between the two could succeed, however, their
    two strongest opponents would have to be eliminated."
    
    Ending:
    
    (A photo of Shang Tsung's corpse laying on the ground with his
    head turned into a skull; souls are pouring from his fallen
    corpse.  Quan Chi, amulet in hand, is "shooting" a blue laser at
    Kano out of the amulet.)
    	"The Deadly Alliance was successful in reviving the
    mummified remains of the Dragon King's undefeatable army.  It
    would appear that nothing could stand in the way of Shang Tsung
    and Quan Chi as they began their domination of the realms.  For
    Shang Tsung however, Quan Chi had no further need for the
    partnership.  Once Shang Tsung had finally revived the last of
    the mummified warriors, Quan Chi closed the portal to the
    heavens, and effectively shut off Shang Tsung's endless supply of
    souls.  Quan Chi then instructed Kano to assassinate Shang Tsung
    in a surprise weapon attack.  With their captor cut wide open,
    the thousands of souls Shang Tsung had consumed in the past,
    spewed forth and swirled around the room."
    
    (A photo of a green mist eminating from Kano's hands and entire
    body as Quan Chi looks on in bewilderment.)
    	"Quan Chi came to the realization that if Kano could so
    easily turn on Shang Tsung, he could easily turn on Quan Chi
    himself.  Quan Chi used his sorcerey to drain the life from Kano
    and left his body where it fell.  Immediately, one of the
    lingering souls shot into Kano's body.  To Quan Chi's surprise
    the man standing before him was no longer the Black Dragon thug
    known as Kano.  Kano's body now contained the soul of the Shaolin
    Monk know as Liu Kang."
    
    -=-=-=-
    Li Mei:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"During the construction of Shang Tsung's palace, Li Mei
    discovered that it would be constructed around the ancient stone
    structure located on a nearby plateau.  Her people have regarded
    the relic as sacred for as long as anyone could remember.
    Legends told that it was a portal to the heavens left behind by
    the gods themselves.  When Quan Chi activated the portal with his
    mysterious amulet and countless souls spewed forth, trapped
    between the realms, it was clear that the legends had been true."
    
    Ending:
    
    (A photo of Shang Tsung stealing Li Mei's soul, and Quan Chi
    directing it into a fallen member of the Dragon King's Army.)
    	"Li Mei had been promised that her people would be freed
    from enslavement if she could win the tournament held by the
    Deadly Alliance. Now that she had emerged victorious, the true
    purpose behind the tournament was finally revealed to her. Her
    soul would be the last one Shang Tsung needed to completely
    revive the Dragon King's lost army."
    
    (A photo of a member of the Dragon King's army which now
    contained Li Mei's soul, standing there with a massive axe in its
    hands.)
    	"Her people would never be freed and Li mei herself would
    remain trapped inside the mummified remains of a dead soldier...
    cursed to serve the Deadly Alliance... forever."
    
    -=-=-=-=-
    Scorpion:
    -=-=-=-=-
    
    Alternate Costume Story:
    
    	"Scorpion hunted Quan Chi relentlessly throughout the
    Netherealm, thrashing him every chance he could.  Eventually,
    Quan Chi enlisted the help of two Oni to protect him from the
    onslaught.  When Quan Chi finally discovered  a way out of the
    Netherealm through a strange portal, Scorpion rushed to follow
    him.  He emerged in Outworld but in a different location, far
    from his prey.  He can still sense Quan Chi's presence and will
    hunt him wherever he runs to.  There is nowhere the sorcerer can
    hide."
    
    Ending:
    
    (A photo of Scorpion shooting his spear at Drahmin which grazes
    the underside of his right arm.  At the same time, Scorpion is
    kicking Moloch square in the jaw, causing him to spit forth
    spittle and blood.)
    	"The hunt for Quan Chi had led Scorpion to the palace of
    Shang Tsung. Scorpion entered the palace through a hidden
    passage. As he made his way through the lower levels, he was
    discovered by the two Oni he had previously encountered while in
    the Netherealm. Shang Tsung had secretly allied with Moloch and
    Drahmin as a backup defense against Quan Chi. The two Oni had
    been hidden in an underground chamber and were periodically fed
    mortals to keep them satisfied."
    
    (A photo of Scorpion having fallen into the "Soulnado" and being
    pulled even farther by the skeletons of fallen warriors.)
    	"Scorpion fought well but was overpowered by Moloch and
    Drahmin. Although the could not consume the ninja spectre, they
    devised another means for eliminating their foe that would
    satisfy their cruel nature. The Oni brough Scorpion before the
    portal to The Heavens that Shang Tsung had tapped as a source of
    limitless souls. They hurled him into the Soulnado and his
    hellspawn body was ripped apart by the purity of that realm."
    
    -=-=-=
    Sonya:
    -=-=-=
    
    Alternate Costume Story:
    
    	"Sonya was insturcted to accompany Jax to an island in the
    Lost Sea where the Thunder God Raiden would meet them.  The
    island had once been the location of her first Mortal Kombat
    tournament a decade ago.  Now it was an abandoned reminder of the
    struggle between Earthrealm and the forces of evil.  As she and
    the other heroes waited for Raiden to appear, she came to the
    realization that this time she had no plan of attack.  All Sonya
    knew for sure was that somehow she had to rescue her fellow
    agents.  As her Special Forces training dictated, no man would be
    left behind."
    
    Ending:
    
    (A photo of Sonya tending to a fallen Kenshi in the Drum Arena.
    His sword lies on the ground next to him.)
    	"After the destruction of the Deadly Alliance, Sonya
    searched for the missing Special Forces agent Kenshi. She finally
    discovered him badly beaten and near death apparently from hook-
    like wounds in his ribcage. She managed to return him to the
    rendezvous point where I transported them back to Earthrealm."
    
    (A photo of Sonya, Jax, Cyrax, and Kenshi standing in front of
    the Outerworld Investigation Agency logo.)
    	"Upon her return, Sonya was promoted to General and given
    her choice of command. She hand-picked a team to deal with new
    terrorist threats located on Earth. While in Outworld, Special
    Agent Kenshi had learned of a new threat to peace. The Red Dragon
    had awakened."
    
    -=-=-=-
    Kenshi:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"Years ago, the rogue swordsman Kenshi wandered Japan to
    challenge the greatest warriors.  His purpose in life was simply
    to be the best.  Shang Tsung, however, had discovered Kenshi's
    true heritage as a descendant of a long forgotten line of warrior
    kings.  The sorcerer desired to consume the souls of those
    warrior kings and tricked the unknowing Kenshi into releasing
    them from their tomb, an act which left him blinded.  Shang Tsung
    consumed the souls and left Kenshi to die in the tomb."
    
    Ending:
    
    (A photo of Kenshi in front of Shang Tsung's Palace, with Tsung
    on the ground gasping for air.)
    	"Kenshi had finally caught up with Shang Tsung in Outworld.
    Years ago, Kenshi had been manipulated into releasing the souls
    of his warrior ancestors. Shang Tsung had consumed those souls
    and left Kenshi to die in the tomb. The ordeal left Kenshi
    blinded, but the sword of his ancestors led him out of the
    depths.  Kenshi had finally caught up with Shang Tsung in
    Outworld."
    
    (A photo of Kenshi slicing open Shang Tsung's chest with his
    glowing red Katana, releasing all the consumed souls Tsung had
    taken in over the years.)
    	"To redeem himself, Kenshi had vowed to free his ancestors
    from their captor. He cut Shang Tsung down with his ancestral
    sword and a blast of souls was instantly released. The spirits of
    the warrior kings reentered the sword as Kenshi held it above his
    head. His duty fulfilled, he could now return to Earthrealm."
    
    -=-=-=-
    Mavado:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"It was thought that the Black Dragon had been completely
    destroyed until Mavado was approached by the two sorcerers Shang
    Tsung and Quan Chi.  The sorcerers offered to had over the last
    member of the Black Dragon, Kano, in return for Mavado's
    assistance in eliminating a spy in Outworld.  Mavado accepted the
    offer and traveled to Outworld with Quan Chi and Shang Tsung by
    way of a secret inter-realm portal located in the Lost Sea.  The
    swordsman who had been spying on Shang Tsung for the past few
    months would soon be eliminated."
    
    Ending:
    
    (A photo of Mavado kicking Kano into the endless abyss of Quan
    Chi's inner sanctum.  Quan Chi looks on pleased by what he is
    seeing.)
    	"For many years Mavado's Red Dragon clan had been secretly
    engineering the destruction of their rivals, the Black Dragon.
    Through careful manipulation, Mavado had used the Special Forces
    to unwittingly aid them in this task. In return for eliminating
    Kenshi for the Deadly Alliance, Mavado was finally granted his
    battle with the last known member of the Black Dragon: Kano.
    After a long, brutal fight, Mavado emerged victorious and all
    traces of the Black Dragon had been erased."
    
    (A photo of Mavado and Quan Chi conversing with a silhouette of
    Sub-Zero in the background.)
    	"Impressed with the fighting skill and discipline of Mavado
    as well as other members of his clan, Quan Chi realized the
    potential the Red Dragon held for staging the eventual invasion
    of Earthrealm. In return for their continued assistance, he
    offered crucial information about a new threat to Mavado's Red
    Dragon clan... the Lin Kuei."
    
    -=-=-=-=-=-=
    Johhny Cage:
    -=-=-=-=-=-=
    
    Alternate Costume Story:
    
    	"For maximum dramatic effect, Johhny Cage arrived on the
    island fortress of Shang Tsung by way of parachute.  He glided to
    the exact place on the beach where Raiden had told him to
    rendezvous with the others.  When night fell, the Earthrealm
    kombatants lit a fire and discussed possible strategies to defeat
    the Outworld threat.  Once the fire had reached its full
    strength, Raiden finally appeared and revealed to them the events
    that had eld to the formation of the Deadly Alliance."
    
    Ending:
    
    (A photo of Johnny Cage with a megaphone barking orders on the
    set of a new movie.  In the background, someone dressed up as
    Moloch is in front a blue screen receiving help from a stage
    hand.)
    	"Upset by the way his adventures had been portrayed in the
    past, Johnny Cage found a loophole in his contract and left MCM
    studios during the production of "Mortal Kombat: The Death of
    Johnny Cage." He then used his own money to fund the production
    of his next movie, which is rumored to be the true story of his
    latest adventures in Outworld."
    
    (A photo of a movie poster featuring Johnny Cage, Sonya, Shang
    Tsung, Moloch and Quan Chi to a red background, proclaiming,
    "Cage Is Back.")
    	"Mortal Kombat: Deadly Alliance" broke all records in its
    first weekend in theaters, and made Johnny Cage extremely
    wealthy. The movie told the true story of how Johnny Cage single
    handedly saved the world from the threat of Quan Chi and Shang
    Tsung's deadly alliance."
    
    -=-=-=-=-
    Sub-Zero:
    -=-=-=-=-
    
    Alternate Costume Story:
    
    	"The future of the Lin Kuei hung in the balance as Sub-Zero
    and the ninja cyborg Sektor battled for control of the Dragon
    Medallion.  Sub-Zero defeated Sektor and then claimed the title
    of Grand Master.  With his freezing powers enhanced by the
    medallion, he vowed to reform the Lin Kuei as a force for good.
    Sub-Zero relocated the clan to a remote location in the frozen
    Arctic where he had discovered an ancient temple frozen into the
    side of a glacier.  There, the new Lin Kuei could hone their
    skills without interruption."
    
    Ending:
    
    (A photo of Sub-Zero carrying Frost's limp body in his arms
    across the frozen pond of the Lin Kuei Temple.)
    	"After defeating the Deadly Alliance, Sub-Zero returned to
    the new temple of the Lin Kuei with the severely injured ninja
    Frost."
    
    (A photo of Sub-Zero bowing down to Raiden on the same frozen
    pond, with Raiden standing before him.)
    	"A short time later, I visited the temple to commend him for
    his victory in Outworld and to express my gratitude for all his
    assistance. With Sub-Zero now the Grand Master of the Lin Kuei,
    Earthrealm will be well protected."
    
    -=-=-
    Kano:
    -=-=-
    
    Alternate Costume Story:
    
    	"Kano had remained in Outworld and served as General of Shao
    Kahn's military afther the retreat from Earthrealm.  For years he
    enjoyed the power of commanding the greatest army in Outworld.
    But Shao Kahn's power was fading and there was a chance that
    Kitana's forces might spell the Emporor's undoing.  When the
    sorcerers Shang Tsung and Quan Chi confronted Shao Kahn in a
    surprise attack, Kano decided not to interfere and remained
    hidden in the shadows to ally with the winning side.  Once Shao
    Kahn was defeated, Kano offered his allegiance to the Deadly
    Alliance."
    
    Ending:
    
    (A photo of Kano facing Sonya in Mortal Kombat.  Kano has the
    amulet in his hand and Sonya is in a striking pose.  They are
    going to do battle in the Sarna Ruins arena.)
    	"Kano and Sonya had fought before. Although Kano was
    humiliated by his defeat at her hands so many years ago, this
    time the outcome would be different..."
    
    (A photo of Sonya's dead body behind Kano, as he holds up the
    stolen amulet in delight, with the Dragon King's army surrounding
    him.)
    	"Kano had stolen Quan Chi's amulet at the request of Shang
    Tsung. With the amulet in his possession, Kano came to the
    realization that he was now in total control of the revived
    undefeatable army. Rather than hand the amulet and the army over
    to Shang Tsung, Kano kept them for himself, and used the army to
    ambush Sonya, ending their long rivalry once and for all."
    
    -=-=-=-=-
    Kung Lao:
    -=-=-=-=-
    
    Alternate Costume Story:
    
    	"Kung Lao traveled to Outworld and informed the martial arts
    master, Bo' Rai Cho of Liu Kang's death at the hands of the
    sorcerer Shang Tsung.  Devastated by the news, the old master
    agreed to teach Kung Lao the flying kick Liu Kang had used to
    defeat Shang Tsung a decade ago.  The training was intense, but
    Bo' Rai Cho was determined to give Kung Lao a greater edge than
    he had given Liu Kang.  Once Kung Lao had mastered the 'Whirlwind
    Kick', both he and Bo' Rai Cho journeyed across Outworld to deal
    with the sorcerer Shang Tsung."
    
    Ending:
    
    (A photo of Kung Lao beating the hell out of Shang Tsung in 3
    still shots, each in a different fighting position.)
    	"Rage fueled Kung Lao's thirst for revenge. The memory of
    holding his fellow monk's broken body on the lei tai of the Wu
    Shi Academy grounds consumed him as he rained blow after blow
    down upon Shang Tsung. Kung Lao had finally mastered the attack
    Bo' Rai Cho had taught him. The sorcerer could not withstand his
    whirlwind assault. Shang Tsung begged for mercy. Kung Lao granted
    him none."
    
    (A photo of Kung Lao sitting atop one of the Academies of Wu Shi
    with candles lit beside him, overlooking the training grounds.)
    	"Upon his return to Earthrealm, Kung Lao stood before the
    modest shrine to Liu Kang which had been erected by the Wu Shi
    initiates during his absence in Outworld. He lit a stick of
    incense and placed it among the others already burning there. He
    bowed his head and prayed for safe passage to the afterlife for
    his friend and brother. With Shang Tsung's death, Liu Kang's
    spirit could rest peacefully. Earthrealm was safe once more, but
    at terrible cost. The work of the White Lotus society had become
    more important than ever."
    
    -=-=-=-
    Nitara:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"Nitara offered to send Cyrax back to Earthrealm if he could
    retrieve the Orb from its hiding place.  Nitara carried a
    gemstone around her neck.  These gemstones made it possible for
    her people to traverse the realms.  They had done so for ages and
    had even visited Earthrealm regularly in search of blood.  Cyrax
    had no choice but to accept the offer and journeyed with her to
    the presumed location fo the Orb.  As they traveled across
    Outworld, however, they had the strange feeling that they were
    being followed."
    
    Ending:
    
    (A photo of Cyrax presenting Nitara with the sacred Orb Lava
    Shrine arena.  Nitara is accepting the Orb with open arms.)
    	"After what seemed like an eternity, Cyrax finally emerged
    from the lava, holding the Orb that had bound Nitara's realm to
    Outworld for ages. At last it was within her grasp. She would be
    able to free her people from Shao Kahn's imprisonment. Fulfilling
    her end of the bargain, she sent Cyrax back to his Earthrealm
    home in exchange for the Orb."
    
    (A photo of Nitara staring into the Orb, with a surprised and
    elated look on her face.)
    	"Nitara stared into the Orb. It seethed with the power
    trapped within. She raised it above her head, and then smashed it
    to the floor. It shattered with an inhuman, soul-rending howl.
    Its horrible energy exploded away, and tore her consciousness
    from her. She awoke later for the first time on her native soil."
    
    -=-=-=-=
    Drahmin:
    -=-=-=-=
    
    Alternate Story Costume:
    
    	"Drahmin had led Quan Chi to a structure that housed the
    remnants of ancient tablets and runestones dating back to the
    creation of the realms.  Quan Chi's eye was caught by a tablet
    with an image that bore a striking resemblance to his amulet.
    The engraved writing revealed the amulet's hidden power to
    control inter-realm portals.  Breaking his promise, Quan Chi
    betrayed Moloch and Drahmin and used the amulet to escape the
    Netherealm without them.  Unknown to Quan Chi, however, the two
    Oni also escaped and are now thirsty for revenge."
    
    Ending:
    
    (A photo of Drahmin pouncing on Quan Chi sending him over the
    edge and into the abyss of Quan Chi's own inner sanctum, as
    Moloch watches on.)
    	"Sent by the sorcerer Shang Tsung, the two Oni known as
    Drahmin and Moloch confronted Quan Chi, enraged that he had tried
    to leave them stranded in the bowels of the Netherealm. In the
    battle that ensued, Drahmin leapt at Quan Chi and both kombatants
    stumbled into the Inner Sanctum Chamber."
    
    (A photo of Drahmin's now human hands coming out from the picture
    in a white haze, as Moloch once again watches on.)
    	"Moments later, Drahmin emerged from the chamber altered
    from his previous form."
    
    -=-=-=-=
    Hsu Hao:
    -=-=-=-=
    
    Alternate Story Costume:
    
    	"Hsu Hao gained access to an Ion Pulse bomb and infiltrated
    the heavily reinforced underground bunker that housed the techno-
    portals designed by the Agency.  Barely evading Jax, Hsu Hao
    activated the protal to Outworld, switched on the bomb, and
    escaped into the portal before the Ion Pulse went off.  The
    Agency was destroyed and with it any means for inter-realm travel
    from Earthrealm.  Hsu Hao must now make contact with Mavado in
    Outworld to receive his next objective."
    
    Ending:
    
    (A photo of Hsu Hao on one knee, receiving orders from Mavado in
    the Acid Bath arena.)
    	"Hsu Hao reported to his superior, Mavado, and informed him
    of his success in destroying the Special Forces Outerworld
    Investigation Agency. Mavado then informed Hsu Hao of his next
    objective..."
    
    (A photo of Hsu Hao running toward the screen to complete his
    next objective after receiving Mavado's orders.)
    	"It seemed that Quan Chi was proving to be a powerful ally
    and was willing to aid the Red Dragon in its quest for domination
    of Earth. In a show of good faith, Mavado agreed to destroy Quan
    Chi's enemies. The sorcerer suspected betrayal from Shang Tsung.
    There was evidence that Shang Tsung had allied with the two Oni
    known as Moloch and Drahmin. Hsu Hao's new orders were to
    eliminate the sorcerer Shang Tsung before the Oni eliminated Quan
    Chi."
    
    -=-=-=
    Frost:
    -=-=-=
    
    Alternate Costume Story:
    
    	"At request of the Thunder God Raiden, Sub-Zero journeyed to
    Outworld to help defeat the Deadly Alliance.  Frost accompanied
    him to aid her new mentor and to gain more experience as a
    warrior.  By participating in real-world battles, Sub-Zero had
    hoped that Frost would gain perspective and enlightenment.  But
    unknown to Sub-Zero, Frost had other reasons for following him
    into Outworld.  She was merely waiting for the right moment to
    reveal her true intentions."
    
    Ending:
    
    (A photo of Frost using a freeze beam to incapacitate Sub-Zero by
    sending him backward, as she now has the Dragon Meallion in her
    posssession.)
    	"As they traveled back to the portal that would return them
    to Earthrealm, Sub-Zero revealed to Frost that she had been an
    integral part in the destruction of the Deadly Alliance, and that
    he was proud to have her as a member of the Lin Kuei clan. But
    unknown to Sub-Zero, Frost's true intention for joining the Lin
    Kuei was to become Grand Master herself. She used her ice blast
    to temporarily immobilize him and ripped the Dragon Medallion
    from his chest."
    
    (A photo of Frost holding the medallion in front of her, as it
    begins to freeze her arms and incapacitate Frost herself.  Sub-
    Zero watches on his hands and knees, extending a helpless hand to
    her now frozen body.)
    	"As she held the medallion, she felt power surge through her
    body. Lacking the strength and discipline required to control the
    medallion's immense power, she was consumed by her own freezing
    ability."
    
    -=-=
    Jax:
    -=-=
    
    Alternate Costume Story:
    
    	"After receiving information from Agent Kenshi about a new
    threat from Outworld, Jax barely escaped with his life when a
    traitor destroyed all means for inter-realm travel.  The
    Outerworld Investigation Agency was completely obliterated.  But
    with the help of the Thunder God Raiden, Jax eventually made it
    to Outworld to deal with the traitor who now served the Deadly
    Alliance.  Jax swore that he would show no mercy to the one
    responsible for the destruction.  The hunt for Hsu Hao had
    begun."
    
    Ending:
    
    (A photo of Hsu Hao running down the pathway to Shang Tsung's
    Palace, with Jax hiding behind a pillar waiting to spring an
    attack.)
    	"Jax had a score to settle with the traitor he knew as Hsu
    Hao. Now revealed to be a member of the Red Dragon, Hsu Hao had
    infiltrated the Special Forces Outerworld Investigation Agency
    and destroyed it with a miniature nuclear weapon."
    
    (A photo of Jax violently ripping out Hsu Hao's chest apparatus
    that allowed him to breathe, in front of the steps to Shang
    Tsung's Palace.)
    	"Making good on his promise, Jax eventually caught up with
    Hsu Hao and ripped the implant from his chest in retribution. Hsu
    Hao died a most painful death."
    
    -=-=-=-
    Kitana:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"The last of the Emperor Shao Kahn's armies had retreated
    and it seemed to Kitana that a new era of peace was at hand.  But
    when a small number of hideous undead soldiers began to appear
    under the banner of the sorcerers Shang Tsung and Quan Chi, her
    dreams of returning to the realm of Edenia would have to wait.
    Her army clashed with this new threat, but were easily cut down
    by the bewitched weapons that the undead army wielded.  The souls
    of her slain troops left their bodies and flew off into the
    distance, attracted to a bright green beacon."
    
    Ending:
    
    (A photo of Kitana resting her hands atop Goro's casket at a
    special honoring for him in the Kuatan Palace.  Two more members
    of the Shokan race stand behind her in sadness.)
    	"Kitana's longtime enemy Shao Kahn was dead, and the
    alliance between Shang Tsung and Quan Chi was defeated with the
    help of warriors from Earthrealm. Although there was peace once
    more throughout the realms, all was not right for Kitana.
    Saddened by the death of Goro, she attended a ceremony in the
    Kuatan palace to honor her fallen friend and ally."
    
    (A photo of the two Shokan warriors lowering Goro's body into the
    molten lava surrounding the Kuatan Palace, as Kitana looks on.)
    	"Following Shokan tradition, Prince Goro's body was lowered
    into the molten rock contained within the throne room itself. As
    Kitana said goodbye to her war time ally, she also held a moment
    of silence for Liu Kang and secretly wished he had joined her in
    Edenia so many years ago."
    
    -=-=-=-
    Raiden:
    -=-=-=-
    
    Alternate Costume Story:
    
    	"Raiden returned to Earthrealm to reunite with his comrades
    and inform them of the impending threat from the Deadly Alliance.
    Those that accepted his call to arms were instructed to meet him
    on Shang Tsung's old island fortress, located in the Lost Sea.
    Once there, Raiden explained in detail the dire situation that
    faced not only Outworld, but Earthrealm as well.  He then
    summoned Shang Tsung's Nethership from the ocean depths and with
    it transported them all to a celestial portal known only to
    sorcerers and deities.  They emerged in Outworld ready for
    battle."
    
    Ending:
    
    (A photo of Raiden looking out to sea as the Nethership sails
    into the sunset.  Above the Lost Sea, are pictures of Moloch,
    Nitara, and what appears to be the Dragon King.)
    	"Once again, the threat to Earthrealm has been vanquished.
    The Deadly Alliance is no more. What dangers lie in the future, I
    can no longer foresee. Perhaps the Dragon King will, in fact,
    return. Perhaps the depths of the Netherealm will spew forth a
    legion of Oni. Even the Vampire people pose a threat to peace now
    that Outworld is in chaos. But one thing is certain... Earthrealm
    must be protected."
    
    (A photo of Raiden standing in the middle of The Portal with
    lightning radiating from his outstretched arm and touching the
    ground and spreading.)
    	"I have abandoned my status as Elder God to aid these
    mortals... an act defiant of the Heavens. I will instead remain
    here on Earth... as GOD OF THUNDER."
    
    -=-=-=-=
    Reptile:
    -=-=-=-=
    
    Alternate Costume Story:
    
    	"Reptile's detour to Kitana's base camp had delayed him just
    long enough for Shang Tsung and Quan Chi to spring their attack
    on Shao Kahn.  Reptile was devastated that he had failed his
    master and wandered the Outworld wastelands aimlessly until he
    once again crossed paths with Nitara.  Deperately in need of a
    master, he offered his loyalty to her.  Her first command to him
    was to attack the invader from Earthrealm, Cyrax.  She explained
    that he must first destroy his arm panel in order to weaken the
    outsider."
    
    Ending:
    
    (A photo of Reptile in a striking pose in the Lave Shrine.)
    	"Despite the strong sulphurous stench that filled the
    chamber, Reptile could smell that Nitara and Cyrax had been there
    recently. There was no sign of them now, except for some
    scattered glass shards and a residual trace of strong magical
    energies. His revenge would have to wait."
    
    (A photo of a beam of light emanating from the Dragon Egg in
    located in the Lava Shrine, going straight into Reptile's chest.)
    	"Suddenly an expectant hush filled the chamber as energy
    cascaded around what appeared to be a dragon embryo. The tiny
    dragon stretched and the egg cracked. A beam of energy ripped out
    from inside and lanced into Reptile. His world was filled with
    roaring power as his squamous body was twisted and transformed.
    The ancient prophecy had been fulfilled: the Dragon King had
    returned."
    
    -=-=-=
    Cyrax:
    -=-=-=
    
    Alternate Costume Story:
    
    	"A vampire named Nitara offered Cyrax a deal to return him
    to Earthrealm if he retrieved for her an object from the molten
    depths of Outworld.  His cybernetic exterior was resistant to the
    harsh environment in which the object was hidden, but only for a
    short period of time.  It was a risky proposition, but it was one
    that Cyrax was willing to take to return to Earth.  Although he
    did not fully trust Nitara, he agreed to travel with her to the
    location of the mysterious object."
    
    Ending:
    
    (A photo of Cyrax presenting Nitara with the Orb in the Lava
    Shrine arena.  Nitara is accepting it with open arms.)
    	"The enormous heat and pressure of the lava burned out
    Cyrax's sensors almost immediately. He cast about blindly in the
    infernal pit, searching for the orb Nitara had sent him to
    locate. Cyrax found it resting upon a small submerged pedestal
    beneath the molten depths. As soon as he clambered to the
    surface, she demanded he hand over the Orb."
    
    (A photo of Nitara sweeping Cyrax into portal going to who knows
    where.)
    	"Nitara had promised to return Cyrax to Earthrealm once the
    orb had been retrieved. Taking her necklace in hand, she uttered
    a mystical incantation. A swirling portal opened around Cyrax and
    he only had time for a solemn bow before he was swept into the
    gateway.
    
    *NOTE* The following two characters, Blaze and MoKap must be
    unlocked first by completing all 218 Konquest Missions, in order
    for them to become playable.  Here are their stories and endings.
    *NOTE*
    
    -=-=-=
    Blaze:
    -=-=-=
    
    Story:
    
    	"The mysterious Outworld elemental known only as Blaze had
    been long on a quest throughout the realm.  During his quest, he
    was ambushed on a bridge by an ancient sect of holy men still
    serving the long dead Dragon King.  The holy men enslaved him
    through mystic incantations and forced him to protect the last
    known Great Dragon egg.  For many years he has remained submerged
    beneath the molten rock of the incubation chamber as 'Guardian of
    the Egg.'
    
    Ending:
    
    (A photo of Blaze standing there with arms in the air, completely
    engulfed in his regular flames.)
    	"Having been enslaved through sorcery to guard the molten
    incubation chamber, Blaze was finally freed once the dragon egg
    had hatched."
    
    (A photo of Blaze traversing the desert in the Drum Arena at
    night by himself.)
    	"He then resumed the quest he had undertaken before being
    subdued by his captors."
    
    -=-=-=
    MoKap:
    -=-=-=
    
    Story:
    
    	"A former martial arts teacher on the North side of Chicago,
    the man commonly referred to as MoKap was called upon by Johnny
    Cage to do some motion capture work for his new movie "Mortal
    Kombat: Deadly Alliance." MoKap was flown to Hollywood to begin
    his first session, which consisted mainly of the Crane and Snake
    styles. Although many other martial artists were used, MoKap was
    brought in repeatedly for his vast knowledge of fighting
    techniques."
    
    Ending:
    
    (A photo of MoKap in a Midway studio performing motion capture
    for a game or movie, as Johnny Cage looks on from off-camera.)
    	"MoKap Man was the primary martial arts talent for motion
    capture during the production of Johnny Cage's movie based on
    recent events in Outworld."
    
    (A photo of MoKap performing more motion capture for a movie as
    Ed Boon and Kano look on this time.)
    	"He was referred to the game designers at Midway Games and
    used in the production of the Video Game adaptation of the movie.
    The End."
    
    	Well, there you have it.  Every story and ending for every
    character featured in Mortal Kombat: Deadly Alliance.  I hope
    these have taught you some background information on the fighters
    featured in this new iteration, as well as what their role might
    be in Mortal Kombat VI.
    
    
    =-=-=-=-=-=-=-=
    XIII. The Krypt:
    =-=-=-=-=-=-=-=
    
    	The Krypt is an enormous underground area filled with 676
    different koffins.  The koffins start with "AA" and go all the
    way through to "ZZ."  If you do the math, 26x26 is 676.  So there
    you have it, almost 700 different unlockables in this magnificent
    game.  The unlockables range anywhere from a secret character, to
    alternate costumes, to extra fighting arenas, developer pictures,
    koncept art, and some of them even contain absolutely nothing.
    Each koffin has a currency type and price.  The Blue koffins
    require Sapphire Koins.  The Gray koffins require Onyx Koins.
    The Green koffins require Jade Koins.  The Red koffins require
    Ruby Koins.  The Gold koffins require, you guessed it, Gold
    Koins, and last but not least, the White koffins require Platinum
    Koins.  Also, remember this, one cannot earn Onyx and Platinum
    Koins in the Arcade and Konquest modes, those can only be earned
    through the mini-games, Test Your Might and Test Your Sight.
    	As one progresses through the Arcade or Konquest Modes, they
    earn kurrency to be spent in the Krypt.  There is an abundance of
    secrets to be found in this underground lair.  It is up to you to
    figure out which to buy.  That is where I come in.  I will
    provide a complete list of what every koffin contains so you
    don't have to go searching through the garbage to get to the good
    stuff.  Remember, once you open a koffin, the game WILL let you
    open it again, and take your money again, but it won't reward you
    with anything.  So away we go to the Krypt...
    
    
    -=-=-=-=-=-=-	-=-=-=-=-=-=-=-=-=	-=-=-=-=-=-=-=-
    Koffin Letter 	Kurrency Type/Kost	Koffin Contents
    -=-=-=-=-=-=- 	-=-=-=-=-=-=-=-=-=	-=-=-=-=-=-=-=-
    
    AA			1,556-Gold Koins		Alternate Costume: Quan Chi
    
    AB			196-Gold Koins		Kung Lao Sketch
    
    AC			424-Platinum Koins	Li Mei Biography
    
    AD			96-Sapphire Koins	Moloch Sketches
    
    AE			118-Onyx Koins		MK2 Cabinet Security Panels
    
    AF			313-Platinum Koins	Hint: "RO" - Rip Off!!
    
    AG			258-Sapphire Koins	Deadly Alliance Is Born
    
    AH			66-Gold Koins		Shang Tsung Sketch
    
    AI			277-Onyx Koins		Quan Chi's Tattoos
    
    AJ			26-Jade Koins		38 Gold Koins
    
    AK			432-Gold Koins		Moloch Promo Render
    
    AL			995-Ruby Koins		Shang Tsung's Palace
    
    AM			192-Platinum Koins	Mavado Coat Concepts
    
    AN			52-Gold Koins		Hint: "PD" - Pay Day!!
    
    AO			105-Onyx Koins		57 Sapphire Koins
    
    AP			154-Onyx Koins		Quan Chi's Throne
    
    AQ			226-Ruby Koins		Scorpion Concept Sketch
    
    AR			2,206-Jade Koins		Alternate Costume: Nitara0
    
    AS			66-Jade Koins		Palace Exterior Sketch
    
    AT			269-Ruby Koins		Swamplands Sketch
    
    AU			463-Gold Koins		Shang Tsung Biography
    
    AV			497-Ruby Koins		Video: Senate of the Elder
    Gods
    
    AW			76-Gold Koins		88 Ruby Koins
    
    AX			337-Gold Koins		Quan Chi's Inner Sanctum
    
    AY			258-Platinum Koins	Concept Characters
    
    AZ			442-Ruby Koins		Test Your Sight Concept
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    BA			264-Onyx Koins		Lin Kuei Temple Concept
    
    BB			326-Ruby Koins		Sub-Zero's Medallion
    
    BC			452-Gold Koins		Giant Drummer Detail
    
    BD			1,520-Sapphire Koins 	Alternate Costume: Kano
    
    BE			67-Gold Koins		Swamplands Sketch
    
    BF			264-Platinum Koins	120 Jade Koins
    
    BG			217-Sapphire Koins	Baphomet Sketch
    
    BH			116-Jade Koins		Ultimate MK3 Arcade Marquee
    
    BI			167-Jade Koins		Sonya Concept Art
    
    BJ			178-Platinum Koins	Ghost Ship
    
    BK			136-Sapphire Koins	Drum Arena Details
    
    BL			145-Jade Koins		Portal Sphere
    
    BM			207-Onyx Koins		Character Concepts
    
    BN			720-Onyx Koins		The Grid: Guest Stars
    
    BO			305-Platinum Koins	The Grid: Noob Saibot
    
    BP			426-Gold Koins		The Grid: MK Ninjas
    
    BQ			1,327-Gold Koins		Alternate Costume: Kitana
    
    BR			451-Onyx Koins		Hint: "FK" - Fly Killer
    
    BS			253-Sapphire Koins	Mavado Sketches
    
    BT			291-Sapphire Koins	Blood Energy Drink
    
    BU			336-Platinum Koins	Reptile Skin Lotion
    
    BV			371-Sapphire Koins	Backstage: MK4 Commercial
    
    BW			329-Onyx Koins		Backstage: MK4 Commercial
    
    BX			212-Platinum Koins	Backstage: MK4 Commercial
    
    BY			183-Gold Koins		MK Gold Logo
    
    BZ			381-Platinum Koins	MK4: Sonya and Tanya
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    CA			218-Onyx Koins		Shang Tsung's Palace Sketch
    
    CB			252-Sapphire Koins	Octo Garden Sketch
    
    CC			376-Jade Koins		Book of Destiny
    
    CD			261-Jade Koins		Shang Tsung Soul Concept
    
    CE			174-Jade Koins		Great Dragon Egg
    
    CF			268-Onyx Koins		Female Character Concept
    
    CG			75-Sapphire Koins	Hint: "JT" - Johnny Tapes
    
    CH			48-Jade Koins		92 Sapphire Koins
    
    CI			271-Jade Koins		Test Your Sight Concept
    
    CJ			272-Ruby Koins		Quan Chi Sketches
    
    CK			556-Jade Koins		Wu Shi Academy
    
    CL			332-Gold Koins		492 Onyx Koins
    
    CM			244-Gold Koins		House of Pekara Concept
    
    CN			3,003-Platinum Koins	Hidden Character: Cyrax
    
    CO			192-Ruby Koins		Kano's Cereal
    
    CP			172-Ruby Koins		Carlos Pesina
    
    CQ			272-Gold Koins		Senate of Elder Gods
    Concept
    
    CR			294-Platinum Koins	Raiden Sketch
    
    CS			89-Sapphire Koins	143 Ruby Koins
    
    CT			588-Ruby Koins		Dragonfly Story
    
    CU			257-Sapphire Koins	Swamplands Sketch
    
    CV			121-Sapphire Koins	71 Jade Koins
    
    CW			226-Ruby Koins		Academy Promo Render
    
    CX			203-Gold Koins		Video: Scorpion Goes to
    Hell
    
    CY			116-Ruby Koins		Soul Cage Concept
    
    CZ			362-Onyx Koins		Hsu Hao Concepts
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    DA			72-Ruby Koins		18 Sapphire Koins
    
    DB			257-Sapphire Koins	Soul Chamber Concept
    
    DC			838-Onyx Koins		MK3: Kung Lao vs. Jax
    
    DD			355-Gold Koins		Lifeguard Sonya
    
    DE			126-Gold Koins		Character Concepts
    
    DF			286-Platinum Koins	Dan "Toasty" Forden
    
    DG			57-Jade Koins		Sonya Blade Biography
    
    DH			199-Gold Koins		Shokan Warriors
    
    DI			254-Sapphire Koins	Quan Chi on the Sax
    
    DJ			186-Platinum Koins	98 Ruby Koins
    
    DK			1,460-Ruby Koins		Alternate Costume: Johnny
    Cage
    
    DL			230-Platinum Koins	Video: Scorpion Cloth Test
    
    DM			428-Onyx Koins		Acid Bath
    
    DN			234-Sapphire Koins	18 Jade Koins
    
    DO			39-Gold Koins		221 Onyx Koins
    
    DP			224-Jade Koins		MK2 Print Ad
    
    DQ			656-Platinum Koins	Hint: "SF" - Smelly Feet
    
    DR			273-Sapphire Koins	Mavado Sketches
    
    DS			1,472-Ruby Koins		Hidden Arena: Nethership
    
    DT			332-Ruby Koins		Li Mei Sketch
    
    DU			368-Onyx Koins		MK3 Behind the Scenes
    
    DV			257-Ruby Koins		Empty Koffin
    
    DW			157-Ruby Koins		Video: Cave Arena Concept
    
    DX			292-Jade Koins		579 Ruby Koins
    
    DY			94-Gold Koins		Hint: "SS" - Sword Sale
    
    DZ			258-Onyx Koins		Empty Koffin
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    EA			258-Sapphire Koins	The Lost Tomb
    
    EB			237-Ruby Koins		Ed Boon
    
    EC			248-Sapphire Koins	Swamplands Sketch
    
    ED			633-Platinum Koins	949 Platinum Koins
    
    EE			1,200-Platinum Koins	Mythologies Home Version
    
    EF			267-Gold Koins		Quality Assurance: Chicago
    
    EG			74-Platinum Koins	MK3 Arcade Marquee
    
    EH			253-Onyx Koins		Reptile Sketch
    
    EI			512-Sapphire Koins	Action Figures
    
    EJ			547-Jade Koins		Action Figures
    
    EK			424-Jade Koins		Action Figures
    
    EL			434-Platinum Koins	Action Figures
    
    EM			405-Gold Koins		Action Figures
    
    EN			246-Onyx Koins		Action Figures
    
    EO			289-Sapphire Koins	Action Figures
    
    EP			166-Jade Koins		Action Figures
    
    EQ			256-Ruby Koins		Action Figures
    
    ER			527-Platinum Koins	Bo' Rai Cho Biography
    
    ES			167-Platinum Koins	MK3 Ultimate Print Ad
    
    ET			86-Onyx Koins		Quan Chi's Face Texture
    
    EU			262-Ruby Koins		Dairou Drawings
    
    EV			356-Ruby Koins		Drum Arena
    
    EW			286-Platinum Koins	Quan Chi's Chest Armor
    
    EX			243-Onyx Koins		Hint: "ST" - Sarna Test
    
    EY			254-Platinum Koins	Cyrax Sketch
    
    EZ			412-Platinum Koins	Blood Stone Mine Concept
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    FA			263-Gold Koins		Cyrax Test Render
    
    FB			248-Ruby Koins		A Long Time Ago... (Smash
    TV)
    
    FC			310-Sapphire Koins	A Softer Side to Cyrax
    
    FD			156-Onyx Koins		Portal Story
    
    FE			242-Gold Koins		Li Mei Sketch
    
    FF			1,199-Gold Koins		MK1: Sub-Zero vs. Scorpion
    
    FG			291-Gold Koins		Dragonfly Concept Render
    
    FH			215-Ruby Koins		House of Pekara Concept
    
    FI			262-Platinum Koins	Deadly Alliance Koins
    
    FJ			179-Ruby Koins		MK3 Arcade Cabinet
    
    FK			520-Platinum Koins	Bug Blaster
    
    FL			262-Sapphire Koins	Video: Early MKDA Promo
    
    FM			179-Ruby Koins		Palace Exterior Sketch
    
    FN			520-Platinum Koins	1,800 Jade Koins
    
    FO			76-Ruby Koins		MK2 Characters
    
    FP			46-Gold Koins		Palace Exterior Sketch
    
    FQ			282-Platinum Koins	MK T-Shirts
    
    FR			401-Gold Koins		MK Youth Clothing
    
    FS			389-Onyx Koins		MK Sweatshirts
    
    FT			126-Sapphire Koins	MK T-Shirts
    
    FU			20-Onyx Koins		Empty Koffin
    
    FV			83-Platinum Koins	243 Platinum Koins
    
    FW			666-Ruby Koins		Hint: "UH" - Unleash Hell
    
    FX			492-Sapphire Koins	Comic Book Art, 1 of 41
    
    FY			27-Ruby Koins		Comic Book Art, 2 of 41
    
    FZ			136-Onyx Koins		Comic Book Art, 3 of 41
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    GA			572-Gold Koins		Comic Book Art, 4 of 41
    
    GB			458-Jade Koins		Comic Book Art, 5 of 41
    
    GC			412-Gold Koins		Comic Book Art, 6 of 41
    
    GD			74-Sapphire Koins	Comic Book Art, 7 of 41
    
    GE			277-Ruby Koins		Comic Book Art, 8 of 41
    
    GF			124-Platinum Koins	Comic Book Art, 9 of 41
    
    GG			63-Jade Koins		Comic Book Art, 10 of 41
    
    GH			418-Platinum Koins	Comic Book Art, 11 of 41
    
    GI			100-Sapphire Koins	Comic Book Art, 12 of 41
    
    GJ			326-Platinum Koins	Comic Book Art, 13 of 41
    
    GK			379-Platinum Koins	Comic Book Art, 14 of 41
    
    GL			128-Ruby Koins		Comic Book Art, 15 of 41
    
    GM			555-Onyx Koins		Comic Book Art, 16 of 41
    
    GN			91-Gold Koins		Comic Book Art, 17 of 41
    
    GO			422-Sapphire Koins	Comic Book Art, 18 of 41
    
    GP			58-Jade Koins		Comic Book Art, 19 of 41
    
    GQ			532-Jade Koins		Comic Book Art, 20 of 41
    
    GR			599-Onyx Koins		Comic Book Art, 21 of 41
    
    GS			185-Gold Koins		Comic Book Art, 22 of 41
    
    GT			307-Ruby Koins		Comic Book Art, 23 of 41
    
    GU			134-Sapphire Koins	Comic Book Art, 24 of 41
    
    GV			507-Platinum Koins	Comic Book Art, 25 of 41
    
    GW			264-Ruby Koins		Comic Book Art, 26 of 41
    
    GX			88-Onyx Koins		Comic Book Art, 27 of 41
    
    GY			351-Platinum Koins	Comic Book Art, 28 of 41
    
    GZ			575-Ruby Koins		Comic Book Art, 29 of 41
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    HA			62-Gold Koins		Comic Book Art, 30 of 41
    
    HB			626-Ruby Koins		Comic Book Art, 31 of 41
    
    HC			215-Onyx Koins		Comic Book Art, 32 of 41
    
    HD			176-Sapphire Koins	Comic Book Art, 33 of 41
    
    HE			478-Jade Koins		Comic Book Art, 34 of 41
    
    HF			203-Onyx Koins		Comic Book Art, 35 of 41
    
    HG			555-Gold Koins		Comic Book Art, 36 of 41
    
    HH			222-Platinum Koins	Comic Book Art, 37 of 41
    
    HI			225-Jade Koins		Comic Book Art, 38 of 41
    
    HJ			637-Onyx Koins		Comic Book Art, 39 of 41
    
    HK			138-Gold Koins		Comic Book Art, 40 of 41
    
    HL			145-Sapphire Koins	Comic Book Art, 41 of 41
    
    HM			217-Onyx Koins		Back Interior Sketch
    
    HN			382-Jade Koins		Lung Hai Temple Sketch
    
    HO			402-Jade Koins		Scorpion Preliminary Model
    
    HP			2,093-Onyx Koins		Hidden Arena: House of
    Pekara
    
    HQ			192-Onyx Koins		Sektor's Helmet
    
    HR			197-Jade Koins		Konquest Mode Concepts
    
    HS			272-Jade Koins		Herman Sanchez
    
    HT			462-Jade Koins		Video: Ice Palace Test
    
    HU			435-Ruby Koins		MK Pinball
    
    HV			306-Jade Koins		MK Gold Print Ad
    
    HW			56-Ruby Koins		Fire Well Concept
    
    HX			238-Onyx Koins		38 Jade Koins
    
    HY			408-Sapphire Koins	Kenshi's Sword
    
    HZ			526-Onyx Koins		Shang Tsung's Soulnado
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    IA			37-Ruby Koins		MK4 Logo
    
    IB			275-Platinum Koins	Forest Sketch
    
    IC			326-Platinum Koins	MK Rock 'Em Sock 'Em
    
    ID			340-Jade Koins		Sub-Zero's Coffee Mug
    
    IE			653-Sapphire Koins	32 Pack of Adult Diapers
    
    IF			195-Ruby Koins		River Front Concept
    
    IG			208-Gold Koins		Lava Shrine Exterior Sketch
    
    IH			567-Jade Koins		Hint: "IV" - Icy Vixen
    
    II			1,843-Gold Koins		Hidden Arena: Lava Shrine
    
    IJ			314-Ruby Koins		Quan Chi's Amulet
    
    IK			503-Platinum Koins	Lava Shrine Priests
    
    IL			207-Gold Koins		Hint: "DK" - Dressed to
    Kill
    
    IM			227-Gold Koins		Church Concept
    
    IN			37-Sapphire Koins	57 Gold Koins
    
    IO			244-Onyx Koins		Hint: "PH" - Phat!
    
    IP			257-Onyx Koins		Halloween Masks
    
    IQ			257-Gold Koins		Fortress Exterior Sketch
    
    IR			55-Jade Koins		91 Sapphire Koins
    
    IS			244-Ruby Koins		Sub-Zero's Blade
    
    IT			269-Ruby Koins		Character Concepts
    
    IU			342-Jade Koins		Dairou Sketch
    
    IV			208-Ruby Koins		Hidden Character: Frost
    
    IW			198-Platinum Koins	Hint: "CN" - Cyber Ninja
    
    IX			265-Sapphire Koins	MKDA Merchandise
    
    IY			281-Onyx Koins		Video: MK Gold Endings
    
    IZ			207-Onyx Koins		Jax Renderings
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    JA			105-Gold Koins		Kuatan Palace
    
    JB			392-Sapphire Koins	Programmers
    
    JC			287-Gold Koins		Frost Sketches
    
    JD			305-Jade Koins		Swamplands Test Render
    
    JE			82-Platinum Koins	59 Ruby Koins
    
    JF			332-Ruby Koins		Drum Arena Sketch
    
    JG			272-Jade Koins		Jon Greenberg
    
    JH			271-Gold Koins		Hsu Hao Sketches
    
    JI			266-Jade Koins		MK4 Print Ad
    
    JJ			402-Gold Koins		772 Sapphire Koins
    
    JK			291-Jade Koins		Li Mei Sketch
    
    JL			168-Onyx Koins		92 Gold Koins
    
    JM			218-Sapphire Koins	Shang Tsung Drawings
    
    JN			252-Jade Koins		John Nocher
    
    JO			161-Onyx Koins		MK2 Arcade Board
    
    JP			169-Gold Koins		John Podlasek
    
    JQ			237-Ruby Koins		Kitana Sketches
    
    JR			1,685-Ruby Koins		Alternate Costume: Raiden
    
    JS			294-Ruby Koins		Dragonfly Render
    
    JT			259-Platinum Koins	Johnny Cage Videos
    
    JU			266-Platinum Koins	Palace Interior Sketch
    
    JV			334-Ruby Koins		John Vogel
    
    JW			164-Sapphire Koins	Kano's Reminder
    
    JX			167-Gold Koins		Raiden Test Render
    
    JY			183-Sapphire Koins	MK4 Home Version
    
    JZ			25-Jade Koins		Empty Koffin
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    KA			412-Onyx Koins		Swamplands Sketch
    
    KB			247-Jade Koins		Elder God Hall Sketch
    
    KC			292-Gold Koins		Video: Dragonfly Test
    
    KD			342-Jade Koins		Artists
    
    KE			402-Gold Koins		Nitara Sketch
    
    KF			128-Jade Koins		Mavado Biography
    
    KG			608-Jade Koins		Edenia Golf Outfitters
    
    KH			382-Platinum Koins	Can of Squid
    
    KI			2,931-Sapphire Koins	Hidden Character: Kitana
    
    KJ			248-Platinum Koins	MK Baseball Caps
    
    KK			694-Sapphire Koins	MK4 Characters
    
    KL			202-Platinum Koins	Cyrax Sketches
    
    KM			350-Jade Koins		MK Strategy Guides
    
    KN			7-Sapphire Koins		15 Gold Koins
    
    KO			197-Sapphire Koins	Konquest Mode Concepts
    
    KP			276-Ruby Koins		Hint: "MW" - Mongol Warrior
    
    KQ			282-Onyx Koins		Alexander Barrentine
    
    KR			4,222-Sapphire Koins	Hidden Arena: Palace
    Grounds
    
    KS			503-Platinum Koins	216 Jade Koins
    
    KT			275-Onyx Koins		Moloch Test Render
    
    KU			219-Jade Koins		332 Platinum Koins
    
    KV			256-Sapphire Koins	Arena Concepts
    
    KW			257-Sapphire Koins	Empty Koffin
    
    KX			1,406-Sapphire Koins	Alternate Costume: Li Mei
    
    KY			843-Platinum Koins	MK1: Cage vs. Kano
    
    KZ			263-Jade Koins		Character Concepts
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    LA			56-Ruby Koins		Blood Particle Details
    
    LB			258-Jade Koins		Game Play Wall Trick Ideas
    
    LC			462-Sapphire Koins	Game Play Kicks and Dodges
    
    LD			302-Onyx Koins		Game Play Fatalities
    
    LE			312-Platinum Koins	Game Play Face Strikes
    
    LF			305-Gold Koins		Game Play Special Moves
    
    LG			195-Ruby Koins		Game Play Throws
    
    LH			165-Jade Koins		Game Play Fatalities
    
    LI			135-Sapphire Koins	Game Play Throws
    
    LJ			134-Gold Koins		Nitara's Crystal
    
    LK			268-Onyx Koins		Video: Wu Shi Academy Test
    
    LL			3,822-Gold Koins		Hidden Character: Reptile
    
    LM			165-Onyx Koins		Luis Mangubat
    
    LN			306-Onyx Koins		Chrome Bling
    
    LO			329-Onyx Koins		Deadly Alliance Website
    
    LP			442-Ruby Koins		Sub-Zero Sketch
    
    LQ			477-Sapphire Koins	MK1 Arcade Goro
    
    LR			176-Gold Koins		MKDA Box Art Concepts
    
    LS			157-Sapphire Koins	MKDA Box Art Concepts
    
    LT			105-Onyx Koins		MKDA Logo Concepts
    
    LU			170-Jade Koins		MKDA Box Art Concepts
    
    LV			140-Ruby Koins		MKDA Box Art Concepts
    
    LW			332-Gold Koins		Midway Creative Media
    
    LX			147-Platinum Koins	Empty Koffin
    
    LY			160-Sapphire Koins	MK4 Scorpion vs. Raiden
    
    LZ			511-Onyx Koins		Hint: "FL" - First Look
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    MA			471-Ruby Koins		Johnny Cage Biography
    
    MB			188-Gold Koins		Mike Boon
    
    MC			262-Platinum Koins	Wu Shi Academy Sketches
    
    MD			80-Onyx Koins		Tools and Technology
    
    ME			237-Jade Koins		MKDA Print Ad
    
    MF			58-Jade Koins		102 Onyx Koins
    
    MG			134-Platinum Koins	MK4 Road Tour
    
    MH			83-Gold Koins		MK4 Road Tour
    
    MI			96-Gold Koins		MK4 Arcade Debut
    
    MJ			268-Onyx Koins		Empty Koffin
    
    MK			188-Platinum Koins	MK1 Arcade Cabinet
    
    ML			1,170-Gold Koins		Alternate Costume: Shang
    Tsung
    MM			215-Ruby Koins		Bridge Arena Concept
    
    MN			176-Onyx Koins		Portal
    
    MO			177-Jade Koins		Drahmin Sketches
    
    MP			314-Gold Koins		MK Basketball Concept
    
    MQ			278-Gold Koins		412 Jade Koins
    
    MR			412-Ruby Koins		Lung Hai Temple
    
    MS			253-Platinum Koins	Outworld Concept Sketch
    
    MT			227-Gold Koins		Mike Taran
    
    MU			218-Sapphire Koins	Sarna Ruins Concept
    
    MV			372-Platinum Koins	Hsu Hao Sketches
    
    MW			3,317-Jade Koins		Hidden Character: Hsu Hao
    
    MX			302-Platinum Koins	Palace Exterior Sketch
    
    MY			167-Jade Koins		Moloch's Ball Sketches
    
    MZ			383-Sapphire Koins	Assassin for Hire
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    NA			177-Ruby Koins		Sonya Sketch
    
    NB			287-Jade Koins		House of Pekera Render
    
    NC			275-Platinum Koins	Nigel Casey
    
    ND			212-Sapphire Koins	Empty Koffin
    
    NE			270-Ruby Koins		Jax Concept Sketch
    
    NF			392-Ruby Koins		Scorpion Promo Render
    
    NG			63-Sapphire Koins	252 Platinum Koins
    
    NH			147-Onyx Koins		Hachiman Sketch
    
    NI			422-Gold Koins		Kitana Sketches
    
    NJ			326-Gold Koins		MK Lunch Time
    
    NK			77-Jade Koins		116 Onyx Koins
    
    NL			252-Gold Koins		Wu Shi Academy Monk
    
    NM			182-Sapphire Koins	Scorpion Online Promo Image
    
    NN			452-Jade Koins		Blaze Sketches
    
    NO			426-Jade Koins		Kabal's Helmet
    
    NP			422-Gold Koins		Kitana Sketches
    
    NQ			157-Sapphire Koins	Quan Chi Promo Render
    
    NR			425-Sapphire Koins	Hint: "BL" - Blood Thristy
    
    NS			270-Ruby Koins		Nick Shin
    
    NT			275-Gold Koins		Arctic Hold
    
    NU			254-Onyx Koins		Quan's Fortress Sketch
    
    NV			290-Gold Koins		Kenshi's Glass Eyes
    
    NW			207-Platinum Koins	Lost Tomb Sketch
    
    NX			365-Sapphire Koins	Damnation Charcoal
    
    NY			281-Sapphire Koins	Brian Lebaron
    
    NZ			446-Gold Koins		The Mine Arena Concept
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    OA			105-Onyx Koins		Movie Storyboards 1 of 8
    
    OB			248-Platinum Koins	Movie Storyboards 2 of 8
    
    OC			322-Gold Koins		Movie Storyboards 3 of 8
    
    OD			288-Ruby Koins		Movie Storyboards 4 of 8
    
    OE			326-Jade Koins		Movie Storyboards 5 of 8
    
    OF			412-Sapphire Koins	Movie Storyboards 6 of 8
    
    OG			266-Onyx Koins		Movie Storyboards 7 of 8
    
    OH			244-Platinum Koins	Movie Storyboards 8 of 8
    
    OI			263-Jade Koins		Midway Movie Group
    
    OJ			462-Onyx Koins		Interactive Arena Concept
    
    OK			326-Jade Koins		Empty Koffin
    
    OL			136-Platinum Koins	Evil Masters Sketch
    
    OM			88-Ruby Koins		177 Jade Koins
    
    ON			227-Jade Koins		Quan Chi Sketches
    
    OO			274-Onyx Koins		Mortal Kandies
    
    OP			24-Jade Koins		125 Gold Koins
    
    OQ			95-Sapphire Koins	MK4 Logo Treatment
    
    OR			450-Platinum Koins	Alan Villani
    
    OS			166-Onyx Koins		Empty Koffin
    
    OT			47-Onyx Koins		222 Onyx Koins
    
    OU			338-Ruby Koins		Back to School with MK
    
    OV			96-Onyx Koins		Reptile's Lair Concept
    
    OW			422-Sapphire Koins	Fallen Giants Arena Sketch
    
    OX			352-Ruby Koins		352 Gold Koins
    
    OY			218-Sapphire Koins	Video: Blade Arena Test
    
    OZ			243-Platinum Koins	Hint: "IS" - Ice Sword
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    PA			272-Ruby Koins		Lung Hai Temple Concept
    
    PB			12-Gold Koins		6 Platinum Koins
    
    PC			20-Sapphire Koins	Football Raiden
    
    PD			451-Ruby Koins		1,056 Platinum Koins
    
    PE			392-Ruby Koins		Kung Lao Render Test
    
    PF			343-Ruby Koins		Reptile's De-Evolution
    
    PG			442-Ruby Koins		Paulo Garcia
    
    PH			1,200-Onyx Koins		Alternate Costume: Bo' Rai
    Cho
    
    PI			638-Jade Koins		Hint: "HP" - Haunted Place
    
    PJ			292-Onyx Koins		Drum Arena Details
    
    PK			157-Platinum Koins	475 Platinum Koins
    
    PL			382-Gold Koins		Dojo Concept
    
    PM			253-Platinum Koins	Kenshi Sketch
    
    PN			684-Onyx Koins		Blaze Biography
    
    PO			71-Ruby Koins		108 Gold Koins
    
    PP			516-Sapphire Koins	MK Gear
    
    PQ			283-Sapphire Koins	Lave Shrine Sketch
    
    PR			11-Platinum Koins	25 Sapphie Koins
    
    PS			294-Jade Koins		Moloch the Hobbyist
    
    PT			207-Ruby Koins		Slaughter Yard Concept
    
    PU			175-Ruby Koins		267 Onyx Koins
    
    PV			206-Sapphire Koins	Empty Koffin
    
    PW			2,006-Sapphire Koins	Hidden Arena: Sarna Ruins
    
    PX			493-Onyx Koins		Goro Statuette
    
    PY			316-Ruby Koins		Backstage: MK Mythologies
    
    PZ			186-Jade Koins		Lava Shrine Sketch
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    QA			142-Sapphire Koins	Quality Assurance: Chicago
    
    QB			272-Jade Koins		Mavado Sketches
    
    QC			216-Platinum Koins	Lin Kuei Temple
    
    QD			268-Sapphire Koins	Video: MK4 Arena Concept
    
    QE			346-Gold Koins		Empty Koffin
    
    QF			311-Ruby Koins		MKDA Hats and Shirts
    
    QG			251-Ruby Koins		Hint: "LL" - Lurking Lizard
    
    QH			342-Jade Koins		638 Onyx Koins
    
    QI			192-Sapphire Koins	Lung Hai Temple Sketch
    
    QJ			49-Ruby Koins		Empty Koffin
    
    QK			244-Ruby Koins		Kenshi Biography
    
    QL			488-Sapphire Koins	MK3 Promo Art
    
    QM			644-Jade Koins		MK1 Characters
    
    QN			96-Gold Koins		147 Gold Koins
    
    QO			1,616-Gold Koins		Fan Art, 1 of 5
    
    QP			1,214-Jade Koins		Fan Art, 2 of 5
    
    QQ			950-Ruby Koins		Fan Art, 3 of 5
    
    QR			512-Sapphire Koins	Fan Art, 4 of 5
    
    QS			825-Onyx Koins		Fan Art, 5 of 5
    
    QT			58-Onyx Koins		Get Over Here!
    
    QU			346-Gold Koins		MK4 Logo Designs
    
    QV			318-Gold Koins		Reptile's Past
    
    QW			233-Ruby Koins		MK2 Arcade
    
    QX			1,518-Jade Koins		Alternate Costume: Hsu Hao
    
    QY			238-Gold Koins		MKDA at E3 Expo 2002
    
    QZ			501-Jade Koins		Quan Chi's Fortress
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    RA			268-Gold Koins		Hint: "XG" - Ex-God
    
    RB			253-Platinum Koins	Robert Blum
    
    RC			272-Ruby Koins		Midway Creative Media
    
    RD			1,455-Jade Koins		Alternate Costume: Mavado
    
    RE			107-Sapphire Koins	MK3 Print Ad
    
    RF			135-Jade Koins		Video: Swamp Bird Test
    Video
    
    RG			187-Gold Koins		Sub-Zero Sketch
    
    RH			208-Jade Koins		Bridge Arena Concept
    
    RI			61-Onyx Koins		28 Jade Koins
    
    RJ			189-Gold Koins		MKDA Print Ads
    
    RK			1,000-Jade Koins		Evolution of Kombat
    
    RL			5-Ruby Koins		159 Onyx Koins
    
    RM			182-Onyx Koins		Kuatan Palace Sketch
    
    RN			203-Platinum Koins	208 Gold Koins
    
    RO			27-Gold Koins		1 Shiny Ruby Koin!
    
    RP			31-Sapphire Koins	MK1 Test Your Might
    
    RQ			225-Onyx Koins		Shang Tsung Sketches
    
    RR			224-Sapphire Koins	Shang Tsung's Palace Sketch
    
    RS			267-Platinum Koins	Randy Severin
    
    RT			374-Gold Koins		258 Platinum Koins
    
    RU			176-Onyx Koins		Lava Shrine Sketch
    
    RV			307-Sapphire Koins	MK Musik
    
    RW			262-Ruby Koins		Shang Tsung's Palace Sketch
    
    RX			105-Sapphire Koins	Empty Koffin
    
    RY			274-Onyx Koins		Mavado Sketch
    
    RZ			317-Sapphire Koins	473 Gold Koins
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    SA			3,780-Ruby Koins		Hidden Character: Jax
    Briggs
    
    SB			291-Jade Koins		Steve Beran
    
    SC			226-Sapphire Koins	Shawn Cooper
    
    SD			326-Onyx Koins		Quality Assurance: San
    Diego
    
    SE			308-Platinum Koins	Reptile's Sword
    
    SF			138-Jade Koins		Shang Tsung's Insouls
    
    SG			94-Ruby Koins		97 Platinum Koins
    
    SH			1,834-Ruby Koins		Alternate Costume: Sonya
    Blade
    
    SI			292-Sapphire Koins	Tiamat Sketch
    
    SJ			353-Onyx Koins		MK4 Scorpion
    
    SK			176-Sapphire Koins	Jax Preliminary Model
    
    SL			117-Sapphire Koins	Tools and Technology
    
    SM			56-Jade Koins		MKDA Print Ad
    
    SN			175-Gold Koins		Quan Chi Biography
    
    SO			2-Sapphire Koins		MKDA Promo Pieces
    
    SP			63-Gold Koins		Empty Koffin
    
    SQ			167-Platinum Koins	Peptic Thunder
    
    SR			342-Ruby Koins		MK4: Goro vs. Cage
    
    SS			214-Platinum Koins	Kung Lao Dragon Sword
    
    ST			153-Jade Koins		Video: Sarna Ruins Test
    
    SU			106-Sapphire Koins	Kenshi's Story Sketch
    
    SV			145-Ruby Koins		36 Sapphire Koins
    
    SW			1,152-Jade Koins		Alternate Costume: Drahmin
    
    SX			215-Onyx Koins		MK4 Arcade Marquee
    
    SY			486-Onyx Koins		Cyrax's Arm
    
    SZ			322-Sapphire Koins	Kung Lao Biography
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    TA			177-Ruby Koins		Todd Allen
    
    TB			259-Platinum Koins	Quan Chi's Fortress
    Sketches
    
    TC			135-Onyx Koins		Palace Exterior Sketch
    
    TD			118-Ruby Koins		172 Platinum Koins
    
    TE			261-Gold Koins		Character Concepts
    
    TF			471-Jade Koins		MK4 Characters
    
    TG			262-Gold Koins		Tony Goskie
    
    TH			282-Gold Koins		Konquest Mode Concepts
    
    TI			4,022-Gold Koins		Hidden Character: Nitara
    
    TJ			259-Sapphire Koins	Koin Sketches
    
    TK			94-Sapphire Koins	Hint: "RD" - Red Dragon
    
    TL			360-Jade Koins		Acid Bath Sketch
    
    TM			251-Ruby Koins		Hsu Hao Sketches
    
    TN			211-Ruby Koins		Early MKDA
    
    TO			316-Jade Koins		Early MKDA
    
    TP			294-Onyx Koins		Early MKDA Jax
    
    TQ			616-Platinum Koins	Early MKDA Scorpion
    
    TR			392-Ruby Koins		MKDA Promo Image
    
    TS			352-Onyx Koins		Artists
    
    TT			147-Platinum Koins	Test Your Might Sketch
    
    TU			197-Gold Koins		98 Onyx Koins
    
    TV			273-Onyx Koins		Wu Shi Academy Sketches
    
    TW			129-Ruby Koins		180 Gold Koins
    
    TX			167-Gold Koins		Goro's Throne Sketch
    
    TY			390-Gold Koins		Baraka
    
    TZ			195-Gold Koins		Animators
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    UA			205-Jade Koins		MK4 PC Version
    
    UB			1,261-Gold Koins		Alternate Costume: Frost
    
    UC			3-Sapphire Koins		320 Onyx Koins
    
    UD			252-Gold Koins		Drahmin Sketch
    
    UE			210-Gold Koins		Hint: "WT" - Winged
    Transport
    
    UF			371-Gold Koins		MK4 Liu Kang Fatality
    
    UG			245-Onyx Koins		67 Platinum Koins
    
    UH			1,660-Jade Koins		Alternate Costume: Scorpion
    
    UI			270-Platinum Koins	Video: Cooking with
    Scorpion
    
    UJ			225-Sapphire Koins	Goro on the Kit
    
    UK			35-Onyx Koins		45 Platinum Koins
    
    UL			252-Jade Koins		Kai Sketch
    
    UM			33-Platinum Koins	50 Gold Koins
    
    UN			152-Sapphire Koins	MK4 Print Ad
    
    UO			243-Jade Koins		MK Trading Cards
    
    UP			406-Ruby Koins		MK Trading Cards
    
    UQ			185-Ruby Koins		Undefeatable Army
    
    UR			6,500-Sapphire Koins	Hidden Character: Drahmin
    
    US			72-Platinum Koins	32 Sapphire Koins
    
    UT			157-Onyx Koins		Bridge Arena Concept
    
    UU			1,214-Jade Koins		Empty Koffin
    
    UV			256-Jade Koins		520 Sapphire Koins
    
    UW			255-Gold Koins		Adema Live at E3 Expo
    
    UX			509-Onyx Koins		Scorpion Biography
    
    UY			359-Jade Koins		MK Hits the Big Screen
    
    UZ			78-Onyx Koins		107 Ruby Koins
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    VA			299-Platinum Koins	Shao Kahn's Armor
    
    VB			116-Ruby Koins		Blaze Sketch
    
    VC			209-Jade Koins		3 pt. Staff, Butterfly
    Knives
    
    VD			152-Ruby Koins		Aikido
    
    VE			173-Gold Koins		Baji Quan and Crab
    
    VF			212-Sapphire Koins	Basic Fighting Strikes
    
    VG			362-Onyx Koins		Basic Fighting Strikes
    
    VH			72-Platinum Koins	Broadswords
    
    VI			184-Jade Koins		Cudgel
    
    VJ			58-Ruby Koins		Drunken Master
    
    VK			268-Gold Koins		Dragon and Eagle Claw
    
    VL			180-Sapphire Koins	Escrima and Crane
    
    VM			198-Onyx Koins		Shuai Chiao and Shaolin
    Fist
    
    VN			86-Platinum Koins	Hapkido and Nan Chuan
    
    VO			247-Jade Koins		Hookswords and Sai
    
    VP			356-Ruby Koins		Hung Gar and Jujutsu
    
    VQ			241-Gold Koins		Jojutsu
    
    VR			174-Sapphire Koins	Judo
    
    VS			219-Onyx Koins		Kali Sticks and Nunchaku
    
    VT			405-Platinum Koins	Kama and Katana
    
    VU			180-Jade Koins		Karate
    
    VV			192-Ruby Koins		Long Fist and Muay Thai
    
    VW			162-Gold Koins		Motion Capture Markers
    
    VX			248-Sapphire Koins	Pi Gua and Jeet Kune Do
    
    VY			35-Onyx Koins		Praying Mantis Lui He Ba Fa
    
    VZ			223-Platinum Koins	Sambo
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    WA			194-Jade Koins		Straight Sword
    
    WB			242-Ruby Koins		Tai Chi
    
    WC			156-Gold Koins		Tae Kwon Do
    
    WD			186-Sapphire Koins	Tonfa
    
    WE			186-Onyx Koins		Tong Bei and Yuan Yang
    
    WF			214-Platinum Koins	Wing Chun and Snake
    
    WG			186-Jade Koins		Xing Yi and Tang Soo Do
    
    WH			24-Platinum Koins	18 Ruby Koins
    
    WI			242-Jade Koins		Konquest Concept Sketch
    
    WJ			165-Gold Koins		248 Sapphire Koins
    
    WK			76-Platinum Koins	Frost Sketches
    
    WL			22-Gold Koins		44 Jade Koins
    
    WM			36-Ruby Koins		Empty Koffin
    
    WN			143-Sapphire Koins	Sub-Zero Biography
    
    WO			270-Ruby Koins		Acid Buddha Detail
    
    WP			247-Ruby Koins		Drahmin Sketches
    
    WQ			151-Sapphire Koins	78 Onyx Koins
    
    WR			125-Ruby Koins		MK3 Home Version
    
    WS			44-Onyx Koins		165 Platinum Koins
    
    WT			1,400-Jade Koins		Hidden Arena: Dragonfly
    
    WU			256-Onyx Koins		Lung Hai Temple Sketches
    
    WV			424-Jade Koins		97 Jade Koins
    
    WW			262-Jade Koins		Dragon Arena Concept
    
    WX			315-Gold Koins		Hsu Hao Implant
    
    WY			264-Sapphire Koins	Bo' Rai Cho Sketches
    
    WZ			145-Onyx Koins		Kano Biography
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    XA			172-Gold Koins		The Grid
    
    XB			272-Platinum Koins	Cage Sketch
    
    XC			352-Sapphire Koins	Quan Chi's Sanctum Sketch
    
    XD			326-Gold Koins		Acid Buddha Detail
    
    XE			147-Onyx Koins		294 Onyx Koins
    
    XF			265-Gold Koins		Mortal Kombat Gold
    Characters
    
    XG			3,116-Jade Koins		Hidden Character: Raiden
    
    XH			352-Onyx Koins		Cyrax Sketches
    
    XI			457-Platinum Koinss	MK3 Behind the Scenes
    
    XJ			197-Platinum Koins	Quan Chi Render
    
    XK			37-Jade Koins		Hint: "DS" - Death Ship
    
    XL			843-Onyx Koins		3 Ruby Koins
    
    XM			254-Sapphire Koins	Hint: "SA" - Steel Arms
    
    XN			27-Gold Koins		Empty Koffin
    
    XO			1,736-Sapphire Koins	Alternate Costume: Reptile
    
    XP			436-Gold Koins		MK4 Gift Cards
    
    XQ			199-Jade Koins		Raiden Performance Audio
    
    XR			288-Ruby Koins		Konquest Mode Concepts
    
    XS			283-Platinum Koins	Kung Lao Sketch
    
    XT			65-Jade Koins		MK3 Characters
    
    XU			194-Onyx Koins		Mortal Friday
    
    XV			503-Onyx Koins		Organic Arena Concept
    
    XW			96-Ruby Koins		Video: Baraka's Demise
    
    XX			365-Onyx Koins		Shao Kahn's Medal
    
    XY			55-Platinum Koins	Shang Tsung's Palace Story
    
    XZ			255-Onyx Koins		The Marsh Concept
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    YA			1,999-Sapphire Koins	Alternate Costume: Sub-Zero
    
    YB			358-Jade Koins		Ketchup and Mustard
    
    YC			257-Platinum Koins	Moloch Promo Render
    
    YD			412-Gold Koins		MK Stickers and Tattoos
    
    YE			274-Platinum Koins	Temple Oarsman
    
    YF			16-Platinum Koins	64 Platinum Koins
    
    YG			312-Sapphire Koins	Swamplands Test Render
    
    YH			78-Jade Koins		82 Sapphire Koins
    
    YI			197-Gold Koins		MK2 Arcade Marquee
    
    YJ			1,208-Ruby Koins		Alternate Costume: Kung Lao
    
    YK			225-Platinum Koins	Dragonfly Concept Model
    
    YL			199-Jade Koins		Jax Concept Sketch
    
    YM			1,435-Platinum Koins	Alternate Costume: Kenshi
    
    YN			61-Ruby Koins		26 Gold Koins
    
    YO			294-Sapphire Koins	Sonya Sketch
    
    YP			511-Gold Koins		MoKap Biography
    
    YQ			146-Gold Koins		Tools and Technology
    
    YR			143-Gold Koins		MK3 Home Version
    
    YS			151-Platinum Koins	10 Worst MKDA Subtitles
    
    YT			384-Sapphire Koins	227 Sapphire Koins
    
    YU			374-Platinum Koins	MK4 Comic Book
    
    YV			86-Platinum Koins	Graveyard Concept
    
    YW			376-Gold Koins		Fashion Model Li Mei
    
    YX			83-Gold Koins		242 Ruby Koins
    
    YY			85-Ruby Koins		Empty Koffin
    
    YZ			255-Onyx Koins		Kenshi Test Render
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    ZA			63-Onyx Koins		Empty Koffin
    
    ZB			106-Gold Koins		Spider Arena Concept
    
    ZC			218-Platinum Koins	Frost Color Sketches
    
    ZD			98-Ruby Koins		Hidden Arena: Moloch's Lair
    
    ZE			257-Jade Koins		Zebron
    
    ZF			237-Ruby Koins		Lava Shrine Sketch
    
    ZG			201-Onyx Koins		Video: Facial Animation
    Test
    
    ZH			372-Sapphire Koins	The Krypt Concept
    
    ZI			432-Jade Koins		Hell Concept
    
    ZJ			272-Onyx Koins		Water Temple Concept
    
    ZK			216-Ruby Koins		164 Sapphire Koins
    
    ZL			126-Jade Koins		Drum Arena Sketch
    
    ZM			1,410-Ruby Koins		Alternate Costume: Jax
    Briggs
    
    ZN			145-Sapphire Koins	Empty Koffin
    
    ZO			466-Jade Koins		Hint: "LO" - Log On
    
    ZP			129-Jade Koins		MK1 Print Ad
    
    ZQ			282-Jade Koins		Sub-Zero Promo Render
    
    ZR			244-Sapphire Koins	600 Gold Koins
    
    ZS			381-Sapphire Koins	MK Home Graphics
    
    ZT			215-Sapphire Koins	Animators
    
    ZU			201-Platinum Koins	Kuatan Palace Sketch
    
    ZV			182-Onyx Koins		116 Ruby Koins
    
    ZW			1,485-Sapphire Koins	Alternate Costume: Cyrax
    
    ZX			178-Ruby Koins		Hint: "BD" - Black Dragon
    
    ZY			186-Platinum Koins	The Fans Speak
    
    ZZ			254-Gold Koins		355 Ruby Koins
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =-=-
    
    	All 676 koffins are presented above in their original order.
    The koffins can be classified into different categories; below I
    will split up the koffins into different categories starting with
    the more expensive koffins, as to help you decide which ones you
    actually want, instead of wading through all of the useless
    koffins.  I will have categories for just the hidden characters,
    alternate outfits, hidden arenas, the videos, koffins containing
    only kurrency, the funny pictures of the kombatants, ie. Reptile
    Skin Lotion, and descriptions of the items that have relevance to
    the actual Mortal Kombat mythos, ie. Cyrax's Arm, and Quan Chi's
    Armor. *NOTE* The following items found in the Krypt can all be
    found in the list above.  The following list is just easy
    reference to the more "popular" items. *NOTE*
    
    -=-=-=-=-=-=-=-=-=
    Hidden Characters:
    -=-=-=-=-=-=-=-=-=
    
    	The first category is probably the one that people care
    about the most; the hidden characters.  The hidden characters,
    once unlocked, become playable on the select screen.  Nothing
    else needs to be done.  Their picture becomes highlighted and one
    can play with them to their hearts content. *NOTE* I will list
    the characters in the order they appear on the Select Screen.
    *NOTE*
    
    >Nitara: Unlock koffin "TI" for 4,022 Gold Koins
    
    >Drahmin: Unlock koffin "UR" for 6,500 Sapphire Koins
    
    >Hsu Hao: Unlock koffin "MW" for 3,317 Jade Koins
    
    >Frost: Unlock koffin "IV" for 208 Ruby Koins
    
    >Jax Briggs: Unlock koffin "SA" for 3,780 Ruby Koins
    
    >Kitana: Unlock koffin "KI" for 2,931 Sapphire Koins
    
    >Raiden: Unlock koffin "XG" for 3,116 Jade Koins
    
    >Reptile: Unlock koffin "LL" for 3,822 Gold Koins
    
    >Cyrax: Unlock koffin "CN" for 3,003 Platinum Koins
    
    -=-=-=-=-=-=-=-=-=-
    Alternate Costumes:
    -=-=-=-=-=-=-=-=-=-
    
    	This next section reveals exactly which koffins contain
    which alternate costume.  Once unlocked, hit Start on the desired
    character at the Character Select Screen to fight in their
    alternate costume.  Also, under the "Characters" section in
    Kontent, you will be able to view an alternate biography of the
    said characters.  Once again, I will list the alternate outfits
    by what order their character appears on the Select Screen.
    
    >Shang Tsung: Unlock koffin "ML" for 1,170 Gold Koins
    
    >Bo' Rai Cho: Unlock koffin "PH" for 1,200 Onyx Koins
    
    >Quan Chi: Unlock koffin "AA" for 1,556 Gold Koins
    
    >Li Mei: Unlock koffin "KX" for 1,406 Sapphire Koins
    
    >Scorpion: Unlock koffin "UH" for 1,660 Jade Koins
    
    >Sonya: Unlock koffin "SH" for 1,834 Ruby Koins
    
    >Kenshi: Unlock koffin "YM" for 1,435 Platinum Koins
    
    >Mavado: Unlock koffin "RD" for 1,455 Jade Koins
    
    >Johnny Cage: Unlock koffin "DK" for 1,460 Ruby Koins
    
    >Sub-Zero: Unlock koffin "YA" for 1,999 Sapphire Koins
    
    >Kano: Unlock koffin "BD" for 1,520 Sapphire Koins
    
    >Kung Lao: Unlock koffin "YJ" for 1,208 Ruby Koins
    
    >Nitara: Unlock koffin "AR" for 2,206 Jade Koins
    
    >Drahmin: Unlock koffin "SW" for 1,152 Jade Koins
    
    >Hsu Hao: Unlock koffin "QX" for 1,518 Jade Koins
    
    >Frost: Unlock koffin "UB" for 1,261 Gold Koins
    
    >Jax: Unlock koffin "ZM" for 1,410 Ruby Koins
    
    >Kitana: Unlock koffin "BQ" for 1,327 Gold Koins
    
    >Raiden: Unlock koffin "JR" for 1,685 Ruby Koins
    
    >Reptile: Unlock koffin "XO" for 1,736 Sapphire Koins
    
    >Cyrax: Unlock koffin "ZW" for 1,485 Sapphire Koins
    
    -=-=-=-=-=-=-=
    Hidden Arenas:
    -=-=-=-=-=-=-=
    
    	The hidden arenas, once unlocked, allow one to play within
    them.  They appear randomly in Arcade Mode, and when in Vs. Mode,
    one can select their stage, simply by pushing the SM Button while
    on the Character Select Screen.  The hidden arenas will be listed
    in alphabetical order by the name of the arena.
    
    >Dragonfly: Unlock koffin "WT" for 1,400 Jade Koins
    
    >House of Pekara: Unlock koffin "HP" for 2,093 Onyx Koins
    
    >Lava Shrine: Unlock koffin "II" for 1,843 Gold Koins
    
    >Moloch's Lair: Unlock koffin "ZD" for 98 Ruby Koins
    
    >Nethership: Unlock koffin "DS" for 1,472 Ruby Koins
    
    >Palace Grounds: Unlock koffin "KR" for 4,222 Sapphire Koins
    
    >Sarna Ruins: Unlock koffin "PW" for 2,006 Sapphire Koins
    
    -=-=-=-
    Videos:
    -=-=-=-
    
    	The Videos can be viewed in the Kontent section under
    "Koncept Art."  Some of the Videos are humorous, ie. "Cooking
    with Scorpion," whereas, some are serious, ie. the Senate of the
    Elder Gods Test and Blade Arena Test.  These are just short demos
    of a moving object(s) in the game.  These will also be listed
    alphabetically by the letter they state when unlocked.
    
    >Baraka's Demise: Unlock koffin "XW" for 96 Ruby Koins
    
    >Blade Arena Test: Unlock koffin "OY" for 218 Sapphire Koins
    
    >Cave Arena Concept: Unlock koffin "DW" for 157 Ruby Koins
    
    >Cooking with Scorpion: Unlock koffin "UI" for 270 Platinum Koins
    
    >Dragonfly Test: Unlock koffin "KC" for 292 Gold Koins
    
    >Early MKDA Promo: Unlock koffin "FL" for 264 Sapphire Koins
    
    >Facial Animation Test: Unlock koffin "ZG" for 201 Onyx Koins
    
    >Ice Palace Test: Unlock koffin "HT" for 462 Jade Koins
    
    >MK4 Arena Concept: Unlock koffin "QD" for 268 Sapphire Koins
    
    >MK Gold Endings: Unlock koffin "IY" for 281 Onyx Koins
    
    >Sarna Ruins Test: Unlock koffin "ST" for 153 Jade Koins
    
    >Scorpion Cloth Test: Unlock koffin "DL" for 230 Platinum Koins
    
    >Scorpion Goes Back to Hell: Unlock koffin "CX" for 203 Gold
    Koins
    
    >Senate of the Elder Gods Test: Unlock koffin "AV" for 497 Ruby
    Koins
    
    >Swamp Bird Test Video: Unlock koffin "RF" for 135 Jade Koins
    
    >Wu Shi Academy Test: Unlock koffin "LK" for 268 Onyx Koins
    
    -=-=-=-=-=-=-=-=-=-
    Character Parodies:
    -=-=-=-=-=-=-=-=-=-
    
    	The character parodies found in The Krypt are funny pictures
    of the fighters of Mortal Kombat: Deadly Alliance chronicling
    their adventures outside of the tournament.  Each picture is
    accompanied by a description, which I will type along with what
    koffin each item is contained within.  The character parodies
    will be listed in the order the characters appear on the Select
    Screen.
    
    >Shang Tsung - "Shang Tsung's Insouls" is in koffin "SF" and
    costs 138 Jade Koins.
    	Description: "Do your shoes hold the odor of thousands of
    tortured souls?  Do your legions of undead soldiers make hurling
    noises every time you pass by?  End the embarassment now with
    Shang Tsung's Odor Annihilator Insouls."
    
    >Bo' Rai Cho - "Peptic Thunder" is in koffin "SQ" and costs 167
    Platinum Koins.
    	Description: "No more awkward, interrupted conversations or
    cleaning up unwanted pools of bile.  When you have uncontrollable
    projectile vomiting, turn to Peptic Thunder.  Now available in
    our new gut-busting 2-liter size!"
    
    >Quan Chi - "Quan Chi on the Sax" is in koffin "DI" and costs 254
    Sapphire Koins.
    	Description: "A new prodigy joins the jazz masters, Quan
    Chi.  With soulful music influenced by life on Netherealm's mean
    streets, Quan Chi delivers his first major label album, Kind of
    Black and Blue.  Buy it or else!"
    
    >Li Mei - "Fashion Model Li Mei" is in koffin "YW" and costs 376
    Gold Koins.
    	Description: "Intoducing Li Mei - Outworld Modeling Agency's
    newest star.  Until recently, Li Mei's Mortal Kombat trials have
    been her claim to fame.  Now she is making quite a splash in the
    fashion world as Outworld's favorite centerfold."
    
    >Scorpion - "Damnation Charcoal" is in koffin "NX" and costs 365
    Sapphire Koins.
    	Description: "Don't trust your family barbeque to just any
    old charcoal.  Whether you're cooking up some hotdogs for the
    kids or roasting the flesh of your enemies, Damnation Charcoal
    gets the job done.  Nothing grills a steak like the flames of
    hell!"
    
    >Sonya - "Lifeguard Sonya" is in koffin "DD" and costs 355 Gold
    Koins.
    	Description: "When not working as an agent for the Special
    Forces, she's combing the beaches as a top life guard.  Just
    don't fake your drowning for some free mouth-to-mouth
    resuscitation, because Sonya will kick your ass (after saving
    it)."
    
    >Kenshi - "Kenshi's Glass Eyes" is in koffin "NV" and costs 290
    Gold Koins.
    	Description: "Don't let an unfortunate blinding accident
    cramp your style.  Whether you've always wanted blue eyes, or
    would like to add some whimsy to your wardrobe with an 8-ball in
    the right socket, Kenshi's Glass Eyes have the 'look' for you."
    
    >Mavado - "Assassin for Hire" is in koffin "MZ" and costs 383
    Sapphire Koins.
    	Description: "When you need a soulless assassin, look no
    further than Red Dragon Ent. Mavado, Red Dragon's employee of the
    month, can handle any assignment from taking out telemarketing
    pests to avenging your father's death.  CALL NOW!"
    
    >Johnny Cage - "Johnny's Tapes" is in koffin "JT" and costs 259
    Platinum Koins.
    	Description: "Remember seeing action star Johnny Cage
    onscreen for the first time?  Experience all the excitement and
    adventure with the complete Johnny Cage Video Collection.  And if
    you order now, we'll throw in Earthrealm Girls Gone Wild!"
    
    >Sub-Zero - "Sub-Zero's Coffee Mug" is in koffin "ID" and costs
    340 Jade Koins.
    	Description: "Sub-Zero's freezing fists of fury were always
    turning his hot cup of morning coffee into a mocha popsicle.
    That is until he tried the official Mortal Kombat Coffee Mug.
    Made of titanium and high grade steel, this Kombat Mug will
    withstand your menacing grip and keep your coffee warm for
    hours."
    
    >Kano - "KanO's Cereal" is in koffin "CO" and costs 192 Ruby
    Koins.
    	Description: "Before heading into kombat, Kano likes to
    start his day with the wholesome goodness of Kan-O's cereal.  Its
    vitamins and minerals give Kano the energy to give his toughest
    opponents a massive butt-kicking.  Kan-O's, the only cereal that
    makes blood-colored milk!"
    
    >Kung Lao - I have not found a character parody for Kung Lao as
    of yet.  If anyone finds one, feel free to E-Mail me and I will
    include your name in my FAQ.  Thanks in advance.
    
    >Nitara - "Blood Energy Drink" is in koffin "BT" and costs 291
    Sapphire Koins.
    	Description: "If you've ever wished you could party all
    night like your vampire friends, Blood is for you.  The awesome
    flavor of blood oragnes and other secret ingredients will give
    you the energy you need to raise hell.  Tastes so good you can't
    just drink one.  BloOd leaves you thirsting for more."
    
    >Drahmin - "Bug Blaster" is in koffin "FK" and costs 520 Platinum
    Koins.
    	Description: "If your flesh is rotting off your bones, then
    those pesky flies and maggots are sure to follow.  Don't live
    with swarms of annoying flies -- blast 'em.  Drahmin never leaves
    his dimension without his handy Bug Blaster."
    
    >Hsu Hao - "Mortal Kandies" is in koffin "OO" and costs 274 Onyx
    Koins.
    	Description: "They say the path to a man's heart is through
    his stomach.  But when your heart is replaced by a gaping
    cybernetic power generator, you've got a lot of eating to do.
    When you're feeling down, replace that empty void in your heart
    with a big box of Mortal Kandies."
    
    >Frost - "Arctic Hold" is in koffin "NT" and costs 275 Gold
    Koins.
    	Description: "Ever wonder how Frost keeps that killer blue
    hairstyle intact?  Now you too can look drop-dead gorgeous with
    Arctic Hold hair gel.  Your icy good looks will freeze everyone
    in their tracks."
    
    >Jax - "Chrome Bling" is in koffin "LN" and costs 306 Onyx Koins.
    	Description: "From his sweet wheels to a blazing set of
    chrome arms, Jax always knows how to make an impression.  Chrome
    Bling is the closest thing to blingbling in a bottle,
    transforming your junk car into the pimp mobile that you've
    always known it could be.  Chrome Bling will make you the envy of
    all of Outworld and the obsession of every woman."
    
    >Kitana - "Edenia Golf Outfitters" is in koffin "KG" and costs
    608 Jade Koins.
    	Description: "When not helping Earth's warriors of the
    Outworld, this Princess is dropping 40 foot putts for Birdies.
    Armed with her smart and sexy Activewear and state-of-the-art
    Lady Kitana putter made of space age metals, she can tear up any
    course.  Shop at Edenia Golf Outfitters, and you can too!"
    
    >Raiden - "Raiden Performance Audio" is in koffin "XQ" and costs
    199 Jade Koins.
    	Description: "Only the Thundergod could bring you high
    quality audio like this.  Let Raiden Performance Audio install
    the booming car stereo of your dreams.  Bass so powerful, your
    ears will bleed."
    
    >Reptile - "Reptile Skin Lotion" is in koffin "BU" and costs 336
    Platinum Koins.
    	Description: "If you're like Reptile, you'll shed an entire
    layer of scaly skin every season.  Just because you're an evil,
    acid-spitting lizard doesn't mean you can't have that smooth,
    shower fresh skin you've always wanted.  With Lizarderm, you'll
    be as soft as a baby gator's bottom."
    
    >Cyrax - "A Softer Side to Cyrax" is in koffin "FC" and costs 310
    Sapphire Koins.
    	Description: "The poetry and essays of Feelings are the
    perfect meditation between fatalities.  Buy it now at your local
    realm bookstore.  Lots of people think that I am just a violent
    mechanical assassin.  True, but that's only one part of me.  When
    I'm not shredding someone in my machinery, Feelings lets me get
    in touch with my human side - Cyrax LK-4D4."
    
    >Goro - "Goro on the Kit" is in koffin "UJ" and costs 225
    Sapphire Koins.
    	Description: "Drummers past and present can't hold a lighter
    to this four-armed Shokan when he's hitting the skins.  With his
    blazing fast bass pedal work, machine gun sixteenth-note snare
    fills, and astounding dexterity on the tom toms, Goro's
    percussion skills are unmatched!"
    
    >Moloch - "Moloch the Hobbyist" is in koffin "PS" and costs 294
    Jade Koins.
    	Description: "In between hunting down his prey and swinging
    his Giant Ball of Death, Moloch has plent of free time to pursue
    his hobbies.  He enjoys building fine miniature ships for his
    keeper Shang Tsung, who is impressed by Moloch's patience and
    attention to detail."
    
    	The above specific categories are about all I can think of
    that people would want to unlock first.  The rest of the stuff in
    The Krypt is extra currency, story related items, and ALOT of
    concept art.  Well, I hope this guide has helped you pick out the
    good stuff from the bad.
    
    
    -=-=-=-=-=-=
    XIV.Konquest:
    -=-=-=-=-=-=
    
    	The Konquest Mode featured in Mortal Kombat: Deadly Alliance
    is a training ground for the individual characters.  Konquest
    starts off with eight (8) introductory missions that pertain to
    every character.  After the introductory missions are completed,
    the game allows the player to choose an individual character and
    progress through ten (10) additional missons specific to the
    character chosen.  Each fighter has similar, but somewhat
    different objectives to complete; they basically entail the
    character's special moves, and combos, and how to use them
    effectively.
    	Below I will list each character's individual missions, as
    well as what they entail, with my pointers along the way.
    Another bonus for going through the Konquest Mode is that it
    rewards the player with kurrency to be spent in the Krypt.  So
    not only does it introduce new characters, and how to use them,
    it also allows for players to purchase koffins in the Krypt.
    
    	Below are the first eight (8) introductory missions for the
    Konquest Mode:
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 1
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	The path of every warrior has a humble beginning, and the
    road to one's destiny is long traveled.  Each of life's
    challenges brings you closer to enlightenment.  Experience is the
    path to understanding.  By completing these many journeys to
    come, you will have gained the strength, speed, agility, and
    wisdom to master a variety of fighting arts.
    
    	Every step is a victory.  How you maneuver in kombat plays
    as much a part of your strategy as how you punch or kick.
    Tapping your control pad toward or away from you opponent will
    guide your movements, as you will see.
    
    	Directions: Step toward the ninja 3 times.  Then, step away
    from him 3 times.
    
    > Tap - Toward, Toward, Toward
    > Tap - Back, Back, Back
    
    	Do not assume that offensiveness is always the correct path
    to victory.  A hasty retreat can give you the space you need to
    plan for your next attack.  By quickly tapping twice away from
    your opponent, you can perform a Backward Dash.
    
    	Directions: Put distance between you and Scorpion by
    performing 3 Backward Dashes.
    
    > Tap Back - Back, and Back - Back again to complete the mission.
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 2
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	Learn and forget.  Make the technique a part of yourself
    before you move on.
    
    	Becoming familiar with the fighting styles of the warrior
    you have chosen to emulate is very important.  Know a fighting
    style like you would know yourself.  Let no attribute escape you.
    
    	Directions: Strike your opponent once with each of these 4
    basic attacks to understand their characteristics.
    
    >Attack 1
    >Attack 2
    >Attack 3
    >Attack 4
    
    	Often you can perform different attacks with the same button
    by holding one of the Control Pad directions at the same time.
    For example, pressing 2 while holding Back will execute a
    different attack than pressing only 2.
    
    	Directions: Strike Scorpion with each of Sub-Zero's high
    punch attacks.
    
    > 4
    > Back - 4
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 3
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	One wins battles by making no mistakes.  Making no mistakes
    is what establishes the certainty of victory, for it means
    conquering an enemy that is already defeated.
    
    	Attacks that are exectured by combining the Control Pad and
    an attack button will often strike your opponent in different
    locations.  In Sub-Zero's Shotokan fighting style, the 3 button
    will initiate an attack to his opponent's chest.  However, by
    holding Back and 3, Sub-Zero will attack his opponent's knees.
    
    	Directions: Strike Scorpion with each of Sub-Zero's high and
    low attacks.
    
    > 2
    > Back - 2
    
    	A mixture of high and low attacks can overcome the defenses
    of even the most determind foe.
    
    	Directions: Strike Scorpion with 2 high attacks and 2 low
    attacks.
    
    > 1
    > 2
    > Down - 2
    > Down - 3
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 4
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	Let your rapidity be that of the wind, your compactness that
    of the forest.  Letyour plans be dark and impenetrable as night,
    and when you move, fall like a thunderbolt.
    
    	You must learn to let your fighting technique flow from you.
    Every warrior has the potential to effortlessly link his or her
    moves into one long attack combination.  For example, Sub-Zero
    can combine his Shotokan attacks 1 and 2 buy pressing the 1 and 2
    buttons in rapid succession.
    
    	Directions: Test your attack combo skills.  Execture the
    short form of Sub-Zero's Shotokan combo called Icy Pain.
    
    > 1 - 2
    
    	You are indeed a warrior of great skill.  You have mastered
    the technique of combining many attacks into one attack.  This
    knowledge will serve you well on your coming journeys.
    
    	Directions: Now try the full Icy Pain combo move.
    
    > 1 - 2 - 4
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 5
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	A pacifist cultivates good karma.  Defense is just as
    important as offense in the Art of Mortal Kombat.  A true warrior
    must know when to avoid contact as well as when to strike.
    
    	A defensive warrior can block an attack by holding Block
    while his opponent strikes.
    
    	Directions: You must now attempt to block 5 of Scorpion's
    strikes.
    
    >A timer counts down from 3, and when it reaches 0, Scorpion
    strikes.  Make sure you hold down block when the counter reaches
    1, to avoid being hit.  Complete this 5 times and move on.
    
    	Your opponent may attack from above or from below.  You must
    learn to defend from either direction.
    
    	Directions: Practice what you have learned and block 3 of
    Scorpion's high attacks.
    
    >Same thing as before, but now there is no timer.  Scorpion
    randomly throws punches; just sidestep them, and hold block.
    Complete this 3 times and move on.
    
    	Directions: Excellent.  Now block 3 low attacks.
    
    >Once again, same thing, again with no timer.  Scorpion randomly
    performs a series of trips.  Just hold down the Block button, and
    block 3 of his attacks to complete the mission.
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 6
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	For you to become a true master of Mortal Kombat, you must
    learn to attack with multiple fighting styles.  Every warrior has
    3 fighting styles, each with its own strengths and weaknesses.
    
    	Sub-Zero's 3 fighting styles are Shotokan, Dragon, and Kori
    Blade.  It is important to understand the different advantages
    and disadvantages of each fighting style.  By using the Change
    Fighting Style button, a warrior can instantly switch to another
    fighting style with a completely different set of attacks and
    special moves.  Depending on the situation, a warrior may choose
    to switch to a different fighting style to take advantage of its
    differing attacks.
    
    	Directions: Cycle through all 3 of Sub-Zero's fighting
    styles.
    
    >Hit the Fighting Style button 3 times.
    
    	You must now demonstrate your knowledge of multi-style
    fighting by striking your foe with an attack from each of your
    fighting styles.
    
    	Directions: First, you must attack Scorpion with any attack.
    Then you must switch to the next fighting style and strike with a
    different attack.  Finally, you must switch to your third
    fighting style, and strike one more time.
    
    >Cycle through each style, tapping button 1, to make it easy.
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 7
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	If you desire total victory in Mortal Kombat, you must learn
    to harness the tools at your disposal.
    
    	The weapon is an extension of every warrior's soul.  Though
    a weapon may deliver great amounts of damage to one's opponent,
    wielding a weapon also means taking more damage.  Be wary of your
    health while brandishing a weapon.
    
    	Directions: Use your Kori Blade to beat your opponent
    senseless.
    
    >Scorpion rushes in with an onslaught of attacks.  I found it
    easy to perform Sub-Zero's 1 - Back - 1 (Bitter Blade) combo with
    his sword.  It does a lot of damage, and before I knew it,
    Scorpion had lost all his health.
    
    	Likewise, if your opponent is wielding a weapon, take
    advantage of his or her increased vulnerability and strike to
    achieve maximum kombative effectiveness.
    
    	Directions: Attack Scorpion while he is holding his weapon
    to exploit his weakened state.  He will take the most damage with
    a weapon in his hand.
    
    >Scorpion comes out swinging this time, with high hitting combos
    involving his sword.  Sidestep his attacks and attack him with
    the 1 - Back - 1 (Bitter Blade) combo again.  It should keep him
    at bay and drain his life to zero.
    
    Mission Complete!
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    Introductory Mission - 8
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    Pre-Mission Introduction:
    	A tree sways in the breeze...  By mastering the 3D walk, a
    dexterous warrior can outmaneuver an attacking foe, avoid
    external barriers, or force an opponent into an obstacle.
    
    	A useful 3D walk technique is the Evasion.  If you timed
    right, an attacking opponent can be dodged, leaving him or her
    open for a counter-attack.  This method of evasion will require
    much practice, but once you have mastered it, you will become a
    most formidable kombatant.
    
    	Directions: Quickly sidestep Shang Tsung's attack as it
    approaches.
    
    >A counter starting at 3 is once again displayed in the middle of
    the screen.  Wait until the counter reaches 1, and press either
    Down, Down, or Up, Up to sidestep Tsung's attack.  Complete this
    3 times and you have completed the introductory missions of
    Konquest Mode.
    
    Mission Complete!
    
    You have mastered the fundamentals of Mortal Kombat.  Use this
    knowledge well as you begin yor spiritual journey and experience
    conflict through the eyes of skilled warriors.
    
    	You are now able to select any availabe character and
    continue your training through his or her individual Konquest
    missions.  I will list each character's Konquest Missions in the
    order they appear on the select screen.
    	*NOTE* You cannot go through Konquest Mode with a character
    you have not unlocked yet.  In other words, one must unlock
    either Nitara, Drahmin, Hsu Hao, Frost, Jax, Kitana, Raiden,
    Reptile, and Cyrax in order to play through their respective
    Konquest missions. *NOTE*
    
    =-=-=-=-=-=-
    Shang Tsung:
    =-=-=-=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Sorcerer Shang Tsung is cursed to consume the souls of
    defeated warriors in order to stay alive.  From these souls he
    attains greater strength and ability.  It could be said that his
    fighting skill is the culmination of those he has conquered.  We
    shall see if you can master his fighting ability through practice
    alone.  The history of Shang Tsung's Snake fighting style is hard
    to trace historically because it is incorporated into so many
    Chinese fighting systems.  Shang Tsung absorbed this fighting
    style by consuming the soul of a Shaolin Monk.
    
    	The Snake fighting style consists mainly of fast-jabbing,
    short-ranged high attacks.
    
    	Directions: Attack the Shaolin Monk, Kung Lao, with Shang
    Tsung's basic Snake high attacks.
    
    1. Bai She Tu Xin: 1
    2. Cross Fang: Back - 1
    3. Viper Strike: 2
    4. Gut Buster: Back - 2
    5. Qing She Chu Dong: Up - 2
    6. High Snap Kick: 3
    7. Mid Kick: 4
    8. Eagle Pecking: Back - 4
    
    	Shang Tsung's Snake low attacks strike like a viper.
    
    	Directions: Practice Shang Tsung's Snake basic low attacks.
    
    1. Low Palm: Down - 1
    2. Twin Fang: Down - 2
    3. Quick Bite: Down - 4
    4. Twin Cobra: Down - 3
    
    	While in the Snake fighting style, Shang Tsung can distance
    himself from his opponents with a backflip Escape. (Special Move;
    SM)
    
    	Directions: Execute 3 successful backflip Escape moves while
    in the Snake fighting style.
    
    >Kung Lao comes out attacking.  Sidestep his attacks, and
    distance yourself.  Tap the SM Button 3 times, far from Lao, to
    complete the mission.
    
    Mission Complete!
    
    	You Earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shao Kahn had sent orders to Shang Tsung, commanding the
    sorcerer to aid him in the battle against the united forces of
    Edenia and the Shokan.  The message was delivered by Reptile.  At
    first, Shang Tsung did not recognize Reptile, for he had morped
    into something more primal than in years past.  Shang Tsung
    mistook Reptile for an assassin and braced for an attack.
    
    	Shang Tsung poised himself in the Crane Style stance.
    Reptile perceived this to be offensive move.  A battle ensued.
    
    	Directions: Attack the assassin with Shang Tsung's Crane
    fighting style high attacks.
    
    1. Chin Punch: 1
    2. Crane Neck: Down - 1
    3. Strong Knee: Back - 2
    4. Backfist: Down - 2
    5. Flapping Wing: 3
    6. Hope Sidekick: Back - 3
    7. Low Peck: Down - 3
    8. Spinning Sidekick: 4
    9. Spinning Crane Kick: Up - 4
    
    	During the fight, Shang Tsung used a Crane pop-up attack (2)
    on the assassin.  This attack allowed Shang Tsung to pop Reptile
    into the air long enough to execute another attack.
    
    	Directions: Attack the assassin Reptile with the Crane Wing
    pop-up attack!
    
    1. Crane Wing: 2
    
    	Directions: Now attack the assassin with the Crane Wing pop-
    up attack and, while he is still in the air, attack him 2 more
    times with the Crane Wing pop-up attack.
    
    >Tap Button 2 three times in succession to juggle Reptile in mid-
    air.
    
    	Shang Tsung can sweep kick an opponent while in his Crane
    style.
    
    	Directions: Sweep kick the assassin 3 times!
    
    1. Sweeping Crane: Down - 4
    2. Sweeping Crane: Down - 4
    3. Sweeping Crane: Down - 4
    
    	While in the Crane fighting style, Shang Tsung can also
    perform a Reversal (SM). This move allows Shang Tsung to catch an
    opponent's attacking limb in mid-strike long enough for him to
    counter with a strike of his own.
    
    	Directions: Counter the assassin's attack with a Reversal
    move while in the Crane style.
    
    >A timer is displayed in the middle of the screen counting down
    from 3.  When it reaches 1, hit the Special Move button to
    counter Reptile's attack, and complete the mission.
    
    Mission Complete!
    
    	You Earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shang Tsung finally recognized Reptile and ceased his
    attack.  Reptile gave him Shao Kahn's orders to report to the
    Emperor's fortress, and then he departed.  Moments later, there
    was a ruckus in the outside courtyard.  Shang Tsung emerged from
    his domicile to find that the sorcerer Quan Chi had just defeated
    Scorpion in a short but heated battle.  Quan Chi explained that
    the ninja spectre had been lying in wait for Shang Tsung.
    
    	If Quan Chi had not been there to intervene, Shang Tsung
    would surely have been attacked by the ninja spectre, Scorpion.
    Against such a powerful foe, Shang Tsung would have needed to
    draw his Straight Sword.
    
    	Directions: Attack Scorpion with Shang Tsung's basic
    Straight Sword high attacks.
    
    1. Front Swipe: 1
    2. Lifting Swing: Up - 1
    3. Rising Slice: 2
    4. Lunge: Toward - 2
    5. Back Hand Lunge: Up - 2
    6. Foot Sword: 3
    7. Cross Strike: Back - 3
    8. Chest Slice: Down - 3
    9. Spinning Slice: 4
    10.Sweeping Strike: Down - 4
    
    	To keep his opponents on the defensive, Shang Tsung uses a
    series of Straight Sword low attacks.
    
    	Directions: Attack Scorpion with Shang Tsung's basic
    Straight Sword low attacks.
    
    1. Shin Slash: Down - 1
    2. Low 2 Hit Swipe: Down - 2
    3. Low Stab: Back - 4
    
    	In order to insure Scorpion's defeat, Shang Tsung would have
    had to Impale the ninja spectre.  By stabbing Scorpion and not
    retrieving the blade, Shang Tsung would have slowly drained
    Scorpion's netheressence.
    
    	Directions: Impale Scorpion with your Straight Sword.
    
    >Scorpion begins to move around and attack with high hitting
    combos.  Block one of his combos and Impale him with the sword
    soon thereafter, to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quan Chi had come to Shang Tsung with an offer to form an
    alliance.  He explained in detail how the two sorcerers could
    greatly benefit each other if they joined forces.  Shang Tsung
    was no fool.  He understood the riskes involved with Quan Chi's
    proposal.  But after some convincing from his fellow sorcerer, he
    readily agreed.  The first act of the Deadly Alliance would be to
    eliminate Shao Kahn.  Shang Tsung made use of Shao Kahn's mandate
    to return to his fortress as a means to get within striking
    distance.
    
    	Directions: An attack Shang Tsung used while he and Quan Chi
    fought the emperor, Shao Kahn, was his fireball.  One variation
    is the Straight Fire.  Practice this attack on Quan Chi 3 times.
    
    >Perform Shang Tsung's Straight Fire by tapping Down - Back - 1,
    3 times to complete this objective.
    
    	Directions: Hit Quan Chi 3 times with Shang Tsung's Straight
    Fire fireball once again.  Quan Chi will not be standing still
    this time.
    
    >Hit Quan Chi 3 more times, but be careful as Quan Chi does not
    stand still this time around.  He uses his broadswords, so watch
    out for those.
    
    	Directions: Another fireball attack Shang Tsung used against
    Shao Kahn was his 3D Fire.  Practice the long-range version of
    this attack on Quan Chi.
    
    >Stand at the far edge of the screen and perform his 3D Fire Far
    by tapping Back - Toward - 1, 4 times.
    
    	Directions: Well done.  Now try to hit Quan Chi with the
    shorter-range version of Shang Tsung's 3D Fire attack.
    
    >Same thing as before, but perform his 3D Fire close move, by
    tapping Toward - Back - 1, 4 times.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	After defeating the Emperor of Outworld, Shao Kahn, the two
    sorcerers traveled to Earthrealm by way of a celestial portal
    known only to sorcerers and deities.  To earn the privilege of
    crossing over the void, each sorcerer had to kombat a
    representation of his greatest adversary.  For Shang Tsung, the
    opponent came in the form of Quan Chi.
    
    	Directions: Attack Quan Chi with Shang Tsung's Snake attack
    combos to earn the right to pass.
    
    1. Twisting Python: 2 - 2
    2. Spiritual Snake Trail: 2 - 3
    
    	Directions: The Quan Chi double did not fall from your first
    attack.  Try these more advanced Snake combos.
    
    1. Rattlesnake: 1 - 1 - 3
    2. Hissing Strike: 1 - 1  - 2 - 3
    3. Snake Eyes: 1 - 1 - 2 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shang Tsung and Quan Chi had traveled to Earthrealm to seek
    out Shang Tsung's nemesis, Liu Kang.  By disguising himself as
    Kung Lao, Shang Tsung was able to approach Liu Kang while he was
    practicing his meditation katas.  In the fight that ensued, Shang
    Tsung had almost lost to Liu Kang's might.  From out of nowhere,
    Quan Chi threw the Shaolin monk off balance with a surprise
    attack... and gave Shang Tsung the moment he needed to kill Liu
    Kang.
    
    	Directions: The Elder God, Raiden, had witnessed the battle
    from The Heavens and decided to return to Earth to kombat the
    Deadly Alliance.  Attack Raiden with these Crane fighting style
    combos.
    
    1. Crazy Wings: 3 - 3 - 2
    2. 3 Hit Wings: 3 - 3 - 3
    3. Triple Chin Punch: 1 - 1 - 1
    4. Sidewinder: 3 - 3 - 4
    
    	Directions: Well done!  Let us see how you fare with some
    more complicated combos...
    
    1. Raging Beak: 1 - 1 - 1 - Up - 4
    2. Hunt Down:3 - 3 - 3 - 1 - 1 - 1 - Up - 4
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shang Tsung and Quan Chi left Liu Kang's body where it lay
    to complete their next task...to locate the Red Dragon clan
    member, Mavado.  They had use of his clan's talents and offered
    his clan asylum from the coming invasion of Earthrealm, should he
    complete the task they proposed.  Mavado accepted their offer on
    behalf of his clan and followed the two sorcerers back to
    Outworld.
    
    	Directions: Practice Shang Tsung's Straight Sword attack
    combos with Mavado.
    
    1. Deadly Blade: 1 - 1
    2. Ancient Strike: 4 - 2
    3. Soul Sucker: Toward - 2 - 1
    4. Pain: 3 - Back - 3
    5. Master's Edge: 4 - 2 - 3 - Back - 3
    
    	Shang Tsung has mastered the ability to Impale this Straight
    Sword into an opponent to slowly drain his life force.  Once
    lodged into an opponent, Shang Tsung's blade cannot be removed.
    
    	Directions: Impale Shang Tsung's Straight Sword into Mavado.
    
    >Mavado comes out striking, block an attack and hit the SM Button
    to impale Mavado and complete the mission.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Some time after Shang Tsung, Quan Chi, and Mavado had
    returned to Outworld, Shang Tsung made a pact with two Oni from
    the Netherealm.  He kept them in a chamber in the lower levels of
    his new palace and fed them mortals to keep them satisfied.  In
    the event that Quan Chi betrayed Shang Tsung, he would release
    the vengeful Oni upon him.
    
    	By linking multiple fighting styles together into one long
    combo, Shang Tsung can more effectively kombat his opponents.
    
    	Directions: Practice Shang Tsung's Style Branch combos on
    the Oni, Drahmin.  This one starts in the Snake style and goes
    into the Crane style.
    
    1. Cold Blooded: 1 - 1 - 2 - CS
    
    	Directions: Execute that same combo on Drahmin.  this time,
    he will fight back.
    
    >Dodge Drahmin's attacks, and catch him off guard with the above
    combo.
    
    	Directions: Next, attack Drahmin with some Style Branch
    combos that begin with the Crane style and go into the Straight
    Sword.
    
    1. Death Bed: 1 - 1 - 1 - CS
    2. Final Withdrawal: 3 - 3 - 3 - 1 - 1 - 1 - CS
    
    	Directions: Execute those same combos on Drahmin.  This
    time, he will fight back.
    
    >Once again, dodge his attacks, and catch him off guard with the
    above combos.
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shang Tsung survived for centuries stealing the souls of
    warriors.  Once Shang Tsung has performed his Soul Steal move, it
    is said that he absorbs some of his victims' attributes as well
    maintains his youth.
    
    	Directions: Regain full health by stealing some of Quan
    Chi's life force 3 times.
    
    >Perform the Soul Steal move 3 times by tapping Down - Back - 3.
    
    	Quan Chi believes that you have betrayed him!  The Deadly
    Alliance is no more!  In retribution for your insolence, Quan Chi
    has cast a life-drain spell on you!
    
    	Directions: You must steal some of his life force 5 times to
    stay alive!
    
    >Perform the Soul Steal move 5 more times, to regain all your
    lost health.  Your health bar continually depletes, all the while
    Quan Chi attacks with his weapons, taking off massive damage.
    Stay far from him and steal his soul.
    
    	Directions: Impale the infidel Quan Chi with Shang Tsung's
    Straight Sword!
    
    >Tap the SM Button to Impale Quan Chi and watch him bleed.
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one more opponent you still need to
    confront...  It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Shang Tsung.  If you
    can win 3 out of 5 matches, you will have completed your
    training.  Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Shang Tsung is relentless in his attacks.  Back off and wait for
    him to make a mistake, when you see your chance, move in and hit
    with with the Fianl Withdrawal combo.  Keep out your Straight
    Sword and pummel him.  Use the Soul Steal move if you run low on
    health.  Use some of the bigger combos, his Konquest has taught
    you and you should beat him quite easily.
    
    Mission Complete!
    
    	Congratulations!  You have finished your training.  This
    journey is complete.  But the road to your destiny is long
    traveled, and there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=-=-=-=
    Bo' Rai Cho:
    -=-=-=-=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Native to Outworld, Bo' Rai Cho has trained warriors for
    centuries to compete in the Mortal Kombat tournaments.  After
    many failures, success finally came when he trained the legendary
    Liu Kang, who defeated Shang Tsung and became champion of the
    Earthrealm tournament.  You will have the honor of learning from
    the master.
    	You will begin training in the fighting style known as
    Drunken Fist.  Although there are many varieties of drunken style
    Kung Fu, ;you will be concentrating on the Shaolin style.  The
    earliest reference to any drunken style is in the Sun Dynasty
    (960 - 1276 A.D.) Rumors indicate, however, that it was in fact
    Master Bo' Rai Cho who first brought the Drunken fighting style
    to Earthrealm centuries earlier while trying to thwart Shao
    Kahn's takeover of that realm.
    
    	Master Bo' Rai Cho has taught many warriors during his time
    in Earthrealm.  Now he will teach you.
    
    	Directions: Practice Bo' Rai Cho's Drunken Fist high
    attacks.
    
    1. Spinning Backfist: 1
    2. Cross Strike: Back - 1
    3. Drinking Punch: 2
    4. Battle Punches: Up - 2
    5. Lazy Leg: 3
    6. Drunken Leg: 4
    7. Spinning Kick: Back - 4
    8. Drinking Wine: Down - 3
    
    	Excellent.  You will now move to Drunken Fist low attacks.
    Unlike some low attacks, these have a considerable reach.
    
    	Directions: Practice Bo' Rai Cho's Drunken Fist low attacks.
    
    1. Serving Fist: Down - 1
    2. Twisting Flask: Down - 2
    3. Sweep Kick: Back - 3
    4. Monkey Kick: Down - 4
    
    	While in the Drunken Fist fighting style, Master Bo' Rai Cho
    can Taunt (SM) his opponent.  this move is not only intimidating,
    but it also rejuvenates some of Bo' Rai Cho's health.
    
    	Directions: Try executing 2 successful Taunts to regain full
    health.
    
    >Frost moves in on you to attack.  Try to put some distance
    between you and her, and perform Bo's Taunt 2 times to complete
    the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You bring honor to Earthrealm.  You have successfully proven
    your mastery of Bo' Rai Cho's Drunken Fist fighting style.  Your
    next lessons will be to learn another of his styles.
    
    	Directions: Master Bo' Rai Cho is as skilled at Mi Zong as
    he is at Drunken Fist.  You will need to learn the basics if you
    wish to complete your training.
    
    1. Hook Fist: 1
    2. Straight Punch: 2
    3. Roundhouse: 3
    4. Side Kick: 4
    5. Step Kick: Down - 4
    
    	Master Bo' Rai Cho uses the Mi Zong style to pop-up his
    opponents into the air long enough to execute another attack.
    
    	Directions: There are two of these moves you must learn: the
    Lift Kick and the Smashing Kick.  Show Frost how it is done.
    
    1. Lift Kick: Back - 4
    2. Smashing Kick: Up - 4
    
    	Directions: Good.  Now for something a little more
    complicated.  Attack Frost with a Lift Kick and, while she is
    still in the air, attack her with 2 more Lift Kicks.  Frost may
    be an able fighter, but she is still learning.  Teach her a
    lesson she will never forget.
    
    >Tap Back - 4, Back - 4, and Back - 4 again to juggle Frost.
    
    	Directions: That was quite humorous!  Do that again!  This
    time, attack Frost with a Smashing Kick and while she is still in
    the air, attack her with 2 more Smashing Kicks.
    
    >Tap Up - 4, Up - 4, and Up - 4 again to juggle Frost with
    Smashing Kicks.
    
    	HA! That was also humorous! Sub-Zero has a lot of work ahead
    of him if Frost is to become his apprentice.  Let us now move on
    to the fast low attacks of Mi Zong.
    
    	Directions: Practice Bo' Rai Cho's Mi Zong low attacks.
    
    1. Low Strike: Down - 1
    2. Low Knife Hand: Down - 2
    3. Tripping Sweep: Down - 3
    4. Sweep Kick: Back - 3
    
    	While using the Mi Zong fighting style, Master Bo' Rai Cho
    can Shove (SM) a blocking opponent.  He uses this move to puch a
    blocking opponent away from him.
    
    	Directions: Frost will block. Shove her away 5 times.
    
    >As Frost is blocking, walk up to her, and hit the SM Button 5
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Jojutsu is the Japanese art of the short staff.  It was
    first used by Muso Gonnosuke in the early 1600's after his loss
    to the swordsman, Miyamato Musashi, while using  a long staff of
    6 feet.  With assistance from Master Bo' Rai Cho, he subsequently
    developed a style with a shorter staff of 4 feet.  Although he
    beat Musashi in a second duel, he was later defeated in his first
    Mortal Kombat tournament.  Gonnosuke's soul was consumed by the
    sorcerer Shang Tsung.
    
    	Master Bo' Rai Cho adopted Muso's Jojutsu style to include
    close-kombat, high-frequency attacks.
    
    	Directions: Practice some of these Jojutsu high attacks on
    Muso Gonnosuke's murderer, Shang Tsung.
    
    1. Overhead Strike: 1
    2. Reverse Low Strike: Down - 1
    3. Two-Handed Thrust: 2
    4. Homerun Swing: 3
    5. 2-Hit Strike: Toward - 3
    6. Straight Thrust: Up - 3
    7. Mid Reverse Strike: 4
    8. High Reverse Strike: Down - 4
    
    	Master Bo' Rai Cho uses his Jo to pop-up his opponents into
    the air long enough to execute another attack.  There are two of
    these moves you must learn: the Strong Overhead Strike nd the
    Vertical Smash.
    
    	Directions: Give Shang Tsung a good pounding in the name of
    all that is good.
    
    1. Strong Overhead Strike: Back - 1
    2. Vertical Smash: Back - 2
    
    	Directions: Good. That is what he deserves.  Now for
    something a little more complicated.  Attack Shang Tsung with a
    Strong Overhead Strike and, while he is still in the air, attack
    him with 2 more Strong Overhead Strikes.
    
    >Tap Back - 1, Back - 1, and Back - 1 again to juggle Tsung in
    the air.
    
    	Directions: That was quite satisfying.  Try that again.  But
    this time attack Shang Tsung with a Vertical Smash to pop him up
    into the air 3 times.
    
    >Tap Back - 2, Back - 2, and Back - 2 again to juggle Tsung in
    the air.
    
    	Excellent.  You are learning quickly.  Let us move on to the
    Jojutsu low attacks.  Bo' Rai Cho uses these attacks to trip up
    his opponents.
    
    	Directions: You will use them to trip up Shang Tsung.
    
    1. Leg Sweep: Down - 2
    2. Low Foot Poke: Down - 3
    3. Leg Poke: Back - 4
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have mastered all 3 of Bo' Rai Cho's fighting
    techniques.  Now you must learn to combine those attacks for more
    effective sparring.  The Earthrealm warrior Kung Lao will spar
    with the master as he teaches you these combos.
    
    	Directions:  Begin with combos in the Drunken Fist style.
    
    1. Twist of Lime: 1 - 1 - 1
    2. On the Rocks: 2 - 2 - 1 - 1 - 1
    
    	Directions: Very powerfully done.  Surprisingly, Kung Lao's
    hat remains firmly planted on his head.  Master Bo' Rai Cho uses
    this next combo, called the Kreepy and Jugs, to push his opponent
    away from him.
    
    1. Kreepy and Jugs: 3 - 2
    
    	Directions: You have done well.  Let us keep the pace with
    another round of Drunken Fist combos.
    
    1. Crushing Grapes: 3 - 3 - 3
    2. Zero Tolerance: 3 - 3 - 2 - 2
    3. Staggering Steps: 2 - 3 - 2 - 2
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have mastered some of Bo' Rai Cho's Drunken Fist combos.
    You have impressed the Outworld master enough that he wishes to
    show you two sets of combos in one lesson-Mi Zong style and
    Jojutsu style.
    
    	Begin with combos in the Mi Zong fighting style.  Mi Zong
    has only 2 pop-up combos.  A pop-up combo will lift opponent into
    the air long enough for you to execute another attack.
    
    	Directions: You must execute these combos that end in a pop-
    up.
    
    1. Iron Broom: 2 - 2 - Back - 4
    2. Lost Track: 2 - 2 - Up - 4
    
    	You have learned the first part of this lesson.  Now you
    must learn to attack your opponent while he is still in the air.
    Use a Mi Zong pop-up combo and, while Kung Lao is still in the
    air, hit him again.  It is that simple.
    
    1. 2 - 2 - Back - 4 - Up - 4
    2. 2 - 2 - Up - 4 - Back - 4
    
    	Directions: That was adequate for today.  You will now move
    on to Bo' Rai Cho's Jojutsu combos.
    
    1. Homerun: 2 - 3
    2. Dancing Stick: 2 - 4 - 1
    3. Rolling Wind: 2 - 4 - 4 - Up - 3
    
    	Surprisingly, the hat stay on his head.  At the moment, I am
    nore impressed with that fact than with your fighting skills.
    Next you must perform Master Bo' Rai Cho's Splitting Bamboo pop-
    up combo.
    
    	Directions: Begin... ... NOW!
    
    1. Splitting Bamboo: 2 - 4 - Back - 1
    
    	Directions: Now use a Splitting Bamboo pop-up combo and,
    while Kung Lao is still in the air, strike him again with any
    attack you wish.
    
    >Tap 2 - 4 - Back - 1, and Up - 4 to make it easy.
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Poor Kung Lao.  He will feel that in the morning.  For your
    next lessons, Bo' Rai Cho's Propel moves, you will use Jax as
    your sparring partner instead.
    
    	Master Bo' Rai Cho has 2 special moves in which he hurls his
    big belly at his opponent for rib-crushing devastation.  First,
    the Belly Bash,  Toward - Toward - 4.  It is a fast, medium-range
    attack that Bo' Rai Cho uses to bounce his opponents away from
    him.
    
    	Directions: Bounce Jax 3 times with the Belly Bash.
    
    1. Toward - Toward - 4
    2. Toward - Toward - 4
    3. Toward - Toward - 4
    
    	Ha HAAA! I love that move.  Jax does not, however.  He will
    not allow you to attemp the Belly Bash again, if he can help it.
    You must execute 4 more Belly Bashes to complete this lesson.
    
    >Dodge Jax's attacks, and when you see an opening, tap Toward -
    Toward - 4 to Belly Bash him 4 times.
    
    	That has to be the most fun lesson you have ever learned.  I
    enjoyed just watching you.  Let us move on to the next humorous
    attack, the Flip-Flop, Down - Back - 1.  this is a short-range
    attack that... well... you will see.
    
    	Directions: Crush Jax with the Flip-Flop attack 3 times.
    
    1. Down - Back - 1
    2. Down - Back - 1
    3. Down - Back - 1
    
    	Like a clown in a circus, is it not?  I am beside myself
    with laughter!  Unfortunately, Jax does not think it is so funny.
    He will punish you this time.  Bo' Rai Chos' Flip-Flop attack,
    Down - Back - 1 should shut him up.
    
    	Directions: Crush the crybaby 4 times with the Flip-Flop
    attack to complete this lesson.
    
    >Dodge Jax's attacks, and when you see an opening, tap Down -
    Back - 1 to Flip-Flop him 4 times.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Jax is quite angry with you and will no longer spar.  That
    is acceptable.  There are other warriors willing to assist in
    your training.  The beautiful Princess Kitana will fill in.
    
    	You next lesson will be to learn Bo' Rai Cho's Ground Stomp,
    Toward - Back - 3.  This move is unblockable and causes damage to
    those warriors who have their feet planted on the ground.
    
    	Directions: Attack Kitana with 2 Ground Stomps.
    
    1. Toward - Back - 3
    2. Toward - Back - 3
    
    	Directions: That was quite fun! Did you see the look on her
    face?  Perform the Ground Stomp 4 more times.
    
    >Tap Toward - Back - 3, 4 more times, when Kitana is off her
    guard.  She continues to jump around, so time it just right.
    
    	Directions: Oh my.  Kitana seems annoyed.  Perhaps she does
    not feel the joy that you do when performing this exercise.
    Convince her that it is all in good fun by executing the Ground
    Stomp 4 more times successfully.
    
    >Kitana will be attacking you this time, so be on the look out
    for her attacks.  Time your move just right, when her feet are
    planted on the ground.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Apparently Kitana is more tolerant than Jax was.  She will
    remain to aid you in your training.  But I fear that she will
    regret her decision once she oerans of your next lesson.
    
    	Master Bo' Rai Cho has never married.  The next move that he
    will show you is the reason why.  Most heroes impress the ladies
    with their kombat skills.  Master Bo' Rai Cho repulses them with
    his.  In a vulgar, but most effective maneuver, the young Bo' Rai
    Cho would vomit on the ground in front of his opponent.  If his
    opponent stepped in the bile, he would slip uncontrollably.  This
    moment of immobility would give Bo' Rai Cho a chance to attack.
    
    	Directions: Impress Kitana with Bo' Rai Cho's Puke Puddle 3
    times.
    
    1. Back - Toward - 2
    2. Back - Toward - 2
    3. Back - Toward - 2
    
    	Directions: That was quite fun, indeed!  Did you see the
    look on her face this time?  As expected, she was unamused.
    Catch her with a Puke Puddle 4 more times.
    
    >Attack Kitana with a low hitting combo, then tap Back - Toward -
    2 for the Puke Puddle 4 times.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Kitana has left the building.  But Kung Lao has finished his
    meal and is ready for more endurance training.  Your next lesson
    will encompass learning Style Branch combos.
    
    	Style Branch combos are like normal combos except that they
    change fighting styles during the attack.  This first test statts
    in the Drunken Fist fighting style and goes into the Mi Zong
    fighting style.
    
    1. 2 - 2 - 1 - 1 - CS
    
    	Directions: Impressive!  Now try that same combo but finish
    it with a Mi Zong attack.
    
    1. Last Call: 2 - 2 - 1 - 1 - CS - 2 - Back - 4
    
    	Beautifully done!  This next combo starts in Mi Zong and
    goes into the Jojutsu weapon fighting style.
    
    1. Critical Strike: 2 - 2 - CS
    
    	Excellent.  But this next combo should prove to be quite a
    challenge.  you must first start in the Drunken Fist style,
    change to the Mi Zong style, then finish in the Jojutsu weapon
    style.
    
    1. Bottoms Up: 2 - 2 - 1 - 1 - CS - 2 - CS
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and have beaten
    many opponents.  But there is one foe you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Bo' Rai Cho.  If you
    can win 3 out of 5 matches, you will have completed your
    training.  Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Bo' Rai Cho is definitely tough to beat, as he has so many
    immobolizing moves, like his Puke Puddle.  Refrain from using
    this move, as it not only always misses, it leaves you wide open
    for a beating.  Instead focus on some of his longer hit combos,
    when you see the chance.  Use his throw often, and his Jojutsu
    combos work great as well.  Have fun kicking his fat ass.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-=-
    Quan Chi:
    -=-=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The sorcerer Quan Chi is as vile as they come.  His kombat
    skills come from a great understanding of sorcery, rahter than
    from actual training or practice.  You will not be as fortunate
    on this journey.  You will have to learn the hard way.  The first
    of Quan Chi's styles that you must learn is Tang Soo Do.  Tang
    Soo Do is a relatively modern Korean martial art developed by
    Hwang Kee.  It is a combination of several arts, which Hwang Kee
    studied during his life.  These arts included Soo Bahk Do
    (Korean), Tae Kyun (Korean), Tang Method (Northern Chinese), and
    Southern Chinese (unspecified).
    
    	Scorpion had brutalized Quan Chi while they were both
    stranded in the 5th plane of the Netherealm.  The ninja spectre
    drew strength from that realm, whereas Quan Chi's sorcery
    weakened.  Quan Chi had to rely on his most basic of attacks to
    fend off Scorpion's assaults.
    
    	Directions: Prepare yourself, dark acolyte, for you are
    about to train in Quan Chi's Tang Soo Do basic attacks.
    
    1. Open Palm: 1
    2. Forward Open Palm: 2
    3. Front Ball Kick: 3
    4. One Knuckle Fist Punch: Back - 4
    5. Downward Elbow: Back - 1
    
    	Directions: Excellent.  Let us move on to Tang Soo Do low
    attacks.  Quan Chi uses these attacks to clode proximity to his
    opponent.
    
    1. Knee Chop: Down - 1
    2. Low Spearhand: Down - 2
    3. Low Parallel Punch: Down - 3
    4. Sweeping Knife Hook: 4
    5. Low Foot Strike: Down - 4
    
    	Well done.  Quan Chi has a knack for reversing his fortunes.
    What seems like a devastating blow eventually turns to his
    advantage.  Call it his sorcerer's luck.  This dark fortune also
    applies to his fighting ability.  When an opponent strikes, Quan
    Chi can perform what is called a Reversal to get the upper hand.
    
    	Directions: Counter 3 attacks from the infidel Scorpion with
    Quan Chi's Reversal move.
    
    >A timer is displayed in the middle of the screen starting at 3.
    When it reaches 1, hit the SM Button to counter Scorpion's
    attack.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now you understnad the power of dark fortune.  It seemed
    that Quan Chi had been trapped in the Netherealm to be forever
    tormented by the ninja spectre Scorpion.  But fate turned to Quan
    Chi's favor when two oni, Moloch and Drahmin, presented to him
    ancient information regarding his amulet.  This new information,
    enscribed on tablets, detailed the amulet's purpose and how to
    control it.  Quan Chi used the information to escape the
    Netherealm trhough a cloaked Realm Gateway without his Oni
    companions.  Quan Chi emerged in Outworld to find himself inside
    a large stone structure.  He felt his powers returning and used
    them to decipher the hieroglyphs on a large sarcophagus.  He was
    amazed to discover that he had stumbled upon the tomb of the
    long-forgotten Dragon King and his undefeatable army.
    	As Quan Chi's magical strength returned, he slowly regained
    the fighting prowess drained from him during his time in the
    Netherealm.  The fighting style Escrima was one of his first
    skills to reappear.
    
    	Directions: Practice Quan Chi's basic Escrima attacks on the
    Netherealm Oni, Drahmin.
    
    1. Pinasaka: 1
    2. Backhand Strike: 2
    3. Chest Strike: 3
    4. Rising Knee Strike: 4
    5. Deadly Palm: Back - 3
    6. Straight Fist: Toward - 4
    
    	Eeeexcellent! Quan Chi's Escrima style utilizes a pop-up
    attack called the Lightning Strike.  This move allows him to pop
    his opponent into the air long enough to execute another attack.
    
    	Directions: Attack Drahmin with the Lightning Strike 3
    times.
    
    1. Back - 1
    2. Back - 1
    3. Back - 1
    
    	Directions: Very impressive.  Dark One.  Now for Quan Chi's
    Escrima low attacks.
    
    1. Pintok: Down - 1
    2. Piercing Elbow: Down - 3
    3. Cutting Elbow: Down - 4
    
    	The next of Quan Chi's Escrima techniques to return to him
    was his Neijin.  For a short period of time, a Neijin gives Quan
    Chi extra attacking power to wreak added damage upon his
    opponents.
    
    	Directions: Perform a Neijin and strike the fool Oni,
    Drahmin.
    
    >Tap the SM Button, and hit Drahmin with a Green Skull, Down -
    Back - 1 to make it easy and complete the mission.  Make sure to
    dodge his attacks first.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quan Chi had regained enough strength to wield his Double
    Broadswords.  Although this technique was similar to the single
    broadsword, Quan Chi considered the more advanced use of two
    weapons to be quite advantageous in kombat.  They also proved to
    be advantageous in freeing himself from the tomb to search for
    the sorcerer, Shang Tsung.
    
    	Directions: Practice these Double Broadsword techniques that
    Quan Chi has used to slay countless infidels foolish enough to
    oppose him.
    
    1. Piercing Thrust: 1
    2. Deceiving Strike: 2
    3. Dual Blade Swing: Back - 2
    4. 2-Hit Strike: 3
    5. Dual Side Slash: 4
    
    	Directions: Indeed, your porwess with the swords is
    undeniable.  Perhaps you should move on to Quan Chi's Double
    Broadsword low attacks.
    
    1. Double Edged Blow: Down - 1
    2. Winged Strike: Down - 2
    3. Half Moon Slice: Down - 3
    4. Circular Slash: Down - 4
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    Mission - 4:
    
    Pre-Mission Introduction:
    	By the time Quan Chi had reached the rumored abode of Shang
    Tsung, his Special Attacks had regained full strength.  And just
    in time, it would seem, Quan Chi was soon confronted by non other
    than Scorpion.  The imbecile ninja must have somehow escaped the
    Netherealm trhough the same portal as Quan Chi, but had emerged
    elsewhere in Outworld.  The two adversaries battle furiously, but
    Quan Chi gained the upper hand when he cast his Skull Fireball at
    the unsuspecting Scorpion. Quan Chi can focus his Fa Jing into a
    foul skull spectre and propel it at his opponent.  This attack is
    painful, but it also serves to intimidate the weak-minded.
    
    	Directions: Destroy Scorpion with 3 Skull Fireballs before
    time runs out.
    
    1. Down - Back - 1
    2. Down - Back - 1
    3. Down - Back - 1
    
    	Although Quan Chi thought he had defeated Scorpion with his
    Skull Fireball, the ninja had only been feigning death, and
    sprung a surprise attack with his spear.  Reeling from the pain
    inflicedted by the Skull Fioreball, the enraged ninja proved to
    be much more aggressive this time.
    
    	Directions: Strike Scorpion down with 3 more Skull Fireballs
    before he defeats you or time runs out.
    
    >Complete the move 3 more times, but dodge Scorpion's attacks.
    He comes out swinging so be careful.  He uses his spear alot, so
    keep your distance and block it.  Counter with a Skull Fireball.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although Quan Chi had blasted Scorpion with his Skull
    Fireball multiple times, he finally resorted to his Rising Star
    Kick, and sent Scorpion flying backward into a moat of acid that
    surrounded the courtyard.  A short time later, Shang Tsung
    emerged from a doorway to applaud his fellow sorcerer's victory.
    Shang Tsung had not interfered with their battle, and remained
    inside his home until the kombat had ceased.  Scorpions's demise
    in the acid bath led Shang Tsung to believe that Quan Chi had
    defeated Scorpion with a lucky shot.  The Special Attack that had
    sent Scorpion hurling into the acid bath is called the Rising
    Star Kick.  It is a pop-up attack that can also be used to dodge
    projectiles.
    
    	Quan Chi tried to propose an alliance with Shang Tsung, but
    Shang Tsung did not believe that Quan Chi was a worthy ally.
    Show Shang Tsung the Rising Star special move that Quan Chi used
    to defeat Scorpion.
    
    	Directions: Perform the Rising Star 3 times.
    
    1. Down - Back - 4
    2. Down - Back - 4
    3. Down - Back - 4
    
    	Shang Tsung believes that the Rising Star kick is indeed
    fast enough to hit an average warrior, but he laughs at the idea
    that it defeat an aggressive opponent such as the ninja specre,
    Scorpion.  Show the infidel that you are a warrior worthy of a
    Deadly Alliance.
    
    	Directions: Kick Shang Tsung 3 times with the Rising Star
    before he defeats you or time runs out.
    
    >Dodge Tsung's initial attacks, sidestep, and hit him with the
    Rising Star.  Complete this 3 times and move on.  You can also
    hit him once, and in mid-air hit him 2 more times to make it
    easier.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Shang Tsung was impressed with Quan Chi's fighting abilities
    and agreed to listen to his proposal for an alliance between the
    two sorcerers.  Quan Chi began my explaining that he could
    provide an endless supply of souls for Shang Tsung to consume in
    return for Shang Tsung's assistance in reviving the Dragon King's
    undefeatable army.  Their combined efforts would achieve
    immortality, and Quan Chi would obtain military power.
    
    	Just as Shang Tsung and Quan Chi will combine their efforts
    to become a stronger power, you must now learn to combine your
    moves to create more powerful attacks.
    
    	Directions: Practice these Tang Soo Do combos before time
    runs out.
    
    1. Face Breaker: 2 - 2
    2. Path Maker: 3 - 3
    3. Nightfall: Back - 1 - 4
    4. Rushing Palm: 1 - 1 - 1
    
    	Directions: Do you feel the power behind the attack combos?
    The more moves you combine, the more powerful the attack becomes.
    Practice these more advanced combos.
    
    1. Walking Dead: Back - 1 - 3 - 3
    2. Running Stream: 2 - 3 - 4
    3. Internal Power: 1 - 1 - 3 - 3
    4. Strong Wind: 1 - 1 - 2 - 2
    5. Green Mountain: 1 - 1 - 2 - 3 - 4
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quan Chi had discovered that the amulet he stole from the
    Elder God, Shinnok, was in fact a key to manipulate inter-realm
    portals.  Quan Chi pledged to unlock a portal to The Heavens to
    allow Shang Tsung to feed from the limitless souls of that realm.
    In return, Shang Tsung agreed to transplant the souls of defeated
    warriors into the mummified remains of the Dragon King's army.
    With a handshake to seal the unholy pact, the Deadly Alliance was
    formed.
    
    	Directions: Quan Chi can also combine attacks in the Escrima
    fighting style.  Practice these Escrima combos before times runs
    out.
    
    1. Double Pinasaka: 1 - 1
    2. Rushing Knee: 4 - 4
    
    	Directions: Most impressive! You will serve the Deadly
    Alliance well.  Let us see how you fare with some more advanced
    Escrima combos.
    
    1. De Cadena: 3 - 1 - Back - 1
    2. Ice Pick: 2 - 4 - 4
    3. Hit and Run: 3 - 1 - 1
    4. Slitting Hand: 3 - 1 - Toward - 4
    
    	Directions: Well done, my pupil.  Now you must prove
    yourself by mastering Quan Chi's Double Broadsword combo.
    
    1. Doom Blade: 3 - 4
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed your are most fortunate.  You will now have the honor
    of participating in The Trial of Blood!
    
    	Directions: Make Raiden bleed 50 pints of blood before he
    defeats your or time runs out.
    
    >Basically what you have to do is attack Raiden until he bleeds
    the specified amount.  I always use the character's weapon on
    these trials, because they cause the most blood to flow.  Block
    Raiden's attacks, and hit him with the Doom Blade combo, 3 - 4 to
    finish Raiden quickly.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	In order for their plans of realm domination to take root,
    Quan Chi and Shang Tsung needed to eliminate the only two beings
    capable of stopping them.  The first was the Emperor of Outworld,
    Shao Kahn.  Shao Kahn had been weakened by his defeat during the
    Earthrealm invasion, and Princess Kitana's military forces were
    causing an incredible strain on his remaining power.  Under the
    pretense that they would aid the failing Emperor, they gained
    entrance to his throne room and sprung their attack.  In a
    spectacular battle of brute stength and magic, Shao Kahn was
    defeated.
    
    	Now, dark acolyte, you msut learn to combine Quan Chi's
    fighting styles into longer, more power attack combinations.
    
    	Directions: Begin with this combo that starts with the Tang
    Soo Do fighting style and changes into the Escrima fighting
    style.
    
    1. 1 - 1 - 2 - 3 - CS
    
    	Directions: Well done! Now you must expand upong that combo
    by adding one more strike in the Escrima style.
    
    1. 1 - 1 - 2 - 3 - CS - 4
    
    	Most impressive! But to prove once and for all that you are
    worthy of the Deadly Allinace, you must perfect this next combo
    that chains all three of Quan Chi's fighting styles into one long
    combo.
    
    	Directions: It begins with Tang Soo Do, switches to Escrima,
    and finishes with the Double Broadsword.
    
    1. Pain Killer: 1 - 1 - 2 - 3 - CS - 4 - CS
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive! You have mastered Quan Chi's fighting
    styles, special moves, and combo attacks!  You will be a great
    asset to Quan Chi and Shang Tsung.  But there is one more test
    you must pass before serving the Deadly Alliance.  There is one
    more for you must confront...  After slaying the Emperor, Shan
    Kahn, Quan Chi and Shang Tsung attempted to travel to Earthrealm
    by way of a celestial protal known only to sorcerer and deities.
    Although Quan Chi could reveal the cloaked portal with his
    amulet, he could not use the artifact to control it.  To earn the
    right to pass, each sorcerer would have to defeat a
    representation of his greatest adversary.  For Quan Chi that
    challenge came in the form of himself.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Quan Chi is a bit difficult to beat in the beginning, but once
    you get the hang of his moves, he becomes real simple.  He always
    goes for the Pain Killer combo, which takes off massive damage.
    Wait for him to attempt it, blocking every attack, and counter
    with the exact same combo.  If he gets far enough away from you
    Neijin, and use some heavy hitting Tang Soo Do and Double
    Broadsword combos, and he should be finished.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled and
    there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=-
    Li Mei:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although quite young, Li Mei grew up in the presence of
    martial arts masters and can hold her own in a fight.  When
    Kano's troops invaded her homeland under the banner of the Deadly
    Alliance, she fought bravely and bested many of Kano's men.  She
    migh have defeated Kano himself had Quan Chi not interfered.
    	Baji Quan is a 500 year old Chinse art meaning Eight
    Extremities Fist.  Primarily a close-range style, Baji Quan uses
    all eight extremities such as the head, shoulders, elbows, hand,
    feet, back, hips, and knees.  Baji Quan is actively being taught
    to the Taiwan Military Police.
    
    	The Baji Quan fighting style is characterized by its sudden
    release of explosive power, and both long and short-range
    techniques.
    
    	Directions: Punish Kano with these explosive attacks.
    
    1. Wing Arm: 1
    2. Upward Palm Strike: Toward - 1
    3. Thrusting Fingers: 2
    4. Circling Hand Strike: Back - 2
    5. Scraping Kick: 3
    6. Lifting Kick: 4
    7. Nailing Kick: Back - 4
    
    	Excellent.  You are learning quickly.  Let us move on to
    Baji Quan's low attacks.  These attacks are quite effective,
    however they are only for close kombat.
    
    	Directions: Perform these low attacks on Kano.
    
    1. Low Scooping Arm: Down - 1
    2. Scooping Arm: Down - 2
    3. Low Kick: Down - 3
    4. Rising Elbow: Down - 4
    
    	While in the Baji Quan fighting style, Li Mei can Taunt her
    opponent.  This move is not only intimidating, but it also
    rejuvenates some of Li Mei's health.
    
    	Directions: Use Li Mei's Taunt to regain full health.
    
    >Tap the SM Button until Li Mei regains all her health.  Kano
    actually attacks you during this process, but I found it easy to
    Throw him using the SM Button and completing my Taunt as he lay
    on the ground helpless.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done.  Now that you have mastered Li Mei's Baji
    Quan fighting style, you must advance to her second style, Lui He
    Ba Fa.  One of Li Mei's fighting styles is Lui He Ba Fa, or the
    Kung Fu system of six harmonies and eight methods.  Lui He Ba Fa
    was developed by Chen Tuan, a famous Taoist of the Later Choi or
    Sun Dynasty, who lived on Mount Hua in Shensi, China.  The style
    was brought to Outworld by the martial arts master Bo' Rai Cho
    some 200 years ago.
    
    	The Lui He Ba Fa fighting style is famous for the
    utilization of one's entire body for spring-like power and
    movement like a swimming Dragon.
    
    	Directions: Kano's troops destroyed Li Mei's town and
    enslaved her people.  She almost defeated him once.  This is
    another chance to strike him down.
    
    1. Sideward Palm: 1
    2. Hammer Palm: Back - 1
    3. Heel Palm Strike: Up - 1
    4. Open Fist Strike: 2
    5. Back Kick: 3
    6. Swinging Elbow: 4
    7. Lifting Knee: Back - 4
    
    	Directions: Magnificent! You are a quick learner.  Now use
    the Lui He Ba Fa low attacks to keep Kano on the defensive.
    
    1. Halting Palm: Down - 1
    2. Low Jab Fist: Down - 2
    3. Back Sweep: Down - 3
    4. Low Sideward Palm: Down - 4
    
    	While using the Lui He Ba Fa fighting style, Li Mei can
    Shove a blocking opponent.  A Shove is used to push a blocking
    opponent away from you.
    
    	Directions: Break Kano's block with the Shove move five
    times.
    
    >Tap the SM Button next to Kano to Shove him and complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent.  You have defeated Kano with your expertise in
    the Lui He Ba Fa fighting style.  Now you will practice Li Mei's
    weapon style, the Sai.  Prior to 1870, the Sai was carried by
    special units of the Okinawan police.  The Sai most likely
    migrated to Japan from China, Malaysia, or India where it is also
    used.
    
    	Directions: The Sai weapon style is known for its lightning
    strikes, devastating jabs, and hook attacks.  Attack Kano with
    some of these deadly techniques.
    
    1. Overhead Smash: Back - 1
    2. Forward Thrust: 1
    3. Gut Stab: 2
    4. Rising Sai: Up - 2
    5. Foot Spike: 3
    6. Side Swipe: 4
    
    	Excellent.  Your mastery of Li Mei's Sai seems limitless.
    
    	Directions: Now you must learn her Sai low attacks.  Use
    them to keep Kano on the defensive.
    
    1. Low Swipe: Down - 1
    2. Low Thrust: Down - 2
    3. Knee Poke: Down - 3
    4. Sweeping Sai: Back - 4
    5. Hooking Stab: Down - 4
    
    	Li Mei has the ability to Impale her Sai into an opponent to
    drain his lifeforce.  This is a devastating tactic that can turn
    the duel to your advantage.  Once lodged into an opponent, Li
    Mei's Sai cannot be removed.
    
    	Directions: Impale Kano with Li Mei's Sai.
    
    >Hit the SM Button to Impale Kano, after you dodge an attack.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed, you have proven that "Sais" does matter.  I believe
    it would now be appropriate to begin Li Mei's special move
    training.  This next trial pits you against Mavado, a member of
    the Red Dragon clan.  He has never done anything to you, but you
    must fight him anyway.
    
    	You must learn to harness you Fa Jing, or Inner Power.  Lie
    Mei has learned to focus her Fa Jing into a lightning fast
    projectile she calls the Sparkler.
    
    	Directions: Practice Li Mei's Sparkler move 3 times before
    time runs out.
    
    1. Down - Back - 1
    2. Down - Back - 1
    3. Dowb - Back - 1
    
    	Again, you amaze me with your talent.  Let us see how well
    you do in kombat.
    
    	Directions: Hit Mavado with Li Mei's Sparkler move 3 times
    before he defeats you or times runs out.
    
    >Dodge his initial attacks, distance yourself and fire 3
    Sparklers at him from across the arena.
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent! You have begun to harness your Fa Jing, and have
    mastered Li Mei's Sparkler move.  In this next lesson, you will
    further your special move training and learn to fly.  Reptile
    will be your sparring partner.
    
    	Li Mei has learned to channel her Fa Jing into a powerful
    special move she calls the Flying Fists.
    
    	Directions: Practice Li Mei's Flying Fist 3 times before
    times runs out.
    
    1. Toward - Toward - 2
    2. Toward - Toward - 2
    3. Toward - Toward - 2
    
    	Again you have proven to be a quick study.  But let us see
    how your fare in kombat.
    
    	Directions: Attack Reptile with Li Mei's Flying Fists 3
    times before he defeats your or times runs out.
    
    >Dodge Reptile's attacks, and tap Toward - Toward - 2, when you
    are close to him, so he is unable to block, and complete the
    mission.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have indeed soared to new heights!  Remember the Flying
    Fists well, for it will prove most useful in kombat.  Your next
    opponent will be the sorcerer Quan Chi, enslaver of your race.
    He and Shang Tsung have forced your people to build a palace
    fortress, under threat of death.  They have used Kano's loyal
    army to maintain their control over its construction.
    
    	Li Mei's Karwheel Kick causes a deadly strike to the top of
    her opponent's head.
    
    	Directions: Practice Li Mei's Karwheel Kick 3 times before
    times runs out.
    
    1. Down - Back - 4
    2. Down- Back - 4
    3. Down - Back - 4
    
    	Once again you impress me.  Your skills are improving. But
    let us see how well you handle yourself against a moving
    opponent.
    
    	Directions: Attack Quan Chi with Li Mei's Kartwheel Kick 3
    times before he defeats you or times runs out.
    
    >Sidestep his attacks, and when he is recovering from your
    sidestep, attack him 3 times with the move to complete the
    mission.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Impressive!  Your execution of the Kartwheel kick is
    unparalleed.  Quan Chi had seen Li Mei's fighting skills during
    the attack on her town, and recognized her formidable warrior
    spirit.  He greatly desired to transplant her soul into one of
    the mummified soldiers, and offered to release her people if she
    could win the Deadly Allinace tournament.  The tournament was to
    be held in the palace once its construction was completed.  Li
    Mei accepted the challenge to free her people.
    
    	Li Mei's Klock Kick causes a massive uppercut to her
    opponent.
    
    	Directions: Practice the Klock Kick 3 times before times
    runs out.
    
    1. Toward - Down - 3
    2. Toward - Down - 3
    3. Toward - Down - 3
    
    	Very impressive!  The execution of your technique is
    improving.   But let us see how well you handle yourself against
    Quan Chi in kombat.
    
    	Directions: Attack Quan Chi with the Klock Kick 3 times
    before you are defeated or time runs out.
    
    >Same thing as before, wait until he is vulnerable (after a combo
    chain he misses or you block) and hit him with the move.  If you
    can juggle him in the air 3 times with it, that is even easier.
    
    	Directions: Now destroy Quan Chi with all of Li Mei's
    special attacks before he defeats your or time runs out.
    
    1. Sparkler: Down - Back - 1
    2. Flying Fists: Toward - Toward - 2
    3. Kartwheel: Down - Back - 4
    4. Klock Kick: Toward - Down - 3
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done.  Now you must learn attack combinations.
    Utilizing combos will greatly increase the damage done to your
    opponent.
    
    	Directions: Perform these basic Lui He Ba Fa combos on the
    ninja spectre, Scorpion, before time runs out.
    
    1. Lost Rose: 2 - 4
    2. Pink Dragon: 3 - 3
    
    	Directions: Very impressive!  Your technique improves with
    each new lesson!  Let us see how well you master these more
    complicated combos.
    
    1. Extreme Fists: 1 - 1 - 1
    2. Explosive Strength: 1 - 1 - Back - 4
    3. Rejuvenation: 1 - 1 - 2 - 4
    4. Coiled Dragon: 1 - 1 - 3 - 3
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Well done!  You have proven yourself a master of Li Mei's
    basic combos.  Now you must learn how to chain a combo from one
    style to another.  This type of attack is a called a Style Branch
    combo.
    
    	Directions: Try this Style Branch combo that starts with Li
    Mei's Lui He Ba Fa style and goes into the Sai.
    
    1. 2 - Back - 1 - CS
    
    	Directions: Now execute this more complicated Style Branch
    combo that starts with Li Mei's Lui He Ba Fa style and goes into
    the Sai.
    
    1. 1 - 1 - 2 - Back - 1 - CS
    
    	Directions: Very good.  Now execute this more complicated
    Style Branch combo that chains all 3 of Li Mei's fighting styles
    together.  You must start in The Baji Quan fighting style.
    
    1. Linked Strength: 4 - 4 - CS - Back - 1 - CS
    
    	Directions: Take out your frustration, and Impale Scorpion
    with Li Mei's Sai.
    
    >Tap the SM Button to Impale Scorpion in the thighs, thus
    completing the mission.
    
    Mission Complete!
    
    	You earned 250 Jade Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Li Mei.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Li Mei is not as hard as one may think.  She has combos that do
    very little damage.  I say to stay with the Linked Strength
    combo, and do many of her special moves.  She should be fairly
    easy to beat using those moves and tactics.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-=-
    Scorpion:
    -=-=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The ninja spectre Scorpion utilizes the forces of the
    Netherealm to kombat his foes.  Although he takes no sides in the
    battle against the Deadly Alliance, his primary goal is to
    destroy the sorcerer Quan Chi for slaying his family and clan.
    Scorpion is nearly unstoppable and will not rest until he has
    exacted his revenge.  There is much to be learned from his
    unrelenting determination.  The fist of Scorpion's styles you
    must learn is Hapkido.
    
    	Directions: Hapkido has a mix of both powerful and quick
    attacks.  Try a few of these attacks against Scorpion's old
    nemesis, Sub-Zero.
    
    1. Back Hand Strike: 1
    2. Face Strike: Back - 1
    3. Axe Kick: 3
    4. Snap Kick: 4
    5. Backside Kick: Back - 4
    
    	Directions: A useful Hapkido attack called the Front Thrust
    Kick, allows Scorpion to pop his opponent into the air long
    enough to execute another attack.
    
    1. Front Thrust Kick: Up - 4
    
    	Directions: Try attacking Sub-Zero with the Front Thrust
    Kick, and while he is still in the air, attack him 2 more times
    with the Front Thrust Kicks.
    
    >Tap Up - 4 and juggle Sub with two more Front Thrust Kicks right
    away.
    
    	Directions: Excellent.  You are learning quickly.  Let us
    move onto the Hapkido low attacks and sweeps.  These attacks keep
    your opponent on the defensive.
    
    1. Knee Knockdown: Toward - 3
    2. Hop Sweep: Back - 3
    3. Back Sweep: Down - 3
    4. Front Sweep: Down - 4
    
    	While in the Hapkido fighting style, Scorpion can Taunt his
    opponent.  This move is not only intimidating, but it also
    rejuvenates some of Scorpion's health.
    
    	Directions: Try executing 2 successful Taunts to regain full
    health.
    
    >Sub-Zero is active and will attack you during this obective.
    Use your throw to get him away from you, and then hit the SM
    Button to Taunt him and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have successfully proven your mastery of Scorpion's
    Hapkido fighting style.  Your next lesson will be to learn
    another of his martial arts fighting styles.
    
    	Directions: You will now begin training with Scorpion's
    basic Pi Gua attacks.
    
    1. Ridge Hand: 1
    2. Stepping Heel Kick: 3
    3. Knife Hand Chop: Back - 1
    4. Double Knife Hand Chop: Back - 4
    5. Wing Chop: Toward - 2
    
    	Directions: Scorpion's Pi Gua fighting style utilizes fast
    and tricky low attacks.  He uses them to keep his opponent on the
    defensive.  Try attacking Quan Chi with Pi Gua's low attacks.
    
    1. Chest Strike: Down - 2
    2. Low Heel Kick: 4
    3. Low Knife Hand Strike: Down - 4
    4. Spear Hand Sweep: Back - 2
    
    	While using the Pi Gua fighting style, Scorpion can Shove a
    blocking opponent.  He uses this move to push a blocking opponent
    away.
    
    	Directions: Shove your blocking opponent away from you 5
    times.
    
    >Quan Chi stands there and blocks the entire time.  Walk up to
    him and Shove him 5 times using the SM Button to complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  Your training in the art of Pi Gua is complete!
    Let us move on to Scorpion's weapon style, the Ninja Sword.
    
    	Directions: Scorpion's Ninja Sword fighting style utilizes
    speed and reach.  Try attacking your opponent with Scorpion's
    Ninja Sword high attacks.
    
    1. Crescent Blade Strike: 4
    2. Reverse Stab: 2
    3. Charging Slash: Toward - 3
    4. Upward Slash: Down - 1
    5. Sweeping Blade: Down - 4
    6. Edge Slash: Down - 2
    7. Piercing Blade: Down - 3
    
    	Directions: A very useful Ninja Sword attack is the Rising
    Slash.  This move allows Scorpion to pop his opponent into the
    air long enough to execute another attack.
    
    1. 3
    
    	Directions:  Try attacking your opponent with the Rising
    Slash and, while he is still in the air, attack him 2 more times
    with the Rising Slash.
    
    >Tap 3, 3, and 3 one more time while Sub is in mid-air to
    complete the objective.
    
    	Very impressive!  Now you must learn a more strategic move,
    the Sidestep Swing.  This quick jump to the side, followed by a
    sword slash, has a very good chance of hitting an opponent while
    he is in the middle of an offensive attack.
    
    	Directions: Exectute a Sidestep Swing 5 times successfully
    against your opponent.
    
    >Sub-Zero once again is active this time.  Sidestep his attacks
    and hit the SM Button to exectute the move properly.  5 times
    doing this finishes you the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done!  Now you must learn attack combinations.
    Utilizing combos will greatly increase the damage done to your
    opponent.
    
    	Directions: You will begin your lesson with Hapkido basic
    combos.
    
    1. Flowing Water: 2 - 2 - 1
    2. Inner Power: 2 - 2 - 4
    
    	Directions: Some combos in Scorpion's Hapkido fighting style
    end in a pop-up.  This pops his opponent into the air long enough
    for him to execute another attack.  Now you must execute these
    combos that end in a pop-up...flawlessly.
    
    1. Liftoff: 4 - Up - 4
    2. Burning Soul: 2 - 3 - Up - 4
    
    	Directions: You have learned the first part of this lesson.
    Now you must learn to attack your opponent while he is still in
    the air.  Use a pop-up combo and, while Quan Chi is still in the
    air, hit him again.
    
    1. 4 - Up - 4 - Toward - Back - 3
    2. 2 - 3 - Up - 4 - Toward - Back - 3
    
    	Directions: Very impressive! Scorpion also has a low combo
    that starts with a low hit and then sweep kicks his opponent.
    You may begin Scorpion's sweep combo.
    
    1. Sinking Leaf: Toward - 3 - Back - 3
    
    	Directions: In order to break free from Drahmin and Moloch,
    Scorpion executed a Hapkido combo that pushed the two Oni away
    from him.  He then chased after Quan Chi to prevent him from
    escaping the Netherealm.  You must learn these combos as well.
    
    1. Lethal Legs: 4 - Back - 4
    2. Doombringer: 2 - 3 - Back - 1
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You are close to mastering the fighting skills of a tortured
    spectre!  Now you must learn the attack combinations using
    Scorpion's Pi Gua and Ninja Sword fighting styles.
    
    	Directions: Scorpion's Pi Gua fighting style is based on
    single solid hits, but it has a few combos to round it out.
    Begin with the Pi Gua combo lesson.
    
    1. Stone Breaker: Back - 1 - 3
    2. Falling Tree: 2 - 2 - 3
    3. Rushing Ridge Hand: 2 - 2 - 1
    
    	Directions: I am most proud of you.  Next you will learn
    Scorpion's combo attacks in the Ninja Sword fighting style.
    
    1. Moon Strike: 4 - 4
    2. Turning Dragon: 1 - 2
    
    	Directions: You have learned basic Ninja Sword combos well.
    Now you will master some more advanced combo attacks.  Execute
    these Ninja Sword combos.
    
    1. Rising Dragon: 1 - 3
    2. Demon Slice: 4 - 3
    3. Edge of Pain: 4 - 1 - 1 - 3
    
    	Directions: Very impressive!  Now you must take it a step
    further.  You must use the Ninja Sword pop-up combos you have
    already learned and then attack with any Ninja Sword swing to
    juggle Sub-Zero before he lands on the ground.
    
    1. 1 - 3 - 2
    2. 4 - 3 - 2
    3. 4 - 1 - 1 - 3 - 2
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You will now peer into a world unknown to mortals!  You will
    learn the special moves of a Hellspawn spectre.  Scorpion's
    Backflip Kick is used to prevent an opponent from approaching.
    It also works well as an anti-air attack.
    
    	Directions: Attack Sub-Zero with Scorpion's Backflip Kick 4
    times.
    
    1. Toward - Back - 3
    2. Toward - Back - 3
    3. Toward - Back - 3
    4. Toward - Back - 3
    
    	Directions: Very impressive!  Now you must take it a step
    further.  Sub-Zero will not be so accommodating this time.
    Attack him with the Backflip Kick 4 times.
    
    >Sub-Zero will relentlessly attack you.  Dodge his moves, and hit
    him with the kick.  If that is troubling you, spear him first,
    then execute the Backflip Kick.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have mastered the first of Scorpion's special attacks.
    It is time you learned yet another.  Although Scorpion's Summon
    Hellfire special attack is useful against defensive or blocking
    opponents, it can be dodged and leaves him vulnerable to attack.
    
    	Directions: Melt Sub-Zero with Scorpion's Summon Hellfire
    attack.
    
    1. Down - Back - 4
    2. Down - Back - 4
    3. Down - Back - 4
    4. Down - Back - 4
    5. Down - Back - 4
    6. Down - Back - 4
    
    >Sub-Zero just stands there and blocks.  Since this move is
    unblockable, just hit Down - Back 4, 6 times and you complete the
    mission.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now for Scorpion's trademark attack... the Spear.  Scorpion
    can hurl a roped spear across the arena to impale his opponent
    and pull him closer for a free unblockable hit.  That hit can be
    whatever attack he chooses, but it is most effective when it is
    the first strike in a combo.
    
    	Directions: Catch Shang Tsung twice with Scorpion's spear.
    
    >Shang Tsung moves around trying to dodge the spear.  Time it
    perfectly so that Tsung actually moves into the spear.  Do this
    twice to complete the objective.
    
    	Directions: That must have been most painful for Shang
    Tsung.  But not as painful as your next lesson will prove to be.
    Now impale him with Scorpion's Spear and when he is standing near
    you stunned, execute a Backflip Kick attack as your unblockable
    free move.
    
    >Tap Back - Toward - 1, and when Tsung is stunned, tap Toward -
    Back - 3 to do the Backflip Kick and complete the objective.
    
    	Directions: That will most likely leave a mark.  This,
    however, will leave some charring.  Impale Shang Tsung with
    Scorpion's spear, and while he is standing near you stunned,
    execute a Front Thrust Kick in the Hapkido style as your
    unblockable free move, followed by the Summon Hellfire before he
    hits the ground.
    
    1. Back - Toward - 1, Up - 4, Down - Back - 2
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have already mastered some of Scorpion's basic combos.
    You must now expand upon that training by learning his Style
    Branch combination attacks.
    
    	Directions: First you will learn a Style Branch combo that
    begins with Scorpion's Hapkido style and then goes into his Pi
    Gua style.
    
    1. 2 - 2 - CS
    
    	Directions: Next you will execute a Style Branch combo that
    starts in the Hapkido style, goes into the Pi Gua style, and then
    continues with 2 more hits, while still in the Pi Gua style.
    
    1. 2 - 2 - CS - 2 - 3
    
    	Directions: Now try the same Style Branch combo starting
    from the Hapkido style, going into the Pi Gua style, and then
    continuing with 2 more hits ending in the Ridge Hand high chop
    move in the Pi Gua style.
    
    1. 2 - 2 - CS - 2 - 1
    
    	Directions: Now execute a Style Branch combo that begins in
    Scorpion's Pi Gua style and goes into his Ninja Sword fighting
    style.
    
    1. 2 - 2 - CS
    
    Mission Complete!
    
    	You earned 250 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.. But there is one opponent you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Scorpion.  If you
    can win 3 out of 5 matches, you will have completed your
    training.  Good Luck.
    
    	Directions: Win 3 out of 5 matches in duel to the death.
    
    >Scorpion is especially hard when he pulls out his weapon.  When
    he takes out the Ninja Sword be prepared to be hit up for some
    heavy hitting combos.  I stayed mostly with the Summon Hellfire
    move, and some of his shorter more effective combos.  When the
    chance arises, throw him a couple times, and then use the Summon
    Hellfire move, which work effectively.  Be wary of using the
    Spear, because he almost always blocks it, and it leaves you wide
    open.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Jade Koins.
    
    -=-=-=
    Sonya:
    -=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sonya Blade was part of a Special Forces unit assigned to
    kombat international criminal organizations.  She and her
    partner, Jackson Briggs, had tried to warn the U.S. government of
    the impending threat from the realm of Outworld, but their words
    fell on deaf ears.  It was not long before the unprotected realm
    of Earth fell under invasion from the Emperor of Outworld, Shao
    Kahn.
    	Kenpo is a western variation of Japanese Karate.  It was
    originally introduced to the Hawaiian Islands as Kenpo Jujutsu
    and was later adapted into what is now called Kenpo or Kenpo
    Karate.
    
    	Directions: Practice Sonya's basic Kenpo high attacks on her
    Special Forces partner, Jax.
    
    1. Knife-Hand Strike: 1
    2. Spinning Elbow Strike: Back - 1
    3. Eye-Gouger: 2
    4. Knife-Hand Chop: Back - 2
    5. Standing Uppercut: Up - 2
    6. Back Kick: 3
    7. Rising Axe Kick: 4
    8. Shovel Kick: Back - 4
    
    	Directions: One of Sonya's attacks that you jsut learned,
    the Rising Axe Kick, can pop an opponent into the air long enough
    to execute another attack.  Juggle Jax in the air with 3 Rising
    Axe Kicks.
    
    1. 4
    2. 4
    3. 4
    
    	Directions: Well done!  This time start with the Standing
    Uppercut and finish with 2 Rising Axe Kicks.
    
    1. Up - 2
    2. 4
    3. 4
    
    	Directions: Execellent! Now to learn Sonya's Kenpo low
    attacks.
    
    1. Double Hammer Fist: Down - 1
    2. Low Punch: Down - 2
    3. Leg Sweep: Back - 3
    4. Low Heel Kick: Down - 3
    5. Low Step Punch: Down - 4
    
    	Directions: While in the Kenpo fighting style, Sonya can
    power-up her attacks by performing a Neijin.  This boost in
    offensive power only lasts fro a short period of time.  Execute a
    Neijin and hit Jax with a powered-up strike of your choice.
    
    >Tap the SM Button and attack Jax with Sonya's Standing Uppercut,
    Up - 2 to make it easy and complete the mission.  Jax starts
    attacking, so keep him at bay, Neijin and attack.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	During Shao Kahn's invasion of Earthrealm, Sonya faced off
    with a Black Dragon member known as Kano atop a high building.
    She had dealt with Kano before, and she was intent on making this
    encounter the last.  After Kano had dealt her a devastating blow,
    she feinted defeat to draw Kano in.  When he was in position, she
    hurled him over the side of the building to the street below.
    She later reported Kano's death to the Special Forces.
    
    	The Japanese occupation of Korea from 1910 through the end
    of WWII influenced Tae Kwon Do through the introduction of
    Shotokan.  Initially taught to the military, Tae Kwon Do is the
    Korean equivalent of Karate, with more emphasis placed on
    kicking.
    
    	Directions: Attack Kano with Sonya's basic Tae Kwon Do high
    attacks.
    
    1. Side Kick - 1
    2. Hook Kick: Back - 1
    3. Double Hammer Fist: Down - 1
    4. Downward Axe Kick: 2
    5. Twin Fist Punch: Down - 2
    6. Spinning Heel Kick: 3
    7. Rolling Strike: Down - 3
    8. 2-Hit Strike: 4
    
    	Directions: Kano is no push-over.  He hates the Special
    Forces as much as Sonya despises the Black Dragon.  He will make
    you work for it this time.
    
    >Attack Kano with the same Tae Kwon Do high attacks, but watch
    out as Kano fights back this time.  Complete the above 8 attacks
    to complete this obejective.
    
    	Directions: Now you must learn Sonya's Tae Kwon Do low
    attacks.
    
    1. Ankle Smash: Back - 3
    2. Nitro Kicks: Back - 4
    3. Spinning Back Kick: Down - 4
    
    	Directions: Kano was caught off guard that time.  He knows
    you will be attacking low and will be ready for you.  Attack him
    once again with Sonya's Tae Kwon Do low attacks.
    
    >Perform the same Tae Kwon Do low attacks, but watch out as Kano
    tries to block most of them.  Throw him, and then hit the buttons
    to complete the objective.
    
    	Directions: During her fight with Kano, Sonya had turned his
    attack against him by performing a Reversal.  This move allowed
    her to catch Kano's attacking limb and counter with her own move.
    Counter Kano's attack with Sonya's Reversal move.
    
    >A timer is displayed in the middle of the screen.  When it
    reaches 1, tap the SM Button to counter Kano's attack.  Do this 2
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	After Shao Kahn had been defeated, Sonya nad Jax discovered
    the cyborg ninja Cyrax immobilized... caught in an instructional
    loop.  They brought him to the Special Forces tech labs and
    restored his humanity.  To show his gratification for releasing
    him from a digital nightmare, Cyrax pledged his services to the
    Special Forces and currently reports to the Outworld
    Investigation Agency.
    
    	Kali Sticks is a martial art of the Philippines.  The jungle
    environment on those islands has naturally led to the development
    of fighting techniques which utilize sticks and or long knives.
    
    	Directions: Practice Sonya's Kali Stick high attacks with
    Agent Cyrax.
    
    1. Straight Snap Strike: 1
    2. Overhead Strike: Toward - 1
    3. Circular Strike: 2
    4. Spinning Strike: Back - 3
    5. Wrist Snap Strike: 4
    6. Chin Jab: Down - 4
    7. Circular Power Strike: Back - 4
    8. Stick Smash: SM
    
    	Directions: Cyrax will now spar with you.  Attack him with
    the Kali Stick high attacks once again.
    
    >Perform the above 8 attacks once again while Cyrax fights you.
    Watch out for his combos, as they waste a lot of time on the
    clock.  Dodge his attacks and retaliate with your own.
    
    	Directions: Now to practice Kali Sticks low attacks
    training.
    
    1. Low Snap Strike: Down - 1
    2. Low Scissors Swipe: Down - 2
    3. Low Swinging Strike: 3
    4. Low Strike: Down - 3
    
    	Directions: Cyrax will test you once again.  Attack him with
    the Kali Stick low attacks you have just learned.
    
    >Attack Cyrax with the above 4 attacks the same way as the
    previous objective.  He attacks again, so be careful.
    
    Mission Comlete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	When the rogue swordsman, Kenshi, joined the Special Forces
    Outerworld Investigation Agency, his fist assignment was to
    locate the missing agent Cyrax who had been reported missing in
    Outworld.
    
    	Directions: Sonya was intrigued by Kenshi's ability to sense
    an opponent without the use of his eyes.  Test his awareness.
    Attack him with Sonya's Fly Kick move.
    
    1. Toward - Toward - 3
    2. Toward - Toward - 3
    
    	Directions: Execellent.  This time, Kenshi will test YOUR
    ability to use that move in kombat.
    
    >Complete the Flying Kick 3 more times while Kenshi attacks.
    Watch out for his attacks, sidestep them, and perform the move 3
    times.
    
    	Directions: Very skill execution!  Now you must attack
    Kenshi in the Kenpo fighting style with 2 Rising Axe Kicks and
    finisyh the assault with Sonya's Fly Kick.
    
    1. Juggle: 4 - 4 - Toward - Toward - 3
    
    Mission Complete!
    
    	You earned 175 Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	While on assignment demolishing ancient inter-realm portals
    in the East, Sonya received a distressing message from Jax that
    the Outerworld Investigation Agency had been completely destroyed
    by an accompliec of Shang Tsung and Quan Chi.  A new threat from
    Outworld was imminent.  But without their inter-realm portals,
    Jax and Sonya had no means to prevent the attack.
    
    	Directions: Unless the warriors Sonya nad Jax can fina way
    to travel to Outworld, they can kiss Earthrealm goodbye.
    Practice Sonya's Kiss of Death special attack.
    
    1. Down - Back - 1
    
    	Jax is not interested in Sonya's misplaced affections.  He
    will resist the Kiss Of Death attack this time.
    
    >Perform the move after dodging or sidestepping one of Jax's
    attacks 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    Mission - 6:
    
    Pre-Mission Introduction:
    	Sonya was visited by the God of Thunder, Raiden.  He asked
    her for aid in the coming fight against the Deadly Alliance.
    Sonya agreed to join her old friend and ally, but she experssed
    concern that all inter-realm portals on Earth were now destroyed.
    Raiden instructed her to meet with the other heroes on the old
    island fortress in the Lost Sea wehre he would address this
    issue.
    
    	Directions: By linking attacks together, Sonya Blade can
    more effectively defeat her opponent.  Practice these Kenpo
    attack combos with Raiden.
    
    1. Conscious Mind: 3 - 3
    2. Cutting Edge: 1 - 3 - 3
    3. Big Guns: 1 - 1 - 4
    
    	Directions: Now for the real test.  You will spar iwht a
    Thunder God using the Kenpo attack combinations you have just
    learned.
    
    >Perform the above 3 combos against an attacking Raiden to
    complete the mission.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sonya arrived on Shang Tsung's abandoned island fortress and
    was greeted by one of her allies against evil, Kung Lao.  He
    seemed depressed, bout would not offer an explanation.  The two
    of them sparred on the beach to pass the time as they waited for
    the other warriors that Raiden would have contacted.
    
    	Directions: Practice Sonya's Tae Kwon Do attack combinations
    with Kung Lao.
    
    1. Clearness of Mind: 4 - 4
    2. Take Out: Back - 3 - 3
    
    	Directions: Kung Lao will now practice his fighting styles
    with you.  Use the attack combinations you just learned to defend
    yourself.
    
    >Perform the above 2 combos against an attacking Kung Lao to
    complete the objective.
    
    	Directions: Expand upon your training with these extra Tae
    Kwon Do combos.
    
    1. Peaceful World: 1 - 1 - Down - 3
    2. Special Forces: 4 - Back - 3 - 3
    
    	Directions: Test the effectiveness of those combos by
    sparring with Kung Lao.
    
    >Perform the above 2 combos against an attacking Kung Lao to
    complete the objective.
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	By late afternoon, a small boar, apprently form of ice,
    floated to shore.  It was the Lin Kuei ninja, Sube-Zero and his
    warrior-in-training, Frost.  Sonya was not exited to see Frost.
    Her first meeting with the new Lin Kuei recruit was not a
    pleasant one.  Sonya had a score to settle.
    
    	Directions: As Frost disembarks, attack her with Sonya's
    Kali Stick combos.
    
    1. Multi-Level Strikes: 2 - 4 - 3
    2. Furious Blows: 4 - 2 - 4
    
    	Directions: Frost was caught off guard, but now she will
    show the superiority of Lin Kuei training.
    
    >Perform the above 2 combos on Frost as she tries to attack you
    to complete the objective.
    
    	Directions: Frost fights well, but she will fall to these
    Kali Stick combos.
    
    1. Show-Off: 2 - 4  - Back - 3
    2. The Live Hand: 4 - 2 - Back - 3
    
    	Directions: Frost's desire to impress her Sifu, Sub-Zero,
    has impaired her judgement.  She will not stop until you have
    been defeated.
    
    >Perform the above 2 combos on Frost as she tries to take you
    out.
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	By nightfall, the remaining Eartherealm warriors had
    arrived.  Raiden then appeared and transported the heroes to a
    celestial portal to Outworld.  To earn the right to pass into
    Outworld, each warrior had to defeat a representation of his or
    her worst adversary.  Sonya had though it would be Frost, but to
    her surprise, it was a stranger with an image of a red dragon on
    his back.
    
    	Directions: Defeat the stranger with Sonya's Style Branch
    combos.  These attack combinations give Sonya added kombative
    effectiveness by linking moves from different styhles together.
    This one started in Tae Kwon Do and goes into Kali Sticks.
    
    1. Blitzkrieg: Back - 4 - CS
    
    	Directions: The spectral opponent has gotten more
    aggressive.  He will not be so easily defeated this time.
    
    1. Blitzkried: Back - 4 - CS
    
    	Directions: You must adjsut your technique and perform a
    different, more powerful Style Branch combo.  This one starts in
    the Kenpo style, goes into Tae Kwon Do, and finishes with the
    Kali Sticks.
    
    1. Warfare: 1 - 1 - CS - 4 - CS
    
    	Directions: That attack confused your mysterious opponent,
    but he has adapted and will be quite a challenge this time.
    
    >Perfrom Warfare on Mavado as he tries to take you out.  Sidestep
    an attack of his, and hit him up with the combo.
    
    Mission Complete!
    
    	You earned 300 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.. But there is one opponent you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Sonya.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Sonya is a bit hard at first.  Her low attacks are hard to judge
    and block, but once you know when they are coming it is easy to
    block and start an offensive of your own.  Use the Warfare combo
    a lot on her, and her smaller Tae Kwon Do combos to take her out
    for good.
    
    Mission Complete!
    
    Congratulations!  You have finished your training.  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-
    Kenshi:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although blind, the sworddsman who simply calls himself
    Kenshi is a n accomplished warrior.  The sword of his ancestors
    guides his movement as if he could see. The sword also seems to
    give him powers far beyond that of average kombatants.
    	Tai Chi Chuan, or 'Supreme Ultimate Fist', consists of 13
    postures which form the basis for all modern Tai Chi.  It is
    considered an internal form of martial arts where internal
    energy, or 'Chi', is an important element.
    
    	After the Special Forces operative, Cyrax, was reported
    missing in Outworld, Kenshi was recruited as a free agent to
    search for him.  His ulterior motive for accepting the task,
    however, was to seek out the sorcerer Shang Tsung as well.
    
    	Directions: For this first lesson in Tai Chi basic attacks,
    Cyrax will be your sparring partner.
    
    1. Mid Palm Strike: 1
    2. Chopping Strike: 2
    3. Pushing Hands: Toward - 1
    4. Quick Uppercut: Back - 2
    5. Rising Uppercut: Down - 2
    6. Straight Kick: 3
    7. Spinning Roundhouse: 4
    
    	Well done.  Your next lesson will be to learn a Tai Chi
    attack called Rising Spade Hand (Back - 1).  This move allows
    Kenshi to pop an opponent into the air long enough to execute
    another attack.
    
    	Directions: Execute the Rising Spade Hand on Cyrax.
    
    1. Back - 1
    
    	Directions: Try attacking Cyrax with the Rising Spade Hand
    and, while he is still in the air, attack him 2 more times with
    the Rising Spade Hand.
    
    1. Back - 1
    2. Back - 1
    3. Back - 1
    
    >Perform the move once, to knock him into air, and while he is in
    the air, hit him 2 more times to complete the objective.
    
    	Directions: Excellent.  You are learning quickly.  Let us
    move on to Tai Chi low attacks.  These attacks are quite
    effective, however they do not have much reach.  Kenshi uses Tai
    Chi low attacks in close proximity to his opponent.
    
    1. Dual Fist Strike: Down - 1
    2. Low Lean Kick: Down - 3
    3. Low Spin Kick: Down - 4
    4. Standing Sweep: Back - 4
    
    	While in the Tai Chi fighting style, Kenshi can Taunt his
    opponent.  This move is not only intimidating, but it also
    rejuvenates some of Kenshi's health.
    
    	Directions: Execute 2 successful Taunt to regain full
    health.
    
    >Cyrax comes out to attack you this time.  Throw him to get him
    far away from you, and tap the SM Button to Taunt him 2 times,
    and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Well done!  Kenshi is descended from a line of long-
    forgotten warrior kings who resided in a region somewhere between
    Europe and China.  Their people were comprised of a mixture of
    both cultures.
    
    	Directions: Your next lesson will encompass the basics of
    Kenshi's San Shou fighting style.
    
    1. Hook Punch: 1
    2. Face Strike: 2
    3. Side Kick: 3
    4. Propelling Hook Kick: Back - 3
    5. Snapping Roundhouse: 4
    6. Spinning Roundhouse: Back - 4
    7. Rising Elbow: Down - 2
    
    	San Shou has 2 quick pop-up attacks: the Rising Toe Kick
    (Toward - 3) and the Long Range Fist (Back - 1).  These moves
    allow Kenshi to pop his opponent into the air long enough to
    execute another attack.
    
    	Directions: Practice the Rising Toe Kick and the Long Range
    Fist on your sparring partner, Cyrax.
    
    1. Rising Toe Kick: Toward - 3
    2. Long Range Fist: Back - 1
    
    	Directions: Most impressive.  Now for a challenge.  Try
    attacking Cyrax with the Rising Toe Kick pop-up and, while he is
    still in the air, attack him 1 more time with the Rising Toe Kick
    pop-up.
    
    >Tap, Toward - 3, to get him in the air, time it correctly, and
    tap the same button combination again to complete the objective.
    
    	Directions: Likewise, try attacking Cyrax with the Long
    Range Fist pop-up and, while he is still in the air, attack him 2
    more times with the Long Range Fist pop-up.
    
    >Tap, Back - 1, to launch Cyrax into the air, time it correctly,
    and tap the same button combination again to complete the
    objective.
    
    	Not bad... for a blind man.  Let us move on to San Shou low
    attacks.  Like Tai Chi, these attacks are also lacking reach.
    Begin.
    
    1. Low Jab: Down - 1
    2. Knee Knocker: Toward - 2
    3. Low Sweep: Down - 3
    4. Shin Kick: Down - 4
    
    	While in the San Shou fighting style, Kenshi can power
    himself up by performing a Neijin.  A Neijin gives added power to
    his attacks for a short period of time.
    
    	Directions: Perform a Neijin without getting hit by Cyrax.
    Then exectue a powered-up attack on him.
    
    >Tap the SM Button to Power-Up, and then tap Back - 1 to execute
    a simple move to make it easy, and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have mastered Kenshi's unarmed fighting styles, but now
    you must learn why he is referred to as the 'Sword Saint'.  For
    many years, Kenshi roamed the East, challenging the master
    swordsmen of that region to sword duels.  He desired to become
    the greatest swordsman in the world and slew many great warriors
    to prove his superiority.  You will challenge Master Bo' Rai Cho
    of Outworld with Kenshi's Katana fighting style so that you may
    learn to be the best.
    
    	The Katana is the traditional Japanese long sword used by
    the Samurai.  Modern martial art forms still in existence today
    are broadly referred to as Kenjutsu, Kendo, and Iaido.  Kenshi's
    technique has both reach and above average speed.
    
    	Directions: Attack Master Bo' Rai Cho with Kenshi's Katana
    high attacks.
    
    1. Crescent Blade Strike: 4
    2. Reverse Stab: 2
    3. Charging Slash: Toward - 3
    4. Upward Slash: Down - 1
    5. Sweeping Blade: Down - 4
    6. Edge Slash: Down - 2
    7. Piercing Blade: Down - 3
    
    	Well done, and many thanks for not slaying master Bo' Rai
    Cho.  You will now learn a very useful Katana attack called the
    Rising Slash (3).  This move allows Kenshi to pop his opponent
    into the air long enough to execute another attack.
    
    	Directions: Practice the Rising Slash on Master Bo' Rai Cho.
    
    1. Rising Slash: 3
    
    	Directions: You indeed posses the code of the Bushido.  Now
    you must expand on your pop-up training.  Once again, attack
    Master Bo' Rai Cho with the Rising Slash pop-up and, while he is
    still in the air, attack him 2 more times with the Rising Slash
    pop-up.
    
    >Tap Button 3, to knock Cho into the air, while suspended, hit
    that button 3 more times to complete the objective.
    
    	While using his Katana, Kenshi can perform a Sidestep Swipe
    (SM).  He uses this quick move first to dodge an atack, and then
    to counter with an attack of his own.
    
    	Directions: Evade Master Bo' Rai Cho with 5 successful
    Sidestep Swings.
    
    >Dodge Cho's attacks and tap the SM Button to Sidestep Swing him
    5 times when he least expects it to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	After defeating a master swordsman in Japan, Kenshi was
    confronted by an old Chinese man named Song who explained that,
    for a price, he could lead Kenshi to an ancient sword of
    historical importance.  Although he was annoyed by the old man's
    persistence, Kenshi finally agreed to meet him at a remote
    location in China where the sword was located.  He convinced
    himself that he should have a sword that refelcted his greatness.
    
    	Directions: Next, you will learn Kenshi's Tai Chi attack
    combinations.  Utilizing combos will greatly increase the damage
    done to your opponent.  Begin.
    
    1. Empty and Full: 1 - 1
    2. Play By Ear: 2 - 2 - 2 - 3
    3. Dark Fists: 2 - 2 - 2 - 1 - 1
    
    	Directions: Excellent.  This next quick knockdown combo is
    called Blind Justice.
    
    1. Blind Justice: Back - 2 - 3
    
    	Directions: Most impressive.  Let us see how you fare with a
    more complicated attack combo.  This pop-up combo is called
    Fading Light.
    
    1. Fading Light: 2 - 2 - 2 - Back - 1
    
    	Master Bo' Rai Cho is most impressed with your progress.
    Perhaps you will allow him to further your training one the
    Deadly Alliance is no more.  But for now, you must execute a
    juggle combo.
    
    	Directions: Perform the Fading Light combo and then Juggle
    Master Bo' Rai Cho with any 2 attacks while he is still in the
    air.
    
    1. 2 - 2 - 2 - Back - 1 - Back - 1 - Jump Kick
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    Mission - 5:
    
    Pre-Mission Introduction:
    	When Kenshi traveled to China to meet with Song, the old
    Chinese man guided him through an underground labryinth, which
    led to a burial chamber.  Song instructed Kenshi to life the
    heavy stone lid from an altar-like structure.  Song explained
    that Kenshi would find the sword hidden inside.
    
    	Master Bo' Rai Cho has suggested that you pick up the pace
    and learn 2 combo sets in the same session.
    
    	Directions: First, you will practice his San Shou combos.
    
    1. Don't Blink: 4 - 4
    2. Natural Way: 2 - 1 - 3
    3. All Ears: 2 - 1 - Back - 3
    
    	Directions: Excellent.  Of course, Kenshi has mastered some
    Katana combos as well.
    
    1. Moon Strike: 4 - 4
    2. Day Break: 1 - 2
    
    	Directions: Most impressive.  Now execute a few pop-up
    combos while still in the Katana fighting style.
    
    1. Rising Dragon: 1 - 3
    2. Edge of Pain: 4 - 1 - 1 - 3
    
    	Directions: Splendid!  Now prove that you are indeed the
    swordsman you claim to be.  Perform these pop-up combos followed
    by any Katana strike you choose to juggle Master Bo' Rai Cho
    before he hits the ground.
    
    1. 1 - 3 - 2
    2. 4 - 1 - 1 - 3 - 2
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Upon opening the altar, the last thing Kenshi saw was a
    bright green blast.  He stumbled back, blinded.  The old Chinese
    man, Song, was in fact the sorcerer Shang Tsung who devoured the
    souls of the warrior kings that Kenshi had released.  Shang Tsung
    left Kenshi to die in the labyrinth, but the sword he found
    inside the altar led him out by some other-worldly power.
    
    	Directions: Raiden is no stranger to Shang Tsung's
    treachery.  He will assist you as you practice the Telekinetic
    Push that Kenshi's ancestral sword has made possible.  This
    attack is fast, but it does little damage.
    
    1. Toward - Toward - 2
    2. Toward - Toward - 2
    3. Toward - Toward - 2
    
    	Directions: Excellent.  Now dodge Raiden's lightning
    projectile and then push him with your telekinetic powers.
    Repeat this attack 3 times.
    
    >Watch for Raiden's lightning, and when it approaches, sidestep
    it, and hit the Telekinetic Push 3 times to complete the
    objective.
    
    	Directions: Most exceptional.  Now focus your telekinetic
    powers to push Raiden 3 times.  But be warned, Raiden will not
    make it easy this time.
    
    >This time Raiden proceeds to attack you as you try to Push him
    away.  Throw him to create some distance, and when he approaches,
    Telekinetic Push him 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	More than decade after betraying his warrior king ancestors,
    Kenshi had been spying on the activities of Shang Tsung in
    Outworld when he learned of the sorcerer's alliance with Quan Chi
    and their assassination of Emperor Shao Kahn.  He relayed the
    information to Jax in Earthrealm, but opon returning to Outworld,
    he found that his portal beacon no longer received a signal.  He
    was trapped in Outworld.
    
    	Directions: Kenshi's Telekinetic Toss hits twice and has
    good range, but it is slow to start and will leave you
    vulnerable.  You will also take more damage than normal if you
    are struck while performing it.
    
    1. Down - Back - 4
    2. Down - Back - 4
    3. Down - Back - 4
    
    	Directions: Excellent.  Now dodge Raiden's lightning
    projectile and then toss him with your Telekinetic powers.
    Repeat this attack 3 times.
    
    >Wait for Raiden to toss his projectile, sidestep it, and Toss
    him into the wall 3 times.
    
    	Directions: Once again, you must focus your telekinetic
    powers to toss Raiden 3 times.  And again, he will not make
    things easy.
    
    >Same thing, but watch out for his combos, sidestep them, and
    Toss his ass into the wall 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Kenshi sympathized with the plight of the enigmatic
    kombatant, Ermac.  The Outworld warrior spirits that had
    manifested themselves in the form of a ninja had been violated by
    Shao Kahn in much the same way that Kenshi's ancestors had been
    enslaved by Shang Tsung.  Kenshi was taught the Telekinetic Slam
    by Ermac in return for freeing him from the control of the
    Emperor.
    
    	Directions: Kenshi's Telekinetic Slam lifts an opponent in
    the air and slams him to the ground.  Execture the Telekinetic
    Slam 3 times before times runs out.
    
    1. Down - Back - Down - 1
    2. Down - Back - Down - 1
    3. Down - Back - Down - 1
    
    	Directions: Excellent.  Your powers are increasing.  Now
    combine the slam with another attack.  Execute the Telekinetic
    Slam on Raiden and then juggle him with a Tai Chi attack while he
    is in the air.  Repeat this combo 3 times.
    
    1. Down - Back - Down - 1 - Up - 1
    2. Down - Back - Down - 1 - Up - 1
    3. Down - Back - Down - 1 - Up - 1
    
    	Directions: Now Raiden will test you.  You must successfully
    execute the Telekinetic Slam 3 times to complete this lesson.
    
    >Raiden will come at you with all he has.  Dodge his movements
    and Slam him 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have finally caught up with the sorcerer Shang Tsung in
    Outworld!  Now is the time to avenge the souls of your warrior
    king ancestors!  Expand upon your combo training by learning
    Style Branch combination attacks and rain suffering from the evil
    sorcerer who deceived you so many years ago!
    
    	Directions: First you must execute a Style Branch combo that
    begins with Kenshi's Tai Chi style and then goes into his San
    Shou style.
    
    1. 2 - 2 - 2 - CS
    
    	Directions: Next you will pummel Shang Tsung with a Style
    Branch combo that starts from Kenshi's Tai Chi style, goes into
    his San Shou style, and then continues with one more hit while
    still in the San Shou style.
    
    1. 2 - 2 - 2 - CS - 1 - 3
    
    	Directions: Excellent.  Shang Tsung is reeling from the
    pain!  Now execute a Style Branch combo that begins with Kenshi's
    San Sho style and goes into his Katana fighting style.
    
    1. 2 - 1 - CS
    
    	Directions: It would seem that Shang Tsung's ally, Quan Chi,
    will not come to his aid!  Perhaps he is at this moment being
    pummeled by a warrior a well.  Take advantage of his absence and
    perform the previous combo.  But his time, finish it off with
    another attack before he hits the ground.
    
    1. 2 - 1 - CS - 2
    
    	Directions: Most brutal!  You truly are the greatest warrior
    Earthrealm has ever known!  Now avenge your ancestors and finish
    Shang Tsung off with a devastating Style Branch combo that makes
    use of all 3 of Kenshi's fighting styles.  From Tai Chi, into San
    Shou, and finally into Katana.
    
    1. Nightfall: 2 - 2 - 2 - CS - 1 - CS - 3
    
    Mission Complete!
    
    	You earned 250 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive! You have learned much through your journey.
    You have mastered many fighting styles and beaten many
    opponents.. But there is one opponent you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Kenshi.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good Luck.
    
    	Directions: You will lose more than just a fight if you do
    not defeat your double.  You will lost your very soul!  Cast out
    your darker self!  Defeat your inner demons!
    
    >Kenshi comes out swinging.  Watch out for his pop-up combos as
    they do heavy damage.  I used his Nightfall combo mixed up with
    some of his Special Moves to dole out heavy damage.  Also use his
    Telekinetic Push to get him away from you.  The fight should not
    be too tough.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=-
    Mavado:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Red Dragon member, Mavado, is much more skilled and
    disciplined than Kano, his counterpart in the Black Dragon.  His
    excessive training with the Red Dragon has led him to develop a
    long-forgotten fighting technique known only to that clan.  This
    technique utilizies ropes with hooks on the ends to propel him in
    battle.
    
    	You will begin your training studying Mavado's Long Fist
    basic attacks.  You will spar with the Red Dragon member, and
    Mavado's subordinate, Hsu Hao.
    
    	Directions: Execute Long Fist's high attacks.
    
    1. Flat Punch: 1
    2. Long Straight Fist: 2
    3. Heel Kick: 3
    4. Ducking Fist: Down - 3
    5. Cutkick: 4
    
    	Practice Mavado's Long Fist Crane Strike pop-up attack (Back
    - 2).  This move allows Mavado to pop his oppnent into the air
    long enough to execute another attack.
    
    	Directions: Execute Mavado's Crane Strike pop-up attack.
    
    1. Crane Strike: Back - 2
    
    	Directions: Well done.  If you continue at this pace, you
    may in fact become a Red Dragon.  Now try the Crane Strike pop-up
    again, and then juggle Hsu Hao with 1 more attack of your choice
    while he is still in the air.
    
    1. Back - 2 - Back - 2
    
    	Very good.  Now for another pop-up attack.  This one is a 3D
    pop-up called the Spinning Crane (Back - 4).  Mavado can use this
    move to dodge his opponent and pop him up in the air from the
    side.
    
    	Directions: Attempt the Spinning Crane.
    
    1. Spinning Crane: Back - 4
    
    	Directions: Let us test your mettle.  Attack Hsu Hao with
    the Spinning Crane to pop him into the air, and then juggle him
    with 2 more Spinning Cranes.
    
    1. Back - 4, Back - 4, Back - 4, while Hsu Hao is still airborn.
    
    	Directions: Impressive!  Now you msut move on to Mavado's
    Long Fist basic low attacks.
    
    1. Ducking Claw: Down - 1
    2. Low Strike: Down - 2
    3. Floor Kick: Down - 4
    4. Knee Strike: Back - 1
    
    	While in the Long Fist style, Mavado can Shove (SM) a
    blocking opponent and break the block.
    
    	Directions: Hsu Hao will block.  You must break his block 5
    times with the Shove technique.
    
    >Hsu Hao will stand/sit there and block, walk up to him and hit
    the SM Button 5 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Red Dragon clan has existed for centuries as a secretive
    criminal organization.  In the last century, many of the more
    reckless members became dissatisfied with the restraints the code
    of the Red Dragon place upon them and broke away to form their
    own gang, the Black Dragon.  Since then, it has been the Red
    Dragon's number one priority to eliminate their former brothers.
    It was though that the Black Dragon had been completely destroyed
    until one member resurfaced, Kano.
    
    	Another fighting style Mavado has learned since joining the
    Red Dragon is Wing Chun.
    
    	Directions: Practice Mavado's Wing Chun high attacks on
    Kano.
    
    1. Outside Whip Punch: 1
    2. Hammerfist: 2
    3. Sidekick: 3
    4. Front Heel Kick: 4
    
    	Directions: Excellent.  Now practice Mavado's Wing Chun low
    attacks.
    
    1. Low Punch: Down - 1
    2. Low Whip Jab: Down - 2
    3. Shin Kick: Down - 3
    4. Sweep Kick: Down - 4
    
    	While in the Wing Chun fighting style, Mavado can utilize a
    Red Dragon technique called the Dragon Tongue.  This maneuver
    allows Mavado to Escape from an opponent by shooting red ropes
    with hooks on the end at the floor behind him.  Mavado then
    quickly pulls himself backward and out of harm's way.
    
    	Directions: Execute Mavado's Dragon Tongue Escape move 3
    times.
    
    1. SM
    2. SM
    3. SM
    
    >Kano comes after you this time.  Immediately hit the SM Button
    to get out of his way.  Hit it twice more, far from him to
    complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Like the Black Dragon thug, Kano, Mavado uses a double-
    weapon fighting style.  It is rumored that Mavado aquired his
    Hookswords from the former Black Dragon member, Kabla after a
    vicious battle.  Even though Kabal had only been a member of the
    Black Dragon for a short time, Mavado had sworn to eliminate him.
    
    	Kano had heard of Kabal's apparent demise at the hands of
    Mavado.  He would have killed the Red Dragon warrior had he not
    been trapped in Outworld all this time.
    
    	Directions: Show the fool Kano he is no match for Mavado's
    basic Hooksword high attacks.
    
    1. Chest Strike: 1
    2. Downward Hook Strike: 2
    3. Twin Overhead Strike: Back - 2
    4. Stepping Chest Strike: 4
    5. Upward Cross Strike: Down - 4
    6. Twin Overhead Slam: Back - 3
    7. Dual Hook Strike: Toward - 4
    
    	Directions: Well done.  Now show Kano your prowess with
    Mavado's basic Hooksword low attacks.
    
    1. Low Reverse Blow: Down - 1
    2. One Hook Sweep: Down - 2
    3. Scissors Swipe: Down - 3
    4. Low High 2-Hit: 3
    
    	Kano is unimpressed.  Prove to him the superiority of the
    Red Dragon's fighting techniques with Mavado's 3D hooksword low
    attack called the Sidestep Swing.
    
    	Directions: Kano will not be so passive this time...
    
    >Tap the SM Button as soon as Kano approaches to sidestep his
    attack and sweep him to the ground.  Complete this 5 times to
    beat the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Red Dragon is known by criminal organizations to palce a
    priority on stealth rather than brute force.  Mavado is no
    exception.  In his quest to destroy the Black Dragon clan, Mavado
    ordered his subordinate, Hsu Hao, to pose as a member of the
    Chinese secret militray and 'aid' the Special Forces in capturing
    or killing Black Dragon members.  The Special Forces would
    therefore be doing the Red Dragons' work for them.
    
    	Combining stealth with fighting skill has made the Red
    Dragon a powerful organization.  The Red Dragon are not known to
    the Special Forces, but they soon will be.
    
    	Directions: Show Jax just how powerful Mavado's Long Fist
    Black attack combo is.
    
    1. Longfist Blast: 1 - 1 - 2
    
    	Directions: Now show Jax Mavado's Long Fist Forklift pop-up
    combo.
    
    1. Long Fist Forklift: 1 - 1 - Back - 2
    
    	Directions: Now we will see how skilled you really are.
    Execute Mavado's Long Fist Forklift pop-up combo and, while Jax
    is still in the air, juggle him with the entire Longfist Blast
    combo.
    
    1. 1 - 1 - Back - 2, 1 - 1 - 2
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Mavado was approached by the Outworld sorcerers, Quan Chi
    and Shang Tsung, who requested the aid of the Red Dragon.  They
    needed to destroy the Special Forces' techno portals to hinder
    their ability to travel to Outworld.  In return, they offered the
    Red Dragon sanctuary during the coming invasion.  Mavado accepted
    their offer and instructed his subordinate, Hsu Hao, to complete
    the task.
    
    	Directions: Impress Quan Chi with your Red Dragon training.
    Perform these Wing Chun combos.
    
    1. Mavado Surprise: 4 - 3
    2. Lin Wan Kuen: 1 - 1 - 1
    3. Determination: 2 - 4 - 3
    4. Storm Kicks: 4 - 4 - 3
    5. Empty Shadow: 1 - 1 - Up - 1
    6. Rolling Hands: 1 - 2 - 4 - 3
    7. Red Dragon: 2 - 4 - 4 - 3
    8. Control of Power: 1 - 2 - 4 - 4 - 3
    
    	Directions: He is indeed impressed and wishes to see more.
    Perform Mavado's Hooksword combos.
    
    1. Kabal's Torment: 4 - 4 - 2
    2. Hook N Bash: 4 - 4 - Back - 2
    3. Strength and Balance: 4 - 4 - Back - 3
    4. Blazing Fury: 2 - 4 - 4 - 2
    5. Kabal's Return: 2 - 4 - 4 - Back - 2
    6. Brutal Revenge: 2 - 4 - 4 - Back - 3
    
    	Directions: Now execute Mavado's Wing Chun into Hooksword
    Style Branch combo.  Remember, you msut begin the attack from the
    Wing Chun fighting style.
    
    1. 1 - 2 - 4 - CS
    
    	Directions: Quan Chi is amazed with your disciplined
    fighting prowess.  It reminds him much of his own fighting
    ability.  Represent the Red Dragon with Mavado's Wing Chun to
    Hooksword style Branch combo and finish with another Hooksword
    attack.
    
    1. Sacred Band: 1 - 2 - 4 - CS - 4 - Back - 3
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	In addition to destroying the Special Forces' inter-realm
    technology, Shang Tsung had one more request.  If Mavado could
    eliminate the Earthrealm spy that Kano had spotted in Outworld,
    Mavado could name his pirce.  Shocked to to find that Kano still
    lived, Mavado requested the chance to face Kano in Mortal Kombat
    as payment for slaying the Earthrealm spy.  Mavado then traveled
    with Shang Tusng and Quan Chi to a celestial portal where he had
    to defeat a representation of his greatest adversary.
    
    	In order to traverse into Outworld, Mavado had to defeat a
    representation of the sorcerer Shang Tsung.  He began his attck
    with his Grappling Hook Strike.
    
    	Directions: Execute Mavado's Grappling Hook Strike 4 times.
    
    1. Toward - Toward - 3
    2. Toward - Toward - 3
    3. Toward - Toward - 3
    4. Toward - Toward - 3
    
    	The double of Shang Tsung had merely been studying Mavado's
    moves and began to fight back.
    
    	Directions: Attack Shang Tsung's double with the Grappling
    Hook Strike 4 more times.
    
    >This time Tsung attacks.  Sidestep his attacks and while he is
    recovering, hit him with the Hook Strike.
    
    	Shang Tsung's double learned quickly and Mavado's Grappling
    Hook Strike was no longer effective.  Mavado had to switch his
    attack to his Change Sides Hook 3D escape move.
    
    	Directions: Trick the double with Mavado's Change Sides Hook
    3D escape 3 times.
    
    1. Down - Up - 2
    2. Down - Up - 2
    3. Down - Up - 2
    
    	Again, Shang Tsung's double learned to counter Mavado's
    moves.
    
    	Directions: Trick the double with Mavado's Change Sides Hook
    3D escape 4 times.
    
    >Shang attacks this time.  Throw him to get him away from you,
    and then execute the move 4 times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    The Hunt For The Special Forces Spy... Part 1.
    	Mavado traversed to Outworld with Shang Tsung and Quan Chi
    and parted ways to search for the man they believed to be a spy
    from Earthrealm's Special Forces. Surprisingly, the first agent
    he encountered was Sonya Blade. Mavado had no idea how she had
    gotten to Outworld after Hsu Hao had destroyed the Special Forces
    base, but he knew he would have to eliminate her in order to
    continue his search in secret.
    
    	Directions: Defeat Sonya Blade to continue your quest and
    obligation to Quan Chi and Shang Tsung.
    
    >Beat Sonya with all of Mavado's combos you have learned thus
    far.  She is not that hard, but watch out for her Tae Kwon Do low
    attacks, as they are hard to judge, and they are very quick.  Use
    Mavado's Kabal's Revenge Hooksword combo to beat her effectively.
    Watch for her dodges, as she is fast, and reverses EVERYTHING.
    Beat her 2 out of 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    The Hunt For The Special Forces Spy... Part 2.
    	Mavado defeated Sonya Blade and continued the hunt for the
    Special Forces spy that the Deadly Alliance felt to be a danger
    to their regime.  It was not long before he was ambushed by Jax.
    Jax was in pursuit of Mavado's subordinate: Hsu Hao, for
    destroying the Special Forces base, when he recognized the mark
    of the Red Dragon on Mavado's back.  Although Mavado was not the
    man he sought, Jax had no problem butting heads with anouther
    member of this new and mysterious clan.
    
    	Directions: Defend yourself against the brute force of Jax.
    
    >Jax is one tough adversary as well.  The above strategy also
    applies to Jax as it did to Sonya.  Use Mavado's smaller combos,
    and finish them off with some weapon combos.  Also, throw alot,
    to create distance between you and Jax.  Beat him to complete the
    mission.  Beat him 2 out of 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    The Hunt For The Special Forces Spy... Part 3.
    	After a grueling battle, Mavado finally defeated Jax.  He
    continuted his quest for the Earthrealm spy and finally
    discovered him in a town located high in the mountains.  The spy
    was in fact the swordsman, Kenshi.  The two warriors squared off
    and prepared for Mortal Kombat.
    
    	Directions: Eliminate the Earthrealm spy, Kenshi.  Once you
    have eliminated him, you will have earn the privilege of
    destroying Kano in teh name of the Red Dragon.
    
    >Kenshi is not as hard as Sonya or Jax.  He uses his Katana alot
    so be on the lookout for those high hitting combos.  Once again,
    the same strategy applies here, as it did for Sonya and Jax.  Use
    low hitting juggle combos, interspersed with his Hooksword combos
    that do massive damage.  Beat him 1 time to complete the mission.
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and you have
    located and beaten the Special Forces spy, Kenshi.  Yet there is
    one opponent you still need to confront...  It is one thing to
    defeat a foe that does not share your thoughts.  It is a
    completely different situation when confronting a foe that can
    anticipate your every move.  Your final test will be to face a
    mirror image of Mavado.  If you can win 3 out of 5 matches, you
    will have completed your training.  Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Mavado is also tough to beat.  He uses his Hooksword combos
    alot.  Sidestep those and counter with your own high hitting
    combos.  He likes to use his Grappling Hook Strike as well.
    Block that, and follow up with a high hitting juggle.  After a
    while, you should get used to his pattern, and learn how to
    defeat him easily.
    
    Mission Complete!
    
    	You earned 300 Jade Koins.
    
    -=-=-=-=-=-=
    Johnny Cage:
    -=-=-=-=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Hollywood movie star Johnny Cage is more concerned with
    flash than with substance.  Even with this lack of discipline,
    his moves are still quite effective.  Although Johnny Cage
    chooses fighting styles that offer the  best screen presence, you
    must learn them to round out your training.  One of the classic
    Hollywood fighting styles is Karate.
    
    	Johnny Cage first used Karate in his 1998 film, 24 KARATE
    GOLD, in which he played a Secret Service agent.
    
    	Directions: Try some of these high attacks he used in the
    movie.
    
    1. Lunge Punch: 1
    2. Knife-Hand Chop: 2
    3. Front Thrust Kick: 3
    4. Side Thrust Kick: 4
    5. Side Elbow Strike: Back - 1
    
    	A crowd pleaser in the movie was his Knife Hammer Strike
    (Toward - 2).  This move allowed him to pop an opponent into the
    air long enough to execute another attack.
    
    	Directions: Try attacking your opponent with the Knife
    Hammer Strike while using the Karate style.
    
    1. Knife Hammer Strike: Toward - 2
    
    	Directions: Try attacking your opponent with the Knife
    Hammer Strike and, while he is still in the air, attack him 2
    more times with the Knife Hammer Strike.
    
    1. Toward - 2, Toward - 2, and Toward - 2, juggling him in mid-
    air the entire time.
    
    	The Cutting Kick (Up - 3) is a 3D attack.  Johnny Cage used
    it to catch a charging bad guy off guard.
    
    	Directions: Attack your opponent with a few Cutting Kicks.
    
    1. Up - 3
    2. Up - 3
    3. Up - 3
    4. Up - 3
    
    >Drahmin comes out attacking so be on the lookout for his
    annoying kick combos.
    
    Most impressive.  Johnny Cage's Flip Kick (Up - 4) works well
    against a jumping opponent.
    
    	Directions: Try attacking your opponent with Johnny Cage's
    Flipick (typo in game; should read: Flip Kick) while using the
    Karate style.
    
    1. Flip Kick: Up - 4
    
    	Johhny Cage can execute his Flip Kick (Up - 4) a second time
    while he is still in the air.  You should only perform a second
    Flip Kick if the first one connected successfully.  If you miss
    or your opponent blocks it, you be defenseless as you drop to the
    ground.
    
    	Directions: See if you can complete a Double Flip Kick on
    your opponent while using the Karate style.
    
    1. Double Flip Kick: Up - 3 - Up - 3
    2. Double Flip Kick: Up - 3 - Up - 3
    3. Double Flip Kick: Up - 3 - Up - 3
    4. Double Flip Kick: Up - 3 - Up - 3
    
    	Excellent.  You are learning quickly.  Let us move on to the
    Karate low attacks.  These attacks are quite effective, however,
    they do not have much reach.  Johnny Cage uses Karate low attacks
    in close proximity to his opponent.
    
    	Directions: Now it is your turn.  Hit your opponent with
    Karate low attacks.
    
    1. Low Hook Punch: Down - 1
    2. Low Palm Strike: Down - 2
    3. Low Jabbing Punch: Down - 3
    4. Low Kick: Down - 4
    5. Leg Sweep: Back - 4
    
    	While using the Karate fighting style, Johnny Cage can Shove
    (SM) a blocking opponent.  This move is useful to push a blocking
    opponent away from you.
    
    	Directions: Shove your blocking opponent away from you 5
    times.
    
    >Drahmin blocks high and low.  Walk up to him and tap the SM
    Button 5 times to Shove him and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Another more flashy fighting style is Jeet Kune Do.
    
    	Johnny Cage used Jeet Kune Do in his first flim, NINJA MIME.
    The movie was a flop in the US, but a huge success in France.
    
    	Directions: Try executing some of these Jeet Kune Do high
    attacks that he used in the movie.
    
    1. Leading Straight Punch: 1
    2. Duck 'n' Jab: 2
    3. Stepping Snapkick: 3
    4. Side Kick to Face: 4
    5. High Hooking Punch: Up - 4
    
    	A memorable scen in NINJA MIME entailed Johnny Cage using
    his Knuckle Fist pop-up (Back - 1) ... silently... againsta very
    rude man.  This move allowed him to pop his opponent into the air
    long enough to execute another attack.
    
    	Directions: Try attacking your opponent with the Knuckle
    Fist pop-up while using the Jeet Kune Do style.
    
    1. Knuckle Fist: Back - 1
    
    	Directions: Try attacking your opponent with the Knuckle
    Fist pop-up and while he is still in the air, attack him 2 more
    times with the Knuckle Fist pop-up.
    
    >Juggle: Back - 1, Back - 1, and Back - 1 again, all while he is
    in mid-air.
    
    	Excellent.  You are learning quickly.  Let us move on to the
    Jeet Kune Do low attacks.  These attacks are quite effective,
    however they do no have much reach.  Johnny Cae uses Jeet Kune Do
    low attacks in close proximity to his opponent.
    
    	Directions: Now it is your turn.  Attack your opponent with
    Jeet Kune Do low attacks.
    
    1. Hook Fist: Down - 1
    2. Low Knuckle Fist: Down - 2
    3. Low Punch: Down - 3
    4. Side Kick to Knee: Back - 3
    5. Low Kick: Down - 4
    6. Sweeping Kick: Back - 4
    
    	While in the Jeet Kune Do fighting style, Johnny Cage can
    Taunt his opponent.  This move is not only intimidating, but it
    also rejuvenates some of Johnny Cage's health.
    
    	Directions: Try executing 2 successful Taunts to regain full
    health.
    
    >Drahmin once again spars with you during this objective.  Throw
    him to get him away from you, then perform the Taunt by tapping
    the SM Button.  Do this 2 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now for your weapon training.  You will train with the
    Nunchaku.
    
    	The Nunchaku is a close kombat weapon based fighting style
    that relies heavily on the high frequency of its attacks.
    
    	Directions: Johhny Cage first used the Nunchaku in his Oscar
    winning film, HWAAAAA!!  Johnny played the villain opposite the
    great Channie Jack of Hong Kong theater.  Execute some of these
    high attacks he used against Channie.
    
    1. Reverse Shoulder Swing: 1
    2. Overhand Strike: Back - 1
    3. Stepping Cross Swing: 2
    4. Underhand Strike: 3
    5. Rising Swing: Down - 3
    6. Double Thrust Strike: Toward - 3
    7. Side Kick: 4
    8. Roundhouse Kick: Back - 4
    
    	In the final battle of the movie, Johnny Cage used his
    Nunchaku pop-up attack he calls the Cross Back Strike (Back - 2).
    This move allowed him to pop an opponent into the air long enough
    to execute another attack.
    
    	Directions: Try attacking your opponent with the Cross Back
    Strike while using the Nunchaku style.
    
    1. Cross Back Strike: Back - 2
    
    	Directions: Try attacking your opponent with the Cross Back
    Strike and, while he is still in the air, attack him 2 more times
    with the Cross Back Strike.
    
    >Back - 2, Back - 2, and Back - 2 all while Drahmin is in mid-
    air.
    
    	Excellent.  You are learning quickly.  Let us move on to the
    Nunchaku low attacks.  Althoug these attacks are quite effective,
    like the Karate low attacks, they do not havem uch reach.  Johnny
    Cage uses Nunchaku low attacks in close proximity to his
    opponent.
    
    	Directions: Now it is your turn.  Hit your opponent with
    Nunchaku low attacks.
    
    1. Bottom Swing: Down -  1
    2. Low Knee Strike: Down - 2
    3. Low Foot Strike: Down - 4
    4. Low Circular Swing: Back - 3
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have exceptional talent.  Let us see how you handle
    Johnny Cage's attack combinations.
    
    	Directions: In the Karate fighting style, Johnny Cage can
    link multiple attacks together to create an onslaught of damage
    to his opponent.  You too must learn thse combos if you wish to
    further your training.  This first set is a sample from Johnny's
    1989 classic, EXITING THE DRAGON OF DEATH.
    
    1. Bone Breaker: 3 - 4
    2. Smash TV: 2 - 4
    3. Big Blast: 1 - 1 - 4
    4. Closing Credits: 1 - 1 - Back - 1
    5. Chopping Hands: 1 - 2 - Toward - 2
    
    	Directions: You have mastered the first set of Johnny Cage's
    attack combos.  Let us now begin a set from his appearance on the
    TV series WU SHU where Johnny played a martial arts cowboy in
    search of inner peace.
    
    1. Cutting Hands: 2 - 3 - 4
    2. The Foot Sword: 3 - 3 - 3
    3. Cameo: 1 - 2 - 3 - 4
    4. Prequel: 2 - 3 - 3 - 3
    5. Director's Cut: 1 - 1 - Up - 4 - Up - 4
    6. Box Office Smash: 1 - 2 - 3 - 3 - 3
    
    	In the climactic fight scene of WU SHU, Johnny Cage's
    character,Jesse Wong, used a Style Branch combo called the Out
    Take.  In this combo, Johhny started with two Karate attacks,
    changed to Jeet Kune Do style, and finished with a Jeet Kune Do
    attack.
    
    	Directions: You must now master the Out Take combo.
    
    1. Out Take: 1 - 1 - CS
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quite exceptional!  Now let us see how you handle Johnny
    Cage's Jeet Kune Do and Nunchaku attack combinations.
    
    	Directions: Johnny Cage only knows a few combos in the Jeet
    Kune Do fighting style.  Let us start with them.
    
    1. Straight Blast: 1 - 1
    2. Spotlight: 2 - 2 - 4
    
    	Johnny Cage uses the Sticky Legs and the Outer Gate combos
    to keep his opponent guessing.  Each one starts the same, but one
    ends in a high kick and the other ends in a sweep move.
    
    	Directions: Let us see how quickly you acn master the Sticky
    Legs and Outer Gate combos.
    
    1. Sticky Legs: 2 - 2 - 3 - 3 - 4
    2. Outer Gate: 2 - 2 - 3 - 3 - Back - 4
    
    	Most impressive.  Your skills are indeed improving.  Now you
    shall move on to another Style Branch combo.  In his movie, WHO'S
    THAT!, Johnny Cage played a lone security guard in a department
    store.  In one sequence, he used his Runner Up combo to deal with
    some punk teenagers.  The combo starts in the Jeet Kune Do
    fighting style and ends in the Nunchaku fighting style.
    
    	Directions: You must now perform the Runner Up combo.  Start
    with the Jeet Kune Do fighting style.
    
    1. Runner Up: 2 - 2 - 3 - 3 - CS
    
    	Directions: Impressive!  Perhaps your destiny lies in
    Hollywood.  Let us move on to some Nunchaku combination attacks
    Johnny Cage has used in other movies.
    
    1. Flowing Strike: 1 - 1 - 1 - 1
    2. Gentle Spirit: 1 - 1 - 3 - 3
    3. Living Legend: 1 - 1 - 2 - Back - 2
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have successfully proven your mastery of Johhny Cage's
    fighting styles.  In your next lessons you will learn his special
    attacks.
    
    	Johnny Cage has reworked his classic Johnny Uppercut move
    (Back - SM).  It is not only an effective anti-air attack, but it
    also allows him to slide under projectiles and some high attacks.
    
    	Directions: You must now attack your opponent with 3 Johhny
    Uppercuts.
    
    1. Back - SM
    2. Back - SM
    3. Back - SM
    
    	Directions: That was most excellent.  Now for a real
    challenge.  Attack your opponent with 6 Johhny Uppercuts.  Keep
    in mind that you can use it slide underneath projectiles.
    
    >This time Drahmin is alive and kicking.  He will continually
    throw his Ball 'O Flies at you.  Time it just right to slide
    under them and uppercut him.  Do this 6 times to complete the
    mission.
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done.  Next you will practice Johhny Cage's
    projectile attack.
    
    	In 1991, Johnny Cage was a contestant on the hit game show,
    Celebrity Smash TV.  In the final round, he threw his Forceball
    (Down - Back - 1) at Mutoid Man and won the game.  Johnny Cage
    donated all his prize money to charity.
    
    	Diretions: The Cage Forceball works well against oponents
    who persistently stay out of attack range.  You must now attack
    your opponent with 6 Forceballs as he tries to back away from
    you.
    
    1. Down - Back - 1
    2. Down - Back - 1
    3. Down - Back - 1
    4. Down - Back - 1
    5. Down - Back - 1
    6. Down - Back - 1
    
    	Directions: That was most excellent.  Now for a real
    challenge,  Attack an AGGRESSIVE opponent with 6 Forceballs.
    
    >Attack Drahmin with 6 Forceballs as he tries to scramble your
    brains.  Dodge his attacks, throw him, do whatever you have to
    do, to keep him far away as possible.  Hit him with 6 to complete
    the mission.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done indeed!  But do not let success go to your
    head.  You may learning Johnny Cage's fighting techniques, but
    you jmust not allow his over-confidence to control you.  Breathe
    deeply... much better.  Now you will learn Cage's famed Shadow
    Kick.
    
    	Johnny Cage uses his Shadow Kick (Back - Toward - 4) as a
    fast, medium-range attack to counter his opponent's missed
    attacks.
    
    	Directions: You must now attack your opponent with 4 Shadow
    Kicks.
    
    1. Back - Toward - 4
    2. Back - Toward - 4
    3. Back - Toward - 4
    4. Back - Toward - 4
    
    	Directions: That was most excellent!  Now for real
    challenge.  Dodge your opponent's projectile and counter with a
    Shadow Kick.  Repeat this move 3 times.
    
    >Dodge Drahmin's projectile, sidestep, and hit him up with the
    Shadow Kick move 3 times to complete the objective.
    
    	Directions: YOu are getting good at this!  Now see how you
    fare against an AGGRESSIVE opponent.  Attack him with 4 Shadow
    Kicks.
    
    >Same strategy as above.  Watch for Drahmi's cheap uppercut move.
    Sidestep/dodge his attacks and counter with the Shadow Kick 4
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You are indeed a warrior worthy of a made-for-TV movie.  But
    you are not finished yet.  You must now learn some of Johnny
    Cage's more flashy combos.
    
    	For your next test, you must perform Johnny Cage's Out Take
    style change combo followed by a Shadow Kick while your opponent
    is in the air.
    
    1. 1 - 1 - CS - Back - Toward - 3
    
    	Directions: That was most excellent!  Now for a similar
    challenge.  You must perform Johnny Cage's Runner Up style change
    combo followed by a Shadow Kick while your opponent is in the
    air.
    
    1. 2 - 2 - 3 - 3 - CS - Back - Toward - 4
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront...  It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Johhny Cage.  If you
    can win 3 out of 5 matches, you will have completed your
    training.  Good Luck.
    
     Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Johhny Cage is not hard to beat once you know when to block his
    Shadow Kick.  He does not have very many high hitting combos, so
    one does not have to worry about that.  He also does not have the
    ability to Reverse, so you needn't worry about that either.  Use
    his Nunchakus to take some health off along with his Runner Up
    and Out Take combos.  Throw him alot, and follow up with a
    Forceball.  Also, Shadow Uppercut him, and also follow that up
    with a Forceball.  Good luck.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=-=-
    Sub-Zero:
    -=-=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sub-Zero has found that the Lin Kuei Dragon Medallion has
    greatly improved his normal fighting abilities.  In addition, it
    has enhanced his freezing powers in unexpected ways.  You must
    learn Sub-Zero's enhanced styles if you wish to seek
    enlightenment.  The first of Sub-Zero's fighting styles that you
    will need to master is his Shotokan style.
    	Shotokan is a style of Karate, which has its roots in
    Okinawa.  Historically, Okinawa enjoyed a great trade economy,
    which exposed the locals to martial arts from many lands.  Master
    Funakoshi Gichin founded Shotokan karate in 1936 Tokyo.  It is
    more linear, and can be a very aggressive and devastating style.
    
    	Many years ago, Sub-Zero had been hunted by his fellow Lin
    Kuei, Cyrax for challenging and eventually leaving the clan.
    
    	Directions: Let us begin the Shotokan high attacks lesson
    with the cyborg ninja Cyrax.
    
    1. Spear Hand Strike: 1
    2. Forward Elbow Strike: Back - 1
    3. Sword Hand Strike: 2
    4. Rising Thrust Kick: 3
    5. Side Snap Kick: Toward - 3
    6. Thrust Kick: 4
    
    	In a battle with Cyrax, Sub-Zero used an attack called the
    Mountain Punch.  This attack allowed him to pop Cyrax into the
    air long enough to execute another attack.
    
    	Directions: Practice the Mountain Punch attack on Cyrax.
    
    1. Mountain Punch: Back - 2
    
    	Directions: Try attacking Cyrax with the Mountain Punch and,
    while he is still in the air, attack him 2 more times with the
    Mountain Punch.
    
    1. Back - 2, Back - 2, and Back - 2 again, all the while Cyrax is
    in the air, for the juggle combo.
    
    	Directions: Excellent.  You are learning quickly.  Let us
    move on to the Shotokan low attacks.  Let us see how you fare
    against this cyborg ninja.
    
    1. Lower Knee Strike: Down - 1
    2. Lower Dual Punch: Down - 2
    3. Low Sweep Kick: Down - 3
    4. Low Shin Kick: Back - 4
    
    	Very well done.  Sub-Zero's Shotokan style also utilizes an
    Escape move that allows him to quickly put distance between
    himself and his opponent.
    
    	Directions: Execute 3 successful Escapes from Cyrax.
    
    >Cyrax comes out attacking you.  Throw him to put distance
    between yourself and him, or just from the start, execute the 3
    Escapes to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You bring honor to Earthrealm.  You have successfully proven
    your mastery of Sub-Zero's Shotokan style.  Your next lesson will
    be to learn anouther of Sub-Zero's martial arts fighting styles,
    the Dragon style.
    	The Dragon style is a southern Chinese style that imitates
    the movements of the mythological beast.  The main attacking
    parts of the Dragon are its claws and tail, which are mimicked by
    the hands and legs of the practitioner.  The Dragon is a symbol
    of power and strength.
    
    	Like any great structure, fighting skill is built brick by
    brick.  You msut first learn the basics of the Dragon style
    before continuing further.
    
    	Directions: Practice these Dragon style attacks on a real-
    life dragon, Reptile.
    
    1. Back Knuckle Strike: 1
    2. Upper Lunge Punch: Back - 1
    3. Sun Fist: 2
    4. Roundhouse Kick: 3
    5. Front Stomp Kick: 4
    6. Wheel Turning Kick: Up - 4
    7. Uppercut: Down - 2
    
    	Sub-Zero's strength has increased greatly since donning the
    Dragon Medallion.  Using the medallion's energy, he has developed
    a very powerful move called the Dragon Attack.
    
    	Directions: Execute 3 Dragon Attack moves on Reptile.
    
    1. Back - 2
    2. Back - 2
    3. Back - 2
    
    	Directions: Excellent.  You are indeed a warrior worthy of
    the Lin Kuei.  Let us move on to the Dragon low attacks.
    
    1. Ducking Dual Claws: Down - 1
    2. Mid Claw Swipe: Down - 4
    3. Low Claw Strike: Down - 3
    
    	By channeling energy from the medallion through his Dragon
    fighting style, Sub-Zero is able to perfrom a Nejin.  A Neijin
    allows Sub-Zero to increase the power of his attacks for a
    limited period of time.
    
    	Directions: Execute a Neijin and strike Reptile with a
    powered-up attack.
    
    >Tap the SM Button and hit Reptile with a Dragon Attack (Back -
    2) to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  Your training in the art of Dragon is complete!
    Let us move on to Sub-Zero's weapon style, the Kori Blade.  The
    Dragon Medallion has amplified Sub-Zero's freezing abilities, or
    Kori, in such a way that he can form complex objects out of solid
    ice from surrounding water vapor.  One such object is his Kori
    Blade.
    
    	You must first learn to instantly form a Kori Blade.  From
    there, you will practice Kori Blade basic moves.
    
    	Directions: Attack the Netherealm Oni Drahmin with these
    moves.
    
    1. Overhead Swing: 1
    2. Spinning Slash: Back - 1
    3. Overhead Smash: Up - 1
    4. Blade Lunge: 2
    5. Low Swipe: Back - 2
    
    	Unlike some warriors, Sub-Zero mixes kicks with his weapon
    attacks.
    
    	Directions: Perform these Kori Blade kick attacks.
    
    1. Back Kick: 4
    2. Sweep Kick: Back - 4
    
    	The Stomp Kick is an attack Sub-Zero uses in his Kori Blade
    style that pops his opponent into the air long enough to execute
    another attack.
    
    	Directions: Attack Drahmin with a Stomp Kick to juggle him.
    Then, while he is still in the air, follow up with any strike
    from the Kori Blade before he hits the ground.
    
    >Tap 3, and then to make it easy, Up - 1, while he is in mid-air,
    to complete the objective
    
    	Sub-Zero has the ability to Impale his Kori Blade into an
    opponent to drain his lifeforce.  This is a devastating tactic
    that can trun a duel to his advantage.  Once lodged into an
    opponent, his blade cannot be removed.
    
    	Directions: Impale Drahmin with Sub-Zero's Kori Blade.
    
    >Tap the SM Button to Imaple Drahmin and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now that you have mastered Sub-Zero's main fighting styles,
    you must learn his special attacks.  Sub-Zero has trained many
    years to hone his natural ability to freeze.  This trait has been
    passed down through many generations of his family line.  But
    with the power of the Dragon Medallion amplifying this ability,
    his Kori attacks are more powerful than ever.
    
    	Sub-Zero's Freeze projectile attack has become legendary
    throughout the realms of Earth and Outworld.  It is an excellent
    means for stopping his opponents in their tracks.
    
    	Directions: Practice attacking Nitara with 2 Freeze
    projectile attacks before times runs out.
    
    1. Down - Toward - 1
    2. Down - Toward - 1
    
    	Vampires are cold-blooded.  Nitara will recover.  She will
    be such an easy target this next time.
    
    	Directions: Execute the Freeze projectile 2 times before
    Nitara defeats you.
    
    >Dodge her attacks, and when you see an opportunity, use the
    Freeze attack.  Do this twice to complete the objective.
    
    	In addition to the Freeze projectile, Sub-Zero also has a
    charge attack in his arsenal called the Cold Shoulder.  It is a
    quick dashing attack that knocks your opponent
    backwards.
    
    	Directions: Practice the Cold Shoulder against Nitara 2
    times before time runs out.
    
    1. Back - Toward - 4
    2. Back - Toward - 4
    
    	Nice work, but vampires like Nitara can be nimble targets.
    She will not let you attack her this time.
    
    	Directions: Execute the Cold Shoulder 2 times before Nitara
    defeats you.
    
    >Try to stay out of her reach, and as she comes in close to
    attack, let a Cold Shoulder go.  Do this twice to complete the
    objective.
    
    	Directions: Now try to combine these 2 icy attacks.  Freeze
    Nitara, then follow up with a Cold Shoulder.  Execute this 2
    times.
    
    1. Down - Toward - 1, Back - Toward - 4
    2. Down - Toward - 1, Back - Toward - 4
    
    >She attacks this time, so be careful.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  You have mastered Sub-Zero's classic Freeze
    projectile attack.  But to become Lin Kuei, you have much more to
    learn.  An interesting new attack the medallion has unlocked for
    Sub-Zero is his Ice Shaker attack.  Both offensive and defensive,
    this attack surrounds him with a super-chilled barrier that
    flash-freezes any opponent within range.
    
    	Many years ago, Sub-Zero's brother was manipulated by the
    sorcerer Quan Chi to retrieve for him an amulet from it's hiding
    place in Eearthrealm.  The sorcerer later framed Sub-Zero's
    brother for the death of Scorpion's family and clan, which led to
    his demise at the hands of the enraged ninja spectre, Scorpion.
    
    	Quan Chi has much to answer for.  Freeze him using Sub-
    Zero's Ice Shaker 3 times before times runs out.
    
    1. Back - Down - 2
    2. Back - Down - 2
    3. Back - Down - 2
    
    	Well done.  However, it was not enough to chill Quan Chi's
    already-cold heart.  This time, he will not allow you the
    satisfaction of revenge.
    
    	Directions: Freeze Quan Chi with Sub-Zero's Ice Shaker
    attack 3 times before time runs out.
    
    >Dodge Quan Chi' attacks, or sidestep them, then go for the Ice
    Shaker move.  Complete this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done.  Now you must learn attack combinations.
    Utilizing combos will greatly increase the damage done to your
    opponent.  Scorpion has hunted Sub-Zero for years.  He believed
    that Sub-Zero murdered his family and clan.  Now he believes Quan
    Chi to be the true murderer, and will not harm Sub-Zero.
    
    	Directions: Practice these Shotokan combos on Scorpion
    before you face your real opponent.
    
    1. 2 Hit Trick: 3 - 2
    2. Peaceful Mind: 3 - Back - 2
    3. King's Crown: 3 - Toward - 3
    
    	Directions: Well done!  Let us see how you fare with some
    more complicated combos...
    
    1. Peaceful Mind: 3 - Back - 2
    2. King's Crown: 3 - Toward - 3
    3. Iron Horse: 1 - 2 - Back - 2
    4. Icy Pain: 1 - 2 - 4
    5. Cloud Hands: 1 - 2 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  Now you must expand your training by mastering a
    few combos from another style.  These next Dragon combo lessons
    will work similarly to the Shotokan combo lessons.
    
    	At one time, the Red Dragon clan would have been considered
    a potential ally of the Lin Kuei.  But not that Sub-Zero has
    transformed the Lin Kuei into a force for good, the Red Dragon
    will pose a great threat.
    
    	Directions: Practice these Dragon style combos on the Red
    Dragon infiltrator, Hsu Hao.
    
    1. Yielding Fire: 1 - 3
    2. Dragon Dance: 1 - Back - 1
    3. Icy Pop: 1 - 1 - 2
    
    	Directions: Well done!  Let us see how you fare with some
    omre resistance, and a few more complicated combos.
    
    1. Dragon Dance: 1 - Back - 1
    2. Silent Dragon: 1 - 2 - 3
    3. Twist of Tiger: 1 - 2 - Up - 4
    4. 3 Hit Claws: 1 - 2 - Back - 2
    5. Dragon Pays With 7 Stars: 1 - 2 - 4
    
    >Hsu Hao will now be out and about, potentially ready to attack
    you.  Block his move, or sidestep it, and perform the above
    combos to complete the objective.
    
    	Hsu Hao is a powerful adversary.  Apparently, those attacks
    did not intimidate him.
    
    	Directions: Use these Kori Blade combos to prove that the
    Lin Kuei are a force to be reckoned with.
    
    1. Bitter Blade: 1 - Back - 1
    2. Cut Up: 4 - 4
    
    >Once again, Hsu Hao is out and about to kill you.  You only have
    1 life bar to perform all these comobs on, so be careful, and
    don't let him get too close.  Perform the above combos to
    complete the mission.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed you are most fortunate.  You will now have the honor
    of participating in The Trial of Blood!
    
    	Directions: Make Shang Tsung bleed 80 pints of blood before
    he defeats you or time runs out.
    
    >Immediately take out your Kori Blade, and repeatedly perform the
    Bitter Blade combo, 1 - Back - 1.  That combo takes off massive
    "blood."  This is a rather difficult Trial of Blood.  Try to best
    avoid Shang's combos, as they not only whittle your life away,
    they take precious time off the clock.  You only have 1 minute to
    complete this mission, so bide your time well.  The 80 pints
    should come easy if you use the Kori Blade and its combos.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Your combo skills have improved greatly.  Now you must
    expand your training further.  You must learn to combine fighting
    styles to form more powerful attack combinations.  Combining
    multiple styles into one combo is called a Style Branch combo.
    This method of attack can separate the truly skiled warriors from
    the truly unskilled warriors...
    
    	Directions: This first Style Branch combo begins with the
    Shotokan style, and goes into the Dragon style.
    
    1. 1 - 2 - 4 - CS
    
    	Directions: Good.  Now you will repeat that Style Branch
    combo, but this time you will add one more attack from the Dragon
    style.
    
    1. 1 - 2 - 4 - CS - 2
    
    	Well done.  Scorpion may rethink his vow not to kill you
    after such punishment.
    
    	Directions: Now that you have mastered the combo, practice
    some different ways to finish off the combo.
    
    1. Unthawed: 1 - 2 - 4 - CS - 2 - Up - 4
    2. Zero Below: 1 - 2 - 4 - CS - 2 - 4
    
    	Excellent.  Even the Lin Kuei warrior, Frost, was unable to
    complete that combo.  But now you must progress to learn the kind
    of attack combination that makes Sub-Zero a formidable foe.
    
    	Directions: You must combine all three of Sub-Zero's
    fighting styles into one long Style Branch combo.
    
    1. Frosty: 1 - 2 - 4 - CS - 2 - CS
    
    Mission Complete!
    
    	You earned 250 Jade Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  You have learned much on this journey.  You have
    honed your skills, as well as defeated your opponents.  Now, one
    more task is at hand.  Defeating another foe is inconsequential.
    A warrior will have many opponents in his lifetime, but there is
    only one demon that poses the greatest threat.  To overcome one's
    own imperfections is the true way to inner peace.  The ultimate
    opponent is one's own self.  Your final test will be to face your
    dopplganger.  Now you must win 3 out of 5 rounds to complete your
    training.  Fight!
    
    	Directions: Win 3 out of 5 rounds in a duel to the death.
    
    >Sub-Zero is a little difficult at first; once you get to know
    his moves he becomes quite easy.  He will come out attacking with
    some cheap little pop-up Shotokan combos.  Try and sidestep
    those, and counter with some of your own higher hitting Shotokan
    Branch combos.  Also, don't use your weapon a lot, as it only
    leaves you open for bigger attacks from your former self.  Just
    use some big and small Style Branch combos, and watch out for his
    cheap small juggle hits.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-
    Kano:
    -=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Kano has a knack for survival.  Not only has he survived
    massive attacks from his enemies, but his lack of loyalty allows
    him to change sides to suit his goals.  This mercenary has
    betrayed many who have cllaed him ally.  You must watch your back
    as you embark on this journey.
    	Meaning 'mind form,' Xing Yi is a simple and practical style
    of kung-fu taht originated in the San-Shih province of China.
    This is a northern Chinese system, which relies on short basic
    fomrs for training.  This art has long been associated with Ba
    Gua beginning in the early 1900's, and the two are often taught
    together.
    
    	High atop a skyscraper, Kano faced off against Special
    Forces agent Sonya Blade during Shao Kahn's invasion of
    Earthrealm.
    
    	Directions: Find out how much she's missed you by applying
    Kano's Xing Yi basic high attacks to her pretty face.
    
    1. Straight Punch: 1
    2. Axe Strike: 2
    3. Front Snap Kick: 3
    4. Rising Knee: 4
    5. Power Fist: Back - 1
    6. Tiger Strike: Toward - 2
    7. Hopping Back Kick: Back - 4
    
    	Kano had kicked Sonya into one of the stone gargoyles on the
    roof of the skyscraper.
    
    	Directions: Try out Kano's pop-up attack called the Lifting
    High Kick.
    
    1. Lifting High Kick: Up - 4
    
    	OY!  Not Bad!  The Lifting High Kick pops Kano's opponent
    into the air long enough to attempt another attack.
    
    	Directions: Now juggle Sonya in the bristols with 3 Lifting
    Kicks before she hits the ground.
    
    >Up - 4, Up - 4, and Up - 4 again to juggle Sonya in mid-air.
    
    	Sonya was on her knees, defeated.  Kano grabbed a lock of
    her hair in his fist, and prepared to finish her.  Suddenly, the
    wench sprung a leg grab flip attack, and sent Kano over the side
    to the street below.  If only had had used a low attack right
    away.
    
    	Directions: Practice Kano's Xing Yi low attacks.
    
    1. Low Palm Strike: Down - 1
    2. Eagle Strike: Down - 2
    3. Low Elbow Strike: Down - 3
    4. Toe Strike: Down - 4
    
    	Kano lay severely injured, and would surely have perished
    had Motaro not seen the fight.  The Centaur brought Kano back to
    Shao Kahn's fortress and revived him with magic.
    
    	Directions: Reversals of fate are not uncommon for Kano.
    Practice Kano's Reversal move when Sonya attacks.
    
    >A timer is displayed in the middle of teh screen starting at 3.
    When the timer reaches 1, hit the SM Button to Reverse Sonya's
    attack 2 times.  Perform this twice to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Like the Special Forces agent, Jackson Briggs, Kano is
    skilled in martial arts fighting techniques that specialize in
    throwing an opponent to the ground.  The style Kano uses most is
    Aikido.
    	Aikido is a Japanese martial art developed in the first half
    of the 20th century by the founder of the Black Dragon clan,
    Morihei Uyeshiba.  Through Aikido, Uyeshiba developed
    extraordinary self-defense skills.  He could take down and pin
    opponents of much greater size.
    
    	Directions: Practice Kano's basic Aikido throws on his
    largest enemy, Jax.
    
    1. Heaven and Earth Throw: 1
    2. Breath-Power Throw: 2
    3. Normal Throw: Toward - SM
    
    	Jax is quite angry now.  He says he won't allow ;you to
    throw him again.
    
    	Directions: Prove the yank wrong.  Attack him with the
    Aikido attacks you have just learned.
    
    1. Heaven and Earth Throw: 1
    2. Breath-Power Throw: 2
    3. Normal Throw: Toward - SM
    
    	Directions: You've got him knackered!  Now practice Kano's
    Aikido high attacks!
    
    1. Side Kick: 3
    2. Frontal Kick: 4
    3. Crescent Kick: Back - 3
    
    	Directions: Now hit him low with Kano's Aikido low attacks.
    You gotta get close for these ones.  Go on!  Kick him in the
    cobblers!
    
    1. Low Frontal Punch: Down - 1
    2. Low Toe Kick: Down - 2
    3. Low Side Kick: Down - 3
    4. Low Step Kick: Down - 4
    5. Knee Kick: Back - 4
    
    	While in his Aikido fighting style, Kano can perform a
    Neijin to power up his attacks.
    
    	Directions: Execute a Neijin and belt Jax with a powered up
    attack of your choice.  Let 'im 'ave it!
    
    >Tap the SM Button and to make it easy, tap 3 to complete the
    mission.
    
    Missoin Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although Motaro had rescued Kano, it was merely to imprison
    him so he oculd later face the wrath of Shao Kahn for his failure
    to defeat Sonya.  But the Shokan warrior, Sheeva, slew Motaro
    outside of Kano's cell.  She was on her way to assassinate Shao
    Kahn as well when Kano offered his assistance if Sheeva let him
    out of his cage.
    	Kano and Sheeva proceeded to the throne room of Shao Kahn.
    When they arrived at the door, Kano suggested that he go in first
    to distract the Emperor.  Kano would give the signal for Sheeva
    to enter and slay the peroccupied Shao Kahn.  But Kano betrayed
    Sheeva and informed Shao Kahn of her assassination plot.  When
    Kano called her in, Shao Kahn thrust a sword through her chest
    from behind.
    
    	Like the Red Dragon clan member, Mavado, Kano uses a double-
    weapon fighting style.  Kano's Butterfly Knives have a 200-year
    history as part of the Shaolin system.  Kano hates the SHaolin
    and uses the knives in his own way.
    
    	Directions: Mavado is a right jam roll!  Attack him with
    Knao's Butterfly Knife high attacks.
    
    1. Jut Do: 1
    2. Twisting Sword: 2
    3. Biu Do: 3
    4. Pek Do: 4
    5. Downward Circling Sword: Back - 1
    6. Upward Circling Sword: Back - 2
    7. Push Strike: Toward - 3
    8. Rising Strike: Down - 2
    9. Rising Chop: Down - 4
    
    	Directions: Mavado's main goal is to wipe out all traces of
    the Black Dragon.  Defend yourself against this Red Dragon bugger
    with the Butterfly Knife attacks you've just learned.
    
    1. Jut Do: 1
    2. Twisting Sword: 2
    3. Biu Do: 3
    4. Pek Do: 4
    5. Downward Circling Sword: Back - 1
    6. Upward Circling Sword: Back - 2
    7. Push Strike: Toward - 3
    8. Rising Strike: Down - 2
    9. Rising Chop: Down - 4
    
    	Directions: It seems Mavado will have a hard time
    eliminating the Black Dragon.  Now practice Kano's Butterfly low
    attacks on him while he's still tired from your last thrashing.
    
    1. Piercing Low Strike: Down - 1
    2. Cutting Sword: Down - 3
    
    	Directions: Well done, but it seems like Mavado has gotten
    his second wind!  Try those low attacks on him again!
    
    1. Piercing Low Strike: Down - 1
    2. Cutting Sword: Down - 3
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Impressed with Kano's loyalty even in the face of severe
    punishment or death, the Emperor Shao Kahn put him in charge of
    his armies in place of the slain Motaro.  He ordered Kano to
    return to Outworld to bring reinforcements for the final attack
    on Earthrealm.
    
    	Directions: Another member of the Red Dragon is Hsu Hao.
    He's a right sherman as well.  Knock him in the niagras with some
    easy Xing Yi combos.
    
    1. Surefire: 4 - 2
    2. Casualty: 4 - 3
    3. Honor and Disgrace: 2 - Back - 1
    4. Deadzone: 1 - 1 - Up - 4
    5. Backlash: 1 - 1 - Back - 4
    
    	Directions: Hsu Hao didn't like that much.  That suits you
    just fine.  Use the same combos to really thrash him.
    
    1. Surefire: 4 - 2
    2. Casualty: 4 - 3
    3. Honor and Disgrace: 2 - Back - 1
    4. Deadzone: 1 - 1 - Up - 4
    5. Backlash: 1 - 1 - Back - 4
    
    > This time Hsu Hao actually attacks you, so be careful and
    execute the combos with patience.
    
    	Directions: Some Xing Yi combos require more skill.
    Practice these more advanced Xing Yi combos.
    
    1. Five Element Fists: 1 - 1 - 4 - 2
    2. Seek and Destroy: 1 - 1 - 4 - 3
    3. Three Powers: 1 - 1 - 2 - Back - 1
    
    	That'll teach him... ooohhh... he hasn't had enough yet.
    Smack that toe-rag in the jacobs again if he don't know when to
    quit.
    
    1. Five Element Fists: 1 - 1 - 4 - 2
    2. Seek and Destroy: 1 - 1 - 4 - 3
    3. Three Powers: 1 - 1 - 2 - Back - 1
    
    	Directions: Beauty!  Now for one of Kano's Style Branch
    combos called Maximum Damage.  This combo begins with Kano's Xing
    Yi style and then goes into his Aikido style.
    
    1. Maximum Damage: 1 - 1 - 2 - CS
    
    	Directions: Let's show off for the ladies and finish Hsu Hao
    once and for all with the Maximum Damage combo once more.
    
    1. Maximum Damage: 1 - 1 - 2 - 2 - CS
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	By the time Kano had garnered his troops for the final
    invasion, Shao Kahn had been overpowered and retreated to
    Outworld.  Kano has remained in that realm serving his emperor
    since then.
    
    	Reptile also serves Shao Kahn in Outworld.  He's been
    kissing up to the emperor for years.  Make sure he doesnt' take
    your position as general of Shao Kahn's armies.
    
    	Directions: Wallop him in the goskies... (does Reptile even
    HAVE goskies?)... with these Aikido combos!
    
    1. 2-Hit Doom: 4 - Back - 3
    2. Underdog: 4 - 4 - 3
    3. Total Karnage: 4 - 4 - Back - 3
    
    	Reptile was unsure why you had attacked him.  But now that
    you have made your intentions clear, he will use his gator-like
    strength to destroy you.
    
    	Directions: Use the same combos you just learned to vogel
    him good.
    
    1. 2-Hit Doom: 4 - Back - 3
    2. Underdog: 4 - 4 - 3
    3. Total Karnage: 4 - 4 - Back - 3
    
    	Crikey!  That croc won't be hunting in Outworld for a while!
    Now for one os Kano's Style Branch combos called Rise and Shine.
    
    	Directions: This combo begins with Kano's Aikido style and
    then goes into his Butterfly Knives.
    
    1. Rise and Shine: 4 - 3 - CS - Back - 2
    2. Killing Time: 4 - 4 - 3 - CS - Back - 2
    
    	That was beauuuuutiful!  But now, Reptile's primal fury is
    at a boiling point.  You'll have to be quick this time.
    
    	Directions: Finish him with the Killing Time combo.  Bonk
    his jibblies but good!
    
    1. Rise and Shine: 4 - 3 - CS - Back - 2
    2. Killing Time: 4 - 4 - 3 - CS - Back - 2
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Princess Kitana had succeeded in separating her realm of
    Edenia from Outworld.  To ensure Shao Kahn would never again have
    a chance to claim her world as his own, she led her army in a
    pre-emptive strike against the weakened Emperor.  Kano's armies
    were overwhelmed, and it seemed to him that he may have joined
    the losing side.
    
    	Directions: Attack Kitana with Kano's Butterfly Knife
    combos.
    
    1. Cutthroat: 1 - Toward - 3
    2. Lost Dragon: 4 - Toward - 3
    3. Ear To Ear: Back - 1 - Back - 2
    
    	Kano's army repelled Kitana's first assault.  Kano had
    proven to be an excellent general.  Unknown to Kano, however,
    Kitana had allied with the Shokan armies, led by Prince Goro.
    Their combined forces attack with intensified ferocity.
    
    	Directions: Defend yourself against Kitana with your
    Butterfly Knife combos!
    
    1. Cutthroat: 1 - Toward - 3
    2. Lost Dragon: 4 - Toward - 3
    3. Ear To Ear: Back - 1 - Back - 2
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Kano had once again repelled Princess Kitana's forces, but
    he did not know for how long he could hold them off.  He went to
    personally inform Shao Kahn of the victory, but discovered the
    Emperor to be engaged in a spectacular battle with the two
    sorcerers Quan Chi and Shang Tsung.  He stood behind a pillar and
    waited for the outcome of the battle.
    
    	Directions: Practice Kano's Cannon Ball attack while you
    wait to see who wins the battle between the Deadly Alliance and
    Emperor Shao Kahn.
    
    1. Back - Toward - 1
    2. Back - Toward - 1
    3. Back - Toward - 1
    
    	Directions: Well done!  Now for a more tricky move.  Can you
    hit Quan Chi with Kano's Cannon Ball 3 times if he fights back?
    
    >Tap Back - Toward - 1, 3 times when Quan Chi comes to attack.
    Distance yourself from him by performing a Throw, and then
    immediately follow that up with the Cannon Ball.
    
    	Directions: Excellent!  Now for target practice.  Kano uses
    his Eye Laser to push aggressive attacks away.  Push Quan Chi
    with the Eye Laser 3 times.
    
    1. Toward - Toward - 2
    2. Toward - Toward - 2
    3. Toward - Toward - 2
    
    	Directions: That stung!  Quan Chi didn't like that, but do
    it to him again 3 more times!
    
    >Quan Chi will now attack you, so be ready to hit him with the
    Eye Laser 3 more times to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	At first it had seemed that Shao Kahn would emerge
    victorious, but the combined strength of Quan Chi and Shang Tsung
    proved to be too much for the weakened Emperor.  The sorcerers
    had won.  Kano then emerged from the shadows and pledged his
    allegiance to the Deadly Alliance.
    
    	Directions: Show Shang Tsung your special moves combos.
    Keep him in the air with 2 pop-up kicks, and finish with the
    Cannon Ball attack.
    
    1. Up - 4, Up - 4, Back - Toward - 1, juggle combo.
    2. Up - 4, Up - 4, Back - Toward - 1
    
    	Directions: Well done!  Now try that same combo, but this
    time finish with a Eye Laser attack.
    
    1. Up - 4, Up - 4, Toward - Toward - 2, juggle combo.
    2. Up - 4, Up - 4, Toward - Toward - 2
    
    	Directions: This neat combo is a bit more tricky.  The last
    attack will send Shang Tsung flying through the air.  Take
    advantage of that and finsh with a Cannon Ball attack.
    
    1. 1 - 1 - Up - 4, Back - Toward - 1
    2. 1 - 1 - Up - 4, Back - Toward - 1
    
    	Directions: Shang Tsung is most impressed!  Now show your
    versatility and execute the same combo, except this time finish
    with the Eye Laser attack.
    
    1. 1 - 1 - Up - 4, Toward - Toward - 2
    2. 1 - 1 - Up - 4, Toward - Toward - 2
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Indeed you are most fortunate.  You will now have the honor
    of participating in The Trial Of Blood!
    
    	Directions: Make Sonya bleed 80 pints of blood before she
    defeats you or times runs out.
    
    >Immediately take out Kano's Butterfly Swords, and continually
    use the Ear To Ear combo, to most effectively make Sonya bleed.
    After 80 pints are gone, she is finished.
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront...  It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Kano.  If you can
    win 3 out of 5 matches, you will have completed your training.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Kano uses his Butterfly Swords alot.  He uses them in
    conjunction with the smaller knock away combos.  Watch out for
    those, and counter with some of the Special Move combos your
    learned throughout his Konquest.  Also, don't use his Special
    Moves by themselve a whole lot, because they do little damage,
    and leave you wide open if you miss.  Good luck.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete!  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-=-
    Kung Lao:
    -=-=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Kung Lao is a descendant of the first mortal to ever defeat
    Shang Tsung in Mortal Kombat.  With the help of his fellow
    Shaolin monk, Liu Kang, he has protected Eearthrealm from the
    forces of eveil.  But when Kung Lao discovered the dead body of
    Liu Kang, he had but one objective: to avenge his death and bring
    murderer to justice!  It was the Thunder God, Raiden, who
    informed Kung Lao that the sorcerer Shang Tsung had slain Liu
    Kang and consumed his soul
    	Mantis was developed in 1600 by Wang Lang in the Ming
    Dynasty in Northern China.  Wang Lang based this martial art on
    observations he made of a preying mantis fighting a cicada.
    
    	The Mantis fighting style is known for its quick and
    accurate attacks.
    
    	Directions: Strike Kano with Kung Lao's basic Mantis
    attacks.
    
    1. Drilling Punch: 1
    2. Double Mantis Strike: Back - 2
    3. Power Forcing Fist: 2
    4. Leg Sprouting Kick: 3
    5. Chest Piercing Kick: 4
    
    	You are an excellent student.  Now for your next lesson.
    Mantis Single Leg Soaring Kick is a pop-up hit that allows the
    attacker to repeatedly strike his opponent before he hits the
    ground.
    
    	Directions: Attack Kano with the Mantis Single Leg Soaring
    Kick:
    
    1. Mantis Single Leg Soaring Kick: Up - 4
    
    	Directions: Try attacking Kano with the Single Leg Soaring
    Kick and juggle him twice with the Single Leg Soaring Kick before
    he hits the ground.
    
    1. Up - 4, Up - 4, and Up - 4, juggle combo.
    
    	Excellent.  I have chosen my student well.  Now you must
    learn the Mantis low attacks and sweeps.  Use them to keep your
    opponent on the defensive.
    
    1. Seven Star Hit: Down - 4
    2. Toppling Kick: Back - 3
    3. Ward Off Punch: Down - 3
    4. Low Thrusting Palm: Down - 1
    5. Leg Squatting Kick: Back - 4
    
    	Very well done.  Let us now study taunts.  While in the
    Mantis fighting style, Kung Lao can taunt his opponent.  This
    move will not only intimidate Kung Lao's opponents, it will
    rejuvenate his health as well.
    
    	Directions: Use Kung Lao's taunt to rejevenate yourself back
    to full health.
    
    >Kano attacks you while you attempt your Taunt, so throw him to
    create some distance, and then Taunt twice to complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	You bring honor to the Shaolin Temple.  You have
    successfully proven your skill with Kung Lao's Mantis style.
    Your next lesson will be to learn another of Kung Lao's martial
    arts fighting styles.  Kung Lao is a master of the fighting style
    Shaolin Fist.
    	Around the year 539 AD. a holy man named Ta Mo developed an
    exercise program for his fellow monks.  The program included
    several Indian fighting techniques.  Over time, this exercise
    program grew into a Kung Fu fighting style.
    
    	Directions: Like any great structure, fighiting skill us
    built brick by brick.  You must first learn thsese basic Shaolin
    attacks before continuing further.
    
    1. Roundhouse Strike: 3
    2. Attack The Heart: Back - 1
    3. Curved Hook Punch: 2
    4. Backfist Strike: Back - 2
    5. Front Kick: 4
    
    	Directions: A very powerful attack in Shaolin Fist is the
    Fore Knuckle Fist.  Hit Kenshi 3 times.
    
    1. Toward - 2
    2. Toward - 2
    3. Toward - 2
    
    	Well done young master.  It is now time to apply Shaolin
    Fist's low attacks.  Use these techniques to keep your opponent
    on the alert.
    
    	Directions: Attack Kenshi with Kung Lao's Shaolin low
    attacks.
    
    1. Palm Heel Strike: Down - 2
    2. Sweeping Blade Kick: Back - 4
    3. Low Axe Palm: Down - 1
    4. Low Double Backfist: Down - 3
    
    	You are indeed worthy of a warrior's virtue.  While in the
    Shaolin Fist fighting style, Kung Lao can perform a Neijin to
    power up his attacks for a short period of time.
    
    	Directions: Execute a Nejin, and strike Kenshi before time
    runs out.
    
    >Tap the SM Button and attack Kenshi with the Fore Knuckle Fist
    (Toward - 2).
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Excellent!  Your training in the art of Shaolin Fist is
    complete!  Let us move on to Kung Lao's weapon style, the
    Broadsword.  Kung Lao has trained in the broadsword technique
    since his earyl teen years.  You will begin your training today.
    	The Broadsword is known as the arm of foot soldiers and
    Manchurian officials.  It is categorized as a short weapon and is
    designed for slashing rather than thrusting.
    
    	Directions: First, you must learn these basic broadsword
    attacks...
    
    1. Cross Cutting Slash: 1
    2. Twisting Body Strike: Toward - 1
    3. Crushing Side Slash: 2
    4. Rising Slash: Back - 3
    5. Half Moon Slash: 4
    
    	Directions: Well done.  Now execute these low attacks.
    
    1. Piercing Low Lunge: Down - 1
    2. Low Stab: Down - 3
    3. Spinning Low Slash: Down - 4
    
    	Rising Slash is a pop-up hit that Kung Lao uses to strike
    his opponent repeatedly before he hits the ground...
    
    	Directions: Hit Quan Chi with 3 Rising Slash Broadsword
    attacks.
    
    1. Back - 3
    2. Back - 3
    3. Back - 3
    
    	Kung Lao has mastered the ability to Impale his Broadsword
    into an opponent to slowly drain his life force.  Once lodged
    into an opponent, Kung Lao's blade cannot be removed.
    
    	Directions: Impale Quan Chi with Kung Lao's Broadsword.
    
    >Tap the SM Button to Impale Quan Chi and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	You have successfully proven your mastery of Kung Lao's
    fighting styles.  In your next lessos you will learn Kung Lao's
    Special attacks.  Kung Lao realized that he could not defeat
    Shang Tsung without additional training.  The Outworld master,
    Bo' Rai Cho, had taught Liu Kan the flying kick he needed to
    defeat the sorcerer in the past.  Kung Lao eventually located Bo'
    Rai Cho, who agreed to train him for the battle to come.
    
    	The move Bo' Rai Cho taught Kung Lao that would allow him to
    defeat Shang Tsung was the Whirlwing Kick.
    
    	Directions: Attack Bo' Rai Cho 3 times before time runs out.
    
    1. Down - Back - 4
    2. Down - Back - 4
    3. Down - Back - 4
    
    	Directions: Hopefully you did not hurt the old master.  Now
    you must use all your skill to attack Bo' Rai Cho 3 times with
    the Whirlwind Kick before time runs out.
    
    >Perform the Kick 3 times as Bo' Rai Cho tries to attack you to
    complete the mission.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	You must now learn Kung Lao's trademark attack... his Hat
    Throw.  The rim of Kung Lao's hat is made of razor sharp steel.
    Kung Lao can throw the hat at an opponent to inflict damage from
    a distance.
    
    	Directions: Practice Kung Lao's Hat Throw 3 times before
    time runs out.
    
    1. Back - Toward - 1
    2. Back - Toward - 1
    3. Back - Toward - 1
    
    	Directions: You learn quickly!  Now hit Quan Chi with Kung
    Lao's Hat Throw 3 times before time runs out.
    
    >Perform the Hat Throw 3 times as Quan Chi tries to attack you to
    complete the mission.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    Mission - 6:
    
    Pre-Mission Introdution:
    	Very well done.  Now you must learn attack combinations.
    Utilizing combos will greatly increase the damage done to your
    opponent.
    
    	Directions: Practice these Mantis combos before time runs
    out.
    
    1. Lotus Petals: 3 - 3
    2. 18 Elders: 1 - 1 - 1
    
    	Directions: Well done!  Let us see how fare with some more
    complicated combos...
    
    1. Cave Mantis: 1 - 1 - 3 - 3
    2. Natural Death: 1 - 1 - 2 - 4
    3. Five Blessings: 1 - 1 - 2 - Back - 2
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Excellent!  You you must expand upon your training by
    mastering attack combinations in the Shaolin Fist fighting style.
    These next Shaolin Fist combo lessons will work similarly to the
    Mantis combo lessons.
    
    	Directions: Practice these Shaolin Fist combos before your
    times runs out.
    
    1. Double Kicks: 4 - 3
    2. Shout Of Spirit: 1 - 4 - 3
    3. Shaolin Faith: 4 - Toward - 2
    
    	Directions: Well done!  Let us see how you fare with some
    more complicated combos...
    
    1. Rushing Buddha: 2 - 4 - 3
    2. Hurricane: 1 - 4 - 4 - Toward - 2
    3. Shaolin Beat Down: 1 - 2 - 4 - 3
    4. Enlightenment: 1 - 4 - 4 - 3
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Most impressive!  You have mastered both the Mantis and the
    Shaolin Fist combos!  Now it is time to learn the combo system
    for Kung Lao's weapon, the Broadsword.
    
    	Directions: Practice these Broadsword combos before your
    time runs out.
    
    1. Tiger Leaps Suddenly: 2 - Toward - 1
    2. Sharpen the Mind: 2 - 1
    3. Clouds Overhead: 2 - 2
    
    	Directions: Excellent!  Now you must learn some more
    advanced Broadsword combos.
    
    1. Onslaught: 4 - Down - 4
    2. Rise and Shine: 4 - Toward - 1
    3. Dao Strikes: 2 - 4 - Down - 4
    4. Phoenix Tail: 2 - 4 - Toward - 1
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Well done!  You have proven to be a master of Kung Lao's
    basic combos.  Now you must learn to chain multiple styles
    together to form a longer, more powerful attack combo.
    
    	Directions: Try this combo that starts in Mantis and
    continues into Shaolin Fist.
    
    1. 1 - 1 - 1 - CS
    
    	Directions: Execute that combo once more, but this time add
    one more strike:
    
    1. 1 - 1 - 1 - CS - 4
    
    	Directions: Now you must add some quick hits to finish the
    combo have just learned.
    
    1. Deadly Insect: 1 - 1 - 1 - CS - 4 - 3
    2. Fallen Hero: 1 - 1 - 1 - CS - 4 - 4 - Toward - 2
    
    	Directions: Now try this combo that chains all 3 of Kung
    Lao's styles.
    
    1. Teacher's Pet: 1 - 1 - 1 - CS - 4 - 4 - CS
    
    	Directions: Impale Scorpion with Kung Lao's Broadsword.
    
    >Tap the SM Button to Impale Scorpion and complete the mission.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introdution:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one more opponent you still need to
    confront.  It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Kung Lao.
    
    	Directions: Win 3 out of 5 matches, and you will have
    completed your training.  Good Luck.
    
    >Kung Lao is a pain, because of his short weapon combos.  Keep
    him on the defensive by incorporating some of your own weapon
    combos.  He should be fairly easy if you know when to use certain
    combos.  Also throw him frequently to create distance between the
    two of you.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveld, and
    these is always more to learn.
    
    	You earned 300 Jade Koins.
    
    -=-=-=-
    Nitara:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The vampire Nitara first manipulated Reptile into destroying
    the console on Cyrax's arm, which rendered the cyborg stranded in
    Outworld.  She then manipulate Cyrax to retrieve a mysterious Orb
    hidden somewhere in that realm.  Although Nitara relies on
    deception to attain her goals, her fighting styles are very
    direct, as you will soon discover.  Nitara's first fighting style
    is the Leopard style, which is known for its cruel and cunning
    attacks.
    	The Leopard style is one of the most vicious and crafty of
    the animal fighting styles.  Not as strong as the Tiger style,
    but it is superior in its swiftness and jumping ability.  The
    techniques simulate those of a Leopard, stressing the importance
    of free movement and quick actions.
    
    	Directions: Like Nitara, Scorpion is a creature of the
    darkness.  See how you fare against him as you practice her
    Leopard techniques.
    
    1. Paw Strike: 1
    2. Switching Paw: 2
    3. Spinkick: 3
    4. Front Kick: 4
    5. Front Rising Paw: Down - 1
    6. Soaring Paw: Back - 2
    
    	Directions: Very well done.  You hit him like a bomb.
    Nitara's Leopard style also has a set of low attacks.  She uses
    these moves to keep her opponents guessing.
    
    1. Sweep Kick: Back - 3
    2. Step Kick: Down - 3
    3. Low Kick: Down - 4
    4. Low Jab: Down - 2
    
    	A powerful Leopard attack that Nitara uses to put distance
    between herself and opponents is the Dual Claw Push.  With one
    massive hit, Nitara can send her opponent sailing across the
    arena.
    
    	Directions: Attack the Ninja Spectre Scorpion with the Dual
    Claw Push twice.
    
    1. Up - 1
    2. Up - 1
    
    	Well done.  Next, you will practice a useful Leopard attack
    called the Lifting Strike, which allows Nitara to pop her
    opponent into the air long enough to execute another attack.
    
    	Directions: Attack Scorpion with the Lifting Strike, and
    then juggle him in the air with 3 more Lifting Strikes before he
    hits the ground.
    
    1. Back - 1, Back - 1, and Back - 1, to juggle Scorpion in the
    air.
    
    	The Deadly Lifting Strike allows Nitara to pop an opponent
    into the air long enough to execute another attack.
    
    	Directions: Try juggling Scorpion with the Lifting Strike,
    and while he is still in the air, attack him with the Dual Claw
    move.
    
    1. Back - 1, Up - 1, while he is in the air, perform the Dual
    Claw to send him reeling across the screen.
    
    	While in the Leopard style, Nitara can flap her wings to
    propel herself backward.  This Escape maneuver allows her to put
    distance between herself and her opponent.
    
    	Directions: Try to execute 3 successful Escapes, and get
    yourself out of harm's way.
    
    >Tap the SM Button 3 times to complete the mission.  When
    Scorpion gets close, just Throw him, and Escape again.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have fought well against Scorpion, and have learned much
    about the Leopard fighting style.  But you must not stope there
    if you wish to complete this journey.  You must learn another of
    Nitara's fighting styles.
    	As you train in the fighting art of Fu Jow Pai, your
    opponent will be the creature Reptile.  Nitara saw in Reptile a
    fool to be exploited.  She deliberately led him away from his
    master Shao Kahn both to gain his trust, and to allow the
    sorcerers Quan Chi and Shang Tsung to perpetrate their
    assassination plot.  Had Reptile been at the Emperor's side, they
    would never have succeeded.
    	Fu Jow Pai was originally 'Hark Fu Moon,' or Black Tiger
    System.  It was renamed by Grand Master Wong Bil Hong to 'Fu Jow
    Pai of Hoy Hong Temple.'  The teachings of Black Tiger Claw Kung
    Fu has been passed down through the ages without any written
    documentation, making it difficult to compile its history.
    
    	Directions: In order to master Nitara's next art of Fu Jow
    Pai, you must first learn the basic techniques.
    
    1. Straight Claw: 1
    2. Upward Paw: 2
    3. Back Kick: 3
    4. Roundhouse: 4
    5. Tiger Strike: Back - 2
    
    	A useful Fu Jow Pai attack, called the Lifting Kick, allows
    Nitara to pop her opponent into the air long enough to execute
    another attack.
    
    	Directions: Execute this devastating attack 3 times on
    Reptile.
    
    1. Up - 4
    2. Up - 4
    3. Up - 4
    
    	Directions: Excellent.  You are learning quickly.  Let us
    move on to Fu Jow Pai's low attacks.  Practice these low attacks
    on Reptile.
    
    1. Tiger Scratch: Down - 2
    2. Spinning Low Kick: Down - 3
    3. Shin Kick: Back - 4
    4. Low Toe Kick: Down - 4
    5. Knee Strike: Back - 1
    
    	By channeling energy from a crystal necklace through her Fu
    Jow Pai style, Nitara is able to perform a Neijin.  A Neijin
    allows Nitara to increase the power of her attacks for a limited
    period of time.
    
    	Directions: Execute a Nejin, and strike Reptile with a
    powered-up attack.
    
    1.Tap the SM Button and attack Reptile with the Lifting Kick (Up
    - 4) to make it easy, and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  Your training in the art of Fu Jow Pai is
    complete!  Let us move on to Nitara's weapon style, the Kama.
    	The Kama is a farm implement used for rice harvesting.  It
    was adopted as a weapon in China, Okinawa, and Japan when vampire
    invaders from Outworld were witnessed using similar weapons.  In
    China and Japa, the Kama was often used in conjunction with a
    chain to encircle opponents.  The Okinawans preferred to use two
    Kama together.  The Kama is one of the five principle weapons of
    the Okinawa art of Kobudo Kobujutsu.
    
    	Nitara uses this traditional vampire weapon to viciously
    tear open her opponents.  You must learn her techniques to
    further balance your fighting skills.  You will spar with Cyrax.
    Through careful manipulation, Nitara had coerced Reptile to
    destroy Cyrax's arm console, preventing the cyborg ninja from
    returningg to Earthrealm.
    
    	Directions: Welcome Cyrax to Outworld with a few devastating
    Kama attacks.
    
    1. DualOverhead Strike: 1
    2. Hook Swipe Knockdown: 4
    3. Low Cross Strike: 3
    4. Charging Overhead: Back - 4
    5. Scissor Swipe: Toward - 1
    
    	Excellent.  Nitara was suspiciously present immediately
    after Cyrax defeated Reptile.  She made him an offer to return
    him to his home realm, if he would aid her in retrieving a
    mystical object that bound her realm to the realm of Outworld.
    
    	Directions: Now you must offer Cyrax some of Nitara's Kama
    low attacks.
    
    1. Low Rising Swing: Down - 1
    2. Backhand Swing: Down - 2
    3. Low Sweeping Slice: Down - 3
    
    	Very well done.  A useful Kama attack, called the Rising
    Swing, allows Nitara to strike an opponent while in mid-air.
    
    	Directions: Attack Cyrax in mid-air with the Rising Swing
    attack 3 times to continue further.
    
    >Cyrax will continually back up and jump toward you.  Time it
    just right so that you hit him while he is in the air.  Complete
    this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have mastered Nitara's three fighting
    styles.  Now you must train in the dark arts of the vampire
    special attacks.
    	The Vampire nation has existed for eons, and has traveled to
    many realms to feed on the blood of lesser species.  Earthrealm
    has been an excellent source of food, but its sun emits a form of
    radiation that is quite harmful to vampires.  As a result,
    vampires can only traverse to that realm for brief periods of
    time, and only to the hemisphere opposite the sun.
    
    	One attack used often by vampires is the Blood Spit.  By
    regurgitating previously consume blood, Nitara can hurl the
    bewitched liquid at her opponent from a distance.
    
    	Directions: Practice the Blood Spit 3 times on the Outworld
    Master Bo' Rai Cho, a man who is no stranger to vomit.
    
    1. Toward - Back - 2
    2. Toward - Back - 2
    3. Toward - Back - 2
    
    	Directions: That blood attack was quite obscene.  The Bloody
    Spit is in your genes.  Bo' Rai Cho attacks this bout.  Spit 3
    times 'fore time runs out.
    
    >Cho attacks you this time.  Watch out for his high hitting
    combos.  Dodge his attacks and Spit at him.  Also, if you throw
    him, it creates distance allowing you to hit him with the Spit
    right away.  Do this 3 times to complete the objective.
    
    	Well done!  But you have only begun to harness the true
    nature of a vampire.  Vampires must consume the blood of others
    to survive.  It has been this way since before recorded vampire
    history.  If Nitara feels her life force diminish during a
    battle, she can rejuvenate her health by extracting a small amout
    of blood from her opponent, leaving him weaker.
    
    	Directions: Master Bo' Rai Cho has much blood to spare.
    Practice Nitara's throw on him 2 times.
    
    1. Toward - SM
    2. Toward - SM
    
    	Directions: Ineed you are most agile.  Now try her throw 2
    more times while Bo' Rai Cho is moving.
    
    >Bo' Rai Cho actually spars this time.  Just dodge his moves, and
    hit the SM Button when he gets close 2 times to complete the
    mission.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	That was very bloody!  Wipe the crimson elixir from your
    face before you begin the next lesson.  An effective special
    attack used by the vampire elite is the Unicorn Kick.  Although
    the name sounds most frightening to a vampire, it is not so
    intimidating to others.  The kick itself, however, is indeed
    something to fear.
    
    	Directions: Practice Nitara's Unicorn Kick against Quan Chi
    3 times before time runs out.
    
    1. Back - Down - 4
    2. Back - Down - 4
    3. Back - Down - 4
    
    	Directions: You are indeed learning at a pace that kills.
    Use the Unicorn Kick against Quan Chi 3 times more.  This time,
    the sorcerer will be well prepared.
    
    >Quan Chi is out to get you this time.  Sidestep his moves and
    immediately counter with the Unicorn Kick.  Complete this 3 times
    to complete the mission.
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Nitara's realm had been merged with Outworld by Shao Kahn
    ages ago, and the two worlds have been combined into one, forming
    a more powerful empire.  Attack combinations work in much the
    same way.  By utilizing combos in your fighting routines, you
    will increase the damage done to an opponent.
    
    	Directions: Exercise these lethal Leopard combinations on
    the God of Thunder before time runs out.
    
    1. Leopard at Dawn: 1 - 1 - Up - 1
    2. Leopard at Rest: 1 - 1 - Back - 1
    
    	Excellent!  Let us move on to some more intricate combos.
    
    1. Snow Leopard: 1 - 1 - 1 - 2 - 4
    2. Tree Leopard: 1 - 1 - 1 - 2 - Up - 1
    
    	Directions: You have done well.  Now you must apply combos
    you have learned in Mortal Kombat.  This time, Raiden will
    unleash the perfect storm.
    
    1. Leopard at Dawn: 1 - 1 - Up - 1
    2. Snow Leopard: 1 - 1 - 1 - 2 - 4
    3. Leopard at Rest: 1 - 1 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Your skills are most impressive.  You have mastered the
    Leopard combination attacks.  Now you must add to your combo
    training.  You will learn Nitara's Fu Jow Pai combos.
    
    	Directions: Exercise these destructive Fu Jow Pai combos
    before time runs out.
    
    1. Bloodshed: 3 - 3
    2. Vampire Bash: 1 - 1 - 1
    3. Wandering Claws: 1 - 1 - 2
    4. Black Tiger: 1 - 1 - 1 - 3 - 3
    
    	Directions: Excellent, young mistress of darkness!  But let
    us see how you fare against of the top agents of the Special
    Forces, Jax.
    
    1. Bloodshed: 3 - 3
    2. Vampire Bash: 1 - 1 - 1
    3. Wandering Claws: 1 - 1 - 2
    4. Black Tiger: 1 - 1 - 1 - 3 - 3
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have successfully completed the combo systems of Leopard
    and Fu Jow Pai.  You will now begin combo training in the Kama
    weapon style.
    
    	Directions: Practice these Kama attack combinations before
    your time runs out.
    
    1. Bloodbath: 1 - 4
    2. Treacherous Edge: 3 - 4
    3. Kama Fury: Back - 4 - Back - 4
    4. Crucified: Back - 4 - Back - 2
    
    	Directions: Well done.  Now you must repeat those very same
    combos.  And this time, Kano is out to get you.
    
    1. Bloodbath: 1 - 4
    2. Treacherous Edge: 3 - 4
    3. Kama Fury: Back - 4 - Back - 4
    4. Crucified: Back - 4 - Back - 2
    
    	Excellent!  You have learned well.  Now for a more intense
    attack.  Nitara has a devastating combo called Bloodlust.
    
    	Directions: The Bloodlust combo allows Nitara to strike
    high, then low, then high again.  It is a perfect strategy
    against opponents who block exessively.  Perform the Bloodlust
    combo twice on Kano.  Unleash your appetite for his destruction.
    
    1. Bloodlust: 1 - 3 - 4
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now that you have mastered all of Nitra's styles and combos,
    it is time that your practiced combining attacks from different
    styles into one long combo.  This type of attack is called a
    Style Branch combo.
    
    	Directions: Scorpion will be your opponent during this
    lesson.  This first style change combo starts in the Leopard
    style, and goes into the Fu Jow Pai style.
    
    1. 1 - 1 - 1 - CS
    
    	Directions: Good.  Now execute that same combo one more
    time, but this time add one more hit between the eyes.
    
    1. 1 - 1 - 1 - CS - 1
    
    	Your attacks were so powerful, it looked as though Scorpion
    might black out from the force of the blows.
    
    	Directions: Next you will try 2 different ways to finish the
    previous combo.
    
    1. Golden Leopard: 1 - 1 - 1 - CS - 1 - 2
    2. Blood Thirsty: 1 - 1 - 1 - CS - 1 - 2 - 3 - 3
    
    	Directions: You are a vampire worthy of your heritage.  But
    the final test of this lesson is at hand.  You must now perform a
    Style Branch combo that utilizes all three of Nitara's fighting
    styles.
    
    1. Dry Blood: 1 - 1 - 1 - CS - 1 - 1 - 3 - CS
    
    Mission Complete!
    
    	You earned 250 Jade Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront...  It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Nitara.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Nitara has some very high hitting, high damage weapon combos.
    Try your best not to let her get you caught up in those.  I
    suggest using the smaller weapon combos, that also inflict a lot
    of damage.  Use the Dry Blood Style Branch combo if possible, as
    it is high hitting, and you can juggle the opponent in the air
    after the last hit in the combo.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Jade Koins.
    
    -=-=-=-=
    Drahmin:
    -=-=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	An Oni is a demon from the Netherealm.  They are foul
    creatures consumed with hatred and possessed with the desire to
    inflict pain and suffering upon others.  Drahmin is no exception.
    With his right arm completely encased within an iron club, he
    eagerly crushes his opponents to dust.  You must learn to use
    this rage to your advantage.
    	The torturous environment of the 5th plane of the Netherealm
    can twist any being into a vicious monster.  Such is the story of
    Drahmin, the Oni Tormentor.  Once a mortal man, he was banished
    to this unforgiving realm and forgotten for ages.  He is no
    longer the being he once was.
    
    	Drahmin and his Oni companion, Moloch, first encountered the
    sorcerer Quan Chi during a battle with Scorpion.  Quan Chi
    pleaded with the two Oni to protect him.  In return, he offered
    to release them from the Netherealm.
    
    	Directions: Defend the sorcerer Quan Chi from the ninja
    spectre, Scorpion, with Drahmin's Netherealm high attacks.
    
    1. Big Whack: 1
    2. Gut Smash: 2
    3. Hooking Kick: 4
    4. Back Kick: Back - 3
    
    	While using the Neterealm fighting style, Drahmin can
    execute 2 pop-up attacks.  3 and Down - 3.  These moves can pop
    an opponent into the air long enough to execute another attack.
    
    	Attack Scorpion with Drahmin's Straight Kick and Rising
    Blast pop-up attacks.
    
    1. Straight Kick: 3
    2. Rising Blast: Down - 3
    
    	Directions: Attack Scorpion with his Netherealm Straight
    Kick pop-up attack and then, while he is still in the air, attack
    him 2 more times with the Straight Kick to juggle him.
    
    >Tap Button 3, three times to juggle Scorpion in mid-air.
    
    	Directions: Now attack Scorpion with Drahmin's Netherealm
    Rising Blast pop-up attack then, while he is still in the air,
    juggle him with any of Drahmin's attacks.
    
    >Tap Down - 3, and then hit Button 2 to make it easy.
    
    	Drahmin stooped to slam Scorpion from below...
    
    	Directions: Attack Scorpion with Drahmin's Netherealm low
    attacks.
    
    1. Low Kick: Down - 4
    2. Low Swipe: Down - 1
    3. Low Strike: Down - 2
    
    	While in his Netherealm fighting style, Drahmin tormented
    Scorpion with a Taunt.  This move rejuvenated Drahmin's
    netheressence by a small amount.
    
    	Directions: Execute 2 successful Taunts to regain full
    netheressence.
    
    >Tap the SM Button to Taunt Scorpion twice and complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Drahmin and Moloch cast Scorpion away with their combined
    attack... but for how long?  The ninja spectre gained strength
    from this realm with each passing moment.  At the same time, Quan
    Chi's powers were fading the longer he remained.  If Quan Chi had
    the means to free Drahmin and Moloch, he had to do it fast.
    Drahmin had no patience for broken promises.  Especially the
    promise of freedom.  An Oni has a built-in rage that is difficult
    to suppress once unleashed.  Drahmin had tapped into this rage
    when he fought Scorpion.
    
    	Quan Chi himself will face the wrath of an Oni if he does
    not release Drahmin and Moloch from the Netherealm.
    
    	Directions: Practice Drahmin's Oni fighting style high
    attacks.
    
    1. Iron Lunge: 1
    2. Frontal Kick: 3
    3. Sidekick: 4
    4. Smashing Iron: Back - 1
    
    	While in his Oni fighting style, Drahmin can execute 2 pop-
    up attacks, 2 and Down - 3.  These moves can pop an opponent into
    the air long enough to execute another attack.
    
    	Directions: Attack Quan Chi with Drahmin's Crushing Chop and
    Rising Blast pop-up attacks.
    
    1. Crushing Chop: 2
    2. Rising Blast: Down - 3
    
    	Directions: Attack Quan Chi with his Oni Crushing Chop pop-
    up attack and then, while he is still in the air, attack him 2
    more times with the Crushing Chop to juggle him.
    
    >Tap Button 2, and then while Chi is still in mid-air, hit him
    with two more Button 2's to juggle him.
    
    	Directions: Now attack Quan Chi with Drahmin's Oni Rising
    Blast pop-up attack and then, while he is still in the air,
    juggle him with any of Drahmin's attacks.
    
    >Tap Down - 3, walk up a little, and tap 1, to juggle Chi in the
    air.
    
    	Drahmin utilizes a series of Oni low attacks which he uses
    to crush knees and sweep kick.
    
    	Directions: Execute Drahmin's Oni low attacks on Quan Chi.
    
    1. Low Swipe: Down - 1
    2. Low Strike: Down - 2
    3. Sweep: Back - 3
    4. Low Kick: Down - 4
    
    	While in the Oni fighting style, Drahmin can Shove a
    blocking opponent.  This move is useful to push a blocking
    opponent away from you.
    
    	Directions: Shove your blocking opponent away from you 5
    times.
    
    >Tap the SM Button on Quan as he sits there and blocks 5 times to
    complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quan Chi needed more information about the 5th plane of the
    Netherealm in order to devise a means of escape.  The two Oni
    took him to an extremely ancient structure where Drahmin had seen
    tablets covered with unfamiliar writing.
    	The entrance to the site had been blocked by fallen stone
    debris.  Drahmin smashed the larger blocks to pieces with his
    Iron Club and the three of them walked into the old roofless
    structure.
    
    	The strength of Drahmin's Iron Club attacks are tremendous.
    
    	Directions: Attack Quan Chi with Drahmin's Iron Club high
    attacks.
    
    1. Head Smash: 1
    2. Leaping Smash: Up - 1
    3. Uppercut: 2
    4. Iron Strike: 3
    5. Neck Jab: 4
    6. Power Swipe: Back - 4
    
    	While in his Iron Club fighting style, Drahmin can execute 2
    pop-up attacks.  Back - 2, and Down - 3.  These moves can pop an
    opponent into the air long enough to execute another attack.
    
    	Directions: Attack Quan Chi with Drahmin's Doom Chop and
    Rising Blast pop-up attacks.
    
    1. Doom Chop: Back - 2
    2. Rising Blast: Down - 3
    
    	Directions: Attack Quan Chi with your Iron Club Doom Chop
    pop-up attack and then, while he is still in the air, attack him
    2 more times with the Doom Chop to juggle him.
    
    >Back - 2, Back - 2, and Back - 2 again, to juggle him.
    
    	Directions: Now attack Quan Chi with Drahmin's Iron Club
    Rising Blast pop-up attack and then, while he is still in the
    air, juggle him with any of Drahmin's attacks.
    
    >Tap Down - 3, and 4 to make it easy.
    
    	Drahmin utilizes a series of Iron Club low attacks, which he
    uses to crush knees and sweep kick.
    
    	Directions: Execute Drahmin's Iron Club low attacks on Quan
    Chi.
    
    1. Mid Swipe: Down - 1
    2. Low Strike: Down - 2
    3. Iron Sweep: Back - 3
    4. Low Kick: Down - 4
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	As Quan Chi was reading from an old stone tablet, Scorpion
    smashed it to dust with a shot of his spear.  Quan Chi called for
    protection and Drahmin and Moloch sprung into action once again.
    
    	One devastating blow Drahmin used to pummel Scorpion was his
    Super Uppercut (Down - Back - 1).
    
    	Directions: Attack Scorpion with Drahmin's Super Uppercut.
    
    1. Down - Back - 1
    2. Down - Back - 1
    3. Down - Back - 1
    
    	Directions: Scorpion shook off the pain and attacked
    Drahmin.
    
    >Perform the Super Uppercut 3 more times as Scorpion attacks you.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Quan Chi had fled down a corridor.  In his bewilderment,
    Moloch loosened his grip on Scorpion just enough for the ninja to
    escape.  Scorpion then chased after Quan Chi.  Moloch and Drahmin
    were not far behind.  Up ahead, they saw the sorcerer open some
    sort of portal and jump through.  Scorpion followed, Quan Chi had
    indeed left them behind.  But as they drew nearer to the mystical
    structure, it was clear to them that the portal had not yet
    closed.  Moloch and Drahmin crossed through the void into
    Outworld.
    
    	Once in Outworld, Drahmin's putrid flesh began attracting
    insects from all around until he was surrounded by a swarm of
    Outworld Rotflies (Back - Toward - 2).
    
    	Directions: Practice hurling 3 Balls-O-Flies at your
    betrayer, Quan Chi.
    
    1. Back - Toward - 2
    2. Back - Toward - 2
    3. Back - Toward - 2
    
    	Directions: Quan Chi is disgusted by the Rotflies.  He will
    dodge them if you attack again.
    
    >Chi attacks you this time.  Hit him with the move three times to
    complete the mission.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Moloch and Drahmin had emerged in Outworld next to a large
    circular stone disc that was lying on its side.  Its shape was
    vaguely familiar to Drahmin.  Suddenly there was a scent of
    mortal flesh in the air.  It was Moloch who smelled it first.
    The mortal had not noticed them until it was too late.  The two
    Oni pounced on their prey.
    
    	The mortal was stunned by the first attack.  Drahmin seized
    the moment and attacked the cyborg with a Propeller Clock pop-up
    attack (Toward - Toward - 2).
    
    	Directions: Attack the yellow mortal with Drahmin's
    Propeller Clock pop-up attack.
    
    1. Toward - Toward - 2
    2. Toward - Toward - 2
    3. Toward - Toward - 2
    
    	The mortal is quite resilient!
    
    	Directions: Attack it with the Propller Clock pop-up attack
    and then, while it is still in the air, juggle it with the Ball-
    O-Flies attack.
    
    1. Toward - Toward - 2, and then Back - Toward - 2, while Cyrax
    is in mid-air to juggle him.
    
    	The mortal's shell is tougher than yo uhad thought!
    
    	Directions: Crack its shell with a Propeller Clock and then,
    while it is still in the air, Slam it with a Super Uppercut.
    
    1. Toward - Toward - 2, and then Down - Back - 1, while Cyrax is
    in mid-air to juggle him.
    
    	Even Moloch is impressed with the mortal's ability to
    withstand the attacks!
    
    	Directions: Attack it with the Propeller Clock pop-up and
    then, while it is still in the air, juggle with another Propeller
    Clock pop-up attack.
    
    1. Toward - Toward - 2, and then Toward - Toward - 2, while 'Rax
    is in the air to juggle him.
    
    	Directions: It seems the mortal has regained its health in
    some way.  It is fighting back.  Attack it with another Propeller
    Clock pop-up attack 4 times.
    
    1. Toward - Toward - 2
    2. Toward - Toward - 2
    3. Toward - Toward - 2
    4. Toward - Toward - 2
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Drahmin and Moloch were close to tasting mortal flesh when
    the prey they had been attacking spit out an enchangted object
    that burst into a loud fireball.  The two Oni ran from the mortal
    for fear of another attack.  They spent the coming months in the
    forests near a small town, eating mortals that wandered too close
    to the treeline.
    
    	Li Mei has wandered too close to the treeline!
    
    	Directions: Knock her out with 3 of Drahmin's Punching Bag
    Throws.  You must be in the Oni or the Netherealm fighting style
    to execute the attack.
    
    1. Toward - SM
    2. Toward - SM
    3. Toward - SM
    
    	The female moral is still conscious!
    
    	Directions: Attack the mortal with another Punching Bag
    Throw and then, while it is still in the air, juggle it with a
    Straight Kick in the Netherealm fighting style followed by  a
    Super Uppercut.
    
    >Toward - SM, 3, Down - 1
    
    	The female mortal still lives.
    
    	Directions: Attack the mortal with another Punching Bag
    Throw and then, while it is still in the air, juggle it with a
    Crushing Chop in the Oni fighting style, followed by a Propeller
    Clock.
    
    >Toward - SM, 2, Toward - Toward - 2
    
    	Directions: The mortal has rejuvenated it's health somehow!
    Throw it 4 times with the Punching Bag Throw.
    
    >Perform Drahmin's Throw 4 times on Li Mei as she tries to attack
    you, to complete the mission.
    
    Mission Complete!
    
    	You earned 250 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed you are most fortunate.  You will now have the honor
    of participating in The Trial of Blood!
    
    	Directions: Make Sonya bleed 40 pints of blood before she
    defeats you or times runs out.
    
    >Sonya will come out attacking you with all her weapon combos and
    whatnot.  Just use Drahmin's Iron Club fighting style and hit her
    with little moves in his Moves List.  Try not to get too close to
    Sonya or she will inflict massive damage to you.  You can also
    continually use Drahmin's Propeller Clock attack to take off 3
    pints of blood each time it connects.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Your might will now be tested.  Shatter this gemstone to
    prove that you are the strongest Oni in the Netherealm.
    
    >This is your traditional Test Your Might mini-game.  Tap all the
    buttons as fast as you can to raise the meter above the bar and
    hit the Block Button to break the gemstone.  I found it easy to
    rub my thumb over every button to raise the meter fast, and then
    hit the Block Button.  Good luck.
    
    Mission Complete!
    
    	You earned 450 Onyx Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to confront.
    It is one thing to defeat a foe that does not share your
    thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Drahmin.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Drahmin continually uses the Propeller Clock attack.  Use it
    against him too.  When you successfully hit him with it, follow
    up with another of his Special Moves, like the Ball-O-Flies or
    the Super Uppercut.  Drahmin has no set combos, so just "link"
    his Special Moves together as taught in the Konquest.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Sapphire Koins.
    
    -=-=-=-=
    Hsu Hao:
    -=-=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Red Dragon operative Hsu Hao's strength is his ability
    to concentrate on one objective at atime.  He is not easily
    distracted and lives to serve the will of his clan.  This
    characteristic may be a side effect of his cybernectic heart.
    Without ambition, there can be no distraction.  All that remains
    is duty.
    	With a history of over 2000 years, Shuai Chiao is the oldest
    martial art in China.  The Red Dragon clan have adopted it as a
    standard fighting style for entry-level recruits.  Although Hsu
    Hao was already an accomplished martial artist, he was still
    required to learn Shuai Chiao once he joined there secretive
    organization.
    
    	Mavado was in charge of training Hsu Hao.  With his heart
    removed and replaced with a cybernetic life support apparatus,
    Hsu Hao made for an excellent student who was extremely focused.
    
    	Directions: Practice Hsu Hao's Shuai Chiao high attacks with
    Mavado.
    
    1. Single Hand Strike: 1
    2. Lunging Palm: Back - 1
    3. Uppercut: 2
    4. Crouching Chop: Down - 2
    5. Front Snap Kick: 3
    6. Rising Knee: 4
    
    	Directions: Mavado will test what you have learned.  See if
    you can attack him with the Shuai Chiao high attacks he just
    taught you.
    
    1. Single Hand Strike: 1
    2. Lunging Palm: Back - 1
    3. Uppercut: 2
    4. Crouching Chop: Down - 2
    5. Front Snap Kick: 3
    6. Rising Knee: 4
    
    	Directions: You have passed your first test.  Now you must
    learn the Shuai Chiao low attacks.
    
    1. Low Wing Strike: Down - 1
    2. Shoulder Lunge: Toward - 2
    3. Crouching Sweep: Down - 3
    4. Sweep: Back - 4
    5. Low Kick: Down - 4
    
    	Directions: For your second test, you will attack Mavado
    with the low attacks you have just learned.
    
    1. Low Wing Strike: Down - 1
    2. Shoulder Lunge: Toward - 2
    3. Crouching Sweep: Down - 3
    4. Sweep: Back - 4
    5. Low Kick: Down - 4
    
    	You are of a single-mindedness that makes for enhanced
    learning capabilities.  Mavado will see how well you can switch
    to another mode of attack and still retain that concentration.
    
    	Directions: Throw Mavado by grabbing his feet and tossing
    him into the air.
    
    >Tap Toward and the SM Button next to Mavado to Throw him.  Do
    this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have completed your Shuai Chiao training and will now
    begin the second style required of new recruits.  Wrestling may
    not be a particularly flashy martial art, but it is very
    effective.
    
    	Directions: Mavado will teach you Wrestling high attacks.
    
    1. Rising Neck Strike: Down - 1
    2. Strong Hook Punch: 2
    3. Spinning Backfist: Back - 2
    4. Straight Kick: 3
    5. Front Kick: 4
    
    	Directions: You will now be tested.  Attack Mavado with the
    Wrestling high attacks you just learned.
    
    1. Rising Neck Strike: Down - 1
    2. Strong Hook Punch: 2
    3. Spinning Backfist: Back - 2
    4. Straight Kick: 3
    5. Front Kick: 4
    
    	Directions: Most impressive.  Mavado has never had a pupil
    who learned as fast as you have.  He will now extend your
    Wrestling training to include low attacks.
    
    1. Low Jab: Down - 2
    2. Low Kick: Down - 3
    3. Low Shin Kick: Down - 4
    
    	Now that you know the Wrestling low attacks, you will be
    tested once again.
    
    	Directions: Attack Mavado with the Wrestling low attacks you
    just learned.
    
    1. Low Jab: Down - 2
    2. Low Kick: Down - 3
    3. Low Shin Kick: Down - 4
    
    	Directions: Mavado sees much promise in you.  He will teach
    you wrestling throws, but only because he thinks you can handle
    it.  He will not, however, make it an easy lesson.
    
    1. Back Breaker: 1
    2. Shoulder Toss: Back - 1
    
    	A useful Wrestling move is the Reversal.  This attack will
    allow you to stop an opponent's attack long enough to counter
    with your own attack.
    
    	Directions: Counter Mavado's attack with a Reversal move.
    
    >A timer starting at 3, is displayed in the middle of the screen.
    When the timer reaches 1, hit the SM Button to counter Mavado's
    attack.  Perform the Reversal 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Once Hsu Hao had competed his basic training of the required
    fighting styles, he was allowed to choose a weapon style from a
    vast collection of blades in the Red Dragon arsenal.  Hsu Hao
    chose the Sun-Moon Blades.
    
    	Directions: Like Mavado's hookswords, the Sun-Moon Blades
    are a double-weapon fighting style.  Mavado will teach you the
    basic high attacks of this unusual weapon style.
    
    1. Downward Circling Sword: Back - 1
    2. Twisting Sword: 2
    3. Rising Strike: Down - 2
    4. Upward Circling Sword: Back - 2
    5. Gut Strike: 3
    6. Push Strike: Toward - 3
    7. Edge Stab: 4
    8. Rising Chop: Down - 4
    
    	Directions: Now defend yourself against Mavado with the Sun-
    Moon high attacks you have just learned.
    
    1. Downward Circling Sword: Back - 1
    2. Twisting Sword: 2
    3. Rising Strike: Down - 2
    4. Upward Circling Sword: Back - 2
    5. Gut Strike: 3
    6. Push Strike: Toward - 3
    7. Edge Stab: 4
    8. Rising Chop: Down - 4
    
    	Directions: Next, Mavado will teach you the Sun-Moon low
    attack basics.
    
    1. Cutting Sword: Down - 3
    2. Piercing Low Strike: Down - 1
    
    	Directions: Mavado will test you on your Sun-Moon low attack
    knowledge.  Do not dissapoint him.  If you pass this final test,
    you will become a ful member of the Red Dragon and receive your
    fist assignment.
    
    1. Cutting Sword: Down - 3
    2. Piercing Low Strike: Down - 1
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Hsu Hao completed his training and Mavado gave him his first
    assignment.  He was to infiltrate the Special Forces by posing as
    a former member of a secret Chinese military group.  From the
    inside, the Red Dragon clan could keep track of the Special
    Forces as well as covertly feed them information about their
    rival clan, the Black Dragon.  The Special Forces would be
    unwittingly destroying the Black Dragon for Mavado's clan.
    
    	Hsu Hao impressed the Special Forces with his fighting
    skills and was commissioned as a free agent.  He slowly gained
    the trust of the organizatoin for his help in the capture of
    Black Dragon clan members.
    
    	Directions: Attack the Black Dragon member, Kano with Hsu
    Hao's Cyrus Stomp 2 times.
    
    1. Back - Toward - 3
    2. Back - Toward - 3
    
    	Directions: Kano won't go down without a fight, but you must
    capture him to gain the trust of the Special Forces.  Apply our
    boots to his head 3 more times to knock him out.
    
    1. Back - Toward - 3
    2. Back - Toward - 3
    3. Back - Toward - 3
    
    >Use Hsu's Throw to create distance between the two of you, and
    immediately after the throw, perform the Cyrus Stomp to complete
    the mission.
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Hsu Hao's track record gained notoriety within the Special
    Forces.  He seemed to have a 6th sense about the Black Dragon and
    brought down many of their members.  This ability was exploited
    to its fullest by Jax and that criminal organization.  They
    regularly included Hsu Hao in their operations.
    
    	Directions: Kano has escaped from a Special Forces truck.
    Bring him down with Hsu Hao's Khan Klap attack.
    
    1. Khan Klap: Back - Down - 1
    2. Khan Klap: Back - Down - 1
    
    	Directions: Kano is getting his second wind.  Blow him away
    again with his Khan Klap attack.
    
    1. Khan Klap: Back - Down - 1
    2. Khan Klap: Back - Down - 1
    3. Khan Klap: Back - Down - 1
    
    >As Kano approaches, perform the move to keep your distance.  Do
    this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although the Black Dragon was seemingly destroyed, Mavado
    felt that it would serve the Red Dragon best if Hsu Hao remained
    under cover until further notice.  He was eventually asked by the
    Special Forces to remain with Jax and Sonya's group to start up
    the Outerworld Investigation Agency.  Kenshi also joined the
    Agency around this time.
    
    	Directions: Practice Shuai Chiao combos with Special Forces
    agent Kenshi.
    
    1. Bottle Opener: 2 - 2
    2. Bone Crusher: 1 - 1 - 3
    
    	Directions: Now spar with Kenshi, using those same Shuai
    Chiao combos.
    
    1. Bottle Opener: 2 - 2
    2. Bone Crusher: 1 - 1 - 3
    
    	Directions: Show Kenshi Hsu Hao's more complicated combos.
    
    1. Asylum: 1 - 1 - Back - 1
    2. Chaos: 1 - 1 - 2 - 2
    
    	Directions: Kenshi is impressed.  He wants to practice
    countering those last combos.
    
    1. Asylum: 1 - 1 - Back - 1
    2. Chaos: 1 - 1 - 2 - 2
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Hsu Hao's new orders came when his superior Mavado,
    instructed him to destroy the Outerworld Investigation Agency's
    ability to travel to Outworld.  Once this task was accomplished,
    he was then to rendezvous with Mavado in that realm to receive
    further instruction.
    
    	Before parting, Mavado would like to see what you have
    learned since you time amongst the Special Forces.
    
    	Directions: Show him a Wrestling combo that you have
    developed.
    
    1. Insanity: Back - 2 - Back - 2
    2. Insanity: Back - 2 - Back - 2
    
    	Directions: Mvado is intrigued with this new move.  He will
    test you unofficially to see how effective it is in kombat.
    
    1. Insanity: Back - 2 - Back - 2
    2. Insanity: Back - 2 - Back - 2
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Mavado is impressed that you have continued practicing the
    Red Dragon fighting styles he taught you.  He would like to see
    more before parting.
    
    	Directions: Show Mavado the new Sun-Moon attack combos you
    have developed.
    
    1. The Khan: 1 - Toward - 3
    2. Lost Dragon: 4 - Toward - 3
    3. Setting Sun: Back - 1 - Back - 2
    
    	Directions: Most impressive!  But Mavado will need to see
    those combos put to the test.  He will try to defeat you this
    time.
    
    1. The Khan: 1 - Toward - 2
    2. Lost Dragon: 4 - Toward - 3
    3. Setting Sun: Back - 1 - Back - 2
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Hsu Hao gained access to a small, but very powerful,
    explosive device and made his way to the underground chamber that
    housed the inter-realm portals used by the Outerworld
    Investigation Agency.  He powered-up the explosive device with a
    short countdown just as Jax came barreling down upon him.
    
    	Directions: You must escape from Jax.  Use a Style Branch
    combo that starts with the Shuai Chiao style, then goes into
    Wrestling, and then finish with your Sun-Moon blades.
    
    1. Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2
    
    	Jax was not sure what you were up to, but now that he knows
    your intentions, he will do his best to stop you.
    
    	Directions: Use the combo again.
    
    1. Watch This: 1 - 1 - 2 - CS - Back - 2 - CS - Back - 2
    
    	Directions: Make Jax BLEED!!!  Once you have drained Jax of
    enough blood, toss a greande at the main control panel and jump
    through the portal to Outworld to meet up with Mavado for further
    orders.
    
    >Drain Jax of 50 pints of blood.  Use his Sun-Moon basic combo
    attacks to drain the most blood.  Don't let Jax get too close,
    because he can inflict massive damage with those things.  Drain
    50 pints to complete the mission.
    
    Mission Complete!
    
    	You earned 300 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to confront.
    It is one thing to defeat a foe that does not share your
    thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Hsu Hao.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Hsu Hao will almost always go for his Watch This combo.  Block
    the entire thing, and finish it up with one of your own combos.
    Don't use the Throw too much, because it is a low throw, and the
    AI is too smart, and will block it every time.  Also, shy away
    from Hsu's Special Moves, as they do little damage.  Just
    concentrate on dodging his moves, and following up with yours.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=
    Frost:
    -=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The mysterious Lin Kuei Frost has powers and abilities that
    closely resemble those of Sub-Zero.  Her past is not known, but
    her moeves are becoming legendary.  Although she is still in
    training herself, she will make an excellent subject for study on
    this journey.
    	The name Tong Bei, or Tong Bei Quan, can be translated as
    'Fist Of The Spreading Power From The Back.'  Like Frost's
    mysterious history, the origin of this fighting style is unclear.
    Frost used Tong Bei to win the recent Lin Kuei recruting
    tournament.
    
    	Directions: With the former Lin Kuei member Cyrax as your
    sparring partner, practice the Tong Bei basic attacks that Frost
    used to win the tournament.
    
    1. Cold Strike: 1
    2. Slapping Palm: 2
    3. Icy Maul: Back - 2
    4. Cutting Gut Kick: 3
    5. Frosty Kick: 4
    6. Power Kick: Up - 3
    
    	Very good.  Frost's Tong Bei fighting style has 3 different
    pop-up attacks.  These attacks allow her to pop an opponent into
    the air long enough to execute another attack.
    
    	Directions: This first one is called Ice Crusher.
    
    1. Ice Crusher: Up - 1
    
    Excellent!  Now you must learn another of Frost's winning pop-up
    attacks.
    
    	Directions: This one is called Winter Winds.
    
    1. Winter Winds: Up - 4
    
    	Exceptional!  Now you must practice Frost's final Tong Bei
    pop-up attack.
    
    	Directions: This last one is called Northern Lights.
    
    1. Northern Lights: Up - 2
    
    	The legendary warrior and Grand Master of the Lin Kuei clan,
    Sub-Zero has noticed your exceptional skills.  Impress him
    further by juggling Cyrax with a pop-up combo in Frost's Tong Bei
    fighting style.
    
    	Directions: You will start with the Ice Crusher, juggle him
    with the Winter Winds, and then juggle him again with teh
    Northern Lights pop-up attack before he hits the ground.
    
    >Up - 1, Up - 4, and Up - 2 to juggle Cyrax in mid-air.
    
    	Directions: Excellent.  It is no surprise that Frost was the
    victor of the Lin Kuei tournament.  Now you msut practice Frost's
    Tong Bei low attacks.
    
    1. Falling Strike: Down - 1
    2. Low Rising Strike: Down - 2
    3. Low Poke: Down - 3
    4. Frozen Elbow: Down - 4
    5. Thrusting Low Kick: Back - 4
    6. Low Roundhouse: Back - 3
    7. Corkscrew Strike: Back - 1
    
    	While in the Tong Bei style, Frost can slide herself
    backward.  This Escape maneuver allows her to put distance
    between herself and her opponent.
    
    	Directions: Execute 3 successful Escapes to quickly get
    yourself out of harm's way.
    
    >Cyrax will attack you mercilessly.  Hit the SM Button to Escape
    3 times from him and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Grand Master Sub-Zero was impressed with your Tong Bei
    fighting skills, and will now train you in the fighting art of
    Yuan Yang.  For the remainder of your training, you will refer to
    him as 'Sifu.'
    	Yuan Yang Quan, or Mandarin Duck Fist, is a martial art
    rarely seen outside of China.  Although not much is known about
    Yuan Yang as a whole, many Chinese styles have adopted its
    kicking methods, which were reputed to be very effective.
    
    	Directions: Sifu Sub-Zero will now begin with your Yuan Yang
    basic training.
    
    1. Open Hand Strike: 1
    2. Upward Strike: Down - 1
    3. Dual Duck Strike: 2
    4. Thrusting Roundhouse: 3
    5. Duck Leg Strike: 4
    6. Strong Fist: Toward - 1
    
    	Directions: Well done.  Now Sifu will test what you have
    learned.  Attack him with the Yuan Yang basic attacks.
    
    1. Open Hand Strike: 1
    2. Upward Strike: Down - 1
    3. Dual Duck Strike: 2
    4. Thrusting Roundhouse: 3
    5. Duck Leg Strike: 4
    6. Strong Fist: Toward - 1
    
    	You have passsed your first test.  Now Sifu will instruct
    you on the nuances of pop-up attacks.  These attacks allow you to
    pop an opponent into the air long enough to execute another
    attack.
    
    	Directions: Execute the Yuan Yang Lifting Head Kick pop-up
    attack 3 times on Sifu.
    
    1. Up - 3, Up - 3, and Up - 3 to juggle Subby.
    
    	Directions: Most impressive.  Now Sifu will instruct you as
    you learn the Yuan Yang low attacks.
    
    1. Low Winged Strike: Down - 2
    2. Grounded Duck: Down - 3
    3. Tripping Strike: Back - 4
    4. Sweep Kick: Down - 4
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sifu Sub-Zero is quite enthusiastic about your progress and
    will now advance your training beyond that of an average warrior.
    He has noticed that you posses a similar freezing ability to his
    own, and will train you to harness that power.
    	By flash-freezing water vapor, Sifu Sub-Zero can form
    intricate solid objects.  One such object is his Kori Blade.
    Sifu will help you discover if you in fact posses the mental
    concentration to perform this effect as well.
    
    	It seems that Sifu's years of experience, and enchantment
    from the Dragon Medallion, allow him to form a much larger weapon
    than you are capable of creating.  No matter.  Two smaller
    weapons can be just as effective as one large weapon.
    
    	Directions: Attack Sifu with these Double Dagger basic
    attacks.
    
    1. Gut Stab: - 1
    2. Stamping Blade: Up - 1
    3. Dual Lunge: 2
    4. Side Kick: 3
    5. Pop Kick: 4
    
    	Directions: You will now be tested.  Sifu will spar with
    you.  Attack him with the Double Dagger basic attacks you have
    learned.
    
    1. Gut Stab: - 1
    2. Stamping Blade: Up - 1
    3. Dual Lunge: 2
    4. Side Kick: 3
    5. Pop Kick: 4
    
    	Directions: You have passed the test, and will now learn low
    attacks with your Double Dagger.
    
    1. Low Stagger: Back - 1
    2. Low Strike: Down - 1
    3. Low Stab: Down - 2
    4. Low Chop: Down - 3
    5. Low Moon Strike: Down - 4
    
    	Directions: Again, you will be tested.  Attack Sifu with the
    Double Dagger low attacks you have just learned.  He will defend
    himself this time.
    
    1. Low Stagger: Back - 1
    2. Low Strike: Down - 1
    3. Low Stab: Down - 2
    4. Low Chop: Down - 3
    5. Low Moon Strike: Down - 4
    
    	Exceptional.  Sifu would like to assess your ability to
    perfrom a pop-up attack with your Double Daggers.
    
    	Directions: Perform the Lifting Daggers pop-up attack and,
    before Sifu hits the ground, attack with a pop-up kick.
    
    >Back - 2, and while he is still in the air, tap 4 to make it
    easy.
    
    	Well done!  Now for an effective, yet very tricky weapon
    attack called an Impale.  This move lodges your weapon into your
    opponent's body to constantly drain life.  Once you have
    successfully Impaled your opponent, however, you are no longer
    able to use that weapon.
    
    	Directions: Impale Sifu with your Double Daggers.  This will
    be the end of your basic Double Dagger training, as Sifu will
    need medical attention should you pass the test.
    
    >Sub-Zero will once again try to bash in your head.  Dodge one of
    his moves, and immediately hit the SM Button to Impale him and
    complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Very well done!  It seems you have the ability to control
    your freezing powers.  Good.  You will now expand yoru training
    to encompass your ability... to freeze.
    	Sifu Sub-Zero has dressed his wounds from you last lesson,
    and will continue to train you.
    
    	Sifu has the ability to freeze his opponent solid.  He would
    like to see if you have this ability as well.  Freeze Sifu Sub-
    Zero...
    
    	Directions: Funnel your Fa Jing through your hands and try
    to freeze Sifu.
    
    1. Down - Back - 3
    2. Down - Back - 3
    3. Down - Back - 3
    
    	Most interesting!  It seems your freeze attack travels along
    the ground!  Sifu surmises that this must mean it only affects an
    opponent whose feet are placed upon the ground.  Let us test this
    theory... in kombat.
    
    	Directions: Freeze Sifu Sub-Zero 3 times before time runs
    out.
    
    1. Down - Back - 3
    2. Down - Back - 3
    3. Down - Back - 3
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Although Sifu Sub-Zero was frozen, he was not inujured in
    any way.  He is used to the cold.  What he is not used to is the
    speed at which you are learning to harness your freezing powers.
    You will now speed up your training, and learn the Icy Slide move
    Sifu had perfected many years ago.  Sifu Sub-Zero has progressed
    beyond such novive moves, but he will teach you this basic
    maneuver.
    	Focus your Fa Jing through your feet, and slide underneath
    Sifu to trip him up.
    
    	Directions: If you indeed have this ability, you should be
    able to execute 3 Slide moves before times runs out.
    
    1. Down - Toward - 4
    2. Down - Toward - 4
    3. Down - Toward - 4
    
    	Incredible!  It seems you have the gift!  Now for your test.
    
    	Directions: Attack Sifu with the Icy Slide 3 times before
    time runs out.
    
    1. Down - Toward - 4
    2. Down - Toward - 4
    3. Down - Toward - 4
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Too much practice in one area is not good.  Sifu Sub-Zero
    will now switch to a different lesson to better round out your
    training.  You will study attack combinations.  By combining
    attacks, as warrior can more effectively kombat his or her
    opponent.
    
    	Directions: Practice these Tong Bei combos on Sub-Zero.
    
    1. Shiver: 1 - 2
    2. Spring and Autumn: 3 - 3
    
    	Directions: You have learned these first combos well.  Now
    for your test.  Attack Sifu with the combos you have just
    learned.  He will not make it easy for you.
    
    1. Shiver: 1 - 2
    2. Spring and Autumn: 3 - 3
    
    	Directions: Excellent.  Now for some more advanced combos.
    
    1. Chills: 1 - 1 - Back - 2
    2. Harmony: 2 - 2 - Up - 2
    3. Crazy Monkey: 1 - 1 - 2 - Up - 4
    4. Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2
    
    	Directions: Once again, you will be tested by Sifu Sub-Zero.
    Attack him with the combos you have just learned.
    
    1. Chills: 1 - 1 - Back - 2
    2. Harmony: 2 - 2 - Up - 2
    3. Crazy Monkey: 1 - 1 - 2 - Up - 4
    4. Tong Bei Fury: 1 - 1 - 2 - 2 - Up - 2
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sifu Sub-Zero believes that you can handle training at a
    quicker pace.  The next lesson will include combos from both the
    Yuan Yang and Double Dagger fighting styles.
    
    	Directions: You will begin with combos in the Yuan Yang
    fighting style.  Begin.
    
    1. Mandarin Duck Fists: 1 - 2
    2. Deadly Decoy: 4 - 4 - 3
    3. Waterfall: 4 - 4 - Toward - 1
    
    	Directions: Sifu will now test you.  Perform the combos you
    have just learned.  He will be quite hard on you this time.
    
    1. Mandarin Duck Fists: 1 - 2
    2. Deadly Decoy: 4 - 4 - 3
    3. Waterfall: 4 - 4 - Toward - 1
    
    	Directions: Very well done!  Sifu Sub-Zero will now push you
    to your limits with these more advanced Yuan Yang combos.
    
    1. Mandarin Duck Legs: 4 - 4 - Up - 3
    2. Deceptive Step: 2 - 2 - Up - 3
    3. Ice Cold: 4 - 4 - 1 - 2
    4. Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3
    
    	Directions: Now for your Yuan Yang advanced combo test.
    Perform the combos on you have just learned on Sifu Sub-Zero.
    
    1. Mandarin Duck Legs: 4 - 4 - Up - 3
    2. Deceptive Step: 2 - 2 - Up - 3
    3. Ice Cold: 4 - 4 - 1 - 2
    4. Ugly Duckling: 4 - 4 - 1 - 1 - Up - 3
    
    	Directions: Your Yuan Yang combo training is complete!  You
    will now being Double Dagger combo training.  Remember to focus
    your Fa Jing through your hands to form the daggers themselves.
    
    1. Cold Feet: 3 - 3 - 3
    2. Frozen Storm: 1 - 1 - 1 - 1
    
    	 Diretions: Enough practice.  Now for the test.  Attack Sifu
    with the Double Dagger combos you just learned.
    
    1. Cold Feet: 3 - 3 - 3
    2. Frozen Storm: 1 - 1 - 1 - 1
    
    	Directions: Well done!  Now as a surprise test, Impale Sifu
    Sub-Zero before times runs out.
    
    >Tap the SM Button to Impale Sub one time to complete the
    mission.
    
    Mission Complete!
    
    	You earned 225 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed you are most fortunate!  Your main training is
    complete!  While Sub-Zero bandages his wounds from your surprise
    test, you will participate in an unofficial Trial Of Blood!
    
    Directions: The unsuspecting Sonya Blade is en route to meet with
    Sub-Zero.  Practice all you have learned to make her bleed 50
    pints of blood before she defeates you or time runs out.
    
    >I constantly performed the Frozen Storm combo (1 - 1 - 1 - 1)
    over and over, finally drain Sonya of 50 pints of her blood.
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Raiden has arrived with disturbing news for Sub-Zero.  The
    sorcerers Quan Chi and Shang Tsung have formed an alliance in
    Outworld.  He has requested Sub-Zero's help in defeating them.
    If Sub-Zero accepts, your training will abruptly end.  Frost must
    prove herself skilled enough to accompany Sub-Zero on his journey
    and continue her training.
    
    	Directions: Prove that you are a skilled warrior by
    performing some Style Branch combos on Raiden.  A Style Branch
    combo switches from one fighting style to the other.  These start
    in the Tong Bei style and go into the Yuan Yang style.
    
    1. Freezer Burn: 1 - 1 - 2 - 2 - CS - 4 - 3
    2. Blizzard: 1 - 1 - 2 - 2 - CS - 4 - 1 - 2
    
    	Directions: Sifu Sub-Zero is pleased with your execution of
    those first two Style Branch combos and believes that you are
    skilled enough to learn 3 more.
    
    1. Iceberg: 1 - 1 - 2 - 2 - CS - 4 - Up - 3
    2. Icefall: 1 - 1 - 2 - 2 - CS - 4 - Toward - 1
    3. Snowball: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - Up - 3
    
    	Directions: Sub-Zero is impressed that you learned to do a
    Style Branch combo on your own.  Show im that you know even more,
    by executing these combos that start in the Yuan Yang fighting
    style and go into the Double Dagger fighting style.
    
    1. Frigid Frenzy: 1 - 1 - CS - 1 - 1 - 1 - 1
    2. Snowflake: 4 - 4 - 1 - 1 - CS - 1 - 1 - 1
    
    	Raiden is beginning to accept you as a possible ally in the
    fight to save Earthrealm.  If only ou knew how to Style Branch
    all three of your styles into one long combo.  Ha!  You will show
    them that your skills are indeed worthy of their quest.
    
    	Directions: Perform a Style Branch combo that starts in Tong
    Bei, goes into Yuan Yang, and finishes with the Double Daggers.
    
    1. Frostbitten: 1 - 1 - 2 - 2 - CS - 4 - 1 - 1 - CS - 1 - 1 - 1
    
    	Directions: Raiden is impressed.  But you must pass this one
    test before he will belive you can handle yourself against the
    Deadly Alliance.  You must Imaple him with your Double Daggers.
    If you do, he will allow Sub-Zero to bring you along.
    
    >Tap the SM Button to Impale Raiden and complete the mission.
    
    Mission Complete!
    
    	You earned 300 Gold Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	 Most impressive!  Sub-Zero has taught you well.  You have
    mastered many fighting techniques, and have even passed Raiden's
    test.  You are indeed the greatest warrior in the Lin Kuei clan.
    But there is one opponent you still need to confront...  It is
    one thing to defeat a foe that does not share your thoughts.  It
    is a completely different situation when confronting a foe that
    can anticipate your every move.  Your final test will be to face
    a mirror image of Frost.  If you can win 3 out of 5 matches, you
    will have completed your training.  Good luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Frost will come out with some of her high hitting Dagger combos.
    Try to dodge/sidestep these combos, and Freeze her.  Then follow
    up with a high hitting Style Branch combo.  Refrain from using
    Frostbitten because it is too long, and hard to pull off
    correctly in the heat of battle.  As always, Throw her alot to
    create distance and make it easier to Freeze her.  Good Luck.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 250 Sapphire Koins.
    
    -=-=
    Jax:
    -=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	As an operative of the Special Forces, Jax had developed
    many special moves that gave him the edge he neededto destroy the
    Black Dragon.  Now that the Red Dragon had infiltrated an
    destroyed his hidden Special Forces base, Jax must refocus his
    energy on this new threat to peace.
    	Jax's newly designed cybernetic arms offer better range of
    motion and faster recoil, allowing for a move he calls the Pison
    Punch.  This move utilizes rapid multiple strieks that push his
    opponent back, rendering them momentarily helpless.
    
    	As a member of the Red Dragon, Hsu Hao was responsible for
    the destruction of the Outerworld Investigation Agency: a branch
    of the Special Forces to protect Earth from invasion.
    
    	Diretions: Hsu Hao has much to answer for.  Practice Jax's
    Piston Punch attack 3 times before time runs out.
    
    1. Down - Toward - 1
    2. Down - Toward - 1
    3. Down - Toward - 1
    
    	You are an excellent student.  But now you must use what you
    have learned in kombat.
    
    	Directions: Hit Hsu Hao with Jax's Piston Punch 3 times
    before he defeats you or time runs out.  But take heed, Hsu Hao
    will not make it easy for you.
    
    >Dodge Hsu Hao's attacks, and immediately follow up with the
    Piston Punch move.  Do this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Excellent!  You have mastered the Piston Punch technique.
    But the road to your destiny is long traveled.  There is much
    more to be learned.
    	This next trial pits you against Mavado, another member of
    the Red Dragon clan.
    
    	You must learn to harness you Fa Jing, or Inner Power.  Jax
    has learned to focus his Fa Jing into a powerful earth-shaking
    move he calls the Ground Pound.
    
    	Directions: Practice Jax's Ground Pound move 3 times before
    time runs out.
    
    1. Toward - Toward - Down - 3
    2. Toward - Toward - Down - 3
    3. Toward - Toward - Down - 3
    
    	Again, you have proven to be a quick study.  But let us see
    how you fare in kombat.
    
    	Directions: Hit Mavado with Jax's Ground Pound 3 times
    before he defeats you or time runs out.
    
    >Block Mavado's initial moves, then perform a Throw.  This
    created distance between you and him.  Then perform the Ground
    Pound 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have completed yet another trial.  Let
    us move on to Jax's third special attack, his Machine Gun.  Jax's
    Machine Gun attack is a great strategy for keeping an opponent
    away from you.  In this next trial, you will practice on Quan
    Chi.
    
    	Directions: Attack Quan Chi with Jax's Machine Gun special
    move 3 times before time runs out.
    
    1. Back - Toward - 4
    2. Back - Toward - 4
    3. Back - Toward - 4
    
    		Now you understand.  Your skills are improving.  But
    let us see how well you handle yourself against a moving
    opponent.
    
    	Directions: Hit Quan Chi with Jax's Machine Gun special move
    3 times before he defeats you or time runs out.
    
    >Sidestep Quan's moves, and immediately follow up with a Machine
    Gun move.  If he gets too close, you can always perform a Throw
    to create distance.  Perform the Machine Gun special move 3 times
    to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You have mastered each of Jax's special attacks.  Now has
    come the time to combine their strengths.  There will be no
    practice round this time.  You must prove to Reptile that you are
    the superior warrior.
    
    	Directions: Attack Reptile with Jax's Piston Punch, Ground
    Pound, and Machine Gun moves before he defeats you or time runs
    out.
    
    >Tap Down - Toward - 1 for the Piston Punch, Toward - Toward -
    Down - 3 for the Ground Pound, and Back - Toward - 4 for the
    Machine Gun.  Perform all of the Special Moves to complete the
    mission.
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You bring honor to Earthrealm.  You have successfully proven
    your mastery of Jax's special attacks.  Your next lesson will be
    to learn one of Jax's martial arts fighting styles.
    	Muay Thai, or Thailand kickboxing, is one of the oldest
    martial art forms.  Muay Thai's origin, along with much of Thai
    history, was lost during the invasion of the Burmese army.
    
    	Directions: Practice these Muay Thai moves.
    
    1. Forward Foot Punch: 4
    2. Straight Punch: 2
    3. Roundhouse: Up - 3
    4. Spinning Strike: Back - 1
    5. Low Swing Punch: Down - 2
    6. Farewell Knee: 3
    
    	Very well done.  Now you must master attack combinations.
    Utilizing combos will greatly increase the damage done to your
    opponent.
    
    	Directions: Practice these Muay Thai combos before your time
    runs out.
    
    1. Boot Kamp: 3 - 3 - 4
    2. I'm Gonna Get Ya: 2 - 2 - Up - 3
    3. Jax Special: 2 - 2 - Back - 1 - 2
    4. What You Get: 2 - 2 - 4
    5. Get Some Sucka: Back - 1 - 2
    6. Rush N Hook: 2 - 2 - 1
    
    	Excellent.  I have chosen my student well.  Let us now see
    how much you have learned.
    
    	Directions: Execute these Muay Thai commands on Shang Tsung
    before he defeats you or before time runs out.
    
    1. Boot Kamp: 3 - 3 - 4
    2. I'm Gonna Get Ya: 2 - 2 - Up - 3
    3. Jax Special: 2 - 2 - Back - 1 - 2
    4. What You Get: 2 - 2 - 4
    5. Get Some Sucka: Back - 1 - 2
    6. Rush N Hook: 2 - 2 - 1
    
    Mission Complete!
    
    	You earned 175 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	You are indeed worthy of the warrior's virtue.  Now that you
    have mastered some of Jax's Muay Thai combos, let us move on to
    another of Jax's fighting styles, Judo.
    	In 1882 Jude was developed in Japan bu Jigoro Kano.  It is a
    descendant of Japanese jujutsu with an emphasis on self-defense
    and sport competition.
    	The Judo philosophy is maximum efficiency with minimum
    effort.  A kombatant using Judo will try to use his opponent's
    energy and weight against him by controlling his center of
    gravity.
    
    	Judo is known for its throwing techniques.  Throws are used
    to attack opponents who defend excessively.
    
    	Directions: Perform these Judo moves before time runs out.
    Remember, every obstacle can be overcome.
    
    1. Perform a suplex: 1
    2. Perform a leg trip throw: 2
    3. Now do a regular throw: Back - SM
    
    	Directions: Excellent.  Now you must expand your training by
    mastering a few Judo combos.
    
    1. Groundwork: 4 - 4 - 3
    2. Metal Fury: 4 - 4 - Back - 2
    
    	Directions: I am indeed impressed!  Now execute these combos
    and throws on Kano once more before he defeats you or before time
    runs out.
    
    1. Groundwork: 4 - 4 - 3
    2. Perform a suplex: 1
    3. Metal Fury: 4 - 4 - Back - 2
    4. Perform a leg trip throw: 2
    5. No Mans Land: 4 - 4 - CS - 4
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Indeed you are most fortunate.  You will now have the honor
    of participating in The Trial of Blood!
    
    	Directions: Make Drahmin bleed 50 pints of blood before he
    defeats you or time runs out.
    
    >Drahmin will use his cheap Special Moves to his advantage.
    Sidestep or dodge those moves, and proceed to hit him up with the
    No Mans Land combo a lot.  As always perform multiple Throws to
    create distance.  The Machine Gun and Ground Pound Special Moves
    work especially well here.  The Machine Gun can take off as much
    as 6 pints of blood in one move.  Also, Jax's Tonfas are useful
    as well.
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Exellent!  Now you must learn Jax's weapon style, the Tonfa.
    The Tonfa was originally the handle from a hand-operated grain
    mill used on farms.  As early as 1477, there were bans on the use
    of weapons in Okinawa.  The Okinawans began underground training
    in unarmed and armed kombat.
    
    	Directions: Hit Scorpion 9 times with the Tonfa before time
    runs out.
    
    1. Spear Hand: 1
    2. Double Strike: Toward - 1
    3. Scissor Sweep: Down - 2
    4. Scissor Strike: 3
    5. Uppercut Strike: Down - 3
    6. Roundhouse Elbow: 4
    7. Low Back Hand: Down - 4
    8. Tonfa Sweep: Back - 4
    9. Downward Strike: 2
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Now that you have learned the basic combos, let's learn some
    of his combos that change from one style into another style.
    
    	Directions: Try this combo that starts in Muay Thai and goes
    into Judo.
    
    1. 2 - 2 - CS
    
    	Directions:  Now execute that combo one more time, but this
    time add one more hit.
    
    1. 2 - 2 - CS - 4
    
    	Directions: Now add a final blow that finishes the combo we
    just learned.
    
    1. Insertion: 2 - 2 - CS - 4 - Back - 2
    
    	Directions: Now execute one of Jax's combos that spans all 3
    of his styles.
    
    1. Damage Control: 2 - 2 - CS - 4 - CS - 4
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	It is one thing to defeat a foe who does not share your
    thoughts.  It is a completely different situation when cofronting
    a foe who can anticipate your every move.  Your final test will
    be to face a mirror image of Jax.  If you can win 3 out of 5
    matches, you will have completed your training.  Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Jax uses his big/small Tonfa combos on you.  He also uses his
    Machine Gun move a lot.  Dodge those moves, and while he is still
    recovering, pelt him with some smaller combos like Damage
    Control.  His Machine Gun move works well here too.  Don't try
    the Piston Punch as he almost always blocks it, and it leaves you
    wide open.  Good luck.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=-
    Kitana:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Kitana has for many years been at war with the Emperor Shao
    Kahn.  She has proven herself to be a great leader and diplomat
    after allying with the Shokans in a masive strike against the
    emperor and his armies.  Though she is a great warrior, it is her
    grace in kombat that you must learn to emulate.  Brute strength
    alone will not win the fight.
    	The Eagle Claw system of kung fu used by Kitana originated
    in southern China during the Sung Dynasty around the year 1250
    A.D. was brought to Outworld a few centuries later by an unnamed
    martial arts master.
    
    	Years ago, Kitana had used her skills of negotiation to
    bring about truce between Prince Goro and Kung Lao.
    
    	Directions: Practice Kitana's Eagle Claw basic high attacks
    with Kung Lao.
    
    1. Mid Eagle Claw: 1
    2. Low Eagle Claw: Down - 1
    3. High Eagle Claw: Back - 1
    4. Side Finger Jab: 2
    5. Double Eagle Claw: Toward - 2
    6. Side Heel Kick: 3
    7. Solar Plexus Kick: 4
    8. Crouching Upward Strike: Down - 4
    9. Front Toe Kick: Back - 4
    
    	Kitana's Eagle Claw Lifting Kick pop-up allows her to Pop
    her opponent into the air long enough to execute another attack.
    
    	Directions: Practice Kitana's Eagle Claw Lifting Kick pop-
    up.
    
    1. Lifting Kick: Up - 4
    
    		Directions: Well done!  Now execute Kitana's Lifting
    Kick pop-up attack and, while Kung Lao is still in the air,
    execute 2 more Lifting Kick pop-up attacks to juggle him.
    
    >Tap Up - 4, Up - 4, and Up - 4 again while Lao is in the air to
    juggle him.
    
    	Excellent!  Kitana uses her Eagle Claw low attacks to keep
    her opponent on edge.  By alternating between her high and low
    attacks, her opponent never knows wehre her atack will come from
    next.
    
    	Directions: Practice Kitana's Eagle Claw low attacks with
    Kung Lao as your sparring partner.
    
    1. Low Claw Swipe: Down - 2
    2. Chyun Teui: Back - 3
    3. Claw Scratch: Down - 3
    
    	Kitana's Sidestep 3D attack serves to confuse her opponent
    as well as inflice damage.  It is also a very useful Dodge or
    Escape move.
    
    	Directions: Practice Kitana's Eagle Claw Sidestep Claw 3D
    attack with Kung Lao.
    
    1. Up - 2
    2. Up - 2
    3. Up - 2
    4. Up - 2
    
    	While in the Eagle Claw fighting style, Kitana can Shove a
    blocking opponent.  This move is useful to push away a blocking
    opponent.
    
    	Directions: Shove Kung Lao away from you 5 times.
    
    >Kung Lao will lay on the Block Button.  Approach him, and tap
    the SM Button to Shove him.  Do this 5 times to complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Princess Kitana was at war with the Emperor of Outworld,
    Shao Kahn.  She had joined forces with Prince Goro of the Shokan
    and was effectively confronting Kano's troops.
    	Although victory seemed attainable, Kitana did not know how
    long her troops could sustain the attack.
    	Ba Gua Zhang, translated to Eight Trigram Palm, is a
    relatively new Chinese martial art, having been developed in the
    late 1800's.  Ba Gua Zhang was developed by Dong Hai-Chuan, a
    Taoist of the Lung Men (Dragon Gate) Sect.  The circular
    movements of the art are attributed to the circular chanting
    meditations done by the Lung Men Sect.  Starting in the early
    1900's, Ba Gua Zhang has been associated with Hsing-I.
    
    	Directions: Execute Kitana's Ba Gua high attacks on Shao
    Kahn's general, Kano.
    
    1. Ox Tongue Palm Strike: 1
    2. Hooking Strike: 2
    3. Spinning Force Palm: 3
    4. Stepping Side Kick: 4
    5. Snake's Tail: Back - 1
    6. Spear Hand Thrust: Back - 2
    7. Low Upward Palm: Down - 4
    
    	While in the Ba Gua fighting style, Kitana can do 2 pop-up
    attacks called Hammer Palm Strike and Horse Kick.
    
    	Directions: First you must learn Kitana's Hammer Palm Strike
    pop-up.
    
    1. Hammer Palm Strike: Toward - 3
    
    	Directions: Good!  Now execute Kitana's Hammer Palm Strike
    pop-up attack and then, while Kano is still in the air, execute
    the Hammer Palm Strike 2 more times to juggle him.
    
    >Tap Toward - 3, Toward - 3, and Toward - 3 again, while Kano is
    in the air to juggle him.
    
    	Directions: Next, you will try that same attack with the
    Horse Kick pop-up.  Pop Kano into the air with Kitan's Horse Kick
    pop-up and then, while Kano is still in the air, execute the
    Horse Kick 2 more times to juggle him.
    
    >Tap Up - 4, Up - 4, and Up - 4 again, while Kano is in the air
    to juggle him.
    
    	Directions: Well done!  Now for Kitana's basic Ba Gua low
    attacks.  Kitana utilizes these attacks to confuse her opponent.
    
    1. Dragon Palm Strike: Down - 1
    2. Low Snapping Palm: Down - 2
    3. Low Lifting Palm: Down - 3
    4. Swinging Sweep: Back - 4
    
    	To quickly distance herself from her opponent, Kitana can
    escape with a Ba Gua Backflip.
    
    	Directions: Execute 3 successful Ba Gua Backflips to escape
    from Kano.
    
    >Immediately tap the SM Button to perform an Escape.  Do this 2
    more times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The base camp of Kitana's military forces was hidden in a
    valley on the eastern side of the Outworld plains.  Further to
    the East were the Vampire people.  Occasionally, lookouts would
    spot a female vampire watching the camp from a rocky outcropping.
    All attempts to capture the vampire prvoed to be futile.
    	Kitana is renowned throughout Edenia for her proficiency in
    the Steel Fans fighting style.
    
    	Directions: Attack the vampire, Nitara, with Kitana's Steel
    Fan high attacks.
    
    1. Hooking Fan: 1
    2. Fan Swipe: 2
    3. Fan Smash: Toward - 2
    4. Piercing Kick: 3
    5. Neck Thrust: 4
    6. Chest Strike: Toward - 1
    
    	Kitana can perform a pop-up attack on her opponents with her
    Steel FAns called the Sky Strike.
    
    	Diretions: Attack Nitara with the Steel Fans Sky Strike pop-
    up attack.
    
    1. Sky Strike: Back - 2
    
    	Directions: Execute the Steel Fans Sky Strike pop-up attack
    and then, while Nitara is still in the air, execute 2 more Steel
    Fans Sky Strike pop-up attacks.
    
    >Tap Back - 2, Back - 2, and Back - 2 again, while Nitara is
    still in the air to juggle her.
    
    	Directions: Attack Nitara with Kitana's Steel Fan low
    attacks.
    
    1. Low Swipe: Down - 1
    2. Low Stab: Down - 2
    3. Downward Strike: Down - 3
    4. Low Poke: Back - 4
    5. Upward Strike: Down - 4
    
    	Adding versatility to Kitana's Steel Fans fighting style,
    the Sidestep Swing acts as both an evasive move and an offensive
    move.
    
    	Directions: Practice Kitana's Sidestep Swing attack on
    Nitara.  But be warned, Nitara will fight back.
    
    >Tap the SM Button 4 times to perform the Sidestep Swing and
    complete the objective.
    
    	Kitana can Impale her Steel Fans into her opponent to slowly
    drain life force.  Once the Steel Fans are impaled, however, she
    cannot retrieve them and can no longer fight in the Steel Fan
    style.
    
    Directions: Impale Kitana's Steel Fans into Nitara.
    
    1. Back - SM
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The combined forces of Kitana and Goro made one last push
    against Kano's troops but were unsuccessful in breaching his line
    of defense.  Though Kano's army was fewer in number than the
    united armies of Edenia and the Shokan, it seemed as though they
    were being strengthened by some unseen force.  Tragically, near
    the end of that skirmish, Prince Goro was fatally injured.  His
    men brought him back to the encampment where Kitana stayed by his
    side until he passed.
    
    	Directions: By combining multiple strikes into one long
    attack, Kitana can more effectively kombat her opponents.  Attack
    Kano with Kitana's Eagle Claw combos before tim runs out.
    
    1. Shooting Star: 4 - 3
    2. Walking Fists: 2 - 1
    3. Pucker Up: 4 - Up - 4
    
    	Directions: Well done!  But Kano is not defeated yet.
    Execute these more advanced combos to defeat him.
    
    1. Faceplant: 1 - 4 - Back - 1
    2. Ill Eagle: 1 - 4 - 4 - Toward - 2
    3. Broken Talon: 1 - 4 - 3
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Much to Kitana's disbelief, Kano's forces retreated.  Word
    started to spread that the Emperor, Shao Kahn, had been slain by
    unkown assassins.  It seemed as though Kitana had won.
    
    	Directions: Attack Kano with Kitana's Ba Gua combo 2 times
    before time runs out.
    
    1. Art Of Overkill: 1 - 3 - Toward - 3
    2. Art of Overkill: 1 - 3 - Toward - 3
    
    	Directions: Kano is far from surrendering.  You must utilize
    Kitana's more advanced Steel Fan combos to defeat him.
    
    1. Princess Blast: 3 - 3
    2. Kirin Smash: 3 - Toward - 1
    3. Bootlicker: 2 - 2 - 2
    4. Forgotten: 1 - 1 - Back - 2
    5. Royal Pain: 2 - 2 - Toward - 1
    6. Forever: 2 - 2 - 2 - Toward - 2
    7. Edenia Rush: 2 - 2 - 2 - Back - 4
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	While returning to the portal back to Edenia, Kitana
    happened upon Kung Lao, who was traveling alone.  It was through
    Kung Lao that she learned of the Deadly Alliance and the death of
    Liu Kang at the hands of Shang Tsung.  It seemed that her return
    home would have to wait.
    
    	Diretions: Practice Kitana's Pretty Kick with Kung Lao to
    prepare for the battle to come.
    
    1. Pretty Kick: Up - 3
    2. Pretty Kick: Up - 3
    3. Pretty Kick: Up - 3
    
    	Directions: Kung Lao will put you to the test this time and
    fight back.
    
    1. Up - 3
    2. Up - 3
    3. Up - 3
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	As Kitana's army was breaking camp, there was a loud ruckus
    of kombat from the northern flank.  A reptilian creature was
    angrily attacking her men.  Though her soldiers were able
    fighters, they were no match for the savage creature, and were
    easily taken down.  Kitana had to move quickly to prevent further
    harm and destruction.
    
    	Directions: Kitana immobilized the beast with her Fan Lift
    move.  Attack the reptilian creature with Kitana's Fan Lift 3
    times.
    
    1. Fan Lift: Back - Toward - 1
    2. Fan Lift: Back - Toward - 1
    3. Fan Lift: Back - Toward - 1
    
    	Directions: The reptilian creature has now focused its
    attention on you.  Levitate it with Kitana's Fan Lift 3 more
    times.
    
    1. Back - Toward - 1
    2. Back - Toward - 1
    3. Back - Toward - 1
    
    Mission Complete!
    
    	You earned 200 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The reptilian creature had fled to the East, and Kitana's
    camp was secure once more.  She gave her military commanders
    orders to remain at the camp until she returned from an excursion
    with Kung Lao.  They were both in need of special martial arts
    training from the Outworld master, Bo' Rai Cho.
    	Once they had found Bo' Rai Cho, he trained them in the
    fighting techniques they wished to learn.  Kitana's training
    encompassed Style Brach attack combos.  When she learned to
    combine her fighting styles into one long attack combination, her
    kombative effectiveness increased.
    
    	Directions: Practice the Style Branch combo called Lost Love
    that starts in Kitana's Eagle Claw fighting style and ends in her
    Ba Gua fighting style.
    
    1. Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS
    
    	Directions: Now Master Bo' Rai Cho will test what you have
    learned.  Execute the Lost Love Style Branch combo again.
    
    1. Lost Love: 4 - 4 - CS - 3 - Toward - 3 - CS
    
    Mission Complete!
    
    	You earned 250 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Kitana and Kung Lao finally confronted the Deadly Alliance
    in Shang's Palace.  While Kung Lao faced off with Shang Tsung,
    Kitana engaged Quan Chi in Mortal Kombat.  The battle was
    intense.
    	Kitana had never confronted an opponent quite like Quan Chi
    before and had to call upon all her martial arts training to
    defeat him.
    
    	Directions: Win 2 out of 3 matches in a duel to the death.
    
    >Watch out for Quan Chi's massive high hitting, high damage
    combos.  Use Kitana's Lost Love combo if at all possible.  It
    makes the fight even eaiser if you can Impale Chi with your Steel
    Fans, making him gradually lost health.  Use Kitana's Fan Lift to
    get Chi close and open him up.
    
    Mission Complete!
    
    	You earned 300 Jade Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront...  It is one thing to defeat a foe taht does not share
    your thoughts.  It is a completely differnt situation when
    confronting a foe that can anticipate your every move.  Your
    fianl test will be to face a mirror image of Kitana.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Kitana uses her fans alot.  Be on the lookout for her Fan Lift
    as well.  I used a lot of small combos followed up by bigger
    ones.  She is not too tough.  Throw her alot to create distance,
    and then follow up with the Lost Love combo for a lot of damage.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-
    Raiden:
    -=-=-=-
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Thunder God, Raiden, is mentor to all the heroes of
    Earthrealm.  He is ageless, wise, and can harness the wrath of
    thunder itself.  Raiden will make an excellent subject for study
    on this journey.
    	Raiden has been elevated to the status of Elder God after
    the war with Shinnok.  But when he could not convince the other
    Elder Gods to prevent Shang Tsung and Quan Chi from awakening the
    Dragon King's sleeping army, he relinquished his status and
    returned to Earthrealm.  The first of Earth's heroes he warned of
    the coming danger was Kung Lao.
    
    	Directions: You will now study one of Raiden's many fighting
    styles.  Nan Chuan consists of attacks that are most effective at
    short to middle range.  Nan Chuan contains a greater number and
    variety of hand techniques, and fewer leg techniques.  Practice
    these Nan Chuan high attacks.
    
    1. Lightning Jab: 1
    2. Backfist Chop: 2
    3. Stepping Snap Kick: 3
    4. Hop Side Kick: 4
    5. Low Chin Strike: Down - 4
    6. Uppercut: Back - 1
    7. Thunder Chop: Back - 2
    8. Dual Thunder Palm: Toward - 2
    
    	Directions: Kung Lao will now challenge you.  Attack him
    with Raiden's Nan Chuan high attacks.
    
    1. Lightning Jab: 1
    2. Backfist Chop: 2
    3. Stepping Snap Kick: 3
    4. Hop Side Kick: 4
    5. Low Chin Strike: Down - 4
    6. Uppercut: Back - 1
    7. Thunder Chop: Back - 2
    8. Dual Thunder Palm: Toward - 2
    
    	Directions: Excellent.  Now for Raiden's Nan Chuan low
    attacks.
    
    1. Low Double Palm Strike: Down - 1
    2. Low Elbow Strike: Down - 2
    3. Shin Strike: Down - 3
    4. Hook Leg Knockdown: Back - 3
    
    	Directions: The Shaolin monk, Kung Lao, will challenge your
    knowledge of Nan Chuan low attacks.
    
    1. Low Double Palm Strike: Down - 1
    2. Low Elbow Strike: Down - 2
    3. Shin Strike: Down - 3
    4. Hook Leg Knockdown: Back - 3
    
    	Directions: Raiden's movements are as fast as lightning.  He
    can even stop an opponent's blow by grabbing the attacking limb.
    This move gives Raiden an opportunity to counter with his own
    attack.  Catch Kung Lao's attack with Raiden's Reversal move.
    
    >A timer is displayed in the middle of the screen.  Once it
    reaches 1, tap the SM Button to counter Lao's attack.  Do this 3
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The second of Earth's heroes to be visited by Raiden was
    Jax.  The Outerworld Investigation Agency had just been
    destroyed, and with it, any mortal means for traversing into
    Outworld.  Raiden instructed Jax to meet with the other heroes on
    the old island fortress of Shang Tsung in the Lost Sea.
    
    	Jujutsu is a term used to refer to unarmed Japanese combat.
    There are more than 750 documented varieties of Jujutsu.  Raiden
    has mastered them all.
    
    	Directions: Practice Raiden's Jujutsu high attacks.
    
    1. Open Hand Strike: 1
    2. Bent Wrist Strike: 2
    3. Front Snap Kick: 3
    4. Front Thrusting Kick: 4
    5. Bearhand Chop: Back - 1
    6. Diagonal Fist: Down - 2
    7. Thunder God Palm: Toward - 2
    
    	 Directions: This time, Jax will fight back.  Attack him
    with Raiden's Jujutsu high attacks.
    
    1. Open Hand Strike: 1
    2. Bent Wrist Strike: 2
    3. Front Snap Kick: 3
    4. Front Thrusting Kick: 4
    5. Bearhand Chop: Back - 1
    6. Diagonal Fist: Down - 2
    7. Thunder God Palm: Toward - 2
    
    	Directions: Very well done!  Next you will learn Raiden's
    Jujutsu low attacks.  3 of them are sweeps.
    
    1. Low Palm Strike: Down - 1
    2. Back Sweep: Down - 3
    3. Front Sweep: Down - 4
    4. Sweep: Back - 3
    
    	Directions: Let us see how you fare when Jax is no longer so
    passive.  Attack him with the Jujutsu low attacks again.
    
    1. Low Palm Strike: Down - 1
    2. Back Sweep: Down - 3
    3. Front Sweep: Down - 4
    4. Sweep: Back - 3
    
    	Directions: Raiden can harness the invisible power of the
    wind to Shove blocking opponent away from him.  Push Jax 5 times
    with Raiden's Shove move.
    
    >Jax will attack you with all his might.  Approach him, and tap
    the SM Button to Shove him.  Do this 5 times to complete the
    mission.
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Johnny Cage was in the middle of a move shoot when Raiden
    appeared to request his assistance in Outworld.  At first, Johnny
    Cage had thought Raiden was merely the actor who was playing
    Raiden in his current movie project.  But when he noticed the
    'movie Raiden' eating doughnuts at the catering table, he knew
    his old friend had truly returned from The Heavens.
    
    	Directions: Raiden has always relied upon his staff in
    unperdictable circumstances.  It is a source of great fighting
    power.  Practice Raiden's Staff high attacks.
    
    1. Overhead Strike: 1
    2. Upward Strike: 2
    3. Leaping Strike: 3
    4. Reverse Thrust: 4
    5. Reverse Side Strike: Back - 1
    
    	Directions: Johnny Cage is not afraid to die.  He will now
    kombat your Staff high attacks skills.
    
    1. Overhead Strike: 1
    2. Upward Strike: 2
    3. Leaping Strike: 3
    4. Reverse Thrust: 4
    5. Reverse Side Strike: Back - 1
    
    	Directions: Exceptional.  Now you must learn Raiden's Staff
    low attacks.
    
    1. One Handed Poke: Back - 3
    2. Low One Handed Poke: Down - 1
    3. Low Strike: Down - 2
    4. Sweeping Strike: Down - 3
    5. Sweeping Swing: Down - 4
    
    	Directions: Johnny Cage will see how well you have learned
    Raiden's Staff low attacks.
    
    1. One Handed Poke: Back - 3
    2. Low One Handed Poke: Down - 1
    3. Low Strike: Down - 2
    4. Sweeping Strike: Down - 3
    5. Sweeping Swing: Down - 4
    
    	Directions: Next you will learn one of Raiden's special
    Staff attacks.  It uses both high and low attacks together.
    
    1. 2 Hit Swing: SM
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Next, Raiden visited the new home of the reformed Lin Kuei
    to ask Sub-Zero for his assistance.  Sub-Zero was eager to help
    and prove that the new Lin Kuei was indeed a force for good.
    
    	Directions: Being the God of Thunder, Raiden commands all
    that is a storm.  While in his Nan Chuan and Jujutsu fighting
    styles, he can eloctrocute and throw his opponents with the force
    of lightning.  Practice his throw twice.
    
    1. SM
    2. SM
    
    	Directions: Another shocking attack that Raiden can perform
    in all three of his fighting styles is his Shocker.  You must
    execute this move twice.
    
    1. Shocker: Toward - Toward - 1
    2. Shocker: Toward - Toward - 1
    
    
    	Directions: Sub-Zero has been training many of his new
    recruits, specifically Frost.  He will test you shock value.
    Attack him with both of Raiden's electrifying attacks twice each.
    
    1. Toward - SM
    2. Toward - Toward - 1
    3. Toward - SM
    4. Toward - Toward - 1
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Sub-Zero had requested of Raiden that he allow his new
    rectuir, Frost to accompany him to Outworld.  At first, Raidne
    did not think that Frost was experienced enough as a warrior to
    take on the Deadly Alliance.  But after testing her in kombat, he
    welcomed her assistance.
    
    	Directions: Show Frost Raiden's Lightning Dash twice.
    
    1. Toward - Toward - 4
    2. Toward - Toward - 4
    
    	Diretions: Now intimidate her with Raiden's Lightning Bolt.
    
    1. Down - Back - 1
    2. Down - Back - 1
    
    	Directions: Frost is unafraid and is challenging you.
    Attack her with Raiden's Lightning Dash and Lightning Bolt twice
    each.
    
    1. Toward - Toward - 4
    2. Down - Back - 1
    3. Toward - Toward - 4
    4. Down - Back - 1
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Raiden next approached Sonya Blade to ask for her help.  She
    had already been in contact with Jax and had been informed of the
    destruction of their main base.  She was quite ready to do
    whatever it would take to stop the threat that was about to
    befall Earth.
    
    	Directions: Raiden can combine his Nan Chuan moves into
    longer, more powerful attacks.  Practice these Nan Chuan attack
    combos with Sonya Blade.
    
    1. Thunder Chop: 1 - 1
    2. Electric Strike: 2 - Back - 1
    3. The Middle Way: 2 - Back - 2
    4. Knowledge And Skill: 1 - 1 - 3
    5. Butterfly Palms: 1 - 1 - Back - 2
    
    	Directions: These next combos are some of Raiden's more
    advanced, and more effective Nan Chuan attack combos.
    
    1. Finishing Touch: 1 - 1 - 2 - 3
    2. Natural Way: 1 - 1 - 2 - Back - 2
    3. Wake the Dead: 1 - 1 - 2 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Once Earth's warriors had assembled on a beach of Shang
    Tsung's abandoned island fortress, Raiden appeared to them and
    explained in detail the events leading up to the formation of the
    Deadly Alliance.  Although Kung Lao had already known, the others
    were shocked to learn that their old friend and ally, Liu Kang,
    was dead.
    
    	Directions: Raiden will soon be making more allies in the
    coming struggle.  Practice his Jujutsu combos with Special Forces
    operative, Cyrax.
    
    1. Heavenly Strikes: 3 - 4
    2. Essence of Strength: 1 - 1 - 3 - 4
    
    	Directions: Cyrax will see if you have learned Raiden's
    Jujutsu combos.  He will fight back this time.
    
    1. Heavenly Strikes: 3 - 4
    2. Essence of Strength: 1 - 1 - 3 - 4
    
    	Directions: Another Jujutsu combo Raiden has perfected is
    Thunder God Fists.  This combo ends by slamming his opponent's
    face into the ground.  We shall see if you can do this combo as
    well.
    
    1. Thunder God Fists: 1 - 1 - Back - 1
    2. Thunder God Fists: 1 - 1 - Back - 1
    	Directions: Cyrax is not going to take tha tlying down.  He
    will make it harder this time.
    
    1. 1 - 1 - Back - 1
    2. 1 - 1 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Raiden had brought to the surface the sunken ship Shang
    Tsung had used to bring warriors to his island.  The heroes
    boarded the ship and were taken to a remote spot in the Lost Sea.
    None mentioned the fact that there was no one steering the ship.
    
    	Directions: Another reluctant ally Raiden will meet during
    the coming battle is the rogue swordsman, Kenshi.  Practice this
    vicious Staff combo with Kenshi.  Try not to hit his face too
    hard.
    
    1. Catching A Butterfly: 4 - 4 - 4
    
    	Directions: Kenshi did not see that coming.  He will be more
    alert this time.  Try that same combo again.
    
    1. 4 - 4 - 4
    
    	Directions: Well done.  Now test Kenshi's sight with this
    next Staff combo called Dragon Wind.
    
    1. Dragon Wind: 4 - 4 - Back - 2
    
    	Directions: Kenshi has had enough with the blind jokes.  He
    is... how you say?...'throwing down' this time.
    
    1. 4 - 4 - Back - 2
    
    Mission Complete!
    
    	You earned 250 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	The Thunder God raised his hand and an enormous storm formed
    in the air above the ship.  Off to one side, a platform of some
    ancient design appeared from out of nowhere.  Raiden explained
    that it was a celestial portal that could be used to travere to
    Outworld.  To earn the right to cross to the next realm, each
    kombatant had to defeat a representation of his or her greatest
    adversary.  For Raiden, that challenge came in the form of Quan
    Chi.
    
    	Directions: Raiden can perform Style Branch combos that
    change from one style to another.  Attack Quan Chi with Raiden's
    Power Bolts Style Branch combo that starts in Nan Chuan and goes
    into Jujutsu.
    
    1. Power Bolts: 1 - 1 - 2 - CS - 1 - Back - 1
    
    	Directions: Now hit Quan Chi with Raiden's Style Branch
    combo called Out Of Order.  It starts in Nan Chuan and goes to
    Jujutsu.
    
    1. Out Of Order: 1 - 1 - 2 - CS - 1 - 3 - 4
    
    	Directions: Pummel Quan Chi with Raiden's Style Branch combo
    called Fireworks.  It starts in Jujutsu and goes into his Staff.
    
    1. Fireworks: 1 - 1 - 3 - CS - 4 - 4
    
    	Directions: This next one, called Sparky, also starts in
    Jujutsu and goes into the Staff.
    
    1. Sparky: 1 - 1 - 3 - CS - 4 - Back - 2
    
    	Directions: Now for a more complicated combo.  This one,
    called Black Thunder, Style Branches through all 3 of Raiden's
    main fighting styles.  It starts in Nan Chuan, goes into Jujutsu,
    and finished with the Staff.
    
    1. Black Thunder: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - 4
    
    	Directions: This next one should finish Quan Chi.  It is
    called Chain Lightning and it uses all three of Raiden's main
    styles as well.  It starts in Nan Chuan, goes into Jujutsu, and
    finished with the Staff.
    
    1. Chain Lightning: 1 - 1 - 2 - CS - 1 - 3 - CS - 4 - Back - 2
    
    Mission Complete!
    
    	You earned 300 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But htere is one opponent you still need to
    confront...  It is one thing to defeat a foe taht does not share
    your thoughts.  It is a completely differnt situation when
    confronting a foe that can anticipate your every move.  Your
    fianl test will be to face a mirror image of Raiden.  If you can
    win 3 out of 5 matches, you will have completed your training.
    Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Raiden uses his stun attacks often, and follows up with a
    massive combo.  Stay away from using your Special Moves, as they
    leave you wide open.  Try to stick with the move conventional
    smaller combos, rather than the long 12 hitters, as they are hard
    to pull of and leave you wide open if missed.  As alway Throw a
    lot to keep your distance, move in close, and pummel him with a
    small combo followed up by one or two more smaller hits.  Put
    this guy out of his misery.
    
    Mission Complete!
    
    Congratulations!  You have finished you training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Ruby Koins.
    
    -=-=-=-=
    Reptile:
    -=-=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission-Introduction:
    	The warrior known as Reptile has grown much stronger and
    more primal since his first appearance in the tournament. His
    physical appearance has morphed into something more animal than
    man. Like Reptile, you must connect with your instincts if you
    wish to complete this journey.
    	Hung Gar, or 'Tiger Fist,' is the merging of Southern
    Shaolin fighting styles of Chinese kung fu. It is based on the
    movements of animals, such as the tiger and the crane.
    
    	During the invasion of Earthrealm, Reptile had been ordered
    by his master Shao Kahn to assassinate Princess Kitana.  The
    style he attacked with was Hung Gar.
    
    	Directions: Attack Kitana with Reptile's basic Hung Gar
    moves.
    
    1. Scratching Claw: 1
    2. Chameleon Palm: 2
    3. Dual Claw Strike: 3
    4. Lizard Smash: Back - 3
    5. Low Snap Kick: 4
    6. Spinning Roundhouse Kick: Back - 4
    
    	Directions: A very effective Hung Gar attack used by Reptile
    is his Double Claw Strike.  Attack Kitana with the Double Claw
    Strike 3 times.
    
    1. Back - 1
    2. Back - 1
    3. Back - 1
    
    	Directions: Excellent.  Now strike Kitana with Reptile's
    Hung Gar low attacks.
    
    1. Low Paw Attack: Down - 1
    2. Low Claw Strike: Down - 2
    3. Forward Strike: Down - 3
    4. Mid Roundhouse Kick: Down - 4
    
    	Kitana is resisting your attack!  While in his Hung Gar
    fighting style, Reptile can break her block as well as push her
    away by executing a Shove.
    
    	Directions: Break Kitana's block with Reptile's Shove move 5
    times.
    
    >Kitana will sit/stand there and hold Block.  Walk up to her and
    hit the SM Button to Shove her and break the block.  Do this 5
    times to comlete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	After Shao Kahn's defeat in Earthrealm, Reptile returned to
    Outworld to protect his master.  His main duty has been to seek
    and destroy any possible threats to Shao Kahn's rule.  Reptile
    has slain many would-be rulers before they had a chance to gain
    momentum against the Emperor.
    	The latest threat to Shao Kahn is the united forces of
    Princess Kitana and Prince Goro.  The weakened Emperor has
    ordered Reptile to deliver a message to the sorcerer Shang Tsung.
    The Emperor demanded the sorcerer's services in defending against
    Edenia and the Shokan.  At first, Shang Tsung did not recognize
    Reptile.  It had been some time since he had seen him, and
    Reptile had changed much in appearance.
    
    	Directions: Shang Tsung's body language is one of
    aggression.  Use Reptile's primal reflexes to attack him frst
    with these Crab basic attacks.
    
    1. Upward Elbow Strike: 1
    2. Spinning Elbow Strike: Back - 1
    3. Ridge Hand Swipe: 2
    4. Dual Uppercut: Back - 2
    5. Spinning Back Kick: 3
    6. Mid Hook Kick: 4
    
    	Directions: Shang Tsung is defending himself against yoru
    attack.  Spring into action!  Do not hesitate to bring him down
    if you must.
    
    1. Upward Elbow Strike: 1
    2. Spinning Elbow Strike: Back - 1
    3. Ridge Hand Swipe: 2
    4. Dual Uppercut: Back - 2
    5. Spinning Back Kick: 3
    6. Mid Hook Kick: 4
    
    	Directions: Shang Tsung will not expect these Crab low
    attacks.
    
    1. Low Punch: Down - 1
    2. Low Dual Uppercut: Down - 2
    3. Low Snap Punch: Down - 3
    4. Low Hook Kick: Down - 4
    
    	Directions: The mammal is smarter than you thought.  He is
    now anticipating your Crab low attacks.
    
    1. Low Punch: Down - 1
    2. Low Dual Uppercut: Down - 2
    3. Low Snap Punch: Down - 3
    4. Low Hook Kick: Down - 4
    
    	Reptile's primal reflexes give him the ability to intercept
    an attack to immobilize his opponents.  This move is called a
    Reversal.
    
    	Directions: Counter 3 of Shang Tsung's attacks with
    Reptile's Reversal move.
    
    >A timer is displayed in the middle of the screen.  When it
    reaches 1, tap the SM Button just as Shang Tsung strikes to
    counter his attack.  Do this 3 times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Eventually, Shang Tsung began to recognize Reptile's
    fighting moves, and ceased his aggressive posture.  Reptile
    calmed down and delivered Shao Kahn's orders, Shang Tsung was to
    report to the emperor's palace fortress immediately.  His duty
    fulfilled, Reptile departed to return to his master's side.
    Shortly after leaving, his keen senses picked up the scent of
    blood and the sound of battle coming from Shang Tsung's
    residence.
    	He raced back to that location to find the sorcerer Quan Chi
    standing before Shang Tsung.  His keen hearing picked up their
    conversation.  They were planning an assassination of his master,
    Shao Kahn.  Angry acidic drool seethed from between Reptile's
    teeth to the ground below...
    
    	Reptile's saliva has long been feared by his enemies.  Its
    corrosive properties make for a most formidable weapon.  As a
    long-distance attack, Reptile can spit this acid at his opponent.
    He imagined covering the sorceres in the substance.
    
    	Directions: Spit at Quan Chi 3 times with this acidic drool
    before time runs out.
    
    1. Back - Toward - 1
    2. Back - Toward - 1
    3. Back - Toward - 1
    
    	Reptile's anger was all-consuming, and he imagined himself
    in a heated battle with the pasty sorcerer.
    
    	Directions: Hit Quan Chi 3 more times with Reptile's Acid
    Spit.
    
    1. Acid Spit: Back - Toward - 1
    2. Acid Spit: Back - Toward - 1
    3. Acid Spit: Back - Toward - 1
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Reptile knew he was no match for both sorceres at once.  He
    decided he could best serfe his master Shao Kahn if he could warn
    him of the impending attack.  As he made his way to Shao Kahn's
    Fortress, he was intercepted by a vampire woman brandishing a
    weapon that seemed vaguely familiar.
    	The weapon was a Kirehashi... an ancient weapon of Reptile's
    extinct race.  The vampire called herself Nitara, and offered the
    weapon to him as an offering of friendship.  With a hiss, Reptile
    ripped the sword from her hands and began swinging it at
    imaginary foes.
    
    	Directions: Imagine practicing Reptile's Kirehashi basic
    attacks on this strange vampire woman.
    
    1. Blade Chop: Down - 2
    2. Downward Slash: 1
    3. Circular Swing: Back - 1
    4. The Cutter: Up - 1
    5. Side Slash: 2
    6. Spinning Slash: Back - 2
    7. Upward Slash: 3
    8. Mid Lunge: 4
    9. Blade Smash: Back - 4
    
    	Directions: Nitara did not understand why Reptile was
    swinging his blade at her.  She defended herself.
    
    1. Blade Chop: Down - 2
    2. Downward Slash: 1
    3. Circular Swing: Back - 1
    4. The Cutter: Up - 1
    5. Side Slash: 2
    6. Spinning Slash: Back - 2
    7. Upward Slash: 3
    8. Mid Lunge: 4
    9. Blade Smash: Back - 4
    
    	Directions: Reptile's imagination ran wild with the attack
    possibilities this new weapon presented.  He tried attacking low.
    
    1. Low Lunge: Down - 1
    2. Low Poke: Down - 3
    3. Spinning Blade: Down - 4
    4. Low Swipe: Back - 3
    
    	Directions: Nitara continued to defend herself, not
    understanding the reason for Reptile's unwarranted attacks.
    
    
    1. Low Lunge: Down - 1
    2. Low Poke: Down - 3
    3. Spinning Blade: Down - 4
    4. Low Swipe: Back - 3
    
    	Reptile fantasized impaling Nitara with the Kirehashi Blade.
    He imagined the blood spewing from the open wound.
    
    	Directions: Imaple Nitara with Reptile's Kirehashi Blade.
    
    1. SM
    
    Mission Complete!
    
    	You earned 150 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Reptile snapped out of his kombative trance and stopped his
    attack on Nitara.  He accepted her gift of the ancient Raptor
    weapon readily.  Nitara's presence had a soothing effect on
    Reptile.  She claimed to have information that would help his
    master Shao Kahn in the battle with Kitana's forces.  Reptile
    knew he could trust her.  He could sense no deceit.
    	Nitara led Reptile across the plains of Outworld to the
    hidden location of Kitana's military encampment.  If Reptile
    could get this information to Shao Kahn, the Emperor could send
    Kano's troops to smash them in a surprise attack.  He had to get
    back to Shao Kahn immediately.
    
    	Reptile can travel vast distances quickly by curling up and
    rolling.  In his zeal to help his master, he zipped back and
    forth fervently, flipping Nitara into the air.
    
    	Directions: Trip up Nitara with Reptile's Lizard Ball move 3
    times.
    
    1. Lizard Ball: Toward - Down - 4
    2. Lizard Ball: Toward - Down - 4
    3. Lizard Ball: Toward - Down - 4
    
    	Again, you have proven to be a quick study.  But let us see
    how you fare in kombat.
    
    	Directions: Nitara tried to evade Reptile's Lizard Ball as
    best she could, but Reptile flipped her up 3 more times before he
    finally left for Shao Kahn's Fortress.
    
    1. Toward - Down - 4
    2. Toward - Down - 4
    3. Toward - Down - 4
    
    Mission Complete!
    
    	You earned 175 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	When Reptile finally arrived in Shao Kahn's throne room, he
    was devastated to find the Emperor lying dead on the floor.
    Judging by the smell of magic in the air, he realized that Quan
    Chi and Shang Tsung had already sprung their attack.  He imagined
    the battle that had killed his master and fantasized about aiding
    him in battle.
    
    	Directions: Execute these Hung Gar attack combos on the
    mammal, Shang Tsung.
    
    1. Lazy Lizard: 1 - 2
    2. Internal Strikes: 3 - 2
    
    	Directions: Shang Tsung is fighting back!  Use those same
    combos to defeat him!
    
    1. 1 - 2
    2. 3 - 2
    
    	Directions: Unleash your fury with these more advanced Hung
    Gar combos.  Shang Tsung will not know what hit him.
    
    1. Wise Tiger: 1 - 3 - 2
    2. Iron Thread: 1 - 3 - 4 - Back - 1
    
    	Directions: The fight with Shang Tsung would have been epic!
    Attack him with the more advanced Hung Gar combos again!
    
    1. 1 - 2
    2. 3 - 2
    3. 1 - 3 - 2
    4. 1 - 3 - 4 - Back - 1
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Reptile believed that his master's death was his fault.  He
    should have returned to the fortress much sooner.  In angusih
    over his failure, he wandered Outworld aimlessly, until he once
    again came across Nitara.  Feeling the need to redeem himself, he
    pledged his life to her service.  This time, he would not fail.
    He would protect his new master well.
    
    	Directions: Express your anger over Shao Kahn's death by
    performing these Crab combos.  Punish Shang Tsung!
    
    1. Boiling Water: Back - 1 - 3
    2. Crab Crawls On Sand: 1 - 1 - 3
    3. Claws of Fury: 1 - 1 - 1
    
    	Directions: Nitara has no idea why you continue to assault
    her.  She has no other choice but to defend herself.
    
    1. Back - 1 - 3
    2. 1 - 1 - 3
    3. 1 - 1 - 1
    
    	Directions: Pull out your Kirehashi Blade and cut down Quan
    Chi with these combos to help ease the pain.
    
    1. Dead End: 2 - 2
    2. Reptilian Slice: 3 - 3
    
    	Directions: Now Nitara is really angry.  She gave you taht
    weapo, and now you are using it against her?  She will not stand
    for that.
    
    1. 2 - 2
    2. 3 - 3
    
    	Directions: The emotional pain is too great!  Your Kirehashi
    combos have become more intense!
    
    1. Shredder: Back - 2 - 2
    2. Rip Tore: 1 - Back - 2 - Back - 2
    
    	Directions: Nitara does not understand why you keep
    referring to her as Quan Chi or Shang Tsung.  Perhaps you are
    hallucinating.  Until she can assess the situation, she must take
    what you dish out!
    
    1. Back - 2 - 2
    2. 1 - Back - 2 Back - 2
    
    	Directions: You cannot escape the thought that you failed
    your master!  Your anguish has reached a fevered pitch!  Impale
    the traitor Shang Tsung with your Kirehashi Blade!!
    
    >Tap the SM Button to Impale Shang Tsung and complete the
    mission.
    
    Mission Complete!
    
    	You earned 200 Sapphire Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Fortunately for the vampire Nitara, Reptile's Kirehashi
    Blade was not made of wood.  She pulled the weapon from her body,
    and tried to calm him down.  However, Reptile's imagination was
    out of control by that time.  Instead of Nitara, he now saw
    Kitata before him.  If he had not wasted time to inspect Kitana's
    military encampment, he would have been in the throne room to
    defend his master.
    
    	Directions: It's all Kitana's fault!  Make her bleed!  Spill
    80 pints of her blood before she defeats you or you come to your
    senses.
    
    >Kitana will use her cheap pop-up combos on you to gain extra
    hits.  Dodge those moves, and counter with some of Reptile's
    Kirehashi Blade combos.  His weapon combos are the ONLY thing I
    used on her to complete the mission.
    
    Mission Complete!
    
    	You earned 200 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Nitara forgave Reptile for his uncontrolled bout.  Shao Kahn
    would have killed him for it.  Nitara was indeed a master worth
    fighting for.  Her first command was to attack an Earthrealm
    invader.  She instructed Reptile to weaken the outsider by biting
    his armguard.  The battle from that point on would be easy.
    
    	Directions: Attack the Earthrealm invader with 2 of
    Reptile's Style Branch combos.  These combos start in the Hung
    Gar fighting style and go into the Crab fighting style.
    
    1. Matriarch: 1 - 3 - 4 - CS - 1 - 3
    2. Evolution: 1 - 3 - 4 - CS - 1 - 1
    
    	Directions: Reptile bit the arm of his opponent, but the
    damage made no difference.  The invader did not seem weakened.
    Reptile attacked with another Style Branch combo that started
    with the Crab fighting style and changed into his Kirehashi
    Blade.
    
    1. Reptilian Rage: 1 - 1 - Back - 2 - CS
    
    	Directions: Still, the invader would not fall.  Reptile made
    use of all his fighting skills and executed a Style Branch combo
    tha tstrted with Hung Gar, changed to Crab, and finished with his
    Kirehashi Blade.
    
    1. Zatterorize: 1 - 3 - 4 - CS - 1 - Back - 2 - CS
    
    	None of his attacks brought Nitara's enemy down.  Reptile
    had one more attack left.  He needed to impale the invader with
    his Kirehashi Blade.
    
    	Directions: Imaple the Earthrealm invader with Reptile's
    Kirehashi Blade.
    
    1. SM
    
    Mission Complete!
    
    	You earned 300 Ruby Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Reptile hit the Earthrealm invader so hard that his ribcage
    burst open.  Reptile paused for a moment to flex his leathery
    muscles in victory.  But before he could belt a triumphant
    scream, a great monster with many teeth came whirling outward
    from inside his defeated foe's chest.  Unable to comprehend this
    new danger, Reptile fled in fear.
    	He wandered again aimlessly, realizing that he had failed
    another master.  He was angry with himself and let his
    imagination run wild.  He imagined that standing before him was
    his true enemy...
    
    	Directions: Reptile must face himself in Mortal Kombat.
    Defeat the imaginary manifestation of Reptile 3 out of 5 matches
    in a duel to the death.
    
    >Reptile is not as hard as he may seem at first.  One just needs
    to be on the lookout for his Lizard Ball move, which must be
    blocked low, and is hard to detect at first.  You should try and
    dodge his Special Moves and counter with some high hitting
    combos, followed up by extra cheap hits.  As always, Throw to
    creat distance, and since Reptile has projectile attacks, use
    them to your advantage.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Gold Koins.
    
    -=-=-=
    Cyrax:
    -=-=-=
    
    >>>>>>>>>>>>
    Mission - 1:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Cyrax is both part man and part machine.  His cybernetic
    implants give him the edge he needs to defeat the most deadly of
    foes.  He has recently been stranded in Outworld, and must fight
    to stay alive as he travels with Nitara on a quest to find a
    mystical Orb.
    
    	Like Sub-Zero, Cyrax had once been a member of the Lin Kuei
    ninja clan.  Although he had learned many forms of martial arts
    techniques, Ninjitsu was his preferred fighting style.  You must
    understand the Way Of The Ninja if you are to complete your
    training.
    
    	Directions: Practice Cyrax's Ninjitsu high attacks.
    
    1. Straight Strike: 1
    2. Strong Elbow: 2
    3. Double Fist Strike: Up - 2
    4. Spinning Back Kick: 3
    5. Front Kick: 4
    
    	Very good.  Next you will learn Cyrax's Ninja Strike (Back -
    1).  It is a pop-up attack that allows Cyrax to pop his opponent
    into the air long enough to execute another attack.
    
    	Directions: Attack Sub-Zero with Cyrax's Ninja Strike.
    
    1. Ninja Strike: Back - 1
    
    	Directions: Exceptional!  Now you must attack Sub-Zero with
    the Ninja Strike and, before he hits the ground, attack him 2
    more times with the Ninja Strike to juggle him in the air.
    
    > Back - 1, Back - 1, and Back - 1 again to juggle Subby in mid-
    air.
    
    	Cyrax's Ninjitsu fighting style utilizes fast and tricky low
    attacks.  He uses them to keep his opponent guessing.
    
    	Directions: Attack Sub-Zero with Cyrax's Ninjitsu low
    attacks.
    
    1. Low Punch: Down - 1
    2. Low Palm Strike: Down - 2
    3. Shin Kick: Back - 3
    4. Low Kick: Down - 3
    5. Ducking Mid Kick: Down - 4
    
    	To distance himself from his opponents, Cyrax can Escape
    with a Ninjitsu Backflip (SM).
    
    	Directions: Execute 3 successful Backflip Escape moves while
    in the Ninjitsu fighting style.
    
    >Tap the SM Button 3 times to perform the Backflip.  Watch for
    Sub-Zero as he attacks you as you try to do this.  Do this 3
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Ruby Koins.
    
    >>>>>>>>>>>>
    Mission - 2:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Cyrax was transformed into a cyborg by the Lin Kuei in an
    automation program that Sub-Zero defied.  For that defiance, Sub-
    Zero became an enemy of the Lin Kuei and Cyrax was programmed to
    seek and destroy him as a traitor.  One of the fighting styles
    Cyrax downloaded to defeat Sub-Zero was Sambo.
    
    	The fighting style Sambo, originally conceived as a means of
    unarmed crowd control for the police, is a form of wrestling
    developed by the Soviets in the early 1930's.  Sambo is a
    distillation of over 20 folk arts native to the Soviet Union as
    well as Greco-Roman Wrestling, Judo, Jujutsu, and free-style
    wrestling.
    
    	Directions: You will begin training in Cyrax's Sambo basic
    attacks.
    
    1. Quick Jab: 1
    2. Low Hook Punch: Down - 1
    3. Straight Chop: Up - 2
    4. Backward Elbow: Back - 2
    5. Roundhouse: 3
    6. Big Leg: 4
    
    	Cyrax also has pop-up attack in the Sambo fighting style
    called the Hammerfist Stike (Back - 1).
    
    	Directions: Execute Cyrax's Hammerfist Strike on the
    traitor, Sub-Zero.
    
    1. Hammerfist Strike: Back - 1
    
    	Directions: Outstanding!  Now you must attack Sub-Zero with
    the Hammerfist Strike and, before he hits the ground, attack him
    2 more times with the Hammerfist Strike to juggle him in the air.
    
    >Tap Back - 1, Back - 1, and Back - 1 again, while Sub-Zero is in
    mid-air to juggle him.
    
    	Well executed!  Cyrax has a ducking pop-up attack (Down - 2)
    in the Sambo fighting style as well.
    
    	Directions: Initiate Cyrax's Rising Fist ducking pop-up.
    
    1. Rising Fist: Down - 2
    
    	Directions: Well done!  Now execute the Rising Fist duckign
    pop-up and, while Sub-Zero is still in the air, juggle him with
    any attack in your database.
    
    1. Down - 2, and tap Button 1 to make it easy.
    
    	Although Cyrax's Sambo fighting style only has a couple of
    low attacks, he takes full advantage of their strategic
    potential.
    
    	Directions: Attack Sub-Zero with Cyrax's Sambo low attacks.
    
    1. Low Fist Strike: Down - 3
    2. Low Shin Kick: Down - 4
    
    	In addition to punches and kicks, Cyrax can access his
    database to load his Sambo throw attacks.  One such attack is
    called the Shoulder Toss (2).
    
    	Directions: Execute 5 successful Shoulder Toss moves while
    in the Sambo fighting style.
    
    1. 2
    2. 2
    3. 2
    4. 2
    5. 2
    
    	While using his Sambo fighting style, Cyrax can recharge his
    power cells by performing a Taunt (SM).
    
    	Directions: Execute 2 Taunts successfully to regain full
    charge.
    
    >Sub-Zero will attack you so beware.  Use the Throw to gain some
    distance or a small combo, and execute your Taunt.  Do this 2
    times to complete the mission.
    
    Mission Complete!
    
    	You earned 150 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 3:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	One of the weapons Cyrax brings with him on his assignments
    is his Pulse Blade.  You will now download the Pulse Blade
    training mission.  Password... LK - 4D4 ... logging on... login
    successful... acessing requested files... downloading... download
    successful.
    
    	Click Button 3 to run the Pulse Blade basic training
    executable...
    
    	Directions: ... loading Pulse Blade high attacks training
    mission pack... pbha.mk5 loaded... execute Pulse Blade high
    attacks on target Sub-Zero...
    
    1. Cutting Blade: 1
    2. Stomping Blade: Up - 1
    3. Circling Swipe: 2
    4. Back Kick: 3
    5. Knee Strike: 4
    6. Twisting Edge: Down - 3
    7. Thrusting Sword: Down - 4
    
    	... Pulse Blade high attacks training mission complete...
    loading Pulse Blade Lifting Blade pop-up attack training mission
    pack... phlb.mk5 loaded...
    
    	Directions: ... execute Pulse Blade Lifting Blade pop-up
    attack on target Sub-Zero...
    
    1. Lifting Blade: Back - 2
    
    	Directions: ... performance meets required parameters...
    execute Pulse Blade Lifting Blade pop-up attack followed by 2
    additional Pulse Blade Lifting Blade attacks while target Sub-
    Zero is still airborn...
    
    >Tap Back - 2, Back - 2, and Back - 2 again while Sub is still in
    mid-air to juggle him.
    
    	... Pulse Blade Lifting Blade pop-up attack training mission
    complete... loading Pulse Blade low attacks training mission
    pack... pbla.mk5 loaded.
    
    	Directions: ... execute Pulse Blade low attacks on target
    Sub-Zero...
    
    1. Sweeping Edge: Back - 1
    2. Downward Stab: Down - 1
    3. Low 2-Hit Strike: Down - 2
    4. Sweep Kick: Back - 3
    
    	... Pulse Blade low attacks training mission complete...
    loading Pulse Blade Impale training mission pack... pbi.mk5
    loaded...
    
    	Directions: ... IMPALE INSTRUCTIONS. Lodge Pulse Blade in
    target Sub-Zero...do not withdraw Pulse Blade... execute Pulse
    Blade Impale attack...
    
    >Tap the SM Button to Impale Sub-Zero and complete the mission.
    
    Mission Complete!
    
    	You earned 150 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 4:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Cyrax was eventually reprogrammed by Sub-Zero to defeat Shao
    Kahn.  Once the Emperor's attack on Earth was foiled, Cyrax had
    no further instructions and shut down in a barren desert.  He was
    recovered by Special Forces agents Sonya Blade and Jackson Briggs
    who restored his soul through a dangerous technical procedure.
    He has sinced joined forces with them to protect Earthrealm from
    otherworldly threats.
    
    	Directions: By joining one attack to another in rapid
    succession, the human cyborg, Cyrax, can more effectively attack
    his foes.  His training at the Special Forces proving grounds
    began with Ninjitsu combo training.
    
    1. Ninja Strikes: 1 - 1 - 1
    2. Stealth Blast: 1 - 1 - 2
    3. Yellow Doom: 1 - 1 - 3
    4. Full Gore: 1 - 1 - Up - 2
    
    	Directions: Practice Cyrax's Ninjitsu Cyborg Strikes pop-up
    combo.
    
    1. Cyborg Strikes: 1 - 1 - Back - 1
    
    	Directions: Exceptional!  Now you must attack Jax with the
    Cyborg Strikes once more and, before he hits the ground, juggle
    him with any attack.
    
    1. 1 - 1 - Back - 1, and to make it easy just Tap 1.
    
    	Directions: Well done!  Now expand upon your combo training
    by learning Cyrax's Style Branch combination attacks.  A Style
    Branch combo starts with one style and changes to another style
    for added effectiveness.  You will now learn Cyrax's Pain Killer
    Style Branch combo.  It starts in Ninjitsu and goes into Sambo.
    
    1. Pain Killer: 1 - 1 - Back - 1 - CS
    
    	Directions: Excellent!  Now execute the Pain Killer combo
    and juggle Jax in the air with any attack you have learned.
    
    1. 1 - 1 - Back - 1 - CS, and to make it easy just Tap 1.
    
    Mission Complete!
    
    	You earned 175 Jade Koins.
    
    >>>>>>>>>>>>
    Mission - 5:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Jax assigned Cyrax to the realm of Outworld.  His mission
    was to scout out potential threats from that realm and report his
    findings to Jax back in Earthrealm.  On one of his ports to
    Outworld, Cyrax was ambushed by a large reptilian creature.
    During the battle, the arm console that allowed him to traverse
    the realms was damaged.  He was stranded in Outworld.
    
    	Directions: Cyrax had not recognized the warrior he fought
    to be Reptile due to the lizard's strange metamorphosis from his
    previous form.  He defended against Reptile's assault with his
    Sambo attack combinations, among other techniques, and eventually
    defeated him.
    
    1. 3 Step Rush: 1 - 1 - 1
    2. Quicksand: 1 - 1 - 4
    
    	Directions: Practice Cyrax's Sambo Ketchup pop-up combo.
    
    1. Ketchup: 1 - 1 - Back - 1
    
    	Directions: Exceptional!  Now you must attack Reptile with
    the Ketchup combo once more and, before he hits the ground,
    juggle him with any attack you have learned.
    
    1. 1 - 1 - Back - 1, and to make it easy just Tap 1.
    
    	Directions: Well done!  Now expand your combo training by
    learning one of Cyrax's more advanced Sambo combination attacks.
    
    1. Mustard: 1 - 1 - Back - 2
    2. Self Destruct: 1 - 1 - Back - 2 - Toward - 2 - Up - 2
    
    	Directions: Excellent!  Now for a Branch Style combo that
    starts with Cyrax's Sambo fighting style and goes into his Pulse
    Blade fighting style.
    
    1. LK4D4: 1 - 1 - Back - 2 - Toward - 2 - CS
    
    	Directions: Now repeat that last combo and finish it with
    any attack you have learned.
    
    1. 1 - 1 - Back - 2 - Toward - 2 - CS, and to make it easy, jsut
    Tap 1.
    
    Mission Complete!
    
    	You earned 175 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 6:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	After Reptile scurried away in defeat, Cyrax was approached
    by a vampire woman named Nitara who had been watching the fight.
    She offered to return Cyrax to his Earthrealm home if he could
    retrieve for her a mystical orb from its hiding place.  Nitara
    could not approach it herself, but Cyrax's Earthrealm technology
    would allow him to enter the harsh environment the orb had been
    concealed in.
    
    	One technological advancement of Cyrax's cybernetic systems
    is his Slice and Dice cutter (Back - Toward - 4).  This mechanism
    can cut through opponents even at a distance.
    
    	Directions: Attack Nitara with Cyrax's Slice and Dice
    cutter.
    
    1. Slice and Dice: Back - Toward - 4
    2. Slice and Dice: Back - Toward - 4
    3. Slice and Dice: Back - Toward - 4
    
    	Directions: Well done!  But that hurt Nitara a bit too much.
    This time she will not be so passive.
    
    1. Back - Toward - 4
    2. Back - Toward - 4
    3. Back - Toward - 4
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 7:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	When Cyrax had not reported back from Outworld at the pre-
    designated time, Jax knew something was wrong.  He sent the new
    recruit Kenshi to search for Cyrax.
    
    	Another special attack made possible by Cyrax's bionic
    implants is his Spinkick (Down - Back - 3).  Cyrax is able to
    deal multiple blows by spinning on one leg and repeatedly
    smacking his opponent with the other.
    
    	Directions: Show Kenshi how the Spinkick attack works.
    
    1. Spinkick: Down - Back - 3
    2. Spinkick: Down - Back - 3
    3. Spinkick: Down - Back - 3
    
    	Directions: Well done!  But Kenshi came here to rescue you,
    not to be insulted.  This time he will not allow such an attack.
    
    1. Down - Back - 3
    2. Down - Back - 3
    3. Down - Back - 3
    
    Mission Complete!
    
    	You earned 200 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 8:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Eventually, Agent Kenshi became stranded in Outworld as well
    when the Special Forces Outerworld Investigation Agency was
    destroyed by a member of the Red Dragon clan.  Jax and Sonya
    would have to find some other way to return both Kenshi and Cyrax
    to Earthrealm.
    
    	Perhaps one of the most versatile technological advancements
    in Cyrax's arsenal is his Detonator (Toward - Back - 1).  From a
    cavity within his chest, he can expel a timed bomb to blow his
    opponents to pieces.  Attack Sonya.
    
    	Directions: Attack Sonya with short-range Detonator.  FIRE
    IN THE HOLE!!!
    
    1. Detonator: (Close) Toward - Back - 1
    
    	Cyrax's arsenal also has a long-range Detonator (Back -
    Toward - 1) to be used against opponents who like to keep their
    distance.
    
    	Directions: Very explosive!  See if you can hit Sonya from a
    further distance with a long-range Detonator.  FIRE IN THE
    HOLE!!!
    
    1. Detonator (Far): Back - Toward - 1
    
    	Directions: Good shot!  Now see if you can attack Sonya
    after she has been blown into the air by a Detonator blast.  FIRE
    IN THE HOL!!!
    
    1. Back - Toward - 1, and to make it easy, just Tap 1.
    
    	Directions: You are indeed a demolitions expert.  But now
    comes your final lesson with the Detonator.  Detonate Sonya into
    the air and then juggle her with the Spinkick.
    
    1. Back - Toward - 1, and Down - Back - 3
    
    Mission Complete!
    
    	You earned 250 Gold Koins.
    
    >>>>>>>>>>>>
    Mission - 9:
    <<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Next, you will learn Cyrax's more advanced combos.  You will
    spar against Johnny Cage.  Cyrax has never liked any of Johnny
    Cage's movies and felt especially robbed of his eight bucks when
    he saw Johnny's film, NINJA MIME.  Cyrax is going to beat those
    eight dollars out of Johnny Cage's skull.
    
    	Directions: Perform Cyrax's Ninjitsu Pain Killer Style
    Branch combo and then juggle him with the Slice and Dice special
    attack.
    
    1. 1 - 1 - Back - 1 - CS, Back - Toward - 4
    
    	Directions: I guess that is WHAT HE GETS? Now perform
    Cyrax's Ninjitsu Pain Killer Style Branch combo and then juggle
    the prima donna with the Spinkick special attack.
    
    1. 1 - 1 - Back - 1 - CS, Down - Back - 3
    
    	Directions: Staying in character, Johnny seems to have
    miraculously come back life?  Now perform Cyrax's Style Branch
    combo beginning with the Sambo style then into the Pulse Blade
    style, and juggle him senseless with the Slice And Dice special
    attack.
    
    1. 1 - 1 - Back - 2 - Toward - 2 - CS, Back - Toward - 4
    
    	Directions: Now that is what I call entertainment!  Finish
    him off with one final Branch Style combo that starts with Sambo,
    goes into Pulse Blade, and juggles the pretty-boy with the
    Spinkick.
    
    1. 1 - 1 - Back - 2 - Toward - 2 - CS, Back - Down - 3
    
    Mission Complete!
    
    	You earned 300 Sapphire Koins.
    
    >>>>>>>>>>>>>
    Mission - 10:
    <<<<<<<<<<<<<
    
    Pre-Mission Introduction:
    	Most impressive!  You have learned much through your
    journey.  You have mastered many fighting styles and beaten many
    opponents.  But there is one opponent you still need to
    confront... It is one thing to defeat a foe that does not share
    your thoughts.  It is a completely different situation when
    confronting a foe that can anticipate your every move.  Your
    final test will be to face a mirror image of Cyrax.  If you can
    win 3 out of 5 matches, you will have complete your training.
    Good Luck.
    
    	Directions: Win 3 out of 5 matches in a duel to the death.
    
    >Cyrax uses his sword a lot during this battle.  Dodge or block
    those attacks, and follow up with some combos learned in Konquest
    Mission #9.  Do not use his Detonators as they are harmless.
    Cyrax's Throw also blows, so stay away from that as well.  Just
    use little combos on him to slowly but surely whittle away his
    health.
    
    Mission Complete!
    
    Congratulations!  You have finished your training!  This journey
    is complete.  But the road to your destiny is long traveled, and
    there is always more to learn.
    
    	You earned 300 Sapphire Koins.
    
    	After you have completed all 218 Konquest missions, you
    should end up with (pending you haven't been spending them
    already):
    
    > 10,260 Sapphire Koins.
    > 0 Onyx Koins.
    > 10,080 Jade Koins.
    > 10,155 Ruby Koins.
    > 11,5235 Gold Koins.
    > 0 Platinum Koins.
    
    A total of 42,030 Koins accumulated.
    
    Happy spending in the Krypt!
    
    	Congratulations!  Your quest has come to an end.  You have
    indeed achieved enlightenment.  There are now two paths before
    you: that of a selfless defender, or that of a conquerer of
    realms.  You are to choose.
    	Blaze and Mokap now have become playable.  To access Blaze
    in either Arcade or VS Mode, highlight Raiden on the Character
    Select Screen and Tap Down + Button 3.  To access MoKap,
    highlight Cyrax on the Character Select Screen and Tap Down +
    Button 3.  The game will allow you to reset all of your completed
    Konquest missions in order to earn more kurrency, otherwise it
    states that you have already completed them.
    
    =-=-=-=-=-=-=-=-=-=-=-=
    XV. Kodes and Secrets:
    =-=-=-=-=-=-=-=-=-=-=-=
    
        Mortal Kombat: Deadly Alliance does feature an abundane of
    fun and interesting things to unlock, including two secret
    characters, an infinite money trick and some other fun goodies.
    Below I will list all of the kodes and secrets I know of so far.
    If anyone knows of any more, feel free to E-Mail me them and I
    will post them here, fully credited to you.  And no, there are no
    extra Fatalities for the characters, and there are also not any
    Stage Fatalties as confirmed by the man himself, Ed Boon.
    
    	We will start with the easiest stuff first.  Some of these
    might not even be considered secrets in certain people's minds,
    but I will list them here anyway.
    
    >Random Select: As with every other Mortal Kombat before it,
    except the original, there has been a Random Select option.  To
    do this, hit up and Start, on the Character Select Screen to have
    the computer select your fighter for you.  Player 1 has to Up and
    Start on Shang Tsung's picture, and Player 2 has to Up and Start
    on Quan Chi's picture.
    
    >Alternate Costume: To choose your character's alternate costume,
    just select them by hitting Start.  Their portrait on the right
    or left, will change to them in their alternate outfit.  The
    desired character's alternate costume, must have already been
    unlocked in The Krypt in order for it to appear.
    
    >Stage Select: This only works in Versus Mode.  To select your
    stage hit the SM Button to bring up the sidebar which allows you
    to choose your stage.  Press Left or Right to choose the desired
    stage, and hit the SM Button again to return to the Select Screen
    and contiue the fight.  You must have unlocked the hidden arenas
    in The Krypt before they can become "playable."
    
    >Victory Pose Select: Each character has three end-of-battle
    poses. Perform the following when the "Finish Him/Her" message
    appears. Note: If you run out of time performing your fatality or
    if you end the match with your weapon, your character will
    automatically perform the pose of the last stance he or she was
    in. (Taken from Gamewinners .com)
    1: Strike your opponent in your character's first form.
    2: Strike your opponent in your character's second form.
    3: Execute your characters fatality.
    
    >Unlock Blaze: To unlock this mysterious character, play through
    all 218 Konquest missions, and an FMV will appear showing Blaze
    going through a Kata, thus allowing you to play as him.  On the
    Select Scree, hit Down and Start on Raiden's picture to pick
    Blaze.
    
    >Unlock MoKap: To unlock MoKap complete all 218 Konquest mission,
    and MoKap will be playable.  On the Select Screen, hit Down and
    Start on Cyrax's picture to pick MoKap.
    
    	*NOTE* Blaze and MoKap's Move Lists will be displayed at the
    end of the Kodes and Secrets Section. *NOTE*
    
    >Infinite Coins: To receive infinite koins, complete the
    following:
    (Taken from gamefaqs.com)
    
    1.) Choose a Vs. Game and load a profile for each fighter,
    2.) Wager one round normally with R2
    3.) After first fight have ONLY P1 open the wager tag,
    4.) Have P1 press right, you will hear a koin sound,
    5.) Then press up, now you will hear koins being bet,
    6.) The sound will stop so then press R2 again to exit the wager,
    7.) Now both players choose a character,
    8.) Have P1 beat P2, P1 will win the koins, but P2 will NOT lost
    anything.
    
    Below is the key to what koins you will bet.  For Step 4, just
    tap Right as many times as you need for whatever koin you desire.
    
    When you open the wager tab with P1 the koins are as follows to
    bet since you can't tell what koin you are betting.
    
    Right once and up = Onyx
    Right twice and up = Jade
    Right three and up = Ruby
    Right four and up = Gold
    Right five and up = Platinum
    Right six and up = Sapphire
    
    	Below are the full Move Lists for the two Secret Characters:
    Blaze and MoKap.  *NOTE* Neither of them have Fatalities, so
    please do not E-Mail me asking. *NOTE*
    
    -=-=-=
    Blaze:
    -=-=-=
    
    	Stats:
    
    Status: Guardian
    Alignment: Unknown
    Weight: ???
    Height: ???
    Styles: Hapkido, Jeet Kune Do, and Xing Yi
    Difficulty: ?
    
    
    
    	Description: Blaze is a fighter completely engulfed in
    flames.  He is bald, and has yellow eyes.  There are also chains
    wrapped around his wrists.  He fights barefoot, and has a wrist
    guard around his right wrist.
    
    		Story:
    
    	The mysterious Outworld elemental known only as Blaze had
    long been on a quest throughout the realm.  During his quest, an
    ancient sect of holy men still serving the long dead Dragon King
    ambushed him on a bridge.  The holy men enslaved him through
    mystic incantations and forced him to protect the last known
    Great Dragon Egg.  For many years he has remained submerged
    beneath the molten rock of the incubation chamer as 'Guardian of
    the Egg.'
    
    -=-=-=-=-=-=-=-=-=
    Hapkido Move List:
    -=-=-=-=-=-=-=-=-=
    
    >Back Hand Strike: 1
    >Face Strike: Back - 1
    >Twisting Fist: Down - 1
    >Neck Chop: 2
    >Open Palm: Down - 2
    >Axe Kick: 3
    >Knee Knockdown: Toward - 3
    >Hop Sweep: Back - 3
    >Back Sweep: Down - 3
    >Snap Kick: 4
    >Front Sweep: Down - 4
    >Backside Kick: Back - 4
    >Front Thrust Kick: Up - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Flowing Water: 2 - 2 - 1
    >Inner Power: 2 - 2 - 4
    >Spectre Blast: 3 - Back - 1
    >Lethal Legs: 4 - Back - 4
    >Liftoff: 4 - Up - 4
    >Burning Soul: 2 - 3 - Up - 4
    >Sinking Leaf: Toward - 3 - Back - 3
    >Doombringer: 2 - 3 - Back - 1
    >Firefly: 2 - 3 - CS - 2 - 4
    >Fever: 2 - 3 - CS - 2 - 3 - 3 - 4
    >Heat Stroke: 2 - 3 - CS - 2 - 3 - 3 - Back - 4
    >Wildfire: 2 - 3 - CS - 2 - 3 - 3 - CS
    
    -=-=-=-=-=-=-=-=-=-=-=-
    Jeet Kune Do Move List:
    -=-=-=-=-=-=-=-=-=-=-=-
    
    >Leading Straight Punch: 1
    >Hook Fist: Down - 1
    >Knuckle Fist: Back - 1
    >Duck 'n' Jab: 2
    >Low Knuckle Fist: Down - 2
    >Stepping Snap Kick: 3
    >Low Punch: Down - 3
    >Side Kick to Knee: Back - 3
    >Side Kick to Face: 4
    >Sweeping Kick: Back - 4
    >Low Kick: Down - 4
    >High Hooking Kick: Up - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Straight Blast: 1 - 1
    >Spotlight: 2 - 2 - 4
    >Sticky Legs: 2 - 2 - 3 - 3 - 4
    >Outer Gate: 2 - 2 - 3 - 3 - Back - 4
    >Arson: 2 - 2 - 3 - 3 - Back - 3
    >Burnout: 2 - 2 - 3 - 3 - CS
    
    -=-=-=-=-=-=-=-=-=
    Xing Yi Move List:
    -=-=-=-=-=-=-=-=-=
    
    >Straight Punch: 1
    >Power Fist: Back - 1
    >Low Palm Strike:  Down - 1
    >Axe Strike: 2
    >Eagle Strike: Down - 2
    >Tiger Strike: Toward - 2
    >Front Snap Kick: 3
    >Low Elbow Strike: Down - 3
    >Rising Knee: 4
    >Hopping Back Kick: Back - 4
    >Toe Strike: Dowm - 4
    >Lifting High Kick: Up - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Surefire: 4 - 2
    >Casualty: 4 - 3
    >Honor and Disgrace: 2 - Back - 1
    >Assault and Battery: 1 - 1 - 4 - 2
    >Seek and Destroy: 1 - 1 - 4 - 3
    >Deadzone: 1 - 1 - Up - 4
    >Backlash: 1 - 1 - Back - 4
    >Three Powers: 1 - 1 - 2 - Back - 1
    
    -=-=-=-=-=-=-=-=-=-
    Special Moves List:
    -=-=-=-=-=-=-=-=-=-
    
    > Flame Ball: Back - Toward - 1
    > Flame Uppercut: Back - Down - Back - 2
    > Flame Charge: Down - Toward - 3
    
    
    	Fatality: Blaze has no Fatality in this game.
    
    		Ending:
    
    	Having been enslaved through sorcery to guard the molten
    incubation chamber, Blaze was finally freed once the dragon egg
    had hatched.  He then resumed the quest he had undertaken before
    being subdued by his captors.
    
    -=-=-=
    MoKap:
    -=-=-=
    
    	Stats:
    
    Status: Motion Capture Specialist
    Alignment: Unknown
    Weight: ???
    Height: ???
    Styles: Karate, Tai Chi, and Tae Kwon Do
    Difficulty: ?
    
    		Description: MoKap looks like a regular guy.  He has
    no special trademarks that make him stand out from the other
    fighters.  He does have motion capture "balls" all over his body
    though.  He is in a black and blue jumpsuit, and wears a
    backwards baseball hat.  He also fights in his sneakers.
    
    		Story:
    
    	A former martial arts teacher on the North side of Chicago,
    the man commonly referred to as Mokap was called upon by Johnny
    Cage to do some motion capture work for his new movie "Mortal
    Kombat: Deadly Alliance."  Mokap was flown to Hollywood to begin
    his first session, which consisted mainly of the Crane and Snake
    styles.  Although many other martial artists were used, Mokap was
    brought in repeatedly for his cast knowledge of fighting
    techniques.
    
    -=-=-=-=-=-=-=-=-
    Karate Move List:
    -=-=-=-=-=-=-=-=-
    
    >Lunge Punch: 1
    >Low Hook Punch: Down - 1
    >Side Elbow Punch: Back - 1
    >Knife Hand Chop: 2
    >Knife Hammer Strike: Toward - 2
    >Low Palm Strike: Down - 2
    >Front Thrust Kick: 3
    >Low Jabbing Punch: Down - 3
    >Cutting Kick: Up - 3
    >Side Thrust Kick: 4
    >Low Kick: Down - 4
    >Shin Thrust: Back - 4
    >Flip Kick: Up - 4
    >Double Flip Kick: Up - 4 - Up - 4
    >Shove: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Smash TV: 2 - 4
    >Bone Breaker: 3 - 4
    >Big Blast: 1 - 1 - 4
    >The Foot Sword: 3 - 3 - 3
    >Cutting Hands: 2 - 3 - 4
    >Closing Credits: 1 - 1 - Back - 1
    >Chopping Hands: 1 - 2 - Toward - 2
    >Cameo:  1 - 2 - 3 - 4
    >Prequel: 2 - 3 - 3 - 3
    >Director's Cut: 1 - 1 - Up - 4 - Up - 4
    >Box Office Smash: 1 - 2 - 3 - 3 - 3
    >Acoustic: 1 - 2 - CS - 2 - 3
    >Mechanical: 1 - 2 - CS - 2 - CS - 4
    >Optical: 1 - 2 - CS - 2 - 2 - Back - 1
    >Magnetic: 1 - 2 - CS - 2 - CS - 1 - 1
    
    -=-=-=-=-=-=-=-=-=
    Tai Chi Move List:
    -=-=-=-=-=-=-=-=-=
    
    >Mid Palm Strike: 1
    >Rising Spade Hand: Back -1
    >Pushing Hands: Toward - 1
    >Dual Fist Strike: Down - 1
    >Chopping Strike: 2
    >Quick Uppercut: Back - 2
    >Rising Uppercut: Down - 2
    >Straight Kick: 3
    >Low Lean Kick: Down - 3
    >Spinning Roundhouse: 4
    >Low Spin Kick: Down - 4
    >Standing Sweep: Back - 4
    >Taunt: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Empty and Full: 1 - 1
    >Blind Justice: Back - 2 - 3
    >Temple of Heaven: 2 - 2 - 3
    >Play By Ear: 2 - 2 - 2 - 3
    >Cutting the Roots: 2 - 2 - CS - 4
    >Dark Fists: 2 - 2 - 2 - 1 - 1
    >Fading Light: 2 - 2 - 2 - Back - 1
    >5 Poison Hands: 2 - 2 - CS - 1 - 1
    
    -=-=-=-=-=-=-=-=-=-=-=
    Tae Kwon Do Move List:
    -=-=-=-=-=-=-=-=-=-=-=
    
    >Side Kick: 1
    >Hook Kick: Back - 1
    >Double Hammer Fist: Down - 1
    >Downward Axe Kick: 2
    >Twin Fist Punch: Down - 2
    >Spinning Heel Kick: 3
    >Rolling Strike: Down - 3
    >Ankle Smash: Back - 3
    >2-Hit Axe Kick: 4
    >Nitro Kicks: Back - 4
    >Spinning Back Kick: Down - 4
    >Reversal: SM
    >Throw: Toward - SM
    
    Kombo Chains:
    
    >Clearness of Mind: 4 - 4
    >Take Out: Back - 3 - 3
    >Peaceful Wind: 1 - 1 - Down - 3
    >Special Forces: 4 - Back - 3 - 3
    
    -=-=-=-=-=-=-=-=-=-
    Special Moves List:
    -=-=-=-=-=-=-=-=-=-
    
    > Fireball: Back - Toward - 1
    > Flipkick: Down - Back - 4
    > Charge Punch: Down - Toward - 3
    
    
    	Fatality: MoKap has no Fatality in this game.
    
    		Ending:
    
    	MoKap Man was the primary martial arts talent for motion
    capture during the production of Johnny Cage's movie based on
    recent events in Outworld.  He was referred to the game designers
    at Midway Games and used in the production of the Video Game
    adaptation of the movie. The End.
    
    -=-=-=-=-=-=-=-=
    Loading Screens:
    -=-=-=-=-=-=-=-=
    
    	The following "section" is not considered a kode or secret.
    I just had no other room to fit it.  So in the Kodes and Secrets
    section it goes.  I thought that the loading screens in the game
    were well done enough for me to write about them.  Below I will
    list each and every loading screen, and describe it.  There are
    39 in total, along with 8-10 in the Konquest Modes.  So away we
    go to the loading screens...
    
    Konquest Loading Screens:
    >>>>>>>>>>>>>>>>>>>>>>>>>
    
    > A monk hopping exposed pieces of rock across a pit of lava.
    
    > A monk between two rocky ledges with Asian writing on the
    cliff, climbing to the top.
    
    > A monk pointing into the distance of a barren rocky desert with
    a skeleton lying close to him.
    
    > A monk wading through waist-deep swamp water to meet someone on
    an exposed piece of land.
    
    > A monk walking down a forest pathway with a walking stick, with
    a skull attached to the top.
    
    > A monk climbing a rocky cliff at night to reach a man standing
    at the top, looking down.
    
    > A monk walking along a snow filled valley to a house on a hill.
    
    > A monk walking through a dimly lit cavern to a shadow hiding in
    the  shadows.
    
    > A monk looking around a rock to find a skeleton.
    
    > A monk climbing along a rocky ledge to reach a tower of sorts.
    
    
    Regular Loading Screens:
    >>>>>>>>>>>>>>>>>>>>>>>>
    
    > Johnny Cage with his arms on his hips in front of a movie set.
    
    > Kano in a menacing pose standing in front of a brick wall.
    
    > A close-up of Kano's face with his red eye glowing in a torn up
    building.
    
    > Kenshi without his blindfold looking into a well as green
    "souls" swarm up, thus blinding him.
    
    > Kenshi in a fighting pose, with his blindfold on, in front of a
    pink sky backdrop.
    
    > Kitana holding her long hair in her alternate outfit in front
    of a mountainous backdrop.
    
    > Kitana in her regular outfit, striking a fighting pose, with
    her fans spread.
    
    > Kung Lao lowering a lantern into a lake with the sun setting; a
    silhouette of Liu Kan in the background.
    
    > Li Mei just standing there in her regular costume.
    
    > Nitara standing in her Select Screen pose in front of a full
    moon.
    
    > Shang Tsung's Palace at night, with the Soulnado rising out the
    top.
    
    > Quan Chi in a fighting pose with a mean look on his face.
    
    > Quan Chi's hand going over the engravings on the Dragon King's
    tomb.
    
    > Quan Chi on his knees in front of the Dragon King's tomb.
    
    > Quan Chi running across a narrow bridge over a pit of lava.
    
    > Quan Chi standing in front of the Dragon King's tomb, knuckles
    pressed together.
    
    > Quan Chi standing with his head down in front of his inner
    sanctum, light pouring in from behind him.
    
    > Quan Chi looking out at the Dragon King's army as they stand
    before him.
    
    > Raiden standing there with his left fist radiating lightning to
    a blue sky backdrop.
    
    > A close-up of Raiden's face as he stands on Shang Tsung's
    island.
    
    > Reptile in Ultimate Mortal Kombat 3 (Ninja Form), Reptile from
    Mortal Kombat 4 (Half Ninja, Half Reptile), all the way to Mortal
    Kombat:Deadly Alliance (Full Reptile).
    
    > Test Your Might screen with a picture of bamboo, a bloody piece
    of iron, and a shiny diamond.
    
    > Shao Kahn's bloody helmet laying at the stairs leading to his
    throne.
    
    > Quan Chi and Shang Tsung approaching Shao Kahn as he sits in
    his throne.
    
    > The Dragon King's army, standing at attention.
    
    > Shang Tsung and Quan Chi standing over a corpse in front of the
    Soulnado as the Dragon King's army looks on.
    
    > Sub-Zero, with his fist extended, in his regular outfit.
    
    > Jax with an arm in front of him, standing in front of the
    Outerworld Investigation Agency logo.
    
    > Bo' Rai Cho chugging a beer at a campfire.
    
    > Sub-Zero in his alternate costume, and Frost standing in a
    frozen canyon.
    
    > Sonya and Jax standing in fron of an American flag.
    
    > Cyrax in his regular outfit, and next to that, just his face
    without the mask, revealing he is African American.
    
    > Sub-Zero in his alternate outfit with his hands together
    forming an iceball.
    
    > The Deadly Alliance, Shang Tsung and Quan Chi, standing there
    expressionless.
    
    > Kenshi as he holds his glowing red Katana.
    
    > Moloch with a menacing scowl on his face and his eyes glowing.
    
    > Shang Tsung and Quan Chi bowing to Shao Kahn in his throne
    room.
    
    > The mortals sitting around a campfire with Raiden giving them
    instructions.
    
    > Liu Kang and Kung Lao practicing Katas at the Wu Shi Academy.
    
    > A picture looking down the long walkway to Shao Kahn's throne.
    
    	There you have it.  The brilliant loading screens Mortal
    Kombat: Deadly Alliance showcases.  Just put that in there to
    educate people on the brilliance of this game.
    
    
    =-=-=-=-=-=-=-
    XVI. Kredits:
    =-=-=-=-=-=-=-
    
        This FAQ is copyright Mike Zielinski.  You cannot steal or
    borrow this FAQ without written consent from me.  This FAQ is
    exclusive to gamefaqs.com, gamespot.com, cheatcc.com, and
    cheatplanet.com.  If you wish to post this FAQ/Move List, you
    must E-Mail me at globalops21@yahoo.com with a link to your
    website before you post my FAQ, as well as another link after you
    post the FAQ, fully credited to me. I hope you all enjoyed this,
    and I hope it taught you something about Mortal Kombat: Deadly
    Alliance.