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    PPPPPPPPP RRRRRRRRR IIIIIIIII NNN   NNN  CCCCCCC  EEEEEEEEE SSSSSSSSS SSSSSSSSS
    PPP   PPP RRR   RRR    III    NNNN  NNN CCC   CCC EEE       SSS       SSS
    PPPPPPPPP RRRRRRRRR    III    NNN N NNN CC        EEEEEEEEE SSSSSSSSS SSSSSSSSS
    PPP       RRR  RRR     III    NNN  NNNN CCC   CCC EEE             SSS       SSS
    PPP       RRR   RRR IIIIIIIII NNN   NNN  CCCCCCC  EEEEEEEEE SSSSSSSSS SSSSSSSSS
    
              KKK  KKKK IIIIIIIII TTTTTTTTT  AAAAAAA  NNN   NNN  AAAAAAA
              KKK KKKK     III       TTT    AAA   AAA NNNN  NNN AAA   AAA
              KKKKK        III       TTT    AAAAAAAAA NNN N NNN AAAAAAAAA
              KKK KKKK     III       TTT    AAA   AAA NNN  NNNN AAA   AAA
              KKK  KKKK IIIIIIIII    TTT    AAA   AAA NNN   NNN AAA   AAA
    
                                Written by Luke Rushton
    
                          Copyright 2003-2004 - Luke Rushton
    
                         email: omega_weapons_mum@hotmail.com
    
                             Kitana FAQ version 1.0
    -------------------------------------------------------------------------------
    
    Disclaimer:
    This guide is designed to help players of Mortal Kombat: Deadly Alliance
    improve their skills at playing as the character: Kitana. The only website that
    is legally allowed to publish this FAQ is "www.gamefaqs.com" any publication of
    this guide on any other website or in any magazine is strictly prohibited by
    copyright laws. If you want some info from this FAQ in an FAQ of your own or if
    you want to publish this FAQ on your website or in your magazine, ask me first
    by emailing me (at the above email address).
    
    
                                     --------------
                                        Kontents
                                     --------------
    0.     Version Info
    I.     Introduction
    II.    Translating kontrols
    III.   Using Kitana
        a)   Pros and Kons
        b)   How to fight effectively as Kitana
    IIV.   Kitana's kostumes
    V.    Eagle Claw
        a)   History
        b)   Description
        c)   How to use Eagle Claw
        d)   Eagle Claw Basic and Style Branch Kombos
    VI.     Ba Gua
        a)   History
        b)   Description
        c)   How to use Ba Gua
        d)   Ba Gua Basic and Style Branch Kombos
    VII.    Steel Fan
        a)   Description
        b)   How to use Steel Fans
        c)   Steel Fan Basic and Style Branch Kombos
    VIII.   Special Attacks
    IX.  Fatality
    X.    My Kustom Mega Kombos
    XI.     Vs characters FAQs
        a)   Kitana VS Kano
        b)   Kitana VS Scorpion
        c)   Kitana VS Nitara
        d)   Kitana VS Raiden
        e)   Kitana VS Reptile
        f)   Kitana VS Cyrax
        g)   Kitana VS Mavado
        h)   Kitana VS Li Mei
        i)   Kitana VS Frost
        j)   Kitana VS Hsu Hao
        k)   Kitana VS Kenshi
        l)   Kitana VS Bo' Rai Cho
        m)   Kitana VS Sub-Zero
        n)   Kitana VS Kung Lao
        o)   Kitana VS Johnny Cage
        p)   Kitana VS Sonya
        q)   Kitana VS Jax
        r)   Kitana VS Drahmin
        s)   Kitana VS Blaze
        t)   Kitana VS Mokap
        u)   Kitana VS Moloch
        v)   Kitana VS Quan Chi
        w)   Kitana VS Shang Tsung
        x)   Kitana VS Kitana
    XII.    Kitana's ending (MAJOR SPOILERS)
    XIII.   Kredits
    
    -------------------------------------------------------------------------------
    0. Version Info
    -------------------------------------------------------------------------------
    Version 0.75:
    Lots of kombos done and one VS FAQ done, the rest is finished.
    
    Version 0.79:
    Fixed all located typos and nine VS FAQs done.
    
    Version 0.99:
    New section added (section III: Using Kitana).
    All VS FAQs done.
    All typos corrected.
    Loads of kombos done (as many as I could be bothered to find).
    
    Version 1.0
    Damn, I needed an other version!
    New piece added into section I (introduction).
    A few minor corrections made here and there.
    Definately don't expect any more versions except copyright updates and possibly
    a couple of kombos with each annual update. I mean it this time.
    
    -------------------------------------------------------------------------------
    I. Introduction
    -------------------------------------------------------------------------------
    I'm writing this FAQ because Kitana is my favourite character in Mortal Kombat:
    Deadly Alliance and I have worked out how to use each of her fighting styles
    effectively. I have also come up with some very nasty kombos. If you have any
    questions or contributions to make, don't hesitate to email me at:
    omega_weapons_mum@hotmail.com. Now, on with the guide.
    
    To unlock Kitana as a playable character: open Koffin KI (2931 Sapphire Koins)
    To unlock Kitana's alternate costume: open Koffin BQ (1327 Gold Koins)
    
    Name:             Kitana
    Status:           Princess
    Alignment:        Good
    Weight:           128 lbs
    Height:           5'9"
    Fighting Styles:  Eagle Claw, Ba Gua and Steel Fan
    Difficulty:       4
    
    When Shao Kahn invaded Outworld he killed Kitana's parents and made her his
    adopted daughter so that he could claim the throne in his name. Kitana has
    always been an enemy of her foster father so she allied her forces with the
    Shokan army headed by Prince Goro. The two of them waged war on Shao Kahn but
    when Prince Goro was killed in battle things took a turn for the worse. The
    Shokan army became a learderless rabble and Kitana's forces had to fight alone.
    Princess Kitana considered withdrawing her forces and would have done had she
    not recieved word that the Emperor Shao Kahn had been assassinated by unknown
    assailants. Shao Kahn's forces fled along with Kano's troops and it seemed as
    though Kitana's forces had won. Soon after the apparent victory, Kitana's
    homeland Edenia was attacked by a new enemy, this new enemy was the Dragon
    King's Undefeatable Army. Kitana's men fought bravely but were easily slain by
    their enemy's cursed weapons. As Kitana's men were slain, their souls streamed
    towards a green beacon protruding from the roof of Shang Tsung's new fortress.
    Several heroes from Earthrealm and Outworld have gathered to oppose the Deadly
    Allience of Shang Tsung and Quan Chi and the Dragon King's Undefeatble Army.
    Kitana joins these heroes in an attempt to save Outworld from the new threat.
    
    -------------------------------------------------------------------------------
    II. Translating Kontrols
    -------------------------------------------------------------------------------
    The symbols I will use in my FAQ to represent certain buttons are:
    1, 2, 3, 4, U, D, F, B, C and S
    
    Here are the button translations for the default controls for each game system:
    
    Symbol   Playstation 2   Game Cube   X box      General
    
      1         Square           B         X        Attack 1
      2         Triangle         Y         Y        Attack 2
      3         X                A         A        Attack 3
      4         O                X         B        Attack 4
      U         -                -         -        Up
      D         -                -         -        Down
      F         -                -         -        Forward
      B         -                -         -        Back
      C         L1               L         L        Change stance
      S         R1               Z       Black      Special
    
    -------------------------------------------------------------------------------
    III. Using Kitana
    -------------------------------------------------------------------------------
    a) Pros and Kons
    
    Let's start with the good news.....
    
    Pros:
    1) Kitana is VERY fast.
    2) An awsome impale move, the best by far IMO.
    3) Her moves can be very unpredictable.
    4) She is on the good side! YAY!
    5) In answer to kon #2 (see below): Once is enough!
    6) Her character design is great (unlike some *coughdrahminchough*).
    7) Unique, no other character is at all like Kitana.
    8) 2 special moves in weapon stance.
    
    ......And finish with the bad news.
    
    Kons:
    1) Too weak, Kitana is well known to do very little damage with her attacks.
    2) No projectile attack (except her impale which can only be used once).
    3) If her impale misses or is blocked it's gone, no second chances.
    4) Doesn't have wings like Nitara :-(
    5) No Nenjin: It would help IMMENSLY.
    
    Overview:
    1) Kitana's lack of strength is more than made up for by her great speed.
    
    2) However good her impale is, you only get one shot so don't use it unless you
    are 100% sure it will hit and not be blocked (sorry, there's no getting round
    that problem).
    
    3)Unfortunately Kitana has no power up move so you're stuck with
    her powerless attacks forever, all I can say is: get used to it.
    
    
    b) How to fight effectively as Kitana
    
    Despite the fact that Kitana does very little damage she has some of the
    quickest attacks in the game, use them as much as possible, you can fight
    effectively as Kitana in 3 ways:
    
    1) Verses slow, powerful characters:
    Play an all out offensive, the enemy won't be able to hit you as you dance
    around them kicking their heads in. But be warned, if you do get hit you're in
    for a lot of pain.
    
    2) Verses average characters:
    Just stay out of their way and wait for their attacks to finish and then go in
    and out with hit and run attacks. Carry on with hit and run techniques and
    don't get hit.
    
    3) Verses fast, weak characters:
    To be safe play a defensive game, block and counter a lot. Getting hit is not
    such a big deal against weaker opponents but try not to get hit too much. Just
    be persistant and go for the impale, then you've half won the match.
    
    See more detailed guides on fighting specific characters in section XI: VS FAQs
    
    -------------------------------------------------------------------------------
    IV. Kitana's Kostumes
    -------------------------------------------------------------------------------
    Original Kostume:
    
    Player 1:
    Kitana wears a blue veil over her mouth and silver ear rings. She has
    silver wrist guards, a pair of black, fingerless gloves and two black upper-arm
    bands. On her torso she wears a sleeveless, blue top that laces up across her
    chest and is black down the middle at the front. She wears a black, leather
    belt with a gold clasp and a pair of very short, black shorts. On her feet she
    wears thigh high, blue stockings and black, high heeled boots that end just
    below her knees. She also wears black, silver-trimmed knee pads. Kitana has an
    Extraordinarily long pony tail ending below her knees.
    
    Player 2:
    Kitana wears a purple veil over her mouth and silver ear rings. She has
    silver wrist guards, a pair of black, fingerless gloves and two black upper-arm
    bands. On her torso she wears a sleeveless, purple top that laces up across her
    chest and is black down the middle at the front. She wears a black, leather
    belt with a gold clasp and a pair of very short, black shorts. On her feet she
    wears thigh high, purple stockings and black, high heeled boots that end just
    below her knees. She also wears black, silver-trimmed knee pads. Kitana has an
    Extraordinarily long pony tail ending below her knees.
    
    Alternate Kostume:
    
    Player 1:
    Kitana wears no veil in this costume though she still wears the silver ear
    rings and she also wears a silver collar around her neck. She wears silver
    wrist guards. Her sleeveless top is completely purple and laces up at the
    sides where her waist is exposed. She wears the same shorts as in her original
    kostume but they are purple. She wears a black, leather belt with a small
    golden clasp on it. She wears black tights which darken her legs. Her purple
    boots are high heeled and end just above her knees, they have gold trimmings.
    She wears purple thigh pads with lighter purple flower patterns on them.
    She also still has her five foot pony tail.
    
    Player 2:
    Kitana wears no veil in this costume though she still wears the silver ear
    rings and she also wears a silver collar around her neck. She wears silver
    wrist guards. Her sleeveless top is completely blue and laces up at the sides
    where her waist is exposed. She wears the same shorts as in her original
    kostume but they are blue. She wears a black, leather belt with a small golden
    clasp on it. She wears black tights which darken her legs. Her blue boots are
    high heeled and end just above her knees, they have gold trimmings. She wears
    blue thigh pads with lighter blue flower patterns on them. She also still has
    her five foot pony tail.
    
    -------------------------------------------------------------------------------
    V. Eagle Claw
    -------------------------------------------------------------------------------
    a) History
    The Eagle Claw system of Kung Fu originated in southern China during the Sung
    Dynasty around the year 1250 AD.
    
    b) Description
    Kitana stands on one bent leg with the other out in front of her and bent back
    towards her. Her feet are angled with her toes pointing to the side. She holds
    one arm bent behind her with her hand in a fist and the other arm in front with
    a claw shaped hand.
    
    c) How to use Eagle Claw
    Make good use of Kitana's side step claw (U+2) as this is an excellent way of
    dodging an enemy attack and hitting them before they have time to block. This
    move should be used as much as possible when your opponent performs a nenjin
    (power up). Low Eagle Claw (D+1) is a great attack to use against a player who
    is inexperienced at fighting Kitana, it looks like a sort of low attack but the
    look and name are deceptive as it hits high. Mid Eagle Claw (1) is one of two
    attacks that set up a lot of major kombos (6 in total). High Eagle Claw (B+1)
    is a slower but stronger version of Mid Eagle Claw, High Eagle Claw also makes
    your opponent step back a few paces and is ideal for setting them up for a fan
    lift. Chyun Teui (B+3) is a very sneaky shin kick that looks (at first) to be a
    side heel kick. Claw Scratch (D+3) hits low twice so an opponent may let his
    guard down after the first hit and be hit by the second. Solar Plexus Kick is
    the second attack that sets up many major kombos (8 in total). Lifting Kick
    (U+4) is a standard juggling move for setting up kombos. Front toe kick should
    be used often, it is a very good (and intimidating) push away attack. Kitana's
    special attack in Eagle Claw stance is an unblockable shove (S) that puts some
    distance between Kitana and her adversary.
    
    d) Eagle Claw Basic and Style Branch Kombos
    
    A Kombo is a string of moves that you can pull off without your enemy being
    able to do anything about it (provided at least one attack hits them). A simple
    kombo is just a series of attacks with no style changes that is less than 8
    hits long. A style branch kombo is a series of attacks that flows smoothly
    through the character's styles and a style change kombo is a series of attacks
    that I devised myself that change styles but not as smoothly as style branch
    kombos, they ae just as effective though. Kombos of 8 or more hits are reserved
    for my "Kustom Mega Kombos" section (section X).
    
    Eagle Claw Kombo                                   Hits   Damage%
    
    (Simple kombos in moves list)
    4 3                                                  2       -
    2 1                                                  2       -
    4 B+4                                                2       -
    4 B+1                                                2       -
    4 U+4                                                2       -
    4 3 B+3                                              3       -
    4 4 3                                                3      11%
    4 4 F+2                                              3      14%
    1 4 3                                                3      15%
    1 4 U+4                                              3      15%
    1 4 B+4                                              3      16%
    1 4 B+1                                              3      20%
    1 4 4 F+2                                            4      17%
    
    (Simple kombos not in moves list)
    4 4 F+S                                              3      10%
    U+4 U+4 U+4                                          3      13%
    1 4 3 B+3                                            3      15%
    U+4 U+4 U+2                                          3      16%
    1 4 4 F+S                                            4      14%
    U+4 U+4 U+3                                          4      17%
    1 4 4 3                                              4      19%
    1 4 U+4 U+4 U+4                                      5      19%
    1 4 U+4 U+4 U+2                                      5      20%
    1 4 U+4 U+4 U+3                                      6      21%
    1 4 U+4 U+4 2 1                                      6      21%
    1 4 U+4 U+4 4 B+4                                    6      22%
    1 4 U+4 U+4 4 3                                      6      22%
    
    (Simple style branch kombos)
    4 4 C 3 F+3 C                                        6      22%
    1 4 4 C 3 F+3 C                                      7      27%
    
    (Simple style change kombos)
    1 4 U+4 U+4 C F+3                                    5      20%
    1 4 U+4 U+4 C B+2                                    5      20%
    1 4 U+4 U+4 C B+1                                    5      21%
    1 4 U+4 B F 1 B+2 S                                  6      17%
    1 4 U+4 U+4 B F 1 3 F+1                              7      21%
    1 4 U+4 U+4 C 1 3 F+3                                7      23%
    
    (Simple kombos, after Kitana loses her fans)
    U+4 C U+4 C B+4                                      3      15%
    1 4 U+4 C F+3 C B+4                                  5      20%
    1 4 U+4 C U+4 C B+4                                  5      20%
    
    -------------------------------------------------------------------------------
    VI. Ba Gua
    -------------------------------------------------------------------------------
    a) History
    Ba Gua Zhang, translated to Eight Trigram Palm, is a relatively new Chinese
    martial art having been developed in the 1800's. Ba Gua Zhang was developed by
    Dong Hai-Chuan, a Taoist of the Lung Men (Dragon Gate) sect. The circular
    movements of the art are attributed to the circular chanting meditations done
    by the Lung Men sect. Starting in the early 1900's, Ba Gua Zhang has been
    associated with Hsing-I.
    
    b) Description
    Kitana's head faces her opponant but her body faces to the side. Her front leg
    is straight and her back leg is bent with all her weight on it. Her feet face
    the same way as her body.
    
    c) How to use Ba Gua
    Ox Tongue Palm Strike (1) and Dragon Palm Strike (D+1) are (although among the
    weakest attacks in the game) insanely fast and a real pain to dodge (a lot like
    Low Snapping Palm (2) and to a lesser extent, Low Lifting Palm (+3)) so use
    these attacks against fast enemies like Li Mei, Nitara and Johnny Cage. Low
    Upward Palm (D+4) is another fast attack to be used often. Spear Hand Thrust
    (B+2) and Hooking Strike are push away attacks that do reasonable damage,
    Spinning Force Palm (3) is good for the same reasons. Horse Kick (U+4) is a lot
    like Eagle Claw's Lifting Kick but it is a little faster. Swinging Sweep (B+4)
    is a classy attack, it is a very subtle shin sweep, which floors Kitana's
    opponent in a very nasty way. Kitana's special move in Ba Gua is a back flip
    escape move (S).
    
    d) Ba Gua Basic and Style Branch Kombos
    
    A Kombo is a string of moves that you can pull off without your enemy being
    able to do anything about it (provided at least one attack hits them). A simple
    kombo is just a series of attacks with no style changes that is less than 8
    hits long. A style branch kombo is a series of attacks that flows smoothly
    through the character's styles and a style change kombo is a series of attacks
    that I devised myself that change styles but not as smoothly as style branch
    kombos, they ae just as effective though. Kombos of 8 or more hits are reserved
    for my "Kustom Mega Kombos" section (section X).
    
    Ba Gua Kombo                                       Hits   Damage%
    
    (Simple kombos in moves list)
    1 3 F+3                                              3      12%
    
    (Simple kombos not in moves list)
    U+4 U+4 U+4                                          3      13%
    U+4 U+4 B+4                                          3      16%
    U+4 U+4 B+1                                          3      16%
    F+3 U+4 B+1                                          3      16%
    F+3 U+4 U+3                                          4      16%
    F+3 F+3 U+3                                          4      16%
    U+4 U+4 U+3                                          4      17%
    U+4 U+4 C 3 3                                        4      20%
    1 3 F+3 U+4 B+1                                      5      17%
    1 3 F+3 F+3 B+1                                      5      17%
    1 3 F+3 F+3 B+2                                      5      17%
    1 3 F+3 F+3 4                                        5      17%
    U+4 U+4 1 3 F+3                                      5      20%
    U+4 U+4 C 1 1 B+2                                    5      24%
    1 3 F+3 F+3 U+3                                      6      17%
    1 3 F+3 F+3 U+3                                      6      17%
    1 3 F+3 1 3 F+3                                      6      18%
    U+4 U+4 B F 1 2 2 2 F+2                              7      17%
    U+4 F+3 B F 1 2 2 2 F+2                              7      17%
    
    (Simple style branch kombos)
    1 3 F+3 C                                            4      16%
    
    (Simple extended style branch kombos)
    1 3 F+3 C 4                                          5      19%
    1 3 F+3 C 2 2 F+1                                    7      27%
    1 3 F+3 C 1 1 B+2                                    7      27%
    
    (Simple style change kombos)
    U+4 U+4 C 3 3                                        4      21%
    U+4 U+4 C 3 F+1                                      4      21%
    1 3 F+3 U+4 C D+4                                    5      16%
    
    (Simple kombos, after Kitana loses her fans)
    1 3 F+3 C 1                                          4      15%
    1 3 F+3 C 4 4                                        5      16%
    1 3 F+3 U+4 C B+4                                    5      17%
    1 3 F+3 F+3 C D+3                                    6      16%
    1 3 F+3 U+4 C 1 4                                    6      18%
    
    -------------------------------------------------------------------------------
    VII. Steel Fan
    -------------------------------------------------------------------------------
    a) Description
    Kitana wields 2 blue fans with steel blades on them, she can stab with the fans
    closed and slice with them open.
    
    b) How to use Steel Fans
    Chest Strike (F+1) is an excellent push away attack that sends Kitana's
    adversary flying back a huge distance. Shy Strike (B+2) is a very effective
    attack for starting juggles. Sneaky low attacks like Downward Strike (D+3) and
    Upward Strike (D+4) should be used often. Kitana's first special in Steel Fan
    stance is a sidestep attack (S) like Eagle Claw's U+2 attack. The Steel Fans
    true potential can be unleashed in a very quick, long ranged impale attack
    (B+S), use it when the opponent opens himself up to attack but beware, if you
    miss or the throw is blocked you will lose the fans and the ability to fan lift
    your opponent.
    
    c) Steel Fan Basic and Style Branch Kombos
    
    A Kombo is a string of moves that you can pull off without your enemy being
    able to do anything about it (provided at least one attack hits them). A simple
    kombo is just a series of attacks with no style changes that is less than 8
    hits long. A style branch kombo is a series of attacks that flows smoothly
    through the character's styles and a style change kombo is a series of attacks
    that I devised myself that change styles but not as smoothly as style branch
    kombos, they ae just as effective though. Kombos of 8 or more hits are reserved
    for my "Kustom Mega Kombos" section (section X).
    
    Steel Fan Kombo                                    Hits   Damage%
    
    (Simple kombos in moves list)
    3 3                                                  2      19%
    3 F+1                                                2      19%
    2 2 F+1                                              3      17%
    1 1 B+2                                              3      19%
    2 2 2 B+4                                            4      17%
    2 2 2 F+2                                            4      19%
    
    (Simple kombos not in moves list)
    B+2 B+2 B+2                                          3      11%
    B+2 B+2 F+1                                          3      13%
    B+2 B+2 F+3                                          3      13%
    B+2 B+2 U+3                                          4      13%
    B+2 2 2 F+1                                          4      20%
    1 1 B+2 S                                            4      21%
    1 1 B+2 F+1                                          4      22%
    1 1 B+2 B+2 B+2                                      4      22%
    1 1 B+2 B+2 B+2                                      5      22%
    1 1 B+2 3 F+1                                        5      25%
    1 1 B+2 3 F+1                                        5      25%
    B+2 B+2 B F 1 2 2 F+1                                6      14%
    B+2 B+2 2 2 2 F+2                                    6      20%
    1 1 B+2 B+2 U+3                                      6      23%
    1 1 B+2 1 1 B+2                                      6      27%
    1 1 B+2 2 2 F+1                                      6      27%
    1 1 B+2 B+2 1 1 B+2                                  7      26%
    1 1 B+2 2 2 2 B+4                                    7      27%
    1 1 B+2 2 2 2 F+2                                    7      29%
    
    (Simple style change kombos)
    B+2 B+2 C B+4                                        3      12%
    1 1 B+2 C B+4                                        4      22%
    1 1 B+2 B+2 C B+4                                    5      22%
    B+2 C U+4 B F 1 2 2 2 F+2                            7      14%
    
    -------------------------------------------------------------------------------
    VIII. Special Attacks
    -------------------------------------------------------------------------------
    Fan Lift (B F 1)
    Kitana spins one fan around her hand sending out levitation waves. Anyone hit
    by these waves will uncontrollably float towards Kitana and will be unable to
    attack or block for about three seconds leaving them open to attack. Fan lift
    will automatically put Kitana into Steel Fan stance but remember you can change
    stance while your enemy is helpless.
    
    Pretty Kick (U+3)
    Kitana flies towards her adversary and delivers two head kicks. This attack
    covers a large distance and is great for dodging low sweeps and counter
    attacking. Kombos ending in pop up attacks can have two hits add to them with
    a pretty kick.
    
    -------------------------------------------------------------------------------
    IX. Fatality
    -------------------------------------------------------------------------------
    Deadly Kiss (D U F F 2)
    Kitana raises one leg and kisses her opponent on the cheek, they stagger back
    and grow three times their normal size and then shrink back. They expand again
    and then shrink back and cough up some blood. They then expand a third time and
    explode into a pool of blood and body bits.
    (this looks better in Kitana's alternate kostume)
    
    -------------------------------------------------------------------------------
    X. My Kustom Mega Kombos
    -------------------------------------------------------------------------------
    Here are some sick kombos I came up with in practise mode, they are all at
    least 8 hits long and some are complex extended style banch kombos. Use these
    kombos as much as possible for they can massacre any character (save Moloch)
    with ease.
    
    Kustom Mega Kombo                                  Hits   Damage%
    
    (Start in Eagle Claw)
    1 4 U+4 U+4 B F 1 2 2 2 F+2                          9      21%
    1 4 4 C 3 F+3 C 3 3                                  9      35%
    1 4 U+4 B F 1 1 1 B+2 2 2 F+1                       10      22%
    1 4 4 C 3 F+3 C 1 1 B+2                             10      37%
    1 4 U+4 B F 1 1 1 B+2 2 2 2 B+4                     11      22%
    1 4 4 C 3 F+3 C 2 2 2 F+2                           11      40%
    
    (Start in Ba Gua)
    1 3 F+3 F+3 B F 1 2 2 F+1                            8      17%
    U+4 B F 1 1 1 B+2 2 2 F+1                            8      18%
    1 3 F+3 C 2 2 2 F+2                                  8      29%
    1 3 F+3 B F 1 2 2 2 F+2                              9      17%
    1 3 F+3 F+3 B F 1 2 2 2 F+2                          9      17%
    1 3 F+3 F+3 B F 1 2 2 2 B+2                          9      17%
    U+4 B F 1 1 1 B+2 2 2 2 F+2                          9      19%
    
    (Start in Steel Fan)
    1 1 B+2 B+2 B F 1 2 2 F+1                            8      24%
    1 1 B+2 B+2 2 2 2 B+4                                8      26%
    1 1 B+2 B+2 2 2 2 F+2                                8      27%
    1 1 B+2 B+2 B F 1 2 2 2 F+2                          9      24%
    
    -------------------------------------------------------------------------------
    XI. VS Characters FAQs
    -------------------------------------------------------------------------------
    a) Kitana VS Kano
    Combat Xing Yi with Eagle Claw. Toe Kick (B+4) ia s great move to use along
    with Tiny Bubbles (4 4 3). Aikido is mailnly a defensive style and can be
    combatted with Ba Gua without too much trouble. Now the Butterfly Knives come
    out. This is where he really has Kitana's number, they are dirty weapons in
    Kano's hands. If he does choose to use them, don't panic, get Kiana's fans out
    and stay at long distance (too far for his Cannon Ball to hit you) and try to
    impale him but be on guard for his laser. At close range, Kano's Cannon Ball
    can come out of nowhere, make sure he can't get so close that you can't see it
    coming.
    -------------------------------------------------------------------------------
    b) Kitana VS Scorpion
    The best way to beat the "guy with things coming out of his hand" is to stay
    close so as not to provoke a harpoon but be defensive in case of a back flip
    kick which can be followed up by a hellfire attack. Use juggles a lot
    (especially the Kustom Mega Kombos) to avoid being juggled yourself. If
    Scorpion pulls his Ninja Sword out stay at mid-long distance and attempt a Fan
    Lift (B F 1) to attack safely and avoid his sick sword kombos. When you are far
    away from Scorpion DO NOT stand and guard expecting a harpoon because the
    cunning Scorpion player will use an unblockable hell fire and then harpoon you
    before you can block so stay on the move and only block when you see the
    harpoon come out (don't worry you have plenty of time). If you are hit by a
    harpoon, don't panic, just hold down Block so that a slow attack might be
    blocked. And the golden rule is: stay away from the corners!
    -------------------------------------------------------------------------------
    c) Kitana VS Nitara
    Nitara is a lot stronger than Kitana and only a little slower: be prepared!
    Stay at long range and go in and out with quick recovery attacks. Nitara's
    blood spit is slow so you'll have no trouble blokcking or dodging it. Pretty
    Kick (U+3) and Front Toe Kick (B+4 in Eagle Claw) are useful mid range attacks
    to use on her when possible. If you are in Eagle Claw and Nitara performs a
    nenjin (power up), you should switch to Ba Gua IMMEDIATELY. Use escape (S) and
    fast attacks until the nenjin wears off (about 5-10 seconds). Fast attacks
    include Ox Tongue Palm Strike (1) and Dragon Palm Strike (D+1). Also you
    should block high as Nitara has no powerful kombos that start low. If Nitara
    produces her Kamas, stay out of reach and attempt Fan Lifts. The most useful
    stance to use is Steel Fan so you shouldn't really attempt to impale Nitara
    unless she decides to power up while you have them out (the perfect
    oppertunity). Use chest strike (F+1) as much as you can but don't over use it
    or you'll become very predictable.
    -------------------------------------------------------------------------------
    d) Kitana VS Raiden
    First and foremost: watch out for Raiden's Sweep Smash with his staff, it is
    VERY cheap but just remember to block low, then high. Raiden doesn't have many
    other low attacks to get into a twist over so generally block high. Stay at mid
    range and try to attack with pretty kicks (U+3). If they connect, start up a
    kombo, if not, hit block right away. Raiden is not all that fast except during
    his kombos and Kitana is among the fastest attackers in the game so you can
    actually interrupt a few of Raiden's attacks. His Lightning Bolt is average
    speed but not particularly powerful and you can see his Lightning Charge a mile
    away, so quickly impale him whilst he is doing it. Be persistant in using quick
    attacks and as always, try for Kustom Mega Kombos.
    -------------------------------------------------------------------------------
    e) Kitana VS Reptile
    Don't get too close to Reptile or you'll never see his Lizard Ball coming
    before it hits you. His attacks are generally short ranged and his Acid Spit is
    a turtle of an attack so do not fear. As soon as Reptile starts a Lizard Ball
    block low, he'll take a while to recover so lay into him with a Kombo. in his
    Hung Gar stance, Reptile has an irritating move where he pulls you to the floor
    by your shoulders so watch out for it. When Reptile gets his Kirehashi out,
    produce your fans and get stuck in with your speedy attacks. If he tries to
    impale you with his rediculously slow impale attack, block it (easily) and
    counter attack with your much faster impale before he can block. Remember not
    to get too close and also remember that Pretty Kick (U+3) is very effective
    aganst Reptile.
    -------------------------------------------------------------------------------
    f) Kitana VS Cyrax
    The best stance to kombat Ninjitsu is definately Eagle Claw (the slower but
    stronger of Kitana's stances). Cyrax is so bad at Ninjitsu (being a bit
    sluggish) that he won't even get time to think about attacking before being
    had. Watch out for Cyrax's circular saw attack, make sure that you either block
    or dodge it. Before Cyrax puts the saw away again (as long as it didn't get
    you) you have loads of time to impale him so do that. If you get cornered by
    Cyrax, use Sidestep attacks (U+2 in Eagle Claw or S in Steel Fan) and muller
    him a bit with kombos. If he tries to impale you when you have your fans out
    you can easily block it and give him one back before he can block. Seriously,
    against Kitana, Cyrax is a joke.
    -------------------------------------------------------------------------------
    g) Kitana VS Mavado
    When in Long Fist, Mavado often takes a while to recover from blocked attacks,
    use this time to your best advantage because the whole game changes when he
    gets his hookswords out. Long fist and Wing Chun are not particularly fast and
    they generally concentrate on high attacks, use Ba Gua to kombat these stances,
    Swinging Sweep (B+4) is very helpful here. Now Mavado produces his Hookswords
    (ARGH!). These weapons are (simply put) sick! They have some proper cheapo
    attacks. Draw your fans NOW. You'll have to put up with being hit a lot because
    Mavado has some very inconspicuous attacks hitting both high and low. Try your
    best to stay away from him and provoke a Vault Kick out of him, when he does
    this and you see the ropes come out of his sleeves, you can do one of three
    things:
    
    1) Dodge or block the attack and beat seven colours out of Mavado while he is
    recovering.
    
    2) Perform a sidestep attack (U+2 in Eagle Claw or S in Steel Fan)
    or
    3) Quickly impale him (B+S in Steel Fan) before he even gets near you.
    
    Now just keep hitting him with strong attacks to finish him off and then kiss
    him goodnight (D U F F 2).
    -------------------------------------------------------------------------------
    h) Kitana VS Li Mei
    Li Mei is seriously lacking in reach and power and her weapons are rubbish. But
    she's got speed and lots of it. The first thing to remember is to stay away
    from the walls, if you are mashed into a wall by her Flying Fists attack it
    will do triple the normal damage. If Li Mei backs into a wall, BE CAREFUL, her
    throw will switch the side you are on and put YOU by the wall. Eagle Claw's
    shove (S) is useful if you are backed into a wall, push Li Mei away and quickly
    escape. Her Sai attacks usualy hit low but don't forget to block high if she
    raises her Sais for an impale. Use long ranged kicks like Front Toe Kick (F+4
    in Eagle Claw) and block her Sparkler. Sparkler is weak but you have to recover
    from it and you'll be kombo attacked in the meantime.
    -------------------------------------------------------------------------------
    i) Kitana VS Frost
    Frost is quick but Kitana's fastest attacks are faster than Frost's. ALWAYS be
    ready for her Ground Ice, it can be very hard to notice at times. The best way
    to avoid the ice is a Pretty Kick (U+3) which will launch Kitana over the ice
    and plant her feet in Frost's face. Fight Tong Bei with Eagle Claw's fast
    attacks like 1 4 4 3. Yuan Yang is best fought in Ba Gua, use fast kicks like
    Stepping Side Kick (4) and Horse Kick (U+4). Frost's Daggers can be overcome
    with Kitana's Steel Fans. Use Royal Pain (2 2 F+1), Forever (2 2 2 F+2) and
    Edenian Rush (2 2 2 B+4). So as not to become too predictable, throw in the odd
    Low Stab (D+2) and Low Poke (B+4). If Frost tries a slide attack; block low and
    either use Lifting Kick (U+4) if you are in Eagle Claw, Horse Kick (U+4) if you
    are in Ba Gua or Sky Stike (B+2) if you are in Steel Fan. Whichever you do, do
    it quick and turn it into a kombo.
    -------------------------------------------------------------------------------
    j) Kitana VS Hso Hao
    Hsu Hao is pretty slow but VERY strong, don't let him hit Kitana and DO NOT LET
    HIM GRAB HER! (especialy the one where he picks her up, holds her up high and
    slams her down across his knee, it does a lot of damage). Use Ba Gua to get in
    lots of quick attacks and give Hsu Hao no quarter. If he switches to Wrestling
    watch out, don't use Eagle Claw, he can easily catch Kitana's feet when she
    kicks in this stance and if he does a reversal she'll be helpless long enough
    for him to pick her up and do a back breaker which is very powerful. Use Ba
    Gua's fast attacks so that you don't get reversed and make good use of it's
    escape to stop him picking her up or doing one of his other throws. Watch out
    for Hsu Hao's Sun-Moon Chackrams, they are very well balanced in reach, speed
    and power. Fight them with Steel Fan's faster attacks especially Chest Strike
    (F+1) and Pincess Blast (3 3).
    -------------------------------------------------------------------------------
    k) Kitana VS Kenshi
    Watch out for his telekinetic attacks, they could catch you off guard if you're
    not careful. Ba Gua is very effective throughout the fight; use it's faster
    attacks like Ox Tongue Palm Strike (S) and Spear Hand Stike (B+2) etc. Eagle
    Claw won't help much except for it's 1 4 4 3 kombo. Kitana's Steel Fans are no
    match for Kenshi's sword so try for the early impale and keep him at bay with
    Ba Gua's speedy attacks while he slowly bleeds to death. If Kenshi get's his
    sword out, hit him with Pretty Kicks (U+3) and after each one; jump back a
    couple of times to avoid being caught by his sword as you recover.
    -------------------------------------------------------------------------------
    l) Kitana VS Bo' Rai Cho
    To start with; switch straight to Ba Gua and try to style branch kombo into
    Steel Fan. Against Bo' Rai Cho, the fans themselves are relatively useless,
    lack the range and power that is needed to fight any of Bo' Rai Cho's styles
    so try for the early impale and you're half way to victory. Now switch to Eagle
    Claw and attack with Eagle Claw kombos and Pretty Kicks (U+3). Go on a full
    scale attack. This assault along with the impale will finish him quickly.
    -------------------------------------------------------------------------------
    m) Kitana VS Sub-Zero
    Don't let the "guy who freezes stuff" get too close, if he does, use escape (S
    in Ba Gua) or his cold shoulder will catch you off guard. Don't allow him to do
    pop up  attacks or you'll be open to his ice shaker and a major kombo. If he
    get's his sluggish KORI blade out use Pretty Kicks (U+3); if you hit him, jump
    back TWICE to avoid being hit or frozen, if he blocks it, don't jump back at
    all, just block.
    -------------------------------------------------------------------------------
    n) Kitana VS Kung Lao
    Use Steel Fan to combat Mantis, go all out attack with attacks like Princess
    Blast (3 3) and Low Stab (D+2). Shaolin Fist can be beaten by Eagle Claw's long
    ranged attacks like Toe Kick (B+4) and Double Eagle Claw (F+2). Sidestep Claw
    (U+2), Cyun Teui (B+3) and Pretty Kick (U+3) all work well but after a Pretty
    Kick, jumpo back and block in case he takes his hat off to you. Kung Lao's
    Broadswors seems to be Kitana's real weak point; in the hands of a skilled Kung
    Lao player, Kitana is more or less completely defensless against it. I suggest
    you go into Eagle Claw and use Splitting Bone (4 3 B+3) as well as hit and run
    Pretty Kicks.
    -------------------------------------------------------------------------------
    o) Kitana VS Johnny Cage
    Karate has some very fast, high damage kombos but they have short range so you
    can beat him back with long range Eagle Claw attacks like Toe Kick (B+4) and
    Double Eagle Claw (F+2). Use Ba Gua's fast and low attacks against Jeet Kune Do
    such as Ox Tongue Palm Strike (1) and Swinging Sweep (B+4). Fight Cage's
    Nunchaku with Kitana's Fans, use mid range attacks like Forever (2 2 2 F+2) and
    Princess Blast (3 3) to stay out of reach. Be on constant guard when you're not
    attacking for the Johnny Uppercut and the Shadow Kick.
    -------------------------------------------------------------------------------
    p) Kitana VS Sonya
    I reccomend fighting Kempo with Ba Gua, use fast attacks like Spinning Force
    Palm (3) and Horse Kick (U+4). Tae Kwon Do is very offense based and has an
    annoying tripple kick that you have to block low, high, high. Fight Tae Kwon Do
    with Steel Fans and Pretty Kicks (U+3). If she gets her Kali Sticks out, use
    Fan Lifts a (B F 1) lot to make your attacking safer. A final note: Watch out
    for that purple dust she kisses at you, it is a paralysis chemical.
    -------------------------------------------------------------------------------
    q) Kitana VS Jax
    A giant, muscle bound monster with metal arms and a machine gun against a tiny
    128 lb princess with a couple of pretty fans? hardly seems fair! Jax's Muay
    Thai has some strong kicks with good reach and covarage (from Jax's clown feet
    that are about three times as big as Kitana's dainty, little feet). Use Eagle
    Claw kicks and kombos beginning with 4. Toe Kick (B+4) and Lifting Kick (U+4)
    work well and so does Pretty Kick (U+3). Judo has an annoying reversal move,
    don't get let Kitana get caught by it or she'll be helpless against Jax's Judo
    throws. Use Ba Gua quick attacks like the Art Of Overkill (1 3 F+3) which can
    be turned into a juggle kombo. Jax's Tonfas are easily beaten by Kitana's Steel
    Fans but don't forget to do a lot of low blocking against them. Jax's Machine
    Gun is not very powerful but it will push Kitana back so block it. Jax's old
    school Ground Pound is easily avoided by a jump or (if you're close enough) a
    Pretty Kick.
    -------------------------------------------------------------------------------
    r) Kitana VS Drahmin
    Drahmin can be a real pain attimes, he has loasd of really powerful juggles but
    you should be OK with Kitana's superior speed. Ball O' Flies is fairly powerful
    but pretty slow so don't worry about this. Block low at long range so as not to
    get hit by his ground whack thing and you should be OK.
    -------------------------------------------------------------------------------
    s) Kitana VS Blaze
    Hapkido has a lot of low trips so low blocking is required but don't neglect
    blocking high or you'll fall victim to Blaze's Axe Kick. Use Eagle Claw's mid
    range attacks but be careful when doing a Toe Kick (B+4), one of his attacks
    will go right under it, catching Kitana's other leg and sweeping her off her
    feet. Fight Jeet Kune Do's fast kicks with Ba Gua's fast attacks. In both Jeet
    Kune Do and Hapkido, Blaze can taunt, what better oppertunity to impale him?
    Don't get caught by Xing Yi's reversal, use more quick attacks and unexpected
    attacks. Xing Yi has mostly long ranged kicks so you'll probably need to use
    Eagle Claw which has a slight speed disadvantage. You'll have to chose either
    trying short ranged Ba Gua attacks or risk getting caught in Blaze's reversal.
    Balze's Fire Ball is a basic projectile, nothing to worry about but his Flame
    Uppercut can juggle you. Falme Charge is an attack that works best at short
    range when it's unexpected and that doesn't fit Blaze's style so expect it only
    as a defensive move.
    -------------------------------------------------------------------------------
    t) Kitana VS Mokap
    Karate is spread out in offense and defense and has a huge variety of attacks,
    stay alert for it's Sidestep Kick! Tai Chi is full of mid ranged attacks; get
    up close with Kitana's Steel Fans and impale him if he tries to taunt. You'll
    have to fight Tai Chi with Ba Gua (which shouldn't be too hard) if you impale
    him. Watch out for Tae Kwon Do's low, high, high kick and block accordingly.
    Expect log range from Tae Kwon Do and use Fan Lift (B F 1) and Pretty Kick
    (U+3) to your advantage. Mokap's  Fire Ball is a basic projectile, nothing
    to worry about but his Back Flip Kick can be annoying although it can't be
    followed up by Scorpion's Summon Hellfire. Charge Punch is an attack that works
    best at short range when it's unexpected but it's not all that powerful.
    -------------------------------------------------------------------------------
    u) Kitana VS Moloch
    Moloch can seem daunting at first but can easily be had with cheap tactics. I
    strongly recommend you stay in Eagle Claw for the whole battle. Start off with
    a Pretty Kick (U+3) then sidestep to Moloch's left and use Shin Kick (B+3).
    Then do another Pretty Kick and sidestep again to Moloch's left and do another
    Shin Kick. Continue with these tactics and you'll soon win.
    -------------------------------------------------------------------------------
    v) Kitana VS Quan Chi
    Combat Tang Soo Do with Eagle Claw's mid to long ranged attacks like Toe Kick
    (B+4) and low claw swipe (D+2). Beware of Tang Soo Do's reversal, if one of
    Kitana's attacks is caught; block IMMEDIATELY. Fight Escrima with Ba Gua's fast
    and low attacks like Ox Tongue Palm Strike (1) and Low Snapping Palm (D+2).
    Quan Chi's Broadswords are very effective and shouldn't be taken lightly. If
    your opponent plays defensively, get stuck in with Kitana's Fans. If he won't
    let you get that close, use Fan Lift (B F 1) to start up kombos.
    -------------------------------------------------------------------------------
    w) Kitana VS Shang Tsung
    Fight Snake with Eagle Claw. Use kombos like 1 4 4 3 to keep him at bay. Crane
    has some very fast kicks that can be style branched so stay on your guard and
    fight with Ba Gua's fast punches such as Ox Tongue Palm Strike (1) and Low
    Snapping Palm (D+4). Crane has a stupid reversal move, don't let Tsung catch
    any of Kitana's attacks or you'll be open for major komboage. Beat his Staight
    Sword with Kitana's Steel Fans. Use kombos starting with "2" (either 2 2 2 F+2,
    2 2 2 B+4 or 2 2 F+1). Be on guard for his Steal Soul, it's hard to see it
    coming so be on guard and be vigilant. His firball is nothing to worry about
    but his 3D fire is, it can be used at long and close range so avoid it with a
    Pretty Kick (U+3).
    -------------------------------------------------------------------------------
    x) Kitana VS Kitana *MIRROR MATCH*
    So it came down to it, your friend.....Or enemy - or computer for that matter
    can't win so they're going to try and beat you at your own game. Don't Let
    Them! Combat her styles with a variation on yours, be unpredictable and
    distance your attacks carefully. Only consider impaling her if she either has
    impaled you, tried to impale you or is at least half a life bar below you. Try
    to imagine what she will do next using your own experiences and act
    accordingly. If she gets the upper hand, don't give up or it'll only get worse.
    
    -------------------------------------------------------------------------------
    XII. Kitana's Ending (MAJOR SPOILERS)
    -------------------------------------------------------------------------------
    Kitana's long time enemy Shao Kahn was dead, and the alliance of Shang Tsung
    and Quan Chi was defeated with the help of warriors from Earthrealm. Although
    there was peace once more throughout the realms, all was not right for Kitana.
    Saddened by the death of Goro, she attended a ceremony in the Kuatan Palace to
    honour her fallen friend and ally. Following Shokan tradition, Prince Goro's
    body was lowered into the molten rock contained within the throne room itself.
    As Kitana said goodbye to her wartime ally, she also held a moment of silence
    for Liu Kang and secretly wished he had joined her in Edenia so any years ago.
    
    -------------------------------------------------------------------------------
    XIII. Kredits
    -------------------------------------------------------------------------------
    This FAQ was written by Luke Rushton (omega weapons mum)
    
    Special thanks to:
    
    GameFAQs.com - for hosting this FAQ and many others
    Sony, Nintendo and Microsoft - for making this game playable on their consoles
    Midway - for creating this excellent game
    John Tobias and Ed Boon - for creating the Mortal Kombat series
    Cypher Bane - for info on beating Scorpion
    
    And God bless Shang Tsung and Quan Chi for making this game possible.