Crash Bandicoot: The Wrath of Cortex

FAQ/Walkthrough for PlayStation 2


1. Start
2. Copyright
3. Guys
4. Story
5. Controls
6. Help
7. Levels
8. Walkthrough
9. Thanks


1. Start

 
Version: 1.61

Updated: August 26th 2002

First Version maked: January 23rd 2002

Maked by: viihdemedia

E-Mail: contributor@sunpoint.net

E-Mail to me ONLY advertisements for mistakes and something what 
aren't in my FAQ/Walkthrough and e-mail always English

This FAQ/Walkthrough is for European Version. Something may be different
in another versions of the game.

This FAQ/Walkthrough can ONLY published in GameFAQs <http://www.gamefaqs.com>


2. Copyright


This FAQ was Copyright by viihdemedia 2002 and this FAQ canít 
publish another site without my permission


3. Guys


GOOD GUYS:

Aku Aku -The good leader

Crash Bandicoot -The hero who has the jeep, ball, Mech, aeroplane, 
firefly, diving bell and copter-backpack.

Coco Bandicoot -Crash's sister who has the space-ship, scooter, 
water-scooter and snowboard.

BAD GUYS:

Uka Uka -Aku Aku's bad twin.

Dr. N. Cortex -Uka Uka's most important man.

Crunch Bandicoot- The boss who wants also destroy Aku Aku, Crash and Coco.

Tiny Tiger- Tiny is big and he try to stop Crash and Coco.

Dingogile- Dingodile is half Dingo, half Crocodile and his favourite
hobbies are reading Shakespeare, playing croquet and roasting people with
his flamethrower!

Dr. N. Trophy- He makes warp technology to Uka Uka.

Dr. N. Gin- Half man, half machine, with half missilesticking out of his head.


4. Story


When we last time saw Crash Bandicoot, he was just defeated Dr. N. Cortex
and Uka Uka. Now Crash, Coco and Aku-Aku are at holiday at beach.

Luckily, over the past couple of years, Dr. N. Cortex has been working on a
super-secret weapon that will surely crush Crash forever. The weapon is
super-bandicoot called Crunch, but it needs more power. Uka Uka tells a 
story to every bad guy:

ďSeveral thousands of years ago the Ancient Ancestors fought a brave battle
against the elementals - a group of renegade masks who had control and
power over the elements of Air, Earth, Fire and Water. Each mask reigned
over a specific element and used these elements to ravage the globe. The
Ancient Ansetors were able to imprison the Elementals through the use of
special crystals that put them in a state if hibernation.Ē

Uka Uka explains that if they canrelease these masks and harness their
destructive power, Cortex can complete his super-secret weapon and rid
themselves of Crash Bandicoot once at all.

Back on Earth, all heck breaks loose. A volcano erupts, showering the land
with lava and charred rock. A tornado rages through the jungle and then a
thundering earthquake shakes the Earth off of its hinges. Aku Aku knows
somwthing is very wrong here. He knows the Elementals have been unleashed
on the world once again. The only way to put an end to the Elementals is
to find the Elemental crystals that are scattered all across the Earth.
Utilizing her brilliant technical savvy, Coco creates a Virtual Reality
warp device that will take them to the different points on the globe to
retrieve the crystals.

Can Crash and Coco brave the elements and destroy Ctunch? Or will Cortex
finally have his day in the sunlight?


5. Controls


The arrow controls can replace left analog stick.


Crash/Coco:

Up: Forward 
Down: Back
Left: Left
Right: Right
Triangle: Show the game situation

X: Jump
Square: Crashís Spin/Cocoís Karate Kick
Circle (or R1): Crouch
Hold up Circle (or R1) and press Up, Down, Left or Right: Creep
X + Circle (or R1): Crashís Body Slam/Cocoís Thump
Circle (or R1) + Up, Down, Left or Right while running: Slide
Circle (or R1) + X + Up, Down, Left or Right while running: Super-Slide

Aeroplane:

Up: Up
Down: Down
Left: Left
Right: Right
R2: Direct barrel to right
L2: Direct barrel to left

Ball:

Up: Forward
Down: Back
Left: Left
Right: Right

Mine Cart:

Up: Faster
Down: Slower
Left: Left
Right: Right

Jeep:

Left: Left
Right: Right
X: Accelerate

Diving Bell:

Up: Up
Down: Down
Left: Left
Right: Right
Square: Shoot
X: Drop depth bomb

Firefly:

Up: Up
Down: Down
Left: Left
Right: Right
X: Holding down sight locked. When itís locked, shoot by ending the holding.

Cocoís Scooter/Snowboard:

Left: Left
Right: Right
X: Jump
Circle: Accelerate

Copter back:

Up: Down
Down: Up
Left: Left
Right: Right
X: Forward
Circle: Back

Mech:

Up: Forward
Down: Back
Left: Left
Right: Right
X: Jump
Square: Hold up it to raise the gun and move the target with directional 
buttons. When itís locked, shoot by ending the holding. 

Space Ship:

Up: Up
Down: Down
Left: Left

Right: Right
X: Shoot


6. Help


You can load/save/delete game if you watch the LOAD/SAVE screen.

You can go to the death route only if you're not died any time in the level.

In the bonus if you die, you donít lose a life. Only you must go to bonus 
second time.

Every time you get the first clear gem from destroying all the boxes 
(not boxes those are already iron).

If you have already the Crystal, getting the clock you can go to 
Time Trial and try getting the Sapphire, Gold or Platinum Relic. 
Percentage doesnít any effect what Relics there are. Itís the same 
is it Sapphire, Gold or Platinum. Of course, Sapphire is easiest, 
second-easy is Gold and Platinum is hardest.

Often you get the second clear gem if you go end of bonus platform. 
If you want to go to bonus platform, you need the coloured gem from 
another levelís death route. In the Secret Warp Room, the second clear 
gems are like Crystal, but you can go to Time Trial also if you havenít 
got the second clear gem.


Boxes:

Normal Box: Itís brown and you get Wumpa-Fruits destroying it.

Jumping Box: Itís also brown and it has down-up boards. If you 
jump on it, you get very many Wumpa-Fruits.

? Box: Itís brown and it has yellow ? There is a surprise.

Aku Aku Box: Itís brown and it has Aku Aku. You get there Aku Aku 
mask. If you have three Aku Aku masks, you get undamaged for short time.

Checkpoint: Itís brown and it has yellow C. If you die, you can 
start from last Checkpoint, if you destroyed it. 

Crash/Coco Box: Itís Brown and it has Crash/Coco. There you get an 
extra life.

Slot Box: Every time it changes faster and faster. After a short 
time, it changes to Iron Box.

Arrow Box: Itís brown and it has an arrow to up. You can jump high 

on it. If you destroy it, you get Wumpa-Fruits.

Iron Arrow Box: Itís grey and it has an arrow to up.

Iron Box: Itís grey. If this comes to your head from up, you die.

Steel Box: Itís grey and brown. You can destroy it, if you do Body Slam 
or Karate Kick.

Line Box: It has only lines. You must shoot ! Box for making Line 
Boxes real.

! Box: Itís Grey and itís got ! 

Nitro Crasher: It Crashes all the nitroís in the level. Itís green 
and itís got !

Nitro: You crash if you touch Nitro.

TNT: If you touch it, it crashes after three seconds. If you spin or 
slide it, it crashes immediately.

Invisibility Box: If you get it, you get invisibility for short time. 
If you have invisibility, you can go through lasers.

Time Box: These are only in Time Trial. If you destroy them, clock 
stops as many second as in the box.


6. Levels


Quick Level List:
1: Arctic Antics
2: Tornado Alley
3: Bamboozled
4: Wizards and Lizards
5: Compactor Reactor
Boss 1: Rumble in the Roks
6: Jungle Rumble
7: Sea Shell Shenanigans
8: Banzai Bonsai
9: That Sinking Feeling
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
12: Tsunami
13: Smokey and the Bandicoot
14: Eskimo Roll
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
16: Avalanche
17: Droid Void
18: Crashteroids
19: Coral Canyon
20: Weathering Heights
Boss 4: Atmospheric Pressure
21: Crash and Burn
22: Gold Rush
23: Medieval Madness
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
26: Knight Time
27: Ghost Town
28: Ice Station Bandicoot
29: Solar Bowler
30: Force of Nature

Crash Levels:
1: Arctic Antics
2: Tornado Alley
3: Bamboozled
4: Wizards and Lizards
5: Compactor Reactor
Boss 1: Rumble in the Roks
6: Jungle Rumble
7: Sea Shell Shenanigans
9: That Sinking Feeling
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
13: Smokey and the Bandicoot
14: Eskimo Roll
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
17: Droid Void
19: Coral Canyon
20: Weathering Heights
Boss 4: Atmospheric Pressure
21: Crash and Burn
22: Gold Rush
23: Medieval Madness
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
27: Ghost Town
28: Ice Station Bandicoot
29: Solar Bowler

Coco Levels:
8: Banzai Bonsai
12: Tsunami
16: Avalanche
18: Crashteroids
26: Knight Time
30: Force of Nature

Level-Jumping Levels:
1: Arctic Antics
4: Wizards and Lizards
5: Compactor Reactor
6: Jungle Rumble
8: Banzai Bonsai
10: H2 Oh No
Boss 2: Drain Damage
11: The Gauntlet
12: Tsunami
15: Fahrenheit Frenzy
16: Avalanche
17: Droid Void
20: Weathering Heights
21: Crash and Burn
22: Gold Rush
24: Crate Balls of Fire
25: Cortex Vortex
Boss 5: Crunch Time
26: Knight Time

Flying Levels:
2: Tornado Alley
9: That Sinking Feeling
18: Crashteroids
Boss 4: Atmospheric Pressure

Ball Levels:
3: Bamboozled
Boss 1: Rumble in the Roks
14: Eskimo Roll
23: Medieval Madness
29: Solar Bowler

Fleeing Levels:
4: Wizards and Lizards
6: Jungle Rumble
12: Tsunami
Boss 3: Crashes to Ashes
16: Avalanche
24: Crate Balls of Fire

Mine-Cart Levels:
5: Compactor Reactor
22: Gold Rush
27: Ghost Town

Jeep Levels:
6: Jungle Rumble
13: Smokey and the Bandicoot

Diving Levels:
7: Sea Shell Shenanigans
10: H2 Oh No
19: Coral Canyon


Racing Levels:
13: Smokey and the Bandicoot
27: Ghost Town
28: Ice Station Bandicoot

Copter-back Levels:
15: Fahrenheit Frenzy
28: Ice Station Bandicoot

Mech Levels:
Boss 3: Crashes to Ashes
17: Droid Void
24: Crate Balls of Fire

Arctic Levels:
1: Arctic Antics
14: Eskimo Roll
16: Avalanche
Boss 4: Atmospheric Pressure
28: Ice Station Bandicoot
30: Force of Nature

Wizard Levels:
4: Wizards and Lizards
8: Banzai Bonsai

Reactor Levels:
5: Compactor Reactor
10: H2 Oh No
15: Fahrenheit Frenzy
20: Weathering Heights

Water Levels:
6: Jungle Rumble
Boss 2: Drain Damage
12: Tsunami

Fire Levels:
9: That Sinking Feeling
15: Fahrenheit Frenzy
Boss 3: Crashes to Ashes
21: Crash and Burn

Gauntlet & Knight Levels:
11: The Gauntlet
26: Knight Time

Space Levels:
17: Droid Void
18: Crashteroids
24: Crate Balls of Fire
25: Cortex Vortex
29: Solar Bowler


7. Walkthrough


WARP ROOM 1

Level 1: Arctic Antics

1 Crystal
1 Clear Gem
1 Blue Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:37.00
Best time 0:34.12

This is an old level-jumping level. Dodge seals and donít fall to the water. 
The Ski men are stupid because they come supremely. Near, left of the bonus 
is a death route where is very many nitro's and you must jump to the gliders 
in the end of it. You get there the blue gem. Crystal is after Bonus and 
Death Route over the bridge near the end of the level. There are also mammoths. 
Shoot them and get lives.

Boxes: 15

Enemies: Ski men, Whales, Seals and Penguins

Level 2: Tornado Alley

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:00.00
Best time 0:30.04

You're going with an aeroplane. Now you must destroy all Mini-helicopters. 
Shoot them. You get more health if you get health boxes. You get the 
crystal from it and you end the level.

Boxes: 15

Enemies: Mini-helicopters and Air Crafts

Level 3: Bamboozled

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:35.00
Platinum 0:25.00
Best time 0:20.50

Now you're going with ball. Dodge nitro's and don't fall down. 
If you are getting all the boxes, middle of the level is a place where you 
can go to left or right. First go left (from you) and be careful because 
thereís very many nitroís and the ramp ends fast. When you get the normal 
boxes, go right. The Crystal is near the end, when the last ramp ends.

Boxes: 126

No Enemies

Level 4: Wizards and Lizards

1 Crystal
1 Clear Gem
1 Green Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:35.00
Best time 0:00.30

Dodge the wizards and beams. You canít kill soldiers spinning. You must 
jump up of the soldier or slide them. In middle of the, after the bonus 
level is a monster. You must flee it. Run, Run, RUN!!! After it, there 
are some soldiers and bats, after them is a death route. Don't fall down 
when the doors are open. Crystal is near the end, after the death route 
and before camera view changing. The Platinum Relic is very easy, because 
if you press SELECT, after you get the clock, you go to near the end, 
before the two wizards and much nitroís. This is ď3 second Time TrialĒ.

Boxes: 128

Enemies: Wizards, bats, soldiers and a monster.

Level 5: Compactor Reactor

1 Crystal
2 Clear Gems
1 Relic

Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 0:55.00
Best time 0:38.96

First, you go to the mine cart. Dodge the nitro's. Be careful, if youíre 
going to get first clear gem. If you got a yellow (gold) gem from level 
22, go to special track right near the start. There is only the track, 
nitro's and a clear gem. In normal track, after the mine cart, dodge 
mine men, whose shooting blue or green beams. Dodge also drills and clubs. 
Crystal is near the end, middle the clubs. And be wheely careful!

Boxes: 155

Enemies: Mine men

Boss 1: Rumble in the Roks

It's the first time when Crunch comes to your boss. Paint the black roks 
to blue and Dodge the Crunch. Crunch paint them to orange, but wait and 
they comes to black. Your energy falls down if you crash to Crunch or 
fireball. If you paint all roks to blue, they fall down going to Crunch. 
Do this three times and you win.

Power: Sneak Shoes: To Sneak along suspended Nitro crates, hold up L2.

WARP ROOM 2

Level 6: Jungle Rumble

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:12.00
Best time 1:03.56

Now don't fall to the water and dodge the clown soldiers. After you go 
in the river and after the bonus, you're going with jeep flee from the 
rhinos. The Crystal is near of the end after you're going with the jeep 
and before the bridges. 

Boxes: 155

Enemies: Clown Soldiers and Rhinos

Level 7: Sea Shell Shenanigans

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:23.60
Gold 1:07.91
Platinum 0:52.38
Best time 0:29.40

Now you go dive to the water. Dodge enemies and bombs. In middle of 
the level you're go to diving bell. Crystal is near the end between 
towers and "water rooms" before four last bombs.

Boxes: 99

Enemies: Shooting men, Diving men, Fishes, Bombs and Sharks.

Level 8: Banzai Bonsai

1 Crystal
2 Clear Gems
1 Relic

Power: Super Body Slam: To do big destroy press X jump, then press 
circle in top of the jump.

Times:
Sapphire 1:30.00
Gold 1:00.00
Platinum 0:45.00
Best time 0:39.60

This is a first Coco level. You can't use Crash's powers. Don't fall 
to water and dodge enemies. If you got a red gem from level 21, after
the maze is a red platform. You can go there, where very many nitro's 
and enemies are. There you get the second clear gem and a hidden power. 
In normal level, after the bonus is fire. If you fall to fire, you die. 
The Crystal is near the end, when camera changed.

Boxes: 155

Enemies: Wizards, Fire, Flying Fishes, Kicking men, Mini-dinos and 
Storks.

Level 9: That Sinking Feeling

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 3:30.00
Gold 2:20.00
Platinum 1:15.00
Best time 0:46.58

You're going with Firefly. You should watch in this FAQ the ďFireflyĒ 
in theď4.ControlsĒ. Lock the shoot to a boat and when you locked it, 
shoot. Don't crash to Boats or Air Crafts. You destroyed a boat, when you 
shoot it three times. You get a crystal when you destroyed all the boats.

Boxes: 12

Enemies: Boats and Air Crafts

Level 10: H2 Oh No

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:50.00
Best time 0:45.28

First you're going with the diving bell. When you're going above water, 
there are radioactive and electric water. Don't fall to there. Aku Aku 
safes you from it. The Crystal is near the end before the laser beams.

Boxes: 165

Enemies: Sharks, Fishes, Flying Fishes, Shooting men, Diving men and Mine men

Boss 2: Drain Damage

This is really hard. Don't fall to the water and dodge Crunch's attack. 
If itís blue beam, jump. If itís green beam, creep. When you reach Crunch, 
spin. Crunch is going forward. Do this four times and you win.

Power: Double Jump: To Jump twice as high, press X to jump, and then, 
press X again at the top of the jump.

WARP ROOM 3

Level 11: The Gauntlet

1 Crystal
1 Clear Gem
1 Purple Gem
1 Relic

Times:
Sapphire 1:30.00
Gold 0:50.00
Platinum 0:40.00
Best time 0:27.00

Be careful, because there are very many dead ends. One of them is middle 
of the level between Bonus and Death Route. There are Guillotines, Brooms 
and Spikes. If you get to the Death Route, it's very hard. It's full of 
nitro's Guillotines, Brooms and Spikes. I think you need Aku Aku. You get 
there the Purple Gem. After the Death Route, there is the Crystal and the 
end is near.

Boxes: 143

Enemies: Soldiers, Wizards, Spikes, Guillotines and Brooms.

Level 12: Tsunami

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:30.00
Gold 0:45.00
Platinum 0:40.00
Best time 0:33.58

This is a Coco level. In start, be careful, because carriages come 
supremely. After them, you shouldn't fall to water. After the bonus, 
Tsunami comes and you go to scooter. Go very fast and flee the Tsunami. 
After it and before last Checkpoint is the Crystal. If you got the Blue Gem 
from Level 1, Jump to it but not crash the Nitro's because you need it at 
blue gem area, because you must jump on the boxes above the nitroís. In end 
of it, you get the second Clear Gem.

Boxes: 100

Enemies: Taxis, Flying Fishes, Wizards, Carriages and Tsunami.

Level 13: Smokey and the Bandicoot

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:20.00
Gold 1:10.00
Platinum 0:42.94

You race with the jeep. If you fall down to the canyon, you die. You get 
the crystal if you win the race. The first clear gem is hard, because there 
are many boxes. 

Boxes: 34

No Enemies

Level 14: Eskimo Roll

1 Crystal
1 Clear Gem
1 Relic

Times: 
Sapphire 1:25.00
Gold 0:45.00
Platinum 0:27.70

There is very dangerous. Dangers are everywhere. But you can't die if you 
crash to penguins. Tigers are stupid in the Time Trial, because they make 
you slow. There are two tricky boxes. First is a life when you're going 
down. The second is when platforms moving: Go to the littlest platform.

Boxes: 82

Enemies: Penguins, Tigers, Fire-makers and Beam-makers

Level 15: Fahrenheit Frenzy

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold: 1:20.00
Platinum 0:52.10

In start, you go with copter back. Dodge the beams and donít go too down.
 After it, there is very much fire and very many beams, mine men and 
robots. Near the end, between last Checkpoint and last beams are the 
Crystal and one tricky box: If you go to UP box and jump there is a ? Box 
and an Aku Aku box. But there is a third box.

Boxes: 146

Enemies: Robots and Mine men

Boss 3: Crashes to Ashes

Dodge fireballs and go to robot and jump and shoot Crunch. Do this 
three times and you win.

Power: Death Tornado Spin: To Spin longer and faster or to glide 
while in the air press square repeatedly.

WARP ROOM 4

Level 16: Avalanche

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:44.10
Best time 0:42.65 by viihdemedia

This is a snow-level. There is many enemies and nitro's. Near the end, 
avalanche comes. You get the second Clear Gem if you go every time 
between the flags. Crystal is after the avalanche area very near the end.

Boxes: 113

Enemies: Penguins, Ski men and Avalanche

Level 17: Droid Void

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 2:00.00
Gold 1:25.00
Best time 1:04.82

This is a droid level. In start, you need the Death Tornado Spin. 
Dodge the beams. After first Checkpoint is an electric. You must 
go when it's not electric. After it, you go to mech. If you have 
the Purple Gem from Level 11, you can go to purple platform. 
There is nitro's and enemies. When camera view changed after one robot 
is the Crystal.

Boxes: 168

Enemies: Robots, Aliens, Space Stations, Crashing stations, Mine men 
and Gunmen

Level 18: Crashteroids

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00
Best time 0:37.76

This is a level where you go with spaceship. You must destroy all 
space stations. First, you must destroy all three satellites around 
the space station. Now you can destroy the space station. When you 
destroy all, you get the crystal.

Level 19: Coral Canyon

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35
Best time 0:35.98

First you go with the diving bell. Be careful if you go to Time Trial. 
There are very many bombs and theyíre falling when you come under them. 
Then, you go unless diving bell. The Crystal is near the between shooting 
man and diving man.

Boxes: 85

Enemies: Diving men, Shooting men, Fishes, Sharks and Bombs

Level 20: Weathering Heights

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:54.08
Best time 0:33.44

Destroy enemies and dodge fire and fan ventilators. The Crystal is near
the end, before laser beams. If you go to Time Trial, when youíre going 

to under the bridges, fall if under is iron boxes.

Boxes: 137

Enemies: Gunmen, Mine men and Robots

Boss 4: Atmospheric Pressure

Shoot Crunch where he shots you. If he shoots you from hand, shoot his 
hand. If he shoots you from head, shoot his head. If he shoots you from 
chest, shoot his chest. If he shoots you from body, shoot his body. That's 
the secret of this boss.

Power: Fruit Bazooka: To fire fruit at a target hold L1 to raise the gun. 
Aim with the directional buttons, press circle to fire.

WARP ROOM 5

Level 21: Crash and burn

Times:
Sapphire 1:45.00
Gold 1:20.00
Best time 1:09.50

1 Crystal
1 Clear Gem
1 Red Gem
1 Relic

First, Death Tornado Spin to N. Then, go to forward. Donít fall to 
fire, because you burn in it. Middle of the level, when camera view 
changed, big ball comes to you. There is a death route where you get 
the red gem. You must shoot it or make a very good Death Tornado Spin.
 Near the end, in first bridge is the Crystal.

Boxes: 138

Enemies: Crabs, Mini-dinos, and falling

Level 22: Gold Rush

1 Crystal
1 Clear Gem
1 Yellow (Gold) Gem
1 Relic

Don't try spinning the birds. They have immunity. The level is very, 
very long. When you go with cart, and youíre in Time Trial, press 
X,X,X,X,X,X,X...Then you go faster. Middle of the level, after the cart, 
when you must go right at left is a death route. The Crystal is near 
the end, when you must go right, after the dynamites.

Boxes: 209

Enemies: Crabs, Cactuses, Birds, Dynamites and mules.

Times:
Sapphire 2:15.00
Gold 1:45.00
Best time 1:09.38

Level 23: Medieval Madness

1 Crystal
1 Clear Gem
1 Relic

Dodge enemies and nitro's and don't fall down. If youíre getting 
Clear Gem, when you can go to up or down (in down is a tiger) go first
 up and before Fire-makers and Beam-makers go down. In end of down area, 
are five boxes. Go back on the down area and be careful, because there are 
very many nitroís. Crystal is near the end in the platforms near the 
water where you're going to the ramp.

Boxes: 162

Enemies: Tigers, Fire-makers and Beam-makers

Times:
Sapphire 1:35.00
Gold 1:10.00
Best time 0:49.68

Level 24: Crate Balls of Fire

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:20.00
Gold 1:55.00
Platinum 1:40.00
Best time 1:26.02

Be really careful, because there are many dangers. When camera view 
changed, you have the Mech and when you go to N, fire comes. Go fast 
forward to flee the fire. After one robot and checkpoint is the Crystal.
The end is near.

Boxes: 110

Enemies: Space stations, Crashing stations, robots, aliens, fire

Level 25: Cortex Vortex

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:40.00
Gold 1:05.00
Platinum 0:53.58

Dodge the fire and electric. There are many dangers. If you have the 
green gem from death route at level 4, you can go green gem area. Itís 
after two camera view changes. The Green Gem area is also very hard and 
near the end of it, there is big Nitro Bridge. The best tactic is shooting 
it and makes a good Death Tornado Spin. In the normal level, near the end, 
after three Aku Aku masks and camera view change, there is the Crystal.

Boxes: 156

Enemies: Robots, Crashing stations and mine men.

Boss 5: Crunch Time

Every time, when fireballs falling, use Sneak Shoes. Every time, when 
the Cortex comes to you, spin it.
First, fireballs falling. Then, shoot Crunch. After it, fireballs and 
freezing comes. Then, shoot Crunch. After it, fire, fireballs, freezing 
and fire comes. Then, shoot Crunch. After it, beams, fireballs, freezing,
beams, fireballs, fire and beams comes. After it, shoot Crunch. Now you 
win.

Power: Speedy Shoes: Hold R2 to run faster, while running.

SECRET WARP ROOM (Middle of the middle-room is platform, what takes you 
to Secret Warp Room, the Warp Room is open by winning the fifth boss)

Level 26: Knight Time (Open by 5 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:20.00
Gold 1:05.00
Platinum 0:50.11
Best time 0:32.02

Dodge the guillotines, brooms and spikes. The Second Clear Gem is in 
middle of the level when is a moving platform. It's under are nitro's.
In the right is another moving platform, but when it's on and you're 
down in front of it, you die. You should make big jump from the first 
moving platform when the second is on. The Second Clear Gem is there.

Boxes: 115

Enemies: Soldiers, Wizards, Guillotines, Brooms and Spikes

Level 27: Ghost Town (Open by 10 Relics)

2 Clear Gems
1 Relic

Times: 
Sapphire 1:10.00
Gold 0:40.00
Platinum 0:30.00
Best time 0:14.78

Now you go again with mine cart. You get the second clear gem if 
you're first in the end of the level.

Boxes: 65

No enemies

Level 28: Ice Station Bandicoot (Open by 15 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:08.35
Gold 0:55.00
Platinum 0:51.23
Best time 0:37.04

Now you go again with the copter back. You get the second clear gem 
if you're first in the end. But you must go through all the rings.

Boxes: 20

No enemies

Level 29: Solar Bowler (Open by 20 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:00.00
Gold 0:40.00
Platinum 0.30.00
Best time 0:20.98

Now you go again with the ball. You should examine all the areas, 
because in one dead-end middle of the level is the second clear gem.

Boxes: 86

Enemies: Fire-makers and Beam-makers


Level 30: Force of Nature (Open by 25 Relics)

2 Clear Gems

1 Relic
Times:
Sapphire 1:15.00
Gold 0:50.00
Platinum 0:43.00
Best time 0:35.76

The first clear gem is REALLY hard, because there are very many boxes. 
The second clear gem is when you dodge the nitro towers going to 
left-right-left and it's above the second nitro tower.

Boxes: 111

Enemies: Ski men

When you have all the Gems, go again to Crunch Time


8. Thanks


-to stagetree for the best times and correcting time errors

-to Charles Dietrich for telling me some times

-to MrJag for telling me some times

-to Nic01Con for telling me some times

-to GameFAQS for publishing this FAQ

-to CJayC for making the GameFAQs

-to Travellerís Tales for making the game

-to Universal Interactive for published the game

-to Sony Computer Entertainment Europe (SCEE) for making the PlayStation 2

-to you for reading it  __           __
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