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    FAQ/Walkthrough by viihdemedia

    Version: 1.61 | Updated: 08/26/02 | Search Guide | Bookmark Guide

    Crash Bandicoot: The Wrath of Cortex
    
    FAQ/Walkthrough for PlayStation 2
    
    
    1. Start
    2. Copyright
    3. Guys
    4. Story
    5. Controls
    6. Help
    7. Levels
    8. Walkthrough
    9. Thanks
    
    
    1. Start
    
     
    Version: 1.61
    
    Updated: August 26th 2002
    
    First Version maked: January 23rd 2002
    
    Maked by: viihdemedia
    
    E-Mail: contributor@sunpoint.net
    
    E-Mail to me ONLY advertisements for mistakes and something what 
    aren't in my FAQ/Walkthrough and e-mail always English
    
    This FAQ/Walkthrough is for European Version. Something may be different
    in another versions of the game.
    
    This FAQ/Walkthrough can ONLY published in GameFAQs <http://www.gamefaqs.com>
    
    
    2. Copyright
    
    
    This FAQ was Copyright by viihdemedia 2002 and this FAQ canít 
    publish another site without my permission
    
    
    3. Guys
    
    
    GOOD GUYS:
    
    Aku Aku -The good leader
    
    Crash Bandicoot -The hero who has the jeep, ball, Mech, aeroplane, 
    firefly, diving bell and copter-backpack.
    
    Coco Bandicoot -Crash's sister who has the space-ship, scooter, 
    water-scooter and snowboard.
    
    BAD GUYS:
    
    Uka Uka -Aku Aku's bad twin.
    
    Dr. N. Cortex -Uka Uka's most important man.
    
    Crunch Bandicoot- The boss who wants also destroy Aku Aku, Crash and Coco.
    
    Tiny Tiger- Tiny is big and he try to stop Crash and Coco.
    
    Dingogile- Dingodile is half Dingo, half Crocodile and his favourite
    hobbies are reading Shakespeare, playing croquet and roasting people with
    his flamethrower!
    
    Dr. N. Trophy- He makes warp technology to Uka Uka.
    
    Dr. N. Gin- Half man, half machine, with half missilesticking out of his head.
    
    
    4. Story
    
    
    When we last time saw Crash Bandicoot, he was just defeated Dr. N. Cortex
    and Uka Uka. Now Crash, Coco and Aku-Aku are at holiday at beach.
    
    Luckily, over the past couple of years, Dr. N. Cortex has been working on a
    super-secret weapon that will surely crush Crash forever. The weapon is
    super-bandicoot called Crunch, but it needs more power. Uka Uka tells a 
    story to every bad guy:
    
    ďSeveral thousands of years ago the Ancient Ancestors fought a brave battle
    against the elementals - a group of renegade masks who had control and
    power over the elements of Air, Earth, Fire and Water. Each mask reigned
    over a specific element and used these elements to ravage the globe. The
    Ancient Ansetors were able to imprison the Elementals through the use of
    special crystals that put them in a state if hibernation.Ē
    
    Uka Uka explains that if they canrelease these masks and harness their
    destructive power, Cortex can complete his super-secret weapon and rid
    themselves of Crash Bandicoot once at all.
    
    Back on Earth, all heck breaks loose. A volcano erupts, showering the land
    with lava and charred rock. A tornado rages through the jungle and then a
    thundering earthquake shakes the Earth off of its hinges. Aku Aku knows
    somwthing is very wrong here. He knows the Elementals have been unleashed
    on the world once again. The only way to put an end to the Elementals is
    to find the Elemental crystals that are scattered all across the Earth.
    Utilizing her brilliant technical savvy, Coco creates a Virtual Reality
    warp device that will take them to the different points on the globe to
    retrieve the crystals.
    
    Can Crash and Coco brave the elements and destroy Ctunch? Or will Cortex
    finally have his day in the sunlight?
    
    
    5. Controls
    
    
    The arrow controls can replace left analog stick.
    
    
    Crash/Coco:
    
    Up: Forward 
    Down: Back
    Left: Left
    Right: Right
    Triangle: Show the game situation
    
    X: Jump
    Square: Crashís Spin/Cocoís Karate Kick
    Circle (or R1): Crouch
    Hold up Circle (or R1) and press Up, Down, Left or Right: Creep
    X + Circle (or R1): Crashís Body Slam/Cocoís Thump
    Circle (or R1) + Up, Down, Left or Right while running: Slide
    Circle (or R1) + X + Up, Down, Left or Right while running: Super-Slide
    
    Aeroplane:
    
    Up: Up
    Down: Down
    Left: Left
    Right: Right
    R2: Direct barrel to right
    L2: Direct barrel to left
    
    Ball:
    
    Up: Forward
    Down: Back
    Left: Left
    Right: Right
    
    Mine Cart:
    
    Up: Faster
    Down: Slower
    Left: Left
    Right: Right
    
    Jeep:
    
    Left: Left
    Right: Right
    X: Accelerate
    
    Diving Bell:
    
    Up: Up
    Down: Down
    Left: Left
    Right: Right
    Square: Shoot
    X: Drop depth bomb
    
    Firefly:
    
    Up: Up
    Down: Down
    Left: Left
    Right: Right
    X: Holding down sight locked. When itís locked, shoot by ending the holding.
    
    Cocoís Scooter/Snowboard:
    
    Left: Left
    Right: Right
    X: Jump
    Circle: Accelerate
    
    Copter back:
    
    Up: Down
    Down: Up
    Left: Left
    Right: Right
    X: Forward
    Circle: Back
    
    Mech:
    
    Up: Forward
    Down: Back
    Left: Left
    Right: Right
    X: Jump
    Square: Hold up it to raise the gun and move the target with directional 
    buttons. When itís locked, shoot by ending the holding. 
    
    Space Ship:
    
    Up: Up
    Down: Down
    Left: Left
    
    Right: Right
    X: Shoot
    
    
    6. Help
    
    
    You can load/save/delete game if you watch the LOAD/SAVE screen.
    
    You can go to the death route only if you're not died any time in the level.
    
    In the bonus if you die, you donít lose a life. Only you must go to bonus 
    second time.
    
    Every time you get the first clear gem from destroying all the boxes 
    (not boxes those are already iron).
    
    If you have already the Crystal, getting the clock you can go to 
    Time Trial and try getting the Sapphire, Gold or Platinum Relic. 
    Percentage doesnít any effect what Relics there are. Itís the same 
    is it Sapphire, Gold or Platinum. Of course, Sapphire is easiest, 
    second-easy is Gold and Platinum is hardest.
    
    Often you get the second clear gem if you go end of bonus platform. 
    If you want to go to bonus platform, you need the coloured gem from 
    another levelís death route. In the Secret Warp Room, the second clear 
    gems are like Crystal, but you can go to Time Trial also if you havenít 
    got the second clear gem.
    
    
    Boxes:
    
    Normal Box: Itís brown and you get Wumpa-Fruits destroying it.
    
    Jumping Box: Itís also brown and it has down-up boards. If you 
    jump on it, you get very many Wumpa-Fruits.
    
    ? Box: Itís brown and it has yellow ? There is a surprise.
    
    Aku Aku Box: Itís brown and it has Aku Aku. You get there Aku Aku 
    mask. If you have three Aku Aku masks, you get undamaged for short time.
    
    Checkpoint: Itís brown and it has yellow C. If you die, you can 
    start from last Checkpoint, if you destroyed it. 
    
    Crash/Coco Box: Itís Brown and it has Crash/Coco. There you get an 
    extra life.
    
    Slot Box: Every time it changes faster and faster. After a short 
    time, it changes to Iron Box.
    
    Arrow Box: Itís brown and it has an arrow to up. You can jump high 
    
    on it. If you destroy it, you get Wumpa-Fruits.
    
    Iron Arrow Box: Itís grey and it has an arrow to up.
    
    Iron Box: Itís grey. If this comes to your head from up, you die.
    
    Steel Box: Itís grey and brown. You can destroy it, if you do Body Slam 
    or Karate Kick.
    
    Line Box: It has only lines. You must shoot ! Box for making Line 
    Boxes real.
    
    ! Box: Itís Grey and itís got ! 
    
    Nitro Crasher: It Crashes all the nitroís in the level. Itís green 
    and itís got !
    
    Nitro: You crash if you touch Nitro.
    
    TNT: If you touch it, it crashes after three seconds. If you spin or 
    slide it, it crashes immediately.
    
    Invisibility Box: If you get it, you get invisibility for short time. 
    If you have invisibility, you can go through lasers.
    
    Time Box: These are only in Time Trial. If you destroy them, clock 
    stops as many second as in the box.
    
    
    6. Levels
    
    
    Quick Level List:
    1: Arctic Antics
    2: Tornado Alley
    3: Bamboozled
    4: Wizards and Lizards
    5: Compactor Reactor
    Boss 1: Rumble in the Roks
    6: Jungle Rumble
    7: Sea Shell Shenanigans
    8: Banzai Bonsai
    9: That Sinking Feeling
    10: H2 Oh No
    Boss 2: Drain Damage
    11: The Gauntlet
    12: Tsunami
    13: Smokey and the Bandicoot
    14: Eskimo Roll
    15: Fahrenheit Frenzy
    Boss 3: Crashes to Ashes
    16: Avalanche
    17: Droid Void
    18: Crashteroids
    19: Coral Canyon
    20: Weathering Heights
    Boss 4: Atmospheric Pressure
    21: Crash and Burn
    22: Gold Rush
    23: Medieval Madness
    24: Crate Balls of Fire
    25: Cortex Vortex
    Boss 5: Crunch Time
    26: Knight Time
    27: Ghost Town
    28: Ice Station Bandicoot
    29: Solar Bowler
    30: Force of Nature
    
    Crash Levels:
    1: Arctic Antics
    2: Tornado Alley
    3: Bamboozled
    4: Wizards and Lizards
    5: Compactor Reactor
    Boss 1: Rumble in the Roks
    6: Jungle Rumble
    7: Sea Shell Shenanigans
    9: That Sinking Feeling
    10: H2 Oh No
    Boss 2: Drain Damage
    11: The Gauntlet
    13: Smokey and the Bandicoot
    14: Eskimo Roll
    15: Fahrenheit Frenzy
    Boss 3: Crashes to Ashes
    17: Droid Void
    19: Coral Canyon
    20: Weathering Heights
    Boss 4: Atmospheric Pressure
    21: Crash and Burn
    22: Gold Rush
    23: Medieval Madness
    24: Crate Balls of Fire
    25: Cortex Vortex
    Boss 5: Crunch Time
    27: Ghost Town
    28: Ice Station Bandicoot
    29: Solar Bowler
    
    Coco Levels:
    8: Banzai Bonsai
    12: Tsunami
    16: Avalanche
    18: Crashteroids
    26: Knight Time
    30: Force of Nature
    
    Level-Jumping Levels:
    1: Arctic Antics
    4: Wizards and Lizards
    5: Compactor Reactor
    6: Jungle Rumble
    8: Banzai Bonsai
    10: H2 Oh No
    Boss 2: Drain Damage
    11: The Gauntlet
    12: Tsunami
    15: Fahrenheit Frenzy
    16: Avalanche
    17: Droid Void
    20: Weathering Heights
    21: Crash and Burn
    22: Gold Rush
    24: Crate Balls of Fire
    25: Cortex Vortex
    Boss 5: Crunch Time
    26: Knight Time
    
    Flying Levels:
    2: Tornado Alley
    9: That Sinking Feeling
    18: Crashteroids
    Boss 4: Atmospheric Pressure
    
    Ball Levels:
    3: Bamboozled
    Boss 1: Rumble in the Roks
    14: Eskimo Roll
    23: Medieval Madness
    29: Solar Bowler
    
    Fleeing Levels:
    4: Wizards and Lizards
    6: Jungle Rumble
    12: Tsunami
    Boss 3: Crashes to Ashes
    16: Avalanche
    24: Crate Balls of Fire
    
    Mine-Cart Levels:
    5: Compactor Reactor
    22: Gold Rush
    27: Ghost Town
    
    Jeep Levels:
    6: Jungle Rumble
    13: Smokey and the Bandicoot
    
    Diving Levels:
    7: Sea Shell Shenanigans
    10: H2 Oh No
    19: Coral Canyon
    
    
    Racing Levels:
    13: Smokey and the Bandicoot
    27: Ghost Town
    28: Ice Station Bandicoot
    
    Copter-back Levels:
    15: Fahrenheit Frenzy
    28: Ice Station Bandicoot
    
    Mech Levels:
    Boss 3: Crashes to Ashes
    17: Droid Void
    24: Crate Balls of Fire
    
    Arctic Levels:
    1: Arctic Antics
    14: Eskimo Roll
    16: Avalanche
    Boss 4: Atmospheric Pressure
    28: Ice Station Bandicoot
    30: Force of Nature
    
    Wizard Levels:
    4: Wizards and Lizards
    8: Banzai Bonsai
    
    Reactor Levels:
    5: Compactor Reactor
    10: H2 Oh No
    15: Fahrenheit Frenzy
    20: Weathering Heights
    
    Water Levels:
    6: Jungle Rumble
    Boss 2: Drain Damage
    12: Tsunami
    
    Fire Levels:
    9: That Sinking Feeling
    15: Fahrenheit Frenzy
    Boss 3: Crashes to Ashes
    21: Crash and Burn
    
    Gauntlet & Knight Levels:
    11: The Gauntlet
    26: Knight Time
    
    Space Levels:
    17: Droid Void
    18: Crashteroids
    24: Crate Balls of Fire
    25: Cortex Vortex
    29: Solar Bowler
    
    
    7. Walkthrough
    
    
    WARP ROOM 1
    
    Level 1: Arctic Antics
    
    1 Crystal
    1 Clear Gem
    1 Blue Gem
    1 Relic
    
    Times:
    Sapphire 1:15.00
    Gold 0:45.00
    Platinum 0:37.00
    Best time 0:34.12
    
    This is an old level-jumping level. Dodge seals and donít fall to the water. 
    The Ski men are stupid because they come supremely. Near, left of the bonus 
    is a death route where is very many nitro's and you must jump to the gliders 
    in the end of it. You get there the blue gem. Crystal is after Bonus and 
    Death Route over the bridge near the end of the level. There are also mammoths. 
    Shoot them and get lives.
    
    Boxes: 15
    
    Enemies: Ski men, Whales, Seals and Penguins
    
    Level 2: Tornado Alley
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 2:00.00
    Gold 1:20.00
    Platinum 1:00.00
    Best time 0:30.04
    
    You're going with an aeroplane. Now you must destroy all Mini-helicopters. 
    Shoot them. You get more health if you get health boxes. You get the 
    crystal from it and you end the level.
    
    Boxes: 15
    
    Enemies: Mini-helicopters and Air Crafts
    
    Level 3: Bamboozled
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:15.00
    Gold 0:35.00
    Platinum 0:25.00
    Best time 0:20.50
    
    Now you're going with ball. Dodge nitro's and don't fall down. 
    If you are getting all the boxes, middle of the level is a place where you 
    can go to left or right. First go left (from you) and be careful because 
    thereís very many nitroís and the ramp ends fast. When you get the normal 
    boxes, go right. The Crystal is near the end, when the last ramp ends.
    
    Boxes: 126
    
    No Enemies
    
    Level 4: Wizards and Lizards
    
    1 Crystal
    1 Clear Gem
    1 Green Gem
    1 Relic
    
    Times:
    Sapphire 1:15.00
    Gold 0:45.00
    Platinum 0:35.00
    Best time 0:00.30
    
    Dodge the wizards and beams. You canít kill soldiers spinning. You must 
    jump up of the soldier or slide them. In middle of the, after the bonus 
    level is a monster. You must flee it. Run, Run, RUN!!! After it, there 
    are some soldiers and bats, after them is a death route. Don't fall down 
    when the doors are open. Crystal is near the end, after the death route 
    and before camera view changing. The Platinum Relic is very easy, because 
    if you press SELECT, after you get the clock, you go to near the end, 
    before the two wizards and much nitroís. This is ď3 second Time TrialĒ.
    
    Boxes: 128
    
    Enemies: Wizards, bats, soldiers and a monster.
    
    Level 5: Compactor Reactor
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Sapphire: 1:30.00
    Gold: 1:10.00
    Platinum: 0:55.00
    Best time 0:38.96
    
    First, you go to the mine cart. Dodge the nitro's. Be careful, if youíre 
    going to get first clear gem. If you got a yellow (gold) gem from level 
    22, go to special track right near the start. There is only the track, 
    nitro's and a clear gem. In normal track, after the mine cart, dodge 
    mine men, whose shooting blue or green beams. Dodge also drills and clubs. 
    Crystal is near the end, middle the clubs. And be wheely careful!
    
    Boxes: 155
    
    Enemies: Mine men
    
    Boss 1: Rumble in the Roks
    
    It's the first time when Crunch comes to your boss. Paint the black roks 
    to blue and Dodge the Crunch. Crunch paint them to orange, but wait and 
    they comes to black. Your energy falls down if you crash to Crunch or 
    fireball. If you paint all roks to blue, they fall down going to Crunch. 
    Do this three times and you win.
    
    Power: Sneak Shoes: To Sneak along suspended Nitro crates, hold up L2.
    
    WARP ROOM 2
    
    Level 6: Jungle Rumble
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 2:00.00
    Gold 1:20.00
    Platinum 1:12.00
    Best time 1:03.56
    
    Now don't fall to the water and dodge the clown soldiers. After you go 
    in the river and after the bonus, you're going with jeep flee from the 
    rhinos. The Crystal is near of the end after you're going with the jeep 
    and before the bridges. 
    
    Boxes: 155
    
    Enemies: Clown Soldiers and Rhinos
    
    Level 7: Sea Shell Shenanigans
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:23.60
    Gold 1:07.91
    Platinum 0:52.38
    Best time 0:29.40
    
    Now you go dive to the water. Dodge enemies and bombs. In middle of 
    the level you're go to diving bell. Crystal is near the end between 
    towers and "water rooms" before four last bombs.
    
    Boxes: 99
    
    Enemies: Shooting men, Diving men, Fishes, Bombs and Sharks.
    
    Level 8: Banzai Bonsai
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Power: Super Body Slam: To do big destroy press X jump, then press 
    circle in top of the jump.
    
    Times:
    Sapphire 1:30.00
    Gold 1:00.00
    Platinum 0:45.00
    Best time 0:39.60
    
    This is a first Coco level. You can't use Crash's powers. Don't fall 
    to water and dodge enemies. If you got a red gem from level 21, after
    the maze is a red platform. You can go there, where very many nitro's 
    and enemies are. There you get the second clear gem and a hidden power. 
    In normal level, after the bonus is fire. If you fall to fire, you die. 
    The Crystal is near the end, when camera changed.
    
    Boxes: 155
    
    Enemies: Wizards, Fire, Flying Fishes, Kicking men, Mini-dinos and 
    Storks.
    
    Level 9: That Sinking Feeling
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 3:30.00
    Gold 2:20.00
    Platinum 1:15.00
    Best time 0:46.58
    
    You're going with Firefly. You should watch in this FAQ the ďFireflyĒ 
    in theď4.ControlsĒ. Lock the shoot to a boat and when you locked it, 
    shoot. Don't crash to Boats or Air Crafts. You destroyed a boat, when you 
    shoot it three times. You get a crystal when you destroyed all the boats.
    
    Boxes: 12
    
    Enemies: Boats and Air Crafts
    
    Level 10: H2 Oh No
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:35.00
    Gold 1:00.00
    Platinum 0:50.00
    Best time 0:45.28
    
    First you're going with the diving bell. When you're going above water, 
    there are radioactive and electric water. Don't fall to there. Aku Aku 
    safes you from it. The Crystal is near the end before the laser beams.
    
    Boxes: 165
    
    Enemies: Sharks, Fishes, Flying Fishes, Shooting men, Diving men and Mine men
    
    Boss 2: Drain Damage
    
    This is really hard. Don't fall to the water and dodge Crunch's attack. 
    If itís blue beam, jump. If itís green beam, creep. When you reach Crunch, 
    spin. Crunch is going forward. Do this four times and you win.
    
    Power: Double Jump: To Jump twice as high, press X to jump, and then, 
    press X again at the top of the jump.
    
    WARP ROOM 3
    
    Level 11: The Gauntlet
    
    1 Crystal
    1 Clear Gem
    1 Purple Gem
    1 Relic
    
    Times:
    Sapphire 1:30.00
    Gold 0:50.00
    Platinum 0:40.00
    Best time 0:27.00
    
    Be careful, because there are very many dead ends. One of them is middle 
    of the level between Bonus and Death Route. There are Guillotines, Brooms 
    and Spikes. If you get to the Death Route, it's very hard. It's full of 
    nitro's Guillotines, Brooms and Spikes. I think you need Aku Aku. You get 
    there the Purple Gem. After the Death Route, there is the Crystal and the 
    end is near.
    
    Boxes: 143
    
    Enemies: Soldiers, Wizards, Spikes, Guillotines and Brooms.
    
    Level 12: Tsunami
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:30.00
    Gold 0:45.00
    Platinum 0:40.00
    Best time 0:33.58
    
    This is a Coco level. In start, be careful, because carriages come 
    supremely. After them, you shouldn't fall to water. After the bonus, 
    Tsunami comes and you go to scooter. Go very fast and flee the Tsunami. 
    After it and before last Checkpoint is the Crystal. If you got the Blue Gem 
    from Level 1, Jump to it but not crash the Nitro's because you need it at 
    blue gem area, because you must jump on the boxes above the nitroís. In end 
    of it, you get the second Clear Gem.
    
    Boxes: 100
    
    Enemies: Taxis, Flying Fishes, Wizards, Carriages and Tsunami.
    
    Level 13: Smokey and the Bandicoot
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:20.00
    Gold 1:10.00
    Platinum 0:42.94
    
    You race with the jeep. If you fall down to the canyon, you die. You get 
    the crystal if you win the race. The first clear gem is hard, because there 
    are many boxes. 
    
    Boxes: 34
    
    No Enemies
    
    Level 14: Eskimo Roll
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times: 
    Sapphire 1:25.00
    Gold 0:45.00
    Platinum 0:27.70
    
    There is very dangerous. Dangers are everywhere. But you can't die if you 
    crash to penguins. Tigers are stupid in the Time Trial, because they make 
    you slow. There are two tricky boxes. First is a life when you're going 
    down. The second is when platforms moving: Go to the littlest platform.
    
    Boxes: 82
    
    Enemies: Penguins, Tigers, Fire-makers and Beam-makers
    
    Level 15: Fahrenheit Frenzy
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 2:00.00
    Gold: 1:20.00
    Platinum 0:52.10
    
    In start, you go with copter back. Dodge the beams and donít go too down.
     After it, there is very much fire and very many beams, mine men and 
    robots. Near the end, between last Checkpoint and last beams are the 
    Crystal and one tricky box: If you go to UP box and jump there is a ? Box 
    and an Aku Aku box. But there is a third box.
    
    Boxes: 146
    
    Enemies: Robots and Mine men
    
    Boss 3: Crashes to Ashes
    
    Dodge fireballs and go to robot and jump and shoot Crunch. Do this 
    three times and you win.
    
    Power: Death Tornado Spin: To Spin longer and faster or to glide 
    while in the air press square repeatedly.
    
    WARP ROOM 4
    
    Level 16: Avalanche
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:35.00
    Gold 1:00.00
    Platinum 0:44.10
    Best time 0:42.65 by viihdemedia
    
    This is a snow-level. There is many enemies and nitro's. Near the end, 
    avalanche comes. You get the second Clear Gem if you go every time 
    between the flags. Crystal is after the avalanche area very near the end.
    
    Boxes: 113
    
    Enemies: Penguins, Ski men and Avalanche
    
    Level 17: Droid Void
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 2:00.00
    Gold 1:25.00
    Best time 1:04.82
    
    This is a droid level. In start, you need the Death Tornado Spin. 
    Dodge the beams. After first Checkpoint is an electric. You must 
    go when it's not electric. After it, you go to mech. If you have 
    the Purple Gem from Level 11, you can go to purple platform. 
    There is nitro's and enemies. When camera view changed after one robot 
    is the Crystal.
    
    Boxes: 168
    
    Enemies: Robots, Aliens, Space Stations, Crashing stations, Mine men 
    and Gunmen
    
    Level 18: Crashteroids
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:54.36
    Gold 1:25.00
    Platinum 1:20.00
    Best time 0:37.76
    
    This is a level where you go with spaceship. You must destroy all 
    space stations. First, you must destroy all three satellites around 
    the space station. Now you can destroy the space station. When you 
    destroy all, you get the crystal.
    
    Level 19: Coral Canyon
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:14.17
    Gold 0:56.37
    Platinum 0:48.35
    Best time 0:35.98
    
    First you go with the diving bell. Be careful if you go to Time Trial. 
    There are very many bombs and theyíre falling when you come under them. 
    Then, you go unless diving bell. The Crystal is near the between shooting 
    man and diving man.
    
    Boxes: 85
    
    Enemies: Diving men, Shooting men, Fishes, Sharks and Bombs
    
    Level 20: Weathering Heights
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 1:37.34
    Gold 1:00.00
    Platinum 0:54.08
    Best time 0:33.44
    
    Destroy enemies and dodge fire and fan ventilators. The Crystal is near
    the end, before laser beams. If you go to Time Trial, when youíre going 
    
    to under the bridges, fall if under is iron boxes.
    
    Boxes: 137
    
    Enemies: Gunmen, Mine men and Robots
    
    Boss 4: Atmospheric Pressure
    
    Shoot Crunch where he shots you. If he shoots you from hand, shoot his 
    hand. If he shoots you from head, shoot his head. If he shoots you from 
    chest, shoot his chest. If he shoots you from body, shoot his body. That's 
    the secret of this boss.
    
    Power: Fruit Bazooka: To fire fruit at a target hold L1 to raise the gun. 
    Aim with the directional buttons, press circle to fire.
    
    WARP ROOM 5
    
    Level 21: Crash and burn
    
    Times:
    Sapphire 1:45.00
    Gold 1:20.00
    Best time 1:09.50
    
    1 Crystal
    1 Clear Gem
    1 Red Gem
    1 Relic
    
    First, Death Tornado Spin to N. Then, go to forward. Donít fall to 
    fire, because you burn in it. Middle of the level, when camera view 
    changed, big ball comes to you. There is a death route where you get 
    the red gem. You must shoot it or make a very good Death Tornado Spin.
     Near the end, in first bridge is the Crystal.
    
    Boxes: 138
    
    Enemies: Crabs, Mini-dinos, and falling
    
    Level 22: Gold Rush
    
    1 Crystal
    1 Clear Gem
    1 Yellow (Gold) Gem
    1 Relic
    
    Don't try spinning the birds. They have immunity. The level is very, 
    very long. When you go with cart, and youíre in Time Trial, press 
    X,X,X,X,X,X,X...Then you go faster. Middle of the level, after the cart, 
    when you must go right at left is a death route. The Crystal is near 
    the end, when you must go right, after the dynamites.
    
    Boxes: 209
    
    Enemies: Crabs, Cactuses, Birds, Dynamites and mules.
    
    Times:
    Sapphire 2:15.00
    Gold 1:45.00
    Best time 1:09.38
    
    Level 23: Medieval Madness
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Dodge enemies and nitro's and don't fall down. If youíre getting 
    Clear Gem, when you can go to up or down (in down is a tiger) go first
     up and before Fire-makers and Beam-makers go down. In end of down area, 
    are five boxes. Go back on the down area and be careful, because there are 
    very many nitroís. Crystal is near the end in the platforms near the 
    water where you're going to the ramp.
    
    Boxes: 162
    
    Enemies: Tigers, Fire-makers and Beam-makers
    
    Times:
    Sapphire 1:35.00
    Gold 1:10.00
    Best time 0:49.68
    
    Level 24: Crate Balls of Fire
    
    1 Crystal
    1 Clear Gem
    1 Relic
    
    Times:
    Sapphire 2:20.00
    Gold 1:55.00
    Platinum 1:40.00
    Best time 1:26.02
    
    Be really careful, because there are many dangers. When camera view 
    changed, you have the Mech and when you go to N, fire comes. Go fast 
    forward to flee the fire. After one robot and checkpoint is the Crystal.
    The end is near.
    
    Boxes: 110
    
    Enemies: Space stations, Crashing stations, robots, aliens, fire
    
    Level 25: Cortex Vortex
    
    1 Crystal
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:40.00
    Gold 1:05.00
    Platinum 0:53.58
    
    Dodge the fire and electric. There are many dangers. If you have the 
    green gem from death route at level 4, you can go green gem area. Itís 
    after two camera view changes. The Green Gem area is also very hard and 
    near the end of it, there is big Nitro Bridge. The best tactic is shooting 
    it and makes a good Death Tornado Spin. In the normal level, near the end, 
    after three Aku Aku masks and camera view change, there is the Crystal.
    
    Boxes: 156
    
    Enemies: Robots, Crashing stations and mine men.
    
    Boss 5: Crunch Time
    
    Every time, when fireballs falling, use Sneak Shoes. Every time, when 
    the Cortex comes to you, spin it.
    First, fireballs falling. Then, shoot Crunch. After it, fireballs and 
    freezing comes. Then, shoot Crunch. After it, fire, fireballs, freezing 
    and fire comes. Then, shoot Crunch. After it, beams, fireballs, freezing,
    beams, fireballs, fire and beams comes. After it, shoot Crunch. Now you 
    win.
    
    Power: Speedy Shoes: Hold R2 to run faster, while running.
    
    SECRET WARP ROOM (Middle of the middle-room is platform, what takes you 
    to Secret Warp Room, the Warp Room is open by winning the fifth boss)
    
    Level 26: Knight Time (Open by 5 Relics)
    
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:20.00
    Gold 1:05.00
    Platinum 0:50.11
    Best time 0:32.02
    
    Dodge the guillotines, brooms and spikes. The Second Clear Gem is in 
    middle of the level when is a moving platform. It's under are nitro's.
    In the right is another moving platform, but when it's on and you're 
    down in front of it, you die. You should make big jump from the first 
    moving platform when the second is on. The Second Clear Gem is there.
    
    Boxes: 115
    
    Enemies: Soldiers, Wizards, Guillotines, Brooms and Spikes
    
    Level 27: Ghost Town (Open by 10 Relics)
    
    2 Clear Gems
    1 Relic
    
    Times: 
    Sapphire 1:10.00
    Gold 0:40.00
    Platinum 0:30.00
    Best time 0:14.78
    
    Now you go again with mine cart. You get the second clear gem if 
    you're first in the end of the level.
    
    Boxes: 65
    
    No enemies
    
    Level 28: Ice Station Bandicoot (Open by 15 Relics)
    
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:08.35
    Gold 0:55.00
    Platinum 0:51.23
    Best time 0:37.04
    
    Now you go again with the copter back. You get the second clear gem 
    if you're first in the end. But you must go through all the rings.
    
    Boxes: 20
    
    No enemies
    
    Level 29: Solar Bowler (Open by 20 Relics)
    
    2 Clear Gems
    1 Relic
    
    Times:
    Sapphire 1:00.00
    Gold 0:40.00
    Platinum 0.30.00
    Best time 0:20.98
    
    Now you go again with the ball. You should examine all the areas, 
    because in one dead-end middle of the level is the second clear gem.
    
    Boxes: 86
    
    Enemies: Fire-makers and Beam-makers
    
    
    Level 30: Force of Nature (Open by 25 Relics)
    
    2 Clear Gems
    
    1 Relic
    Times:
    Sapphire 1:15.00
    Gold 0:50.00
    Platinum 0:43.00
    Best time 0:35.76
    
    The first clear gem is REALLY hard, because there are very many boxes. 
    The second clear gem is when you dodge the nitro towers going to 
    left-right-left and it's above the second nitro tower.
    
    Boxes: 111
    
    Enemies: Ski men
    
    When you have all the Gems, go again to Crunch Time
    
    
    8. Thanks
    
    
    -to stagetree for the best times and correcting time errors
    
    -to Charles Dietrich for telling me some times
    
    -to MrJag for telling me some times
    
    -to Nic01Con for telling me some times
    
    -to GameFAQS for publishing this FAQ
    
    -to CJayC for making the GameFAQs
    
    -to Travellerís Tales for making the game
    
    -to Universal Interactive for published the game
    
    -to Sony Computer Entertainment Europe (SCEE) for making the PlayStation 2
    
    -to you for reading it  __           __
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        \  //  //  // /  / // /__/ // /_________   ////_\_ _/ // /_\ \
         \//__//__//_/  /_//______//_____________\////___//__//_//____\
    
    © viihdemedia 2002
    
    
    

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